zebals Level 1 of the Dungeon (0, 0, D:1) a +0 robe (2, 18, D:1) 3 atropa-tipped darts (3, 0, D:1) a bat corpse (skeletalised by now) (13, 10, D:1) a +0 robe (14, 4, D:1) a +0 whip (22, 11, D:1) a staff of alchemy (26, 16, D:1) a +0 short sword (26, 24, D:1) a +0 club (27, 18, D:1) a bat skeleton (28, 17, D:1) a ball python skeleton (29, 6, D:1) a +0 club (33, 18, D:1) 2 stones a +0 whip a kobold corpse (skeletalised by now) (34, 17, D:1) a hobgoblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (1, 2, D:2) a +0 quarterstaff (16, 5, D:2) an orb of attunement (43, 13, D:2) a parchment of Confusing Touch (44, 6, D:2) the +7 hand axe "Biriury" {sunder, SInv} SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (47, 5, D:2) a potion of heal wounds (47, 6, D:2) a +0 scale mail (48, 9, D:2) a +0 long sword (51, 16, D:2) a bat corpse