Dungeon Crawl Stone Soup version 0.33-a0-308-g3712c6d7f1 (webtiles) character file. Game seed: 18323303471006989879 9 zeus the Trooper (level 2, 20/24 HPs) Began as a Demonspawn Cinder Acolyte on Nov 12, 2024. Was a High Priest of Ignis. Quit the game on level 1 of the Dungeon. The game lasted 00:00:05 (20 turns). zeus the Trooper (Demonspawn Cinder Acolyte) Turns: 20, Time: 00:00:06 Health: 20/24 AC: 11 Str: 14 XL: 2 Next: 6% Magic: 3/3 EV: 10 Int: 14 God: Ignis [*****.] Gold: 0 SH: 0 Dex: 8 Spells: 3/3 levels left rFire + . . - Unarmed rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: fiery-armoured A: thin metallic scales 1 a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 1 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: * Level 3.2 Fighting + Level 0.4 Stealth * Level 2.9 Unarmed Combat + Level 1.1 Spellcasting - Level 2.6 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 16% 2d5 13% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in thin metallic scales. (AC +2) Message History Setting a skill training target for Fighting at 4.0. Setting a skill training target for Conjurations at 4.0. Setting a skill training target for Shields at 6.0. Setting a skill training target for Invocations at 9.0. Setting a skill training target for Unarmed Combat at 3.0. Setting a skill training target for Fire Magic at 7.0. Setting a skill training target for Ice Magic at 6.0. Setting a skill training target for Air Magic at 6.0. Setting a skill training target for Alchemy at 9.0. Setting a skill training target for Summonings at 4.0. Setting a skill training target for Shapeshifting at 7.0. No target in view! There is an empty arch of ancient stone here. Found a stone staircase leading down. A gnoll comes into view. It is wielding a +0 whip. The gnoll shouts! You see here an inky potion. A gnoll is nearby! A protective cloak of flame settles atop you. An endoplasm comes into view. The endoplasm quivers. The gnoll barely misses you. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip. The gnoll is burned by your cloak of flames. The gnoll is severely wounded. You closely miss the gnoll. The gnoll is severely wounded. The gnoll barely misses you. You closely miss the gnoll. The gnoll is severely wounded. The gnoll hits you but does no damage. The gnoll is burned by your cloak of flames. You kill the gnoll! You have reached level 2! Your demonic ancestry asserts itself... Thin metallic scales grow over part of your body. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...######## ..........# # .........# .. ....>...# ###.#.......# .............# #..##J#).##.## ....⌠..@.....# ♣♣♣..##...#..# ♣♣♣♣♣♣.#!..# +. ♣♣∩∩∩♣♣♣.#..# #...♣∩...∩♣♣....# ♣......♣♣♣...# ♣∩.♣.♣.∩♣♣...# ♣∩ ♣<♣.......# ♣ ♣.♣.∩♣♣...# You could see an endoplasm. Vanquished Creatures A gnoll (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeus the Demonspawn Cinder Acolyte began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 20 | D:1 | Gained mutation: You are partially covered in thin metallic | scales. (AC +2) [demonic ancestry] 20 | D:1 | Reached XP level 2. HP: 20/24 MP: 3/3 20 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 3 Invoke: Fiery Armour || 1 Armour: Robe || 2 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 20 | 20 | 0 | 0 | 12 | 1 | 20.0 | Dungeon | 20 | 20 | 0 | 0 | 12 | 1 | 20.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 20 daAuts