Dungeon Crawl Stone Soup version 0.33-a0-311-g6419177204 (webtiles) character file. Game seed: 7126681629699892328 9 zeus the Trooper (level 2, 17/24 HPs) Began as a Demonspawn Cinder Acolyte on Nov 13, 2024. Was a High Priest of Ignis. Quit the game on level 1 of the Dungeon. The game lasted 00:00:18 (259 turns). zeus the Trooper (Demonspawn Cinder Acolyte) Turns: 259, Time: 00:00:19 Health: 17/24 AC: 2 Str: 14 XL: 2 Next: 3% Magic: 3/3 EV: 10 Int: 14 God: Ignis [*****.] Gold: 23 SH: 0 Dex: 8 Spells: 3/3 levels left rFire + . . - Unarmed rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: demonic magic 1 a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 1 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 23 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of enchant armour {unknown} Potions c - a potion of haste {unknown} Skills: * Level 3.2 Fighting + Level 0.4 Stealth * Level 2.9 Unarmed Combat + Level 1.1 Spellcasting - Level 2.6 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 16% 2d5 13% 2 Soul Splinter Necr 0% N/A 26% 1 Vampiric Draining Necr 0% 2d6 61% 3 Martyr's Knell Necr/Summ 0% N/A 95% 4 Curse of Agony Necr 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History The jackal is severely wounded. The jackal bites you but does no damage. The jackal barely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you. You hit the jackal. The jackal is almost dead. The jackal barely misses you. You miss the jackal. The jackal is almost dead. The jackal barely misses you. The jackal misses you. You closely miss the jackal. The jackal is almost dead. The jackal barely misses you. You hit the jackal but do no damage. The jackal is almost dead. The jackal misses you. You closely miss the jackal. The jackal is almost dead. The jackal bites you. x2 You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you. You barely miss the jackal. The jackal is severely wounded. The jackal closely misses you. You hit the jackal. You kill the jackal! You have reached level 2! Your demonic ancestry asserts itself... A menacing aura infuses your magic. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ........####.# r# ......#...##.##.##### ..........h.r........ ........#....#..##### ..#.#...####>..## #.....# ##### #.###h# ########### #. #r# ##.......... # #@# #..#####'### #.# #.#####...## #.# ##.###....... #####.####...#........ #.......##...+....<... #.###.#.##...#........ #.†...#.###.###....... #.#######.# #'#####...## #.........###....###+### You could see a quokka and a jackal. Vanquished Creatures 5 jackals (D:1) A quokka (D:1) A bat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeus the Demonspawn Cinder Acolyte began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 259 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 259 | D:1 | Reached XP level 2. HP: 17/24 MP: 3/3 259 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_smaller_balls, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 41 Armour: Robe || 22 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 256 | 256 | 0 | 0 | 194 | 1 | 256.0 | Dungeon | 256 | 256 | 0 | 0 | 194 | 1 | 256.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 256 daAuts