Dungeon Crawl Stone Soup version 0.33-a0-311-g6419177204 (webtiles) character file. Game seed: 15841757834268220908 9 zeus the Trooper (level 2, 20/24 HPs) Began as a Demonspawn Cinder Acolyte on Nov 13, 2024. Was a High Priest of Ignis. Quit the game on level 1 of the Dungeon. The game lasted 00:00:17 (121 turns). zeus the Trooper (Demonspawn Cinder Acolyte) Turns: 121, Time: 00:00:18 Health: 20/24 AC: 2 Str: 14 XL: 2 Next: 6% Magic: 3/3 EV: 10 Int: 14 God: Ignis [*****.] Gold: 0 SH: 0 Dex: 8 Spells: 3/3 levels left rFire + . . - Unarmed rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: foul stench 1 a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 1 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of protection from fire Scrolls d - a scroll of revelation {unknown} Potions c - a potion of brilliance {unknown} e - a potion of haste {unknown} Skills: * Level 3.2 Fighting + Level 0.3 Stealth * Level 2.9 Unarmed Combat + Level 1.1 Spellcasting - Level 2.6 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 16% 2d5 13% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. Message History You hit the jackal. The jackal is severely wounded. The jackal closely misses you. You hit the jackal. You kill the jackal! You see here a jackal corpse. You see here a jackal corpse. A ball python and a hobgoblin come into view. The ball python hisses angrily. There are monsters nearby! There are monsters nearby! There are monsters nearby! The ball python barely misses you. You hit the ball python. The ball python is severely wounded. The ball python bites you but does no damage. The ball python barely misses you. The ball python bites you. The ball python grabs you. The ball python constricts you. You hit the ball python. You kill the ball python! You have reached level 2! Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. You hit the hobgoblin. Your off-hand punch misses the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The hobgoblin hits you but does no damage. You hit the hobgoblin. You kill the hobgoblin! Things that are here: a hobgoblin corpse; a ball python corpse Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############ ##### #..†........ #...# ##.########## #@####.#.###### #.....###.....# ######.#.####.# ###...####.# #..........# #.#...###### #.##.## #.##.########## #(##........... There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A ball python (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeus the Demonspawn Cinder Acolyte began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 116 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 116 | D:1 | Reached XP level 2. HP: 20/24 MP: 3/3 121 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_loops_ring, serial_shops, shop, dreamdust_ecumenical_altar_grove Action || total ---------------------------++------- Melee: Unarmed || 28 Punch || 1 Armour: Robe || 14 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 118 | 118 | 0 | 0 | 69 | 1 | 118.0 | Dungeon | 118 | 118 | 0 | 0 | 69 | 1 | 118.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 118 daAuts