Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 9760780001709496596 8 zeus the Trooper (level 2, 20/24 HPs) Began as a Demonspawn Cinder Acolyte on Nov 19, 2024. Was a High Priest of Ignis. Quit the game on level 1 of the Dungeon. The game lasted 00:00:22 (434 turns). zeus the Trooper (Demonspawn Cinder Acolyte) Turns: 434, Time: 00:00:23 Health: 20/24 AC: 2 Str: 14 XL: 2 Next: 0% Magic: 3/3 EV: 10 Int: 14 God: Ignis [*****.] Gold: 11 SH: 0 Dex: 8 Spells: 3/3 levels left rFire + . . - Unarmed rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: powered by pain 1 a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 1 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of brand weapon {unknown} c - a scroll of amnesia {unknown} d - a scroll of enchant weapon {unknown} e - a scroll of identify {unknown} Skills: * Level 3.1 Fighting + Level 0.4 Stealth * Level 2.9 Unarmed Combat + Level 1.1 Spellcasting - Level 2.6 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 16% 2d5 13% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You don't know any spells. Your unstable footing causes you to fumble your attack. You hit the dart slug. The dart slug is moderately wounded. The dart slug splashes around in the water. You hit the dart slug. The dart slug is heavily wounded. The dart slug bites you but does no damage. You hit the dart slug. You kill the dart slug! You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. There is an open door here. Key pressed, stopping explore. Key pressed, stopping explore. Found a dagger. You now have 11 gold pieces. A kobold comes into view. It is wielding a +0 dagger of speed. The kobold shouts! The kobold hits you with a +0 dagger of speed. You closely miss the kobold. The kobold completely misses you. You hit the kobold. You kill the kobold! You have reached level 2! Your demonic ancestry asserts itself... You feel energised by your suffering. You see here a +0 dagger of speed. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######### #.......## #.#####... #.#####..# #.##...... .. #.##.##..# ...####### #.##.##... .........# #.##.##.## #......@.# #.......# ....###..# ####.#### # #..# #.# #.###..# #.# #......# ##.# # ~~#.###.## ##..# ## ~~~..##.########...####. PPP...................'. ..)..##.########...####. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A ball python (D:1) A hobgoblin (D:1) 2 kobolds (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeus the Demonspawn Cinder Acolyte began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 433 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 433 | D:1 | Reached XP level 2. HP: 19/24 MP: 3/3 434 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_loops_corners, serial_bayou, serial_bayou_lake_a, serial_bayou_lagoon_b, serial_bayou_shore_a, serial_bayou_pond_d Action || total ---------------------------++------- Melee: Unarmed || 16 Armour: Robe || 7 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 457 | 457 | 0 | 0 | 409 | 1 | 457.0 | Dungeon | 457 | 457 | 0 | 0 | 409 | 1 | 457.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 457 daAuts