Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 12509062083022439569 9 zeus the Trooper (level 2, 5/24 HPs) Began as a Demonspawn Cinder Acolyte on Nov 20, 2024. Was a High Priest of Ignis. Quit the game on level 1 of the Dungeon. The game lasted 00:00:13 (26 turns). zeus the Trooper (Demonspawn Cinder Acolyte) Turns: 26, Time: 00:00:14 Health: 5/24 AC: 9 Str: 14 XL: 2 Next: 6% Magic: 3/3 EV: 10 Int: 14 God: Ignis [*****.] Gold: 0 SH: 0 Dex: 8 Spells: 3/3 levels left rFire + . . - Unarmed rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: fiery-armoured A: demonic magic 1 a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 1 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} Potions b - a potion of mutation {unknown} Skills: * Level 3.2 Fighting + Level 0.3 Stealth * Level 2.9 Unarmed Combat + Level 1.1 Spellcasting - Level 2.6 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 16% 2d5 13% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History Setting a skill training target for Alchemy at 9.0. Setting a skill training target for Summonings at 4.0. Setting a skill training target for Shapeshifting at 7.0. b - a glowing purple potion c - a scroll labelled JOSIBUOSKA You open the door. There is an open door here. Found a robe. A gnoll comes into view. It is wielding a +0 flail. Found a leather armour. A bat comes into view. Found 12 gold pieces. Found a leather armour. The bat barely misses you. You closely miss the gnoll. The bat hits you but does no damage. The gnoll hits you with a +0 flail! Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! A protective cloak of flame settles atop you. The gnoll hits you but does no damage. The gnoll is burned by your cloak of flames. The gnoll is moderately wounded. The bat barely misses you. You hit the gnoll. The gnoll is heavily wounded. The bat barely misses you. The gnoll hits you with a +0 flail. The gnoll is burned by your cloak of flames. The gnoll is severely wounded. You hit the gnoll but do no damage. The gnoll is severely wounded. The bat barely misses you. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll is burned by your cloak of flames. You kill the gnoll! You have reached level 2! Your demonic ancestry asserts itself... A menacing aura infuses your magic. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .PP..P..[# .P.PPPP..# .P..PP.P.# ....[PPP. ..PPP.P.. .$......## .#....).[## .......@..# +.........+ #.....b...## ##.........# ##.....##.## ##...###..# #### ##.# ######'###### #...........# You could see a bat. Vanquished Creatures A gnoll (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeus the Demonspawn Cinder Acolyte began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 26 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 26 | D:1 | Reached XP level 2. HP: 5/24 MP: 3/3 26 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_loops_corners, chequers_ecumenical_altar_simple, nicolae_grassy_gnolls Action || total ---------------------------++------- Melee: Unarmed || 3 Invoke: Fiery Armour || 1 Armour: Robe || 5 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 26 | 24 | 2 | 0 | 13 | 1 | 26.0 | Dungeon | 26 | 24 | 2 | 0 | 13 | 1 | 26.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 26 daAuts