Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 12789528839991894960 9 zeus the Trooper (level 2, 23/24 HPs) Began as a Demonspawn Cinder Acolyte on Nov 21, 2024. Was a High Priest of Ignis. Quit the game on level 1 of the Dungeon. The game lasted 00:00:05 (16 turns). zeus the Trooper (Demonspawn Cinder Acolyte) Turns: 16, Time: 00:00:05 Health: 23/24 AC: 9 Str: 14 XL: 2 Next: 6% Magic: 3/3 EV: 10 Int: 14 God: Ignis [*****.] Gold: 0 SH: 0 Dex: 8 Spells: 3/3 levels left rFire + . . - Unarmed rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: fiery-armoured A: horns 1 a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 1 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: * Level 3.2 Fighting + Level 0.3 Stealth * Level 2.9 Unarmed Combat + Level 1.1 Spellcasting - Level 2.6 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 16% 2d5 13% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Message History The flames of Ignis gently warm you. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Setting a skill training target for Spellcasting at 12.0. Setting a skill training target for Stealth at 1.0. Setting a skill training target for Fighting at 4.0. Setting a skill training target for Conjurations at 4.0. Setting a skill training target for Shields at 6.0. Setting a skill training target for Invocations at 9.0. Setting a skill training target for Unarmed Combat at 3.0. Setting a skill training target for Fire Magic at 7.0. Setting a skill training target for Ice Magic at 6.0. Setting a skill training target for Air Magic at 6.0. Setting a skill training target for Alchemy at 9.0. Setting a skill training target for Summonings at 4.0. Setting a skill training target for Shapeshifting at 7.0. No target in view! No target in view! A gnoll comes into view. It is wielding a +0 club. The gnoll shouts! A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! A protective cloak of flame settles atop you. The gnoll hits you with a +0 club. The gnoll is burned by your cloak of flames. The gnoll is lightly wounded. You hit the gnoll. You punch the gnoll, but do no damage. The gnoll is severely wounded. The gnoll hits you but does no damage. The gnoll is burned by your cloak of flames. The gnoll is severely wounded. You hit the gnoll. You kill the gnoll! You have reached level 2! Your demonic ancestry asserts itself... A pair of horns grows on your head! You aren't carrying any potions. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) . #....... .. ...##..# .#. ###..##..#### ....#....#...#..# #.......#.#....+ #...##.###<.# ##.## ##....# #..+ ......##..#### #### ......)@..# ......#...# ..... #.#.# .... #.#.# ... #.... .. ...... . ....... .#.#.###. There were no monsters in sight! Vanquished Creatures A gnoll (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeus the Demonspawn Cinder Acolyte began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 16 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 16 | D:1 | Reached XP level 2. HP: 23/24 MP: 3/3 16 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_rooms Action || total ---------------------------++------- Melee: Unarmed || 2 Punch || 1 Invoke: Fiery Armour || 1 Armour: Robe || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 15 | 15 | 0 | 0 | 11 | 1 | 15.0 | Dungeon | 15 | 15 | 0 | 0 | 11 | 1 | 15.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 15 daAuts