Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 13469399621248038378 8 zeus the Trooper (level 2, 19/24 HPs) Began as a Demonspawn Cinder Acolyte on Nov 21, 2024. Was a High Priest of Ignis. Quit the game on level 1 of the Dungeon. The game lasted 00:00:16 (266 turns). zeus the Trooper (Demonspawn Cinder Acolyte) Turns: 266, Time: 00:00:17 Health: 19/24 AC: 2 Str: 14 XL: 2 Next: 0% Magic: 3/3 EV: 10 Int: 14 God: Ignis [*****.] Gold: 33 SH: 0 Dex: 8 Spells: 3/3 levels left rFire + . . - Unarmed rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: powered by pain 1 a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 1 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 33 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} Skills: * Level 3.2 Fighting + Level 0.4 Stealth * Level 2.9 Unarmed Combat + Level 1.1 Spellcasting - Level 2.6 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 16% 2d5 13% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 : Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History The slug dart misses you. You hit the dart slug. The dart slug is severely wounded. You hit the dart slug. You kill the dart slug! Found a short sword. You now have 28 gold pieces (gained 11). You see here a ball python corpse. You now have 33 gold pieces (gained 5). Key pressed, stopping explore. You see here a +0 short sword. Key pressed, stopping explore. Found a long sword. Found a stone staircase leading down. You see here a +0 long sword. You open the door. A goblin and an endoplasm come into view. The endoplasm quivers. Found a plate armour. There are monsters nearby! There are monsters nearby! An endoplasm comes into view. There is an open door here. The endoplasm quivers. There is an open door here. You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You hit the endoplasm. You punch the endoplasm. The endoplasm is almost dead. The endoplasm barely misses you. You hit the endoplasm. You kill the endoplasm! You hit the goblin. You kill the goblin! You have reached level 2! Your demonic ancestry asserts itself... You feel energised by your suffering. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.........###........# +........[+........†.. #.........###.....##.# #.......# #.#.#.##.# #.....# #.##..##.# #...# #.##.###.# ##J## #.##.# #.# #)# #.##.###.# #@# #........# ##.## ####.##### #####...## #.# #.>.......# #)# #.####..)## #.# ##.##########.# #............# ############## You could see an endoplasm. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A goblin (D:1) A quokka (D:1) A ball python (D:1) A frilled lizard (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeus the Demonspawn Cinder Acolyte began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 51 | D:1 | Found Oduvitiku's Vocational Training. 266 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 266 | D:1 | Reached XP level 2. HP: 19/24 MP: 3/3 266 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_zigzag_paths, layout_loops_corners, nicolae_shop_vocational Action || total ---------------------------++------- Melee: Unarmed || 34 Punch || 1 Armour: Robe || 17 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 264 | 264 | 0 | 0 | 199 | 1 | 264.0 | Dungeon | 264 | 264 | 0 | 0 | 199 | 1 | 264.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 264 daAuts