Dungeon Crawl Stone Soup version 0.34-a0-1600-g5710f06dab (webtiles) character file. Game seed: 14444316171343751787 0 zoat the Ducker (level 1, 16/16 HPs) Began as a Merfolk Gladiator on Dec 7, 2025. Got out of the dungeon alive. The game lasted 00:00:11 (61 turns). zoat the Ducker (Merfolk Gladiator) Turns: 61, Time: 00:00:12 Health: 16/16 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . (100%) a - +0 war axe rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 war axe (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Skills: + Level 2.1 Fighting + Level 2.4 Axes - Level 2.0 Throwing + Level 4.0 Dodging + Level 0.0 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 0% 3d8 65% 2 Sigil of Binding Hex 0% N/A 87% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5939 Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, zoat the Merfolk Gladiator. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the gate. Found a maw talisman. There is an open gate here. You pick up a parchment of Momentum Strike and begin reading... You add the spell Momentum Strike to your library. You open the door. There is an open door here. You pick up a parchment of Sigil of Binding and begin reading... You add the spell Sigil of Binding to your library. Found a club. Saving game... please wait. Welcome back, zoat the Merfolk Gladiator. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. You open the gate. There is an open gate here. Found a mace. There is a staircase leading out of the dungeon here. Alright, then stay! Unknown command. You have escaped! ##'###.. ..# #.# ##...##### ### #.### ##.....## ####...# ##.......## ##.#.#..# #.........####...#...# +.........%.........## #.....##'''##....#### ##....#.....#...## ##...#..@..#..## ##..#.....#..# ##.#.....#..# #.##'''##..# #..........# #.#.#.####.# #....#.# #.# #.)..)..# #.# .....#### #.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zoat the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 61 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_loops_corners, shapermc_ecumenical_altar_ellora, serial_shops, nicolae_shop_trees Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 61 | 61 | 0 | 0 | 52 | 1 | 61.0 | Dungeon | 61 | 61 | 0 | 0 | 52 | 1 | 61.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 61 daAuts