Dungeon Crawl Stone Soup version 0.34-a0-1600-g5710f06dab (webtiles) character file. Game seed: 10851853849336344853 32 zoat the Apothecary (level 3, -2/24 HPs) Began as a Merfolk Alchemist on Dec 7, 2025. Slain by a gnoll ... wielding a +0 whip (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:33 (1137 turns). zoat the Apothecary (Merfolk Alchemist) Turns: 1137, Time: 00:01:34 Health: -2/24 AC: 2 Str: 10 XL: 3 Next: 25% Magic: 2/6 EV: 11 Int: 14 God: Gold: 31 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . (100%) d - +0 spear rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons b - a +0 short sword d - a +0 spear (weapon) Missiles c - a throwing net Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of summoning {unknown} Potions g - a potion of magic d - a potion of invisibility {unknown} f - a potion of lignification {unknown} j - a potion of haste {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.4 Spellcasting - Level 0.7 Conjurations * Level 5.2 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 36% 1d2 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 20% 2d6 10% 2 Olgreb's Toxic Radiance Alch 16% N/A 26% 4 Mephitic Cloud Conj/Alch/Air 7% N/A 30% 3 Teleport Other Tloc 1% N/A 56% 3 Sticky Flame Fire/Alch 9% 2d5 61% 4 Starburst Conj/Fire 1% 6d3 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10878 Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You hit the bat. The bat is severely wounded. The bat misses you. You recovered 1 MP! You hit the bat. You kill the bat! You encounter a jackal. You encounter a ribbon worm. There is an open door, spattered with blood here. You recovered 1 HP! Found a short sword. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. You took 4 damage! The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip! You took 6 damage! The gnoll attacks as it pursues you! The gnoll barely misses you. You encounter a jackal. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You took 3 damage! The gnoll attacks as it pursues you! The gnoll barely misses you. You recovered 1 HP! You recovered 1 MP! Casting: Poisonous Vapours (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 8% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 whip Poisonous fumes billow around the gnoll! The gnoll is poisoned. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You took 4 damage! Casting: Poisonous Vapours (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 8% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 whip (lightly wounded, poisoned) Poisonous fumes billow around the gnoll! The gnoll looks even sicker. The gnoll hits you with a +0 whip. You die... .. +...h.hh# )...#.$.##..# .........#..# .#..###..#..# ... #w##.j# .# #h##..# #j##..##### #j#.......# #@#.†.....# #.#.......# #.#.......# . #.#.......# ##......#..$....# # ..........<....# #.#..............# #.#..####.$..:...# # .... ....$.....# You could see a ribbon worm, 2 gnolls and a jackal. Vanquished Creatures A gnoll (D:2) 2 dart slugs 5 endoplasms 2 hobgoblins (D:1) 2 ball pythons (D:1) 2 bats A frilled lizard (D:1) 2 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zoat the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 299 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 723 | D:1 | Found a faded altar of an unknown god. 929 | D:2 | Reached skill level 5 in Alchemy 929 | D:2 | Reached XP level 3. HP: 14/24 MP: 2/6 1137 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_rooms, hellmonk_ecumenical_altar_leap_of_faith, minivault_25 D:2: layout_basic, serial_glass, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, minmay_strange_pillars, uniq_natasha, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 5 | 5.2 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.4 Conjurations | | 0.7 Action || total ---------------------------++------- Attack: Normal || 9 Melee: Short sword || 6 Spear || 3 Cast: Poisonous Vapours || 46 Armour: Robe || 28 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1120 | 1069 | 51 | 189 | 665 | 2 | 560.0 | Dungeon | 1120 | 1069 | 51 | 189 | 665 | 2 | 560.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1043 daAuts D:2: 77 daAuts