Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 2276179455694361168 78798 zoat the Convoker (level 15, -3/120 HPs) Began as a Merfolk Summoner on Feb 13, 2026. Was a High Priest of Sif Muna. Shot with an arrow by a centaur warrior (10 damage) ... summoned by a glowing orange brain ... on level 13 of the Dungeon. The game lasted 00:59:32 (32283 turns). zoat the Convoker (Merfolk Summoner) Turns: 32283, Time: 00:59:32 Health: -3/120 AC: 10 Str: 11 XL: 15 Next: 61% Magic: 25/38 EV: 21 Int: 23 God: Sif Muna [*****.] Gold: 1043 SH: 11 Dex: 20 Spells: 5/34 levels left rFire + . . (50%) r - +2 rapier "Coepn" {venom, Str+2 Int+2 SInv} rCold + . . (50%) A - +2 buckler rNeg . . . (100%) a - +3 steam dragon scales rPois . (100%) y - +0 hat {Stlth+} rElec . (100%) l - scarf {rC+ rF+} rCorr . (100%) u - +1 pair of gloves {Parrying} SInv + (no boots) Will +.... c - amulet of reflection Stlth +++++ p - ring of wizardry HPRegen 0.40/turn h - ring "Vugri" {MP+9 Dex+5} MPRegen 0.26/turn %: reflection, wizardry (x1) @: forested A: (nimble swimmer 2), mertail a: Renounce Religion (0%), Channel Magic (1%), Forget Spell (0%), Divine Exegesis (19%) You were on level 13 of the Dungeon. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 4 branches of the dungeon, and saw 21 of its levels. You visited the chambers of the Necropolis 1 time. You collected 2040 gold pieces. You spent 997 gold pieces at shops. Inventory: Hand Weapons n - a +0 halberd q - a +1 partisan r - the +2 rapier "Coepn" (weapon) {venom, Str+2 Int+2 SInv} (You found it on level 10 of the Dungeon) Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. t - the +7 falchion of the Ten Prophets {drain, rPois rN+} (You took it off a centaur on level 12 of the Dungeon) rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. Missiles d - 2 atropa-tipped darts i - 24 poisoned darts (quivered) k - a throwing net o - a curare-tipped dart Armour a - +3 steam dragon scales (worn) l - a scarf of resistance (worn) s - an orb of energy u - a +1 pair of gloves of parrying (worn) y - a +0 hat of stealth (worn) A - a +2 buckler (worn) Magical Staves e - a staff of air g - a staff of cold v - a staff of fire Jewellery b - an amulet of faith c - an amulet of reflection (worn) h - the ring "Vugri" (worn) {MP+9 Dex+5} (You took it off a centaur on level 12 of the Dungeon) [ring of magical power] MP+9: It affects your magic capacity (+9). Dex+5: It affects your dexterity (+5). m - an amulet of wildshape p - a ring of wizardry (worn) x - a +6 ring of intelligence Wands c - a wand of roots (22) b - a wand of acid (7) e - a wand of charming (10) f - a wand of mindburst (2) p - a wand of polymorph (6) d - a wand of digging (2) Scrolls g - 5 scrolls of fog r - 7 scrolls of revelation W - 2 scrolls of brand weapon x - 4 scrolls of amnesia s - 2 scrolls of summoning w - 2 scrolls of enchant weapon N - 2 scrolls of noise I - 9 scrolls of immolation t - 8 scrolls of teleportation b - 4 scrolls of blinking f - 3 scrolls of fear V - 2 scrolls of vulnerability c - 2 scrolls of poison {unknown} S - a scroll of silence a - a scroll of enchant armour Potions g - 4 potions of magic i - 3 potions of invisibility B - a potion of berserk rage k - 5 potions of moonshine c - 8 potions of curing M - 2 potions of mutation b - 2 potions of brilliance m - 3 potions of might w - 5 potions of heal wounds C - 4 potions of cancellation L - 4 potions of lignification Miscellaneous g - a +1 lightning rod (4/4) h - a +0 phantom mirror Skills: - Level 12.0 Fighting - Level 9.4 Polearms - Level 15.0 Dodging - Level 7.0 Stealth + Level 10.3 Spellcasting + Level 15.9 Summonings - Level 10.2 Invocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Cactus Giant Summ 35% N/A 1% 6 b - Call Imp Summ 100% N/A 0% 2 c - Call Canine Familiar Summ 71% N/A 1% 3 d - Eringya's Surprising Summ 71% N/A 1% 4 e - Summon Forest Summ/Tloc 24% N/A 3% 5 f - Martyr's Knell Necr/Summ 48% N/A 1% 4 g - Summon Seismosaurus Summ/Erth 48% N/A 1% 4 m - Summon Small Mammal Summ 100% N/A 0% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 22% N/A 3% 1 Freeze Ice 44% 1d6 3% 1 Ensorcelled Hibernation Hex/Ice 22% N/A 4% 2 Grave Claw Necr 22% 2d8 4% 2 Lesser Beckoning Tloc 22% N/A 4% 2 Mercury Arrow Conj/Alch 22% 2d6 4% 2 Sublimation of Blood Necr 11% N/A 4% 2 Fugue of the Fallen Necr 11% N/A 10% 3 Gloom Hex/Necr 22% N/A 10% 3 Mephitic Cloud Conj/Alch/Air 11% N/A 10% 3 Ozocubu's Armour Ice 11% N/A 10% 3 Vampiric Draining Necr 11% 2d6 10% 3 Airstrike Air 5% 2d(1-17) 30% 4 Anguish Hex/Necr 5% N/A 30% 4 Animate Dead Necr 11% N/A 30% 4 Fulminant Prism Conj/Alch 5% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 30% 4 Leda's Liquefaction Alch/Erth 5% N/A 30% 4 Rending Blade Conj/Frge 11% 2d(6+1*) 30% 4 Vhi's Electric Charge Tloc/Air 22% N/A 30% 4 Alistair's Walking Alem Alch/Frge 11% N/A 61% 5 Curse of Agony Necr 11% N/A 61% 5 Detonation Catalyst Fire/Alch 11% 2d2 61% 5 Hoarfrost Cannonade Ice/Frge 5% 3d6/3d12 61% 5 Silence Hex/Air 5% N/A 61% 5 Yara's Violent Unravell Hex/Alch 5% 3d4 61% 5 Summon Hydra Summ 35% N/A 4% 7 Haunt Necr/Summ 24% N/A 67% 7 Dragon's Call Summ 35% N/A 98% 9 Dispersal Tloc 5% N/A 99% 6 Eringya's Noxious Bog Alch 5% 4d6 99% 6 Fortress Blast Frge 14% 6d6 99% 6 Starburst Conj/Fire 5% 6d4 99% 6 Manifold Assault Tloc 5% N/A 100% 7 Ozocubu's Refrigeration Ice 5% 4d8 100% 7 Spellspark Servitor Conj/Frge 5% N/A 100% 7 Infestation Necr 5% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Zot: 25466 Temple (1/1) D:4 Zot: 5973 Lair (5/5) D:8 Zot: 18917 Swamp (0/4) Lair:2 Snake (0/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:12 Zot: 9066 Elf (0/3) Orc:2 Vaults (0/5) D:13 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Lugonu Shops: D:4 : D:6 =: D:13 : Orc:2 [*=*( Annotations: D:12 3 runed translucent doors, 2 transporters Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The centaur dies! The centaur's corpse dissolves into shadows! The six-headed hydra is hit by a branch! The centaur warrior shoots an arrow. You block the arrow with an invisible shield... and reflect it back! The arrow hits the centaur warrior! The centaur warrior shoots an arrow. The arrow hits you! The ironbound preserver attacks as it pursues you! The ironbound preserver closely misses you. Your dryad hits the centaur warrior. You took 16 damage! A tree reaches out and hits the ironbound preserver! The six-headed hydra is hit by a branch! The ironbound preserver casts a spell. The ironbound preserver is healed somewhat. Casting: Summon Cactus Giant (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your pet crocodile is still here. Unknown command. The ironbound preserver is waved at by a branch. Your crocodile seems less confused. The six-headed hydra completely misses you. The six-headed hydra misses you. x2; The six-headed hydra bites you! The six-headed hydra barely misses you. The six-headed hydra bites you! Your crocodile bites the centaur warrior! Your crocodile drags the centaur warrior backwards! You took 16 damage! You recovered 1 MP! A root smacks the ironbound preserver from below! The centaur warrior shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Your dryad calls out to the forest. Vines fly forth from the trees! Your crocodile bites the centaur warrior. You took 14 damage! A root smacks the ironbound preserver from below! A root smacks the six-headed hydra from below! The centaur warrior shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * The centaur warrior shoots an arrow. The arrow hits you! You die... ........###..