Dungeon Crawl Stone Soup version 0.35-a0-1356-gdb921c0140 (webtiles) character file. Game seed: 9793559604907352116 0 zombiz the Magician (level 1, 15/15 HPs) Began as a Djinni Conjurer on Nov 3, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:59 (18 turns). zombiz the Magician (Djinni Conjurer) Turns: 18, Time: 00:01:00 Health: 15/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: fleshless physiology, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d6 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your fleshless body is immune to poison, disease, and asphyxiation. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, zombiz the Djinni Conjurer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found 19 gold pieces. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. Okay, then. Welcome back, zombiz the Djinni Conjurer. Press ? for a list of commands and other information. Welcome back, zombiz the Djinni Conjurer. Press ? for a list of commands and other information. You reach down and open the door. There is an open door here. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Unknown command. Unknown command. Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# #... #.# #.. #.# #.. #.# #.. #.#####.####### #.##....#.....# #.##....#....$# #@#####.'..<..+ #.......#.....# #########.....# ####### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zombiz the Djinni Conjurer began the quest for the Orb. 0 | D:1 | zombiz set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 18 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_basic, minmay_misc_feat_doors, fountainhead, amethyst_killhole Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.1 Stealth | 1 | 1.5 Spellcasting | 3 | 3.4 Conjurations | 3 | 3.4 Hexes | 3 | 3.4 Summonings | 3 | 3.4 Necromancy | 3 | 3.4 Translocations | 3 | 3.4 Forgecraft | 3 | 3.4 Fire Magic | 3 | 3.4 Ice Magic | 3 | 3.4 Air Magic | 3 | 3.4 Earth Magic | 3 | 3.4 Alchemy | 3 | 3.4 Percentage of experience gained in each form (* = 100%): Form XL: | 1 | XLs as -------------+----+--------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 18 | 16 | 2 | 0 | 0 | 1 | 18.0 | Dungeon | 18 | 16 | 2 | 0 | 0 | 1 | 18.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 18 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+