zonber Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (13, 6, D:1) a +0 dagger (17, -3, D:1) a +0 dagger (17, -2, D:1) a +0 club (24, 30, D:1) a rat skeleton (25, -10, D:1) a +0 dagger (26, 31, D:1) a +0 whip a hobgoblin skeleton a rat skeleton (28, 29, D:1) a +0 hand axe (29, 10, D:1) a +0 dagger (32, 19, D:1) a +0 whip (38, -19, D:1) a +0 whip (41, -9, D:1) a +0 buckler (48, -9, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, -3, D:2) an adder skeleton (5, -2, D:2) a hobgoblin skeleton (7, 0, D:2) a +0 dagger a kobold skeleton (7, 29, D:2) a +0 robe (8, 1, D:2) a +0 robe (13, 15, D:2) 6 stones (13, 33, D:2) a +0 rapier (15, 8, D:2) a +0 scale mail a +0 short sword (15, 9, D:2) a +0 helmet (15, 36, D:2) a +1 dagger of freezing a goblin corpse (skeletalised by now) (26, 18, D:2) a +0 sling a hobgoblin skeleton (26, 21, D:2) a hobgoblin skeleton (29, 2, D:2) 8 stones (30, 8, D:2) the +0 robe of Tender Moments {rPois Will++ Regen+ Str-4} rPois: It protects you from poison. Will++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. Str-4: It affects your strength (-4). (33, 4, D:2) a +0 club (40, 10, D:2) a hobgoblin corpse (skeletalised by now) (41, 30, D:2) 7 stones (52, 14, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 flail a +0 short sword a jackal corpse (skeletalised by now) an orc corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (6, -53, D:3) 6 stones (8, -18, D:3) a +0 chain mail (12, -3, D:3) a +0 long sword (13, -14, D:3) a +0 dagger (15, -55, D:3) a +0 dagger a +0 club a +0 ring mail (15, -54, D:3) a +0 club (16, -56, D:3) a +0 hand axe (23, -36, D:3) a +0 dagger (29, -5, D:3) a +0 ring mail (42, -41, D:3) a +0 hand axe (46, -51, D:3) a +0 club an orc skeleton (51, -17, D:3) a +0 ring mail (51, 4, D:3) a +1 antimagic mace a +0 robe (53, 6, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (7, -2, D:4) an iguana skeleton (13, 13, D:4) a +0 whip a +0 leather armour (15, -13, D:4) 3 stones (27, 34, D:4) a +0 whip (29, 17, D:4) a +2 halberd a +0 robe (32, 26, D:4) a +0 club an orc skeleton (33, 27, D:4) a +0 robe a +0 flail (34, 21, D:4) a +0 long sword a +0 robe (34, 23, D:4) a +3 mace of freezing a +0 robe (41, 6, D:4) a +0 war axe (43, 18, D:4) a +0 leather armour a +0 whip an orc skeleton (44, 17, D:4) a +0 leather armour a +0 flail (44, 18, D:4) a +0 ring mail a +0 club (45, 18, D:4) a +0 trident (47, 25, D:4) a +0 war axe (47, 26, D:4) a quokka skeleton (48, -20, D:4) a +0 leather armour (51, -6, D:4) 4 stones (51, 18, D:4) a +0 robe (51, 32, D:4) a hobgoblin corpse (skeletalised by now) (55, -5, D:4) the +4 dagger of the Pyrrhic Victory {freeze, Dex+3} Dex+3: It affects your dexterity (+3). Level 5 of the Dungeon (14, 11, D:5) 5 stones (15, 14, D:5) 7 stones (21, -8, D:5) 8 stones (25, -9, D:5) a +0 whip (26, -8, D:5) a +0 whip (26, 1, D:5) a +0 robe a +0 dagger a +2 robe of positive energy a +0 dagger (27, -8, D:5) a +0 spear (30, 2, D:5) a +0 whip a +0 halberd a +0 orcbow (36, 3, D:5) a +0 club a +0 club a +0 robe (37, 3, D:5) a +0 flail (39, -2, D:5) 2 stones (39, 3, D:5) a +0 quarterstaff (42, -3, D:5) a +0 robe (43, -29, D:5) a +0 short sword Level 6 of the Dungeon (10, 28, D:6) a +0 short sword (11, 29, D:6) a +0 short sword (18, 5, D:6) a +0 cloak (18, 25, D:6) a +0 dagger (20, 27, D:6) a +0 whip 2 stones (21, -3, D:6) a +0 flail a +0 scale mail (24, 29, D:6) a +0 dagger a +0 scale mail (25, -11, D:6) a +0 whip (25, 28, D:6) a +0 short sword 2 stones +0 golden dragon scales (26, -11, D:6) a +0 halberd (26, 28, D:6) a +0 dagger 2 stones (27, -9, D:6) a +0 spear (27, 2, D:6) a +0 club a +0 animal skin (34, -10, D:6) a +0 leather armour (34, 10, D:6) a +0 robe (38, -5, D:6) a +0 mace a +0 leather armour a +0 club a +0 animal skin (38, -4, D:6) a +0 sling a +0 leather armour (39, 14, D:6) 6 stones (42, 13, D:6) a +0 sling a +0 animal skin Level 7 of the Dungeon (0, 0, D:7) a +0 spear (0, 1, D:7) a +0 whip (1, 1, D:7) a +0 club a +0 robe (2, 1, D:7) a +0 club (9, 6, D:7) a +0 short sword (10, 6, D:7) a +0 club a +0 whip a +0 club (11, 6, D:7) a +0 whip (12, 5, D:7) a +2 antimagic dagger 5 stones (16, 31, D:7) a +0 ring mail (25, 9, D:7) a +0 dagger a +0 ring mail (55, -6, D:7) a maw talisman Level 8 of the Dungeon [Shop] Luta's Antique Armour Shop a +0 chain mail (162 gold) a +3 leather armour of poison resistance (567 gold) a +4 ring mail of fire resistance (837 gold) a +0 robe (24 gold) a +0 ring mail (108 gold) a scarf of invisibility (324 gold) a +0 robe (24 gold) a +0 robe (24 gold) [Shop] Vomo's Antique Armour Boutique a +0 plate armour (450 gold) the +5 justicar's regalia {Inspire Amulet+ Str+4} (2250 gold) Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). a +0 ring mail (100 gold) a +0 scale mail (100 gold) a +0 plate armour (450 gold) a +2 leather armour of fire resistance (475 gold) a +0 robe (22 gold) a +0 leather armour (50 gold) [Shop] Ydoschist's General Store a potion of attraction (unknown) (42 gold) a +2 heavy glaive (420 gold) a +0 robe (12 gold) 3 stones (4 gold) a +5 ring of evasion (unknown) (504 gold) 8 stones (11 gold) a potion of magic (112 gold) a scroll of identify (28 gold) a +2 whip of flaming (231 gold) [Shop] Ismihig's Antique Weapon Shoppe a +0 spear of pain (266 gold) a +4 great mace of protection (952 gold) a +0 spear (84 gold) a +0 glaive (280 gold) a +2 spectral quarterstaff (686 gold) a +0 broad axe of venom (358 gold) [Shop] Woaxkic's Antique Weapon Shoppe a +0 triple crossbow (440 gold) a +0 trident (77 gold) a +0 sling (33 gold) a +0 falchion (66 gold) the +0 quarterstaff "Ahish" {drain, rF+ Dex-4 SInv Stlth+} (475 gold) rF+: It protects you from fire. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the +8 pair of quick blades "Gyre" and "Gimble" {protect} (1694 gold) a +0 whip (55 gold) a +0 trident (77 gold) (0, 0, D:8) a +0 battleaxe a +0 ring mail (12, 5, D:8) a +0 short sword (15, -13, D:8) a +0 trident of venom (16, -13, D:8) a +0 club a +0 mace (17, -13, D:8) a +0 plate armour a +0 hand axe (18, -13, D:8) a +0 war axe (19, -18, D:8) a +0 robe a +1 dagger of chaos (24, -21, D:8) a +0 orcbow (30, 10, D:8) 5 stones (41, -17, D:8) 8 stones (42, -30, D:8) an amulet of regeneration (55, -38, D:8) a +0 chain mail (59, -22, D:8) a +0 scimitar a +0 robe (59, -21, D:8) a +0 short sword a +0 robe a +0 long sword a +0 robe (60, -22, D:8) a +4 scimitar a +0 robe (60, -21, D:8) a +0 hand axe a +0 robe Level 9 of the Dungeon [Shop] Lourax's Antique Weapon Shop a +4 giant club (554 gold) a +5 shortbow of draining (745 gold) a +5 dagger of venom (676 gold) the +0 glaive of the Fray {flame, rN+ Dex+3} (816 gold) rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). a +4 sling of flaming (568 gold) a +2 whip of draining (379 gold) the +6 mace of Grontol {heavy, Will+ SInv} (1200 gold) Will+: It increases your willpower. SInv: It lets you see invisible. (8, 0, D:9) a +0 halberd (11, -23, D:9) 5 large rocks (16, -22, D:9) a +0 shortbow (17, -11, D:9) 2 large rocks (18, 4, D:9) a +0 plate armour a +0 glaive (19, 4, D:9) a +0 leather armour a +0 short sword (20, 1, D:9) a +0 club (20, 2, D:9) a +0 club (24, -3, D:9) a +0 shortbow (26, -26, D:9) a +0 orcbow (26, -24, D:9) 4 large rocks (27, -32, D:9) a +0 helmet (27, -26, D:9) a +0 shortbow (30, 3, D:9) a +0 ring mail a +2 spectral quarterstaff a +0 sling (43, -31, D:9) a +0 shortbow (50, -41, D:9) a +0 spear (50, -40, D:9) a +0 whip a +0 club a +0 buckler a +0 ring mail a +0 spear (51, -41, D:9) a +0 halberd (51, -14, D:9) a +0 robe a +0 dagger a +0 chain mail a +0 war axe (51, -13, D:9) a boomerang a +0 short sword (52, -42, D:9) a +0 flail (52, -22, D:9) a +0 ring mail Level 10 of the Dungeon (0, 0, D:10) a +0 mace (5, -4, D:10) a +0 club (5, -3, D:10) a +0 robe a +0 dagger a +0 club a +0 plate armour a +0 dire flail (6, -3, D:10) a +0 robe a +0 dagger of venom (25, -29, D:10) a +0 giant spiked club a +0 giant club (27, -26, D:10) a +0 mace a +0 robe (27, -25, D:10) a +2 dire flail a +0 robe a +3 long sword a +0 robe a +3 battleaxe of freezing 13 stones a +0 robe (28, -14, D:10) a +0 whip (28, 6, D:10) a +2 short sword of speed a +0 robe a +0 buckler (29, -25, D:10) a +0 short sword a +0 robe (32, -25, D:10) a +0 giant spiked club a +0 giant club (33, 18, D:10) a +0 giant spiked club a +0 giant club a +0 dagger of speed a +0 robe a +0 rapier a +0 robe a +0 dagger a +0 robe (34, -25, D:10) a +0 rapier a +0 robe (35, 23, D:10) a +0 club (37, 20, D:10) a +0 ring mail (39, -25, D:10) a +0 whip (40, -26, D:10) a +0 dagger a +0 robe a +0 buckler a +0 short sword a +0 robe a +0 dagger a +0 robe a +0 long sword a +0 plate armour a +0 dagger a +0 robe (40, -25, D:10) a +0 short sword a +0 robe (40, -24, D:10) a +0 morningstar (56, 9, D:10) a +0 giant club a +0 giant club (56, 21, D:10) a Handbook of Applied Construction Level 11 of the Dungeon (0, 0, D:11) a +0 helmet (5, 6, D:11) a +0 spear (5, 7, D:11) a +0 club (6, 7, D:11) a +0 spear of venom a +0 ring mail a +0 kite shield (7, 9, D:11) a +0 flail (7, 46, D:11) a +0 robe (11, -9, D:11) a +0 war axe a +0 chain mail a +1 dagger of protection a +0 scale mail a +1 short sword of protection (12, -9, D:11) a +0 flail a +0 leather armour (12, -8, D:11) a +0 mace (24, 31, D:11) a +0 leather armour (25, 3, D:11) 2 large rocks (41, 48, D:11) a +0 giant club a +0 giant club a +0 scimitar of flaming (60, 38, D:11) 8 stones Level 12 of the Dungeon [Shop] Ylajuir's Jewellery Shoppe a ring of positive energy (420 gold) a dragon-coil talisman (1260 gold) the ring of Xom's Sleight of Hands {rF+++ rC- Fire} (1039 gold) [ring of fire] rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Fire: It increases the power of your Fire spells. a +4 ring of protection (unknown) (756 gold) a ring of resist corrosion (unknown) (420 gold) a ring of fire (unknown) (525 gold) a ring of poison resistance (unknown) (420 gold) (18, -14, D:12) a +0 dagger a +0 robe (18, -12, D:12) a +0 dagger (18, -11, D:12) a +0 club (20, -15, D:12) a +0 dagger 2 boomerangs (20, -14, D:12) a +0 dagger (21, 7, D:12) a scarf of shadows (34, 28, D:12) 6 stones a +0 shortbow (35, 28, D:12) a +0 shortbow a +0 shortbow (47, 9, D:12) a +1 antimagic hand axe (48, -10, D:12) a +0 ring mail (49, 12, D:12) a +0 quarterstaff (54, 11, D:12) a +0 short sword of venom (59, 6, D:12) a +2 rapier of freezing the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 9 stones (6, -10, Lair:1) a +0 ring mail (6, 8, Lair:1) 2 silver javelins an inkwell talisman 41 poisoned darts (7, 11, Lair:1) a +0 orcbow (30, -13, Lair:1) a +0 mace a Gauntlet (9, -15, Gauntlet) an amulet of regeneration (9, -14, Gauntlet) a +2 pair of boots of stealth (9, -12, Gauntlet) a potion of resistance (10, -2, Gauntlet) the +2 pearl dragon scales "Ririum" {Harm rC- rN+ Str+4} Harm: It increases damage dealt and taken. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). (10, 1, Gauntlet) a +0 halberd (10, 2, Gauntlet) the -1 hat "Anestatt" {*Corrode rElec rPois Dex+3} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (unseen) (18, 16, Gauntlet) 5 gold pieces (20, 2, Gauntlet) a +1 pair of boots of flying (21, -1, Gauntlet) a scroll of brand weapon (21, 0, Gauntlet) a potion of moonshine (23, -15, Gauntlet) an amulet of faith (23, -12, Gauntlet) a potion of heal wounds (23, -11, Gauntlet) 7 stones (23, 11, Gauntlet) a +2 dagger of pain (unseen) (23, 12, Gauntlet) a potion of mutation (23, 14, Gauntlet) the ring "Tasic" {rElec rPois Int-5 Dex-3 SInv} [ring of see invisible] rElec: It insulates you from electricity. rPois: It protects you from poison. Int-5: It affects your intelligence (-5). Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible.