zonber Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (0, 12, D:1) a ball python corpse (skeletalised by now) (1, 12, D:1) a +0 club (11, -11, D:1) a +0 scale mail (16, -7, D:1) a +0 dagger 4 stones a +0 club a rat skeleton a rat skeleton a goblin skeleton a jackal skeleton (20, 1, D:1) a +0 club a goblin skeleton (21, 1, D:1) a +0 dagger (22, -9, D:1) a quokka skeleton (27, -13, D:1) a bat skeleton (28, -12, D:1) a rat skeleton (29, 7, D:1) a ball python skeleton (30, 16, D:1) a jackal skeleton (31, 8, D:1) a +0 short sword (33, 4, D:1) a +0 plate armour (35, 7, D:1) a quokka skeleton (36, -12, D:1) an ogre skeleton (36, 7, D:1) a rat skeleton (37, 6, D:1) a bat skeleton (40, -12, D:1) a kobold skeleton (40, -7, D:1) a human skeleton (41, 8, D:1) a +0 short sword (43, -2, D:1) a +0 dagger (44, -12, D:1) a gnoll skeleton (44, -7, D:1) a human skeleton Level 2 of the Dungeon [Shop] Lexuah's Antique Armour Shoppe a +0 robe (15 gold) a +0 ring mail (68 gold) a +0 cloak (76 gold) a +0 barding (391 gold) the +1 leather armour of Jolom {Str+3} (345 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 robe (15 gold) a +4 scale mail of poison resistance (476 gold) a +2 helmet of sniping (365 gold) a +0 plate armour (306 gold) the +7 chain mail of the Zebrataur {rElec rCorr Dex+4} (1173 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 leather armour (34 gold) (4, 13, D:2) a +0 club (14, 16, D:2) a +0 whip (18, 21, D:2) an amulet of guardian spirit (21, 7, D:2) a hobgoblin corpse (skeletalised by now) (22, 7, D:2) a +0 flail a +0 chain mail the human corpse of Terence (skeletalised by now) (23, 9, D:2) a +0 club (27, -10, D:2) a ball python corpse (skeletalised by now) (40, 22, D:2) a +0 dagger a +0 robe a goblin skeleton (43, -2, D:2) a +0 club (43, -1, D:2) a +0 club a +0 sling a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (44, 5, D:2) a +0 war axe (54, 14, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (8, 5, D:3) a staff of air (11, 4, D:3) a +0 dagger (14, -16, D:3) a +0 quarterstaff (22, -11, D:3) a bat skeleton (22, 0, D:3) a +0 club a goblin corpse (25, 11, D:3) a frilled lizard corpse (skeletalised by now) (25, 12, D:3) a +0 dagger (28, -12, D:3) a +0 whip 4 stones (39, -13, D:3) a parchment of Scorch (42, -27, D:3) 7 gold pieces (48, -24, D:3) a +0 club a +0 sling (50, 5, D:3) a +0 ring mail Level 4 of the Dungeon (15, 2, D:4) an adder corpse Level 5 of the Dungeon (0, 0, D:5) a scroll of teleportation (8, -1, D:5) a scroll of enchant weapon (9, -7, D:5) the +7 long sword of Xom's Envy {venom, *Noise rElec Str+4 Int+4} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen)