Dungeon Crawl Stone Soup version 0.35-a0-447-gb551176d51 (webtiles) character file. Game seed: 17175831356575102238 4 zonber the Conjurer (level 1, -2/13 HPs) Began as a Barachi Conjurer on June 3, 2026. Splashed by a jelly's acid (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:39 (330 turns). zonber the Conjurer (Barachi Conjurer) Turns: 330, Time: 00:00:40 Health: -2/13 AC: 2 Str: 8 XL: 1 Next: 60% Magic: 0/4 EV: 11 Int: 18 God: Gold: 41 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: unable to hop, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet Scrolls c - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth * Level 2.5 Spellcasting - Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Alistair's Walking Alem Alch/Frge 2% N/A 99% 5 Forge Monarch Bomb Fire/Frge 1% 4d5 100% 6 Diamond Sawblades Frge 1% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You pick up a book of Contraptions and begin reading... You add the spells Alistair's Walking Alembic, Forge Monarch Bomb and Diamond Sawblades to your library. You encounter a jelly. A jelly comes into view. The jelly quivers. The magic dart hits the jelly. The jelly is moderately wounded. The magic dart hits the jelly. The jelly is heavily wounded. The jelly hits you. You are splashed with acid! HP threshold Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Hop to where? Press: ? - help, Dir - move target Boing! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jelly (sparse dust, moderately wounded, 100% to hit) The magic dart hits the jelly. The jelly is heavily wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jelly (heavily wounded, 100% to hit) The magic dart hits the jelly. The jelly is severely wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jelly (heavily wounded, 100% to hit) The magic dart hits the jelly. The jelly is severely wounded. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! Ouch! That really hurt! You die... +########################## ..........@J..............# #######..################.# #..## .# #...## .# #....################ ###..####...###...### #..###....###....## #..###....###....## #..##..#...#...#..# You could see a jelly. Vanquished Creatures A hobgoblin (D:1) 2 ball pythons (D:1) A bat (D:1) A kobold (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zonber the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 295 | D:2 | Encountered a jelly 330 | D:2 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_loops_ring D:2: layout_basic, dreamdust_ecumenical_altar_drowned_temple, hangedman_glass_teeth Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 14 Ability: Hop || 1 Armour: Robe || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 375 | 333 | 42 | 0 | 279 | 2 | 187.5 | Dungeon | 375 | 333 | 42 | 0 | 279 | 2 | 187.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 249 daAuts D:2: 126 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+