Dungeon Crawl Stone Soup version 0.35-a0-447-gb551176d51 (webtiles) character file. Game seed: 6985905681153285421 25 zonber the Conjurer (level 3, 0/24 HPs) Began as a Barachi Conjurer on June 3, 2026. Slain by a marrowcuda (2 damage) ... on level 4 of the Dungeon. The game lasted 00:02:25 (776 turns). zonber the Conjurer (Barachi Conjurer) Turns: 776, Time: 00:02:26 Health: 0/24 AC: 2 Str: 8 XL: 3 Next: 4% Magic: 7/7 EV: 11 Int: 20 God: Gold: 32 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: unable to hop, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 32 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +6 ring of dexterity Scrolls c - a scroll of blinking {unknown} e - a scroll of vulnerability {unknown} h - a scroll of teleportation {unknown} Potions g - 2 potions of magic d - a potion of invisibility {unknown} Skills: - Level 2.4 Dodging - Level 2.0 Stealth * Level 3.1 Spellcasting - Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 48% 1d6 5% 1 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Xom Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History The marrowcuda attacks as it pursues you! The marrowcuda misses you. The marrowcuda bites you but does no damage. The marrowcuda barely misses you. The marrowcuda attacks as it pursues you! The marrowcuda closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a marrowcuda (heavily damaged, 75% to hit) You focus your ray upon the marrowcuda. The searing ray hits the marrowcuda! The marrowcuda is severely damaged. (Press . to maintain the ray.) The marrowcuda bites you. Another marrowcuda is drawn to the feast! The marrowcuda bites you. HP threshold Another marrowcuda is drawn to the feast! The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * Another marrowcuda is drawn to the feast! A marrowcuda comes into view. The searing ray hits the marrowcuda. The marrowcuda is almost destroyed. The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * Another marrowcuda is drawn to the feast! The marrowcuda misses you. x2 A marrowcuda comes into view. You stop channelling your searing ray. The marrowcuda misses you. Magic courses through your body. The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * Another marrowcuda is drawn to the feast! The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * Another marrowcuda is drawn to the feast! The marrowcuda bites you but does no damage. The marrowcuda closely misses you. The marrowcuda bites you. You die... #......# ..... ##......###[.... #............... #............... #............... #...........##'# #.FF........# #FFFF.......# #.@F........# #..F........# #...........# ###...####### #..... #...... #........ .......... ....)..... You could see 8 marrowcudas. Vanquished Creatures An adder (D:4) 2 endoplasms 2 hobgoblins A quokka (D:2) 2 ball pythons A bat (D:2) 3 goblins 6 kobolds 2 rats 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zonber the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 87 | D:2 | Found a shimmering altar of Xom. 229 | D:2 | Reached XP level 2. HP: 19/19 MP: 1/5 692 | D:4 | Reached XP level 3. HP: 19/24 MP: 0/7 701 | D:4 | Learned a level 2 spell: Searing Ray 737 | D:4 | Encountered a marrowcuda 767 | D:4 | Encountered a marrowcuda 774 | D:4 | Encountered a marrowcuda 774 | D:4 | Encountered a marrowcuda 774 | D:4 | Encountered a marrowcuda 775 | D:4 | Encountered a marrowcuda 776 | D:4 | Slain by a marrowcuda Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_loops_ring, serial_shops, shop, grunt_decor_clamped, minmay_tiny_reverse_x D:2: layout_rooms, basic_altar, hellmonk_ecumenical_altar_arch_garden, uniq_jessica, uniq_sigmund D:3: layout_basic D:4: layout_basic, minmay_temple_entry_offerings Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Spellcasting | 3 | 3.1 Dodging | | 2.4 Conjurations | | 4.4 Action || total ---------------------------++------- Attack: Normal || 6 Melee: Unarmed || 6 Cast: Magic Dart || 33 Searing Ray || 2 Ability: Hop || 2 Drink: Magic || 1 Armour: Robe || 16 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 830 | 794 | 36 | 106 | 500 | 4 | 207.5 | Dungeon | 830 | 794 | 36 | 106 | 500 | 4 | 207.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 372 daAuts D:3: 224 daAuts D:4: 132 daAuts D:1: 101 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+