Dungeon Crawl Stone Soup version 0.35-a0-584-g7029c44831 (webtiles) character file. Game seed: 4480321353186595518 3 zonber the Vexing (level 1, 0/13 HPs) Began as an Octopode Hexslinger on June 28, 2026. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:10 (61 turns). zonber the Vexing (Octopode Hexslinger) Turns: 61, Time: 00:00:11 Health: 0/13 AC: 1 Str: 7 XL: 1 Next: 50% Magic: 2/2 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 2/2 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling Scrolls p - a scroll of poison c - a scroll of identify {unknown} Potions d - a potion of heal wounds {unknown} Skills: * Level 1.5 Fighting - Level 2.0 Ranged Weapons - Level 2.0 Dodging - Level 1.0 Spellcasting - Level 3.0 Hexes - Level 1.0 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% 2d2 11% 2 Sigil of Binding Hex 9% N/A 22% 3 Inner Flame Hex/Fire 6% N/A 32% 3 Cause Fear Hex 4% N/A 56% 4 Dimensional Bullseye Hex/Tloc 2% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You encounter a jackal. You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! Unknown command. You unwield your +1 sling. You tentacle-slap the jackal but do no damage. Your grab misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. You barely miss the jackal. Your grab misses the jackal. You squeeze the jackal. You kill the jackal! The jackal barks! The jackal closely misses you. There is a large open door, spattered with blood here. You see here a jackal corpse. You tentacle-slap the jackal. You grab the jackal. The jackal is lightly wounded. You constrict the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the jackal but do no damage. The jackal is moderately wounded. You constrict the jackal. The jackal closely misses you. You tentacle-slap the jackal but do no damage. You tentacle-slap the jackal, but do no damage. The jackal is almost dead. You constrict the jackal. You kill the jackal! The jackal bites you. You die... ..ß####ß#### ...'.......+ ..#####'#### '## ###'### #+# .##♣♣.....♣♣##.# .#♣~.......~♣#.ß .##.........##.# ##### .##...~♣~...##.###≈..... .++...♣ß♣...++..@h..# .##...~♣~...##.###≈†# .##.........##.#~# .?[. ♣~.......~♣#.ß♣ ..## #♣♣.....♣♣##.#~# .# ###'### ##'### # ####'#####...ß# +.......'.....# ####ß####ß....# You could see a jackal. Vanquished Creatures 3 jackals (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zonber the Octopode Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 61 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_loops_ring, serial_shops, nicolae_shop_industrial_runoff Action || total ---------------------------++------- Attack: Normal || 5 Melee: Unarmed || 5 Constrict || 1 Punch || 1 Tentacles || 1 Fire: Sling || 6 Armour: None || 8 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 62 | 62 | 0 | 0 | 46 | 1 | 62.0 | Dungeon | 62 | 62 | 0 | 0 | 46 | 1 | 62.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 62 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+