Dungeon Crawl Stone Soup version 0.35-a0-610-gcec02a2eea (webtiles) character file. Game seed: 2004188422130155122 2044 zonber the Destroyer (level 9, 61/61 HPs) Began as a Demonspawn Conjurer on July 2, 2026. Was a Believer of Vehumet. Quit the game on level 7 of the Dungeon. The game lasted 00:12:11 (7316 turns). zonber the Destroyer (Demonspawn Conjurer) Turns: 7316, Time: 00:12:12 Health: 61/61 AC: 11 Str: 10 XL: 9 Next: 4% Magic: 10/16 EV: 29 Int: 23 God: Vehumet [**....] Gold: 376 SH: 0 Dex: 18 Spells: 15/18 levels left rFire + . . (50%) b - +0 short sword (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +2 ring mail {rF+} rPois + (33%) i - +2 helmet {Snipe} rElec . (100%) l - +0 cloak {rPois} rCorr + (50%) (no gloves) SInv + (no boots) Will ..... f - amulet of the acrobat Stlth + m - ring of Agyiteil {rCorr EV+5 Str+3 SInv} HPRegen 0.30/turn g - +6 ring of dexterity MPRegen 0.15/turn %: acrobat @: acrobatic A: claws 1, demonic guardian 2, spiny 1, sanguine armour 1 a: Renounce Religion (0%) You were on level 7 of the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 376 gold pieces. Inventory: Hand Weapons b - a +0 short sword of protection (weapon) h - a +4 trident of entangling Armour a - a +0 robe c - a +2 ring mail of fire resistance (worn) i - a +2 helmet of sniping (worn) l - a +0 cloak of poison resistance (worn) Jewellery d - a ring of flight e - a ring of protection from cold f - an amulet of the acrobat (worn) g - a +6 ring of dexterity (worn) j - a ring of protection from cold k - a +4 ring of slaying m - the ring of Agyiteil (worn) {rCorr EV+5 Str+3 SInv} (You found it on level 6 of the Dungeon) [ring of evasion] rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). Str+3: It affects your strength (+3). SInv: It lets you see invisible. Wands b - a wand of light (4) Scrolls c - 4 scrolls of identify {unknown} e - 3 scrolls of vulnerability {unknown} h - 2 scrolls of noise {unknown} k - a scroll of revelation {unknown} l - 2 scrolls of amnesia {unknown} m - 3 scrolls of fog {unknown} q - 4 scrolls of teleportation {unknown} u - a scroll of brand weapon {unknown} v - 2 scrolls of butterflies {unknown} y - a scroll of fear {unknown} B - a scroll of torment {unknown} C - 2 scrolls of immolation {unknown} E - a scroll of poison {unknown} Potions n - a potion of berserk rage {unknown} d - a potion of attraction {unknown} f - a potion of lignification {unknown} j - a potion of heal wounds {unknown} o - 3 potions of curing {unknown} p - 2 potions of mutation {unknown} s - a potion of brilliance {unknown} t - a potion of resistance {unknown} g - a potion of magic x - 2 potions of invisibility {unknown} z - a potion of haste {unknown} D - a potion of enlightenment {unknown} Skills: - Level 2.0 Fighting - Level 1.7 Dodging - Level 1.7 Stealth * Level 5.0 Spellcasting - Level 11.2 Conjurations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 5% N/A 58% 3 Fulminant Prism Conj/Alch 15% 3d11 24% 4 Iskenderun's Mystic Bla Conj/Tloc 31% 2d8 (+2d4 24% 4 Construct Spike Launche Frge 10% 2d3 36% 2 Grave Claw Necr 10% 2d7 36% 2 Scorch Fire 10% 2d5 36% 2 Launch Clockwork Bee Frge 5% N/A 58% 3 Sigil of Binding Hex 5% N/A 58% 3 Teleport Other Tloc 5% N/A 58% 3 Cigotuvi's Putrefaction Necr/Air 5% N/A 94% 4 Forge Blazeheart Golem Fire/Frge 5% N/A 94% 4 Petrify Alch/Erth 2% N/A 94% 4 Sticky Flame Fire/Alch 5% 2d4 94% 4 Curse of Agony Necr 5% N/A 100% 5 Eringya's Noxious Bog Alch 2% 4d6 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:5 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Gozag Hepliaklqana Kikubaaqudgha Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Innate Abilities, Weirdness & Mutations You have sharp fingernails. A demonic guardian rushes to your aid. You are partially covered in sharp spines. When seriously injured, your blood forms armour. (AC +0) Message History The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. The searing ray hits the bombardier beetle! You kill the bombardier beetle! Vehumet accepts your kill. Vehumet offers you knowledge of Inner Flame. You stop channelling your searing ray. E - a scroll labelled VEALAT GABY You encounter a black bear. A black bear is nearby! A black bear is nearby! Found a sling. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (asleep, 100% to hit) You focus your ray upon the black bear. The searing ray hits the black bear. The black bear is lightly wounded. The black bear growls angrily. (Press . to maintain the ray.) The searing ray hits the black bear! The black bear is heavily wounded. The searing ray hits the black bear! The black bear is almost dead. The searing ray hits the black bear! You kill the black bear! Vehumet accepts your kill. You finish channelling your searing ray. Training target 5.0 for Spellcasting reached! Your Spellcasting skill increases to level 5! You need to enable at least one skill for training. You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 7, Int 21, Dex 12. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #..... #..... ##### ##..... #......#..... ######.####.#..... #........#..'..... #.####.#.#..#..... #....#.#.#....#'## #@...#.#.##...#.## #....#.#..'...#... #.)..#.####...#†#. #....#.####...#.#. #....#............ ####.#######.##.## .# #.##.# .# #.##.# #.##.. There were no monsters in sight! Vanquished Creatures Sigmund (D:2) An ice beast (D:6) 2 black bears 3 ogres A centaur (D:6) A phantom (D:5) A kobold brigand (D:7) A bullfrog (D:6) 3 wights (D:7) 3 killer bees (D:7) A howler monkey (D:7) 2 bombardier beetles 2 hounds 2 orc priests (D:4) A jelly (D:4) A clockroach (D:3) 3 iguanas 2 sleepcaps (D:6) Ijyb (D:3) 2 orc wizards 3 gnolls (D:5) 5 adders A shadow imp (D:6) 2 white imps An ufetubus (D:6) 3 dart slugs 4 ribbon worms 5 endoplasms 12 hobgoblins 3 jackals (D:5) 15 orcs A quokka (D:1) 8 ball pythons 9 bats 3 frilled lizards 13 goblins 13 kobolds 8 rats 143 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll sergeant (D:5) An iguana (D:5) Robin (D:3) An orc (D:4) A hobgoblin (D:3) A goblin (D:3) 6 creatures vanquished. Grand Total: 149 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zonber the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 235 | D:1 | Reached skill level 1 in Fighting 419 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 419 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/5 565 | D:1 | Learned a level 2 spell: Searing Ray 929 | D:2 | Reached XP level 3. HP: 27/27 MP: 4/6 1194 | D:3 | Reached skill level 5 in Conjurations 1302 | D:3 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 1302 | D:3 | Reached XP level 4. HP: 33/33 MP: 0/7 1631 | D:4 | Reached skill level 6 in Conjurations 1631 | D:4 | Gained mutation: A demonic guardian rushes to your aid. | [demonic ancestry] 1631 | D:4 | Reached XP level 5. HP: 13/38 MP: 4/8 2590 | D:5 | Entered Level 5 of the Dungeon 2612 | D:5 | Encountered an ogre 2617 | D:5 | Killed an ogre 2618 | D:5 | Reached skill level 7 in Conjurations 2618 | D:5 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 2618 | D:5 | Reached XP level 6. HP: 44/44 MP: 2/9 2889 | D:5 | Found a statue of an orb of fire. 2889 | D:5 | Found a staircase to the Ecumenical Temple. 2892 | D:5 | Found a statue of an orb of fire. 2929 | Temple | Entered the Ecumenical Temple 2957 | Temple | Became a worshipper of Vehumet 2957 | Temple | Offered knowledge of Freeze by Vehumet. 3182 | D:5 | Reached skill level 8 in Conjurations 3182 | D:5 | Reached XP level 7. HP: 43/50 MP: 1/10 3659 | D:3 | Encountered Robin 3665 | D:3 | Killed Robin 3875 | D:3 | Reached * piety under Vehumet 4260 | D:3 | Identified the +3 sling "Bingo" {freeze, rElec} 4368 | D:3 | Encountered Ijyb 4381 | D:3 | Killed Ijyb 4806 | D:2 | Encountered Sigmund 4810 | D:2 | Killed Sigmund 4956 | D:2 | Reached skill level 9 in Conjurations 5469 | D:1 | Found a faded altar of an unknown god. 6041 | D:6 | Reached ** piety under Vehumet 6041 | D:6 | Offered knowledge of Hailstorm by Vehumet. 6042 | D:6 | Reached XP level 8. HP: 56/56 MP: 6/12 6155 | D:6 | Reached skill level 10 in Conjurations 6575 | D:6 | Identified the ring of Agyiteil {rCorr EV+5 Str+3 SInv} 6768 | D:7 | Reached skill level 11 in Conjurations 7274 | D:7 | Offered knowledge of Inner Flame by Vehumet. 7316 | D:7 | Reached skill level 5 in Spellcasting 7316 | D:7 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 7316 | D:7 | Reached XP level 9. HP: 61/61 MP: 10/16 7316 | D:7 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_loops_ring, basic_ecumenical_altar, hangedman_abyss_or_decor_stabs D:2: layout_loops_ring, minmay_misc_feat_pillars, uniq_sigmund D:3: layout_basic, hex_large, reono_crystal_passage, minmay_pentomino_pile, uniq_robin, uniq_ijyb D:4: layout_gridville D:5: layout_loops_ring, minmay_temple_entry_nine_rooms, kennysheep_crisscross, nicolae_grassy_gnolls D:6: layout_basic D:7: layout_basic, lightli_temple_of_fire Temple: mainiacjoe_temple_cubbyholes Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 | 2.0 Conjurations | 5 6 7 8 9 11 | 11.2 Spellcasting | 3 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 11 | 84 | 97 || 192 Melee: Unarmed | 11 | 14 | || 25 Short sword | | 70 | 97 || 167 Cast: Magic Dart | 41 | 32 | 73 || 146 Searing Ray | 6 | 12 | 31 || 49 Drink: Magic | | 1 | || 1 Stab: Sleeping | | | 5 || 5 Armour: Robe | 23 | 8 | || 31 Ring mail | | 69 | 87 || 156 Dodge: Dodged | 27 | 55 | 95 || 177 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7319 | 6894 | 425 | 473 | 5323 | 8 | 914.9 | Dungeon | 7266 | 6890 | 376 | 473 | 5323 | 7 | 1038.0 | Temple | 53 | 4 | 49 | 0 | 0 | 1 | 53.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1360 daAuts D:4: 1283 daAuts D:1: 1260 daAuts D:2: 1074 daAuts D:5: 929 daAuts D:6: 757 daAuts D:7: 601 daAuts Temple: 53 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 29590 | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 Vehumet | 1 | 38775 | 30 | 20 | 0 | 0 | 0 | 0 | 0 | 0 Vehumet | 2 | 60470 | 50 | 19 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 1 | 46 || 47 Kill Undead | 0 | 1 | 2 || 2 Kill Demon | 0 | 0 | 2 || 2 ----------------------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 1 | 82 || 83 Kill Undead | 0 | 1 | 3 || 4 Kill Demon | 0 | 0 | 4 || 4 ----------------------+-------+-------+-------++-------