Dungeon Crawl Stone Soup version 0.35-a0-688-gec49406eb0 (webtiles) character file. Game seed: 164343279933341486 303 zonber the Conjurer (level 6, 41/41 HPs) Began as a Demonspawn Conjurer on July 8, 2026. Got out of the dungeon alive. The game lasted 00:03:39 (1164 turns). zonber the Conjurer (Demonspawn Conjurer) Turns: 1164, Time: 00:03:40 Health: 41/41 AC: 2 Str: 8 XL: 6 Next: 15% Magic: 10/10 EV: 12 Int: 20 God: Gold: 136 SH: 0 Dex: 15 Spells: 8/11 levels left rFire . . . (100%) c - +9 hand axe "Hukkilum" {spect, Dex+4 SInv} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... b - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.52/turn %: no passive effects @: no status effects A: horns 1, demonic guardian 2, sanguine armour 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 136 gold pieces. Inventory: Hand Weapons c - the +9 hand axe "Hukkilum" (weapon) {spect, Dex+4 SInv} (You found it on level 2 of the Dungeon) Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. Missiles d - a throwing net Armour a - a +0 robe (worn) Jewellery b - an amulet of magic regeneration (worn) Wands f - a wand of mindburst (7) Scrolls c - a scroll of blinking {unknown} e - 3 scrolls of identify {unknown} h - a scroll of enchant armour {unknown} j - a scroll of teleportation {unknown} k - a scroll of vulnerability {unknown} Potions g - 2 potions of magic {!q} d - 2 potions of might {unknown} f - a potion of heal wounds {unknown} l - a potion of enlightenment {unknown} Skills: - Level 2.8 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting * Level 6.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 30% 3d8 6% 2 Call Imp Summ 6% N/A 22% 2 Construct Spike Launche Frge 6% 2d3 22% 2 Maxwell's Portable Pile Tloc 3% (3-9)d2 38% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. A demonic guardian rushes to your aid. When seriously injured, your blood forms armour. (AC +0) Message History You focus your ray upon the howler monkey. The searing ray hits the howler monkey! The howler monkey is heavily wounded. (Press . to maintain the ray.) The searing ray hits the howler monkey. The howler monkey is severely wounded. The searing ray hits the howler monkey! You kill the howler monkey! Your Conjurations skill increases to level 6! You have reached level 6! Your demonic ancestry asserts itself... A pair of horns grows on your head! You stop channelling your searing ray. You hear the brisk hiss of a distant avalanche of sand. You encounter a clockroach. There is a stone staircase leading up here. Found a stone staircase leading down. Found a stone staircase leading up. Found 8 gold pieces. Found a golden potion. You open the door. l - a golden potion What level of the Dungeon? (default 3, ? - help) You hear the brisk hiss of a very distant avalanche of sand. What level of the Dungeon? (default 1, ? - help) Your blood armour dries and flakes away. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a +0 flail. Items here: )) [[ รท. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. HP restored. There is a staircase leading out of the dungeon here. You have escaped! ##### ##.......## ##..##.#...## ##...#..##...## ##..#.#..###...# ##..##..#.# ##..## ##..###.##.# ##..# ##..## #..#.# ##...# ...## #..... #....# ..## #.#### #.@.## ...# #.. #....# ##..# #.# ##...# #..# #.# ##..# #..##.. ...# #..# ..## #[. ## #. There were no monsters in sight! Vanquished Creatures 2 howler monkeys (D:4) An orc priest (D:3) A sleepcap (D:4) An orc wizard (D:3) 3 gnolls (D:4) An adder (D:2) 2 shadow imps (D:4) A ribbon worm (D:2) An orc (D:3) 4 hobgoblins 4 jackals (D:4) A quokka (D:4) 2 endoplasms 2 frilled lizards (D:1) 6 goblins A rat (D:3) 33 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll sergeant (D:4) A gnoll (D:4) 2 creatures vanquished. Grand Total: 35 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zonber the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 296 | D:2 | Identified the +9 hand axe "Hukkilum" {spect, Dex+4 SInv} 333 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 333 | D:2 | Reached XP level 2. HP: 19/19 MP: 0/5 399 | D:2 | Learned a level 2 spell: Searing Ray 448 | D:3 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 448 | D:3 | Reached XP level 3. HP: 12/24 MP: 1/6 450 | D:3 | Gained mutation: A demonic guardian rushes to your aid. | [demonic ancestry] 450 | D:3 | Reached XP level 4. HP: 15/30 MP: 0/7 773 | D:4 | Reached XP level 5. HP: 27/35 MP: 3/9 974 | D:4 | Reached skill level 5 in Conjurations 1017 | D:4 | Reached skill level 6 in Conjurations 1017 | D:4 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 1017 | D:4 | Reached XP level 6. HP: 12/41 MP: 6/10 1164 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_basic, minmay_misc_feat_five D:2: layout_basic D:3: layout_loops_ring D:4: layout_basic, mainiacjoe_ossuary_entry_find_the_door, kennysheep_pointless_box, uniq_robin Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 2 | 2.8 Stealth | 2 3 | 3.0 Spellcasting | 3 | 3.0 Conjurations | 6 | 6.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 2 || 2 Melee: Hand axe | | 2 || 2 Cast: Magic Dart | 21 | 29 || 50 Searing Ray | 2 | 11 || 13 Armour: Robe | | 12 || 12 Dodge: Dodged | 1 | 9 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1166 | 1000 | 166 | 0 | 697 | 4 | 291.5 | Dungeon | 1166 | 1000 | 166 | 0 | 697 | 4 | 291.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 471 daAuts D:1: 330 daAuts D:3: 207 daAuts D:2: 157 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+