Dungeon Crawl Stone Soup version 0.35-a0-696-g06d6a11a8d (webtiles) character file. Game seed: 6823728525521764386 30 zonber the Conjurer (level 3, -6/24 HPs) Began as a Demonspawn Conjurer on July 12, 2026. Mangled by a water moccasin (8 damage) ... on level 4 of the Dungeon. The game lasted 00:02:18 (713 turns). zonber the Conjurer (Demonspawn Conjurer) Turns: 713, Time: 00:02:19 Health: -6/24 AC: 5 Str: 7 XL: 3 Next: 5% Magic: 0/7 EV: 10 Int: 20 God: Gold: 40 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . (100%) c - +2 mace (venom) rCold + . . (50%) (no offhand) rNeg . . . (100%) b - +2 leather armour {rC+} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: no passive effects @: lethally poisoned (-6 -> -12) A: magic regeneration, initially attractive 1, lucky 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons c - a +2 mace of venom (weapon) Armour a - a +0 robe b - a +2 leather armour of cold resistance (worn) Scrolls c - a scroll of identify {unknown} Potions g - a potion of magic {!q} f - a potion of moonshine {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth * Level 2.9 Spellcasting - Level 4.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 2d5 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 67% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Vehumet Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You sometimes pull newly seen creatures towards you. You discover slightly more artefacts. Message History The searing ray hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you but does no damage. The searing ray hits the water moccasin. The water moccasin is heavily wounded. You finish channelling your searing ray. The water moccasin bites you but does no damage. The water moccasin closely misses you. Okay, then. Okay, then. Okay, then. Your +2 mace of venom begins to drip with poison! c - a +2 mace of venom (weapon) The water moccasin bites you! 예정 HP threshold(16->4) You are poisoned. The water moccasin poisons you! Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 76% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) You feel very sick. The water moccasin barely misses you. The searing ray hits the water moccasin. The water moccasin is severely wounded. You feel very sick. The water moccasin closely misses you. It was a potion of mutation. You feel extremely strange. You feel fortune smile upon you. You feel strangely attractive. You feel weaker. You feel stronger. You stop channelling your searing ray. You feel sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin bites you! You die... ## #† #. #. #.. #. ##### #.##+### #.S.# #.#..... #@#.# #.#.⌠... #.#.# #.#..... #.#.# #.##'### #.#.### #.....#. ..#...#####...ß.#. ......##.S#........#. ...... ##...######### ...... #...# .....< #.#.# You could see a water moccasin. Vanquished Creatures 2 adders An endoplasm (D:3) 3 hobgoblins (D:1) A quokka (D:3) 3 frilled lizards (D:1) 2 goblins 3 kobolds 2 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zonber the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 313 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 313 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 402 | D:1 | Learned a level 2 spell: Searing Ray 562 | D:3 | Found a faded altar of an unknown god. 615 | D:4 | Found a radiant altar of Vehumet. 622 | D:4 | Reached XP level 3. HP: 24/24 MP: 4/7 698 | D:4 | Encountered a water moccasin 713 | D:4 | Gained mutation: You discover slightly more artefacts. | [potion of mutation] 713 | D:4 | Gained mutation: You sometimes pull newly seen creatures | towards you. [potion of mutation] 713 | D:4 | Gained mutation: You are weak. (Str -3) [potion of | mutation] 713 | D:4 | Lost mutation: You are weak. (Str -3) [potion of mutation] 713 | D:4 | Mangled by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_star, layout_basic D:2: minmay_spotlight, layout_basic D:3: layout_loops_ring, angelslayer_ecumenical_altar_muddy, chequers_serial_rivers_small_3, uniq_crazy_yiuf_cottage D:4: layout_rooms, nicolae_overflow_lobbying_the_gods, grunt_ministairs_2, grunt_decor_one_mirror, uniq_grinder Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Spellcasting | | 2.9 Conjurations | | 4.1 Action || total ---------------------------++------- Attack: Normal || 5 Melee: Unarmed || 5 Punch || 1 Cast: Magic Dart || 27 Searing Ray || 4 Drink: Mutation || 1 Armour: Robe || 5 Leather armour || 5 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 713 | 656 | 57 | 0 | 478 | 4 | 178.2 | Dungeon | 713 | 656 | 57 | 0 | 478 | 4 | 178.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 437 daAuts D:3: 117 daAuts D:4: 100 daAuts D:2: 58 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+