Dungeon Crawl Stone Soup version 0.35-a0-698-g2838e85e8d (webtiles) character file. Game seed: 9342008639917850110 35 zonber the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on July 12, 2026. Quit the game on level 4 of the Dungeon. The game lasted 00:01:43 (888 turns). zonber the Conjurer (Demonspawn Conjurer) Turns: 888, Time: 00:01:44 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 16% Magic: 0/6 EV: 11 Int: 20 God: Gold: 53 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . (100%) b - +0 arbalest rCold . . . (100%) [offhand occupied] rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: foul stench 1, sanguine armour 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons b - a +0 arbalest (weapon) Armour a - a +0 robe (worn) Scrolls I - a scroll of immolation Potions g - a potion of magic {!q} Skills: + Level 2.2 Dodging + Level 2.3 Stealth + Level 2.4 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 2% N/A 41% 3 Flame Wave Conj/Fire 10% 2d6 54% 4 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Sticky Flame Fire/Alch 2% 2d4 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. When seriously injured, your blood forms armour. (AC +0) Message History The orc is heavily wounded. The orc shouts! You hear a shout! You hear an angry hiss. You hear a shout! You miscast Magic Dart. Nothing appears to happen. You hear a shout! b - a +0 arbalest (weapon) You shoot a bolt. The bolt closely misses the orc. You encounter an adder. You encounter an ogre. It is wielding a +0 giant club. The orc attacks as it pursues you! The orc closely misses you. You encounter an orc. It is wielding a +0 short sword. The orc attacks as it pursues you! The orc barely misses you. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (heavily wounded, 85% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) Okay, then. Okay, then. The searing ray hits the ogre! The ogre is heavily wounded. The searing ray hits the adder. The adder is heavily wounded. The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the adder. You kill the adder! The ogre barely misses you. Your magical contamination has completely faded away. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #####.# #.....# #@# ####### #O# ....... #†# .......###.# ......SO...# .......##### ....... ....... ....... You could see an ogre. Vanquished Creatures 2 adders A ribbon worm (D:2) 2 endoplasms 2 hobgoblins (D:1) An orc (D:4) 3 ball pythons 3 frilled lizards 4 goblins (D:2) 2 rats 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zonber the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 186 | D:1 | Found a faded altar of an unknown god. 246 | D:2 | Encountered Crazy Yiuf 444 | D:2 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 444 | D:2 | Reached XP level 2. HP: 19/19 MP: 1/5 536 | D:2 | Learned a level 2 spell: Searing Ray 879 | D:4 | Encountered an ogre 888 | D:4 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 888 | D:4 | Reached XP level 3. HP: 24/24 MP: 0/6 888 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_crossed_star, layout_basic, hellmonk_ecumenical_altar_blasted, corexii_item_surrounded_by_moat, nrook_loot_triangle, minmay_indecisive_spiral D:2: layout_rooms, basic_altar, uniq_crazy_yiuf_cottage D:3: layout_basic, grunt_decor_fettered, kennysheep_generic_room_4 D:4: layout_basic, lemuel_temple_firewalk_b, portal_sewer_entry_a, minmay_cupped Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.3 Dodging | 2 | 2.2 Spellcasting | | 2.4 Conjurations | | 4.2 Action || total ---------------------------++------- Attack: Normal || 21 Melee: Unarmed || 21 Fire: Arbalest || 1 Cast: Magic Dart || 29 Searing Ray || 3 Armour: Robe || 9 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 890 | 834 | 56 | 109 | 573 | 4 | 222.5 | Dungeon | 890 | 834 | 56 | 109 | 573 | 4 | 222.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 340 daAuts D:3: 282 daAuts D:1: 253 daAuts D:4: 14 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+