Dungeon Crawl Stone Soup version 0.35-a0-698-g2838e85e8d (webtiles) character file. Game seed: 14504608928165660641 70 zonber the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on July 12, 2026. Got out of the dungeon alive. The game lasted 00:02:00 (860 turns). zonber the Conjurer (Demonspawn Conjurer) Turns: 860, Time: 00:02:01 Health: 30/30 AC: 3 Str: 7 XL: 4 Next: 4% Magic: 9/9 EV: 11 Int: 21 God: Gold: 89 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth +++ b - ring of protection from cold HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: antennae 1, thin skeletal structure 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 89 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Jewellery b - a ring of protection from cold (worn) Talismans d - a storm talisman Scrolls c - a scroll of identify {unknown} e - a scroll of enchant weapon {unknown} Potions g - a potion of magic {!q} d - a potion of curing {unknown} f - a potion of brilliance {unknown} j - a potion of might {unknown} Skills: - Level 2.1 Dodging - Level 2.2 Stealth * Level 3.5 Spellcasting - Level 4.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 12% N/A 13% 1 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Borgnjor's Vile Clutch Necr/Erth 1% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Message History Found a parchment of Martyr's Knell and 5 gold pieces. You hear the slow rusting of a drain nearby. You encounter a gnoll. It is wielding a +0 halberd. You start resting. Magic restored. You encounter 2 gnolls. Found a shortbow. Attack: -) Nothing wielded Press: ? - help, Dir - move target Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (asleep, 100% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll shouts! (Press . to maintain the ray.) The gnoll shouts! You hear a shout! The searing ray hits the gnoll. You kill the gnoll! The gnoll shouts! You have reached level 4! You feel clever. Your demonic ancestry asserts itself... A pair of antennae grows on your head! You stop channelling your searing ray. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. What level of the Dungeon? (default 3, ? - help) There is a stone staircase leading up here. You climb upwards. Magic restored. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a rat skeleton. There is a staircase leading out of the dungeon here. You have escaped! #.# ####### #.# #◊≈~≈≈≈≈≈≈~◊# #.# #.◊≈~≈≈≈~~◊.# #.# #..◊≈≈~~~◊..# #.# #...◊~~~◊...# #.#####....◊~◊....## #...........◊....... ######.............# #......@......# ##...........## #.....◊.....# #....◊~◊....# #...◊~~~◊...# #..◊~≈~≈≈◊..# #.◊~≈≈≈≈≈~◊.# #◊~~≈≈≈≈≈~~◊# ######### There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:4) A gnoll (D:4) 2 adders (D:3) An orc (D:2) 2 hobgoblins (D:1) A quokka (D:1) A ball python (D:4) 2 frilled lizards (D:1) A kobold (D:1) 3 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zonber the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 305 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 305 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 390 | D:2 | Learned a level 2 spell: Searing Ray 469 | D:3 | Reached XP level 3. HP: 22/24 MP: 1/6 756 | D:4 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 756 | D:4 | Reached XP level 4. HP: 30/30 MP: 4/9 860 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_druids_welcome, layout_basic D:2: layout_basic D:3: layout_basic, chequers_serial_rivers_micro_a D:4: layout_basic, gup_sewer_entry_spiral, minmay_misc_feat_iff Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.2 Dodging | 2 | 2.1 Spellcasting | 3 | 3.5 Conjurations | | 4.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 19 | || 19 Searing Ray | 5 | || 5 Armour: Robe | 2 | || 2 Dodge: Dodged | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 861 | 720 | 141 | 115 | 428 | 4 | 215.2 | Dungeon | 861 | 720 | 141 | 115 | 428 | 4 | 215.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 422 daAuts D:4: 196 daAuts D:3: 176 daAuts D:2: 67 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+