zzapsoup Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -1, D:1) a +0 club (5, 31, D:1) a +0 dagger a kobold corpse (skeletalised by now) (7, 43, D:1) a bat corpse (skeletalised by now) (8, 40, D:1) a ball python corpse (skeletalised by now) (11, 5, D:1) a frilled lizard skeleton (13, 2, D:1) a +0 dagger (32, 35, D:1) a +0 short sword (34, 14, D:1) a quokka corpse (skeletalised by now) (52, -11, D:1) a ball python corpse (skeletalised by now) (55, 34, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (2, -11, D:2) 3 stones a +0 club (3, 2, D:2) 5 stones a +0 short sword (9, 16, D:2) a bat corpse (skeletalised by now) (12, 0, D:2) a +0 club (13, -14, D:2) a bat skeleton (14, 0, D:2) a +0 club (14, 16, D:2) a rat corpse (skeletalised by now) (17, -4, D:2) 3 flux baubles (19, -26, D:2) a +0 whip (20, 7, D:2) an adder skeleton (27, -9, D:2) a hobgoblin corpse (skeletalised by now) (39, -19, D:2) a +0 club (39, -7, D:2) an adder corpse (skeletalised by now) (40, -7, D:2) the quill talisman "Rihuk" {Will- Dex+4 Slay+5} [quill talisman] Will-: It decreases your willpower. Dex+4: It affects your dexterity (+4). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). Level 3 of the Dungeon [Shop] Piacuc's Antique Weapon Boutique a +5 heavy double sword (1965 gold) a +0 war axe (91 gold) a +0 dagger (52 gold) a +3 falchion of electrocution (637 gold) a +2 rapier of draining (569 gold) a +1 heavy great sword (650 gold) the +10 shortbow of Anguish {speed, rF+} (1898 gold) rF+: It protects you from fire. It cannot be enchanted further. a +0 quarterstaff (130 gold) (3, 33, D:3) a +0 short sword a stone a kobold corpse (skeletalised by now) (5, 8, D:3) a jackal corpse (skeletalised by now) (8, 20, D:3) a jackal corpse (skeletalised by now) (10, 44, D:3) a rat skeleton (17, 47, D:3) a jackal skeleton (18, 14, D:3) a +0 whip (19, 18, D:3) a +0 club (27, 2, D:3) a +0 spear (28, 2, D:3) a +0 spear a +0 whip a gnoll skeleton (28, 3, D:3) a +0 club (29, 7, D:3) a +0 leather armour (34, 33, D:3) a +0 ring mail a +0 hand axe (35, 33, D:3) a +0 whip 4 stones a +0 club (36, 1, D:3) the inkwell talisman of Charity {Rampage rElec Dex+3} [inkwell talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (41, 22, D:3) a +0 short sword 4 stones (49, 31, D:3) a hobgoblin skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 club a goblin skeleton (5, 31, D:4) a +0 short sword a +1 dagger of electrocution an orc skeleton (22, -8, D:4) a +0 hand axe a +0 scale mail an orc corpse (skeletalised by now) (28, 13, D:4) a +3 spear a gnoll skeleton (29, 14, D:4) a +0 whip a +0 leather armour a gnoll skeleton (30, 14, D:4) a +0 halberd of protection (31, 13, D:4) a +0 whip a gnoll skeleton (34, 33, D:4) a +0 dagger (35, 1, D:4) an orb of attunement (38, -5, D:4) a +0 ring mail (38, 23, D:4) a +0 dagger a +0 sling a goblin skeleton (47, 30, D:4) a +0 flail (48, -4, D:4) a +0 sling (56, 31, D:4) a +0 dagger a goblin skeleton (61, 4, D:4) a ball python skeleton (62, -1, D:4) a +0 trident Level 5 of the Dungeon (5, 5, D:5) a +0 dagger (5, 6, D:5) a hound corpse an adder corpse (6, 5, D:5) a +0 flail (6, 6, D:5) a +0 dagger (7, 1, D:5) a wellspring talisman (8, 9, D:5) a throwing net (10, 15, D:5) a +0 giant club an adder skeleton (10, 16, D:5) an adder skeleton (12, 13, D:5) a +0 robe a +0 dagger a +0 short sword a +0 robe a +0 dagger an orc corpse an orc corpse (18, 7, D:5) a poisoned dart (unseen) (18, 9, D:5) 3 poisoned darts (unseen) (22, 6, D:5) 6 gold pieces the Ecumenical Temple