zzapsoup Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a rat corpse (skeletalised by now) (5, -25, D:1) a frilled lizard corpse (skeletalised by now) (12, -5, D:1) a +0 dagger (15, 4, D:1) a +0 club (17, -34, D:1) a human skeleton (17, -30, D:1) a human corpse (skeletalised by now) (17, -17, D:1) a +0 whip 3 stones a kobold corpse (skeletalised by now) (18, -2, D:1) a quokka skeleton (20, -36, D:1) a human skeleton (20, -29, D:1) a frilled lizard corpse (skeletalised by now) (21, -34, D:1) a human skeleton (29, -18, D:1) a hobgoblin skeleton (33, -8, D:1) a +0 whip (37, -5, D:1) a +0 club (39, -14, D:1) a rat skeleton a ball python skeleton (39, -3, D:1) a rat skeleton (40, -14, D:1) a +0 short sword a kobold skeleton (40, -13, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (25, 11, D:2) a quokka corpse (skeletalised by now) (25, 19, D:2) a +0 sling (26, -4, D:2) a +0 dagger (32, -11, D:2) a +0 leather armour (33, 18, D:2) a +0 robe (34, 27, D:2) a staff of alchemy (41, 0, D:2) the felid skeleton of Natasha (41, 31, D:2) a +0 dagger a goblin corpse (skeletalised by now) (43, 7, D:2) a quokka skeleton (44, -11, D:2) the felid skeleton of Natasha (45, -16, D:2) a +0 war axe (50, -6, D:2) a +0 spear (51, -3, D:2) a rat skeleton (55, 18, D:2) a bat skeleton Level 3 of the Dungeon (4, -9, D:3) an adder skeleton (6, -9, D:3) a ball python skeleton a frilled lizard skeleton (8, -9, D:3) a +0 dagger a kobold skeleton (8, 24, D:3) a +0 club (14, 31, D:3) a +0 club (15, 27, D:3) an orb of mesmerism (20, 13, D:3) 2 stones a +0 dagger a kobold skeleton (26, 16, D:3) a +0 chain mail a +2 heavy hand axe an orc skeleton (29, 25, D:3) a +0 club a goblin skeleton (29, 26, D:3) an adder skeleton (36, 19, D:3) an adder corpse (skeletalised by now) (37, 15, D:3) a +0 club a goblin corpse (skeletalised by now) (38, 18, D:3) a ball python corpse (skeletalised by now) (39, 10, D:3) a +0 club a +0 sling a goblin corpse (skeletalised by now) (43, 16, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (2, 0, D:4) the spore talisman of Hide-and-Seek {rN+ Str+5 Dex-4} [spore talisman] rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Dex-4: It affects your dexterity (-4). (6, 3, D:4) a +0 club (8, 5, D:4) a +0 club a goblin skeleton (14, 10, D:4) a +0 club (20, -9, D:4) a human corpse (skeletalised by now) (23, -8, D:4) a hound corpse (skeletalised by now) (39, -8, D:4) a +0 flail (39, 0, D:4) a +0 club a goblin skeleton (39, 1, D:4) a +0 dagger a +0 dagger the +1 helmet of Nothriacah {Light, Will+} Will+: It increases your willpower. It cannot be enchanted further. a +0 animal skin a +0 spear a goblin skeleton (40, -1, D:4) a +0 dagger (40, 1, D:4) a +0 club a +0 dagger a +0 dagger (41, -18, D:4) a +0 flail (41, -3, D:4) a hobgoblin skeleton (41, 1, D:4) a +0 dagger a +0 sling (43, -4, D:4) a +0 robe (44, -7, D:4) a +0 whip a gnoll skeleton (44, -6, D:4) a +0 club (47, 0, D:4) a +0 whip a gnoll skeleton (47, 1, D:4) a +0 spear (48, 0, D:4) a +0 leather armour a +0 whip a gnoll skeleton (48, 1, D:4) a +0 halberd a gnoll skeleton (49, 1, D:4) a +0 halberd a gnoll skeleton Level 5 of the Dungeon (0, 0, D:5) a black bear corpse (skeletalised by now) (7, 30, D:5) a bat corpse (skeletalised by now) (9, 14, D:5) a +0 rapier (15, 36, D:5) a water moccasin skeleton (16, 26, D:5) a +0 ring mail a +0 short sword a +0 leather armour a +0 mace an orc skeleton (24, -2, D:5) a +0 flail (31, 44, D:5) a +0 giant spiked club (34, 47, D:5) a +0 leather armour (36, 31, D:5) a +0 robe (37, 21, D:5) a +0 morningstar a +1 flail of holy wrath (37, 25, D:5) an adder corpse (skeletalised by now) (37, 26, D:5) a hound corpse (skeletalised by now) (37, 33, D:5) a quokka corpse (skeletalised by now) (38, 19, D:5) a +0 ring mail (45, 8, D:5) a +0 club an orc skeleton (46, 7, D:5) a +0 leather armour a +0 whip an orc skeleton Level 6 of the Dungeon (3, 8, D:6) a hound corpse (skeletalised by now) (19, 21, D:6) a water moccasin skeleton (31, 23, D:6) a +0 robe (34, 1, D:6) a +0 leather armour (35, 31, D:6) a parchment of Alistair's Walking Alembic (35, 35, D:6) a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (38, 34, D:6) a parchment of Summon Small Mammal (39, 0, D:6) a +0 buckler (48, 2, D:6) a +0 falchion an orc skeleton (48, 4, D:6) a +0 whip an orc skeleton (49, 4, D:6) a +0 hand axe Level 7 of the Dungeon [Shop] Gozag's Platinum Reserve the conjuration staff of Slime {Str+2 Conj} (3620 gold) [staff of conjuration] Str+2: It affects your strength (+2). Conj: It increases the power of your Conjurations spells. the ring "Zasedgha" {Str+2 Dex+6} (4720 gold) [ring of dexterity] Str+2: It affects your strength (+2). Dex+6: It affects your dexterity (+6). a +1 long sword of holy wrath (1330 gold) the +5 mace "Lulady" {antimagic, rCorr Dex+5} (5710 gold) rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +2 vampiric battleaxe (4200 gold) the +9 dagger "Qameq" {flame, rN++} (6610 gold) rN++: It greatly protects you from negative energy. It cannot be enchanted further. the +1 scale mail of the Saviour {Rampage Stlth+} (1880 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Stlth+: It makes you more stealthy. It cannot be enchanted further. the necromancy staff of Extinguishment {rN+ Int+3 Necro} (3830 gold) [staff of necromancy] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Necro: It increases the power of your Necromancy spells. the +2 leather armour of Whack-A-Mole {Harm rC+ Int-5} (1550 gold) Harm: It increases damage dealt and taken. rC+: It protects you from cold. Int-5: It affects your intelligence (-5). It cannot be enchanted further. the +1 robe of the First Mice {^Contam rPois rC+} (1850 gold) ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. the cold staff of the Toadstool {rC+ Str+6 Dex-2 Tloc Ice} (4600 gold) [staff of cold] rC+: It protects you from cold. Str+6: It affects your strength (+6). Dex-2: It affects your dexterity (-2). Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. the amulet "Ukhopnim" {Regen+ Str+3 Stlth+} (4610 gold) [amulet of regeneration] Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. the eel talisman of Joheyh {Str+6 Int-4} (3900 gold) [eel talisman] Str+6: It affects your strength (+6). Int-4: It affects your intelligence (-4). the +12 sling "Itogel" {elec, Int+3 Dex+3 Stlth+} (8610 gold) Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +6 sling "Xeuphea" {freeze, Str+3} (4600 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. the fire staff "Poxy" {rF++ Conj Fire} (4460 gold) [staff of fire] rF++: It greatly protects you from fire. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. the +2 pair of boots of Ru's Outrage {Regen+ Stlth+} (2430 gold) Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. It cannot be enchanted further. the air staff "Beetleslayer" {rElec Will+ Str-3 Necro Ice Air} (4250 gold) [staff of air] rElec: It insulates you from electricity. Will+: It increases your willpower. Str-3: It affects your strength (-3). Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. the air staff of Uskayaw, Twisting {rElec rN+ Str+5 Int+3 Dex-3 Air} (4670 gold) [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). Air: It increases the power of your Air spells. the +2 ring mail of Fawkex {rF+} (2800 gold) rF+: It protects you from fire. It cannot be enchanted further. (7, -42, D:7) a +0 mace (17, -51, D:7) a +0 short sword a +0 dagger a kobold skeleton a kobold skeleton (17, -50, D:7) a +0 club a +0 dagger 5 stones a +0 dagger a kobold skeleton a kobold skeleton a kobold skeleton (18, -51, D:7) 2 stones a +0 club a kobold skeleton (25, -47, D:7) a +0 dagger a kobold skeleton (26, -49, D:7) a +0 robe a +0 dagger a +0 falchion a +0 plate armour a +0 battleaxe (26, -48, D:7) a +0 dagger an orc skeleton (37, -20, D:7) a ring of flight (39, -20, D:7) a +0 dagger a +0 leather armour a +0 club an orc corpse (skeletalised by now) (40, -20, D:7) a +1 hand axe of sundering a +0 leather armour (40, -19, D:7) a +0 dagger a +0 club a +0 leather armour an orc corpse (skeletalised by now) (44, -42, D:7) a +0 war axe (44, -41, D:7) a +0 short sword an orc skeleton (45, -42, D:7) a +0 dagger of electrocution an orc skeleton (45, -41, D:7) a +0 dagger a +0 club an orc skeleton (53, -36, D:7) a +0 pair of gloves (54, -42, D:7) a +0 falchion (54, -24, D:7) a bullfrog skeleton (55, -46, D:7) a +0 robe a +0 dagger a +0 hand axe (55, -45, D:7) a +0 leather armour a +0 mace (56, -46, D:7) a +0 hand axe a +0 chain mail a +0 club an orc skeleton Level 8 of the Dungeon (0, 20, D:8) a +0 robe a +0 dagger a kobold skeleton (0, 21, D:8) a howler monkey skeleton (5, 29, D:8) a parchment of Animate Dead (19, -11, D:8) a +0 plate armour (35, 16, D:8) a scroll of identify Level 9 of the Dungeon the Ecumenical Temple