# ccsdt ##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt ###### WebTiles setting ############################################# # Option for the WebTiles convenience. It can skip. #tile_player_tile = tile:mons_maurice #$ lab_maintain_session = true tile_web_mouse_control = false dump_on_save = true dump_message_count = 100 tile_realtime_anim = true view_delay = 500 travel_delay = -1 rest_delay = -1 explore_delay = -1 sound_on = true sound_pack += https://osp.nemelex.cards/build/latest.zip:["xobeh.txt", "init.txt"] one_SDL_sound_channel = true sound_fade_time = 0.5 ###### Crawling setting ############################################# # Option for the dungeon crawling. default_manual_training = true autofight_stop = 70 delay_safe_poison = 30:10 runrest_ignore_monster += butterfly:1 travel_avoid_terrain = shallow water | deep water explore_auto_rest=false cloud_status = true always_show_zot = true tile_show_threat_levels = tough nasty unusual ###### Message setting ############################################## # Option for the check special or unless situation. show_more = false runrest_ignore_message += zot runrest_ignore_message += grinding noise runrest_ignore_message += You can no longer merge with and destroy a victim runrest_ignore_message += You can no longer pass through a line of other dancers runrest_ignore_message ^= You feel.*sick runrest_ignore_message += withers and dies runrest_ignore_message += The forest fire spreads force_more_message += You can now merge with and destroy a victim force_more_message += The catoblepas breathes force_more_message += You feel yourself slow down force_more_message += your limbs are stiffening force_more_message += The floating eye.*(glare|focuse|fixate) force_more_message += sentinel's mark forms upon you force_more_message += You have finished your manual of force_more_message += You now have enough gold to buy force_more_message += snapping sound force_more_message += time is quickly running out force_more_message += life is in your own force_more_message += Your transformation is almost over force_more_message += You have a feeling this form force_more_message += Your skin feels tender force_more_message += You feel yourself come back to life force_more_message += Your unholy channel is weakening force_more_message += into view force_more_message += watched by something force_more_message += A gut-wrenching scream fills the air! force_more_message += You hear words spoken in a strange and terrible language... force_more_message += You hear diabolical laughter! force_more_message += wielding a .* of distortion flash_screen_message += wielding a .* of distortion flash_screen_message += You are slowing down flash_screen_message += The catoblepas breathes flash_screen_message += your limbs are stiffening flash_screen_message += The floating eye.*(glare|focuse|fixate) flash_screen_message += time is quickly running out flash_screen_message += life is in your own flash_screen_message += A gut-wrenching scream fills the air! flash_screen_message += You hear words spoken in a strange and terrible language... flash_screen_message += You hear diabolical laughter! flash_screen_message += Uskayaw will force your foes to share their pain. flash_screen_message += watched by something message_colour = yellow:you hear .*(shout|bark|howl|roar|shriek|bellow|bleat|trumpet|screech|buzz|moan|gurgling|croak|growl|hiss|squeal|low|rustle) ###### Item setting ################################################# autoinscribe += potion.*berserk rage:!q autoinscribe += potion.*ambrosia:!q autoinscribe += potion.*cancellation:!q autoinscribe += scroll.*silence:!r autoinscribe += scroll.*mapping:!r autoinscribe += throwing net:!f autoinscribe += curare:!f ###### Spell setting ################################################# # low-level attack spells: abc spell_slot += freeze:abc spell_slot += magic dart:abc spell_slot += foxfire:abc spell_slot += pain:abc spell_slot += shock:abc spell_slot += sandblast:abc spell_slot += sting:abc spell_slot += beastly appendage:abc spell_slot += call imp:abc spell_slot += confuse:abc spell_slot += static discharge:abc spell_slot += vampiric draining:abc spell_slot += spider form:abc # bolts: Bde spell_slot += bolt:Bde spell_slot += starburst:Bde # staple spells for killing stuff: qwer spell_slot += stone arrow:qwer spell_slot += iskenderun's mystic blast:qwer spell_slot += fireball:qwer spell_slot += freezing cloud:qwer spell_slot += ozocubu's refrigeration:qwer spell_slot += conjure ball lightning:qwer spell_slot += iskenderun's battlesphere:qwer spell_slot += airstrike:qwer spell_slot += fulminant prism:qwer spell_slot += hail:qwer spell_slot += olgreb's toxic radiance:qwer spell_slot += agony:qwer spell_slot += lee's rapid deconstruction:qwer spell_slot += sticky flame:qwer spell_slot += iron shot:qwer= spell_slot += orb of destruction:qwer spell_slot += lehudib's crystal spear:qwer spell_slot += haunt:qwer spell_slot += monstrous menagerie:qwer spell_slot += hydra:qwer spell_slot += irradiate:qwer # big stuff: QWER spell_slot += fire storm:QWER spell_slot += chain lightning:QWER spell_slot += shatter:QWER spell_slot += polar:QWER spell_slot += Infestation:QWER spell_slot += dragon's call:QWER spell_slot += summon horrible things:QWER spell_slot += maxwell:QWER # util spells spell_slot += ensorcelled hibernation:e spell_slot += lesser beckon:f spell_slot += ozocubu's armour:o spell_slot += swiftness:s spell_slot += blink:v spell_slot += dispel undead:x spell_slot += sublimation of blood:z spell_slot += apportation:A spell_slot += blade hands:B spell_slot += mephitic cloud:C spell_slot += dazzling spray:C spell_slot += shadow creature:C spell_slot += dispersal:DE spell_slot += dragon form:D spell_slot += ice form:I spell_slot += summon ice beast:I spell_slot += disjunction:J spell_slot += necromutation:L spell_slot += borgnjor's revivification:P spell_slot += statue form:S spell_slot += death's door:Y spell_slot += malign gateway:G spell_slot += alistair's intoxication:M spell_slot += passwall:X spell_slot += confusing touch:C spell_slot += dazzling flash:Z spell_slot += Yara's Violent Unravelling:Y spell_slot += Eringya:E spell_slot += Leda:L spell_slot += metabolic englaciation:E ###### Damage calc ############################################## #include += HDamage.rc < function ready() AnnounceDamage() end > < local previous_hp = 0 local previous_mp = 0 local previous_form = "" local was_berserk_last_turn = false function AnnounceDamage() local current_hp, max_hp = you.hp() local current_mp, max_mp = you.mp() --Things that increase hp/mp temporarily really mess with this local current_form = you.transform() local you_are_berserk = you.berserk() local max_hp_increased = false local max_hp_decreased = false if (current_form ~= previous_form) then if (previous_form:find("dragon") or previous_form:find("statue") or previous_form:find("tree") or previous_form:find("ice")) then max_hp_decreased = true elseif (current_form:find("dragon") or current_form:find("statue") or current_form:find("tree") or current_form:find("ice")) then max_hp_increased = true end end if (was_berserk_last_turn and not you_are_berserk) then max_hp_decreased = true elseif (you_are_berserk and not was_berserk_last_turn) then max_hp_increased = true end --crawl.mpr(string.format("previous_form is: %s", previous_form)) --crawl.mpr(string.format("current_form is: %s", current_form)) --crawl.mpr(string.format("max_hp_increased is: %s", max_hp_increased and "True" or "False")) --crawl.mpr(string.format("max_hp_decreased is: %s", max_hp_decreased and "True" or "False")) --crawl.mpr(string:format("you_are_berserk is: %s", you_are_berserk and "True" or "False")) --crawl.mpr(string:format("was_berserk_last_turn is: %s", was_berserk_last_turn and "True" or "False")) --Skips message on initializing game if previous_hp > 0 then local hp_difference = previous_hp - current_hp local mp_difference = previous_mp - current_mp if max_hp_increased or max_hp_decreased then if max_hp_increased then crawl.mpr("You now have " .. current_hp .. "/" .. max_hp .. " hp.") else crawl.mpr("You now have " .. current_hp .. "/" .. max_hp .. " hp.") end else --On losing health if (current_hp < previous_hp) then if current_hp <= (max_hp * 0.30) then crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.50) then crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.70) then crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.90) then crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") else crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") end if hp_difference > (max_hp * 0.20) then crawl.mpr("MASSIVE DAMAGE!!") end end --On gaining more than 1 health if (current_hp > previous_hp) then --Removes the negative sign local health_inturn = (0 - hp_difference) if (health_inturn > 1) and not (current_hp == max_hp) then if current_hp <= (max_hp * 0.30) then crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.50) then crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.70) then crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.90) then crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.") else crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.") end end if (current_hp == max_hp) then crawl.mpr("Health restored: " .. current_hp .. "") end end --On gaining more than 1 magic if (current_mp > previous_mp) then --Removes the negative sign local mp_inturn = (0 - mp_difference) if (mp_inturn > 1) and not (current_mp == max_mp) then if current_mp < (max_mp * 0.25) then crawl.mpr("You regained " .. mp_inturn .. " mp, and now have " .. current_mp .. "/" .. max_mp .. " mp.") elseif current_mp < (max_mp * 0.50) then crawl.mpr("You regained " .. mp_inturn .. " mp, and now have " .. current_mp .. "/" .. max_mp .. " mp.") else crawl.mpr("You regained " .. mp_inturn .. " mp, and now have " .. current_mp .. "/" .. max_mp .. " mp.") end end if (current_mp == max_mp) then crawl.mpr("MP restored: " .. current_mp .. "") end end --On losing magic if current_mp < previous_mp then if current_mp <= (max_mp / 5) then crawl.mpr("You now have " .. current_mp .. "/" ..max_mp .." mp.") elseif current_mp <= (max_mp / 2) then crawl.mpr("You now have " .. current_mp .. "/" ..max_mp .." mp.") else crawl.mpr("You now have " .. current_mp .. "/" ..max_mp .." mp.") end end end end --Set previous hp/mp and form at end of turn previous_hp = current_hp previous_mp = current_mp previous_form = current_form was_berserk_last_turn = you_are_berserk end >