# CRAWL.NEMELEX.CARDS ##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Alternative vi bindings for Neo users. # include = neo_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt ----------------------------------------------------------------- # 사운드 자동 켜기 #$ lab_sound_on = true # 타일 사이즈 변경 tile_use_small_layout = true tile_map_pixels = 32 tile_cell_pixels = 64 # 폰트 사이즈 변경 tile_font_crt_size = 23 tile_font_stat_size = 23 tile_font_msg_size = 23 tile_font_tip_size = 23 tile_font_lbl_size = 23 # 폰트 변경 #tile_font_crt_family = Open Sans #tile_font_stat_family = Open Sans #tile_font_msg_family = Open Sans #tile_font_tip_family = Open Sans #tile_font_lbl_family = Open Sans # Consolas, DejaVu Sans Mono, Arial, Open Sans # vi방식 이동키 비활성화 include = no_vi_command_keys.txt # 스킬 경험치 메뉴얼 설정 default_manual_training = true # 플레이어 타일을 해당 종족으로 변경 (Default : false) tile_show_player_species = false # 메세지가 너무 많이 떴을 때 강제로 more 띄우지 않게 함 (Default : true) show_more = false # 자동탐사 딜레이 (Default : -1) travel_delay = -1 # 휴식 딜레이 rest_delay = -1 # 탐험 딜레이 explore_delay = -1 # 이펙트 딜레이 (Default 500) view_delay = 100 #왜곡무기 장비한 몬스터, 춤추는 왜곡무기 출현 시 more, 화면이 번쩍 효과 force_more_message += It is wielding.*of distortion force_more_message += She is wielding.*of distortion force_more_message += He is wielding.*of distortion force_more_message += wielding.* distortion.* comes? into view flash_screen_message += It is wielding.*of distortion flash_screen_message += She is wielding.*of distortion flash_screen_message += He is wielding.*of distortion flash_screen_message += wielding.* distortion.* comes? into view flash_screen_message += distortion.* comes? into view # HP / MP 알림 { local need_skills_opened = true local previous_hp = 0 local previous_mp = 0 local previous_form = '' local was_berserk_last_turn = false function announce_damage_ko() local current_hp, max_hp = you.hp() local current_mp, max_mp = you.mp() --Things that increase hp/mp temporarily really mess with this local current_form = you.transform() local you_are_berserk = you.berserk() local max_hp_increased = false local max_hp_decreased = false if (current_form ~= previous_form) then if (previous_form:find('dragon') or previous_form:find('statue') or previous_form:find('tree') or previous_form:find('ice')) then max_hp_decreased = true elseif (current_form:find('dragon') or current_form:find('statue') or current_form:find('tree') or current_form:find('ice')) then max_hp_increased = true end end if (was_berserk_last_turn and not you_are_berserk) then max_hp_decreased = true elseif (you_are_berserk and not was_berserk_last_turn) then max_hp_increased = true end --Skips message on initializing game if previous_hp > 0 then local hp_difference = previous_hp - current_hp local mp_difference = previous_mp - current_mp if max_hp_increased or max_hp_decreased then if max_hp_increased then crawl.mpr('Now you have [' .. current_hp .. '/' .. max_hp .. '] HP') else crawl.mpr('Now you have [' .. current_hp .. '/' .. max_hp .. '] HP') end else --체력 잃을때 if (current_hp < previous_hp) then if current_hp <= (max_hp * 0.30) then crawl.mpr('You take ' .. hp_difference .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] HP') elseif current_hp <= (max_hp * 0.50) then crawl.mpr('You take ' .. hp_difference .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] HP') elseif current_hp <= (max_hp * 0.70) then crawl.mpr('You take ' .. hp_difference .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] HP') elseif current_hp <= (max_hp * 0.90) then crawl.mpr('You take ' .. hp_difference .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] HP') else crawl.mpr('You take ' .. hp_difference .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] HP') end if hp_difference > (max_hp * 0.20) then crawl.mpr('!!!!! HP Warning !!!!!') end end --체력 얻을때 if (current_hp > previous_hp) then --Removes the negative sign local health_inturn = (0 - hp_difference) if (health_inturn > 1) and not (current_hp == max_hp) then if current_hp <= (max_hp * 0.30) then crawl.mpr('You gain ' .. health_inturn .. ' hp, and have [' .. current_hp .. '/' .. max_hp .. '] hp.') elseif current_hp <= (max_hp * 0.50) then crawl.mpr('You gain ' .. health_inturn .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] hp.') elseif current_hp <= (max_hp * 0.70) then crawl.mpr('You gain ' .. health_inturn .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] HP') elseif current_hp <= (max_hp * 0.90) then crawl.mpr('You gain ' .. health_inturn .. ' HP, and have [' .. current_hp .. '/' .. max_hp ..'] HP') else crawl.mpr('You gain ' .. health_inturn .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] HP') end end if (current_hp == max_hp) then crawl.mpr(' HP Full. (' .. current_hp .. ')') end end --마력 얻을때 if (current_mp > previous_mp) then --Removes the negative sign local mp_inturn = (0 - mp_difference) if (mp_inturn > 1) and not (current_mp == max_mp) then if current_mp < (max_mp * 0.25) then crawl.mpr('You gain ' .. mp_inturn .. ' MP, and have [' .. current_mp .. '/' .. max_mp .. '] MP') elseif current_mp < (max_mp * 0.50) then crawl.mpr('You gain ' .. mp_inturn .. ' MP, and have [' .. current_mp .. '/' .. max_mp .. '] MP') else crawl.mpr('You gain ' .. mp_inturn .. ' MP, and have [' .. current_mp .. '/' .. max_mp .. '] MP') end end if (current_mp == max_mp) then crawl.mpr('MP Full (' .. current_mp .. ')') end end --마력 잃을때 if current_mp < previous_mp then if current_mp <= (max_mp * 0.25) then crawl.mpr('You lose ' .. mp_difference .. 'MP, and have [' .. current_mp .. '/' ..max_mp ..'] MP') elseif current_mp <= (max_mp * 0.50) then crawl.mpr('You lose ' .. mp_difference .. 'MP, and have [' .. current_mp .. '/' ..max_mp ..'] MP') else crawl.mpr('You lose ' .. mp_difference .. 'MP, and have [' .. current_mp .. '/' ..max_mp ..'] MP') end end end end --Set previous hp/mp and form at end of turn previous_hp = current_hp previous_mp = current_mp previous_form = current_form was_berserk_last_turn = you_are_berserk end function ready() -- Enable AnnounceDamage. announce_damage_ko() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end } #그물, 쿠라레, 다투라 던지기 전 확인 #독다트 막 던지다가 그물 쿠라레 다투라 실수로 낭비하는거 방지 가능 autoinscribe += throwing net:!f autoinscribe += curare:!f autoinscribe += datura:!f #그물, 쿠라레 자동으로 주움 autopickup_exceptions += scroll.*(torment|vulnerability) autopickup_exceptions ^= >potion.*berserk ## 아이템 슬롯 단축키 변경 ## item_slot += scroll.*identify:+r item_slot += potion.*curing:+Q Item_slot += poisoned dart:+v Item_slot += wand of digging:+D Item_slot += tin of tremorstones:+F #어빌리티 부분 ability_slot += Fly|flight:+d ability_slot += Stop Flying:+D ability_slot += End Transformation:+q #확인 된 지팡이는 줍지 않도록 함 autopickup_exceptions += >staff of (fire|cold|air|earth|conj|pois|death) #확인 된 아뮬렛은 줍지 않도록 함 autopickup_exceptions += >amulet of (faith|regen|reflect|the acrobat|guardian|magic) #종족이 문어가 아닐 경우 확인 된 반지는 줍지 않도록 함 : if you.race() ~= "Octopede" then ae += >ring of protection from (magic|fire|cold) ae += >ring of (fire|ice|pois|positive|resist corr|see) ae += >ring of (mag|flight|steal|wiz|int|str|dex|slay|prot|eva) : end #종족이 오우거, 트롤 일 경우 바위도 자동줍기 목록에 포함시킴 : if you.race() == "Ogre" or you.race() == "Troll" then ae += 위험한 변이@@") end end if not mut and not string.find(crawl.messages(8), "@@") then mut = true end end } #페다스, 루고누를 믿을 때 건틀렛 입장 시 확인 창을 띄우는 기능 #두 신 다 권능으로 건틀렛의 벽을 파괴할 수 있다 { local guant = true function gauntletwall() if gaunt and string.find(crawl.messages(4), "enter.*gauntlet") and ( you.god() == "Lugonu" or you.god() == "Fedhas") then crawl.yesno("권능으로 벽 파괴", false, false, true, true) gaunt = false end end } #아래는 데스도어 관련 편의성 기능 { local door = true function DDoorWarning() if you.status("death's door (expiring)") and door then crawl.yesno("DDoor is almost expired! (Y or N to confirm.)", false, false, true, false) crawl.mpr("It will be ended within 5-10 turns......") door = false end if not you.status("death's door (expiring)") then door = true end end } { local counter = you.turns() function DDoorCounter() if you.status("death's door (expiring)") then crawl.mpr("Count "..you.turns() - counter.."......") end if not you.status("death's door (expiring)") then counter = you.turns()+1 end end } #화염, 냉기 저항이 3단계면 해당 구름에 들어갈 때 경고창 뜨는 것을 무시하는 기능 #작동하지 않도록 #으로 주석처리를 해놓았으니 사용하려면 #아래 문장 앞의 #들을 지우면 됨 { function c_answer_prompt3(prompt) if prompt:find("Really.*into that cloud of flame?") and you.res_fire() == 3 then return true end if prompt:find("Really.*into that cloud of freezing vapour?") and you.res_cold() == 3 then return true end end } #자동 탐색 시 깊은 물은 탐색하지 않도록 함. #얕은 물도 추가하려면 shallow water, deep water로 추가하면 됨 travel_avoid_terrain = deep water ## 아이템 자동 줍기 ## autopickup_exceptions += Manuals autopickup_exceptions += Gold autopickup_exceptions += Spell book autopickup_exceptions += autopickup_exceptions += } autopickup_exceptions += <(Roxanne|horn of Geryon|Wucad Mu) autopickup_exceptions ^=