# CRAWL.NEMELEX.CARDS ##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Alternative vi bindings for Neo users. # include = neo_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt ## 조트클락 표시 ## always_show_zot = true ## 마우스 클릭을 통한 이동 사용 안함 ## #$ lab_disable_mouse_move = true ## 악마 티어 타일로 표시 ## tile_show_demon_tier = true ## 위험도를 노란색, 빨간색만 표시 ## tile_show_threat_levels = tough nasty ## 자동줍기 해제 시 다음 장 (투명몹 대비) ## force_more_message += Deactivating autopickup ## 안 보이는 무언가에게 마나가 빨리면 다음 장 ## force_more_message += watched by something ## 자동공격이 멈추는 체력 비율 ## autofight_stop = 70 ## 왜곡무기 장비한 몬스터, 춤추는 왜곡무기 출현 시 more, 화면이 번쩍 효과 ## force_more_message += It is wielding.*of distortion force_more_message += She is wielding.*of distortion force_more_message += He is wielding.*of distortion force_more_message += wielding.* distortion.* comes? into view flash_screen_message += It is wielding.*of distortion flash_screen_message += She is wielding.*of distortion flash_screen_message += He is wielding.*of distortion flash_screen_message += wielding.* distortion.* comes? into view flash_screen_message += distortion.* comes? into view ## 메세지가 너무 많이 떴을 때 강제로 more 띄우지 않게 함 ## show_more = false ## 이펙트 딜레이 ## view_delay = 200 ## 플레이어 타일을 해당 종족으로 변경 ## tile_show_player_species = false ## 폰트 변경 ## tile_font_crt_family = Consolas tile_font_stat_family = Consolas tile_font_msg_family = Consolas tile_font_lbl_family = Consolas ## 방을 이동해도 채팅을 지우지 않음 ## #$ lab_disable_chat_clear = true ## vi방식 이동키 비활성화 ## include = no_vi_command_keys.txt ## 사운드 자동 켜기 ## #$ lab_sound_on = true ## 스킬 경험치 메뉴얼 설정 ## default_manual_training = true ## 자동탐사 딜레이 ## travel_delay = 0 ## 탐험 딜레이 ## explore_delay = 0 ## 휴식 딜레이 ## rest_delay = 0 ## 그물, 쿠라레 자동으로 주움 ## autopickup_exceptions += <throwing net autopickup_exceptions += <curare ## 화폭 볼텍스가 탐색이나 휴식 시 멈추는거 방지 ## runrest_ignore_message += Your fire (vortexlvortices).*something runrest_ignore_message += something .* fire (vortexlvortices) ## HP/MP 알림 ## { local need_skills_opened = true local previous_hp = 0 local previous_mp = 0 local previous_form = '' local was_berserk_last_turn = false function announce_damage_ko() local current_hp, max_hp = you.hp() local current_mp, max_mp = you.mp() --Things that increase hp/mp temporarily really mess with this local current_form = you.transform() local you_are_berserk = you.berserk() local max_hp_increased = false local max_hp_decreased = false if (current_form ~= previous_form) then if (previous_form:find('dragon') or previous_form:find('statue') or previous_form:find('tree') or previous_form:find('ice')) then max_hp_decreased = true elseif (current_form:find('dragon') or current_form:find('statue') or current_form:find('tree') or current_form:find('ice')) then max_hp_increased = true end end if (was_berserk_last_turn and not you_are_berserk) then max_hp_decreased = true elseif (you_are_berserk and not was_berserk_last_turn) then max_hp_increased = true end --Skips message on initializing game if previous_hp > 0 then local hp_difference = previous_hp - current_hp local mp_difference = previous_mp - current_mp if max_hp_increased or max_hp_decreased then if max_hp_increased then crawl.mpr('Now you have [' .. current_hp .. '/' .. max_hp .. '] HP') else crawl.mpr('Now you have [' .. current_hp .. '/' .. max_hp .. '] HP') end else --체력 잃을때 if (current_hp < previous_hp) then if current_hp <= (max_hp * 0.30) then crawl.mpr('<lightred>You take ' .. hp_difference .. ' HP,</lightred> <red>and have [' .. current_hp .. '/' .. max_hp .. '] HP</red>') elseif current_hp <= (max_hp * 0.50) then crawl.mpr('<yellow>You take ' .. hp_difference .. ' HP,</yellow> <lightred>and have [' .. current_hp .. '/' .. max_hp .. '] HP</lightred>') elseif current_hp <= (max_hp * 0.70) then crawl.mpr('<brown>You take ' .. hp_difference .. ' HP,</brown> <green>and have [' .. current_hp .. '/' .. max_hp .. '] HP</green>') elseif current_hp <= (max_hp * 0.90) then crawl.mpr('<darkgrey>You take ' .. hp_difference .. ' HP,</darkgrey> <green>and have [' .. current_hp .. '/' .. max_hp .. '] HP</green>') else crawl.mpr('<darkgrey>You take ' .. hp_difference .. ' HP,</darkgrey> <lightgreen>and have [' .. current_hp .. '/' .. max_hp .. '] HP</lightgreen>') end if hp_difference > (max_hp * 0.20) then crawl.mpr('<lightred>!!!!! HP Warning !!!!!</lightred>') end end --체력 얻을때 if (current_hp > previous_hp) then --Removes the negative sign local health_inturn = (0 - hp_difference) if (health_inturn > 1) and not (current_hp == max_hp) then if current_hp <= (max_hp * 0.30) then crawl.mpr('<darkgrey>You gain ' .. health_inturn .. ' hp,</darkgrey> <red>and have [' .. current_hp .. '/' .. max_hp .. '] hp.</red>') elseif current_hp <= (max_hp * 0.50) then crawl.mpr('<yellow>You gain ' .. health_inturn .. ' HP,</yellow> <lightred>and have [' .. current_hp .. '/' .. max_hp .. '] hp.</lightred>') elseif current_hp <= (max_hp * 0.70) then crawl.mpr('<lightgreen>You gain ' .. health_inturn .. ' HP,</lightgreen> <green>and have [' .. current_hp .. '/' .. max_hp .. '] HP</green>') elseif current_hp <= (max_hp * 0.90) then crawl.mpr('<white>You gain ' .. health_inturn .. ' HP</white>, <lightgreen>and have [' .. current_hp .. '/' .. max_hp ..'] HP</lightgreen>') else crawl.mpr('<lightgreen>You gain ' .. health_inturn .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] HP</lightgreen>') end end if (current_hp == max_hp) then crawl.mpr('<lightmagenta> HP Full. (' .. current_hp .. ')</lightmagenta>') end end --마력 얻을때 if (current_mp > previous_mp) then --Removes the negative sign local mp_inturn = (0 - mp_difference) if (mp_inturn > 1) and not (current_mp == max_mp) then if current_mp < (max_mp * 0.25) then crawl.mpr('<darkgrey>You gain ' .. mp_inturn .. ' MP,</darkgrey> <brown>and have [' .. current_mp .. '/' .. max_mp .. '] MP</brown>') elseif current_mp < (max_mp * 0.50) then crawl.mpr('<lightblue>You gain ' .. mp_inturn .. ' MP,</lightblue> <blue>and have [' .. current_mp .. '/' .. max_mp .. '] MP</blue>') else crawl.mpr('<lightblue>You gain ' .. mp_inturn .. ' MP,</lightblue> <lightcyan>and have [' .. current_mp .. '/' .. max_mp .. '] MP</lightcyan>') end end if (current_mp == max_mp) then crawl.mpr('<lightcyan>MP Full (' .. current_mp .. ')</lightcyan>') end end --마력 잃을때 if current_mp < previous_mp then if current_mp <= (max_mp * 0.25) then crawl.mpr('<darkgrey>You lose ' .. mp_difference .. 'MP,</darkgrey> <white>and have [' .. current_mp .. '/' ..max_mp ..'] MP</white>') elseif current_mp <= (max_mp * 0.50) then crawl.mpr('<blue>You lose ' .. mp_difference .. 'MP,</blue> <lightblue>and have [' .. current_mp .. '/' ..max_mp ..'] MP</lightblue>') else crawl.mpr('<darkgrey>You lose ' .. mp_difference .. 'MP,</darkgrey> <lightcyan>and have [' .. current_mp .. '/' ..max_mp ..'] MP</lightcyan>') end end end end --Set previous hp/mp and form at end of turn previous_hp = current_hp previous_mp = current_mp previous_form = current_form was_berserk_last_turn = you_are_berserk end function ready() -- Enable AnnounceDamage. announce_damage_ko() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end } autopickup = $?!:"/|} autopickup_exceptions += <throwing net autopickup_exceptions += <curare autopickup_exceptions ^= <(immolation|lignification|mutation|attraction|vulnerability|torment|scroll of poison|scrolls of poison) autopickup_exceptions ^= <tin of tremorstones autopickup_exceptions ^= >useless_item { add_autopickup_func(function(it, name) local class = it.class(true) local armour_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots", body="Armour", shield="Shield"} if (class == "armour") then if it.is_useless then return false end sub_type = it.subtype() equipped_item = items.equipped_at(armour_slots[sub_type]) if (sub_type == "cloak") or (sub_type == "helmet") or (sub_type == "gloves") or (sub_type == "boots") then if not equipped_item then return true else return it.artefact or it.branded or it.ego end end if (sub_type == "body") then return false end if (sub_type == "shield") then if equipped_item then return it.artefact or it.branded or it.ego end end end end) } sound_on = true sound_pack += https://osp.nemelex.cards/build/latest.zip:["init.txt"] one_SDL_sound_channel = true sound_fade_time = 0.5 sound_volume = 0.1