# CRAWL.NEMELEX.CARDS
##### Crawl Init file ###############################################
# For descriptions of all options, as well as some more in-depth information
# on setting them, consult the file
# options_guide.txt
# in your /docs directory. If you can't find it, the file is also available
# online at:
# https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt
#
# Crawl uses the first file of the following list as its option file:
# * init.txt in the -rcdir directory (if specified)
# * .crawlrc in the -rcdir directory (if specified)
# * init.txt (in the Crawl directory)
# * ~/.crawl/init.txt (Unix only)
# * ~/.crawlrc (Unix only)
# * ~/init.txt (Unix only)
# * settings/init.txt (in the Crawl directory)
##### Some basic explanation of option syntax #######################
# Lines beginning with '#' are comments. The basic syntax is:
#
# field = value or field.subfield = value
#
# Only one specification is allowed per line.
#
# The terms are typically case-insensitive except in the fairly obvious
# cases (the character's name and specifying files or directories when
# on a system that has case-sensitive filenames).
#
# White space is stripped from the beginning and end of the line, as
# well as immediately before and after the '='. If the option allows
# multiple comma/semicolon-separated terms (such as
# autopickup_exceptions), all whitespace around the separator is also
# trimmed. All other whitespace is left intact.
#
# There are three broad types of Crawl options: true/false values (booleans),
# arbitrary values, and lists of values. The first two types use only the
# simple =, with later options - which includes your options that are different
# from the defaults - overriding earlier ones. List options allow using +=, ^=,
# -=, and = to append, prepend, remove, and reset, respectively. Usually you will
# want to use += to add to a list option. Lastly, there is := which you can use
# to create an alias, like so:
# ae := autopickup_exceptions
# From there on, 'ae' will be treated as if it you typed autopickup_exceptions,
# so you can save time typing it.
#
##### Other files ###################################################
# You can include other files from your options file using the 'include'
# option. Crawl will treat it as if you copied the whole text of that file
# into your options file in that spot. You can uncomment some of the following
# lines by removing the beginning '#' to include some of the other files in
# this folder.
# Some useful, more advanced options, implemented in LUA.
# include = advanced_optioneering.txt
# Alternative vi bindings for Dvorak users.
# include = dvorak_command_keys.txt
# Alternative vi bindings for Colemak users.
# include = colemak_command_keys.txt
# Alternative vi bindings for Neo users.
# include = neo_command_keys.txt
# Override the vi movement keys with a non-command.
# include = no_vi_command_keys.txt
# Turn the shift-vi keys into safe move, instead of run.
# include = safe_move_shift.txt
##### Crawl Init file ###############################################
# For deions of all options, as well as some more in-depth information
# on setting them, consult the file
# options_guide.txt
# in your /docs directory. If you can't find it, the file is also available
# online at:
# https://gitorious.org/crawl/crawl/source/HEAD:crawl-ref/docs/options_guide.txt
#
# Crawl uses the first file of the following list as its option file:
# * init.txt in the -rcdir directory (if specified)
# * .crawlrc in the -rcdir directory (if specified)
# * init.txt (in the Crawl directory)
# * ~/.crawl/init.txt (Unix only)
# * ~/.crawlrc (Unix only)
# * ~/init.txt (Unix only)
# * settings/init.txt (in the Crawl directory)
##### Some basic explanation of option syntax #######################
# Lines beginning with '#' are comments. The basic syntax is:
#
# field = value or field.subfield = value
#
# Only one specification is allowed per line.
#
# The terms are typically case-insensitive except in the fairly obvious
# cases (the character's name and specifying files or directories when
# on a system that has case-sensitive filenames).
#
# White space is stripped from the beginning and end of the line, as
# well as immediately before and after the '='. If the option allows
# multiple comma/semicolon-separated terms (such as
# autopickup_exceptions), all whitespace around the separator is also
# trimmed. All other whitespace is left intact.
#
# There are three broad types of Crawl options: true/false values (booleans),
# arbitrary values, and lists of values. The first two types use only the
# simple =, with later options - which includes your options that are different
# from the defaults - overriding earlier ones. List options allow using +=, ^=,
# -=, and = to append, prepend, remove, and reset, respectively. Usually you will
# want to use += to add to a list option. Lastly, there is := which you can use
# to create an alias, like so:
# ae := autopickup_exceptions
# From there on, 'ae' will be treated as if it you typed autopickup_exceptions,
# so you can save time typing it.
#
##### Other files ###################################################
# You can include other files from your options file using the 'include'
# option. Crawl will treat it as if you copied the whole text of that file
# into your options file in that spot. You can uncomment some of the following
# lines by removing the beginning '#' to include some of the other files in
# this folder.
# Some useful, more advanced options, implemented in LUA.
# include = advanced_optioneering.txt
# Alternative vi bindings for Dvorak users.
# include = dvorak_command_keys.txt
# Alternative vi bindings for Colemak users.
# include = colemak_command_keys.txt
# Override the vi movement keys with a non-command.
# include = no_vi_command_keys.txt
# Turn the shift-vi keys into safe move, instead of run.
# include = safe_move_shift.txt
##### Ancient versions ##############################################
# If you're used to the interface of ancient versions of Crawl, you may
# get back parts of it by uncommenting the following options:
# include = 034_command_keys.txt
# And to revert monster glyph and colouring changes:
# include = 034_monster_glyphs.txt
# include = 052_monster_glyphs.txt
# include = 060_monster_glyphs.txt
# include = 071_monster_glyphs.txt
# include = 080_monster_glyphs.txt
# include = 0.9_monster_glyphs.txt
# include = 0.12_monster_glyphs.txt
# include = 0.13_monster_glyphs.txt
# include = 0.14_monster_glyphs.txt
autofight_stop = 80
hp_colour = 100:green, 99:lightgrey, 75:yellow, 50:lightred, 25:red
mp_colour = 100:green, 99:lightgrey, 75:yellow, 50:lightred, 25:red
stat_colour = 3:red, 7:lightred
message_colour += red: you are too injured to fight recklessly!
message_colour += brown: Done Waiting
message_colour += lightred: You die...
travel_delay = -1
rest_delay = -1
explore_delay = -1
################
## HP/MP 알림 ##
################
{
local need_skills_opened = true
local previous_hp = 0
local previous_mp = 0
local previous_form = ''
local was_berserk_last_turn = false
function announce_damage_ko()
local current_hp, max_hp = you.hp()
local current_mp, max_mp = you.mp()
--Things that increase hp/mp temporarily really mess with this
local current_form = you.transform()
local you_are_berserk = you.berserk()
local max_hp_increased = false
local max_hp_decreased = false
if (current_form ~= previous_form) then
if (previous_form:find('dragon') or
previous_form:find('statue') or
previous_form:find('tree') or
previous_form:find('ice')) then
max_hp_decreased = true
elseif (current_form:find('dragon') or
current_form:find('statue') or
current_form:find('tree') or
current_form:find('ice')) then
max_hp_increased = true
end
end
if (was_berserk_last_turn and not you_are_berserk) then
max_hp_decreased = true
elseif (you_are_berserk and not was_berserk_last_turn) then
max_hp_increased = true
end
--Skips message on initializing game
if previous_hp > 0 then
local hp_difference = previous_hp - current_hp
local mp_difference = previous_mp - current_mp
if max_hp_increased or max_hp_decreased then
if max_hp_increased then
crawl.mpr('Now you have [' .. current_hp .. '/' .. max_hp .. '] HP')
else
crawl.mpr('Now you have [' .. current_hp .. '/' .. max_hp .. '] HP')
end
else
--체력 잃을때
if (current_hp < previous_hp) then
if current_hp <= (max_hp * 0.30) then
crawl.mpr('You take ' .. hp_difference .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] HP')
elseif current_hp <= (max_hp * 0.50) then
crawl.mpr('You take ' .. hp_difference .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] HP')
elseif current_hp <= (max_hp * 0.70) then
crawl.mpr('You take ' .. hp_difference .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] HP')
elseif current_hp <= (max_hp * 0.90) then
crawl.mpr('You take ' .. hp_difference .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] HP')
else
crawl.mpr('You take ' .. hp_difference .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] HP')
end
if hp_difference > (max_hp * 0.20) then
crawl.mpr('!!!!! HP Warning !!!!!')
end
end
--체력 얻을때
if (current_hp > previous_hp) then
--Removes the negative sign
local health_inturn = (0 - hp_difference)
if (health_inturn > 1) and not (current_hp == max_hp) then
if current_hp <= (max_hp * 0.30) then
crawl.mpr('You gain ' .. health_inturn .. ' hp, and have [' .. current_hp .. '/' .. max_hp .. '] hp.')
elseif current_hp <= (max_hp * 0.50) then
crawl.mpr('You gain ' .. health_inturn .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] hp.')
elseif current_hp <= (max_hp * 0.70) then
crawl.mpr('You gain ' .. health_inturn .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] HP')
elseif current_hp <= (max_hp * 0.90) then
crawl.mpr('You gain ' .. health_inturn .. ' HP, and have [' .. current_hp .. '/' .. max_hp ..'] HP')
else
crawl.mpr('You gain ' .. health_inturn .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] HP')
end
end
if (current_hp == max_hp) then
crawl.mpr(' HP Full. (' .. current_hp .. ')')
end
end
--마력 얻을때
if (current_mp > previous_mp) then
--Removes the negative sign
local mp_inturn = (0 - mp_difference)
if (mp_inturn > 1) and not (current_mp == max_mp) then
if current_mp < (max_mp * 0.25) then
crawl.mpr('You gain ' .. mp_inturn .. ' MP, and have [' .. current_mp .. '/' .. max_mp .. '] MP')
elseif current_mp < (max_mp * 0.50) then
crawl.mpr('You gain ' .. mp_inturn .. ' MP, and have [' .. current_mp .. '/' .. max_mp .. '] MP')
else
crawl.mpr('You gain ' .. mp_inturn .. ' MP, and have [' .. current_mp .. '/' .. max_mp .. '] MP')
end
end
if (current_mp == max_mp) then
crawl.mpr('MP Full (' .. current_mp .. ')')
end
end
--마력 잃을때
if current_mp < previous_mp then
if current_mp <= (max_mp * 0.25) then
crawl.mpr('You lose ' .. mp_difference .. 'MP, and have [' .. current_mp .. '/' ..max_mp ..'] MP')
elseif current_mp <= (max_mp * 0.50) then
crawl.mpr('You lose ' .. mp_difference .. 'MP, and have [' .. current_mp .. '/' ..max_mp ..'] MP')
else
crawl.mpr('You lose ' .. mp_difference .. 'MP, and have [' .. current_mp .. '/' ..max_mp ..'] MP')
end
end
end
end
--Set previous hp/mp and form at end of turn
previous_hp = current_hp
previous_mp = current_mp
previous_form = current_form
was_berserk_last_turn = you_are_berserk
end
function ready()
-- Enable AnnounceDamage.
announce_damage_ko()
if you.turns() == 0 and need_skills_opened then
need_skills_opened = false
crawl.sendkeys("m")
end
end
}
#$ lab_sound_on = true
tile_font_crt_family = Consolas
tile_font_stat_family = Consolas
tile_font_msg_family = Consolas
tile_font_lbl_family = Consolas
autopickup_exceptions += scrolls? of silence
#ae += >scrolls? of brand weapon
#ae += >scrolls? of enchant weapon
#ae += >staff of .*
#ae ^= 14 and hp_percent() > 19 and you.xl() < 9 then
early = true
end
end
}
{
local mid = true
function hpWarning_Mid()
if you.hp() < 25 and you.xl() < 20 and you.xl() > 8 and mid then
crawl.yesno("You die...", false, false, true, true)
mid = false
end
if you.hp() > 24 and you.xl() < 20 and you.xl() > 8 then
mid = true
end
end
}
{
local late = true
function hpWarning_Late()
if you.hp() < 50 and you.xl() == 27 and not you.status("death's door") and not you.status("death's door (expiring)") and late then
crawl.yesno("You die...", false, false, true, true)
late = false
end
if you.hp() >= 50 and you.xl() == 27 then
late = true
end
end
}
{
function form_change_kobold()
if you.skill("fighting") >= 10 then
crawl.setopt("tile_player_tile = tile:mons_big_kobold")
if you.skill("stealth") >= 18 then
crawl.setopt("tile_player_tile = tile:mons_sonja")
if you.skill("summonings") >= 12 then
crawl.setopt("tile_player_tile = tile:mons_kobold_demonologist")
end
end
else
crawl.setopt("tile_player_tile = tile:mons_kobold")
end
end
}
{
local veh = true
function Vehumetoffer()
if string.find(crawl.messages(4), "Vehumet offers") and veh then
veh = false
crawl.yesno("Vehumet offers a spell for you! (Y or N to confirm.)", false, false, true, true)
end
if string.find(crawl.messages(4), "Vehumet accepts") then
veh = true
end
end
}
{
local ru = true
function Ruoffer()
if string.find(crawl.messages(4), "Ru believes") and ru then
ru = false
crawl.yesno("Ru offers sacrifice for you! (Y or N to confirm.)", false, false, true, true)
end
if string.find(crawl.messages(6), "Ru asks you to") or string.find(crawl.messages(6), "Ru will take longer") then
ru = true
end
end
}
{
local door = true
function DDoorWarning()
if you.status("death's door (expiring)") and door then
crawl.yesno("DDoor is almost expired! (Y or N to confirm.)", false, false, true, false)
crawl.mpr("It will be ended within 5-10 turns......")
door = false
end
if not you.status("death's door (expiring)") then
door = true
end
end
}
{
local counter = you.turns()
function DDoorCounter()
if you.status("death's door (expiring)") then
crawl.mpr("Count "..you.turns() - counter.."......")
end
if not you.status("death's door (expiring)") then
counter = you.turns()+1
end
end
}
{
local previous_hp = 0
local previous_mp = 0
local previous_form = ""
local was_berserk_last_turn = false
function AnnounceDamage()
local current_hp, max_hp = you.hp()
local current_mp, max_mp = you.mp()
--Things that increase hp/mp temporarily really mess with this
local current_form = you.transform()
local you_are_berserk = you.berserk()
local max_hp_increased = false
local max_hp_decreased = false
if (current_form ~= previous_form) then
if (previous_form:find("dragon") or
previous_form:find("statue") or
previous_form:find("tree") or
previous_form:find("ice")) then
max_hp_decreased = true
elseif (current_form:find("dragon") or
current_form:find("statue") or
current_form:find("tree") or
current_form:find("ice")) then
max_hp_increased = true
end
end
if (was_berserk_last_turn and not you_are_berserk) then
max_hp_decreased = true
elseif (you_are_berserk and not was_berserk_last_turn) then
max_hp_increased = true
end
--Skips message on initializing game
if previous_hp > 0 then
local hp_difference = previous_hp - current_hp
local mp_difference = previous_mp - current_mp
if max_hp_increased or max_hp_decreased then
if max_hp_increased then
crawl.mpr("You now have " .. current_hp .. "/" .. max_hp .. " hp.")
else
crawl.mpr("You now have " .. current_hp .. "/" .. max_hp .. " hp.")
end
else
--On losing health
if (current_hp < previous_hp) then
if current_hp <= (max_hp * 0.30) then
crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.")
elseif current_hp <= (max_hp * 0.50) then
crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.")
elseif current_hp <= (max_hp * 0.70) then
crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.")
elseif current_hp <= (max_hp * 0.90) then
crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.")
else
crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.")
end
end
end
end
--Set previous hp/mp and form at end of turn
previous_hp = current_hp
previous_mp = current_mp
previous_form = current_form
was_berserk_last_turn = you_are_berserk
end
}
######## Non-ready() Function Section ########
{
function c_answer_prompt(prompt)
if prompt:find("vortices") or prompt:find("vortex") or prompt:find("friend") then
return true
end
if prompt:find("That beam") and you.res_fire() == 0 and not you.status("death's door") then
if crawl.yesno("REALLY cast on yourself without fire resistance?",false,'n') then
return
end
end
if prompt == "Really attack while wielding the +9 staff of Wucad Mu {channel, !a!d}?" then
return false
end
end
}
#-----------------------------------------------------------------------------------------------------------#
#------------------------------------------- Very Very Long rc ---------------------------------------------#
#------------------------------------------- Very Very Long rc ---------------------------------------------#
#------------------------------------------- Very Very Long rc ---------------------------------------------#
#------------------------------------------- Very Very Long rc ---------------------------------------------#
#------------------------------------------- Very Very Long rc ---------------------------------------------#
#-----------------------------------------------------------------------------------------------------------#
####################
# HDA Colour Stuff #
####################
# Standard Colors
# black, blue, brown, cyan, darkgrey, green, lightblue, lightcyan, lightgreen,
# lightgrey, lightmagenta, lightred, magenta, red, yellow, white
# Variables for message highlighting
$danger := lightred
$item_dmg := red
$warning := yellow
$boring := darkgrey
$negative := brown
$good := lightblue
$positive := green
$verypositive := lightgreen
$awesome := lightcyan
$interface := cyan
$takesaction := blue
$godaction := magenta
$mp := lightmagenta
#Channels
#channel.plain =
channel.prompt = $interface
channel.god = $godaction
channel.duration = $warning
channel.danger = $danger
channel.warning = $danger
channel.recovery = $verypositive
channel.talk = $warning
channel.talk_visual = $boring
channel.timed_portal = $warning
#channel.sound =
channel.intrinsic_gain = $awesome
#channel.mutation = --either danger/warning/awesome
channel.monster_spell = $takesaction
#channel.monster_enchant = --either danger/warning/boring/takesaction
channel.friend_spell = $takesaction
#channel.friend_enchant = --either danger/warning/boring/takesaction
channel.friend_action = $takesaction
channel.monster_damage = mute
#monster_target = --currently unused by the game
#channel.banishment = --either positive or danger
channel.equipment = $interface
#channel.floor =
channel.multiturn = $boring
#channel.examine =
#channel.examine_filter =
#channel.diagnostics =
#channel.error =
#channel.tutorial =
channel.orb = $awesome
#channel.hell_effect = -either danger/warning/boring
automagic_enable = true
force_more_message += comes into view
force_more_message += come into view
#$ lab_disable_mouse_move = true
$ lab_sound_on = true
Language = en
rest_wait_both = true
rest_wait_percent = 100
explore_auto_rest = true
travel_delay = -1
force_more_message += Deactivating autopickup
force_more_message += watched by something
force_more_message += *lethargic*
force_more_message += It is wielding.*of distortion
force_more_message += She is wielding.*of distortion
force_more_message += He is wielding.*of distortion
force_more_message += wielding.* distortion.* comes? into view
flash_screen_message += It is wielding.*of distortion
flash_screen_message += She is wielding.*of distortion
flash_screen_message += He is wielding.*of distortion
flash_screen_message += wielding.* distortion.* comes? into view
flash_screen_message += distortion.* comes? into view
show_more = false
#$ lab_disable_chat_clear = true
default_manual_training = true
autopickup_exceptions +=