# CRAWL.NEMELEX.CARDS # 방어구 자동 줍기 { add_autopickup_func(function(it, name) local class = it.class(true) local armour_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots", body="Armour", shield="Shield"} if (class == "armour") then if it.is_useless then return false end sub_type = it.subtype() equipped_item = items.equipped_at(armour_slots[sub_type]) if (sub_type == "cloak") or (sub_type == "helmet") or (sub_type == "gloves") or (sub_type == "boots") then if not equipped_item then return true else return it.artefact or it.branded or it.ego end end if (sub_type == "body") then return false end if (sub_type == "shield") then if equipped_item then return it.artefact or it.branded or it.ego end end end end) } # 언데드 홀리무기 경고 : if you.race() == "Poltergeist" or you.race() == "Mummy" or you.race() == "Revenant" or you.race() == "Demonspawn" then unusual_monster_items += holy : end #디스펠언데드 피격, 신성공격 피격 force_more_message += You convulse #카오스무기 장비한 몬스터, 춤추는 카오스무기 출현 force_more_message += It is wielding.*of chaos force_more_message += She is wielding.*of chaos force_more_message += He is wielding.*of chaos force_more_message += wielding.* chaos.*(come.*into view|open.*door) flash_screen_message += It is wielding.*of chaos flash_screen_message += She is wielding.*of chaos flash_screen_message += He is wielding.*of chaos flash_screen_message += wielding.* chaos.*(come.*into view|open.*door) flash_screen_message += chaos.*(come.*into view|open.*door) #신성공격에 취약한 종족일 때 신성무기 장비한 몬스터, 춤추는 신성무기 출현 : if you.race() == "Poltergeist" or you.race() == "Mummy" or you.race() == "Revenant" or you.race() == "Demonspawn" then force_more_message += It is wielding.*of holy wrath force_more_message += She is wielding.*of holy wrath force_more_message += He is wielding.*of holy wrath force_more_message += wielding.* holy wrath.*(come.*into view|open.*door) force_more_message += holy wrath.*(come.*into view|open.*door) flash_screen_message += It is wielding.*of holy wrath flash_screen_message += She is wielding.*of holy wrath flash_screen_message += He is wielding.*of holy wrath flash_screen_message += wielding.* holy wrath.*(come.*into view|open.*door) flash_screen_message += holy wrath.*(come.*into view|open.*door) : end #킬러클라운 파이 피격 force_more_message += pie hits you #포스랜스 피격 force_more_message += You are knocked back #윈드 블라스트 피격 force_more_message += You are blown backwards # engulf 상태에서 주문 시전 시도 force_more_message += You cannot cast spells while unable to breathe! # 침묵 상태에서 주문 시전 시도 force_more_message += You cannot cast spells when silenced! #메세지가 너무 많이 떴을 때 강제로 more 띄우지 않게 함 show_more = false default_manual_training = true # 위험한 몬스터 알림 monster_alert += glass eye, shining eye, great orb of eyes monster_alert += moth of wrath, ghost moth, torpor snail monster_alert += radroach, entropy weaver, meliai, raven monster_alert += guardian serpent, draconian shifter monster_alert += royal mummy, mummy priest, ice fiend, brimstone fiend, tzitzimitl monster_alert += flayed ghost, Tormentor, curse toe, curse skull, alderking monster_alert += hellion, hell sentinel, deep elf sorcerer monster_alert += deep elf high priest, draconian scorcher monster_alert += ancient lich, dread lich, undying armoury, juggernaut monster_alert += executioner, shard shrike, caustic shrike, chonchon, wyrmhole monster_alert += wretched star, lurking horror, screaming refraction monster_alert += neqoxec, cacodemon, oblivion hound, nekomata, zykzyl monster_alert += salamander tyrant, ironbound frostheart, ironbound beastmaster, ironbound convoker monster_alert += walking crystal tome, walking divine tome, walking earthen tome, walking frostbound tome monster_alert += orb of fire, orb of winter, orb of entropy #왜곡무기 장비한 몬스터, 춤추는 왜곡무기 출현 시 more를 띄워주고 화면이 번쩍이는 효과를 줌 force_more_message += It is wielding.*of distortion force_more_message += She is wielding.*of distortion force_more_message += He is wielding.*of distortion force_more_message += wielding.* distortion.* comes? into view flash_screen_message += It is wielding.*of distortion flash_screen_message += She is wielding.*of distortion flash_screen_message += He is wielding.*of distortion flash_screen_message += wielding.* distortion.* comes? into view flash_screen_message += distortion.* comes? into view #폰트를 Consolas로 바꿈 tile_font_crt_family = Consolas tile_font_stat_family = Consolas tile_font_msg_family = Consolas tile_font_lbl_family = Consolas #아이템 더미로 이동 explore_stop -= greedy_visited_item_stack #그물, 다투라 던지기 전 확인 autoinscribe += throwing net:!f autoinscribe += datura:!f autopickup_exceptions ^= >useless_item #골드, 스크롤, 포션, 책, 장신구, 완드, 스태프, 잡동사니를 자동으로 주움 autopickup = $?!:"/|}% #그물, 다트 자동으로 주움 autopickup_exceptions += 18 and check1 then crawl.setopt("autopickup_exceptions += >staff of (fire|cold|air|earth|conj|pois|death)") check1 = false end if you.xl() > 18 and check2 then crawl.setopt("autopickup_exceptions += >amulet of (faith|regen|reflect|the acrobat|guardian|magic)") check2 = false end if you.xl() > 18 and you.race() ~= "Octopode" and check3 then crawl.setopt("autopickup_exceptions += >ring of (slaying|protect)") crawl.setopt("autopickup_exceptions += >ring of (will)") crawl.setopt("autopickup_exceptions += >ring of (evasion|int|str|dex)") crawl.setopt("autopickup_exceptions += >ring of (magical)") crawl.setopt("autopickup_exceptions += >ring of (protection from fire|protection from cold)") crawl.setopt("autopickup_exceptions += >ring of (fire|ice)") crawl.setopt("autopickup_exceptions += >ring of (positive)") crawl.setopt("autopickup_exceptions += >ring of (stealth|wiz)") crawl.setopt("autopickup_exceptions += >ring of (flight|poison|resist corr|see)") check3 = false end end } # 시작 시 경험치 창 띄움 { local need_skills_opened = true function crawlstart() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end } # DDoor 관련 펑션 { local door = true function DDoorWarning() if you.status("in death's door (expiring)") and door then crawl.yesno("DDoor is almost expired! (Y or N to confirm.)", false, false, true, false) crawl.mpr("It will be ended in 5-10 turns...... ") door = false end if not you.status("in death's door (expiring)") then door = true end end } { local counter = you.turns() function DDoorCounter() if you.status("in death's door (expiring)") then crawl.mpr("Count "..you.turns() - counter.."......") end if not you.status("in death's door (expiring)") then counter = you.turns()+1 end end } { local speed = true function Slowed_Check() if speed and string.find(crawl.messages(8), "yourself slow down") and you.status("in death's door (expiring)") then crawl.yesno("Warning: You are slowed while DDoor running out! (Y or N to confirm.)", false, false, true, true) speed = false end if not speed and not you.status("in death's door (expiring)") then speed = true end end } { local scro = true if not scro and not you.status("in death's door (expiring)") then scro = true end } # 탭질 멈추는 체력 비율 hp_warning = 50 force_more_message += LOW HITPOINT WARNING # 매뉴얼 끝났을 때 force_more_message += You have finished your manual #몬스터가 소리지르는 메세지, 문 여닫았는데 소리날 때 메세지 색 변경 #특정 소음 메세지 색 변경 channel.sound = lightgreen #데몬스폰 몬스터러스 메세지 색 변경 message_colour ^= lightcyan:You feel monstrous as your demonic heritage exerts itself. # 깊은 물은 자동 탐색 안함 # 일부 특수 지형에서 자동 탐색할 때 불편할 수도 있음 travel_avoid_terrain = deep water confirm_action += (Blink|Silence|Swiftness|Maxwell's Capacitive Coupling|Death's Door|Animate Dead) # 디스펠 공격 피격 force_more_message += Your magical effects are unravelling # 데도 끝나갈 때 flash_screen_message += time is quickly running out force_more_message += time is quickly running out # 구름 상태 표시 cloud_status = true #스펠 단축키 자동 설정 spell_slot += Sublimation of Blood:+C spell_slot += Apportation:+N spell_slot += passwall:+a # 탐색시 벽 쪽으로 향하는 정도 explore_wall_bias = 0 # 디스펠 언데드, 신성 공격 피격 force_more_message += You convulse # 왜곡무기 피격 force_more_message += Space warps .* around you force_more_message += hits you.*distortion force_more_message += Its appearance distorts for a moment force_more_message += you fell strangely unstable # 카오스무기 피격 force_more_message += hits you.*chaos # 석화 구름 피격 force_more_message += calcifying dust hits you # 혼란 걸림 force_more_message += You are confused # 감속 걸리거나 헤이스트 종료 force_more_message += You feel yourself slow down # 컨터치, MCC, 태엽벌 시전 실패 시 # more 띄우고 화면 깜빡임 force_more_message += You miscast Confusing touch flash_screen_message += You miscast Confusing touch force_more_message += You miscast Maxwell flash_screen_message += You miscast Maxwell force_more_message += You miscast Launch Clockwork flash_screen_message += You miscast Launch Clockwork # 맹그로브가 레이븐 소환 force_more_message += ravens fly out from beneath # 베커닝 게일 피격 force_more_message += beckoning whirlwind drags you forward #미니서브던전 알림 force_more_message += timed_portal:.* runrest_stop_message += timed_portal:.* #둠,컨탬 UI 항상 표시 always_show_doom_contam = true #이레디 컨탬 경고 warn_contam_cost = true rest_delay=-1 travel_delay =-1 show_travel_trail=true # 넘패드용 세이프 무브 설정 # 몹이 시야 내에 있을 때는 쉬프트키+넘패드를 눌러야 이동됨 # 그 방향으로 쭉 이동하는 기능(달리기)는 비활성화됨 bindkey = [NP1] CMD_SAFE_MOVE_DOWN_LEFT bindkey = [NP2] CMD_SAFE_MOVE_DOWN bindkey = [NP3] CMD_SAFE_MOVE_DOWN_RIGHT bindkey = [NP4] CMD_SAFE_MOVE_LEFT bindkey = [NP6] CMD_SAFE_MOVE_RIGHT bindkey = [NP7] CMD_SAFE_MOVE_UP_LEFT bindkey = [NP8] CMD_SAFE_MOVE_UP bindkey = [NP9] CMD_SAFE_MOVE_UP_RIGHT bindkey = [-243] CMD_MOVE_UP bindkey = [-242] CMD_MOVE_DOWN bindkey = [-241] CMD_MOVE_LEFT bindkey = [-240] CMD_MOVE_RIGHT bindkey = [-238] CMD_MOVE_UP_LEFT bindkey = [-237] CMD_MOVE_DOWN_LEFT bindkey = [-235] CMD_MOVE_UP_RIGHT bindkey = [-234] CMD_MOVE_DOWN_RIGHT # 방을 이동해도 채팅을 지우지 않음 disable_clear_chat = true # 매 게임 wtrec 녹화 # /wtrec delete all 로 주기적으로 지워주기 record_wtrec = true # 젬카운트 설정 # always_show_gems = true # more_gem_info = true # tile_player_tile = tile:mons_Jeremiah