# sirohebi 펠리드 광전사 RC (작성일 2026.10.06) #기본 combo = FEBe hp_colour =85:lightgreen, 67:lightcyan, 50:yellow, 33:lightmagenta, 15:red rest_wait_percent = 100 explore_auto_rest = true show_more = false prompt_menu = true spell_menu = true easy_confirm = safe #딜레이 관련 rest_delay = -1 #travel_delay = 15 explore_delay = -1 view_delay = 100 #번역 및 사운드 translation_language = ko sound_on = true one_SDL_sound_channel = true sound_fade_time = 0.5 sound_pack += https://osp.nemelex.cards/build/latest.zip:["init.txt"] # BindTheEarth 추가 Sound Pack sound_pack += https://sound-packs.nemelex.cards/Autofire/BindTheEarth/BindTheEarth.zip #사운드 조절 밸류 범위=0~1 sound_volume = 0.4 #폰트 tile_font_crt_family = Consolas tile_font_stat_family = Consolas tile_font_msg_family = Consolas tile_font_lbl_family = Consolas tile_show_threat_levels = tough nasty note_skill_levels = 11,15,18,22,27 note_chat_messages = true always_show_zot = true always_show_gems = true more_gem_info = true always_show_doom_contam = true #체팅 리디렉션 chat_redirection = true ## 방을 이동해도 채팅을 지우지 않음 ## disable_clear_chat = true ##상태창에 보유한 골드 띄움 show_gold_status = true ## 기록(Note)에 채팅기록 저장 ## note_chat_messages = true ##FN### { local skills_menu_opened = false function ready() if FEBe and you.turns() == 0 and not skills_menu_opened then skills_menu_opened = true crawl.sendkeys("m") end AutoSkillPlan_FeBe() { FeBe = (you.race() == "Felid" and you.class() == "Berserker") local febe_phase_1 = false local febe_phase_2 = false local febe_phase_3 = false local febe_phase_4 = false local febe_phase_5 = false local febe_phase_6 = false ------------------------------------------------- -- 게임 시작 -- Stealth만 5까지 ------------------------------------------------- if FeBe and you.turns() == 0 then you.set_training_target("Stealth", 5) you.set_training_target("Fighting", 4) you.set_training_target("Unarmed Combat", 12) you.set_training_target("Dodging", 13) you.set_training_target("Shapeshifting", 25) -- 처음에는 Stealth만 훈련 you.train_skill("Stealth", 1) you.train_skill("Fighting", 0) you.train_skill("Unarmed Combat", 0) you.train_skill("Dodging", 0) you.train_skill("Shapeshifting", 0) end function AutoSkillPlan_FeBe() if not FeBe then return end local stealth = you.skill("Stealth") local fighting = you.skill("Fighting") local unarmed = you.skill("Unarmed Combat") local dodging = you.skill("Dodging") local shape = you.skill("Shapeshifting") ------------------------------------------------- -- 1단계 -- Stealth 5 -- Fighting 4 / Unarmed Combat 12 시작 ------------------------------------------------- if stealth >= 5 and not febe_phase_1 then you.train_skill("Stealth", 0) you.set_training_target("Fighting", 4) you.set_training_target("Unarmed Combat", 12) if fighting < 4 then you.train_skill("Fighting", 1) end if unarmed < 12 then you.train_skill("Unarmed Combat", 1) end crawl.mpr("Stealth 5: Fighting 4 / Unarmed Combat 12 started.") febe_phase_1 = true end ------------------------------------------------- -- 2단계 -- Unarmed Combat 5 -- Dodging 13 시작 ------------------------------------------------- if unarmed >= 5 and not febe_phase_2 then you.set_training_target("Dodging", 13) if dodging < 13 then you.train_skill("Dodging", 1) end crawl.mpr("UC 5: Dodging 13 started.") febe_phase_2 = true end ------------------------------------------------- -- 3단계 -- Unarmed Combat 8 + Dodging 6 -- Stealth 7 시작 ------------------------------------------------- if unarmed >= 8 and dodging >= 6 and not febe_phase_3 then you.set_training_target("Stealth", 7) if stealth < 7 then you.train_skill("Stealth", 1) end crawl.mpr("UC 8 / Dodging 6: Stealth target -> 7.") febe_phase_3 = true end ------------------------------------------------- -- 4단계 -- Stealth 7 -- Fighting 7 시작 ------------------------------------------------- if stealth >= 7 and not febe_phase_4 then you.set_training_target("Fighting", 7) if fighting < 7 then you.train_skill("Fighting", 1) end crawl.mpr("Stealth 7: Fighting target -> 7.") febe_phase_4 = true end ------------------------------------------------- -- 5단계 -- -- Stealth 7 -- Fighting 7 -- Unarmed Combat 12 -- Dodging 13 -- -- 전부 완료 → Shapeshifting 25 시작 ------------------------------------------------- if stealth >= 7 and fighting >= 7 and unarmed >= 12 and dodging >= 13 and not febe_phase_5 then you.set_training_target("Shapeshifting", 25) if shape < 25 then you.train_skill("Shapeshifting", 1) end crawl.mpr("Core skills completed: Shapeshifting 25 started.") febe_phase_5 = true end ------------------------------------------------- -- 6단계 -- Shapeshifting 8 -- -- Shapeshifting은 계속 25까지 -- Fighting 14 -- Unarmed Combat 17 -- Dodging 20 ------------------------------------------------- if shape >= 8 and not febe_phase_6 then you.set_training_target("Fighting", 14) you.set_training_target("Unarmed Combat", 17) you.set_training_target("Dodging", 20) you.set_training_target("Shapeshifting", 25) if fighting < 14 then you.train_skill("Fighting", 1) end if unarmed < 17 then you.train_skill("Unarmed Combat", 1) end if dodging < 20 then you.train_skill("Dodging", 1) end if shape < 25 then you.train_skill("Shapeshifting", 1) end crawl.mpr("Shapeshifting 8: Fighting 14 / UC 17 / Dodging 20 started.") febe_phase_6 = true end end } { function choose_stat_gain() if FEBe then return "D" else return end end } ## 마크 해제를 알림 ## force_more_message += mark upon you ## 악의적인 힘의 발동을 경고 ## force_more_message += malevolent ################################ # Auto Travel Support Function # ################################ explore_stop = artefacts explore_stop += greedy_visited_item_stack,stairs,shops explore_stop += altars,portals,branches,runed_doors #sacrifice # Annoyances -- Don't stop autotravel for these events ignore += A.*toadstool withers and dies ignore += disappears in a puff of smoke ignore += engulfed in a cloud of smoke ignore += engulfed in white fluffiness ignore += grinding sound ignore += in your inventory.*rotted away ignore += safely over a trap ignore += standing in the rain ignore += toadstools? grow ignore += You feel.*sick ignore += You walk carefully through the # Jiyva Messages ignore += Jiyva appreciates your sacrifice ignore += Jiyva gurgles merrily ignore += Jiyva says: Divide and consume ignore += You hear.*splatter # Qazlal Messages ignore += The plant is engulfed ignore += You destroy the (bush|fungus|plant) ignore += You displace your #몬스터가 위험한 몬스터로 변신 시 more를 강제로 띄워 주는 명단 force_more_message += changes into.*((giant|floating|shining) eye|eye of draining) force_more_message += changes into.*(moth of wrath|ghost moth|torpor snail) force_more_message += changes into.*(guardian serpent|draconian shifter|convoker) force_more_message += changes into.*(flayed ghost|royal mummy|mummy priest|fiend|tzitzimitl) force_more_message += changes into.*(tormentor|curse toe|curse skull) force_more_message += changes into.*(hellion|hell sentinel|deep elf sorcerer) force_more_message += changes into.*(deep elf high priest|scorcher) force_more_message += changes into.*(ancient lich|orb of fire|executioner|juggernaut|shrike) force_more_message += changes into.*(wretched star|lurking horror) force_more_message += changes into.*(neqoxec|cacodemon|doom hound) force_more_message += changes into.*(radroach|entropy weaver|meliai) force_more_message += changes into.*(salamander tyrant|ironbound frostheart) force_more_message += changes into.*(walking crystal tome|walking divine tome|walking earthen tome|walking frostbound tome) # Notify! Force More force_more_message += LOW HITPOINT WARNING force_more_message += The mighty Pandemonium lord .* resides here force_more_message += Your transformation is almost over force_more_message += A sentinel's mark forms upon you force_more_message += god:(sends|finds|silent|anger) force_more_message += watched by something force_more_message += flickers and vanishes! force_more_message += You feel yourself slow down force_more_message += hell_effect: force_more_message += You feel less protected from missiles force_more_message += Ru believes you are ready to make a new sacrifice. # Notify! Fucking Monsters force_more_message += ((giant|floating|shining) eye|eye of draining).*into view force_more_message += (moth of wrath|ghost moth|torpor snail).*into view force_more_message += (guardian serpent|draconian shifter|convoker).*into view force_more_message += (flayed ghost|greater mummy|mummy priest|fiend|tzitzimitl).*into view force_more_message += (tormentor|curse toe|curse skull).*into view force_more_message += (hellion|hell sentinel|deep elf sorcerer).*into view force_more_message += (deep elf high priest|zealout|scorcher).*into view force_more_message += (ancient lich|orb of fire|executioner|juggernaut|shrike).*into view #석화를 경고 flash_screen_message += You are now petrifying force_more_message += You are now petrifying #나무 변신의 해제 임박을 경고 flash_screen_message += almost over force_more_message += almost over #나무 변신의 해제를 경고 flash_screen_message += less wooden force_more_message += less wooden #메뉴얼의 습득을 알림 force_more_message += pick up a manual #메뉴얼 효과의 종료를 알림 force_more_message += finished your manual flash_screen_message += finished your manual ## 마우스 사용 기능을 활성화 및 유지 ## tile_web_mouse_control = true #움짤 이미지를 실시간으로 움직임 tile_realtime_anim = true #악마 계열 몬스터에게 별 표시 tile_show_demon_tier = True ## 기본 more 설정을 비활성화 ## show_more = false ## 징 방패 효과음을 뮤트 ## msc += mute:PANG! msc += mute:GONNNNG! msc += mute:SHROANNG! msc += mute:BOUMMMMG! msc += mute:BONNNG! msc += mute:PTOANNNG! #몹 외침 소리 색깔 바꾸기 message_colour ^= lightmagenta:you.*hear.*(shout|bark|howl|roar|shriek|bellow|bleat|trumpet|screech|buzz|moan|gurgl|croak|growl|hiss|skitter|squeal|low|rustle|Zot) #투명 효과의 종료 임박을 알림 force_more_message += flicker for a moment flash_screen_message += flicker for a moment #투명 효과의 종료를 알림 force_more_message += flicker back into view flash_screen_message += flicker back into view #마이트 효과의 종료를 알림 force_more_message += feel a little less mighty now flash_screen_message += feel a little less mighty now #위험한 변이를 알림 force_more_message += You.*(uncertain|pissed off|vision blurs) flash_screen_message += You.*(uncertain|pissed off|vision blurs) #중요한 통로의 발견을 알림 force_more_message += Found.*(Temple|Pandemonium|Abyss|bazaar) flash_screen_message += Found.*(Temple|Pandemonium|Abyss|bazaar)