if Player: Asurico Game: DCSS 0.34 Server: crawl.nemelex.cards Filename: 2026-03-22.07:30:58.ttyrec Time: (1774164658) Sun Mar 22 07:30:58 2026 i [?1051l[?1052l[?1060l[?1061hi6V)0[?7h[?25l[?1ciiN i Welcome, Asurico. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - ArmatauriB r - Barachiid ~A - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single i skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species i !# - Recommended characteri 8 ! - Random character % - List aptitudesi gSpace - Pick background first ? - Help Tab - Gnoll Ice Elementalistiii\Welcome, Asurico the Gnoll. Please select your background. WarriorAdventurerMage ia - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterir - Conjurer c - Monkk - Wanderers - Summoner d - Hunteri+l - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - WarperiOv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterix - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist i@Ice Elementalists begin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement. + - Recommended background * - Random background # - Recommended character ! - Random character iz% - List aptitudesSpace - Change species ? - Help Tab - Gnoll Ice Elementalisti9 i i4 wAsurico the ChillerGnollHealth: 13/13 ========================Magic: 6/6========================AC: 2is #Str: 7EV: 12Int: 14SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedi @Cast: FreezeiO ##..###..$##..#### #.. ##...#.###...##....@....#iy #...###.#...## ..# ####..#i S#...###..i *##i i Welcome, Asurico the Gnoll Ice Elementalist.A smirking vizier told you that the Orb of Zot is just within this dungeon.i i; Press ? for a list of commands and other information.  Found 12 gold pieces.iu i [ _Found a staircase leading out of the dungeon.ii_i,ii{: _iiyiiiiRiiuiiikii>iii%i%iQ##  #.  ##.### i #...@# 5.0 (5.....#..# i### #..# ##...#.###...#i#....<....##...###.#...### ..#####iBq#..##...igii* _You now have 12 gold pieces.iM_iiBiiiioiiii## ###.# #...i' ##.### #@...#8.0 (3 #......#..#imR ########..# # #...#.###...# #....<....# #...#i##.#...# ## ..##### i a#..#  #...ii(iDi i i i͟ iС ,il ,i̥ Bi .i ## ###.# #.@.# 10.0 (2.0)i8 \ ##.###  #....# #......#..#########..# i+ .##....<....##...###.#...### ..#####i3 i i i### ###.# #..@# ##.### #....# i*#......#..######## i/"i#+1.0 (1i$i'&iiQii_,ii,ia ,i iB i ,ik iiiuXiP####iv.... #####.###.#iQ#..#...#.##.####.##.#....##...@..#..#i$7.0 (6i########..# # #...#.###...# #....<....#ij #...###.#...# ## ..##### i#..# #... ###.ii"i%i$ii<i'itXiiiiܿiiiiii iHiil ### ...iR ## .. ### .##.###.##.#..#...# #..#.##.###iV #@##.#....#21.0 (4 #......#..# i########..# # #...#.###...# #....<....#i #...###.#...### ..##### #..# iV,#...i,iii#i#i1$i%i/&i7(Xii(i(i)iK*i*i*i-f ### i6.  ... #### .. ### #.@##.###.# i{.`4.0 (3##.#..#...# i.#..#.##.### #.##.#....##......#i#/..#########..# # #...#.###...##....<....#iL/+#...###.#...#i70iC3i4ii|i iYii.BiiDiiii[iiiiIiii#iyiii`ii]ii?,iiii}iiGimii]iiiOiis##############................ i####..@#### 34.0 (10.0)ib#..##.###.# ##.#..#...# #..#.##.####.##.#....#ij#......#..#i########..# ##...#.###i%...#i7#....<.i %...#iii iiiliiVi BiD"i"iR#ic(##############.##.........@.......6.0 (2.0)i(U####...#########i(O#..##.###.# ##.#..#...##..#.##.####.##.#....##......#..i)#########..# ##...#.###iP*i-im/iiiiii{XiيiiiXio,iMiiifiiBiiii֛i,iitJ _Found a stone staircase leading down.iidi1iiHiiviF' in#########.## #@................i$45.0 (9iԭ ........####...######### #.####>.#..##.###.# i#..##.#..#...# #..#..#.##.###i/j #..#.##.#....#i #..#......#..# #..########..# #iѮ  #...#.###...# ii/iit iƱ iV i i i Bi iָ i i  iź O_Found a scroll labelled FUJEXZ XUAL.i ".. ###############.#....####................?........####...#######.####@.#..##.###.# 7.0 (2 #..##.#..#...#  #..#..#.##.### #..#.##.#....# #..#......#..#iM  #..########..# #..# #...#.###... #..# #....<....##...###.#...#i i\ i c _There is a stone staircase leading down here.ši šia ši8 ši f _šis ši* šiV ši ši 9 _Found 8 gold pieces.ši" ši{ šiE ši ši ši& ši šiI ši ,ši ši m  #........#  ši #........#  #........#  ši J#........#  ši- )#..$.....#  #........# ############  #.####...........  #....?.@......####...###52.0 (5 šiR  #######.####>.#..##.###.  šir # #..##.#..#...  # #..#..#.##.## ši T # #..#.##.#....  ši q# #..#......#..   ši i... #..########..   ši_ B... #..# #...#.#    #..# #....<. ši ši ši" ÚiaÚiߪÚigÚipÚiұÚi\,ÚiÚiÚiuÚiÚiŽÚiOÚi@ÚiO   #Úi&..#  #..#  #..#  #Úi@)..#Úi@  #..$.....#  #..#   #Úi,..####Úi  #....@........####...5.0 (3Úi7w  #######.####>.#..##.##  #.# #..##.#..#  #.# #..#..#.##. Úi #.# #..#.##.#  #.# #..#......# Úi ... #..##  ... #..# #.. Úirj #..# #...Úi2ÚiZÚia _c - a scroll labelled FUJEXZ XUALĚi"Ěi#Ěi#Ěi8%Ěi|&Ěi *BĚi*ĚiN+Ěih,Ěi-Ěi>/Ěi/Ěi0Ěi1Ěi2Ěi2Ěi6     ##########Ěi57  #..#  #........#  #Ěi7..#   #..# Ěi8D  #..@.....# 9.0 (4  #........# ###### #........####...... #.............####. Ěij8#######.####>.#..##  #.# #..##.#.. Ěi8 #.# #..#..#.  #.# #..#.## #.# #..#.Ěi 9Ěi9Ěi`=Ěi?= _You now have 20 gold pieces (gained 8).ŚizŚiŚiŚiŚiŚi,Śi7ŚiŚiŚiŚimŚiŚi,ŚiŚiŚiŚiŚi7ŚiŚi!ŚiŚihŚiŚicŚiŚi/ŚiŚiŚiŚiŚiHŚiŚiu,ŚiŚiŚiKŚiŚiŚiiŚiUŚi' ##########  #........#  #........#  #........#  #........# Śi #........#  #........# ###############.##  #........####Śi5...........  #............@####...#########69.0 (10.0) ŚiK #######.####>.#..##.###.#  #.# #..##.#..#...#  Śi)#.# #..#..#.##.### Śip#.# #..#.##.#....# #.# #..#......#..# ... #..########..#  Śi... #..# #...#.###...# Śi#..# #....<....#ŚiŚiŚi1ƚiƚiNƚi#ƚiFƚiHB ƚiB ƚiC ƚiE ƚiqG ƚiI Bƚi~K ƚiK ƚiL ƚiM ƚi[O ƚiO ƚiSP ƚiQ ƚi+S ƚi[S ƚiT ƚi]U ƚiV ƚi W ƚiW ƚiY ƚipZ ƚiZ ƚi[ ƚi\ ƚiL^ ƚi^ ƚiW` ƚi"e ........####......................####...#########ƚie ######.####>.#..##.###.# #.# #..##.#..#...# ƚie #.# #..#..#.##.### ƚi"f )#.# #..#.##.#....# #.# #..#......#..#  ƚilf t... #..########..# # ... #.@# #...#.###...76.0 (7.0)ƚiEi i #..# #....<....# .....#...###.#...# ..###..## .#####... .... #..#.. #..#. #...# ..### ###. ∆ .## . ##ƚipl ƚi.#..##.###.#  Țij#.# #..##.#..#...#  #.# #..#..#.##.### #.# #..#.##.#....#Ți-k.#.# #..#......#..#.... #..########..#..... #..# #...#.###...Țivk\......#..## #....<....#  #.....@..#...###.#...# 8.0 (2Țik#...###..## ..#####.... .....# #..# ... #..#....#...Țik .# ..#####.###. ∆ .## Ți-li . ## Ți;mȚiqȚirɚi0ɚi1ɚi2ɚi6ɚis9k  You encounter a ball python.ɚi[? #.####>.#..##.###.# #.#..#..##.#..#...#ɚi?O #.#.S#..#..#.##.###. #.#..#..#.##.#....#.#.#..#..#......#..#...#..##..#ɚi@..#..# #...#.###.#..## #....<....#ɚin@ #....@...#...###.#...# #...###..## ..######.... .....# #..#ɚi@... #..#.#...#.# ..#####.###.ɚiZAH# ∆ .## .S   ball python (constriction, asleep)  ##ɚiTG&0ɚiJ29.0 (1 _ɚiMɚisOΚibH #.............####...######ΚiEcJ#######.####>.#..##.###.# #.#..#..##.#..#...# #.#.S#..#..#.##.###Κic #.#..#..#.##.#....##.#..#..#......#..#Κic.#..########..# .#..# #...#.###.ΚiOd%......@#..## #....<.......#........#...###.#...Κid #...###..## ..####Κid$ #..... .....# #..#......# #..#....#...ΚiQez#.#.. ..#####.###.Κie#.##. ∆ .## .# ..##Κi%fΚim, .ΚimISFound an inkwell talisman.Κi|NS)Κi~'80ΚiaΚiƑ Κi'_The ball python hisses angrily.ϚiS####...........................####...#############.####>.#..##.### ##.#..#...ϚiS. #.#..#..#..#.##.##. #.#.S#..#.##.#..#.#......#######..# . #...#.###ϚiS%.......#..## #....<....#........#...###.#...ϚiZTf. #...###..## #### #..... .....# #..#......# #..#....#..ϚiTR##.#.. ..#####.###.##. ∆ .##.# ..##ϚiwVD.SϚiWE.SϚi]Ϛi^41FreezeϚixdϚiUfϚiL  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Кi  #........####.............. Asurico the Chiller #.............####...###### Gnoll Кi+\#######.####>.#..##.###.#  Health: 13/13 ======================== #.#..#..##.#..#...#  Magic: 5/6====================---- . #.#..#..#..#.##.###  AC: 2Str: 7 .. #.#..#..#.##.#....#  EV: 12КixInt: 14 ...#.#..#..#......#..#  SH: 0Dex: 12 .......S#..########..#  XL:  1 Next:  0% Place: Dungeon:1 КiA.......@#..# #...#.###. Noise: ---------  Time: 81.0 (0.0) %.......#..## #....<.... -) Nothing wielded ...#........#...###.#... Cast: Freeze . #...###..## ..#### #..... .....# #..#  ......# #..#....#...  S   ball python (constriction) ##.#.. ..#####.###.  #.##. ∆ .## . КiL* # ..## _The ball python hisses angrily.  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.КiAiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (100% to hit)Кi Y S*Кi7@.КiX tS@Aim: a ball python (100% to hit)Кi@ #........####.............. Asurico the Chiller #.............####...###### Gnoll #######.####>.#..##.###.#  Health: 13/13 ======================== #.#..#..##.#..#...#  Magic: 5/6====================---- . #.#..#..#..#.##.###  AC: 2Str: 7 .. #.#..#..#.##.#....#  EV: 12Int: 14 ...#.#..#..#......#..#  SH: 0Dex: 12 ........#..########..#  XL:  1 Next:  0% Place: Dungeon:1 .......@#..# #...#.###. Noise: ---------  Time: 81.0 (0.0) %.......#..## #....<.... -) Nothing wielded ...#........#...###.#... Cast: Freeze . #...###..## ..#### #..... .....# #..# Кi ......# #..#....#...  S   ball python (constriction) ##.#.. ..#####.###.  #.##. ∆ .## .  # ..## Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (100% to hit)  You freeze the ball python!Кik ####>  #.#..#  Кi. #.#..#  .. #.#..#  ...#.#..# Кi  ......  ......  %..... #....<КiJ ...#..... . #...###..##  #..... Кi  ......#  ##.#.. Кi #.##. ∆ .##  # ..Кi k1=2.0 (1FreezeКiКih   Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineКiAim: a ball python (100% to hit)  You freeze the ball python! _You kill the ball python!ҚiҚi(ҚiҚiOBҚiҚiҚi)#Қi$Қi$Қi%Қi'Қi'Қi )Қi*Қi+Қi,Қi-Қi=.Қig/Қi2% Қi`2I_You start resting.Magic restored.Қi7&-Қi<,90.0 (8ҚiI>@6====-Қi>+1.0 (9 _ҚiBҚiDӚi*Ӛi<ӚiӚiӚis,Ӛi ,ӚiBӚi4Z  #.......####...#### Ӛi_  #######.####>.#..##.###.   ### #.#..#..##.#..#...#  Ӛi.... #.#..#..#..#.##.###  ӚiB.....#.#..#..#.##.#....#  Ӛiz....#.#..#..#......#..#  ӚiL.......#..########..#  Ӛiq..#..# #...#.##  Ӛi9%....@..#..## #....<.3.0 (2  Ӛi.....#........#...###.#   #...###..## ..##  Ӛil# #...... .....# #..#   ......##.#..#....#...   ##.#... ...#####.###.  Ӛiy #.##.#∆ .## .   #. ... .# ##  Ӛi!Ӛi\ӚiH!ԚiԚiԚiԚi,ԚiBԚiԚi  You encounter a kobold. It is wielding a +0 club.Ԛi  #..####...   #######.####>.#..##.##  ԚiE #######.#..#..##.#..#..   #.....#.#..#..#..#.##.  Ԛi/ #.....#.#..#..#.##.#...   #.....#.#..#..#......#.   #ԚiZk..#..##.   #Ԛif...#..# #...#.  ԚiC #..%..@....#..## #....<  #.....#Ԛi6..#...##  Ԛiv #....K#...###..## ..   #####............# #..  Ԛi∆ ......##.#..#....#..  ԚiJ+ ##.#... ...#####.### K   kobold (asleep)  Ԛi #.##.#: .##  #. .... .# Ԛi+4.0 (1ԚiqJ====5.0 (2ԚiRԚiT2 _Found a There-And-Back Book.֚i4  #######.####>.#..##  #######.#..#..##.#..#.  #.....#.#..#..#..#.##֚i4  #.....#.#..#..#.##.#..  #.....#.#..#..#......#  #..........#..########  #֚i5b.#..# #...# ֚i?5# #..%.#..## #...  #....@#........#...### ֚i"6 #....K#...###..##   #####............# #  ∆ ......##.#..#....# ֚iQ6 ##.#... ...#####.## ֚iy6 #.##.#: .##  ֚i6 #...... . ֚i6 ### ## ֚i>֚i.?96.0 (1FreezeךiךiךiA  ךiCasting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ךiG  #######.####>.#..##.## Asurico the Chiller #######.#..#..##.#..#. Gnoll #.....#.#..#..#..#.##. Health: 13/13 ======================== #.....#.#..#..#.##.#.. Magic: 5/6====================---- #.....#.#..#..#......# AC: 2ךiH ZStr: 7 #..........#..######## EV: 12Int: 14 #..........#..# #...# SH: 0Dex: 12 #..%.......#..## #.... XL:  1 Next: 10% Place: Dungeon:1 #....@#........#...### Noise: ---------  Time: 96.0 (0.0) #....K#...###..## . -) Nothing wielded #####............# #. Cast: Freezeךi|I h ∆ ......##.#..#....#. ##.#... ...#####.## #.##.#: .##  K   kobold (asleep) #...... .#  ### ##  _Found a There-And-Back Book.  ךi"J Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 100% to hit)ؚi_7 ؚi#######.####>.#..##.## Asurico the Chiller  #######.#..#..##.#..#. Gnoll  #.....#.#..#..#..#.##. Health: 13/13 ========================  ؚip#.....#.#..#..#.##.#.. Magic: 5/6====================----  #.....#.#..#..#......# AC: 2Str: 7  #..........#..######## EV: 12ؚi7mInt: 14  #..........#..# #...# SH: 0Dex: 12  #..%.......#..## #.... XL:  1 Next: 10% Place: Dungeon:1  ؚi#....@#........#...### Noise: ---------  Time: 96.0 (0.0)  ؚi#....K#...###..## . -) Nothing wielded  #####............# #. Cast: Freeze  ∆ ......##.#..#....#.  ##.#... ...#####.##  #.##.#: .##K   kobold  #...... .#  ### ##  Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineؚitAim: a kobold, wielding a +0 club (asleep, 100% to hit)  You freeze the kobold.  The kobold shouts!  The kobold is heavily wounded.ؚiJ====7.0 (1ؚiؚi^B  Press: ? - help, Shift-Dir - straight lineؚiAim: a kobold, wielding a +0 club (asleep, 100% to hit)  You freeze the kobold.  The kobold shouts!  The kobold is heavily wounded. ؚiE_The kobold hits you but does no damage.ؚi*N  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ٚi1 #######.####>.#..##.## Asurico the Chiller #######.#..#..##.#..#. Gnoll ٚi#.....#.#..#..#..#.##. Health: 13/13 ======================== #.....#.#..#..#.##.#.. Magic: 4/6================-------- #.....#.#..#..#......# AC: 2Str: 7 #..........#..######## EV: 12Int: 14ٚi% #..........#..# #...# SH: 0Dex: 12 ٚi#..%.......#..## #.... XL:  1 Next: 10% Place: Dungeon:1 #....@#........#...### Noise: ====-----  Time: 97.0 (0.0) ٚiE#....K#...###..## . -) Nothing wielded #####............# #. Cast: Freeze ∆ ......##.#..#....#. ٚi* ##.#... ...#####.## #.##.#: .##  K   koboldٚin < #...... .#  ### ## ٚi O _The kobold hits you but does no damage.  ٚi Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ٚi@ 7Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (heavily wounded, 100% to hit)ٚi #######.####>.#..##.## Asurico the Chiller #######.#..#..##.#..#. Gnollٚi# #.....#.#..#..#..#.##. Health: 13/13 ======================== #.....#.#..#..#.##.#.. Magic: 4/6ٚi================-------- #.....#.#..#..#......# AC: 2Str: 7ٚi: ٚid%#..........#..######## EV: 12Int: 14 #..........#..# #...# SH: 0Dex: 12ٚi ٚiΘ#..%.......#..## #.... XL:  1 Next: 10% Place: Dungeon:1 ٚi'#....@#........#...### Noise: ====-----  Time: 97.0 (0.0) #....)#...###..## . -) Nothing wielded ٚi#####............# #. Cast: Freeze ∆ ......##.#..#....#. ##.#... ...#####.##ٚi #.##.#: .##  K   koboldٚi #...... .# ٚi? ### ## Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ٚiTAiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (heavily wounded, 100% to hit)  You freeze the kobold!ٚiqM >ٚi #######.#..# #.....#.#..# #.....#.#..#ٚi #.....#.#..# #..........#ٚigk #..........#..#  #..%.......#..##  #... #...ٚiۢ  #####..  ∆ .....ٚi  ##.#...  #.##.#: ٚih #......  ### ##ٚih2=---8.0 (1ٚi'0Freezeٚi!ٚimSonfirm with . or Enter, or press ? or * to list all spells.ٚi9Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (heavily wounded, 100% to hit)  ٚi(^You freeze the kobold! _You kill the kobold!ۚiOzۚizۚi3}ۚiBۚi,ۚi_ۚiۚi"ۚic,ۚiۚiWۚiۚiۚiۚiۚiۚiۚipۚi՛ۚiۚiۚifP5====ۚi.ۚiۚi ۚiۚiۚi8ۚiRۚirۚiޭۚiۚi۱ۚi><====ۚiBۚiۚi?ۚiۚiۚiۚi&ۚivۚiۚiۚiW,ۚiWۚiۚiۚi1ۚin _You start resting.Magic restored.ۚivI----ۚit1115.0 (17.0)ۚi@6====-ۚi ,6.0 (18 _ۚiPۚiۚiۚidۚi{ۚiۚivۚi,ۚiۚi ۚinۚiaۚi4"  #.............####..  #######.####>.#..#  #######.#..#..##.#.  #.....#.#..#..#..#.#  #.....#.#..#..#.##ۚi  #.....#.#..#..#.....  #..#..#####  #...#..# #  #..@.......#..## #..8.0 (2.0)  #.....#........#...#ۚi[v  #....)#...###..##   #####............# ∆ ......##.#..#....  ##.#.......#####.  #.##.#: .##  #...... .# ### ##ۚiHۚiLۚiW _You see here an inkwell talisman.ݚiP ݚiI +9.0 (1ݚi2 ݚi - _b - an inkwell talismanޚi,ޚiޚi`ޚib"ޚi$ޚi5'R====ޚi)ޚi+ޚi8,ޚi .ޚiD0ޚi2,ޚi4ޚi7ޚiZ9ޚiE:ޚi=;ޚi=ޚi?ޚiI@ޚiAޚiHޚiH" #######.####>.#..##.###.#   #######.#..#..##.#..#...#  ޚiL #.....#.#..#..#..#.##.###   #.....#.#..#..#.##.#...   #.....#.#..#..#......#.   #.......########..#   #..........#..# #...#.   #..........#..## #....< #.....#.@......#...###.#24.0 (5 #....)#...###..## ..#   #####............# #..#   ∆ ......##.#..#....#...   ###.#.......#####.###. #.##.#: .## . #.ޚi*M ..... .# ##   ########ޚiQޚipTߚiߚiߚiۣߚiWߚiߚi,ߚifߚiߚiߚieߚiߚiߚiߚiߚiػߚiQߚiߚiߚiߚiߚi3ߚiqߚi[  You pick up a There-And-Back Book and begin reading...ߚiIߚilߚig #..........#..########..#  ߚiA#..........#..# #...#.###. #..........#..## #....<....ߚi ߚiB#.....#........#...###.#... #....)#...###..### ..### ߚi#####............# #..#  ߚi∆ .##.#..#....#...  ߚi3###.#.......#####.###.  #.##.#@#.## . 30.0 (6 ߚi#........# ##  ########## ߚi0 ߚiߚi7ߚip  ߚi]You add the spells Teleport Other, Gell's Gavotte and Dispersal to your _library.⚿iU ⚿i{V ⚿ijW ⚿i[ ⚿i] ⚿i_ ,⚿ia ⚿ic ⚿id ⚿ire ⚿ig ⚿i ,㚿i 㚿i)   #.....#.#..#..#.#  #.....#.#..#..#..㚿iv   #..........#..  #..........#..#  㚿i  #..........#..##   #.....#........#.  #....)#...###..## 㚿i J ##########.... 㚿iC 9 #.....##.#41.0 (6  ##.#######.#.......# 㚿i  #.##.#.#.##  #........# 㚿i 6 ##########㚿iG =㚿iI 㚿i T _You now have 36 gold pieces (gained 16).䚿i䚿ib䚿i䚿i 䚿i䚿i,䚿i-䚿iz  You encounter a rat.  #.....#.#..#.  #.....#.#..#..#  #..#..  #..#..#  #..#..#  #.....#.  #....)#...###..  ##  #..@..........##.#.  ##.#######.#.......  #. #.##.#.#.##  #. #..#  #. ##  #.r   rat (asleep)  .r  ## 䚿iX+2.0 (1䚿i23.0 (2 _䚿i䚿i嚿i_U  #.....#.#..#..嚿i  #..........#..  #.#..  #.#..嚿i+B  #.....#....... 嚿irN #....)#...###  ##########.......  #.............##.#  ##@#######.#.....嚿iw  #.# #.##.#.#  #.# #........  #.# ##########嚿iaB  #.#  .r.  ###  嚿in嚿i+4.0 (1嚿i/嚿i7暿iR...#.....)#...#############........#.............##.###.#######.#...... #@# #.##.#.#.#......########.r.###暿i$W5r.暿i [Kr暿i[0===5暿i_暿iIb- _The rat squeaks loudly.暿i| ?#.....)#...#############........#.............##.##.#######.#...... #.# #.##.#.#.#......########r ...### r.暿i T---6Freeze暿iՅ 暿i 皿i ;  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.皿id  #..........#.. Asurico the Chiller #..........#.. Gnoll皿id  #.....#....... Health: 13/13 ======================== 皿i9e B#....)#...###. Magic: 5/6====================---- ##########......... AC: 2Str: 7 皿ie #.............##.#. EV: 12Int: 14 皿ie ##.#######.#....... SH: 0Dex: 12 皿if #.# #.##.#.#.# XL:  1 Next: 20% Place: Dungeon:1 #@# #........# Noise: ---------  Time: 146.0 (0.0)皿if  #r# ########## -) Nothing wielded #.# Cast: Freeze ... ###  r   rat 皿i!g _The rat squeaks loudly.  Casting: Freeze (safe; 1% risk of failure)  皿iqg 2Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (100% to hit)皿iT #..........#.. Asurico the Chiller 皿i1Ud#..........#.. Gnoll 皿icU#.....#....... Health: 13/13 ======================== 皿iUF#....)#...###. Magic: 5/6====================----  ##########......... AC: 2皿iXStr: 7  #.............##.#. EV: 12Int: 14  ##.#######.#....... SH: 0Dex: 12  #.# #.##.#.#.# XL:  1 Next: 20% Place: Dungeon:1  #@# #........# Noise: ---------  Time: 146.0 (0.0)  #r# ########## -) Nothing wielded  #.#Cast: Freeze  ...  ### r   rat _The rat squeaks loudly.  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-D皿i*Yir - straight lineAim: a rat (100% to hit)Contam: 10% =7.0 (1皿i]皿i*`  Casting: Freeze (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.皿i`SAiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (100% to hit) _You miscast Freeze. Nothing appears to happen. The rat misses you.蚿iyS   蚿iS Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.蚿iA  #..........#.. Asurico the Chiller 蚿iA [#..........#.. Gnoll #.....#....... Health: 13/13 ======================== #....)#...###. Magic: 4/6蚿iA ================-------- ##########......... AC: 2Str: 7 #.............##.#. EV: 12Int: 14 Contam: 10%  蚿iPB ##.#######.#....... SH: 0Dex: 12 #.# #.##.#.#.# XL:  1 Next: 20% Place: Dungeon:1蚿iB  #@# #........# Noise: =--------  Time: 147.0 (0.0) 蚿iB #r# ########## -) Nothing wielded #.# Cast: Freeze ... 蚿iBC ###  r   rat蚿iC  _You miscast Freeze. Nothing appears to happen. The rat misses you.Casting: Freeze (safe; 1% risk of failure)  蚿iD 2Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (100% to hit)蚿ieQ #..........#.. Asurico the Chiller #..........#.. Gnoll #.....#....... Health: 13/13 ======================== #....)#...###. Magic: 4/6================-------- 蚿if##########......... AC: 2Str: 7 #.............##.#. EV: 12Int: 14 Contam: 10%  ##.#######.#....... SH: 0Dex: 12 #.# #.##.#.#.# XL:  1 Next: 20% Place: Dungeon:1 蚿if#@# #........# Noise: =--------  Time: 147.0 (0.0) #†# ########## -) Nothing wielded #.# Cast: Freeze ... 蚿i(gt###  r   ratCasting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.蚿igAiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (100% to hit)  You freeze the rat.蚿ij    #....) #### #... ##.# #.# 蚿ik4 #@#  #†#  #.# ... ###蚿i|nc38.0 (1Freeze蚿iMr蚿ir{MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a rat (100% to hit)  You freeze the rat. _You kill the rat!隿i~; 隿i; 隿i< 隿i? 隿iA B隿iD _  You see here a rat corpse.隿ilE 隿i:F  _隿iF 隿iG 隿iH 隿i\I 隿iJ 隿i5O 2)#...###隿igO ###########隿iO .#.............##.###.#######.#......隿iO z #.# #.##.#.#.#隿i

횿i횿i8횿i횿iZ횿i ##########............# #.............##.#..#횿i> ##.#######.#.####횿i;u #.# #.##.#.#.## 횿i #.# #........#  #†# ########## 횿i8 ##.####횿i   #......#  ######@# 횿ifc71.0 (5 #.# 횿i #.# #.# ###횿i횿i 횿i 횿ik횿ii!i!3i8#ib&i&i'i(ir(i(i%, #.# #.##.#.#.##  #.# #........#  #†# ########## ##.##### i,G#......# ######.#  #. # 4.0 (3### i,i%-i!/ic0iiiWiii,iݫiipi(iiҰiHi$iiiiŵiXii~iiVii(iiiqii&ii%  i:You see here a rat corpse.ii _iMiiiDii:iyiii*i0ijiiiiiiiVii*iiiGiiiXiiiPiiii}iii.ii #.....#.#..#..#......# #..........#..######## #..........#..# #...#iI #..........#..## #.... #........#...### #....)#...###..### . ##########............# #.i~4 #.............##.#..#....#. ##.#######@#.......#####.##93.0 (19.0) #.# #.##.#.#.## #.# #........#if #†# ########## ##.##### #......# ######.# #.# #.#i5iiibibi>cifigik,ilim,i7oiFpiqiIriritivifwixip{ib}i}i#iiLiɂi i1 #######.####>.#..##.###.#  #######.#..#..##.#..#...#  iZ#.....#.#..#..#..#.##.###  #.....#.#..#..#.##.#....#  iЌ#.....#.#..#..#...#  #..........#..########..#  #..........#..# #...#.###. i{#..........#..## #....<....# #.....#....@...#...###.#...9.0 (6.0) i#....)#...###..### ..##### ##########............# #..# #.............##.#..#....#... in/##.#######.#.......#####.###.  #.# #.##.#.#.##.  #.# #........### i #†# ########## ##.#####iiiiiRii,iiCi$ihiiiii`Xi,i,iBi$  Things that are here:i  #######.#..#..##.#..#.   #.....#.#..#..#..#.##. i  #.....#.#..#..#.##.#..   #.....#.#..#..#......#   #..........#..######## i  #..........#..# #...#   #..........#..## #..   #.....#........#...## i  #....@#...###..### .205 ie  ##########............# #.   #.............##.#..#....#.   ##.#######.#.......#####.##   #.# #.##.#.#.## i  #.# #........# i!  #†# ##########   ##.##### iX  ......#iiip _a +0 club; a kobold corpseiviBw+6.0 (1il{i}# _c - a +0 clubi in }Gear: 3/52 gear slots (Left/Right to switch category) iƲ Hand Weapons (go to first with ))c - a +0 club i `Armour (go to first with [) i/ . a - a +0 robe (worn) i^ iTalismans (go to first with %)i -b - an inkwell talismani 1c - a +0 club. A heavy piece of wood. While clubs are rather primitive weapons, bashing someone's skull in with one remains a very popular and effective means of dispute resolution. Base accuracy: +3 Base damage: 5 Base attack delay: 1.3 i This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 0.0At current training (3%) you reach 14.0 in about 19.9 XLs.Current attack delay: 1.3. Damage rating: 4 (Base 5 x 92% (Str) x 100% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off a kobold on level 1 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} iMenu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, or (i)nscribe.i i;Gear: 3/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  c - a +0 club Armour (go to first with [)  a - a +0 robe (worn) iTalismans (go to first with %)  b - an inkwell talisman ib - an inkwell talisman. A small bottle filled with mystical ink. Transforms the wearer into a walking icpscroll whose body is tattooed with the knowledge of a hundred mages. Being an omnibus of magical techniques gives them increased skill with all spell schools,which improves with Shapeshifting skill, but the form's ability to channel such magic is limited, and it cannot cast spells above level 4. Its attacks are also very weak, but have a chance of restoring 1 MP when they hit. ____________________________________________________________Skill MP Spell Skill Boost ---------------------------------------- Min 0+4+0.5 Max 7+9+4.0 ivCur 0.0 +4 +0.5 Class: Nonliving Size: TinyrF: x.. rPois: ∞Melee damage: -50% Melds: All Weapons and Armour (p)ut on, (d)rop, (=)adjust, or (i)nscribe. i8 z Gear: 3/52 gear slots (Left/Right to switch category)  i Hand Weapons (go to first with ))  c - a +0 club Armour (go to first with [)  a - a +0 robe (worn) Talismans (go to first with %)  b - an inkwell talisman iiiiL #######.#..#..##.#..#. Asurico the Chiller i #.....#.#..#..#..#.##. Gnoll  i#.....#.#..#..#.##.#.. Health: 13/13 ========================  i]#.....#.#..#..#......# Magic: 6/6========================  il#..........#..######## AC: 2Str: 7  #..........#..# #...# EV: 12ig7Int: 14  #..........#..## #.... SH: 0Dex: 12  #.....#........#...### XL:  1 Next: 30% Place: Dungeon:1  i7[#....@#...###..### . Noise: ---------  Time: 206.0 (0.0)   ##########............# #. -) Nothing wielded   #.............##.#..#....#. Cast: Freeze   ##.#######.#.......#####.##   #.# #.##.#.#.## i  #.# #........#   #†# ##########   ##.#####   #......# _You start resting. i_Magic restored. _You see here a rat corpse.  Things that are here: imo_a +0 club; a kobold corpse _c - a +0 clubiii i"iN`Gear: 3/52 gear slots (Left/Right to switch category) isaHand Weapons (go to first with ))c - a +0 club Armour (go to first with [)  a - a +0 robe (worn) Talismans (go to first with %)b - an inkwell talismani c - a +0 club. A heavy piece of wood. While clubs are rather primitive weapons, bashing someone's skull in with one remains a very popular and effective means of dispute resolution. i+ Base accuracy: +3 Base damage: 5 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 0.0At current training (3%) you reach 14.0 in about 19.9 XLs.Current attack delay: 1.3. Damage rating: 4 (Base 5 x 92% (Str) x 100% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off a kobold on level 1 of the Dungeon. i~ Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, or (i)nscribe.iY iW i 4 #######.#..#..##.#..#. Asurico the Chiller  #.....#.#..#..#..#.##. Gnoll  #.....#.#..#..#.##.#.. Health: 13/13 ========================  #.....#.#..#..#......# Magic: 6/6========================  #..........#..######## AC: 2Str: 7  #..........#..# #...# EV: 12i Int: 14  #..........#..## #.... SH: 0Dex: 12 i  iE #.....#........#...### XL:  1 Next: 30% Place: Dungeon:1  i #....@#...###..### . Noise: ---------  Time: 206.0 (0.0) i   ##########............# #. c) +0 club ih   #.............##.#..#....#. Cast: Freeze i  ##.#######.#.......#####.## i  #.# #.##.#.#.## iY  #.# #........# i   #†# ##########   ##.#####   #......# i e_You start resting. _Magic restored. ih ]_You see here a rat corpse.  Things that are here: i o_a +0 club; a kobold corpse _c - a +0 clubi io i $5 (0.5i i , _c - a +0 club (weapon)i43 i3 i4 i7 i9 i< ,i= i> i> iB@ iA iC iD i(E iK  #.............####...### #######.####>.#..##.#iL Y #######.#..#..##.#..#. #.....#.#..#..#..#.##.#i8L  #.....#.#..#..#.##.#....ihL  #.....#.#..#..#......#.. #..iL ..#..######## #..........#..# #...#.iL  #......@...#..## #....<9.5 (3.0i=M L #.....#........#...###.# #....†#...###..### ..#iqM  ##########............# #..iM  #.............##.#..#....#...iM  ##.#######.#.......#####.###. #.# #.##.#.#.## iN S. #.# i7N #........## #†# ihN 2##########iO iT iU iiSiiiXi,iiiniiiXi #........# #........# #........# ###############i\  #........####.............. #.............####...###### #######.####>.#..##.###.#  #######.#..#..##.#..#...#  i ##.....#.#..#..#..#.##.###  #.....#.#.@#..#.##.#....# 13.5 (4 #.....#.#..#..#......#..#  #..........#..########..#  i-!3#..........#..# #...#.###. #..........#..## #....<. #.....#........#...###.#.. #....†#...###..### ..####  ##########............# #..i!f#  #.............##.#..#....#...i "i(iG,i,i_/i0iB 3iBC iF iH iJ BiTL ,iL iN iQ BiR iT ifT iAU iV iBX iX iuY iZ i4\ i\ i]] i^ i'a ,ia in #.....####...################.####>.#..##.###.########.#..#..##.#..#...# #.....#.#..#..#..#.##.### #.....#.#..#..#.##.#....# #.....#.#..#..#......#..# #..........#..########..# ##..........#..# #...#.###...##..........#.@## #....<20.5 (7#.....#........#...###.#.#....†#...###..### ..#### ########...........# ............##.#..#....#... .#######.#.......#####.###. .# #.##.#.#.## . .# #........# in # †# ##########i0o ip i{ .....#.#..#..#.##.#....# .....#.#..#..#......#..# ..........#..########..# # ..........#..# #.#...# ..........#..## #....<....# .....#........#...###.#...# ....†#...###..### #..##### ###.......##.#..# ........##.#..#.@..#... 5.5 (5 ####.#.......#####.###. ##.#.#.## # .  #........# ##  ########## i [40m## .#iIi7iSiBii`iiiƽiYii#.#..#..#......#..# ...#..########..# #i#..#..#...#.###...# #..##.#....<....# ir#..#...###.#...# i†#...###..###..#..##### i#v##............##.#..# ......##.#..#....#... ##.#.......#####@###. 8.5 (3 iy #.##.#.#.## #.# .  #........# ..# ##  ########## #### iD ∆ iii5iii[iii;iiiْi,i,ijiʖiiiՙi;ii......#..#..#...#.###...#.#..##.#....<....# iu#........#...###.#...# †#...###..###..#..##### i͠###............##.#..# .....##.#..#....#... #.#.......#####.###. i%_ #.##.#.#.##...#.# .  #. #.@.# ##31  i ########## ##### ####i֡Y∆ ###iȢi{i>i$3iiiiniw #.#######..# #  #iW...#..#..#...#.###...#  #...#..##.#....<....#  #.....#........#...###.#...#  #....†#...###..###..#..##### ######............##.#..# ..........##.#..#....#... ij######.#.......#####.###. #.##.#.#.##@..#.# .4 #........##.#...# ##i #################### ...# ##.#  #.#∆  #.# i|B #.#ii>iii{ZIis_ieBiGj,i7kirliApirisiuixizi{i|iiǂiii׈i\iiiOi.iiJiNiRBiHi$iiqi;iiiiiiYiܺiiii?i'iiiriii]iiQO##.#..#..##.#..#...# i.#.#..#..#..#.##.### .#.#..#..#.##.#....# i `.#.#..#..#..# iw......#..########..# ## ......#..#..#...#.###.il#..##.#....<....# i$.#........#...###.#...# †#...###..###..#@.##### 48.5 (1i4.0) ......i##.#..# ....##.#..#....#.... iq.#.......#####.###.####.#.#.##...#.# .# ........##.#...# ## iL################ iOiliqi9 i i i i Xi XiC i i1 i i iP i8 id /.....####...######### i j###>.#..##.###.# .#..##.#..#...# .#..#..#.##.### #..#.##.#....# #..#......#..# ## iL #..########..# .### .#..#..#...#.###...# ..#..##.#....<..@.# 52.5 (4.0)i #...###.#.###..###..#..##### .##.#..# i ##.#..#....#....#####.###.##.#.##...#.# . ....##.#...# ## if *############i7 i i i i i i  i6 i8 iA iE iq# i# i$ i' i!) i+B iS- i- iC. i/ i0 i>1 i1 i7 ###############.## ................. ∆..####...#########  i7##>.#..##.###.#.#..##.#..#...#. iL8L#..#..#.##.###. #..#.##.#....#. #..#......#..#.## #..########..#.@### i8{5.5 (3#..#..#...#.###...# i9,..##.#....<....#.##...###.#...#..##..###..#..##### ## ii9h..##.#..#.#....#.... i9####.###. .#.##...#.# iK:B .# i: ik> i@@"i "i)  Spells (Memorise)TypeFailure Level  a - Frozen RampartsIce"i T3% 3  b - Ozocubu's ArmourIce3% 3  c - Summon Ice BeastIce/Summoning 12% 3  d - Teleport OtherTranslocation 45% 3 "i e - DispersalTranslocation 100% 6  f - Gell's GavotteTranslocation 100% 6 "i_ 8 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit[iy [i' [i  ###############.##Asurico the Chiller ###................. ∆Gnoll ....####...#########Health: 13/13 ======================== ##>.#..##.###.#.Magic: 6/6======================== .#..##.#..#...#.AC: 2Str: 7 .#..#..#.##.###.EV: 12Int: 14 .#..#.##.#....#.SH: 0Dex: 12 .#..#......#..#.##[iq XL:  1 Next: 30% Place: Dungeon:1 .#..########..#.@###Noise: ---------  Time: 255.5 (0.0) .#..#..#...#.###...#[i c) +0 club .#..##.#....<....#.#Cast: Freeze .....#...###.#...#..# ###..###..#..##### ## .......##.#..# #.#..#....#.... ....#####.###.## .#.##...#.# .# _Magic restored. _You see here a rat corpse.  Things that are here: _a +0 club; a kobold corpse [i A_c - a +0 club _c - a +0 club (weapon)[i! P  Okay, then.[i" [i% [i( . _\i \iu \im \i? ]i]i]i]i]i]i: _]i]i1]i]i8]i]i]i#]i]i]iV]i]i]i## ###############.## ]i@####................. ∆ .....####...######### ###>.#..##.###.#..]io.#..##.#..#...#..#..#..#.##.###@####9.5 (4.#..#.##.#....#....#.#..#......#..#.##....#]iN#..########..#..###..# ..#..#..#...#.###...# .##..##.#...]i_.<....#.# ]i ......#...###.#...#..# .###..###..#..##### ## ........##.#.]i ]i]i^is  ###############.## ................. ∆..####...######### ##>.#..##.###.#.@.# 62.5 (3#..##.#..#...#.##..#..#.##.###.##### #..#.##.#....#....##..#......#..#.##....##..########..#..###..# .#..#..#...#.###...# .#..##.#....<....#.##...###.#...#..#^i<###############.## ##................. ∆ ...####...########## #>.#..##.###.#...#.#..##.#..#...#.#@..# #..#..#.##.###.##### #..#.##.#....#....# #..#......#..#.##....# #..########..#..###..# #..#..#...#.###...# .# #..##.#....<....#.#...#...###.#...#. ##..###..#..##### ##^i^i!A3.5 (1^i%_iy_i^z_iz_ic|_i},_iՀn_i^############.## _i.............. ∆ .####...########## .#..##.###.#...#@# 5.5 (2 _iL.##.#..#...#.#...# ∆ .#..#.##.###.##### ∆ .#.##.#.... .#......#..#.##....# .########..#..###._i.# .#..#...#.###...# .# ∆ .##.#....<....#.# ..#...###.#...#.._ij"#_i_i4_i>`i `i `i `iG `i$ `iڛ ,`iM `i `i$ `ix `i `i `iݟ `i `iP `i `i ,`i `i `iˤ `iF `iS `i `ix `i `i `iV `i `i `i `i۫ `i `iv `iZ `i `iS `i `i1 `iR `i `iI `i `i `iϵ `i `i `iϸ `ig `i `i4 `ir `iҼ `iv `i2 `in B`i `i `iZ `i `i{ `i `i `i `i `i ,`i `i `i ,`is `i `i X`i `i ,`i `iW `i `i `i `iQ `i `i `i `iv ,`i `i `i$ `i `i$ `i& `iL `i `iM `i `i `i `i `i `i5 `in `i `i m _Found a crooked glowing staff.`i `iA `i? `i `i `i `i `i #####....##....# `i ..... ... `i ###############.#####. ###.............@....|..`i. 949.0)...####...##########.#. `i` ##>.#..##.###.#...#.# `i .##.#..#...#.#...# ∆#..#.##.###.##### ∆`i R..#.##.#....#..`i ...#..#.##....#..########...###..# .`i) #..#..#...#.###...# .# ∆`i,`ipaiA aiOB ai[C aiF aiH ai^K ,aiHL aiMN aiN aiO aiZV =##### aiV ....# ##....# #..... #... ##aiW b.#####.##..ainW .....@..|..6.0)####...##.#.. aiW >.#..##.###.#...#.# .##.#..#...#.#...#..#.##.###.ai1X s.#.##.#....#....#.#......#..#.aiX q.##..#...#..#...#.###.aiX "aiY ai<^ ai_ big bih bih bitl bi)q Bbiq bis bit biau biw bi { f  You encounter a quokka.bi ##### ....# ##....# #..... bi !#... #.#####.### ....@... ###...###.#... bi] f..##.###.#...#.#.# .###r #.#..#...#.#...#.# #∆##.###.#####.#bi F ∆##.#....#....#..#r   quokka (asleep)....#..#.##....# bi g#######..#..###..# bi} &8biӉ 29.5 (3 _bi bi z _You see here a staff of conjuration.eidAr.eiqkNreik-300.5 (1eiIpei2sP _d - a staff of conjurationfiw ##### ....# ##....# #..... #... ##.#####.#####fi%....#...#.#....r. #..##.###.#...#.#.# .###. ##.#..#...#.#...#.# #∆ #..#.##.###.#####.# ∆ #.##.#....#....#..# #......#..#.##....##..#..###..# #..#...#.###...# .# ∆fi<r.fifiv&1fi- fiq fi* ##### ....# ##....# #..... #... #fi#.#####.#####. .####...#.#...r.. .#..##.###.#...#.#.# .###. .##.#..#...#.#...#.# #∆ .#..#.##.###.#####.fix# ∆ .#.##.#....#....#..# .#......#..#.##....# .#..#..###..# fi"w.#..#...#.###...# .# ∆fi/<r.fi6fi&2fiqfiWfi$  ##### ....# ##....#fi  #..... #... ##.#####.##### #. ..####...#.#..r... fi >.#..##.###.#...#.#.# .###. ..##.#..#...#.#...#.# #∆ fiI B..#..#.##.###.#####.# ∆ .fi 5.#.##.#....#....#..# ..#......#..#.##....# fi ..#..#..###..# fi x..#..#...#.###...# .# ∆fi <r.fi 7r.fi fi &3fi fi giq3 ##### ....# ##....#gi4J #..... #... #  #.#####.##### ##giq4..####...#.#r..... gi4#>.#..##.###.#...#.#.# .###. #..##.#..#...#.#...#.# #∆ giA5#..#..#.##.###.#####.# ∆ #..#.##.#....#....#..# #..#......#..#.##....# #..gi5#..#..###..# gi5y#..#..#...#.###...# .# ∆gi6>r.gi<giD=&4giAgiEgiB ##### ....# ##....# #..... #... # #.#####.######.r.......####...gi+#.#...... ##>.#..##.###.#...#.#.# .###. .#..##.#..#...#.#...#.# #∆ .#..#..#.##.###.#####.# ∆ .#..#.##.#....#....#..# .#..#......#..#.##....# .#..#..#..###..# giz.#..#..#...#.###...# .# ∆gi9r.gigi&5gixgiKgiFj ## ##### # ....# # ##....# # #..... giFI# #... # # #.#####.######.r..####...giG#.#......#>.#..##.###.#...#.#.# .###. ..#..##.#..#...#.#...#.# #∆ ..#..#..#.##.###.#####.# ∆ ..#..#.##.#....#....#..# ..#..#......#..#.##....# ..#..#..#..###..# ..#..#..#...#.###...# .# ∆giH9r.gi2KgiK&6giNgiOgi # .# ##### .# ....# .# ##....# .#gi{  #..... .# #... # .# #.#####.##### .####.r..####...#.#......gi #>.#..##.###.#...#.#.# .###. #..#..##.#..#...#.#...#.# #∆ #..#..#..#.##.###.#####.# ∆ #..#..#.##.#....#....#..# #..#..#......#..#.##....# ...#..#..#..###..# ...#..#..#...#.###...# .# ∆giI gi~ ur.7gi gi giۚ ]#.# ##### ..#giv  ....# ..# ##....# ..# #..... ..# #... # ..# gi؛ #.#####.##### ..####.r.gi4 .####...#.#...... .####>.#..##.###.#...#.#.# .###. gi .#..#..##.#..#...#.#...#.# #∆ .#..#..#..#.##.###.#####.# ∆ gi ^.#..#..#.##.#....#....#..# .#..#..#......#..#.##....# ....#..#..#..###..# gij }....#..#..#...#.###...# .# ∆gin 9r.gi gi &8gi7 gi> gig0#.# #####.# ....#.#gi0 ##....#.# #......# #... #.# #.#####.#####.####.r..####...#.#...... gi1J#.####>.#..##.###.#...#.#.# .###. #.#..#..##.#..#...#.#...#.# #∆ #.#..#..#..#.##.###.#####.# ∆ #.#..#..#.##.#....#....#..# #.#..#..#......#..#.##....# .....#..#..#..###..# .....#..#..#...#.###...# .# ∆giI39r.gi 8gi8&9gi=gio@iij9r.iiQ7r.iiiiv'10ii|ii 9r.ii ii &1iiG ii kik  # ##### # ki ....# # ##....# # #..... # ki )#... # # #.#####.##### ####.r.kif { ####...#.#...... ki .####>.#..##.###.#...#.#.# .###. .#..#..##.#. .#..#..#..# ki1 ^.#..#..#.##.#....#....#..# ki ki ki h0------=2Freezeki3 ki + _The quokka bites you.miR mi S Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.mi(  Asurico the Chiller mi)z### Gnoll ..######  Health: 10/13 ==================------ ..#....#  Magic: 5/6miy)====================---- ..###....#  AC: 2Str: 7 mi)..##.....  EV: 12Int: 14 ..##... #  SH: 0mif*Dex: 12 ..# ###############.#####.#####  XL:  1 Next: 30% Place: Dungeon:1 ..####..........@r..............  Noise: =--------  Time: 312.5 (0.0) mi*>.......####...##########.#......  c) +0 club .####>.#..##.###.#...#.#.# .###.  Cast: Freeze .#..#..##.#..#...#.#...#.# #∆ mi+.#..#..#..#.##.###.#####.# ∆ .#..#..#.##.#....#....#..#  r   quokka .#..#..#......#..#.##....# mix+....#..########..#..###..# ....#..#..#...#.###...# .# ∆ _The quokka bites you.  Casting: Freeze (safe; 1% risk of failure)  mi+Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  mi',sPress: ? - help, Shift-Dir - straight lineAim: a quokka (100% to hit)miAsurico the Chiller ###Gnoll ..#mi4#####Health: 10/13 ==================------ ..#....#Magic: 5/6====================---- ..###....#AC: 2Str: 7 ..##.....mimEV: 12Int: 14 ..#mi#... #SH: 0Dex: 12 ..# ###############.#####.##### XL:  1 Next: 30% Place: Dungeon:1 mii..####..........@r.............. Noise: =--------  Time: 312.5 (0.0) .......####...##########.#...... c) +0 club mi1.####>.#..##.###.#...#.#.# .###. Cast: Freeze .#..#..##.#..#...#.#...#.# #∆ mih.#..#..#..#.##.###.#####.# ∆ .#..#..#.##.#....#....#..#mi`r   quokka .#..#..#......#..#.##....# ....#..########..#..###..# ....#..#..#...#.###...# .# ∆Confirm with . or Enter, or press ? or * to list all spells.mi tAiming: Freeze (safe; 1% risk of failure)  mixPress: ? - help, Shift-Dir - straight lineAim: a quokka (100% to hit)  You freeze the quokka.  The quokka is almost dead.mi+3.5 (1mimi  Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (100% to hit)  You freeze the quokka.  The quokka is almost dead. _The quokka completely misses you.niz  niϗyYou closely miss the quokka. Your bite misses the quokka.niU%  niDThe quokka is almost dead.niO\1==4.8 (1.3niniF _The quokka misses you. The quokka closely misses you.oi   oi Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.oi3  Asurico the Chiller ### Gnoll ..######  Health: 11/13 ====================---- ..#oiF4f....#  Magic: 4/6================-------- ..###....#  AC: 2Str: 7 ..##.....  EV: 12Int: 14 ..##... #  SH: 0Dex: 12 oi4..# ###############.#####.#####  XL:  1 Next: 30% Place: Dungeon:1 ..####..........@r..............  Noise: =--------  Time: 314.8 (0.0) .......####...##########.#......  c) +0 club .####>.#..##.###.#...#.#.# .###.  Cast: Freeze oi5z.#..#..##.#..#...#.#...#.# #∆ .#..#..#..#.##.###.#####.# ∆ .#..#..#.##.#....#....#..#  r   quokka .#..#..#......#..#.##....# ....#..########..#..###..# ....#..#..#...#.###...# .# ∆ oi5g_The quokka misses you. The quokka closely misses you.Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (almost dead, 100% to hit)oi   Asurico the Chiller ### Gnoll ..#oi܎ #####  Health: 11/13 ====================---- ..#....#  Magic: 4/6================-------- ..###....#  AC: 2Str: 7 ..#oi #.....  EV: 12Int: 14 ..##... #  SH: 0Dex: 12 oiY ..# ###############.#####.#####  XL:  1 Next: 30% Place: Dungeon:1 ..####..........@†..............  Noise: =--------  Time: 314.8 (0.0) oi .......####...##########.#......  c) +0 club .####>.#..##.###.#...#.#.# .###.  Cast: Freeze .#..#..##.#..#...#.#...#.# #∆ .#..#..#..#.##.###.#####.# ∆ .#..#..#.##.#....#....#..#  r   quokka .#..#..#......#..#.##....# ....#..########..#..###..# ....#..#..#...#.###...# .# ∆ Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineoiC Aim: a quokka (almost dead, 100% to hit)  You freeze the quokka!oiΓ z##### oi q....#   oiL `#... #  ###############.### .......@†...... ##...##########oi Z >.#..## .###.  #∆ ∆ .# oiU c55.8 (1FreezeoiN oi Sonfirm with . or Enter, or press ? or * to list all spells.oi Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineoi: Aim: a quokka (almost dead, 100% to hit)  You freeze the quokka! _You kill the quokka!oiz oi Asurico the Chiller ###Gnoll ..######Health: 11/13 ====================---- ..#....#Magic: 4/6================-------- ..###....#AC: 2Str: 7 ..##.....EV: 12Int: 14 ..##... #SH: 0Dex: 12 ..# ###############.#####.##### XL:  1 Next: 50% Place: Dungeon:1 ..####..........@†.............. Noise: =--------  Time: 315.8 (1.0) .......####...##########.#...... c) +0 club .####>.#..##.###.#...#.#.# .###. Cast: Freeze oi .#..#..##.#..#...#.#...#.# #∆ .#..#..#..#.##.###.#####.# ∆ .#..#..#.##.#....#....#..# .#..#..#......#..#.##....# ....#..########..#..###..# ....#..#..#...#.###...# .# ∆Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (almost dead, 100% to hit)  You freeze the quokka! _You kill the quokka!pip 3piq piJt Bpizx 2==piy piPz piz pi;{ pi| piM} pi~ pie pi piC pi % pi F_You start resting.HP restored.pi &-pi ,21.8 (6piÎ #3pi? ====5====-2.8 (7 _piǓ pi qiC3qiCqiFqiG,qiHqi&IqiIO======qiIqiKqivKqiLqiLqiLqiOMqiNqifNqiNqiPqi6QqiQqiRqi*S,qiTn _You start resting.Magic restored.qiXqi],31.8 (9qi_qir_`6====2.8 (10.0) _qiyeqi/qiqisqiqiqi,qi8b  You see here a quokka corpse.qi qi _qilqiqiqi{qi* qiq!qi#qi~#<====qi`$qih*0qi* #####  ....#  ##....###  qi*#.......#  #.....# # qi2+ ###############@#####.##### 6.8 (4.0) qip+.##...........†.............. ..####...##########.#...... qi+V#>.#..##.#### .###. #..##.#..#...#.#...#.# #∆ #..#..#.##.###.#####.# ∆ #..#.##.#....#....#qi,a..# #..#......#..#.##....# qiM,@#..########..#.#qi@-qiT2qi3riri}Gear: 4/52 gear slots (Left/Right to switch category) riHand Weapons (go to first with ))  c - a +0 club (weapon) Armour (go to first with [)  a - a +0 robe (worn) Magical Staves (go to first with |)  d - a staff of conjuration riTalismans (go to first with %)b - an inkwell talismanti)pd - a staff of conjuration. A staff that increases the power of conjurations cast by its wielder. If the wielder is skilled in Evocations and Conjurations, they can blast those they tip strike with pure energy. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12.  Your skill: 0.0At current training (3%) you reach 12.0 in about 16.6 XLs.tiqfCurrent attack delay: 1.2. Damage rating: 4 (Base 5 x 92% (Str) x 100% (Skill)). It falls into the 'Staves' category. It is a one-handed weapon. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Staves} {one-handed} {weapon} {magical staff} Menu/colouring prefixes: identified melee magical staff tiqa_________________ (w)ield, (d)rop, (=)adjust, or (i)nscribe.}i# & Gear: 4/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  c - a +0 club (weapon) Armour (go to first with [)  a - a +0 robe (worn) Magical Staves (go to first with |)  d - a staff of conjuration Talismans (go to first with %)  b - an inkwell talisman ~i ?c - a +0 club (weapon). ~iA heavy piece of wood. While clubs are rather primitive weapons, bashing someone's skull in with one remains a very popular and effective means of dispute resolution. Base accuracy: +3 Base damage: 5 Base attack delay: 1.3 ~ihThis weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0~itAt current training (3%) you reach 14.0 in about 19.7 XLs.Current attack delay: 1.3. Damage rating: 4 (Base 5 x 92% (Str) x 100% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. ~i0You took it off a kobold on level 1 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ (u)nwield, (d)rop, (=)adjust, or (i)nscribe.im iԸGear: 4/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with )) iII c - a +0 club (weapon) iRArmour (go to first with [)  a - a +0 robe (worn) Magical Staves (go to first with |)  d - a staff of conjuration iTalismans (go to first with %)  b - an inkwell talisman i ?c - a +0 club (weapon). iP A heavy piece of wood. While clubs are rather primitive weapons, bashing someone's skull in with one remains a very popular and effective means of i `dispute resolution. Base accuracy: +3 Base damage: 5 Base attack delay: 1.3 iA This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0At current training (3%) you reach 14.0 in about 19.7 XLs.i [Current attack delay: 1.3. Damage rating: 4 (Base 5 x 92% (Str) x 100% (Skill)). i This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. iW You took it off a kobold on level 1 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} i Menu/colouring prefixes: identified melee equipped weapon _________________ (u)nwield, (d)rop, (=)adjust, or (i)nscribe.i{ i= i Asurico the ChillerGnollHealth: 13/13 ========================#####Magic: 6/6========================....#AC: 2i Str: 7##....###EV: 12Int: 14#.......#SH: 0Dex: 12#.....# #ic XL:  1 Next: 50% Place: Dungeon:1  ###############@#####.#####Noise: ---------  Time: 336.8 (0.0) ##...........†..............-) Nothing wielded ...####...##########.#......Cast: Freeze #>.#..##.###.#...#.#.# .###. #..##.#..#...#.#...#.# #∆ #..#..#.##.###.#####.# ∆ i= ~#..#.##.#....#....#..# #..#......#..#.##....# #..########..#..###..# _You kill the quokka! _You start resting. _HP restored. _You start resting. _Magic restored. _You see here a quokka corpse.i C7.3 (0.5iX i) i( iT F _You unwield your +0 club.iS i +8.3 (1i i ) _You drop a +0 club.ipiۺ}Gear: 3/52 gear slots (Left/Right to switch category) i"Armour (go to first with [)  a - a +0 robe (worn) i`Magical Staves (go to first with |)  d - a staff of conjuration Talismans (go to first with %)i-b - an inkwell talismanil d - a staff of conjuration. A staff that increases the power of conjurations cast by its wielder. If the wielder is skilled in Evocations and Conjurations, they can blast those they strike with pure energy. i]m ^Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12.Your skill: 0.0At current training (3%) you reach 12.0 in about 16.6 XLs.Current attack delay: 1.2. Damage rating: 4 (Base 5 x 92% (Str) x 100% (Skill)). It falls into the 'Staves' category. It is a one-handed weapon. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Staves} {one-handed} {weapon} {magical staff} Menu/colouring prefixes: identified melee magical staff _________________ im J(w)ield, (d)rop, (=)adjust, or (i)nscribe.i* i i) i NAsurico the ChillerGnollHealth: 13/13 ========================#####Magic: 6/6========================iF t....#AC: 2Str: 7##....###EV: 12Int: 14#.......#SH: 0Dex: 12#.....# #XL:  1 Next: 50% Place: Dungeon:1  i n###############@#####.#####Noise: ---------  Time: 338.3 (0.0) ##...........†..............d) staff of conjuration ...####...##########.#......Cast: Freeze #>.#..##.###.#...#.#.# .###. #..##.#..#...#.#...#.# #∆ #..#..#.##.###.#####.# ∆ #..#.##.#....#....#..# #..#......#..#.##....# iJ #..########..#..###..# _HP restored. _You start resting. _Magic restored. _You see here a quokka corpse. _You unwield your +0 club. _You drop a +0 club.iz iW +8 (0.5i i 9 _d - a staff of conjuration (weapon)i0 i2 j  Skill  Level Cost  Apt Skill  Level Cost  Apt + Fightingi2 '0.0   0.2  +8   + Spellcasting 4.8   1.2  +8          iA3 .+ Maces & Flails 0.0   0.2  +8   + Conjurations 0.0   0.3  +6  + Axes0.0   0.2  +8   + Hexes0.0   0.3  +6  + Polearmsi3 0.0   0.2  +8   + Summonings0.0   0.3  +6  + Staves0.0   0.2  +8   + Necromancy0.0   0.3  +6  i3 {+ Unarmed Combat 0.0   0.2  +8   + Forgecraft0.0   0.3  +6  + Throwing0.0   0.2  +8   + Translocations 0.0   0.3  +6      i24 M+ Alchemy0.0   0.3  +6  + Short Blades 0.0   0.2  +8   + Fire Magic0.0   0.3  +6  it4 + Long Blades0.0   0.2  +8   + Ice Magic7.0   2.8  +6  i4 + Ranged Weapons 0.0   0.2  +8   + Air Magic0.0   0.3  +6      + Earth Magici4 0.0   0.3  +6  + Armour0.0   0.2  +8      + Dodgingi95 4.4   1.2  +8   + Invocations0.1   0.2  +9  + Shieldsi5 W0.0   0.2  +8   + Evocations0.0   0.2  +8  + Stealth4.0   1.2  +8   + Shapeshifting 0.0   0.3  +7  The relative cost of raising each skill is in cyan.  i5 %The species aptitude is in white.  [?] Help  [!] training|costisikijAsurico the ChillerGnolli`Health: 13/13 ========================#####Magic: 6/6========================....#AC: 2Str: 7##....###EV: 12Int: 14i#.......#SH: 0Dex: 12#.....# #iXL:  1 Next: 50% Place: Dungeon:1  ###############@#####.#####Noise: ---------  Time: 338.8 (0.0) ##...........†..............d) staff of conjuration ...####...##########.#......Cast: Freeze #>.#..##.###.#...#.#.# .###. #..##.#..#...#.#...#.# #∆ #..#..#.##.###.#####.# ∆ #..#.##.#....#....#..# #..#......#..#.##....# #..########..#..###..# _You start resting. _Magic restored. _You see here a quokka corpse. _You unwield your +0 club. i>_You drop a +0 club. _d - a staff of conjuration (weapon)iQii5iՠib Spells (Memorise)iTypeFailure Level  a - Frozen RampartsIce3% 3  b - Ozocubu's ArmourIce3% 3  c - Summon Ice BeastIce/Summoning 12% 3  d - Teleport OtherTranslocation 45% 3  e - Dispersali$Translocation 100% 6  f - Gell's GavotteTranslocation 100% 6 8 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti| iۀ i{ Asurico the ChillerGnollHealth: 13/13 ========================#####Magic: 6/6========================....#AC: 2Str: 7##....###i EV: 12Int: 14#.......#SH: 0Dex: 12#.....# #XL:  1 Next: 50% Place: Dungeon:1  ###############@#####.#####Noise: ---------  Time: 338.8 (0.0) iM ###...........†..............d) staff of conjuration ...####...##########.#......Cast: Freeze #>.#..##.###.#...#.#.# .###. #..##.#..#...#.#...#.# #∆ i y#..#..#.##.###.#####.# ∆ #..#.##.#....#....#..# #..#......#..#.##....# #..########..#..###..# _You start resting. _Magic restored. _You see here a quokka corpse. _You unwield your +0 club. _You drop a +0 club. i $_d - a staff of conjuration (weapon)i P  Okay, then.i i D _i i~iiiP _i,i`isni i`"i"i|#i)u######  i^*#..@.# 42.8 (4 ##....###  #.......#  i*#.....#.#############)#####.##### ..........†..............iN+###...##########.#......#.###.#...#.#.# .###. ##.#..#...#.#...#.# #∆iC,iv0i92iif3ii5iivni#######....###....#...4.8 (2i  #.....#.# ###########)#####.##### ........†.................###.#......##.###.#...#.#.#..###. i.#..#...#.#...#.#..#∆ .#####.##.#∆..#....#..#iiiih i i i i i ,i i  You encounter a kobold. It is wielding a +0 club.i #######....###....###i d#.......##.....#.# ##########)#####@##### .......†................i ...##########.#........ ##.###.#...#.#.#..###.##iE ..#...#.#...#.#..#∆ # #.##.###.#####.##.#∆ K   kobold (asleep) #.#....#....#..# .#i ...#..#.##....# .K###..#..###..#i R5.8 (1K.ii NKi 4==6.8 (2i i! : _The kobold shouts! You hear a shout!iH#####i #....# ##....###....... i#.....#@# ##########)#####.##### ixy.......†................ #i...##########.#........ ##.###.#...#.#.#..###.##i2.#...#.#...#.#..#∆ #iM#.###.#####.##.#∆ i#.#....#....#..# K# ....#..#.##....# ..id!Ki.iBi&--i`7.8 (1i?ii0N$#### #....# #....###...... #.....#.# ##########)#####.##### .......†........... #...##########.#........ ##.###.#...#.#.#..###.##.#...#.#...#.#..#∆ ##.###.#####.##K#∆ #.#....#....#..# .#iN8K.iUiUA--8in[i;]im  ###### #....# ##....### #.# #.....#.###)#####.#####.†.......... ##...#.#........ itn U.##.###.#...#.#.#..###.## .#..#...#.#...#.#.K#∆ # .#.##.###.#####.##.#∆ ##.#....#....#..# .#ioo 7K.is <9i]w ix ib#######....# ##....####.......# #.....#@# ##########)#####.##### ibx.......†................ #...##########.#........###.#...#.#.#K.###.## ib#..#...#.#...#.#..#∆ # #.##.###.#####.##.#∆ i4c#.#....#....#..# .# ....#..#.##....# ..idKie.if.KilrK 2 kobolds (1 wandering)im'50irixv ive_You encounter a kobold. It is wielding a +0 dagger.i  ###### #....# iu : ##....### #.....@.# #.....#.# i F###########)#####.##### ........†................##########.#K....... .##.###.#...#.#.#..###.##   kobold .#..#...#.#...#.#..#∆ # i .#.##.###.#####.##.#∆ ##.#....#....#..# K#i 9K.i .Ki vK 2 kobolds (1 wandering).iW &1i i iQ ###### #....# ##....### #iARL.# #.....#.###)#####.#####.†.........iR4K......#...##########.#........ ..##.###.#...#.#.#..###.## #.#..#...#.#...#.#..#∆ # ..#.##.###.#####.##K#∆ .##.#....#....#..# .#iAZiI[&2i_iaiuFiFi'HiNi%TXiWh  A kobold comes into view.i^###### #....# ##....###iJ_K #.....K.# #..@..#.# ##############)#####.##### i_...........†.........K...... .####...##########.#.. .#..##.###.#...#.#.#..###.## .i(`u##.#..#...#.#...#.#..#∆ #K   kobold .#..#.##.###.#####.##K#∆#.##.#....#....#..# .#......#..#.##....# ..iFb%3ikki]l24.8 (2 _iritiiߝijii8v ###### #....# ##....### #.....K.# #.@...#.#iw%##)#####.##### #.†.........K...... ..####...##########.#. >.#..##.###.#...#.#.#..###.## ..##.#..#...#.#...#.#..#∆ # ..#..#.##.###.#####.##K#∆ ..#.##.#....#....#..# .# ..#......#..#.##....# ..ix1K.ii +5.8 (1iini1( , ###### #....# ##....### #....K..# #@....#.#  ##)#####.##### ##i( .†.........K.......####...##########.#. #>.#..##.###.#...#.#.#..###.## #..##.#..#...#.#...#.#..#∆ # #..#..#.##.###.#####.##K#∆ #..#.##.#....#....#..# .# #..#......#..#.##....# ..i* K.KiN. i / &6i2 i3 i ######....##....###.......K.#.################@#####.##### ##...........†................ ...####...##########.#.. #>.#..##.###.#...#.#.#..###.## #..##.#..#...#.#..∆ #..#.##.###.#####.##K#∆ ##.#....#....#..# .#.....#..#.##....# ..#######..#..###..#il 1K.i i߬ &7i i2  i ?_You see here a +0 club.ic^ ###### #....##....### #.......#i_  #..K..#.################)#####.##### ###...........†.@.............. ....####...##########.#. i_ ##>.#..##.###.#...#.#.#..###.## .#..##.#..#...#.#...#.#..#∆ .#..#..#.##.###.#####.##K#∆ .#..#.##.#....#....#..# .# .#..#......#..#.##....# .. .#..########..#..###..# .#..#..#...#.###...# .# ∆ib 1K.ir C8 _i i" i ## ###### # #....# #i ##....### # #.......# # #.K...#.# # #)#####.######.†..####...i9#.#.#>.#..##.###.#...#.#.#..###.## ..#..##.#..#...#.#...#.#..#∆ # ..#..#..#.##.###.#####.##K#∆ .iw.#..#.##.#....#....#..# .# ..#..#......#..#.##....# .. ..#..#..#..###..# ..#..#..#...#.###...# .# ∆i1K.KiiS&9iIiigQ\# .# ###### .#iQE #....# .# ##....### .# #.......# .# #.....#.# .# #K#####.##### .####.iaR|..####...#.#.iR#>.#..##.###.#...#.#.#..###.## #..#..##.#..#...#.#...#.#..#∆ # #..#..#..#.##.###.#####.##K#∆ #..#..#.##.#....#....#..# .# iQS#..#..#......#..#.##....# .. ...#..#..#..###..# ...#..#..#...#.###...# .# ∆i|VK)Ki\i]'60ibi fs _You see here a quokka corpse.i @#.# ###### ..# #....# ..# ##....### ..# #.# ..# #.....#.# ..# #)#####.##### ..####†.K.####...#.# .####>.#..##.###.#...#.#.#..###. .#..#..##.#..#...#.#...#.#..#∆ # .#..#..#..#.##.###.#####.##K#∆ .#..#..#.##.#....#....#..# .# .#..#..#......#..#.##....# .. ....#..#..#..###..# ....#..#..#...#.###...# .# ∆i/K.i^i-1 _iii8  # ###### # i8 #....# # ##....### # #.# i8 # #.....#.# # #i9 )#####.##### ####.K.####...#.#. iS9 ####>.#..##.###.#...#.#.#..###.# i9 l#..#..#.##.#....#....#..# .# i9 iKB iC <=2FreezeiH irJ / _The kobold misses you.iJ iL  iIM e_You see here a quokka corpse.ik2--3ii9 _The kobold hits you with a +0 club.i2  Casting: Freeze (safe; 1% risk of failure)  i2 \Confirm with . or Enter, or press ? or * to list all spells.i_  Asurico the Chiller i## Gnoll .#######  Health: 12/13 ======================-- .##....#  Magic: 5/6====================---- .#ii3##....###  AC: 2Str: 7 .##.......#  EV: 12Int: 14 .#i*#.....#.#  SH: 0Dex: 12 .# ###############)#####.#####  XL:  1 Next: 50% Place: Dungeon:1 .####...........@K............... Noise: =--------  Time: 363.8 (0.0) ......####...##########.#........ d) staff of conjuration i####>.#..##.###.#...#.#.#..###.## Cast: Freeze #..#..##.#..#...#.#...#.#..#∆ # #..#..#..#.##.###.#####.##K#∆ #..#..#.##.#....#....#..# .#  K   kobold #..#..#......#..#.##....# .. ...#..########..#..###..# i6...#..#..#...#.###...# .# ∆ _The kobold hits you with a +0 club.  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i^Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (100% to hit)im  Asurico the Chiller ## Gnoll .#iT######  Health: 12/13 ======================-- .##....#  Magic: 5/6====================---- .#i|##....###  AC: 2Str: 7 .##.......#  EV: 12Int: 14 .##.....#.#  SH: 0Dex: 12 i.# ###############)#####.#####  XL:  1 Next: 50% Place: Dungeon:1 iX.####...........@)............... Noise: =--------  Time: 363.8 (0.0) ......####...##########.#........ d) staff of conjuration ####>.#..##.###.#...#.#.#..###.## Cast: Freeze #..#..##.#..#...#.#...#.#..#∆ # #..#..#..#.##.###.#####.##K#∆ i#..#..#.##.#....#....#..# .#  K   kobold #..#..#......#..#.##....# .. ...#..########..#..###..# ...#..#..#...#.###...# .# ∆ Casting: Freeze (safe; 1% risk of failure)  idConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei߱iAim: a kobold, wielding a +0 club (100% to hit)  You freeze the kobold.ip  i}    ###############)#### .......@)......#...##########.>.#..#i # .# ..i3 .# ic64.8 (1Freezei inionfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (100% to hit)  You freeze the kobold. _You kill the kobold!iTiE _You start resting.HP restored.-7.8 (33==-8.8 (4 _i i i iz Bi1 i i˷ i ik i i iE :==i i % i I_You start resting.Magic restored.i 726====3.8 (5 _id iН  You see here a +0 club. _iiBiil ######  i#....#  ##....###  #.......#  iJ#.....#.#  ###)#####.##### ##...i†).@. 6.8 (3####...###.#........ i>.#..##.###.#...#.#.#..###.## i7 iw i6i0iin i ii i i i h====iq i i il i iR ih i6 i i i- i q###### #....# i ##....### #.......# #.....#.# #iE )#####.##### ..†).... i 80.8 (4 ###...####.#........ i ..##.###.#...#.#.#..###.## #..#...#.#...#.#..#i ∆ # ..#.##.###.#iH #K#∆ .##.#....#....#..# .# ......#..#.##....#i  ..######..#..###..# ib i iT iE iUF iG iL i8Q n  You encounter a frilled lizard.iX ###### #....# ##....### #.......# #.....#.# )#####.#†)..... ...#iX .#. ##.###.#...#.#.#..###l## .#..#...#.#...#.#..#∆ ##.##.###.#####.##.#∆ ##.#....#....#..# .# i[ gl   frilled lizard (wandering)#..#.##....# ....#..###..# .# 0iu^ iKa 21.8 (1 _if ig i ###### #....# ##....### #.......#iM> #.....#.##)#####.######.†)......#...#.#. .i.##.###.#...#.#.#..###l## #.#..#...#.#...#.#..#∆ # ..#.##.###.#####.##.#∆ .##.#....#....#..# .#.#..#.##....# ..iE#..#..###..# .# ..#...#.###...# .# ∆i8l.i i &2i i>i~ ###### #....# ##....### #.......# #.....#.# )#####.###### †). ...#iK .#.....l.. ##.###.#...#.#.#..###.## .#..#...#.#...#.#..#∆ ##.##.###.#####.##.#∆ ##.#....#....#..# .# i #..#.##....# ....#..###..# .# i` 5l.i8 i &3i֬ ic ###### #....#i?9 ##....### #.......# #.....#.##)#####.######.†)i.l..#...#.#. ..##.###.#...#.#.#..###.## #.#..#...#.#...#.#..#∆ # ..#.##.###.#####.##.#∆ i}.##.#....#....#..# .#.#..#.##....# ..#..#..###..# .# ..#...#.###...# .# ∆iU$i/&4i1i4iY 5 ######iZ  #....# ##....### #.#i)\  #.....#.##)#####.######.†).l..#...#.#. #..##.###.#...#.#.#..###.## ##.#..#...#.#...#.#..#∆ # #..#.##.###.#####.##.#∆ #.##.#....#....#..# .# #......#..#.##....# ..#..#..###..# .# #..#...#.###...# .# ∆i^ .lif .l   frilled lizard (wandering)ij &5i?m in ih ###### #....# ##....### #.# #.....#.##)#####.######i).†).l... .####...#.#. .#..##.###.#...#.#.#..###.## .##.#..#...#.#...#.#..#∆ # .#..#.##.###.#####.##.#∆ .#.##.#....#....#..# .# .#......#..#.##....i # .. .#..#..###..# .# .#..#...#.###...# .# ∆li.l   frilled lizard (wandering)i9&6ii|i  ###### #....# ##....### #.......# #.....#.##)#####.###### #.†). ..####...#.#...l.... >.#..##.###.#...#.#.#..###.## i+ ..##.#..#...#.#...#.#..#∆ # ..#..#.##.###.#####.##.#∆ ..#.##.#....#....#..# .# ..#......#..#.##....# .. ..#..#..###..# .# ..#..#...#.###...# .# ∆i1li+".l   frilled lizard (wandering)7i-&i'i>###### #....# ##....### i:?;#.......# #.....#.# )#####.###### .†). ####...#i?.#..l..... .#..##.###.#...#.#.#..###.## i+@z#.##.#....#....#..# .# i@ iC2l.iLi@N&8i)UiViS  ###### #....# ##....### #.......# #.....#.##)#####.###### #i *.†). ..####...#.#.l...... >.#..##.###.#...#.#.#..###.## ..##.#..#...#.#...#.#..#∆ # ..#..#.##.###.#####.##.#∆ ..#.##.#....#....#..# .# ..#......#..#.##....# .. ..i$ #..#..###..# .# ..#..#...#.###...# .# ∆i .i Bli &9i? i` i<iiiiP ###### #....# ##....### i #.......# #.....#.# )#####.###### .†). ####...#.#. iu .#..##.###.#...#.#.#.l###.## i i '90i i i~Z###### #....# ##....### #.# i)[#.....#.# )#####.###### †). ####...#.#. #..##.###.#...#.#.#.l###.## i[##.#..#...#.#...#.# #..#.##.###.#####.##.#∆ #.##.#....#....#..# .# #......#..#.##....# .. #..#..###..#iJ\M .# iadiBe&1ihijiM ###### #....# ##....### #.# #.....#.# )#####.###### †). i8O ...#.#. ..##.###.#...#.#.#..###.## .#..#...#.#...#.#..#∆ # ..#.##.###.##### .##.#....#....#..# .# ......#..#.##....# ....#..###..# .# i?S iS &2iW iHX i5###### #....# ##....### #.......# #.....#.# )#####.###### †).i6 ...#.#. ##.###.#...#.#.#..###.## .#..#...#.#...#.#..#∆ ##.##.###.#####.##.#∆ ##.#....#....#..# l# l   frilled lizard (wandering)#..#.##....# ..iM7..#..###..# .# iF9I.li?iz@&3i3FiHic ###### #....# ##....### i @#.......# #.....#.# )#####.#†). ...#i .#. ##.###.#...#.#.#..###.## i h#..#...#.#...#.# #.##.###.#####.#i #.#∆.#....#....#..# .# #..#.##....i # l...#..###..# .# iQ y rThe frilled lizard hisses angrily.i1 8l.i 8liH ~r   rat (wandering)ir &4i:  i N_You encounter a rat.iee 3 ###### #....# ##....### #.......# #.....#.##)#####.#.†). ##...#.#. ilf /.##.###.#...#.#.#..###r## .#..#...#.#...#.#..#∆ # .#.##.###.#####.##.#∆ ##.#....#....#..# l#.#..#.##....# ..#..#..###..# .# .#...#.###...# .# ∆i^g 9r.ieh 8l.i/o ip &5i$v ix ic ###### #....#i ##....### #.......# #.....#.##)#####.#.†).#...#.#......r. ..##.###.#...#.#.#..###.## #.#..#...#.#...#.#.i .#∆ # ..#.##.###.#####.##l#∆ .##.#....#....#..# .#iN.#..#.##....# ..#..#..###..# .# ..#...#.###...# .# ∆i=ib&6iiEiIii%Xi+p  A frilled lizard comes into view.i0 ###### #....# ##....### #.......# #.....#.#iI1##)#####.#######..†)...@.... .####...i1##.#l.....r. .#..##.###.#...#.#.#..###.## .##.#..#...#.#...#.#..#∆ # .#..#.##.###.#####.##l#∆.##.#....#....#..# .#l   frilled lizard .#......#..#.##...ie2.# .. .##..#..###..# .# .#..#...#.###...# .# ∆i(3&7i!:i;28.8 (2 _i@iAi6 ###### #....# ##....### #.......# #.....#.##)#####.# #.†)..@... ..####...#.#l.....r. >.#..##.###.#...#.#.#..###.## ..##.#..#...#.#...#.#..#∆ # ..#..#.##.###.#####.##l#∆ ..#.##.#....#....#..# .# ..#......#..#.##....# .. ..#..#..###..# .# ..#..#...#.###...# .# ∆l.i:<i@+9.8 (1iCiEiO 2 ###### #....# ##....### #.......# #.....#.#  #)#####.# ##.†).@....l..####...#.#......r. #>.#..##.###.#...#.#.#..###.## #..##.#..#...#.#...#.#..#∆ # #..#..#.##.###.#####.##l#∆ #..#.##.#....#....#..# .# #..#......#..#.##....# .. #..#..#..###..# .# #..#..#...#.###...# .# ∆l.i i (400i3 i iBu@ ###### #....# ##....### #.......#iu #.....#.# #)#####.##.†)@....l..####...iOv#.#......r. ##>.#..##.###.#...#.#.#..###.## .#..##.#..#...#.#...#.#..#∆ # .#..#..#.##.###.#####.##l#∆ iv8.#..#.##.#....#....#..# .# .#..#......#..#.##....# .. .#..#..#..###..# .# .#..#..#...#.###...# .# ∆iGz/l.i5<1i3ii^] ## ###### # #....# # ##....### # #.......# # #.....#.# # #)#####.##.†@....l..####...#.#......r.#>.#..##.###.#...#.#.#..###.## ..#..##.#..#...#.#...#.#..#∆ # ..#..#..#.##.###.#####.##l#∆ ..#..#.##.#....#....#..# .# ..#..#......#..#.##....# .. ..#..#..#..###..# .# ..#..#..#...#.###...# .# ∆l.idie&2i,ki}nM _You see here a +0 club.i\# .# ###### .#iC #....# .# ##....### .# #.......# .# #.....#.# .# i#)#####.# .####.@)...l..####...#.#......r.i#>.#..##.###.#...#.#.#..###.## #..#..##.#..#...#.#...#.#..#∆ # #..#..#..#.##.###.#####.##l#∆ #..#..#.##.#....#....#..# .# iv#..#..#......#..#.##....# .. ...#..#..#..###..# .# ...#..#..#...#.###...# .# ∆ic/l.i&i$3 i _iis _You see here a quokka corpse.i, # ###### # #....# # iK-~##....### # #.......# # #.....#.# # #i-i)#####.# ####.i-†@..l. ####...#.#......r. i%.z>.#..##.###.#...#.#.#..###.## ik...#..#.##.#....#....#..# .# i^0/l.i7i 9-4 _i?iBM _You see here a +0 club.imP ######  #....#  iP###....###  #.......#  #.....#.#  #idQ()#####.# .†)@l. ####...#iQ.#......r. >.#..##.###.#...#.#.#..###.## iQ#..#.##.#....#....#..# .# iZiM[<=5Freezei$aic icV_The frilled lizard closely misses you.i i$ You hit the frilled lizard.i' iɲb The frilled lizard is heavily wounded.i-7.0 (1.2iil\ _The frilled lizard closely misses you.iJR  You barely miss the frilled lizard.iQu  The frilled lizard is heavily wounded.icR(8.2i Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iq  Asurico the Chiller  Gnoll ######  Health: 13/13 ======================== irQ#....#  Magic: 5/6====================---- ##....###  AC: 2Str: 7 #.......#  EV: 12Int: 14 #.....#.#  SH: 0Dex: 12  ###############)#####.#######  XL:  1 Next: 60% Place: Dungeon:1 is-###...........†)@l.............  Noise: =--------  Time: 408.2 (0.0) ....####...##########.#......r.  d) staff of conjuration ##>.#..##.###.#...#.#.#..###.##  Cast: Freeze .#..##.#..#...#.#...#.#..#∆ # .#..#..#.##.###.#####.##l#∆ .#..#.##.#....#....#..# .#  l   frilled lizard .#..#......#..#.##....# .. .#..########..#..###..# .# .#..#..#...#.###...# .# ∆ _The frilled lizard closely misses you. The frilled lizard barely misses you.isCasting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (heavily wounded, 100% to hit)i%a  Asurico the Chiller  Gnoll ######  Health: 13/13 ======================== ia#....#  Magic: 5/6====================---- ##....###  AC: 2Str: 7 #.......#  EV: 12Int: 14 #.....#.#  SH: 0Dex: 12  ###############)#####.#######  XL:  1 Next: 60% Place: Dungeon:1 ###...........†)@†.............  Noise: =--------  Time: 408.2 (0.0) ....####...##########.#......r.  d) staff of conjuration ibn##>.#..##.###.#...#.#.#..###.##  Cast: Freeze .#..##.#..#...#.#...#.#..#∆ # .#..#..#.##.###.#####.##l#∆ .#..#.##.#....#....#..# .#  l   frilled lizard .#..#......#..#.##....# .. .#..########..#..###..# .# .#..#..#...#.###...# .# ∆ Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineibAim: a frilled lizard (heavily wounded, 100% to hit)  You freeze the frilled lizard.iog ######  #....#  ig##....###  #.......#  #.....#.#  ########)#####. .....†)@†...... i[h..##########.#. >  # .# .. .# .# i(kc79.2 (1Freezeini$ponfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineipAim: a frilled lizard (heavily wounded, 100% to hit)  You freeze the frilled lizard. _You kill the frilled lizard!iiAsurico the ChillerGnoll######Health: 13/13 ========================#....#Magic: 5/6====================----##....###iAC: 2Str: 7#.......#EV: 12Int: 14#.....#.#SH: 0Dex: 12###############)#####.#######XL:  1 Next: 70% Place: Dungeon:1 i###...........†)@†.............Noise: =--------  Time: 409.2 (1.0) ....####...##########.#......r.d) staff of conjuration ##>.#..##.###.#...#.#.#..###.##Cast: Freeze .#..##.#..#...#.#...#.#..#∆ # .#..#..#.##.###.#####.##l#∆ i .#..#.##.#....#....#..# .# .#..#......#..#.##....# .. .#..########..#..###..# .# .#..#..#...#.###...# .# ∆Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineiAim: a frilled lizard (heavily wounded, 100% to hit)  You freeze the frilled lizard. _You kill the frilled lizard!iYyijAsurico the ChillerGnollir######Health: 13/13 ========================#....#Magic: 5/6====================----##....###iVAC: 2Str: 7#.......#EV: 12Int: 14#.....#.#SH: 0iUDex: 12###############)#####.#######XL:  1 Next: 70% Place: Dungeon:1 ###...........†)@†.............i6Noise: =--------  Time: 409.2 (1.0) ....####...##########.#......r.d) staff of conjuration ##>.#..##.###.#...#.#.#..###.##Cast: Freeze .#..##.#..#...#.#...#.#..#∆ # ig.#..#..#.##.###.#####.##l#∆ .#..#.##.#....#....#..# .# .#..#......#..#.##....# .. í.#..########..#..###..# .# .#..#..#...#.###...# .# ∆Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei2Aim: a frilled lizard (heavily wounded, 100% to hit)  You freeze the frilled lizard. _You kill the frilled lizard!i'3Ii4i7,i:Bit;i;i<i=iS>i>i}@iAiAiC,iEiFiGiGiIiKJi.KiMn _You start resting.Magic restored.iR&-iX,17.2 (8i6Z@6====-iZ+8.2 (9 _i!`iaiɰi6i`iPi$,iif id You see here a frilled lizard corpse.ijiw _iii iviVi####### #....# ##....### iq#.......# #.....#.# ##ib)#####.####### ...†).†.@. 21.2 (3####...###.#......r. .#..##.###.#...#.#.#..###.## i8iii i1 i)ii-h====i=iii%i(,i4###### #....# ##....### #.......# #.....#.# )#####.######## †).†..... 6.2 (5..##########.#......... #.###.#...#.#.#..###.### .#...#.#...#.#..#∆ # #.###.#####.##.#∆..##.#..#..#.##....##.. ####..#..###..##.# i;i=iiii>ie  A rat comes into view.i$###### #....# ##....### #.......# i%#.....#.# )#####.#.†).†......#ir%.#. .###.#...#.#.#..###r##...#.#...#.#..#i% ##.###.#####.##.#∆ #....#....#..##.# i;&-r   rat (wandering)#..#.##....##....#..###..##.# i4'&0i{.i027.2 (1 _i5i7i7[ #######....# ##....####.......# i[ #.....#.# #######)#####.########.. i[ Z....†).†...............>##########.#... ###.#...#.#.#..###r#### iH\ #...#.#...#.#..#∆ # ∆ #.###.#####.##.#i\ ∆ ....#....#..##.# .#..#.##....##.. ##..#..###..##.# i\ .#.###...# .# ∆<....#.#ix_ 6r.ig a∆ ∆ih &8i*n ip  iq -_Found a stone staircase leading down.iM h###### #....# iӻ _##....### #.# i# L#.....#.# .is ^)#####.#.i †).†.>. #.#....@.r..#...#.#.#..###.####.# ...#.#...#.#..#∆ .# ∆ .###.#####.##.#∆ .#i x#....#..##.# .. #..#.##....##.. ....#..###..##.# #.. #.###...# .# ∆∆ ..∆ iq 7r.i i &9i iy i_U###### ....# iV##....### #.......#   #.....#.# . #####)#####.########... ..†).†......r..>iV#######.#............. #.#...#.#.#..###.####.##.#.#...#.#..#∆..# ∆ ###.#####.##.#∆..# i)W..#....#..##.###.. ..#.##....##.. ... ..#..###..##.# .#..###...# .# ∆∆ ..∆iX>.ri_i`'30ifihiP###### #....# ##....### #.# .iT#.....#.# ..)#####.#.†).†.r.>.iG.#. .#...#.#.#..###.####.##.#...#.#..#∆..# ∆ #.#####.##.#!..##....#..##.###.. #.##....##.. ...#..###..##.# .#.. i7r.ii&1ii} iL_Found a murky inky potion.i###### #....##....### #.......#.. #.....#.#.... #####)#####.########r.... ..†).†...............>... #########.#..... #.#...#.#.#..###.####.### ..#.#...#.#..#∆..# ∆ # ###.#####.##.#!..# ..#....#..##.###...#.##....##.. ....#..###..##.# .#..##...# .# ∆[ ..∆ <....#.#.r2 _Found a robe.i|r######....###........i%....#.. #####)#####.########. ..†).†..............r> #########.#...#...#.#.#..###@####.### iy..#.#...#.#..#...# ∆ # ###.#####.##.#!..# ..#....#..##.###..##....##.. ..###..##.# .#..###...# .# ∆[ ..∆ i<....#.# ## .## .#...#..#i^G.ri[<3iiiİB #....##....###iY. #.......#.. #.....#.#. ######)#####.########..... ...†).†...............>... ##########.#.........r....i.#...#.#.#..###.####.### ...#.#...#.#..#.@.# ∆ # iH###.#####.##.#!..# ...#....#..##.###... #..#.##....##.. ...## #..#..###..##.# .#.. #.###...# .# ∆[ ..:<....#.# ## .### #.#...#..# ...##### ##ili2&4iTi? _Found a parchment of Detonation Catalyst.iw  #....# ##....### . #.# ... #.....#.# ....#)#####.########......†).†iE!^......>... .#.#.........r....#.#...#.#.#..###.####.### #...#.#...#.#..#@..# ∆ # #.###.#####.##.#!..#.#....#..##.###.... .#..#.##....##.. .i!.####..#..###..##.# .#... iE".#.###...# .# ∆[ ..:#.<....#.# ## .####.#...#..# .. #..##### ##i#0ri+r   rat (wandering)i,&5i3iz5i'###...........#. #######)#####.########. ....†).†...............>##########.#.......r.r. ###.#...#.#.#..###.####.### #...#.#.....# ∆ # ###.#####.## i(j....#....#..##.###......#..#.##....##.. ...###. ##..#..###..##.# .#... .#.###...# .# ∆[ ..:#.<....#.# ## .## i(##.#...#..# ....##### ##i3iA4&6i ;iU> i>s_You see here a murky inky potion.ivu....#  ##....### iw+ #.......#   #.....#.# .... ######)#####.########..... ix..†).†...............>... #######.#.......r.r.... #.#...#.#.#..###.####.### ...#.#...#.#..#.@.# ∆ # .###.#####.##.#!..# isx..#....#..##.###...... ..#.##....##.. ...###. #..#..###..##.# .#.. #.###...# .# ∆[ ..:# .<....#.# ## .###ix#...#..# .. ..##### ##i)z6r.iXih-7 _ii݅›i.#....###.›iB #.......#.. #.....#.#. #######)#####.########..... ›i....†).†............r..>... .##########.#.........r.....#...#.#.#..###.####.### #...#.#...#.#..#...# ∆ # ›i#.###.#####.##.#@..# ...#....#..##.###......#..#.##....##.. ...###.#..#..###..##.# .#... .#.###...# .# ∆[ ..:# ..<....#.# ## .### ›i##.#...#..# ...##### ## #..#›i01r.›i›iA&8›i ›i _You see here a murky inky potion.Ûi ? .rÛiHd - a murky inky potionÛizr===9ÛiÛi Ûi_The rat squeaks loudly.ěi` V....#  ##....###  #.......#   #.....#.# .... ######)#####.########..... ..†).†...............>... #######.#.....r...r.... #.#...#.#.#..###.####.### ...#.#...#.#..#.@.# ∆ # .###.#####.##.#...# ..#....#..##.###...... ..#.##....##.. ...###. #..#..###..##.# .#.. #.###...# .# ∆[ ..:# .<....#.# ## .####...#..# .. ..##### ##ěi G.rěi ěi ?---40FreezeěiO ěi9 śi  śiÖCasting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.śi #....# Asurico the Chiller ##....### .  Gnoll śi7#.......# ...  Health: 13/13 ======================== #.....#.# ....  Magic: 5/6====================---- ######)#####.########.....  AC: 2Str: 7 ...†).†...............>...  EV: 12Int: 14 ##########.#.........r....  SH: 0Dex: 12 śi58##.#...#.#.#..###r####.###  XL:  1 Next: 70% Place: Dungeon:1 ...#.#...#.#..#.@.# ∆ #  Noise: ---------  Time: 440.2 (0.0) .###.#####.##.#...#śi d) staff of conjuration ...#....#..##.###......  Cast: Freeze #..#.##....##.. ...###. #..#..###..##.# .#... #.###...# .# ∆[ ..:#  r   rat śi.<....#.# ## .### #.#...#..# .. ..##### ## _The rat squeaks loudly.  Casting: Freeze (safe; 1% risk of failure)  śiu1Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (100% to hit)śil I #....#śi ) Asurico the Chiller ##....### .  Gnoll #.......# ...  Health: 13/13 ======================== #.....#.# ....  Magic: 5/6====================---- śi ######)#####.########.....  AC: 2Str: 7 ...†).†...............>...  EV: 12Int: 14 ##########.#.........r....  SH: 0Dex: 12 ##.#...#.#.#..###†####.###  XL:  1 Next: 70% Place: Dungeon:1 śi. ...#.#...#.#..#.@.# ∆ #  Noise: ---------  Time: 440.2 (0.0) .###.#####.##.#...# d) staff of conjuration śi ...#....#..##.###......  Cast: Freeze #..#.##....##.. ...###. #..#..###..##.# .#... #.###...# .# ∆[ ..:#  r   rat .<....#.# ## .### #.#...#..# .. ..##### ##śiv Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (100% to hit)  You freeze the rat!śi =  śi& .   ...   .... )śi l####..... †).†.....>... ... ###†# śix #.@.# ∆ # #...####......  ...## .#.. .# ∆[ ..:śi < ## .### .. ##śis k8=1.2 (1Freeześi śiA" Sonfirm with . or Enter, or press ? or * to list all spells.śi" Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (100% to hit)  You freeze the rat! śi" <_You kill the rat!Ǜi2Ǜi%3ǛiǛiǛi_ _You start resting.ǛimCA kobold comes into view.ǛiK-K   kobold (wandering)Ǜi%2ǛiǛiL-3.2 (2 _ǛibǛiɛiq###### ....#  ɛi3##....###  #.......#   #.....#.# .... #####)#####.########..... ɛi..†).†..........K....>... #######.#.............. #.#...#.#.#..###@####.### .ɛi0.#.#...#.#..#...# ∆ # ###.#####.##.#...# ..#....#..##.###...... ..#.##....##.. ...###. ..#..###..##.# .#... ɛi###...# .# ∆[ ..:# <....#.# ## .### .#...#..# ..ɛiɛi=.KɛiKɛiЩ+4.2 (1ɛiɛip _You see here a rat corpse.ʛi ###### ....# ##....###  #.......#  ʛi q #.....#.# .... ####)#####.########..... .†).†...........K...>... #######.#......@....... #...#.#.#..###†####.### .#.#...#.#..#...# ∆ # ##.#####.##.#...##....#..##.###......#.##....##.. ...###...###..##.# .#... ʛin J###...# .# ∆[ ..:#...#.# ## .###ʛi ~ KKThe kobold shouts!ʛi S====5FreezeʛiS ʛi = _The kobold hits you but does no damage.˛i;  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.˛i.   Asurico the Chiller  ###### Gnoll  #....# .  Health: 13/13 ======================== ˛i  ##....### ..  Magic: 4/6================--------  #.......# ...  AC: 2Str: 7  #.....#.# ....  EV: 12Int: 14 ####)#####.########.....  SH: 0Dex: 12 ˛iʨ .†).†...........K...>...  XL:  1 Next: 80% Place: Dungeon:1 ########.#......@.......  Noise: ====-----  Time: 445.2 (0.0) .#...#.#.#..###†####.###  d) staff of conjuration .#.#...#.#..#...# ∆ #  Cast: Freeze ##.#####.##.#...# .#....#..##.###...... ˛i[ .#.##....##.. ...###.  K   kobold .#..###..##.# .#... ###...# .# ∆[ ..:# ....#.# ## .### _The kobold hits you but does no damage.  Casting: Freeze (safe; 1% risk of failure)  ˛iө `Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and wearing a +0 robe (100% to hit)˛i Asurico the Chiller######Gnoll#....#.˛i Health: 13/13 ========================##....###..Magic: 4/6================--------#.......#...AC: 2Str: 7#.....#.#....EV: 12˛i! zInt: 14 ####)#####.########.....SH: 0Dex: 12 .†).†...........K...>...XL:  1 Next: 80% Place: Dungeon:1 ˛i ########.#......@.......Noise: ====-----  Time: 445.2 (0.0) .#...#.#.#..###†####.###d) staff of conjuration ˛iF 1.#.#...#.#..#...# ∆ #Cast: Freeze ##.#####.##.#...# .#....#..##.###...... .#.##....##.. ...###.K   kobold .#..###..##.# .#... ˛i ###...# .# ∆[ ..:# ....#.### .###Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line˛ip Aim: a kobold, wielding a +0 dagger and wearing a +0 robe (100% to hit)  You freeze the kobold.  The kobold is severely wounded.˛i `=---6.2 (1˛i ˛i  Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line˛i Aim: a kobold, wielding a +0 dagger and wearing a +0 robe (100% to hit)  You freeze the kobold.  The kobold is severely wounded. _The kobold misses you.˛ih ˛i Asurico the Chiller######Gnoll#....#.˛i: 6Health: 13/13 ========================##....###..Magic: 4/6================--------#.......#...AC: 2Str: 7#.....#.#....EV: 12Int: 14 ˛i ####)#####.########.....SH: 0Dex: 12 .†).†...........K...>...XL:  1 Next: 80% Place: Dungeon:1 ########.#......@.......Noise: =--------  Time: 446.2 (1.0) .#...#.#.#..###†####.###˛i Md) staff of conjuration .#.#...#.#..#...# ∆ #Cast: Freeze ##.#####.##.#...# .#....#..##.###...... .#.##....##.. ...###.K   kobold .#..###..##.# .#... ###...# .# ∆[ ..:# ....#.### .###˛i Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and wearing a +0 robe (100% to hit)  You freeze the kobold.  The kobold is severely wounded. _The kobold misses you.̛ig  ̛ighCasting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.̛iw   Asurico the Chiller  ###### Gnoll ̛ix  #....# .  Health: 13/13 ========================  ##....### ..  Magic: 3/6============------------  #.......# ...  AC: 2̛i=y ;Str: 7  #.....#.# ....  EV: 12Int: 14 ####)#####.########.....  SH: 0̛iy ,Dex: 12 ̛iy .†).†...........K...>...  XL:  1 Next: 80% Place: Dungeon:1 ̛i5z ########.#......@.......  Noise: =--------  Time: 446.2 (0.0) ̛iz .#...#.#.#..###†####.###  d) staff of conjuration .#.#...#.#..#...# ∆ #  Cast: Freeze ̛i{ M##.#####.##.#...# .#....#..##.###...... ̛i{ .#.##....##.. ...###.  K   kobold .#..###..##.# .#... ̛i$| ###...# .# ∆[ ..:# ....#.# ## .### Casting: Freeze (safe; 1% risk of failure)  ̛i| Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  ̛i`} Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and wearing a +0 robe (severely wounded,  ̛i} 100% to hit)̛i~   Asurico the Chiller  ###### Gnoll  #....# .  Health: 13/13 ========================  ##....### ..  Magic: 3/6============------------  #.......# ...  AC: 2Str: 7  #.....#.# ....  EV: 12Int: 14 ####)#####.########.....  SH: 0Dex: 12 .†).†...........$...>...  XL:  1 Next: 80% Place: Dungeon:1 ########.#......@.......  Noise: =--------  Time: 446.2 (0.0) .#...#.#.#..###†####.###  d) staff of conjuration .#.#...#.#..#...# ∆ #  Cast: Freeze ##.#####.##.#...# .#....#..##.###...... .#.##....##.. ...###. ̛i  K   kobold .#..###..##.# .#... ###...# .# ∆[ ..:# ....#.# ## .### Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and wearing a +0 robe (severely wounded,  100% to hit)  You freeze the kobold.̛iƂ      .   ..  ̛i@  ...   .... )#####.########..... †).†...........$...>... #......@....... #..###†####.### ...# ∆ # ̛i #...####. .. .# .# ∆[ ..: ## ̛iO c97.2 (1Freeze̛i ̛i V  Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and wearing a +0 robe (severely wounded,  ̛iq q100% to hit)  You freeze the kobold. _You kill the kobold!͛i M####    .#....## ... .. ͛iG  #.....#.# . ####)#####.########.. .†).†.....> ########.#................#.#.#..###†####.### .#.#...#.#..#...# ∆ ##͛i ͛i .-8͛ih ͛i i  You now have 38 gold pieces (gained 2).  Things that are here:͛i E-9.2 (2͛ið ͛i  ͛iӳ _a +0 dagger; a +0 robeΛiflΛi?mΛinΛirΛivf4====Λi yΛiqzΛi|Λin}ΛiΛiЇ###### #....#. ##....### ..ΛiVs #.......# ... #.....#.# .... ######)#####.########..... ΛiԈ...†).†...........)...>... ##########.#....@.........51.#...#.#.#..###†####.### ...#.#...#.#..#...# ∆ ###.#####.##.#...Λi[(# ...#....#..##.###...... #..#.##....##.. ...###. #..#..###..##.# .#.. Λi߉H#.###...# .# ∆[ ..:# .<....#.# ## .###ΛiΊΛiKΛiϛiϛiϛiϛi Bϛi!ϛi)"ϛi#ϛis%ϛi&<====ϛi(ϛi*ϛi\+ϛi,ϛiK5,ϛi7ϛi:ϛiN;ϛi<ϛi?ϛih@ϛiLBϛiEϛiEϛi>GϛiSJϛiJP5====ϛiLϛiOϛi,PϛiQϛi|T,ϛidVϛi$YϛiYϛi0[ϛi]ϛi^<====ϛi_ϛiaϛibϛi1cϛidϛidϛieϛigϛigϛihϛij,ϛikϛim,ϛinϛiqn _You start resting.Magic restored.ϛix&.ϛi069.2 (18.0)ϛiIe6====70.2 (19 _ϛiϛi#ЛiLЛijMЛiNЛi QЛiTBЛiuW_  You see here a rat corpse.ЛiXЛi_Y _ЛiKZЛi_#....#.##....###..#.......#... #.....#.# .... Лi_ #####)#####.########..... ..†).†...........)...>... ###.#.............. #.#...#.#.#..###†####.### ..#.#...#.#..#..@# ∆ # 2.2 (2.0)ЛiP`~#.#####.##.#...# #....#..##.###...... .#.##....##.. ...###.#..###..##.# .#. Лi`.###...# .# .[ ..: <....#.# ## .### .#...#..# ..##### ##ЛiaЛihЛijjЛi' Лiܧ Лio Лi% Лig Лi> ,Лi/ Лi ЛiH <====Лi| Лi s _Found a scroll labelled FUJEXZ XUAL.ЛiJ Лi Лi Лi[ #.....#.#.... ####)#####.########..... Лi F.†).†....)...>... ########.#.............. ЛiE .#...#.#.#..###†####.### #.#...#.#..#...#.?# #.. .#####.##.#...#..#...# Лi .#....#..##.###........# #.##....##.....@###...5.2 (3 Лi .#..###..##.#..#...# ###...# .# #.[#..:# ..#.# ####.### ЛiY #...#..# ... ##### ## ### Лi _#.Лi Лi Лi% ћi ћi ћi ћi# ћis' ћiB* ,ћie. ћix/ ћi/ ћi#4 ,ћi7 ћi7 ћi>9 ћiGE a...†).†...........)...>...#.............. ##.#...#.#.#..###†####.### ћiF ...#.#...#.#..#...#.?# #..##.#####.##.#...#..#...# ...#....#..##.###........# #..#.##....##......###... ћiF O#..#..###..##.#..#...# #.###...# .# #.@#..:# 8<....#.# ####.### #.#...#..# ...##### ## ### ћiI ..# ....#.##  .#  ##ћiO ћiQ  ћi9R ?_You see here a +0 robe.ӛiNӛiOӛiIPӛiQTӛiXӛiZ: _ӛi\ӛi`ӛi aӛi%bӛi}cӛieӛiSfӛi1gӛihӛiYjӛijӛikӛip'†).†...)...>... .#.............. ӛi9q...#.#.#..###†####.### #.#...#.#..#...#.?# #.. #.#####.##.#...#..#...# #....#..##.###........# ##....##......###... ##..##.#..#...# ӛiq#...# .# #.[#.@:# 82.2 (4..#.# ####.### ...#..# .... #### ## ...### ##.# ... ... # .. ӛiKr,#ӛirӛi\vӛiwԛi&Z).†.)...>... .#....... ...#.#.#..###†####.### .#...#.#..#...#.?# #.. .#####.##.#...#..#...# ....#..##.###........# .##....##......###... ..###..##.#..#...# ...# .# #.[#..@# #.# ####.### #..# ....  ## ...#####.# ... ... .. ԛi.ԛi/+3.2 (1ԛig5ԛi=h  You pick up a parchment of Detonation Catalyst and begin reading...ԛi>+4.2 (2ԛiDԛi G ԛigGF_You add the spell Detonation Catalyst to your library.֛iHMI֛iP֛i4U,֛iU֛iCX֛i[֛iu[֛i]֛i_֛ib֛ic֛id֛if֛ifi֛ii֛ik֛im֛iu֛iDv֛iSw֛iWz,֛i>{֛i* #....#  ##....###  #.......# ...  #.....#.# .. ֛i1g##)#####.########..... ).†...........)...>... ######.#...............#.#.#..###†####.#### .#...#.#..#...#.@# #...90.2 (6#####.##.#...#..#...#..#..##.###........# .##....##......###...# ..###..##..#...#.#.# ֛ím#...# .# #.[#...# . # ..#.# ####.### #. ..#..# .... .# ### ## ...### .֛i֛i֛i?m _c - 2 scrolls labelled FUJEXZ XUAL (gained 1)ڛi(ڛi؟ڛiڛiۛi"ۛiz#ۛi#ۛi'ۛi(ۛix+Bۛi -,ۛi:.ۛi/ۛi0ۛir1ۛis2ۛix4ۛi6ۛi47ۛi8ۛi-;ۛit@ۛiOAۛiCۛiFۛiKۛiLۛiMۛiOۛiS ۛi Te You encounter a ball python.ۛi*\e #.....#.# .... ۛi\N#########)#####.########..... ......†).†...........)...>... ۛi1]0...##########.#.............. #.###.#...#.#.#..###†####.#### ..#...#.#...#.#..#...#..# #... ۛi] .##.###.#####.##.#...#..#...# .#....#....#..##.###........# .ۛih^..#..#.##....##@.....###...# ####..#..###..##.#..#...#.#.##.###...# .##.#.[#...# . # .ۛi^H...<....#.# #.####.### #. .###.#...#..# #.. .... .# ۛiX_..#..##### ## ##S..### .S   ball python (constriction, wandering) #.#..# ##.#.. ....###.## ..ۛi`".ۛi2a&6ۛiygۛij27.2 (7 _ۛi?oۛi qܛiRES#########)#####.########. ܛiE......†).†...........)...>##########.#ܛi3Fm..... #.###.#...#.#.#..###†####.#### ܛiFB..#...#.#.....#..# #... .ܛiFb##.###.#####.##..#...# ܛi*Gq....#....#..##.###..... .ܛizG..#..#.##....##......### ####..#..###..##@#..#...#.# ܛiH...#.###...# .##.#.[#...# . .<....#.# #.####.### #. ܛiH####.#...#..# #.. .... .# ..#..##### ## ##S..### . ܛi8I#.#..# ##.# ..#....ܛiI9... #.###.##ܛiIL..... .# ܛi'J,..ܛi;L4S.ܛi O7S.ܛi`ܛiKbܛib$8.2 (1ܛinܛipݛi) ݛi) u......†).†...........)...>##########.#..... #.###.#...#.#.#..###†####.#### ..#...#.#.....#..# #... .##.###.#####.##...# ....#....#..##.###..... ...#..#.##....##......### ݛi:* ####..#..###..##.#..#...#.# ...#.###...# [#...# . ݛi* .<....#.# #S####.### #. ###.#...#..# #.. .... .# ..#..##### ## ##...### . ݛi + #.#..# ##.# ..#........ #.###.##.....#ݛi^+  .#  .# ..# ##ݛi4 TSS)ݛiL6 <=9FreezeݛiT< ݛi>  ݛiR? _The ball python barely misses you. The ball python misses you.ޛi  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ߛiK......†).†...........)...>...  Asurico the Chiller ...##########.#..............  Gnoll #.###.#...#.#.#..###†####.####  Health: 13/13 ======================== ..#...#.#...#.#..#...#..# #...  Magic: 5/6====================---- .##.###.#####.##.#...#..#...#  AC: 2Str: 7 .#....#....#..##.###........#  EV: 12Int: 14 ߛiQK...#..#.##....##......###...#  SH: 0Dex: 12 ####..#..###..##.#..#...#.#.#  XL:  1 Next: 90% Place: Dungeon:1 ...#.###...# .##@#.[#...# . #  Noise: =--------  Time: 499.2 (0.0) ....<....#.# #S####.### #.  d) staff of conjuration ߛi.###.#...#..# #.. .... .#  Cast: Freeze ..#..##### ## ##...### . ߛi #.#..# ##.# ..#.... ....  S   ball python (constriction) ߛip `#.###.## .....# #.# .# .. .# ..# ## ߛi _The ball python barely misses you. The ball python misses you.Casting: Freeze (safe; 1% risk of failure)  ߛiJ!Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  ߛi!yPress: ? - help, Shift-Dir - straight lineAim: a ball python (100% to hit)ߛi.......†).†...........)...>...  Asurico the Chiller ...##########.#..............  Gnoll #.###.#...#.#.#..###†####.####  Health: 13/13 ======================== ߛi...#...#.#...#.#..#...#..# #...  Magic: 5/6====================---- .##.###.#####.##.#...#..#...#  AC: 2Str: 7 .#....#....#..##.###........#  EV: 12Int: 14 ...#..#.##....##......###...#  SH: 0Dex: 12 ####..#..###..##.#..#...#.#.#  XL:  1 Next: 90% Place: Dungeon:1 ...#.###...# .##@#.[#...# . #  Noise: =--------  Time: 499.2 (0.0) ....<....#.# #†####.### #.  d) staff of conjuration .###.#...#..# #.. .... .#  Cast: Freeze ..#..##### ## ##...### . #.#..# ##.# ߛi^/..#.... ....  S   ball python (constriction) #.###.## .....# #.# .# .. .# ..# ##Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (100% to hit)  You freeze the ball python.ߛi 4*†).†)...>... ... ..###† ..# #... #.# #.## ߛi4+#..   [#...# . # <  #.  #.. .... .#  ## ##...### ߛi}5 ##.# .... .....# .# .. .# ##ߛiY9......†).†...........)...>...Asurico the Chiller ...##########.#..............Gnoll ߛi95#.###.#...#.#.#..###†####.####Health: 13/13 ======================== ..#...#.#...#.#..#...#..# #...Magic: 5/6====================---- .##.###.#####.##.#...#..#...#AC: 2Str: 7 .#....#....#..##.###........#EV: 12Int: 14 ߛiu:...#..#.##....##......###...#SH: 0Dex: 12 ####..#..###..##.#..#...#.#.#XL:  1 Next: 100% Place: Dungeon:1 ...#.###...# .##@#.[#...# . #Noise: =--------  Time: 500.2 (1.0) ....<....#.# #†####.### #.d) staff of conjuration ߛi;P.###.#...#..# #.. .... .#Cast: Freeze ..#..##### ## ##...### . #.#..###.# ..#........ #.###.##.....# #.# .#.. .# ..# ##Casting: Freeze (safe; 1% risk of failure)  ߛi;TConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (100% to hit)  You freeze the ball python.ߛiL<Aim  Press: ? - help, Shift-Dir - straight line: a ball python (100% to hit)  You freeze the ball python. ߛi<_You kill the ball python!  You have reached level 2!ߛiC/  --more--ߛiߛir#$ߛi#i......†).†...........)...>...Asurico the Chiller ...##########.#..............Gnoll ߛir$#.###.#...#.#.#..###†####.####Health: 13/13 ======================== ߛi$..#...#.#...#.#..#...#..# #...Magic: 5/6====================---- ߛi%?.##.###.#####.##.#...#..#...#AC: 2Str: 7 .#....#....#..##.###........#EV: 12ߛi &Int: 14 ...#..#.##....##......###...#SH: 0Dex: 12 ####..#..###..##.#..#...#.#.#XL:  1 Next: 100% Place: Dungeon:1 ߛi&Q...#.###...# .##@#.[#...# . #Noise: =--------  Time: 500.2 (1.0) ....<....#.# #†####.### #.d) staff of conjuration ߛi'.###.#...#..# #.. .... .#Cast: Freeze ..#..##### ## ##...### . #.#..###.# ..#....ߛi'.... #.###.##.....# #.# .#.. .# ..# ##Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineߛi+(Aim: a ball python (100% to hit)  You freeze the ball python. _You kill the ball python!You have reached level 2!i j9/197---2 0% iC 0Freezei iє . _⛿iy⛿i⛿i-⛿i ⛿iQ,⛿i⛿i]⛿iݡ⛿i⛿iN⛿i⛿iL⛿i9---⛿i_⛿i,⛿i⛿iթ,⛿i^⛿i⛿ig⛿i⛿i⛿in⛿i⛿i⛿iM6===⛿i:⛿i⛿i(⛿i⛿i,⛿i⛿i⛿id⛿i⛿i ⛿i;===⛿i ⛿i⛿i⛿iG⛿i⛿i.⛿i⛿i8⛿i⛿i⛿i⛿iG⛿i⛿i⛿i*⛿i⛿iI _You start resting.⛿i\%Magic restored.⛿i&-⛿i188.0)7====-9.2 (19 _⛿i⛿i⛿ir ⛿i(u j  Skill  Level Cost  Apt Skill  Level Cost  Apt + Fighting⛿iv 0.2   0.2  +8   + Spellcasting 4.9   1.2  +8          + Maces & Flails 0.2   0.2  +8   + Conjurations 0.1   0.3  +6  + Axes0.2   0.2  +8   + Hexes⛿iv S0.1   0.3  +6  + Polearms0.2   0.2  +8   + Summonings0.1   0.3  +6  + Staves0.2   0.2  +8   + Necromancy0.1   0.3  +6  + Unarmed Combat 0.2   0.2  +8   + Forgecraft0.1   0.3  +6  + Throwing⛿iw 0.2   0.2  +8   + Translocations 0.1   0.3  +6      + Alchemy0.1   0.3  +6  + Short Blades 0.2   0.2  +8   + Fire Magic0.1   0.3  +6  ⛿i|w u+ Long Blades0.2   0.2  +8   + Ice Magic7.0   2.8  +6  + Ranged Weapons 0.2   0.2  +8   + Air Magic⛿i(x 0.1   0.3  +6      + Earth Magic0.1   0.3  +6  + Armour0.2   0.2  +8      + Dodging4.4   1.2  +8   + Invocations⛿ix K0.3   0.2  +9  + Shields0.2   0.2  +8   + Evocations0.2   0.2  +8  + Stealth⛿iy 4.0   1.2  +8   + Shapeshifting 0.2   0.3  +7  The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help  [!] training|cost㛿i 㛿im 㛿i o......†).†...........)...>...Asurico the Chiller ...##########.#..............㛿iƻ @Gnoll #.###.#...#.#.#..###†####.####Health: 19/19 ======================== ..#...#.#...#.#..#...#..# #...Magic: 7/7======================== .##.###.#####.##.#...#..#...#㛿i AC: 2Str: 7 .#....#....#..##.###........#EV: 12Int: 14 ...#..#.##....##......###...#SH: 0Dex: 12 㛿i $####..#..###..##.#..#...#.#.#XL:  2 Next:  0% Place: Dungeon:1 ...#.###...# .##@#.[#...# . #Noise: ---------  Time: 519.2 (0.0) ....<....#.# #†####.### #.d) staff of conjuration 㛿i^ .###.#...#..# #.. .... .#Cast: Freeze ..#..##### ## ##...### . #.#..###.# ..#........ #.###.##㛿i .....# #.# .#.. .# ..# ##Aim: a ball python (100% to hit)  You freeze the ball python. _You kill the ball python! _You have reached level 2! _You start resting. _Magic restored.㛿iP 㛿i 㛿i! 㛿iW 䛿i* 䛿i,  Spells (Memorise)TypeFailure Level  a - Frozen RampartsIce3% 3  b - Ozocubu's ArmourIce3% 3  c - Summon Ice BeastIce/Summoning 12% 3  d - Teleport OtherTranslocation 45% 3  e - Detonation Catalyst Fire/Alchemy99% 5  f - DispersalTranslocation 100% 6  g - Gell's GavotteTranslocation 100% 6 9 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit替i 替i 替i ......†).†...........)...>...Asurico the Chiller 替i/ ...##########.#..............Gnoll #.###.#...#.#.#..###†####.####替i Health: 19/19 ======================== ..#...#.#...#.#..#...#..# #...Magic: 7/7======================== .##.###.#####.##.#...#..#...#AC: 2Str: 7 .#....#....#..##.###........#EV: 12Int: 14 ...#..#.##....##......###...#SH: 0Dex: 12 ####..#..###..##.#..#...#.#.#替i 5XL:  2 Next:  0% Place: Dungeon:1 ...#.###...# .##@#.[#...# . #Noise: ---------  Time: 519.2 (0.0) ....<....#.# #†####.### #.d) staff of conjuration .###.#...#..# #.. .... .#Cast: Freeze ..#..##### ## ##...### . #.#..#替i9 M##.# ..#........ #.###.##.....# #.# .#.. .# ..# ##替i %Aim: a ball python (100% to hit)  You freeze the ball python. _You kill the ball python! _You have reached level 2! _You start resting. _Magic restored.替i n  Okay, then.替i, 替i . _盿iSI盿i盿i/  You encounter an endoplasm. ##########.#..... #.###.#...#.#.#..###†####.#### ..#...#.#.....#..# #... .##.###.#####.##...# ....#....#..##.###..... ...#..#.##....##......### ####..#..###..##.#..#...#.# ...#.###...# .##.#.[#...# . .<....#.# #@####.### #. ###.#...#..# #....J... .# ..#..##### ## ##...###. .#J   endoplasm (wandering).# ###.J∆20.2 (1 _The endoplasm leaves your sight. _You see here a ball python corpse.蛿i"蛿im蛿i蛿ig蛿i%  蛿iGAn endoplasm comes into view.蛿i###.#...#.#.#..###†####.#### .#...#.#...#.#..#...#..# #... 蛿i1##.###.#####.##.#...#..#...# #....#....#..##.###........# 蛿i.#..#.##....##......###...# ###..#..###..##.#..#...#.#.# ..#.###...# .##.#.[#...# . # 蛿iR<....#.# #†####J### #. ###.#...#..# #.@....... .#蛿i2r..##### ## ##...###.# . #..# ##.## .#....蛿iS....蛿in###.##蛿i,.....# 蛿i.# .# .. >.# 蛿i&hJ   endoplasm (wandering) .# ## ∆ ..# ##  ..# 蛿i-.0蛿i>J蛿ig+1.2 (1蛿i蛿i 蛿iL_Found an escape hatch in the floor. The endoplasm leaves your sight.雿i(雿im雿ik雿i _Found 6 gold pieces.  An endoplasm comes into view.雿i&##.#...#.#.#..###†####.#### ..#.#...#.#..#...#..# #... .###.#####.##.#...#..#...# 雿i[&...#....#..##.###..# #..#.##....##......###...# 雿i&j..#..###..##.#..#...#.#.# 雿i&#.###...# .##.#.[#..J# . # <....#.# #†####.###.#. 雿i'.#...#..# #...#.# 雿ij'.##### ## ##...###.#.. . .# ##.## ... 雿i'... ##.## .....# 雿i' .# ...>.# J   endoplasm (wandering) 雿i( ## ..$...# .##....#雿i-&2雿i/)3.2 (2 雿i/ _雿i5雿i7꛿i.#...#.#.#..###†####.#### #.#...#.#..#...#..# #... ###.#####.##.#...#..#...# #....#..##.###........# ꛿i..#.##....##......###...# ..#..###..##.#..#...#.#.# .###...# .##.#.[#..J# . # ꛿iN/<....#.# #†####.###.#. .#...#..# #....꛿i5#.# ꛿iӯ##### ## ##...###.#.... # ##.##  .....## ꛿i0.....#  ꛿i;.# .....>.#  ## ...$...#꛿iR.##....#꛿i6J.꛿iԸ꛿i+4.2 (1꛿ig꛿i꛿i{ #######.#.............. #...#.#.#..###†####.#### .#.#...#.#..#...#..# #... ##.#####.##.#...#..#...# #....#..##.###........# #.##....##......###...# ..###..##.#..#..J#.#.# ꛿i N###...# .##.#.[#...# . # ....#.# #†####@###.#. ꛿i- P#...#..# #..........#.# ##### ## ##...###.#.... # ##.## .# .. ..  # .# .....# .# .....>.# ##...$꛿i e...#.##....#꛿im ꛿i &5꛿i ꛿i>! 뛿iH†).†...........)...>... #######.#.............. #...#.#.#..###†####.#### 뛿iz.#...#.#..#...#..# #... #.#####.##.#...#..#...# 뛿i#....#..##.###........# #.##....##......###...# 뛿il..###..##.#..#..J#.#.# ##...# .##.#.[#.@.# . # ...#.# #†####.###.#. 뛿iŀ/...#..# #..........#.# ### ## ##...###.#.... 뛿i.##.## .# .. . 뛿i # # .# .....>.# #...$뛿iE6...#뛿i-J.뛿i}뛿i46Freeze뛿iX뛿i웿i  웿iKYou strike the helpless endoplasm from behind!  You hit the endoplasm.웿i/ J웿iJ  웿i$bThe endoplasm is moderately wounded.웿i77---웿i.=7.4 (1.2웿iH웿i3- _The endoplasm hits you.웿i?   웿i? Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.웿iR †).†...........)...>...  Asurico the Chiller #######.#..............  Gnoll 웿iIS r#...#.#.#..###†####.####  Health: 17/19 =====================--- #.#...#.#..#...#..# #...  Magic: 6/7====================---- 웿iS #.#####.##.#...#..#...#  AC: 2Str: 7 #....#..##.###........#  EV: 12Int: 14 #.##....##......###...#  SH: 0웿iS ,Dex: 12 웿iT #..###..##.#..#.J.#.#.#  XL:  2 Next:  0% Place: Dungeon:1 웿iT {##...# .##.#.[#.@.# . #  Noise: =--------  Time: 527.4 (0.0) ...#.# #†####.###.#.  d) staff of conjuration ...#..# #..........#.#  Cast: Freeze #### ## ##...###.#.... 웿iT  웿iT ##.## .# .. 웿iT . .... # J   endoplasm ## .....# 웿iU # .....>.# 웿i"U # ...$...# 웿i...  Asurico the Chiller #######.#..............  Gnoll #...#.#.#..###†####.####  Health: 17/19 =====================--- #.#...#.#..#...#..# #...  Magic: 6/7====================---- #.#####.##.#...#..#...#  AC: 2Str: 7 #....#..##.###........#  EV: 12Int: 14 #.##....##......###...#  SH: 0Dex: 12 #..###..##.#..#...#.#.#  XL:  2 Next:  0% Place: Dungeon:1 ##...# .##.#.[#.@.# . #  Noise: =--------  Time: 527.4 (0.0) ...#.# #†####.###.#.  d) staff of conjuration ...#..# #..........#.#  Cast: Freeze #### ## ##...###.#....  ##.## .# .. . .... #웿iuu[37m J   endoplasm ## .....# # .....>.# # ...$...#Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 100% to hit)  You freeze the endoplasm!웿iz|†).†)...>... .. ###† ...#..# #... 웿iGz!..# ##.. ...###...# #...#.#.#  웿iz[#.@.# . #  #†####.###.#.  #...... 웿iz ## ##...## ##.## .# 웿i2{  ....  ... .....> ...$웿il8/20 88.4 (1Freeze웿i웿ionfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line웿iAim: an endoplasm (moderately wounded, 100% to hit)  You freeze the endoplasm! _You kill the endoplasm!iZiiiiiBiJiiiWK9=i!i0iyii(irii2i|iik _You start resting.HP restored.iJ&-i,34.4 (6i20===-5.4 (7 _iwii i i i$ iG i ,i} i$ il N7====i5 im #...#.#.#..###†####.#### #.#...#.#..#...#..# #...iE 6#####.##.#...#..#...# ...#..##.###........# ....##......####..#...#.# #i #...# .##.#.[#...# . ...#.# #†####.###.#. ...#..# #......@...#.7.4 (2 i #### ## ##...###.#..... i ##.## .# ... . .... .# . ##.....# .# #.....>.# ..i ...$...# ## .##... i i id % _Magic restored.i[iiiiiiiZ iOigOiPiUi7WiZBiS[i[:==i=]i_i/a,ibici{die<====iRfihijiFkili'tV)#####.########..... it†...........)...>... its###.#.............. .#.##†####.#### ...#.#..#...#..#.#... i(u<###.##.#...#..#...# ..#..##.###........# #....##......###...# i{us###..##.#..#...#@#.# 42.4 (5 iu,..# .##.#.[#...#...# #.# #†####.###.#.# ∆ #..# #..........#.#iJvP ## ##...###.#.....# ##.## #.#.....# iv .... #.#............# #.##....##i0w.....>.# #.. ....#iwi}i_iJii9ii!,i#iO$i%it&i(i)iA+i+i,i.i0i31i2ik4i5iM6i7i9in;i;i<i?i@i@iBi#DiEi/FizGiIiKiLi]MiOinRiRiqTi.[~....#....#..##.###........# .#..#.##....##......###...#im[,..#..###..##.#..#...#.#.###...# .##.#.[#...#...#i[<....#.# #†####.###.#.# ∆i[.#...#..# #..........#.# #..##### ## ##...###.#.....#i(\# #.####.## #.#.....# #il\Z.... #.....@.# #.#.......52.4 (10.0) ###.## #.......# #.##....## #i\ .# #.....>.# #.. ....# #i\ ## #...$...# ### ####.. #.##....# ..i*] #. #....# . #....# i]#..$.#  ∆i^ici|e+ _Found 12 gold pieces.i' it ig ic i i} ,i i i i i #.###...# .##.#.[#...#...# ....<....#.# #†####.###.#.# ∆ .###.#...#..# #..........#.# ..#..##### ##. ##...###.#.....# #.#..# #.####.## #.#.....# ..#.... #.......# #.#.......###.## #.......# #.##....### .# #.....>.# #.. ....# ..# ## #...@...# ### ####..6.4 (4.0) #.##....# .. #. #....#  . #....# i [33m#..$.#∆ ...... .###### . i i = _You now have 44 gold pieces (gained 6).iDii*iiiңBi iZiiPi iOiiii9ii9ii6i~M _You now have 56 gold pieces (gained 12).ii iȰi#.... #.......# #.#....... ###.## #.......# #.##....## # .# #.....>.# #.. ... i7# ## #.......# ### ####..  #.##....# ..  #. #....#  . #....#  i ##....######  ∆ .... 62.4 (6 #.##########iq  #. i6 iii i i i i7iT8i:i;i)4i*ix,iii8jilioi,q,it,iuiGuiviwixiyiyiy{ix|i}i}i~iioi%iXii؃iPi!U...# ## #.......# ### ####..# #.##....# .. #. #....#  . #....#  iku##....###### ∆ #........... #.########## #.#  iq#@# 8 #.#  ..# ...#....#.....#......#i>L........ ∆i‰iiiնIiiFni iXi  ##....######  ∆ #...........  #.########## #.# iC.#  #######.# ........# ..............ijM72.4 (4...................... ∆i\###.#####.i5# iviiirg ih ii i"s ihx Xi3z iz i{ i3} i~ iR i Bi iX iL iÈ i i iQ ∆ #........... #.########## #.#  i 8#.#########.# ####........# ............######........#iA .....#7.4 (5.....######............∆ ####.######.# #.## #.#i  #.#..#i i i i)i:iifi[iiii kiOqir,iu,i; . #....# ##....##∆ #....... #.###### #.# #.# # ########.# #.####........# #.......#82 ######........# ..............#∆ ..............#######............∆ ####.######.# #.## #.##.#i1 iX3 i8 i9 i:i;i <iDBiFiiHt _Found a scroll labelled SAAWYO KIEPT.iIJiJiKi{MiNiKOiTPiW #. #....#... #.... #.# ###?# #.....#.#iNW #.#####.# #.#iW #.# #.#∆ #.# ########.# #@####........#5.4 (3 #.....iXm..# ######........# ......#∆ ....#######............####.######.# #.## idXC #.#i9Yi]i@_iiiuiVii,iiiiiЙi"ixipi0ii$iiiAiii1i iJ5....##.#..#....#...... i.#.......#####.###.##.# #... .##.#.#.##...#.# .#.. #.....> i........##.#...# ##. #.. ################ .. #.##....##.#. #...... #.... iK#.# ##.... #.....91.4 (6i# #.####.# ##.# #i∆ #.# #########.###............iaz.#######........#.........i$.....#ihi'ii iT_e - a scroll labelled SAAWYO KIEPTi*(i(i(i+i/i0,i0,iE1iW5i5i6i6,i7i8i8iO9i9i:i:id;ic<i>=,i=i>i?i9@i@iBiDidDiEiFr _Found a scroll labelled QOUTZUARRY.iKHiHiIiKiM,iOiPiIRiRiSiUi>WiWiXiDZi\iR\ib]ic #.# #.### i:dz#.# #.#  #.# #.#  ∆ #.# ########.#  idF#.####........#  #.............# #.##########........# #...................# #..?.@.............# i&e3607.4 (16.0)∆ #.#########........... ####.######.  #.#iew #.# ..# ifi kimiQ iQ iR iU i[X BiX iY ,iZ i\ i;] i<_ i` # #.# #. # #.#iVa x #.# # #.# #.# ∆ #.# ##.# #.####..## #...ia ..# #.##..# #...# #..@......#10.4 (3.0) ∆ #.### ####.##### i0b  #.#  #.#  #.#  ..#ib ie if ` _h - a scroll labelled QOUTZUARRYi3iii"iiIiiigi,iiii[i< _Found 6 poisoned darts.i33iipiiilip#.# #.#  #.##.# #.#  #.##.# #.#  #.#i #.# #.#  ####.# #.# ∆ #(# #.# ######iO #.# #.####...... #.# #... #@##########......4.4 (4 #........i] ##................∆ ∆ #.#########......#.####.###.#i #.##.# #.##.##.##.#i[!..#i)iiiF ieG iH iN iFR Bi/T igU iU iV iX i7Z iZ i[ id ; iCd ################# .. #. ###.##.#. ..id !.. ##.#.#id C #.ie !  #.#i'e `  #### iMe ∆ #.# #######7.4 (3ise <# #.####ie .# #..#.##########......ie #.................##................######.#ih ik im  i/n F_You see here 6 poisoned darts.iNi+8.4 (1ii* _c - 6 poisoned dartsi0NiOiOiWTiUiW,iYXi|YiYiyZi[i\iN]i^i[_i`,iai&cice,ihfigijBibki-m,inis### #.# #.# #is it,∆ #.# #.# ######## #.# #.####....... itO#.# #............ #.##########....... #.................. iu ##................. ∆ ∆ #.#########.......  ####.25.4 (7.# #.# .# #.# iuI.# #.## ..#.# #..### ivi{i|i| is} i~ i iݛ ni iǝ i i) i i i i i[ i i۱ i i i i\ i i$ i¿ i9 F ##.................i ∆ #.#########....... #.# ####.###i  #.# #.# i_ o #.# #.#  #.# ## #.#  #.# .. ..#  i #.#.# ..# 31.4 (6####i +  i +is i i iFiFiGi|Li PBiPiQ,iRiXh#...# ##............#iiX∆ ∆ #.#########.........#.# ####.######.# #.# iXW#.# #.# #.######### #.# #.#........ ..##.#@# 3.4 (2i*Y#...# #####iYi`]iBaiQ iH Gear: 4/52 gear slots (Left/Right to switch category) Missiles (go to first with ()c - 6 poisoned darts i Armour (go to first with [)  a - a +0 robe (worn) Magical Staves (go to first with |)  d - a staff of conjuration (weapon) Talismans (go to first with %)b - an inkwell talismanie =c - 6 poisoned darts. i A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is coated with poison. Base damage: 0 Base attack delay: 1.0 i" This projectile's minimum attack delay (0.7) is reached at skill level 6.Your skill: 0.3At current training (3%) you reach 6.0 in about 8.8 XLs.Current attack delay: 0.9. It has a 1/12 chance to be destroyed on impact. is Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {poison} {missile} Menu/colouring prefixes: identified missile i K(q)uiver, (d)rop, (=)adjust, or (i)nscribe.iegiji#n#...................# Asurico the Chiller##..................# Gnoll∆ ∆ #.#########......... Health: 20/20 ========================#.#####.##### Magic: 7/7========================#.##.#inAC: 2Str: 7#.##.#EV: 12Int: 14#.######### #.#SH: 0Dex: 12#.#........ ..#XL:  2 Next:  8% Place: Dungeon:1#.#@#irNoise: ---------  Time: 633.4 (0.0)#...#d) staff of conjuration#####Throw: 6 darts (poison) _e - a scroll labelled SAAWYO KIEPT _Found a scroll labelled QOUTZUARRY. _h - a scroll labelled QOUTZUARRY _Found 6 poisoned darts. _You see here 6 poisoned darts. _c - 6 poisoned dartsiv4iwiQyi"i.iiE,i`Bi(,iiiisiiڳifiϴi$#.########### #.....# i##..................# ∆ ∆ #.#########............∆#.# ####.######.##.# ij#.# ##.# #.# #.############.# #.#....@.......#8.4 (5i-#.#.############...# #####iii[i] i] 3id ih ih i5i ivj ik ik ikl iq #.##########........# #.....# ##.....i`r # ∆ #.#########.....∆ #.# ####.######.# ir #.# #.# # #.# #.# #.#####ir .# #.#.....# 43i6s #.#.##### #...# it iw iMy iQiE$ i% i% iW, ik- iS0 i1 Bi2 i3 i4 Bif: #.# #.# ########.#  i: #.# #.####........#  #.# #.............#  #.###i: #........#  #...................#  i@; >##..................# ∆ #.#########............∆#.# ####.######.#i; #.# #@# #7.4 (4#.# #.# i7< #.############.##.#............##.#.#############...######i? i@ iLC  i i i4 i i[ ifB i i i i i< ih i i: _Found 11 gold pieces. iB3 i i# #.# #.########## # #.# #.# # #.# #.# # #.# ########.# # #.####........#  i B# #.............# ##########........# ..................#  iS................@.##.# 51 .#########............$. .# ####.######.### .# #.# # .# #.# i .############.# .#............# .#.############ ...# iQ i i iVI iC i* i, i i  ip iN iB i_, i i i i i/ ir ie i.# #.# .# #.#  i8.# ########.# .####........#  it.............##### ####........#...  iQ.............##.# ..##.#####... #####....@$...... i 6.4 (5  i% ####.######.######## #.# #.#  i_ #.# #.# ########.# iW#.# .........# i#.# ########## #.# io #.#  i i i iw' # #.# # #.# # # i' .# ####.# ##### .#... ...##.# . ie( z.##.#####......@.####.######.##.# #.# #.# #. i( #.# #.## #. i( ~# #.##.# i,  ia- +7.4 (1 i0  i5  i 6 +8.4 (2 i:  i> > _You now have 67 gold pieces (gained 11). i  i3  i  i  i  im n i  i  i  i  i@  i"  i  i@  i  iQ X i  i  iD  i  i  iB  i  i7  i  i  i  i  i^ 5..............##.#####.... # i #####.................... ####.######.######### i #.# #.# #.# #.# i8 2#####.# #.## #.# ########### #.#  i #@# 66.4 (8 #.#  i j#.. ####  i7  i  i2  i  iv  iw  i{  i|  iT i i  i i i~B i iE i ie i# iS i i ####.######.#########  #.# #.#..  i #.# #.#.# ########.# #.#.# .........# #.#.# i# #.#.# #.#.# i= #.#.##.@.#9.4 (3##### if+  i i iiCiCiADiIGi(HiJniKiKiKLiLiLi~Mi NilNiNiOi3Pi~PiQiRicSiSiYTi.Y####........# ............##### ####........#... isYx............##.# ....##.#####........................iY%####.######.#########iZX#.# #.#........#.# #.#@# 75.4 (6 #######.# #.#.# iAZ........# #.#.# ######### #.#.##.#.#i[#.#.##...######iw[i^i'`iSiȖiii,iXiΤ,ii{iHiiũi*i2iOi,iiniiuii&m#.# # i......##### #...  ##.# . ......##.#####.... iOS.................. #.######.############# #.# #.#......@....#82.4 (7.# #.#.#########.# #.# #.#.# ..# #.#.# i### #.#.##.#.##.#.#i\#...######iǽiiviQwiwi|ij~iBiHii@iiitiiMi..# #####... ##.# .##.#####.... ........ ####.#############  #.#...........#  #.#.#########@# 7.4 (5  #.#.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #.##.#.# #.#i3#...# #.###### #.# iiii i i i i XiY ,i ih i iI i ic i iN i ii i iW i i i i_ i ic i! io i( iη  #.#...........#  #.#.#########.# i  #.#.##.#  #.#.# #.# iJ 7 #.#.# #.#  #.#.# #.#  #.#.# #.i |..# ##### 94.4 (7i  i x#.. ### i" . iN  iw E i; ir i i i i^ ih i iq i ,ig ,i i ,i` i! z#.#.# #.# #.#.# #.# #.#.# #.# #.#.# i_! r#.# #...# #.# ##### #.#  #.#  i! v#.###.# #.@...#8.4 (4#.###.#### i" +i" iE$ i% iHiHiMIiNiOiRBiSBiTiUiViViWiXi7Yi[ix^c.#.# #.# .#.# #.# #.# .#.# #.# #.# i^.#.# #.# #.# .#.# #.# #.# ...# #.# #.# #####.# #.#i_#.# #.# #.###@# 702#.....# #.###.#### ###iw`i*cidi) Ii- im0 Bij1 i2 i2 id3 i4 i5 iU6 i6 iD8 iS9 i9 iL: i; i< i= i= iB ####.... ......... ###########.........iB M####### .# .#. .#.# .#.# i$C 7.4 (5 .#.##.# # ...##.# #. ####iC .# #.#.# #.##.###.#iC  #.....# #.###.# iD R### ###iD ii?iiIii"i_$i&Bit(i(i)i2,i3/j  You encounter an endoplasm.id5# ...###### .J.[... ............ i5N#########... ... ...i5T #.# ic6n#. #### #.. #.## #.# ..# #.#####.... ##.#i6T. #.# #.#### #.#J   endoplasm (asleep) #.#...........# i6c#.# #.#.#########.# i$7#.# #.#.# #.# #.#i=+8.4 (2i=+9.4 (3iCiE) _Found a scale mail.ig #..........###### ##.J.[..... ......... ......... ######### ............... ####.# ...iTh #.# ..# #.#######.# ........... ihP###########.........#######ipidq,20.4 (1iuiswi1...#Asurico the Chiller ...##..........Gnoll ir...###### ##.J.[.....Health: 20/20 ======================== ......... ...*.....Magic: 7/7======================== ######### ..*....AC: 2Str: 7.*...EV: 12Int: 14.*.SH: 0iDex: 12#*#XL:  2 Next:  8% Place: Dungeon:1#@#Noise: ---------  Time: 720.4 (0.0) #####.#d) staff of conjuration ...i]#.##Throw: 6 darts (poison) #.#. #..# #.#####.... ##.# ........... #.#iJ   endoplasm (asleep) #.############# #.# #.#...........# #.# #.#.#########.# #.#You encounter an endoplasm. _Found a scale mail.  Throw: 6 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei7CAim: an endoplasm (asleep, 98% to hit)itX ...#Asurico the Chiller ...##..........iX Gnoll ...###### ##.J.[.....Health: 20/20 ======================== ......... ...(.....i&Y Magic: 7/7======================== ######### ..(....i^Y AC: 2Str: 7.(...iY EV: 12Int: 14.(.SH: 0Dex: 12iY #(#XL:  2 Next:  8% Place: Dungeon:1iY (#@#iZ Noise: ---------  Time: 720.4 (0.0) #####.#d) staff of conjuration ...iWZ #.##Throw: 6 darts (poison) #.#iZ . #..# #.#####.... ##.# iZ [........... #.#iZ VJ   endoplasm iH[ #.############# #.# #.#...........# #.# i[ D#.#.#########.# #.#i[ (Throw: 6 darts (poison)i[ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei#\ xAim: an endoplasm (asleep, 98% to hit)  You throw a dart. The dart hits the endoplasm.  iQ\ HThe endoplasm quivers.i9 C(Ji +...i .i@ .i F1.4 (15 i _i ib...#Asurico the Chiller ...##..........Gnoll ...###### ##.(.[.....Health: 20/20 ======================== ......... ..J......Magic: 7/7======================== ######### .*.....AC: 2Str: 7.*...EV: 12Int: 14*..SH: 0Dex: 12#*#XL:  2 Next:  8% Place: Dungeon:1#@#Noise: ---------  Time: 721.4 (0.0) #####.#d) staff of conjuration ...#.##Throw: 5 darts (poison) #.#. #..# #.#####.... ##.# ........... #.#[i14;38HJ   endoplasm #.############# #.# #.#...........# #.# #.#.#########.# #.#You throw a dart. The dart hits the endoplasm. _The endoplasm quivers.Throw: 5 darts (poison)iHPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (84% to hit)i...#Asurico the Chiller ...##..........iGnoll ...###### ##.(.[.....Health: 20/20 ======================== ......... ..J......Magic: 7/7======================== i######### .(.....AC: 2Str: 7.(...EV: 12Int: 14(..SH: 0Dex: 12iS#(#XL:  2 Next:  8% Place: Dungeon:1#@#Noise: ---------  Time: 721.4 (0.0) #####.#d) staff of conjuration ...#.##Throw: 5 darts (poison) #.#iY. #..# #.#####.... ##.# ........... #.#J   endoplasm i#.############# #.# #.#...........# #.# #.#.#########.# #.#iEYou throw a dart. The dart hits the endoplasm. _The endoplasm quivers.Throw: 5 darts (poison)iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (84% to hit)iM# 6(J _The endoplasm quivers.  Throw: 5 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (84% to hit)  You throw a dart. The dart hits the endoplasm.i~0 2....i1 e2.4 (14 _i8 i9 iLn...#Asurico the Chiller ...##..........Gnoll ...###### ##.(.[.....inHealth: 20/20 ======================== ......... ..(......Magic: 7/7======================== ######### ..J....AC: 2iboStr: 7.*...EV: 12Int: 14.*.SH: 0Dex: 12#*#XL:  2 Next:  8% Place: Dungeon:1#@#Noise: ---------  Time: 722.4 (0.0) ####io#.#d) staff of conjuration ...#.##ipThrow: 4 darts (poison) #.#. #..# iSp #.#####.... ##.# ........... #.#J   endoplasm ip#.############# #.# #.#...........# #.# #.#.#########.# #.#ipAim: an endoplasm (84% to hit) _You throw a dart. The dart hits the endoplasm.  Throw: 4 darts (poison)iMqPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (84% to hit)iѥ...#Asurico the Chiller ...##..........Gnoll iD...###### ##.(.[.....Health: 20/20 ======================== ......... ..(......Magic: 7/7i======================== ######### ..J....AC: 2Str: 7i.(...EV: 12Int: 14.(.SH: 0iGDex: 12#(#XL:  2 Next:  8% Place: Dungeon:1#@#iNoise: ---------  Time: 722.4 (0.0) #####.#d) staff of conjuration i<...#.##Throw: 4 darts (poison) #.#. #..# in#.#####.... ##.# ........... #.#J   endoplasm (poisoned) #.############# #.# i!#.#...........# #.# #.#.#########.# #.#Aim: an endoplasm (84% to hit) _You throw a dart. The dart hits the endoplasm.  i\Throw: 4 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleiTShift-Dir - straight lineAim: an endoplasm (84% to hit)iX*(J _You throw a dart. The dart hits the endoplasm.  Throw: 4 darts (poison)  i*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  i*Aim: an endoplasm (84% to hit)  You throw a dart. The dart hits the endoplasm. The endoplasm is poisoned.i/,...i0e3.4 (13 _i3i5i]i...#Asurico the Chiller ...##..........Gnoll i/...###### ##.(.[.....Health: 20/20 ======================== ......... ..(......Magic: 7/7======================== ######### ..(....AC: 2ifStr: 7..J..EV: 12Int: 14...SH: 0Dex: 12id#.#XL:  2 Next:  8% Place: Dungeon:1#@#Noise: ---------  Time: 723.4 (1.0) ####iΟ#.#d) staff of conjuration ...#.##Throw: 3 darts (poison) i-#.#. #..# #.#####.... ##.# ........... #.#J   endoplasm (poisoned) #.############# #.# i]#.#...........# #.# #.#.#########.# #.# _You throw a dart. The dart hits the endoplasm.  Throw: 4 darts (poison)iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (84% to hit) iJ_You throw a dart. The dart hits the endoplasm. The endoplasm is poisoned.i:...#Asurico the Chiller ...##..........Gnoll ...###### ##.(.[.....Health: 20/20 ======================== ......... ..(......Magic: 7/7======================== ######### ..(....AC: 2Str: 7..J..EV: 12Int: 14.*.SH: 0Dex: 12#*#XL:  2 Next:  8% Place: Dungeon:1#@#Noise: ---------  Time: 723.4 (0.0) #####.#i;d) staff of conjuration ...#.##Throw: 3 darts (poison) #.#. #..# #.#####.... ##.# i\........... #.#J   endoplasm (poisoned) #.############# #.# #.#...........# #.# #.#.#########.# #.#Aim: an endoplasm (84% to hit) _You throw a dart. The dart hits the endoplasm. The endoplasm is poisoned.  Throw: 3 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (lightly wounded, poisoned, 84% to hit)i...#Asurico the Chiller ...##..........iGnoll ...###### ##.(.[.....Health: 20/20 ======================== ......... ..(......Magic: 7/7i9======================== ######### ..(....AC: 2Str: 7..J..EV: 12iCInt: 14.(.SH: 0Dex: 12#(#XL:  2 Next:  8% Place: Dungeon:1i#@#Noise: ---------  Time: 723.4 (0.0) #####.#id) staff of conjuration ...#.##ipzThrow: 3 darts (poison) #.#. #..# #.#####.... ##.# ........... #.#J   endoplasm (poisoned) #.############# #.# #.#...........# #.# iQ#.#.#########.# #.#Throw: 3 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (lightly wounded, poisoned, 84% to hit)  You throw a dart. The dart hits the endoplasm.  The endoplasm is lightly wounded.i֝C(Ji+L. ie4.4 (12 _iMiiAi...#Asurico the Chiller ...##..........Gnoll ...###### ##.(.[.....Health: 20/20 ======================== ihI......... ..(......Magic: 7/7======================== ######### ..(....AC: 2Str: 7..(..EV: 12Int: 14.J.iSH: 0Dex: 12#.#XL:  2 Next:  8% Place: Dungeon:1#@#Noise: ---------  Time: 724.4 (1.0) #####.#d) staff of conjuration ...#.##iuThrow: 2 darts (poison) #.#. #..# #.#####.... ##.# ........... #.#J   endoplasm (poisoned) #.############# #.# #.#...........# #.# #.#.#########.# #.#Throw: 3 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (lightly wounded, poisoned, 84% to hit)  You throw a dart. The dart hits the endoplasm. _The endoplasm is lightly wounded.i6iS>...#Asurico the Chiller ...##..........i>Gnoll ...###### ##.(.[.....i> Health: 20/20 ======================== ......... ..(......Magic: 7/7i>1======================== i(?######### ..(....AC: 2i|?_Str: 7..(..EV: 12Int: 14.J.SH: 0Dex: 12#.#i-@RXL:  2 Next:  8% Place: Dungeon:1#@#Noise: ---------  Time: 724.4 (1.0) #####.#d) staff of conjuration ...#.##Throw: 2 darts (poison) #.#iCAo. #..# #.#####.... ##.# ........... #.#J   endoplasm (poisoned) #.############# #.# #.#...........# #.# #.#.#########.# #.#Throw: 3 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAAim: an endoplasm (lightly wounded, poisoned, 84% to hit)  You throw a dart. The dart hits the endoplasm. _The endoplasm is lightly wounded.i ...#Asurico the Chiller ...##..........Gnoll i. c...###### ##.(.[.....Health: 20/20 ======================== ......... ..(......Magic: 7/7======================== ######### ..(....AC: 2Str: 7..(..EV: 12Int: 14i e.J.SH: 0Dex: 12#*#XL:  2 Next:  8% Place: Dungeon:1#@#Noise: ---------  Time: 724.4 (0.0) #####.#d) staff of conjuration ...i #.##Throw: 2 darts (poison) #.#. #..# #.#####.... ##.# ........... #.#J   endoplasm (poisoned) i #.############# #.# #.#...........# #.# #.#.#########.# #.#You throw a dart. The dart hits the endoplasm. _The endoplasm is lightly wounded.  Throw: 2 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (moderately wounded, poisoned, 84% to hit)i"F...#Asurico the Chiller ...##..........Gnoll ...###### ##.(.[.....iGHealth: 20/20 ======================== ......... ..(......Magic: 7/7======================== ######### ..(....AC: 2Str: 7..(..EV: 12Int: 14.J.SH: 0Dex: 12#(#XL:  2 Next:  8% Place: Dungeon:1#@#Noise: ---------  Time: 724.4 (0.0) #####.#iUGVd) staff of conjuration ...#.##Throw: 2 darts (poison) #.#. #..# #.#####.... ##.# ........... #.#J   endoplasm (very poisoned) iG#.############# #.# #.#...........# #.# #.#.#########.# #.#Throw: 2 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleiGGShift-Dir - straight lineAim: an endoplasm (moderately wounded, poisoned, 84% to hit)  You throw a dart. The dart hits the endoplasm. The endoplasm looks even sicker.The endoplasm is moderately wounded.iC(Jii4v5.3 (0.9dart (poison) _ii9iT?...#Asurico the Chiller ...##..........Gnoll ...###### ##.(.[.....i?Health: 20/20 ======================== ......... ..(......Magic: 7/7======================== ######### ..(....AC: 2Str: 7..(..EV: 12Int: 14i@.(.SH: 0Dex: 12#J#XL:  2 Next:  8% Place: Dungeon:1#@#Noise: ---------  Time: 725.3 (0.9) #####.#d) staff of conjuration ...i@#.##Throw: dart (poison) #.#. #..# #.#####.... ##.# ........... #.#J   endoplasm (very poisoned) i^A3#.############# #.# #.#...........# #.# #.#.#########.# #.#Throw: 2 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (moderately wounded, poisoned, 84% to hit)  You throw a dart. The dart hits the endoplasm. The endoplasm looks even sicker._The endoplasm is moderately wounded.i  Casting: Freeze (safe; 1% risk of failure)  i8\Confirm with . or Enter, or press ? or * to list all spells.iT ...# Asurico the Chiller ...# #..........  Gnoll iNU ...###### ##.(.[.....  Health: 20/20 ======================== ......... ..(......  Magic: 6/7====================---- ######### ..(....  AC: 2Str: 7 ..(.. EV: 12Int: 14 iU .(. SH: 0Dex: 12 #J#i#V  XL:  2 Next:  8% Place: Dungeon:1 #@# Noise: ---------  Time: 725.3 (0.0) #### #.#i~V  d) staff of conjuration ... #.## Throw: dart (poison) iV #.# . #..# #.#####.... ##.# ........... #.# J   endoplasm (very poisoned) i.W #.############# #.# #.#...........# #.# #.#.#########.# #.# _The endoplasm is moderately wounded.iW Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineiW Aim: an endoplasm (moderately wounded, very poisoned, 100% to hit)i_!...# Asurico the Chiller ...# #..........  Gnoll ...###### ##.(.[.....  Health: 20/20 ======================== ......... ..(......  Magic: 6/7====================---- ######### ..(....  AC: 2Str: 7 ..(.. EV: 12Int: 14 .(. SH: 0Dex: 12i_ #.# XL:  2 Next:  8% Place: Dungeon:1 #@# Noise: ---------  Time: 725.3 (0.0) #### #.# d) staff of conjuration ... #.## Throw: dart (poison) i`#.# . #..# #.#####.... ##.# ........... #.# J   endoplasm (very poisoned) #.############# #.# #.#...........# #.# #.#.#########.# #.#Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ibXAiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, very poisoned, 100% to hit)  You freeze the endoplasm!iThi #.......... ih= ##.(.[.....  ..(......  ..(.... ii ..(.. .(. #.# iRi#@# #.#ii #.## . #.. ##.ii #.# #.# #.# #.#i2tR16=6.3 (1i'vonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineivAim: an endoplasm (moderately wounded, very poisoned, 100% to hit)  You freeze the endoplasm! _You kill the endoplasm!i'9 i9 ip: izA iD k  You encounter a ball python.iK M..+ #..........#iFL X##########.(.[......# ......... ....(........# ############...(.....S.#.......(......#.......(......# #. #### ...#.##iM S   ball python (constriction, asleep)#.#iT &0iW :-7.3 (1 _i[ i]  iA...#..Asurico the Chiller ...##..........+Gnoll  iB...##..........#Health: 20/20 ======================== ...##########.(.[......#Magic: 6/7====================---- ......... ....(........#AC: 2Str: 7  iRCV############...(.....S.#EV: 12Int: 14.......(..**..#SH: 0Dex: 12.......(**....#XL:  2 Next: 16% Place: Dungeon:1#@#Noise: ---------  Time: 727.3 (0.0)#.#d) staff of conjuration #####.#Throw: dart (poison) ...#.## #.#. #..# #.#####.... ##.#S   ball python (constriction, asleep) ........... #.# #.############# #.#  iAD##.#...........# #.# _You kill the endoplasm! _You encounter a ball python.Throw: dart (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 98% to hit) i ...#..Asurico the Chiller ...##..........+ i Gnoll ...##..........#Health: 20/20 ======================== ...##########.(.[......#Magic: 6/7 ih ====================---- ......... ....(........#AC: 2Str: 7  i ############...(.....S.#EV: 12Int: 14.......(..((..#SH: 0Dex: 12 i n.......(((....#XL:  2 Next: 16% Place: Dungeon:1#@#Noise: ---------  Time: 727.3 (0.0) in #.#d) staff of conjuration #####.# iʔ @Throw: dart (poison) ...#.## #.#. #..# #.#####.... ##.# i S   ball python (constriction) ........... #.#  i #.############# #.# #.#...........# #.#Throw: dart (poison)Press: ? - help, Q - select action, ( or ) - cycle iߕ Shift-Dir - straight lineAim: a ball python (asleep, 98% to hit)  You throw a dart. The dart hits the ball python.  The ball python hisses angrily. iH MS( i F.S i +..... in m8.3 (1Nothing quivered _ iv  i! !i2 4!i !i !i_ Q# ### ####.. # #.# # #.+ !i@` # #..........# ##########.(.[# ........ ....(........# ###########...(.....(.# .(..S...# .......(@.....#!i` ...#.#.#.##### #.#.# ####.#.. ..  #.#### !ia .# . #..# #####.... ##.# .......... #.# .############# #.#!i@b K.S!i_f !if &9!icj !i{k #i~,  #i-Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#ij..# ### ####.. Asurico the Chiller #iSk..# #..........#  Gnoll ..# #..........+  Health: 20/20 ======================== ..# #..........#  Magic: 5/7#ik=================------- ..##########.(.[......#  AC: 2Str: 7 ........ ....(........#  EV: 12Int: 14 ###########...(.....(.#  SH: 0Dex: 12#i.# #.. ....# ### ####+ #....&i##########.(.[ ..............(....... ############...(.....(......†.......#.#.#.#####... #.#.#.#r # #.#..##&iXr   rat (asleep).&iK&i+8.3 (1&i&iM _You encounter a rat.&iS _You see here a poisoned dart.&i%;...# #.##....##>.# #.. ....###.#####.# ### ####.#.# #.#&i;.# #.+.# #....###########.(.[......# ...............# #############&iU<(.# #(......# #......†....# #&i<8..#.#.#.##### # .....#.#.#.# &i-=##### .r.. #.#.#.... ... #.#.#####.# ... #.#..# ##.#####....##.#&i=&i5E&iFL====9 _&i%T&iXS _You see here a poisoned dart.(i(i>P502 darts (poison)(i(i\(i_ _c - 2 poisoned darts (gained 1))iy ~>.# #.. ....###.######)iLz .# ### ####..........# #.# # )i{ #.+ # #.# ##########.(.[# ..........(........# ############.........(.#  ......#  .)i{ ).†....#  .....#.#.#.#####  )iI| q.....#.#.#.#### .r.. #.#.#.)i|  )i| !... ... #.#.##### ... #.#..#.#####.... ##.# ........... #.#)i )i\ &1)i )i S _You see here a poisoned dart.)i@l23)i@)i_ _c - 3 poisoned darts (gained 1)*i~/...# #.##....## >.# #.. ....###.#####.# ### ####.#.# #.#.# #*i.+.# #....#*iD##########.(.[......# ...............(........# #############(.# # ......# *i# ..........†....# # .....#.#.#.##### # .....#.#.#.# *i##### .r.. #.#.#..*i .. ... #.#.#####.# ... #.#..# *iX2##.#####....##.#*i*i&3*i¨*i*i/ *i *i*iv *i@_There are no items here.+i +i.# #.#..........# #.##....## .# >.# #.. ....###.#####.# ### ####+iE.# #....# #+iE.# #....# #+i1o.+ #....# #....# +ih#....##########.(.[......# ................# .#############+i(.# .# .......# .#+i^......†....# .#+iT.#.#.#.##### +ib.# ......#.#.#.# .##### ..r...#.#.#.. +i.#......#.#.#### .##.# ... #.#..#+iw+i-4 _+i+iS _You see here a poisoned dart.+iH +iI &5+i#J 04+iP +iR _ _c - 4 poisoned darts (gained 1),iSd ###.## .........# #.##....## .# ,id>.# #.. ....###.###### .### ####+,i4e #.... #....##########.@.[..............,ie############( ..............†....,ieG#### ...,i>f.##### ..r..... ......#.#.####,im,iAn&6,is,ivS _You see here a poisoned dart.,iv,iV75,i,i_ _c - 5 poisoned darts (gained 1),i0....# #.#....... .## #.##....## .# >.# #.. ....###.######,i.# ### ####..........# #.# ....# #.+ ....# #.,i1T# ....##########...[# ................@.......# #############,iF(.# # ......# # ....†# ,i?# ......#.#.#.##### # ......#.#.#.# ,i##### ..r...#.#.#. #... ......#.#.#### ##.#  #.#..#,ic,i&8,i,i-i (.# #.##....## .#>.# #.. ....###.######-i X...# ### ####..........# #....# #.# #....# #.+ #....# #.# -i 2#....##########...[......#...............# .#############(.# .# .......# .#†....# .# #.#.#.##### .#-iF L ......#.#.#. .##### ..r...#.#.#.. .#... ......#.#.#### .##.# ..... #.#..# -i \.##.#####.... ##.#-i -i &9-ig -i -i M>.# #.. ....###.######...# ### ####..........# ##....# #.# -i{  #....# #.+  #....# #.# #-i #....##########...[......#...............# -i #.#############(.# #.# #.......# -i` #.##†....# #.###.#.#.##### ..#-iϾ #......#.#.#.#-i6 .##### #..r...#.#.#.. ..#... .......#.#.#### ..##.# #......#.#..#.##.#####.....# .#-i f#.# .............. #.#-i -i '60-i -i .iG $.i/H ....>.# #.. ....###.######Asurico the Chiller ......# ### ####..........#Gnoll ##....#.inH =#..........#.iH Health: 20/20 ========================#....##..........+Magic: 7/7.iH ========================#....##..........#AC: 2.i I Str: 7 ##....##########...[......#.iZI EV: 12Int: 14 #.........................#SH: 0.iI Dex: 12 #.#############.........(.#.iI XL:  2 Next: 20% Place: Dungeon:1 #.#.iJ #......@.........#Noise: ---------  Time: 760.3 (0.0) #.#.i=J #.....*.....†....#d) staff of conjuration #.#.ivJ #....*.#.#.#.#####.iJ Throw: 5 darts (poison) ..##...*..#.#.#.# .iK t..##### #..r...#.#.#.. ..#... .......#.#.####r   rat (asleep) .ihK 2..##.# #......#.#..# ..##.#####.....# .##.# .............. #.# .iK _You see here a poisoned dart. _c - 5 poisoned darts (gained 1)  .iK (Throw: 5 darts (poison).i,L Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit).i....>.# #.. ....###.######Asurico the Chiller .i......# ### ####..........#Gnoll ##....##..........#Health: 20/20 ========================#....##..........+Magic: 7/7========================#....##..........#AC: 2Str: 7 ##....##########...[......#EV: 12.iInt: 14 #.........................#SH: 0Dex: 12 #.#############.........(.#XL:  2 Next: 20% Place: Dungeon:1 #.##......@.........#Noise: ---------  Time: 760.3 (0.0) #.##.....(.....†....#d) staff of conjuration .iRT#.##....(.#.#.#.#####Throw: 5 darts (poison) ..#.i#...(..#.#.#.# ..##### #..r...#.#.#.. ..#... .......#.#.####.iAr   rat (poisoned) ..##.# #......#.#..# ..##.#####.....# .##.# .............. #.#.iKThrow: 5 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)  You throw a dart. The dart hits the rat. The rat is poisoned.  The rat squeaks loudly./iq1(/i8#B.../i&W5===1.3 (14/i5'/i|,/i/  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (asleep, 98% to hit)  You throw a dart. The dart hits the rat. The rat is poisoned.  The rat squeaks loudly. /ic/<_You kill the rat!0i0i-0i0i0i0i,0i\0iǐ0i)0i0i B0i#0i0i*0i0i0iΝ0i0i!0i0i0i0i0i@0is0i00i0iʯ0iٸ0is#.##....## .# #.. ....###.####### # ####..........#  #..........#  #..........+  #..........# #######...[......# ..................# ######.........@.# ---70.3 (9  #........#  #...........†....# 5  #......#.#.#.#####  #......#.#.#.#  #..(...#.#.#..  .......#.#.####  #......#.#..# ##.....# .##.#---0i:0i_ _c - 5 poisoned darts (gained 1)1i1i1i{1i"1iC&B1i~)1i(+1i,1iQ-1i/1i11i21i_31i6g  You see here a ball python corpse.1ix81id9 _1i:1i<1iL>1i>1i4@1iB1iC1i>D1iE1iG1iI1i`J1iy  c - 6 poisoned darts (gained 1) . #....# #..........#  ##....##########...[......#  #.........................##.#############...........##.# #................##.# #...........†....#.# #......#.#.#.###### #......#.#.#.# ......##### #..@...#.#.#..83.3 (13.0) ......#....#.#.#### ......##.#####......#.#..#6 ......##.#####.....ާ40m##.##.# ...............##.# #.######.############# #.# #.# #.#...........# #.# #.# #.#.#########.# #.# #.# #.#.# #.# #.# _You see here a rat corpse.3i.3i3i3iԋ3i3ifB3i,3i3i #...............# #.#############.....# #.# #.....# #.# #...†....# 3i!#######.# ##.#.#.##### ........# #......#.#.#.# ........########..†...#.#.#.. ..#.............#.#.####3i..##.#####@.....#.#..#5.3 (2.0)..##.#####.....##.##...................##.# ###.######.############# #.#  #.# #.#...........# #.#  #.# #.#.#########.# #.# ###.# #.#.# 3iT #.# #.# ....# #.#.# #.# #.# ##### #.#.# #.# #.#3i3i_3iz3ioK 3iNL 3iP 3iYS 4i`4iȡ4iT4i4i'4iB4i4i.4i4ih4i4iR4i4i4i4i߮4i4i #.# #. #.# #.....†..########.# #......#.#.#.# 4i!Z###........# #......#.#.#.# ...........########..†...#.#.#.. ###........#.............#.#.####...##.#####......#.#..#4i...##.#####.....##.##.# ###.............@..........##.#9.3 (4  ####.######.############# #.# 4i<#.# #.#...........# #.# #.# #.#.#########.# #.# ######.# #.#.# 4ie^ #.# #.# .......# #.#.# #.# #.###### #.#.# #.# #.# 4i#.#.# #.# #.# #.#.# #.# #.#4i}4i4i5ikI5i5i}5i|n5i$5i5i,5i5i 5i5ig,5i5i5i5iJ 5i{!5i"5iL#5i#5i(p. #....#  #5iG)z# ##....##########...[#  #.........................#  #.#############...........# 5i)! #.# #................#  #.# #...........†....# 5i,*#####.# #......#.#.#.##### #......#.#.#.# ......########..@...#.#.#.. 5i*95.3 (6 ......#.............#.#.#### 5i+......##.#####......#.#..# ......##.#####.....##.##.# ......................##.# #.######.##############5iw+#.#.# #.#.......... #.# #.#.######## 5i+/#.#5i,5i25i3 5iP4j_You see here a rat corpse.5i35if5iv5i5if: _5i5i5i5i5iD5ir5i5if 5i#5i-%5i%5i}'5i+5i,5i-5i?.5i05i\35i35ip55i^75i95i95iR=6i ###.## #.#.....# .....# #.#....... .# 6iy.....# #.##....## .# ...>.# #.. ....###.####### .....# ### ####6i# #....#  #...# ....# 6i/ #..........+ #....#  #..........# #....#6ic##.@.[......# 802.3 (7......# ########.........6i# #...............# #...........†... 6iI.# #......#.#.#.#### .# #......#.#.#.# 6i .########..†...#.#.#.. .#.............#.#.####6i6i6i7 6i 6i 6i 6iA `6i 6i 6iJ 2.....###...# #..#...#.#.# #.[#...#...# ####.###.#.# ∆ ....#.# ...###.#.....# ## #.#.....##### ...# #.#.........# ...# #.##....###@# 8.3 (6>.# #.. ....###.####### ..# ### ####..........# ..# #.........6iR .#..# #..........+..# #..........#..##########...[......# .......................# ############...........#6i 7i$ 7i 7i 7i{ 7i. 7iK B7i3 7i 7ie 7i 7iƤ 7i? 7i 7i 7i^ 7iש 7iԪ 7i u##.###........# .##......###...# .##.#7i .#.# .##.#.[#...#...#  #†####.###.#.# ∆  #..........#.### . ##...###.#.....7i$ ####.## #.#####....# #.#....@....#12.3 (47i g......# #.##....###.# ..>.# #.......###.#######....# ########..........# .##....# #..........# . #....# #..........+ 7iN W #....# #..........#  ##....##########...[......#  #..............#7i$ 7i/ 7iR 8i|= 8i`> 8imC 8iD 9iI9iN9i9i,9i9i`9iԽ9ip9i9i69i9iS9i9i(9i9iK9iD##.#.......#..###†####.####9i.#..#...#..#.#... ##.##.#...#..#...# #..##.###........# ...##......###... 9i#..##.#..#...#.# # .##.#.[#...#...# # #†####.###.#@# ∆ 69is# #..........#.### ##. ##...###.#.....#  #.####.## #.#.....##### 9iA #.......# #.#.........#  #.......# #.##....###.#  9iP#.....>.# #.......###.#######.......# ########....#9iY##....# #..#9i}9i9is:ix:i*y:iy:i:ilB:iƅ:if,:iv:i:iԍ:i8:i:i:iH,:iX:io:i...# ..### .. ....# ... ...#.# .... ####.########............)...>... ##.#.............. ## .#.#..###†####.#####.... .#.#..#...#..#.#@.......22.3 (6 ##.##.#...#..#...###......##.###........# . ...##......###...# #..##.#..#...#.#.# # .##.#.[#...#...# # #†####.###.#.# ∆ .# #..........#.### ##. ##...###.#:i :i :iP :i :i B:i  :i ,_Found a club.:iL :i :im :iS :i k  You encounter a ball python.:iy # . ### :i }.. ∆# ... #.# .... .########..... )...>... :iP ... ##### #..###†####.#####....## #..#...#..#.#...@....):i 1...#..#...###....####.###........# ....# ##......###...# :ib ....##.#..#...#.#.# ....##.#.[#...#...# ....#S   ball python (constriction, asleep)  #†####.###.#.# !...#  #...:i \#.###S...# :i +4.3 (2:if +5.3 (3:i# :iJ% [ _Found a fuming blue potion.;iK#.Asurico the Chiller ###;iL..∆Gnoll ..#...Health: 20/20 ======================== #.#....Magic: 7/7======================== #.########.....AC: 2;iLPStr: 7 .......)...>...EV: 12Int: 14 #.............. #####SH: 0;iOMDex: 12 #..###†####.#####....##.XL:  2 Next: 25% Place: Dungeon:1 #..#...#..#.#...@....)..Noise: ---------  Time: 825.3 (0.0) ;iMz##.#...#..#...###*...###d) staff of conjuration ##.###........# *...#Throw: 6 darts (poison) ;i N##......###...# *...# ##.#..#...#.#.# *...# ##.#.[#...#...# *...#S   ball python (constriction, asleep);ikN#†####.###.#.# *...##..........#.###S...###...###.#.....#;iNYou encounter a ball python. _Found a fuming blue potion.  Throw: 6 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 98% to hit)...EV: 12Int: 14 #.............. #####SH: 0Dex: 12 #..###†####.#####....##.XL:  2 Next: 25% Place: Dungeon:1 #..#...#..#.#...@....).....EV: 12Int: 14 #.............. #####SH: 0Dex: 12 #..###†####.#####....##.=i@XL:  2 Next: 25% Place: Dungeon:1 #..#...#..#.#...@....)..Noise: ---------  Time: 826.3 (0.0) ##.#...#..#...###*...###d) staff of conjuration ##.###........# *...#Throw: 5 darts (poison) =ifAe##......###...# *...# ##.#..#...#.#.# .*..# ##.#.[#...#...# .*..#S   ball python (constriction)#†####.###.#.# !S..##..........#.###(...###...###.#.....#You throw a dart. The dart hits the ball python. _The ball python hisses angrily.  Throw: 5 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=i$B=Aim: a ball python (56% to hit)=i#.Asurico the Chiller ###..∆=iUGnoll ..#...Health: 20/20 ======================== #.#....=ipMagic: 7/7======================== #.########.....AC: 2Str: 7 .......)...>...EV: 12=i4AInt: 14 #.............. #####SH: 0Dex: 12 #..###†####.#####....##.=iXL:  2 Next: 25% Place: Dungeon:1 #..#...#..#.#...@....)..Noise: ---------  Time: 826.3 (0.0) ##.#...#..#...###(...###=iDd) staff of conjuration ##.###........# (...#Throw: 5 darts (poison) ##......###...# (...# ##.#..#...#.#.# .(..# =i##.#.[#...#...# .(..#S   ball python (constriction, poisoned)#†####.###.#.# !S..##..........#.###(...###...###.#.....#=i"You throw a dart. The dart hits the ball python. _The ball python hisses angrily.  Throw: 5 darts (poison)=iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (56% to hit)=iIS( _The ball python hisses angrily.  Throw: 5 darts (poison)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  =i\JAim: a ball python (56% to hit)  You throw a dart. The dart hits the ball python. The ball python is poisoned.=iOOc.... =iBPe7.3 (14 _=i\T=i[U=iJ _#.Asurico the Chiller ###..∆Gnoll ..#...Health: 20/20 ======================== #.#=iK {....Magic: 7/7======================== #.########.....AC: 2Str: 7 .......)...>...EV: 12=isK Int: 14 #.............. #####SH: 0Dex: 12 =iK #..###†####.#####....##.XL:  2 Next: 25% Place: Dungeon:1 #..#...#..#.#...@....)..Noise: ---------  Time: 827.3 (0.0) =ieL D##.#...#..#...###*...###d) staff of conjuration ##.###........# *...#=iL Throw: 4 darts (poison) ##......###...# *...# ##.#..#...#.#.# .*..# ##.#.[#...#...# .S..#S   ball python (constriction, poisoned)=i0M V#†####.###.#.# !(..##..........#.###(...###...###.#.....#Aim: a ball python (56% to hit) =iM }_You throw a dart. The dart hits the ball python. The ball python is poisoned.  Throw: 4 darts (poison)=iN fPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (severely wounded, poisoned, 56% to hit)=i>#.=iAsurico the Chiller ###..∆Gnoll ..#...=i*Health: 20/20 ======================== #.#....Magic: 7/7======================== #.########.....AC: 2Str: 7 .......)...>...EV: 12Int: 14 #.............. #####SH: 0=i!4Dex: 12 #..###†####.#####....##.XL:  2 Next: 25% Place: Dungeon:1 #..#...#..#.#...@....)..Noise: ---------  Time: 827.3 (0.0) ##.#...#..#...###(...###d) staff of conjuration ##.###........# (...#Throw: 4 darts (poison) ##......###...# (...# =iؓ##.#..#...#.#.# .(..# ##.#.[#...#...# .(..#S   ball python (constriction, poisoned)#†####.###.#.# !(..##..........#.###(.(.###...###.#.....#Throw: 4 darts (poison)=iQPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (severely wounded, poisoned, 56% to hit)  You throw a dart.  The dart closely misses the ball python.=i%8S.=i6S.=i++...=ie8.3 (13 _=i$=i%>il #.Asurico the Chiller ###..∆Gnoll >im f..#...Health: 20/20 ======================== #.#....Magic: 7/7======================== #.########.....AC: 2>in Str: 7 .......)...>...EV: 12Int: 14 #.............. #####SH: 0Dex: 12 #..###†####.#####....##.XL:  2 Next: 25% Place: Dungeon:1 #..#...#..#.#...@....)..Noise: ---------  Time: 828.3 (0.0) ##.#...#..#...###*...###d) staff of conjuration ##.###........# *...#Throw: 3 darts (poison) ##......###...# S...# ##.#..#...#.#.# ....# ##.#.[#...#...# ....#>ido S   ball python (constriction, poisoned)#†####.###.#.# !(..##..........#.###(.(.###...###.#.....#>io You throw a dart. _The dart closely misses the ball python.Throw: 3 darts (poison)>io fPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (severely wounded, poisoned, 56% to hit)>i__ #.Asurico the Chiller ###>i` ..∆Gnoll ..#...Health: 20/20 ======================== #.#....Magic: 7/7======================== #.########.....AC: 2>i` PStr: 7 .......)...>...EV: 12Int: 14 #.............. #####SH: 0>ia Dex: 12 #..###†####.#####....##.XL:  2 Next: 25% Place: Dungeon:1 #..#...#..#.#...@....)..Noise: ---------  Time: 828.3 (0.0) >ika h##.#...#..#...###(...###d) staff of conjuration ##.###........# (...#>ib fThrow: 3 darts (poison) ##......###...# S...# ##.#..#...#.#.# ....# ##.#.[#...#...# ....#S   ball python (constriction, very poiso…)#†####.###.#.# !(..#>ic #..........#.###(.(.###...###.#.....#Throw: 3 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (severely wounded, poisoned, 56% to hit)  You throw a dart. The dart hits the ball python.  The ball python looks even sicker.>iS S(Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (severely wounded, poisoned, 56% to hit)  You throw a dart. The dart hits the ball python.  The ball python looks even sicker.  The ball python is severely wounded.>i ".>i e9.3 (12 _>i >i ?i`>#.?i2Asurico the Chiller ###..∆Gnoll ..#...Health: 20/20 ======================== #.#....Magic: 7/7======================== #.########.....AC: 2Str: 7 .......)...>...EV: 12Int: 14 #.............. #####SH: 0?iI0Dex: 12 #..###†####.#####....##.XL:  2 Next: 25% Place: Dungeon:1 #..#...#..#.#...@....)..Noise: ---------  Time: 829.3 (0.0) ##.#...#..#...###*...###d) staff of conjuration ##.###........# S...#Throw: 2 darts (poison) ##......###...# (...# ##.#..#...#.#.# ....# ##.#.[#...#...# ....#S   ball python (constriction, very poiso…)?i#†####.###.#.# !(..##..........#.###(.(.###...###.#.....#The ball python looks even sicker. _The ball python is severely wounded.Throw: 2 darts (poison)?ikkPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (severely wounded, very poisoned, 56% to hit)@i ;#.Asurico the Chiller ###..∆Gnoll ..#...Health: 20/20 ======================== #.#....Magic: 7/7======================== #.########.....@i;AC: 2Str: 7 .......)...>...EV: 12Int: 14 #.............. #####SH: 0Dex: 12 #..###†####.#####....##.XL:  2 Next: 25% Place: Dungeon:1 #..#...#..#.#...@....)..Noise: ---------  Time: 829.3 (0.0) ##.#...#..#...###(...###@i?<>d) staff of conjuration ##.###........# S...#Throw: 2 darts (poison) ##......###...# (...# ##.#..#...#.#.# ....# ##.#.[#...#...# ....#S   ball python (constriction, very poiso…)#†####.###.#.# !(..#@i=#..........#.###(.(.###...###.#.....#Throw: 2 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (severely wounded, very poisoned, 56% to hit)  You throw a dart. The dart hits the ball python.  The ball python is severely wounded.@i1(@i..@ibs930.3 (1dart (poison) @ig@i  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lin@i1e  Aim: a ball python (severely wounded, very poisoned, 56% to hit)  You throw a dart. The dart hits the ball python.  @iThe ball python is severely wounded. _You kill the ball python!AiIAiAizAif,AiAikAiAiAiAi+Ai|AiHAi  c - 2 poisoned darts (gained 1)AiAi.#..... .# ...... ########....... ......)...>..... .............. .##### .Ai9###†####.#####....##.# ..#...#..#.#........)..##...#..#...###....#######........# #@...# 4.3 (4AiI......###...# #(...# .#..#...#.#.# #....# 2 darts (poison).#.[#...#...# #....#†####.###.#.# #!(Ai ..#..........#.###(.(.# ##...###.#.....###### ###.## #.#.....##### .....# #.#.........#AiAiAi'X _You see here a ball python corpse.Bi .#######...... ......)...>........ .##### .Bi###†####.#####....##.#...#..#.#........)..# #..###....######........# #†...# .....###Bi\#..#...#.#.# #.[Bib. .....# #.##....###.#BiE"Bi&#+5.3 (1Bi *Bi82Bi2[6.3 (23Bi9Bij< Bi<Q_c - 3 poisoned darts (gained 1)Bi=BiBi1BiBiBit,Bi{BiBiBiBi Bi ,Bi Bi{ 1BiH Bi\ ............. .##### . .Bi .###†####.#####....##.##...#..#.#........)..# #.#...#..#...###....#### Bi #.###........# #†...# #......###...# #....# Bi, #...#.#.# #....# .[#...#.Bin †####.###.#.# #@(40.3 (4Bi .........#.###(.(#...###.#.....##### ...>.# #.......###.####### .....# ########..........# #....##..........#Bi Bi- Bi  X _f - a fuming blue potionCiF ###†####.#####....##.#...#..#.#........). #..###....#####........# #†...# .....###.#..#...#.#.# #.[..# #.†####.###.#.# #.(..........#.###@.(#...###.#.....######.## ##### #....##..........+CiJCiK+1.3 (1CiNCiSCicT[2.3 (24Ci-ZCi\ CiB\Y_c - 4 poisoned darts (gained 1)Cim........... .##### . Ci###†####.#####....##.# .#...#..#.#........)..# Ci.#...#..#...###....#### .###........# #†...# Ci=......###...# #....# .#..#...#.#.# #....# .#.[#...#...# #....# Cil†####.###.#.# #.@..# ..........#.###..(.# ...###.#.....###### Ci##.## #.#.....###### #.#.........#CiZ.# #.##....###.#Ci,>.# #.......###.####### ....# ####### Ci`....# #.#CiCi+3.3 (1Ci8Ciq4.3 (25CiCi_ _c - 5 poisoned darts (gained 1)Di3c )###†####.#####....##.# #...#..#.#........)..# #...#..#...###....#### Dinc ###........# #†...# ....###...# #....# #..#...#.#.# #....# #.[#...#...# #....# ####.###.#.# #....# Dic .........#.###..@.# ###.#.....###### Dic ## #.#.....##### ...# #.#.........## #.##....###Dic .#>.# #.......###.#######.# ########..........## Di d g# #.+Di h Dih +5.3 (1Dik DiTo Dio [6.3 (26Dir Dit _ _c - 6 poisoned darts (gained 1)Eig 3Eih Eik Eiyl Eijn ,EiHo Ei(p Eijp Eiq Ei;t Eiu Ei.v Eiyw Eiy Eiz Eif{ Ei| Ei~ EiA Eiɀ Ei Ei  Ei a You see here a ball python corpse.Ei Ei3  _Ei9 Ei6 Ei ,Ei Eid Eia Ei۔ Ein Eie Ei Ei Ei, Ei, ,Ei Ei Ei Ei Ei Ei* Eij EiC Ei EiZ Eió Eik Ei Ei Ei) Ei Ei Eiȿ Ei Ei ,Ei Ei$ EiX Ei Ei Eif Ei' Eiq Eib EiZ Ei Ei Ei{ Ei Ei6 Eij Ei Ei e ############ Ei X#..........# Ei X#..........# EiD #..........#  #######..........# Eip [ #................# Ei  .................#  ............@....# Ei  ........####  ........# #####.......#)...>.....#...........##### . EiV )#†####.#####....##.##..#.#........)..##..#...###....####Ei \65.3 (19.0)6.3 (20EiL Eix Z _j - 2 glowing inky potionsGiD ############ #.# #.#  #.# ######## ## .GiD .....@...# ..........# ........##########  ..# ####.......#GiE O)...>.....# ...........#####  †####.#####....##.##..#.#........)..#Gi;I GiI 17.3 (1.0)GiQ GiR HiqsHisHitHi9{Hi^BHiȀHi,HiHiׅHiHiHiHiHiHiƌHiHi!HiHiHiHilHiHiTHiHiHixHiלHiHiHi6HiHi3HiHiHiЩHiHiHiHiBHiHiγHiHiHi{HiHiHiHiHi2HiHiHiHiWHiHiJHiHiHiHi!Hi?HiHi'HiHiHiHiHiHiaHiwHi HirHiHiHiHiHiMHiHiHi)HiCHi_HiHi]Hi{Hi~HiHi}HiHiHiHiHiHi <  You see here a +0 club.HiHiY _HiHiHiQHiHiHiHidHiHiHiHi& Hi Hi!Hi/$Hi%HiQ&Hi4'Hi,)Hi*Hi +Hi+Hi-HiB/Hi/Hi0Hi12Hi3Hi4Hi4Hi6Hi7Hi8Hi9Hi;Hi=Hi>Hi>Hi@HiBHi}BHiCCHiEHicFHiFHiGHiTIHiJHi9KHiLHiFPHi SHiSHiTHiXHiZHi[Hi\Hi\^Hi_Hi_Hi`HiaHibHicHicHidHi_eHieHieHifHiTgHigHihHiEiHiiHijHikjHi_kHilHimHimHi!oHiHpHipHi8qHirHisHi@tHitHivHi1wHiwHiYxHiyHizHi){Hi{Hi|Hi}HiO~HiHiHicHiHiHi$HiHiHiHiGHiHiHiHi`HiHitHiHiHidHi£HiHiHiHiHiHi,HiAHi?HiHiHiHiHiYHiHi/Hi3HiHiHi&Hia,HiJHi.HiHimHiEHi#Hi HiUHicHi7 _You open the door.HiHiHiHi HiD: There is an open door here.HioHiC _HiHiUHiWHiHi*HiHiHi?HiHiHiHiHi2HiHiHiHiiHiHiHiHiBHii  You see here a ball python skeleton.HiHi) _Hi$Hi>HiJHiHi=Hi Hir Hi Hi= His Him Hi HiC Hi Hi Hi8 Hi Hi Hi Hi Hi~ Hi HiP Hi Hi' HiG Hi1 Hib Hi Hi HiA Hi Hi Him Hie Hi HiX Hi Hi Hi\ Hi Hi= Hi= Hi Hi@ Hi Hi! Hi" Hi" Hi $ Hi% Hiv% Hi& Hiy' Hi( Hi( Hit) Hi* Hi+ Hi, Hi, Hi|. Hi/ Hi/ Hie0 Hi1 Hi2 Hi23 Hi3 Hi5 Hiv6 Hi6 Hi}7 Hi8 Hi9 Hi9 Hi: Hi< Hi= Him= Hi> Hiv? HiA BHiB HiC Hi$D HiD Hi\F HiOG HiG HiDH HiI HiJ HiJ HiK Hi M HiqN ,Hi)O HiP HiQ HiNR HiR HidT Hi3U HiU HicV HiW HiX HiX HiY Hi[ Hi\ HiR\ Hi] Hi^ Hif g[......#.........#  .......#.#######.#  .......#.# #.#  .......#.# #.#  Hi]f E..÷....#.# #.#  .#.#####.# #.#  Hif .#.#####.## #.#  .#........# #.#  .########## #@#  971Hig z04.0) ..# ##  HiQg #.# >........#  #.# ##.#####.#  #.# # ..  Hig #.#.##    #.#..  Hig   #.#.#  Hih   #.#  Hin B25Hiq HiWr ; _Found a stone staircase leading down.Ji JibJiJiJi@XJi>JiJiJiJiJiaJiJi2JiJiVJiJiJiJiJiJiJi,JijJiJic,JiJiJiJiJiMJi=JiJiHJiJiJi@JiJiJiJi,JifJi)Ji#JiJiJi#Ji}Ji%JicJiJi*JiJi9JiJiQJiJi JiM JiJihJiJi[JiJiJiJimJiJi Ji"Jij%Ji7'Ji~'Ji(Ji-Ji/Ji0Ji1Ji5Ji8Ji8JiM:Ji=Ji@Ji@JiBJiDJiGJiGJiHJi`MJizNJi9OJiPJiSJi5VJiVJiNXJi1[Jij`BJikdJifJigJiiJilJioJibpJiqJiuJiiwJi xJiqyJi|JiJiJi6Ji.Ji؄JiJiJiBJiJiJi]JiJiJiJi$JiJiȊJi#Ji_JiOJi JiOJiJiJi,JiJiJiJiґJiJiJiJiUJiJi–XJiJi<JiJiJiJiSJiJi5Ji&R  There is a stone staircase leading down here.JiJiY _Ji%JijJiJiJiפJijJiyJiJicJiJiիJi,JiaJiJiOJi֯JiJi3JiJi"JiQXJiJiعJibJiJiJiJiXJiJi2Ji;JiJiOJiJiJiJi|JiZJiJi Ji3JiJiNJiJi{JiJiMJiJijJiJi,JiJiJiJihJiJi/Ji'JiJi#JiJiJiJipJiJi JidJiJiXJiJiCJiJiJiIJiWJiJi,JiNJiCJiJiJiJiyJiJi?JiJiJiJiJi$Ji JieJiJioJi~JiJiaJiJiJiJiJiJiJi@JiJiIJiHJiJiWJi|JioJiJiJi Ji Ji Jia Ji Ji JiJiJiJJiJieJiJiIJi[JiJi?Ji`Ji^JiJi<JiJiJiJi#JiJiJi JiJi]Ji JihJiJiJiy Ji Ji!Ji"Ji"Ji#Ji#Jiy$Ji)%Jiq%Ji%Jiq'Ji(Ji)Ji)Ji+Ji,JiA-Ji.Ji%/JiQ0Ji0JiX1Jic2Ji3Ji3Ji4Ji5Ji6Ji7Ji8JiG9JiA:Ji:JiA;Ji<Ji=Ji=Ji>Ji?Ji@JiAJiAJi#CJi#DJiqDJiEJi9FJi;GJiuGJiHJikTJiXUJiUJijVJi\Ji}]Ji]Ji^JicJicJicJiCdJihJihJiEiJiiJi=mJimJinJinJiNrJirJi sJisJi(wJiwJiwJi;xJi|BJi}JiJiJiJiمJi)Ji;JizJi]Ji'JiJiЕJiJiWJiyJiӝJi}Ji[JiVJi˥Ji9JiJiJiJiJi۲Ji JinJiJi1JiJiRJi8JiJi}JiJiJi|JiiJiJiNJi[JiSJiJi#Ji>JiSJiJiSJiJiJi3JiJi%JiJicJiJi>Ji-JiJiWJi-JidJiJiJiJiJiJiJiJiJiJiJiJiJiJiJiJiJi JiJi Ji Ji Ji JioJiYJiJiSJiJiJiJiKJiJiQJiJiJi JiN"Ji"Ji~#Ji'JiL(Ji(JiJ)Ji+Ji~,Ji,JiG-Jin/JiV0Ji0Ji1Ji03Ji=5BJi)7Ji38Jip8Ji"=Ji/?JiE@Ji@JiAJiDJiZEJiEJiFJi*IJiXJJiJJiKJiMJi O,Ji0PJi)RJihSJiSJiTJiZVJiWJiWJiXJiZJiz\Ji\Ji]JiR`JiaJi0bJicJieJifJi?gJixhJiiJijJixkJilJimJinJiZoJipJiqJirJirJisJi3uJiTvJivJiAwJixJi$zJizJi8{Ji|Ji}JiT~Ji/JiJi)JikJibJiJiQJiJiJiJiΊJiMJiJiэJi2Ji|JilJiJiJiœJiƔJiJi̗Ji Ji JizJiΛJi-JiJi۟JiJiVJi0JiJiJi8JiJiHJiNJiJi]JiĪJiݫJi$JiJi_JiYJiJi3JiDzJiƳJi$JiϴJi3JifBJiJiҺJiJiлJiϽJiJi]Ji JiJiJiJiJiJi,JiaJiJiJiJiJiJi(JiwJiJilJiJi JiJiJiJiJiJiPJiJiJi~JiJiJidJiJilJiSJiJiYJiJiJiWJiJinJicJiJi,JiJiJi*JiJiJiJiUJi Ji$nJiJi(,JiIJiJi,JiJiJiJisJi(Ji-JiJiOJiW Ji Ji Ji Ji~ JiJi'JiJiJiJi(JiJiJiJiJi7Ji|JiJiJiJiJiJidJi%Ji Ji5"Jiz"Ji#Ji;%Jil&Ji&Ji'JiI)Ji*Ji+Ji+Ji-JiF/Ji/Jiw0Ji1Jix3Ji3Ji4Ji/6Ji7JiD8Ji^9JiCJiEJi2FJi2HJiJJiLJiLJi7NJiQJiyRJiRJiSJiVJiXJiZXJiYJiW\Ji]Ji^Ji%_Ji)bJicJiJdJieJihJiiJi>jJiykJijqBJirJitJi?vJivJixJi:{Ji|BJi~Ji6JiJi|JiJi\BJiJiJiJiJi8JiJiJiJi?JiJinJiJi"Ji,JiJi>,Ji,JiJiġJi JiaJi`Ji)JifJi(JiBJi~JisJiJi/JiJiJizJiıJiزJiJiJiUJi|Ji.JiJiκJiٻJiJiJidJifJi=Ji|JiJiDJi8JiJi;JiJiJiJiFJiJiJiJi5JiJivJiJiJiJiMJiJiUJiJi1JiJiJiJisJiJizJiJiJi1JiJiJi<JiyJi{JiJiJi[Ji-Ji Ji%JigJiJiJikJiJiJiWJiCJiJiJiJiJiJiJidJi{,JiJicJi,JiJi6Ji,Jil Ji Ji Ji Ji JiEJi.JiJihJiiJivJiJiwJiJiJicJiJi}JiJiJi?JiJiJiJiJiJi Ji` Ji !Jif"Jii#Ji#JiD$JiC&Ji&Ji?'Ji'Ji)Ji~*Ji*Jir+Ji,Ji-Ji.Ji.Ji/Ji0Jiq1Ji1Ji(3Ji%?JJiB@JiNAJiAJi%BJiBJirEJiEJi?FJiGJiHJi!IJiIJiJJiLJiLJi/MJiNJiPJi!QJiQJiRJiSJiXTJiTJiMVJiSWJiWJiPXJiZZJi\Ji\Ji]Ji4_Ji`Ji*aJiaJiYdJieJifJiIgJiViJijJi$kJi[lJinJi x #.# #........##.#...#.###.##  #†# ##JiBx+#############....# Jiix##.#####.............# ###.#..# #..##########.# #....... JixA######.#..........##.# #.###### #.##########.##.# #.#  Jiy#.# ########.##.# #.#  #.# #.........#.# #.#  Jivy### ####..@..#.# #.# 1237.3 (265.0) Jiy#.!...#.# #.# ### #.....#.# #.####..Jiyu #.....#.# #.......Jiyp #.....#.##########.. JizU+.....#............. Ji:z0#.....##............Ji]z #.!..[##.#########.. JizU#.# ###JiJi,86JiJi$ _Found a cloak.Ki  #†# #####################....Kih #.#####.............# ###.#..  #......#.###########.# #......  ######.#..........##.# #.##### #.##########.##.# #.# Ki D #.# ########.##.# #.# #.# #.........#.# #.#Ki5  ### ####.....#.# #.# #.@...#.# #.# ## #.....#.# #.####. #.....#.# #....Ki  #.....#.########## +.....#.......... #.....##........... #.!..[##.#########.Ki #.....##.# ## #.#Ki. Ki 19.3 (1.0)Ki{ Kie Ki ,40.3 (2Ki Ki Y _k - a viscous pink potionLinLiHoLi pLiuLivLix,LiyLiC{Li{Li`|Li}Li\,Li\Li,Li  You encounter a goblin. It is wielding a +0 dagger.Liӈ #..##.# #.#  #.# ########.##.# Li&Q #.# #.........##  ### ####.....#  #.....#Lil## #.....###. #....... #..Li#########.+...........#..........!..[##.#########LiS#.# ####^#.###.# #.#.# #.# g   goblin (asleep) #.#.# Li# #g#.# #.#..........########Li_+3.3 (3Li924.3 (4 _LiLiOi e#.##########.##.# #.#Asurico the Chiller#.# ########.##.# #.#GnollOim #.# #.........#.# #.#Health: 20/20 ========================### ####.....#.# #.#Magic: 7/7========================#.....#.# #.# ## AC: 2Str: 7#.....#.# #.####. EV: 12Oi Int: 14#.....#.# #...... SH: 0Dex: 12#.....#.##########. XL:  2 Next: 29% Place: Dungeon:1+.@...#............ Noise: ---------  Time: 1244.3 (0.0)Oi #.*...##........... d) staff of conjuration#.*..[##.#########. Throw: 6 darts (poison)#.*...##.#OiL ####*#.###.##*#.# #.#g   goblin (asleep)#*#.# #.##########Oi L#g#.# #.#.........#.#.######## _k - a viscous pink potion _You encounter a goblin. It is wielding a +0 dagger.Throw: 6 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOiVAim: a goblin, wielding a +0 dagger (asleep, 98% to hit)Oi4#.##########.##.# #.#Asurico the Chiller#.# ########.##.# #.#Gnoll#.# #.........#.# #.#Oi5Health: 20/20 ========================### ####.....#.# #.#OiS5tMagic: 7/7========================#.....#.# #.# ## AC: 2Str: 7Oi5#.....#.# #.####. EV: 12Int: 14#.....#.# #...... SH: 0Dex: 12Oi 6#.....#.##########. XL:  2 Next: 29% Place: Dungeon:1+.@...#............ Noise: ---------  Time: 1244.3 (0.0)Oi6#.(...##........... d) staff of conjuration#.(..[##.#########. Throw: 6 darts (poison)Oi6#.(...##.#####(#.###.##(#.# #.#Oi;7}g   goblin (poisoned)#(#.# #.###########g#.# #.#.........#.#.########Oi7`Throw: 6 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 98% to hit)  Oi8\You throw a dart. The dart hits the goblin. The goblin is poisoned.  The goblin shouts!Oiug(.!.^.==5.3 (15 _OiLp#.##########.##.# #.#OiAsurico the Chiller#.# ########.##.# #.#Gnoll#.# #.........#.# #.#Health: 20/20 ========================### ####.....#.# #.#Oi_tMagic: 7/7========================#.....#.# #.# ## AC: 2Str: 7Oi#.....#.# #.####. EV: 12Int: 14#.....#.# #...... SH: 0Dex: 12Oi4#.....#.##########. XL:  2 Next: 29% Place: Dungeon:1+.@...#............ Noise: ==-------  Time: 1245.3 (0.0)#.*...##........... d) staff of conjuration#.*..[##.#########. Throw: 5 darts (poison)#.*...##.#####*#.###.#Oi.#*#.# #.#g   goblin (poisoned)Oi#g#.# #.###########(#.# #.#.........#.#.########You throw a dart. The dart hits the goblin. The goblin is poisoned. _The goblin shouts!  OicThrow: 5 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (poisoned, 43% to hit)Piرe#.##########.##.# #.#Asurico the Chiller#.# ########.##.# #.#GnollPi[#.# #.........#.# #.#Health: 20/20 ========================### ####.....#.# #.#Magic: 7/7========================PiȲ#.....#.# #.# ## AC: 2Str: 7#.....#.# #.####. EV: 12Int: 14Pi"#.....#.# #...... SH: 0Dex: 12#.....#.##########. XL:  2 Next: 29% Place: Dungeon:1Piy+.@...#............ Noise: ==-------  Time: 1245.3 (0.0)#.(...##........... d) staff of conjurationPidzd#.(..[##.#########. Throw: 5 darts (poison)#.(...##.###Pis##(#.###.##(#.# #.#g   goblin (poisoned)PiV$#(#.# #.###########(#.# #.#.........Pi#.#.########You throw a dart. The dart hits the goblin. The goblin is poisoned. _The goblin shouts!  Throw: 5 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (poisoned, 43% to hit)PiCLg. _The goblin shouts!  Throw: 5 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linPiCe  Aim: a goblin, wielding a +0 dagger (poisoned, 43% to hit)  You throw a dart. The dart completely misses the goblin.PiK#.PijK!.^ PiLn--6.3 (14 _PiRPiYTPi; #.##########.##.# #.#Asurico the Chiller#.# ########.##.# #.#Gnoll#.# #.........#.# #.#Health: 20/20 ========================### ####.....#.# #.#Pi; cMagic: 7/7========================PiB< #.....#.# #.# ## AC: 2Str: 7#.....#.# #.####. EV: 12Int: 14Pi< #.....#.# #...... SH: 0Dex: 12Pi< #.....#.##########. XL:  2 Next: 29% Place: Dungeon:1Pi(= +.@...#............ Noise: ---------  Time: 1246.3 (0.0)#.*...##........... d) staff of conjurationPiU= #.*..[##.#########. Throw: 4 darts (poison)Pi= c#.*...##.###Pi= ##*#.###.##g#.# #.#Pi7> g   goblin (poisoned)#.#.# #.##########Pi> #(#.# #.#.........#.#.########Aim: a goblin, wielding a +0 dagger (poisoned, 43% to hit) Pi> r_You throw a dart. The dart completely misses the goblin.Throw: 4 darts (poison)Pi.? vPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (heavily wounded, poisoned, 43% to hit)Pi #.##########.##.# #.#Asurico the Chiller#.# ########.##.# #.#Gnoll#.# #.........#.# #.#Pii dHealth: 20/20 ========================Pi ### ####.....#.# #.#Magic: 7/7========================#.....#.# #.# ## AC: 2Str: 7#.....#.# #.####. EV: 12Int: 14Pi- #.....#.# #...... SH: 0Dex: 12Pi #.....#.##########. XL:  2 Next: 29% Place: Dungeon:1+.@...#............ Noise: ---------  Time: 1246.3 (0.0)Pi #.(...##........... d) staff of conjuration#.(..[##.#########. Throw: 4 darts (poison)#.(...##.###PiP ##(#.###.##g#.# #.#g   goblin (very poisoned)#.#.# #.###########(#.# #.#.........Pi H#.#.########Throw: 4 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (heavily wounded, poisoned, 43% to hit)  You throw a dart. The dart hits the goblin. The goblin looks even sicker.  The goblin is heavily wounded.Pi2§Pi~.!..Pi?)Pi=[7.3 (13PizPiqPress: ? - help, Q - selPil}ect action, ( or ) - cyclePi%Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (heavily wounded, poisoned, 43% to hit)  You throw a dart. The dart hits the goblin. The goblin looks even sicker.  PiThe goblin is heavily wounded. _The teleport trap disappears. The goblin disappears!Ri3RiRi!RiBRiRiRi&33Ri Ri E _You feel a bit more experienced.RiKRiKRiCR #.........RinJ## ####.....Riu ### ###..Rid......#####+Ri(.....#..........Rib#.@..[##.#########50.3 (3# ##Ri#.#.###.# ..#Ri#.##.# #...#Ri,######Ri@RiRic _d - 3 murky inky potions (gained 2)SiSiSiSi(Si4SiRBSil,SiSi BSiSi8#.# #...#.# #.# ### ####.....#.# #.# Si6#.....#.# #.# ####.....#.# #.####...#.....#.# #...Si- #.....#.###...+.....#...#.....##...#....@##.###...Sivq3#.....##.# ####.Si##.#.###.# #.#.#.# #.# #.#.#.# #.###Si.#(#.# #.#...Sin#.#.# #.#.####.#.# SifSiSi Si@_You see here a +0 cloak.Ti Ti Ti8 Ti! Ti Ti. : _Ti Tiv Ti Ti Ti Ti Tif Ti Ti_ Ti Ti TiY Ti Ti Tii Ti Ti Tix Ti Ti: Ti Ti ,Ti " Ti  0#.....#.##########. +.....#............ #.....##........... #....[##.#########Ti c #.....##.# ## ##.#.###.#  #.#.# #.#  #.#.# #.########## #@#.# #.#.....Ti %60.3 (7Tif  #.#.# #.#.######## #.#.# #...# 5 #.#.# ##### #.# #.# ... ..# Ti TiH TiQ Ti$ _ _c - 5 poisoned darts (gained 2)VimjVinnViXq,ViqViirViww #.#.# #.# ViSwS #.#.# #.########## #.#.# #.# #.#.# #.#.#Viw #.#.# #...# Viw1 #.#.# ##### # #.#####.#.# Viw#......@..# 6.3 (6........### Vihxb#########  Vix     ViyVi|Vi~ViF Vi Vi Vif BVi XVi] Vi Viˠ ViO BVi Viz Vi Vix ViD Vi Vi Vi   #.#.# #.#  #. #.#.# #.  #. #.#.# #.#  #. #.#.# #.#.  Vi` k#. #.#.# #...#  Vi #. #.#.# #####  #. #.# # Vi {  #.#####.#.#   #.@.......#71.3 (5   #Vi6 .....###   #####    Vi " Vim Vi Vi XiXiXi4Xi̓  #.#.###.#  ### #.#.# #.#   #.# #.#.# #.####  #.# #.#.# #.#... Xi6 ( #.# #.#.# #.#.##  #.# #.#.# #...#  #.# #.#.# #####  #.# #.# #  #@#####.#.#  #...#Xi  #...........### #############   Xi Xig +2.3 (1Xi Xi ZiBZiZi.ZiFZiDZiZihZi ZirZiZiZi  You encounter a kobold. It is wielding a +0 club and quivering stones.ZiN #.# #.#.# #.## .K #.# #.#.# #.#. Zi#. #.# #.#.# #.#. #. #.# #.#.#  #. #.# #.#.# ## #. #.# #.# #  #. #.#####.#.#  ##.##.........# #..@........### ZiUa############    K   kobold (missile, asleep)  Zi+5.3 (3ZiH6.3 (4 _Zif[iO> [iP#.# #.#.# #.## Asurico the Chiller [iHP.K #.# #.#.# #.#. Gnoll [iP!#* #.# #.#.# #.#. Health: 20/20 ======================== [iP#* #.# #.#.# #... Magic: 7/7======================== [iHQ#* #.# #.#.# #### AC: 2Str: 7 [iQ#* #.# #.# #EV: 12Int: 14 [iQ#* #.#####.#.#SH: 0Dex: 12 [i;RZ##*##.........#XL:  2 Next: 33% Place: Dungeon:1 #..@........###[iRNoise: ---------  Time: 1276.3 (0.0) #############d) staff of conjuration[iR{ Throw: 5 darts (poison)[iS [iySK   kobold (missile, asleep) _c - 5 poisoned darts (gained 2) [iS_You encounter a kobold. It is wielding a +0 club and quivering stones.Throw: 5 darts (poison)[iSKPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (asleep, 98% to hit)[i #.# #.#.# #.## Asurico the Chiller [i?.K #.# #.#.# #.#. Gnoll [i3#( #.# #.#.# #.#. Health: 20/20 ======================== [i1#( #.# #.#.# #... Magic: 7/7======================== [iW)#( #.# #.#.# #### AC: 2Str: 7 #( #.# #.# #EV: 12Int: 14 [i6z#( #.#####.#.#SH: 0Dex: 12 ##(##.........#XL:  2 Next: 33% Place: Dungeon:1 #..@........###Noise: ---------  Time: 1276.3 (0.0) #############d) staff of conjuration Throw: 5 darts (poison) K   kobold (missile)Throw: 5 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line[iAim: a kobold, wielding a +0 club and quivering stones (asleep, 98% to hit)  You throw a dart. The dart hits the kobold.  The kobold shouts![ip\K......[i[((((((([i"......@==7.3 (14[i5%[i',  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 club and quivering stones (asleep, 98% to hit)  You throw a dart. The dart hits the kobold.  The kobold shouts! _throws a stone. The stone closely misses you.[i' #.# #.#.# #.## Asurico the Chiller .K #.# #.#.# #.#. Gnoll #* #.# #.#.# #.#. Health: 20/20 ======================== #* #.# #.#.# #... Magic: 7/7======================== #* #.# #.#.# #### AC: 2[i +sStr: 7 #* #.# #.# #EV: 12Int: 14 #* #.#####.#.#SH: 0Dex: 12 ##*##.........#XL:  2 Next: 33% Place: Dungeon:1 #..@........###Noise: ==-------  Time: 1277.3 (0.0) #############d) staff of conjuration Throw: 4 darts (poison) K   kobold (missile)The kobold shouts! _The kobold throws a stone. The stone closely misses you.Throw: 4 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (43% to hit)\i< #.# #.#.# #.## Asurico the Chiller .( #.# #.#.# #.#. Gnoll #( #.# #.#.# #.#. Health: 20/20 ======================== #( #.# #.#.# #... Magic: 7/7======================== #( #.# #.#.# #### AC: 2Str: 7 #( #.# #.# #EV: 12Int: 14 #( #.#####.#.#SH: 0Dex: 12 ##(##.........#XL: \i 2 Next: 33% Place: Dungeon:1 #..@........###Noise: ==-------  Time: 1277.3 (0.0) #############d) staff of conjuration Throw: 4 darts (poison) K   kobold (missile)The kobold shouts! _The kobold throws a stone. The stone closely misses you.Throw: 4 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (43% to hit)\i%K _The kobold throws a stone. The stone closely misses you.Throw: 4 darts (poison)\i^&Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a kobold, wielding a +0 club and quivering stones (43% to hit)  You throw a dart. The dart barely misses the kobold.\i&......--8.3 (13 _\i2\i3\iʤ > \i, #.# #.#.# #.## Asurico the Chiller .( #.# #.#.# #.#. Gnoll #K #.# #.#.# #.#. Health: 20/20 ========================\it ; #* #.# #.#.# #... Magic: 7/7======================== \i #* #.# #.#.# #### AC: 2Str: 7 #* #.# #.# #\iڥ nEV: 12Int: 14 \i 3#* #.#####.#.#SH: 0Dex: 12 ##*##.........#\i_ XL:  2 Next: 33% Place: Dungeon:1 #..@........###Noise: ---------  Time: 1278.3 (0.0) \i #############d) staff of conjuration \i rThrow: 3 darts (poison) \i K   kobold (missile)\i" Aim: a kobold, wielding a +0 club and quivering stones (43% to hit) _You throw a dart. The dart barely misses the kobold.Throw: 3 darts (poison)\iR CPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (43% to hit)]is( #.# #.#.# #.## Asurico the Chiller (( #.# #.#.# #.#. Gnoll #( #.# #.#.# #.#. Health: 20/20 ======================== #( #.# #.#.# #... Magic: 7/7======================== #( #.# #.#.# #### AC: 2Str: 7 #( #.# #.# #EV: 12Int: 14 #( #.#####.#.#SH: 0Dex: 12 ##(##.........#XL:  2 Next: ]i|,33% Place: Dungeon:1 #..@........###Noise: ---------  Time: 1278.3 (0.0) #############d) staff of conjuration Throw: 3 darts (poison) K   kobold (missile)Aim: a kobold, wielding a +0 club and quivering stones (43% to hit) _You throw a dart. The dart barely misses the kobold.Throw: 3 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (43% to hit)]i.K _You throw a dart. The dart barely misses the kobold.  Throw: 3 darts (poison)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 club and quivering stones (43% to hit)  You throw a dart. The dart closely misses the kobold.]iͯ2....]ie9.3 (12 _]i]i\]i > ]iX #.# #.#.# #.## Asurico the Chiller (( #.# #.#.# #.#. Gnoll ]i 6#. #.# #.#.# #.#. Health: 20/20 ======================== #K #.# #.#.# #... Magic: 7/7======================== ]i 8#* #.# #.#.# #### AC: 2Str: 7 #* #.# #.# #EV: 12Int: 14 #* #.#####.#.#SH: 0Dex: 12 ##*##.........#]i XL:  2 Next: 33% Place: Dungeon:1 #..@........###Noise: ---------  Time: 1279.3 (0.0) #############d) staff of conjuration ]i Throw: 2 darts (poison) K   kobold (missile)]i Aim: a kobold, wielding a +0 club and quivering stones (43% to hit) _You throw a dart. The dart closely misses the kobold.Throw: 2 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (43% to hit)]i > ]i  #.# #.#.# #.## Asurico the Chiller (( #.# #.#.# #.#. Gnoll]iv  ]i #. #.# #.#.# #.#. Health: 20/20 ======================== ]ie #( #.# #.#.# #... Magic: 7/7========================]i ( #( #.# #.#.# #### AC: 2Str: 7]i  #( #.# #.# #EV: 12Int: 14 #( #.#####.#.#SH: 0Dex: 12 ##(##.........#XL:  2 Next: 33% Place: Dungeon:1 #..@........###Noise: ---------  Time: 1279.3 (0.0) #############d) staff of conjuration Throw: 2 darts (poison) K   kobold (missile)Aim: a kobold, wielding a +0 club and quivering stones (43% to hit) _You throw a dart. The dart closely misses the kobold.Throw: 2 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (43% to hit)]i$ K _You throw a dart. The dart closely misses the kobold.  Throw: 2 darts (poison)  ]i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  ]i Aim: a kobold, wielding a +0 club and quivering stones (43% to hit)  You throw a dart. The dart closely misses the kobold.]i ,...]iD u80.3 (1dart (poison) _]i ]i3 ^iB #.# #.#.# #.## Asurico the Chiller (( #.# #.#.# #.#. Gnoll^i3 #. #.# #.#.# #.#. Health: 20/20 ======================== ^i#( #.# #.#.# #... Magic: 7/7======================== #K #.# #.#.# #### AC: 2Str: 7 #* #.# #.# #EV: 12^itInt: 14 #* #.#####.#.#SH: 0Dex: 12 ##*##.........#^iXL:  2 Next: 33% Place: Dungeon:1 #..@........###Noise: ---------  Time: 1280.3 (0.0) #############d) staff of conjuration ^iIoThrow: dart (poison) ^i>K   kobold (missile)Aim: a kobold, wielding a +0 club and quivering stones (43% to hit) _You throw a dart. The dart closely misses the kobold.Throw: dart (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line^i`Aim: a kobold, wielding a +0 club and quivering stones (43% to hit)^iK #.# #.#.# #.## Asurico the Chiller (( #.# #.#.# #.#. Gnoll #. #.# #.#.# #.#. Health: 20/20 ======================== #( #.# #.#.# #... Magic: 7/7======================== #( #.# #.#.# #### AC: 2Str: 7 #( #.# #.# #EV: 12Int: 14 ^i[#( #.#####.#.#SH: 0Dex: 12 ##(##.........#XL:  2 Next: 33% Place: Dungeon:1 #..@........###^iNoise: ---------  Time: 1280.3 (0.0) #############d) staff of conjuration ^isoThrow: dart (poison) ^iK   kobold (missile)Aim: a kobold, wielding a +0 club and quivering stones (43% to hit) ^i-O_You throw a dart. The dart closely misses the kobold.Throw: dart (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line^iYAim: a kobold, wielding a +0 club and quivering stones (43% to hit)^iS K... _You throw a dart. The dart closely misses the kobold. ^iT  Throw: dart (poison)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 club and quivering stones (43% to hit)  You throw a dart. The dart closely misses the kobold.^i4W D(((^i 2...^i d18---=1.3 (1^i, 8Nothing quivered^i\ ^i D _The kobold throws a stone. The stone hits you._iz4_is_i`iP  `i$ ### #.#.# #.  #.##.# #.#.# #.# `iEV ((##.# #.#.# #.#  #.##.# #.#.# #.# `i E #(##.# #.#.# #..  #K##.# #.#.# ###  #.##.# #.# #  #.##.#####.#.#`ik  ##@##.........#  #...........### `i<#############   `i `i-R(K`i`i.-2`i}`i: ##.#.##`i######.((.`i}#..(.# ###`iK##.# #.#  #@##.#####.#`iWJ##.##.........`i#...........################`i`ih9=--=3`i`iT _The kobold closely misses you.aiYs  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ai  ##.#.###.# Asurico the Chiller ###### #.#.# #.# GnollaiT  #.##.# #.#.# #.# Health: 19/20 ======================-- ((##.# #.#.# #.# Magic: 6/7====================---- #.##.# #.#.# #.# AC: 2ai hStr: 7 #(##.# #.#.# #.. EV: 12Int: 14 #(##.# #.#.# ### SH: 0Dex: 12 aih #K##.# #.# #  XL:  2 Next: 33% Place: Dungeon:1 #@##.#####.#.#  Noise: =--------  Time: 1283.3 (0.0) ai ##.##.........#  d) staff of conjuration ai {#...........###  Nothing quivered #############  aie  K   kobold (missile) ai F_The kobold closely misses you.ai Casting: Freeze (safe; 1% risk of failure)  aia Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineai aAim: a kobold, wielding a +0 club and quivering stones (100% to hit)biJ[ ##.#.###.# Asurico the Chiller ###### #.#.# #.# Gnollbi bi #.##.# #.#.# #.# Health: 19/20 ======================-- bi["((##.# #.#.# #.# Magic: 6/7====================---- bi#.##.# #.#.# #.# AC: 2Str: 7 #(##.# #.#.# #.. EV: 12biXInt: 14 #(##.# #.#.# ### SH: 0Dex: 12 bi#K##.# #.# #XL:  2 Next: 33% Place: Dungeon:1 #@##.#####.#.#Noise: =--------  Time: 1283.3 (0.0) bi9##.##.........#d) staff of conjuration bi#...........###Nothing quivered #############bi K   kobold (missile)bi;Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  biPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (100% to hit)  You freeze the kobold.  The kobold is moderately wounded.bibi+4.3 (1bibi  Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (100% to hit)  You freeze the kobold.  The kobold is moderately wounded. _The kobold barely misses you.bi   biW Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.biC  ##.#.###.# Asurico the Chiller ###### #.#.# #.# Gnoll #.##.# #.#.# #.# Health: 19/20 ======================-- biFD ((##.# #.#.# #.# Magic: 5/7=================------- #.##.# #.#.# #.# AC: 2Str: 7 #(##.# #.#.# #.. EV: 12Int: 14 biD #(##.# #.#.# ### SH: 0Dex: 12 #K##.# #.# #  XL:  2 Next: 33% Place: Dungeon:1 biD #@##.#####.#.#  Noise: =--------  Time: 1284.3 (0.0) ##.##.........#  d) staff of conjurationbiF R #...........###  Nothing quivered #############   K   kobold (missile)Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (moderately wounded,  100% to hit)ci  ##.#.###.# Asurico the Chiller ###### #.#.# #.# Gnoll ciG#.##.# #.#.# #.# Health: 19/20 ======================-- ci((##.# #.#.# #.# Magic: 5/7=================------- ci#.##.# #.#.# #.# AC: 2Str: 7 ci#(##.# #.#.# #.. EV: 12Int: 14 #(##.# #.#.# ### SH: 0ciK=Dex: 12 ci#)##.# #.# #  XL:  2 Next: 33% Place: Dungeon:1 ci#@##.#####.#.#  Noise: =--------  Time: 1284.3 (0.0) ci##.##.........#  d) staff of conjuration #...........###  Nothing quivered ci$"############# ciY  K   kobold (missile)ciaConfirm with . or Enter, or press ? or * to list all spells.ciAiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineciAim: a kobold, wielding a +0 club and quivering stones (moderately wounded,  100% to hit)  You freeze the kobold.ci ###### #.#.#  #.##.# #.#.# cio ((##.# #.#.#  #.##.# #.#.#  #(##.# #.#.#  #(##.# #.#.#   #.# #    ci  #...  #####ci97cid375.3 (1cici  Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linecikAim: a kobold, wielding a +0 club and quivering stones (moderately wounded,  100% to hit)  You freeze the kobold. _You kill the kobold!cij  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.diԱdidi7di9 dix_You can't see any susceptible monsters within range! (Use Z to cast anyway.)diը KM.....di% 6 ##.#.##di\ T######.di A((.diө >#..(di ?.# ###di3 E #.# dic #.##.#####.##.##di ..diª  di X#...........########diG 0di{ di %-di͹ 6 _di di $  Things that are here:di  di k_a +0 club; a stone; a kobold corpseei@} M[..... ##.#.#######ei} f#.((.#...# ###)##.# #.#  #.##.#####.# eiW~ e##.##.........#eiL ]-7 _eiJ ei ei~ [20==8.3 (2ei RThrow: dart (poison)ei ei֎ S _c - a poisoned dartfi/YM.##..[..... ##.#.#########.((.fi20L#....# ###)##.# #.#  #.##.#####.#.#fi3fiN4+9.3 (1fi?7fi:fi;k90.3 (22 darts (poison)fi>fiH?_ _c - 2 poisoned darts (gained 1)fififififiBfiLfifi9:==fi?fifiiM6===fifiK.##fi+.....#........[ #.....# ##.#.########.###...(#3.3 (3fi#####....# #..3 #.##.# #.#.# ### #)##.# #.# ####fifi_ _c - 3 poisoned darts (gained 1)gi) *  #.....#.  +.....#  #.....##  #....[##. gi  #.....##.  ##.#.###.  ###### #.#.# #.  #.###.##.# #.#.# #.  #...@.##.# #.#.# #.  #####.##.# #.#.# #.  #.##.# #.#.# # giN  #.##.# #.#.#   #)##.# #.# #  #.##.#####.#.#  ##.##.#  #....###   giށ (#gi gi +4.3 (1gi̋ gi gȋ [5.3 (24gi] gi\  giΞ Q_c - 4 poisoned darts (gained 1)hi hi hi hi! Bhi# hi ;===hi hi. hi hiB hi# hi hi hi7 hi hi| hi ,hiJ hi hi hi hii I _You start resting.hi %Magic restored.hi hi -302.3 (7hia c7====3.3 (8 _hi hi iiiiiixiiEii, ii Xii ,iiBiiiiiiR====ii^ii  #.....  ### #...  #.+ +....  #.# #....  #.#iib$ #....[  #.# #....  #.# ##.#.#  #.# ###### #.#.#  #@###.##.# #.#.#7.3 (4ii  #.....##.# #.#.#  #####.##.# #.#.#  #.##.# #.#.  #.##.# #.#.#  #)##.# #.# #   #.##.#####.#.#   ##.##.........#   #...........### iiiiiikifkiBgkihkipkiSrkitBkiwBkixkiMykiyki-zkiR{ki|kih|ki|ki~kikijkikiɀkiki߁kiqki.#.##########.# #.# ########.# #.# #.... ### ###ki?r .  .....kić ## #.....+ +.....13.3 (6# #......# #....[#.# #.....#.# ##.# #####.ki#.## #.....##.# #.######.##.# #.#.ki2kiSkig #.#..#.'####_#.#..#.#kil kim +4.3 (1kip &_ki2s ! _You open the door.ki5t \ _Found a faded altar of an unknown god.mi|mi|mi,mibni8 #.#.# #.# #ni/9U.# #.# #.# #### ####.....# ...#.....# ..#.....# .# # #.....#ni9 ###.#..#.. #.....# #.@####_## +.....#ni: #.#.#..#.. #.....# #.#.# # #....[# #.#..#.....# #.#...##.#.# #.######## #.#.# #.###.##.# #.#.# #.....##.# #.#.# #####.##.# #.#.#niH>ni9?-5 _ni4B8_ni&D niZDC_There is an open door here.oiaoiaoiboikoi6moio: _oiipoipqoiqoiroisoiuoiIuoiuoiwoiyoigyoi'zoi ###########.....#. #..... ..#.....#.oi] #....# ...#.....#oi #.#..#..# #.....# ###.#..#..# #.....#ois #.'####_### +.....#.. #.#.#..#.. #.....##.oiP #.#.#..# #....[##. #.#.@..# #.....##.9.3 (4oi݀J #.#.........##.#.###. #.########## #.#.# #. #.###.##.# #.#.# #.oi #.....##.# #.#.# #.oiC #####.##.# #.#.# #.oiw~ #.##.# #.#.# #. #.##.# #.#.# ## #)##.# #.# oi,#oidoioioi oi) oi oiC oic oi+ noi oid  ##.....#.#  #..... ...#.....#.# oi  #....# ...#.....#.#  #.#..#..# #.....#.#  ###.#..#..# #.....#.## #.'####_### +.....#.. #.#.#..#.. #.....##.. #.#.#..# #....[##.##oi(  #.#...@# #.....##.# 21.3 (2 #.#..##.#.###.#  #.###.#.# #.#  #.###.##.# #.#.# #.## #.....##.# #.#.# #. #####.##.# #.#.# #.oi  #.##.# #.#.# #.. #.##.# #.#.# ## oi oi oif piJpipiCpi1pi 3pi8 pi pi& pi ,pi Xpi pi pi pi pi pi pi# pi pi , #..... ...#.....#.# #. #....#....#.....#.# #.pi  #.#..#..#.#.....#.# #. ###.#.#.....#.###### #.'####_### +.....#....... #.#.#..#..#.#.....##..pi  #.#.#..#..#.#....[##.##### #.#....#....#.....##.#  #.#......@..##.#.###.# 5.3 (4pi4  #.############.#.# #.#  #.###.##.# #.#.# #.##### #.....##.# #.#.# #.#.... #####.##.# #.#.# #.#.###pim  #.##.# #.#.# #...# #.##.# #.#.# #####pi #)##.# #.# # #.##.#####.#.#pi, pi pi qi\ qi qi qiZ qi qi! ,qi" qi# qiN$ qi% qi& qi( qiy( qiC) qi+ qit, qi, qi- qi0 %  qi1 .There is a faded altar of an unknown god here.qiv2 qiH3  _qi4 qi5 qi6 qiG7 qi7 qi!: qi; qi < qi&= qi? qi@ qiA qiNB qiH  #†# ####################qiH ( ##.#####........ ## #......#.###########.# #.. ###.........##.# #.qiAI  #.##########.##.# #.#  #.# ########.##.# #.# qiI #.# #.........#.# #.# qiI 7 ###########.....#.# #.# #........@#.....#.# #.#33.3 (8qiI #....#....#.....#.# #.## qi J ..#..#.#.....#.# #...qiWJ L ###.#..#..#.#.....#.######## #.'####_####+.....#.........qiJ  #.#.#..#..#.#.....##........qiJ  #.#.#..#..#.#....[##.#######qiJ  #.#....#....#.....##.#qi'K k #.#.........##.#.###.#qiK qiP qiR ri ri( ri^ riǽ riľ ri ,riT ri ri ri riT ris ri ri ri$ riN ri rit ri ri" ri riE ri ri rii ri ri   #†# # ri  ##.#####......#   #......#.###########.# riB  riz  ######.#..........##.#   #.##########.# ri  #.# ########.#  #.# #......... ri @ ###########..... ri  #..@......#.....9.3 (6  #....#....#.....#.# riU   #.#..#..#.#.....#.#  ri ^ ###.#..#..#.#.....#.ri   #.'####_####+.....# ri y #.#.#..#..#.#.....##..ri:    #.#.#..#..#.#....[##.#rio    #.#....#....#.....##.#ri 3  ri ~ #.#.........##.#.###.# ri ri ri si, siT- si- siN3 sib6 Xsi8 Xsi9 ,siF: siu; si< sij< si< si= si? sij? si@ si&A siB ,si\D ,siE sivE si F siG siH siH siI siK 7 _You open the door.siL si5M si,N si$S ; #.##########.##.# #.#  #.# ########.##.# #.# siS  #.# #.........#.# #.#  ###########.....#.# #.#  #.........#.....#.# #.#  #....#....#.....#.# #.###  siS  #.#..#..#.#.....#.# #....   ###.#..#..#.#.....#.#########   #.'####_####@.....#..........48.3 (9 #.#.#..#..#.#.....##.........  si/T { #.#.#..#..#.#....[##.########   #.#....#....#.....##siT  #.#.........##.#.###.# #.############.#.# #.#  #.###.##.# #.#.# #.#######   #.....##.# #.#.# #.#.......  siT  #####.##.# #.#.# #.#.#####siBU si>X siY Q _There is an open door here.ti"ti7$IA faded altar of an unknown god. ti$An ancient altar, stripped of all identifying characteristics by the passage of aeons. Praying at it will convert you to an unknown god, and the altar's deity ti$will greatly appreciate conversion at so ancient a site of worship. Pray here with > to learn more. _________________ ti%“Then Paul stood in the midst of Mars' hill, and said, Ye men of Athens, I  perceive that in all things ye are too superstitious. For as I passed by, and  beheld your devotions, I found an altar with this inscription, TO THE UNKNOWN  GOD.” ti%4 -KJV Bible, Acts 17:22-23.virivilp #.##########.##.# #.#Asurico the Chiller  visq#.# ########.##.# #.#Gnoll  #.# #.........#.# #.#Health: 20/20 ========================   ###########.....#.# #.#Magic: 7/7========================   #.........#.....#.# #.#AC: 2Str: 7 viq  #....#....#.....#.# #.### EV: 12vi=r~Int: 14   #.#..#..#.#.....#.# #.... SH: 0Dex: 12 viSs5  ###.#..#..#.#.....#.######### XL:  2 Next: 37% Place: Dungeon:1   #.'####_####@.....#.......... Noise: ---------  Time: 1348.3 (9.0)   #.#.#..#..#.#.....##......... d) staff of conjuration   #.#.#..#..#.#....[##.######## Throw: 4 darts (poison)   #.#....#....#.....##.# vis[  #.#.........##.#.###.#   #.############.#.# #.#   #.###.##.# #.#.# #.########  vi't  #.....##.# #.#.# #.#.......    #####.##.# #.#.# #.#.######  _You open the door. _Found a faded altar of an unknown god. vit_There is an open door here. _There is a faded altar of an unknown god here. _You open the door. _There is an open door here.vigyviyvi|vi}viȨ vi- vir viu vi viZ : _vi vi2 viû viA vi[ vi vi vi vi? vi ,vi9 Xvi vi vi& vi vi viO   #.##########.##.#  vi  #.# ########.##.#   #.# #.........#.#   ###########.....#.#  viO J #.........#.....#.#   #....#....#.....#.#  vi r #.#..#..#.#.....#.#   ###.#..#..#.#.....#. vi  #.'####@####'.....#54.3 (6vip s  #.#.#..#..#.#.....##  #.#.#..#..#.#....[##.  #.#..#.viC ....##.#  #.#.........##.#.###.#  #.############.#.# #.#  #.###.##.# #.#.# #. vi  #.....##.# #.#.# #.#  #####.##.# #.#.# #.#.vi viG vi d _There is a faded altar of an unknown god here.wiJ wi3K A faded altar of an unknown god. An ancient altar, stripped of all identifying characteristics by the passage of wiK yaeons. Praying at it will convert you to an unknown god, and the altar's deity will greatly appreciate conversion at so ancient a site of worship. Pray here with > to learn more. You are here. _________________ “Then Paul stood in the midst of Mars' hill, and said, Ye men of Athens, I  perceive that in all things ye are too superstitious. For as I passed by, and  beheld your devotions, I found an altar with this inscription, TO THE UNKNOWN  GOD.”  -KJV Bible, Acts 17:22-23. (>)pray.xi$LxiQx #.##########.##.#Asurico the Chillerxi2R #.# ########.##.#Gnoll xiR#.# #.........#.#Health: 20/20 ======================== xi S ###########.....#.#Magic: 7/7======================== xiwS #.........#.....#.#AC: 2Str: 7 xiWT #....#....#.....#.#EV: 12Int: 14  #.#..#..#.#.....#.#SH: 0Dex: 12 xi'U~ ###.#..#..#.#.....#.#### XL:  2 Next: 37% Place: Dungeon:1  #.'####@####'.....#..... Noise: ---------  Time: 1354.3 (6.0)  #.#.#..#..#.#.....##.... d) staff of conjuration xiU #.#.#..#..#.#....[##.### Throw: 4 darts (poison)  #.#....#....#.....##.# xiUV #.#.........##.#.###.#  #.############.#.# #.#  #.###.##.# #.#.# #.###xiV   #.....##.# #.#.# #.#..xi$W   #####.##.# #.#.# #.#.#  xiW_There is an open door here. _There is a faded altar of an unknown god here.  This altar belongs to (a) Zin, (b) Trog or (c) Dithmenos, but you can't tellwhich.xiWPress the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.}im? _ faded altar of an unknown god here.  This altar belongs to (a) Zin, (b) Trog or (c) Dithmenos, but you can't tellwhich.  Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.  Okay, then.}iD@}i@}iCA}ieG}iSH}iH$ _}iK}imL}iA`}ica ###########.....#.# #.# #.........#.....#.# #.#}ia #....#....#.....#.# #.## #.#..#..#.#.....#.# #... ###.#..#..#.#.....#.########}ipb8 #.'####_####'.....#......... #.#.#..#..#.#.....##........}idX #.#.#..#..#.#....[##.### #.#....#...@#.....##.# 8.3 (4 #.#.........##.#.###.#  #.############.#.# #.#  #.###.##.# #.#.# #.####### #.....##.# #.#.# #.#...... #####.##.# #.#.# #.#.##### .# #.#.# #...# #.##.# #.#.# ##### #)##.# #.#}ixg}ii}ik~ivy~iz~i{~iw~i~i,~iU~i~i[~i ~i~i~i~i~i@  There is an open door here.~iV5 _~ii~iH~iC~i~i~i #.##.# #.#  ~i\c#.# ########.##.# #.#  #.# #.........#.# #.# ~i! ###########.....#.# #.#  #.........#.....#.# #.#  #....#....#.....#.# #.####  #.#..#..#.#.....#.# # ~i<@ ###.#..#..#.#.....#.####.  #.'####_####'.@...#............63.3 (5 ~i #.#.#..#..#.#.....##...........  #.#.#..#..#.#....[##.#########.  #.#....#....#.....##.# ~iB #.#.........##.#.###.#  #.############.#.# #.# ~i{ #.###.##.# #.#.# #.##########   #.....##.# #.#.# #.#.........  ~iץ #####.##.# #.#.# #.#.######## ~i~ik~i[i1Iiy5iu9i3<i4E,iHigIi[LiPiTR,iSiTiVikViWin#.........#.....#.# #.# #####....#....#.....#.# #.####...#.#..#..#.#.....#.# #........ ###.#..#..#.#.....#.##########... ido#.'####_####'.....#.............. #.#.#..#..#.#.....##............ #.#.#..#..#.#....[##.######### #.#....#....#.....##.# #### #.#.........##.#@###.# #7.3 (4 ip#.############.#.# #.# # #.###.##.# #.#.# #.### #.....##.# #.#.# #.#........... #####.##.# #.#.# #.#.########## #.##.# #.#.# #...# #.##.# #.#.# #####iup #)##.# #. #.##.#####.#.#ipi1|[ _Done exploring.i0 i; i i i i5 $ _i@ i i iE i i= i6 i i i i i i ni8 .#####.#..........#iy t## #.##########.##i   #.# ########.#i #  #.# #.... #.# i& ###########.....#.# #.# i` #.........#.....#.# #.# #### i  #....#....#.....#.# #.  #.#..#..#.#.....#.# #........ #i q##.#..#..#.#...@.#.##########...i  72.3 (5'####_####'.....#..............ik .#..#..#.#.....##.............#.#..#..#.#....[##.######### #i +.#....#....#.....##.# #.#.........##.#.###.# #i9   #.############.#.# #.# #  #.###.#.#.# #.############iy   #.....##.# #.#........... i i i i, iixii`iF!g #.# #..##.#...#.###.#†# ##############....##.#####.............# ###.#..#......#.###########.# #......######.#..........##.# #.##### #.##########.##.# #.#  #.# ########.##.# #.#  #.# #.........#.# #.#  ###########.@...#.# #.# 6.3 (4 i! #.........#.....#.# #.# ##  #....#....#.....#.# #.####  #.#..#..#.#.....#.# #... i"s ###.#..#..#.#.....#.##########.  #.'####_####'.....#............  #.#.#..#..#.#.....##........... iA" #.#.#..#..#.#....[##..  #.#....#....#.....##.# ##iE#ip(i)iTIiIiKiTiqXBiaibicisci eiteie,ifiWgig,inii`jiji&kilimi$ninipipiBqiqi&siGtitiui{vimwiwihxiyizizi{i|i}iG~i~i?i&iii8iIii(iwiviiiÉii-iiތiԍi0iюiiiniiliRiiEi( #.....#.#...###.#.. #....†#...###..###..#..##### ###########.#..#.. iH#.......##.#..#....#....#.# ##.#######.######.###.##.i#.# #.##.#.#.##...#.#...#..##.# #........##.#...#.###.###†# #####################....# ##.#####........@....# ###.#..#96.3 (20.0) i;#......#.###########.# #....... i|######.#..........##.# #.###### #.##########.##.# #.#i2 #.# ########.##.# #.# #.# #.........#.# #.# i g ###########.....#.# #.#  #.........#.....#.# #.# ### #....#....#.....#.# #.####..ii.iibiiiW i i,iii,iiiiii#i%i%i-&iw3Xi3i4i%5i5i_;i7<i<i&=i8Ci-DiDiEiYKiLiLiNiTi^UiUiVi\i]i(^i&_idifibfiXgi mininioiuiviuwixi}i~iii}XiQiiiiiiOii)iiiiȝi{iڞi}iii iťiViiii]iuiܰiiyi׶iAii=i]iiiii1ii i5iiiiiiiZiJii@iii ipiii,iii<iiiI,iii}iiNiiim,iiiIiiXi%iiwiLii,ii#iii3iiiiOiii>iigi(ii5iQiii{ i i i i! ii^,i0iiiimiiiii,iSiiiH!.......####...##########.#....... .####>.#..##.###.#...#.#÷ .#..#..##.#..#...#.#...# i! .#..#..#..#.##.###.#####.##.#.. .#..#..#.##.#....#....#..##.###.. .#..#..#......#..#.##....##...... ....#..########..#..###..##.#..#. ....#..#..#...#.###...#..##.#.[#. id"Z....#..##.#....<@...#.##.##†####.445.3 (49 ..#...###.#...#..#.## i"I...###..###..#..########.###... ..........##.#..#......#.####.## ..##.#..#....#....#.##.#.......# iW#.......#####.###.##.#..#.......# #.#.#.##...#.#...#..#.##.....>.# ......##.#...#.###.##..#.......# ################....####.##....#i$i")ie*iiiiii,iiiiiii@i i'iiiiiniiiiiIi6i+i@iii^ i i i i^iiiiHii=iiiKiii!i7#i#i$ik'i)id)i*i-iY/i/i|0i1iz3i3ih5i7i\9,iU:i9?i\@iEAi+BiCiEiFiGiHiIiJ,i#LioMiMi.....# ### #######.#.......@........######.68.3 (23 #...#.#.#..###÷####.#####....##.# iuca#.#...#.#..#...#..#.#........).. #.#####.##.#...#..#...###....#### #....#..##.###........# #†ic...# #.##....##......###...# #....#i6dc..###..##.#..#...#.#.# #....# ##...#..##.#.[#...#...# #....# ...#.##.##†####.###.#.# i7eimioi-`i`iZaigilhihkBinBi}oipiqiqi}v #..# #..# #.# #######iv####### #######..........#....# #...............#....####...............# #.......##.............####### #.....#.##.....)# iw71.3 (3.0))#####.########.......# .÷...........)...>.....# #### #####.#................######.... ..#.#.#..###÷####.#####....##.### #...#.#..#...#..#.#........)..# #  #####.##.#...#..#...###....#### #  iwj...#..##.###........# #†...# #  ##....##......###...# #....# # iJxi/|i|iiPA +0 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.Your skill: 0.4At current training (3%) you reach 10.0 in about 12.9 XLs.Current attack delay: 0.9. Damage rating: 4 (Base 4 x 105% (Dex) x 100% (Skill)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a goblin on level 1 of the Dungeon. Stash search prefixes: {Short Blades} {one-handed} {melee weapon} i~Menu/colouring prefixes: identified melee weapon _________________ (g)o to location.iΣi,#..........# Asurico the Chiller#..........# Gnoll#..........# Health: 20/20 ========================i#######..........# Magic: 7/7========================###### #######................# AC: 2Str: 7  #....# #......................# EV: 12Int: 14 i(##....####......................# SH: 0Dex: 12 iӪ#.......##.............########## XL:  2 Next: 37% Place: Dungeon:1 #.....#.##.....)@......#Noise: ---------  Time: 1471.3 (3.0) #)#####.########.......#d) staff of conjuration i7L.÷...........)...>.....# ##### Throw: 4 darts (poison) #####.#................######.... ..#.#.#..###÷####.#####....##.### #...#.#..#...#..#.#........)..# #  #####.##.#...#..#...###....#### #i  ...#..##.###........# #†...# #  ##....##......###...# #....# # which.iPress the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel. _Okay, then. _There is an open door here. _Done exploring.i2ii{iDi0iiiiBioiiiiJ#.# #######...# ###### #######........# #....# #.............# #....####.......# .......##..########## .....#.##.....).# )#####.########.......# ÷...........)...# ######3.3 (2###.#................######..... .#.#.#..###÷####.#####....##.###. ...#.#..#...#..#.#........)..# # ####.##.#...#..#...###....#### #. ..#..##.###........# #†...# #. #....##......###...# #....# #. ###..##.#..#...#.#.# #....# #. ..#..##.#.m[#...#...# #....# #. _There is a stone staircase leading down here.i @ i@ AA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. izA +(>)go down.i.ii4ix#..........# Asurico the Chiller#######..........# Gnoll i###### #######................# Health: 20/20 ======================== #....# #......................# Magic: 7/7i======================== #....####......................# AC: 2Str: 7 i+.......##.............########## EV: 12Int: 14 ie.....#.##.....).......#SH: 0Dex: 12 i)#####.########.......#XL:  2 Next: 37% Place: Dungeon:1 i ÷...........)...@.....# ###### Noise: ---------  Time: 1473.3 (2.0) ####.#................######..... d) staff of conjuration iF.#.#.#..###÷####.#####....##.###. Throw: 4 darts (poison) i...#.#..#...#..#.#........)..# #. i5####.##.#...#..#...###....#### #. ..#..##.###........# #†...# #.  i#....##......###...# #....# #.  iNM###..##.#..#...#.#.# #....# #.  ..#..##.#.[#...#...# #....# #.i. iPress the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel. _Okay, then. i_There is an open door here. _Done exploring. _There is a stone staircase leading down here.iwi,iii0]i]i_ioP _iribti;viwigxi|>  You see here a +0 dagger.ii~i~ _izii,iib ######### ix#.. #.. #iW.. #######........  ###### #######.............. i #....# #....................  ##....####...........7.3 (4 i6 #.......##.............#######  #.....#.##.....).......# ####)#####.########.......# i.÷).÷...........)...>.....# ## ########.#................##### .#...#.#.#..###÷####.#####....# i.#.#...#.#..#...#..#.#........). ##.#####.##.#...#..#...###....###iiOii0 i i i i) i ,iв BiW i5 >  You see here a +0 dagger.iA i  _i i% i{ i i½ i #..........########..........# ###### #######..........# i #....# #................# #....####................# .......##.............########## .....#.##.....).......# )#####.########.# i ÷...........)# ######81 ####.#................######..... .#.#.#..###÷####.#####....##.###. ...#.#..#...#..#.#........)..# #. ####.##.#...#..#...###....#### #. ip m..#..##.###........# #†...# #....##......###...# #....# ###..##.#..#...#.#.# #....# # ..#..##.#.[#...#...# #....# #.i i' ip c _There is a stone staircase leading down here.iЇiAA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. ig+(>)go down.ii#..........# Asurico the Chiller#######..........# Gnoll iά###### #######................# Health: 20/20 ======================== #....# #......................# Magic: 7/7======================== i#....####......................# AC: 2Str: 7 iQ.......##.............########## EV: 12Int: 14 .....#.##.....).......#SH: 0Dex: 12 i)#####.########.......#XL:  2 Next: 37% Place: Dungeon:1 iѭD÷...........)...@.....# ###### Noise: ---------  Time: 1481.3 (4.0) i####.#................######..... d) staff of conjuration .#.#.#..###÷####.#####....##.###. Throw: 4 darts (poison) iP...#.#..#...#..#.#........)..# #. i####.##.#...#..#...###....#### #. ..#..##.###........# #†...# #.i  #....##......###...# #....# #.i,  ###..##.#..#...#.#.# #....# #.i  ..#..##.#.[#...#...# #....# #.  iN_There is an open door here. _Done exploring. iU_There is a stone staircase leading down here. _You see here a +0 dagger. _You see here a +0 dagger. _There is a stone staircase leading down here.iiiʿii>22.3 (1 _iWiJ 2  You climb downwards.iv ... ...#...  ..####  ..r  #i   #.(.  ##.#.......$..r #...... #...  i=   .#...........#  ...#....:....# .# #w........# i  #.[.......#w   ribbon worm (asleep) ###########r   quokka (asleep) r   rat (asleep) i !iID-3.8 (2.5iIiJ _You encounter a quokka, a ribbon worm and a rat.Found four items.iOLa _There is a stone staircase leading up here.i?xAsurico the Chiller... ...#...Gnoll..####.......Health: 20/20 ========================iA..r.........Magic: 7/7========================#...........AC: 2Str: 7i%#.........(.EV: 12Int: 14##.#.......$..rSH: 0Dex: 12#............#iBXL:  2 Next: 37% Place: Dungeon:2#......@.....#Noise: ---------  Time: 1483.8 (0.0)......*......#d) staff of conjuration.#....*......#iԠThrow: 4 darts (poison)...#.*..:....#i.# #w........##.[.......#iO]w   ribbon worm (asleep)###########r   quokka (asleep)r   rat (asleep)iFound four items. _There is a stone staircase leading up here.  Throw: 4 darts (poison)i(Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (asleep, 98% to hit)ij Asurico the Chiller... ...#...i Gnoll..####.......Health: 20/20 ========================..r.........iM Magic: 7/7========================#...........AC: 2i Str: 7#.........(.EV: 12Int: 14i ##.#.......$..rSH: 0Dex: 12#............#XL:  2 Next: 37% Place: Dungeon:2#......@.....#i Noise: ---------  Time: 1483.8 (0.0)......(......#d) staff of conjuration.#....(......#Throw: 4 darts (poison)...#.(..:....#.# #w........##.[.......#w   ribbon worm###########r   quokka (asleep)r   rat (asleep)i& Found four items. _There is a stone staircase leading up here.  Throw: 4 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (asleep, 98% to hit)iS `r. _There is a stone staircase leading up here.  Throw: 4 darts (poison)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ribbon worm (asleep, 98% to hit)  You throw a dart. The dart hits the ribbon worm.i] R...wia^ Mrim_ F4.8 (13 i_ _i*g ii i1 Asurico the Chiller... ...#...Gnoll..####.......Health: 20/20 ========================..r.........Magic: 7/7========================#...........AC: 2Str: 7#.........(.EV: 12Int: 14##.#.......$.r.SH: 0Dex: 12#............#XL:  2 Next: 37% Place: Dungeon:2#......@.....#Noise: ---------  Time: 1484.8 (0.0)......*......#d) staff of conjuration.#....*......#Throw: 3 darts (poison)...#.*..:....#.#  m#w........##.[.......#w   ribbon worm###########r   quokkar   rat (asleep)Aim: a ribbon worm (asleep, 98% to hit) _You throw a dart. The dart hits the ribbon worm.  Throw: 3 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (75% to hit)ilUAsurico the Chiller... ...#...Gnoll..####.......Health: 20/20 ========================..r.........iVMagic: 7/7========================#...........AC: 2Str: 7#.........(.EV: 12Int: 14##.#.......$.r.SH: 0Dex: 12#............#iVXL:  2 Next: 37% Place: Dungeon:2#......@.....#Noise: ---------  Time: 1484.8 (0.0)......(......#d) staff of conjuration.#....(......#Throw: 3 darts (poison)i W...#.(..:....#.# #w........##.[.......#w   ribbon worm###########ioW"r   quokkar   rat (asleep)Aim: a ribbon worm (asleep, 98% to hit) iW#_You throw a dart. The dart hits the ribbon worm.  Throw: 3 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleiKXUShift-Dir - straight lineAim: a ribbon worm (75% to hit)iw( _You throw a dart. The dart hits the ribbon worm.  Throw: 3 darts (poison)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ribbon worm (75% to hit)  You throw a dart. The dart hits the ribbon worm.iR;r.i 5...ie5.8 (12 _iiii... ...#... ..####.......i ..r.. #..# #(.##.#$r.. #.....##i<.....#..##.#...#w...:....## #(...iV.....# #.[.# ###########i;r.iT6(catching breath)i( i`The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.i'.in  6  62 darts (poison)Held iʅii. _You are caught in a web!ie Z  You cannot throw/fire anything while caught in a web.i 0iW i . _i $rYou disentangle yourself.i;w.iG.riJrii12 ==72 darts (poison)i!i#- _The rat squeaks loudly.iE   i Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i7 ... ...#...  Asurico the Chillerix8 ..####.......  Gnoll ............  Health: 20/20 ======================== #..r........  Magic: 6/7====================---- # #.........(.  AC: 2Str: 7 ##.#.......$...  EV: 12Int: 14 #.........r..#  SH: 0Dex: 12i9 ##......<.....#  XL:  2 Next: 37% Place: Dungeon:2 .......@......#  Noise: ==-------  Time: 1487.8 (0.0) ..#...w.......#  d) staff of conjuration ....#....:....#  Throw: 2 darts (poison) ..# #(........#  . #.[.......#  i95###########  w   ribbon worm (catching breath)  r   quokka  r   rat _The rat squeaks loudly.  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  i/:Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (catching its breath, 100% to hit)i{ ... ...#...  Asurico the Chiller ..####.......  Gnoll i]............  Health: 20/20 ======================== #..r........  Magic: 6/7====================---- # #.........(.  AC: 2Str: 7 ##.#.......$...  EV: 12icInt: 14 #........r...#  SH: 0Dex: 12 i:##......<.....#  XL:  2 Next: 37% Place: Dungeon:2 .......@......#  Noise: ==-------  Time: 1487.8 (0.0) ..#...w.......#  d) staff of conjuration ....#....:....#  Throw: 2 darts (poison)i[ ..# #(........#  . #.[.......#  ###########  w   ribbon worm (catching breath) i r   quokka  r   ratiKCasting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  itPress: ? - help, Shift-Dir - straight lineAim: a ribbon worm (catching its breath, 100% to hit)  You freeze the ribbon worm.i2#.ixronfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  iPress: ? - help, Shift-Dir - straight lineAim: a ribbon worm (catching its breath, 100% to hit)  You freeze the ribbon worm.  iWThe ribbon worm is moderately wounded.i" i,...   ..####.......  ............  i #...........  # #..r......(.  iA##.#.......$...  #........r...#  iFu##......<.....#  .......@......#  ..#...w.......#  i....#....:....#  ..# #(........# i*. #.[.......# ###########  i iM3-8.8 (1iiR iJ_The ribbon worm barely misses you.iԔ  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iAw ... ...#...  Asurico the Chiller ..####.......  Gnoll ............  Health: 20/20 ======================== #...........  Magic: 5/7=================------- # #..r......(.  AC: 2Str: 7 ##.#.......$...  EV: 12Int: 14 #........r...#  SH: 0Dex: 12iM ##......<.....#  XL:  2 Next: 37% Place: Dungeon:2 .......@......#  Noise: =--------  Time: 1488.8 (0.0) ..#...w.......#  d) staff of conjuration ....#....:....#  Throw: 2 darts (poison) ..# #(........#  . #.[.......#  is###########  w   ribbon worm  r   quokka  r   rat _The ribbon worm barely misses you.Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei0|Aim: a ribbon worm (moderately wounded, 100% to hit)i  ... ...#...  Asurico the Chiller ..####.......  Gnolli ............  Health: 20/20 ======================== i #...........  Magic: 5/7=================------- # #..r......(.  AC: 2iStr: 7 ##.#.......$...  EV: 12Int: 14 #............#  SH: 0Dex: 12i& ##......<r....#  XL:  2 Next: 37% Place: Dungeon:2 iS.......@......#  Noise: =--------  Time: 1488.8 (0.0) ..#...w.......#  d) staff of conjuration i....#....:....#  Throw: 2 darts (poison) ..# #(........#  . #.[.......#  iT###########  w   ribbon worm  r   quokka  r   rati{Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineiAim: a ribbon worm (moderately wounded, 100% to hit)  You freeze the ribbon worm.iJ.r.rib ...   i..####.......  ............  #...........  # #.........(.  i##.#..r....$...  #............#  ##......<.....# i; .......@r.....#  ..#...w.......#  ....#....:....#  ..# #(........# . #.[.......#i^ ###########  i +9.8 (1i5ionfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineisAim: a ribbon worm (moderately wounded, 100% to hit)  You freeze the ribbon worm. _The ribbon worm is heavily wounded.is(   i( Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i ... ...#...  Asurico the Chiller ..####.......  Gnoll iݡ1............  Health: 20/20 ======================== #...........  Magic: 4/7=============----------- # #.........(.  AC: 2Str: 7 ##.#..r....$...  EV: 12Int: 14 #............#  SH: 0Dex: 12 ##......<.....#  XL:  2 Next: 37% Place: Dungeon:2 iAI.......@r.....#  Noise: =--------  Time: 1489.8 (0.0) ..#...w.......#  d) staff of conjuration ....#....:....#  Throw: 2 darts (poison) ..# #(........#  . #.[.......#  ###########  w   ribbon worm iݢa r   quokka  r   rat _The ribbon worm is heavily wounded.Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 100% to hit)i(&... ...#...Asurico the Chiller..####.......Gnoll............Health: 20/20 ========================#...........Magic: 4/7=============-----------# #.........(.AC: 2Str: 7iK)\##.#..r....$...EV: 12Int: 14#............#SH: 0Dex: 12##......<.....#XL:  2 Next: 37% Place: Dungeon:2.......@r.....#Noise: =--------  Time: 1489.8 (0.0)i)..#...w.......#d) staff of conjuration....#....:....#Throw: 2 darts (poison)..# #(........#. #.[.......############w   ribbon worm (catching breath)i+r   quokkar   ratConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 100% to hit)  You freeze the ribbon worm.  The ribbon worm is severely wounded.i2Press: ? - help, Shift-Dir - straight line: a ribbon worm (heavily wounded, 100% to hit)  You freeze the ribbon worm.  The ribbon worm is severely wounded.  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.i.r17----  6  90.8 (12 darts (poison)Held  _You are caught in a web! The quokka bites you.iG   i Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ii ... ...#...  Asurico the Chilleri ..####.......  Gnoll ............  Health: 17/20 ====================---- #...........  Magic: 3/7==========-------------- # #.........(.  AC: 2Str: 7 ##.#.......$...  EV:  6 Int: 14 #.....r......#  SH: 0Dex: 12 ##......<.....#  XL:  2 Next: 37% Place: Dungeon:2 i{.......@r.....#  Noise: =--------  Time: 1490.8 (0.0) ..#...w.......#  d) staff of conjuration ....#....:....#  Throw: 2 darts (poison) ..# #(........#  Held  i. #.[.......#  ###########  w   ribbon worm (catching breath)  r   quokka  r   rat _You are caught in a web! The quokka bites you.  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineiAim: a ribbon worm (heavily wounded, catching its breath, 100% to hit)i ... ...#...  Asurico the Chiller ..####.......  Gnoll ............  Health: 17/20 ====================---- #...........  Magic: 3/7==========-------------- # #.........(.  AC: 2Str: 7 ##.#.......$...  EV:  6 Int: 14 #............#  SH: 0Dex: 12 ##.....r<.....#  XL:  2 Next: 37% Place: Dungeon:2 .......@r.....#  Noise: =--------  Time: 1490.8 (0.0) ..#...w.......#  d) staff of conjuration ....#....:....#  Throw: 2 darts (poison) ..# #(........#  ,0mHeld  . #.[.......#  ###########  w   ribbon worm (catching breath)  r   quokka  r   ratConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, catching its breath, 100% to hit)  You freeze the ribbon worm.  The ribbon worm is almost dead. ...   ..####.......  ............  #...........  # #.........(.  ##.#.......$...  #............#  ##.....r<.....#  .......@r.....# 30;9H ..#...w.......#  ....#....:....#  ..# #(........#  . #.[.......# ###########   10--------1.8 (1  Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, catching its breath, 100% to hit)  You freeze the ribbon worm.  The ribbon worm is almost dead. _The quokka bites you. The ribbon worm bites you!i5  i...   ..####.......  ............  #...........  # #.........(.  ##.#.......$...  #............#  ##.....r<.....# i .......@r.....#  ..#...w.......#  iC....#....:....#  ..# #(........#  . #.[.......#  i@########### iyYou disentangle yourself. The quokka closely misses you.ib ...   iR..####.......  ............  #...........  # #.........(.  i4##.#.......$...  #............#  ##.....r<.....#  .......@r.....#  ..#...w.......#  i....#....:....#  ..# #(........#  . #.[.......# ixZ###########  i/ i The ribbon worm bites you.  * * * LOW HITPOINT WARNING * * *i6/20 -------------12 iUZ22 darts (poison)ii9 i;_The rat misses you.i@ { †You hit the ribbon worm.iCH  ###########You kill the ribbon worm!The quokka bites you but does no damage.iJ 6503.9 (1.1ixO iAQ _The rat closely misses you. The quokka closely misses you.iv... ...#... ..#### ..i  #.. # #.i.(. ##.#$...............# ii##.....r@.....# ........r.....# i..#...†.......# ....#....:....#..# #(i . #.[.......# ###########i ... ...#...  ..####.......  i%5............  ia#...........  # #.........(.  ##.#.......$...  i#............#  ##.....r@.....#  i........r.....#  ..#...†.......# i#> ....#....:....#  iT..# #(........#  . #.[.......#  iY########### isk ... ...#... ih ..####.......  ............  iA#...........  i# #.........(.  ##.#.......$...  ifc#............#  i##.....r@.....#  iҹ........r.....#  i..#...†.......#  iKX....#....:....# ..# #(........# i. #.[.......#  ########### ie ip The quokka closely misses you. The rat bites you.i]5------40iihO _* * * LOW HITPOINT WARNING * * *ia _There is a stone staircase leading up here.iiFA stone staircase leading up. i!A staircase leading back up. i5While standing here, you can traverse the stone staircase with the < key. You can view the location it leads to by examining it with X and pressing [. i9SYou are here. (<)go up, or ([)view destination.i i i Asurico the Chiller... ...#...Gnoll..####.......Health: 5/20======------------------............Magic: 3/7==========--------------#...........AC: 2Str: 7# #.........(.EV: 12Int: 14##.#.......$...SH: 0Dex: 12#............#XL:  2 Next: 50% Place: Dungeon:2##.....r@.....#Noise: =--------  Time: 1494.9 (1.0)........r.....#d) staff of conjuration..#...†.......#Throw: 2 darts (poison)....#....E 32m:....#..# #(........#. #.[.......#r   quokka###########r   ratYou kill the ribbon worm!The quokka bites you but does no damage. _The rat closely misses you. The quokka closely misses you.The quokka closely misses you. The rat bites you. _* * * LOW HITPOINT WARNING * * * _There is a stone staircase leading up here.iA i i &5i i 1.. _The quokka misses you. The rat bites you but does no damage.iW ~#..........# #######..........# ###### #######.........# #....# #..........# #....####....i .......# .......##....########## .....#.##.....).......# )#####.########.r ÷...........)...@ri֦ Y###### ####.#...#####..... i .#.#.#..###÷####.#####....##.###. ...#.#..#...#..#.#........)..# #. ####.##.#...#..#...###....#### #. i^ ..#..##.###........# #†...# #. #....##......###...# #....# #. ###..##.#..#...#.#.# #....# #. i ..#..##.#.[#...#...# #....# #.iS a6=-7.4 (2.5iz i ! _You climb upwards.i c _There is a stone staircase leading down here.i`  You hit the rat.i  The rat is heavily wounded.4====8.6 (1.2iYirz _The quokka closely misses you. The rat bites you but does no damage.iE   i Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ir #..........#  Asurico the Chiller i#######..........#  Gnoll ###### #######................#  Health: 6/20=======----------------- #....# #......................#  Magic: 3/7==========-------------- i#....####......................#  AC: 2Str: 7 i<.......##.............##########  EV: 12Int: 14 .....#.##.....).......#  SH: 0Dex: 12 i9,)#####.########.r.....#  XL:  2 Next: 50% Place: Dungeon:1 ÷...........)...@r....# ###### Noise: =--------  Time: 1498.6 (0.0) i####.#................######..... d) staff of conjuration .#.#.#..###÷####.#####....##.###. Throw: 2 darts (poison) ...#.#..#...#..#.#........)..# #. ####.##.#...#..#...###....#### #. ..#..##.###........# #†...# #. r   quokka #....##......###...# #....# #. r   rat ###..##.#..#...#.#.# #....# #. ..#..##.#.[#...#...# #....# #. _The quokka closely misses you. The rat bites you but does no damage.  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (heavily wounded, 100% to hit)i #..........#  Asurico the Chiller iK#######..........#  Gnoll i###### #######................#  Health: 6/20i.C=======----------------- is#....# #......................#  Magic: 3/7iC==========-------------- ih#....####......................#  AC: 2i+Str: 7 ir.......##.............##########  EV: 12i&,Int: 14 iEr.....#.##.....).......#  SH: 0ib,Dex: 12 i)#####.########.r.....#  XL:  2 Next: 50% Place: Dungeon:1 i÷...........)...@†....# ###### Noise: =--------  Time: 1498.6 (0.0) i3####.#................######..... d) staff of conjuration .#.#.#..###÷####.#####....##.###. Throw: 2 darts (poison) iY9...#.#..#...#..#.#........)..# #. ix'####.##.#...#..#...###....#### #. i..#..##.###........# #†...# #. r   quokka i#....##......###...# #....# #. r   rat ###..##.#..#...#.#.# #....# #. i(..#..##.#.[#...#...# #....# #.i,Casting: Freeze (safe; 1% risk of failure)  iKMConfirm with . or Enter, or press ? or * to list all spells.ixtAiming: Freeze (safe; 1% risk of failure)  i;Press: ? - help, Shift-Dir - straight lineiAim: a rat (heavily wounded, 100% to hit)  You freeze the rat.i#######...######..................................................#.).......#i#######.r.....#...)...@†....#.............#if###÷####.#####..#.#i!#.....#..i!ia#.#.onfirm with . or Enter, or press ? or * to list all spells.i<wAiming: Freeze (safe; 1% risk of failure)  iPress: ? - help, Shift-Dir - straight lineAim: a rat (heavily wounded, 100% to hit)  iQYou freeze the rat.  You kill the rat!i{   #######...  #######.........i  #............... ............... ...........# .).......# )######.r.....# ÷irI...)...@†....# .............###÷####.#####..#.#iw)..# #.. in....# #†...# i-#...#  #.#.#  [i(  iȿB  The quokka bites you.  i@* * * LOW HITPOINT WARNING * * *iU5-49.6 (1igiX iE_The quokka barely misses you.i[x  ixCasting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i #..........#  Asurico the Chiller iK#######..........#  Gnoll i[J###### #######................#  Health: 5/20======------------------ #....# #......................#  Magic: 2/7i======------------------ #....####......................#  AC: 2Str: 7 i<.......##.............##########  EV: 12Int: 14 .....#.##.....).......#  SH: 0Dex: 12 iV)#####.########.r.....#  XL:  2 Next: 54% Place: Dungeon:1 ÷...........)...@†....# ###### Noise: =--------  Time: 1499.6 (0.0) i3####.#................######..... d) staff of conjuration .#.#.#..###÷####.#####....##.###. Throw: 2 darts (poison) i`...#.#..#...#..#.#........)..# #. ####.##.#...#..#...###....#### #. i..#..##.###........# #†...# #. r   quokka #....##......###...# #....# #. i<###..##.#..#...#.#.# #....# #. ..#..##.#.[#...#...# #....# #. _The quokka barely misses you.iCasting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iAiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei8Aim: a quokka (100% to hit)ij#..........# Asurico the Chiller#######..........# Gnoll ###### #######................# Health: 5/20======------------------ #....# #......................# Magic: 2/7i k======------------------ #....####......................# AC: 2Str: 7 iLk.......##.............########## EV: 12Int: 14 .....#.##.....).......#SH: 0Dex: 12 )#####.########.r.....#XL:  2 Next: 54% Place: Dungeon:1 ik÷...........)...@†....# ###### Noise: =--------  Time: 1499.6 (0.0) ####.#................######..... d) staff of conjuration ik.#.#.#..###÷####.#####....##.###. Throw: 2 darts (poison) i?l...#.#..#...#..#.#........)..# #. ####.##.#...#..#...###....#### #. il+..#..##.###........# #†...# #. r   quokka #....##......###...# #....# #. ###..##.#..#...#.#.# #....# #. ..#..##.#.[#...#...# #....# #.Confirm with . or Enter, or press ? or * to list all spells.imAiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (100% to hit)  imfYou freeze the quokka.  The quokka is severely wounded.inV6=500.6 (1ivix  ixAiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (100% to hit)  You freeze the quokka.  iUyThe quokka is severely wounded. _The quokka misses you.i P  icPCasting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iX  #..........#  Asurico the Chiller #######..........#  Gnoll i ###### #######................#  Health: 6/20=======----------------- #....# #......................#  Magic: 1/7===--------------------- #....####......................#  AC: 2i ;Str: 7 .......##.............##########  EV: 12Int: 14 .....#.##.....).......#  SH: 0i ,Dex: 12 i )#####.########.r.....#  XL:  2 Next: 54% Place: Dungeon:1 ÷...........)...@†....# ###### Noise: =--------  Time: 1500.6 (0.0) i q####.#................######..... d) staff of conjuration .#.#.#..###÷####.#####....##.###. Throw: 2 darts (poison) ...#.#..#...#..#.#........)..# #. ####.##.#...#..#...###....#### #. ..#..##.###........# #†...# #. r   quokka #....##......###...# #....# #. ###..##.#..#...#.#.# #....# #. ..#..##.#.[#...#...# #....# #. _The quokka misses you.Casting: Freeze (safe; 1% risk of failure)  i pConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 100% to hit)i6 #..........#  Asurico the Chiller iW7#######..........#  Gnoll ###### #######................#  Health: 6/20=======----------------- i7 #....# #......................#  Magic: 1/7===--------------------- #....####......................#  AC: 2i 8gStr: 7 .......##.............##########  EV: 12Int: 14 .....#.##.....).......#  SH: 0Dex: 12 iL8 )#####.########.†.....#  XL:  2 Next: 54% Place: Dungeon:1 i~8÷...........)...@†....# ###### Noise: =--------  Time: 1500.6 (0.0) i8l####.#................######..... d) staff of conjuration .#.#.#..###÷####.#####....##.###. Throw: 2 darts (poison) ...#.#..#...#..#.#........)..# #. i9'####.##.#...#..#...###....#### #. i49..#..##.###........# #†...# #. r   quokka #....##......###...# #....# #. ###..##.#..#...#.#.# #....# #. iu9..#..##.#.[#...#...# #....# #.Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i9tAiming: Freeze (safe; 1% risk of failure)  i9Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 100% to hit)  You freeze the quokka!iBg   #######...iCQ  #######......... i:C_ #............... ............... iwC...........# .).......# )iC@######.†.....# ÷...)...@†....# .............#iD##÷####.#####..#.#)..# #..i8D izD....# #†...# #...#   iD#.#.#   [   iL4621.6 (1i.TiyVonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  iVPress: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 100% to hit)  You freeze the quokka! iV?_You kill the quokka!i3iLiiY,i1ii i$,i%iJ(i_)I7=i(,im/,i0i3i3U2===i?6i7i98i;i<i<f8==i>iA,iCiEi F;===iJ,i*KiMidS9==iUiUiWiZ,i`BiaidK=3id3====ifigl10/20==iEp,ipisi2tiui}i;~<====iqii{_1===iioiifiڍi,iiْiGiii^2==i\i-iBO4===ii,iƥii:iaiti9=i iZiq3====iw,iii'iyii߿ii ii^4==i$iiKiiif5====iYiii,i&15iF===ii~iii it<====i~ii8i5ii:==ii?iK6=ii]iiii\i4ii?M6===iiiph7==ii i i: i i+ iwii;===iui98i?E==i-iiii+ivih!i*$,i&ir(i+)9=i+i.n _You start resting.Magic restored.i7T9=-i<056.6 (55.0)ig>l7====-7.6 (56 _i DigEiqiiii,ieiiiVi9=iik _You start resting.HP restored.ii260.6 (3.0)i20======1.6 (4 _iiiߠA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You can view the location it leads to by examining it with X and pressing ]. You are here. (>)go down, or (])view destination.iik#..........# Asurico the Chilleri}#######..........# Gnoll ###### #######................# Health: 20/20 ======================== #....# #......................# Magic: 7/7======================== #....####......................# AC: 2Str: 7 .......##.............########## EV: 12Int: 14 .....#.##.....).......#SH: 0i/Dex: 12 )#####.########.†.....#XL:  2 Next: 62% Place: Dungeon:1 ib÷...........)...@†....# ###### Noise: ---------  Time: 1561.6 (4.0) ####.#................######..... d) staff of conjuration i.#.#.#..###÷####.#####....##.###. Throw: 2 darts (poison) i(...#.#..#...#..#.#........)..# #. ####.##.#...#..#...###....#### #. ..#..##.###........# #†...# #.  iu#....##......###...# #....# #.  ###..##.#..#...#.#.# #....# #.  ..#..##.#.[#...#...# #....# #.i You freeze the quokka! _You kill the quokka! _You start resting. ir_Magic restored. _You start resting. _HP restored.iĩiiii+2.6 (1iij&2id... ...#...  ..####    #  # #(. i. ##.#.......$... #....... ##......@.  i8.  ..#...†.......#  iy....#....:....# ..# #(........# . #.[.......# iG########### i-4.1 (2.5iiF) _You climb downwards. i|iS_There is a stone staircase leading up here.iѣiPiiiiج: _iiiiAig  You see here a ribbon worm corpse.iܵi^ _ii i_iiƻi,iiy#.#........... #.#.........(. ##.#.$...#.####i3<.....#...............# ∆..#...†.......# .....#....:....# ...# #...#9.1 (5.0i5 .. #.[.......# ###########4 i iifi_ _c - 4 poisoned darts (gained 2)iii|iii,ii iiiiiݙiiӜieiiٟi+i  You pick up a parchment of Sublimation of Blood and begin reading...iii@..... #.#.... iB#.#.........(.. ##.#.$... #......# ###......<.....# ...............# iQ ∆..#...†.......# .....#....@....# 74iȬT...# #.........# .. #.[.......# ###########ii i i$G_You add the spell Sublimation of Blood to your library.i7XiXiZil\ibBici^e,ifihiPj,ili{mipiqi:sivi{j  You encounter a kobold. It is wielding a +0 club.ij{iE .. ...Ki1 ####. ........ ....#.....####. .i[W ......##..i7#.#.........iX#.#.........(.....i##.#.......@...# #............#i[)###......<.....# ..................# .∆..#...†.......#.....#.........#igK   kobold (asleep)i ...# #.........#.. #.[.......############i׍+8.1 (4i29.1 (5 _iiSP _You see here a gold piece.i!Asurico the Chiller.. ...K...Gnoll####. ..*....icHealth: 20/20 ========================... ....#..*...Magic: 7/7========================..####.....*... .AC: 2iStr: 7..........*.##..EV: 12i&Int: 14#.#........*......SH: 0Dex: 12i{#.#........*(.....XL:  2 Next: 62% Place: Dungeon:2##.#.......@...#Noise: ---------  Time: 1579.1 (0.0)#............#..#d) staff of conjurationi###......<.....# ...Throw: 4 darts (poison)i[...............# .∆..#...†.......#.....#.........#i?K   kobold (asleep)...# #.........#.. #.[.......#i}########### _You encounter a kobold. It is wielding a +0 club. i65_You see here a gold piece.  Throw: 4 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleisShift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 98% to hit)i2& i~vK...*i($K*.*.  Aim: a kobold, wielding a +0 club (asleep, 98% to hit)iB Asurico the Chiller.. ...K...Gnoll####. ..(....Health: 20/20 ========================... ....#..(...Magic: 7/7========================..####.....(... .AC: 2Str: 7..........(.##..EV: 12Int: 14#.#........(......SH: 0Dex: 12#.#........((.....XL:  2 Next: 62% Place: Dungeon:2##.#.......@...#Noise: ---------  Time: 1579.1 (0.0)#............#..#d) staff of conjuration###......<....i %.# ...Throw: 4 darts (poison)...............# .∆..#...†.......#.....#.........#K   kobold (poisoned)...# #.........#.. #.[.......############Throw: 4 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 98% to hit)  You throw a dart. The dart hits the kobold. The kobold is poisoned.  The kobold shouts!iO (KgipW 7....iW ..g   hobgoblin (wandering)K   kobold (poisoned)iX e==80.1 (13i^ i^ 4  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  i_ Aim: a kobold, wielding a +0 club (asleep, 98% to hit)  You throw a dart. The dart hits the kobold. The kobold is poisoned.  The kobold shouts! _You encounter a hobgoblin.i .. ...(...####.....K...... ....#... ..####.... ....##..#.#....g #.#(.....#.#$...#  #..#..####<.....# ... ..iW .......# . ∆..#...†.......# .....#.........# ...# #.........#K   kobold (poisoned) .. #.[.# ########### iX K.KiE--1ii?i  .. ...(... ####.ic  ... ....#..K... ..####. .i .##.. #.#.g #.#.(.....i  ##.#.$...# #i} .#..# ###......<.....# ... ........# . ∆..#...†.#i  .....#.# ...# #.# i4  .. #.[.#  #iz i G.Ki< i& A--2i}$ id& iF,####............ ....# ...####......K.. . .......##..#.#....g #.#(.....#.#i,$...#  #.....#..####<@....# ... .........# .i- ∆..#...†.#  .....#..# ...# #.#i. .. #.[.# ########### i0K.Ki[98 i9&3iA>i?ij ####. ... ....#...... ...####. . ..K.##.. #.#iekV.g #.#.(..... ##.#.$...# #.#..# ###......@.....# ... ik........# . ∆..#...†.# .....#.# ...# #.#i~l .. #.[.#  #i~mK.Kirir&4i'wiya _There is a stone staircase leading up here.in####.........Asurico the Chiller... ....#......Gnoll...####......... .Health: 20/20 ========================.............##..Magic: 7/7========================#.#........K.....gAC: 2Str: 7#.#.......*.(.....EV: 12Int: 14##.#.....**$...#SH: 0Dex: 12#.......*....#..#XL:  2 Next: 62% Place: Dungeon:2###......@.....# ...Noise: ---------  Time: 1584.1 (0.0)...............# .d) o40mstaff of conjuration∆..#...†.......#Throw: 3 darts (poison).....#.........#...# #.........#.. #.[.......#K   kobold (poisoned)########### _You encounter a hobgoblin. _There is a stone staircase leading up here.  Throw: 3 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club (moderately wounded, poisoned, 43% to hit)i |####.........Asurico the ChilleriL ... ....#......Gnolli ...####......... .Health: 20/20 ========================i J.............##..i cMagic: 7/7========================i- #.#........K.....gAC: 2i Str: 7#.#.......(.(.....EV: 12i Int: 14##.#.....(($...#SH: 0i Dex: 12#.......(....#..#i XL:  2 Next: 62% Place: Dungeon:2###......@.....# ...Noise: ---------  Time: 1584.1 (0.0)i ...............# .d) staff of conjurationi ∆..#...†.......#Throw: 3 darts (poison)if i.....#.........#i ...# #.........#i .. #.[.......#K   kobold (very poisoned)i_ D###########Throw: 3 darts (poison)i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei Aim: a kobold, wielding a +0 club (moderately wounded, poisoned, 43% to hit)  You throw a dart. The dart hits the kobold. The kobold looks even sicker.  iI KThe kobold is moderately wounded.iV 0)i] @....i_ c65.1 (12i(c ie FMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club (moderately wounded, poisoned, 43% to hit)  You throw a dart. The dart hits the kobold. The kobold looks even sicker.  The kobold is moderately wounded. ike ?_You kill the kobold!i{ii]i i iii-iKi_,ii i i[#i'i'i*i-/iu/i1in5i5i88i;i<i>iBiBi5Ei/JW _You start waiting.i?Rgg   goblin (wandering)iMS+94.1 (9i[i\/5.1 (10.0)icih ihe_You encounter a goblin. It is wielding a +0 dagger.im ####.........Asurico the Chiller... ....#......Gnoll...####......g.. .Health: 20/20 ========================...........*.##..Magic: 7/7========================#.#........*.....gAC: 2Str: 7#.#......**.(.....EV: 12Int: 14##.#.....*.$...#SH: 0Dex: 12#.......*....#..#XL:  2 Next: 66% Place: Dungeon:2###......@.....# ...Noise: ---------  Time: 1595.1 (0.0)...............# Am .d) staff of conjuration∆..#...†.......#Throw: 2 darts (poison).....#.........#...# #.........#.. #.[.......#g   goblin (wandering)########### _You start waiting. _You encounter a goblin. It is wielding a +0 dagger.Throw: 2 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 43% to hit)iW g..*i q..)**.*ib i>g*.*.**.*..  Aim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 43% to hit)i |####.........Asurico the Chilleri G... ....#......Gnoll...####......(.. .id Health: 20/20 ========================...........(.##..i cMagic: 7/7========================i# #.#........(.....gAC: 2i Str: 7#.#......((.(.....i [EV: 12Int: 14i ##.#.....(.$...#SH: 0ii Dex: 12#.......(....#..#i XL:  2 Next: 66% Place: Dungeon:2###......@.....# ...iC Noise: ---------  Time: 1595.1 (0.0)i ...............# .i Ad) staff of conjurationi ∆..#...†.......#Throw: 2 darts (poison)iW i.....#.........#i ...# #.........#i .. #.[.......#g   goblin (wandering)iB ########### i 9_You start waiting. i _You encounter a goblin. It is wielding a +0 dagger.Throw: 2 darts (poison)iD Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei lAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 43% to hit)ib g  You throw a dart. The dart barely misses the goblin.ih )....gii s==6.1 (1dart (poison) im io ( _The goblin shouts!iĥ####.........Asurico the Chiller... ....#......Gnollid...####......(.. .Health: 20/20 ========================...........g.##..Magic: 7/7========================#.#........*.....gAC: 2Str: 7iTF#.#.......*.(.....EV: 12Int: 14##.#.....**$...#SH: 0Dex: 12#.......*....#..#XL:  2 Next: 66% Place: Dungeon:2###......@.....# ...Noise: ==-------  Time: 1596.1 (0.0)...............# .d) staff of conjuration∆..#...†.......#Throw: dart (poison).....#.........#...# #.........#.. #.[.......#g   goblini###########You throw a dart. The dart barely misses the goblin. _The goblin shouts!  Throw: dart (poison)i0Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (43% to hit)i(####.........Asurico the Chiller... ....#......Gnollit...####......(.. .Health: 20/20 ========================...........g.##..Magic: 7/7========================#.#........(.....gAC: 2Str: 7ip#.#.......(.(.....EV: 12Int: 14##.#.....(($...#SH: 0Dex: 12#.......(....#..#iXL:  2 Next: 66% Place: Dungeon:2###......@.....# ...i0]Noise: ==-------  Time: 1596.1 (0.0)...............# .d) staff of conjurationi\8∆..#...†.......#Throw: dart (poison).....#.........#...# #.........#.. #.[.......#i|g   goblin (poisoned)###########iYou throw a dart. The dart barely misses the goblin. _The goblin shouts!  Throw: dart (poison)i)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (43% to hit)i'o (g _The goblin shouts!  Throw: dart (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  io Aim: a goblin, wielding a +0 dagger (43% to hit)  You throw a dart. The dart hits the goblin. The goblin is poisoned.ix _.... iy 4--7.1 (1iy BNothing quivered _iÁ i ii9--i i& i(6 .. ...(... .. ####...... ....#...... iem...####. . ...i(.##.. #.#.g..S..g i#.#..(.....##.#i$...#  #.im#..# ###<.....# ... .........# .∆..#...†i?m........# #...# S   adder (wandering).. #.[.......# g   goblin (poisoned)###########if  )You encounter an adder.Si .ih 7S.i(i~/708iisJ _You kill the goblin!i.. ####......... ... ....# ...####......S.. . .....i(.##..#.#).....g #.#..(.....##.#$...#  #.....#..#iL###.# ... .........# . ∆..#...†.#  .....#.iq.# ...# #.# .. #.[.# #########i(## irQ(SiOSi{&9iiz( _The adder hisses angrily.i(!a _There is a stone staircase leading up here.œiœilœiœiAœi@  .. ...(... œi .. ####...... ....#...... ...####(.. . ...S.##.. œi` #.#.).....g œi j#.#..(.....œi ##.#$...#  #.œiƣ #..# ###<.....# ... .........œi( w# .∆..#...†œi Q.....œib N...# #...# .. #.[.......############œi' Q(Sœi œi- &600 œi _œi% œiL Üib .. ####......... ... ....# ...####......(.. . .....##..#.#ÜiDc S.....g #.#..(.....##.#Üic $...#  #.....#..####Üic .# ... .........# .Üid  ∆..#...†.#  .....#..# ...# #Üid .# .. #.[.# Üi>e ;########### Üig ES)Üi$h P.SÜijm Üim &1Üi r Üis a _There is a stone staircase leading up here.Ĝi  .. ...(... .. ####...Ĝiʥ J... ....#...... ...####. . ...(.##.. #.#..).....g #.#......S..(.....Ĝi ##.#$...#  #.#..# ###Ĝi <.....# ... .........# .∆..#...†........# #...Ĝi # .. #.[.......############Ĝi{ U.SĜiO C2 _ĜiK Ĝi Ŝi .. ...(...Asurico the ChillerŜi .. ####.........Gnoll... ....#......Ŝi eHealth: 20/20 ========================Ŝi@ ...####......(.. .Magic: 7/7Ŝi ========================...........(.##..AC: 2Str: 7Ŝi #.#........).....gEV: 12Ŝi Int: 14#.#.........(.....SH: 0Ŝi -Dex: 12ŜiH =##.#.....S.$...#XL:  2 Next: 70% Place: Dungeon:2Ŝir L#.......@....#..#Ŝi Noise: ---------  Time: 1602.1 (0.0)Ŝi ###......<.....# ...Ŝi d) staff of conjuration...............# .Ŝi Nothing quiveredŜi? o∆..#...†.......#Ŝif a.....#.........#Ŝi l...# #.........#Ŝi S   adder.. #.[.......#Ŝi ########### Ŝi 7_You kill the goblin! _The adder hisses angrily. _There is a stone staircase leading up here. _There is a stone staircase leading up here.  Press: ? - help, v - describe, . - travelThe floor.Ȝi9e1S@ȜieThe adder hisses angrily.re is a stone staircase leading up here.  [40mPress: ? - help, v - describe, . - travel  Here: an adderȜi J.. ...(...Asurico the Chiller.. ####.........GnollȜiU?... ....#......Health: 20/20 ========================...####......(.. .Magic: 7/7========================...........(.##..Ȝi"AC: 2Str: 7#.#........).....gEV: 12Int: 14Ȝip#.#.........(.....SH: 0Dex: 12##.#.....S.$...#XL:  2 Next: 70% Place: Dungeon:2#.......@....#..#ȜiGNoise: ---------  Time: 1602.1 (0.0)###......<.....# ...d) staff of conjurationȜiDv...............# .Nothing quivered∆..#...†.......#.....#.........#Ȝirx...# #.........#S   adder.. #.[.......############ Ȝi_The adder hisses angrily. _There is a stone staircase leading up here. _There is a stone staircase leading up here.  ȜioPress: ? - help, v - describe, . - travelHere: an adder  The floor.ȜiL Ȝi$Ȝi' ȜiK'O_An adder is nearby!Ȝi=  ȜiO>Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ɜib .. ...(...  Asurico the Chiller .. ####.........  Gnoll ... ....#......  Health: 20/20 ======================== ...####......(.. .  Magic: 6/7====================---- ...........(.##..  AC: 2Str: 7 #.#........).....g  EV: 12Int: 14 ɜi#.#.........(.....  SH: 0Dex: 12 ##.#.....S.$...#  XL:  2 Next: 70% Place: Dungeon:2 ɜi>#.......@....#..#  Noise: ---------  Time: 1602.1 (0.0) ###......<.....# ...  d) staff of conjuration ...............# .  Nothing quivered ∆..#...†.......#  ɜi5'.....#.........#  ɜid ...# #.........#  S   adder .. #.[.......#  ###########  ɜi_An adder is nearby!Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ɜiAiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (100% to hit)ɜi[AJ.. ...(...Asurico the Chiller.. ####.........GnollɜiA ... ....#......Health: 20/20 ========================...####......(.. .Magic: 6/7====================----...........(.##..AC: 2Str: 7#.#........).....gEV: 12Int: 14#.#.........(.....SH: 0ɜiB Dex: 12##.#.....S.$...#XL:  2 Next: 70% Place: Dungeon:2#.......@....#..#Noise: ---------  Time: 1602.1 (0.0)###......<.....# ...d) staff of conjuration...............# .Nothing quivered∆..#...†.......#.....#.........#...# #.........#S   adder.. #.[.......############ɜiCConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (100% to hit)  You freeze the adder.  The adder is lightly wounded.=3.1 (1ɜiT  Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (100% to hit)  You freeze the adder.  The adder is lightly wounded. _bites you but does no damage.ɜix(  ɜi(Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ʜiS .. ...(...  Asurico the Chillerʜi?T .. ####.........  Gnoll ʜirT... ....#......  Health: 20/20 ======================== ʜiT...####......(.. .  Magic: 5/7=================------- ʜiT...........(.##..  AC: 2Str: 7ʜiUn #.#........).....g  EV: 12ʜi0U<Int: 14 ʜi_U#.#.........(.....  SH: 0Dex: 12ʜiU ʜiU##.#.....S.$...#  XL:  2 Next: 70% Place: Dungeon:2 ʜiV#.......@....#..#  Noise: =--------  Time: 1603.1 (0.0) ʜiV###......<.....# ...  d) staff of conjuration ʜiV...............# .  Nothing quivered ∆..#...†.......#  .....#.........#  ʜiV...# #.........#  S   adderʜi%W? .. #.[.......#  ʜizWk###########  _The adder bites you but does no damage.  ʜiWCasting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ʜiXAiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (lightly wounded, 100% to hit)ʜih.. ...(...Asurico the Chiller.. ####.........Gnoll... ....#......Health: 20/20 ========================ʜih#...####......(.. .Magic: 5/7=================-------...........(.##..AC: 2Str: 7#.#........).....gEV: 12Int: 14#.#.........(.....ʜiViSH: 0Dex: 12##.#.....S.$...#XL:  2 Next: 70% Place: Dungeon:2#.......@....#..#ʜiiNoise: =--------  Time: 1603.1 (0.0)###......<.....# ...d) staff of conjuration...............# .Nothing quiveredʜii∆..#...†.......#.....#.........#...# #.........#S   adderʜijD.. #.[.......############Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (lightly wounded, 100% to hit)  You freeze the adder.  The adder is heavily wounded.ʜij^16-----4.1 (1ʜioʜiAq  Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineʜiqAim: an adder (lightly wounded, 100% to hit)  You freeze the adder.  The adder is heavily wounded. _The adder bites you but does no damage. The adder bites you.ʜiYy   ʜiy Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.˜ia .. ...(...  Asurico the Chiller .. ####.........  Gnoll ... ....#......  Health: 16/20 ===================-----˜ib ...####......(.. .  Magic: 4/7=============----------- ...........(.##..  AC: 2Str: 7 #.#........).....g  EV: 12˜ibInt: 14 #.#.........(.....  SH: 0Dex: 12 ˜ib##.#.....S.$...#  XL:  2 Next: 70% Place: Dungeon:2 ˜i(c#.......@....#..#  Noise: =--------  Time: 1604.1 (0.0) ˜iZc###......<.....# ...  d) staff of conjuration ...............# .  Nothing quivered ˜icR∆..#...†.......#  .....#.........#  ˜ic...# #.........#  S   adder˜i d .. #.[.......#  ###########  _The adder bites you but does no damage. The adder bites you.  ˜i;dCasting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.˜iidtAiming: Freeze (safe; 1% risk of failure)  ˜idPress: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 100% to hit)˜iA.. ...(...Asurico the Chiller.. ####.........Gnoll... ....#......˜iB8Health: 16/20 ===================-----...####......(.. .Magic: 4/7=============-----------...........(.##..AC: 2˜icBStr: 7#.#........).....gEV: 12Int: 14˜iB#.#.........(.....SH: 0Dex: 12##.#.....S.$...#˜iCXL:  2 Next: 70% Place: Dungeon:2#.......@....#..#Noise: =--------  Time: 1604.1 (0.0)###......<.....# ...˜iCd) staff of conjuration...............# .Nothing quivered˜i%D<∆..#...†.......#.....#.........#...# #.........#˜iD S   adder.. #.[.......############˜iDConfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  ˜iEPress: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 100% to hit)  ˜iEdYou freeze the adder.  The adder is severely wounded.˜iG57=˜iMG$5.1 (1˜iS˜ifAiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 100% to hit)  You freeze the adder.  The adder is severely wounded. _The adder barely misses you.˜i   ˜i- Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.˜i: ˜i".. ...(...  Asurico the Chiller .. ####.........  Gnoll ... ....#......  Health: 17/20 ====================---- ˜ic...####......(.. .  Magic: 3/7==========-------------- ...........(.##..  AC: 2Str: 7 ˜i6#.#........).....g  EV: 12Int: 14 #.#.........(.....  SH: 0Dex: 12 ˜i##.#.....S.$...#  XL:  2 Next: 70% Place: Dungeon:2 #.......@....#..#  Noise: =--------  Time: 1605.1 (0.0) ###......<.....# ...  d) staff of conjuration ˜i...............# .  Nothing quivered ∆..#...†.......#  .....#.........#  ...# #.........#  S   adder .. #.[.......#  ########### ˜i _The adder barely misses you.Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line˜i tAim: an adder (severely wounded, 100% to hit)̜iC .. ...(...  Asurico the Chiller .. ####.........  Gnoll ̜i<... ....#......  Health: 17/20 ====================---- ...####......(.. .  Magic: 3/7==========-------------- ...........(.##..  AC: 2Str: 7 #.#........).....g  EV: 12Int: 14 #.#.........(.....  SH: 0Dex: 12 ̜i$##.#.....†.$...#  XL:  2 Next: 70% Place: Dungeon:2 #.......@....#..#  Noise: =--------  Time: 1605.1 (0.0) ###......<.....# ...  d) staff of conjuration ̜i}...............# .  Nothing quivered ∆..#...†.......#  .....#.........#  ...# #.........#  S   adder .. #.[.......# ̜i ########### Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.̜iF?Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 100% to hit)  You freeze the adder.̜iv .. ...(...  .. ####.........  ... ....#...... ̜iSS ...####......(.. .  ...........(.##..  #.#........).....g  #.#.........(.....  ̜i ##.#.....†.$...#  #.......@....#..#  ###......<.....# ...  ...............# .  ̜ih∆..#...†.......# .....#.........# ...# #.........# ̜i.. #.[.......# ########### ̜iE̜iC .. ...(...Asurico the Chiller.. ####.........Gnoll... ....#......̜i fHealth: 17/20 ====================----...####......(.. .Magic: 3/8̜i =========---------------...........(.##..AC: 2Str: 7#.#........).....gEV: 12Int: 14#.#.........(.....SH: 0Dex: 12##.#.....†.$...#XL:  2 Next: 125% Place: Dungeon:2̜i #.......@....#..#Noise: =--------  Time: 1606.1 (1.0)###......<.....# ...̜i "d) staff of conjuration...............# .Nothing quivered∆..#...†.......#.....#.........#...# #.........#̜i .. #.[.......############Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line̜i| Aim: an adder (severely wounded, 100% to hit)  You freeze the adder. _You kill the adder!̜iMPress: ? - help, Shift-Dir - straight line  Aim: an adder (severely wounded, 100% to hit)  ̜iYou freeze the adder. _You kill the adder!  Your Spellcasting skill increases to level 5!You have reached level 3!̜i/  --more--Мimo  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? ꜿix t21/259--63ꜿi % ꜿi ꜿi( S _You feel clever. x2윿i 윿iG 윿iƂ 윿iȈ 윿iy 윿i 윿iđ 윿i2 K2=윿i 윿iZ 윿i 윿i 윿i 윿i 7-윿i` 윿i 윿iD 윿i 윿i) 윿i 3==4==윿i 윿is 윿iر 윿i# 윿iq 윿i! 윿ir 윿i 윿i1 윿i 윿i 윿i 윿i R4==윿i 3==윿i* 윿il 윿i 윿i7 윿i 윿i 윿i 윿i 윿i 윿iC 윿i 윿i# 9=윿i 윿iJ k _You start resting.HP restored.윿iq &-윿i 0204.0)윿i o5=5===-윿iv ,1.1 (15 _윿i 윿i[ 휿i휿iy휿i휿i휿i,휿i휿i=휿i~휿i휿i3휿iy휿i`휿iM====휿i6휿i휿i)휿iQ휿i]휿i휿i휿i],휿i휿i휿i!휿ir휿iM휿iO6===휿i휿iW 휿i 휿i] 휿i휿i휿ie휿i휿i휿i&휿i휿il;===휿i휿i휿i?휿i휿i휿i휿i#휿ii!휿i!휿i#휿i1%휿i%휿i&휿i(휿i )N7==휿i|*휿i,휿i,휿iC.휿im0휿i0휿i.2휿i4휿ik4휿i5휿i7휿i;8:==휿i9휿i;휿i;휿iE=휿i3?휿i?휿i@휿iC휿iiC휿iD휿iF휿iF휿i#H휿i,J휿iJM8===휿i%M휿iM휿iRN휿iO휿iR휿i_R휿iS휿iU휿i!V휿idW휿iY휿iY;===휿i3[휿iR]휿i]휿i^휿i`휿iDa휿ib휿id휿ie휿i`f휿ih휿ii휿iij휿iln _You start resting.Magic restored.휿iq휿imv,56.1 (3휿i wc9===7.1 (36 _휿ig{휿i|휿i 휿ic 휿i 휿i 휿i ,휿i 휿iI %  휿i =You see here an adder corpse.휿i 5 _휿ix 휿i 휿iL 휿i 휿ig 휿i\ 휿i ;===휿i_ 휿ig ......(... .. ####......... ... ....#...... 휿i_...####(.. . .....(.##.. 휿i#.#........)...... #.#.........(.....##.†.@...# 61.1 (4.0)#............#..# ###휿i;C<.....# ... ...............# .∆..#...†.....#휿i...# #.... #.[.......#휿i13###########휿i휿i 휿i= _You now have 68 gold pieces (gained 1).i¯ i i i/ i ih ,i _Found a scroll labelled COFIWA DEAXE.i i$ i i i z###. .... .. ...#i9  .##.... ......(...?i ;.. .####............ .....#......####(....##i ...........@.##....5#.#..)........ #.#.........(....Throw: dart (poison)i? ##.#.....†.....###.###............#.# ####......<.....##.............i # .....∆..#...†.......# ..........#.........# .....i iq i6 = _c - a poisoned darti ih ##..### ###..... ...#i`i ..##..........# #.......(...?.#ii.. .####...#ii... .....#.............####...## ...ij>..###.#.iFj8)......iyj.#.........(........##.#.....†.....###.##ij #......#..# # ###ij2<.....##i,k.... .........# ..... ikK∆..#...†i5uiv+6.1 (1i~i)ij7.1 (22 darts (poison)iiǔ_ _c - 2 poisoned darts (gained 1)ici&di/fijigniGq,iDti~wiwikzi}i#iiăiiRiiK#.... ##iX∆ ..#. . ... i` ##..###.....iÒ###........... ......#. iM..##..i*#  #.?.#71.1 (4iH.. .####...........##... .....#........3i...####...........#### .............##......#i[).......... i#2 #.#.........(.........  ##.#.....†.....###.#### iWu #......#..# .#iHixiם iY_c - 3 poisoned darts (gained 1)iq 3is ix i| i i i` it i il i r _Found a scroll labelled QOUTZUARRY.i[ i i i i i i i< &  i l - a scroll labelled COFIWA DEAXEYou encounter a kobold. It is wielding a +0 dagger.i? v#.... #.##....∆...#. K.....#... #........###..###....####.....?. ......#..........# ..##....# #...........@.# ####...........## . .....#............. i .####...........#####.. ...##...... #........).......... K   kobold (wandering) i¸ .#.........(......... #.....†.....###.#### ic %5i6 i 26.1 (5 _i\ i i#.... #.##......∆...#. K...i; #... ## ##..###..####.....i?.......#.# ..##..#  #..ic/.# . .####........@..## .. .....#.......####...it#####......##....i"..#).......... .#i..(......... .#.....†.....###.#### ...........#..##.#<.....##....i.G.Kii+7.1 (1i$i i*∆...#. .... #... #K# ##..###i..####.....?......#.# ..##..#  #...# .. .####i(Z.##.... .....#.......####...#####..  .....##...... #.#).......... #.#..(........... i#.#.....†.....###.#####............#..##.<.....##....#.......# .....iG.Kişi(&8iii M  #... ## ##..###.K.......####............?......#.# ..##..# i|MG #...#.. .####.##..  ... .....#......  ...####...#####..  .....##.......  #.#iMe)...........  #.#iM..(........... ##.#.....†.....###.#####............#..##.# #<.....##....#ixN.......# .....#...†.# .....iOG.KiTimU&9iYiZi 9  #... #.# ##..###. ####.K....?. ......#..# ..##.# #.# .. .####.##.. ... .....#. ...####.#####.. .##. #.#.)........... #.#.(.......  ##.#.....†.....###.##.  #...#..##.# ##......<.....##....#.....# ..... ..#...†.# .....K. = )0m80i4 ##..###..K......####............?......#.# ..##..#  #...#.. .####i}.##.. ... .....#...... ...####...#####.. .....##....... #.#).... #.#..(.....iW#.#.....†.....###.#####. #............#..##. ###<.....##....# .........# ..... ∆..#...†.# ........#..# .....ii[&1iFic i i i i i2 ,i iI i i i i3 i i i" i i i i/ i i( i i i iL i i i1# H.. .####.....##..... .....#.........###.#####. ....##.......#)........... #..(........... ##.#.....†.....###.#####. #.i# 6...#..##.# ###<@....##....#7.1 (6 .# .....i$ Y ∆..#...†.......# ..... .....#.........# .....iT$ ~ ...# #.........# ... .. #.[.......# ########### i$ )iq% i, i. if1i2i:i<iX3i$Zi]in_ib,i+ci e,ifilhiQkikili>os _Found a scroll labelled RETHRI FONK.iTr3i7sitiviCwiexiQzi(|,i|i  ... .....#.....∆ ...#### ......##. im#.#........)...... #.#.........(..... ##.#.....†.....### #............#..i͂ #####......<.....##.... #.....@..........# ....93 #.?..#...†.......# .... #......#.........# ....i, #....###.......# .. #.... #.[.......# #... ###########i׃f....#..iڇii! i" i2% i:) ib0 Bi3 J _Found a stone staircase leading down.in6 i6 i8 i; i=> ,i? iB iD iD iiF ixJ iJ iK i`P ∆ ...### ..... #.#........) #.#.........( ##.#.....† #............####<.....## #................# iP w #.@..#...†.......# 8.1 (5 #......#.........#  #....###.........#  #....# #.[.......# #...## ###########i Q  ....# ##..># #####irQ iT iV a _m - a scroll labelled RETHRI FONKitiuiviy{i ~i,ii.iiʆiiinjiiiviѓiiZi͚i%iݜiiii3inijiβi+iii`ii.. .####...........##....# .....#...∆ ...####...........#####..............##......#.#........)......#.#.........(.##.#.....†.....###.####............#..##.# #####......@.....##....# 707.1 (9#................# ..... #....#...†.......# ..... #......#.........# #....###.........# ...#....# #.[.......##...## ###########....###..>#!miia _There is a stone staircase leading up here.i5GiHgA stone staircase leading up. A staircase leading back up. i5IGWhile standing here, you can traverse the stone staircase with the < key. You can view the location it leads to by examining it with X and pressing [. You are here. ioIA(<)go up, or ([)view destination.iWi^.. .####...........##. Asurico the Chilleri-_....# .....#............ Gnoll∆ ...####...........##### Health: 25/25 ========================i__..............##....... Magic: 9/9========================#.#........)........... AC: 2Str: 7#.#.........(.......... EV: 12i`Int: 16##.#.....†.....###.##### SH: 0Dex: 12#............#..##.#XL:  3 Next: 12% Place: Dungeon:2#####......@.....##....#Noise: ---------  Time: 1707.1 (9.0)#................# .....d) staff of conjurationioa#....#...†.......# .....Throw: 3 darts (poison)#......#.........# .....#....###.........# ...#....# #.[.......#i1b[#...## ###########....###..>#l - a scroll labelled COFIWA DEAXE _You encounter a kobold. It is wielding a +0 dagger. _Found a scroll labelled RETHRI FONK. _Found a stone staircase leading down. _m - a scroll labelled RETHRI FONK _There is a stone staircase leading up here.ijiji{iiǒ28.1 (1 _i:iUK&1iQY #.#  iQ####### ###### #######.....# igRR#....# #..........# #....####.....# .......##....########## iR.....#.##.....).......# )#####.########.† ÷...........)...@†....# ###### iSt####.#..........#####..... .#.#.#..###÷####.#####....##.###. ...#.#..#...#..#.#........).# #. irT####.##.#...#..#...###....#### #. ..#..##.###........# #†...# #.  #....##......###...# #....# #.  ###..##.#..#...#.#.# #....# #.  ..#..##.#.[#...#...# #....# #. i-9.6 (2.5ii! _You climb upwards.i8c _There is a stone staircase leading down here.i3giiGear: 4/52 gear slots (Left/Right to switch category) Missiles (go to first with ()  c - 3 poisoned darts (quivered) i;jArmour (go to first with [)  a - a +0 robe (worn) Magical Staves (go to first with |) ij d - a staff of conjuration (weapon) Talismans (go to first with %)b - an inkwell talismani[ Potions:  Potions ! i \; g - a potion of magic  d - 3 murky inky potions  f - a fuming blue potion  j - 2 glowing inky potions  k - a viscous pink potioniO Scroll Scroll?  c - 2 scrolls labelled FUJEXZ XUAL  e - a scroll labelled SAAWYO KIEPT  iYP h - a scroll labelled QOUTZUARRY  l - a scroll labelled COFIWA DEAXE  m - a scroll labelled RETHRI FONKi+c - 2 scrolls labelled FUJEXZ XUAL. A disposable arcane formula inscribed on parchment by a professional scribe or i%,sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play, i,5 Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.isv Identify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled SAAWYO KIEPT  h - a scroll labelled QOUTZUARRY  l - a scroll labelled COFIWA DEAXE iv  m - a scroll labelled RETHRI FONK Potions (select first with !)  d - 3 murky inky potions i w  f - a fuming blue potion  j - 2 glowing inky potions  k - a viscous pink potion iGw iw b[?] describe selectediwhi]r #..........# Asurico the Chiller#######..........# Gnoll irI###### #######................# Health: 25/25 ======================== #....# #......................# Magic: 9/9======================== #....####......................# AC: 2Str: 7 .......##.............########## EV: 12i siInt: 16 .....#.##.....).......#SH: 0Dex: 12 )#####.########.†.....#ips}XL:  3 Next: 12% Place: Dungeon:1 is÷...........)...@†....# ###### Noise: ---------  Time: 1709.6 (0.0) ####.#................######..... d) staff of conjuration it.#.#.#..###÷####.#####....##.###. Throw: 3 darts (poison) ...#.#..#...#..#.#........)..# #. ####.##.#...#..#...###....#### #. itT..#..##.###........# #†...# #.  #....##......###...# #....# #.  ###..##.#..#...#.#.# #....# #.  i uU..#..##.#.[#...#...# #....# #.  _m - a scroll labelled RETHRI FONK _There is a stone staircase leading up here. _You climb upwards. iu_There is a stone staircase leading down here.  As you read the scroll labelled FUJEXZ XUAL, it crumbles to dust.  It is a scroll of identify.ivi}i+#..........# Asurico the Chiller#######..........# Gnoll ###### #######................# Health: 25/25 ======================== #....# #......................# Magic: 9/9======================== #....####......................# AC: 2Str: 7 .......##.............########## EV: 12Int: 16 .....#.##.....).......#SH: 0Dex: 12 )#####.########.†.....#XL:  3 Next: 12% Place: Dungeon:1 ÷...........)...@†....# ###### Noise: ---------  Time: 1709.6 (0.0) ####.#................######..... iR[40md) staff of conjuration .#.#.#..###÷####.#####....##.###. Throw: 3 darts (poison) ...#.#..#...#..#.#........)..# #. ####.##.#...#..#...###....#### #. ..#..##.###........# #†...# #.  #....##......###...# #....# #.  ###..##.#..#...#.#.# #....# #.  ..#..##.#.[#...#...# #....# #.  _m - a scroll labelled RETHRI FONK _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.  As you read the scroll labelled FUJEXZ XUAL, it crumbles to dust.  It is a scroll of identify.10.6 (1 ..#..##.#.[#...#...# #....# #.  _up _You climb upwards.i1 _There is a stone staircase leading down here.  As you read the scroll labelled FUJEXZ XUAL, it crumbles to dust.  It is a scroll of identify. _d -> c - 3 potions of curing; c -> i - a scroll of identifyi`f i%h Gear: 4/52 gear slots (Left/Right to switch category) Missiles (go to first with () ih  c - 3 poisoned darts (quivered) Armour (go to first with [) ih  a - a +0 robe (worn) Magical Staves (go to first with |) i5i  d - a staff of conjuration (weapon) Talismans (go to first with %)ii -b - an inkwell talismaniq1~ Potions:  Potions i1\!  g - a potion of magic  c - 3 potions of curing  f - a fuming blue potion  j - 2 glowing inky potions  k - a viscous pink potioni sScroll Scroll?  i - a scroll of identify  e - a scroll labelled SAAWYO KIEPT  h - a scroll labelled QOUTZUARRY  l - a scroll labelled COFIWA DEAXE  m - a scroll labelled RETHRI FONKirPi - a scroll of identify. A useful magic scroll which identifies the properties of any unknown object. i QIt is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all iQ things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.iQi"/" Identify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled SAAWYO KIEPT i/ h - a scroll labelled QOUTZUARRY  l - a scroll labelled COFIWA DEAXE  m - a scroll labelled RETHRI FONK Potions (select first with !)  f - a fuming blue potion  j - 2 glowing inky potions  k - a viscous pink potion [?] describe selectedi~ i #..........# Asurico the Chiller#######..........# Gnoll ii ###### #######................# Health: 25/25 ======================== i #....# #......................# Magic: 9/9======================== i܆ #....####......................# AC: 2Str: 7 .......##.............########## EV: 12Int: 16 i .....#.##.....).......#SH: 0iI /Dex: 12 )#####.########.†.....#XL:  3 Next: 12% Place: Dungeon:1 i P÷...........)...@†....# ###### Noise: ---------  Time: 1710.6 (0.0) i ####.#................######..... d) staff of conjuration .#.#.#..###÷####.#####....##.###. Throw: 3 darts (poison) iQ ...#.#..#...#..#.#........)..# #. ####.##.#...#..#...###....#### #. ..#..##.###........# #†...# #.i   #....##......###...# #....# #.  iވ M###..##.#..#...#.#.# #....# #.  ..#..##.#.[#...#...# #....# #.i   _There is a stone staircase leading up here. _You climb upwards. iN _There is a stone staircase leading down here.  As you read the scroll labelled FUJEXZ XUAL, it crumbles to dust.  i It is a scroll of identify. _d -> c - 3 potions of curing; c -> i - a scroll of identifyiu i iI i #..........# Asurico the Chiller#######..........# Gnoll iۚ ###### #######................# Health: 25/25 ======================== #....# #......................# Magic: 9/9======================== i. a#....####......................# AC: 2Str: 7 .......##.............########## EV: 12i iInt: 16 .....#.##.....).......#SH: 0Dex: 12 )#####.########.†.....#iě }XL:  3 Next: 12% Place: Dungeon:1 i P÷...........)...@†....# ###### Noise: ---------  Time: 1710.6 (0.0) i4 ####.#................######..... d) staff of conjuration .#.#.#..###÷####.#####....##.###. Throw: 3 darts (poison) i ...#.#..#...#..#.#........)..# #. ####.##.#...#..#...###....#### #. ..#..##.###........# #†...# #.iԜ   #....##......###...# #....# #.  i ###..##.#..#...#.#.# #....# #.iA   ..#..##.#.[#...#...# #....# #.  iv _You climb upwards. _There is a stone staircase leading down here.  As you read the scroll labelled FUJEXZ XUAL, it crumbles to dust.  i؝ It is a scroll of identify. _d -> c - 3 potions of curing; c -> i - a scroll of identify  As you read the scroll of identify, it crumbles to dust.i ib +1.6 (1in i ..#..##.#.[#...#...# #....# #.  i _There is a stone staircase leading down here.  As you read the scroll labelled FUJEXZ XUAL, it crumbles to dust.  It is a scroll of identify. _d -> c - 3 potions of curing; c -> i - a scroll of identify  As you read the scroll of identify, it crumbles to dust. _j -> m - 2 potions of mighti-fi]gA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You can view the location it leads to by examining it with X and pressing ]. You are here. (>)go down, or (])view destination.i*i#..........# Asurico the Chiller#######..........# Gnoll ###### #######................# Health: 25/25 ======================== iv#....# #......................# Magic: 9/9======================== #....####......................# AC: 2Str: 7 i.......##.............########## EV: 12Int: 16 .....#.##.....).......#SH: 0Dex: 12 )#####.########.†.....#i|XL:  3 Next: 12% Place: Dungeon:1 ÷...........)...@†....# ###### Noise: ---------  Time: 1711.6 (1.0) ####.#................######..... d) staff of conjuration i.#.#.#..###÷####.#####....##.###. Throw: 3 darts (poison) ...#.#..#...#..#.#........)..# #. ####.##.#...#..#...###....#### #. iT..#..##.###........# #†...# #.  #....##......###...# #....# #.  ###..##.#..#...#.#.# #....# #.  i..#..##.#.[#...#...# #....# #.  _There is a stone staircase leading down here.  id0As you read the scroll labelled FUJEXZ XUAL, it crumbles to dust.  It is a scroll of identify. _d -> c - 3 potions of curing; c -> i - a scroll of identify  As you read the scroll of identify, it crumbles to dust. _j -> m - 2 potions of mightiii ii&2idi9&2i/?U.. .####..##.i? ....# .......  ∆ ...#########i?Y ..##....... i?|#.#(.. #.#i@c(.......... ##.#.....†.....###.##### #.........##.# i@#####......@.....##....#  i@\. .....  i7AU#....#...†.......# .....  #......#.........# ....iuA&. iA#....###.........# ... iA#....# #.[.......# #...## ########### i#ie-4.1 (2.5iiΜ# _You climb downwards.iva _There is a stone staircase leading up here.i i ij i- iK i $ _i; i Xiu* b  You see here an adder corpse.i. i0  _i4 i< iB iZC iG iN iU iMV iZ im  c - 4 poisoned darts (gained 1)  Things that are here:in i  ####...?. i ......#...#  i ..##..# . #.i }.# .. #.####iD ....##.. ....#......#i %. i ...####...........#####.. .....iQ ##....... .#.............. i q20.1 (6.0#...(......iP ##.#.....†.....###.#####4i #......#..##.# i= )#####......<.....##....# #................# ..... i #....#...†.......# ..... #......#.........# ..... i6 `#....###.........# ...i i iM  iϜ W_a +0 dagger; a +0 club; a goblin corpse i] i i i i i i i i i1 i@ ik i{ i i i i_  ib A kobold comes into view. iw#.... #.## ∆...#. .....K....  #... #..# ##..### id... ####.?.  ......#.#  ..#  #...# .. #.####.....##..  i;....#......#..... ...####...........#####.. .......##.......  #...)...........  #.#.........(...........K   kobold (wandering)  i& ##.#.....†.....###.#####.  #......#..##.##......<.....##....# i*3.1 (3 iL im24.1 (4 _ i i i 7#.... #.##......Asurico the Chiller∆...#. .....K.... it Gnoll#... #...*....#Health: 25/25 ========================##..###..*...... i MMagic: 9/9========================####.......*....?.AC: 2Str: 7 i ......#....*.....#EV: 12Int: 16 iR S..##......*...#SH: 0Dex: 12. #........*....# i ~XL:  3 Next: 12% Place: Dungeon:2 i .. #.####.....@.....##..Noise: ---------  Time: 1724.1 (0.0)  ....#......#.............. i d) staff of conjuration...####...........#####..Throw: 4 darts (poison) iR ..............##.......#.#........)........... i #.#.........(...........K   kobold (wandering) i I##.#.....†.....###.#####.#............#..##.# ##......<.....##....#  iI _a +0 dagger; a +0 club; a goblin corpse _A kobold comes into view.Throw: 4 darts (poison) i Press: ? - help, Q - select action, ( or ) - cycle i Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (wandering, hasn't noticed you, 43% to hit) iso#.... #.##......Asurico the Chiller∆...#. .....(....Gnoll#... #...(....#Health: 25/25 ========================##..###..(......Magic: 9/9======================== iu####.......(....?.AC: 2Str: 7......#....(.....#EV: 12Int: 16..##......(...#SH: 0Dex: 12. #........(....#XL:  3 Next: 12% Place: Dungeon:2.. #.####.....@.....##..Noise: ---------  Time: 1724.1 (0.0)  ....#......#..............d) staff of conjuration...####...........#####..Throw: 4 darts (poison)..............##.......#.#........)...........#.#.........(........ iu...K   kobold (wandering)##.#.....†.....###.#####.#............#..##.# ##......<.....##....# _a +0 dagger; a +0 club; a goblin corpse _A kobold comes into view.Throw: 4 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (wandering, hasn't noticed you, 43% to hit) iKA kobold comes into view.  Throw: 4 darts (poison)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 dagger (wandering, hasn't noticed you, 43% to hit)You throw a dart. The dart misses the kobold......K==5.0 (0.93 _The kobold shouts! iQ+ #.... #.##......Asurico the Chiller∆...#. .....(....Gnoll#... #...K....# i, Health: 25/25 ========================##..###..*......Magic: 9/9========================####.......*....?.AC: 2Str: 7......#....*.....#EV: 12Int: 16 iq, ..##......*...#SH: 0 i, Dex: 12. #........*....#XL:  3 Next: 12% Place: Dungeon:2.. #.####.....@.....##.. i&- bNoise: ==-------  Time: 1725.0 (0.0)  ....#......#..............d) staff of conjuration i- N...####...........#####..Throw: 3 darts (poison)..............##....... i. #.#........)...........#.#.........(...........K   kobold##.#.....†.....###.#####. i}. _#............#..##.# ##......<.....##....#You throw a dart. The dart misses the kobold. _The kobold shouts!  Throw: 3 darts (poison) i. 0Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (43% to hit) i Y K. i...*.** i[K*.*.*. it\_.  Aim: a kobold, wielding a +0 dagger (43% to hit) i0z#.... #.##......Asurico the Chiller∆...#. .....(....Gnoll#... #...(....#Health: 25/25 ========================##..###..(......Magic: 9/9========================####.......(....?.AC: 2Str: 7......#....(.....#EV: 12Int: 16..##......(...#SH: 0Dex: 12. #........(....#XL:  3 Next: 12% Place: Dungeon:2.. #.####.....@.....##..Noise:  i==-------  Time: 1725.0 (0.0)  ....#......#..............d) staff of conjuration...####...........#####..Throw: 3 darts (poison)..............##.......#.#........)...........#.#.........(...........K   kobold##.#.....†.....###.#####.#............#..##.# ##......<.....##....#You throw a dart. The dart misses the kobold. _The kobold shouts!  Throw: 3 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (43% to hit) isMK..... _The kobold shouts!  iThrow: 3 darts (poison)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (43% to hit)  You throw a dart. The dart closely misses the kobold. iҳn--9 (0.92 _ iq i i #.... #.##......Asurico the Chiller iw ∆...#. .....(....Gnoll#... #...K....#Health: 25/25 ========================##..###..*......Magic: 9/9========================####.......*....?.AC: 2Str: 7 i ......#....*.....#EV: 12Int: 16..##......*...#SH: 0 i1 Dex: 12. #........*....#XL:  3 Next: 12% Place: Dungeon:2.. #.####.....@.....##..Noise: ---------  Time: 1725.9 (0.0)  ....#......#..............d) staff of conjuration...####...........#####.. i} -Throw: 2 darts (poison)..............##.......#.#........)...........#.#.........(...........K   kobold iܰ ##.#.....†.....###.#####.#............#..##.#  i^ /##......<.....##....#Aim: a kobold, wielding a +0 dagger (43% to hit) _You throw a dart. The dart closely misses the kobold.Throw: 2 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (43% to hit)im #.... #.##......Asurico the Chiller∆...#. .....(....Gnoll#... #...(....#i!_Health: 25/25 ========================##..###..(......Magic: 9/9========================####.......(....?.AC: 2Str: 7i......#....(.....#EV: 12Int: 16..##......(...#SH: 0Dex: 12. #........(....#XL:  3 Next: 12% Place: Dungeon:2.. #.####.....@.....##..iV@Noise: ---------  Time: 1725.9 (0.0)  ....#......#..............d) staff of conjuration...####...........#####..Throw: 2 darts (poison)..............##.......#.#........)...........#.#.........(...........K   kobold##.#.....†.....###.#####.#............#..##.# ##......<.....##....#iܮAim: a kobold, wielding a +0 dagger (43% to hit) _You throw a dart. The dart closely misses the kobold.Throw: 2 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (43% to hit)i&.$.i~.K _You throw a dart. The dart closely misses the kobold.  Throw: 2 darts (poison)  i.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lini/e  Aim: a kobold, wielding a +0 dagger (43% to hit)  You throw a dart. The dart closely misses the kobold.i82...i:9.iy:v6.8 (0.9dart (poison) _iAi{Ci #.... #.##......Asurico the Chilleri ∆...#. .....(....Gnoll#... #........#Health: 25/25 ========================##..###..K......Magic: 9/9========================####.......*....?.AC: 2Str: 7......#....*.....#EV: 12Int: 16..##......*...#SH: 0i Dex: 12. #........*....#XL:  3 Next: 12% Place: Dungeon:2.. #.####.....@.....##..Noise: ---------  Time: 1726.8 (0.0)  ....#......#..............d) staff of conjuration...####...........#####..ib *Throw: dart (poison)..............##.......#.#........)...........#.#.........(...........K   koboldi ##.#.....†.....###.#####.#............#..##.# ##......<.....##....#Aim: a kobold, wielding a +0 dagger (43% to hit) _You throw a dart. The dart closely misses the kobold.i UThrow: dart (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (43% to hit)iq#.... #.##......Asurico the Chiller∆...#. .....(....GnolliY]#... #........#Health: 25/25 ========================##..###..K......Magic: 9/9========================####.......(....?.iAC: 2Str: 7......#....(.....#EV: 12Int: 16..##......(...#SH: 0Dex: 12. #........(....#i}XL:  3 Next: 12% Place: Dungeon:2.. #.####.....@.....##..Noise: ---------  Time: 1726.8 (0.0)  iJ....#......#..............d) staff of conjuration...####...........#####..iG Throw: dart (poison)..............##.......#.#........)...........#.#.........(...........i K   kobold (poisoned)##.#.....†.....###.#####.i v#............#..##.# ##......<.....##....#Aim: a kobold, wielding a +0 dagger (43% to hit) _You throw a dart. The dart closely misses the kobold.Throw: dart (poison)i )Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (43% to hit)i%J(K _You throw a dart. The dart closely misses the kobold.  Throw: dart (poison)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 dagger (43% to hit)  You throw a dart. The dart hits the kobold. The kobold is poisoned.giB...g   hobgoblin (wandering)K   kobold (poisoned)7.8 (1Nothing quivered _You encounter a hobgoblin.i iI i iZ iv#.... #.##...... ∆...#. .....(.... #... #........# i ##..###..(.....####.......K....?.......#g.# ..##i#  . #...#  #.####...........##.. ....#......#..............  ...####.....####i#........##.......  #.#.)........... iDc.#.........(........... ##.#.....†.....###.#####. #......#..##.#iK.Ki 1g.i[8 ió&8iiiM Q#.... #.##......iŴ ∆...#. .....(.... #... #........#it  ##..###..(......####.........g..?......#....K.....#i  ..##..........# . #..i .#iG .. #.####.##....#......#i v......  ...####...iJ #####.. ......##.......  #.#i )........... #.#i* ..(...........#.#.....†.....###.#####. i  #............#..##.#<.....##....#i i 0)i 5g.i (i %4i 9i i8 J _You kill the kobold!i∆...#. .....(.... #...# #........#iA ##..###..g......####............?......#....).....# ..##..........# . #..iݷ.#.. #.####.##....#......#i@...... ...####...#####.. ......##.......  #.#)........i=... #.#iʸ..(........#.#.....†.....###.#####.i;T #............#..##.# ###<.....##....# .........# .....igi93(iXi'30ilitiU #...# #.g......# ##..###..(......# ####............?>......#....).....#i`#..##..........# . #...#.. #.####.##....#......#...... ...####...#####.. ......##.......  #.#)........... #.#..(.......i˿....#.#.....†.....###.#####. #............#..##. ####<.....##....# ir..........# .....#...†.# .....i\i&1ii; _Found a stone staircase leading down.i ∆...#. .....(.... i#...# #g.......#  ##..###..(.....# ####............?.>......#....).....# #..##i1#  . #...#  #.####...##.. ....#......#ig...... ...####...#####........##....... iT#.#.)............#.........(...........##.#.....†.....###.#####.g   hobgoblin (wandering)  #.iA.....#..##.# ###<.....##....#....i!i.ip@gi-&2i #i}%6 _The hobgoblin leaves your sight.i (#.... #.##...... ∆...#. g....(.... iA #...# #........#  ##..###..(.....# ####............?.>......#....).....# #..##i #  . #...#  #.####...##..  i ....#......#...... ...####...#####........##.......#.#.)..........ih o..#.........(...........  ##.#.....†.....###.#####.  #......#..##.# ##<.....##....#i i* &3ia i= ik&#.... #.##...... ∆...#. g....(.... #...# #........# i: ##..###..(.....# ####............?.>......#....).....# #..###  . #...#  #.####...##.. ....#......#......  ...####...#####........##.......  #.#.)............#.........(........... ##.#.....†.....###.#####. #......#..##.#ii&4i?ili].. .. .... #.... #.##...... ∆...#. g....(.... #...# #........# i ##..###..(.....# ####............?.>......#....).....# #..###  . #...#  #.####...##.. ...#......#...... ...####...#####.. ......##....... #.#.)...........i.#.........(...........#.....†.....###.#####.i iI &5i iJ iU= #.# ... ... ..... #.... #.##...... igV∆...#. .....(.... #...# #........#  ##..###..(.....# ####............?.>......#..# #..####.#  . #...#  #.####...##iVk..#......#......####...#####.. .....## .#.)...iPWu .#.........(...........i\iW]&6i|aicO _You see here a +0 dagger.iS@#. . i#.# .....#.. ... ...... #.... ##.##...... ∆...#. .....(.... #...# #........#  ##..###..(.....# ####...ii?..>......#....).....### #..####.#  . #...iՕ# #  #.####...##..#......#....iK..####...#####.. ....##....... #.)i˖!iiȠ-7 _i|iii .#. ....... i)##.# .....##.. ... .#....###.##...∆...#........(.....#...# #........# ##..###i.# ####............?...>......#....).....#### #..####.i# . #...# .# #.####...##.. #......#...... ####...#####... ...##ii&8i iwiC}9.8 (2Throw: dart (poison)iZi i@E_c - a poisoned dartip i i i im ~  You encounter an orc. It is wielding a +0 club.i .. #.#. #.......  ###.##.....###i 9.. ......#....###.##.......o∆...#........(.....#...# #.#.  ##..###........  i # ####............?...  >......#....).....#####  #..####.#  #...# .# o   orc (wandering) .####...##.i~ . ......#...... ###...###i ###...i ^.o0i ix 340.8 (1 _ib i i &.####....[.. #. #. #.......  ###.##.....####.. ......#....###.##........∆...#.....o..#...###........#.o ##..###..... # ####............?... >......#....).....##### #..####.# o 2 orcs (1 missile, wandering)  #...# .# ####...##.. .....#......i  You encounter an orc. It is wielding a +0 short sword and quivering boomerangs.i oo.  Found a cloak.i 2o.i Yoo)i 0===1i i 7 _The orc shouts! x2; You hear a shout! x2i?  i F_You see here 3 poisoned darts.iRW.oi%2o.i&in--24 darts (poison)iUi_ _c - 4 poisoned darts (gained 3)i x.####....[ ..........i ~ ##. ####.##.....####.. .............. #....###.##iq .∆...#...........o.... #...###..#...i  ##..###.o...# ####.....i S?...##  >......#....).....###  #..##..........##.i} ?#  #...# .# .####.##.. ......#...... i =###...#####...i/ iu 9(((((iR9@....ivSU.oiO[i\A--3itaicr _The orc throws a boomerang. The boomerang barely misses you.ib .......... #i#. ####.##.....####.. .............. #....###.##.i∆...#....... #...###o.#... ##..###..@.....o...# ####.....io?...## >......#....).....### #..##..........##.# . #... .# #.####ie.##.. #......#i...... ####...#####... ...##....iA#...iij5(((((iQ#.....i3o.i /i/W1----4i5i7I _The orc throws a boomerang. The boomerang hits you.i_ ##. ####.##.....####i#.. .............. #....###.##.∆...#.......ib #...###.....o..#... ##..###........o...# ####.....?...##iՓ >......#....).....### #..##..........##.#  . #..i:.# .#  #.####.##.. .#......#...... i.####...#####... ....##....... #i;)....iޖ0ginU.oiEU.oig   hobgoblin (wandering)is`2=----i 5i]iBi#. ####.##.....####iw.. .............. #....###.##.∆...#....... #...####...i ##g.###....o.......# ####............?o..## >......#iR|.### #..##..........##.# . #...# .# . #.####i.##.. ..#......#...... ..####...#####... .....i##....... #)........... .#..(..iG.giCU.oi3o.i'i*@-6i[iO _You see here a +0 dagger.i -###.##.....####.. .............. #....###.##.i ∆...#....... #...####... ##..###............# ####.g.......o..o...## >......#....).....### #..##..##.# . #...# .# .. #.####.##.. ...#......#.......####...#####.......##....... #.#)........... #.#..(........... #.#.....†.....###.#####.i K.gi 1o.i 9o?i i -7 _iR iy iydT.. .............. #....###.##.∆...#.......ie #...####... ##..###............# ####........o..o?...##ie >.....g#....).....### #..##..........##.# . #...# .#.. #.####if.##....#......#......  ...####...#####... if ......##.......  #.#)...........  #.#if0..(........... ##.#.....†.....###.#####............#..##.#i0iK.gi1siyQ((((((i7.....i .iy3o.i i~ \1-=8ii~ i;_The orc throws a boomerang. The boomerang hits you.i #....###.##.∆...#.......i>d #...####... ##..###............# ####.......o...o?...## >......#....).....###i #..##g.........##.# . #....# .#.. #.####.##..i$ ..#......#......  ...####...#####... ......##....i...  #.#)........... #.#i>..(...........   orc#.#.....†.....###.#####.  #............#..##.#<.....##....#ifK.giU.oi 2oi/.o 2 orcs (1 missile)i\2=-9iii∆...#....... #...####... ##..###............# ####............?...## >......#....o...o.###ib #..##..........##.# . #..g.# .#.. #.####.##....#......#...... ...####...#####... ......##.......  #.#)...........i #.#..(........#.#.....†.....###.#####.   orc #............#..##.# ###ir<.....##....# .........# .....iΚ*.gi@i7Q)oi2oi.p.o 2 orcs (1 missile)i=gi'1===50ii+ _The hobgoblin shouts!i&DC #...####...iD ##..###............# ####.........o..?...## >......#....).....###i?E #..##......o...##.# . #...g.........# .#.. #.####..##....#......#...... ...####...iF#####... ......##.......  #.#)........... #.#..(...........iF#.#.....†.....###.#####. #............#..##.#    orc ####<.....##....# ...iF.......# .....#...†.# .....iHF.gizIU.oi K2oiT.o 2 orcs (1 missile)iU0---1i^iH`i  ##..###..o.....######............?...# >......#....).....### #..##..........##.# . #........o....# .#i >.. #.####..g........##....#......#...... ...####...#####... ......##.......  #.#).... #.#..(...........#.#.....†.....###.#####.i w #............#..##.# #####<.....##....#   orc #..........# ..... #....#.....# ..... #......#..# .....i D.gi U.oi 2oi .o 2 orcs (1 missile)iW B---2i i i7 G######.......o....?iD8 p >......#....).....### #..##..........##.# . #.....# .#.. #.####.....o.....##....#......#g............. ∆ ...####....#####... ......i8 ##.......  #.#)........... #.#..(..i8 t#.#.....†.....###.#####. #............#..##.#  #####<.....##....#  #..........# .....   orc i89  #....#.....# .....  #......#.# .....  #....###.# ...i: K.gi; U.oi< 2oiA .o 2 orcs (1 missile)iuB q3==3ioG iHH ih >......#....o.....###i #..##..........##.# . #....# .#.. #.####..##....#......#..o...........∆ ...####...g.......#####... ..............##.......  #.#).... #.#i#*..(i..#.#.....†.....###.#####. #............#..##.# #####<.....##....# #...i.......# ..... #....#.....# .....   orc #......#iz_.# ..... #....###.# ... #....# #.[.#i5.gini2oiU.oi)o 2 orcs (1 missile)i&4i i\i$ #..##......o...##.# . #.......# .#.. #.####.##....#......#......∆ ...####.....o.....#####.. .........g....##....... i]%a #.#........).... #.#..(..#.#...###.#####. #............#..##.# #####<.....##....# #..........# ..... #....#.....# ..... #......#.# .....   orc #....###i4&[.# ... #....# #.[.# #...## ###########i5'K.giW(2oi(U.oi..o 2 orcs (1 missile)i.&5iN3ie5s _You see here an adder corpse.i/. #..o....# .#.. #.####...........##.....#......#iV&.....∆ ...####...##### ...........o..##....... i #.#.....g..).... #.#.........(..i/#.#.....†.....###.#####. #..#..##.# #####iJr<.....##....# #...i.......# ..... #....#....ie.# ..... #....#.# ..... #....###.# ...i[?   orc #....# #.[.#  #...## #########iO## ....#i K.gi2oiMU.oiG.gi@.o 2 orcs (1 missile)i-6 _iii# W.. #.####.....o.....##.iQ$ ....#......#..........∆ ...####...##### ......##...... #.#o)....i$  #.#...(.##.#....g†.....###.##### #............#..##.# #####.##....#iQ% ( #..........# ..... #....#.....# .....i% T #......#.# ..... #....###.# ...iI&  #....# #.[.#    orc #...## ########### ....###..i& M>#i2) 2oi) U.oiV* K.gi/ .o 2 orcs (1 missile)ia0 q4==7iF5 i-7 a _There is a stone staircase leading up here.iiFFA stone staircase leading up. iA staircase leading back up. While standing here, you can traverse the stone staircase with the < key. You iqcan view the location it leads to by examining it with X and pressing [. You are here. (<)go up, or ([)view destination.ii].. #.####...........##. Asurico the Chiller....#......#..o......... Gnolli∆ ...####...........##### Health: 24/25 =======================-..............##....... Magic: 9/9========================#.#........)........... AC: 2Str: 7#.#......o..(.......... EV: 12Int: 16i8##.#.....†.....###.##### SH: 0Dex: 12#......g.....#..##.#XL:  3 Next: 14% Place: Dungeon:2#####......@.....##....#Noise: ---------  Time: 1757.8 (1.0)#................# .....d) staff of conjurationib#....#...........# .....Throw: 4 darts (poison)#......#.........# .....#....###.........# ...#....# #.[.......#oo 2 orcs (1 missile)#...## ###########g   hobgoblin....#i5##..># _The orc throws a boomerang. The boomerang hits you. _You see here a +0 dagger. _The orc throws a boomerang. The boomerang hits you. _The hobgoblin shouts! _You see here an adder corpse. _There is a stone staircase leading up here.iPii iHy.o.i1oii.=8iij. .i+P1 _The hobgoblin barely misses you.i7 #.#  ####### iM###### #######................# #....# #..........# #....####.....i*# .......##....########## i.....#.##.....).......# )#####.########g÷ ÷...........)...@÷....# ###### ####..i#####..... .#.#.#..###÷####.#####....##.###. ...#.#..#...#..#.#........)ia.# #. ####.##.#...#..#...###....#### #. ..#..##.###........# #†...# #. g   hobgoblin #....##......###...# #....# #. i(N###..##.#..#...#.#.# #....# #. ..#..##.#.[#...#...# #....# #.i06-60.3 (2.5iy:i;! _You climb upwards.i=c _There is a stone staircase leading down here. it  itCasting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. io  #..........#  Asurico the Chiller #######..........#  Gnoll  i I###### #######................#  Health: 24/25 =======================- #....# #......................#  Magic: 8/9=====================--- #....####......................#  AC: 2Str: 7 .......##.............##########  EV: 12Int: 16 .....#.##.....).......#  SH: 0Dex: 12  i )#####.########g÷.....#  XL:  3 Next: 14% Place: Dungeon:1 ÷...........)...@÷....# ###### Noise: ---------  Time: 1760.3 (0.0)  i l####.#................######..... d) staff of conjuration .#.#.#..###÷####.#####....##.###. Throw: 4 darts (poison) ...#.#..#...#..#.#........)..# #.  iN ####.##.#...#..#...###....#### #. ..#..##.###........# #†...# #. g   hobgoblin #....##......###...# #....# #. ###..##.#..#...#.#.# #....# #.  i ..#..##.#.[#...#...# #....# #. _There is a stone staircase leading down here.  Casting: Freeze (safe; 1% risk of failure)  i Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line i_ ;Aim: a hobgoblin (100% to hit) i3 : i #..........#  Asurico the Chiller #######..........#  Gnoll ###### #######................#  Health: 24/25 =======================- #....# #......................#  Magic: 8/9 i H=====================--- #....####......................#  AC: 2Str: 7 .......##.............##########  EV: 12 iG Int: 16 .....#.##.....).......#  SH: 0 i %Dex: 12 )#####.########†÷.....#  XL:  3 Next: 14% Place: Dungeon:1  i q÷...........)...@÷....# ###### Noise: ---------  Time: 1760.3 (0.0) ####.#................######..... d) staff of conjuration .#.#.#..###÷####.#####....##.###. Throw: 4 darts (poison) ...#.#..#...#..#.#........)..# #.  iE ####.##.#...#..#...###....#### #. ..#..##.###........# #†...# #. g   hobgoblin  i v#....##......###...# #....# #. ###..##.#..#...#.#.# #....# #. ..#..##.#.[#...#...# #....# #. i @Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  i0 Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (100% to hit)  You freeze the hobgoblin. i g   #######... i,  #######.........  #............... ...............  iz ...........# .).......# ) i ######†÷.....# ÷...)...@÷....# .............# i ##÷####.#####..#.#)..# #..  i ....# #†...# #...#    i #.#.#   [ i# S    i ;8=1.3 (1 i  iq  i onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line i Aim: a hobgoblin (100% to hit)  You freeze the hobgoblin. _You kill the hobgoblin!!i  !iCasting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."im}"i ~"i2"i΃ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)"i\j #.#  #.#  #######"i0k # #### ######## ....# #.# ####...........# .##.......########## "ik ....#.##.....).......# #####.########†÷@....# ...........)...>÷....# ####### ###.#................######.....# "itl #.#.#..###÷####.#####....##.###.# ..#.#..#...#..#.#........)..# #.# ###.##.#...#..#...###....#### #.# .#..##.###........# #†...# #.# "i ....##......###...# #....# #.# ##..##.#..#...#.#.# #....# #.#5=-2 _#i1>#i>#ig@$iV$i,$iX$i$i+ $i $i $i$in$i9=$i$i/$i$i$i,$i$i n _You start resting.Magic restored.$i!8-$iA&+8.3 (6$i&b9===9.3 (7 _$i+$i+$i! $i" $i^# $iu) $iy, $i8/ ,$i3 R  There is a stone staircase leading down here.$i>4 $i4  _$i6 $i7 $i9 $i9 $i: $i< $i?= $i= ;===$i> $i@ $iB $iIC $iD $iE $  Things that are here:$iG ;  a +0 dagger; a +0 robe$iH $iI  _$ioJ $iK $iM $iM $i5N $iqO $iP $i Q $iQ $iR $iS $imT $iV $iJ_  #.... #######....###### #######.... #....# #..........$i_ ( ##....####.......... #.......##.......## #.....#.##.....)....... ########)#####.########†÷.....# .....÷).÷.......@...)...>÷....#$ia 78.3 (9##########.#................ .###.#...#.#.#..###÷####.#####... .#...#.#...#.#..#...#..#.#....... ##.###.#####.##..#...###... #....#....#..##.###........# #†.. ..#..#.##....##......###...# #... ###..#..###..##.#..#...#.#.# #... ..#.###...#..##.#.[#...#...# #...$i/b $ig $iyh &iD&iE&iF&iQ&i#S&iV,&iW&iY&iLZ&iZ[&i^&i_&im`&ia&ic&ie&if&i g&iOi&ij&i/k&iRl&in&io&iRp&iUq&iHs&it&i9u&iu&ix&iy&iy&iz&i ~l  You see here a frilled lizard skeleton.&i&iY _&i-,&iք&iP&i)&i= &i6 You see here a +0 club.&i&i݋ _&i&iz  You see here a quokka skeleton.&i _&i&i&i&i|&iK&i&i&iv&iV&iN&if,&i"&i&iP&iȥ&i&i......####### # ......# #....# # ......#&i ##....#### ......#### ......##.....#.## &i|`......# ###############)#####. ......####...........÷).÷........ ...........####...##########.#... &ie####.####>.#..##@###.#...#.#.#..#94.3 (16.0) ####.#..#..##.#..#...#.#...#.#.. ...#.#..#..#..#.##.###.#####.##.# .&iX..#.#..#..#.##.#....#....#..##.# ...#.#..#..#......#..#.##....## ........#..########..#..###..##.#......#..#..#...#.###...#..##.# &iƯ........#..##.#....<....#.##.##†#.#........#...###.#...#..#.##&ie&i&i'i8'i8'iU9'i>'i?'iBX'i\C'iC'iD'iXE'iE,'iF'icG'iG'iIH'i I'iI'i+J,'i0K'iL'iL'iL'iM'iHN'iN'i"O'iS #........# ##  #........# #..  #........# ##..  #........# #...  #........#'iS\ #...  #........# ###############)  #........####...........÷).÷..  #.............####...#########  #######.####>@#..##.###.#...#.801.3 (7.0)  #######.#..#..##.#.. 'iTP #.....#.#..#.##.#  #.....#.#..#..#.##.#....#...  #.....#.#..#..#......#..#  #..........#..########..#..##  #..........#..#..#...#.###.. 'imT #..........#..##.#....<....#.  #........#...###.#...'iT'iW'iX(iʋ #.#  #.# # #.#(iu ## #.# # #.# # #........# ######) #.####.....÷).÷ #..####... #.####@.#..##.###.#...# (i`#.#..#..##.#..#...#.# #.....#.#..#..#..#.##.###. #.....#.#..#..#.##.#....#.... #.....#.#..#..#......#..#.## #.#..##..#.. #(iYD.#..#..#...#.###... #.#..##.#....<....#. #.....#.#...###.#...#(i(i+2.3 (1(i(ic _There is a stone staircase leading down here.(i (i A stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You (i zhave not yet explored it and cannot tell where it leads. You are here. (>)go down.)i )iV  #........### Asurico the Chiller)i =#........##. Gnoll#........###. Health: 25/25 ========================#........##.. Magic: 9/9========================#........##.. AC: 2Str: 7)i ,#........# ###############)# EV: 12Int: 16#........####...........÷).÷. SH: 0Dex: 12)ia #.............####...######## XL:  3 Next: 18% Place: Dungeon:1)i #######.####@.#..##.###.#...# Noise: ---------  Time: 1802.3 (1.0)#######.#..#..##.#..#...#.#.. d) staff of conjuration)i (#.....#.#..#..#..#.##.###.### Throw: 4 darts (poison)#.....#.#..#..#.##.#....#....)iT (#.....#.#..#..#......#..#.##.#..........#..########..#..## #..........#..#..#...#.###...)i  #..........#..##.#....<....#. #.....#........#...###.#...#.)i* | Things that are here: _a +0 dagger; a +0 robe _You see here a frilled lizard skeleton. _You see here a +0 club. _You see here a quokka skeleton. _There is a stone staircase leading down here.)i+ )i )i )i +i+iQ Spells (Memorise)TypeFailure Level  a - Frozen RampartsIce2% 3b - Ozocubu's ArmourIce2% 3  c - Summon Ice BeastIce/Summoning10% 3  d - Sublimation of BloodNecromancy19%2  e - Teleport OtherTranslocation36% 3  f - Detonation Catalyst Fire/Alchemy98% 5  g - DispersalTranslocation 100% 6  h - Gell's Gavotte+iTranslocation 100% 6 11 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit.iU Frozen Ramparts Encases surrounding walls with ice for a short time. Foes that wander near the icy walls will be damaged, and this may temporarily slow cold-blooded creatures..i!V #Each victim is only ever affected by one icy wall at a time. The ice will crack and fall away if the caster moves to a new position. Level: 3 School: Ice Fail: 2%  Power: 52% Damage: 1d8 (max 1d16)  Range: 2  Noise: Loud .iV Miscasting this spell causes magic contamination and also deals up to 7 cold damage. This spell would have no effect right now because you can't see any hostile targets that would be affected. .iV J_________________ ”And as you cross the circle line .i2W ^ Well, the ice wall creaks behind  You're a rabbit on the run”3i(g Spells (Memorise)TypeFailure Level  a - Frozen Ramparts3i`hIce2% 3  b - Ozocubu's ArmourIce2% 3  c - Summon Ice BeastIce/Summoning 10% 3  d - Sublimation of Blood Necromancy19%2  e - Teleport OtherTranslocation36% 3  f - Detonation Catalyst Fire/Alchemy98% 5  g - DispersalTranslocation 100% 6  h - Gell's GavotteTranslocation 100% 6 3iif3i(j11 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit4i 4i} 4i  #........### Asurico the Chiller#........##. Gnoll#........###. Health: 25/25 ========================#........#4i= '#.. Magic: 9/9========================#........##.. AC: 2Str: 7#........# ###############)# EV: 12Int: 164i #........####...........÷).÷. SH: 0Dex: 12#.............####...######## XL:  3 Next: 18% Place: Dungeon:1#######.####@.#..##.###.#...# Noise: ---------  Time: 1802.3 (0.0)4i #######.#..#..##.#..#...#.#.. d) staff of conjuration#.....#.#..#..#..#.##.###.### Throw: 4 darts (poison)#.....#.#..#..#.##.#....#....#.....#.#..#..#......#..#.##.#..........#..########..#..##4i3  #..........#..#..#...#.###... #..........#..##.#....<....#. #.....#........#...###.#...#. 4i NThings that are here: _a +0 dagger; a +0 robe _You see here a frilled lizard skeleton. _You see here a +0 club. _You see here a quokka skeleton. _There is a stone staircase leading down here.4i 4i Memorise Frozen Ramparts, consuming 3 spell levels and leaving 8? Y - Yes  N - No5i 5i  #........### Asurico the Chiller#........##. Gnoll#........###. Health: 25/25 ========================#........##.. Magic: 9/9========================#........##.. AC: 2Str: 75iŸ #........# ###############)# EV: 12Int: 16#........####...........÷).÷. SH: 0Dex: 12#.............####...######## XL:  3 Next: 18% Place: Dungeon:1#######.####@.#..##.###.#...# Noise: ---------  Time: 1802.3 (0.0)#######.#..#..##.#..#...#.#.. d) staff of conjuration#.....#.#..#..#..#.##.###.### Throw: 4 darts (poison)#.....#.#..#..#.##.#....#....#.....#.#..#..#......#..#.##.#..........#..########..#..## #..........#..#..#...#.###... #..........#..##.#....<....#. #.....#...5il .....#...###.#...#. Things that are here: _a +0 dagger; a +0 robe _You see here a frilled lizard skeleton. _You see here a +0 club. _You see here a quokka skeleton. _There is a stone staircase leading down here.3.3 (15i 5i& o _This spell is dangerous to cast!5ie +4.3 (25i 5i/ 5i +5.3 (35i 5i 5i= +6.3 (45i 5i $ 5in _You start memorising the spell. You continue memorising. x35i 5i 5i.  5i U_You finish memorising. Spell assigned to 'b'.6iL  Spells (Memorise)TypeFailure Level  a - Ozocubu's ArmourIce2% 3b - Summon Ice BeastIce/Summoning10% 3  c - Sublimation of BloodNecromancy19%2  d - Teleport OtherTranslocation36% 3  e - Detonation Catalyst Fire/Alchemy98% 5  f - DispersalTranslocation 100% 6  g - Gell's GavotteTranslocation 100% 6 8 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit7iBC7i$I7iO #........### Asurico the Chiller#........##. Gnoll#........#7i~O##. Health: 25/25 ========================#........##.. Magic: 9/9========================#........##.. AC: 2Str: 77iO,#........# ###############)# EV: 12Int: 16#........####...........÷).÷. SH: 0Dex: 127i#Pe#.............####...######## XL:  3 Next: 18% Place: Dungeon:1#######.####@.#..##.###.#...# Noise: ---------  Time: 1806.3 (0.0)#######.#..#..##.#..#...#.#.. d) staff of conjuration#.....#.#..#..#..#.##.###.### Throw: 4 darts (poison)7izP#.....#.#..#..#.##.#....#....#.....#.#..#..#......#..#.##.#..........#..########..#..## #..........#..#..#...#.###... #..........#..##.#....<....#. #.....#........#...###.#...#.7iP  _You see here a +0 club. _You see here a quokka skeleton. _There is a stone staircase leading down here. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.7i)W7i&XMemorise Ozocubu's Armour, consuming 3 spell levels and leaving 5? Y - Yes  N - No7iX8i\J8i*^ #........### Asurico the Chiller#........##. Gnoll#........#8i^##. Health: 25/25 ========================#........##.. Magic: 9/9========================#........##.. AC: 28i)_+Str: 7#........# ###############)# EV: 12Int: 16#........####...........÷).÷. SH: 08i_Dex: 12#.............####...######## XL:  3 Next: 18% Place: Dungeon:1#######.####@.#..##.###.#...# Noise: ---------  Time: 1806.3 (0.0)8i`t#######.#..#..##.#..#...#.#.. d) staff of conjuration#.....#.#..#..#..#.##.###.### Throw: 4 darts (poison)8i`#.....#.#..#..#.##.#....#....#.....#.#..#..#......#..#.##.#..........#..########..#..## #..........#..#..#...#.###... 8i2ai#..........#..##.#....<....#. #.....#........#...###.#...#.  _You see here a +0 club. _You see here a quokka skeleton. 8iau_There is a stone staircase leading down here. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.8ib+7.3 (18i^g8imo _This spell is dangerous to cast!8ip+8.3 (28is8i1y8iy+9.3 (38i~8i8i,10.3 (48ir8i$ 8i_You start memorising the spell. You continue memorising. x38i{8i:8iqc _You finish memorising. Spell assigned to 'c'.:i>:   :i: Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ?i ?i ?i"  ?i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)BiU.  Bi />Casting: Ozocubu's Armour (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dil #........### Asurico the Chiller#........##. Gnoll#........#DigmE##. Health: 25/25 ========================#........##.. Magic: 3/9========----------------#........##.. AC:  9  Str: 7#........# ###############)# EV: 12Int: 16#........#******........÷).÷. SH: 0Dex: 12Din#........******###...######## XL:  3 Next: 18% Place: Dungeon:1#######.###*@**..##.###.#...# Noise: ==-------  Time: 1811.3 (0.0)#######.#..****#.#..#...#.#.. d) staff of conjuration#.....#.#..****..#.##.###.### Throw: 4 darts (poison)#.....#.#..#**#.##.#....#....#.....#.#..#..#......#..#.##.#..........#..########..#..## #..........#..#..#...#.###... DinY#..........#..##.#....<....#. #.....#........#...###.#...#. Casting: Ozocubu's Armour (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activateA stone staircase leading down.DiZ@**rock wall.Ei*^ **Ei>;**Eivu;**Eiޡ;**Ei+;*.Ei'X.#A rock wall.Ei:;##Eij"v##You can't see that place.  [a rock wall.]EiEZ.#the floor.]Ei89Y#.a rock wall.]Eit\.#the floor.]Eiq #.A rock wall.Ei A*#EiK**EiGK**Ei^ **EiDHl #........### Asurico the Chiller#........##. Gnoll#........###. Health: 25/25 ========================#........##.. Magic: 3/9========----------------#........#EiI#.. AC:  9  Str: 7#........# ###############)# EV: 12Int: 16#........####...........÷).÷. SH: 0Dex: 12#.............####...######## XL:  3 Next: 18% Place: Dungeon:1#######.####@.#..##.###.#...# Noise: ==-------  Time: 1811.3 (0.0)#######.#..#..##.#..#...#.#.. d) staff of conjurationEiIx#.....#.#..#..#..#.##.###.### Throw: 4 darts (poison)#.....#.#..#..#.##.#....#....#.....#.#..#..#......#..#.##.#..........#..########..#..## #..........#..#..#...#.###... #..........#..##.#....<....#. #.....#........#...###.#...#. Ei J<Casting: Ozocubu's Armour (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activateEiJe2.3 (1Ramparts EiM####EiO6 _The walls around you are covered in ice.Gi8Gi9Gi :GipBGi`EcYour icy armour cracks and falls away as you move.Gi,F; 2 GiOI _The frozen ramparts melt away as you move.Gi2JGiJGi6KGiTQ#.# ##..#.# #..#.GiQn# #..#.# ###############)###.####...........÷).÷#.............####...Gi,R########.####>.#..##.###.#...########.#..#..##.#..#...#.#...GiR#.....#.#..#.@#..#.##.###.###--4.3 (2#.....#.#..#..#.##.#....#....#GiR#.....#.#..#..#......#..#.##..#..........#..########..#..####..........#..#..#...#.###...##.Gi1S-#..##.#....<....#.#.....#........#...###.#...##....†#...###..###..#..####### ########...GiS+.##.#..#.....GiT9--GiXGiZIizIi:{Ii{Ii~BIiIiIiIiɁIiIiIi܃Ii.IiބIi Iia#4Ii1==Ii5IiIiIiIi,Ii IiЋIiI,IiKP==IičIiIi,IiՏIiF,IiBIiIi.Ii,IiIiIig,IiaIiەO5===IiJIiÖIiE,Ii Ii,IiiIiۙ,IiIi1;===IiIiIiIiIiIi&,IiIi,IicIi,IiIi:O6===IiIiIiIi IiIiIi~IiIi]IiݦIiJIi;===IiEIiIi IiIiIiIiIiuIi,IiIip,Ii0IiN7==IiIiIiIibIiIiJIiIiAIiIiIiIi:==Ii7IiIiKIiIiGIiIiIiIiIiAIiIiSIiIiGIiM8===IiIiIiIi]IiIiqIiIimIiIi'IiIiF;===IiIi[IiIiIiIiIi?IiIiVIiIiLIiIiIinn _You start resting.Magic restored.IiUG>.Ii064.3 (50.0)Iic9===5.3 (51 _IiIi^LiiLik Your spells (describe)TypeFailure Level a - FreezeIce1%Liql1  b + Frozen RampartsIce2% 3 c - Ozocubu's ArmourIce2%3 LilSelect a spell to describe [?] help [!]/[I] toggle spell headersMijFrozen Ramparts Encases surrounding walls with ice for a short time. Foes that wander near the icy walls will be damaged, and this may temporarily slow cold-blooded creatures.Each victim is only ever affected by one icy wall at a time. The ice will crack and fall away if the caster moves to a new position. Level: 3School: IceFail: 2%  Power: 52% Damage: 1d8 (max 1d16)  Range: 2  Noise: Loud Miscasting this spell causes magic contamination and also deals up to 7 cold damage. This spell would have no effect right now because you can't see any hostile targets that would be affected. _________________ ”And as you cross the circle line  Well, the ice wall creaks behind  You're a rabbit on the run”Zih Your spells (describe)TypeZifFailure Level a - FreezeIce1%1  b + Frozen RampartsIce2% 3  c - Ozocubu's ArmourIceZi 2% 3 ZiSelect a spell to describe [?] help [!]/[I] toggle spell headers[iZK Ozocubu's Armour Envelops the caster's body in a protective layer of thick ice, granting a [iLsubstantial bonus to armour as long as they remain in their current location. The ice will crack and fall away if the caster moves to a new position. The spell decreases in effectiveness in heavier armour, granting a lower bonus the higher the encumbrance rating of the caster's armour. Level: 3School: IceFail: 2% Power: 26% Range: N/A Noise: Quiet Miscasting this spell causes magic contamination and also deals up to 7 cold damage.{i4O Your spells (describe)TypeFailure Level a - FreezeIce1%1  b + Frozen RampartsIce2% 3  c - Ozocubu's Armour{i45Ice2% 3 Select a spell to describe [?] help [!]/[I] toggle spell headers|imd|ik|iWr #........###.. Asurico the Chiller#........#|ir#... Gnoll#........##... Health: 25/25 ========================#........# ###############)## Magic: 9/9========================|ips#........####...........÷).÷.. AC: 2Str: 7#.............####...######### EV: 12Int: 16|is#######.####>.#..##.###.#...#. SH: 0Dex: 12#######.#..#..##.#..#...#.#... XL:  3 Next: 18% Place: Dungeon:1#.....#.#..#.@#..#.##.###.#### Noise: ---------  Time: 1865.3 (0.0)|it:#.....#.#..#..#.##.#....#....# d) staff of conjuration#.....#.#..#..#......#..#.##.. Throw: 4 darts (poison)#..........#..########..#..####..........#..#..#...#.###...#|iu#..........#..##.#....<....#.# #.....#........#...###.#...#.. #....†#...###..###..#..#######  ########............##.#..#......|iu Press: ? - help, Dir - look around, f - activate _The walls around you are covered in ice.  Your icy armour cracks and falls away as you move. |i4v_The frozen ramparts melt away as you move. _You start resting. _Magic restored.|ih{|i!||i1|i΂}i }ii  Spells (Memorise)TypeFailure Level }i' { a - Summon Ice BeastIce/Summoning 10% 3b - Sublimation of BloodNecromancy19%2  c - Teleport OtherTranslocation36% 3  d - Detonation Catalyst Fire/Alchemy}i/ a98% 5  e - DispersalTranslocation 100% 6  f - Gell's GavotteTranslocation 100% 6 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitiii| #........###.. Asurico the Chiller#........##... Gnoll#........##... Health: 25/25 ========================#........# ###############)## Magic: 9/9========================i#........####...........÷).÷.. AC: 2Str: 7#.............####...######### EV: 12Int: 16#######.####>.#..##.###.#...#. SH: 0Dex: 12i%#######.#..#..##.#..#...#.#... XL:  3 Next: 18% Place: Dungeon:1#.....#.#..#.@#..#.##.###.#### Noise: ---------  Time: 1865.3 (0.0)#.....#.#..#..#.##.#....#....# d) staff of conjurationi#.....#.#..#..#......#..#.##.. Throw: 4 darts (poison)#..........#..########..#..####..........#..#..#...#.###...#ir#..........#..##.#....<....#.# #.....#........#...###.#...#.. #....†#...###..###..#..#######  ########............##.#..#...... Press: ? - help, Dir - look around, f - activate _The walls around you are covered in ice.  i Your icy armour cracks and falls away as you move. _The frozen ramparts melt away as you move. _You start resting. _Magic restored.ii'Memorise Summon Ice Beast, consuming 3 spell levels and leaving 2? Y - Yes iI' N - Noimi #........###.. Asurico the ChilleriY#........##... Gnoll#........##... Health: 25/25 ========================i#........# ###############)## Magic: 9/9========================#........####...........÷).÷.. AC: 2Str: 7i#.............####...######### EV: 12Int: 16#######.####>.#..##.###.#...#. SH: 0ir+Dex: 12#######.#..#..##.#..#...#.#... XL:  3 Next: 18% Place: Dungeon:1i#.....#.#..#.@#..#.##.###.#### Noise: ---------  Time: 1865.3 (0.0)#.....#.#..#..#.##.#....#....# d) staff of conjurationi#*#.....#.#..#..#......#..#.##.. Throw: 4 darts (poison)#..........#..########..#..###i|=#..........#..#..#...#.###...##..........#..##.#....<....#.# #.....#........#...###.#...#..i #....†#...###..###..#..#######  ########............##.#..#......iN[ Press: ? - help, Dir - look around, f - activate _The walls around you are covered in ice.  Your icy armour cracks and falls away as you move. _The frozen ramparts melt away as you move. i__You start resting. _Magic restored.iu+6.3 (1ii _This spell is quite dangerous to cast!7.3 (2iiiy+8.3 (3iii+9.3 (4i i _You start memorising the spell. You continue memorising. x3iii i^]_You finish memorising. Spell assigned to 'd'.iֽii@iii| _i*in #.# ## #.# #i #.# ## #.##.. #.## #........# ########) #........####...........÷).÷ #.............####...########iv #######.####@.#..##.###.#...71.3 (2 #######.#..#..##.#..#...#.#.. #.....#.#..#..#..#.##.###.### #.....#.#..#..#.##.#....#.... #.....#.#..#..#......#..#.##. #.#..########..#..# #..........#..#..#...#.###.i  #..........#..##.#....<....#.  #.....##...###.#...#iiic _There is a stone staircase leading down here.iPO iP nA stone staircase leading down. A staircase leading further down. iTR While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.i%i- #........### Asurico the Chilleril.#........##. Gnoll#........###. Health: 25/25 ========================#........##.. Magic: 9/9========================#........##.. AC: 2i /+Str: 7#........# ###############)# EV: 12Int: 16#........####...........÷).÷. SH: 0i/Dex: 12#.............####...######## XL:  3 Next: 18% Place: Dungeon:1#######.####@.#..##.###.#...# Noise: ---------  Time: 1871.3 (2.0)i(0#######.#..#..##.#..#...#.#.. d) staff of conjuration#.....#.#..#..#..#.##.###.### Throw: 4 darts (poison)#.....#.#..#..#.##.#....#....#.....#.#..#..#......#..#.##.#..........#..########..#..##i0 #..........#..#..#...#.###... #..........#..##.#....<....#. #.....#........#...###.#...#.  _You start resting. i<1_Magic restored. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'd'. _There is a stone staircase leading down here.i74i;i@iD22.3 (1 _iDEi;&2iD  ##.#.....o.  .. #.........  .#####......<.. iE  ##.#............   #..#....#.......   #.##......#.......   #.##....###......   ###.##....# #.[.....   #..@##...## ####### iMF@  #........#   #...##..>#   ##########       iFZ   i6i&3.8 (2.5iHi# _You climb downwards.iFa _There is a stone staircase leading up here.i11 i 2 i2 i6 it9 i: $ _i= ,i? iH@ i@ iB iD i!E iE iG iJ iJ iK iP t∆ ...####.. ... iP d .. #.#.... #.# #.# #.. ##.#.....o .. #... .#####......<ibQ  ##.#......... #@.#....#.........7.8 (4.0 #.##......#....... #.##....###.......iQ ###.##....# #.[.....#..<##...## #########........##...##..>###########iR i@W izX iO3iiiiMXiN,iޫi-,i(i  .. #.#### i...## ∆ ......#### ... ....  .. #.#....... i~ #.# #.# ##..# ##.#.....o ..# # #####......<80.8 (3 ##.#.. i$#..#....#...  #.##......#...  #.##....###........ ###.###.[...... i#..<##...## ######### #........#iT #...##..>#iiii٨3iii0BiȰiv,iei,izi  #..##. ....#.. #...... ###......#i& .........## ∆........####.....o .......... #... #.#........) ##.# #.#( ##.@# ##.#.....o3 i#..## ## #.#####......<.....# ##.#...# #..#....#....#iVP #.##......#.........#  #.##....###.........#  ###.##....# #.[.......#  #..<##...## ########### iii߾ijK i8L 3i=O iQ iU  _Found a sling and a purple potion.i:] i] iEb ^ ##. ###### ....... >......# .#.!... #..##.ib C ....#.. .####......#.#####.........##.#)........####.....o#..@............6##...##.#.ipc i). ##.####.#.........(##..# ##.#.....o....#..## #............##.#####......<.....# # . #.id iRg ivh iidii8ii,iŨiFiiiO  #  i . #   ....#.. #####   ....... >..   .#.!... #..##  iz ....#..   ####......#.###   #..#......#   #@.####8.8 (2  i #........   ###...##.#.   ##.####.#....   ##..# ##.#.....o..  iK #..## #...........   #.#####<....   ##.#....   #..#.iƻi1i i@_You see here a +0 sling.i} iݢ +9.8 (1i i̳ $ _e - a +0 slingiii=iiniBiXiiSiiiixiiiiiii.,iiiii ## .# .. .. ..i;  # .# .# #.... #. .#.. ∆...# #.###...# #...### i]#.##....# ##..### #....#..#######.... #........>......#.... #.#.@....#..##...96.8 (7 i#....#...##. ####......#.### #.........#......# #.........####.....o.. #............## ###...##.#........). ##.####.#...( ##..# ##.#.....o.....###i i S _d - a purple potioniqi/ i i i6Xiii%ii,ii###.#.##.. .. ...# #.#..# #....###.#. #.#.. ∆...#...i#.###...# #...###...#.##....# ##..###...#....#..#######...#........>......#....)#.#....@.#..##...9.8 (3#....#...##...####......#.####...#.........#......#...#.........####.....o.....###.......##...ium###...##.#........)...##.####.#.........(...##..# ##.#.....o.....###.i"i"i! iy" i" i% i8) Bi) i+ is, i- i3 G iS4 .. #. # #. #. ∆  #.##.. .. # #.#..# #.##i4 #. #.#.. ∆...#....#.###...# #...####.##....# ##..###....#.@#######901.8 (2i 5 ....>......#....) #.#......#..##.#....#...##.............####......#.####............# it5 c.# ...##.#i5 i 9 i: i9i9i:i>Ai.FiH,i_JiCNiNiPiS< _Found a leather armour.ilWiWiCYih[i`i`iaih..  . .# .. .## #i1i .. #. #. #. ##.# ∆ ###.## #.##..# .. ...# #.#..#####....###.###. #.#.@...[...#5.8 (4iiM#.###...#######...###..#.##....# ##..####....#..#######.i>jB #........>......#....) #.#......#..##..# #....#...##.............####......#.####.....##........#..i>kiTpiri1 i it i i< i ,iH ...  ...  ... i (.###.#  .. #.## #. #.. #. # #. ##.# ∆ ###.##.i~  #.##.@# .. 7.8 (2# #.#..#####....###.###. #.#.....[...#.....#.###...#...####.##....# ##..###..#....#..#####i4 y.#........>......#....).... #.#......#..## #....#...##.....#i it i i i Gear: 5/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))i he - a +0 sling Missiles (go to first with ()  c - 4 poisoned darts (quivered) Armour (go to first with [)  a - a +0 robe (worn) Magical Staves (go to first with |)  d - a staff of conjuration (weapon) Talismans (go to first with %)i -b - an inkwell talismani e - a +0 sling. A piece of cloth and leather for launching stones, adequate for hunting small iQ game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.7  At current training (3%) you reach 14.0 in about 18.1 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 1.3. i Damage rating: 7 (Base 7 x 105% (Dex) x 102% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Ranged Weapons} {one-handed} {ranged weapon}Menu/colouring prefixes: identified ranged weapon _________________ (w)ield, (d)rop, (=)adjust, or (i)nscribe.iCiciؐCAsurico the Chiller...Gnoll...Health: 25/25 ========================...il.## Magic: 9/9========================#.#... AC: 2Str: 7#.###.. EV: 12Int: 16#..#. #.. SH: 0Dex: 12iB8#. ##.# ∆ ###.##.. XL:  3 Next: 18% Place: Dungeon:2#.##.@# .. ....... Noise: ---------  Time: 1907.8 (0.0)# #.#..#####....###.##.. e) +0 sling#. #.#.....[...#......... Fire: e) +0 sling#.###...#######...###.....#.##....# ##..###.....#....#..#######...........#........>......#....)....#.#......#..##..........###....#...##.............# iҒF_Found a sling and a purple potion. _You see here a +0 sling. _e - a +0 sling _d - a purple potion _Found a leather armour.  You unwield your staff of conjuration.ii+8.8 (1iiw _You see here a +0 sling. _e - a +0 sling _d - a purple potionFound a leather armour.  You unwield your staffi8 of conjuration. _e - a +0 sling (weapon)iiJiiibi+3iiie ,ii,iii _Found a smoky grey potion.iii+ic...................... .... # ... #.#i .####.# .. .. #.##.## #. #.@...# #. #11.8 (3 #. ##.#.!...# ###.##. #.##..##...... # #.#..#####....###.###. #.#.....[...#.....#.###...#...###i%! #.##....# ##..###...... #....#..#####.. #........>......#....)..... i!i$i%i i iK i iE k  A hobgoblin comes into view.i ....................... .# #iJ .. .##.# .#####.# ... .....#.##.## ##.....#.# #. #.#. ##.#@!...# ###.##.#.##..##.............# #.#..#####....###.###. #.#.....[...#........i r#.###...#######...####.##....# ##..###.g   hobgoblin (missile, wandering)#....#..#######...g........?#........>......#....).....##.##..##..........##.#i8 M0g.i Yg)i 4==2.8 (1i| i @ _The hobgoblin shouts! You hear a shout! x2iBiD5A hobgoblin. ifEOA larger and even ruder goblin. Hobgoblins are perfectly capable of wielding weapons, but most prefer to beat their opponents to death with their bare hands.Max HP: ~5Will: noneAC: +EV: ++ Threat: Minor Class: Natural Size: Medium Int: Human You have about 52% to hit with your +0 sling. iEIt has about 42% to hit you. AttacksMax Damage Bonus Hit5 Throw: atropa-tipped darts 0Blinding and confusion It has an unusual item: an atropa-tipped dart. i&FIt can open doors. [!]: Description|Quotei iZ .........Asurico the Chiller.........Gnoll........i Health: 25/25 ========================.... .# #Magic: 9/9========================... .##.#.#### AC: 2Str: 7#.# ........ EV: 12Int: 16#.##.###.... SH: 0Dex: 12#.....#.# #. #.... XL:  3 Next: 18% Place: Dungeon:2#. ##.#@!...# ###.##.... Noise: ==-------  Time: 1912.8 (1.0)#.##..##................ e) +0 slingiw # #.#..#####....###.##.... Fire: e) +0 sling#. #.#.....[...#...........#.###...#######...###.......#.##....# ##.g###....... g   hobgoblin (missile)#....#..#######............?#........>......#....).....#iH d#.#......#..##..........##.# _Found a leather armour.  You unwield your staff of conjuration. _e - a +0 sling (weapon) _Found a smoky grey potion.  A hobgoblin comes into view. _The hobgoblin shouts! You hear a shout! x2i/ i iE iiGear: 5/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  e - a +0 sling (weapon) Missiles (go to first with ()ic - 4 poisoned darts Armour (go to first with [)  a - a +0 robe (worn) Magical Staves (go to first with |)  d - a staff of conjuration Talismans (go to first with %)b - an inkwell talismaniu%e - a +0 sling (weapon). A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 iH&This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.7  At current training (3%) you reach 14.0 in about 18.1 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 1.3. Damage rating: 7 (Base 7 x 105% (Dex) x 102% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Ranged Weapons} {one-handed} {ranged weapon}Menu/colouring prefixes: identified ranged equipped weapon _________________ (q)uiver, (u)nwield, (d)rop, (=)adjust, or (i)nscribe.i+i/iU4.........Asurico the Chiller.........Gnoll........Health: 25/25 ========================.... .# #i4^Magic: 9/9========================... .##.#.#### AC: 2Str: 7#.# ........ EV: 12Int: 16#.##.##i5#.... SH: 0Dex: 12#.....#.# #. #.... XL:  3 Next: 18% Place: Dungeon:2#. ##.#@!...# ###.##.... Noise: ==-------  Time: 1912.8 (0.0)#.##..##................ e) +0 sling# #.#..#####....###.##.... Fire: e) +0 sling#. #.#.....[...#...........#.###...#######...###.......#.##....# ##.g###....... g   hobgoblin (missile)#....#..#######............?iW6#........>......#....).....##.#......#..##..........##.# _Found a leather armour.  You unwield your staff of conjuration. _e - a +0 sling (weapon) _Found a smoky grey potion.  A hobgoblin comes into view. _The hobgoblin shouts! You hear a shout! x2i9iI:i>iA?i   i =Casting: Frozen Ramparts (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i i The spell is quite dangerous to miscast (10% risk of failure)! Continue anyway?  Y - Yes  N - NoiUi.........Asurico the Chiller.........Gnoll........Health: 25/25 ========================.... .# #Magic: 6/9================--------... .##.#.#### AC: 2Str: 7#.# ........ EV: 12Int: 16#.##.###.... SH: 0Dex: 12#.....#.# #. #.... XL:  3 Next: 18% Place: Dungeon:2#. ##.#@!...# ###.##.... Noise: ==-------  Time: 1912.8 (0.0)#.##..##................iJ e) +0 sling# #.#..#####....###.##.... Fire: e) +0 sling#. #.#.....[...#...........#.###...#######...###.......#.##....# ##..###....... g   hobgoblin (missile)#....#..#######............?#........>......#....).....##.#......#..##..........##.# _e - a +0 sling (weapon) _Found a smoky grey potion.  A hobgoblin comes into view. _The hobgoblin shouts! You hear a shout! x2  Casting: Frozen Ramparts (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.if@YgiY   ice beast (summoned)iL--------3.8 (1i{$iX'4 _A chill wind blows around you.i[\>. ij]......... ........ ......# # .....##.# .####.#.##... .#.##.## #.#.....#.# #. #.#. ##.#.@...# ###.##.#.##..##Y.i/^# #.#..#####....###.##.#. #.#.....[...#.#.###...#...###.#.##....# ##g.###.g   hobgoblin (missile, ally target)#....#..#....i^e?. Y   ice beast (summoned)#.>......#....).....# ia3oiVc7g.idK.Yiko   orc (polearm, wandering)g   hobgoblin (missile, ally target)Y   ice beast (summoned)il/--4i3si xk _You encounter an orc. It is wielding a +0 trident.iz _You see here a smoky grey potion.i :o.i 8g.i S.Yis Yo)i A--5i im  i I_j - a smoky grey potioniL   iM ECasting: Summon Ice Beast (quite dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iH:o.iv $A film of ice covers your body!  iThe hobgoblin hits your ice beast but does no damage.  Your ice beast hits the hobgoblin. Your ice beast freezes the hobgoblin.i, ally target)Y   ice beast (summoned)ik3-------- 9 i122==6iiPI _The hobgoblin dies!iY   i >Casting: Ozocubu's Armour (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iU.........Asurico the Chiller.........iGnoll........Health: 25/25 ========================......# #Magic: 0/9------------------------.....##.#i.####. AC:  9  Str: 7#.##**....... EV: 12Int: 16#******#..... SH: 0Dex: 12#*******# #. #..... XL:  3 Next: 22% Place: Dungeon:2i#. ##.**@***# ###.##..... Noise: ==-------  Time: 1916.8 (0.0)#.##..*****.............. e) +0 slingiS# #.#..##***Y...###.##..... Fire: e) +0 sling#. #.#.....[.*$#............#.###...#######...###........i#.##....# ##.o###........ o   orc (polearm, ally target)#....#..#######............?. Y   ice beast (summoned)#........>......#....).....###.#......#..##..........##.#iYour ice beast hits the hobgoblin. Your ice beast freezes the hobgoblin. _The hobgoblin dies!Casting: Ozocubu's Armour (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activatei :@*i} .........Asurico the Chiller.........GnolliI ........Health: 25/25 ========================......# #Magic: 0/9------------------------.....##.#.####. AC:  9  Str: 7#.##......... EV: 12Int: 16#.##.###..... SH: 0i gDex: 12#.....#.# #. #..... XL:  3 Next: 22% Place: Dungeon:2#. ##.#.@...# ###.##..... Noise: ==-------  Time: 1916.8 (0.0)#.##..##................. e) +0 slingi # #.#..#####Y...###.##..... Fire: e) +0 sling#. #.#.....[..$#............#.###...#######.o.###........iG 6#.##....# ##..###........ o   orc (polearm, ally target)#....#..#######............?. Y   ice beast (summoned)#........>......#....).....###.#......#..##..........##.#Your ice beast hits the hobgoblin. Your ice beast freezes the hobgoblin. _The hobgoblin dies!i ^Casting: Ozocubu's Armour (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activatei G.Yi $..i F.##.##.....#.#.@...##...###.i e7.8 (1Ramparts iͼ #.#######iy i e _The hobgoblin dies!Ozocubu's Armour (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iO ]Casting: Frozen Ramparts (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activate _The walls around you are covered in ice.i1.........Asurico the Chiller.........Gnoll........Health: 25/25 ========================......# #Magic: 0/9------------------------i.....##.#.####. AC:  9  Str: 7#.##......... EV: 12Int: 16#.##.###..... SH: 0Dex: 12#.....#.# #. #..... XL:  3 Next: 22% Place: Dungeon:2iJ#. ##.#.@...# ###.##..... Noise: ==-------  Time: 1917.8 (0.0)#.##..##.*............... e) +0 sling# #.#..#####*...###.##..... Fire: e) +0 slingix#. #.#.....[..Y#............ Ramparts #.###...#######.o.###........#.##....# ##..###........ o   orc (polearm, ally target)i@#....#..#######............?. Y   ice beast (summoned)#........>......#....).....###.#......#..##..........##.#Press: ? - help, Dir - look around, f - activate _The walls around you are covered in ice.  Fire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cyclei1zShift-Dir - straight lineAim: an orc, wielding a +0 trident (ally target, 52% to hit)iiYReally fire in your ice beast's direction? Y - Yes  N - Noi6idM.........Asurico the Chiller.........Gnolli(N........Health: 25/25 ========================......# #Magic: 0/9------------------------.....##.#.####. AC:  9  Str: 7#.##......... EV: 12Int: 16iN4#.##.###..... SH: 0Dex: 12#.....#.# #. #..... XL:  3 Next: 22% Place: Dungeon:2iKOJ#. ##.#.@...# ###.##..... Noise: ==-------  Time: 1917.8 (0.0)#.##..##.)............... e) +0 sling# #.#..#####)...###.##..... Fire: e) +0 slingiOu#. #.#.....[..)#............ Ramparts #.###...#######.o.###........#.##....# ##..###........ o   orc (polearm, ally target)#....#..#######............?. Y   ice beast (summoned)iVP6#........>......#....).....###.#......#..##..........##.#Shift-Dir - straight lineAim: an orc, wielding a +0 trident (ally target, 52% to hit)  iQYou shoot a sling bullet.  The sling bullet closely misses your ice beast.The sling bullet hits the orc.  The orc is heavily wounded.i*3oi)The sling bullet closely misses your ice beast.The sling bullet hits the orc.  The orc is heavily wounded.ifYou encounter an orc. It is wielding a +0 dagger and quivering boomerangs.orc hits your ice beast with a +0 trident.  Your ice beast hits the orc. Your ice beast freezes the orc!iPS..Y i/missilei<7=9.2 (1.4i#####iF i5_The orc dies!ik.........Asurico the Chiller.........Gnoll........Health: 25/25 ========================i......# #Magic: 0/9------------------------.....##.#.####. AC:  9  Str: 7#.##...il...... EV: 12Int: 16#.##.###..... SH: 0iOqDex: 12#.....#.# #. #..... XL:  3 Next: 27% Place: Dungeon:2iX#. ##.#.@...# ###.##..... Noise: ===------  Time: 1919.2 (0.0)#.##..##.*............... e) +0 slingi@a# #.#..#####*...###.##..... Fire: e) +0 sling#. #.#.....[..Y#............ Ramparts #.###...#######*).###........i+#.##....# ##*.###........ o   orc (missile, ally target)#....#..#######..*.........?. Y   ice beast (summoned)#........>......#.o..).....###.#......#..##..........##.# _The orc dies!i}Fire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger and quivering boomerangs (ally target, 52% tohit)i. i/ Really fire in your ice beast's direction? Y - Yes i 0 ' N - Noi,iM.........Asurico the Chiller.........GnolliN........Health: 25/25 ========================......# #Magic: 0/9------------------------.....##.#.####. AC:  9  Str: 7#.##......... EV: 12Int: 16#.##.###..... SH: 0Dex: 12#.....#.# #. #..... XL:  3 Next: 27% Place: Dungeon:2#. ##.#.@...# ###.##..... Noise: ===------  Time: 1919.2 (0.0)#.##..##.)............... e) +0 slingi{OW# #.#..#####)...###.##..... Fire: e) +0 sling#. #.#.....[..)#............ Ramparts #.###...#######)).###........iO$#.##....# ##).###........ o   orc (missile, ally target)#....#..#######..).........?. Y   ice beast (summoned)iMP^#........>......#.o..).....###.#......#..##..........##.#Aim: an orc, wielding a +0 dagger and quivering boomerangs (ally target, 52% tohit)  iPYou shoot a sling bullet.  The sling bullet closely misses your ice beast.The sling bullet hits the orc.  The orc is moderately wounded.i9o.i.oiO$YiM....i]uo 2 orcs (missiles, 1 ally target)i?((((((ivi|+9@.i+B.$..i.8i.ohit)  You shoot a sling bullet.  The sling bullet closely misses your ice beast.The sling bullet hits the orc.  The orc is moderately wounded.The orc throws a boomerang. The boomerang barely misses you.i001o.iq8o 3 orcs (2 missiles, 1 ally target)oiH9-20.6 (1.4i@v##.##iA;####iGo _You encounter an orc. It is wielding a +0 club.i.........Asurico the Chiller.........Gnoll........iHealth: 25/25 ========================......# #Magic: 0/9------------------------.....##.#.####. AC:  9  Str: 7#.##......... EV: 12Int: 16#.##.###..... SH: 0Dex: 12iI#.....#.# #. #..... XL:  3 Next: 27% Place: Dungeon:2#. ##.#.@...# ###.##..... Noise: ===------  Time: 1920.6 (0.0)#.##..##.*............... e) +0 slingi]# #.#..#####*...###.##..... Fire: e) +0 sling#. #.#.....[.*$#............ Ramparts #.###...#######*Y.###........#.##....# ##*.###........ ooo 3 orcs (2 missiles, 1 ally target)i#....#..#######..oo........?. Y   ice beast (summoned)#........>......#..o.).....###.#......#..##..........##.# _You encounter an orc. It is wielding a +0 club.Fire: e) +0 slingiFPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger and quivering boomerangs (moderately wounded,ally target, 52% to hit)i³ k.........Asurico the Chiller.........Gnoll........Health: 25/25 ========================i t......# #Magic: 0/9------------------------.....##.#.####. AC:  9  Str: 7#.##......... EV: 12Int: 16i^ H#.##.###..... SH: 0Dex: 12#.....#.# #. #..... XL:  3 Next: 27% Place: Dungeon:2i :#. ##.#.@...# ###.##..... Noise: ===------  Time: 1920.6 (0.0)#.##..##.)............... e) +0 sling# #.#..#####)...###.##..... Fire: e) +0 slingiͶ C#. #.#.....[.)$#............ Ramparts #.###...#######)Y.###........#.##....# ##).###........ ooo 3 orcs (2 missiles, 1 ally target)in #....#..#######..)o........?. Y   ice beast (summoned)#........>......#).o.).....###.#......#..##..........##.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei Aim: an orc, wielding a +0 dagger and quivering boomerangs (moderately wounded,ally target, 52% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.iD7 O)Yi8 4o.i? .....oiY@ .  Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and quivering boomerangs (moderately wounded,ally target, 52% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.The orc hits your ice beast but does no damage. x2iA Y1==1.9 (1.3iH e#.#####iI 0#iK  ieL Q_Your ice beast completely misses the orc.i, i 5 TAn ice beast. A terrible creature, formed of snow and crystalline ice. Its feet leave puddles of icy water on the floor. Max HP: ~22Will: +AC: +EV: ++rF: x..rC: ∞rPois: +rNeg: ... rElec: . Threat: Lethal Class: Natural Size: Large Int: Animal You have about 52% to hit with your +0 sling. It has about 53% to hit you. Attack Max Damage After Damaging Hits Hit 5Cold damage (max 12) It is resistant to drowning. It can travel through water. It is currently targeting the orc. This monster has been temporarily summoned to this location. If angered it will immediately vanish, yielding no experience or items; it is incapable of using stairs.iX i.........Asurico the Chiller.........Gnolli~........Health: 25/25 ========================......# #Magic: 1/9==----------------------iR .....##.#.####. AC:  9  Str: 7#.##......... EV: 12Int: 16#.##.##i#..... SH: 0Dex: 12#.....#.# #. #..... XL:  3 Next: 27% Place: Dungeon:2i#. ##.#.@...# ###.##..... Noise: ===------  Time: 1921.9 (1.3)#.##..##................. e) +0 slingig# #.#..#####....###.##..... Fire: e) +0 sling#. #.#.....[..$#............ Ramparts #.###...#######.).###........#.##....# ##.Y###........ ooo 3 orcs (2 missiles, 1 ally target)i#....#..#######..oo........?. Y   ice beast (summoned)#........>......#.o..).....###.#......#..##..........##.#i Aim: an orc, wielding a +0 dagger and quivering boomerangs (moderately wounded,ally target, 52% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.The orc hits your ice beast but does no damage. x2 _Your ice beast completely misses the orc.i 3i|*i iu $i Your icy armour and frozen ramparts will break if you move. Continue? Y - Yes  N - NoiEc ic ior .........Asurico the Chiller.........is Gnoll........Health: 25/25 ========================......# #Magic: 1/9==----------------------.....##.#is _.####. AC:  9  Str: 7#.##......... EV: 12Int: 16#.##.###..... SH: 0Dex: 12ipt a#.....#.# #. #..... XL:  3 Next: 27% Place: Dungeon:2#. ##.#.@...# ###.##..... Noise: ===------  Time: 1921.9 (0.0)#.##..##................. e) +0 sling# #.#..#####....###.##..... Fire: e) +0 slingi/u }#. #.#.....[..$#............ Ramparts #.###...#######.).###........#.##....# ##.Y###........ ooo 3 orcs (2 missiles, 1 ally target)iu #....#..#######..oo........?. Y   ice beast (summoned)#........>......#.o..).....###.#......#..##..........##.#ally target, 52% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.i1v The orc hits your ice beast but does no damage. x2 _Your ice beast completely misses the orc.Okay, then.iH~ i~ i i" . _Ýi9Ýi"$Ýi}#An ice beast. A terrible creature, formed of snow and crystalline ice. Its feet leave puddles of icy water on the floor. Max HP: ~22Will: +AC: +EV: ++rF: x..rC: ∞rPois: +ÝiL$rNeg: ... rElec: . Threat: Lethal Class: Natural Size: Large Int: Animal You have about 52% to hit with your +0 sling. It has about 53% to hit you. Attack Max Damage After Damaging Hits Hit 5Ýi %5Cold damage (max 12) It is resistant to drowning. It can travel through water. It is currently targeting the orc. This monster has been temporarily summoned to this location. If angered it will immediately vanish, yielding no experience or items; it is incapable of using stairs.ÝiÝi .........Asurico the Chiller.........Ýi3 Gnoll........Health: 25/25 ========================......# #Magic: 1/9==----------------------.....##.#.####. AC:  9  Str: 7Ýi #.##......... EV: 12Int: 16#.##.###..... SH: 0Dex: 12Ýin Y#.....#.# #. #..... XL:  3 Next: 27% Place: Dungeon:2#. ##.#.@...# ###.##..... Noise: ===------  Time: 1921.9 (0.0)#.##..##................. e) +0 slingÝi,# #.#..#####....###.##..... Fire: e) +0 sling#. #.#.....[..$#............ Ramparts #.###...#######.).###........#.##....# ##.Y###........ ooo 3 orcs (2 missiles, 1 ally target)Ýi/#....#..#######..oo........?. Y   ice beast (summoned)#........>......#.o..).....###.#......#..##..........##.#ally target, 52% to hit)  ÝiK You shoot a sling bullet.  The sling bullet closely misses the orc.The orc hits your ice beast but does no damage. x2 _Your ice beast completely misses the orc. _Okay, then.ÝiÝiIÝiÝi!Ɲi xDungeon Crawl Stone Soup 0.34.1  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterǝitR SDungeon Crawl Help ǝiS "Manual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview ǝiaT aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.ǝi&U Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon ǝiU :: Browse character notesE.Experience and Skills ǝiiV #: Browse character dumpF.Monsters ~: Macros helpǝiV G.Items &: Options helpH.ǝiYW aSpellcasting %: Table of aptitudesǝiX I.Targeting /: Lookup descriptionJ.ǝiX Religion Q: FAQK.Mutations V: Version informationǝiZ XL.Licence, Contact, History ǝi[ !: Display diagnosticsM.Macros, Options, Performance Home: This screenǝiY\ N.Philosophy1.List of Character Species2.ǝi ] List of Character Backgrounds3.List of Skills4.List of Keys and Commandsǝi] 5.Inscriptions6.Dungeon sprint modesНiɪ------------------------------------------------------------------------ H.SPELLCASTING Нie------------------------------------------------------------------------ Magical spells are a very important part of surviving in the dungeon. Every character can make use of magical spells. There are many skills related to magic, the principal one being Spellcasting. Spellcasting determines the number of Magic Points available; it also helps to cast any spell, though less so than schools associated with a spell. Next, there are several general magical schools (Conjuration, Hexes, Summoning, Necromancy, Forgecraft, Translocation and Alchemy) as well as several elemental schools (Fire, Ice, Air and Earth). A particular spell can belong to up to three schools. Being skilled in a spell's schools Нiʫimproves the casting chance and the power of that spell. Spells are stored in books, which you will occasionally find in the Нi:dungeon. Once you have picked up a book and added its contents to your spell library, you can memorise a spell using the 'M' command. НiIn addition to picking up new spells, your character may also wish to get rid of old ones by reading a scroll of amnesia, which will let you pick a spell to forget. ѝidҝi-^Each spell has a level. A spell's level denotes the amount of skill required to use it, the MP cost of casting it, and indicates how powerful it may be. You can only memorise a certain number of levels of spells; type 'M' to find out how many. When you gain experience levels or advance the Spellcasting skill, your maximum increases; you will need to save up for several levels to memorise the more powerful spells.ҝi^Ctwo ways to activate memorised spells: by "quivering" them and using the fire interface, or directly by pressing 'z' (for Zap). To choose a spell for the quiver, use 'Q', or '(' and ')' to cycle among possible actions. Press 'f' to enter the targeting interface, or shift-tab / 'p' to autofire a quivered spell at the nearest monster. Use 'I' to display a list of all memorised spells without actually casting one. The spells available are labelled with letters; you are free to change this labelling with the '=' command. You can assign both lowercase and uppercase letters to spells. Some spells, for example most damage dealing ones, require a target. See the next section for details on how to target. Most spells have caps on their effects: no matter how intelligent and proficient you are, there is a limit to the damage you can achieve with a Magic Dart. In general, it is a good idea to look at the output of the 'I' and 'II' screens to get a picture on your casting abilities. This is ҝip_<especially useful if you're about to change armour or rings.ҝi!^Be careful of magic-using enemies! Some of them can use magic just as well as you, if not better, and often use it intelligently. ------------------------------------------------------------------------ I.TARGETING ------------------------------------------------------------------------ When throwing or firing something, evoking wands, or casting certain spells, you are asked for a direction. There are several ways to tell Crawl which monster to target. You can press '?' when asked for a direction; this will bring up a help screen. Otherwise, you use the following commands: - The cursor will target on the monster which is closest to your position.  Should you have been firing at something previously, with the offender  still being in sight, the cursor will instead rest on the previoustarget. - Pressing '+' or '=' moves the cursor to the next monster, going from nearer to  further away. Similarly, '-' cycles backwards. ҝiJ}- Any direction key moves the cursor by one square. Occasionally, it can be  useful to target non-inhabited squares.ҝiWscreen. Otherwise, you use the following commands: ҝiF- The cursor will target on the monster which is closest to your position.Should you have been firing at something previously, with the offender  still being in sight, the cursor will instead rest on the previous  target. - Pressing '+' or '=' moves the cursor to the next monster, going from ҝivGnearer to  further away. Similarly, '-' cycles backwards. ҝi - Any direction key moves the cursor by one square. Occasionally, it can be  useful to target non-inhabited squares. ҝi- Targets can be selected from a list by pressing 'Ctrl-X'. - When you are content with your choice of target, press one key of Enter, Del,ҝior Space to fire at the target. If you press '.', you also fire, but the  spell/missile will stop at the target's square if it misses. This can beҝiuseful to keep friendlies out of the fire, or to make sure your preciousmissiles won't end up in deep water. - You caҝiNn press Escape if you changed your mind - no turns are deducted. ҝiThere are some shortcuts while targeting: - Typing Shift-direction on your keypad fires straight away in that direction. - Pressing 'p' or 'f' fires at the previous target (if it isҝi1|direction. - Pressing 'p' or 'f' fires at the previous target (if it is still alive and in ҝi2b sight). Due to this, most hunters can go a long way by pressing 'vf' tofire their ammunition at a monster and then keep firing at it withfurther 'vf' strokes. At times, it will be useful to switch targets withhe '+' or '-' commands, though. If you target yourself while firing something harmful (which can be sensible at times), you will be asked for confirmation. Finally, the ':' key allows you to hide the path of your spell/wand/missile. ------------------------------------------------------------------------ J.ҝiR3PRELIGION ------------------------------------------------------------------------ There are a number of gods, demons and other assorted powers who will accept your character's worship, and sometimes give out favours in exchange. You can use the '^' command to check the requirements of whoever ҝi3it is that you worship, and if you find religion to be an inconvenience you can always renounce your faith (use the 'a' command - but most gods resent being scorned). Further details can be seen with '!' while in the '^' screen.ҝik "ҝiZ To use any powers which your god deems you fit for, access the abilities menu via the 'a' command; god-given abilities are listed as invocations. Many god abilities can be 'Q'uivered in order to trigger via the 'f'ire or autofire interface.ӝig screen. To use any powers which your god deems you fit for, access the abilities menu via the 'a' command; god-given abilities are listed as invocations. ӝi'Many god abilities can be 'Q'uivered in order to trigger via the 'f'ire or autofire interface. Depending on background, some characters start out religious; others have to pray at an altar to dedicate themselves to a life of servitude. There are altars scattered all over the dungeon, and there are rumours of a special temple somewhere near the surface. At an altar, you can enter a god's service by pressing < or >. You'll first be given a description of the god, and then be asked if you really want to join. To see a list of the standard gods and which of their altars you've seen in your current game, press 'Ctrl-O'. You can also learn about all gods by pressing '?/G'. Note that some gods are picky about who can enter their service; for example, good gods will not accept demonic or undead devotees. If you would like to start the game with a religion, choose your background ӝi9from Berserker, Chaos Knight, or Cinder Acolyte. ӝio------------------------------------------------------------------------ K.ӝikMUTATIONS ------------------------------------------------------------------------ The Dungeon contains many sources of mutagenic radiation and magical contamination, which may cause your character to gain semi-permanent mutations if affected. You can use the 'A' command to view a list of any mutations that you have acquired. Individual mutations can be examined in further detail by pressing the letter they are labelled with. ӝigMany mutations are actually beneficial to your character, but there are plenty of nasty ones as well. Some mutations have multiple levels, each of which counts as a single mutation. Miscasting spells will cause magical contamination, which in turn can cause mutations if too much contamination is accrued at once. Certain powerfӝiLul magical spells (such as 'Irradiate') also cause contamination as a side-effect even when successful. A single use of these effects is safe on its own, but multiple uses in short succession, or usage with existing contamination from other sources can cause dangerous levels of contamination. ӝi`Mutations from magical contamination are almost always harmful. Mutations can also be caused by specific potions or by spells cast by powerfulӝi.ӝi{ contamination. Mutations from magical contamination are almost always harmful. Mutations can also be caused by specific potions or by spells cast by powerful enemies found deep in the dungeon. It is more difficult to get rid of bad mutations than to get one. Using potions of mutation will remove a number of your current mutations, but ӝi} will give you more mutations. These might be better to your taste. However, the only sure-fire ways is to join the gods Zin or Jiyva, each of whom provides some remedy against mutations. Demonspawn are a special case. Characters of this species get certain special mutations as they gain levels; these are listed in cyan. They are permanent and can never be removed. If one of your Demonspawn powers has been augmented by a random mutation, it is displayed in a lighter colour. Many species have special intrinsic features, like Trolls' claws and Felids' fur. These can also be viewed on the 'A' screen. If enhanced by a mutation, they will be displayed in light blue. (Mutations cannot remove species intrinsics.) Some of these innate features will provide an activated ability, which can be used with the 'a' command. Some mutations are only temporary and will dissipate after slaying moreӝio Some mutations are only temporary and will dissipate after slaying more enemies. These are listed in purple on the list of mutations, and marked as temporary. ------------------------------------------------------------------------ L.LICENCE, CONTACT, HISTORY ------------------------------------------------------------------------ See licence.txt for information about Crawl's licensing. Most of the game's components are licensed under version 2 or later of the GNU General Public License; those that aren't are under compatible licenses. Disclaimer ӝi3  This software is provided as is, with absolutely no warranty express or  implied. Use of it is at the sole risk of the user. No liability isaccepted for any damage to the user or to any of the user's possessions. Contact and community information ======================================== Crawl's homepage is at:  http://crawl.develz.orgԝiaccepted for any damage to the user or to any of the user's possessions. Contact and community information ԝi0G======================================== Crawl's homepage is at:  http://crawl.develz.org Use this page for direct links to downloads of the most recent version. You can also submit bug reports on the GitHub issue tracker at:  https://github.com/crawl/crawl/issues ԝiIf you'd like to discuss Crawl, a good place to do so is the #dcss channel of the Roguelikes Discord:  https://discord.gg/GtT7xMe ԝiThere's also an active subreddit for game discussion:  https://www.reddit.com/r/dcss/ In both of these communities, topics related to this game usually meet aԝip ԝiq]If you'd like to discuss Crawl, a good place to do so is the #dcss channel of the Roguelikes Discord:  https://discord.gg/GtT7xMe There's also an active subreddit for game discussion:  https://www.reddit.com/r/dcss/ In both of these communities, topics related to this game usually meet a ԝi1r&warm response, including tales of runes seized, victories (especially first victories), and sad stories of deceased characters. There are also usually experienced players around ready to give advice on equipment choices, tight spots, or other dilemmas. The Discord has a relay to the Sequell IRC bot that provides helpful information and statistics about the game. Some players frequent the #crawl channel on the Libera IRC network, which is also the home of Sequell and other info bots. For those interested in ԝisgame development, see the #crawl-dev channel, which is frequented by many members of the game's development team. History ========================================ԝi7, enemies. These are listed in purple on the list of mutations, and marked as temporary. ------------------------------------------------------------------------ L.ԝi&-LICENCE, CONTACT, HISTORY ------------------------------------------------------------------------ See licence.txt for information about Crawl's licensing. Most of the game's components are licensed under version 2 or later of the GNU General Public License; those that aren't are under compatible licenses. Disclaimer  This software is provided as is, with absolutely no warranty express or  implied. Use of it is at the sole risk of the user. No liability is  accepted for any damage to the user or to any of the user's possessions. Contact and community information Crawl's homepage is at:http://crawl.develz.org Use this page for direct links to downloads of the most recent version. Youԝi9!ԝi:OSome mutations are only temporary and will dissipate after slaying moreԝitUse this page for direct links to downloads of the most recent version. You ԝi3can also submit bug reports on the GitHub issue tracker at:https://github.com/crawl/crawl/issues If you'd like to discuss Crawl, a good place to do so is the #dcss channel of the Roguelikes Discord:https://discord.gg/GtT7xMe There's also an active subreddit for game discussion:՝im& If you'd like to discuss Crawl, a good place to do so is the #dcss channel of the Roguelikes Discord:  https://discord.gg/GtT7xMe There's also an active subreddit for game discussion:  https://www.reddit.com/r/dcss/ ՝ic8In both of these communities, topics related to this game usually meet a warm response, including tales of runes seized, victories (especially first victories), and sad stories of deceased characters. There are also usually experienced players around ready to give advice on equipment choices, tight spots, or other dilemmas. The Discord has a relay to the Sequell IRC bot that provides helpful information and statistics about the game. Some players frequent the #crawl channel on the Libera IRC network, which is also the home of Sequell and other info bots. For those interested in game development, see the #crawl-dev channel, which is frequented by many members of the game's development team. History ========================================՝i4՝i5Crawl began as Linley's Dungeon Crawl, created in 1995 by Linley Henzell. Linley based Crawl on popular roguelikes of the time, namely Moria, Hack, ՝i5and NetHack, also taking inspiration from traditional RPGs like Ultima IV. The object of your quest in Crawl, the Orb of Zot, was taken from Wizard's ՝iE6Castle, a text adventure written in BASIC. Linley produced Crawl versions up to 3.30, released in March 1999. Further ՝i6work was then carried out by a group of developers who released 3.40 in February 2000. Of these developers, Brent Ross emerged as the single ՝i7maintainer, producing versions until 4.0 beta 26 in 2002. Brent released an alpha version 4.1 in August 2005, which vastly overhauled the codebase and՝ireworked many of the game's aspects, but also considerably increased its difficulty. By this point, Brent no longer had enough free time to develop՝i  https://discord.gg/GtT7xMe There's also an active subreddit for game discussion:https://www.reddit.com/r/dcss/ In both of these communities, topics related to this game usually meet a warm response, including tales of runes seized, victories (especially first victories), and sad stories of deceased characters. There are also usually experienced players around ready to give advice on equipment choices, tight՝i#| ՝i| If you'd like to discuss Crawl, a good place to do so is the #dcss channel of the Roguelikes Discord:֝iH======================================== Crawl began as Linley's Dungeon Crawl, created in 1995 by Linley Henzell. Linley based Crawl on popular roguelikes of the time, namely Moria, Hack, ֝iIGand NetHack, also taking inspiration from traditional RPGs like Ultima IV. The object of your quest in Crawl, the Orb of Zot, was taken from Wizard's Castle, a text adventure written in BASIC. Linley produced Crawl versions up to 3.30, released in March 1999. Further work was then carried out by a group of developers who released 3.40 in February 2000. Of these developers, Brent Ross emerged as the single maintainer, producing versions until 4.0 beta 26 in 2002. Brent released an alpha version 4.1 in August 2005, which vastly overhauled the codebase and reworked many of the game's aspects, but also considerably increased its difficulty. By this point, Brent no longer had enough free time to develop Crawl. Hence Darshan Shaligram, who had previously contributed many UI improvements, recruited longtime player Erik Piper to start a new project and continue development. Darshan and Erik aimed to incorporate ideas from the 4.1 alpha and produce a more balanced an enjoyable game. Calling their project "Dungeon Crawl: Stone Soup" in reference to their collaborative process, they pulled many 4.1 improvements into the 4.0 beta 26 codebase, play-testing and adjusting the results. Dungeon Crawl: Stone Soup version 0.1 was released to USENET֝i'9֝i9in September 2006, with many additional developers subsequently joining the team. See Darshan's own account of the project's creation here:https://crawl.develz.org/wordpress/the-dawn-of-stone-soup ֝i a more balanced an enjoyable game. Calling their project "Dungeon Crawl: Stone Soup" in reference to their collaborative process, they pulled many 4.1 improvements into the 4.0 beta 26 codebase, play-testing and adjusting the results. Dungeon Crawl: Stone Soup version 0.1 was released to USENET in September 2006, with many additionalsubsequently joining the team. See Darshan's own account of the project's creation here: ֝i  https://crawl.develz.org/wordpress/the-dawn-of-stone-soup The development of Crawl proceeds to this day, with a team of many developers and hundreds of contributors. ------------------------------------------------------------------------ M.MACROS, OPTIONS, PERFORMANCE ------------------------------------------------------------------------ Crawl supports redefining keys via key maps. This is useful when your keyboard layout makes some key awkward to use. You can also define macros:se are command sequences which can make playing a great deal more convenient. Note that mapping 'a' to some other key will treat almost all pressings of 'a' in that new way (including dropping and wielding, etc.), so is not recommended. Macroing 'a' to some other key will only change the command key 'a'. ֝i lso work); this also allows for saving all current key bindings and macros. Alternatively, you can directly edit the macro.txt file. For more ֝i zinformation on both and for examples, see macros_guide.txt. Crawl supports a large number of options that allow for great flexibility in the interface. They are fully documented in the file options_guide.txt. The options themselves are set in the file ~/.crawlrc (for UNIX systems - copy over init.txt to ~/.crawlrc) or init.txt (for Windows). ֝i rSeveral interface routines are outsourced to external Lua scripts. The standard distribution has them in the dat/clua/ directory. Have a look at the single scripts for short descriptions. Generally, Crawl should run swiftly on all machines (it compiles out of the box for Linux, Windows, OS X, and, to some lesser extent, other Unices). ֝iZ rIf, for some reason, you find Crawl runs unacceptably slowly on your machine, there are a few measures which may improve the situation:  - set travel_delay = -1 to avoid screen redraws during travel (this might  be  especially useful if playing on a remote server)  - try playing in console mode rather than tiles ֝i P------------------------------------------------------------------------םi,םi}-N.PHILOSOPHY (PAS DE FAQ) ------------------------------------------------------------------------םiE(Crawl supports redefining keys via key maps. This is useful when your keyboard layout makes some key awkward to use. You can also define macros: these are command sequences which can make playing a great deal more convenient. Note that mapping 'a' to some other key will treat almost all pressings of 'a' in that new way (including dropping and wielding, etc.), so is not recommended. Macroing 'a' to some other key will only change the command key 'a'. םi(You can set up key maps and macros in-game with the '~' key ('Ctrl-D' will also work); this also allows for saving all current key bindings and macros. Alternatively, you can directly edit the macro.txt file. For moreheםi,&M.םi-qMACROS, OPTIONS, PERFORMANCE ------------------------------------------------------------------------םiu 4macros. Alternatively, you can directly edit the macro.txt file. For more information on both and for examples, see macros_guide.txt.a large number of options that allow for great flexibility in the interface. They are fully documented in the file options_guide.txt. The options themselves are set in the file ~/.crawlrc (for UNIX systems -py over init.txt to ~/.crawlrc) or init.txt (for Windows). Several interface routines are outsourced to external Lua scripts. The standard distribution has them in the dat/clua/ directory. Have a look at the single scripts for short descriptions. Generally, Crawl should run swiftly on all machines (it compiles out of the box for Linux, Windows, OS X, and, to some lesser extent, other Unices). If, for some reason, you find Crawl runs unacceptably slowly on your machine, there are a few measures which may improve the situation:  - set travel_delay = -1 to avoid screen redraws during travel (this might  be  especially useful if playing on a remote server)- try playing in console mode rather than tiles ------------------------------------------------------------------------ N.PHILOSOPHY (PAS DE FAQ)םi r  םir _ ------------------------------------------------------------------------؝i:In a nutshell: This game aims to be a tactical fantasy-themed dungeon crawl. We strive for strategy being a concern, too, and for exquisite ؝igameplay and interface. However, don't expect plots or quests. You may ponder about the wisdom of certain design decisions of Crawl. This section tries to explain some of them. It could also be of interest if you are used to other roguelikes and want a bit of background on the differences. Prime mainstays of Crawl development are the following, most of which are explained in more detail below. Note that many of these date؝i7Hback to Linley's first versions. ؝i^7_Major design goals* challenging and random gameplay, with skill making a real difference؝iC are used to other roguelikes and want a bit of background on the differences. Prime mainstays of Crawl development are the following, most of which are explained in more detail below. Note that many of these date back to Linley's first versions. Major design goals* challenging and random gameplay, with skill making a real difference ؝i 8 * meaningful decisions (no no-brainers)  * avoidance of grinding (no scumming)  * gameplay supporting painless interface and newbie support Minor design goals  * clarity (playability without need for spoilers)  * internal consistency* replayability (using branches, species, playing styles and gods)  * proper use of out of depth monsters Balance ======================================== The notions of balance, or being imbalanced, are extremely vague. Here is ؝i1 our definition: Crawl is designed to be a challenging game, and is also renowned for its randomness. However, this does not mean that wins are an arbitrary matter of luck: the skill of players will have the largest؝iÙ rimpact. So, yes, there may be situations where you are doomed - no action ؝i could have saved your life. But then, from the midgame on, most deaths are not of this type: By this stage, almost all casualties can be traced back ؝iC to actual mistakes; if not tactical ones, then of a strategical type, like wrong skilling (too broad or too narrow), unwise use of resources (too conservative or too liberal), or wrong decisions about branch/god/gear. ؝i 7The possibility of unavoidable deaths is a larger topic in computer games. Ideally, a game like this would be really challenging and have both random layout and random course of action, yet still be winnable with perfect play. This goal seems out of reach. Thus, computer games can be soft in theٝix wrong skilling (too broad or too narrow), unwise use of resources (too conservative or too liberal), or wrong decisions about branch/god/gear. The possibility of unavoidable deaths is a larger topic in computer games. Ideally, a game like this would be really challenging and have both random layout and random course of action, yet still be winnable with perfect play. This goal seems out of reach. Thus, computer games can be soft in the sense that optimal play ensures a win. Apart from puzzles, though, this means that the game is solved from the outset; this is where the lack of a human game-master is obvious. Alternatively, they can be hard in the sense ٝixthat unavoidable deaths can occur. We feel that the latter choice provides much more fun in the long run. Crawl has a huge number of handmade vaults/maps to tweak the randomness. While the placement, and often parts of the contents, of such vaultٝi ys are random as well, they provide several advantages: vaults offer challenges that are very hard to get via just random monster and layout generation; ٝi.yMthey may centre on some theme, providing additional immersion; finally, ٝiKyathey will often contain some loot, forcing players to decide between safety and greed. ٝifyY(The next topic can also be filed under balance; see Replayability for what ٝiy&balance does not mean to us.) ٝi,DCrusade against no-brainers ٝi,======================================== A very important point in Crawl is steering away from no-brainers. Speaking about games in general, wherever there's a no-brainer, that means the development team put a lot of effort into providing a "choice" that's ٝiI-really not an interesting choice at all. And that's a horrible lost opportunity for fun. Examples for this are the resistances: there are very ٝi-few permanent sources, most involve a choice (like rings or specific armour) or are only semi-permanent (like mutations). Another example is the absence of clear-cut best items, which comes from the fact that mostٝijconservative or too liberal), or wrong decisions about branch/god/gear. ٝiThe possibility of unavoidable deaths is a larger topic in computer games. Ideally, a game like this would be really challenging and have both random layout and random course of action, yet still be winnable with perfect ٝi;play. This goal seems out of reach. Thus, computer games can be soft in the sense that optimal play ensures a win. Apart from puzzles, though, this means that the game is solved from the outset; this is where the lack of a human game-master is obvious. Alternatively, they can be hard in the sense ٝiRthat unavoidable deaths can occur. We feel that the latter choice providesٝif  * internal consistency* replayability (using branches, species, playing styles and gods)  * proper use of out of depth monsters ٝi g Balance ======================================== The notions of balance, or being imbalanced, are extremely vague. Here is our definition: Crawl is designed to be a challenging game, and is also ٝig renowned for its randomness. However, this does not mean that wins are an arbitrary matter of luck: the skill of players will have the largest impact. So, yes, there may be situations where you are doomed - no action could have saved your life. But then, from the midgame on, most deaths are not of this type: By this stage, almost all casualties can be traced back to actual mistakes; if not tactical ones, then of a strategical type, like ٝig wrong skilling (too broad or too narrow), unwise use of resources (too conservative or too liberal), or wrong decisions about branch/god/gear. The possiٝi-h bility of unavoidable deaths is a larger topic in computer games. Ideally, a game like this would be really challenging and have both random layout and random course of action, yet still be winnable with perfect ٝih play. This goal seems out of reach. Thus, computer games can be soft in the sense that optimal play ensures a win. Apart from puzzles, though, this means that the game is solved from the outset; this is where the lack of aٝiA; 5Minor design goalsٝi; 9* clarity (playability without need for spoilers)ڝinQ  could have saved your life. But then, from the midgame on, most deaths are not of this type: By this stage, almost all casualties can be traced back to actual mistakes; if not tactical ones, then of a strategical type, like ڝiQ5wrong skilling (too broad or too narrow), unwise use of resources (too conservative or too liberal), or wrong decisions about branch/god/gear. The possibility of unavoidable deaths is a larger topic in computer games. Ideally, a game like this would be really challenging and have both random ڝiQlayout and random course of action, yet still be winnable with perfect play. This goal seems out of reach. Thus, computer games can be soft in the ڝi=Rsense that optimal play ensures a win. Apart from puzzles, though, this means that the game is solved from the outset; this is where the lack of a human game-master is obvious. Alternatively, they can be hard in the sense ڝiRthat unavoidable deaths can occur. We feel that the latter choice provides much more fun in the long run. ڝiRCrawl has a huge number of handmade vaults/maps to tweak the randomness. While the placement, and often parts of the contents, of such vaults are random as well, they provide several advantages: vaults offer challenges ڝi3Sthat are very hard to get via just random monster and layout generation; they may centre on some theme, providing additional immersion; finally, they will often contain some loot, forcing players to decide between safety and greed. ڝi<smuch more fun in the long run. Crawl has a huge number of handmade vaults/maps to tweak the randomness. While the placement, and often parts of the contents, of such vaults are random as well, they provide several advantages: vaults offer challenges that are very hard to get via just random monster and layout generation; they may centre on some theme, providing additional immersion; finally, they will often contain some loot, forcing players to decide between safety and greed. (The next topic can also be filed under balance; see Replayability for what balance does not mean to us.) Crusade against no-brainers ======================================== A very important point in Crawl is steering away from no-brainers. Speaking about games in general, wherever there's a no-brainer, that means the development team put a lot of effort into providing a "choice" that's really not an interesting choice at all. And that's a horrible lost opportunity for fun. Examples for this are the resistances: there are very few permanent sources, most involve a choice (like rings or specific armour) or are only semi-permanent (like mutations). Another example is the absence of clear-cut best items, which comes from the fact that mostڝir ڝis qartefacts are randomly generated. Furthermore, scrolls of acquirement offer ڝis Ua random selection of items instead of a specific wish. Likewise, there are no sure-fire means of life saving (the closest equivalents are scrolls of blinking, and good religious standings for some deities). Anti-grinding ======================================== Another basic design principle is avoidance of grinding (also known as scumming). These are activities that have low risk, take a lot of time, and bring some reward. This is bad for a game's design because it encourages players to bore themselves. Even worse, it may be optimal to do so. We tryڝi V6to avoid this! ۝i۝iԲCrawl has a huge number of handmade vaults/maps to tweak the randomness. While the placement, and often parts of the contents, of such vaults are ۝i=random as well, they provide several advantages: vaults offer challenges that are very hard to get via just random monster and layout generation; ۝iLthey may centre on some theme, providing additional immersion; finally, ۝i_they will often contain some loot, forcing players to decide between safety and greed. ۝i*Q(The next topic can also be filed under balance; see Replayability for what ۝ic#balance does not mean to us.) ۝i#Crusade against no-brainers۝iaCmuch more fun in the long run.ܝi,artefacts are randomly generated. Furthermore, scrolls of acquirement offer a random selection of items instead of a specific wish. Likewise, there are no sure-fire means of life saving (the closest equivalents are scrolls of blinking, and good religious standings for some deities). Anti-grinding ======================================== Another basic design principle is avoidance of grinding (also known as scumming). These are activities that have low risk, take a lot of time, and bring some reward. This is bad for a game's design because it encourages players to bore themselves. Even worse, it may be optimal to do so. We tryܝih:ܝi:3to avoid this! ܝi ܝi This explains why shops don't buy: otherwise players would hoover the dungeon for items to sell. Not messing with lighting also falls into this category: there might be a benefit to mood when players have to carry candles/torches, but we don't see any gameplay benefit. The deep tactical gameplay Crawl aims for necessitates permanent dungeon levels. Many a time ܝi Pcharacters have to choose between descending or battling. While caution is ܝin a virtue in Crawl, as it is in many other roguelikes, there are strong forces driving characters deeper. Interface ======================================== ܝi oThe interface is radically designed to make gameplay easy - this sounds ܝiM Etrivial, but we mean it. All tedious, but necessary, chores should beޝixޝiautomated. Examples are long-distance travel, exploration and taking notes. Also, we try to cater for different preferences: both ASCII and tiles are supported; as are vi-keys and numpad. Documentation is plenty, ޝivcontext-specific and always available in-game. Finally, we ease getting started via tutorials. Clarity ޝi_z======================================== Things ought to work in an intuitive way. Crawl definitely is winnable ޝiwithout spoiler access. Concerning important but hidden details (i.e. facts subject to spoilers) our policy is this: the joy of discovering somethingޝi`9ޝi9spoily is nice, once. (And disappears before it can start if you feel you need to read spoilers - a legitimate feeling.) The joy of dealing withޝi#ޝiPever-changing, unexpected and challenging strategic and tactical situations that arise out of transparent rules, on the other hand, is nice again and again. That said, we believe that qualitative feedback is often better than precise numbers. ޝiIn concrete terms, we either spell out a gameplay mechanic explicitly (either in the manual, or by in-game feedback) or leave it to min-maxers if we feel that the naive approach is good enough. ޝi?Consistency ======================================== ߝiR3ߝi3jWhile there is no plot to speak of, the game should still be set in a ߝi3Iconsistent Crawl universe. For example, names of artefacts should fit theߝio#ߝimood, vaults should be sensibly placed and monsters should somehow fit as well. Essentially, this is about player immersion. As such, it's good to have in mind, but consistency is always secondary to gameplay. A typical example is player vs. monster behaviour: while we try to make these identical (or similar), there are good reasons for keeping them distinct in certain cases. ߝiAReplayability ======================================== ߝiThis is actually quite important, but in some sense just a corollary to the major design goals. Besides these, there are several other points helpingߝiZVto make playing Crawl fun over and over again: ߝi> example is player vs. monster behaviour: while we try to make these identical (or similar), there are good reasons for keeping them distinct in certain cases. Replayability ======================================== This is actually quite important, but in some sense just a corollary to the major design goals. Besides these, there are several other points helping to make playing Crawl fun over and over again: Diversity  whenever there are choices to the player, be that choice of species, god,  weapon or spell, the various options should be genuinely different. It is  no good to provide dozens of weapons with different names (and perhaps  even numbers) if, in the end, they all play the same. Many different species  This is partly due to the skills and aptitude system. Similarly importantare the built-in starting bonuses/handicaps of species; these often have  great impact on play. To us, balance does not mean that all combinations  of background and species play equally well! Some are much more  challenging than others, and this is fine with us. Each species has atleast some backgrounds playing rather well, though.ߝi'  ߝiD(  i i (either in the manual, or by in-game feedback) or leave it to min-maxers if we feel that the naive approach is good enough. Consistency ======================================== While there is no plot to speak of, the game should still be set in a i, Nconsistent Crawl universe. For example, names of artefacts should fit the io mood, vaults should be sensibly placed and monsters should somehow fit as well. Essentially, this is about player immersion. As such, it's good to have in mind, but consistency is always secondary to gameplay. A typical i Kexample is player vs. monster behaviour: while we try to make theseiM lIn concrete terms, we either spell out a gameplay mechanic explicitly ᝿iDiversitywhenever there are choices to the player, be that choice of species, god,᝿iweapon or spell, the various options should be genuinely different. It isno good to provide dozens of weapons with different names (and perhapseven numbers) if, in the end, they all play the same. ᝿iMany different species᝿i>This is partly due to the skills and aptitude system. Similarly importantare the built-in starting bonuses/handicaps of species; these often have᝿iYgreat impact on play. To us, balance does not mean that all combinationsof background and species play equally well! Some are much more᝿i8 challenging than others, and this is fine with us. Each species has atleast some backgrounds playing rather well, though. Dungeon layout᝿i even numbers) if, in the end, they all play the same. Many different species  This is partly due to the skills and aptitude system. Similarly importantare the built-in starting bonuses/handicaps of species; these often have ᝿i * great impact on play. To us, balance does not mean that all combinations  of background and species play equally well! Some are much more  challenging than others, and this is fine with us. Each species has atleast some backgrounds playing rather well, though. ᝿i+iDungeon layoutEven veteran players may find the Tomb or the Hells exciting (which are᝿irdesigned such that life endangering situations can always pop up). Theseand other branches may or may not fit a given character's buildup. By theway, we strongly believe that games are pointless if you can reach the  invincible state. ReligionThis addresses new players, as getting to the Temple and choosing a god᝿iObecomes the first major task of most games. But religion is also a point᝿itin favour of replayability for experienced players, since the choice ofgod can matter as much as species does᝿i. Playing styles᝿i2᝿i%+ ᝿i+  Related to, but encompassing, species, background, god are fundamentallydifferent playing styles like melee oriented fighter, stabber, etc.Deciding on whether (and when!) to make a transition of style can make orbreak games. ᝿i:, ,Out of the depths ======================================== From time to time a discussion about Crawl's unfair OOD (out of depth) monsters turns up, like a dragon on the second dungeon level. These are not bugs! Actually, they are part of the randomness design goal. In this case,᝿i ᝿iD they also serve as additional motivation: in many situations, the OOD monster can be survived somehow, and the mental bond with the character will then surely grow. OOD monsters also help to keep players on their toesiЧi.........Asurico the Chiller.........Gnoll........Health: 25/25 ========================......# #Magic: 1/9==----------------------.....##.#.####. AC:  9  Str: 7#.##......... EV: 12Int: 16#.##.###..... SH: 0Dex: 12#.....#.# #. #..... XL:  3 Next: 27% Place: Dungeon:2#. ##.#.@...# ###.##..... Noise: ===------  Time: 1921.9 (0.0)#.##..##.................i[40m e) +0 sling# #.#..#####....###.##..... Fire: e) +0 sling#. #.#.....[..$#............ Ramparts #.###...#######.).###........#.##....# ##.Y###........ ooo 3 orcs (2 missiles, 1 ally target)#....#..#######..oo........?. Y   ice beast (summoned)#........>......#.o..).....###.#......#..##..........##.#iBally target, 52% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.The orc hits your ice beast but does no damage. x2 _Your ice beast completely misses the orc. _Okay, then.iR" iDungeon Crawl Stone Soup 0.34.1  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros iʲ ? - Help and manual  / - Lookup info  Q - Quit and abandon characteri.i:.........Asurico the Chiller.........Gnoll........Health: 25/25 ========================......# #Magic: 1/9==----------------------.....##.#.####. AC:  9  Str: 7#.##......... EV: 12Int: 16#.##.###..... SH: 0Dex: 12#.....#.# #. #..... XL:  3 Next: 27% Place: Dungeon:2#. ##.#.@...# ###.##..... Noise: ===------  Time: 1921.9 (0.0)#.##..##.................  ;me) +0 sling# #.#..#####....###.##..... Fire: e) +0 sling#. #.#.....[..$#............ Ramparts #.###...#######.).###........#.##....# ##.Y###........ ooo 3 orcs (2 missiles, 1 ally target)#....#..#######..oo........?. Y   ice beast (summoned)#........>......#.o..).....###.#......#..##..........##.#ally target, 52% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.The orc hits your ice beast but does no damage. x2 _Your ice beast completely misses the orc. _Okay, then.i  What are your orders?  t - Bark!  Orders for allies: a - Attack new target. i9r - Retreat! s - Stop attacking. iFg - Guard the area. f - Follow me.  Anything else - Cancel.iK .........Asurico the Chiller.........Gnolli 7........i GHealth: 25/25 ========================......# #Magic: 1/9==----------------------i 3.....##.#.####. AC:  9  Str: 7#.##...i ...... EV: 12Int: 16#.##.###..... SH: 0Dex: 12#.....#.# #. #..... XL:  3 Next: 27% Place: Dungeon:2#. ##.#.@...# ###.##..... Noise: ===------  Time: 1921.9 (0.0)#.##..##................. e) +0 sling# #.#..#####....###.##..... Fire: e) +0 sling#. #.#.....[..$#............ Ramparts #.###...#######.).###........#.##....# ##.Y###........ ooo l;49m 3 orcs (2 missiles, 1 ally target)#....#..#######..oo........?. Y   ice beast (summoned)#........>......#.o..).....###.#......#..##..........##.#Orders for allies: a - Attack new target.r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Retreat in which direction?Press: ? - help, Dir - move targeti @# g - Guard the area. f - Follow me.Anything else - Cancel.  i Retreat in which direction?  Press: ? - help, Dir - move targetYou can't see that place.  [a rock wall.]ib ^.#the floor.]i ]#.a rock wall.]iȦ ]  #i6 P#  [a rock wall.]iL 5##i\ Z.#the floor.]i] #.i5#.iXIK..ik.........Asurico the Chiller.........Gnoll........Health: 25/25 ========================i......# #Magic: 1/9==----------------------.....##.#iּ.####. AC:  9  Str: 7#.##...i!...... EV: 12Int: 16#.##.##ix#..... SH: 0Dex: 12iC#.....#.# #. #..... XL:  3 Next: 27% Place: Dungeon:2i^#. ##.#.@...# ###.##..... Noise: ===------  Time: 1921.9 (0.0)iG#.##..##................. e) +0 slingi# #.#..#####....###.##..... Fire: e) +0 slingiƾq#. #.#.....[..$#............ Ramparts #.###...#######.).###........i #.##....# ##.Y###........ ooo 3 orcs (2 missiles)i#....#..#######..oo........?. Y   ice beast (summoned, retreating)#........>......#.o..).....###.#......#..##..........##.#iѿag - Guard the area.f - Follow me.Anything else - Cancel.  idRetreat in which direction?Press: ? - help, Dir - move targeti;(((((i<Fall back! The orc throws a boomerang.iv..$..o.The boomerang hits you but does no damage. ((((((The orc throws a boomerang.  The boomerang barely misses your ice beast.iTg@..$)i3Yi9Y.iZiB3--2.9 (1id#.##i##if#####i iW _The boomerang closely misses you.i 9o.i 3o.i\ 7o.i KY)iŠ iw O---3iհ #.#####i M##iز i'9o.i(3o.i)7o.i*3oi~+LY$i4~o 4 orcs (2 missiles, 1 distracted)i5?-4i=##.###iR>g#####iS@i!:o.i2o.i49o.iK.Yi3$Yo)i%%5i|+##.####i+M##i- i6  What are your orders?  t - Bark!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area. f - Follow me.  Anything else - Cancel. iKo$ i3o. iz9o. i,Ko) i , 1 ally target))Guard this area! i%6 io##.##### i iA  iw?_Your ice beast hits the orc but does no damage. i i#$ izYour icy armour and frozen ramparts will break if you move. Continue? Y - Yes  N - Noi*8iD.........Asurico the Chiller.........Gnoll........iDGHealth: 25/25 ========================......# #Magic: 1/9==----------------------iD.....##.#.####. AC:  9  Str: 7#.##......... EV: 12Int: 16i8E#.##.###..... SH: 0Dex: 12iEC#.....#.# #. #..... XL:  3 Next: 27% Place: Dungeon:2iE(#. ##.#.@...# ###.##..... Noise: ---------  Time: 1926.9 (1.0)#.##..##................. e) +0 sling# #.#..#####o.Y.###.##..... Fire: e) +0 slingixFg#. #.#.....[.oo#............ Ramparts #.###...#######.).###........i{G#.##....# ##.o###........ oooo 4 orcs (2 missiles, 1 ally target)#....#..#######............?. Y   ice beast (summoned)#........>......#....).....###.#......#..##..........##.#r - Retreat!s - Stop attacking.g - Guard the area.iGf - Follow me.Anything else - Cancel.  Guard this area! _Your ice beast hits the orc but does no damage.  Okay, then.iPiQiYi[. _idmWhat are your orders?t - Bark!  i[eOrders for allies: a - Attack new target.r - Retreat! s - Stop attacking. g - Guard the area.ie-f - Follow me.  Anything else - Cancel.iM.........Asurico the Chiller.........Gnoll........Health: 25/25 ========================......# #Magic: 1/9==----------------------ii.....##.#.####. AC:  9  Str: 7#.##......... EV: 12Int: 16#.##.###..... SH: 0i%.Dex: 12i[C#.....#.# #. #..... XL:  3 Next: 27% Place: Dungeon:2i֍#. ##.#.@...# ###.##..... Noise: ---------  Time: 1926.9 (0.0)#.##..##................. e) +0 sling# #.#..#####o.Y.###.##..... Fire: e) +0 sling#. #.#.....[.oo#............ Ramparts #.###...#######.).###........i#.##....# ##.o###........ oooo 4 orcs (2 missiles, 1 ally target)#....#..#######............?. Y   ice beast (summoned)#........>......#....).....###.#......#..##..........##.#i"Er - Retreat!s - Stop attacking.iClg - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?idPress: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger and quivering boomerangs (lightly wounded)ig .oiE..ifE.#i #oAim: an orc, wielding a +0 dagger and quivering boomerangs (lightly wounded)iA.........Asurico the Chiller.........ieAGnoll........Health: 25/25 ========================......# #iAMagic: 1/9==----------------------.....##.#iAv.####. AC:  9  Str: 7#.##......... EV: 12Int: 16iEB#.##.###..... SH: 0iBDex: 12#.....#.# #. #..... XL:  3 Next: 27% Place: Dungeon:2#. ##.#.@...# ###.##..... Noise: ---------  Time: 1926.9 (0.0)ijC#.##..##.o............... e) +0 sling# #.#..#####..Y.###.##..... Fire: e) +0 slingiC#. #.#.....[.oo#............ Ramparts i%D#.###...#######.).###........#.##....# ##.o###........ oooo 4 orcs (2 missiles, 1 ally target)iD#....#..#######............?. Y   ice beast (summoned)iD#........>......#....).....###.#......#..##..........##.#r - Retreat!i2Efs - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  iEGang up on whom?Press: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger and quivering boomerangs (lightly wounded)ilF3o.iG?o$iH6o.iI9Y.i6R...##.##.....#.#.@...iR##.o.###iS57.9 (1i[i] i^._Attack! The frozen ramparts melt away.iigYour icy armour will break if you move. Continue? Y - Yes  N - NoiJ i Asurico the Chiller..........i CGnoll.........Health: 25/25 ========================........Magic: 1/9==----------------------......# #AC:  9  Str: 7i" .....##.#.#### EV: 12iC Int: 16#.##........ SH: 0Dex: 12i X#.##.##iƽ #.... XL:  3 Next: 27% Place: Dungeon:2#..@..#.# #. #.... Noise: ---------  Time: 1927.9 (1.0)i #. ##.#.....# ###.##.... e) +0 slingih #.##..##.o.Y............ Fire: e) +0 sling# #.#..#####o...###.##....i #. #.#.....[.o$#...........#.###...#######.o.###....... oooo 4 orcs (2 missiles, 1 ally target)iD W#.##....# ##..###....... Y   ice beast (summoned)#....#..#######............?ii ##........>......#....).....#g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targeti hAim: an orc, wielding a +0 dagger and quivering boomerangs (lightly wounded) i '_Attack! The frozen ramparts melt away.i\ i 1o.i* 2o.i 3o.i Co)i 9Y.i O 2 8i: iy  i V_Your icy armour cracks and falls away as you move.i i  .......... ......... ........ ......# #i m .....##.# . #.##...  #.##.## #iJ  #.@...#.# #. #i  #. ##.#.o.Y.# ###.## #.##..##.oi  # #.#..#####o...###.## #. #.#.....[..o#i  #.###...#######.).###iV  #.##....# ##..### #....#..#...i /. #i r.>......#....).....i#! 4o.i " 8o.i# 6o.i $ .o$i$ ic% 8Y.i;4 <9i7 i9 iX.......... ......... ........ ......# # .....##.#.## #.##...  ... #.##.## # #..o.Y#.# #. ##. ##@#.....# ###.## #.##..##oo.........iY# #.#..#####o...###.## #. #.#.....[..$#...... #.###...#######.).### #.##....# ##..###   orc (missile, #....#..#######..... #........>......#....) #.#......#..##..........##i#\2o.i7],Y.iOdi2eU2===30ikihnic . ........ ......# # .....##.#.# #.##...  .. #.##.## # #.o.Y.#.# #. #i=#. ##.#.....# ###.## #.##@.##oo.........# #.#..#####o...###.## #. #.#.....[..$#...... #.###...#######.).###i #.##....# ##..### #....#..#######.....)i] #........>......#....) #.#......#..##..........# #....#...##...iU.oi,oiA+oi#poo 3 orcs (2 missiles)i]3--=1ii[ _The orc attacks as it pursues you! The orc hits you with a +0 dagger.i . ......# # .....##.#. #.##...  . #.##.## #i #.ooY.#.# #. ##. ##o#.....# ###.## #.##..##oo.........# #.#@.#####o...###.## #. #.#.....[..$#...... #.###...#######.).### #.##....# ##..###im #....#..#######..... #........>......#....) #.#......#..##....... #....#...##...####......#.####.iU.oiEQ.oi\-o.i,oi8oo 4 orcs (2 missiles)iӧ_4=-2i\i] _The orc attacks as it pursues you! The orc hits you but does no damage.i1 # # #..#.##... .##.###i2`.ooY.#.# #.#. ##o#.....# ###.###o.##oo..........#..#####....###.##....[..$#.......###...#######.).####....# ##....#..#######......#........>......#....)#.##..##........ 3#....#...##...####......#.####........#i4Q.oi4T.oiO6U.oi6,oi<.o 4 orcs (2 missiles)i =V1---3i_AiB[ _The orc attacks as it pursues you! The orc hits you with a +0 dagger.i. .....##.### #.##...  i"#. #.##.## #. #.o.Y.#.# #. iȏH#. ##o#.....# ###. #.##.o##oo.........io# #.#o.#####....###.# #. #.#.....[..$#......iA #.###.@.#######.).###ii #.##....# ##..### #....#..#######.....i #........>......#....)iܐ1 #.#......#..##....... #....#...##..i####......#.####i$ #...#......# #iF..####.....o.....#i$.i%1oiB!.is1oiQ.oia?.oii؝i]D===4iQi iW_The orc attacks as it pursues you! The orc hits you but does no damage.i~## #.##... . #.##.##...Y.#.# #.i*##o#.....# ###.###o.##oo.........#.o#####....###.#iH. #.#o....[..$#......###...#######.).###i#..@.# ##.#....#..#######......i#........>......#....)#......#..##........iJ....#...##...####......#.####.ic.........#......#ir...####.....o.....#...........##...i)Q.oiŗR.oiLi(& i\C(The orc throws a boomerang.i@+&.i+U.oi,T.oi1iH2&5i6id8@ _The boomerang hits you but does no damage.i_Q#i<.##..Y.#.# #.##.#.....# ###.###o.##oo.........#iP?#o.#####....###.#. #.#o....[..$#......###..o#######.).###....# ##....#@.#######......#i....>......#....)#......#..##........#....#...##...####......#.#####i....#i.....#........####.....o.....#...................##...##...##.#)....#itQ.o#iS.o#iN.o#iT.o#i#ih2=---6#i}#i$i..Y.#.# #.##.#.....# ###.###..##oo.........#$iK.o#####....###.#. #.#.o...[..$#......###.o.#######.).####.##..o.# ##.#....#..#######......$iP#.....@..>......#....)##..##...........#...##...$i####......#.####..........#......####.....o.....#...............##...##...##.#$iw).... ##.##.($i$i!B((($i0...$i$.$i1o$i$i$iP!.$i~1o$i$i_19---=7$i$i* $i};_The orc throws a boomerang. The boomerang hits you.%i##.#.....# ###.###..##oo.........#..#####....###.#%i8-. #.#oo...[..$#......#.###...#######.).###%i#.##.oo.# ##....#..#######..........>......#....)#.##..##........%i...#...##...####......#.####%i.........#......#.....####.....o.....#.................##...##...##.#..).... ##.####.#.(##..# o.....###.#%i-%iJ(((((%i@~X....@%iOQ.o%iP.o%i%i&8%i͒%i9r _The orc throws a boomerang. The boomerang barely misses you.%i##..##oo.........#..#####....###.#. #.#.o...[..$#......#.###..o#######.).###.##.o..# ##....#o.#######..........>......#....)#.##..##...........#@..##...####......#.####.........#......#....####.....o.....#................##...##...##.#........).... ##.####.#...(##..# ##.#.....o.....###.#..## #............#..%iS.o%iP.o%iQ.o%i%i=((%i *....%iS ;.o%i %i %i i16------3%iJ ;===9%iܨ %ix I _The orc throws a boomerang. The boomerang hits you.%iY& #..#####....###.#. #.#.....[..$#......###..o#######.).#####...o# ##....#o.#######......#....o...>......#....)#......#..##........#....#...##...####.....@#.####.........####.....o.....#...........##...##...##.#........).... ##.####.#.........(##..# ##.#.....o.....###.#..## #............#..####<#...%iQ' Q.o%iw( P.o%i( N.o%i) Q.o%i. %iP/ /-40%ip4 %i5 &i5....[..$#......#.###...#######.).###&im#.##...o# ##.....#.o#######..........o..>......#....)#.#...o..#..##........&i...#...##...####......#.####........####.....o.....#&iU...........##...##...##.#..&i.).... ##.####.#.........(##..# &i...o.....###.#..## #............#..####&iS<.....##...##.#..... .....&i&i&i]N.o&ipN.o&iP.o&i&ip7=---1&i&i&iS =###...#######.).#####....# ##.#....#.o#######......&iKS ......o.>......#....)#...oo.#..##........&iS ...#...##...####......#.####........####.....o.....#...........##...##...##.#........).... ##.####.#.........(##..# ..÷.....###.#&iS ..## #............#..####<.....##...&iT ##.#................# ......#&i\[ &i` u (((The orc throws a boomerang.&iq 2...&iL .&i R.o&i !.&i .o&i _o 3&i' .=2&ip &i @ _The boomerang hits you but does no damage.'i#.##....# ##..###.#....#..#######.......#.....o..>......#....)#.#...o.o#..##.........'iU-#....#.o.##....####......#.#####.........#......##.####.....o.....###...........##....###...##.#)......####.#.'i(##..# ##.#.....÷.....###.###..## #............#..##.##.#####......<.....##....#  2 orcs (##.#................# .....'i  'i7t#..#....#..........#.##......#'i!.'i/.o'iN.o'i;0o'i.o 3 orcs (2 missiles)'iL===-3'ij'i 'ie #....#..#######.......#........>......#....)'i R#.#...o.o#..##..........##....#o..##.....#####.....o#.####...#'i= #.........#......#.#.####.....o.....####.'i ..........##.....###...##.#)......####.#.('i  T##..# ##.#.....÷.....###.####..## #............#..##.##.#####......<.....##...'iP .###.#................# .....#..#....#......'i #.##......##.##....###.'i G# ...'i 2o'i /o'i z..oo 2 orcs (1 missile)'i 'i @-4'i 'i (i+l#........>......#....)(ix,y#.#...o.o#..##..........###....#...##.....# ####....o.#.####..#(i,#........o#......#.#.(i-B####.....####(i}-#....................##......###...##.#)......####.#.((i".##..# ##.#.....÷.....###.#####..## #............#..##.# #.#####......<.....##....#(i.##.#................# .....#..#....#...........# ..... #.##......##(iL/#.##....###.# ...  ###.##....# #.[#(i1(i32(io3O.o(i;(iE<U18==(i<5(iC(iME(iB "#.#...o.o#..##..........###....#...##....# .####......#.####.##.(i #.......oo#......#..#..####.....######..............##.......###...##.#)......####.#.((i] ##..# ##.#...@.÷.....###.######..## #............#..##.# #.#####......<.....##....# ##.#................# .....#..#....##.##......## ..... #.##....###.# (i ... ###.##....# #.[# #..<##...## ###########(ip 2o(i oo 3 orcs (2 missiles)(i H((((((im )...(i4n -.@(io O.o(i (iw .=6(iI (iA r _The orc throws a boomerang. The boomerang barely misses you.)iZ #....#...##...# )iz####....oo#.####.##)iF #........o#......#)iP.. #........o####...#### #............##...... ###...##.#)i)... ##.####.#..(.# ##.#.....÷.....###.#### #..## #.....@......#..##.#  #.#####)ii<.....##....##.#...)i4.......# ..... #..#....#.....# .....)i #.##......#.# .....)i #.##....###.# ...o 4 orcs (2 missiles, 1 wandering))i  ###.##....# #.[.#  #..<##...## #########)iS##  #........#)i)i)iP.o)i5R.o)i";))i.-7)if)i> )i ]####.....o#.######.#.......o.#......#..#.oo####.....######.......)i  ##.......###...##.#)......####.#.()ii ##..# ##.#.....÷.....###.######..## #............#..##.# #.#####.##....# ##.#................# ..... #..#....#...........# ..... )i #.##......##.##....###.# ... ###.##....# #.[#  3 #..<##...## ##########)i1 # #........# #...##..>#)i  .)i uo 2 orcs (1 missile))i! M((((()i 3....)i .)i +o)iŬ P.o)if .o 3 orcs (1 missile))i` 16--4===)i 8)i )i  )i 4_The orc throws a boomerang. The boomerang hits you.)i a _There is a stone staircase leading up here.*i*iL.The floor.*i *i  ####......#.####...........##. Asurico the Chiller*i #........o#......#............ Gnoll#......o.o####...........##### Health: 16/25 ===============---------*in #........o...........##....... Magic: 4/9==========--------------###...##.#........)........... AC: 2Str: 7##.####.#.........(.......... EV: 12*i Int: 16##..# ##.#.....÷.....###.##### SH: 0Dex: 12#..## #............#..##.#*i9 XL:  3 Next: 27% Place: Dungeon:2#.#####......@.....##....#*iy "Noise: =--------  Time: 1948.9 (1.0)##.#................# .....*i e) +0 sling#..#....#...........# .....Fire: e) +0 sling*i  )#.##......#.........# .....#.##....###.........# ... *iU ###.##....# #.[.......#ooo 3 orcs (1 missile) *i k#..<##...## ########### #........# *i #...##..># _The orc throws a boomerang. The boomerang hits you.  The orc throws a boomerang. *i _The boomerang hits you but does no damage. _The orc throws a boomerang. The boomerang barely misses you. _The orc throws a boomerang. The boomerang hits you. *ip L_There is a stone staircase leading up here.*i( *i) *i|1 *iF3 +i +i- FA stone staircase leading up. +i{ VA staircase leading back up. While standing here, you can traverse the stone staircase with the < key. You can view the location it leads to by examining it with X and pressing [. +i You are here. +ib A(<)go up, or ([)view destination.+i +i  ####......#.####...........##. Asurico the Chiller+i[ #........o#......#............ Gnoll#......o.o####...........##### Health: 16/25 ===============---------+i #........o...........##....... Magic: 4/9+i ==========--------------###...##.#........)........... AC: 2+i Str: 7##.####.#.........(.......... EV: 12+i Int: 16##..# ##.#.....÷.....###.##### SH: 0+iA -Dex: 12+il #..## #............#..##.#XL:  3 Next: 27% Place: Dungeon:2+i #.#####......@.....##....#Noise: =--------  Time: 1948.9 (0.0)+i ##.#................# .....+i e) +0 sling#..#....#...........# .....+i7 ;Fire: e) +0 sling+ia #.##......#.........# .....+i #.##....###.........# ... ###.##....# #.[.......#+i ooo 3 orcs (1 missile) #..<##...## ########### +i #........# +i #...##..># _The orc throws a boomerang. The boomerang hits you.  The orc throws a boomerang. +i7 1_The boomerang hits you but does no damage. +i` _The orc throws a boomerang. The boomerang barely misses you. _The orc throws a boomerang. The boomerang hits you. +iA L_There is a stone staircase leading up here.+i +i +i +iz +i< +i S.o+i 9.o+i +i +i p7=-9.9 (1 _+i +iIh=1-+i# #.#  ####### ###### #######.....# +i#....# #............# #....####.....# .......##....########## .....#.##.....).......# +iw;)#####.########†÷ ÷...........)...@÷....# ###### ##.#####..... .#.#.#..###÷####.#####....##.###. ...#.#..#...#..#.#........)+i.# #. ####.##.#...#..#...###....#### #. ..#..##.###........# #†...# #...##......###...# #....# #.  ###..##.#..#...#.#.# #....# #.+i&   ..#..##.#.[#...#...# #....# #. ,i..51.4 (2.5,iU7,i8! _You climb upwards.,i: ,i+;U_There is a stone staircase leading down here..ih].i].i_.id,.iGg.ig.iOh.ii.ibl.ilN18=.in.i-q.i$r.igs.iu.iyv.iRx.i{,.i}.iz.ir9==5.iR*===.iZ.i.i.i.i.i.i.i,.iS.i120=====.io.i.iF.i,.i.i#.iϟ.iD.i.iv.i.iwh1==.i.i.iO6===.i.i1,.iι.i.i .i.i.ikh2==.iK.i.iD;===.iY.i.iH.i%.i.i .i.i~3==.i.i.im.i+.ij.i87==.i.i.iR.i.i.iI.i9=.i.i/.iK4=.i.i.i:==.i.i.i2.i.iy.i.i.ia% .iF_You start resting.HP restored..i.i082.4 (31.0).i=R5==.i,3.4 (32 _.i.i-!.iV.igW.iY.iOZ.iI^8===.i^.iJ`.i5a.ia.i)c.ic9=.id.ie.i]f.idg.ih.i6i;===.ij.ik.iLl.in,.i6o.iNp.iq.ir.i:s.it,.iv.iry% .iyI_You start resting.Magic restored..i.i-93.4 (10.i[c9===4.4 (11 _.i.i/i/ip/i/i/i/i,/iޚ/iȝ/iB/i/i/iˤ/i,/i/i/ii;===/i./ig$  Things that are here:/i /i5 a +0 dagger; a +0 robe/i/i _/i/i/iо/i//i/i/i/iG/i/i/iEB/i/i/i/i/i/iD/i/i/i/i/i/iX/iA/i/i-/i/i/i7/i/i /i`/i/i/i/in/i/i!/i//i #### ###### #######.../iU #....# #.. ##....####.. /i#.......##......... #.....#.##.....)... #######/i )#####.########÷÷. #÷).÷@..........)...>÷/iA2009.4 (15 ..####...##########.#....... >.#..##.###.#...#.#.#..###÷####.###...#.#..#...#..#.# /i..#..#.##.###.#####.##.#...#..#.##.#....#....#..##.###...... ..#......#..#.##....##......###. ..########..#..###..##.#..#...#.#/iCL...#.###...#..##.#.[#...#./i/i /i8 0iy0i0i&0i0i?,0iգ0i$l  You see here a frilled lizard skeleton.0i!5 _0i0i0i/0i0i0im<  You see here a +0 club.0i0iǵ _0iƶ0id  You see here a quokka skeleton.0i0iŻ _0i0i0i0if0i0i0i0i0i0i0i0iQ0i0i0i0i0iP0i40i0i0i 0igB0iT0i0i?0i0i@0i0i0ia0i0i0i0i0i0ig0iG0iA0i0i0i0i0ia0i}#........####........# #.#........####........#0iN##........##0i#........# ###############)#0i#........####...........÷).÷. 0ir$ #.............####...########  #######.####@.#..##.###.#...#25.4 (16 0ic #######.#..#..##.#..#...#.# 0iz #.....#.#..#..#..#.##.###.## 0i #.....#.#..#..#.##.#....#....  #.....#.#..#..#......#..#.## 0i6 #..........#..########..#..##  #..........#..#..#...#.###. 0i #..........#..##.#....<....#.  #.....#........#...###.#...#0iW0iA0i 0iU_There is a stone staircase leading down here.0iB 0iM A stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You 0i can view the location it leads to by examining it with X and pressing ]. You are here. (>)go down, or (])view destination.1i1i #........### Asurico the Chiller#........##. Gnoll#........#1i###. Health: 25/25 ========================#........##.. Magic: 9/9========================1i7m#........##.. AC: 21i;Str: 7#........# ###############)# EV: 12Int: 161i #........####...........÷).÷. SH: 0Dex: 12#.............####...######## XL:  3 Next: 27% Place: Dungeon:11iQ#######.####@.#..##.###.#...# Noise: ---------  Time: 2025.4 (16.0)#######.#..#..##.#..#...#.#.. e) +0 sling1i#.....#.#..#..#..#.##.###.### Fire: e) +0 sling#.....#.#..#..#.##.#....#....#.....#.#..#..#......#..#.##.#..........#..########..#..## 1iFA#..........#..#..#...#.###... #..........#..##.#....<....#. #.....#........#...###.#...#.1i Things that are here: _a +0 dagger; a +0 robe _You see here a frilled lizard skeleton. _You see here a +0 club. 1i_You see here a quokka skeleton. _There is a stone staircase leading down here.1i1i1i1i 1i86.0) _1iY1i 1i* 21i   ##..# ##.#.....÷. 1iz b  #..## #.........   #.#####......<..   ##.#............ 1i   #..#....#.......   #.##......#.......   #.##....###.......   ###.##....# #.[..... 1i(   #..@##...## #######   #........# 1iy ?  #...##..>#   ########## 1i       1iB Z   1i8 -7.9 (2.51i= 1i# ########## 3i3i4i{n4in4ibo4i"r4is4ivB4ix4i y4iy4i{4i}4i ~4i~4i 4i]4i4i\4i2%  4i+There is a stone staircase leading up here.4iP  An orc comes into view.4io4i## #.......#####......<##.#.......#..#....#..4iC#.##......4ig.#.##..o.######.##....# #.[..#..<##...## ##########...@....# #...##..># ########## 4i o   orc (wandering)4i%54i:4i26.9 (5 _4i4i7i 7iG Casting: Frozen Ramparts (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7i)7im*$7i*The spell is quite dangerous to miscast (10% risk of failure)! Continue anyway?  Y - Yes  N - No8i38i+48iD #..## #........... Asurico the Chiller  #.#####......<.... Gnoll  ##.#............... Health: 25/25 ======================== 8i]E, #..#....#.......... Magic: 6/9================--------  8iE#.##......#........ AC: 2Str: 7  #.##....###........ EV: 12Int: 16  8iF!###.##.o..# #.[...... SH: 0Dex: 12  8iF*#..<##...## ######### XL:  3 Next: 27% Place: Dungeon:2  #...@....#Noise: ---------  Time: 2036.9 (0.0)  8iFH#...##..>#e) +0 sling  ##########Fire: e) +0 sling   8iGN o   orc    _You climb downwards. _There is a stone staircase leading up here.  There is a stone staircase leading up here. _An orc comes into view.8idHLCasting: Frozen Ramparts (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8ixOY(ally target)Y   ice beast (summoned)8iPU--------==7.9 (18iDU8iW 8iX&_A chill wind blows around you.:i˪_   #..## #  #.#####......<  ##.# :i? #..#....#  #.##......#  #.##....###  ###.##.o..# #.[  #..Y##...##   #:i+.#  #...##..>#  ##########:i&    :i'  :i2o:iO.o:ihJ<Y:iQM.  :iOo   orc (ally target):iҷ/--8:i<:iE>i7f  #..## #  #.#####......<  ##.#  #..#....#  #.##......#  #.##....###>i83  ###.##....# #.[  #..<##...##   #.@.Yo...#  #...##..>#  ##########  >i83    >iGq )  Your ice beast hits the orc. Your ice beast freezes the orc.>i"L_  >ieOX33--9>iT>iW >iaW5_The orc dies!Ai3AiAiM3Y.AiAiB3Ai,AiAiAi AiGAiAiAi5AiAi4AiCAi&AiN7==AiAiAimAi~Ai2AiAiAiuAiAiAiAi3:==AiRAiAi{AiAi Aia Ai AiAiAiAiAiMAiwAiAioM8===Ai(AixAiAigAiW" _You start resting.An orc comes into view.Ai'*%Mo  o   orc (wandering)556.0)Ai*J.YAi>0Cally target)Ai136.9 (17 _Ai6Aix8Di  What are your orders?  t - Bark!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.Di" -f - Follow me.  Anything else - Cancel.Fi>q3o.FiqJ.YFir1oFiosFiYw~oomissile, distracted)Fiw17.0)FizFii|& _Guard this area!Hi z #..## #. Hi q#.#####......<. Hi= ##.#. #..#....#. Hi d#.##......#. Hi x#.##....###. HiR ###.##.o..# #.[. Hi #..<##o..## # Hi #..@.Y...#  Hi~ #...##..>#  ##########   HiҘ     Hiz )Your ice beast hits the orc. Your ice beast freezes the orc!Hit ^  Hi & Hi ===Hi 7Hi 8 Hiu 6_The orc dies!Hi Hi  Hi ^_Your Invocations skill increases to level 1!Ji z #..## #. Ji #.#####......<. ##.#. JiY b#..#....#. Ji #.##......#. #.##....###. Ji1 ###.##....# #.[. #..<##)..## # #...@Y...#  #...##..>#  ########## Ji     Ji   Ji 2oJi" )Your ice beast hits the orc. Your ice beast freezes the orc!Ji Ji /439JiJ Ji  Ji 5_The orc dies!Ki Ki Ki Ki Kiw  You swap places with your ice beast.  An orc comes into view.Ki fM #..## #.   #.#####......<.   ##.#....... Ki @#..#....#. #.##..o...#.   #.##....###.   Ki ###.##....# #.[.   #..<##)..## #   #...Y@...#  Ki #...##..>#  ##########  Kiœ &  KiD o   orc (missile, wandering)     Ki& R0)Ki L((((Ki% D..)@Ki& Ki)' IY.Ki5. c, ally target), wandering)KiV/ 4=60.9 (1Ki"5 Ki7  Ki7 ^_The orc throws a boomerang. The boomerang closely misses you.Ki9  Ki9 ?_You see here a +0 club.Li= c #..## #.#Li  #.#####......<.....# ##.#.......Li -# Li #..#....#...# #.##..o...#.#LiH  #.##....###.# Li s###.##....# #.[.# #..Y##)..## # Li #....)@..#  #...##..># LiL f ########## Li  Li U.oLiH EY<Li Li ,-1 Li _Li Li MiI z  #..## #.  Mi  #.#####......<.....   ##.#.......  Mi0  #..#....#...   #.##......#.  Mim  #.##.o..###.  Mi  ###.##....# #.[. Mi  #.Y<##)..##  MiY  #....@...#   #...##..>#   ##########       MiU Mi 6 (Mi| 9(The orc throws a boomerang.Mi=p L.)Mi%q Q.YMix Miy .=2Mie  _The boomerang hits you but does no damage. _You see here a +0 club.NiE  Ni #..## #   #.#####......<  ##.#......  Ni)t  #..#....# NiPz #.##......#  Ni6 #.##.o..###   ###.##....# #.[ NiZ #..<##)..##   #..Y@)...# NiU #...##..>#  ##########Ni6      NiNiioY.Ni^PM.  Nio   orc (missile, ally target)Nihe9===-3 _Ni4$Ni"&Ni[5    #..## #  #.#####......< Ni5  ##.#  #..#....#  #.##......# Ni 6 4 #.##....###  ###.##.o..# #.[ Nij6  #.Y<##)..##  Ni6 . #..@.)...#  #...##..># Ni7 e ##########   NiN7 .   Ni9 2oNi: H.YNi@ QM.  Ni3A o   orc (missile, ally target)Ni;B @-4NiG NiI Pio)p  What are your orders?  t - Bark!  Orders for allies: a -Pi)i Attack new target. r - Retreat!s - Stop attacking. g - Guard the area. Pi */ f - Follow me.  Anything else - CancePiR*l.QiB #..## #.......... Asurico the Chiller  Qi[E#.#####......<... Gnoll  ##.#.............. Health: 25/25 ========================  #..#....#......... Magic: 9/9========================  #.##......#....... AC: 2Str: 7  #.##....###....... EV: 12Int: 16  ###.##....# #.[..... SH: 0Dex: 12  #..Y##o..## ######## XL:  3 Next: 43% Place: Dungeon:2  #..@.)...#Noise: ---------  Time: 2064.9 (0.0)  #...##..>#e) +0 sling iE1d ##########Fire: e) +0 sling    o   orc (missile, ally target)  Y   ice beast (summoned, wandering)   g - Guard the area.QiEf - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: an orc, wielding a +0 short sword, wearing a +0 ring mail and quivering  boomerangs (ally target)Qi l o.Qi[6..Ri-..RitRibto.  Aim: an orc, wielding a +0 short sword, wearing a +0 ring mail and quivering  boomerangs (ally target)Sic > #..## #.......... Asurico the Chiller  #.#####......<... Gnoll  ##.#.............. Health: 25/25 ========================  Sid #..#....#......... Magic: 9/9========================  #.##......#....... AC: 2Str: 7  Siyd #.##....###....... EV: 12Int: 16  Sid ####.##....# #.[..... SH: 0Dex: 12  Sid [#..<##o..## ######## XL:  3 Next: 43% Place: Dungeon:2  Si>e #..@Y)...#Noise: ---------  Time: 2064.9 (0.0) Sive  #...##..>#e) +0 sling Sie } ##########Fire: e) +0 sling Sie /   Si f o   orc (missile, ally target)  SiMf Y   ice beast (summoned, wandering)   g - Guard the area.Sif Tf - Follow me.Anything else - Cancel.  Gang up on whom?Sif Press: ? - help, Dir - move targetAim: an orc, wielding a +0 short sword, wearing a +0 ring mail and quivering  boomerangs (ally target)SiAn ;)Sit ((Attack! The orc throws a boomerang.  The boomerang closely misses your ice beast.Si ;Y)Si Si^ d1----=5.9 (1Si[ Si  Si  _The boomerang hits you.UiU  Casting: Summon Ice Beast (quite dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ui §A film of ice covers your body!Ui%P)oUi})2=---6-------- 9 Uiǟ'=6UiUic _Your ice beast disappears in a puff of smoke!Zi  Zi>Casting: Ozocubu's Armour (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\iQ #..## #.......... Asurico the Chiller  \iQ#.#####......<... Gnoll  \iQo##.#.............. Health: 22/25 =====================---  #..#....#......... Magic: 3/9\iCRR========----------------  #.##......#....... AC:  9  Str: 7  \iR#*##....###....... EV: 12Int: 16  \iR#****#....# #.[..... SH: 0\iR@Dex: 12  \i/S#******..## ######## XL:  3 Next: 43% Place: Dungeon:2  #..@*o*..#\iPSNoise: ==-------  Time: 2066.9 (0.0)  \ioS#******.>#e) +0 sling  \iS"#****#####Fire: e) +0 sling    o   orc (missile)  \i7T  A film of ice covers your body! _Your ice beast disappears in a puff of smoke!\iT/Casting: Ozocubu's Armour (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\iT.Casting: Frozen Ramparts (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activate\i{=@*\i+Ao*Casting: Ozocubu's Armour (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Frozen Ramparts\icA  Press: ? - help, Dir - look around, f - activate  Look: an orc, wielding a +0 short sword, wearing a +0 ring mail and quivering  boomerangs\i *oThere is a cloud of blue smoke here.\i>E T @*\iv g*@A stone staircase leading up.\iG & \i 2*@\i:f@*There is a cloud of blue smoke here.]iv #..## #.......... Asurico the Chiller  ]ivn#.#####......<... Gnoll  ##.#.............. Health: 22/25 =====================---  ]iw#..#....#......... Magic: 3/9========----------------  #.##......#....... AC:  9  Str: 7  #.##....###....... EV: 12Int: 16  ]iw###.##....# #.[..... SH: 0]i.x@Dex: 12  ]ibxQ#..<##)..## ######## XL:  3 Next: 43% Place: Dungeon:2  ]ix#..@o)...#Noise: ==-------  Time: 2066.9 (0.0)  #...##..>#]iye) +0 sling  ##########Fire: e) +0 sling  ]i5y  ]ihyo   orc (missile)    ]iy/Casting: Ozocubu's Armour (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]i zCasting: Frozen Ramparts (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activateThere is a cloud of blue smoke here.  The walls around you are covered in ice.]iрx.##.#]i..<##....##.]iBk####]i0e7.9 (1Ramparts ]i y######]i/ _The wall freezes the orc.^iP  ^i9Q=Casting: Frozen Ramparts (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._iw9 _ixX0--------8_iV~_i~#.#######_in _Your icy armour thickens. The wall freezes the orc. The orc barely misses you._i؁cia  ci>Casting: Ozocubu's Armour (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ciQciQci|UciWe _You don't have enough magic to cast this spell.ci2 5)))))ci= o)...  ci= aYou shoot a sling bullet. The sling bullet barely misses the orc.ci> c3==70.2 (1.3ciwB #.#####ciQD  ciwD F_The wall freezes the orc. The orc hits you but does no damage.ei N  Casting: Ozocubu's Armour (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fififi{ _You don't have enough magic to cast this spell.fi@ w  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.fi!  The orc is heavily wounded.The wall freezes the orc but does no damage.fi ,1.6 (1.4fix #######fiL I _The orc misses you.gi5)))))giP )You shoot a sling bullet. The sling bullet barely misses the orc.The wall freezes the orc. The orc hits you but does no damage.  The wall freezes the orc.giV)...giŐ0503.0gi##.####gi7G _You kill the orc!ii2ii;3ii4ii8ii9>--------ii9:ii =ii=#4ii=j==1==ii?iitBW _You start resting.iiHZ.##.#ii?I..<##.---...##.####iiMO-5.0 (2.0iiOQ---6.0 (3iiUiitW4 _The frozen ramparts melt away.ii" 3ii) ii;3 nii4 ii7 k _You start resting.HP restored.ii? iiE +8.0 (2iiF 5====9.0 (3 _iiL iioN ji,jie,jib-ji2BjiM3ji3ji4ji=6ji6ji7ji99jiz99=ji{:ji<jiY<jiK=ji>ji>K2===ji(@jiaBjiBjiCjiCEjioEjiFjiGjiAHjiPIjiJjiK;===jiKjiM,ji'OjiP,jiQji{S,jiTjiVji{VjiYjik`jiKaU3===ji@fjikji|ljirjiujivjiLzji#jiKjijijip;===jiji%jiΕjibji,jijiHji jijijiƴji=jiji>4==jijiji^jijiCji6jijijijijijiji:==jiji,ji{ji Bji,jijiPjiji<ji_# ji#Q_You start resting.ji3P5===jiO11112.0)jirQ,2.0 (33jiiajic_ _Your icy armour starts to melt.ji@ ji.A jiMB ji*D ji G BjiG jiOH jikL g===jiL jiGM jiyN jiO ji"P jiP jiR W _You start resting.jiV ji%\ o7.0 (5.0) 2 8.0 (6ji^ ji_ [ _Your icy armour evaporates.ki`kikikigki\,kikiTkikipkiO6===kikiskikiki kiki-kiki0kikikiL;===kikikiki)kikikikikiki|ki ,ki kiki4N7==kikikiFkikikikikikikikiw"ki":==ki$kiK'ki'ki*)ki+kiX,ki-kii0ki0ki92ki4ki;5ki6kiQ9ki9M8===ki:kif<ki<ki=ki ?kiL?ki3@kiAkiAkiBkiBDkiE;===kiEkivG,kiHkiJkicJkiEKkiLkiLkiMkiQOkiyOkiaPkiRn _You start resting.Magic restored.kiNVkif`047.0 (29.0)ki@ac9===8.0 (30 _ki#  ki[ b##########     ki   ki ki 19.0 (1.0)ki ki l _Items here: ( ) [ †.mimif{Pick up what? 5/52 gear slots (_ for help) mi"Hand Weapons (select all with ))a - a +0 short sword Missiles (select all with ()b - 2 boomerangs mi$Armour (select all with [)c - a +0 ring mail Carrion an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selectedmiI7[top]pi=pipi #..## #........... Asurico the Chiller  #.#####......<.... Gnoll  ##.#............... Health: 25/25 ======================== pi #..#....#.......... Magic: 9/9========================  #.##......#........ AC: 2Str: 7  #.##....###........ EV: 12Int: 16  pi###.##....# #.[...... SH: 0Dex: 12  picQ#..<##)..## ######### XL:  3 Next: 50% Place: Dungeon:2  pi#...@)...#Noise: ---------  Time: 2149.0 (0.0)  pi#...##..>#e) +0 sling  piI`##########Fire: e) +0 sling pi}"  pi    pi9_You start resting. pi$_Your icy armour evaporates. _You start resting. _Magic restored. pi_Items here: ( ) [ †.  Okay, then.pi4pipi. _pi \ #..## #.  piP  pi #.#####......<.   ##.#....... #..#....#. #.##......#.   #.##....###.   ###.##....# #.[.   pi >#..<##)..## #   #...)@...#  piX #...##..>#  ##########       pi' pi 350.0 (1 _pi piR _Your icy armour evaporates.You start resting. pi /_Magic restored. pi _Items here: ( ) [ †. _You see here a +0 club.qi@ ##..# ##.#.....÷ #..## #......# #.#####<.....#qi ##.#......# #..#....#...# #.##......#.# #.##....###...#qigq ###.##....# #.[....... #..<##@..## ########### qip#...))...#  #...##..>#  ########## qiqiqiY-1 _qiqik _Items here: ( )) †.siۤsi_$si§Pick up what? 5/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +0 dagger siMissiles (select all with ()c - a boomerang Carrion siDan orc corpse [Up|Down] selectsi [Esc] exit Letters toggle [.|Space] toggle selected[top]ti<ti)ti;##..# ##.#.....÷.... Asurico the Chillerti#..## #............# Gnoll#.#####......<.....# Health: 25/25 ========================##.#................# Magic: 9/9========================ti#..#....#...........# AC: 2Str: 7#.##......#.........# EV: 12Int: 16ti#.##....###.........# SH: 0Dex: 12ti$"###.##....# #.[.......# XL:  3 Next: 50% Place: Dungeon:2tiJo#..<##@..## ########### Noise: ---------  Time: 2151.0 (0.0)#...))...#e) +0 sling#...##..>#Fire: e) +0 slingtiob########## _Magic restored. tiy_Items here: ( ) [ †. _Okay, then. ti_You see here a +0 club. _Items here: ( )) †.  Okay, then.titi0tititi. _ti9  _#......oo.####.....#.........o...####...##.#........)....##.####.#..(...##..# ##.#.....÷.....##..## #............##.#####......<.....##..##.#................# ..#..#...@#...........# ..5.0 (4#.##......#.........# ..#.##....###.........####.##....# #.[.......##..<##)..## ############...))...iB 34m##...##..>###########uijbuibui@euikuipBuiOsui2uui~uuiwuizui^}ui}ui0uiuiuikui1uiR#....#...##....####......#.####..ui #.........#......#.....#.........###..###....................##....###...##.#.ui)........##.####.#...(.....ui-"##..# ##.#.....÷.....###.###..## #...@........#..##.# 9uitX#.#####......<.....##....# ##.#................# .....ui#..#....#...........# .....#.##......#.........# .....#.##....###.........# ...ui.!###.##....# #.[.......##..<##)..## uim%##########uiR#...))...#uiuiuiui 3ui uiT ui Xui ui ui: uiϻ ui ,ui\ ui I _Items here: ( ) [ †. _Okay, then. _You see here a +0 club. _Items here: ( )) †. _Okay, then.ui( AThere is a stone staircase leading up here.uix ui  _ui8 ui8 ####......#.####..###.........#......#..#.........####...........#####ui L#....................##. ###...##.#........)..... ##.####.#.........(...ui ##..# ##.#.....÷.....###.######..## #............#..##.# #.#####......<@....##....# 63  ui ##.#................# .....  #..#....#...........# .....  #.##......#..#uiY b  #.##....###.........# ... ##.##....# #.[.......# ui E..<##)..## ########### ...))...# ...##..>#ui( uin uiw vii vii viik vi o vi s Bvit viv ,vix viy vi{ vi{ vi0} vi  #..>......#....).....###viH  #.#...o.o#..##...##.#  #....#...##..vin R .# #####.####viς ....##.. #.........#......#... vi #.........####....##### #....................##....... viE '###...##.#........)...........#.#......@..(...........6.0 (3 vi f##..# ##.#.....÷.....###.#####. #..## #............#..##.# vi 8#.#####......<.....##....# #.#..........# ...vi̓ .. ..#....#...........# ..... .vi ##......#.........# ..... .##....###.........# ... .##....#vi ^ #.[.......#vi vi vi wi@3wiBwiIwi^LwiNwi.OwihRwiUwinVwiXwi`\wi6^wi^wi`wicwi~fwifwiiwikwiNnwinwi}pwi)rwidtwitwiuwiwwi*zwizwi{wi^ #.###...#######.).###..wiӂ #.##....# ##..###.. wi,#....#..#######........ #........>......#....). #.#.....o#..##wiX#. wi#....#...##......... ####wi#.####.wi˃$... wim#..#......#........ wi7Q#..####....#wic)73.0 (7 wiO#....................##... ###...##.#........).......wi ##.####.#.........(...... wi##..# ##.#.....÷.....###.# #..## #............#..##.#  wir#.#####......<.....##....#  ##.#................# .....wi%. wiI #..#....#...........# ..... wiwiwi<xi-3xi(/xi3xi6xi8,xi9xi;xi9<xik=xiY?xiAxiBxi4CxiExiGxi$HxiNIxiP #.##..##oo... #. #.#..#####....#xiSPt #. #.#.....[..$# #.###...#######.).#xizP #.##....# ##..#xiP #....#..####### xiP#........># xiQ#.#......#..## #.@..#...##.7.0 (4 ####......#.####...xi>R% #.........#......# #.........####.. #................... ###...##.#........)... xiS##.####.#.........(.. ##..# ##.#.....÷.....# xiS\#..## #....#xi TxiYxi`xi xix xi xi; yiyiqyiyijyi yi",yi,$yi%yi3&yi5'yi)yi*yi*+yi+,yi2#. #.##.##  #. #...Y.#.#  #. ##.#.....# ## #.##..##oo......yiT3#. #.#..#####....##. #.#.....[..$##.###...#######.).###.##....# ##..###..@.#..#######80.0 (3yi3 #........>......# #.#......#..##.. #....#...##.yi!4####......#.####.#.........#......#..#.........####.#....................####...##.#yi{45)..yi5yi9yiq;yi^ yi yi yi yi Byi yiG yi yi yi} yib ,yi yi@  .....##.# ### #.##... yi H#.. #.##.## #.# #...Y.#.# #. yi $ #.###.#.....# ###. #.##..##oo......yi #. #.#..#####....###.yi  #. #.#.....[..$#......#.###.@.#######.).###yig 3#.##....# ##..####....#..#######..yi #........>......#....)#.#......#..##..#....#...##.......####......#.####.yi/ #.........#......#..#.........####....#yi" yi yi$% ziBziBzisIziK{ir{iɺ{iX{i{iP{iM,{i{i{i{i{i{i{i {i{i ......... ........  ......#  .....##.# .#### #.##... ..#.. #.##.## #{i*! #.# #...Y.#.# #. #. #.###.#.....# ###.## #.##@.##oo.........6{i!3#. #.#..#####....###.###. #.#.....[..(#.###...#######.).###...#.##....# ##..####....#..#######{iB" #........>......#....) #.#......#..##...{i"T# #....#...##..{iR#{i]){i+{ij {iǔ {i {iؚ {iϝ {i ,{i {i c  You encounter a bat.{i. .......... ......... ........  {i ......# #  .....##.#.###{iگ ### #.##... ...#.. #.##.## #..{i' l#.# #.@...#.# #. # #.###.#....b# ###.##..{im  #.##..##.......{i߰ M#. #.#..#####....###.###. #.#.....[..(#......{i1 p#.###...#######.).###b   bat (wandering)#.##....# ##..###......{i 6#....#..#######..#........>......#....).....7.0 (1{i {i 28.0 (2 _{i {if ~iHr9................ ...... ....# #....##.# .####~ir### #.##... .....#.. #.##.## ##.# #.....#.# #. #.#.###.#@...b# ###.##.#.##..##.............#. #.#..#####....###.###. #.#.....[..(#........~i s#.###...#######.).####.##....# ##..###.#....#..#######............?#........>......#....).....##.#~is0#..##..........##.#~iwt6b.~it.~ixR~iy+9.0 (1~i}~iijirii6i iJiirii i.. ........ .. ..i?......# .# ........##.##... .####...i### #.##....#... ........#.. #.##.##..#.# #.....#.# #. #...i #.###.#.....#.###.##.....###.##..##..@............92.0 (3iC#. #.#..#####....###.###. #.#.....[..(#..........#.###...#######.).###i##.##....# ##..###...#....#..#######............?i #........>......#....).....#####.#......#..##..........##.#iX H#....#...##......# i !i#&iR'i i iI i i iW ,i i! i" ig# i_( B.. ........#.. ...##......##.# .... .....##.##... .####....[### #.##....#... ..i( #.. #.##.##.... #.. #.# #.....#.#.# #. #....... #.###.#.....#.###.##.....###.##..##..4.0 (2 #. #.#..#####....###.##.. #. #.#.....[..(#....... ie) #.###...#######.).###........#.. #.##....# ##..###.. #....#..#######......?...## #..>......#....).....#i) #### #.#......#..##....... i* iY. i~/ ij2 i2 i;5 i=; i> iA ,i3D iG ,i/J iM iU i7V i4Y id  .....##.##... .####....[i?e ### #.##....#... ..........#.. #.##.##.... #........ie o#.# #.....#.#.# #. #....... .###.#.....#.###.##.....####ie ##..##............. #. #.#..#####....###.##if .. if (#. #.#.....[..(#................ #.###...#######.@.###........#7.0 (3##....# ##..###......#..#######..?...##if ..#....#..................... i+g #......#.####...........##.. .......#......#.............. ihg <.......####...........#####...ih io iPq P _You see here a +0 trident.iXt.....##.##... .####....[ Asurico the Chiller### #.##....#... .......... Gnoll#.. #.##.##.... #........ Health: 25/25 ========================#.# #.....#.#.# #. #.......Magic: 9/9========================#.###.#.....#.###.##.....#### AC: 2Str: 7#.##..##..................... EV: 12Int: 16 #. #.#..#####....###.##......... SH: 0Dex: 12 iYW#. #.#.....[..(#................ XL:  3 Next: 50% Place: Dungeon:2 #.###...#######.@.###........#... Noise: ---------  Time: 2197.0 (0.0) iOY@#.##....# ##..###............ e) +0 sling #....#..#######............?...## Fire: e) +0 sling #........>......#....).....##### iY#.#......#..##..........##.# #....#...##.............# .# #......#.####...........##.. .......#......#.............. .......####...........#####... iYw_There is a stone staircase leading up here. _You encounter a bat. iYl_You see here a +0 trident.  Fire: e) +0 slingiZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei* N.*@i3! 6..iz9..i.(iO@.....##.##... .####....[ Asurico the Chiller### #.##....#... .......... Gnolli@M#.. #.##.##.... #........ Health: 25/25 ========================iJA"#.# #.....#.#.# #. #.......Magic: 9/9iA2========================iA#.###.#.....#.###.##.....#### AC: 2Str: 7i=B#.##..##..................... EV: 12ixB,Int: 16 iB&#. #.#..#####....###.##......... SH: 0Dex: 12 ioC`#. #.#.....[..(#................ XL:  3 Next: 50% Place: Dungeon:2 iC#.###...#######.@.###........#... Noise: ---------  Time: 2197.0 (0.0) i(D#.##....# ##..###............ e) +0 sling iD#....#..#######............?...## Fire: e) +0 sling iKE#........>......#....).....##### iBG#.#......#..##..........##.# #....#...##.............# .# #......#.####...........##.. .......#......#.............. .......####...........#####... _You encounter a bat. _You see here a +0 trident.  Fire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.iHi3Zi_. _ii,+8.0 (1iiG _You see here a +0 trident. iZ< Fire: e) +0 sling  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight liniwe _Okay, then. _f - a +0 tridenti .##.# ....  .....##.##... .#### ### #.##....#... . #.. #.##.##.... #..i& v #.# #.....#.#.# #. #.......  #.###.#.....#.###.##.....### #.##..##...........  #. #.#..#####....###.##  #. #.#.....[..@#.... i  #.###...#######...####  #.##....# ##..###...........  #....#..#######............?...#  #..>......#....).....#####  #.#......#..##....##.#  #....#...##......i {.# .# ##......#.####....##.#......#.....iiX&9i ij  You now have 87 gold pieces (gained 19).  Things that are here:i-200.0 (2i1i[  i S_3 atropa-tipped darts; a hobgoblin skeletonii+1.0 (1iiQ/ _g - 3 atropa-tipped dartsioioipitiJzBiD{i|i}iC~iYiĩiii-,iTi#.. #.##.##.... #........#.# #.....#.#.# #. #.......  i4#.###.#.....#.###.##.....####  #.##..##.....................  #.#..#####....###.##.........  ie4#.#.....[..÷#................ ##...#######...###........#... i#....# ##..###............ i..#..#######....@.......?...## 5.0 (4 ......>......#....).....##### ......#..##..........##.# ..#...##.............# .# i(v....#.####...........##.. iS!....#......#.............. ....####...........#####... ..i}.......##....... ##.#........)iiii@iiiϚBi,iީiͬidiЯiciiiiii3iii.##.##.... #........ .....#.#.# #.##....... i.#.....#.###.##.....#### .##..................... i#####....###.##......... ...[..÷#................ iO####...###........#...  ##..###............ ######..........@.?...## i11.0 (6 >......#....).....##### i#..##..........##.# ##......# .# i/`####...........##ig.#........... ##...........#####...##........... iiiiii i iRiN,i4iii iiii#.##.... #.. #.#.# #.##....... i....#.###.##.....##### #........##i....###.##........ .[..÷#.........###..i#..##..###.....iGq............@...## 4.0 (3 .....#....).....##### .##..##.# iqt...##.#..i...##..#.............. ..i..#####...##........... iIi i"l _h - 2 scrolls labelled QOUTZUARRY (gained 1)ii i iP$i%i(Bi4*i*iH+i#-i.i/i0i1iE3i3i4iTP...#.. ...## ##.# .....# ......##.##... ..####....[ #...  .##....  ..#.#.# #.## .....#.###.###### #............##....###.##...@.......8.0 (4[..÷#.................. ####...###........#.....  ##..###..............##..........####..#....).....#######....##.#......##.# ##...##..i.? i? i@ iD iI ,iI ihL iO ,i/R i.U iX i7Y iO[ ia 8 _Found a scale mail.ia iig i i i[ iBiiiiBi2 _Found a club.iŽi%iɏiiiniiY7#########......# )......# ######........# ###.##........# #######...##........###...#.....## #@##.....5.3 (3i #.....##........... #...## ##...#. ##.......##.## ##......##.##iј ###.#.##....# #...#.##.##....ii8iHiy i:z iz i~ i Bi i i0 i i' iT ,i0 i i ,ik i M    i :       ###########   #...#   #..)......# ###  #.....@...# ###.#9.3 (4  #.........# #######...#  #.........###...#.....#  ######..#.##.........  ##.#..........  #.###...........  #.# #i .....#  #.# ##.........#  #. ##.......##i iW iaiiYiii!,i#i4%i&i'i)i*i%+i=,iX.i/if0i22i13i78Xir9i9i:i6<i?BiI #..)......##### i#.........####.## #.........# #######...## #.........###...#.....##i  ######..#.##............ ##.#...............i] #.###............. #.# #........... i#@# ##.........#..76.3 (7 #.# ##.......## i#.. ##......## ##.# ###.#.##....# iP.# #...#.##.## .# #.###.....#.# .# #.###.# .# #.##..##....is #. #.#..#####..iiNi ie i i> iF ig Xi Bi i Bi iH i i iU Xi i i i i!  ##.#................ #.###..............i:"  #.# #...........##. #.# ##.........#...i"  #.## ##.##..# ####.##i" ##.# ###.#.##....##.##.##....###.....#.#82.3 (6i?# #.###.#.....#.# #.##..##.......# #.#..#####....i# T#.# #.#.....[..÷##.###...#######...#.##....# ##..i# #....#..########........>......#i$ i{( i) iaiNbi6ciiiljiFmBi nisniniLpiMqiqi+risixXi{xixi{yiF #..# ####.####.# ###.#.##....#i #.# #...#.##.##.. #.# #.#### #.# #.###.#.....#. #.# #.##..##......i- #.# #.#..#####...#.....[..÷###...#######..7.3 (5#....# ##.ii...#..#######.......>......#......#..##......#...##....i####......#.####...#.........#......#...####......iii6iW iX iX i^ i` iEb ,i6c id id ie iwg ih i|i i=j ik i^m im in i:p iq i#r is it isv iv iw i  #.# #.#..#####.... #.# #.#.....[..÷.###...#####iW #....# ##....#..#######.........>......#......#..i ...#...##......####@.....#.####..93.3 (6i #.........#......#.#.........####....#.............iU <###...##.#........)##.####.#.........(i҇ ..# ##.#.....÷.## #......######......<.....##i i+ iܐ i69i9i3:i?,i@i......#....)#.#......#..##..........##i#ua#....#...##.............######......#.####...........###.........#......#........iu#.........####.....#####..............##..###...##.#........)...##.####.#...(....301.3 (8i=v##..# ##.#.....÷.....###.#####..## #...#..##.# #.#####......<.....##....#iv,##.#................# ..#..#....#...........# iwB#.##......#.........# .....#.##....###.........# iqw  ###.##....# #.[.......#iwiwiiiՏiՖiEi˙iiמiFiiibiƨiiiixiҰiiqiitiliqiԿi"i&iiiii??  You see here 5 boomerangs.ii _iHi........>#....).....##### i.#......#..##..........##.# ....#...##.............##.# iE......#.####...........##.. i......#......#.............. i ......####...........#####... .................##..... i..##.#........).... i####.#.........(.... 9 iK# ##.#.....÷.....###.#####. i|# #............#..##.# i###......<.....##....# .......iG.# ..... i'...#...........# ...... iY.....#.........# . i_...###.........#  i iOiiiw i+x iy i i i؄ ,i i) i  You encounter a dart slug.iI O#...##.......##.# i J....#.####...........##.. .#......#..............####...........#####.......##........... .i ##.#........)........... ###.#i% (...........  ##.#.....÷.....###.##### iW  #............#.@##.# i #......<.....##....# ........##.......# ..i K.....##.......##.........##.......####.........##.......#w   dart slug (asleep)i* # #.[.......##.......### ############......w#i[ ,#ig ,10.3 (1iv 21.3 (2 _iע i i0...#...##.............##.#Asurico the Chiller .....#.####...........##..Gnoll .....#......#..............Health: 25/25 ======================== i1.....####...........#####...Magic: 9/9======================== ................##...........AC: 2Str: 7 .##.#........)...........EV: 12Int: 16 ###.#.........(...........SH: 0i1-Dex: 12  i>2##.#.....÷.....###.#####.XL:  3 Next: 52% Place: Dungeon:2  i2#............#.@##.#Noise: ---------  Time: 2311.3 (0.0) i2##......<.....##.*..#iR3Pe) +0 sling ..............##..*....#Fire: e) +0 sling ..#...........##...*...# i3y....#.........##...*...# ..###.........##....*..#w   dart slug (asleep) ..# #.[.......##.....*.# .## ############......w# .# i 47_You see here 5 boomerangs. i4_You encounter a dart slug.Fire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (asleep, 98% to hit)il{W...#...##.............##.#Asurico the Chiller .....#.####...........##..Gnoll .....#......#..............Health: 25/25 ======================== .....####...........#####...Magic: 9/9i{======================== ................##...........AC: 2Str: 7 .##.#........)...........EV: 12Int: 16 ###.#.........(...........SH: 0Dex: 12  ##.#.....÷.....###.#####.iA|XL:  3 Next: 52% Place: Dungeon:2  #............#.@##.#Noise: ---------  Time: 2311.3 (0.0) ##......<.....##.)..#e) +0 sling i|l..............##..)....#Fire: e) +0 sling ..#...........##...)...# ....#.........##...)...# ..###.........##....)..#w   dart slug i|/..# #.[.......##.....).# .## ############......w# .#Fire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei}}Aim: a dart slug (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  The dart slug is moderately wounded.i l......wiG u``````Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a dart slug (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug.  The dart slug is moderately wounded.  The dart slug launches a dart at you.i 7....i0 ..i h1----===2.7 (1.4iw i= - _The slug dart hits you.i...#...##.............##.#Asurico the Chiller .....#.####...........##..iJGnoll .....#......#..............Health: 21/25 ====================---- .....####...........#####...iMagic: 9/9======================== ................##...........AC: 2i3Str: 7 .##.#........)...........EV: 12iInt: 16 ###.#.........(...........SH: 0Dex: 12  iJ##.#.....÷.....###.#####.XL:  3 Next: 52% Place: Dungeon:2  #............#.@##.#icCNoise: ===------  Time: 2312.7 (0.0) ##......<.....##.*..#e) +0 sling ir..............##..*....#Fire: e) +0 sling ..#...........##...*...# ....#.........##...*...# ..###.........##....*..#w   dart slug ..# #.[.......##.....*.# .## ############......w# .#The dart slug launches a dart at you. _The slug dart hits you.  Fire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (moderately wounded, 94% to hit)iS...#...##.............##.#Asurico the Chiller .....#.####...........##..Gnoll i-T\.....#......#..............Health: 21/25 ====================---- .....####...........#####...Magic: 9/9iT.======================== ................##...........AC: 2Str: 7 .##.#........)...........EV: 12Int: 16 ###.#.........(...........SH: 0iTDex: 12  ##.#.....÷.....###.#####.i6UXL:  3 Next: 52% Place: Dungeon:2  #............#.@##.#iU#Noise: ===------  Time: 2312.7 (0.0) ##......<.....##....#e) +0 sling i4V..............##.......#Fire: e) +0 sling ..#...........##.......# ....#.........##.......# ..###.........##.......#iVlw   dart slug ..# #.[.......##.......# .## ############......†# .#iVFire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiWAim: a dart slug (moderately wounded, 94% to hit)  You shoot a sling bullet. The sling bullet hits the dart slug!  You kill the dart slug!i] )i1^))))..#)iaF......i<84.1 (1.4 _iiii?iVii;i4ixi!ixiK2=iiii,iipi;,iii!iXi_iQiTi9=iiU #.#.........(.. #.#.....÷.....###.#####. .......#..##.# .<.....##....#### ...##.......# #...........##.......# ..#.........##.......# ###.........##.......# # #.[##..@....#---20.1 (6.0 ############......†# #.......#  ######### ---i i i#iC$i:%i+i-i/K3=i/i2i4i'5i<i>iAihBivCiI-.####....##### iJ............##........... #)........... i^Je#.........(........... iJ#.....÷.....###.#####. .iJ#..##.# ..<.....##....#### ...iJQ##.......# i$K..........##....@..# 3.1 (3iTK.........##.......# iK#.........##.......# #.[.......##.......iK*# iK############......†##.......##########iLiRi@Ti 4==i ,i i i y..>......#....).....#####i #..##..........##.# ...##.............##.# iE .#.####...........##.. # .#......#...............iw }####...........#####...i ........##........... #)..i f..... #.(......i3 8.1 (5÷.....###.#####... .id ..##.# ....<#....#### i ..........##.......# ..........##.......# i #.........##.......# #.........##.......# #.[.......##.......#i i> i i^iii\ii~5==i1 _HP restored.i7ii=ii,iiiisiiYii@9=ii8####...###........#......  ##..###............... ####................##### .....#....).....##### ir#..........##.# ............##.## ##.##..####### ...#...... ...######iY33 .......##............)...............####.(..............#÷.....###.#####....##..##.# #....# i'.....##....#####....# .....##.......####### iii iNiiI i= i iiSiiiiiwi'ii/iGi2iiii ,i i iJ i i i..###....... ...............##### ....).....##### iv...##.# .......##.## ##..########## ..........# ...#####.il####............# 8........####.#.# (.......# ###.#####....# #..##.# #....# ##....#####....# ix##.......####### ##.......# i/iii^Iiaib,if,ifigigikY _Found 3 large rocks.i0 _Found a stone staircase leading down and a stone staircase leading up.... ##### ).....##### ###.# ..##.## ...##..########## ..........###.....#####.......##.....(.>.......@# 43####.#.# ..# #.#.######....# #.#.. .# #....# #...<. .#####....# ###.... ....####### ##.... ....# ..... ....#i7cicidij,im,iMnikp ip` You encounter an adder.iv# .... .........##### ..#####i:w####.# ##.## ##..########## .......###..... #####.......##..@..(.>........##......####.#.# .............# #.#.# .... iw#####....# #.#.. ... # #....# #...<. .?S   adder (asleep) iwi#####....# ###.... S####### ##....# .....i|+4.1 (1i*}+5.1 (2i؀iD iU_Found a scroll labelled QOUTZUARRY.iC.......#......i^Asurico the Chiller ..............Gnoll .........#####iHealth: 25/25 ======================== .....#######iMagic: 9/9======================== ..##.#...AC: 2i$Str: 7 ..##.##....EV: 12iaInt: 16 ..##..########## .....SH: 0iDex: 12 ...............###......iXL:  3 Next: 58% Place: Dungeon:2 i######.......##..@*.(.>..Noise: ---------  Time: 2345.1 (0.0) i>................##*.....e) +0 sling it.........####.#.# *....Fire: e) +0 sling i.........# #.#.# *... i#####....# #.#.. *.. # #....# #...<. *?S   adder (asleep) i<#####....# ###.... S ...####### ##.... ...#ir.....You encounter an adder. _Found a scroll labelled QOUTZUARRY.  i"Fire: e) +0 slingi#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit)i.......#......Asurico the Chiller ..............Gnoll .........#####Health: 25/25 ======================== .....#######Magic: 9/9======================== ..##.#...AC: 2Str: 7 ..##.##....EV: 12Int: 16 i..##..########## .....SH: 0Dex: 12 ...............###......XL:  3 Next: 58% Place: Dungeon:2 #####.......##..@).(.>..Noise: ---------  Time: 2345.1 (0.0) ................##).....e) +0 sling .........####.#.# )....Fire: e) +0 sling .........# #.#.# )... #####....# #.#.. ).. # #....# #...<. )?S   adder #####....# ###.... S ...####### ##.... ...#.....Fire: e) +0i slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.iM@S.  ipMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  iMIAim: an adder (asleep, 98% to hit)  iMYou shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.is lightly wounded.iN.iV)..iW ..iHW.iX5===6.4 (1.3 iY _i5_iAai  i` i i4 i R  An adder comes into view.i il n#......  ##### i ##### #######.# ....##.## ...i1 ##..#### ..###..##...@.(.>.i Q##.####.#.# ..# #.#.# .......# #.#.. ......# io g #....# #...<....S.?#S   adder....# ###.........## ##........# 0.0i 2S.i%" R---7.4 (1 _i' i) iG  ijH>Casting: Ozocubu's Armour (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iiƁThe spell is quite dangerous to miscast (10% risk of failure)! Continue anyway?  Y - Yes  N - Noii......#......Asurico the Chiller .............Gnoll ........#####i)Health: 25/25 ======================== ....############Magic: 6/9================-------- .##.#.......AC: 2Str: 7 .##.##.......EV: 12Int: 16 .##..########## .......SH: 0iDex: 12 ..............###.......XL:  3 Next: 58% Place: Dungeon:2 ####.......##...@.(.>...Noise: ---------  Time: 2347.4 (0.0) ...............##.......ide) +0 sling ........####.#.# .......Fire: e) +0 sling ........# #.#.# ..S.... ####....# #.#.. ......##....# #...<......?#S   adder ####....# ###.........# i..####### ##........# ..#.....You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily. _The adder is lightly wounded. _An adder comes into view.Casting: Ozocubu's Armour (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iY(ally target)Y   ice beast (summoned)iQU--------==8.4 (1iit4 _A chill wind blows around you.i  What are your orders?  t - Bark!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. i0Lg - Guard the area. f - Follow me.  Anything else - Cancel.iv ......#......Asurico the Chiller .............Gnoll ........#####i "Health: 25/25 ======================== ....############Magic: 6/9================-------- .##.#.......AC: 2Str: 7 .##.##.......EV: 12Int: 16 iV .##..########## .......SH: 0Dex: 12 i ..............###.......XL:  3 Next: 58% Place: Dungeon:2 ####.......##..Y@.(.>...iI nNoise: ==-------  Time: 2348.4 (0.0) ...............##.......e) +0 sling ........####.#.# .......Fire: e) +0 sling ........# #.#.# ..S.... ####....# #.#.. ......##....# #...<......?#i |S   adder (ally target) ####....# ###.........#Y   ice beast (summoned) ..####### ##........# ..#.....r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  iN Gang up on whom?Press: ? - help, Dir - move targetAim: an adder (lightly wounded, ally target)i*k S.i]7..inS.  Aim: an adder (lightly wounded, ally target)i] ......#......Asurico the Chiller .............Gnoll i^ ........#####Health: 25/25 ======================== ....############Magic: 6/9i^ ================-------- .##.#.......AC: 2Str: 7 .##.##i_ .......EV: 12Int: 16 .##..########## .......SH: 0Dex: 12 ..............###.......iJf XL:  3 Next: 58% Place: Dungeon:2 ####.......##..Y@.(.>...Noise: ==-------  Time: 2348.4 (0.0) ...............##.......e) +0 sling ........####.#.# .S.....Fire: e) +0 sling ........# #.#.# ....... ####....# #.#.. ......##....# #...<......?#S   adder (ally target) ####....# ###.........#Y   ice beast (summoned) ..####### ##........# ..#.....r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: an adder (lightly wounded, ally target)S.iWg i`h 4--9.4 (1ik il  _Attack!ig8.#........#####iegY.##### ####### ..##.#ig ....... ..##.## ....... ..##..igh#### .......ih@.###.#iOh .##..@Y.(.>....##S......ih.####.#.# .......ih.# #.#.# .......ih#....# #.#.. ......# i?i# #....# #...<......?#ixi#....# ###.........#.ii# ##........# ...# .....is&  is]You swap places with your ice beast.  The adder bites your ice beast but does no damage.it0=-it 50ixiBz izH_Your ice beast misses the adder.i  iECasting: Summon Ice Beast (quite dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iZ v .  A film of ice covers your body! The adder bites your ice beast.  i HYour ice beast hits the adder. Your ice beast freezes the adder!i Y   ice beast (summoned)iv 6/263-------- 9 85=1  Your Staves skill increases to level 1!  Your Ranged Weapons skill increases to level 1!Your Throwing skill increases to level 1!  Your Armour skill increases to level 1!  Your Shields skill increases to level 1!  Your Unarmed Combat skill increases to level 1!i i k _Your Evocations skill increases to level 1!i2ii@i i,ii]iii|i-iEi>--------ii3iT4==ipiH,iii iimii|iri$==i0iiii~i, it iO iibiii iiuiO5===ii ii i"i.#i$iX'i'iV)i-,i,;===i[.iX1i1iS3i5i_6i8i:i;;i<i?i?iAiEDiDO6===iFi1IiIiSKiMi]NiPiRiCSiTih § _You start resting.iji*k;===ilini-oipiQs,itiviQwixi{i{i}i/iii:iքN7==i"iiiCBiieiiYii/:==iiiiiϙi+iěir _Your ice beast disappears in a puff of smoke!i:.--i090.4 (39.0)iG--1.4 (40i iմ_ _Your icy armour starts to melt.ixic8===ii'Bi,ii!i~ii6W _You start resting.iUi16.4 (5.0)iN=== 2 i%7.4 (6i~i[ _Your icy armour evaporates.i i i5 i Bi ,i i i i( i i i i % i! I_You start resting.Magic restored.i i -401.4 (4i b9===2.4 (5 _i i iz3iiiDi,i&iikiiiMiiiii;===iji: _Found 12 gold pieces.iHiii i i| You encounter a kobold. It is wielding a +0 dagger.i+& #.........$# # #..........# ########## #..........#iy ....###..........# ....##.....(.>......# ........##..........# .####.#.##..........# ie# #.#.##..........# ...# #.#.......@.##### i# #...<......?# # ###.........# #### ##........# #........# i33#........# K   kobold (asleep) #........# ip~#..K.....# i&7i28.4 (6 _iiAiP #.........$#Asurico the Chiller ##..........#iP gGnoll ########## #..........#Health: 26/26 ======================== .........###..........#Magic: 9/9iP ======================== ......##.....(.>......#AC: 2Str: 7 ..........##..........#EV: 12iVQ Int: 16 ...####.#.##..........#SH: 0Dex: 12 ...# #.#.##..........#iQ XL:  3 Next: 85% Place: Dungeon:2 ...# #.#.......@.#####Noise: ---------  Time: 2408.4 (0.0) i3R ...# #...<....*.?#e) +0 sling ...# ###......*..#Fire: e) +0 sling #### ##....*...##....*...##...*....#iR K   kobold (asleep)#...*....##..K.....# _Found 12 gold pieces. _You encounter a kobold. It is wielding a +0 dagger.Fire: e) +0 slingiR 9Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 98% to hit)i= ' i U..KiB ;*.iP[*...i.*.*KAim: a kobold, wielding a +0 dagger (asleep, 98% to hit)i#.........$#Asurico the Chiller ##..........#Gnoll ########## #..........#Health: 26/26 ======================== i.........###..........#Magic: 9/9======================== ......##.....(.>......#AC: 2Str: 7 ..........##..........#EV: 12Int: 16 ...####.#.##..........#SH: 0i@Dex: 12 ...# #.#.##..........#XL:  3 Next: 85% Place: Dungeon:2 ...# #.#.......@.#####Noise: ---------  Time: 2408.4 (0.0) ...# #...<......?#e) +0 sling ...# ###.........#Fire: e) +0 sling #### ##........#i/{#........##........#K   kobold (asleep)#........##..).....#Fire: e) +0 slingiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!i<))))))iGt lPress: ? - help, Q - select action, ( or ) - cycleit4Shift-Dir - straight line  Aim: a kobold, wielding a +0 dagger (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!You hear an angry hiss.i}.....l   frilled lizard.7===9.8 (1.4 _You encounter a frilled lizard.i]#.........$#Asurico the Chiller ##..........#Gnoll ########## #..........#Health: 26/26 ======================== .........###..........#Magic: 9/9i\======================== ......##.....(.>......#AC: 2Str: 7 ..........##..........#EV: 12i#Int: 16 ...####.#.##..........#SH: 0Dex: 12 ...# #.#.##..........#XL:  3 Next: 87% Place: Dungeon:2 ...# #.#.......@.#####Noise: ===------  Time: 2409.8 (0.0) ...# #...<....*.?#e) +0 sling i ...# ###......*..#Fire: e) +0 sling #### ##....*...##....*...##...*....#il   frilled lizard#...*....##..l.....#You hear an angry hiss. _You encounter a frilled lizard.Fire: e) +0 slingi#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (29% to hit)i} #.........$#Asurico the Chiller ##..........#ik~ GGnoll ########## #..........#Health: 26/26 ======================== .........###..........#Magic: 9/9======================== ......##.....(.>......#AC: 2i~ Str: 7 ..........##..........#EV: 12Int: 16 ...####.#.##..........#SH: 0iF Dex: 12 ...# #.#.##..........#XL:  3 Next: 87% Place: Dungeon:2 ...# #.#.......@.#####i Noise: ===------  Time: 2409.8 (0.0) ...# #...<....).?#e) +0 sling i T...# ###......)..#Fire: e) +0 sling #### ##....)...#ig g#....)...##...)....#l   frilled lizard#...)....#iɀ s#..).....#Fire: e) +0 slingi5 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (29% to hit)  You shoot a sling bullet.  The sling bullet closely misses the frilled lizard.i" Bl)i5 6l.i[ >.....iJ 511.2 (1.4 _i_ i iP|7#.........$#Asurico the Chiller ##..........#Gnoll ########## #..........#Health: 26/26 ======================== .........###..........#i|Magic: 9/9======================== ......##.....(.>......#AC: 2Str: 7 ..........##..........#EV: 12Int: 16 i=}...####.#.##..........#SH: 0Dex: 12 ...# #.#.##..........#XL:  3 Next: 87% Place: Dungeon:2 i}&...# #.#.......@.#####Noise: ===------  Time: 2411.2 (0.0) i}...# #...<....*.?#e) +0 sling i ~...# ###......*..#Fire: e) +0 sling #### ##....*...##....*...#iI~R#...l....#i~l   frilled lizard#........##..).....#i~You shoot a sling bullet. _The sling bullet closely misses the frilled lizard.Fire: e) +0 slingi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiI@Aim: a frilled lizard (29% to hit)i #.........$#Asurico the Chiller ##..........#Gnoll ########## #..........#Health: 26/26 ======================== .........###..........#Magic: 9/9======================== ......##.....(.>......#AC: 2Str: 7 ..........##..........#EV: 12Int: 16 ...####.#.##..........#SH: 0Dex: 12 ...# #.#.##..........#XL:  3 Next: 87% Place: Dungeon:2 ...# #.#.......@.#####Noise: ===------  Time: 2411.2 (0.0) ...# #...<....).?#e)  1m+0 sling ...# ###......)..#Fire: e) +0 sling #### ##....)...##....)...##...)....#l   frilled lizard#...)....##..).....#Fire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (29% to hit)  You shoot a sling bullet.  The sling bullet closely misses the frilled lizard.i( l......)2.5 (1.3 _iK. iՊ7#.........$#Asurico the Chiller ##..........#Gnoll ########## #..........#Health: 26/26 ======================== .........###..........#iMagic: 9/9======================== ......##.....(.>......#AC: 2Str: 7 ..........##..........#EV: 12Int: 16 ...####.#.##..........#SH: 0Dex: 12 ...# #.#.##..........#XL:  3 Next: 87% Place: Dungeon:2 ...# #.#.......@.#####Noise: ===------  Time: 2412.5 (0.0) ...# #...<....*.?#e) +0 sling ...# ###......*..#Fire: e) +0 sling #### ##....*...##...l....##........#l  it[40m frilled lizard#........##..).....#You shoot a sling bullet. _The sling bullet closely misses the frilled lizard.Fire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (29% to hit)iY#.........$#Asurico the Chiller ##..........#Gnoll ########## #..........#iHealth: 26/26 ======================== .........###..........#Magic: 9/9======================== ......##.....(.>......#AC: 2Str: 7 ..........##..........#EV: 12Int: 16 ...####.#.##..........#SH: 0Dex: 12 ...# #.#.##..........#iXL:  3 Next: 87% Place: Dungeon:2 ...# #.#.......@.#####Noise: ===------  Time: 2412.5 (0.0) ...# #...<....).?#e) +0 sling ...# ###......)..#Fire: e) +0 sling #### ##....)...##...)....##...)....#l   frilled lizardi8#..).....##.)).....#Fire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (29% to hit)  You shoot a sling bullet.  iRThe sling bullet barely misses the frilled lizard.ir9l.i0{F.......i|43.9 (1.4 _imi i{#.........$#Asurico the Chiller ##..........#Gnoll ########## #..........#Health: 26/26 ======================== .........###..........#Magic: 9/9======================== ......##.....(.>......#AC: 2Str: 7 ..........##..........#EV: 12Int: 16 ...####.#.##..........#SH: 0Dex: 12 ...# #.#.##..........#XL:  3 Next: 87% Place: Dungeon:2 ...# #.#.......@.#####Noise: ===------  Time: 2413.9 (0.0) ...# #...<....*.?#e) /|E1m+0 sling ...# ###......*..#Fire: e) +0 sling #### ##....l...##........##........#l   frilled lizard#........##..).....#You shoot a sling bullet. _The sling bullet barely misses the frilled lizard.i~|Fire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei|@Aim: a frilled lizard (29% to hit)i`v#.........$#Asurico the Chiller ##..........#Gnoll ########## #..........#Health: 26/26 ======================== .........###..........#Magic: 9/9======================== ......##.....(.>......#AC: 2Str: 7 ..........##..........#EV: 12Int: 16 ...####.#.##..........#SH: 0Dex: 12 ...# #.#.##..........#XL:  3 Next: 87% Place: Dungeon:2 ...# #.#.......@.#####Noise: ===------  Time: 2413.9 (0.0) ...# #...<......?#e) +0 sling iwk...# ###.........#Fire: e) +0 sling #### ##....†...##........##........#l   frilled lizard#........##..).....#Fire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (29% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.))i. ..  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a frilled lizard (29% to hit)  You shoot a sling bullet.  The sling bullet hits the frilled lizard.  You kill the frilled lizard!i<95.2 (1.3 _iji-ia)#.# ######## #.# ........###.i0*+# ##.....(.># ...##..........# ####.#.##..........# # #.#.##..........# # #.#.........##### # #...<# # ###...# ### †...#  #........#i*###..)...i.iH/6---60i2i7i7G---7.2 (2i?i@l _h - 3 scrolls labelled QOUTZUARRY (gained 1)žižižižiži.ži,žiužižiEžižiažiz,žižiIžinžižižiži{žiži7ži žit ži ži2 ži9 ži3 ,ži žižiži"žižižidžiži"ži,žimži##.#  .# # ži  . ###  ############   #...ži 27.2 (10.0) #.. ## #.......... ....###... .##.....(.>...... .....##..ži.   ##.#.##........  #.#.##.......  #.#.........#####  žižižiH> _You now have 99 gold pieces (gained 12).ži8/ ži/ ži0 ži6 ži8 ži: ,ži< žiG> ži> ži2@ žiB žiD žiD žiPF ži&I žiJ žiJK žiL ži5O ži5R ,ži6S žiU ži] ži,^ ži_ žira žib žimc žid žim R# ############žin   #..........#  žiqn #..........# ######### #..........# .....###..........#žin  ..##.....(.>......# ži,o .........##..........# ..####.#.##..........# ži~o ..# #.#.##....# 34.2 (7žio .0) ..# #.#.##### žip ..# #...<. # ###.žimp  ### ##....†... #žip W. #......ži q q #..... #..).....#žiq !žiq žiw ži9y ÞiÞiqÞiÞi#Þi)BÞi+Þim-Þi-Þi/Þi2Þi4Þio5Þi>7Þi$:Þi<Þi<Þi>ÞiAÞiBÞibCÞiDÞiFÞiIÞiIÞiJÞiMÞiNÞi*OÞiPÞi8W......####.#.##..........# ......# #.#.##....# ##....# #.#####  #....# #...< ÞiW4##....# ### ####### ##....† # # # # Þi'X# #41 # #..)..... # #........# # ##########ÞiWYXÞi]ÞiJ_ĞiZP.# #.#.##.# Ği###....# #.#.........#####  #....# #...<.......# ###....# ###.........# .####### ##....†...# .# #........# .#ĞiR #........# .# #........# .# #Ği@.# †# #........# .# ########### ĞiĞiM+2.2 (1ĞiĞi$  Things that are here:Ği\ _a +0 dagger; a kobold corpseĞiŞi IŞi:  _ŞiRA XŞitG BŞi$H ŞiK Şi=L ,Şi5M ŞiP ŞiQ ŞizQ ŞieT ŞiU ŞiV ŞiVW ŞiX Şi[ Şi^ BŞi9a Şiyb Şib Şid Şi3g Şi9m BŞim Şiao Şio Şip Şis Şi|v ,Şiw Şijy Şi)| ,Şi| Şi Şi/ ,Şi Şi Şi Şi Şio Şi Şi] Şiۏ Şi ŞiR BŞi Şiz Şi Şi Şi Şi Şiz Şi\ Şi- XŞi Şi Şi Şim Şi ŞiJ Şi Şi Şi Şi9 Şi Şi Şi Şi Şij Şi ,Şi Şi XŞi ,Şi Şi Şi K#####...##....# Şi C..#.....##....# ..............### ................### ############ ..............#...####......[...# ........##....###....#..........# .......#......######............# ......##.##.....## ##...........# ......##.##...#.@####....[......#78.2 (36.0) ŞiV .#.##....#.....#................#.##.##.......##...............#Şi .....#.#.###.##............#### ##.#.....#.###.##.....######.# #..##.....................##.# ..#####....###.##............####  .....[..÷#......................#  .#######...###........#.........#Şi [ Şi7 ŞiD  Şi 7_Done exploring.ƞil ƞi  ƞi ƞiy> E0.0).....ƞi? ;....ƞiaB ƞiD ƞiEG E _Done exploring.ȞiwȞiwȞixȞi{}Ȟi~Ȟi: _ȞiȞiȞiȞiȞiȞiȞi ȞiȞiȞi\ȞiѓȞiȞiȞiWȞiȞi+ȞiȞiƣBȞiRȞiȞiKȞiȞi*ȞiBȞi Ȟi=ȞiȞi-Ȟi ȞiYȞiȞiTȞi=Ȟi?ȞiȞikȞiHȞi`ȞiȞi=ȞiȞiȞiYȞi ȞiȞi6ȞiȞiȞiȞiȞijȞiȞiPȞi!ȞiȞiȞiȞiȞiHȞiȞiȞiȞiȞiȞi8Ȟi1ȞiȞi)Ȟi R  There is a stone staircase leading down here.Ȟi7Ȟi _ȞiȞi ~ #.# #.###.....#.#.###.##.Ȟi  #.# #.###.#.....#.###.##. #.# #.##..##............. #.# #.#..#####....###.##. Ȟi o#.# #.#.....[..÷#........ #.###...#######...###.... Ȟi >#.##....# ##..###.... #....#..#######..ȞiA  #.......@>......#....)...920.0)Ȟi  #.#......#..## Ȟi 0#....#...##..... ####......#.####...ȞiX #.........#......#.......... Ȟi#.........####...........### #....................##..... Ȟi ###...##.#........). ##.####.#..(.Ȟi ȞiȞiaʞi~#.# #.###.....#.#.###.##.#.# #.###.#.....#.###.##.#.# #.##..##.......#.# #.#..#####....###.##.#.# #.#.....[..÷#..#.###...#...###.#.##....# ##..###.#....#..#..#.......#....).#.#......#..##.##....#...##.....#####......#.####.##.........#......#.#..####...........##...##.###...##.#.).##.####.#.(.9.2 (1.0) _There is a stone staircase leading down here.˞iH ˞iG  Spells (Memorise)TypeFailure Level  a - Sublimation of Blood Necromancy˞i 17% 2  b - Teleport OtherTranslocation 32% 3  c - Detonation Catalyst Fire/Alchemy97% 5  d - DispersalTranslocation 100% 6  e - Gell's GavotteTranslocation 100% 6 ˞i7 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti  Gell's Gavotte Briefly reorients local gravity to be in a cardinal direction of the caster's choosing, causing all creatures in sight to tumble a short distance in that direction. The caster is not immune to the gravitational effects of this spell, but will becushioned so they take no collision damage. Other creatures are not so fortunate, and the abrupt impact will batter anything which was not already standing beside its new 'floor'. It takes a short time for gravity to stabilise enough to recast this spell, though more powerful mages are able to do so more frequently. Level: 6School: TranslocationFail: 100%  Power: 3% Damage: 2d(12-18) (max 2d(56-84))  Range: 1  Noise: A bit loud Miscasting this spell causes magic contamination and also anchors you in place. You aren't experienced enough to cast this spell.i06a Spells (Memorise)TypeFailure Levela - Sublimation of BloodNecromancy17%2  b - Teleport OtherTranslocation 32% 3  c - Detonation Catalyst Fire/Alchemy97% 5  d - DispersalTranslocation 100% 6  e - Gell's Gavottei6PTranslocation 100% 6 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitid0 Sublimation of Blood Converts some of the caster's blood into magical energy. The process is painful but never directly lethal. The efficiency of the conversion increases with the spell's power. Level: 2School: NecromancyFail: 17% Power: 6% Range: N/A Noise: Quiet Miscasting this spell causes magic contamination. Your reserves of magic are already full. iP ` Spells (Memorise)TypeFailure Level  a - Sublimation of Blood Necromancy17% 2  b - Teleport OtherTranslocation 32% 3  c - Detonation Catalyst Fire/Alchemy97% 5  d - DispersalTranslocation 100% 6  e - Gell's GavotteTranslocation 100% 6 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit i' Teleport Other Attempts to teleport a targeted creature out of the caster's sight, after a  ij(short delay. Level: 3 School: Translocation Fail: 32% Power: 6% Range: 7 Noise: Quiet Miscasting this spell causes magic contamination and also anchors you in place.  i)pThis spell would have no effect right now because you can't see any hostile targets that would be affected. i Spells (Memorise)TypeFailure Levela - Sublimation of BloodNecromancy iӍ-17%2  b - Teleport OtherTranslocation 32% 3  c - Detonation Catalyst Fire/Alchemy97% 5  d - Dispersal i Translocation 100% 6  e - Gell's GavotteTranslocation 100% 6 2 spell levels left  i3][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit i2  i7  i~; =#.# #.###.....#.#.###.##.. Asurico the Chiller#.# #.###.#.....#.###.##.. Gnoll i; #.# #.##..##.............. Health: 26/26 ========================#.# #.#..#####....###.##.. Magic: 9/9======================== i^< #.# #.#.....[..÷#......... AC: 2Str: 7#.###...#######...###..... EV: 12Int: 16#.##....# ##..###..... SH: 0Dex: 12#....#..#######........... XL:  3 Next: 89% Place: Dungeon:2#........@......#....).... Noise: ---------  Time: 2499.2 (0.0)#.#......#..##..........## e) +0 sling i< #....#...##.............## Fire: e) +0 sling####......#.####...........###.........#......#...........#.........####...........#### #....................##...... ###...##.#........)..........  i= ##.####.#.........(......... Things that are here: _a +0 dagger; a kobold corpse _Done exploring. _Done exploring. _There is a stone staircase leading down here. _There is a stone staircase leading down here. iFA ~ _a +0 dagger; a kobold corpse _Done exploring. _ iA There is a stone staircase leading down here. _ Okay, then. iB  iE  iF . _i ih lA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.iti~#.# #.###.....#.#.###.##.. Asurico the Chilleri~O#.# #.###.#.....#.###.##.. Gnoll#.# #.##..##.............. Health: 26/26 ========================i #.# #.#..#####....###.##.. Magic: 9/9========================#.# #.#.....[..÷#......... AC: 2Str: 7is#.###...#######...###..... EV: 12Int: 16#.##....# ##..###..... SH: 0Dex: 12i&#....#..#######........... XL:  3 Next: 89% Place: Dungeon:2i]#........@......#....).... Noise: ---------  Time: 2499.2 (0.0)#.#......#..##..........## e) +0 sling#....#...##.............## Fire: e) +0 slingi-####......#.####...........###.........#......#...........#.........####...........#### #....................##...... ###...##.#........).......... ##.####.#.........(.........i  _a +0 dagger; a kobold corpse _Done exploring. _Done exploring. _There is a stone staircase leading down here. i_There is a stone staircase leading down here. _Okay, then.iiiii4500.2 (1 _i)i%J 3  You climb downwards.i6  ~~P~~~~# ♣P~P.~~# ∆ ....?..id ..... .... ..# #.#  #.##.....  #@....>.. iq #.......##.#  #.......#  #......... #.>........♣ #......####♣ r   ratiW  #..r...# .......#  You encounter a rat.i. 6==1.7 (2.5i5 i8 x _The rat squeaks loudly.  Found a scroll of identify.  Found two stone staircases leading down.i"< a _There is a stone staircase leading up here.iG8Asurico the Chiller~~P~~~~#Gnoll♣P~P.~~#Health: 26/26 ========================∆ ....?..Magic: 9/9========================.....AC: 2Str: 7....EV: 12Int: 16..# #.#SH: 0Dex: 12#.##.....XL:  3 Next: 89% Place: Dungeon:3#@....>..Noise: ==-------  Time: 2501.7 (0.0)#...*...##.#e) +0 sling#...*...#i80Fire: e) +0 sling#...*.....#.>*.......♣#..*...####♣r   rat#..r...#iWB.......#Found two stone staircases leading down. _There is a stone staircase leading up here.  Fire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (52% to hit)i Asurico the Chiller~~P~~~~#Gnoll♣P~P.~~#Health: 26/26 ========================∆ ....?..iō Magic: 9/9========================.....AC: 2Str: 7....EV: 12Int: 16..# #.#SH: 0Dex: 12#.##.....XL:  3 Next: 89% Place: Dungeon:3#@....>..Noise: ==-------  Time: 2501.7 (0.0)#...)...##.#e) +0 sling#...)...#i Fire: e) +0 sling#...).....#.>).......♣#..)...####♣r   rat#..r...#.......#Fire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (52% to hit)  You shoot a sling bullet.  The sling bullet hits the rat but does no damage.i bit #.b.i` 9r.i )..i1 ...b   bat (wandering)r   rati 5=3.0 (1.3iS i   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (52% to hit)  You shoot a sling bullet.  The sling bullet hits the rat but does no damage. _You encounter a bat.ik  i H Casting: Ozocubu's Armour (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i'.biPb.i6r.i6-------- 9 -40ii iFL_A film of ice covers your body! The bat hits you but does no damage.i=   iչ >Casting: Ozocubu's Armour (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.in hAsurico the Chiller~~P~~~~#Gnoll♣P~P.~~#Health: 26/26 ========================∆ ....?..Magic: 3/9========----------------.....io EAC:  9  Str: 7..**EV: 12Int: 16b** #.#SH: 0Dex: 12*****....XL:  3 Next: 89% Place: Dungeon:3*@***.>..ip 9Noise: ==-------  Time: 2504.0 (0.0)#.***...##.#e) +0 sling#.......#Fire: e) +0 sling#.........#.>.r......♣#......####♣b   bat#......#r   rat.......# _A film of ice covers your body! The bat hits you but does no damage.  ip Casting: Ozocubu's Armour (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activateA stone staircase leading up.iiX @.i7..i(}7..i7..iA7..i7*.iY`@*A stone staircase leading up.iX5[ *@iڭAsurico the Chiller~~P~~~~#iNGnoll♣P~P.~~#Health: 26/26 ========================∆ ....?..Magic: 3/9========----------------.....isAC:  9  Str: 7....EV: 12Int: 16..# #.#iQSH: 0Dex: 12i7E#b##.....XL:  3 Next: 89% Place: Dungeon:3#@....>..iNoise: ==-------  Time: 2504.0 (0.0)#.......##.#e) +0 sling#.......#Fire: e) +0 sling#.........iۯ#.>.r......♣#......####♣i%b   bat#......#r   ratior.......# _A film of ice covers your body! The bat hits you but does no damage.  Casting: Ozocubu's Armour (dangerous; 2% risk of failure)  ieConfirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activateiEThe walls around you are covered in ice.i;S †  The wall freezes the bat. x2i46r.i>...#i0#†##.#@......r   rin915.0 (1Ramparts i|###iZG _You kill the bat!iG Asurico the Chiller~~P~~~~#GnolliJH ~♣P~P.~~#Health: 26/26 ========================∆ ....?..Magic: 3/9========----------------.....AC:  9  Str: 7....EV: 12iH Int: 16..# #.#SH: 0Dex: 12#†##.....XL:  3 Next: 91% Place: Dungeon:3i>I Y#@....>..Noise: ==-------  Time: 2505.0 (0.0)#...*...##.#e) +0 sling#...*...#iI :Fire: e) +0 sling#...r.....Ramparts #.>........♣#......####♣r   rat#......#.......#i.J @The wall freezes the bat. x2 _You kill the bat!Fire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cycleiJ UShift-Dir - straight lineAim: a rat (52% to hit)iBAsurico the Chiller~~P~~~~#Gnoll♣P~P.~~#Health: 26/26 ========================∆ ....?..Magic: 3/9========----------------.....AC:  9  Str: 7....EV: 12Int: 16..# #.#SH: 0Dex: 12#†##.....XL:  3 Next: 91% Place: Dungeon:3#@....>..Noise: ==-------  Time: 2505.0 (0.0)#.......##.#e) +0 sling#.......#Fire: e) +0 sling#...†.....Ramparts [13;iC=13H#.>........♣#......####♣r   rat#......#.......#Fire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (52% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!i*FI))i=..iC3=6.4 (1.4 _i##†##isi" yAsurico the Chiller~~P~~~~#Gnoll♣P~P.~~#Health: 26/26 ========================i" 9∆ ....?..Magic: 3/9========----------------.....AC:  9  Str: 7....EV: 12Int: 16..# #.#SH: 0Dex: 12#†##.....i# <XL:  3 Next: 93% Place: Dungeon:3#@....>..Noise: ===------  Time: 2506.4 (0.0)#.......##.#e) +0 sling#.......#Fire: e) +0 sling#...†.....Ramparts #.>........♣#......####♣#......#.......#Aim: a rat (52% to hit)  You shoot a sling bullet. The sling bullet hits the rat. _You kill the rat!Fire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiz\U@**†iC.†i<< 7..i ;*.i =*†i@7Asurico the Chiller~~P~~~~#Gnoll♣P~P.~~#Health: 26/26 ========================∆ ....?..Magic: 3/9========----------------.....AC:  9  Str: 7....EV: 12Int: 16..# #.#SH: 0Dex: 12#†##.....XL:  3 Next: 93% Place: Dungeon:3#@....>..Noise: ===------  Time: 2506.4 (0.0)#...)...##.#e) +0 sling#...)...#Fire: e) +0 sling#...).....[i912;38HRamparts #.>.)......♣#...)..####♣#...)..#....)..#Aim: a rat (52% to hit)  You shoot a sling bullet. The sling bullet hits the rat. _You kill the rat!Fire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiPhw..†..ih..  You shoot a sling bullet. The sling bullet hits the rat. _You kill the rat!  Fire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You shoot a sling bullet.ii37.8 (1.4 _iEmI##inii7i.iB i$,iZ%i%i'iz*i3+i%-iN0i0T4==i2ix6W _You start resting.i<....##†##.#@...---ic= ...ihD511.8 (4.0iDJ---2.8 (5iIi M4 _The frozen ramparts melt away. ih i i i i i i i7 i iL i:== i i^ i i i i i i i0 i i i iK ip iO5=== i i i" i i i0  i  i  iI i i, i;=== iA i i@ i i i i  i# i$ i& i( i) i* i- i1.O6=== i90 i2 i3 iD5 i8 i 9 i: iS= i= i? iCB iB;=== iD i}G iG iI iL i6M iN iQ, i(T iV icW iY i[ i`\N7== ih^ ia iib ikd ig iZh i[j im im io ir i_s:== i........##.##.......# ..#...†.....!i !i !i! . _i - a scroll of identify"ia "iy "i "i "i ,"i "iz "i"i"ig"i "ih"i"i"i"i("i"io"i"i\"i$N"ifO"iTQ"iSS"iS"iT"iW"iX"iX"iI^" "i^##### ##P~~## ##~~~~~## #~~~≈~♣~#########~~P~~~~#"iU_.......#♣P~P.~~###### ####.@#............9.8 (7 #............#.##.# #.##..#............"i_6 # #.#......##.##.#∆ ...##.#.#†##..... .### ##.##<....>.."ia # #.......##.# #.......# .. #...†....."ie"ih? _You now have 115 gold pieces (gained 16).$i$i$ig$i$ip$i6,$iۡ$ig$i$i|$iե$iL$iŧ$iS$i$B$i$i$i$i$i$i$if$iβ$i1$ie$i,$i$iʷ$i$i*$i2$i$i$i$i$i' #............#.##.#  #.##..#............ $i# #.#......##.##.#∆ ...##.#.#†##......### ##.##<....>..##.......##.# $iF#.......##.. #...†..... $iG3 #.@........♣ 78.8 (9 #......####♣  #......#  .......# ###..##... #..# ....$iu .... ...#.## .. $i$i$i $iBU_There is a stone staircase leading down here.%iV<%i=%i.>%iBA%i~C%iE: _%iG%iJ%i K%iL%iN%iQf  You encounter an adder.%iX@# #.#......##.##.# ∆ ...##.#.#†##..... %iYY.### ##.##<....>.. # #.......##.##  #.......##..♣  #...†......♣ #.>........♣ %iYw#......####♣ #....@.# ..........# #####..##.... #..# ........... .......%i\..#.## ......SS   adder (asleep)..... ......... .####.#%ia,80.8 (2%ib21.8 (3 _%ih%ij&i7 # #.#......##.##.#Asurico the Chiller&iߧ∆ ...##.#.#†##.....Gnoll.### ##.##<....>..Health: 26/26 ========================##.......##.##Magic: 9/9========================&iu#.......##..♣AC: 2Str: 7#...†......♣EV: 12Int: 16#.>........♣&iSH: 0Dex: 12#......####♣XL:  3 Next: 93% Place: Dungeon:3#....@.#Noise: ---------  Time: 2581.8 (0.0).........*#e) +0 sling&i#####..##.**.Fire: e) +0 sling#..# ...*....... ....**...#.## ......SS   adder (asleep)..... .......&i'..... .####.# _There is a stone staircase leading down here. _You encounter an adder.Fire: e) +0 sling&i#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit)&i- # #.#......##.##.#Asurico the Chiller&i?.$∆ ...##.#.#†##.....Gnoll.### ##.##<....>..Health: 26/26 ========================#&i.R#.......##.##Magic: 9/9========================#.......##..♣AC: 2&i./Str: 7#...†......♣EV: 12Int: 16#.>........♣SH: 0Dex: 12&i/2#......####♣XL:  3 Next: 93% Place: Dungeon:3#....@.#Noise: ---------  Time: 2581.8 (0.0).........)#e) +0 sling&i70#####..##.)).Fire: e) +0 sling#..# ...)....... ....))...#.## ......S&i2S   adder..... ............ .####.#Fire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the adder but does no damage.&i;S.  &i\Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (asleep, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the adder but does no damage.adder hisses angrily&i .&i/S.&io......===3.1 (1.3&iQ&i' _You hear a shout!'il # #.#......##.##.#'iAsurico the Chiller∆ ...##.#.#†##.....'i Gnoll.### ##.##<....>..Health: 26/26 ========================##.......##.##'i-Magic: 9/9========================#.......##..♣AC: 2Str: 7'i#...†......♣EV: 12Int: 16#.>........♣SH: 0Dex: 12#......####♣XL:  3 Next: 93% Place: Dungeon:3#....@.#Noise: ===------  Time: 2583.1 (0.0).........*#e) +0 sling#####..##.*..Fire: e) +0 sling#..# ..*........ ...*.....#.## ....S..S   adder..... ............ .####.#The adder hisses angrily. _You hear a shout!  Fire: e) +0 slingPress: ? - help, Q - select action, ([40'im or ) - cycleShift-Dir - straight lineAim: an adder (29% to hit)'i9  # #.#......##.##.#Asurico the Chiller∆ ...##.#.#†##.....Gnoll.### ##.##<....>..Health: 26/26 ========================'i\ S##.......##.##Magic: 9/9========================#.......##..♣AC: 2Str: 7#...†......♣EV: 12Int: 16'i, #.>........♣SH: 0Dex: 12#......####♣XL:  3 Next: 93% Place: Dungeon:3#....@.#Noise: ===------  Time: 2583.1 (0.0).........)#e) +0 sling'i #####..##.)..Fire: e) +0 sling#..# ..)........ ...).....#.## ....S..S   adder..... .......'i E..... .####.#Fire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cycle'i Shift-Dir - straight lineAim: an adder (29% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is heavily wounded.'iKS.'ig'i 9S.'i6..g   goblin'i-4.4 (1.3'i)'i  'i%Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (29% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is heavily wounded. _You encounter a goblin. It is wielding a +0 club.'i(i M  Casting: Frozen Ramparts (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)i-)i/The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Y - Yes )i 0' N - No*iA*iBNd # #.#......##.##.#Asurico the Chiller∆ ...##.#.#†##.....*iOGnoll.### ##.##<....>..Health: 26/26 ========================##.......##.##Magic: 6/9================--------#.......##..♣AC: 2Str: 7*iP%#...†......♣EV: 12Int: 16#.>........♣SH: 0Dex: 12#......####♣XL:  3 Next: 93% Place: Dungeon:3#....@.#Noise: ===------  Time: 2584.4 (0.0)..........#e) +0 sling#####..##....*iRiFire: e) +0 sling#..# ..S........ .....g...#.## .......S   adder..... .......g   goblin..... .####.#Aim: an adder (29% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is heavily wounded. _You encounter a goblin. It is wielding a +0 club.Casting: Frozen Ramparts (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*inS*iT1S.*i\--------Contam: 10% ---5.4 (1*ied _You miscast Summon Ice Beast. Nothing appears to happen.,i @ #.##..#............,i]  # #.#......##.##.#∆ ...##.#.#†##.....,i  .### ##.##<....>..# #.##.## #.......##..♣ #...†......♣ #.>........♣,i% #...@..####♣ #......#,io ..........# #####..##.S..,i #..# ...... ..... .....g. ..#.## .......,i ..... ............ .####.#,i9S.,i g.,i,iB---6,i,i#",i.....#.##.#.##..#............ # #.#......##.##.#,iR∆ ...##.#.#†##.... .### ##.##<....>.. ##.##....##..♣..†,i>.@......♣###♣ #...............S######..##,iF3.... #..# ......  ..... ....g..,i ..#.## ............,i9S.,i}9S.,i,i&7,iJ,i-i;###..#...........#.##.#.##..#............-i8< # #.#......##.##.#∆ ...##.#.#†##..... .### ##.##<....>.. ##.##....##..♣.>........S..####♣ #..........######..##....  #..# ......-i< ..... ....g ..#.##-i4>7S.-iB-iB&8-iE-iHp _You see here a rat corpse.-i~I.......#♣P~P.~~#########..#.................#.##.#.##..#............ # #.#......##.##.#∆ ...##.#.#†##.....-iJv .### ##.##<....>.. ##.####..♣..†>.S......###♣ #..........# #####..##.. #..# ...... ..... ....g-iKg-iL:S.-i.[sg   goblin-i:\-9 _-i_-ia.iv ########~~P~~~~# .......#♣P~P.~~#########..#.......................#.##.#.##..#............ # #.#......##.##.#.i9 i∆ ...##.#.#†##... .### ##.##<....>.. ###....##..♣..S>........###♣ #..........# #####..##.g.. #..#...i1 KS†.id %g..i  The adder attacks as it pursues you! The adder closely misses you.The adder bites you.  You are poisoned..i3====---=90Pois .iv.im, _The adder poisons you!.i~ " .in C#~~~≈~♣########~~P~~~~# .......#♣P~P.~~#########..#.......................#.##.#.##..#............ # #.#......##.##.#.i ∆ ...##.#.#†##... .### ##.##@....>.. #....##.##.i\ S...##..♣..†......♣>.........i ###♣ #...............g######..##.i $.....i] %g..i :S..iS .i h2-----1.iz .i3  _You feel sick..i2 a _There is a stone staircase leading up here./i /i A stone staircase leading up. A staircase leading back up. While standing here, you can traverse the stone staircase with the < key. You can view the location it leads to by examining it with X and pressing [. You are here. (<)go up, or ([)view destination.0i\0i2#~~~≈~♣~#Asurico the Chiller########~~P~~~~#Gnoll.......#♣P~P.~~######Health: 22/26 ====================----####..#............Magic: 6/9================--------#............#.##.#AC: 20i}Str: 7#.##..#............EV: 12Int: 16 Contam: 10% # #.#......##.##.#SH: 0Dex: 12∆ ...##.#.#†##.....XL:  3 Next: 93% Place: Dungeon:3.### ##.##@....>..0irNoise: ---------  Time: 2591.4 (1.0)##...S...##.##e) +0 sling#.......##..♣Fire: e) +0 sling#...†......♣Pois 0ii#.>........♣#......####♣S   adder#....g.#g   goblin..........#0i#####..##....The adder attacks as it pursues you! The adder closely misses you.0i<The adder bites you.  You are poisoned. _The adder poisons you! _You feel sick. _There is a stone staircase leading up here.0i 0iN 0i0in%g.0iL0iB19==---8% =20iw"0i ---2. _You feel sick. The adder bites you.0i!#.# #.###.....#.#.###.##.. #.# #.###.#.....#.###.##.. #.# #.##..##.............. #.# #.#..#####....###.##.. #.# #.#.....[..÷#.........0i@R #.###...#######...###..... #.##....# ##..###..... #....#..#######........... #........@S.....#....).... #.#......#..##..........###....#...##.............######......#.####...........###.........#......#...........#.........####...........#####....................##......###...##.#........)..........##.####.#.........(.........0i w18-7==50i --3.9 (2.50i 0i  0i$ *_You climb upwards. You feel sick.0i c _There is a stone staircase leading down here.2i  2i.DCasting: Summon Ice Beast (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3isS  A film of ice covers your body! You feel sick.3i7--4--------3io 9 3==4.9 (1.03iL3iw= _The adder bites you but does no damage.6ih 6i H Casting: Ozocubu's Armour (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7i1  #.# #.###.....#.#.###.##.. Asurico the Chiller#.# #.###.#.....#.###.##.. Gnoll#.# #.##..##.............. Health: 17/26 ===============---------#.# #.#..#####....###.##.. Magic: 1/9==----------------------7i #.# #.#.....[..÷#......... AC:  9  Str: 7#.###...#######...###..... EV: 12Int: 16 Contam: 3% #.##....# ##..###..... SH: 0Dex: 127i<#....#.*****###........... XL:  3 Next: 93% Place: Dungeon:2#......**@S**...#....).... Noise: ==-------  Time: 2594.9 (0.0)7i#.#.....****##..........## e) +0 sling#....#..*#**............## Fire: e) +0 sling7i####......#.####...........## Pois 7i2#.........#......#...........#.........####...........#### S   adder#....................##......7i###...##.#........)..........##.####.#.........(......... _The adder bites you but does no damage.  7i/Casting: Ozocubu's Armour (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7i8TCasting: Frozen Ramparts (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activateA stone staircase leading down.7iQxv.@  Casting: Ozocubu's Armour (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.7i ylasting: Frozen Ramparts (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activate  You can't see that place.  [the floor.]7izS.#a rock wall.]7i&t #*A rock wall.7ii?**7i{n*@stone staircase leading down.7i3 @SLook: an adder (heavily wounded)7iw Y S*7i =#.# #.###.....#.#.###.##.. Asurico the Chiller#.# #.###.#.....#.###.##.. Gnoll7i #.# #.##..##.............. Health: 17/26 ===============---------#.# #.#..#####....###.##.. Magic: 1/9==----------------------#.# #.#.....[..÷#......... AC:  9  Str: 7#.###...#######...###..... EV: 12Int: 16 Contam: 3% #.##....# ##..###..... SH: 0Dex: 12#....#..#######........... XL:  3 Next: 93% Place: Dungeon:2#........@†.....#....).... Noise: ==-------  Time: 2594.9 (0.0)#.#......#..##..........## e) +0 sling#.G ;49m...#...##.............## Fire: e) +0 sling####......#.####...........## Pois #.........#......#...........#.........####...........#### S   adder#....................##......###...##.#........)..........##.####.#.........(.........Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.  You feel sick.  You are no longer poisoned.The wall freezes the adder. The adder bites you but does no damage.  The wall freezes the adder.7ia C.####7i ..@†...#...##.7im 7i& #.# #.###.....#.#.###.##.. Asurico the Chiller#.# #.###.#.....#.###.##.. Gnoll#.# #.##..##.............. Health: 17/26 ===============---------#.# #.#..#####....###.##.. Magic: 1/9==----------------------#.# #.#.....[..÷#......... AC:  9  Str: 7#.###...#######...###..... EV: 12Int: 16 Contam: 1% #.##....# ##..###..... SH: 0Dex: 12#....#..#######........... XL:  3 Next: 120% Place: Dungeon:2#........@†.....#....)& 40m.... Noise: ==-------  Time: 2595.9 (1.0)#.#......#..##..........## e) +0 sling#....#...##.............## Fire: e) +0 sling####......#.####...........## Ramparts #.........#......#...........#.........####...........#### #....................##...... ###...##.#........).......... ##.####.#.........(......... The walls around you are covered in ice.  You feel sick.  You are no longer poisoned.The wall freezes the adder. The adder bites you but does no damage.  The wall freezes the adder. _You kill the adder!You are no longer poisoned.  The w7i( 9all freezes the adder. The adder bites you but does no damage.  The wall freezes the adder. _You kill the adder!  Your Shapeshifting skill increases to level 1!  You have reached level 4!7i* /  --more--9in 21/321134%  _You feel agile.;i0z ;iz ;i} ;i^ W  You start resting.;i ;iO &6;ic 0--;iR ######;iܔ ;iÖ K _Your magical contamination has completely faded away.,5== 2 8.9 (5=ii=i[ _Your icy armour evaporates.=il 3=iK z  You start resting. HP restored.=i =i 02=====9.9 (1 =iH &_>i3>iC>iB>id>i>i>iK,>ig>i>ij=7==>i>>if>i>iN >i >iT >i >i,>i>iP==>i>id>i>iI>i ,>i>i,>i">i">i#>i^#G8==>i$>i'>i'>i)>i+,>ix->i/,>i3f==>i5>i7>i48>i9>i;>iC<>i=>i?>if@>iA>iD>iD>iF>i6N>iNL9==>iP>iMS>iS>iSU>iW>ivX>iY>i]>i]>i_>ia>ia:==>iXc>ie>if>i_g>iri>ii>iVk>iem>im>io>i~q>iq>irI10/11==>is>iv>i{v>iw>i z>iz>i)|>iL~>i~>i,>i^>î:==>i>i>id>i҈>iƊ>i9>i>i֎>if>iɐ>iœ% >iVI_You start resting.Magic restored.>iv>i075.9 (36.0)>ic1===6.9 (37 _>i>i[>io >i3 >iޯ >i? >i ,>i B>i4 >i >iK >ix >i ;===>i >i >iw >i >i B>i >i >i ,>i >i >i# >i >i >iK >i >i >i >i >i >i@ >i >i >i >i >i >i >i >i >i >i >i$ >i >iq >i >i >i| >i >i7 >i >i* >i >i >i" >i >i >iO >i >i4 >i >i0! >i" >i% >iy% >i?' >i}) >i) >i1 >iJ5 ,>i5 >iP7 >i7 >i8 >i+: ,>i: >iC< >i< >i= >i> >iZ? >i? >iA >iA >i}B >iC >iBD >iD >iF >ikF >idG >i7I >iI >i K >i"M >i{M >iO >iP >iQ >iR >iT >ijU >iW >iY ,>iZ >i\ >i] >iU_ >ib ,>id >ie >ikf >ig >ii >itj >ik >i n ,>io >ir >ir >is >iu >iHv >iw >iy >i#z >i{ >i} >i ~ >i >iŁ >ir >i̓ >i B>i >i >i >i >i >i >i >i >iʔ >i >i >i >i >iG >iX >i >iL >i >i >i >i >i ,>i >i= >i̬ >i >i7 >i >i >i >i >i >i >i- >i >ir >i >iX >iM >i >iI >i: >i >iT >iJ >i >i= >i ,>i? >i_ >i >iK >ii >i >i B>i8 >i5 >i >i >iC >i >iC >i[ >i >i; >iY >i >iK >iy >i >iQ >i >i3 >ic >ie>i">i>i ,>i >if>i>i`>i^>i>iI>im>i>ih>i>i >ig>iW >i >iH">iI$>i$>iD&>i3(>i)>i4+>i->i,.>i/>i1>iF2>i3>iy6,>i8>i:>i:>i<>ij=,>it?>i@,>iA>iC,>i?F>iG>iRH>iI>iMB>iPB>i#R,>iqS>i]W _You start waiting.>ic.775.9 (99>ipd-6.9 (100.0)>ij>im# _Done waiting.?i ?iA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You can view the location it leads to by examining it with X and pressing ]. ?iUYou are here. (>)go down, or (])view destination.?i ?iU#.# #.###.....#.#.###.##.. Asurico the Chiller?iO#.# #.###.#.....#.###.##.. Gnoll#.# #.##..##.............. Health: 32/32 ========================?iU?#.# #.#..#####....###.##.. Magic: 11/11 ========================#.# #.#.....[..÷#......... AC: 2Str: 7#.###...#######...###..... EV: 12Int: 16#.##....# ##..###..... SH: 0?iSDex: 13#....#..#######........... XL:  4 Next: 12% Place: Dungeon:2?i<w#........@†.....#....).... Noise: ---------  Time: 2776.9 (100.0)#.#......#..##..........## e) +0 sling#....#...##.............## Fire: e) +0 sling####......#.####...........###.........#......#...........#.........####...........#### #....................##...... ###...##.#........).......... ##.####.#.........(.........  _Your icy armour evaporates. _You start resting. HP restored. _You start resting. _Magic restored. _You start waiting. _Done waiting.?i?in?i$?i(?i?*17.0)?i0.@i6&3@i #~~~≈~♣~#########~~P~~~~#@i(.......#♣P~P.~~###### ####..#............ #............#.##.# #.##..#............ # #.#......##.##.# ∆ ...##.#.#÷##..... @i.### ##.##@....>.. # #....g..##.##  #.......##..♣  @i#...÷......♣ #.>........♣ #......####♣ g   goblin #......# ..........# #####..##....@iE=9.4 (2.5 _You climb downwards. The goblin misses you. The goblin closely misses you. _There is a stone staircase leading up here.Ai   AiF =Casting: Frozen Ramparts (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.BiC BiuE 8/11 ------- 9 =80.4 (1.0BiJ BiR s _A film of ice covers your body! The goblin barely misses you.Ci:   Ci=; >Casting: Ozocubu's Armour (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Di>I#~~~≈~♣~#Di(?Asurico the Chiller########~~P~~~~#Gnoll.......#♣P~P.~~######Health: 32/32 ========================####..#............Di?Magic: 5/11==========--------------#............#.##.#AC:  9  Str: 7#.##..#....**......EV: 12Di?-Int: 16Did@# #.#....***#.##.#SH: 0Dex: 13∆ ...##.#.*****....XL:  4 Next: 12% Place: Dungeon:3.### ##.#*@***.>..Di@dNoise: ==-------  Time: 2780.4 (0.0)##.***g..##.##e) +0 slingDiA#.......##..♣Fire: e) +0 sling#...÷......♣#.>........♣#......####♣g   goblin#......#..........######..##.... _A film of ice covers your body! The goblin barely misses you.Di&BCasting: Ozocubu's Armour (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 2% risk of failure)  DiB{Press: ? - help, Dir - look around, f - activateA stone staircase leading up.Di׍t@gLook: a goblin, wielding a +0 clubDi#~~~≈~♣~#Asurico the Chiller########~~P~~~~#Di)Gnoll.......#♣P~P.~~######Health: 32/32 ========================####..#............Magic: 5/11==========--------------#............#.##.#AC:  9  Str: 7#.##..#............EV: 12Di>Int: 16# #.#......##.##.#SH: 0Dex: 13Di&∆ ...##.#.#÷##.....XL:  4 Next: 12% Place: Dungeon:3.### [40m##.##@....>..Noise: ==-------  Time: 2780.4 (0.0)##....g..##.##e) +0 sling#.......##..♣Fire: e) +0 sling#...÷......♣Di#.>........♣#......####♣g   goblin#......#..........######..##....DirCasting: Ozocubu's Armour (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activateLook: a goblin, wielding a +0 club  The walls around you are covered in ice.Di8e1.4 (1Ramparts Die#÷##Di Dionfirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activateLook: a goblin, wielding a +0 club  The walls around you are covered in ice. _The goblin hits you but does no damage.Fi  Fi=Casting: Frozen Ramparts (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Fif|  #~~~≈~♣~# Asurico the Chiller  ########~~P~~~~# Gnoll  .......#♣P~P.~~######  Health: 32/32 ======================== Fi| ####..#............  Magic: 4/11========---------------- #............#.##.#  AC:  9  Str: 7 #.##..#............  EV: 12Int: 16 # #.#......##.##.#  SH: 0Dex: 13 Fi}  ∆ ...##.#.#÷##.....  XL:  4 Next: 12% Place: Dungeon:3 .### ##.##@....>..  Noise: ==-------  Time: 2781.4 (0.0) # #....g..##.##  e) +0 sling #.......##..♣  Fire: e) +0 sling #...÷......♣  Ramparts  #.>........♣  Fi} K#......####♣  g   goblin #......#  ..........#  #####..##.... _The goblin hits you but does no damage.  Casting: Frozen Ramparts (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.FiE~ Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (100% to hit)Fi #~~~≈~♣~# Asurico the Chiller  ########~~P~~~~# Gnoll Fi .......#♣P~P.~~######  Health: 32/32 ======================== ####..#............  Magic: 4/11========---------------- Fi0#............#.##.#  AC:  9  Str: 7 #.##..#............  EV: 12Int: 16 # #.#......##.##.#  SH: 0Dex: 13 Fi$ ∆ ...##.#.#÷##.....  XL:  4 Next: 12% Place: Dungeon:3 .### ##.##@....>..  Noise: ==-------  Time: 2781.4 (0.0) Fi%# #....)..##.##  e) +0 sling #.......##..♣  Fire: e) +0 sling #...÷......♣  Ramparts  #.>........♣  Fi#......####♣  g   goblin #......#  ..........#  #####..##.... Fi.Casting: Frozen Ramparts (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Fi4Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (100% to hit)  You freeze the goblin!Fi?"   ~~P~~~~#  ♣P~P.~~######  ............  .....  ....  # ..##.##.#  ∆ Fi".....  .### ...>..  # #....)..##.##  Fi#|#.......##..♣  #...÷......♣  #.>........♣ #......####♣ #......# ..........# Fi$Fij':3-2.4 (1Fi-#÷###Fi8/Qonfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (100% to hit)  FiK0^You freeze the goblin! _You kill the goblin!Hi8Hi89Hi{;Hi?HiAHi@BHiFHiFHiHHiVLHiLHiNHiLTHiUHiVHic[Hi[Hi>^HiaHibT5==HidHihHiliHi^jHiE _You start resting.....##÷##.#@...--...9.4 (7-90.4 (8 _The frozen ramparts melt away.HiKEHiJFHiGHi7OBHi.SHiS:==HiZUHiYHiZHi[HiC`HiaHinbHieHifHijHipne6===HihoHirHi]sHi&uHi!xHixHiuHiHiHiDHiRHiƋ;===Hi\HiHHi-,HiWHiݙHiHi{HiHiHiHi|%7Hi)==HiHiHiHiHikHiHiHiHiRHilHil==8==Hi,HiHiP==HiHiHiHiHiHiHi1HifHiHiHib9==HiHi Hi# Hi HiQ W _You start resting.HiF) Hi1 1822.4 (32.0)Hi2 ,3.4 (33HiC8 Hi`; _ _Your icy armour starts to melt.Hi Hi Hi Hi1 Hi ,Hi P==Hi< Hi Hi HiS Hi Hi( Hi Hi4& BHi* A _You start resting.Hiw+ Hi 7 O10/11==Hi_< 18.4 (5.0)Hi,= > 2 9.4 (6HiB HiE  HilF M_Your icy armour evaporates.IiIIi Iix,IiIiIiZ!Ii&Ii&:==Ii+Ii-Ii-IiX/Ii3Ii;4Ii:5Iif7Ii7IiES& _You start resting.Magic restored.IiV37.4 (81===8.4 (9 _Ii\Ii^LiFLi{I}Gear: 7/52 gear slots (Left/Right to switch category) LixJHand Weapons (go to first with ))  e - a +0 sling (weapon)f - a +0 trident Missiles (go to first with ()c - 4 poisoned darts  g - 3 atropa-tipped darts Armour (go to first with [)  a - a +0 robe (worn) Magical Staves (go to first with |)  d - a staff of conjuration Talismans (go to first with %)Li K-b - an inkwell talismanQi Qi QiL m#~~~≈~♣~#Asurico the Chiller########~~P~~~~#Gnoll.......#♣P~P.~~######Qi Health: 32/32 ========================####..#............Magic: 11/11 ========================#............#.##.#AC: 2Str: 7#.##..#............EV: 12Int: 16# #.#......##.##.#SH: 0Dex: 13∆ ...##.#.#÷##.....Qiu XL:  4 Next: 13% Place: Dungeon:3.### ##.##@....>..Noise: ---------  Time: 2838.4 (0.0)##....)..##.##e) +0 sling#.......##..♣Fire: e) +0 sling#...÷......♣#.>........♣Qi K#......####♣#......#..........######..##.... _You start resting. _Your icy armour starts to melt. _You start resting. _Your icy armour evaporates. _You start resting. _Magic restored.Qiy Qi Qi SiSiL Your spells (describe)TypeFailure Level  a + FreezeIce1% 1 b - Frozen RampartsIceSib2%3  c - Ozocubu's ArmourIce2%3  d - Summon Ice BeastIce/Summoning9%3 Select a spell to describe [?] help [!]/[I] toggle spell headersUi Ui" Ui Ui I#~~~≈~♣~#Ui $Asurico the Chiller########~~P~~~~#Gnoll.......#♣P~P.~~######UiK Health: 32/32 ========================####..#............Magic: 11/11 ========================#............#.##.#AC: 2Ui Str: 7#.##..#............EV: 12Int: 16Ui # #.#......##.##.#SH: 0Dex: 13UiM ∆ ...##.#.#÷##.....XL:  4 Next: 13% Place: Dungeon:3.### ##.##@....>..Ui NNoise: ---------  Time: 2838.4 (0.0)##....)..##.##e) +0 slingUi J#.......##..♣Fire: e) +0 sling#...÷......♣#.>........♣UiH #......####♣#......#..........######..##.... _You start resting. Ui _Your icy armour starts to melt. _You start resting. _Your icy armour evaporates. _You start resting. Ui &_Magic restored.Uis Ui! UiX Ui Wi@WiF Spells (Memorise)TypeFailure Level WiGC a - Sublimation of Blood Necromancy16% 2b - Teleport OtherTranslocation32% 3  c - Detonation Catalyst Fire/Alchemy96% 5 WiG d - DispersalTranslocation 100% 6  e - Gell's GavotteTranslocation 100% 6 WiqHN3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helpWiH<[Esc] exitYiX Yia Yi #~~~≈~♣~#Asurico the Chiller########~~P~~~~#GnollYi. .......#♣P~P.~~######Health: 32/32 ========================####..#............Magic: 11/11 ========================#............#.##.#AC: 2Str: 7#.##..#............EV: 12Int: 16# #.#......##.##.#SH: 0Dex: 13Yi ∆ ...##.#.#÷##.....XL:  4 Next: 13% Place: Dungeon:3.### ##.##@....>..Noise: ---------  Time: 2838.4 (0.0)##....)..##.##e) +0 slingYiJ #.......##..♣Fire: e) +0 sling#...÷......♣#.>........♣#......####♣#......#..........######..##.... _You start resting. _Your icy armour starts to melt. Yi _You start resting. _Your icy armour evaporates. _You start resting. _Magic restored.Yi P  Okay, then.Yi7 Yi Yi/ . _ZiFr Ziu }Gear: 7/52 gear slots (Left/Right to switch category) Ziv &Hand Weapons (go to first with ))  e - a +0 sling (weapon)f - a +0 trident Missiles (go to first with ()Zisv Fc - 4 poisoned darts  g - 3 atropa-tipped darts Armour (go to first with [)  a - a +0 robe (worn) Magical Staves (go to first with |) Ziv  d - a staff of conjuration Talismans (go to first with %)b - an inkwell talisman[ilyg - 3 atropa-tipped darts. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. [iKzIt is tipped with a substance that causes blindness and brief confusion. The chance of successfully applying its effect increases with your Throwing and Stealth skill. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.Your skill: 1.0At current training (3%) you reach 6.0 in about 6.7 XLs.Current attack delay: 0.9. It has a 1/12 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {atropa} {missile} (q)uiver, (d)rop, (=)adjust, or (i)nscribe.]i{ Gear: 7/52 gear slots (Left/Right to switch category) ]i2 Hand Weapons (go to first with ))  e - a +0 sling (weapon)  f - a +0 trident Missiles (go to first with ()  c - 4 poisoned darts  g - 3 atropa-tipped darts Armour (go to first with [)  a - a +0 robe (worn) Magical Staves (go to first with |)  d - a staff of conjuration ]i Talismans (go to first with %)  b - an inkwell talisman _i0, c - 4 poisoned darts. A thin piece of metal, typically coated in some harmful substance. When thrown _i - it can deliver its toxins into the bloodstream of a living or demonic being. It is coated with poison. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 1.0  At current training (3%) you reach 6.0 in about 6.7 XLs.  Current attack delay: 0.9. It has a 1/12 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {poison} {missile} _i- |Menu/colouring prefixes: identified missile (q)uiver, (d)rop, (=)adjust, or (i)nscribe.aiaiבai+#~~~≈~♣~#Asurico the Chiller########~~P~~~~#Gnollai.......#♣P~P.~~######Health: 32/32 ========================####..#............Magic: 11/11 ========================#............#.##.#AC: 2Str: 7#.##..#............EV: 12Int: 16ai[# #.#......##.##.#SH: 0Dex: 13∆ ...##.#.#÷##.....XL:  4 Next: 13% Place: Dungeon:3ai.### ##.##@....>..ai Noise: ---------  Time: 2838.4 (0.0)##....)..##.##e) +0 sling#.......##..♣Throw: 4 darts (poison)#...÷......♣#.>........♣aiϛN#......####♣#......#..........######..##.... _Your icy armour starts to melt. _You start resting. _Your icy armour evaporates. _You start resting. _Magic restored. _Okay, then.aiaiQaiai;bi biv Gear: 7/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  e - a +0 sling (weapon)f - a +0 trident Missiles (go to first with ()  c - 4 poisoned darts (quivered)bi g - 3 atropa-tipped darts Armour (go to first with [)  a - a +0 robe (worn) Magical Staves (go to first with |)  d - a staff of conjuration Talismans (go to first with %)b - an inkwell talismancif - a +0 trident. A fishing spear improved with a longer shaft and a three-pronged metal head. ciBase accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 1.0At current training (3%) you reach 14.0 in about 17.1 XLs.Current attack delay: 1.2. Damage rating: 8 (Base 9 x 92% (Str) x 103% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You took it off an orc on level 2 of the Dungeon. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} ciYMenu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, or (i)nscribe.diDdi@diI#~~~≈~♣~#diAsurico the Chiller########~~P~~~~#Gnoll.......#♣P~P.~~######Health: 32/32 ========================####..#............Magic: 11/11 ========================#............#.##.#AC: 2di,;Str: 7#.##..#............EV: 12Int: 16# #.#......##.##.#SH: 0Dex: 13∆ ...##.#.#÷##.....di XL:  4 Next: 13% Place: Dungeon:3.### ##.##@....>..Noise: ---------  Time: 2838.4 (0.0)##....)..##.##f) +0 trident#.......##..♣Throw: 4 darts (poison)di#...÷......♣#.>........♣#......####♣#......#..........######..##.... _You start resting. _Your icy armour evaporates. _You start resting. _Magic restored. diUW_Okay, then.You unwield your +0 sling.didi+9.4 (1didi  _diI  Your icy armour evaporates.You start resting. _Magic restored. _Okay, then.  You unwield your +0 sling. _f - a +0 trident (weapon)eiIeieiɚeieiei,ei^%  ei<You see here a bat skeleton.eiei _eieiceileieiرeiQ #### ei##P~~## ##~~~~~##  #~~~≈~♣~# #######~~P~~~~# eiN.......#♣P~P.~~###### ####..#............ #............#.##.# #.##..#..@.........42.4 (3ei # #.#......##.##.#∆ ...##.#.#÷##......### ##.##<....>..ei# #....)..##.## #.......##..♣ #...÷......♣ ei#.>........♣ #......####♣ei<eieifi fi fi fiU gigidgiQgigi!Bgi$giq(gi(gi*git-gi0gi|1gi2giO5gi8gi59giw:giP<gi>gi_?giD@giFG ##### ##P~~## ##~~~~~## #~~~≈~♣~# ########~~P~~~~ .......#♣P~P.~~###### ####..#............giG #...@........#.##.#7.4 (5 #.##..#............ # #.#......##.##.# ∆ ...##.#.#÷giH##..... .######.##<....>..# #....)..##.## #.......##..♣gi(I #...÷......♣ #.>........♣giIgiJOgiRgi gi gi gi hiKhi hihijiiNCiiCiiDiizGiiKii:N,iiNiiQiiRii SiiwTiiiWiiWiigXiiaZii[ii\\ii/]iicn #####  ##P~~##ii d ##~~~~~## #~~~≈~♣~#########~~P~~~~# .......#♣P~P.~~##### iid####..#........... #....#.##. #@##..#...........51.4 (4 #.##.#......##.##. ∆ .....##.#.#÷##.... ##.######.##<.>.iie #.# #....)..##. #.# #.......##. #.# #...÷...... #.# #.>........  #####iieE iiyfiikiikmii ii iiO ii jiJmjimjinjiqjiewBji,xH _Found a parchment of Soul Splinter.ji zjizji4{ji|ji~,ji߁jio##~~~~~##~~~≈~♣~#########~~P~~~~#.......#♣P~P.~~####ji$@ ####..#.......... #............#.# #.##..#.#.##.##.#......##.###:.@....##.#.#÷##4.4 (3jiC####.######.##<....> #.# #....)..## #.# #.......## #.# #...÷.... #.# #.>....... #.. #......###ji9 ##. #......#....#jiʅjijivji ji` jiD ji} jip ji Bji= ji jiJ jie b  You pick up a parchment of Soul Splinter and begin reading...ji( jiߧ ji L ##~~~~~## #~~~≈~♣~# #########~~P~~~~# #.......#♣P~P.~~#.#####..##.##..#. #.##.##..# #.##.##.#......##. #@......##.#.#÷##7 ####.######.##<... #.# #....).. #.# #....... #.# #...÷ #.# #.>  #.. #......#  ##. #......#  ..#  _You add the spell Soul Splinter to your library.liliSY Spells (Memorise)TypeFailure Level  a - Soul SplinterNecromancy11% 1b - Sublimation of BloodNecromancy16%2  c - Teleport OtherTranslocationli 32% 3  d - Detonation Catalyst Fire/Alchemy96% 5  e - DispersalTranslocation 100% 6  f - Gell's GavotteTranslocation 100% 6 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitni" niSoul Splinter Attempts to force a tiny fragment of a living, holy, or demonic being's soul to take leave of their body and manifest as a soul wisp. This wisp is nominally under the necromancer's control, but will focus its attacks foremost on the creature it was created from, instinctually trying to return to its proper home once more. The victim will be weakened until the wisp reverts to where it belongs. ni0Wisps created from more powerful souls have more damaging attacks, but are always fragile. Level: 1School: NecromancyFail: 11% Power: 24% Range: 5 Noise: Almost silent niMiscasting this spell causes magic contamination. You can sustain at most one creature summoned by this spell. This spell would have no effect right now because you can't see any hostile targets that would be affected.xir1c Spells (Memorise)Typexi3Failure Level  a - Soul SplinterNecromancy11% 1  b - Sublimation of Blood Necromancy16% 2  c - Teleport OtherTranslocation 32% 3  d - Detonation Catalyst Fire/Alchemy96% 5  e - DispersalTranslocation 100% 6  f - Gell's GavotteTranslocation 100% 6 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitxi xid xi ##~~~~~## Asurico the Chiller#~~~≈~♣~# Gnoll#########~~P~~~~# Health: 32/32 ========================xi+ &#.......#♣P~P.~~## Magic: 11/11 ========================#.#####..#........ AC: 2Str: 7#.##............#. EV: 12Int: 16#.##.##..#........ SH: 0Dex: 13#.##.##.#......##. XL:  4 Next: 13% Place: Dungeon:3xi f#@......##.#.#÷##. Noise: ---------  Time: 2857.4 (0.0)####.######.##<... f) +0 trident#.# #....).. Throw: 4 darts (poison)#.# #.......#.# #...÷...#.# #.>.....xi= Z #.. #......# ##. #......# ..........# You unwield your +0 sling. xi _f - a +0 trident (weapon) _You see here a bat skeleton. _Found a parchment of Soul Splinter.  You pick up a parchment of Soul Splinter and begin reading... _You add the spell Soul Splinter to your library.xi ' xi* .##. # ..........# Okay, then.xi, xi< xi . _yiˉyiyiՌyiyiyiP _yiyiFyiyityiJyiyiyiyiyi͡yiآyiyi<yiܦyiyiyiӫyiyiyiƮyiyi,yi%yiyiRyiyizyiyi,yiFyiyi=yiyiyiiyiyi,yiRK#.......##.#.#÷##.....####.######.##<....>..#.# #....)..##.##yi#.# #.......##..♣#.# #...÷♣ #.## #.>♣ #..# #......####♣ yil##.#####......# #.@..........# 68.4 (11.0)#..#####..##.... #..# #..# ...... .... ..... ....g.#..#...#.## ....).#........ ..yiv #. #........ .####.##. ####...# yieyi ,9.4 (12yi|yi+ _Found a quarterstaff.{ic{i{i{i{i ,{i{i{i{iA{i{i{iB{in#.......##.#.#÷##..... {i9 ####.######.##<....>.. #.# #....)..##.## #.# #.......##..♣ #.# #...÷......♣ #.## #.>........♣ #..# #......####♣ ##.#####......# #...# 72.4 (3{i .0)#..#####..##.... #..# #..# ...... .......#..##).#...#. #...{i !w#. ####...#{i"{il${i%{iI"{i"{i${i}'{i+{ih.,{i//{i1{i}2{iv3{i5{i9{iL:{i;{i=|i|ix|iN|iB " |i &#.# #....)..##.# #.# #.......##.. #.# #...÷......♣ #.## #.>........♣|iO w #..# #......####♣ ##.#####......# #............# |i #..#####..##.... #@.# #..# ......6.4 (4|ia V #............. ....g. #..#..#...#.## ...... #).#........ ...... #. #........ .####. #. ####...## # ...|i =# ....|i|i|i\|i| |iM |i4 |i |iN% |i( ,|i) |i5, |i, |i- |i/ |iu2 |i2 |i3 |i?8 b #.# #...÷..... #.## #.>..... #..# #......###|i8 ~ ##.######  #......#  #..#####..##....####..#####..# ....#............. ....#.@#..#...#.## 9.4 (3|i9  #).#........ ... #..#........ .### #..####...## #..# ...# #... ..... #### ###. |in< |i= }i* 3}i;, }i. }i2 }i4 ,}iv5 }i7 }ic8 }i8 }i9 }iq; }i< }i< }iI= }i6? }i? }iI@ }i7B }iB }iC }iD }iE }iG }iNH }iH }iI }iK }iDL }iL }iM }iNO }iO }i_P }iUQ }i9S }iS }iKT }iSU }itW }iX }isX }iY }iq[ }i[ }ix\ }iJ^ }i_ }i_ }id` }iya }i.c }ic }i d }iUe }i:g }ig }ig }i_i }im ####..#####..# ...... #............. ....g.. #..#..#...#.## ....... }i-n "#).#........## ....... #..#.........# .####.# #..####...##.# # #..####...##.##.# #...............# ###########.@.### 93.4 (14.0)}in :...#$#.#.##.........<}ir }i:s ,4.4 (15}iu }iw ; _Found an escape hatch in the ceiling.~iЦ~i~i~i1~iԫ~iB~i^,~i~i!,~i~i׺M#..#..#...#.## .#).#........## ....... #..#.........# .####.# #..####...##.# .# ~i<#..####...##.##.# #...............# ###########...###  #...#  #..@# 7.4 (3.0)~i"o#...# #...# ..... ∆.....<.......####...##~i~i~i? _You now have 125 gold pieces (gained 10).iiiijiiX,i:i i5!iH"i#i),i+,iH0,i1i4ik9,i::i;i'>i>iA,iBCiCiF,iG,i>HiIiLiiMibNi>Pi[i]iaibi(cieiiiiijimiqiqiritiIxiyitzi}iiii?inii؋iiiҒi%ii f  You encounter a jackal.im#......####♣ ~~~...~~~ i,g##......# ♣♣~~...♣~~~ ........####♣♣~~....~~~~ ###..##......♣~~~...~~≈≈ ###..##......♣~~~..~~~≈~ ....i[....♣~~...~≈~~ ..#.###........~...~~~~~ ....###.......#....~~P~P .....##.####.##.@..~~~~~ i<..##.##.# #.##...?~~~~~ ..##.##.# #.##.##.♣~~~~ ........# #.##.#i%1 .# ~♣# ###...### #..... # .#...# ###.## h   jackal (wandering)#...# #.#...# #h#...#iY915.4 (18.0)h.if6.4 (19 _iW  i  Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i; i The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Y - Yes i ' N - NoiKAiT* #......####♣ ~~~...~~~Asurico the Chiller ##......# ♣♣~~...♣~~~iUUGnoll ........####♣♣~~....~~~~Health: 32/32 ======================== ###..##......♣~~~...~~≈≈Magic: 8/11=================------- iU###..##......♣~~~..~~~≈~AC: 2Str: 7 ..............♣~~...~≈~~EV: 12Int: 16 iV..#.###........~...~~~~~SH: 0Dex: 13 ....###.......#....~~P~PXL:  4 Next: 13% Place: Dungeon:3 .....##.####.##.@..~~~~~iW<Noise: ---------  Time: 2916.4 (0.0) ..##.##.# #.##...?~~~~~f) +0 trident iW..##.##.# #.##.##.♣~~~~Throw: 4 darts (poison) ........# #.##.# .# ~♣# ###...### #..... # .iTX#...# ###.##h   jackal (wandering)#...##.#...##h#...# _Found a quarterstaff. _Found an escape hatch in the ceiling. _You now have 125 gold pieces (gained 10). iY_You encounter a jackal.Casting: Freeze (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i_Y, ally target)Y   ice beast (summoned)i_eT-------==7.4 (1i;fi$i4 _A chill wind blows around you.iϟ># ♣♣~~...♣~~~ ..###♣♣~~....~ ###..##......♣~~~...~~≈≈iB....♣~~~..~~~≈~ ..............♣~~...~≈~#.###........~...~~~......#....~~P~P.##.####.##....~~~~~i"d##.##.# #.##.@.Y.##.♣......# .# ~♣# i###...### #..... # .  #...# ###.##.# #. h 2 jackals (wandering, 1 ally target)i1.hii%i3Y?i+i  You encounter a jackal. x2i/--8iqi%3 _The jackal leaves your sight.i [#......# ♣♣~~...♣~~~iD .####♣♣~~....~~~~#..##......♣~~~...~~≈≈#..##......♣~~~..~~~≈~..♣~~...~≈~~.#.###..~...~~~~~.###.#....~~P~P.##.####.##....~~~~~iƱ d.##.##.# #.##@.Y?~~~~~.##.##.# #.##.##.♣~~~~.# #.##.# .# ~♣##...### #..... # .i) * #...# ###.## #...# #. #...# #h i  #...# #h  #...#i 6h.i i iG 6h.i 3Y.i eh1 wandering, 1 ally target)im A--9i i iz i\N Casting: Summon Ice Beast (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i3 ###......# ♣♣~~...♣~~~Asurico the Chiller i4 .........####♣♣~~....~~~~Gnoll ####..##......♣~~~...~~≈≈Health: 32/32 ======================== ####..##......♣~~~..~~~≈~Magic: 5/11==========-------------- ...............♣~~...~≈~~AC: 2if5 CStr: 7 ...#.###.......**...~~~~~EV: 12Int: 16 .....###.......**...~~P~PSH: 0Dex: 13 ......##.####.#**...~~~~~ij6 XL:  4 Next: 13% Place: Dungeon:3 ...##.##.# #.#*@Y**~~~~~Noise: ---------  Time: 2919.4 (0.0) ...##.##.# #.#*****♣~~~~f) +0 trident .........# #.#*** .# ~♣#Throw: 4 darts (poison) i7 ?####...### #..*** # .#...# ###h###...##.hh 2 jackals (1 wandering, 1 ally target)#...##.Y   ice beast (summoned)#...#i7 #h#...#You encounter a jackal. x2 _The jackal leaves your sight.  Casting: Summon Ice Beast (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ix8 .Casting: Frozen Ramparts (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activatei'T;@*io-###......# ♣♣~~...♣~~~Asurico the Chiller .........####♣♣~~....~~~~Gnoll io####..##......♣~~~...~~≈≈Health: 32/32 ======================== ####..##......♣~~~..~~~≈~Magic: 5/11==========-------------- i%pL...............♣~~...~≈~~AC: 2Str: 7 ...#.###........~...~~~~~EV: 12Int: 16 .....###.......#....~~P~PSH: 0ipDex: 13 ......##.####.##....~~~~~XL:  4 Next: 13% Place: Dungeon:3 ...##.##.# #.##@Y.?~~~~~iq^Noise: ---------  Time: 2919.4 (0.0) ...##.##.# #.##.##.♣~~~~f) +0 trident .........# #.##.# .# ~♣#Throw: 4 darts (poison) irq####...### #..... # .#...# ###h###...##.iqhh 2 jackals (1 wandering, 1 ally target)#...##hi*rY   ice beast (summoned)#...##.#...#You encounter a jackal. x2 irZ_The jackal leaves your sight.  Casting: Summon Ice Beast (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ir/Casting: Frozen Ramparts (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activateit6h.inu6h.ibvJ.Yi!~}.#.#.i~#@..#Y##.#.#..hio==20.4 (1Ramparts iq##Y##i݉ _The jackal leaves your sight.Summon Ice Beast (quite dangeri ous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 2% risk of failure)  Press: ? - help, Dir - look around, f - activate _The walls around you are covered in ice.it  i G Casting: Frozen Ramparts (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iiii@P _You don't know that spell.ii'BGear: 7/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  f - a +0 trident (weapon)e - a +0 sling iSMissiles (go to first with ()  c - 4 poisoned darts (quivered)g - 3 atropa-tipped darts Armour (go to first with [)  a - a +0 robe (worn) Magical Staves (go to first with |)  d - a staff of conjuration Talismans (go to first with %)i-b - an inkwell talismanie - a +0 sling. A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 1.0  At current training (3%) you reach 14.0 in about 17.1 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 1.3. Damage rating: 7 (Base 7 x 107% (Dex) x 103% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Ranged Weapons} {one-handed} {ranged weapon}Menu/colouring prefixes: identified ranged weapon _________________ (w)ield, (d)rop, (=)adjust, or (i)nscribe.iWi)i###......# ♣♣~~...♣~~~Asurico the Chiller .........####♣♣~~....~~~~iSGnoll ####..##......♣~~~...~~≈≈Health: 32/32 ======================== ####..##......♣~~~..~~~≈~Magic: 5/11==========-------------- iC...............♣~~...~≈~~AC: 2Str: 7 ...#.###........~...~~~~~EV: 12Int: 16 .....###.......#....~~P~PSH: 0Dex: 13 ......##.####.##....~~~~~iRXL:  4 Next: 13% Place: Dungeon:3 ...##.##.# #.##@..?~~~~~Noise: ==-------  Time: 2920.4 (0.0) ...##.##.# #.##Y##.♣~~~~ie) +0 sling .........# #.##.# .# ~♣#Fire: e) +0 sling ####...### #..h.. # .Ramparts i&#...# ###.###...##hhh 2 jackals (1 ally target)#...##.Y   ice beast (summoned)#...##.iţ#...#Press: ? - help, Dir - look around, f - activate _The walls around you are covered in ice.  Casting: Frozen Ramparts (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ic^_You don't know that spell.  You unwield your +0 trident.ih. _The walls around you are covered in ice. i¦ Casting: Frozen Ramparts (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  You unwield your +0 trident.  e - a +0 sling (weapon)i٧6h.i< †iThe wall freezes the jackal. x2  The jackal bites your ice beast but does no damage.  Your ice beast hits the jackal.iu   jackal (i:5-1.4 (1i}###i'F _The jackal dies!ie ###......# ♣♣~~...♣~~~Asurico the Chiller ie .........####♣♣~~....~~~~Gnoll ####..##......♣~~~...~~≈≈Health: 32/32 ======================== ####..##......♣~~~..~~~≈~ie Magic: 5/11==========-------------- ...............♣~~...~≈~~AC: 2Str: 7 ...#.###........~...~~~~~EV: 12irf Int: 16 .....###.......#....~~P~PSH: 0Dex: 13 ......##.####.##....~~~~~XL:  4 Next: 15% Place: Dungeon:3 if &...##.##.# #.##@..?~~~~~Noise: =--------  Time: 2921.4 (0.0) iWg ...##.##.# #.##Y##.♣~~~~e) +0 sling .........# #.##*# .# ~♣#Fire: e) +0 sling ####...### #..*.. # .ig 4Ramparts #...# ###h###...##.h   jackal (ally target)#...#i$h #.Y   ice beast (summoned)#...##.#...#i~h Your ice beast hits the jackal. _The jackal dies!Fire: e) +0 slingih (Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (ally target, 43% to hit)iaibReally fire in your ice beast's direction? Y - Yes i_c' N - Noiii-###......# ♣♣~~...♣~~~Asurico the Chiller .........####♣♣~~....~~~~Gnoll ifI####..##......♣~~~...~~≈≈Health: 32/32 ======================== ####..##......♣~~~..~~~≈~Magic: 5/11==========-------------- ...............♣~~...~≈~~iAC: 2Str: 7 ...#.###........~...~~~~~EV: 12Int: 16 .....###.......#....~~P~PSH: 0Dex: 13 i%......##.####.##....~~~~~XL:  4 Next: 15% Place: Dungeon:3 ...##.##.# #.##@..?~~~~~Noise: =--------  Time: 2921.4 (0.0) ...##.##.# #.##)##.♣~~~~iae) +0 sling .........# #.##)# .# ~♣#Fire: e) +0 sling ####...### #..).. # .Ramparts #...# ###h##i#...##.h   jackal (ally target)#...##.Y   ice beast (summoned)#...##.iNf#...#Shift-Dir - straight lineAim: a jackal (ally target, 43% to hit)  You shoot a sling bullet.  The sling bullet closely misses your ice beast.The sling bullet hits the jackal.  The jackal is almost dead.ifw1hiJx4h.iyD.Yi.h 2 jackals (1 ally target)iN5==2.8 (1.4i####Y#ix  Aim: a jackal (ally target, 43% to hit)  You shoot a sling bullet.  iThe sling bullet closely misses your ice beast.The sling bullet hits the jackal.  The jackal is almost dead. _You encounter a jackal.i###......# ♣♣~~...♣~~~Asurico the Chiller .........####♣♣~~....~~~~Gnoll ####..##......♣~~~...~~≈≈irHealth: 32/32 ======================== ####..##......♣~~~..~~~≈~Magic: 5/11==========-------------- ...............♣~~...~≈~~AC: 2Str: 7 ...#.###........~...~~~~~EV: 12Int: 16 .....###.......#....~~P~PSH: 0i#$Dex: 13 ......##.####.##....~~~~~XL:  4 Next: 15% Place: Dungeon:3 ...##.##.# #.##@..?~~~~~Noise: ===------  Time: 2922.8 (0.0) ...##.##.# #.##*##.♣~~~~ie) +0 sling .........# #.##Y# .# ~♣#Fire: e) +0 sling ####...### #..*.. # .Ramparts im#...# ###h###...##.hh 2 jackals (1 ally target)#...##hY   ice beast (summoned)#...#i #.#...#The jackal is almost dead. _You encounter a jackal.Fire: e) +0 slingi_Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (almost dead, ally target, 43% to hit)iiReally fire in your ice beast's direction? Y - Yes  N - Noi 'im:###......# ♣♣~~...♣~~~Asurico the Chiller .........####♣♣~~....~~~~Gnoll ####..##......♣~~~...~~≈≈Health: 32/32 ======================== i.;y####..##......♣~~~..~~~≈~Magic: 5/11==========-------------- ...............♣~~...~≈~~AC: 2Str: 7 ...#.###........~...~~~~~EV: 12i;{Int: 16 .....###.......#....~~P~PSH: 0Dex: 13 ......##.####.##....~~~~~i%<XL:  4 Next: 15% Place: Dungeon:3 ...##.##.# #.##@..?~~~~~Noise: ===------  Time: 2922.8 (0.0) ...##.##.# #.##)##.♣~~~~i<e) +0 sling .........# #.##Y# .# ~♣#Fire: e) +0 sling ####...### #..... # .in=Ramparts #...# ###h###...##.hh 2 jackals (1 ally target)#...##hY   ice beast (summoned)#...#i=$#.#...#Fire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cyclei,>Shift-Dir - straight lineAim: a jackal (almost dead, ally target, 43% to hit)  You shoot a sling bullet. The sling bullet hits your ice beast.  i>OYour ice beast is moderately wounded.i2§i7h.i§†6===4.1 (1.3i|####i   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  iixAim: a jackal (almost dead, ally target, 43% to hit)  You shoot a sling bullet. The sling bullet hits your ice beast.  Your ice beast is moderately wounded. _Your ice beast disappears in a puff of smoke!i ###......# ♣♣~~...♣~~~Asurico the Chiller .........####♣♣~~....~~~~Gnoll ####..##......♣~~~...~~≈≈Health: 32/32 ======================== ####..##......♣~~~..~~~≈~Magic: 6/11=============----------- ...............♣~~...~≈~~AC: 2Str: 7 ...#.###........~...~~~~~EV: 12Int: 16 .....###.......#....~~P~PSH: 0Dex: 13 ......##.####.##....~~~~~XL:  4 Next: 15% Place: Dungeon:3 ...##.##.# #.##@..?~~~~~Noise: ===------  Time: 2924.1 (0.0) ...##.##.# #.##*##i .♣~~~~e) +0 sling .........# #.##*# .# ~♣#Fire: e) +0 sling ####...### #..*.. # .Ramparts #...# ###h###...##hhh 2 jackals#...##.#...##.#...#Your ice beast is moderately wounded. _Your ice beast disappears in a puff of smoke!Fire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (almost dead, 43% to hit)i3z #†.hi4i.Q#*.i*hAim: a jackal (almost dead, 43% to hit)iO -###......# ♣♣~~...♣~~~Asurico the Chiller .........####♣♣~~....~~~~Gnoll iP 4####..##......♣~~~...~~≈≈Health: 32/32 ======================== ####..##......♣~~~..~~~≈~Magic: 6/11=============----------- ...............♣~~...~≈~~AC: 2Str: 7 ...#.###........~...~~~~~EV: 12i'Q Int: 16 .....###.......#....~~P~PSH: 0Dex: 13 ......##.####.##....~~~~~iQ 5XL:  4 Next: 15% Place: Dungeon:3 ...##.##.# #.##@..?~~~~~iQ PNoise: ===------  Time: 2924.1 (0.0) ...##.##.# #.##§##.♣~~~~e) +0 sling iFR .........# #.##†# .# ~♣#Fire: e) +0 sling iR }####...### #..... # .Ramparts #...# ###†###...##hhh 2 jackalsiS #...##.#...##.#...#iT "Fire: e) +0 slingiT Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (almost dead, 43% to hit)  You shoot a sling bullet. The sling bullet hits the jackal.  You kill the jackal!iW )))   jackali ih.h†i l.†.i] 385.4 (1.3 i _i ###.###†#i i1 t###......# ♣♣~~...♣~~~i2 Asurico the Chiller .........####♣♣~~....~~~~Gnoll ####..##......♣~~~...~~≈≈Health: 32/32 ======================== ####..##......♣~~~..~~~≈~Magic: 6/11=============----------- ...............♣~~...~≈~~iI3 rAC: 2Str: 7 ...#.###........~...~~~~~EV: 12Int: 16 .....###.......#....~~P~PSH: 0Dex: 13 ......##.####.##....~~~~~i3 XL:  4 Next: 18% Place: Dungeon:3 ...##.##.# #.##@..?~~~~~Noise: ===------  Time: 2925.4 (0.0) ...##.##.# #.##*##.♣~~~~e) +0 sling i4 .........# #.##*# .# ~♣#Fire: e) +0 sling ####...### #...h. # .Ramparts #...# ###†###...##.h   jackal#...#i_5 #.#...##.#...#You shoot a sling bullet. The sling bullet hits the jackal. _You kill the jackal!Fire: e) +0 slingi6 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (43% to hit)id###......# ♣♣~~...♣~~~Asurico the Chiller .........####♣♣~~....~~~~i#eRGnoll ####..##......♣~~~...~~≈≈Health: 32/32 ======================== ####..##......♣~~~..~~~≈~Magic: 6/11=============----------- ...............♣~~...~≈~~AC: 2Str: 7 ...#.###........~...~~~~~EV: 12i fAInt: 16 .....###.......#....~~P~PSH: 0Dex: 13 ......##.####.##....~~~~~XL:  4 Next: 18% Place: Dungeon:3 ...##.##.# #.##@..?~~~~~Noise: ===------  Time: 2925.4 (0.0) ...##.##.# #.##)##.♣~~~~e) +0 sling i#g3.........# #.##)# .# ~♣#Fire: e) +0 sling ####...### #...). # .Ramparts #...# ###†###...##.h   jackal#...##.#...##.ih#...#Fire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (43% to hit)  You shoot a sling bullet.  The sling bullet barely misses the jackal.i†Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a jackal (43% to hit)  You shoot a sling bullet.  The sling bullet barely misses the jackal.The wall freezes the jackal.i.†206.7 (1.3i####.##iUJ _You kill the jackal!i i i iH i ,i 5 _You start resting..#.#.#@..---#.##.#†#.†.i1 9.7 (3.0---30.7 (4ik 4 _The frozen ramparts melt away.iD3iEi^HiIiLKiMibNN7==ixQiS% iTg_You start resting.A jackal comes into view.iZh   jackal (wandering)hiG[+2.7 (2iqe3.7 (3 _i" @  ~~....~~~~ ~~~...~~≈≈ ~~~..~~~≈~ ♣~~...~≈~~ .~...~~~~~ #....~~P~P #....~~~~~  #.##@..?~~~~~  #.##.##.♣~~~~ i# #.##†# .# ~♣#  #...†. # .  #...# ###†##  #...# #.  #...# #.  #...# #h  #...#if  ~~....~~~~ ~~~...~~≈≈ ~~~..~~~≈~ i}♣~~...~≈~~ .~...~~~~~ #....~~P~P #....~~~~~  #.##@..?~~~~~  #.##.##.♣~~~~  #.##†# .# ~♣# i #...†. #   #...# ###†##  #...# #.  #...# #.  #...# #  i4iiG _A jackal is nearby!i~i###......# ♣♣~~...♣~~~Asurico the Chiller .........####♣♣~~....~~~~iLGnoll ####..##......♣~~~...~~≈≈Health: 32/32 ======================== ####..##......♣~~~..~~~≈~Magic: 7/11===============--------- ...............♣~~...~≈~~AC: 2Str: 7 ...#.###........~...~~~~~EV: 12idInt: 16 .....###.......#....~~P~PSH: 0Dex: 13 ......##.####.##....~~~~~XL:  4 Next: 20% Place: Dungeon:3 ...##.##.# #.##@..?~~~~~iL>Noise: ---------  Time: 2933.7 (0.0) ...##.##.# #.##*##.♣~~~~e) +0 sling .........# #.##*# .# ~♣#Fire: e) +0 sling i####...### #...*. # .#...# ###*###...##*h   jackal (wandering)#...##*#...##hi#...# _A jackal comes into view. _A jackal is nearby!Fire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 43% to hit)ie1' i16.hix*hAim: a jackal (wandering, hasn't noticed you, 43% to hit)i###......# ♣♣~~...♣~~~Asurico the Chiller .........####♣♣~~....~~~~iGnoll ####..##......♣~~~...~~≈≈Health: 32/32 ======================== ####..##......♣~~~..~~~≈~Magic: 7/11===============--------- ...............♣~~...~≈~~AC: 2i!Str: 7 ...#.###........~...~~~~~EV: 12Int: 16 .....###.......#....~~P~PSH: 0Dex: 13 ......##.####.##....~~~~~i\pXL:  4 Next: 20% Place: Dungeon:3 ...##.##.# #.##@..?~~~~~Noise: ---------  Time: 2933.7 (0.0) ...##.##.# #.##)##.♣~~~~e) +0 sling .........# #.##)# .# ~♣#Fire: e) +0 sling ####...### #...). # .#...# ###)###...##)iph   jackal#...##)#...##h#...#Fire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 43% to hit)  You shoot a sling bullet. The sling bullet hits the jackal.  The jackal barks!i?= h.  Press: ? - help, Q - select action, ( or ) - cycle  i MShift-Dir - straight line  Aim: a jackal (wandering, hasn't noticed you, 43% to hit)  You shoot a sling bullet. The sling bullet hits the jackal.  The jackal barks!  The jackal is heavily wounded.iʗ6h.iУ.†††===5.1 (1.4iǧiϪ ir!_You hear a shout!i###......# ♣♣~~...♣~~~Asurico the Chiller .........####♣♣~~....~~~~Gnoll ####..##......♣~~~...~~≈≈itHealth: 32/32 ======================== ####..##......♣~~~..~~~≈~Magic: 7/11===============--------- ...............♣~~...~≈~~AC: 2Str: 7 ...#.###........~...~~~~~EV: 12i<Int: 16 .....###.......#....~~P~PSH: 0Dex: 13 ......##.####.##....~~~~~XL:  4 Next: 20% Place: Dungeon:3 ...##.##.# #.##@..?~~~~~Noise: ===------  Time: 2935.1 (0.0) ...##.##.# #.##*##.♣~~~~iʘ&e) +0 sling .........# #.##*# .# ~♣#Fire: e) +0 sling ####...### #..*†. # .#...# ###*###...#i#hh   jackal#...##.#...##.#...#The jackal is heavily wounded. _You hear a shout!  Fire: e) +0 slingiޚVPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (heavily wounded, 43% to hit)ia-###......# ♣♣~~...♣~~~Asurico the Chiller .........####♣♣~~....~~~~Gnoll ib ####..##......♣~~~...~~≈≈Health: 32/32 ======================== ####..##......♣~~~..~~~≈~Magic: 7/11===============--------- ...............♣~~...~≈~~AC: 2Str: 7 ...#.###........~...~~~~~EV: 12Int: 16 .....###.......#....~~P~PSH: 0Dex: 13 ......##.####.##....~~~~~XL:  4 Next: 20% Place: Dungeon:3 i_c...##.##.# #.##@..?~~~~~Noise: ===------  Time: 2935.1 (0.0) ...##.##.# #.##)##.♣~~~~e) +0 sling .........# #.##)# .# ~♣#Fire: e) +0 sling ####...### #..)†. # .#...# ###)###...##)idh   jackal#...##.#...##.#...#Fire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (heavily wounded, 43% to hit)  You shoot a sling bullet.  The sling bullet closely misses the jackal.i8h.iI8h†iyR.†.i46.4 (1.3 _ii<i+-###......# ♣♣~~...♣~~~Asurico the Chiller .........####♣♣~~....~~~~Gnoll i,####..##......♣~~~...~~≈≈Health: 32/32 ======================== ####..##......♣~~~..~~~≈~Magic: 7/11===============--------- ...............♣~~...~≈~~AC: 2Str: 7 iD-...#.###........~...~~~~~EV: 12Int: 16 .....###.......#....~~P~PSH: 0Dex: 13 i.......##.####.##....~~~~~XL:  4 Next: 20% Place: Dungeon:3 ...##.##.# #.##@..?~~~~~Noise: ===------  Time: 2936.4 (0.0) i....##.##.# #.##*##.♣~~~~e) +0 sling .........# #.##*# .# ~♣#Fire: e) +0 sling iC/####...### #...h. # .#...# ###†###...##.h   jackal#...#i/#.#...##.#...#You shoot a sling bullet. _The sling bullet closely misses the jackal.i0xFire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (heavily wounded, 43% to hit)iU-###......# ♣♣~~...♣~~~Asurico the Chiller .........####♣♣~~....~~~~Gnoll iGb####..##......♣~~~...~~≈≈Health: 32/32 ======================== ####..##......♣~~~..~~~≈~Magic: 7/11===============--------- ...............♣~~...~≈~~AC: 2i!Str: 7 ...#.###........~...~~~~~EV: 12Int: 16 .....###.......#....~~P~PSH: 0Dex: 13 ......##.####.##....~~~~~i#XL:  4 Next: 20% Place: Dungeon:3 ...##.##.# #.##@..?~~~~~Noise: ===------  Time: 2936.4 (0.0) ...##.##.# #.##.##.♣~~~~e) +0 sling .........# #.##†# .# ~♣#isFire: e) +0 sling ####...### #...†. # .#...# ###†###...##.h   jackal#...##.#...##.#...#Fire: e) +0 slingipPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (heavily wounded, 43% to hit)  You shoot a sling bullet. The sling bullet hits the jackal.  You kill the jackal!iI))iX0gii.†g   goblin (wandering)27.8 (1.4ip   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  iUq^Aim: a jackal (heavily wounded, 43% to hit)  You shoot a sling bullet. The sling bullet hits the jackal.  You kill the jackal! _You encounter a goblin. It is wielding a +0 club.i###......# ♣♣~~...♣~~~Asurico the Chiller .........####♣♣~~....~~~~Gnoll ####..##......♣~~~...~~≈≈i&Health: 32/32 ======================== ####..##......♣~~~..~~~≈~Magic: 7/11===============--------- ...............♣~~...~≈~~AC: 2Str: 7 ...#.###........~...~~~~~EV: 12Int: 16 .....###.......#....~~P~PSH: 0Dex: 13 ......##.####.##....~~~~~XL:  4 Next: 22% Place: Dungeon:3 i...##.##.# #.##@..?~~~~~Noise: ===------  Time: 2937.8 (0.0) ...##.##.# #.##*##.♣~~~~e) +0 sling .........# #.##*# .# ~♣#Fire: e) +0 sling ig####...### #...*. # .#...# ###*###...##*g   goblin (wandering)#...##*#...#i"2#g#...#You kill the jackal! _You encounter a goblin. It is wielding a +0 club.Fire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 43% to hit)i+ ###......# ♣♣~~...♣~~~Asurico the Chiller .........####♣♣~~....~~~~Gnoll ####..##......♣~~~...~~≈≈Health: 32/32 ======================== ####..##......♣~~~..~~~≈~Magic: 7/11===============--------- ...............♣~~...~≈~~AC: 2Str: 7 ...#.###........~...~~~~~EV: 12Int: 16 .....###.......#....~~P~PSH: 0Dex: 13 ......##.####.##....~~~~~XL:  4 Next: 22% Place: Dungeon:3 ...##.##.# #.##@..?~~~~~Noise: ===------  Time: 2937.8 (0.0) ...##.##.# #.##)##.♣~~~~i, e) +0 sling .........# #.##)# .# ~♣#Fire: e) +0 sling ####...### #...). # .#...# ###)###...##)g   goblin (wandering)#...#i- #)#...##)#...#Fire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 43% to hit)  You shoot a sling bullet.  i. KThe sling bullet closely misses the goblin.i .iϴ .†††..iǵ 49.1 (1.3 _i iD iGaiaibi/g  You start resting.A goblin comes into view.ikiBlg   goblin (wandering)gil(0.0ipis=---40.1 (1 _ivi?xiS###......# ♣♣~~...♣~~~Asurico the Chiller i5.........####♣♣~~....~~~~Gnoll ####..##......♣~~~...~~≈≈Health: 32/32 ======================== ####..##......♣~~~..~~~≈~Magic: 7/11===============--------- it...............♣~~...~≈~~AC: 2Str: 7 ...#.###........~...~~~~~EV: 12iInt: 16 .....###.......#....~~P~PSH: 0iDex: 13 ......##.####.##....~~~~~XL:  4 Next: 22% Place: Dungeon:3 ...##.##.# #.##@..?~~~~~Noise: ---------  Time: 2940.1 (0.0) ...##.##.# #.##*##.♣~~~~e) +0 sling .........# #.##*# .# ~♣#i")Fire: e) +0 sling ####...### #...*. # .#...# ###*###...##*g   goblin (wandering)#...##*#...##gi#...#You start resting. _A goblin comes into view.Fire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineikAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 43% to hit)i###......# ♣♣~~...♣~~~Asurico the Chiller .........####♣♣~~....~~~~Gnoll ####..##......♣~~~...~~≈≈iHealth: 32/32 ======================== ####..##......♣~~~..~~~≈~Magic: 7/11===============--------- ...............♣~~...~≈~~AC: 2Str: 7 ...#.###........~...~~~~~EV: 12Int: 16 .....###.......#....~~P~PSH: 0Dex: 13 ......##.####.##....~~~~~XL:  4 Next: 22% Place: Dungeon:3 ...##.##.# #.##@..?~~~~~Noise: ---------  Time: 2940.1 (0.0) iu...##.##.# #.##.##.♣~~~~e) +0 sling .........# #.##†# .# ~♣#Fire: e) +0 sling ####...### #...†. # .#...# ###†###...##.g   goblin (wandering)#...##.#...##)#...#Fire: e) +0 slingi2Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 43% to hit)  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!i4))))isF))i=}5.†i ~J††..in8==4===1.5 (1.4 iڂ _iVi]iۡ i iţ iū ,i6 i it i) i ,i i i :==i i Bi ,i i i i i i L9==i i[ ,i i i i iP i i |==i; i iX i BiwL ,i/N i?S i/T P10/11==iU iZ i[ i] id Bik Biem in :==in ibs it iu iy iy iz i} ,i~ iɁ i[ ik i n _You start resting.Magic restored.i (---iC 065.5 (24.0)in d1===---6.5 (25 i _i iڜ i#i$i&i)i-,i1i1i=3i6i7i-9i=i=;===i?i^Ci$DiEiIiIiLKiNi[OiPiTixUiWi[iX\i]idBiRfigiChiopiqitiXBivi#iPi$iЊii˕iici,ieimiiii*iOi iưiisiiɵiiZiiciiiiqii,iiii(iiiiiiZiiFiiiHiniiiDiiiCijBii8iipiiiC i ie ik i i i i_ i i i in ig% i& i' i, i-- i. i3 i{4 i6 i?; i; iQ= iB i$C iD i]I iJ iK i~P i&Q iR i`X iY iZ i_ i7` ia ie if iZh im i8n ip it iVu iw iV{ i{ iu} i& i i i i is iS i i_ i iH i i i iҙ i i i i i iH iݪ i i iڱ i i. i i i# i ir i i i# i i i i i ie i i i iN i i i6 i> i i iz i0 i i iZ i i1 i i i i< i i i i i i i i i{ i% i ir i` i ig i i! i! iE# i( i( i]* i / i/ i11 i6 i6 i,8 i,= i= iL? iD iD iF iJ i,K iL iQ i"R iS iwX iX iZ i_ i_ ib if iYg ieh iMl il im izp i"q iq iu iu iv i| i| i  ir i i/ i io i i i, iP iH ,i i. iѥ iw ig i7 i i W _You start waiting.iJ /3065.5 (99i -6.5 (100.0)i% i # _Done waiting.i_iki ,i;i,iciiR",i~#i~'i-(i)i10......# ♣♣~~...♣~~~ ####♣♣~~....~~~~~~ ..##......♣~~~...~~≈≈≈~ ..##......♣~~~..~~~≈~~~ i1q...♣~~...~≈~~~# #.###........~...~~~~~♣ ###.......#....~~P~P♣ ##.####.##....~~~~~♣# ##.##.# #.##...@~~~~~.. 70.5 (4.0) ##.##.# #.##.##.♣~~~~#. i 2# #.##†##.# ~♣## ...### #...†...# .# #...# ###†##### # #...# #. #...# #. i3#...# #) #...#i3i8i<: _i - 2 scrolls of identify (gained 1)iJi8KiLiQiWiY,i \ieBitfiliamikoiri~Bi|3 _Found a flail.i3i i8iZiiΖiiiiiѭp#÷##..... ##<....>.. ♣♣~..P♣# iN...)..##.##♣♣~~...P♣# ## ......##..♣♣~P♣♣~#÷♣♣~~~~)..~P~~~♣ >........♣♣~~~..~.~~~~P~...####♣♣~~~...~~~~~~♣..# ♣♣~~...♣~~~~♣♣ .....####♣♣~~...~♣7.5 (7 ..##......♣~~~...~~≈≈≈~♣##......♣~~~..~~~≈~~~# ...........♣~~...~≈~~~## .###........~...~~~~~♣# .###.......#....~~P~P♣ ..##.####.##....~~~~~♣###.#i0 #.##....~~~~~..##.# #.##.##.♣~~~~#.imbiCci@eikirizsivizv _Found a scroll labelled URROASSE XUGAP.iiiiYii+i,ipii'i:i.......... .....#.##.# ∆...#i=........ ##...# ##.##.# ♣~...# #.#÷##..... ♣~?..# .##<....>.. ♣♣~..P♣# i")..##.##♣♣~~...P♣# ##..##..♣♣~P~..~~~♣♣~#÷......♣♣~~~~@..~P~~~♣81.5 (4>..♣♣~~~..~.~~~~P~i....####♣♣~~~...~~~~~~♣# ♣♣~~...♣~~~~♣♣ ......####♣♣~~....~~~~~~♣ #..##......♣~~~...~~≈≈≈~♣ #..##......♣~~~..~~~≈~i~~# ............♣~~...~≈~~~###........~...~~~~~♣#i"iMi< iH_You see here a +0 flail.iRi+2.5 (1i&i$ _h - a +0 flaili=:i;i;i@iCiEGBiJiKiLiNiUiUiYiZiaibicikiki4nis~~~~## ~≈~♣~# P~~~~# it~P.~~###### ...... #### ....#.##.# ∆...## ....... ##...# ##.##.# ♣~...# #.#÷##..... ♣~@..# 7.5 (5iu ##<....>.. ♣♣~..P♣# )..##.##♣♣~~...P♣# ##.##..♣♣~P~..~~~♣♣~#÷......♣♣~~~~...~P~~~ .>........♣♣~~~..~.~~~~P~ ......####♣♣~~~...~~~~~~♣ibv# ♣♣~~...♣~~~~♣♣ ......####♣♣~~....~~~~~~♣ivii|i i%V_n - a scroll labelled URROASSE XUGAP¡i¡is¡i¡i¡iֶ¡i,¡i¡ix%  ¡i bYou encounter a kobold. It is wielding a +0 short sword.¡i#### P~~## ¡i~~~~# ~≈~♣~# P~~~~# ~P.~~###### ...K###### .¡i`#../...# ......##...##.##.# ♣~...# #.#÷##..... ♣~...# ¡i.##<....>.. ♣♣~..P♣# ....)..##.##♣♣~~...P♣# ##♣~P~..~~~♣K   kobold (asleep)♣~~~~...~P~~♣¡i6P♣~~~...~~~~~~¡iR+8.5 (1¡i+9.5 (2¡i¡iNX _Found a worn ivory wand.ái( ####Asurico the Chiller P~~##Gnoll ~~~~##Health: 32/32 ======================== ~≈~♣~#Magic: 11/11 ======================== P~~~~#ái, AC: 2Str: 7 ~P.~~######EV: 12Int: 16 ............K######SH: 0Dex: 13 .....#.##.##.***..##XL:  4 Next: 24% Place: Dungeon:3 ........... ##@..#Noise: ---------  Time: 3089.5 (0.0) ....##.##.# ♣~...#e) +0 sling #.#÷##..... ♣~...#Fire: e) +0 sling .##<....>.. ♣♣~..P♣# ....)..##.##♣♣~~...P♣# ## .......##..♣♣~P~..~~~♣♣~#ái qK   kobold (asleep) ...÷......♣♣~~~~...~P~~~♣ .>........♣♣~~~..~.~~~~P~ ......####♣♣~~~...~~~~~~♣You encounter a kobold. It is wielding a +0 short sword. _Found a worn ivory wand.  ái _Fire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 98% to hit)ġiMSK####Asurico the Chiller P~~##Gnoll ~~~~##Health: 32/32 ======================== ~≈~♣~#ġi TMagic: 11/11 ======================== P~~~~#AC: 2Str: 7 ~P.~~######EV: 12Int: 16 ............K######SH: 0Dex: 13 .....#.##.##.)))..##XL:  4 Next: 24% Place: Dungeon:3 ........... ##@..#Noise: ---------  Time: 3089.5 (0.0) ....##.##.# ♣~...#e) +0 sling #.#÷##..... ♣~...#ġiUFire: e) +0 sling .##<....>.. ♣♣~..P♣# ....)..##.##♣♣~~...P♣# ## .......##..♣♣~P~..~~~♣♣~#K   kobold ...÷......♣♣~~~~...~P~~~♣ .>........♣♣~~~..~.~~~~P~ ......####♣♣~~~...~~~~~~♣Fire: e) +0 slingġiUPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the kobold.  The kobold is severely wounded.ġiiG.Kġic/. ġib6===90.8 (1.3 ġi! _ġiġiġi@9####ġiAAsurico the Chiller P~~##Gnoll ~~~~##Health: 32/32 ======================== ~≈~♣~#Magic: 11/11 ======================== P~~~~#AC: 2Str: 7 ~P.~~######EV: 12Int: 16 .............######ši}SH: 0Dex: 13 .....#.##.##.K**..##XL:  4 Next: 24% Place: Dungeon:3 ........... ##@..#Noise: ===------  Time: 3090.8 (0.0) ....##.##.# ♣~...#e) +0 sling #.#÷##..... ♣~...#Fire: e) +0 sling ši>.##<....>.. ♣♣~..P♣# ....)..##.##♣♣~~...P♣# ## .......##..♣♣~P~..~~~♣♣~#K   kobold ...÷......♣♣~~~~...~P~~~♣ šiJ.>........♣♣~~~..~.~~~~P~ ......####♣♣~~~...~~~~~~♣You shoot a sling bullet. The sling bullet hits the kobold. _The kobold is severely wounded.Fire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cyclešiShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (moderately wounded, 43% to hit)šiр####Asurico the Chiller P~~##Gnoll ~~~~##ši^Health: 32/32 ======================== ~≈~♣~#Magic: 11/11 ======================== P~~~~#AC: 2Str: 7 ~P.~~######EV: 12Int: 16 ..........)))######SH: 0Dex: 13 .....#.##.##.)))..##XL:  4 Next: 24% Place: Dungeon:3 ši}........... ##@..#Noise: ===------  Time: 3090.8 (0.0) ....##.##.# ♣~...#e) +0 sling #.#÷##..... ♣~...#Fire: e) +0 sling .##<....>.. ♣♣~..P♣# ....)..##.##♣♣~~...P♣# ## .......##..♣♣~P~..~~~♣♣~#šiރK   kobold ...÷......♣♣~~~~...~P~~~♣ .>........♣♣~~~..~.~~~~P~ ......####♣♣~~~...~~~~~~♣Fire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cycleši{Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (moderately wounded, 43% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold.ši@.Kši ?/Kši'...šim42.2 (1.4 _šiXšišii ####Asurico the Chiller P~~##Gnoll ~~~~##Health: 32/32 ======================== ~≈~♣~#Magic: 11/11 ======================== P~~~~#AC: 2Str: 7 ~P.~~######EV: 12Int: 16 .............######SH: 0Dex: 13 .....#.##.##../K..##XL:  4 Next: 24% Place: Dungeon:3 ........... ##@..#Noise: ===------  Time: 3092.2 (0.0) ....##.##.# ♣~...#e) +0 sling #.#÷##..... ♣~...#Fire: e) +0 sling .##<....>.. ♣♣~..P♣# ....)..##.##♣♣~~...šik o[32mP♣# ## .......##..♣♣~P~..~~~♣♣~#K   kobold ...÷......♣♣~~~~...~P~~~♣ .>........♣♣~~~..~.~~~~P~ ......####♣♣~~~...~~~~~~♣You shoot a sling bullet. _The sling bullet closely misses the kobold.Fire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (moderately wounded, 43% to hit)šiUK####Asurico the Chiller P~~##Gnoll ~~~~##Health: 32/32 ======================== ~≈~♣~#Magic: 11/11 ======================== P~~~~#AC: 2Str: 7 ~P.~~######šiV8EV: 12Int: 16 .............######SH: 0Dex: 13 .....#.##.##../)..##XL:  4 Next: 24% Place: Dungeon:3 ........... ##@..#Noise: ===------  Time: 3092.2 (0.0) ....##.##.# ♣~...#e) +0 sling #.#÷##..... ♣~...#ši[Fire: e) +0 sling .##<....>.. ♣♣~..P♣# ....)..##.##♣♣~~...P♣# ## .......##..♣♣~P~..~~~♣♣~#K   kobold ...÷......♣♣~~~~...~P~~~♣ ši`.>........♣♣~~~..~.~~~~P~ ......####♣♣~~~...~~~~~~♣Fire: e) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (moderately wounded, 43% to hit)  ši}You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!ši(ơirơiv353.5 (1.3 ơi3w _ơi{ơi:}ǡi.q ### #P~~~~## ~~≈~♣~#~~~~# ǡiLP~P.~~###### .........#####.##.##../@..##..........###...# .....##.##.# ♣~...#.#÷##..... ♣~...# #.##<....>.. ♣♣~..P♣# #....)..##.##♣♣~~...P♣# ## #.......##..♣♣~P~..~~~♣♣~# ǡi#...÷......♣♣~~~~...~P~~~♣ #.>........♣♣~~~..~.~~~~P~ǡis$ǡi$6---40ǡi@)ǡi +$  Things that are here:ǡit,w _a +0 short sword; a kobold corpseǡiF <  ##### ##P~~## ǡi1 K#~~~~~##~≈~♣~# ~~P~~~~# ♣P~P.~~####### #.######.#.##.##..@)..## #.###...#.##.##.## ♣~...# #.#.#÷##..... ♣~.ǡi ..##.##<....>.. ♣♣~..P♣#  #....)..##.##♣♣~~...P♣# ##  #.##..♣♣~P~..~~~♣♣~#  #...÷......♣♣~~~~...~P~~~♣  #.>.♣♣~~~..~.~~~~P~ǡi ǡi׬ I---5 _ǡi ǡia ǡi +6.5 (2ǡi ǡi' . _a - a wand of flame (11)ɡisRɡi VɡiZBɡi[ɡiA`ɡi`ɡibɡihO  ##### ɡi%i ##P~~##  ##~~~~~##  #~~~≈~♣~# ##~~P~~~~# ɡii.#♣P~P.~~######### #.............@######9.5 (3 .#.##.##...)..###..............###...# .#......##.##.##ɡi6j.#♣~...# .##.#.#÷##.......#♣~...# ####.##<....>....♣♣~..P♣#  ɡijm #....)..##.##♣♣~~...P♣# ## #.......##..♣♣~P~..~~~♣♣~# #...÷......♣♣~~~~...~P~~~♣ɡikɡiqɡi3tʡi ʡi3 3ʡi ʡi] `ʡi ʡi ʡi ,ʡi ʡih ʡi ʡi ʡi ʡiD  ##### ##P~~## ##~~~~~## ʡi #~~~≈~♣~#  #########~~P~~~~#  #.......#♣P~P.~~#########  #.#####..#........######107.5 (8 ʡi< . #.##............#.##.##...)..##  #.##.##..#..............###...#  #.##.##.#......##.##.##.#♣~...#  #.......##.#.#÷##.......#♣~...#  ####.######.##<....>....♣♣~..P♣# ʡi  #.# #....)..##.##♣♣~~...P♣  #.# #.......##..♣♣~P~..~~~  #.# #...÷......♣♣~~~~...~P ʡiy ʡi ˡi ˡi  ˡi ˡi ˡi ˡi ,ˡi! ˡiP' ˡi' ˡio) ˡi0  ##### ##P~~##~~~~~##ˡiW1  #~~~≈~♣~##########~~P~~~~##.......#♣P~P.~~######### #.#####..#..............###### #.##............#.##.##...)..#ˡi1 Q #.##.##..#...@..........###...9.5 (2  #.##.##.#......##.##.##.#♣~...ˡi2  #.......##.#.#÷##.......#♣~... ####.######.##<....>....♣♣~..P #.# #....)..##.##♣♣~~... #.# #.......##..♣♣~P~..~ˡi13  #.# #...÷......♣♣~~~~... #.## #.>........♣♣~~~..~. #..# #......####♣♣~~~...~ˡi3 ˡi9 ˡi; ̡i̡i̡i ̡i̡iB̡i̡i̡i̡iR̡ia  You see here a bat skeleton.̡ik̡i _̡i̡i̡i= ̡i ̡i ̡i ̡i,̡i̡iW̡i2̡i̡i`̡ir#.#####..#..............###### #.##............#.##.##...)..## #.##.##..#..............###...# ̡i_@#.##.##.#......##.##.##.#♣~...# #.......##.#.#÷##.......#♣~...# ####.######.##<....>....♣♣~..P♣# #....)..##.##♣♣~~...P♣ #.......##..♣♣~P~..~~~♣̡i^ #...÷♣♣~~~~...~P~15.5 (6 #.>........♣♣~~~..~.~~~# #......####♣♣~~~...~~~~.#####......# ♣♣~~...♣~~~#............####♣♣~~....~~~~̡it#..#####..##......♣~~~...~~≈≈̡iqZ'####..#####..##......♣~~~..~~~≈~#.....................♣~~...~≈~~#..#..#...#.###........~...~~~~̡iQ[̡iCa̡ib͡i5͡i%͡i͡i͡i͡iZB͡i͡i͡i!,͡i$͡ih%͡i&͡ih'͡i+͡i+͡i/,͡i2B͡iR3͡i6,͡i7͡i8͡i:͡i#;͡i;͡i<@R #.# #.͡iAy##..♣♣~P~..~~~♣♣~  #.# #...÷......♣♣~~~~...~P~~~  #.## #.>........♣♣~~~..~.~~~~P ͡iA, #..# #......####♣♣~~~...~~~~~~  ##.#####......# ♣♣~~...♣~~~~♣ ͡i9B  #............####♣♣~~....~~~~~~#..#####..##......♣~~~...~~≈≈≈~ ͡iCD###..#####..##......♣~~~..~~~≈~~~ ...............♣~~...~≈~~~#22.5 (7 ͡iCZ..#..#...#.###........~...~~~~~♣# ).#........###.......#....~~P~P♣ ͡iC"