1hr  Player: cuphead4 Game: DCSS trunk Server: crawl.nemelex.cards Filename: 2025-08-30.17:15:02.ttyrec Time: (1756574102) Sat Aug 30 17:15:02 2025 1hO [?1051l[?1052l[?1060l[?1061h1hQV)0[?7h[?25l[?1c1hV1h`Welcome, cuphead4. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Formless ghosts who delight in hexing their enemies. They can equip many different hats, gloves, boots, or cloaks at once, but cannot wear body armour. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Poltergeist Enchanter1hP 1h 1h $1h Welcome, cuphead4 the Gnoll. Please select your background. WarriorAdventurerMage a - Fighter1h i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monk1h tk - Wanderers - Summoner d - Hunterl - Delver1h) &t - Necromancer e - Brigand1hC Warrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist 1h} f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyte1h o - Enchanter  x - Air Elementalist h - Chaos Knightp - Reaver1h Cy - Earth Elementalistz - Alchemist 1h Enchanters know a variety of Hexes that can incapacitate their foes, and are equipped with an enchanted dagger and potions of invisibility. 1h + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help1h/ 3 Tab - Poltergeist Enchanter1h|1hB 1hH cuphead4 the DiggerGnollHealth: 13/13 ========================Magic: 6/6========================AC: 2Str: 7EV: 12Int: 14SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Sandblast1hL #+##.##.##.###.#######...#####+.....@.....+##.........####.......####.....####...####.#####1hP 1hS Welcome, cuphead4 the Gnoll Earth Elementalist.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...1hGV 1h Press ? for a list of commands and other information.1h 1h [ _Found a staircase leading out of the dungeon.1h1hc% 1hE Skill  Level Cost  Apt Skill  Level Cost  Apt + Fighting1h0.0   0.2  +8   + Spellcasting 4.8   1.2  +8      1hS    1hoj+ Maces & Flails 0.0   0.2  +8   + Conjurations 1.9   0.7  +6  + Axes0.0   0.2  +8   + Hexes1h0.0   0.3  +6  + Polearms1h0.0   0.2  +8   + Summonings1h90.0   0.3  +6  + Staves0.0   0.2  +8   + Necromancy1h\0.0   0.3  +6  1h~+ Unarmed Combat 0.0   0.2  +8   + Forgecraft1h0.0   0.3  +6  + Throwing1h0.0   0.2  +8   + Translocations 0.0   0.3  +6      1h + Alchemy0.0   0.3  +6  1hr+ Short Blades 0.0   0.2  +8   + Fire Magic0.0   0.3  +6  1h(+ Long Blades1h0.0   0.2  +8   + Ice Magic1h0.0   0.3  +6  1h+ Ranged Weapons 0.0   0.2  +8   + Air Magic1h,0.0   0.3  +6  1hO}    + Earth Magic1h5.3   2.1  +6  + Armour1h0.0   0.2  +8  1h{    + Dodging1h4.4   1.2  +8   + Invocations1h30.0   0.2  +9  + Shields1hr0.0   0.2  +8   + Evocations0.0   0.2  +8  + Stealth1h4.0   1.2  +8   + Shapeshifting 0.0   0.3  +7  The relative cost of raising each skill is in cyan.  1hZThe species aptitude is in white.  1h9[?] Help  1h>[!] training|cost1hx 1h 1h =cuphead4 the DiggerGnoll#+#Health: 13/13 ========================#.#1h YMagic: 6/6========================1h3 _#.#AC: 21h[ -Str: 71h~ #.#EV: 12Int: 14##.##SH: 01h lDex: 12#####...#####1h XL:  1 Next:  0% Place: Dungeon:1+.....@.....+1h7 Noise: ---------  Time: 0.0 (0.0)##.........##-) Nothing wielded1h_ c##.......##Cast: Sandblast1h ;##.....##1h \##...####.##1h T###Welcome, cuphead4 the Gnoll Earth Elementalist.1h VBelow lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...1h7 Press ? for a list of commands and other information. 1hZ N_Found a staircase leading out of the dungeon.1h 1h 1ht 1h 1h1hi {Recognised items. (Select to toggle autopickup)1h y(_ for help) Magical Staves (select all with |)1h a - unknown magical staves Jewellery (select all with "=)1h b + unknown amulets  c + unknown rings Wands (select all with /)1h ,d + unknown wands 1h aScrolls (select all with ?)1hR e + unknown scrolls Potions (select all with !)1h 0f + unknown potions  1h g + potions of magic (rare) Missiles (select all with ()h - boomerangs  i - darts  j - javelins  k - large rocksl - stones  1hG m + throwing nets Miscellaneous (select all with })n + Gell's gravitambourines 1h [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit 1h Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]1h% R  a + unknown magical staves1ht  a + unknown magical staves  i + darts1hIQ  i + darts  j + javelins1h1h 1h 1h jcuphead4 the DiggerGnoll1h ,#+#Health: 13/13 ========================#.#Magic: 6/6========================1h} #.#AC: 2Str: 7#.#EV: 121h Int: 14##.##SH: 0Dex: 12#####...#####1h: oXL:  1 Next:  0% Place: Dungeon:1+.....@.....+Noise: ---------  Time: 0.0 (0.0)##.........##1h -) Nothing wielded##.......##Cast: Sandblast1h ##.....####...####.#####1hi Welcome, cuphead4 the Gnoll Earth Elementalist.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...1h Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.1hP 1h 1h]$ 1hi& 1h1h 1hC1h1hc1h: _1ho1hs1h1h1h1h1h41h1h1hM1h1h1h1h,1hD1h1h1h1h1h=....? >. .#.1h #.#  #'#  #@# ∆6.0 (6 #.#  #.# 1h ##.#######...#####+.....<.....+##.........##∆##.......####.....## 1h.1_You open the door.1hS _Found a stone staircase leading down.1h1h1h71h1h%5M1hc%w.b..##.......?1h%g.>. ..#1h:&?.. ∆1h~&.1h&Z#.#..1h&eb   bat (asleep)1h'R<.....1h$1&01h2+7.0 (11hj51h7 1h;8_A bat comes into view. _There is an open door here.1h1h1h1hZ _A bat is nearby!1h <..#.. .b..##....###...?.....>. 1h #....##..' ∆ #.# ##.## #####...#####+.....<.....+1h$ 5##..##∆1h 1h 1h 1h [.bb1h6 A8Sandblast _1h\ 1hH 1hy ##...##.. ....## #.....###...?##.....b>..#....##1hy #.@.##.#.##.#'# #.#.# ∆..1hy #.####.# 1hz ##.## #####...#####1h4z q +.....<.....+1hz 1h 1h V.>b1h .=91hӏ 1h  1h ,_The bat hits you but does no damage.1h #### ###...#...#.. .....##1hIM #..... ###...?#######......>b.......#...@##1hm#.#..#.'#1hG#∆..1h###.# ##.#######...#####1h1hI1hz1h`/10.0 (1.0)1h1hQ _The bat closely misses you.1hL  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1hR  cuphead4 the Digger #### Gnoll ###...# Health: 13/13 ======================== ...#.. Magic: 5/61hAS====================---- .....## AC: 2Str: 7 1hS#..... EV: 12Int: 14 1hS.###...?#######  SH: 0Dex: 12 1hT<......>b.......  XL:  1 Next:  0% Place: Dungeon:1 #...@## Noise: =--------  Time: 10.0 (0.0) 1h]T#.#...# -) Nothing wielded 1hT,#.#.# Cast: Sandblast #.#'#1hT #.#.# ∆  ..#.#1hUr b   bat ###.# 1hUU;##.##  #####...##### 1hU_The bat closely misses you.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1hUAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (73% to hit)1hq  cuphead4 the Digger #### Gnoll1h ###...# Health: 13/13 ======================== ...#..1h\E Magic: 5/6====================---- .....## AC: 2Str: 71h #..... EV: 121h<Int: 14 1h).###...?#######  SH: 0Dex: 121h_ 1h......>b.......  XL:  1 Next:  0% Place: Dungeon:1 1h#...@## Noise: =--------  Time: 10.0 (0.0)1h w #.#...#1hGc -) Nothing wielded 1h}f#.#.#1h` Cast: Sandblast 1hk#.#'# 1hC#.#.# ∆  ..#.#1h{[ b   bat 1h1###.# ##.## 1h" #####...##### 1h#Casting: Sandblast (safe; 1% risk of failure)  1h[Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  1h;Press: ? - help, Shift-Dir - straight line1hSAim: a bat (73% to hit)  The blast of sand hits the bat!1h #### ###...# ...#.. .1h .  .##1hO###  ......>†.......  1h.  1hd#.#.# #.#'# #.#.# 1hZ ..#.# 1h9_###.# 1hr##.## 1hP1h{Th11.5 (1.5Sandblast1hW1h?Ybonfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (73% to hit)  1hYaThe blast of sand hits the bat! _You kill the bat!1h1h1h21hi1h1hV1h@,1hy1h=1h1h1h=1h1h1h1hU1hv1h1hY1hM1h1h&1h)1h1h1h1h1hvN6====1h1h$ 1h_Magic restored.1h1h1h.1h 1h'Y You see here a bat corpse.1hK1h _1h1h*J1hR #### #######...# ...1hv....#.. .........##.# 1hh #......# .##1h+#####-1h......>†.........##....########.#...#1h#.#.#.#####.#1hY022.5 (11.0)1hF-3.5 (121he1h2a _c - a scroll labelled MED ERONEGG1h1h1hF1h1hF1hS<====1h1h1h1hQ1h1h1h1hA1h1h1h71h1h,1h1hk1h1hW1hk1h1hn1h1h1h1ht1h1h1h 1h1h1h1h 1h1h1h91h1h<1h1h}51hn##### ################...##1hr....S......#.......@.......1hq.........##.##########1h .#####......# .###....######1h& l......>†..........##....#######1hE S   ball python (constriction, asleep).. #.#...#1he e. #.#.#.##.#.#'1h "#1h7,301h,4.5 (111h[1hG ##### #####...###.1hS.  ......#........  .##.#.  1h.#####......# .###....  ...##....#1h/ 1hY_A ball python comes into view.1h{ 1h"15.5 (1.0)1ha%1h&1hMx ##### #############  1hWN###..........S.  .......@.......  .##.##########.      >† 1hNL   ..   .  1hN"1h ##### #############  ###..........S.  .......@.......  .##.##########.    1hW  >†    ..   .  1h1h1h1h\ ##### #.  ####...###.S. ......#. .##.#.# 1hp.#####......#  ...##....# 1h]_A ball python is nearby!1hR1hk.SS)1ht76Sandblast1hq1h5 _The ball python hisses angrily.1hB9  ##### #############.  ##............. .......@...S... ##.##########.#     >† 1hk   ..   .  1h<=1h  ##### #############.  ##............. 1hӊ.......@...S... ##.##########.#   1h~J  >†1hG    .. 1hB  .  1h41h1hJ1hț1h%b _A ball python is nearby!1h_  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1h(   cuphead4 the Digger  Gnoll  Health: 13/13 ========================  Magic: 5/6====================----  AC: 2Str: 7  EV: 12Int: 14  ##### #############.  SH: 0Dex: 12  ####...###.............  XL:  1 Next: 10% Place: Dungeon:1 ......#.........@***S...  Noise: ---------  Time: 36.5 (0.0) .........##.##########.#  -) Nothing wielded .#####......# Cast: Sandblast  .###....#######  ......>†.......  ...##....####### S   ball python (constriction)  .. #.#...#  . #.#.#.# #.#.#'# _1h A ball python is nearby!Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (84% to hit)1hi   cuphead4 the Digger  Gnoll  Health: 13/13 ========================  Magic: 5/6====================----  AC: 2Str: 7  EV: 121h.j Int: 14  ##### #############.  SH: 0Dex: 12  ####...###.............  XL:  1 Next: 10% Place: Dungeon:1 ......#.........@...S...  Noise: ---------  Time: 36.5 (0.0) .........##.##########.#  -) Nothing wielded .#####......#1hj  Cast: Sandblast  .###....#######  ......>†.......  ...##....####### S   ball python (constriction)  .. #.#...#  . #.#.#.# #.#.#'#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line1hk cAim: a ball python (84% to hit)  The blast of sand hits the ball python!1hm x  ##### ####.  ##.... .......@###†... ##.1h*n #.#     >†    .. 1hxn R  .  1hX (...1h5 p2=8.0 (1.5Sandblast1hc 1h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (84% to hit)  The blast of sand hits the ball python! _You kill the ball python!1hse1hf1hSf1hpj1hj,1hJk1hul,1hm1h`oB1ho,1h>p1hdq,1hq1hr1h sN6====1hs1h|vX1hCw1hx,1hx1hy1hkz,1h{1h{1h|1h|<====1h}1hrg  You see here a ball python corpse.1h\1h _1h1hՂ1hn4.#.#.#.#.# ####.# .....#####r #.............†.@....-##.##########.######b.....# #... ....####### #.### ..>†....... #.# ....####### #..b   bat (asleep) .#...# ###r   rat (asleep) 1h051.0 (13.0)1hF-2.0 (141hu _A bat and a rat come into view.1hcW< .# 1hW9.# .# .# 1h8X\.# #############.#.........#####r 1hX.....†.@....... #######.######b  #...1hX: #.### >† #.#1hY+ #.. ###1hWY,1h .# .# .# .# .# #############.#1hL.........#####r .....†.@....... #######.######b  #... #.##>† #.# #.. ###1h1hN41h1hd _There are monsters nearby!1h1 O .# .# 1h &.# .# 1h ).# #############.#1h i.........#####r .....†.@....... 1h L#######.######b  #...1hz : #.### >† #.#1h  #..1h . ###1h 1hG  .# .# .# 1h5H e.# .# #############.#.........#####r .....†.@....... 1hH #######.######b  #... #.##1hH >† #.#1hI } #.. ###1hvP 1hS 1hY 1h[ d _There are monsters nearby!1h #.# #.# #.# #.# #.#  #1ha /.# ###.#####r# ....†..##.#.######b#1hȩ # #... # #.##1h g#>†.1hB w #.##1hz  #.. #...# 1h b### #.#.# 1h8 /#.#'#1h! 1h[ 83.0) _1h 1h 1hYV#.# #.# #.# #.# #.#  #.# 1hXWY###.#####r#†.##.#.######b## #... # #.1hW"### 1h2X>†. #.## #.. ...# 1h~X### .#.# .#'#1h5]1h]1h]1h^1hjc.b.r.br1hdA===4Sandblast1hh1hj- _The rat squeaks loudly.1hIB#.# #.# #.# #.# #.#  #1hBi.# .#####.#1hB†....@b.r. ##.#1hCw.######.## 1h[C4#... 1hC#1hCo #.. # 1hC*### 1hC,#.# 1h'D-#'#1h0G1hJ3r.1hK^2----51hO1hQc _The bat closely misses you. The bat hits you.1h  1h۫Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1hF  cuphead4 the Digger1h #.# Gnoll #.#1hR Health: 12/13 ======================-- #.# Magic: 5/6====================---- #.#1hl AC: 2Str: 7 #.# EV: 121hInt: 14  #############.# SH: 0Dex: 12 ##.............#####.###  XL:  1 Next: 20% Place: Dungeon:1 ...........†....@br.....  Noise: =--------  Time: 55.0 (0.0) 1hF##.##########.######.###  -) Nothing wielded ...# #... Cast: Sandblast .####### #.### †....... #.# .####### #..1h b   bat ..# ### r   rat #.# #'# _The bat closely misses you. The bat hits you.  Casting: Sandblast (safe; 1% risk of failure)  1hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line1h,4Aim: a bat (73% to hit)1hT   cuphead4 the Digger #.# Gnoll #.#1hsU Health: 12/13 ======================-- #.# Magic: 5/6====================---- #.# AC: 2Str: 7 1hU/#.# EV: 12Int: 14  #############.# SH: 0Dex: 12 1hjV##.............#####.###  XL:  1 Next: 20% Place: Dungeon:1 ...........†....@br.....  Noise: =--------  Time: 55.0 (0.0) ##.##########.######.###  -) Nothing wielded ...# #... Cast: Sandblast .####### #.### 1hV†....... #.# .####### #.. b   bat ..# ### r   rat #.# #'#Casting: Sandblast (safe; 1% risk of failure)  1hXWRConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (73% to hit)  The blast of sand hits the bat!1h^ #.# #.# #.# #.# #.#  #####.#...### ..†....@†r..... ######  #...  †  #..r   r 1h~1h9r.1h{536.5 (1.51h1h!onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  1hAim: a bat (73% to hit)  The blast of sand hits the bat! _You kill the bat!1h  Casting: Sandblast (safe; 1% risk of failure)  1h\Confirm with . or Enter, or press ? or * to list all spells.1h: 1hY cuphead4 the Digger #.# Gnoll1h #.# Health: 12/13 ======================--1h^ #.# Magic: 4/61h================-------- #.# AC: 2Str: 7 1h#.# EV: 12Int: 14  #############.#1ht SH: 0Dex: 12 ##.............#####.###  XL:  1 Next: 30% Place: Dungeon:1 1h...........†....@r......  Noise: =--------  Time: 56.5 (0.0) ##.##########.######.###  -) Nothing wielded 1h*...# #... Cast: Sandblast .####### #.### 1h†....... #.# .####### #.. r   rat 1ho..# ### #.# #'# _You kill the bat!1h^Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1hAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (82% to hit)1h A  cuphead4 the Digger #.# Gnoll #.# Health: 12/13 ======================-- #.# Magic: 4/6================--------1h  #.# AC: 2Str: 7 #.# EV: 12Int: 14  #############.# SH: 0Dex: 12 1h ##.............#####.###  XL:  1 Next: 30% Place: Dungeon:1 ...........†....@r......  Noise: =--------  Time: 56.5 (0.0) ##.##########.######.###  -) Nothing wielded ...# #... Cast: Sandblast .####### #.### 1hf †....... #.# .####### #.. r   rat ..# ### #.# #'#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (82% to hit)  1h The blast of sand hits the rat!1h  #.# #.# #.# #.# 1hp #.#  #####.#...### ..†....@†...... ######  #...  1h X†   1hO 1h rr   rat (wandering)onfirm with . or Enter, or press ? or * to list all spells.1hM Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  1h Aim: a rat (82% to hit)  The blast of sand hits the rat!  You kill the rat!1h h48.0 (1.5Sandblast1h 1h V _A rat comes into view.1h?  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1h| 1h~ 1h= 1hC  1h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1h y #.# #.# #.# #.# 1h #.#  #####.#......#####.### ..†....@†.....r ####.######.###  #... #.### †1h| j #.# #.. ###1h%a #.# 1h"&h#.# #.# 1hP&4#.# 1h{&5#.#  1h&=#####.#1h&_......#####.### 1h&..†....@†.....r 1h '####.######.### 1hG'A #... 1hm' † 1h' 1h'A #.. 1h' 1h(1h-1h/1h51h8 1h8>_A rat is nearby!1h%91hd  #.# #.# #.# #.# #.#  #####.#......#####.### ..†....@†.....r 1h####.######.###  #... #.### † #.# #.. ###1h2 #.# #.# #.# #.# #.#  1hp`#####.#......#####.### ..†....@†.....r ####.######.###  #...  †  #.. 1h1h1h1hf  #.# #.# #.# #.# #.# #1h#.# .#####.###.†.....@.....r..#.######.## #... 1h# #.. .# '# 1hL_A rat is nearby!1h"Jr.1h%$;-90 _1h&1h(p _You see here a bat corpse.1h2 #.# #.# #.# #.# #.#####.#.....#####.###. .†.....@....r.. ###.######.####  #... #.### #.# #.. ###1h- 1h4#.# 1h4#.# 1h:4#.# 1h/#.#1h 1h//#.#1hr<####.#1h_.....#####.###. 1h.†.....@....r.. 1hx###.######.#### 1h8 #...1h 1h 1h3 1h 1h3 #..1h 1h1h51hI1hx1-1h1h 1hJK#.# 1hV#.# #.# 1h@#.# #.# ##.# # .#####.###.#†.....†@...r..# .#.######.## #... #  #.. 1hT##1hL_A rat is nearby!1h1h7r.1hN:r1h'`3=====601hSandblast1h1h 1h8_The rat squeaks loudly.1ht#.# #.# ##1h#.# ..#.# .##.# .###.# .# 1h#####.###.# †.....†.@.r...# #.######.##### 1hX# #... .#  #.### .# #.# .# #.. ..1h? ### ## 1h4(1h1h0r.1h0---11hw1h1h4  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1h   cuphead4 the Digger #.# Gnoll #.# ##1h  Health: 13/13 ======================== #.# .. Magic: 3/6============------------ #.# .#1h-  AC: 2Str: 7 #.# .#1h 9 EV: 12Int: 14 ###########.# .# SH: 0Dex: 12 1h[ <............#####.###.#  XL:  1 Next: 40% Place: Dungeon:1 ........†.....†.@r....#  Noise: ---------  Time: 61.0 (0.0) ##########.######.#####  -) Nothing wielded # #... .# Cast: Sandblast ##### #.### .# ..... #.# .# ##### #.. .. r   rat ### ## _The rat squeaks loudly.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  1h oPress: ? - help, Shift-Dir - straight lineAim: a rat (82% to hit)1h f  cuphead4 the Digger #.# Gnoll #.# ## Health: 13/13 ======================== #.# .. Magic: 3/6============------------ 1h5 :#.# .# AC: 2Str: 7 #.# .# EV: 12Int: 14 ###########.# .# SH: 0Dex: 12 1h ............#####.###.#  XL:  1 Next: 40% Place: Dungeon:1 ........†.....†.@r....#  Noise: ---------  Time: 61.0 (0.0) ##########.######.#####  -) Nothing wielded # #... .#1h  Cast: Sandblast ##### #.### .# ..... #.# .# ##### #.. .. r   rat 1h ### ##Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line1h SAim: a rat (82% to hit)  The blast of sand hits the rat.1hW O #.# #.# ## #.# .. #.# .# 1h |#.# .# .#....# †.....†.@†....# #.###  #... .# #.###  #.# 1h1  #.. .. ### ## 1hP 1hW Z5=2.5 (1.5Sandblast1hHX 1h[ 1he^ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (82% to hit)  The blast of sand hits the rat. _You kill the rat!1h61h1h1hǸ1h\B1hݼ1h1h1hP4====1h 1hl1h1h1h1h)1h%1h1hM1h1h1h0<====1h$1h1h=1h1h1h1h1h1h1h1hz1h1hg1h[1h1h>1h,1hP5====1h1h!1hV1h1h1h(1h1h1h1h1h1h<====1h1h1h1h1h1h1h1h1h1hg1ha1h1h91h>1hr1h1h"1hs86====1h1h21hr1h1h1hj1hY_  You see here a rat corpse.1h1h9 _1h1h1h1h1h1h1h 1hs<====1h1hh1hm1h1hP1hv1h1h1h1h1h'1hw1h1h1h1h 1h 1h 1h 1h 1h&1hB1hW1h1hf1h1h1h 1h1hG1h!1hg1h1h1h1hp1h1hv1hv 1h 1h3!1h"1h:#1h#1h($1h$%1h&1h;&1h&1h'1h(1h)1hu*1h+1h,1h!-1h-1h/1h$01hz01h01h11h21h531h31h41h51h51ht61h71hi81h81h'91h:1h;1hJ;1h;1h<1h=1h)>1h>1h?1h@1h@1hA1hC1h2H_###.##### ....# #.# ##..# #.#  1hpH2##..#####. #.#  .......... #.#  1hH#..####### #.#  #.. #.# 1hH #.......# #.#  1hI#.#####.########@#  -1h5I......#........#S.#  #######.########.### 1hdI.Sandblast 1hI#.# .#   #.# .# 1hI  #.# .# 1hI  S   ball python (constriction, asleep)#.# .# 1h!J> #.#.# #.#1hPJ.## 1hdRW 110.5 (48.0)SS1hR)A ball python comes into view.The ball python hisses angrily.1hSg1----===1.5 (491hV1hX 1hXf_The ball python bites you. The ball python closely misses you.1h all python hisses angrily _The ball python bites you. The ball python closely misses you.  You hit the ball python.  1hCThe ball python is heavily wounded.bites you but does no damage.  grab1hLThe ball python constricts you.1h8/13 ----------  2  --1hˏL2.5 (1.0)Constr 1h1h d _The ball python bites you. The ball python constricts you.1h=1h"EH.#####..# #.# 1hE}..# #.# . #.# ... #.# . #.# .1hEi #.# . #.# #.#####.#@# 1h4Ft.....#........#S.# #######.###  #.# .#  1hF#.# .#  #.# .#  #.# .#  #.# .#  1hF2#.# ## 1hk.#####..# #.# ..# #.# .1h<h #.# .. #.# . #.# 1h. #.# .1h #.# .#####.1h5#@# .....#........#S.# 1h#######.###  #.# .# 1hf #.# .#  1ha#.# .#  1hm#.# .#  #.# .# 1ha #.# ## 1h61hY--1h1hb _A ball python is nearby!1h  You completely miss the ball python.The ball python is heavily wounded.The ball python bites you but does no damage.1hl7--------31h6 1h/"_ _The ball python constricts you.1hl.#####..# #.# ..# #.# . #.# ... #.# .1h #.# . #.# . #.# #.#####.#@# .....#........#S.# #######.###  #.# .#  #.# .#  1h.#.# .#  #.# .#  #.# .#  #.# ## 1h1hd %.#####..# #.# ..# #.# . #.# .. #.# . #.# . #.# . #.# .#####.#@# .....#........#S.# #######.###  1hWe A#.# .#  #.# .#  #.# .#  #.# .#  #.# .#  #.# ## 1h"h 1hh 1h6k 1h#m b _A ball python is nearby!1h   1h` Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1h/J &###.##### cuphead4 the Digger ....# #.# Gnoll ##..# #.#1hJ  Health: 7/13============------------ ##..#####. #.# Magic: 5/6====================---- .......... #.#1hK L AC: 2Str: 7 #..####### #.# EV:  2 Int: 14 1hK #..###### #.# SH: 0Dex: 12 #.......# #.# XL:  1 Next: 50% Place: Dungeon:1 #.#####.########@#1hL $ Noise: =--------  Time: 113.5 (0.0) #......#........#S.#  -) Nothing wielded #######.########.###  Cast: Sandblast 1hgL l#.# .# Constr  1hL #.# .# #.# .# S   ball python (constriction) #.# .#1hM 9 #.# .# #.# ## 1hWM _A ball python is nearby!Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1hM <Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (heavily wounded, constricting you, 84% to hit)1h* ###.##### cuphead4 the Digger ....# #.# Gnoll ##..# #.# Health: 7/13============------------ ##..#####. #.# Magic: 5/6====================---- .......... #.# AC: 2Str: 7 #..####### #.# EV:  2 1h+ Int: 14 #..###### #.# SH: 0Dex: 12 #.......# #.# XL:  1 Next: 50% Place: Dungeon:1 #.#####.########@# Noise: =--------  Time: 113.5 (0.0) #......#........#S.#  -) Nothing wielded 1h, #######.########.###  Cast: Sandblast #.# .# Constr  #.# .# #.# .# S   ball python (constriction) #.# .# #.# .# #.# ##Casting: Sandblast (safe; 1% risk of failure)  1hf, Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (heavily wounded, constricting you, 84% to hit)  The blast of sand hits the ball python!1h. .#####..# #.# ..# #.# . #.# .. #.# . #.# .1h/  #.# . #.# .#####. .....#........#†.# ###  #.# .#  #.# .#  1h/ /#.# .#  #.# .#   #.# .#   #.# ##  1h 1hƵ 8==12 65.0 (1.5Sandblastonfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (heavily wounded, constricting you, 84% to hit)  The blast of sand hits the ball python! _You kill the ball python!1h 1h  1hJ __Your Conjurations skill increases to level 2!1hJa1hhd1hd1hpfF _Unknown command.1h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1ht1hsB 1h8_You can't see any susceptible monsters within range! (Use Z to cast anyway.)1h.c1hxc1h9d1hRe1hgf _1hh1hhi1hi1hi1hj1hk#91h4k=====1hk1hl1hl1hMm1hn1hFn1hn1hjo1ho1h9p1h q1hZq10/13====6====1hq1hr1hr1hXs1hXt1ht1hu1hu1hv1hvv1h4w1h~w1hwH======1hCx1hy1h=yL1==1hy1hz1hz1hG{1hf|1h|1h|1h}1h}1hl~1h|2====1hB1h1hX==3== _HP restored.1h}  You see here a ball python corpse.1hF _1h1hVn1hP1h:==1h1h1h1h˕1h51h1h1h1h_1h%1h֙1h1h1h͛1h< #.......##.#.#1h  #.#####.########.#.#  #......#........#†.# 1hU #######.########.###  #.# #.#  1h#. #.#  #.# #.#  #.#1h#.#  #.# #@.# -44.0 (29.1h0) #.# #.##   1h$#.#   ..[ 1hfK #### 1h1h1hF-5.0 (301h-1h# _Found a robe.1h31h1h\1h01hn1h1hz1hn,1h1h1hv,1h 1h<  You see here a +0 robe.1ha1h _1h1h1h1h1h1h1h1h1h1h1h1h1h1hd1hI,1h1h1h1h31h1h1h1hI1h1h1h1h+1h 1hp1hp1h1hP1h{1hs 1h 1hE 1hB 1h ,1h 1hV1hH1h1hK1hC1hG1h1h1ha1ht1h1hB1h1h1h1hu1h1hE1h1h1h(1h1h1h 1h 1h!1h"1h#1h#1h{$1h%1h&1h&1h'1hh(1h6)1hn)1h)1h*1h+1h+1hh,1h-1h.1h3/1h/1h01h21h@21h31h,41h851hp51h61h71h81h81hh91h:1h;1h;1h<1h=1h>1h>1h?1h@1hA1hA1hB1hC1hE,1hE1hKt #.#  1hwK #.#   #.#   #.#   #.#  1hK #.#   1hK#.#   #.#   1hL#@#   ........#  ########1hQL`    1hL6    1hL! 1h,O-79.0 (341h P-80.0 (351hR1hS 1hSR_d - a scroll labelled XOR UGAONU1hMu1h1h,1h #.#  #.#  #.# 1hq #.#  #.#  #.#  #.# ########.#1h r......@.# ##########    1hr   quokka (asleep)   1h-11.0 (1.0)1hm.rr1h+2.0 (21h 1h Y _A quokka comes into view.1hB #.#  #.#  #.#  #.#  #.#  #.#  #.#  ########.#  1hB.r.....@.#  ########## 1h #.#  #.#  #.#  #.#  #.#  #.#  #.#  ########.#  .r.....@.#  ########## 1hJ1h  #.#  #.#  #.#  #.#1h  #.#  #.#  #.# #.# .r....@..# 1hwP#      1h]  _A quokka is nearby!1h1hsT.r1htF3.0 (1Sandblast _1h1h1h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1hD #.#  cuphead4 the Digger 1hD #.#  Gnoll #.#  Health: 13/13 ======================== #.#  Magic: 5/6====================---- #.#  AC: 21h'EhStr: 7 #.#  EV: 12Int: 14 #.#  SH: 0Dex: 121h^E #########.#  XL:  1 Next: 60% Place: Dungeon:11hE( ...r***@..#  Noise: ---------  Time: 183.0 (0.0) 1hE###########  -) Nothing wielded  Cast: Sandblast1h,F  r   quokka _A quokka is nearby!1hbFCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line1hF7Aim: a quokka (75% to hit)1h= #.#  cuphead4 the Digger1h<> #.#  Gnoll #.#  Health: 13/13 ========================1hp>q #.#  Magic: 5/61h>E====================----1h> #.#  AC: 2Str: 71h> 1h*?#.#  EV: 12Int: 141hW?z #.#  SH: 01h?-Dex: 121h? 1h?#########.#  XL:  1 Next: 60% Place: Dungeon:1 1h@...r...@..#  Noise: ---------  Time: 183.0 (0.0) ###########  -) Nothing wielded 1h@d Cast: Sandblast1hbA  r   quokka1hACasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1hAwAiming: Sandblast (safe; 1% risk of failure)  1hBPress: ? - help, Shift-Dir - straight lineAim: a quokka (75% to hit)  The blast of sand hits the quokka!1hgFS #.# 1hFl #.#  #.# 1hF6 #.# 1hG6 #.# 1hAG6 #.# 1hoG? #.# 1hG< ### 1hH 1h0H...†###@..#  ###1h^H# 1hH1hH 1hH1hI4  1hCI 1hpI  1hI 1hI  1hI/ 1hE(...1hp8=4.5 (1.5Sandblast1hY1hXSonfirm with . or Enter, or press ? or * to list all spells.1hAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  1hlAim: a quokka (75% to hit)  The blast of sand hits the quokka! 1h"?_You kill the quokka!1h 1h| 1ha 1ha H _No target in view!1h31h1hT1h٬$ _1h1h0,1h1h,1h1hڳ1h1hq1h/1hf1hѵ1h1hŶ1h,1h1h.#61hm+====1hո1h1h|1h1h#1h1h1h&1h1hR1h&1h`1hп1h1h1h<====1hs1hx%  1h=You see here a quokka corpse.1h1h  _1h1hN1hE1h}1h1h1hW #.#  1h#.#  #.#  #.# 1hG<# #.# #r #.# ##.# #.# 1h #.#...#########.#  #.....@..†......# - ###...########### ......# Sandblast######  1hr   rat (asleep) 1hw099.5 (15.0)1hDH-200.5 (161h1h@ _A rat comes into view.1h1h^H #.#  #.#  1h_#.#  #.#  # #.#  #r #.#  ##.# #.#  #.#...#########.#  1h;a#.....@..†......#  ###...###########  ......# ######1hV #.#  #.#  #.#  #.#  # #.#  1hL#r #.#  ##.# #.#  #.#...#########.#  #.....@..†......#  1h###...###########  ......# ###### 1h$ 1h"1h1h1hZ _A rat is nearby!1hzH #.#  #.#  1hy#.#  #.#  # #.#  #r #.# 1h~ ##.# #.#  #.#...#########.#  #.....@..†......#  1h####...###########  1h+......# ######1h81h1h!1h+> #.#  #.#  #.#  #.#  1h># #.#  #r #.#  1hq?##.# #.#  #.#...#########.#  1hF@#.....@..†......#  ###...###########  1h@g......# ###### 1h#A 1h~A1h\O1h[1hSi1hqD _A rat is nearby!1hr1h2 #.#1h #.# #.# #.#1h/ #.#1hIU ## #.#1h` #r #.#1h ##.## #.# #.#..@#########.#1h! #........†......#1hT ###...########### ...1h5...########1h1h1h81.0) _1h 1hW1h' 1hҐ 1h 1h F _Unknown command.1hi 1h Innate Abilities, Weirdness & Mutationsa - You have very sharp teeth.b - You have an uncanny knack for detecting items.c - Your experience applies equally to all skills.1hI1hcI1hO1hS/#.#cuphead4 the Digger#.#Gnoll#.#Health: 13/13 ========================1h!T#.#Magic: 6/6========================#.#AC: 2Str: 71hUT###.#EV: 12Int: 14#r1hTo#.#SH: 0Dex: 121hT##.###.#XL:  1 Next: 80% Place: Dungeon:1#.#..@#########.#Noise: ---------  Time: 201.5 (0.0)1hU#........†......#-) Nothing wielded###...###########Cast: Sandblast......########1haUDr   rat (asleep) _No target in view! _You see here a quokka corpse. _A rat comes into view. _A rat is nearby! 1hUz_A rat is nearby! _Unknown command.1hX1h~Z1h]1hT_1hi1h|k1hJo1hpn _Sorry, you're not good enough to have a special ability.1h6%1h&1h)1h,F _Unknown command.1h!n  1hnCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1h[ #.#  cuphead4 the Digger 1h[#.#  Gnoll #.#  Health: 13/13 ========================1hJ\ #.#  Magic: 5/6====================----1h\ #.#  AC: 2Str: 7 1h\n## #.#  EV: 121h\=Int: 14 1h0]#r #.#  SH: 0Dex: 12 1h]##*## #.#  XL:  1 Next: 80% Place: Dungeon:1 1h]#.#..@#########.#  Noise: ---------  Time: 201.5 (0.0) 1h^#........†......#  -) Nothing wielded 1h^###...###########  Cast: Sandblast ......## 1h_######  r   rat (asleep)1h` _Unknown command.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1h|`Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)1h; #.#  cuphead4 the Digger #.#  Gnoll 1hf;#.#  Health: 13/13 ======================== #.#  Magic: 5/6====================---- #.#  AC: 2Str: 71h;2 ## #.#  EV: 12Int: 14 #r #.#  SH: 01h;=Dex: 12 1h6<##.## #.#  XL:  1 Next: 80% Place: Dungeon:1 #.#..@#########.#  Noise: ---------  Time: 201.5 (0.0) 1h<i#........†......#  -) Nothing wielded ###...###########  Cast: Sandblast 1h<......## ######  r   rat (asleep)1h=Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1h;=Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The blast of sand hits the rat!1h @& #.#  #.#  #.#  #.#  #.#  1h`@(## #.#  #. #.#  ##### #.#  1h@  #......#  ########  1hAF ###### 1hGA1h,..1hp9=3.0 (1.5Sandblast1h1honfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (asleep, 100% to hit)  The blast of sand hits the rat! _You kill the rat!1h1h<1h1h(F _Unknown command.1h 1h 1h( 1h 1h P _1hq 1h 1h5 ,1h 1h 1hf 1h̪ 1h 1hT 1hì 1h 1h 1h 1h 1h 1he 1hq 1h N6====1hQ 1h 1hٴ 1hL 1h 1h 1h 1h, 1h 1h 1h 1h, 1h 1hټ 1hB #######.# .# #.# r# #.# .# #.# .# #.# 1h T .# #.#  .# #.# ##.# #.#  #..@.# #.# - ##.#### #.# #.#...#########.# #........†......####...###########......##1h| r   rat (asleep)#######1h 014.0 (11.0)1h e====-5.0 (121h 1h| V _A rat comes into view.1ht  1h 0  .# #.# 1h Q r# #.#  .# #.#  1h< 3.# #.#  .# #.# 1h A .# #.#  ####.# #.#  1h 5#..@.# #.#  1h 0##.#### #.#  #.#...1hR   1h -#..†  ##1h   1h  1h$ <1hD   .# #.#  r# #.#  .# #.#  .# #.#  1h#E8.# #.#  .# #.#  ####.# #.#  1h\E#..@.# #.#  1hE##.#### #.#  #.#...  1hEm#..†1hEF ## 1h$F  1hTF1hI1hJ1h-N1hWW #.......# 1hW#.#######.# #.# #.# #r# #.# #.# #.# 1hQX#.# #.# #.# #.#  #.# #.# ####@# #.# 1hX#....# #.#  ##.#### #.# 1hX#.#...#########.##........†......1hX[####...###########......1h%YO####### _A rat is nearby!1h]1h,_86.0) _1hb1hc1h 1h$  #.#1h ,  #.# #.# 1hR2 #r# #.# 1h #.# #.# 1h #.# #.# 1h #.# #.# 1h #.# #.# 1hE; ####@# #.#  1hv"#....# #.#  1h.##.#### #.#  #.#.1h  1h#..†1h7  ##1hf  1h 1h 31hz1   #.#  #.# #.#  #r# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  ####@# #.#  #....# #.#  ##.#### #.#  #.#. #..† ##    1ht}1h~1h1h}Z _A rat is nearby!1h>#####......#####1h.r #### #....1h6 ##.#### .#...##########........†......1hsl ###...###########......#########1h1hʻA7Sandblast _1h%1h1h`b  1hbCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1h #.#####.#  cuphead4 the Digger #.#.......#  Gnoll1h0 #.#######.#  Health: 13/13 ======================== 1hm#.# #.#  Magic: 5/6====================---- #r# #.#  AC: 2Str: 7 1h#*# #.#  EV: 12Int: 14 #*# #.#  SH: 0Dex: 12 1hW#*# #.#  XL:  1 Next: 90% Place: Dungeon:1 1h#@# #.#  Noise: ---------  Time: 217.0 (0.0) ####.# #.#  -) Nothing wielded #....# #.#  Cast: Sandblast ##.#### #.#  #.#...#########.# 1hP #........†......#  r   rat (asleep) ###...###########  1h......## 1hT####### _A rat is nearby!1h}Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1hAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line1h=Aim: a rat (asleep, 100% to hit)1h  #.#####.#  cuphead4 the Digger #.#.......#  Gnoll #.#######.#  Health: 13/13 ======================== #.# #.#  Magic: 5/6====================---- #r# #.#  AC: 21h Str: 7 #.# #.#  EV: 12Int: 14 #.# #.#  SH: 0Dex: 12 #.# #.#  XL:  1 Next: 90% Place: Dungeon:1 1h #@# #.#  Noise: ---------  Time: 217.0 (0.0) ####.# #.#  -) Nothing wielded 1h0 #....# #.#  Cast: Sandblast ##.#### #.#  #.#...#########.#  1ho #........†......#  r   rat (asleep) ###...###########  ......## 1h #######Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The blast of sand hits the rat!1h    #.# 1h  #.#  #.# #.#  1hA #†# #.#  ### #.#  ### #.#  1h ### #.#  #@# #.#  1h   #.#   #.#     1hM r†  1h  1h 2...1hj 1h #.#####.#cuphead4 the Digger#.#.......#Gnoll1h $#.#######.#Health: 13/13 ========================#.# #.#Magic: 5/6====================----#†# #.#AC: 2Str: 71hm 2#.# #.#EV: 12Int: 14#.# #.#SH: 0Dex: 12#.# #.#XL:  1 Next: 100% Place: Dungeon:1#@# #.#Noise: =--------  Time: 218.5 (1.5)####.# #.#-) Nothing wielded#....# #.#Cast: Sandblast##.#### #.##.#...#########.##........†......####...###########......#########Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The blast of sand hits the rat!1h- =Aim  1h BPress: ? - help, Shift-Dir - straight line: a rat (asleep, 100% to hit)  The blast of sand hits the rat! _You kill the rat!  You have reached level 2!1h /  --more--1hh(9/191hjiu7---2 0% Sandblast1ho1hbr4 _1h 1h 1h¾ 1h 1h P _1h) 1hy X1hE 1h 9---1hE 1h 1h 1hP 1h4 1h 1h 1h 1h: 1h 1h 1h 1hm 1hE 1h 1h F6===1h7 1h 1hX 1h 1h 1h 1h 1hs 1h 1h4 1hG 1h %===1h 1hH 1h) 1hk 1h 1h 1h& 1h 1h} 1h 1h> 1h 1hY 1h 1h 1h 1h 1hu 1h 87====1h 1hk 1h 1ho 1h 1hI 1hH 1h( 1hi 1h 1h 1h 1h 1h 1h 1hp 1h <====1h 1h5 _  You see here a rat corpse.1hJ 1h  _1h 1h 1h 1hM 1h 1hS 1hH 1h 1hk 1h 1h 1h 1h 1hf 1h 1h 1h 1h 1h 1h^ 1h ,1h 1h 1h 1h 1h 1h 1hR 1h@ 1h 1hJ 1h 1h 1h 1h 1hG 1h2 1h 1hA 1h 1h 1h 1h 1hl 1hh 1hD 1h 1h 1h 1h 1h 1ha 1hd 1h 1h_ 1h 1h 1h 1h 1hE 1h 1h! 1h! 1h`" 1h# 1h$ 1h$ 1hF% 1h& 1h' 1h' 1hq( 1h) 1hp* 1h* 1h4+ 1h{, 1hE- 1h- 1h. 1h-/ 1h0 1hJ0 1h0 1h2 1h2 1h$3 1h3 1h4 1h5 1h5 1h6 1h}7 1h8 1h: ,1h: 1hl; 1h; 1h#< 1hZ= 1h'> 1hh> 1h> 1h@ 1h@ 1hA 1hA 1hB 1hzC 1hC 1h_D 1hRE 1h[F 1hF 1hG 1h!H 1hI 1hVI 1hI 1hL B1h/M 1hVN 1h7O 1h~O 1hP 1h$Q 1hR 1hER 1hR 1hS 1hT 1hT 1hlU 1h]V 1h%W 1hyW 1hW 1hX 1hY 1hZ 1hZ 1h[ 1hj\ 1h\ 1h4] 1h^ 1h_ 1h_ 1hK` 1h a 1ha 1hb 1hGb 1hc 1hod 1hd 1hd 1he 1hjf 1hf 1hf 1hg 1hh 1hh 1h i 1hi 1hj 1hj 1hUk 1h l 1hl 1hl 1h 1h6 1h 1h2 1h 1hm 1h 1hP 1h 1h 1h 1hۊ 1h0 1h 1h 1h 1hH 1hc 1h 1hP 1h 1hE 1h> ,1hБ 1h 1h> 1h 1hЕ }  You see here a ball python corpse.1h 1hC  _1h 1h| 1h+ 1h{ 1hә 1h 1h^ 1h 1h 1hȜ 1h| 1h 1h+ 1h 1h 1h 1hT 1h 1hݡ 1h 1h 1h: 1h 1h; 1hy 1h 1h 1hӦ 1h# 1h 1hȨ 1h 1hr 1h[ 1h 1hD 1h 1hu 1h2 1hs 1hҭ 1h 1hT 1h 1h 1hа 1h 1hα 1h 1h 1h 1h޳ 1h- 1h9 1h 1h' 1h~ 1hc 1h 1hP 1h 1h 1hA 1h 1hк 1h 1hY 1h 1h 1hѽ 1h 1hƾ 1h 1hԿ 1h 1h 1h 1h 1h 1h 1h2 1h+ 1h 1h) 1h 1hV 1h 1hH 1h 1h 1hL 1h 1h 1h 1hm 1h 1h 1h2 1h 1h 1hn 1he 1h- 1hp 1h 1h 1h[ 1h 1h 1h 1h 1h) 1h 1hl 1h 1hW 1h 1h 1h 1h 1hF 1h. 1h 1h/ 1h 1h 1hW 1h 1h 1h 1h 1hI 1h 1h 1h 1h 1hb 1hH 1h 1h: 1hx 1hQ 1h 1h] 1h 1h| 1h+ 1hl 1h 1h 1hQ 1h 1h 1h B1h 1h R1h ################.......@.##....-343.5 (1251h" W.0)########.##.###.###### #.##.#........##.# #.##.#.#.####.#1hd #.# #####.##....####.##.# #..........####...##.# #.###.###### 1h #...##.# #.# #.##...# #######.# 1h n.# #.##########.##1h 8-1h, 1h T _Key pressed, stopping explore.1h 41h6 \ _Unknown command.1h1l31hm1hm1hn1ho: _1h1w1h1x,1hy1h{1h>|1h|1hX}1h~1h:~1h~1h1h B1h1h1h1h1hp1h1h>1hw1h1h'1hِ1h1h{1h1h1h1h1hZ1h81ho1h1hK1h 1hX1h,1h-1hl1h1h1h1h1hn1h%  1hDYou see here a ball python skeleton.1h|1h _1h1h1hG1h1h1h1h1h1hh1hh1h1hW1h۪1hë1h1hĬ1h:1h"1h1h&1h1h1hM1h1h!1h1h1h&1h1h1h1h϶1hW1hk1hC1h1h"1h`1h71h1h'1hG1h>1hw1h1hR  There is a stone staircase leading down here.1h1h _1h,1h71h: ##1h0]##### #################...###..................#.............÷...........##.##########.#.#####......#1hg3#.....###....####### #.>÷....... #.76.5 (33.0)1he>....##....####### #..... #.#...# ##1hU . . #.#.#.# #.#.#'# 1h #.#.#.# ∆ ....#.# #.###.#1h>5 ##.##1h1hK,7.5 (341hF1h; _Found a stone staircase leading down.1h&1h1h1h1h1h7B1h!,1h3 1ht 1h ,1h 1h 1h,1h|1hn1hB1h1h1h1h1h 1ht1hp1h,1hw1h1h1h 1hp1h1h{$#. #.........##.#####.##.#####......# ####......###...................>÷.1h$......>....##....####### #.......##.#...# ###.......##.#.#.# ....##.##.#.#'# ####.##@#...#.#.#.#  #K...........#.#  #.#.###.# Sandblast # .....##.###.##... .#####...#####1h?%......+.....<.....+ K   kobold (missile, asleep)..... ##.........##....... ##.......## ##.....##1h*285.5 (8.0)1h++6.5 (91h/1h11u _A kobold comes into view. It is wielding a +0 dagger.1h  #.  #.##.###  ####......### ...............>÷ ......>.... #...... 1h C ####.....  ........#  #@#  #K...........#.#  #.##.#...#.###.#  # .....##  ... .# ......+.....< ..... # ....... 1h 5   1hfA  #.  #.##.###  ####......### ...............>÷ ......>.... #...... 1hEB  ####.....  ........#  #@# 1hB v #K...........#.#  #.##.#...#.###.#  # .....##1hC  ... .# ......+.....< ..... # ....... 1hC " 1hK 1h$M 1h7T 1hY ] _A kobold is nearby!1h  #.  #.##.###  ####......### ...............>÷ ......>.... #......  ####.....  ........#1hS  #@#  #K...........#.#  #.##.#...#.###.#  # .....##  ... .# ......+.....< ..... #1h J .......    1hZ.@ #.  #.##.###  ####......### ...............>÷ ......>.... #......  ####.....  ........# 1h/W #@#  #K...........#.#  #.##.#...#.###.#  # .....## ... .# ......+.....<1hu/ ..... # .......  1h51h_61h:1h<] _A kobold is nearby!1hӇ  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1hs: 1hht#. #.........##.##### cuphead4 the Digger #.##.#####......#  Gnoll ####......###....####### Health: 19/19 ======================== 1hty...............>÷....... Magic: 6/7====================---- ......>....##....####### AC: 2Str: 7 #.......##.#...#  EV: 12Int: 14 1hu####.......##.#.#.#  SH: 0Dex: 12 ........##.##.#.#'#  XL:  2 Next:  0% Place: Dungeon:1 ####.##@#...#.#.#.#  Noise: ---------  Time: 386.5 (0.0) #K**.........#.#  -) Nothing wielded #.##.#...#.###.#  Cast: Sandblast # .....##.###.##  ... .#####...##### 1hv......+.....<.....+ K   kobold (missile, asleep) ..... ##.........## ....... ##.......##  ##.....## _A kobold is nearby!Casting: Sandblast (safe; 1% risk of failure)  1hwkConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)1h0'( #. #.........##.##### cuphead4 the Digger #.##.#####......#  Gnoll ####......###....####### Health: 19/19 ======================== ...............>÷....... Magic: 6/71h' ====================---- ......>....##....####### AC: 2Str: 7 #.......##.#...#  EV: 12Int: 14 1h'####.......##.#.#.#  SH: 0Dex: 12 ........##.##.#.#'#  XL:  2 Next:  0% Place: Dungeon:1 1hw(<####.##@#...#.#.#.#  Noise: ---------  Time: 386.5 (0.0) #K...........#.#  -) Nothing wielded #.##.#...#.###.#  Cast: Sandblast # .....##.###.##  ... .#####...##### 1h(......+.....<.....+ K   kobold (missile, asleep) ..... ##.........## 1h)....... ##.......##  ##.....## Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1hT)@Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)  The blast of sand hits the kobold!!1h0r #.  #.##.###  ####......### ...............>÷ ...   ###  ...    #)##.........#.#  #.###.#  # # ...  ......+.....< ..... # .......  1h۴(..1hp4=8.0 (1.5Sandblast1h1h!onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  1hsAim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)  The blast of sand hits the kobold!! _You kill the kobold!1hڑ31h51h1hf,1h*1hz1h1h01hx1h1h01hw1h1h'1hm1hȢ1h|1h1hХ1h1hƧ1h!1ht1hN7====1h1h1h߱,1h1h1hݶ,1hw1hN1h1hf1hs1hۿ1ha1h<====1h1hB1hE1h1h71h1hl1h1hV1h1h1h31hq1h1h"1hr1hw1h1h1h1 #).....#.# #.##.#...#.###.# .......##.###.## #.......#####...##### 1h#.......+.....<.....+ #.......##.........##∆.......###.......### ##.....##......@# ##...## -#####.### ##.##  #. ###  #.#.∆ 1h1405.0 (17.0)1haF-6.0 (181h1h 1hU_e - a scroll labelled MASATO EDINIR1h 1h 1h{ 1h 1h} 1h B1h 1h 1hK 1h+ 1h 1hU 1h 1h 1h{ 1h 1h 1h 1h 1h 1h3 1hM 1hg  #.......+.....<.....+ #.......##.........##∆1h u #.......###.......## #.......# ##..... #.......# ##...##  #####.### ##.##  #.# ###  1h #.#  #@# 11.0 (5.0)1hC ..>.$...# ......^.# #.####.## #.∆ #.....1h 1h +2.0 (61hk 1h  1h 3_Found an escape hatch in the floor.1h. 1h 1h> 1hV 1hK 1h ,1hI 1h! 1hz! 1h" 1h$ 1h& 1h ' 1h( 1hv* 1h34 : #.......##......... #.......###.......# #.......# ##.....## #.......# ##...##1h4 ^ #####.### ##.##∆ #.# #### #.# #..#####.#1h4 #..>.@...#j........^.####.####.## # #.#∆ #.# ...1h5 j   gnoll (polearm, asleep) ... .....1h9 5.0 (3  A gnoll comes into view. It is wielding a +0 spear.1h= g.jj)1hp? 4==6.0 (41hLB 1hCE k _The gnoll shouts! _You see here 12 gold pieces.1h$!1h_%~       ##.##  ∆ #.# ###  1h%# #.#  #..#####.#  #..>.@...#  .j.......^.#  .###.####.##  1h &]# #.#  ∆ #.#  ... 1hR&" ...  1h&8..... 1h       ##.##  1hB∆ #.# ###  # #.#  #..#####.#  #..>.@...#  1h.j.......^.#  .###.####.## 1hF # #.# ∆ #.# 1h...  ... ..... 1h1h1hi1h 1hV_A gnoll is nearby!1hS1ha #.## #.###1h`. #.# ##.....1h?Y #.# ##...##1hg## #####.### ##.##1hJ !. #.# ### #. #.# #..#####.#1h  #..>@$...#.j1hx.^.##.###.####.## #. #1h.#.∆ #.### ... 1h'2 ... 1hkC .....1hZ1h Q.j1h` 4--7.0 (11h Sandblast1h 1hT  1h U_Found a fizzy brown potion.1h   1h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1h8*  #.......##........ cuphead4 the Digger #.......###....... Gnoll1h*  #.......# ##.....# Health: 19/19 ======================== #.......# ##...## Magic: 6/71h* ====================---- ## #####.### ##.##  AC: 2Str: 7 1h+ n!. #.# ###  EV: 12Int: 14 #. #.#  SH: 0Dex: 121hA+  #..#####.#  XL:  2 Next:  4% Place: Dungeon:11h}+ E #.**@$...#  Noise: ---------  Time: 417.0 (0.0) 1h+ ...j*.....^.#  -) Nothing wielded #.###.####.##  Cast: Sandblast1h+  #. #.#  .∆ #.#  1h2, ## ...  j   gnoll (polearm) ...  1hl, .....  _Found a fizzy brown potion.  1h, FCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  1h- Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (84% to hit)1hc#.......##........ cuphead4 the Digger1h#.......###....... Gnoll#.......# ##.....# Health: 19/19 ========================#.......# ##...## Magic: 6/71h-====================----## #####.### ##.## AC: 2Str: 71hK!.#.####1hEV: 12Int: 14#. #.#1h [SH: 0Dex: 121hQ#..#####.#XL:  2 Next:  4% Place: Dungeon:11h#.##@$...#Noise: ---------  Time: 417.0 (0.0)1h...j#.....^.#-) Nothing wielded1h6#.###.####.##Cast: Sandblast#. #.#1h.∆ #.### ...1hj   gnoll (polearm)...1h .....Casting: Sandblast (safe; 1% risk of failure)  1hRConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  1hPress: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (84% to hit)  1h!The blast of sand hits the gnoll!1hl,1h -.>r...jr   rat (wandering)onfirm with . or Enter, or press ? or * to list all spells.1h} Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (84% to hit)  The blast of sand hits the gnoll!  The gnoll is almost dead.1h"5=8.5 (1.51hV%1h&V _A rat comes into view.1hV1hX1h\1h^ 1h_@_Unknown command.1h5l  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1hIJf #.......##........ cuphead4 the Digger #.......###....... Gnoll #.......# ##.....# Health: 19/19 ======================== #.......# ##...## Magic: 5/7=================-------1hJ ## #####.### ##.##  AC: 2Str: 7 !. #.# ###  EV: 12Int: 141hj #. #.#  SH: 0Dex: 12 1h]#..#####.#  XL:  2 Next:  4% Place: Dungeon:1 #..*@$...#  Noise: =--------  Time: 418.5 (0.0) 1h-r...j*....^.#  -) Nothing wielded #.###.####.##  Cast: Sandblast #. #.#  1hG.∆ #.#  ## ...  j   gnoll (polearm) 1h...  r   rat (wandering) .....  _Unknown command.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1h5Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (almost dead, 84% to hit)1hi #.......##........ cuphead4 the Digger #.......###....... Gnoll #.......# ##.....# Health: 19/19 ======================== #.......# ##...## Magic: 5/7=================------- ## #####.### ##.##  AC: 2Str: 7 !. #.# ###  EV: 12Int: 14 #. #.#  SH: 0Dex: 121hU} #..#####.#  XL:  2 Next:  4% Place: Dungeon:1 #..>@$...#  Noise: =--------  Time: 418.5 (0.0) r...j.....^.#  -) Nothing wielded #.###.####.##  Cast: Sandblast #. #.#  1hգ.∆ #.#  ## ...  j   gnoll (polearm) ...  r   rat (wandering) ..... 1he$Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (almost dead, 84% to hit)  The blast of sand hits the gnoll!1h7     ##  ##.##  !. #.# ###  #. #.#  1h%#  #..#@$...#  r...)##  #.##  #.  .∆  1hE## ...r   rat (wandering) ... ..... 1hP*)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  1h*Aim: a gnoll, wielding a +0 spear (almost dead, 84% to hit)  The blast of sand hits the gnoll!  You kill the gnoll!1h[+1h0>..r.).r1hB?{20/2058=20.0 (1.5Sandblast1hA1hC- _The rat squeaks loudly.1h O     ##  ##.##  !. #.# ###  #. #.#  #..#####.#  1hOK#..>@$...#  ..r.).....^.#  #.###.####.##  #. #.#  .∆ #.#  ## ...  ...  ..... 1hš     ##  ##.##  1hGV!. #.# ###  #. #.#  #..#####.#  #..>@$...#  ..r.).....^.#  #.###.####.##  1hk#. #.# .∆  ## ...  ... ..... 1h1hA1h1hS  #.###. #.####. #.# ##.....#.###.# ##...1hCK ##...#####.### ##.## !... #.# ### #.. #.# #..#####.# #..@.$...#.r.).....^.#.#.###.####.##  #. #.# .: #.#1h ### ...  ...  ..... _A rat is nearby!1hc1hG.r1hF--10Sandblast1h1h* _Found a parchment of Magic Dart. _There is an escape hatch in the floor here.1h#  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1h #.......##....... cuphead4 the Digger 1h#. #.......###...... Gnoll #. #.......# ##..... Health: 20/20 ======================== #.###.......# ##...# Magic: 4/7=============-----------1hC ##...#####.### ##.## AC: 2Str: 7 !... #.# ###  EV: 12Int: 141h #.. #.#  SH: 0Dex: 12 1h#..#####.#  XL:  2 Next: 58% Place: Dungeon:1 1h/*#.*@.$...#  Noise: ---------  Time: 421.0 (0.0) ....r*.....^.#  -) Nothing wielded .#.###.####.##  Cast: Sandblast #. #.# 1hr  .: #.#  ### ...  r   rat ...  1hh.....  _There is an escape hatch in the floor here.  1hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1h2Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (82% to hit)1h  #.......##....... cuphead4 the Digger #. #.......###...... Gnoll1h. #. #.......# ##..... Health: 20/20 ======================== #.###.......# ##...# Magic: 4/7=============----------- ##...#####.### ##.## AC: 2Str: 7 1hY!... #.# ###  EV: 12Int: 14 #.. #.#  SH: 0Dex: 12 1h)#..#####.#  XL:  2 Next: 58% Place: Dungeon:1 #..@.$...#  Noise: ---------  Time: 421.0 (0.0) 1h....r).....^.#  -) Nothing wielded .#.###.####.##  Cast: Sandblast #. #.#  1h?.: #.#  ### ...  r   rat ...  ..... Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1hP;Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (82% to hit)  The blast of sand hits the rat. #.  #.   #.##  #  !... #.# ###  #.. #.#  .#  #.#@.$...#  .....#.#  .#.##  #. #.# 1h.:  ###  ... ..... 1hNP..)1hq62=2.5 (1.5Sandblast1h!1h!onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  1hAim: a rat (82% to hit)  The blast of sand hits the rat. _You kill the rat!1hL1hL1hM1hS,1hV1h{V,1hW1hY1hY1h[1h\1hE]1h^1hV`1h`P5====1ha1hd1hTd1he1hTg1hg1hh1hzj1hj1hl1hm1h n<====1hgo1hq1hZq1hr1ht1hu1hYv1hQx1hx1hy1h{1h{1h2}1h1hQ1h1hV1hM6===1h1hDž1h1hC1h(1h1hȊ1h1ht1h1h{1hǐ;===1hC1h1hG1h1h˗1h1h1hw1hÛ1h1h1hF1h{1h?1h1h1h1hץ87====1h1hW1h֨1h1h1h1h1hB1h1h1h1hB1h]1hA _You now have 12 gold pieces.1hR====1h 1h1h1h1ha1h1h,1h1hu1h1hg1h1hF1h1h9B1h,1h 1h ##...#####.### ##.# !...# #.# ### #..# #.#  #..#####.# ###.##..>.....# #.....).....^.# ..#.###.####.####.###.# #.##.....@# #.#1h3- #..##### ... # ... ..... 1h_K You pick up a parchment of Magic Dart and begin reading...1h056.5 (34.0)1hF-7.5 (351h1hC _You add the spell Magic Dart to your library.1h1hY1h1h1h#1h,1h1ha1h1h1h1hW1h1hx1h|  Things that are here:  a +0 spear; a gnoll corpse1h1h _1h1hl1h`1h1hP1h1h 1h1h<1h1h1h1hd 1h 1h@ 1ha 1h` #.......##.#∆ #.......## ### #.......+.... ..# #.......##... #.# #.......###..1h& #.# #.......# ##. #.###.......# ##..######...#####.### #.....# #.#1hF ?......##..# #.##.####. #..#####.####.##..>.....##.....).....^.#...#.###.####.####.###.# #.#1h#......# #.##..##### ...1hi266.5 (9.0)1h/7.5 (10.0)1h1hD X _f - a fizzy brown potion1hů1h>1hT1h1hӴ1h1h> #.##. ∆ #.1h ### #.+ ..# #.## #.# #1h.### #.# #.# ## #.###1h.# r.######...#####.### ...# #.#1h?.?......##..# #.##.####.##..#####.# ###.##..>1h.....# #.....).....^.# ...#.###.####.##1hr   quokka (wandering) ##.###.# #.#1h #......# #.#  #..##### ...1h,0.0)1h+8.5 (11h*1hnY _A quokka comes into view.1h) 1h58∆  ###  ..#  1h4#.#  #.#   #.###1hU  .r.######...#  1h\.......@....# #.#  .?......##..# #.#  1hRD##.####.##..#  ###.##..>  1hA#.....).....^.#  ...#.#  1hH##.###.# #.#  #......# #.#  1h( ... 1hM ∆  ###  ..#  #.#  #.#   #.###1hѝy  .r.######...#  .......@....# #.#  .?......##..# #.#  ##.####.##..#  1h^###.##..> #.....).....^ 1hU...#.#  ##.###.#  #......#   1h1h1h1h 1h^O_A quokka is nearby!1hl+  #.##. ∆ #.1h,  ### #.+ ..# #.## #.# #.### #.# #.# # #.###.# 1h- #.r.######...#####.###.....# #.#.?......##..# #.#1hY- #.####.##..#####.## ###.##..>.....#1h-  #.....).....^.#1hE.  ...#.###.####.## ##.###.# #.# #1h. ......# #.#  #..##### ...1h/ 1h6 &.1h6 1h9 1h;: &9 _1hi@ 1h{B 1hu 1h 1h 1h  1hH B_No target in view!1h:d  1hdCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1h1h1h-1h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1h11h21h61h{7F _Unknown command.1h%1hr(1hq,1h-H _No target in view!1h"O 1hJP 1hS 1h U H _No target in view!1he 1h 1h 1hP 1h! 1h 1h $ _1h ,1h{ 1h o∆ #.## 1h c### #.+. ..# #.## #.# #.### #.# #.# 1h #.# #.###.# #.r.######...#####.###..............# #.# ?##..# #.#70###.####.##..#####.# # ###.##..>.....#Sandblast #.....).....^.#...#.###.####.## ##.###.# #.r   quokka (wandering) #......# #.# #..##### ... # ...1h 1hn G _A quokka is nearby!1hȊ 1h  z ∆  ###  ..#  #.#  # #.# 1h  #.# #.###  ##.r.######...#  ..............# #.#  ...?...@..##..# #.#  .###.####.#1h  # ###.##..>  ).....^.#     #.# 1h# o  #.#   ...  # ... 1hZ ∆  1hm###  ..#  #.#  1h# #.#   #.# #.###  ##.r.######...#  ..............# #.# 1hߙ ...?...@..##..# #.#  1hۚR.###.####.#  # ###.##..>  ).....^1h,%  1ht> #.#  1h  1h  1h?9# 1h1h1h1h& 1hpW_A quokka is nearby!1hNo target in view! _No target in view!A quokka is nearby! _A quokka is nearby! 1h^ Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1h<} ∆ #.......## cuphead4 the Digger1h} ### #.......+. Gnoll ..# #.......## Health: 20/20 ========================1h&~ #.# #.......## Magic: 6/7====================----1hUB # #.# #.......#  AC: 2Str: 7 #.# #.###.......#  EV: 12Int: 14 ##.r*######...#####.###  SH: 0Dex: 12 1h3.....**.......# #.#  XL:  2 Next: 62% Place: Dungeon:1 1h...?...@..##..# #.#  Noise: ---------  Time: 470.5 (0.0) .###.####.##..#####.#  -) Nothing wielded1hZ # ###.##..>.....#  Cast: Sandblast1hI #.....).....^.#  ...#.###.####.## 1h ##.###.# #.#  r   quokka (wandering) 1hN7#......# #.#  #..##### ... 1h # ... 1h_A quokka is nearby!Casting: Sandblast (safe; 1% risk of failure)  1h0Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  1hyPress: ? - help, Shift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 75% to hit)1hck ∆ #.......## cuphead4 the Digger ### #.......+. Gnoll ..# #.......## Health: 20/20 ======================== 1hk#.# #.......## Magic: 6/7====================---- # #.# #.......#  AC: 2Str: 7 #.# #.###.......#  EV: 12Int: 14 ##.r.######...#####.###  SH: 0Dex: 121hal ..............# #.#  XL:  2 Next: 62% Place: Dungeon:1 ...?...@..##..# #.#  Noise: ---------  Time: 470.5 (0.0) .###.####.##..#####.#  -) Nothing wielded1hl # ###.##..>.....#  Cast: Sandblast #.....).....^.#  ...#.###.####.##  1hn##.###.# #.#  r   quokka (wandering) #......# #.#  #..##### ...  # ... Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 75% to hit)  The blast of sand hits the quokka!!1hp ∆  ###  ..#  #.# 1hdq # #.#   #.# #.###  1hql##..#..#  .....##.......# #.#  ... #.#  1hr.##  # >  ).....^1h]r<    1hrx    # 1hR-....1h>70=2.0 (1.51hj3Sandblast1h1hSonfirm with . or Enter, or press ? or * to list all spells.1hOAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (wandering, hasn't noticed you, 75% to hit)  The blast of sand hits the quokka!! _You kill the quokka!1hk 1h 1h 1h 1h 1h] 1h 1h 1hE 1hg 1h 1h 1hJ 1h 1h 1h 1hk 1hT 1h 1h  1h  1hn 1h 1h 1hd 1h N7====1h! 1hD$ 1hN% 1h% 1h& 1hV( 1h) 1h* 1h+ 1h. ,1h/ 1hT0 1h1 1h3 1hX3 <====1hN4 1h$<   ∆ #.....  1h~< #.#.# ### #....  #.#.# ..# #.....  #.#.# #.# #.....  1h<  #.#.# #.# #.....   #.#.# #.###.....   ###...######...#####. 1h4> 8  ###..............# #.   #.....@......##..# #.-   #.#.###.####.##..#####.   #.####.##..>.....   #.##.....).....^.   #....#.###.####.#  .# ##.###.# #.#   .#. #......# #.#    # #..##### ...    # ... 1hA 084.0 (12.0)1hC F-5.0 (131h G 1hH  1hH ^_h - a scroll labelled DISTRI JIUCHOX1hT 1hSandblast1hl ? #.#.# #.##.....).. #.#.# #....#.###.# 1hfm #.#.# #.# ##.###.# l   frilled lizard (asleep) #.#.. .#. #......# 1hm #.#.. # # #..##### #.. #1hSs 19.0 (4.0)1hQu ,90.0 (51hx 1hZz  1hz S_A frilled lizard comes into view.1hjh1 ∆ 1hhP #.#.# ###  #.#.# ..#  #.#.# #.#  1h0i)#.#.# #.#  #.#.# 1hxi* ###...## ###.......1hi2  #.@.......1hj  #.#.###.##1hIj0 #l#.# >1hj #.#.# )1hj #.#.#  1hk2#.#.# #.#   #.#.. .#. 1h`k  1hk8#.#.. # #   #.. # 1hk1h0< ∆  #.#.# ###  #.#.# ..#  #.#.# #.#  #.#.# #.#  #.#.# 1h ###...## ###.......  #.@.......  #.#.###.## #l#.# >1h= #.#.# ) #.#.#  #.#.# #.#   #.#.. .#. 1h@ #.#.. # #  #.. 1h1h1h 1h  1h __A frilled lizard is nearby!1hO ∆  #.#.# ###  1hF#.#.# ..#  #.#.# #.#  #.#.# #.# 1h@ #.#.# 1h2 ###...## ###....... 1h3 #.@....... 1h #.#.###.## 1h_Z#l#.# > #.#.# ) #.#.# 1h7 #.#.# #.#   #.#.. .#. 1h)  #.#.. # #  1h.3 #.. # 1hi ∆  #.#.# ###  #.#.# ..# 1h #.#.# #.#  #.#.# #.#  #.#.#  ###...## ###....... 1h; #.@.......  #.#.###.##1h #l#.# > #.#.# ) #.#.#  #.#.# #.#   #.#.. .#.  #.#.. # #  #.. 1h1hf1h01h 1hI__A frilled lizard is nearby!1h\  1h]Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1h{f ∆ #. cuphead4 the Digger1hfw #.#.# ### #. Gnoll 1h0g#.#.# ..# #. Health: 20/20 ======================== #.#.# #.# #. Magic: 6/71hygT====================---- 1hg#.#.# #.# #. AC: 2Str: 7 1hhj#.#.# #.###. EV: 121hhInt: 14 ###...######...## SH: 0Dex: 12 1hh###..............#  XL:  2 Next: 70% Place: Dungeon:1 1hi#.@..........##..#  Noise: ---------  Time: 490.0 (0.0) 1h\i#*#.###.####.##..## -) Nothing wielded 1hi*#l#.# #.####.##..>. Cast: Sandblast #.#.# #.##.....)...1hiy #.#.# #....#.###.## 1h0j#.#.# #.# ##.###.#  l   frilled lizard (asleep) #.#.. .#. #......# 1hsj  #.#.. # # #..##### 1hjS #.. # _A frilled lizard is nearby!1hjCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1hOkAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line1hkIAim: a frilled lizard (asleep, 100% to hit)1h  ∆ #. cuphead4 the Digger #.#.# ### #. Gnoll #.#.# ..# #. Health: 20/20 ======================== 1h #.#.# #.# #. Magic: 6/7====================---- #.#.# #.# #. AC: 2Str: 7 #.#.# #.###. EV: 12Int: 14 1hZ ###...######...## SH: 0Dex: 12 ###..............#  XL:  2 Next: 70% Place: Dungeon:1 1h #.@..........##..#  Noise: ---------  Time: 490.0 (0.0) #.#.###.####.##..## -) Nothing wielded 1h `#l#.# #.####.##..>. Cast: Sandblast #.#.# #.##.....)... #.#.# #....#.###.## #.#.# #.# ##.###.#  l   frilled lizard (asleep) #.#.. .#. #......# 1hT = #.#.. # # #..#####  #.. # 1h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line1hߖ rAim: a frilled lizard (asleep, 100% to hit)  The blast of sand hits the frilled lizard.1h  ∆  #.#.# ###  #.#.# ..# 1hh  #.#.# #.#  #.#.# #.#  #.#.#  ###...## ...1h  ...  ###.###.## #†#.# 1h 7> #.#.# ) #.#.# 1hB $ #.#.# #.#  #.#.. .#. 1h #.#.. # #  #.. 1h '.1hx" p5=1.5 (1.5Sandblast1h% 1hk' !onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  1h' Aim: a frilled lizard (asleep, 100% to hit)  The blast of sand hits the frilled lizard. _You kill the frilled lizard!1hI1h1h,1h1hQ1h41h1h1hf1h1h1h 1h01h~1h1h1h>1h1h,1h1h1h1h_1h1h#71h;+====1h1h[1hi1h1h41hT1h+1h{1h1h1h1hb1h1h1h1h<====1h1h1h}1h1hU1h1h1h>z ###...######...### ###..............#  #............##..#  #.#.###.####.##..###1h #†#.# #.####.##..>. #.#.# #.##.....)... #.#.# #....#.###.#1h #.#.###.# ##.###.#  #.#@...#. #......# - #.#..##.# #..#####   #..# #  1hC #..#   ....  #..##1h2K   kobold (asleep)  #..#  #..K1h1505.5 (14.0)1hF-6.5 (151h1h s _A kobold comes into view. It is wielding a +0 club.1h( 1hP4###..  #....  1hB#.#.# #†#.# > #.#.# )1h6 #.#.#  #.#.###.#   1h7U#.#@...#.   #.#..##.#   1hN#..# #  #..#  ....1h5 #..##  #..#1h K #..K1h[  ###..  #....  #.#.# #†#.# > #.#.# 1h,\r) #.#.#  #.#.###.#   #.#@...#.  1h\ #.#..##.#  1h\ #..# #  #..#  ....1h?] #..##  #..# #..1h]1hc1hff1hul1hn 1hnO_A kobold is nearby!1h7\ ###..  #....  1hx#.#.# #†#.# > #.#.# ) #.#.#  #.#.###.#   1hU#.#@...#.   #.#..##.#   1hN#..# #  #..#  ....1h: #..##  #..# 1h>F#..K1h  ###..  #....  #.#.# #†#.# > #.#.# 1hR) #.#.#  #.#.###.#   #.#@...#.   #.#..##.# 1hɬ  #..# #  #..# 1h ....1hW #..##  #..# #..1h1hݱ1hv1hK1hM 1hW_A kobold is nearby!1hS@ ###..............#  #.....##..#  #.#.###.####.##..#### #†#.# #.####.##..>... #.#.# #.##.....)... #.#.# #....#.###.####1hn #.#.###.# ##.###.#  #.#....#. #......# # #.#.@##.# #..##### .  #..# # . #..# .. .... 1hZ##..## #..#  #..K #..# 1h11ho\KK.1h:==7.0)1h1hx( _The kobold shouts!1h. +..###.###.#######†#.# >.........).....#.###.#######.# # ...#. #.....##.# #..##### .1hT0  #.@# #  ...... ###..## #.K#..#?1hl1 1h=6 :K.1hY7 @--8Sandblast1h; 1h= g _Found a scroll labelled DISTRI JIUCHOX.1h* 1h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1h% #............##..#  cuphead4 the Digger #.#.###.####.##..#### Gnoll #†#.# #.####.##..>... Health: 20/20 ======================== #.#.# #.##.....)..... Magic: 6/71h^====================---- #.#.# #....#.###.#### AC: 2Str: 7 #.#.###.# ##.###.# # EV: 12Int: 14 #.#....#. #......# # SH: 0Dex: 12 1h#.#..##.# #..##### . XL:  2 Next: 75% Place: Dungeon:1 #.@# # . Noise: ---------  Time: 508.5 (0.0) #.*# .. -) Nothing wielded 1hAY...*. Cast: Sandblast ###.K## #..# #... K   kobold #..# #.?# _Found a scroll labelled DISTRI JIUCHOX.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (77% to hit)1hh< 1hi #............##..#cuphead4 the Digger #.#.###.####.##..#### Gnoll #†#.# #.####.##..>... Health: 20/20 ======================== 1hi#.#.# #.##.....)..... Magic: 6/7====================---- #.#.# #....#.###.#### AC: 2Str: 71hi  #.#.###.# ##.###.# # EV: 12Int: 14 1h[j #.#....#. #......# # SH: 0Dex: 12 1hjU#.#..##.# #..##### . XL:  2 Next: 75% Place: Dungeon:1 #.@# #. Noise: ---------  Time: 508.5 (0.0) 1hj#.##.. -) Nothing wielded ...#.1hfkCast: Sandblast ###.### #.## 1hm|#...K   kobold #..# #.?# _Found a scroll labelled DISTRI JIUCHOX.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (77% to hit)1h1h/1h$NK...1h6=10.0 (1.51h1h  Casting: Sandblast (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  1hWAim: a kobold, wielding a +0 club (77% to hit) _The blast of sand misses the kobold.1hYP 1h Q 1hT 1hV  1h W h_Sorry, you're not good enough to have a special ability.1h... Health: 20/20 ======================== #.#.# #.##.....)..... Magic: 5/7=================------- #.#.# #....#.###.#### AC: 2Str: 7 1h #.#.###.# ##.###.# # EV: 12Int: 14 #.#....#. #......# # SH: 0Dex: 12 #.#..##.# #..##### . XL:  2 Next: 75% Place: Dungeon:1 #.@# # . Noise: =--------  Time: 510.0 (0.0) #.K# .. -) Nothing wielded ..... Cast: Sandblast ###..## #..# #... K   kobold #..# #.?# _Sorry, you're not good enough to have a special ability.  Casting: Sandblast (safe; 1% risk of failure)  1h! KConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (77% to hit)1h,  #............##..#  cuphead4 the Digger #.#.###.####.##..#### Gnoll 1hQ- #†#.# #.####.##..>... Health: 20/20 ======================== #.#.# #.##.....)..... Magic: 5/71h- =================------- #.#.# #....#.###.#### AC: 2Str: 71h-  #.#.###.# ##.###.# # EV: 12Int: 14 1h,. #.#....#. #......# # SH: 0Dex: 121hs.  #.#..##.# #..##### . XL:  2 Next: 75% Place: Dungeon:11h.  #.@# # . Noise: =--------  Time: 510.0 (0.0)1h.  #.K# .. -) Nothing wielded1hk/  ..... Cast: Sandblast 1h/ M###..## 1h0 [#..# #...1hZ0  K   kobold #..# #.?#1h0 Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1h1 Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (77% to hit)  The blast of sand hits the kobold.1h|3 2  1h3 ' #.#. #†#.# > #.#.# 1h4 ) #.#.#      1hd4    1h4  #.@# # 1h4 x #.)#  .....1h45 "  1hy5 @ #...1h5 #..# #.?#1h 1hQ h91.5 (1.5Sandblast1hr 1h !1h/ pConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 club (77% to hit)  1hx jThe blast of sand hits the kobold. _You kill the kobold!1h1hy1h1h; 1h8_Unknown command.1hS 1h 1h> 1h 1ho: _1h1hR1h1h<1h1h1h1h(1hY1h1h1h1h!1h!1hY#1h$1h%M6===1h#'1h(,1h_*1h,1h,1h-1h/1h 01h^11h31h3;===1h 51h61h71h]81h:1h:1h;1h=1h>1hE?1h@1hYA1hB1hFD1hD1h+F1hG1hiIN7====1h_J1hM1hN,1hnP1hS<  You see here a +0 club.1hU1hIV _1hW1hY1hA[1h[1h]1h^1hm`1h`<====1h_b1hd1he1h>f1hg1hZi1hj1hsk1hl1hn1hXp1hp1hUr1ht1ht1hv1hx _h - 2 scrolls labelled DISTRI JIUCHOX (gained 1)1hz1hz1h{1h_}1h~1hA,1h1h*n1hB1h1h1hq1h1hZ1hY,1h1h)1h1h'1h/1h1hG1h1h׬1hI1h*,1h=1h1h 1h1h1h=1hٻ,1h!1hO1h 1h1h1hG1h1h1hX1h1h31h1h1h-1hR1hf1h1h1h1h1h1h`1h1h1h{1hK1h1h,1h1h #.#.###.# ##.###.# #.# 1h #.#....#. #......# #.#  #.#..##.# #..##### ....  #.#..# ##..# .....  #.#.)#####...# #......  #............# #.#  ###..#####.#####.# 1h #..#####.####.##  #............@.#  -58.5 (47.0)  #..#####.####.#.# 1h.  #..#####.# #.# .#  #........####. #  ##..............  #.#####........ 1ho #.# #........ ∆  #.# ######.##  #.##1h8-1h1hj _Key pressed, stopping explore.1h1h1hH _No target in view!1h11h1h 1h#1h%1hh(: _1h)1h}+B1h+1h,1h;-1h-1h.1h/1h/1h@01h\11h&21h21h21h31h41h451h51h61h71h71hg81h91h[:1h:1h;1h<1h=1h>1h_>1hV?1h @1h@1h@1hA1hB1hB1h?C1hME,1hE1h$GM _You now have 22 gold pieces (gained 10).1hH1h\I31hI1hJ1hJ1hWK1h9L1hL1hXM1hM1hN1hLO1hO1hP1hP1hQ1hQ1hR1hS1hT,1hBU1h V1hV1hBW1hW1hX1hY1hZ1haZ1hP[1h.\1h\,1h]1h^1h^1hY_1h`1hea1ha1h#b1hc1hd1hsd1hd1hf1h}g1hg1h:h1hWi1hj1hzj1hj1h l1hl1hDm1hm1hn1hto1ho1h1p1h"q1hq1hHr1hr1hZt1h*u1huu1hu1hv1hx1hdx1hx1hy1hz1h{1h{1h|1h}1h2~1h~1h1h1hO1h1hb1hs1h1ht1h1h1h1h1h1hG1h1h1h 1hڏ1h%1h1hv1h<1h1h1h1h1h1hF1h[1h1h_,1hؘ1h1h1h1h1h1h՜1hX1hr1hO1h1h1h1h1hL1hѢ1hң1h1h1h`1hB1h1hK1h1h1h1h1hM1h(1h1h51h|1h1h1h%1ho1h1h1h1hI1hS1h1hZ1hص1h1h1hӷ1hI1hF1h'1hq1h1h1h1h 1h1h1hJ1h1h1h1h1h1hl1h31h1h71h1ho1h(1ht1h1h1h?1h1h1h1hf1h1h1h1h1h1hg1hQ1h 1hW1h1h1ha1h1h1h1ho1h1h1hg1h1hZ1h1h1h<1h1h1h1hc1h1h1h1hs1h1h1h1h1h1h!1h1h1h1h-1h1h1h1h>1hB1h1h`1h1h1h,1hX1h31hj1h1hd1h1h1h#1h1h1h1hZ1h1hi1h1h1h1h1h1hT1h1h+1h01h1h,1h|S###......# 1h-# ##.....# ### ###......# #.. .#.#####.# #.# ..## #.# #.# 1h&..### #.# #. ....# ##.## #.# ..#.###...########.###.#... . 1hw.##.............@........## #######...########.####### ##.#########.#  #...........#1hZ ############# 1h.638.5 (801h,9.5 (811h 1hA  1h T_j - a scroll labelled ITAOM MUYHOY1h1h1hW1h 1h_B_No target in view!1h1hb1hk1h1h1hL$ _1h1h1h1h#1hi1h1h1h51h1h1h1h1hp1h1h^1h1hF1hB1hd1h1h,1h1hl1h1hC1h-1h1h1hd1hT1h1h1h1hM1h,1h1h(1h1h1h1h1h1h1h1hY" 1h#. .. #. # #.## 1h#† # #... #. 1he## ..# #. .# g.# 1h#. .# #.# 1h#. .# #.# ####1hW #......@# #.... 1hd.# #.####..# ##.### .# #.# #..# #.#...##1h!Sandblast .# #.# #..# #....... .## #.# ##..##### ###...## 1hy..########.###.#....... ......## g   hobgoblin (asleep) 1h.................###### ####### ..########.####### .#########.#1hp-51.5 (121h",2.5 (131hb1h 1hAV_A hobgoblin comes into view.1h<  1hu=Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1h1: 1hg#. cuphead4 the Digger # ..#. Gnoll # #.## #† Health: 20/20 ======================== 1h# #... #. Magic: 6/7====================---- ## ..# #. AC: 2Str: 7 1h9.# g.# #. EV: 12Int: 14 .# #*# #. SH: 0Dex: 12 1h.# #######*# ####. XL:  2 Next: 79% Place: Dungeon:1 .# #......@# #.... Noise: ---------  Time: 652.5 (0.0) .# #.####..# ##.### -) Nothing wielded 1h.# #.# #..# #.#...## Cast: Sandblast .# #.# #..# #....... .## #.# ##..##### ###...## 1hh$..########.###.#....... ......##  g   hobgoblin (asleep) .................###### ####### ..########.####### .#########.# _A hobgoblin comes into view.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1hAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)1h#. cuphead4 the Digger #..#. Gnoll ##.###† Health: 20/20 ======================== ##...#. Magic: 6/7====================---- ##..##. AC: 2Str: 7 .#g.##. EV: 12Int: 14 .#####. SH: 0Dex: 12 .##############. XL:  2 Next: 79% Place: Dungeon:1 .##......@##.... Noise: ---------  Time: 652.5 (0.0) .##.####..###.### -) Nothing wielded .##.# #..##1hX.#...## Cast: Sandblast .##.# #..##....... .###.# ##..##### ###...## ..########.###.#....... ......## g   hobgoblin .................###### ####### ..########.####### .#########.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The blast of sand hits the hobgoblin.  The hobgoblin is severely wounded.1h1,1h5Q..g1h6L====4.0 (1.51hR:1h@<  Aiming: Sandblast (safe; 1% risk of failure)  1h<HPress: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The blast of sand hits the hobgoblin.  The hobgoblin is severely wounded. _The hobgoblin shouts!1h   1h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1h  #. cuphead4 the Digger 1hJ # ..#. Gnoll # #.## #† Health: 20/20 ======================== 1h # #... #. Magic: 5/7=================------- 1h ## ..# #. AC: 2Str: 7 1hG .# ..# #. EV: 12Int: 14 1h .# #.# #. SH: 0Dex: 12 1h .# #######g# ####. XL:  2 Next: 79% Place: Dungeon:1 1h( .# #......@# #.... Noise: ====-----  Time: 654.0 (0.0) .# #.####..# ##.### -) Nothing wielded 1h .# #.# #..# #.#...## Cast: Sandblast .# #.# #..# #....... .## #.# ##..##### ###...## 1h ..########.###.#....... ......##  g   hobgoblin .................###### ####### ..########.####### .#########.# _The hobgoblin shouts!  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line1hP vAim: a hobgoblin (severely wounded, 82% to hit)1hi  #. cuphead4 the Digger # ..#. Gnoll # #.## #† Health: 20/20 ======================== # #... #. Magic: 5/7=================------- ## ..# #. AC: 2Str: 7 .# ..# #. EV: 12Int: 14 .# #.# #. SH: 0Dex: 12 .# #######g# ####. XL:  2 Next: 79% Place: Dungeon:1 .# #......@# #.... Noise: ====-----  Time: 654.0 (0.0) 1hi .# #.####..# ##.### -) Nothing wielded .# #.# #..# #.#...## Cast: Sandblast .# #.# #..# #....... .## #.# ##..##### ###...## ..########.###.#....... ......##  g   hobgoblin .................###### ####### ..########.####### .#########.#Casting: Sandblast (safe; 1% risk of failure)  1hPk Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 82% to hit)  The blast of sand hits the hobgoblin!1hl '1hl  .. #.## #† #...  ..#  ..#  #.# 1hMm . #######†#  #..  #.#  #.# #..#  #.# #..#  #.#  1hn .#....... .........###### #####1hg 1h 87=---5.5 (1.5Sandblast1hb 1h Sonfirm with . or Enter, or press ? or * to list all spells.1h? Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  1h Aim: a hobgoblin (severely wounded, 82% to hit)  1h pThe blast of sand hits the hobgoblin! _You kill the hobgoblin!1h1h1h1h1hk,1h1h1h1h)1h1h1h,1h1h1h@1h71h 1hd 1h 1h 1h M6===1h1h1hM1h]1h1hE1h1h1h1h1h1h;===1h1h,1hs1hu1h1h01h]1h1h;1h31h1h1h 1hM!1h!1h"1h;#N7====1h#1hD%1h'&1h~&1h'1h)e  You see here a hobgoblin corpse.1h*1hd+ _1h+1h%-1h.1hi.1h.1h/1h01h61<====1h11h>31h,41h41h51ha61hy<#.##### #..... ######. # 1h<8 #.  #.### # >..# # 1h =L #.######## #† #  #.@....... #----77.5 (22.1hm=s0) # #.###..####### #. #...... #. ######.1h= # ######†# ####. .1h>f# #.......# #....  .# #.####..# ##.###  .1ho?P# #.# #..#.#...##  #.# #..##....... 1hTB1hCF-8.5 (231h G1hH; _Found a stone staircase leading down.1hpA 31haB 1h_C 1hH 1hXI 1hJ 1hJ ,1hK 1hxL 1hM ,1h/O R  There is a stone staircase leading down here.1h,P 1hP  _1haS B1hT ,1hT 1hU 1hyV ,1hPZ n1hW[ B1hD\ 1h\ 1hM] 1h] 1hl^ 1h_ 1hd_ 1h_ 1h~` 1hFa 1ha 1ha 1hb 1hc 1hc 1hId 1hRe 1hf 1hef 1hf 1hg 1hdh 1hh 1hi 1hi 1hj 1hj 1hDk 1hLl 1hm 1hjm 1hm 1hn 1hso 1ho 1hp 1hxq 1hr 1hr 1h{s 1h|t 1hyu 1hu 1hv 1hx 1hax 1hx 1hz M _You now have 34 gold pieces (gained 12).1h{ 1h[| 1h| 1h!~ 1h 1ha 1h 1h: 1h( 1h 1h 1h" 1h 1ho 1h# 1h/ 1h0 1h 1h} 1h 1h 1h 1h 1h ........##.##########.######. #####......##........# ..###....######### #.#####..# 1h .......>÷........# #.#####..#### ...##....#######.# #........... ...##.#...# #.# ######..##### ...##.#.#.# #.#1h; #..##### ##.##.#.#'# ###.### #....... #...#.#.#.# #..@..# #.#### ........#.# #.#.#.# #......# 1h K#...#.###.# # #.#.# ###### ...##.###.## #.#.# ...#####...#####...# ..+.....<.....+.### # ...##.........##.1hڔ / #. ...###.......###. #. ...# ##.....## #. ###1hϗ .705.5 (271h< ,6.5 (281hΛ 1h [ _k - 2 bubbling cyan potions1hoG 1h H 1hH 1huJ 1hK 1h_N ,1huQ 1h[R 1hR 1hbS 1hRU 1h2V 1hV 1h#W 1huY 1hZ 1hZ ,1h] 1hp^ 1h*_ ,1ha 1hc 1hc 1hd 1he 1hf 1hg ,1hti 1hj 1hgk 1hCl 1hm 1hn 1hPo 1hp 1hq 1hs 1hws 1ht 1hru 1h?v 1hv 1h w 1hx 1hcy 1hy 1hz 1h{ 1h| 1h7} 1h~ 1h 1h 1h 1h 1h= 1h= 1h 1hb 1h 1h 1h 1h 1h 1hԊ 1hj 1hދ 1h 1hҍ 1h> 1h 1hˏ 1h 1h 1hk 1hE 1h 1hR 1h 1h% 1h 1h_ 1h 1h 1h 1hk 1h 1hR 1hÞ 1h 1h 1h? 1h 1h 1h 1hA 1h 1h 1h 1h 1h 1h 1hɫ 1h 1h 1hZ 1h$ 1h: 1h _ ###...###... 1hm s#.........#....... #.##.........##.## #.##.#####......#  ########......###....#### 1h ...................>÷.... ..........>....##.... .#######.......##.#...#  ####@......##.#.#.#  ..l........##.##.#.#'#  1h .######.##.#...#.#.#.#  #)...........#.# #.##.#...#.###.# #.......##.###.## l   frilled lizard (asleep) ∆ #.......#####...##  #.#.# ### #.......+.....<...  #.#.# ..# #.......##........1h -33.5 (271hb ,4.5 (281h; 1hA a _A frilled lizard comes into view.1he  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1hw 1h1{ 1h 1h: _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1h 1hs 1h 1h F _Unknown command.1h(, #.........#... #.##.........##.# #.##.#####......########......###....### ...................>÷... ..........>....##....### .#######.......##.#...# 1h( .#######.##.#.#.#...l...@....##.##.#.#'##.######.##.#...#.#.#.# #)...........#.# #.##.#...#.###.# #.......##.###.##∆ #.......#####...##.#.# ### #.......+.....<..1h*8 #.#.# ..# #.......##.... #.#.# #.# #.###1hf/1h0L5.5 (1.0)Sandblast _1h51h61hW 1hsX Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1h6 #.........#...... cuphead4 the Digger #.##.........##.# Gnoll 1hp7#.##.#####......# Health: 20/20 ======================== ########......###....### Magic: 6/7====================---- ...................>÷... AC: 2Str: 7 ..........>....##....### EV: 12Int: 14 .#######.......##.#...#  SH: 0Dex: 12 1h7b.#######.......##.#.#.#  XL:  2 Next: 87% Place: Dungeon:1 ...l***@....##.##.#.#'#  Noise: ---------  Time: 735.5 (0.0) #.######.##.#...#.#.#.#  -) Nothing wielded #)...........#.#  Cast: Sandblast 1hs8#.##.#...#.###.#  #.......##.###.## ∆ #.......#####...# l   frilled lizard (asleep)  #.#.# ### #.......+.....<..  #.#.# ..# #.......##.......  #.#.# #.# #.......###...... _Unknown command.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1h19Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)1h #.........#...... cuphead4 the Digger #.##.........##.# Gnoll #.##.#####......# Health: 20/20 ======================== 1hj########......###....### Magic: 6/7====================---- ...................>÷... AC: 2Str: 7 ..........>....##....### EV: 12Int: 14 .#######.......##.#...#  SH: 0Dex: 12 .#######.......##.#.#.#  XL:  2 Next: 87% Place: Dungeon:1 ...l...@....##.##.#.#'#  Noise: ---------  Time: 735.5 (0.0) #.######.##.#...#.#.#.#  -) Nothing wielded #)...........#.#  Cast: Sandblast 1h#.##.#...#.###.#  #.......##.###.## ∆ #.......#####...# l   frilled lizard (asleep)  #.#.# ### #.......+.....<..  #.#.# ..# #.......##.......  #.#.# #.# #.......###......Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The blast of sand hits the frilled lizard.1h9 #.##.. #.##.### ......# 1h{.......>÷ ... ...  .##...  ....###@....#  #.##    #.##.# #...... 1h'∆ #.......  #.#.# ### #.......<   #.#.# ..# #...   #.#.# #.#  1hj)....1hrq91=7.0 (1.5Sandblast1hn1hSonfirm with . or Enter, or press ? or * to list all spells.1hr Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a frilled lizard (asleep, 100% to hit)  1hђzThe blast of sand hits the frilled lizard. _You kill the frilled lizard!1h1h*1h1h@1hn,1h1h`1h 1hn1h1hq1h1h 1h 1h!1hB"1h"1h$1h|$1h7%1hX&1h&1hk'1h(1h )N7====1h)1h,1hX-1h-1h.1h/1h01h01hs11h21h4,1h51h61h*81h8<====1h91h:1h:Av #.........# #.##........1hAr #.##.#####.. ########......###.. ................ # ..........>....##.. ##.#.#######.......##.###....#######.......##.#.........##.##.#-1hBg#!..#.######.##.#...#.### #. #)....#. #.##.#...#.##. #.......##. 1hXB∆ #. #.......#### g   hobgoblin (asleep) #.#.# #. ### #.......+... 1hB #.#.# #. ..# #.......##.. #.#.# #.# #.......###.1hB!1hIw49.0 (12.0)-50.0 (131hL1hEN 1hNN_A hobgoblin comes into view.1ho  #.# #.## #.##.########......###1h w.. # #..>....## ##.#.#.##.#....#.##.#..........##.##.#g#!..#.######.##.#...#.1hz  ##. #.# #)# #.# #.##.#...#. #.# #.##. ∆ #.# #. #.#.# #.#### #.+1h 3 #.#.# #....# #.## #.#.# #.# #.###1h( 1h 11.0)1hz 1h 1hB x ## .. # #.> ##.#.1h@C 7 ###....#######. #......@....... #g#!..#.######. ##. #.# #) # #.#  #.#  ∆ #.#  #.#.# #.####  #.#.# #....#  #.#.# #.# 1hK y ## .. 1h # #.> ##.#. 1hU ###....#######. #......@....... 1h #g#!..#.######. 1h ##. #.# #) # #.# 1h\ Y #.#  1h ∆ #.#  #.#.# #.#### 1h ~ #.#.# #....#  1hv T#.#.# #.# 1h 1h 1hr 1hH ` _A hobgoblin is nearby!1h- #. #.## #.##.##### #########......#### ... #.#...>....## ##.#.#######1h&.## ###....#.## #.##.## #g#!..#.######.##.#...# ##.##.# #) #. #.# #.##.#...#. #.# #.##1h=#[ #.# #. #.#.# #.#### #.+ #.#.# #....# #.## #.#.# #.# #.1h,1h&21h]1h( _Found a ring mail.1h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1hF1hH1h0N1hR _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1hK61h(91h=1h?F _Unknown command.1ha k  #   #.##   #.##.  ###########......   #.....  1hb  #.#...>....   ##.#.#######.   ###....#.   #.##.  1hb  #g#!..#.######.##.#...   ##.##.# #)   #. #.# #.##.#...   .. #.# #.   #[# #.# #.  1h8c  #.#.# #.#### #.+   #.#.# #....# #.   #.#.# #.# #.1h@f 1hi yg.g1hj A===3Sandblast1hbn 1ho + _The hobgoblin shouts!1h[ 1h 1hw# 1h4&  1h& @_Unknown command.1hJ  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1h0 #........ cuphead4 the Digger #.##..... Gnoll #.##.#### Health: 20/20 ======================== 1h1###########......## Magic: 6/7====================---- #.................. AC: 2Str: 7 #.#..........>....# EV: 12Int: 14 ##.#.#######.......# SH: 0Dex: 12 ###....#######.......# XL:  2 Next: 91% Place: Dungeon:1 #.g**@............##.# Noise: ===------  Time: 753.0 (0.0) #.#!..#.######.##.#... -) Nothing wielded 1hY2$##.##.# #)....... Cast: Sandblast #. #.# #.##.#... .. #.# #.......# #[# #.# #.......# g   hobgoblin #.#.# #.#### #.......+ #.#.# #....# #.......# #.#.# #.# #.......# _Unknown command.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1h33Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (82% to hit)1h+o #........ cuphead4 the Digger  #.##..... Gnoll  #.##.#### Health: 20/20 ========================  ###########......## Magic: 6/7====================----  1h ,#.................. AC: 2Str: 7  #.#..........>....# EV: 12Int: 14  ##.#.#######.......# SH: 0Dex: 12  ###....#######.......# XL:  2 Next: 91% Place: Dungeon:1  #.g##@............##.# Noise: ===------  Time: 753.0 (0.0)  #.#!..#.######.##.#... -) Nothing wielded  1h,8##.##.# #)....... Cast: Sandblast  #. #.# #.##.#...  .. #.# #.......#  #[# #.# #.......# g   hobgoblin  #.#.# #.#### #.......+  #.#.# #....# #.......#  #.#.# #.# #.......#1h0Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (82% to hit)  The blast of sand hits the hobgoblin.1h1hH.g.1hı6--4.5 (1.51h1hSonfirm with . or Enter, or press ? or * to list all spells.1h\Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (82% to hit)  The blast of sand hits the hobgoblin. _The hobgoblin is almost dead.1hO--1h1h 1hY`_Sorry, you're not good enough to have a special ability.1h^  1h_Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1hC  #........ cuphead4 the Digger 1hD #.##..... Gnoll #.##.#### Health: 20/20 ======================== ###########......## Magic: 5/7=================------- 1h~H #.................. AC: 2Str: 7 #.#..........>....# EV: 12Int: 14 ##.#.#######.......# SH: 0Dex: 12 ###....#######.......# XL:  2 Next: 91% Place: Dungeon:1 #..g*@............##.# Noise: =--------  Time: 754.5 (0.0) #.#!..#.######.##.#... -) Nothing wielded ##.##.# #)....... Cast: Sandblast #. #.# #.##.#... .. #.# #.......# #[# #.# #.......# g   hobgoblin #.#.# #.#### #.......+ #.#.# #....# #.......# #.#.#1hTI _ #.# #.......# _Sorry, you're not good enough to have a special ability.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 82% to hit)1h #........ cuphead4 the Digger #.##..... Gnoll #.##.#### Health: 20/20 ======================== ###########......## Magic: 5/7=================------- #.................. AC: 2Str: 7 #.#..........>....# EV: 12Int: 14 ##.#.#######.......# SH: 0Dex: 12 ###....#######.......# XL:  2 Next: 91% Place: Dungeon:1 #..g.@............##.# Noise: =--------  Time: 754.5 (0.0) #.#!..#.######.##.#... -) Nothing wie1hӞlded ##.##.# #)....... Cast: Sandblast #. #.# #.##.#... .. #.# #.......# #[# #.# #.......# g   hobgoblin #.#.# #.#### #.......+ #.#.# #....# #.......# #.#.# #.# #.......#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 82% to hit)  The blast of sand hits the hobgoblin!! #######  >  #### #..†#@....... ####  #) #. #.#  .. #.#  #[# #.#    #.#m.#      #.#.#      #.#.# #.#  1h*.1h! #........ cuphead4 the Digger  #.##..... Gnoll  1h"K#.##.#### Health: 20/20 ========================  ###########......## Magic: 5/7=================-------  #.................. AC: 2Str: 7  #.#..........>....# EV: 12Int: 14  ##.#.#######.......# SH: 0Dex: 12  ###....#######.......# XL:  2 Next: 100% Place: Dungeon:1  1h#w#..†.@............##.# Noise: =--------  Time: 756.0 (1.5)  #.#!..#.######.##.#... -) Nothing wielded  ##.##.# #)....... Cast: Sandblast  #. #.# #.##.#...  .. #.# #.......#  #[# #.# #.......#   #.#.# #.#### #.......+   #.#.# #....# #.......#   #.#.# #.# #.......#1hV$  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 82% to hit)  1h$&The blast of sand hits the hobgoblin!!1h(Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (almost dead, 82% to hit)  The blast of sand hits the hobgoblin!! _You kill the hobgoblin!  You have reached level 3!1hw1/  --more--1h  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? 1hD5/256/9-1hwc63 0% Sandblast1h1h 1hE_You feel clever. x21hN1h}O1hHP1hQ1hTT: _1h"U,1hW1hX1h4Y1hY1h`[1h[7-1h\1h]1hO`X1hZa1he7==1h5f1h3g1hg1h7h1hYi1hi1hvj1hk1hk:==1hl1hm1hKn1h o1h3p1hp1hAq1hxr1hr1hs1ht1ht1hu1hv1hIwM8===1hHx1hiy1hy1hz1h{1h|1h|1h~1hk~1h1h[1h;===1h1h1hR1h%1hZ1hׅ1hk1h1h1h1h1hM1h1h1hM9===1hΎ1h1h1h1h1hؔ1h1ht1hS1h  #.##   #.##.##  ###########......   #..........   #.#...1h%q>  ##.#.#######......  #....#######......   #..†........#   #.#@..#.######.##.#.- 1h~O ##.##.# #)..   #.##.# #.##.#   ..##.# #...   #[###.# #......  1hҟs#.#.# #.#### #......   #.#.# #....# #......   #.#.# #.# #......  1h% #.#.# #.# #......1h083.0 (27.0)1hF-4.0 (281hΧ1h| 1hשS_l - a fuming white potion1h1h1h1h1ht1hQ===1hF1h1h`1h1hv1hC1h1hu1h1h1h.1h^1h+e  You see here a hobgoblin corpse.1h1hI _1h#1h1h1he1h1h>1hl1h 1h1h$1ho1h 1h1h1h1h1hP1hd1h1h:1h1h1h1ho1h 1h1h,1h1hb1h? 1hd 1h 1h 1hc1h1h,1h1h1h1ha1h1h1hE1h1h|1h1h1h1h~1h< 1h!1h8"1h"1h$1h&1h&1h),1h+1h+1h,1h.1hT/1h/1h01h21h?31h31hx41h71hG9,1hF:1h;1h==1h=1h>1h"@1hA,1h6D1h`E1hF1hF1hG1h'MX1hM1hPB1hQ1hR1haS1h5T1hYV1hpW1hX1hX1h/c1h]d1h-e,1h>kX1hm1hn1hzo1h9p1hr1hs1hkt1hu1hw1hx1hOy1hz1h}<  You see here a +0 club.1hG1h _1h1hg1h{1h$1h҅1h61h*1hՉ1h}1h1h,1hD1hˑ1h1h1h1h:1ht1h1hș1h1h,1h1h 1hO,1hG1h1hä1hp,1hT1h&1hѨ,1h1hu1h ,1h1hͮ1hx,1h11h1h,1h`1h 1h1hl1h1h1h;,1h1h,1hͼ1h,1hdB1h1h1h,1h1h1hI,1h1h1h,,1h1h1hD,1h1hC1h1h1h1hi1h,1h1h1h>,1h,1hF,1h1hs1h,1h1h?1h,1hL1h1h,1h1h1ht,1h1ha1h",1hJ1h1h,1h1h1hK1h1h1h],1h1h1h1h1h01h1h,1hJ1h1h1h~,1h1h,1hq1hs1h21h,1h`1h ,1h1hO1h*,1h1h1h1ha,1h 1h 1hX ,1h 1hG 1h ,1h1h1hy,1h1hB1h1h1h1hr1h1h61h>1h1hq1h1h1h1h1h1h1h1h1hs1h$ 1h!1h`!1h!1h"1h#1h#1hO$1h%1hz&1h'1h'1hO(1h)1hv)1h)1h*1hz+1h+1h~,1h%-1h-1hG.1h.1h/1hV01h01h11h21h21h931h31hh41h*51h51h51hF#.#.##.######.# #.# #.#.##......#.# #.# #.#.#1haG#####.#.# #.# #.#.# #.#.#####.# #.#.# #.#.......# #.#.### #.#######.# #..>..#1hG #.# #.# #.###.############ #†# #.# #.# #...........@# #.# #.# 879.0 (95 1h*H#.###..#########.# #.# #.# #......##.# #.# #.# ######.##.# #.# #.# ######†##.#####.# #.# 1hH.......# #.##....# #.# .####..# #.##.#### #.# .# #..# #.#...#########.# .# #..# #........÷......#1hI1hVM1hN 1h O?_Done exploring.1h+1h,1h,1h;G30.0).1hG..1hH.1haH.1hH ..1hJI).1hK1hP1hS 1hfT7_Done exploring.1hō1h1h1hh41h1hQE _Done exploring.1h21h31hڽ1h1h _1hB1hF,1h,1h1h,1hE1h1h,1h1h1hB,1h1hj1h1h,1h1hw1h1h;1h!1h1hK1h1hs1hR1htB1hN,1h/1h1h)1h1h1h.### ##.## #.# # 1hv.# ### ###.# .# #.#.# # .# #.#.# #... .# #.#.# #### .# #.#.## 1h#.#.# #.#.### ### #..@..# 92.0 (13.0) 1h\...# #.###.############ ...# #.# #............# ...## #.###..#########.# ....# #......# # ######.# #.# ....# #######÷# #.###  ....# #.......# #.##.  ###.# #.####..# #.##. 1h1h1h 1hU_There is a stone staircase leading down here.1hx-1h_.1hK11h941h883.0) _1ht91hb51h ###### #....# #....#2 #@...# #.......#  #........  1hX#....#.#. ###### # 1h1h :∆1hB+7 (1.71hE1hG} _You climb downwards. _There is a stone staircase leading up here.1h 1h) 1h 1h 1hm 1h : _1h 1hƪ 1h/ 1h 1h 1h 1h& 1h' 1h 1ht ∆#######....# #....# 1h 1#<...#### #....@..# 6.7 (3.0#........# 1hJ %#....#.#.# ######.# .# .. ..1h >.# .#... ###..1h 1h +7.7 (41h 1h$ ; _Found a stone staircase leading down.1h1hp1ht1hٲ1h∆#######....# #....# #<...#####.......#.....0#....#.#.# ######.#  #.. ...>.# .#>... ####.. ..1h-1hd1h$8.7 (11h1h; _Found a stone staircase leading down.1h1h1hs1h1h~1h\B1hM,1h1h1hG######∆1hV#....##....# #<...#####.......###........# #....#.#.## 1h######.#@.#  #......# #r.>.##.Sandblastr...>... #.########.. ... .. ...1h:Gr   quokka (asleep) .##.r   rat (asleep) 1h-900.7 (21hd .rr1h +1.7 (31h1hb _A quokka and a rat come into view.1hv######∆ #....# 1hwK #....# #<...#### #.......## #..# #....#.#.## ######.#..###1h(z #.@....##r.>.##..#..r..>... #.#########.. ... ..# ... #.. .##.... )...1h|1h~1hp .rK   kobold (missile, wandering)Kr   rat (asleep)Found a quick blade.2.7 (11h1h 1hkm_A kobold comes into view. It is wielding a +0 club.1hA  ∆  1hly#....# #....# #<...#### #.......## #........# 1ha#....#.#.##  ######.#..###  #.@....#  #r.>.##..#  ...r.>... #.#  ########.. ...  ..# ...  #.. .##.  1hDf...  )K.. 1h=  ∆  #....# #....# #<...#### 1h>y#.......## #........# #....#.#.##  ######.#..###  #.@....#  1h?#r.>.##..#  ...r.>... #.#  ########..  ..#  1h@#.. .##.  ...  )K.. 1hG1hJ1hQ1hTd _There are monsters nearby!1h-  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1h q ###### ∆  cuphead4 the Digger #....# Gnoll #....# Health: 25/25 ======================== #<...#### Magic: 8/9=====================--- 1h #.......## AC: 2Str: 7 #........# EV: 12Int: 16 #....#.#.##  SH: 0Dex: 12 ######.#..###  XL:  3 Next:  0% Place: Dungeon:2 #*@....#  Noise: ---------  Time: 902.7 (0.0) #r*>.##..#  -) Nothing wielded ...r.>... #.#  Cast: Sandblast 1h ########.. ...  ..# ...  #.. .##.  r   quokka ...  K   kobold (missile, wandering) )K..  r   rat (asleep) _There are monsters nearby!Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)1h0  ###### ∆  cuphead4 the Digger #....# Gnoll #....# Health: 25/25 ======================== 1hi1 W#<...#### Magic: 8/9=====================--- #.......## AC: 2Str: 7 #........# EV: 12Int: 16 1h1 #....#.#.##  SH: 0Dex: 12 ######.#..###  XL:  3 Next:  0% Place: Dungeon:2 #.@....#  Noise: ---------  Time: 902.7 (0.0) 1hr2 #r.>.##..#  -) Nothing wielded ...r.>... #.#  Cast: Sandblast ########.. ...  ..# ...  #.. .##.  r   quokka ...  K   kobold (missile, wandering) 1h2 .)K..  r   rat (asleep)Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line1h$3 \Aim: a rat (asleep, 100% to hit)  The blast of sand hits the rat!1h5 & 1h5  ∆  #....# #....# #<...####  1hz6    #  ##@....#  #.##  ... #.#  ### 1h6  ..#  #.. .##.  ...  )K.. 1h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (asleep, 100% to hit)  The blast of sand hits the rat!  You kill the rat!1h 1h) ..r.K)KThe kobold shouts!1h< Y((((((1hB 1hKM  1hM 4...1hN ..J   endoplasm (wandering).1hoN r   quokkaJ1hN K   kobold (missile)The kobold throws a stone. The stone hits you.1hX & 1h]Y 4-2==4.2 (1.5 _An endoplasm comes into view.1hJ^ 1hS`  1h` __Your Spellcasting skill increases to level 5!1h  1hxCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1hL ###### ∆  cuphead4 the Digger #....# Gnoll 1h #....# Health: 24/25 =======================- #<...#### Magic: 7/9==================------ #.......## AC: 2Str: 7 #........# EV: 12Int: 16 1h(#....#.#.##  SH: 0Dex: 12 ######.#..###  XL:  3 Next:  2% Place: Dungeon:2 #.@....#  Noise: ==-------  Time: 904.2 (0.0) 1h]#.r*.##..#  -) Nothing wielded .....>... #.#  Cast: Sandblast ########.. ...  ..# ...  #.. .##.  J   endoplasm (wandering) ...  r   quokka 1h3)KJ.  K   kobold (missile) _Your Spellcasting skill increases to level 5!Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (76% to hit)1h ###### ∆  cuphead4 the Digger #....# Gnoll1hDa #....# Health: 24/25 =======================- #<...#### Magic: 7/9==================------1h #.......## AC: 2Str: 7 #........# EV: 12Int: 16 #....#.#.##  SH: 0Dex: 12 ######.#..###  XL:  3 Next:  2% Place: Dungeon:2 #.@....#  Noise: ==-------  Time: 904.2 (0.0) #.r>.##..#  -) Nothing wielded .....>... #.#  Cast: Sandblast ########.. ...  ..# ...  #.. .##.  J   endoplasm (wandering) ...  t39;49mr   quokka )KJ.  K   kobold (missile)Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (76% to hit)  The blast of sand hits the quokka.1h,e  ∆  1h#....# #....# #<...####     #  #  1h#.†#.##..#  ... #.#  ###  ..#  #.. .##.  ...1h.K   kobold (missile) )KJ. 1hmponfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  1hpPress: ? - help, Shift-Dir - straight line  Aim: a quokka (76% to hit)  The blast of sand hits the quokka.  You kill the quokka!1h%s1hrt1h}k >J1hm~JK..  The endoplasm quivers.1hS(((((1h0A.....1h3-6-5.7 (1.5Sandblast1h1h 1hf6_The kobold throws a stone. The stone hits you.1h T.... ..1hF <...####.......##.....#.#.########.#..###1h .....#......#.†>@##..#1h .....>...##.#########..#... ..1h] # ...#.J .##. K.. 1h ,)...1h! .....1h 1h^ 1hm %J1h 1K..1h 1h# W4=--1h~ %601h Sandblast1h 1h 1h  1hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1hb #....# cuphead4 the Digger #....#1hΫZ Gnoll #<...#### Health: 24/25 =======================- #.......## Magic: 6/91h6================-------- #........# AC: 2Str: 7 #....#.#.##  EV: 12Int: 161h ######.#..###  SH: 0Dex: 12 .....#......#  XL:  3 Next:  6% Place: Dungeon:2 1h#.†>@##..#  Noise: ---------  Time: 906.7 (0.0) .....>..*##.#  -) Nothing wielded ########*.#...  Cast: Sandblast 1hv.J# ...  #K. .##.  ...  J   endoplasm 1hЭ)...  K   kobold (missile) .....  _The kobold throws a stone. The stone hits you.  1h0Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line1h<Aim: an endoplasm (98% to hit)1h= #....# cuphead4 the Digger #....# Gnoll #<...#### Health: 24/25 =======================- 1h*#.......## Magic: 6/9================-------- #........# AC: 2Str: 7 1h+#....#.#.##  EV: 12Int: 16 ######.#..###  SH: 0Dex: 12 1h.....#......#  XL:  3 Next:  6% Place: Dungeon:2 #.†>@##..#  Noise: ---------  Time: 906.7 (0.0) .....>...##.#  -) Nothing wielded ########..#...  Cast: Sandblast .J# ...  #K. .##.  ...  J   endoplasm1h_ )...  K   kobold (missile) ..... Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1hAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The blast of sand hits the endoplasm!1h  #....#1hd #<...#### #.......##  1h   ####  ...#  1h  .....>..###.#  #########.#...  1hA..#  #K.  ...K   kobold (missile) )... 1hN..... 1h'j1hr%.1hWs.1ht0K.1h{.10=1h<|8.2 (1.51h1h܃onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (98% to hit)  The blast of sand hits the endoplasm! _You kill the endoplasm!1h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1hMm #....# cuphead4 the Digger #....# Gnoll #<...#### Health: 24/25 =======================- #.......## Magic: 5/9=============----------- 1h_N#........# AC: 2Str: 7 #....#.#.##  EV: 12Int: 16 ######.#..###  SH: 0Dex: 12 .....#......#  XL:  3 Next: 10% Place: Dungeon:2 1hO3#.†>@##..#  Noise: =--------  Time: 908.2 (0.0) .....>..*##.#  -) Nothing wielded ########*.#...  Cast: Sandblast .K# ...  #.. .##.  ...  K   kobold (missile) )...  1hO@.....  _You kill the endoplasm!Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (79% to hit)1hK E #....# cuphead4 the Digger #....# Gnoll #<...#### Health: 24/25 =======================- #.......## Magic: 5/9=============----------- #........# AC: 2Str: 7 1h #....#.#.##  EV: 12Int: 16 ######.#..###  SH: 0Dex: 12 .....#......#  XL:  3 Next: 10% Place: Dungeon:2 #.†>@##..#  Noise: =--------  Time: 908.2 (0.0) .....>...##.#  -) Nothing wielded ########..#...  Cast: Sandblast .K# ...  #.. .##.  ...  K   kobold (missile) 1hl ?)...  ..... Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (79% to hit)  The blast of sand hits the kobold!1hȷ   #....# #<...#### #.......##   1h  ####  ...#    .....>..###.#  #########.#...  .)#  #..  1hy `... )... ..... 1hC@ ...1hcF 529.7 (1.51hF 3Sandblast1h"K 1hM 1h|M Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 club and quivering stones (79% to hit)  1hM jThe blast of sand hits the kobold! _You kill the kobold!1h6q<...####.......##.....#.#.########.#..###.....#......#####.†>.##..#1hJ.....>.@.##########..#... .)# ...#....##. ....)....#...... #...#1h1hc5=-1001h1h1hB^#....# #<...#### #.......## #........# #....#.#.## ######.#..### .....#......# 1h4_####.†>.##..# .....>..@##.# #..#... #.)# ... 1h(`U##....##.....)....#......##...#1h"i1hXl`6===-11hr1ht1h q <...####.......##.....#.#.#######.#..###.....#......####.†>.##.....>...##1h ########@.#... #.)# ...#....##....#....#..1h 1h &21h 1h 1hK #<...#### #.......## 1h #........# #....#.#.## 1h ######.#..### .....#......# 1h <####.†>.##..# .....>...##.# #1hR #.@#... #.)# ... 1h ##....##. #.....#)....#1h .........##...#.#1h* 1h &31h 1h 1h  .......##.....#.#.#######.#..###1hi .....#......####.†>.##.....>...##1hn########..#... 1h#.@# ...#....##.1hOR #.......#1h.#.#....#.###.1h1h$B=41hS1h<  Things that are here: _a +0 club; a stone; a kobold corpse1h3 .#.#.#######.#..###.....#......####.†>.##.....>...##.############..#....## #.)#...l..##@...##.1h #.......#)....#.#.l   frilled lizard (wandering)#.# .#1h1h .  A frilled lizard comes into view.1hD===51h1h; _The frilled lizard moves out of view.1h|J #.#.##1h#####.#..###.....#......####.†>.##1h.....>...##.############..#....## #.)#......##....##l1h #@......#)....#.........1h*.#l   frilled lizard (wandering)1hFL.# .1h1h.I.l1hL&61h81h1h: O#####.#..###.....#......####.†>.##..#.....>...##.####1h $########..#....## #.)#......#....##1h#  #......l##.##.........1hM ;...##...#1hj u..### .#...#1h S... .###1h '.#1h 5.# . 1h 1h 1h vl.l1h &71h" 1h  1h? o_The frilled lizard hisses angrily. _You see here a +0 quick blade.1h1h{8l.1h78Sandblast1hD1h* _b - a +0 quick blade1h=:1h">Inventory: 2/52 gear slots Hand Weapons (go to first with ))1h,@b - a +0 quick blade Armour (go to first with [)  a - a +0 robe (worn) Scrolls (go to first with ?)  c - a scroll labelled MED ERONEGG  d - a scroll labelled XOR UGAONU  e - a scroll labelled MASATO EDINIR  h - 2 scrolls labelled DISTRI JIUCHOX  j - a scroll labelled ITAOM MUYHOY Potions (go to first with !)  g - a potion of magic  f - a fizzy brown potion  k - 2 bubbling cyan potions  l - a fuming white potion1hR b - a +0 quick blade. A dagger with an uncanny enchantment upon it, allowing it to strike twice for every blow its wielder makes. 1h$S Base accuracy: +6 Base damage: 4 Base attack delay: 1.2 This weapon's minimum attack delay (0.5) is reached at skill level 14.  Your skill: 0.6  At current training (3%) you reach 14.0 in about 18.1 XLs.  Current attack delay: 1.1. 1hDS DDamage rating: 4 (Base 4 x 105% (Dex) x 102% (Skill)). 1haS This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. 1h|S _It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. 1hS Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon 1hS K_________________ (w)ield, (d)rop, (=)adjust, or (i)nscribe.1hS 1h31h;41h;1h(DF######.#..###1hND2cuphead4 the Digger1hkDF.....#......#1hDGnoll1hDx####.†>.##..#1hDZHealth: 25/25 ========================1hE.....>...##.####1hE&Magic: 6/91hXE================--------########..#....##1hE-AC: 21hE-Str: 71hEe#.)#......1hE-EV: 121hE.Int: 161hF##....##..SH: 01hTFDex: 12#....l..#1htFXL:  3 Next: 12% Place: Dungeon:2#@....#.#1hFNoise: ---------  Time: 918.7 (0.0)#.........1hFb) +0 quick blade...##...#..1hFCast: Sandblast..### .#...#1hFt....###.#1hGi.#.# .#1hPG-l   frilled lizard _a +0 club; a stone; a kobold corpseA frilled lizard comes into view. _The frilled lizard moves out of view. 1hqG_The frilled lizard hisses angrily. _You see here a +0 quick blade. _b - a +0 quick blade1hXL1hN-9.2 (0.51hR1h0T3 _b - a +0 quick blade (weapon)1h!~B######.#..### 1h^~.....#......# ####.†>.##..# 1h~.....>...##.#### #1h |#..#....## 1h0#.)#......w##....##.1hy#....l..# #.@...#.# 1h*#.1hS....##...#.1h_...### .#...#1h,... .##1h4C#.#1hS2.# 1hrY.# .# 1hww   ribbon worm (wandering)1h*.#1hgl   frilled lizard1h ?.#1hՅ1hK1h>∆.1hŌiw.lw1h21hƍ.20.2 (1.01hy1hy 1h̔X_A ribbon worm comes into view.1hc B######.#..### 1h=c A.....#......# ∆ ####.†>.##..# 1hc .....>...##.#### #1hc s#..#....## .1hc |#.)#.......1hd ##....##.w.1h!d '#.1hDd )# 1hfd #..@l.#.# 1hd *#.1hd S.....##...#.1hd ...### #.#...##.... #1he !1h>e .# #.# .# #.# #.1hge ,.#1hh 1hLl V.w1h$m V7===1hTm 11hQq 1hr \ _The frilled lizard closely misses you.1h  1hFCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1h ######.#..### cuphead4 the Digger 1h.....#......# ∆  Gnoll ####.†>.##..#1h7 Health: 25/25 ======================== 1h.....>...##.####  Magic: 6/9================--------1h 1hҀ########..#....## .  AC: 2Str: 71h 1hL#.)#........  EV: 12Int: 161hp 1h##....##....  SH: 01h.Dex: 121hŁ 1h  #......w#  XL:  3 Next: 12% Place: Dungeon:2 1hV0#..@l.#.#  Noise: =--------  Time: 921.2 (0.0) 1h#...........  b) +0 quick blade 1h܂.....##...#....  Cast: Sandblast 1h~...### #.#...##. 1h! 1hMp... #.###.#  1h.# #.# .#  w   ribbon worm1h 1h#.# #  l   frilled lizard 1h'..# 1hgN_The frilled lizard closely misses you.1hCasting: Sandblast (safe; 1% risk of failure)  1hMConfirm with . or Enter, or press ? or * to list all spells.1hwAiming: Sandblast (safe; 1% risk of failure)  1h1zPress: ? - help, Shift-Dir - straight lineAim: a frilled lizard (72% to hit)1hk7 1h######.#..### cuphead4 the Digger .....#......# ∆  Gnoll1h ####.†>.##..# Health: 25/25 ======================== 1h.....>...##.####  Magic: 6/9================-------- 1hD########..#....## .  AC: 2Str: 71hx #.)#........  EV: 12Int: 161h ##....##....  SH: 0Dex: 12 1h #......w#  XL:  3 Next: 12% Place: Dungeon:2 1h0#..@l.#.#  Noise: =--------  Time: 921.2 (0.0) 1hNs#...........  b) +0 quick blade .....##...#....  Cast: Sandblast1h ...### #.#...##.  1hp... #.###.#  1h.# #.# .#  w   ribbon worm 1h#.# #  l   frilled lizard ..#1hKCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line1h~iAim: a frilled lizard (72% to hit)  The blast of sand hits the frilled lizard!1h  .....#......# ∆  1hBU####.†>.##..# .....>...##.#### 1ha  .  ...  ...  1h?#  1h*#..@..#.#  ...  ...1h_n...  ...### 1h##. ... #1h .# #.# .#  1h#.# # ..# 1hl1hvCw..1h542.7 (1.51h1hqSonfirm with . or Enter, or press ? or * to list all spells.1hҷAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  1hAim: a frilled lizard (72% to hit)  The blast of sand hits the frilled lizard! _You kill the frilled lizard!1h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1h ######.#..### cuphead4 the Digger 1h.....#......# ∆  Gnoll ####.†>.##..# Health: 25/25 ======================== 1hm.....>...##.####  Magic: 5/9=============----------- 1h########..#....## .  AC: 2Str: 7 1h#.)#........  EV: 12Int: 16 1h##....##....  SH: 0Dex: 12 1h,#....*w.#  XL:  3 Next: 14% Place: Dungeon:2 1h:#..@*.#.#  Noise: =--------  Time: 922.7 (0.0) 1h#...........  b) +0 quick blade .....##...#....  Cast: Sandblast 1h...### #.#...##.  ... #.###.#  1h>.# #.# .#  w   ribbon worm #.# #  ..#1h~N _You kill the frilled lizard!1hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line1h_<Aim: a ribbon worm (94% to hit)1ho######.#..###cuphead4 the Digger.....#......# ∆Gnoll####.†>.##..#Health: 25/25 ========================.....>...##.####1hpMagic: 5/9=============-----------########..#....## .AC: 2Str: 7#.)#........EV: 121h\pInt: 16##....##....SH: 0Dex: 121hp[#....#w.#XL:  3 Next: 14% Place: Dungeon:2#..@#.#.#1hpNoise: =--------  Time: 922.7 (0.0)#...........b) +0 quick blade1hqd.....##...#....Cast: Sandblast...### #.#...##.1hq... #.###.#.##.# .#w   ribbon worm#.# #..#1hqCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1h*rAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (94% to hit)  The blast of sand hits the ribbon worm.1h1hRZ...w1h-4.2 (1.51h$1hSonfirm with . or Enter, or press ? or * to list all spells.1h/Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (94% to hit)  1hThe blast of sand hits the ribbon worm. _The ribbon worm is moderately wounded.1h8 1hv 1h 1hM F _Unknown command.1hS1h1hN1h1h######.#..###cuphead4 the Digger.....#......# ∆Gnoll####.†>.##..#1hں[Health: 25/25 ========================.....>...##.####Magic: 5/9=============-----------1hQ########..#....## .AC: 2Str: 7#.)#........1h]EV: 12Int: 16##....##....SH: 0Dex: 121h9#.......#XL:  3 Next: 14% Place: Dungeon:2#..@.w#.#1hNoise: =--------  Time: 924.2 (0.0)#...........b) +0 quick blade.....##...#....Cast: Sandblast...### #.#...##.... #.###.#1hk1.##.# .#w   ribbon worm#.# #1h..#Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line1hAim: a ribbon worm (94% to hit)  The blast of sand hits the ribbon worm. _The ribbon worm is moderately wounded. _Unknown command.1ho1h1h1h 1h1h"1hP1hn _Sorry, you're not good enough to have a special ability.1h$1hi%1h,1h/ 1h/@_Unknown command.1he)  1h)Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1hP ######.#..###1h cuphead4 the Digger .....#......# ∆  Gnoll 1h*####.†>.##..#1hQ Health: 25/25 ======================== 1h.....>...##.####  Magic: 4/9==========--------------1h׸ ########..#....## .  AC: 2Str: 71h 1h$#.)#........  EV: 12Int: 161hK 1h##....##....  SH: 0Dex: 121h #.......#  XL:  3 Next: 14% Place: Dungeon:2 1hl#..@*w#.#  Noise: =--------  Time: 924.2 (0.0) #...........  b) +0 quick blade1h 1hĺ.....##...#....  Cast: Sandblast 1h...### #.#...##.  1hp... #.###.#  1h.# #.# .#  w   ribbon worm #.# #  1h..# 1h޻_Unknown command.1hCasting: Sandblast (safe; 1% risk of failure)  1h:MConfirm with . or Enter, or press ? or * to list all spells.1hbAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line1hzAim: a ribbon worm (moderately wounded, 94% to hit)1hx######.#..###cuphead4 the Digger1h.....#......# ∆1hGnoll1hS####.†>.##..#1h|ZHealth: 25/25 ========================1h.....>...##.####Magic: 4/91h==========--------------########..#....## .1h>-AC: 21h`-Str: 71h#.)#........EV: 121h.Int: 161h]##....##....1h'[SH: 0Dex: 121hS:#.......#1hXL:  3 Next: 14% Place: Dungeon:21h #..@#w#.#Noise: =--------  Time: 924.2 (0.0)1h4#...........1h)<b) +0 quick blade1h`.....##...#....Cast: Sandblast1h...### #.#...##.1h... #.###.#1h.#1h)Y#.# .#1hrw   ribbon worm#.# #1h*..#1hCasting: Sandblast (safe; 1% risk of failure)  1hMConfirm with . or Enter, or press ? or * to list all spells.1h5wAiming: Sandblast (safe; 1% risk of failure)  1h{;Press: ? - help, Shift-Dir - straight line1hAim: a ribbon worm (moderately wounded, 94% to hit)  The blast of sand hits the ribbon worm!1hIn 1hy hw.5.7 (1.51hs{ 1h} .onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (moderately wounded, 94% to hit)  The blast of sand hits the ribbon worm! _The ribbon worm is severely wounded.1hk  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1hT< ######.#..### cuphead4 the Digger1h< .....#......# ∆  Gnoll ####.†>.##..#1h= Health: 25/25 ======================== .....>...##.####  Magic: 3/9========---------------- ########..#....## .  AC: 21h>)Str: 7 #.)#........  EV: 12Int: 16 1h>##....##....  SH: 0Dex: 12 1h>#.......#  XL:  3 Next: 14% Place: Dungeon:2 1hE?#..@w.#.#  Noise: =--------  Time: 925.7 (0.0) #...........  b) +0 quick blade1h? .....##...#....  Cast: Sandblast1h? ...### #.#...##.  1hX@p... #.###.#  1h@.# #.# .#  w   ribbon worm #.# #  1hAp..# _The ribbon worm is severely wounded.1hACasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1hA*Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 94% to hit)1h<  ######.#..### cuphead4 the Digger .....#......# ∆  Gnoll1h8=A ####.†>.##..# Health: 25/25 ======================== .....>...##.####  Magic: 3/91hg=2========---------------- ########..#....## .  AC: 2Str: 7 1h=#.)#........  EV: 12Int: 16 1h=##....##....  SH: 0Dex: 12 1h=#.......#  XL:  3 Next: 14% Place: Dungeon:2 1hH>#..@w.#.#  Noise: =--------  Time: 925.7 (0.0) #...........  b) +0 quick blade .....##...#....  Cast: Sandblast 1hu>...### #.#...##.  ... #.###.#  1h>.# #.# .#  w   ribbon worm #.# #  1h>..#1h>Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1h?QAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 94% to hit)  The blast of sand hits the ribbon worm!1hA8  1hBX.....#......# ∆  ####.†>.##..# 1h;B.....>...##.####   .  1h`B>...  ...  1hB#  #..@†.#.#  1hB>...  ...... 1hB[ ...### 1hB##. ... # 1hC.# #.# .# 1h@C#.# # ..# 1h`1hCi227.2 (1.5Sandblast1h1hnConfirm with . or Enter, or press ? or * to list all spells.1hAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  1h6Aim: a ribbon worm (severely wounded, 94% to hit)  The blast of sand hits the ribbon worm! _You kill the ribbon worm!1h 1hb 1h 1h= 1h ,1hҧ 1hr >4==1h 1hg 1h ,1h3 1h 1h 1hP 1h ,1h 1h& 1h :==1hd 1h 1h 1h ,1h- 1h 1h. ,1h9 1h0 1hx 1hi 1h 1h 1h 1h 1h O5===1h 1h 1h% 1h 1hG 1h 1hi 1h 1h 1h 1h 1h ;===1h 1h 1h 1h 1h( ,1hI 1h 1hD 1h' 1h 1h 1h 1h 1h: O6===1h/ 1hM 1h 1hr 1he 1h 1h 1hf 1h 1h1hV1h;===1h1h1h{1h1h$ ,1h^ 1hd ,1h 1h7==1hPB1hk1h1h1h1h1h1h1h:==1hi 1hD"1h"1hh#1h\%1h%1h&1h}(1h(1h)1h+1h,1h,1h.1h/M8===1h"01h11h 21h21h51hZ51h261h81h81h91h;1hA<;===1h/=1h>1haEh-h   jackal (wandering)1hrK070.2 (43.0)1hMMF-1.2 (441h)Q1hRY _A jackal comes into view.1h 1h1hW 1h).....#......# ∆  1hF####.†>.##..# .....>...##.####  1h1h B#..#....## .  #.)#........  1hiU##....##...h  #.......#  1h7#..@†.#.#  1h!#...........  1h$.....##...#....  1h%...### #.#...##.  1hD&... #.###.#  1hnA.# #.# .#  #.# # 1h  ..#1h1hRh8  1hhX.....#......# ∆  ####.†>.##..# 1h3i.....>...##.####  1hi#..#....## . 1hi #.)#........ 1h,j ##....##...h  1hxj`#.......#  1hj#..@†.#.#  1hjA#...........  1hEkd.....##...#....  1hk...### #.#...##. 1hlE... #.###.# .# #.# .#  1hVlw#.# # 1hl6..# 1h|1hg1h_1h] _A jackal is nearby!1hA}  .....#......# ∆  ####.†>.##..# .....>...##.####  #..#....## .  #.)#........  ##....##...h  #.......#  #..@†.#.#  #...........  .....##...#....  ...### #.#...##.  ... #.###.#  .# #.# .#  #.# #  ..#1he  .....#......# ∆  ####.†>.##..# 1h.....>...##.####  #..#....## .  #.)#........  1h3##....##...h  #.......#  #..@†.#.#  #...........  1hzd.....##...#....  1h...### #.#...##. ... #.###.# .# #.# .#  1h #.# # ..# 1h"1h{1h$1h] _A jackal is nearby!1hu  .....#......# ∆  ####.†>.##..# .....>...##.####  1h^#..#....## .  #.)#........  ##....##...h  #.......#  #..@†.#.#  #...........  .....##...#....  ...### #.#...##.  ... #.###.#  1hVw.# #.# .#  #.# #  ..#1h}  .....#......# ∆  ####.†>.##..# .....>...##.####  #..#....## .  #.)#........  ##....##...h  #.......#  #..@†.#.#  #...........  .....##...#....  1h}b...### #.#...##. ... #.###.#1h~ .# #.# .#  #.# #1hE~; ..# 1h1hq1h1hE] _A jackal is nearby!1h  .....#......# ∆  ####.†>.##..# .....>...##.####  #..#....## .  #.)#........  ##....##...h  #.......#  #..@†.#.#  #...........  1hK.....##...#....  ...### #.#...##.  ... #.###.#  .# #.# .#  1h}P#.# #  ..#1h#( 1hY$. .....#......# ∆  ####.†>.##..# .....>...##.####  #..#....## .  #.)#........  1h$##....##...h  #.......#  1h$#..@†.#.#  1h#%A#...........  1hP%d.....##...#....  1hx%...### #.#...##. 1h%E... #.###.# .# #.# .#  1h&#.# # ..# 1h+1h/1h31hb>&  1h>#....#.#.## ######.#..### 1h>.....#......# ∆####.†>.##..# 1h>.....>...##.#### 1h?########..#....## .##.)#.........1h>?##....##...h.#...@...# 1hd?†.#.#  #........... 1h?w..##...#....1h?]### #.#...##..... #.###.# #.#1h?#.# .##.# #..# 1h@E_A jackal is nearby!1hQA1hG8h.1hJ1hNJ12.2 (1.0) _1hO1h P1hY6 #....#.#.## ######.#..### .....#......# ∆ ####.†>.##..# #.1h6 .....>...##.#### ...##..#....##..#.#.)#.......1h6 ##....##..h.#.# 1h6 #...†.#.# #.1h$7 .... .....##...#.....1hL7 ...### #.#...##.1hs7 &... #.###.# #..# #.# .1h7 ##.# # 1h8 1h9 1h> =h.1hfB 73Sandblast1hF 1hXH 1hB g#....#.#.## ######.#..### .....#......# ∆ #####.†>.##..# ##.1h+C .....>...##.#### ..##..#....##h.#.1hVC ;#.)#..........###....##......##.# 1hC #...†.#.# #........... .....##...#.....1hC ...### #.#...##.... #.###.# ##..# #.# .# .1h.D [#.# .# 1hF 1htN h1hN .1hU &41h\ 1h _ 1h _A jackal is nearby! _is nearby! _ Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1hn #....#.#.## cuphead4 the Digger  ######.#..###1hi Gnoll  .....#......# ∆ #  Health: 25/25 ========================  ####.†>.##..# ##..  Magic: 7/91h ==================------  .....>...##.#### h....  AC: 2Str: 7 1h ########..#....##*.#..  EV: 12Int: 161hD #.)#.....*....#  SH: 0Dex: 121hj 1h}##....##*.....#  XL:  3 Next: 22% Place: Dungeon:2 #.....@.#1h Noise: ---------  Time: 974.2 (0.0) 1h#...†.#.# b) +0 quick blade 1h"(#...........  Cast: Sandblast .....##...#.....  1hX...### #.#...##.... 1h ... #.###.# ##..  h   jackal (wandering)  .# #.# .# .  #.# .#1hX ..# _A jackal is nearby!1hCasting: Sandblast (safe; 1% risk of failure)  1hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  1hPress: ? - help, Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 79% to hit)1hc #....#.#.## cuphead4 the Digger  ######.#..###1h Gnoll  .....#......# ∆ #  Health: 25/25 ======================== 1hT ####.†>.##..# ##..  Magic: 7/9==================------  .....>...##.#### h....  AC: 21hStr: 7  ########..#....##..#..  EV: 12Int: 16 1hQ#.)#..........#  SH: 0Dex: 12 1hi##....##......#  XL:  3 Next: 22% Place: Dungeon:2 #.....@.#1h4 Noise: ---------  Time: 974.2 (0.0) #...†.#.#1hl b) +0 quick blade 1h#...........  Cast: Sandblast 1h#q.....##...#.....  1hKy...### #.#...##....  ... #.###.# ##..  h   jackal (wandering)  .# #.# .# . 1h- #.# .# ..#1hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1hAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line1h xAim: a jackal (wandering, hasn't noticed you, 79% to hit)  The blast of sand hits the jackal!1h      ∆ #  ####.†>1h ##..  .....> ..... 1hh ##.#..  1hT#.)#....#  1h##....###.....#  #. #.1h #..  .....#1h< @. ...### ...  ... #.###.# ##.. 1h  .# #.# .# . #.# .# 1h ...#1h:....1h8===7=5.7 (1.5Sandblast1hF1hdonfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  1hPress: ? - help, Shift-Dir - straight line  Aim: a jackal (wandering, hasn't noticed you, 79% to hit)  1hjThe blast of sand hits the jackal! _You kill the jackal!1hf1h1h1h 1hKB_No target in view!1h 1hӇ 1hԈ 1h 1h : _1h B1hb 1h 1h 1h 1h` ;===1h` 1h 1h 1hΘ 1hb 1h 1h 1h 1h; 1hV 1h7 1h 1h 1hF 1h M9===1h 1he 4 _Magic restored.1h2 1ht 1hd 1h 1hS #........# #....#.#.## .. ######.#..### h# # .....#......# h# .#.# 1h ####.†>.##..# .##... .....>...##.#### ..... ########..#....##..#....1h #.)#..........# ##....##.@....#-1h :#.......####.##...†.#.#  #................##...#.....1h ...### #.#...##.... hh 2 jackals (asleep)1hb |... #.###.# ##...##.# #.# .#.# .#1h_ z 80.0)  2 jackals come into view.1h F-6.7 (111h 1h} T _Found a pink potion.1hf% # .. h# # # ...# h# .#.# 1h% †>.##..# .##.... >...##.#### ....... #....##..#....  #.)#..........#  1h& #.@....#  #.......####.#  #...†.#.# #........... 1hM' .....##...#.....   #.#...  ... #.###.# ##..  .# #.# #.# .  #.# .#1h$)1hq .. h# # # 1h...# h# .#.# 1h†>.##..# .##.... 1h>...##.#### ....... 1hC#....##..#....  1hmt#.)#..........# 1h  1hd#.@....# 1h 1h#.......####.#  1h#...†.#.# 1hW#........ 1h .....##...#.1h  1h1@ #.#...1h[ 1h ... #.###.#  1h .# #.# #.# 1h 1h4#.# 1hU1h1h1h 1hV_There are monsters nearby!1hMf# .. h# # # 1hNV...# h# .#.# †>.##..# .##.... 1hGN#>...##.#### ....... 1htNB#....##..#....  #.)#..........# 1hN 1hN3#.@....# 1hN 1h!O%#.......####.#  1hKO#...†.#.# 1hvO#........... 1hO/ .....##...#.....  1hO #.#... 1hP' ... #.###.# ##.. 1h4P. .# #.# #.# .  1h^P)#.# .#1h .. h# # # 1h...# h# .#.# 1h3m†>.##..# .##.... >...##.#### ....... 1hd#....##..#....  1hy#.)#..........#  1h1hi#.@....#  1hG#.......####.#  1hw#...†.#.# 1hN#........1h  1h .....##...#. 1h) 1hQ@ #.#...1hz 1h ... #.###.# 1h  1h .# #.# #.# 1h/ #.# 1hB 1hD1h1h1hW #....# 1h#h....#.#.## .. ######.#..## # .....#.....1h&jh# .#.# 1h####.†>.##..# .## .....>...##.#### ...... 1h########..#....##..#.....)#.....##....##.....1h]......####.#1h #...†.#.# .. #........... #1h8 .....##...#..... h 3 jackals (asleep)1hq ...### #.#...##..1h.. #.###.# ##..##1hS. _There are monsters nearby!1hh  A jackal comes into view.1h1h1hm P.h.1h bhhhhh1 wandering)1h#L===7.7 (1.0)Sandblast1h(1h* 1h*!_The jackal barks!1hi  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1h7#.......## cuphead4 the Digger #........# #. Gnoll #....#.#.## h. Health: 25/25 ======================== ######.#..### .# # #  Magic: 8/91h%=====================--- .....#......# h# .#.#  AC: 2Str: 7 ####.†>.##..# h##....  EV: 12Int: 16 1h\.....>...##.#### *......  SH: 0Dex: 12 1hP########..#....##*.#....  XL:  3 Next: 27% Place: Dungeon:2 1h#.)#.....@....#  Noise: ===------  Time: 987.7 (0.0) 1h##....##......#  b) +0 quick blade 1h?s#.......####.#  Cast: Sandblast #...†.#.# ..  #........... # 1hs .....##...#.....  hhh 3 jackals (1 wandering)  ...### #.#...##....  ... #.###.# ##.. 1h .# #.# #.# . _The jackal barks!  Casting: Sandblast (safe; 1% risk of failure)  1hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  1h<rPress: ? - help, Shift-Dir - straight lineAim: a jackal (79% to hit)1h#.......## cuphead4 the Digger #........# #. Gnoll 1h#....#.#.## h. Health: 25/25 ======================== ######.#..### .# # #  Magic: 8/9=====================--- 1h0.....#......# h# .#.#  AC: 2Str: 7 1h^p####.†>.##..# h##....  EV: 12Int: 16 .....>...##.#### .......  SH: 01hhDex: 12 ########..#....##..#....  XL:  3 Next: 27% Place: Dungeon:2 1h#.)#.....@....#  Noise: ===------  Time: 987.7 (0.0) ##....##......#  b) +0 quick blade 1h!3#.......####.#  Cast: Sandblast #...†.#.# ..  1hL@#........... # 1hw .....##...#.....  hhh 3 jackals (1 wandering)  ...### #.#...##....  ... #.###.# ##.. 1h .# #.# #.# . Casting: Sandblast (safe; 1% risk of failure)  1hMConfirm with . or Enter, or press ? or * to list all spells.1hAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (79% to hit)  1h("The blast of sand hits the jackal!1h&1h #. h. .# # # 1hG h# .#.# †>1ht- †##.... >...##.#### #...... 1h#....###.#....  #.)#.#  1h##...#  #.1h8#  1hD#...†.#.# .. #....1hn #  .....##...#.....1hahh 2  1hU #.#... 1h ... #.###.#  1h( .# #.# #.# 1h )onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  1h Aim: a jackal (79% to hit)  The blast of sand hits the jackal!  You kill the jackal!1h 1h΃ 1hɄ 1h: 3.h1h| ].h1h >31-9.2 (1.51h 1hS ' _The jackal barks!1h <...#### .## . ........# ##. 1hH 9....#.#.## #.. #####.#..### #.# # # ....#......# #h# .#.## ###.†>.##..# #†##.... 1h ....>...##.#####h... #######..#....##@.#....1h #.)#..........# ##....##......# 1hA y#.......####.#1hv ..†.#.# ... #........... ###1h· k..##...#.....1h ### #.#...##....  1h5 ~... #.###.# ##..1h 1h 1h 1h H!h∆1h 1h- V--9001h 1h  1h; _The jackal completely misses you. The jackal barely misses you.1hL 1h  1hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1hT1hQ&<...#### cuphead4 the Digger .......## .1h& Gnoll ........# ##. Health: 25/25 ======================== 1h&z....#.#.## #.. Magic: 7/91h'==================------ #####.#..### #.# # #  AC: 21hN'+Str: 7 1h'....#......# #!# .#.##  EV: 12Int: 16 1h'###.†>.##..# #†##.....  SH: 0Dex: 12 1h ( ....>...##.#####hh......  XL:  3 Next: 31% Place: Dungeon:2 1h?(#######..#....##@.#....  Noise: =--------  Time: 990.2 (0.0)1hs( #.)#..........# ∆  b) +0 quick blade1h( 1h(##....##......#  Cast: Sandblast 1h)p#.......####.#  1hB)#...†.#.# ...  1hu)#........... ###  hh 2 jackals  .....##...#..... 1h) ...### #.#...##....  ... #.###.# ##.. _The jackal completely misses you. The jackal barely misses you.1h*Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1h<*wAiming: Sandblast (safe; 1% risk of failure)  1ho*rPress: ? - help, Shift-Dir - straight lineAim: a jackal (79% to hit)1h<...#### cuphead4 the Digger .......## . Gnoll ........# ##. Health: 25/25 ======================== ....#.#.## #.. Magic: 7/9==================------ #####.#..### #.# # #  AC: 21hStr: 7 ....#......# #!# .#.##  EV: 12Int: 16 ###.†>.##..# #†##.....  SH: 0Dex: 12 ....>...##.#####hh......  XL:  3 Next: 31% Place: Dungeon:2 1h #######..#....##@.#....  Noise: =--------  Time: 990.2 (0.0) #.)#..........# ∆  b) +0 quick blade ##....##......#  Cast: Sandblast 1hb#.......####.#  #...†.#.# ...  1hd#........... ###  hh 2 jackals  .....##...#.....  ...### #.#...##....  ... #.###.# ##.. Casting: Sandblast (safe; 1% risk of failure)  1h 6Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (79% to hit)  1hZ"The blast of sand hits the jackal!1hҐ<1h . ##. #..1hu #.# # #  #!# .#.## †> ... >1hX†h......   1h#.)#.. ∆  ##....1h/   1hM#...†.#.# ... 1h#........... ###h   jackal  1hY#...#  1h #.#.  ...  1honfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jackal (79% to hit)  The blast of sand hits the jackal!  You kill the jackal!1h# 51.7 (1.5 _The jackal barely misses you. The jackal misses you.1hy(1h2*V _Your Invocations skill increases to level 1!1ht*1h/1h01h41h6 1h68_Unknown command.1h<...#### cuphead4 the Digger .......## . Gnoll ........# ##. Health: 25/25 ======================== ....#.#.## #.. Magic: 6/91hO================-------- #####.#..### #.# # #  AC: 2Str: 7 ....#......# #!# .#.##  EV: 12Int: 16 ###.†>.##..# #†##.....  SH: 01hTDex: 12 ....>...##.#####†h......  XL:  3 Next: 35% Place: Dungeon:2 #######..#....##@.#....  Noise: =--------  Time: 991.7 (0.0) 1h]Y#.)#..........# ∆  b) +0 quick blade ##....##......#  Cast: Sandblast #.......####.#  #...†.#.# ...  1h#........... ###  h   jackal  .....##...#.....  ...### #.#...##....  ... #.###.# ##.. _Unknown command.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1hAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (79% to hit)1h<...#### cuphead4 the Digger .......## . Gnoll ........# ##. Health: 25/25 ======================== ....#.#.## #.. Magic: 6/91h>================-------- #####.#..### #.# # #  AC: 2Str: 7 ....#......# #!# .#.##  EV: 12Int: 16 1h###.†>.##..# #†##.....  SH: 0Dex: 12 ....>...##.#####†h......  XL:  3 Next: 35% Place: Dungeon:2 1h#######..#....##@.#....  Noise: =--------  Time: 991.7 (0.0) #.)#..........# ∆  b) +0 quick blade ##....##......#  Cast: Sandblast 1hm#.......####.#  #...†.#.# ...  #........... ###  h   jackal  .....##...#.....  ...### #.#...##.... 1h ... #.###.# ##.. Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1h  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (79% to hit)  The blast of sand hits the jackal!1h< . ##.1h #.. #.# # #  #!# .#.## †>1hR ... >.......   #.)#..1h ∆  ##....  1h #...†.#.# ... 1hC#........... ###  #...#  1h #.#.  ...  1hf&.1hh93.2 (1.5Sandblast1hډ1hSonfirm with . or Enter, or press ? or * to list all spells.1h yAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jackal (79% to hit)  The blast of sand hits the jackal! _You kill the jackal!1hG8 1h8 1h: 1h= 1h? 1h@ 1hC 1hD 1hF 1hJ 1hKK N7==1h4M 1hYR ,1hT 1hU ,1h.W 1h%^ ==1h^ 1h_ 1h` 1ha ,1hb 1hd 1he 1he 1hg 1hg 1hh 1h j 1hij M8===1hHk 1hl 1hm 1hm 1h;s 1hjt 1ht ;===1hu 1hgw ,1h\x 1h3z ,1he{ 1h: 1h 1h9 1h 1h, 1h 1h 1h M9===1h 1hV 1h 1h0 1h 1h b  You see here a jackal corpse.1hN 1h  _1h] 1hN b  You see here a jackal corpse.1h 1hI  _1h 1h )##### ∆# .##  ..# <...#### ..## .......## ... ....# ##.. ....#.#.## #.. 1hY #####.#..### #.# # # ....#......# #@# .#.##- ###.†>.##..# #†##..... ....>...##.#####†....... #######..#....##..#....##.)#..........##.(##....##......#...####.#.#..1h6 L......... ####1hK 21017.2 (24.0)1h^ d===-8.2 (251h 1h8 Q _n - a pink potion1h31h1hr1h=1h,1h b  You see here a jackal corpse.1h1h{ _1h1hF1hʛ,1hO1h1h)1h1hb1h1h01h1h]1h1hެ ..#### #....#### ...1hE~# ##..#.... ... .#.## #....#.. ....#..### #.##.#.# ....<# #.##.#.##..... 1h>.##..# #†##.......... ...##.#####†........# ####..#..@.### 23.2 (5.0) 1h #.)#..........##.(#  ##....##......# #.#  #.......####.# .#1hI#...†.#.# #... .  #...........##### .. ...##...#..... #. ### #.#...##.... ..#.###.# ##..1h!1hH1h4+4.2 (61h\1hJ; _Found an escape hatch in the ceiling.1h1h51h1h1h< ..## ## #....####..1h,# ##..#.... ....b #.## #....#.. .. #..### #.##.#.# ....<.# #.##.#.##. .##..# #†##.. 1h4##.#####†........# ..#....##..#...@### #.)#.##.(# ##....##......###.#  1h+ 1#.###  #...†.#.# #... .. #.#####... b   bat (asleep)##...#..... ###. #.#...##.... .. 1hn 0  A bat comes into view.1h+5.2 (11h$1h0\ _Found a fuming brown potion.1hr  ..# # ..## # 1h <## ....####...... .# ##..#.........b .## #....#.. ......1h ### #.##.#.# ....<...# #.##.#.##....... ##..# #†##..... 1h^ .##.#####†......@.# ..#....##..#....## .)#..........##.(# #....##......###.# 1h #.......####.# .#†.#.# #... .. .........#####..1h . .##...#..... ###. # #.#...##.... ..1hI 1h &61h 1h 1hB  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1hb$1h%1hl+ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1hL1h1h1hð 1h8_Unknown command.1h2 ..#  ..# . ..## # 1h ....####...... # ##..#.........b 1h \## #....#.........1h ### #.##.#.##....< ...# #.##.#.## 1h< |#..# #†##...... 1ho k##.#####†........##.....1h #....##..#....### ..# 1h )#..........##.(# # ....##......###1h8 !.# 1hi .......####.# .# †.#.# #... 1h ,..1h .........#####...#...#..... ###.1hG1h[gg   hobgoblin (wandering)b   bat (asleep)1hH&71h81h\ _A hobgoblin comes into view.1hA   1h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1h"7 1h: 1hB 1hF _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1h^ 1h` 1hpe 1hog  1hg 8_Unknown command.1h∆ ..# ..:..1hF..# ...g ..##  1h#....####...... ##..#.........b # #....#......... 1hϵ### #.##.#.##....<...? ..# #.##.#.## ..# #†##.. #.#####†........##...... #....##..#....### ##..# #..........##.(# ####......###.# ...####.# .# †.#.# #... .. .........#####...1h8g.1hn78Sandblast1h1h 1hT|_Found a scroll labelled MED ERONEGG and a parchment of Grave Claw.1h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1hUc7 ∆ cuphead4 the Digger ..# ..:....  Gnoll ..# ..g....  Health: 25/25 ======================== ..## ##.......  Magic: 8/91h0d=====================--- #....####........  AC: 2Str: 7 ##..#.........b...  EV: 12Int: 16 # #....#.......*....  SH: 0Dex: 12 ### #.##.#.##..**<...?  XL:  3 Next: 39% Place: Dungeon:2 ..# #.##.#.##.@.......  Noise: ---------  Time: 1028.2 (0.0) ..# #†##..............  b) +0 quick blade 1hd#.#####†........##......  Cast: Sandblast #....##..#....### ##..## #..........##.(# ## ...##......###.# g   hobgoblin (wandering) ......####.# .# b   bat (asleep) ..†.#.# #... .. .........#####... _Found a scroll labelled MED ERONEGG and a parchment of Grave Claw.  Casting: Sandblast (safe; 1% risk of failure)  1he<Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)1h ∆ cuphead4 the Digger ..# ..:....  Gnoll ..# ..g....  Health: 25/25 ======================== 1hAr..## ##.......  Magic: 8/9=====================--- #....####........  AC: 2Str: 7 1hv##..#.........b...  EV: 12Int: 16 # #....#............  SH: 0Dex: 12 1hɓ#### #.##.#.##....<...?  XL:  3 Next: 39% Place: Dungeon:2 ..# #.##.#.##.@.......  Noise: ---------  Time: 1028.2 (0.0) 1h..# #†##..............  b) +0 quick blade #.#####†........##......  Cast: Sandblast #....##..#....### ##..## 1hJ#..........##.(# ## ...##......###.# g   hobgoblin (wandering) ......####.# .# b   bat (asleep) 1hǔ..†.#.# #... .. .........#####...Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line1h\Aim: a bat (asleep, 100% to hit)  The blast of sand hits the bat!1h ∆  ..# ..:....  ..# ..g....  ..## ##.......  #.......  ##..#.1h!...  #....  ##<...?  ...  #†##..... †....... 1h#....### ##..##..##.(# ##..###.#1h .#†.#.# #... 1hj)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  1hAim: a bat (asleep, 100% to hit)  The blast of sand hits the bat!  You kill the bat!1h 1h$:  The hobgoblin shouts!1h.....wg...w   ribbon worm (wandering)1hV/xg   hobgoblin1h3?41==9.7 (1.51h91h/<^ _A ribbon worm comes into view.$2hl∆ .......# ...:.......# .......w..## ##.......####..g... $2h`m##..#...! #....#............. ## #.##.#.##..@.<...?# #.##.#.## .# #†##......... .#####†........##...... ....##..#....### ##..$2hn###.......##.(# .####......###.# #...####.# .#†.#.# #... ..$2ho$2h)q$2h~wgw..g$2hx6--300$2h~$2hS$2h   Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$2h) 9--$2h $2h P _You don't know that spell.%2h3  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%2hO  cuphead4 the Digger  ∆ .........  Gnoll ..# ...:.....  Health: 25/25 ======================== %2hk..# ......w..  Magic: 7/9==================------ ..## ##........  AC: 2Str: 7 #....####.........  EV: 12Int: 16 %2h3##..#......g..!....  SH: 0Dex: 12 #....#.....*.......  XL:  3 Next: 41% Place: Dungeon:2 ## #.##.#.##..@.<...?.  Noise: ---------  Time: 1030.7 (0.0) .# #.##.#.##..........  b) +0 quick blade %2h.# #†##...............  Cast: Sandblast .#####†........##......# ....##..#....### ##..### ..........##.(# .##  w   ribbon worm (wandering) ..##......###.# #  g   hobgoblin .....####.# .# .†.#.# #... .. %2h_You don't know that spell.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (83% to hit)%2h~  cuphead4 the Digger  ∆ .........  Gnoll ..# ...:.....  Health: 25/25 ======================== ..# ......w..  Magic: 7/9==================------%2hC ..## ##........  AC: 2Str: 7 #....####.........  EV: 12Int: 16 ##..#......g..!....  SH: 0Dex: 12 %2h#....#.............  XL:  3 Next: 41% Place: Dungeon:2 ## #.##.#.##..@.<...?.  Noise: ---------  Time: 1030.7 (0.0) .# #.##.#.##..........  b) +0 quick blade .# #†##...............  Cast: Sandblast .#####†........##......# %2h@....##..#....### ##..### ..........##.(# .##  w   ribbon worm (wandering) ..##......###.# #  g   hobgoblin .....####.# .# .†.#.# #... ..%2hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (83% to hit)  The blast of sand hits the hobgoblin!%2hH  ∆ .........  ..# ...:.....  ..# ......w..  %2h..## ...  #....#...  ##..#......†..!....  #....#.....#.......  .?.  %2hSZ...  #†##...... †.......#....### ##..###%2h.##.(# .## ##.# # .#†.#.# #... %2h%2h|.w.w%2h3%2hV=5=2.2 (1.5%2h"%2h#!onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  %2hU$Aim: a hobgoblin (83% to hit)  The blast of sand hits the hobgoblin! _You kill the hobgoblin!%2h! _ #.∆ #.......# #...:..# .........## %2h9" w....####.........>##..#......†..! %2h"  #....#......@...... # #.##.#.##....<...? # #.##.#.## %2h" # #†##......... #####†........##......%2h# ##..#....######..###.......##.(# .###......###.# .#...####.# .#%2h4& %2h1 V.w%2h4 4-30%2hf? %2hB ; _Found a stone staircase leading down.%2h@  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%2hk  cuphead4 the Digger #..........  Gnoll  ∆ #..........  Health: 25/25 ======================== ..# #...:......  Magic: 6/9%2h{k================-------- ..# ..........  AC: 2Str: 7 ..## ##.........  EV: 12Int: 16 %2hk#....####....w....>  SH: 0Dex: 12  ##..#......†.*!.....  XL:  3 Next: 45% Place: Dungeon:2 %2h9lx #....#......@.......  Noise: ---------  Time: 1033.2 (0.0) # #.##.#.##....<...?..  b) +0 quick blade # #.##.#.##...........  Cast: Sandblast %2hl# #†##...............# #####†........##......## ...##..#....######..###  w   ribbon worm .........##.(# .## %2hl.##......###.# .# ....####.# .# _Found a stone staircase leading down.  Casting: Sandblast (safe; 1% risk of failure)  %2hHm;Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (94% to hit)&2h@icuphead4 the Digger#..........Gnoll∆#..........Health: 25/25 ========================&2hA0..# #...:......Magic: 6/9================--------..# ..........AC: 2Str: 7..## ##.........EV: 12Int: 16&2hA#....####....w....>SH: 0Dex: 12##..#......†.#!.....XL:  3 Next: 45% Place: Dungeon:2#....#......@.......&2hXB3Noise: ---------  Time: 1033.2 (0.0) # #.##.#.##....<...?..b) +0 quick blade # #.##.#.##...........Cast: Sandblast &2hB# #†##...............# #####†........##......## ...##..#....######..###w   ribbon worm &2hC.........##.(# .## .##......###.# .# ....####.# .#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&2hrCAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (94% to hit)  The blast of sand hits the ribbon worm!&2h&2hW.w&2h5=4.7 (1.5&2h&2honfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (94% to hit)  The blast of sand hits the ribbon worm! _The ribbon worm is heavily wounded.&2h1 &2h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&2h&2h?  cuphead4 the Digger #..........  Gnoll  ∆ #..........  Health: 25/25 ======================== &2h@=..# #...:......  Magic: 5/9=============----------- ..# ..........  AC: 2Str: 7 ..## ##.........  EV: 12Int: 16 &2h@#....####.........>  SH: 0Dex: 12  ##..#......†.w!.....  XL:  3 Next: 45% Place: Dungeon:2  #....#......@.......  Noise: =--------  Time: 1034.7 (0.0) &2hWA# #.##.#.##....<...?..  b) +0 quick blade # #.##.#.##...........  Cast: Sandblast # #†##...............# &2hA7#####†........##......## ...##..#....######..###  w   ribbon worm .........##.(# .## &2hA.##......###.# .# ....####.# .# _The ribbon worm is heavily wounded.&2h BCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&2h@B)Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 94% to hit)&2h9  cuphead4 the Digger&2h #..........  Gnoll  ∆ #..........  Health: 25/25 ======================== ..# #...:......  Magic: 5/9=============----------- &2h..# ..........  AC: 2Str: 7 &2h!..## ##.........  EV: 12Int: 16 &2hY#....####.........>  SH: 0Dex: 12 &2h[ ##..#......†.w!.....  XL:  3 Next: 45% Place: Dungeon:2  #....#......@.......  Noise: =--------  Time: 1034.7 (0.0) &2ȟu# #.##.#.##....<...?..  b) +0 quick blade # #.##.#.##...........  Cast: Sandblast &2h# #†##...............# #####†........##......## &2h<...##..#....######..###  w   ribbon worm .........##.(# .## .##......###.# .# &2hs....####.# .#Casting: Sandblast (safe; 1% risk of failure)  &2hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 94% to hit)  The blast of sand hits the ribbon worm!&2h- &2h5-#..........  ∆ #..........  ..# #...:......  &2h|r..# ...  ..## &2h...  #....##..> &2h5 ##..#......†.†!.....  #....#.....  #.##.#.#&2h@?..  ...  #†##......#&2hy†.......##...######..###&2h)##.(# .####.# .# .#&2h=&2h$6526.2 (1.5&2hO$3Sandblast&2h-&2hA1Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  &2h1LPress: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (heavily wounded, 94% to hit)  The blast of sand hits the ribbon worm! _You kill the ribbon worm!&2h 3&2h &2h[ &2h e6===&2ha &2h &2hE &2h &2hc &2h &2h &2h  &2h &2h &2hY ;===&2h &2h% ,&2h* &2hx &2h &2h &2h &2h &2hm &2h &2he &2h &2hh! &2h! &2hL# &2h% &2h5& N7==&2hS( &2h* &2h + &2h- &2h0 &2h%1 &2h2 &2h5 &2h5 &2h6 &2h9 &2h: :==&2h; &2hF> &2h> &2hQ@ &2hB &2h C &2hD &2hG &2haG &2h I &2hHK &2hK &2h4M &2hO &2hO #8&2hMP *===&2hQ &2hLT &2hT &2h-V &2hX &2hX &2hZ &2h\ &2h&] &2h^ &2hDa &2ha %===&2ha &2hc &2hRf &2hf &2hFh &2hj &2hj &2hl &2hEo &2ho &2h1q &2hu B&2hrx &2hx M9===&2hz &2h|} &2h &2hR &2h_ &2h  &2hK a You see here a ribbon worm corpse.&2hY &2h߉  _&2h &2h_ #..#  #..#  &2h ∆ #..........#..# #...:..# #...#..## ##.#&2h #....####.........>.###..#......†.†- &2h1 U #....#..............##  #.##.#.##....<...?..#  #.##.#.## &2h  #†##.......#.. ###†....&2h .... ###..#....######..#&2h ......##.(# #.## #......###.# .#&2hC 067.2 (31.0)&2hM F-8.2 (32&2h &2ho C _o - a fuming brown potion&2h &2h!?&2h?&2hB&2hqJ&2h>N&2h'Q;===&2hR&2hfU&2hX&2hY&2h[&2h^&2h$c&2hc&2he&2hmB&2hp| _c - 2 scrolls labelled MED ERONEGG (gained 1)&2hr&2hr&2ht&2hv&2hx&2hx&2hvz&2hd|&2h~&2h~&2h2&2h6&2hf&2h&2hQ&2hf&2hي&2h &2h&2h&2h֐&2h&2h&2h1 &2hɜ#### ########  ...##[.....##  #....##&2h` # .#&2hV∆ #..#.# ..# #....#&2h< ..# #...........# ..## ##..........#&2h֝{ #....####.........>.### ##..#......†.†.........# &2hH #....#..............##.  #.##.#.##....<......# &2hS #.##.#.##............#  #†##...............#.....&2hXYou pick up a parchment of Grave Claw and begin reading...&2hA-78.2 (10&2h<,9.2 (11&2h&2hC _You add the spell Grave Claw to your library.'2ho'2h'2h'2h'2h'2h,'2h'2h'2h'2h'2h'2h'2h('2h5'2h'2h],'2hj'2h*>'2hl##### ########  .....##[.....##  ##  '2hV## .#∆ #..........#. ..# #.....'2h ~ ..# #...........# ..## ##..........# #....####>.### ##..#'2hOi†.†.........#'2h78 M##### ######## '2h.....#### .## '2h+#..........#.#.........'2h283.2 (4.0)'2hS+4.2 (5'2h*'2hAw _You see here an orb of mesmerism.'2hi3'2hl '2h"'2hX$'2h&: _'2hX''2hi),'2h5*'2hi+'2h,'2h0-'2h-'2h/'2h0'2hY1'2hF3'2h.5'2h6'2h6'2hy7'2h8'2h9'2hZ:'2h:'2h;'2h]='2h='2h=>'2h??'2hp@'2h@'2hoA'2hC'2hyD'2hD'2hyE'2hF'2hH'2hTH'2hI'2hNJ'2hP################.....##[.....##∆∆ #.###..........## #.# ##..........# '2h(Q#@# #..........#.94.2 (10.0) #.)......# #..........#. #'2hlQQ...#..### #............ ##..# #...........# ####....## ##..........# '2hQ...## ###....####.........>.# ....# ##..#......†.†........ #.#.## #....#..............## #.#..### #.##.#.##....<......#'2hV'2hW,5.2 (11'2h|Z'2h\$ _Found a spear.)2hB 3)2h)2hb@)2h@)2hA)2hB)2hC)2hCD)2hE)2hK}############### )2hKi#.....##@.....## 104.2 (9.0)  ∆∆ #.###..........##  )2h.L#.# ##..........#  #.# #..........#.#  .)......# #..........#.#  ...#..### #..........)2huL.# #..# #...........#  ....## ##.........#  ###....####.........>.##)2hL"#)2hN)2hbQ)2hS )2h[Si_You see here an orb of mesmerism.*2h *2h9+5.2 (1*2h*2h!M _c - an orb of mesmerism*2hr-*2h0Inventory: 3/52 gear slots Hand Weapons (go to first with ))  b - a +0 quick blade (weapon) Armour (go to first with [)  a - a +0 robe (worn)  c - an orb of mesmerism Scrolls (go to first with ?)  c - 2 scrolls labelled MED ERONEGG  d - a scroll labelled XOR UGAONU  e - a scroll labelled MASATO EDINIR  h - 2 scrolls labelled DISTRI JIUCHOX *2h71u j - a scroll labelled ITAOM MUYHOY Potions (go to first with !)  g - a potion of magic  f - a fizzy brown potion  k - 2 bubbling cyan potions  l - a fuming white potion  n - a pink potion  o - a fuming brown potion-2h c - an orb of mesmerism. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of mesmerism': When you are struck in melee, it briefly dazes all nearby -2h-enemies, then must recharge by standing still for a while. Its duration, radius,and recharge speed are improved by Evocations skill. Mesmerism radius: 2 (max 4) -2hҋIYou found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Mesmerism} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.<2ho VInventory: 3/52 gear slots Hand Weapons (go to first with ))  b - a +0 quick blade (weapon) Armour (go to first with [) <2hq  a - a +0 robe (worn)  c - an orb of mesmerism Scrolls (go to first with ?)  c - 2 scrolls labelled MED ERONEGG  d - a scroll labelled XOR UGAONU  e - a scroll labelled MASATO EDINIR  h - 2 scrolls labelled DISTRI JIUCHOX  j - a scroll labelled ITAOM MUYHOY Potions (go to first with !)  g - a potion of magic  f - a fizzy brown potion  k - 2 bubbling cyan potions  l - a fuming white potion  n - a pink potion  o - a fuming brown potion >2hGc - an orb of mesmerism. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of mesmerism': When you are struck in melee, it briefly dazes all nearby enemies, then must recharge by standing still for a while. Its duration, radius,and recharge speed are improved by Evocations skill. Mesmerism radius: 2 (max 4) You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Mesmerism} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.>2h6>2h>2h'cuphead4 the DiggerGnollHealth: 25/25 ========================Magic: 9/9========================AC: 2Str: 7EV: 12Int: 16SH: 0Dex: 12###############XL:  3 Next: 52% Place: Dungeon:2#.....##@.....##Noise: ---------  Time: 1105.2 (0.0)∆∆ #.###..........##b) +0 quick blade>2h#.# ##..........#Cast: Sandblast#.# #..........#.#>2hY1.)......# #..........#.#...#..### #............##..# #...........#....## ##..........####....####.........>.###You pick up a parchment of Grave Claw and begin reading... >2h_You add the spell Grave Claw to your library. _You see here an orb of mesmerism. _Found a spear. >2h_You see here an orb of mesmerism. _c - an orb of mesmerism>2hN>2hF>2h >2h:  >2h~ ` You start putting on your armour.>2h +6.2 (1>2h  >2h >2h| +7.2 (2>2h >2h" >2hs$ +8.2 (3>2h' >2hN, >2h4 A9.2 (4>2h6 >2h8 ,10.2 (5>2h; >2h< ~ _You continue putting on your orb of mesmerism. x5>2h> >2hC >2hD  >2h0E \_You finish putting on your orb of mesmerism.?2hID?2hE3?2hN?2hQ?2hwU: _?2h]?2h^?2h`?2hxb,?2hc?2he?2hg?2hOh?2hi?2hk?2hm?2hm?2hNn?2hp?2hq?2hr?2hs?2hpu?2hTw?2hw?2h{x?2h-z?2h{?2h{?2h|?2hm~?2hZ?2h?2h?2hÃ?2hu?2hŅ?2h?2h?2h?2h?2hي?2h$?2h?2h̍?2h?2h'?2h?2h?2hߒ?2h"?2h?2hk?2h?2hӗ?2h?2hI?2h?2h## ###....####.........>.### .#?2hQ##..#......†.†.........# .## #....#..............##. ?2h..### #.##.#.##....<......# ?2hV'....# #.##.#.##............# ##..# #†##...............#..... ?2h.##.#####†........##......## #... ..#....##..#....######..### .. .)#..........##.@# #.### ?2hȢ#....##......###.# ..# #.......####.# #.# ..# ?2h%Q#...†.#.# #... .....#####... .##...#..... ####. ?2hL# #.#...##.... ..#.###.# ##..#.# #.# .?2h026.2 (16.0)?2h,7.2 (17?2hc?2h& ?2hc$_d - 4 poisoned darts?2hV ?2hV ?2hLW ?2hY ?2h*Z ?2h\ B?2h)^ ?2hx^ ?2h!_ ?2h\` ?2ha ?2hb ?2hb ?2h>d ?2hlk ;.### #.##.#.##....<# ..# #.##.#.##......# ?2hk n#..# #†##.......#..... ##.#####†........##......## #... .#....##..#....######..### .. ?2h#l )#..........##..# #.## # ...##......###.# #..# .?2hgl r##.###.##...# ..†.#.# #.....@..#  30.2 (3.0) ?2hl ..........#####....# #...#..... ####.#  #.#...##.... ... ?2hm  #.###.# ##.. ..#  #.# #.# . [.#  #.# .# .#..# .. ?2h5r ?2hs +1.2 (4?2hw ?2hy ) _Found a scale mail.?2h  ?2hn ?2hI ?2hO ?2h B?2h ?2h ?2hJ ?2h ?2h! ?2h~ ?2h ?2hq ?2hY ?2h ?2h ?2hw ?2h ?2h ?2h ,?2h ?2h ?2h ?2h ?2h" ?2h# ?2h9$ ?2h$ ?2h& ?2hc' ?2h' ?2hg( ?2hs) ?2ha+ ?2h+ ?2hV, ?2hF. ?2h?/ ,?2h%0 ?2hQ2 ?2h2 ?2h2 ?2h3 ?2h4 ?2h66 ?2h6 ?2h17 ?2h 9 ?2h; ?2hh; ?2h6< ?2h= ?2h? ?2h[? ?2h'@ ?2hvB ?2hC ?2h2D ?2hD ?2hPF ?2hxG ?2hG ?2hfH ?2hJ ?2h,K ?2hwK ?2hL ?2h-M ?2hbN ?2hN ?2hFO ?2hQ ?2hR ?2hR ?2htS ?2hT ?2h)W ?2hW ?2hX ?2hY ?2h [ ?2hV[ ?2h\ ?2h,] ?2h^ ?2h_ ?2h_ ?2hc ?2hd ?2hd ?2he ?2hf ?2hh ?2hMh ?2h i ?2hj ?2hk ?2hk ?2hl ?2ho ?2h^p ?2hp ?2hcq ?2hr ?2hs ?2hFt ?2hu ?2h2v ?2hw ?2hw ?2hx ?2hz ?2h~{ ?2h{ ?2h$} ?2he~ ?2h ?2hR ?2h ?2h ?2hj ...####.###.##...## †.#.####........##### ?2h F.......#####....##..# ..#......######.#...# #...##........#....# ###.####..###.##..##  ?2h # #.# ##.###...[.# # .# #.#.......###### ?2hS # #...####@....... ##### #.#.##### #.#..# ..##...?2h  .## .... .. #...g   goblin (asleep) ?2h܊ Eg. . ...?2h‘ [61.2 (30.0)∆?2hF ,2.2 (31?2h ?2h u _A goblin comes into view. It is wielding a +0 dagger.?2h= ...## †...##### .##..# #####.#...# .....#....# .###.##..## # #.# ##.###...[.# # .# #.#.......###### #?2hg>T #...####@.......  ##### #.#.#####  #.#..#  ..##...  .## ....  .. #...  g. .  ... ∆ @2hOn...## †@2hʍa...##### .##..# #####.#...# .....#....# .###.##..## @2h #.# ##.###...[.# .# #.#.......######  #...####@.......  @2h##### #.#.#####  #.#..#  ..##... .## .... @2hЎ.. #...  g. . ...  @2h@2h7@2h̚@2hÜ @2h'W_A goblin is nearby!A2hK†.#.......##### .......#####....##..##......######.#... #...##........#....# A2hVL\##.####..###.##..# #.# ##.###...[.#  .# #.#.......###### #...####........ ##### #@#.##### A2hL#.#..# ..##...#.## ...... #....g. ...∆..##A2h;RA2hS7  The goblin shouts!A2hWg.gr   rat (wandering)rA2hYL===3.2 (1.0)SandblastA2h\A2h^V _A rat comes into view.A2hS<  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A2h- †.#.####........#####  cuphead4 the Digger .......#####....##..#  Gnoll A2hY. ,..#......######.#...#  Health: 25/25 ======================== #...##........#....#  Magic: 8/9=====================--- ###.####..###.##..##  AC: 2A2h/ Str: 7 # #.# ##.###...[.# EV: 12Int: 16 # .# #.#.......######  SH: 0Dex: 12 A2h/ # #...####........  XL:  3 Next: 52% Place: Dungeon:2 A2h/ ##### #@#.#####  Noise: ===------  Time: 1163.2 (0.0) A2he0 Z#*#..#  b) +0 quick blade *.##...  Cast: SandblastA2h0  #*## ....  g. #... A2h51 w ... .  g   goblin A2h1 ... ∆  r   rat (wandering) .r## A2h(2 _A rat comes into view.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A2h2 Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (79% to hit)A2h u 4†.#.####........#####  cuphead4 the Digger .......#####....##..#  Gnoll ..#......######.#...#  Health: 25/25 ======================== #...##........#....#  Magic: 8/9A2hu =====================--- ###.####..###.##..##  AC: 2Str: 7 # #.# ##.###...[.# EV: 12Int: 16 # .# #.#.......######  SH: 0Dex: 12 # #...####........  XL:  3 Next: 52% Place: Dungeon:2 ##### #@#.#####  Noise: ===------  Time: 1163.2 (0.0) A2hov #.#..#  b) +0 quick blade ..##...  Cast: Sandblast #.## ....  g. #...  A2hv ?... .  g   goblin ... ∆  r   rat (wandering) .r##A2hw Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineA2h_w oAim: a goblin, wielding a +0 dagger (79% to hit)  The blast of sand hits the goblin!A2hz † .##..# A2hQ{ .####.#...# ..#....#   #.# A2h{ .# ###  ...  #####  A2h{ ^ ###..#  #A2h(|   ####  ). A2ho|  ... . r   rat (wandering) ... A2h| G .r## A2h )onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  A2hK Aim: a goblin, wielding a +0 dagger (79% to hit)  The blast of sand hits the goblin!  You kill the goblin!A2h A2hq &.A2h >..rrA2h .A2h p4-4.7 (1.5SandblastA2h[ A2h - _The rat squeaks loudly.B2hj,  Casting: Sandblast (safe; 1% risk of failure)  B2h-\Confirm with . or Enter, or press ? or * to list all spells.B2h"B2hw8-B2hκB2h B2h^_You can't see any susceptible monsters within range! (Use Z to cast anyway.)B2hB2h B2hB2hF _Unknown command.B2hq.......#####..#......######.#... B2h͌V#...##........#....# ##.####..###.##..# #.# ##.###...[.# B2he .# #.#.......###### #...####........ ##### #.#.##### #@#..# #..##...#.## ....). #...r.. ..∆...####..B2hB2h#B2h,r.g   goblin (wandering)r   ratgB2hF--50SandblastB2hEB2hġs _A goblin comes into view. It is wielding a +0 mace.B2hS  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.B2ha .......#####....##..#  cuphead4 the Digger ..#......######.#...#  Gnoll #...##........#....#  Health: 25/25 ======================== ###.####..###.##..##  Magic: 7/9==================------ # #.# ##.###...[.# AC: 2Str: 7 # .# #.#.......######  EV: 12Int: 16 # #...####........  SH: 0Dex: 12 ##### #.#.#####  XL:  3 Next: 54% Place: Dungeon:2 #@#..#  Noise: ---------  Time: 1165.7 (0.0) #*.##...  b) +0 quick bladeB2h O #*## ....  Cast: Sandblast r. #...  ... .  B2hK .... ∆  g   goblin (wandering) ...##B2h  r   rat ##.g B2h e_A goblin comes into view. It is wielding a +0 mace.B2h8 Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.B2h} Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (83% to hit)B2hzP .......#####....##..#  cuphead4 the Digger ..#......######.#...#  Gnoll #...##........#....#  Health: 25/25 ======================== B2hDQ m###.####..###.##..##  Magic: 7/9==================------ # #.# ##.###...[.# AC: 2Str: 7 # .# #.#.......######  EV: 12Int: 16 B2hR # #...####........  SH: 0Dex: 12 ##### #.#.#####  XL:  3 Next: 54% Place: Dungeon:2 B2hwR #@#..#  Noise: ---------  Time: 1165.7 (0.0) #..##...  b) +0 quick bladeB2hR  B2hjS 2#.## ....  Cast: Sandblast r. #...  ... .  B2hS .... ∆  g   goblin (wandering) ...##B2hJT  r   rat ##.gB2hT FCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  B2hDU Press: ? - help, Shift-Dir - straight lineAim: a rat (83% to hit)  The blast of sand hits the rat!B2h9Z  .#...# ....# B2hZ (##..##  #.#  .#     ##### B2h%[    ##  #### .... B2h[ ] ).  ...  B2h\ .... ∆  ...## ##.g B2hZ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (83% to hit)  The blast of sand hits the rat!  You kill the rat!B2h 7..gB2h9 ;g.B2h q6==7.2 (1.5SandblastB2hD B2h? ( _The goblin shouts!C2hs_#......######.#...# .#...##........#.... C2hҖR.###.####..###.##..## .# #.# ##.###...[.# .# .# #.#.......###### .# #...####........ ##### #.#.#####C2h ##.#..# .##... #.## .... ).# #....... .C2h.. ∆g###. g   hobgoblin (wandering)C2hO##.. gg   goblinC2hG #.. ..C2h%  C2hנFA hobgoblin comes into view.C2hC2hzg.###gg.C2h8=80SandblastC2hC2h+ _The hobgoblin shouts!C2hnh #...##........#....# ##.####..###.##..# #.# ##.###...[.#  .# #.#.......###### #...####........ ##### #.#.#####C2hi ) ##.#..# ..##...## ....#).# #........ #..g... ∆....###g.###.. ...C2hi # .... ....C2hj C2hk C2h(p Sg..g.C2hoq /--9C2hu C2hlw C2hm   C2h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.C2hr .#...##........#....#  cuphead4 the Digger C2hur m.###.####..###.##..##  Gnoll .# #.# ##.###...[.#  Health: 25/25 ======================== .# .# #.#.......######  Magic: 6/9================-------- .# #...####........  AC: 2C2hr Str: 7 ##### #.#.#####  EV: 12Int: 16 C2hs ##.#..#  SH: 0Dex: 12 #..##...  XL:  3 Next: 56% Place: Dungeon:2 C2hhs #@## ....  Noise: ---------  Time: 1169.2 (0.0) #)*# #...  b) +0 quick bladeC2hs 9 ...g. .  Cast: Sandblast #....g. ∆  C2hs ....###..  ###.. ...  g   hobgoblin C2h[t #.. ....  g   goblin ... ....  C2ht y_The hobgoblin shouts!  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  C2hu Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 mace (79% to hit)D2hN\2.#...##........#....#  cuphead4 the Digger .###.####..###.##..##  Gnoll .# #.# ##.###...[.#  Health: 25/25 ======================== .# .# #.#.......######  Magic: 6/9D2h']================-------- .# #...####........  AC: 2Str: 7 ##### #.#.#####  EV: 12Int: 16 D2h]##.#..#  SH: 0Dex: 12 #..##...  XL:  3 Next: 56% Place: Dungeon:2D2hD^ #@## ....  Noise: ---------  Time: 1169.2 (0.0) D2h^R#).# #...  b) +0 quick blade ...g. .  Cast: Sandblast D2h2_#....g. ∆  ....###..  D2h_ ###.. ...  g   hobgoblin #.. ....  g   goblin D2h`... .... Casting: Sandblast (safe; 1% risk of failure)  D2h`lConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 mace (79% to hit)  The blast of sand hits the goblin!D2hf ..##  #.# [.#  .# ..######    D2hg#####       #@## ....  #)## #...  ...$. .  D2hTh  . ###.. ...  #.. .... ... .... D2hhD2hS.g.D2h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  D2htAim: a goblin, wielding a +0 mace (79% to hit)  The blast of sand hits the goblin!  You kill the goblin!D2h9%8D2h=70.7 (1.5D2hvD2h7 _The hobgoblin picks up some gold.D2hg1  Casting: Sandblast (safe; 1% risk of failure)  D2h1\Confirm with . or Enter, or press ? or * to list all spells.D2h \.#...##........#....#  cuphead4 the Digger .###.####..###.##..##  Gnoll D2h\..# #.# ##.###...[.#  Health: 25/25 ======================== .# .# #.#.......######  Magic: 5/9=============----------- .# #...####........  AC: 2Str: 7D2h1]b ##### #.#.#####  EV: 12Int: 16 ##.#..#  SH: 0D2he_uDex: 12 #..##...  XL:  3 Next: 58% Place: Dungeon:2 #@## ....  Noise: =--------  Time: 1170.7 (0.0) #)*# #...  b) +0 quick blade ...g. .  Cast: Sandblast #...... ∆  ....###..  ###.. ...  g   hobgoblin #.. ....  ... ....  _The hobgoblin picks up some gold.  D2h`Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (83% to hit)D2h,.#...##........#....#  cuphead4 the Digger D2h:-.###.####..###.##..##  Gnoll .# #.# ##.###...[.#  Health: 25/25 ======================== .# .# #.#.......######  Magic: 5/9=============----------- D2h.S.# #...####........  AC: 2Str: 7 ##### #.#.#####  EV: 12Int: 16 ##.#..#  SH: 0Dex: 12 D2h&0#..##...  XL:  3 Next: 58% Place: Dungeon:2 #@## ....  Noise: =--------  Time: 1170.7 (0.0) #).# #...  b) +0 quick blade ...g. .  Cast: Sandblast #...... ∆  ....###..  D2hX2###.. ...  g   hobgoblin #.. ....  ... .... Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (83% to hit)  The blast of sand hits the hobgoblin!D2h50 D2h6..##  #.# [.#  .# ..######    #####  D2h69    D2hB7 #@## ....  D2h7#)## #...  ...$. .  D2h(8g  . ###.. ...D2h8^ #.. .... ... .... D2ha'.D2h]6===622.2 (1.5SandblastD2hQD2h!onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  D2hAim: a hobgoblin (83% to hit)  The blast of sand hits the hobgoblin! _You kill the hobgoblin!E2hDE2hƴn Spells (Memorise)TypeE2hKOFailure Level  a - PasswallEarthE2hs4% 3b - Magic DartConjurationE2hR6%E2hö51  c - Stone ArrowConjuration/EarthE2h3`10% 3  d - Grave ClawNecromancyE2h߷z19%2  e - Brom's Barrelling Boulder Conjuration/Earth 32% 4 E2hMV f - PetrifyAlchemy/Earth 41% 4 E2h.11 spell levels left E2hκ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitI2hm I2h*n I2hu I2h J.#...##........#....#I2h cuphead4 the Digger .###.####..###.##..##Gnoll .# #.# ##.###...[.#Health: 25/25 ======================== I2h M.# .# #.#.......######Magic: 6/9================-------- .##...####........I2h bAC: 2Str: 7##### #.#.#####EV: 12Int: 16##.#..#I2hV 'SH: 0Dex: 12#..##...XL:  3 Next: 62% Place: Dungeon:2I2h U#@## ....Noise: =--------  Time: 1172.2 (0.0)#).# #...I2hB Gb) +0 quick blade...$..Cast: Sandblast#...... ∆....###..I2h ###.. ...#.. ....... ....  Confirm with . or Enter, or press ? or * to list all spells.I2h$ Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (83% to hit)  I2h cThe blast of sand hits the hobgoblin! _You kill the hobgoblin!I2h I2hѐ Memorise Stone Arrow, consuming 3 spell levels and leaving 8? Y - Yes I2hI ' N - NoJ2hgJ2hJ2h.#...##........#....#cuphead4 the Digger .###.####..###.##..##Gnoll J2h.# #.# ##.###...[.#Health: 25/25 ======================== .# .# #.#.......######Magic: 6/9================-------- .##...####........AC: 2Str: 7J2h##### #.#.#####EV: 12Int: 16##.#..#SH: 0Dex: 12#..##...XL:  3 Next: 62% Place: Dungeon:2#@## ....Noise: =--------  Time: 1172.2 (0.0)J2h #).# #...b) +0 quick blade...$..Cast: Sandblast#...... ∆....###..###.. ...#.. ....... ....  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  J2hr Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (83% to hit)  The blast of sand hits the hobgoblin! _You kill the hobgoblin!J2h 3-3.2 (1J2h J2h  J2h o_This spell is quite dangerous to cast!J2h6 E-4.2 (2J2h J2h% J2h"( +5.2 (3J2h'/ J2hP9 J2h< +6.2 (4J2hbB J2hF  J2hF J2h G _You start memorising the spell. You continue memorising. x3J2hPI J2hO J2h#T c _You finish memorising. Spell assigned to 'b'.J2hJ2hj  Skill  Level Cost  Apt Skill  Level Cost  Apt + FightingJ2h60.9   0.2  +8   + Spellcasting 5.0   1.5  +8      J2h    + Maces & Flails 0.9   0.2  +8   + Conjurations 2.1   1.1  +6  + Axes0.9   0.2  +8   + HexesJ2hG0.6   0.3  +6  + Polearms0.9   0.2  +8   + Summonings0.6   0.3  +6  + Staves0.9   0.2  +8   + Necromancy0.6   0.3  +6  + Unarmed Combat 0.9   0.2  +8   + Forgecraft0.6   0.3  +6  + Throwing0.9   0.2  +8   + Translocations 0.6   0.3  +6      + AlchemyJ2hS0.6   0.3  +6  + Short Blades 0.9   0.2  +8   + Fire MagicJ2h'0.6   0.3  +6  + Long Blades0.9   0.2  +8   + Ice Magic0.6   0.3  +6  J2h+ Ranged Weapons 0.9   0.2  +8   + Air Magic0.6   0.3  +6      J2hc+ Earth Magic5.4   2.1  +6  + Armour0.9   0.2  +8      J2h+ Dodging4.5   1.2  +8   + Invocations1.0   0.4  +9  + ShieldsJ2h0.9   0.2  +8   + Evocations0.9   0.2  +8  + StealthJ2h_4.2   1.2  +8   + Shapeshifting 0.7   0.3  +7  The relative cost of raising each skill is in cyan.  J2h%The species aptitude is in white.  [?] Help  [!] training|costK2hKK2hK2hJ.#...##........#....#K2h)cuphead4 the Digger .###.####..###.##..##Gnoll K2h .# #.# ##.###...[.#Health: 25/25 ======================== .# .# #.#.......######Magic: 6/9================-------- K2hQ.##...####........AC: 2Str: 7K2h5##### #.#.#####EV: 12Int: 16##.#..#SH: 0K2hDex: 12#..##...XL:  3 Next: 62% Place: Dungeon:2K2h#@## ....Noise: ---------  Time: 1176.2 (0.0)#).# #...b) +0 quick blade...$..Cast: Sandblast#...... ∆....###..K2h###.. ...#.. ....... ....  Aim: a hobgoblin (83% to hit)  K2hThe blast of sand hits the hobgoblin! _You kill the hobgoblin! _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.K2h)K2hK2hK2hzK2hK2h{_Inventory: 4/52 gear slots K2hHand Weapons (go to first with ))  b - a +0 quick blade (weapon) Missiles (go to first with ()d - 4 poisoned darts Armour (go to first with [) K2h a - a +0 robe (worn)  c - an orb of mesmerism (worn) Scrolls (go to first with ?)  c - 2 scrolls labelled MED ERONEGG  d - a scroll labelled XOR UGAONU K2hi e - a scroll labelled MASATO EDINIR  h - 2 scrolls labelled DISTRI JIUCHOX  j - a scroll labelled ITAOM MUYHOY Potions (go to first with !)  g - a potion of magic K2h f - a fizzy brown potion  k - 2 bubbling cyan potions  l - a fuming white potion  n - a pink potion  o - a fuming brown potionL2h L2h' L2h {.#...##........#....#cuphead4 the Digger L2hc v.###.####..###.##..##Gnoll L2h .# #.# ##.###...[.#Health: 25/25 ======================== L2h .# .# #.#.......######Magic: 6/9================-------- .#L2h. d#...####........AC: 2L2hp Str: 7##### #.#.#####EV: 12L2h Int: 16##.#..#SH: 0Dex: 12#..##...L2h XL:  3 Next: 62% Place: Dungeon:2#@## ....L2h_ Noise: ---------  Time: 1176.2 (0.0)#).# #...L2h b) +0 quick blade...$..L2h qCast: Sandblast#...... ∆L2h8 z....###..###.. ...L2hz D#.. ....... ....  L2h Aim: a hobgoblin (83% to hit)  The blast of sand hits the hobgoblin! _You kill the hobgoblin! L2h W_This spell is quite dangerous to cast! L2h< _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.L2h L2hx L2h:L2h|M2h3M2hM2hM2h: _M2hM2hfM2h<M2hM2hM2hM2hgM2hM2hM2h@M2hN7==M2hM2h M2hQM2h@M2hM2hM2hM2h,M2hM2h'M2hm:==M2hfM2hM2h-M2hM2hnM2hM2hM2h7M2hM2hM2hcM2hM2hM2h6M2h{78===M2hM2hM2hM2hM2hM2hVM2hM2hgM2hM2hVM2hAM2hM2h;===M2hM2h@ M2h M2h` M2h M2h- M2h M2hM2hM2hM2hM2hVM2h2M2h M2hR79===M2hM2hbM2hM2hM2hM2hM2h M2h,M2hM2h"M  You now have 67 gold pieces (gained 33).M2h#M2h$M2h&< _You see here a +0 mace.M2h{-# .# #.#.......###### # #...####........ ##### #.#.##### ##.#..####  #..##..... M2h- ##.###....# ###).#...#...#...)........#....@......)202.2 (26.0)M2h .\......###....... ####.. ....... #.. .......... .......### ....... .......M2hK. .......M2h2M2h4J===3.2 (27M2h7M2hX9% _Found a dagger.M2h'GM2hGM2hJM2hNM2hQBM2hSM2h[4 #...####........  ##### #.#.#####  ##.#..####.M2hO[#..##......##.###....####).#...#....#...)......#...........)......###M2h[R.4.2 (1.0)####.. #. #.. ..... #..### .#.M2h[ #...###.#?.<M2h`M2hb+5.2 (2M2hfM2hh M2h^h+_Found a stone staircase leading up.M2h& M2h' M2h* M2h"0 M2h5 M2h9 ,M2h< M2hA BM2hD M2hH BM2hJ M2hL M2hlM M2hN M2hP M2h&S M2hS M2h@U M2hV M2hZ M2hZ M2h\ M2h^ M2hf` M2h` M2ha M2hl  .#....).......###........####..###.......##...........M2hIm .....#........####..#.... ##... ###. #@.< #M2hm  # ## # M2hm 7###### M2her ,12.2 (7M2ht +3.2 (8M2h*x M2h#z b _m - a scroll labelled MELUFF NUPREM2h M2h M2h# M2h&  M2h' B_No target in view!N2hN2hN2h6N2h N2h8_Unknown command.N2hN2h/Recognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)  a + unknown magical staves N2h<Jewellery (select all with "=)b + unknown amulets  c + unknown rings Wands (select all with /)d + unknown wands Scrolls (select all with ?)e + unknown scrolls N2hDPotions (select all with !)f + unknown potions  g + potions of magic (rare) Missiles (select all with ()h - boomerangs  i + darts  j + javelins  k - large rocksl - stones  m + throwing nets Miscellaneous (select all with })N2hn + Gell's gravitambourines [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]P2hUG  h + boomerangsP2hN P2hBU P2hX .#...........).cuphead4 the Digger......###........Gnoll####..###........Health: 25/25 ========================##.............Magic: 9/9P2h\Y C========================.....#.........AC: 2Str: 7####..#........EV: 12Int: 16##..........SH: 0Dex: 12###........XL:  3 Next: 62% Place: Dungeon:2P2hY W#@.<.....Noise: ---------  Time: 1213.2 (0.0)#........b) +0 quick blade#........Cast: Sandblast#........##.......#......###### P2h]Z #_You see here a +0 mace. _Found a dagger. _Found a stone staircase leading up. _m - a scroll labelled MELUFF NUPRE _No target in view! _Unknown command.P2h] P2hX_ P2hb P2h7c P2hP2h?P2hP2h P2h'......###. ####..###.. ##............#...####..#.. ##....#..<P2h[(> #..<#.@..#.#.######## P2h,P2hC1+4.2 (1P2h3P2hf49 _Found a stone staircase leading up.Q2h3Q2hyQ2hQ2hQ2h,Q2hXQ2hZ Q2h Q2hg Q2hQ2hdQ2hgQ2hQ2hQ2hQ2hQ2hQ2hQ2hQ2hQ2h Q2h-Q2h"Q2h$Q2h$Q2h1&Q2h'Q2h)Q2h*Q2hZ+Q2h,Q2h/Q2hR/Q2h0Q2h1Q2h3Q2h+4Q2hI5Q2h8Q2h/;Q2h{;Q2h<Q2h>Q2h@,Q2hR2h R2hD_You kill the goblin!S2h%LIS2heNS2h.SBS2hT>  You see here a +0 dagger.S2hVX=== _S2hWS2hXS2h?ZS2hZS2h[S2h^S2h`S2hd,S2heeS2hfS2hgS2hhS2hkS2h^mS2hmS2hnS2hpS2hrS2hrS2htS2huS2hwS2hwS2hyS2hzS2h[|S2h|S2h~S2hS2hpS2hʁS2hقS2hS2h,S2hS2hS2hZS2h>S2hS2hS2hS2hS2h0S2hTS2hS2hS2hvS2hS2hS2hS2hfS2h̘S2h S2hYS2hΛS2h2S2hS2hVS2hޢS2hYS2hS2hXS2hݦS2hzS2hS2hS2hS2hS2hB  You see here a +0 scale mail.S2hγS2hc _S2hYS2h1S2h,S2hBS2hS2hD,S2hS2hS2h,S2hS2hKS2hS2h^S2hS2hfS2hS2hS2hFS2hS2hD,S2htS2h>  You see here a +0 dagger.S2hS2h _S2hS2hhBS2hS2hWS2h,S2hS2h9S2hS2hS2hS2hS2hS2hS2hS2hfS2hS2h}S2h$S2h(S2hS2h1S2hS2hS2hS2h,S2hS2hS2h`S2hS2hS2hS2hS2h'S2hxS2hFS2hIS2hS2hyS2hS2hS2hS2h>S2hS2h,S2h`,S2h,S2hS2hwS2h,S2hS2hS2h= ,S2hl ,S2hU S2h S2hV S2h4,S2hS2hiL _You now have 72 gold pieces (gained 5).S2h-S2hS2hGS2huS2hHS2h,S2h$S2hQS2hS2h3S2hS2hS2hyS2hS2hCS2hS2hBS2h[!M _You now have 89 gold pieces (gained 17).S2h$uS2hg%S2h%S2h&S2h'S2hR(S2h(S2h0*S2h+S2hz+S2h`,S2h`-S2h.S2h.S2hC/S2h=0S2h4S2hE6S2h7S2h7S2hu8S2hd9S2h:,S2h{;S2h >S2h>S2hG?S2h?S2h@S2hAS2h!BS2hrBS2hSCS2hDS2hDS2h.ES2h&FS2hEGS2hGS2hGS2h,IS2h;J,S2hJS2hKS2hrMS2hMS2hNS2hOS2hPS2hPS2hdQS2h|RS2hSS2hTS2hTS2huUS2hVS2hWS2huWS2hXS2h>_ ...### #.#...##........# S2h_... #.###.####..###.# .##.# #.# ##.###.. ##.# .# #.#.... #..##...###S2h_@ ####.######  ....# # ##..# #S2h?`A #..@##########300.4 (67.0) #.#........########) S2h`_.. ##....##......#... #.. #....#######.#... #.. #....#..........# S2hav.[ #........#####..# # #....###..####... #....# ##........ #....# ########.S2hIeS2hf,1.4 (68S2h7lS2hm$ _Found a cloak.S2hIS2hKS2h=S2h,S2hS2hS2hS2hǯS2hS2h]S2hS2hpS2hS2h?S2hS2hYS2hS2h|S2hӼS2hS2hE,S2hS2hSS2hTS2hS2heS2h%S2hS2h#S2hS2hS2hCS2hS2hQS2hS2hdS2hMS2hS2h@S2h=  You see here a +0 cloak.S2h S2h_S2hS2hS2hzS2hS2hS2hS2hS2h*S2hS2hbS2h%S2h|S2hCS2hrS2hE,S2h?S2h`S2h!S2hwS2h&S2hS2hS2hS2hS2hS2h}S2hS2hS2hS2h .....##...#... #......### #.#...# S2h5 #..... #.###.##....# #.# #.# #..# ##.# .# .. #.#..# ...###..########.# ...........K.....#  ##..# S2h#..#.# #...##. #.## ###.#.......Sandblast # #..###...##....## S2hc##.##..####....## #.#..## #....#.. K   kobold (asleep) S2h=O#..[## #.......### #....##### #....# #S2hT ,19.4 (1S2h -20.4 (19S2hS2hs _A kobold comes into view. It is wielding a +0 club.S2h+Q #...  #..... S2h. ....# #.# #.#  #..# ##.# .#  .. #..# #..#  ...###..########.#  ...........K.....#  #..@# ##..# S2hk/ #..#.# #... #. #.## ###. # #..###... ##.##.. #.#..##  #..[##  #.###  ###  S2h c #...  S2h t#.....  ....# #.# #.#  #..# ##.# .#  S2hb t.. #..# #..#  ...###..########.#  ...........K.....#  S2h #..@# ##..#  #..#.# #... #. #.## ###.S2h B # #..###... ##.##.. #.#..##  S2h #..[##  #.###  ###  S2hL S2h S2h S2h ] _A kobold is nearby!T2hUZ9 #........T2hZZ#.# .....##...#....#......### #.#...##.##..... #.###.###....#T2h [.# #.#  #..# ##.# .#T2hl[.. #..# #....###..########.# T2h1]........@..K.....# T2h|]..##...#######..# #..#.# #...########T2h]#. #.## ###.#........## #..###...##....##..##.##..####....#####.#..## #....##..[## #........#.### #....###.T2h^T2hcT2hc81.0) _T2hgT2hxhT2hg   T2hjh Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.T2hl  #........... cuphead4 the Digger #.# .....##...#.... GnollT2h t #......### #.#...##. Health: 25/25 ======================== ##..... #.###.### Magic: 8/9=====================--- T2h ....# #.# #.#  AC: 2Str: 7 #..# ##.# .#  EV: 12Int: 16 .. #..# #..#  SH: 0T2h :Dex: 12 ...###..########.#  XL:  3 Next: 64% Place: Dungeon:2 T2h ........@**K.....#  Noise: ---------  Time: 1321.4 (0.0) ..##...#######..#  b) +0 quick bladeT2h 5 #..#.# #...######## Cast: Sandblast #. #.## ###.#........#T2h  # #..###...##....##.. ##.##..####....#### K   kobold (asleep)T2h [ #.#..## #....#... #..[## #........ #.### #....###. T2h _A kobold is nearby!Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.T2h Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 100% to hit)U2h5h  #........... cuphead4 the Digger #.# .....##...#.... Gnoll #......### #.#...##. Health: 25/25 ======================== ##..... #.###.### Magic: 8/9U2hh =====================--- ....# #.# #.#  AC: 2Str: 7 #..# ##.# .#  EV: 12Int: 16 .. #..# #..#  SH: 0Dex: 12 U2hki ...###..########.#  XL:  3 Next: 64% Place: Dungeon:2 ........@..K.....#  Noise: ---------  Time: 1321.4 (0.0) ..##...#######..#  b) +0 quick blade U2hi #..#.# #...######## Cast: Sandblast #. #.## ###.#........# # #..###...##....##.. ##.##..####....#### K   kobold (asleep) U2hj &#.#..## #....#... #..[## #........ #.### #....###.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U2hj (Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 100% to hit)  The blast of sand hits the kobold!U2hm  #.#  #..U2hm  ##.....  ....# #.# #.#  U2h=n #..# ##.# .#  .. #..# #..#  ...####.#  U2hn ........@##).....#  ..###..#  U2hn .#..#.#  #. #.##  #  ##U2h@o s    U2ho #..[##   #.###  U2hU '..U2h p6=2.9 (1.5SandblastU2h U2h5 Sonfirm with . or Enter, or press ? or * to list all spells.U2h Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 club (asleep, 100% to hit)  The blast of sand hits the kobold! _You kill the kobold!W2h_3W2h`W2hgXW2h.kXW2hlW2hNmW2hmW2h`nW2hCoW2hpW2h[qW2hqW2hrW2h:tW2htW2hCuW2hCvW2hwW2h4xW2hxW2hyW2h{W2h{W2h"|W2h?}W2h~~W2hM9===W2hW2hń...###..########.# #...........).....# ..##...#######..# #..#.# #...######## W2h##. #.## ###.#........#### #..###...##....##.... ##.##..####....###### #.#..## #....#..... #..@## #........##-30.9 (8.0W2h #.### #....###..# ### #....# ##.. #....# ## #....# ###### W2hW2hԆ8-W2hW2hN _You see here a +0 cloak.W2h{ W2hl| +1.9 (1W2h W2h  W2h _e - a +0 cloakW2h W2h Inventory: 5/52 gear slots Hand Weapons (go to first with ))  b - a +0 quick blade (weapon) W2h dMissiles (go to first with ()d - 4 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  c - an orb of mesmerism (worn)e - a +0 cloak Scrolls (go to first with ?)  c - 2 scrolls labelled MED ERONEGG  d - a scroll labelled XOR UGAONU  e - a scroll labelled MASATO EDINIR W2h  h - 2 scrolls labelled DISTRI JIUCHOX  j - a scroll labelled ITAOM MUYHOY  m - a scroll labelled MELUFF NUPRE Potions (go to first with !)  g - a potion of magic  f - a fizzy brown potion  k - 2 bubbling cyan potions  l - a fuming white potion W2h H n - a pink potion  o - a fuming brown potionX2h 0e - a +0 cloak. X2h A cloth cloak. X2h X2hN !Base armour rating: 1 X2h 0It can be maximally enchanted to +2. X2h +If you switch to wearing this armour: X2h= YYour AC would increase by 1.1 (2.0 -> 3.1). Your EV would remain unchanged. X2h X2h 5You found it on level 2 of the Dungeon. X2h? PStash search prefixes: {inventory} {cloak armour} {cloak armor} {auxiliary X2h "armor} {auxiliary armour} X2h 0Menu/colouring prefixes: identified armour X2h "_________________ X2h~ 7“O Bell my wife, why dost thou flyte? X2h ' Now is now, and then was then: X2h G Seek now all the world throughout, X2hZ I(w)ear, (d)rop, (=)adjust, or (i)nscribe.X2hM X2h.N X2hT X2h[ K...###..########.#X2h[ # cuphead4 the Digger...........).....#X2hC\ Gnoll..##...#######..#Health: 25/25 ========================X2h\ #..#.# #...########Magic: 9/9========================X2h\ &#. #.## ###.#........### AC: 2Str: 7X2h/] # #..###...##....##.... EV: 12Int: 16##.##..####....###### SH: 0Dex: 12X2h] #.#..## #....#..... XL:  3 Next: 66% Place: Dungeon:2X2h] #..@## #........## Noise: ---------  Time: 1331.9 (0.0)#.### #....###..# b) +0 quick blade###X2h=^ #....# ##.. Cast: Sandblast#....# ####....#X2h^ H######Press: ? - help, Shift-Dir - straight lineX2h<_ Aim: a kobold, wielding a +0 club (asleep, 100% to hit)  The blast of sand hits the kobold! _You kill the kobold! _You see here a +0 cloak. _e - a +0 cloakX2he X2hg X2hQm X2hq X2ht +2.9 (1X2hu X2hy X2hz +3.9 (2X2h| X2h X2h݀ +4.9 (3X2hf X2h X2h +5.9 (4X2h1 X2h X2h +6.9 (5X2hҒ X2h 3  Aim: a kobold, wielding a +0 club (asleep, 100% to hit)  X2hD TThe blast of sand hits the kobold! _You kill the kobold! _You see here a +0 cloak. _e - a +0 cloak _You start putting on your armour. You continue putting on your +0 cloak. x5X2hU X2h X2h Z _You finish putting on your +0 cloak.Y2hVY2hjWY2hXY2h\Y2h$_Y2ha$ _Y2hpbY2hdY2h gY2hgY2hhY2hKjY2hCkY2hkY2h/lY2hmY2hlnY2hnY2hToY2h=pY2hr,Y2hrY2hpsY2h7u,Y2huY2h'wY2hxY2h yY2hyY2hzY2h}Y2h3~Y2h~Y2h%Y2hvY2hY2hY2hbY2hY2hY2hY2h%Y2h ....# #.# . #..# ##.# ... #..# #..#Y2h) ....###..########.#  ............).....#  ..##...#######..#  #..#.# #... #.##.## ### #@##..###...##............###.##..####....Y2h....r..## #.#..## #..Sandblast.....## #...## #....###.. #.### #....#.### #.... r   quokka (asleep)##....#....Y2h######Y2h046.9 (10.0)Y2h,7.9 (11Y2hY2heY _A quokka comes into view.Y2h Y2ho....# #.#  . #..# ##.#  ... #..# #..#  #..#Y2hߨ  ......)Y2h.&  ..##.. Y2h{/ #..#.#  #.##.##  Y2h=#@##. ........###. Y2h<d....r..## #.#..##  .....## #...##  Y2hL###.. #.###  #. ###  #Y2h*Y2hC . ....# #.#  . #..# ##.#  ... #..# #..#  #..#  ......)  ..##..  #..#.#  Y2hD #.##.##  #@##. ........###. ....r..## #.#..##  .....## #...##  ###.. #.###  #. ###  #Y2hH Y2hDI Y2h{L Y2hM  Y2hN O_A quokka is nearby!Y2hQ  ....# #.#  . #..# ##.#  ... #..# #..#  #..# Y2h* J ......)  ..##..  #..#.#  #.##.##  #@##. ........###. ....r..## #.#..##  .....## #...##  ###.. #.###  #. ###  Y2h 8#Y2h)  ....# #.#  . #..# ##.#  ... #..# #..# Y2hS*  #..#  ......)Y2h* f  ..##..Y2h+   #..#.#  Y2h{+ #.##.##  #@##.Y2h+  ........###. ....r..## #.#..## Y2hY, x .....## #...##  Y2h, ###.. #.###  #. ###  Y2h- B#Y2h1 Y2h2 Y2h[6 Y2h8  Y2h8 O_A quokka is nearby!Y2h . ##.# ....... #..# #..#.......###..########...............).....#.......##...#######..#.......#..#.# #...###.......#.##.## ###.#...........#.##..###...##.......@.###.##..####r..## #.#..## #..### #. #Y2h ####.. #.### # # ### # #.  # # # #### Y2h; Y2h r.rY2h 88.9 (1.0) _Y2h6 Y2hn Z2h *You completely miss the quokka. You hit the quokka but do no damage.The quokka bites you.Z2hk*#**@***Z2hZ2h:6 gZ2h.#.r@...(dazed)Z2hyg   hobgoblin (wandering)Your orb emites a pulse of dizzying energy.Z2hYZ2h4-=50.0 (1.1-Mesm Z2hZ2h- Z2h.j_A hobgoblin comes into view. It is wielding a +0 dagger.Z2h>  You miss the quokka. The quokka snaps out of its daze.  The hobgoblin shouts!  Your bite misses the quokka. You completely miss the quokka.Z2hIg .ggZ2hIRThe quokka bites you but does no damage.Z2hVKq0-----==1.2 (1.2Z2hRZ2hT+ _The quokka bites you.Z2hn; . #..# ##.#  ....... #..# #..#  .......###..#  ...............)  .......##..  ......g#..#.#  .......#.##.##  .......#.# ......r@.# ........##   ......###   ####.. #.###  #. ###  #. #Z2h . #..# ##.#  ....... #..# #..#  .......###..# Z2h`  ...............)  .......##..  Z2h ......g#..#.#  .......#.##.##  Z2h U.......#.# Z2hM z......r@.# Z2h >........##   Z2h ?......###   Z2h2 a####.. #.###  Z2h{ #. ###  #.Z2h G # Z2h Z2hJ Z2h Z2h& d _There are monsters nearby!Z2ho  Z2hd . #..# ##.#  ....... #..# #..#  .......###..#  ...............)  .......##..  Z2h _......g#..#.#  .......#.##.##  .......#.# Z2h N......r@.# Z2hQ =........##   ......###   Z2h ?####.. #.###  #. ###  Z2h "#. #Z2h, -Z2hS  . #..# ##.#  ....... #..# #..#  .......###..#  ...............)  .......##..  ......g#..#.# Z2hT  .......#.##.##  .......#.# ......r@.# ........##   ......###   ####.. #.###  #. ###  #. # Z2hNX Z2hX Z2h+\ Z2h|` _There are monsters nearby!You hit the quokka. You closely miss the quokka.Z2h e , .Z2he FgThe quokka is lightly wounded.Z2h f p1=-----2.3 (1.1Z2hli Z2hj S _The quokka barely misses you.[2h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[2h) . #..# ##.#  cuphead4 the Digger ....... #..# #..#  Gnoll[2hy .......###..########.#  Health: 21/25 ====================---- ...............).....#  Magic: 8/9=====================--- [2h.......##...#######..#  AC: 3Str: 7 .......#..#.# #...### EV: 12Int: 16 [2h8......g#.##.## ###.#.... SH: 0Dex: 12 .......#.##..###...##... XL:  3 Next: 66% Place: Dungeon:2 [2h......r@.###.##..####... Noise: =--------  Time: 1352.3 (0.0) ........## #.#..## #... b) +0 quick blade [2h6......### #...## #... Cast: Sandblast ####.. #.### #... -Mesm  [2hZ#. ### #... #.#... r   quokka ##... g   hobgoblin ####[2hO _The quokka barely misses you.[2hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (lightly wounded, 76% to hit)[2h . #..# ##.#  cuphead4 the Digger [2h}i....... #..# #..#  Gnoll .......###..########.#  Health: 21/25 ====================---- ...............).....#  Magic: 8/9=====================--- .......##...#######..#  AC: 3[2hStr: 7 .......#..#.# #...### EV: 12Int: 16 ......g#.##.## ###.#.... SH: 0Dex: 12 .......#.##..###...##... XL:  3 Next: 66% Place: Dungeon:2 ......r@.###.##..####... Noise: =--------  Time: 1352.3 (0.0) ........## #.#..## #... b) +0 quick blade ......### #...## #... Cast: Sandblast ####.. #.### #... -Mesm  #. ### #... [2h#.#... r   quokka #[2hi#... g   hobgoblin ####Casting: Sandblast (safe; 1% risk of failure)  [2hiConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (lightly wounded, 76% to hit)  The blast of sand hits the quokka![2h- . #..# ##.#  [2hl....... #..# #..#  .......###..#  ...............)  ... [2h= ...  ...  ...[2h/\ ....... ...   ...[2h|   ####.. #.###  #. ###  #.[2hbg   hobgoblin # [2hh[2hm.g.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (lightly wounded, 76% to hit)  [2hDncThe blast of sand hits the quokka!  You kill the quokka![2h|xC19/26---703.8 (1.5  Your Staves skill increases to level 1!  Your Ranged Weapons skill increases to level 1!Your Throwing skill increases to level 1!  [2hQyYour Armour skill increases to level 1!  Your Shields skill increases to level 1!Your Unarmed Combat skill increases to level 1![2h<|[2h}k _Your Evocations skill increases to level 1![2h~  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[2h.W . #..# ##.#  cuphead4 the Digger ....... #..# #..#  Gnoll [2hW!.......###..########.#  Health: 19/26 =================------- ...............).....#  Magic: 7/9==================------ .......##...#######..#  AC: 3Str: 7 .......#..#.# #...### EV: 12Int: 16 [2hpXq.......#.##.## ###.#.... SH: 0Dex: 12 ......g#.##..###...##... XL:  3 Next: 70% Place: Dungeon:2 .......@.###.##..####... Noise: =--------  Time: 1353.8 (0.0) ........## #.#..## #... b) +0 quick blade ......### #...## #... Cast: Sandblast [2hX####.. #.### #... -Mesm  #. ### #... #.#... g   hobgoblin ##... #### [2hZY_Your Evocations skill increases to level 1!Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line[2hYPAim: a hobgoblin, wielding a +0 dagger (83% to hit)[2h< . #..# ##.#  cuphead4 the Digger [2hm=....... #..# #..#  Gnoll .......###..########.#  Health: 19/26 =================------- ...............).....#  Magic: 7/9==================------ [2h=.......##...#######..#  AC: 3Str: 7 .......#..#.# #...### EV: 12Int: 16[2h> .......#.##.## ###.#.... SH: 0Dex: 12 ......g#.##..###...##... XL:  3 Next: 70% Place: Dungeon:2[2hS?o .......@.###.##..####... Noise: =--------  Time: 1353.8 (0.0) ........## #.#..## #... b) +0 quick blade ......### #...## #... Cast: Sandblast[2h? ####.. #.### #... -Mesm  #. ### #... #.[2h@#... g   hobgoblin ##... ####[2hACasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line[2hAuAim: a hobgoblin, wielding a +0 dagger (83% to hit)  The blast of sand hits the hobgoblin.[2hSH . #..# ##.#  [2hHd....... #..# #..#  .......###..#  ...............)  ...[2h[I  ...  ...  ......) ... ...[2hCJ0   ...   ####.. #.###  #. ###  #. [2hJC# [2h[2hJJ   endoplasmonfirm with . or Enter, or press ? or * to list all spells.[2h=(Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin, wielding a +0 dagger (83% to hit)  [2hiThe blast of sand hits the hobgoblin.  You kill the hobgoblin![2h!555.3 (1.5[2h5Sandblast[2h[2hR [2hO_An endoplasm comes into view.\2hw . #..# ##.#  ...J... #..# #..#  .......###..#  ...............)\2hK  .......##..  .......#..#.#  .......#.##.##  ......)#.# .......@.# ........##   ......###  \2hf ####.. #.###  #. ###  #. #\2h-\2hD\ . #..# ##.#  ...J... #..# #..#  .......###..#  ...............)\2h']  .......##..  .......#..#.#  .......#.##.##  ......)#.# \2h].......@.# ........##   ......###   \2hY^5####.. #.###  #. ###  #. # \2he\2h-i\2ho\2hr \2hrsS_An endoplasm is nearby!\2h  ....# #.#.....# #..# ##.#J...# #..# #..#.###..########.#.........).....#.##...#######..# .#..#.# #...##..#.##.## ###.#.##..###...##\2h ..###.##..####...## #.#..## #......### #...## ######.. #.### # #.. ### # #.. #### #..###\2h \2h *.J..\2h :-60 _\2h \2h  Things that are here: _a +0 dagger; a hobgoblin corpse]2hv##..... #... ....# #..# #..# ##......# #..# #..J...###..########.##.........).....#.##...#######..]2h.#..#.# #...#.#.##.## ###.)#.##..###...##..###.##..####...## #.#..## #......### #...## ######..# #.### # #..# ### # #..# ####]2h@ #.]2h]2h3&.J]2hvZ-7Sandblast _]2hQ]2hr]2h* .######...... ....# # #..# #...........###..#########.....J..........)...#...#######.#.# #...#]2h .#.##.## ###.#.)#.##..###.....###.##..###...## #.#..####......### #...######.######..#]2h]2hX&.J]2hT20=8]2h]2hӏ]2h   ]2h' Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]2hI  #......### #. cuphead4 the Digger]2h  .........###..... #. Gnoll ]2h .......... ....# #. Health: 20/26 ==================------ .........# #..# ##. Magic: 6/9]2h} ================-------- .........# #..# #.. AC: 3Str: 7 ]2h' .........###..########.# EV: 12Int: 16 #................).....# SH: 0Dex: 12 ]2h .......J.##...#######..# XL:  3 Next: 75% Place: Dungeon:2 ]2h" T.......@.#..#.# #...# Noise: ---------  Time: 1358.3 (0.0) .........#.##.## ###.#.. b) +0 quick blade ........)#.##..###...##. Cast: Sandblast]2h [ ...........###.##..####. -Mesm  #.........## #.#..## #. ##......### #...## #. J   endoplasm]2h? I #####..# #.### #. #..# ### #. ]2h `#..# #. _a +0 dagger; a hobgoblin corpse]2h FCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  ]2h7 vPress: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)]2h #......### #. cuphead4 the Digger .........###..... #. Gnoll .......... ....# #. Health: 20/26 ==================------ .........# #..# ##. Magic: 6/9================-------- .........# #..# #.. AC: 3Str: 7 .........###..########.# EV: 12Int: 16 #................).....# SH: 0Dex: 12 .......J.##...#######..# XL:  3 Next: 75% Place: Dungeon:2 .......@.#..#.# #...# Noise: ---------  Time: 1358.3 (0.0) .........#.##.## ###.#.. b) +0 quick blade ........)#.##..###...##. Cast: Sandblast]2hs[1K ...........###.##..####. -Mesm  #.........## #.#..## #. ##......### #...## #. J   endoplasm #####..# #.### #. #..# ### #. #..# #.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The blast of sand hits the endoplasm!]2h   .........#  .......... ....#  .........# #..#  ]2hg... #..#  ... #..) ........ ... ]2hl ...  ... ... #.. ]2h$+  ##......###   #####..# #.###  ]2hy* #..# ###   #..#  ]2h &.]2h|(-9=]2h%)E9.8 (1.5Sandblast]2h/]2hC2onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  ]2h2 Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (98% to hit)  The blast of sand hits the endoplasm! _You kill the endoplasm!^2hջ^2hs^2hb^2h^2h d7==^2h^2hlK1=^2h^2hY^2h^2h^2h^2h^2h^2h^2hE:==^2hv^2h'^2h9=^2h^2h^2h&K2=^2h^2hd^2h^2h^2h^2h`^2h^2ho^2hX8===^2hp^2hc _Your orb has recharged its mesmeric power.^2h~3==^2h^2h^2hN^2hS^2h!^2h^2h^2h^2hO;===^2hq^2h^2hh4==^2h^2h^2h^2h^2h^2h^2h^2h"^2h^2h^2h^2h 5==9===^2h^2h^2h[^2h^2h^2h ^2h3 ^2hU ^2h ,^2h^2h^2h6=====^2h^2h1 _HP restored.^2h^2hP^2hn^2hm^2ha^2h^2h^2hp ^2h?"^2h"^2h#^2hB%^2h&^2hN'9=^2hf(^2h*^2h+^2h ,^2h-^2hi.^2h/^2h20^2h0^2h3^2h4^2h15^2h5^2h7^2hB8^2h8^2h+9^2h;^2h<^2hH=^2h=^2h?^2h=@^2h@^2h"A^2hMB^2hC^2h D^2hD^2hE^2hF^2h1G^2hG^2hfH^2hI^2hI^2hKJ^2hrL^2hM^2hM^2hZN^2hqO^2hP^2h Q^2hmQ^2hR^2hS,^2hT^2hU^2hV^2h$W^2hW^2hX^2hY^2h_># ^2hM` #....# #....#  ....# #<...####  .....##  ......#  ...###....#.#.## ^2h` #...#######.#..## #..r......#.... #@# ####.†>.##-^2ha, #.# .....>...##.# #.# ########..#.Sandblast ^2h|a#.# #.)#. ##.# ##... #..# #.... r   quokka (wandering)^2ha #.## #...†######.# #.....##......# #.# .....##..^2hg099.8 (40.0)^2h:hH-400.8 (41^2h7l^2ho ^2hoK_A quokka comes into view.^2hDN   #....#   ....# #<  ....#   ^2hFO...#   ...##  #...##### #..r..... #@# ####.†> #.# .....> #.#  ^2hP#.# #.) ##.#  #..#  #.## #...† .# ^2hP0 .# #.# ^2h    #....#   ....# #<  ^2h ....#   ...#   ...##  #...##### #..r..... #@# ####.†> ^2h H#.# .....> #.#  #.# #.) ^2h! 5##.#  #..#  #.## #...† ^2h .#  .# #.# ^2h ^2h ^2h ^2h T ###### ^2h ####.# #....# #....# #....# #....# #<...#### #....# #.## ^2h #....# #........# ....###....#.#.## #...#######.#..### #.@r......#......# #.#.#####.†>.##..# #.#.......>...##.###.##.########..#.#.# .#^2h #.)###.# .###....##..# .#..... #.## .†^2hN ####.# #.... _A quokka is nearby!^2h  ^ *r^2hg GThe quokka bites you.^2hE ****@**#*^2h ....@r.#.(dazed)^2h} 5-=1.8 (1.0)-Mesm ^2h ^2h A _Your orb emites a pulse of dizzying energy.^2h 7   ^2hZ }####.#   #....#   #....# #<  #....#   ^2h #....#   ....##  #...######  #.@r......  ^2h ~#.#.#####.†>  #.#.......> #.##.## #.# .# #.) ##.# .# ^2h p #..# .  #.## . #...†  ^2h    ####.#   #....#   #....# #<  #....#   #....#   ....##  #...###### ^2h  #.@r......  #.#.#####.†>  #.#.......> #.##.## #.# .# #.) ##.# .#  #..# .  #.## . #...†  ^2h 3^2hY ^2h̹ ] _A quokka is nearby!_2h You hit the quokka but do no damage. The quokka snaps out of its daze.  You completely miss the quokka. The quokka barely misses you._2h,3.0 (1.2_2h_2h:T _The quokka closely misses you._2hR;  You hit the quokka. x2_2hWy†_2hP\6=834.2Sandblast_2h9`_2ha _2hbD_You kill the quokka!_2h _2h _2h _2h H _No target in view!_2h 3_2h _2hY _2h $ __2h X_2h ,_2hb! _2h" _2h@# 9=_2h# _2h% _2h% _2h/& _2h&' _2h' _2hL( _2h5) _2h) _2hv* _2hf+ _2h1, ,_2hp- _2h. _2h. _2h/ _2h<0 _2h0 _2h2 _2h2 _2hC3 _2hM4 _2h4 _2hr5 _2h6 _2h7 _2h7 _2h8 _2h/9 _2h9 _2h+; _2h; _2h-< _2h= _2h= _2h> _2h@ _2hA (_2hB _2hD y _Your orb has recharged its mesmeric power._2hF _2h}F _2h`G _2hH _2hI _2h8J _2hJ _2hM _2h O ,_2hO _2hQ _2hR _2h S _2hS _2hT _2hV _2hgV _2heW _2hPX _2hY _2hY _2hZ _2hK\ _2h$e .......... ...". g.......  ......:  .....  ...  #.# ###### ####@# #....# -#....# #....# _2he #....# #<...#### #....# #.......###....# #........##....###....#.#.## g   hobgoblin (asleep)###...#######.#..###_2hf  #..†......#......# #.#.#####.†>.##..#_2hr ~ 27.2 (23.0)  A hobgoblin comes into view._2ht F-8.2 (24_2hz _2h|  _2h| g_Found a parchment of Blink and a dented steel amulet._2h۱  #..........  #.......".  #g.......  ......:  ..... ... #.#   ####@#   #....#   #....# #<  #....#   #....# _2h o  #....#  ###...  #..†  _2h '†> `2h  #..........  #.......".  `2h #g.......  ......:  ..... ... #.#  `2hq  ####@#   #....# `2h   #....# #<  #....# `2h  #....#  #....#`2hY n  ###... `2h #..† †>`2h`2h`2h< `2h# `2h#Z_A hobgoblin is nearby!`2hzB #..........  #.......".  #g.......  ......:  ..... ... #.#   ####@#   #....#   #....# #<  #....#   #....#   #....#  ###...  #..†  †> `2h  #..........  #.......".  #g.......  ......:  ..... ... #.#   ####@#   #....#   `2h #....# #<  #....#  #....#  #....#  ###... #..† †>`2h`2h@`2h `2h #...#."..##g.........#`2h#......:...##..........##..........#  #@# #########.#....# #....# #....# #<...#####....#..# #........# ....###....#.#.#####...#######.#..##.†......#.... _A hobgoblin is nearby!`2h#`2h&L9.2 (1.0)Sandblast _`2h,`2h-`2h^ #. #.# #....# #"..# #g.........# #:...# #.##..@....... ####.########`2hy& ####.# #....# #....# #....# #....# #<...## #....# ## #....# #........ #....###....#.#.#####...#######.#..###`2h`2h'30`2h`2h`2h   `2h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`2hu_  cuphead4 the Digger #..........  Gnoll #..........#  Health: 26/26 ======================== #..........#  Magic: 8/9=====================--- `2hv#......."..#  AC: 3Str: 7 #g.........#  EV: 12Int: 16 #.*....:...#  SH: 0Dex: 12 #.*........#  XL:  3 Next: 83% Place: Dungeon:2 `2hhw#..@.......#  Noise: ---------  Time: 1430.2 (0.0) ####.########  b) +0 quick blade ####.# #....#  Cast: Sandblast #....# #....#  #....# #<...####  `2hx#....# #.......##  g   hobgoblin (asleep) #....# #........#  #....###....#.#.##  ###...#######.#..### _A hobgoblin is nearby!Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`2hxAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)a2h5cuphead4 the Digger#..........Gnolla2h5#..........#Health: 26/26 ========================#..........#Magic: 8/9=====================---#......."..#AC: 3a2h6LStr: 7#g.........#EV: 12Int: 16#.#....:...#a2hn7gSH: 0Dex: 12#.#........#XL:  3 Next: 83% Place: Dungeon:2#..@.......#Noise: ---------  Time: 1430.2 (0.0)####.########a2h 8b) +0 quick blade####.# #....#Cast: Sandblast#....# #....##....# #<...#####....# #.......##a2h88g   hobgoblin#....# #........##....###....#.#.#####...#######.#..### _A hobgoblin is nearby!Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a2h69Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)a2h3,a2hR...ga2h5=1.7 (1.5a2ha2hF a2h Casting: Sandblast (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  a2hAim: a hobgoblin (asleep, 100% to hit) _The blast of sand hits the hobgoblin but does no damage.a2h #....# b2hQ}- b2h~#..........  #..........#  #..........#  b2h~#......."..#  #..........#  b2h~#......:...#  #..g.......# b2hN #..@.......#  b2h####.########  ####.# b2hk  #....# b2hY #....# #<b2h_ #....#  b2h d #....#  b2hbd#....#b2hrb2h[b2hb2h'` _A hobgoblin is nearby!b2h  cuphead4 the Diggerb2h #..........  Gnoll #..........#  Health: 26/26 ======================== #..........#  Magic: 6/9================-------- b2hZ#......."..#  AC: 3Str: 7 #..........#  EV: 12Int: 16 Contam: 10%  #......:...#  SH: 0Dex: 12b2hO< #..g.......#  XL:  3 Next: 83% Place: Dungeon:2 #..@.......#  Noise: =--------  Time: 1433.9 (0.0) b2h####.########  b) +0 quick blade ####.# #....#  Cast: Sandblast #....# #....#  #....# #<...####  b2h*#....# #.......##  g   hobgoblin #....# #........#  #....###....#.#.##  ###...#######.#..### _A hobgoblin is nearby!Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b2hAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (83% to hit)b2h\A  cuphead4 the Digger #..........  Gnollb2hAi #..........#  Health: 26/26 ======================== #..........#  Magic: 6/9================-------- b2h_B#......."..#  AC: 3Str: 7b2hB #..........#  EV: 12Int: 16 Contam: 10% b2h8C #......:...#  SH: 0b2hC=Dex: 12 b2hC#..g.......#  XL:  3 Next: 83% Place: Dungeon:2 b2hYD#..@.......#  Noise: =--------  Time: 1433.9 (0.0) ####.########  b) +0 quick bladeb2hD ####.# #....#  Cast: Sandblastb2hEZ #....# #....#  b2hpEK#....# #<...####  b2hE#....# #.......##  g   hobgoblin #....# #........#  b2h)F<#....###....#.#.##  ###...#######.#..###b2hFCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b2hGAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (83% to hit)  b2h~G%The blast of sand hits the hobgoblin!b2hVJ- b2hJ#..........  #..........#  b2hCKg#..........#  b2hK"..#  ...#  b2hL...#  #..†.......# b2hLM ...#  b2hLH#####  b2hXM   b2hM]   #< b2hNk#....#  b2hxN #....# b2hNj #....#b2h2OR  b2hb2hZ575.4 (1.5b2h$3Sandblastb2hLb2h b2haonfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (83% to hit)  b2hEmThe blast of sand hits the hobgoblin! _You kill the hobgoblin!b2hj 3b2h b2hR nb2h$ b2h b2h b2hG b2h b2h, N7==b2h b2hF b2h 98% b2h| b2h b2h 76b2h@ b2h8 b2h 74b2h b2hF b2h T==2b2h b2hc b2h 71b2h b2hE b2h . b2h b2h b2hS b2h b2hf b2h b2h b2h b2h< M8===b2h" b2hl b2h b2h b2h b2hP b2h b2hK b2h b2h| b2h b2hS ;===b2h b2h% ,b2h b2h. b2h b2hf b2h b2h> b2hE b2h b2hH b2h b2h ,b2h b2h b2hO M9===b2hT! b2h# b2h7% b2h% b2h& b2h( b2h) ,b2h+ b2h, b2h. b2h. b2h%/ b2h0 b2hU2 b2h2 ;===b2h3 b2h; ############ #....b2h; # #....# #....# #....# #......."..# #..........# b2h< #......@...# ∆∆-#..†.......# #..........# ####.######## .).####.# #....# ...b2hm< "#....# #....# #....# #<...#### .#....# #.......## ###....# #........#  You pick up a parchment of Blink and begin reading...b2hpC v62.4 (27.0)-3.4 (28b2hE b2hCG > _You add the spell Blink to your library.b2hU4 b2h4 b2h5 b2hl7 b2h8 b2h;9 b2h; ,b2h(= b2h= b2h)> b2hF ############ #.# #.# #...# #.# b2hG #.......@..#  #..........# #..........# ∆∆#..†.......#..........#####.######## .)..b2hG ####.# #....# ...##....# #....# #....# #<...#### ..b2hJ 15.0)b2hM +6.4 (3b2h6P b2hS . _f - an amulet of alchemyc2h c2h+ Inventory: 6/52 gear slots Hand Weapons (go to first with )) c2h  b - a +0 quick blade (weapon) Missiles (go to first with ()d - 4 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  c - an orb of mesmerism (worn)  e - a +0 cloak (worn) c2hw Jewellery (go to first with "=)f - an amulet of alchemy Scrolls (go to first with ?)  c - 2 scrolls labelled MED ERONEGG  d - a scroll labelled XOR UGAONU  e - a scroll labelled MASATO EDINIR  h - 2 scrolls labelled DISTRI JIUCHOX  j - a scroll labelled ITAOM MUYHOY c2h  m - a scroll labelled MELUFF NUPRE Potions (go to first with !)  g - a potion of magic  f - a fizzy brown potion  k - 2 bubbling cyan potions c2h  l - a fuming white potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]e2hMC f - an amulet of alchemy. e2h9An amulet that enhances the power of the wearer's alchemy spells and also allowsthem to extract small amounts of magical energy from any potion they drink. The latter effect only functions once the amulet has attuned itself to the wearer's body with full reserves of magic. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Alch+} {jewellery} Menu/colouring prefixes: identified jewellery e2hK(p)ut on, (d)rop, (=)adjust, or (i)nscribe.e2h e2h/ cuphead4 the DiggerGnollHealth: 26/26 ========================############Magic: 9/9========================#..........#AC: 3Str: 7#..........#EV: 12Int: 16#..........#SH: 0Dex: 12#..........#XL:  3 Next: 87% Place: Dungeon:2#.......@..#Noise: ---------  Time: 1466.4 (0.0)#..........#b) +0 quick blade#..........#∆∆ Cast: Sandblast#..†.......##..........#####.########.).. ####.# #....#...# #....# #....##e2h  #....# #<...####.. Aim: a hobgoblin (83% to hit)  The blast of sand hits the hobgoblin! _You kill the hobgoblin!You pick up a parchment of Blink and begin reading... _You add the spell Blink to your library. _f - an amulet of alchemye2h e2hThe blast of sand hits the hobgoblin! _You kill the hobgoblin!  You pick up a parchment of Blink and begin reading... _You add the spell Blink to your library. _e2h cf - an amulet of alchemy  You start putting on your amulet.e2h+7.4 (1e2he2h e2h +8.4 (2e2he2he2h3+9.4 (3e2he2hFe2he ,70.4 (4e2hj#e2h&e2h)+1.4 (5e2hz,e2h.s _f - an amulet of alchemy  You start putting on your amulet. _You continue putting on your amulet of alchemy. x5  You finish putting on your amulet of alchemy.  You feel a deeper understanding of alchemy.  f - an amulet of alchemy (worn)e2h0e2hD4e2hi5j _The amulet throbs as it attunes itself to your body.f2h)nf2hnf2h2pf2huf2h xf2hFz: _f2h{f2h}f2h}f2hG~f2hf2hDf2hf2hVf2hf2hBf2hf2hef2hdf2hNf2hՉf2hOf2hf2hf2h?f2hf2hΎf2hf2h*f2hf2h‘f2hf2h<f2hf2hf2hԕf2h/f2hf2hf2hǘf2h!f2hf2hޚf2hқf2h-f2hœf2hٝf2h۞f2h7f2hf2hf2hf2h=f2hf2h9b  You see here a quokka corpse.f2h`f2h  _f2hf2hѨf2hf2h<f2hf2hWf2hgf2hf2hdf2h{f2hhf2hƱf2hf2h9f2hf2hqf2h۴f2hŵf2h[f2hf2h,f2hf2hf2hʺ,f2huf2hvf2hf2hNf2hdf2hKf2hf2h5f2h{f2hf2hf2hf2h1f2haf2hf2hf2hf2hCf2hf2hf2hef2hf2h f2hf2hf2hf2h=f2hf2hf2hf2h:f2h f2hrf2hf2h)f2hf2h-f2h{f2hf2hf2h`f2hf2hf2hf2hBf2hDf2hf2h;f2hf2hf2hf2h f2hjf2hRf2h f2hf2hf2hf2hf2hf2htf2hzf2hf2hf2hf2hf2h f2h f2h f2ha f2h f2hf2h<f2hf2hf2hf2hf2hf2hf2h9f2hf2hf2h f2hn!f2h!f2h"f2h$f2hN&f2h&f2h'f2h)f2h5+f2h+f2h,f2hb.f2h/f2hF0f2h<1f2h2f2ha4f2h4f2h5f2hH7f2hn8f2h8f2h|9f2h:f2h<f2h[<f2h<f2h&>f2hY?f2h?f2h@f2hAf2hBf2hCf2hVDf2hrEf2hwFf2hFf2h}Gf2hHf2h Jf2hhJf2hEKf2hLf2hHNf2hNf2hOf2hQf2hRf2hRf2hSf2hXf2hYf2hIZf2hK[f2h\f2h^f2h _f2h`f2haf2hZcf2hcf2hdf2h9ff2hgf2hNhf2hif2h]jf2hkf2hlf2hlf2hqXf2hdsf2h-}......############ ......# ....l.... #.....##... ......# ........!∆ #.###...... f2h}......# ....... .. #.# ##..... ......#  .####.# #..... ######## ......)......# #..... # #....# ......#..### #..... # #....# #.####..# #..... f2h-~# #<...#### #.@.....### ##.... # #.......## ######....####..... # #........# ##..#......÷.†. ###....#.#.## #....#......... f2h~\.#######.#..### #.##.#.##....<. †......#......# #.##.#.##....l   frilled lizard (asleep) f2h~#.#####.÷>.##..# #÷##........... .......>...##.#####÷........##... #.########..#....##..#....######.f2h1531.4 (60.0)f2hV,2.4 (61f2hf2ha _A frilled lizard comes into view.f2hD '...#f2h x....# ....l.... ......# ........!∆ . ....... .. #.#  ....... f2h(!  ......) #f2h!!  ... # f2h!q #.####..# # #< #.@.....### #  ######.... # f2h/"m ##..#......÷.† #.... . #.##.< † #.##. .f2h"Y÷> #÷##. .......>÷.. #..f2h۴O...#....# ....l.... .....# ........!∆ . ....... .. #.#  .......   ......)   ...  f2hr #.####..#  #< #.@.....###   ######....  ##..#......÷.† #.... . #.##.< † #.##. .÷> #÷##.......>÷....f2hf2hf2h{ _A frilled lizard is nearby!f2h+q...#....# ....l.... ......# ........!∆ f2hp,. ....... .. #.#  .......   ......) #  ... #  #.####..# # #< #.@.....### #  ######.... #  ##..#......÷.† #.... .f2h, #.##.< † #.##. .÷> #÷##. .......>÷.. #..f2h f...#....# ....l.... .....# ........!∆ .f2h ~ ....... .. #.#  .......   ......)   ...   #.####..#  #<f2h8  #.@.....###   ######.... f2h ##..#......÷.† #.... .f2h  #.##.< † #.##. f2hS ?.÷>f2h  #÷##.......>÷...f2h" .f2h* f2h\ f2h f2h  f2hQ __A frilled lizard is nearby!f2h +....# .....# ############ ########## .......# #....l.....# #.....## .......# #..!b# #.#.# #f2h 0....# #.# ## .......# #..........####.# # .#########........)......# # .# #....##..........#..### # .# #....# #@####..# .# #<...#### #.......### ## .# ## ######....####... .# #........ ##..÷.† .###....#.#.## #....#....... ..#######.#..### #.##.#.##....< b   bat .†......#......# #.##.#.##f2h l   frilled lizard (asleep) #.#####.÷>.##..# #÷##....... #.......>...##.#####÷........##.f2h e  A bat comes into view.f2hp 13.4 (1.0)f2h$ f2h& Y _Found a shiny brass wand.g2h# ## ############ ############ #....l.....# #.....### #.!b# #.###..# #.# #.# ##. ......# #.g2hBQ.####.# #. #########.)......# #. # #....##.......@..#..### #. # #....# ######.####..# #.. # #<...#### #.......### # #.## ######....####..... # #........# ##..#......÷.† ###....#.#.## #....#......... .g2h#######.#..### #.##.#.##....< †......#......# #.##.#.## .#####.÷>.##..# #÷##..g2hg2hLg2hg2hGg2h d.l...!/g2hwbblg2hx74Sandblastg2hg2h)g2hO g2hN Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g2h......# cuphead4 the Digger ......# Gnoll ......# ############ ########### Health: 26/26 ======================== ......# #..........# #.....##... Magic: 8/9g2h=====================--- ......# #....l...!/# #.###...... AC: 3Str: 7 ......# #..........# #.# ##..... EV: 12Int: 16 ......# #..........####.# #..... SH: 0Dex: 12 #########.......b)......# #..... XL:  3 Next: 87% Place: Dungeon:2 # #....##.......@..#..### #..... Noise: ---------  Time: 1534.4 (0.0) # #....# ######.####..# #..... b) +0 quick blade # #<...#### #.......### ##.... Cast: Sandblast # #.......## ######....####..... # #........# ##..#......÷.†. ###....#.#.## #....#......... b   bat .#######.#..### #.##.#.##....<. l   frilled lizard †......#......# #.##.#.##...... g2hD.#####.÷>.##..# #÷##........... _Found a shiny brass wand.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (74% to hit)g2h Y......# cuphead4 the Digger ......# Gnoll ......# ############ ########### Health: 26/26 ======================== ......# #..........# #.....##... Magic: 8/9=====================--- g2h U......# #....l...!/# #.###...... AC: 3Str: 7 ......# #..........# #.# ##..... EV: 12Int: 16 ......# #..........####.# #..... SH: 0Dex: 12 #########.......b)......# #..... XL:  3 Next: 87% Place: Dungeon:2 # #....##.......@..#..### #..... Noise: ---------  Time: 1534.4 (0.0) # #....# ######.####..# #..... b) +0 quick blade g2hX # #<...#### #.......### ##.... Cast: Sandblast # #.......## ######....####..... # #........# ##..#......÷.†. ###....#.#.## #....#......... b   bat .#######.#..### #.##.#.##....<. l   frilled lizard †......#......# #.##.#.##...... .#####.÷>.##..# #÷##...........Casting: Sandblast (safe; 1% risk of failure)  g2h RConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (74% to hit)  The blast of sand hits the bat!g2hB " ############  #..........#  #...  #...g2h  #.#  #...##.# .......†)......#  ...   ###  #<      ÷.† g2h al   frilled lizard < † ÷> #÷g2hA g2hB g2hK L..lg2hR =9=5.9 (1.5g2hW g2h Y !onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  g2hY Aim: a bat (74% to hit)  The blast of sand hits the bat! _You kill the bat!g2hp  g2h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g2hk ......# cuphead4 the Digger ......# Gnoll g2hl -......# ############ ########### Health: 26/26 ======================== ......# #..........# #.....##... Magic: 7/9g2hl &==================------ ......# #........!/# #.###...... AC: 3Str: 7 g2hl ......# #..........# #.# ##..... EV: 12Int: 16 ......# #......l...####.# #..... SH: 0g2hMm dDex: 12 #########......*†)......# #..... XL:  3 Next: 89% Place: Dungeon:2 g2hm ## #....##.......@..#..### #..... Noise: =--------  Time: 1535.9 (0.0) g2hn # #....# ######.####..# #..... b) +0 quick blade # #<...#### #.......### ##.... Cast: Sandblast # #.......## ######....####..... # #........# ##..#......÷.†. ###....#.#.## #....#......... l   frilled lizard .#######.#..### #.##.#.##....<. g2hn Z†......#......# #.##.#.##...... .#####.÷>.##..# #÷##........... _You kill the bat!Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g2hn Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (72% to hit)g2h} ......# cuphead4 the Digger g2h~ ......# Gnoll ......# ############ ########### Health: 26/26 ======================== g2h~ 5......# #..........# #.....##... Magic: 7/9==================------ ......# #........!/# #.###...... AC: 3Str: 7 ......# #..........# #.# ##..... EV: 12g2h "Int: 16 ......# #......l...####.# #..... SH: 0Dex: 12 #########.......†)......# #..... XL:  3 Next: 89% Place: Dungeon:2 g2h # #....##.......@..#..### #..... Noise: =--------  Time: 1535.9 (0.0) # #....# ######.####..# #..... b) +0 quick blade # #<...#### #.......### ##.... Cast: Sandblast g2h 6# #.......## ######....####..... # #........# ##..#......÷.†. ###....#.#.## #....#......... l   frilled lizard .#######.#..### #.##.#.##....<. g2he †......#......# #.##.#.##...... .#####.÷>.##..# #÷##...........Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (72% to hit)  g2hÀ *The blast of sand hits the frilled lizard!g2h` .g2hDŽ  ############  #..........#  #...  #... #.#  #..........####.# g2h0 ......#†)......#  ...   ### g2h #<      ÷.† g2h  <  †  ÷>g2hh s #÷ g2hb ,..g2hi917.4 (1.5Sandblastg2hg2honfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  g2hqPress: ? - help, Shift-Dir - straight line  Aim: a frilled lizard (72% to hit)  The blast of sand hits the frilled lizard! _You kill the frilled lizard!h2hh3h2hQjh2hnBh2hIo,h2h^ph2hqh2hrrh2hWsh2huh2h vh2hwh2hxh2h=yh2hzh2h |h2h{|M8===h2h}h2h)h2hh2hsh2hh2hrh2hCh2hh2h(h2hh2h|h2h;===h2hh2hh2hh2hh2hMh2h̍h2hh2hh2hh2hdh2h<h2hh2hh2hh2hM9===h2hh2h_h2hޛh2hKh2h'h2h=  You see here a +0 spear.h2hh2h _h2h4h2hh2hh2hph2hih2h h2hkh2h;===h2hh2hh2h\h2h1h2ha$ h2hϳP_l - 2 fuming white potions (gained 1)h2h$h2hh2hJh2h~ ##### #h2hZ#### ############ ############# ....# #...# #.....# ....# #...@# #.###...- h2h....# #..........# #.# ##.. ....# #..........####.# #... #######.......†)......# #.. #....##..........#..### #...... #....# ######.####..# # #<...#### #.......### . #h2hf.## ######....####. #........# ##..#......÷.†h2h058.4 (21.0)h2h8F-9.4 (22h2hh2h. _c - a wand of roots (10)i2h3i2h5i2h:i2hǵXi2h,i2hѷi2hXi2h_i2hi2hi2hi2h#_  You see here a bat corpse.i2hzi2h= _i2hi2h=  You see here a +0 spear.i2hi2h _i2h@i2hYi2h]i2hi2hci2hui2hi2hi2hi2h}i2hi2hi2hi2hti2h{i2hi2h|i2h+i2h6i2hi2h-i2hi2hi2hQi2hi2hi2hi2hLi2hi2hvi2h^i2hi2h&i2hi2hi2hi2hxi2hi2h i2hji2hi2hi2hi2hi2hi2hi2hi2h\i2hi2hi2hi2hNi2hi2hi2h2 i2h i2h8 i2h/i2hi2h i2hi2h{i2hi2h5i2hi2hzi2hi2h2i2h1 i2h!i2h#i2h#i2h2$i2h%i2h'i2h'i2h(i2h)i2h*i2h+i2h$,i2hM-i2hc.i2h.i2h/i2hx1i2h2i2h-3i2h3i2h4i2h5i2hz6i2h7i2h8i2h9i2h`:i2h:i2h=i2h>i2h@?i2h?i2h@i2hBi2hBi2h8Ci2h`Di2hEEi2hEi2h8Fi2hGi2hHi2hCIi2hIi2hKi2hLi2hVMi2h(Ni2hOi2hPi2h[Qi2hRi2hSi2hTi2hUi2hUi2h>Wi2hXi2hXi2hYi2h[i2h\i2h;]i2h]i2h^i2h_i2hR`i2h`i2h0bi2hbi2h:ci2hci2hdi2hei2hfi2hefi2hgi2hm%i2h(n ∆ ##############......## ######... i2hnk###..........###@....... 601.4 (4 # ##..........#..####>.. # #..........#.##i2hn #..........#.# #............#  #...........## ##..........####.........>.i2hZo .....÷...........##i2hri2hs,2.4 (43i2hBwi2hx i2h&y3_Found an escape hatch in the floor.i2hi2h,i2h%∆  # b.###......## ######....#..i2h###..##..#..####>...#  #..#.## ..#  #..#.# #  #..#  #..## i2hOb   bat (asleep)  ##..#..>.###÷...##i2h13.4 (1.0)i2h!+4.4 (2i2hi2hdV _A bat comes into view.j2hy!j2h# ∆  #  b.#  ######....# #..@......# j2h#..####>...#  #.## ..#  #.# #      >.###÷j2hj2h$- ∆  #  b.#  ######....# #..@......# j2h-#..####>...#  #.## ..#  #.# #      >.###÷j2hl1j2h2j2h8j2h):Z _A bat is nearby!j2h:1j2hؠ ∆  #  b.#  ######....# #..@......# #..####>...#  j2h>#.## ..#  #.# #      >.###÷j2h"j2h4 ∆  j2h5#  b.#  ######....# #..@......# #..####>...#  #.## ..#  #.# #    j2h6  >.###÷j2h9j2h;j2h>j2h@Z _A bat is nearby!j2hjs j2ht  # ∆ .# ..#  j2hwt{ .b.#  .j2ht##......## ######....#  .j2h3uf###...#  #j2hu.#..####>...#  j2hu#.#.## ...#  #.j2hHvf#.# ###  #.j2hv\#  #.## j2hw ##.#  #.>.###  ÷.## j2hqw( j2hK|j2h}+5.4 (1j2h%~Sandblast _j2hj2h߂j2h\    #####  $r..# j2h  ....#   ..b.#  ##......## ######....#  ###.#  .#..####>...#  .#.## ....#  .j2h` }#.# #####  .#  .##   r   quokka (asleep) #.# j2h j  b   bat (asleep) .>.###  .÷.##  j2h6  j2h b A quokka comes into view.j2h #.j2h arrj2h0 &6j2h0 @ _Found 8 gold pieces.k2h  k2h7Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k2h   cuphead4 the Digger  Gnoll k2h;! Health: 26/26 ======================== #####  Magic: 8/9=====================--- $...#  AC: 3Str: 7 .r..#  EV: 12Int: 16 ######### *.b.#  SH: 0k2h!Dex: 12 ##......## ######*...#  XL:  3 Next: 91% Place: Dungeon:2 .........###....@....#  Noise: ---------  Time: 1606.4 (0.0) ..........#..####>...#  b) +0 quick blade k2h"V..........#.## ....#  Cast: Sandblast ..........#.# ##### ............# ...........## r   quokka #..........# b   bat (asleep) .........>.### .÷...........## _Found 8 gold pieces.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (76% to hit)k2h0M  cuphead4 the Digger  Gnoll  Health: 26/26 ========================#####k2hM  Magic: 8/9=====================---$#..#  AC: 3Str: 7.#..#  EV: 12Int: 16 ##########.b.#  SH: 0Dex: 12 ##......## #######...#  XL:  3 Next: 91% Place: Dungeon:2 .........###....@....#k2hgN  Noise: ---------  Time: 1606.4 (0.0) ..........#..####>...#  b) +0 quick blade ..........#.## ....#  Cast: Sandblast ..........#.# ##### ............# ...........##  r   quokka #..........#  b   bat (asleep) .........>.###k2hN+ .÷...........## _Found 8 gold pieces.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (76% to hit)k2hk2hk2hJk...rk2h<5=7.9 (1.5k2hEk2hv  Casting: Sandblast (safe; 1% risk of failure)k2honfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (76% to hit) _The blast of sand misses the quokka.k2hk2hp_Inventory: 6/52 gear slots k2h,Hand Weapons (go to first with ))  b - a +0 quick blade (weapon) Missiles (go to first with ()d - 4 poisoned darts Armour (go to first with [) k2h a - a +0 robe (worn)  c - an orb of mesmerism (worn)  e - a +0 cloak (worn) Jewellery (go to first with "=)  f - an amulet of alchemy (worn) Wands (go to first with /)c - a wand of roots (10) k2h!Scrolls (go to first with ?)  c - 2 scrolls labelled MED ERONEGG  d - a scroll labelled XOR UGAONU  e - a scroll labelled MASATO EDINIR  h - 2 scrolls labelled DISTRI JIUCHOX  j - a scroll labelled ITAOM MUYHOY  m - a scroll labelled MELUFF NUPRE Potions (go to first with !)  g - a potion of magic  f - a fizzy brown potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]l2hl2hl2h1%  cuphead4 the Digger  Gnoll  Health: [40m26/26 ========================#####  Magic: 8/9=====================---$...#  AC: 3Str: 7....#  EV: 12Int: 16 #########..b.#  SH: 0Dex: 12 ##......## ######r...#  XL:  3 Next: 91% Place: Dungeon:2 .........###....@....#  Noise: =--------  Time: 1607.9 (0.0) ..........#..####>...#l2hc  b) +0 quick blade ..........#.## ....#  Cast: Sandblast ..........#.# ##### ............# ...........##  r   quokka #..........#  b   bat (asleep) .........>.### .÷...........## Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (76% to hit) l2h, [_The blast of sand misses the quokka.l2h l2hl2hl2hI  Casting: Sandblast (safe; 1% risk of failure)  l2h\Confirm with . or Enter, or press ? or * to list all spells.l2h  cuphead4 the Diggerl2hjX  Gnoll  Health: 26/26 ======================== #####  Magic: 7/9l2h==================------ $...#  AC: 3Str: 7 l2hbU....#  EV: 12Int: 16 ######### ..b.#  SH: 0l2hѐ,Dex: 12 ##......## ######r...#  XL:  3 Next: 91% Place: Dungeon:2 l2hB.........###....@....#  Noise: =--------  Time: 1607.9 (0.0) ..........#..####>...#  b) +0 quick blade l2h..........#.## ....#  Cast: Sandblast ..........#.# ##### ............# l2h ...........## r   quokka #..........#l2hŒ b   bat (asleep) .........>.### .÷...........## _The blast of sand misses the quokka.l2h7FCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  l2hrPress: ? - help, Shift-Dir - straight lineAim: a quokka (76% to hit)l2h1  cuphead4 the Digger l2hp2R Gnoll  Health: 26/26 ======================== #####  Magic: 7/9==================------ $...#  AC: 3Str: 7 l2h2....#  EV: 12Int: 16 ######### ..b.#  SH: 0Dex: 12 ##......## ######r...#  XL:  3 Next: 91% Place: Dungeon:2 l2hs3.........###....@....#  Noise: =--------  Time: 1607.9 (0.0) ..........#..####>...#  b) +0 quick blade ..........#.## ....#  Cast: Sandblast ..........#.# ##### ............# l2h3=...........## r   quokka #..........# b   bat (asleep) .........>.### .÷...........##Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l2hu4 Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (76% to hit)  The blast of sand hits the quokka!l2h^7= l2h7#####  $...#  ....#  ..b.#  ######†...# ## l2h8#.#  ....#  ##### b   bat (asleep) >.###÷l2h9 l2h{l2h559.4 (1.5l2hl2hMConfirm with . or Enter, or press ? or * to list all spells.Aim  l2haPress: ? - help, Shift-Dir - straight line: a quokka (76% to hit)  The blast of sand hits the quokka! _You kill the quokka!l2hH  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l2hm   cuphead4 the Digger  Gnoll  Health: 26/26 ======================== #####  Magic: 6/9================-------- $...#  AC: 3Str: 7 ....#  EV: 12Int: 16 ######### ..b.#  SH: 0Dex: 12 ##......## ######**..#  XL:  3 Next: 95% Place: Dungeon:2 .........###....@....#  Noise: =--------  Time: 1609.4 (0.0) ..........#..####>...#  b) +0 quick blade ..........#.## ....#  Cast: Sandblast l2hn 8[34m..........#.# ##### ............# ...........## b   bat (asleep) #..........# .........>.### .÷...........## _You kill the quokka!Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)l2hH   cuphead4 the Digger  Gnoll  Health: 26/26 ======================== #####  Magic: 6/9================-------- $...#  AC: 3l2hޤ Str: 7 ....#  EV: 12Int: 16 ######### ..b.#  SH: 0Dex: 12 ##......## ######†...#  XL:  3 Next: 95% Place: Dungeon:2 .........###....@....#  Noise: =--------  Time: 1609.4 (0.0) ..........#..####>...#  b) +0 quick blade ..........#.## ....#  Cast: Sandblast ..........#.# ##### ............# ...........## b   bat (asleep) #..........# .........>.### .÷...........##Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straightl2h h lineAim: a bat (asleep, 100% to hit)  The blast of sand hits the bat!l2he O #####  $...#  ....#  ..†.# l2ht  ########..# ## #.#  ....#  #####  >.###  .÷ l2h<*E†.l2hF.i710.9 (1.5Sandblastl2h1l2h!3onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  l2h3Press: ? - help, Shift-Dir - straight line  Aim: a bat (asleep, 100% to hit)  The blast of sand hits the bat! _You kill the bat!m2h_hm2hPim2h?jm2h&lm2hlm2hpnm2hXqm2hqm2hrm2hasN7==m2htm2hum2hum2hvm2hwm2h|wm2hxm2hym2hym2hzm2h{m2h{:==m2hS|m2h?}m2h}m2h0~m2hfm2hm2hIm2hpm2hׁm2hrm2hjm2hփm2hm2hom2hM8===m2hm2hm2hxm2hm2hm2hfm2hm2hԋm2hPm2hʌm2hӍm2hO;===m2h2nm2h̒m2hRm2hm2hm2h#m2h7m2hm2hm2hm2hm2hm2hi9===m2hm2hPm2hm2h&m2h Bm2h%  m2h=You see here a quokka corpse.m2hҥm2hu _m2h!m2hem2h^m2hǩ;===m2hym2hm2hm2hm2hkm2hm2hjm2hίm2hYL _You now have 97 gold pieces (gained 8).m2hMm2hm2hm2hm2hm2h:m2hm2hdm2hJm2hm2hm2h%  m2hc=You see here a quokka corpse.m2hm2h _m2hVm2hm2hm2hEm2hm2hVm2h>m2hm2hm2hm2hmm2hm2h7m2hm2hm2hm2hrm2hm2hm2hm2hm2hm2hm2h/m2hm2h!m2h:m2hm2hLm2hm2h$m2hm2hcm2hD m2h m2h m2h m2hm2hm2hjm2hOm2hm2hBm2hm2hm2h*!m2h"m2h"m2h#m2h'm2h:)m2h)m2h*m2h[.m2h/m2h/m2h0m2hf4m2h5m2h6m2h6m2h:m2h;m2h<m2h<m2hN@m2hAm2hBm2hBm2hFm2h Gm2huGm2h Hm2h*Km2hM,m2hqMm2h5Pm2hWQm2hQm2hZRm2h]Um2hlVm2hVm2hWm2hUZm2hX[m2h[m2h\m2h5_m2hV`m2h`m2hRam2h dm2h!em2hem2h"fm2hOjBm2hjm2humm2hgnm2hnm2h^om2hrm2hsm2hsm2htm2hlwm2hxm2hIym2hzm2hw}m2h~m2hm2hm2h.Xm2hXm2hYm2hڏm2hGm2hIm2hm2hm2hm2hrm2hbm2hm2hkm2hZm2hSm2hm2hm2hm2h m2hMm2hm2hm2hum2hm2h_m2h4m2hNm2hm2hm2hŭm2hm2hm2hm2hsm2hqm2hm2hm2hm2hm2h&m2hm2hFm2h5m2h{m2hm2hm2hm2hm2hNm2hhm2hm2h)m2hm2hfm2hm2h+m2hm2h_m2hm2hm2hMm2hm2h8m2hm2hvm2hm2h+m2hm2h}m2hm2h4m2h=m2hm2h m2hm2hm2h~m2h<m2hm2hm2hm2h=m2hm2hm2hQm2hm2h!m2hZm2hm2h*m2hm2h'm2hm2h\m2hm2hm2h_m2h/m2hlm2hm2hm2hm2hm2h:m2hm2hdm2h` #...............### #.#.........###..## ##.#.........# #..##..#.........###..########.###................).....##.........##...#######..#m2h  #.........#..#.# #...# #.........#.##.## ###.#.. #.......@)#.##..###...##.-700.9 (90.0) #...........###.##..####. m2hG##.........## #.#..## #. ##......### #...## #. #####..# #.### #. #..# ####. #..#m2h#. #####. ##m2h8-m2h m2h0E _Done exploring.m2hdm2hm2hm2h\..............m2hs..0.0)m2hm2hm2hE _Done exploring.m2h3m2h7m2h>m2hA m2hA:_No target in view!m2h3m2h7m2h>m2hA m2hYB8_Unknown command.o2ho2ho2ho2ho2h5o2h: _o2hr o2h o2hw o2h[ o2h`o2ho2h^o2h>o2h+o2ho2h1o2h%o2ho2hTo2ho2h{",o2hB#o2h$o2h$o2h('o2h(o2h)o2he*o2hj,o2h&.,o2h!/o2h2o2h4o2h#5o2h5o2h8o2h@9o2h9o2hn:o2h{<o2h=o2h >o2h>o2h@o2hRDBo2hrEo2hFo2hGo2hGo2hJo2hLo2hLo2hOMo2hOo2hPo2hcQo2h/Ro2hSo2hUo2hUo2hYXo2hZo2h:\o2h]o2h]o2h^o2h8`o2hao2hbo2hbo2hdo2hjeo2heo2hfo2hBho2hio2h*jo2hjo2h?lo2hmo2hno2hno2hspo2hqo2hwro2haso2hto2hvo2hvo2hGwo2h\q#....# #....########.####..# o2h#....# #<...#### #.......###....# #.......## ######..#....# #........# ##..#.o2hG~#....###....#.#.## #o2h###...#######.#..### #.##o2hm#..†......#......# #.###.#.#####.÷>.##..# #÷##....##.#####÷...24.9 (24.0)#.##.########..#....##..#.o2h#.##.# #.)#..........###.##.## ##....##......##..##..# #.......####.#o2h#.####.# ##.....#.####. ######.# #.# #####...........### #......# #.###.....##...#......# .......## #......#####.#...##....o2h^o2hxo2h o2hj]_There is a stone staircase leading down here.p2hp2hzp2h^p2hp2h85.9 (1.0) _p2hWp2hL  p2h   +#   ######.#  p2hu  ......#####  p2h #.........#   #l........+ p2h  #.........# 3p2hB  #..@......#  p2h ####+######   p2h: p2ht`  p2hl   frilled lizard (asleep) p2h4]  p2hp2hp2hD>6.7 (1.8Sandblastp2hop2h! p2hH"n_You climb downwards. _There is a stone staircase leading up here.p2hx!p2hu +#  ######.#  ......#####  #.........# p2h9 #l........+  p2hq#.........#  #..@......#  ####+###### p2h<p2hܔ +#  ######.#  ......##### p2h #.........#  #l........+  #.........#  #..@......#  ####+###### p2h$4p2hRp2hlp2hTp2h p2hk__A frilled lizard is nearby!p2hk p2hdl Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q2htF  cuphead4 the Digger  Gnoll +#  Health: 26/26 ======================== ######.#  Magic: 8/9=====================--- ......#####  AC: 3Str: 7 #.........#  EV: 12Int: 16 #l........+  SH: 0Dex: 12 q2hG'#.*.......#  XL:  3 Next: 97% Place: Dungeon:3 #..@......#  Noise: ---------  Time: 1726.7 (0.0) ####+######  b) +0 quick blade  Cast: Sandblastq2hG  l   frilled lizard (asleep)q2hGJ _A frilled lizard is nearby!q2hbHNCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  q2hHPress: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)q2h8  cuphead4 the Digger  Gnoll +#  Health: 26/26 ======================== ######.#  Magic: 8/9=====================---q2hr ......#####  AC: 3Str: 7 #.........#  EV: 12Int: 16 #l........+  SH: 0Dex: 12 #.........#  XL:  3 Next: 97% Place: Dungeon:3 #..@......#  Noise: ---------  Time: 1726.7 (0.0) ####+######  b) +0 quick blade  Cast: Sandblast q2h l   frilled lizard (asleep)Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The blast of sand hits the frilled lizard!q2ht +#  ######.#  ###  ..#  #†q2hi..+  #.#.......#  ..#  ### q2h\{&.q2h\|q2hC> q2h6ecuphead4 the Digger Gnoll +#Health: 26/26 ======================== ######.#q2hB#Magic: 8/9=====================--- ......#####AC: 3Str: 7 #.........#EV: 12Int: 16 #†........+SH: 0Dex: 12 #.........#XL:  3 Next: 100% Place: Dungeon:3 q2h҉#..@......#Noise: =--------  Time: 1728.2 (1.5) ####+######b) +0 quick blade Cast: SandblastCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The blast of sand hits the frilled lizard!Aim  Press: ? - help, Shift-Dir - straight line: a frilled lizard (asleep, 100% to hit)  The blast of sand hits the frilled lizard! _You kill the frilled lizard!  You have reached level 4!q2h/  --more--q2hl 32/329/11--74 0% Sandblastq2hp q2hq P _You feel clever.r2h( 3r2h r2h r2h $ _r2hGXr2hVr2h,r2hr2h$8--r2hr2hr2hR,r2hr2h,r2hr2hQP10/11==r2hr2hJr2h,r2h(r2h,r2hqr2h6 ,r2hV!r2h!:==r2h"r2h#r2hB$,r2h%r2h,&r2h&r2h'r2hY(,r2h*r2h*M1===r2h-+r2h,4 _Magic restored.r2hE.3r2h/r2h0r2h1r2hM2r2h2r2h647 _You open the door.r2h5r2hP6r2h6r2h8@  There is an open door here.r2h.:r2h:B=== _r2hY;r2hU=P  There is a stone staircase leading up here.r2h ?r2h? _r2h@r2h$Ar2htBr2hBr2h[Cr2hXEj  You see here a frilled lizard corpse.r2hFr2h6G _r2hGr2hHr2h!Jr2hJr2hKr2hLr2hfMr2hMr2hLNr2h*Or2hNPr2hPr2h5Qr2hQr2h=Sr2hSr2h3Tr2hTr2hUr2hQVr2hVr2hWr2hXr2hAYr2hYr2hVZr2hU[r2h[,r2h\r2h]r2hM^r2h^r2h/_r2h`r2har2har2hbr2hh  ###  ###... r2hi #.~~~#.  ##.~≈≈≈~#  #..~≈w~~_  #..~≈≈≈~#  #@# -r2hi  #.#   #.#Sandblast  #.#  #.# +#  ###.######.#w   dart slug (asleep)  #..........#####  ######.........# #†........+r2hp~ 59.2 (31.0)  A dart slug comes into view.r2hqG-60.2 (32r2htr2hgwA _Found a snail-covered altar of Cheibriados.r2hV ###  ###...  #.~~~#.  ##.~≈≈≈~#  #..~≈w~~_  #..~≈≈≈~# r2hW  #@# #.# #.# #.# #.# +#  ###.#  #......  ######.  #† r2hR ###  ###...  #.~~~#.  ##.~≈≈≈~#  #..~≈w~~_  #..~≈≈≈~#  #@#r2h% #.# #.# #.# #.#  ###.#  #...... ######. #†r2hr2h+r2hGr2h` _A dart slug is nearby!r2hu ,r2hv r ###  ###...  #.~~~#.  ##.~≈≈≈~# r2hvy ` #..~≈w~~_  #..~≈≈≈~#  #@# #.# #.# #.# #.# +#  ###.#  #......  ######.  #† r2h ###  ###...  #.~~~#. r2h  ##.~≈≈≈~#  #..~≈w~~_  #..~≈≈≈~#  #@# #.# #.# #.# #.# r2ha ###.#  #...... ######. #†r2hr2hVr2hr2h!` _A dart slug is nearby!s2h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s2h,s2hP  cuphead4 the Digger s2hBQ* Gnoll ###  Health: 32/32 ======================== ###...  Magic: 10/11 =====================--- #.~~~#.  AC: 3Str: 7 ##.~≈≈≈~#  EV: 12Int: 17s2hQ' #..~*w~~_  SH: 0Dex: 12 #.**≈≈≈~#  XL:  4 Next:  0% Place: Dungeon:3 #@# Noise: ---------  Time: 1760.2 (0.0) #.#s2hR b) +0 quick blade #.# Cast: Sandblast #.# #.# +#  s2hR###.######.#  w   dart slug (asleep) #..........#####  ######.........#  #†........+ _A dart slug is nearby!Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)s2h cuphead4 the Digger Gnoll s2h& ###Health: 32/32 ======================== ###...Magic: 10/11 =====================--- #.~~~#.AC: 3Str: 7  ##.~≈≈≈~#EV: 12Int: 17  #..~#w~~_SH: 0Dex: 12  #.##≈≈≈~#XL:  4 Next:  0% Place: Dungeon:3  #@#Noise: ---------  Time: 1760.2 (0.0)  #.#b) +0 quick blades2h#  #.#Cast: Sandblast  #.#  #.# +#  ###.######.#w   dart slug  #..........#####  ######.........# #†........+s2hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  The blast of sand hits the dart slug.s2hn≈w.~s2h5=1.7 (1.5s2h)s2hV!onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  s2h֎Aim: a dart slug (asleep, 100% to hit)  The blast of sand hits the dart slug. _The dart slug is heavily wounded.s2h2  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s2h ?  cuphead4 the Digger  Gnoll ###  Health: 32/32 ======================== ###...  Magic: 9/11===================----- s2h #.~~~#.  AC: 3Str: 7 ##.~≈≈≈~#  EV: 12Int: 17 #..~*w~~_  SH: 0Dex: 12 #.**≈≈≈~#  XL:  4 Next:  0% Place: Dungeon:3 #@# Noise: =--------  Time: 1761.7 (0.0) #.# b) +0 quick blade #.# Cast: Sandblast #.# #.# +#  ###.######.#  w   dart slug #..........#####  ######.........#  #†........+ _The dart slug is heavily wounded.Casting: Sandblast (safe; 1s2h % risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)s2hr8   cuphead4 the Digger  Gnoll ###  Health: 32/32 ======================== ###...  Magic: 9/11===================----- #.~~~#.  AC: 3Str: 7 ##.~≈≈≈~#  EV: 12Int: 17 #..~≈w~~_  SH: 0Dex: 12 s2h9 %#..~≈≈≈~#  XL:  4 Next:  0% Place: Dungeon:3 #@# Noise: =--------  Time: 1761.7 (0.0) #.# b) +0 quick blade #.# Cast: Sandblast #.# #.# +#  ###.######.#  w   dart slug #..........#####  ######.........#  #†........+ Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lines2h: Aim: a dart slug (heavily wounded, 100% to hit)  The blast of sand hits the dart slug!s2h&<  ###  ###...  #.~~~#.  ~#  #..~#.~~_ s2h&=  #.##≈≈≈~#  #@# #.# #.#  #.#  ###.# #...... ######. #†s2h d≈..~s2hE 43.2 (1.5SandblastConfirm with . or Enter, or press ? or * to list all spells.s2h. Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (heavily wounded, 100% to hit)  The blast of sand hits the dart slug! _You kill the dart slug!s2h s2h n _Your Shapeshifting skill increases to level 1!t2hWUt2h'Vt2h\f _t2h_,t2h4`t2h bt2hbt2hct2het2h?ft2hgt2hhit2h+jP10/11==t2h6kt2hImt2hmt2hnt2hpt2hJqt2hqt2hst2hs,t2htt2huP==t2hvt2hsw,t2hxt2h>y,t2hzt2h8{,t2h|t2h(},t2h@~t2h~c1===t2ht2hنM  ### ###.. #.~~~#.t2h@#.~≈≈≈~#.~~_.~≈≈≈~#-.~~~...# .....  #.# ..r..# ....# #+r   rat (asleep).....####.t2hɌ077.2 (14.0)t2hTF-8.2 (15t2ht2hV _A rat comes into view.t2hE ###  ###...  #.~~~#.  ##.~≈≈≈~#  #..~≈.~~_ t2hKFD #@.~≈≈≈~#  #.#.~~~..  #.# .....  #.# ..r.  #.# ...  #.# #+#  ###.#  #....   t2h ### t2h ###...  #.~~~#.  ##.~≈≈≈~#  #..~≈.~~_  #@.~≈≈≈~#  #.#.~~~.. t2hp #.# .....  #.# ..r. #.# ... #.# #+# t2h ###.# #.... t2ht2ht2ht2hZ _A rat is nearby!t2h# t2h Dungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (3/15) t2hC Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenosElyvilon FedhasGozag ($41)HepliaklqanaKikubaaqudgha MakhlebNemelex XobehOkawaruQazlal RuSif MunaTrogUskayaw VehumetWu JianXomt2h IYredelemnul ZinThe Shining Oneu2hTOu2hOu2hV[A u2h[cuphead4 the Digger Gnoll u2h9\ Health: 32/32 ======================== ###Magic: 11/11 ======================== u2h\###...AC: 3Str: 7 u2h]#.~~~#.EV: 12Int: 17 u2hu] ##.~≈≈≈~#SH: 0Dex: 12 u2h ^ #..~≈.~~_u2h#_XL:  4 Next:  4% Place: Dungeon:3 u2h_ #@.~≈≈≈~#Noise: ---------  Time: 1778.2 (0.0)  #.#.~~~..b) +0 quick bladeu2h`  #.# .....Cast: Sandblast u2h` #.# ..r.  #.# ...  #.# #+#u2h`r   rat (asleep)  ###.######.# u2hSa #..........#####  ######.........#u2haAim: a dart slug (heavily wounded, 100% to hit)  The blast of sand hits the dart slug! _You kill the dart slug! u2h-b_Your Shapeshifting skill increases to level 1! _A rat comes into view. _A rat is nearby!u2hbu2heu2hju2hwku2h׿ # u2h   ## ###. ##.~~~#.#u2h  ##.~≈≈≈~# #..~≈.~~_# #.@~≈≈≈~# u2h D #.#.~~~. #.##. #.# ...r.u2h % #.# .. #.# ###+#  ###.#u2hA ~ #.... u2h u2h 29.2 (1 _u2h u2h u2hW M #### u2hX ( ###....  ##.~~~#.#  ##.~≈≈≈~##  #..~≈.~~_#  #.@~≈≈≈~#  #.#.~~~...  #.##......  #.# ...r.. u2hY #.# .....  #.# ###+#  ###.  #...   u2h  ####  ###.... u2h  ##.~~~#.#  ##.~≈≈≈~##  #..~≈.~~_#  #.@~≈≈≈~#  #.#.~~~...  #.##......  #.# ...r..u2h  #.# ..... #.# ###+#  ###. #... u2h u2hJ u2h" u2h u2hcL_A rat is nearby!v2h[   #####v2hY ####..... ##.~~~#.#  ##.~≈≈≈~##  #..~≈.~~_#  #..~≈≈≈~##. #.#@~~~.... #.##.... #.# ...rv2hv #.# ..... #.# ####+## ###.######.#  #..........##### ######...# #†+v2hv2hB80Sandblast _v2h9v2hv2hv&  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v2hV|  cuphead4 the Digger  Gnoll #####  Health: 32/32 ========================v2hCI ####.....  Magic: 10/11 =====================--- ##.~~~#.#  AC: 3Str: 7 ##.~≈≈≈~##  EV: 12Int: 17 #..~≈.~~_#  SH: 0Dex: 12 #..~≈≈≈~##.  XL:  4 Next:  4% Place: Dungeon:3 #.#@~~~....  Noise: ---------  Time: 1780.2 (0.0) #.##**.....  b) +0 quick blade v2h#.# ..*r...  Cast: Sandblast #.# .......  #.# ####+##  ###.######.#  r   rat (asleep) #..........#####  ######.........#  v2hs"#†........+ _A rat is nearby!Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)v2ho   cuphead4 the Diggerv2h   Gnoll #####  Health: 32/32 ======================== ####.....  Magic: 10/11 =====================---v2h  ##.~~~#.#  AC: 3Str: 7 v2h ##.~≈≈≈~##  EV: 12Int: 17 #..~≈.~~_#  SH: 0v2h Dex: 12 #..~≈≈≈~##.  XL:  4 Next:  4% Place: Dungeon:3 #.#@~~~....  Noise: ---------  Time: 1780.2 (0.0) #.##.......  b) +0 quick blade #.# ...r...  Cast: Sandblast v2h p#.# .......  #.# ####+##  ###.######.#  r   rat (asleep) #..........#####  ######.........#  #†........+ v2h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The blast of sand hits the rat.v2hJ  #####  ####.....  v2h .#  ##  _#  v2h] ##.  ...  #.####.....  #.# ..#†...  #.# ....... #.# ####+##  v2h h  #†v2h^ ....v2h b p6=1.7 (1.5Sandblastv2hd v2hf onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (asleep, 100% to hit)  The blast of sand hits the rat. v2hg <_You kill the rat!w2hSw2hrw2h:w2hw2h=,w2h-,w2hw2hw2hjw2h'w2hw2hw2hkw2hw2hw2hw2hЫw2hT71===w2hӬw2hPw2hw2hA  You enter the shallow water.w2h?Water w2how2hN _Moving in this stuff is going to be slow.w2hw2hr(w2hw2hw2hʼw2hMw2hw2hw2hJw2h;===w2hw2hw2hw2hOw2hHw2hw2hH  ∆w2hT" #######  ####.....  ##.~~~#.# . ##.~≈≈≈~## ... #..~≈.~~_####..PP #..~≈≈≈~##....PPP #.#.~~~..@...-w2h  #.##.........P..ß #.##...†.....P..g #.##......P #.######+####..P. ###.######.# #...g   goblin (asleep) #..........######.#w2hj ######.........# .# w2h% 93.3 (11.6)  A goblin comes into view. It is wielding a +0 club.w2hw2h7  The goblin shouts!w2h gggggg 3 goblins (2 w2h`pwandering)A goblin comes into view. It is wielding a +0 dagger.w2hv5==4.3 (12w2hw2hs _A goblin comes into view. It is wielding a +0 club.w2hQ ∆ #######  ####..... . ##.~~~#.# ##.. ##.~≈≈≈~## #... #..~≈.~~_####..PPP #..~≈≈≈~##....PP #.#.~~~........... #.##......@..P..ß #.##...†.....P.gg.w2h} #.##............PP #.######+####..Pg ###.######.# #.... #..........######.## ######...# .# #†+ . #..#w2hw2h  A goblin comes into view. It is wielding a +0 dagger.w2hw2h9-4 ..gg..gggg 4 goblins (2 wandering)Something hits the fungus.  The goblin hits the fungus with a +0 dagger.  The fungus begins to die.w2h\/K--5.3 (1.0)Sandblastw2hk4w2h\8( _The goblin shouts!x2h/$  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x2h  ∆  cuphead4 the Digger ####### Gnoll x2h2 ####..... .  Health: 32/32 ======================== ##.~~~#.# ##..  Magic: 10/11 =====================--- ##.~≈≈≈~## #....  AC: 3Str: 7 #..~≈.~~_####..PPP  EV: 12Int: 17 #..~≈≈≈~##....PPPP  SH: 0Dex: 12 #.#.~~~...........  XL:  4 Next:  6% Place: Dungeon:3 x2h #.##......@..P..ß.  Noise: ---------  Time: 1795.3 (0.0) #.##...†...**P...g  b) +0 quick blade #.##.........*g.PP  Cast: Sandblast #.######+####..PgP  ###.######.# #...g  #..........######.##  gggg 4 goblins (2 wandering)  ######.........# .#  #†........+ .  #.........# _The goblin shouts!  x2hY Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (79% to hit)y2hvV ∆cuphead4 the Digger  #######Gnoll  ####......Health: 32/32 ========================   ##.~~~#.# ##..Magic: 10/11 =====================---   ##.~≈≈≈~## #....AC: 3y2hStr: 7   #..~≈.~~_####..PPPEV: 12Int: 17   #..~≈≈≈~##....PPPPSH: 0Dex: 12   #.#.~~~...........XL:  4 Next:  6% Place: Dungeon:3   #.##......@..P..ß.Noise: ---------  Time: 1795.3 (0.0)   #.##...†...##P...gb) +0 quick blade   #.##.........#g.PPCast: Sandblast   #.######+####..PgP   ###.######.# #...g   #..........######.##gggg 4 y2hgoblins (2 wandering)   ######.........# .#  #†........+ .  #.........#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (79% to hit)  The blast of sand hits the goblin.y2hmonfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (79% to hit)  The blast of sand hits the goblin.  The goblin is heavily wounded.y2hny2hpP  The goblin shouts! x2; You hear a shout! x2y2hvqy2h=ry2hsy2hsy2h~ty2hSuy2hwk  A hobgoblin comes into view.y2h xy2hҀJ.gPgg....Pggg   hobgoblin (ggggg 5 goblins (1 wandering)y2hd6==6.8 (1.5y2hy2h#s _A goblin comes into view. It is wielding a +0 club.y2h,h  y2hh  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y2h : y2h. ∆  cuphead4 the Digger ####### Gnoll y2h f####..... .  Health: 32/32 ======================== ##.~~~#.# ##..  Magic: 9/11===================----- y2h# ##.~≈≈≈~## #....  AC: 3Str: 7 y2h #..~≈.~~_####..PPP  EV: 12Int: 17 #..~≈≈≈~##....PPPP  SH: 0y2h# #Dex: 12 #.#.~~~...........  XL:  4 Next:  6% Place: Dungeon:3y2h ) #.##......@..P..ß.  Noise: ==-------  Time: 1796.8 (0.0) y2h #.##...†...*gPgg..  b) +0 quick blade y2h #.##............PP  Cast: Sandblast #.######+####..PgP y2h  ###.######.# #.g.g  #..........######.##  g   hobgoblin (wandering)  ######.........# .#  ggggg 5 goblins (1 wandering) y2hq #†........+ .  #.........# _A goblin comes into view. It is wielding a +0 club.y2h NCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  y2h Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, 79% to hit)y2hڌ * ∆  cuphead4 the Digger ####### Gnoll ####..... .  Health: 32/32 ======================== ##.~~~#.# ##..  Magic: 9/11===================----- ##.~≈≈≈~## #....  AC: 3Str: 7y2h & #..~≈.~~_####..PPP  EV: 12Int: 17 #..~≈≈≈~##....PPPP  SH: 0Dex: 12 #.#.~~~...........  XL:  4 Next:  6% Place: Dungeon:3 #.##......@..P..ß.  Noise: ==-------  Time: 1796.8 (0.0) #.##...†....gPgg..  b) +0 quick blade #.##............PP  Cast: Sandblast #.######+####..PgP  ###.######.# #.g.g y2h  #..........######.##  g   hobgoblin (wandering)  ######.........# .#  ggggg 5 goblins (1 wandering) #†........+ .  #.........# Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, 79% to hit)  The blast of sand hits the goblin!y2hG v∆  y2h S ## .  ##.~~~#.# ##..  ##.~ #....  #..~≈.~~_PPP  #..~PPP  #.#.~~...  #.##...ß.  #.##...†...#)Pgg..  #.##...PP  #.####PgP y2h  #.g. #.##   .# g 4 #† . y2hw onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (heavily wounded, 79% to hit)  The blast of sand hits the goblin!  You kill the goblin!y2h6 y2h  y2h y2h y2hl# }.)P..ggggP..g.gy2h# _gy2h' 578.3 (1.5y2hJ. y2h0 : _The goblin shouts! You hear a shout!z2h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z2h# ∆  cuphead4 the Digger ####### Gnoll ####..... .  Health: 32/32 ========================z2hk%# ##.~~~#.# ##..  Magic: 8/11=================------- ##.~≈≈≈~## #....  AC: 3Str: 7 #..~≈.~~_####..PPP  EV: 12Int: 17 #..~≈≈≈~##....PPPP  SH: 0Dex: 12 #.#.~~~...........  XL:  4 Next:  7% Place: Dungeon:3 #.##......@..P..ß.  Noise: ==-------  Time: 1798.3 (0.0) #.##...†...**P....  b) +0 quick blade #.##.........gggPP  Cast: Sandblast z2h]&/#.######+####.gP.P  ###.######.# #..g.  #..........######.##  g   hobgoblin  ######.........# .#  gggg 4 goblins #†........+ .  #.........# _The goblin shouts! You hear a shout!  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z2h'Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (79% to hit)z2h ∆  cuphead4 the Diggerz2h ####### Gnoll ####..... .  Health: 32/32 ======================== ##.~~~#.# ##..  Magic: 8/11z2h.=================------- ##.~≈≈≈~## #....  AC: 3Str: 7z2h #..~≈.~~_####..PPP  EV: 12Int: 17z2h> #..~≈≈≈~##....PPPP  SH: 0Dex: 12 #.#.~~~...........  XL:  4 Next:  7% Place: Dungeon:3 #.##......@..P..ß.  Noise: ==-------  Time: 1798.3 (0.0) z2h#.##...†....)P....  b) +0 quick blade #.##.........gggPP  Cast: Sandblast #.######+####.gP.P  ###.######.# #..g.  #..........######.##  g   hobgoblin  ######.........# .#  gggg 4 goblins #†........+ .  #.........# z2hj6Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (79% to hit)  The blast of sand misses the goblin. The blast of sand hits the goblin!!z2has∆   ## .  ##.~~~#.# ##..  ##.~z2h #....  #..~≈.~~_PPP  #..~PPP  #.#.~~...  #.##...ß.  #.##...†...##P....  #.##..z2h#)gPP  #.####P.P  #..g. #.##   .#  3 #† . z2h35&onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (79% to hit)  The blast of sand misses the goblin. The blast of sand hits the goblin!!  You kill the goblin!z2hDFz2hVz2hW,z2hX,z2hYz2hGZz2h [z2h:\z2haig.)gg).....z2hd=8-9.8 (1.5z2hiz2hkZ _A nearby fungus withers and dies. x3z2h0S  Casting: Sandblast (safe; 1% risk of failure)  z2hT\Confirm with . or Enter, or press ? or * to list all spells.z2h ∆  cuphead4 the Digger #######z2hn Gnoll ####..... .  Health: 32/32 ======================== z2hJ##.~~~#.# ##..  Magic: 7/11===============--------- ##.~≈≈≈~## #....  AC: 3z2hU#Str: 7 #..~≈.~~_####..PPP  EV: 12Int: 17 z2h#..~≈≈≈~##....PPPP  SH: 0Dex: 12 z2hd#.#.~~~...........  XL:  4 Next:  8% Place: Dungeon:3 #.##......@g.P..ß.  Noise: =--------  Time: 1799.8 (0.0) z2h#.##...†....)P....  b) +0 quick blade #.##........gg)...  Cast: Sandblast z2hD#.######+####.gP..  ###.######.# #.... z2h# #..........######.##  g   hobgoblin  ######.........# .#  ggg 3 goblins #†........+ .  z2h>#.........# _A nearby fungus withers and dies. x3  z2hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (79% to hit)z2hx  ∆  cuphead4 the Digger ####### Gnoll z2h' ####..... .  Health: 32/32 ======================== ##.~~~#.# ##..  Magic: 7/11===============--------- ##.~≈≈≈~## #....  AC: 3Str: 7 #..~≈.~~_####..PPP  EV: 12Int: 17 z2h #..~≈≈≈~##....PPPP  SH: 0Dex: 12 #.#.~~~...........  XL:  4 Next:  8% Place: Dungeon:3 z2h #.##......@g.P..ß.  Noise: =--------  Time: 1799.8 (0.0) #.##...†....)P....  b) +0 quick blade #.##........gg)...  Cast: Sandblast z2h #.######+####.gP..  ###.######.# #....  #..........######.##  g   hobgoblin  ######.........# .#  ggg 3 goblins #†........+ .  #.........# z2h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (79% to hit)  The blast of sand hits the goblin!z2h{ s∆   ## .  ##.~~~#.# ##..  ##.~z2h( j #....  #..~≈.~~_PPP  #..~PPP  #.#.~~...  #.##......@).P..ß.  #.##..z2h ...  #.##.....  #.####P..  #.... #.##   .#  2z2hG  #† . z2hm z2hcn ,z2h6o z2hx gg..)..gg.g 3 goblinsz2hiy Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (79% to hit)  The blast of sand hits the goblin!  You kill the goblin!z2hB| 79801.3 (1.5z2h z2h܆ s _A goblin comes into view. It is wielding a +0 club.z2hO z2hP Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z2h;4 ∆  cuphead4 the Digger ####### Gnoll ####..... .  Health: 32/32 ======================== ##.~~~#.# ##..  Magic: 6/11=============----------- ##.~≈≈≈~## #....  AC: 3Str: 7z2h; #..~≈.~~_####..PPP  EV: 12Int: 17 #..~≈≈≈~##....PPPP  SH: 0Dex: 12 #.#.~~~...........  XL:  4 Next:  9% Place: Dungeon:3 #.##......@).P..ß.  Noise: =--------  Time: 1801.3 (0.0) #.##...†...ggP....  b) +0 quick blade #.##..........)..g  Cast: Sandblast #.######+####g.P..  ###.######.# #....  #..........######.##  g   hobgoblin  ######.........# .#  ggg 3 goblins #†........+ .  #.........# _A goblin comes into view. It is wielding a +0 club.z2hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (79% to hit){2h ∆  cuphead4 the Digger{2h ####### Gnoll ####..... .  Health: 32/32 ======================== ##.~~~#.# ##..  Magic: 6/11{2h*=============----------- ##.~≈≈≈~## #....  AC: 3Str: 7 {2h#..~≈.~~_####..PPP  EV: 12Int: 17 #..~≈≈≈~##....PPPP  SH: 0{2h92Dex: 12 #.#.~~~...........  XL:  4 Next:  9% Place: Dungeon:3 {2h$#.##......@).P..ß.  Noise: =--------  Time: 1801.3 (0.0) {2h?#.##...†...ggP....  b) +0 quick blade #.##..........)..g  Cast: Sandblast {2hW#.######+####g.P..  ###.######.# #....  #..........######.##  g   hobgoblin {2h ######.........# .#  ggg 3 goblins #†........+ .  {2h#.........# Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{2hAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (79% to hit)  {2hk"The blast of sand hits the goblin!{2h ({2h∆   ## . {2h ##.~~~#.# ##..  ##.~ #.... {2hn #..~≈.~~_PPP  #..~PPP  #.#.~~...  #.##...ß. {2hz #.##...†...)gP....  #.##....g  #.####P..  #.... {2hk"#.##   .#  2 #† . {2hU{2h*ZxConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (79% to {2he[nhit)  The blast of sand hits the goblin!  You kill the goblin!{2he\{2hW]{2ho^{2h`{2ha{2hmp *gg)P.g{2hn..).g...P..g   Robin (polearm, wandering)g   hobgoblingg 2 goblinsRobin of the Strong Arm comes into view. They are wielding a +0 spear.{2ho-The hobgoblin hits you.{2h****@****{2hz....@g..g)P.g..).g...P..(dazed)(1 dazed){2h}0--102.8 (1.5-Mesm {2hD{2hSA _Your orb emites a pulse of dizzying energy.{2h  {2hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{2h ∆  cuphead4 the Digger ####### Gnoll ####..... .  Health: 30/32 ======================-- ##.~~~#.# ##..  Magic: 5/11==========-------------- ##.~≈≈≈~## #....  AC: 3Str: 7 #..~≈.~~_####..PPP  EV: 12{2h5Int: 17 #..~≈≈≈~##....PPPP  SH: 0Dex: 12 #.#.~~~...........  XL:  4 Next: 10% Place: Dungeon:3 #.##......@g.P..ß.  Noise: =--------  Time: 1802.8 (0.0) #.##...†...g)P.g..  b) +0 quick blade #.##..........).g.  Cast: Sandblast #.######+####..P..  -Mesm  ###.######.# #....  #..........######.##  g   Robin (polearm, wandering)  ######.........# .#  g   hobgoblin (dazed) {2h#†........+ .  gg 2 goblins (1 dazed) #.........# _Your orb emites a pulse of dizzying energy.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (dazed, 79% to hit){2hU ∆cuphead4 the Digger  #######Gnoll  ####......{2hrHealth: 30/32 ======================--   ##.~~~#.# ##..Magic: 5/11==========--------------   ##.~≈≈≈~## #....AC: 3Str: 7   #..~≈.~~_####..PPPEV: 12Int: 17   #..~≈≈≈~##....PPPPSH: 0Dex: 12   #.#.~~~...........XL:  4 Next: 10% Place: Dungeon:3 {2hk1  #.##......@g.P..ß.Noise: =--------  Time: 1802.8 (0.0)   #.##...†...#)P.g..b) +0 quick blade   #.##........#.).g.Cast: Sandblast   #.######+#####.P..-Mesm   ###.######.# ##...   #..........######.##g   Robin (polearm, wandering) {2h;  ######.........# .#g   hobgoblin (dazed)  #†........+ .gg 2 goblins (1 dazed)  #.........# _Your orb emites a pulse of dizzying energy.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  {2hPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (dazed, 79% to hit){2hSgggggggg{2h)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 club (dazed, 79% to hit)  The blast of sand misses the goblin.  Robin shouts! You hear a shout!{2hZ{2hh@)P....).g..{2hRj1=6====4.3 (1.5{2hr{2ht] _Robin throws the goblin at you! The goblin hits you but does no damage.}2h #######  ####...... }2h~.~~~#.# ##.. ≈≈≈~## #....  #..~≈.~~_####..PPP  #..~≈≈≈~##....PPPP  #.#.~~~...........  #.##.....g.g.P..ß.}2h  #.##...†.@.g)P....  #.##..........).g.  #.######+####..P..  ###.######.# #....  #..........######.##}2h/  ######.........# .#  #†.+ .  #.#  }2hY] #..<......#}2h4}2h_;g.}2hVc29---50}2h}2h9 _The goblin hits you with a +0 club.}2h " ####...... .~~~#.# ##.. ≈≈≈~## #....}2h2   #..~≈.~~_####..PPP  #..~≈≈≈~##....PPPP  #.#.~~~...........  #.##.....g.g.P..ß.  #.##...†...g)P....  #.##....@.....)g..  #.######+####..P..  ###.######.# #....  #..........######.##  ######.........# .  #†.+ . }2h  #.#   #..<......#  ####'######}2h& }2h V .gstrong, dazed)}2h3 Ystrong, 1 dazed)Robin roars a battlecry!}2hi -=6}2h }2hJ d _The goblins go into a battle-frenzy!}2hV'#.#..#...........}2hW-.<....}2h]%  }2h8^1You open the door. The goblin is no longer dazed.}2h8`}2ha}2h^p)g)g...g.}2hp6))}2hQr--7}2hz}2hX|n _The hobgoblin is no longer dazed. The goblin misses you.~2h##.~~~#.# ##.##.~≈≈≈~## #....~≈.~~_####..PPP≈≈~##....P~2hA.#.~~~...........##.......).P..߆g.g))P......g...g#####@####..P###.######.# #............######.#######.........# .# ~2h\ #†..+ ..........# #..<....####'##### #.#~2h^~2hg~2h~2hf~2h#.g.gg....)g   hobgoblin (strong)gg 2 goblins~2hs30=-===--8~2hR~2hۤQ _There is an open door here.~2hS##.~≈≈≈~## #....~≈.~~_####..PPP..~≈≈≈~##....PP.#.~~~...........##.......).P..ß#...†.g.))P...#....gg....).#####'####..P## #............######.#######.........# .# ~2h #†........+ .#.........##..<......###'###### #.#~2h~2h~2h4P.gg~2hF-9 _~2hR~2h2h[   2hV\ Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2hʤ  ##.~≈≈≈~## #....  cuphead4 the Digger #..~≈.~~_####..PPP  Gnoll #..~≈≈≈~##....PPPP  Health: 30/32 ======================-- 2h #.#.~~~...........  Magic: 5/11==========-------------- #.##.......).P..ß.  AC: 3Str: 7 #.##...†...))P....  EV: 12Int: 17 #.##....gg....)...  SH: 0Dex: 12 #.######g####..P..  XL:  4 Next: 10% Place: Dungeon:3 ###.######@# #....  Noise: ---------  Time: 1809.3 (0.0) #..........######.##  b) +0 quick blade 2h Q######.........# .#  Cast: Sandblast #†........+ .  -Mesm  #.........#  #..<......#  g   hobgoblin (strong) ####'######  gg 2 goblins (strong) #.# #.# _There is an open door here.  Casting: Sandblast (safe; 1% risk of failure)  2ḩ RConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (strong, 79% to hit)2h!< ##.~≈≈≈~## #....  cuphead4 the Digger #..~≈.~~_####..PPP  Gnoll #..~≈≈≈~##....PPPP  Health: 30/32 ======================-- 2h=#.#.~~~...........  Magic: 5/11==========-------------- #.##.......).P..ß.  AC: 3Str: 7 #.##...†...))P....  EV: 12Int: 17 #.##....gg....)...  SH: 0Dex: 12 #.######g####..P..  XL:  4 Next: 10% Place: Dungeon:3 ###.######@# #....  Noise: ---------  Time: 1809.3 (0.0) #..........######.##  b) +0 quick blade ######.........# .#  Cast: Sandblast #†........+ .  -Mesm  #.........#  #..<......#  g   hobgoblin (strong) ####'###### 2h\>h  gg 2 goblins (strong) #.# #.#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (strong, 79% to hit)  The blast of sand hits the goblin!2hB;  #....  #..~≈.~~_####..PPP 2hB #..~≈≈≈~##....PPPP  #.#.~~~...........    ))P....  )...  )   #....  #.....  ###### .#  #2hC  .  # #..<......#  ####'######g   goblin #. 2h2h2hg.gonfirm with . or Enter, or press ? or * to list all spells.2hHAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (strong, 79% to hit)  The blast of sand hits the goblin!  You kill the goblin!2h=2=10.8 (1.52h2hV _The hobgoblin barely misses you.2h4H  Casting: Sandblast (safe; 1% risk of failure)  2hXI\Confirm with . or Enter, or press ? or * to list all spells.2hݵ ##.~≈≈≈~## #....  cuphead4 the Digger 2hݶ#..~≈.~~_####..PPP  Gnoll #..~≈≈≈~##....PPPP  Health: 30/32 ======================-- #.#.~~~...........  Magic: 4/11========----------------2hݷ #.##.......).P..ß.  AC: 3Str: 7 #.##...†...))P....  EV: 12Int: 17 2h#.##....g.....)...  SH: 0Dex: 12 #.######g####..P..  XL:  4 Next: 12% Place: Dungeon:3 ###.######@# #....  Noise: =--------  Time: 1810.8 (0.0) #..........######.##  b) +0 quick blade ######.........# .#  Cast: Sandblast 2h`#†........+ .  -Mesm  #.........#  #..<......#  g   hobgoblin (strong) ####'######  g   goblin (strong) #.# #.# _The hobgoblin barely misses you.2hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (strong, 79% to hit)2h3 ##.~≈≈≈~## #....  cuphead4 the Digger 2h4#..~≈.~~_####..PPP  Gnoll #..~≈≈≈~##....PPPP  Health: 30/32 ======================-- #.#.~~~...........  Magic: 4/11========---------------- 2h}5#.##.......).P..ß.  AC: 3Str: 7 2hX6#.##...†...))P....  EV: 12Int: 17 #.##....g.....)...  SH: 0Dex: 12 2hL7#.######g####..P..  XL:  4 Next: 12% Place: Dungeon:3 ###.######@# #....  Noise: =--------  Time: 1810.8 (0.0) 2h8#..........######.##  b) +0 quick blade ######.........# .#  Cast: Sandblast #†........+ .  -Mesm  2h8`#.........#  #..<......#  g   hobgoblin (strong) ####'######  g   goblin (strong) 2h9#.# #.#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (strong, 79% to hit)  The blast of sand hits the hobgoblin!2h=  #....  #..~≈.~~_####..PPP  #..~≈≈≈~##....PPPP  #.#.~~~...........    ))P....  )...  )   #....  #.....  ######2hf>C .#  # .  # #..<......#g ####'###### #. 2h42h2hX.gg2hJg   Robin (polearm)g   goblin (strong)2hQ1=52hH==42.3 (1.52hg2h2hwonfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (strong, 79% to hit)  2h+pThe blast of sand hits the hobgoblin! _You kill the hobgoblin!2hE!   2h?" Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2h 7 2h% ##.~≈≈≈~## #....  cuphead4 the Digger #..~≈.~~_####..PPP  Gnoll #..~≈≈≈~##....PPPP  Health: 31/32 =======================- 2h #.#.~~~...........  Magic: 4/11========---------------- #.##.......).P..ß.  AC: 3Str: 72h  #.##...†...))P....  EV: 12Int: 17 #.##.....g....)...  SH: 0Dex: 12 2hC #.######g####..P..  XL:  4 Next: 14% Place: Dungeon:3 ###.######@# #....  Noise: =--------  Time: 1812.3 (0.0) 2h $#..........######.##  b) +0 quick blade ######.........# .#  Cast: Sandblast #†........+ .  -Mesm  #.........#  2h #..<......#  g   Robin (polearm) ####'######  g   goblin (strong) #.# #.# _You kill the hobgoblin!2hј Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (strong, 79% to hit)2h: $ ##.~≈≈≈~## #....  cuphead4 the Digger #..~≈.~~_####..PPP  Gnoll 2h\ #..~≈≈≈~##....PPPP  Health: 31/32 =======================- #.#.~~~...........  Magic: 4/11========---------------- #.##.......).P..ß.  AC: 3Str: 7 #.##...†...))P....  EV: 12Int: 17 #.##.....g....)...  SH: 0Dex: 12 #.######g####..P..  XL:  4 Next: 14% Place: Dungeon:3 ###.######@# #....  Noise: =--------  Time: 1812.3 (0.0) 2h #..........######.##  b) +0 quick blade ######.........# .#  Cast: Sandblast #†........+ .  -Mesm  #.........#  #..<......#  g   Robin (polearm) ####'######  g   goblin (strong) #.# #.#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line2hh vAim: a goblin, wielding a +0 club (strong, 79% to hit)  The blast of sand hits the goblin!!2hy \  #....  #..~≈.~~_####..PPP  #..~≈≈≈~##....PPPP  #.#.~~~...........    2hx ))P....  )...  )   #....  #.....  ###### .#  # .  # #..<......# 2h ####'###### #. 2h(Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (strong, 79% to hit)  The blast of sand hits the goblin!!  You kill the goblin!  Robin hits you from afar with a +0 spear.  Robin flexes a bicep menacingly.2h,f26----53.8 (1.52h32h?5? _Robin hits you from afar with a +0 spear.2hQr  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2ha< . ##.~≈≈≈~## #....  cuphead4 the Digger #..~≈.~~_####..PPP  Gnoll #..~≈≈≈~##....PPPP  Health: 26/32 ===================----- #.#.~~~...........  Magic: 3/11======------------------ #.##.......).P..ß.  AC: 32h= Str: 7 #.##...†...))P....  EV: 12Int: 17 #.##.....g....)...  SH: 0Dex: 12 #.######*####..P..  XL:  4 Next: 15% Place: Dungeon:3 ###.######@# #....  Noise: =--------  Time: 1813.8 (0.0) #..........######.##  b) +0 quick blade ######.........# .#  Cast: Sandblast #†........+ .  -Mesm  #.........#  #..<......#  g   Robin (polearm) ####'###### 2h9? + #.# #.#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 spear, wearing a +0 animal skin and wearing a +2  helmet (87% to hit)2hs   ##.~≈≈≈~## #....cuphead4 the Digger   #..~≈.~~_####..PPPGnoll   #..~≈≈≈~##....PPPPHealth: 26/32 ===================-----   #.#.~~~...........Magic: 3/112hht 1======------------------   #.##.......).P..ß.AC: 3Str: 7   #.##...†...))P....EV: 12Int: 17   #.##.....g....)...SH: 0Dex: 12   #.###########..P..XL:  4 Next: 15% Place: Dungeon:3   ###.######@# #....Noise: =--------  Time: 1813.8 (0.0)   #..........######.##b) +0 quick blade   ######.........# .#Cast: Sandblast  #†........+ .-Mesm 2hu i #.........#  #..<......#g   Robin (polearm)  ####'######  #.#  #.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 spear, wearing a +0 animal skin and wearing a +2  helmet (87% to hit)  The blast of sand hits Robin.2h Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Robin, wielding a +0 spear, wearing a +0 animal skin and wearing a +2  helmet (87% to hit)  The blast of sand hits Robin.  2h IRobin is moderately wounded.2hb A g)2h g   goblin (strong)Robin closely misses you.2hp ,5.3 (1.52h 2hj  2hB g_A goblin comes into view. It is wielding a +4 dagger.2h!  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2h 2h $2hq The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Y - Yes  N - No2h2h ##.~≈≈≈~## #....  cuphead4 the Digger 2hT#..~≈.~~_####..PPP  Gnoll #..~≈≈≈~##....PPPP  Health: 26/32 ===================----- #.#.~~~...........  Magic: 0/11------------------------ #.##.......g.P..ß.  AC: 3Str: 7 #.##...†...))P....  EV: 12Int: 17 #.##.....g....)...  SH: 0Dex: 12 #.######*####..P..  XL:  4 Next: 15% Place: Dungeon:3 ###.######@# #....  Noise: =--------  Time: 1815.3 (0.0) 2h0 #..........######.##  b) +0 quick blade ######.........# .#  Cast: Sandblast #†........+ .  -Mesm  #.........#  #..<......#  g   Robin (polearm) ####'######  g   goblin (strong) #.# #.#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (quite dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 spear, wearing a +0 animal skin and wearing a +2  helmet (moderately wounded, 77% to hit)2h 7 2hs ##.~≈≈≈~## #....  cuphead4 the Digger #..~≈.~~_####..PPP  Gnoll #..~≈≈≈~##....PPPP  Health: 26/32 ===================----- #.#.~~~...........  Magic: 0/11------------------------ #.##.......g.P..ß.  AC: 3Str: 7 #.##...†...))P....  EV: 12Int: 172hL  #.##.....g....)...  SH: 0Dex: 12 #.######)####..P..  XL:  4 Next: 15% Place: Dungeon:3 ###.######@# #....  Noise: =--------  Time: 1815.3 (0.0) #..........######.##  b) +0 quick blade 2h ######.........# .#  Cast: Sandblast #†........+ .  -Mesm  #.........#  #..<......#  g   Robin (polearm) ####'######  g   goblin (strong) 2hd #.# #.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (quite dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 spear, wearing a +0 animal skin and wearing a +2  2h thelmet (moderately wounded, 77% to hit)  The stone arrow hits Robin!!2h ;  #....  #..~≈.~~_####..PPP 2h  #..~≈≈≈~##....PPPP  #.#.~~~...........    ))P....  )....)...  `2h    #....  #.....  ###### .#  #2h  .  # #..<......#g   goblin (strong) ####'###### #.2h $ 2hq 2h~ g)g)2h܉ 7=33=6.3 (1Sandblast2h# 2h   2h# Aiming: Stone Arrow (quite dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Robin, wielding a +0 spear, wearing a +0 animal skin and wearing a +2  helmet (moderately wounded, 77% to hit)  2h _The stone arrow hits Robin!! _You kill Robin!2h  2h?Casting: Stone Arrow (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2h2h2hC2he _You don't have enough magic to cast this spell.2hB2hY2h2hF _Unknown command.2h  ##.~≈≈≈~## #....cuphead4 the Digger 2h  #..~≈.~~_####..PPPGnoll   #..~≈≈≈~##....PPPPHealth: 27/32 ====================----   #.#.~~~...........Magic: 0/11------------------------   #.##.......).P..ß.AC: 32h׉Str: 7   #.##...†..g))P....EV: 12Int: 17   #.##.....)....)...SH: 0Dex: 12 2hߊ  #.######)####..P..XL:  4 Next: 33% Place: Dungeon:3   ###.######@# #....Noise: ==-------  Time: 1816.3 (0.0)   #..........######.##b) +0 quick blade 2h  ######.........# .#Cast: Sandblast  #†........+ .-Mesm  #.........#  #..<......#g   goblin (strong)  2h####'######  #.#  #.#Casting: Stone Arrow (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _Unknown command.Press: ? - help, v - describe, . - travelThe floor, spattered with blood.2hI  )@  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _Unknown command.  Press: ? - help, v - describe, . - travel, g - get itemItems here: )) †††.  An open door.2h s .)  The floor.2hR.), g - get itemItems her2h{e: a +0 spear; a +0 animal skin; a +2 helmet.  The floor.2hQ).. - travel  You can't see that place.  [the floor.]2hYg., v - describe, . - travel2h ^Here: a goblin, wielding a +4 dagger (strong)  The floor.2hK  ##.~≈≈≈~## #....cuphead4 the Digger 2h7  #..~≈.~~_####..PPPGnoll   #..~≈≈≈~##....PPPPHealth: 27/32 ====================----   #.#.~~~...........Magic: 0/11------------------------   #.##.......).P..ß.AC: 3Str: 7   #.##...†..g))P....EV: 12Int: 17 2h  #.##.....)....)...SH: 0Dex: 12   #.######)####..P..XL:  4 Next: 33% Place: Dungeon:3   ###.######@# #....Noise: ==-------  Time: 1816.3 (0.0)   #..........######.##b) +0 quick blade 2h  ######.........# .#Cast: Sandblast  #†........+ .-Mesm  #.........#  2h\#..<......#g   goblin (strong)  ####'######  #.#  #.#2hRConfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _Unknown command.Press: ? - help, v - describe, . - travelHere: a goblin, wielding a +4 dagger (strong)  The floor.2hD2h12h. _2h 2hZ 2h ug.gg 2 goblin2h 4s (1 wandering, strong)2h2 3--7.3 (12hd 2h$  2h g_A goblin comes into view. It is wielding a +0 dagger.2hW 2h 2h P.gg2h @--82h 2h% 2h% o  You hit the goblin. You hit the goblin but do no damage.2h& HThe goblin is heavily wounded.2h( J  The goblin hits you with a +4 dagger!2h0 gg)gg 3 goblins (1 wandering, 2 strong)2h1 q19------==9.4 (1.12h6 2h-< u _A goblin comes into view. It is wielding a +0 dagger.2h  The goblin hits you with a +4 dagger!  You closely miss the goblin.  The goblin shouts!  You hit the goblin.  The goblin is severely wounded.2hb.gg2h7--------1======2h:20.6 (1.2Sandblast2h2h>; _The goblin hits you with a +4 dagger.2hT8  You hit the goblin.2hU2hOV2hV2hd_ g)You kill the goblin!A goblin comes into view. It is wielding a +0 dagger.2h bi4=---1.7 (1.12hg2hkW _The goblin completely misses you.2hT  You closely miss the goblin. You miss the goblin.2h `. 2 goblins (12h y4-------2.9 (1.22h 2hÒ ; _The goblin hits you with a +0 dagger.2h8  You hit the goblin.2h )   goblin (launcher)You kill the goblin!The goblin unwields a +0 dagger. The goblin wields a +0 sling.2hYB(2hOo8)2h&vl12---6==4.0 (1.12h}h _The goblin shoots a sling bullet. The sling bullet hits you.2h32h&.g2hS==---5.2 (1.22h2h}+ _You swing at nothing.2h( &  2h* You hit the goblin. You bite the goblin, but do no damage. You hit the goblin.  The goblin is severely wounded.2h&5 K g*2h-6 g 2 goblinsYour orb has recharged its mesmeric power.The goblin unwields a +0 sling. The goblin wields a +0 dagger.  The goblin hits you with a +0 dagger.2h ;*@2h ***2hY egg..(dazed)2hZ ~1--=--6.42ha 2hc A _Your orb emites a pulse of dizzying energy.2hΨ 1 dazed)You closely miss the goblin. The goblin snaps out of its daze.  2h nYou miss the goblin.The goblin is severely wounded.2h P2=7.62hҴ 2h: = _The goblin hits you but does no damage.2hF8  You hit the goblin.2h7IY  You kill the goblin!2hS)   goblin2htVR0--78.82hC\2h}^ 2h_L_The goblin is no longer dazed. The goblin hits you with a +0 dagger.2h8  You hit the goblin.2hC)2hh2==89.9 (1.1Sandblast2hb2h}J _You kill the goblin!2h& 2h^ 5-31.1 (1.22h2h 2h%_You swing at nothing.2ht:32h=2h?Dj1=-2hE2hH2hRI2hzK2hPN2hO:==2hQ2hS2hT2hV2hZ2h[f2==2h]2hu`2h8a2h%c2he2hfT3==2hh2hk2h`l2hgn2h(q2hqS3=2hs2hv2hw2hy2hV|2h(}:==2hH2h2h2hDŽ2h2h]T14=2h2h^2h2h2hI8-2hj 45.1 (14.0) _You start resting.2hLm4==6.1 (152h$2hfj _Your orb has recharged its mesmeric power.2h 32h 2h8 2h ,2h t5==2hP 2h 2h 2h 2h 2he :==2h 2h| 2h 2h 2h' 2h ^6==2h 2h 2h 2hY 2h2 2h T5==2h 2h 2h" 2h 2h 2h K7=2h! 2h$ 2h % 2h& 2h) 2hz* :==2h+ 2h~/ 2hW0 2h1 2h4 2h65 S8=2h6 2h ; 2h; 2h@= 2h?@ 2h@ 2h?B 2hD 2hqE O6===2hjG 2hJ 2hJ ^9==2h^L 2hN 2hO 2hP 2hS 2h&T 2hU 2hW 2h`X ;===2hY 2h[ 2hX\ _20==2h] 2h ` ,2ha 2hc 2hd 2h(f 2hh 2h>i N7==2hj 2hl 2hm K1=2hn 2hp 2hq 2hr 2ht 2h`u 2hjv 2hy 2h}z :==2h{ 2h} 2hw~ S2=2h 2h 2h 2h 2h 2hJ 2h` 2h 2hY N8==2h{ 2h 2hO k23==2h{ 2hđ 2h 2h 2h 2h 2h՗ 2h 2h :==2h 2h՝ 2hx j4==2h" 2h" 2hã 2h 2h/ 2hӧ 2h 2h 2h 2h 2h߮ 2h 5=9==2hҰ 2h` 2h! 2h% 2h" 2hǸ 2hٹ 2h 2h 2h 2h 2h g6===2h 2h 2h 2h 2h 2he 2hw 2h 2hC 2hw 2h 2h? 7==10/11==2h 2h 2ht 2h~ 2h} 2h9 2h 2h? 2h 2h8 2h 2h/ 8====2hv 2h 2hB 2hD 2hv 2h 2h. 2h 2h 2h1 2h 9= _You start resting.2h .903.1 (572hq \1===4.1 (582h4 2h2 % _Magic restored.2hGU 2hU 2h5W 2hY 2h\ ,2hT^ 2h^ 2hE` 2hb 2hc 2hSd 2hwf 2hg h30====2hh 2hk 2hTl 2h n 2hp 2h#q 2hr 2ht 2hTu 2hv 2hx 2hRy h1==2h!{ 2h} 2h} 2h 2hl 2h 2h 2h< 2h 2h 2h _ _You start resting.2h -15.1 (112hė w2==6.1 (122h7 2h* " _HP restored.2h)M ##.~~~#.# ###.~≈≈≈~## #......~≈.~~_####..P..~≈≈≈~##....PPPP2h,#.~~~..........#.......).P..ß#...†...))...#.....)....). ###..P##.######.# #..............######.##   ######.........# .##.#...###.2h2h 17.0)2hm2h*G  There is an open door, spattered with blood here. 2hi_Items here: ))))))) ††††.2h 2h0 `Visible Items/Features (select to target/travel, [!] to examine) Items  a - ([) a +0 animal skinb - ()) a +0 club (here)  c - ()) a +0 club (here)  d - ()) a +0 club  e - ()) a +0 club  f - ()) a +0 dagger (here)  g - ()) a +0 dagger (here)  h - ()) a +0 dagger (here)  2hΘ i - ()) a +0 dagger  j - ()) a +0 dagger  k - ()) a +0 sling (here)  l - ()) a +0 spear  m - ([) a +2 helmet  n - ()) a +4 dagger (here)  o - (†) a goblin corpse (here)  p - (†) a goblin corpse (here)  q - (†) a goblin corpse (here)  r - (†) a hobgoblin corpse (here)  s - (†) a rat corpse Featurest - (<) a stone staircase leading up2h 2h 2h 2h   ##.~~~#.# ##..cuphead4 the Digger   ##.~≈≈≈~## #....Gnoll   #..~≈.~~_####..PPPHealth: 32/32 ========================   #..~≈≈≈~##....PPPPMagic: 11/11 ========================   #.#.~~~...........AC: 3Str: 7   #.##.......).P..ß.EV: 12Int: 17   #.##...†...)).....SH: 0Dex: 12   #.##.....)....)...XL:  4 Next:  m38% Place: Dungeon:3   #.######@####..P..Noise: ---------  Time: 1917.1 (0.0)   ###.######.# #....b) +0 quick blade   #..........######.##Cast: Sandblast   ######.........# .#  #†........+ .  #.........#  #..<......#  ####'######  #.# _You start resting. _Magic restored. _You start resting. _HP restored.  There is an open door, spattered with blood here. _Items here: ))))))) ††††.2h)   ##.~~~#.# ##..cuphead4 the Digger   ##.~≈≈≈~## #....Gnoll   #..~≈.~~_####..PPPHealth: 32/32 ========================   #..~≈≈≈~##....PPPPMagic: 11/11 ========================   #.#.~~~...........AC: 3Str: 7   #.##.......).P..ß.EV: 12Int: 17   #.##...†...)).....SH: 0Dex: 12   #.##.....)....)...XL:  4 Next: t m38% Place: Dungeon:3   #.######@####..P..Noise: ---------  Time: 1917.1 (0.0)   ###.######.# #....b) +0 quick blade   #..........######.##Cast: Sandblast   ######.........# .#  #†........+ .  #.........#  #..<......#  ####'######  #.# _HP restored.  There is an open door, spattered with blood here. _Items here: ))))))) ††††.  Press: ? - help, v - describe, . - travel, g - get itemItems here: a +0 spear; a +0 animal skin; a +2 helmet.  The floor.2hR0)#. - travel  You can't see that place.  [a rock wall.]2hP#.the floor.]2h5..2h'5.P2hX5P.2h5..2h 7..2h/7P.2h367.P2h m).v - describe, . - travel, g - get itemItem here: a +0 club.  The floor.2h,n .)  The floor.2hK6..2h)., g - get itemItem here: a +0 club.  The floor.2hA))dagger.2h@))2hcx .)  The floor.2h .), g - get itemItem here: a +0 dagger.  The floor.2hs :))2h K))club.2hC2 , )2h2 G.  The floor.2hWU 9..2h .2h .2h>..2h    ##.~~~#.# ##..cuphead4 the Digger   ##.~≈≈≈~## #....Gnoll   #..~≈.~~_####..PPPHealth: 32/32 ========================   #..~≈≈≈~##....PPPPMagic: 11/11 ========================   #.#.~~~...........AC: 3Str: 7 2h  #.##.......).P..ß.EV: 12Int: 17   #.##...†...)).....SH: 0Dex: 12   #.##.....)....)...XL:  4 Next: 38% Place: Dungeon:3   #.######@####..P..Noise: ---------  Time: 1917.1 (0.0)   ###.######.# #....b) +0 quick blade   #..........######.##Cast: Sandblast   ######.........# .#  2h;#†........+ .  #.........#  #..<......#  ####'######  #.# _HP restored.  There is an open door, spattered with blood here. 2h_Items here: ))))))) ††††.  Press: ? - help, v - describe, . - travelThe floor.2hI2h2ht. _2h M ####.....  ##.~~~#.# ###.~≈≈≈~## #.....~~_####....~≈≈≈~##....PPPP#.~~~..............).P..ß2h{A†...))..#....@)....). #.######)####..P##.######.# #....   #..........######.##.........#.####'####2hl2hӡ28.1 (1 _2h2h'2hj\ t ##.~~~#.# ##.2h] v##.~≈≈≈~## #....~≈.~~_####..PPP≈≈~##....P.#.~~~...........##.......).P..߆...))......)....)#####@####..P###.######.# #............######.##.........#.####'####  2h] #.#2hd 2h,g &92ho 2hu  There is an open door, spattered with blood here. _Items here: ))))))) ††††.2h2h{Pick up what? 6/52 gear slots (_ for help) 2h<Hand Weapons (select all with ))a - a +0 club  b - a +0 club  c - a +0 dagger  2hZ*d - a +0 dagger  e - a +0 dagger  2hv3f - a +0 sling  g - a +4 dagger 2hCarrion 2h6a goblin corpse a goblin corpse 2h3a goblin corpse a hobgoblin corpse 2h[Up|Down] select2hB[Esc] exit 2h*Letters toggle [.|Space] toggle selected[top]2h[E  g + a +4 dagger[Enter] accept (1 chosen)2h@ 2h 2hϘ 2h $2hϤ k  ##.~~~#.# ##..2h 1cuphead4 the Digger 2hY   ##.~≈≈≈~## #....Gnoll 2h   #..~≈.~~_####..PPP2h cHealth: 32/32 ======================== 2hܥ   #..~≈≈≈~##....PPPP2h, -Magic: 11/11 ========================   #.#.~~~...........AC: 32hO +Str: 7 2hk   #.##.......).P..ß.EV: 122h ,Int: 17 2h   #.##...†...)).....SH: 02h ,Dex: 12 2hԦ   #.##.....)....)...2h xXL:  4 Next: 38% Place: Dungeon:3   #.######@####..P..Noise: ---------  Time: 1919.1 (0.0) 2h<   ###.######.# #....2hW :b) +0 quick blade 2hs   #..........######.##Cast: Sandblast 2h  ######.........# .#  2ḩ #†........+ .  #.........#  2h d#..<......#  2h> [####'######  #.#2hc MThere is an open door, spattered with blood here. 2h _Items here: ))))))) ††††.  Press: ? - help, v - describe, . - travel _The floor.  2h There is an open door, spattered with blood here. _Items here: ))))))) ††††.2hm 2h ,20.1 (12h 2h E _g - a +4 dagger2hN( 2h/ _Inventory: 7/52 gear slots 2h0 hHand Weapons (go to first with )) 2h<0 7 b - a +0 quick blade (weapon) 2h0 ' g - a +4 dagger 2h0 Missiles (go to first with ()d - 4 poisoned darts 2h0 Armour (go to first with [)  a - a +0 robe (worn) 2h1 % c - an orb of mesmerism (worn) 2h21  e - a +0 cloak (worn) 2h[1 jJewellery (go to first with "=) 2h1 : f - an amulet of alchemy (worn) 2h1 jWands (go to first with /)2h1 4c - a wand of roots (10) 2h 2 aScrolls (go to first with ?) 2h(2 = c - 2 scrolls labelled MED ERONEGG 2hB2 ' d - a scroll labelled XOR UGAONU 2h]2 * e - a scroll labelled MASATO EDINIR 2hy2 , h - 2 scrolls labelled DISTRI JIUCHOX 2h2 ) j - a scroll labelled ITAOM MUYHOY 2h2 ) m - a scroll labelled MELUFF NUPRE 2h2 iPotions (go to first with !) 2h2 0 g - a potion of magic 2h3 [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]2h: g - a +4 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 2h-; KThis weapon's minimum attack delay (0.5) is reached at skill level 10. 2hM;  Your skill: 1.1 2hh; C At current training (3%) you reach 10.0 in about 10.9 XLs. 2h; v Current attack delay: 0.9. Damage rating: 8 (Base 4 x 105% (Dex) x 103% (Skill) + 4 (Ench)). 2h; This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. 2h< sIt can be maximally enchanted to +9. You took it off a goblin on level 3 of the Dungeon. 2hA< Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee weapon 2hs< \_________________ “He drew his dagger, that was sae sharp, 2h< k(w)ield, (d)rop, (=)adjust, or (i)nscribe.2h>Inventory: 7/52 gear slots 2hHand Weapons (go to first with ))  b - a +0 quick blade (weapon)  g - a +4 dagger 2hMissiles (go to first with ()  d - 4 poisoned darts 2hArmour (go to first with [)  a - a +0 robe (worn)  c - an orb of mesmerism (worn) 2h5 e - a +0 cloak (worn) 2h6bJewellery (go to first with "=) 2hmS f - an amulet of alchemy (worn) 2hWands (go to first with /)  c - a wand of roots (10) Scrolls (go to first with ?)  c - 2 scrolls labelled MED ERONEGG  d - a scroll labelled XOR UGAONU 2h_ e - a scroll labelled MASATO EDINIR  h - 2 scrolls labelled DISTRI JIUCHOX 2h= j - a scroll labelled ITAOM MUYHOY 2h) m - a scroll labelled MELUFF NUPRE 2hPotions (go to first with !) 2h0 g - a potion of magic 2hd[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]2hV<b - a +0 quick blade (weapon). 2hYA dagger with an uncanny enchantment upon it, allowing it to strike twice for 2hgevery blow its wielder makes. Base accuracy: +6 Base damage: 4 Base attack delay: 1.2 2h fThis weapon's minimum attack delay (0.5) is reached at skill level 14.  Your skill: 1.1 2h*D At current training (3%) you reach 14.0 in about 16.9 XLs. 2hZh Current attack delay: 1.1. Damage rating: 4 (Base 4 x 105% (Dex) x 103% (Skill)). 2hThis weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. 2hgIt can be maximally enchanted to +9. You found it on level 2 of the Dungeon. 2hStash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ 2h02hO(u)nwield, (d)rop, (=)adjust, or (i)nscribe.2hFInventory: 7/52 gear slots Hand Weapons (go to first with )) 2h b - a +0 quick blade (weapon)  g - a +4 dagger 2hMissiles (go to first with ()  d - 4 poisoned darts 2hyArmour (go to first with [) 2h_ a - a +0 robe (worn)  c - an orb of mesmerism (worn)  e - a +0 cloak (worn) 2hJewellery (go to first with "=)  f - an amulet of alchemy (worn) 2hWands (go to first with /)  c - a wand of roots (10) 2hWScrolls (go to first with ?)  c - 2 scrolls labelled MED ERONEGG 2h~ d - a scroll labelled XOR UGAONU  e - a scroll labelled MASATO EDINIR 2hE h - 2 scrolls labelled DISTRI JIUCHOX 2h j - a scroll labelled ITAOM MUYHOY  m - a scroll labelled MELUFF NUPRE 2hfPotions (go to first with !)  g - a potion of magic 2h[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]2h|Z1g - a +4 dagger. 2hZ2hZ=A double-edged fighting knife with a sharp point. 2h [Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10. 2hC[ Your skill: 1.1 2hb[C At current training (3%) you reach 10.0 in about 10.9 XLs. 2h}[' Current attack delay: 0.9. 2h[ODamage rating: 8 (Base 4 x 105% (Dex) x 103% (Skill) + 4 (Ench)). 2h[This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. 2h%\2It can be maximally enchanted to +9. 2hY\AYou took it off a goblin on level 3 of the Dungeon. 2h\SStash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} 2h\@Menu/colouring prefixes: identified enchanted melee weapon 2h\"_________________ 2h]X“He drew his dagger, that was sae sharp, 2h>]M(w)ield, (d)rop, (=)adjust, or (i)nscribe.2hb2hͨ2h72h  ##.~~~#.# ##..cuphead4 the Digger 2h:  ##.~≈≈≈~## #....Gnoll 2h_   #..~≈.~~_####..PPPHealth: 32/32 ========================   #..~≈≈≈~##....PPPP2hMagic: 11/11 ========================   #.#.~~~...........AC: 3Str: 7   #.##.......).P..ß.EV: 122hInt: 17   #.##...†...)).....SH: 0Dex: 12   #.##.....)....)...XL:  4 Next: 38% Place: Dungeon:3   #.######@####..P..2h,~Noise: ---------  Time: 1920.1 (0.0) 2hQ  ###.######.# #....g) +4 dagger   #..........######.##Cast: Sandblast   ######.........# .#  2h#†........+ .  #.........#  #..<......#  2h˷####'######  #.#Press: ? - help, v - describe, . - travel _The floor.  2hThere is an open door, spattered with blood here. _Items here: ))))))) ††††. 2hW_g - a +4 daggerYou unwield your +0 quick blade.2h$2h+1.1 (12h2h _The floor.  There is an open door, spattered with blood here. _Items here: ))))))) ††††. _g - a +4 dagger 2hJ You unwield your +0 quick blade. _g - a +4 dagger (weapon)2h2hInventory: 7/52 gear slots Hand Weapons (go to first with )) 2h g - a +4 dagger (weapon)b - a +0 quick blade Missiles (go to first with ()d - 4 poisoned darts 2h> Armour (go to first with [)  a - a +0 robe (worn)  c - an orb of mesmerism (worn)  e - a +0 cloak (worn) Jewellery (go to first with "=)  f - an amulet of alchemy (worn) Wands (go to first with /)c - a wand of roots (10) 2hk Scrolls (go to first with ?)  c - 2 scrolls labelled MED ERONEGG  d - a scroll labelled XOR UGAONU 2h V e - a scroll labelled MASATO EDINIR  h - 2 scrolls labelled DISTRI JIUCHOX 2h  j - a scroll labelled ITAOM MUYHOY  m - a scroll labelled MELUFF NUPRE Potions (go to first with !) 2h 0 g - a potion of magic 2h [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]2h@ 2h 2hY   ##.~~~#.# ##..cuphead4 the Digger   ##.~≈≈≈~## #....Gnoll   #..~≈.~~_####..PPPHealth: 32/32 ======================== 2h   #..~≈≈≈~##....PPPPMagic: 11/11 ========================   #.#.~~~...........AC: 3Str: 7   #.##.......).P..ß.EV: 122h Int: 17   #.##...†...)).....SH: 0Dex: 12   #.##.....)....)...2hf 7XL:  4 Next: 38% Place: Dungeon:3   #.######@####..P..Noise: ---------  Time: 1921.1 (0.0)   ###.######.# #....g) +4 dagger 2hj 4  #..........######.##Cast: Sandblast   ######.........# .#  2h X#†........+ .  #.........#  #..<......#  ####'######  2h #.# _The floor.  There is an open door, spattered with blood here. _Items here: ))))))) ††††. _g - a +4 dagger2h) UYou unwield your +0 quick blade. _g - a +4 dagger (weapon)2h[ 2h 2h 2h; 2h; 2h< 2hoC 2hS 2h\  ##..... .  ~~#.# ##..  ##.~≈≈≈~## #.... 2h5] z #..~≈.~~_####..PPP  #..~≈≈≈~##....PPPP 2h]]  #.#.~~~...........  #.##.......).P..ß. 2h] #.##...†...))..... 2h]  #.##.....@....)...  #.######)####..P.. 2h] ###.######.# #.... 2h] #..........######.# ######.........# .#2h^ q #†........+ .2h;^ N #.......2h\^ )..# 2h^ #..<......# ####'######2he 2hh +2.1 (12hm 2hq +  Things that are here: 2hq q_a +0 spear; a +0 animal skin; a +2 helmet2h2hh2h=2h2hh2h$ _2h-2hn2h,2h'2h2hϬ,2h 2h2h2hٺ2hW2h2hw ##.~~~#.# ##..... 2hU ##.~≈≈≈~## ##........  #..~≈.~~_####..PPP.... 2hX #..~≈≈≈~##....PPPP.... 2h> #.#.~~~............P.. 2h #.##.......).P..ß.P... 2h; #.##...†...))........< 2hh #.##.....)....)....... 2h #.######)####.@P....# 2h 6.1 (4 2h###.######.# ##......# 2hY#..........######.###.# #####2hi.# .# #2h 2hN#†........+ ..2h( 2hLY#.........# ###2h) #..<..2h%....#2h ####'#####2h!#2h #.2hb"#2hj2h['2h'$7.1 (52h=2hS?9 _Found a stone staircase leading up.2h2hv2h62h 2h2h,2h#2h)2h)2h-2h;22h 72h72h:2h>2hC2h2D2hI2hQ2h1V2hV2hY2h^2hkc2hd2hg2h0l2h5q2hzr2h;u2hFz2hf~2h~2hv2h32h}2h2h2h2h͔2h:2h͗2h2h2hW2h2h2h@,2hƱ2hP  There is a stone staircase leading up here.2h2h _2h2h2h2hf2hK2h/2h+2h2hN2he2h[2h2h2h2h2hm2hu2hG2h,2h2h2hB2h2h2h2h. .>...#  2h###....##  #.......#  ##  2h#.......##  .. #..2h#  ∆ ..#+##......# 2hC### .........#@# 46.1 (19.0) 2h.. .........#.#  ###..........#  ##..###2hw# ####..PPP.........# 2h#....PPPP.........# ..........P.......# ..).P..ß.P..2h3...#### ..))........<..#2h\ 2hS,7.1 (202h2h 2h5_Found a stone staircase leading down.2hYb32hb2h)e2hj2h m2hn,2ho2hp2h-r,2hcs2ht2hv,2hv2hw2hy,2hy2h,{2hq|,2h|2h}2h 2hU2h2h2hЁ2h2h2h2hӈ+..>...####....## #.......# #.......# ##.......## .# 2h.. #........#####..# ..#+##......#.......# ........#.#.####.#.## ........#.#.# #@# ..2hv........#...h..# ... ........########## ..#Sandblast PP...# .. PP.........# ∆ # ...P.......# 2hω'h   Natasha (asleep) ß.P.....####...<..#......#2h256.1 (9.0)2hj-7.1 (10.0) 2hE2h9s _Natasha, Servant of Life and Death comes into view.2h!~###....## #.......# #2h".##2h?" #.## .#.. #..#####..#  ..#+##......#.....2ha".......#.#.####.#.##.#.#.####.# .. #2h"...#...h@.# ...2h"########## ..# PPP.........# ..P.#2h"∆ # ....P.#ß#### ......<..2h+#]#....# P....#####2h'2h](#82h( .0) 2hu+2h*-2h4  The helpless Natasha fails to defend herself.  You puncture Natasha!  You kill Natasha!2h9 C.2h"G @799.0 (0.9Sandblast  Your Necromancy skill increases to level 1!  Your Translocations skill increases to level 1!  Your Forgecraft skill increases to level 1!  Your Fire Magic skill increases to level 1!  Your Ice Magic skill increases to level 1!Your Air Magic skill increases to level 1!2hJ 2h}L h _Your Alchemy skill increases to level 1!2hP2hS2h,Y2hf]0 _Unknown command.2h.^2hC2h|2h2hl2h؜2h؟P _2h2h$2h2h2h .......# .......# ..>...#  2hAu###....##  #.......#  2hkp #.......# #  #.......## .#  #........#####..# .#+##2hv.@..# 61.0 (2.02h#.#.####.#.## .......#.#.####.#... ...2h#......#........##########.....# P.........# ....... P.........#2h ^..[..##P2h3C.#.....# .P....2hX#.####2hC2hӲ+2.0 (32h2h* 2hd_Found a helmet.2hB 2hB 2h D 2hG 2hhJ 2hL ,2hN 2hR 2h:S 2h{T 2huV 2h3Y 2hY 2h[ 2h+^ 2h3` 2hr` 2ha 2hb 2hQd 2hd 2hZe 2hf 2h4h 2hqh 2hMi 2hj 2h:l 2hl 2hJm 2hjn 2ho 2hCp 2h q 2hr 2h8t 2ht 2hu 2hv 2hx 2hx 2hy 2hz 2h| 2hR| 2h } 2h~ 2h; 2h 2hQ 2h1 2h 2h 2h 2h 2hۈ 2h% 2h 2h 2h 2hȌ 2hu 2h 2hя 2h 2h 2hԑ 2hR 2h 2hc 2hz 2hΗ ,2h4 2h$ 2hz 2hȚ 2hT 2h 2h k# ### #.# 2hF # #.# #.# # #.# #.# 2hk v## ##.# #.# 2h .#####..# #.# .......## #.# 2h ###.#.##### #.# ###.#.....#####.#+#+####...#...........@....... 2h٣ w#####.....######.......^  2h ........+........  ####..[..######.......g 2h  #.....# #$.......  ##.2h= fg   goblin (asleep) 2h  ####### #........ #........ 2h 81.0 (19.0)  A goblin comes into view. It is wielding a +0 club.2h \g.g2h 5==2.0 (202h 2h ( _The goblin shouts!2h N ### #.# # #.# #.# #2hn 5 #.# #.# ##.# #.#2h ...# #.#...## #.#2h˿ 8.##### #.#....#####.#+#+#### 2h 5........@....... 2h '.######.......^  2hF +........  2hn >[#......g. 2h .  #$.......  2h % #........  2h+ # #........  2hk 9#........ 2hw ### #.#2h p #.# #.# #.# #.# ##.# #.#2h ..# #.#2h ...## #.#2h0!@.##### #.#....#####.#+#+#### 2h`!K........@....... 2h!q.######.......^  2h!+........  2h![2h5";#......g.  2hd"S #$.......  2h"< #........ 2h" 2h"= #........ 2h #<#........ 2h*2h-2h42h8 2hh8O_A goblin is nearby!2h! 2hX#.# #.#  #.# #.# ##.# #.# ###..# #.# .....## #.# ##.#.##### #.# .#.....#####.#+#+##### 2hD...#................... ####.....######.^# ..............+.# ####..[..######......g.#2h #.....# #$.##.....# #..2h######## #.# #.#2h0E#.#2hj2h",g.2hs$L--3.0 (1.0)Sandblast 2h$ _2h(2h)2h;[#.# #.# #.# #.#  ##.# #.# ..# #.# ## #.# .#.##### #.# .#.....#####.#+#+##### #.# .....######.^# 2h6+.....g..# ..[..######.#  # #.# 2h2h2h)g.2hA--42h2h2hpj W#.# #.# #.# #.# ##.# #.# ..# #.# 2hj h## #.# .#.##### #.# .#.....#####.#+#+##### #.2hFk # .....######...@g..^# +.2hk # ..[..######.# 2hl Z # #.2hal <# 2hr 2h(s .=52hw 2hy L _The goblin misses you.2h|  You closely miss the goblin. Your bite misses the goblin.2hڎ +9 (0.92h 2h" S _The goblin barely misses you.2hI8  You hit the goblin.2hxO1)2hSi806.9 (1.0Sandblast2hW2hIYJ _You kill the goblin!2hb32hc2hoe2hbg2hjB2hl,2hDm2hn2hqp2hp2hq2hs,2hu2hwN _You now have 108 gold pieces (gained 11).2hcy32hz2h|2he},2h~2h32hс2h2h2hC2h݅2h,2h2h2h2h2hȋ2h}7 _You open the door.2h2he2h72h@  There is an open door here.2h2hn _2he2h2hؙ,2h2hz7 _You open the door.2h2h2h2hɡ@  There is an open door here.2h2h _2h2h-2h2h2h2hé2h2h2hʫ2h2hl2h2hV2hM2hձ2h2hIJ2h2h2h2h2h2h2hG2h2h2h:2h2h92h2h2h>2h2h2h2h2hpN _You now have 120 gold pieces (gained 12).2h2h2h2h2h2h\2h2h2h2h2hQ2hA2hP2h2h2h2h62hh2h2h2h2h-2h2h|2h2h 2h2h2h2h2h2h2h2h2hh2h62he2h2h 2h2h2hL2h2h2h=2hm2h2h2h2h2hi2h22h2h2h&2h92h#2h^2h2h2h2hA2h2h2h 2hG2h2h2h2h2h@2hK2hk2h2h2h2h2h2h2h2hS   2h        2h ∆  #########  2h@ w#   2hP#@#  - #.#   ∆#.#  2h #.#   #.# 2h  #.#   w   ribbon worm (wandering)2hN #.#   #.#  #.#2h# 2hr22029.9 (43.0)2hR G-30.9 (442hQ 2h ^ _A ribbon worm comes into view.2hD2hv ∆ #########  w.......# 2hEM #@#  #.#  2hL∆#.#  #.#  #.# 2ho9 #.#  #.#  2hD#.#  #.# 2h&n ∆ #########  w.......#  #@#  #.#  ∆#.#  2hn#.#  #.#  #.#  #.#  #.#  2hoH#.# 2hq2hr2hu2h{>     2h|  ∆  ########## 2h;|.w.....@.# ...#####.#  #.#2h| ∆#.#  #.#  #.#2h|t  #.# 2h#} #.#  #.# _A ribbon worm is nearby!2h2ht.ww2h81.9 (1.0) _2h2h2h82hq?Inventory: 7/52 gear slots Hand Weapons (go to first with )) 2h? g - a +4 dagger (weapon)b - a +0 quick blade Missiles (go to first with ()2h9@d - 4 poisoned darts Armour (go to first with [)  a - a +0 robe (worn) 2h@A c - an orb of mesmerism (worn)  e - a +0 cloak (worn) 2h@Jewellery (go to first with "=)  f - an amulet of alchemy (worn) 2hAWands (go to first with /)c - a wand of roots (10) Scrolls (go to first with ?) 2hdAd c - 2 scrolls labelled MED ERONEGG  d - a scroll labelled XOR UGAONU 2hAV e - a scroll labelled MASATO EDINIR  h - 2 scrolls labelled DISTRI JIUCHOX 2hAR j - a scroll labelled ITAOM MUYHOY  m - a scroll labelled MELUFF NUPRE 2h6BPotions (go to first with !)  g - a potion of magic 2hB[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]2h{ 2h 2h\   cuphead4 the Digger  Gnoll2h   Health: 32/32 ========================  Magic: 11/11 ========================  AC: 3Str: 7  EV: 12Int: 17∆  SH: 02h IDex: 12##########2h< Y  XL:  4 Next: 80% Place: Dungeon:3..w....@.#  Noise: ---------  Time: 2031.9 (0.0)...#####.#  g) +4 dagger2hш h#.#  Cast: Sandblast∆#.# #.# #.#  w   ribbon worm#.# #.# #.#2h, ? _There is an open door here. _You open the door. _There is an open door here. _You now have 120 gold pieces (gained 12). _A ribbon worm comes into view. _A ribbon worm is nearby!2h 2hZ 2h 2hT 2hv       ∆ 2hы# .w...@..# .#####.#2h} . #.#  ∆#.#2h& 2hM #.#  #.#  #.#2h  #.#  #.# 2h2h<2.9 (1Sandblast2h2h2h- O  Casting: Stone Arrow (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2h0   cuphead4 the Digger  Gnoll 2hG1 . Health: 32/32 ========================  Magic: 10/11 =====================---  AC: 3Str: 7  EV: 12Int: 172h1 ~ ∆ SH: 0Dex: 12 ###########  XL:  4 Next: 80% Place: Dungeon:3 2ha2 ~...w***@..#  Noise: ---------  Time: 2032.9 (0.0) ....#####.#  g) +4 dagger . #.#  Cast: Sandblast ∆#.#  #.#  #.#  w   ribbon worm #.#  #.# 2h2  #.# _A ribbon worm is nearby!Casting: Stone Arrow (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2h3 Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (94% to hit)2hw'   cuphead4 the Digger  Gnoll  Health: 32/32 ========================  Magic: 10/11 =====================---  AC: 3Str: 7  EV: 122h' Int: 17∆  SH: 0Dex: 12###########2h'   XL:  4 Next: 80% Place: Dungeon:3...w###@..#2h( }  Noise: ---------  Time: 2032.9 (0.0)....#####.#  g) +4 dagger.#.#2h/(   Cast: Sandblast∆#.# #.# #.#2hV(  w   ribbon worm#.# #.# #.#2h( 2h( Casting: Stone Arrow (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line2h( cAim: a ribbon worm (94% to hit)  The blast of sand hits the ribbon worm!2h 2h 2h S..w.2h3 5=4.4 (1.52h 2h Sonfirm with . or Enter, or press ? or * to list all spells.2hİ DAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (94% to hit)  The blast of sand hits the ribbon worm! 2h X_The ribbon worm is heavily wounded.2h  2hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2hP  cuphead4 the Digger  Gnoll 2hDQ Health: 32/32 ========================  Magic: 9/112hQ===================-----  AC: 3Str: 7 2hQ EV: 12Int: 17 ∆2h-R SH: 0Dex: 12 2hxR###########  XL:  4 Next: 80% Place: Dungeon:3 2hRF.....w*@..#  Noise: =--------  Time: 2034.4 (0.0) 2hSF....#####.#  g) +4 dagger . #.#  Cast: Sandblast2hYSL ∆#.#  #.#  2hS#.#  w   ribbon worm 2hS5#.#  #.# 2h/Tp #.# _The ribbon worm is heavily wounded.2hUCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 94% to hit)2hy  cuphead4 the Digger  Gnoll  Health: 32/32 ========================  Magic: 9/11===================-----  AC: 3Str: 7  EV: 12Int: 172hp∆  SH: 0Dex: 12###########  XL:  4 Next: 80% Place: Dungeon:3.....w#@..#  Noise: =--------  Time: 2034.4 (0.0)....#####.#  g) +4 dagger.#.#  Cast: Sandblast∆#.# #.# #.#  w   ribbon worm#.# #.# #.# 2h"Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 94% to hit)  The blast of sand hits the ribbon worm.2hy2h Q.w2h -5.9 (1.52h2h[HConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (moderately wounded, 94% to hit)  The blast of sand hits the ribbon worm. _The ribbon worm is heavily wounded.2he  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2h~  cuphead4 the Digger  Gnoll  Health: 32/32 ========================  Magic: 8/11=================-------2h  AC: 3Str: 7  EV: 12Int: 17 ∆ SH: 0Dex: 12 2hO###########  XL:  4 Next: 80% Place: Dungeon:3 ......w@..#  Noise: =--------  Time: 2035.9 (0.0) ....#####.#  g) +4 dagger 2h. #.#  Cast: Sandblast ∆#.#  #.#  2h#.#  w   ribbon worm #.#  #.#  #.# 2he,_The ribbon worm is heavily wounded.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2h)Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 94% to hit)2h9   cuphead4 the Digger2h h  Gnoll 2h  Health: 32/32 ======================== 2h K Magic: 8/112h$ =================-------  AC: 32hT <Str: 7 2h u EV: 12Int: 172h e ∆ SH: 02h <Dex: 12 2h ###########  XL:  4 Next: 80% Place: Dungeon:3 2hu <......w@..#  Noise: =--------  Time: 2035.9 (0.0) 2h ....#####.#  g) +4 dagger 2h . #.#  Cast: Sandblast ∆#.#  2h #.#  2h> #.#  w   ribbon worm 2hn 5#.#  #.# 2h  #.# 2h Casting: Sandblast (safe; 1% risk of failure)  2h MConfirm with . or Enter, or press ? or * to list all spells.2h, Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line2h Aim: a ribbon worm (heavily wounded, 94% to hit)  The blast of sand hits the ribbon worm!2hm-2h2h 2h3∆ 2h;:### 2h ......†@..#  ... 2h . #.#  ∆#.# 2h$? #.#  2hYb#.#  2hf#.#   2hK#.#  2h| #.#  2h2hlh47.4 (1.5Sandblast2h2h!2hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  2h!Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (heavily wounded, 94% to hit)  2hWtThe blast of sand hits the ribbon worm! _You kill the ribbon worm!2h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2hP 2h 2h 2h 2h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2h?i 2hmj 2hm 2h>p F _Unknown command.2h2h12h2hT2h02h_: _2h2h2h2hr2h2h2hJ,2hg2h}2hL9==2h52h2he2h=,2hj2h@,2h2h+2h 2h,2h2h2hP==2h2h,2h|2h|2h%,2h2h2h2hY2h2h2h2h:10/11==2hz2h2h2h2hC2h2h2h-2h2h2h2h,2h2h2h2hI 2h :==2hH 2h 2hA 2h 2h 2h 2h 2hg 2h 2h 2h! 2h 2h 2h 2h 2ha 2h 2h 2h  2hm 71===2h 2h9 2hG 4 _Magic restored.2h 2h 2h 2hE 2hC 2h 2h 2h 2ho! 2h! 2h7" 2h$ 2hc% 2h% ;===2hV& 2h ( 2h) 2h* 2h* 2hC, 2h~- 2h- 2hK. 2h/ 2h91 2h1 2h1 2h3 2h4 2hX5 2h5 2hV7 2h8 2h8 2hp9 2h ; 2hp< ,2ht= 2h? @  There is an open door here.2huA 2hA  _2hC 2hD 2h@F 2hF 2hoG 2h I 2hJ 2hJ 2hK 2h9M 2hN ,2hO 2hVQ 2hR 2hOS 2hT 2hU 2hW 2hTX 2hY 2h[ 2h<\ 2h\ 2h] 2h^ 2h_ 2hM` 2h` 2h=b 2hc 2hc 2hd 2he 2hdg 2hg 2hch 2hi 2hj 2hbk 2hk 2hm 2hn 2hn 2h}o 2hp 2hq 2hFr 2hr 2hx }..>...# ###....## ### #.#.# #.......# #.# #.#.# 2h y )#.......# #.# #.#.# #.......## ##.# #.#.# #........#####..# #.#.# +##......#.......## #.#.##### .....#.#.####.#.##### #.#.#.... .....#.#.####.#.@...#####.#'#'###-81.4 (44.2hry {0) .......#......#.................. .....##########.....######....).. ........# ..............+....... ........# ####..[..######....... P.......# #.....# #....... 2hy H.....#### #.....# #....... ..<..######## #....... .....# #.......2hV{ 8-2h~ 2h 2h8*.....# ..>... 2h*> ###....## ### #.#.# #.# #.# #.#.# #2h'+..# #.# #.#.# ## ##.# #.#.# 2h+ #........#####..# #.#.# 2h,r#+##......#.......## #.#.####.#.#.####.#@##### #.#.#...#.#.####.#.....#####.#'#'##...#......#...............##########.....######....).# ..............+ ..# ####..[..###### .P.......# #.....# # 2h-P.....#### #.....# #<..######## #2h{52h812.4 (1.0)2h?2hA2h 32h 2hB 2h 2h ,2h 2h; 2h{ 2hZ 2h( 2h 2h 2h 2h 2h; 2hv 2h5 2h% 2h 2h 2h 2h 2h 2h 2h 2hM" 2h# 2h#$ 2h$ 2ha& 2hz' 2h' 2hT( 2h) 2h?+ 2h|+ 2h, 2h. 2h/ 2h6  .......# .......#2h6 9 ..>...#  ###....## ## 2h7 #.......#  #.......#  2hC7 #.......## # 2hk7 .. #........#####..#  2h7 ∆ ..#+##..@...#.......## 2h7 #### ..h......#.#.####.#.#####  .........#.#.####.#.....## .# ###..........#......#...... 2h7 ## ##..........##########.....## _####..PPP.........# .....2h 8 h   Natasha (wandering) ##....PPPP.........# ####..[..## 2hK8 ...........P.......# #.....#).P..ß.P.....#### #.....#2hp> ,91.4 (92h@ /2.4 (10.0)2hD 2hF s _Natasha, Servant of Life and Death comes into view.2h .# ..>...####....## ### #.......# #.#2hp #.# #.# #.## ##.#.. #..#####..#∆ ..#+##......#.......## 2hң##### ..h.....@#.#.####.#.##### .... ...#.#.####.#.....# #.# ###...#......#...... ~## ##..##########.....# 2h8~_####..PPP.........# .......... ~##....PPPP.........# ####..[..# ............P.......# #.....).P..ß.##2h## #.....# †...))........<..# #######2hn2hͫJ.h2hɭ13.0)2hu2hų2hӅA .# ..>...# ###....## ### #.# #.# #.# #.# #.## ##.# .. #.#####..#2hf ∆...#+##......#.### .#.#.####.#.. ..h......#.#.####.#..... ~#.# ###..#......# ≈~## ##.####..... ~~_####..PPP2hƆ...# ≈~##....PPPP...# ####..[.. ~.P.......# #......).P..ß.P.....#### #..... 2h.†...)).<..# 2hV2hN.h2h!&42h2h,2h ..>...####....## ###2hy #.......# #.# #.# #.## #.## ##.#2h~.... #..#####..#2hX$...#+##......#.......## ####### ..........#.#.####.#.### #.....2h.#.#.####.#.... ~~#.# ###h...#......# 2hq≈≈~## ##..########## 2hL.~~_####..PPP.........# ... ≈≈~##....PPPP...# ####..[ 2h~~............P.......# #.. ......).P..ß2h#### #†...))........<..# ##### .2hWg...)....).........#2h2h2hO.h2hL&52h2h + _Found 10 gold pieces.2hݖ P###....## ##2h: r<. #.......# #.... #.......# #.##.# #2hx ^.## ##...... #2h ..#####..2h $...#+##......#.....####### ...........#.#.####.#2h i......#.#.####.#... 2hO ;~~~#.# ###2h ...#......# ≈≈≈~## ##.2h %##########2h .~~_####.hPPP.........# ... 2h u≈≈≈~##....PPPP..# ####..[ 2hx o~~~............P.# #.. 2h .......).P..ß#### #2h3 †...))........<..# ####...)....).........# 2hn P####)####..P....#####2h 2hD R<h.2h &62hD 2hQ  2h 3_Found a stone staircase leading up.2h ###....##  <. #.......# # ...# #.......# #2h#.#. #.......## ##. #.#####2h.$...#+##......#. ##2hG.#.#.####.#.#......#.#.####.# 2hx.~~~#.# ###.#......# ~≈≈≈~## ##.h.###2hp# ~≈.~~_####..PPP2h.# ~≈≈≈~##....PPPP.# ####.. .~~~.P.# # 2hN#.).P..ß.P.....#### # #...†...)).<..# #.....)..).# 2hQ#####)####..P....#####2h2h N.h2hQ&72h2h2hv<. #.......# 2h ...#. #.......# ####.#. #.##2hQ<....... #..###2ha$...#+##2hl#.....########...........#.#.####.# 2h####..... ..#.#.####.#. #2hH2.~~~#.# ###2hw1...#......#2h|≈≈≈~## ##.########## 2h .~≈.~~_####.hPPP.........# ... .~≈≈≈~##....PPPP2hA8.# #### 2hre#.~~~............P.# # 2h?##.......).P..ß2h%#### # ##...†...))........<..# ## #2hy#.....)....).........######)####..P....###2ha###.# ##......#2h2h@&82hzSandblast2hF2h 2h;_Natasha claws the fungus! The fungus begins to die.2h <. #.# ...#.# #.......#2h .####.#.# #.......## .# #.. ...$...#+##......# ##2h.#.#.####.#  ####..... ...#.#.####.# ##.~~~#.# ###.#......# 2h#.~≈≈≈~## ##.## .2hS!.~≈.~~_####.hPPP.# .~≈≈≈~##....PPPP.# #### 2hq.#.~~~.P.# # .##.).P..ß.P.....#### # .##...†...))2hn.<..# .##.....)2hb....).# .######)###..P....##### .######.# ##......#2h2h|h.h2h/==92h2h- _Natasha hisses angrily.2h9   2h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2hs  <. #.......#  cuphead4 the Digger2hs  ...#.# #.......#  Gnoll .####.#.# #.......##  Health: 32/32 ========================2h t  ........# #........#### Magic: 10/11 =====================--- 2ht ...$...#+##......#..... AC: 3Str: 7 2hu P ########...........#.#.####.# EV: 12Int: 17  ####..... ............#.#.####.# SH: 02h]u qDex: 12 ##.~~~#.# ###..........#......# XL:  4 Next: 84% Place: Dungeon:3 #.~≈≈≈~## ##.h*@......########## Noise: ==-------  Time: 2099.4 (0.0) 2hu ..~≈.~~_####..PPP.........# .... g) +4 dagger ..~≈≈≈~##....PPPP.........# #### Cast: Sandblast .#.~~~............P.......# # .##.......).P..ß.P.....#### # 2hu ,.##...†...))........<..# # h   Natasha .##.....)....).........# .######)####..P....##### .######.# ##......# 2h)v _Natasha hisses angrily.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2hiv Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (79% to hit)2h <.#.......#cuphead4 the Digger2h d...#.# #.......#Gnoll.####.#.# #.......##2h7 nHealth: 32/32 ========================........# #........#### Magic: 10/11 =====================---2h ...$...#+##......#..... AC: 3Str: 72h ########...........#.#.####.# EV: 122h -Int: 17  2h ####..... ............#.#.####.# SH: 0Dex: 12 ##.~~~#.# ###..........#......# XL:  4 Next: 84% Place: Dungeon:3 2h g#.~≈≈≈~## ##.h#@......########## Noise: ==-------  Time: 2099.4 (0.0) 2h ..~≈.~~_####..PPP.........# .... g) +4 dagger 2hC ..~≈≈≈~##....PPPP.........# #### Cast: Sandblast 2hy q.#.~~~............P.......# # 2h H.##.......).P..ß.P.....#### # .##...†...))........<..#2h # h   Natasha .##.....)....).........# 2h4 f.######)####..P....##### 2hf .######.# ##......#Casting: Sandblast (safe; 1% risk of failure)  2h MConfirm with . or Enter, or press ? or * to list all spells.2h wAiming: Sandblast (safe; 1% risk of failure)  2h Press: ? - help, Shift-Dir - straight lineAim: Natasha (79% to hit)  The blast of sand hits Natasha!2ha |Aim  Press: ? - help, Shift-Dir - straight line: Natasha (79% to hit)  The blast of sand hits Natasha!  Natasha is severely wounded.Natasha mumbles some strange words.2h!i .hYou feel disoriented.2hi 7-100.9 (1.52hq 2hMs I _Natasha misses you.2h  2huCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2hmd2hgThe spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Y - Yes 2hji' N - No2hp2h2h<.#.......#cuphead4 the Digger2h d...#.# #.......#Gnoll.####.#.# #.......##2hkeHealth: 32/32 ========================2h........# #........#### Magic: 10/11 =====================---...$...#+##......#..... AC: 32huStr: 7########...........#.#.####.# EV: 12Int: 17  ####..... ............#.#.####.# SH: 0Dex: 12 ##.~~~#.# ###..........#......# XL:  4 Next: 84% Place: Dungeon:3 #.~≈≈≈~## ##..h@......########## Noise: =--------  Time: 2100.9 (0.0) ..~≈.~~_####..PPP.........# .... g) +4 dagger ..~≈≈≈~##....PPPP.........# #### Cast: Sandblast .#.~~~............P.......# # .##.......).P..ß.P.....#### # .##...†...))........<..## h 2h[30m  Natasha .##.....)....).........# .######)####..P....##### .######.# ##......#Natasha mumbles some strange words.You feel disoriented. _Natasha misses you.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.2h2hJ2h2hu. _2h;O  Casting: Stone Arrow (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2h:  <. #.......#  cuphead4 the Digger 2h X...#.# #.......#  Gnoll .####.#.# #.......##  Health: 32/32 ======================== ........# #........#### Magic: 9/11===================----- ...$...#+##......#..... AC: 3Str: 7  ########...........#.#.####.# EV: 122ho Int: 17  ####..... ............#.#.####.# SH: 0Dex: 12 ##.~~~#.# ###..........#......# XL:  4 Next: 84% Place: Dungeon:3 #.~≈≈≈~## ##..h@......########## Noise: =--------  Time: 2100.9 (0.0) ..~≈.~~_####..PPP.........# .... g) +4 dagger ..~≈≈≈~##....PPPP.........# #### Cast: Sandblast .#.~~~............P.......# # .##.......).P..ß.P.....#### # 2h .##...†...))........<..# # h   Natasha .##.....)....).........# .######)####..P....##### .######.# ##......# _Okay, then.Casting: Stone Arrow (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (severely wounded, 79% to hit)2h| o <. #.......#  cuphead4 the Digger ...#.# #.......#  Gnoll .####.#.# #.......##  Health: 32/32 ======================== ........# #........#### Magic: 9/11===================----- ...$...#+##......#..... AC: 3Str: 7 2h r ########...........#.#.####.# EV: 12Int: 17  ####..... ............#.#.####.# SH: 0Dex: 12 ##.~~~#.# ###..........#......# XL:  4 Next: 84% Place: Dungeon:3 2h 5#.~≈≈≈~## ##..h@......########## Noise: =--------  Time: 2100.9 (0.0) ..~≈.~~_####..PPP.........# .... g) +4 dagger ..~≈≈≈~##....PPPP.........# #### Cast: Sandblast .#.~~~............P.......# # .##.......).P..ß.P.....#### # .##...†...))........<..# # h   Natasha .##.....)....).........# .######)####..P....##### 2h .######.# ##......# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (severely wounded, 79% to hit)  The blast of sand hits Natasha!  You kill Natasha!2h  <.   ...#.#   2h .####.#.# #...  ........# #... .....  #..#   ..#2hc . ... ##..†@......#_####.....# ...2h \.....# ........# .)...#### †...))........<..# )....).........#)####..P....##### 2h 2h4 Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Natasha (severely wounded, 79% to hit)  The blast of sand hits Natasha!  You kill Natasha!  Natasha yowls pathetically as she dies!2h)= '.2hG 2hS 3<.#.......#cuphead4 the Digger...#.# #.......#Gnoll2hIT '.####.#.# #.......##Health: 32/32 ========================........# #........#### Magic: 9/11===================-----2hT ...$...#+##......#..... AC: 3Str: 72hU ########...........#.#.####.# EV: 12Int: 17  ####..... ............#.#.####.# SH: 0Dex: 12 2hzU ##.~~~#.# ###..........#......# XL:  4 Next: 126% Place: Dungeon:3 2hU _#.~≈≈≈~## ##..†@......########## Noise: =--------  Time: 2102.4 (1.5) 2h(V ..~≈.~~_####..PPP.........# .... g) +4 dagger ..~≈≈≈~##....P.PP.........# #### Cast: Sandblast 2h|V #.#.~~~............P.......# # .##.......).P..ß.P.....#### # 2hV U.##...†...))........<..## .##.....)....).........# .######)####..P....##### 2h*W .######.# ##......#Aiming: Sandblast (safe; 1% risk of failure)  2hW ;Press: ? - help, Shift-Dir - straight line2hX Aim: Natasha (severely wounded, 79% to hit)  The blast of sand hits Natasha!  You kill Natasha!Natasha yowls pathetically as she dies!2h5[ _A nearby fungus withers and dies.You have reached level 5!2hta /  --more--2hH ]7/372-52h >4% Sandblast2h$ 2h  2h ._2hn32h6q2hu2hrx2h"y$ _2h|2hn  You see here the felid corpse of Natasha.2hx2h _2he2he2h2hJ2hm2h2hȔ2hC7-2hE2h2h2hP10/12==2h-2h2h\2h2h2h>  You see here a +0 dagger.2h2hN _2hG2hi2h2h^2hc2h2o  ####..... .....#. 2hr  ##.~~~#.# ###..........   ##.~≈≈≈~## ##..†.......## 2h  #..~≈.~~_####..PPP........ 2h  #..~≈≈≈~##....P.PP...   #.#.~~~............P......   #.##.......).P..ß.P.....# 2h  #.##...÷...))........<..#   #.##.....@....).........# -2hr10.4 (8.0   #.######)####..P....#####   ###.######.# ##......#   #..........######.###.# 2h  ######.........#..###.#   #†........+......# 2h=  #.........########   #..<......#   ####'####2h<##Things that are here:2h8-2h2h _a +0 spear; a +0 animal skin; a +2 helmet2h2hVisible Items/Features (select to target/travel, [!] to examine) Items  a - ([) a +0 animal skin (here)b - ()) a +0 club  c - ()) a +0 club  d - ()) a +0 club  2he - ()) a +0 club  f - ()) a +0 dagger  g - ()) a +0 dagger  h - ()) a +0 dagger  i - ()) a +0 dagger  2hj - ()) a +0 dagger  k - ()) a +0 sling  l - ()) a +0 spear (here)  m - ([) a +2 helmet (here) 2h#Q n - (†) the felid corpse of Natasha  o - (÷) a goblin skeleton  p - (÷) a goblin skeleton  q - (÷) a goblin skeleton  r - (÷) a hobgoblin skeleton 2hS s - (÷) a rat skeleton Featurest - (<) a stone staircase leading up2hѽ 2h* 2h 6 2h# ####..... ............#. cuphead4 the Digger   ##.~~~#.# ###.......... Gnoll 2h^   ##.~≈≈≈~## ##..†.......## Health: 37/37 ========================   #..~≈.~~_####..PPP........ Magic: 10/12 ====================---- 2h h  #..~≈≈≈~##....P.PP........ AC: 3Str: 7   #.#.~~~............P...... EV: 12Int: 17   #.##.......).P..ß.P.....## SH: 0Dex: 12 2h   #.##...÷...))........<..# XL:  5 Next: 14% Place: Dungeon:3   #.##.....@....).........# Noise: ---------  Time: 2110.4 (0.0) 2h8   #.######)####..P....##### g) +4 dagger   ###.######.# ##......#Cast: Sandblast   #..........######.###.# 2hl  ######.........#..###.#  #†........+......#  #.........########  2h #..<......#  ####'###### _A nearby fungus withers and dies. _You have reached level 5! 2h _You see here the felid corpse of Natasha. _You see here a +0 dagger.  Things that are here: 2h j_a +0 spear; a +0 animal skin; a +2 helmet2h  ####..... ............#. cuphead4 the Digger   ##.~~~#.# ###.......... Gnoll 2h   ##.~≈≈≈~## ##..†.......## Health: 37/37 ========================   #..~≈.~~_####..PPP........ Magic: 10/12 ====================---- 2h 3  #..~≈≈≈~##....P.PP........ AC: 3Str: 7   #.#.~~~............P...... EV: 122hJ 5Int: 17   #.##.......).P..ß.P.....## SH: 0Dex: 12 2h~ U  #.##...÷...))........<..# XL:  5 Next: 14% Place: Dungeon:3 2h   #.##.....@....).........# Noise: ---------  Time: 2110.4 (0.0)   #.######)####..P....##### g) +4 dagger   ###.######.# ##......#Cast: Sandblast 2h   #..........######.###.#   ######.........#..###.#  #†........+......#  2h? #.........########  #..<......#  ####'###### _You see here a +0 dagger.  2h BThings that are here: _a +0 spear; a +0 animal skin; a +2 helmetPress: ? - help, v - describe, . - travel, g - get itemItems here: a +0 spear; a +0 animal skin; a +2 helmet.  The floor.2h6 .2hN=@  The floor.2h2%.@2h, g - get itemItems here: a +0 spear; a +0 animal skin; a +2 helmet.  The floor.2hL & 2hBM M.@  The floor.2hg ..2hG-..2h6 2h####..... ............#. cuphead4 the Digger   ##.~~~#.# ###.......... Gnoll 2h~  ##.~≈≈≈~## ##..†.......## Health: 37/37 ======================== 2h  #..~≈.~~_####..PPP........ Magic: 10/12 ====================----   #..~≈≈≈~##....P.PP........ AC: 3Str: 7 2hK(  #.#.~~~............P...... EV: 12Int: 17 2h   #.##.......).P..ß.P.....## SH: 0Dex: 12 2hU  #.##...÷...))........<..# XL:  5 Next: 14% Place: Dungeon:3 2h-  #.##.....@....).........# Noise: ---------  Time: 2110.4 (0.0) 2hx  #.######)####..P....##### g) +4 dagger 2h  ###.######.# ##......#2h Cast: Sandblast   #..........######.###.# 2hzb  ######.........#..###.# 2hL #†........+......# 2h 2h*@#.........########  2h~c#..<......#  2h####'###### 2h7_You see here a +0 dagger.  2h;Things that are here: 2ht[_a +0 spear; a +0 animal skin; a +2 helmet2h:Press: ? - help, v - describe, . - travel2h The floor.2h%2he2h2hQ2h: _2h BM ######## ####..... .....# ##.~~~#.# ###....#.~≈≈≈~## ##..†.##2hc=.~~_####..P.~≈≈≈~##....P.PP..#.~~~............P..........).P..ß.P.....##÷.@.))..<1.4 (12h*.....)....)......... #.######)####..P....#####   ###.######.# ##......##..#..<..2h 2h 2h 2h2h72h2h2h2h2ha2hP2h_2h&2h2hy  ##.~~~#.# ###.2hV  ##.~≈≈≈~## ##..†.#2h  #..~≈.~~_####..PPP  #..~≈≈≈~##....P.PP.......2hr  #.#.~~~............P  #.##.......).P..ß.P.....#  #.##...÷...))........<..#  #.##.....)....).........2h' 2  #.######@####..P....#####3.4 (2  ###.######.# ##......# 2hw   #..........######.###.#   ######.........#..###.#  #†........+......#  #.........######2h V##  #..<......#  ####'######  #2hF [.#  There is an open door, spattered with blood here.2h 2h2h 2hId_Items here: )))))) ÷÷÷÷.2hN2h?QPick up what? 7/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +0 club  2hQc - a +0 dagger  d - a +0 dagger  e - a +0 dagger  f - a +0 sling Carrion a goblin skeleton a goblin skeleton a goblin skeleton2hR a hobgoblin skeleton [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]2hz2h2h   ##.~~~#.# ###......... cuphead4 the Digger   ##.~≈≈≈~## ##..†.......# Gnoll 2h!  #..~≈.~~_####..PPP....... Health: 37/37 ========================   #..~≈≈≈~##....P.PP....... Magic: 10/12 ====================---- 2hˆ  #.#.~~~............P..... AC: 3Str: 7   #.##.......).P..ß.P.....# EV: 12Int: 17 2h"=  #.##...÷...))........<..# SH: 0Dex: 12 2hK  #.##.....)....).........# XL:  5 Next: 14% Place: Dungeon:3   #.######@####..P....##### Noise: ---------  Time: 2113.4 (0.0) 2hC  ###.######.# ##......#g) +4 dagger   #..........######.###.#2h=Cast: Sandblast   ######.........#..###.# 2hV #†........+......#  2h#.........########  #..<......# 2hmZ ####'######  2h΋#.# _a +0 spear; a +0 animal skin; a +2 helmetPress: ? - help, v - describe, . - travel 2h(_The floor.  There is an open door, spattered with blood here. _Items here: )))))) ÷÷÷÷.  2h+Okay, then.2h2h^2hq2h. _2hp e ##..... .....#2h  ~~#.# ###...2h  ##.~≈≈≈~## ##..†.......##2hk | #..~≈.~~_####..PPP. #..~≈≈≈~##....P.PP...2h  #.#.~~~............2h  #.##.......).P..ß.P.....#2h#  #.##...÷...))........<..# 2hx #.##.....@....).........# 2h ! #.######)####..P....##### ###.######.# ##......# 2h ^ #..........######2h% A ######.........#..###2h\ o.# #†........+......2h \# #.........#2hC ####### #..<......# ####'######2h| 2h 2h a1==4.4 (1 _2h2h| _The floor.  There is an open door, spattered with blood here. _Items her2he: )))))) ÷÷÷÷. _Okay, then.  Things that are here: _a +0 spear; a +0 animal skin; a +2 helmet2h2hPick up what? 7/52 gear slots (_ for help) Hand Weapons (select all with ))2ha - a +0 spear Armour (select all with [)b - a +0 animal skin 2h c - a +2 helmet [Up|Down] select[Esc] exit 2h[Letters toggle [.|Space] toggle selected[top]2hđ/  c + a +2 helmet2h-f[Enter] accept (1 chosen)2h 2h" 2h 2h߻  ####..... ............#. cuphead4 the Digger 2h[ }  ##.~~~#.# ###.......... Gnoll   ##.~≈≈≈~## ##..†.......## Health: 37/37 ======================== 2h   #..~≈.~~_####..PPP........ Magic: 11/12 ======================--   #..~≈≈≈~##....P.PP........ AC: 3Str: 7 2h   #.#.~~~............P...... EV: 12Int: 17   #.##.......).P..ß.P.....## SH: 0Dex: 12 2h= x  #.##...÷...))........<..# XL:  5 Next: 14% Place: Dungeon:3   #.##.....@....).........# Noise: ---------  Time: 2114.4 (0.0) 2h   #.######)####..P....##### g) +4 dagger   ###.######.# ##......#Cast: Sandblast   #..........######.###.#   ######.........#..###.#  2h #†........+......#  #.........########  #..<......#  ####'###### 2h+ __The floor.  There is an open door, spattered with blood here. 2hl _Items here: )))))) ÷÷÷÷. _Okay, then.Things that are here: _a +0 spear; a +0 animal skin; a +2 helmet2h 2hP +5.4 (12h 2hy  2h ?_h - a +2 helmet2h2hInventory: 8/52 gear slots Hand Weapons (go to first with )) 2hҨ g - a +4 dagger (weapon)b - a +0 quick blade Missiles (go to first with ()d - 4 poisoned darts 2h Armour (go to first with [)  a - a +0 robe (worn)  c - an orb of mesmerism (worn)  e - a +0 cloak (worn)  h - a +2 helmet 2hD:Jewellery (go to first with "=)  f - an amulet of alchemy (worn) Wands (go to first with /)c - a wand of roots (10) 2h~DScrolls (go to first with ?)  c - 2 scrolls labelled MED ERONEGG  d - a scroll labelled XOR UGAONU  e - a scroll labelled MASATO EDINIR  h - 2 scrolls labelled DISTRI JIUCHOX  j - a scroll labelled ITAOM MUYHOY 2h m - a scroll labelled MELUFF NUPRE Potions (go to first with !) 2h0[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]2h~ h - a +2 helmet. A piece of metal headgear. Base armour rating: 1 It cannot be enchanted further. 2h If you switch to wearing this armour: Your AC would increase by 3.1 (3.1 -> 6.2). Your EV would remain unchanged. You took it off Robin on level 3 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified enchanted armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.2ht 2h$ 2h0  ####..... ............#. cuphead4 the Digger   ##.~~~#.# ###.......... Gnoll 2h1   ##.~≈≈≈~## ##..†.......## Health: 37/37 ========================   #..~≈.~~_####..PPP........ Magic: 11/12 ======================--   #..~≈≈≈~##....P.PP........ AC: 3Str: 7 2hX2   #.#.~~~............P...... EV: 12Int: 17 2h2 T  #.##.......).P..ß.P.....## SH: 0Dex: 12   #.##...÷...))........<..# XL:  5 Next: 14% Place: Dungeon:3 2h+3 -  #.##.....@....).........# Noise: ---------  Time: 2115.4 (0.0) 2h3   #.######)####..P....##### g) +4 dagger   ###.######.# ##......#Cast: Sandblast 2h3 X  #..........######.###.#   ######.........#..###.#  #†........+......#  #.........########  2h]4 s#..<......#  ####'######There is an open door, spattered with blood here. _Items here: )))))) ÷÷÷÷. _Okay, then.Things that are here: 2h4 _a +0 spear; a +0 animal skin; a +2 helmet _h - a +2 helmet2h@ 42hgC 2hL A6.4 (12hP 2hX 2hZ +7.4 (22h_ 2hd 2hg +8.4 (32h5l 2hq 2hs +9.4 (42hx 2h~ 2h΀ ,20.4 (52h 2h 6 _Items here: )))))) ÷÷÷÷. _Okay, then.  Things that are here: 2hg 5_a +0 spear; a +0 animal skin; a +2 helmet _h -  _You start putting on your armour. You continue putting on your +2 helmet. x52hM 2h? 2h [ _You finish putting on your +2 helmet.2hO 2hO 2hR 2hV 2hY $ _2hY 2h\ 2h\ #22h] )==2h^ 2hc 2huf 2hf 2hj 2h/m 2ho 2hp 2hq 2huu >  You see here a +0 dagger.2h?x 2hx  _2hz 2h$} 2h 2h" :==2hY 2h 2h 2hև 2hډ 2h[ 2h 2h` 2hX 2h 2h 2h 2hߘ 2hP 2h 2h 2h 2h 2hi 2h 2hҤ 2h? 2hƧ 2h 2h 2h 2hh 2h+ 2h` N _You now have 130 gold pieces (gained 10).2h 2h 2hv 2hܴ 2h ,2h B2h_ 2h 2h 2hۼ 2h! 2h 2hɿ 2h 2h0 2h 2h 2h9 2h 2h- 2h4 2h 2h 2h 2h 2h 2h 2h 2h 2h. 2h~ 2h9 2hM 2h 2h. 2h# 2h 2h< 2h 2hO 2h 2h 2hE 2h 2h 2h ,2h 2h 2hx 2h 2hN 2h =2h^  ####### #.....#.# #  2h (.≈ #@#.# .#  .≈≈# #.#.####.###  2h +.≈≈≈P##.#.........  ........#......... .≈≈≈P##.#........2h ......# .≈≈####.#........#  2h\ .≈ #...............>...#  ##...#.##.#+####....#  2h #...<..#.# #....... 2h 047.4 (27.0)2h ,8.4 (282h 2h T _p - an orange potion2h 2h: 2h> 2hr 2h 2h& ,2h/ 2hG 2h 2h 2hÌ 2h 2h: 2h 2h 2hȐ 2h 2h 2h 2h< 2hx 2h, 2h 2hї 2h 2h 2h" 2hf 2h 2h 2h֟ 2hg 2h 2h 2h 2h 2hۧ 2h 2h$ 2hw 2hŬ 2h­ 2h 2h 2h 2h 2h 2h 2h 2h 2h 2h 2h_ 2hA 2h 2h 2h 2h 2hV 2h 2ha 2h 2h\ 2h 2h 2h 2hd 2h 2h^ 2h 2hY 2h 2hO 2h 2h# 2h 2h 2h 2h 2h 2hR 2h 2h 2h 2ho 2h 2hF 2h 2h& 2h 2h 2h 2h) 2h 2hh 2h< 2h 2h 2h 2hJ 2h 2h 2h 2he ,2h 2h 2h 2h! 2h 2hI 2h 2h/ 2h 2hB 2h 2h( 2h 2h 2h 2h 2h 2h 2h 2hk 2h 2h 2h 2hE 2h 2hN 2hq 2h 2h7 2h 2h 2h 2h 2h 2h 2h 2h 2h 2h 2h 2h 2h  2h 2h 2h 2h. 2h 2h 2h 2hE 2h! ,2hg" 2h# 2ha% 2h% 2h& 2h' 2hw) 2h) 2h* 2h+ 2h- 2hN- 2h . 2h/ 2hP0 2h0 2h01 2h2 2hN3 2h3 2h4 2h$5 2h6 2h6 2h,7 2h$8 2hB9 2h9 2h9 2h&; 2h1< 2h< 2h< 2h= 2h> 2h? 2hl? 2h1@ 2h\A 2hA 2hB 2hB 2hC 2hD 2hbD 2hE 2hF ,2hG 2hG 2hI X2h.K ,2hK 2hL 2hM 2h'N ,2hTP 2hQ 2hQ 2hNR 2haS 2hT 2hU ,2h:V 2h0W 2hW 2hW 2hX 2h Z 2hpZ ,2h[ 2h\ 2h4] 2h] 2h^ 2h_ 2hte #############..........##.########.##.#2he #.###.########.##P.P#.....#.# # ### ##≈.≈#####.#.# .# #.###≈≈.≈≈####.#@####.## #.#P≈≈≈.≈≈≈P##.#......... 2hPf r#..............#......... ###P≈≈≈.≈≈≈P##.#..............####≈≈.≈≈####.#........##≈.≈##...............>...# h   Natasha (wandering)2hf ##P.P###...#.##.#+####....####.....##...h..#.# #.......##.♣...♣.#......#.# #.......#2hMk .207.4 (592hl ,8.4 (602ho 2hq s _Natasha, Servant of Life and Death comes into view.2h/ 2h%/### #..........# 2ha#.2h#.# 2h$#.# #.# ##.2h#.# 2h`!#P..#.# # 2h ##≈.2h.#.# .# .2h .#@#2hA! #.#P≈≈≈.2hy.#......... 2h&.............#......... 2h.#........2h 2hW ###≈≈.#........2h 2h' ##≈............>...# 2h ##P.#.##.#+##2h<$  ##......#.# 2hs&  #.  2h2h@e ### #..........# #.2heT#.# #.# #.# ##.#.# #P..#.# #  ##≈..#.# .# .2hf`.#@# .#P≈≈≈..#......... .............#......... .2h\f#........  ###≈≈.#........  ##≈.2hf...........>...#  ##P.#.##.#+##  ##......#.# 2hgT  #. 2h ### #..........# #.#.# #.# #.#2h ##.#.# #P..#.# #  ##≈..#.# .# ..#@# #.#P≈≈≈..#......... .............#......... .2hY#........  ###≈≈.#........  ##≈............>...#  ##P.#.##.#+## 2hY ##......#.#   #.  2hC7% ### #..........# #.#.# #.# #.# ##.#.# #P.2h7 .#.# #  ##≈..#.# .# ..#@# .#P≈≈≈..#......... .............#......... .#........  ###≈≈.#........  ##≈.2hr8...........>...#  ##P.#.##.#+##  ##......#.#   #. 2h4<2h >2h\B2hnE\ _Natasha is nearby!2h#############...........########..# #.##.########.P.P#.....#.# # ### ##≈.≈#####.#.# . #.###≈≈.≈≈####.#.####.###P≈≈≈.≈≈≈P##.#@........ #.............. ###P≈≈≈.≈≈≈P##.....# 2hO ###≈≈.≈≈## ##≈.≈##.....>P.P###...#.##.#+####....####.....##...h..#.# #........♣...♣.#.......ß...#.######2h2hHuhh<2h 19.4 (1.0)2h2h- _Natasha hisses angrily.2h ..........######## ##.#######P.P#.....# ### ##≈.≈#####2h . #.###≈≈.≈≈###.###P≈≈≈.≈≈≈P##.#..................... ###P≈≈≈.≈≈≈P##.....#  ###≈≈.≈≈## ##≈.≈##.....>2h+ P.P###...#h##.#+####....####.....##...<..#.# #........♣...♣.#......#...ß...#.####.#.###2h 8♣...♣.#........2h߾ 2h, :h.2h@ 810Sandblast2hI 2h  Casting: Sandblast (safe; 1% risk of failure)  2h.\Confirm with . or Enter, or press ? or * to list all spells.2h  #..........# cuphead4 the Digger2h  #.########.# Gnoll #.# #.# Health: 37/37 ======================== ##.########.# Magic: 11/12 ======================-- 2h] l#P.P#.....#.# #  AC: 6Str: 7 ### ##≈.≈#####.#.# .#  EV: 122h Int: 17 #.###≈≈.≈≈####.#.####.###  SH: 0Dex: 12 #.#P≈≈≈.≈≈≈P##.#.........  XL:  5 Next: 14% Place: Dungeon:3 2h #..............#@........  Noise: ---------  Time: 2210.4 (0.0) ###P≈≈≈.≈≈≈P##.#*.............#  g) +4 dagger 2h4 = ###≈≈.≈≈####.#*.............#  Cast: Sandblast  ##≈.≈##.....h.........>...# 2ho  ##P.P###...#.##.#+####....##  ##.....##...<..#.# #.......#  h   Natasha 2h  #.♣...♣.#......#.# #.......#  #...ß...#.####.#.# #.......##  #.♣...♣.#........# #........# _Natasha hisses angrily.  2h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2h4 Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (79% to hit)2h[ #..........#cuphead4 the Digger#.########.#Gnoll#.#2h[ J#.#Health: 37/37 ========================##.########.#Magic: 11/12 ======================--2ho\ ~#P.P#.....#.# #AC: 6Str: 7 ### ##≈.≈#####.#.# .#EV: 122h\ Int: 17 #.###≈≈.≈≈####.#.####.###SH: 0Dex: 12 2h^ #.#P≈≈≈.≈≈≈P##.#.........XL:  5 Next: 14% Place: Dungeon:3 #..............#@........Noise: ---------  Time: 2210.4 (0.0) ###P≈≈≈.≈≈≈P##.##.............#g) +4 dagger###≈≈.≈≈####.##.............#Cast: Sandblast2h^ ##≈.≈##.....#.........>...###P.P###...####.#+####....####.....##...<..#.# #.......# h   Natasha#.♣...♣.#......#.# #.......##...ß...#.####.#.# #.......###.♣...♣.#........# #........# _Natasha hisses angrily.  2hH_ Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (79% to hit)2hr 2h 2h Nh...2h 5=1.9 (1.52hk 2h-   Casting: Sandblast (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Natasha (79% to hit) _The blast of sand misses Natasha.2h&<  Casting: Sandblast (safe; 1% risk of failure)  2h<\Confirm with . or Enter, or press ? or * to list all spells.2hO #..........#2h{ cuphead4 the Digger #.########.#2hj Gnoll #.# #.# Health: 37/37 ======================== 2hֈ##.########.# Magic: 10/12 ====================---- 2hc#P.P#.....#.# #  AC: 6Str: 7 ### ##≈.≈#####.#.# .#  EV: 12Int: 17 2h%#.###≈≈.≈≈####.#.####.###  SH: 0Dex: 12 #.#P≈≈≈.≈≈≈P##.#.........  XL:  5 Next: 14% Place: Dungeon:3 2h#..............#@........  Noise: =--------  Time: 2211.9 (0.0) ###P≈≈≈.≈≈≈P##.#h.............#  g) +4 dagger 2h ###≈≈.≈≈####.#..............#  Cast: Sandblast  ##≈.≈##...............>...#  ##P.P###...#.##.#+####....## 2hg ##.....##...<..#.# #.......#  h   Natasha  #.♣...♣.#......#.# #.......#  #...ß...#.####.#.# #.......## 2hϋ #.♣...♣.#........# #........# _The blast of sand misses Natasha.  Casting: Sandblast (safe; 1% risk of failure)  2hVConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line2h7Aim: Natasha (79% to hit)2h 3#..........#cuphead4 the Digger#.########.#Gnoll#.##.#2hHealth: 37/37 ========================##.########.#Magic: 10/12 ====================----#P.P#.....#.# #AC: 6Str: 7 ### ##≈.≈#####.#.# .#EV: 12Int: 17 #.###≈≈.≈≈####.#.####.###SH: 0Dex: 12 #.#P≈≈≈.≈≈≈P##.#.........2hXL:  5 Next: 14% Place: Dungeon:3 #..............#@........Noise: =--------  Time: 2211.9 (0.0) ###P≈≈≈.≈≈≈P##.##.............#g) +4 dagger###≈≈.≈≈####.##.............#Cast: Sandblast2hK##≈.≈##.....#.........>...###P.P###...####.#+####....####.....##...<..#.# #.......# h   Natasha#.♣...♣.#......#.# #.......##...ß...#.####.#.# #.......###.♣...♣.#........# #........# _The blast of sand misses Natasha.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (79% to hit)2hu|DM5h...5   cerulean imp (polearm, summoned)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  2h)}Aim: Natasha (79% to hit)  The blast of sand misses Natasha.  Natasha casts a spell.2h}5=3.4 (1.52hu2hP _Natasha barely misses you.2h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2hHi O #..........#2hi  cuphead4 the Digger #.########.# Gnoll #.# #.# Health: 37/37 ======================== ##.########.#2hj ` Magic: 9/12==================------ #P.P#.....#.# #  AC: 6Str: 7 2hmj ### ##≈.≈#####.#.# .#  EV: 12Int: 17 #.###≈≈.≈≈####.#.####.###  SH: 0Dex: 12 2hj #.#P≈≈≈.≈≈≈P##.#.5.......  XL:  5 Next: 14% Place: Dungeon:3 #..............#@........  Noise: ==-------  Time: 2213.4 (0.0) ###P≈≈≈.≈≈≈P##.#h.............#  g) +4 dagger 2hk  ###≈≈.≈≈####.#..............#  Cast: Sandblast  ##≈.≈##...............>...#  ##P.P###...#.##.#+####....## 2hKk h ##.....##...<..#.# #.......#  h   Natasha  #.♣...♣.#......#.# #.......#  5   cerulean imp (polearm, summoned) 2hk  #...ß...#.####.#.# #.......##  #.♣...♣.#........# #........# _Natasha barely misses you.2hk Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line2hl 7Aim: Natasha (79% to hit)2hg #..........# cuphead4 the Digger #.########.# Gnoll #.# #.# Health: 37/37 ======================== ##.########.# Magic: 9/12==================------ #P.P#.....#.# #  AC: 6Str: 7 ### ##≈.≈#####.#.# .#  EV: 12Int: 17 #.###≈≈.≈≈####.#.####.###  SH: 02hU Dex: 12 #.#P≈≈≈.≈≈≈P##.#.5.......  XL:  5 Next: 14% Place: Dungeon:3 #..............#@........  Noise: ==-------  Time: 2213.4 (0.0) ###P≈≈≈.≈≈≈P##.#h.............#  g) +4 dagger  ###≈≈.≈≈####.#..............#  Cast: Sandblast  ##≈.≈##...............>...#  ##P.P###...#.##.#+####....##  ##.....##...<..#.# #.......#  h   Natasha  #.♣...♣.#......#.# #.......#  5   cerulean imp (polearm, summoned) 2h #...ß...#.####.#.# #.......##  #.♣...♣.#........# #........#Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (79% to hit)  The blast of sand hits Natasha!!  You kill Natasha!You feel Natasha's spirit has finally been put to rest.2hL2hW  #.# 2h#.# #.# #.#  #   .# .### §....... .... 2hF†.......  ...  .....>  +##  2h<..#.#    ...#.#    ##.#.#      2hM9§2h/q37-4.9 (1.5Sandblast2hԱ2h  Press: ? - help, Shift-Dir - straight line  Aim: Natasha (79% to hit)  The blast of sand hits Natasha!!  You kill Natasha!  You feel Natasha's spirit has finally been put to rest. _The cerulean imp disappears in a puff of smoke!2hM2h 2h@2h2hn2h2hXP10/12==2h2h2hb2h2h2hl2hȨ2hC,2h2h)P==2h2h<2h2h2h02h2h2h@2h2h2h&2hL1==2h32hb2hŶ2h&2h\2h2h2hk2hͺ2h'2h[2h:==2hJ2h2h2h?2hd2h2h42hp2h2h.2hq2hL2==2h2hh2h2h2hu2h2h2hO2h2h2h;2hz2h2h[2h|2h:==2h2h2h2hB2h2h2h&2hf2h2h2hg2h2h%2h2h2hK2h2h2h2h2h22h2h2hQ2h2ho2hc2h2h2hO2h2hR2h2hl2ha2h2h2h2h2h 2hd2hX2h2h`2h2h2hn2h2h 2h2h2h2hE2hZ2hN2h2h2h2hb2h2h2h2h2hU,2h2hK l2hM  #############  b......@....# --  ###################.#  #..........# #...#  #.########.# ###.###  #.# #.# #...# ##.########.# #.###b   bat (asleep) #P.P#.....#.# #.# #≈.≈#####.#.# #.# ≈≈.≈≈####.#.####.#####2hy 053.9 (39.0)2hc F-4.9 (402h\ 2h V _A bat comes into view.2h)  #############  b......@....#  ###########.#   #...#  2h* ###.###  #.# #.# #...#  #.###  #.# #.#.##### 2hӾ ` #############  b......@....#  ###########.#   #...#   ###.  #.# #.# #...2h ( #.###  #.# #.#.2h 2h 2h p _A bat is nearby!2h> !2h> : #############  2he? b......@....#  ###########.#   #...# 2h? h  ###.###  #.# #.# #...#  #.### 2hJ@ Q #.# #.#.##### 2hk-2h4 #############  b......@....#  ###########.#  2hH #...#   ###. 2h #.# #.# #...2h #.###  #.# #.#2hJ0.2h+2h2h2hI 2hT_A bat is nearby!2hv+H#.b2h+.....# #.#2h8, #.# #...# #.2hw,3#.# ###.###2h,z #.# #.# #...# 2h,Y ##.#.# #.### 2h,-Z #P.P#.....#.# #.# #2hg-<#≈.≈#####.#.# #.# 2h-<#≈≈.≈≈####.#.####.#####2h42h 7/5.9 (1.0) 2h7 _2h<2h>2hos#.b.#2h #.# #.# #...#  #.2h:#.# ###.###  #.# #.# #...#2h|Y ##.#.# #.### 2h #P.P#.....#.# #.#  ##≈.≈#####.#.# #.# 2h=##≈≈.≈≈####.#.####.#####2h2h&62h2h&2hVJ#.b.# #.# #2hJ].# #...#  #.#.# ###.###  #.# #.# #...# ##.#.# #.###  #P.P#.....#.# #.# # ##≈.≈#####.#.# #.# ###≈≈.≈≈####.#.####.#####2h>O2h2P2hP07Sandblast2hS2h@U2h  2hp Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2h   cuphead4 the Digger  Gnoll2h T  Health: 37/37 ========================  Magic: 11/12 ======================--  AC: 6Str: 7  EV: 12Int: 17 2hG ` SH: 0Dex: 12 ################  XL:  5 Next: 37% Place: Dungeon:3 2h A...b***@.......#  Noise: ---------  Time: 2257.9 (0.0)  ###################.#  g) +4 dagger  #..........# #...#  Cast: Sandblast  #.########.# ###.### 2h  #.# #.# #...#  ##.########.# #.###  b   bat (asleep)  #P.P#.....#.# #.# # ##≈.≈#####.#.# #.# ###≈≈.≈≈####.#.####.##### _A bat is nearby!Casting: Sandblast (safe; 1% risk of failure)  2hV <Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)2h& b  cuphead4 the Digger  Gnoll  Health: 37/37 ========================  Magic: 11/12 ======================--  AC: 62h Str: 7  EV: 12Int: 17  SH: 0Dex: 12 ################  XL:  5 Next: 37% Place: Dungeon:3 ...b...@.......#  Noise: ---------  Time: 2257.9 (0.0)  ###################.#  g) +4 dagger  #..........# #...#  Cast: Sandblast  #.########.# ###.###  #.# #.# #...# 2hG  ##.########.# #.###  b   bat (asleep)  #P.P#.....#.# #.# # ##≈.≈#####.#.# #.# ###≈≈.≈≈####.#.####.##### Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2h Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The blast of sand hits the bat.2h  #######  ...†###@.......#  ##########.#   #...#  2h   #.# #.#         2h@B (...2hF h=9.4 (1.5Sandblast2h I 2hJ Sonfirm with . or Enter, or press ? or * to list all spells.2h$K |Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (asleep, 100% to hit)  The blast of sand hits the bat. _You kill the bat!2h2hs2hj2hy2hL",2ho#2h%$2h$2hU&2h&2h'2h)2h*2h*2h,2h-2h-2h02h71#22h1)==2hI22h42h62h72h82hK:2ht?2h'A2hAC2hD2hE2hGF,2hFG2hXH2hH:==2hRI2h)K_  You see here a bat corpse.2h_a2ha5 _2h?c2hKd2hd2h9e2he2hf,2hg2hwh2hei2hi,2h k2hk2hhl,2hbm2hOn2hn2h:o2ho2hqB2hTr2hs2h{s,2hwx  ###.2hFx########  #.....@.......†........-77.4 (18.0)  ###.##########  #..........# #  #.########.# ###  #.# #.# #..  ##.########.# #.#2hx   #P.P#.....#.# #.#   ### ##≈.≈#####.#.# #.#   #.###≈≈.≈≈####.#.####.# 2hCz8-2h<|2hj _Key pressed, stopping explore.2hw2hӃ2h<H _No target in view!2hP2h#Q2hR2hS2hIU2hWP _2hY2hOY2hY2hZ2h[2h[2h-\2h_2h`2h a2hqa2hZd2he2he,2h@h2hi2hi,2hOl2hm2hnm2hm2hep2hEq2hq2hr2ht2htu2hu2h@v2hnx2h[y2hy2hz2hV|2hB}2h}2h ~2h2h2hK2h2hQ2h2h2hυ2hŇ2h2h2h]2h_  You see here a bat corpse.2hˍ2h9 _2h2hw2h2hґ2h2h2h2h2hW2h"2h 2hU2h2h2hB2hW2h82h2hʞ2hG2h02h|2h¡2h2h2hA2h2hե2h2h2h=2h`2hh2h2h2h+2h2h:2h2h2hl2h2hK2h2h$,2h2h̲2h2h,2h2h2h,2h2h2h,2h2h2h2h2h2h?2h2h2h?2h2h2h}2h2h2hl2h2h 2hL2h2h2h<2hg2h2h2h2h2h#2h2h2h2h^2h2h~7 _You open the door.2h2h82h2h>@  There is an open door here.2h2hr _2h2hv2h,############.# ....# #...#.#... ###.# ###.###.#..  #.# #...# #.#.. 2h]###.# #.### #.#.. ..#.# #.# #.#.# #.#.# #.# #.#.# . #.#.####.#####.#.# ... #.#..........#'#@#..... 317.4 (40 ..#..............'...... #.#†.............#...... 2hdH#.#..............#.⌠...⌠ .............>...# .._.. ..#.##.#+####....##.....### ..<..#.# #.......# ....#.# .....#.# #.......# ###.#.# ####.#.# #.......## ##.# 2h2h,8.4 (412h2hU _Found a sparkling altar of Nemelex Xobeh.2h2h2h1H _No target in view!2hw2h2h2hp2hL...# #...#.#... 2hM##.# ###.###.#.. ##A###  #.# #...# #.#.. .###.# ##.# #.### #.#.. .....# .#.# #.# #.#.##.....##.# #.# #.#.#..._... 2h.#.####.#####.#.#.⌠...⌠. .#..........#'#.#....... .#........@.......0.0)#†2h......#....... .#..#.⌠...⌠ ...>...#..._...#.##.#+####....##.....### #. .<..#.# #.......#.....#.# #. A   angel (wandering)..#.# #.......#.###.#.# #. g   goblin sharper (wandering) ###.#.# #.......###g###.# #. ......# #.###..# #.2h~2h/+9.4 (12h2h: _Found a glowing silver altar of Zin. 2hC_There is an open door here.2h@2h2h2h1 2hD_No reachable target in view!2h 2h+ 2hc 2h 2h 2h: ,2h $ 2h _The angel shouts!2h 2h' 2hQ 2h R  There is a fountain of clear blue water here.2h= 2h 2h 2h $ 2h _The angel explains the importance of not transforming your body with talismans.2h 2h# 2h4 2h| &  2h The angel begins a passionate speech about the alliance of Zin and the Shining _One.2h2h2h92h2h2h"2hS2h, 2h 2hZ 2h 2h 2h2h2h2hb _The goblin sharper shouts!  There is an open door here.2h 2h _2hL2hJ2hg2h2hA2h2h2hV2h2h2h!2hA!2h!2h"2h#2h#2h]$2hR%2h?&2h&2h&2h'2h,C###A### 2h-..#.###.# .# ##### ..#.....# .. ..... .##.....## .# ....#2h .\.._...# ># .⌠...⌠.# .# .......### .# '.......'.######.# #......@.# 334.0).⌠...⌠.#..# _...#..# ##.....#########.#.#.#.....#.# #.#.#.#.###.#.# #.#.# 2h /###g###.# #.#.#  ...#####..# #.#.# .#.......## #.#.############# 2h12h2,4.4 (152h52hP7; _Found a stone staircase leading down.2hA2h2h2h2h 2h# B2h,2h?2h2hwn2h2h2h{2h!2h#2hm$2hd%2h( 2h^(L There is a stone staircase leading down here.2h.- 2h.#.#   #..   #.#  2h0c.##### #.# ### ##A### .......###.# #######.#.##### ###### .#.....# ............g.. ...... ### #@# ....## #..._...# #># . #.⌠...⌠.# #.# 2h1#..## #.# '.......'.######.# #.......#........# g   hobgoblin (asleep) #.⌠...⌠.#........# #..._...#........# ##########.#.#2hR719.4 (5.0)2h)9,40.4 (62h<2h> 2hJ?N_A hobgoblin comes into view.2h ## ####.#.#.2hJ #.... #.#.. 2h ## ###.#.### ###A### ....... ∆ 2h #.###.# #######.#.###### ####### #2h& .....# ........@...g... ......†2h d..## ######.#.#..... ....### ..._...# #>#... ... . 2h .⌠...⌠.# #.#.#.# . .2h ### #.#.#.# 2hx .'.######.#.# # .......#........2h g#.# .⌠...⌠.#........2h r#.# ..._...#.......2h ".#2h 2h <1.4 (1Sandblast2hT 2h 2hi###### #.#.#. #.... #.#.. ##### ###.#.### 2hjXA### ....... ∆ .###.# #.#.## .....# .g.... ......†. .....## ######.#.#.....#_...# #>#........ . 2hl⌠...⌠.# #.#.#.#...∆### #.#.#.# #.#'.######.#.# # ##..#.# ⌠...⌠.#..#.# 2hq2h{r&22hv2hw2h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2hMD  cuphead4 the Digger ######2hDw Gnoll #.#.#. Health: 37/37 ======================== #.... Magic: 11/12 ======================-- #.#.. AC: 6Str: 7 2hE ##### ###.#.###  EV: 12Int: 17 ##A### ....... ∆  SH: 0Dex: 12 .###.# #######.#.####### ######## XL:  5 Next: 37% Place: Dungeon:3 .....# .........@**g.... ......†. Noise: ---------  Time: 2342.4 (0.0) .....## ######.#.#...... ....#### g) +4 dagger 2h]H.._...# #>#........ .  Cast: Sandblast ⌠...⌠.# #.#.#.#.... ∆ ......### #.#.#.# #.# ......'.######.#.# # #  g   hobgoblin (asleep) ......#........#.# ⌠...⌠.#........#.# .._...#........# _A hobgoblin comes into view.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)2h]Wcuphead4 the Digger######Gnoll#.#.#.Health: 37/37 ========================#....Magic: 11/12 ======================--#.#..AC: 62h,YStr: 7 ########.#.###EV: 12Int: 17 ##A###.......∆ SH: 0Dex: 12 .###.# #######.#.####### ######## XL:  5 Next: 37% Place: Dungeon:3 .....# .........@##g.... ......†. Noise: ---------  Time: 2342.4 (0.0) .....## ######.#.#...... ....#### g) +4 dagger .._...##>#........ .Cast: Sandblast ⌠...⌠.##.#.#.#....∆ ......### #.#.#.# #.# Yd......'.######.#.# # #g   hobgoblin ......#........#.# ⌠...⌠.#........#.# .._...#........#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The blast of sand hits the hobgoblin but does no damage.2hD2h2h)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  2hAim: a hobgoblin (asleep, 100% to hit)  The blast of sand hits the hobgoblin but does no damage.hobgoblin shouts!2hTg..o2h*o   orcg   hobgoblin2h&====2h &3.9 (1.52h2hRu _An orc comes into view. It is wielding a +0 hand axe.2h   2hP Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2hQ Z  cuphead4 the Digger ###### Gnoll #.#.#. Health: 37/37 ======================== #.... Magic: 10/12 ====================---- 2hGR #.#.. AC: 6Str: 7 ##### ###.#.###  EV: 12Int: 17 ##A### ....... ∆  SH: 0Dex: 12 .###.# #######.#.####### ######## XL:  5 Next: 37% Place: Dungeon:3 2h=S .....# .........@g...... ......†. Noise: ====-----  Time: 2343.9 (0.0) .....## ######.#.#...... ....#### g) +4 dagger .._...# #>#........ .  Cast: Sandblast ⌠...⌠.# #.#.#.#o... ∆ ......### #.#.#.# #.# ......'.######.#.# # #  o   orc ......#........#.# g   hobgoblin ⌠...⌠.#........#.# .._...#........# _An orc comes into view. It is wielding a +0 hand axe.2hS Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (83% to hit)2h>cuphead4 the Digger######Gnoll#.#.#.2hHealth: 37/37 ========================#....Magic: 10/12 ====================----#.#..AC: 6Str: 7 2hE########.#.###EV: 12Int: 17 2h##A###.......∆ SH: 0Dex: 12 2hV.###.# #######.#.####### ######## XL:  5 Next: 37% Place: Dungeon:3 2hlq.....# .........@g...... ......†. Noise: ====-----  Time: 2343.9 (0.0) 2h.....## ######.#.#...... ....#### g) +4 dagger .._...##>#........ .2hޥCCast: Sandblast ⌠...⌠.##.#.#.#o...∆ ......### #.#.#.# #.# ......'.######.#.# # #o   orc ......#........#.#g   hobgoblin 2h0⌠...⌠.#........#.# .._...#........#2h|Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2hAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line2hA_Aim: a hobgoblin (83% to hit)  The blast of sand hits the hobgoblin.2h0*Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (83% to hit2h0)  The blast of sand hits the hobgoblin.  The hobgoblin is almost dead.hobgoblin hits you2h0.2h]**@**2h22h<{..@g.o2h<N.(dazed)2h=j6-=---2hR>]5.4 (1.5-Mesm 2hF2hCJ 2hJ;_Your orb emites a pulse of dizzying energy.2h  2h9Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2hg  cuphead4 the Digger ###### Gnoll2h  #.#.#. Health: 36/37 =======================- #.... Magic: 9/122h!==================------ #.#.. AC: 6Str: 7 2h5##### ###.#.###  EV: 12Int: 17 ##A### ....... ∆  SH: 0Dex: 12 2hE.###.# #######.#.####### ######## XL:  5 Next: 37% Place: Dungeon:3 .....# .........@g...... ......†. Noise: =--------  Time: 2345.4 (0.0) 2h<.....## ######.#.#...... ....#### g) +4 dagger .._...# #>#...o.... .  Cast: Sandblast 2h⌠...⌠.# #.#.#.#.... ∆ -Mesm ......### #.#.#.# #.# ......'.######.#.# # #  o   orc 2hp&......#........#.# g   hobgoblin (dazed) ⌠...⌠.#........#.# .._...#........# _Your orb emites a pulse of dizzying energy.  2hFCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  2haPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, dazed, 83% to hit)2h  cuphead4 the Digger ###### Gnoll #.#.#.2hY Health: 36/37 =======================- #.... Magic: 9/12==================------ #.#.. AC: 6Str: 7 ##### ###.#.###  EV: 12Int: 17 2h##A### ....... ∆  SH: 0Dex: 12 .###.# #######.#.####### ######## XL:  5 Next: 37% Place: Dungeon:3 2h .....# .........@g...... ......†. Noise: =--------  Time: 2345.4 (0.0) .....## ######.#.#...... ....#### g) +4 dagger .._...# #>#...o.... .  Cast: Sandblast 2hv⌠...⌠.# #.#.#.#.... ∆ -Mesm ......### #.#.#.# #.# ......'.######.#.# # #  o   orc ......#........#.# g   hobgoblin (dazed) ⌠...⌠.#........#.# .._...#........#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, dazed, 83% to hit)  The blast of sand hits the hobgoblin!2h] ###### #.#.#. #.... #.#.. # 2h'  ∆  ########  .........@†...... † ####... _...# #>... .  ...  2h #.##.# # # #.##.#_2hJ2heK2hdQCo.2hUb7=86.9 (1.52hY2h\onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (almost dead, dazed, 83% to hit)  2h\pThe blast of sand hits the hobgoblin! _You kill the hobgoblin!2hB.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2h <   cuphead4 the Digger ###### Gnoll #.#.#.2h<  Health: 37/37 ======================== #.... Magic: 8/12================-------- #.#.. AC: 6Str: 7 2h< ##### ###.#.###  EV: 12Int: 17 ##A### ....... ∆  SH: 0Dex: 12 2h8= ).###.# #######.#.####### ######## XL:  5 Next: 38% Place: Dungeon:3 .....# .........@o...... ......†. Noise: =--------  Time: 2346.9 (0.0) .....## ######.#.#...... ....#### g) +4 dagger 2h= .._...# #>#........ .  Cast: Sandblast ⌠...⌠.# #.#.#.#.... ∆ -Mesm ......### #.#.#.# #.# ......'.######.#.# # #  o   orc ......#........#.# 2h> 1⌠...⌠.#........#.# .._...#........#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (83% to  hit)2h pcuphead4 the Digger######Gnoll#.#.#.Health: 37/37 ========================#....Magic: 8/12================--------#.#..AC: 6Str: 7 ########.#.###EV: 122h Int: 17 ##A###.......∆ SH: 0Dex: 12 .###.# #######.#.####### ######## XL:  5 Next: 38% Place: Dungeon:3 .....# .........@####... ......†. Noise: =--------  Time: 2346.9 (0.0) .....## ######.#.#...... ....#### g) +4 dagger .._...##>#........ .Cast: Sandblast ⌠...⌠.##.#.#.#....∆ -Mesm ......### #.#.#.# #.# ......'.######.#.# # 2h 7[40m#o   orc ......#........#.# ⌠...⌠.#........#.# .._...#........#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (83% to  hit)2h <o...2h ,8.4 (1.52hD 2h  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (83% to  hit) 2h _The blast of sand misses the orc. The orc barely misses you.2h  2h.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2h!: 2h cuphead4 the Digger ###### Gnoll #.#.#.2h Health: 37/37 ======================== #.... Magic: 7/122hV==============---------- #.#.. AC: 62hStr: 7 ##### ###.#.###  EV: 122h ,Int: 17 2hp ##A### ....... ∆  SH: 0Dex: 12 2h! .###.# #######.#.####### ######## XL:  5 Next: 38% Place: Dungeon:3 .....# .........@o...... ......†. Noise: =--------  Time: 2348.4 (0.0) .....## ######.#.#...... ....#### g) +4 dagger .._...# #>#........ .  Cast: Sandblast 2hD"⌠...⌠.# #.#.#.#.... ∆ -Mesm 2h",......### #.#.#.# #.# ......'.######.#.# # #  o   orc 2h#Z......#........#.# ⌠...⌠.#........#.# .._...#........#2hf#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2h#Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (83% to  2h.$ hit)2h pcuphead4 the Digger######Gnoll#.#.#.Health: 37/37 ========================#....2hp Magic: 7/12==============----------#.#..AC: 6Str: 7 ########.#.###EV: 12Int: 17 ##A###2hq.......∆ SH: 0Dex: 12 .###.# #######.#.####### ######## XL:  5 Next: 38% Place: Dungeon:3 2hfq:.....# .........@####... ......†. Noise: =--------  Time: 2348.4 (0.0) .....## ######.#.#...... ....#### g) +4 dagger .._...##>#........ .2hqCast: Sandblast ⌠...⌠.##.#.#.#....∆ -Mesm ......### #.#.#.# #.# 2h0r......'.######.#.# # #o   orc ......#........#.# ⌠...⌠.#........#.# 2hr.._...#........#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line2hslAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (83% to  hit)2ho...  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  2hAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (83% to  hit)  The blast of sand misses the orc. The orc closely misses you.2h]8==9.9 (1.52h2h: _The orc hits you but does no damage.2hW ###### #.#.#. 2h#.... #.#.. ###.#.###  ....... ∆  #######.#.#######  .........@o...... †2h] ######.#.#...... _...# #>#........ .  #.#.#.#....  #.#.#.# #.# #.# # # 2hJ#.##.#_2h2 ###### #.#.#. #.... #.#.. ###.#.###  ....... ∆  #######.#.#######  .........@o...... † ######.#.#...... 2h _...# #>#........ .  #.#.#.#....  #.#.#.# #.##.# # # #.#2h#.#_2h܍2h2h2ht 2hԙM_An orc is nearby!2h  cuphead4 the Digger ######2h Gnoll #.#.#. Health: 37/37 ======================== #.... Magic: 7/12==============---------- 2hu#.#.. AC: 6Str: 7 ##### ###.#.###  EV: 12Int: 17 2hη##A### ....... ∆  SH: 0Dex: 12 .###.# #######.#.####### ######## XL:  5 Next: 38% Place: Dungeon:3 2h(.....# .........@o...... ......†. Noise: =--------  Time: 2349.9 (0.0) .....## ######.#.#...... ....#### g) +4 dagger .._...# #>#........ .  Cast: Sandblast 2hO⌠...⌠.# #.#.#.#.... ∆ -Mesm ......### #.#.#.# #.# ......'.######.#.# # #  o   orc ......#........#.# ⌠...⌠.#........#.# .._...#........#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (83% to  hit)2hg cuphead4 the Digger######Gnoll#.#.#.Health: 37/37 ========================#....Magic: 7/12==============----------2h #.#..AC: 6Str: 7 ########.#.###EV: 12Int: 17 ##A###.......∆ SH: 0Dex: 12 .###.# #######.#.####### ######## XL:  5 Next: 38% Place: Dungeon:3 2h{ .....# .........@o...... ......†. Noise: =--------  Time: 2349.9 (0.0) .....## ######.#.#...... ....#### g) +4 dagger .._...#2h #>#........ .Cast: Sandblast ⌠...⌠.##.#.#.#....∆ -Mesm 2hE <......### #.#.#.# #.# ......'.######.#.# # #o   orc ......#........#.# ⌠...⌠.#........#.# .._...#........#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (83% to  hit)  The blast of sand hits the orc.2hL MAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 hand axe and wearing a +0 leather armour (83% to  hit)  The blast of sand hits the orc.  The orc is moderately wounded.2hM -51.4 (1.52h:R 2h=T : _The orc hits you but does no damage.2ht  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2hϞ: 2hEv cuphead4 the Digger ######2hc Gnoll #.#.#.2h Health: 37/37 ======================== #....2hN Magic: 6/12============------------ 2h #.#.. AC: 6Str: 7 ##### ###.#.###  EV: 12Int: 17 2ha##A### ....... ∆  SH: 0Dex: 12 2h .###.# #######.#.####### ######## XL:  5 Next: 38% Place: Dungeon:3 2h .....# .........@o...... ......†. Noise: =--------  Time: 2351.4 (0.0) .....## ######.#.#...... ....#### g) +4 dagger 2hg.._...# #>#........ .  Cast: Sandblast ⌠...⌠.# #.#.#.#.... ∆ -Mesm 2h......### #.#.#.# #.# 2h......'.######.#.# # #  o   orc ......#........#.# ⌠...⌠.#........#.# 2hc.._...#........#Casting: Sandblast (safe; 1% risk of failure)  2hŤConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (moderatelywounded, 83% to hit)2h  cuphead4 the Digger ###### Gnoll #.#.#.2h Health: 37/37 ======================== #.... Magic: 6/12============------------ #.#.. AC: 6Str: 7 ##### ###.#.###  EV: 12Int: 17 ##A### ....... ∆  SH: 0Dex: 12 2hx.###.# #######.#.####### ######## XL:  5 Next: 38% Place: Dungeon:3 .....# .........@o...... ......†. Noise: =--------  Time: 2351.4 (0.0) .....## ######.#.#...... ....#### g) +4 dagger .._...# #>#........ .  Cast: Sandblast 2h ⌠...⌠.# #.#.#.#.... ∆ -Mesm ......### #.#.#.# #.# ......'.######.#.# # #  o   orc ......#........#.# ⌠...⌠.#........#.# .._...#........#Confirm with . or Enter, or press ? or * to list all spells.2heAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (moderatelywounded, 83% to hit)  The blast of sand hits the orc!2h- 2hgh###### #.#.#. #.... #.#.. #   ∆  ########  .........@)...... † ####... _...# #>... .  ...   #.##.# # ##.##.#_2h2hk402.9 (1.5Sandblast2h2h  2hAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (moderatelywounded, 83% to hit)  2h9aThe blast of sand hits the orc! _You kill the orc!2h2h2hG2h22hi,2h22h2hn 2h 2hp 2hV2h2h]2h<2h2h87==2h2h2hO2h2h2h6"2h"2hO$2h'2h(2h)2h,2h?-:==2h/2h12h,22h32hY62h62h82h6;2h;%82h-<)==2h=2h@A2hA(2h]C2hG$ 2h+HU_Your orb has recharged its mesmeric power.2hwH2h/J2hL2hOM2hN2hQ2hR:==2hS2h`V2hV2hX2h[2h[2h7]2h_2hF`2ha2hdd2he89==2he2hf2h7i2hi2hyk2hm2hZn2hq2hv,2hkv2hx2hiy:==2h*{2h}2h~2h2hF2hp2h2h>2h2h2ho2h2hI10/12==2h$2h2h2h2hӏ2h 2hj2h2hޔ2h2h2h$==2hA2h2hŚ2h2h2h2h2h2h2h#12hG)==2h62hѣ2h2h2h2h2h2h2h2h2h2h:==2h(2h2h2h2h2h2h2h2h2h2hw2hǸL2==2h2hT2h2hV2h`2h2hk2h2h2h2h2hg2h'2hF2h2h:==2h2h2h2hQ2h42h2h\2h2h2he2h2hI2hS2h2hm2h2h2h]%  2h7Items here: ) [ ††.2h:2h _2h2hq2h22h2hl2h2hd2h2h2h2hj2h2h2h2h2h2h2h_2h2hc2hf2h2h2h2h 2h6 2h 2h. 2h 2ht 2h@ 2h 2hs 2hE 2h 2hi 2h 2h 2h 2h 2h 2h! 2h 2h` 2h9 2hf n2h ! ,2h! 2h" 2h$ 2h$ 2h % 2h.' 2h|( 2h( 2hc) 2hn+ 2hV- 2h- 2h. 2h0 2h1 2h2 2h2 2h4 2hj6 2h6 2h7 2h9 2h: 2h"; 2h; 2h== 2h> 2h1? 2h? 2h'H h...# ...#  2h|H .#########  .......... ∆  .###################2hH .).............†... .#...........#####.# .2hI W..........#.....#.#  .#.#.......#.#..@#.#  -2hyI #.#.#.#.#...#...#.#  .#.#.#.#.........#.#  .#.#.#.#.#.#.##..#.#  .2hI A#.#.#.###.#.##..#.#   #.#.#.. ..#.##..#.#  2hJ   .#.#...##..#.#   2hjJ .#.#.##########..#.#   .#.#.. #.#  2hN 1424.9 (72.0)2h2P F-5.9 (732hS 2hX 2 _i - an amulet of the acrobat2hN 2h4O 2hP 2h2T 2h`V 2hX ,2hZ[ 2h] ,2h_ 2h_ 2ha 2hLb 2h0c 2hd 2hg 2hg 2h`h 2hj 2hk 2h4l 2hm 2hn 2hp 2h.q 2hr 2hs 2ht 2hSu 2hu 2h7w 2hAx 2hx 2hy 2h'z 2hH{ 2h{ 2h'| 2h| 2h} 2h_~ 2h~ 2hN B2h 2h 2h1 ,2h 2hЅ 2hІ 2hR 2h· 2h 2h 2h, 2h 2h 2h 2h 2h 2h5 2h 2h 2hƔ 2h= 2h 2h 2h} 2h 2h 2h 2hQ 2h0 2h6 2h 2h 2hџ 2hР 2h) 2h 2hw 2h{ 2hӣ 2hL 2h 2h> 2h 2h 2h 2h 2hb 2h 2h 2h 2hY 2hج 2h 2h 2hC 2h 2h 2h˱ 2h$ 2h 2h 2h+ 2h 2h 2hy 2h> 2h 2h 2h 2h 2h9 2h 2h5 2h 2h 2h 2h 2hP 2h 2hZ 2h 2h 2hc 2h 2h\ 2h 2h 2h 2h 2h; 2h 2ho 2h 2h 2h+ 2h 2h 2h 2h/ 2h 2h* 2h3 2h 2h. 2h 2h 2hg 2h 2h 2h 2h3 2h 2hh 2h 2h- 2h 2h 2h 2he 2h< 2h 2h> 2h 2h 2h 2hv 2h 2h 2h 2h 2h 2h 2hj 2h 2h] 2h& 2hy 2h# 2h 2h{ ,2h B2h 2hm 2h 2h 2h 2h 2h 2h 2hL 2h 2h  2h 2h 2h B2hd 2h 2h7 2h 2h 2h9 2h 2h 2h$" 2h# 2h# 2hq$ 2h& 2h' 2hY( 2h;- n2h- 2h. 2hA/ 2h/ 2h0 2h1 2hX2 2h3 2h4 2h26 2h6 2h7 2hi8 2h9 2h: 2h: 2h= 2ha> 2h> 2h[? 2h@ 2hB 2hvB 2hC 2hHD 2hE 2hE 2hF 2hL 2hN 2haN 2hO 2hQ 2hS 2hxS 2hT 2hV 2hW 2hVX 2hX 2hI[ 2h\ 2h ] 2h] 2h_ 2h'a 2ha 2h2b 2h*d 2he 2he 2hvf 2hWh 2hi 2h:j 2hj 2hl 2ho B2hr ,2hr 2hMs 2h u 2hv 2hv 2hw 2hy 2h,{ 2h{ 2h|| 2h,~ 2h 2hv 2hV 2h 2h 2h 2h҅ 2h 2h 2hi 2h. 2h 2h0 2h 2hC 2h 2h2 2h 2hB 2h 2h 2hg 2h 2h 2h ,2hG 2hr 7 _You open the door.2h 2h 2h$ 2hY 2hĨ 2h. 2h٩ 2h 2h 2h 2h 2h˰ 2h. 2h 2h 2h3 2h 2h 2h 2h 2h 2h 2hټ 2h5 2h 2h 2h 2h 2h 2h 2h 2h 2hi 2h 2h 2h 2h 2hV 2hC 2h[ 2h 2h_ 2h/ 2h 2h 2h 2h 2hA B2h 2hE 2h 2h] 2h] 2he 2h: 2h 2h 2hO 2h" 2hp 2hv 2h 2h ,2h^ 2h 2h 2hM 2hH 2h 2h 2hB 2hM 2h% 2h 2h 2h 2h 2hw 2hP 2h1 2h 2h& 2hx 2h 2h' 2h 2h 2h 2hA 2h 2h 2h 2h 2h8 2h 2h 2h 2h 2hZ 2h 2h 2h 2h.†#######.#......#.#[2hZ#@#  #'#  )<..# ... 2h} ) ..... #......  #.K....# 2h_a #......#  .......# 2h;;. .......## .##### 2h;..†#######.#......#.#2h)<[#@#  #'# 2h<b )<..# ...  )2h< ..... #......  #.K....# 2h3= #......#  .......#2hE2hYG2h"L2hN] _A kobold is nearby!2h&O+#.......# #...........#.#.####.#.##### 2h'O......#### ####..#......#............†2h@(##########.....###### #..PPP...#................+ ..P.2h).#####..[..######.....P.# #.....# P..ß.P.....### 2h,)........<..##......####### ..)...##......# #..P....######......##......# #.K....##.###. .#..+......# ###############2h12h41((((2hs5(2hDZ.@...2hy=-----5.0)Sandblast2hr2hS _The kobold throws a stone. The stone closely misses you. _There is an open door here.2h. #...........#.#.####.#.##### .....#### ####..#............†############### #..PPP...#................+ ..P.#####..[..######.....P #.....# 2h/ P..ß.P.....####'#### )........<..##..@...####### ..). #..P....#### ##......# #.K#.###. .#.. +......# ################2hH0 2h5 :K.2h{6 Z------6 _2hl: 2h; 2hf  Casting: Sandblast (safe; 1% risk of failure)  2h\Confirm with . or Enter, or press ? or * to list all spells.2h#...........#.#.####.#.##### #. cuphead4 the Digger 2h............#.#.####.#.....#####. Gnoll ####..........#......#........... Health: 37/37 ======================== ##..†.......##########.....###### Magic: 11/12 ======================-- #..PPP.........#................+ AC: 6Str: 7 2h..P.PP.........#.#####..[..###### EV: 12Int: 17 .......P.......#.# #.....# # SH: 0Dex: 12 2hR.P..ß.P.....####'#####.....# # XL:  5 Next: 40% Place: Dungeon:3 )........<..##..@...######## # Noise: ---------  Time: 2536.9 (0.0) ..).........##..*...# # g) +4 dagger 2h#..P....######..K...# # Cast: Sandblast ##......# #......# # ###.###.# #......# # 2hq#.#..###.# .......#  K   kobold (missile) .+......# ######### .######## .# _There is an open door here.  2h"Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line2hScAim: a kobold, wielding a +0 dagger and quivering stones (79% to hit)2h[$2hW\#...........#.#.####.#.##### #. cuphead4 the Digger ............#.#.####.#.....#####. Gnoll ####..........#......#........... Health: 37/37 ======================== 2h\##..†.......##########.....###### Magic: 11/12 ======================-- #..PPP.........#................+ AC: 6Str: 7 2h;]..P.PP.........#.#####..[..###### EV: 12Int: 17 .......P.......#.# #.....# # SH: 02h]Dex: 12 .P..ß.P.....####'#####.....# # XL:  5 Next: 40% Place: Dungeon:3 )........<..##..@...######## # Noise: ---------  Time: 2536.9 (0.0) 2hG^d..).........##..#...## g) +4 dagger #..P....######..K...#2h^# Cast: Sandblast ##......# #......## 2h_###.###.# #......## .#..###.# .......#2hd_K   kobold (missile) .+......# ######### 2h_.######## .#Casting: Sandblast (safe; 1% risk of failure)  2h`Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line2h`Aim: a kobold, wielding a +0 dagger and quivering stones (79% to hit)  The blast of sand hits the kobold.2h.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  2h8Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 dagger and quivering stones (79% to hit)  The blast of sand hits the kobold.  The kobold is severely wounded.2hv9(2hj'.2hld5--=8.4 (1.52hrt2hjwD _The kobold throws a stone. The stone hits you.2hә  2h`Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2h;#...........#.#.####.#.##### #. cuphead4 the Digger ............#.#.####.#.....#####. Gnoll ####..........#......#........... Health: 35/37 ======================-- 2h[<##..†.......##########.....###### Magic: 10/12 ====================---- #..PPP.........#................+ AC: 6Str: 7 ..P.PP.........#.#####..[..###### EV: 12Int: 17 .......P.......#.# #.....# # SH: 0Dex: 12 .P..ß.P.....####'#####.....# # XL:  5 Next: 40% Place: Dungeon:3 2h<)........<..##..@...######## # Noise: =--------  Time: 2538.4 (0.0) ..).........##..*...# # g) +4 dagger 2h =s#..P....######..K...# # Cast: Sandblast ##......# #......# # ###.###.# #......# # .#..###.# .......#  K   kobold (missile) .+......# ######### .######## 2hz=.#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line2h=Aim: a kobold, wielding a +0 dagger and quivering stones (severely wounded, 79%to hit)2hFay#...........#.#.####.#.##### #. cuphead4 the Digger ............#.#.####.#.....#####. Gnoll ####..........#......#........... Health: 35/37 ======================-- ##..†.......##########.....###### Magic: 10/12 ====================---- 2haa#..PPP.........#................+ AC: 6Str: 7 ..P.PP.........#.#####..[..###### EV: 12Int: 17 .......P.......#.# #.....# # SH: 0Dex: 12 2hOb.P..ß.P.....####'#####.....# # XL:  5 Next: 40% Place: Dungeon:3 )........<..##..@...######## # Noise: =--------  Time: 2538.4 (0.0) ..).........##......# # g) +4 dagger #..P....######..K...# # Cast: Sandblast 2hb##......# #......# # ###.###.# #......# # .#..###.# .......#  K   kobold (missile) .+......# ######### .######## .#Confirm with . or Enter, or press ? or * to list all spells.2hcxAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (severely wounded, 79%to hit)  The blast of sand hits the kobold.2hf~ †###[ 2hg3  )< )#...# )...#    2h]g  .......# #########2h/'.2h^`9.9 (1.5Sandblast2h12hq  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 dagger and quivering stones (severely wounded, 79%to hit)  2hgThe blast of sand hits the kobold. _You kill the kobold!2h 2h 2h 2h 2h ,2h 2h K6=2hw 2h 2h' 2h 2hK 2h 2h 2h 2h L1==2hC 2h3 2h h7==2h 2h: 2h 2h^ 2h  2h 2h\ 2h 2hu :==2h, 2h 2h~ 9=2h 2h 2h 2h) 2h 2hr 2h 2h 2h6 L2==2h 2h" 2h$ 2h$ 2hS% 2h& 2h6( 2h( 2h~) 2h* 2h, 2h, 2h- 2h6/ 2h0 2h1 :==2h2 2h3 2h5 2hy5 2hN6 2h`8 2h9 2h!: 2h: 2h< 2h> 2hm> 2h/? 2h@ 2hB 2h\B 2hC 2hD 2h%F 2hF 2h3G 2hH 2hJ 2h. .#.2hJ2:∆2h4+1.4 (12h-92h;; _Found a stone staircase leading down.2h #..###.##..........+......##.########## ..####### 2h8 I.<......# #.# ##'###### #######.########†.?#  #.#.............####...... 52h .>. ∆ .#.....2h 2h C5)2hJ 75.2h̖ L====22h% 2h  2hR _Grinder shouts!2hZu###########..###.##..........+......##.########## ..2hu5####### .<......# #.# ##'###### #######.########†2hEvj.?#  #.#2hv.............####5..... 2h~2h?5.2hۋ/--32hɏ2h _Grinder says, "You look like you could use a good racking."2h ##.# ##......# #......# 2h= ######.###.####### #..###.##..........# +......##.########## .2h W......#########.# <......# #.# #'###### #######.#### 2h E#.# #####2hZ # #.# ...†# 2h #.# ......# #.# .2h ?.....# #.# .# #.# .. 2h{ i#.# . .2h ......#.....5......#......####2h/ !2h 2hf <5.2hf A--42h 2h 2h%|)####..P....######..) ##.# ##......# ###########..###.##..........+......##.########## .####### <......# #.# '###### #######.########†.2hD}?#.. #.#.......5#............#2h~2h<5.2hDŽ&52h2h2h ...)....).........##...)####..P....######..) ##.# ##......# 2h###########..###.##..........+......##.########## .2hw####### <......# #.# '###### #######@#########†.?# ...... #.#5......2h2h1.2h&62h2hx!% _Grinder blinks!2hg&M÷...))..<###### ...)....).........##...)####..P....######..) 2hV##.# ##......# ###########..###.##..........+......##.########## .####### <......# #@# '###### #######.#########..........# 2h#.# ...†...........#....#...................2h2hm2h&72h2h M....).P..ß.P.....####'#####..... .÷...))..<2h m###### ...)....).........##...)####..P....######..) ##.# ##......# ###########..###.##..........2h +......##.########## .####### <......# #.# '###### #######.### #.# #####..........#.....2h .........?.....#..#...........2h 2h &82h[ 2h 2h=M~............P.......#.# ....).P..ß.P.....####'#####..... .÷...))..<###### ...)....).........##...2h>)####..P....######..) ##.# ##......# #....##########....#..###.##..........+......##@########## .####### <......# #.# #'###### #######.####............2hE2hiF&92hQK2hL2hU>M≈~##....P.PP..####..[ ~............P.......#.# ....).P..ß.P.....####'#####..... .2h>?÷...))..<###### ...)....).........##...)####..P....######..). ##.# ##......# #...###########..###.##@.........+......##.########## .####### <......##.#....2hE2h"G'902hL2hM2h V~##....P.PP.#.#####..[..# .2h qP.#.# #.....#).P..ß.P.....####'#####.....# 2h ÷...)).<..##......#)....).2hP &##......# 2h )####..P....######..)...# .# ##......# #......# 2hT ######.###.######......# #..###.##.2h p# +......##.#2h . #2hb #.# ......# #.# 2h '###### #######.#### 2h }.# #####..........# 2hf .# ...†...........# 2h .# ......# 2h 2h &12h 2hi 2h##....P.PP.#.#####..[..#P.#.# #.....# ).P..ß.P.....####'#####.....# ...)).<..##......# )....).2h##......# )####..P....######..)...# .# ##......# #......# ######.###.######......# #..###.##.# +......##.# #2h?#.# # #.# ###### #.#### # #####..........# 2h~# ...†.....# # .....# 2h2h&22hv2h 2h#y....P.PP.#.#####..[..#P.#.# #.....# 2hy).P..ß.P.....####'#####.....# )).<..##......# 2hz)....).##......# 2hz####..P....######..)...# # ##......# #......# ######.###.######......# #..###.##.2hzp# +......##.#2hI{P #.# 2h{2h{2hY32h?d....P.PP.#.#####..[..#P.#.# #.....# 2heJ).P..ß.P.....####'#####.....# )).<..##......## ....).##......# ..P....######..)...#  ##......# #......# .###.######......# #..###.##.# +......##.# #.# 2hk2hm&42hr2h+t2h G##..PPP.#................P.PP...2hЃ ]#.#####..[..##### .........#.# #.....# ).P..ß.P.....####'#####.....# ))........<..##......######## ...).........##......# 2h ##..P....######..)...#  ##......# #......# ####.###.####### #..###.##..........# +......##.###################.# ..# #.# ### #######.#### #####2h  ...† .2h 2h3 &52h 2h†.......##########.....###### #..PPP.#................+P.PP...#.#####..[..###### ........#.# #.....# # .P..ß.P.....####'#####.....# # )........<..##......######## # ..).........##......# # #..P....######..)...# 2h#......# #..@...# # ###.###.####### # .#..###.##..........# +......##.###################.# .# #.# #######.#### ####†2h2h&62h 2h2h2$M##...#............ ##..†.##########.....###### #..P...............+P.PP..####..[..##### .2h......P.......#.# .P..ß.P.....####'#####..... )..<####### ..).........##.....P....#####......# ######## .#..###.##..........#2h@)#.2h2h&72h 2h+  Things that are here: 2h n_a +0 dagger; 5 stones; a kobold corpse2hM|M....#.#.###########...#............ ##..†.2h }Q##########.....###### #..P...............+P.PP..####..[..##### .......P.......#.# .P..ß.P.....####'#####..... )..<####### ..)......... #..P....######..)......# 2hu}###.###.######......##.#2hI`8 _2h#.#.####.#.##### #.# ....#.#.####.#.....#####.##...#......#............2hw†.......##########.....######.PP.#................+. .P.PP...#.#####..[..######. .......#.# #.....# #. P..ß.P.....####'#####.....# #.2h......<..##...@..######## #. .).........##......# #. ..P....######..)...# #. #......# #......# #. ##.###.####### 2hI## #..###.##..........# +......##.########## #########.# #.#2h2h&92hN2h2h2h2h2hW2h2h2h2hn2ht 2h@w 2h 2h 2ht2hu2h2v2hy2h.|2h&B2h2h 2hr###..PPP.........#...............P.PP.........#.#####..[..### ...2hP.......#.# #.....# .).P..ß.P.....####'#####.....# ))..<..##......######## ...)2hy(##......# ###..P....######..)...#  ##......# #......# #####.###.######@.....# 2h..#..###.##....# .+......##5########## Sandblast ...#########.# 2h...# #.#### #######.#### 5   Grinder (wand, wandering)  #####..........#  ...†...........#  ........2h&.......#2hc602.4 (3)2h)8*2hyg  Grinder gestures at you.2h8@2h2Y6-3.4 (42h2h 2hp._Pain shoots through your body!2h$Kb.#[.#  .)###'#### .))2h L<..##......# )#......# #..)...#   #......# #@.....# #..........# #5##########  #.#     ...†  2h.#[.#  )###'#### ))<..##......# )2hE#......# #..)...#   #......# #@.....# #..........# #5##########   2hh    ...†  2h2hN2h2hY\ _Grinder is nearby!2h 2h~ Inventory: 9/52 gear slots Hand Weapons (go to first with ))  g - a +4 dagger (weapon)b - a +0 quick blade Missiles (go to first with ()d - 4 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  c - an orb of mesmerism (worn)  e - a +0 cloak (worn)  h - a +2 helmet (worn) Jewellery (go to first with "=) 2h[ h f - an amulet of alchemy (worn)i - an amulet of the acrobat Wands (go to first with /)c - a wand of roots (10) Scrolls (go to first with ?)  c - 2 scrolls labelled MED ERONEGG  d - a scroll labelled XOR UGAONU  e - a scroll labelled MASATO EDINIR  h - 2 scrolls labelled DISTRI JIUCHOX  j - a scroll labelled ITAOM MUYHOY  m - a scroll labelled MELUFF NUPRE [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]2h 2h` 2hw2h/###..PPP.........#............... cuphead4 the Digger 2hb....P.PP.........#.#####..[..#### Gnoll .........P.......#.# #.....#Health: 36/37 =======================- .).P..ß.P.....####'#####.....#Magic: 12/12 ======================== 2h .))........<..##......########AC: 6Str: 7 ....).........##......#EV: 122hAInt: 17 ###..P....######..)...#SH: 0Dex: 12##......# #......#XL:  5 Next: 41% Place: Dungeon:3 #####.###.######@.....#2hNoise: ---------  Time: 2603.4 (0.0) ...#..###.##..........#g) +4 dagger ...+......##5##########Cast: Sandblast ...#########.# ...##.# 2hpN#### #######.####5   Grinder (wand)#####..........#...†...........#...............# _Grinder blinks!  2hThings that are here: _a +0 dagger; 5 stones; a kobold corpseGrinder gestures at you. _Pain shoots through your body! _Grinder is nearby!2h:$2h%2h*2h{,2h I 2hL xEvoke which item? Wands  c - a wand of roots (10) [!] read|quaff|evoke[?] describe selected2h)c 2hc 2hl 2hv $2hVw v###..PPP.........#............... cuphead4 the Digger 2hw ....P.PP.........#.#####..[..#### Gnoll 2hx u.........P.......#.# #.....#2hy YHealth: 36/37 =======================- .).P..ß.P.....####'#####.....#Magic: 12/12 ======================== .))........<..##......########AC: 6Str: 7 ....).........##......#EV: 12Int: 17 ###..P....######..)...#SH: 0Dex: 12##......# #......#XL:  5 Next: 41% Place: Dungeon:3 #####.###.######@.....#2hz Noise: ---------  Time: 2603.4 (0.0) ...#..###.##..........#g) +4 dagger ...+......##5##########Cast: Sandblast ...#########.# ...#2hz r#.# #### #######.####5   Grinder (wand)#####..........#...†...........#...............# _Grinder blinks!  Things that are here: 2h{ _a +0 dagger; 5 stones; a kobold corpseGrinder gestures at you. _Pain shoots through your body! _Grinder is nearby!2hހ %  2h; +Okay, then.2h 2h@ 2h) . _2hQ....P.PP.#.#####..[..###2hx......P.#.# #.....# 2h ).P..ß2h_J####'#####.....# .2h.))........<..##......######## 2h&)....).........##......# 2h####..P....######..)...# ##......# #......# 2h######.###.######......# ....#..###.##....#.+......##5##########.#########.# .# #.# ##### #######.#### 2hb/ #####..........# ...†.# ....# ?.....#2h22h**2hUg  Grinder gestures at you.2h K8@2hILZ3--4.4 (12hP2hR4 _Pain shoots through your body!2h  2h>Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2hx#....P.PP.........#.#####..[..### cuphead4 the Digger ..........P.......#.# #.....#  Gnoll ..).P..ß.P.....####'#####.....#  Health: 33/37 =====================--- ..))........<..##......########  Magic: 11/12 ======================-- 2hXO)....).........##......#  AC: 6Str: 7 ####..P....######..)...#  EV: 12Int: 17 # ##......# #......#  SH: 0Dex: 12 ######.###.######......#  XL:  5 Next: 41% Place: Dungeon:3 2h....#..###.##.**@......#  Noise: ---------  Time: 2604.4 (0.0) ....+......##5##########  g) +4 dagger ....#########.# Cast: Sandblast ....# #.# ##### #######.####  #####..........# 5   Grinder (wand)  ...†...........#  ...............#  .........?.....# _Pain shoots through your body!  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder, carrying a wand of polymorph (81% to hit)2h#....P.PP.........#.#####..[..### cuphead4 the Digger 2ho..........P.......#.# #.....#  Gnoll ..).P..ß.P.....####'#####.....#  Health: 33/37 =====================--- ..))........<..##......########  Magic: 11/12 ======================-- )....).........##......#  AC: 6Str: 7 ####..P....######..)...#  EV: 12Int: 17 2hɮ># ##......# #......#  SH: 0Dex: 12 ######.###.######......#  XL:  5 Next: 41% Place: Dungeon:3 ....#..###.##...@......#  Noise: ---------  Time: 2604.4 (0.0) ....+......##5##########  g) +4 dagger ....#########.# Cast: Sandblast ....# #.# ##### #######.####  #####..........# 5   Grinder (wand)  ...†...........#  ...............#  .........?.....# _Pain shoots through your body!  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder, carrying a wand of polymorph (81% to hit)2h!{[.#  )2h##'#### ))<..##......# )....)..# ..#  2hF #......# ..# ..# §###     2hH  ...†    ?2hĵZContam: 10% 5.4 (12hD3Sandblast2h޹2h 2hC Casting: Sandblast (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Grinder, carrying a wand of polymorph (81% to hit) _You miscast Sandblast. Nothing appears to happen. Grinder blinks!2hT2h2h2hH _No target in view!2h 2h72h2h 2h8_Unknown command.2hqb32hzc2hf2hog$ _2h-j2hj2h-kK4=2h/l2hn2hn2hKo2h7q2hq2hir2hvt2ht2hu2h|w2hy2hz5=2==2h:{2h?|2hg 2h11.4 (65Sandblast5   Grinder (wand)2h2hZ2hR\ _Grinder is nearby!2he[.#  )##'#### ))<..##......# )....)......# ..)...# #  #......# #####......# #...@......# #5##########  #.#    2hGb ...†    ?2hM[.#  )##'#### ))<..##......# )....)......# ..)...#   #......# #####......# #...@......# #5########## 2hVN      ...†    ?2hSS2hPT2h"Y2hZ\ _Grinder is nearby!2h^   2h_ Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2h 2h o Your spells (cast)Type2hR Failure Level  a + SandblastEarth1% 1 b - Stone ArrowConjuration/Earth9%2h. 3 Select a spell to cast [?] help[Esc] exit2h2h2hB#....P.PP.........#.#####..[..### cuphead4 the Digger ..........P.......#.# #.....#Gnoll 2hz..).P..ß.P.....####'#####.....#Health: 35/37 ======================-- ..))........<..##......########Magic: 12/12 ======================== )....).........##......#AC: 6Str: 7 2h####..P....######..)...#EV: 12Int: 17 Contam: 10% # ##......# #......#SH: 0Dex: 12 2h######.###.######......#XL:  5 Next: 41% Place: Dungeon:3 ....#..###.##...@......#Noise: ---------  Time: 2611.4 (0.0) ....+......##5##########g) +4 dagger ....#########.#Cast: Sandblast ....##.# ##### #######.#########..........#5   Grinder (wand)...†...........#...............#.........?.....# _No target in view! _Unknown command. _Grinder is nearby! _Grinder is nearby!Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2h52h #....P.PP.........#.#####..[..### cuphead4 the Digger 2h2 ..........P.......#.# #.....#Gnoll ..).P..ß.P.....####'#####.....#Health: 35/37 ======================-- 2h ..))........<..##......########Magic: 12/12 ======================== )....).........##......#AC: 62h' (Str: 7 ####..P....######..)...#EV: 12Int: 17 Contam: 10% # ##......# #......#SH: 0Dex: 12 ######.###.######......#2h XL:  5 Next: 41% Place: Dungeon:3 ....#..###.##...@......#Noise: ---------  Time: 2611.4 (0.0) ....+......##5##########g) +4 dagger 2h ....#########.#Cast: Sandblast ....##.# ##### #######.#########..........#2hE5   Grinder (wand)...†...........#...............#.........?.....# 2hG_No target in view! _Unknown command. _Grinder is nearby! _Grinder is nearby!Casting: Sandblast (safe; 1% risk of failure)  2h\Confirm with . or Enter, or press ? or * to list all spells.2h|P  Okay, then.2h,2h2h. _2h7 2ht; Inventory: 9/52 gear slots Hand Weapons (go to first with ))  g - a +4 dagger (weapon)b - a +0 quick blade Missiles (go to first with ()d - 4 poisoned darts 2h< Armour (go to first with [)  a - a +0 robe (worn)  c - an orb of mesmerism (worn)  e - a +0 cloak (worn)  h - a +2 helmet (worn) Jewellery (go to first with "=)  f - an amulet of alchemy (worn)i - an amulet of the acrobat Wands (go to first with /)c - a wand of roots (10) Scrolls (go to first with ?)  c - 2 scrolls labelled MED ERONEGG  d - a scroll labelled XOR UGAONU  e - a scroll labelled MASATO EDINIR  h - 2 scrolls labelled DISTRI JIUCHOX  j - a scroll labelled ITAOM MUYHOY  m - a scroll labelled MELUFF NUPRE 2hE= [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]2h 2h 2hp B#....P.PP.........#.#####..[..### cuphead4 the Digger ..........P.......#.# #.....#Gnoll 2hM *..).P..ß.P.....####'#####.....#Health: 35/37 ======================-- ..))........<..##......########Magic: 12/12 ======================== )....).........##......#AC: 6Str: 7 ####..P....######..)...#EV: 12Int: 17 Contam: 10% # ##......# #......#SH: 02h Dex: 12 ######.###.######......#XL:  5 Next: 41% Place: Dungeon:3 ....#..###.##...@......#Noise: ---------  Time: 2611.4 (0.0) ....+......##5##########g) +4 dagger ....#########.#2h uCast: Sandblast ....##.# ##### #######.#########..........#5   Grinder (wand)...†...........#...............#2hZ .........?.....# _Unknown command. _Grinder is nearby! _Grinder is nearby!Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.2h 2h% 2h 2hV 2h_V2hpWrEvoke which item? Wands 2hW c - a wand of roots (10) [!] read|quaff|evoke[?] describe selected2h12h72h<#....P.PP.........#.#####..[..### cuphead4 the Digger 2h=..........P.......#.# #.....#Gnoll ..).P..ß.P.....####'#####.....#Health: 35/37 ======================-- ..))........<..##......########Magic: 12/12 ======================== )....).........##......#AC: 6Str: 7 ####..P....######..)...#EV: 12Int: 17 Contam: 10% # ##......# #......#SH: 0Dex: 12 2h >######.###.######......#XL:  5 Next: 41% Place: Dungeon:3 ....#..###.##...@......#Noise: ---------  Time: 2611.4 (0.0) ....+......##5##########g) +4 dagger ....#########.#Cast: Sandblast ....#2ht>#.# ##### #######.#########..........#5   Grinder (wand)...†...........#...............#.........?.....# _Unknown command. 2h>y_Grinder is nearby! _Grinder is nearby!Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.2hP#....P.PP.........#.#####..[..### cuphead4 the Digger ..........P.......#.# #.....#  Gnoll 2hQ..).P..ß.P.....####'#####.....#  Health: 35/37 ======================-- ..))........<..##......########  Magic: 12/12 ======================== )....).........##......#  AC: 6Str: 7 ####..P....######..)...#  EV: 12Int: 17 Contam: 10% # ##......# #......#  SH: 02hQxDex: 12 ######.###.######......#  XL:  5 Next: 41% Place: Dungeon:3 ....#..###.##***@......#  Noise: ---------  Time: 2611.4 (0.0) ....+......##5##########  g) +4 dagger ....#########.# Cast: Sandblast ....# #.# 2hR&##### #######.####  #####..........# 5   Grinder (wand)  ...†...........#  ...............#  .........?.....#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.2hnRAiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: Grinder, carrying a wand of polymorph2h6#....P.PP.........#.#####..[..### cuphead4 the Digger ..........P.......#.# #.....#Gnoll ..).P..ß.P.....####'#####.....#Health: 35/37 ======================-- 2hva..))........<..##......########Magic: 12/12 ======================== )....).........##......#AC: 6Str: 7 ####..P....######..)...#EV: 12Int: 17 Contam: 10% # ##......# #......#SH: 0Dex: 12 ######.###.######......#XL:  5 Next: 41% Place: Dungeon:3 ....#..###.####.@......#Noise: ---------  Time: 2611.4 (0.0) ....+......##*##########2hMg) +4 dagger ....#########.#Cast: Sandblast ....##.# ##### #######.#########..........#5   Grinder (wand)...†...........#...............#.........?.....#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.2hAiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: Grinder, carrying a wand of polymorph2hd, rooted)onfirm with . or Enter, or press ? or * to list all spells. _Okay, then.  Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: Grinder, carrying a wand of polymorph  The roots erupt in riotous growth!2h_ 2hq ..5 Roots grab Grinder.The grasping roots constrict Grinder!2hDv g  Grinder gestures at you.2hM 2h _8% =======2.4 (12h 2h ( _You barely resist.2ho  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2hK?#....P.PP.........#.#####..[..### cuphead4 the Digger ..........P.......#.# #.....#  Gnoll ..).P..ß.P.....####'#####.....#  Health: 35/37 ======================-- ..))........<..##......########  Magic: 9/12==================------ )....).........##......#  AC: 6Str: 7 ####..P....######..)...#  EV: 12Int: 17 Contam: 8% # ##......# #......#  SH: 0Dex: 12 ######.###.######......#  XL:  5 Next: 41% Place: Dungeon:3 2h@....#..###.##.**@......#  Noise: =======--  Time: 2612.4 (0.0) ....+......##5##########  g) +4 dagger ....#########.# Cast: Sandblast ....# #.# ##### #######.####  #####..........# 5   Grinder (wand, rooted)  ...†...........#  ...............#  .........?.....#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line2hNAAim: Grinder, carrying a wand of polymorph (moderately wounded, constricted by  roots, 100% to hit)2h #....P.PP.........#.#####..[..### cuphead4 the Digger ..........P.......#.# #.....#Gnoll ..).P..ß.P.....####'#####.....#Health: 35/37 ======================-- ..))........<..##......########2h ;Magic: 9/12==================------ )....).........##......#AC: 6Str: 7 ####..P....######..)...#EV: 12Int: 17 Contam: 8% # ##......# #......#SH: 0Dex: 12 ######.###.######......#XL:  5 Next: 41% Place: Dungeon:3 ....#..###.##.``@......#Noise: =======--  Time: 2612.4 (0.0) ....+......##5##########g) +4 dagger ....#########.#2h Cast: Sandblast ....##.# ##### #######.#########..........#5   Grinder (wand, rooted)...†...........#...............#.........?.....#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder, carrying a wand of polymorph (moderately wounded, constricted by  roots, 100% to hit)  The stone arrow hits Grinder!2ho ..  Press: ? - help, Shift-Dir - straight line: Grinder, carrying a wand of polymorph (moderately wounded, constricted by  roots, 100% to hit)  The stone arrow hits Grinder!  Grinder is heavily wounded.grasping roots constrict Grinder.2hu g  Grinder gestures at you.2h 2h s6==-----3.4 (12h 2hv ( _You barely resist.2hd  2h f9Casting: Stone Arrow (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2hh#....P.PP.........#.#####..[..### cuphead4 the Digger ..........P.......#.# #.....#  Gnoll ..).P..ß.P.....####'#####.....#  Health: 35/37 ======================-- 2hi..))........<..##......########  Magic: 6/12============------------ )....).........##......#  AC: 6Str: 7 ####..P....######..)...#  EV: 12Int: 17 Contam: 6% # ##......# #......#  SH: 0Dex: 12 ######.###.######......#  XL:  5 Next: 41% Place: Dungeon:3 ....#..###.##.**@......#  Noise: ==-------  Time: 2613.4 (0.0) ....+......##5##########  g) +4 dagger ....#########.# Cast: Sandblast 2hyjA....# #.# ##### #######.####  #####..........# 5   Grinder (wand, rooted)  ...†...........#  ...............#  .........?.....#Casting: Stone Arrow (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder, carrying a wand of polymorph (heavily wounded, constricted by  roots, 100% to hit)2hB#....P.PP.........#.#####..[..### cuphead4 the Digger ..........P.......#.# #.....#Gnoll 2h?..).P..ß.P.....####'#####.....#Health: 35/37 ======================-- ..))........<..##......########Magic: 6/12============------------ )....).........##......#AC: 6Str: 7 ####..P....######..)...#EV: 12Int: 17 Contam: 6% # ##......# #......#SH: 0Dex: 12 ######.###.######......#XL:  5 Next: 41% Place: Dungeon:3 ....#..###.##.``@......#Noise: ==-------  Time: 2613.4 (0.0) 2hy....+......##5##########g) +4 dagger ....#########.#Cast: Sandblast ....##.# ##### #######.#########..........#5   Grinder (wand, rooted)...†...........#...............#.........?.....#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder, carrying a wand of polymorph (heavily wounded, constricted by  roots, 100% to hit)  The stone arrow hits Grinder!2hPress: ? - help, Shift-Dir - straight line: Grinder, carrying a wand of polymorph (heavily wounded, constricted by  roots, 100% to hit)  2hYThe stone arrow hits Grinder!  Grinder is almost dead.grasping roots constrict Grinder!2hO[../2hR2h#....P.PP.........#.#####..[..### cuphead4 the Digger ..........P.......#.# #.....#Gnoll ..).P..ß.P.....####'#####.....#Health: 36/38 ======================-- ..))........<..##......########2h Magic: 6/12============------------ )....).........##......#AC: 6Str: 7 ####..P....######..)...#EV: 122h(Int: 17 Contam: 4% # ##......# #......#SH: 0Dex: 12 ######.###.######......#XL:  5 Next: 221% Place: Dungeon:3 ....#..###.##...@......#Noise: ==-------  Time: 2614.4 (1.0) ....+......##/##########g) +4 dagger ....#########.#Cast: Sandblast ....##.# ##### #######.#########..........#2h ...†...........#...............#.........?.....#Your Throwing skill increases to level 2!Your Armour skill increases to level 2!Your Dodging skill increases to level 5!Your Shields skill increases to level 2!Your Unarmed Combat skill increases to level 2!Your Invocations skill increases to level 2!2hDodging skill increases to level 5!Shields skill increases to level 2!Unarmed Combat skill increases to level 2!Invocations skill increases to level 2!Evocations2hxa have reached level 6!2h/  --more--2h!42/447/14662% Sandblast2h+2h.4 _2h 2h3 2h 2hw 2h >2 _2h 2h! 2hk" #32h" :=12h$ 2h' 2he( 2h( ' 2h) 2h+ 2h+ 2h- 2h. 2h]/ h4==2h0 2h2 2h2 M8=2hV4 2hp7 2h7 2hR9 2hW; 2h; 2h2= 2h @ 2h@ #=2h@ 2hhB 2hAD 2hD 9=2hE 2hH 2huH 2hzI 2hQK 2hK 2hL 2hN 2h(O N9==2hP 2hR 2hfS 2h)U 2hV 2h`W 2hX 2hSZ 2hZ 2h[ 2h] 2h"^ :==2h^_ 2ha ,2hb 2hLe 2hf 2hf 2h}h 2h,i R10/14==2h*j 2h_l 2hl 2hm 2hq 2hq 2hr 2hu 2hpu 2hPv 2hQx 2hx :==2hy 2h{ 2h[| 2hA} 2hL 2h 2h 2hǂ 2hY K1=2h 2hT 2h 2h 2h܉ 2hX 2hN 2h4 2h 2h 2hl 2hڐ 9=2h 2h 2h 2h 2h 2hf 2hU 2h 2h L2==2h 2h 2h 2h 2h 2hR 2hU 2h 2hx 2hn 2hE 2h :==2hƨ 2h 2h. 2h 2h 2ha 2h^ 2h5 2h L3==2hҲ 2hǴ 2hC 2h4 2h2 2h 2h 2h» 2h1 2h9 2h 2hz :==2h 2hz 2h 2h 2h 2h 2h 2h 2hz 2hp 2hw 2h L4==2hz 2h 2hu 2h 2h 2h 2h 2h$ 2h' 2h 2h 2hh 2ht 2h \~............P.......#.# #.....2h? ).P..ß.P###'#####..... .÷...))........<..##......#######.)....).........##......# ##)####..P....######..)...#.# ##......# #......# 2h "...######.###.######......# .......#..###.##..........#...+......##@##########--...#########.# <......# #.# #'###### #####2h) u##.#### #.# #####..........# #.# ...†.....# #.# ......# #.# 2h ?.....# #.# .........#2hn 066.4 (52.0)2hZ B   giant cockroach (wandering)2h CBp - a wand of polymorph (9)2h $==2hK @--7.4 (532h 2h  2hl \_A giant cockroach comes into view.2hM K ) .÷...))<)....)2h; ))...#   #......# #####......# #..........# #@#2h = #.# < #.# 2h΂ <#.####  .....# 2hz S ...†.....#  .....#  2h" L.....#   2hB% )÷...))<)....) ))...#  2hJg #......# #####......# #..........# #@# #.# < #.# #.# ... ...†.....#  ... .... 2h#2h$2hl)2h+P _A giant cockroach is nearby!2h,2h˴> ) .÷...))<2hM)....) ))...#   #......# #####......# #..........# #@# #.# < #.# #.####  .....#  ...†.....#  2h%o.....#  .....#   2hI )÷...))<)....) ))...#   #......# #####......# #..........# #@# #.# <2hJ #.# #.# ... ...†.....#  ... .... 2hO2h Q2hU2h3_Q .....).P..ß.P.....####'#### .÷...))........<..##......####### ...)....). 2h` ##)####..P....######..).# ##......# #... ...######.###.######........#.........+......##.##################@# < #'###### #######.#### #.# #####.............†............2haB.............. _A giant cockroach is nearby!2h:c2hDf2hiqBB?2hkL8.4 (1.0)Sandblast _2hq2hs2hAo) .÷...))<)....) ))...#  2h:B   #### #.. #.# #@# < #.# #.####  .....#  ...†....#  2hB......#  ?.....#  .......#   2h )÷...))<)....)2hS  ))...#    #### #.. #.# #@# <2h  #.# #.####  ... ...†2h# .. ......#  ?.... .......2h  2h 2hS 2hZ 2h  2h X_A giant cockroach is nearby!2h  ÷...))........<..##......####### ...)....).2h  ##)####..P....######..).# ##......# #... ...######.###.#####....#.....+......##.##################.# < 2h #'###### #######.#### #.# #####.............†......B.................?.....#.........#2h H......2h 2h$ :B.2hQ% -9 _2h1* 2h+ 2h5I  Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2h#.÷...))........<..##......####### cuphead4 the Digger ...)....).........##......#  Gnoll ##)####..P....######..)...#  Health: 44/44 ======================== 2h$##.# ##......# #......#  Magic: 13/14 ======================-- ...######.###.######......#  AC: 6Str: 7 .......#..###.##..........#  EV: 12Int: 17 .......+......##.##########  SH: 0Dex: 12 .......#########.# XL:  6 Next: 62% Place: Dungeon:3 <......# #@# Noise: ---------  Time: 2669.4 (0.0) #'###### #######*####  g) +4 dagger 2h'%#.# #####......B...#  Cast: Sandblast #.# ...†...........# #.# ...............# #.# .........?.....#  B   giant cockroach #.# ...............# #.# .................. #.# .................. _A giant cockroach is nearby!2h%%Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (83% to hit)2h.÷...))........<..##......####### cuphead4 the Digger ...)....).........##......#Gnoll 2hu##)####..P....######..)...#Health: 44/44 ======================== ##.# ##......# #......#Magic: 13/14 ======================-- ...######.###.######......#AC: 6Str: 7 .......#..###.##..........#EV: 12Int: 17 .......+......##.##########SH: 0Dex: 12 2h.......#########.#XL:  6 Next: 62% Place: Dungeon:3 <......##@#Noise: ---------  Time: 2669.4 (0.0) #'###### ############g) +4 dagger #.# #####......B...#2hCast: Sandblast #.# ...†...........# #.# ...............# #.# .........?.....#B   giant cockroach #.# ...............# #.# .................. #.# ..................Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line2hkAim: a giant cockroach (83% to hit)  The blast of sand hits the giant cockroach.2hy2hB.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  2hj'Press: ? - help, Shift-Dir - straight line  Aim: a giant cockroach (83% to hit)  The blast of sand hits the giant cockroach.  The giant cockroach is heavily wounded.2h6=70.9 (1.52h82hՇG _The giant cockroach bites you but does no damage.2h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2h;7.÷...))........<..##......####### cuphead4 the Digger ...)....).........##......#  Gnoll ##)####..P....######..)...#  Health: 44/44 ======================== ##.# ##......# #......#  Magic: 12/14 ====================---- ...######.###.######......#  AC: 62hO8WStr: 7 .......#..###.##..........#  EV: 12Int: 17 .......+......##.##########  SH: 0Dex: 12 .......#########.# XL:  6 Next: 62% Place: Dungeon:3 <......# #@# Noise: =--------  Time: 2670.9 (0.0) #'###### #######B####  g) +4 dagger #.# #####..........#  Cast: Sandblast #.# ...†...........# 2h 9#.# ...............# #.# .........?.....#  B   giant cockroach #.# ...............# #.# .................. #.# .................. _The giant cockroach bites you but does no damage.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  2h9Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (heavily wounded, 83% to hit)2h]0 $2h1 .÷...))........<..##......####### cuphead4 the Digger ...)....).........##......#  Gnoll ##)####..P....######..)...#  Health: 44/44 ======================== ##.# ##......# #......#  Magic: 12/14 ====================---- ...######.###.######......#  AC: 6Str: 7 .......#..###.##..........#  EV: 12Int: 17 .......+......##.##########  SH: 0Dex: 12 2h1 ~.......#########.# XL:  6 Next: 62% Place: Dungeon:3 <......# #@# Noise: =--------  Time: 2670.9 (0.0) #'###### #######B####  g) +4 dagger #.# #####..........#  Cast: Sandblast #.# ...†...........# 2h"2 #.# ...............# #.# .........?.....#  B   giant cockroach #.# ...............# #.# .................. #.# .................. Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (heavily wounded, 83% to hit)  The blast of sand hits the giant cockroach.2h5 ÷...))<)....) )2hH6 N)...#        < #@# .####  2hF7 V  ...†  ..?.....# .........# ................ 2h '.2h߼ h32.4 (1.5Sandblast2hd 2h !onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  2h6 Aim: a giant cockroach (heavily wounded, 83% to hit)  The blast of sand hits the giant cockroach. _You kill the giant cockroach!2h\ 2h 2h 2h 2h B2hd 2h` 2h 2h 2h2 2h 2h4 L3==2h 2h| 2h 2h 2h] 2h 2h 2h5 ,2hK! 2h" 2hd# :==2h8$ 2h% 2h+& 2h& 2h^( 2h( 2h|) 2h+ 2h+ L4==2h_, 2h'. 2h/ 2h70 2h91 2h4 2hB6 2h6 2hl7 2hN9 2h: 2hu; 2h< 2h= 2h? 2h/@ :==2h A 2hB 2htD 2hE 2hE 2hN R........#..###.##....# 2hO @†........+##.########## .........#########.# ..<......# #.# ###'###### #######.####  #.# #####..........#  #.# ...†...........#  #.# ...............#  #.# .........@.....#- 2hKP 7 #.# ...............#  #.# ..................  #.# .................. ...........# ..................# ......####.#..... ..... .#..... 2hP .>. ∆ .#.....2hT 088.4 (16.0)2hW F-9.4 (172htZ 2h=\ b _q - a scroll labelled VEUWOLLEAROQ2hY32hZ2h^2h_2hsb,2hc2hKe2he2hg2hh2h$j2hj2hk2hm2hn2ho2ho2hr2hot2ht2hu2hw2hy2hy2hhz2h{2ha}2h}2h~2h2h:2hŁ2hO2h2h2h"2h2hr2h2hZ2h2h_2hY,2hY2h(2h2h02h2hY2h2h?2h2hQ2h2hq2h.2hΣd #.# ...............#  #.# ...............####  #.# ..................# 2h #.# ..................# ..................# ..................# .......####.#.....# ####.#.....# ....>..@....#.....# ###################2h#S 2hh.703.4 (142h>,4.4 (152hI2h: 2hY_u - a scroll labelled FICAPT UTYPIGHIFF2h2h2hޫ2hA2h2h2h2hH2h2h$2hR2hļ2h2hv2h2hXR  There is a stone staircase leading down here.2h2ha _2h=2h2h2hZ2h2h22hb2h2hm2h2h2h2h2hi2h2h2h2h2h 2h2h2h(2h?2h2hc2h/2h`2h2hJ2h2h 2h2h2hR2hr2h2h[2h2h2h2h2h82hv2h2hb2h)2h2h 2h2hY2h2h[2h2h2hd ,2hd 2h2h2h2h2h}2h2h?2h2h1 2h!2h?"2h#2h:(2h)2h *2h*2hq/2h02h{12h922h72he82h82h92h7>2h?2h)@2h@2hE2hdG2hG2hH2hL2haN2hN2hO2hS2hU2hU2h?V2hZ2h[2h],2h`2hh2hi2h"m2hn2ho2h+p2hs2hwu2hu2hv2hy2hQ{2h{2h|2h2h,2h2hW2h ,2h 2h2hX2hЎ2h2h2h2h2h2h&  2h3dThings that are here:  a +0 dagger; 5 stones; a kobold skeleton2hМ2hH _2h:2h2h-2h2h2hإ2h2h2hɨ2h֫@  There is an open door here.2ho2h _2h2h&2h2h22h2h82h2hm2hW2h2hb2hڽ2h:2h2h2h2h2h2h2h82hD2h2h2h 2h2hb2h_2h2h2h12h2h2h2h\2hB2h2hd2h2h2h2hWX2h2hJ2h2h2h[2h2h2hA2h2hV2h2h2h,2h2hk2h)2h2h2h2h#2h2hU2hP 2h 7 _You open the door.2h| 2h 2h2h@  There is an open door here.2h2h _2hG2hP2h2h2h2h2h=2h2h 2h"2h|$2h$2h%2h'2hq)2h)2h*2h,2h.2h.2h/2h02h@22h22h;32h42h52hQ62h62h 92h@:2h:2hK;2h<2h=2hZ>2h>2h@2hHA2hA2h5B2hUD2h{E2hE2hjF2hG2h*I2hI2hJ2hK2h6R! 2hRv#........#  #........#  #........#  ####.##### 2h^Sr######.### #........# #..# #..######## ######.##@.......  #.##.####### #.##.#2hS#.##.##.##.##.#@   Sigmund (polearm, asleep).....@2hZ-77.4 (732hm\,8.4 (742h^`2h]g 2hgz_Sigmund the Dreaded comes into view. He is wielding a +0 scythe.2h;....###.##########.### ..............2h9.......#############.##........ #.##@#######  ...@.2hc2h'19.4 (1.0)2h2h 2hV4  2h6M#... ####.##### ######.### 2h...# ..# .########  #........  #.##@#  2hX#.##.# #.##.# #.##.# #.#2h3p ... ..@ ...2h˜2h0q  #... 2hd1####.##### ######.### ...# ..# .########  #........  2h$2#.##@#  #.##.# #.##.# #.##.# #.# ... 2h 3S..@ ... 2h62h72h;2h=\ _Sigmund is nearby!2h#.# #........# #........# 2hs ####.###########.### #........# #........# #........##############.##.@.......2h#.##.#######.#.##.# #.##.##.##.##.#2h.....@...2h2hV.80 _2h}2h`2h #........#cuphead4 the Digger#........#2h RGnoll#........#Health: 44/44 ========================####.#####Magic: 14/14 ========================######.###AC: 6Str: 7#........#EV: 12Int: 172hs 9#........#SH: 0Dex: 12#........########.XL:  6 Next: 63% Place: Dungeon:3######.##.@.......Noise: ---------  Time: 2780.4 (0.0)2hA #.##.#######.g) +4 dagger#.##.#Cast: Sandblast#.##.##.##.##.#2h O.....@... _You open the door. _There is an open door here. _Sigmund the Dreaded comes into view. He is wielding a +0 scythe. _Sigmund is nearby!2h iPress: ? - help, v - describe, . - travelThe floor.2h-.@2h3?..2h?..2h?..2h)..2h2h¿?..2h  .#There is an open door here. _Sigmund the Dreaded comes into view. He is wielding a +0 scythe. _Sigmund is nearby!2ha Press: ? - help, . - travelYou can't see that place.  [a rock wall.]2hK J#.the floor2hL .]2h;.@2h......##..........2h#........#cuphead4 the Digger#........#Gnoll#........#Health: 44/44 ========================####.#####Magic: 14/14 ========================2hɏ######.###AC: 6Str: 7#........#EV: 12Int: 17#........#SH: 0Dex: 12#........########.XL:  6 Next: 63% Place: Dungeon:3######.##.@.......Noise: ---------  Time: 2780.4 (0.0)#.##.#######.g) +4 dagger#.##.#Cast: Sandblast#.##.##.##.##.#...2h..@... _Sigmund the Dreaded comes into view. He is wielding a +0 scythe. _Sigmund is nearby!2hPress: ? - help, . - travelYou can't see that place.  [the floor.]  Placed new exclusion.2h2hӖ2h. _2h 2hI $2hr Inventory: 9/52 gear slots Hand Weapons (go to first with ))  g - a +4 dagger (weapon)b - a +0 quick blade Missiles (go to first with ()d - 4 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  c - an orb of mesmerism (worn)  e - a +0 cloak (worn)  h - a +2 helmet (worn) 2h Jewellery (go to first with "=)  f - an amulet of alchemy (worn)i - an amulet of the acrobat Wands (go to first with /)c - a wand of roots (9)  p - a wand of polymorph (9) Scrolls (go to first with ?)  c - 2 scrolls labelled MED ERONEGG  d - a scroll labelled XOR UGAONU  e - a scroll labelled MASATO EDINIR 2h G h - 2 scrolls labelled DISTRI JIUCHOX  j - a scroll labelled ITAOM MUYHOY [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]2h=2hA2hZE#........#cuphead4 the Digger#........#Gnoll#........#Health: 44/44 ========================####.#####Magic: 14/14 ========================######.###AC: 6Str: 7#........#EV: 122h#FInt: 17#........#SH: 0Dex: 12#........########.XL:  6 Next: 63% Place: Dungeon:3######.##.@.......Noise: ---------  Time: 2780.4 (0.0)#.##.#######.g) +4 dagger#.##.#Cast: Sandblast#.##.##.##.##.#.....@... _Sigmund the Dreaded comes into view. He is wielding a +0 scythe. 2hF_Sigmund is nearby!Press: ? - help, . - travelYou can't see that place.  [the floor.] _Placed new exclusion.2hI2hJ2h.M2hhN2h &2h&'2h'2hO)2h)+2h.: _2hE/2h12h12h>22h32hr52h62h62hI82h92hq:2h;2h<2h)>2h>2hc?2hA2h C2hC2hqD2hnF2hH2hH2hsI2hOK2hL2hnM2hN2hBP2hQ,2hR2hlT2hU2h^V2hX2hgY2hAZ2hZ2h[2h]2h^2h_2h<`2h c2hfB2hg2hi2hbj,2hk2ham2hn2h`o2hp2h4r2hr2h2t2ht2hv2hcw2hx2hGy2hz2hE|,2h~2h<B2hM2h ,2h2h2h2h72hԉ2h|,2h,2hX2hM2h•2h2h2h2hz2h2hכ2hZ2h"........#  ###.##### ######### ###.### #.......# 2h%......# #.#####.# ......# #.#...#.# ......########.#.#.#.# ###.##...........#.#.# #.##.#######.#.....#  #.##.# ###@#.###  #.##.# #.#.#  #.##.# #.#.# #.# #.#.# ... #.#.# 2h)..@ #.#.#  S   ball python (constriction, asleep)... #$#.#  #S.   2hS805.4 (25.0) 2hI_Sigmund is nearby!  Press: ? - help, . - travelYou can't see that place.  [the floor.]  A ball python comes into view.2hiS)S.2h*,6.4 (262h2hѲ5 _The ball python hisses angrily.2h_d+###.##### ######### #....... ......######.#...#.#######.#.#.#. ###.##...........#.#.  #.##.#######.#.....# ###.#.### #@#.# .2hte ...@.S #.. ##2hXf2hTg2h%jNS$2h kB7.4 (1.0)Sandblast2h6n2h/r2h  #....... ......#####...#######.#.#.# ###.##...........#.#  #.##.#######.#.... ###.#.## #.#.# . ...2hzS@..$ #.. ##2h :S.2h_&82h$2hn2h*s  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2h` R###.### #.......#  cuphead4 the Digger ......# #.#####.#  Gnoll ......# #.#...#.#  Health: 44/44 ======================== ......########.#.#.#.#  Magic: 13/14 ======================-- ###.##...........#.#.#  AC: 6Str: 7 2h { #.##.#######.#.....#  EV: 12Int: 17  #.##.# ###.#.###  SH: 0Dex: 12  #.##.# #.#.#  XL:  6 Next: 63% Place: Dungeon:3  #.##.# #@#.#  Noise: ---------  Time: 2808.4 (0.0) #.# #S#.#  g) +4 dagger ... #.#.#  Cast: Sandblast 2h ..@ #.#.#  ... #$#.#  #.. S   ball python (constriction) ### _The ball python hisses angrily.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2h  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (85% to hit)2h k###.####.......#  cuphead4 the Digger ......##.#####.#  Gnoll ......##.#...#.#2h   Health: 44/44 ======================== ......########.#.#.#.#  Magic: 13/14 ======================-- ###.##...........#.#.#  AC: 6Str: 7#.##.#######.#.....#  EV: 12Int: 17#.##.# ###.#.###  SH: 0Dex: 12#.##.##.#.#  XL:  6 Next: 63% Place: Dungeon:3#.##.##@#.#2h7 :  Noise: ---------  Time: 2808.4 (0.0)#.####.#  g) +4 dagger...###.#  Cast: Sandblast..@###.# ...###.#2h  #..  S   ball python (constriction)###   _The ball python hisses angrily.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2h* Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (85% to hit)2hRU*  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (85% to hit)  The blast of sand misses the ball python.  The ball python completely misses you. The ball python barely misses you.The ball python bites you.2h*@*..$2hE .S, dazed)Your orb emites a pulse of dizzying energy.2h#1--  2  =9.9 (1.5-Mesm Constr 2h2hz _The ball python grabs you. The ball python constricts you.2hM  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2h]wR###.### #.......#  cuphead4 the Digger ......# #.#####.#  Gnoll ......# #.#...#.#  Health: 41/44 ======================-- ......########.#.#.#.#  Magic: 12/14 ====================---- ###.##...........#.#.#  AC: 6Str: 7 2hx #.##.#######.#.....#  EV:  2 Int: 17  #.##.# ###.#.###  SH: 0Dex: 12  #.##.# #.#.#  XL:  6 Next: 63% Place: Dungeon:3  #.##.# #@#.#  Noise: =--------  Time: 2809.9 (0.0) #.# #S#.#  g) +4 dagger ... #.#.#  Cast: Sandblast ..@ #.#.#  -Mesm Constr  ... #$#.#  #.. S   ball python (constriction, dazed) ### _The ball python grabs you. The ball python constricts you2hz.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (constricting you, dazed, 85% to hit)2h/###.### #.......#  cuphead4 the Digger ......# #.#####.#  Gnoll ......# #.#...#.#  Health: 41/44 ======================-- ......########.#.#.#.#  Magic: 12/14 ====================---- ###.##...........#.#.#  AC: 6Str: 7  #.##.#######.#.....#  EV:  2 Int: 17 2h #.##.# ###.#.###  SH: 0Dex: 12  #.##.# #.#.#  XL:  6 Next: 63% Place: Dungeon:3  #.##.# #@#.#  Noise: =--------  Time: 2809.9 (0.0) #.# #S#.#  g) +4 dagger ... #.#.#  Cast: Sandblast ..@ #.#.#  -Mesm Constr  ... #$#.#  #..2h S   ball python (constriction, dazed) ###Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (constricting you, dazed, 85% to hit)  The blast of sand hits the ball python!!2h    #.#####.#  #.#...#.# #.#.#.#     2h    #.#.#   #@#.#  #.# #.#.#  ... #.#.#  ..@ #.#.#  ... #$#.#  #.. 2h+ ###        2hm~ '.2hI x12 11.4 (1.5Sandblast2h 2h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (constricting you, dazed, 85% to hit)  2h uThe blast of sand hits the ball python!! _You kill the ball python!2h2h32h2h }22hY,2h 2h#!2h"b3==2hf#2h,$K3=2h$2h%2hl&,2h'2h}(,2h)2hj*4====2h+2h,2hE-,2h.2hl/,2h02h1L4==2h22h532h39=2hN42h5,2h62h72h82hw82h92h::==2h:2h~<2h<(2h=2hG?y _Your orb has recharged its mesmeric power.2h@2h@A2hA2hT2h2h!2h2hn2h2h2h2hK2h2h2h|2h ,2h7 2h,D ...........#.#  #.##.#######.#....  #.##.###.#.## 2hF- #.##.# #.#.#  #.##.# #.#.#  #.# #.#.#  ... #.#.#  ..@. ...-32.4 (21.2h-0) #...# ##### _You now have 140 gold pieces (gained 10).2hA/8-2h)22h5_ _Partly explored, can't reach some places.2h 32h2h`$F....0.0)2hi(,2h}*_ _Partly explored, can't reach some places.2hԚ2h2h̜2hI42hn2h>_ _Partly explored, can't reach some places.2h82h2hu2hH _No target in view!2hZ 2h[ 32h 2h ,2hݕ _ _Partly explored, can't reach some places.2hM 2h 2h 2h% r _Partly explored, can't reach some placesNo target in view!2h LPartly explored, can't reach some places.No target in view!2hK 2hL 32h7f 42hg 2hi No target in view!Partly explored, can't reach some places.No target in view!Partly explored, can't reach some places.3h3h3h3h 7@3h,3hNo target in view!Partly explored, can't reach some places.No target in view!Partly explored, can't reach some places.3h/Sorry, I don't know how to get there.3h93hR3h3h,3h 3h 3h< 3hv 3h= 3h7 3h 3hت 3hE3ha33h3h3h$ _3hX3h3hH3h3h3h3h3hI 3h 3h 3h 3h 3h3h:3hv3h'3h3h3hK3h3h3h3h43hc3h93h3hr3hc!3h""3h#3hs$3h&3h&3h'3h )3h*3hq+3hg,3h-3h/3h03h03h23h4,3h53h63h83h93h93hA ##   #........# 3h]B  #........#   ####.##### #########  ######.### #.......# 3hB#........# #.#####.# #........# #.#...#.# #........########.#.#.#.# 3hiC######.##...@.......#.#.# 46.4 (14.0)#.##.#######.#.....# #.##.# ###.#.### 3hC#.##.##.#.##.##.##.#.##.#3hiD#.#.#...#.#.#..@#.#.#...3hDD#.#.#3hqF3hK3hbM3h\ #.# #3hO.# #.# ####.##### #3h ######.### #.# #........# #.#####.#3hr #........# #.#...#.# #.#.#.#.#.#3h ######.##..@........#.#.# #.##.3hW#.#.....# #.##.# ###.#.###3h #.##.# #.#.# #.##.#3h9 #.#.# #.# #.#.#3hW ... #.#.#3h ..@ #.#.# ... #.#.#3h3h3h2#73h.0)3h3h+3h7 #.# #.# #.# ####.##### 3h8# ######.### #.# #........# #.#####.# #........# #.#...#.# #.#.#.#.#.# ######.##..#.#.# #.##.3h9+#.#.....# #.##.# ###.#.### #.##.# #.#.# #.##.# #.#.# #.# #.#.# 3hU:0 ... #.#.#  ..@ #.#.#  ... #.#.#3hB3hD&83hCJ3h4N3h3h oReally walk into a travel-excluded area? 3h IY - Yes  N - No3hk3h:y#........#cuphead4 the Digger3hD#........#Gnoll#........#Health: 44/44 ========================####.##### ######### Magic: 14/14 ========================######.####.......# AC: 6Str: 73hn#........##.#####.# EV: 12Int: 17#........##.#...#.# SH: 0Dex: 123hŠ)#........########.#.#.#.# XL:  6 Next: 63% Place: Dungeon:3######.##@..........#.#.# Noise: ---------  Time: 2848.4 (0.0)#.##.#######.#.....# g) +4 dagger#.##.# ###.#.### Cast: Sandblast3hpT#.##.##.#.##.##.##.#.##.##.#.#@   Sigmund (polearm, asleep)3h...#.#.#..@#.#.#...#.#.# _Partly explored, can't reach some places. 3h8_No target in view! _Partly explored, can't reach some places. _No target in view! _Partly explored, can't reach some places. _Sorry, I don't know how to get there.3hD @3hM)@Sigmund shouts!3h5B *3h`*****Sigmund gestures at you while chanting.3h4[......3h7d0---==9.4 (13h<3h>. _The magic dart hits you.3hA ###### #.# #........# #........#3hY  #........#  ####.##### ######### ######.### #.......# #.# #.#####.#3hd > #.# #.#...#.# #.......@########.#.#.#.#######.##...........#.#.# #.##.#######.#.....# #.##.# ###.#.###3h+  #.##.# #.#.##.##.# #.#.# #.3h # #.#.# ... #.#.# ..3hѱ S@ #.#.#3h 3h @   Sigmund (polearm)3hy 8@.3h 0--503hq 3h 3hM # #.# #........# #........# #........# ####.#####  ######.### #. #.# #.#####. #3hWN .# #.#...#. #.##.#.#.#. ######.##..#.#. #.##.#.#..... #.##.# ###.#. #.##.# #.#.# #.##.# #.#.##. #.# #.#.#.. .3hO @. #.#.#  ... #.#.#3h T 3hU A--13hY 3h #3h'Inventory: 9/52 gear slots Hand Weapons (go to first with ))  g - a +4 dagger (weapon)b - a +0 quick blade Missiles (go to first with ()d - 4 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  c - an orb of mesmerism (worn)  e - a +0 cloak (worn)  h - a +2 helmet (worn) 3h'Jewellery (go to first with "=)  f - an amulet of alchemy (worn)i - an amulet of the acrobat Wands (go to first with /)c - a wand of roots (9)  p - a wand of polymorph (9) Scrolls (go to first with ?)  c - 2 scrolls labelled MED ERONEGG  d - a scroll labelled XOR UGAONU  e - a scroll labelled MASATO EDINIR  h - 2 scrolls labelled DISTRI JIUCHOX  j - a scroll labelled ITAOM MUYHOY 3hC([Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] 3h] P  g - a +4 dagger (weapon)  3h> b - a +0 quick blade Missiles (go to first with ()  d - 4 poisoned darts  3hׄ `Armour (go to first with [)  3h]  a - a +0 robe (worn)c - an orb of mesmerism (worn)  e - a +0 cloak 3h Ah2 helme 3hc xt (worn) Jewellery (go to first with "=)  3h y f - an amulet of alchemy (worn)  i - an amulet of the acrobat  3hd aWands (go to first with /)  3h T c - a wand of roots (9)  ppolymorph (9)  3hw Scrolls (go to first with ?)  c - 2 scrolls labelled MED ERONEGG 3h Rd - a labelled XOR UGAONU 3hz 1eMASATO EDINIR  3h *h - 2s labelled DISTRI JIUCHOX  3h{ ]j - a labelled ITAOM MUYHOYm 3h BMELUFF NUPRE 9% 3huD c - 2 scrolls labelled MED ERONEGG. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent.  3hvStash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  3hw -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe. 3h,9 Identify which item? (\ to view known items) Scrolls (select first with ?)  3h9  d - a scroll labelled XOR UGAONU  e - a scroll labelled MASATO EDINIR  h - 2 scrolls labelled DISTRI JIUCHOX  j - a scroll labelled ITAOM MUYHOY  m - a scroll labelled MELUFF NUPRE  q - a scroll labelled VEUWOLLEAROQ  u - a scroll labelled FICAPT UTYPIGHIFF Potions (select first with !)  f - a fizzy brown potion  k - 2 bubbling cyan potions  3h:  l - 2 fuming white potions  n - a pink potion  o - a fuming brown potion  p - an orange potion [?] describe selected 3h####### #........#cuphead4 the Digger#........#Gnoll#........#Health: 40/44 =====================---#........#Magic: 14/14 ========================####.##### ######## AC: 6Str: 7######.####....... EV: 12Int: 17#........##.#####. SH: 0Dex: 12#........##.#...#. XL:  6 Next: 63% Place: Dungeon:3#......@.########.#.#.#. Noise: ---------  Time: 2851.4 (0.0)######.##...........#.#. g) +4 dagger#.##.#######.#..... Cast: [4 3ho0mSandblast#.##.# ###.#.###.##.##.#.##.##.##.#.##. #.##.#.#.. .@.#.#.#...#.#.# _Sorry, I don't know how to get there.  Sigmund shouts!  Sigmund gestures at you while chanting. _The magic dart hits you.  As you read the scroll labelled MED ERONEGG, it crumbles to dust.  It is a scroll of identify. 3hq 3hD####### #........#cuphead4 the Digger 3h#........#Gnoll#........#Health: 40/44 =====================---#........#Magic: 14/14 ======================== 3h޳####.##### ######## AC: 6Str: 7######.####....... EV: 12Int: 17#........# 3hu#.#####. SH: 0Dex: 12#........##.#...#. XL:  6 Next: 63% Place: Dungeon:3 3h^#......@.########.#.#.#. Noise: ---------  Time: 2851.4 (0.0)######.##...........#.#. g) +4 dagger#.##.#######.#..... Cast: Sandblast#.##.# ###.#.## 3h#.##.##.#.##.##.##.#.##. #.##.#.#.. .@.#.#.#...#.#.#  3hp3_Sorry, I don't know how to get there.  Sigmund shouts!  Sigmund gestures at you while chanting. _The magic dart hits you.  As you read the scroll labelled MED ERONEGG, it crumbles to dust.  It is a scroll of identify. 3h 3h0+2.4 (1 3h" 3ha  Sigmund shouts!  Sigmund gestures at you while chanting.  3h_The magic dart hits you.  As you read the scroll labelled MED ERONEGG, it crumbles to dust.  It is a scroll of identify. _h -> t - 2 scrolls of teleportation; c -> i - a scroll of identify3h^3heInventory: 9/52 gear slots Hand Weapons (go to first with )) 3h;R g - a +4 dagger (weapon)b - a +0 quick blade Missiles (go to first with ()d - 4 poisoned darts Armour (go to first with [) 3h1 a - a +0 robe (worn)  c - an orb of mesmerism (worn)  e - a +0 cloak (worn)  h - a +2 helmet (worn) Jewellery (go to first with "=)  f - an amulet of alchemy (worn)3hPi - an amulet of the acrobat Wands (go to first with /)c - a wand of roots (9)  p - a wand of polymorph (9) Scrolls (go to first with ?) 3h t - 2 scrolls of teleportationi - a scroll of identify  d - a scroll labelled XOR UGAONU  e - a scroll labelled MASATO EDINIR  j - a scroll labelled ITAOM MUYHOY 3hu[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]3h\# * Missiles 3h$ (  d - 4 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  c - an orb of mesmerism (worn)  e - a +0 cloak (worn)h2 helmet (worn) 3h$ GJewellery (go to first with "=)f - an amulet of alchemy (worn)  i - an amulet of the acrobat Wands /) 3hJ% c - a wand of roots (9)  p - a wand of polymorph (9) Scrolls?  t - 2 scrolls of teleportation3h% i - a scroll of identify  d - a scroll labelled XOR UGAONU  e - a scroll labelled MASATO EDINIR  j - a scroll labelled ITAOM MUYHOY  3hA& PmMELUFF NUPRE  qVEUWOLLEAROQ 3h& r u - a scroll labelled FICAPT UTYPIGHIFF27%3h A u - a scroll labelled FICAPT UTYPIGHIFF Potions (go to first with !)  g - a potion of magic453hx 3h 3hH ####### #........#cuphead4 the Digger#........#3h pGnoll#........#Health: 40/44 =====================---#........#Magic: 14/14 ========================3h+ x####.##### ######## AC: 6Str: 7######.####....... EV: 123h 'Int: 17#........##.#####. SH: 0Dex: 12#........#3h #.#...#. XL:  6 Next: 63% Place: Dungeon:3#......@.########.#.#.#. Noise: ---------  Time: 2852.4 (0.0)3hn j######.##...........#.#. g) +4 dagger#.##.#######.#..... Cast: Sandblast3h #.##.# ###.#.###.##.##.#.#3hb #.##.##.#.##. #.##.#.#.. .@.#.#.#3h ...#.#.#Sigmund shouts!  Sigmund gestures at you while chanting. 3hJ _The magic dart hits you.  As you read the scroll labelled MED ERONEGG, it crumbles to dust.  It is a scroll of identify. 3h m_h -> t - 2 scrolls of teleportation; c -> i - a scroll of identify3h 3h 3h9 3h 3hD 3h Y1=3.4 (13ht 3h 3h3h&43hx3h3h< 3hJ &53h 3h 3h3hq@@   Sigmund (polearm)3ho2=6Sandblast3hg3h3h; 3h VEvoke which item? 3h {Wands  c - a wand of roots (9)p - a wand of polymorph (9) 3h [!] read|quaff|evoke[?] describe selected3h^3hve3hm####### #........#cuphead4 the Digger3hln#........#Gnoll#........#Health: 42/44 ======================--#........#Magic: 14/14 ========================3h:o8####.##### ######## AC: 6Str: 7######.####....... EV: 12Int: 17#........##.#####. SH: 03h,pDex: 12#........##.#...#. XL:  6 Next: 63% Place: Dungeon:3#......@.########.#.#.#. Noise: ---------  Time: 2856.4 (0.0)######.##.@.........#.#. g) +4 dagger3hYqj#.##.#######.#..... Cast: Sandblast#.##.# ###.#.###.##.##.#.##.##.##.#.# @   Sigmund (polearm)#. #.##.#.#.. .@.#.#.#...#.#.#3h"rySigmund shouts!  Sigmund gestures at you while chanting. _The magic dart hits you.  As you read the scroll labelled MED ERONEGG, it crumbles to dust.  It is a scroll of identify. _h -> t - 2 scrolls of teleportation; c -> i - a scroll of identify3hߘ####### #........#  cuphead4 the Digger #........#  Gnoll #........#  Health: 42/44 ======================-- #........#  Magic: 14/14 ======================== ####.##### ######## AC: 6Str: 7 ######.### #....... EV: 12Int: 17 #........# #.#####. SH: 0Dex: 12 #........# #.#...#. XL:  6 Next: 63% Place: Dungeon:3 #......@*########.#.#.#. Noise: ---------  Time: 2856.4 (0.0) ######.##*@*........#.#. g) +4 dagger #[3h39;49m.##.#######.#..... Cast: Sandblast #.##.# ###.#.## #.##.# #.#.#  #.##.# #.#.#  @   Sigmund (polearm) #. #.# #.#.#  .. .@. #.#.#  ... #.#.# As you read the scroll labelled MED ERONEGG, it crumbles to dust.  It is a scroll of identify. _h -> t - 2 scrolls of teleportation; c -> i - a scroll of identify  Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe3h C####### #........#cuphead4 the Digger#........#Gnoll#........#3h Health: 42/44 ======================--#........#Magic: 14/14 ========================####.##### ######## AC: 6Str: 7######.####....... EV: 12Int: 17#........#3h .#.#####. SH: 0Dex: 12#........##.#...#. XL:  6 Next: 63% Place: Dungeon:3#......@.########.#.#.#. Noise: ---------  Time: 2856.4 (0.0)######.###*#........#.#. g) +4 dagger3h ^#.##.#######.#..... Cast: Sandblast#.##.# ###.#.###.##.##.#.##.##.##.#.# @   Sigmund (polearm)3hY #. #.##.#.#.. .@.#.#.#...#.#.#As you read the scroll labelled MED ERONEGG, it crumbles to dust.  It is a scroll of identify. 3h7 B_h -> t - 2 scrolls of teleportation; c -> i - a scroll of identify  Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe3h \, rooted)It is a scroll of identify3hx . _h -> t - 2 scrolls of teleportation; c -> i - a scroll of identify  Aiming: Fastroot  Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe  The roots erupt in riotous growth!3h3h$y .@. 3hH%iRoots grab Sigmund.The grasping roots constrict Sigmund!3h<'L======7.4 (13h-3h1 3hv11_Sigmund struggles to escape constriction.3h$  Casting: Sandblast (safe; 1% risk of failure)  3h \Confirm with . or Enter, or press ? or * to list all spells.3h####### #........#  cuphead4 the Digger #........#  Gnoll #........#  Health: 42/44 ======================-- 3h#........#  Magic: 11/14 ==================------ ####.##### ######## AC: 6Str: 7 ######.### #....... EV: 12Int: 17 #........# #.#####. SH: 0Dex: 12 #........# #.#...#. XL:  6 Next: 63% Place: Dungeon:3 #......@*########.#.#.#. Noise: ======---  Time: 2857.4 (0.0) ######.##*@.........#.#. g) +4 dagger #.##.#######.#..... Cast: Sandblast 3h3#.##.# ###.#.## #.##.# #.#.#  #.##.# #.#.#  @   Sigmund (polearm, rooted) #. #.# #.#.#  .. .@. #.#.#  ... #.#.# Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded,  constricted by roots, 100% to hit)3hn####### #........#cuphead4 the Digger3ho#........#Gnoll#........#Health: 42/44 ======================--#........#Magic: 11/14 ==================------####.##### ######## AC: 6Str: 7######.###3hqW#....... EV: 12Int: 17#........##.#####. SH: 0Dex: 12#........##.#...#. XL:  6 Next: 63% Place: Dungeon:3#......@`########.#.#.#. Noise: ======---  Time: 2857.4 (0.0)3hq######.##`@.........#.#. g) +4 dagger#.##.#######.#..... Cast: Sandblast#.##.# ###.#.###.##.##.#.##.##.##.#.# @   Sigmund (polearm, rooted)#. #.##.#.#3hr.. .@.#.#.#...#.#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight line3hsAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded,  constricted by roots, 100% to hit)  The stone arrow hits Sigmund!3h4\.. Press: ? - help, Shift-Dir - straight line: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded,  constricted by roots, 100% to hit)  The stone arrow hits Sigmund!  Sigmund is heavily wounded.grasping roots constrict Sigmund.==----8.4 (13h3h ? _Sigmund struggles to escape constriction.3h   3h 9Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3h ####### #........#  cuphead4 the Digger #........#  Gnoll 3h #........#  Health: 42/44 ======================-- #........#  Magic: 8/14=============----------- ####.##### ######## AC: 6Str: 7 ######.### #....... EV: 12Int: 17 #........# #.#####. SH: 0Dex: 12 #........# #.#...#. XL:  6 Next: 63% Place: Dungeon:3 3h #......@*########.#.#.#. Noise: ==-------  Time: 2858.4 (0.0) ######.##*@.........#.#. g) +4 dagger #.##.#######.#..... Cast: Sandblast #.##.# ###.#.## #.##.# #.#.#  #.##.# #.#.#  @   Sigmund (polearm, rooted) #. #.# #.#.#  3h .. .@. #.#.#  ... #.#.# Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded,  constricted by roots, 100% to hit)3hYc'####### #........#  cuphead4 the Digger #........#  Gnoll #........#  Health: 42/44 ======================-- #........#  Magic: 8/143h)d=============----------- ####.##### ######## AC: 6Str: 7 ######.### #....... EV: 12Int: 17 #........# #.#####. SH: 0Dex: 12 #........# #.#...#. XL:  6 Next: 63% Place: Dungeon:3 3hd!#......@.########.#.#.#. Noise: ==-------  Time: 2858.4 (0.0) ######.##.@.........#.#. g) +4 dagger #.##.#######.#..... Cast: Sandblast #.##.# ###.#.## 3he#.##.# #.#.#  #.##.# #.#.#  @   Sigmund (polearm, rooted) #. #.# #.#.#  .. .@. #.#.#  3hey... #.#.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded,  constricted by roots, 100% to hit)  The stone arrow hits Sigmund!3hh?   3hii#........#  #........#  #........#    ###  #..3hk  #..  #......@` ###`).... ###     #.##.#  #. #.#  .. .@.  ... 3hL..3h 3h####### #........#cuphead4 the Digger#........#Gnoll#........#Health: 43/45 ======================--#........#Magic: 8/14=============-----------####.##### ######## AC: 6Str: 7######.####....... EV: 123hInt: 17#........##.#####. SH: 0Dex: 12#........##.#...#. XL:  6 Next: 139% Place: Dungeon:3#......@.########.#.#.#. Noise: ==-------  Time: 2859.4 (1.0)######.##.).........#.#. g) +4 dagger#.##.#######.#..... Cast: Sandblast#.##.# ###.#.###.##.##.#.##.##.##.#.##. #.##.#.#3h.. .@.#.#.#...#.#.#Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded,  constricted by roots, 100% to hit)  The stone arrow hits Sigmund! _You kill Sigmund!3h : Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded,  constricted by roots, 100% to hit)  The stone arrow hits Sigmund! _You kill Sigmund!  Your Shapeshifting skill increases to level 2!  You have reached level 7!3h/  --more--3h[ 9/51=5-720% Sandblast3h 3h+ 3h (_3hH #.# #........# #........# #........# ####.##### #######.### #.##.# #.#####.##.# #.#...#.##.3hH##.#.#.#.#######.##.).#.#.##.##.#.#.....##.##.# ###.#.##.##.##.##.##. #.#.. .. 3hM3hN7--60 _3hQ3hS3ht93h:9--3h=3h> 3h ###### #........#cuphead4 the Digger#........#Gnoll 3h#........#Health: 49/51 =======================-#........#Magic: 8/15============------------####.##### ######### AC: 6Str: 7######.####.......# EV: 12Int: 17#........##.#####.# SH: 0Dex: 12#........##.#...#.# XL:  7 Next: 20% Place: Dungeon:3#.......@########.#.#.#.# Noise: ---------  Time: 2860.4 (0.0)######.##.).........#.#.# g) +4 dagger#.##.#######.#.....# Cast: Sandblast 3h#.##.# ###.#.####.##.##.#.##.##.##.#.##. #.##.#.#.. ...#.#.#...#.#.#The stone arrow hits Sigmund! _You kill Sigmund!Your Shapeshifting skill increases to level 2! _You have reached level 7!Press: ? - help, v - describe, . - travelThe floor. 3hU@#A rock wall.!3hK ##You kill Sigmund!  !3hLYour Shapeshifting skill increases to level 2! _You have reached level 7!Press: ? - help, . - travelYou can't see that place.  [a rock wall.]!3h\;##!3hI;##!3h;##!3hd;##!3hW#.the floor.]!3hT;..!3h5..!3h 5..!3h<] ' !3h] ?. !3hZF.  [the floor.]"3h%."3hGC....##."3h. #... ....."3h* .Reduced exclusion size to a single square.  Removed exclusion."3hz###### #........#cuphead4 the Digger#........#"3h{<Gnoll#........#Health: 49/51 =======================-#........#Magic: 8/15"3hT|============------------####.##### ######### AC: 6Str: 7"3h}######.####.......# EV: 12Int: 17#........#"3h}#.#####.# SH: 0Dex: 12#........##.#...#.# XL:  7 Next: 20% Place: Dungeon:3#.......@########.#.#.#.# Noise: ---------  Time: 2860.4 (0.0)######.##.).........#.#.# g) +4 dagger#.##.#######.#.....# Cast: Sandblast"3h~#.##.# ###.#.####.##.##.#.##.##.##.#.##. #.##.#.#.. ...#.#.#...#.#.# _You have reached level 7!Press: ? - help, . - travel"3hUYou can't see that place.  [the floor.]  Reduced exclusion size to a single square.  Removed exclusion."3hˀ"3hu"3h(. _"3h9 2 #."3h # #........# #........# ####.##### ###############.### #.......# #........# #.#####.# #.# #.#...#.# #.########.#.#.#.# ######.##@).........#.#.#  #.##.#######.#.....# "3h #.##.# ###.#.### #.##.# #.#.##.###. #.. ... . "3h "3h" &50"3hM# 1.4 (1 _"3h& "3h( "3h%#.# #........# #........# ####.##### #"3h&2 ######.### #.# #........# #.#####.# #..# #.#...#.# #.#.#.#.#.# ######.##.@."3h'#.#.# #.##.#.#.....# #.##.# ###.#.### #.##.##.##.#"3h(#. #.#.. ...... "3hn/"3h1"3ho22"3hP6"3h%:+  Things that are here: "3h:{_a +0 scythe; a +0 robe; the human corpse of Sigmund#3hσ#3h Pick up what? 9/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 scythe #3hdArmour (select all with [)b - a +0 robe Carrion the human corpse of Sigmund [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]$3hs$3hu$3h{$3h=#........#cuphead4 the Digger#........#Gnoll#........#$3hǂHealth: 50/51 =======================-####.##### #########Magic: 8/15============------------######.####.......#AC: 6Str: 7$3h@B#........##.#####.#EV: 12Int: 17#........##.#...#.#SH: 0Dex: 12$3hO#........########.#.#.#.#XL:  7 Next: 20% Place: Dungeon:3######.##.@.........#.#.#Noise: ---------  Time: 2862.4 (0.0)#.##.#######.#.....#$3hBg) +4 dagger#.##.# ###.#.###Cast: Sandblast#.##.##.#.##.##.##.#.##. #.##.#.#.. ...$3h#.#.#...#.#.#...#.#.#[the floor.]  Reduced exclusion size to a single square. _Removed exclusion.  Things that are here: $3h-_a +0 scythe; a +0 robe; the human corpse of SigmundOkay, then.$3h4$3hnj$3h. _$3h $3h $3h $3hK $3h : _$3hN $3h 51=$3h G9==$3hb $3h6 $3h $3hʬ $3h $3h $3h $3h" $3h $3h³ $3h $3h L===$3hP $3h ,$3hٺ $3h $3h $3h $3hl $3h R10/15==$3hb $3h $3h $3hK $3h B$3h ,$3h $3h $3h :==$3h $3h $3h $3h $3h $3hL $3h= $3hV $3h $3h@ $3hy $3h6 1=S   ball python (constriction, wandering)S$3hd 078.4 (16.0)$3hA ,9.4 (17$3h $3h? 7 Reduc$3h $ size to a single square. _Removed exclusion.  Things that are here: _a +0 scythe; a +0 robe; the human corpse of Sigmund _A ball python comes into view.$3h 4  $3h  q     ######.###   $3h #........#   #........#   #........########.  #.@.......$3hT  #.##.#######.  #.##.#   #.##.# #.#.#  #.##.# #.#.# $3h  #. #.# #.#.#  .. ... #.#.#  S.. #.#.#  $3hm 0... #.#.# $3hJ ! $3h _     $3h  ######.###   #........#  $3hN  #........#   #........########.$3hڵ r  #.@.......  $3hf #.##.#######.  #.##.#  $3h  #.##.#  #.##.# $3h  #. #.# #.#.#  .. ... $3h9  S..  ... $3h $3h+ $3h $3h b _A ball python is nearby!$3hU       ######.### $3h%  #........#   #........#   #........########.  #.@.......  #.##.#######.  #.##.#   #.##.# #.#.#  #.##.# #.#.#  #. #.# #.#.#  .. ... #.#.#  $3hdS.. #.#.#  ... #.#.# %3hm    %3h   ######.###   #........#   #........#   #........########.  #.@.......  #.##.#######.  #.##.#   #.##.#  #.##.# %3h #. #.# #.#.#  .. ...  S..  ... %3h%3h %3h&%3h&b _A ball python is nearby!%3h- #%3h.# #........# ####.##### ###############.### #.......# #........# #.#####.# #........# #.#...#.# #........########.#.#.#.#%3hD{ ######.##.).........#.#.# #.##@#######.#.....# #.##.# ###.#.###%3hc #.##.# #.#.#  #.##.# #.#.# #. #.# #.#.# .. ... #.#.# S.. #.#.# ... #.#.# #...#%3h ..%3h"980.0) _%3h%%3h'%3h%3hA%3h%3h;H _No target in view!%3h_2%3h4%3h:%3h#= %3h=B_No target in view!%3hN %3h %3h %3h3 H _No target in view!%3hQ %3h3 %3h ,%3h : _%3h6! %3h! #=%3hM" %3hm# %3h& %3h& %3h( %3hl* %3h+ %3h[, %3h/ %3h}1 %3h#2 %3h3 %3h{5 %3h~ %3ht 5.4 (5S   ball python (constriction, wandering)S%3h %3h %3h ] _is nearby! _%3hi _No target in view! __A ball python is nearby!%3h* 4  %3ho+ #... ####.#####   ######.###   ...#   ..#   .########%3h.   #.)......  #.##@#  #.##.#   #.##.# #.#.#  #.##.# #.#.#  #. #.# #.#.#  .. ... #.#.#  ... #.#.#  ..S #.#.#  #...# %3h33 %3h #... ####.#####   ######.###  %3hL ...#   %3hK..#   .########  %3h#.)......  #.##@#  %3hS#.##.#   #.##.# #.#.#  #.##.# %3h)B #. #.#  .. ... #.#.#  ...  ..S %3h? #...#%3h%3h%3hA%3h###.##### ###############.### #...............#####.....%3h2..########.#.######.##.)........ #.##.#######.#.... ###.#.## #.#.#  .. ...%3h S....#.### __No target in view! _%3hWT_A ball python is nearby!%3h%3hM.S%3h462==%3h+6.4 (1 _%3hp%3h&3h###.##### ###############.### #...............#####....&3hU########.#.######.##.)........ #.##.#######.#.... ###.#.## #.#.#  .. ... ....#...S#......### &3ho&3hM.S&3h&7&3h&3h&3h(## #...............#####...########.#.######.##.)........ &3h#.##.#######.#.... ###.#.## #.#.#  .. ... ....#.....#.........S####.......&3h&3h6S.&3h<&8&3h^&3h&3hU, c........#####...########.#.#&3h'- #####.##.)........ #.##.#######.#.... ###.#.## #.#.#  #.......##.......#&3h- #...#...#.....S###&3h&. #......##.##+#&3h0 &3h08 5S.&3h; &9&3h$B &3hD &3h ...########.#.######.##.)........ #.##.#######.#....&3hP ) ###.#.## #.#.# ###.##.###.....@.#.S###. ##.##+# #.&3h] &3h| S&3h .&3h D==90&3h Sandblast&3h8 &3h '3h '3hp_No target in view! _A ball python is nearby!A ball python is nearby! '3hP Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'3hJ #........# #.#...#.#  cuphead4 the Digger '3hn#........########.#.#.#.#  Gnoll ######.##.).........#.#.#  Health: 51/51 ======================== #.##.#######.#.....#  Magic: 11/15 =================------- #.##.# ###.#.###  AC: 6Str: 7 '3h#.##.# #.#.#  EV: 12Int: 17 #.##.# #.#.#  SH: 0Dex: 12 ###.##.## #.#.#  XL:  7 Next: 20% Place: Dungeon:3 #.....@.# #.#.#  Noise: ---------  Time: 2890.4 (0.0) '3h#....*..# #.#.#  g) +4 dagger #....*..# #.#.#  Cast: Sandblast #...S...# #...#  #.......# #####  #.......# S   ball python (constriction, wandering) ###.##+## #. _A ball python is nearby!'3h@Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 85% to hit)'3h#........##.#...#.# cuphead4 the Digger'3hN#........########.#.#.#.# Gnoll######.##.).........#.#.# Health: 51/51 ========================#.##.#######.#.....# Magic: 11/15 =================-------#.##.# ###.#.### AC: 6Str: 7#.##.##.#.#EV: 12Int: 17#.##.##.#.#SH: 0Dex: 12'3h###.##.###.#.#XL:  7 Next: 20% Place: Dungeon:3#.....@.##.#.#Noise: ---------  Time: 2890.4 (0.0)#....#..##.#.#g) +4 dagger#....#..##.#.#Cast: Sandblast#...#...##...#'3h}~#...#...#######.......#S   ball python (constriction, wandering)###.##+###. _A ball python is nearby!Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  '3hPress: ? - help, Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 85% to hit)'3h<  Casting: Stone Arrow (dangerous; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (wandering, hasn't noticed you, 85% to hit)  The blast of sand misses the ball python.'3h='3hA.S...S)'3hB6==1.9 (1.5'3h8F'3hH5 _The ball python hisses angrily.'3hi  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'3h #........# #.#...#.#  cuphead4 the Digger #........########.#.#.#.#  Gnoll ######.##.).........#.#.#  Health: 51/51 ======================== '3h;t#.##.#######.#.....#  Magic: 10/15 ================-------- #.##.# ###.#.###  AC: 6Str: 7 #.##.# #.#.#  EV: 12Int: 17 #.##.# #.#.#  SH: 0Dex: 12 ###.##.## #.#.#  XL:  7 Next: 20% Place: Dungeon:3 #.....@.# #.#.#  Noise: ==-------  Time: 2891.9 (0.0) #.....S.# #.#.#  g) +4 dagger #.......# #.#.#  Cast: Sandblast #.......# #...#  #.......# #####  #.......#'3h% S   ball python (constriction) ###.##+## #. _The ball python hisses angrily.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (85% to hit)'3h  #........# #.#...#.#  cuphead4 the Digger #........########.#.#.#.#  Gnoll ######.##.).........#.#.#  Health: 51/51 ======================== #.##.#######.#.....#  Magic: 10/15 ================-------- #.##.# ###.#.###  AC: 6Str: 7 #.##.# #.#.#  EV: 12Int: 17 '3h &#.##.# #.#.#  SH: 0Dex: 12 ###.##.## #.#.#  XL:  7 Next: 20% Place: Dungeon:3 #.....@.# #.#.#  Noise: ==-------  Time: 2891.9 (0.0) #.....S.# #.#.#  g) +4 dagger #.......# #.#.#  Cast: Sandblast #.......# #...#  #.......# #####  #.......#'3h{  S   ball python (constriction) ###.##+## #.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (85% to hit)  The blast of sand hits the ball python!'3h&     .##  '3h T#.)  #.##.#      #.#.#   #.#.# '3h$  ## #.#.#  #. #.#.#  #.....†.# #.#.#  #. #.#.#  '3h #.  #.  #.......# ###.##+## #. '3hio '3hr 1=-3.4 (1.5Sandblast'3hv '3h\x Sonfirm with . or Enter, or press ? or * to list all spells.'3hf _A giant cockroach is nearby!(3hts #.##.# #.##.# .# #.##.# .# #.##.# .# (3ht#.# .# #.# B# #.# .# #.##.# #..@?# #.#### ###(3hN  #.##.# #.##.# .# (3hQ #.##.# .# #.##.# .# #.# .# #.# B# #.# .# #.##.# (3hQ  #..@?# #.#### ### (3h,(3h(3h:(3hf _A giant cockroach is nearby!(3hJ #.##.# #.##.# .#(3h #.##.# .# #.##.# .# #.# .# #.# B# #.# .# #.##.# #..@?# (3hR#.#### ###(3hd? #.##.# #.##.# .# #.##.# .# #.##.# .# #.# .# #.# B# (3h5A#.# .# #.##.# #..@?# #.#### ### (3hC(3hCI(3h{K(3h+P(3hxTf _A giant cockroach is nearby!(3hd#.##.# #.##.##.# (3hdF#.##.##.# #.##.##.# #.##.##.# #.##.# #.##B# #.##.# #.##@# (3hf#...?# #.#######(3hg(3hlF.B(3hn87.4 (1.0) _(3h#s(3hRu)3h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)3h  #.##.# cuphead4 the Digger #.##.##.# Gnoll #.##.##.# Health: 51/51 ======================== #.##.##.#)3h Magic: 14/15 ======================-- #.##.##.# AC: 6Str: 7 #.##.# EV: 12Int: 17 #.##.# SH: 0Dex: 12 #.##B# XL:  7 Next: 20% Place: Dungeon:3 #.##@# Noise: ---------  Time: 2947.4 (0.0) #...?# g) +4 dagger #.#### Cast: Sandblast ###  B   giant cockroach _A giant cockroach is nearby!Casting: Sandblast (safe; 1% risk of failure)  Confirm with .)3h' or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (83% to hit))3h #.##.# cuphead4 the Digger #.##.##.# Gnoll #.##.##.# Health: 51/51 ======================== #.##.##.# Magic: 14/15 ======================-- #.##.##.# AC: 6Str: 7 #.##.# EV: 12Int: 17 #.##.# SH: 0Dex: 12 #.##B# XL:  7 Next: 20% Place: Dungeon:3 #.##@# Noise: ---------  Time: 2947.4 (0.0) )3h/#...?# g) +4 dagger #.#### Cast: Sandblast ###  B   giant cockroachCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (83% to hit)  The blast of sand hits the giant cockroach!)3hƭE  #.# #.# #.# )3h`   #.##.#    ###  )3h:3&.)3h7h=8.9 (1.5Sandblast)3h>;)3h[=Sonfirm with . or Enter, or press ? or * to list all spells.)3h=Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a giant cockroach (83% to hit)  )3h>yThe blast of sand hits the giant cockroach! _You kill the giant cockroach!)3hq  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)3hy)3h{)3hN)3h} )3hk_You can't see any susceptible monsters within range! (Use Z to cast anyway.))3h' I)3h )3h : _)3h )3h )3h )3h )3hF )3h߬ )3hY )3h )3h^ )3h: )3h׳ )3hg )3h )3hw L5==)3h. )3h )3h )3h )3h; )3h #.# #.##.#...-###### )3h ,)3hC .55.9 (7.0)3h E-6.9 (8)3h )3h f _c - a scroll labelled EBEMMO BIROARIYF)3h )3h )3hq )3h )3h )3h )3h ,)3h׿ |==)3h )3hN )3hF )3h )3h@ )3h )3h )3hJ )3h )3h )3h: )3h )3h ,)3h )3h= )3h )3h )3hz )3hb )3h )3h )3h )3h )3h h#.....†.# #.#.#)3hZ #.......#@# #.#.##.......#...##.......######.......###.##'#.##.##.##.#.##.###.##.##.#.##.##.##.##.##.#)3h^ #.##.##.# #.##.#@   Jessica (asleep) #.##.# #.##.# #.##.#)3h '64)3h +5.9 (9)3h )3hh  )3h _Jessica the Apprentice Sorceress comes into view. She is wielding a +6 club.)3h{ †.# #.#.#  #@# #.#.#  )3h#.# #...#  #.# #####  #.# #.# #.# #.#)3h #@# #.# #.# #.# #.# )3hp#.##.# #.##.# #.##.# #.##.#*3h †.# #.#.#  *3h#@# #.#.#  #.# #...#  #.# #####  *3h#.# #.# #.# #.# #@# *3h1#.# #.# #.# *3h#.# #.##.# #.##.# #.##.# #.##.*3h*3hd*3hl*3h *3hN_Jessica is nearby!*3hp .†.#..@#...#####.......###.##'*3hq ....#.##.##....*3hu *3hev 26.9 (1 _*3hez *3h| +3hv##.##.#..###†.#..@#...#####+3hv<.......###.##'#.#+3h>{+3h|&7+3hV+3hف+3hD*  +3hE##.##.## ..###†.#..@#...#####.......###.##'#.#+3hKJ+3h:K78Sandblast+3hN+3hP+3h:{  ##.##.## ..###+3h-†.#..@#...#####.......###.##'#.#+3hy+3h&9+3h.+3h +3h +3h ###.#.###  ##.##.## ..###†.#..@#...+3h= >#####.......###.##'+3hv +3h '70+3hE +3h +3hh ######.#.....###.#.###  ##.##.## ..####†.#..@#...+3hL >#####.......###.##'+3h +3hI &1+3h@ +3hr +3h n  The helpless Jessica fails to defend herself.  You impale Jessica!!+3hf C)+3hk B62.8 (0.9Sandblast  Your Necromancy skill increases to level 2!  Your Translocations skill increases to level 2!  Your Forgecraft skill increases to level 2!  Your Fire Magic skill increases to level 2!Your Ice Magic skill increases to level 2!  Your Air Magic skill increases to level 2!+3hU +3h h _Your Alchemy skill increases to level 2!,3hj6,3hT7,3h68,3h>,3hzC78 M######.##.).........#.#######.#.....###.#.###  ,3hD:##.##.## ..######†.#....##....######.......#.##.#,3hD,3h{I&0,3hM23.8 (1 _,3hO,3hS+  Things that are here: ,3hS_a +6 club; a +0 robe; the human corpse of Jessica,3hfH,3hgI,3hcJ,3h;M,3hN,3hO$ _,3hRX,3hS,3hIU,3hV,3hjW,3h Y,3h Z,3h[,,3hz\,3hv],3h^,3hq_,,3h`,3ha,3hb,,3hc,3h e,3he,3hf,3h-g,3hg,3hh,,3h-j,3hj,3h_k,3h3l,3h m,3hCn,3hn,3ho,3hp,3h%q,3hr,,3hHs,3hlt,,3hSu,3h@v,3hwB,3hEx,3hy,,3h z,3hz,3h{B,3h|,3hm},3hH~,,3h,3hB,3h,3h,3h.,,3h,3hY,,3h3,3h ,,3h,,3hֈ,3h,3hn,,3hF,3h,,3h,3h,,3h,,3h,3hg,,3hS,3h*,3h,,3hV,3h=,3h,,3hƕ,3h],3h6,,3h͗,3hј,3h,,3h,3hb,,3h,,3h,3h,3hV,,3h,3hB,3h,3hn,,3hH,3hޣ,3h,3h,,3h],3h,,3hͧ,3h,3hO,,3h,3h,3h,,3hN,3h',3h,,3h,3hl,3hSB,3h8,3hX,,3h0,3h,,3h,,3hĵ,3h,,3hA,3hٷ,3h,3h,,3hF,3h",3h,,3h,3h,3h¾,,3hZ,3h`,3h9,,3h,3h,,3h,3h?,3h<,,3h,,3h,3h,,3h,3ho,,3h,3h,3h,3h^,,3h6,3h,3h,,3hK,3h4,3h,,3h,3h,,3h,3h,3h,,3h,,3h,,3h,3h,3h,,3hl,,3h,,3h,3hq,3h ,,3h,3hH,3h,3hs,,3h,3h~,,3hn,,3h^,3h,,3h,3hw,3h(,3h,3h,3hZ,3h,,3h,3h,,3h,3h5,3h,3h,,3h,3h4,3h,,3h,3h,3h8,,3h,3h,3hn,,3h%,3h,3h,,3h,3hX,3h#### .... ∆ g.#  ############## #.#  ,3h$.........†...# #.#  .......#####.# #.#  .....#.....#.# #.#  .....#.#...#.# #.#  .#.#...#...#.# #.#  .#.........#.#   .#.#.#.##..#.#   .###.#.##..#.# #.#  .....#.##..#.# #. ,3h^O.......##..#.# #. #########..#.# #.  g   goblin (asleep) ...........#.# #. ##########.#.# #. ...........#.# #. ,3h&23043.8 (70.0),3hN,4.8 (71,3h_ ,3hs _A goblin comes into view. It is wielding a +0 club.,3hR!,3hSB ∆ g.#  #.# †...# #.#  #.#  #.#  #.#  #.#  #@#  #.#  #.#  #.#  #.#  #.#  #.#  #.# ,3hS' #.# ,3hd ∆ g.#  #.# ,3h†...# #.#  #.#  #.#  #.#  #.#  #@#  #.#  #.#  #.# ,3h] #.#  #.#  #.#  #.#  #.# ,3h,3h,3h,3h] _A goblin is nearby!,3hEt  #### ## .... ∆ g #############,3h1u ..†....####. .....##...#.........###.#. ........ #########. ........... ##########.,3hOy ,3hz 85.8 (1.0) _,3h} ,3h  ,3hJg #### ## .... ∆ g #############..†....####. .....##...#.......###.# ,3h]C....... ######### ..........,3h,3hD&6,3h,3h-3h*R+ #### ## .... ∆ g #############..†....####. .-3hjSp....##...#.......###.# ....... #########-3hmZ-3h]77Sandblast-3h|c-3hre-3h #### ## .... ∆ g -3hȡ#############..†....####. .....##...#.......###.# .......-3h-3hǧ&8-3h+-3hެ-3hf #### ### -3h.... ∆ g #############..†....####. .....##...#-3hj<.......###.#-3h:-3h>!&9-3h$-3hT%-3h & -3h |#### ######## .... $.g...g #############..†....####. .....##...#g 2 gobl-3h Hins (asleep).......###-3h# &  -3h yA goblin comes into view. It is wielding a +0 club.Found 12 gold pieces.-3h & -3h V.g..gggThe goblin shouts! x2-3h" F====50-3h -3h} S _The goblin barely misses you.-3hg2 -3hf: &.g-3h; <=----3hm< &1.7 (0.9-3hB -3hYE  -3hE t_You closely miss the goblin. The goblin hits you but does no damage.-3h 9-3h  #########  $...g.g.#  #@# †...# #.#  #.# -3hL #.#  #.#  #.#  #.#  #.#  #.# -3h_=-3h~` #########  $...g.g.#  #@# †...# #.# -3ha #.#  #.#  #.#  #.#  #.# -3ha #.#  #.# -3hg-3h i:----3ho-3hrd _There are monsters nearby!-3h1-3ht #########  $...g.g.#  #@# -3h s†...# #.#  #.#  #.#  #.#  #.#  #.# -3h9 #.#  #.# .3h #########  $...g.g.#  #@# †...# #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.# .3h.3h.3h .3hg"d _There are monsters nearby!.3h 8  You hit the goblin..3h| z)   goblin.3h572.5 (0.8.3hY.3hJ _You kill the goblin!.3h9 #########  $...g.).#  #@# .3hu†...# #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.# .3h-`4 #########  $...g.).#  #@# .3hca†...# #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.# .3hd.3he.3hi.3h pc    .3h#q   ##### ########## ..... .$...g.@.# #################.# ...†...# #.# ...#####.# #.# .#.....#.# #.# .....#.#...#.# #.# #.#.#...#...#.# #.# #.#.........#.# #.# .3hCr#.#.#.#.##..#.# #.# _A goblin is nearby!.3h%s.3hv.g.3hw<-3.5 (1.0 _.3h{.3h}M _You see here a +0 club..3h'59.3h]6$ ##########  .$....g@.# ########.# †...# #.#  #.#  #.#  #.#  #.#  #.#  #.# .3h ##########  .$....g@.# ########.# †...# #.#  #.#  #.#  #.#  #.#  #.#  #.# .3h.3h8-.3h2.3h] _A goblin is nearby!.3h@8  You hit the goblin..3h4N@).3hQ).3hWh=4.4 (0.9Sandblast.3hb.3hhJ _You kill the goblin!.3hޯ.3h.3hԳ.3h.3hʾ.3h,.3h<  You see here a +0 club..3h/.3h _.3h*.3h.3huB.3h.3h,.3h.3h.3h.3h,.3hK.3h.3h,.3h.3h".3h.3hhN _You now have 152 gold pieces (gained 12)..3h.3hT.3h.3h.3hB.3h.3h,.3h.3h .3h{ .3h,.3h.3hc.3h,.3h.3hm.3h,.3h.3h.3h,.3h_!.3h9".3h#.3h#.3h&.3h'.3h(,.3h+.3h,.3h-.3hu..3h1.3h2.3hB3.3h3.3h6.3h7.3hX8.3h8.3hI;.3h<.3h4=.3h=.3h5@.3h{A.3hB.3hB.3h6E.3hF.3h7G.3h H.3hJ.3h L.3hL.3h.3h?.3h[@/3h)4/3h+/3h, /3h-?_Done exploring./3hy/3h {/3hj/3h?5 _Done exploring/3hV.No target in view!Done exploring.No target in view!03h+ 03h mWhere to? (Tab - D:3 @ (x,y), ? - help) 03h 6 D - Dungeon 13hǶ13h|[?25h[?0c#.......#.##.#cuphead4 the Digger13h###.##'##.##.#Gnoll#.##.##.##.#Health: 51/51 ========================#.##.##.##.#Magic: 15/15 ========================#.##.##.##.#AC: 6Str: 7#.##.##.##.#EV: 12Int: 17#.##.##.##.####### SH: 0Dex: 1213hF#.##.##.##........ XL:  7 Next: 27% Place: Dungeon:3#@##.##.########## Noise: ---------  Time: 3128.4 (0.0)#.##.##.#g) +4 dagger#.##.##.#Cast: Sandblast#.##.##.##.##.##.##.##....##.##.########## _No target in view! _Done exploring. _Done exploring. _Done exploring. _No target in view!  What level of the Dungeon? (default 3, ? - help) 13h  [?25l[?1c13h4413h13h 13h13h!!E _13h!13h"13hy#,13hs'13hF(13h(,13h&-13h\.13h.13h/13hY313h_413h413h513ha913h:13h(;13h;13h?13h@13hA23h123h%23hl23h23h23hb 23h 23hR 23h 23h23h23h23hD23h23h23h23h23h23hY23h23h23h#23h$,23h%23h)23h+23h&,23h,23h023hM123h123h223h523h723h723h'823hg;23h<23h+=23h=23h@23hA23huB23hC23hE23hG23hG23h5H23hJ23h1L23hL23hqM23hP23hsQ23h R23hR23huU23hV23hBW23hW23hxZ23h[23hX\23h\23hs_23h`23h|a23h b23hd23h#f23hf23hHg23hj23hk23hl23hl23hdo23hp23haq23hq23ht23hv23hv23h*w23hy23hz23h~{23h|23h~23h_23h23h23h23hf23h23h׆23hH23h23hm23h~23h23hJ23h23hq23hٓ23h+23h23hQ23hC23h23h923hʚ23h23h23h923hʞ23h(23hR23h23hy23hգ23hդ23hj23h23h/23hI23hި23hp23hz23h,23h_23h23hή,23hh23hr23h[23h23h23h)23h+23h23hQ23h123hy23h23h23h23h23h23h=23h23hD23h۾23hn23h\23h23h-23h23h23h23h]23h23h23h23h?23hF  There is a stone staircase leading down here. _23h;423h23ha,23hp ∆23h##.####..@#79.1 (50.7)##### ∆ _You climb downwards.23hW23h23h]a _There is a stone staircase leading up here.23hI23h23h23hf$ _23h[B23h23h23h23h23hB23h23h23h∆∆ #######..#23h3 #.@....~~.82.1 (3.0) #.###..P≈≈#..<# ~_~ ##### P∆23h23h%W+3.1 (423hZ23h5\9 _Found a blossoming altar of Fedhas.23h* 23h , 23h1 23h4  23h35 :_No target in view!23h,; 23h$< 323h)= 23h? 23h? $ _23hJB ,23hC 23h[D 23hD 23hE 23hqG 23hH 23hH 23hJ 23hK 23hL 23hM 23hN 23h2Q A  You enter the shallow water.23hQ ?Water 23hR 23hT N _Moving in this stuff is going to be slow.23hmV 23hW (23hFX 23hX 23hMZ 23hV[ 23h7\ 23h ] 23h^ 23h|_ 23h` 23hca 23hb 23hc 23h&d 23he 23h g 23hg 23h4h 23hhi 23hj 23hVk 23hk 23hsr  ∆ ∆ .########## 23h s 2..........# #######..#.# #......~~..# #.###..P≈≈.# #..<#..~_~.######  #####..≈≈P......#  23hs R#...~~.@###.#  ∆#.####.##  ### #.#  ... ∆  ##..  ###       23hHt  You pick up a parchment of Ensorcelled Hibernation and begin reading...23hw 094.7 (11.6)23hx ,5.7 (1223h{ 23h6} P _You add the spell Ensorcelled Hibernation to your library.23h 23h 23hF 23h H _No target in view!23hF+ 323h, 23h- 23h)/ 23h/ $ _23h2 ,23h3 ,23h4 23h6 23h7 23h7 23h[8 23h?9 23h: 23h:; 23h; 23h< 23h= 23h~> ,23h{? 23h@ 23h8A ,23h1B 23hC 23hC ,23hkE 23hF ,23hG N _You now have 170 gold pieces (gained 18).23hH 23h:I 323hlJ 23hIK 23hK 23hL 23hGM 23hN 23hN ,23hO 23hP 23h~Q ,23h_R 23hS 23hS ,23hoT 23hyU 23hV ,23hV 23hW 23hX ,23hCY 23hZZ 23hZ ,23h[ 23h{\ 23h1] ,23h] 23h^ 23h _ ,23h:` 23ha 23ha ,23hb 23h$c 23hc ,23hd 23he 23hOf ,23hf 23hg 23hLh ,23hi 23hi 23hj ,23h,k 23hk 23hl ,23hom 23h@n 23hn ,23ho 23hp 23hBq ,23hq 23h|r 23hs ,23hs 23h+u 23hu ,23hjv 23hw 23hw ,23hyx 23hy 23h+z ,23hz 23h | 23h| 23h} 23h?~ 23h~ 23hz ,23h 23h6 23hӁ ,23h 23h ,23h ,23h 23hE ,23h 23h 23h ,23he 23hL 23hي ,23h 23hb 23h ,23h 23h^ 23h ,23h 23hԐ 23h` 23h 23hn 23hn 23h ,23h 23h 23hC ,23h3 23hJ 23h՘ ,23h 23hh 23h ,23h 23h 23h7 ,23h- 23h5 23h ,23h 23hg 23h ,23h 23h ,23h 23hh 23hO 23h 23hv 23hީ 23h  #.#  #. 23hį  #.#  #.  #.#  #.  #.#  #.  #.#  #. 23hR  #.#  #. #.#  ##.###.############.# <......@..........#.# 244.7 (49.0 ....###.#########.#.# 23h ^. #.##.#.#  #.# #.#.# #.##.#.# #.##.#.##.##.#.##.##.#.#23h Y#.#.##23hS 23h ,5.7 (5023h 23h  23h4 +_Found a stone staircase leading up.33h9u 33h#v 33hv 33hCy 33h{ 33hM| 33h~ 33h~ 33hk 33h 33h܂ 33h #.# #.# #.# #.#∆ #.# #.# #.# #.## #.# #.##. #.# #.#.> #.# #.# ###.###.###.# #<..........#.#8.7 (3.0)...###.###.#.#...... #.#[40m #.#.#....... #.# #.#.#....... #.# #.#.#....... #.# #.#.# ....... #.# #.#.# ....... #.# #.#.#  #.#.# 33hm 33hD +9.7 (433hW 33hU ; _Found a stone staircase leading down.33h 33h 33h^ ^ _No target in view!33h%I33h(33h)33h{*$ _33h*.B33h/33h/33hw133h233h333h433h533h633h733h833hK:33h;33hl<33h+=33h>33h)@33h1A,33h|C33hE33hF33hG33h*I33hJ33hL33h M33hN33hP33hQ33hxR33h"T33hU33hY,33hWZ33hV[33h\33h\33hc_33h`33h`33hecN _You now have 190 gold pieces (gained 20).33h e33he33hf33hi33h.# #.# #####.....# ###.###.##..........####<......... #.[@..........###.#33hbt; ##............# #.#  #............# #.#  #####........# #.# #........# #.# 33ht#........# #.# #........# #.# #........##........#33hyx # #.# #.#33hy ###### ∆#.#.# #.# #....# #.#.# #.# #....# #.#.# #.#33hRz ##....##.#...# #.# #.....+....>.# #.#.#####.....# ###.###.33hz.####<.... #.@...........###. ##............# #.# #33h|{.# #.# #####....# #.# #.33h|....# #.# #......# #.# #...33h|....# #.# #........#  #33hC} .#33h063.7 (14.0)33h ,4.7 (1533hJ33h0 33hʐ_You see here a +1 leather armour of poison resistance.33h33h. 33hc&33h) 33h*B_No target in view!43h(343hL43hS43h43h$ _43hX43he43h_43h43hh43h43h43h43h}43h\43hO43h43h,43h43h43hT #........ # #........ ###### ∆#.#........ #....# #.#.43h....... #....# #.#........ ##....##.#...[...... #.....+....>.#####.....# ###.......@.........####<..9.7 (5.0).......#####.[................. ##.................. #...........####### #####....... #.......  #.......43h$  #.......  #....... 43h43hz,70.7 (643h43hW( _Found a ring mail.43h43h43h43h+H _No target in view!43hO43h43h43hM43h=43h, #S....# # #.# ###### ∆#.#43h5.# #....# #.#.# #....# #.#.# ##....##.#.[......# #.....+....>.#####.....# ###.........####<.#####.[.# ##.# ### ##### #S   ball python (constriction, wandering) #43h` # #43h_&043hM.S43h"+1.7 (143h{43hr^ _A ball python comes into view.53hy 53h /#..# # #...S.....# ###### ∆#.#..# #....# #.#..# #....# #.#..# ##....##.#..[......# #.....+....>..#####.....# ###...####<..#####.[..# ##..# #.#53h l# #####.#.#.#.#.53hP 53h` L.S53hK &253hj 53h 53h Q #.#........# # #.#........# ###### ∆#.#.#.S......# #....# #.#.#........# #....# #.#.#........# ##....##.#...#.[......# #.....+....>.#.#####.....# ###.#.####<..#####.[...# ##...........# #.######### #####.#.#. #. #. 53hS 53hT &353hX 53hY 63h?h#.# .# 63h@# #.# ........# ###### ∆#.#.# .S......# #....# #.#.# ........# #....# #.#.# ........# ##....##.#...# .[......# #.....+....>.# .#####.....# ###.#.####<..#####.[.#........# ##...#63h@........# #....########## #####.##.##.##.##.#63hD63hE&463h-I63hLJ63hxu#.# #.# # #.# #.# ###### ∆#.#.# #.S......# #....# #.#.# #.# #....# #.#.# #........# ##....##.#...# #.[......# #.....+....>.# #.63h}v#####.....# ###.#.####<..#####.[.#........# ##..# ........# #.....63hw# #####.#.#63hww#.##.##.63h&x!#63hG63hˁ&563hA63hz63ȟ#.# #..# # #.# #..# ###### ∆#.#.# #..S......# #....# #.#.# #..# #....# #.#.# #..# ##....##.#...# #..[......# #.....+....>.# #..#####.....# ###.###..####<..#####.[.#........# ##.# #.# #..# ## #####.# ##..# ##.# ##.# # 63h&663h963hC63hF#.# #.#63h.# # #.# #.#.# ###### ∆#.#.# #.#.S......# #....# #.#.# #.#.# #....# #.#.# #.#.# ##....##.#...# #.#63h4.[......# #.....+....>.# #.#.#####.....# ###.###.#.####<..63hʼn#####.[.###..# ##.# #..# #.# #.#63h{ #####.# #.#..# #.#........# #.#.# #. 63hd63h?&763h63h63h  ........######## ∆#.S63hb ....# .##....##.#..[.....+....>.......##### ###.##.....###<.........#####@[...........###..# ##.  ##........#63h( 63h &863hu 63h 63hT .63hz # 63h # #.# #.# .63h # ###### ∆#.#.# #.# 63h .S......# #....# #.#.# #.# .63hC # #....# #.#.# #.# 63hc .63h # ##....##.#...# #.# 63h@ w.[......# #.....+....>.# #.# .#####.....# ###.###.#.63he 0####<..63h O#####.@.63h ###.#.63h E# ##.63h <# #.#.63h6 E# #.63hW ?# #.##63h E #####.63h U# #.##..63h 7# #.#63h V#........# #.#63h T#........# #.# 63h6 63hT 63h 63h &963h 63h  63h% ~_You see here a +1 leather armour of poison resistance.73h 73hz"'8073h%73h 'b _j - a +1 leather armour of poison resistance73hJ73hN*Inventory: 10/52 gear slots Hand Weapons (go to first with ))  g - a +4 dagger (weapon)b - a +0 quick blade 73hNMissiles (go to first with ()d - 4 poisoned darts Armour (go to first with [)  a - a +0 robe (worn) 73hO^ c - an orb of mesmerism (worn)  e - a +0 cloak (worn)  h - a +2 helmet (worn) 73h0O j - a +1 leather armour of poison resistance Jewellery (go to first with "=)  f - an amulet of alchemy (worn)73hPOi - an amulet of the acrobat Wands (go to first with /)c - a wand of roots (8)  p - a wand of polymorph (9) 73hOScrolls (go to first with ?)  t - 2 scrolls of teleportation73hOi - a scroll of identify  c - a scroll labelled EBEMMO BIROARIYF  d - a scroll labelled XOR UGAONU 73hP[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]93hpj - a +1 leather armour of poison resistance. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3Encumbrance rating: 4 'Of poison resistance': it protects its wearer from poison. 93hKIt can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would increase by 2.1 (6.4 -> 8.5). Your EV would decrease by 0.8 (12.8 -> 12.0). Your spell failure would worsen by up to 3% (press '!' for details). You found it on level 4 of the Dungeon. 93hAStash search prefixes: {inventory} {ego} {branded} {rPois} {body armour} {body armor} {resist poison} {poison resistance} Menu/colouring prefixes: identified enchanted ego armour 93hyn_________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe.93hHE 93hE 93hL 93hiT @ ........#93hT b# #.# #.# cuphead4 the Digger........# ###### ∆#.#.# #.# Gnoll93hU /.S......# #....# #.#.# #.# Health: 51/51 ========================93hXU ........# #....# #.#.# #.# Magic: 15/15 ========================........# ##....##.#...# #.# AC: 693hU ,Str: 793hU Q.[......# #.....+....>.# #.# EV: 12Int: 1793h(V ........#####.....# ###.###.## SH: 093hFV -Dex: 1293hV ..................####<........ XL:  7 Next: 27% Place: Dungeon:493hV ........#####.@...........###.# Noise: ---------  Time: 3280.7 (0.0)........# ##............# #.# g) +4 dagger93h7W a........# #............# #.# Cast: Sandblast######### #####........# #.#93hfW #........# #.##........# #.#93hW x#........# #.##........##........# 93hW H_No target in view! _Found a ring mail. 93h X 9_No target in view! 93hAX 9_A ball python comes into view. 93hzX _You see here a +1 leather armour of poison resistance. _j - a +1 leather armour of poison resistance93h` 93h` 93hc 93hh 93h j +1.7 (193hl 93h)p 93hq +2.7 (293ht 93h?x 93hy +3.7 (393h| 93h| 93h +4.7 (493h 93h 93h) +5.7 (593h 93h v4 _Found a ring mail. _No target in view! 93h@ 9_A ball python comes into view. 93hf j_You see here a +1 leather armour of poison resistance. _j - a +1 leather armour of poison resistance _You start removing your armour. You continue removing your +0 robe. x593h 93h2 93h  You finish removing your +0 robe.  You start putting on your armour.93h +6.7 (693hF 93h 93ho +7.7 (793hO 93hߧ 93h} +8.7 (893h 93h% 93h +9.7 (993h 93h 93h- 090.7 (10.0)93hA 93h 8 _You continue putting on your +1 leather armour of poison resistance. x5  You finish putting on your +1 leather armour of poison resistance.93h 93h 93hl S _You feel resistant to poison.:3h+j  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:3ho:3h Your spells (cast)TypeFailure Level  a + Sandblast:3hzEarth1% 1  b - Stone Arrow:3hConjuration/Earth 10% 3 Select a spell to cast [?] help[Esc] exit:3h#:3h:3hb ........## #.# #.# cuphead4 the Digger:3h........# ###### ∆#.#.# #.# Gnoll:3h^.S......# #....# #.#.# #.# Health: 51/51 ========================........# #....# #.#.# #.# Magic: 15/15 ========================:3h........# ##....##.#...# #.# AC: 8Str: 7:3h7N.[......# #.....+....>.# #.# EV: 12Int: 17........#####.....# ###.###.## SH: 0Dex: 12:3h ..................####<........ XL:  7 Next: 27% Place: Dungeon:4........#####.@...........###.# Noise: ---------  Time: 3290.7 (0.0):3h........# ##............# #.# g) +4 dagger........# #............# #.# Cast: Sandblast:3h######### #####........# #.##........# #.#:3ha#........# #.##........# #.##........##........#You start putting on your armour. :3h_You continue putting on your +1 leather armour of poison resistance. x5  You finish putting on your +1 leather armour of poison resistance. _You feel resistant to poison.  :3h‘Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:3h!:3h ........## #.# #.# cuphead4 the Digger:3h........# ###### ∆#.#.# #.# Gnoll:3hϗ/.S......# #....# #.#.# #.# Health: 51/51 ========================:3h/........# #....# #.#.# #.# Magic: 15/15 ========================:3h........# ##....##.#...# #.# AC: 8Str: 7:3hXN.[......# #.....+....>.# #.# EV: 12Int: 17........#####.....# ###.###.## SH: 0Dex: 12:3h ..................####<........ XL:  7 Next: 27% Place: Dungeon:4........#####.@...........###.# Noise: ---------  Time: 3290.7 (0.0):3h........# ##............# #.# g) +4 dagger:3ha........# #............# #.# Cast: Sandblast######### #####........# #.#:3h^L#........# #.##........# #.##........# #.##........##........#You start putting on your armour. :3h_You continue putting on your +1 leather armour of poison resistance. x5  You finish putting on your +1 leather armour of poison resistance. :3h#_You feel resistant to poison.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:3h:  Okay, then.:3hž:3h:3h:3hP. _;3h;3h#;3hͽ;3h;3hX;3h;P _;3h;3h;3h;3h;3h;3hS;3h;;3h;3hv;3h;3hn;3h7 _You open the door.;3h;3h;3h;3h@  There is an open door here.;3h] .######. .# ## .# #.# #.# .....# .# #.# #.# ;3h.....# ###### )#.#.# #.# .....# #....# .#.#.# #.# ;3h.....# #....# .#.#.# #.# .....# ##....##.#...# #.# ;3h!.....# #.....'@...>.# #.# 5.7 (5 .....#####.....######.###.###### ..;3h......####<............. .....#####.............###.##### .....# ##........ .....# #........ ;3h###### #####....#........# #.#;3hY#........# #.#;3h;3hN+6.7 (6;3h;3h& _Found a trident.;3h;3hވ;3h͉;3h;3hΌ;3h B;3h,;3hh;3hP;3h,;3h;3hȖ;3h,;3h;3h;3h0;3hs;3h;3h@;3h;3hȞ;3he;3h=;3h|;3h;3h;3h;3hn,;3hk;3h;3hV;3h;3hz;3h;3h1;3hg;3h.;3hi;3h̳;3h);3h;3hs;3h <#######..#.# #.# #......~~..# #.# #.###..P≈≈.# ;3hW##+####.# #..<#..~_~.### ........# #####..≈≈P.... ........# #...~~..## 5......?# #.####.##;3h ........# #######.### #@# ........... ..#.# .######.... #.#.# ##### ;3h%#.#.#.# #.## #.#.## #######)#.#.# #.# 5   shadow imp (asleep) ..# #....##.#.# ;3h_..# #....##.#.# ..# ##....##.#.;3hM∆307.7 (11.0);3h,8.7 (12;3h;3h  ..........# .# #######..#.#∆ #.# #......~~..# #.# #.###..P≈≈.# ###+####.# #..<#..~_~.##.# #####..≈≈P...;3hF...# #...~~..#5?# #.####.%......@.# #######.######.###.# ...... ..#.# .######... #.#.# #### #.#;3hb.#.# #.#.# #.#.#.# #.#.# #######)#.#.# #.#.# #....##.#.#.# #.#.# #....##.#.#.# #.# ;3h e_A shadow imp comes into view.;3h;3h19.0);3h;3h- _Found a quill talisman.;3hs ;3hu  Spells (Memorise)TypeFailure Level ;3h[v  a - PasswallEarth5% 3b - Magic DartConjuration6%1  c - BlinkTranslocation;3hv A13%2  d - Ensorcelled HibernationHexes/Ice;3hv =13%2  e - Grave ClawNecromancy13%;3h w 2  ;3hYw tf - Brom's Barrelling BoulderConjuration/Earth32% 4  ;3hw &g - PetrifyAlchemy/Earth;3hw h36% 4 13 spell levels left ;3h)x ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitA3hzA3hA3h..........# cuphead4 the Digger.# #######..#.# Gnoll∆ #.# #......~~..# Health: 51/51 ========================#.# #.###..P≈≈.# Magic: 15/15 ========================###+####.# #..<#..~_~.## AC: 8Str: 7.........# #####..≈≈P... EV: 12Int: 17.........# #...~~..# SH: 0Dex: 12.5......?# #.####.## XL:  7 Next: 27% Place: Dungeon:4%......@.# #######.## Noise: ---------  Time: 3309.7 (0.0)####3hUm.###.# .......... g) +4 dagger..#.# .######... Cast: Sandblast#.#.######.#.#.# #.# ...##.#.#.# #.#5   shadow imp (asleep) ...# #######)#.#.# #.# ...# #....##.#.#.# #.# ...# #....##.#.#.# #.# _Okay, then. _You open the door.  There is an open door here. _Found a trident. _A shadow imp comes into view. _Found a quill talisman.A3hP  Okay, then.A3haA3hJA3h. _A3h  .# .# #..#.# ∆ #.# #......~~..# #.# #.###..P≈≈.##+####.# #..<#..~_~..# #####..≈≈P.# #...~~...5......?# #.####..%.# #.#.###.# # ..#.# .###### #.#.#  #.#.#.# #.#A3hR .# #.#.#.# #.#.# #)#.#.# #.#.# #....##.#.#.# #.# ....# #....##.#.#.# #.#A3hw A3h4 310.7 (1 _A3h A3hU B3he . .# #..#.B3he ∆ #.# #......~~.. #.# #.###..P≈≈.B3h%fY#+####.# #..<#..~_~..# #####..≈≈P.# #...~~B3hof.5......?# #.####..%.# #.#.###.#  #...#.# .######B3hf###.#.#  #.#.#.# #.#.# #.#.#.# #.# .....# B3hf#)#.#.# #.# .....# #....##.#.#.# #.# .....# #....##.#.#.# #.#B3hgB3hmB3hn71SandblastB3hsB3hHtB3hE; % B3hq; > .# #..#B3h;  ∆ #.# #......~~ #.# #.###..P≈≈B3h; #+####.# #..<#..~_~.# #####..≈≈PB3h< T.# #...~~B3h&< $...5......?# #.####.%.# B3hF< ##.###.# B3h< #...#.# .###### ###.#.#  #.B3h< N#.#.# #.#.#B3h<  #.#.#.# #.# ......# B3h= *#)#.#.# #.# ......# #....##.#.#.# #.# ......# #....##.#.#.# #.#B3hC B3hE &2B3hJ B3hL + _Found 18 gold pieces.B3hÌ=  .# #.. ∆ #.# #......~~ #.# #.###..PB3h,#+####.# #..<#..~_#.# #####..≈≈#.# #...#$...5......?# #.#...%.# B3hmU#.###.#  #...#.# . ###.#.# B3h #.#.#.# #.#.# #.#.#.# #.# B3hҍp.# #)#.#.# #.# B3hS......# #....##.#.#.# #.# .# #....##.#.#.# #.#B3hĕB3hY&3B3hB3h՜C3h   .# # ∆ #.# #...... #.# #.###..P #+####.# #..<#..~ #.# #####.. #.# #... #$...5......?# #. #...%.#  #.###.#  #...#.# . ###.#.# #.#.#.# #.#.# #.#.#.# #.# .# #)#.#.# #.# .S......# #....##.#.#.# #.# C3ht.# #....##.#.#.# #.#C3h  55The shadow imp shouts, "Surrender, thou ducking fat-kidneyed fleecer!"C3hG E====4C3h5C3hA _The shadow imp hits you but does no damage.C3hg  You closely miss the shadow imp.You bite the shadow imp, but do no damage.=---5.6 (0.9 _The shadow imp closely misses you.C3hi  You hit the shadow imp but do no damage.---6.5 _The shadow imp hits you but does no damage.C3hK I*The shadow imp closely misses you.hit the shadow imp but do no damage. _The shadow imp hits you but does no damage.  You closely miss the shadow imp.bite the shadow imC3h-L =p, but do no damage.  .C3h ****@*C3h[ 5...@.(dazed)C3h] 47--7.4-Mesm C3hbf C3hh A _Your orb emites a pulse of dizzying energy.D3hK[  You hit the shadow imp. The shadow imp snaps out of its daze.  The shadow imp is moderately wounded.The shadow imp shouts, "Slither hence, thou bawdy bat-fowling bum-bailey!"D3hMV8--8.3D3hQD3hRA _The shadow imp hits you but does no damage.D3h&  D3hjmYou hit the shadow imp.  The shadow imp is moderately wounded.D3hk'9.2D3hD3hW _The shadow imp barely misses you.D3hh  You closely miss the shadow imp. Your bite misses the shadow imp.D3hj-20.0 (0.8D3hqD3hse _The shadow imp is moderately wounded.D3h6A  You puncture the shadow imp!D3h<1.D3h@h99 (0.9SandblastD3hDD3hEN _You kill the shadow imp!D3h$ D3hr D3ho D3hJ H _No target in view!E3h3E3hE3h*E3h~9= _E3hXE3hHE3hE3hhV50=E3hE3hE3h(E3hgE3hFE3hE3hE3hE3hE3h3E3h(E3hp51=E3hE3hE3hj1 _HP restored.E3hE3h<E3hOE3hE3hE3hE3hE3h{E3hE3hG$=E3h E3hE3hy _Your orb has recharged its mesmeric power.E3h3E3h' E3h E3h E3h E3h+E3hE3h]E3hE3hE3hE3h~E3hE3hE3hE3h4E3hE3hSE3h/E3hxE3h]E3hN _You now have 208 gold pieces (gained 18).E3hV!E3h!E3h"E3h$E3h%E3h$&E3h'E3h(E3h*E3h*E3h,E3hh.E3h3BE3h5E3h6E3h7E3hv8E3hZ:E3h<E3h<E3h=E3h?E3hAE3hAE3h8CE3h$EE3hFE3hDGE3hHE3hJE3h_LE3hLE3hME3hQE3hnSE3hSE3hUE3hVE3hIXE3hXE3hYE3h"\E3h\E3hX]E3hw`$ E3h`Y_m - 2 scrolls labelled MELUFF NUPRE (gained 1)E3hbE3habE3hOcE3heE3hfE3hfE3hgE3hiE3hwjE3hjE3hkE3h'mE3hnE3hnE3hoE3h,rE3h9{oo∆ E3h{#.# ∆ .# .########....#.# ......... ..## #.# #######..#E3h{ .$.# #.# #......~~. #.. #.# #.###..P≈≈#######'####.# #..<#..~_~E3h|,#.......@....# #####..≈≈P-#............# #...~~E3ha|z#............# ##...%........# ###############.###.# .......E3h|B #...#.# .###### o   orc priest (asleep) E3h|*###.#.# # o   orc (asleep) # E3h1} E3hΆ8 54.9 (34.0)  E3hYou open the door.E3h׉F-5.9 (35E3hE3h  _An orc priest and an orc come into view. _Found 9 gold pieces.E3h:% ( E3h% oo ∆  #.# ∆ .#  .... #.#  ..## #.# E3h4& 1 .$.# #.#  #.. #.#  E3h& M#######'####.# #..<#..~_ #.......@....# E3h& > #............#  #............# E3hV' = #...%........#  ########.###.# E3h' 6 #...#.#  ###.#.# E3h(   #.# E3h( 5  #.# E3hþ  oo ∆  #.# ∆ .#  .... #.#  ..## #.# E3h}  .$.# #.#  #.. #.#  #######'####.# #..<#..~_E3hҿ  #.......@....#  E3hK #............#  #............# E3hw  E3h #...%........#  E3h ########.###.#  E3h s#...#.# E3h+  E3hU R###.#.#  E3h~  E3h E3h   E3h E3ho E3h E3h E3h d _There are monsters nearby!E3hLw  oo ∆  #.# ∆ .#  .... #.#  E3hw ..## #.#  .$.# #.#  #.. #.#  #######'####.# #..<#..~_ #.......@....#  E3hw {#............#  #............#  #...%........#  ########.###.#  E3hx ;#...#.#  ###.#.#  E3h.x E #.#   #.# E3h A oo ∆  #.# ∆ .#  E3h3 .... #.#  ..## #.#  E3h| .$.# #.#  E3h U#.. #.#  E3h #######'####.# #..<#..~_ E3h* {#.......@....#  E3hc #............#  E3h S#............#  E3h #...%........#  E3h########.###.#  E3h=x#...#.#  E3h]###.#.#   E3h)  E3hE3hE3hE3hr E3hV_There are monsters nearby!F3h.. oo ∆ ##.#∆ .# .#######.... #.# ........#..## #.# #######..$.## #.# #......~~F3h #..# #.# #.###..P≈ #######@####.# #..<#..~_ #...# #####..≈≈ #............# #...~ #......# #. #...%........# ##############.###.# ......F3hm6 #...#.# .#######.#.# #.#.#.# #.#F3hF3h86.9 (1.0) _F3hTF3hYQ _There is an open door here.G3hk .. #oo∆ ##.#G3h ∆ .# .###### .... #.# .......G3h } #..## #.# #######G3h=  .$.## #.# #......~G3hk  #..# #.# #.###..PG3h #######'####.# #..<#..~ #.....@......# #####..≈ #.# #...G3hk  #.# #.## #...%.# ## ########.###.# .....G3h  G3h #...#.# .####G3h ] ###.#.#G3h  y #.#.#.# #.# ........#G3h1 i #.#.#.# #.#G3h G3h $7 G3h& _G3h$ G3h% H3h3.. #oo ∆ ##.# ∆ .# .#.... #.# .H3h#..## #.# #..$.## #.# #......~#..# #.# #.###..P≈#H3h''####.# #..<#..~_#.# #####..≈#.H3h%# #...~#.# #.##...%.# #H3h9X#.###.# .#...#.# .#o   orc priest (asleep)H3hd###.#.# o   orc (asleep)#.#H3h+ H3hH3hK&8H3hH3hH3hi'oo.#H3hA...##.##..#+H3hH3h1&9H3h2H3h H3hb_You close the door.I3h1h.. #oo ∆ ##.# ∆ .# .#.... #.# .I3h@#..## #.# #..#.$.## #.# #......~~.#..# #.# #.###..P≈#I3h6 +####.# #..<#..~_~#.# #####..≈≈P#.I3h# #...~#.# #.##...%.# #I3h#.###.# .#...#.# .####.#.#I3hO # I3h I3hI3h'60I3hI3hI3h{.. #oo ∆ ##.# ∆ .# .#.... #.# .#..## #.# #..#.I3h>|.$.## #.# #......~~.#..# #.# #.###..P≈≈.#+####.# #..<#..~_~.#.# #####..≈≈P.#.# #...~~.#.# #.####.#...%.# #.I3h|}#.###.# .#...#.# .######.###.#.# # I3hۀI3h&1I3hI3hI3h.. #oo ∆ ##.# ∆ .# .#I3hA.... #.# .##..## #.# #..#.#.$.## #.# #......~~..#I3hz#..# #.# #.###..P≈≈.##+####.# #..<#..~_~.##.I3h# #####..≈≈P.#.# #...~~.#.# #.####.#I3h8v#...%.# #I3h.##.###.# .I3h#...#.# .######.###.#.# ##.#.#I3h#+ I3hvI3hu&2I3hI3hvI3h*} ,.. #oo ).##.# ∆ .# .# I3h} .... #.# .# #..## #.# #..#.# .$.## #.# #......~~..# I3h~ #..# #.# #.###..P≈≈.# #+####.# #..<#..~_~.##.# #####..≈≈P.#.I3h]~ # #...~~..##.# #.####.##...%.# #.##I3h~ .###.# .#...#.# .######.###.#.# # I3h I3h* &3I3hى I3hT % _Found a dagger.I3h 9.. #oo .). ##.# ∆#.# .# .... #.# .# #..## #.# #..#.# .$.## #.# #......~~..# I3h #..# #.# #.###..P≈≈.# #+####.# #..<#..~_~.##.# #####..≈≈P.#.# #...~~..##.I3h< # #.####.## #...%.# #.#I3he y#.###.# .I3h #...#.# .######.###.#.# ##.#I3h + I3h I3h &4I3hl I3h J3hM.. #.#oo J3h+ .). ##.# ∆#########....  .........#..## ######..#.$.#J3h.....~~. #..# ###..P≈≈.# J3h?######+####@# #..<#..~_~.########..≈≈P......~~..##J3h#............# #.####.###.#J3hdJ3h&5J3hJ3h"J3hjM #.... #.#oo  .). ##.# ∆#########J3h)....  .........#..## ######..#.$.#.....~~. #..# ###..P≈≈.# ######+####.# #..<#..~_~.###J3h........# #####..≈≈P....#............# #...~~..##....... ## ###.#.# J3hJ3h&6J3hJ3h6J3h>rcM #..J3h's.. #.#oo  .). J3hsn##.# ∆#########.... J3htt .........#..## ######..#.$.#J3h uU.....~~. #..# J3hu###..P≈≈.# ######+####.# #..<#..~_~.###J3h2v#............# #####..≈≈P...... J3hv7..#.#...#.#J3hJ3h&7J3h„J3hJ3hA M) #.... #.#J3hXB oo  .). ##.# ∆#########J3hB _....  .........#..## J3hB ######..#.$.#.....~~. #..# J3hFC 7###..P≈≈.# J3hC #######+####.# #..<#..~_~.###.###.#J3h:L J3hkN &8J3hT J3hW % _Found a dagger.J3hj eM... #...J3h ... #.).. ..#.... .#.##oo J3h .). ##.# ∆#########.... J3h .........#..## ######..#.$.#J3h\ .....~~.#..# #.# #.###..P≈≈.#...#J3hf J3h &9J3h J3h K3h}M..!. ......... #........ #.)......  ......#.. .. ......#.###K3h-oo .......)..# ##.# ∆#########....  .........#..## K3h######..#.$.## #.# #......~~..#..#K3h" K3h K3he"'70K3h&K3hf( K3h(N_Found a fuming brown potion.K3h0M ..###...!. ......#.. #....... #.)... #... K3h=1......#.. .. #.##oo .......@..# ##.# .....:#.#.#.#########.....#### #.# #.........#..## #.# #######..#.#K3h82j..# K3hIK3hK&1K3hPSK3hvX _Found a parchment of Blink. _You see here a +0 dagger.L3hUM ### ..###....!. ......#L3h{U.... #.....#..... #.)...#..... #.....# ......#.....#L3hU.. ......#@###oo L3hoV..)..# ##.# .....:#.#.#.#########.....######.#.#..........##..#L3h]L3h9a-2 _L3hsL3h?M...#  #### ..###...!. .L3hR?{ #..)  ....#L3h?... ......#.###.#oo .......)..# L3h?##.# .....:#.#.#.##########.####.#L3hE9∆L3hiG&3L3hKL3h?ML3h=_M ...>L3h∆ ...# ...# #### L3h/..###...L3hr!. . #..L3h5)  L3h=...L3hf+.. L3hX#.###.#L3h#oo .......)..# #.L3hJ###.#.##L3h0!L3he@#.#L3haL3hΣ&4L3h֧L3hZ; _Found a stone staircase leading down.M3h 'M3h'M3h-M3h>M3hVI,M3h'LM3h*WM3h_M3h_M3hQlM3hr$ M3hfr@_Found a brown potion.M3h{M3h|M3hM3hM3hM3hIM3hM3hgM3hVM3hzM3hM3h$.###### .......## .......># .!......# .......@# ####9.9 (5........###.... ..!.........# ......#.....# ......#.)..# ......#.....# ......#.....#.. ......#.###.##oo .......)..#M3ht#.#M3hM3h"M3h;M3hM3hM3hM3h M3h@#M3h3'BM3h(,M3h-*M3h+M3hi-M3h-M3h.M3h4m#.... #######...##...>#!..@...# 82.9 (3M3h^5d###........# #### #........###.... #..!.........# #......#.....# #......#.)...#M3h5y #......#.....# #......#.....# .. ......#.###.#M3h7M3h:;M3h_<N3hN3hN3hN3hN3hgN3hgN3h`N3hN3hN3hN3huN3hN3hN3hSN3hN3hlN3hN3hN3h J#######......N3hhs#......#......########...##+...>##......@......#6.9 (4N3hM###........# #### #........###.... #..!.....#N3h #......#...# #......#.)...#N3hc #......#.....#N3h #......#.....#  .. ......#.###.#N3h\ N3h N3hMR _s - a brown potionN3hł N3h N3h N3h N3h) N3h N3h: N3h N3h N3h N3h N3hD N3hE N3h N3h N3h N3h N3h N3hV #......#......#......#######N3h >#......##N3hκ +............>##.............######... #### #........###....N3h  #..@.........#90 #......#.....# N3h/ #......#.)...# #......#..N3hZ ...##......#.....#N3h .. #......#.###.##oo #.)..#.#N3h y##.##.....:#.#.#.#######N3h  ...######.#.#........ N3h N3h? N3h  N3h< W_o - 2 fuming brown potions (gained 1)O3h\O3hO3h\O3h>O3hO3h,O3hZO3h-O3hiO3hFO3hO3hgO3hO3hO3hO3hn,O3hO3hIO3h O3h O3h O3h O3h O3h O3hkO3hO3hO3hO3hO3h*O3hO3hO3hO3hU7 _You open the door.O3hO3hO3hO3hl ##########O3h #........ #......# O3h?#......###############............##.......@............>#9.9 (9O3h4 ########.............# ######........# O3hg M#........### O3h #........... #......#.... #......#.).. O3h i#......#.... #......#O3h"O3h%O3h' O3h'C_There is an open door here.O3h O3h* O3h( O3h P3h>P3hP3hP3hQP3h6P3h#9P3h>P3h@P3hj 3P3hwk P3h&o P3hp P3hbq $ _P3hDv P3hw ,P3h(y P3hy P3hz ,P3h{ P3h%| P3hu} ,P3h} P3h  P3h< ,P3h P3h߁ P3h ,P3h P3hl T ########## #........ #......# #......##########...........'.........406.9 (7P3hЈ #######... ######.... #.... #P3h s #..∆ P3h: P3h P3h Q3hvQ3hZwQ3hwQ3hw{Q3h,}Q3hnQ3hQ3h Q3h{,Q3hFQ3hnQ3hQ3h/Q3hʈQ3hQ3h0Q3hQ3hPQ3hwQ3hQ3h'Q3hۏQ3hQ3h8Q3hQ3heQ3hW* Q3h/#.. Q3hϘ/#.. Q3h2#...Q3h8(#######.Q3hm]'13.#.Q3h3####### Q3h### Q3h"1Q3hj.∆Q3h7∆ Q3h$Q3h1Q3h4Q3h IQ3hu Q3hQ3h:nQ3hQ3hQ3h## ..  ###.Q3h ## #..... #.#.##.. Sandblast..g#..#.Q3hg   hobgoblin (asleep) # ∆  ∆ ∆Q3hQ3h"+5.9 (2Q3h$+6.9 (3Q3h'Q3h)\ _A hobgoblin comes into view.Q3hQ3h~Q3h%Q3hdQ3hw 3 ####Q3h{w  ... ###. #...@...Q3hw Y #.#. ...Q3hCx ] ..g.. #.....Q3hx U #..... #....Q3hx .∆#.....∆ ∆Q3h Q3h +7.9 (1Q3h Q3h0 Q3h5Q3hG6Q3hq9Q3h_:R3h##### ...####.################ #................... #.#@################.>............. .....g.........#+#............ #............ #.....:...... #.....?......∆ #............R3h@  Found a parchment of Foxfire and a scroll labelled HAFFYR JEAH.R3h&8R3h4R3h"; _Found a stone staircase leading down.R3hVu##### ...####.#################. #.......................#.#.###############..>....@........ .....g.##+#...R3hu! #. #.....:...... #.....?......∆ #...... #####+####+#R3h{R3hc}&9R3h@R3hR3hC u  The helpless hobgoblin fails to defend itself.  You impale the hobgoblin!!R3hI D.R3hN a20.8 (0.9SandblastR3hzS R3hPU M _You kill the hobgoblin!S3h S3hS3hS3hH _No target in view!S3hnS3hS3hS3hS3hS3hg#: _S3h#S3h&S3h9'S3h(S3hj+: _Found a plate armour.S3h-S3h.S3h0S3h2S3h5S3h5S3h7S3h;\  You pick up a parchment of Foxfire and begin reading...S3h;S3hc=S3hE...## ###.###################.###.........................#.#.#################..>............................... ##+#.............  #.............  #. 5.8 (5.0 #.....?[  #..S3hiF #####+####+### ∆∆ S3hIS3hqMS3hN S3h8O:_You add the spell Foxfire to your library.T3h3 # ###.###################.###.........................#.#.#################>.............. ......##+#..... ..T3h[..####+####+###T3hT3h+6.8 (1T3hT3h5T3h+7.8 (2T3h/T3hha _h - a scroll labelled HAFFYR JEAHT3h T3h; T3h, T3h T3h BT3h T3h T3h! T3h T3h 7 _You open the door.T3h T3h4 T3h T3he > .....#.#.T3h C ..>..............  .................  ##+#.T3h  #... #T3h _. #......T3h z[ #......T3h  #####@####+###30.8 (3T3h,  #.....#  #$$..^# #.....#T3hJ Z#####.##.#T3ht 8...... ∆ T3h 4_Found 28 gold pieces.T3h T3h! T3h"  T3h # K_There is an open door here.U3hU3haU3hU3hU3hU3h: _U3h[U3hYU3hU3h"U3hU3h0U3heU3hU3hU3hU3hTU3h .................  ##+#............. #.............U3h #............. #............[ #.............U3h #####'####+### #.....# U3h! #$@..^# 4.8 (4 #.....# #####.#U3h: #.#U3hQ ... ....∆ .... .##U3hU3h'U3hv? _You now have 219 gold pieces (gained 11).V3hjC . ##+#. #...... #....... #............[ #............. #####'####+### #.....#V3hx #@...^# #.....# #####.#  #.#  ... V3hi ....∆  .... V3hA .##V3hV3h+5.8 (1V3h6V3hV3h+6.8 (2V3h!V3h? _You now have 236 gold pieces (gained 17).V3hQ3V3h0V3hV3h=V3h.BV3hfV3hV3hTV3hV3hV3h@V3hV3hV3h| V3h V3hs!V3h#V3h%V3h%V3h&V3h.B# V3h/.#......[ #...... V3hz.#####'####+### #.....# V3h.#....^# #.....# V3h.#####.# # 41.8 (5...............V3h.X..........:...................V3h/..........######+#####+### V3h'/V3hG/ V3h1V3hM5V3h6 V3h71_Found a parchment of Searing Ray.W3h+`W3h`W3hbW3hgW3hnh [.W3h1n####'####+###.....# .. ...^# ...W3hyn.....# ....####.# S....#.#####.#.............@.......:W3hn?Cast: SandblastW3hndS   adder (asleep)W3hv&0W3hx+2.8 (1W3h{W3hn| W3h|K_An adder comes into view.Y3hB#.[ #....... #####'####+### #.....#.....#....^#....#.....#...#####.#.S.#.#####.#...Y3hK:...##Y3hY3h" .SS  The adder hisses angrily.Y3h`#/==3Y3h'Y3h(= _The adder bites you but does no damage.Y3hBl Y3hn 5-4.7 (0.9Y3hju Y3h&x q _You miss the adder. The adder bites you but does no damage.Y3hb  You hit the adder.  The adder is heavily wounded.Y3hˠ B-5.6Y3hL Y3hݦ S _The adder closely misses you.Z3hO&  Z3hO/You completely miss the adder.Z3hOGThe adder is heavily wounded.Z3hR(6.5Z3hYZ3h\ Z3h\/_The adder bites you but does no damage.Z3h7  You hit the adder.Z3hE† Z3h 317.3 (0.8Sandblast _You kill the adder!Z3hJZ3hxm _Your Conjurations skill increases to level 3!Z3hZ3hZ3hZ3h5 Z3h:_No target in view![3h[3hP Spells (Memorise)TypeFailure Level  a - PasswallEarth5% 3b - Magic DartConjuration6%1  c - Foxfire[3h[Conjuration/Fire7%1  d - BlinkTranslocation13%2  e - Ensorcelled HibernationHexes/Ice13%[3hv2  f - Grave ClawNecromancy13%2  g - Brom's Barrelling BoulderConjuration/Earth[3h32% 4  h - PetrifyAlchemy/Earth36% 4 13 spell levels left [3hG^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit\3h \3h \3h3 \3h_ #............[cuphead4 the Digger#.............Gnoll\3h #####'####+###Health: 51/51 ========================\3h #.....#.......Magic: 15/15 ========================\3h #....^#.......AC: 8\3h #Str: 7#.....#.......EV: 12Int: 17#####.#.......SH: 0Dex: 12#.#####.#†......\3h XL:  7 Next: 31% Place: Dungeon:4........@.......Noise: =--------  Time: 3447.3 (0.0)..........:.....g) +4 dagger................Cast: Sandblast..........#######+#####+###The adder is heavily wounded. _The adder bites you but does no damage.  You hit the adder. _You kill the adder! _Your Conjurations skill increases to level 3! \3h3 3_No target in view!\3hM P  Okay, then.\3h \3h| \3h . _]3h֢  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]3hy P  Okay, then.]3h ]3h D _^3h^3hc Spells (Memorise)TypeFailure Level  a - PasswallEarth5% 3b - Magic DartConjuration6%1  c - FoxfireConjuration/Fire7%1  d - BlinkTranslocation13%2  e - Ensorcelled HibernationHexes/Ice13%2  ^3h:f - Grave ClawNecromancy13%2  g - Brom's Barrelling BoulderConjuration/Earth32% 4  h - PetrifyAlchemy/Earth36% 4 13 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit`3hg `3h+ `3h #............[cuphead4 the Digger#.............Gnoll#####'####+###Health: 51/51 ========================`3h #.....#.......Magic: 15/15 ========================#....^#.......AC: 8Str: 7`3hT ~#.....#.......EV: 12Int: 17#####.#.......SH: 0Dex: 12#.#####.#†......XL:  7 Next: 31% Place: Dungeon:4`3h ........@.......Noise: =--------  Time: 3447.3 (0.0)..........:.....g) +4 dagger`3h ................Cast: Sandblast..........######`3h #+#####+### _Your Conjurations skill increases to level 3! _No target in view! _Okay, then.`3hv Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.`3hv P  Okay, then.`3h `3h~ `3h . _a3h3a3hTa3hza3h&a3hP _a3h֩a3ha3ha3h`  You pick up a parchment of Searing Ray and begin reading...a3ha3h^a3hմ}#.. #####'####+###..#.....#.........#....^#..#.....#..#####.#..#.#####.#†...............a3h.-50.3 (3.....########a3hUs#+#####+### a3h88-a3h;a3hǻD _You add the spell Searing Ray to your library.b3h b3h2# ^ Spells (Memorise)b3h# #TypeFailure Level b3h#  a - PasswallEarth5% 3b - Magic DartConjurationb3h7$ 6%1  c - Foxfireb3hp$ %Conjuration/Fire7%1  b3h$ Fd - Searing RayConjuration9%2  e - Blinkb3h$ #Translocation13%2  b3h% Vf - Ensorcelled HibernationHexes/Ice13%2  g - Grave Clawb3hI% Necromancy13%2  b3h% :h - Brom's Barrelling BoulderConjuration/Earthb3h& N32% 4  i - Petrifyb3hp& Alchemy/Earthb3h& :36% 4 b3h' .13 spell levels left b3h' ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitj3hIj3hj3hj3hm L#.............cuphead4 the Digger#####'####+###..Gnoll#.....#.........j3h ?Health: 51/51 ========================#....^#.........Magic: 15/15 ========================#.....#.........AC: 8Str: 7#####.#.........EV: 12j3h Int: 17#.#####.#†........j3h!ZSH: 0Dex: 12j3hA:..................XL:  7 Next: 31% Place: Dungeon:4..........@.......j3hNoise: ---------  Time: 3450.3 (0.0)..................g) +4 daggerj3hq..........########Cast: Sandblastj3hF#+#####+###j3hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. j3h&_Okay, then. j3h._Okay, then.You pick up a parchment of Searing Ray and begin reading... _You add the spell Searing Ray to your library.j3h&j3h3Memorise Searing Ray, consuming 2 spell levels and leaving 11? Y - Yes j3hi' N - No3h<3hJ{#.............cuphead4 the Digger3hK#####'####+###..Gnoll#.....#.........Health: 51/51 ========================#....^#.........3hYKMagic: 15/15 ========================#.....#.........3hKAC: 8Str: 7#####.#.........EV: 123hKInt: 17#.#####.#†........SH: 03hKDex: 12..................XL:  7 Next: 31% Place: Dungeon:43hhLq..........@.......Noise: ---------  Time: 3450.3 (0.0)..................g) +4 dagger..........########Cast: Sandblast#+#####+###Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. 3hL_Okay, then.You pick up a parchment of Searing Ray and begin reading... 3hLa_You add the spell Searing Ray to your library.  Okay, then.3hN3hQ3hS. _3h^ 3h` > Spells (Memorise)TypeFailure Level  a - PasswallEarth5% 3b - Magic DartConjuration6%1  3h` c - FoxfireConjuration/Fire7%1  d - Searing RayConjuration9%2  e - BlinkTranslocation3h-a 13%2  f - Ensorcelled HibernationHexes/Ice13%2  g - Grave ClawNecromancy13%2  3hXa h - Brom's Barrelling BoulderConjuration/Earth32% 4  i - PetrifyAlchemy/Earth3h~a h36% 4 13 spell levels left 3ha ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit3h 3h 3h#.............cuphead4 the Digger#####'####+###..Gnoll#.....#.........Health: 51/51 ========================3h#....^#.........Magic: 15/15 ========================#.....#.........AC: 8Str: 7#####.#.........3hDEV: 12Int: 17#.#####.#†........SH: 03hgDex: 12..................XL:  7 Next: 31% Place: Dungeon:4..........@.......3h Noise: ---------  Time: 3450.3 (0.0)..................g) +4 dagger..........########Cast: Sandblast#+#####+###Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. 3hG_Okay, then.You pick up a parchment of Searing Ray and begin reading... _You add the spell Searing Ray to your library. _Okay, then.3h3h 3h Memorise Blink, consuming 2 spell levels and leaving 11? Y - Yes  N - No3hc%3h ;#.............cuphead4 the Digger#####'####+###..3hM;Gnoll#.....#.........Health: 51/51 ========================#....^#.........3h;Magic: 15/15 ========================#.....#.........AC: 8Str: 73h;U#####.#.........3h;EV: 12Int: 17#.#####.#†........3h;-SH: 03h <Dex: 12..................3hB<XL:  7 Next: 31% Place: Dungeon:4..........@.......Noise: ---------  Time: 3450.3 (0.0)..................3hd<g) +4 dagger..........########3h<Cast: Sandblast#+#####+###Confirm with . or Enter, or press ? or * to list all spells. 3h<_Okay, then. _Okay, then.You pick up a parchment of Searing Ray and begin reading... 3h<k_You add the spell Searing Ray to your library. _Okay, then.3h?21.3 (1 _3hE3h`J3hL+2.3 (23hzP3hT3hQW+3.3 (33hZ3h,^H_3hT^_Okay, then.  You pick up a parchment of Searing Ray and begin reading... _You add the spell Searing Ray to your library. _Okay, then.3ht^You start memorising the spell. You continue memorising. x23h`3h[d3hfc _You finish memorising. Spell assigned to 'c'.3hB3hD Spells (Memorise)TypeFailure Level  a - PasswallEarth3hDz5% 3b - Magic DartConjuration6%3hE71  c - FoxfireConjuration/Fire7%3hBE/1  d - Searing RayConjuration3h{E9%3hE92  e - Ensorcelled HibernationHexes/Ice3hE$13%2  f - Grave Claw3h"FNecromancy13%3hXFA2  g - Brom's Barrelling BoulderConjuration/Earth3hF`32% 4  h - PetrifyAlchemy/Earth3hGh36% 4 11 spell levels left 3hDG^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit3h3hA3h$3h5#.............cuphead4 the Digger#####'####+###..Gnoll3hr#.....#.........Health: 51/51 ========================#....^#.........Magic: 15/15 ========================#.....#.........3hYAC: 8Str: 73hݠ#####.#.........EV: 12Int: 173h,#.#####.#†........SH: 0Dex: 12..................3hQXL:  7 Next: 31% Place: Dungeon:4..........@.......3h}Noise: ---------  Time: 3453.3 (0.0)..................g) +4 dagger3hq..........########Cast: Sandblast3hơE#+#####+### 3h_Okay, then.You pick up a parchment of Searing Ray and begin reading... 3hX7_You add the spell Searing Ray to your library. _Okay, then. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'c'.3hv%  3h+Okay, then.3h3h3h&. _3h3h93h3h3hs3h8: _3h3h3h|3h3h3h3h|3h3hr7 _You open the door.3h}3h3h3h:3h3h3h3h@  There is an open door here.3hc3h _3h3h3h3h3hy3h3h3h}3h3h,3hS3h|3hl3h3hQ3hg3h 3hi3h3h3h3h3hk3h\3h3h3hL3hK3hh3h3h-3h3h3hC3h3h3h3h3hc3h`3h(3ht3h3hH3h?3h3h3h$ 3h&_You open the door.3hn3h3hb3h(@  There is an open door here.3h3hv _3hH3h3h3hs3h&3h3h3h;3h3h53h3h3h3h3hQ3h3hX3hm3h 3h 3ho 3hr 3h 3h 3hf 3hX3hT3h3h3h3h3h3hG3h\3h_3h3h03h3h{3h3hL3hT3h@3h3h3h3h3h&3h3h3h 3hC!3h!3hl#7 _You open the door.3h$3h2%3h%3h (You open the door. _There is an open door here. _You open the door. _There is an open 3h3(Hdoor here. _You open the door.  There is an open door here.3h)3h3* _3h*3h{,3h-3h-3hz.3h/3h03h513h13h23h33h443h43h53h63h73h73h693hD:3h:3h;3hh<3hN=3h=3h>3h?3h8@3hb@3h@3hA3hB3h C3hC3hD3hE3hE3hNF3h7G3h5H3hH3hI3hI3hO  #....# #.#.....#. 3hBO #.#### #.#####.#. 3hdO #.# #####.#####.#† 3hO #.# #............. 3hO #.# #............. 3hO #.# #............. 3hP #.# #............. 3h4P #.# #####'#####'## 3hTP #@# #.# #.#99.3 (46.0)3hsP8  <3hP# #.# #.# 3hP ######### #.#####.#  #.......# 3hQ!#########3hQ3hDQ"3hT3h V.500.3 (473h=Y3hZV _There is an open door here. _You open the door. _There is an open 3h[idoor here. _You open the door. _There is an open door here. _Found a stone staircase le3h9[ading up.3hj 3h?j 3hj 3h l 3h6m 3h%o ,3hYo 3hBp 3hp 3hq 3hu 3hu 3h/v 3hv 3hx 3h!z 3hz 3hz 3h| 3h} ,3h~ 3h} 3hc 3h 3h? 3h( 3h 3h 3h 3hr 3h 3h 3h 3hv 3h 3hߍ 3h 3h 3h 3h 3h 3h 3h 3h 3h 3h 3h 3h 3h 3hA n3h B3h @  There is an open door here.3h 3h*  _3h 3h 3hϪ 3h7 3h 3h 3h 3h 3h 3h 3h 3h 3h^ 3hX 3ha 3h 3h% 3h 3hC 3h 3h 3hN 3hB 3h 3hG 3hN 3hm 3h 3h 3h 3h 3hQ 3h 3h 3hg 3h 3h ,3h 3h 3h 3h 3h 3h[ 3h 3h 3h> 3h 3h` 3hc 3h 3hN 3h1 3h2 3h 3h 3h 3h 3h 3h! 3hB 3hF %  3ho =You see here an adder corpse.3h- 3h  _3h 3h 3h 3h 3hW 3h 3hP 3h 3h 3hq 3h% 3h| 3h 3hL 3h 3hF 3hO 3h 3h 3h 3h 3h 3h 3h 3h 3h 3hq s##.###.....................'.... .....#.#.###################.... 3h ..>..............w ###### .................#3h d# ##+#.............#3h #  #.............#3h d#  #.............+3h # 3h@  #............[# ####............@######.# # 3h ...#####'####+###........ .. # ##.#.....#.........####.# #oo # 3h  #.#....^#.........# ##.##  #.#.....#.........# ....  #.#####.#.........#3h #.. w   dart slug (asleep) ##.#####.#†........#. 3h6 t...................# ...................#3hX ######3h ,37.3 (33h" ,8.3 (383hZ' 3h')  3hP) N_A dart slug comes into view.3hd # ###.################### 3h[##.###.....................'...#.#.###################.....3h>>w3h<'##### .... ##+3hz.#.+ 3h  3hn####.............######.# 3h&6...#####'####+###........ .. ##.#.....#.........####.# #oo 3hS=.#....^#...##.##3h~.#.....#.... 3h1 #..3h1#. ##.#####.#†3h;.3h53h|19.3 (1.0)3h3hU _You see here a +0 plate armour.3hme 3 ...#  # ###.################### ##.###.....................'...#.#.###################.....>w3he ##### .... ##+#+  [# ####.............######.# 3h;f 8...#####'####+###........ .. #..####.# #oo ^#3hf H##.##....#..  3hg t.#. ##.#####.#†.3hMn Uww3hmr B40Sandblast _3hzv 3hw 3h#### ...#  # ###.################### ##.###.....................'3hm...#.#.###################.....>w##### .... ##+#.+ 3h [# ####.............######.# ...#####'####+###........ .. #3h..####.# #oo ^.##.##....3hL#..  .#.3h,3h3hJ.w3h&13h3h3h 3h  3h/Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3hY3h ######..... cuphead4 the Digger ...#3hZ#..... Gnoll  # ###.###################..... Health: 51/51 ======================== 3hs##.###.....................'..... Magic: 14/15 ======================-- .....#.#.###################..... AC: 8Str: 7 3h,b..>............... ###### EV: 12Int: 17 ................w## SH: 03h<Dex: 12 ##+#............*## XL:  7 Next: 31% Place: Dungeon:4 3h݁\ #............@#3h=# Noise: ---------  Time: 3541.3 (0.0)  #.............+# g) +4 dagger  #............[## Cast: Sandblast 3h߂[####.............######.# # 3h9...#####'####+###........ .. # ##.#.....#.........####.# #oo # w   dart slug  #.#....^#.........# ##.##  #.#.....#.........# ....  #.#####.#.........# #.. 3h _You see here a +0 plate armour.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3hAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)3h}######..... cuphead4 the Digger...##..... Gnoll# ###.###################..... Health: 51/51 ======================== ##.###.....................'..... Magic: 14/15 ======================-- 3hhe.....#.#.###################..... AC: 8Str: 7 ..>...............###### EV: 123hInt: 17 ................w## SH: 03hOfDex: 12 ##+#............### XL:  7 Next: 31% Place: Dungeon:4#............@#3h# Noise: ---------  Time: 3541.3 (0.0)#.............+3h # g) +4 dagger#............[## Cast: Sandblast 3hjY####.............######.## 3h...#####'####+###........ .. # ##.#.....#.........####.# #oo # w   dart slug3h3#.#....^#.........###.###.#.....#.........#....#.#####.#.........#3h#..Casting: Sandblast (safe; 1% risk of failure)  3hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line3hE`Aim: a dart slug (100% to hit)  The blast of sand hits the dart slug!3hY~3hL.w3hɉ5=2.8 (1.53h3hؔSonfirm with . or Enter, or press ? or * to list all spells.3h?Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (100% to hit)  3hThe blast of sand hits the dart slug! _The dart slug is severely wounded.3h7  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3hY-  ######..... cuphead4 the Digger ...##..... Gnoll  # ###.###################..... Health: 51/51 ======================== 3h- ##.###.....................'..... Magic: 13/15 ====================---- .....#.#.###################..... AC: 8Str: 7 ..>............... ###### EV: 12Int: 17 .................## SH: 03h. Dex: 12 ##+#............w## XL:  7 Next: 31% Place: Dungeon:4  #............@#3h\. # Noise: =--------  Time: 3542.8 (0.0)  #.............+# g) +4 dagger  #............[#3h. # Cast: Sandblast ####.............######.# # ...#####'####+###........ .. # ##.#.....#.........####.# #oo # w   dart slug  #.#....^#.........# ##.##  #.#.....#.........# .... 3h*/  #.#####.#.........# #.. _The dart slug is severely wounded.Casting: Sandblast (safe; 1% risk of failure)  3ht/ vConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)3hF  ######..... cuphead4 the Digger ...##..... Gnoll 3hك  # ###.###################..... Health: 51/51 ======================== ##.###.....................'..... Magic: 13/15 ====================---- .....#.#.###################..... AC: 8Str: 7 ..>............... ###### EV: 123h: Int: 17 .................## SH: 0Dex: 12 ##+#............w## XL:  7 Next: 31% Place: Dungeon:4 3hm T #............@## Noise: =--------  Time: 3542.8 (0.0)  #.............+3h P# g) +4 dagger 3h˄ " #............[## Cast: Sandblast ####.............######.# # 3h ...#####'####+###........ .. # ##.#.....#.........####.# #oo # w   dart slug 3hN #.#....^#.........# ##.##  #.#.....#.........# ....  #.#####.#.........# #..Casting: Sandblast (safe; 1% risk of failure)  3h| Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  3h ;Press: ? - help, Shift-Dir - straight line3hՅ wAim: a dart slug (severely wounded, 100% to hit)  3h %The blast of sand hits the dart slug.3hv V ##### 3h ...#  # ###>...3hߊ $ ...3h Z.......†#  ... 3h: + ...  ...3hg '... 3h `### .. .3hՋ m #oo   ^3h |..#    3h- g..#    3hY >  3h) 3h/h24.3 (1.5Sandblast3h@3hH!3hgHMConfirm with . or Enter, or press ? or * to list all spells.3hHwAiming: Sandblast (safe; 1% risk of failure)  3hHTPress: ? - help, Shift-Dir - straight line  3hgIAim: a dart slug (severely wounded, 100% to hit)  The blast of sand hits the dart slug. 3hIB_You kill the dart slug!3hqd3hd3he3hDg3hOjX3h k3h,l3hgl3h1m3hn3hoL4==3ho3h\q3hq3h_r3hs3hs3ht3hv3h9v3hw3hx3hx:==3hy3ha{3h{3h|3h-~,3h)3h3h L5==3h3hۄ4 _Magic restored.3hK3h3hs3hF7 _You open the door.3h33h3h+3hŽ3h3h3h@  There is an open door here.3hy3h1A== _3h3hT3hB3he  You see here a dart slug corpse.3hk3hٝ _3h3h3h`3h3hu3h3hݤ3h3h3h3hH3h3h83hd3h3hլ3h3h3h3h3h3h3hɳ3h3hմ3h3h@3h3h?3h3h),3hE3h3h93h3ha3h+3h ##########  #........ ####......# ..######## #.###################...................'............ #.###################............ 3h.............#############....... ..........##..##@......# #.......- .........†###..........# #....... ..........#####........# #...... ..........'..........### #............[######.###.# #...... ..........######.# o# #......# o   orc priest (asleep) #'####+##3h R... .. #......# o   orc (asleep) ..#.........####.## #oo #....... .^#.........# #.# ##.##.....:#3h070.3 (26.0)3hro.o3hW-1.3 (27Sandblast3h^3hh _An orc priest and an orc come into view.3h\     3h....###########.##..##@......# †###..........# .#####........# .'..........### 3hL[######.###o# #.# .# ... .. #.## #oo .^3h #.# :3h3hp     ....###########.##..##@......# †###..........# .#####........# .'..........### 3h5X[######.###o# #.# .# ... .. #.## #oo ^ #.# :3h*3h3h3hd _There are monsters nearby!3hM   Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3h5 ##########  cuphead4 the Digger #........  Gnoll ####......#  Health: 51/51 ======================== ..#3hx5I#......###### Magic: 14/15 ======================-- #.###################............ AC: 8Str: 7 ....................'............ EV: 12Int: 17 #.###################............ SH: 03h5Dex: 12 .............#############....... XL:  7 Next: 32% Place: Dungeon:4 ..........##..##@......# #....... Noise: ---------  Time: 3571.3 (0.0) .........†###....*.....# #....... g) +4 dagger 3hJ6Q..........#####...*....# #......# Cast: Sandblast ..........'........*.### #......# .........[######.###o# #......# ..........######.# .# #......# o   orc priest (asleep) #'####+###........ .. #......# o   orc ..#.........####.## #oo #....... 3h6.^#.........# #.# ##.##.....:# _There are monsters nearby!Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line3h6lAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (83% to hit)3h"##########cuphead4 the Digger#........Gnoll ####......#3h"Health: 51/51 ======================== ..##......###### Magic: 14/15 ======================-- #.###################............ AC: 8Str: 7 3h#....................'............ EV: 12Int: 17 #.###################............ SH: 03hG# Dex: 12 .............#############....... XL:  7 Next: 32% Place: Dungeon:4 3h#?..........##..##@......# #....... Noise: ---------  Time: 3571.3 (0.0) 3h$P.........†###....#.....# #....... g) +4 dagger ..........#####...#....# #......# Cast: Sandblast ..........'........#.### #......# .........[######.###o# #......# 3h>$ ..........######.# .# #......# o   orc priest (asleep) #'####+###........ .. #......# o   orc 3hr$..#.........####.## #oo #....... 3h$.^#.........# #.# ##.##.....:#Casting: Sandblast (safe; 1% risk of failure)  3h$Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  3h%Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (83% to hit)  The blast of sand hits the orc.3h..o.=2.8 (1.53h 3honfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (83% to hit)  The blast of sand hits the orc. 3hpP_The orc is heavily wounded.3h|  Casting: Sandblast (safe; 1% risk of failure)  3hƎ \Confirm with . or Enter, or press ? or * to list all spells.3h : 3h ##########  cuphead4 the Digger #........  Gnoll 3h0 ####......#  Health: 51/51 ======================== 3h} ..##......###### Magic: 13/15 ====================---- 3h #.###################............ AC: 8Str: 7 ....................'............ EV: 12Int: 17 #.###################............ SH: 03hN ,Dex: 12 3h .............#############....... XL:  7 Next: 32% Place: Dungeon:4 ..........##..##@......# #....... Noise: =--------  Time: 3572.8 (0.0) 3h .........†###....*.....# #....... g) +4 dagger 3h2 G..........#####...*....# #......# Cast: Sandblast ..........'........o.### #......# 3hz q.........[######.###.# #......# 3h `..........######.# .# #......# o   orc priest (asleep) #'####+###........ .. #......# o   orc 3h c..#.........####.## #oo #....... .^#.........# #.# ##.##.....:#3hv Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3h -Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (heavily3h 2wounded, 83% to hit)3h]<  ##########  cuphead4 the Digger #........  Gnoll ####......#  Health: 51/51 ======================== ..##......###### Magic: 13/15 ====================---- #.###################............ AC: 83h< TStr: 7 ....................'............ EV: 12Int: 17 #.###################............ SH: 0Dex: 12 .............#############....... XL:  7 Next: 32% Place: Dungeon:4 ..........##..##@......# #....... Noise: =--------  Time: 3572.8 (0.0) 3h= X.........†###..........# #....... g) +4 dagger ..........#####........# #......# Cast: Sandblast ..........'........o.### #......# .........[######.###.# #......# ..........######.# .# #......# o   orc priest (asleep) #'####+###........ .. #......# o   orc ..#.........####.## #oo #....... .^#.........# #.# ##.##.....:#Confirm with . or Enter, or press ? or * to list all spells.3h> ~Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (heavilywounded, 83% to hit)  The blast of sand hits the orc!!3h?B u     ....###.##...# †#.....# .3hB #....# .').### [# #.# .# ... .. 3hC #.## #oo ^ #.# :3h8 -..3h `4.3 (1.5Sandblast3h 3h MAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 dagger and wearing a +0 leather armour (heavilywounded, 83% to hit)  The blast of sand hits the orc!! _You kill the orc!3h3g l #........ #### ## ...# #......##### ##.###################........... .....................' .#.################### ..............#############..##..##.......# #.†###...# #3hg ..#####..# #..'........).### #......3hg 8.[######.###.# #........######.# .# #...... 3hHh o##'####+###........ .. #...... 3hh ...#.........####.## #oo #...... ^#3hi .# #.# ##.##.....:  ...#3hMi y.# .....##### 3hq 3ht +-53h8u 03hB| 3h3~ 3hMP ##### ...#### ##.##################..... .....................' .#.################### ..............#############3h۬Q.##..##.......# †###....#####..'........).##.[######.###.# ##3hu.# ##.#.........##..##3h3h}@-63hk3h3h$..# #......###### #.###################...... ....................'. 3h$#.###################. .............###############..##.......# #.3hj%†###....# #..###### #......#.'.....@..).### #......#[######.###.# #......#3h%.######.# .# #......# #'####+###........ .. #......# 3h%>..#.........####.## #oo #. .^#.# #.# ##.##.....:#3h & #.# #.# .....######3hF&  #.#.# #.# #..## 3hx&  #.#†#  .$.## #3h&D 3h,3h.&73h43h53hq{ #.##################...... ....................' 3h֠#.################### .............###############..##.......# 3h$c†###....######3hf'........).###[######@###.# 3hΡ.######.# .# #'####+###........ ..##.##3h!s#.# ............#3hXk#..# # 3h3h&83h&3h_3h]3 3h....................' #.################### .............###############..##.......# 3h†###..........#.#####........##3h.'........).###[######.###.# .3hS #'####+###.........o...# ..#.........####.###.#oo.3h63hPo   orc priest (asleep) #.#†........# #.#3h.$.## # o   orc wizard (asleep) .... #..o   orc (asleep)3h,#######+####3h 3h U4==93h Sandblast3hf3h 3ht_An orc wizard comes into view. It is wielding a +0 dagger.3h:i3h1j3h>p3h4r3hy###################. ............#############3h<##..##.......# #.†###..........# #.3hh#####........# #......#3hr'........).### #......#.3h [######.###.# #......#.3hs######.###.### #......#. 3h'####+###.......@.o...# #......#. 3hH.#.........####.###.#oo##.) 3h^#.3h..# #.# ##.##.....:# .#.3h# #.# .....######. .#.3h# #.# #..## #. .#†3h# #.# .$.## #. ....3hb# #.# 3h:#..# #.3h{# #. #######+####.# #............3h&3hx!'803h93h>3h #.######.###..##.......# #.#†###..........# #.#####........# #......#.3h y'........).### #......#.)[######.###.# #......#.######.###.### #......#. ####+###.o...# #......#.# #.####.###.#oo##.3h, ). #.# #.# ##.##.....:#.# #.# #.# .....######.# 3hu #.# #.# #..## #.# #†.# #.# 3h .$.## #.## #.# #..# #.#3h # #. #+####.## #.#3h 3hӖ &13h 3h 3h w  The helpless orc wizard fails to defend itself.  You impale the orc wizard!!3h .)o   orc (asleep)3hW R==82.2 (0.93h 3hD N _You kill the orc wizard!3hF.# #######.# ##..##.......# #.#†###....# #.#####........# #......#.'.).### #......#.).3hk[######.###.# #......#.######.###.### #......#.+###....# #......#.# .3hPV####.###.#oo##.). .# #.# .##.##.....:#.#. .3hC# #.# .......######.#. .# #.# ### †.# #.# 3h.$.## #.# # #.# 3hd#..# #.# 3h3h-3.2 (1.03h3h  3h+Things that are here: _a +0 dagger; a +0 robe; an orc corpse3h .# #############.# ##..##.......# #.#†###..........# #.#####........# #......#.'.).### #......#.).[######.###.# #......#.######.###.### #......#.+###.)@..# #......#.#3hu ####.###.#oo##.)..## #.# #.##.##.....:#.#.## #.# #.......######.#.## #.# #####..## #.# # .3h # #.# .$.## #.# ## #.# #..# #.# #3h # #. #+####.# ## #.# #3h 3h9 3h  oo..oo3h E====43h' 3hq < _The orc shouts! The orc priest shouts!3hG6<  You hit the orc priest.3h$73hBwo.o 3hDb=---5.1 (0.93hM3hjO 3hOW_The orc priest is moderately wounded.3hj  Casting: Sandblast (safe; 1% risk of failure)  3h\Confirm with . or Enter, or press ? or * to list all spells.3h6#################.............#  cuphead4 the Digger .........#############........#  Gnoll ......##..##.......# #........### Health: 51/51 ======================== .....†###..........# #........... Magic: 11/15 =================------- ......#####........# #......#.... AC: 8Str: 7 3h]......'........).### #......#.).. EV: 12Int: 17 .....[######.###.# #......#.... SH: 0Dex: 12 3h ......######.###.### #......#.... XL:  7 Next: 38% Place: Dungeon:4 3hA##+###.........)@o.# #......#.### Noise: =--------  Time: 3585.1 (0.0) 3h ........####.###o#..##.......)..# g) +4 dagger 3hp ........# #.# #.##.##.....:#.#.# Cast: Sandblast ........# #.# #.......######.#.# ........# #.# #####..## #.# # 3h ........# #.# .$.## #.# # o   orc priest 3h ........# #.# #..# #.# # o   orc ........# #. #######+####.# # 3h!(........# #............# #3hL!Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3h!Aiming: Stone Arrow (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight line3h;"Aim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour  (moderately wounded, 68% to hit)3h>y#################.............#  cuphead4 the Digger .........#############........#  Gnoll ......##..##.......# #........### Health: 51/51 ======================== .....†###..........# #........... Magic: 11/15 =================------- 3h>......#####........# #......#.... AC: 8Str: 7 ......'........).### #......#.).. EV: 12Int: 17 3h?.....[######.###.# #......#.... SH: 0Dex: 12 3h4? ......######.###.### #......#.... XL:  7 Next: 38% Place: Dungeon:4 3hV?A##+###.........)@o.# #......#.### Noise: =--------  Time: 3585.1 (0.0) 3hu?........####.###o#..##.......)..# g) +4 dagger ........# #.# #.##.##.....:#.#.# Cast: Sandblast 3h?........# #.# #.......######.#.# ........# #.# #####..## #.# # 3h?........# #.# .$.## #.# # o   orc priest 3h?........# #.# #..# #.# # o   orc ........# #. #######+####.# # 3h?(........# #............# #3h@[Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight line3hg@Aim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour  (moderately wounded, 68% to hit)  The stone arrow hits the orc priest!3hE ###### .....# †3hF.....#   )[ ### ... 3h'FW###.###))3hFF #.# : #.# .3heF #.# .## #.# 3hFC #.# .$.## #.# # o   orc #.# #..# #.#  #.    3h0?*Press: ? - help, Shift-Dir - straight line: an orc priest, wielding a +0 dagger and wearing a +0 leather armour  (moderately wounded, 68% to hit)  3hThe stone arrow hits the orc priest!  You kill the orc priest!orc hits you with a +0 club.3hR**@**3h m.)@o)3h/(dazed)3hT48--2==45=3hE6.1 (1-Mesm 3hh3h 3h3_Your orb emites a pulse of dizzying energy.3hHJ  Casting: Stone Arrow (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3h##################.............#  cuphead4 the Digger .........#############........#  Gnoll ......##..##.......# #........### Health: 48/51 ======================-- 3hs#A.....†###..........# #........... Magic: 11/15 =================------- ......#####........# #......#.... AC: 8Str: 7 ......'........).### #......#.).. EV: 12Int: 17 3h#.....[######.###.# #......#.... SH: 0Dex: 12 ......######.###.### #......#.... XL:  7 Next: 45% Place: Dungeon:4 3h4$##+###.........)@o.# #......#.### Noise: ==-------  Time: 3586.1 (0.0) ........####.###)#..##.......)..# g) +4 dagger ........# #.# #.##.##.....:#.#.# Cast: Sandblast ........# #.# #.......######.#.# -Mesm ........# #.# #####..## #.# # 3hu$e........# #.# .$.## #.# # o   orc (dazed) ........# #.# #..# #.# # ........# #. #######+####.# # ........# #............# # _Your orb emites a pulse of dizzying energy.  3h$+Casting: Stone Arrow (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3h$Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (dazed, 83% to hit)3h#################.............#  cuphead4 the Digger 3h.........#############........#  Gnoll ......##..##.......# #........### Health: 48/51 ======================-- .....†###..........# #........... Magic: 11/15 =================------- ......#####........# #......#.... AC: 8Str: 7 3h"......'........).### #......#.).. EV: 12Int: 17 3hL.....[######.###.# #......#.... SH: 0Dex: 12 3hz ......######.###.### #......#.... XL:  7 Next: 45% Place: Dungeon:4 3h##+###.........)@o.# #......#.### Noise: ==-------  Time: 3586.1 (0.0) ........####.###)#..##.......)..# g) +4 dagger 3h&........# #.# #.##.##.....:#.#.# Cast: Sandblast ........# #.# #.......######.#.# -Mesm ........# #.# #####..## #.# # ........# #.# .$.## #.# # o   orc (dazed) ........# #.# #..# #.# # ........# #. #######+####.# # 3hXS........# #............# #Casting: Stone Arrow (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3hAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line3hoAim: an orc, wielding a +0 club (dazed, 83% to hit)  The blast of sand hits the orc!3h ###### .....# †.....#   )[3h/ ### ......)@).# ###) #.# :3h}G #.# . #.# .## #.#  #.# .$.## #.#  #.# #..# #.# 3h  #.      3hi3hnj-7.6 (1.5Sandblast3hr3hgtonfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 club (dazed, 83% to hit)  The blast of sand hits the orc! 3ht<_You kill the orc!3h33he3h%3hߤ,3h 3haK9=3hߨ3h֪3h3h3h3hͮ3h=3h3hV3h3h3hX$503ha=2==3h3h3hк3h_3h#3hi3h3h3h/K1=3h3h3h<:==3hz3h3h3h33hO3h3hJ3h3hRg=3=3h3h3hA3h3hu3h3h3h3hI3h3hP3hD=3h>3hy _Your orb has recharged its mesmeric power.3h\3h3h3h3h:3h3hL4==3hl3hm3h3h|3h33h}3hI3hH3h3h#3h43hy:==3h' 3h 3hB 3h 3h3h3h[3hI3h65==3h3h3h3h3h3hn3h!d  Things that are here:  a +0 club; an orc corpse3hn!3h[#3h$ _3h*%3h&3h(3h)3hd*3hd,3hh.3h.:==3hK03h23h43h53h63h83h:3h;;3h<3hS?3h?3h4A3h IM _You now have 245 gold pieces (gained 9).3hpK3hK3hrM3hO3hQ3hRR3hS3hBV3hY3h3Z3h[3h]3h_3h`3hwa3hec3hSe3he3hf3hh3hk3hIk3hl3hn3hq,3hcr3ht3hv3hv3htx3hz3h{3h.|3hv}3h!  You see here a +0 dagger. _3h3hdX3hҖ3h3h3hÙ3ha3hʜ3h"3h#3h3hE3h3h3h3h^3h3h3hp3h3h3hۮ3hp3h3h3hz3h3h3h3hq3h3hļ3h-3hC3hͿ3hX3h3h3hl3hB3h3h3h3hR3h3h3h3hj3h3h3h3h3h3h 3hY3h3h@3h]3h&3h3hU3h3h3h3h3h3hM3h3h'3h3h3h^3h3h3h3hv3h3h3h3h53h3h<3h?3h;3h3h3h3h(3h 3h0 ∆ o#  #3hP.#  ####### o#  3h .#  ># .#  3hb..# .#  3h%.# ########.#  .......###......@.#  --3hj...########  3hR#.....# 3h5f#.)...# 3hSR#.....# 3hq8#.....# 3h   oo 2 orcs (asleep)#.###.#  3h .....)..#.#  3hp....:#.#.#.########## 3h. 3hz1655.6 (68.0)3h l.oo1 asleep)3h# 3h3W-6.6 (69Sandblast3h3hXV _2 orcs come into view.3h-"3hL.V ∆ o# #3h.0.#  .# 3h.` o# ># .# 3h-/9 .#  ########.# 3hz/N#......@.# ..######## 3h0@.#)...#...#....#3hW0(.###.# ......)..#.# 3h0!....:#.#. 3h03h ∆ o# .#  .#  o# ># .#  .#  ########.# 3h#......@.# ..######## 3h;.#)...#3h}u...#....#3h<.###.#3h1.....)..#.# ....:#.#. 3h_3h3h.3h; 3hV_There are monsters nearby!3hf#  ## ###  .∆ .o#   3h#.#  ###### #.#  3hض## #o#  ># #.# 3h{ # #.# 3h  # ########@#  ###........# 3hI .....######## #.....# 3hyL #.)...# 3hp #.....#  #.....# 3h ....#.###.#  .....)..#.#  3h\3h߽P.o3hN87.6 (1.0) _3hG3h3h} ## ## .∆ .o 3h}D###### #.>o  ###########.........#######.3h'~F)...#.##3h73h˄F  The orc shouts! You hear a shout!3h o.ooo 3 orcs (1 missile)3h1The orc closely misses you.3h-0===83hx3h<q _An orc comes into view. It is wielding a +0 whip.3hL o  You hit the orc. Your bite misses the orc.3hR .o*The orc is severely wounded.The orc hits you with a +0 hand axe.3h c*@*3hO 3hT .ooo., 1 dazed)3hU 49---9.4 (0.8-Mesm 3hY 3h[ A _Your orb emites a pulse of dizzying energy.3h(5  You hit the orc.3h+3h+3h1.o) 2 orcs (1 missile)3hG5^6--60.3 (0.93h93h; 3hD;A_You kill the orc!3h~q ### . ∆ ..# 3h\ #.#  #o# 3he` #o# ># #)# 3h1 #@# 3h2 #.# ..# 3hR##### 3h)...#3h֕3h3h8p ### 3h 9 ∆ ..#  #.#  #o#  #o# 3hP9># #)#  #@#  3h9#.# ..# #### )...#3h9 3h=3h+>3hA3h4G/  3huG## ## .∆ . #. 3hG###### #o> #.3hG ###########.........#######.3hH$)... 3hHHL_There are monsters nearby!3hcOq50-1.3 (1.03hQ3hS: _The orc hits you but does no damage. 3hSC_You see here a +0 hand axe.3hAy ### . ∆ ..# 3h #.#  #o#  #o# ># #@#  #.#  3h#.# ..# ### )...#3hJ/ ###  ∆ ..#  #.#  #o#  #o# ># #@#  #.#  #.# ..# ### )...#3h/23h23h?63h> 3h?3h:?@_There are monsters nearby!3h`?-You hit the orc.  3h?EThe orc is heavily wounded.3hG oo 3 orcs (1 missile)The orc misses you.3h`H,2.2 (0.93hL3h!S 3hMSc_An orc comes into view. It is wielding a +0 club.3h33h= ### . ∆ o.#  #.#  #o#  #o# ># #@#  #.#  #.# ..# ### 3hG)...#3h4  ###  ∆ o.#  #.#  #o# 3hE5 P #o# ># #@#  #.#  3hy5 #.# ..# 3h5 B### 3h5 O)...#3h'= 3h= 3hxA 3hC d _There are monsters nearby!3hy G  You hit the orc. You bite the orc.3hTz ,3.0 (0.83h} 3hI W _The orc is almost dead.3h )3h0 + ### .3h} P ∆ o.#  3h #.# 3h #o#  #o# 3h ># #@#  #.#  #.# ..# 3h` G### )...#3h 3h(c -3hc  ###  ∆ o.#  #.#  #o#  #o# 3h(d ># #@#  #.#  3hwd #.# ..# 3hd B### 3he O)...#3hi 3h j 3hm 3ho  3ho V_There are monsters nearby!3h5  You hit the orc.3h3h9! .o) 23h!<You kill the orc!3h$>((3hbH)@3hKe*9 (0.93hh3hmjr _The orc throws a boomerang. The boomerang barely misses you.3hIht ## ## .3hhA∆ .. ###### o#>) #. ########3hi###.........#######.)3hn3h"o,4.9 (1.03hr3hu _The orc hits you with a +0 whip.  Things that are here: _a +0 hand axe; an orc corpse3hi:  You puncture the orc!3h]3hw.   orc3h]475.8 (0.93hk3hG _You kill the orc!3h  You hit the orc. You bite the orc.  The orc is severely wounded.3ht'6.73h3h*: _The orc hits you but does no damage.3hE 5  You hit the orc.3hJ e$3h(M ]7.6Sandblast3hO 3hP  3h&Q 9_You kill the orc!3h 3h 3hZ 3h-  3hd :_No target in view!3h 3h 3h? 3h 3h R1= _3hť 3h 3h 3h 3h 3h 3h 3h 3h߯ 3h% 3h 3hu 9=3hV 3hY B3h- ,3h5 3h. 3ha 3h. 3h ,3hM 3h 3h 3hӿ 3hV 3h 3h 3h 3h (3hI 3h y _Your orb has recharged its mesmeric power.3hE 3hz 3hD 3h l  You now have 254 gold pieces (gained 9).  k - 2 boomerangs  3hA Things that are here:3h 3h{ 3h 9 _a +0 club; a +0 whip3h{ 3h 3h 3h 3h ,3h] 3h 3hX 3h 3h 3h9 3h 3h 3h 3h 3h 3h 3h 3hf 3hG 3hx 3h 3h 3h ,3h 3h 3h7 3h 3h\ 3h 3h 3h 3h 3h 3h ,3h= 3h 3h 3hg 3hF 3h3ho3h3h"3h3hI3h3h3h3h 3hC 3h 3h 3h 3h 3hR 3hi3hA3h3h 3h$3h2,3h|3h3h,3h~3h+3hE,3h3h 3h<,3h3hQ"3h"3h.#3h#3hm&3hl'3h'3h(3h*3h,3h6,3h-3h%/3hZ03h03hs13hP33h4,3h}53hJ73h83h93hF;3hH<@  There is an open door here.3h=3h+> _3h>3h@3hA3hA3hB3hD3hE,3hF3hhH3hI3hI3hJ3hL3hM3hN3hN3hP3hQ3h R3hR3hT3hU3hU3hV3hdX3hY,3hZ3h\3h^,3hZ_3hZe3hf3h`g3hh3hh3hai3hj3hk3hk3hl3hm3hn3h.o3ho3hp3hr3hYr3hr3hs3hu3hUu3hv3hw3h7x3h{x3hy3hSz3hr{3h{3hd|3ha}3h]~3h~3h3h3h3h&3hq3hy3h?3h3h̄3h҅3h3h3h-3h3h݈3h3h`3hm3h73h}3hً3hȌ3h`3h3h3h 3h3hZ3hʑ3h3hד3h 3h3h73h33hr3h3hЙR  There is a stone staircase leading down here.3hݚ3h[ _3h3h,3h#3he3h3h7 _You open the door.3h3h93hߦ3hY3h3h3h|3h­3hծ3h3h3hr3h3h3h3h3h۷3h#3h3hʺ3hX3h 3hP3h?3hW3h3h3h3h3hZ3h3h~3h3h3h3h3h3h3h73h3hd3h"3hc3hJ3h3h43h3hj3h3ht3h3h3h73h,3h)3h3h{3h3h3hP3h3h3h3h3h3hL3h3h3hn3h3h3h3hQ3h3h3h3h?3h3hP3h3hi3h3h3h@ 3h 3h 3h7 3h3h-3hv3hz3h3hJ3h3h~3h3h3h/3h3h3h 3hW3h=3hc 3hZ!3h!3hX"3h#3h$3hM$3h$3hl%3h&3h&3h@'3h(3h(3h:)3h~)3hh*3h9+3hx+3h+3h3-3he.3h/3h/3h~03h17 _You open the door.3h3hq3h#.#.........# #.# #####..### # 3h#.#÷........# #.# ##...## # ............# #.#3h8###..# # 3h=z............# #.# #######+#### 3hf{............# #.# #........... .3h...######### #.# #........... #'###3h*.# #........... #.# .# #...%....... #.# ########.###-3hCB770.6 (103.0) #.# 3hp'#...#3h.# ...3hő?###.#Sandblast 3h;### .....3h1 #.# 3hC[...S....#3hnG #.# 3h$........# #######)# S   ball python (constriction, wandering) 3hf........# #....##.# 3h)g.........# #....##.# 3hsa........# ##....##.#3hJ8-3h73h!b _A ball python is nearby!3h #.#  ÷ #.#   #.#   #.#  #.#  #.#  #.#  #.# #...% #@#  #'#  ...  .....  ...S....#  ........# ) ........#  .........# 3ha-  3hD #.#  ÷ #.#   #.#   #.#  #.# 3hzET #.#  #.#  #.# #...% #@# 3hE #'#  ...  ..... 3h F ...S....#  3hiF........# ) 3hFp........#  .........# 3hG  3hN3hP3hT3hUb _A ball python is nearby!3htb #.#  ÷ #.#   #.#   #.#  #.#  #.#  #.#  #.# #...% #@#  #'#  ...  .....  ...S....#  ........# ) ........#  .........#   3h #.#  ÷ #.#   #.#   #.#  #.#  #.#  #.#  #.# #...% #@# 3h  #'#  ...  .....  ...S....#  ........# ) 3hs........#  .........#   3h3h>3h3hb _A ball python is nearby!3h8 #.#  ÷ #.#   #.#   #.#  #.#  #.#  #.#  #.# #...% #@#  #'# 3hn ...  .....  ...S....#  ........# ) ........#  .........#   3h #.#  ÷ #.#   #.#   #.#  #.#  #.#  #.#  #.# #...% #@#  #'#  ...  .....  ...S....#  ........# ) ........# 3hR .........#   3h"3hҋ3h3hhv _You open the door. _A ball python is nearby!3h ÷.# ##...## ..... ###...# #######+###.# #...........######### #. #'### #..# .%.# ########.### #... ...........### ##..........#  .....S....#3h ......#######).......##....#[.....'...3h 3hԿ 9S.3h 81.0) _3h 3ha _A ball python is nearby! __There is an open door here.3h T.....# #.# ###..# .# #.# #######+##.# #.# #..........######### #.# # ##'### #.# #  #.#  #.# #...%  #.# #.# ########.## ##.# ########'### #... 3h: ...# .......@...# ###. ####.# #. .....S.....# #........# #######).# #....##..# #....##..# ##....##.$..[......# #.....'.. ..#####.....###3h 3hi 3h N.S3h &23h& 3h * _Found 9 gold pieces.3h6.# #.# #######+##.# #.# #.........######### #.# # ###'### #.# #  #.#  #.# #...% #.# #.# ########.# 3h97###.# #########'### #.. ....# #...........# ### ##### #.# # #.#3hx7. ##...S.# ########....# #....###3h7.# #....###.# ##....##3h7S#.$..[......# #.....'.....#####.....## ...........3h83h=M.S3h>&33h 3h3h.# #.# #........######### #.# # ####'### #.# #  #.#  #.# #...% #.# #.# ######## ####.# #########'### #. 3hR.....# #...........# ## ###### #.#  #.#  #.# #####3h #...S.# #.... #....# #.... #.# ##....3hL #.$..[......# #.....'.......#####.....#........... #####......3hu3hH.S3h&43h3h3hK######## ####'###  #.# #%.# ######## ############'### 3htt...............# ##### ######....S.#$..[.....'.......3h####.....#####...... ##3h3h H.S3hY&53h:3hX3h####'###  #.# .#%.# ######## ############'### ...............# 3h\b##### ######....S#$..[......'.......####.....3h#####......## ## 3h3hOH.S3h>&63hZ3hD3h ' #.# %####### ############'### ...............# ##### ######....#$..[S.....'........####.....#####......## ##  ############3h 3h  3hQ eS.S3h ~)The ball python hisses angrily.  The ball python bites you but does no damage.3h{ /==73h 3h Q _The ball python misses you.3h 3h:7 You hit the ball python.3h 9.3h13hh-8.4 (0.8Sandblast3h3hO _You kill the ball python!3hf3hi8-3hMo3hpH _No target in view!3h3h@3h3hb3hV# #.# #.# ######## 3h #####.# #########'### # ......# #...........# # 3hy####### #.# 3h #3hR.# #3hA{.# ##### #3hiR.# #....3h #...........# #.... #.# ##....0 #.$..[......# #............3h(Z.#####................3h{`)#####.....###3hz.# ## #3hO.# #3h^ ############# #####3hD #3hp3h%-3h 9.4 (13h3h) _Found a long sword.3h/3hx3h3h3h3h-3hv3ho3h3hD3h3h+3h3h3h, 3h? 3hu 3h 3hM _You now have 263 gold pieces (gained 9).3hX3h3h3hX3h 3h"3hI"3hc#3h%3hG'3h'3h(3h-+3h,3h-3h2.3hr03h13h13h23h253hn63h63h73h93hB;3hw;3h~<3h>3h?3h@3hA3hC3hGD3h{D3hE3hG3hI3h7I3h J3hK3hL3h(M3hN3hO3hBP3hvP3hIQ3hUR3hS3hNS3hS3hT3h>V,3hV3h%X3hX3hX3hfY3h[3hI\3h\3hJ]3h^3h4aB3ha3h_b3hb3h"c3hd3hLe,3h f3h{g3hh,3hMi3hj3hk3hk3h,m3hn3ho3h:o3ho3hr3hs,3ht3h+w3h(x3h_x3hy3h{z3hh{3h{3h(|3h}3h~3h~3h3hE3hρ,3hG3h?3h3hL3h3h3h,3hr3h,3h܉3hv3h7 _You open the door.3hy3ha33h!@  There is an open door here.3h3h/ _3hƑ3h3h~,3h3hÔ3hy3h3hE3h3h,3h~3h3h3hc3h,3h3h3h?,3hD3h4,3h3hf3h3hE3h3h3h,3h03hH3h3h3hm3h3h93hh3h3h3hӰ3h 3h3h3h,3h۳3h3h[3h,3h3h3hǷ3hM3h.3hι3h,3h...........#.# #.####.## #.# ..%........#.# ########.####.# ######.###.#.# #.............##  #...#.#.# #.######.......####.#.#.# #.# #######.#3h#.#.#.# #.# #.# #.#.#.# #.# #  #######)#.#.# #.# #  3h#....##.#.#.# #@# #.# -833.4 (54.0)  3hD5#....##.#.#.# #.# #.# ##....##.#...# #.# #.# 3hv:#.....'....>.# #.# #.# #.....######.###.############.# 3h ......####<.................#.# #.............###.#########.#.# 3h##............# #.# #.#.#  #............# #.#3h&#.#.#3h3h3hE _Done exploring.3hˁ3h3h3h0.0).... ..........3h\3h3hٛE _Done exploring.3h3h3h3hH _No target in view!3h33hX3h@3h3hP _3h3hW3h]3h3h>3h3h3h3h3hA3h3hk3h3h3h3hw3h3h 3h3h3h`3h3h3hj3h3h/3h+3h3h3h<3h3hS|## #...#.#.# #.######..... .3ha# ###.#.#.# #.# ###### .# #.#.#.# #.# .# #.#.#.# #.# 3h.# #######)#.#.# #.# .# #....##.#.#.# #.# .# #....##.#.#.# #.# 3hf.# ##....##.#...# #.# .# #.....'....@.# #.# 42.4 (9 .#####.....######.###.########### ...........####<................. 3h.#####.............###.#########. .# ##............# #.# #. .# #............# #.# #.  #3h# #####........# #.# #.  #........# #.# #.  3h#........# #.# #. 3h73h3h c _There is a stone staircase leading down here.3h3h3h3h3h'23.4 (1 _3h3h )         ##    ..   #.   #.   #.   #.## 3h)5   #.@#   ####        3h^*3h-E∆∆3hه-4.1 (1.73h<3hƏ} _You climb downwards. _There is a stone staircase leading up here.3h3hj  Skill  Level Cost  Apt Skill  Level Cost  Apt + Fighting3hX2.5   0.8  +8   + Spellcasting 5.6   1.5  +8      3hS    3hj+ Maces & Flails 2.5   0.8  +8   + Conjurations 3.0   1.4  +6  + Axes2.5   0.8  +8   + Hexes3hG2.1   1.1  +6  + Polearms2.5   0.8  +8   + Summonings2.1   1.1  +6  + Staves3hr2.5   0.8  +8   + Necromancy3h2.1   1.1  +6  + Unarmed Combat 2.5   0.8  +8   + Forgecraft3h2.1   1.1  +6  + Throwing3ho2.5   0.8  +8   + Translocations 2.1   1.1  +6      + Alchemy3h2.1   1.1  +6  3h?+ Short Blades 2.5   0.8  +8   + Fire Magic2.1   1.1  +6  + Long Blades3ha2.5   0.8  +8   + Ice Magic2.1   1.1  +6  3h+ Ranged Weapons 2.5   0.8  +8   + Air Magic2.1   1.1  +6  3h2    + Earth Magic3h5.8   2.1  +6  + Armour3h)2.5   0.8  +8      + Dodging3ho5.3   1.5  +8   + Invocations2.8   0.6  +9  + Shields3h2.5   0.8  +8   + Evocations3h2.5   0.8  +8  + Stealth3he4.9   1.2  +8   + Shapeshifting 2.3   0.9  +7  The relative cost of raising each skill is in cyan.  3hThe species aptitude is in white.  [?] Help  3h[!] training|cost3hj#3h#3h'3hl* cuphead4 the Digger  Gnoll  ##3h*Health: 51/51 ========================  ∆ ..Magic: 15/15 ========================  #.AC: 8Str: 7  #.EV: 12Int: 17  #.SH: 03hH+Dex: 12  #.##XL:  7 Next: 47% Place: Dungeon:5  #.@#Noise: ---------  Time: 3844.1 (0.0)  ####3h+g) +4 dagger  Cast: Sandblast   ∆     3h ,_Done exploring. _Done exploring. _No target in view! _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.3hY.3h?/3hc13h23hò 3h_  Spells (Memorise)TypeFailure Level 3h  a - Magic DartConjuration5% 1b - PasswallEarth3hɴ 5% 3  c - FoxfireConjuration/Fire7%1  d - Searing RayConjuration3h O9%2  e - Ensorcelled HibernationHexes/Ice12%2  3h# 5f - Grave ClawNecromancy12%2  3hP g - Brom's Barrelling BoulderConjuration/Earth30% 4  h - PetrifyAlchemy/Earth3h~ h36% 4 11 spell levels left 3h ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit3h; 3hA 3hC  cuphead4 the Digger  Gnoll  3hC O##Health: 51/51 ========================  ∆ ..Magic: 15/15 ========================  #.3h,D AC: 8Str: 7  #.EV: 12Int: 17  3heD #.SH: 0Dex: 12  #.##3hD kXL:  7 Next: 47% Place: Dungeon:5  #.@#Noise: ---------  Time: 3844.1 (0.0)  ####3hD g) +4 dagger  Cast: Sandblast   ∆    3hE  _Done exploring. _Done exploring. _No target in view! _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.3hG P  Okay, then.3hH 3h L 3hrL . _3hm| 3h| 33h.~ 3h 3hՃ P _3h9 3hs 3h 3h 3h 3h 3h} 3hk 3hE 3h| 3h 3hf 3h 3h 3hΑ 3h 3h 3hd 3h" 3hR 3h 3h 3h 3h 3hf 3h 3h 3h| 4  ∆  3h p     3h d    3h a   ###########3hC   ......[@..#  .########.# #.# 3hp v#.#   #.##  3h ?#.<#  ####  3h̥ +  3h*    ∆      # 3h] .@...#  #.3h #.#  #.#  3h  #.#   #.##  3h  #.<#   #### 3h-  3h ,52.1 (83hr +3.1 (93hU 3h  3hM a_You see here a +2 helmet.3hi3hj3h l3ho3h0t3hv$ _3hw3h[y3h{3h=|3h|3h~3h3h3h3hS3h13h3hd3h3h3h 3hҊ3h3hҎ3h-3h3h'3hF3h3hz3h3hq3hȘ3h3h;3hʞ3h3hП3h3hv3hӣ3h3h3h,3ho3h_3h3h3hD3h3h+3h3h 3h3h3hʵ3h3hl3h3h3h3hP3hW3h[3h3h3h3h3h.3hz3h~3h3h3h<3hP3h3h13h3h3h,3ht3h13h,3h~3hd3he,3hI3h 3h,3h3h'3h,3h3h3h,3h3h3hR,3h<3h3h^3h3h}3h3h3hm3h3h3c  ###.########.#3hh  #.##.#   #.##.#3h  #.##.##  #.#3h#.<#  #.# #########3h  #.# #...3h"   #.###.#####.#  #.#...@.....#3hR*  #.#.#.#######  #.#.#.# 3h  ###.#.#.#3h  #.....#..  #####.### 3h4### 3h1 3h081.1 (28.0)3hW,2.1 (293h3h 3h_l - a ring of willpower3h3p3hq3h 3h> 3hj? 3hK@ 3hB 3hkB 3hC 3hC 3hE 3hE 3hF 3hZG 3h8I 3hI 3h1J 3hJ 3hSL 3hL 3h,M 3hN 3hO ,3hYP 3hEQ 3hR 3hR 3hS 3hT 3hV 3hV 3hW 3hsX 3h\Z 3hZ 3hJ[ 3h(\ 3h] 3h] 3h^ 3hs_ 3h` 3ha 3ha 3hb 3hc 3h d 3hd 3he 3h2g 3hkg 3h h 3hj ^  You see here a +2 helmet.3hYl 3hl  _3hm 3hq \  ......#  3hr  .?....#   j......   .....#  3h]r  .....#   .....#   ###.....##   ###############......... 3hr   #........[@..##.########55.1 (44.0)   ###.########.##.#   #.# #.##.# 3hr (  #.# #.##.#   #.# #.##.#   #.# #.<#.#   #.# #########.# 3hs   #.# #.......#.#   #.###.#####.#.#3ht 3hiw 3hPx 3hWN  ......#3hd  .?....# 3hZ. j......  .....#  .....#  .....#  ###.....##  ##.  #........@...##.#  ###.#.##.#  #.# #.##.#  #.# #.##.#  #.# #.##.#  #.# #.<#.#  #.# #.#  #.# #.#.#  #.###.#####.#.#6.1 (1.0)3hL3h 3h i_You see here a +2 helmet.3h >3h?&73hE3hHGE _m - a +2 helmet3h- 3h 3h 3hw 3h 3h. ,3h 3h" 3h 3hҰ 3hd 3hq 3h 3hp 3h 3h) 3h 3h 3h, 3h) 3ho 3h 3h 3h 3h 3h 3h 3h 3h 3h] 3ho 3h 3h6 3h 3h 3h~ 3h 3h9 3h_ 3h 3h 3h 3h X3h~ 3h 3h 3h 3h 3hP 3h 3h 3h( 3h 3h 3hc 3hk 3h 3hj 3h 3h 3h8 3h 3h 3h 3h 3h 3hd 3h 3h 3h+ 3h 3h 3h| 3h 3hU 3hU 3h, 3h 3h 3h 3h 3hd 3h 3h 3hK 3h 3h? 3ha 3hv 3h 3hy 3h 3hN 3h 3h 3h" 3h* 3h 3h 3h 3h 3hV 3h 3h 3h  3he 3h 3h 3h 3hs 3h 3h 3h 3h 3hN 3hM 3h 3hA 3h 3h 3hQ 3h 3h 3h 3h! 3h! 3hu" 3h^# 3h% 3h& 3h& 3hv' 3h) 3h) 3h\* 3h/+ 3h, 3h,- 3h- 3ht. 3h 0 3hy0 3h0 3h1 3hV3 3h3 3h44 3h5 3hT6 3h6 3h-7 3h8 3hw9 3h9 3hK: 3h; 3h< 3h5= 3h= 3h> 3hI@ 3h@ 3hA 3hE " 3hE j......  .....#  .....#  3hE 8.....#  3hF ###.....##  ###############......... 3hWF  #............##.########  ###.########.##.# 3hF 9 #.# #.##@# 98.1 (41.0)  #.# #.##.# 3hF ' #.# #.##.#  #.# #.<#.# 3hG  #.# #########.#  #.# #.......#.# 3h8G m #.###.#####.#.# 3hiG  #.#.........#.#  #.#.#.#######.#3hH 3hZK 3hL 3h3hY3hx3h3h 3h,3hB3h3h3h!@......#3h!.?....#j...... .....#  3hU"h.....#  .....#  3h"###.....## ###############.@....... 3h##............##.######## ###.########.##.# #.# #.##.#3hw##.# #.##.##.# #.##.# 3h#j   gnoll (asleep)#.# #.<#.#3h2$#.# #########.##.# #.......#.#3h7/44000.1 (2.0)3h2+1.1 (33h}73h93h h......# .......# ..?....###j......3h+.....# #.....#  #.....#  ###@....## #############.......... ............##.######### ##.########.##.#  #.# #.##.#  #.# #.##.# 3h^h   black bear (asleep)#.# #.##.# j   gnoll (asleep)  #.# #.<#.#  #.# #########.#3hpl  A black bear comes into view.3h3hWN.h.3hjhj3hF===2.1 (1Sandblast3h3h. 3hgR_The gnoll shouts! The black bear growls angrily. You hear a shout!3h  Casting: Sandblast (safe; 1% risk of failure)  3h,\Confirm with . or Enter, or press ? or * to list all spells.3h(K  cuphead4 the Digger 3hvK .......#  Gnoll .h.....#  Health: 51/51 ======================== 3hKb..?....##  Magic: 14/15 ======================-- #.......  AC: 8Str: 73hK +j....#  EV: 12Int: 17 3h L#*....#  SH: 0Dex: 12 3hTL#*....#  XL:  7 Next: 47% Place: Dungeon:5 3hL###@....##  Noise: ===------  Time: 4002.1 (0.0) ##############..........  g) +4 dagger 3hL............##.#########  Cast: Sandblast ##.########.##.#  #.# #.##.#  #.# #.##.# h   black bear  #.# #.##.#3hM j   gnoll  #.# #.<#.#  #.# #########.# _The gnoll shouts! The black bear growls angrily. You hear a shout!  3hSMCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3hMAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (85% to hit)3hcuphead4 the Digger.......#Gnoll.h.....#Health: 51/51 ========================..?....##Magic: 14/15 ======================--3h#.......AC: 8Str: 7+j....#EV: 12Int: 17##....#SH: 0Dex: 123hN##....#XL:  7 Next: 47% Place: Dungeon:5###@....##3hNoise: ===------  Time: 4002.1 (0.0) ##############..........g) +4 dagger 3h............##.#########Cast: Sandblast ##.########.##.##.#3h7#.##.##.##.##.#3h*h   black bear#.##.##.#j   gnoll  #.#3h`W#.<#.##.# #########.#3hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3hAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (85% to hit)  The blast of sand hits the gnoll.3hC3h0D3h#M.h.j.3hN6--3.6 (1.53h%S3hT!onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  3hBUAim: a gnoll, wielding a +0 club (85% to hit)  The blast of sand hits the gnoll. _The gnoll is moderately wounded.3hRo   3ho Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3h   cuphead4 the Digger .......#  Gnoll3h[ l .......#  Health: 51/51 ======================== .h?....##  Magic: 13/15 ====================----3h k #.......  AC: 8Str: 7 +.....#  EV: 12Int: 173h)  #j....#  SH: 0Dex: 12 3h #*....#  XL:  7 Next: 47% Place: Dungeon:5 ###@....##  Noise: =--------  Time: 4003.6 (0.0) ##############..........  g) +4 dagger 3h ............##.#########  Cast: Sandblast ##.########.##.#  #.# #.##.#  #.# #.##.# h   black bear  #.# #.##.# j   gnoll  #.# #.<#.# 3h} ~ #.# #########.# _The gnoll is moderately wounded.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (moderately wounded, 85% to hit)3h0 cuphead4 the Digger.......#Gnoll.......#3h [Health: 51/51 ========================.h?....##Magic: 13/15 ====================----#.......3h$ AC: 8Str: 7+.....#EV: 123h Int: 17#j....#SH: 03h fDex: 12##....#3hC XL:  7 Next: 47% Place: Dungeon:5###@....##3h Noise: =--------  Time: 4003.6 (0.0) ##############..........g) +4 dagger 3h5 ............##.#########Cast: Sandblast ##.########.##.#3h ?#.##.##.##.##.##.#3h h   black bear#.##.##.#3hQ lj   gnoll  #.#3h W#.<#.##.# #########.#3h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3hp Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line3h Aim: a gnoll, wielding a +0 club (moderately wounded, 85% to hit)  The blast of sand hits the gnoll.3hZ3h\Confirm with . or Enter, or press ? or * to list all spells.3hO]wAiming: Sandblast (safe; 1% risk of failure)  3h]Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 club (moderately wounded, 85% to hit)  3h^uThe blast of sand hits the gnoll.  The gnoll is heavily wounded.3hq`3ha3h]c  A gnoll bouda comes into view. It is wielding a +0 whip.3hi3jh.jj   gnoll bouda (wandering)j   gnoll3h\j-5.1 (1.53hn3htR _The gnoll barely misses you.3h1R 3hZ Inventory: 13/52 gear slots Hand Weapons (go to first with ))  g - a +4 dagger (weapon)3h8[ b - a +0 quick blade Missiles (go to first with ()d - 4 poisoned darts  k - 2 boomerangs 3h[ Armour (go to first with [)  c - an orb of mesmerism (worn)  e - a +0 cloak (worn)  h - a +2 helmet (worn)  j - a +1 leather armour of poison resistance (worn)3h[ a - a +0 robe  m - a +2 helmet Jewellery (go to first with "=)  f - an amulet of alchemy (worn)3hX\ i - an amulet of the acrobat  l - a ring of willpower Wands (go to first with /)c - a wand of roots (8)  3h\ p - a wand of polymorph (9) Scrolls (go to first with ?)  t - 2 scrolls of teleportation 3h)] [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit3h] 7[top]3h  3h c - an orb of mesmerism (worn). A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 3h> 'Of mesmerism': When you are struck in melee, it briefly dazes all nearby enemies, then must recharge by standing still for a while. Its duration, radius,and recharge speed are improved by Evocations skill. 3hu Mesmerism radius: 2 (max 4) You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Mesmerism} {offhand armour} 3h {offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego equipped armour (t)ake off, (d)rop, (=)adjust, or (i)nscribe.3hXInventory: 13/52 gear slots 3hqHand Weapons (go to first with ))  g - a +4 dagger (weapon)  b - a +0 quick blade Missiles (go to first with ()  d - 4 poisoned darts  k - 2 boomerangs 3hjArmour (go to first with [)  c - an orb of mesmerism (worn)  e - a +0 cloak (worn)  h - a +2 helmet (worn)  j - a +1 leather armour of poison resistance (worn)a - a +0 robe  m - a +2 helmet 3h{Jewellery (go to first with "=) 3h f - an amulet of alchemy (worn)  i - an amulet of the acrobat  l - a ring of willpower 3hQWands (go to first with /)c - a wand of roots (8)  p - a wand of polymorph (9) Scrolls (go to first with ?)  t - 2 scrolls of teleportation 3h[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]3h 3hv 3h cuphead4 the Digger.......#Gnoll.......#Health: 51/51 ========================.j?....##3h ,Magic: 13/15 ====================----#.......AC: 8Str: 7+h....#EV: 12Int: 17#.....#SH: 0Dex: 12#j....#XL:  7 Next: 47% Place: Dungeon:5###@....##3h $Noise: =--------  Time: 4005.1 (0.0) ##############..........g) +4 dagger ............##.#########Cast: Sandblast ##.########.##.##.##.##.##.##.##.#3h h   black bear#.##.##.#j   gnoll bouda (wandering)#.##.<#.#j   gnoll  #.# #########.#Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (moderately wounded, 85% to hit)  The blast of sand hits the gnoll.  The gnoll is heavily wounded.3h A gnoll bouda comes into view. It is wielding a +0 whip. _The gnoll barely misses you.3h 3h 3h 3h 3h3hɢEvoke which item? Wands  c - a wand of roots (8)3h p - a wand of polymorph (9) [!] read|quaff|evoke[?] describe selected3h/3hC3hcuphead4 the Digger.......#Gnoll3h.......#Health: 51/51 ========================.j?....##3hPMagic: 13/15 ====================----#.......AC: 8Str: 7+h....#EV: 12Int: 17#.....#SH: 0Dex: 12#j....#XL:  7 Next: 47% Place: Dungeon:5###@....##Noise: =--------  Time: 4005.1 (0.0) ##############..........g) +4 dagger ............##.#########Cast: Sandblast ##.########.##.##.##.##.##.##.##.#3hqh   black bear#.##.##.#j   gnoll bouda (wandering)#.##.<#.#j   gnoll  3h#.# #########.#Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (moderately wounded, 85% to hit)  The blast of sand hits the gnoll.  The gnoll is heavily wounded.A gnoll bouda comes into view. It is wielding a +0 whip. _The gnoll barely misses you.3hA  cuphead4 the Digger 3h.......#  Gnoll .......#  Health: 51/51 ======================== .j?....##  Magic: 13/15 ====================---- 3h'n#.......  AC: 8Str: 7 +h....#  EV: 12Int: 17 #**...#  SH: 0Dex: 123h% #j*...#  XL:  7 Next: 47% Place: Dungeon:5 3h ###@*...##  Noise: =--------  Time: 4005.1 (0.0) ##############..........  g) +4 dagger ............##.#########  Cast: Sandblast ##.########.##.#  #.# #.##.#  #.# #.##.#3hR h   black bear  #.# #.##.# j   gnoll bouda (wandering)  #.# #.<#.# j   gnoll  #.# #########.#The gnoll is heavily wounded.A gnoll bouda comes into view. It is wielding a +0 whip. _The gnoll barely misses you.Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (heavily wounded)3hG[ *j3hX wh*Aim: a black bear3h}V[ .h3hrf.hAim: a black bear3h, cuphead4 the Digger.......#Gnoll.......#Health: 51/51 ========================.j?....##3hZ- Magic: 13/15 ====================----#.......AC: 8Str: 7+h....#EV: 12Int: 17#.....#SH: 03h- 0Dex: 12#j....#XL:  7 Next: 47% Place: Dungeon:5###@....##Noise: =--------  Time: 4005.1 (0.0) ##############..........3h- 8g) +4 dagger ............##.#########Cast: Sandblast ##.########.##.##.##.##.##.#3h@. #.##.#h   black bear#.##.##.#3h. ,j   gnoll bouda (wandering)#.##.<#.#j   gnoll  #.# #########.#A gnoll bouda comes into view. It is wielding a +0 whip. _The gnoll barely misses you.Aiming: Fastroot3h. Press: ? - help, Shift-Dir - straight lineAim: a black bear  Okay, then.3h0 3h4 3h6 . _3h.  3h.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3h@  cuphead4 the Digger .......#  Gnoll 3hշ0.......#  Health: 51/51 ======================== .j?....##  Magic: 12/15 ===================----- #.......  AC: 8Str: 73hu +h....#  EV: 12Int: 17 #.....#  SH: 0Dex: 123h #j....#  XL:  7 Next: 47% Place: Dungeon:5 3hJ###@....##  Noise: =--------  Time: 4005.1 (0.0) ##############..........  g) +4 dagger 3hQ............##.#########  Cast: Sandblast ##.########.##.#  #.# #.##.#  #.# #.##.#3h!P h   black bear  #.# #.##.# j   gnoll bouda (wandering) 3h #.# #.<#.# j   gnoll  #.# #########.# 3h_Okay, then.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (heavily wounded, 85% to hit)3hR  cuphead4 the Digger .......#  Gnoll3h .......#  Health: 51/51 ======================== .j?....##  Magic: 12/15 ===================----- #.......  AC: 8Str: 7 +h....#  EV: 12Int: 17 #.....#  SH: 0Dex: 12 #j....#  XL:  7 Next: 47% Place: Dungeon:5 3hP###@....##  Noise: =--------  Time: 4005.1 (0.0) ##############..........  g) +4 dagger ............##.#########  Cast: Sandblast 3hZ4##.########.##.#  #.# #.##.#  #.# #.##.# h   black bear  #.# #.##.# j   gnoll bouda (wandering)  #.# #.<#.# j   gnoll  #.# #########.#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line3hAim: a gnoll, wielding a +0 club (heavily wounded, 85% to hit)  The blast of sand hits the gnoll!3hO .......#  .......#  3h?.j?....##  ..  #  #  #)....#  ## ... ###   #.#  3h #.#   #.#   #.# #.<  #.# 3hP3hRMonfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: a gnoll, wielding a +0 club (heavily wounded, 85% to hit)  The blast of sand hits the gnoll!  3hSLYou kill the gnoll!3h2T3h2[ oj.j3h[|.hjj   gnoll (polearm)o   orcA gnoll comes into view. It is wielding a +0 spear.3h%a 506.6 (1.5 _An orc comes into view. It is wielding a +0 dagger.3hua3he3hOkh _Your Stealth skill increases to level 5!3hq3hrEvoke which item? Wands 3h;_ c - a wand of roots (8)p - a wand of polymorph (9) 3h[!] read|quaff|evoke[?] describe selected3hÛ3h3hacuphead4 the Digger.o.....#Gnoll.......#Health: 51/51 ========================3hj.?....##Magic: 12/15 ===================-----#j......AC: 8Str: 7+.....#3h&EV: 12Int: 17#h....#SH: 0Dex: 12#)....#3hlXL:  7 Next: 50% Place: Dungeon:5###@....##Noise: =--------  Time: 4006.6 (0.0) 3h##############..........g) +4 dagger ............##.#########Cast: Sandblast ##.########.##.##.##.##.##.##.##.#h   black bear#.##.##.#j   gnoll bouda#.#3hk#.<#.#j   gnoll (polearm)  #.# #########.#o   orcAim: a gnoll, wielding a +0 club (heavily wounded, 85% to hit)  The blast of sand hits the gnoll!  You kill the gnoll!A gnoll comes into view. It is wielding a +0 spear. _An orc comes into view. It is wielding a +0 dagger. _Your Stealth skill increases to level 5!3h  cuphead4 the Digger .o.....#  Gnoll .......#  Health: 51/51 ======================== 3h*vj.?....##  Magic: 12/15 ===================----- #j......  AC: 8Str: 7 +**...#  EV: 12Int: 17 #h*...#  SH: 03hIDex: 12 #**...#  XL:  7 Next: 50% Place: Dungeon:5 ###@....##  Noise: =--------  Time: 4006.6 (0.0) 3h0z##############..........  g) +4 dagger ............##.#########  Cast: Sandblast ##.########.##.#  #.# #.##.#  #.# #.##.# h   black bear 3h #.# #.##.# j   gnoll bouda  #.# #.<#.# j   gnoll (polearm)  #.# #########.# o   orcA gnoll comes into view. It is wielding a +0 spear. _An orc comes into view. It is wielding a +0 dagger. 3hX_Your Stealth skill increases to level 5!Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a black bear3hg& 3h5*h3hn j*Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour3hr j*3hZl*hAim: a black bear3hb acuphead4 the Digger.o.....#Gnoll.......#Health: 51/51 ========================3h;e :j.?....##Magic: 12/15 ===================-----#j......AC: 8Str: 7+.....#EV: 12Int: 17#h....#SH: 0Dex: 12#)....#XL:  7 Next: 50% Place: Dungeon:5###@....##Noise: =--------  Time: 4006.6 (0.0) ##############..........g) +4 dagger ............##.#########Cast: Sandblast ##.########.##.##.##.##.##.##.##.#h   black bear#.##.##.#3h g Mj   gnoll bouda#.##.<#.#j   gnoll (polearm)  #.# #########.#o   orc _An orc comes into view. It is wielding a +0 dagger. _Your Stealth skill increases to level 5!Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a black bear  Okay, then.3hh 3hl 3h>n . _3hȼ  3hRCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3h,  cuphead4 the Digger 3hl..o.....#  Gnoll .......#  Health: 51/51 ======================== j.?....##  Magic: 9/15==============---------- #j......  AC: 8Str: 7 +.....#  EV: 12Int: 17 3h0#h....#  SH: 0Dex: 12 #*....#  XL:  7 Next: 50% Place: Dungeon:5 ###@....##  Noise: =--------  Time: 4006.6 (0.0) ##############..........  g) +4 dagger ............##.#########  Cast: Sandblast ##.########.##.#  #.# #.##.#  #.# #.##.#3h,2 h   black bear  #.# #.##.# j   gnoll bouda  #.# #.<#.# j   gnoll (polearm)  #.# #########.# o   orc _Okay, then.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (79% to hit)3h 3hZ }cuphead4 the Digger.o.....#Gnoll.......#Health: 51/51 ========================j.?....##Magic: 12/15 ===================-----#j......3h AC: 8Str: 7+.....#EV: 12Int: 17#h....#SH: 0Dex: 12#)....#XL:  7 Next: 50% Place: Dungeon:5###@....##Noise: =--------  Time: 4006.6 (0.0) ##############..........g) +4 dagger ............##.#########Cast: Sandblast ##.########.##.##.##.##.##.##.##.#h   black bear#.##.##.#j   gnoll bouda#.##.<#.#j   gnoll (polearm)  #.# #########.#o   orcCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow 3h &(dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (79% to hit)  Okay, then.3h 3h~ 3h< 3hE . _3h!3hVEvoke which item? 3hșWands 3h & c - a wand of roots (8)p - a wand of polymorph (9) [!] read|quaff|evoke[?] describe selected3hf 3hŚ 3h 3hd acuphead4 the Digger.o.....#Gnoll.......#Health: 51/51 ========================3h j.?....##Magic: 12/15 ===================-----#j......AC: 8Str: 7+.....#EV: 123hl Int: 17#h....#SH: 0Dex: 12#)....#3h XL:  7 Next: 50% Place: Dungeon:5###@....##Noise: =--------  Time: 4006.6 (0.0) ##############..........3h2 g) +4 dagger ............##.#########3hl vCast: Sandblast ##.########.##.#3h ?#.##.##.##.##.##.#3hܽ bh   black bear3h #.##.##.#j   gnoll bouda3hL <#.##.<#.#3h j   gnoll (polearm)  #.# #########.#3h¾ eo   orc3h. Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3hk Aiming: Stone Arrow (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight line3h pAim: a black bear (79% to hit) _Okay, then.3h   cuphead4 the Digger3h  .o.....#  Gnoll 3h[ .......#  Health: 51/51 ======================== j.?....##  Magic: 12/15 ===================----- 3h #j......  AC: 8Str: 7 3h +**...#  EV: 12Int: 17 3h7 #h*...#  SH: 0Dex: 12 3h} #**...#  XL:  7 Next: 50% Place: Dungeon:5 3h ###@....##  Noise: =--------  Time: 4006.6 (0.0) ##############..........  g) +4 dagger 3h6 ............##.#########  Cast: Sandblast ##.########.##.# 3hq #.# #.##.#  #.# #.##.# h   black bear 3h / #.# #.##.#3h  j   gnoll bouda  #.# #.<#.#3h  j   gnoll (polearm)  #.# #########.#3hS  o   orcPress: ? - help, Shift-Dir - straight line3h aAim: a black bear (79% to hit) _Okay, then.3h Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a black bear3h>M^cuphead4 the Digger3hM.o.....#Gnoll.......#3hM[Health: 51/51 ========================3h!Ndj.?....##3h_NMagic: 12/15 ===================-----#j......AC: 83hNeStr: 7+##...#3hNQEV: 12Int: 173hOo#*#...#SH: 03hTOfDex: 12###...#3hOXL:  7 Next: 50% Place: Dungeon:53hOY###@....##3h j   gnoll bouda  #.# #.<#.# j   gnoll (polearm, swift)  #.# #########.# o   orc _The gnoll picks up the pace!3hTCasting: Stone Arrow (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (moderately wounded, constricted by roots, 100% to hit)3hQcuphead4 the Digger.......#Gnoll.o.....#Health: 51/51 ========================.j?....##3hEMagic: 9/15==============----------#j......AC: 8Str: 7+.....#EV: 12Int: 17#h....#SH: 0Dex: 12#`....#3hXL:  7 Next: 50% Place: Dungeon:5###@....##Noise: =======--  Time: 4007.6 (0.0) ##############..........g) +4 dagger ............##.#########Cast: Sandblast ##.########.##.##.#3h#.##.##.##.##.#h   black bear (rooted)#.##.##.#j   gnoll bouda#.##.<#.#3hj   gnoll (polearm, swift)  #.# #########.#o   orcCasting: Stone Arrow (dangerous; 10% risk of failure)  3hGConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 10% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (moderately wounded, constricted by roots, 100% to hit)  The stone arrow hits the black bear!3hAim  Press: ? - help, Shift-Dir - straight line: a black bear (moderately wounded, constricted by roots, 100% to hit)  The stone arrow hits the black bear!  The black bear is almost dead.grasping roots constrict the black bear.3h13h]  You kill the black bear!3h 3hͶ3h3hȾg.ojjj3hu.)j   gnoll boudajj 2 gnolls (polearms, swift)o   orc3hi 71==-----8.6 (1 3hJf_A gnoll comes into view. It is wielding a +0 spear.3h3hV _Your Invocations skill increases to level 3!3h^3h]3hNrEvoke which item? Wands 3h( c - a wand of roots (7)3h<p - a wand of polymorph (9) [!] read|quaff|evoke[?] describe selected3h! 3h 3h 3h6 ^cuphead4 the Digger3h ~.......#Gnoll.......#3h Health: 51/51 ========================.o?....##3h Magic: 9/15==============----------#jj.....AC: 83hD Str: 7+j....#EV: 12Int: 17#.....#3h QSH: 0Dex: 123h #)....#XL:  7 Next: 71% Place: Dungeon:53h ###@....##Noise: ==-------  Time: 4008.6 (0.0) 3h? ##############..........g) +4 dagger 3h~ ............##.#########Cast: Sandblast 3h S##.########.##.##.#3h! 7#.##.##.##.##.#3h~ j   gnoll bouda#.##.##.#3h jj 2 gnolls (polearms, swift)  #.##.<#.#3h eo   orc3h> w#.# #########.#The stone arrow hits the black bear!  3h} 9The black bear is almost dead.3h qThe grasping roots constrict the black bear.  You kill the black bear! 3h _A gnoll comes into view. It is wielding a +0 spear. _Your Invocations skill increases to level 3!3h> 3hR  cuphead4 the Digger .......#  Gnoll .......#  Health: 51/51 ======================== .o?....##  Magic: 9/15==============---------- #jj.....  AC: 8Str: 7 +j*...#  EV: 12Int: 173hD #**...#  SH: 0Dex: 12 #*....#  XL:  7 Next: 71% Place: Dungeon:5 ###@....##  Noise: ==-------  Time: 4008.6 (0.0) ##############..........  g) +4 dagger ............##.#########  Cast: Sandblast ##.########.##.#  #.# #.##.#  #.# #.##.# j   gnoll bouda  #.# #.##.# jj 2 gnolls (polearms, swift)  #.# #.<#.#3h"Y o   orc  #.# #########.#You kill the black bear! _A gnoll comes into view. It is wielding a +0 spear. _Your Invocations skill increases to level 3!Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour3h cuphead4 the Digger.......#Gnoll.......#Health: 51/51 ========================.o?....##Magic: 9/15==============----------###.....AC: 8Str: 7+*#...#EV: 12Int: 17###...#SH: 0Dex: 12#)....#XL:  7 Next: 71% Place: Dungeon:5###@....##3hr Noise: ==-------  Time: 4008.6 (0.0) ##############..........g) +4 dagger ............##.#########Cast: Sandblast ##.########.##.##.##.##.##.##.##.#j   gnoll bouda#.##.##.#jj 2 gnolls (polearms, swift)  #.##.<#.#o   orc#.# #########.#You kill the black bear! _A gnoll comes into view. It is wielding a +0 spear. _Your Invocations skill increases to level 3!Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour3hu **(rooted) _A gnoll comes into view. It is wielding a +0 spear. _Your Invocations skill increases to level 3!  Aiming: Fastroot  Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour  The roots erupt in riotous growth!3hJK*, 1 rooted)3h*3h13h.jjj...  The roots erupt in riotous growth!  Roots grab the gnoll bouda. Roots grab the gnoll. x2  The grasping roots constrict the gnoll bouda.  The grasping roots constrict the gnoll. x2  The gnoll struggles to escape constriction.gnoll bouda struggles to escape constriction.3hx10/15=========9.6 (13h3h  3hi6_The gnoll struggles to escape constriction. x23h   3h 9Casting: Stone Arrow (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3h   cuphead4 the Digger 3h> .......#  Gnoll .......#  Health: 51/51 ======================== .o?....##  Magic: 9/153h '==============---------- #jj.....  AC: 8Str: 7 3h9 m+j....#  EV: 12Int: 17 #*....#  SH: 03h ?Dex: 12 #*....#  XL:  7 Next: 71% Place: Dungeon:5 3h ###@....##  Noise: =======--  Time: 4009.6 (0.0) ##############..........  g) +4 dagger 3h 4............##.#########  Cast: Sandblast ##.########.##.#  #.# #.##.# 3h  #.# #.##.# j   gnoll bouda (rooted)  #.# #.##.# jj 2 gnolls (polearms, swift, rooted)  #.# #.<#.#3hy  o   orc  #.# #########.#3h Casting: Stone Arrow (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  3h} Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour  (moderately wounded, constricted by roots, 100% to hit)3hb.jj3hm, wielding a +0 spear (moderately wounded, covering ground quickly,3hR cuphead4 the Digger.......#Gnoll.......#3h"S Health: 51/51 ========================.o?....##Magic: 9/153hS ==============----------#jj.....AC: 8Str: 7+j....#EV: 12Int: 17##....#3hT 3SH: 0Dex: 12##....#XL:  7 Next: 71% Place: Dungeon:5###@....##Noise: =======--  Time: 4009.6 (0.0) ##############..........3hrT g) +4 dagger ............##.#########Cast: Sandblast ##.########.##.##.#3hT #.##.##.##.##.#j   gnoll bouda (rooted)#.##.##.#3hT jj 2 gnolls (polearms, swift, rooted)  #.##.<#.#3h/U o   orc#.# #########.#Confirm with . or Enter, or press ? or * to list all spells.3hmU Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line3hU Aim: a gnoll, wielding a +0 spear (moderately wounded, covering ground quickly,constricted by roots, 100% to hit)  The blast of sand hits the gnoll bouda.3h fAim: a gnoll, wielding a +0 spear (moderately wounded, covering ground quickly,constricted by roots, 100% to hit)  The blast of sand hits the gnoll bouda.  The gnoll bouda is moderately wounded.  3hy The grasping roots constrict the gnoll bouda.grasping roots constrict the gnoll. The grasping roots constrict the gnoll!3h^ W You kill the gnoll!3hl  The gnoll escapes!  The gnoll bouda gazes fiercely through you!You feel your attacks grow feeble.3h6 3hd V  The gnoll bouda struggles to escape constriction.3h 3h ..)ojj)    gnoll (polearm, swift)3h 4==-----11.1 (1.5Weak 3h 3h . _The gnoll bouda escapes!3h3  3hՖCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3h  cuphead4 the Digger .......#  Gnoll .......#  Health: 51/51 ======================== 3htX..?....##  Magic: 8/15============------------ #.).....  AC: 8Str: 7 +o....#  EV: 12Int: 17 #jj...#  SH: 0Dex: 12 #*....#  XL:  7 Next: 74% Place: Dungeon:5 3h7###@....##  Noise: ==-------  Time: 4011.1 (0.0) ##############..........  g) +4 dagger ............##.#########  Cast: Sandblast ##.########.##.# Weak  #.# #.##.#  #.# #.##.# j   gnoll bouda  #.# #.##.# j   gnoll (polearm, swift)  #.# #.<#.# o   orc  #.# #########.#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line3hAim: a gnoll, wielding a +0 spear (severely wounded, covering ground quickly,  85% to hit)3hv5  cuphead4 the Digger .......#  Gnoll .......#  Health: 51/51 ======================== 3h96D..?....##  Magic: 8/15============------------ #.).....  AC: 8Str: 7 +o....#  EV: 12Int: 17 #jj...#  SH: 0Dex: 12 #)....#  XL:  7 Next: 74% Place: Dungeon:5 3h6###@....##  Noise: ==-------  Time: 4011.1 (0.0) ##############..........  g) +4 dagger ............##.#########  Cast: Sandblast ##.########.##.# Weak 3h.7 #.# #.##.#  #.# #.##.# j   gnoll bouda  #.# #.##.# j   gnoll (polearm, swift)  #.# #.<#.#3h7 o   orc  #.# #########.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line3h8 Aim: a gnoll, wielding a +0 spear (severely wounded, covering ground quickly,  85% to hit)  The blast of sand misses the gnoll. The blast of sand hits the orc!3h; .......#  .......# 3h< ..?....##  ..  +)....#  3h<p##j...#  ##....#  ## ... ###  3hC=I #.#   #.#   #.#   #.# #.<  #.# 3hAiming: Sandblast (safe; 1% risk of failure)  3hqPress: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (severely wounded, covering ground quickly,  85% to hit)  The blast of sand misses the gnoll. The blast of sand hits the orc!  3h4You kill the orc!3hMtj.j3h4-2.6 (1.53h3h&r _The gnoll hits you but does no damage. The gnoll misses you.3h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3h   cuphead4 the Digger .......#  Gnoll .......#  Health: 51/51 ======================== ..?....##  Magic: 7/153h ===========------------- #.).....  AC: 8Str: 7 +)....#  EV: 12Int: 17 #j....#  SH: 0Dex: 12 #j....#  XL:  7 Next: 74% Place: Dungeon:5 ###@....##  Noise: =--------  Time: 4012.6 (0.0) ##############..........  g) +4 dagger ............##.#########  Cast: Sandblast ##.########.##.# Weak 3h  #.# #.##.#  #.# #.##.# j   gnoll bouda  #.# #.##.# j   gnoll (polearm, swift)  #.# #.<#.#  #.# #########.#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, covering ground quickly,  85% to hit)3h3 cuphead4 the Digger.......#Gnoll.......#3h Health: 51/51 ========================..?....##Magic: 7/15===========-------------#.).....AC: 8Str: 7+)....#3h BEV: 12Int: 17#j....#SH: 0Dex: 12#j....#3h4 XL:  7 Next: 74% Place: Dungeon:5###@....##Noise: =--------  Time: 4012.6 (0.0) ##############..........3h gg) +4 dagger ............##.#########Cast: Sandblast ##.########.##.#Weak #.##.##.##.##.##.#3h j   gnoll bouda#.##.##.#3h# j   gnoll (polearm, swift)  #.##.<#.##.# #########.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  3h Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, covering ground quickly,  85% to hit)  The blast of sand hits the gnoll bouda.3h" 3h1 M)*jAim: a gnoll, wielding a +0 spear (severely wounded, covering ground quickly,  3h;2 85% to hit)  The blast of sand hits the gnoll bouda.  The gnoll bouda is severely wounded.  The gnoll misses you.gnoll bouda hits you with a +0 whip.3h3 **@****3hG ).j...(dazed), dazed)3hoH [0-4.1 (1.53hH 7-Mesm 3h1M 3h O A _Your orb emites a pulse of dizzying energy.3hm  3h;nCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3h\  cuphead4 the Digger 3h.......#  Gnoll .......#  Health: 50/51 =======================- ..?....##  Magic: 6/15=========--------------- 3h#.).....  AC: 8Str: 7 3h?+)....#  EV: 12Int: 17 #j....#  SH: 0Dex: 123h# #*....#  XL:  7 Next: 74% Place: Dungeon:5 ###@j...##  Noise: =--------  Time: 4014.1 (0.0) 3h##############..........  g) +4 dagger ............##.#########  Cast: Sandblast ##.########.##.#3h@ Weak -Mesm  #.# #.##.#  #.# #.##.#3h j   gnoll bouda (dazed)  #.# #.##.# j   gnoll (polearm, swift, dazed)  #.# #.<#.# 3hע #.# #########.#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3h%_Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, covering ground quickly,  dazed, 85% to hit)3h7  cuphead4 the Digger .......#  Gnoll 3h.......#  Health: 50/51 =======================- ..?....##  Magic: 6/15=========--------------- #.).....  AC: 8Str: 7 +)....#  EV: 12Int: 17 #j....#  SH: 0Dex: 12 3hV #)....#  XL:  7 Next: 74% Place: Dungeon:5 ###@j...##  Noise: =--------  Time: 4014.1 (0.0) 3hR##############..........  g) +4 dagger ............##.#########  Cast: Sandblast ##.########.##.# Weak -Mesm  #.# #.##.#  #.# #.##.#3hh j   gnoll bouda (dazed)  #.# #.##.# j   gnoll (polearm, swift, dazed)  #.# #.<#.#  #.# #########.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, covering ground quickly,  dazed, 85% to hit)  The blast of sand hits the gnoll!3hl .......#  .......#  3h..?....##  ..  #  #)....#  ##....#  ## ... 3h{###   #.#   #.#   #.#   #.# #.<  #.# 3h 3hd)Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (severely wounded, covering ground quickly,  3h~ezdazed, 85% to hit)  The blast of sand hits the gnoll!  You kill the gnoll!3hKj#13hjK=75.6 (1.53hs3hvf _Your attacks no longer feel as feeble.3hD  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3h'   cuphead4 the Digger .......#  Gnoll .......#  Health: 51/51 ======================== ..?....##  Magic: 5/15========---------------- #.).....  AC: 8Str: 7 +)....#  EV: 12Int: 17 #)....#  SH: 0Dex: 12 3h y#)....#  XL:  7 Next: 77% Place: Dungeon:5 ###@j...##  Noise: =--------  Time: 4015.6 (0.0) ##############..........  g) +4 dagger ............##.#########  Cast: Sandblast ##.########.##.# -Mesm  #.# #.##.#  #.# #.##.# j   gnoll bouda (dazed)  #.# #.##.#  #.# #.<#.#  #.# #########.#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour  (severely wounded, dazed, 85% to hit)3h cuphead4 the Digger.......#Gnoll.......#Health: 51/51 ========================..?....##Magic: 5/153h! ========----------------#.).....AC: 8Str: 7+)....#EV: 12Int: 17#)....#SH: 0Dex: 12#)....#XL:  7 Next: 77% Place: Dungeon:53h ###@j...##Noise: =--------  Time: 4015.6 (0.0) ##############..........g) +4 dagger ............##.#########Cast: Sandblast ##.########.##.#-Mesm #.##.##.##.##.##.#3h j   gnoll bouda#.##.##.##.##.<#.##.# #########.#Aiming: Sandblast (safe; 1% risk of failure)  3ha kPress: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour  (severely wounded, dazed, 85% to hit)  The blast of sand hits the gnoll bouda.  The gnoll bouda is almost dead.3hqT Press: ? - help, Shift-Dir - straight line  Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour  (severely wounded, dazed, 85% to hit)  The blast of sand hits the gnoll bouda.  The gnoll bouda is almost dead.  The gnoll bouda snaps out of its daze.3hZ :*3h#.  The gnoll bouda utters an invocation to its god.3h jThe gnoll bouda is healed somewhat.3h 44----6==7.1 (1.53h T _The gnoll bouda hits you with a +0 whip!3h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3hX  cuphead4 the Digger .......#  Gnoll .......#  Health: 44/51 ====================---- 3h0<..?....##  Magic: 5/15========---------------- #.).....  AC: 8Str: 7 +)....#  EV: 12Int: 17 #)....#  SH: 0Dex: 12 #)....#  XL:  7 Next: 77% Place: Dungeon:5 3h###@j...##  Noise: ==-------  Time: 4017.1 (0.0) ##############..........  g) +4 dagger ............##.#########  Cast: Sandblast ##.########.##.# -Mesm 3hZ #.# #.##.#  #.# #.##.# j   gnoll bouda  #.# #.##.#  #.# #.<#.#  #.# #########.#3hfCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line3hAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (heavilywounded, 85% to hit)3hd  cuphead4 the Digger .......#  Gnoll .......#  Health: 44/51 ====================---- ..?....##  Magic: 5/15========---------------- 3h-#.).....  AC: 8Str: 7 +)....#  EV: 12Int: 17 #)....#  SH: 0Dex: 12 #)....#  XL:  7 Next: 77% Place: Dungeon:5 ###@j...##  Noise: ==-------  Time: 4017.1 (0.0) ##############..........  g) +4 dagger 3hB............##.#########  Cast: Sandblast ##.########.##.# -Mesm  #.# #.##.#  #.# #.##.# j   gnoll bouda  #.# #.##.#  #.# #.<#.# 3h #.# #########.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (heavilywounded, 85% to hit)  The blast of sand hits the gnoll bouda!3h  .......#  .......#  ..?....##  3h ..  #  #  #  3hR!###@)...## ... ###   #.#  3h! #.#   #.#   #.# #.< 3h!8 #.# 3h3h55=3hݶl84-8.6 (1.5Sandblast3h3h   Aiming: Sandblast (safe; 1% risk of failure)  3hgPress: ? - help, Shift-Dir - straight line  Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (heavilywounded, 85% to hit)  3hqThe blast of sand hits the gnoll bouda! _You kill the gnoll bouda!3h`3hFjIVisible Items (select to target/travel, [!] to examine) Items  a - ()) a +0 clubb - ()) a +0 dagger  3h kc - ([) a +0 leather armour  d - ()) a +0 spear  e - ()) a +0 spear  f - ()) a +0 whip  g - (†) a gnoll corpse 3hkL h - (?) a scroll of teleportation3hA 3he 3h #cuphead4 the Digger.......#Gnoll.......#Health: 45/51 =====================---..?....##Magic: 5/15========----------------3h #.).....AC: 8Str: 7+)....#EV: 12Int: 17#)....#SH: 0Dex: 12#)....#XL:  7 Next: 84% Place: Dungeon:5###@)...##Noise: =--------  Time: 4018.6 (0.0) ##############..........g) +4 dagger ............##.#########Cast: Sandblast ##.########.##.#-Mesm 3h! #.##.##.##.##.##.##.##.##.##.##.<#.##.# #########.#Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line3h! Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (heavilywounded, 85% to hit)  The blast of sand hits the gnoll bouda! _You kill the gnoll bouda!3h% 3h' 3h* 3h, 3h&3h3h3h3h,3h3h3h3h3h%63h3h3hT3h3h3h.#63hs0=3h3ha3h3h43hz3h57=3h53h*3h3h3h3hF3h9=3h3hK3hU8=3h3h#&-3h, 23he>10.0) _You start resting.3hP-9.6 (113h3hj _Your orb has recharged its mesmeric power.3h3hB3h3hL3hwj7==3h3hQ3h3hf3hK9=3h3ho3h3h3hP 3h :==3hf3h`3hV50=3h3h3h3h3h 3ha 78=3h 3hT"3hH%3h%3hE'3h*3hF+K1=3h8-3h&11 _HP restored.3h13hG33h63h`79=3h83h]<3h<3h>3hB3hB9=3h>D3h{G3hGN9==3hI3h3h3h3hv3hp3hˋ3h,3h3hx3hf3h3h3h\3h'3h3hř3h3hu3h3hG3h3hӡN _You now have 279 gold pieces (gained 16).3hu3hΤ3hJ3he3h3h3hK3hc3h3h3hE3hS3hD3h3h3h3h3hG3h3h3h3h3h3h3h3hZ3h3hH3hȿ3h'3h|3h3h+3h3h3h3h3h3h3hx3h3hX3h3h3h,3h3h3h3h3h%3hz3ht3h33h3h3h 3h3h3he3h3h3h3hq3h93h3h)3h3h$3h3ho3h3h^3h3hY3h3h]3h3hy3h3h3h3h}3h3hh3hI3h3h53h3h3h*3h73h3h`3h3h3hV3h) 3h 3h 3h3h3h 3hQ3h|3h3h3hB3hM3hW3h3h!3hM#3he&3h&3h;(3h1+@  There is an open door here.3h/3hv/ _3h_13h4=  You see here a +0 spear.3hZ93h9 _3h;3h=3h@3h@3hOB3h E3hI,3hPJ3hL3hP3hP3hR3hT3h'W3hW3hmY3hZ3h]3hA^3ha3ho   orc priestBeogh smites you!  A scorpion comes into view.3hr36--------==7.6 (63h3hA' _You hear a shout!3hq .# ##.#.####.). ..')....#####)....#3hC h #)....##.)...#o #......@.[.....s #.#. #.# #.# #.# #.# 3hͶ _#.# #.# #.#3hĺ 3h .oo   orc priest3h 4--8.6 (13hX 3h 3h'.##.#.####.)..')....#####)....# #)....#  ###.)...3h#. ##.[....os ##.#. ##.# ##.# ##.# ##.# 3hMI<#.# ##.# .#.#3h3h!o.o   orc priest3h"A--93h&3h'3hL3h.##.#.####.)..')....#####)....#3h #)....# ###.)...#.#.[...o.s .##.#. .##.# .##.# .##.# .##.# .<#.# ###.# ..#.#3hZ3hk+o.3hϜo   orc priest3hi37=-------603h3h3h.##.#.####.)..')....#####)....# #)....# ###.)...#.#.[..o..s ..##.#. #.##.# 3hk#.##.# #.##.# #.##.# #.<#.# ####.# ...#.#3h3ho.o   orc priest3hy&13h3h3h#o K.##.#.####.)3ho ..')....#####)....# #)....# ###.)...#.#3ho .[.o...s.##.#. ##.##.#  #.##.#  #.##.#  #.##.# 3hDp \ #.<#.# #####.# ....#.#3hq 3h/w o.o   orc priest3hx &23h| 3h~ 3hk.# .######.# <.####.)3hl..')....#####)....# #)....# ###.)...#.#.[o....s.##.#.#.##.#  #.##.#  #.##.# #.##.#  #.<#.# ######.# .....#.#3h3h o.o   orc priest3h3h&33hz3h3h79 .#  .######.#  <.####.)..')....#####)....# #)....# ###.)...#.#.o.....s.##.#.#.##.#  #.##.#  #.##.# #.##.#  #.<#.# #.# ......#.#3h:3hWFo[o   orc priest8=43hK3h/M3h .# .######.# <.......####.)..')....#####)....#3hv #)....# ###.)...#.#.o[.....s.##.#.#.##.#  #.##.#  #.##.# #.##.#  #.<#.# #.# .#.#3ho.o   orc priest53hZ3h3h7}6 .#3h} .######.......# <.......####.).......3hG~.')....######)....#3h~ #)....# ###.)...3h~#.#3hD.o.[.....s.##.#.3h=#.##.#  #.##.# 3h2 #.##.#3h:| #.##.#  #.<#.# 3hj/#.# #.#.#3hӃ3ho.o   orc priest3hv&63h3h3h - .# .######.......# <.............####.).........')....######)....# #)....# ###.)...##.o..[.....3h .##.##.##.#  #.##.#  #.##.# #.##.#  #.<#.#  #.#  #.#.#3hK 3h o.o   orc priest3h &73h 3h 3hز  .# .######.# <.......#######.).........')....####3h ##)....# #)....# ###.)...##.o...[.##.#.##.# # #.##.# 3h0 6# #.##.# # #.##.# # #.<#.# # #.# # #.#.#3h 3h· 3h o.o   orc priest3h T9=83h 3h{ 3h,D# .# # .######.# # <.......#######.).........')....######)....# #)....# ###.)...##.o....[3h .##. .#.##.# .# #.##.# .# #.##.# .# #.##.# .# #.<#.# .# #.# .# #.#.#3h3hڥo.o   orc priest3hN&93h3h)3hJ.# .# 3h\.# .######.# .# <......3h.### .###.).......3h.')....######)....# #)....#3hg ###.)...##.o.....[3hM.##. #.3hA#.##.# #.# #.##.# 3hE#.# #.##.# #.# #.##.# 3h#.# #.<#.# #.# #.# 3hK#.# #.#.#3h3ho.o   orc priest3ha'703h[ 3h 3h #.# .# #.# .######.# #.# <......3h .### #.###.)....... #.')....######)....# #)....# ###.)...##.o......[.##.#.3h` #.##.#  #.# #.##.#  #.# #.##.# 3h  #.# #.##.#  #.# #.<#.# 3h  #.# #.#  #.# #.#.#3hA 3hj o.o   orc priest3h _40=13h) 3h 3h.# .# .# .######.# .# <.......### .###.)....... .3h:')....#### #)....# #)....# ###.)...##.o.[.##.#.#3h.##.# #.# #.##.# 3h3h$4o.3h&&23h+3hO-3hIt# .# # .######.# # <.......### 3h2J###.)....... ')....#### #)....# #)....# ###.)...##.o.[.##.# .#3hJ.##.# .# #.##.# 3hL3hQ4o.3hR73Sandblast3hV3hX3h9zQ .# 3hz .######.#  <.......### ###.)....... .')....#### #)....# #)....# ###.)...##.o.3h${[.##.# #.##.# # #.##.# 3hp{3h3h0o.3hI&43h҉3h3hg m  You hit the orc priest but do no damage.3hg c1==5.5 (0.93hFn m _The orc priest barely misses you.3h *You hit the orc priest but do no damage.The orc priest hits you with a +0 whip.3h ****@*3h4 ....@o(dazed)38--6.3 (0.8-Mesm 3h< 3hD? A _Your orb emites a pulse of dizzying energy.3hYA3hN oo   orc (wandering)You barely miss the orc priest. The orc priest snaps out of its daze.3hO'7.13heU3h[s _An orc comes into view. It is wielding a +0 dagger.3hQ$333h*----  You hit the orc priest but do no damage.bite the orc priest, but do no damage.  The orc priest shouts, "Beogh offers mercy even to people such as you. Join us3hoand be reborn!"  (press Y on the ability menu to convert to Beogh)3hi/  --more--3h6 ]oo3h x =9Beogh _3hN 3h 3h233h63h8F _Unknown command.3h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3hn"7 3h"A..............#  cuphead4 the Digger .######.......#  Gnoll <.............###  Health: 33/51 ===============--------- #############.).......  Magic: 14/15 ======================-- ............')....####  AC: 8Str: 7 3hb##############)....# EV: 12Int: 17 #)....# SH: 0Dex: 12 3h%{###.)...############### XL:  7 Next: 84% Place: Dungeon:5 ###########.....@o.....o....[.... Noise: ==-------  Time: 4177.9 (0.0) .........##.##################### g) +4 dagger ########.##.# Cast: Sandblast # #.##.# -Mesm Beogh # #.##.# # #.##.# o   orc priest # #.<#.# o   orc # #########.# # #.......#.# _Unknown command.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 whip and wearing a +0 ring mail (85% to hit)3h..............#cuphead4 the Digger.######.......#Gnoll3hMM<.............###Health: 33/51 ===============--------- #############.).......Magic: 14/15 ======================-- ............')....####AC: 83h9Str: 7 #############)....#EV: 12Int: 17#)....#SH: 03hDex: 12###.)...############### XL:  7 Next: 84% Place: Dungeon:5 ###########.....@o.....o....[.... Noise: ==-------  Time: 4177.9 (0.0) 3h.........##.##################### g) +4 dagger ########.##.#Cast: Sandblast ##.##.#-Mesm Beogh ##.##.# ##.##.#o   orc priest ##.<#.#o   orc # #########.# # #.......#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 whip and wearing a +0 ring mail (85% to hit)  The blast of sand hits the orc priest!  The orc priest is severely wounded.3hG 3h3:o.  3h3Press: ? - help, Shift-Dir - straight line: an orc priest, wielding a +0 whip and 3hL4*wearing a +0 ring mail (85% to hit)  3h4The blast of sand hits the orc priest!  The orc priest is severely wounded.  3h&5The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make yourchoice!"3hF 3hHG The orc priest calls down the wrath of Beogh upon you.3ha3h,p o.  You struggle to resist.3hSj4=-9.4 (1.53h3h$A _The orc priest hits you but does no damage.3h:  3hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3h6M ..............#  cuphead4 the Digger .######.......#  Gnoll <.............###  Health: 34/51 ================-------- #############.).......  Magic: 13/15 ====================---- ............')....####  AC: 83h76Str: 7 #############)....# EV: 12Int: 17 #)....# SH: 0Dex: 12 ###.)...############### XL:  7 Next: 84% Place: Dungeon:5 ###########.....@o...o......[.... Noise: =--------  Time: 4179.4 (0.0) 3h^:Q.........##.##################### g) +4 dagger ########.##.# Cast: Sandblast # #.##.# -Mesm Beogh # #.##.# # #.##.# o   orc priest # #.<#.# o   orc # #########.# # #.......#.#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 whip and wearing a +0 ring mail (severelywounded, 85% to hit)3hc ..............#  cuphead4 the Digger .######.......#  Gnoll <.............###  Health: 34/51 ================-------- #############.).......  Magic: 13/15 ====================---- ............')....####  AC: 8Str: 7 #############)....# EV: 123h3fInt: 17 #)....# SH: 0Dex: 12 ###.)...############### XL:  7 Next: 84% Place: Dungeon:5 ###########.....@o...o......[.... Noise: =--------  Time: 4179.4 (0.0) .........##.##################### g) +4 dagger ########.##.# Cast: Sandblast # #.##.# -Mesm Beogh # #.##.# # #.##.# o   orc priest # #.<#.# o   orc # #########.# # #.......#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 whip and wearing a +0 ring mail (severelywound3hfRed, 85% to hit)  The blast of sand hits the orc priest!3hi   #.......#  <.......### ###.)....... . 3h;j  ######.....@)...o......[#.###   o   orc # #.<3hjG  3h{3h;o.3h79180.9 (1.53hb   Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc priest, wielding a +0 whip and wearing a +0 ring mail (severelywounded, 85% to hit)  The blast of sand hits the orc priest! _You kill the orc priest!3h 3h  3h7 ^_Your Earth Magic skill increases to level 6!3h2   3h; Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3h 7 3h[A..............#  cuphead4 the Digger .######.......#  Gnoll <.............###  Health: 34/51 ================-------- #############.).......  Magic: 12/15 ===================----- ............')....####  AC: 8Str: 7 3hY"#############)....# EV: 12Int: 17 #)....# SH: 0Dex: 12 ###.)...############### XL:  7 Next: 91% Place: Dungeon:5 ###########.....@***o.......[.... Noise: =--------  Time: 4180.9 (0.0) .........##.##################### g) +4 dagger ########.##.# Cast: Sandblast # #.##.#3h -Mesm # #.##.# # #.##.# o   orc # #.<#.# # #########.# # #.......#.# _Your Earth Magic skill increases to level 6!Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  3hPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (83% to hit)3h1 ..............#  cuphead4 the Digger 3h+.######.......#  Gnoll <.............###  Health: 34/51 ================-------- 3h>#############.).......  Magic: 12/15 ===================----- ............')....####  AC: 8Str: 7 3h$#############)....# EV: 12Int: 17 #)....# SH: 0Dex: 12 ###.)...############### XL:  7 Next: 91% Place: Dungeon:5 3h###########.....@)..o.......[.... Noise: =--------  Time: 4180.9 (0.0) .........##.##################### g) +4 dagger ########.##.#3h Cast: Sandblast # #.##.# -Mesm 3h[  # #.##.# # #.##.# o   orc # #.<#.# # #########.# # #.......#.#3h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3h Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (83% to hit)  3h The blast of sand hits the orc!3hE   3h3I#.......#  <.......### ###.)....... .3hL   ##3h<####.....@###$.......[#.3h###    #.<  3h=Z:)..3h`#53hta[2.4 (1.5Sandblast3hy3hSonfirm with . or Enter, or press ? or * to list all spells.3hNAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  3hAim: an orc, wielding a +0 dagger (83% to hit)  The blast of sand hits the orc! _You kill the orc!3h 3h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3hu3hw3h8 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)3h3h3h*3hF _Unknown command.3h3h 3h$3h`& 3h&8_Unknown command.3hg 33h 3h| 3h X3hy 3h 3h K3=3hr 3h 3h? 963h 3h 3hP 3hʟ 3h 3hj a o-3hݪ o   orc (wandering) _You start resting.3hR -7.4 (5.03hٳ D-8.4 (63h 3h;  3h j_An orc comes into view. It is wielding a +0 short sword.3h7  3h. #.......#  <......o### ###.)....... .')....#### #)....#3h2 #)....# ###.)...######3hQ#.....@)..$.......[#.############ #3h{  #  #  # #.<#.# #  # 3h"3h':$   #.......#  <......o### 3h; ###.)....... .')....#### #)....# #)....# ###.)...#######.....@)..$.......[#.############ 3h;   #.<  3hB3hwC3hG3heJ[ _An orc is nearby!3hSo   #.......#  <......o### ###.)....... .')....#### #)....# #)....# ###.)...#######.....@)..$.......[#.############3hST #  #  #  # #.<#.# #  # 3h5   #.......#  3h<......o### ###.)....... .')....#### #)....#3hg #)....# 3hb6###.)...#######.....@)..$.......[#.############3hN  3hb  #.< 3hE 3h3h3hZ3hG 3hM_An orc is nearby!3hMA   3h#.......#  <......o### ###.)....... .')....#### #)....# 3h#)....# ###.)...#######.....@)..$.......[#.############ # 3hF [ #  #  # #.<#.# # 3h 7 # 3h"k   #.......#  <......o### ###.)....... .')....#### #)....# 3h,e#)....# ###.)...#######.....@)..$.......[#.############    #.<  3h3h 3h3h 3hIM_An orc is nearby!3h ######### ........# 3h!.######.#  <............o### ############.)....... ...........')....#### 3h"_############)....#  #)....# ###.)..@################ ##########......)..$.......[..... ........##.###################### #3h"~######.##.#   #.##.#  #.#3hF##.# #.<#.#  #########.#3h&3h1>o.3h}5~37==9.4 (1 _3h;3h=3ho..........3h+pC########......3hzp2.#.######3hpo#  <.............### 3hq############.)....... ...........')....#### 3h`q############) #)...@# 3hq'###.)...################ ##########......)..$.......[..... 3hr........##.###################### #######.###3h_rO #.<3hot3h>o.3hH&903h_3h3h l############..........########.......o.#######  <.............### ############.)....... ...........')....#### ############)3hԐ ? #)....# ###.)...################ ##########......)..$.......[..... ........##.###################### #######.###3hГ 3h٘ x.oo3h C===1Sandblast3h 3h % _The orc shouts!3h)................#.### ############..........########......3hT*..######o#  <.............#####. ############.).......... ...........')...@#### 3h*############) #)....# 3h4+###.)...################ ##########......)..$.......[..... 3h,........##.###################### #######.##3h.3h8T.o3h9^4==---23h>3h?3h  3hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3h................#.###  cuphead4 the Digger ############........  Gnoll  ...............#.  Health: 37/51 =================-------  ########.......# Magic: 13/15 ====================----  ..............# AC: 8Str: 7  .######.......# EV: 12Int: 17  <...........o.#####.  SH: 03htDex: 12 ############.)..*.......  XL:  7 Next: 91% Place: Dungeon:5 ...........')...@####  Noise: ---------  Time: 4192.4 (0.0) ############)....# g) +4 dagger #)....# Cast: Sandblast 3h&###.)...################ -Mesm ##########......)..$.......[..... ........##.###################### o   orc #######.##.# #.##.# #.##.# _The orc shouts!  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3hAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword (83% to hit)3h................#.###  cuphead4 the Digger ############........  Gnoll  ...............#.  Health: 37/51 =================-------  ########.......# Magic: 13/15 ====================----  ..............# AC: 83hStr: 7  .######.......# EV: 12Int: 17  <...........o.#####.  SH: 0Dex: 12 ############.)..........  XL:  7 Next: 91% Place: Dungeon:5 ...........')...@####  Noise: ---------  Time: 4192.4 (0.0) ############)....# g) +4 dagger #)....# Cast: Sandblast ###.)...################ -Mesm 3hO-##########......)..$.......[..... ........##.###################### o   orc #######.##.# #.##.# #.##.#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3h !Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword (83% to hit)  The blast of sand hits the orc!3h ###........  .........#.  ##.......#  ........  .######.  <...........).#####. ###.)..#....... ..' ### # ###..$[#.########.#  3h&.3h!z82=3.9 (1.5Sandblast3h3honfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 short sword (83% to hit)  The blast of sand hits the orc! _You kill the orc!3hN  3h|OCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3hy 3h| 3h 3h҃  3h) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)3h 3h 3h 3hВ 3h۔ $ _3h 3h{ 3hӘ 3h 3hg 3h 59=3h 3h8 3h 3hQ 3h 3h 3hW (3hM 3h y _Your orb has recharged its mesmeric power.3h\ $403h 8=43h )==3hw 3h 3hL 3hɸ 3h 3ho 3h 3h 3h# 3h, 3h 3h? #13h E===3ha 3h# 3h 3h 3h 3h 3h 3h 3h, 65==3h| 3hg 3h 4 _Magic restored.3h ?2=3h 3h 3h 3h 3h 3h 3h= 3h$ 3h 3hz #33h E===3h 3h 3hS 3h 3h 3h 3hB 3h 3h 3h  3h" 3h U4=3h 3h 3h 3hz 3hj 3h 3h 3ha 3h 55=3h  3h; 3h 3h> 3h$! 3h$ 3h$ 3h4& 3h?) 3h) 3h+ 3h. 3h/ ?6=3hP/ 3h=1 3h14 3h4 3hz6 3h9 3h: 3hg< 3h? 3h7@ 57=3h@ 3hB 3hvE 3hE 3hG 3hJ 3hJ 3hL 3hO 3hO 3hnS 3hV 3hV 3h,W N8=3hHY 3h\ 3h]\ 3h1^ 3h` 3h;a 3h c 3he 3hf 3hh 3hj 3hCk 59=3hk 3hlm 3h;p 3hp 3hfr 3h`u 3hu 3hw 3h{ 3hX{ $503h{ 2=3h} 3h 3hN 3h] 3h 3h_ 3hJ 3h> 3h 3hŽ 3hQ 3h #13h (=3h 3h 1 _HP restored.3hƛ 3h 3h 3h8 3h¢ 3h 3hӤ 3h 3hv 3hΪ 3h 3hծ 3hN 3h #=3h 3h 3hW 3hɹ 3h 3h 3h 3hJ 3h 3hq 3hE k  You now have 291 gold pieces (gained 12).  Things that are here:3h 3h 3h _ _a +0 dagger; an orc corpse3h 3h/ 3h 3hK 3h 3h 3hV 3h 3h 3h? 3h* 3h 3h 3hh 3h 3h 3he 3h m ############........ 3hA Q .........#########  .......######<...........).#####. ############.)...o...... ...........')....#### 3he ############)...@# - 3h #).....Cast: Sandblast3h 9#..)3h o   orc (wandering)#.##.#3h2 1250.9 (57.0)3h4 F-1.9 (583h 3h  3h d_An orc comes into view. It is wielding a +0 flail.3h k  ........#.  ##.......# 3h : ..............#  .######.......# 3h 5 <...........).#####. ###.)...3h / ..')....#### 3hi @#)...@# #)....#3h & ###.)...##......)..)3h [#.#######3h #.# 3h$ " 3hD  3h] 3h71   ........#.  3hp1 ##.......#  ..............#  .######.......#  <...........).#####. 3h1 ###.)... ..')....#### 3h1 #)...@# #)....# 3h1 ###.)...##......)..)3h.2 [#.########.# 3h2 2  3hC9 3h: 3hA 3h2C [ _An orc is nearby!3hܘ g................#.### ############.3h X.........########3h. .......######.......# 3ha <...........).#####. 3h ############.)...o...... ...........')...@#### 3h C############)....3h d #)....# 3h |###.)...################ 3h ##########......)..).......[..... ........##.###################### 3h 1#######.##3h [oo3h 8=2.9 (1.0) 3h6 3h( I _The orc misses you.3h` e ###........  .........#.  ##.......#  ..............#  .######.......#  <...........).#####. ###.)...o...... ..')...@#### 3h .###)....# #)....#3h ? ###.)...#......)..)[#.#######3hθ #.# 3h = 3h  ###........ 3h W .........#.  3h ##.......#  ..............#  .######.......# 3h  <...........).#####. ###.)...o...... 3h% t..')...@#### 3hf ,###)....# #)....# ###.)...#3h ......)..)[#.#######3h F#.#  3h 3h3h3h3h 3hM_An orc is nearby!3hxQ ###........  3h9.........#.  ##.......# 3h: ..............#  .######.......# 3h( <...........).#####. 3h;E###.)...o...... 3hVJ..')...@#### ###)....#3hq #)....#3h ###.)...#3h8......)..)[#.########.#3hP  3h|'3hW ###........  .........#.  3hCX##.......#  ..............# 3hX .######.......#  <...........).#####. 3hX###.)...o...... ..')...@#### 3hBY###)....# #)....# 3hYe###.)...#3hY......)..)[#.#######3hZ7#.# 3hsZ 3hd3hf3hl3hn[ _An orc is nearby!3h /3h<Visible Monsters/Items (select to target/travel, [!] to examine) Monsters  a - (o) an orc, wielding a +0 flail Itemsb - ()) a +0 club  c - ()) a +0 dagger  3h<d - ([) a +0 leather armour  e - ([) a +0 ring mail  f - ()) a +0 short sword  g - ()) a +0 spear  3h<h - ()) a +0 spear  i - ()) a +0 whip  j - ()) a +0 whip  k - (÷) a gnoll skeleton 3h=D l - (†) an orc corpse 3h=T m - (†) an orc corpse3h`3h3h^#E................#.###cuphead4 the Digger ############........Gnoll...............#.3h#YHealth: 51/51 ========================########.......#Magic: 15/15 ========================..............#3h#AC: 8Str: 7.######.......#3h#PEV: 12Int: 173h#<...........).#####.SH: 0Dex: 12 3h$############.)...o......3h-$XL:  7 Next: 92% Place: Dungeon:5 ...........')...@####3hI$Noise: =--------  Time: 4252.9 (0.0) 3hd$############)....#g) +4 dagger#)....#Cast: Sandblast3h$###.)...################ ##########......)..).......[..... 3h$........##.###################### o   orc #######.##.##.##.##.##.# 3h$A_a +0 dagger; an orc corpse 3h9%U_An orc comes into view. It is wielding a +0 flail. _An orc is nearby! _The orc misses you. _An orc is nearby! _An orc is nearby!3h*3h+3h13h13hf  You hit the orc. You bite the orc, but do no damage.The orc is heavily wounded.3h -3.8 (0.93h 3h T _The orc completely misses you.3hp/%  3h/You hit the orc.3hIC)3heQ[4.7Sandblast3hW3hY 3hY9_You kill the orc!3h|33h3hdž3h3hN,3h {  Things that are here:  a +0 flail; an orc corpse3h3ho _3h{3hݚ3h@3h3h3h3h3h###########.#.# ............#.### ########........ ..............#. #######.......# ..............# .######.......# # 3h<...........).#####o.# ########.)...)..@.......- .......')....#########.. ########)....# Sandblast#)....# ###.)...################. 3hڭ)######......)..).......[.....s o   orc (wandering) ....##.######################. ##3h, 3h-7.7 (3.03hDE-8.7 (43h3hr _An orc comes into view. It is wielding a +0 flail.3h\.#.# #.### . #. .# ....# ######.......# ## .3hu]>).#####o.#..)...)...')....#.)....# ......)..).[.....s 3h._3hBey.oo3hf+9.7 (13hk3hl3h(u##....# ## 3h_(..).#####..#... )...)...@o...... )....#########... )....# #)....#  ###.) 3h(X)..)[    3h....# ## 3hl..).#####..#... )...)...@o...... )....#########... )....# #)  ###.)3h)..)[   3h3hG3h3h[ _An orc is nearby!3h#  You hit the orc.  The orc is heavily wounded.3h 6=60.5 (0.83h 3hr I _The orc misses you.3h##....# ## ..).#####..#... )...)...@o...... )....#########... )....# #)....#  ###.) )..)[    3h5O3h6k....# ## 3hs6~..).#####..#... 3h6)...)...@o...... 3h6)....#########... )....# 3h7#)3h<7D  ###.)3h7!3h7')..)3h8<[ 3hc8  3h8 3hD3h F3h|Q3h.\>M _The orc misses you. _An orc is nearby!  You hit the orc.  The orc is severely wounded.3h\-1.4 (0.93hKc3hd 3hd,_The orc hits you but does no damage.3h7##3hF3hp=....# ## ..).#####..#... 3hq)...)...@o...... )....#########... 3h)....# 3h$/#)....#  ###.) 3h\ )..)3h[ 3h   3h."3hj<3h3h....# ## ..).#####..#... 3h;)...)...@o...... )....#########... )....#3h   #)3h-  ###.))..)3hP<[ 3hr"  3h743h_3hjaM 3h_The orc hits you but does no damage. _An orc is nearby!  You hit the orc. Your bite misses the orc.3hAThe orc is almost dead.3hg-2.2 (0.83h3h: _The orc hits you but does no damage.3hN$##3hN3hN3h/O+....# ## 3hVO..).#####..#... 3hOP)...)...@o...... 3hO!)....#########... 3hO)....# 3hP##)....#  ###.)3h)P 3h_P)..)[3hP  3hP  3hP' 3hI)3h23h_....# ## 3h~..).#####..#... 3h3)...)...@o...... 3hYk)....#########... 3h|<)....#3h  #)3he  ###.)3hA)..)[3h{, 3h  3h3h3hI 3h _An orc is nearby!You hit the orc.3h$&C)3ha*533.1 (0.93h*3Sandblast3h23hR4G _You kill the orc!3h=3h>3h?3hC3hE3hG,3hK&  3h)LUThings that are here:  a +0 flail; an orc corpse3hO3hO _3h}Q3hpS3h][* ... ########.#.# #..<# .........#.### #...### #####3h[ #..... ...........#.###.... ##### ..... 3h\...........# ... . ####.......# #.## ... .........).#####@.#.....-5.1 (2.0 #####.)...)....)..... 3hF\....')....#########..... #####)....# 3hg\d###.)....# 3h\X ###.)...################. 3h\###......)..).......[.....s 3h\Q.##.######################. .##.#3h7c3hjeE-6.1 (33h=l3h n 3h-n5_Found an escape hatch in the ceiling.3h3h3h/3hQH _No target in view!3h3h3h~3hf3h3h{: _3h3h.3h3h3h3h&,3h3h3h3hN3h3h;3h3he3h3h`3h+3h3h3h3h3h*3hC3h3h3h03h3hX3h3h3h3h3h$3h3h3hZ3h13h3h3h@3h3h;3h3hc3h3h3h3h>3h3h3h3h3hD3h3hZ3hB3h`3h3h, 3h 3h3 3ht 3h 3h 3h 3h 3h 3hl 3h 3h9 3hP 3h 3hK 3hd 3h 3h 3h 3h 3h 3h! 3h 3h 3h 3hC 3h4 3hR 3h3 3hv 3h/ 3h) 3h 3hX 3hS! 3hB# 3h$ 3h,% 3h7& 3h( 3h) 3h) 3h+ 3h, 3h. 3h// 3h50 3h1 3h3 3hJ4 3hb5 3h7 3h9 ,3h=: 3h; 3h= 3h> 3h$? 3hA ,3hB 3h"E I _i - 2 scrolls of identify (gained 1)3hG 33h,H 3h J 3hL 3hIL 3h>M 3hN 3h S B3h}Y ^ ∆  3hv[ ∆ ..  #.  #.  #.## ∆ ###..#### ∆ #......@#  #.......#  #.......## ∆ +........# #........### #.# ########...## #.# #.#..# #.# #.##.###.# #......#.######## 3h` 13015.0)3ha ,2.1 (363he 3hUl 3 _n - a ring of positive energy3h13h23h33h#63hg83hD:,3hb<3h|>3h?3h@3h B3hUD3hD3hE3hG3hI3huJ3hK3hDM3hO3h$P3hQ3hS3hZC  +>  #.   #.   #. ∆   #.##∆   ..#   #.   #7.1 (5.0)   #.##3h0[∆   ###..#### ∆   #.......# 3h[[u  #.......# 3h[  #.......## ∆  +........#  3h[#........### #.#  ########...## #.#3h `3hEa+8.1 (63hd3hf; _Found a stone staircase leading down.3hII3hJ3hLK3h:P3hQ3hW   #....# 3hbX #....#  +>.>.#  #....  #...  3hX#.. ∆ #∆ .#10.1 (2 #.#3h@Y2   #.#    #.## ∆ 3hY ###..####∆  #.......#  #.......  #.......## ∆  +.......3hZ#.#3hA^;∆3h_+1.1 (33heO _Found an escape hatch in the floor.3hw _No target in view!3h3h3h 3h63h5M3h#...+>.>.#3h.#..##..[.# 3h˖D##∆03h T..##.3hF 3h?#.#...3h3h"3h+2.1 (13h3hK- _Found a leather armour.3h 43hT" 3h#  3h$ :_No target in view!3hc6 3h6 3h}7 3h9 3h?   ######  #....#  #....#  3h? #....#  +>.>.#  #....#  #....##  3h8@ #.@.[.#  #.###...# ∆ #..# .o. ##.#3h{@  # #.# 3h@  #.## ∆ o   orc (asleep) ###..#### ∆ #.......# #.#3hK Q03.1 (13hL 3hS q _An orc comes into view. It is wielding a +0 mace.3hg ######  #....#  3hw#....#  #....#  +>.>.#  #....# 3hAX #....##  #.@.[.#  3hgh#.###...# ∆  #..# .o.  3h##.# #  #.# #.## ∆   ∆  3hH   3hs%3hPsC ###### 3hsc #....# 3hsc #....# 3htc #....# 3h~t +>.>.#  #....# 3htc #....## 3hu #.@.[.# 3hUu #.###...# ∆ 3hu #..# .o.  ##.# #3hu 3h&v 3h_vw #.## ∆  3hv 3hv% 3hw 3h[43h3h   ######  #....#  #....#  #....#  +>.>.#  #....#  #....##  #..@[.#  #.###...# ∆  #..# #.o.# ##.# ##  #.## ∆ _An orc is nearby!3hn3h%-4 _3hV3h3h[  ######  #....# 3h] #....#  3h#....#  +>.>.#  3h4#....#  #....##  3hx#...@.#  3h#.###...# ∆  3h#..# ##.o.# 3h$t #.## ∆ 3hS3h(3h75Sandblast3h3h. W _You see here a +0 leather armour.3h: ######  3h #....#  #....# 3h] #....#  3h+>.>.#  #....#  3h?#....# #...[.### 3h#.###@..# ∆   #..####.o.# 3h ##.# ###  .# #.#∆   3hu###..#### ∆   #.......#3hA* 3hL ∆ #.#∆3h3h_3h-6 _3h3h 3hP ###### 3h'X #....#  3h#....#  #....#  +>.>.#  3h3#....#  #....##  #...[.###  #.###.@.# ∆  #..####.o.#  ##.# ####    ###..#### ∆  3h$ 3h3h` &73h&3hr(3h0  3hv 3h  #....#3h  #....#3h  #....# 3h +>.>.# 3h #....#3h  #....##3h  #...[.###3h3  3hy :#.###.@.# ∆  3h n#..####.o.#  ##.# ####  3h w#.# #.## ∆   ∆   3h  3h  ∆ 3h  - ∆ 3h   #....#3hS \ #....# 3h R#....#3h  3h̜ s+>.>.# 3h W#....# 3h8 b#....## 3hv z#...[.### 3h #.###.@.# ∆  3h #..####.o.#  3h7 d##.# ####  3h\ .#.#3h 5 #.## 3h 3hʞ  3h 8 ∆ 3h  3h6 3hu  3h <  ∆ 3hß 3h 3h 3hM 3h 3h  ###### #....# #....# #....# 3h߼ +>.>.# #....# #....## 3h& #...[.### #.###..@# ∆ #..####.o.# 3hQ f##.# ##### 3hw k###..#### ∆ 3h @_An orc is nearby!3hֽ 3hh :∆3h -8 _3h3 3h 3h*p - 3hhp   3hp '#....# #....#3hp  +>.>.#3hp  #....#3hq  3h,q #....##3hOq  #...[.###3hrq  3hq :#.###..@# ∆  3hq G#..####.o.# ∆ 3hq % ##.# ##### 3hr  3h+r #.# 3hjr #.## ∆ 3hr  3hr  ∆  3hr 3hs 3h.s  3hUs   ∆ 3hys  ∆ 3hs 3h    #....# #....#3h` w +>.>.# 3h V#....# 3h W#....## 3h y#...[.### 3h #.###..@# ∆  3h #..####.o.# ∆  ##.# #####  3h 3#.# 3h :#.## 3h   3hA F ∆  3hg  3h C  ∆ 3h  3h3h&3h^!3h3 _An orc is nearby!The helpless orc fails to defend itself.  You impale the orc!!3h8D)3h=`9.0 (0.9Sandblast3hA3hC 3hC9_You kill the orc!3h3h3h3hn3h ....#....+>.>3h#.....###...[.### ###oo3h#.###...#o.o....####@).# ∆#.# ##### Cast: Sandblast3h,o   orc priest (asleep)ooo 3 orcs (1 missile, asleep)+........#3h' 3hv0  3 orcs and an orc priest come into view.Found 12 gold pieces.3h3h3h3ho..o$ooo3hzooo1 wandering)3hK====20.0 (13h63ha< _The orc shouts! The orc priest shouts!3h<  You hit the orc priest.3hwG  The orc priest is lightly wounded.3h 3h&B..o3h&Foo)3h(`=---8 (0.83h+/3hN1 3hn1;_The orc priest hits you but does no damage.3h3C  #....#3h^41 #....# +>.>.# 3h4-#....# #....## 3h 5g#...[.### ###..  #.###...#..oo.. 3hq5_ #@oo# ∆ 3h5* ##.# #####  3h65#.# #.## ∆ 3hY6+  ∆  3h6! 3h65  ∆  ∆ 3hC7/ 3h  #....# 3h0#....# +>.>.# 3h#....# #....## 3h%D#...[.### ###..  #.###...#..oo..  3h#@oo# ∆  ##.# ##### 3h: #.# 3hOG#.##  3h"  3h$  3h<E ∆  3h 3h3h:---3h3hd _There are monsters nearby!3h&  3hWlYou completely miss the orc priest.The orc priest is lightly wounded.3h3h<3h=3hK<oo.3hK-1.7 (0.93hUP3hR 3h'R[_The orc priest looks braver for a moment.3hw %  3h0x HYou hit the orc priest but do no damage.3hy 3hz 3h\{ 3hŅ Mo#oo$3h *o.3h/ (2.63h 3h 8 _The orc priest is lightly wounded.3h/2  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3h #....# cuphead4 the Digger #....# Gnoll 3h$#....# Health: 51/51 ======================== 3hD+>.>.# Magic: 14/15 ======================-- 3h_y#....# AC: 83hStr: 7 #....## EV: 12Int: 17 3h#...[.### ###..  SH: 0Dex: 123h 3h2-#.###..o#oo$...  XL:  7 Next: 93% Place: Dungeon:5 3h|#..####@o.# ∆  Noise: =--------  Time: 4322.6 (0.0) ##.# #####  g) +4 dagger #.# Cast: Sandblast3hV #.## ∆  ###..#### ∆ 3h #.......#3hR o   orc priest #.......# ooo 3 orcs (1 missile)  ∆ #.......## ∆  3h+........# 3h7@_The orc priest is lightly wounded.  3hQCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3hlAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line3hMAim: an orc, wielding a +0 hand axe (83% to hit)3h6 #3h;/o3h*o#  Casting: Sandblast (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  3hcPress: ? - help, Shift-Dir - straight line  Aim: an orc priest, wielding a +0 hand axe and wearing a +0 ring mail (lightly  wounded, 85% to hit)3h x#....#cuphead4 the Digger#....#Gnoll#....#Health: 51/51 ========================3h D+>.>.#Magic: 14/15 ======================--#....#AC: 83h Str: 7#....##EV: 123h Int: 17#...[.### ###..SH: 0Dex: 123h0 #.###..o#oo$...XL:  7 Next: 93% Place: Dungeon:53h #..####@o.# ∆Noise: =--------  Time: 4322.6 (0.0)##.# #####g) +4 dagger#.#Cast: Sandblast#.##∆###..####∆3h #.......#o   orc priest#.......#3h ooo 3 orcs (1 missile)∆ #.......##3h h∆+........#Confirm with . or Enter, or press ? or * to list all spells.3h Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe and wearing a +0 ring mail (lightly  3hH Awounded, 85% to hit)  The blast of sand hits the orc priest.3hF !  3h Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  3h Aim: an orc priest, wielding a +0 hand axe and wearing a +0 ring mail (lightly  wounded, 85% to hit)  3h -The blast of sand hits the orc priest.  3h LThe orc priest is heavily wounded.3hB .oThe orc priest closely misses you. The orc hits you but does no damage.3h -4.1 (1.53h 3h _The orc priest barely misses you. The orc barely misses you.3hm  You hit the orc priest but do no damage.3h+9 (0.83h3hʽb _The orc priest is heavily wounded.3h *You hit the orc priest but do no damage. _You barely miss the orc priest.  The orc priest is heavily wounded.  3hVThe orc priest hits you but does no damage.  The orc hits you with a +0 hand axe.3h,"**3h,F@*3h-.o3h_ko(dazed), dazed)3hV46---5.8 (0.9-Mesm 3h 3h 3h%;_Your orb emites a pulse of dizzying energy.3h|  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3h #....# cuphead4 the Digger #....# Gnoll #....# Health: 46/51 =====================--- +>.>.# Magic: 13/15 ====================---- #....# AC: 8Str: 7 #....## EV: 12Int: 17 #...[.### ###..  SH: 0Dex: 12 3hi#.###..o#o.$...  XL:  7 Next: 93% Place: Dungeon:5 #..####@oo# ∆  Noise: =--------  Time: 4325.8 (0.0) 3h(##.# #####  g) +4 dagger #.# Cast: Sandblast 3hJ#.## ∆  -Mesm  ###..#### ∆  #.......#3h o   orc priest (dazed) #.......#3h ooo 3 orcs (1 missile, dazed)  ∆ #.......## ∆  3h+........#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3h*Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line3hKAim: an orc priest, wielding a +0 hand axe and wearing a +0 ring mail (heavilywounded, dazed, 85% to hit)3h#....#cuphead4 the Digger#....#Gnoll#....#Health: 46/51 =====================---+>.>.#Magic: 13/15 ====================----#....#AC: 83hStr: 7#....##EV: 123h.Int: 173hy#...[.### ###..SH: 0Dex: 123h#.###..##o.$...3hXL:  7 Next: 93% Place: Dungeon:53h#..####@oo# ∆Noise: =--------  Time: 4325.8 (0.0)##.# #####g) +4 dagger#.#Cast: Sandblast#.##∆-Mesm ###..####∆#.......#o   orc priest (dazed)#.......#ooo 3 orcs (1 missile, dazed)∆ #.......##∆+........#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe and wearing a +0 ring mail (heavilywounded, dazed, 85% to hit)3h48o3hu5,7.3 (1.53h;3h6=onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  3hx=gPress: ? - help, Shift-Dir - straight line  Aim: an orc priest, wielding a +0 hand axe and wearing a +0 ring mail (heavilywounded, dazed, 85% to hit) _The blast of sand misses the orc priest.3h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3h( 3hHK9 3hK#....# cuphead4 the Digger #....#3hK9 Gnoll3hK 3hL#....#3hJL Health: 46/51 =====================---3hkL +>.>.#3hL Magic: 12/15 ===================----- 3hL2#....#3hMG AC: 83h:M,Str: 73hgM 3hM=#....##3hMG EV: 123hM-Int: 173hM 3hZN#...[.### ###..  SH: 0Dex: 123hN 3hkOM#.###..o#o.$...  XL:  7 Next: 93% Place: Dungeon:5 3hO #..####@oo# ∆  Noise: =--------  Time: 4327.3 (0.0)3h!P 3hZP}##.# #####  g) +4 dagger3h{P 3hP#.#3hPQ Cast: Sandblast3hP 3hQ#.## ∆  -Mesm  ###..#### ∆  #.......#3hR o   orc priest (dazed) 3h?R#.......#3hRu ooo 3 orcs (1 missile, dazed) 3hR1 ∆ #.......## ∆  3h5S+........#3hSCasting: Sandblast (safe; 1% risk of failure)  3hSMConfirm with . or Enter, or press ? or * to list all spells.3h.>.#Magic: 12/15 ===================-----#....#AC: 83h8Str: 7#....##EV: 12Int: 17#...[.### ###..SH: 0Dex: 123h8#.###..o#o.$...3h9XL:  7 Next: 93% Place: Dungeon:5#..####@oo# ∆3hQ9Noise: =--------  Time: 4327.3 (0.0)##.# #####3hy9g) +4 dagger#.#Cast: Sandblast#.##3h9O∆-Mesm ###..####3h9∆#.......#o   orc priest3h9#.......#ooo 3 orcs (1 missile, dazed)3h :@∆ #.......##∆3h2:+........#Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line3ht:Aim: an orc priest, wielding a +0 hand axe and wearing a +0 ring mail (heavilywounded, dazed, 85% to hit)  3h:The blast of sand hits the orc priest but does no damage.  The orc priest is heavily wounded.3hxcPress: ? - help, Shift-Dir - straight line  3hxAim: an orc priest, wielding a +0 hand axe and wearing a +0 ring mail (heavilywounded, dazed, 85% to hit)  The blast of sand hits the orc priest but does no damage.  3hxThe orc priest is heavily wounded.  The orc priest snaps out of its daze. The orc is no longer dazed.3h BB   bombardier beetleo   orc priest3h%ooo 3 orcs (1 missile, 2 dazed)The orc priest hits you but does no damage.3hӋZ7=8.8 (1.53hU3hFd _A bombardier beetle comes into view.3h  3hQCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3h  #....# cuphead4 the Digger 3h b#....# Gnoll 3h #....# Health: 47/51 ======================-- +>.>.#3h$ Magic: 11/15 =================------- #....#3hL AC: 8Str: 7 3hq#....## EV: 12Int: 173h 3h#...[.### ###B.  SH: 0Dex: 12 3hi#.###..o#o.$...  XL:  7 Next: 93% Place: Dungeon:5 #..####@oo# ∆  Noise: =--------  Time: 4328.8 (0.0) 3hZ##.# #####  g) +4 dagger #.# Cast: Sandblast 3hk#.## ∆  -Mesm  3h=###..#### ∆  #.......#3h B   bombardier beetle #.......#3h o   orc priest 3h>L ∆ #.......## ∆  ooo 3 orcs (1 missile, 2 dazed) +........#Casting: Sandblast (safe; 1% risk of failure)  3hjMConfirm with . or Enter, or press ? or * to list all spells.3hAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line3hAim: an orc priest, wielding a +0 hand axe and wearing a +0 ring mail (heavilywounded, 85% to hit)3hj#....#cuphead4 the Digger#....#Gnoll#....#Health: 47/51 ======================--+>.>.#Magic: 11/15 =================-------#....#AC: 8Str: 7#....##EV: 12Int: 17#...[.### ###B.SH: 0Dex: 12#.###..o#o.$...XL:  7 Next: 93% Place: Dungeon:5#..####@oo# ∆Noise: =--------  Time: 4328.8 (0.0)##.# #####3h g) +4 dagger#.#Cast: Sandblast#.##∆-Mesm ###..####∆#.......#B   bombardier beetle#.......#o   orc priest3hP∆ #.......##∆ooo 3 orcs (1 missile, 2 dazed)+........#Confirm with . or Enter, or press ? or * to list all spells.3hAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe and wearing a +0 ring mail (heavilywounded, 85% to hit)  The blast of sand hits the orc priest.3h0mAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc priest, wielding a +0 hand axe and wearing a +0 ring mail (heavilywounded, 85% to hit)  The blast of sand hits the orc priest.  3hlmOThe orc priest is heavily wounded.3hm3hon3hu.o#o.$Bo)3hqv62==3hv&30.3 (1.53hl|3h~x _The orc is no longer dazed. x2; The orc priest closely misses you.3hu   3h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3h P  Okay, then.3h~ 3hc 3h . _3hΧ ###### #....# #....# #....#3h+ +>.>.# #....3hU` #....## 3hx #...[.### ###..3h #.###.@o#o.$B..3h #..####.oo# ∆#.# ##### #.3h F  #.## 3h1' ###..####3hR ∆3hro   orc priest #3hm.#oo 2 orcs 3hͩ#.#3h`∆ ##3h= ∆3h3h*Bo)3h+103h3h 3hC_The orc closely misses you.3hz   3h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3h' % ###### cuphead4 the Digger #....# Gnoll #....#3hb  Health: 47/51 ======================-- #....# Magic: 11/15 =================------- +>.>.#3h  AC: 8Str: 7 #....# EV: 123h Int: 17 #....## SH: 03h PDex: 12 #...[.### ###..  XL:  7 Next: 93% Place: Dungeon:5 3h' 0#.###.@o#o.$B..  Noise: =--------  Time: 4331.3 (0.0) 3hN j#..####o)o# ∆  g) +4 dagger ##.# #####  Cast: Sandblast #.#3ho w -Mesm  #.## ∆  3h ###..#### ∆  o   orc priest 3h #.......# oo 2 orcs #.......# 3h ∆ #.......## ∆ Casting: Sandblast (safe; 1% risk of failure)  3h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  3h@ Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe and wearing a +0 ring mail (heavilywounded, 85% to hit)3hB' 3h2o#3hyc ###### cuphead4 the Digger #....# Gnoll #....# Health: 47/51 ======================-- #....# Magic: 11/15 =================------- 3h8+>.>.# AC: 8Str: 7 #....# EV: 123hInt: 17 #....## SH: 0Dex: 12 3h#...[.### ###..  XL:  7 Next: 93% Place: Dungeon:5 3h#.###.@o#o.$B..  Noise: =--------  Time: 4331.3 (0.0) #..####o)o# ∆  g) +4 dagger3h 3h; ##.# #####  Cast: Sandblast #.# -Mesm  #.## ∆ 3h^ 3h###..#### ∆  o   orc priest #.......#3h{ oo 2 orcs #.......# 3h ∆ #.......## ∆ Casting: Sandblast (safe; 1% risk of failure)  3h";Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe blast of sand hits the orc priest!3h8  #....# #....# #....#3h +>.>.# #....# 3h]#....##3ha #. ###.. 3h)f $B..  3h))o# ∆  ##.# #####  3ho#.# #.## 3h  3h ∆ oo 2 orcs   3h< ∆  3hH 3hB3hy3h1.o.(1 missile)You kill the orc priest!3h3hB######3hÝ3cuphead4 the Digger3h#....#Gnoll#....#3hD%Health: 48/51 ======================--#....#Magic: 11/15 =================-------3h+>.>.#AC: 8Str: 7#....#3hEV: 12Int: 17#....##3hSH: 0Dex: 12#...[.### ###..3h5XL:  7 Next: 101% Place: Dungeon:53h`6#.###.@o#..$B..Noise: =--------  Time: 4332.8 (1.5)3h#..####)o.# ∆3hg) +4 dagger##.# #####3hBCast: Sandblast#.#3h@-Mesm #.##3h&'∆###..####∆3hsvoo 2 orcs (1 missile)#.......##.......#3h@∆ #.......##∆3hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3hQwAiming: Sandblast (safe; 1% risk of failure)  3hx;Press: ? - help, Shift-Dir - straight line3h{The blast of sand hits the orc priest!  You kill the orc priest!3hգ _The orc hits you but does no damage.  You have reached level 8!3hd/  --more--3h p53/576-88 0% 3h 3hK : _You feel clever.3h 4h/  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h  ###### cuphead4 the Digger #....#4h֒ c Gnoll #....#4h  Health: 53/57 ======================-- #....#4hV  Magic: 10/16 ===============--------- 4h +>.>.# AC: 84h Str: 7 #....# EV: 12Int: 184h0  #....## SH: 0Dex: 124hZ  4h #...[.### ###..  XL:  8 Next:  0% Place: Dungeon:5 #.###.@o#..$B..  Noise: =--------  Time: 4332.8 (0.0) #..####)o.# ∆  g) +4 dagger ##.# #####  Cast: Sandblast #.#4ho 2 -Mesm  #.## ∆  ###..#### ∆  oo 2 orcs (1 missile) #.......# #.......# 4h  ∆ #.......## ∆ _You feel clever.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (83% to hit)4h(  ###### cuphead4 the Digger4h) c #....# Gnoll4h6) ) #....#4hf)  Health: 53/57 ======================-- 4h) #....# Magic: 10/16 ===============--------- 4h) <+>.>.#4h,* t AC: 8Str: 74hV*  4h* 2#....#4h* u EV: 12Int: 184h*  4h+ =#....##4hG+ u SH: 0Dex: 124h+  4h+ #...[.### ###..  XL:  8 Next:  0% Place: Dungeon:5 4hT, 0#.###.@o#..$B..  Noise: =--------  Time: 4332.8 (0.0) 4h, O#..####)o.# ∆  g) +4 dagger ##.# #####  Cast: Sandblast4h-  #.#4hI- S -Mesm  4ht- $#.## ∆  4h- ###..#### ∆  oo 2 orcs (1 missile) 4h- #.......# 4h. #.......# 4hD. , ∆ #.......## ∆ 4h. Casting: Sandblast (safe; 1% risk of failure)  4h. MConfirm with . or Enter, or press ? or * to list all spells.4h. wAiming: Sandblast (safe; 1% risk of failure)  4h/ ;Press: ? - help, Shift-Dir - straight line4hH/ lAim: an orc, wielding a +0 hand axe (83% to hit)  The blast of sand hits the orc!4hb3 3 4h3  #....# #....# 4h)4 W#....# 4ha4 s+>.>.# 4h4 R#....#4h4  4h4 b#....## 4h5 \#. ###.. 4hP5  4h5 )#..$B..   ∆  4h5 n##.# #####  4h5 o#.# #.## 4hE6   ∆ o   orc (   4hx6 3 ∆ 4h6  4h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 hand axe (83% to hit)  The blast of sand hits the orc!  4hc 4You kill the orc!4h 8(4hF 4haQ |)oo 2 orcs (1 missile)4hQ 4hbY & 4hY ~(The orc throws a boomerang. The boomerang hits you. The orc throws a boomerang.4h 4h ).   orc ( 4h Z0-4.3 (1.54h( 4h  4h 2_The boomerang hits you but does no damage.4h  Casting: Sandblast (safe; 1% risk of failure)  4h,\Confirm with . or Enter, or press ? or * to list all spells.4hn ###### cuphead4 the Digger #....#4hc Gnoll #....#4h Health: 50/57 =====================--- #....#4h Magic: 9/16=============----------- 4hN+>.>.# AC: 84h-Str: 74h 4hy#....# EV: 124h Int: 18 #....## SH: 0Dex: 124h< 4h#...[.### ###..  XL:  8 Next:  0% Place: Dungeon:5 4hщ#.###.@)#..$B..  Noise: =--------  Time: 4334.3 (0.0) 4h+f#..####*o.# ∆  g) +4 dagger ##.# #####  Cast: Sandblast 4hoc#.# -Mesm  4h$#.## ∆  4h###..#### ∆  o   orc (missile) #.......# #.......# 4h^, ∆ #.......## ∆ 4hCasting: Sandblast (safe; 1% risk of failure)  4h‹Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  4h;Press: ? - help, Shift-Dir - straight line4hAim: an orc, wielding a +0 whip, wearing a +0 leather armour and quivering  boomerangs (83% to hit)4h. ###### cuphead4 the Digger #....# Gnoll #....# Health: 50/57 =====================--- #....# Magic: 9/16=============----------- +>.>.#4h AC: 8Str: 7 #....# EV: 12Int: 18 #....## SH: 0Dex: 12 4h1#...[.### ###..  XL:  8 Next:  0% Place: Dungeon:5 #.###.@)#..$B..  Noise: =--------  Time: 4334.3 (0.0) 4h#..####)o.# ∆  g) +4 dagger ##.# #####  Cast: Sandblast #.# -Mesm 4h> #.## ∆  ###..#### ∆  o   orc (missile) #.......#4hs #.......#  ∆ #.......## ∆ Confirm with . or Enter, or press ? or * to list all spells.4h7Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip, wearing a +0 leather armour and quivering  boomerangs (83% to hit)  4h؀The blast of sand hits the orc!4h  #....# #....# #....# +>.>.# #....# 4h„$#....## #. ###..  $B..  4h\#).# ∆  ##.# #####  #.# #.## 4hg      ∆  4h4h4h)oBB   bombardier beetleo   orc4h415.8 (1.54h4h  4hjAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 whip, wearing a +0 leather armour and quivering  boomerangs (83% to hit)  4haThe blast of sand hits the orc! _You kill the orc!4h3  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4hZ,  ###### cuphead4 the Digger #....# Gnoll #....# Health: 50/57 =====================---4h, 0 #....# Magic: 8/16============------------ +>.>.# AC: 8Str: 7 #....# EV: 12Int: 184h-  4h- #....## SH: 0Dex: 12 #...[.### ###..  XL:  8 Next:  1% Place: Dungeon:5 #.###.@)#..$B..  Noise: =--------  Time: 4335.8 (0.0) #..####*oB# ∆  g) +4 dagger ##.# #####  Cast: Sandblast #.# -Mesm  #.## ∆  4h- ###..#### ∆  B   bombardier beetle #.......# o   orc #.......#  ∆ #.......## ∆ 4h7. _You kill the orc!Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  4hc. Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace (83% to hit)4h , ###### cuphead4 the Digger #....# Gnoll #....# Health: 50/57 =====================--- #....# Magic: 8/164hb ;============------------ +>.>.# AC: 8Str: 7 #....#4h  EV: 12Int: 18 #....## SH: 04h =Dex: 12 4hV 1#...[.### ###..  XL:  8 Next:  1% Place: Dungeon:5 #.###.@)#..$B..  Noise: =--------  Time: 4335.8 (0.0) 4h #..####)oB# ∆  g) +4 dagger 4h ##.# #####  Cast: Sandblast #.# -Mesm  4hl #.## ∆  ###..#### ∆  B   bombardier beetle #.......#4hã  o   orc #.......# 4h ∆ #.......## ∆ Casting: Sandblast (safe; 1% risk of failure)  4he Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  4h Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace (83% to hit)  The blast of sand hits the orc!4h +  #....# #....# #....# +>.>.# #....# #....## #. ###..  $B..  4hf y#)B# ∆  ##.# #####  #.# #.##  4h ∆     ∆ 4hҩ  4h"'4h0O)B.4hh6c19=7.3 (1.54h6>4h?onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 mace (83% to hit)  The blast of sand hits the orc! _You kill the orc!4h 7  4h]7Casting: Sandblast (safe; 1% risk of failure)  4h7\Confirm with . or Enter, or press ? or * to list all spells.4hr: 4h###### cuphead4 the Digger #....# Gnoll 4h#....# Health: 51/57 =====================--- 4h#....# Magic: 6/16=========--------------- +>.>.#4hV* AC: 8Str: 7 #....# EV: 12Int: 184h #....## SH: 04hPDex: 12 #...[.### ###..  XL:  8 Next:  1% Place: Dungeon:5 4h.#.###.@)#..$B..  Noise: =--------  Time: 4337.3 (0.0) #..####*B.# ∆  g) +4 dagger 4hX##.# #####  Cast: Sandblast #.# -Mesm  4h$#.## ∆  4h###..#### ∆  B   bombardier beetle #.......# #.......# 4hd ∆ #.......## ∆ _You kill the orc!4hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4hhPAiming: Stone Arrow (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (83% to hit)4h u######cuphead4 the Digger4h #....#Gnoll#....#4h? Health: 51/57 =====================---#....#Magic: 6/164h =========---------------+>.>.#4h AC: 8Str: 7#....#4h [EV: 12Int: 184hB o#....##SH: 04h .Dex: 124h #...[.### ###..4h` XL:  8 Next:  1% Place: Dungeon:54h #.###.@)#..$B..4h Noise: =--------  Time: 4337.3 (0.0)4h #..####`B.# ∆g) +4 dagger##.# #####Cast: Sandblast#.#-Mesm #.##4h ∆###..####∆B   bombardier beetle#.......##.......#∆ #.......##4h ∆Casting: Sandblast (safe; 1% risk of failure)  4h` MConfirm with . or Enter, or press ? or * to list all spells.4h Aiming: Stone Arrow (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line4h' mAim: a bombardier beetle (83% to hit)  The stone arrow hits the bombardier beetle.4ho ")4h+p !onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 8% risk of failure)  4hZp TPress: ? - help, Shift-Dir - straight line  4hp OAim: a bombardier beetle (83% to hit)  4hp rThe stone arrow hits the bombardier beetle.  The bombardier beetle is moderately wounded.4hp 4h^x  4hx 3*4hx The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.4h 8)4h 4==8.3 (14h, FFire -Mesm 4h8 4h[  4h g_You are covered in liquid fire! Move or burn!4h}  4h9Casting: Stone Arrow (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h ###### cuphead4 the Digger #....# Gnoll #....# Health: 51/57 =====================--- #....# Magic: 3/16====-------------------- +>.>.# AC: 8Str: 7 #....# EV: 12Int: 18 #....## SH: 0Dex: 12 #...[.### ###..  XL:  8 Next:  1% Place: Dungeon:5 #.###.@)#..$B..  Noise: ===------  Time: 4338.3 (0.0) #..####*B.# ∆  g) +4 dagger ##.# #####  [34h]3mCast: Sandblast #.# Fire -Mesm  #.## ∆  ###..#### ∆  B   bombardier beetle #.......# #.......#  ∆ #.......## ∆ _You are covered in liquid fire! Move or burn!Casting: Stone Arrow (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (moderately wounded, 83% to hit)4h######cuphead4 the Digger#....#Gnoll#....#Health: 51/57 =====================---4hEM#....#Magic: 3/16====--------------------+>.>.#AC: 84h.Str: 7#....#EV: 12Int: 18#....##SH: 04h7Dex: 12#...[.### ###..XL:  8 Next:  1% Place: Dungeon:54h#.###.@)#..$B..4h-Noise: ===------  Time: 4338.3 (0.0)#..####`B.# ∆4h@g) +4 dagger##.# #####4hiCast: Sandblast#.#Fire -Mesm #.##∆4h###..####∆4hB   bombardier beetle#.......##.......#4h@∆ #.......##∆4h*Casting: Stone Arrow (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h0Aiming: Stone Arrow (dangerous; 8% risk of failure)  4hXPress: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (moderately wounded, 83% to hit)  The stone arrow hits the bombardier beetle!4h%!)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bombardier beetle (moderately wounded, 83% to hit)  4hwThe stone arrow hits the bombardier beetle!  The bombardier beetle is severely wounded.4h648-4h+-9.3 (14hp4hz 4hL_The liquid fire burns you!4h  4h9Casting: Stone Arrow (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h  ###### cuphead4 the Digger 4hi r#....# Gnoll #....# Health: 48/57 ====================---- #....# Magic: 0/164h ------------------------ +>.>.# AC: 8Str: 7 #....# EV: 12Int: 18 4ha #....## SH: 0Dex: 12 #...[.### ###..  XL:  8 Next:  1% Place: Dungeon:5 #.###.@)#..$B..  Noise: ==-------  Time: 4339.3 (0.0) 4h v#..####*B.# ∆  g) +4 dagger ##.# #####  Cast: Sandblast #.#4h) h Fire -Mesm  #.## ∆  ###..#### ∆  B   bombardier beetle #.......# 4h #.......#  ∆ #.......## ∆ _The liquid fire burns you!Casting: Stone Arrow (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h Aiming: Stone Arrow (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (severely wounded, 83% to hit)4h : 4hج ###### cuphead4 the Digger #....#4h c Gnoll #....#4h?  Health: 48/57 ====================---- #....# Magic: 0/164h ------------------------ +>.>.# AC: 8Str: 74h  #....# EV: 12Int: 18 #....##4hU  SH: 0Dex: 12 #...[.### ###..  XL:  8 Next:  1% Place: Dungeon:5 #.###.@)#..$B..  Noise: ==-------  Time: 4339.3 (0.0) #..####)B.# ∆  g) +4 dagger ##.# #####  Cast: Sandblast #.# Fire -Mesm  #.## ∆  ###..#### ∆  B   bombardier beetle #.......# #.......#  ∆ #.......## ∆ Casting: Stone Arrow (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line[22;4h 2HAim: a bombardier beetle (severely wounded, 83% to hit)  You miscast Stone Arrow. Nothing appears to happen.4h۵ 8  4h) #....# #....# #....# 4hw ,+>.>.# #....# #....## 4h f#. ###..  4h B#..$B..  ).# ∆  4hQ ##.# #####  #.# #.##  4h ∆     ∆  4h 6-Contam: 13% --40.3 (14h 5Sandblast4h$ 4h Sonfirm with . or Enter, or press ? or * to list all spells.4hC )Aiming: Stone Arrow (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  4hq Aim: a bombardier beetle (severely wounded, 83% to hit)  You miscast Stone Arrow. Nothing appears to happen. 4h O_The liquid fire burns you!4hS3  Casting: Stone Arrow (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h4h4h78--4hF4he _You don't have enough magic to cast this spell.4h34h4h 0 _Unknown command.4h?4h%1 K  You hit the bombardier beetle.  4h{1 You bite the bombardier beetle, but do no damage.The bombardier beetle is severely wounded.4h"2 m3--=1.2 (0.94h6 4h7 Z _The liquid fire burns you!4hb  You hit the bombardier beetle.  The bombardier beetle is almost dead.4hAc0The liquid fire burns you!4hcj38---2.14hi4hj 4hk0_The bombardier beetle bites you.4h7C  You hit the bombardier beetle.4h? )  You kill the bombardier beetle!4hL6/58----1=54hL9 (0.8  Your Staves skill increases to level 3!Your Ranged Weapons skill increases to level 3!Your Throwing skill increases to level 3!  Your Armour skill increases to level 3!4hL{Your Shields skill increases to level 3!Your Unarmed Combat skill increases to level 3!4h'S4hT 4hUe_Your Evocations skill increases to level 3!4h   ######   #....#   #....#  4h . #....#   +>.>.#   #....#  4h!  #....##   #...[.### ###..  4hT  #.###@.)#..$B..  4h  #..####)).# ∆  4h  ##.# #####   #.#  4h  #.## ∆   ###..####4h Z ∆   #4h. 8.#   #4hZ .#   ∆ #.## ∆4h 4h 4h; @-3.9 (1.04h 4h! ^ _You shake off the liquid fire.4hMM #####...+>.># .## #...[@### ####.###..)#..$B....####)).# ∆4hn##.# #####  #.#4h4h>n7=--44h4h4h:\      ######  #....#  #....#  #....#  +>.>.#  #....  #...@##   #...[.### ###..   #.###..)#..$B..  4h] 6 #..####)).# ∆  #.# #####  #.#  #.##   ###..####∆   #.#4ha 4h[c %54hh  4hN     4h  ######  #....#  4hL_ #....#  4h_ #....#  4h +>.>.#  #..@.#  4h v #....##  4hD  #...[.### ###..  4h #.###..)#..$B..  4h  #..####)).# ∆ ##.# #####  4h&$ #.# 4h\3  4h\ #.##   4hƤR ###..####∆ 4h 4h#= 4hα816 4h 4hĻ 4h 4hv 4h 4hG 4hO9%  4h 4h` 7 _You start resting. 4h}8=78.9 (2 4h 4hj _Your orb has recharged its mesmeric power. 4h  4h  4h  4hX  4h5 R2==5 4h0  4h  4h 73 4h  4h!  4h! O9=1 4h"  4h#  4h%  4h% .  4h}'  4hn)  4h) :== 4hR+  4hX-  4h-  4h/  4h1  4h1 L40= 4h 3  4h 5  4hq5 I3= 4h7  4h9  4h^9  4h:  4h<  4he= 91 4h>  4hA  4hjA  4hB  4hE  4h5F 9= 4hIH  4h$J  4hJ  4hL  4hBN  4hN s42=4== 4hXP  4hHR  4hR  4hT  4h&W , 4hX  4h [  4h~[ %3 4h[ 2= 4hC]  4h[_  4h_ :== 4hCa  4hDc  4hc  4hd  4h#g  4hag  4hh  4hj  4hGk Q4=5 4hk 0= 4hl  4hp  4hp  4h\r  4h5t  4ht  4hu  4hw  4hQx U5= 4hy  4h{  4h.| 9= 4h}  4h  4h  4ht  4hY  4h 56= 4h  4h^  4hC  4h >6== 4h؇  4h:  4h  4hj  4hڌ  4h؎  4h  4h  4h  4h U7= 4hٔ  4h  4hZ :== 4h  4h֚  4h&  4h  4h  4h Z87= 4hJ  4h  4h*  4hf  4h1  4h , 4h  4h  4h%  4h  4h¯  4h: g9== 4h  4h  4h  4h}  4h  4h!  4hI  4hż  4h; R50=8 4hv 1== 4h  4h  4hK  4h  4h  4h  4hK  4hd  4h  4h  4h  4hq h1=== 4h  4h  4hW  4h  4h  4h  4hJ  4hj  4h ]2=9 4h (= 4hu  4h  4h  4h>  4hq  4h  4h%  4h  4hy  4h  4h? 3= 4h  4h  4h  4h R10/16== 4h  4hh  4h K4= 4h  4h  4h  4h{  4h  4h  4h}  4hx  4h R5=== 4h  4h  4h  4h  4h  4h  4h  4h1  4h_ c1= 4h  4h  4h K6= 4h  4h  4h  4hC  4hH  4h  4h  4h  4hO g7== 4h  4h!  4h4"  4h#  4h%  4h%  4hI'  4hp)  4h) N2== 4h+  4h3 _ _You start resting. 4h9 1416.9 (68.0) 4h < Z8=7.9 (69 4h@  4hbB " _HP restored. 4h"  4hq  4h<  4h , 4hi  4h`  4h  4h1  4hg  4h :== 4hn  4h  4h& 9= 4h  4h  4hm K3= 4h  4h  4h  4hP  4hV  4h  4h  4h  4h^  4h  4h  4hg 9= 4h  4h  4hM  4h  4h  4h  4he  4hc  4h L4== 4h  4h  4h  4hy  4hu  4h  4h%  4hr  4h  4h8  4hP  4h :== 4h!  4h!  4h!  4hH#  4h}%  4h%  4h;'  4h)  4h;* K5= 4h;,  4hp.  4h.  4hW0  4h]2  4h2  4h4  4h6  4hz6  4h7  4h :  4h: 9= 4hF<  4h5>  4h>  4h@  4hlI _ _You start resting. 4hmP -41.9 (24 4h^R [6==2.9 (25 4hW  4hX % _Magic restored. 4h   ###### #....#  #....#   4h#....#  +>.>.#   4h;U#....#   4h~k#...@##  4h#...[.### ###..  4h #.###..)#..$B..   4h>#..####)).# ∆  4hmt##.# ##### #. 4h?# #.# 4h)∆  4h###..#### 4h$J ∆  4hR3#.......# 4h- 4h13.9 (1.0) 4h 4h8 4h  4h=  4h  4h  4h  4hW , 4h  4h  4h  4hl  4h>  4h'  4h :== 4h~  4h _  Things that are here:  a +0 hand axe; a +0 ring mail 4h  4h  _ 4h  4h- @  k - 3 boomerangs (gained 1) 4h  4h  4hK $  4h :_Items here: ))) [ ††. 4h  ###### #....# #....#  4h ; #....#  4h/ +>.>.#  #....#  #....## # 4h >#...[.#######..# #.###..)#@.$...#8.9 (5 4h $#..####)).####)#  ##.# #####  #.# 4h #.## ∆ ###..####  4h: g∆ #.......# 4hq #.......#  ∆ #.......## ∆ 4h  4h +9.9 (6 4hA  4h % _Found a dagger. 4h@/  4h/  4h3  4h8  4h+<  4hy> , 4h!@  4h'B , 4hC  4hE , 4hG  4h3K N _You now have 303 gold pieces (gained 12). 4hL  4hM  4hN  4hO  4hV ###### #....# .....#....# #....#....# .... 4hV +>.>.# ...#....# ..#....## .### #...[.#######..# #.###..)#....@.# 53.9 (4#..####)).####)# ##.# ##### .##.# .##.## [.###..#### ..∆ 4h W }#.......# ...#.......# ...  4h+]  4h5` +4.9 (5 4hub  4hc - _Found a leather armour. 4h  4h] 4h 4h 4h 4h, 4h/  4h<#....# .....#....# #.... #....# #.... +>.>.# #.... #....# .... #....## ..####...[.#######..#  4h#.###..)#......# #..####)).####@# 5.9 (1##.# ##### #.# .# #.# #.# 4h.[  ###..#### ...∆#.......# .....  4h#.# .....  #.## ....)+. 4hA! 4h 4h+6.9 (2 4hF 4h#j _Found a long sword. _You see here a +0 dagger. 4h 4h/ 4h 4h8 4h 4h: _ 4h 4h1 4hr 4h  4h 4h 4h5 4h 4h  4h  4h  4h 4h 4hK 4h 4h 4h 4hP 4h 4h 4h 4h 4h 4h" 4hw 4hV! 4h! 4h" 4h# 4hd% 4h% 4h& 4h* 4h, 4h, 4h2. 4hX0 4hb2 4h2 4h64 4h6 4h8 4hn8 4h; 4hr= 4h|? 4h? 4hMA 4hD 4h*F, 4hG 4hfL7 _You open the door. 4hN 4hN 4hP 4hS@  There is an open door here. 4hV 4hV _ 4h]X 4hIZ 4hi\ 4h\ 4hE^ 4hKc 4hYe 4he 4hVg 4hi 4hJm 4hm 4hKo 4hr@  There is an open door here. 4ht 4hu _ 4hww 4hD| 4h} 4ha~ 4h 4h͂ 4hR 4h 4hc 4h؉ 4hڊ 4h5 4h, 4hܑ 4h+ 4h 4hޕ 4h 4hc 4h) 4h 4h 4hF 4h+ 4hs  4h8 You see here a +0 dagger. 4hj 4h˩ _ 4h 4hP 4h_ 4h 4hܳ 4h 4hf 4hʹ 4h 4hd  4h@ You see here a +0 leather armour. 4h 4h _ 4h 4h 4h 4hh 4h 4hl #....#..'......# #....####....###  4h#...[.#######..# #.###..)#......# #..####)).####)# ##.# ##### #.#  #.# ######.####+#####.## #.....[.........  4h7##..#####.......@....... .......##............... .......##..........#####  4hn.......##......)...# ........######+##### .. 4h### #.# #######...## #.# 4hf#.#..# #.# #.# 4hs#.###.#You pick up a parchment of Lee's Rapid Deconstruction and begin reading... 4h087.9 (31.0) 4h,8.9 (32 4h 4h  4hTE_You add the spell Lee's Rapid Deconstruction to your library. 4h0 4hVisible Items (select to target/travel, [!] to examine) Items  4h a - ([) a +0 leather armourb - ()) a long sword 4hH:  4hF  4hP $ 4hQP z#....#..'......#cuphead4 the Digger  4hP #....####....###Gnoll #...[.#######..# 4hP cHealth: 58/58 ========================  4hP Q#.###..)#......# 4hIQ cMagic: 16/16 ========================  4hQ #..####)).####)#AC: 8 4hQ Str: 7 ##.# ##### #.# 4hQ ZEV: 12Int: 18  4h1R #.# ######.####+####SH: 0 4hvR Dex: 12  #.## #.....[......... 4hR XL:  8 Next:  5% Place: Dungeon:5  4hR _##..#####.......@....... 4h S Noise: ---------  Time: 4488.9 (0.0) .......##............... 4h:S 5g) +4 dagger  4hjS v.......##..........#####Cast: Sandblast  4hS d.......##......)...#  4hS ........######+##### ........### #.#  4hS 7#######...## #.# 4h+T A#.#..# #.##.##.###.#  4h\T Z_There is an open door here. _There is an open door here.  4hT I_You see here a +0 dagger. _You see here a +0 leather armour.  4hT You pick up a parchment of Lee's Rapid Deconstruction and begin reading... _You add the spell Lee's Rapid Deconstruction to your library. 4h\  4hp`  4h)h  4hi  4h M 3 4hN  4hQ  4hnS  4hXU , 4hV  4haX  4hX  4hY  4h+[  4h\  4h\  4h^  4h8`  4ha  4h,b  4hUc  4hj  >.#.##....### ..#..'......# ### ..####....### ##_## ∆ .[.#######..# ..... 4hk i#..)#......##♣...♣###)).####)# .....  4hRk # ##### #.# ... # ######.####'####.+  #.....[....#  4hk 92.9 (4 4hk h#####........#  4hk ##... 4hl y...# ##....## 4h[l ,###.# 4hl ##......)...# # 4hl ######+##### .....### #.# ####...# 4h.m # #.##.#..# #.# _You open the door. 4hn f _Found a glowing golden altar of the Shining One. 4h~ 4h\~ 4h 4h 4hʅ 4h$ _ 4h5 4ho%  4hThere is an open door here. 4hڍ 4hn _ 4h 4h 4h 4h  4h2 4h 4h 4h 4h 4h 4h 4h 4h  4h 4hǨ 4h# 4hY 4h 4hv 4hĮ 4h8 4hղ%  4hThere is an open door here. 4h 4h _ 4h 4h 4hL, 4hZ 4hͽ 4h[ 4h 4h 4h 4h 4h 4h 4hB 4h 4h 4h 4h 4h 4h 4h 4h 4h% 4hw 4h4 4h  4h"'.............  4h^#....######## ...... #....# ...[. #....### ....  4h'......# ### .......######_#####: 4h####..##.....##......##♣...♣##.#  4h).####)##.....##@# 506.9 (14.0)  4h=e### #.##♣...♣##.# ######.####'####.+ #.....[..........#  4hs[#................#  4h#................# #..........#####.# 4h......)...# #.# ######+##### #.# 4h 4h,7.9 (15 4h( 4h  4h1 _Found a buckler.4hZ4h4h4hw4hdM############# .............4h3[)########.... 4hd[... #....### .... 4h;'......# ### ...........######_#####:......####..##.....##....F... 4hU#......##♣...♣ ).####)##..... #.##♣...♣##.#4hSandblast ######.####'####.+......4h F   bullfrog (asleep).#.#4h( 04h{m.0)  A bullfrog comes into view.Found a short sword.4hzF.F4ht5===8.9 (14h;4h!* _The bullfrog croaks.4h .....)#  .......  ...[...  .......  ### ....... _#####:...... #...F.... 4h&#@# ).####)#.# #.##.+[..#..#..#4h=##.#)...# #.#4h_% .....)#  .......  ...[...  .......  ### ....... 4h`_#####:...... #...F.... #@# ).####)#.# #.##.+[..#..#..###.#4hJ`S)...# 4hg4hh4hm4hRo_ _A bullfrog is nearby!4hJ  ############ ######## 4h ............ ......)## ....######## #..... ....# #...[...# ....### #.# 4h g......# ### +.......# 4h ....######_#####:...###..##.....##.@.F..... 4h3 ......##♣...♣##.###..... .####)##.....##.# ..#4hg  #.##♣...♣##.# #####.####'####.+ .....[4h ..# ...# 4h ......# ....#####.#4h 4h F.∆--4h 94h+ 4h V _The bullfrog closely misses you.4h0:  4hDzYou puncture the bullfrog!  The bullfrog is moderately wounded.4h^I--10.7 (0.84hŸ4hV _The bullfrog closely misses you.4hc &  4h tYou miss the bullfrog.The bullfrog is moderately wounded.4h| -1.6 (0.94h8 4hl N _The bullfrog misses you.4h1C *4hYou closely miss the bullfrog.The bullfrog is moderately wounded.The bullfrog closely misses you. The bullfrog hits you.4hL***@**4h':..@F.(dazed)4h\4--2.4 (0.84h47-Mesm 4h4h2A _Your orb emites a pulse of dizzying energy.4h^( 4hYou hit the bullfrog but do no damage. The bullfrog snaps out of its daze.  The bullfrog is moderately wounded.4hY'3.24hr4hU _The bullfrog barely misses you.4h  You barely miss the bullfrog. You bite the bullfrog.  The bullfrog is moderately wounded.4h5[5--4.1 (0.94h4h? _The bullfrog hits you but does no damage.4hpw ########  ......)##  #........ 4hq #...[...#  #.......#  ### +.......# _#####:....... #.@F...... #.###..... )#.# ..#  #.# # 4hrt#.+ ∆ [..#..#..#4hD  ########  ......)##  #........ 4h)  #...[...#  #.......#  ### +.......# _#####:....... 4hK V#.@F...... #.###..... )#.# ..#  4h #.# # #.+ 4h [..#..#4hL 5..#4h, 4h 4h- 4h> % 4hZ? _A bullfrog is nearby!You hit the bullfrog.  The bullfrog is heavily wounded.4h(A 249 (0.84h;G 4hI , _The bullfrog hits you.4h\<  ########  ......)##  #........  #...[...#  #.......#  ### +.......# 4h< _#####:....... #.@F...... #.###..... )#.# ..#  #.# # #.+ ∆ [4h.= O..#..#..#4h  ########  ......)##  #........ 4h C #...[...#  #.......#  ### +.......# 4hR _#####:....... #.@F...... #.###..... )#.# ..#  #.# # #.+ [4h ..#..#..#4h0 4hK 4hQ 4hA  4hx Y_A bullfrog is nearby!4hXI  Casting: Stone Arrow (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h  cuphead4 the Digger 4hc-############ ########  Gnoll ............ ......)##  Health: 54/58 ======================-- 4h....######## #........  Magic: 15/16 ======================-- ....# #...[...#  AC: 8Str: 7 4hQZ....### #.......#  EV: 12Int: 18 ......# ### +.......#  SH: 04h,Dex: 12 ....######_#####:.......  XL:  8 Next:  5% Place: Dungeon:5 4h/####..##.....##.@F......  Noise: =--------  Time: 4514.9 (0.0) ......##♣...♣##.###.....  g) +4 dagger 4h?.####)##.....##.# ..#  Cast: Sandblast ## #.##♣...♣##.# #  -Mesm 4h4#####.####'####.+ ∆ .....[..........# F   bullfrog ................# 4hii................# ..........#####.# _A bullfrog is nearby!4hӪ2Casting: Stone Arrow (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h;&Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (heavily wounded, 79% to hit)4h1   cuphead4 the Digger ############ ########  Gnoll ............ ......)##  Health: 54/58 ======================-- ....######## #........  Magic: 15/16 ======================-- ....# #...[...#  AC: 8Str: 7 ....### #.......#  EV: 12Int: 18 4h2 ......# ### +.......#  SH: 0Dex: 12 ....######_#####:.......  XL:  8 Next:  5% Place: Dungeon:5 ####..##.....##.@F......  Noise: =--------  Time: 4514.9 (0.0) ......##♣...♣##.###.....  g) +4 dagger 4h2 .####)##.....##.# ..#  Cast: Sandblast ## #.##♣...♣##.# #  -Mesm #####.####'####.+ ∆ .....[..........#4h3  F   bullfrog ................# ................# 4hM3 ..........#####.#Casting: Stone Arrow (dangerous; 8% risk of failure)  4h3 Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line4h3 Aim: a bullfrog (heavily wounded, 79% to hit)  The blast of sand hits the bullfrog!4h]7  ########  ......)##  #........ 4h7 ..#  ..# 4h7 | ### ..# _4h8 ... ....... ... )4h38  ..#   #  4h8 [....#..#4h &.4hF k136.4 (1.5Sandblast4h 4hp onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  4h @Press: ? - help, Shift-Dir - straight line  Aim: a bullfrog (heavily wounded, 79% to hit)  The blast of sand hits the bullfrog! _You kill the bullfrog!4h6   4h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h 4h 4h2 4h 4h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)4hQ 34h"4h$4hw'B5 _4hN)4h)4h +4h -4he-4h.4h14hO14h24h54h5z6=6==4h94h;4h;4h%=4h0?4hG-ss   scorpion (wandering)4hO.22.4 (6.04h-QD-3.4 (74hV4h X 4hcXM_A scorpion comes into view.4h\ ########  ......)## 4h] #........  #...[...#  #.......# 4h?? ### +.......# _#####:....... 4hw]#.@....... #.###....s 4h )4hd#.# ..#  #.# # #.+ ∆ [4h= ..#..#4hs..#4h4h ########  ......)##  #........  #...[...#  #.......#  ### +.......# _#####:....... #.@....... #.###....s )#.# ..#  #.# # #.+ [..#..#..#4hN4hu4h֖4hlI _A scorpion is nearby!4h4hR 4h 4h 4h܊  4h 8_Unknown command.4hqI ' ########  ......)##  #........  #...[...#  #.......#  ### +.......# _#####:....... #.@....... 4hI #.###....s )#.# ..#  #.# # #.+ ∆ [4hJ O..#..#..#4h9 ( ########  ......)##  #........  #...[...#  #.......#  ### +.......# 4h _#####:....... #.@....... #.###....s )#.# ..#  4h *#.# # #.+ [..#4h* c..#..#4h 4h 4h 4h  4h< Y_A scorpion is nearby!4h)\ ########  ......)## 4h] #........  #...[...#  #.......# 4hn ### +.......# _#####:....... #.@....... 4h[#.###....s )#.# ..#  4hT@#.# # #.+ ∆ [4h..#4h?..#..#4hd ######## 4huc ......)##  #........  #...[...#  #.......# 4h; ### +.......# _#####:....... #.@....... #.###....s )#.# ..#  4hX#.# # #.+ [..#..#4h45..#4h4hb4hݢ4h_ _A scorpion is nearby!4hg ########  ......)##  #........  #...[...#  #.......#  ### +.......# _#####:....... #.@....... #.###....s )#.# ..#  #.# # #.+ ∆ [4hO..#..#..#4h2b ########  ......)##  #........ 4hb  #...[...#  #.......#  ### +.......# _#####:....... #.@....... 4h3c#.###....s )#.# ..#  #.# # 4hc#.+ [..#4hdc..#..#4hIo4hzp4ht4hNv_ _A scorpion is nearby!4h;* 4h- 4h5 4hJ8  _is nearby!Unknown command.A scorpion is nearby!Unknown command.4h  ############ ######## ........ ......)#########4h r..... [### #..# ### +.# ....######_##### ####..##.....##.........4h$ .....##♣...♣##.###....s .####)##........ #.##♣...♣##.# ..# #####.####'####.+ .%[#.....4h 4hҕ 1.4h b7=4.4 (14h( 4h A scorpion is nearby!Unknown command. _Found an inkwell talisman.  You pick up a parchment of Dispel Undead and begin reading...4h0 G==5.4 (24h 4h F _You add the spell Dispel Undead to your library.4h 4h Spells (Memorise)TypeFailure Level  a - Magic DartConjuration4hE4% 1b - PasswallEarth4h+c4% 3  c - FoxfireConjuration/Fire4h{=5%1  d - Searing RayConjuration7%4h92  e - Ensorcelled HibernationHexes/Ice4h$10%2  f - Grave Claw4h&Necromancy10%4h^A2  g - Brom's Barrelling BoulderConjuration/Earth4h`26% 4  h - PetrifyAlchemy/Earth4h;30% 4  4hi - Lee's Rapid DeconstructionEarth38% 5  j - Dispel Undead4hyzNecromancy54% 4 12 spell levels left 4h^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit4h74hk4h)cuphead4 the DiggerGnoll ############ ########Health: 57/58 =======================- ............ ......)##Magic: 16/16 ======================== 4h....######## #........AC: 8Str: 7 ....##...[...#EV: 12Int: 18 ....####.......#SH: 04hDex: 12 ......# ### +.......#XL:  8 Next: 13% Place: Dungeon:5 ....######_#####@.......4hNoise: ---------  Time: 4525.4 (0.0) ####..##.....##.........4h*g) +4 dagger ......##♣...♣##.###.....Cast: Sandblast 4ho<.####)##.....##.# ...#-Mesm ## #.##♣...♣##.# ..# 4h#####.####'####.+ .% .....[..........## ................# 4h................# _A scorpion is nearby! _A scorpion is nearby! _Unknown command. 4h _Found an inkwell talisman.  You pick up a parchment of Dispel Undead and begin reading... _You add the spell Dispel Undead to your library.4h?P  Okay, then.4hH4h4hi. _4h[ 4hQ\ 4h] 4h` 4hb $ _4h~c 4he 4h7f 4hpg 4hi 4hFj K8=4hk 4hfn 1 _HP restored.4hp 4hp 4hr 4hzs 4h 4h0 9.4 (4ss   scorpion (wandering)4h 4hb 4h _ _A scorpion is nearby!4hĎ  ########  ......)##  #........  #...[...#  #.......#  ### +.......# _#####@....... #......... #.###....s )#.# ...#  #.# ..# #.+ .% [..# # ..#4h  ########  ......)## 4hT! #........  #...[...# 4h! #.......#  ### +.......# 4h!_#####@....... #......... 4h/"#.###....s )4hn"#.# ...#  4h"#.# ..##.+ .% 4h"~[..# #4h'#5..#4h)4h`+4h/4h7 ########### ######## ........... ......)########### #...4h\7a# #...[...# ####.......# .# ### +.#4h7-######_#####.. ###..##.....##..# .....##♣...♣##.###....s 4h7####)##.....##.# ...## # #.##♣...♣##.# ..# ##.####'####.+ .%. ....[..........# ##.4hT8.#.######.# _A scorpion is nearby!4h94h=N.s4h?230.4 (1 _4h4h4hS ##  ......)## #. # 4hSu#...[...# ### #.# # ### +.#######_#####...##.....##.# ##♣...♣##.###.4hSK)##.....##.# ...s#  #.##♣...♣##.# ....# .####'####.+ ....%.[.4h/T# ####### 4hDU4hG[N.s4h\91Sandblast4ha4h>c4hk######### ######### ......... ......)#### .######## #... # #...[...# ####.......# 4h.# ### +.##########_#####... #..##.....##..# ...##♣...♣##.###.. ##)##.....##.# #....####  #.##♣...♣##.# #..s.# ##.####'####.+ .....%. ..[..........# ########.# 4h######.#)...# #.#4hJ4h.4h7s..4hA=24hd4h4h&  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4hd w######### #########  cuphead4 the Digger ......... ......)####  Gnoll .######## #.........  Health: 58/58 ======================== .# #...[...#  Magic: 15/16 ======================-- 4h a.### #.......#  AC: 8Str: 7 ...# ### +.......####  EV: 12Int: 18 .######_#####..........#  SH: 0Dex: 12 4h o#..##.....##.........#..  XL:  8 Next: 13% Place: Dungeon:5 ...##♣...♣##.###@.......  Noise: ---------  Time: 4532.4 (0.0) ##)##.....##.# #*...####  g) +4 dagger  #.##♣...♣##.# #s...#  Cast: Sandblast ##.####'####.+ .....%.  -Mesm ..[..........# ######## .............# s   scorpion (wandering) .............# .......#####.# ...)...# #.# _A scorpion is nearby!Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (wandering, hasn't noticed you, 83% to hit)4h} ######### #########cuphead4 the Digger ......... ......)####4hP Gnoll .######## #.........Health: 58/58 ======================== .##...[...#Magic: 15/16 ======================-- .###4h© @#.......#AC: 8Str: 7 ...# ### +.......####EV: 12Int: 18 4h+ 1.######_#####..........#SH: 0Dex: 12 #..##.....##.........#..4h \XL:  8 Next: 13% Place: Dungeon:5 ...##♣...♣##.###@.......Noise: ---------  Time: 4532.4 (0.0) 4h ##)##.....##.# ##...####g) +4 dagger4hz ;#.##♣...♣##.# ##...#Cast: Sandblast ##.####'####.+ .#...%.-Mesm 4h ..[..........# ######## .............#s   scorpion (wandering) .............# 4hE .......#####.# ...)...# #.# _A scorpion is nearby!4h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (wandering, hasn't noticed you, 83% to hit)4hw04h9@s.4hK9G.s4h;4=3.9 (1.54hSF4hI  Casting: Sandblast (safe; 1% risk of failure)4hJonfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  4hfJPress: ? - help, Shift-Dir - straight line  Aim: a scorpion (wandering, hasn't noticed you, 83% to hit) _The blast of sand misses the scorpion.4hޔ  4h:Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4hؼ######### #########  cuphead4 the Digger ......... ......)####  Gnoll 4hk .######## #.........  Health: 58/58 ======================== .# #...[...#  Magic: 14/16 =====================--- .### #.......#  AC: 8Str: 7 ...# ### +.......####  EV: 12Int: 18 4h}.######_#####..........#  SH: 0Dex: 12 #..##.....##.........#..  XL:  8 Next: 13% Place: Dungeon:5 ...##♣...♣##.###@.......  Noise: =--------  Time: 4533.9 (0.0) ##)##.....##.# #s...####  g) +4 dagger 4h #.##♣...♣##.# #....#  Cast: Sandblast ##.####'####.+ .....%.  -Mesm ..[..........# ######## .............# s   scorpion .............# .......#####.# ...)...# #.# _The blast of sand misses the scorpion.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h0Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (83% to hit)4hO######### #########cuphead4 the Digger 4hOo......... ......)####Gnoll .######## #.........Health: 58/58 ======================== .#4h#P#...[...#Magic: 14/16 =====================--- .####.......#AC: 8Str: 7 ...# ### +.......####EV: 12Int: 18 4hP.######_#####..........#SH: 0Dex: 12 #..##.....##.........#..XL:  8 Next: 13% Place: Dungeon:5 ...##♣...♣##.###@.......4hQmNoise: =--------  Time: 4533.9 (0.0) ##)##.....##.# #s...####g) +4 dagger#.##♣...♣##.# #....#Cast: Sandblast ##.####'####.+ .....%.-Mesm 4h}Q..[..........# ######## .............#s   scorpion .............# .......#####.# ...)...# #.#4hQCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line4h%R]Aim: a scorpion (83% to hit)  The blast of sand hits the scorpion.4hu*Press: ? - help, Shift-Dir - straight line  4hiAim: a scorpion (83% to hit)  The blast of sand hits the scorpion.  The scorpion is moderately wounded.  Your orb has recharged its mesmeric power.The scorpion misses you. The scorpion stings you.4hi`***@***4h....s.(dazed)4ha[4--5.4 (1.54h4h 4h<3_Your orb emites a pulse of dizzying energy.4h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h $4h v######### #########  cuphead4 the Digger 4h9 k......... ......)####  Gnoll 4h .######## #.........  Health: 54/58 ======================-- 4h .# #...[...#  Magic: 13/16 ===================----- 4hj .### #.......#  AC: 8Str: 7 4h ...# ### +.......####  EV: 124h; ,Int: 18 4h .######_#####..........#  SH: 0Dex: 12 4h #..##.....##.........#..  XL:  8 Next: 13% Place: Dungeon:5 4hw ...##♣...♣##.###@.......  Noise: =--------  Time: 4535.4 (0.0) 4h ##)##.....##.# #s...####  g) +4 dagger 4h2  #.##♣...♣##.# #....#  Cast: Sandblast 4h ##.####'####.+ .....%.  -Mesm 4h h..[..........# ######## .............#4hH  s   scorpion (dazed) 4h D.............# .......#####.# 4h ...)...# #.# 4h# I_Your orb emites a pulse of dizzying energy.  4hn Casting: Sandblast (safe; 1% risk of failure)  4h MConfirm with . or Enter, or press ? or * to list all spells.4h  1Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (moderately wounded, dazed, 83% to hit)4hM######### #########  cuphead4 the Digger ......... ......)####  Gnoll .######## #.........  Health: 54/58 ======================-- .# #...[...#  Magic: 13/16 ===================----- .### #.......#  AC: 8Str: 7 ...# ### +.......####  EV: 12Int: 18 4h.######_#####..........#  SH: 0Dex: 12 #..##.....##.........#..  XL:  8 Next: 13% Place: Dungeon:5 ...##♣...♣##.###@.......  Noise: =--------  Time: 4535.4 (0.0) ##)##.....##.# #s...####  g) +4 dagger  #.##♣...♣##.# #....#  Cast: Sandblast ##.####'####.+ .....%.  -Mesm ..[..........# ######## .............# s   scorpion (dazed) 4hT.............# .......#####.# ...)...# #.#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line4hAim: a scorpion (moderately wounded, dazed, 83% to hit)  The blast of sand hits the scorpion!!4h   ......)####  #.........  #...[...#    ### ### _####..# #4hW##.. ... ) #†...####     . [4hϪ ##)...# 4h+4h4k206.9 (1.5Sandblast4hU94h:!onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  4h*;Aim: a scorpion (moderately wounded, dazed, 83% to hit)  The blast of sand hits the scorpion!! _You kill the scorpion!4h4h4h-4h4h%54h4h4h4hy4h 4h #44h )==4h"4h&4h`&4h3(4h*4h6+K6=4h,4h.4h8/4h04h24h+3:==4h54h74hD7U7=4h84h:4h0;K5=4h<4h>4h>4h@4h"D4h^D4hE4hG4hQHK8=4hI4hK4h L9=4hpM4hXO4hO4hQ4hS4h5T(4hU4hsXy _Your orb has recharged its mesmeric power.4h Yh=6==4hzZ4h|]4h^4h_4h5`4hcd  You see here a scorpion corpse.4hd4he _4hf4hg4hhi4hi4hvj4hm4h&o4ho:==4hp4h?r4hs4h#t4ht4hsv4h,x4hqx4hby4hz4h|4h|4h}4hF  You see here an inkwell talisman.4hV4h _4hۈ4h4h4h͋4h4h4h,4hG4h4hԓ4h!4hؔ4h14h4hɗ4h{4hy4h4hE4h4h4hU4h4hY4h֡4hq4ḥ4h4h"4h4h4hM4h4h4hݮ4h4h4h4hܲ4hij4h4h4h4hշ4h4h4h׺4h4h4h:4h4hB4h4h4hZ4h$4h[4h4h4h4h4h4hb4h"4h@4hi4h4hE4h4h)U #.#  4h}V#.#  #.#  #.# ####### #.# ..)########.###.### 4h..................... ...[...# ####.####.# 4h....# #.....@...# - .......####.###.#...# 4hWX..........#.# #.#Sandblast ........#...###.#...# ###.4h..##.#.h.# # #†...#####.##.##..#h   hound (asleep) 4h###....#####.#... ... +......%.....#.#. #.#. ##############. .4h077.9 (41.0)4h>F-8.9 (424h;4h  4hXJ_A hound comes into view.4h h #.# #.# #.# #.#4h2 #.#)####### .. [...# ####.####.#  #.....@...# 4h `#.###.#...# .# #.#...# .###.#...# .4hɁ ..##.#.h.# # #†.##.##..# ..#... ... ....%.....#.#. #.#. 4h $ .4hd  #.# #.# #.# #.# #.#4hH )####### .. [...# ####.####.#  #.....@...# #.###.#...# .# #.#...# .###.#...#...##.#.h.# #†.##.##..# ..#... ...4h ....%.....#.#. #.#. .4h" 4h% 4hj, 4h / \ _A hound is nearby!4h 2 #.# 4h ##.# #.#4hM ' #.# #.#4h ;)####### .. 4h Y[...# ####.####.#  #.....@...# 4h =#.###.#...# .# #.#...# 4hk f.###.#...# ...##.#.h.# #4h 2 #†.##.##..# .4h P.#... ... ....%.....#.#. #.#.  .4hX 4h #.# #.# 4h#.# #.# #.#)#######4hB .. 4h. [...# ####.####.#  #.....@...# 4h/#.###.#...# .# #.#...# 4hݑ.###.#...#.4h#..##.#.h.# #†4hh.##.##..# .4h.#... .......%.....#.#. #.#.4h, .4hK4hT4h4h$ 4htN_A hound is nearby!4hB5:#.# 4h5i#.# #.# ######4h5w#.# ....)########.###.####4h)6W................ 4hm6[...# ####.####.# ...# #.........# 4h6####.###.#@..# ..#.# #.#...# 4h6n#...###.#...# ##4hr7....##.#.h.#  #†...#####.##.##4h7|.##....#####.#... ... 4h7......%.....#.#. #.# #############. . ... 4hF8 4h@4hD#9.9 (14hD.0) _4hK4hM4h7  4h]8Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h #.# cuphead4 the Digger #.# Gnoll #.#4hV Health: 58/58 ======================== ###### #.# Magic: 15/16 ======================-- ....)########.###.####  AC: 8Str: 7 .....................  EV: 12Int: 18 ..[...# ####.####.#  SH: 0Dex: 12 4h......# #.........#  XL:  8 Next: 20% Place: Dungeon:5 ......####.###.#@..#  Noise: ---------  Time: 4579.9 (0.0) .........#.# #.#*..#  g) +4 dagger .......#...###.#.*.#  Cast: Sandblast ##..........##.#.h.# 4hI #†...#####.##.##..# ##....#####.#... ...  h   hound (asleep) ......%.....#.#. #.#. #############. . ....  _A hound is nearby!Casting: Sandblast (safe; 1% risk of failure)  4h)?Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (asleep, 100% to hit)4h  #.# cuphead4 the Digger #.# Gnoll #.# Health: 58/58 ======================== ###### #.# Magic: 15/16 ======================-- ....)########.###.####  AC: 8Str: 7 4hb .....................  EV: 12Int: 18 ..[...# ####.####.#  SH: 0Dex: 12 ......# #.........#  XL:  8 Next: 20% Place: Dungeon:5 ......####.###.#@..#  Noise: ---------  Time: 4579.9 (0.0) 4h o.........#.# #.#...#  g) +4 dagger .......#...###.#...#  Cast: Sandblast ##..........##.#.h.#  #†...#####.##.##..# ##....#####.#... ...  h   hound (asleep) ......%.....#.#. #.#. #############. . .... 4h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (asleep, 100% to hit)  The blast of sand hits the hound!4h  #.# #.# 4h #.# #.#)######## . [...# ###  #.. 4h   #.##..# #.# †.#  #† ... #.#. . .... 4hx -..4h 7-3=81.4 (1.5Sandblast4h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hound (asleep, 100% to hit)  The blast of sand hits the hound! _You kill the hound!4ht 4h( m _Your Spellcasting skill increases to level 6!4hd  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4hw4h^4hV4hZ 4hB_You don't know that spell.4hk4hgl4hm4hkn4hp: _4h)q4hq4h2r4hs4hs4ht4hu4hv7-4hv4hw4hGxK6=4hy4h'z4hz4h6{4hV|4h}4hh}4h~4h~4h4h4h4#=4hw4h4h4hT4h4h߄4h!4h4hІ4hL7==4h4hi4ho4h4hA4h4h4hߍ4hg4hh4hc4h4h34h4h4h[$==4h4h24h4hƖ4h&4hҗ4h4h4hw4h4h4h%4h4hC4hz4hv4h4h4h4h4h4h4h4h,4hy4h04h;4h,4h4hh4h,4h٭4h4h,4h4h4h,4h4ha4hڴ,4hzX4h4hj4h,4hA4h),4h4hϽ4h,4hc4hF4hC4h,4h4h4h$,4h-4h 4h,4hg4h4h4h4hX4h4h4h4h4h4hd4hw4h4hL4h4h4h4h4h_4h84hw4h4h4h4h4hn4hQ4h4hZ4h4h4h4h4h4hm4hh4h4h4h;4h#4hb4h4h4h4h4hX4h+4h4hQ4h4h4hd4h4h4h14h4hZ4h4h4h4h4h^4h,4h)4hg4h4h4h4h4h`4h84h4hO4h4h4h4h4hD4h4h 4hQ 4h 4h 4h 4h 4hN 4hN 4h' 4he 4h 4h 4h 4h 4hq 4h? 4hB 4h 4h 4h 4h 4h$ 4h 4hu 4hh 4h 4h 4h 4h 4h! 4h 4h\ 4h/ 4hn 4h 4h 4h 4h 4h 4hs 4hm 4h 4h  4h 4h 4h+ 4h 4h\ 4hZ 4h 4h 4h 4h ,4hf! 4hY" 4hW# 4h# 4h $ 4h$ 4h% 4h& 4h& 4h' 4h* X4h.+ ,4h+ 4h, 4h- 4h- 4h3. 4h/ 4h0 4hB0 4h0 4h1 4h2 4h2 4hZ3 4hm4 4hw5 4h5 4h=6 4h~7 4h!= #.#4hc=  .. ∆#..### #.### ..# ##...#### #.#4h= n... ###....#####.# #.. .).$ ∆####.......# ### ..## ###....#####.# 4h > ...# ##...#### #.. ∆#..### #.###.## #.@#..#-658.4 (77.0) 4h`> ##.#.## .#.#.# #4h> #...# ###.## ##.# 4h> ###### #.# ...... #.# ......4h? !#.#4hB 4hC F-9.4 (784hG 4hH  4hH $_Found a morningstar.4h 4hZ 4h 4hI 4h 4h ,4hA 4he 4h 4h 4h 4h 4h 4h 4h 4h? 4h 4h/ 4hP 4h 4h 4h 4h 4h/ 4ho 4h) 4h] 4h 4h 4h 4h 4hB# '####.+......%.....#.#.##.#. ......##############.#.##.... ......# 4h# )..#..# ......# #.###.## ##.# ###.. ∆#..### 4h# # #.# ####...# ##...#### # #.# ####....###.J.###....###4h$ #.. .....).$..h.ß..∆####....### #...@### ###....#######...## ##...#### 4h`$ ###..#∆#..###Sandblast### ##.###.## .... ..#..# .... ##.#.##4h$ h   howler monkey (asleep) .....  #.#.#4h$ J   jelly (asleep) #...#  #...# #...#  ##.##4hr) - 664h) b.0)  A jelly and a howler monkey come into view.4h- u.JJ4hV/ +7.4 (84h3 4h4  4h5 L_The jelly quivers.4hLT  4hT  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h͢ '####.+......%.....#.#.##.#.  cuphead4 the Digger 4hN ......##############.#.##....  Gnoll ......# ..#..#  Health: 58/58 ======================== ......# #.###.##  Magic: 16/17 ======================-- #####.# ###.. ∆#..###  AC: 8Str: 7 4h # #.# ####...# ##...####  EV: 12Int: 18 # #.# ####....###...###....### SH: 0Dex: 12  #.. .....).$**hJß..∆####.... XL:  8 Next: 23% Place: Dungeon:5 4h  ### #...@### ###....### Noise: ---------  Time: 4667.4 (0.0) ####...## ##...####  g) +4 dagger 4hi ###..#∆#..###  Cast: Sandblast #### ##.###.## ....#..#..# ....##.#.##  h   howler monkey (asleep) .....#.#.#  J   jelly #...#4h #...# #...###.## _The jelly quivers.Casting: Sandblast (safe; 1% risk of failure)  4h FConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (asleep, 100% to hit)4h0'####.+......%.....#.#.##.#.cuphead4 the Digger ......##############.#.##....4hKGnoll ......#..#..#4hնHealth: 58/58 ======================== ......##.###.##4hDMagic: 16/17 ======================-- #####.####.. ∆#..###AC: 84h+Str: 7 4hʷ# #.# ####...# ##...####EV: 124h ,Int: 18 4hc# #.# ####....###...###....### SH: 04h-Dex: 124hX#.. .....).$##hJß..∆####.... XL:  8 Next: 23% Place: Dungeon:54h### #...@### ###....### Noise: ---------  Time: 4667.4 (0.0)####...## ##...####g) +4 dagger4hӹ###..#∆#..###Cast: Sandblast ####4h3J##.###.## ....#..#..# ....##.#.##h   howler monkey .....4hu!#.#.#4h޺J   jelly #...##...# #...###.##4hPConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (asleep, 100% to hit)  The blast of sand hits the howler monkey!  The howler monkey is heavily wounded.4ht:4h;4h;4h;4hh.Jww   dart slugAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a howler monkey (asleep, 100% to hit)  The blast of sand hits the howler monkey!  The howler monkey is heavily wounded.  The howler monkey howls!4h&====4h&8.9 (1.54h4h 4hN_A dart slug comes into view.4h  4hnCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h'####.+......%.....#.#.##.#.  cuphead4 the Digger ......##############.#.##....  Gnoll 4h......# ..#..#  Health: 58/58 ======================== ......# #.###.##  Magic: 15/17 =====================--- #####.# ###.. ∆#..###  AC: 8Str: 7 # #.# ####...# ##...####  EV: 12Int: 18 4h,9# #.# ####....###...###....### SH: 0Dex: 12  #.. .....).$h.Jwß..∆####.... XL:  8 Next: 23% Place: Dungeon:5 4h ### #...@### ###....### Noise: ====-----  Time: 4668.9 (0.0) ####...## ##...####  g) +4 dagger ###..#∆#..###  Cast: Sandblast #### ##.###.## ....#..#..# ....4h}##.#.##  h   howler monkey .....#.#.#  J   jelly #...##...#  w   dart slug #...###.## _A dart slug comes into view.4hOCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (heavily wounded, 81% to hit)4h%] '####.+......%.....#.#.##.#.  cuphead4 the Digger ......##############.#.##....  Gnoll ......# ..#..#  Health: 58/58 ======================== ......# #.###.##  Magic: 15/17 =====================--- #####.# ###.. ∆#..###  AC: 8Str: 7 4h]'# #.# ####...# ##...####  EV: 12Int: 18 # #.# ####....###...###....### SH: 0Dex: 12  #.. .....).$h.Jwß..∆####.... XL:  8 Next: 23% Place: Dungeon:5  ### #...@### ###....### Noise: ====-----  Time: 4668.9 (0.0) 4h9^####...## ##...####  g) +4 dagger ###..#∆#..###  Cast: Sandblast #### ##.###.## ....#..#..# ....4h^##.#.##  h   howler monkey .....#.#.#  J   jelly #...##...#  w   dart slug #...#4h^##.## Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line4h2_Aim: a howler monkey (heavily wounded, 81% to hit)  The blast of sand hits the howler monkey!4hb       ###..   #.#  ##  #.# ###..# 4hUc #.. .....).$†.Jwß..  ###        #..#4hc##.#.## J   jelly#.#.# w   dart slug4h,4h4hf]J.w.4hk8=---70.4 (1.54h4h_Sonfirm with . or Enter, or press ? or * to list all spells.4hAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a howler monkey (heavily wounded, 81% to hit)  The blast of sand hits the howler monkey! _You kill the howler monkey!4h   4h+ Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h '####.+......%.....#.#.##.#.  cuphead4 the Digger ......##############.#.##....  Gnoll 4hm ......# ..#..#  Health: 58/58 ======================== ......# #.###.##  Magic: 14/17 ===================----- #####.# ###.. ∆#..###  AC: 84h Str: 7 # #.# ####...# ##...####  EV: 12Int: 18 # #.# ####....###...###....### SH: 04hZ wDex: 12  #.. .....).$J.w.ß..∆####.... XL:  8 Next: 28% Place: Dungeon:5 4h  ### #...@### ###....### Noise: =--------  Time: 4670.4 (0.0) ####...## ##...####  g) +4 dagger 4hD /###..#∆#..###  Cast: Sandblast #### ##.###.## ....#..#..# ....4h W##.#.##  J   jelly .....#.#.#  w   dart slug #...#4hS L#...# #...###.## _You kill the howler monkey!Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (100% to hit)4hZ5 '####.+......%.....#.#.##.#.cuphead4 the Digger ......##############.#.##....Gnoll ......#..#..#4h5 Health: 58/58 ======================== ......##.###.##Magic: 14/17 ===================----- #####.####.. ∆#..###AC: 84h=6 <Str: 7 # #.# ####...# ##...####EV: 12Int: 18 4h6 # #.# ####....###...###....### SH: 0Dex: 12#.. .....).$J.w.ß..∆####.... XL:  8 Next: 28% Place: Dungeon:54h6 ### #...@### ###....### Noise: =--------  Time: 4670.4 (0.0)####...## ##...####g) +4 dagger4h(7 ###..#∆#..###Cast: Sandblast ######.###.## ....4h7 #..#..# ....##.#.##J   jelly .....#.#.#4h7 w   dart slug #...##...# #...###.##Casting: Sandblast (safe; 1% risk of failure)  4h)8 Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line4ho8 XAim: a jelly (100% to hit)  The blast of sand hits the jelly!4he monfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jelly (100% to hit)  4h. rThe blast of sand hits the jelly!  The jelly is heavily wounded.4h 9w.4h -1.9 (1.54h 4h  4h L_The jelly barely misses you.4hfiN    4hi   ###..  # #.# ####...# ## # #.# ####....###...#  #.. .....).$Jw..ß..  ### #...@###  ####...##  4hGj ###..#  ##.###.## #..#..# ##.#.## 4hj|#.#.# #...# ##.## 4h D   4h    ###..   #.# ####...# ##4hν  #.# ####....###...# 4h #.. .....).$Jw..ß.. 4hl ### #...@###  ####...## 4h  4hK###..# 4h1k ##.#4hzT#..#4h##.#.## #.#.# 4h*4h4h@4ho 4hV_There are monsters nearby!4hl  Casting: Sandblast (safe; 1% risk of failure)  4hm\Confirm with . or Enter, or press ? or * to list all spells.4ho'####.+......%.....#.#.##.#.  cuphead4 the Digger ......##############.#.##....  Gnoll ......# ..#..#  Health: 58/58 ======================== ......# #.###.##  Magic: 13/17 ==================------ #####.# ###.. ∆#..###  AC: 8Str: 7 # #.# ####...# ##...####  EV: 12Int: 18 4h# #.# ####....###...###....### SH: 0Dex: 12  #.. .....).$Jw..ß..∆####.... XL:  8 Next: 28% Place: Dungeon:5  ### #...@### ###....### Noise: =--------  Time: 4671.9 (0.0) ####...## ##...####  g) +4 dagger ###..#∆#..###  Cast: Sandblast #### ##.###.## ....#..#..# 4ha....##.#.##  J   jelly .....#.#.#  w   dart slug #...##...# #...###.## 4h_There are monsters nearby!Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line4hrAim: a jelly (heavily wounded, 100% to hit)4hq'####.+......%.....#.#.##.#.  cuphead4 the Digger ......##############.#.##....  Gnoll 4h......# ..#..#  Health: 58/58 ======================== ......# #.###.##  Magic: 13/17 ==================------ #####.# ###.. ∆#..###  AC: 8Str: 7 4hx# #.# ####...# ##...####  EV: 12Int: 18 # #.# ####....###...###....### SH: 0Dex: 12 4h] #.. .....).$Jw..ß..∆####.... XL:  8 Next: 28% Place: Dungeon:5  ### #...@### ###....### Noise: =--------  Time: 4671.9 (0.0) 4h0####...## ##...####  g) +4 dagger ###..#∆#..###  Cast: Sandblast 4h_#### ##.###.## ....#..#..# ....4hW##.#.##  J   jelly .....#.#.#  w   dart slug #...#4h;#...# #...###.## 4h1FCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  4hvPress: ? - help, Shift-Dir - straight lineAim: a jelly (heavily wounded, 100% to hit)  The blast of sand hits the jelly!!4h3  4h{     ###.. 4hMn  #.#  ## 4hd #.# ###..# 4h #.. .....).$†w..ß..  ###   4h"   4hh  #..#4h##.#.## w   dart slug4hk#.#4h?P4h Y9w.4hLa6323.4 (1.54h7i4hlSonfirm with . or Enter, or press ? or * to list all spells.4hilAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  4hlAim: a jelly (heavily wounded, 100% to hit)  The blast of sand hits the jelly!! _You kill the jelly!4h   4h- Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h 4hw 4h 4h P _You don't know that spell.4h 4h 4h 4h n _Sorry, you're not good enough to have a special ability. 4h4 4h 4h,F _Unknown command. 4h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. 4h1-'####.+......%.....#.#.##.#.  cuphead4 the Digger ......##############.#.##....  Gnoll ......# ..#..#  Health: 58/58 ======================== ......# #.###.##  Magic: 12/17 ================-------- #####.# ###.. ∆#..###  AC: 8Str: 7 # #.# ####...# ##...####  EV: 12Int: 18 # #.# ####....###...###....### SH: 0Dex: 12  #.. .....).$w...ß..∆####.... XL:  8 Next: 32% Place: Dungeon:5  ### #...@### ###....### Noise: =--------  Time: 4673.4 (0.0) 4h####...## ##...####  g) +4 dagger ###..#∆#..###  Cast: Sandblast #### ##.###.## ....#..#..# ....##.#.##  w   dart slug .....#.#.# #...##...# #...###.##  4hK_Unknown command.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit) 4h'####.+......%.....#.#.##.#.  cuphead4 the Digger ......##############.#.##....  Gnoll ......# ..#..#  Health: 58/58 ========================  4h,......# #.###.##  Magic: 12/17 ================-------- #####.# ###.. ∆#..###  AC: 8Str: 7 # #.# ####...# ##...####  EV: 12Int: 18 # #.# ####....###...###....### SH: 0 4hpDex: 12  #.. .....).$w...ß..∆####.... XL:  8 Next: 32% Place: Dungeon:5  ### #...@### ###....### Noise: =--------  Time: 4673.4 (0.0) 4h? ####...## ##...####  g) +4 dagger ###..#∆#..###  Cast: Sandblast  4h#### ##.###.## ....#..#..# .... 4hg##.#.##  w   dart slug .....#.#.# #...##...# #...# 4h##.## Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. 4hAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)  The blast of sand hits the dart slug!! 4hQD    4hu    ###..   4h #.#  ##  #.# ###..#  4h7 #.. .....).$†...ß..  ###     4hO     4h#..###.# 4h##.# 4hRd 4hi3==4.9 (1.5Sandblast 4h:m 4hoonfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (100% to hit)  The blast of sand hits the dart slug!! _You kill the dart slug! 4hYa  4ha  4hnb  4hDd  4hOf , 4hf  4hAg  4hh  4hji  4hi  4h}j  4hl  4hPl :== 4hm  4hn  4hn  4ho  4hq  4hPq K4= 4h;r  4hs  4h%t  4ht  4h8v  4hv  4hKw  4hx  4h*y  4hy  4hS{  4h{ 9= 4h{|  4h}  4h~  4h~  4h(  4hn L5== 4hX  4h  4h  4hɃ  4h  4h<  4h  4hW  4h  4hg  4h  4hۉ :== 4hЊ  4h?  4h  4hy  4hՎ  4h  4h  4h'  4hm K6= 4h  4h  4h  4h  4h  4h  4h  4h?  4h  4hb  4h  4h 9= 4h  4hm  4h  4h  4h  4h_  4hK  4h  4h L7== 4hۤ  4hy  4h  4hE  4h/  4h*  4hq  4hL  4h M _You now have 311 gold pieces (gained 8). 4ho 3 4h  4h  4h+  4hq :== 4hw  4h  4h  4h'  4h  4h  4hG  4h  4hU  4h  4h4  4hy  4ht  4h  4h  4h  4h  4h  4h1  4hu  4hH  4h  4h  4h)  4h  4hw  4h  4hj  4hi  4h( &  4hz Things that are here:  a dart slug corpse; a howler monkey corpse 4h  4hK  _ 4h@  4h  4h  4h  4h  4h  4hD  4h  4h  4h\  4h  4h  4h  4hi  4h  4h  4h  4h  4h.  4h  4h4 t _o - 4 fuming brown potions (gained 2) 4h  4h  4h  4h7  4hE  4h  4hX  4h  4hP  4h  4he  4h  4h  4h)  4h%  4h' M#....#####.#...#...  4hp %.....#.#.##.#. ############.#.##....  #..#..#  ##.###.##  4h l###..#.#..###  ####...##.##...####  ####....###...###....#####.#  4h .....)..†...ß..@####.......# -  ####....###...###....#####.# ####...##.##...####  4hK ###..#$#..### ##.###.## #..#..# 4h  ##.#.## #.#.# #...# 4h 1721.9 (47.0) 4h) F-2.9 (48 4h  4hl   4h K_t - 2 fuming puce potions 4h  4h'  4h  4h  4h  4h B 4h4  4h  4h  4hq  4h  4h  4hv  4h  4h  4h  4h  4h  4h  4hr  4h M _You now have 320 gold pieces (gained 9). 4h# 3 4h  4h{  4h  4h , 4hE  4h  4h  4h  4h  4h  4hf  4h  4h  4h  4hi  4h  4h  Things that are here:  a dart slug corpse; a howler monkey corpse _ 4h  4h  4h^  4h  4h  4h<  4h  4h  4h  4h C  You see here a +0 morningstar. 4h  4h  _ 4h  4hD  4h , 4hj  4hn  4h  4h  4h  4h  4h , 4h  4h , 4h  4h  4h  4h!  4hK"  4h"  4h#  4h$  4h+%  4h%  4h'  4h2(  4h(  4h#)  4h)  4h*  4h +  4h+  4h,  4he-  4h]. , 4h/  4h1  4hc1  4h1  4h%3  4h4  4hc4  4h4  4h5  4h6  4h7  4h7  4h8  4h9  4hF:  4h:  4h^<  4hmB  ##.#.## #.#.#  #...#  ##.## #.#  4hB S##### #.# ..... #.# ..... ##.#  4hC ..... #.@# ..... #............♣  4hZC ..... #.............♣ ..... #..............  4hC j..... #.............♣  4hC ..... #.........##♣♣♣s   scorpion (wandering)  4h+D ###.# #.........#. s...#######  4hnD 2######. 4hF -49.9 (27 4hXJ As' 4hHL -50.9 (28 4hO  4hP "4hj"4hx Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 4% 1b - Magic DartConjuration"4h}4%1  c - PasswallEarth4% 3  d - Searing Ray"4h8Conjuration6%2  e - Ensorcelled HibernationHexes/Ice9%2  f - Grave ClawNecromancy"4h09%2  g - Brom's Barrelling Boulder"4hxConjuration/Earth24% 4  h - PetrifyAlchemy/Earth"4hk28% 4  i - Lee's Rapid DeconstructionEarth"4hdf36% 5  j - Dispel UndeadNecromancy"4hh52% 4 13 spell levels left "4h ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit"4h; "4h@ "4h/F ##.#.##cuphead4 the Digger#.#.#Gnoll#...#Health: 58/58 ========================##.##"4hF <Magic: 17/17 ========================#.#AC: 8Str: 7 ######.#EV: 12Int: 18 .....#.#SH: 0Dex: 12 .....##.#"4hG XL:  8 Next: 32% Place: Dungeon:5 .....#.@#Noise: ---------  Time: 4750.9 (0.0) ..... #............♣g) +4 dagger "4hkG ..... #.............♣Cast: Sandblast ..... #.............. ..... #.............♣ ..... #.........##♣♣♣"4hG Ds   scorpion (wandering) ###.# #s........#. '...####### ######. _o - 4 fuming brown potions (gained 2) _t - 2 fuming puce potions _You now have 320 gold pieces (gained 9).  Things that are here: "4hH _a dart slug corpse; a howler monkey corpse _You see here a +0 morningstar."4hL P  Okay, then."4hN "4hR "4h/T . _#4h5#4hhj  Skill  Level Cost  Apt Skill  Level Cost  Apt + Fighting#4h'3.2   1.0  +8   + Spellcasting 6.0   1.8  +8          #4h+ Maces & Flails 3.2   1.0  +8   + Conjurations 3.4   1.4  +6  + Axes#4huC3.2   1.0  +8   + Hexes2.6   1.1  +6  + Polearms3.2   1.0  +8   + Summonings#4hƔ2.6   1.1  +6  + Staves3.2   1.0  +8   + Necromancy#4hK2.6   1.1  +6  + Unarmed Combat 3.2   1.0  +8   + Forgecraft2.6   1.1  +6  + Throwing#4h]3.2   1.0  +8   + Translocations 2.6   1.1  +6      + Alchemy#4hΕN2.6   1.1  +6  + Short Blades 3.2   1.0  +8   + Fire Magic2.6   1.1  +6  + Long Blades#4h(M3.2   1.0  +8   + Ice Magic2.6   1.1  +6  + Ranged Weapons 3.2   1.0  +8   + Air Magic#4h2.6   1.1  +6      + Earth Magic6.1   2.5  +6  #4h˖O+ Armour3.2   1.0  +8      + Dodging#4h5.6   1.5  +8   + Invocations3.5   0.8  +9  + Shields#4hp3.2   1.0  +8   + Evocations3.2   1.0  +8  + Stealth5.3   1.5  +8   + Shapeshifting 2.9   0.9  +7  #4hThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help  #4h[!] training|cost&4h&4h&4hZ##.#.##cuphead4 the Digger#.#.#Gnoll#...#&4hAHealth: 58/58 ========================##.##Magic: 17/17 ========================#.#AC: 8Str: 7 ######.#EV: 12&4hInt: 18 .....#.#SH: 0Dex: 12 .....##.#XL:  8 Next: 32% Place: Dungeon:5 .....#.@#&4h5WNoise: ---------  Time: 4750.9 (0.0) ..... #............♣g) +4 dagger ..... #.............♣Cast: Sandblast ..... #.............. ..... #.............♣ ..... #.........##♣♣♣s   scorpion (wandering) ###.# #s........#. '...####### ######. &4hw_t - 2 fuming puce potions _You now have 320 gold pieces (gained 9).  Things that are here: _a dart slug corpse; a howler monkey corpse _You see here a +0 morningstar. _Okay, then.&4h&4hu&4hT &4h!&4h j ##.#.##  #.#.# #...# &4h <##.## #.# #.#&4h" #.# ##.# #.@# #............♣ &4h #.............♣  #..............  #.............♣  #.........##♣♣♣ &4h #s........#  . '...####### &4hW Q ##.#.##  #.#.# #...#&4hX  ##.## #.# #.# #.# ##.#&4heY j #.@# #............♣  #.............♣  #..............&4hY #.............♣ #.........##♣♣♣ &4huZ #s........#  . '...#######&4hd &4hj &4h|s &4h?x  &4hx Q_A scorpion is nearby!&4h/s 9 ##.#.## &4hs G #.#.# #...# ##.## &4ht V#.# #.# #.# ##.#&4hu w #.@# #............♣  #.............♣ &4h} #..............  #.............♣  #.........##♣♣♣  #s........#  . '...####### &4h~ ##.#.##  #.#.# #...# ##.## &4hNR#.# #.# #.# ##.# #.@# #............♣  #.............♣  #.............. #.............♣ #.........##♣♣♣  #s........#  . '...#######&4h &4hp &4h[&4h . #.#. # #...# # ##.## #&4h`L #.# ###### #.# ...... #.#.#.#. ######..####♣♣. #.....@......♣. #..♣. #... #&4h$♣. ###♣♣♣ ####.# #s.#  . .'...####### #######. .## .[.....s _A scorpion is nearby!&4h,&4hH..s&4h>21.9 (1 _&4h"&4h$'4hB# #...# .# ##.## <# #.# .###### #.# ....... #.#.#.#'4hC. ######..####♣♣. #............♣ #...... #..♣ #...... #... #♣ #...... ###♣♣♣  ####.# #..s...... . .'...####### '4hdD########...## ..[.....s...:> ########.'4hF'4h!OC.s'4hO72Sandblast'4hT'4hVy _Found a parchment of Foxfire. Found a stone staircase leading down.'4h#.# < #.# .######'4hĜ.......########..####♣♣............ #.♣'4hPN. .♣ ###♣♣ '4hd ####.#s '4h . .'...###### ########...#..# '4hx..[.....s...:> ########. .### '4hT'4hC.s'4hͪ&3'4h}'4h='4h |  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'4hO .###.##  cuphead4 the Digger <##.#  Gnoll '4h .###### #.#  Health: 58/58 ======================== ....... #.#  Magic: 16/17 ======================-- ....... ##.#  AC: 8Str: 7 ....... ######..####♣♣  EV: 12Int: 18 ....... #............♣  SH: 0Dex: 12 '4h#...... #.............♣  XL:  8 Next: 32% Place: Dungeon:5 #...... #....@.........  Noise: ---------  Time: 4753.9 (0.0) ....... #....*........♣  g) +4 dagger #...... #....*....##♣♣♣  Cast: Sandblast  ####.# #....s....#  '4h@I. .'...####### ########...#..# s   scorpion (wandering) ..[.....s...:> ########. .### _Found a parchment of Foxfire. Found a stone staircase leading down.  Casting: Sandblast (safe; 1% risk of failure)  '4hOXConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (wandering, hasn't noticed you, 83% to hit)(4h.###.##cuphead4 the Digger <#(4hݫn#.#Gnoll .#######.#Health: 58/58 ======================== .......#.#Magic: 16/17 ======================-- .......##.#AC: 8Str: 7 ....... ######..####♣♣EV: 12Int: 18 ....... #............♣SH: 0Dex: 12 #...... #.............♣XL:  8 Next: 32% Place: Dungeon:5 #...... #....@.........Noise: ---------  Time: 4753.9 (0.0) ....... #....#........♣(4hg) +4 dagger #...... #....#....##♣♣♣Cast: Sandblast  ####.# #....s....#. .'...####### ########...#..#s   scorpion ..[.....s...:> ########. .### _Found a parchment of Foxfire. Found a stone staircase leading down.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (wandering, hasn't noticed you, 83% to hit)(4hQ+(4h,(4ha3Is..(4h45=5.4 (1.5(4h8(4h:I  Casting: Sandblast (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a scorpion (wandering, hasn't noticed you, 83% to hit) _The blast of sand hits the scorpion but does no damage.(4h  Casting: Sandblast (safe; 1% risk of failure)  (4h4\Confirm with . or Enter, or press ? or * to list all spells.(4hr.###.##  cuphead4 the Digger <##.#  Gnoll .###### #.#  Health: 58/58 ======================== ....... #.#  Magic: 13/17 ==================------ ....... ##.#  AC: 8Str: 7 ....... ######..####♣♣  EV: 12Int: 18 ....... #............♣  SH: 0Dex: 12 #...... #.............♣  XL:  8 Next: 32% Place: Dungeon:5 (4h}#...... #....@.........  Noise: =--------  Time: 4755.4 (0.0) ....... #....s........♣  g) +4 dagger #...... #.........##♣♣♣  Cast: Sandblast  ####.# #.........#  (4hH. .'...####### ########...#..# s   scorpion ..[.....s...:> ########. .### _The blast of sand hits the scorpion but does no damage.  (4hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 8% risk of failure)  (4huPress: ? - help, Shift-Dir - straight lineAim: a scorpion (71% to hit)(4hZ t.###.##cuphead4 the Digger (4h <##.#Gnoll .#######.#Health: 58/58 ======================== .......#.#Magic: 13/17 ==================------ .......(4h ##.#AC: 8Str: 7 ....... ######..####♣♣EV: 12Int: 18 ....... #............♣SH: 0(4h Dex: 12 #...... #.............♣XL:  8 Next: 32% Place: Dungeon:5 #...... #....@.........Noise: =--------  Time: 4755.4 (0.0) ....... #....s........♣g) +4 dagger (4hy j#...... #.........##♣♣♣Cast: Sandblast  ####.# #.........#. .'...####### (4h ########...#..#s   scorpion ..[.....s...:> ########. .###(4h0 Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line(4h [Aim: a scorpion (71% to hit)  The stone arrow hits the scorpion!(4h1} *Aiming: Stone Arrow (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line: a scorpion (71% to hit(4h} )  The stone arrow hits the scorpion!  The scorpion is heavily wounded.corpion stings you.(4h8 ****@****(4h ....@..s.(dazed)(4hZ (4hU b4--=6.4 (1(4h 7-Mesm (4h (4hD A _Your orb emites a pulse of dizzying energy.)4hI  Casting: Stone Arrow (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)4h](.###.##  cuphead4 the Digger <##.#  Gnoll .###### #.#  Health: 54/58 ======================-- )4h(....... #.#  Magic: 10/17 ==============---------- ....... ##.#  AC: 8Str: 7 ....... ######..####♣♣  EV: 12Int: 18 ....... #............♣  SH: 0Dex: 12 #...... #.............♣  XL:  8 Next: 32% Place: Dungeon:5 )4hB)#...... #....@.........  Noise: ==-------  Time: 4756.4 (0.0) ....... #....s........♣  g) +4 dagger #...... #.........##♣♣♣  Cast: Sandblast  ####.# #.........#  -Mesm  . .'...####### ########...#..#)4h)  s   scorpion (dazed) ..[.....s...:> ########. .### _Your orb emites a pulse of dizzying energy.  Casting: Stone Arrow (dangerous; 8% risk of failure)  )4h)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, dazed, 71% to hit))4h%.###.##  cuphead4 the Digger <##.#  Gnoll .###### #.#  Health: 54/58 ======================-- ....... #.#  Magic: 10/17 ==============---------- ....... ##.#  AC: 8)4h':Str: 7 ....... ######..####♣♣  EV: 12Int: 18 ....... #............♣  SH: 0Dex: 12 #...... #.............♣  XL:  8 Next: 32% Place: Dungeon:5 #...... #....@.........  Noise: ==-------  Time: 4756.4 (0.0) ....... #....s........♣  g) +4 dagger #...... #.........##♣♣♣  Cast: Sandblast  ####.# #.........#  -Mesm  . .'...####### ########...#..#)4h' s   scorpion (dazed) ..[.....s...:> ########. .###Casting: Stone Arrow (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 8% risk of failure)  )4h'(Press: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, dazed, 71% to hit)  The stone arrow hits the scorpion!)4h+T##.## <##.#  #.#  #.#  ##.#  ###♣♣  #...♣  #....♣  #)4hi,.....  #.............♣  ###♣♣♣   ##  . .'#..#..#[...:> .### )4h`'.)4h97.4 (1Sandblastonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a scorpion (heavily wounded, dazed, 71% to hit)  The stone arrow hits the scorpion! _You kill the scorpion!)4h)4h$n _Your Shapeshifting skill increases to level 3!)4hR)4hQS)4hT)4h;U)4hV$ _)4hYg5)4hi]1=)4hB^)4h_)4h!`K6=)4h`)4ha)4hMb)4hc)4hJd)4hd9=)4he)4hf)4hg)4hg)4hi)4h]i]7=2)4hi(=)4hhj)4hk)4h l)4hl)4hm)4hFn)4ho)4hQp)4hpK8=)4hq)4hr)4h5s9=)4ht)4hu)4h1v()4hw)4hxy _Your orb has recharged its mesmeric power.)4h#y)4h z)4h^{)4h{j=3==)4h|)4h})4hN~)4h~)4h4)4h)4hZ)4h)4h)4h)4h݄)4h8:==)4h)4hA)4h)4hR)4h)4h)4h)4h)4h\K4=)4hM)4h{)4h֎)4h)4hŐ)4h)4h)4h)4hv)4h#)4hG)4h9=)4h)4hʗ)4h#)4h)4h)4h|L5==)4h`)4h)4h)4h)4hӞ)4h-)4hܟ)4h)4h])4h)4h?)4h:==)4h)4h,)4h)4hۧ)4h6)4h)4h;)4hK6=)4hm)4h)4h)4h)4h)4hI)4h)4h+)4h)4hU)4h)4hO=)4h-)4h)4h )4hh)4hɸ)4h)4hպ)4h4L7==)4h )4h)4h))4h)4h<)4h)4h)4h;)4h)4h!)4hO)4h)4hv)4hM|==)4h)4h)4hw)4h )4hH)4ho)4h)4hq)4ho)4h)4h)4h)4h$i  You see here a parchment of Foxfire.)4h)4h _)4hs)4h)4h)4hE)4h)4hh)4h)4hA)4h!)4h)4h)4hm)4hC)4h)4h ,)4hA)4h)4h,)4h$)4ht)4h)4h)4h)4h)4hV)4h)4hx)4h])4h)4hT)4h )4h6 )4h9 )4h )4h5 )4h )4h )4hP )4h )4hG )4hx b........#.###.........# ##.......#.................###### .)4h ........####..............#..... ##.......# ##.##..........#.....).#####..#..........#..... ###.)...)....).............#.....')....#########..........#..... ###)....#############.#....#..... )4hR Y #)....#<......@..........'...##--818.4 (61.0) ###.)...################...#..##)..).......[.........:># #.######################...#### #.#)4h ##### #.# #.#.# #.#)4h  )4h G--9.4 (62)4h )4h 9 _Found a stone staircase leading up.)4h I)4h )4h B)4h )4h" )4h )4hL )4h )4h )4hj )4ht )4hX )4hd )4h )4h )4h )4h ,)4h )4h )4h )4h- )4h@ )4h )4h )4hg )4h )4h )4h )4hf )4h )4h )4h )4hR )4h )4hx )4h )4h )4h )4hY )4h )4hg )4hX )4h$ )4h )4h )4h )4h )4hx )4hR )4h+ )4hr )4h )4h )4h )4h )4h )4h )4h )4h R  There is an escape hatch in the ceiling here.)4h K _)4h )4h )4h )4h )4h )4h! )4h! )4h! )4h* )4h+ )4hQ, )4h, )4h )4h? )4h? )4h@ )4hB )4h#D )4hD )4hD )4hF )4hG )4h=H )4hH )4h|J )4hK )4h L )4hL )4hN )4hP ,)4hQ )4hS )4hU ,)4hW )4hMY )4h4[ )4h[ )4h3_ )4h_ )4ha )4hSb )4hc )4h@f )4h&h )4hh )4h4j )4hl )4hho )4ho )4hq )4ht )4hv ,)4hax )4hz )4h| ,)4h~ )4h )4h )4h{ )4h )4hȆ )4h‡ )4h )4hC )4hN X)4hl X)4hk )4h ,)4h )4h P  There is a stone staircase leading up here.)4h, )4h  _)4h )4h )4h )4h )4h )4hX )4hɧ )4h' )4h )4h )4hy )4h )4h )4h )4h )4h )4hݴ )4hM )4h )4ho )4h )4h )4h ,)4h )4h@ )4h )4h )4h )4h{ )4h )4h )4h )4h. )4h' )4h )4h )4h X)4h| )4hD ,)4h )4h )4h/ )4h )4hI )4h )4h )4h )4h/ )4h )4h )4hc )4h )4hS )4hE )4h )4hS )4h )4h )4h )4h )4h )4h ,)4h5 )4h )4h& ,)4h )4h )4h  )4hk )4h* )4h )4h )4h )4h )4hw )4h )4hH )4h8 )4h@ )4ho )4h  )4h )4h4 )4h: )4h )4hK )4h )4h )4h' )4h )4h )4h )4hg )4h )4h )4h )4h_ )4h )4h )4h- )4h )4h$! )4hE" )4hP# )4h# )4hA$ )4hj% )4h& ,)4h' )4h* )4h1 V  #..####)).####)#  ##.# ##### #.  #.# ######.##  #.## #.....[ )4h1  ###..#####........  #.......##.......  #.......##......  #!#####.......##......) )4hu2 j #h....'.######+  ........### #.  ########...## #.# )4h2 #.#..# .# #.##.###.# )4ha3 /#......#.## h   black bear (asleep) #####..#... #..#... )4h3 C#......)4hO; G 89.4 (70  You open the door.)4hJ= -90.4 (71)4hA )4hD  )4hD _A black bear comes into view. _Found a fuming green potion.)4h3oK )).####) ##.# ##### )4ho# #.#  #.## [ ###..#### #.......# #.......# #!#####.......#) #h....'@....... #######........### #.#  ########...## #.#  #.#..# #.# )4h&pu #.##.###.#  #.... #####. #. #......*4h+ *4h)).####) ##.# #####  #.#  #.## [ ###..####*4h #.......# #.......#*4hk #!#####.......#)*4h #h....'@....... #######........### #.# *4h! ########...## #.# #.#..# *4hz5#.##.*4hp#....*4h<#####.#.#......*4h*4h*4h*4hz *4hS_A black bear is nearby!*4h^ )).####) ##.# #####  #.# *4h( #.## [ ###..#### #.......# #.......# #!#####.......#) #h....'@....... #######........### #.#  ########...## #.#  #.#..# #.#  #.##.###.# *4h] #.... #####. #. #......*4hyL )).####) ##.# #####  #.# *4h #.## [ ###..#### #.......#*4h #.......# #!#####.......#)*4h #h....'@....... #######........### #.# *4hI ########...## #.# #.#..# *4h5#.##.*4h8#....#####.#.*4hL#......*4h:*4h*4h*4h *4hHS_A black bear is nearby!*4h   #..####)).####)  ##.# ##### #. *4h e #.# ######.  #.## #.....[  ###..##### *4h  #.##  #*4h `.##  #!#####.##......)  #h....@........######+*4h'  #..### #.#  ##...## #.# *4h  #.#..# #.#  #.##.###.#  #......#. *4hQ  #####..#  #..#  #.....*4h3 *4h$ l.hh*4h& L1.4 (1.0)Sandblast _*4h* *4h,  *4h, C_There is an open door here.+4hI  Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+4h\n #..####)).####)# cuphead4 the Digger+4h)o ##.# ##### #.# Gnoll #.# ######.# Health: 58/58 ======================== #.## #.....[. Magic: 14/17 ===================----- +4hos###..#####....... AC: 8Str: 7 #.......##....... EV: 12Int: 18 +4hp#.......##....... SH: 0Dex: 12 #!#####.......##......) XL:  8 Next: 39% Place: Dungeon:5 #.h***@........######+# Noise: ---------  Time: 4891.4 (0.0)+4hq. #######........### #.# g) +4 dagger ########...## #.# Cast: Sandblast+4hr #.#..# #.# #.##.###.# #......#.# h   black bear+4hr #####..#.. #..#.. #..... _There is an open door here.  +4h4srCasting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (79% to hit)+4hk> +4hl(#..####)).####)# cuphead4 the Digger ##.# ##### #.# Gnoll #.# ######.# Health: 58/58 ======================== +4hm#.## #.....[. Magic: 14/17 ===================----- ###..#####....... AC: 8+4hmStr: 7 #.......##....... EV: 12Int: 18+4hCn #.......##....... SH: 0Dex: 12 +4hnx #!#####.......##......) XL:  8 Next: 39% Place: Dungeon:5  #.h```@........######+# Noise: ---------  Time: 4891.4 (0.0)+4ho  #######........### #.# g) +4 dagger ########...## #.# Cast: Sandblast +4h\p\#.#..# #.# #.##.###.# +4hp#......#.# h   black bear #####..#.. +4h}q'#..#.. #.....+4hrCasting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 7% risk of failure)  +4hrPress: ? - help, Shift-Dir - straight lineAim: a black bear (79% to hit)  The stone arrow hits the black bear!+4h+4hI.h..+4h4==2.4 (1+4hv+4hSonfirm with . or Enter, or press ? or * to list all spells.+4hAiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a black bear (79% to hit)  The stone arrow hits the black bear! +4hJ W_The black bear is heavily wounded.+4h   +4hU 9Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+4hY ! #..####)).####)# cuphead4 the Digger ##.# ##### #.# Gnoll #.# ######.# Health: 58/58 ======================== #.## #.....[. Magic: 11/17 ===============--------- ###..#####....... AC: 8Str: 7 +4hG #.......##....... EV: 12Int: 18 #.......##....... SH: 0Dex: 12 #!#####.......##......) XL:  8 Next: 39% Place: Dungeon:5 #..h**@........######+# Noise: ==-------  Time: 4892.4 (0.0) #######........### #.# g) +4 dagger ########...## #.# Cast: Sandblast #.#..# #.# #.##.###.# #......#.# h   black bear +4h ?#####..#.. #..#.. #..... _The black bear is heavily wounded.Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (heavily wounded, 79% to hit)+4h-  #..####)).####)# cuphead4 the Digger ##.# ##### #.# Gnoll #.# ######.# Health: 58/58 ======================== +4h #.## #.....[. Magic: 11/17 ===============--------- ###..#####....... AC: 8Str: 7 #.......##....... EV: 12Int: 18 #.......##....... SH: 0Dex: 12 #!#####.......##......) XL:  8 Next: 39% Place: Dungeon:5 +4h #..h..@........######+# Noise: ==-------  Time: 4892.4 (0.0) #######........### #.# g) +4 dagger ########...## #.# Cast: Sandblast #.#..# #.# #.##.###.# #......#.# h   black bear #####..#.. #..#.. #..... _The black bear is heavily wounded.Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+4h |Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (heavily wounded, 79% to hit)+4hg L )).####) ##.# #####  #.#  #.## [ ###..### #....... #....... #!...) #...h... ##+4h ....###  ########...##  +4h cContam: 13% --3.4 (1+4ho +4h  +4hX  Casting: Stone Arrow (dangerous; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a black bear (heavily wounded, 79% to hit) _You miscast Stone Arrow. Nothing appears to happen.,4h+  ,4h+9Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,4h] #..####)).####)# cuphead4 the Digger ##.# ##### #.# Gnoll #.# ######.# Health: 58/58 ======================== ,4hϏ#.## #.....[. Magic: 8/17===========------------- ###..#####....... AC: 8Str: 7 #.......##....... EV: 12Int: 18 Contam: 13%  #.......##....... SH: 0Dex: 12 ,4h,#!#####.......##......) XL:  8 Next: 39% Place: Dungeon:5 #...h*@........######+# Noise: ---------  Time: 4893.4 (0.0) #######........### #.# g) +4 dagger ,4hr########...## #.# Cast: Sandblast #.#..# #.# #.##.###.# #......#.# h   black bear #####..#.. ,4h)#..#.. #..... _You miscast Stone Arrow. Nothing appears to happen.  Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (heavily wounded, 79% to hit),4h; #..####)).####)# cuphead4 the Digger ##.# ##### #.# Gnoll #.# ######.# Health: 58/58 ======================== ,4hف#.## #.....[. Magic: 8/17===========------------- ###..#####....... AC: 8Str: 7 #.......##....... EV: 12Int: 18 Contam: 13%  #.......##....... SH: 0Dex: 12 ,4hE#!#####.......##......) XL:  8 Next: 39% Place: Dungeon:5 #...h.@........######+# Noise: ---------  Time: 4893.4 (0.0) #######........### #.# g) +4 dagger,4h ########...## #.# Cast: Sandblast #.#..# #.# #.##.###.# ,4h #......#.# h   black bear #####..#.. #..#.. #.....,4hk7Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight line,4h҃Aim: a black bear (heavily wounded, 79% to hit)  The stone arrow hits the black bear!,4hWm )).####) ##.# #####  #.#  #.## ,4h H[ ###..### #....... #....... #!...) #...†`@....... ##....### ,4hu ########...##   ,4h؈g  ,4h&.,4hSp50==4.4 (1Sandblast,4h ,4hMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line,4h: a black bear (heavily wounded, 79% to hit)  The stone arrow hits the black bear! _You kill the black bear!,4h ,4hs ,4h ,4h] ,4h ,4h0 ,4h ,,4h ,4h ,4h M9=,4h! ,4hc# ,4h# ,4h$ ,4hd& ,4h& ,4h' ,4h^) ,4h) 71,4h* ,4h\0 =9% 7,4h0 ,4hp2 ,4h2 75,4h3 ,4ho5 ?10/17,4h 6 1==3,4h6 ,4h7 ,4h]8 71,4h?9 ,4h: ,4h; . ,4h; ,4h8= ,4h= ,4hy> ,4h? ,4h6@ :==,4hA ,4h{B ,4hB ,4hC ,4hE ,4hpE ,4h@F ,4hG ,4h H M1=,4hH ,4h>J ,4hJ ,4h|K ,4hL ,4h;M ,4hM ,4h\O ,4hO ,4hP ,4hQ ,4hLR 9=,4h/S ,4hT ,4hU ,4hqV ,4hW ,4hX %2,4hvX (=,4hY ,4hx\ ,4h\ ,4h] ,4h^ ,4hj_ ,4h6` ,4ha ,4h,b ,4hb ,4h.d ,4hd 9=,4he ,4hf ,4hLg ,4h h ,4hZi ,4hi ,4hj ,4hk ,4hQl N3==,4hYm ,4hn ,4hn ,4ho ,4hFq ,4hq ,4hzr ,4hs ,4h(t ,4ht ,4hPv ,4hv :==,4hw ,4hz B,4h{ ,4h| ,4h| ,4h%~ ,4h~ K4=,4h ,4h ,4hV ,4h ,4h ,4h ,4h ,4hY ,4h ,4h} ,4h ,4h< 9=,4h: ,4h ,4h ,4h͌ ,4h ,4hX L5==,4hX ,4h͐ ,4h" ,4h ,4h. ,4h ,4hm ,4h ,4h: ,4h ,4h[ ,4h :==,4h ,4h ,4hQ ,4h, ,4h| ,4h؝ ,4h ,4h ,4hi K6=,4hm ,4h ,4h ,4h? ,4h ,4h ,4h¦ ,4h ,4h ,4h ,4h ,4h 9=,4h ,4hO ,4h ,4hx ,4h ,4hJ ,4h ,4hs ,4hdz L7==,4hô ,4h* ,4h ,4h ,4h ,4h) ,4h ,4h ,4h ,4h f  You see here a black bear corpse.,4hh ,4h  _,4h ,4h ,4h\ ,4h :==,4h ,4h ,4hf ,4h ,4hx ,4hu ,4h ,4h ,4h ,4hi Q  #.###..)#..  #.# #..####))  #.# ##.# ####  #.# #.# ### ,4h  #.# #.## #  #.# ###..#####  #.# #.......##  #.# #.......##..  #@#####.......##..--,4h} J  #...†.'........##  #######........## ########..  #.#..,4h   #.##.  #..  ##### ,4hS L #,4h= 1957.4 (63.0),4hU G--8.4 (64,4h ,4hw Y _v - a fuming green potion-4h@-4hA3-4hC-4hC-4hG-4hHB-4hI-4h.b-4hc-4hd,-4hbe-4hf-4hg,-4hh-4hi-4hej-4hj-4hk-4hl-4hm-4hn-4h}n-4hp-4hq-4hq-4hq-4hs-4ht-4hMu-4hu-4hx7 _You open the door.-4h\z-4hz-4h{-4h@  There is an open door here.-4h\-4hǁ _-4h-4h-4hy-4h-4h߇-4h-4h.-4h-4h-4h-4h -4h|-4hw-4h=F  You see here a +0 leather armour.-4hƕ-4h0 _-4h-4h,-4h-4h-4h-4hڝ-4h-4h-4hE-4h_  Things that are here:  a +0 hand axe; a +0 ring mail-4h-4hL _-4h-4h\  Items here: ))) [ ÷÷.-4h˯-4h5 _-4h-4hn-4h@-4h-4hŷ-4h|-4h-4h{-4h-4h-4h-4h-4h-4h-4h/-4h-4h-4hi-4h-4hv-4h-4h<-4h-4h:-4hC-4h-4h=-4h-4h-4h-4h-4hO-4h_-4h-4h-4ha-4h-4hL-4hO-4h-4hZ-4hc-4hU-4h-4h<-4h-4h-4hY,-4hc-4h-4h-4h-4h-4h-4h;,-4h-4hY-4h,-4h-4h-4h*-4h-4h-4he,-4hC-4h9-4h.-4h-4h -4hv-4hk-4h-4h>-4h-4h--4h-4h@-4h-4h-4hR-4h-4hw-4h-4h-4h-4hN -4h -4h -4h -4h1 -4h-4h-4h-4h[-4h-4h-4h-4h-4h-4h}-4hu-4h7 _You open the door.-4hW -4h -4h!-4h#-4h'%-4h%-4hq&-4hb(-4h)-4h*-4h*-4h,-4h5.-4h.-4h/-4hF1-4h2-4h2-4hJ4-4h6-4h7-4h 8-4h 9-4h:-4h <-4hw<-4h@=-4h>-4h @-4hx@-4h(A-4h~C-4hD,-4h.E-4h`F-4h~G-4hG-4hH-4hI-4hJ-4h(K-4hK-4hL-4hOB-4hP-4hP-4h Q-4hQ-4hR-4h~S-4hS-4hQT-4hU-4hU-4hLV-4hV-4hW-4hTX-4hX-4h&Y-4hY-4hZ,-4h[-4hv\-4h7]-4h]-4h ^-4h^-4h_-4h&`-4h`-4hqa-4h6b-4hb-4hc-4hd-4hi..)########.###.######### ......................... -4h{jt[...#######.####.######## ....# #........ ....####.###.#.. .......#.# #.#...# .....#...###.#...# -4hjW..........##.#.÷.# ....#####.##.##.@#5032.4 (7 ....#####.#...#........> ....%.....#.#.##.#...##. ###########.#.##........ -4hNk#..#..#.. ..#.. ##.###.####### # ###..#.#..###  ####...##.##...#### ####....###...###....#####.#-4h{p-4hq,3.4 (75-4hmu-4hv; _Found a stone staircase leading down.-4h-4hb3-4hܲ-4h׳-4hhn-4h(-4h-4h,-4h.-4h}-4hv,-4h1-4h@-4h8,-4h-4h-4h-4h -4he-4hh-4h`-4h-4h5-4hu-4hA-4h-4h-4h-4h-4h-4hn-4hQ-4h-4hW-4h-4h|-4hB-4h,-4h,-4h-4h-4h=,-4h-4h-4h{-4h-4h"-4hw-4h5,-4h-4h-4h,-4h-4h-4h,-4hi-4h2-4h-4h--4h-4h7-4h<,-4h-4h,-4h9-4h6-4h-4hD-4h-4ho-4h-4ho-4hX-4h -4h-4hy-4h-4h"-4h-4h-4h-4hl-4h=-4h-4hh-4h-4h-4hJ-4h-4h-4h-4hW-4h-4h -4h-4h-4h-4h;-4h-4hs-4h-4h-4h-4h-4h-4h[-4h-4h-4h-4hi-4h-4h-4h-4h-4h&-4h-4h-4h-4h8-4h-4hD-4h-4h] -4h -4h] -4h -4hY -4h -4h_ -4h -4hc -4h -4h]-4h-4hX-4h-4hm-4h-4h-4hZ-4h-4h-4h,-4h -4h-4hA-4h-4hE-4h-4hr-4h-4hp-4h-4h-4h3-4h-4h-4h-4hh,-4h-4h-4hs-4h-4h' -4h -4h!-4h!-4h4"-4hR#-4h$-4hd$-4h$-4h%-4hV&-4h&-4h&-4h1)X-4h)-4h*-4h*-4hj+-4h,-4h,-4h--4he--4h*.-4h.-4h'/-4h/-4h=0-4h0-4h>1-4h1-4h2-4h63-4h3-4h3-4h4-4he5-4h5-4h 6-4h6-4h7-4h7-4h.8-4h8-4h9-4h9-4h5:-4h:-4h;-4h;-4hG<-4h!=-4h=-4h?>-4h>-4hx?-4h7@-4h@-4h@-4hA-4hB-4hC-4hbC-4haD-4hE-4hoE-4hE-4h?G-4hG-4hG-4h/PN _You now have 330 gold pieces (gained 10).-4hQ-4hdQ-4hQ-4h1U-4hU-4hTV-4hV-4hY-4hPZ-4hZ-4hZ-4h]-4h^-4h^-4hK_-4hb,-4hc-4hcc-4hZf-4hf-4hRg-4hg-4hQj-4hj-4hPk-4hk-4h7n-4hn-4h1o-4ho-4hr-4hr-4h s-4h\s-4h v-4hv,-4h w-4hy-4h>z,-4hz-4h}-4h}-4h},-4h`-4h ,-4h-4h-4h-4h-4ht-4hB-4h-4hH-4h-4h`-4h-4hg-4hƋ-4h\-4h -4hp-4hю-4hJ-4h-4hf-4hّ-4hC-4h-4hV-4h-4hK-4hB-4hY-4h -4hr-4hӚ-4h]-4h;-4h,-4hX-4h -4h-4h-4h^-4h-4hg-4hȣ-4h,-4h-4hF-4h-4h -4hN,-4h;-4h5-4hѫ,-4hǬ-4h-4h,-4h-4h-4h,-4h-4h޵-4h -4h-4h_,-4h,-4hX-4h,-4h-4h-4h,-4h-4hӾ-4hk,-4hE4-4h-4h,-4h-4h-4h-4hJ-4h-4h-4h?-4h-4hj-4hJ-4h-4h&-4h-4h-4hh-4h-4h-4h-4hR-4h-4h-4h-4h-4h{-4h-4h[-4h-4h,-4h-4h^-4h-4h!-4h-4h-4hB-4h-4hG-4h-4hc-4h-4h-4h-4h-4hB-4h-4ha-4h-4h%-4h-4h! -4hI#.# #..##  #.# ####  #.# ## ##.# ######..####♣♣ ###............♣♣ #..)-4h#.............♣♣♣♣.+.#.......♣..♣#.............♣@♣149.4 (116.0)#.........##♣♣♣♣♣ #.........# -4h-.'...# .#..## ..:># .#### ## -4h-4h-507-4h-4h+E _Found a hammer. Found a runed translucent door.-4hO-4h -4h-4h1-4h-4h,-4h˪-4h -4h-4h-4h-4h-4hp-4h-4hٿ)#...# ##.# ##.## ##..# #.# #..##  #.# ####  #.#   ##.# ####..####♣♣ ###.-4hE..♣♣ ♣♣#..)#.♣♣♣♣@+..j#3.4 (3.0)...♣..♣#...#..♣.♣♣♣ ###.......##♣♣♣♣♣ ........########j   Crazy Yiuf (asleep) >##-4h-4h-4h/4h .'/4h# /4h"$ <4.4 (1Sandblast/4h* /4hI-  /4h. "_You open the door.04h   04hCasting: Stone Arrow (dangerous; 7% risk of failure)  04h\Confirm with . or Enter, or press ? or * to list all spells.04ho #...# ##.#  cuphead4 the Digger 04hqp ##.## ##..#  Gnoll  #.# #..##  Health: 58/58 ========================  #.# ####  Magic: 14/17 ===================-----  #.# AC: 8Str: 7  ##.#04hq5 EV: 12Int: 18 ####..####♣♣ ###  SH: 0Dex: 12 04hq...........♣♣ ♣♣#..)#  XL:  8 Next: 50% Place: Dungeon:5 ............♣♣♣♣@***j#  Noise: ---------  Time: 5154.4 (0.0) .............♣..♣#...#  g) +4 dagger 04hr............♣.♣♣♣ ###  Cast: Sandblast ........##♣♣♣♣♣ ........# ..####### j   Crazy Yiuf (asleep) .## ># 04hCs ##Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 7% risk of failure)  04hsPress: ? - help, Shift-Dir - straight lineAim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak  (asleep, 100% to hit)14h  #...###.#cuphead4 the Digger##.####..#14h{ Gnoll#.##..##Health: 58/58 ========================#.#####Magic: 14/17 ===================-----#.#AC: 8Str: 7##.#EV: 12Int: 18 ####..####♣♣###SH: 0Dex: 12 14h e...........♣♣ ♣♣#..)#XL:  8 Next: 50% Place: Dungeon:5 ............♣♣♣♣@```j#Noise: ---------  Time: 5154.4 (0.0) .............♣..♣#...#g) +4 dagger ............♣.♣♣♣ ###Cast: Sandblast 14hp +........##♣♣♣♣♣ ........# ..#######j   Crazy Yiuf .## ># ##14h Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak  (asleep, 100% to hit)  The stone arrow hits Crazy Yiuf!  Crazy Yiuf is severely wounded.14h Press: ? - help, Shift-Dir - straight line  Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak  (asleep, 100% to hit)  The stone arrow hits Crazy Yiuf!  Crazy Yiuf is severely wounded.  Crazy Yiuf shouts!14h( w'.j.14h 5===5.4 (114h 14h`  14h k_Crazy Yiuf screams, "Goober snail snail!"14hs 14hsC Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.14h #...# ##.#  cuphead4 the Digger 14h- ##.## ##..#  Gnoll  #.# #..##  Health: 58/58 ========================  #.# ####  Magic: 11/17 ===============---------  #.# AC: 8Str: 7  ##.# EV: 12Int: 18 14h ####..####♣♣ ###  SH: 0Dex: 12 ...........♣♣ ♣♣#..)#  XL:  8 Next: 50% Place: Dungeon:5 ............♣♣♣♣@**j.#  Noise: ===------  Time: 5155.4 (0.0) 14h.............♣..♣#...#  g) +4 dagger ............♣.♣♣♣ ###  Cast: Sandblast ........##♣♣♣♣♣ ........# 14h ..####### j   Crazy Yiuf .## ># ##Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.14hAiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak  (severely wounded, 75% to hit)24h+` #...# ##.#  cuphead4 the Digger  ##.## ##..#  Gnoll  #.# #..##  Health: 58/58 ========================  #.# ####  Magic: 11/17 ===============---------  #.# AC: 8Str: 7  ##.# EV: 1224h,Int: 18 ####..####♣♣ ###  SH: 0Dex: 12 ...........♣♣ ♣♣#..)#  XL:  8 Next: 50% Place: Dungeon:5 ............♣♣♣♣@'.j.#  Noise: ===------  Time: 5155.4 (0.0) .............♣..♣#...#  g) +4 dagger ............♣.♣♣♣ ###  Cast: Sandblast ........##♣♣♣♣♣ ........# ..####### j   Crazy Yiuf .## ># ##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak  24h-o(severely wounded, 75% to hit)  The stone arrow hits Crazy Yiuf!24h0 #...# ##.#  ##.## ##..#  #.# #..##  #.# ####  #.#  ##.# ###  # ``).# 24h1#  ###  >#24hL9'.24hun4-6.4 (1Sandblast24h/24h  Aiming: Stone Arrow (dangerous; 7% risk of failure)  24h-}Press: ? - help, Shift-Dir - straight line  Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak  (severely wounded, 75% to hit)  The stone arrow hits Crazy Yiuf! _You kill Crazy Yiuf!24hI f#...# ##.# 24hJ ##.## ##..# #.# #..## #.# #### 24hJ #.# ##.# ..####♣♣ #### ♣♣ ♣♣#..)# 24hYK ♣♣♣♣.@.).# ♣..♣#...# 24hK ♣.♣♣♣ #### # 24hL e## # 24hR 24hT 1---24hjU 724hZ 24h^  24ho^ W_There is an open translucent door here.24h j#...# ##.#  ##.## ##..# #.# #..## #.# #### 24h: #.#  ##.# ..####♣♣ ##### ♣♣ ♣♣#..)# ♣♣♣♣.'@).# ♣..♣#...# ♣.♣♣♣##### ##♣♣♣♣♣#  24h 24h- 24h H--8 _24h 24ht 34hs#...# ##.#  ##.## ##..# 34hw #.# #..##  #.# ####  #.#  ##.#  #..####♣♣ #####  34h6♣♣ ♣♣#..)#  ♣♣♣♣.'.@.#  ♣..♣#...#  ♣.♣♣♣#####  34hܖ##♣♣♣♣♣  #      34h}      34h34h&934h34hD  Things that are here: _a +3 quarterstaff of chaos; a +0 cloak; the gnoll corpse of Crazy Yiuf44h. 44h $44h, Pick up what? 14/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +3 quarterstaff of chaos 44h Armour (select all with [)b - a +0 cloak Carrion 44h $the gnoll corpse of Crazy Yiuf 44h` [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]44h 54hx  a + a +3 quarterstaff of chaos[Enter] accept (1 chosen)54hͪ 54h 54h9 54h] E#...###.#54hȺ  cuphead4 the Digger ##.####..#  Gnoll54h? (#.##..##54h   Health: 58/58 ========================#.#####  Magic: 11/17 ===============---------#.#  AC: 854h Str: 7 ##.#  EV: 12Int: 18 54ho #..####♣♣ #####  SH: 0Dex: 12 54hʼ c........♣♣ ♣♣#..)#  XL:  8 Next: 54% Place: Dungeon:5 .........♣♣♣♣.'.@.#  Noise: ---------  Time: 5159.4 (0.0) 54h& ..........♣..♣#...#  g) +4 dagger .........♣.♣♣♣#####  Cast: Sandblast .....##♣♣♣♣♣54h .....# ######     54h۽    (severely wounded, 75% to hit)  The stone arrow hits Crazy Yiuf! 54h` _You kill Crazy Yiuf! _There is an open translucent door here.  Things that are here: _a +3 quarterstaff of chaos; a +0 cloak; the gnoll corpse of Crazy Yiuf54h 54h 72=54hy %60.4 (154h 54hY T _o - a +3 quarterstaff of chaos64hֆ64h$64h[Inventory: 15/52 gear slots Hand Weapons (go to first with ))  g - a +4 dagger (weapon)b - a +0 quick blade  o - a +3 quarterstaff of chaos Missiles (go to first with ()64hɐd - 4 poisoned darts  k - 3 boomerangs Armour (go to first with [)  c - an orb of mesmerism (worn)  e - a +0 cloak (worn) 64h6 h - a +2 helmet (worn)  j - a +1 leather armour of poison resistance (worn)a - a +0 robe 64h7 m - a +2 helmet Jewellery (go to first with "=)  f - an amulet of alchemy (worn)i - an amulet of the acrobat  l - a ring of willpower  n - a ring of positive energy 64hWands (go to first with /)c - a wand of roots (6)  p - a wand of polymorph (9) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]84hlDo - a +3 quarterstaff of chaos. 84h$A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 3.4  At current training (3%) you reach 14.0 in about 12.6 XLs.  Current attack delay: 1.1. Damage rating: 13 (Base 10 x 92% (Str) x 112% (Skill) + 3 (Ench)). Chaos: Each hit has a different, random effect. This weapon falls into the 'Staves' category. It is a two-handed weapon. 84hd'It can be maximally enchanted to +9. You took it off Crazy Yiuf on level 5 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Staves} {two-handed} {chaos}{melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon 84ho_________________ (w)ield, (d)rop, (=)adjust, or (i)nscribe.84h84h84h!#...###.#  cuphead4 the Digger ##.####..#  Gnoll#.##..##84h"  Health: 58/58 ========================#.#####  Magic: 12/17 ================--------#.#  AC: 8Str: 7 ##.#  EV: 12Int: 18 #..####♣♣ #####  SH: 084h"Dex: 12 ........♣♣ ♣♣#..)#  XL:  8 Next: 54% Place: Dungeon:5 .........♣♣♣♣.'.@.#  Noise: ---------  Time: 5160.4 (0.0) ..........♣..♣#...#  g) +4 dagger .........♣.♣♣♣#####  Cast: Sandblast .....##♣♣♣♣♣84h# .....# ######        84ho#The stone arrow hits Crazy Yiuf! _You kill Crazy Yiuf! _There is an open translucent door here.  Things that are here: _a +3 quarterstaff of chaos; a +0 cloak; the gnoll corpse of Crazy Yiuf _o - a +3 quarterstaff of chaos84h&84h'84hg*84h. _You kill Crazy Yiuf! _There is an open translucent door here. 84hp.> Things that are here: _a +3 quarterstaff of chaos; a +0 cloak; the gnoll corpse of Crazy Yiuf _o - a +3 quarterstaff of chaos  You start removing your armour.84h0+1.4 (184hN284h584h6+2.4 (284hJ984h<84h=+3.4 (384h@84hC84hD+4.4 (484hG84hJ84hK+5.4 (584hN84hO| _You continue removing your orb of mesmerism. x584hP84huS84h$WO  You finish removing your orb of mesmerism.84hX+6.4 (684hZ84h[b -) Nothing wielded 84hi\_You start unwielding your weapon. You continue unwielding your +4 dagger.84h]84h_84hc&  84hckYou finish unwielding your +4 dagger.  You start wielding your weapon.84hd\3==7.4 (784hg84hnio) +3 quarterstaff (chaos)You finish unwielding your +4 dagger. 84hiM You start wielding your weapon. _You continue wielding your +3 quarterstaff of chaos.  You finish wielding your +3 quarterstaff of chaos.r +3 quarterstaff of chaos is briefly surrounded by a scintillating aura of  random colours.84hj84h%n84ho] _o - a +3 quarterstaff of chaos (weapon)94h˧ 6 #...# ##.#  ##.## ##..#  #.# #..##  #.# ####  #.#  ##.# #..####♣♣ #####94h  .♣♣ ♣♣#..)# .♣♣♣♣.'@[.# .♣..♣#...# .♣.♣♣♣##### .##♣♣♣♣♣.## #94h~ 94hK 28.4 (1 _94h 94h 94h< 7 #...# ##.# ##.## ##..# #.# #..## #.#94h= : #### #.# ##.##..####♣♣ #####.♣♣ ♣♣#..)#.♣♣♣♣.@.[.#.♣..♣#...#94hL> .♣.♣♣♣#####.##♣♣♣♣♣ .# .# ## 94h> %##94hE 94h]G &994hM 94hS ] _There is an open translucent door here.:4hb+ #...# ##.# ##.## ##..# #.#:4h+ #..## #.# #### #.# ##.#:4hS,N#..####♣♣ #####.♣♣ ♣♣#..)#.♣♣♣♣@'.[.#:4h,.♣..♣#...#.♣.♣♣♣##### :4h-F.##♣♣♣♣♣ .# :4h-j..# .## >##:4h4:4h8.70 _:4h=:4h?:4hZ:4h[:4hfa:4hJb:4hIv:4hmw:4h{:4h1|:4h:4h:4h/:4hܧ:4hk #...# ##.# ##.## ##..# #.# #..## #.# #### #.# ##.# ..####♣♣ ##### ♣♣ ♣♣#..)# ♣♣♣♣.@.[.# ♣..♣#...# ♣.♣♣♣##### :4hbl # ## # :4hio :4hyp C==1:4hjs :4ht  :4hZu O_There is an open translucent door here.:4h #...# ##.#  ##.## ##..# #.# #..## #.# #### #.#  ##.# :4h N..####♣♣ ##### ♣♣ ♣♣#..)# ♣♣♣♣.'@[.# ♣..♣#...# ♣.♣♣♣##### ##♣♣♣♣♣# :4hQ  :4h :4h! -2 _:4hp :4h. :4h.8#...# :4h/##.#  ##.## ##..#  #.# #..##  #.# :4h 0####  #.#  ##.#  #..####♣♣ #####  :4h~0♣♣ ♣♣#..)#  ♣♣♣♣.'.@.#  :4h0♣..♣#...#  ♣.♣♣♣#####  ##♣♣♣♣♣ :4h\1 #     :4h1      :4hL2D :4hD8:4hd:&3:4h=:4h@  :4h@Things that are here: _a +0 cloak; the gnoll corpse of Crazy Yiuf=4hV=4hB"XInventory: 15/52 gear slots Hand Weapons (go to first with ))  o - a +3 quarterstaff of chaos (weapon)b - a +0 quick blade  g - a +4 dagger =4h" Missiles (go to first with ()d - 4 poisoned darts  k - 3 boomerangs Armour (go to first with [)  e - a +0 cloak (worn)  h - a +2 helmet (worn)  j - a +1 leather armour of poison resistance (worn)a - a +0 robe  c - an orb of mesmerism  m - a +2 helmet Jewellery (go to first with "=)  f - an amulet of alchemy (worn)i - an amulet of the acrobat  l - a ring of willpower  n - a ring of positive energy =4hr#Wands (go to first with /)c - a wand of roots (6)  p - a wand of polymorph (9) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]@4h)k g - a +4 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 3.4  At current training (3%) you reach 10.0 in about 6.7 XLs.  Current attack delay: 0.8. @4hk Damage rating: 8 (Base 4 x 105% (Dex) x 112% (Skill) + 4 (Ench)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a goblin on level 3 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee weapon _________________ @4h2l “He drew his dagger, that was sae sharp, (w)ield, (d)rop, (=)adjust, or (i)nscribe.@4h4 @4h @4h! #...###.#  cuphead4 the Digger @4h 2##.####..#  Gnoll#.##..##  Health: 58/58 ========================#.#####@4h   Magic: 13/17 ==================------#.#  AC: 8Str: 7 ##.#  EV: 12Int: 18 #..####♣♣ #####@4hm >  SH: 0Dex: 12 ........♣♣ ♣♣#..)#  XL:  8 Next: 54% Place: Dungeon:5 .........♣♣♣♣.'.@.#@4h 7  Noise: ---------  Time: 5173.4 (0.0) ..........♣..♣#...#  g) +4 dagger .........♣.♣♣♣#####  Cast: Sandblast .....##♣♣♣♣♣ .....#@4hE ######       @4h  _o - a +3 quarterstaff of chaos (weapon) _There is an open translucent door here. _There is an open translucent door here.  Things that are here: _a +0 cloak; the gnoll corpse of Crazy YiufYou unwield your +3 quarterstaff of chaos.@4h&@4hY54=@4h$4.4 (1@4h @4h  _There is an open translucent door here.  Things that are here: _a +0 cloak; the gnoll corpse of Crazy Yiuf  You unwield your +3 quarterstaff of chaos. @4h #_g - a +4 dagger (weapon)A4hc A4h6d A4he A4h h A4hQj A4hj A4h$m A4hm A4hRo A4htq A4hr A4hs A4hu A4hv #=A4hv A4hFx A4hz A4h { A4h| A4h~ A4hV L5==A4h A4h& A4h A4hC A4hn A4hӃ A4hs A4hQ A4h A4h^ A4hÈ A4h( :==A4hn A4h A4h A4h A4h܍ A4h] A4hێ A4h A4h^ K6=A4h A4hW A4h A4h[ A4hg A4h͔ A4hv A4h A4h A4h A4h A4h 9=A4h A4h" A4h A4h A4h) A4h A4h~ A4h A4h3 L7==A4hh A4h۴ 094.4 (20.0)A4h A4hX A4h E _Done exploring.A4hqA4h[rA4hAsA4h1,0.0)A4hTA4h|A4h A4h]?_Done exploring.B4h:B4hB4hB4hB4hB4hB4h  B4h7_Done exploring.C4h'3C4h(C4h?.C4hs/C4h"0$ _C4ho4XC4h(5C4h7L  There is an open translucent door here.C4h9C4h9 _C4hx:C4h<C4hb>C4h?:==C4h?C4hBC4hhC,C4hDC4hEC4hFG,C4hHC4hJC4hJC4hK,C4hMC4hQC4hRC4hS,C4hTTC4hUC4hV,C4hhWC4hXC4hYYC4hZ,C4hS\C4h ],C4h^C4h^C4h_C4h`C4h,aC4h$bC4hQcC4hcC4hdC4hreC4hf,C4hgC4hhC4hjC4hjC4hdkC4hlC4h oBC4hSpC4hqBC4hvXC4hG{..............#............♣♣ ♣♣ #.##..........#.............♣♣♣♣. #..#..........#..............♣..♣ C4h|<).............#.............♣.♣♣♣ ####..........#.........##♣♣♣♣♣ ######.#....#.........# ..............'...####### ###########...#..## [.........:@#  2120.0) ###########...#### C4h  #####  C4hy _There is a stone staircase leading down here.D4h\D4h*D4ho D4h D4h85.4 (1.0) _D4h[D4h& D4hC' F  D4h'  #   ##.   ###..   ...#  D4h (  ...##   ##....###6  #@......#  #........ D4h(  #..:..... ......... .........  #.........5   lemure (asleep) D4h)  ..........  .........5D4hw) D4h, D4hRv -6.1 (1.7D4hy D4h| + _You climb downwards.  D4h} Found a parchment of Launch Clockwork Bee. _There is a stone staircase leading up here.D4hi D4hp *Inventory: 15/52 gear slots Hand Weapons (go to first with ))  g - a +4 dagger (weapon)b - a +0 quick blade D4hoq  o - a +3 quarterstaff of chaos Missiles (go to first with ()d - 4 poisoned darts  k - 3 boomerangs Armour (go to first with [)  e - a +0 cloak (worn)  h - a +2 helmet (worn)  j - a +1 leather armour of poison resistance (worn)a - a +0 robe  c - an orb of mesmerism  m - a +2 helmet Jewellery (go to first with "=)  f - an amulet of alchemy (worn)D4hr i - an amulet of the acrobat  l - a ring of willpower  n - a ring of positive energy Wands (go to first with /)c - a wand of roots (6)  p - a wand of polymorph (9) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]E4hE4hDE4h< cuphead4 the Digger Gnoll #E4hHealth: 58/58 ======================== ##.Magic: 17/17 ======================== ###..AC: 8Str: 7 ...#EV: 12Int: 18 ...##SH: 0Dex: 12 E4h##....###XL:  8 Next: 54% Place: Dungeon:6 #@......#Noise: ---------  Time: 5216.1 (0.0) #........g) +4 dagger #..:.....Cast: Sandblast ......... E4h8.........  #.........5   lemure (asleep)  ..........  .........5 _Done exploring. _There is an open translucent door here. E4h_There is a stone staircase leading down here. _You climb downwards.  Found a parchment of Launch Clockwork Bee. _There is a stone staircase leading up here.E4hE4h~E4hE4hG4h o      # ## ## .####.. ....#  ...## G4hI | ##@...###  #<#  #........# #..:  #. #..........  ...........  .........5G4hΦ G4hŨ 27.1 (1 _G4hf G4h H4h ### ##. H4h .####..  ....# #...####....####<@.....#..#:......5   lemure (asleep)H4hr#.........5.H4hjH4hCL  The lemure shouts! You hear a shout! x2H4ht 55o   orco..  An orc comes into view. It is wielding a +0 dagger.==8H4hH4h' _You hear a shout!H4h!#H4h## ##.  .####..  ....# H4hyH#...####....###<......##..#:......#....#H4hQ.5#H4hbo.#......H4hH4hH4huH4hk  A lemure comes into view. x2H4htH4hs5..5o..55 3 lemures (1 wandering).o 2 orcso5H4h?-9SandblastH4hfH4h_} _An orc comes into view. It is wielding a +0 mace of draining.H4hq  # ## ##.  .####..  ....#  #...# ##....### #<...... #.. #. #..... #.H4hCr  #......5..5 #......o..... #.. #.#o5H4hr h   hound (wandering) #.#=...^.o.h.o   orc wizard (wandering) H4hr ^oo 2 orcsH4h  A hound and an orc wizard come into view.Found a shiny iron ring.H4hS H4h H4hԅ H4h· ;  The orc wizard shouts!H4hb H4h H4h H4h~ H4h H4h# 5..5o.......o5 H4hj 4 lemures (1 wandering)oh..o.5.53H4h o(1 wandering)An orc comes into view. It is wielding a +0 mace.H4hj /=20H4h H4hڤ _A lemure comes into view. _You see here a parchment of Launch Clockwork Bee.J4h  You pick up a parchment of Launch Clockwork Bee and begin reading...  You add the spell Launch Clockwork Bee to your library.J4hJ4hJ4h\J4h7  The lemure shouts!J4hJ4hJ4hJ4h(J4h@(J4h(J4hW15..5o......oJ4h1o.h.K   Pikel (wandering).o.5555 3 lemures.oK..J4h1h   houndo   orc wizard(…)J4h3&1J4h:J4h?C J4h{C_An orc comes into view. It is wielding a +0 falchion. _Pikel, Merchant of Souls comes into view. He is wielding a +1 whip of freezing.M4hO    #  ## ##. .####.. M4h  ....  #...##   ##....#  #<  ##  #.........#M4h 0  #....5..5...  #....o......M4h1  #.....  #........o...M4hh }555 3 lemures  #......o.h...h   houndM4h *  #.#......o.5.o   orc wizardM4hҳ   #.#=...^.oK..ooo 3 orcs (1 wandering)M4hɵ M4h* M4h M4h* M4h M4h2 M4h M4h\ M4h M4hC M4h. 5..5o.....hoo......5M4h o.o..o 4M4h /--2M4h M4h4 . _Pikel moves out of view.M4h~`     #  ## ##.M4h`  .####..  ....  #...## M4h`   ##....#  #  #........##M4ha "  #..5..5...#  #...o..M4hBa Y  #...........M4hda   #.....ho....  #.....o......M4ha  #.........5..  #.#.....o.o.. 2 orcsM4hb M4hc M4hd M4he M4he M4hj 5..5....ho..M4h k 85.M4h l `3---=-M4h7l 3M4hp M4hjs  M4hs _The lemure attacks as it pursues you! The lemure hits you. _There is a stone staircase leading up here.N4hX N4h/Y N4h] N4h^ N4h1_ N4h_ N4h9` N4h` N4h` N4ha N4hab N4hb N4hg 5.oh.oN4hh ..o.55 4 lemures....N4hIh o.5.3N4hl o4=---4 _N4hn N4h O..............#............♣♣ ♣♣ #.##..........#.............♣♣♣♣. #..#..........#..............♣..♣ N4h  ).............#.............♣.♣♣♣ ####..........#.........##♣♣♣♣♣ ########.#....#.........# ..............'...####### N4hO ###########...#..## 5 .....[.........5@# ###########...####  N4h #####  5   lemure N4h 0N4hy" T=-N4h% N4hs -5.6 (2.5N4h N4h } _You climb upwards. _There is a stone staircase leading down here.O4hJ.######..####♣♣ .....#.O4h7K ♣ ##.##...#..♣♣ ##..#O4hbK..#..............♣.. .)...#.............♣.♣♣O4hK2..........#.........##♣♣♣♣♣ #########.#....#.........# ...............'...####### O4hKX############...#@.## O4hK......[.........5># ############...#########O4hKO4hdQO4h;R5=6.6 (1.0O4hUO4hSWW _The lemure completely misses you.P4hx ####### ##.# ....######..####♣♣ P4hx .....#  ##.##..#♣♣ ###..#..#P4h.y ..♣. ..)...#.....♣.♣..........#.........##♣♣♣♣♣ ##########.#....#.........# ................@...####### P4hUy Y#############...#..## .......[.........5># #############...####P4hty *#####P4hz P4h J5:P4h .57P4h P4h o _The lemure misses you. _There is an open door here.Q4h6}.# #.# #.# .###Q4h|h#### ##.# ..Q4h.######..#### ###....#......Q4ẖ Q4hQ ##.##.#......Q4h0♣ ####..#Q4hW=.#....... Q4h!...)..Q4hŲC.#.............♣.Q4hQ..........#.........##♣♣♣♣ Q4h`###########.#...@#.........# Q4h+L.................'...####### Q4ht##############...#5.## ).......[.........:Q4h$># Q4hƳp##############...#########Q4hQ4hQ4h@5.Q4h&8Q4hQ4hfz _The lemure attacks as it pursues you! The lemure closely misses you.Q4hQ4h9Q4hQ4hQ4hQ4hQ4hѶQ4hR4hD R4hP -9.4 (0.8R4h R4h  R4h L_You hit the lemure but do no damage.R4h6( R4h( R4h) '30.3 (0.9R4h0 R4h4  R4hN4 R4h4 _You barely miss the lemure. The lemure closely misses you.S4hS4h[6=1.1 (0.8S4hS4h _You closely miss the lemure. The lemure barely misses you.S4h2  S4h(39Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.S4h.# #..........# #.#  cuphead4 the Digger .###..........#### ##.#  Gnoll .................######..####♣♣  Health: 56/58 =======================- S4hHI###..............#............♣♣  Magic: 16/17 ======================--  ##.##..........#.............♣♣ AC: 8Str: 7 ####..#..........#..............♣ EV: 12Int: 18 S4hk...).............#.............♣. SH: 0Dex: 12 S4h#######..........#.........##♣♣♣♣ XL:  8 Next: 54% Place: Dungeon:5 ###########.#...@#.........#  Noise: =--------  Time: 5231.1 (0.0) .................5...#######  g) +4 dagger S4hۑ##############...#..##  Cast: Sandblast S4h).......[.........:># ##############...####  ##### 5   lemure S4hE_You closely miss the lemure. The lemure barely misses you.Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.S4hzAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a lemure (unrewarding, 79% to hit)S4hr .# #..........##.#cuphead4 the Digger .###..........#### ##.#Gnoll .................######..####♣♣Health: 56/58 =======================- ###..............#............♣♣ Magic: 16/17 ======================--##.##..........#.............♣♣ AC: 8Str: 7 ####..#..........#..............♣ EV: 12Int: 18 ...).............#.............♣. SH: 0Dex: 12 #######..........#.........##♣♣♣♣ XL:  8 Next: 54% Place: Dungeon:5 ###########.#...@#.........#Noise: =--------  Time: 5231.1 (0.0) .................5...#######g) +4 dagger 4h5 q11d##############...#..##Cast: Sandblast ).......[.........:># ##############...#########5   lemureCasting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a lemure (unrewarding, 79% to hit)  The blast of sand hits the lemure.S4h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a lemure (unrewarding, 79% to hit)  The blast of sand hits the lemure.lemure is lightly wounded.S4h -2.6 (1.5S4hc S4h  S4hs n_The lemure misses you. The lemure hits you but does no damage.T4h`  T4h`Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.T4h.# #..........# #.#  cuphead4 the Digger T4h,k.###..........#### ##.#  Gnoll T4hj.................######..####♣♣  Health: 56/58 =======================- T4hT###..............#............♣♣  Magic: 13/17 ==================------  ##.##..........#.............♣♣ AC: 8T4h +Str: 7 T4h, ####..#..........#..............♣ EV: 12T4hK ,Int: 18 T4h ...).............#.............♣. SH: 0Dex: 12 T4h #######..........#.........##♣♣♣♣ XL:  8 Next: 54% Place: Dungeon:5 T4h9 ###########.#...@#.........#  Noise: =--------  Time: 5232.6 (0.0) T4ha .................5...#######  g) +4 dagger T4h ##############...#..##  Cast: Sandblast T4h ).......[.........:># T4h v##############...####  T4h> #####T4h  5   lemureT4h  T4h   T4h |_The lemure misses you. The lemure hits you but does no damage.  T4h5 Casting: Sandblast (safe; 1% risk of failure)  T4h MConfirm with . or Enter, or press ? or * to list all spells.T4h Aiming: Stone Arrow (dangerous; 7% risk of failure)  T4h ;Press: ? - help, Shift-Dir - straight lineT4h VAim: a lemure (lightly wounded, unrewarding, 64% to hit)T4h .# #..........##.#cuphead4 the Digger .###..........#### ##.#Gnoll .................######..####♣♣Health: 56/58 =======================- T4h4F###..............#............♣♣ Magic: 13/17 ==================------##.##..........#.............♣♣ AC: 8Str: 7 ####..#..........#..............♣ EV: 12Int: 18 ...).............#.............♣. SH: 0Dex: 12 T4h#######..........#.........##♣♣♣♣ XL:  8 Next: 54% Place: Dungeon:5 ###########.#...@#.........#Noise: =--------  Time: 5232.6 (0.0) .................5...#######T4hg) +4 dagger ##############...#..##Cast: Sandblast T4hހ ).......[.........:># ##############...#########T4hr5   lemureT4h0Casting: Sandblast (safe; 1% risk of failure)  T4hSMConfirm with . or Enter, or press ? or * to list all spells.T4hr Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineT4huAim: a lemure (lightly wounded, unrewarding, 64% to hit)  The stone arrow hits the lemure!T4honfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight line  T4h_Aim: a lemure (lightly wounded, unrewarding, 64% to hit)  T4h+uThe stone arrow hits the lemure!  The lemure is heavily wounded.T4hf3=3.6 (1T4hT4h  T4h /_The lemure hits you but does no damage.T4h/  T4hl9Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.T4h7 .# #..........# #.#  cuphead4 the Digger .###..........#### ##.#  Gnoll .................######..####♣♣  Health: 56/58 =======================- ###..............#............♣♣  Magic: 10/17 ==============----------  ##.##..........#.............♣♣ AC: 8Str: 7 ####..#..........#..............♣ EV: 12Int: 18 ...).............#.............♣. SH: 0Dex: 12 #######..........#.........##♣♣♣♣ XL:  8 Next: 54% Place: Dungeon:5 T4h(8 ###########.#...@#.........#  Noise: ==-------  Time: 5233.6 (0.0) T4hm8 .................5...#######  g) +4 dagger ##############...#..##  Cast: Sandblast T4h8 ).......[.........:># T4h8 v##############...####  T4h9 ##### 5   lemureT4h/9 $T4hY9  T4h9 E_The lemure hits you but does no damage.  T4h9 *Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.T4h?: Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineT4hj: Aim: a lemure (heavily wounded, unrewarding, 64% to hit)T4hN @.# #..........# #.#  cuphead4 the Digger .###..........#### ##.#  Gnoll .................######..####♣♣  Health: 56/58 =======================- ###..............#............♣♣  Magic: 10/17 ==============----------  ##.##..........#.............♣♣ AC: 8Str: 7 T4hN :####..#..........#..............♣ EV: 12Int: 18 ...).............#.............♣. SH: 0Dex: 12 #######..........#.........##♣♣♣♣ XL:  8 Next: 54% Place: Dungeon:5 ###########.#...@#.........#  Noise: ==-------  Time: 5233.6 (0.0) .................5...#######  g) +4 dagger ##############...#..##  Cast: Sandblast ).......[.........:># ##############...####  T4hN ##### 5   lemureConfirm with . or Enter, or press ? or * to list all spells.T4hKO Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a lemure (heavily wounded, unrewarding, 64% to hit)  The stone arrow hits the lemure!  You kill the lemure!T4hS   #.# .....#### ##.# ........# ........#  ......)........... ........'...# #### )[T4hS # ##### T4h ''T4h f74.6 (1SandblastT4h T4hV !T4h Aiming: Stone Arrow (dangerous; 7% risk of failure)  T4h Press: ? - help, Shift-Dir - straight lineAim: a lemure (heavily wounded, unrewarding, 64% to hit)  T4h *The stone arrow hits the lemure!  T4h eYou kill the lemure! _That felt strangely unrewarding.T4h I  Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U4hHP  Okay, then.U4hЈU4hU4hЍ. _U4h 3U4h U4h U4h} U4h* : _U4h U4h U4h> U4h U4h U4h U4h M1=U4h U4h U4h U4h K8=U4h U4hE 1 _HP restored.U4h& U4hp U4h U4h U4h U4h< U4h U4h U4ht U4h 9=U4hW U4h  #...# # ##.# ###.#.# #..<##.#U4hJ !#.### #...######## #.# ........# #....# #.# ......#.###U4h P....#### ##.# ...........######..#...####........#. ......# ##.##..........#........ U4h6 ....)..#..@.......#........--41.6 (7)...)....).......#........ )....U4h .......#........ )....#############.#....#........ )....#<.................'...##### .)...################...#..## U4hQ ....)..).......[.........:># #####################...#########U4h 9--U4hr U4h U4hU4hU4hU4hU4hnO=U4hBU4hU4h U4h;2U4h(=U4h?U4h,U4h6U4hU4hU4hU4h,U4hU4h}U4h9=U4h U4hU4hU4hU4hhU4hN3==U4hU4hl,U4hU4h(,U4hU4ho,U4hGU4hU4h5:==U4hU4hPU4hU4hU4h1,U4hU4hU4hQK4=U4hU4hU4hJU4h[U4h,U4h.U4hU4hU4h#U4hU4h9=U4h U4h,U4hzU4hT,U4h U4h. U4hy L5==U4h U4h,U4hU4h,U4h=U4hU4hU4hU4h`U4h:==U4hU4hSU4hU4hU4h?U4hK6=U4hU4h;,U4h U4h!U4hH"U4h[#U4h$,U4h$&U4h'U4h'9=U4h)U4h*U4h*U4h+U4h:-,U4h.U4hn6} ....... _You start resting.U4h =076.6 (35.0)U4h?[7==7.6 (36V4hsV4h% _Magic restored.V4h V4hi V4h V4ha V4h V4h@ V4h V4h V4h1 V4h V4hϣ V4h V4h ,V4h V4h V4hЯ V4h5 :==V4hw V4h V4h" V4hp V4h V4hƸ V4hZ V4h V4h V4h V4h V4h] V4hX V4h V4h V4h$ V4h V4h V4h V4hA V4h" V4h^ V4h` V4h V4hY V4h .....######+##### #.#######.... .....### #.# #.........).. ####...## #.# #########....  #.#..# #.# ####.  #.##.###.##  #......#.###########  #####..#V4h #  #..#...#  #......# V4hY 487.6 (10 ##...#####...###  #...# #...# #########.#.# #..<# ..........#.### #...######## ######........# #..........#........#.###..........####.......#.................###  ............####..............#.. V4h V4he V4hr W4hW4h}W4h/W4h5X4hX4hX4hX4hX4hBX4hX4hX4hѓX4hX4huX4hX4hX4hBX4hR  There is an escape hatch in the ceiling here.X4h@5 _X4hѩX4hX4h X4h[X4hX4hX4hX4hbX4hX4hX4hX4hGX4hlX4hNX4hX4hX4hTX4hUX4h X4h9X4hX4hpX4h X4h>X4hbX4h X4hX4hX4hxX4hX4hX4hX4hHX4hX4hwX4hX4hX4hCX4hX4hX4hX4hAX4hX4hX4hX4h@  There is an open door here.X4hX4h _X4hX4h)X4hpX4hX4hX4hX4hX4hZX4h^X4hSX4hX4hX4h X4h X4hDX4hX4hX4h:X4hUX4hX4hfX4hX4hX4h9X4hX4hiX4hXX4hX4hHX4hqX4hK X4h X4h!!X4h.#X4h#X4h-$X4h$X4h&X4h'X4h'X4h[(X4h@*X4h+X4hB+X4h+X4h-X4h}.X4h.X4h@/X4h0X4h1X4h1X4h2X4h!4X4h4X4h35X4h5X4hI7X4h 8X4hM8X4h8X4h:X4h6;X4hu;X4h;X4h=X4h>X4h>X4hw?X4h(AX4hBX4h\BX4hBX4hSDX4h-EX4hnEX4hEX4hUGX4h8H,X4h2IX4hMJX4h!KX4haKX4hKX4haMX4h89.6 (1.0) _Y4hAY4h #<..5...##.5......## ..... ohY4h  #... ....o...... #... ........... #..#Y4h ..o.5.... #..# ........ #..#Y4h5 .....o.5... #..# Y4h[6.......o.. #@.# Y4h#=...^..K.. #..#  Y4hZ#..#  Y4h#..# #... ..... ..... Y4h"0......  You climb downwards.Y4hY4h3Y4h:.40.3 (1.7Y4hP=Y4h? _Level annotation: Pikel _There is a stone staircase leading up here.Y4h Y4hˍ Y4h Y4h Y4h Y4h : _Y4h Y4h Y4h Y4h̝ Y4h= Y4hҡ Y4h- Y4h Y4h Y4hQ .......... #..# ...o.5.... #..# Y4h x.... #..# Y4h 5... #..# o.. #<.# Y4hѬ =...^..K.. #..#  Y4h [#..#  Y4h #..### #.@..#Y4h? +3.3 (3.0 Y4hi #........##..........##............Y4h #.$...........#....................Y4hʭ Y.................>Y4h Y4h +4.3 (4Y4h Y4h ; _Found a stone staircase leading down.Z4hsZ4hZ4hZ4hfZ4ho.5.... #..#........ #..#Z4h]o.5... #..# Z4h'l#.......o.. #<.# Z4hS#=...^..K.. #..# Z4h5#..#Z4hN #..###Z4h|#....##......#Z4hT..#..Z4hwW$..Z4h..Z4hS   adder (asleep)SZ4h6>#Z4h .Z4h &0Z4h +5.3 (1Z4hZ4hY _An adder comes into view.Z4hܫh #..# #..# #..# #<.# #Z4h"#=...^..K.. #..# Z4hR.#..# #..### Z4h ##....##.. Z4h Z4hԬP#.@......#  #..........# Z4h" #............ Z4h(F #.$...........  #.............. Z4h) #...............  Z4hJS..............>  Z4hR?#.............. Z4h+P  #..# #..# #..#Z4hxP ] #<.#Z4hP =...^..K.. #..# Z4hP U#..# Z4h Q ^#..###  Z4h]Q ##....##..  Z4hQ #.@......#  Z4hR #..........#  #............  Z4hIR e#.$..........Z4hR E #............. Z4hR d#...............  Z4hS S..............> #.............. Z4hMZ Z4hF^ Z4hd Z4h$h  Z4hph W_An adder is nearby!Z4hX ........ #..#o.5... #..##.......o.. #<.# Z4h|Y .#=...^..K.. #..# #..#Z4hY  #..####....##..Z4hMZ .......#..#..$.Z4hZ :....Z4hZ k.S>##Z4h[ =. ##Z4h_[ Z4hf Z4hMk -6 _Z4hkr Z4ht Z4h$#o.5... #..# #.#.......o.. #<.# Z4h%P#.#=...^..K.. #..# #..# #..###Z4h&#....##......#..#..$Z4hn&T....Z4h&.S>###.Z4h&m ## ##Z4h3Z4hW6&7Z4ho9Z4h:[4h6 #.#.......o.. #<.#  #.#=...^..K.. #..# #..# #..###[4h6#....##......#..#....[4h7i...S>[4h~7]###. ##[4h7n ## ###[4h=[4h@78Sandblast[4hzD[4hF [4hFD_You see here 12 gold pieces.[4hа #.#=...^..K.. #..#[4h/P #..#[4hoX #..###[4h:#....##..[4h+....#[4h2...#..$[4h~.[4h..[4hZ#.S>[4h###. ## ##[4hp ### ##[4h[4h[4h8ZS.S[4h2[4h/==9[4h[4hu/ _The adder hisses angrily.[4hZ [4h[ You hit the adder but do no damage. Your bite misses the adder.[4h\%-[4h\50.2 (0.9[4h,d[4h}f [4hfD_The adder barely misses you.[4hP  #.#=...^..K.. #..#  #..#  #..###  ##....##..  [4h ##........#  ##..........#  ##............  ##.$...........  #S@............  [4h( #...............  #................>  ###..............  ##............ [4hr D ##..........  ###.......  [4h 6##.... [4hV  #.#=...^..K.. #..#  #..#  #..###  ##....##..  ##........#  ##..........#  ##............  ##.$........... [4hkW  #S@............  #...............  #................>  ###.......... ##.........[4hW  ##..........  ###...... [4hX 9##.... [4hx\ [4h\ 8-[4ha [4hk s _An adder is nearby![4hl -1.0 (0.8[4h?q [4hr _You barely miss the adder. The adder misses you.[4hr %  [4hgr vYou barely miss the adder. Your bite misses the adder.[4hs +9 (0.9[4h9z [4hX}  [4h} 7_The adder bites you but does no damage.[4h \ #.#=...^..K.. #..#  #..#  [4h7 Q#..###  ##....##..  ##........#  [4h ;##..........#  ##............  [4h ##.$...........  [4h? q#S@............  #...............  [4h A#................>  ###.............. [4h & ##............  [4h :##..........  ###....... [4h] % ##.... [4h [4hki #.#=...^..K.. #..#  #..#  #..###  ##....##..  ##........#  ##..........#  ##............ [4hi6 ##.$...........  #S@............  #...............  #................>  ###.......... [4h{j##......... ##..........  ###...... ##.... [4h:n[4hn[4h6r[4h}u] _An adder is nearby![4hk}T #.#=...^..K.. #..#  #..#  #..###  ##....##..  ##........#  ##..........#  ##............  ##.$...........  #S@............  #...............  #................>  ###..............  ##............  ##..........  ###.......  ##.... \4h #.#=...^..K.. #..#  #..#  #..###  ##....##.. \4h ##........#  ##..........#  \4h##............  ##.$...........  \4h#S@............  #...............  \4h#................>  ###.......... \4h##......... ##..........  ###...... ##.... \4h\4h\4h$\4h  _An adder is nearby!You hit the adder.  \4h+JThe adder is moderately wounded.\4h}(2.8\4h\4h= _The adder bites you but does no damage.\4h #.#=...^..K.. #..#  #..#  #..###  ##....##..  ##........#  ##..........# \4h7 ##............  ##.$...........  #S@............  \4h#...............  #................>  ###..............  ##............  \4h_##..........  ###.......  ##.... \4hY\4h`\4h` #.#=...^..K.. #..#  \4haZ#..#  \4h9a_#..### \4haae ##....##.. \4ha \4haf##........#  \4hab##..........# \4h b \4hzb^##............  \4hb##.$...........  \4hb#S@............  \4hca#...............  \4hGc#................>  \4hcB###.......... \4hc##......... ##.......... \4hc1 ###......\4hcI ##.... \4hAh\4h@k\4h>m\4hw _An adder is nearby!You barely miss the adder.\4h xJThe adder is moderately wounded.\4hx-3.6 (0.8\4hi _The adder closely misses you.\4h #.#=...^..K.. #..#  #..#  #..###  ##....##.. \4h{ ##........#  ##..........#  ##............  ##.$...........  \4h.#S@............  #...............  #................>  ###..............  \4h^`##............  ##..........  ###.......  \4h6##.... \4hK\4hK$ #.#=...^..K.. #..#  #..# \4h0Ld #..### \4hfLj ##....##..  \4hLf##........#  \4hLg##..........#  \4hLY##............ \4hM \4hGM##.$...........  \4hoM#S@............ \4hM \4hMa#...............  \4hN#................>  \4h-N=###..........\4hVN \4h~N;##.........\4hN` ##.......... \4hN \4hN7###......\4hO \4hCO9##.... \4hU\4h-W\4h]\4hm}M_The adder closely misses you. \4hm_An adder is nearby!  You hit the adder.  The adder is moderately wounded.\4hn-4.5 (0.9\4hr\4htK _The adder misses you.\4hW #.#=...^..K.. #..#  #..# \4h@Q #..###  ##....##..  ##........# \4h; ##..........#  ##............ \4h$ ##.$...........  \4hQl#S@............  #............... \4h( #................>  \4hD###..............  ##............  \4hp_##..........  ###.......  ##.... \4h\4hJc #.#=...^..K.. #..# \4hc #..#  #..###  \4hc##....##..  ##........#  \4hc##..........#  ##............  \4hd##.$...........  \4h0d#S@............  #............... \4hXd #................>  \4hdr###.......... ##.........\4hdp ##..........  \4hdu###...... ##.... \4hi\4hi\4hm\4hx  _An adder is nearby!You hit the adder.  The adder is almost dead.\4hy\4hy-5.3 (0.8\4h}\4h= _The adder bites you but does no damage.\4h\ B #.#=...^..K.. #..#  \4hj] k#..#  #..###  ##....##..  ##........#  \4h] U##..........#  ##............  ##.$........... \4h^ U #S@............  \4h\^ ?#...............  #................> \4h^ ( ###..............  \4h^ <##............  ##.......... \4h2_ $ ###.......  \4hy_ 6##.... \4h , #.#=...^..K.. #..#  #..#  \4h /#..###  ##....##..  ##........#  \4hi ##..........#  ##............  \4h ##.$...........  #S@............ \4h  #...............  #................>  \4h r###.......... ##.........\4hN p ##..........  \4h <###...... \4hh 9##.... \4h \4hf \4h \4h% >M_The adder bites you but does no damage. _An adder is nearby!  You closely miss the adder.The adder is almost dead.\4h-' V7-6.1\4h, \4h/ h _The adder closely misses you. The adder bites you.\4h  #.#=...^..K.. #..#  #..#  #..###  ##....##..  ##........#  ##..........#  \4hh 5##............  ##.$...........  #S@............  #...............  #................>  ###..............  ##............  ##..........  \4h U###.......  ##.... \4h] [ #.#=...^..K.. #..#  #..#  #..###  ##....##..  ##........#  \4h ^ 5##..........#  ##............  ##.$...........  #S@............  #...............  \4hd^ #................>  ###.......... ##.........\4h^  ##..........  ###...... ##.... \4h$c \4hc \4hg \4hIs aM_The adder closely misses you. The adder bites you. _An adder is nearby!  You miss the adder.The adder is almost dead.\4ht &9\4hx \4hz = _The adder bites you but does no damage.\4hoF #.#=...^..K.. #..#  #..#  #..###  ##....##.. \4hF{ ##........#  ##..........#  ##............  ##.$...........  \4hF#S@............  #...............  #................> \4h5G( ###..............  \4hgGu##............  ##..........  ###.......  ##.... \4hG!]4h #.#=...^..K.. #..#  #..#  #..###  ]4hc2##....##..  ##........#  ##..........#  ]4hm##............  ##.$...........  #S@............  ]4h՘#...............  #................> ]4h B ###..........]4h<@ ##.........]4ho ##..........  ###......]4h> ##.... ]4h#]4h]4h]4hf}M_The adder bites you but does no damage. ]4h_An adder is nearby!  You closely miss the adder.The adder is almost dead.]4h(7.7]4h]4hh ]4hD_The adder barely misses you.]4hsT #.#=...^..K.. #..#  #..#  #..###  ##....##..  ##........#  ##..........#  ##............  ##.$...........  #S@............  #...............  #................>  ###..............  ##............  ##..........  ###.......  ##.... ]4h ' #.#=...^..K.. #..#  #..# ]4h  #..###  ##....##..  ]4h7 ##........#  ##..........# ]4ho c ##............  ]4h ##.$...........  ]4h #S@............  ]4ha#...............  ]4hG#................>  ]4h{=###..........]4h@ ##.........]4h` ##.......... ]4h1 ###......]4hJ ]4h~9##.... ]4hB]4h!]4h ]4h223M_The adder barely misses you. _An adder is nearby!  You closely miss the adder.The adder is almost dead.]4hR3(8.5]4h47]4h 9= _The adder bites you but does no damage.]4h #.#=...^..K.. #..#  #..#  #..###  ##....##..  ##........#  ]4h4##..........#  ##............  ##.$...........  #S@............  ]4hm#...............  #................>  ###..............  ##............ ]4hz ##..........  ###.......  ##.... ]4hn, #.#=...^..K.. #..#  #..#  ]4h#o#..###  ##....##..  ]4ho##........#  ##..........#  ]4ho^##............  ]4ho##.$...........  ]4h+p#S@............  ]4hXpa#...............  ]4hp#................>  ]4hp=###..........]4hp ]4h q@##......... ]4h8q`##..........  ]4hq7###......]4hq> ##.... ]4hu]4h&v]4hy]4h{ ]4h{O_An adder is nearby!]4h= #.#=...^..K.. #..# ]4hO #..#  #..###  ##....##.. ]4h) ##........# ]4hg; ##..........#  ##............ ]4h ##.$........... ]4h ]4h #S@............  #...............  #................>  ]4h8d###..............  ##............  ##..........  ]4hfU###.......  ##.... ]4h #.#=...^..K.. #..#  #..#  #..###  ##....##..  ##........#  ##..........#  ##............  ##.$...........  ]4h~#S@............  #...............  #................>  ###.......... ##......... ##..........  ###...... ]4h9##.... ]4h4]4ht]4hg _An adder is nearby!You hit the adder.]4h1.]4hW8=59.3Sandblast]4hv]4hI _You kill the adder!]4h]4hχ]4h8]4hH _No target in view!]4h͡]4h ]4h]4h+]4h ]4h: _]4hD]4h]4h]4h0N _You now have 342 gold pieces (gained 12).]4h]4h]4h]4hv]4hQ]4h9=]4h\]4h]4h#]4hY]4h]4h]4h/]4hf]4h]4h:]4hs]4h]4h!]4h]4h]4h7]4h]4h]4h]4h]4h]4hw]4hp]4h]4h+]4h_]4hN]4h]4h]4h]4h6  #.#=...^..K.. #..#]4h ...... #..# ...o. #..### ...o ##....# ]4h .## ... ##......  ....## .. ##.......  ......##. ##........  #.......### ##......... ..####..........]4h"-  ####...#........... ]4hr> ###.............  ###.........  ##......... ]4h ##......... o   orc wizard (wandering) ]4h- ###....... o   orc (wandering)  ##.... ###]4hI070.3 (11.0)]4h]4h]4h-]4hR:o.oo.ooooo 3 orcs (1 wandering)]4h}G===1.3 (12Sandblast]4h]4hoN _The orc shouts! The orc wizard shouts! You hear a shout!]4h@R n #.#=...^..K.. #..#  .o.... #..#  ....o  ..o.  .## ..o  ....## ..  ......##.  #.......### ##.. ]4hR #.@..####.. ####...#.. ###.... ###.. ##.    ### ]4h3S ]4h N #.#=...^..K.. #..#  .o.... #..#  ....o  ..o.  .## ..o  ....## .. ]4h~  ......##.  #.......### ##.. #.@..####..]4h  ####...#.. ###.... ###..]4hb K##.]4h .]4h2 ]4h ]4h` ]4hk d _There are monsters nearby!^4hcu I  Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^4h~ < #.#=...^..K.. #..#  cuphead4 the Digger .o.... #..#  Gnoll ^4h V....o #..### Health: 58/58 ======================== ..o. ##....# Magic: 16/17 ======================-- .## ..o ##...... AC: 8Str: 7^4h{  ....## .* ##....... EV: 12Int: 18 ......##* ##........ SH: 0Dex: 12 #......*### ##......... XL:  8 Next: 55% Place: Dungeon:6 #.@..####.......... Noise: ===------  Time: 5371.3 (0.0) ^4h g####...#........... g) +4 dagger ###............. Cast: Sandblast ###........... ##.......... ^4h$ t##......... o   orc wizard ###....... ooo 3 orcs (1 wandering) ##....  ### _There are monsters nearby!^4hx LCasting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (79% to hit)_4h` _4h ! 7 _4hZ!  #.#=...^..K.. #..#cuphead4 the Digger _4h! .o.... #..#Gnoll _4h! ....o #..### Health: 58/58 ======================== _4h" ..o. ##....# Magic: 17/17 ========================  .## ..o ##...... AC: 8_4h{" Str: 7  ....## .. ##....... EV: 12Int: 18  ......##. ##........ SH: 0Dex: 12_4h" O  #.......### ##......... XL:  8 Next: 55% Place: Dungeon:6 _4h" #.@..####.......... Noise: ===------  Time: 5371.3 (0.0)_4h+#  ####...#........... g) +4 dagger _4h# M###............. Cast: Sandblast ###........... ##.......... _4h# ##......... o   orc wizard _4h$ ###....... ooo 3 orcs (1 wandering) ##.... _4hl$ ###Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line_4h$ }Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (79% to hit)  Okay, then._4h$ _4h1* _4h=, _4h 1 _4h2 . _`4h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`4h|< #.#=...^..K.. #..#  cuphead4 the Digger .o.... #..#  Gnoll `4h}e....o #..### Health: 58/58 ======================== ..o. ##....# Magic: 14/17 ===================----- .## ..o ##...... AC: 8Str: 7 `4h}....## .* ##....... EV: 12Int: 18 ......##* ##........ SH: 0Dex: 12 #......*### ##......... XL:  8 Next: 55% Place: Dungeon:6 #.@..####.......... Noise: ===------  Time: 5371.3 (0.0) `4h~b####...#........... g) +4 dagger ###............. Cast: Sandblast ###........... ##..........`4hv~$ ##......... o   orc wizard ###....... ooo 3 orcs (1 wandering) `4h~##....  ### _Okay, then.Casting: Sandblast (safe; 1% risk of failure)  `4h>ZConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight line`4hhAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (64% to hit)`4hl1  #.#=...^..K.. #..#cuphead4 the Digger `4h.o.... #..#Gnoll ....o #..### Health: 58/58 ======================== `4hh..o. ##....# Magic: 14/17 ===================-----  .## ..o ##...... AC: 8Str: 7  ....## .` ##....... EV: 12Int: 18 `4hH ......##` ##........ SH: 0Dex: 12  #......`### ##......... XL:  8 Next: 55% Place: Dungeon:6 #.@..####.......... Noise: ===------  Time: 5371.3 (0.0) `4h#####...#........... g) +4 dagger `4hM###............. Cast: Sandblast ###........... ##.......... `4h?##......... o   orc wizard ###....... ooo 3 orcs (1 wandering) ##.... `4hF###Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`4hAiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (64% to hit)  The stone arrow hits the orc wizard!`4hjv `4hw `4hx `4hy `4h.z `4h !.`4h \..oo....`4h3 2o.`4h ..`4h S.ooo 3 orcs`4h !`4h߇ 3-2.3 (1`4hQ `4hܒ M`4h# Lonfirm with . or Enter, or press ? or * to list all spells.`4ha Aiming: Stone Arrow (dangerous; 7% risk of failure)  `4h̓ Press: ? - help, Shift-Dir - straight line: an orc wizard, wielding a +0 dagger and wearing a +0 robe (64% to hit)  The stone arrow hits the orc wizard! `4h X_The orc wizard is severely wounded.b4hb4hO8-b4hb4hHc4hWIM.......o<#.#=...^........o... o..... #..## ...o.# ##....### .o...# #### ..o.# ##......##...# ##.#......@### ##.#...##....####.c4hi# ####...#.. ###.............o   orc wizardo 4 orcsc4h]c4hJc4hc4h[c4h)c4h..oo.o..o..oc4huc4h}/--3c4h c4hmd4hB d4h C Casting: Stone Arrow (dangerous; 7% risk of failure)  d4hAC\Confirm with . or Enter, or press ? or * to list all spells.d4he #.#.......o.. #<.#  cuphead4 the Digger #.#=...^...... #..#  Gnoll ....... #..#  Health: 58/58 ========================d4h ..o.... #..### Magic: 13/17 ==================------ .o.o..# ##....# AC: 8Str: 7 d4h.## .....# ##...... EV: 12Int: 18 ....## o...# ##....... SH: 0Dex: 12d4hg< ......##*o.# ##........ XL:  8 Next: 55% Place: Dungeon:6 #......@### ##......... Noise: ---------  Time: 5373.3 (0.0) d4hk#...##....####.......... g) +4 dagger # ####...#........... Cast: Sandblast d4hb###............. ###........... d4h##.......... o   orc wizard d4h/##......... oooo 4 orcs ###....... d4hd##.... Casting: Stone Arrow (dangerous; 7% risk of failure)  d4hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lined4hAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 79% to hit)d4hF  #.#.......o.. #<.#cuphead4 the Digger d4h #.#=...^...... #..#Gnoll ....... #..#d4h{Health: 58/58 ======================== d4h..o.... #..### Magic: 13/17 ==================------ d4hd4hL.o.o..# ##....# AC: 8Str: 7  .## .....# ##...... EV: 12d4hz<Int: 18 d4h2 ....## o...# ##....... SH: 0Dex: 12 d4h6 ......###o.# ##........ XL:  8 Next: 55% Place: Dungeon:6 d4h!7 #......@### ##......... Noise: ---------  Time: 5373.3 (0.0) d4hR #...##....####.......... g) +4 dagger  # ####...#........... Cast: Sandblastd4h ###............. ###........... ##.......... o   orc wizard ##......... oooo 4 orcs ###....... ##....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 79% to hit)  The blast of sand hits the orc wizard but does no damage.d4hd4hfd4hd4hHd4hd4hrd4hyd4hփd4hbd4hO....ood4hFood4h 5=4.8 (1.5d4hd4h$MAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lined4hqK: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 79% to hit)  The blast of sand hits the orc wizard but does no damage. _The orc wizard is severely wounded.d4h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d4h# : d4hx #.#.......o.. #<.#  cuphead4 the Digger #.#=...^...... #..#  Gnolld4h h ....... #..#  Health: 58/58 ======================== ....... #..### Magic: 12/17 ================--------d4h  ......# ##....# AC: 8Str: 7d4hS  .## ..o..# ##...... EV: 12d4h <Int: 18 d4h ....## oo..# ##....... SH: 0Dex: 12 d4h1 1......##oo.# ##........ XL:  8 Next: 55% Place: Dungeon:6 d4hl #......@### ##......... Noise: =--------  Time: 5374.8 (0.0) d4h #...##....####.......... g) +4 dagger d4h # ####...#........... Cast: Sandblast d4h G###............. d4hD ###........... d4h{ ##.......... o   orc wizard ##......... oooo 4 orcsd4h  ###.......d4h  ##.... d4h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d4hS Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lined4h yAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelyd4h 1wounded, 79% to hit)d4h i #.#.......o.. #<.#  cuphead4 the Digger #.#=...^...... #..#  Gnoll ....... #..#  Health: 58/58 ======================== ....... #..### Magic: 12/17 ================-------- d4h ......# ##....# AC: 8Str: 7 .## ..o..# ##...... EV: 12Int: 18 ....## oo..# ##....... SH: 0Dex: 12d4ho J ......##oo.# ##........ XL:  8 Next: 55% Place: Dungeon:6 #......@### ##......... Noise: =--------  Time: 5374.8 (0.0) d4h #...##....####.......... g) +4 dagger # ####...#........... Cast: Sandblast ###............. d4h ###........... ##.......... o   orc wizard d4h ##......... oooo 4 orcs ###....... ##.... Confirm with . or Enter, or press ? or * to list all spells.d4hZ \Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 79% to hit)  d4h &The blast of sand hits the orc wizard!d4h   #<.#  #.#=...^...... #..#  ....... #..#  .......  ......#  .## ..o..# d4h  ....## oo..#  ......##)o.#  #..  #.. # d4hO # ###.... ###..##.d4h oooo 4 orcsd4hg ,d4hzi ,d4h_s k.5.od4hs 5   lemure (wandering)oooo 4 orcsd4hb{ 586.3 (1.5d4h d4h   Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 79% to hit)  The blast of sand hits the orc wizard! _You kill the orc wizard!e4h?  Casting: Sandblast (safe; 1% risk of failure)  e4h \Confirm with . or Enter, or press ? or * to list all spells.e4hP  #.#.......... #<.#  cuphead4 the Digger e4hQ "#.#=...^..5... #..#  Gnoll ....... #..#  Health: 58/58 ======================== e4h]Q '....... #..### Magic: 11/17 ===============--------- ......# ##....# AC: 8e4hQ Str: 7 .## .....# ##...... EV: 12Int: 18 ....## oo..# ##....... SH: 0e4hR mDex: 12 ......##oo.# ##........ XL:  8 Next: 58% Place: Dungeon:6 e4hrR #......@### ##......... Noise: =--------  Time: 5376.3 (0.0) #...##....####.......... g) +4 dagger e4hR # ####...#........... Cast: Sandblast ###............. ###........... e4h"S 9##.......... 5   lemure (wandering) ##......... oooo 4 orcs ###.......e4hzS  ##.... _You kill the orc wizard!Casting: Sandblast (safe; 1% risk of failure)  e4hT TConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace of draining (83% to hit)f4h #.#.......... #<.#  cuphead4 the Digger f4h)#.#=...^..5... #..#  Gnoll ....... #..#  Health: 58/58 ======================== ....... #..### Magic: 11/17 ===============--------- f4hdm......# ##....# AC: 8Str: 7 .## .....# ##...... EV: 12Int: 18 f4h....## oo..# ##....... SH: 0Dex: 12 f4h1......##oo.# ##........ XL:  8 Next: 58% Place: Dungeon:6 #......@### ##......... Noise: =--------  Time: 5376.3 (0.0) f4hk#...##....####.......... g) +4 dagger # ####...#........... Cast: Sandblast f4h/B###.............f4ha  ###........... f4h##.......... 5   lemure (wandering) f4h##......... oooo 4 orcs ###....... ##.... f4hFCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  f4h$Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace of draining (83% to hit)  The blast of sand hits the orc!f4hp' f4h #<.#  #.#=...^..5... #..# f4h\ ....... #..#  ....... f4h+ ......#  .## .....# f4hj ....## oo..# f4h ......##)o.#  #..f4h f4hZ #.. # f4h)#f4hY ###.... ###..f4h7##.f4h 3 orcsf4h-f4h%f4hEP[onfirm with . or Enter, or press ? or * to list all spells.f4hPzAiming: Sandblast (safe; 1% risk of failure)  f4hPTPress: ? - help, Shift-Dir - straight line  f4h(QAim: an orc, wielding a +0 mace of draining (83% to hit)  The blast of sand hits the orc!  You kill the orc!f4hQf4hsRf4h>Sf4hSf4hT7  The lemure shouts!f4h'[:§...f4h`[U5.of4h[45f4ha72=f4hMb.=7.8 (1.5f4hgf4hik _The teleport trap disappears. Pikel disappears! The orc closely misses you.f4hIjf4hʺ   f4hk Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f4h f4h  #.#.......... #<.#  cuphead4 the Diggerf4hS  #.#=...§...... #..#  Gnoll f4h ....... #..#  Health: 58/58 ======================== f4h ..5.... #..### Magic: 11/17 ===============--------- f4h ......# ##....# AC: 8Str: 7 f4h/ .## .....# ##...... EV: 12Int: 18 f4h ....## o...# ##....... SH: 0Dex: 12 f4h 1......##oo.# ##........ XL:  8 Next: 58% Place: Dungeon:6 f4h* #......@### ##......... Noise: ==-------  Time: 5377.8 (0.0) f4h^ #...##....####.......... g) +4 daggerf4h  # ####...#........... Cast: Sandblastf4h Q ###.............f4h  ###...........f4h)  ##.......... 5   lemuref4h[  f4h ##......... ooo 3 orcs ###.......f4h  ##.... f4h s_The teleport trap disappears. Pikel disappears! The orc closely misses you.f4hN Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f4h wAiming: Sandblast (safe; 1% risk of failure)  f4h Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 ring mail (85% to hit)f4h 7 f4h  #.#.......... #<.#cuphead4 the Digger f4h_  #.#=...§...... #..#Gnollf4h Q ....... #..#f4h Health: 58/58 ======================== f4h ..5.... #..### Magic: 11/17 ===============--------- f4hO ......# ##....# AC: 8f4h ;Str: 7 f4h  .## .....# ##...... EV: 12f4h <Int: 18 f4h  ....## o...# ##....... SH: 0f4hP <Dex: 12 f4h @ ......##oo.# ##........ XL:  8 Next: 58% Place: Dungeon:6 f4h M #......@### ##......... Noise: ==-------  Time: 5377.8 (0.0) f4hN  #...##....####.......... g) +4 dagger f4h  # ####...#........... Cast: Sandblastf4hȤ X ###.............f4h  f4h< D###........... f4ho f4h ##.......... 5   lemure f4h֥ v##......... ooo 3 orcsf4h  f4h; ###....... f4hm ##....f4h Casting: Sandblast (safe; 1% risk of failure)  f4hҦ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  f4h ;Press: ? - help, Shift-Dir - straight linef4h? Aim: an orc, wielding a +0 mace and wearing a +0 ring mail (85% to hit)  The blast of sand hits the orc.f4h' f4h3 #..f4h3 #.5f4h 4 Tonfirm with . or Enter, or press ? or * to list all spells.f4hA4 Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  f4hv4 Aim: an orc, wielding a +0 mace and wearing a +0 ring mail (85% to hit)  The blast of sand hits the orc.  f4h4 IThe orc is severely wounded.f4h6 %-f4h7 9.3 (1.5f4h? f4htC  f4hC C_The orc closely misses you.g4hN  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g4hY #.#.......... #<.#  cuphead4 the Digger g4h+ZQ#.#=.......... #..#  Gnollg4hjZ g4hZ....... #..#  Health: 58/58 ======================== g4h7[....... #..### Magic: 10/17 ==============---------- g4h[.5....# ##....# AC: 8Str: 7g4h[ g4hG\.## .....# ##...... EV: 12Int: 18g4h\ g4h\....## o...# ##....... SH: 0Dex: 12 g4h\;......##oo.# ##........ XL:  8 Next: 58% Place: Dungeon:6 #......@### ##......... Noise: =--------  Time: 5379.3 (0.0) g4h]#...##....####.......... g) +4 dagger # ####...#........... Cast: Sandblast ###.............g4hN]  ###........... g4h]##.......... 5   lemure g4h]##......... ooo 3 orcs ###....... g4h]##.... Casting: Sandblast (safe; 1% risk of failure)  g4hL^Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 ring mail (severely wounded,  85% to hit)g4h16 #.#.......... #<.#  cuphead4 the Digger #.#=.......... #..#  Gnoll ....... #..#  Health: 58/58 ======================== ....... #..### Magic: 10/17 ==============---------- .5....# ##....# AC: 8Str: 7g4h2 .## .....# ##...... EV: 12Int: 18 ....## o...# ##....... SH: 0Dex: 12 g4hr2......##oo.# ##........ XL:  8 Next: 58% Place: Dungeon:6 #......@### ##......... Noise: =--------  Time: 5379.3 (0.0) #...##....####.......... g) +4 dagger # ####...#........... Cast: Sandblastg4h2q ###............. ###........... g4h2I##.......... 5   lemure ##......... ooo 3 orcs ###....... ##.... g4h3Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 ring mail (severely wounded,  g4hN3185% to hit)  The blast of sand hits the orc!g4hs6N  #<.#  #.#=.......... #..#  ....... #..#  ....... g4h6 .5....#  .## .....#  ....## o...#  ......##)o.#  #..g4h6u  #.. # #g4h*7 ###.... ###..##. 2g4h]7D orcsg4hg4hg4h8g4hg4hAg4hӶg4hg4h8q55.5g4ho{o55 3 lemures (1 wandering)g4hAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 mace and wearing a +0 ring mail (severely wounded,  85% to hit)  The blast of sand hits the orc!  You kill the orc!g4h.80.8 (1.5g4hg4hP _The orc barely misses you.g4h('  Casting: Sandblast (safe; 1% risk of failure)  g4h( \Confirm with . or Enter, or press ? or * to list all spells.g4hk 1 #.#.......... #<.#  cuphead4 the Digger #.#=.....5.... #..#  Gnoll g4hl ...5... #..#  Health: 58/58 ======================== ....... #..### Magic: 9/17============------------ ......# ##....# AC: 8Str: 7g4hl  .## .....# ##...... EV: 12Int: 18 ....## 5...# ##....... SH: 0Dex: 12 ......##oo.# ##........ XL:  8 Next: 58% Place: Dungeon:6 #......@### ##......... Noise: =--------  Time: 5380.8 (0.0) g4h1m #...##....####.......... g) +4 dagger # ####...#........... Cast: Sandblast ###............. ###........... ##.......... 555 3 lemures (1 wandering) ##......... oo 2 orcs ###....... ##.... g4hm )_The orc barely misses you.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 ring mail (85% to hit)g4ho  #.#.......... #<.#  cuphead4 the Digger #.#=.....5.... #..#  Gnoll ...5... #..#  Health: 58/58 ======================== ....... #..### Magic: 9/17============------------ g4h4p f......# ##....# AC: 8Str: 7 .## .....# ##...... EV: 12Int: 18 ....## 5...# ##....... SH: 0Dex: 12 g4hvp 1......##oo.# ##........ XL:  8 Next: 58% Place: Dungeon:6 #......@### ##......... Noise: =--------  Time: 5380.8 (0.0) g4hp #...##....####.......... g) +4 dagger # ####...#........... Cast: Sandblast ###.............g4hp  ###........... ##.......... 555 3 lemures (1 wandering) g4h$q ##......... oo 2 orcs ###....... ##.... g4h]q Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 ring mail (85% to hit)  The blast of sand hits the orc!g4ht +  #<.#  #.#=.....5.... #..#  ...5... #..#  .......  ......#  .## .....# g4h5u L ....## 5...#  ......##)o.#  #..  #.. # # ###.... ###..g4hu ##.   orcg4h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  g4h !Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 dagger and wearing a +0 ring mail (85% to hit)  The blast of sand hits the orc!  You kill the orc!g4h g4h} g4h g4hz g4h g4h Ph5.g4hT V5o5.g4h 5h   hound (wandering)o   orcg4hG =9=2.3 (1.5g4h g4hr ( _The lemure shouts!h4h:  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h4hY #.#.......... #<.#  cuphead4 the Digger #.#=.....h.... #..#  Gnoll ..5.... #..#  Health: 58/58 ======================== ...5... #..### Magic: 8/17===========------------- ......# ##....# AC: 8Str: 7 .## .....# ##...... EV: 12Int: 18 ....## o...# ##....... SH: 0Dex: 12 ......##5..# ##........ XL:  8 Next: 59% Place: Dungeon:6 #......@### ##......... Noise: ==-------  Time: 5382.3 (0.0) #...##....####.......... g) 4hv10;1m+4 dagger # ####...#........... Cast: Sandblast ###............. ###........... ##.......... 555 3 lemures ##......... h   hound (wandering) ###....... o   orc ##.... _The lemure shouts!  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a lemure (unrewarding, 79% to hit)h4h  #.#.......... #<.#cuphead4 the Digger  #.#=.....h.... #..#Gnoll ..5.... #..#Health: 58/58 ======================== h4hN...5... #..### Magic: 8/17===========------------- ......# ##....# AC: 8Str: 7  .## .....# ##...... EV: 12Int: 18 h4hr ....## o...# ##....... SH: 0Dex: 12  ......##5..# ##........ XL:  8 Next: 59% Place: Dungeon:6 h4h9 #......@### ##......... Noise: ==-------  Time: 5382.3 (0.0)  #...##....####.......... g) +4 dagger h4h? # ####...#........... Cast: Sandblast ###............. ###........... h4h}r##.......... 555 3 lemures ##......... h   hound (wandering) h4h###....... o   orc ##....Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  h4h5Press: ? - help, Shift-Dir - straight lineAim: a lemure (unrewarding, 79% to hit)  The blast of sand hits the lemure!h4hzh4hzh4h={h4h|)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  h4hP}Aim: a lemure (unrewarding, 79% to hit)  The blast of sand hits the lemure!  The lemure is heavily wounded.h4h}h4ha~h4hh4hGh4hÀh4hK.h...55h4hK   Pikel (wandering)555 3 lemuresh   houndo   orch4h/c7--3.8 (1.5h4hh4h h4hf_The lemure completely misses you. The lemure hits you.i4h  i4hxCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i4h1 #.#.......... #<.#  cuphead4 the Digger #.#=.....K.... #..#  Gnoll i4hB....... #..#  Health: 57/58 =======================- h...... #..### Magic: 7/17=========--------------- i4h.5....# ##....# AC: 8Str: 7 .## ..5..# ##...... EV: 12Int: 18 i4hѷ....## o...# ##....... SH: 0Dex: 12 ......##5..# ##........ XL:  8 Next: 59% Place: Dungeon:6 i4h #......@### ##......... Noise: =--------  Time: 5383.8 (0.0) #...##....####.......... g) +4 dagger i4hE# ####...#........... Cast: Sandblast ###............. ###........... i4h##.......... K   Pikel (wandering) ##......... 555 3 lemures ###....... h   hound i4h۸z##....  o   orc _The lemure completely misses you. The lemure hits you.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei4hAim: a lemure (heavily wounded, unrewarding, 79% to hit)i4h   #.#.......... #<.#cuphead4 the Diggeri4hG +  #.#=.....K.... #..#Gnoll ....... #..#i4h uHealth: 57/58 =======================- h...... #..### Magic: 7/17=========--------------- i4h? $.5....# ##....# AC: 8Str: 7  .## ..5..# ##...... EV: 12Int: 18 i4h r ....## o...# ##....... SH: 0Dex: 12  ......##5..# ##........ XL:  8 Next: 59% Place: Dungeon:6 i4h" 9 #......@### ##......... Noise: =--------  Time: 5383.8 (0.0)  #...##....####.......... g) +4 dagger i4h  # ####...#........... Cast: Sandblast ###............. ###........... i4h= ##.......... K   Pikel (wandering) ##......... 555 3 lemures ###....... h   hound ##.... o   orci4h "Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a lemure (heavily wounded, unrewarding, 79% to hit)  The blast of sand hits the lemure!i4h ,i4h i4h5 i4h i4hE %onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a lemure (heavily wounded, unrewarding, 79% to hit)  The blast of sand hits the lemure!  The lemure is almost dead.i4h l.K..h5..5oK8==5.3 (1.5i4h i4h = _The lemure hits you but does no damage.j4h  j4hzCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j4hp #.#.......... #<.#  cuphead4 the Digger #.#=.......... #..#  Gnoll ..K.... #..#  Health: 57/58 =======================-j4h ....... #..### Magic: 7/17=========--------------- j4hZr......# ##....# AC: 8Str: 7 .## h5...# ##...... EV: 12Int: 18j4h ....## .5..# ##....... SH: 0Dex: 12 j4h......##5o.# ##........ XL:  8 Next: 59% Place: Dungeon:6 #......@### ##......... Noise: =--------  Time: 5385.3 (0.0) #...##....####.......... g) +4 daggerj4h # ####...#........... Cast: Sandblast ###............. ###........... ##.......... K   Pikel ##......... 555 3 lemures ###....... h   hound ##....  o   orc _The lemure hits you but does no damage.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a lemure (almost dead, unrewarding, 79% to hit)j4h0h #.#.......... #<.#  cuphead4 the Diggerj4hh #.#=.......... #..#  Gnoll ..K.... #..#  Health: 57/58 =======================- ....... #..### Magic: 7/17=========--------------- j4hhr......# ##....# AC: 8Str: 7 .## h5...# ##...... EV: 12Int: 18j4h i ....## .5..# ##....... SH: 0Dex: 12 j4hii;......##5o.# ##........ XL:  8 Next: 59% Place: Dungeon:6 #......@### ##......... Noise: =--------  Time: 5385.3 (0.0) j4hi#...##....####.......... g) +4 dagger # ####...#........... Cast: Sandblast ###............. j4hi###........... ##.......... K   Pikelj4h1jW ##......... 555 3 lemures ###....... h   hound j4hkj##....  o   orcConfirm with . or Enter, or press ? or * to list all spells.j4hjtAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a lemure (almost dead, unrewarding, 79% to hit)  The blast of sand hits the lemure!  You kill the lemure!j4hjj4hnk  #<.# j4hn #.#=.......... #..#  ..K.... #..#  ....... j4h oI ......#  .## h5...#  ....## .5..# j4hJo ......##)o.#  #..  #.. # j4ho# ###.... ###..j4hoy##. 2j4ho j4h3j4hj4hj4hj4hej4hwj4h$.j4h$K..h.5   lemurej4hgj4h)[8=6.8 (1.5j4hj4h  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  j4h>Aim: a lemure (almost dead, unrewarding, 79% to hit)  The blast of sand hits the lemure!  You kill the lemure! _That felt strangely unrewarding. The lemure hits you but does no damage.l4hX&Y  You miss the lemure.l4h&l4h.] .5Kl4h|/5 2 lemuresThe hound pauses to sniff the ground.l4h0-7.6 (0.8l4h16l4h8= _The lemure hits you but does no damage.l4h+ 8  You hit the lemure.l4h .   lemurel4h( (8.4l4h- l4h 4 _The lemure is lightly wounded.m4h`K  You barely miss the lemure. Your bite misses the lemure.m4hSr .KThe lemure is lightly wounded.m4h\T(9.2m4hPYm4h\ m4h]E_The lemure barely misses you.m4hK  You closely miss the lemure.m4hm4h|m4hm4hB55Km4hHh5 2 lemuresm4h|E=90.0m4hdm4h4 _The lemure is lightly wounded.n4h+   n4h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n4h  #.#.......... #<.#  cuphead4 the Diggern4h  #.#=.......... #..#  Gnoll ....... #..#  Health: 58/58 ======================== ....... #..### Magic: 4/17=====------------------- n4hʾ ......# ##....# AC: 8Str: 7 .## 5....# ##...... EV: 12Int: 18 n4h2 *....## h5..# ##....... SH: 0Dex: 12 ......##Ko.# ##........ XL:  8 Next: 59% Place: Dungeon:6 n4ho #......@### ##......... Noise: =--------  Time: 5390.0 (0.0) #...##....####.......... g) +4 dagger n4h # ####...#........... Cast: Sandblast ###............. ###........... n4hF ##.......... K   Pikel ##......... 55 2 lemures ###....... h   hound ##....  o   orc _The lemure is lightly wounded.  n4h FCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +1 whip of freezing and wearing a +0 robe (64% to hit)o4h7  #.#.......... #<.#cuphead4 the Digger  #.#=.......... #..#Gnoll ....... #..#o4h)Health: 58/58 ======================== ....... #..### Magic: 4/17=====------------------- ......# ##....# AC: 8Str: 7 o4h( .## 5....# ##...... EV: 12Int: 18 o4hT| ....## h5..# ##....... SH: 0Dex: 12  ......##Ko.# ##........ XL:  8 Next: 59% Place: Dungeon:6 o4h9 #......@### ##......... Noise: =--------  Time: 5390.0 (0.0)  #...##....####.......... g) +4 dagger o4hϏ # ####...#........... Cast: Sandblast ###............. ###........... o4h ]##.......... K   Pikel ##......... 55 2 lemures o4hCB###....... h   hound ##.... o   orco4hFCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +1 whip of freezing and wearing a +0 robe (64% to hit)  o4hThe stone arrow hits Pikel!o4ho4h..   lemureo4hj5===1.0 (1o4hGo4honfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Pikel, wielding a +1 whip of freezing and wearing a +0 robe (64% to hit)  o4hrThe stone arrow hits Pikel! _Pikel is heavily wounded.o4h 3  Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o4h o4h | #.#.......... #<.#  cuphead4 the Digger #.#=.......... #..#  Gnoll ....... #..#  Health: 58/58 ======================== ....... #..### Magic: 2/17==---------------------- o4h f......# ##....# AC: 8Str: 7 .## .....# ##...... EV: 12Int: 18 ....## h5..# ##....... SH: 0Dex: 12 o4hL ......##Ko.# ##........ XL:  8 Next: 59% Place: Dungeon:6 #......@### ##......... Noise: ==-------  Time: 5391.0 (0.0) #...##....####.......... g) +4 dagger o4h # ####...#........... Cast: Sandblast ###............. ###........... o4h ##.......... K   Pikel ##......... 5   lemure ###....... h   hound ##....  o   orco4h/ Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +1 whip of freezing and wearing a +0 robe (heavilyo4h 1wounded, 64% to hit)o4h h  #.#.......... #<.#cuphead4 the Digger  #.#=.......... #..#Gnoll ....... #..#Health: 58/58 ======================== o4h ....... #..### Magic: 2/17==---------------------- ......# ##....# AC: 8Str: 7  .## .....# ##...... EV: 12Int: 18  ....## h5..# ##....... SH: 0Dex: 12 o4h:  ......##Ko.# ##........ XL:  8 Next: 59% Place: Dungeon:6  #......@### ##......... Noise: ==-------  Time: 5391.0 (0.0)  #...##....####.......... g) +4 dagger  # ####...#........... Cast: Sandblast ###............. o4h k###........... ##.......... K   Pikel ##......... 5   lemure ###....... h   houndo4hZ  ##.... o   orcConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +1 whip of freezing and wearing a +0 robe (heavilywounded, 64% to hit)  The stone arrow hits Pikel!o4h|r o4hgx M55 2 lemuresAiming: Stone Arrow (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight line: Pikel, wielding a +1 whip of freezing and wearing a +0 robe (heavilywounded, 64% to hit)  The stone arrow hits Pikel!  Pikel is almost dead.o4hy +2.0 (1o4h ~ o4h O _Pikel closely misses you.p4hn  p4ho9Casting: Stone Arrow (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.p4hp4hpp4hp4h{e _You don't have enough magic to cast this spell.p4h?p4h@p4hEp4hHF _Unknown command.p4hq  p4h  Casting: Stone Arrow (dangerous; 7% risk of failure)  p4hT \Confirm with . or Enter, or press ? or * to list all spells.p4hw #.#.......... #<.#  cuphead4 the Digger #.#=.......... #..#  Gnoll ....... #..#  Health: 58/58 ======================== ....... #..### Magic: 1/17=-----------------------p4hS ......# ##....# AC: 8Str: 7 .## 5....# ##...... EV: 12Int: 18 p4h*....## h5..# ##....... SH: 0Dex: 12 ......##Ko.# ##........ XL:  8 Next: 59% Place: Dungeon:6 p4h #......@### ##......... Noise: ==-------  Time: 5392.0 (0.0) p4h7#...##....####.......... g) +4 dagger # ####...#........... Cast: Sandblast ###............. ###...........p4h ##.......... K   Pikel p4hô?##......... 55 2 lemures ###....... h   hound p4hc##....  o   orcCasting: Stone Arrow (dangerous; 7% risk of failure)  p4h;Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  p4hvPress: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +1 whip of freezing and wearing a +0 robe (almost dead,  79% to hit)q4h  #.#.......... #<.#q4hcuphead4 the Digger  #.#=.......... #..#q4hnpGnoll ....... #..#q4h{Health: 58/58 ======================== q4h....... #..### Magic: 1/17q4hTP=----------------------- q4h......# ##....# AC: 8Str: 7 q4h( .## 5....# ##...... EV: 12Int: 18 q4ho# ....## h5..# ##....... SH: 0Dex: 12q4h q4h J ......##Ko.# ##........ XL:  8 Next: 59% Place: Dungeon:6 q4hUM #......@### ##......... Noise: ==-------  Time: 5392.0 (0.0) q4h #...##....####.......... g) +4 dagger q4h # ####...#........... Cast: Sandblast q4h5N###............. q4hL###........... q4hˍ##.......... K   Pikel q4h##......... 55 2 lemuresq4h_ ###....... h   houndq4h q4h##.... o   orcAiming: Sandblast (safe; 1% risk of failure)  q4h^Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +1 whip of freezing and wearing a +0 robe (almost dead,  79% to hit)  q4hbYou miscast Sandblast. Nothing appears to happen.  Pikel hits you with a +1 whip of freezing!q4h$47q4ha-----Contam: 10% 3.0 (1q4hrq4h[  Press: ? - help, Shift-Dir - straight line  q4h՝:Aim: Pikel, wielding a +1 whip of freezing and wearing a +0 robe (almost dead,  79% to hit)  You miscast Sandblast. Nothing appears to happen.  Pikel hits you with a +1 whip of freezing! _freezes you.q4he  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q4hD_ #.#.......... #<.#  cuphead4 the Digger q4h_#.#=.......... #..#  Gnoll ....... #..#  Health: 47/58 ===================----- q4hj`@....... #..### Magic: 0/17------------------------ ......# ##....# AC: 8Str: 7q4h` .## 5....# ##...... EV: 12Int: 18 Contam: 10%  q4hja....## h5..# ##....... SH: 0Dex: 12 q4ha;......##Ko.# ##........ XL:  8 Next: 59% Place: Dungeon:6 #......@### ##......... Noise: ==-------  Time: 5393.0 (0.0) q4hxb#...##....####.......... g) +4 dagger # ####...#........... Cast: Sandblast ###.............q4hb ###........... ##.......... K   Pikel q4hc##......... 55 2 lemures q4hd###....... h   hound ##....  o   orcCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q4hdYAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +1 whip of freezing and wearing a +0 robe (almost dead,  79% to hit)q4hV  #.#.......... #<.#  cuphead4 the Digger #.#=.......... #..#  Gnoll ....... #..#  Health: 47/58 ===================----- ....... #..### Magic: 0/17------------------------ ......# ##....# AC: 8Str: 7 q4hTW .## 5....# ##...... EV: 12Int: 18 Contam: 10%  ....## h5..# ##....... SH: 0Dex: 12 ......##Ko.# ##........ XL:  8 Next: 59% Place: Dungeon:6 #......@### ##......... Noise: ==-------  Time: 5393.0 (0.0) q4hW #...##....####.......... g) +4 dagger # ####...#........... Cast: Sandblast ###............. ###........... q4hW ##.......... K   Pikel ##......... 55 2 lemures ###....... h   hound q4h(X I##....  o   orcConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +1 whip of freezing and wearing a +0 robe (almost dead,  79% to hit)  The blast of sand hits Pikel!q4h[   #<.#  #.#=.......... #..#  ....... #..#  .......  ......#  .## 5....# q4h\  ....## h5..#  ......##)o.#  #..  #.. # #q4hw\ s ###.... ###..##.55 2 lemuresh   houndo   orcq4h Press: ? - help, Shift-Dir - straight line: Pikel, wielding a +1 whip of freezing and wearing a +0 robe (almost dead,  q4h: 79% to hit)  The blast of sand hits Pikel!  You kill Pikel!With Pikel's spell broken, his former minions thank you for their freedom.q4hs q4h q4h] q4h f §o§q4hq Kh.h   houndo   orc  The lemure departs this earthly plane. x2q4hH! q4h(   #.#.......... #<.#q4h( cuphead4 the Magician  #.#=.......... #..#Gnoll ....... #..#Health: 49/60 ===================----- q4h3) |....... #..### Magic: 0/17------------------------ ......# ##....# AC: 8Str: 7q4hz) H  .## §....# ##...... EV: 12Int: 18 Contam: 10%  q4h)  ....## o§..# ##....... SH: 0Dex: 12  ......##h..# ##........ XL:  8 Next: 115% Place: Dungeon:6 q4hY* s #......@### ##......... Noise: =--------  Time: 5394.5 (1.5)  #...##....####.......... g) +4 dagger  # ####...#........... Cast: Sandblast ###............. q4h* ###........... ##.......... h   hound ##......... o   orc ###....... q4hK+ Q##....Your Translocations skill increases to level 3!Your Forgecraft skill increases to level 3!Your Fire Magic skill increases to level 3!Your Ice Magic skill increases to level 3!Your Air Magic skill increases to level 3!Your Alchemy skill increases to level 3!q4h+ -Fire MagicIce MagicAirq4hm, AlchemyInvocations skill increases to level 4! have reached level 9!q4h1 /  --more--r4h8  r4h9Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? t4hrt4hOs853/658209t4hs? 7% Sandblastt4h|.houndt4hS _You feel clever. x2u4h`  You puncture the hound!  The hound is heavily wounded.u4h.p.o u4hО=2=5.3 (0.8u4h@u4hң* _The hound bites you.u4h   You hit the hound.  The hound is severely wounded.u4hho. u4hS0-6.1u4hu4hz{ _The hound closely misses you. The hound bites you but does no damage.u4h87  You hit the hound.u4hu4h5#.u4hoo   orcu4hѠU9-9  u4h%Your Ranged Weapons skill increases to level 4!  Your Throwing skill increases to level 4!Your Armour skill increases to level 4!Your Shields skill increases to level 4!  Your Unarmed Combat skill increases to level 4!  Your Conjurations skill increases to level 4!u4hu4hk _Your Evocations skill increases to level 4!u4h4:  You puncture the orc!u4hW]..)u4h7i31=7.7u4hSu4hG _You kill the orc!u4h& u4h1 %-u4hw 8.5u4h u4h + _You swing at nothing.u4h[ u4h L8% -9.3u4h u4h + _You swing at nothing.v4h@v4haAv4hlCv4hJFv4h\H76v4hIv4hLv4hLq4=4v4hOv4hRM2v4hTv4h Wv4hW71v4hYv4h-\v4h\#5v4h+]6=2=v4hm]' v4h _v4hav4hbv4hSdv4hg,v4h]iv4h>lv4hlv4hnv4htqv4h+rg6==v4h;sv4htv4h uv4huv4hXwv4hwJ3==v4hxv4hDzv4hzK7=v4h{v4h|v4h:}v4h"~v4h ,v4h8===v4h4=v4hHXv4h v4h̐;9v4hCv4hv4hv4hO=v4hߕv4htv4hޗL60=v4hv4hv4hWS5=v4hbv4hv4h4v4h,v4h U1=v4hܠv4h<v4hv4hov4h¤v4h-9=v4hv4hyv4hߧv4hv4hv4hi%2v4h<v4hv4h#T6==v4hBv4hv4hͲv4hK3=v4hv4hRv4hv4hyv4hڸv4h:==v4hXv4hv4hŻU4=v4hv4hFv4hS7=v4hv4hv4h v4hv4hdv4hv4hv4h_ _You start resting.v4hV1437.3 (38.0)v4hZ5=8.3 (39v4hv4hu" _HP restored.v4hpv4hMv4h#v4hv4hO=v4hv4hv4hv4hv4hiS8=v4hv4h}v4h9=v4h3v4hv4hQv4hyv4hv4hv4hv4h=v4hT9==v4hv4hv4hlv4hv4hjv4hv4hv4hv4hv4h'v4hv4hI:==v4hv4h8 v4h v4h v4h~ v4h v4h;v4hv4hEQ10/18=v4hv4h_v4hv4hMv4hv4hv4h<v4h&v4h'v4h.v4h13v4hO4#=v4h4v4h9v4hoAv4h]Bv4hGv4h Nv4h+O71=v4hOv4hTv4hOVv4hVv4hWv4h0Yv4hwYv4hZv4hn\v4h\v4h]v4h_v4h_v4h#`2=v4h>av4hcv4hIcv4hodv4h+fv4hfN2==v4hgv4hqiv4hiv4hjv4h{lv4hlv4hmv4hov4h pv4hYqv4hrv4hGs:==v4htv4hvv4hvv4hyv4hT{v4h{%3v4h{(=v4h|v4h~v4h~v4h v4hv4hv4hv4hńv4h!v4h8v4hv4h)9=v4hv4hv4h^v4h׌v4hv4hhv4hxv4h7v4h54=v4hlv4hv4hv4hǔv4hv4hv4hv4hv4hv4hv4h,v4h,9=v4hRv4hv4hRv4hgv4hv4h^v4hE5==v4hĥv4hgv4hv4h֨v4hvv4hv4hv4hv4h˭v4hv4hv4h:==v4hTv4h v4hVv4h~v4huv4hK6=v4hv4hv4hv4hv4h½v4h v4h6v4hv4hv4h<v4hv4hk9=v4hv4hOv4hv4hv4hrv4hv4hD7=v4h*v4hv4hv4hLv4hv4hv4h1v4hv4h^v4hv4hv4h9=v4hQv4h v4hRv4hv4h}v4hv4hv4h%$ v4hn;_You start resting.v4h.503.3 (65v4h68==v4h%4.3 (66v4hv4hG% _Magic restored.v4h v4h v4h v4h v4hZ 6v4h # #......o.5... #..#  #.#.....#<.#  #.#=....v4h! <#..#  ....v4ht #..#  #.....###  ...v4h Z## .## ..v4h&  ....## #.. ......##@..# #.......####  #...##....####v4hj i # ####...#... v4h b###.............. ###............ v4h G ##.. .v4hT L #v4h ,0.0)v4h +5.3 (1v4h v4h# _Items here: )))))) [[[[ †††.v4hIv4hXv4hְv4h: _v4hشv4h¶v4h v4h|v4hmv4hiv4h:==v4h/v4hv4hv4hv4hcv4hxv4h0v4hwv4hv4hv4hv4hv4hv4hv4hv4hv4hFv4h  #.5......## ...  ##v4h>.# #..  #.. #..  #.. #..  ##v4h.... #..  #...... #..v4he  #........ #  #.#............ #<v4h  #.#@........... #  ##........... #  ##.........# #v4h  #........# ##  .## ##......## ##  ....####....## ##....v4hT   ......##)..## ##   #.......#### ##   #...##....####.v4hE v4h,12.3 (7v4h+3.3 (8v4hv4h8 _p - a ring of protection from coldw4hw4hw4hw4hqw4h2w4h,w4h w4h'w4hw4h$w4h/w4h0w4hxw4hw4hw4hVw4hOw4hXw4hw4hw4hhw4hZw4hw4hyw4hw4hw4hw4hr w4h w4h w4h w4h w4h) w4h w4hhw4hr,w4hBw4hw4h,w4hw4hIw4hw4hw4hw4hw4hw4hNw4hw4h w4h!w4h/"w4h#w4hk&Bw4h&w4h2(w4hK)w4h)w4hg*w4h+w4h,w4h-w4h-w4h#/w4h;0w4h0w4h.1w4h}2w4h3w4h3w4hw4w4h(6w4h 7w4hg7w4h7w4h9w4h :w4hS:w4h:w4h;w4h<w4h<w4hs=w4h?w4h@w4hH@w4h@w4h Bw4hCw4h^Cw4hDw4h>Ew4hbFw4hFw4hTGw4hHw4hIw4hJw4hJw4hKw4hLw4hM,w4h2Ow4hOPw4hPw4h7Qw4hPRw4hWSw4hSw4h$Tw4h7Uw4hIVw4hVw4hWw4h8Yw4h_3 w4hR_# .# w4h_.# ##..##  ###.....## w4h_ ##### ###.@......#  #...####...##...... w4h;`@ ##......#### .....  ####...## .... ##....### ...w4h` #<.. O. O   ogre (asleep)w4h`\ #........## ..... ##.........# #... #........... #...w4h a!w4hf042.3 (29.0)w4hLh,3.3 (30w4hkw4h>r w4hrq_An ogre comes into view. It is wielding a +0 giant spiked club.x4hx4h`Inventory: 16/52 gear slots x4h0Hand Weapons (go to first with ))  g - a +4 dagger (weapon)b - a +0 quick blade x4h o - a +3 quarterstaff of chaos Missiles (go to first with ()d - 4 poisoned darts  k - 3 boomerangs x4h,Armour (go to first with [)  e - a +0 cloak (worn)  h - a +2 helmet (worn)  j - a +1 leather armour of poison resistance (worn)x4ha - a +0 robe  c - an orb of mesmerism  m - a +2 helmet Jewellery (go to first with "=) x4h f - an amulet of alchemy (worn)i - an amulet of the acrobat  l - a ring of willpower  n - a ring of positive energy  p - a ring of protection from cold x4hWands (go to first with /)c - a wand of roots (6) x4hz[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]|4h.;|4h;|4h&@|4hD7 |4hLEcuphead4 the Magician  Gnoll  |4hEHealth: 65/65 ========================  #|4hEtMagic: 18/18 ========================  |4h;F.#AC: 8Str: 7  |4hFL.#EV: 12|4hF?Int: 20  |4h#G##..##SH: 0Dex: 12  |4hvG###.....##XL:  9 Next:  9% Place: Dungeon:6 |4hG  ##### ###.@......#|4hHtNoise: ---------  Time: 5543.3 (0.0) |4hJH  #...####...##......g) +4 dagger |4hH  ##......#### .....Cast: Sandblast |4hH  ####...## .... |4h1IZ ##....### ... |4hxI| #<......## O.|4hIO   ogre (asleep)  |4hJN#........## ..... |4hJ  ##.........# #...   #........... #... _HP restored. |4hJO_You start resting. _Magic restored. |4hKm_Items here: )))))) [[[[ †††. |4hK_p - a ring of protection from cold _An ogre comes into view. It is wielding a +0 giant spiked club.|4huO|4hQ|4hT|4h] page down [PgUp|<] page up [Esc] exit[top]4he" 4heei - an amulet of the acrobat. An amulet that allows the user to tumble and roll to evade the blows of their enemies, but only while moving and waiting. While taking other actions 4hes(including climbing stairs) the amulet conveys no benefits. You found it on level 3 of the Dungeon. 4heEStash search prefixes: {inventory} {Acrobat} {jewellery} 4h#fUMenu/colouring prefixes: identified jewellery _________________ 4huf“Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it 4hfr will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding4hf3 Night”. 1831. 4h+gS(p)ut on, (d)rop, (=)adjust, or (i)nscribe.4h+4h:4h> 4hRcuphead4 the Magician 4h+6Gnoll 4hF#Health: 65/65 ======================== 4ha.#4hMagic: 18/18 ======================== .#AC: 84hyStr: 7 ##..##4hZEV: 12Int: 204hQ ###.....##4hZSH: 0Dex: 124h* 4hC} ##### ###........#4h]XL:  9 Next:  9% Place: Dungeon:6 4h{ #...####@..##......4hNoise: ---------  Time: 5547.3 (0.0)4h  ##......#### .....g) +4 dagger  ####...## ....Cast: Sandblast 4hh##....### ... #<......## O. 4hj#........## ..... 4h ##.........# #... 4h0 #........... #...  #........... #..# _HP restored. _You start resting. 4h,_Magic restored. 4h_Items here: )))))) [[[[ †††. _p - a ring of protection from cold 4hDj_An ogre comes into view. It is wielding a +0 giant spiked club.4h4h4h4h2You start resting.4hYMagic restored. _Items here: ))4hl)))) [[[[ †††. _p - a ring of protection from cold _4hAn ogre comes into view. It is wielding a +0 giant spiked club.  You start removing your amulet.4h+8.3 (14hx4h4h[+9.3 (24h4hm 4h ,50.3 (34h 4h4hE+1.3 (44h4hx4h+2.3 (54h4h$ 4hY_You continue removing your amulet of alchemy. x54hY4h"4h''  You finish removing your amulet of alchemy.  You start putting on your amulet.4h(+3.3 (64h*4h-4h/+4.3 (74hU24h54h7+5.3 (84hl:4h=4h>?+6.3 (94hA4hEE4hF/7.3 (10.0)4hsI4hK _You continue putting on your amulet of the acrobat. x5  4hKtYou finish putting on your amulet of the acrobat.  You feel ready to tumble and roll out of harm's way.4heM4hS4h.U 4hTUK_i - an amulet of the acrobat (worn)4h4h}$4hInventory: 16/52 gear slots Hand Weapons (go to first with )) 4hb g - a +4 dagger (weapon)b - a +0 quick blade 4h. o - a +3 quarterstaff of chaos 4hUMissiles (go to first with ()d - 4 poisoned darts  k - 3 boomerangs 4huaArmour (go to first with [) 4h0 e - a +0 cloak (worn) 4h h - a +2 helmet (worn) 4hd j - a +1 leather armour of poison resistance (worn)a - a +0 robe 4h> c - an orb of mesmerism  m - a +2 helmet 4h8Jewellery (go to first with "=)  i - an amulet of the acrobat (worn)4hX5f - an amulet of alchemy  4htl - a ring of willpower  4h$n - a ring of positive energy  4h(p - a ring of protection from cold 4h bWands (go to first with /)4h33c - a wand of roots (6) 4h[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit4h7[top]4h= l - a ring of willpower. A ring that increases its wearer's willpower, protecting against certain magicaleffects. You found it on level 5 of the Dungeon. 4hw Stash search prefixes: {inventory} {Will+} {jewellery} {resist willpower} {willpower resistance} {MR} {resist magic} {magic resistance} Menu/colouring prefixes: identified jewellery _________________ 4h N“I am, indeed, a king, because I know how to rule myself.” 4h -Pietro Aretino, letter to Mr. Agostino Ricchi, May 10th, 1537. from _The Works of Aretino, Translated into English from the original Italian_, 4h Atrans. Samuel Putnam. 1926 4h K(p)ut on, (d)rop, (=)adjust, or (i)nscribe.4h`: 4hO@ 4h(D  cuphead4 the Magician 4heD Gnoll #Health: 65/65 ======================== 4hD .#Magic: 18/18 ======================== .#4hD oAC: 8Str: 7 4hE ##..##EV: 12Int: 20 4hHE !###.....##SH: 0Dex: 12  ##### ###........#4hE ^XL:  9 Next:  9% Place: Dungeon:6  #...####@..##......Noise: ---------  Time: 5557.3 (0.0)  ##......#### .....g) +4 dagger4hE   ####...## ....4hF 9Cast: Sandblast 4h@F k##....### ... 4hcF u#<......## O. 4hF j#........## ..... 4hF  ##.........# #... 4hF  #........... #... 4hG  #........... #..#You finish removing your amulet of alchemy.  4h(G 1You start putting on your amulet. 4hLG _You continue putting on your amulet of the acrobat. x5  You finish putting on your amulet of the acrobat.  4hoG ~You feel ready to tumble and roll out of harm's way. _i - an amulet of the acrobat (worn)4hJ 4hGL +8 (0.54hO 4hP Q  You start putting on your amulet. 4hQ _You continue putting on your amulet of the acrobat. x5  You finish putting on your amulet of the acrobat.eel ready to tumble and roll out of harm's 4h(Q oway. _i - an amulet of the acrobat (worn) _l - a ring of willpower4huQ 4hl 4hr Inventory: 16/52 gear slots Hand Weapons (go to first with )) 4hr  g - a +4 dagger (weapon)b - a +0 quick blade  o - a +3 quarterstaff of chaos 4hs aMissiles (go to first with ()4h%s Ed - 4 poisoned darts  k - 3 boomerangs 4hIs Armour (go to first with [)  e - a +0 cloak (worn)  h - a +2 helmet (worn) 4hks ; j - a +1 leather armour of poison resistance (worn)4hs ga - a +0 robe  c - an orb of mesmerism  m - a +2 helmet 4hs Jewellery (go to first with "=)  i - an amulet of the acrobat (worn) 4hs  l - a ring of willpower (worn)f - an amulet of alchemy  n - a ring of positive energy  4hFt p - a ring of protection from cold Wands (go to first with /)c - a wand of roots (6) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]4hs9 4hp - a ring of protection from cold. A ring that protects its wearer from cold. You found it on level 6 of the Dungeon. 4hStash search prefixes: {inventory} {rC+} {jewellery} {resist cold} {cold resistance} Menu/colouring prefixes: identified jewellery 4h"_________________ 4h“A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love 4hGk To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. 4hdK(p)ut on, (d)rop, (=)adjust, or (i)nscribe.4h)4h!*4h44hA cuphead4 the Magician 4hBEGnoll #4htBHealth: 65/65 ======================== .#4hBMagic: 18/18 ======================== 4hCV.#AC: 84h7CBStr: 7 4hCd##..##EV: 124hCCInt: 20 4hCh###.....##SH: 04h@D<Dex: 12 4hD} ##### ###........#4hDXL:  9 Next:  9% Place: Dungeon:6 4hE{ #...####@..##......4hrENoise: ---------  Time: 5557.8 (0.0) 4hE ##......#### .....4hE6g) +4 dagger4h F 4h+F~ ####...## ....4hcF4Cast: Sandblast 4hF4hFk##....### ... 4hFGp#<......## O. 4hjG4hGe#........## .....4hG  ##.........# #...4hG 4hHH #........... #... 4hH` #........... #..#4hH'You start putting on your amulet. 4hIt_You continue putting on your amulet of the acrobat. x5  4h:I8You finish putting on your amulet of the acrobat.  4hZIYou feel ready to tumble and roll out of harm's way. _i - an amulet of the acrobat (worn) 4hzI_l - a ring of willpower (worn)4h\T4hY-8.3 (0.54hec4hi _You continue putting on your amulet of the acrobat. x5  You finish putting on your amulet of the acrobat.eel ready to tumble and roll out of harm's 4hioway. _i - an amulet of the acrobat (worn) _l - a ring of willpower4h$j6 _pprotection from cold (worn)4h]4h;bInventory: 16/52 gear slots Hand Weapons (go to first with ))  g - a +4 dagger (weapon)4hbb]b - a +0 quick blade  o - a +3 quarterstaff of chaos 4hbMissiles (go to first with ()d - 4 poisoned darts  4hbvk - 3 boomerangs Armour (go to first with [) 4hbM e - a +0 cloak (worn)  h - a +2 helmet (worn) 4hb j - a +1 leather armour of poison resistance (worn)a - a +0 robe  c - an orb of mesmerism  m - a +2 helmet 4h cJewellery (go to first with "=)  i - an amulet of the acrobat (worn)  l - a ring of willpower (worn)  p - a ring of protection from cold (worn)4h*cXf - an amulet of alchemy  n - a ring of positive energy 4hEcWands (go to first with /)c - a wand of roots (6) 4hc[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]4hN  e - a +0 cloak (worn)4haFh2 helmet (worn) 4h j - a +1 leather armour of poison resistance (worn)  a - a +0 robe  c - an orb of mesmerism  m - a +2 helmet 4hJewellery (go to first with "=)  i - an amulet of the acrobat (worn)  l - a ring of 4hgFwillpower (worn)  p - a ring of protection from cold (worn) 4h f - an amulet of alchemy  n - a ring of positive energy Wands (go to first with /)  c - a wand of roots (6) 4h  p - a wand of polymorph (9) Scrolls (go to first with ?)  t - 3 scrolls of teleportation 4hF i - 2 scrolls of identify  c - a scroll labelled EBEMMO BIROARIYF  d - a scroll labelled XOR UGAONU  e - a scroll labelled MASATO EDINIR  h - a scroll labelled HAFFYR JEAH4h}834%4h  h - a scroll labelled HAFFYR JEAH  j - a scroll labelled ITAOM MUYHOY 4h& m - 2 scrolls labelled MELUFF NUPRE  q - a scroll labelled VEUWOLLEAROQ474h9 q - a scroll labelled VEUWOLLEAROQ  u - a scroll labelled FICAPT UTYPIGHIFF Potions (go to first with !)  g - a potion of magic 4hS f - a fizzy brown potion  k - 2 bubbling cyan potions  l - 2 fuming white potions  n - a pink potion784h 4hb4h` cuphead4 the Magician Gnoll #Health: 65/65 ======================== .#4hMagic: 18/18 ======================== .#AC: 8Str: 7 ##..##EV: 12Int: 20 4hN###.....##SH: 0Dex: 12  ##### ###........#XL:  9 Next:  9% Place: Dungeon:64h  #...####@..##......Noise: ---------  Time: 5558.3 (0.0)  ##......#### .....g) +4 dagger4h9  ####...## ....Cast: Sandblast ##....### ... 4h`#<......## O. #........## .....  ##.........# #...  #........... #... 4h #........... #..# _You continue putting on your amulet of the acrobat. x5  You finish putting on your amulet of the acrobat.  You feel ready to tumble and roll out of harm's way. _i - an amulet of the acrobat (worn) _l - a ring of willpower (worn) _p - a ring of protection from cold (worn)4h4h4h4hP4h I4h) 4h  27  4h  B4h 4h      #  .#  .#  ##..##  ###.....##  ##### ###.@......#  #...####...##......  ##......#### .....  ####...## .... ##....### ... #<......## O. O   ogre (asleep) #........## ..... ##.........# #... #...4h ,60.3 (24h O.O4h% j  ==1.3 (34h 4h w  You finish putting on your amulet of the acrobat.eel ready to tumble and roll out of harm's way. 4h _i - an amulet of the acrobat (worn) _l - a ring of willpower _pprotection from cold (worn) _4h  The ogre shouts!4h*9 4h*C#  .#  .# 4h"+! ##..##  4hD+[###.....##  ##### ###.@......#  4hf+B#...##......  ##......#### ..... 4h+] ####...## ....  ## O.. 4h+T #< ..   .....  4h+M #...   #... 4h# .# .# ##..##  ###.....##  ##### ###.@......#  #...##......  ##......#### .....  ####...## .... ## O.. #< ..   .    4h4h14h4h\ _An ogre is nearby!4hZ$(  4h$7 # 4h$1.#  4h$2..#  4h:%R#.#  4hj%V###..##  4h%###.....##  ##### ###..4h%)# 4h%r #...####...##......#4h*&o ##......#### #. ####...## #. ##....### #O.4h&  #<......## #. #.## #..... ##.4h&s# #... 4h(4h4,>O.4h-|  --2.3 (1Sandblast 4hC1 _4h14h&34h(  Casting: Sandblast (safe; 1% risk of failure)  4h(\Confirm with . or Enter, or press ? or * to list all spells.4hg  cuphead4 the Magician4hQ  Gnoll4h #  Health: 65/65 ======================== 4ha.#  Magic: 15/18 ====================---- 4h..#  AC: 8Str: 74h 4h#.#  EV: 27 Int: 204h 4hB###..##  SH: 04he=Dex: 12 4h###.....##  XL:  9 Next:  9% Place: Dungeon:6 4h  ##### ###..@.....#  Noise: ---------  Time: 5562.3 (0.0) 4hJ #...####...##*.....#  g) +4 dagger 4hr ##......#### #*.....  Cast: Sandblast 4h\####...## #O....  4hP##....### #....  4hF#<......## #...  O   ogre #........## #..... 4ho 4h'##.........# #...  4h!#........... #... 4hD_An ogre is nearby!4hCasting: Sandblast (safe; 1% risk of failure)  4hAMConfirm with . or Enter, or press ? or * to list all spells.4h Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line4hXAim: an ogre, wielding a +0 giant spiked club (86% to hit)4h*i cuphead4 the Magician  Gnoll  #Health: 65/65 ========================  .#4hbMagic: 15/18 ====================----  ..#AC: 84hqStr: 7  #.#4h~EV: 27 Int: 20  4h###..##SH: 0Dex: 12  ###.....##4h }XL:  9 Next:  9% Place: Dungeon:6 4h+  ##### ###..@.....#4hLNoise: ---------  Time: 5562.3 (0.0)   #...####...##`.....#4hl+g) +4 dagger 4h  ##......#### #`.....4h5Cast: Sandblast 4h  ####...## #O....  ##....### #.... 4h5r #<......## #...4hU|O   ogre  4hs#........## #.....   ##.........# #... 4h0  #........... #...Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4hAiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (86% to hit)  The stone arrow hits the ogre!4h; 4h S.O.4hG;12 ==3.3 (14h~4hSonfirm with . or Enter, or press ? or * to list all spells.4hbAiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant spiked club (86% to hit)  The stone arrow hits the ogre! 4hQ_The ogre is heavily wounded.4h   4h 9Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h   cuphead4 the Magician4hB Q  Gnoll4hf  4h #  Health: 65/65 ========================4h  4hҎ .#  Magic: 12/18 ================-------- 4h u..#  AC: 84hA <Str: 7 4h #.#  EV: 12Int: 204hߏ  ###..##  SH: 04h =Dex: 12 4hO ###.....##  XL:  9 Next:  9% Place: Dungeon:6 4h # ##### ###..@.....#  Noise: ==-------  Time: 5563.3 (0.0) 4h  #...####...##*.....#  g) +4 dagger 4h ' ##......#### #O.....  Cast: Sandblast ####...## #..... 4h& P ##....### #.... 4hF  4h #<......## #...  O   ogre 4h &#........## #.....  4h֑ "##.........# #... 4h  4h !#........... #... 4h+ N_The ogre is heavily wounded.4h~ Casting: Stone Arrow (dangerous; 4% risk of failure)  4h MConfirm with . or Enter, or press ? or * to list all spells.4hђ Aiming: Stone Arrow (dangerous; 4% risk of failure)  4h Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (heavily wounded, 86% to hit)4h:  cuphead4 the Magician  Gnoll #  Health: 65/65 ======================== 4hoT.#  Magic: 12/18 ================-------- ..#  AC: 8Str: 7 4h#.#  EV: 12Int: 20 ###..##  SH: 0Dex: 12 4h###.....##  XL:  9 Next:  9% Place: Dungeon:6 4h2 ##### ###..@.....#  Noise: ==-------  Time: 5563.3 (0.0)  #...####...##......#  g) +4 dagger  ##......#### #O.....  Cast: Sandblast 4hUR####...## #.....  4hxP##....### #....  4h#<......## #...  O   ogre #........## #.....  4h'##.........# #...  4h"#........... #... 4h*Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line4hfAim: an ogre, wielding a +0 giant spiked club (heavily wounded, 86% to hit)  The stone arrow hits the ogre!!4h# .# ..# #.# #  ##  ##### 4h3 .#  #...##`.....#  ##......#### #).....  ####...## #.....  #....4hp #< #...  #.. 4hV #.  4h+'.4h5g144.3 (1Sandblast4h84h:nConfirm with . or Enter, or press ? or * to list all spells.4hP;Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 86% to hit)  The stone arrow hits the ogre!! 4h;=_You kill the ogre!4hz34h>|4h}4hs 27  4h4h24h4hq4hЃ4h4h4ho73=4h4h4h4h`4h=4h4h4h4h>4h4h4h4hc9=4hG4h4h4h4h84hK4=4hڗ4h)4h4hk4hԛ4h44h4hz4hٞ4hՠ4h?4h9=4hأ4h34h4h4h(4hL5==4h4h84h4h4h@4h4h4h:4h4h4h4hk:==4hi4h޶4h74h4hs4h4h4h54hK6=4h4h 4hf4hA4h4h4h4h;4h4hz4h4h?9=4h74h4h4h4h04hK7=4h4h4hL4h'4h4h4h4h!4h~4hu4h4h59=4h>4h4h4h4h;4hL8==4h4h4h|; .. 4h>#  #.#  4h..#  #.#  4hT###..##  4h.###.....##  ##### ###...@....# --99.3 (34hN 5.0) 4hm #...####...##......# 4h| ##......######).....# 4h ####...## #. ##....### #. 4ho#<......## #. 4hP#.## #...4h/.. ##.# #... 4h 4hw4hMI--600.3 (364h4h; _Found a stone staircase leading down.4h4h>4h94h4hZ4h84hI4h4h=4h4h4h4h4hv4h3==4h4hB4hB4h4h4h_4h/4h4h4h34h4h4h04h4hT4h4h4h4h4hR  There is a stone staircase leading down here.4h4hn _4h4h 4h#4h4h4h4h4hf4h4hX4h_4h4hs 4h? 4hG 4h 4hG 4h 4h 4h 4h} 4hE 4h; 4h 4h" 4h 4h 4h 4h 4h 4h 4h 4hj 4h 4h 4h  4h 4h 4h 4h 4h 4h 4h 4hQ 4h 4h 4h% 4h~ 4h: 4hs 4h! 4h! 4hz" 4h# 4h$ 4h% 4h% 4h' 4h( 4hz( 4h ) 4h* 4h+ 4h, 4h, 4h. 4h/ 4hv/ 4h0 4h1 4h2 4h2 4h 3 4h'4 4h.5 4h5 4h6 4h7 4h8 4h9 4h9 4h: 4h; 4hY< 4h< 4h@ 4h*B 4hB 4hOC 4hHE 4hmF 4hF 4hxG 4hH 4h-O 04hXO < ∆. ..4h{O h #... ##...#4hO  ####.....# .. ##..@.## 4hO 32.3 (32 #.# ##......## 4hO #.. ####...........  4hP #.######.............#  4h?P #..#................ß.##.....#########...#.#4hP i#.....## #...#.>  ##......# #.#.#4hP   4hP #..#....# ..4hT 4hV ,3.3 (334hZ 4h[  4h \ ;_Found a staircase to the Ecumenical Temple.4hv> 34h6? 4h@ 4hA 4hC B4hD 4hD 4h]E 4hF 4hG 4hG 4heH 4h J 4hJ 4hJ 4hzK 4h`L 4hnM 4hM 4hIN 4hO 4hP 4hP 4hQ 4hR 4hT 4hET 4hT 4hJV 4hwW 4hW 4heX 4hY 4hZ 4h[ 4h[ 4h7] 4h^ 4h^ 4h_ 4h` 4ha 4h2b 4hc 4hd 4h2e ;12 4hf 4h8h M _You now have 350 gold pieces (gained 8).4hi 4hi ] 27  4hj 4hll 4hm 4h%n 4hn 4hSp 4hq 4hq 4hr 4ht 4huu 4hu 4hv 4hw 4h$y 4hwy 4h8z 4h{ 4h| 4h } 4h} 4h P   4h _###  #  ##.@....# #.......# 4hh f##.......#  #.......##.. #........... #.........#. ##......### 4h ##.....## ###.....##  You pick up a parchment of Sigil of Binding and begin reading...4hk -51.3 (184hI 612 2.3 (194h 4h. I _You add the spell Sigil of Binding to your library.4hr1 4h1 4h2 4hz9 4h; 4h= ] 27  4h> 4h6@ 4hNA 4hA 4hPB 4hC 4hE 4hqE 4h F 4hG 4hH 4h I 4hI 4hXK 4hoL 4hL 4hoM 4hN 4hP 4hcP 4hQ 4hJR 4hvS 4hS 4hT 4hU 4hW 4hvW 4h%X 4hIY 4h^Z 4hZ 4h[ 4h\ 4h] 4h2^ 4h^ 4h*` 4hYa 4ha 4hRb 4hc 4h e 4hfe 4hf 4h>h 4hj 4hCk 4hel 4hn $ 4hn O_Found a scroll labelled NAEBBU VELE.4hp 4h-q 4har 4h"t 4hx X4hz 4hz 4h{ 4h} 4h b###...#########.....#4hք ##....###.# ####......##.#####?###4h ####..................# 4hM R##.............#.#..... ..............ß.#.#f.. 4h 0.#########...#.#.#.# .####...#.@.#.. ..#4hۅ ##.#.#.#.#.. ..#4h #..#.#.ß...Sandblast ..#4h: #...# #..... ..#4ha #... ....## #.#### ...# 4h qf   sleepcap (dormant) ###4h h .### 4hT -68.3 (164h b  9.3 (174hW 4h  4h% _A sleepcap comes into view. _There is a staircase to the Ecumenical Temple here.4h 4h 4h? 4h( 4h 112 4ht 6704h .0) 4h _4h 4h. E  4hm Z##### ##### 4h ##.♣.## ##._.##4h  4h #.....# ##.....## 4hL #♣.....♣# #_....._# 4h .#...ß...###.......#Temple #........@...._...# 4h #...ß...###.......# 4h8 #♣.....♣# #_....._# 4h #.....# ##.....## 4hɧ ##.♣.## ##._.## 4h `##### ##### 4h S You climb downwards. Welcome to the Ecumenical Temple! Found three altars.4h̨ 4hJ :_4h `1.1 (1.8Sandblast4h V__4h < _Found a staircase back to the Dungeon. 4h V_There is a staircase back to the Dungeon here.4h 4h4h4h4h4h] 27  4h4h7 _Found four altars.4hg4h4h@4h!4h'#4h#4h$4hi&4hc'4h'4hg(4h)4h*4h+4h+4h,4h-4hZ.4h.4h.04h$14h14h424hX34hJ44h44h?54hq;-  4h;##### ##### ##.♣.## ##._.## 4h;#.....# ##.....## ♣.....♣# #_.....@# 9.1 (8.0 4h;a...ß...###.......# 4h<........<...._...# ...ß...###.......# 4h9<♣.....♣# #_....._# #.....# ##.....## 4h<##.♣.## ##._.####### #####4h9>14hwA__.....__4h` _There is a broken altar of Ashenzari here.4h 4hWJ You kneel at the altar of Ashenzari.4hI/  --more--4h4hWAshenzari the Shackled While it seems inconceivable that the divine could be shackled, Ashenzari is just that: bound to the sky for eternity, the unbudging god is all-knowing, 4hRall-seeing. Devoted worshippers are allowed to grasp shreds of this knowledge 4hjand foresight, but be warned: to Ashenzari, power and blessing and curse are allthe same thing. 4hnFavour - Ashenzari is neutral towards you. Granted powers:4h (Cost)4h~Ashenzari warns you of distant threats and treasures. Ashenzari shows you where magical portals lie. 4hA/Ashenzari identifies your possessions. 4he&Ashenzari reveals the unseen. 4h)Ashenzari keeps your mind clear. 4hAshenzari protects you from the dungeon's malevolent forces. Ashenzari reveals the structure of the nearby dungeon. 4h [!]: Overview|Powers|Wrath [J/Enter]: join religion4hG4h`K4h OFcuphead4 the MagicianGnollHealth: 65/65 ========================Magic: 18/18 ========================4h  4hm ?_Done exploring.4hL[ ##### ##### 4h{Li ##.♣.## ##._.##  #.....# ##.....## #♣.....♣# #_....@_# #...ß...###4hL.# #.<...._...# #...ß...###4h1M.# #♣.....♣# #_....._#  #.....# ##.....## 4hM ##.♣.## ##._.##  ##### #####4hRQ__4h'Vr 27  1.1 (1 _4hZ@__4hlZ1_4hd[4h ##### #####  ##.♣.## ##._.##  #.....# ##.....##  #♣.....♣# #_...@._#  #...ß...###4h.#  #.<...._...#  #...ß...###.#  #♣.....♣# #_....._#  #.....# ##.....##  ##.♣.## ##.4hyb_.## ##### #####4h}S__4h&24h3T__4h 4hh  ##### #######.♣.## ##._.##.....# ##.....##  4h #♣.....♣# #_....._...ß...###....@.......<...._ß...###....__4h N__4hy &34h 4h I___4h 1_4h 4h 3 4h 5##### #####4h Y##.♣.## ##._.##4h' 7.....# ##.....##  4h p#♣.....♣# #_....._4h @...ß...###.......4hE .....<...._ß...###....4h ♣.....♣# #_....._4h- L__....._4hX 4h? &44h 8_4h 4hZ  ##### ##### ##.♣.## ##._.##4h*[ #.....# ##.....##  #♣.....♣# #_....._#  #...ß...###.#  4hI[  #4he[ .<....@...#  #...ß...###.#  4h[ Y #♣.....♣# #_....._#  #.....# ##.....##  ##.♣.## ##._.##  ##### #####4h_ _.....__4h}b &54he H__4h|g ^ _There is a shimmering altar of Xom here.4hc ##### ##### ##.♣.## ##._.## #.....# ##.....##4hHd #♣.....♣# #_....._# #...ß...###4h|d.#4hd #4hd.<...@_...#4hd2 #...ß...###4hd .#4h2.6 (2.5Sandblast4h4h@ _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.4h}I  Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h ###...#####  cuphead4 the Magician 4hc####.....# Gnoll of Ashenzari ......4h 4h##....###.# ##  Health: 65/65 ======================== 4hP ##......##.#####?###  Magic: 15/18 ====================---- 4hx ####..................#  AC: 84h1Str: 7 ##.............#.#.....  EV: 124h,Int: 20 4h5)..............ß.#.#f..  SH: 0Dex: 12 4hF.#########...#.#.#*#  XL:  9 Next: 14% Place: Dungeon:6 4h.## ##...#.@*#..  Noise: ---------  Time: 5692.6 (0.0) 4h..# ##.#.#.#.#..  g) +4 dagger 4hB..# #..#.#.ß...  Cast: Sandblast 4hi..# #...# #..... 4hg..# #... ....## 4h#.# ### ...#  f   sleepcap (dormant) ###4h..###  # 4h=  4h_Q_There is a staircase to the Ecumenical Temple here.  4h*Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line4hDCAim: a sleepcap (dormant, 100% to hit)4h G###...#####4hx Wcuphead4 the Magician####.....#4h Gnoll of Ashenzari ......##....###.# ##4hh ZHealth: 65/65 ========================4h̢ ##......##.#####?###4h/ lMagic: 15/18 ====================----4h ####..................#AC: 84hۣ +Str: 7 4hG ##.............#.#.....EV: 124h DInt: 20 ..............ß.#.#f..SH: 0Dex: 12 .#########...#.#.#`#XL:  9 Next: 14% Place: Dungeon:6 .####...#.@`#..Noise: ---------  Time: 5692.6 (0.0) 4h ..#4h, ##.#.#.#.#..4h Rg) +4 dagger ..#4h #..#.#.ß...Cast: Sandblast ..#4hY C#...# #..... ..##... ....## #.#4h ### ...#f   sleepcap ###4h H.####4h\ *Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line4h6 fAim: a sleepcap (dormant, 100% to hit)  The stone arrow hits the sleepcap!!4h+ 4h1 T.f.4h3 4==3.6 (14hn6 4ht8 (onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  4h8 Press: ? - help, Shift-Dir - straight line  Aim: a sleepcap (dormant, 100% to hit)  The stone arrow hits the sleepcap!! 4h8 V_The sleepcap is severely damaged.4h hI  Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h59 4hq###...#####  cuphead4 the Magician ####.....#4hd Gnoll of Ashenzari ...... 4h##....###.# ##  Health: 65/65 ======================== 4h` ##......##.#####?###  Magic: 12/18 ================--------  ####..................#  AC: 8Str: 7 ##.............#.#.....  EV: 124h,Int: 20 4h..............ß.#.#...  SH: 0Dex: 12 4h4.#########...#.#.#f#  XL:  9 Next: 14% Place: Dungeon:6 4h3.## ##...#.@*#..  Noise: ==-------  Time: 5693.6 (0.0) 4hS..# ##.#.#.#.#..  g) +4 dagger ..# #..#.#.ß...  Cast: Sandblast 4h{,..# #...# #..... ..# #... ....## 4h#.# ### ...#  f   sleepcap ###.###  4h#  4hS_The sleepcap is severely damaged.4hCasting: Stone Arrow (dangerous; 4% risk of failure)  4h6MConfirm with . or Enter, or press ? or * to list all spells.4h\ Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line4hvAim: a sleepcap (severely damaged, 100% to hit)4h@###...#####cuphead4 the Magician####.....#4hGnoll of Ashenzari ......##....###.# ##Health: 65/65 ========================##......##.#####?###4h-Magic: 12/18 ================--------####..................#AC: 84h+Str: 7 4h ##.............#.#.....EV: 12Int: 20 4h0..............ß.#.#...SH: 04hXDex: 12 .#########...#.#.#f#4hXL:  9 Next: 14% Place: Dungeon:6 .##4hg##...#.@`#..4h^Noise: ==-------  Time: 5693.6 (0.0) ..###.#.#.#.#..g) +4 dagger ..##..#.#.ß...Cast: Sandblast ..#4h@#...# #..... ..#4he#... ....## #.#### ...#4hgf   sleepcap ###4hH.####4h*Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h[Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (severely damaged, 100% to hit)  4h"The stone arrow hits the sleepcap.4hh4hUqM.f4hq+4.6 (14hhx4h={4hs{Lonfirm with . or Enter, or press ? or * to list all spells.4h{Aiming: Stone Arrow (dangerous; 4% risk of failure)  4h{Press: ? - help, Shift-Dir - straight line  Aim: a sleepcap (severely damaged, 100% to hit)  4h|The stone arrow hits the sleepcap. _The sleepcap is almost destroyed.4hy]    ##...4hD ##  ##......##.#####?###  4h=..............# .....#.#..... 4h 7..ß.#.#... #.#.#.# 4h39 ##...#.@f#.. 4hX% ##.#.#.#.#.. 4h|K #..#.#.ß...  #...# #..... 4hW #... ....##  ### ...# 4h.###  4h# 4h64h    ##... ##  ##......##.#####?###  ..............# 4h.....#.#..... ..ß.#.#... #.#.#.#  ##...#.@f#..  ##.#.#.#.#.. 4hĚ #..#.#.ß...  #...# #.....4h #... ....## ### ...# .##4hP # 4h@ 4h4h4h4h_ _A sleepcap is nearby!4hsI  Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4hu ###...#####  cuphead4 the Magician ####.....# Gnoll of Ashenzari ...... ##....###.# ##  Health: 65/65 ======================== 4h ##......##.#####?###  Magic: 11/18 ==============----------  ####..................#  AC: 8Str: 7 ##.............#.#.....  EV: 12Int: 20 ..............ß.#.#...  SH: 04hDex: 12 .#########...#.#.#.#  XL:  9 Next: 14% Place: Dungeon:6 .## ##...#.@f#..  Noise: ==-------  Time: 5694.6 (0.0) 4h>..# ##.#.#.#.#..  g) +4 dagger 4hi..# #..#.#.ß...  Cast: Sandblast ..# #...# #..... ..# #... ....## #.# ### ...#  f   sleepcap ###4h8.###  #  4hc_A sleepcap is nearby!Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h(Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (almost destroyed, 100% to hit)4h ###...#####  cuphead4 the Magician ####.....# Gnoll of Ashenzari ...... ##....###.# ##  Health: 65/65 ========================  ##......##.#####?###  Magic: 11/18 ==============---------- 4hl$ ####..................#  AC: 8Str: 7 ##.............#.#.....  EV: 12Int: 20 ..............ß.#.#...  SH: 0Dex: 12 4h.#########...#.#.#.#  XL:  9 Next: 14% Place: Dungeon:6 .## ##...#.@f#..  Noise: ==-------  Time: 5694.6 (0.0) ..# ##.#.#.#.#..  g) +4 dagger ..# #..#.#.ß...  Cast: Sandblast ..# #...# #..... 4haG..# #... ....## #.# ### ...#  f   sleepcap ###.###  # 4hvCasting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (almost destroyed, 100% to hit)  The blast of sand hits the sleepcap!4h; s    ##... ##  ##......##.#####?###  4h .....# ....    .#..     4h 1 #...# #..... #... ....## ### ...#.## # 4hS&.4h̓p6-6.1 (1.5Sandblast4h 4honfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a sleepcap (almost destroyed, 100% to hit)  The blast of sand hits the sleepcap! _You destroy the sleepcap!4hd4hȺ4h4hk 27  4h,4h4hU4hN2==4h4h4h-4h24h4h/4h94h4h$4h4hs4h:==4h4hV--703.1 (7.04hY-4hf4hQT _Key pressed, stopping explore.4hy4hӺ4h4h[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)4h 4h 4h L  4h 4h 4h $ _4h 4h 4hF %34h (=4h 4h 4h3 4hL 4h 4h 4h3 4h 4hG 4h  4hg 4h! 4hK 2=4h 4h 4h& 4h 4hO 4h #44h- (=4h 4h 4h 4h 4h! 4h" 4h# 4h$ 4h% 4h% 4hs' 4h' 9=4h?) 4h* 4h+ 4h, 4h- 4h- 4h. 4h{0 4h0 L5==4h2 4h3 4h3 4h5 4h6 4h7 4h8 4h: ,4h5; 4h< 4h= :==4h6> 4h? 4h@ 4hUA 4h`D w6=4hE 4h9F 4hPG 4hH 4hCI 4hLJ 4hK 4hlL 4hNM 4hN 4h!O 9=4hP 4hR 4hKR 4hrS 4hT 4h0U K7=4hzV 4h#X 4hjX 4hY 4hZ 4hX[ 4hv\ 4h] 4h;^ 4h_ 4h%a 4hsa 9=4hb 4hAd 4hd 4he 4hg 4hg 68==4h(h 4h0i 4hl 4 _Magic restored.4hBn 4hn 4ho 4hq 4h4s 4h}s 4ht 4hIv 4hx 4hLx 4hsy 4h{ 4h  #.........#. ##......### 4hk ##.....##  ###.....##  ###...#####   ####.....# 4h   ##....###.# ##  ##......##.#####?### 4h ##..............@...##..........#.#......#4hp .........ß.#.#........ #######...#.#.#.#......o ##...#.>.#........ ##.#.#.#.#.......4h Wo   orc (asleep) #..#.#.ß........#...# #.....4h k.####... ....###4h׊ 8 39.1 (36.0)  4h! [An orc comes into view. It is wielding a +0 club.4h$ o.o4h| e==  ==4hŒ 40.1 (374h 4hm % _The orc shouts!4h          4h (   ##  ##.#####?### .......@...## ...#.#......# #.#........ #.#.#.....o.  ##...#.>.#........  4hF ##.#.#.#.#.......  #..#.#.ß........  #...# #......###  #...  4hկ _     4hB        ##  4h ##.#####?### .......@...## ...#.#......# #.#........ 4h #.#.#.....o. 4h ##...#.>.#........ 4h ##.#.#.#.#.......  #..#.#.ß........ 4h #...# #......### #... 4h 4h 14h 4h [ _An orc is nearby!4hb     4h       ##  ##.#####?### .......@...## ...#.#......# #.#........ #.#.#.....o.  ##...#.>.#........  ##.#.#.#.#.......  #..#.#.ß........  #...# #......###  4h4#...  4h            ##  ##.#####?### .......@...## ...#.#......# #.#........ 4h#.#.#.....o. ##...#.>.#........ ##.#.#.#.#.......  #..#.#.ß........ #...# #......### #... 4h4h=4h4hn 4hM_An orc is nearby!4hė #### ##.....## ###.....## ###...##### ####.....#  4h.##....###.# ### ##......##.#####?### #............ ....#.# 4hG`.ß.#.#......... 4hoz######...#.#.#.o 4h>.#........#.#.#.#.4hژ..#.#.ß..#...# #......####4hS#... .4h-U### #4hҚ4h-;o.4hp  --1.1 (1.0)4hmSandblast _4hȩ4h4hxI##.....## ###.....## ###...#####  ####.....# ##....###.# ### #...#####?### ..4hI.......... ..#.####ß.... #####...#.#o  4hJ>.#.........?#.#.#..#.#.ß..4h1J#...#.#......######..... ....###4h`J##### #....# .##4hJ!#4h4L4hIP=o.4h?QA--24hU4hW` _Found a scroll of teleportation.4h ##.....## ###.....## ###...##### ####.....# 4h) ....###.# ### ......##.#####?### ## #.#......#ß.#.#...@o.4h{ ...#.#.#.#.##...#.>.#.?.4h ##.#.#.#.#.#..#.#.ß.4h. #...#.#......##.....4hv #######....# 4h 4h .=34hc 4h T _The orc completely misses you.4h.4hB/w4-12 9 (0.84hp34h4o _You barely miss the orc. The orc hits you with a +0 club.4h  4h? 4hf  4h 4h 4h' ########?###4h........##4h(#......###### 4hqi#...@o...... #.#.......... 4h% >.#.........?. 4h 4h#.#.......... 4h 4h$)#..#.#.ß...........  4hY#...#.#......######  #..........### #######....# .###4hj`     ###4h:a#####?###........###......###### #...@o...... #.#..........  4ha>.#.........?.  #.#.......... 4hc#..#.#.ß........... #...#.#......######  #..........### #######.... .###4hQj4hjk4hr4hu 4hvU_An orc is nearby!4h4h=55=4h!4.74h4h9 s _You barely miss the orc. The orc hits you but does no damage.4h3     ########?###........###......###### 4h)4#...@o...... #.#..........  >.#.........?.  #.#..........  #..#.#.ß...........  #...#.#......###### 4hy4h #..........### #######....# .###4hTS    4h ########?###4hX........###......###### 4h#...@o...... #.#..........  4h_>.#.........?.  #.#.......... #..#.#.ß........... 4h#...#.#......######  4h#..........### #######....4h$ 4hJ..###4hV4h04hE4h 4h*M_An orc is nearby!4hN;  4hgN   ########?###........###......###### 4hNq#...@o...... #.#..........  4hNH>.#.........?.  #.#..........  4hN)#..#.#.ß...........  4hO(#...#.#......######  4h(O8#..........### #######....#4hNO+ .###4h     ########?###........###......###### #...@o...... 4hV#.#..........  >.#.........?.  #.#.......... 4hm#..#.#.ß........... 4h<#...#.#......######  #..........### 4hfv#######.... .###4h4h~4hg4hLq _An orc is nearby!4h(5.54h4h} 4h{_You barely miss the orc. The orc barely misses you.4h     ########?###........###......###### 4h#...@o...... #.#..........  >.#.........?.  #.#..........  4h"Q#..#.#.ß...........  #...#.#......######  4hGc#..........### #######....# .###4hM S    4h#N 4hPN < ###4hwN #####?###........##4hN #......###### #...@o...... 4hN d#.#..........  4hSO >.#.........?.  4h~O W#.#..........4hO  4hO m#..#.#.ß........... 4hP #...#.#......###### 4h.P  4hRP }#..........### 4hP 8#######....4hP  4hP ..###4h Y 4hjY 4h^ 4hg ( 4hBg n _An orc is nearby!You hit the orc.4hh (6.34h.#.........?.  #.#..........  4h Q#..#.#.ß...........  #...#.#......######  4h M#..........### #######....# .###4h· 4h      ########?###........###......###### #...@o...... 4h U#.#..........  >.#.........?.  #.#.......... #..#.#.ß........... #...#.#......######  4h #..........### #######.... .###4h 4hp 4h$ 4h{2 _An orc is nearby!You hit the orc. You bite the orc.4h7 1)4h< [7.1Sandblast4hy@ 4hI G _You kill the orc!4h 34h, 4hj 4h7 4hݥ = 27  4h 4h 4h 4hp 4h 4h7 4h# 4h  #........... #.........#. ##......### ##.....## 4hu ###.....## ###...#####   ####.....#  ##....###.# ### ##4h ###.#####@### -..................## ...........#.#......###### ..........ß.#.#....)...... 4h ######...#.#.#.#..#...#.>.#.........?.4hO f ##.#.#.#.#.......... #..#.#.ß...........#...#.#......######4hѺ .50.1 (3.04h0 Z12 -1.1 (44h 4h a _y - a scroll labelled NAEBBU VELE4hF 4h 4h9 ^ _No target in view!4h 4hU4h&4h\4h4hXz 27  _4h4h;4h4h4hm4h4h 4hW4h<  You see here a +0 club.4h4hF _4hC4h4hD4h4h,4h4h4h-4h4h4hm4hM4h4h4h4h4h4h;12 4h4h<x _t - 4 scrolls of teleportation (gained 1)4h4h] 27  4hG4h4h4hV4h4hJ4h{4h4h4hh4h,4h4h 4h B4h. 4h& 4hd 4h4h4h4h4hd4h4hk4h4h;4h4h4hB4h4h4h4h4h4h4h4h4h4h%4h 4hU 4h!4hv"4h#,4h~$4h%4h&4h&4h'4h(4h)4h)4h{*4h,4h*.4he.4hd/4h04h14h,24h(34h854h5;12 4hm64hB8M _You now have 358 gold pieces (gained 8).4h94h9, 4hE:127  4h ;4h2<4ht=4h=4h>4hi ####.### ###..# ....# ###...##. #.######.....#..###............# #...#...........#4h #...###...#.....# #...#..#.....# #...###......# #..@# ......## 4hA #...###...###..# ..#.# ..#..... 4hy#. ### .. # 4h 4h[080.1 (29.0)4h612 1.1 (304h, 4h c _z - a scroll labelled GUARIC YRAUWN4h4hh4h4h4h4h s 27  4h4h4h4hm4hz4hM4h4h 4hn4h4h4h4h4hM4h4h24h4h4h=4h4hi4h=4h4h4h4h#...###...#.....# #...#..#.....# 4h/# #...###......# ..#.#...#.......## #...###...###..# 4h..#.#.....#.....## #.#...###......# # #..#...#.###..# ...###...#@# 9.1 (8.0)4hn..... #...#.# ..## ..###... . #.. .#..[### ..#....#. #.....## ...............4h4h,90.1 (94hA4h( _Found a ring mail.4hb4hJc4hd4hg4hjB4hl4h n4hn4hso4h-q4hr4h=s4ht4h|y4hz4hm{4h^|4hB~4h҅C#...#  4h..#.#...#.......## #...###...###..#  ..#.#.....#.....## #.4h)%......# 4hQ# #..#...#.###..## ...###...#.# .###4hy0..... #...#.####....##..## ..###....@.......4.1 (4  4h. #.....#..[........ ###...#...........4h ..#. #............. ###....4h+......... .............<...##...4hU... ...4h4hō+5.1 (54h4hd9 _Found a stone staircase leading up.4h_ 4h=b 14hMf 4hh H _No target in view!4h i  4h 4h 4h 4hf : _4hF X4ho 4hS 4h 4h1 4h 4h) ..###...###..# .#.....#.....## .#...###......##  4h #..#...#.###..## ..###...#.# #..### .. #...#.####....#### 4hֹ [# ..###.............### #.....#..[............  ###...#.......  4h  ..#. #......... ###.....$. .......4hj <...##........h   hound (asleep)4h ##....#...h4h +8.1 (34h a  9.1 (44hW 4hU X _A hound comes into view.4hE#.....#.....# #...###. #..#...#.### 4h~.###...#.# #..### #...#.####....####  ..###.............####  #.....#..[......  ###...#..........#. #.4h.. ###..$. ...<.. ...##4h....... ##.h..4ho4h-800.1 (14h4h4hL..##..## #..### . ####....####  ...........####  .[............#  ...............  ..#. #........@.......  .. ###............$.... 4hB . .............<.....  ...##...............  ....................  ##...............  #...........h...  4h?............... 4hfj..##..## #..###4hjk ####....####  4h>kE...........####  4hko.[............#  4hk............... 4hl ..#. #........@....... 4hgl .. ###............$.... 4hl . .............<..... 4hlA ...##............... 4h?mG .................... 4hmF##...............  4hmd#...........h...4h*n ............... 4hsn 4h!4h&4h 4h4h 4hRN_A hound is nearby!4h5..##4h ..## #..### . ####....####  ...........####  .[............#  4h...............  ..#. #........@.......  .. ###............$....  . .............<.....  ...##...............  .................... 4h+ ##...............  4h;#...........h...  ............... 4het..##..## #..### ####....####  ...........####  .[............#  ...............  ..#. #........@....... 4ht .. ###............$.... 4ht . .............<.....  ...##............... 4huG .................... 4hHuF##...............  4hui#...........h... 4hv"............... 4h}4h4hҊ4hɍ 4hV_A hound is nearby!4hb...###. ..#...#.### ###...#.# #..###  #...#.####....####  ..###.............#### #.....#..[.. ###...#.....  ..#. #. .. ###..$ . ...<..  ...##4h\.....S...... ##.h....#S   adder (asleep)4h^v####....?###.##4hh  An adder comes into view.4h}\  14h4h1 _Found a scroll of identify.4h:5..##4h;| #..###  ###....####  ..........#### [............## 4h3<...............  ..#. #.................  .......@.$..... . .............<......  ..............S  ...............  ##................  #...........h....  4h&=d...............#  ####....?###.## 4hyj..## #..###  ###....####  ..........#### 4h [............## ...............  ..#. #.................  4hE.......@.$.....  .............<......  ..............S  ............... 4h##................ #...........h....  ...............#  ####....?###.## 4h  4h9: _There are monsters nearby!4h#...#.### ##...#.# #..### 4hF #...#.####....#### ..###.............#### 4h.....#..[..####...#..... ..#. #. . ###..4hJ$  ....  ...##.....S....... ##.h....######....?###.##  ####### .#4h94hǴw  2Sandblast _4h}4hg 4hS_There is a stone staircase leading up here.4h #...#.# #..### #...#.####....#### 4hh .###.............####..#..[..### #...#..... .#. #..  ###..$  ...<..  ...##S....... ##.h....#######....?###.##  ####### .#  ##4h 4h 4ho 4h 9S.4h Vh.h4h pS4h E====34hM 4h> @ _The hound barks! The adder hisses angrily.4h!%  4he!You hit the hound.4h#o  The hound is moderately wounded.4hR-eS.. 4h.;12 4h/C=---9 (0.84h44hF6 4hx6M_The hound closely misses you.4hn   You miss the hound.The hound is moderately wounded.4h;S.4hF#---4h!4.74h(4h 4hD=_The hound misses you.4h  You hit the hound.  The hound is severely wounded.4h (5.54hD 4h z _The hound barely misses you. The adder bites you but does no damage.4h0  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h#...#.# #..### cuphead4 the Magician #...#.####....#### Gnoll of Ashenzari ...... 4h+.###.............####  Health: 65/65 ======================== ....#..[............###  Magic: 17/18 ======================-- #...#.................##  AC: 8Str: 7 .#. #...................  EV: 12Int: 20  ###............$.......  SH: 0Dex: 12 4h .............<........  XL:  9 Next: 16% Place: Dungeon:6  ...##..........@S......  Noise: =--------  Time: 5805.5 (0.0)  ...............h.......  g) +4 dagger 4hA ##..................  Cast: Sandblast #..................  ...............###  4h0P####....?###.##  h   hound ####### .#  S   adder ## 4h[ _The hound barely misses you. The adder bites you but does no damage.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h%Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (severely wounded, 78% to hit)4hn,#...#.# #..### cuphead4 the Magician #...#.####....#### Gnoll of Ashenzari ...... .###.............####  Health: 65/65 ======================== ....#..[............###  Magic: 17/18 ======================-- 4h,q#...#.................##  AC: 8Str: 7 .#. #...................  EV: 12Int: 20 4h - ###............$.......  SH: 0Dex: 12 4hG-9 .............<........  XL:  9 Next: 16% Place: Dungeon:6  ...##..........@S......  Noise: =--------  Time: 5805.5 (0.0) 4h~-v ...............h.......  g) +4 dagger  ##..................  Cast: Sandblast 4h-#..................  ...............###  4h-P####....?###.##  h   hound ####### .#  S   adder ## 4h-.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h.EAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (severely wounded, 78% to hit)  The blast of sand hits the hound!4h2 #....####4h]28........#### [............### ....##  #.......... 4h2W ......  ......  ...4h2...  4h3.......†.......  ##.........  4h63#......... ......### 4hh3####....?###.##S   adder4h3 ####### .# 4h36## 4hظonfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hound (severely wounded, 78% to hit)  The blast of sand hits the hound!  You kill the hound!4hc3-87.0 (1.54h4h 4hL_The adder bites you but does no damage. The adder bites you.4hB  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h#...#.# #..### cuphead4 the Magician 4h#...#.####....#### Gnoll of Ashenzari ...... .###.............####  Health: 63/65 =======================- ....#..[............###  Magic: 16/18 =====================--- 4h&q#...#.................##  AC: 8Str: 7 .#. #...................  EV: 12Int: 20 4hT ###............$.......  SH: 0Dex: 12  .............<........  XL:  9 Next: 18% Place: Dungeon:6 4h ...##..........@S......  Noise: =--------  Time: 5807.0 (0.0)  ...............†.......  g) +4 dagger  ##..................  Cast: Sandblast4h #..................  ...............###  4h[=####....?###.##  S   adder ####### .#  ##  _The adder bites you but does no damage. The adder bites you.  4hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4hAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (73% to hit)4h~#...#.# #..### cuphead4 the Magician #...#.####....#### Gnoll of Ashenzari ...... .###.............####  Health: 63/65 =======================- ....#..[............###  Magic: 16/18 =====================--- #...#.................##  AC: 8Str: 7 .#. #...................  EV: 12Int: 20 4h ! ###............$.......  SH: 0Dex: 12  .............<........  XL:  9 Next: 18% Place: Dungeon:6  ...##..........@S......  Noise: =--------  Time: 5807.0 (0.0) 4hK ...............†.......  g) +4 dagger  ##..................  Cast: Sandblast #..................  ...............###  4h*####....?###.##  S   adder ####### .#  ## Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  4hPPress: ? - help, Shift-Dir - straight lineAim: an adder (73% to hit)  The blast of sand hits the adder!4hQ2 #....####........#### [............### ....##  #..........  ......  ......  .......@.......  ......  ##.........  #......... ......4hЃV### ####....?###.## ####### .# ## 4h &.4h p498.5 (1.5Sandblast4h4h Sonfirm with . or Enter, or press ? or * to list all spells.4hO9Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (73% to hit)  The blast of sand hits the adder! 4h>_You kill the adder!4h Y4hY4h6\4h_4hcs 27  4h7f4hf4h$i4hl4hmK5=4h+p4h9r1 _HP restored.4hrK7=4hs4hu4hu4hv4h~x4hx4hy4h{4h{9=4h}4h{~4h~9=4h 4h4h4h4h4hL8==4h4h؇4h1,4hA4h4h 4h4h4h4h;12 4h4hkM _You now have 363 gold pieces (gained 5).4h== 27  4hP  There is a stone staircase leading up here.4h4h _4hX4h,4h4h4h4h4h},4h4h4hѫ4h/4h4h4h,4hD4h4hʳ4h)4hǴ4h4h;12 4h4hPI _i - 3 scrolls of identify (gained 1)4h4h] 27  4hX4hG4hm4hl4h4ha4h4h4h4h4h4h4h4h4hH4h04ht4h4h4h4h4h94h4h4h84h4h4h4h4h4hF4h,4h4h4h,4h<4h4h4h4h4h4h4hr4h4hG4h,4h4h4h4hJ4h_4hf4hC4h4h&4h4h4h-4h4hM4h4h/4h4h4h,4ht4h4hT4h4h4h4hM4h*4h4h4hf4h4h4h4h4h 4h 4h 4hE 4h1 4h 4h; 4h 4h 4hl 4h 4h  4h  4h 4h 4h~ 4hO 4h 4hM 4h 4h 4h- 4hb 4h 4h 4h 4h 4h 4ha 4h 4hS 4h 4h 4hP 4h 4h 4h 4he 4h 4h 4hO 4h 4h5 4h 4h 4hS 4h 4h 4h 4h 4h 4h ,4h 4h% 4h 4hc! 4h" 4hH" 4h" 4h $ 4h$ 4h% 4h{% 4h6& 4h' 4h9' 4h' 4h( 4hW) 4h) 4h* 4h"+ 4h+ 4h, 4hq, 4h%- 4h- 4h!. 4h/ ,4h`0 4h0 4h 1 4h1 4h2 4h2 4hi3 4h#4 4h4 4h5 4h[6 ,4h47 4hl7 4h7 4h8 4h9 4h9 4h^: 4hh; 4h= B4hz> 4h? ,4h@ 4hA 4hB 4hB 4h.C 4h0D 4hE ,4hF 4hFG 4hH 4h5H 4hH 4hxJ 4hK ;12 4hK 4hM M _You now have 372 gold pieces (gained 9).4hN 4hsN ] 27  4hO 4hP 4hP 4hQ 4hjQ 4hR 4hS 4hS 4hV n4hW 4hX 4hX 4hgY 4hIZ 4h[ 4h5[ 4h[ 4h\ 4h] 4h^ 4h^ 4h_ 4hK` 4h` 4ha 4hvb 4h'c 4hzc 4hd 4hd 4he 4he 4hMf 4hg 4hg 4hh 4hh 4hi 4hj 4hj 4h;k 4hl 4hl 4h#m 4hm 4hn 4ho 4ho 4h3p 4hq 4hq 4h r 4hr 4hs 4ht 4ht 4hGu 4h+v 4hv 4hw 4hw 4hx 4hvy 4hy 4h+z 4h { 4h{ 4h{ 4hh| 4h? X4h 4hm 4h" 4h 4h} 4h/ 4he 4hۃ 4h 4ha 4h 4h 4h 4h 4hӇ 4hH 4hC 4h 4h 4h 4h@ 4h܋ 4h& 4h 4h 4h 4h؎ 4hD 4h^ 4h 4hE 4h 4h 4hQ 4h 4h 4h 4h 4hѕ 4hB 4h+ 4h 4h1 4h 4h 4hC 4hy 4h 4h֛ 4h 4h 4h? 4h 4h̞ 4h 4h 4hP 4h 4h= 4h 4h 4hj 4h 4h- 4h 4h 4h, 4h 4hݧ 4hĨ 4h 4h 4h 4h 4hګ 4hj 4h 4h 4h 4hӯ 4h 4hɱ 4h 4h 4h@ 4h 4hU 4h 4h 4h͸ 4h 4h 4h 4h 4h$ 4hȽ 4h 4h 4h) 4h 4h 4h 4hI 4hm 4h 4h 4h% 4h 4h 4h 4h* 4h 4h 4h5 4h 4h2 4h$ 4h 4hn 4h 4h* 4h 4hE 4h 4h< 4h  ###....# #......# #.#.. #.......###.... #.......##..... .......### 4hU #.... ## .........#.c.... ##. 4h (#......###......## ### #.. #.....## #@## ###..# ##..- .....## ##.#####...# ##..# 4h .##### ##.##.....###..## .###.......##..## 4h .# ### #......##..## # 4h H.#####.### ##.....#...# ## c   centaur (asleep) .........## ##........## #. .#.#......#########.....###..###. ß.#.#....)..............# ##..##.4hi 2935.5 (127.0)4h |  -684h 4h* Z _A centaur comes into view.4ha o  #.#..##....#...........#4h .......#.c....##.#......## ### #.. #@##  ##. ##.# ##.. ##.#4h& ..##....##  ### #......##..##  ##.....#...#  ##........## ....###..)....# ##..4h0d   #.#..##....#...........#.......#.c....##.4he #......## ### #.. #@##  ##. ##.# ##.. ##.#..4he n##....4he S ### #......##..##  ##.....#...# 4hf  ##........## ....###..)....# ##..4hIm 4ho 14hlv 4h6y  4hyy X_A centaur is nearby!4h 8  #.#..4hf J##....#...........#.......4h v#.c....##.#......## ### #.. #@## 4h A ##. ##.# ##.. ##.#4h ..##..4hG O..##  ### #......##..##  ##.....#...# 4h ] ##........## ....###..)....# ##..4h}  #.#..##....#...........#.......#.c....##.4hj}#......## ### #.. #@##  ##. ##.# ##.. ##.#4h7~..##.... ### #......##..##  ##.....#...#  ##........## ....###..)4h~y....# ##..4hP4hÄ4hb4hD 4hP_A centaur is nearby!4h08  #.#..4h?1{##....#...........#.......#.c....##.4h1d#......## ### #.. #@##  ##. ##.#4h1A ##.. ##.#..##..4h$2O..##  ### #......##..##  ##.....#...# 4h\2G ##........## ....###..)....# ##..4h24h* 4h #.#..##....#.....4h......#.......#.c....##.4hK#......## ### #.. #@##  ##.4h| ##.# ##.. ##.#4h..##....4h܈ ### #......##..## 4h  ##.....#...# 4h; ##........## ....###..)4h|y....# ##..4h4h.4he4h/ 4hfX_A centaur is nearby!4hk~4 ##### 4h~ ###....# #.#.# 4h ##......# #.#..  #4hI-.###.... 4hG##.......##..... 4h)#####4h!_ #........#4h #...#.c.... ## ##......###..... ### # ##.....## #.....#.## ###..# ##. #.....## #.....##.#####...# ##.. ..##### #....# ##.##.....###..# ..# ##.## ##.......##..# 4hr#.# ### ## #......##..## #.#####.# ##.....#...# # .... ##........## # ...#########.....###..###4hʛ cclauncher)The centaur shouts!4hH ((4h]((The centaur wields a +0 shortbow. The centaur shoots an arrow.4h%M...@4hH(c  ===74h(.0)Sandblast4h.4h1 4h1D_The arrow barely misses you.4hů  4h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4hR0/ ##### cuphead4 the Magician  ###....# #.#.# Gnoll of Ashenzari ......  ##......# #.#.. Health: 65/65 ========================  #.......###.... Magic: 15/18 ====================---- ##.......##..... AC: 8Str: 7 4h0#.......##......## EV: 27 Int: 20 #................## SH: 0Dex: 12 4h0=#.........#.c*...# ## XL:  9 Next: 19% Place: Dungeon:6 ##......###...**@## ### #. Noise: ===------  Time: 5937.5 (0.0) 4hU1##.....## #.....#.## ###..# ##. g) +4 dagger #.....## #.....##.#####...# ##.. Cast: Sandblast ..##### #....# ##.##.....###..# ..# ##.## ##.......##..## #.# ### ## #......##..##  c   centaur (launcher) #.#####.### ##.....#...# # 4h1..........## ##........## # ..#.#......#########.....###..### _The arrow barely misses you.4h1Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line4h 2PAim: a centaur, wielding a +0 shortbow (83% to hit)4h,#####cuphead4 the Magician###....# #.#.#Gnoll of Ashenzari ......4hi.##......# #.#..Health: 65/65 ========================#.......###....Magic: 15/18 ====================---- ##.......##.....AC: 8Str: 7 4hz#.......##......##EV: 27 Int: 20 #................## SH: 0Dex: 12 4h#.........#.c`...### XL:  9 Next: 19% Place: Dungeon:6 4hN5##......###...``@##### #. Noise: ===------  Time: 5937.5 (0.0) 4h:##.....## #.....#.## ###..# ##. g) +4 dagger #.....## #.....##.#####...# ##.. Cast: Sandblast 4h..##### #....# ##.##.....###..# ..#4h##.## ##.......##..## #.# ### ##4h8>#......##..## c   centaur (launcher) #.#####.#####.....#...# # 4hh..........####........## # ..#.#......#########.....###..###4hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4hAiming: Stone Arrow (dangerous; 4% risk of failure)  4h$Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (83% to hit)  The stone arrow hits the centaur!4h"n".4hn*..onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  4hoPress: ? - help, Shift-Dir - straight line  Aim: a centaur, wielding a +0 shortbow (83% to hit)  4h^owThe stone arrow hits the centaur!  The centaur is heavily wounded.4huI((((4hM...@4h..12 ==-4h8.5 (14h4ho _The centaur shoots an arrow. The arrow barely misses you.4h\  4hk]9Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h ##### cuphead4 the Magician  ###....# #.#.# Gnoll of Ashenzari ......  ##......# #.#.. Health: 65/65 ========================  #.......###.... Magic: 12/18 ================-------- ##.......##..... AC: 8Str: 7 #.......##......## EV: 12Int: 20 #................## SH: 0Dex: 12 4h=#.........#.c*...# ## XL:  9 Next: 19% Place: Dungeon:6 ##......###...**@## ### #. Noise: ==-------  Time: 5938.5 (0.0) 4h̑##.....## #.....#.## ###..# ##. g) +4 dagger 4h e#.....## #.....##.#####...# ##.. Cast: Sandblast ..##### #....# ##.##.....###..# 4hd{..# ##.## ##.......##..## 4h#.# ### ## #......##..##  c   centaur (launcher) #.#####.### ##.....#...# # 4hגN..........## ##........## # ..#.#......#########.....###..### 4ha_The centaur shoots an arrow. The arrow barely misses you.4hECasting: Stone Arrow (dangerous; 4% risk of failure)  4hMConfirm with . or Enter, or press ? or * to list all spells.4h Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line4hAim: a centaur, wielding a +0 shortbow (heavily wounded, 83% to hit)4h  ##### cuphead4 the Magician  ###....# #.#.# Gnoll of Ashenzari ......  ##......# #.#.. Health: 65/65 ========================  #.......###.... Magic: 12/18 ================-------- ##.......##..... AC: 84h Str: 7 #.......##......## EV: 12Int: 20 #................## SH: 0Dex: 12 #.........#.c....# ## XL:  9 Next: 19% Place: Dungeon:6 ##......###.....@## ### #. Noise: ==-------  Time: 5938.5 (0.0) 4hذ ##.....## #.....#.## ###..# ##. g) +4 dagger #.....## #.....##.#####...# ##.. Cast: Sandblast ..##### #....# ##.##.....###..# ..# ##.## ##.......##..## 4h 6#.# ### ## #......##..##  c   centaur (launcher) #.#####.### ##.....#...# # ..........## ##........## # ..#.#......#########.....###..###4hR 7Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line4h Aim: a centaur, wielding a +0 shortbow (heavily wounded, 83% to hit)  The stone arrow hits the centaur!4h R #####   #.#.#   #.#..  ##....##.....#.....#.)`...# 4h #...``@## ###  #.   #.  #....#  ##.## ##.. ### ## #...  ##... 4hе  ##...  4h5 ,...4hF 249.5 (1Sandblastonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a centaur, wielding a +0 shortbow (heavily wounded, 83% to hit)  The stone arrow hits the centaur! _You kill the centaur!4h4hf4hP4hg4hs 27  4hO4h4h4h4h4h4h4hwM3=4h4h4hY4hP4h4hI4hA4h4h4h4h4h9=4h!4h4h4h4hd4hK4=4h4hL4h4h4h34h4h4h4hM4ha4h4h9=4h4h!4h4hm4h4hC4h84h4h2L5==4hA 4h 4h) 4h% 4h 4h 4h4h4h4hJ4h4h:==4h4h4h4h4hB4h#64h(=4h4h4h4h4h/4h4h 4h!4hs"4h#4h%4hj%9=4h&4h$(4h(4h)4h*4h?+57=4h}+4hn,4h.4h`.4hk/4h04h14h*24h34h34h44hq64h69=4h74he94h94h:4h<4h=E8==4h>4h@4hB4h 4h4h4h4h4h4h 4h$ 4hx 4h 4h64h4h:==4h?4h;4h4h+4hO4h4hW4h4h4h]4h4hP4hK 4hN"4h#4h$4h%4h)4h*4h*4h%,4ha/4h=1,4hw24h]44h7B4h94h@ .># #.# 4huA4#.# #.# ##### #.### ###....# #.#.##  ##......# #.#..#4h&B  #.......###@...# --85.5 (46.0)  ##.......##.....#  #.......##......##  #................#  #.........#.)....#  ##......###......## ### 4hB| ##.....## #.....#.## ###..  ###.....## #.....##.#####...# ###...##### #....####.##.....4hF4hHG--6.5 (474h3M4hN; _Found a stone staircase leading down.4h4h 4h64h!4h M.S.>4hI  #.#  ##### #.###  ###.### #@#..# ##4h >#.##.....# #.......##......##.........S   adder (asleep)........## #.....##.4hw 0.0)  An adder comes into view.4h4hp.∆SS4ha  7.5 (14h4hg/ _The adder hisses angrily.4h) 4h+...∆ .># 4h#:#S# 4h`'#.# #.# 4h*##### #.###  4h #.#.##  4h5 #@#..# 4hK  4h<#....#  .....# 4h% ......## 4h2 ........#  4hF$..#.)....#  4h".###......##  4h+.## #.....#.##   4h 4hmid ...∆ 4hi.># #S# 4h$j#.# #.# 4hyj##### #.###  4hj #.#.##   #@#..#  4h5kn#....#  4hk.....#  ......#  4h-l........#  ..#.)....#  4hl+.###......##  .## #.....#.##   4h{s4hov14hT{4h } 4hL}W_An adder is nearby!4h$ ##. ..∆.>S #.#  ##### #.###  ####4h # #.#..# #....##.##.....###......##.........#.........#.)..##4h .## ## ##.....##.## ###..#4h? 4h P.S4h , 4h\ B 8Sandblast 4h _4h 4h 4hR ###. 4h5O..∆.>4hzS.S 4hK#.# 4h ##### #@###  #####4hFj #.# 4h;#...#4hJ.##.....#4hj##......#.......#4h9Y...#.)....4ht4#.##4hI.## ##4h 4h: .4h0S4h$&94h4h4hI  Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h  cuphead4 the Magician4h8 # Gnoll of Ashenzari ...... ##.4ht Health: 65/65 ======================== ...∆4h Magic: 17/18 ======================-- 4h.># AC: 8Str: 7 4h'#.# EV: 27 4h^EInt: 20 4h#.# SH: 04htDex: 12 #S#4h XL:  9 Next: 24% Place: Dungeon:6 4hL##### #@###  Noise: ---------  Time: 5989.5 (0.0) 4h###....# #.#.##  g) +4 dagger 4h##......# #.#..#  Cast: Sandblast 4h#.......###....#  ##.......##.....# 4hG #.......##......##  S   adder  #................# 4h}N #.........#.)....#  ##......###......## ### 4hE_An adder is nearby!4h2Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h#wAiming: Sandblast (safe; 1% risk of failure)  4hYrPress: ? - help, Shift-Dir - straight lineAim: an adder (73% to hit)4hn  cuphead4 the Magician # Gnoll of Ashenzari ......4h7od ##. Health: 65/65 ======================== ...∆ Magic: 17/18 ======================-- 4hvo.># AC: 8Str: 7 4hEp#.# EV: 27 Int: 20 #.# SH: 0Dex: 12 #S# XL:  9 Next: 24% Place: Dungeon:6 ##### #@###  Noise: ---------  Time: 5989.5 (0.0) 4hp###....# #.#.##  g) +4 dagger 4hp##......# #.#..#  Cast: Sandblast #.......###....# 4hq6 ##.......##.....#  #.......##......##  S   adder  #................#  #.........#.)....# 4h`q ##......###......## ###Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  4hqPress: ? - help, Shift-Dir - straight lineAim: an adder (73% to hit)  The blast of sand hits the adder!4ht- 4ht# ##. ...∆ 4hu.># #.#4hDu #.# #†# 4h|u##### #@###     4hu7    4hu   .....##   ....4h1v  #.)...4hhvr    4h*4h~p12 =91.0 (1.5Sandblast4h[ 4h4honfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (73% to hit)  The blast of sand hits the adder! _You kill the adder!4h&  4h&Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h8'4h! 4h 4hs4hA 4h~_You can't see any susceptible monsters within range! (Use Z to cast anyway.)4h{4hl}4h4hF _Unknown command.4h 4ht 4hp 4h 4hd z 27  _4hS 4h 4h 4h 4ha 4h5 4ho 4h 4h 4h- 4h L8==4h= 4hn 4h] 4h 4hE 4h b  You see here an adder corpse.4h 4h  _4hK 4h@ 4h) 4h 4h 4hv 4h s ###4h ###..#####...[...# #.@# -4h$ ]9.0 (8.0 ##.#  4hc #.#  #†# ##### #.##4h # ###....# #.#.## ##4h # #.#..# ####....#4h 2.#4h 4hm e==-6000.0 (94h 4hG  4h |_Found a leather armour. _There is a stone staircase leading down here.4hfy 4hy 4hz 4h'| 4h9} 4hw | _4hl 4h 4h 4h 4h ~  There is a stone staircase leading down here.4hB  _4h 4hJ 4hE 4h 4hP 4h 4h͑ 4h 4hŒ 4h$ b  You see here an adder corpse.4h 4h  _4h 4hn 4hԚ 4h 4h* 4hx 4h B4h 4h 4h 4hإ 4hg 4h 4h 4hҩ 4hh 4h$ ,4h 4h 4hϰ 4h 4h 4h 4hڴ 4h 4h 4h 4hX 4h 4h 4ht 4hп 4h 4h 4h 4h 4hQ 4hF 4h" 4hZ 4h 4hy 4h 4h7 4h} 4hR 4h 4h4 4hx 4h 4h 4h0 4ht 4hQ 4h 4h 4h0 4h 4h6 ,4h 4h 4h 4h 4hW 4h 4h1 4h6 4hy 4h6 4h 4h 4hU 4h 4h 4h 4h 4h 4h 4h 4h 4hl 4hb 4h< 4h~ 4h 4h 4h 4h 4h 4hl 4h< 4h 4h 4h 4h 4h 4h 4h\ 4h 4hU 4h 4hM 4h) 4hl 4h 4h) 4h 4h84h4h4h4h.4h4h4h4h4h4h4h4h4h 4h 4hk 4h 4h 4h 4h4h4hq4hq4h74hy4h4h4h4h4h#4h4h4h4h4hU4h4h`4h4h4h,4hq4h4hK4h4h4h 4h4hI 4h 4h!4h"4h"4hW#4h$4h%4h%4h}&4h,4h-4h-4hW.4he14h;24h~24h 34h54h64h64h74hl:4hC;4h;4h8<4h>4h?4hR@4hA4hrC4h,D4hD4hD4hhIX4h>K4hL4h`L4hL4h=O4hP4hVP4h Q4hS4hT4hU4hU4hW4hX4h9Y4hY4h\4h]4hE]4h]4h_4h`4ha4ha4h}c4hRd4hd4he4hg4hg4h0h4hh4hj4hk4hl4hl4hn4h|o4ho4h^p4h1r4h!s4hds4ht4hv4h&w4hiw4hJx4hz4ht|B4hB~4hZ4h4h4h\4h~4hσ4h4hJ4hr4h‡4h4hL4h4hЋ4h4hf4h4h4h4h4h4h4h4h4hϘ4h54h.4h4hٜ4h?4hE4h4h4hf4h44hq4hU4h4hh4h4hi4h4hF4h4h4h۫4hN4h4hu4hǮ4hm4hn4hn4h4h<4h&4h4h{4h4h4h4h4h34h4h##..# #..........### ##. 4h# ##.# #######....# #..##########.### ###..#.......# ###...###.####.######.....##...###............# #4hf#. #...#...........# .##h..###...###...#.....# ...#..@#.#...#..#.....# ....#...#.#...###......# ...#4h;#...#.#...#.......## ......###...###...###..# ... #.. ..#.#.....#.....## ... ## #.#...###......# h   hound (asleep) ..#4h#.#..#...#.###.. ..#...###...#.# #. ..# ..... #...#.####.4hM085.0 (85.0)4hb  6.0 (864h4hX _A hound comes into view.4h .###  ##.# ..#  ### .###  ..#  4hy.## #...###.. # #. #...# #h..###...# #..@# #...# #...# ..###.4h  #.. ..# ##   ..... 4h .###  ##.# ..#  ### 4ham.###  ..#  .## #...###.. #. #...#4h #h..###...# #..@# #...# #...# ..###.4h  #.. ..# ##   ..... 4h^4h14h"4h6$\ _A hound is nearby!4h .###  ##.# ..#  ### .###  ..#  .## #...###.. # #. #...# #h..###...# #..@# #...# #...# ..###.  #.. ..# ##   ..... 4h!s l .###  ##.# ..#  ### .###  ..#  .## #...###.. #. #...#4hs  #h..###...# #..@# #...# #...# ..###. #.. ..# ##   ..... 4hIw 4hx 4h{ 4hk} \ _A hound is nearby!4h.  ##..# #..### ## ##.# 4h/ #....# # ### #.### ### #.......# ###... # ##.####.######..... ### #...###... .#4h/  #.. #...#. ..# #h..###...###...#...... #.@.#.#...#..#...... #...#.#...###.......# #...#.#...#.. ..###...###...###..# #... #.. ..#.#.....#..... #...4h0  ### #.#...###...... #..# #.#..#...#.### #..# ...###...#.# # #..# ..... #...#.####4h4 4h5 =  4h5 E7.0 (1.0)Sandblast _4h8 4h: 4h~  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h  ##..# #..........### ## cuphead4 the Magician 4h ##.# #######....# #. Gnoll of Ashenzari ......  ### #######.### ###. Health: 65/65 ======================== #.......# ###... Magic: 17/18 ======================-- # ##.####.######..... AC: 8Str: 7 # ## #...###............ EV: 27 Int: 20 .# #.. #...#........... SH: 0Dex: 12 ..# #h**###...###...#..... XL:  9 Next: 24% Place: Dungeon:6 .... #*@.#.#...#..#..... Noise: ---------  Time: 6087.0 (0.0) ..... #...#.#...###...... g) +4 dagger ....# #...#.#...#.......# Cast: Sandblast ..... .4hn.###...###...###..# #... #.. ..#.#.....#.....# #... ### #.#...###...... h   hound (asleep) #..##.#..#...#.###. #..#...###...#.# # #..# ..... #...#.#### _A hound is nearby!Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (asleep, 100% to hit)4hD  ##..##..........### ## cuphead4 the Magician##.#4h (#######....# #. Gnoll of Ashenzari ......##########.### ###. Health: 65/65 ========================#.......# ###... Magic: 17/18 ======================-- #4h ##.####.######..... AC: 8Str: 7 ### #...###............ EV: 27 Int: 20 .#4hp !#.. #...#........... SH: 0Dex: 12 ..##h#####...###...#..... XL:  9 Next: 24% Place: Dungeon:6 ....4h ##@.#.#...#..#..... Noise: ---------  Time: 6087.0 (0.0) .....#...#.#...###...... g) +4 dagger ....#4h x#...#.#...#.......# Cast: Sandblast .......###...###...###..# #...#.. ..#.#.....#.....# 4hW 3#...### #.#...###...... h   hound #..##.#..#...#.###. #..#4h y...###...#.# # #..#..... #...#.####4h >Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (asleep, 100% to hit)  4h kThe blast of sand hits the hound!  The hound is almost dead.4hG4hJH4hH4hOW...h4hP>12 ===8.5 (1.54hV4hAYV  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hound (asleep, 100% to hit)  The blast of sand hits the hound!  4hYgThe hound is almost dead. _The hound barks!4hs4  4h4Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4ha ##..# #..........### ## cuphead4 the Magician  ##.# #######....# #. Gnoll of Ashenzari ......  ### #######.### ###. Health: 65/65 ======================== #.......# ###... Magic: 16/18 =====================--- # ##.####.######..... AC: 84hStr: 7 # ## #...###............ EV: 12Int: 20 .# #.. #...#........... SH: 0Dex: 12 ..# #...###...###...#..... XL:  9 Next: 24% Place: Dungeon:6 4hM.... #h@.#.#...#..#..... Noise: ===------  Time: 6088.5 (0.0) ..... #...#.#...###...... g) +4 dagger ....# #...#.#...#.......# Cast: Sandblast 4h..... ..###...###...###..# #... #.. ..#.#.....#.....# #... ### #.#...###...... h   hound #..##.#..#...#.###. 4h{#..#...###...#.# # #..# ..... #...#.#### _The hound barks!  4hrCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (almost dead, 78% to hit)4hd  ##..# #..........### ## cuphead4 the Magician  ##.# #######....# #. Gnoll of Ashenzari ......  ### #######.### ###. Health: 65/65 ======================== #.......# ###... Magic: 16/18 =====================--- # ##.####.######..... AC: 8Str: 7 # ## #...###............ EV: 12Int: 20 4h .# #.. #...#........... SH: 0Dex: 12 ..# #...###...###...#..... XL:  9 Next: 24% Place: Dungeon:6 .... #h@.#.#...#..#..... Noise: ===------  Time: 6088.5 (0.0) 4h: ..... #...#.#...###...... g) +4 dagger ....# #...#.#...#.......# Cast: Sandblast ..... ..###...###...###..# 4h F#... #.. ..#.#.....#.....# #... ### #.#...###...... h   hound #..##.#..#...#.###. #..#4h  ...###...#.# # #..# ..... #...#.####Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line4hG Aim: a hound (almost dead, 78% to hit)  The blast of sand hits the hound!4h ##..#   ##.# 4hDs  ###     4h## ## .. #.. #...# ##4hs #.  4h  #..  ### #.#4h7 #.#  4h  .....  4h&.4h^6--90.0 (1.5Sandblast4honfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  4h?TPress: ? - help, Shift-Dir - straight line  4hAim: a hound (almost dead, 78% to hit)  The blast of sand hits the hound! _You kill the hound!4h4h5 4hzZ_Your Stealth skill increases to level 6!4hj>_4hWC 27  _4hD4hE4h0F#74hF(=4hJX4hL,4hL4hM4hM4h5N4h1O4hO9=4hLP4h.Q4huQ4h R4hR4h5S4hS4hU4hWU68==4hU4h V4hsW4hpX4hX4hRY4hZ4h[4h[4h}\4h/^4h_4h__4ha,4hZb:==4hb4hac4h*d4hDe4he4h?f4h$h4h!i4hgi4hi4h0k4hFl4hl4h9m4ho4ho4h=p4hp4hq4hr4hus4hs4hu4hlv4hv4hWw4hy4h"z4hz4h{4h,|4h-}4h}4h~4h4hŇN............###...#.#...###.4h #.....#####.....#...#.#...#.. # #..... ####...###...###...# # #... #...#.....#.#.....# 4hX. #... #...###...#.#...### 4h. #..# ##.#...#..#.#..#...#. #..# #.#...###...###...#4hވ. #..# ##.#...#..... #...# #..# #..@###...## ..###4h* --- #<.# ##.#.....#.. #4hnN #..# #. ...### ###Sandblast #..# .. ..#.. ..#. 4h..# #..### ..h ### ..# .. ###. .# ##....##.... .# . 4hsh   howler monkey (asleep)# ##........### . ...# ##..........#4hot....  ##............4h71112.0 (22.0)4hp|  -3.0 (234h4h 4hSR_A howler monkey comes into view.4ha 4 .  . #4h΍ S  ####...###. # #... #...#..... . #... #...###.. .4h 3 #..# ##.#...# #..# #.#...#4h_ P #..# ##.#...#.....  #..# #..@# 4h ` #<.# ##.#.....#..  #..# #. ...###  #..# .. ..#.. ..#. 4h׎ P  ..h ### ..# ..  4h3 i.... .# .  ..### . # ....#  4ho 4h#  .  .  ####...###. #... #...#..... #... #...###.. #..# ##.#...# #..# #.#...# #..# ##.#...#..... 4h@$  #..# #..@#  #<.# ##.#.....#..  #..# #. ...###  #..# .. ..#.. ..#.   ..h ### ..# ..  4h$ .... .# .  ..### .  ....#  4hQ( 4h* 14h- 4hl/  4h/ V_A howler monkey is nearby!4h .  . #  ####...###. # #... #...#..... . #... #...###.. . #..# ##.#...# #..# #.#...#4h #..# ##.#...#.....  #..# #..@#  #<.# ##.#.....#..  #..# #. ...###  #..# .. ..#.. ..#.   ..h ### ..# ..  .... .# .  ..### . # ....#  4hlC .  .  ####...###.4hD #... #...#..... #... #...###.. #..# ##.#...# #..# #.#...# #..# ##.#...#.....  #..# #..@# 4hD #<.# ##.#.....#..  #..# #. ...###  #..# .. ..#.. ..#.   ..h ### ..# ..  .... .# .  ..### .  4hGEE....#  4htI4hTL4h"P4hRd _A howler monkey is nearby!4h# #.....#####.....#...#.#...#. ## #..... ####...###...## .# # #...#.....#.#.. 4h$.. #... #...###...#.#...### .. #..# ##.#...#..#.#..#.. ... #..# #.#...###...###...4h>r.. #..# ##.#...#..... #.... #..# #...###...## ..##4h. #<.# ##@#.....#.. #..... #..# #.#...### ###.... #..# ..#..#.. ..#. 4h# #..### ..h.### ..# .. ###....##..... .# . .#4hR'....###.. . ..# .. ..... .##.4h4hn  4.0 (1.0) _4h4ha4h`  4hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h q# #.....#####.....#...#.#...#.. cuphead4 the Magician ## #..... ####...###...###... Gnoll of Ashenzari ...... .# #... #...#.....#.#.....# Health: 65/65 ======================== .. #... #...###...#.#...### Magic: 17/18 ======================-- .. #..# ##.#...#..#.#..#... AC: 8Str: 7 ... #..# #.#...###...###... EV: 27 Int: 20 .... #..# ##.#...#..... #... SH: 0Dex: 12 .... #..# #...###...## ..### XL:  9 Next: 26% Place: Dungeon:6 .... #<.# ##@#.....#.. #..... Noise: ---------  Time: 6114.0 (0.0) .... #..# #*#...### ###... g) +4 dagger4hq[30X .... #..# .*#..#.. ..#.  Cast: Sandblast ...# #..### ..h.### ..# .. ### ..# ##....##..... .# . .. .## ##........###.. . ... h   howler monkey (asleep) ## ##..........# .. ... # ##............ .##  ##............. _A howler monkey is nearby!Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (asleep, 100% to hit)4h# #.....#####.....#...#.#...#.. cuphead4 the Magician ## #..... ####...###...###... Gnoll of Ashenzari ...... 4h.# #... #...#.....#.#.....# Health: 65/65 ======================== .. #... #...###...#.#...### Magic: 17/18 ======================-- .. #..# ##.#...#..#.#..#... AC: 8Str: 7 4h0E... #..# #.#...###...###... EV: 27 Int: 20 4hp>.... #..# ##.#...#..... #... SH: 0Dex: 12 4hV.... #..# #...###...## ..### XL:  9 Next: 26% Place: Dungeon:6 4hM.... #<.# ##@#.....#.. #..... Noise: ---------  Time: 6114.0 (0.0) .... #..# ###...### ###... g) +4 dagger 4hn.... #..# .##..#.. ..#. Cast: Sandblast ...# #..### ..h.### ..# .. ### ..# ##....##..... .# . .. .## ##........###.. . ... h   howler monkey 4h)## ##..........# ..... # ##............ .####.............4hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line4h)Aim: a howler monkey (asleep, 100% to hit)  The blast of sand hits the howler monkey.  The howler monkey is moderately wounded.4h 4h.h.12 ====5.5 (1.54h4hM  4hAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a howler monkey (asleep, 100% to hit)  The blast of sand hits the howler monkey.  The howler monkey is moderately wounded. _The howler monkey howls!4hO  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h # #.....#####.....#...#.#...#.. cuphead4 the Magician ## #..... ####...###...###... Gnoll of Ashenzari ...... .# #... #...#.....#.#.....# Health: 65/65 ======================== .. #... #...###...#.#...### Magic: 16/18 =====================--- .. #..# ##.#...#..#.#..#... AC: 8Str: 7 ... #..# #.#...###...###... EV: 12Int: 20 .... #..# ##.#...#..... #... SH: 0Dex: 12 .... #..# #...###...## ..### XL:  9 Next: 26% Place: Dungeon:6 .... #<.# ##@#.....#.. #..... Noise: ====-----  Time: 6115.5 (0.0) .... #..# #*#...### ###... g) +4 dagger 30X .... #..# .h#..#.. ..#.  Cast: Sandblast ...# #..### ....### ..# .. ### ..# ##....##..... .# . .. .## ##........###.. . ... h   howler monkey ## ##..........# .. ... # ##............ .##  ##............. _The howler monkey howls!  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (moderately wounded, 82% to hit)4h # #.....#####.....#...#.#...#.. cuphead4 the Magician ## #..... ####...###...###... Gnoll of Ashenzari ...... .# #... #...#.....#.#.....# Health: 65/65 ======================== .. #... #...###...#.#...### Magic: 16/18 =====================--- 4h .. #..# ##.#...#..#.#..#... AC: 8Str: 7 ... #..# #.#...###...###... EV: 12Int: 20 .... #..# ##.#...#..... #... SH: 0Dex: 12 4h }.... #..# #...###...## ..### XL:  9 Next: 26% Place: Dungeon:6 .... #<.# ##@#.....#.. #..... Noise: ====-----  Time: 6115.5 (0.0) .... #..# #.#...### ###... g) +4 dagger .... #..# .h#..#.. ..#.  Cast: Sandblast 4h3 e...# #..### ....### ..# .. ### ..# ##....##..... .# . .. .## ##........###.. . ... h   howler monkey ## ##..........# .. ... 4h # ##............ .##  ##.............Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h XAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (moderately wounded, 82% to hit)  The blast of sand hits the howler monkey!!4h    ####...### #... #...#..... #... #...###..4h4 #..# # #..# # #..# 4ht  #..#   #<.#  4h #..# ##  #..# .†4h  ..#.    ..# ..  4h4 .# .  ..###.. .  4hs ....# ..  ...... .##  4h '.4h 8=---7.0 (1.5Sandblast4h7 4hŖ 4hV Sonfirm with . or Enter, or press ? or * to list all spells.4h Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a howler monkey (moderately wounded, 82% to hit)  The blast of sand hits the howler monkey!! _You kill the howler monkey!4hD4h4h4h4hs 27  4h$4h4h4h4hLK7=4h4hj4h4ha4hb4h4h<4h4h*4h4h4h\9=4h4h$4h4h;4h.4hL8==4h]4h[4ho4h4h4h4h4h4h.4hi  You see here a howler monkey corpse.4h4h _4h4h4h4h:==4h4h4h4h4h4hp4h4hi4h4h4h\ 4h 4h 4h[ 4hd 4h 4h4h4hA4h4hs4h4h4h4hI4hM4h0,4h4h4h4h4h.4h 4h!4h"4h#4h$4h,. #..# ##.#...#..... # . #..# #...### 4h, #<.# ##.#.....#...#.....#.. . #..# ###.#...###.. ###...#.. . #..# #..†#..#...# ..#. # # #..#####....###...# ..  ##....##...... . .. 4h- ##........###....###... ...##. ##..........##..@....# .----39.0 (22.0) #..............###...# ##..........## #..# #............# .#.. .............# .%4hn.T...........>.# . .............## .......# ...##4h5]-40.0 (234h84hI:0 _Found an inkwell talisman.4h!4h"4h$4h*4h,4h/,4h24h44h;54h74h|:B4hc;4h=4hy?4h?4h A4hC4hD4h6E4hdF4hH4hFJ4hJ4hK4hO4hP4h9Q4hR4hT4hW4hcW4h9Y4hZ4h\4h\4hD^4h`4h'a;12 4hMb4hf$ 4hZfX_y - 2 scrolls labelled NAEBBU VELE (gained 1)4hh4hh] 27  4hi4hk4h5m4hm4hn4h*xF  You see here an inkwell talisman.4h*z4hz _4h{4h}4h.~4h~4h4h4h4h&4h4h4h 4h4h 4h4h+4h4hˑ4h}4h4hC4h4hO4hۛ4h,4hJ4h4h4h24h|4h4hV4h4h54hڬ4hO4h4hܯ4h4h4h+4h~4h4h4h_4h4h4h4h$4h4h4hu4h4h.4hg4h4h[4h4h\4h4hj4h4h4hW4h4h]4h*4h4h.4hh4h*4h4h4h4h4h4h)4h(4hH4h4h4h4h4hd4h4h4hv4h4h<4h4h4h4h4h4h4h4hk4h4h 4h 4h 4h 4h4h4h4h 4h)4h4h$4h[4hx4h4h4h? 4hD"4h#4h$4h*%4h '4h(4h(4h)4h3,4h,4hG-4h/,4h04h.14h14hh34h44h44h54h/74h84h84h:4h;4h<4h=4h>>4h@F  You see here an inkwell talisman.4hgB4h?C _4h$D4hE4h%G,4hGH4hI4hJ4h K4hL4hzO4hP4hP4hQ4hS4hT4hU4hV4hW4h Y4hkY4h;[4hcX4h f4h`f4hf4hg4hBi4hj,4hk4h\m4hn4hn4ho4hq4hKr4hr4hds4ht4hwB4hx4hy4h(z4hz4hA|4h_}4h}4ht~4h4h4h&4h4hł4h4h4h4h4h܆4hG4h4h4h4hW4h4hI4h{,4hY4h4h4hd4h4ht4h4hڕ4h4hט4h4hI4hؚ4ho4hl4hĢ4h4h4h4h4hΧ4h4hت4h(4h4h4h4hG4h 4hڱ4h4h@4h$4h4hĶ4h4hշ4hp4hq4h4hz4h4h4h@4h4hg4hW4h4hG4h4h4h4hx4h$4h6B4h\4h4h`4h4h4h4h4h:4hC4h4hB4h4hB4h4h4h4hU4h4h4h4hF4h 4hL4hT4h4h4h4h4h4h4h@4h4h4h4h4h4hd4hV4h4h4h 4h,4hT4h4h4h\4h4h4h4h_4hn4h4h4h*4h#4h4h>4h4h4h84h4h[4hh4h4h4h4h4hP 4hq ,4h 4h( 4h 4h 4h4hF4h4h64h34h4h/4h,4hu,4h4hR  There is a stone staircase leading down here.4hh4h _4h}4hz4hC4h4h4h,4h4hF4h4h 4h!4h!4hs"4h#4hx) [### 4h)#.### #.# ####. .. ##....## 4h*#.# ##......# #.. ####... #.######.......... #.@#.........247.0 (104hs*7.0) ##.....#########.. #.....####. 4h*##......### #..#....# #. #>###...# 4h"+#.  ##.# ##..##.  #..# ##.###4h,  ##.## #### 4h.4h 0,884h 34hG4, _Found a pair of boots.4hs4hk4h4h4h4h14h4h4hi4hO4h4h4h4h4h 4h 4hV4hJ4h4h4h4h{4h 4h%4h(4h)4h<,4h604h34h44hz74h>4hA4hB4h+E4h J4h|O,4hQ4hT4h/Y4h'Z4h\4h`E  You see here a +0 pair of boots.4hdž4h _4hW4h4hڍ4h#4h4hՐ4h4h04h4h4h4h4hΖ4h4hۙ4h"4h 4h4h;4h4ha4h4h4h 4hߣ4hf4hE4hɦ4hK4hR4h74h4hB4h4h,4h4hr4h,4h[4hzB4h4h4h4h#4h4h4h=4h˷4h<4hڸ4h,4h4hϻ4h,4h44h[4hR,4h4h4h{,4hL4h(4h*,4h4hn4h+   #######   #.....#   #.....#   ### #.#####   #.###.#  #.....#  #......###  4h#..@.....##  ###.........##  ..............#  ####..........#  #........###  #.....####  #####.  4h #.##   ##.4h 79.0 (31.0)  Ashenzari invites you to partake of a vision and a curse of ranged combat andintrospection.4h/  --more--4hC54hn:<  _4h?4hA4h4hp=  4h4h4h4h4h,4h4h4h4h4h4h4hd4hh4h4h4hS4hD4h4h4h*4h4h,4h4h&4h4hz4hU4h4h 4h4hh4h4h4h4h4h4hW4h4h 4h 4h\ 4hk4h4h[4h4h4h,4h#4h4h4hW4h4h4h4h 4h 4h#4hV%,4h#&4h0)4hD*4h*4h+4h{.4h/4h/4h04h34hR6B4h84h94hE:4h;4h=4h>4h ?4h?4h B4h]C4hC4hWD4hF4hG4hG4hvH4hJ4hK4hK4hL4hOE  You see here a +0 pair of boots.4hP4hlQ _4hR4h7T4hU4hZU4h V4hX4hY4hGY4hY4h\4h]4hM]4h]4h`4ha4hha4h#b4heB4hIf4h7h4h2i4hzi4hgj4hl4hl4hm4hm4h?o4h&p4hlp4hp4hgr4h6s4hzs4ht4hu4hVv4hv4hw4hx4h=y4hy4hz4he|R  There is a stone staircase leading down here.4h}4h/~ _4h~4h4h4h4h4hM4hj4h4h4h74h.4h4hj4h4h,4hl4h4h`4h4h|4h,4hA4h4hN4hǗ4hŘ4h4hę4h4h4hQ4h4h4hŠ4h>4há4hS4h4h4hܥ4hd4h4h4h74hƫ4h4hG4h>4hү4h$4hh4hT4h4h4h4h4hM4h`,4h4h4h 4hQ4hM4h4hV4h4h4h(4h4hE4h4h44hJ4h4h?4hz4ha4h4hd4hM4h4h4h4h4h4hN4hp4h4hu4h4h4hx4h4h*4h+4h4hU4h4h4h&4h4hQ4hJ 4h 4h 4h< 4h" 4h4h4h4h4h!%  4hfcItems here: )))))) [[[[ ÷÷÷.4h4h _4h54h4h4h4h4h4h 4h0!4h"4hl#4h$4h$4hH&4hY'4hi(4h(4h)4h,4h-4h-4h.4h/4h04h14h14h24h'34hj34h34h]64h74hH74h74h84hC94h94h94hN  ##............##  #..............# 4hN #...............  #.#............. 4h/O ##.#.............  #.###...........#  ### ##.........## 4hqOL #### #........##  #.@######......## #353.0 (74 4hO ##....####....## ##  #......##[..## ##.  ##.......#### ##.. 4hP #...##....####...  ##..#####...#....   #..# ###......4hTP   #### ###....   ##...4hPE 4hQ14hT4hUE _Done exploring.4h\~4hl. Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Range/Self)4ho0% [?] toggle between ability selection and description.4h4h4h`  ##............## cuphead4 the Magician 4ht #..............# Gnoll of Ashenzari ......  #............... Health: 65/65 ========================4hN  #.#............. Magic: 18/18 ======================== 4ho ##.#............. AC: 8Str: 7  #.###...........# EV: 27 4hEInt: 20 4h? ### ##.........## SH: 0Dex: 124h  #### #........## XL:  9 Next: 28% Place: Dungeon:64h 4hE #.@######......## # Noise: ---------  Time: 6353.0 (0.0) 4hE ##....####....## ## g) +4 dagger 4h #......##[..## ##. Cast: Sandblast 4h ##.......#### ##.. 4h" #...##....####...  ##..#####...#....4hd4  4h #..# ###......  4h #### ###.... 4h%@ ##... 4hegAshenzari invites you to partake of a vision and a curse of ranged combat and 4h|_introspection. _You see here a +0 pair of boots. 4h_There is a stone staircase leading down here. _Items here: )))))) [[[[ ÷÷÷. 4h&0_Done exploring.4h14hReCurse which item? (Esc to abort) 4hHand Weapons (go to first with ))  g - a +4 dagger (weapon) 4hArmour (go to first with [)  e - a +0 cloak (worn) 4hh h - a +2 helmet (worn)  j - a +1 leather armour of poison resistance (worn) Jewellery (go to first with "=) 4h i - an amulet of the acrobat (worn)  l - a ring of willpower (worn)  p - a ring of protection from cold (worn)4h4h $  ##............## cuphead4 the Magician4h_$  #..............# Gnoll of Ashenzari ......4h$  #............... Health: 65/65 ========================  #.#............. Magic: 18/18 ========================4h$  ##.#............. AC: 8Str: 7  #.###...........# EV: 27 Int: 20 4hr% ### ##.........## SH: 0Dex: 12  #### #........## XL:  9 Next: 28% Place: Dungeon:6 4h&@ #.@######......## # Noise: ---------  Time: 6353.0 (0.0)  ##....####....## ## g) +4 dagger  #......##[..## ##. Cast: Sandblast  ##.......#### ##..  #...##....####... 4h&% ##..#####...#....   #..# ###......   #### ###....  ##... 4h&Ashenzari invites you to partake of a vision and a curse of ranged combat and _introspection. _You see here a +0 pair of boots. _There is a stone staircase leading down here. _Items here: )))))) [[[[ ÷÷÷. _Done exploring.4h(K6/669/1912 4.0 (14h+4hp-= _Your +0 cloak glows black for a moment.4h͡4hR34h .........0..4hz+........4h4h߹4hTE _Done exploring.4hI4hJ4hE _Done exploring.4h4h04h#4h&4h),4h*E _Done exploring.4hk 34h 4h! 4h 4h2 z 27  _4h 4hy 4h 4h 4hY 4hM 4h 4hM 4h 4h 4h 4h 4hG 4hE 4h 4hg 4h 4h 4h7 4h 4hc 4h 4h 4h 4h 4h 4h" 4h 4h 4h 4h% 4h 4h\ 4hI 4h 4h: 4hM 4hC 4h 4hA 4hP 4hT 4h 4hi 4hr 4h 4h 4h 4h 4h 4h 4h 4h 4h 4h( 4h 4h 4h 4h1 4h 4h 4h 4h 4h 4hE 4hQ 4h 4h 4hP 4hX 4h 4h  4hv 4h| 4h 4h 4h 4h  4h 4h) 4h 4h 4h 4h 4hq 4hc 4h 4hh 4h 4h 4h 4h! 4hY" 4h5% B4h% 4h& 4h' 4h' 4h( 4h) 4h) 4h* 4h{0 ....## #..#####....###...#.# ...## ##....##.......#...#.#...#. ..## ##........###....###...### 4h0 .## ##..........##.......#.# ## ##..............###...#.#...## # ##..............## ##..#.#..## ###...............# #.#...### .#................# ##....%### ................@.# ##..##4h1 81.0 (27.0) ##...............## #...........  ##..............# #........... 4hU1  ##............## #...........#  ###........### ##.........## ###.....## ###......##  4h1 ####### ######## 4h3 14h6 4h8 c _There is a stone staircase leading down here.4h} 4h R  4h 4h8 4h L12 382.0 (1.0) 4hf _4h+ 4hߍ  You climb downwards.  You hear the roar of battle.4h\/  --more--4h/I  # ## ## . .#. .# 4hJ .##.#. .##  . ..... .>#  ..##.#.#..#  #.#  #.[.....J.# 7 4hJ #......@..#  #...(.....#  .....#.......  .### #......... #......... #....#.##. J   jelly (asleep)4hL q .......#........ 4hP 4h <8 (1.8Sandblast4h7 4hy   You hear the roar of battle.  There is an entrance to a bailey on this level. Hurry and find it before the _portal closes forever!  Found a throwing net and a robe. Found a stone staircase leading down.  You have a vision of a gate. _There is a stone staircase leading up here.4h&  4hPGThe helpless jelly fails to defend itself.  You impale the jelly!!4h1.4h6303.5 (0.74h3Sandblast4h4h` 4h;_You kill the jelly!4h 34h 4h 4h s 27  4h 4hZ 4h& 4h 4h 4h 4h 4h+ 4hj 4hp 4h <12 4hH 4h K _q - a throwing net4h5 4hA 4h ^ 27  4h 4h 4h' B4h) 4h#3 .....##.#.#.##...........>#...##.#.#..#4h3 L#.........#.[.......#......<#.........#+###........#.............#####.@.......... #.........4h-4 &. #....#.##...........?#J   jelly (asleep)...##......#.... ##J..$.#4h8 w 9.5 (6.0  A jelly comes into view.4h> JJ.4hiA b  90.5 (74hsF 4hqH + _Found 14 gold pieces.4h ...........> ...##.#.#.. #.......#.[#......<........#+###........#.........#####.  #.## ........# ...4hk8.#....?#.....##J.......... ##...$$.... .....+4h4h<J.4h<1.5 (1Sandblast4h4hv+ _Found 11 gold pieces.4hw  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h_  ...........>#  cuphead4 the Magician ...##.#.#..#  Gnoll of Ashenzari ...... #.........#  Health: 66/66 ======================== #.[.......#  Magic: 18/19 ======================-- 4h_ #......<..#  AC: 8Str: 7 #.........#+###  EV: 27 Int: 20 ........#.........  SH: 0Dex: 12 4hb` ....#####.........  XL:  9 Next: 30% Place: Dungeon:7 ... #.@.......  Noise: ---------  Time: 6391.5 (0.0) . #.*..#.##.  g) +4 dagger ...*....#  Cast: Sandblast 4h` .....*.....#  .......J....?#  .....##......#  J   jelly ..... ##...$.#  $.... .....+  4ha _Found 11 gold pieces.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (100% to hit)4hf (4h Y...........>#cuphead4 the Magician...##.#.#..#Gnoll of Ashenzari ......4h, #.........#Health: 66/66 ========================#.[.......#4h Magic: 18/19 ======================--#......<..#AC: 84h Str: 7#.........#+###EV: 27 4h$ xInt: 20........#.........4hl SH: 0Dex: 12....#####.........4h XL:  9 Next: 30% Place: Dungeon:74h ... #.@.......Noise: ---------  Time: 6391.5 (0.0)4hY .#.#..#.##.g) +4 dagger4h ~...#....#Cast: Sandblast4h .....#.....#.......J....?#4h. .....##......#J   jelly4hu ..... ##...$.#$.... .....+  4h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line4hd XAim: a jelly (100% to hit)  The blast of sand hits the jelly.4h2F 4hF 4h}K f.J..4hL <12 =3.0 (1.54hQ 4h{R Sonfirm with . or Enter, or press ? or * to list all spells.4hR Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jelly (100% to hit)  The blast of sand hits the jelly. _The jelly is heavily wounded.4h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h ...........>#  cuphead4 the Magician ...##.#.#..#  Gnoll of Ashenzari ...... #.........#  Health: 66/66 ======================== 4h#.[.......#  Magic: 15/19 ==================------ #......<..#  AC: 8Str: 7 #.........#+###  EV: 12Int: 20 ........#.........  SH: 0Dex: 12 ....#####.........  XL:  9 Next: 30% Place: Dungeon:7 ... #.@.......  Noise: =--------  Time: 6393.0 (0.0) . #.*..#.##.  g) +4 dagger ...J....#  Cast: Sandblast ...........#  ............?#  4hٽ.....##......#  J   jelly ..... ##...$.#  $.... .....+  _The jelly is heavily wounded.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (heavily wounded, 100% to hit)4hv+7 4h+V...........>#  cuphead4 the Magician ...##.#.#..#  Gnoll of Ashenzari ...... #.........#  Health: 66/66 ======================== #.[.......#  Magic: 15/19 ==================------ 4hI,#......<..#  AC: 8Str: 7 #.........#+###  EV: 12Int: 20 4h,........#.........  SH: 0Dex: 12 ....#####.........  XL:  9 Next: 30% Place: Dungeon:74h-2 ... #.@.......  Noise: =--------  Time: 6393.0 (0.0) 4h-. #....#.##.  g) +4 dagger ...J....#  Cast: Sandblast ...........#  4h3.,............?#  .....##......#  J   jelly ..... ##...$.#  $.... .....+ 4h.nCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (heavily wounded, 100% to hit)  The stone arrow hits the jelly!!4h2( 4he2>#  ...##.#.#..#  #.........#  4h2#.[.......#    ###  4h(3...  ...  ... ...  4h|3>. #.`..#.##.  ........#  ..#4h3 ...?# .....##......# 4h4..... ##...$.# $.... .....+ 4hz...4h,n2=4.0 (1Sandblast4h4h(onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  4hA7Press: ? - help, Shift-Dir - straight line  Aim: a jelly (heavily wounded, 100% to hit)  The stone arrow hits the jelly!! _You kill the jelly!4hn 4h8 4h 4h 4h ] 27  4h 4h 4hE 4hS! 4h% 4hE& 4h( 4h>, 4h, L6==4h>. 4hg0 4h0 4h2 4h4 4h95 4h6 4h9 4hN: 4h < 4h> 4h? :==4hbA 4hCD 4hD 4hF 4hH 4htI K7=4h0K 4hO ,4hP 4hYR 4hR 4hFT 4hD 4h 4h) 4h͡ 4hI 9=4h 4h 4hЦ 4h 4h 4h K8=4h 4h: 4h 4hB 4h 4h% 4h 4h 4h 4h 4hL 4h¿ 9=4hX 4h 4h 4hn 4h 4h 4h 4h& b9==4h 4h 4 _Magic restored.4h 4h 4hb 4h 4h ## #.[.......# #......<..# 4h E#.........#+#####........#...........∩....#####.......... 4hW ... #.......... . .>.#....#.##.  ........@..# --4h 418.0 (24.0) ............# ......?# 4h .....##..... ##...$#4hY $.... +.....+.. #.....# .......4h 4h 4h| G--9.0 (254h 4h 9 _Found an escape hatch in the floor.4h% 4h 4h4h4h4h 4h 4h 4h4hf:==4hI4h4h4hJ4h4h4hm;12 4hT4h!$ 4h "Y_j - 2 scrolls labelled ITAOM MUYHOY (gained 1)4h[#4h#] 27  4h$4h<&4h'4h(4h(4h+4hc+112 4h+ 4h-4h/N _You now have 386 gold pieces (gained 14).4h04h%1] 27  4h=24h44hS54h54h64hk84h:4hw:4hq;4h=4h>4h_?4hZ@4hB4hC4h7D4hLE4hG4hpO #......<..# #.........#+#####4hO ........#........... ....#####.......... ....#####.......... 4h Py . #..>.#....#.##. #...........## 4hdP###............# .......# $4hP\##......#  ##.....# ..$.... +.....+4hPF ..#.... #.....# ....... .........c   centaur (asleep)4h.#....#.##.  4h2!#...........##  4h+3####............#  4hr38.......@.......#  4h3$$......##......#  4h3$....... ##.....#  4hD4$..$.... +.....+  4h4$..#.... #.....#  4h4$....... .........  4h5".......###.  4h5I.c...##4h= <..#  ....#+#####  .............  .............  ....#####..........  . #..>.#....#.##.  #...........##  ###............#  .......@.......#  $......##......# 4h ....... ##.....#  ..$.... +..... ..#.... #..... ....... .........  .......# 4hZ.c...## 4h4h14h`4h$^ _A centaur is nearby!4hԉ #.........#+#####........#........... ....#####4h ....#####. . #..>.#....#.## #...........##.###.....#.......#4h!$##......#..###.....#$..... +.....+4hz.#.....##.....#..................#########.c...#####....#4hs` clauncher)4hcYou hear the faint creaking of a portcullis nearby.The centaur shouts!4hvo ((((((4hZ(The centaur wields a +0 orcbow. The centaur shoots an arrow.4hLs.@.....4ho(((((((4hs.@.....4hp  ==3.0)4hϧ4hf 4hթ_The arrow barely misses you. The centaur shoots an arrow. The arrow misses you.4h > I  Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h; 4hp> 14hFB 4hD  4hnE _You can't see any susceptible monsters within range! (Use Z to cast anyway.)4h........#........... ....##### ....#####. . #..>.#....#.##. #...........##..###....#.........#$##......#..###.....#$......+.....+.#.....##.....#.................#########.c...#### ##....# #....4h4hHO((((((4h(4h ..@....  The centaur shoots an arrow. The arrow completely misses you.4hhd  -44h4h& _You hear a howl!4h% 4h%C Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h 4h Y-4h_ 4h  4ho _You can't see any susceptible monsters within range! (Use Z to cast anyway.)4h\U ....##### ....#####.. . #..>.#....#.##4hc]3.. #...........##..###.....#.........#$##......#.4h]M.###.....#$.@....+.....+.#.....##.....#..................#######4h$^w##....c...####4h^###....##  #....h   howler monkey (wandering)4h_T #...h4hhm   A howler monkey comes into view.4hh.The howler monkey howls!4hkm(((((((4h44ht  ...@...h.  4h ]The centaur shoots an arrow. The arrow completely misses you.4hm(((((((4hT$.4h..@4h....4hu  =5Sandblast4h?4h?h _The centaur shoots an arrow. The arrow misses you.4h 4hp- Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h4h ....#####..........  cuphead4 the Magician 4h=z....#####..........  Gnoll of Ashenzari ...... . . #..>.#....#.##.  Health: 66/66 ======================== .. #...........##  Magic: 16/19 ====================---- ...###............#  AC: 8Str: 7 ..................#  EV: 27 Int: 20 4h...$......##......#  SH: 0Dex: 12 ..........###.....#  XL:  9 Next: 32% Place: Dungeon:7 4hV.....$.@....+.....+  Noise: ==-------  Time: 6435.0 (0.0) .....#*....##.....#  g) +4 dagger ......*.............  Cast: Sandblast .....*.....#########.  4hz....c...####  ###....## c   centaur (launcher) #...h h   howler monkey #....4h˪ _The centaur shoots an arrow. The arrow misses you.Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h \Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 orcbow (83% to hit)4h. ....#####..........cuphead4 the Magician....#####..........4h %Gnoll of Ashenzari ....... . #..>.#....#.##.Health: 66/66 ========================.. #...........##Magic: 16/19 ====================----4h@ ...###............#AC: 8Str: 7..................#EV: 27 4h Int: 20...$......##......#SH: 0Dex: 12..........###.....#XL:  9 Next: 32% Place: Dungeon:74h .....$.@....+.....+Noise: ==-------  Time: 6435.0 (0.0).....#`....##.....#g) +4 dagger......`.............Cast: Sandblast4h[ .....`.....#########.....c...#######....##c   centaur (launcher)#...hh   howler monkey#....  4h Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 orcbow (83% to hit)  The stone arrow hits the centaur!!4hf 4h 3...4hb h.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  4h Aim: a centaur, wielding a +0 orcbow (83% to hit)  The stone arrow hits the centaur!!  The centaur is almost dead.4h# m(((((((4hk C...@4hN ....4hߓ 512 6.0 (14h 4ho  4hϙ Z_The centaur shoots an arrow. The arrow misses you.4hI  Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4hJ0 ....#####..........  cuphead4 the Magician ....#####..........  Gnoll of Ashenzari ...... 4h2K(. . #..>.#....#.##.  Health: 66/66 ======================== .. #...........##  Magic: 13/19 ================-------- ...###............#  AC: 8Str: 7 4hK..................#  EV: 12Int: 20 ...$......##......#  SH: 0Dex: 12 4hL..........###.....#  XL:  9 Next: 32% Place: Dungeon:7 .....$.@....+.....+  Noise: ==-------  Time: 6436.0 (0.0) .....#*....##.....#  g) +4 dagger4hzL ......*.............  Cast: Sandblast .....*.....#########.  ....c...#### 4hLv ###...h## c   centaur (launcher) #.... h   howler monkey4hGMb #.... _The centaur shoots an arrow. The arrow misses you.Casting: Stone Arrow (dangerous; 4% risk of failure)  4hMZConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line4h NAim: a centaur, wielding a +0 orcbow (almost dead, 83% to hit)4hqS ....#####..........  cuphead4 the Magician ....#####..........  Gnoll of Ashenzari ...... . . #..>.#....#.##.  Health: 66/66 ======================== 4hT.. #...........##  Magic: 13/19 ================-------- ...###............#  AC: 8Str: 7 ..................#  EV: 12Int: 20 ...$......##......#  SH: 0Dex: 12 ..........###.....#  XL:  9 Next: 32% Place: Dungeon:7 4hvT.....$.@....+.....+  Noise: ==-------  Time: 6436.0 (0.0) .....#.....##.....#  g) +4 dagger ....................  Cast: Sandblast ...........#########.  4hT....c...####  ###...h## c   centaur (launcher) #.... h   howler monkey #....4hAUBCasting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line4hUAim: a centaur, wielding a +0 orcbow (almost dead, 83% to hit)  The stone arrow hits the centaur.4h3X   ....#####....  4hX. . #..>.#....#.##.  .. #...........##  ....  ...  ...  ...#  ...+  4h2Y).....#`....##  ......`.............  .....`### 4hY....) ###...h##h   howler monkey #.... #.... 4h[onfirm with . or Enter, or press ? or * to list all spells.4hOAiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a centaur, wielding a +0 orcbow (almost dead, 83% to hit)  The stone arrow hits the centaur.  4h8You kill the centaur!4h~ ...h.(catching breath)  4hcThe howler monkey hoots and howls with incredible vigour!4hb7========7.0 (14h4hW* _You hear a shout! x34h#   4h 9Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4hM I ....#####..........  cuphead4 the Magician ....#####..........  Gnoll of Ashenzari ...... . . #..>.#....#.##.  Health: 66/66 ======================== .. #...........##  Magic: 12/19 ===============--------- ...###............#  AC: 8Str: 74hZN  ..................#  EV: 12Int: 20 ...$......##......#  SH: 0Dex: 12 ..........###.....#  XL:  9 Next: 37% Place: Dungeon:7 .....$.@....+.....+  Noise: ========-  Time: 6437.0 (0.0) 4hN .....#.*...##.....#  g) +4 dagger .......*............  Cast: Sandblast ......*....#########.  ....).h.####  4hNO ###....## h   howler monkey (catching breath) #.... #.... 4hO \_You hear a shout! x3  Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4hO Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (catching its breath, 82% to hit)4h"  ....#####..........  cuphead4 the Magician ....#####..........  Gnoll of Ashenzari ...... . . #..>.#....#.##.  Health: 66/66 ======================== .. #...........##  Magic: 12/19 ===============--------- ...###............#  AC: 8Str: 7 ..................#  EV: 12Int: 20 ...$......##......#  SH: 0Dex: 12 ..........###.....#  XL:  9 Next: 37% Place: Dungeon:7 .....$.@....+.....+  Noise: ========-  Time: 6437.0 (0.0) .....#.....##.....#  g) +4 dagger ..............4hW# ......  Cast: Sandblast ...........#########.  ....).h.####  ###....## h   howler monkey (catching breath) #.... #....Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (catching its breath, 82% to hit)  The blast of sand hits the howler monkey!!4h% 8   4hJ& ....#####....  . . #..>.#....#.##.  .. #...........##  ....4h&   ...  ...  ...# 4h' - ...+  .....#.#...##  .......#............  4hr' ......#....#### ....).† ###....## #.... #.... 4h 6...4h 9=-------8.5 (1.5Sandblast4h9 4hȶ Sonfirm with . or Enter, or press ? or * to list all spells.4h% Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a howler monkey (catching its breath, 82% to hit)  The blast of sand hits the howler monkey!! _You kill the howler monkey!4h /  Casting: Sandblast (safe; 1% risk of failure)  4h/\Confirm with . or Enter, or press ? or * to list all spells.4hEP4h;U>-------4hZ\4h_ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)4h|4hA4hق4hF 4h8_Unknown command.4h34hӐ4h[4hʖz 27  _4hn4həM3=4h4h4h;4h4h4h4h4h4h4hm4h+4h9=4hϭ4hK4h4h4h4h4hd4h<4h׻M4=4hܼ4h4h4h{4h4hO4h9=4h4h4h\4h|4h4hn55=4h4h4hR4h4h4hZ4h4h4h$4h4h4h4h9=4hU4h4hE4hd4h4h66==4hI4hY4h4h4h;4h}4h4h4h4hK4ho4h9 4h :==4h 4h4h`4h4hN4h7=-F   sky beast (wandering)4h1F4h1!064.5 (26.0)4h#F-5.5 (274h'4h6) 4h)V_A sky beast comes into view.4hG? w   ....#####....  . . #..>.#....#.##.  4h5@ .. #...........##  ...###.......  ............  ...$......#  ..........###  .....$.@....+  .....#.....##  ....................  ...........####  ....).†.####  ###....## #.... #.F..4h@ 4ht    ....#####....  . . #..>.#....#.##.  .. #...........##  ...###....... 4h  ............  ...$......#  ..........###  .....$.@....+  .....#.....##  .................... 4hk  ...........#### ....).†.#### ###....## #.... 4h X#.F.. 4h\ 4h 14h! 4h ` _A sky beast is nearby!4h) ) ....#####..... #..>.#....#.##... #...........##..###.....#....#$##......#..###.....#$......+.....+ .....#@....##.....#.................#########.....).†.####4h* +###....## #.... #.F..# .....$4hX- 4h1 >F.4h4 g  6.5 (1.0)4h8 4h: + _Found 13 gold pieces.4hG.... #..>.#....#.##. .... #...........## ...##......4h`J.............$##.##.$......+.....+#.....##.....#.......@.............#########.).†.#### ###....## #..F#......$.......4h-4hC.F4h`77Sandblast4h94h4h,   4h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4hv} 9 4h ~ .... #..>.#....#.##.  cuphead4 the Magician .... #...........##  Gnoll of Ashenzari ...... ....###............#  Health: 66/66 ========================4h~ k ...................#  Magic: 14/19 =================------- ....$......##......#  AC: 84h~ Str: 7 ...........###.....#  EV: 27 4h> DInt: 20 4h ......$......+.....+  SH: 0Dex: 12 4h ......#.....##.....#  XL:  9 Next: 39% Place: Dungeon:7 .......@.............  Noise: ---------  Time: 6467.5 (0.0) 4h` .......*....#########.  g) +4 dagger .....).*.####  Cast: Sandblast .###...*## #...F# #....#4h  F   sky beast (wandering) .....$ ....... _Found 13 gold pieces.  Casting: Sandblast (safe; 1% risk of failure)  4h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sky beast (wandering, hasn't noticed you, 60% to hit)4hF.... #..>.#....#.##.cuphead4 the Magician.... #...........##Gnoll of Ashenzari ..........###............#Health: 66/66 ========================...................#Magic: 14/19 =================-------....$......##......#AC: 8Str: 7...........###.....#EV: 27 Int: 20......$......+.....+SH: 0Dex: 12......#.....##.....#4h{XL:  9 Next: 39% Place: Dungeon:7.......@.............Noise: ---------  Time: 6467.5 (0.0).......`....#########.g) +4 dagger.....).`.####Cast: Sandblast.###...`###...F##....#F   sky beast.....$4hF|.......  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sky beast (wandering, hasn't noticed you, 60% to hit)  The stone arrow hits the sky beast!4h`L4hYz.†F.4h[;12 ==8.5 (14h-d4hTf onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a sky beast (wandering, hasn't noticed you, 60% to hit)  The stone arrow hits the sky beast! 4hfV_The sky beast is heavily wounded.4hCI  Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h .... #..>.#....#.##.  cuphead4 the Magician4h) .... #...........##  Gnoll of Ashenzari ...... ....###............#  Health: 66/66 ========================4h 4hAT...................#  Magic: 11/19 =============----------- ....$......##......#  AC: 84hStr: 7 ...........###.....#  EV: 124h<Int: 20 4h<......$......+.....+  SH: 0Dex: 12 4h ......#.....##.....#  XL:  9 Next: 39% Place: Dungeon:7 4h.......@.............  Noise: ==-------  Time: 6468.5 (0.0) 4h<.......*....#########.  g) +4 dagger 4h.....).*.####  Cast: Sandblast .###...F## #....# #....# F   sky beast .....$ ....... _The sky beast is heavily wounded.Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sky beast (heavily wounded, 60% to hit)4h.... #..>.#....#.##.cuphead4 the Magician.... #...........##Gnoll of Ashenzari ..........###............#4hBHealth: 66/66 ========================...................#Magic: 11/19 =============-----------....$......##......#AC: 8Str: 7...........###.....#EV: 12Int: 20......$......+.....+SH: 0Dex: 12......#.....##.....#4hKXL:  9 Next: 39% Place: Dungeon:7.......@.............Noise: ==-------  Time: 6468.5 (0.0).......`....#########.g) +4 dagger.....).`.####Cast: Sandblast4h.###...`###...`##....#F   sky beast.....$....... _The sky beast is heavily wounded.Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4hm{Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sky beast (heavily wounded, 60% to hit)4hTV4h]6.F4h^&..4h_+9.5 (14hd4hf  Casting: Stone Arrow (dangerous; 4% risk of failure)4hFguonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  4hiAim: a sky beast (heavily wounded, 60% to hit) _The stone arrow misses the sky beast.4hI  Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4hz59 4h5.... #..>.#....#.##.  cuphead4 the Magician .... #...........##  Gnoll of Ashenzari ...... 4h:6....###............#  Health: 66/66 ======================== 4h6t...................#  Magic: 10/19 ============------------ ....$......##......#  AC: 8Str: 7 ...........###.....#  EV: 12Int: 20 4h87......$......+.....+  SH: 0Dex: 12 4h7......#.....##.....#  XL:  9 Next: 39% Place: Dungeon:7 .......@.............  Noise: ==-------  Time: 6469.5 (0.0) 4h;8.......*....#########.  g) +4 dagger .....).F.####  Cast: Sandblast 4h85.###....## #....# #....# F   sky beast4h8 .....$ ....... _The stone arrow misses the sky beast.4hM9*Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h9(Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sky beast (heavily wounded, 78% to hit)4hw.... #..>.#....#.##.4h+cuphead4 the Magician.... #...........##Gnoll of Ashenzari ..........###............#Health: 66/66 ========================...................#4hMagic: 10/19 ============------------....$......##......#AC: 8Str: 7...........###.....#EV: 124hGInt: 20......$......+.....+SH: 0Dex: 12......#.....##.....#4h:XL:  9 Next: 39% Place: Dungeon:7.......@.............Noise: ==-------  Time: 6469.5 (0.0).......#....#########.4hg) +4 dagger.....).F.####Cast: Sandblast.###....##4h$#....##....#F   sky beast.....$.......  4h2Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  4hPress: ? - help, Shift-Dir - straight lineAim: a sky beast (heavily wounded, 78% to hit)  The blast of sand hits the sky beast!4hKQ4hiR4h ^Aim: a sky beast (heavily wounded, 78% to hit)  4h^The blast of sand hits the sky beast!  The sky beast is severely wounded.  Maurice the Thief comes into view. He is wielding a +2 vampiric dagger and4h&_Ncarrying a wand of acid.sky beast hits you.4h(i!F4hi-†f   Maurice (wand)fF   sky beast4h\kf0----71.0 (1.54h q4hzK _The open air twists around violently and strikes you.4h0  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h  .... #..>.#....#.##.  cuphead4 the Magician .... #...........##  Gnoll of Ashenzari ......4h0  ....###............#  Health: 60/66 =====================--- ...................#  Magic: 9/19===========------------- 4h ....$......##......#  AC: 8Str: 7 ...........###.....#  EV: 12Int: 20 ......$......+.....+  SH: 0Dex: 124h*  ......#.....##.....#  XL:  9 Next: 39% Place: Dungeon:7 .......@.............  Noise: =--------  Time: 6471.0 (0.0) .......F....#########.  g) +4 dagger4h  .....).†.####  Cast: Sandblast .###....## #....# 4h #....# f   Maurice (wand) f....$ F   sky beast .......4hY , _The open air twists around violently and strikes you.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h )Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sky beast (severely wounded, 78% to hit)4h4hK.... #..>.#....#.##.cuphead4 the Magician.... #...........##Gnoll of Ashenzari ..........###............#Health: 60/66 =====================---4h4 ...................#Magic: 10/19 ============------------....$......##......#AC: 8Str: 7...........###.....#EV: 12Int: 20......$......+.....+SH: 04h |Dex: 12......#.....##.....#XL:  9 Next: 39% Place: Dungeon:7.......@.............Noise: =--------  Time: 6471.0 (0.0).......F....#########.g) +4 dagger4h .....).†.####Cast: Sandblast.###....###....##....#f   Maurice (wand)f....$F   sky beast.......  4hG Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line4h Aim: a sky beast (severely wounded, 78% to hit)  Okay, then.4h(4h$4h4hD. _4hj ....#####............. #..>.#....#.##..... #.## 4hI....#### .............# ....$......##......# 4h&...........###.....# ......$......+.....+ ......#.@...##.....# .4h1............. .......F....#########......).†####4h.###....##....# #....# 4hGf....$.......4h 4hSM  The sky beast attacks as it pursues you!4h|F.f.4h 1== 27  4hq$2.0 (14h4h_9 _The sky beast misses you.4h4h/ G....#####. 4h»  ....#####............. #..>.#....#.##..... #.## ....###4h S# ......4h .......# ....$##......# .4h ....###.....# ......$..@...+.....+ 4hH ......#.....##.....# 4h ........F............ ............#########.4h .....).†####.###....##....# 4h] #f...#$4h 4h 4h3 xF.f.4h .-34h3 4h~ 4hP4,.....4h4..#####..... ....#####...........>.#....#.##.. .....####...........4hZ5$#....@.###.....#$......+.....+...#..F..##.....# ........4h5?..........#########.....).†.####.###....##4h6Rf#....#4h84h94h?=F.4hT@9f.4h]AG1=-4hA44hEG4hH4h> #.........#+##### ........#.....#####.4hk  ....#####............. #..>.#....#.##..... #.4h7..## ....###.....# ......4h.......# ....$##......# .4h ....###.....# ......$..F...+.....+ 4hh......#.....##.....#.............4h>............#########......).†.####.###.f..# 4h!4h4hx F.  The sky beast attacks as it pursues you!  The sky beast completely misses you.4h;*4h F   sky beast  4hrMaurice mumbles some strange words.Maurice flickers and vanishes!4h'79{4h8.=54h@4hC _Deactivating autopickup; reactivate with Ctrl-A.4h #......<..#  #.........#+##### ........#.....#####.  ....#####.........4h .... #..>.#....#.##..... #.## ....#### .............# ....$##......# ....F###.....# 4h ......$......+.....+......#.....##.....#........... ............#########......).†###.###.{..#4h 4hD 4h fF..4h( J=-64hQ 9{4h! 4hGR#.[.......# #......<..#  #.........#+##### 4h`H........#.....#####.  ....#####............. #..>.#....#.##..... #.## ....#### ...................# 4hHz....$.....F##......# .....###.....#......$......+.....+......#.....##.....# ............4h1I.............#########......){†####4h{K4h+MM  The sky beast attacks as it pursues you!4h RpF.{.4hZS]2==4hS 74hW4hX9 _The sky beast misses you.4hNY4h.4h[.....<..#  #.........#+#####4h.........####.. ....#####..........4hTw>.#....#.##. #####......F.$##.4h.....###.....#$......+.....+#.....##.....#................{......#########.4h4h64h14hX5F.4h5   drude (wandering).4h0V2==-4h 84h4h' 4h~J_A drude comes into view.4h/d...##.#.#...[.......<..# 4hd #....5....#+#####.......### ....#####..........#..>.#@...#.##. ......#####.....F...4he$##......###.....#$......+.....+4hke.#.....##.....#.........4hf4hg4hiM  The sky beast attacks as it pursues you!4hnj4h pw..5F.4hq.=94h1x4hx9 _The sky beast misses you.4hey4h>...........># ...##.#.#..# #.........# #.[.......# 4h8#......<..#  #.........#+##### ........#...4h`....#####.5  ....#####.@.......4hr.... #..>.#....#.##..... #.....F.....## ....###.4h;X.......4h....$##......# 4h .....###.....# 4hs......$......+.....+......#.....##.....#4h4h4h.4h@Q5F.4hT-3-4h 804hX4h4h6=.....##.#.#.#...........>...##.#.##..#.[..........<..# 4hT>2 #.........#+#####...... ....#####..5.......>.#.F..#.##. #....#####...#.........4h>)$......##......###.....#$......+.....+4hF6  The drude shouts!4h4hf...##.#.#.#.[.....#......<..# 4h #.........#+#####.....4hb.. ....#####.F5.......4h>.#....#.##. #.....#4h$E###....#.........4h#$......##......###.....#4h4h 4h The drude attacks as it pursues you! The drude completely misses you.4h6F54h ..4hSY===---4h24h[4he 4hD_The drude barely misses you.4h\y # ## #4h]{ #.#...# .....##.#.#.#...........>...##.#.#.[.....<..#  #......@..#+#####.....#...4h_.#####F5 ....#####..........>.#....#.##. #....####.............$.4h_4hYe&  4heThe drude attacks as it pursues you! The drude misses you.The drude completely misses you. The drude closely misses you.4hXoWF5..4hFqh4=---34hPu4hv< _The drude hits you but does no damage.4h' # ## #. #.#...# .....##.#.#.#...........>...##.#.#4hF(@.[.....  #.........#+#####....#F5..........### ....#####..........>.#....#.##. 4h(X####....#...4h+4h,4h1wF5..-4h2 44h74h= _You hear the faint creaking of a portcullis nearby. _There is a stone staircase leading up here.4h\84hE98-4h A4hFJ&  4hKThe drude barely misses you. The drude closely misses you.The sky beast hits you.4h~M0--3=12 =54h3Q4h*" 4h*....## #..#####....###...#.#...## ...## ##....##.......#...#.#...#. ..## ##........###....###...###.. .## ##..........##.......#.#..... ## ##..............###...#.#...## # ##..............## ##..#.#..## ###.......# #.#...### .#..........# ##....%###4h+=6 ...............5@.# ##........### ##.........## #...........###...4h~+...# #............##............## #...........####........### ##.........## ###.....## ###......##4h+ ####### ########  _The open air twists around violently and strikes you.4h/ --=You climb upwards.4h24hc1=-6.5 (2.54hX _Reactivating autopickup. 4h]_There is a stone staircase leading down here.4h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h4hd....## #..#####....###...#.#...## cuphead4 the Magician 4h^e...## ##....##.......#...#.#...#. Gnoll of Ashenzari ...... ..## ##........###....###...###.. Health: 61/66 ======================-- .## ##..........##.......#.#..... Magic: 12/19 ===============--------- ## ##..............###...#.#...## AC: 84hfStr: 7 # ##..............## ##..#.#..##  EV: 12Int: 20 ###...............# #.#...###  SH: 0Dex: 12 4hf .#................# ##....%###  XL:  9 Next: 39% Place: Dungeon:6 ...............5@.# ##........### Noise: ---------  Time: 6486.5 (0.0) 4hf##.............F.## #...........# g) +4 dagger  ##..............# #............ Cast: Sandblast  ##............## #...........# 4h]g ###........### ##.........## ###.....## ###......##  F   sky beast4hg ####### ########  5   drude4hKh _There is a stone staircase leading down here.  Casting: Sandblast (safe; 1% risk of failure)  4hhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line4hi6Aim: a drude (69% to hit)4hҜ$4hh....## #..#####....###...#.#...## cuphead4 the Magician ...## ##....##.......#...#.#...#. Gnoll of Ashenzari ...... ..## ##........###....###...###.. Health: 61/66 ======================-- 4h֝.## ##..........##.......#.#..... Magic: 12/19 ===============--------- ## ##..............###...#.#...## AC: 84h~Str: 7 # ##..............## ##..#.#..## EV: 12Int: 20 ###...............# #.#...###SH: 0Dex: 12 4h.#................# ##....%###XL:  9 Next: 39% Place: Dungeon:6 4hW............####@.# ##........### Noise: ---------  Time: 6486.5 (0.0) ##.............F.## #...........# g) +4 dagger4hß##..............# #............ Cast: Sandblast##............## #...........####........### ##.........##4hH###.....#####......## F   sky beast###############5   drude _There is a stone staircase leading down here.  Casting: Sandblast (safe; 1% risk of failure)  4hR.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (69% to hit)4h.3...5  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a drude (69% to hit)  The blast of sand misses the drude. The drude hits you. Your doom draws closer.The drude barely misses you. The drude hits you but does no damage. x24h/48-----Doom: 11%=8.0 (1.54h24hK4T _The sky beast hits you. The air twists around and strikes you!4h N  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h' ....## #..#####....###...#.#...## cuphead4 the Magician 4h ...## ##....##.......#...#.#...#. Gnoll of Ashenzari ...... ..## ##........###....###...###.. Health: 48/66 =================------- .## ##..........##.......#.#..... Magic: 11/19 =============----------- 4hD }## ##..............###...#.#...## AC: 8Str: 7Doom: 11% # ##..............## ##..#.#..##  EV: 124h Int: 20 ###...............# #.#...###  SH: 0Dex: 12 4h .#................# ##....%###  XL:  9 Next: 39% Place: Dungeon:6 4hq ...............5@.# ##........### Noise: =--------  Time: 6488.0 (0.0) ##.............F.## #...........# g) +4 dagger 4h  ##..............# #............ Cast: Sandblast  ##............## #...........# 4h. ###........### ##.........## ###.....## ###......##  F   sky beast4h  ####### ########  5   drude4h f _The sky beast hits you. The air twists around and strikes you!  4hF FCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  4h qPress: ? - help, Shift-Dir - straight lineAim: a drude (69% to hit)4h....## #..#####....###...#.#...## cuphead4 the Magician 4h{...## ##....##.......#...#.#...#. Gnoll of Ashenzari ...... 4h,..## ##........###....###...###.. Health: 48/66 =================------- 4h.## ##..........##.......#.#..... Magic: 11/19 =============----------- ## ##..............###...#.#...## AC: 8Str: 74h6Doom: 11% # ##..............## ##..#.#..## EV: 12Int: 20 4hE###...............# #.#...###SH: 0Dex: 12 4h.#................# ##....%###XL:  9 Next: 39% Place: Dungeon:6 4hU...............5@.# ##........### Noise: =--------  Time: 6488.0 (0.0) 4hW##.............F.## #...........# g) +4 dagger##..............# #............ Cast: Sandblast4h##............## #...........####........### ##.........##4hD|###.....#####......## F   sky beast###############5   drude4hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (69% to hit)  The blast of sand hits the drude.4hZ Aim: a drude (69% to hit4h)  The blast of sand hits the drude.  The drude is moderately wounded.  4h{The drude barely misses you. The drude misses you.The sky beast completely misses you. The drude hits you.  Your doom draws closer. The drude hits you but does no damage.4h \44-84hg9.5 (1.54h4hܹ- _The sky beast hits you.4hr  4hsCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h....## #..#####....###...#.#...## cuphead4 the Magician 4hg...## ##....##.......#...#.#...#. Gnoll of Ashenzari ...... ..## ##........###....###...###.. Health: 44/66 ================-------- .## ##..........##.......#.#..... Magic: 8/19==========-------------- ## ##..............###...#.#...## AC: 8Str: 7Doom: 18% # ##..............## ##..#.#..##  EV: 12Int: 20 ###...............# #.#...###  SH: 04hODex: 12 .#................# ##....%###  XL:  9 Next: 39% Place: Dungeon:6 ...............5@.# ##........### Noise: =--------  Time: 6489.5 (0.0) 4h=##.............F.## #...........# g) +4 dagger  ##..............# #............ Cast: Sandblast  ##............## #...........#  ###........### ##.........## ###.....## ###......##  F   sky beast ####### ########  5   drude _The sky beast hits you.  Casting: Sandblast (safe; 1% risk of failure)  4hSConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (moderately wounded, 46% to hit)4hu ....## #..#####....###...#.#...## cuphead4 the Magician 4hT '...## ##....##.......#...#.#...#. Gnoll of Ashenzari ...... ..## ##........###....###...###.. Health: 44/66 ================-------- .## ##..........##.......#.#..... Magic: 8/19==========-------------- ## ##..............###...#.#...## AC: 8Str: 7Doom: 18% # ##..............## ##..#.#..## EV: 12Int: 20 ###...............# #.#...###SH: 0Dex: 12 .#................# ##....%###XL:  9 Next: 39% Place: Dungeon:6 4h ...............5@.# ##........### Noise: =--------  Time: 6489.5 (0.0) ##.............F.## #...........# g) +4 dagger##..............# #............ Cast: Sandblast##............## #...........####........### ##.........#####.....#####......## F   sky beast###############5   drudeCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (moderately wounded, 46% to hit)  The stone arrow hits the drude!4h Aiming: Stone Arrow (dangero4h" Yus; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line: a drude (moderately wounded, 46% to hit)  The stone arrow hits the drude!  4h The drude is severely wounded.drude hits you but does no damage. x2; The sky beast completely misses you.4h~ 2-9=28% 4hڙ > =90.5 (14h 4h(  4h x_The drude barely misses you. The drude hits you. Your doom draws closer.4h 4hC Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4hĻ....## #..#####....###...#.#...## cuphead4 the Magician 4hh"...## ##....##.......#...#.#...#. Gnoll of Ashenzari ...... ..## ##........###....###...###.. Health: 42/66 ===============--------- .## ##..........##.......#.#..... Magic: 6/19=======----------------- 4h## ##..............###...#.#...## AC: 8Str: 7Doom: 28% # ##..............## ##..#.#..##  EV: 12Int: 20  4h###...............# #.#...###  SH: 0Dex: 12 .#................# ##....%###  XL:  9 Next: 39% Place: Dungeon:6 4hE...............5@.# ##........### Noise: ==-------  Time: 6490.5 (0.0) ##.............F.## #...........# g) +4 dagger  ##..............# #............ Cast: Sandblast  ##............## #...........# 4hؾ ###........### ##.........## ###.....## ###......##  F   sky beast 4he2####### ########  5   drude _The drude barely misses you. The drude hits you. Your doom draws closer.  4h7Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line4hzrAim: a drude (severely wounded, 46% to hit)4hq....## #..#####....###...#.#...## cuphead4 the Magician ...## ##....##.......#...#.#...#. Gnoll of Ashenzari ...... ..## ##........###....###...###.. Health: 42/66 ===============--------- .## ##..........##.......#.#..... Magic: 6/194hy=======----------------- ## ##..............###...#.#...## AC: 8Str: 7Doom: 28% # ##..............## ##..#.#..##  EV: 12Int: 20  ###...............# #.#...###  SH: 0Dex: 12 .#................# ##....%###  XL:  9 Next: 39% Place: Dungeon:6 4hڪ...............5@.# ##........### Noise: ==-------  Time: 6490.5 (0.0) ##.............F.## #...........# g) +4 dagger  ##..............# #............ Cast: Sandblast 4h5j ##............## #...........#  ###........### ##.........## ###.....## ###......##  F   sky beast 4h####### ########  5   drudeCasting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4hAiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (severely wounded, 46% to hit)  The stone arrow hits the drude!4hT_  ##....##....... ##........###.. ##..........##.. ...4hٯ ...  ...  ...  .......@.# ...  4h...  ...  .....###  ###.....##   4h0`#######  4h6S.  Aim  4hw7KPress: ? - help, Shift-Dir - straight line: a drude (severely wounded, 46% to hit)  The stone arrow hits the drude!  You kill the drude!ky beast hits you.4h]<\26------411.5 (14h@4hrEK _The open air twists around violently and strikes you!4hȬI  Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h ....## #..#####....###...#.#...## cuphead4 the Magician 4h...## ##....##.......#...#.#...#. Gnoll of Ashenzari ...... ..## ##........###....###...###.. Health: 26/66 =========--------------- .## ##..........##.......#.#..... Magic: 3/19===--------------------- ## ##..............###...#.#...## AC: 8Str: 7Doom: 28% # ##..............## ##..#.#..##  EV: 12Int: 20  ###...............# #.#...###  SH: 04hDex: 12 .#................# ##....%###  XL:  9 Next: 41% Place: Dungeon:6 ................@.# ##........### Noise: ==-------  Time: 6491.5 (0.0) ##.............F.## #...........# g) +4 dagger  ##..............# #............ Cast: Sandblast  ##............## #...........# 4h9 ###........### ##.........## ###.....## ###......##  F   sky beast ####### ########  _The open air twists around violently and strikes you!  4hTCasting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sky beast (heavily wounded, 60% to hit)4h2 B....## #..#####....###...#.#...## cuphead4 the Magician ...## ##....##.......#...#.#...#. Gnoll of Ashenzari ...... ..## ##........###....###...###.. Health: 26/66 =========--------------- .## ##..........##.......#.#..... Magic: 3/19===--------------------- ## ##..............###...#.#...## AC: 8Str: 7Doom: 28% # ##..............## ##..#.#..##  EV: 12Int: 20  ###...............# #.#...###  SH: 0Dex: 12 4h3 Q.#................# ##....%###  XL:  9 Next: 41% Place: Dungeon:6 ................@.# ##........### Noise: ==-------  Time: 6491.5 (0.0) ##.............F.## #...........# g) +4 dagger  ##..............# #............ Cast: Sandblast  ##............## #...........#  ###........### ##.........## ###.....## ###......##  F   sky beast ####### ######## Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h 4 Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sky beast (heavily wounded, 60% to hit)  The stone arrow hits the sky beast!4h6   ##....##....... ##........###.. ##..........##.. ... ...  ...  4h7 ...  ... ........##  ...  ... 4hs7 x .....###  ###.....##   #######  4h7 4h '.4hn A664h y2.5 (1Sandblastonfirm with . or Enter, or press ? or * to list all spells.4h Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a sky beast (heavily wounded, 60% to hit)  4h oThe stone arrow hits the sky beast! _You kill the sky beast!4h 4hO  4h `_Your Shapeshifting skill increases to level 4!4h`4hn'4h4hk4h727  4h4h4h4hy4h}4hC4hT28=4h4hu4hHJ4==4h4h4h>4hd4hu4hK9=4h4h*4h4h4h4hv :==4h 4h 4hc :304h 4h 4hl S5=4h 4h4h_4h4h4hI4h4h4hWS1=4h4h4hw9=4h4h4hM4h4h4h-w2=6=4h4h4h>4h4h4h04h4h4hS3=4h4h 4h 9=4h!4h"4h"4hd#4h`$4h$w4=7=4h%4h&4h'4h'4h(4h(4h`)4ho*4h*954ht+4hZ,4h,9=4hl-4hn.4h.4h=/4h804h04h:14h'24h26=8==4hT34h<44h44h54h'64h64h64h74hl8K7=4h94h94h^::==4h:4h;4hP<4h<4h=4h)>Z89=4h>4h?4h?@4h@4hA,4hB4hwC4hCS9=4hD4h|E4hE9=4hF4hfG4hG4hDH4hEI4hIQ10/19=4hVJ4h2K4hKL40=4hgL4h6M4hM4h N4h O4hO4h P4hP4h_QK1=4hR4hR4hQS4hS4hT4h^UM1=4hU4hV4h?WS2=4hW4hX4hKY4hY4hZ4h[4h[4h\4h\]3==4h]4h^4h^4h_4hl`4h`4hp964hp4hq4hYr4hr4hs4hEt4ht4hu4hui47==4hv4hw4hx4hx4hy4h7zM4=4hz4h{4h6|W8=4h|4h}4h/~4h~4h4h 4hr4ho4h؁9=4h4hn4h%94hh4h\4hƅK5=4h{4h`4ḣ4h24h/4hL50=4h74h>4h4h4h 4hv9=4h4,4hU1=4h4h4h4h4h4hhL6==4h4h4hV%24h4hݖ4hG4h4h4h4h4h4hf3===4h4h؜,4h4h؞a7=4h4h4h4hh4h4h U4=4h4h4h4h`4hl4h٦9=4hx4h[4h˨K5=4hk4hf4hӪK8=4h{4hf4h׬4h6=4h,4hJ4h@4h9=4h-4h+4h%74h4h. -- 4hh;_You start resting.4h1589.5 (97.0)4he9==--90.5 (984h4h% _Magic restored.4h:4h;4ho<4h=4hA84hFB>=4h`C4hD:==4hD4hE,4h(F4h(G4hGU9=4h~H4hI,4hJ4h%K4hK4h L4h M4hM&604hM4hO4hO4hO4hP4hoQ4hQ4hR4hDSK1=4hS4hT4hJU4hU4hV4h!W4hW4hsX4hX4hiY4hXZ4hZU2=4hY[4hN\4h\4hC]4h.^4h^4h+_4h_4h`%34h/a4h"b4hb4h c4hc4hnd4hd4he4h:fK4=4hf4hg4h,h4hh4hi4hj4hj4hfk4hkU5=4hl4hdm4hm4hLn4h,o4ho4h"p4hu_ _You start resting.4hz.617.5 (274h?|Z6=8.5 (284h4h\" _HP restored.4hp24h34h34hH:4hJ;4h%>B4hL?4h?4hV@4hA4hB4hJC4hC4h4E4hLF4hF9=4hG4hI4h0J4hJ4hGK4hL4hM4hLN4hN4heUH........##..# #...##..........#<.# ##.#.....#...........##..# ###.4hU..........###..# #..÷#..#...# #.........## #..#####....###...#. #........## ##....##.......#...#.......## ##........###... ###....## ##....##.......#. .##[..## ##........###...#.4hrV24.5 (6.0) ...#### ##.......## ##..#. #....####.......# #.# ####...#........# ##............>.# ##...............## #......4hWD..............# #......##............## #...... ###........### ##.....4h5Y(4h\4hf]4h8b4hbB 4hc4hk,4h l4hn,4hNpB4hq4hr4hDs4hs4ht4hu4h[v4hv4hx4hx4h>y4hy4hz4h{4h |4hq|4hW}4h&~4h~4h4h4h4h 4hu4hA4h4h4h4h4h4h4hi4h######).....###### #.#...###. #...## ##..........###.#..#...# 4h#....### ##..............###...# <## ##.....#####.....#...# .## ##.....## ####...## . ##.....# #...#.....# ..4h..## #....## #...###...# ...........# #..### ##.#...#..# ...........## #.@# #.#...##34.5 (10.0).........###..# ##.#...#.. .............##..# #...###...# ..............#<.# ##.#.....# .............##..# ###.#...### 4h#...........###..# #..÷#..#...# ##.........## #..#####....###...##........## ##....##.......#...# ###......## ##........###....###4h΍(4h4hӑ4h 4hj B 4h 4h ,4hL ,4h 4h 4hx 4h 4h 4h 4h 4h! 4h 4h 4hq 4h 4h 4h 4h 4hG 4he 4h 4h 4h 4h 4hj 4h 4h$ 4h 4h 4h# 4hJ 4h 4h 4h[ 4h 4h 4h" 4h 4h 4h 4h  4h 4h 4h 4h! 4h " 4h" 4hV$ 4h% 4h& 4h.' 4h( 4h) 4hg* 4h++ 4ha, 4h- 4h . 4h. 4h)3 X4h7  ##.## ##..... #..# ####.......4hW8  ##.######.......... #..#.............. ##.....#########. #.....## ##. 4h8 ##......# # #..#....#  #@###...# #50.5 (16 ##.# ##..# # 4hU9 b#..# ##.#  ##.## ### ###..## 4h9 ###.....## ### ###........## ### #...####...##......## ###.........######).....###### #.#..4h^; (4hm> 4h?  4h\@ ]_There is a stone staircase leading down here.4h#4hA 4h4hA4hK12 651.0) _4h4h*  You climb downwards.  You hear the roar of battle.4hMQ/  --more--4h2 4h ###  ..####. ####### ....... ....... ....... # ## ## ....... ....... #.#...# .......#.......##.#.#.......................>7.......@.......##.#.#..........#+####..........####.... #.[.......#..... ......<..#4h' #...... #.....F5..# ##............#..... #........#####..... #........#####.. .... #..>.#....#There is an entrance to a bailey on this level. Hurry and find it before the  portal closes forever!  Level annotation: Maurice4h4hM4h62.3 (1.84h 4h c _You hear the faint creaking of a very distant portcullis. 4h< [_There is a stone staircase leading up here.4h4h4hE4hy4hu4h i27  _4h4h4h!4h4h4h 4h 4h 4hZ####### .............. ....... # ## ##....... ....... #.#...#.......#.......##.#.#.##4h...............>#<.......##.#.#..#........#+####..........####......# #.[. ## #......<5.3 (3.0 #......# #.....F54hJ] ##............#..... #........#####..... #........#####..... ......###..>#......# #............###..................4h(4h4h4hP3 4ha4 X 4hC7 4h: 4h]? B4h~@ 4h6A 4hA 4hB 4hE 4hgF 4hG 4h)O  .......#.##.#.#.# ......................> .......<.##.#.#.. ........#+####.........4h P  .####......# #.[....... #......# #......<.. #......###.....F5.. ##............#.... #@.......#####....8 #........#####.... ###..>.#.4h^R # #......###....#..............#..$......###........### $+4h'S (4hX 4hY 4h=n 4hEA4hr4h ,4h' 4h4h<......#+####.####......# #.[..... #......# < #4h##.....F5. ##............#..... #........#####.......#####.......@....###..>.............# #......###..##......4hWM   Menkaure (wandering)#.................+.........M...#.....##......4h,(V9.3 (1∆4hV+,60.3 (24h-04hU2i _Menkaure, Prince of Dust comes into view.4hKsEM.4hOt.......><.......##.#.#.......#+####...####[..... #......< #......###.....F5. ##.4ht....... #......##@.......######..>.#... 4hu.###........###.................M...# 4hx4h:4hօ+1.3 (14hF4h`4htM###.#.#.#.....4h .......><.......##.#.#.......#+####...####[.....4h # #......< #......###.....F5 #.... 4h.....##........####......##..>.#............# #..........###4hL)#...........4hx4hQ&24h4h4hNM #.#.......#.......##.#.#.#............>4hN....<.......##.#.#.......#+####...###[.....# #......< #......###.....F54h P #.... ##........####............###..>.#...... #..#.#...........4h]Y4h\&34he`4ha4h< M  ## #....... #.#........#.......##.#.#.#....................>4h+> r....<.......##.#.#.......#+####...###[..... #......< #.@....###.....F5 #.... .....##........#####.....4h> M........$.4hH 4hL &44hpR 4hkS 4h| M####### ..... # ## #....... #.#..........#.......##.#.#.#..c....................>......<.......##.#.#.......#+####...###[.....4h  .< #......###.....F5 #....... #........#####....c   centaur (wandering)........4h= cclauncher)A centaur comes into view.The centaur shouts! You hear a shout!4h a (((((((4h} RThe centaur wields a +0 orcbow. The centaur shoots an arrow.4hG]....@..4hJ0===54h6O4hPS _The arrow closely misses you.4hz ..############.. 4ht... # ## #.... #.#........#.......##.#.#.#..c....................>........<.......##.#.#.........#+####...###[..... .< #......###.....F5 #.... ##........######..>.#... .#####4h4hvE((((4hΓ)....4hr85----4hG'-64hY4h¢F _The centaur shoots an arrow. The arrow hits you!4hc? ###  ..####.#########....... .#....... # ## .#. #.#....#.......##.#.#.c..................<.......##.#.#?......@..#+####....####......# #.[.... #......# #......< ###.....F54hi@ . ##.....# ... #.##### .....##........##### ............###..>.# ....# #4hE4h.I (((((((Found a scroll labelled GUARIC YRAUWN. The centaur shoots an arrow.4h!d...@...4hV(((((((4h^d...@...4hap7-----7Sandblast4htj4hTm _The arrow misses you. The centaur shoots an arrow. The arrow misses you.4hTV  4h W9Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h%+4h ###  cuphead4 the Magician ..####.  Gnoll of Ashenzari ......4h .#########.......  Health: 57/66 ====================---- 4h^V.........#....... # ## # Magic: 16/19 ====================---- .........#....... #.#... AC: 84hpStr: 7Doom: 26%  4h ".........#.......##.#.#. EV: 27 Int: 20   4h...c*................... SH: 0Dex: 12 4h3.....**..<.......##.#.#. XL:  9 Next: 46% Place: Dungeon:7 4hE?......@..#+####........ Noise: ==-------  Time: 6667.3 (0.0) ...####......# #.[...... g) +4 dagger 4h3#......# #......<. Cast: Sandblast #......###.....F5. . ##............#... 4h"... #........#####... c   centaur (launcher) .....##........#####... ............###..>.#... ............# #........ 4h}_The arrow misses you. The centaur shoots an arrow. The arrow misses you.Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4hqAiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 orcbow and wearing a +0 robe (83% to hit)4h ###cuphead4 the Magician..####.Gnoll of Ashenzari ......4h Q.#########.......Health: 57/66 ====================----.........#....... # ## # Magic: 16/19 ====================----.........#....... #.#... AC: 8Str: 7Doom: 26% .........#.......##.#.#. EV: 27 Int: 20  4h 5...c`................... SH: 0Dex: 12.....``..<.......##.#.#. XL:  9 Next: 46% Place: Dungeon:7?......@..#+####........ Noise: ==-------  Time: 6667.3 (0.0)...####......# #.[...... g) +4 dagger#......# #......<. Cast: Sandblast#......###.....F5.. ##............#...4hu ... #........#####... c   centaur (launcher).....##........#####...............###..>.#...............# #........Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line4hW Aim: a centaur, wielding a +0 orcbow and wearing a +0 robe (83% to hit)  The stone arrow hits the centaur!!4hƖ +...4h Wonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a centaur, wielding a +0 orcbow and wearing a +0 robe (83% to hit)  The stone arrow hits the centaur!!  The centaur is almost dead.4h V(((((((4h6 4h.+ @ ...@4h+ @o...4h, o   orc priest  The centaur shoots an arrow. The arrow closely misses you.4hp. 012 664h%/ 8.3 (14h4 4h> | _An orc priest comes into view. It is wielding a +0 falchion.4hI  Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4hg ###  cuphead4 the Magician ..####.  Gnoll of Ashenzari ...... .#########.......  Health: 57/66 ====================---- .........#....... # ## # Magic: 13/19 ================-------- .........#....... #.#... AC: 8Str: 7Doom: 26%  .........#.......##.#.#. EV: 12Int: 20   ...c*................... SH: 0Dex: 12 .....**..<.......##.#.#. XL:  9 Next: 46% Place: Dungeon:7 ?......@..#+####........ Noise: ==-------  Time: 6668.3 (0.0) o..####.4hsB.....# #.[...... g) +4 dagger #......# #......<. Cast: Sandblast #......###.....F5. . ##............#... ... #........#####... c   centaur (launcher) .....##........#####... o   orc priest ............###..>.#... ............# #........Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 orcbow and wearing a +0 robe (almost dead, 83% tohit)4h###cuphead4 the Magician..####.Gnoll of Ashenzari .......#########.......Health: 57/66 ====================----.........#....... # ## # Magic: 13/19 ================--------.........#....... #.#... AC: 8Str: 7Doom: 26% .........#.......##.#.#. EV: 12Int: 20  ...``................... SH: 0Dex: 12.....``..<.......##.#.#. XL:  9 Next: 46% Place: Dungeon:7?......@..#+####........ Noise: ==-------  Time: 6668.3 (0.0)o..####}Z9;49m......# #.[...... g) +4 dagger#......# #......<. Cast: Sandblast#......###.....F5.. ##............#...... #........#####... c   centaur (launcher).....##........#####... o   orc priest............###..>.#...............# #........Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 orcbow and wearing a +0 robe (almost dead, 83% tohit)4h>>c...4h׌(((onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  4hAim: a centaur, wielding a +0 orcbow and wearing a +0 robe (almost dead, 83% tohit)  The stone arrow misses the centaur. The centaur shoots an arrow.4h,...4hL&H(((4h4h]..o......4hLq37-------9.3 (14h4hgZ _The arrow hits you! The centaur shoots an arrow. The arrow hits you!4h I  Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h`i  ###  cuphead4 the Magician4hi  ..####.  Gnoll of Ashenzari ...... .#########.......  Health: 37/66 =============----------- .........#....... # ## # Magic: 10/19 ============------------ .........#....... #.#... AC: 8Str: 7Doom: 26% 4hxj  .........#.......##.#.#. EV: 12Int: 20   ...c*................... SH: 0Dex: 12 4hj 1.....**..<.......##.#.#. XL:  9 Next: 46% Place: Dungeon:7 ?o.....@..#+####........ Noise: ==-------  Time: 6669.3 (0.0) ...####......# #.[...... g) +4 dagger 4hgk #......# #......<. Cast: Sandblast #......###.....F5. . ##............#... ... #........#####... c   centaur (launcher) 4hl .....##........#####... o   orc priest ............###..>.#... ............# #........Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4hl Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 orcbow and wearing a +0 robe (almost dead, 83% tohit)4h X ###  cuphead4 the Magician ..####.  Gnoll of Ashenzari ...... .#########.......  Health: 37/66 =============----------- .........#....... # ## # Magic: 10/19 ============------------ .........#....... #.#... AC: 8Str: 74h Doom: 26%  .........#.......##.#.#. EV: 12Int: 20   ...c.................... SH: 0Dex: 12 .........<.......##.#.#. XL:  9 Next: 46% Place: Dungeon:7 ?o.....@..#+####........ Noise: ==-------  Time: 6669.3 (0.0) ...####......# #.[...... g) +4 dagger #......# #......<. Cast: Sandblast #......###.....F5. 4h. ##............#... ... #........#####... c   centaur (launcher) .....##........#####... o   orc priest ............###..>.#... ............# #........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 orcbow and wearing a +0 robe (almost dead, 83% tohit)  The stone arrow hits the centaur!4h ###  ..####.  .#########.......  .........#....... # ##  ........ 4h ...... ...)`... .....``..<..... ?o. ....# #.[ .# < .#4h . ... ... #.......o   orc priest ....... .....###..>  4hc~M...  Press: ? - help, Shift-Dir - straight line4h]`Aim: a centaur, wielding a +0 orcbow and wearing a +0 robe (almost dead, 83% tohit)  The stone arrow hits the centaur!  You kill the centaur!The orc priest mumbles some strange prayers to Beogh against you.4hw27/67----955170.3 (1Sandblast4h4h' _Beogh smites you!4hƳ ###≈. ..####.≈.4h_#.......≈.#....... # ## ≈.#....... #.#≈.#.##.#.#≈...)≈.<.##.#.#4h≈?o....@...#+####≈...####......# #.[. #......# #......< #......###.....F5 . ##.# ... #4h-.##### .....##.##### ......###..>.# .# #4h4hmB.o4hܿo27  --1Sandblast4h 4hh4h  4h9Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h? ###  cuphead4 the Magician 4h@≈. ..####.  Gnoll of Ashenzari ...... ≈.#########.......  Health: 27/67 =========--------------- ≈.........#....... # ##  Magic: 9/19===========------------- ≈.........#....... #.#.. AC: 9Str: 7Doom: 25%  4hA2≈.........#.......##.#.# EV: 27 Int: 20   ≈...)................... SH: 0Dex: 12 ≈.........<.......##.#.# XL:  9 Next: 51% Place: Dungeon:7 ≈?.o***@...#+####....... Noise: ---------  Time: 6671.3 (0.0) 4hA≈...####......# #.[..... g) +4 dagger . #......# #......< Cast: Sandblast #......###.....F5 . ##............#.. ... #........#####.. o   orc priest 4h=B.....##........#####.. ............###..>.#.. ............# #....... _Beogh smites you!  Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 falchion (84% to hit)4h+* ###  cuphead4 the Magician ≈. ..####.  Gnoll of Ashenzari ...... 4h+≈.#########.......  Health: 27/67 =========--------------- ≈.........#....... # ##  Magic: 9/19===========------------- ≈.........#....... #.#.. AC: 9Str: 7Doom: 25%  ≈.........#.......##.#.# EV: 27 Int: 20   4hV,≈...)................... SH: 0Dex: 12 ≈.........<.......##.#.# XL:  9 Next: 51% Place: Dungeon:7 ≈?.o...@...#+####....... Noise: ---------  Time: 6671.3 (0.0) 4h-≈...####......# #.[..... g) +4 dagger . #......# #......< Cast: Sandblast #......###.....F5 . ##............#.. ... #........#####.. o   orc priest .....##........#####.. 4h-............###..>.#.. ............# #.......Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 falchion (84% to hit)  The blast of sand hits the orc priest!!4h1, ###  ≈.   ≈.#########.......  4hh2E≈.........#....... # ##  ≈........  ≈..... ≈..... ≈..... ≈?.)###4h2 ≈....# #.[ . #......# < #......# . ##...... 4h3U... #......  ......  .....###..>  4h48  4hC4h] ...o 4h2!... #........#####.. o   orc wizard .....##........#####.. ............###..>.#.. ............# #.......  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line4hDAim: an orc priest, wielding a +0 falchion (84% to hit)  The blast of sand hits the orc priest!!  You kill the orc priest!4h28=24%12 3=4hC2.8 (1.5Sandblast4h:4hLz _An orc wizard comes into view. It is wielding a +0 dagger.4hV### ≈. ..####. ≈.#....... ≈.4h3#....... # ## #≈.#....... #.#.≈.#.##.#.#.≈...).≈.<.##.#.#.4h≈?.)....@..#+####.≈...####......# #.[.o #......# #......<.#......###.....F5.. ##.#.4hs... #.#####... .....##.#####... .4h).....###..>.#... .# #. 4hn4hWo.o   orc wizard4hj10/19=27  4hs--304h4hU4hr e### ≈. 4h S..####. ≈.#....... ≈.#....... # ## #≈.#. #.#...#≈.#.##.#.#.#≈...).4h >≈.<.##.#.#.≈?.).....@.#+####.≈o..####......# #.[.. #......# #......<.#......###.....F5.. ##......#.... #.#####.... .....##.#####.... ............###..>.#.... .4ha p# #. 4h, 4h .oo   orc wizard4h @-44hX 4h 4hRT- 4hU ###  ..#############. . ## # #.#..4hU......###.#.#.#).............>4hV;........@<.......##.#.#?.).......#+####..4hV≈.o.####......# #.[...... .< 4hW#......###.....F5 #..... 4hW##........######..>.#4hZ4hy[4hk>o.M   Menkaure (wandering)o   orc wizardM4h xR9=54h4h4h 9### 4h1 g≈. ..####. ≈.##....... ≈.#....... # ## ## ≈.#.4h #.#...# ≈.#.##.#.#.#≈...).4h w>#≈..##.#.#..#4h ≈?.o.......#+####.#4h N≈...####......# #.[.#. #......# #......<..#4hk #......###.....F5..#. ##............#.... #..#####.4h .....##.M#####..###..>.#....#4h 4h Qo)4h% &64hg 4hv a _There is a stone staircase leading up here.4h}e4hh4hn4ho4hq4hz.oo   orc wizard.4h߂r=12 677 _4hK_l##.####......#..# ####.......4h` ##.######.......... #..#.............. #4h|`#########.. ## ##.4h`w ##......#  4hfa#..#....# 6 #@###...#  4ha##.# ##..#  #..# ##.#  4hdj##.## ######..## ###.....## #  ##### ###........## ####  #...####...##......## ###...  ##......######)### #.#... 4hOh4hkJ309.3 (2.54he4h( _You climb upwards. 4haU_There is a stone staircase leading down here.4h 4h} 34h 4h 1=27  4h& 4h 4hn 4h S1=4ho 4hq 4h 4hr 4hZ 4h؎ 9=4hR 4hM 4h̐ K2=4hE 4hF 4hÒ N2==4hj 4hh 4h 4h_ 4h- 4h 934h% 4h1 4h 4h) 4h 4hu :==4h 4h 4hd S4=4hݜ 4hߝ 4h[ M3=4h 4h 4h 4h 4há 4h? 4h 4h 4h K5=4h 4h 4h 9=4h 4h 4h 4h~ 4h 4h 964hw 4h; 4h M4=4hj 4hb 4hޭ 4hW 4h' 4h S7=4h? 4h; 4h 4h7 4h 4h 9=4h 4h w8=4h5 4h K5=4h< 4h, 4h 4h$ 4h 4h 4h 4hɼ 4hD 994h 4h 4hA 9=4hտ 4h 4hU 4h 4h 4h0 40=6==4h 4h 4hR 4h 4hw X4h K1=4h 4h~ 4h :==4h 4hx 4h 4hp 4h; 4h 2=7=4h 4hd 4h 4h\ 4h) 4h 4h5 4h 4h K3=4h 4h 4h 9=4h 4h 4h 4h 4h 4h} 4h 4h 4hM O48=4h 4h> 4h 4h 4h 4h 4h` 4h 4h 4h; S5=4h 4h 4hE 9=4h 4h 4h0 4h 4hF S 6= 4h Q_You start resting.4h 1729.3 (50.0)4hc 69==4h &30.3 (514h 4h)  4h _Magic restored.4hX 4hU 4h8 4hݸ 4h n4hý 4h O74h P==4h1 B4h ,4h B4hF d48=4h B4h B4h] 9=4hv ,4he 4h ,4h 4h <504hZ 4hT B4h ,4h w1=4hg B4h B4hM B4h ,4h k2=4h" B4h B4h ;34hu ,4h_ ,4h: ,4h" 4h a4=4h ,4h ,4h ,4h 4hg 4hg k5=4hE ,4h 4h ,4h ,4h K6=4h ,4hU ,4h* 4h ,4h 4hQ ,4h, 974h H=4h ,4h ,4h ,4h ;84h 4h. 4h ,4h ,4h 4hp a9=4h? 4h ,4h 4h ,4h 4hT l60=4h 4h ,4h 4h B4hr 4h@ ,4h ;14h 4h ,4h 4hb ,4h3 ,4h K2=4h n4h_ ,4h k3=4hm ,4h; ,4h  4h ,4h ;44h 4h B4h ,4h 4h a5=4hL 4h B4h 4h ,4h ,4h 4h k6=4h" 4h$ _ _You start resting.4h&( -97.3 (674hE) Z7=8.3 (684h+ 4h- " _HP restored.4h4h-4h4hh4h'12 4hg799.3 (1.0)4hT4hk9 =You climb downwards.  You hear the roar of battle.4ha/  --more--4h] k  ### 4hY ≈. ..####. ≈.#########....... ≈........... # ## ## ≈........... #.#...# ≈.........#.......##.#.#.≈...[....................>7≈.........@.......##.#.#..≈?.)o......#+####.........≈...####......# #.[.......4hL .#......# ......<..# #......###.....F5..#. ##............#..... M   Menkaure (wandering) ... #........#####..... o   orc wizard .....##.......M#####..... ............###..>.#....#There is an entrance to a bailey on this level. Hurry and find it before the  4h qportal closes forever!  Level annotation: Maurice, Menkaure4h 44h 4h, o.o   orc wizard.4hB /800.8 (2.54hI 4hVL _You hear the steady creaking of a very distant portcullis. _There is a stone staircase leading up here.4h*< ### ≈. ..####. ≈.##....... ≈.#....... # ## ## ≈.#. #.#...# ≈.#.##.#.#. ≈...[4h.,f.> ≈....o...@<.##.#.#.. ≈?.).......#+####. ≈...####......# #.[. . #......# #......<.. #......###.....F5.. . ##............# ... #..##### .....##.##### .###..>.#....4hy-4hs4A.o4h5w27  1.8 (1.0Sandblast _4h:4hL<4h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h.   cuphead4 the Magician ###  Gnoll of Ashenzari ...... ≈. ..####.  Health: 67/67 ======================== ≈.#########.......  Magic: 16/19 ====================---- 4hr/ ≈.........#....... # ## ## AC: 9Str: 7Doom: 24% ≈.........#....... #.#...# EV: 27 Int: 20 ≈.........#.......##.#.#.# SH: 0Dex: 12 ≈...[....................> XL:  9 Next: 53% Place: Dungeon:7 ≈.....o**@<.......##.#.#.. Noise: ---------  Time: 6801.8 (0.0) ≈?.).......#+####......... g) +4 dagger 4h0 ≈...####......# #.[....... Cast: Sandblast . #......# #......<.. #......###.....F5.. . ##............#.... o   orc wizard ... #........#####.... .....##........#####.... ............###..>.#.... _There is a stone staircase leading up here.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (64% to hit)4h cuphead4 the Magician###Gnoll of Ashenzari ......≈...####.4h sHealth: 67/67 ========================≈.#########.......Magic: 16/19 ====================----≈.........#....... # ## ## AC: 9Str: 74hG FDoom: 24%≈.........#....... #.#...# EV: 27 Int: 204h ≈.........#.......##.#.#.# SH: 0Dex: 12≈...[....................> XL:  9 Next: 53% Place: Dungeon:74hR '≈....````@<.......##.#.#.. Noise: ---------  Time: 6801.8 (0.0)≈?.).......#+####......... g) +4 dagger4h ≈...####......# #.[....... Cast: Sandblast.#......# #......<..4hD #......###.....F5... ##............#.... o   orc wizard... #........#####.........##........#####....4h ............###..>.#.... _There is a stone staircase leading up here.  Casting: Sandblast (safe; 1% risk of failure)  4h. ZConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line4h aAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (64% to hit)4hpT 4h_ 4h@` B..o.4hb ;12 ==2.8 (14h k 4hCn  Casting: Sandblast (safe; 1% risk of failure)4hn !onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  4h XL:  9 Next: 53% Place: Dungeon:7 ≈......o*@<.......##.#.#.. Noise: ==-------  Time: 6802.8 (0.0) ≈?.).......#+####......... g) +4 dagger ≈...####......# #.[....... Cast: Sandblast . #......# #......<.. #......###.....F5.. 4h5. ##............#.... o   orc wizard ... #........#####.... .....##........#####.... ............###..>.#.... _The stone arrow misses the orc wizard.Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (64% to hit)4h/cuphead4 the Magician###Gnoll of Ashenzari ......≈...####.Health: 67/67 ========================≈.#########.......Magic: 13/19 ================--------≈.........#....... # ## ## AC: 9Str: 7Doom: 24%4h!1≈.........#....... #.#...# EV: 12Int: 20≈.........#.......##.#.#.# SH: 0Dex: 12≈...[....................> XL:  9 Next: 53% Place: Dungeon:7≈....````@<.......##.#.#.. Noise: ==-------  Time: 6802.8 (0.0)≈?.).......#+####......... g) +4 dagger≈...####......# #.[....... Cast: Sandblast.#......# #......<..#......###.....F5... ##............#.... o   orc wizard...4h1 #........#####.........##........#####................###..>.#.... _The stone arrow misses the orc wizard.Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (64% to hit)4hܮ4hp4hӸ...ooo 2 orc wizards (1 wandering)  4h~+Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (64% to hit)  The stone arrow misses the orc wizard.4h;+3.8 (14h*4hd _An orc wizard comes into view. It is wielding a +0 dagger.4h4hy  Casting: Stone Arrow (dangerous; 4% risk of failure)  4hvz\Confirm with . or Enter, or press ? or * to list all spells.4hy  cuphead4 the Magician 4hz###  Gnoll of Ashenzari ...... ≈. ..####.  Health: 67/67 ======================== ≈.#########.......  Magic: 12/19 ===============--------- ≈.........#....... # ## ## AC: 94h3{9Str: 7Doom: 24% ≈.........#....... #.#...# EV: 12Int: 204h{ ≈.........#.......##.#.#.# SH: 0Dex: 12 4h|≈...[....................> XL:  9 Next: 53% Place: Dungeon:7 ≈.......o@<.......##.#.#.. Noise: ==-------  Time: 6803.8 (0.0) 4h|≈?o).......#+####......... g) +4 dagger ≈...####......# #.[....... Cast: Sandblast 4h }O. #......# #......<.. #......###.....F5.. . ##............#.... oo 2 orc wizards (1 wandering) ... #........#####.... 4h}W.....##........#####.... ............###..>.#.... _An orc wizard comes into view. It is wielding a +0 dagger.Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  4h7~Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (80% to hit)4hhE  cuphead4 the Magician4h&F ###  Gnoll of Ashenzari ...... 4hF]≈. ..####.  Health: 67/67 ======================== ≈.#########.......  Magic: 12/19 ===============---------4h:G ≈.........#....... # ## ## AC: 9Str: 74hGDoom: 24% ≈.........#....... #.#...# EV: 124h?HInt: 20 ≈.........#.......##.#.#.# SH: 04hH<Dex: 12 4hSI≈...[....................> XL:  9 Next: 53% Place: Dungeon:7 4hI≈.......o@<.......##.#.#.. Noise: ==-------  Time: 6803.8 (0.0) ≈?o).......#+####......... g) +4 dagger4hVJ ≈...####......# #.[....... Cast: Sandblast 4hJ. #......# #......<.. #......###.....F5.. 4h\K. ##............#.... oo 2 orc wizards (1 wandering) ... #........#####.... 4hKC.....##........#####.... ............###..>.#....4hLCasting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  4hDMPress: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (80% to hit)  The blast of sand hits the orc wizard!4hY- 4htZ###  ≈. ..####. 4hZ ≈.#########.......  ≈....4hX[.... # ##  ≈....4h[g....  ≈.......4hY\ ≈...[...>4h\ ≈.......)@<...... 4h=]≈?o).### 4h]≈...# #.[ 4h"^. # < 4h^# . ##.......4h_o   orc wizard ( ... #........4ht_G #........ 4h_)>4h,Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (80% to hit)  The blast of sand hits the orc wizard!  You kill the orc wizard!4hto.o4hp355.3 (1.5Sandblast4h4hZ, _The orc wizard shouts!4h& ### ≈. ..####.4h'n ≈.#....... ≈.#....... # ##  ≈.#....... #.#... ≈.#.##.#.#. ≈...[. ≈..o....@.<.##.#.#4hB( ≈?.).......#+#### ≈...####......# #.[ .. #......# #......< #......###.....F5 . ##......# ... #.##### .....##.#####4h(c .###..>.#4h)4h0B.o4h0u27  --60Sandblast4hv74hI<i  Things that are here: _a +0 dagger; a +0 robe4hۃ  4hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h'  cuphead4 the Magician ###  Gnoll of Ashenzari ...... ≈. ..####.  Health: 67/67 ======================== 4h)≈.#########.......  Magic: 11/19 =============----------- ≈.........#....... # ## # AC: 9Str: 7Doom: 23% ≈.........#....... #.#... EV: 27 Int: 20 ≈.........#.......##.#.#. SH: 0Dex: 12 ≈...[.................... XL:  9 Next: 55% Place: Dungeon:7 ≈...o***@.<.......##.#.#. Noise: ---------  Time: 6806.3 (0.0) ≈?.).......#+####........ g) +4 dagger ≈...####......# #.[...... Cast: Sandblast .. #......# #......<. #......###.....F5. . #4h5*#............#... o   orc wizard ... #........#####... .....##........#####... ............###..>.#... _a +0 dagger; a +0 robe  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (80% to hit)4h]cuphead4 the Magician###Gnoll of Ashenzari ......≈...####.4hHealth: 67/67 ========================≈.#########.......Magic: 11/19 =============-----------≈.........#....... # ## # AC: 9Str: 7Doom: 23%≈.........#....... #.#... EV: 27 Int: 20≈.........#.......##.#.#. SH: 0Dex: 124h!≈...[.................... XL:  9 Next: 55% Place: Dungeon:7≈...####@.<.......##.#.#. Noise: ---------  Time: 6806.3 (0.0)≈?.).......#+####........ g) +4 dagger≈...####......# #.[...... Cast: Sandblast.. #......# #......<.#......###.....F5.. ##............#... o   orc wizard... #........#####........##........#####...............###..>.#... _a +0 dagger; a +0 robe  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: 4hӾ[39;49mSandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (80% to hit)4h Oo...  Casting: Sandblast (safe; 1% risk of failure)4hOonfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (80% to hit)  4hYPKThe blast of sand misses the orc wizard.4hDW%  4hXXThe orc wizard gestures at you while chanting.4h4hG.o4hm2==12 =7.8 (1.54h4h 4h1_You resist with almost no effort.4h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4hz 4h   cuphead4 the Magician ###  Gnoll of Ashenzari ...... ≈. ..####.  Health: 67/67 ======================== ≈.#########.......  Magic: 11/19 =============----------- ≈.........#....... # ## # AC: 9Str: 7Doom: 23% ≈.........#....... #.#... EV: 12Int: 20 ≈.........#.......##.#.#. SH: 0Dex: 12 ≈...[.................... XL:  9 Next: 55% Place: Dungeon:7 ≈....o**@.<.......##.#.#. Noise: =--------  Time: 6807.8 (0.0) ≈?.).......#+####.4h ....... g) +4 dagger ≈...####......# #.[...... Cast: Sandblast .. #......# #......<. #......###.....F5. . ##............#... o   orc wizard ... #........#####... .....##........#####... ............###..>.#... 4h` (_You resist with almost no effort.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (80% to hit)4h?  cuphead4 the Magician 4hP@###  Gnoll of Ashenzari ...... ≈. ..####.  Health: 67/67 ======================== ≈.#########.......  Magic: 11/19 =============----------- ≈.........#....... # ## # AC: 9Str: 7Doom: 23% 4h@≈.........#....... #.#... EV: 12Int: 20 ≈.........#.......##.#.#. SH: 0Dex: 12 ≈...[.................... XL:  9 Next: 55% Place: Dungeon:7 ≈....o..@.<.......##.#.#. Noise: =--------  Time: 6807.8 (0.0) 4hCA≈?.).......#+####........ g) +4 dagger ≈...####......# #.[...... Cast: Sandblast .. #......# #......<. #......###.....F5. . ##............#... o   orc wizard ... #........#####...4hAV .....##........#####... ............###..>.#...Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (80% to hit)  The blast of sand hits the orc wizard!4h&E ###  ≈. ..####.  ≈.#########.......  ≈...4hE..... # ##  ≈........  ≈...... ≈...... ≈....)##@.<..... ≈?.)### ≈....# #.[ 4h@F.. .# < .# . ##.......  ... #.......4hF  .......  > 4hs'..4hp269.3 (1.5Sandblast4hT4hKonfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (80% to hit)  The blast of sand hits the orc wizard! 4hC_You kill the orc wizard!4h*### ≈. ..####. ≈.#....... ≈.4h#....... # ## #≈.#....... #.#...#≈.#.##.#.#.#≈...[.>≈....)..)@<.##.#.#.≈?.).......#+####.≈...####......# #.[... #......# #......<.#......###.....F5.4hz?. ##......#.... #.#####......##.#####..###..>.#.4hx4h[27  -104hG 04hs4h4h ### ≈. ..####. ≈.##....... ≈.#....... # ## ## ≈.#.4h #.#...# ≈.#.##.#.#.#≈...[.>#4h) ≈....)..).@.##.#.#..#≈?.).......#+####.#4h ≈...####......# #.[.#.. #......# #......<..##......###.....F5..#4h= B. ##............#.... #..#####......##.#####..###..>.#....#4h 4h @-14hL 4hG  4h S_There is a stone staircase leading up here.4h 4h 4h 4h֢ 4h 4h ,4hL M   Menkaure (wandering)M4h  ###  ≈. ..####.  ≈.#########.......  4hE e≈.........#....... # ## ##  ≈.........#.......   ≈.........#....... ≈...[.............> ≈....)..).@.......2 ≈?.).......#+####. ≈...####......# #.[ .. #......# < #...... 4hз . ##...... ... #....... #.....M.. > _You start resting.4hmJ , ###  ≈. ..####.  ≈.#########.......  4hK ≈.........#....... # ## ##  ≈.........#.......   ≈.........#....... ≈...[.............> ≈....)..).@....... ≈?.).......#+####. ≈...####......# #.[ .. #......# < 4hFL q#...... . ##...... ... #....... #.....M.. >4h}Q A 4hX 4hY ] _Menkaure is nearby!4h 4h 4hL# 4hz) 4hi, @12 813 _4h1 4h ##.####......#..# ####....... 4h ##.######.......... #..#.............. ##########.. ## ##. ##......#  #..#....# 6 #@###...#  4h\ ##.# ##..#  #..# ##.#  ##.## ######..## ###.....## # ##### ###........## ####4h j  #...####...##......## ###...  ##......######)### #.#... 4h? 4h\ 4hN; ^2==4.8 (2.54hH? 4h"A ( _You climb upwards. 4hA U_There is a stone staircase leading down here.4h#]4h]4h^4hO_4hax27  4hb,4hc,4hd4h6e4he$==4hf,4h^g,4hg4hh4h[iM3=4hi4hj4hj4hek4hl4hl4h*n4hn4h4o4ho4hp4hq9=4hcr4hr,4h@s4h^t4htF4=4h9u4h$v4hv4hw4hw4h4x4hx4hQy4hy4h4z4hz4hS{9=4h{4h{|4h\5=4h 4h4h4h4hV4hǂ4h˃4hg4h4h҅4h@#=4h4h4h4h~4h4h4hL6==4hj4hI4hċ4h_4hԍB4h}4h4h4hQ4hʐ:==4h44h4hp4h4h4h4hh4h4hlK7=4hܕ4h4h.4h4h74h4h4h4h14h4h#4h9=4h4h؜4hO4h4hW4hŞK8=4hh4h,4h4h 4h4h4h4h:4h4h4h4h9=4h4hN4h٦4hj4hԫ$ 4hC;_You start resting.4h056.8 (42.0)4h[9==7.8 (434h4hȴ 4h@_Magic restored.4h(4h+4h4h4hND12 858.8 (1.0)4h4hs ==You climb downwards.  You hear the roar of battle.4h/  --more--4hU  ### ≈. ..####. ≈.#########....... ≈.........4h?,.. # ## ## ≈........... #.#...# ≈.........#.......##.#.#.≈...[....................>7≈....[..[.@.......##.#.#..≈?.).......#+####.........≈...####......# #.[......... #......# ......<..# #......###.....F5..#. ##............#..... M   Menkaure (wandering) ... #.....M..#####..... .....##........#####..... 4h............###..>.#....#There is an entrance to a bailey on this level. Hurry and find it before the  portal closes forever!  Level annotation: Maurice, Menkaure4hu4h4h4h?M.4hsb?60.3 (2.5Sandblast4hk4hen _You hear the steady creaking of a very distant portcullis. _There is a stone staircase leading up here.4h4###≈...####.#########..............# ## ##.#...###.#.#.##[.............>.[..[.<##.#.#..?.)......@#+####..........####......# #.[.. #......# #......< M##F5. ##............#....... ..####..#.#.......###..>.#....# #..........4h;4h<Z27  1.3 (1.0 4h= _4hC4hE4h]  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h4h@ ###  cuphead4 the Magician 4h≈. ..####.  Gnoll of Ashenzari ...... ≈.#########.......  Health: 67/67 ======================== ≈.........#....... # ## ##  Magic: 16/19 ====================---- ≈.........#....... #.#...#  AC: 9Str: 7Doom: 22%4h ≈.........#.......##.#.#.## EV: 27 Int: 20 ≈...[....................># SH: 0Dex: 12 ≈....[..[.<.......##.#.#..# XL:  9 Next: 56% Place: Dungeon:7 4h0≈?.)......@#+####.........# Noise: ---------  Time: 6861.3 (0.0) ≈...####...*..# #.[.......# g) +4 dagger .. #....*.# #......<..# Cast: Sandblast 4h#.....M###.....F5..# . ##............#..... ... #........#####..... M   Menkaure (wandering) .....##........#####..... ............###..>.#....# ............# #.......... 4h_|_There is a stone staircase leading up here.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Menkaure (wandering, hasn't noticed you, 86% to hit)4h###cuphead4 the Magician≈...####.Gnoll of Ashenzari ......4hl≈.#########.......Health: 67/67 ========================≈.........#....... # ## ## Magic: 16/19 ====================----≈.........#....... #.#...# AC: 9Str: 7Doom: 22%≈.........#.......##.#.#.## EV: 27 Int: 20≈...[....................># SH: 0Dex: 124h≈....[..[.<.......##.#.#..# XL:  9 Next: 56% Place: Dungeon:7≈?.)......@#+####.........# Noise: ---------  Time: 6861.3 (0.0)≈...####...`..# #.[.......# g) +4 dagger.. #....`.# #......<..# Cast: Sandblast#.....M###.....F5..#4ho&. ##............#........ #........#####..... M   Menkaure.....##........#####.................###..>.#....#............# #..........Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4hAiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Menkaure (wandering, hasn't noticed you, 86% to hit)  The stone arrow hits Menkaure!4hro4hoz4.M4h{.4h"}-12 ==4h}2.3 (14h4hlTonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Menkaure (wandering, hasn't noticed you, 86% to hit)  The stone arrow hits Menkaure! _Menkaure is heavily damaged.4h}   4h~ 9Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h : 4hr 3###  cuphead4 the Magician ≈. ..####.  Gnoll of Ashenzari ...... ≈.#########.......  Health: 67/67 ======================== ≈.........#....... # ## ##  Magic: 13/19 ================-------- ≈.........#....... #.#...#  AC: 9Str: 74h, ;Doom: 22% ≈.........#.......##.#.#.## EV: 12Int: 20 ≈...[....................># SH: 0Dex: 12 ≈....[..[.<.......##.#.#..# XL:  9 Next: 56% Place: Dungeon:7 ≈?.)......@#+####.........# Noise: ==-------  Time: 6862.3 (0.0) 4hؒ ≈...####...*..# #.[.......# g) +4 dagger .. #....M.# #......<..# Cast: Sandblast #......###.....F5..# . ##............#..... ... #........#####..... M   Menkaure .....##........#####..... ............###..>.#....# ............# #.......... _Menkaure is heavily damaged.4ho Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Menkaure (heavily damaged, 86% to hit)4hM 0 ###  cuphead4 the Magician ≈. ..####.  Gnoll of Ashenzari ...... 4h ≈.#########.......  Health: 67/67 ======================== ≈.........#....... # ## ##  Magic: 13/19 ================-------- ≈.........#....... #.#...#  AC: 9Str: 7Doom: 22% ≈.........#.......##.#.#.## EV: 12Int: 20 ≈...[....................># SH: 0Dex: 12 4h X≈....[..[.<.......##.#.#..# XL:  9 Next: 56% Place: Dungeon:7 ≈?.)......@#+####.........# Noise: ==-------  Time: 6862.3 (0.0) ≈...####......# #.[.......# g) +4 dagger .. #....M.# #......<..# Cast: Sandblast #......###.....F5..# 4h3 m. ##............#..... ... #........#####..... M   Menkaure .....##........#####..... ............###..>.#....# ............# #..........4h Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Menkaure (heavily damaged, 86% to hit)  The stone arrow hits Menkaure!4h ! ###  ≈. ..####.  ≈.#########.......  4h ;≈.........#....... # ## ##  ≈........   ≈........ ≈...[....> ≈....[... 4hB Q≈?.).. ≈...####...`..# #.[ .. #......# < . . ... #........ #........#  4h ......###..>    4h\ -..4h?g [0633.3 (1Sandblast4hg Yonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Menkaure (heavily damaged, 86% to hit)  The stone arrow hits Menkaure! _You destroy Menkaure!4hll 4hm  4hn ^_Your Invocations skill increases to level 5!4hzM ###  ..############  ## ## #.#...# ......###.#.#.#[.............>4h+|C....[..[.@.......##.#.#?.).......#+####..≈...####......# #.[....... #......# #......<..##. .#......###.4hy4he27  --4 _4h4hma _There is a stone staircase leading up here.4h, 4h] B4hP 4h8 M4=4h5 4hȨ 4h 4h{ 4h 4hn 4h= 4hG 4h 4h 4h 4h͵ 9=4h̶ 4h 4h 4hP 4h 4hp 4hv 4hF 4h K5=4h 4h 4h 4h 4h 4h 4h 4h 4h 4h" 4h 4h 9=4h 4hV 4h& 4h 4h 4h L6==4h 4h 4h 4h 4h 4hs 4hA 4hz 4hH 4h 4h 4hp :==4hv 4h 4hh 4h< 4h 4ha K7=4h] 4h 4hn 4h; 4h~ 4hL 4h 4h 4h 4h 4h 4h 9=4h 4hK 4h 4h 4h= 4h K8=4h 4h 4h 4hJ 4h 4h 4h 4hM 4h 4h 4h# 4h# 9=4h$ 4h( 4h) 4h+ 4hF- 4h'. 4h. 4h6 -- _You start resting.4hu9 098.3 (34.0)4h? oo   orc (polearm, wandering)4h@ k ............###..>.#....#  Magic restored.4hB [9==9.3 (354hG 4h9M t _An orc comes into view. It is wielding a +0 trident.4h˰< ### ≈. ..####. ≈.##....... ≈.#....... # ## ## ≈.#. #.#...# ≈.#.##.#.#. ≈...[4h.> ≈..o.[..[@<.##.#.#.. ≈?.).......#+####. ≈...####......# #.[. .. #......# #......<.. #......###.....F5.. . ##............# ... #..#####4hT .....##.##### .###..>.#....4ha4hu>o.4h3900.3 (1.0)4h4h>4hy  4hJ9Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h4h!(4h&4h( 4h!)_You can't see any susceptible monsters within range! (Use Z to cast anyway.)4h  ### ≈. ..####. ≈.4h0 #....... ≈.#....... # ##  ≈.#....... #.#... ≈.#.##.#.#. ≈...o. ≈....[..@.<.##.#.# ≈?.).......#+#### ≈...####......# #.[4hƌ  .. #......# #......< #......###.....F5 . ##......# ... #.##### .....##.##### .###..>.#4h' 4h w[oo)4h U ===14ho Sandblast4h0 4h) A _The orc shouts!  Things that are here: 4h >_a +0 robe; a +0 dagger4hc   4h+ 9Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h : 4hv  cuphead4 the Magician ###  Gnoll of Ashenzari ...... ≈. ..####.  Health: 67/67 ======================== 4h? ≈.#########.......  Magic: 18/19 ======================-- ≈.........#....... # ## # AC: 9Str: 7Doom: 20% 4hj ≈.........#....... #.#... EV: 27 Int: 20 ≈.........#.......##.#.#. SH: 0Dex: 12 ≈...[.................... XL:  9 Next: 63% Place: Dungeon:7 4h ≈....o**@.<.......##.#.#. Noise: ===------  Time: 6901.3 (0.0) ≈?.).......#+####........ g) +4 dagger ≈...####......# #.[...... Cast: Sandblast4h  .. #......# #......<. #......###.....F5. 4h . ##............#... o   orc (polearm) ... #........#####... .....##........#####... ............###..>.#... 4hg \_a +0 robe; a +0 dagger  Casting: Stone Arrow (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 trident (84% to hit)4h  cuphead4 the Magician 4hi###  Gnoll of Ashenzari ...... ≈. ..####.  Health: 67/67 ======================== ≈.#########.......  Magic: 18/19 ======================-- ≈.........#....... # ## # AC: 9Str: 7Doom: 20% 4h≈.........#....... #.#... EV: 27 Int: 20 ≈.........#.......##.#.#. SH: 0Dex: 12 ≈...[.................... XL:  9 Next: 63% Place: Dungeon:7 4h≈....o..@.<.......##.#.#. Noise: ===------  Time: 6901.3 (0.0) ≈?.).......#+####........ g) +4 dagger ≈...####......# #.[...... Cast: Sandblast .. #......# #......<. #......###.....F5. 4hB. ##............#... o   orc (polearm) ... #........#####... .....##........#####... ............###..>.#...Casting: Stone Arrow (dangerous; 4% risk of failure)  4hjConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 trident (84% to hit)  The blast of sand hits the orc!4hq- 4hp###  ≈. ..####.  ≈.#########.......  ≈...4hi..... # ##  ≈........  ≈...... ≈...... ≈....)##@.<..... ≈?.)### 4h)%≈....# #.[ .. .# < .#4h{ . ##....... ... #.......  .......  4hZU> 4h6'..4hU?'12 4h?T4--2.8 (1.5Sandblast4h=4hj Sonfirm with . or Enter, or press ? or * to list all spells.4hO Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 trident (84% to hit)  The blast of sand hits the orc! _You kill the orc!4h ### ≈. ..####. 4h ≈.#....... ≈.#....... # ## #≈.#....... #.#...#≈.#.##.#.#.#4h8 ≈...[.>≈....)..[@<.##.#.#.≈?.).......#+####.4h ≈...####......# #.[... #......# #......<.#......###.....F5.4h[ . ##......#.... #.#####......##.#####.4h C.###..>.#.4hO 4h 27  ---304h 4h 4h*### ≈. ..####. ≈.##....... ≈.#....... # ## ## ≈.4hB+S#. #.#...# ≈.#.##.#.#.#≈...[.>#≈....)..[.@.##.#.#..#≈?.).......#+####.#≈...####......# #.[.#4h ,.. #......# #......<..##......###.....F5..#. ##............#.... #..#####......##.#####..###..>.#....#4h14h7@-44hL:4hC< 4h<S_There is a stone staircase leading up here.4hPf #### #4hf{≈. ...####.#≈.#########.# ≈...#.## ## ## ≈..#.##.#...# ≈.........###.#.#.## ≈...[...........># ≈....)..[.<.......##.#.#..# ≈?.).......#+####...# ≈...####......# #.[4h(..#.. #......# #......<..# #......###.....F5..#+. ##............#.... #........#####......##..#####......4hy4h -5 _4h%&4h'4h~ ##### # 4h[\≈. ...####.# ≈.#########.# ≈.........#.## ## ## ≈.........#.##.#...# ≈.........###.#.#.## ≈...[.............># ≈....)..[.<.......##.#.#..# ≈?.).......#+####...≈...####......# #.[.4h..#.. #......# #......<..#  #......###.....F5..#+#. ##......#.... #.#####.4hW9∆4hU9==64h 4h! 4h b∆ 4h ###### # ≈. ....####.# ≈.#########.# ≈.#.## ## ## ≈.4h ^#.##.#...# ≈.........###.#.#.## ≈...[.............># 4h ≈....)..[.<.......##.#.#..#≈?.).......#+####..≈...####......# #.[.......# 4h .. #......# #......<..#  #......###.....F5..#+##. ##....#.4h 9∆4h- &74h 4hA 4hB. ∆∆ ####### # ≈. ......####.# ≈.#########.# ≈.#.## ## ## ≈.4h /E#.##.#...# ≈.........###.#.#.## ≈...[.............>#≈....)..[.<.......##.#.#..#4h/=≈?.).......#+####.........# ≈...####......# #.[.......# .. #......# #......<..#  #......###.....F5..#+###4h`54h7&84h2<4h==4h_1o ∆∆ 4h(2####### #  ≈. ......####.#  ≈.#########.#  ≈.#.## ## ##  ≈.#.##.#...#  ≈.........###.#.#.##  ≈...[.............>#  4h2,≈....)..[.<.......##.#.#..#  ≈?.).......#+####.........#  ≈...####......# #.[.......#  .. #......# #......<..#4h294h:&94hW@4h"B 4hBo_You hear the steady creaking of a distant portcullis.4h##.? ∆ .#.#4hW####### .# ≈. ......####.# ≈.##.# ≈.#.## ## ## ≈.#.4hXT##.#...# 4h5≈?.)..... ≈...####......# #.[. 4hX 4h<4hD==104h14h 4hd_Found a scroll labelled FICAPT UTYPIGHIFF.4h 4h ### #.? ∆ #.# 4h/ #.# ####### #.# 4h . ......####.# .#4hn #.# .#.4h ## ## ## .#.4h i##.#...# ...[.....4h|  4h ....)..[.<.## ?.). 4h e...####......# # 4h 4hF &14hL 4hֲ M## #.?∆ 4h A#######  ......############  ## # .........#.......##.#...##.4h 4h &24hU 4h 4hk5M4hI## #.?∆ 4h#######  ......#############.......# 4hg.........#.......## ## ###...#.....#+####..4h4h4h &34h$4h%4hmUM### #.?∆4h3V #######  ......#### .#########.......#.............#4hV4h[4h\&44h`4hib4hTM######## 4h/e#.?......∆ ####### . ......####.#......4h]4h&54hu4h4hH 4h ######### #.@.......∆4h W#.#######. 4h= 7#.#  ####### #.# ......####.# #########.......##.......## ## ###.##.#...4hU _#.....###.#.#.##4h 4h &64h 4h 4h >12 917.8 (24h 4h`  4h e_u - 2 scrolls labelled FICAPT UTYPIGHIFF (gained 1)4h#Ah#.##.4hB/#∆ #.#.##.# # #.#......####.4hB#.......##.......#....... 4hDF4hG627  4hH$8.8 (14hJ4hK4hV#.# #.4h# ∆ #.#.# #.# 4h4h4hҞ&94hǢ4h٤4h#.# #.#  ∆ #.#.# #.# 4h`4h`'204h4h4h S#.# #.4hS# ∆ #.#.# #.# 4hT 4hX4h#4h4hc&44h6$4h`%4hj[4 4h\############.........#######.####### #@....... ############ ....### .<.......##.#.#..#4hc4hid&54hh4hj4h 4h (4h 4h+ 4h ### #########.# #.........# #.#######.##.# #.4hA# #.# #.#4h`Q####.# 4h{4h4h", 4hB64hp4h4hT}4hx}2### 4h}F#########.# 4h}R#.........# 4h~#.#######.# #.# #.4he~c#  #.# #4h~@.# 4h~?####.# 4h~ 4h4h- 4h4h&74h4h*### ###.# #...# 4h*#.#######.# #.# #.4h*c#  #.# #4h+.# ####.# # 4h.+&4h!.4h7/&84h14h24h4hʤD### #4h2.# #.4h9# 4hUD#.#######.#4h 4hO#.# #.4h)# 4h4: #.# #4hQ?.# 4h.####.# 4h*# 4h 4hݦ 4h 4h4hR4h4h94h4h4ha2 K### #4h2 2.# #.4h2 # 4h2 D#.#######.#4h<3 l #.# #.4h3 b#  #.# #4h3 k.# .# 4h$4 #4h@4 *# 4hZ4 4hr4 4h4 4h4 4h@ 4hD '304hM 4h*Q 4h? K###  #4h? .#  #.#  #.#######.#  4h? x#.# #.#  4h? x#.# #.# 4h@ .# .# # 4hQ@ .### ## ## .###.#...# .###.#.#.## .#4ho@ ^># .. 4haC 4hzD &14hF 4hG 4hrg### #.# 4hÆB#.# #.#4hC.# 4h8#.# #.# #.# #4h[k.# .# 4h#.# # #4hއB.#4hx## ## ## #4h.z.###.#...# #4huz.###.#.#.## #4hC.#4hK># .4hˈ.. 4h4hw&24hy4h4hӗ4h/ 4h### 4h.#########. #4hF........4hu6#######.########4hK #........4h"#######4h# 4h.4h### 4h#.........#4h14h4h;&34h|4h]4hk> 4h### #########. #........#######.######## #........#######4hσ5 ..#4h# ## ## #.[.......#4hx4h>&44h4h4hrrE ### 4hr>#########. #........#######.########4hs #........####### 4hTs`..## ## ##4hsG.#... #......<..#4hnw4hx&54h{4hc}4h p ### #########. #........#######.######## #........####### ..## ## ##4h D.#...#.## #.....F5..#+#####4h? 4hq &64h 4h 4hD #########. #........#######.######## #........####### ..## ## ##.#...#.##.......># ...##.#.#..# .###. 4h:D 6#.........# .. #.[## #......<..F5..#+##### .. 4h[D @.....#...........∩4hG 4hEI &74hK 4hL 4h'E&........4hEk#######.######## #........4hE!#######4hE" 4hE..#4hFX# ## ##.#...4hhJC#.##.......># #........###.#.#..# #.###...... #.........# ... #.....[.## #.ß.......<..# ....F5..#+##### ... .....#........... ..∩####4h K4hL&84hlO4hyP4h #######.######## #........####### ..## ## ##.#...# ##.## #.#.######.......># #..@.....###.#.#..# #.###...... #.........# ... ##.## #..4hq4. .#####..........4h4hq&94hl4h4h,4h(4h4h4h 4h 4hQ 4h$ 4hS 4hU 4hY 4h[ 5hL.#.#  .# #........#  .# ##.#  .# #.#  .# 5hM#.#  .## ## ## #.#  .##.#...# # #.#  .5hYMN##.#.#.## #.#.######  ># #.#  .5hM ##.#.#..# #.###......ß .# ... #. 5hM.[.#.## #.ß. ......<..# .. 5hMJ.....F5..#+##### ... 5h.N #. ..∩  5h`N  #####. ...   #####.5hNn   5hWx 405hY- _Found a flagged portal.5h_9R#.#  # #..#  # #.#  # #.# 5h9 # #.#  ## ## ## #.#  ##.#...# # #.#  5h9##.#.#.## #.#.######  5h9=># #.#  ##.#.#..# #.###......ß.5h: # ... ##. 5h3:[.#.## #.ß. <..# 5hj:g. F5..#+##### .... 5h:`#. ...∩.5h:f . ... .5h:G  5h>5h7@&15hB5h4D5h› 6 #........#   ########.#   #.#   5h #.#  ## ## #.# 5h1 " #.#...# # #.#  #.#.#.## #.#.###### 5h J......># #........##### #.#.#..# #.###.@....ß.. 5hޜ .......# ... . #.## ##.ß ....<..# ...5h ] F5..#+##### ...... 5h >#........... ß...∩.. ###. ....... . .......5hʝ y >.#....#.##.  5h~ 5h &25hm 5h? 5h'0########.#   #.#  #.#  5h0{## ## #.#  5h0v.#...# # #.# 5h0 5h1.#.#.## #.#.###### 5h1.....># #........######  .5h&2#.#..# #.###......ß...  ......# ... 5hW2. 5h2#.## ##.ß.....ß  <..# #...5h3k F5..#+##### #......5hC3 .5ht3#........... .ß...∩.. ##.5h3 #....... .5h4& ........5h4 5h4.#....#.##. #.ß.....ß  ........## 5h4( 5h<5hU?&35h5h5h5h](5h5h 5hi5hj5hm5hn5h:   ## ## # 5hc;.#...# # #.#.## #.#.######....># #........#######.#..# #.###......ß...5h;.....# ... ##.......## ##@ß.....ß5h<I<..# #........F5..#+#####...#........ .........#  5h@5hwCK 45hF5h;H5h}g Z#.#  ## ## #.#  #...# # #.# 5hg  #.#.## #.#.###### .5hg ...># #........#######  #.#..# #.###......ß....  .....# ... .5hg  5hh @#.## ##.ß.....ß.  <..# #.@.......  .5hh YF5..#+##### #......5h6h  5hrh #........... ..ß...∩...ß  #. ###....... #. ........ #5hh ....#.##. .#.ß.....ß.  .......## .#.........   # #....ß #  5hh 5hl 5h o &55hq 5hs 5h # ## #.#  ...# # #.#  .#.## #.#.###### 5h ...># #........########  .#..# #.###......ß....#  ....# ... ....#  #.## ##.ß.....ß.#  .<..# #.........#  F5..#+##### #..@......#  ..............ß...∩...ß#  .5h~ n.####.........#  . ...........#  ....#.##. ..#.ß.....ß..  ......## ##.#..........   # #....ß # ##.##..# ##  5h 5hx &65h 5h 5h ..# # #.#  #.## #.#.###### ..># #........########  #..# #.###......ß....#  ...# ... 5hA ....#  #.## ##.ß.....ß.#  5h <..# #.........#  5..#+########.........#  .............ß..@∩...ß#  5h ####.........#  5h : #...........#  #.##. ...#.ß.....ß..#  5h N.## ##.#..........#   # #....ß.....#  5h4 X# ##.##..#...#  # .. ...#.##  # 5hS ( 5hh5h&75h5hB5h7M## #.#.######5h8 .># #........########  # #.###......ß....#  ..# ... ....#  5he8#.## ##.ß.....ß.#  5h8# #.........#  ..#+########.........#  ............ß...∩...ß#  5h8####....@....#   #...........#  5h8i#.##. ...#.ß.....ß..#  .## ##.#..........#  5h8 # #....ß.....#  5h89 # ##.##..#...#  # .. ....#.##  # ##. ###. .#  .....+  5h<5h?&85hB5hC5hq## #.#.######  5h># #.#  .5h# #.###......ß....#  .# ... ##.5h15#  .5ho#.## ##.ß.....ß.#  .# #.5h=#  .#+#5hu.........#  5h5ß...∩...ß#  ####.....@...#  5hA #.5h6#  .5h;#.##. ...#.ß.....ß..#  5hX## ##.#.#  5h# # #....ß.....#  5h&# ##.##..#...#  # .. ....#.##  # ##. ###. .#  +  5h5h'&95h5h5h M # #.# 5hd N## #.#.###### ># #........####### #.###......ß ... ##..........## ##.ß.....ß5h t #......#+########.............ß...∩@..ß####............ #...........# .#.##. ...#.ß.....ß..#  ##. ###. .#5h 5h '505hk 5h} 5h.# # #.# .## #.#.###### .># #.# 5h,S.# #.###......ß....# .# ... ##.# .#.## ##.ß.....ß.# .# #5hq].# .#+#.........# .ß...@...ß# 5h.####.........# . #.# .#.##. ...#.ß.....ß..# 5hW.## ##.#.# .# # #....ß.....# 5h4.# ##.##..#...# .# .. ....#.## .# ##. ###. .# 5h5ho&15h`5h=U _There is a flagged portal here.5h  5h` Inventory: 17/52 gear slots Hand Weapons (go to first with ))  g - a +4 dagger (weapon)b - a +0 quick blade  o - a +3 quarterstaff of chaos Missiles (go to first with ()d - 4 poisoned darts  k - 3 boomerangs  q - a throwing net Armour (go to first with [)  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - a +2 helmet (worn)  j - a +1 leather armour of poison resistance (worn)a - a +0 robe  c - an orb of mesmerism  m - a +2 helmet Jewellery (go to first with "=) 5h  i - an amulet of the acrobat (worn)  l - a ring of willpower (worn)  p - a ring of protection from cold (worn)5h Xf - an amulet of alchemy  n - a ring of positive energy 5h< aWands (go to first with /) 5hu [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]5hq  q - a throwing net Armour (go to first with [) 5hSq e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - a +2 helmet (worn) 5hzqq j - a +1 leather armour of poison resistance (worn)a - a +0 robe5hq 5hq' c - an orb of mesmerism 5hqJ m - a +2 helmet Jewellery5hr"5h#r=) 5h_r{ i - an amulet of the acrobat (worn)l - a ring of w5hr8illpower (worn)  p - a ring of protection from cold5hr"  5hrf - an amulet of alchemy 5hr$ n - a ring of positive energy 5hsaWands (go to first with /) 5h e - a scroll labelled MASATO EDINIR 5hA u - 2 scrolls labelled FICAPT UTYPIGHIFF 5h2= y - 2 scrolls labelled NAEBBU VELE 5hQ* z - a scroll labelled GUARIC YRAUWN 5hPotions (go to first with !)  g - a potion of magic 5hZ f - a fizzy brown potion695h= K i - 3 scrolls of identify. 5h A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or 5h  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.5hZ *Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled EBEMMO BIROARIYF  d - a scroll labelled XOR UGAONU  e - a scroll labelled MASATO EDINIR  h - a scroll labelled HAFFYR JEAH  j - 2 scrolls labelled ITAOM MUYHOY  m - 2 scrolls labelled MELUFF NUPRE 5hZ  q - a scroll labelled VEUWOLLEAROQ  u - 2 scrolls labelled FICAPT UTYPIGHIFF  y - 2 scrolls labelled NAEBBU VELE  z - a scroll labelled GUARIC YRAUWN Potions (select first with !) 5hZ L f - a fizzy brown potion 5h*[ K k - 2 bubbling cyan potions  l - 2 fuming white potions  n - a pink potion  o - 4 fuming brown potions  p - an orange potion 5hR[  s - a brown potion  t - 2 fuming puce potions  v - a fuming green potion[?] describe selected 5hY 5h(b.# # #.# 5hb  cuphead4 the Magician .## #.#.###### 5hbT  Gnoll of Ashenzari ......  5h;c>.># #........########   Health: 67/67 ========================  5hc;..# #.###......ß....#   Magic: 19/19 ========================  5hc/..# ... ##..........#   AC: 9Str: 7 5hd.Doom: 20%  5htd3..#.## ##.ß.....ß.#   EV: 27  5hdHInt: 20 ..# 5hd#.........#   SH: 0 5hd,Dex: 12  5h8e..#+########.........#   XL:  9 Next: 64% Place: Dungeon:7 ............ß...@...ß#   Noise: ---------  Time: 6951.8 (0.0)  5he........####.........#   g) +4 dagger  5he........ #...........#   Cast: Sandblast  5hf..#.##. ...#.ß.....ß..#   5h*f....## ##.#..........#   5hof.....# # #....ß.....#     5hf.....# ##.##..#...#     5hf .....# 5hgu.. ....#.##  5h8g-   5hvg.....# ##. ###. .#  5hg-   5hgH_There is a stone staircase leading up here.  5hgP_You hear the steady creaking of a distant portcullis.  5h-hq_Found a scroll labelled FICAPT UTYPIGHIFF.  5hfh_u - 2 scrolls labelled FICAPT UTYPIGHIFF (gained 1) _Found a flagged portal.  5hh@_There is a flagged portal here. 5hVj 5hj 5h n 5hr.# # #.# 5hr  cuphead4 the Magician .## #.#.###### 5hrT  Gnoll of Ashenzari ......  5h-s>.># #........########   Health: 67/67 ========================  5hws?..# #.###......ß....#   Magic: 19/19 ======================== ..# ... ##..........#   AC: 9 5hsYStr: 7Doom: 20%  5h:t{..#.## ##.ß.....ß.#   EV: 27 Int: 20 ..# 5hot#.........#   SH: 0Dex: 12  5ht..#+########.........#   XL:  9 Next: 64% Place: Dungeon:7 ............ß...@...ß#   Noise: ---------  Time: 6951.8 (0.0)  5ht........####.........#   g) +4 dagger ........ #...........#   Cast: Sandblast  5hTu..#.##. ...#.ß.....ß..#  ....## ##.#..........#   5hu.....# # #....ß.....#  5hu-   5hu.....# ##.##..#...#  5hv-   5h!v .....# 5hjv.. ....#.##     5hv.....# ##. ###. .#  5hv-   5hwf_You hear the steady creaking of a distant portcullis.  5h;wq_Found a scroll labelled FICAPT UTYPIGHIFF.  5h[wd_u - 2 scrolls labelled FICAPT UTYPIGHIFF (gained 1)  5hw_Found a flagged portal.  5hw_There is a flagged portal here.  As you read the scroll of identify, it crumbles to dust. 5h 5h512 2.8 (1 5h] _Found a scroll labelled FICAPT UTYPIGHIFF. _u - 2 scrolls labelled FICAPT UTYPIGHIFF (gained 1) _Found a flagged portal. _There is a flagged portal here.  As you read the scroll of identify, it crumbles to dust. _k -> L - 2 potions of lignification 5h(  5h  5hB  5h  5h 5hL27   5h 5h 5h 5ht 5h 5hl 5hn 5h 5h 5h 5h  5h,! 5hE" 5h$ 5h& 5hb' 5hw( 5h[* 5hp, 5h, 5h. 5h/ 5h1 5hB2 5hC3 5h4 5hl7 5h7 5h8 5h;$  5hS;c_You hear the quick creaking of a portcullis very nearby. 5hz= 5h> 5h> 5hA 5hB 5hYC 5hiD 5hE 5hH 5hH 5hI 5hK 5hL 5hM 5hN 5h;O 5hQ, 5h/R 5hR 5hOT 5hT 5hOU 5hV 5hxW 5hW 5hNX 5hY 5he[ 5h[ 5hG\ 5hv] 5h}^ 5h^ 5hh_ 5h;` 5ha 5ha 5hob 5hc 5hRe 5he 5h*f 5hLg 5h9jB 5hyj 5hk 5h l 5hl 5hm 5hn 5ho 5ho 5h#q 5hr 5hr 5hxs 5ht 5hv 5hxv 5hv 5hx 5hdy 5hy 5hKz 5h:{ 5h } 5hs} 5h} 5hd 5hx 5h 5hQ 5hC 5h 5h  5h 5h 5h[ 5hև 5hH 5hh 5h  5h 5h 5h 5hV 5h͎ 5h4 5hG 5h 5h 5h 5h4 5h 5h] 5hЕ 5h< 5h 5h  5h| 5h 5h 5h 5hޝ 5hw 5hş 5hC 5h 5h, 5hۣ 5hc 5h\ 5hp 5h 5h 5h 5hߪ 5hh 5h 5h 5h 5hr 5h' 5h^ 5h 5hS 5hdz 5h 5h 5hJ 5hȶ 5h> 5h 5h 5h 5h 5hۻ 5hi 5h 5hp 5hc 5h˿ 5h@ 5h1 5h< 5h 5hx 5hM 5h 5h 5h< 5h 5hPX 5hB 5hH, 5h 5h> 5h 5h 5h 5ht 5h 5h 5h 5h 5h 5hX 5h 5hE 5hm 5h 5h 5h 5h 5h 5h 5h 5h 5hy 5h 5h 5h) 5h 5h 112  5h 5h $  5hJ_You open the door. 5h 5hG627   5ho 5h& 5h@  There is an open door here. 5hl 5h 5h 5h$  5h@c_You hear the quick creaking of a portcullis very nearby. 5h 5h1 5h; 5h 5h 5h+  5h  5h  5h 5h# 5h% 5h 5h 5hb 5h\ 5h 5h 5h 5h 5hn 5hy", 5h5$ 5h ' 5h), 5hd+ 5h. 5h3X 5hp6 5h6 5h/8 5h*: 5h]< 5h< 5h= 5h3@ 5hFB 5hB 5h!D 5h$F 5hH 5h!I 5hJ 5hL 5hO 5hO 5hP 5hS 5hKU 5hU 5h&W 5hOZ 5hZ112  5h,\ 5h`N _You now have 398 gold pieces (gained 12). 5hc 5h(dL27   5he 5hah 5hj 5hNk 5hl 5h$o 5hcq 5hq 5h 5h;@ 5h@ 5h)A 5hB@  There is an open door here. 5hD 5hE _ 5hE 5hIB 5h`I 5hO#####.......#.......# #.......#.......# #.......#.......# ................#  5h=O...............## ...............# ...............#  5hkO.#####........### #....@...# ------80.0) 5hO. #........#  5hOY. ######'..# #.###.#...#..##....#.#.#####.##...#.# 5hOJ#.#...##.##.#.#....# 5hPa∆ #...#.###.# 5hoRU------ 5h5U 5h9V 5h!  5h#  5h&  5h'  5hϐ 5hgB  5h 5h 5h|B 5h" 5h 5hr 5hk 5h# 5h 5hT 5h_ 5h 5h 5hչ 5h 5hn 5hl 5h 5h 5h 5h 5h1 5h1 5h{ 5h: 5h 5h 5h 5h 5h 5h3 5hI 5hq 5h 5h 5h 5h~ 5h 5h 5h 5h, 5h 5hy 5hr 5h 5hY 5h 5h 5hs 5h 5hB 5h 5h 5h , 5h# 5hG 5h9 5h 5h 5hJ 5h  5h 5h 5h 5h, 5h  5h# 5h$ 5hS% 5h& 5h( 5h* 5hb+ 5h - 5h. 5h-1, 5h2 5h3 5h$6 5h6 5h7 5h9 5h:; 5h; 5h< 5hG> 5hZAB 5h\B 5hC 5hD 5hD 5hF 5hG 5hCH 5hH 5hYJ 5hK 5hHL 5hL 5hN 5hO 5h P 5hP 5hR 5h%UB 5h{U 5hW 5h_W 5hX 5h:Y 5hZ 5hZ 5h[ 5h\ 5h^ 5hS_ 5h_ 5hwa$  5hab_You hear the loud creaking of a portcullis very nearby. 5hb 5h[c 5hc 5hd 5h?f 5hf 5hg 5h%h 5hi 5hi 5hgj 5hk 5hl 5h8m 5hm 5hn 5ho 5hEp 5hp 5hq 5hr 5h[s 5hs 5ht 5hu 5hav 5hv 5hw 5hy 5hy 5hy 5h4{ 5hg|, 5h| 5h..............##....######.#  ....#########.##.#.........#   5hԁ.######## #.##.###########  ##......#####.##......#  ##..........#.#######.#  ##..........#.# #.# 5h ............#.# #.# ........## #.#######.# 5h[ ........# #...@.....# 122.8 (41 ........# ########### 5h ......###  ......#######  5h ............#  ....#.......#  5h"  ....#.......#    ....#.......#  5h[~  ............#  5hE  5h( 5h 5h5h{5h|B 5hX~5h5h5hB5h5hѝ5h?5h5h45hk5h5h5hP5h5h5hT5hw5h5h-5hh5hD5h5h5h 5h#5hW5hڮ5h5hӱ5hG5h{5h5h5hԴ5hC5h5hm5h5h5h+5h*5h`5hԺ5h5h5h5h5hվ5h5h5hl5h5h5h5h5h5h5h5h5h5h5h5hn5hs5h75h5h5h$ 5hb_You hear the loud creaking of a portcullis very nearby.5h^5h5hE5hU5h5h5hw5h5h5hP5h 5h)5h5h5h5h5h5hR5h5hi5h,5hm5hH5hk# ... ##..........#  .#.## ##.ß.....ß.#  5h w.# #.........#  .#+########.........#  ....ß...∩...ß#  .......####.........#  5hH #...........##  .#.##.....#.ß.....ß..#  ##.###.#.....@....#  5h45.8 (23#.# # #....ß.....#  #.# #.##.##..#...#  #.# #.........#.##  5h#.# ####.####.#.#  '.# ##......#.#  ######.#######.#  5h)...##....######.#  ######.##.#.........#  5hn(5h5hO5hj5hB 5h5h¼5h5h,5h5h5h[5hj5h5h5hC5hi5h5h5h(5h>5hbn # #.#5h# #.#.###### ># #........######## 5hP.# #.###......ß....# # ... ##..........# 5h#.## ##.ß.....ß.# # #5hJ.# .#+########.........# 5hv.........ß...@...ß# 9.8 (4.0)5hy....####...... 5h.... #...........## #.##.....#.ß.....ß..# 5h V#.###.#..........# .#.# # #....ß.....# 5hK.#.# #.##.##..#...# 5hs#.# #.........#.## .....#.# ####.####.#.# 5hy(5h;5h 5h@O_There is a flagged portal here.5h 5hC A 5h 5h 5h E12 150.8 (1 _5h 5h 5h q  ≈....#....#..  ≈ ...........  5h1 ..♣.♣.......♣♣  ............♣.  #............  5h_ #..........#  #..........# a Bailey 5h ♣..@..∩..♣  ♣........♣  ♣♣......♣♣ 5h  ♣♣♣♣♣♣♣♣ 5h D The world spins around you as you enter the gateway.5hޘ 5h 5h. -1.5 (1.75h3 5h _You enter a bailey!  Found a gate leading back out of this place. _There is an empty arch of ancient stone here.5hD5hInventory: 17/52 gear slots Hand Weapons (go to first with ))  g - a +4 dagger (weapon)5ha/b - a +0 quick blade 5h. o - a +3 quarterstaff of chaos 5hMissiles (go to first with ()d - 4 poisoned darts  5hԟk - 3 boomerangs 5h q - a throwing net Armour (go to first with [) 5hJ e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - a +2 helmet (worn)  j - a +1 leather armour of poison resistance (worn)5hyQa - a +0 robe  c - an orb of mesmerism 5hx m - a +2 helmet Jewellery (go to first with "=) 5hĠc i - an amulet of the acrobat (worn)  l - a ring of willpower (worn) 5hf p - a ring of protection from cold (worn)f - an amulet of alchemy  5ho#n - a ring of positive energy 5hˡaWands (go to first with /) 5hr[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]5h9  q - a throwing net Armour (go to first with [) 5h{  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - a +2 helmet (worn)  j - a +1 leather armour of poison resistance (worn)a - a +0 robe5h  5h͞ V c - an orb of mesmerism  m - a +2 helmet 5h RJewellery"=) 5h/  i - an amulet of the acrobat (worn)l - a ring of willpower (worn)  p - a ring of protection from cold5h @  f - an amulet of alchemy 5h n - a ring of positive energy Wands (go to first with /) 5h 7 c - a wand of roots (6) 5h % p - a wand of polymorph (9) 5h. aScrolls (go to first with ?) 5hU j t - 4 scrolls of teleportation  i - 2 scrolls of identi5hz fy 5h 7 c - a scroll labelled EBEMMO BIROARIYF 5hĠ V d - a scroll labelled XOR UGAONU5h 826%5h1 i - 2 scrolls of identify. A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. 5h 2 }Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ 5h;2 “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in 5h2  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.5hF`8Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled EBEMMO BIROARIYF  d - a scroll labelled XOR UGAONU  e - a scroll labelled MASATO EDINIR  h - a scroll labelled HAFFYR JEAH  j - 2 scrolls labelled ITAOM MUYHOY  m - 2 scrolls labelled MELUFF NUPRE  q - a scroll labelled VEUWOLLEAROQ  u - 2 scrolls labelled FICAPT UTYPIGHIFF  y - 2 scrolls labelled NAEBBU VELE  z - a scroll labelled GUARIC YRAUWN Potions (select first with !)  f - a fizzy brown potion  l - 2 fuming white potions  n - a pink potion  o - 4 fuming brown potions  p - an orange potion  s - a brown potion 5h` t - 2 fuming puce potions  v - a fuming green potion[?] describe selected5ha5hȆcuphead4 the Magician≈....#....#..Gnoll of Ashenzari ......≈ ...........5h0YHealth: 67/67 ========================..♣.♣.......♣♣Magic: 19/19 ========================............♣.AC: 9Str: 7Doom: 20%#............EV: 12Int: 20#..........#SH: 05hDex: 12#..........#XL:  9 Next: 64% Place: a Bailey♣..@..∩..♣Noise: ---------  Time: 7151.5 (0.0)♣........♣g) +4 dagger♣♣......♣♣5h& Cast: Sandblast♣♣♣♣♣♣♣♣ _You hear the loud creaking of a portcullis very nearby. _There is a flagged portal here.  The world spins around you as you enter the gateway. _You enter a bailey!  Found a gate leading back out of this place. _There is an empty arch of ancient stone here.5h5h<5hcuphead4 the Magician≈....#....#..Gnoll of Ashenzari ......≈ ...........5hȏHealth: 67/67 ========================..♣.♣.......♣♣Magic: 19/19 ========================............♣.AC: 95hStr: 7Doom: 20%#............EV: 12Int: 205h"#..........#SH: 0Dex: 12#..........#5h]XL:  9 Next: 64% Place: a Bailey♣..@..∩..♣Noise: ---------  Time: 7151.5 (0.0)♣........♣g) +4 dagger♣♣......♣♣Cast: Sandblast♣♣♣♣♣♣♣♣ _There is a flagged portal here.  The world spins around you as you enter the gateway. _You enter a bailey!  Found a gate leading back out of this place. _There is an empty arch of ancient stone here.  As you read the scroll of identify, it crumbles to dust.5h<∩5hƚ+2.5 (15hI:∩5h(L  The world spins around you as you enter the gateway. _You enter a bailey!  Found a gate leading back out of this place. _There is an empty arch of ancient stone here.  As you read the scroll of identify, it crumbles to dust. _u -> x - 2 scrolls of amnesia5h]5h]5hB^5hMax27  5h*c5hc5hd5hd5he5h(g5h*h5hh5hi5hj5hk5h1l5hm5hn5hn5hIo5ho5huq5h{r5hr5hqs5ht5hu5h?v5hv5hw5hy,5hy5h{5h|5h|5h}5h~5h5he5h5h\5he5h5h`5hƅ5hކ5h65h5hS5hw5hϊ5h5h5h5h@5h5h5hL5hy5h$5h"5h5h,5h5h5hA5h5h15h٣5h5h:5hޥ5h5h$5hk5h5h5h5h 112 5hĬ5h= _You open the large door.5h^ ∆ 5h\ # ∆∆∆∆∆∆ ##. ∆∆∆∆ .##..########..#5h##...ß....ß...##o..o.5hz∆ ####@'#### ∆..####........##.................5h....♣...........♣♣♣...#....#...≈#♣♣≈≈≈≈≈#....#≈≈≈≈5hԷ[oo 2 orcs (polearms, asleep)5hd#≈≈≈≈≈≈≈#....# ≈≈≈#≈≈≈≈≈≈≈#....# ≈≈#≈≈≈≈≈≈≈#....#≈≈5hub 75.5 (23.0)  2 orcs come into view.5h5h!F  The orc shouts! You hear a shout!5h_ .o5h lo   orc warrior (polearm, wandering)o   orc (polearm, asleep)An orc warrior comes into view. It is wielding a +0 glaive.The orc moves out of view.5hxd27  ==6.5 (245h5h 5hN`_You hear a shout! _There is a large open door here.5hI 5hO `Inventory: 17/52 gear slots 5hO Hand Weapons (go to first with ))  g - a +4 dagger (weapon)b - a +0 quick blade  o - a +3 quarterstaff of chaos 5h2P Missiles (go to first with ()d - 4 poisoned darts  k - 3 boomerangs  q - a throwing net 5hcP Armour (go to first with [)  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - a +2 helmet (worn) 5hP j - a +1 leather armour of poison resistance (worn)a - a +0 robe  c - an orb of mesmerism 5hP x m - a +2 helmet Jewellery (go to first with "=) 5hP  i - an amulet of the acrobat (worn)  l - a ring of willpower (worn)  p - a ring of protection from cold (worn)5h#Q Xf - an amulet of alchemy  n - a ring of positive energy 5hkQ Wands (go to first with /) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit5hQ 7[top]5h5h5hcuphead4 the MagicianGnoll of Ashenzari ......5h∆5h,eHealth: 67/67 ========================5hWW# ∆∆∆∆∆∆ #5heMagic: 19/19 ========================5h#. ∆∆∆∆ .#5h-AC: 95h+Str: 75h-0Doom: 20%5hXy#..########..#5hxEV: 27 Int: 205h##...ß....ß...#SH: 05h".Dex: 125hJ|#.o..........o.5hXL:  9 Next: 64% Place: a Bailey5h∆ ####@'#### ∆5hNoise: ==-------  Time: 7176.5 (0.0)5hA..####........##5hw6g) +4 dagger5hu.................5h7Cast: Sandblast5h1....♣...........5h♣♣♣...#....#...≈5h#♣♣≈≈≈≈≈#....#≈≈≈≈5ho   orc warrior (polearm, wandering)5hQ#≈≈≈≈≈≈≈#....# ≈≈≈5hwo   orc (polearm, asleep)5h#≈≈≈≈≈≈≈#....# ≈≈5h =#≈≈≈≈≈≈≈#....#≈≈5hRo2 orcs come into view.The orc shouts! You hear a shout!  5hAn orc warrior comes into view. It is wielding a +0 glaive.The orc moves out of view. 5hY_You hear a shout! _There is a large open door here.5h5h 5h8!5h%5h6#∆5hh7D# ∆∆∆∆∆∆ ##. .# #..########..# 5h7R##...ß....ß...# #.o..........o. ∆ ####''#### ∆ 5h8#..####....@...## ..................♣....5hg8Q♣♣♣...#....#...≈≈#♣♣≈≈≈≈≈#....#≈≈≈≈5h8t#≈≈≈≈≈≈≈#....# 5h8q#≈#....# 5h9#≈5h89#....#≈≈≈≈.#≈≈≈....#....#..5hDE5hG` --7.5 (1 _5hL5hL5hp 5h  ∆# ∆∆∆∆∆∆ #5h \#. ∆∆∆∆ .5h 2#..########.5h& C##...ß....ß.5hP B.o..........o.5hm Y ∆ ####''#### ∆5h ..####........####....5h ....5h U ....♣5hx b♣♣♣...#....#...≈≈#....##≈≈..............5h' 5h4 "--5hU 85h 5h 5h`  # ∆∆∆∆∆∆ #5h . ∆∆∆∆ ..########.##...ß....ß..o..........o.5h  ∆ ####''#### ∆..####........####........5h C ....♣5h# b♣♣♣...#....#...≈≈#♣♣≈≈≈≈≈≈≈≈.......#♣..♣.♣.......♣♣.5hZ 5h5h;&95h 5hg5hGB . ∆∆∆∆ ..########.##...ß....ß..o..........o. ∆ ####''#### ∆..####........####........5h HN ....♣♣♣♣...#..@.#...≈≈#♣♣≈≈≈≈≈≈≈≈≈≈ 5h3Ho.......♣♣............♣.5hI5hOoo   orc (polearm)5h&R'805hV5hW5ho.########.##...ß....ß..o...o......o. ∆ ####''#### ∆..####........####........ ....♣....♣♣♣...#....#...≈≈#♣♣≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈.....................♣..♣.♣.♣♣ ♣♣..... ###.5h5h>M.o5hx&15h% 5h 5h$##...ß....ß..o..........o. ∆ ####o'#### ∆..####........####........ ....♣5hn%...♣♣♣...#....#...≈≈#♣♣≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈......5h%j...............♣..♣.♣.♣♣ ♣♣..... ###..5h2&J ###5h+'5h'5h,Vo'o5h,o   orc warrior (polearm, wandering)o   orc (polearm)5h+/&25h35hx45h R .o...o......o.5h  ∆ ####''#### ∆..####....o...####5h r................ ....♣.5h. .5hH ♣♣♣...#....#...≈≈#♣♣≈≈≈≈≈5hb ≈≈≈≈≈5h K  ≈≈≈≈.....5h ".. 5h 1...........5h ...5h 8♣..♣.♣.5h+ *♣♣5hk f.###..........#5h ;#..........#5hq 5hu 5h -.o5h 5.o5h" o   orc warrior (polearm, wandering)o   orc (polearm)5hB &35hu5h5h5hInventory: 17/52 gear slots Hand Weapons (go to first with ))  g - a +4 dagger (weapon)5hb - a +0 quick blade  o - a +3 quarterstaff of chaos Missiles (go to first with ()5hird - 4 poisoned darts  k - 3 boomerangs  q - a throwing net 5hArmour (go to first with [)  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - a +2 helmet (worn) 5h j - a +1 leather armour of poison resistance (worn)a - a +0 robe  c - an orb of mesmerism 5h{ m - a +2 helmet Jewellery (go to first with "=)  i - an amulet of the acrobat (worn) 5hV l - a ring of willpower (worn)  p - a ring of protection from cold (worn)5h6f - an amulet of alchemy  n - a ring of positive energy Wands (go to first with /) 5h[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]5h\ G Jewellery "5h =)5h <i - an amulet of the acrobat (worn) 5h $ l - a ring of willpower (worn) 5h / p - a ring of protection from cold (worn) 5h Z f - an amulet of alchemy  n - a ring of positive energy 5hW Wands (go to first with /)  c - a wand of roots (6) 5h % p - a wand of polymorph (9) 5h zScrolls (go to first with ?) 5h 9 t - 4 scrolls of teleportation 5h 9 i - a scroll of identify  5h x - 2 scrolls of amnesia 5h) A c - a scroll labelled EBEMMO BIROARIYF 5hb Q d - a scroll labelled XOR UGAONU  e - a scroll labelled MASATO EDINIR 5h A h - a scroll labelled HAFFYR JEAH 5h > j - 2 scrolls labelled ITAOM MUYHOY 5h C m - 2 scrolls labelled MELUFF NUPRE 5h)  q - a scroll labelled VEUWOLLEAROQ  y - 2 scrolls labelled NAEBBU VELE  z - a scroll labelled GUARIC YRAUWN5h\ .57%5h? 45h@ a - a +0 robe 5h5@ ' c - an orb of mesmerism 5h@  m - a +2 helmet 5h@ 6 m - 2 scrolls labelled MELUFF NUPRE5h@ 9465h45hP0 h - a +2 helmet (worn) 5hڣ j - a +1 leather armour of poison resistance (worn)  h - a scroll labelled HAFFYR JEAH385ho q - a throwing net Armour (go to first with [) 5hSp e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  c - a scroll labelled EBEMMO BIROARIYF5hp9265h 45h Missiles (go to first with ()d - 4 poisoned darts  5h k - 3 boomerangs  t - 4 scrolls of teleportation15 5hb - a +0 quick blade  o - a +3 quarterstaff of chaos  p - a wand of polymorph (9) 5h9 7!5h)&!5h.!5hR8#.o..........o.cuphead4 the Magician!5h8 ∆ ####o'#### ∆Gnoll of Ashenzari ........####........####!5h09dHealth: 67/67 ========================!5ho9u..........o.......!5h9dMagic: 19/19 ========================!5h%:....♣............AC: 9!5h:Str: 7Doom: 20%♣♣♣...#....#...≈≈EV: 27 !5h:Int: 20#♣♣≈≈≈≈≈#....#≈≈≈≈≈SH: 0!5h;Dex: 12#≈≈≈≈≈≈≈#....# ≈≈≈≈!5hn;XL:  9 Next: 64% Place: a Bailey!5h;#≈≈≈≈≈≈≈#..@.# ≈≈≈Noise: ---------  Time: 7183.5 (0.0)#≈≈≈≈≈≈≈#....#≈≈≈≈.g) +4 dagger!5h<#≈≈≈....#....#..Cast: Sandblast!5h=J#≈≈..............!5hJ=d#♣..♣.♣.......♣♣.!5h|=L♣♣............♣.!5h=o   orc warrior (polearm, wandering)###............!5h>o   orc (polearm)##..........#!5h>%#..........#!5h@?12 orcs come into view.!5h?The orc shouts! You hear a shout!  An orc warrior comes into view. It is wielding a +0 glaive.!5hG@oThe orc moves out of view. _You hear a shout! _There is a large open door here.!5hH!5hL!5hT!5hX!5h ^  An orc warrior comes into view. It is wielding a +0 glaive.!5h fmoves out of view. _You hear a shout! _There is a large open doo!5h  r here. !5h, Casting: Sandblast (safe; 1% risk of failure) !5hG ] Confirm with . or Enter, or press ? or * to list all spells.!5he !5hk 4!5hVo _You can't see any susceptible monsters within range! (Use Z to cast anyway.)"5hv#...ß....ß...##.o..........o. ∆ ####o'#### ∆ ####........####"5h ..........o.......♣............ ♣♣♣......"5h,♣♣≈≈"5hIX ≈≈≈≈≈≈≈≈≈≈≈."5hd≈....#....#..≈≈....."5h..#♣..♣.♣"5ha♣♣♣...♣###."5h9.#"5h<"5h!J'o"5hOk 4.5 (1Sandblast _"5h"5h"5h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."5h ##...ß....ß...#  cuphead4 the Magician "5hE.#.o..........o.  Gnoll of Ashenzari ...... ∆ ####''#### ∆  Health: 67/67 ======================== "5h..####..o.....####  Magic: 18/19 ======================-- ..........o.......  AC: 9Str: 7"5hݴ>Doom: 20% "5h: ....♣....*.......  EV: 27 Int: 20 ♣♣♣...#..*.#...≈≈  SH: 0Dex: 12"5hc "5hR#♣♣≈≈≈≈≈#..*.#≈≈≈≈≈  XL:  9 Next: 64% Place: a Bailey "5hZ#≈≈≈≈≈≈≈#..@.# ≈≈≈≈  Noise: ---------  Time: 7184.5 (0.0) "5h#≈≈≈≈≈≈≈#....# ≈≈≈  g) +4 dagger "5hUc#≈≈≈≈≈≈≈#....#≈≈≈≈.  Cast: Sandblast #≈≈≈....#....#..  "5hZ#≈≈..............  "5h#♣..♣.♣.......♣♣.  o   orc warrior (polearm, wandering) "5h♣♣............♣.  o   orc (polearm) ###............ "5h # ##..........# "5hE_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Sandblast (safe; 1% risk of failure)  "5hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line"5heAim: an orc, wielding a +4 spear and wearing a +0 ring mail (86% to hit)#5hfd ##...ß....ß...#  cuphead4 the Magician #.o..........o.  Gnoll of Ashenzari ...... ∆ ####''#### ∆  Health: 67/67 ======================== #5hd..####..o.....####  Magic: 18/19 ======================-- ..........o.......  AC: 9Str: 7Doom: 20% ....♣............  EV: 27 Int: 20 #5h+ ===%5h6.0 (1.5 _%5h%5hd%5hT %5h[ { Ability - do what?CostFailure %5h  Invocations -  X - Renounce ReligionNone0% G - Curse Item%5hύ (Boost: Melee/Sorc)0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.&5h2&5h7&5hI=##...ß....ß...#cuphead4 the Magician#.o..........o.Gnoll of Ashenzari ......∆ ####''#### ∆Health: 67/67 ========================..####........####Magic: 18/19 ======================--&5h=.........o).......AC: 9Str: 7Doom: 20%....♣............EV: 12Int: 20♣♣♣...#....#...≈≈SH: 0Dex: 12#♣♣≈≈≈≈≈#....#≈≈≈≈≈XL:  9 Next: 64% Place: a Bailey&5h>#≈≈≈≈≈≈≈#..@.# ≈≈≈≈Noise: ===------  Time: 7186.0 (0.0)#≈≈≈≈≈≈≈#....# ≈≈≈g) +4 dagger&5hp>#≈≈≈≈≈≈≈#....#≈≈≈≈.Cast: Sandblast#≈≈≈....#....#..#≈≈..............#♣..♣.♣.......♣♣.&5h>o   orc warrior (polearm)♣♣............♣.###............##..........#Aim: an orc, wielding a +4 spear and wearing a +0 ring mail (86% to hit)  The blast of sand hits the orc!  You kill the orc!&5h?The orc warrior shouts! You hear a shout!  Ashenzari invites you to partake of a vision and a curse of melee combat and _sorcery.&5h*@&5hACurse which item? (Esc to abort) Hand Weapons (go to first with ))  g - a +4 dagger (weapon) Armour (go to first with [)  h - a +2 helmet (worn) '5hD j - a +1 leather armour of poison resistance (worn) Jewellery (go to first with "=)  i - an amulet of the acrobat (worn)  l - a ring of willpower (worn)  p - a ring of protection from cold (worn)25h~C25hO##...ß....ß...#cuphead4 the Magician#.o..........o.Gnoll of Ashenzari ......∆ ####''#### ∆Health: 67/67 ========================..####........####Magic: 18/19 ======================--.........o).......AC: 9Str: 7Doom: 20%....♣............EV: 12Int: 20♣♣♣...#....#...≈≈25hPoSH: 0Dex: 12#♣♣≈≈≈≈≈#....#≈≈≈≈≈XL:  9 Next: 64% Place: a Bailey25hMQO#≈≈≈≈≈≈≈#..@.# ≈≈≈≈Noise: ===------  Time: 7186.0 (0.0)25h/R#≈≈≈≈≈≈≈#....# ≈≈≈g) +4 dagger#≈≈≈≈≈≈≈#....#≈≈≈≈.Cast: Sandblast#≈≈≈....#....#..#≈≈..............#♣..♣.♣.......♣♣.o   orc warrior (polearm)♣♣............♣.###............##..........#25h}RDThe blast of sand hits the orc!  You kill the orc!The orc warrior shouts! You hear a shout!  Ashenzari invites you to partake of a vision and a curse of melee combat and _sorcery.25hR3Okay, then.25haV25h[25h`]. _25hR 25h *Inventory: 17/52 gear slots Hand Weapons (go to first with ))  g - a +4 dagger (weapon)b - a +0 quick blade 25h  o - a +3 quarterstaff of chaos Missiles (go to first with ()d - 4 poisoned darts  k - 3 boomerangs  q - a throwing net Armour (go to first with [)  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self} 25h9  h - a +2 helmet (worn)  j - a +1 leather armour of poison resistance (worn)a - a +0 robe  c - an orb of mesmerism  m - a +2 helmet 25ho Jewellery (go to first with "=)  i - an amulet of the acrobat (worn)  l - a ring of willpower (worn) 25h f p - a ring of protection from cold (worn)f - an amulet of alchemy  25h n - a ring of positive energy Wands (go to first with /) 25h [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]45hJ  q - a throwing net 45hɎArmour (go to first with [)  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - a +2 helmet (worn) 45hq j - a +1 leather armour of poison resistance (worn)a - a +0 robe45h=/  c - an orb of mesmerism 45hz/ m - a +2 helmet 45h8Jewellery"45hʏ=) 45h{ i - an amulet of the acrobat (worn)l - a ring of w45hHZillpower (worn)  p - a ring of protection from cold  45hvBf - an amulet of alchemy  n - a ring of positive energy 45hڐWands (go to first with /)  c - a wand of roots (6)  p - a wand of polymorph (9) 45h Scrolls (go to first with ?)  t - 4 scrolls of teleportation  45h2?i - a scroll of identif  x - 2 scrolls of amnesia 45hq c - a scroll labelled EBEMMO BIROARIYF26%65h* 65h+ J c - a scroll labelled EBEMMO BIROARIYF  d - a scroll labelled XOR UGAONU  e - a scroll labelled MASATO EDINIR  h - a scroll labelled HAFFYR JEAH  j - 2 scrolls labelled ITAOM MUYHOY  m - 2 scrolls labelled MELUFF NUPRE65hI+ 8465h 65h f m - 2 scrolls labelled MELUFF NUPRE 65hV | q - a scroll labelled VEUWOLLEAROQ  y - 2 scrolls labelled NAEBBU VELE  z - a scroll labelled GUARIC YRAUWN 65h Potions (go to first with !)  g - a potion of magic  L - 2 potions of lignification  f - a fizzy brown potion 65h 5 l - 2 fuming white potions65h 8775h475h4;75hDL##...ß....ß...#75h&E4cuphead4 the Magician75huE#.o..........o.Gnoll of Ashenzari ......∆ ####''#### ∆75hEdHealth: 67/67 ========================75hE}..####........####75hFvMagic: 18/19 ======================--75h&F.........o).......75hKFXAC: 9Str: 775hF/Doom: 20%75hF....♣............EV: 1275hF-Int: 2075haI♣♣♣...#....#...≈≈SH: 0Dex: 12#♣♣≈≈≈≈≈#....#≈≈≈≈≈XL:  9 Next: 64% Place: a Bailey#≈≈≈≈≈≈≈#..@.# ≈≈≈≈Noise: ===------  Time: 7186.0 (0.0)#≈≈≈≈≈≈≈#....# ≈≈≈g) +4 dagger#≈≈≈≈≈≈≈#....#≈≈≈≈.Cast: Sandblast#≈≈≈....#....#..#≈≈..............#♣..♣.♣.......♣♣.o   orc warrior (polearm)♣♣............♣.75hI###............##..........#The blast of sand hits the orc!  You kill the orc!75hJThe orc warrior shouts! You hear a shout!  Ashenzari invites you to partake of a vision and a curse of melee combat and 75h?J9_sorcery. 75hJ>_Okay, then.75hP75hbS75h|X75hZ75hL75hN Spells (Memorise)TypeFailure Level 75hhN` a - FoxfireConjuration/Fire 2% 1b - Magic DartConjuration2%1  c - PasswallEarth2% 3  d - Searing RayConjuration3%2  e - Ensorcelled HibernationHexes/Ice75hNr4%2  f - Grave ClawNecromancy4%2  g - Launch Clockwork BeeForgecraft75h O%9% 3  h - Sigil of BindingHexes9% 3  i - Brom's Barrelling BoulderConjuration/Earth13% 4  j - Petrify75h\ONAlchemy/Earth16% 4  k - Lee's Rapid DeconstructionEarth22% 5  l - Dispel UndeadNecromancy28% 4 16 spell levels left 75hO^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit@5h@5h@5h U##...ß....ß...#cuphead4 the Magician#.o..........o.Gnoll of Ashenzari ......∆ ####''#### ∆@5hYWHealth: 67/67 ========================..####........####Magic: 18/19 ======================--@5h.........o).......AC: 9Str: 7Doom: 20%....♣............EV: 12@5hInt: 20♣♣♣...#....#...≈≈SH: 0@5h>Dex: 12#♣♣≈≈≈≈≈#....#≈≈≈≈≈XL:  9 Next: 64% Place: a Bailey#≈≈≈≈≈≈≈#..@.# ≈≈≈≈@5hNoise: ===------  Time: 7186.0 (0.0)#≈≈≈≈≈≈≈#....# ≈≈≈g) +4 dagger#≈≈≈≈≈≈≈#....#≈≈≈≈.@5h#wCast: Sandblast#≈≈≈....#....#..#≈≈..............#♣..♣.♣.......♣♣.o   orc warrior (polearm)♣♣............♣.###............@5ht##..........#The blast of sand hits the orc!  You kill the orc!The orc warrior shouts! You hear a shout!  Ashenzari invites you to partake of a vision and a curse of melee combat and @5hw_sorcery. _Okay, then.@5hZYou kill the orc!  The orc warrior shouts! You hear a shout!  Ashenzari invites you to partake of a vision and a curse of melee combat and @5h_sorcery. _Okay, then.  @5h@5h@5h. _A5h' A5h- `Inventory: 17/52 gear slots A5h/ Hand Weapons (go to first with ))  g - a +4 dagger (weapon)A5h]/ 0b - a +0 quick blade  o - a +3 quarterstaff of chaos Missiles (go to first with ()d - 4 poisoned darts  k - 3 boomerangs  q - a throwing net A5h/ iArmour (go to first with [) A5h/  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - a +2 helmet (worn) A5h 0 ; j - a +1 leather armour of poison resistance (worn)A5h80 )a - a +0 robe A5hb0 > c - an orb of mesmerism  m - a +2 helmet A5h0 Jewellery (go to first with "=)  i - an amulet of the acrobat (worn) A5h0 % l - a ring of willpower (worn) A5h*1 1 p - a ring of protection from cold (worn)A5hR1 5f - an amulet of alchemy  A5hz1 #n - a ring of positive energy A5h1 aWands (go to first with /) A5h2 [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]A5h_A5hJhA5h rL##...ß....ß...#A5hSr4cuphead4 the MagicianA5hyr#.o..........o.Gnoll of Ashenzari ......A5hrK∆ ####''#### ∆A5hrHealth: 67/67 ========================..####........####A5hsvMagic: 18/19 ======================--A5h:s.........o).......AC: 9A5h_s+Str: 7A5hsDoom: 20%....♣............EV: 12A5hsInt: 20♣♣♣...#....#...≈≈A5htZSH: 0Dex: 12A5hFt#♣♣≈≈≈≈≈#....#≈≈≈≈≈XL:  9 Next: 64% Place: a BaileyA5htO#≈≈≈≈≈≈≈#..@.# ≈≈≈≈Noise: ===------  Time: 7186.0 (0.0)A5ht#≈≈≈≈≈≈≈#....# ≈≈≈A5ht6g) +4 daggerA5hu#≈≈≈≈≈≈≈#....#≈≈≈≈.Cast: SandblastA5h_u#≈≈≈....#....#..#≈≈..............A5hu[#♣..♣.♣.......♣♣.A5huo   orc warrior (polearm)A5hu♣♣............♣.###............A5h&v6##..........#You kill the orc!A5hZvFThe orc warrior shouts! You hear a shout!  A5h~vfAshenzari invites you to partake of a vision and a curse of melee combat and A5hv_sorcery. _Okay, then. _Okay, then.A5hvA5hA5hԂA5hA5h3B5h9B5hZo Ability - do what?CostB5h Failure B5hT Invocations -  X - Renounce ReligionB5hENone0% G - Curse ItemB5hKQ(Boost: Melee/Sorc)0%  H - Shatter the ChainsCursed itemB5hv0% B5hg[?] toggle between ability selection and description.C5hC5hC5hC5h ##...ß....ß...#cuphead4 the Magician#.o..........o.Gnoll of Ashenzari ......C5hK∆ ####''#### ∆C5hSHealth: 67/67 ========================..####........####C5hvMagic: 18/19 ======================--C5h".........o).......AC: 9Str: 7C5he/Doom: 20%C5h....♣............EV: 12C5h-Int: 20C5h&♣♣♣...#....#...≈≈SH: 0C5he-Dex: 12C5h#♣♣≈≈≈≈≈#....#≈≈≈≈≈C5hXL:  9 Next: 64% Place: a BaileyC5h$#≈≈≈≈≈≈≈#..@.# ≈≈≈≈C5hcNoise: ===------  Time: 7186.0 (0.0)C5h#≈≈≈≈≈≈≈#....# ≈≈≈C5hg) +4 dagger#≈≈≈≈≈≈≈#....#≈≈≈≈.C5h@6Cast: SandblastC5h#≈≈≈....#....#..#≈≈..............C5h(#♣..♣.♣.......♣♣.o   orc warrior (polearm)C5hl♣♣............♣.###............C5h##..........#C5h'hYou kill the orc!The orc warrior shouts! You hear a shout!  C5hiAshenzari invites you to partake of a vision and a curse of melee combat and _sorcery. C5hd_Okay, then. _Okay, then.C5h>C5hK eCurse which item? (Esc to abort) C5h hHand Weapons (go to first with )) C5h 2 g - a +4 dagger (weapon) C5h Armour (go to first with [)  h - a +2 helmet (worn) C5h] 9 j - a +1 leather armour of poison resistance (worn) C5h iJewellery (go to first with "=) C5h  i - an amulet of the acrobat (worn)  l - a ring of willpower (worn)  p - a ring of protection from cold (worn)O5hPO5h##...ß....ß...#cuphead4 the Magician#.o..........o.Gnoll of Ashenzari ......∆ ####''#### ∆Health: 67/67 ========================..####........####Magic: 18/19 ======================--O5h.........o).......AC: 9Str: 7Doom: 20%....♣............EV: 12Int: 20♣♣♣...#....#...≈≈SH: 0Dex: 12#♣♣≈≈≈≈≈#....#≈≈≈≈≈O5hbXL:  9 Next: 64% Place: a Bailey#≈≈≈≈≈≈≈#..@.# ≈≈≈≈Noise: ===------  Time: 7186.0 (0.0)#≈≈≈≈≈≈≈#....# ≈≈≈g) +4 dagger#≈≈≈≈≈≈≈#....#≈≈≈≈.Cast: SandblastO5h=#≈≈≈....#....#..#≈≈..............#♣..♣.♣.......♣♣.o   orc warrior (polearm)♣♣............♣.###............##..........#c -> A - a scroll of acquirement; s - a potion of berserk rage  s -> B - a potion of berserk rage; h - a scroll of noise  h -> N - a scroll of noise; t - 2 potions of brilliance  t -> b - 2 potions of brilliance; v - a potion of ambrosia  v -> a - a potion of ambrosia; y - 2 scrolls of torment  y -> T - 2 scrolls of torment; z - a scroll of poisonO5h #Q.oO5h/$g*8/689/20---7.0 (1O5h+)O5h*3  s -> B - a potion of berserk rage; h - a scroll of noise  h -> N - a scroll of noise; t - 2 potions of brilliance  t -> b - 2 potions of brilliance; v - a potion of ambrosia  v -> a - a of ambrosia; y - 2 scrolls of torment  y -> T - 2 scrolls of torment; z - aO5ho*& of poison _z -> pQ5h27  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Q5h  ##...ß....ß...#  cuphead4 the Magician Q5hh #.o..........o.  Gnoll of Ashenzari *..... ∆ ####''#### ∆  Health: 68/68 ========================Q5h  ..####........####  Magic: 16/20 ===================----- Q5h ..........).......  AC: 9Str: 7Q5hg >Doom: 20% Q5h ....♣....o.......  EV: 12Int: 20Q5h  ♣♣♣...#..*.#...≈≈  SH: 0Q5hF <Dex: 12 Q5h R#♣♣≈≈≈≈≈#..*.#≈≈≈≈≈  XL:  9 Next: 64% Place: a Bailey Q5h Z#≈≈≈≈≈≈≈#..@.# ≈≈≈≈  Noise: ---------  Time: 7187.0 (0.0) Q5h #≈≈≈≈≈≈≈#....# ≈≈≈  g) +4 dagger #≈≈≈≈≈≈≈#....#≈≈≈≈.  Cast: Sandblast Q5h #≈≈≈....#....#..  Q5h Z#≈≈..............  Q5hZ #♣..♣.♣.......♣♣.  o   orc warrior (polearm) Q5h N♣♣............♣.  ###............ Q5h $ ##..........# Q5hB Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Q5h Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineQ5h Aim: an orc warrior, wielding a +0 glaive and wearing a +0 crystal plate armour(74% to hit)R5hJU##...ß....ß...#cuphead4 the Magician#.o..........o.Gnoll of Ashenzari *.....∆ ####''#### ∆R5hSHealth: 68/68 ========================..####........####Magic: 16/20 ===================-----..........).......AC: 9Str: 7Doom: 20%R5hx....♣....o.......EV: 12Int: 20♣♣♣...#..`.#...≈≈R5hWSH: 0Dex: 12#♣♣≈≈≈≈≈#..`.#≈≈≈≈≈R5hXL:  9 Next: 64% Place: a Bailey#≈≈≈≈≈≈≈#..@.# ≈≈≈≈Noise: ---------  Time: 7187.0 (0.0)R5h#O#≈≈≈≈≈≈≈#....# ≈≈≈g) +4 dagger#≈≈≈≈≈≈≈#....#≈≈≈≈.Cast: Sandblast#≈≈≈....#....#..#≈≈..............R5hk9#♣..♣.♣.......♣♣.o   orc warrior (polearm)♣♣............♣.R5h(###............##..........#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.R5h Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineR5h=xAim: an orc warrior, wielding a +0 glaive and wearing a +0 crystal plate armour(74% to hit)R5hR5h ).R5h Ao.R5h"4==8.0 (1R5h*R5h.Sonfirm with . or Enter, or press ? or * to list all spells.R5h.Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc warrior, wielding a +0 glaive and wearing a +0 crystal plate armourR5h.U(74% to hit) _The stone arrow hits the orc warrior but does no damage.T5hD  T5h9Casting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.T5h7 T5hB##...ß....ß...#  cuphead4 the Magician #.o..........o.  Gnoll of Ashenzari *..... T5hk∆ ####''#### ∆  Health: 68/68 ======================== ..####........####  Magic: 13/20 ===============--------- T5h..........).......  AC: 9Str: 7Doom: 20%T5hU ....♣............  EV: 12Int: 20 ♣♣♣...#..o.#...≈≈  SH: 0Dex: 12 T5hR#♣♣≈≈≈≈≈#..*.#≈≈≈≈≈  XL:  9 Next: 64% Place: a Bailey T5hp#≈≈≈≈≈≈≈#..@.# ≈≈≈≈  Noise: ==-------  Time: 7188.0 (0.0) T5h#≈≈≈≈≈≈≈#....# ≈≈≈  g) +4 dagger #≈≈≈≈≈≈≈#....#≈≈≈≈.  Cast: Sandblast T5h#≈≈≈....#....#..  #≈≈..............  #♣..♣.♣.......♣♣.  o   orc warrior (polearm) T5hr♣♣............♣.  ###............  ##..........# T5hCasting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 3% risk of failure)  T5hlPress: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 glaive and wearing a +0 crystal plate armour(74% to hit)T5h##...ß....ß...#cuphead4 the MagicianT5h#.o..........o.Gnoll of Ashenzari *.....T5h=K∆ ####''#### ∆T5hdHealth: 68/68 ========================..####........####T5hMagic: 13/20 ===============---------..........).......AC: 9T5hStr: 7Doom: 20%....♣............EV: 12T5h-Int: 20T5hL♣♣♣...#..o.#...≈≈SH: 0T5hy-Dex: 12T5h#♣♣≈≈≈≈≈#..`.#≈≈≈≈≈T5hXL:  9 Next: 64% Place: a BaileyT5h"#≈≈≈≈≈≈≈#..@.# ≈≈≈≈T5h Noise: ==-------  Time: 7188.0 (0.0)#≈≈≈≈≈≈≈#....# ≈≈≈T5h6g) +4 daggerT5h#≈≈≈≈≈≈≈#....#≈≈≈≈.Cast: SandblastT5hEy#≈≈≈....#....#..T5hnJ#≈≈..............T5h[#♣..♣.♣.......♣♣.T5ho   orc warrior (polearm)T5h]♣♣............♣.T5h*E###............T5hP##..........#T5hvMConfirm with . or Enter, or press ? or * to list all spells.T5hAiming: Stone Arrow (dangerous; 3% risk of failure)  T5h;Press: ? - help, Shift-Dir - straight lineT5hlAim: an orc warrior, wielding a +0 glaive and wearing a +0 crystal plate armourT5h(74% to hit)  T5hC%The stone arrow hits the orc warrior!T5hT5ho.o 2 orc warriors (polearms)T5h^Press: ? - help, Shift-Dir - straight line: an orc warrior, wielding a +0 glaive and wearing a +0 crystal plate armour(74% to hit)  The stone arrow hits the orc warrior!  The orc warrior is heavily wounded.An orc warrior comes into view. It is wielding a +0 glaive.T5h+9.0 (1T5hT5hPQ _The orc warrior misses you.T5h`   T5h]` 9Casting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.T5hq Z ##...ß....ß...#  cuphead4 the Magician #.o......o...o.  Gnoll of Ashenzari *..... T5h ∆ ####''#### ∆  Health: 68/68 ======================== ..####........####  Magic: 10/20 ============------------ ..........).......  AC: 9Str: 7Doom: 20% T5h* ....♣............  EV: 12Int: 20 ♣♣♣...#..o.#...≈≈  SH: 0Dex: 12 T5h #♣♣≈≈≈≈≈#..*.#≈≈≈≈≈  XL:  9 Next: 64% Place: a Bailey #≈≈≈≈≈≈≈#..@.# ≈≈≈≈  Noise: ==-------  Time: 7189.0 (0.0) #≈≈≈≈≈≈≈#....# ≈≈≈  g) +4 dagger #≈≈≈≈≈≈≈#....#≈≈≈≈.  Cast: Sandblast T5h~ #≈≈≈....#....#..  #≈≈..............  #♣..♣.♣.......♣♣.  oo 2 orc warriors (polearms) ♣♣............♣.  ###............  ##..........# Casting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 glaive and wearing a +0 crystal plate armourT5h6 N(heavily wounded, 74% to hit)T5h@ ##...ß....ß...#cuphead4 the Magician#.o......o...o.Gnoll of Ashenzari *.....∆ ####''#### ∆Health: 68/68 ========================T5h2A U..####........####Magic: 10/20 ============------------..........).......AC: 9Str: 7Doom: 20%....♣............T5hA NEV: 12Int: 20♣♣♣...#..o.#...≈≈SH: 0Dex: 12T5hA #♣♣≈≈≈≈≈#..`.#≈≈≈≈≈XL:  9 Next: 64% Place: a Bailey#≈≈≈≈≈≈≈#..@.# ≈≈≈≈Noise: ==-------  Time: 7189.0 (0.0)T5hB #≈≈≈≈≈≈≈#....# ≈≈≈g) +4 dagger#≈≈≈≈≈≈≈#....#≈≈≈≈.Cast: SandblastT5heB #≈≈≈....#....#..#≈≈..............#♣..♣.♣.......♣♣.oo 2 orc warriors (polearms)T5hB ♣♣............♣.###............##..........#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 glaive and wearing a +0 crystal plate armour(heavily wounded, 74% to hit)  The stone arrow hits the orc warrior.T5h T5h .o.Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc warrior, wielding a +0 glaive and wearing a +0 crystal plate armour(heavily wounded, 74% to hit)  The stone arrow hits the orc warrior.  The orc warrior is severely wounded.T5h ,90.0 (1T5hc T5h Y _The orc warrior closely misses you.U5hCI  Casting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U5hAX ##...ß....ß...#  cuphead4 the Magician U5h}X}#.o..........o.  Gnoll of Ashenzari *..... U5hXb∆ ####'o#### ∆  Health: 68/68 ======================== ..####........####  Magic: 7/20========---------------- ..........).......  AC: 9U5h#Y'Str: 7Doom: 20% ....♣............  EV: 12Int: 20U5hyY6 ♣♣♣...#..o.#...≈≈  SH: 0Dex: 12 U5hYR#♣♣≈≈≈≈≈#..*.#≈≈≈≈≈  XL:  9 Next: 64% Place: a Bailey U5hAZ#≈≈≈≈≈≈≈#..@.# ≈≈≈≈  Noise: ==-------  Time: 7190.0 (0.0) #≈≈≈≈≈≈≈#....# ≈≈≈  g) +4 dagger #≈≈≈≈≈≈≈#....#≈≈≈≈.  Cast: Sandblast #≈≈≈....#....#..  U5hZ#≈≈..............  #♣..♣.♣.......♣♣.  oo 2 orc warriors (polearms) U5hZr♣♣............♣.  ###............  ##..........# U5h [*Casting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U5h5[ Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineU5h][Aim: an orc warrior, wielding a +0 glaive and wearing a +0 crystal plate armour(severely wounded, 74% to hit)U5h4 ##...ß....ß...#  cuphead4 the Magician #.o..........o.  Gnoll of Ashenzari *..... U5hQ∆ ####'o#### ∆  Health: 68/68 ======================== ..####........####  Magic: 7/20U5hI========---------------- U5hP'..........).......  AC: 9Str: 7Doom: 20% U5h....♣............  EV: 12Int: 20 U5h♣♣♣...#..o.#...≈≈  SH: 0Dex: 12 U5h6#♣♣≈≈≈≈≈#....#≈≈≈≈≈  XL:  9 Next: 64% Place: a Bailey U5h?Y#≈≈≈≈≈≈≈#..@.# ≈≈≈≈  Noise: ==-------  Time: 7190.0 (0.0) #≈≈≈≈≈≈≈#....# ≈≈≈  g) +4 dagger U5hq#≈≈≈≈≈≈≈#....#≈≈≈≈.  Cast: Sandblast U5h#≈≈≈....#....#..  #≈≈..............  U5hӛ#♣..♣.♣.......♣♣.  oo 2 orc warriors (polearms) U5hr♣♣............♣.  ###............  ##..........# U5h3MConfirm with . or Enter, or press ? or * to list all spells.U5hxyAiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 glaive and wearing a +0 crystal plate armourU5ht(severely wounded, 74% to hit)  The stone arrow hits the orc warrior!U5hB   U5hޠ.......o.  ∆ ####'o#### ∆  U5h@)..####........####  ......    )  `   ≈≈≈≈   ≈≈≈      .......♣♣.o   orc warrior (polearm) ♣♣............ ###........... U5hJ"U5hS)n'o.U5h1r8=1991.0 (1U5h23SandblastU5h7U5h9  Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc warrior, wielding a +0 glaive and wearing a +0 crystal plate armourU5h9(severely wounded, 74% to hit)  The stone arrow hits the orc warrior! _You kill the orc warrior!V5hE.o..........o. ∆ ####''#### ∆..####....o...####V5h........)....... ....♣........V5h♣♣♣...#..).#...≈≈V5h #♣♣≈≈≈≈≈#....#≈≈≈≈≈ V5h<0 ≈≈≈≈.....V5hoS.. ...........V5hT...♣..♣.♣.V5hu♣♣ ♣♣....V5h& [. ###.V5hY G. ###V5h  V5h"V5h+V5h;,H.oV5h80^27  --2V5h5V5h7V5hH ∆ ####''#### ∆..####........####........o....... ....♣........♣♣♣...#..).#...≈≈#♣♣≈≈≈≈≈#....#≈≈≈≈≈  ≈≈≈≈....... ..............♣..♣.♣♣♣ ♣♣..... ###. ### ♣..∩..∩..♣V5hV5hJL)oV5hvA--3V5h@V5ht ..####........####........)....... ....♣....o♣♣♣...#..).#...≈≈#♣♣≈≈≈≈≈#....#≈≈≈≈≈  ≈≈≈≈....... V5h% ................♣..♣.♣♣♣.## ♣♣..... ###.. #### V5h ♣..∩..∩..♣ ♣......V5h V5hn L.oV5h &4V5h V5h W5huB........).......W5h ....♣.....♣♣♣...#..o.#...≈≈W5h #♣♣≈≈≈≈≈#....#≈≈≈≈≈W5h  ≈≈≈≈..................@.......W5hS♣..♣.♣W5hH♣♣.##W5hL ♣♣....W5h-.♣.  ###..W5hV_ #### W5h W5h♣..∩..∩..♣W5h~ ♣........♣W5h2♣♣W5hW5hW5h-5)oW5hX2∩W5h?=5W5h;∩W5hW5hf ....♣.....♣♣♣...#..).#...≈≈#♣♣≈≈≈≈≈#..o.#≈≈≈≈≈..#  ≈≈≈≈....................♣..♣.♣♣♣.## ♣♣.....♣.  ###..# #### #♣..∩..∩..♣ ♣........♣♣♣♣ ♣♣♣♣♣♣♣♣W5hL.oW5hV&6W5hHW5hW5hR M♣♣♣...#..).#...≈≈W5h #♣♣≈≈≈≈≈#....#≈≈≈≈≈W5h Go.# W5h $.W5h0 K≈≈≈≈.....W5h\ ....W5h V................W5h A♣..♣.♣W5h +♣♣.##W5h L ♣♣....W5hB @.♣. W5ho * ###W5h \..# ##W5h (# W5h 6#W5hB ♣..∩..∩..♣W5ho | ♣........♣ W5h ♣♣W5h ♣W5h _ ♣♣♣♣♣♣♣W5h ) W5h W5hL.oW5h9Z9=7W5h-W5hY2Z5hY ♣♣♣...#..).#...≈≈  cuphead4 the MagicianZ5h5Zv #♣♣≈≈≈≈≈#....#≈≈≈≈≈  Gnoll of Ashenzari *..... #≈≈≈≈≈≈≈#....# ≈≈≈≈  Health: 68/68 ======================== Z5hZ#≈≈≈≈≈≈≈#..o.# ≈≈≈≈  Magic: 9/20==========-------------- #≈≈≈≈≈≈≈#....#≈≈≈≈.  AC: 9Str: 7Z5hZ>Doom: 19% Z5hZ#≈≈≈....#....#.....  EV: 27 Int: 20 Z5h [#≈≈................  SH: 0Dex: 12 Z5hM[#♣..♣.♣.......♣♣.##  XL:  9 Next: 69% Place: a Bailey Z5hy[%♣♣........@...♣.  Noise: ---------  Time: 7197.0 (0.0) Z5h[###............#  g) +4 dagger ##..........##  Cast: SandblastZ5h[U #..........#  #♣..∩..∩..♣#  Z5h(\♣........♣  o   orc warrior (polearm) ♣♣......♣♣  Z5hj\♣♣♣♣♣♣♣♣ Aim: an orc warrior, wielding a +0 glaive and wearing a +0 crystal plate armourZ5h\(severely wounded, 74% to hit)  The stone arrow hits the orc warrior! _You kill the orc warrior!Z5h\aHit: g) +4 daggerPress: ? - help, Dir - move targetZ5hy e♣♣♣...#..).#...≈≈cuphead4 the Magician#♣♣≈≈≈≈≈#....#≈≈≈≈≈Gnoll of Ashenzari *.....Z5hy 1#≈≈≈≈≈≈≈#....# ≈≈≈≈Health: 68/68 ========================#≈≈≈≈≈≈≈#..o.# ≈≈≈≈Magic: 9/20==========--------------Z5hz #≈≈≈≈≈≈≈#....#≈≈≈≈.AC: 9Str: 7Doom: 19%#≈≈≈....#....#.....Z5hz EV: 27 Int: 20#≈≈................SH: 0Dex: 12#♣..♣.♣.......♣♣.##Z5hz XL:  9 Next: 69% Place: a Bailey♣♣........@...♣.Noise: ---------  Time: 7197.0 (0.0)###............#Z5hz g) +4 dagger##..........##Cast: Sandblast#..........#Z5h#{ #♣..∩..∩..♣#♣........♣o   orc warrior (polearm)Z5hS{ M♣♣......♣♣♣♣♣♣♣♣♣♣(severely wounded, 74% to hit)  The stone arrow hits the orc warrior! Z5h{ _You kill the orc warrior!Hit: g) +4 daggerPress: ? - help, Dir - move targetOkay, then.Z5h/~ Z5h Z5hk . _[5hh[5hyl Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone[5hlO0% H - Shatter the ChainsCursed item[5h>m0% [5hwmg[?] toggle between ability selection and description.[5he5he5h$e5h6e5h o∩o   orc (polearm, wandering) e5hQ_You start resting.e5ha22.5 (5∩e5h+3.5 (6e5h8∩e5ht _An orc comes into view. It is wielding a +0 trident.f5h .o#≈).#≈≈≈≈.....#....#.................f5hb♣..♣.♣♣♣.## ♣♣.....♣.#  ###f5h . ####  f5h.0♣..∩..∩..♣ ♣........♣ f5hKf5h7.oo   orc (polearm, wandering)f5hG=4.5 (1f5h;∩f5hbf5h- )o#≈≈≈≈.....#....#.................♣..♣.♣f5h^!♣♣.## ♣♣.....♣.#  ###f5h}X. ##f5hA##  f5h#♣..∩.@∩..♣# ♣........♣ ♣♣♣ f5hדf5h.oo   orc (polearm, wandering)f5h&5f5h6f5hg5hS`....#...o#...................♣..♣.♣♣♣.## ♣♣.....♣.#  ###. ##g5hT##  #♣..∩..∩..♣# ♣....@...♣ g5h#T4♣♣♣g5hAT ♣♣♣♣♣♣♣♣ g5hoUg5hY.o∩o   orc (polearm, wandering)g5h\\7=6g5h#_:∩g5h`g5hQ≈≈≈≈#..).#≈≈≈≈g5h≈....#....#....≈≈....g5h:o.....g5hB#♣..♣.♣g5h*|♣♣.##♣♣..g5h♣g5h####..####..........#g5hF#♣..∩.@∩..♣#g5ha/♣.g5h .g5hd♣♣......♣♣g5h׳o♣♣♣♣♣♣♣♣g5h!g5h`g5heo.o∩g5hBpo 2 orcs (polearms, wandering)g5h*&7g5hg5ht _An orc comes into view. It is wielding a +0 trident.g5h)>  Casting: Sandblast (safe; 1% risk of failure)  g5hw> \Confirm with . or Enter, or press ? or * to list all spells.g5h :∩g5h (g5hM<∩g5h2 g5hY_You can't see any susceptible monsters within range! (Use Z to cast anyway.)h5hœx #≈#..).#≈≈≈≈. #≈≈≈....#.o..#..... #≈≈...o.... #♣..♣.♣.♣♣.## ♣♣.♣.# ###h5h%.# ##.## #.# #♣..∩@.∩..♣# ♣h5h9.♣ ♣♣......♣♣  ♣♣♣♣♣♣♣♣h5hh5hh5h...#.oo...h5hʦR 8 _h5h[h5hǬh5hV g #≈#..).#≈≈≈≈. #≈≈≈....#....#.o... #≈≈.h5h Y.o.......h5h  #♣..♣.♣h5h l.♣♣.## ♣♣h5h* .♣.# ###h5hN -.#h5hn > ##h5h 8.##h5hГ X #.#h5h  #♣..@..∩..♣#h5h) 3 ♣h5hH 0.♣h5hh q ♣♣......♣♣ h5h h5h  ♣♣♣♣♣♣♣♣h5hz h5hd h5h +.h5h .oh5h ∩h5h- p   orc (polearmh5hǢ &9h5h :∩h5h  h5h˩ U_There is an empty arch of ancient stone here.h5hm  #≈#..).#≈≈≈≈. #≈≈≈....#....#..... #≈≈.....h5h { #♣..♣.♣....o..♣♣.## ♣♣.♣.# ###.# ##.## #.#h5hI ] #♣.@∩..∩..♣# ♣.♣ ♣♣......♣♣  ♣♣♣♣♣♣♣♣h5h h5h R.oh5h [=30Sandblast _h5h h5hW h5h6#≈#..).#≈≈≈≈. #≈≈≈....#....#..... #≈≈..... #♣..♣.♣.♣♣.## h5h♣♣.o....♣.# ###.# ##.## h5hG`#.# #♣..@..∩..♣# ♣.h5h♣ ♣♣......♣♣ h5hh5haHo.h5h&1h5h*h5hyc _There is an empty arch of ancient stone here.i5hg.i5h ≈i5h≈≈≈≈#..).#≈≈≈≈i5h]≈....#....#...i5h=≈≈....i5hՖ.....i5hT#♣..♣.♣.......♣♣.##i5h♣♣......o.....♣###.i5h".#i5h8#i5hr#...@......#i5h#♣..∩..∩..♣#i5h'.♣..i5hd♣♣......♣♣i5hޙo♣♣♣♣♣♣♣♣i5hYi5hϥoi5h.i5hi5h®:8=i5h2 i5h _i5h=∩i5hڸi5h).# .≈≈≈≈≈#..).#≈≈≈≈≈....#....#...≈≈................#♣..♣.♣.o.....♣♣.##i5hJ♣♣..♣###..##i5hp..........#♣..∩..∩..♣#i5h.♣..i5hd♣♣......♣♣i5ho♣♣♣♣♣♣♣♣i5hi5hi5ho.oo 2 orcs (polearms, wandering)i5hi5h&3i5h1:∩i5hi5h-  #♣♣≈≈≈≈≈#....#≈≈≈≈≈ #≈#..).# ≈≈≈≈ #≈#....#≈≈≈≈≈i5h(. A #≈≈≈≈≈≈≈#..).#≈≈≈≈. #≈≈≈....#....#..... #≈≈....o...........#♣..♣.♣♣.##♣♣.♣o##i5h. F..##.## #..........##♣..∩..∩..♣# ♣..♣......♣♣   orc (polearm♣♣♣♣♣♣♣♣i5h0 ,i5hC6 o..oo 2 orcs (polearms, wandering)i5h8 &4i5h< i5hR> i5hV"  ♣♣♣...#..).#...≈≈ #♣♣≈≈≈≈≈#..o.#≈≈≈≈≈ #i5h" k≈#..).# ≈≈≈≈ #≈#....#≈≈≈≈≈i5h#  #≈≈≈≈≈≈≈#..).#≈≈≈≈.i5hF#  #≈≈≈..o.#....#..... #≈≈.........i5h# #♣..♣.♣♣.##♣♣..♣.##i5h$ Wo.##.##i5hd$ c #..........#i5h$ #♣..∩..∩..♣# ♣i5h% q..♣o   orc warrior (polearm, wandering)......♣♣o   orc (polearm, wandering)i5hZ% y♣♣♣♣♣♣♣♣i5h' i5h) i5h#+ i5hE. i5h< o.o..oi5hP< xooo 3 orcs (polearms, 2 wandering)i5h@ &5i5hAF i5hL t _An orc comes into view. It is wielding a +0 trident.i5h15....♣............ ♣♣♣...#..).#...♣♣o..#≈..).# ...≈#≈≈≈≈≈≈≈#..).#≈≈≈≈#≈≈≈.o..#....##≈≈.........i5h2#♣..♣.♣♣♣.##♣♣..♣###....#o##..........#♣..∩..∩..♣# 2 orcs (polearms,i5h_2♣..♣♣......♣♣♣♣♣♣♣♣♣♣i5h2i5h3i5h4i5h5i5h1;.o.o.o∩o 3 orcs (polearms, 2 wandering)i5h;i5h<?=6i5hA;∩j5hj5hj  You strike the helpless orc from behind!  You puncture the orc!j5hV )oj5hgpoo 2 orcs (polearms)You kill the orc!j5h}12 ==7.3 (0.8Sandblastj5h#=∩j5h% _The orc shouts!j5hpe..........).o..... ....♣......o.....  ♣♣♣...#o.).#...≈≈ #♣♣≈≈≈≈≈#....#≈≈≈≈≈ #≈#..o.# ≈≈≈≈ #≈#....#≈≈≈≈≈ #≈≈≈≈≈≈≈#..).#≈≈≈≈. #≈≈≈....#....#..... j5h#≈≈...)..... #♣..♣.♣♣♣.#♣♣...♣.# j5h؆###..###...#j5h#.......o..# o   orc warrior (polearm, wandering)j5h#♣..∩..∩..♣#j5hAooo 3 orcs (polearms, 1 wandering)♣..♣j5h_3♣♣......j5hj5hbj5hj5hj5hu o.....)j5hؙoo.∩ 2 orcs (polearmsj5hg)An orc comes into view. It is wielding a +0 spear.j5hs9=27  --j5h!8.3 (1.0Sandblastj5hy;∩j5hE j5hk*_The orc moves out of view.j5hAV  ....♣...o...♣♣♣...#..).#...≈≈#♣♣≈≈≈≈≈#....#≈≈≈≈≈).# o.#≈j5h?).....#....#.......).......♣..♣.♣♣♣.## ♣♣.....♣.#  ###j5h. ##o...# ....j5hF#♣♣......♣♣♣♣♣♣♣♣♣♣j5h_j5hj5h# k.oo.j5hh A--9j5h) j5h j5h M♣♣♣...#..).#...≈≈#♣♣≈≈≈≈≈#....#≈≈≈≈≈).# ..#≈o).....#....#....j5h ...).......♣..♣.♣♣♣.## ♣♣.....♣.#  ###j5h . ##.....o....# .....#j5h> Z♣..∩..∩..♣ ♣........♣ ♣♣♣j5hv  ♣♣♣♣♣♣♣ j5hv j5h< j5h p.oo.j5h< '40j5h6 =∩j5h j5hJ1d#♣♣≈≈≈≈≈#....#≈≈≈≈≈).# ..#≈).....#.o..#.......).......♣..♣.♣♣♣.## ♣♣.....♣.# j5h1 ###...@.o..... ##..........#  ♣..∩..∩..♣ ♣........♣♣♣♣ ♣♣♣♣♣♣♣ j5h3j5h8Q.oj5h9.=1j5h>=∩j5hEI _The orc misses you.k5hD6#♣♣≈≈≈≈≈#....#≈≈≈≈≈ #≈#..).# ≈≈≈≈ #≈k5hxG#....#≈≈≈≈≈ #≈#..).#≈≈≈≈. k5hu#≈≈≈....#....#..... #≈≈...)..o. k5h#♣..♣.♣.♣♣.## k5h♣♣.♣.# k5h###....@o......# ##.k5hm## #.k5h"*# k5h=#♣..∩..∩..♣# k5h|♣♣......♣♣ k5h)k5hu%L.ok5h&@=2k5hq+;∩k5h-T _The orc completely misses you.k5h ∩You hit the orc.  The orc is lightly wounded.12 243.1 (0.8k5hu _The orc hits you but does no damage. The orc barely misses you.k5hc ∩You closely miss the orc.The orc is lightly wounded.  The orc closely misses you.k5h;d}4--10/20==k5hxd9k5hi=∩k5hjC _The orc hits you from afar with a +0 trident.k5h X  You hit the orc but do no damage.k5h \The orc is lightly wounded.  The orc hits you but does no damage.k5h^ $58k5h @----4.7k5hE ;∩k5h  k5h1 =_The orc hits you from afar with a +0 trident.k5h :  You puncture the orc!k5h )   orc (polearm)k5h 565.4 (0.7k5h ;∩k5h G _You kill the orc!k5h1< ♣♣♣...#..).#...♣♣..#≈).# .≈k5hL2≈≈≈≈#..).#≈≈≈≈≈....#....#k5h2C≈≈...)............#♣..♣.♣..o....♣♣.##k5h2♣♣......@.....♣.k5h3###.....)......##..........k5hV3#♣..∩..∩..♣#♣.k5h3.♣♣......♣♣♣♣♣♣♣♣♣♣l5h:  The orc grunts noisily, as Orcs often do.l5h 4---27  6.4 (1.0l5h~=∩l5h9 _The orc hits you with a +0 trident.l5hј:∩l5h]==12 247.2 (0.8l5h _You closely miss the orc. The orc closely misses you.l5hnl5h p+9 (0.7l5hSzl5h} l5h}_You completely miss the orc. The orc barely misses you.l5h<∩l5hHh49---8.7 (0.8l5hM;∩l5h{ _You hit the orc but do no damage. The orc hits you with a +0 trident.l5hR l5h U 50--11=9.4 (0.7l5h^ l5he W _You hit the orc but do no damage.l5hY l5hZ )50.1l5h_ l5ha _You completely miss the orc. The orc barely misses you.l5hl5h]46-8l5hwl5hO{ _You hit the orc but do no damage. The orc hits you with a +0 trident.m5h{  You hit the orc.  The orc is moderately wounded.m5hm5h(1.5m5hHm5hI _The orc misses you.m5hM m5hM/ You hit the orc.m5hxO#=m5hO!2.2m5hVm5h!X[ _The orc is heavily wounded.m5h( m5h&c You hit the orc. Your bite misses the orc.m5hDFThe orc is severely wounded.m5h҅#0m5h&---m5h9m5h'∩m5hm5h  m5hP+_The orc hits you with a +0 trident!m5hw ∩You hit the orc but do no damage.The orc is severely wounded.m5h l36----3.6m5h m5h 9 _The orc hits you with a +0 trident.m5hd ∩You hit the orc but do no damage.m5hf -4.4 (0.8m5hOl ;∩m5hwn \ _The orc is severely wounded.m5h 5  You hit the orc.m5h C)m5h 2=5.1 (0.7Sandblastm5h =∩m5h  m5h! 9_You kill the orc!m5h:∩m5hm5hm5hH _No target in view!n5h5Mn5hA....♣...o........ ♣♣♣...#..).#...♣♣n5h ..#≈).# n5h1>.≈n5hV≈≈≈≈#..).#≈≈≈≈≈....#....#n5h}≈≈...)............#♣..♣.♣♣♣.##n5h♣♣............♣.###.....)......n5h##..........##♣♣♣♣♣♣♣♣n5h 7=-27  -6.1 (1.0 _n5h$+  Things that are here: n5h$t_a +0 trident; a +0 scale mail; an orc corpsen5hl ♣♣♣...#..).#...≈≈#♣♣≈≈≈≈≈#....#≈≈≈≈≈).# ..#≈).n5h....#....#.......).......n5hK♣..♣.♣..)....♣♣.## ♣♣.....♣.#  ###.....)......n5hr ##..........#∩n5h♣♣♣♣♣♣♣♣n5h!:∩n5hTG-7 _n5hpn5hn5hn5h$ n5hy#♣♣≈≈≈≈≈#....#≈≈≈≈≈).# ..#≈).n5h....#....#.......).......♣..♣.♣..)....♣♣.##n5h ♣♣............♣.#  ###....@)...... ##..........# n5h- n5hn5h&8n5hn5hn5h23n5hn5h"n5hp%Z8==n5h&n5h(n5h()n5h*n5h-n5hg-M3=n5h/n5h1n5h1n5hl3n5h=7n5h799n5h9n5h@a63.1 (5∩n5hwC(n5hGn5hM #♣♣≈≈≈≈≈#....#≈≈≈≈≈ #≈#..).# ≈≈≈≈ #≈#....#≈≈≈≈≈ #≈n5hN!#..).#≈≈≈≈. #≈≈≈....#....#..... #≈≈...).... #♣..♣.♣..)....♣♣.## ♣♣............♣.# ###.....@......# ##.## #.# #♣..∩..∩..♣# n5hOC_You start resting.n5hTn5hVP 4.1 (1n5hZn5hi]  n5h]Things that are here: n5h]s_a +0 trident; a +0 ring mail; an orc corpsen5hi n5h}j n5hm n5hr n5hgt 9=n5hw n5h{ n5h| >40=n5h| n5h~ n5h n5hT M4=n5hނ n5hL n5h n5h n5h n5h K1=n5h n5hh n5h n5hՑ n5h n5h 9=n5hw n5h n5hI 92n5h˚ n5he n5h N5==n5h n5h` n5hѡ n5h, n5h n5h% S3=n5h1 n5h: Bn5h n5h :==n5hy n5hγ n5h' n5h n5h n5h Q4=6n5h> (=n5h̹ n5h* n5h n5h n5hI n5h n5h n5hX n5h 95n5hg n5h n5h1 9=n5h n5h n5hn n5h n5h2 n5h 6=7=n5hX n5hB n5h n5hL n5h n5h0 n5h n5h n5h$ K7=n5h n5h n5ha 9=n5h n5h7 n5h n5h n5h a8=n5h% n5h n5hP 98n5h9 n5hz n5h n5h3 n5h n5h n5hV n5h n5h: t o49=n5h\ yo   orc (polearm, wandering) n5hy Q_You start resting.n5h{ 094.1 (30.0)n5h H=5.1 (31n5h n5hP t _An orc comes into view. It is wielding a +0 trident.n5hM >   n5h{ #.o).# ≈≈≈≈  #....#≈≈≈≈≈  n5h R#..).#≈≈≈≈.  #≈≈≈....#....#.....  n5h Z#≈≈...)............  #♣..♣.♣..)....♣♣.##  n5h e♣♣............♣.#  ###.....@......#  n5h G##..........##  #..........#  n5h +#♣..∩..∩..♣#  n5h" K♣........♣  ♣♣......♣♣ n5h< / ♣♣♣♣♣♣♣♣ n5hT *n5h.    #.o).# ≈≈≈≈  #....#≈≈≈≈≈  #..).#≈≈≈≈.  #≈≈≈....#....#.....  #≈≈...)............  #♣..♣.♣..)....♣♣.##  ♣♣............♣.#  ###.....@......#  ##..........##  #..........#  #♣..∩..∩..♣# ♣5hp m........♣ ♣♣......♣♣  ♣♣♣♣♣♣♣♣ ∩ ≈≈o).# ...#≈).....#....#.......)...........♣..♣.♣..)....♣♣.## ♣♣............♣.#  ###.....)..... ##....##  ♣..∩..∩..♣ ♣........♣♣♣♣ n5hp ][40m_An orc is nearby!n5h n5h# 5.on5h= ∩n5ht o   orc (polearm, wandering)n5h ] 6.1 (1.0) _n5hn5heo5hR o..#≈.).o5h....#....#.......)..........♣..♣.♣..)....♣♣.##o5hv ♣♣............♣.#  ###.....)..... ##..........##  ♣..∩..∩..♣o5h( ♣........♣ o5ho5hiT9=7o5hXo5ho5ho .).....#....#.......).........♣..♣.♣..)....♣♣.##o5hX ♣♣............♣.#  ###.....)..... ##..........##  #♣..∩@.∩..♣#o5h ♣........♣ ♣♣o5h4♣o5h o5ha50=8o5ho5ho5h Mo.≈≈≈≈≈#..).#≈≈≈≈o5hf )≈....#....#..≈≈...)............o5h p#♣..♣.♣..)....♣♣.##♣♣............♣o5h; ###.....)......###o5h^ r#....@.....#o5h #♣..∩..∩..♣#♣..o5h y♣♣......♣♣o5h& o5h &9o5h& ;∩o5h5) o5hW| M.).# .o5h| ≈o5h| ;≈≈≈≈#..).#≈≈≈≈≈....#....#...o5h/} ]≈≈...)............#♣..♣.♣..)....♣♣.##o5h} ♣♣............♣###.....)......#o5h} ###o5h} ...........o5h ~ #♣..∩..∩..♣#o5h;~ Y♣........♣o5h :∩o5h+ (300o5hc :∩o5ht o5hM♣♣..#≈).# .≈≈≈≈≈#..).#≈≈≈≈≈....#....#....o5h|\≈≈...)............#♣..♣.♣..)....♣♣.##♣♣............♣###......##o5h #..........#♣..∩..∩..♣#o5hEo5hp1==1o5h;∩o5h+  Things that are here: o5hs_a +0 trident; a +0 ring mail; an orc corpsep5hJM ♣♣♣...#..).#...♣♣..#≈).# .≈p5h≈≈≈≈#..).#≈≈≈≈≈....#....#....≈≈...)............#♣..♣.♣..)....♣♣.##♣♣..♣.#p5hI###.....)......###..........#∩p5h!p5h$-2 _p5h)p5h*p5hd4Mp5hd#....♣...o........p5he ♣♣♣...#..).#...♣♣p5h"eI..#≈p5h\ei).# .p5he≈p5he≈≈≈≈#..).#≈≈≈≈p5hew≈....#....#p5h f≈≈...)............p5hOf#♣..♣.♣..)@...♣♣.##p5hof♣♣............♣.#p5hfu###.....)......p5hf<##..........##p5hfG♣♣♣♣♣♣♣♣p5hsp5huV20==3p5h}=∩p5hA~p5hp5h8p5hcp5hhp5hp5hk2=p5ho∩o   orc warrior (polearm, wandering)p5h%    #..)o#...≈≈  p5h&#....#≈≈≈≈≈  #..).# ≈≈≈≈  #....#≈≈≈≈≈  #..).#≈≈≈≈.  #≈≈≈....#....#..... p5hF& #≈≈...)............  ♣..)@...♣♣.## 4p5h}& ♣♣............♣.#  ###.....)......#  ##..........## p5h& #..........#  #♣..∩..∩..♣#  ♣........♣  ♣♣......♣♣   _You start resting.q5hy@   q5h1z#..)o#...≈≈  q5hz#....#≈≈≈≈≈  q5hz#..).# ≈≈≈≈  q5hzz#....#≈≈≈≈≈  q5h3{q5h{%#..).#≈≈≈≈.  #≈≈≈....#....#.....  #≈≈...)............ q5h|! ♣..)@...♣♣.##  ♣♣............♣.#  ###.....)......#  q5hL|##..........## #..........# q5h|#♣..∩..∩..♣#  ♣........♣ ♣♣......♣♣ q5hA q5hq5hsc _An orc warrior is nearby!q5h"3 q5h"♣♣♣...#..)o#...≈≈#♣♣≈≈≈≈≈#....#≈≈≈≈≈q5h").# ..#≈)q5h".....#....#.......).......q5hI#♣..♣.♣..)....♣♣.## ♣♣.......@....♣.# q5h# ###.....)......# ##..........# #♣..∩..∩..♣q5h#♣♣♣♣♣♣♣♣q5h&q5h*2.oq5h*∩o   orc warrior (polearm, wandering)q5h--5 _q5he3;∩q5h4q5heq5h$ q5hB#♣♣≈≈≈≈≈#...o#≈≈≈≈≈q5h).# ..#≈q5hT").q5h....#....#....q5h...)...........q5h♣..♣.♣..)....♣♣.##q5h ♣♣............♣.# q5h-) ###q5hF&..#q5hy] ##..........#q5h(  q5h♣..∩..∩..♣q5h} ♣........♣q5h|q5h 2.oq5h o   orc warrior (polearm, wandering)q5hX &6q5hs q5hh   q5h Things that are here: _a +0 trident; a +0 ring mail; an orc corpseq5h  ≈≈)o# ..#≈).q5h ....#....#.......)...........q5h ♣..♣.♣..)....♣♣.## ♣♣............♣.#  ###.....)..... ##....##  q5h q♣..∩..∩..♣ ♣........♣♣♣♣q5h q5hw .oo   orc warrior (polearm, wandering)q5h+ A==7 q5hm _q5hH q5h q5ho o.#≈).....#....#.......)..........♣..♣.♣..)....♣♣.##q5hto ♣♣............♣.#  ###.....)..... ##..........##  ♣..∩..∩..♣ ♣........♣ q5ho q5hpq5hMv.o∩o   orc warrior (polearm, wandering)q5h2z.38q5hM;∩q5hq5h@#≈#....#≈≈≈≈≈ #≈#.o).#≈≈≈≈. #≈≈≈....#....#..... #≈≈...)..... #♣..♣.♣..)....♣♣.## ♣♣............♣.# q5hM###.....)......# ##.## #.# #♣..∩..∩..♣# ♣.q5hwF♣ q5hq5hZ.oq5h@&9q5hvq5hڹr5h/yZ).....#o...#.......).........r5hqy♣..♣.♣..)....♣♣.## ♣♣............♣.#  ###.....)..... ##..........##  r5hy #♣..∩.@∩..♣# ♣........♣ ♣♣♣ ♣♣♣♣♣♣♣ r5hd{r5hZ.or5h'10r5h r5hds5hv).≈s5h≈≈≈≈#..).#≈≈≈≈s5h2≈....#....#..s5h≈≈...).o..........s5h#♣..♣.♣..)....♣♣.##s5hw♣♣............♣s5h###.....)......##s5h#s5h<r#.....@....#s5h#♣..∩..∩..♣#♣..s5h♣♣......♣♣♣♣♣♣♣♣♣♣s5hEs5hGs5hwos5h%.s5h0∩s5his5h4s5h=s5h1s5hs5hs5h).# .≈≈≈≈≈#..).#≈≈≈≈≈....#o...#..s5h9≈≈...)............#♣..♣.♣..)....♣♣.##s5h<#♣♣............♣###.....)......###s5h`...........s5h#♣..∩..∩..♣#♣..s5h♣♣......♣♣♣♣♣♣♣♣♣♣s5hGs5hWo..s5h&2s5h!8∩s5h*#t5h♣♣..#≈).# ...≈≈≈≈≈#o.).#≈≈≈≈.t5h≈....#....#...≈≈...)............#♣..♣.♣..)....♣♣.##♣♣............♣###.....)@.....###..........#♣..∩..∩..♣#t5h♣..♣♣......♣♣t5ho♣♣♣♣♣♣♣♣t5ht5hYo.t5h&3t5h=∩t5h\t5h  #♣♣≈≈≈≈≈#....#≈≈≈≈≈ #≈#..).# ≈≈≈≈ #≈#o...#≈≈≈≈≈ #t5hT ≈#..).#≈≈≈≈. #≈≈≈....#....#..... #≈≈...)....t5h  #♣..♣.♣..)....♣♣.## ♣♣............♣.# ###......# ##t5h .## #.# #♣..∩..t5h Y∩..♣# t5h- l ♣.♣ ♣♣......♣♣  ♣♣♣♣♣♣♣♣t5h t5h\ To.t5h ^5=4t5h =∩t5h  Things that are here: _a +0 trident; a +0 ring mail; an orc corpseu5h9*~ ≈≈o).# u5hj*...#≈).....#....#....u5h*q...)...........u5h*y♣..♣.♣..)....♣♣.## ♣♣............♣.#  ###.....)..... ##....u5h +d##  ♣..∩..∩..♣ ♣........♣u5h*+I♣♣♣u5h0:∩u5h[3-5 _u5h7u5h9u5h u5h  Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 1% 1b - Magic DartConjuration1%u5h \1  c - Searing RayConjuration2%2  d - PasswallEarthu5h& 2% 3  e - Ensorcelled HibernationHexes/Ice3%2  f - Grave ClawNecromancy3%2  u5hZ g - Launch Clockwork BeeForgecraft8% 3  h - Sigil of BindingHexesu5h 8% 3  i - Brom's Barrelling BoulderConjuration/Earth11% 4  j - PetrifyAlchemy/Earthu5h 12% 4  k - Lee's Rapid DeconstructionEarth22% 5  u5h el - Dispel UndeadNecromancy26% 4 u5h# 17 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit}5h8 }5h }5h #≈≈≈≈≈≈≈#.o).# ≈≈≈≈cuphead4 the Magician}5h# #≈≈≈≈≈≈≈#....#≈≈≈≈≈Gnoll of Ashenzari *.....#≈≈≈≈≈≈≈#..).#≈≈≈≈.Health: 55/68 ===================-----#≈≈≈....#....#.....}5hH Magic: 20/20 ========================#≈≈...)............}5hi AC: 9Str: 7Doom: 18%}5h #♣..♣.♣..)....♣♣.##}5h VEV: 27 Int: 20♣♣............♣.#SH: 0}5h -Dex: 12}5h ###.....)......#XL:  9 Next: 76% Place: a Bailey}5h% ##....@.....##}5hH Noise: ---------  Time: 7315.1 (0.0)#..........#g) +4 dagger#♣..∩..∩..♣#Cast: Sandblast}5hi ♣........♣♣♣......♣♣}5h ♣♣♣♣♣♣♣♣ _You start resting. _An orc warrior is nearby!}5h Things that are here: _a +0 trident; a +0 ring mail; an orc corpseThings that are here: }5h L_a +0 trident; a +0 ring mail; an orc corpse}5hU }5hd Memorise Launch Clockwork Bee, consuming 3 spell levels and leaving 14? Y - Yes  N - No~5hP~5hj#≈≈≈≈≈≈≈#.o).# ≈≈≈≈cuphead4 the Magician#≈≈≈≈≈≈≈#....#≈≈≈≈≈Gnoll of Ashenzari *.....~5hj#≈≈≈≈≈≈≈#..).#≈≈≈≈.Health: 55/68 ===================-----#≈≈≈....#....#.....Magic: 20/20 ========================#≈≈...)............~5h#kAC: 9Str: 7Doom: 18%#♣..♣.♣..)....♣♣.##EV: 27 ~5h_kAInt: 20♣♣............♣.#SH: 0Dex: 12~5hk(###.....)......#XL:  9 Next: 76% Place: a Bailey##....@.....##Noise: ---------  Time: 7315.1 (0.0)~5hl##..........#g) +4 dagger#♣..∩..∩..♣#Cast: Sandblast♣........♣♣♣......♣♣~5hSl ♣♣♣♣♣♣♣♣ _You start resting. _An orc warrior is nearby!Things that are here: ~5hl_a +0 trident; a +0 ring mail; an orc corpseThings that are here: _a +0 trident; a +0 ring mail; an orc corpse~5hIo512 6.1 (1~5hls~5hy ∩ _This spell is dangerous to cast!~5h }367.1 (2~5hR8∩~5h{~5hI+8.1 (3~5h N∩~5hĒo∩o   orc warrior (polearm, wandering)~5hB+9.1 (4~5hl~5h _You start memorising the spell. You continue memorising. x3~5h~5hդ8∩~5hc _You finish memorising. Spell assigned to 'd'.5h~   5h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5h@  #≈≈≈≈≈≈≈#.o).# ≈≈≈≈  cuphead4 the Magician 5h@ <#≈≈≈≈≈≈≈#...o#≈≈≈≈≈  Gnoll of Ashenzari *..... #≈≈≈≈≈≈≈#..).#≈≈≈≈.  Health: 56/68 ===================-----5hB  #≈≈≈....#....#.....  Magic: 17/20 ====================---- #≈≈...)............  AC: 9Str: 7Doom: 18% #♣..♣.♣..)....♣♣.##  EV: 12Int: 20 ♣♣............♣.#  SH: 0Dex: 12 5h3B D###.....)......#  XL:  9 Next: 76% Place: a Bailey 5hUB 0##....@.....##  Noise: ---------  Time: 7319.1 (0.0) 5htB #..........#  g) +4 dagger 5hB #♣..∩..∩..♣#  Cast: Sandblast ♣........♣  5hB v♣♣......♣♣  5h/C F♣♣♣♣♣♣♣♣  o   orc warrior (polearm, wandering)5hSC Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5hC Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 trident and wearing a +0 scale mail  (wandering, hasn't noticed you)5hj@ #≈≈≈≈≈≈≈#.o).# ≈≈≈≈  cuphead4 the Magician #≈≈≈≈≈≈≈#...o#≈≈≈≈≈  Gnoll of Ashenzari *..... 5h@F#≈≈≈≈≈≈≈#..).#≈≈≈≈.  Health: 56/68 ===================----- 5h@ #≈≈≈....#....#.....  Magic: 17/20 ====================---- #≈≈...)............  AC: 95hAiStr: 7Doom: 18% 5hXAS#♣..♣.♣..)....♣♣.##  EV: 12Int: 20 ♣♣............♣.#  SH: 05hA<Dex: 12 5hB4###.....)......#  XL:  9 Next: 76% Place: a Bailey ##....@.....##  Noise: ---------  Time: 7319.1 (0.0) #..........#  g) +4 dagger 5hB,#♣..∩..∩..♣#  Cast: Sandblast ♣........♣  ♣♣......♣♣  ♣♣♣♣♣♣♣♣  o   orc warrior (polearm, wandering)Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure)  5hC^Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 trident and wearing a +0 scale mail  (wandering, hasn't noticed you)  You lock target on the orc warrior and prepare to deploy your bee.  (Press . to continue winding your bee.)5hkJ! 5hJ).# ≈≈≈≈  .5hJJ  o5hKX     5huKV       5hK7   5hKu ∩..♣# 5hK 5hL 5hXLA o) 5h~L15hOd==20.1 (1Winding 5hU:∩5hjXS  Press: ? - help, Dir - move target  5hXAim: an orc warrior, wielding a +0 trident and wearing a +0 scale mail  (wandering, hasn't noticed you)  5hXYou lock target on the orc warrior and prepare to deploy your bee.  (Press . to continue winding your bee.) _The orc warrior shouts!5hbz5h )5h0o5h7=27  --1. 5h(<∩5h@ _You continue winding your clockwork bee...5h4 5h &.5hâ Eo∩5hX U--2Sandblast5h *.. 5hV 5h @ _You continue winding your clockwork bee...5hE5h G5hG5hlPo5hP.oy, ally target)o   orc (polearm)5hPy   clockwork bee (minion)5hjR035h[<∩5hW^b _With a metallic buzz, your clockwork bee launches itself at the orc warrior.5hM5h[ .o5h@d∩The orc warrior closely misses your clockwork bee.5hO?8=5hM8=45h5h@ _Your clockwork bee stings the orc warrior.5h$5h/ v .o 5h Your clockwork bee stings the orc warrior but does no damage.  The orc warrior completely misses your clockwork bee.5h &55h(5h@ _Your clockwork bee stings the orc warrior.5h 5h9 H .5hq doThe orc warrior misses your clockwork bee.5h 5h 65h 8∩5h] h _Your clockwork bee closely misses the orc warrior.5hq^5hlY .o5h4mt*∩*   5hmdormant clockwork bee (minion)Your clockwork bee stings the orc warrior.  The orc warrior hits your clockwork bee with a +0 trident.  5hm=Your clockwork bee stings the orc warrior but does no damage.5ho.975hPv5hxL _Your clockwork bee winds down and falls to the ground.5h_x♣♣...#≈).# 5h.≈≈≈≈≈#..).#≈≈≈≈5h!≈....#....#....≈≈...)............5h:#♣..♣.♣..oo...♣♣.##♣♣.......*....♣###......##5h^-#..........5h#♣..∩..∩..♣#5h.♣..5h♣♣......♣♣♣♣♣♣♣♣♣♣5h5hm5hJ==85h5h  _The orc closely misses you. The orc warrior closely misses you.Things that are here: 5h- s_a +0 trident; a +0 ring mail; an orc corpse5h/yy   5hV7-5h<5h  You wind your clockwork bee back up and it locks its sights upon the orc _warrior!5hK  Your clockwork bee barely misses the orc warrior.The orc barely misses you. The orc warrior misses you.5hK 95h=5hE@ _Your clockwork bee stings the orc warrior.5h{:  5h|Your clockwork bee stings the orc warrior.  The orc completely misses you. The orc warrior completely misses you.5h~660=5h85h*2=305hn5h@ _Your clockwork bee stings the orc warrior.5h  5hۀ  5h dThe orc completely misses you. The orc warrior misses you.5h, 5hЉ 5hL 15h 5h  5hة a_Your clockwork bee barely misses the orc warrior.5h: *∩ *   dormant clockwork bee (minion)Your clockwork bee stings the orc warrior!  Your clockwork bee winds down and falls to the ground.25h'@;∩5h^B 5hB_The orc completely misses you. The orc warrior barely misses you.5h yy   5h V7-5h =∩5hV  You wind your clockwork bee back up and it locks its sights upon the orc _warrior!5h0 O  Your clockwork bee stings the orc warrior.5h[&  5h& )∩o   orc (polearm)5h' y   clockwork bee (minion)  5hs' 5The orc warrior dies!5h-0 i=-68235h7 ∩ _The orc completely misses you.5h #♣♣≈≈≈≈≈#....#≈≈≈≈≈ #5hW3≈#..).# ≈≈≈≈ #≈#....#≈≈≈≈≈5h #≈#..).#≈≈≈≈.5h #≈≈≈....#....#.....5h #≈≈...)....5h #♣..♣.♣..o)...♣♣.##5h ♣♣.......y....♣.#5h0 ###....@)......# ##5hjm.## #5h,.# 5h #♣..∩..∩..♣# 5hc ♣.♣5hUs ♣♣......♣♣5h ♣♣♣♣♣♣♣♣5h7  Your clockwork bee locks its sights upon the orc.  Your clockwork bee stings the orc!5h$∩y   clockwork bee (minion)5hi1-4Sandblast5hq5hfC _The orc dies!5h n ♣♣♣...#..).#...♣♣5hQ s..#≈).# .≈≈≈≈≈#..).#≈≈≈≈5h ≈....#....#≈≈...)............#♣..♣.♣..$)...♣♣.##5h i♣♣......@y....♣.###.....)......##..........5h` #♣..∩..∩..♣#♣..♣♣......♣♣♣♣♣♣♣♣♣♣5h- *∩*   dormant clockwork bee (minion)5h F -5h 55hY ;∩5h L _Your clockwork bee winds down and falls to the ground.5hT\....♣...o........ ♣♣♣...#..).#...♣♣..#≈).# .≈≈≈≈≈#..).#≈≈≈≈≈....#....#≈≈...)............#♣..♣.♣..@)...♣♣.##♣♣.......*....♣.###.....)......##..........#♣..∩..∩..♣#♣..♣♣......♣♣♣♣♣♣♣♣♣♣5hB]<∩5ha58=5ha65hi5hx' 5hIxS∩You now have 451 gold pieces (gained 40).5hs|/212 5h|337.1 (25h5hSL _Items here: )) [[ †.5hw..........).o....♣............ ♣♣♣...#..).#...♣♣5h^I..#≈5hi).# .5h≈5h≈≈≈≈#..).#≈≈≈≈5hw≈....#....#5h'≈≈...)..@.........5h#♣..♣.♣..))...♣♣.##5h _♣♣.......*....♣.###.....)......##..........5h|#♣..∩..∩..♣#♣..5hA♣♣......♣♣5h(-5h-Z27  8.1 (15h35h45hm####........####..........)...5hEnY....♣............5hun ♣♣♣...#..).#...♣♣5hn..#≈).# 5hn".5hn≈5ho≈≈≈≈#..).#≈≈≈≈5hVos≈....#@...#...5hoy≈≈...)............5ho#♣..♣.♣..))...♣♣.##5hp_♣♣.......*....♣.###.....)......##..........5h2p#♣..∩..∩..♣#..5hv<∩5hx&95h)~5h,5h..####.#### ....)....... 5h2....♣............ ♣♣♣...#..).#...≈≈ #♣♣≈≈≈≈≈#....#≈≈≈≈≈ #≈5h_Z#..).# ≈≈≈≈ #≈#....#≈≈≈≈≈ #≈5h"#..).#≈≈≈≈. #≈≈≈....#.@..#..... #≈≈...). #♣..♣.♣..))...♣♣.## 5h=##.5hD;## 5hi 5h 5hV P3==5h 405h ;∩5h 5h]M ..####.#### ..........)....... 5hM h....♣............ 5hM ♣♣♣...#..).#...≈≈ 5hM #♣♣≈≈≈≈≈#....#≈≈≈≈≈ #≈5hTN G#..).# ≈≈≈≈ #≈#....#≈≈≈≈≈ 5hN #≈5hN q#..).#≈≈≈≈. #≈≈≈....#..@.#..... 5hbO #≈≈...). 5hO #♣..♣.♣..))...♣♣.## ♣♣..5hO , 5hO Z##.## 5hP 5h)P 5h\ 5ha &15hk 5hm 5hG  ∆ ####''#### ∆ ####........####..........)....♣............5hH  ♣♣♣...#..).#...♣♣..#≈).# .≈≈≈≈≈≈≈≈≈5hI q≈....#....#.....≈≈...)............#♣..♣.♣..))...♣##5h{I ♣♣.......*....♣.5hI Q###.....)......###..........#♣..∩..∩..♣#5hT <∩5h/W T9=25h\ 5h^  Things that are here: _a +0 glaive; a +0 plate armour; an orc corpse5h5h5h5hb5h  o4=o   orc (polearm, wandering)*   dormant clockwork bee (minion)You start resting.5hg0, ally target)∩5h+3.1 (15h!=∩5h`)r _An orc comes into view. It is wielding a +0 spear.5hZ }#.o..........o. ∆ ####''#### ∆ ####..o.....####..........)...5hZ ....♣............ ♣♣♣...#..).#...♣♣..#≈).# ≈5h[ a≈≈≈≈#..).#≈≈≈≈≈....#....#.≈≈...)............5h\[ #♣..♣.♣..))...♣##♣♣.......*....♣###.....)......#5h[ B#..........5h\ 5hb R.o5hd &45hIj 5hk 5h:+; #.o.o.5h+ ∆ ####''#### ∆ ..####.#### .......o..)....... ....♣............5h+ ♣♣♣...#..).#...≈≈ #♣♣≈≈≈≈≈#....#≈≈≈≈≈ #5h+≈#..).# ≈≈≈≈ #5h0,≈#.@..#≈≈≈≈≈ #≈#..).#≈≈≈≈. #≈≈≈....#....#.....5h], #≈≈...)............5h, #♣..♣.♣..))...♣♣.##5h, ♣♣.......*....♣.# ###.....)......#  ##.## 5h-I #.#5hI.5h5Jo..5h7&55h<5h->5h#...ß....ß...##.o..........o. ∆ ####''#### ∆ ####........####......o...)....5hH....♣............ ♣♣♣...#..).#...♣♣..#≈).# .≈≈≈≈≈#..).#≈≈≈≈≈....#....#.5h≈≈...)............#♣..♣.♣..))...♣♣.##5h'♣♣.......*....♣###.....)......###5h5h.*   dormant clockwork bee (minion)5h A5=5hX65h5hO5h5hӪ(5hM5hwH _No target in view!5hMM #..#########...ß....ß...##.o..........o. ∆ ####''#### ∆ 5h####........####.....o....)..........♣............ ♣♣♣...#..).#...♣♣..#≈).# .≈5hI|#≈≈≈≈≈≈≈#..).#≈≈≈≈.o   orc (polearm, wandering, ally target).....).....5h-5h5h.o).5h˺\ 7Sandblast5h,5h 5hO_Your dormant clockwork bee falls apart.5hq  ∆∆∆∆  #..########5hr #...ß....ß...##.o..........o.5hSr  ∆ ####''#### ∆ ####........####5hr }......o...)......5hr c....♣............5hr  ♣♣♣...#.@).#...♣♣5h s J..#≈5hVs ).# .≈5hs ≈≈≈≈#..).#≈≈≈≈≈....#....#5ht i≈≈...)............5hNt #♣..♣.♣..))...♣##♣♣............♣5ht 5hv 5hـ L.o5h V20==85h 5h 5hz #∆∆ # #. ∆∆∆∆ .# #..########..# ##...ß....ß...##.o..........o. ∆ ####''#### ∆ ..####........####......o..). ....♣..@......... ♣♣♣...#..).#...≈≈ #♣♣≈≈≈≈≈#....#≈≈≈≈≈ #5h≈#..).# ≈≈≈≈ #≈#....#≈≈≈≈≈ #≈≈≈≈≈≈≈#..).#≈≈≈≈.5he1 #≈≈≈....##..... #≈≈...)............#♣..♣.♣..))...♣♣.##5h5hEo5hy-.5h&95h5hJ5hlM ∆ 5h/ ∆∆∆∆∆∆  ∆∆∆∆ .5h #..########..#...ß....ß...##.o.......o..o. ∆ ####''#### ∆ 5h####..o.....####........@.)5hNd....♣............5h~ ♣♣♣...#..).#...5h#♣♣≈≈≈≈≈#....#≈≈≈≈≈5ho   orc warrior (polearm, wandering)5hQ........5h\5h$5h*>o.5h]?o.5h#65h2=505h5h 5hm_An orc warrior comes into view. It is wielding a +0 glaive.5h_ (5h`  ∆  ∆∆∆∆∆∆  ∆∆∆∆  #..########..5h?` #...ß....ß...##.o......o...o.5hs`  ∆ ####o'#### ∆ .####..@.....####..........)5h` @....♣............ ♣♣♣...#..).#...♣♣..#≈).# .5h&a ≈≈≈≈≈#..).#≈≈≈≈≈....#....#5hdb 5hEc 5hl uo.'o5hin &15hw 5h#R  Casting: Launch Clockwork Bee (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5ht5h Your spells (cast)TypeFailure Level a - SandblastEarth5h&W1%1  b - Stone ArrowConjuration/Earth3%5hQH3  c - BlinkTranslocation3%5hxK2  d + Launch Clockwork Bee Forgecraft5h8% 3 Select a spell to cast [?] help5h׮<[Esc] exit5hW5hM"5h)*cuphead4 the Magician∆Gnoll of Ashenzari *.....# ∆∆∆∆∆∆ #Health: 66/68 =======================-#. ∆∆∆∆ .#Magic: 20/20 ========================#..########..#AC: 95hb*QStr: 7Doom: 16%##...ß....ß...#EV: 27 Int: 205h*#.o.....o....o.SH: 0Dex: 12∆ ####'o#### ∆XL:  9 Next: 82% Place: a Bailey5h*k..####..@.....####Noise: ---------  Time: 7351.1 (0.0)..........).......g) +4 dagger....♣............Cast: Sandblast5h$+♣♣♣...#..).#...≈≈#♣♣≈≈≈≈≈#....#≈≈≈≈≈5h`+3#≈≈≈≈≈≈≈#..).# ≈≈≈≈o   orc warrior (polearm, wandering)5h+#≈≈≈≈≈≈≈#....#≈≈≈≈≈o   orc (polearm, wandering)5h+#≈≈≈≈≈≈≈#..).#≈≈≈≈.#≈≈≈....#....#..... 5h+I_An orc comes into view. It is wielding a +0 spear. _No target in view! _Your dormant clockwork bee falls apart. _An orc warrior comes into view. It is wielding a +0 glaive.5h,JCasting: Launch Clockwork Bee (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5hb,5hi3cuphead4 the Magician∆Gnoll of Ashenzari *.....# ∆∆∆∆∆∆ #Health: 66/68 =======================-5h3#. ∆∆∆∆ .#Magic: 20/20 ========================#..########..#AC: 9Str: 7Doom: 16%##...ß....ß...#EV: 27 Int: 205hM4#.o.....o....o.SH: 0Dex: 12∆ ####'o#### ∆XL:  9 Next: 82% Place: a Bailey..####..@.....####Noise: ---------  Time: 7351.1 (0.0)..........).......g) +4 dagger....♣............Cast: Sandblast5h4♣♣♣...#..).#...≈≈#♣♣≈≈≈≈≈#....#≈≈≈≈≈#≈≈≈≈≈≈≈#..).# ≈≈≈≈o   orc warrior (polearm, wandering)5h4#≈≈≈≈≈≈≈#....#≈≈≈≈≈o   orc (polearm, wandering)5h 5s#≈≈≈≈≈≈≈#..).#≈≈≈≈.#≈≈≈....#....#..... _An orc comes into view. It is wielding a +0 spear. _No target in view! 5h15_Your dormant clockwork bee falls apart. _An orc warrior comes into view. It is wielding a +0 glaive.5hY5JCasting: Launch Clockwork Bee (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5h;P  Okay, then.5h<5hB5h4D. _5h=   5hw BCasting: Launch Clockwork Bee (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5hy   cuphead4 the Magician ∆ Gnoll of Ashenzari *..... 5hy E# ∆∆∆∆∆∆ #  Health: 66/68 =======================- #. ∆∆∆∆ .#  Magic: 17/20 ====================---- #..########..#  AC: 95hz jStr: 7Doom: 16% 5h?z ##...ß....ß...#  EV: 27 Int: 20 5hzz #.o.....o....o.  SH: 0Dex: 12 5hz ∆ ####'o#### ∆  XL:  9 Next: 82% Place: a Bailey5hz P ..####..@.....####  Noise: ---------  Time: 7351.1 (0.0) 5hz ..........).......  g) +4 dagger 5h%{ ....♣............  Cast: Sandblast 5hY{ ♣♣♣...#..).#...≈≈  #♣♣≈≈≈≈≈#....#≈≈≈≈≈  5h{ c#≈≈≈≈≈≈≈#..).# ≈≈≈≈  o   orc warrior (polearm, wandering) 5h{ #≈≈≈≈≈≈≈#....#≈≈≈≈≈  o   orc (polearm, wandering) #≈≈≈≈≈≈≈#..).#≈≈≈≈.  #≈≈≈....#....#..... 5h| Casting: Launch Clockwork Bee (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure)  5h0| Press: ? - help, Dir - move targetAim: an orc, wielding a +0 spear and wearing a +0 chain mail (wandering, hasn'tnoticed you)5hl}oo warrior, wielding a +0 glaive and wearing a +0 chain mail  (wandering, hasn't noticed you)5hKcuphead4 the Magician∆Gnoll of Ashenzari *.....# ∆∆∆∆∆∆ #Health: 66/68 =======================-#. ∆∆∆∆ .#Magic: 17/20 ====================----#..########..#AC: 9Str: 7Doom: 16%##...ß....ß...#EV: 27 Int: 20#.o.....o....o.SH: 0Dex: 12∆ ####'o#### ∆XL:  9 Next: 82% Place: a Bailey..####..@.....####5h:LNoise: ---------  Time: 7351.1 (0.0)..........).......g) +4 dagger....♣............Cast: Sandblast5hL=♣♣♣...#..).#...≈≈#♣♣≈≈≈≈≈#....#≈≈≈≈≈#≈≈≈≈≈≈≈#..).# ≈≈≈≈5hMo   orc warrior (polearm)#≈≈≈≈≈≈≈#....#≈≈≈≈≈o   orc (polearm)#≈≈≈≈≈≈≈#..).#≈≈≈≈.#≈≈≈....#....#.....Aim: an orc warrior, wielding a +0 glaive and wearing a +0 chain mail  (wandering, hasn't noticed you)  You lock target on the orc warrior and prepare to deploy your bee.  (Press . to continue winding your bee.)  The orc shouts! The orc warrior shouts!  The orc warrior hits you from afar with a +0 glaive!5hO48-------12 ====2.1 (1Winding 5hU5h9Ws  (wandering, hasn't noticed you)  You lock target on the orc warrior and prepare to deploy your bee.  (Press . to continue winding your bee.)  The orc shouts! The orc warrior shouts!warrior hits you from afar with a +0 glaive! _hits you from afar with a +0 spear.5h9O  You continue winding your clockwork bee...5h49=------27  =---3. 5hG5hFv _The orc warrior misses you. The orc hits you but does no damage.5hO  You continue winding your clockwork bee...5hl---4.. 5h 5h  _The orc warrior completely misses you. The orc barely misses you.5hq  With a metallic buzz, your clockwork bee launches itself at the orc warrior.5h5y, ally target)y   clockwork bee (minion)5h055h85h 5h_The orc barely misses you. The orc warrior misses you.5hu  The orc completely misses you. The orc warrior completely misses you.5hwa50=65hf5hh _Your clockwork bee closely misses the orc warrior.5hi&  Your clockwork bee stings the orc warrior!  The orc misses you.The orc warrior hits you from afar with a +0 glaive.5h(?44--5ht(.8=5h(75h35h95 5h52_Your clockwork bee stings the orc warrior.5h  The orc completely misses you. The orc warrior closely misses you.5h^5h&85h5h@` _Your clockwork bee misses the orc warrior.5h  Your clockwork bee closely misses the orc warrior.The orc closely misses you. The orc warrior completely misses you.5hV ]5--95hB 5h @ _Your clockwork bee stings the orc warrior!5hS  The orc closely misses you.The orc warrior hits you from afar with a +0 glaive!5hTh36---=605h]5h_@ _Your clockwork bee stings the orc warrior.5hxi  Your clockwork bee closely misses the orc warrior.5h#yxThe orc closely misses you. The orc warrior completely misses you.5h{J=-15h5hh _Your clockwork bee closely misses the orc warrior.5h  The orc misses you. The orc warrior barely misses you.5h @-25h# 5h3 g _Your clockwork bee barely misses the orc warrior.5hO  Your clockwork bee stings the orc warrior!5h )*o   orc (polearm)*   dormant clockwork bee (minion)  The orc warrior dies!Your clockwork bee winds down and falls to the ground.5h 7=--9=473 _The orc misses you.5hx5h@5hm _Your Spellcasting skill increases to level 7!5hzyy   5h#85h(-5h^5hq _You wind your clockwork bee back up and it locks its sights upon the orc!5h83:∆ 5ht3# ∆∆∆∆∆∆ # #. ∆∆∆∆ .# #..########..# ##...ß....ß...# 5h3#.o.....o....o. ∆ ####')#### ∆ 5h3O..####..y@....#### ...). 5h3....♣. ♣♣♣ 5h"4#≈#..).# ≈≈≈≈ #≈5hL4#....#≈≈≈≈≈ 5hZ55h[=\ y.5h=j, ally target)You swap places. The orc hits you but does no damage.5h?K 45hE5hrG 5hGQ_Your clockwork bee barely misses the orc.5hi(5hP ∆ # ∆∆5h# 5h #. ∆∆∆∆ .# 5hGy#..########..# 5hu##...ß....ß...##5hn#.......o......#5h̦ ∆ ####y@#### ∆ 5h..####........#### 5hB..........) 5hu....♣............5h ♣♣♣...#..).#...5h≈≈#♣♣≈≈≈≈≈#....#≈≈≈≈≈ #≈5hL#..).# ≈≈≈≈ 5hys#≈#....#≈5h 5hͨg#≈≈≈≈≈≈≈#..).#≈≈≈≈.5h 5h9 5hgJYour clockwork bee closely misses the orc.5ha&55h5h _Your clockwork bee barely misses the orc.  Your clockwork bee closely misses the orc. _The orc closely misses you. Your clockwork bee stings the orc.  There is a large open door here.  Things that are here: _a +0 glaive; a +0 chain mail; an orc corpse5hK  5hL R You hit the orc but do no damage.5h+L |The orc is lightly wounded.  The orc hits you with a +0 spear. Your clockwork bee stings the orc.5hW $y   clockwork bee (minion)5hY =12 89 (0.8Sandblast5h;` 5hb C _The orc dies!5hȕ(5h ∆ # ∆∆∆∆∆∆ #. ∆∆∆∆ 5hr #..########..# #...ß....ß...#5h#.......@......#5h ..####y)####..#5h}####........####5hY..........).......5hd....♣............5h ♣♣♣...#..).#...♣♣5h..#≈).# 5hO0.≈5hE**   dormant clockwork bee (minion)5ho~-27  -6.9 (1.05hϯ5h _Your clockwork bee winds down and falls to the ground.  You now have 465 gold pieces (gained 14).  Things that are here:5hg12 -7.9 (25h5hF 5hy+_a +0 spear; a +0 chain mail5h35hZ5hY89=27  5hX5hB5hO95hJ5hO=5hP5h,5h5hD_ _You start resting.5hG,73.9 (65h[20==4.9 (75h.5h% _Magic restored.5h $∆# ∆∆∆∆∆∆ ##. ∆∆∆∆ .#..########.##...ß....ß...##.......)......5h$ ..####*@####..#..####........####........)....... ....♣............5h$♣♣♣...#..).#...≈≈#♣♣≈≈≈≈≈#....#≈≈≈≈≈5hK%).# ..#≈5h%8).5h0T40=5hu1$5.9 (15hp65h97  There is a large open door here.  5h9Things that are here: _a +0 glaive; a +0 chain mail; an orc corpse5h ∆# ∆∆∆∆∆∆ #. ∆∆∆∆ .#5h u.########..###...ß....ß...##.......)......# ..####*)####..#..####....@...###........)....... ....♣.....5h( ♣♣♣...#..).#...≈≈#♣♣≈≈≈≈≈#....#≈≈≈≈≈).# ..#≈5hq 5).5h =....#....#....5h 5hT -6 _5h 5h/ 5h 35h 5hw 5h 5h{ 5h W _You start resting.5h 5h* ^1===5h 5h 5h/ 5h 5hx 5h 5h 5hC 5h 925h 5hQ 5h 5h 5hz 5h 5h 5h7 5h S3=5h 5hh ,5h 5h 5h 5h 5hZ 5h 5h 5h 5hH K4=5h>! 5h# 5h"$ 5h& 5h( 5h) 5hJ+ 5hS. 5h. 955h1 5h@4 5h4 5h57 5h>: 5h: 5h< 5hM? 5h? S6=5hA 5hD 5hrD 5huF 5hH 5hI 5hL 5h P 5haP K7=5hR 5hU 5hrU 5hRW 5hY 5hZ 5h[ 5h^ 5h^ 985h` 5hEc 5hc 5he 5hh 5hrh 5hjj 5hl 5hGm 5ho 5hZr 5hr N49=5hu 5hHw 5hw 5hz 5h| 5h<} 5h 5h 5h X50=5h) 5h 5h: 5h 5h 5h 5h 5h 5h 51=5h5 5h 5hN 5h 5h) 5h ,5h 5h/ 5h U2=5h{ 5h 5hi 5h. 5h ,5h 5hl 5hɱ 5h׳ 5hL 5h %35h 5hy 5hѻ 5h 5h. 5h 5h 5h 5hd K4=5h 5h 5hF 5ha 5h 5hN 5ha 5h 5h9 U5=5hS 5h 5hO 5h 5h 5h_ 5h7 5h 5h< %65h 5h 5h 5h 5hj 5h ,5h 5h vo'Sandblast5h o   orc (polearm, wandering)5h*S  ∆ 5hp#  #  #. ∆∆∆∆ .#  #..########..#  5hd##...ß....  #.......)  ..####')####..# 5h0 ..####....@...#### 428.9 (52.0) ..........)....... 5he ....♣............  ♣♣♣...#..).#...≈≈  5h#....#≈≈≈≈≈  #..).# ≈≈≈≈  #....#≈≈≈≈≈  5h< #..).#≈≈≈≈.   _Your dormant clockwork bee falls apart.5hx_: ∆ #  #  #. ∆∆∆∆ .# 5h ` #..########..#  ##...ß....  5h`p#.......)  5h`s..####')####..#  ..####....@...#### 5hAa ..........)....... 5ha ....♣............  5ha♣♣♣...#..).#...5h9bT #....#5hb  5hb#..).# ≈≈≈≈  #....#5h+c 5h|c#..).#≈≈≈≈. 5hc 5hjA 5hz5h}[ _An orc is nearby!5h∆# ∆∆∆∆∆∆ ##. ∆∆∆∆ .#..########.##...ß....ß...##.......)o..... ..####')####..####........####....5h~.... ....♣.....♣♣♣...#..).#...≈≈#♣♣≈≈≈≈≈#....#≈≈≈≈≈).# ..#≈).....#....#........).......5h+5h'y.oo)5h(O====9.9 (1.0) 5h/5hk3A _The orc shouts!  Things that are here: 5h3L_a +4 spear; a +0 ring mail5h I _ ∆ 5hgI # ∆∆∆∆∆∆ #. ∆∆∆∆ 5hI i #..########..# 5hI |#...ß....ß...#5hI o#.......)....5h J  ..####'o####..#####5hMJ ####5hyJ n..........)5hJ \....♣............5hJ  ♣♣♣...#..).#...♣♣5hK J..#≈5h?K j).# .5hlK ≈5hK ≈≈≈≈#..).#≈≈≈≈.5hK <≈....#....#5hY 5h:[ d4=---305h` 5h#b  5hVb 1_The orc hits you with a +0 spear.5h%  5hYou hit the orc but do no damage. You bite the orc, but do no damage.5hx49--12 ---1.7 (0.85h!5h!7 _The orc hits you with a +0 spear.5h85h5h&2.4 (0.75hj15h7 5h 8H_You barely miss the orc.5h:  You puncture the orc!5h^C)5h[3.1Sandblast5h65hɨG _You kill the orc!5hg? %M ∆  ∆∆∆∆∆∆ # ∆∆∆∆ .# #..########..# #...ß....ß...###.......)......# ..####'@####..5h? ####........####..........)....♣............#..).#≈≈≈≈.5hnE 5hsG 50--27  -4.1 (1.05hL 5hP  There is a large open door here. _Items here: )) [[ †.5ho35hq5hHwB5hgy5hy5h{5h}5h$~K1=5h5hŁ5h$5h5h5h5hc5hQ5hU2=5hU5h5h 5h 5h5h*5h5h5hݖ%35hq5h"5h5h5hם5hO5h5he5h¡K4=5h`5h45h5h5hͨ5h*5h5h5h5hl5h\U5=5h5h45h*5h5h5h·5h5h5h>5h%65h5h5h5h|5hg5h5h<5h5hcK7=5h5h5hR5h5h5h5h-5he5hU8=5hP5h5h5hy5hf5h5h5h5h-5h5h5h%95hU5h 5h~5h5h5h5h5hx5hL60=5h5ha5h5h=5hA,5h5h25hU1=5ho5h5h35h5h5hT5h5ho5h%25hS 5h> 5h 5h 5h5h>5h5h5h`K3=5hI5h:5h5h5h6B5hi5h5h!5h #5h#U4=5h$5h&5h:'5h(5h_*5h*5h1,5h-5hQ.%55h05h15hF25h35h55h55hV75hB95h9K6=5h<;5h=5h=5h?5hA5hNB5hD5hE5h_FU7=5hG5hI5hj.. ..o... ..##++# ..# ....###.# ..e..#..# 5hf #..#..# ∆ #..#..# # ∆∆∆∆∆∆#.@# #. ∆∆∆∆ ##.# #..########..# 5h;k##...ß....ß...###.......)......#..####')####..# e   deep elf pyromancer..####........#### o   orc warrior (polearm, asleep)..........)...........♣...........5h".5h 9.1 (7.0)  An orc warrior comes into view. It is wielding a +0 halberd.5h[5h 5h o.eo   orc knight (polearm, wandering)e   deep elf pyromancerThe orc warrior shouts! ==500.1 (85h 5h _The orc warrior moves out of view. _An orc knight comes into view. It is wielding a +0 bardiche.5h9  .. ..o ... ..# #++# ..# ....###.# ...e.#..# #..#..# ∆ #..#..#  # #.@#  #. ∆∆∆∆ ##.#  ..#  ...##  )......#  )####..#  ####  )  5hY ? .. ..o ... ..# #++# ..# ....###.# ...e.#..# #..#..# ∆ #..#..#  # #.@# 5h  #. ∆∆∆∆ ##.#  ..#  ...#  )......  )####..#  ####  )  5h 5h (5h 5h b _An orc knight is nearby!5hJ5 .. ..o. ..##++#....###5h'K...e.#. #..#∆ #.# ∆∆∆∆∆∆#. ∆∆∆∆ ##.########..##...ß....ß...##5hKZ.......)...... ..####')####..#.♣♣♣...#..).#...≈≈5h\5hdX.e5hfY --1.1 (15hm5ho7 _The orc knight moves out of view.5hzS ... ..# #++# ..# ....###.# .....#..# #.e#..#∆ #..#..## ∆∆∆∆∆∆#..#5hT #. ∆∆∆∆ ##.# #..########@.##...ß....ß...## #.......)......# ..####')####..#..####........####  ..........).......  ....♣....5hZT. ♣♣♣...#..).#...≈≈#♣♣≈≈≈≈≈#....#≈≈≈≈≈5h$Z5hn[A--25hb5hJc5h #++# ..# ....###.# .....#..# #.e#..#∆ #..#..## ∆∆∆∆∆∆#..#5h #. ∆∆∆∆ ##.# #..########..#5h"\#...ß....ß@..## #.......)......#5hE ..####')####..#..####........####5h ..........)....... ....♣..... ♣♣♣...#..).#...≈≈#♣♣≈≈≈≈≈#....#≈≈≈≈≈5h #≈≈≈≈≈≈≈#..).# ≈≈≈≈5h5h&35h+5h35hY  ....###.# .....#..# #.e#..#∆ #..#..## ∆∆∆∆∆∆#..# #. ∆∆∆∆ ##.# #..########..##...ß....ß...## #.......).@....# ..####')####..#..####........####5h z ..........)....... ....♣..... ♣♣♣...#..).#...≈≈#♣♣≈≈≈≈≈#....#≈≈≈≈≈ #≈≈≈≈≈≈≈#..).# ≈≈≈≈ #≈#....#≈≈≈≈≈5h 5h% &45h 5h 5h ....###.# .....#..# #.e#..# ∆ #..#..#5h # ∆∆∆∆∆∆#..# #. ∆∆∆∆ ##.# #..#..#5h< ##...ß....ß...## #.)@.....#5h5q ..####')####..# ..####........#### ..5hX.). ....♣.....5h3. ♣♣♣...#..).#...≈≈ #♣♣≈≈≈≈≈#..5h;..#≈≈≈≈≈ #≈#..).# ≈≈≈≈  #≈#....#≈≈≈≈≈5h5h&55h5h5h,  ....###.# .....#..# #.e#..# ∆ #..#..# # ∆∆∆∆∆∆#..# #. ∆∆∆∆ ##.#5h + #..#..# ##...ß....ß...## #..# ..####')####..#5h  ..####........#### ..........)....... ....♣............5hJ  ♣♣♣...#..).#...≈≈ #♣♣≈≈≈≈≈#....#≈≈≈≈≈ #≈#..).# ≈≈≈≈  #5hw 5≈#....#≈≈≈≈≈5h95h &65h5hn  Things that are here: _a +0 spear; a +0 chain mail5h}8 ....###.#5hc}` .....#..# #.e#..#5h} ∆ #..#..# # ∆∆∆∆∆∆#..#5h} #. ∆∆∆∆ ##.# #..5h%~R#..#5h\~ ##...ß....ß...## #5h~g)......##..####')####..# ..####........####5h ..........).......5hPL ....♣...5h..5h ♣♣♣...#..).#...≈≈ 5h #♣♣≈≈≈≈≈#....#≈≈≈≈≈  #5hM≈#..).# ≈≈≈≈  #5h5≈#....#≈≈≈≈≈5h5h-7 _5h5h5h^w5hVisible Items (select to target/travel, [!] to examine) Items  a - ([) a +0 chain mailb - ([) a +0 chain mail  c - ([) a +0 chain mail  5hd - ([) a +0 crystal plate armour  e - ()) a +0 glaive  f - ()) a +0 glaive  g - ()) a +0 halberd  h - ([) a +0 ring mail  i - ([) a +0 scale mail  5h45j - ()) a +0 spear  k - ()) a +0 spear  l - ()) a +4 spear  m - (†) an orc corpse  n - (÷) an orc skeleton 5hoO o - (÷) an orc skeleton5h5h&5h1 ....###.#cuphead4 the Magician.....#..#Gnoll of Ashenzari *.....5hn #.e#..#Health: 68/68 ========================∆ #..#..#5h eMagic: 20/20 ========================5h # ∆∆∆∆∆∆#..#AC: 95h [Str: 7Doom: 14%5h! #. ∆∆∆∆ ##.#EV: 27 5hs  Int: 20#..########..#SH: 0Dex: 125h 9##...ß....ß...##XL:  9 Next: 88% Place: a Bailey5hy #......@)......#Noise: ---------  Time: 7507.1 (0.0)#..####')####..#g) +4 dagger5h ..####........####Cast: Sandblast5h ..........)...........♣............5hy f♣♣♣...#..).#...≈≈#♣♣≈≈≈≈≈#....#≈≈≈≈≈5h #≈≈≈≈≈≈≈#..).# ≈≈≈≈#≈≈≈≈≈≈≈#....#≈≈≈≈≈ 5h ?_The orc warrior moves out of view. 5h_An orc knight comes into view. It is wielding a +0 bardiche. _An orc knight is nearby! _The orc knight moves out of view.  5hJ7Things that are here: _a +0 spear; a +0 chain mail5h5h{5h"5hR#5h   .#. #.e∆ #..5h[ # ∆∆∆∆∆∆#..##. ∆∆∆∆ ##.#5h '.########..##...ß....ß...##5h .......)......#..####@)####..5h ..####........###........)..........♣♣♣.#....#5h d#≈≈≈≈≈≈≈#..).#≈≈≈≈.5he 5h P 8.1 (15h& 5h) V _There is a large open door here.5h   #.e∆ #..# ∆∆∆∆∆∆#..#5h #. ∆∆∆∆ ##.#..########.##...ß....ß...###.......)......5hY U#..####')####..5h ..####...@....###5h ........)....... ....♣.....5h ♣#..).##≈≈≈....#....#.....5h 5hU -9 _5h0 5hv ∆ #..#..# # ∆∆∆∆∆∆#..# #.5h  ##.# #..########..# 5h P##...ß....ß...##5h #.......)......# #..####')####..# 5h ..####........#### 5h) ..........@....... ♣......5hH  5h{ ♣♣♣...#..).#...≈≈ #♣♣≈≈≈≈≈#....#≈≈≈5h g≈≈#≈≈≈≈≈≈≈#..).# ≈≈≈≈#≈#....#≈5h ?≈≈≈≈#≈5h C#..).#≈≈≈≈.#≈≈≈....#....#....5h> v.#≈≈...)............5h 5h '105h 5hV w  Things that are here: _a +4 spear; a +0 ring mail5h # ∆∆∆∆∆∆. ∆∆∆∆ ##.########.5hP##...ß....ß...##.......)......5hF####')####5h0..####........####........).......5hͰX ....♣...5h♣♣♣...#..).#...≈≈5h$#♣♣≈≈≈≈≈#....#≈≈≈5hD .5hd......#♣..♣.♣..))...♣♣.##5h5h>-1 _5hF5h5h# M ∆ #.. ∆∆∆∆∆∆#. ∆∆∆∆ ## #..########..# #...ß....ß...#.....).... #..####')####..#5h\ ####........####.........5h R....♣............ ♣♣♣...#..).#...5h #♣♣≈≈≈≈≈#....#≈≈≈≈≈.......5h 5he &25h 5h   5h Things that are here: 5h L_a +4 spear; a +0 ring mail5h5h}aPick up what? 17/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +4 spear Armour (select all with [)5hb - a +0 ring mail [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]5h)5hI  a + a +4 spear[Enter] accept (1 chosen)5hk5h(l5ht5h∆ #..#..#cuphead4 the Magician5h<# ∆∆∆∆∆∆#..#Gnoll of Ashenzari *.....#. ∆∆∆∆ ##.#5huHealth: 68/68 ========================#..########..#Magic: 20/20 ========================5h##...ß....ß...##AC: 95h݀ZStr: 7Doom: 14%5h#.......)......#EV: 27 Int: 205hE#..####')####..#SH: 05hxDex: 12..####........####5hXL:  9 Next: 88% Place: a Bailey5h..........@.......Noise: ---------  Time: 7512.1 (0.0)....♣............5hc$g) +4 dagger♣♣♣...#..).#...≈≈Cast: Sandblast#♣♣≈≈≈≈≈#....#≈≈≈≈≈#≈≈≈≈≈≈≈#..).# ≈≈≈≈#≈≈≈≈≈≈≈#....#≈≈≈≈≈5h#≈≈≈≈≈≈≈#..).#≈≈≈≈.#≈≈≈....#....#.....#≈≈...)............ _a +0 spear; a +0 chain mail 5h_There is a large open door here.  Things that are here: _a +4 spear; a +0 ring mail  Things that are here: _a +4 spear; a +0 ring mail5h5hs512 3.1 (15hU5hD _r - a +4 spear5h2  ∆ #..#..# # ∆∆∆∆∆∆#..# #. ∆∆∆∆ ##.# #..########..# ##...ß....ß...## #.......)......# #..####')####..#5hT  ..####........#### 5h o..@[.5h p ....♣.5h  ♣♣♣...#..).#...≈≈  #♣♣≈≈≈≈≈#....#≈≈≈≈≈ 5h  #≈#..).# ≈≈≈≈ 5h  #≈#....#≈≈≈≈≈5hZ  #≈#..).#≈≈≈≈.  #≈≈≈....#....#.....  #≈≈...)5hx (.5h 5h U27  45hB 5hG 5h? ∆ #..#..# # ∆∆∆∆∆∆#..# #. ∆∆∆∆ ##.# #..########..#5h? ##...ß....ß...##5h? #.......).o....#5h.@h #..####')####..# ..####........#### 5h@.@.[. ....♣5h@.5hkA ♣♣♣...#..).#...≈≈ #♣♣≈≈≈≈≈#....#≈≈≈≈≈ 5hA' #5hA6≈#..).# ≈≈≈≈ #≈#....#≈≈≈≈≈5ho   orc warrior (polearm) 5h #≈#..).#≈≈≈≈. #≈≈≈....#....#.....  #≈≈...).5h5h;Lo.5h|75Sandblast5h 5h! _The orc warrior sings a few bars from the Orcish anthem.5hYNK ∆ #..#..# # ∆∆∆∆∆∆#..# #. ∆∆∆∆ ##.# #..########..# ##...ß....ß...##5hN #.......)o.....# #..####')####..# ..####........#### 5hN..[.♣....♣.5hOl♣♣♣...#..).#...≈≈ #♣♣≈≈≈≈≈#....#≈≈≈≈≈ #≈#..).# ≈≈≈≈ #5hDO≈#....#≈≈≈≈≈ #≈5hbO#..).#≈≈≈≈. #≈≈≈....5hO#....#.....  #≈≈...).5hO5hP5h c - an orb of mesmerism  m - a +2 helmet 5h$ Jewellery (go to first with "=)  i - an amulet of the acrobat (worn) 5hH V l - a ring of willpower (worn)  p - a ring of protection from cold (worn)5hk Xf - an amulet of alchemy  n - a ring of positive energy 5hDZ [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]5h5hD5he5h∆ #..#..#cuphead4 the Magician# ∆∆∆∆∆∆#..#5hGnoll of Ashenzari *.....#. ∆∆∆∆ ##.#5h#Health: 68/68 ========================#..########..#5hmMagic: 20/20 ========================##...ß....ß...##5hXAC: 9Str: 75h0Doom: 14%5h}#.......)......#5h BEV: 27 5h(6Int: 205hDk#..####'o####..#5h`-SH: 05h{-Dex: 125h..####........####5hXL:  9 Next: 88% Place: a Bailey5h........@.[.......5h+Noise: =--------  Time: 7517.1 (0.0)5hv♣....♣............g) +4 dagger5h^♣♣♣♣...#..).#...≈≈Cast: Sandblast5h6#♣♣≈≈≈≈≈#....#≈≈≈≈≈5hZ#≈≈≈≈≈≈≈#..).# ≈≈≈≈5hz#≈≈≈≈≈≈≈#....#≈≈≈≈≈5ho   orc warrior (polearm)5h#≈≈≈≈≈≈≈#..).#≈≈≈≈.5h#≈≈≈....#....#.....5h71#≈≈...)............ 5hUX_a +4 spear; a +0 ring mail  5hrThings that are here: 5hK_a +4 spear; a +0 ring mail 5h_r - a +4 spear 5hq_The orc warrior sings a few bars from the Orcish anthem. 5hZ_The orc warrior closely misses you.5h5h5h 5hR5hJ<  Casting: Launch Clockwork Bee (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5h5h ∆ #..#..#  cuphead4 the Magician # ∆∆∆∆∆∆#..#  Gnoll of Ashenzari *..... #. ∆∆∆∆ ##.#  Health: 68/68 ======================== 5hn#..########..#  Magic: 17/20 ====================---- ##...ß....ß...##  AC: 9Str: 7Doom: 14% #.......)......#  EV: 27 Int: 205h #..####'o####..#  SH: 0Dex: 12 5h..####...*....####  XL:  9 Next: 88% Place: a Bailey ........@.[.......  Noise: =--------  Time: 7517.1 (0.0) 5hD♣....♣............  g) +4 dagger 5hl♣♣♣♣...#..).#...≈≈  Cast: Sandblast #♣♣≈≈≈≈≈#....#≈≈≈≈≈  #≈≈≈≈≈≈≈#..).# ≈≈≈≈  5h q#≈≈≈≈≈≈≈#....#≈≈≈≈≈  o   orc warrior (polearm) #≈≈≈≈≈≈≈#..).#≈≈≈≈.  #≈≈≈....#....#.....  #≈≈...)............ 5hj@Casting: Launch Clockwork Bee (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line5huAim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail (67% to  hit)5h5h ∆ #..#..#cuphead4 the Magician# ∆∆∆∆∆∆#..#Gnoll of Ashenzari *.....#. ∆∆∆∆ ##.#5h Health: 68/68 ========================#..########..#Magic: 20/20 ========================##...ß....ß...##AC: 95h!Str: 7Doom: 14%#.......)......#5hE!xEV: 27 Int: 205hg!#..####'o####..#SH: 0Dex: 125h!F..####........####XL:  9 Next: 88% Place: a Bailey5h!0........@.[.......Noise: =--------  Time: 7517.1 (0.0)5h!♣....♣............g) +4 dagger5hX"5♣♣♣♣...#..).#...≈≈Cast: Sandblast#♣♣≈≈≈≈≈#....#≈≈≈≈≈#≈≈≈≈≈≈≈#..).# ≈≈≈≈#≈≈≈≈≈≈≈#....#≈≈≈≈≈5h"Co   orc warrior (polearm)#≈≈≈≈≈≈≈#..).#≈≈≈≈.5h9##≈≈≈....#....#.....#≈≈...)............Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail (67% to  hit)  Okay, then.5h*5h,5h35he5. _5h 5h  Your spells (cast)TypeFailure Level a - SandblastEarth1%5h7 1  b + Stone ArrowConjuration/Earth 3% 3 c - BlinkTranslocation3%2  d - Launch Clockwork BeeForgecraft5h 8%3 Select a spell to cast [?] help[Esc] exit5hn5hU|5hW$∆ #..#..#cuphead4 the Magician# ∆∆∆∆∆∆#..#Gnoll of Ashenzari *.....5h#. ∆∆∆∆ ##.#Health: 68/68 ========================#..########..#Magic: 20/20 ========================5h##...ß....ß...##AC: 9Str: 7Doom: 14%5h#.......)......#EV: 27 Int: 205h#..####'o####..#SH: 0Dex: 125h#F..####........####XL:  9 Next: 88% Place: a Bailey5hE0........@.[.......Noise: =--------  Time: 7517.1 (0.0)5h♣....♣............g) +4 dagger♣♣♣♣...#..).#...≈≈Cast: Sandblast5h#♣♣≈≈≈≈≈#....#≈≈≈≈≈#≈≈≈≈≈≈≈#..).# ≈≈≈≈#≈≈≈≈≈≈≈#....#≈≈≈≈≈5hCo   orc warrior (polearm)#≈≈≈≈≈≈≈#..).#≈≈≈≈.5h #≈≈≈....#....#.....#≈≈...)............5h+Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail (67% to  hit) _Okay, then.5hz/Casting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5h5h$∆ #..#..#cuphead4 the Magician# ∆∆∆∆∆∆#..#Gnoll of Ashenzari *.....5hm#. ∆∆∆∆ ##.#Health: 68/68 ========================#..########..#5hގMagic: 20/20 ========================##...ß....ß...##AC: 95hStr: 7Doom: 14%#.......)......#EV: 27 5h"Int: 20#..####'o####..#SH: 05hEsDex: 12..####........####XL:  9 Next: 88% Place: a Bailey5h........@.[.......Noise: =--------  Time: 7517.1 (0.0)♣....♣............g) +4 dagger5h♣♣♣♣...#..).#...≈≈Cast: Sandblast#♣♣≈≈≈≈≈#....#≈≈≈≈≈5h5#≈≈≈≈≈≈≈#..).# ≈≈≈≈#≈≈≈≈≈≈≈#....#≈≈≈≈≈5hCo   orc warrior (polearm)#≈≈≈≈≈≈≈#..).#≈≈≈≈.5h"#≈≈≈....#....#.....#≈≈...)............5hCPress: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail (67% to  hit) _Okay, then.5h/Casting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5h  Aim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail (67% to  hit5h%J) _Okay, then.  5hfKCasting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.5h5h05h. _5hn S _Okay, then.  Cas5hFn \ting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.5hn %asting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5hn 5hV  ∆ #..#..#  cuphead4 the Magician5h&W  # ∆∆∆∆∆∆#..#  Gnoll of Ashenzari *..... 5hQW #. ∆∆∆∆ ##.#  Health: 68/68 ======================== 5huW #..########..#  Magic: 17/20 ====================---- 5hW &##...ß....ß...##  AC: 9Str: 7Doom: 14% 5hW #.......)......#  EV: 27 Int: 20 5hX #..####'o####..#  SH: 0Dex: 12 5hcX e..####........####  XL:  9 Next: 88% Place: a Bailey 5hX O........@.[.......  Noise: =--------  Time: 7517.1 (0.0) 5hX ♣....♣............  g) +4 dagger 5hX t♣♣♣♣...#..).#...≈≈  Cast: Sandblast 5hY #♣♣≈≈≈≈≈#....#≈≈≈≈≈  5hZ pAiming: Launch Clockwork Bee (dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail5ht2 ∆ #..#..#cuphead4 the Magician# ∆∆∆∆∆∆#..#Gnoll of Ashenzari *.....#. ∆∆∆∆ ##.#Health: 68/68 ========================#..########..#Magic: 17/20 ====================----5h2 ##...ß....ß...##AC: 9Str: 7Doom: 14%#.......)......#EV: 27 Int: 20#..####'o####..#SH: 05h2 -Dex: 125h3 ..####........####XL:  9 Next: 88% Place: a Bailey........@.[.......5h>3 =Noise: =--------  Time: 7517.1 (0.0)♣....♣............g) +4 dagger5he3 ^♣♣♣♣...#..).#...≈≈Cast: Sandblast5h3 R#♣♣≈≈≈≈≈#....#≈≈≈≈≈#≈≈≈≈≈≈≈#..).# ≈≈≈≈5h3 #≈≈≈≈≈≈≈#....#≈≈≈≈≈o   orc warrior (polearm)#≈≈≈≈≈≈≈#..).#≈≈≈≈.#≈≈≈....#....#.....#≈≈...)............5h 4 MConfirm with . or Enter, or press ? or * to list all spells.5h44 pAiming: Launch Clockwork Bee (dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail  5he4 You lock target on the orc warrior and prepare to deploy your bee.  (Press . to continue winding your bee.)5h5 j12 ==8.1 (1Winding 5h= 5h?  Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure)  5h? fPress: ? - help, Dir - move target  Aim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail  You lock target on the orc warrior and prepare to deploy your bee.  (Press . to continue winding your bee.) 5h? 4_The orc warrior hits you but does no damage.5hc 5hi Inventory: 18/52 gear slots Hand Weapons (go to first with )) 5h  g - a +4 dagger (weapon)b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear Missiles (go to first with ()5h 7d - 4 poisoned darts  k - 3 boomerangs  q - a throwing net Armour (go to first with [)  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self} 5h  h - a +2 helmet (worn)  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc5h Qa - a +0 robe  c - an orb of mesmerism 5h; x m - a +2 helmet Jewellery (go to first with "=) 5ha  i - an amulet of the acrobat (worn)  l - a ring of willpower (worn)  p - a ring of protection from cold (worn)5h Xf - an amulet of alchemy  n - a ring of positive energy 5h [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]5hs  q - a throwing net Armour (go to first with [)  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self} 5h h - a +2 helmet (worn)  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc a - a +0 robe  c - an orb of mesmerism  m - a +2 helmet Jewellery (go to first with "=)  i - an amulet of the acrobat (worn) 5h l - a ring of willpower (worn)p - a ring of protection from cold (worn)  f - an amulet of alchemy  n - a ring of positive energy 5hHWands (go to first with /)  c - a wand of roots (5)  p - a wand of polymorph (9) Scrolls (go to first with ?)  b - a scroll of blinking  f - 2 scrolls of fear  g - a scroll of fog 5hyi t - 4 scrolls of teleportation29%5hc& 5h&(5h&9 t - 4 scrolls of teleportation 5h&o A - a scroll of acquirementa - a scroll of enchant armour 5h') p - a scroll of poison5hD'9405hW 5hX p - a scroll of poison  w - 2 scrolls of enchant weapon  x - 2 scrolls of amnesia5hfX885h x - 2 scrolls of amnesia  N - a scroll of noise  T - 2 scrolls of torment  i - a scroll of identify Potions (go to first with !)  c - 2 potions of curing  g - a potion of magic705h 5h+  g - a potion of magic  w - 4 potions of heal woundsa - a potion of ambrosia  b - 2 potions of brilliance815h* 5h$ Jewellery (go to first with "=) 5h  i - an amulet of the acrobat (worn)  l - a ring of willpower (worn)  p - a ring of protection from cold (worn)f - an amulet of alchemy  5h Xn - a ring of positive energy  i - a scroll of identify5h2 /595hQq 45hq a - a +0 robe 5hq ' c - an orb of mesmerism 5hvr  m - a +2 helmet 5hr + x - 2 scrolls of amnesia5h s 9485h` q - a throwing net 5hArmour (go to first with [)  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self} 5h)& h - a +2 helmet (worn) 5hma j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc5hJ t - 4 scrolls of teleportation295hօ5hd 45h Missiles (go to first with ()d - 4 poisoned darts  k - 3 boomerangs 5hD d b - a scroll of blinking185h+5h5hM h∆ #..#..#5h cuphead4 the Magician# ∆∆∆∆∆∆#..#5h Gnoll of Ashenzari *.....#. ∆∆∆∆ ##.#5h eHealth: 68/68 ========================5h k#..########..#5hE wMagic: 17/20 ====================----5hm ##...ß....ß...##AC: 95h +Str: 75h Doom: 14%#.......)......#EV: 125h/ Int: 20#..####'o####..#5hW -SH: 05h -Dex: 125h ..####........####5h XL:  9 Next: 88% Place: a Bailey5h ........@.[.......5h0 Noise: ==-------  Time: 7518.1 (0.0)5hW r♣....♣............5h~ 6g) +4 dagger5h (♣♣♣♣...#..).#...≈≈5h 6Cast: Sandblast5h! #♣♣≈≈≈≈≈#....#≈≈≈≈≈Winding 5hI #≈≈≈≈≈≈≈#..).# ≈≈≈≈5hq #≈≈≈≈≈≈≈#....#≈≈≈≈≈5h o   orc warrior (polearm)5h #≈≈≈≈≈≈≈#..).#≈≈≈≈.5h#≈≈≈....#....#.....5h-2#≈≈...)............5hUAiming: Launch Clockwork Bee (dangerous; 8% risk of failure)  5h}3Press: ? - help, Dir - move target5hbAim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail  5hIYou lock target on the orc warrior and prepare to deploy your bee.  5h(Press . to continue winding your bee.) _The orc warrior hits you but does no damage.5hO5hw5h^%5hh&5h` : an orc warrior, wielding a +0 halberd and wearing a +0 ring mail  You lock target on the orc warrior and prepare to deploy your bee.  5h (Press . to continue winding your bee.) _The orc warrior hits you but does no damage.  Casting: Launch Clockwork Bee (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5h 5h  Your spells (cast)TypeFailure Level a - SandblastEarth1%1  b - Stone ArrowConjuration/Earth3%3  c - BlinkTranslocation3%2  d + Launch Clockwork Bee Forgecraft8% 3 Select a spell to cast [?] help[Esc] exit5h( 5h 5h5 ∆ #..#..#cuphead4 the Magician# ∆∆∆∆∆∆#..#5hw Gnoll of Ashenzari *.....#. ∆∆∆∆ ##.#Health: 68/68 ========================#..########..#5h tMagic: 17/20 ====================----##...ß....ß...##AC: 9Str: 7Doom: 14%5h #.......)......#EV: 12Int: 20#..####'o####..#SH: 0Dex: 12..####........####XL:  9 Next: 88% Place: a Bailey........@.[.......Noise: ==-------  Time: 7518.1 (0.0)♣....♣............g) +4 dagger5h! n♣♣♣♣...#..).#...≈≈Cast: Sandblast#♣♣≈≈≈≈≈#....#≈≈≈≈≈Winding #≈≈≈≈≈≈≈#..).# ≈≈≈≈#≈≈≈≈≈≈≈#....#≈≈≈≈≈o   orc warrior (polearm)#≈≈≈≈≈≈≈#..).#≈≈≈≈.#≈≈≈....#....#.....#≈≈...)............5h Aim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail  You lock target on the orc warrior and prepare to deploy your bee.  (Press . to continue winding your bee.) _The orc warrior hits you but does no damage.  Casting: Launch Clockwork Bee (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5hS 5h &∆ #..#..#cuphead4 the Magician# ∆∆∆∆∆∆#..#Gnoll of Ashenzari *.....#. ∆∆∆∆ ##.#Health: 68/68 ========================5hd #..########..#Magic: 17/20 ====================----##...ß....ß...##AC: 9Str: 7Doom: 14%5h #.......)......#EV: 12Int: 20#..####'o####..#SH: 0Dex: 125h F..####........####XL:  9 Next: 88% Place: a Bailey5h ........@.[.......Noise: ==-------  Time: 7518.1 (0.0)♣....♣............g) +4 dagger5h% ^♣♣♣♣...#..).#...≈≈Cast: Sandblast5h |#♣♣≈≈≈≈≈#....#≈≈≈≈≈Winding #≈≈≈≈≈≈≈#..).# ≈≈≈≈#≈≈≈≈≈≈≈#....#≈≈≈≈≈o   orc warrior (polearm)5h I#≈≈≈≈≈≈≈#..).#≈≈≈≈.#≈≈≈....#....#.....#≈≈...)............Aim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail  You lock target on the orc warrior and prepare to deploy your bee.  5h (Press . to continue winding your bee.) _The orc warrior hits you but does no damage.  5hP BCasting: Launch Clockwork Bee (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5h P  Okay, then.5h 5hx 5h3 . _5h5hInventory: 18/52 gear slots Hand Weapons (go to first with ))  g - a +4 dagger (weapon)b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear Missiles (go to first with ()d - 4 poisoned darts  k - 3 boomerangs  q - a throwing net Armour (go to first with [)  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - a +2 helmet (worn)  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  c - an orb of mesmerism  m - a +2 helmet Jewellery (go to first with "=)  i - an amulet of the acrobat (worn)  l - a ring of willpower (worn)  p - a ring of protection from cold (worn)f - an amulet of alchemy  n - a ring of positive energy [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]5h; k - 3 boomerangs  q - a throwing net Armour (go to first with [)  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - a +2 helmet (worn)  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc5h  a - a +0 robe  c - an orb of mesmerism  m - a +2 helmet Jewellery (go to first with "=)  i - an amulet of the acrobat (worn)  l - a ring of willpower (worn)  p - a ring of protection from cold (worn) 5h  f - an amulet of alchemy  n - a ring of positive energy Wands (go to first with /)  c - a wand of roots (5)  p - a wand of polymorph (9) 5hn Scrolls (go to first with ?)  b - a scroll of blinking  f - 2 scrolls of fear 5h  g - a scroll of fog25%5hQ g - a scroll of fog  t - 4 scrolls of teleportation 5hQ A - a scroll of acquirement  a - a scroll of enchant armour375ht 55hP5haQ5h:X5hY5hba  ∆ #..#..#  cuphead4 the Magician # ∆∆∆∆∆∆#..#  Gnoll of Ashenzari *..... #. ∆∆∆∆ ##.#  Health: 68/68 ======================== 5ha #..########..#  Magic: 17/20 ====================---- ##...ß....ß...##  AC: 9Str: 7Doom: 14% #.......)......#  EV: 12Int: 20 #..####'o####..#  SH: 05hb aDex: 12 ..####........####  XL:  9 Next: 88% Place: a Bailey 5hbb i........@.[.......  Noise: ==-------  Time: 7518.1 (0.0) ♣....♣............  g) +4 dagger ♣♣♣♣...#..).#...≈≈  Cast: Sandblast 5hb #♣♣≈≈≈≈≈#....#≈≈≈≈≈  Winding  #≈≈≈≈≈≈≈#..).# ≈≈≈≈  #≈≈≈≈≈≈≈#....#≈≈≈≈≈  o   orc warrior (polearm) 5hb #≈≈≈≈≈≈≈#..).#≈≈≈≈.  #≈≈≈....#....#.....  #≈≈...)............ _The orc warrior hits you but does no damage.  5hBc Casting: Launch Clockwork Bee (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Hit: g) +4 daggerPress: ? - help, Dir - move target5h;∆ #..#..#cuphead4 the Magician# ∆∆∆∆∆∆#..#Gnoll of Ashenzari *.....#. ∆∆∆∆ ##.#Health: 68/68 ========================#..########..#Magic: 17/20 ====================----5h<##...ß....ß...##AC: 9Str: 7Doom: 14%#.......)......#EV: 12Int: 20#..####'o####..#SH: 0Dex: 12..####........####XL:  9 Next: 88% Place: a Bailey........@.[.......Noise: ==-------  Time: 7518.1 (0.0)♣....♣............g) +4 dagger5h=Y♣♣♣♣...#..).#...≈≈Cast: Sandblast#♣♣≈≈≈≈≈#....#≈≈≈≈≈Winding #≈≈≈≈≈≈≈#..).# ≈≈≈≈#≈≈≈≈≈≈≈#....#≈≈≈≈≈5h`=ao   orc warrior (polearm)#≈≈≈≈≈≈≈#..).#≈≈≈≈.#≈≈≈....#....#.....#≈≈...)............Confirm with . or Enter, or press ? or * to list all spells. 5h=_Okay, then.Hit: g) +4 daggerPress: ? - help, Dir - move targetThat would be overly suicidal.  Okay, then.5h.?5hF5hH. _5hS5h$5hNEvoke which item? Wands 5h<( c - a wand of roots (5)5hp - a wand of polymorph (9) [!] read|quaff|evoke[?] describe selected5h5h5hn*∆ #..#..#cuphead4 the Magician# ∆∆∆∆∆∆#..#5h*Gnoll of Ashenzari *.....#. ∆∆∆∆ ##.#5h*Health: 68/68 ========================#..########..#5hI+Magic: 17/20 ====================----##...ß....ß...##AC: 95h+Str: 7Doom: 14%#.......)......#EV: 125h+.Int: 205h-,#..####'o####..#SH: 0Dex: 125hx,F..####........####XL:  9 Next: 88% Place: a Bailey5h,0........@.[.......Noise: ==-------  Time: 7518.1 (0.0)5h--♣....♣............g) +4 dagger5h-^♣♣♣♣...#..).#...≈≈Cast: Sandblast5h-#♣♣≈≈≈≈≈#....#≈≈≈≈≈Winding 5h,.?#≈≈≈≈≈≈≈#..).# ≈≈≈≈#≈≈≈≈≈≈≈#....#≈≈≈≈≈5hv.Co   orc warrior (polearm)#≈≈≈≈≈≈≈#..).#≈≈≈≈.5h.#≈≈≈....#....#.....#≈≈...)............5hC/Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Hit: g) +4 daggerPress: ? - help, Dir - move target5h/pThat would be overly suicidal. _Okay, then.5h= _Okay, then.  Hit: g) +4 daggerPress: ? - help, Dir - move targetThat would be overly suicidal. 5h=H_Okay, then.  5h1?5hXF5hG. _5hfs e ∆ #..#..#  cuphead4 the Magician # ∆∆∆∆∆∆#..#  Gnoll of Ashenzari *..... #. ∆∆∆∆ ##.#  Health: 68/68 ======================== #..########..#  Magic: 17/20 ====================---- ##...ß....ß...##  AC: 9Str: 7Doom: 14% 5h(t N#.......)......#  EV: 12Int: 20 #..####'o####..#  SH: 0Dex: 12 ..####........####  XL:  9 Next: 88% Place: a Bailey ........@.[.......  Noise: ==-------  Time: 7518.1 (0.0) ♣....♣............  g) +4 dagger ♣♣♣♣...#..).#...≈≈  Cast: Sandblast #♣♣≈≈≈≈≈#....#≈≈≈≈≈  Winding 5ht  #≈≈≈≈≈≈≈#..).# ≈≈≈≈  #≈≈≈≈≈≈≈#....#≈≈≈≈≈  o   orc warrior (polearm) #≈≈≈≈≈≈≈#..).#≈≈≈≈.  #≈≈≈....#....#.....  #≈≈...)............ Press: ? - help, Dir - move targetThat would be overly suicidal. _Okay, then. _Okay, then.Hit: g) +4 daggerPress: ? - help, Dir - move target5hG 5@*5hw R*.5h..That would be overly suicidal. _Okay, then. 5hu_Okay, then.Hit: g) +4 dagger  Press: ? - help, Dir - move target  Your weapon can't reach that far!5h=o5h=. _Okay, then.  Hit: g) +4 dagger  Press: ? - help, Dir - move target5h.>Aim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail (65% to  hit and 48% to hit with your bite)5h$∆ #..#..#cuphead4 the Magician# ∆∆∆∆∆∆#..#Gnoll of Ashenzari *.....5h#. ∆∆∆∆ ##.#Health: 68/68 ========================#..########..#Magic: 17/20 ====================----##...ß....ß...##AC: 9Str: 7Doom: 14%5hJp#.......)......#EV: 12Int: 20#..####'o####..#SH: 05hzDex: 12..####........####XL:  9 Next: 88% Place: a Bailey........@.[.......5h=Noise: ==-------  Time: 7518.1 (0.0)♣....♣............g) +4 dagger5h^♣♣♣♣...#..).#...≈≈Cast: Sandblast5h#♣♣≈≈≈≈≈#....#≈≈≈≈≈Winding #≈≈≈≈≈≈≈#..).# ≈≈≈≈#≈≈≈≈≈≈≈#....#≈≈≈≈≈5h2Co   orc warrior (polearm)#≈≈≈≈≈≈≈#..).#≈≈≈≈.5h#≈≈≈....#....#.....#≈≈...)............Hit: g) +4 daggerPress: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail (65% to  hit and 48% to hit with your bite)  Your weapon can't reach that far!  5h+Okay, then.5h5hq 5h . _5h  Aim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail (65% to  hit and 48% to hit with your bite)  5hAjYour weapon can't reach that far! _Okay, then.  5ḥBCasting: Launch Clockwork Bee (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5h%[5h] Your spells (cast)TypeFailure Level 5h]ra - SandblastEarth1%1  b - Stone ArrowConjuration/Earth5hz^c3%3  c - BlinkTranslocation3%5h^2  d + Launch Clockwork Bee Forgecraft8% 3 5hC_Select a spell to cast [?] help[Esc] exit5h9* 5h4 5h&> $∆ #..#..#cuphead4 the Magician# ∆∆∆∆∆∆#..#Gnoll of Ashenzari *.....5hk> #. ∆∆∆∆ ##.#Health: 68/68 ========================#..########..#Magic: 17/20 ====================----5h> ##...ß....ß...##AC: 9Str: 7Doom: 14%5h> #.......)......#EV: 12Int: 20#..####'o####..#SH: 0Dex: 125h_? ..####........####XL:  9 Next: 88% Place: a Bailey........@.[.......Noise: ==-------  Time: 7518.1 (0.0)♣....♣............g) +4 dagger5h? Y♣♣♣♣...#..).#...≈≈Cast: Sandblast#♣♣≈≈≈≈≈#....#≈≈≈≈≈Winding #≈≈≈≈≈≈≈#..).# ≈≈≈≈#≈≈≈≈≈≈≈#....#≈≈≈≈≈5h=@ o   orc warrior (polearm)#≈≈≈≈≈≈≈#..).#≈≈≈≈.#≈≈≈....#....#.....5hx@ #≈≈...)............Aim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail (65% to  hit and 48% to hit with your bite)  5h@ pYour weapon can't reach that far! _Okay, then.Casting: Launch Clockwork Bee (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5h@ 5h A 5hH ∆ #..#..#cuphead4 the Magician# ∆∆∆∆∆∆#..#5h9I 6Gnoll of Ashenzari *.....#. ∆∆∆∆ ##.#Health: 68/68 ========================5hsI W#..########..#Magic: 17/20 ====================----##...ß....ß...##5hI AC: 9Str: 7Doom: 14%5hI p#.......)......#EV: 12Int: 20#..####'o####..#SH: 05hQJ sDex: 12..####........####XL:  9 Next: 88% Place: a Bailey5hJ ........@.[.......Noise: ==-------  Time: 7518.1 (0.0)♣....♣............5hJ ^g) +4 dagger♣♣♣♣...#..).#...≈≈5hJ Cast: Sandblast#♣♣≈≈≈≈≈#....#≈≈≈≈≈Winding 5h6K ?#≈≈≈≈≈≈≈#..).# ≈≈≈≈#≈≈≈≈≈≈≈#....#≈≈≈≈≈5hnK Co   orc warrior (polearm)#≈≈≈≈≈≈≈#..).#≈≈≈≈.5hK F#≈≈≈....#....#.....#≈≈...)............Aim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail (65% to  5h L hit and 48% to hit with your bite)  Your weapon can't reach that far! _Okay, then.Casting: Launch Clockwork Bee (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5hS P  Okay, then.5h3U 5h!\ 5h^ . _5h F _Okay, then.  5h Casting: Launch Clockwork Bee (dangerous; 8% risk of failure)  Confirm wi5h$!xth . or Enter, or press ? or * to list all spells. _Okay, then.5hx!Aasting: Launch Clockwork Bee (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5h0# ∆∆∆∆∆∆#..# #. ∆∆∆∆ ##.# #..########..#5h, ##...ß....ß...## #.......)......# #..####'o####..#5hc#..####........#### #..........[.......5h ♣....♣@....5hE  ♣♣♣♣...#..).#...≈≈ #♣♣≈≈≈≈≈#....#≈≈≈≈≈5h  #≈≈≈≈≈≈≈#..).# ≈≈≈≈ #≈≈≈≈≈≈≈#....#≈≈≈≈≈5h  #≈≈≈≈≈≈≈#..).#≈≈≈≈. #≈≈≈....#....#..... #≈≈...)............ #♣..♣.♣..))...♣♣.##5h5h `o)§5h5--9.1 (1-Blink 5h6$5h*& 5hk& Casting: Launch Clockwork Bee (dangerous; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _Okay, then. 5h&K Casting: Launch Clockwork Bee (dangerous; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. 5h'=_You blink. You stop assembling your clockwork bee.5h,  5h(-Casting: Blink (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5hi5hl_ Your spells (cast)5hlcTypeFailure Level a - SandblastEarth1%5hlP1  b - Stone ArrowConjuration/Earth3%5h,m3  c + BlinkTranslocation 3% 2 5hmad - Launch Clockwork BeeForgecraft8%5hmx3 Select a spell to cast [?] help5h$n<[Esc] exit5h5h 5h# ∆∆∆∆∆∆#..#cuphead4 the Magician#. ∆∆∆∆ ##.#Gnoll of Ashenzari *.....#..########..#Health: 68/68 ========================##...ß....ß...##Magic: 15/20 ==================------#.......)......#AC: 9Str: 7Doom: 14%#..####o)####..#EV: 12Int: 205h2#..####........####SH: 0Dex: 12#........§.[.......XL:  9 Next: 88% Place: a Bailey5h:♣....♣@...........Noise: ==-------  Time: 7519.1 (0.0)5hv♣♣♣♣...#..).#...≈≈g) +4 dagger#♣♣≈≈≈≈≈#....#≈≈≈≈≈Cast: Sandblast#≈≈≈≈≈≈≈#..).# ≈≈≈≈-Blink 5hԓQ#≈≈≈≈≈≈≈#....#≈≈≈≈≈#≈≈≈≈≈≈≈#..).#≈≈≈≈.o   orc warrior (polearm)#≈≈≈....#....#.....5h#≈≈...)............#♣..♣.♣..))...♣♣.## _Okay, then.5hKRCasting: Launch Clockwork Bee (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You blink. You stop assembling your clockwork bee.  Casting: Blink (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5h5h# ∆∆∆∆∆∆#..#cuphead4 the Magician#. ∆∆∆∆ ##.#Gnoll of Ashenzari *.....#..########..#Health: 68/68 ========================##...ß....ß...##Magic: 15/20 ==================------#.......)......#AC: 9Str: 7Doom: 14%#..####o)####..#EV: 12Int: 20#..####........####SH: 0Dex: 12#........§.[.......XL:  9 Next: 88% Place: a Bailey♣....♣@...........Noise: ==-------  Time: 7519.15h\ (0.0)♣♣♣♣...#..).#...≈≈g) +4 dagger#♣♣≈≈≈≈≈#....#≈≈≈≈≈Cast: Sandblast#≈≈≈≈≈≈≈#..).# ≈≈≈≈-Blink #≈≈≈≈≈≈≈#....#≈≈≈≈≈#≈≈≈≈≈≈≈#..).#≈≈≈≈.o   orc warrior (polearm)#≈≈≈....#....#.....5h_#≈≈...)............#♣..♣.♣..))...♣♣.## _Okay, then.5hRCasting: Launch Clockwork Bee (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You blink. You stop assembling your clockwork bee.  Casting: Blink (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5hP  Okay, then.5hΥ5hج5hN. _5h  5h,Casting: Blink (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5hB # ∆∆∆∆∆∆#..#  cuphead4 the Magician 5hZB+#. ∆∆∆∆ ##.#  Gnoll of Ashenzari *..... #..########..#  Health: 68/68 ======================== 5hB##...ß....ß...##  Magic: 12/20 ==============---------- #.......)......#  AC: 9Str: 7Doom: 14% 5hB#..####o)####..#  EV: 12Int: 20 #..####..*.....####  SH: 0Dex: 125hC 5hHC:#.......*§.[.......  XL:  9 Next: 88% Place: a Bailey 5hC,♣....♣@...........  Noise: ==-------  Time: 7519.1 (0.0) ♣♣♣♣...#..).#...≈≈  g) +4 dagger 5hC#♣♣≈≈≈≈≈#....#≈≈≈≈≈  Cast: Sandblast #≈≈≈≈≈≈≈#..).# ≈≈≈≈  -Blink  #≈≈≈≈≈≈≈#....#≈≈≈≈≈  5h#D#≈≈≈≈≈≈≈#..).#≈≈≈≈.  o   orc warrior (polearm) #≈≈≈....#....#..... 5hD! #≈≈...)............  #♣..♣.♣..))...♣♣.## Casting: Blink (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5hDAiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail (67% to  hit)5h5h# ∆∆∆∆∆∆#..#cuphead4 the Magician#. ∆∆∆∆ ##.#Gnoll of Ashenzari *.....#..########..#Health: 68/68 ========================5hU##...ß....ß...##Magic: 15/20 ==================------#.......)......#AC: 95hStr: 7Doom: 14%#..####o)####..#EV: 125h;Int: 20#..####........####SH: 0Dex: 125h#........§.[.......XL:  9 Next: 88% Place: a Bailey♣....♣@...........5hMNoise: ==-------  Time: 7519.1 (0.0)♣♣♣♣...#..).#...≈≈g) +4 dagger5h}#♣♣≈≈≈≈≈#....#≈≈≈≈≈Cast: Sandblast5h#≈≈≈≈≈≈≈#..).# ≈≈≈≈-Blink 5hV#≈≈≈≈≈≈≈#....#≈≈≈≈≈#≈≈≈≈≈≈≈#..).#≈≈≈≈.5hBo   orc warrior (polearm)#≈≈≈....#....#.....#≈≈...)............#♣..♣.♣..))...♣♣.##5hqMConfirm with . or Enter, or press ? or * to list all spells.5hwAiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail (67% to  5h6hit)  Okay, then.5h[5hm5h5h. _5h&  Press: ? - help, Shift-Dir - straight line: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail (67% to  hit) _Okay, then.  Cas5ho,ting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5h 5hQ  Your spells (cast)TypeFailure Level 5h a - SandblastEarth1%1  b + Stone ArrowConjuration/Earth 3% 3  c - Blink5h, Translocation 3% 2 d - Launch Clockwork BeeForgecraft8%5h 3 Select a spell to cast [?] help[Esc] exit5h55hG5h-N# ∆∆∆∆∆∆#..#cuphead4 the Magician#. ∆∆∆∆ ##.#Gnoll of Ashenzari *.....5huJ#..########..#Health: 68/68 ========================##...ß....ß...##Magic: 15/20 ==================------#.......)......#AC: 95h3Str: 7Doom: 14%#..####o)####..#EV: 12Int: 205h C#..####........####SH: 0Dex: 12#........§.[.......XL:  9 Next: 88% Place: a Bailey♣....♣@...........Noise: ==-------  Time: 7519.1 (0.0)5hB♣♣♣♣...#..).#...≈≈g) +4 dagger#♣♣≈≈≈≈≈#....#≈≈≈≈≈Cast: Sandblast5hw#≈≈≈≈≈≈≈#..).# ≈≈≈≈-Blink #≈≈≈≈≈≈≈#....#≈≈≈≈≈5h#≈≈≈≈≈≈≈#..).#≈≈≈≈.o   orc warrior (polearm)#≈≈≈....#....#.....5h~#≈≈...)............#♣..♣.♣..))...♣♣.##Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail (67% to  5h1hit) _Okay, then.5hA/Casting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5h5h# ∆∆∆∆∆∆#..#cuphead4 the Magician#. ∆∆∆∆ ##.#Gnoll of Ashenzari *.....#..########..#Health: 68/68 ========================##...ß....ß...##5hJMagic: 15/20 ==================------#.......)......#AC: 9Str: 7Doom: 14%#..####o)####..#EV: 12Int: 205hK#..####........####SH: 0Dex: 12#........§.[.......XL:  9 Next: 88% Place: a Bailey♣....♣@...........5hNoise: ==-------  Time: 7519.1 (0.0)♣♣♣♣...#..).#...≈≈g) +4 dagger5h#♣♣≈≈≈≈≈#....#≈≈≈≈≈Cast: Sandblast#≈≈≈≈≈≈≈#..).# ≈≈≈≈-Blink 5h8*#≈≈≈≈≈≈≈#....#≈≈≈≈≈#≈≈≈≈≈≈≈#..).#≈≈≈≈.o   orc warrior (polearm)#≈≈≈....#....#.....#≈≈...)............#♣..♣.♣..))...♣♣.##5hPress: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail (67% to  hit) _Okay, then.Casting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5hP  Okay, then.5h5h5hH. _5h5hΧFDrop what? (Left/Right to switch category) 18/52 gear slots (_ for help) Hand Weapons (select all with ))  g - a +4 dagger (weapon)b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear Missiles (select all with ()d - 4 poisoned darts  k - 3 boomerangs  q - a throwing net Armour (select all with [)  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - a +2 helmet (worn)  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  c - an orb of mesmerism  m - a +2 helmet Jewellery (select all with "=)  i - an amulet of the acrobat (worn)  l - a ring of willpower (worn)  p - a ring of protection from cold (worn)f - an amulet of alchemy 5hrw[Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top]5h]5ho# ∆∆∆∆∆∆#..#cuphead4 the Magician#. ∆∆∆∆ ##.#Gnoll of Ashenzari *.....#..########..#Health: 68/68 ========================##...ß....ß...##Magic: 15/20 ==================------#.......)......#AC: 95hPpStr: 7Doom: 14%#..####o)####..#EV: 12Int: 20#..####........####SH: 05hpSDex: 12#........§.[.......XL:  9 Next: 88% Place: a Bailey5hp♣....♣@...........Noise: ==-------  Time: 7519.1 (0.0)5hFq♣♣♣♣...#..).#...≈≈g) +4 dagger#♣♣≈≈≈≈≈#....#≈≈≈≈≈Cast: Sandblast#≈≈≈≈≈≈≈#..).# ≈≈≈≈-Blink #≈≈≈≈≈≈≈#....#≈≈≈≈≈5hq#≈≈≈≈≈≈≈#..).#≈≈≈≈.o   orc warrior (polearm)#≈≈≈....#....#.....5hq #≈≈...)............#♣..♣.♣..))...♣♣.##hit) _Okay, then.5hrgCasting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Okay, then.5hs5h{5h|. _5h]  Casting: Stone Arrow (dangerous; 3% risk of failure)  Confirm wi5hD^th . or Enter, or press ? or * to list all spells. _Okay, then. _Okay, then.  Casting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5h* # ∆∆∆∆∆∆#..#  cuphead4 the Magician #. ∆∆∆∆ ##.#  Gnoll of Ashenzari *.....5h #..########..#  Health: 68/68 ======================== ##...ß....ß...##  Magic: 12/20 ==============---------- 5h2"#.......)......#  AC: 9Str: 7Doom: 14% 5h#..####o)####..#  EV: 12Int: 20 #..####........####  SH: 0Dex: 12 5hL#........§.[.......  XL:  9 Next: 88% Place: a Bailey 5h'♣....♣@...........  Noise: ==-------  Time: 7519.1 (0.0) ♣♣♣♣...#..).#...≈≈  g) +4 dagger 5h]#♣♣≈≈≈≈≈#....#≈≈≈≈≈  Cast: Sandblast 5h#≈≈≈≈≈≈≈#..).# ≈≈≈≈  -Blink  #≈≈≈≈≈≈≈#....#≈≈≈≈≈  5h#≈≈≈≈≈≈≈#..).#≈≈≈≈.  o   orc warrior (polearm) #≈≈≈....#....#.....  5h#≈≈...)............  #♣..♣.♣..))...♣♣.## _Okay, then.5hP Casting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5hpAiming: Launch Clockwork Bee (dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail5hl  # ∆∆∆∆∆∆#..#  cuphead4 the Magician5h. b #. ∆∆∆∆ ##.#  Gnoll of Ashenzari *..... #..########..#  Health: 68/68 ======================== 5h ##...ß....ß...##  Magic: 12/20 ==============---------- #.......)......#  AC: 95hb Str: 7Doom: 14% #..####o)####..#  EV: 12Int: 20 #..####........####  SH: 0Dex: 12 #........§.[.......  XL:  9 Next: 88% Place: a Bailey 5h ♣....♣@...........  Noise: ==-------  Time: 7519.1 (0.0) ♣♣♣♣...#..).#...≈≈  g) +4 dagger 5h, #♣♣≈≈≈≈≈#....#≈≈≈≈≈  Cast: Sandblast #≈≈≈≈≈≈≈#..).# ≈≈≈≈  -Blink  #≈≈≈≈≈≈≈#....#≈≈≈≈≈  5h #≈≈≈≈≈≈≈#..).#≈≈≈≈.  o   orc warrior (polearm) #≈≈≈....#....#.....  5h #≈≈...)............  #♣..♣.♣..))...♣♣.## Casting: Stone Arrow (dangerous; 3% risk of failure)  5hw Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail  You lock target on the orc warrior and prepare to deploy your bee.5h  #   #. ∆∆∆∆ ##.#  5hx f      '  5h o       5h1 d    ≈≈≈≈  5h  )   5h B ))5h; [20.1 (1Winding 5h& 5h) onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail  5h) You lock target on the orc warrior and prepare to deploy your bee. _(Press . to continue winding your bee.)5h R  Casting: Launch Clockwork Bee (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5hf  # ∆∆∆∆∆∆#..#  cuphead4 the Magician #. ∆∆∆∆ ##.#  Gnoll of Ashenzari *..... #..########..#  Health: 68/68 ======================== 5h ##...ß....ß...##  Magic: 9/20==========-------------- #.......)......#  AC: 9Str: 7Doom: 14% 5hW #..####')####..#  EV: 12Int: 20 #..####..o.....####  SH: 0Dex: 12 #.......*§.[.......  XL:  9 Next: 88% Place: a Bailey 5h ♣....♣@...........  Noise: ==-------  Time: 7520.1 (0.0) ♣♣♣♣...#..).#...≈≈  g) +4 dagger #♣♣≈≈≈≈≈#....#≈≈≈≈≈  Cast: Sandblast #≈≈≈≈≈≈≈#..).# ≈≈≈≈  -Blink Winding  #≈≈≈≈≈≈≈#....#≈≈≈≈≈  #≈≈≈≈≈≈≈#..).#≈≈≈≈.  o   orc warrior (polearm) 5hY #≈≈≈....#....#.....  #≈≈...)............  #♣..♣.♣..))...♣♣.## Casting: Launch Clockwork Bee (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5h Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail (67% to  hit)5hN# ∆∆∆∆∆∆#..#cuphead4 the Magician#. ∆∆∆∆ ##.#Gnoll of Ashenzari *.....5ha#..########..#Health: 68/68 ========================##...ß....ß...##Magic: 9/20==========--------------#.......`......#AC: 9Str: 75hDoom: 14%#..####`)####..#EV: 12Int: 20#..####..`.....####SH: 0Dex: 125h^u#.......`§.[.......XL:  9 Next: 88% Place: a Bailey♣....♣@...........Noise: ==-------  Time: 7520.1 (0.0)♣♣♣♣...#..).#...≈≈g) +4 dagger5h#♣♣≈≈≈≈≈#....#≈≈≈≈≈Cast: Sandblast#≈≈≈≈≈≈≈#..).# ≈≈≈≈-Blink Winding #≈≈≈≈≈≈≈#....#≈≈≈≈≈5hBG#≈≈≈≈≈≈≈#..).#≈≈≈≈.o   orc warrior (polearm)#≈≈≈....#....#.....#≈≈...)............5hk#♣..♣.♣..))...♣♣.##Casting: Launch Clockwork Bee (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5h {Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail (67% to  hit)5hf)'o..5hgonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  5hAgAim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail (67% to  hit)  The stone arrow misses the orc warrior. You stop assembling your clockwork bee.5hhZ4--1.1 (15hi 5hr5huK _The orc warrior hits you from afar with a +0 halberd.5hA 5h2BC Casting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5h(* # ∆∆∆∆∆∆#..#  cuphead4 the Magician #. ∆∆∆∆ ##.#  Gnoll of Ashenzari *.....5h #..########..#  Health: 64/68 ======================-- 5h##...ß....ß...##  Magic: 6/20=======----------------- #.......)......#  AC: 9Str: 7Doom: 14% #..####')####..#  EV: 12Int: 20 5h #..####..o.....####  SH: 0Dex: 12 5h\9#.......*..[.......  XL:  9 Next: 88% Place: a Bailey 5h,♣....♣@...........  Noise: ==-------  Time: 7521.1 (0.0) ♣♣♣♣...#..).#...≈≈  g) +4 dagger 5h#♣♣≈≈≈≈≈#....#≈≈≈≈≈  Cast: Sandblast 5h#≈≈≈≈≈≈≈#..).# ≈≈≈≈  -Blink  #≈≈≈≈≈≈≈#....#≈≈≈≈≈  5hZ2#≈≈≈≈≈≈≈#..).#≈≈≈≈.  o   orc warrior (polearm) #≈≈≈....#....#.....  #≈≈...)............  5h#♣..♣.♣..))...♣♣.## Casting: Stone Arrow (dangerous; 3% risk of failure)  5hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail (67% to  hit)5h # ∆∆∆∆∆∆#..#cuphead4 the Magician#. ∆∆∆∆ ##.#5h Gnoll of Ashenzari *.....#..########..#Health: 64/68 ======================--##...ß....ß...##Magic: 6/20=======-----------------#.......)......#AC: 95h Str: 7Doom: 14%#..####')####..#EV: 12Int: 20#..####..o.....####SH: 0Dex: 12#.......`..[.......XL:  9 Next: 88% Place: a Bailey♣....♣@...........Noise: ==-------  Time: 7521.1 (0.0)♣♣♣♣...#..).#...≈≈g) +4 dagger5hA #♣♣≈≈≈≈≈#....#≈≈≈≈≈Cast: Sandblast#≈≈≈≈≈≈≈#..).# ≈≈≈≈-Blink #≈≈≈≈≈≈≈#....#≈≈≈≈≈#≈≈≈≈≈≈≈#..).#≈≈≈≈.o   orc warrior (polearm)5h #≈≈≈....#....#.....#≈≈...)............#♣..♣.♣..))...♣♣.##Confirm with . or Enter, or press ? or * to list all spells.5h Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail (67% to  hit)  The stone arrow hits the orc warrior!!5hj 5hPk $.5hk ;Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  5hk tAim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail (67% to  5h$l hit)  The stone arrow hits the orc warrior!!  The orc warrior is almost dead.5hn *2.1 (15hz 5h{|  5h| <_The orc warrior hits you but does no damage.5h3  Casting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5h|5h0 # ∆∆∆∆∆∆#..#  cuphead4 the Magician #. ∆∆∆∆ ##.#  Gnoll of Ashenzari *..... #..########..#  Health: 64/68 ======================-- ##...ß....ß...##  Magic: 3/20===--------------------- #.......)......#  AC: 9Str: 7Doom: 14% #..####')####..#  EV: 12Int: 20 #..####..o.....####  SH: 0Dex: 12 #.......*..[.......  XL:  9 Next: 88% Place: a Bailey ♣....♣@...........  Noise: ==-------  Time: 7522.1 (0.0) ♣♣♣♣5hG1][39;49m...#..).#...≈≈  g) +4 dagger #♣♣≈≈≈≈≈#....#≈≈≈≈≈  Cast: Sandblast #≈≈≈≈≈≈≈#..).# ≈≈≈≈  -Blink  #≈≈≈≈≈≈≈#....#≈≈≈≈≈  #≈≈≈≈≈≈≈#..).#≈≈≈≈.  o   orc warrior (polearm) #≈≈≈....#....#.....  #≈≈...)............  #♣..♣.♣..))...♣♣.## Casting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line5h1Aim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail (almostdead, 67% to hit)5h  # ∆∆∆∆∆∆#..#  cuphead4 the Magician #. ∆∆∆∆ ##.#  Gnoll of Ashenzari *..... #..########..#  Health: 64/68 ======================-- 5hݲ##...ß....ß...##  Magic: 3/20===--------------------- #.......)......#  AC: 9Str: 7Doom: 14% #..####')####..#  EV: 12Int: 20 #..####..o.....####  SH: 0Dex: 12 #..........[.......  XL:  9 Next: 88% Place: a Bailey 5hb♣....♣@...........  Noise: ==-------  Time: 7522.1 (0.0) ♣♣♣♣...#..).#...≈≈  g) +4 dagger #♣♣≈≈≈≈≈#....#≈≈≈≈≈  Cast: Sandblast #≈≈≈≈≈≈≈#..).# ≈≈≈≈  -Blink  #≈≈≈≈≈≈≈#....#≈≈≈≈≈  5hγ#≈≈≈≈≈≈≈#..).#≈≈≈≈.  o   orc warrior (polearm) #≈≈≈....#....#.....  #≈≈...)............  #♣..♣.♣..))...♣♣.## Confirm with . or Enter, or press ? or * to list all spells.5h7Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail (almostdead, 67% to hit)  The stone arrow hits the orc warrior!5h #   #. ∆∆∆∆ ##.#  ###..#  ..ß...##  5h......#  ####..#  #..).....####  #.......`..[.......  .......  .#...≈≈  #♣♣.#≈≈≈≈≈  5h^#.# ≈≈≈≈  #.# ##..).# 5he#≈≈≈....# #≈≈...).. ))5h@.Aiming: Stone Arrow (dangerous; 3% risk of failure)  5h6AuPress: ? - help, Shift-Dir - straight line  Aim: an orc warrior, wielding a +0 halberd and wearing a +0 ring mail (almostdead, 67% to hit)  The stone arrow hits the orc warrior!  You kill the orc warrior!5hM4=2933.1 (1Sandblast  5hx .)......#  #..####')####..#  5h@y#..####..).....####  5hz#..........[.......  ♣....♣@...........  ♣♣♣♣...#..).#...≈≈  #♣♣≈≈≈≈≈#....#≈≈≈≈≈  ##..).# 5h{ ##....# 5hs|##..).#≈≈≈≈.  5hp}0#≈≈≈....# #≈≈...).. 5h~5))5hA 5h+5h 5hT_An orc knight is nearby!5h^5h(5h'5h(5h 5h 5hg 5h 5hn #. ∆∆∆∆ ##.# #..########..##...ß....ßo..## #.......)......### #..####')####..##..####..).....####5hn #..........[....... ♣....♣..... ♣♣♣♣.@.#..).#...≈≈#♣♣≈≈≈≈≈#....#≈≈≈≈≈ #≈≈≈≈≈≈≈#..).# ≈≈≈≈ #≈#....#≈≈≈≈≈ #5h o≈#..).#≈≈≈≈. #≈≈≈....#....#..... #≈≈...)............ #♣..♣.♣..))...♣♣.## ♣♣............♣.5hp5hv.oo   orc knight (polearm, wandering)5h~y_= 4.1 (1 _5h5h5h- #∆∆#..# #. ∆∆∆∆ ##.# #..########.. ##...ß....ß...##5h  #.......).o....# ## #..####')####..# #..####..).....#####..........[. ♣...@♣............5hk( ♣♣♣♣...#..).#...≈≈ #♣♣≈≈≈≈≈#....#≈≈≈≈≈ #≈#..).# ≈≈≈≈ #≈#....#≈≈≈≈≈5h #≈≈≈≈≈≈≈#..).#≈≈≈≈. #≈≈≈....##..... #≈≈...)............#♣..♣.♣..))...♣♣.##5h5h5hQo.o   orc knight (polearm, wandering)5h]&55hf5h5hk} ∆ #..#..# #5h}∆∆#..# #. ∆∆∆∆ ##.# #..########..5h ~ ##...ß....ß...## #.......)o.....#5hF~ ## #..####')####..#5h~f #..####..).....#####...@......[5h~.#♣....♣............5hU ♣♣♣♣...#..).#...≈≈ #♣♣≈≈≈≈≈#....#5hR{≈≈≈≈≈ #≈#..).#5h\ ≈≈≈≈ #5h≈#....#≈≈≈≈≈ #≈≈≈≈≈≈≈#..).#≈≈≈5h≈. #≈≈≈....##.....5h@i #≈≈...)............5h5hލ.oo   orc knight (polearm, wandering)5hY8=65h5h5hO 5hdQ (5h/Y 5hOZ 5h} [ ∆ #..#..#5h  # ∆∆∆∆∆∆#..# #. ∆∆∆∆ ##.# #..#..#5h!  ##...ß....ß...#####.)......#5h  ##.#..####'o####..# #..####..).....#### #5h n...[.5h9  #♣....♣.5hs 1 ♣♣♣♣...#..).#...≈≈ #♣♣≈≈≈≈≈#..5h ..#≈≈≈≈≈ 5h  #≈#..).# ≈≈≈≈5h  #≈#....#≈≈≈≈≈ 5hV  #5h ≈#..).#≈≈≈≈. #≈≈≈....#....#..... 5hȸ P #≈≈...).5h 5hN 5h@ 3)o5h o   orc knight (polearm, wandering)5h K 75h 5h 5hb #.e#..# ∆ #..#..# #∆∆#..# #. ∆∆∆∆ ##.# #..########.. ##...ß....ß...## ###.......)......# ##.#..####')####..# #.@####..)o....#### #..........[.#♣....♣............ ♣♣♣♣...#..).#...≈≈5hrc #♣♣≈≈≈≈≈#....#≈≈≈≈≈ #≈#..).# ≈≈≈≈5hc  #≈#....#≈≈≈≈≈  #≈≈≈≈≈≈≈#..).#≈≈≈≈.5hd  #≈≈≈....#....#..... 5h\n5hHq&85hx5h.y5hJxM..... #.e5h(K[ ∆ #.. ∆∆∆∆∆∆#. ∆∆∆∆ ## #..########..#  ##...ß....ß...#5hK ###.......)....##@#..####')####..5hK####..)o....####..........[#♣....♣............5hVLd..# ##5hR5hT&95hZ5h[5h5h5h35h-e=5hf5h5h5h\5hS9=5h5hU,5h5h25h5hA5h5h5h5h5h[9=5hY 5h 5h. 5h 5h- 5h f10/20==5h 5h 5h 5h 5hE 5h 5hT 5h 5h 5h 5h 5h> $==5h} 5h1 5ho 5h 5h 5h 5h% &115hg (=5h 5hL 5h 5hZ 5h 5h 5h 5h 5hn 5hB 5h 5h 9=5h 5hE 5h 5hM 5h! 5h! 72=5h?" 5h" 5h0$ 5h$ 5h;% 5h& 5h' 5h' 5h'* 5h* 5h+ 5h- 5h- 9=5hG. 5h/ 5h0 M3=5h0 5h1 5hF2 5h2 5h 4 5h4 5h&5 5h6 5h#7 5h7 5h 9 5h9 9=5hE: 5h; 5h; 5h< 5h= 5h4> %45h> (=5h? 5hQ@ 5h@ 5hYA 5hB 5hC 5hC 5hE 5hE 5h>F 5hgG 5hG 9=5hH 5hI 5hEJ 5hJ 5h L 5hL N5==5hFM 5hN 5hN 5hO 5hP 5h*Q 5hQ 5hS 5hvS 5hT 5hLU 5hU :==5hV 5hW 5hX 5hX 5hZ 5heZ 56=5hZ 5h@[ 5ho\ 5h\ 5h] 5h^ 5h_ 5h_ 5ha 5h\a 5hb 5hLc 5hc 9=5hxd 5he 5h f 5hf 5hg 5h]h K7=5hJi 5hj 5hj 5hk 5hl 5h\m 5hn 5ho 5hyo 5h%p 5hoq 5hq 9=5hr 5hs 5h!t 5ht 5h v 5h~v 58=5hv 5h^w 5hx 5hx 5hy 5hz 5h{ 5h{ 5hH} 5h} 5hZ~ 5h 5h 9=5h؀ 5h 5hm 5h 5h/ 5h K9=5h 5h 5h? 5h 5hr 5h 5h` 5h 5hҋ 5h 5hۍ 5hT 9=5h/ 5hk 5hƐ 5h| 5h $ 5h ;_You start resting.5h 1616.1 (67.0)5hJ \20==7.1 (685h 5h¨ % _Magic restored.5h 5hZ 5h 5h 5h ,5h 5h 5h 5h 5hy 5h 5h 5h :==5h 5h^ 5h 5h 5h 5h 5h 5h 5h 5h 5h 5hq 5h 5hk 5h 5hz 5hm 5h 5h! 5h6# 5h# 5hB$ 5h% 5h% 5h& 5h' 5hZ( 5h) 5h* 5h* 5h+ 5hI- 5h- 5h0 5hr1 5h1 5h2 5h3 5h.4 5h4 5h6 5hh6 5h'7 5h~8 5h8 5h9 5h: 5h; 5h; 5hH= 5h= 5hU> 5h? 5h? 5h@ 5hA 5h/B 5hB 5h!D 5hmD 5h9E 5hF 5hF 5hG 5hH 5hBI 5hI 5hLK 5hK 5hQL 5hM 5hM 5hN 5hP 5h_P 5h Q 5h2R 5h|R 5hKS 5hT 5hT 5hU 5hV 5h7W 5hW 5hY 5hOY 5hZ 5h_[ 5h[ 5hj\ 5h] 5h^ 5h^ 5hP` 5h` 5hOa 5htb 5hb 5hd 5h f 5hWf 5h g 5hHh 5hh 5hTi 5hj 5hk 5hk 5hl 5hm 5hn 5ho 5ho 5hp 5hr 5hur 5h/s 5ht 5ht 5hu 5hw 5h`w 5hx 5h0y 5h{y 5h>z 5hx{ 5h{ 5h| 5h} 5h} 5h~ 5h 5h 5hڀ 5hN 5h 5h\ 5h 5hԄ 5h 5h 5h= 5h 5hG 5h 5hf 5h 5h 5h 5h 5he 5h) 5h 5h 5h 5h 5hc 5h& 5h 5hݕ 5h 5hݗ 5h( 5h 5hA 5h 5hR 5h 5h՜ 5h 5h 5h. 5h 5h> 5h 5hE 5h 5hͣ 5h 5h 5h; 5h 5h4 5h 5hX 5h 5h 5h 5h 5h< 5h 5h: 5h 5hN 5h 5h 5h 5h 5hc 5h2 5hY 5h 5hf 5h 5ht 5h 5h] 5h 5h 5h 5h 5hۿ 5h4 5h 5hr 5h 5hf 5hc 5h 5h 5h 5h 5hU 5h 5hX 5h 5h 5h 5h 5h 5hX 5h 5ho 5h 5h 5h 5h 5h* 5h 5hD 5h 5hl 5h 5h 5h 5h 5h6 5h 5h$ 5ho 5h) 5hw 5h 5h 5h 5h 5h 5h' 5hv 5h1 5h_ 5h 5h 5h 5h 5h 5h] 5h 5hh 5h 5h 5h 5h 5h 5h 5hB 5h 5hL 5h 5h 5h 5hP 5h 5h_ 5h h 716.1 (99 _You start waiting.5h -7.1 (100.0)5h 5h # _Done waiting.5h:  #.e∆ #..# ∆∆∆∆∆∆. ∆∆∆∆ ##.########.##...ß....ß...##5hG###.......)......##.#..####')#####.@####..)o....###........[.......♣....♣.......####≈≈≈....#....#..... 5h5h%18.0)5h5h5ht 7∆ #..#..# # ∆∆∆∆∆∆#..# #. ##.# #..########..# ##...ß....ß...####.......)......# ##.#..####')####..# #..####..).....#### 5h #..@.......[....... #♣....♣...... ♣♣♣♣...#..).#...≈≈ #♣♣≈≈≈≈≈#....#≈≈≈5hݚ ≈≈#≈≈≈≈≈≈≈#..).# ≈≈≈≈#≈5h #....#≈≈#≈#..).#≈≈≈≈.5hG #≈≈≈....#....#.....#≈≈...)............5hj 5h &95h+ 5h 5h5hH5h#5h5h_5h&5h*5h{5h95h5h5h5h5hg5h5h5h5h%5h\5h>5hB5h5h5h5hM5h5h.5h,5hS5h5h5h 5h5h<5h5h|5h*5h5h5h$###.......)......# ##.#..####')####..# 5h$ #..####..).....#### #..........[....... #♣....♣............ 5hG%z♣♣♣♣...#..).#...≈≈ #♣♣≈≈≈≈≈#....#≈≈≈≈≈ #≈≈≈≈≈≈≈#..).# ≈≈≈≈ 5h%0#≈≈≈≈≈≈≈#@...#≈≈≈≈≈ 28.1 (9#≈≈≈≈≈≈≈#..).#≈≈≈≈. #≈≈≈....#....#..... 5h%#≈≈...)........#♣..♣.♣..))...♣♣.##♣♣............♣.#5h>&I###.....)......###..........###..........#5h((5hC/5h05hA5hqHInventory: 18/52 gear slots Hand Weapons (go to first with )) 5hH g - a +4 dagger (weapon)b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear 5hHMissiles (go to first with ()d - 4 poisoned darts  k - 3 boomerangs  q - a throwing net 5h4ILArmour (go to first with [)  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - a +2 helmet (worn)  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc5hXIga - a +0 robe  c - an orb of mesmerism  m - a +2 helmet 5hIJewellery (go to first with "=)  i - an amulet of the acrobat (worn)  l - a ring of willpower (worn) 5hI1 p - a ring of protection from cold (worn)5hIXf - an amulet of alchemy  n - a ring of positive energy 5h+J[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]5h  r - a +4 spear Missiles (go to first with ()d - 4 poisoned darts 5h&E k - 3 boomerangs  q - a throwing net 5h_CArmour [ 5hw e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - a +2 helmet (worn) 5ha j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc5h a - a +0 robe  c - an orb of mesmerism  m - a +2 helmet 5hMJewellery (go to first with "=)  i - an amulet of the acrobat (worn) 5hU l - a ring of willpower (worn)  p - a ring of protection from cold (worn) 5h_ f - an amulet of alchemy  n - a ring of positive energy 5haWands (go to first with /) 5h>8 c - a wand of roots (5)  5hup - a wand of polymorph (9) Scrolls (go to first with ?)14%5hu b - a scroll of blinking  f - 2 scrolls of fear 5hv g - a scroll of fog5hRv/255hJ  g - a scroll of fog5hbr - a +4 spear. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. 5hb Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 5.6  At current training (3%) you reach 12.0 in about 7.6 XLs.  Current attack delay: 0.8. 5h~c8Damage rating: 10 (Base 6 x 92% (Str) x 121% (Skill) + 4 (Ench)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. 5hcYou took it off an orc in a bailey. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee weapon 5h dw_________________ (w)ield, (d)rop, (=)adjust, or (i)nscribe.5h5hU5ha###.......)......#5hWcuphead4 the Magician##.#..####')####..#5hGnoll of Ashenzari *.....#..####..).....####5hdHealth: 68/68 ========================5h#..........[.......5h3Magic: 20/20 ========================#♣....♣............5hkXAC: 9Str: 75h/Doom: 12%5h♣♣♣♣...#..).#...≈≈EV: 27 5h=Int: 20#♣♣≈≈≈≈≈#....#≈≈≈≈≈5hrZSH: 0Dex: 125hK#≈≈≈≈≈≈≈#..).# ≈≈≈≈XL:  9 Next: 93% Place: a Bailey5h#≈≈≈≈≈≈≈#@...#≈≈≈≈≈5h4Noise: ---------  Time: 7728.1 (0.0)5hi#≈≈≈≈≈≈≈#..).#≈≈≈≈.r) +4 spear5h#≈≈≈....#....#.....5h/Cast: Sandblast5h#≈≈...)............#♣..♣.♣..))...♣♣.##5hQ♣♣............♣.####.....)......###..........##5h[#..........# _An orc knight is nearby! 5h9_You start resting. 5h"O_Magic restored. _You start waiting. 5hTF_Done waiting.  You unwield your +4 dagger.5h5h5512 9.1 (15hD5h _You start resting. _Magic restored. _You start waiting.5h>pDone waiting.  You unwield your +4 dagger. _r - a +4 spear (weapon)5h L 5hqM  Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% 5hM MH - Shatter the ChainsCursed item0% 5hM g[?] toggle between ability selection and description.5h"5h'5hM/4###.......)......#cuphead4 the Magician##.#..####')####..#Gnoll of Ashenzari *.....5h/#..####..).....####Health: 68/68 ========================#..........[.......Magic: 20/20 ========================5h/ #♣....♣............AC: 9Str: 7Doom: 12%5h0'♣♣♣♣...#..).#...≈≈EV: 12Int: 205hK0#♣♣≈≈≈≈≈#....#≈≈≈≈≈SH: 0Dex: 12#≈≈≈≈≈≈≈#..).# ≈≈≈≈5h0XL:  9 Next: 93% Place: a Bailey#≈≈≈≈≈≈≈#@...#≈≈≈≈≈5h0oNoise: ---------  Time: 7729.1 (0.0)#≈≈≈≈≈≈≈#..).#≈≈≈≈.r) +4 spear5h,1#≈≈≈....#....#.....Cast: Sandblast#≈≈...)............#♣..♣.♣..))...♣♣.##5hh1♣♣............♣.####.....)......###..........###..........# _You start resting. 5h1_Magic restored. _You start waiting. _Done waiting.  You unwield your +4 dagger. _r - a +4 spear (weapon)5h8P  Okay, then.5h";5hA5h@C. _5h? ##...ß....ß...#5h  ###.......)....#.#..####')####..5hfY####..).....####..........[.....#♣....♣............5h ♣♣♣♣...#..).#...♣♣....#≈5h).# .≈5hl≈≈≈≈#..).#≈≈≈≈≈....#....#.≈≈...)............5hX#♣..♣.♣..))...♣##5h♣♣............♣.###.....)......###5h.5hb27  30.1 (1 _5hm5h5hsM #..########..#  ##...ß....ß...# ###.......)....#.#..####')####..5hч####..).....####..........[.....#♣....♣............ ♣♣♣♣...#..).#...♣♣..#≈).# 5h>.≈5h#≈≈≈≈≈≈≈#..).#≈≈≈≈..♣...).....5h:5h-&15hD5hH5h<xM ∆∆∆∆ ##5hP= #..########..#  ##...ß....ß...#5h= ###.......)....#.#..####')####..####..).....####5h=e..........[5hU>?#♣....♣............ ♣♣♣♣...#@.).#...♣♣5h>..#≈).# 5h?#≈≈≈≈≈≈≈#....#≈≈≈≈≈.......5h.H5h$L&25h[5hi J#. ∆∆∆∆ ##.# #..########..# ##...ß....ß...## 5h6j ###.......)......# ##.#..####')####..# #..####..).....#### 5hj #..........[. #♣....♣.5h)k  ♣♣♣♣...#.@).#...≈≈ 5hk q#♣♣≈≈≈≈≈#....#≈≈≈≈≈ #≈#..).# ≈≈≈≈ 5hk $5h"l 5ht 5hw &35h 5h 5h@ OM ∆∆∆∆∆∆#. ∆∆∆∆ ## #..########..#  ##...ß....ß...# ###.......)....#.#..####')####..####..).....####..........[#♣....♣...@........ ♣♣♣♣...#..).#...♣♣..#≈5h #≈≈≈≈≈≈≈#..).# ≈≈≈≈.))...♣5h.5h-&45h5h 5h%M ∆ #.. ∆∆∆∆∆∆#. ∆∆∆∆ ## #..########..#  ##...ß....ß...#5h% ###.......)....#.#..####')####..####..).....####5h&.........@[#♣....♣............5hE& ♣♣♣♣...#..).#...5h&#♣♣≈≈≈≈≈#....#≈≈≈≈≈......5h/5h72&55h95h:5hߙM #.e ∆ #.. ∆∆∆∆∆∆#..#5hPw ∆∆∆∆ ##.#5hy #..########..#  ##...ß....ß...# ###.......)....5hܚ#.#..####')####..####..)@....####5h:..........[#♣....♣............5h/♣♣♣♣...#..).#...≈≈#....#5h5hu&65h5h 5hCM..... #.e ∆ #..#..## ∆∆∆∆∆∆#..5h5D#. ∆∆∆∆ ## #..########..#  ##...ß....ß...# ###.......)......#.#..####@)####..5hD####..).....####..........[#♣....♣............♣#..).#5hK5h(N&75h U5hVV _There is a large open door here.5h[3 M###..... #.e ∆ #..#..## ∆∆∆∆∆∆#..# ∆∆∆∆ ##. #..########..# 5h 4  ##...ß....ß...# ###......@)......#.#..####')####..####..).....#####..........[..........♣♣♣.#....#5h< 5h> -8 _5hC 5hD 5h....###.# .....#..# #.e#..# ∆ #..#..# # ∆∆∆∆∆∆#..# #. ∆∆∆∆ ##.# #..#..# ##...ß....ß...## ###.......# 5hC]##.#..####')####..# #..####..).....#### #..........[.......#♣....♣....5h .♣♣♣♣...#..).#...5hB≈≈ 5hx5h&95h=5h n  Things that are here: _a +0 spear; a +0 chain mail5hV....###.# .....#..# #.e#..# ∆ #..#..# # ∆∆∆∆∆∆#..# #. ∆∆∆∆ ##.# 5hU#..#..# ##...ß....ß...## ###.)5h# ##.#..####')####..# #..####..).....#### #..........[.......5h #♣....♣............5h2♣♣♣♣...#..).#...≈≈#♣♣≈≈≈≈≈#....#5hU≈≈≈≈≈#≈#..).# ≈≈≈≈ 5hw 5hY5h1.40 _5h5h5h....###.# .....#..# #.e#..# ∆ #..#..# # ∆∆∆∆∆∆#..# #. ∆∆∆∆ ##.# #..#..# 5h##...ß....ß...## ###.).@....# ##.#..####')####..# #..####..).....#### #...5h#♣....♣.....♣♣♣♣...#..#♣♣≈≈≈≈≈#...5h7b#≈#.. 5h5h &15h 5h= 5h. ....###.# .....#..# #.e#..# ∆ #..#..# # ∆∆∆∆∆∆#..# 5hi #. ∆∆∆∆ ##.# #..#..# 5h Q##...ß....ß...## ###.)..@...# ##.#..####')####..# #..####..).....#### #...5h #♣....♣..♣♣♣♣... 5h> 5h &25h 5h 5h:G....###.# .....#..# #.e#..# ∆ #..#..# 5h=;# ∆∆∆∆∆∆#..# #. ∆∆∆∆ ##.# #..#5h;..# ##...ß....ß...## 5h;###.)...@..#  5h?<##.#..####')####..#  5h<#..####..).....####  #. 5h=&5hJ5hL&35hR5h T5h 5hm `Inventory: 18/52 gear slots 5h Hand Weapons (go to first with ))  r - a +4 spear (weapon)b - a +0 quick blade  g - a +4 dagger 5h o - a +3 quarterstaff of chaos Missiles (go to first with ()d - 4 poisoned darts  5h Ck - 3 boomerangs  q - a throwing net 5h( Armour (go to first with [)  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self} 5hL  h - a +2 helmet (worn)  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe 5hp > c - an orb of mesmerism  m - a +2 helmet 5h Jewellery (go to first with "=)  i - an amulet of the acrobat (worn) 5h l - a ring of willpower (worn)  p - a ring of protection from cold (worn)f - an amulet of alchemy  n - a ring of positive energy 5h [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]5h c - an orb of mesmerism. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 5h_M'Of mesmerism': When you are struck in melee, it briefly dazes all nearby enemies, then must recharge by standing still for a while. Its duration, radius,and recharge speed are improved by Evocations skill. Mesmerism radius: 2 (max 4) You found it on level 2 of the Dungeon. 5hStash search prefixes: {inventory} {ego} {branded} {Mesmerism} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.5hGK 5hLR 5h]Y T....###.#cuphead4 the Magician.....#..#Gnoll of Ashenzari *.....#.e#..#5hY Health: 68/68 ========================∆ #..#..#Magic: 20/20 ========================# ∆∆∆∆∆∆#..#AC: 9Str: 75hZ 5Doom: 12%#. ∆∆∆∆ ##.#EV: 27 Int: 205haZ D#..########..#SH: 0Dex: 12##...ß....ß...##5hZ 8XL:  9 Next: 93% Place: a Bailey###.......)...@..#5hZ ANoise: ---------  Time: 7743.1 (0.0)  ##.#..####')####..#r) +4 spear5h2[ #..####..).....####Cast: Sandblast#..........[.......#♣....♣............5hy[ ♣♣♣♣...#..).#...≈≈#♣♣≈≈≈≈≈#....#≈≈≈≈≈#≈≈≈≈≈≈≈#..).# ≈≈≈≈#≈≈≈≈≈≈≈#....#≈≈≈≈≈5h[ You unwield your +4 dagger. _r - a +4 spear (weapon) _Okay, then. _There is a large open door here.  Things that are here: _a +0 spear; a +0 chain mail5hb 5hyd 5hj 5h}s _r - a +4 spear (weapon) _Okay, then. _There is a large open door here.  Things that are here: _a +0 spear; a +0 chain mail 5hs B You start putting on your armour.5h_w 512 4.1 (15h| 5h_ 5hք +5.1 (25h 5h) 5h +6.1 (35hO 5hr 5h +7.1 (45h 5h 5h +8.1 (55h 5h $ 5hq Z_You continue putting on your orb of mesmerism. x55h 5hn 5h  5h~ T_You finish putting on your orb of mesmerism.5h5h`Inventory: 18/52 gear slots 5hɱ Hand Weapons (go to first with ))  r - a +4 spear (weapon)b - a +0 quick blade  g - a +4 dagger  o - a +3 quarterstaff of chaos 5hMissiles (go to first with ()d - 4 poisoned darts  k - 3 boomerangs  q - a throwing net 5hNArmour (go to first with [)  c - an orb of mesmerism (worn)  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self} 5hy h - a +2 helmet (worn)  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe 5h m - a +2 helmet Jewellery (go to first with "=)  i - an amulet of the acrobat (worn) 5hԲV l - a ring of willpower (worn)  p - a ring of protection from cold (worn)5hXf - an amulet of alchemy  n - a ring of positive energy 5h,[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]5h^   c - an orb of mesmerism (worn)  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - a +2 helmet (worn)  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc a - a +0 robe  m - a +2 helmet Jewellery (go to first with "=)  i - an amulet of the acrobat (worn)  l - a ring of willpower (worn)  p - a ring of protection from cold (worn)  f - an amulet of alchemy  n - a ring of positive energy Wands (go to first with /)  c - a wand of roots (5)  p - a wand of polymorph (9) Scrolls (go to first with ?)  b - a scroll of blinking  f - 2 scrolls of fear  g - a scroll of fog  t - 4 scrolls of teleportation  A - a scroll of acquirement  a - a scroll of enchant armour37%5h  a - a scroll of enchant armour  p - a scroll of poison  w - 2 scrolls of enchant weapon 5ha d x - 2 scrolls of amnesia485hA - a scroll of acquirement. A wonderful scroll which causes the creation of a valuable item, with the reader5hchoosing from a small selection. The items offered will often be a good match for the reader's skills; and if nothing recommends itself, the reader can alwayschoose a heap of gold. 5hX)It is a very rare scroll. 5hkStash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified good_item scroll 5h"_________________ 5hJHe had stopped trying to think. He just repeated his litany over and over: “I aman animal, you see that. I don’t have the words, they didn’t teach me the words.I don’t know how to think, the bastards didn’t let me learn how to think. But if5hyou really are... all-powerful... all-knowing... then you figure it out! Look into my heart. I know that everything you need is in there. It has to be. I 5hցnever sold my soul to anyone! It’s mine, it’s human! You take from me what it isI want... it just can’t be that I would want something bad! Damn it all, I can’t5hthink of anything, except those words of his... ‘HAPPINESS FOR EVERYBODY, FREE, AND NO ONE WILL GO AWAY UNSATISFIED!’” 5h\t(r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.5hd^ Choose an item to acquire.  a - a +1 heavy great mace  b - the Cyclopedia of the Mind 5h^ c - the +4 plate armour of the Kodama {-Tele Str+3 Int+4}  d - 992 gold pieces (you have 465 gold) 5h^85hcP[!] acquire|examine items [a-d] select item for acquirement[Esc] exit5h^0  a - a +1 heavy great mace  d - 992 gold pieces (you have 465 gold)acquire|examineexamine item6hQ The Cyclopedia of the Mind. A book of magic spells. It is an ancient artefact. You acquired it in a bailey. 6hStash search prefixes: {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Call Canine Familiar Summoning6hA3 no  b - BombardConjuration/Earth 6 no  c - Spellspark Servitor Conjuration/Forgecraft 7 no6hWChoose an item to acquire. 6h. a - a +1 heavy great mace  b - the Cyclopedia of the Mind 6h c - the +4 plate armour of the Kodama {-Tele Str+3 Int+4}  d - 992 gold pieces (you have 465 gold) 6hzQ[!] acquire|examine items [a-d] examine item[Esc] exit6h  992 gold pieces. A pile of glittering gold coins. Stash search prefixes: {gold} Menu/colouring prefixes: identified gold _________________ “Here it was that the ambassadors of the Samnites, finding him boiling turnips  in the chimney corner, offered him a present of gold; but he sent them away  with this saying; that he, who was content with such a supper, had no need of  gold; and that he thought it more honourable to conquer those who possessed  the gold, than to possess the gold itself.”  -Plutarch, “Marcus Cato”, _Lives_. 75 AD.  trans. John Dryden, 1683.6hgChoose an item to acquire.  a - a +1 heavy great mace 6hhC b - the Cyclopedia of the Mind  c - the +4 plate armour of the Kodama {-Tele Str+3 Int+4}  d - 992 gold pieces (you have 465 gold) 6hah46hh(6hh[!] acquire|examine items [a-d] examine item6h7i<[Esc] exit6hnn5 992 gold pieces. 6hnA pile of glittering gold coins. Stash search prefixes: {gold} Menu/colouring prefixes: identified gold 6hJow_________________ “Here it was that the ambassadors of the Samnites, finding him boiling turnips 6ho in the chimney corner, offered him a present of gold; but he sent them away  with this saying; that he, who was content with such a supper, had no need of  gold; and that he thought it more honourable to conquer those who possessed  the gold, than to possess the gold itself.”  -Plutarch, “Marcus Cato”, _Lives_. 75 AD.  trans. John Dryden, 1683.6hp6h+ Choose an item to acquire.  a - a +1 heavy great mace  b - the Cyclopedia of the Mind 6hA,  c - the +4 plate armour of the Kodama {-Tele Str+3 Int+4}  d - 992 gold pieces (you have 465 gold) 6h, 06h, 9[!] acquire|examine items [a-d] examine item[Esc] exit6h macquire|examineselect item for acquirement6hS o+ Acquire 992 gold pieces? (y/N)6h0B- 6ho+ Acquire 992 gold pieces? (y/N)6h\6hgc6hj....###.#cuphead4 the Magician.....#..#Gnoll of Ashenzari *.....6hjD#.e#..#Health: 68/68 ========================∆ #..#..#Magic: 20/20 ========================# ∆∆∆∆∆∆#..#AC: 96hHkStr: 7Doom: 12%#. ∆∆∆∆ ##.#EV: 126hkInt: 20#..########..#SH: 0Dex: 126hk##...ß....ß...##XL:  9 Next: 93% Place: a Bailey###.......)...@..#6h'lANoise: ---------  Time: 7748.1 (0.0)  ##.#..####')####..#r) +4 spear6hl#..####..).....####Cast: Sandblast#..........[.......#♣....♣............♣♣♣♣...#..).#...≈≈#♣♣≈≈≈≈≈#....#≈≈≈≈≈#≈≈≈≈≈≈≈#..).# ≈≈≈≈6h m#≈≈≈≈≈≈≈#....#≈≈≈≈≈ _There is a large open door here.  Things that are here: _a +0 spear; a +0 chain mail  6hQmYou start putting on your armour. _You continue putting on your orb of mesmerism. x5 _You finish putting on your orb of mesmerism.6hFt6hu+9.1 (16h|6h}y  Things that are here: _a +0 spear; a +0 chain mail  You start putting on your armour. 6h7~_You continue putting on your orb of mesmerism. x5 _You finish putting on your orb of mesmerism. _Something appears at your feet!6h ....###.# .....#..# #.e#..# ∆ #..#..# # ∆∆∆∆∆∆#..#6h #. ∆∆∆∆ ##.# #..#..# ##...ß....ß...## ###6h5.)..@$..#  ##.#..####')####..#  6h #..####..).....####  #6hGe....[. 6h~< #♣....♣. 6h ♣♣♣♣...#..).#...≈≈  #♣♣≈≈≈≈≈#....#≈≈≈≈≈  #6h3P≈#..).# ≈≈≈≈ 6h[] #≈#....#≈≈≈≈≈6h}*6h,V27  506h16h)36hL@....###.# 6h.....#..# #.e#..# 6ho∆ #..#..# 6h}# ∆∆∆∆∆∆#..# 6hC#. ∆∆∆∆ ##.# #..#6hl<..# 6h##...ß....ß...## 6h###.6hz)...@..#  6h##.#..####')####..#  6h.`#..####..).....####  #.6ho) 6h6h 6h6h2&16hߜ6h6hF>12 752.1 (26h6hA _You now have 1457 gold pieces (gained 992).6hj  ....###.# .....#..# #.e#..# ∆ #..#..#6hk  # ∆∆∆∆∆∆#..# #. ∆∆∆∆ ##.# #..#..#6hk ##...ß....ß...## ###6hl +.)..@...#  ##.#..####')####..#  6h^l #..####..).....####  #6hl L....[6hl N.  #♣....♣6hl . 6hm  ♣♣♣♣...#..).#...≈≈  #♣♣≈≈≈≈≈#....#≈≈≈≈≈ 6hAm ( #6hnm ≈#..).# ≈≈≈≈  #≈#....#≈≈≈≈≈6hm 6hGz 6hk{ Z27  3.1 (16h 6h 6h< ....###.# .....#..# #.e#..#6h|i ∆ #..#..#6h[ # ∆∆∆∆∆∆#..# #. ∆∆∆∆ ##.# #..6h;#..# ##...ß....ß...##6hj ###.).@....#6h$ ##.#..####')####..# #..####..).....####6h / #..6h( R..[.6hN \ #♣....♣..6hr .6h K ♣♣♣♣..6h <.#..).#...≈≈ 6h T #♣♣≈≈≈≈≈#....#≈≈≈≈≈ 6h!y #≈#..).# ≈≈≈≈ 6h*!^ #≈#....#≈≈≈≈≈6h+,6hc/&46h86h:6h[ ....###.# .....#..# #.e#..# ∆ #..#..#6hU # ∆∆∆∆∆∆#..# #. ∆∆∆∆ ##.# #..#..# ##...ß....ß...## ###6hz.)@.....#6h ##.#..####')####..# #..####..).....#### #..6hH.[. #♣....♣.....6hv. ♣♣♣♣...#..).#...≈≈6h #♣♣≈≈≈≈≈#....#≈≈≈≈≈ #≈#.6h.).# ≈≈≈≈  #≈#....#≈≈≈≈≈6h6h&56h6h96h ....###.# .....#..# #.e#..# ∆ #..#..#6h% # ∆∆∆∆∆∆#..# #. ∆∆∆∆ ##.#6hw #..#..#6h  ##...ß....ß...## ###6hlA..#6h ##.#..####')####..#6h  #..####..).....####6hR #..........[.......6h #♣....♣............6h.  ♣♣♣♣...#..).#...≈≈6h|  #♣♣≈≈≈≈≈#....#≈≈≈≈≈6h  #≈#..).6h !# ≈≈≈≈  #≈#....#≈≈≈≈≈6h;6hAC&66hO`6hsk  6h l^Things that are here: _a +0 spear; a +0 chain mail6h6hg()Inventory: 18/52 gear slots Hand Weapons (go to first with ))  r - a +4 spear (weapon)b - a +0 quick blade 6h) g - a +4 dagger  o - a +3 quarterstaff of chaos Missiles (go to first with ()d - 4 poisoned darts  k - 3 boomerangs 6h9)- q - a throwing net 6hi)Armour (go to first with [)  c - an orb of mesmerism (worn) 6h)Q e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self} 6h) h - a +2 helmet (worn)  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe 6h*  m - a +2 helmet 6h?*bJewellery (go to first with "=) 6hd*c i - an amulet of the acrobat (worn)  l - a ring of willpower (worn) 6h*1 p - a ring of protection from cold (worn)6h*5f - an amulet of alchemy  6h*#n - a ring of positive energy 6hG+[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]6hHv y  k - 3 boomerangs  q - a throwing net 6hv Armour (go to first with [)  c - an orb of mesmerism (worn)  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self} 6hv  h - a +2 helmet (worn)  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc6hHw a - a +0 robe  m - a +2 helmet Jewellery6hw 8"=)6hw ;iamulet of the acrobat (worn) 6h!x l - a ring of willpower (worn)  p - a ring of protection from cold (worn) 6hfx \ f - an amulet of alchemy  n - a ring of positive energy 6hy 4Wands (go to first with /)  c - a wand of roots (5)  p - a wand of polymorph (9) Scrolls (go to first with ?)  b - a scroll of blinking  f - 2 scrolls of fear  g - a scroll of fog26%6hz 56h{  t - 4 scrolls of teleportationa - a scroll of enchant armour  p - a scroll of poison  6h`{ Dw - 2 scrolls of enchant weapon  x - 2 scrolls of amnesia 6h{ a N - a scroll of noise506h 3 p - a ring of protection from cold (worn)  p - a scroll of poison  T - 2 scrolls of torment  i - a scroll of identify76h 6h  p - a scroll of poison  x - 2 scrolls of amnesia Potions (go to first with !) 6h P c - 2 potions of curing  g - a potion of magic6h /696h 6hC6h....###.#cuphead4 the Magician.....#..#Gnoll of Ashenzari *.....#.e#..#Health: 68/68 ========================∆ #..#..#Magic: 20/20 ========================6h  # ∆∆∆∆∆∆#..#AC: 9Str: 7Doom: 12%#. ∆∆∆∆ ##.#EV: 27 Int: 20#..########..#SH: 0Dex: 12##...ß....ß...##XL:  9 Next: 93% Place: a Bailey6h ###.......@......#Noise: ---------  Time: 7756.1 (0.0)##.#..####')####..#r) +4 spear6h9 #..####..).....####Cast: Sandblast6hj #..........[.......#♣....♣............6h s♣♣♣♣...#..).#...≈≈#♣♣≈≈≈≈≈#....#≈≈≈≈≈6h #≈≈≈≈≈≈≈#..).# ≈≈≈≈#≈≈≈≈≈≈≈#....#≈≈≈≈≈ 6h _You continue putting on your orb of mesmerism. x5 _You finish putting on your orb of mesmerism. 6h* t_Something appears at your feet! _You now have 1457 gold pieces (gained 992).  Things that are here: 6hW <_a +0 spear; a +0 chain mail6h6h6he6h6h 6h Spells (Memorise)TypeFailure Level  a - Foxfire6hwnConjuration/Fire 1% 1b - Magic DartConjuration1%6h61  c - Searing RayConjuration1%6h &2  d - PasswallEarth6h2% 3  e - Ensorcelled HibernationHexes/Ice3%2  f - Grave ClawNecromancy6h)3%2  g - Sigil of Binding6hFHexes7% 3  6hsh - Brom's Barrelling BoulderConjuration/Earth10% 4  i - PetrifyAlchemy/Earth6hk11% 4  j - Lee's Rapid DeconstructionEarth6hf21% 5  k - Dispel UndeadNecromancy6hl24% 4 14 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit 6hR 6hN 6h$....###.#cuphead4 the Magician.....#..#Gnoll of Ashenzari *.....#.e#..#Health: 68/68 ========================∆ #..#..#Magic: 20/20 ========================# ∆∆∆∆∆∆#..#AC: 9Str: 7Doom: 12% 6hP%#. ∆∆∆∆ ##.#EV: 27 Int: 20#..########..#SH: 0Dex: 12##...ß....ß...## 6h%gXL:  9 Next: 93% Place: a Bailey###.......@......#Noise: ---------  Time: 7756.1 (0.0)##.#..####')####..#r) +4 spear 6h&%#..####..).....####Cast: Sandblast#..........[.......#♣....♣............♣♣♣♣...#..).#...≈≈#♣♣≈≈≈≈≈#....#≈≈≈≈≈ 6h&R#≈≈≈≈≈≈≈#..).# ≈≈≈≈#≈≈≈≈≈≈≈#....#≈≈≈≈≈ _You continue putting on your orb of mesmerism. x5 _You finish putting on your orb of mesmerism. _Something appears at your feet! _You now have 1457 gold pieces (gained 992).  Things that are here: _a +0 spear; a +0 chain mail 6h.O _You finish putting on your orb of mesmerism. _Something appears at your feet! _You now have 1457 gold pieces (gained 992).  Things that are here: _a +0 spear; a +0 chain mail  Okay, then. 6h/ 6h4 6hE6. _ 6h(K#++# ..# ....###.# .....#..#  #.e#..#  ∆ #..#..# # ∆∆∆∆∆∆#..# #. ∆∆∆∆ ##.# ..########..#  ##...ß...@ß...##  6hK>#.......)......# ##.#..####')####..# #..####..).....#####..........[.......#♣....♣............♣♣♣♣...#..).#...≈≈#♣♣≈≈≈≈≈#....#≈≈≈≈≈#≈ 6h Lg#..).# ≈≈≈≈ 6hQ 6hSW 7.1 (1 _ 6h3Y 6hZ 6h; 6h( 6hK 6h< 6h.  6h/  6h7  6h8 !6h.q....###.# .....#..# !6hp0 #.e#..# !6hS∆ #..#..# !6h# ∆∆∆∆∆∆#..# #.!6ht ##.# !6h#..########..# !6ha##...ß....ß...####.......).@....# !6h##.#..####')####..# !6h#..####..).....#### !6hS#..........[.......#♣....♣.....!6h!!6h♣♣♣♣...#..).#...≈≈#♣♣≈≈≈≈≈#....#≈≈≈!6h&≈≈!6hQ#≈≈≈≈≈≈≈#..).# !6hR≈≈≈≈#≈#....#≈!6hE,≈≈≈≈!6hc!6hnK 8!6h!6h!6h#++# ..# ....###.# .....#..#  #.e#..#  ∆ #..#..# # ∆∆∆∆∆∆#..# !6h#. ∆∆∆∆ ##.# ..########..#  ##...ß....ß@..## #.......)......# ##.#..####')####..# #..####..).....####!6h'K#..........[#♣....♣............♣♣♣♣...#..).#...≈≈#♣♣≈≈≈≈≈#....#≈≈≈≈≈#≈#..).# ≈≈≈≈!6h!6h=&9!6hs!6h!6h... ..# #++# ..# ....###.# .....#..# !6h; #.e#..#  ∆ #..#..# # ∆∆∆∆∆∆#..# !6h"#. ∆∆∆∆ ##.# ..########@.# !6hY' ##...ß....ß...## #.......)......#  !6h(##.#..####')####..#  #..####..).....####  !6h#..........[  !6h #♣....♣............♣♣♣♣...#..).#...≈≈  #♣♣≈≈≈≈≈#....#≈≈≈≈≈!6h9!6h'60!6h!6h4!6h L.. ..o o.. ..# #++# ..# !6h0 R....###.# .....#..#  #..#..# !6hk ∆ #..#..# !6h 1# ∆∆∆∆∆∆#..# #. ∆∆∆∆ ##@# !6h h..########..# !6h w ##...ß....ß...## !6hG q#.......)......# !6h{ ##.#..####')####..# #..####..).....#### !6h o   orc knight (polearm, wandering) !6h f#..........[ !6h w#♣....♣............  ♣♣♣♣...#..).#...!6hF &≈≈!6h !6h L.!6h &1!6h !6h !6hq$Mo ...... #++# .....###!6h.....# #. ∆ #..# ∆∆∆∆∆∆#. ∆∆∆∆ ##!6hS` #..########..# ##...ß....ß...##.#'o   orc knight (polearm, wandering).!6h'#.!6h!6h&X.o!6h(&2!6hM1!6hw3"6hD v ##. ..."6h ..o #++# .###"6h.....#  ∆ #..#"6he5 ∆?e?..#. [!!∆ ##"6h[ #..########  "6h ##...ß....ß...#  ###.......)...."6hVe   deep elf pyromancer (#.#..####')####.."6h####..).....#### #..........["6hH6  Found five items."6h&l}ee"6hr'&3"6h5."6h/5 _The deep elf pyromancer shouts!#6hZaN ### ##.. ......o #++# ..####6haL.....#  ∆ #..# ∆?}e..#.#6ha= [!!. ## #..########  ##...ß....ß...# #6h2b ###.......)....#.#..####')####..####..).....#####6hSc#6hh@e?#6h6j&4#6h}o#6hrp#6hy:  ### #### .......o .#++# .....###.....# #. ∆ #e.# ∆?}?..#.#6h ;  [!!.### #..########..#  ##...ß....ß...#  ###.......)....#.#..####')####..#6h%< #6hA U.e#6hB &5#6h] page down [PgUp|<] page up [Esc] exit[top])6h   k - 3 boomerangs  q - a throwing net Armour (go to first with [)  c - an orb of mesmerism (worn)  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - a +2 helmet (worn)  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet Jewellery"=)iamulet of the acrobat (worn)  l - a ring of willpower (worn)p - a ring of protection from cold (worn)  f - an amulet of alchemy  n - a ring of positive energy Wands (go to first with /)  c - a wand of roots (5)  p - a wand of polymorph (9) Scrolls (go to first with ?) )6h4  b - a scroll of blinking  f - 2 scrolls of fear  g - a scroll of fog26%*6h5*6hIo l - a ring of willpower (worn)  n - a ring of positive energy *6hzu t - 4 scrolls of teleportationa - a scroll of enchant armour  *6hWp - a scroll of poison38*6h> Y n - a ring of positive energy *6h - p - a wand of polymorph (9)*6h Zw - 2 scrolls of enchant weapon  x - 2 scrolls of amnesia *6h a N - a scroll of noise50*6h885*6h8 p - a wand of polymorph (9)  g - a scroll of fog  T - 2 scrolls of torment *6h8c i - a scroll of identify7+6h +6ha V g - a scroll of fog +6h / t - 4 scrolls of teleportation +6h iPotions (go to first with !) +6h P c - 2 potions of curing  g - a potion of magic+6h8 /69.6h4.6h1 m - a +2 helmet Jewellery (go to first with "=)  i - an amulet of the acrobat (worn) .6hf& f - 2 scrolls of fear .6h` t - 4 scrolls of teleportation57.6h h - a +2 helmet (worn)  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  p - a wand of polymorph (9) .6hea f - 2 scrolls of fear46.6h Armour (go to first with [)  c - an orb of mesmerism (worn) .6h  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  f - an amulet of alchemy  p - a wand of polymorph (9)34.6hs 4.6hs  g - a +4 dagger  o - a +3 quarterstaff of chaos Missiles (go to first with ()d - 4 poisoned darts  .6h't qk - 3 boomerangs  q - a throwing net  l - a ring of willpower (worn) .6ht p f - an amulet of alchemy11/6h 4/6hLHand Weapons (go to first with ))  r - a +4 spear (weapon)/6h0b - a +0 quick blade /6hk j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc/6hI l - a ring of willpower (worn)top/6h146hf46ho46h-vcuphead4 the MagicianGnoll of Ashenzari *.....####46hvHealth: 68/68 ========================######..Magic: 20/20 ========================.........AC: 946hv@Str: 7Doom: 12%..o ß...#EV: 27 Int: 2046hw(#++# #..#SH: 0Dex: 12....###.#XL:  9 Next: 93% Place: a Bailey.....#.@#Noise: ---------  Time: 7767.1 (0.0)#..#..#46hxr) +4 spear∆ #..#..#Cast: Sandblast46hgx# ∆?}?..#..#46hx>#. [!!.###.##..########..#46hy##...ß....ß...#####.......)......# ##.#..####')####..# 46hry_You now have 1457 gold pieces (gained 992).  Things that are here: _a +0 spear; a +0 chain mail 46hyj_Okay, then.Found five items. _The deep elf pyromancer shouts!46h46h46h046h͍46hp #### ######.......46hJ..o ß.#++# #.###.....# #.46h ∆ #..# ∆?}?..#. [!!.###46h #..########  ##...ß....ß...#  ###.......)....46hj46h#e46h'e   deep elf pyromancer46hP 8.1 (146hV46h66hr[ ###########..#.........o...ß.66h[##++# #.###.....# #.e ∆ #..# ∆?}?..#.66h\no   orc knight (polearm, wandering) [!!.### #..########  66h5\: ##...ß....ß...#66h)^66hdo66h1e:.66hPg&966hRm66h=o66h 7 ###66h #######..#o........#66hK ....ß.#++###.....###66h E.....# #.e#66h h ∆ #..#66h  ∆?}?..#.66h3  [!!.### #..########..66hj !#66h 66h* T.o66h '7066h 66h 76hW _a +0 spear; a +0 chain mail _Okay, then. 76hB Found five items. _The deep elf pyromancer shouts!  76h#Casting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.76h376h76hN(76h76h> 76h_You can't see any susceptible monsters within range! (Use Z to cast anyway.)86h 86h86h86hF _Unknown command.86h   86h Casting: Stone Arrow (dangerous; 3% risk of failure)  86hS \Confirm with . or Enter, or press ? or * to list all spells.86h 86h  Your spells (cast)TypeFailure Level  a - SandblastEarth86h 1% 1  b + Stone ArrowConjuration/Earth 3% 3 c - BlinkTranslocation3%2  d - Launch Clockwork Bee86hO ,Forgecraft7%86h 3 Select a spell to cast [?] help[Esc] exit96hz 96h;" 96h* cuphead4 the MagicianGnoll of Ashenzari *.....96h* uHealth: 68/68 ========================Magic: 20/20 ========================AC: 9Str: 7Doom: 12%####96h* EV: 27 Int: 20#######..#SH: 0Dex: 12.o.......#96h(+ XL:  9 Next: 93% Place: a Bailey....ß..@#96hX+ Noise: ---------  Time: 7770.1 (0.0)#++###..#96h+ pr) +4 spear....###.#Cast: Sandblast.....#..##.e#..#96h+ ∆ #..#..#o   orc knight (polearm, wandering)96h+ # ∆?}?..#..##. [!!.###.#96h, H#..########..#Casting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. 96hH, _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.96h, 9Casting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.96h, 96h 2 cuphead4 the MagicianGnoll of Ashenzari *.....Health: 68/68 ========================96hh2 JMagic: 20/20 ========================AC: 9Str: 7Doom: 12%####EV: 27 96h2 EInt: 20#######..#SH: 0Dex: 12.o.......#96h2 XL:  9 Next: 93% Place: a Bailey....ß..@#Noise: ---------  Time: 7770.1 (0.0)96h2 P#++###..#r) +4 spear....###.#Cast: Sandblast96h43 .....#..##.e#..#∆ #..#..#96h3 o   orc knight (polearm, wandering)# ∆?}?..#..##. [!!.###.##..########..#Casting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.96h*4 9Casting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.96h9 P  Okay, then.96h]: 96h> 96h @ . _96h%<  96h<9Casting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:6h  cuphead4 the Magician  Gnoll of Ashenzari *.....:6hM  Health: 68/68 ========================  Magic: 17/20 ====================---- :6hY AC: 9Str: 7Doom: 12% ####:6hO EV: 27 Int: 20 #######..# SH: 0:6hDex: 12 .o.......#:6h XL:  9 Next: 93% Place: a Bailey :6h(:....ß..@# Noise: ---------  Time: 7770.1 (0.0) :6hW#++###..# r) +4 spear:6h ....###.# Cast: Sandblast :6hW.....#..# :6h#.e#..# ∆ #..#..#:6h o   orc knight (polearm, wandering)  # ∆?}?..#..# :6hC #. [!!.###.#  #..########..#:6hq*Casting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:6hqAiming: Launch Clockwork Bee (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: an orc knight, wielding a +0 bardiche and wearing a +0 scale mail  :6h&(wandering, hasn't noticed you):6h7   cuphead4 the Magician  Gnoll of Ashenzari *..... :6h*8 s Health: 68/68 ========================  Magic: 17/20 ====================----  AC: 9:6h8 Str: 7Doom: 12% ####:6h8  EV: 27 Int: 20 :6hS9 #######..# SH: 0Dex: 12:6h9 0 .o.......# XL:  9 Next: 93% Place: a Bailey:6h:  ....ß..@#:6h: $ Noise: ---------  Time: 7770.1 (0.0) #++###..#:6h:  r) +4 spear ....###.#:6h;;  Cast: Sandblast .....#..# :6h; T#.e#..# :6h; ∆ #..#..# o   orc knight (polearm, wandering) :6h><  # ∆?}?..#..#  #. [!!.###.#  #..########..#:6h< MConfirm with . or Enter, or press ? or * to list all spells.:6h< qAiming: Launch Clockwork Bee (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: an orc knight, wielding a +0 bardiche and wearing a +0 scale mail  :6h<= g(wandering, hasn't noticed you)  You lock target on the orc knight and prepare to deploy your bee.:6h!H 5:6hH C ####  :6h6I K.. :6hI e..o :6hJ u .  :6hWJ ^ ∆ o:6hJ 5)  # ∆?}?  #. [!!  :6hL j12 ==1.1 (1Winding :6hR :6hXT 8  Aiming: Launch Clockwork Bee (dangerous; 7% risk of failure)  Press: ? - help, Dir - move target  :6hT AAim: an orc knight, wielding a +0 bardiche and wearing a +0 scale mail  (wandering, hasn't noticed you)  You lock target on the orc knight and prepare to deploy your bee. _(Press . to continue winding your bee.)<6hRrR  Casting: Launch Clockwork Bee (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<6hC<6h Your spells (cast)TypeFailure Level  a - SandblastEarth1% 1  b - Stone Arrow<6hձConjuration/Earth 3% 3 c - BlinkTranslocation3%2  d + Launch Clockwork Bee Forgecraft<6hf7% 3 Select a spell to cast [?] help[Esc] exit<6h& <6hqcuphead4 the MagicianGnoll of Ashenzari *.....Health: 68/68 ========================Magic: 17/20 ====================----AC: 9<6hStr: 7Doom: 12%####EV: 12Int: 20#######..#SH: 0Dex: 12.........#<6h<XL:  9 Next: 93% Place: a Bailey..o.ß..@#Noise: ==-------  Time: 7771.1 (0.0)#++###..#<6hYzr) +4 spear....###.#Cast: Sandblast.....#..#Winding #.e#..#∆ #..#..#o   orc knight (polearm)<6h# ∆?}?..#..##. [!!.###.##..########..#<6hAim: an orc knight, wielding a +0 bardiche and wearing a +0 scale mail  (wandering, hasn't noticed you)  You lock target on the orc knight and prepare to deploy your bee. <6h_(Press . to continue winding your bee.)  Casting: Launch Clockwork Bee (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<6hh<6hAcuphead4 the MagicianGnoll of Ashenzari *.....Health: 68/68 ========================Magic: 17/20 ====================----AC: 9Str: 7<6hDoom: 12%####EV: 12Int: 20#######..#SH: 0Dex: 12.........#XL:  9 Next: 93% Place: a Bailey<6h..o.ß..@#Noise: ==-------  Time: 7771.1 (0.0)#++###..#r) +4 spear....###.#Cast: Sandblast<6h7!.....#..#Winding #.e#..#∆ #..#..#<6ho   orc knight (polearm)# ∆?}?..#..##. [!!.###.##..########..#Aim: an orc knight, wielding a +0 bardiche and wearing a +0 scale mail  (wandering, hasn't noticed you)  <6hYou lock target on the orc knight and prepare to deploy your bee. _(Press . to continue winding your bee.)  Casting: Launch Clockwork Bee (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<6h<P  Okay, then.<6h<6h<6h. _=6h=6h<Inventory: 18/52 gear slots Hand Weapons (go to first with )) =6h r - a +4 spear (weapon)b - a +0 quick blade  g - a +4 dagger  o - a +3 quarterstaff of chaos =6hMissiles (go to first with ()d - 4 poisoned darts  =6hCk - 3 boomerangs  q - a throwing net =6h=Armour (go to first with [)  c - an orb of mesmerism (worn) =6h e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - a +2 helmet (worn)  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe =6h m - a +2 helmet Jewellery (go to first with "=) =6h c i - an amulet of the acrobat (worn)  l - a ring of willpower (worn) =6h[f p - a ring of protection from cold (worn)f - an amulet of alchemy  =6h#n - a ring of positive energy =6h[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]>6h>6h&>6hcuphead4 the MagicianGnoll of Ashenzari *.....Health: 68/68 ========================Magic: 17/20 ====================----AC: 9>6hqStr: 7Doom: 12%####EV: 12Int: 20#######..#SH: 0Dex: 12.........#XL:  9 Next: 93% Place: a Bailey..o.ß..@#Noise: ==-------  Time: 7771.1 (0.0)>6h#++###..#r) +4 spear....###.#Cast: Sandblast.....#..#Winding #.e#..#>6h[∆ #..#..#o   orc knight (polearm)# ∆?}?..#..##. [!!.###.##..########..#>6h6(wandering, hasn't noticed you)  You lock target on the orc knight and prepare to deploy your bee. _(Press . to continue winding your bee.)  Casting: Launch Clockwork Bee (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.>6h>6h>6h.>6hǘ>6h?6hR  Casting: Launch Clockwork Bee (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?6h[T?6hYU?6hKZ?6h[ ?6h*\_You can't see any susceptible monsters within range! (Use Z to cast anyway.)?6hV ?6h Bo.?6h ?6h8 27  --2.1 (1Sandblast. ?6h ?6h" @ _You continue winding your clockwork bee...@6hG@6hInventory: 18/52 gear slots Hand Weapons (go to first with )) @6h35 r - a +4 spear (weapon)b - a +0 quick blade  g - a +4 dagger  o - a +3 quarterstaff of chaos Missiles (go to first with ()d - 4 poisoned darts  @6hsCk - 3 boomerangs  q - a throwing net @6hArmour (go to first with [)  c - an orb of mesmerism (worn) @6hQ e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self} @6h# h - a +2 helmet (worn)  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc@6h]Ia - a +0 robe  m - a +2 helmet @6hJewellery (go to first with "=)  i - an amulet of the acrobat (worn) @6h% l - a ring of willpower (worn) @6h f p - a ring of protection from cold (worn)f - an amulet of alchemy  @6hB#n - a ring of positive energy @6h|[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]A6hA6hrA6hcuphead4 the MagicianGnoll of Ashenzari *.....Health: 68/68 ========================A6hbMagic: 17/20 ====================----AC: 9Str: 7A6hDoom: 12%####EV: 27 Int: 20A6h"#######..#SH: 0Dex: 12A6hq...o.....#A6h XL:  9 Next: 93% Place: a Bailey....ß..@#A6hQNoise: ---------  Time: 7772.1 (0.0)#++###..#A6hr) +4 spear....###.#A6hCast: Sandblast.....#..#Winding. A6h:#.e#..#∆ #..#..#o   orc knight (polearm)A6h # ∆?}?..#..#A6hi #. [!!.###.##..########..#A6h sConfirm with . or Enter, or press ? or * to list all spells. _Okay, then.A6hc Casting: Launch Clockwork Bee (dangerous; 7% risk of failure)  A6h Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) A6h +_You continue winding your clockwork bee...A6h#A6h(A6h:A6h;?A6h_ R  Casting: Launch Clockwork Bee (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A6h   cuphead4 the Magician  Gnoll of Ashenzari *..... A6h6  Health: 68/68 ========================  Magic: 14/20 ================--------  AC: 9Str: 7A6hz wDoom: 12% #### EV: 27 Int: 20 #######..#A6h  SH: 0Dex: 12 ...o*....# XL:  9 Next: 93% Place: a Bailey A6h 2....ß**@# Noise: ---------  Time: 7772.1 (0.0) A6hQ #++###..# r) +4 spear ....###.# Cast: Sandblast A6h .....#..# Winding.  #.e#..# ∆ #..#..# o   orc knight (polearm) A6h l # ∆?}?..#..#  #. [!!.###.#  #..########..#A6h- 3Casting: Launch Clockwork Bee (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A6hh Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc knight, wielding a +0 bardiche and wearing a +0 scale mail (67% to  hit)B6h^cuphead4 the MagicianGnoll of Ashenzari *.....Health: 68/68 ========================Magic: 14/20 ================--------AC: 9Str: 7Doom: 12%####EV: 27 Int: 20#######..#B6hSH: 0Dex: 12...o`....#XL:  9 Next: 93% Place: a Bailey....ß``@#Noise: ---------  Time: 7772.1 (0.0)#++###..#r) +4 spear....###.#Cast: Sandblast.....#..#Winding. B6hU #.e#..#∆ #..#..#o   orc knight (polearm)# ∆?}?..#..#B6h4#. [!!.###.##..########..#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineB6hsAim: an orc knight, wielding a +0 bardiche and wearing a +0 scale mail (67% to  hit)  The stone arrow hits the orc knight!B6hAiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc knight, wielding a +0 bardiche and wearing a +0 scale mail (67% to  hit)  The stone arrow hits the orc knight!orc knight is lightly wounded.B6h'%e.o..B6h&E12 ==3.1 (1B6h,B6h .= _You stop assembling your clockwork bee.B6h  B6h|9Casting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.C6h55+C6h5  cuphead4 the Magician  Gnoll of Ashenzari *.....C6h16  Health: 68/68 ======================== C6h6 Magic: 11/20 =============-----------  AC: 9Str: 7C6h6oDoom: 12% ####C6hP7 EV: 12Int: 20 C6h7#######..# SH: 0Dex: 12 C6h 8....o*...# XL:  9 Next: 93% Place: a BaileyC6hn8 ....ß.*@#C6hA9 Noise: ==-------  Time: 7773.1 (0.0) #++###..# r) +4 spear ....###.# Cast: Sandblast .....#..# #.e#..# C6hl:∆ #..#..# o   orc knight (polearm)  # ∆?}?..#..#  #. [!!.###.#  #..########..#Casting: Stone Arrow (dangerous; 3% risk of failure)  C6h:Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc knight, wielding a +0 bardiche and wearing a +0 scale mail (lightlywounded, 67% to hit)C6hWcuphead4 the MagicianGnoll of Ashenzari *.....C6hHealth: 68/68 ========================Magic: 11/20 =============-----------AC: 9C6hStr: 7Doom: 12%####EV: 12C6h-Int: 20#######..#SH: 0C6hf.Dex: 12C6h....o`...#XL:  9 Next: 93% Place: a BaileyC6h....ß.`@#C6h 9Noise: ==-------  Time: 7773.1 (0.0)#++###..#r) +4 spearC6hQ....###.#Cast: SandblastC6h.....#..##.e#..#∆ #..#..#C6h{o   orc knight (polearm)# ∆?}?..#..##. [!!.###.##..########..#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineC6hZAim: an orc knight, wielding a +0 bardiche and wearing a +0 scale mail (lightlywounded, 67% to hit)  The stone arrow hits the orc knight!C6hJC6hW..o.C6hY+4.1 (1C6hfC6hyi  C6hi3Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  C6hiAim: an orc knight, wielding a +0 bardiche and wearing a +0 scale mail (lightlywounded, 67% to hit)  C6h/jThe stone arrow hits the orc knight! _The orc knight is heavily wounded.C6hG  Casting: Stone Arrow (dangerous; 3% risk of failure)  C6h3H \Confirm with . or Enter, or press ? or * to list all spells.C6h : C6h%  cuphead4 the Magician  Gnoll of Ashenzari *..... C6h  Health: 68/68 ========================  Magic: 8/20C6h =========---------------  AC: 9Str: 7C6hs oDoom: 12% ####C6h  EV: 12Int: 20 #######..#C6h3  SH: 0Dex: 12 C6h .........# XL:  9 Next: 93% Place: a Bailey C6h C....ßo*@# Noise: ==-------  Time: 7774.1 (0.0)C6h Y #++###..# r) +4 spear ....###.#C6h  Cast: Sandblast .....#..#C6hf r #.e#..# ∆ #..#..#C6h  o   orc knight (polearm)  # ∆?}?..#..# C6h2  #. [!!.###.#  #..########..#Casting: Stone Arrow (dangerous; 3% risk of failure)  C6h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 3% risk of failure)  C6h Press: ? - help, Shift-Dir - straight lineAim: an orc knight, wielding a +0 bardiche and wearing a +0 scale mail (heavilywounded, 67% to hit)C6h cuphead4 the MagicianGnoll of Ashenzari *.....C6hA Health: 68/68 ========================Magic: 8/20=========---------------AC: 9Str: 7Doom: 12%####C6h EV: 12Int: 20#######..#SH: 0Dex: 12C6h, x.........#XL:  9 Next: 93% Place: a Bailey....ßo`@#C6h Noise: ==-------  Time: 7774.1 (0.0)#++###..#r) +4 spear....###.#Cast: SandblastC6h .....#..##.e#..#∆ #..#..#C6ha Go   orc knight (polearm)# ∆?}?..#..#C6h #. [!!.###.##..########..#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 3% risk of failure)  C6hW Press: ? - help, Shift-Dir - straight lineAim: an orc knight, wielding a +0 bardiche and wearing a +0 scale mail (heavilywounded, 67% to hit)  The stone arrow hits the orc knight!C6h՞ vM*Press: ? - help, Shift-Dir - straight lineAim: an orc knight, wielding a +0 bardiche and wearing a +0 scale mail (heavilywounded, 67% to hit)  The stone arrow hits the orc knight!  C6h The orc knight is severely wounded.orc knight hits you from afar with a +0 bardiche!C6hv+ ****@**C6hI n......, dazed)C6h [1---5.1 (1C6hr 7-Mesm C6h C6h A _Your orb emites a pulse of dizzying energy.D6hP  D6h3Q9Casting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D6h: D6h4 cuphead4 the Magician  Gnoll of Ashenzari *.....D6ht  Health: 61/68 =====================--- D6h Magic: 5/20======------------------D6h)w  AC: 9Str: 7D6haDoom: 12% #### EV: 12D6hInt: 20 #######..#D6hG SH: 0D6hDex: 12 .........#D6h XL:  9 Next: 93% Place: a Bailey ....ßo*@# Noise: ==-------  Time: 7775.1 (0.0) D6hG#++###..# r) +4 spear ....###.# Cast: Sandblast D6h.....#..# -Mesm  D6hm#.e#..# ∆ #..#..#D6h( o   orc knight (polearm, dazed)  # ∆?}?..#..# D6he; #. [!!.###.#  #..########..#D6h*Casting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D6h Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineD6hUAim: an orc knight, wielding a +0 bardiche and wearing a +0 scale mail  (severely wounded, dazed, 67% to hit)D6hLScuphead4 the MagicianGnoll of Ashenzari *.....D6hSHealth: 61/68 =====================---Magic: 5/20======------------------AC: 9Str: 7Doom: 12%####EV: 12Int: 20D6hT#######..#SH: 0Dex: 12.........#XL:  9 Next: 93% Place: a BaileyD6hTV....ßo`@#Noise: ==-------  Time: 7775.1 (0.0)#++###..#r) +4 spear....###.#Cast: Sandblast.....#..#-Mesm #.e#..#∆ #..#..#o   orc knight (polearm)# ∆?}?..#..##. [!!.###.##..########..#Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc knight, wielding a +0 bardiche and wearing a +0 scale mail  (severely wounded, dazed, 67% to hit)  The stone arrow hits the orc knight!  The orc knight is almost dead.6hV mD6hoB.D6h=6=D6hM#6.1 (1D6h D6h\Press: ? - help, Shift-Dir - straight lineD6hAim: an orc knight, wielding a +0 bardiche and wearing a +0 scale mail  (severely wounded, dazed, 67% to hit)  The stone arrow hits the orc knight!  D6hThe orc knight is almost dead. _The orc knight snaps out of its daze. The orc knight barely misses you.D6h;   D6h7< #Casting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D6hu< D6h   cuphead4 the Magician  Gnoll of Ashenzari *.....  Health: 61/68 =====================---  Magic: 3/20D6hL ===---------------------  AC: 9Str: 7Doom: 12% #### EV: 12Int: 20 #######..#D6h  SH: 0Dex: 12 .........# XL:  9 Next: 93% Place: a Bailey ....ßo*@# Noise: ==-------  Time: 7776.1 (0.0) D6hZ #++###..# r) +4 spear ....###.# Cast: Sandblast .....#..#D6h  -Mesm  #.e#..# ∆ #..#..#D6h% % o   orc knight (polearm)  # ∆?}?..#..#  #. [!!.###.#  #..########..#Casting: Stone Arrow (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D6h Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc knight, wielding a +0 bardiche and wearing a +0 scale mail (almostdead, 67% to hit)D6h   cuphead4 the Magician D6hJ P Gnoll of Ashenzari *.....  Health: 61/68 =====================---  Magic: 3/20D6h ===---------------------  AC: 9Str: 7Doom: 12% D6h #### EV: 12Int: 20 D6h G#######..# SH: 0Dex: 12 .........#D6h  XL:  9 Next: 93% Place: a Bailey ....ßo.@# Noise: ==-------  Time: 7776.1 (0.0) #++###..# r) +4 spear D6h ....###.# Cast: Sandblast .....#..#D6h'  -Mesm  #.e#..# ∆ #..#..#D6h  & o   orc knight (polearm)  # ∆?}?..#..#  #. [!!.###.#  #..########..#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc knight, wielding a +0 bardiche and wearing a +0 scale mail (almostdead, 67% to hit)  The stone arrow hits the orc knight!D6h  #### ### ...D6h  ....ß)`@# #++ .   ∆ #..#..# D6h?  # ∆?}?..#..#  #. [!!.###.#  D6h B.D6h" D6h cuphead4 the MagicianGnoll of Ashenzari *.....D6h Health: 62/69 =====================---Magic: 3/21===---------------------AC: 9Str: 7Doom: 4%####EV: 12D6h Int: 20#######..#SH: 0Dex: 12.........#XL:  9 Next: 120% Place: a Bailey....ß).@#Noise: ==-------  Time: 7777.1 (1.0)#++###..#r) +4 spearD6hY ....###.#Cast: Sandblast.....#..#-Mesm #.e#..#∆ #..#..#D6h # ∆?}?..#..##. [!!.###.##..########..#Your Staves skill increases to level 5!D6h Your Ranged Weapons skill increases to level 5!Your Throwing skill increases to level 5!Your Armour skill increases to level 5!Your Shields skill increases to level 5!Your Unarmed Combat skill increases to level 5!D6h; D6h JThrowing skill increases to level 5!ArmourD6hX ShieldsUnarmed Combat skill increases to level 5!Evocations skill increases to level 5! have reached level 10!D6hB /  --more--E6hw x8/762100% SandblastE6h E6hā 4 _F6hIF6hIF6hKF6hP927  F6hQF6hRF6hSF6hUF6huVF6hWF6hZF6hZp70=4=F6h~\F6h^F6h_F6h`F6hbF6h(cF6h1eF6hgF6h$hU1=F6h+jF6h>lF6hl9=F6hnF6hpF6hpF6hrF6h2vF6hv^25=F6hBxF6h=zF6hzF6h|F6h!~F6h~F6hEF6h`F6hۂK3=F6h=F6h[F6hƆ9=F6hTF6hrF6h݊S6=F6hqF6h'--F6hj 925.0) _You start resting.F6hQ--3.1 (16F6hŠF6hj _Your orb has recharged its mesmeric power.F6hlF6hmF6htF6h|F6hLU4=F6hډF6hF6hF6hF6h%F6hK9=F6hF6hF6hг%5F6hF6hF6h=7=F6h#F6hF6hxF6hpF6hF6hKI _You start resting.F6hF6h 19.1 (6.0)F6h F6h T6=800.1 (7F6h F6hx " _HP restored.F6h" F6h F6h F6h" BF6h/ =8=F6h3 O=F6h(4 F6h6 F6hh7 F6h]9 F6h; F6hp< F6h> F6hA F6hD O=F6hG F6hLH F6hJ F6hM F6h\N S9=F6hQ F6hT F6hT F6hV F6hZ F6hZ F6h\ F6hR_ F6h_ F6hc F6h>g F6hg 9=F6hi F6hl F6hbl F6hXn F6h-q F6hq e10/22=F6hs F6h,v F6h~v F6hXx F6hz F6h!{ F6hw} F6h F6h> F6h> F6h F6h\ 9=F6h F6hۊ F6hI T1==F6h F6h F6h F6hݒ F6hY F6h F6h F6h؛ F6hW ,F6h F6h :==F6h F6hr F6h F6h F6h F6hz N12=F6h F6h F6hb F6h5 F6hƳ F6h& F6h F6h F6h F6h F6hn F6h 9=F6h F6h F6ha M3=F6h F6h{ ,F6ho F6h F6hT F6h F6hT F6h F6h F6h F6h 9=F6h F6h% F6hq F6hM F6h F6hR M4=F6h- F6h F6h F6h F6h F6h F6h F6h F6h F6h F6h F6h 9=F6h F6h! F6hj M5=F6he F6h F6hd F6hx F6h F6h$ F6h F6hf F6h F6h F6h F6hI 9=F6hs F6h F6h F6h F6h) F6h M6=F6h F6h$" F6ho" F6h$ F6h& F6h?' F6h * F6h, ,F6he/ F6hb2 F6h2 9=F6h4 F6h7 F6hb8 K7=F6hx: F6h< F6h== F6hI? F6hC F6hD F6hF F6htH F6hH F6hJ F6h?M F6hM 9=F6hP F6h_R F6hR F6hT F6hMW F6hW K8=F6hZ F6h\ ,F6h0_ F6ha F6ha F6hc F6hf F6hNg F6hj F6hl F6hDm 9=F6hp F6hzr F6hr F6ht F6hw F6hx K9=F6h{ F6hQ~ F6h~ F6h F6h F6h҃ F6h F6h F6hI F6h F6hϋ F6hG 9=F6h2 F6ho F6h F6h# L20=F6h F6h F6h F6h F6hB F6h F6hў F6h F6h F6h4 F6hʤ F6hΦ F6h 9=F6h F6hʬ F6hr BF6h F6h0 F6h K1=F6h9 F6hU F6h F6h" F6h F6hX F6h F6h. F6h F6h F6h| F6h8 9=F6hw F6h _ _You start resting.F6h 080.1 (80.0)F6h [2==1.1 (81F6h F6h % _Magic restored.G6h #####..#G6h.......#ß....ß)@.#G6h2n##++###..#G6hv #....###.#......#..# #.e#G6h$..# ∆ #..#..# # ∆?}?..#G6h..# #. [!!.###.#  #..G6h)!#..#G6h#G6h12.1 (1.0)G6hG6hG6h #####..#G6h.......#.ß....ß@..###++###..#G6hS #....###.##..G6h....#..##.. #.e#..#G6hX#. #..#..#G6h # #∆?}?..#..#G6h9 #. [!!.###.#  #..G6h!#..#G6hvG6hM&3G6hG6h  Things that are here: _a +0 bardiche; a +0 scale mail; an orc corpseG6h37@MG6h7 ############......@...#.ß....ß)..#####++###.G6h8#....###.#.G6hN8p##.e#...#G6h8([G6hLG6hIN&4G6h%TG6hU G6hVK_Found a +2 robe of cold resistance.G6hP G6h  #####..#G6h z..@....#G6he .ß....ß)..##G6h .###++###..# G6h, #....###.# #....G6h R..#..#G6h .#..##.e#.G6h .#G6h[ .#.. #..#..#G6h  # .#[?}?G6hۨ :..#..# G6h G6hU  #. [!!.###.#G6h5 G6hX G6hٷ <==5G6h G6h G6h  ####.#..#G6h :.@.....#.ß....ß)..##G6h] .###++###..# #....##G6h #.# #......#..#G6h .#..##.e#..#G6h[ e   deep elf pyromancer (wandering).#.. #..#..#G6h  #..#[?}?..#..# G6h  #. [!!.###.#G6ha G6h G6h` Re.G6h G6h 6G6h= G6h} G6h+ ####.#..#.....##...ß....ß)..##G6h),'#..###++###..## #....###.# #.....e#..# .#..##..#..#G6h{, ..#.. #..#..#G6h, #..#[?}?..#G6h-..#  #. [!!.###.#G6h.G6h ;Ze.G6h7=&7H6hH6hH6hF #####..#..##.......#H6h:+#...ß....ß)..## #..###++###..# #. #...e###H6h.#  #......#..# .#..##..#..# ..#.. #..#..#H6hv #..#[?}?..#..#  #. [!!.###.#H6hH6hR&8H6haH6hH6hh,H #### #..#..# #.......#H6h-5 ##...ß....ß)..## #..###++###..# #. #...e###.## #......#..# .#..##..#..# ..#..##..#..# #.H6h[-p.#[?}?..#..#  #. [!!.###.#H6hb=H6hJBe.eH6hC&9H6hHH6hI5 _The deep elf pyromancer shouts!I6h۫I6hnI6hI6hʰI6h>I6hlI6h,I6heI6hmI6hI6hjI6hI6h8I6heI6hI6hOI6hcI6hI6hI6hI6hI6hI6hI6h^I6h I6hI6hI6hI6hqI6hCI6hI6hI6hI6hI6hCI6h I6hI6hI6h[I6hEI6hUI6hI6h&I6hpI6hI6hI6hI6hdI6h= I6h I6hI6hYI6hI6heI6hI6h:I6hgI6hI6h!I6h$I6h$'I6h'I6h)I6h,I6hc/I6h/I6h2I6h,6I6hU9I6h9I6h <I6h@I6h;DI6hDI6hGI6hJE  There is a large open door here.I6h,NI6hN _I6hoQI6hTI6hkXI6hXI6h[I6h3_I6hcI6hdI6hgI6h(jI6hlI6h5mI6hDpI6hsI6hvI6hvI6hEyI6h|I6hI6h&I6hI6hI6hI6hڈI6hI6hI6hI6hΎI6hVI6hϖI6hI6h.I6hݚI6h I6h4I6hI6h I6hI6h}I6hȪI6hAI6hI6h8I6hI6hyI6hI6hI6hTI6h|I6hUI6hI6h(I6h?I6hI6hI6h)I6hI6hI6hI6hI6hI6hI6hI6hBI6hI6h;I6hPI6hI6h_I6hI6hI6hnI6h3I6hI6h|,I6hmI6h  Things that are here:  a +0 glaive; a +0 plate armour; an orc skeletonI6hI6h _I6hwI6h I6hI6hI6hI6h  Things that are here:  a +0 halberd; a +0 scale mail; an orc skeletonI6hUI6h _I6hI6hHI6h!I6h*"I6h#I6h*  Things that are here:  a +0 glaive; a +0 crystal plate armour; an orc skeletonI6hk-I6h- _I6h0I6hZ4I6h6I6hp7I6h:I6h>A  You see here a +0 ring mail.I6hBI6hC _I6hkFI6hxJI6hNI6h=OI6h&RI6hW  There is a large open door here.  Items here: )) [[ ÷.I6hZI6h=[ _I6h]I6hEaI6hdI6hydI6hgI6hjI6hfmI6hmI6hpI6hmtI6hvI6hAwI6h]yI6hg|I6h~,I6hI6hXI6hgI6hٖI6hXI6hI6hݜI6h(I6hǞI6hߠI6hˢI6hI6h|I6hI6hI6hhI6hAI6hI6h@I6hI6hI6hQB  Things that are here:  I6hMa +0 bardiche; a +0 scale mail; an orc corpseI6h(I6hI6hm _I6h>I6hI6hI6hI6h_I6heI6hC########I6h?#..##########..# #..............# ##...ß...@ß)..## 948.1 (59.0)I6h#..###++###..# #.###....###.# #..#......#..##..#.e##..#..#I6h*#..#..##..#..# #..#[?}?..#..#I6hr=#.###[!!.###.##..########..#I6h(I6hI6hI6hI6hB I6hI6hb............0.0)................I6hI6h:] _Could not explore, unopened runed door.J6h-J6hܯB J6hJ6hHJ6h(J6h8J6h J6hO_Could not explore, unopened runed door.J6hAJ6h,BB J6hGJ6hdFJ6hoiJ6hk] _Could not explore, unopened runed door.K6h'W0 ####K6hWr #### #..K6hWc#..# #K6h&Xn.......#K6hX ##...ß..@.ß)..##K6hX2 #..###++###..# #.###....###.# K6h.[.≈≈≈# P6hEP6hc4 #♣....♣P6h+.≈≈≈≈#P6h0P6h #9P6hJ7= P6hi27  P6h$7.1 (1P6hzP6h _You see here a +2 robe of cold resistance.P6h` P6h 1P6hP6h$P6hŶ Q#..#..# #..............# ##...ß....ß)..## P6h$ 6#..###''###..# #.###..).###.# P6hc #..#......#..# P6h #..#..##..#..# P6hӷ a#..#..##..#..# #..#[@....#..# P6h3 #.###[!!.###.# P6hj p#..########..# P6h P6hѸ P6h P6hr c  8 _P6h P6h^ Q6h*r ..........#...ß....ß)..# #..###''###..# ###..).###.Q6hbr.#......#..#..##..#.#..#..##..#..#[.....#..Q6hr?###@!!.###.########.##...ß....ß...##♣♣♣♣...#..).#...≈≈≈≈≈≈#Q6hWxQ6hyT2=9Q6h Q6h Q6hHv_You see here a +6 chain mail of ponderousness.Q6hD Q6hd 1Q6h% Q6h& R6hL+R6h-R6hf;R6h =S6häA#.# S6h2##...ß....ß)..## #..###''###..# S6h#.###..).###.# #..#......#..# S6hj#..#..##..#..# #..#..##..#..# S6h:#..#[.....#..# S6hT#.###[@!.###.# #..########..# S6hoB##...ß....ß...## S6h/S6h'S6hd  70 _S6hS6hS6hb=12 971.1 (2S6hS6hHg _w - 5 potions of heal wounds (gained 1)S6h S6h S6hE S6hR S6h 3#.# ##...ß....ß)..## #..###''###..# #.###..).###.# S6h #..#......#..# #..#..##..#..# #..#..##..#..# #..#[.....#..# S6hO Y#.###[.@.###.# #..########..# ##...ß....ß...## S6h /S6h` S6h~ 320= 27  2.1 (1S6h S6h S6hZ H12 973.1 (2S6h= S6h + _m - a potion of mightT6h7 #.#T6hD ##...ß....ß)..##T6h #..###''###..#T6h #.###..).###.#T6h #..#......#..#T6h! #..#..##..#..#T6hA #..#..##..#..#T6hw| #..#[.....#..#T6h #.###[@..###.#T6hV #..########..#T6h= ##...ß....ß...## T6h6) ###T6hY#.)......# T6hy` ##.#..####')####..#♣♣♣♣# T6h #..####..).....####..≈≈#  #T6h.[T6h#.≈≈≈# T6h M #♣....♣.≈≈≈≈# T6h@T6h`g ♣♣♣♣...#..).#...≈≈≈≈≈≈#T6hT6hT6hL, T6hs27  T6h$4.1 (1T6hDT6h[T6h9 #.# ##...ß....ß)..## #..###''###..# #.###..).###.#T6h~l #..#......#..# #..#..##..#..# #..#..##..#..#T6h #..#[.....#..# #.###@...###.# #..########..# ##...ß....ß...## T6h@  ###.)......#  ##.#..####')####..#♣♣♣♣#  #..####..).....####..≈≈# T6h #.[.≈≈≈#  #♣....♣.≈≈≈≈# T6h} ♣♣♣♣...#..).#...≈≈≈≈≈≈#T6hyT6hW54=5T6hn T6hv# T6h#v_You see here a +6 chain mail of ponderousness.U6h^ U6h_ _=12 976U6hd U6he Z _t - a +6 chain mail of ponderousnessU6hU6hInventory: 20/52 gear slots Hand Weapons (go to first with ))  r - a +4 spear (weapon)b - a +0 quick blade  g - a +4 dagger  o - a +3 quarterstaff of chaos Missiles (go to first with ()d - 4 poisoned darts  U6hk - 3 boomerangs  q - a throwing net Armour (go to first with [)  c - an orb of mesmerism (worn)  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - a +2 helmet (worn)  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, SorcU6h<ta - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness U6haJewellery (go to first with "=)  i - an amulet of the acrobat (worn)  l - a ring of willpower (worn) U6he p - a ring of protection from cold (worn)f - an amulet of alchemy U6h[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]X6hJt - a +6 chain mail of ponderousness. X6h]A suit of armour made entirely out of tiny metal rings. Base armour rating: 8X6hpEncumbrance rating: 14 'Of ponderousness': it is very cumbersome, slowing its wearer's movement. X6h9It can be maximally enchanted to +8. X6h!^If you switch to wearing this armour: Your AC would increase by 11.2 (9.1 -> 20.3). X6h=Your EV would decrease by 8.7 (12.9 -> 4.2). Your spell failure would worsen by up to 93% (press '!' for details). X6hX/You found it in a bailey. X6hvStash search prefixes: {inventory} {ego} {branded} {Ponderous} {body armour} {body armor} Menu/colouring prefixes: identified enchanted ego armour _________________ X6hX6hL(w)ear, (d)rop, (=)adjust, or (i)nscribe.e6h$ e6h\$ oInventory: 20/52 gear slots  b - a +0 quick blade e6h$ f g - a +4 dagger  o - a +3 quarterstaff of chaos e6h$ Missiles (go to first with ()  d - 4 poisoned darts  k - 3 boomerangs e6h%  q - a throwing net Armour (go to first with [) e6hY% 9 c - an orb of mesmerism (worn) e6hy% Q e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self} e6h% @ h - a +2 helmet (worn) e6h%  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc a - a +0 robe e6h"& U m - a +2 helmet  t - a +6 chain mail of ponderousness e6hb& [Jewellery (go to first with "=)  i - an amulet of the acrobat (worn)  l - a ring of willpower (worn)  p - a ring of protection from cold (worn)  f - an amulet of alchemy  e6h' n - a ring of positive energy  s - a +6 ring of strength [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[ 6%]f6hwf6hf6h4#..............#cuphead4 the Magicianf6hu##...ß....ß)..##Gnoll of Ashenzari *.....#..###''###..#Health: 54/76 =================-------f6h:#.###..).###.#Magic: 20/22 =====================---f6h#..#......#..#AC: 9f6hStr: 7#..#..##..#..#f6h[EV: 12Int: 20f6h0#..#..##..#..#SH: 0Dex: 12#..#[.....#..#XL: 10 Next: 22% Place: a Baileyf6hO#.###@...###.#Noise: ---------  Time: 7976.1 (0.0)f6hkv#..########..#r) +4 spearf6h[##...ß....ß...##Cast: Sandblastf6hh###.......)......###.#..####')####..#♣♣♣♣#f6h7#..####..).....####..≈≈#f6hv#..........[........≈≈≈##♣....♣............≈≈≈≈#f6h♣♣♣♣...#..).#...≈≈≈≈≈≈# _You see here a +2 robe of cold resistance. f6hU_You see here a +6 chain mail of ponderousness. f6hN._w - 5 potions of heal wounds (gained 1) _m - a potion of might _You see here a +6 chain mail of ponderousness. _t - a +6 chain mail of ponderousnessf6hS"f6hi#f6hn*f6hP+f6h 3f6h f6hc s 27  f6hB f6h f6hZ Q51=f6h f6h f6h f6h f6h f6h f6h f6h Q6f6h6 f6h 9=f6h6 f6h f6ha f6h f6h f6hW z7=2==f6hO f6h f6hV f6h f6h! f6h f6h f6hW U8=f6hz f6h f6h* f6hy :==f6h f6hq f6h f6h0 f6h f6hz %9f6h f6h7 f6h f6h f6h f6h3 f6h f6h_ f6h f6h; f6h0 f6h &60f6h. f6h f6hp f6h f6h f6h f6h f6h f6h` K1=f6h6 f6h f6h_ f6h f6h" f6h" f6h# f6h% f6h4& U2=f6h ( f6h) f6h) f6ho+ f6h"- f6h}- f6h. f6h0 f6h1 %3f6h2 f6he4 f6h4 f6hL6 f6h8 f6hs8 f6h: f6h; f6h$< K4=f6h> f6h@ f6hLA f6h C f6hD f6h9E f6hF f6hH f6hI U5=f6h L f6hN f6hoN f6hO f6hQ f6hR f6hS f6hbU f6hU %6f6h:W f6hX f6hJ[ ,f6h\ f6h\ f6h}^ f6hQ` f6h` K7=f6hb f6hd f6he f6hf f6hi f6hzi f6hfk f6hwm f6hm f6hHo f6hdq f6hq U8=f6hs f6hv f6h6w f6hx f6hqz f6hz f6h%| f6h} f6hX~ %9f6h f6h f6h f6hq f6h؅ f6h, f6h f6h f6h L70=f6hf f6hW f6h f6h, f6h# f6h f6h f6h* 91f6hM 2=f6h f6hۙ f6h5 f6h f6h f6h f6h٠ f6h f6h %2f6h f6hG f6h f6hI f6h f6hI f6hë f6hm f6hͭ K3=f6h f6h f6hw f6h f6h f6h5 f6h f6h f6h U4=f6hȺ f6h f6hk f6h f6hu f6h f6hd f6h: f6h %5f6hI f6ht f6h f6hX f6h f6hh f6hn f6h| f6h f6hC f6h- f6h K6=f6h f6h# 8044.1 (68.0)6 chain mail of ponderousness. _w - 5 potions of heal wounds (gained 1) _m - a potion of might f6hM _You see here a +6 chain mail of ponderousness. _t - a +6 chain mail of ponderousness _f6hm HP restored.f6h 1f6h f6h E _Done exploring.f6hU f6hU S  f6hX f6hv ,0.0)f6hz 1f6h~ f6h E _Done exploring.g6h2&##########..............##...ß....ß)..##.###''###..###..).###.#......#.#..#..##..#..#..##..#...#[@....#.###....###g6h& #..########..#  ##...ß....ß...# ###.......)......##.#..####')####..#♣♣♣♣####..).....####............[.#♣....♣............g6hw,g6h-h  5.1 (1 _g6h2g6h4g6h%m #..#..# #..............# ##...ß....ß)..##g6hg #..###''###..#g6h" #.###..).###.# #..#......#..#g6hv #..#..##..#..# #..#..##..#..#g6h #..#@.....#..#g6hA #.###....###.# #..########..# g6hig6h@ ##...ß....ß...## g6hĀL ###.)......# g6hg6h[ ##.#..####')####..#♣♣♣♣# g6h5g6hY[ #..####..).....####..≈≈# g6h|* #g6h>.[.≈≈≈# g6hg6hI #♣....♣.≈≈≈≈#g6h g6hۊg6hߍ&6g6hؕg6h0 _You see here a +2 robe of cold resistance.h6h]h6h_112 h6h/`047h6h3j h6hjP_u - a +2 robe of cold resistanceh6h 3h6h h6h <0h6hZ h6h E _Done exploring.i6h3i6hUi6hi6hii6h= 27  _i6h9i6h,i6h]i6hi6hi6h, i6hF i6h i6hSi6hi6hi6hi6hei6hi6hi6hQ  There is a large open translucent door here.i6hgi6h _i6hi6h!i6hhi6hi6hi6h!i6h#i6hF#i6h@$i6h-&i6h'i6hY'i6h (i6h)i6h*i6hd+i6h,i6h.i6h0/i6ho/i6hZ0i6h2i6h4i6hB4i6hs5i6h7i6hq9i6h9i6h;i6h%>i6h@i6hD@i6hAj6hj6hj6h j6haj6hj6hS j6h j6h j6h> j6hcj6hj6hj6h)j6hj6hj6h^j6h{j6h6j6huj6hj6hj6h!j6h!j6h#j6h&E  There is a large open door here.j6h(j6h) _j6hX+j6h-j6hx/j6h/j6h2j6h4j6h6j6h57j6h8j6h};j6h>j6ha>j6h\Aj6hCj6hEj6h1Fj6h Hj6hsJj6hLj6hLj6hNj6hxQj6hSj6hSj6hUj6h^p###.......)......# j6h_*##.#..####')####..#♣♣♣♣##..####..).....####..≈≈##..........[........≈≈≈##♣....♣............≈≈≈≈#j6hF_A♣♣♣♣...#..).#...≈≈≈≈≈≈##♣♣≈≈≈≈≈#....#≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈#..).#≈≈≈≈≈≈≈♣♣#j6h_#≈≈≈≈≈≈≈#.@..#≈≈≈≈≈≈.♣74.1 (27.0)#≈≈≈≈≈≈≈#..).#≈≈≈≈...♣#≈≈≈....#....#......♣♣j6h_#≈≈...)............♣♣#♣..♣.♣..))...♣♣.###♣♣............♣.###.....).....# ##..........## #...j6h5`"#j6hHb1j6hgj6hhk6hh k6h S  k6hk6hk6hk6hk6hk6h$  Things that are here:  a +0 glaive; a +0 plate armour; an orc skeletonk6h&k6h;' _k6h )k6hZ+k6hQ-k6h-k6hJ/k6h1k6h4,k6h6k6hG8k6h(:,k6hu<k6h?k6hAk6hAk6hCk6hEk6hhGk6hGk6hBIk6h-Kk6hLk6h5Mk6hNk6h7Pk6h+Sk6hSk6hTk6h[r#≈≈≈≈≈≈≈#..).#≈≈≈≈...♣#≈≈≈....#....#......♣♣ k6hm\#≈≈...)............♣♣ #♣..♣.♣..))...♣♣.### ♣♣............♣.# ###.....)......# k6h] ##..........##  #..........#  #♣..∩..@..♣# 83.1 (9.0) ♣........♣  ♣♣......♣♣  ♣♣♣♣♣♣♣♣ k6hG]k6h_1k6hmck6hdj _There is a gate leading back out of this place here.m6hw2m6h3S  m6h:m6hHm6h%Qm6hV$ _m6hWm6h[m6h\m6h&]m6h_m6hSbm6hem6haem6hgm6hm  Things that are here:  a +0 trident; a +0 ring mail; an orc skeletonm6hqpm6h:q _m6hfsm6h|m6hA,m6hm6hV_  Things that are here:  a +0 trident; a +0 scale mailm6hm6h- _m6hm6ham6h@m6hm6hm6ham6him6hǜm6h m6hH ##.#..####')####..#♣♣♣♣# #..####..).....####..≈≈# #..........[........≈≈≈# #♣....♣............≈≈≈≈#m6h ♣♣♣♣...#..).#...≈≈≈≈≈≈#♣♣≈≈≈≈≈#....#≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈#..).#≈≈≈≈≈≈≈♣♣##≈≈≈≈≈≈≈#....#≈≈≈≈≈≈.♣#≈≈≈≈≈≈≈#.@).#≈≈≈≈...♣91.1 (8#≈≈≈....#....#......♣♣#≈≈...)............♣♣#♣..♣.♣..))...♣♣.###♣♣............♣.####.....)......###..........###..........##♣..∩..∩..♣#m6h1m6hm6hm6hQ m6h",Visible Items (select to target/travel, [!] to examine) Items  a - ([) a +0 crystal plate armourb - ()) a +0 glaive  c - ()) a +0 glaive  d - ()) a +0 halberd  e - ()) a +0 halberd  m6hf - ([) a +0 plate armour  g - ([) a +0 ring mail  h - ([) a +0 ring mail  i - ([) a +0 ring mail  j - ([) a +0 scale mail  k - ([) a +0 scale mail  l - ([) a +0 scale mail  m - ([) a +0 scale mail  n - ()) a +0 trident  o - ()) a +0 trident  p - ()) a +0 trident  m6h@q - ()) a +0 trident  r - (÷) an orc skeleton  s - (÷) an orc skeleton  t - (÷) an orc skeleton  u - (÷) an orc skeleton m6h[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]m6h+m6h1m6h7##.#..####')####..#♣♣♣♣#cuphead4 the Magician#..####..).....####..≈≈#Gnoll of Ashenzari *.....#..........[........≈≈≈#Health: 76/76 ========================#♣....♣............≈≈≈≈#m6h?8Magic: 22/22 ========================♣♣♣♣...#..).#...≈≈≈≈≈≈#AC: 9Str: 7#♣♣≈≈≈≈≈#....#≈≈≈≈≈≈≈≈≈#EV: 27 Int: 20#≈≈≈≈≈≈≈#..).#≈≈≈≈≈≈≈♣♣#SH: 0Dex: 12m6h8#≈≈≈≈≈≈≈#....#≈≈≈≈≈≈.♣XL: 10 Next: 22% Place: a Bailey#≈≈≈≈≈≈≈#.@).#≈≈≈≈...♣Noise: ---------  Time: 8091.1 (0.0)#≈≈≈....#....#......♣♣m6h8Rr) +4 spear#≈≈...)............♣♣Cast: Sandblast#♣..♣.♣..))...♣♣.###♣♣............♣.#m6h%9###.....)......###..........###..........##♣..∩..∩..♣# _a +0 glaive; a +0 plate armour; an orc skeleton m6h9_There is a gate leading back out of this place here.  Things that are here: _a +0 trident; a +0 ring mail; an orc skeletonThings that are here: _a +0 trident; a +0 scale mailm6hl?m6hYAm6hcFm6hbGn6hqn6hcrS  n6h}wn6h|n6hn6hE,n6hوn6hn,n6hn6h  Things that are here:  a +0 halberd; a +0 scale mail; an orc skeletonn6h5 _n6hn6h2n6h,n6hn6hX  Things that are here:  a +0 glaive; a +0 crystal plate armour; an orc skeletonn6hs5 _n6hhn6hn6hn6h^n6hIn6hA  You see here a +0 ring mail.n6hƴn6h5 _n6h]n6h{n6hDn6hn6hn6h  There is a large open door here.  Items here: )) [[ ÷.n6h n6h _n6h n6hn6hn6hn6hAn6h #..###''###..#  #.###..).###.#  #..#......#..#  #..#..##..#..#  #..#..##..#..#  #..#......#..# n6hf #.###....###.#  #..########..#  ##...ß...@ß...## 10n6h]10.0)###.......)......# ##.#..####')####..#♣♣♣♣#n6h#..####..).....####..≈≈##..........[........≈≈≈##♣....♣............≈≈≈≈#n6hw♣♣♣♣...#..).#...≈≈≈≈≈≈##♣♣≈≈≈≈≈#....#≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈#..).#≈≈≈≈≈≈≈♣♣#n6h1n6hIn6h&n6hJn6hS  n6hfn6h'n6hn6h ,n6h9n6han6hn6hn6hn6hn6hn6hn6hn6h\n6hn6hn6hDn6hn6hDn6hn6h1n6hn6hݷn6hn6hn6hn6hRn6hwn6hԾn6h n6hUn6hCn6hyv#### #### #..##########..# #..............# n6h##...ß....ß)..## #..###''###..# #.###..).###.# #..#......#.@# 9.1 (8n6h.0)#..#..##..#..# ..#..##..#..# ......#..#n6h[###....###.#..########..###...ß....ß...##  ###.......)......n6h# ##.#..####')####..#♣♣♣♣#n6h1n6hWn6hJo6h2o6h6Visible Items (select to target/travel, [!] to examine) o6hv6Items  a - ()) a +0 bardicheb - ([) a +0 scale mail o6h6Y c - (÷) an orc skeletono6h o6hF o6h cuphead4 the MagicianGnoll of Ashenzari *.....########Health: 76/76 ========================#..##########..#o6hh Magic: 22/22 ========================#..............#AC: 9Str: 7##...ß....ß)..##EV: 27 o6h Int: 20#..###''###..#SH: 0o6h /Dex: 12#.###..).###.#XL: 10 Next: 22% Place: a Baileyo6hH #..#......#.@#Noise: ---------  Time: 8109.1 (0.0)#..#..##..#..#o6h r) +4 spear#..#..##..#..#Cast: Sandblasto6h֫ w#..#......#..##.###....###.##..########..#o6h %##...ß....ß...#####.......)......# ##.#..####')####..#♣♣♣♣# o6hb _a +0 halberd; a +0 scale mail; an orc skeletonThings that are here: _a +0 glaive; a +0 crystal plate armour; an orc skeleton _You see here a +0 ring mail.  o6h \There is a large open door here. _Items here: )) [[ ÷.o6hI o6h_ o6h^ o6h o6h o6hɛ S  o6hޜ o6hW o6hT Bo6h o6h o6h o6hߤ o6h o6h֩ o6h6 o6h o6h\ &  o6h kThings that are here:  a +0 bardiche; a +0 scale mail; an orc skeletono6h o6hg  _o6h o6hײ o6h o6hX o6hI o6h o6h o6hK o6hW o6h o6hʻ o6h o6h o6h #o6h  #### #### #..##########..# o6h #..............# o6h !##...ß.@..ß)..##16.1 (7 o6h1 #..###''###..# o6hY Z#.###..).###.# #..#......#..# o6h #..#..##..#..# o6h #..#..##..#..# o6h #..#......#..# o6h #.###....###.# #..########..o6h &o6h o6h o6h p6hn6p6h ?$p6h=?Visible Items (select to target/travel, [!] to examine) p6hk?NItems  a - ()) a +0 bardichep6h?b - ()) a +0 falchion  c - ([) a +0 robe  p6h?d - ([) a +0 scale mail  e - (†) an elf corpse p6hZ@O f - (÷) an orc skeletonq6hwq6h{q6htTcuphead4 the MagicianGnoll of Ashenzari *.....Health: 76/76 ========================Magic: 22/22 ========================AC: 9Str: 7########EV: 27 Int: 20q6hǀN#..##########..#SH: 0Dex: 12#..............#XL: 10 Next: 22% Place: a Bailey##...ß.@..ß)..##Noise: ---------  Time: 8116.1 (0.0)q6h\#..###''###..#r) +4 spear#.###..).###.#Cast: Sandblast#..#......#..#q6h#..#..##..#..##..#..##..#..##..#......#..##.###....###.##..########..# q6hf_a +0 glaive; a +0 crystal plate armour; an orc skeleton _You see here a +0 ring mail.  There is a large open door here. _Items here: )) [[ ÷.  Things that are here: _a +0 bardiche; a +0 scale mail; an orc skeletonq6hNq6h׆q6hq6hq6h?q6h@@S  q6hAq6hDq6hFq6hWH,q6hsJq6hKq6hDLq6hMq6hOq6h=Qq6hQq6hSq6hUq6hVq6h`Wq6hCXq6h$Zq6hQ[q6h[q6h]q6h;_q6h`q6hKaq6h`bq6hdq6hlfq6hfq6hhq6hjq6hlq6hmlq6hmq6h pq6hqq6hPrq6hsq6hwq6hyq6hYzq6h{q6h~q6hq6hńBq6hSXq6hBq6hkq6hxq6hΒq6hq6hDq6hq6hq6hq6h%  q6hL There is a large open door here.q6hTq6h _q6hئq6h`#..#..##..#..##..#..##..#..##..#......#..##.###....###.#q6h #..########..###...ß....ß...## q6h˰###.......)......# ##.#..####')####..#♣♣♣♣#q6h#..####..).@...####..≈≈#32.1 (16.0)q6h,#..........[........≈≈≈#q6hYZ#♣....♣............≈≈≈≈#♣♣♣♣...#..).#...≈q6h≈≈≈≈≈##♣♣≈≈≈≈≈#....#≈≈≈≈q6h≈≈≈≈≈##≈≈≈≈≈≈≈#..).#≈≈≈≈q6hݱ≈≈≈♣♣##≈≈≈≈≈≈≈#....#≈≈≈≈≈≈.♣q6h;!#≈≈≈≈≈≈≈#..).#≈≈≈≈...♣#≈≈≈....#....#......♣♣q6h1q6h,q6h6q6h q6h S  q6h q6h q6h q6h ,q6h q6hm q6h q6hk" q6h% q6ht' q6h' q6h) q6h^, q6h. q6h. q6h=1 q6h4 q6h7 q6hT7 q6hO9 q6h; q6h? q6h? q6hA q6h#D q6h!F q6hSF q6h'H q6hJ q6hL q6h&M q6hN q6hP q6hR q6hBS q6hT q6hV q6hX q6hiY q6h[ q6hp] q6h_ q6h` q6h"b q6hd q6hf q6hrf q6hh q6h;o j#♣♣≈≈≈≈≈#....#≈≈≈≈≈≈≈≈≈#q6hko #≈≈≈≈≈≈≈#..).#≈≈≈≈≈≈≈♣♣##≈≈≈≈≈≈≈#....#≈≈≈≈≈≈.♣#≈≈≈≈≈≈≈#..).#≈≈≈≈...♣q6ho w#≈≈≈....#....#......♣♣#≈≈...)............♣♣q6ho #♣..♣.♣..))...♣♣.##♣♣............♣.# q6h p ###......# 44.1 (12q6h1p ##..........##  #..# q6hp M #♣..∩..∩..♣# ♣........♣ q6hp z♣♣......♣♣ q6hp ♣♣♣♣♣♣♣♣ q6hs 1q6hy ;∩q6hbz r6hr6hIS  r6hr6hr6hr6hgr6hr6hr6hr6h.r6hާr6hr6hr6h׫r6hBr6h≈≈).#≈≈≈≈...♣ r6hY....#....#......♣♣ ...)............♣♣ r6h♣..♣.♣..))...♣♣.###  ♣♣............♣.# r6hҶ ###.....)......#  ##..........##  #..........# r6h.^ #♣..∩..@..♣# 7.1 (3.0) ♣♣  ♣♣r6hcH♣♣ r6h1r6hr6h$ r6hY\_There is a gate leading back out of this place here.s6hs6hR  s6hs6h`s6h#O12 148.1 (1 _s6h s6h .# # #.# .## #.#.######  .># #........########  ..# #.###......ß....#  s6h..# ... ##..........#  ..#.## ##.ß.....ß.#  ..# #.........#  ..#+########.........#  Dungeon:7 ............ß...@...ß#  s6h>p........####.........#  ........ #...........##  ..#.##.....#.ß.....ß..#  ....##.###.#..........#  s6h6.....#.# # #....ß.....#    .....#.# #.##.##..#...#    .....#.# #.........#.##    .....#.# ####.####.#.#  s6hg Welcome back to the Dungeon!s6hrs6h2s6hj+9 (1.8s6hs6h _Level annotation: Maurice _There is an empty arch of ancient stone here.s6hs6hs6hs6hs6hs6h1z 27  _s6hs6hs6h's6h,s6h s6h s6h!s6hU#s6h%,s6hI&s6h(s6h)s6h)s6h*s6h+s6h-s6he/s6h/s6h0s6h1t6hi~t6h&M##.#.#..# #.###......ß....# .......# ... ##..........# [.......#.## ##.ß.....ß.# ...<..# #.........# ......#+########.........# .#..............ß...∩...ß# t6h####.....f....####.........# ####..........##...........## >.#....#.##....@#.ß.....ß..# 54.9 (6.0t6h..##.###.#..........# t6hh...#.# #.#....ß.....# t6h.........#.# #.##.##..#...# t6h ##......#.# #.........#.## t6hVk###.....#.# ####.####.#.# t6hf   Maurice (wand, wandering)+.....'.# ##......#.# t6hVg ##.....#######.#######.# t6hf .........##....######.# t6h:- t6ht6hMt6h t6ht6h͖ t6ht6hUN_Maurice is nearby!v6h% &......># #........########  #.#.#..# #.###......ß....#  .# ... ##..........#  ..#.## ##.ß.....ß.#  <..# #.........#  v6h G....#+########.........#  ..#..............ß...∩...ß#  .....f....####.........#  ###..........##.@.........##  >.#....#.##.....#.ß.....ß..#  ##.###.#..........#  #.# #.#....ß.....#  .......#.# #.##.##..#...#  v6h *##......#.# #.........#.##  ###.....#.# ####.####.#.#   +.....'.# ##......#.#  v6h9  ##.....#######.#######.#   v6huv6hvh  5.9 (1 _v6hmy6h y6he y6h y6hA y6h Xy6h y6h y6h y6h y6h> y6h y6h. y6hG y6h y6h y6h y6h y6h] y6h y6h. y6hG y6h} y6h y6h[ y6h^ y6h y6h y6hd y6h y6h y6hy6hǭ#.....f....####.........#  .........##.f.........##  #....#.##.....#.ß.....ß..#  #.###.#..........#  y6h>%....#.# #.#....ß.....#  .#.# #.##.##..#...#  y6hG##......#.# #.........#.##  #.# ####.####.#.#  y6h..+.....'.# ###.#  62.9 (7 y6h4.##.....#######.#######.#  y6h..##....######.#  .#########.##.#.........#  y6h˯###### #.##.###########  ...#####.##......#  y6hf   Maurice (wand, wandering).......#.#######.# y6h? .....#.# #.#  ......#.# #.#  y6h|1y6h͹y6hX\ _Maurice is nearby!z6hss z6hnx z6h~ z6h€ |6h~#..........##.f.## .#....#.##.....#.ß.....ß..# ........##.###.#..........# ..#.# #.#....ß.....# .#.# #.##.##..#...# ##......#.# #.........#.## |6h.###.....#.# ####.####.#.# ...+.....'.# ##......#.# ##.....#######@#######.# ...........##....######.# #########.##.#.........# #|6h/ #.##.########### ......#####.##......# .....#.#######.# .#.# #.#  |6h^.#.# #.#  ## #.#######.# |6h. |6h9|6hh  3.9 (1 _|6h|6h`~6h~6hRcuphead4 the Magician (Gnoll Earth Elementalist) Turns: 8107, Time: 00:20:05 Health: 76/76AC:  9 Str:  7 XL: 10 Next: 22% Magic: 22/22~6hEV: 27 Int: 20 God: Ashenzari [*.....] Gold: 1515SH:  0 Dex: 12 Spells: 16/25 levels left rFire . . . (100%) r - +4 spear ~6h rCold + . . (50%) c - orb {Mesmerism} rNeg . . . (100%) j - +1 leather armour of the Oracular Sky {rPois, Melee,rPois + (33%) h - +2 helmet rElec .(100%) e - +0 cloak of Ashenzari's Seer {Range, Self} (curse) rCorr .~6ht(100%) (no gloves) SInv .(no boots) Will +....i - amulet of the acrobat Stlth +++p - ring of protection from cold HPRegen 0.32/turn~6hĻvl - ring of willpower MPRegen 0.18/turn %: acrobat @: acrobatic A: fangs 1, treasure sense, distributed training6h8= 6hD ##..........##.f.........##   cuphead4 the Magician 6hyD .#....#.##.....#.ß.....ß..#   Gnoll of Ashenzari *..... ........##.###.#..........#   Health: 76/76 ======================== 6hD .........#.# #.#....ß.....#   Magic: 22/22 ======================== .........#.# #.##.##..#...#   AC: 96h*E Str: 7 .##......#.# #.........#.##   EV: 27 6h{E \Int: 20 .###.....#.# ####.####.#.#   SH: 0Dex: 12 6hE 6...+.....'.# ##......#.#   XL: 10 Next: 22% Place: Dungeon:7 6h3F ..##.....#######@#######.#   Noise: ---------  Time: 8163.9 (0.0) ............##....######.#   r) +4 spear 6hF ..#########.##.#.........#   Cast: Sandblast 6hF ####### #.##.###########  ......#####.##......# ..........#.#######.# 6h5G n  ..........#.# #.# 6hG   ..........#.# #.#   6hG ......## #.#######.#   _There is a gate leading back out of this place here.  6hDH Welcome back to the Dungeon! _Level annotation: Maurice _There is an empty arch of ancient stone here. 6hH _Maurice is nearby! _Maurice is nearby!6haJ 6h.M 6hN 6h<6hCInnate Abilities, Weirdness & Mutationsa - You have very sharp teeth.b - You have an uncanny knack for detecting items.6hrc - Your experience applies equally to all skills.6hvP6hT6hAXm##..........##.f.........##   cuphead4 the Magician .#....#.##.....#.ß.....ß..#   Gnoll of Ashenzari *..... ........##.###.#..........#   Health: 76/76 ======================== 6hX .........#.# #.#....ß.....#   Magic: 22/22 ======================== .........#.# #.##.##..#...#   AC: 9Str: 7 6hXC.##......#.# #.........#.##   EV: 27 Int: 20 .###.....#.# ####.####.#.#   SH: 0Dex: 12 6hY...+.....'.# ##......#.#   XL: 10 Next: 22% Place: Dungeon:7 ..##.....#######@#######.#   Noise: ---------  Time: 8163.9 (0.0) ............##....######.#   r) +4 spear 6hGY..#########.##.#.........#   Cast: Sandblast ####### #.##.###########  ......#####.##......#6h{Y ..........#.#######.#   ..........#.# #.# 6hYn  ..........#.# #.# 6hZ   ......## #.#######.#   _There is a gate leading back out of this place here.  Welcome back to the Dungeon! _Level annotation: Maurice _There is an empty arch of ancient stone here. _Maurice is nearby! _Maurice is nearby!6h\6h]6h.`6hFa6h6hInnate Abilities, Weirdness & Mutationsa - You have very sharp teeth.6hթb - You have an uncanny knack for detecting items.c - Your experience applies equally to all skills.6h," 6h& 6hR* ##..........##.f.........##   cuphead4 the Magician .#....#.##.....#.ß.....ß..#   Gnoll of Ashenzari *..... ........##.###.#..........#   Health: 76/76 ======================== .........#.# #.#....ß.....#   Magic: 22/22 ======================== .........#.# #.##.##..#...#   AC: 9Str: 7 .##......#.# #.........#.##   EV: 27 Int: 20 6h* 6.###.....#.# ####.####.#.#   SH: 0Dex: 12 ...+.....'.# ##......#.#   XL: 10 Next: 22% Place: Dungeon:7 ..##.....#######@#######.#   Noise: ---------  Time: 8163.9 (0.0) ............##....######.#   r) +4 spear 6h6+ ..#########.##.#.........#   Cast: Sandblast ####### #.##.###########  ......#####.##......# ..........#.#######.#   6h+ ..........#.# #.#   ..........#.# #.#   ......## #.#######.#   _There is a gate leading back out of this place here.  Welcome back to the Dungeon! _Level annotation: Maurice _There is an empty arch of ancient stone here. _Maurice is nearby! _Maurice is nearby!6h/ 6h#0 6h2 6h3 6h8F6hG Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone6hzG0% H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.6hһ 6h 6h ##..........##.f.........##   cuphead4 the Magician 6h .#....#.##.....#.ß.....ß..#   Gnoll of Ashenzari *..... ........##.###.#..........#   Health: 76/76 ======================== .........#.# #.#....ß.....#   Magic: 22/22 ======================== .........#.# #.##.##..#...#   AC: 9Str: 7 6hB .##......#.# #.........#.##   EV: 27 Int: 20 6h (.###.....#.# ####.####.#.#   SH: 0Dex: 12 6h 6...+.....'.# ##......#.#   XL: 10 Next: 22% Place: Dungeon:7 6h5 ..##.....#######@#######.#   Noise: ---------  Time: 8163.9 (0.0) 6h ............##....######.#   r) +4 spear ..#########.##.#.........#   Cast: Sandblast 6h ####### #.##.###########  6h \......#####.##......# ..........#.#######.# 6h< -  6hm A..........#.# #.# 6h n  ..........#.# #.# 6h j  ......## #.#######.#6h 1   6h9 R_There is a gate leading back out of this place here.  6hg VWelcome back to the Dungeon! _Level annotation: Maurice 6h J_There is an empty arch of ancient stone here. 6h j_Maurice is nearby! _Maurice is nearby!6h 6h P  Okay, then.6h 6h 6h  _6h' 6h6hڊ Ability - do what?CostFailure  Invocations - 6h= X - Renounce ReligionNone0% H - Shatter the ChainsCursed item6ho0% [?] toggle between ability selection and description.6h:6h6h$6h##..........##.f.........##   cuphead4 the Magician 6h.#....#.##.....#.ß.....ß..#   Gnoll of Ashenzari *..... 6hO........##.###.#..........#   Health: 76/76 ======================== 6h .........#.# #.#....ß.....#   Magic: 22/22 ======================== .........#.# #.##.##..#...#   AC: 9Str: 7 6hC.##......#.# #.........#.##   EV: 27 Int: 20 .###.....#.# ####.####.#.#   SH: 0Dex: 12 6hA...+.....'.# ##......#.#   XL: 10 Next: 22% Place: Dungeon:7 ..##.....#######@#######.#   Noise: ---------  Time: 8163.9 (0.0) 6hE............##....######.#   r) +4 spear ..#########.##.#.........#   Cast: Sandblast ####### #.##.###########  ......#####.##......# 6hu..........#.#######.#   ..........#.# #.# 6h  ..........#.# #.#   ......## #.#######.# 6hӑ Welcome back to the Dungeon! _Level annotation: Maurice 6h_There is an empty arch of ancient stone here. _Maurice is nearby! _Maurice is nearby! _Okay, then.6h/6h,P  Okay, then.6h6h٘6h. _6h 6h|! 6hC' 6hm(  6h( 6hk) B_You have 1515 gold pieces.6h &  6h sYou are acrobatic and have increased evasion.  Your movement speed is average. Your attack delay is about 0.8.6h 6h 6h   6h Your damage rating with your +4 spear is about 10 (Base 6 x 92% (Str) x 122% _(Skill) + 4 (Ench)).6hl 46h 6h O _Char dumped successfully.6h6hQcuphead4 the Magician (Gnoll Earth Elementalist) Turns: 8107, Time: 00:20:21 Health: 76/766hAC:  9 Str:  7 XL: 10 Next: 22% Magic: 22/226hEV: 27 Int: 20 God: Ashenzari [*.....] Gold: 15156hD"SH:  0 Dex: 12 Spells: 16/25 levels left rFire . . . (100%) r - +4 spear 6h-rCold + . . (50%) c - orb {Mesmerism} rNeg . . . (100%) j - +1 leather armour of the Oracular Sky {rPois, Melee,rPois + (33%) h - +2 helmet rElec .6h,(100%) e - +0 cloak of Ashenzari's Seer {Range, Self} (curse) rCorr .6h^k(100%) (no gloves) SInv .6h(no boots) Will +....i - amulet of the acrobat 6h)Stlth +++6hp - ring of protection from cold HPRegen 0.32/turn6h%l - ring of willpower MPRegen 0.18/turn 6hQB%: acrobat 6h|@: acrobatic A: fangs 1, treasure sense, distributed training6hj 6h1k 6hv $6h:v ##..........##.f.........##   cuphead4 the Magician 6hv .#....#.##.....#.ß.....ß..#   Gnoll of Ashenzari *..... 6hw ........##.###.#..........#   Health: 76/76 ======================== 6hJw .........#.# #.#....ß.....#   Magic: 22/22 ======================== 6hww .........#.# #.##.##..#...#   AC: 96hw +Str: 7 6hw .##......#.# #.........#.##   EV: 27 6hw 4Int: 20 6h$x .###.....#.# ####.####.#.#   SH: 06h|x bDex: 12 ...+.....'.# ##......#.#   XL: 10 Next: 22% Place: Dungeon:7 6hx ..##.....#######@#######.#   Noise: ---------  Time: 8163.9 (0.0) 6h y ............##....######.#   r) +4 spear 6h7y ..#########.##.#.........#   Cast: Sandblast 6hry ####### #.##.###########  6hy ......#####.##......# ..........#.#######.#   ..........#.# #.# 6hz -  6h;z A..........#.# #.# 6hqz -  6hz A......## #.#######.# 6hz -  6hz l_You have 1515 gold pieces.  You are acrobatic and have increased evasion.  6h+{ FYour movement speed is average. Your attack delay is about 0.8.  6hY{ Your damage rating with your +4 spear is about 10 (Base 6 x 92% (Str) x 122% _(Skill) + 4 (Ench)). 6h{ :_Char dumped successfully.6h*~ 6h7 6h- 6h`6hcAshenzari the Shackled While it seems inconceivable that the divine could be shackled, Ashenzari is just that: bound to the sky for eternity, the unbudging god is all-knowing, all-seeing. Devoted worshippers are allowed to grasp shreds of this knowledge and foresight, but be warned: to Ashenzari, power and blessing and curse are allthe same thing. Title - Initiated Favour - Ashenzari is aware of your devotion. Granted powers:6hd(Cost)Ashenzari warns you of distant threats and treasures. Ashenzari shows you where magical portals lie. Ashenzari identifies your possessions. Ashenzari reveals the unseen. 6hQdAshenzari keeps your mind clear. Ashenzari protects you from the dungeon's malevolent forces. Ashenzari reveals the structure of the nearby dungeon. 6hd[!]: Overview|Powers|Wrath|Extra6hZ=6h=6hD6hJ##..........##.f.........##   cuphead4 the Magician 6h^K.#....#.##.....#.ß.....ß..#   Gnoll of Ashenzari *..... 6hK........##.###.#..........#   Health: 76/76 ======================== 6hK.........#.# #.#....ß.....#   Magic: 22/22 ======================== 6h L*.........#.# #.##.##..#...#   AC: 9Str: 7 .##......#.# #.........#.##   EV: 27 Int: 20 6h^L(.###.....#.# ####.####.#.#   SH: 0Dex: 12 6hLA...+.....'.# ##......#.#   XL: 10 Next: 22% Place: Dungeon:7 ..##.....#######@#######.#   Noise: ---------  Time: 8163.9 (0.0) 6hL............##....######.#   r) +4 spear 6hM..#########.##.#.........#   Cast: Sandblast ####### #.##.###########  ......#####.##......# ..........#.#######.#6hQMr   ..........#.# #.# 6hM  ..........#.# #.#   ......## #.#######.# 6hMe  _You have 1515 gold pieces.  6hMzYou are acrobatic and have increased evasion.  Your movement speed is average. 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#......6h A.. ..#.#... 6h M ...######......6h6 6h &26h 6h 6h: 9 # #... #.#...# #.. #.###. #.###.##.##.##.#.###...##.#.#.....#+#.#....6h #.....#.........# .....###.........## ...... #. #. ..#.#  ...######......6h 6h΍ W   phantom (wandering)W6hY &36h 6hA Z _A phantom comes into view.6h # #... #...###...###...##..6h.##..##...#.###....#.#6h.#+#.##.....#.........# .....###.##6h_ ....... # .......# # .....W....#6h].#  ...######......6hX6h:W.6h&46h* 6h 6hmx#....###...###.........##..6hx0##.6hx#6hx.6hy..6hLy#.###6hpy.........6hy #.#6hy[#+#......6hy*#####....6h.z2 .....##6hTzD#....... #6hwz ..6hzy#......W#...........#6hz #6h>{<....<6he{#####6h{".6h{T#... .##6h6hD6h~8W.6hW6hȖ6h0<6hǝ75Sandblast6h6hZ 6h3_Found a stone staircase leading up.6h .###...##.......##.##.#6h_ ...#.###.........#.##+#......#####.... ......###.......W. #..#.......#.6h ...##<#####..###... .##6h O..  ..6h 6h :W.6h$ &66hA 6h .......###...#.###..............#.##+#......#####..6h[ #.....W###......... #..##+....#6hM#<#####...... 6h.###... .## ...  6h֯5.. 6hĵ6h.=76h6hؼ> _The phantom hits you but does no damage.6h  You puncture the phantom! Your bite misses the phantom.The phantom is moderately damaged.6h112 6h268.7 (0.86h6h 6hF_The phantom barely misses you.6h)w  You hit the phantom. Your bite misses the phantom.6h7+(9.56hC/6h1 6hO1T_The phantom is moderately damaged.6hj  You hit the phantom.  The phantom is heavily damaged.6h )70.36h$ 6h  6h& F_The phantom barely misses you.6hl *  You hit the phantom.  The phantom is heavily damaged. _The phantom barely misses you.  The phantom hits you.6h ****@***6hp P  Your orb emites a pulse of dizzying energy.6hu `  ..........#+#......  6hPv - #####.....#..   ### ##.....§###.  ###. 6hv #....##+#........  ##  6hv #<######   #......###... .#  6h#w  #..W@....... .#  6hbw  #......####..   #..  6hw ....#  #....#.......#  6hXx L#.......###### (dazed)  #).. ....  #........  6h~ 9§6h 5-1.1-Mesm 6hL 6h G _The phantom blinks! You blink. Found a +0 dagger.6hl#####..§..#..###.##.....§####.................##+.6hf...##.<......###### #......###... .#...#..W........ 6h1#....@.####.. ....#...#..6h{z#.#...#####)6hO. ....6h%.6h6= 27  -2.1 (1.06hE6h6h6   6h6 PCasting: Stone Arrow (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6hA  #####..§..#........ cuphead4 the Magician ###.##......###........ Gnoll of Ashenzari *.....6hIB l ##.............#........ Health: 76/76 ======================== #....#.......#+#........ Magic: 19/22 ====================----6hB  #...............#....... AC: 9Str: 76hB  #........<......######.. EV: 27 6h.C EInt: 20 6hC #......###... .# SH: 0Dex: 12 6hC ...#..W........ .# XL: 10 Next: 22% Place: Dungeon:7 6hhD #....@.####..  Noise: ---------  Time: 8272.1 (0.0) #............  r) +4 spear 6hD #...........#..  Cast: Sandblast 6hD #....#.......#  -Mesm  6h#....##+6h5........#6hߣ.6h*><......######6h.### #......###... 6h4"....6h?-..... 6h̥ #......####....#..6h ##6hLc.# -Mesm 6hЧe#.... ......  6h6hS7=76h̶6h 6h*6h;+6h}-6h06hH4,6h66h76h96h=6hF>6h.@6hC6hD9=6hG6hI6heJ6hK6hM6hNK8=6hO6hQ6hQ6hS6hT6hmU6hV6hX6hY6hVZ6h'\6h\9=6hK^6hE`6h`K9=6ha6h"d,6hJe6hg6hg6hi6hj6h?k6hl6hn6ho9=6h!r6hw6hj 925.0) _You start resting.6h63.1 (166h- _Your orb has recharged its mesmeric power.6h54M##.....6hk4F......##+6h4J#........#6h5e..<......######6hG5.###.#......###... "....6hm5m.....  #......####6h5(##....6h5=#..#6h6#.# ...#####6h%6#).6hF6.6he6F#.... .......  6h6~#.... #......  6h>6h*DR20=46hrD.0)6hGI6h#J6hV  ##.# 6h #....#.#+#  #...#6h#|  #..<......6h   .###.#......###...  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###.#####....6hh..##+6h. 6h #.##........<.....6h+ 6hΉ6h!C==96h-6h6h=M.6hOy## ........ .#####..§..6h@ ###.#####....6h..#6h#+ 6h;r #.##..............6ht6h6h'106h*6h6h/-M##.## ........ .#####..§.. ###.#####...... 6h80 #.##....#.......#+###6h36h84&16hK66hK76haQM###...# ##.## ........ .#####..§.. ###.#### 6hNb #.###.............#..6he6hWf&26hi6hi6h[ }M #... ###...#6h N ##.6hѵ E## ........6h < .#####..§.. 6hd  #.# ###.##......###.#6h 6hƺ 6h1 &36h 6hۿ 6h M  #... ###...# ##.## ........ 6h.  #.# .#####..§..#.#6h 6h &46h 6h 6hIM...6h  #... ###...# 6h?J###.## 6h #.# ..........#.#6h6h!!6h$&56hi)6h*6h'IM...6hhi  #... ###...#6h\ #####..........6h## 6h' #.# ..........#.#6hW6h6h&66h6h%6hM...  #... ###...# .6h=#####.......###........  #.# ..........#.#6h6he&76h6h!6hE . . . #.6hyEF #... #. .###...###. ..##. ######.##.6hE #.##. #.##. #.# .. #.# ... #.# ... #.# ..6h?Ft# #.# .#####..§..# #.# ###.##......# #.###.#6hI6hsK&86hN6h\O6h U . 6h+ . . #. 6hu #... #. .###...###. 6h ..##. ######.##. #.6h8 |##. #.##.6hp o #.# .. #.# ...6h i #.# .... #.# .....6h #+6h  #.# #...#####..§..#. #.# ###.##......###.6hP ; #.###.#.6h 6h! 6h$ &96h) 6h* 6h  .....# . . 6hŇ #. # #... #. .###...###. 6h 2..##. ######.##. #.##. #.##.6h7 #.##. #.##. #.##. #.##.6h] #+# #.###...#####..§..#.6h  #.# ###.##......###. #.###.#.6h 6hǍ '206h\ 6h? 6h Y .....#. 6h6.... . 6ha##... . ....6h0#. 6h`{...# #... #. 6h[...###...###. 6h8..##.6h[ ######.##.6h C #.6hE##.6hf #.##.6h: #.##.6h#: #.##.6h: #.##.6h; #.##.6h#+#.6hTt #.###...#####..§..#.6h #.# ###.##......###. #.###.6h&#.6h6h;&16h6h6h* .....#. .... . ###... . #.... #. #...# #... #. #...###...###. #.##.6h+z ######.##. #.##. #.##. #.##. #.##. #.##. #.##.#+#. #.###...#####..§..#. #.# ###.##......###. #.###.#.6h/6h1&26h46h56hiM>.....#6hfj ....##... ....  #... ###...#6hjx ######..##6hjC#.# 6hk #.##...................###.#6h{6h&36h86h6hEM...≈≈≈≈. .>......#6hc ......##.... ...6hQ..  #... 6h8###...#6h# 6h B#######....##6hF 6hjc #.##...................6h##...#####.6h6h%6hD&46h#6h4$6hoM... ...≈≈≈≈.6hIpf>....# ......6hp=##...... ...6hpQ...  #... 6hq####...#6h.6hv  ......#. .. ###...... . #...... #. #...# #... #. 6hw #.@.###...###. #.##.6hIw  ######.##. #.....##.6hw  #.##.. #.##.# #.##.6hw v #.##. #.##.#+#.6h+| 6h~ &66h 6h) 6hn M ..≈.###.......≈≈≈≈≈>....6h^o # .......##................ #... 6ho ]###...# .... 6ho y ######..........##......6hp 0##...........6hv 6hHy &76h{ 6h| 6hܞY ..≈.# 6h ....6hJ2≈. 6hs...≈6h 6hǟ>...>.6h 6h ..6hc0#. 6h.. 6h/[###. #.6h0#. 6h#..@# #... #. 6hh#...###...###. 6hݢ?#..........##.6h h ######..........##.6hr] #.........##.6hӣ[ #.##....6h@b #.##...6hZ#. #.##.6h&B. #.##.6hv6hp6h&86h|6h6hXM....#. ..≈.#####<........6h...≈≈≈≈≈≈..>.....# .##6h8.........6h##...# ###...#  6h!#..........##......... ..6hH3..#...........6hK6h&96h'6h 6h5_Found an escape hatch in the ceiling.6h1i ..≈.....# #...≈.# #<.≈. #.≈ 6h#..>. ...#. .. ###. #.#. #...###...###. 6h#...###...###. #..........##. ######..........##. #...............##.6h`  #.##........ #.##.........#.# #.##.6h6h'306h6h6h!5M6hp .≈ #._#...≈......#####6h)<......6hQ...≈≈≈≈≈≈≈#6hd>....#..6h1#6h,#....6hW###.........6hM###...##  6hq#...###...###........6hKT..#.#6hs/ 6h@##.....6h($6h)&16h.6h"16h 5M6h z #....h .≈ #._6h=#...≈.....6h<4.#####6h_<6h......6h?...≈≈≈≈≈≈≈6h8>....6h#6h-#....6h$*#####.6hY(#........... 6h~ 6h#...###...###.........6h .6hh   black bear (asleep).6h)..6hM".....6ho 6h6h9&26h"6h# 6h$W_A black bear comes into view.6hY ####...)..# #....h .≈ #._#...≈......#####<......6hQY ...≈≈≈≈≈≈≈>....#....#####.#...........6hzY #...###...#####...## .#####6hY R...##6hc ;  Found a +0 long sword.6hWi t.hh6h,l /==36hp 6hq 4 _The black bear growls angrily.6hJ......####)..# #....6h:KW. .≈ #._6hfKh.....#...≈......#####6hK)<......6hKx...≈≈≈≈≈≈≈>....6h:LB#....#####6hbL<............6hL^#...###...##6hL#...###...## 6hL8....######6hMN6hV .6hV&h6hY/--46hYSandblast6hFa6hIc6hz   6hȯ PCasting: Stone Arrow (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6h  ..... cuphead4 the Magician #...........# ##### Gnoll of Ashenzari *..... #........)..# #.... Health: 76/76 ========================6h; } #...........# .≈ #._.# Magic: 19/22 ====================---- #...........#...≈.....# AC: 9Str: 76hp  #.....h.........≈.##### EV: 27 Int: 20 6h #<....*.........≈...... SH: 0Dex: 12 #.....*.........≈≈≈≈≈≈≈ XL: 10 Next: 25% Place: Dungeon:7 #.....@......>......... Noise: ---------  Time: 8334.1 (0.0) 6h$ #................#..... r) +4 spear #...................... Cast: Sandblast #####.................. 6hv X#...........#........ #...###...###........ h   black bear #...###...###........ #..........##........ ######..........##........ 6h 0_The black bear growls angrily.  Casting: Stone Arrow (mildly dangerous; 2% risk of failure)  6h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (mildly dangerous; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (81% to hit)6ht[ Q ..... cuphead4 the Magician  #...........# ##### Gnoll of Ashenzari *..... 6h[ < #........)..# #.... Health: 76/76 ========================  6ht\ #...........# .≈ #._.# Magic: 19/22 ====================----  #...........#...≈.....# AC: 96h] 0Str: 7  #.....h.........≈.##### EV: 27 Int: 20 6h]  #<....`.........≈...... SH: 0Dex: 12  6h^ #.....`.........≈≈≈≈≈≈≈ XL: 10 Next: 25% Place: Dungeon:7  6h}^ #.....@......>......... Noise: ---------  Time: 8334.1 (0.0)  #................#..... r) +4 spear 6h^  #...................... Cast: Sandblast  6h_ R#####..................  6hF_ F#...........#........  6h_ #...###...###........ h   black bear 6h_  #...###...###........  6h` #..........##........   ######..........##........6h|` ACasting: Stone Arrow (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6h1a Aiming: Stone Arrow (mildly dangerous; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (81% to hit)  The stone arrow hits the black bear!!6h Wh..h(berserk)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (mildly dangerous; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a black bear (81% to hit)  6h: |The stone arrow hits the black bear!!  The black bear is severely wounded.6h ;12 ==5.1 (16h 6hN  6h N_The black bear goes berserk!6hA  6hPCasting: Stone Arrow (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6h7: 6hvk..... cuphead4 the Magician 6he#...........# ##### Gnoll of Ashenzari *.....6h 6h#........)..# #.... Health: 76/76 ======================== 6hd#...........# .≈ #._.# Magic: 16/22 =================------- 6h#...........#...≈.....# AC: 9Str: 7 #.....h.........≈.##### EV: 12Int: 206h #<....*.........≈...... SH: 0Dex: 126h  6hQ!#.....*.........≈≈≈≈≈≈≈ XL: 10 Next: 25% Place: Dungeon:7 6h#.....@......>......... Noise: ==-------  Time: 8335.1 (0.0)6h 6h#................#..... r) +4 spear6hF #...................... Cast: Sandblast6hu 6hN#####.................. 6h=#...........#........6h 6h&#...###...###........ h   black bear (berserk)6hP4 #...###...###........6hz 6h!#..........##........ 6h ######..........##........ 6hN_The black bear goes berserk!6hECasting: Stone Arrow (mildly dangerous; 2% risk of failure)  6htMConfirm with . or Enter, or press ? or * to list all spells.6hAiming: Stone Arrow (mildly dangerous; 2% risk of failure)  6h;Press: ? - help, Shift-Dir - straight line6hAim: a black bear (severely wounded, berserk, 81% to hit)6h(  ..... cuphead4 the Magician #...........# ##### Gnoll of Ashenzari *.....6h(/ #........)..# #.... Health: 76/76 ======================== #...........# .≈ #._.# Magic: 16/22 =================------- #...........#...≈.....# AC: 9Str: 7 6hB)#.....h.........≈.##### EV: 12Int: 20 #<..............≈...... SH: 0Dex: 12 6h) #...............≈≈≈≈≈≈≈ XL: 10 Next: 25% Place: Dungeon:7 #.....@......>......... Noise: ==-------  Time: 8335.1 (0.0) 6h)#................#..... r) +4 spear #...................... Cast: Sandblast #####.................. 6h*#...........#........ #...###...###........ h   black bear (berserk) #...###...###........6h* #..........##........ ######..........##........Casting: Stone Arrow (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6h*$Aiming: Stone Arrow (mildly dangerous; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line6h+Aim: a black bear (severely wounded, berserk, 81% to hit)  The stone arrow hits the black bear!!6hK. #...........#  #........)..#  #...........# .≈  #..#.6h.  #.....†....... #<....`....... #.....`....... #...> #.... #.... ##... ...6h|/ #...###...## #...###...#  #..........   6h,..6hf76.1 (1Sandblast6h6hSonfirm with . or Enter, or press ? or * to list all spells.6h Aiming: Stone Arrow (mildly dangerous; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a black bear (severely wounded, berserk, 81% to hit)  The stone arrow hits the black bear!! 6hnC_You kill the black bear!6hj KM≈≈≈≈......####)..# #.... .≈ #._6h ......#...≈..........†#####<.........≈≈≈≈≈≈≈6h. >....#  #.......................#..........6h\ 6h" 6h7& f 27  --6hp& 76h* 6h+ 6h M....###########≈≈≈≈......####)..# #.... .≈ #._......#...≈..........†#####<.........≈≈≈≈≈≈≈>....  #................#.....6h '...###...#6h 6hk A--86h! 6h 6h<M### ....###########≈≈≈≈6h]=p......####)..# #.... .≈ #._......#...≈......6h=*#####<6h=^.........≈≈≈≈≈≈≈  6h8>x#............>.........6hz>'..###...##6h:6h T7=96h6h 6hgi_You see here a black bear corpse.6hbj&M ##### ....###########≈≈≈≈......####)..# #.... .≈ #._#...≈..........†#####6hj<......  #...............≈≈≈≈≈≈≈..........6hp6ht.40 _6hy6hy6h:M ## ##### 6h....###########≈≈≈≈......####6h )..# #.... .≈ #._......#...≈..........†#####  #<..............≈......#####.........6h6h¸&16hú6h6hJM ##. ##. 6hMq###. . #6hkNt .≈ #.6hNS# . 6hOe#.# #####.6hGO 6hO'#.6hO)..# #. 6hP)#.6hWP{# .≈ #._.#. 6hP*#.6hPE#...≈.....#. 6hQR#.....†.6h^Q7≈.#####. 6hQ@#<.≈.6hRF #.6hIR0≈ 6hR*#.6hRA>. 6hS=#.#.6hWS 6hSF#. #####.6hS6hel6hNw&26h{6h|6h n ##.   ##..#   ###...#   .   # .≈   #.6h [# ......≈   #.# #####.≈   #.)..# #.....≈   #.# .≈ #._.#.≈   #.6h ?#...≈.....#.≈   #.....†.≈.#####.≈   #<.≈.≈   6hq #.≈   #.>. #.#.  6h v #. #####.6h 6h B=36h 6h 6h02  ##..####........#############≈≈≈≈≈≈................#####).......# .≈ #._.#...≈....†.........≈.####<.....6h2 .....####...........  #...........#.......... 6h; 6hA &46hF 6hG 6hr ###........#############6h)k≈≈≈≈≈≈................#####6he9)....6h...# .≈ #._.#...≈....6hʧ\†.@.......≈.####6hE<..........6h*F.≈≈≈≈≈≈≈6hX!6hE..........#.  6hԨ[#...###...###.......... 6h6hAT8=56h6h_ ###...#. . #6h .≈≈≈≈≈≈. #.# ......≈. 6h#.6hϺ# #####.≈. #.)..# #.....≈. #.6h# .≈ #._.#.≈. #.#...≈.....#.≈. 6h1#.....†.≈.#####.≈. #<.6hRX≈.≈. #.≈6h. #.>. #.#.6h #. #####. 6h߻x#..#. #...###...###.6h6h6hb&66h6h6hs6h#w Spells (Memorise)TypeFailure Level 6hxw a - FoxfireConjuration/Fire 1% 1b - Magic DartConjuration6hw1%6hw/1  c - Searing RayConjuration6hw1%2  6hwd - PasswallEarth6hx1%3  6h6x9e - Ensorcelled HibernationHexes/Ice3%6h|x-2  f - Grave ClawNecromancy6hx3%6hx"2  g - Sigil of Binding6hx Hexes6hy:6% 3  6h............6h}{#................#........#.........................6h #####..................... 6hޜX#...........#...........6hG #...###...###...........6h?. 6h^Aiming: Stone Arrow (mildly dangerous; 2% risk of failure)  6h;Press: ? - help, Shift-Dir - straight line6hAim: a black bear (severely wounded, berserk, 81% to hit)  The stone arrow hits the black bear!! 6h_You kill the black bear! _You see here a black bear corpse.6h<6h{Memorise Brom's Barrelling Boulder, consuming 4 spell levels and leaving 12? Y - Yes  N - No6hot 6h ###...#. cuphead4 the Magician........ Gnoll of Ashenzari *.....############# .≈≈≈≈≈≈. Health: 76/76 ========================#...........# ......≈. Magic: 18/22 ===================-----6h6 #...........# #####.≈. AC: 9Str: 7#........)..# #.....≈. EV: 27 Int: 206h #...........# .≈ #._.#.≈. SH: 0Dex: 12#...........#...≈.....#.≈. XL: 10 Next: 27% Place: Dungeon:76h #.....†..@......≈.#####.≈. Noise: ---------  Time: 8346.1 (0.0)#<..............≈.......≈. r) +4 spear6h [#...............≈≈≈≈≈≈≈≈≈. Cast: Sandblast#............>............#................#........6h) #......................... #####.....................6hK  #...........#........... #...###...###...........6hl . 6h Aiming: Stone Arrow (mildly dangerous; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (severely wounded, berserk, 81% to hit)  The stone arrow hits the black bear!! 6hܔ _You kill the black bear! _You see here a black bear corpse.6hC 512 7.1 (16h 6h[ o _This spell is dangerous to cast!6h +8.1 (26hϭ 6h 6h +9.1 (36hӺ 6h 6h ,50.1 (46h? 6h 6h Y9=1.1 (56h 6h? $ 6hk _You start memorising the spell. You continue memorising. x46hb 6h 6hs  6h ]_You finish memorising. Spell assigned to 'e'.6h .......#############≈≈≈≈≈≈6h<................6h&#####)6hg≈ #.......# ..≈ #._.#6h1...≈....6hg†.........≈.####<.....6h <......≈≈≈≈≈≈≈6h[q>...........6hx...###...###..#...###...###...........6h. 6h6h6hbi 27  2.1 (1 6h _6hI6hG6h~^ #############≈≈≈≈≈≈................≈ #####)..# .≈ #....6h...# ..≈ #._.#...≈....†.........≈.####<...........≈≈≈≈≈≈≈>...............#6h$.#.#...###...##..........##........... 6h 6h &36h#6h$6h  .................≈ #####6h< )..# ..≈ #....6hZ ...#...≈ #._.#...≈....6h †.........≈.####<...........6h ≈≈≈≈≈≈≈6h P>...........6h 4....#.6hO #..........######..........##...........6h| D 6hO 6h: &46hj 6h 6hP o .≈ #####6hOP f)..# ..≈ #.......#._.#....†.........≈.####<..........6hsP $.≈≈≈≈≈≈≈6hP z>...............#6hP '.#####6hP !6hP #..........##...............##........... 6h&V 6hR\ B=56h^ 6h_ 6h5w )..# ..≈ #.......#._.#....†.........≈.####<.....6h......≈≈≈≈≈≈≈>...............#.####6hr #..#..6hʣ!6hH.......#6h k#.##......................... 6hѩ6hR620=6hy66hȱ6h6h$Q ...#._.#....†.........≈.####<...........≈≈≈≈≈≈≈>...............#.#### #..6hPQP####...###..6hmQ*.6hQ#6hQK.......#.##...................#.###.6hQD 6hwY6h\&76hR`6hya6h"#.#...≈ #._.#.≈.#.#...≈.....#.≈.6h"#.....†.≈.#####.≈.#<.6h!#3≈.≈.6hA##.≈6h\#.6h#C#.>.6h#/#.#.6h##.6h$-#####.6h,$*#.6hE$)#.6h$#...###...###.#...###...###.6h$#..........##.######..........##.#.6h)%`......##.#.##.......6hG%.#.##.6h`%##.###.6h-6h2&86hw96h;6h܁ ....†.........≈.####<...........≈≈≈≈≈≈≈>...............#6h|.#### #..#...###...###......###...###.............#.##.......................... 6hg6hÉ&96hW6h-6h)6h6hy6h6h6h5O=6h,6ht6h6h6h6hq6hK1=6h6h6hp6h6h6h6h,6h6h6hU6h6h6h6hKO=6hf6h6h6h<L2==6hm6hX ##..#.#### 6h######...#....# ...........##.################.≈≈.≈≈≈≈≈≈....##...........##..≈.......≈.######...........##..≈.#####.≈#........)..##..≈.#.....≈#...........#...≈.#._.#.≈#...........#.@.≈.....#.≈...[6h67.1 (8#.....†.........≈.#####.≈....)#<..............≈.......≈..)#...............≈≈≈≈≈≈≈≈≈...####............>........#6h.#................#....## 6hl)#.....................#####................. #...........#6h16h66h 6h_Magic restored.6hN 6h S  6hL 6h 6h B6h 6h7 6h 6hT 6hh 6h 6h0 6h! 6h# 6h% 6h{& :==6h*( 6h* 6h=, 6h, 6h . 6h6 #...........##..≈.#####.≈.#........)..##..≈.#.....≈.6h6 #...........#...≈.#._.#.≈.6h6  #...........#...≈.....#.≈.6h7  #.....†.........≈.#####.≈..6h77 P #<..............≈.......≈ #...............≈≈≈≈≈≈≈≈≈6h7  #............>....... #.........@......#.......72.1 (5 #..................6h7  #####............ 6h7 #6h7 s....#............ 6h)8 #...###...###.... #...###...###.....6h[8 | #..........##...6h8  ######..........##...#........##6h; 16h@ 6hA 6hUi  6h{W6h^6hdX6he,6hf6hfkX6hl6hm6hm6hn6hMp6hq6hq6hr6h,t6hu6h v6hv6h6x6hYy6hy6htz6h{6hU}6h}6h~6h  #.......#.....   #......................   #####..................   #...........#........   #...###...###........ 6hȄ%  #...###...###..   #..........##........ 6h2v  ######..##.   #.##.80.1 (8   #.##   #.##..#.### 6h  #.#.   #.##.............#   #.##..............#+#   #.###...#####.....#   #.# ###.##......###   #.###6hȅ#....#6h<16hT6h$6h6hS  6h6h6h6hA!,6h"6h#6h#6h$6h$&6h'6h'6h(6h*6hy+6h+6h,6h .6h/6h/6h06h"26h36h 46h46h+66h76h86h86h :6h{;6h;6h<6hKB #.........##....  #.##.........  #.##.....6hoB.....#.###  #.##........ 6hB #.##................#.#  #.##..............#+## 6hB #.###...#####.....## 6hB #.# ###.######  #.###.#6hB8  #.##....##+#.  #.##.6hCR#.........  #.##.6h/C0<###### 6hRC #.###.####...# .#  #.....#6hmCz.....# .#  6hCr ###...####. 6hCj###.............. 6hC9#..#..6hE16h?I6h J6h\6h(]L  6h]6hUe6hf6hjn6hrk6hl6h-n6hn6ho6hLp6hkq6hq6hRr6hs6ht6hu6hu6hv6hx6hvx6hx6hz6h{6h^{6h{6h|6h}6h>~6h~6hq###.#####.........## ##.............#........ #....#.......#+#................ #...............#..........#...# 6hZ#........<......######...... ##.#......###...######.##... ...#............#....#.# .. ###......####...#....# ###.......@....+ 96 #........# 6h%"#....#.......######..# #.......###### .# #)........ # #..... #............ #............ #.....#....6h7T..6hW6hY6h66h6hv6hf6hgH 6h1J 6hLM 6hRN 6hE6hoES  6hYF6hO6h@P6h^R,6hR6hT6hT6h'U6hTV6hW6hW6hX6hY6hO[6h[6hT\6ha:..#.......#+#..... ..6ha....#..#...#.# 6han......<......###### 6h(b###...######.##... .6hFb....#....#.# .. .. 6hob......####...#....# ...6hbK.....+ .. ...6hb........# .. ..6hbq.######@.# ##6hb$400.1 (4 6hc|.....###### #..# 6hQc....... #..# # . #..# 6hoc# ..6hc9##.. 6hcN.. . .....6hcj  ...# .....6hd  ......  ..6h@dE 6hf16h"i6h=j6h"6h"S  6h#6hV,6h-6h1X6h26hf26h36hb56h56hh66h76h96h\96h/:6h;6h<6h=6h>6hC..####...#....# ....+ ..6h.D.#........# # ...######..# .# #### ...###### #..# ..# 6hjD #..# ....### #..###.....#6hD ##......... ........ #.@....... ....5.1 (56hD-#...... #........# .... #........# .... 6hE#........# .... #........# ...6hGE_ #........# 6h~E#........##........# 6hH16h_K6hL6h 6h) S  6h֏ 6hz 6hH X6h~ 6h 6h 6h& 6h 6hߣ 6h̤ 6h 6h 6h 6h٨ 6h 6hH B6h r #..# ...... #### #..###...... # ##.......... . .6h  #.......... ..... #...... #........# ..... #........# .... 6hó @#........# ....  #........# ...  6h #.# 10 #.# #6h6 #.# ##########  6hm  ∆  #.6h v ## 6h_ 16h 6h 6h6hS  6hZ6h~6h6h,6h6h 6h 6h 6h@ 6h6h6h6h#........# ...# ........######..# #...# #### 6hi##### #..# ##...####> # . #..# #.#### 6h.. #..###......... #. .... ##............. ........ ....6hxc#........... ........ ....#........# ........#.....@..# ....####3.1 (36h#........# .... 6h~#........# ... .#........# .#........##.##6hm#........##..##########6h+#.#6hQ+#.##.6h\16h6h ; _Found a stone staircase leading down.6h6hS  6hc6h6hB6h6h6h6h6hw##...#....# ........+ #...# ....... 6h.#........# #...# ....... ..######..# #...# .#####.. 6h### #..# ##...####># # 6h0#..# ## #### #..###### ##..6h[Z...... ..#................6hP5.1 (2 ..#..6h#...............#..# ........#####.6h#........# ....... #.#..6h# ..... . #.#..# .. . ##6h1#........# # #.###.#........##....##########6hZ##.##.6hM16h6hS6h1y 6h~y S  6hz 6hH 6h 6hT ,6hS 6hnj 6hA 6h+ 6h 6h> 6h 6h 6hO .......+ #...# ...# #...# ..... 6hw #####..# #...# ..###### 6h  #..# ##...####># #.......# 6h [ #..# #.........# ####.......##..###...###......##..........6h p #......... 6h X#........#.8.1 (3 6h6 R#........#...#####6hs #........#......... #...#........#......... . #...6h #........#......... . ######........########.##.###.#..#........# 6h [#....#.########### #.##...#6h֛ K #.#...##6h 16h+ 6hB 6h".6h{.=  6h.6h/6h96hZ<,6hJ@,6h@6hxA6hpB6hC6h F6hN_##..# #...# ..######  #..# ##...####o# #.......# 6hDOp #..# #.........# ####.......#...#..###.........###.......##.............6hO.#..........#........#..#........#..6hPt######........#...# ##........#...#. #...#........#...#. ######'6hfP#........########.##.###.#...##........# .# #....#.#.########## # #.##...#.# o   orc (wandering) 6hPo#.#...##.# #.#.#....#6hPZ∆ #...#.###.#6hX,20.1 (26h[+1.1 (36hN`6h@jr _An orc comes into view. It is wielding a +0 flail.6h$r#..# #...# ..#####6h4%.#6h]% #..# ##...####o# #.......# #..# #6h%.# ####.# #..###6h%*.###6h%) ##6h &/ #.......6h@&' #6h`&).#.6h&: #.#..6h& .#####6h&' #6h '.#...@.....# # #6h/'.#6hO'W.#. #6h'' #6h'.#6h'].#. ######'6h'' #6h(.6h!(S#.##.###.#...#6h@(. #.#6h(} .# #....#.#. 6h(#6h([ # #.##...#.# 6h)9 #.#...##.# 6hA)3 #.#.#....#6hd)l ∆ #...#.###.6h+6h@4'>6hh4%o6hE9+2.1 (16hk>6h?6hQ......# #...# ....... ####..# #...# ..#####.#6h\Q #..# ##...####># #.# #..# #o.# ####6hQ?# #..###6hQo####...... #..6hQ$ #.#6hQ..... #.#.#####6hR; #.#6h=R.# # #.#6haR.#. #..... #.#.........#. ##### #6hR.########.##.###.#... #........#.# #....#.#.##########6hR# #.##...#. #.#...##. #.#.#...6hsT6h|YP.o6h]&36h^Sandblast6hmb6hc6hJ  Casting: Stone Arrow (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6h6h......# #...# ................ cuphead4 the Magician ####..# #...# ..#####.......#. Gnoll of Ashenzari *.....  #..# ##...####># #.......#. Health: 76/76 ======================== 6h  #..# #.........# ####.......#. Magic: 21/22 ======================--  #..###......o..###............ AC: 9Str: 7 6hL ##..........*................. EV: 27 Int: 20  #...........*................ SH: 0Dex: 12 6h- #........#..*................ XL: 10 Next: 27% Place: Dungeon:7  #........#..@......#####..... Noise: ---------  Time: 8423.1 (0.0) 6h  #........#.........# #..... r) +4 spear  #........#.........#. #..... Cast: Sandblast  #........#.........#. ######  #........########.##.###.#...  #........# .# #....#.#. o   orc (wandering)  ########## # #.##...#. #.#...##.6hC  #.#.#....Casting: Stone Arrow (mildly dangerous; 2% risk of failure)  6h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing a +0 leather armour (wandering,  hasn't noticed you, 84% to hit)6hO......# #...# ................ cuphead4 the Magician ####..# #...# ..#####.......#. Gnoll of Ashenzari *.....  #..# ##...####># #.......#. Health: 76/76 ========================  #..# #.........# ####.......#. Magic: 21/22 ======================--  #..###......o..###............ AC: 9Str: 7  ##............................ EV: 27 Int: 20 6h@ #............................ SH: 0Dex: 12  #........#................... XL: 10 Next: 27% Place: Dungeon:7  #........#..@......#####..... Noise: ---------  Time: 8423.1 (0.0)  #........#.........# #..... r) +4 spear  #........#.........#. #..... Cast: Sandblast 6h #........#.........#. ######  #........########.##.###.#...  #........# .# #....#.#. o   orc (wandering)  ########## # #.##...#. #.#...##. #.#.#....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing a +0 leather armour (wandering,  6h*Fhasn't noticed you, 84% to hit)  The blast of sand hits the orc!!6h #...#  #...# ..  #..# ##...####>#  #..# #.........# ####  ......)..###...  ......#........  .....#.......  #.......  6hl..#  ..#  ..#.  ..#.  .##   .# 6h   #      6hK1...6hMz12 8=4.6 (1.5Sandblast6hLQ6hR{  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (wandering,  hasn't noticed you, 84% to hit)  6hRbThe blast of sand hits the orc!! _You kill the orc!6hB j# #...# .6hC ..# #...# #..#####.#.#..# ##...####># #.#.#..# #.# ####.#.6hHD k#..###......)..###.##.#.......#.#.#.#.#####.#.#.6hD # #.#.#.#. #.#.#.#. ######'#.#.##.###.#...##.# 6h4E .# #....#.#.## # #.##...#.##.#...##.##.#.#....#6h`I 6h# #.......#.#..# #.# ####.#.6hĕ #..###......)..###.  ##.6h #.#.#.#.#.#####.6h[ 1#.#.6h h# #.#.#.6h #. #.#.#.#. ######'.6hG #.#6h m.##.###.#...#.#.# 6hɗ X.# #....#.#.##6h /# 6hK # #.##...#.##.#...##.#6h 4#.#.#....#6h 6h @-66h 6h 6hl # #...# . #..# #...# #..#####.......#. #..# ##...####># #.......#. #..# #.6h"# ####.#. #..###......)..###. ##.#.#.6hw#.  #.#.#####.6h#.#.# #.#.#.6hr#. #.#.#.6hG^#. ######'.#.#6hP.##.###.#...#.#.6hd# .# #....#.#.##6h 3 ..#6hk+ 6h6h,&76h6h6h6hUC ##..#####6h###...####># #.6h_ .........# #####)..###.... ##..........  6h=.######6hƚ4 .6h#####'.6h)L∆ #...#.###.#6h6hbU2==86h6hp6h(& ##...####># .........# #####)..###.... ##..........  6h&+.#..##### .#####'#######.##.###.#...#.##.'###### .6h&6h*6h,&96h16h?..# ##...####># #.#. ..# #.# ####.#. ..###......)..###.. #... #.#.. 6h?6#.#.#####.# #.#.# #.# #.#.#. #.# 6h@1#.#.6h8@#. ######'..# #.#.##.###.#...#..# #.# 6hX@y.# #....#.#.# # ..#6hx@-.#6h@b./ 6h3E6h0G'306hJ6h3L1 _Found a wand of roots (13).6h9 .........# ####)..###........... #....................#..###### .#####'#######.##.###.#...## .# #....#.#.########6h9.6h>6h,@&16hC6hD6h# # #.# ####.#. .###......)..###....... ... .. .6h# x#.. .#.#####.# 6h# .#.# #.# .6h$ ^#.#. #.6h>$ # .#.#. ######'..# .#6h]$ p.##.###.#...#..# .6h|$ # #.# #....#.#.####  ##6h$ V##6h$ V# 6h) 6h+ C==26h. 6hc/ 6h e #)..###...6h . ................#.#######  6h .#####'6h4 #######@##.###.#...# #.# #....#.#.### ########6hu U##...#.# ∆.#6hF 6h &36h9 6h@ 6h 6h 16h 6h 6h a ...........6h? 1#.....#####6h :##....  6h p.........#..........#. ######'#######.##.###.#...# #@# #....#.#.### ########6h( .##...#.#  6hY 6h +...#6h6h\  46h6h6h #...........#######......#  .....#.....#. ######'#######.##.###.#...# #.# #....#.#.### ##########...#.#  ...##...6hg6h&56hx6h>6h* #.....#######....#  ....#.#####'6hv#######.##.###.#...# #.# #....#.#.### ##########...#.#  ...##.../ #...#.###.#6hF.##6h6h&66h6hO6h|  #######....#  6h n.#####'#######.##.###.#...#6h! #.# #....#.#.### ##########...#.# 6hB! ...#6h!#.../.#...#.###.###.'###### . 6h!(#6h(6h*&76h/6hS16he   .#####'6h3#######.##.###.#...# #.# #....#.#.### ##########...#.#  6hH...###.#.#...6h/.#...#.###.###.'###### . 6h< #### 6h6hG&86h6h6hX !#.6h # #.# #.........#. #.6h # 6h #.........#. ######'..# #6hե X#.##.###.#...#..# 6h # #.# #....#.#.#### 6h | #.# #.##...#.# 6h v#.# #.#...##.# 6h7 j#.###.#.#....# 6hP #.@.#...#.###.# 6hh ###.'###### . 6h 4#### 6h 3. 6h 6h &96h 6h 6h, 112 6hL 440.6 (26h` 6hո B _c - a wand of roots (18) (gained 13 charges)6hr #.# #.# #...#. #.6h # #...#. ######'..# #6h -.##.###.#...#..# 6hE # #.# #....#.#.####  #.# #.##...#.# 6hy `#.# #.#...##.# 6h #.###.#.#....# #..@#...#.###.# 6h* ###.'###### . #### . 6h 6h 6 27 6h 5 1.6 (16h 6h 6hQ6h.S6hRS*6hjV6hW6h!.6h&#####'#######.##.###.#...#6hf #.# #....#.#.### ######6h9#.# #.##...#.#  6hW|#.# #.#...#6h.###.#.#.....#...#.###.#6h###@'###### . 6h5 ####  6h5∆.# 6h6hS =  6h 26ht6h 6hh#.#. #.# #.#. ######'..# #.##.###.#...#..# # #.# #....#.#.#### 6h #.# #.##...#.# 6h#.# #.#...##.# #.###.#.#....# #...#...#.###.# 6hU###.@###### . #### . ∆.# 6hS6h&36h6hQ _There is an open door here.6h 6h 16h< 6h! 6h. 6h S  6h\ 6h 6h 6h P _6h% 6h 6h 6hG 6h( 6h 6h 6h- 6h> 6h 6h/ 6h@ 6h4 6h 6h! 6h 6h 6h 6h 6h 6h 6hO 6h 6h 6h 6h 6h 6h) 6h 6h! 6h 6hI& d _Found a wand of mindburst (14). Found a stormy altar of Qazlal.6h' 6h( 6h( 6h. ?.#. #........# .#. ######'..# ####.##.###.#...#..# 6h#/  #.# #....#.#.####  #.# #.##...#.# #.# #.#...##.# 6hF/ #.###.#.#....## #...#...#.###.# 6hx/ ###.'######..@# 50.0)6h/ #### #._.# 6h/ u#./.# 6h/ -#####6hl1 16hk4 6h5 6hd 6h&e L  6he 6h4o 6h^p 6hr ,6hs L  There is a stormy altar of Qazlal here.6hru 6hv  _6hv 6h^y 6hy <12 6hz 6h~ /#####.##.###.#...#..# 6h~  #.# #....#.#.####  #.# #.##...#.# 6h~ #.# #.#...##.#  #.###.#.#....##6h ` #...#...#.###.#6hV r ###.'######...# #### #._.# #.@.#6hy /6.6 (3.0) 6h 7##### 6h 6h 6h 4  6h+ 6hI 6h 6h^  6h ,_f - a wand of mindburst (14)6h66h76h76h?6h@6hB 27  6hC6hC6hKD6hE6hZE6hE6hF6hG6hG6hTH6hI6hI6hJ6hsJ6h)K6hL6h  _6h 6h` 6h: 6h 6h 6hх 6h 6h 6hx 6h0 6h 6hF 6h 6hO 6h. 6h 6h 6h 6h 6hэ 6h@ 6h 6h 6hK 6h͐ 6h2 6h 6h 6hԔ 6h {# ## ####...... .6h ###......)..###................. .................... ..6h8 C........................ ..6hY D#........................ ..6hz #.........#####........## ..#.........# #........# .6h o.......#.........#. #........# .6h .......#.......@.#. ######'..#79.6 (14.0) 6hݚ ........########.##.###.#...#..# ........# #.# #....#.#.#### 6h ######### #.# #.##...#.# 6h h#.# #.#...##.#6h@ n #.###.#.#....##6hz j #...#..6h t.#.###.####.'######...##### 6h V #._.#6h 16h 6h{ 6hi  6hN6hD 6h%6h B6h(B6hG6h6h6h6h~6h6hV6h~6h"....+ #...# .......# .....# #...# ...... ###..# #...# #..###### 6h # #..# ##...####># ##  #..# #.# ####.# 6h## #..###......)..###......  ##.............  #.............  #........#...@................83.6 (4.0) 6h$ #........#.........#####......  #........#.........# #......  #........#.........#. #......6h@$##........#.........#. ######'#........########.##.###.#...# 6hx$C#........# #.# #....#.#.# ########## #.# #.##...#.# 6h$ #.# #.#...##.# 6h'16h*6h+6h( 6h+ 6h/ 6h0 6hq+6hr.6hx26h36hGB 6hG' 6hI6hoQ6hVX6hW6hW6hX6hZ6h \6h]\6hW]6h^6hC`6h`6hwa6hc6hQd6hd6he6hgR  There is a stone staircase leading down here.6hj6hj _6hUl6hrM................#....##..... #..........#...#.#......###...... ∆#.#....... 6hr4######.##... #.#......#...... #....#.# ... #.#...... #....# .. #....# .....+ #...#.### .....# #...# 6hs###..# #...# #@.#####.#9.6 (66h?s#..# ##...####>## #.......##..# #.........# ####.......#6h_s#..###......)..###.......#.....................6hs......................#....................6hs........#.........#####......#........#.........# #......6hju&6hu 6hx6hy6hiw   6h~ 6h B6h 6hr 6h 6hj 6h 6h= 6h 6h 6h 6h 6hߐ 6hC 6h 6hʔ 6h3 6h* 6h{ 6hϘ 6h, 6h 6h ...#.....## .#.#....####...... +#.......#....#.........### 6hx .........#.............).÷.###### .........##........###....## .....................#....##.....................#....##..... #..........#...#.#......6h W###...... ∆#@#......95 ######.##... #.#......#...... #....#.# ... #.#...... #....# .. #....# .....+ #...#.### 6h- .....# #...#...... ###..# #...####..#####6hi ##..# ##...####>## #.......##..# #.........# ####.......#6h 6h 16hQ 6h 6hh6hh=  6h:i6hOj6ht6hu6hx,6h*z6h{|6h|6h>~6h/C _Found a wand of charming (12).6h36h6hYq##.......###.###...##........ ...................#.....#....####............. .6hx#+#.......#....#...............# .#6h#.............).÷.#### ##6hƕ@..##........###....## .#..............#....## +#..............@......#....##8.6 (3 6hK..#..........#...#.#..... ..######......../#.#.... 6h@e..######.##......#.##......6h`#....#.##......#.#.#....# #.....##. 6h.......+ #...#.##...... 6h̖.......# #...#......... #####..# #...####..#####.......#6hO16hh6h6h56h{S  6h6h&6hn+X6h,-6h}-6h.6h"36h3<12 6h46h;..#........#.#....####.... .#+#6hb;#....#.......... .#..#.............).÷.#### 6h;##.........##........###....##..........#....##... +6h;.............# ..##...#.#.......... ..######6h<H#.#..........5016hM<#####.##......#.#......#....#.##......#.#....6h<j#...##6h<J#..# ##...####>## #.......# #..# #.........# ####.......#6h<E 6h\?6hC6hD 6hD+_e - a wand of charming (12)6h̆6h+6h6h6h 27  6h6h6hʘ6hޙ6hy6h-6h6h6h/6h6h!6h!6h###...........##.........## .............##.........6h## .....#.###...##.................+ ..6h7a..............#.....## ..6h\m#.#....####........... #+#6h{.#....#...............## #...#.............).÷.##### #.........##....@...###....##5.6 (4 6h֫#.....................#....## #.....................#....## .6h#..........#...#.#.....6h!######.........#.#.....6hF/######.##......#.#......# .#....#.##......#.#......6hn. .#....# #.....##........6hE. ......+ #...#.##........6hĬ.6h16h6h6hp6hq6hqL  6hqs6h=6hB6h6h36h^6he6h*6h6h86h6hˏ6h)6h6hi6h6h6h6hҖ6hJ6h6hR6h96h6h*6h6ho6h6hq6h6h6h6hU6h6he6h6h6h6h6h6ha6h6h6h6h6h6h6h6h6h 6h6h>6h6hF6hV6hQ6h6h-6h6h6h6h=6h66h6h6h6hT6h6h86h6h6h6h6h6hj6h6h,6h6h6hz6h6h 6hz6h6hr6hU6h56h6h6h6h 6h 6hG 6h9 6h]6hH6h6h6h6h6hi6h36h6h"6hE#6hK%6h*6h,,6h,6hc.6hI16h)36h36h56h86h[:6h:6h;6h?6hA6hQB6hC6hE6hTG6hG6hrI6hiK6hL6hMM6hHN6h?P6hQ6hWR6heS6hU6hW6h/X6hY6h[6hu]6h]6h_6h/a6hb6hdc6hd6h`f6hph6hh6hi6hk6hm6hhm6hMn6ho6h%q6hq6hUr6hs6h.u6hu6hOv6hy6hz6hG{6h |6h^}6h~6h36h6h&6hB6h6hr6h)6hc6hć6hڈ6h 6h|6h΋6h6h6hՎ6h%6h6h6h6h֑6hc6ha6hF6h6h6h*6hG6h6h6h 6h"6h6h6h6hp6hƯ6h+6h46hZ6h6h@6hA6h]6hȽ6h?6h 6h6hi6h6h6h6h 6h6h6hy6h6hd6h6h6h*6h6h6h6hq6h6h 6hm6h6h6h@  There is an open door here.6h6h _6h6h^6h6h6h6h6h6h6hY6h4 6h ,6h 6h 6hy 6h 6h 6h 6h ?#### #.[.#.#### ##.ß  ## #......<..#.# #. ######.........#'########..##............#.....ß.##........#####..........####..6h0 ##........#####...## 6hW .........###..>.#....#.##.....#.ß .........# #...........##.###.#...6h #....#.# #.# #.f6h8 ........#.# #.## #.##......#.# #.....###.# #### #.........'.....'.# ## ...........#.....##.....#######.# f   Maurice (wand, wandering) .####..............##.... .#...............#########.##.#......).÷.######## #.##.###6h: 070.6 (65.0)6hY$ W.f6h/' =  6hZ' %1.6 (666h- 6h4. 6h}6h)Inventory: 22/52 gear slots Hand Weapons (go to first with ))  r - a +4 spear (weapon)b - a +0 quick blade 6hc g - a +4 dagger  o - a +3 quarterstaff of chaos Missiles (go to first with ()d - 4 poisoned darts  k - 3 boomerangs 6h q - a throwing net Armour (go to first with [)  c - an orb of mesmerism (worn)  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - a +2 helmet (worn)  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe 6hg m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance Jewellery (go to first with "=)  i - an amulet of the acrobat (worn)  l - a ring of willpower (worn)  p - a ring of protection from cold (worn) 6h\[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]6he6ho6hz$6hz###......# #.[.......#.#### ##.ß cuphead4 the Magician6h{#......# #......<..#.##.. Gnoll of Ashenzari *..... 6hV{###......###.........#'########.. Health: 76/76 ======================== 6h{..##............#..............ß. Magic: 22/22 ======================== 6h{..##........#####..........####.. AC: 9Str: 7 6h&|9..##........#####..........##.... EV: 27 Int: 20 6hn|g.........###..>.#....#.##.....#.ß SH: 0Dex: 12 6h|J.........# #...........##.###.#.. XL: 10 Next: 28% Place: Dungeon:7 6h}A#........###....@.......#.# #.#.. Noise: ---------  Time: 8571.6 (0.0) 6h@}#.......................#.# #.##. r) +4 spear 6h}#.........f.....##......#.# #.... Cast: Sandblast 6h}#...............###.....#.# ####. 6h}#.................'.....'.# ##. 6h3~3...........#.....##.....#######.# f   Maurice (wand, wandering) 6hb~.####......................##.... 6h~$.#...............#########.##.#.. ..........).÷.######## #.##.### _f - a wand of mindburst (14) 6h~V_There is an open door here. _There is a stone staircase leading down here. 6h G_Found a wand of charming (12). _e - a wand of charming (12) 6h3_There is an open door here.6h}6hی6h֒6hT6h 6hx @Evoke which item? Wands  c - a wand of roots (18)e - a wand of charming (12)  f - a wand of mindburst (14)  p - a wand of polymorph (9) Miscellaneous  g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selected6hy 6h 6h ###......# #.[.......#.#### ##.ß cuphead4 the Magician6h #......# #......<..#.##.. Gnoll of Ashenzari *..... ###......###.........#'########.. Health: 76/76 ======================== 6hM 2..##............#..............ß. Magic: 22/22 ======================== ..##........#####..........####.. AC: 9Str: 7 6h 9..##........#####..........##.... EV: 27 Int: 20 6hۇ g.........###..>.#....#.##.....#.ß SH: 0Dex: 12 6h: .........# #...........##.###.#.. XL: 10 Next: 28% Place: Dungeon:7 #........###....@.......#.# #.#.. Noise: ---------  Time: 8571.6 (0.0) 6hɈ &#.......................#.# #.##. r) +4 spear #.........f.....##......#.# #.... Cast: Sandblast #...............###.....#.# ####. #.................'.....'.# ##. 6h E...........#.....##.....#######.# f   Maurice (wand, wandering) .####......................##.... .#...............#########.##.#.. 6hX ..........).÷.######## #.##.### _f - a wand of mindburst (14) _There is an open door here. 6h _There is a stone staircase leading down here. _Found a wand of charming (12). _e - a wand of charming (12) _There is an open door here.6h, ###......# #.[.......#.#### ##.ß cuphead4 the Magician  #......# #......<..#.# #.. Gnoll of Ashenzari *..... ###......###.........#'########.. Health: 76/76 ======================== 6h ..##............#..............ß. Magic: 22/22 ======================== 6h ..##........#####..........####.. AC: 9Str: 7 ..##........#####..........##.... EV: 27 Int: 20 6hS I.........###..>.#....#.##.....#.ß SH: 0Dex: 12 .........# #...........##.###.#.. XL: 10 Next: 28% Place: Dungeon:7 6hϡ #........###...*@.......#.# #.#.. Noise: ---------  Time: 8571.6 (0.0) #.........*****.........#.# #.##. r) +4 spear #.........f**...##......#.# #.... Cast: Sandblast #.........***...###.....#.# ####. #.................'.....'.# ##. 6h ...........#.....##.....#######.# f   Maurice (wand, wandering) .####......................##.... .#...............#########.##.#.. ..........).÷.######## #.##.### 6h^ 5_There is a stone staircase leading down here. _Found a wand of charming (12). _e - a wand of charming (12) _There is an open door here.  Aiming: FastrootPress: ? - help, Shift-Dir - straight line6h 6h $6hA ###......# #.[.......#.#### ##.ß cuphead4 the Magician#......# #......<..#.##.. Gnoll of Ashenzari *..... 6h ###......###.........#'########.. Health: 76/76 ======================== 6hDž ..##............#..............ß. Magic: 22/22 ======================== 6h ..##........#####..........####.. AC: 9Str: 7 6h ..##........#####..........##.... EV: 27 6h> 4Int: 20 6hd ;.........###..>.#....#.##.....#.ß SH: 06h vDex: 12 .........# #...........##.###.#.. XL: 10 Next: 28% Place: Dungeon:7 6h #........###....@.......#.# #.#.. Noise: ---------  Time: 8571.6 (0.0) #.......................#.# #.##. r) +4 spear 6hG #.........f.....##......#.# #.... Cast: Sandblast 6hl #...............###.....#.# ####. 6h #.................'.....'.# ##. ...........#.....##.....#######.# f   Maurice (wand, wandering) 6h .####......................##.... .#...............#########.##.#.. ..........).÷.######## #.##.### _Found a wand of charming (12). 6hG E_e - a wand of charming (12) _There is an open door here.  6h{ =Aiming: Fastroot6hψ dPress: ? - help, Shift-Dir - straight lineOkay, then.6h 6hڒ 6hܔ . _6h{#......# #.[.#.#### ##. # #......# #......<..#.# ##......###.........#'#.##............#.....ß.##........#####...6h7.####.##........#####...##......###..>.#....#.##.....#........# #...........##.###.# ##..###6h.#.# #.# ##.#.# #.## ##.f.....##......#.# # ##.###.....#.# #### ##6h...'.....'.# ## ...#.....##.....#. 6h#..####......................## ..#...#########.##.#.).÷.# #.##.6h6h@6h{Q.f6h a  2.6 (16hMSandblast _6h6h6h   6h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6hP  Okay, then.6h16h6h. _6hl < _Okay, then.  6h܄ Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.6h/ asting: Sandblast (safe; 1% risk of failure)  Confirm wi6hm Hth . or Enter, or press ? or * to list all spells.6hZ 6h  Your spells (cast)TypeFailure Level  a + SandblastEarth1% 1 6h b - Stone ArrowConjuration/Earth2%3  c - BlinkTranslocation3%2  d - Launch Clockwork BeeForgecraft6%6hW r3  e - Brom's Barrelling BoulderConjuration/Earth9%6h 4 Select a spell to cast [?] help[Esc] exit6hu76h@6hJ####......# #.[.......#.#### ##. cuphead4 the Magician # #......# #......<..#.##. Gnoll of Ashenzari *..... 6hJ####......###.........#'########. Health: 76/76 ======================== ...##............#..............ß Magic: 22/22 ======================== ...##........#####..........####. AC: 9Str: 7 6h"K...##........#####..........##... EV: 27 Int: 20 6hOK(..........###..>.#....#.##.....#. SH: 0Dex: 12 6hxK ..........# #...........##.###.#. XL: 10 Next: 28% Place: Dungeon:7 6hK##........###...@........#.# #.#. Noise: ---------  Time: 8572.6 (0.0) ##.......................#.# #.## r) +4 spear 6hK##..........f....##......#.# #... Cast: Sandblast ##...............###.....#.# #### 6h)L##.................'.....'.# ## 6hXL............#.....##.....#######. f   Maurice (wand, wandering) ..####......................##... 6hL..#...............#########.##.#. ...........).÷.######## #.##.## _Okay, then.6h!MCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6h\S####......# #.[.......#.#### ##. cuphead4 the Magician 6hS# #......# #......<..#.##. Gnoll of Ashenzari *..... 6hS####......###.........#'########. Health: 76/76 ======================== ...##............#..............ß Magic: 22/22 ======================== 6h%T...##........#####..........####. AC: 9Str: 7 6hMT...##........#####..........##... EV: 27 Int: 20 6huT(..........###..>.#....#.##.....#. SH: 0Dex: 12 6hT..........# #...........##.###.#. XL: 10 Next: 28% Place: Dungeon:7 ##........###...@........#.# #.#. Noise: ---------  Time: 8572.6 (0.0) ##.......................#.# #.## r) +4 spear ##..........f....##......#.# #... Cast: Sandblast ##...............###.....#.# #### 6hhU##.................'.....'.# ## ............#.....##.....#######. f   Maurice (wand, wandering) ..####......................##... 6hUx..#...............#########.##.#. ...........).÷.######## #.##.## _Okay, then.Casting: Sandblast (safe; 1% risk of failure)  6h.#....#.##.....#. SH: 0Dex: 12 ..........# #...........##.###.#. XL: 10 Next: 28% Place: Dungeon:7 ##........###...@........#.# #.#. Noise: ---------  Time: 8572.6 (0.0) ##.......................#.# #.## r) +4 spear 6hM##..........f....##......#.# #... Cast: Sandblast ##...............###.....#.# #### ##.................'.....'.# ## ............#.....##.....#######. f   Maurice (wand, wandering) 6h..####......................##... ..#...............#########.##.#. 6h2}...........).÷.######## #.##.##6hgCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. 6h'_Okay, then.6hɴCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. 6h6_Okay, then.6h####......# #.[.......#.#### ##. cuphead4 the Magician # #......# #......<..#.# #. Gnoll of Ashenzari *..... ####......###.........#'########. Health: 76/76 ======================== 6h...##............#..............ß Magic: 22/22 ======================== ...##........#####..........####. AC: 9Str: 7 6h ...##........#####..........##... EV: 27 6h<2Int: 20 ..........###..>.#....#.##.....#. SH: 0Dex: 12 ..........# #...........##.###.#. XL: 10 Next: 28% Place: Dungeon:7 6h##........###...@........#.# #.#. Noise: ---------  Time: 8572.6 (0.0) ##.........*****.........#.# #.## r) +4 spear ##.........*f*...##......#.# #... Cast: Sandblast 6h##.........***...###.....#.# #### ##.................'.....'.# ## 6h............#.....##.....#######. f   Maurice (wand, wandering) ..####......................##... ..#...............#########.##.#. ...........).÷.######## #.##.##6h*Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Aiming: FastrootPress: ? - help, Shift-Dir - straight line6hjAim: Maurice, wielding a +2 vampiric dagger, wearing a +0 cloak and carrying a  wand of acid (wandering, hasn't noticed you)6h####......# #.[.......#.#### ##. cuphead4 the Magician 6h# #......# #......<..#.##. Gnoll of Ashenzari *..... 6h@####......###.........#'########. Health: 76/76 ======================== 6h...##............#..............ß Magic: 22/22 ======================== ...##........#####..........####. AC: 96hStr: 7 ...##........#####..........##... EV: 27 6h0Int: 20 ..........###..>.#....#.##.....#. SH: 06h@8Dex: 12 ..........# #...........##.###.#. XL: 10 Next: 28% Place: Dungeon:7 6h##........###...@........#.# #.#. Noise: ---------  Time: 8572.6 (0.0) ##.........###...........#.# #.## r) +4 spear 6hX##.........#*#...##......#.# #... Cast: Sandblast ##.........###...###.....#.# #### ##.................'.....'.# ## 6h!............#.....##.....#######. f   Maurice (wand, wandering) ..####......................##... 6hh..#...............#########.##.#. ...........).÷.######## #.##.##Confirm with . or Enter, or press ? or * to list all spells. 6h_Okay, then.Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: Maurice, wielding a +2 vampiric dagger, wearing a +0 cloak and carrying a  6h,wand of acid (wandering, hasn't noticed you)6hfrooted) _Okay, then.  Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: Maurice, wielding a +2 vampiric dagger, wearing a +0 cloak and carrying a  wand of acid (wandering, hasn't noticed you)  The roots erupt in riotous growth!6h! 6h ....f.... Roots grab Maurice.6hP *****The grasping roots constrict Maurice! Maurice zaps a wand.6hx, Y..@..6h/ :61-----6h0 Q 5 12 ======6hH0 T3.6 (1+0 spearCorr (-4) 6h|0 6h5 6h67  6hl7 c_The bolt of acid hits you! The acid corrodes you!6h]   6hm^ Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6hy $6h ####......# #.[.......#.#### ##. cuphead4 the Magician # #......# #......<..#.# #. Gnoll of Ashenzari *..... ####......###.........#'########. Health: 61/76 ===================----- 6h5 ...##............#..............ß Magic: 19/22 ====================---- ...##........#####..........####. AC:  5  Str: 7 6h ...##........#####..........##... EV: 12Int: 20 ..........###..>.#....#.##.....#. SH: 0Dex: 12 6h ..........# #...........##.###.#. XL: 10 Next: 28% Place: Dungeon:7 ##........###...@........#.# #.#. Noise: ======---  Time: 8573.6 (0.0) 6hR ##............**.........#.# #.## r) +0 spear 6h ##..........f*...##......#.# #... Cast: Sandblast ##...............###.....#.# #### Corr (-4) ##.................'.....'.# ## 6h ............#.....##.....#######. f   Maurice (wand, rooted) ..####......................##... ..#...............#########.##.#. 6hr ...........).÷.######## #.##.##Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6h $Aiming: Stone Arrow (mildly dangerous; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line6h Aim: Maurice, wielding a +2 vampiric dagger, wearing a +0 cloak and carrying a  wand of acid (moderately wounded, constricted by roots, 98% to hit)6h####......# #.[.......#.#### ##. cuphead4 the Magician # #......# #......<..#.##. Gnoll of Ashenzari *..... ####......###.........#'########. Health: 61/76 ===================----- 6ho...##............#..............ß Magic: 19/22 ====================---- ...##........#####..........####. AC:  5  Str: 7 ...##........#####..........##... EV: 12Int: 20 ..........###..>.#....#.##.....#. SH: 0Dex: 12 6hʿ..........# #...........##.###.#. XL: 10 Next: 28% Place: Dungeon:7 ##........###...@........#.# #.#. Noise: ======---  Time: 8573.6 (0.0) ##............``.........#.# #.## r) +0 spear 6h^##..........f`...##......#.# #... Cast: Sandblast ##...............###.....#.# #### Corr (-4) ##.................'.....'.# ## 6hj............#.....##.....#######. f   Maurice (wand, rooted) ..####......................##... ..#...............#########.##.#. ...........).÷.######## #.##.##Confirm with . or Enter, or press ? or * to list all spells.6h!Aiming: Stone Arrow (mildly dangerous; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Maurice, wielding a +2 vampiric dagger, wearing a +0 cloak and carrying a  wand of acid (moderately wounded, constricted by roots, 98% to hit)  The stone arrow hits Maurice!!6hMKT... Aim: Maurice, wielding a +2 vampiric dagger, wearing a +0 cloak and carrying a  wand of acid (moderately wounded, constricted by roots, 98% to hit)  The stone arrow hits Maurice!!  6hKMaurice is heavily wounded.  The grasping roots constrict Maurice!  Maurice looks lost in thought, consulting taken memories.6hO9*6h%$ Maurice gestures wildly while chanting.Maurice flickers and vanishes!6h9{6h2==----4.6 (1Sandblast6h6h 6h~_Deactivating autopickup; reactivate with Ctrl-A.6h  6hPCasting: Stone Arrow (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6h ####......# #.[.......#.#### ##. cuphead4 the Magician # #......# #......<..#.# #. Gnoll of Ashenzari *..... 6h }####......###.........#'########. Health: 62/76 ===================----- ...##............#..............ß Magic: 16/22 =================------- 6h, ...##........#####..........####. AC:  5  Str: 7 ...##........#####..........##... EV: 126hV Int: 20 ..........###..>.#....#.##.....#. SH: 06h Dex: 12 ..........# #...........##.###.#. XL: 10 Next: 28% Place: Dungeon:7 ##........###...@........#.# #.#. Noise: ==-------  Time: 8574.6 (0.0) ##.......................#.# #.## r) +0 spear ##..........{....##......#.# #... Cast: Sandblast 6hZ _##...............###.....#.# #### Corr (-4) ##.................'.....'.# ## ............#.....##.....#######.  ..####......................##...6h   ..#...............#########.##.#.  ...........).÷.######## #.##.##  6h _Deactivating autopickup; reactivate with Ctrl-A.Casting: Stone Arrow (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6hA Aiming: Stone Arrow (mildly dangerous; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line6h!7*@6hfOA**6haW..**6he***.6hb &.6hc 3.***6hc 6h +**6hT 6h$6h####......# #.[.......#.#### ##. cuphead4 the Magician 6hQ# #......# #......<..#.#6hN#. Gnoll of Ashenzari *..... 6h"####......###.........#'########. Health: 62/76 ===================----- 6h...##............#..............ß Magic: 16/22 =================------- 6hj...##........#####..........####. AC:  5  Str: 7 ...##........#####..........##... EV: 126h,Int: 20 6h(..........###..>.#....#.##.....#. SH: 0Dex: 12 6hO ..........# #...........##.###.#. XL: 10 Next: 28% Place: Dungeon:7 6hC##........###...@........#.# #.#. Noise: ==-------  Time: 8574.6 (0.0) 6h##............``.........#.# #.## r) +0 spear 6h##..........{`...##......#.# #... Cast: Sandblast 6h5##...............###.....#.# #### Corr (-4) 6hg##.................'.....'.# ## 6h............#.....##.....#######.  6ha..####......................##...6h&x  ..#...............#########.##.#.6hY-  6hv...........).÷.######## #.##.##6h-  6h~_Deactivating autopickup; reactivate with Ctrl-A.6h%Casting: Stone Arrow (mildly dangerous; 2% risk of failure)  6hXMConfirm with . or Enter, or press ? or * to list all spells.6hAiming: Stone Arrow (mildly dangerous; 2% risk of failure)  6hJPress: ? - help, Shift-Dir - straight line6h_dThe stone arrow hits something. The grasping roots constrict something!6hf ..$.  Reactivating autopickup.6hdg6hw3395.6 (16hp}6hq6 _You feel a bit more experienced.6h.####......# #.[.#.#### ## .# #......# #......<..#.# # .####......###...#'6hH#.##............#....6h$.##........#####...####.##........#####..##6h.###..>.#....#.##.....#.# #.##.###.#6h]#.###.#.# #.##6h(.#.# #. .##.$....##......#.# # .##6hz.###.....#.# .##6h..'.....'.# .#.....##.....#.####6hf...........##.#.##6h#.##.#.).÷.# #.##.6h6hVG 27  6h'--66h 6h6hO.####......# #.[.#.#### .# #......# #......<..#.# .####......###.#'.##............#....6h.##........#####.....##........#####..##.###..>.#....#.##......# #.##.###. .###.###.#.# #. .###.#.# #. ..##6h9 .$....##......#.# # ..##.###.....#.# .##..'.....'.#.#.....##......####..##.#6h.###.##..).÷.# #.##.6h;6hV3--76h6h6h<.####......# #.[.#.#### .# #......# #......<..#.#.####......###.#'.##............#.##........#####.....##..#####...##.###..>.#....#.##.# #.##.### ..###.###6h4.#.# # ..###.#.# #.##.$....##......#.# #.##.###.....#.# .##..'.....'.#.#.....##..... #....####..## #....#.###.## #.).÷.# #.##6h?6h8%86h6h*6h `  .....<..#.# ####...#'######...##............#..............#####...##6h #####..........###..>.#....#.##........# #...........##.######........##.#.# ........6h t$....##.....###.6h \..'.....'.# .6ha #.....).÷.#### ##........###....##......#####.##6h D 6h 6h S7=96hI 6hR .# #......# #......<..#.#.####......###.#'.##6h *......#.##..#####...6h .##6h +..#####..6h) (.....###..>.#....#.##....# #.##..###.###6hu w.#.# .###.#.# .##6h .$....##......#.# .##.###.....#.# 6h J#...##.'.....'.#6hB .#.....##..... .#....####.6hz -.. 6h 3.#....#......6h #. .#6h .).÷.######## #. .##.###....##......#####.6h3 6h 6hu T4=806h 6h 6hA F ##6h #...#'#####6h> @...##............#............6h q#####..#####..6h .......###..>.#....#.##.......# #...........##.#####..###.#.# 6hq ....6h `##......### #6h ..'.....' ......#.....##.....####6h !6h ..###....## .............#....##..........#.# 6h6 6h 6h %16h 6h- &  6h 1You now have 1533 gold pieces (gained 18).  6h 2b - a wand of acid (3)  Things that are here:6h 112 6h 582.6 (26h6hI 6hH_a +2 vampiric dagger; a +0 cloak6hҫ6h@Inventory: 22/52 gear slots Hand Weapons (go to first with ))  r - a +4 spear (weapon)b - a +0 quick blade  g - a +4 dagger  o - a +3 quarterstaff of chaos Missiles (go to first with ()d - 4 poisoned darts  k - 3 boomerangs  q - a throwing net 6hArmour (go to first with [)  c - an orb of mesmerism (worn)  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - a +2 helmet (worn)  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance 6hWJewellery (go to first with "=)  i - an amulet of the acrobat (worn)  l - a ring of willpower (worn)  p - a ring of protection from cold (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]6h{ 6h~ 6h ....####......###.........#'##### cuphead4 the Magician .......##............#........... Gnoll of Ashenzari *..... 6h .......##........#####..........# Health: 64/76 ====================---- 6hM .......##........#####..........# Magic: 17/22 ==================------ 6hk 8..............###..>.#....#.##... AC:  5  Str: 7 6h ..............# #...........##.## EV: 126hת ,Int: 20 6h ...###........###............#.# SH: 0Dex: 12 6h\ ...###.......................#.# XL: 10 Next: 39% Place: Dungeon:7 6h ....##..........@....##......#.# Noise: ---------  Time: 8582.6 (0.0) 6h ....##...............###.....#.# r) +0 spear 6h #...##.................'.....'.# Cast: Sandblast 6h ................#.....##.....#### Corr (-4) 6h2 {.#....####......................# 6hw .#....#...............#########.#  6h .#.............).÷.######## #.#6h -  6h .##........###....##......#####.#6h -  6hM .............#....##..........#.# Reactivating autopickup. 6h o_You feel a bit more experienced.  You now have 1533 gold pieces (gained 18).  6hĭ 8b - a wand of acid (3)  Things that are here: 6h A_a +2 vampiric dagger; a +0 cloak6hҵ 6h2 6hL 6h 6h6h|Pick up what? 22/52 gear slots (_ for help) 6hHand Weapons (select all with ))  a - a +2 vampiric dagger 6h,`Armour (select all with [)6hO*b - a +0 cloak 6h|[Up|Down] select6hB[Esc] exit 6hLetters toggle [.|Space] toggle selected6h7[top]6h +  b + a +0 cloak[Enter] accept (2 chosen)7h T  a - a +2 vampiric dagger17h5x=+27h7h27h 7hz....####......###.........#'##### cuphead4 the Magician 7h.......##............#........... Gnoll of Ashenzari *..... 7h.......##........#####..........# Health: 64/76 ====================---- 7h.......##........#####..........# Magic: 17/22 ==================------ 7hA8..............###..>.#....#.##... AC:  5  Str: 7 7hw..............# #...........##.## EV: 12Int: 20 7h...###........###............#.# SH: 0Dex: 12 7h...###.......................#.# XL: 10 Next: 39% Place: Dungeon:7 7h?....##..........@....##......#.# Noise: ---------  Time: 8582.6 (0.0) ....##...............###.....#.# r) +0 spear 7hx#...##.................'.....'.# Cast: Sandblast 7h................#.....##.....#### Corr (-4) 7h{.#....####......................# 7h.#....#...............#########.#  7h2.#.............).÷.######## #.#  7hY.##........###....##......#####.#7h{N  .............#....##..........#.#7h. 7h2Reactivating autopickup. 7h>_You feel a bit more experienced.  7hNYou now have 1533 gold pieces (gained 18).  b - a wand of acid (3)  7h'\Things that are here: _a +2 vampiric dagger; a +0 cloak7h,7h;1*3.6 (17h87h.;^ _w - a +2 vampiric dagger; x - a +0 cloak7h6.####......###.#'7h.##....#.##........#####..##........#####..7hi...###..>.#....#.##..# #.##.7hS.###.###.#.#.###7hއ.#.#.##7hV.....##......#.#.##7hD}.###.....#.# ##...##.'.....'.#7hw.#.....##..... #.#....####......7hF. ..#....#.......7hڈ#. ..#7h0.).÷.######## #. ..##7he.###....##......#####..#....##.#.7h7he;58=7h@ 27  7hܗ47h7h7h 6####......###.#'#7h S##....#.##........#####.#7hm t##........#####..#7h ..###..>.#....#.##..# #.7hϐ ##.####.7h +###.7h *#.# 7h4 ###.7hT #.# 7ht ##.7h l....##......#.# ##.7h U###.....#.# ...##.7h H'.....'.# 7h, #.....##.....# .#....####.......7hi # .#....#.7h /......#7h .# .#.7h ).÷.######## #.# .##.7h. r###....##......#####.#7hN #....##.#.#7hm 7hR 7h) %57h 7h 7h 7h_Inventory: 24/52 gear slots Hand Weapons (go to first with ))  r - a +4 spear (weapon)b - a +0 quick blade  g - a +4 dagger  o - a +3 quarterstaff of chaos  w - a +2 vampiric dagger Missiles (go to first with ()d - 4 poisoned darts  k - 3 boomerangs  q - a throwing net 7hGArmour (go to first with [)  c - an orb of mesmerism (worn)  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - a +2 helmet (worn)  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness 7h u - a +2 robe of cold resistancex - a +0 cloak Jewellery (go to first with "=)  i - an amulet of the acrobat (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]7h 7h 7h ....####......###.........#'##### cuphead4 the Magician 7hF a.......##............#........... Gnoll of Ashenzari *..... .......##........#####..........# Health: 65/76 ====================---- 7h{ .......##........#####..........# Magic: 18/22 ===================----- 7h S..............###..>.#....#.##... AC:  5  Str: 7 ..............# #...........##.## EV: 27 Int: 20 7hҵ ...###........###............#.# SH: 0Dex: 12 7h ...###.......................#.# XL: 10 Next: 39% Place: Dungeon:7 ....##..........@....##......#.# Noise: ---------  Time: 8585.6 (0.0) 7h, ,....##...............###.....#.# r) +0 spear #...##.................'.....'.# Cast: Sandblast 7hY ................#.....##.....#### Corr (-4) .#....####......................# 7h [.#....#...............#########.#  .#.............).÷.######## #.#  7h .##........###....##......#####.#  .............#....##..........#.#  7h _You feel a bit more experienced.  You now have 1533 gold pieces (gained 18).  b - a wand of acid (3)  Things that are here: 7hU _a +2 vampiric dagger; a +0 cloak _w - a +2 vampiric dagger; x - a +0 cloak7hκ 7h : 7h7 7hg=   7h 7h 7h` 7h, 7hv 7h%6 7h 7h 7hB; 9  7h 7hET _You are no longer corroded. 7h{ 7h 7h 7hG 7hQ7=9 7h(= 7h  7h[ 7h 7h 7h  7hm  7hp  7h  7h+ ?8= 7hN  7h`  7h 7h9= 7hK 7h 7hL20= 7h% 7h 7h%9 7h 7h_ 7h 7h 7hD 7h| 7h 7h 7hug70== 7h 7h>  7hu  7h! 7h" 7h:#K1= 7h$ 7h% 7h*&U1= 7hr' 7h( 7h) 7h* 7h+ 7h+ 7h, 7h0. 7h.W2= 7h0 7h 2 7hB2 7h3 7h4 7h;5L2== 7h|6 7h7 7h%8 7h]9 7h: 7h1;K3= 7h< 7h7> 7ho> 7h? 7hAP== 7hB 7hAD 7hDU4= 7hE 7haG 7hG 7hH 7h9J 7hxJ 7hK 7hL 7h&M%5 7hMN 7hO 7hP 7hQ 7h{R 7hR 7hS 7hJU 7hU56= 7hU 7hV 7h$`1 _HP restored. 7hkb3 7h~c 7he 7hog 7hg 7hh 7h-k 7h{l 7hl 7hm 7hp 7hSq 7hq9= 7hr 7hMu 7h^v 7hv 7hw 7hz 7h| 7h| 7hA~ 7hk  You see here a howler monkey skeleton. 7h 7h _ 7h" 7h߅ 7h 7hx 7hZ 7h( 7hf 7h 7h 7ha 7h 7h 7h 7h͒ 7h 7h? 7hY 7h 7h 7hY 7hn 7h 7h  7h^ 7hk 7h 7h  7hH 7h[ 7hީ 7h̪ 7h 7hȫ 7h 7h  7hF 7h 7h! 7h( 7hf 7h; 7h0 7h8 7h 7hS 7hE 7h[ 7h 7h} 7hN 7hG 7h 7hU 7h 7h 7h@ 7h 7h 7h 7h 7h 7hW 7h0 7hz 7hO 7h 7h 7h 7h 7hk 7hi 7h 7hs 7h 7h 7hX 7h 7h 7h 7h 7h 7hE 7h  7hK 7h 7hY 7hF 7h 7h5 7hr 7hV 7h 7hN 7hz 7hT 7h 7h6 7h@  There is an open door here. 7h 7hW _ 7h 7hB 7h X 7h 7h 7h` 7h 7h$ 7h 7h, 7h 7hB 7h+ 7h 7h 7h+ 7h 7hb 7h 7hI 7h 7h 7hy#......)..###..........# .. 7h.........## ................# #..... 7h@.............#  7h#.........#####........### #.........#...#........#  7h 6..#.........#._.#........# ..#.........#...######'..#  7h-.########.##@###.#...#..# 657.6 (7 7h_2.0).# #.###....#.#.#### +4 spear 7h##### #.# #.##...#.#  7h#.# #.#...### #.###.#.#....# 7h# #...#...#.###.# ###.'######...# 7h& 7h,j#### #._ 7hH0#...# 7hC9_ 7h,8.6 (73 7h; 7ha   7h 4_Found a basalt altar of Yredelemnul. 7hOR 7hR 7haS 7hc 7hgd 7hMf, 7hk 7hl 7hFm 7hm 7hs 7ht 7ht 7hpu 7h| 7h| 7hj} 7h} 7h 7hC 7h 7h6 7h 7h 7h 7h` 7h@  There is an open door here. 7hv 7h _ 7h 7h 7hD 7h 7h 7h 7hˠ 7h. 7h 7hd 7h 7hv 7h 7hx 7hH 7h 7h! 7h 7h~ 7h׳ 7h 7h 7h 7h, 7h 7h 7h 7hq 7hk 7h 7hm 7h 7h 7hf 7h 7h 7h{ 7h 7hf 7h 7h 7hS 7h  7hL 7h 7h 7h 7h 7hJ 7h 7h* 7h 7h 7h 7h 7h 7hF 7h 7h 7hJ 7h 7hG 7h 7hK 7h 7h 7h  7h  7h7  7h{ 7h 7h_ 7h 7h 7h 7h{ 7h 7hD 7hU 7h 7h-v 7hD/ 7h0 7hZ0 7h1 7h2 7h3 7h3 7h4 7h56 7h%7 7h7 7h&8 7h9 7h: 7h:; 7h; 7h= 7h> 7h ? 7h? 7haA 7h]B 7hB 7hgC 7hE 7hF 7hbF 7hG 7hH 7hI 7hI 7hJ 7hL 7h+M 7hM 7h.N 7hO 7hQ, 7hQ 7hhS 7h}T 7hT 7hU 7hvW 7hY 7hZ 7h*[ 7hi] 7h$_ 7h_ 7h` 7hc 7h(e, 7h>f 7hg 7hTo\ #.##........<######....  7ho2 #.###.####...######.##.  #.....##....#.##.  ######......####...#....#.##. 7hoe###..................+.##. 7hp#...........#........####. 7h?p#....#.......######..# #. 7h^p#.......###### #..# ##. 7hp#).......@...# #..# #..703.6 (45 7hp #..............._ #..###.. 7hp#............##.. ##......#............# #...... 7h0q#.....#......# #......#.....#....#... #...... 7h^q #...###....#.... #...... 7h|q ... #....#.... #...... 7hqZ  #...... 7hqE  7hv 7hVx,4.6 (46 7h!| 7h}C _Found an ornate altar of the Wu Jian Council. 7hH 7h-I 7hJ 7hO 7hQ 7hbU, 7hV 7hX 7hNY 7hZ 7h\ 7h^ 7hr_ 7h` 7hb 7h.d 7hpd 7h>e 7hg 7hh 7hh 7hi 7hj 7hk 7h l 7hl 7ho 7hp 7hp 7hq 7hr 7hs 7h\t 7hu 7hv 7hw 7hw 7hx 7hz 7h{ 7hH{ 7h| 7h~B 7h 7h} 7h 7h΃ 7h 7h  7h' 7hi 7h4 7h 7h 7h 7h׍ 7hX 7h  7hb 7h 7h 7h 7hח 7h 7h 7h: 7h 7h 7h 7hդB 7h0 7hx 7h¦ 7h 7hn 7h 7h 7h& 7h 7h  7hN 7ha 7hM 7h 7h7 7hi 7hq 7h 7h7 7h 7h\ 7hR 7h 7h 7h 7hU 7h 7h 7hQ 7h 7h 7h 7h 7hK 7h 7h 7h 7h 7hU 7h 7hM  7h  7h  7h 7h 7h 7h- 7hZ 7he 7h 7h& 7h- 7h $ 7ho% 7h% 7h& 7h+ 7h, 7h+- 7h. 7hj2 7h3 7h3 7h4 7h9 7h?: 7h: 7h; 7h? 7hA 7hCA 7hGB 7h,G 7hzG 7hH 7hI 7hEM 7hN 7h^N 7hWO 7hS 7huT 7hT 7hU 7hPY 7hZ 7hZ 7h[ 7hV_ 7hfX 7hg 7hKg 7hch 7hk 7hl 7h$m 7h7n 7hSq 7hr 7hr 7hs 7hv 7hw 7h*x 7h+y 7h{ 7h| 7h6} 7h/~ 7h 7hÁ 7h 7h 7h` 7h 7h 7h 7h. 7hˋ, 7h 7hA 7h 7h  7h" 7hx 7hΕ 7h 7hX 7h 7h 7h 7hf 7hџ 7h 7hʡ 7hj 7h 7hc 7h 7h! 7hh 7h! 7h 7h 7h 7h 7h' 7h 7h 7h/ 7ht 7h 7h ##..#.####.# #######...#....#.# #...........##.#.################.≈≈.≈≈≈≈≈≈....#.#...........##..≈.......≈.###### 7hKu#...........##..≈.#####.≈......#........)..##..≈.#.....≈......#...........#...≈.#._.#.≈......#...........#..@≈.....#.≈...[.61.6 (57  7h%#.....†.≈.#####.≈....)#<......≈.......≈..)....#...... 7hL.≈≈≈≈≈≈≈≈≈...#####............>..............# ##................#..........#####..............................######..........................# 7hP#...........#................# 7hX1 7hT 7hE _Done exploring. 7hs 7h=   7h0 7hZ 7hO0.0)........ 7h>1 7ho 7hE _Done exploring. 7h  7h ,  7h '  7hF  7h@9  7h = 1 7hvA  7hB E _Done exploring. 7h 7h_ Ability - do what? 7h DCostFailure  Invocations -  7hfF X - Renounce ReligionNone0%  7hEH - Shatter the ChainsCursed item 7ho0% [?] toggle between ability selection and description. 7h 7h0 7h+ 7h##..#.####.# cuphead4 the Magician#######...#....#.# Gnoll of Ashenzari *.....#...........##.#.# Health: 76/76 ======================== 7hh###############.≈≈.≈≈≈≈≈≈....#.. Magic: 22/22 ========================#...........##..≈.......≈.###### AC: 9 7h,Str: 7  7h#...........##..≈.#####.≈....... EV: 27  7h5Int: 20  7h#........)..##..≈.#.....≈....... SH: 0 7hG-Dex: 12  7h:#...........#...≈.#._.#.≈....... XL: 10 Next: 39% Place: Dungeon:7  7h/#...........#..@≈.....#.≈...[... Noise: ---------  Time: 8761.6 (0.0)  7h#.....†.........≈.#####.≈....).. r) +4 spear 7h]#<..............≈.......≈..).... Cast: Sandblast 7hY#...............≈≈≈≈≈≈≈≈≈...#### 7h#............>..............# ##................#..........#### 7h #..............................# #####..........................# 7hRy #...........#................#   7hc_Found a basalt altar of Yredelemnul. _There is an open door here.  7h4_Found an ornate altar of the Wu Jian Council.  7h_Done exploring. _Done exploring. _Done exploring. 7h P  Okay, then. 7h 7hU 7h} . _ 7hi   7h0 7h 7h 7hP _ 7h@, 7h 7h 7h 7hM 7h} 7hG 7h 7h  7hm 7hq#...........##..≈.......≈.####...........##..≈.#####.≈.....#........)..##..≈.#.....≈..... 7h* #...........#...≈.#._.#.≈... #...........#...≈.....#.≈...[. #.....÷.........≈.#####.≈....) #<..............≈.......≈..) #...............≈≈≈≈≈≈≈≈≈...## #............@..............#  7h% 5.6 (4  #.......#..........## #............ ##### 7hj4................ #...#.... #...###...###..... 7h #...###...###. #..........#### ######.## 7h% ## 7h1 7h 7h2c _There is a stone staircase leading down here. 7h  7hj R   7h  7h%  7h O12 766.6 (1 _ 7h  7hK  #+ #. ######. ##8 # ....  #  7hK W..^....##   ......# ..$ ###### .... ####  7h4L  7h`O  7h -7.3 (1.7 7h  7h _You climb downwards.  Found 12 gold pieces. _There is a stone staircase leading up here.7hf7h#g7hh7hi7hk7hmz 27  _7h!o7hCv#+#. ######. 7hzv.......#########.<#......<.7hvN.@.......80.7hv#7hvV..^....##........ .......# ...$###### .......7h&wu ####### 7hPw_  7h;{7h}+9.3 (27h7hۂ9 _Found a stone staircase leading up.7h7hw7h7hR7h7h,7h7h7h7hM7h7h7h~7hA7hl7h7h 7h7h4 7h{ 112 7h  7hn 7h O _You now have 1545 gold pieces (gained 12).7h7hv] 27  7hH7h7h7h47h7h7h57h7h'7hA7hr7h7hZ7he7hm7h7hf7hV7hb7h7hI 7h!7h"7h1#7h#7h$7h%7h&&7h&7h'7h(7h(7hh)7hh*7hX+7h+7h4,7hP-7hX.7h.7h:/7h307hg17h17hB27h&37h=47h47h+57hx67h77h77hq87h97h:7h.;7h<7h<7h>7h}>7h>7h@7hXA7hA7hKB7hC7hkI..#. #. ∆7hI##.## ##...#7hIo ####.... +........5.....7hI #...@#  ##.#.#  7hSJ.# #.# Sandblast #.##+ #.#7hJ#. #.# 5   white imp (asleep) ####.7hJ8#. 7hJ.....###########.# .....<#......<##.#7hP091.3 (22.0)7hQb  2.3 (237hU7hOW 7hWV_A white imp comes into view.7h  .. #. #. ∆ ##.## ##...# ####....#######  7h D+........5.....  #...@# ##.#.# # #.# #.#  #+ #.#  #. #.# #.##.#<<##.#7hN  .. #. #. ∆ 7hZO ##.## ##...# ####....#######  7hO +........5.....  #...@#7h P l ##.#.#7hTP k # #.#7hQ r #.#  #+ #.#  #. #.# #.#7hNQ Q#.#<7hQ ;<##.7hX 7hY 17h_ 7hc  7hXc R_A white imp is nearby!7hU  55  You reach to attack!  The helpless white imp fails to defend itself.  You hit the white imp.7hvV :12 3.1 (0.8) 7h}Y 7hI[ d _The white imp is moderately wounded.7h`  7h J You reach to attack! You hit the white imp.7h} C5.7h &97h 7h  7hK S_The white imp is heavily wounded.7h1 O .. #. 7hy (#. ∆ ##.##7h 9 ##...# ####....####### 7hѹ  7h R+.......5......  7h# ,#...@# 7hJ ##.#.#7h  # #.#7hԺ  7h #.# 7h9 ; #+ #.#  #. #.#7hx ) #.##.#7h <7hȻ '<##.#7hn .. #.7hz\ #. ∆ 7h##.## ##...# 7h####....#######  +.......5...... 7hg #...@# 7h##.#.# # #.#7h%E #.# 7hm #+ #.#  #. #.#7hL #.#7hl#.#<<##.7h? 7h'7h7h!7h$ 7h$Z_A white imp is nearby!7h  You hit the white imp.  You bite the white imp, but do no damage.The white imp is almost dead.7hh7h0=4.77h 7hO _The white imp misses you.7h\;  You hit the white imp.7hp`1.7h7f 5.5Sandblast _You kill the white imp!7hh7h6jm _Your Conjurations skill increases to level 5!7h7hv7h%7hy7hԂ7hgz 27  _7h7h7hM7h7hz7hi77hx.._...  #. 7hՏ #. ∆ ##.##  ##...# ##########7h<J-7.5 (2.0+...............####....##########.#.####.#7hW...#.#7hE7h!-7h7$8.5 (37h[7hB= _Found a white marble altar of Elyvilon.7h'7h17h7htH _No target in view!7h` S  7hda 7hMb 7hd 7hf 7hmj : _7hk 7hn 7hn 7hp 7hr 7hpu 7h v 7hKw 7hy 7h{ 7h| 7h} 7h/ 7h| ;12 7h0 7h O _You now have 1555 gold pieces (gained 10).7h1 7h~ ] 27  7h5 7hm 7h| 7hȈ 7hx 7h 7h 7h[ 7h 7h? 7h8 7h 7h= 7h5 7h. 7hy 7h 7h 7h~ 7hʕ 7hR 7ho 7hz 7hǘ 7hO 7h% 7h 7hJ 7h 7h 7h 7h 7hF 7h4 7h 7hj 7h 7h 7h 7h< 7h 7h 7h 7h 7h 7h 7hq 7h 7h 7hZ 7hM 7h 7h" 7h 7h 7h 7hd 7hy 7hf 7h 7h$ 7h 7h 7h_ 7h˴ 7h 7h 7hr 7hݷ 7hո 7h 7h 7h} 7hl 7hO 7h 7h 7h۽ 7hξ 7h( 7h 7hz 7h_ 7h 7h 7h 7h 7h 7h~ 7h 7h 7h 7hy 7h 7h 1 ####.##  7h9  #### #.....#   ..# #.##..#  7h_  #.# #.##..#######  ####.####.##..#...#..  7h #.............#...#..  7h $#.##.####.......#.#..   #.# #.....#...#..  7h  #@# ####.####....  #7h .# #.# #####  ...h..... #.##7h& Sandblast  .###.###.# #+##  7hK #.. .#  #. .#7hq h   black bear (asleep)   7h n# .##   7h .#####    +...7hD 1827.5 (29.0)7h0 b  8.5 (307h 7hk ] _A black bear comes into view.7h}  #### #.....#   ..# #.##..#   #.# #.##..######  ####.####.##..#...#.   #.............#...#   #.##.####.......#.#   # #.# #.....#...#  #.##.##.# ####.####.  7h 1#.....@.# #.# ####  h.....# #.#  #.###.###.# #+#   #.. .#  #. .#  #. .#   # .###    +..   ###7h 7∆7h 09.5 (1.0) 7h 7h[ 7h-|  #### #.....# 7hb ..# #.##..#  #.# #.##..  ####.####.##..#...#  #.....#...# 7ha #.##.####.#.# 7hPK #. #.# #.....#...#  #.##.##.# ####.#### 7h #.# #.#  7h #...h.....# #.# 7h1 #.###.###.# #+#  #.. .#  #.# .# 7h| #. .#  #. .#  7h~.. ∆ +  7h7h'307h7h7hGT  You reach to attack!  The helpless black bear fails to defend itself.  You hit the black bear.7h^[ h.h  7h] J12 831.3 (0.87hwb 7h:e  7he __The black bear is moderately wounded.7h A  You puncture the black bear!7hK 1==2.17h 7hS b _The black bear is heavily wounded.7h[3* _The black bear is heavily wounded.You closely miss the black bear.  You bite the black bear, but do no damage.  heavi7h>\  The black bear bites you but does no damage.  The black bear closely misses you. The black bear claws you.7hi}**@****7h3'c.h@....7h'9(dazed)7h8)53-7h)'-97h*7-Mesm 7h/7h3A _Your orb emites a pulse of dizzying energy.7h% The black bear closely misses you. The black bear claws you. _Your orb emites a pulse of dizzying energy.  7hW&You hit the black bear. The black bear snaps out of its daze.  The black bear is severely wounded.The black bear barely misses you. The black bear claws you.7h(h0---3.77h9.7hg0 7h0B_The black bear misses you.7h>g hh(berserk)7h>|You hit the black bear.  The black bear is almost dead.7h?51-7hH@ 4.57hE7hH 7h#IV_The black bear goes berserk!7hGGalmost dead. 7h_The black bear goes berserk!  You hit the black bear but do no damage.The black bear is severely wounded.7h>eThe black bear bites you.  The black bear claws you but does no damage.7h$667h3--5.37h7h 7h7hJ_The black bear closely misses you.7hN   The black bear claws you but does no damage. _The black bear closely misses you.  You hit the black bear.  The black bear is almost dead.The black bear completely misses you.  The black bear claws you but does no damage.6.17h 7h  7hM J_The black bear closely misses you.7h 4 ####  7h  ..#   7h- #.#  7h^ ## 7h #. #.7h  #. #.#  7h #.##.##.#  7h >#...h@..# #.#  7hF #.........# #.# 7ht $ #.###.###.# #+# 7h ! #.. .# 7hϋ ! #.# .# 7h ! #. .# 7h*  #. .# 7hW  .. ∆7h !7h" j ####  7h" ..#  #.#  ##7h#  #. #. #. #.# 7hE$ #.##.##.# 7h$ 1 #...h@..# #.#  #.........# #.# 7h% 4 #.###.###.# #+#  #.. .# 7h & #.#  #. .# 7h& #. .#  .. ∆7hW- 7hO/ 7hp5 7hD9 K _A black bear is nearby!7h9 7hH  You hit the black bear but do no damage.The black bear is almost dead.7h qThe black bear bites you. The black bear barely misses you.7h _1---97h( 7h P _The black bear misses you.7hf 4 ####  7h + ..#   #.# 7h  7hk ## 7h #. 7h #. #. #.# 7h U #.##.##.#  #...h@..# #.# 7hJ n #.........# #.#  #.###.###.# #+#  #.. .#  7h{ t#.# .#  #. .#  #. .#  .. ∆7h !7h ####  ..#  #.#  ##7hx #. #. #. #.#  #.##.##.# 7h(1 #...h@..# #.#  #.........# #.# 7h\4 #.###.###.# #+#  #.. .# 7h #.#  #. .# 7h #. .#  .. ∆7h 7h7hW7h7hԥa _A black bear is nearby!7h3  You hit the black bear.bite the black bear, but do no damage. but does no damage.  The black bear claws you. x2; The black bear completely misses you. 7h0 The black bear claws you.7hB54---7hZ 7.77h!7h$B _The black bear claws you but does no damage.7hym ####   ..#   #.#  ##7h,z #. #. #. #.#  #.##.##.#  #...h@..# #.#  #.........# #.#  7hz#.###.###.# #+#  #.. .#  #.# .#  #. .#  #. .# 7hz9 .. ∆7h} > ####  ..#  #.#  ## #. #. #. #.#  #.##.##.#  #...h@..# #.#  #.........# #.#  #.###.###.# #+#  #.. .#  #.#  #. .#  #. .#  .. ∆7h%7h7h7h5% _A black bear is nearby!You hit the black bear.7hW(e.7ho.--428.5Sandblast7h07h2N _You kill the black bear!7hb I7hb 7h0  27  57h 7h 7hW 7h` 7h 7h 7h 7hf %67h 7h ,7h 7hx 7h 7h 7hy 7h K7=7hq 7h_ 7h 7h 7hS 7h 7h 7h 7h U8=7h[ 7h 7h (7h 7h y _Your orb has recharged its mesmeric power.7h 7h  7h 7h& 7h 7h 7hE! %97h! 7h" 7h" 7hj# 7hT$ 7h$ 7h(% 7h/& 7h' &607h+ 7h, 7hW, K1=7h, 7h- 7h+. 7h. 7h/ 7h/ 7hj0 7hJ1 7h1 #27h1 2=7h92 7h3 7hM3 7h3 7h4 7h 5 7h5 7h6 7h6 %37h^7 7hX8 7h8 7h.9 7h : 7hS: 7h: 7h; 7hG< K4=7h< 7h= 7h/> 7h> 7h? 7h? 7hh@ 7hJA 7hA U5=7h4B 7hC 7hYC 7hD 7hD 7hGE 7hE 7hF 7hG %67hG 7h|H 7hH 7h?I 7hJ 7hQJ 7hJ 7hK 7hL 7hL 7h}M 7hM K7=7hN 7hP 7hQP 7hP 7hQ 7hR 7hR 7hsS 7hS U8=7h_T 7hAU 7hwU 7hV 7hV 7h.W 7hW 7hX 7hX %97hiY 7hOZ 7hZ 7h[ 7h[ 7h2\ 7h\ 7h] 7h] L70=7h^ 7h_ 7h_ 7hE` 7h%a 7ha 7ha 7hb 7h0c U1=7hc 7hd 7hd 7hre 7h_f 7hf 7h6g 7hh 7hsh %27hh 7hi 7hj 7hj 7hk 7hk 7h[l 7hOm 7hm K3=7hn 7ho 7hRo 7ho 7hp 7hp 7hlq 7hYr 7hr U4=7hCs 7h-t 7hdt 7ht 7hu 7hv 7hv 7hw 7hw 7h@x 7hy 7hyy %57hy 7hz 7h{ 7h{ 7hx| 7h| 7h<} 7h~ 7h~ K6=7hp 7hɀ 1 _HP restored.7h́ 7h 7h 7h^ 7h 7h6 7h 7hφ 7h 7h 7hp 7hY 7hi 7h 9=7hL 7h 7h 7h" 7hō 7hՎ 7h 7h 7hm 7hZ 7hC 7h{ 7h 7hۓ 7h 7h 7h 7h 7h 7hݗ 7hN 7h9 7h* 7h| 7h 7hћ 7h 7h 7hu 7h\ 7h@ 7hw 7h 7h 7h 7h 7h 7h 7h 7h¤ 7hn 7h 7hf  #.##.##.####.......# #.##.##.# #.....#.. 7h &#.##.##.# ####. ##.......## #.#  #.........# #.#  #.###.###.# #+#  7h #.##..# .#  7h: < #.##.## .#   #.##@# .# 7ho 7-  #.##....#.#   #.....$....+  7h ####....####  ###.## 7hҬ [ .# 7h  .#  .##+ #.7h -921.5 (83.0)  Ashenzari invites you to partake of a vision and a curse of elements and7h7 (fortitude.7h /  --more--7h\ 7hv ! 7hP  _7hؠ 7h 7h\7ho Ability - do what?Cost7hpFailure  Invocations -  X - Renounce ReligionNone7h0% G - Curse Item(Boost: Elem/Fort)0%  H - Shatter the ChainsCursed item7hqo0% [?] toggle between ability selection and description.7h<7hy7h7h4> 7h#.##.##.####.......# cuphead4 the Magician 7h#.##.##.# #.....#.. Gnoll of Ashenzari *.....7h 7h5#.##.##.# ####.#### Health: 76/76 ======================== 7hd7h##.......## #.# # Magic: 22/22 ========================7h} #.........# #.#7hYAC: 9Str: 77hA 7h{_#.###.###.# #+#7hwEV: 27 Int: 207h 7hk#.##..# .#7h%-SH: 07hN-Dex: 127hw 7hZ#.##.## .#7hXL: 10 Next: 42% Place: Dungeon:8 7h7ht#.##@# .#Noise: ---------  Time: 8921.5 (0.0) 7h|#.##....#.#r) +4 spear7h 7h#.....$....+Cast: Sandblast 7h97hfT####....#### 7h7###.##7h@ .#7h 7h').#7hP> .#7hy #+ 7h #.7h\You hit the black bear. _You kill the black bear! 7h[_Your orb has recharged its mesmeric power. 7h_HP restored.  Ashenzari invites you to partake of a vision and a curse of elements and 7hHK_fortitude.7hk7hCurse which item? (Esc to abort) Hand Weapons (go to first with ))  r - a +4 spear (weapon) 7h%Armour (go to first with [)  c - an orb of mesmerism (worn)  h - a +2 helmet (worn) Jewellery (go to first with "=) 7hb i - an amulet of the acrobat (worn)  l - a ring of willpower (worn) 7h*@ p - a ring of protection from cold (worn)7h 7h. 7hT  #.##.##.####.......# cuphead4 the Magician #.##.##.# #.....#.. Gnoll of Ashenzari *..... #.##.##.# ####.#### Health: 76/76 ======================== 7h; ##.......## #.# # Magic: 22/22 ======================== #.........# #.#AC: 9Str: 7 #.###.###.# #+#EV: 27 Int: 20 #.##..# .#SH: 0Dex: 127h  #.##.## .#XL: 10 Next: 42% Place: Dungeon:8 7h {#.##@# .#Noise: ---------  Time: 8921.5 (0.0) #.##....#.#r) +4 spear 7h< #.....$....+Cast: Sandblast ####....#### 7h ###.## .# .# .##+ #. _You kill the black bear! _Your orb has recharged its mesmeric power. 7hF _HP restored.  Ashenzari invites you to partake of a vision and a curse of elements and _fortitude.Okay, then.7hJ 7h  7h . _7hcH7hM$7hNInventory: 24/52 gear slots Hand Weapons (go to first with ))  r - a +4 spear (weapon)b - a +0 quick blade  g - a +4 dagger  o - a +3 quarterstaff of chaos  w - a +2 vampiric dagger Missiles (go to first with ()d - 4 poisoned darts  7hPNk - 3 boomerangs  q - a throwing net Armour (go to first with [)  c - an orb of mesmerism (worn) 7hN? e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - a +2 helmet (worn)  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistancex - a +0 cloak Jewellery (go to first with "=)  i - an amulet of the acrobat (worn) 7hO[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]#7h!  w - a +2 vampiric dagger Missiles (go to first with ()d - 4 poisoned darts  k - 3 boomerangs  q - a throwing net Armour (go to first with [)  c - an orb of mesmerism (worn) #7h! e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - a +2 helmet (worn)  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc a - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance #7h2" x - a +0 cloak Jewellery (go to first with "=)  i - an amulet of the acrobat (worn) #7hb" l - a ring of willpower (worn)  p - a ring of protection from cold (worn)#7h"f - an amulet of alchemy  n - a ring of positive energy  s - a +6 ring of strength12%(7h  (7h͟ =f - an amulet of alchemy. (7h ]An amulet that enhances the power of the wearer's alchemy spells and also allows(7h- dthem to extract small amounts of magical energy from any potion they drink. The latter effect on(7h qly functions once the amulet has attuned itself to the wearer's body with full reserves of magic. (7h 4You found it on level 2 of the Dungeon. (7h rStash search prefixes: {inventory} {Alch+} {jewellery} Menu/colouring prefixes: identified jewellery (7h =(p)ut on, (d)rop, (=)adjust, or (i)nscribe.(7h= .7h Inventory: 24/52 gear slots Missiles (go to first with ()  d - 4 poisoned darts .7h[ ^ k - 3 boomerangs  q - a throwing net .7h Armour (go to first with [)  c - an orb of mesmerism (worn) .7hu i e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - a +2 helmet (worn)  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc a - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness .7h  u - a +2 robe of cold resistancex - a +0 cloak Jewellery (go to first with "=) .7h c i - an amulet of the acrobat (worn)  l - a ring of willpower (worn) .7hl b p - a ring of protection from cold (worn)  f - an amulet of alchemy.7h n - a ring of positive energy  s - a +6 ring of strength  v - an amulet of guardian spirit .7h[ [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[15%]>7h^g - a +4 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 6.1  At current training (3%) you reach 10.0 in about 4.2 XLs. >7h}  Current attack delay: 0.6. Damage rating: 9 (Base 4 x 105% (Dex) x 123% (Skill) + 4 (Ench)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a goblin on level 3 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} >7h Menu/colouring prefixes: identified enchanted melee weapon _________________ “He drew his dagger, that was sae sharp, (w)ield, (d)rop, (=)adjust, or (i)nscribe.>7hf >7h >7h  #.##.##.####.......# cuphead4 the Magician #.##.##.# #.....#.. Gnoll of Ashenzari *..... >7h} 1#.##.##.# ####.#### Health: 76/76 ======================== ##.......## #.# # Magic: 22/22 ======================== >7hҺ #.........# #.#AC: 9Str: 7 >7h# #.###.###.# #+#EV: 27 Int: 20 >7h #.##..# .#SH: 0Dex: 12 #.##.## .#XL: 10 Next: 42% Place: Dungeon:8 #.##@# .#>7h Noise: ---------  Time: 8921.5 (0.0) #.##....#.#>7h^ g) +4 dagger #.....$....+>7h Cast: Sandblast ####....#### >7h ###.## .# .# >7hi W.##+ #. >7h _Your orb has recharged its mesmeric power. _HP restored.  Ashenzari invites you to partake of a vision and a curse of elements and >7h _fortitude. _Okay, then.You unwield your +4 spear.>7hF >7h 512 2.5 (1>7h >7h  _HP restored.  Ashenzari invites you to partake of a vision and a curse of elements and >7hK _fortitude. _Okay, then.  You unwield your +4 spear. _g - a +4 dagger (weapon)@7h]@7hInventory: 24/52 gear slots Hand Weapons (go to first with ))  g - a +4 dagger (weapon)b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger @7hwMissiles (go to first with ()d - 4 poisoned darts  k - 3 boomerangs  q - a throwing net Armour (go to first with [)  c - an orb of mesmerism (worn) @7hr e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - a +2 helmet (worn)  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistancex - a +0 cloak @7hˌJewellery (go to first with "=)  i - an amulet of the acrobat (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]@7h Missiles (  d - 4 poisoned darts  k - 3 boomerangs  q - a throwing net @7h*KArmour (go to first with [)  c - an orb of mesmerism (worn)  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - a +2 helmet (worn)  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc a - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance @7hF x - a +0 cloak Jewellery (go to first with "=)  i - an amulet of the acrobat (worn)  l - a ring of willpower (worn)  p - a ring of protection from cold (worn) @7h؛ f - an amulet of alchemy  n - a ring of positive energy  s - a +6 ring of strength  v - an amulet of guardian spirit15%@7hT$ ? x - a +0 cloak  l - a ring of willpower (worn) Wands (go to first with /)b - a wand of acid (3)  c - a wand of roots (17)  @7h$ [e - a wand of charming (12)2B7h? l - a ring of willpower (worn)  f - a wand of mindburst (14)p - a wand of polymorph (9) Scrolls (go to first with ?)  b - a scroll of blinking  f - 2 scrolls of fearB7h6@/38B7h B7h B7he > B7h #.##.##.####.......# cuphead4 the Magician B7h #.##.##.# #.....#.. Gnoll of Ashenzari *..... B7hH B7h #.##.##.# ####.#### Health: 76/76 ======================== B7h ###.......## #.# # Magic: 22/22 ======================== B7ha #.........# #.#AC: 9B7h Str: 7 #.###.###.# #+#B7h\ iEV: 12Int: 20 B7h B7h #.##..# .#SH: 0B7h <Dex: 12 B7hE B7h{ Z#.##.## .#B7h XL: 10 Next: 42% Place: Dungeon:8 B7h B7h P#.##@# .#B7hL Noise: ---------  Time: 8922.5 (0.0)B7h  B7h G#.##....#.#B7h 6g) +4 daggerB7h  B7hQ T#.....$....+B7h 4Cast: Sandblast B7h B7h T####....#### B7h6 7###.##B7hj  B7h @.# B7h ).#B7h  B7h9 :.##+B7hl  B7h 2#. _HP restored.  B7h bAshenzari invites you to partake of a vision and a curse of elements and B7h! j_fortitude. _Okay, then.B7hV OYou unwield your +4 spear. _g - a +4 dagger (weapon)B7h? B7h B7h B7hb C7h<C7h6o Ability - do what?CostC7hFailure  Invocations -  X - Renounce ReligionNone0% G - Curse ItemC7hP(Boost: Elem/Fort)0%  H - Shatter the ChainsCursed itemC7hRo0% [?] toggle between ability selection and description.C7h C7h C7h4 % #.##.##.####.......# cuphead4 the Magician #.##.##.# #.....#.. Gnoll of Ashenzari *..... #.##.##.# ####.#### Health: 76/76 ======================== ##.......## #.# # Magic: 22/22 ======================== #.........# #.#AC: 9Str: 7 #.###.###.# #+#EV: 12Int: 20 #.##..# .#SH: 0Dex: 12 C7h K#.##.## .#XL: 10 Next: 42% Place: Dungeon:8 #.##@# .#Noise: ---------  Time: 8922.5 (0.0) #.##....#.#g) +4 dagger #.....$....+Cast: Sandblast ####....#### C7hy O###.## .# .# .##+ #. _HP restored.  C7h Ashenzari invites you to partake of a vision and a curse of elements and _fortitude. _Okay, then.You unwield your +4 spear. _g - a +4 dagger (weapon)C7h9 C7h Curse which item? (Esc to abort) Hand Weapons (go to first with ))  g - a +4 dagger (weapon) Armour (go to first with [)  c - an orb of mesmerism (worn)  h - a +2 helmet (worn) Jewellery (go to first with "=)  i - an amulet of the acrobat (worn)  l - a ring of willpower (worn)  p - a ring of protection from cold (worn)R7ho> R7hxI > R7hI I#.##.##.####.......# cuphead4 the Magician #.##.##.# #.....#.. Gnoll of Ashenzari *..... R7hKJ /#.##.##.# ####.#### Health: 76/76 ======================== ##.......## #.# # Magic: 22/22 ======================== R7hJ #.........# #.#AC: 9Str: 7 R7hJ #.###.###.# #+#EV: 12Int: 20 R7hJ #.##..# .#SH: 0Dex: 12 R7hK #.##.## .#XL: 10 Next: 42% Place: Dungeon:8 R7hIK U#.##@# .#R7hzK Noise: ---------  Time: 8922.5 (0.0) #.##....#.#R7hK Rg) +4 dagger R7hL #.....$....+Cast: Sandblast ####....#### R7h@L ###.## .# R7hqL g.# .#R7hL )#+ #.R7hL Ashenzari invites you to partake of a vision and a curse of elements and _fortitude. _Okay, then.R7hM You unwield your +4 spear. _g - a +4 dagger (weapon)  Your orb of mesmerism glows black for a moment.R7h%O R*7/773.5 (1R7h%R R7hS j _fortitude. _Okay, then. R7hT  You unwield your +4 spear. _g - a +4 dagger (weapon)  Your orb of mesmerism glows black for a moment. _Ashenzari will now reveal the unseen.S7he9S7hk:S7hz<S7hz>S7hA 27  S7h#BT7hT7hT7hT7hT7hT7hT7hT7h4T7h;12 T7h<T7hO _You now have 1567 gold pieces (gained 12).T7h T7hT ] 27  T7h T7h T7h T7h T7h T7hT7hT7h<T7hT7hT7hqT7h,T7hT7hhT7h;12 T7hT7h7 _You open the door.T7hT7h] 27  T7h2T7h&@  There is an open door here.T7h<T7h _T7h}T7h" T7h!T7h!T7hU"T7h#T7h$T7hN%T7h%T7hS'T7hC(T7h(T7h*T7h+T7h,T7h -T7hV-T7h.T7h/T7h/T7ht0T7h2T7h3T7h4T7h4T7h5T7h6T7h67T7h7T7h8T7h9T7h&:T7h:T7h;T7h<T7h<T7h=T7h>T7hi?T7h?T7h6@T7hAT7h}BT7hB;12 T7hCT7hRF7 _You open the door.T7hlGT7hG] 27  T7hyHT7hmJ@  There is an open door here.T7hKT7hL _T7hLT7hMT7hNT7hOOT7hOT7h'QT7h8RT7hRT7h)TT7hlTT7hUT7hUT7hoVT7hWT7hXT7hXT7hYT7hZT7h[T7h[T7h\T7h]T7h^T7h[_T7hS`T7haT7hbT7hJcT7hcT7h"eT7hfT7hvfT7hgT7hjXT7hkT7hlT7hlT7hmT7hqT7hrT7h$sT7hsT7huT7hyvT7hvT7h]9Noise: ---------  Time: 9050.5 (0.0) ##.....##.##.......####......g) +4 dagger#..#.###.##.#.#...# .....Cast: Sandblast  c7h]#.......[##.#.....# ....#........##.###...#...####.######.# ##..#+#O   two-headed ogrec7h^#.# #.. ...##.# ### #.###.#(Press . to continue winding your bee.)  The two-headed ogre shouts in stereo! c7hx^_Something shouts, "Scamper away, thou churlish rump-fed vassal!" _You stop assembling your clockwork bee.  Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.c7hbP  Okay, then.c7hcc7hgc7hh. _c7h  c7h|BCasting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.c7hM  ∆  cuphead4 the Magician  #. Gnoll of Ashenzari **....  #. ### Health: 77/77 ========================  #. #.. +#  Magic: 16/22 =================-------  ##.###### #.# ...  AC: 9Str: 7  #.......# #.#### ....  EV: 27 Int: 20  ##....##.# #.##.## .....  SH: 0Dex: 12 ##........####.#...####......  XL: 10 Next: 42% Place: Dungeon:8 ................@.O...'......  Noise: ---------  Time: 9050.5 (0.0) ##.....##.##.......####......  g) +4 dagger  #..#.###.##.#.#...# .....  Cast: c7ht Sandblast  #.......[##.#.....# ....  #........##.###...# ...  ####.######.# ##..# +#  O   two-headed ogre  #.# #.. ...#  #.# ### #.##  #.# _Okay, then.Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.c7h-q @*O*****d7hn#3 ∆  cuphead4 the Magician  #. Gnoll of Ashenzari **....  #. ###d7h@$a Health: 77/77 ========================  #. #.. +#  Magic: 16/22 =================-------  ##.###### #.# ...  AC: 9Str: 7  #.......# #.#### ....  EV: 27 Int: 20  ##....##.# #.##.## .....  SH: 0Dex: 12 ##........####.#...####......  XL: 10 Next: 42% Place: Dungeon:8 ................@.O...'......  Noise: ---------  Time: 9050.5 (0.0) ##.....##.##.......####......  g) +4 dagger  #..#.###.##.#.#...# .....  Cast: Sandblast  #.......[##.#.....# .... d7h % #........##.###...# ...  ####.######.# ##..# +#  O   two-headed ogre  #.# #.. ...#  #.# ### #.##  #.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetYou send a boulder barrelling forward!  The two-headed ogre hits your boulder with a +0 giant club!  The two-headed ogre hits your boulder with a +0 giant spiked club!d7hn+ ∆  #.  #. ### d7h+ #. #.. +#   #.# ...   #.#### ....   #.##.## ..... d7hT,.####.#...####...... @ .##.......####......  #.#.#...# .....  d7h-[##.#.....#   ###...#    ##..# +#  #.# #.. ...#  #.# ### #.##  d7hE.<12 ===1.5 (1d7h!3d7h4  Aiming: Brom's Barrelling Boulder (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target  You send a boulder barrelling forward!  The two-headed ogre hits your boulderd7hj5v with a +0 giant club! spiked club! _Your boulder is destroyed!e7hPe7hBQe7hVe7hgX e7hX8_Unknown command.e7h  e7h1GCasting: Brom's Barrelling Boulder (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e7hn#........##.###...#...s7hn8####.######.# ##..#+# O   two-headed ogres7hn#.# #.. ...#F   bullfrog s7ho### #.# ### #.## s7hTo..# #.# _Okay, then.Your boulder barrels into the two-headed ogre!  s7hoThe two-headed ogre is heavily wounded. _Your boulder is abraded by the wall and falls apart.  s7hpGCasting: Brom's Barrelling Boulder (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s7hgps7h-us∆cuphead4 the Magicians7h~u}#.Gnoll of Ashenzari **....#.###s7huHealth: 77/77 ========================#.#..s7h v+# Magic: 9/22=========---------------s7hQv##.###### #.#... AC: 9s7hvStr: 7#.......# #.####s7hv.... EV: 27 Int: 20s7h"w/##....##.# #.##.## ..... SH: 0Dex: 12  s7hzw6####........####.#...####...... XL: 10 Next: 42% Place: Dungeon:8  s7hw4+..............@....°OF.'...... Noise: ---------  Time: 9058.5 (0.0)s7hx###.....##.##.......####...... g) +4 dagger#..#.###.##.#.#...# ..... Cast: Sandblasts7hNx#.......[##.#.....# ....s7hx#........##.###...#...s7hx8####.######.# ##..#+# O   two-headed ogres7hy#.# #.. ...#F   bullfrog s7hy### #.# ### #.## ..# #.# _Okay, then.s7hyYour boulder barrels into the two-headed ogre!  The two-headed ogre is heavily wounded. s7h zR_Your boulder is abraded by the wall and falls apart.  s7hTzGCasting: Brom's Barrelling Boulder (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s7h~& s7h>°Okay, then.s7h7W°s7hU. _s7hb A  Casting: Brom's Barrelling Boulder (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s7hc s7hHi  ∆  cuphead4 the Magicians7hi  #. Gnoll of Ashenzari **.... #. ### Health: 77/77 ========================s7hKj = #. #.. +#  Magic: 5/22=====------------------- ##.###### #.# ...  AC: 9s7hk Str: 7 #.......# #.#### ....  EV: 27 Int: 20  ##....##.# #.##.## .....  SH: 0Dex: 12 s7hk  ####........####.#...####......  XL: 10 Next: 42% Place: Dungeon:8  +..............@....°OF.'......  Noise: ---------  Time: 9058.5 (0.0) s7hk x ###.....##.##.......####......  g) +4 dagger  #..#.###.##.#.#...# .....  Cast: Sandblast  #.......[##.#.....# .... s7hl #........##.###...# ...  ####.######.# ##..# +#  O   two-headed ogre s7h&m #.# #.. ...#  F   bullfrog ### #.# ### #.## ..# #.# _Okay, then.Casting: Brom's Barrelling Boulder (dangerous; 6% risk of failure)  s7hm `Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targets7hm HThere's a thick-headed creature in the way.t7h!w @*****OFt7hs"t7h ∆  cuphead4 the Magician #. Gnoll of Ashenzari **....t7hf~ #. ### Health: 77/77 ======================== #. #.. +#  Magic: 5/22=====------------------- t7h##.###### #.# ...  AC: 9Str: 7 #.......# #.#### ....  EV: 27 t7hInt: 20  ##....##.# #.##.## .....  SH: 0Dex: 12 t7h4 ####........####.#...####......  XL: 10 Next: 42% Place: Dungeon:8 t7h +..............@....°OF.'......  Noise: ---------  Time: 9058.5 (0.0)  ###.....##.##.......####......  g) +4 dagger  #..#.###.##.#.#...# .....  Cast: Sandblast  #.......[##.#.....# .... t7h #........##.###...# ...  ####.######.# ##..# +#  O   two-headed ogre t7h#.# #.. ...#  F   bullfrog ### #.# ### #.## t7h9`..# #.# _Okay, then.Casting: Brom's Barrelling Boulder (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t7h"Aiming: Brom's Barrelling Boulder (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targett7ht7ht7h ∆  #. t7hc#. ### #. #.. +#  t7h #.# ...   #.#### .... t7hf ##....##.# #.##.## .....  ....####.#...##  t7h!@°*..OF.  .##.##.......##  t7h_.#.#...# .....  t7hq[##.#.....#   #.###...#   t7h#.# ##..# +# (ally target) t7h6#.# #.. ...#  #.# ### #.##*   boulder (minion, rolling)t7ht* t7h<12 ===9.5 (1t7hW°**t7h4 _You send a boulder barrelling forward!u7h֩u7h,u7h&S  Your boulder barrels into the two-headed ogre!u7hĬu7h4F.°○*O. 6= 27  ---60Sandblast°○* _The two-headed ogre is severely wounded.u7h S  Your boulder barrels into the two-headed ogre!u7hB2  The two-headed ogre is almost dead.The two-headed ogre hits your boulder with a +0 giant club!!  u7h2 CThe two-headed ogre hits your boulder with a +0 giant spiked club!!u7h2 u7h8 ..F○.O u7h9 B---1u7h= :○u7h? P _Your boulder is destroyed!w7h W  Casting: Brom's Barrelling Boulder (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w7h' ∆  cuphead4 the Magician #. Gnoll of Ashenzari **.... #. ### Health: 77/77 ======================== w7h#. #.. +#  Magic: 2/22==---------------------- ##.###### #.# ...  AC: 9Str: 7 #.......# #.#### ....  EV: 27 Int: 20  ##....##.# #.##.## .....  SH: 0Dex: 12  ####........####.#...####......  XL: 10 Next: 42% Place: Dungeon:8 w7hS  +..............@..F○.O..'......  Noise: ---------  Time: 9061.5 (0.0)  ###.....##.##.......####......  g) +4 dagger  #..#.###.##.#.#...# .....  Cast: Sandblast  #.......[##.#.....# ....  #........##.###...# ... w7h2 ####.######.# ##..# +#  O   two-headed ogre #.# #.. ...#  F   bullfrog ### #.# ### #.## ..# #.# _Your boulder is destroyed!Casting: Brom's Barrelling Boulder (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w7h[Aiming: Brom's Barrelling Boulder (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.x7hu @**F**O*x7hE ∆  cuphead4 the Magician #.x7hE Gnoll of Ashenzari **.... #. ### Health: 77/77 ======================== #. #.. +#  Magic: 2/22==----------------------x7h=F ##.###### #.# ...  AC: 9Str: 7 #.......# #.#### ....  EV: 27 Int: 20  ##....##.# #.##.## .....  SH: 0x7hFDex: 12  ####........####.#...####......  XL: 10 Next: 42% Place: Dungeon:8 x7hH; +..............@..F○.O..'......  Noise: ---------  Time: 9061.5 (0.0)  ###.....##.##.......####......  g) +4 dagger  #..#.###.##.#.#...# .....  Cast: Sandblast  #.......[##.#.....# ....  #........##.###...# ...  ####.######.# ##..# +#  O   two-headed ogre #.# #.. ...#  F   bullfrog ### #.# ### #.## ..# #.# _Your boulder is destroyed!Casting: Brom's Barrelling Boulder (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x7hI"Aiming: Brom's Barrelling Boulder (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetx7hJx7hKkYou send a boulder barrelling forward! Your boulder barrels into the bullfrog!x7hR  ∆  #. #. ### #. #.. +#  x7h]R #.# ...   #.#### ....  ##....##.# #.##.## .....  x7hR....####.#...##  @°*F○O.  .##.##.......##  x7hRb.#.#...# .....  [##.#.....#   x7hRT#.###...#   #.# ##..# +#  #.# #.. ...# (ally target) #.# ### #.##*   boulder (minion, rolling) ..# #.#  The bullfrog is lightly wounded.x7hT<12 ===2.5 (1x7hY9°x7h[H _The bullfrog hits your boulder but does no damage.y7h9H~ ∆ #. #. ### #. #.. +# ##.###### #.#y7hH ... #.# #.#### .... ##....##.# #.##.## ..... ####.####.#...####...... +.°*F○O...'......y7hI ###.....##.##.####...... #..#.###.##.#.#...# ..... #.[##.#..y7hnI...# .... #.##.###...# ...y7hI ####.######.# ##..# +# #.# #.. ...## #.# ### #.##y7hIu* ...# #.#y7hKL  Your boulder barrels into the bullfrog!y7hMr  The bullfrog is moderately wounded.y7hqN&  y7hN`The bullfrog hits your boulder but does no damage.  Your boulder barrels into the bullfrog!y7h*SyO.○°*Fy7htS) y7hUp 27  ---3y7hKU3Sandblasty7haYD°*y7h[a _The bullfrog is severely wounded.y7hT ∆ #. #. ### #. #.. + ##.###### #.#  #.......# #.#### y7h? ##....##.# #.##.##  ####.####.#.O.#### +.○°*F...' ###.....##.##.#### #..#.###.##.#.#...#  #y7hd.[##.#.....#  #.##.###...#  ####.######.# ##..# + #.# #.. ...## #.# ### #.##* ....# #.#y7hb  Your boulder barrels into the bullfrog!y7hy7hv[  You kill the bullfrog!y7h#.°O°○y7hX4---4y7h9°y7h( y7hy/_Your boulder crumbles as it rolls away.|7hfv|7h]xEvoke which item? Wands  b - a wand of acid (3)c - a wand of roots (17)  e - a wand of charming (12)  |7hxnf - a wand of mindburst (14)  p - a wand of polymorph (9) Miscellaneous  g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selected~7h∆cuphead4 the Magician#.Gnoll of Ashenzari **....#.###Health: 77/77 ========================#.#..+ Magic: 2/22==----------------------##.###### #.#.. AC: 9Str: 7#.......# #.####... EV: 27 Int: 20##....##.# #.##.## .... SH: 0Dex: 12####........####.#...####..... XL: 10 Next: 44% Place: Dungeon:8+............@...°O°○...'..... Noise: ---------  Time: 9064.5 (0.0)###.....##.##.......####..... g) +4 dagger[~7hT34m#..#.###.##.#.#...# .... Cast: Sandblast#.......[##.#.....# ...#........##.###...#..####.######.# ##..#+ O   two-headed ogre#.# #.. ...# ##### #.# ### #.## ....# #.#The bullfrog hits your boulder but does no damage.  Your boulder barrels into the bullfrog! _The bullfrog is severely wounded.Your boulder barrels into the bullfrog!  You kill the bullfrog! _Your boulder crumbles as it rolls away.~7hh ∆  cuphead4 the Magician #. Gnoll of Ashenzari **.... ~7h^#. ###  Health: 77/77 ======================== #. #.. + Magic: 2/22==---------------------- ##.###### #.# .. AC: 9Str: 7 #.......# #.#### ... EV: 27 Int: 20 ##....##.# #.##.## .... SH: 0Dex: 12  ####........####.#...####..... XL: 10 Next: 44% Place: Dungeon:8 ~7h +............@****O°○...'..... Noise: ---------  Time: 9064.5 (0.0)  ###.....##.##.......####..... g) +4 dagger #..#.###.##.#.#...# .... Cast: Sandblast #.......[##.#.....# ... #........##.###...# .. ~7he####.######.# ##..# + O   two-headed ogre #.# #.. ...# ##### #.# ### #.## ....# #.#You kill the bullfrog! _Your boulder crumbles as it rolls away.  Aiming: MindburstPress: ? - help, Shift-Dir - straight line~7hߣAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (almost dead, chance to affect: 68%)~7h% ∆cuphead4 the Magician#.Gnoll of Ashenzari **....~7h }#.###Health: 77/77 ========================#.#..+ Magic: 2/22==----------------------##.###### #.#~7h 4.. AC: 9Str: 7#.......# #.####... EV: 27 ~7h_ bInt: 20##....##.# #.##.## .... SH: 0Dex: 12####........####.#...####..... XL: 10 Next: 44% Place: Dungeon:8~7h +............@...°*°○...'..... Noise: ---------  Time: 9064.5 (0.0)###.....##.##.......####..... g) +4 dagger~7h̟ *#..#.###.##.#.#...# .... Cast: Sandblast#.......[##.#.....# ...#........##.###...#..####.######.# ##..#+ O   two-headed ogre#.# #.. ...# ##### #.# ### #.## ....# #.#You kill the bullfrog! _Your boulder crumbles as it rolls away.  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (almost dead, chance to affect: 68%)~7hhk  _Your boulder crumbles as it rolls away.  Aiming: Mindburst  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (almost dead, chance to affect: 68%)  The two-headed ogre's minds are blasted!!~7hq G°○~7h ####.#....).°#.~7hY 13 62====~7h6"5.5 (1 ~7hk_You blow up the two-headed ogre!Your Stealth skill increases to level 7!~7hJYour Invocations skill increases to level 6!~7h ~7h 2°~7h ~7hh_Your Shapeshifting skill increases to level 5!7h ∆ #. #. ### 7h]  #. #.. +###.###### #.# .#.......# #.#### .7h ?##....##.# #.##.## .####.####.#...####.+.7hk .@...).°...'.###.....##.##.####.7h #..#.###.##.#.#...# .#.[##.#.....# .#.##.###...# .7hq ####.######.# ##..# +##.# #.. ...# #.# ### #.## 7h35†7h 3= 28  ----6 _7h7h7h,∆ #. #. 7h6-a### #. #.. +# ##.###### #.# ... #.7h-# #.#### .... ##....##.# #.##.## .....  ####.7h-####.#...####......  +...@..).†...'...... ###.....##.##.7hb.&####...... #..#.###.##.#.#...# ..... #.[##.#...#.##.###..7h.####.######.# ##..7h/'#.# #.. ...# #.# ### 7h47h6C----77h:7h <7h9∆ #. #. 7h^:### #. #.. +# ##.###### #.# 7h:;... #.7h:# #.#### .... 7hC;##....##.# #.##.## ..... ####.7h;####.#...####...... +.7h; ...@.).†...'......  ###.....##.##.7h<P####...... 7hd<#..#.###.##.#.#...# ..... #.7h<g[##.#...7h<d#.##.###.7hJ=]####.######.# ##..7h=#.# #.. ...# #.# ## 7h= 7hE7hG&87hK7h4=7h ?7hA7huB7hRC7h9E7h9F7h2G7hHO=7h J7hK,7hL7hN7hOI5=7hO7hQ7h9R7hR7hwT7hT7hU7hsW7hHX7hX7h/Z7hZ9=7h[7h]i6=7h._7h0bB7h:d7hd7h`f7h5h,7h=i7hj7hk9=7h=l7hm7h(n7hn7hp7hpS7=7hq7hJs7hs7ht7h>v7hv7how7hx7h*y7h'z7h{7h{9=7h|7hg~7h~7h6,7hg8=7h=7hl7h7hُS9=7h7h7h7h7h7h֕7h7h7h٘7hə7h7h9=7h՜7h,7h7h[7he10/22=7h7h7hߤ7h~7h ,7hH7h7h7ha7h7ho9=7h7hM7hT1==7hjn7h#7h7h>7h7h7h67h:==7h7h*7h7hb7h7hLN12=7hi7h7h17h7h<7h7hk7h7hX7h7h7h'9=7h7h7h M3=7h 7h7h7h7hC7h7h7h7hb7hV7hE7h9=7h7h,7h7h7hNM4=7hn7h7hH7h/7hiB7h7h7h7h7hq9=7h7h 7hbM5=7hs7h7h37h 7h7h7h7h7h7h7hf7h9=7h7h{7h7h7h@7hM6=7h7hU7h7h7hZ 7h 7h 7h 7hg 7h 7h7hU9=7h7h7h7h7h7htK7=7h7hZ7h7h7hA7h7h7h7hd7h] 7h>"7h"9=7h#7h9%7h%K8=7h&7h6(7h(7hi)7h*7hW+7hL,7h.7hi.7h017h+27h29=7h37hY57h57h67h;87h8K9=7h97h7;7h;7hq<7h=7h9>7h?7h@7hA7hA7hyC7hC9=7hD7hF7hFL20=7hG7hlI7hI7hJ7hL7hL7hM7h0O7hO7hrP7hQ7hJR9=7hiS7hT7hGU7hUV7hW7h/X51=7h}X7hCY7h9[7h[7hy\7h^7hr^7hf_7h a7h`a7hgb7hc7hBd9=7hhe7hk_ _You start resting.7hp0100.0)7h]r[2==117hv7h\w% _Magic restored.7hm37h,7h7hC,7hA7h7h7hɎ7hV7hې7h47h:==7h7h67h7hј7h7ht7h7h 7hN 55   white imp (wandering) 7hQ_You start waiting.7hl17.5 (6.0)7h̰+8.5 (77h57h2\ _A white imp comes into view.7h^∆ #. #. ### #. #.. +#  ##.###### #.# ...  #.7h_# #.#### .... ##....##.# #.##.## ..... .####.#...####...... .....)@†...'...... .....##.##.####5..... #..#.###.##.#.#...# ..... #.[##.#. #.##.# 7h`####.######.# ##..# +# #.# #.. ...##.# ### #.## 7ha7hTf>5.7h1h+9.5 (17hn7hqo7hF∆  #.  #. ###  #. #.. +# ##.###### #.# ... #.# #.#### .... ....##.# #.##.## ..... .####.#...####...... .....).@...'5..... .....##.##.7h####...... ..#.###.##.#.#...# ..... .[##.#. .##.#.######.# ##..# +#  #.#7h\  The white imp shouts, "Take thy face hence, thou reeling-ripe base-court  apple-john!"7h 5.5===80Sandblast7h7h _You hear a shout! _You see here a bullfrog corpse.7h6<∆ #. #. ### #. #.. +# .###### #.# ... .# #.#### .... 7h....##.# #.##.## ..... ####.#...####...... ....).†@..5...... ##.##.####...... #.###.##.#.#...# ..... [##.#.....#7hj##.###...#.######.# ##..# +#  #.# #.. ...#  #.# ### #.##  #.#7h57h=5'7h!'---7hm1 _7h7h7hE ∆ . . ### . 7h #.. +# .###### #.# ... # #.#### .... 7h G##.# #.##.## ..... ####.#...####...... .).†.@5'...... ##.##.7hk ####...... #.###.##.#.#...# ..... [##.#.....# ....##.###...7h .######.# ##..# +# #.# #.. ...# 7hx #.# ### #.## #.#7h 7h P=--27h 7hf O _The white imp misses you.7h 07h0J13 183.1 (0.67h`57h6T _You barely miss the white imp.7hc  You hit the white imp but do no damage.You bite the white imp, but do no damage.7he+8 (0.77h[l7hFo 7hoI_The white imp closely misses you.7h  You hit the white imp.  The white imp is heavily wounded.7h-4.4 (0.67hS7h@ _The white imp hits you but does no damage.7h9  7hlYou hit the white imp. Your bite misses the white imp.7h<(5.07h"7hN] _The white imp is almost dead.7hF ;  You hit the white imp.7hn 1.7h ^7 (0.7Sandblast7h_ 7h  7hI ?_You kill the white imp!7h ∆  ###  #.. 7hӾ P+# ###### #.# ... # #.#### .... ##.# #.##.## ..... 7hJ ####.#...####...... .).†..@'...... ##.##.7h =####...... .###.##.#.#...# ..... [##.#.....# ....##.###...# ... 7hY .######.# ##..# '# .# #.. ...# 7h \# .#7h  28  -6.7 (1.07h37h"7h7h∆ ### #.. #+# #.# #...## #.#### #.##.# #.##.## #.####.#...####..7h[.).†...@.- .##.##.####. ###.##.#.#...# #.[##.#.....# #.##.###...# #...# ######.# ##..# #'#o   orc (wandering) # #.. ...# o# # ### #.## # #7h&07h.Bo.7h>a  7.7 (17h7hu _An orc comes into view. It is wielding a +0 dagger. _There is an open door here.7h7h6%Visible Monsters/Items (select to target/travel, [!] to examine) Monsters  a - (o) an orc (wandering), wielding a +0 dagger Items  b - ()) a +0 giant club  c - ()) a +0 giant spiked club  d - (†) a bullfrog corpse7hT 7h 7h ?∆7h pcuphead4 the MagicianGnoll of Ashenzari **....###7h8 Health: 77/77 ========================#..#+##7h YMagic: 22/22 ======================== 7hܕ ##### #.##...#AC: 97h/ Str: 7 ....# #.#### #.....EV: 28 7h Int: 20 .##.# #.##.## #......7hߖ SH: 0Dex: 12 ....####.#...####.......7h3 XL: 10 Next: 62% Place: Dungeon:8 ..........).†...@.......7h Noise: ---------  Time: 9187.7 (0.0) .##.##.......####.......7h g) +4 dagger ###.##.#.#...# #......Cast: Sandblast 7h< ...[##.#.....# #..... ....##.###...# #...# 7h y######.# ##..##o##7hߘ o   orc (wandering) # #.. ...#.# 7h0 q# ### #.### 7h #You hit the white imp. Your bite misses the white imp. _The white imp is almost dead.7hҙ ZYou hit the white imp. _You kill the white imp! 7h$ _An orc comes into view. It is wielding a +0 dagger. _There is an open door here.7h 7h 7h8 7hk 7h|  ∆ ### #.. #+##  #.# #...#   #.....  #.##.## #...... 7h #...####....... .).†...@....... ....####....... #...# #...... [ #.....  #...#  ##..# #o## # #.. ...# .# # ### #.## # #7h ∆ ### #.. #+##  #.# #...#   #..... 7h5i #.##.## #...... #...####....... .).†...@....... ....####....... #...# #...... [ #..... #...# ##..# #o##  #.. ...# .# ### #.## #7hm47h7h[ _An orc is nearby!7h5[ ∆ ### #.. #+##  #.# #...#   #.....  #.##.## #...... #...####....... 7h[i.).†...@....... ....####....... #...# #...... [ #.....  #...#  ##..# #o## # #.. ...# .# # ### #.## # #7h ∆ ### #.. #+##  #.# #...#   #.....  #.##.## #...... #...####....... .).†...@....... ....####....... #...# #...... 7hB[ #..... #...# ##..# #o##  #.. ...# .# ### #.## #7h7h'7h7h_d ####.. 7h6]#+## #### #.# #... ...# #.#### #.. ##.# #.##.## ##....####.#...####.......).†...'.. ##.##.......#### ##.##.#.#...# ..[##.#.....# ###.###...# ## 7h#####.# ##..# o##  #.. ...# .#  ### #.## # _An orc is nearby!7h7ht'o∆7h)h  8.7 (1 _7h 7h( 7h ####.. #+## ### #.# #... ..# #.#### ##.. #.# #.##.## ##.. ..####.#...####.......).†...'.. #.##.......####..##.#.#...# # 7h .[##.#.....# ####.###...# ## ####.# ##..# '##  #.. ...# o#### #.## #  ∆ 7hD7h1.7h&97h7h7h 7h[ 17h 7h H _No target in view!7hX 7h_ 7h 7h< H _No target in view!7h}i7hjS  7hj7hm7h0t### #.. #+## 7ht #.# ##...## # #.#### ##.....## .# #.##.## ##.#7htp####.#...####..#).†...'.+ .##.####.# .##.#.#...# ##.7hAu# [##.#.....# ##.....## ##.###...# ##...##  ### #.## 7huo# o   orc (wandering)∆ #7hx&07h|K.#7hVi  90.7 (1 _7hZ7hh7h7h7h;7h57h#.. #+## # #.# ##... #.#### ##.. 7h}# #.##.## ##.. ####.#...####.. .....).†...'..+  ##.......####.7h1 ,# ##.#.#...# ##.......# ##.#.....# ##.@...## ##.###...# ## ##.# ##..# 7h '##  #.. ...# .#  ### #.# ∆7h o# o   orc (wandering) ....7h &07hK.#7h a  1.7 (17h7h7hY7h\&7h'] 7hi7h pH _No target in view!7h/7hN0=  7h07h17h57h?K#.# ##... 7h@ #.#### ##..  #.##.## ##..7hl@##.#...####.. .....).†...'..+ 7h@o #.......####.# 7h(Ac.#.#...# # 7hA.#.....# ## .###...# 7hA## .# ##..# 7h-B'## .. ...# .# 7hB### #.## #.# ∆ #7h7h>,7h?7h@,7hA7hB7hC7hD,7htE7hF7hwG,7h+H7hI7h&J,7h7K7hL7h+M,7h,N7hO,7h(P7h Q7hZR7hR,7hS7hLU7hU,7h.W7hX7hZY,7hZ7hU\7h\,7h^7h`7h`,7hoa7hb7hrc,7h\d7he7h1f,7h/g7hh7h i,7hi7hAk7hk,7hl7hxoB7h&q7hlr7hs,7hst7hu7h%v,7hw7hy7hy,7hz7h;|7h|,7h}7hk7h,7h=7h27h,7h'7h݆7hj,7hΈ7h'7h7h<7h$7h7hC,7h7h97h̑,7hL7hԔ7h^7hƕ7h7hO7h7h$7h7h՛7h'7h7h7h'7hy7h7hҡ@  There is an open door here.7hh7h _7h7h7hO7h7h)7h&7h7h%7h7h7hp7h7hG7h7h&7hx;13 7h7hGYou open the door. _There is an open 7h&door here. _You open the door.7hL 28 7hY' 7h7hӸ7h ..<.. ... ... ...7h_ ... #.# ... #.# 7hf∆ #.# #.# #.# #.#  ### #.# #.#  #.. ##@## #####.###7h254.7 (62.0)  #.# ##...## #........  #.#### ##.....## ###.###.###  #.#7hQi##.......###........## ###.#...####.........##.#....#.## .....).†...'.........'.......#.##  #.......####.........##.#....#...  7h#.#.#...# ##.......###.#.#######  #.#.....# ##.....## #.#....#... 7h7h*,5.7 (637h+7hS _You open the door. _There is an open door here. _There is an open 7hidoor here. _You open the door. _Found a stone staircase leading up. _There is an open door here.7h 7h 17h 7ho"  7h" B_No target in view!7h̡ 7hD S  7h 7h 7hƦ 7h : _7hu 7h  ## ##### ..7h  ..<...>...##...#.... ........ ∆ 7h> #@# #.# 6.7 (1.0)# #.# #.# . ##'## ###.###...## #........7h M#.#### ##.....## ###.###.####.......###... #.........##. 7h D.'..'...###.........##.#.7h 7h +7.7 (27h 7h> 9 _Found an escape hatch in the floor.7h7h817hԩ7h߬ 7h8:_No target in view!7h7h"7h7hX 7h:_No target in view!7hIi  7hGJ7hVK7hXM7hM$ _7hRX7hR7htS7h@U7hU,7h\W7hsY7hZ,7h:[7hx`n #### 7h a#.#######...#### .....<...>....> ...  ##...#...# ... #....#.# 61.7 (4 ##...##.#  ∆ ##.## #.#  7ha#.# #.# ### #.# #.# #.. ##'## #####.### #.# ##...## #......... #.#### ##.....## ###.###.###.##.## ##.###........##.#7he7h.g+2.7 (57hi7h7k; _Found a stone staircase leading down.7hA\7h\17h_7h a 7hea:_No target in view!7h7hlS  7h7h7h7hUP _7h7h|7h7hP  There is an escape hatch in the floor here.7h 7hz  _7h 7h 7h< 7h 7h 7ha 7h 7h) 7h 7h 7h 7h\ 7h 7h 7h. 7h 7h 7h R  There is a stone staircase leading down here.7hY 7h  _7h6 7h! 7hx 7h 7hG 7h* 7h 7h 7hf 7hB 7h 7h 7hR 7hN 7h 7h!! 7h~! 7hH" 7h# 7h.$ 7h$ 7h% R  There is a stone staircase leading down here.7h' 7h*(  _7h( 7hx) 7h* 7hJ+ 7h+ 7hq, 7h- 7h). 7h. 7hg/ 7h0 7hC1 7h1 7hw2 7h4 7hf4 7h5 7h6 P  There is an escape hatch in the floor here.7h(8 7h8  _7h.9 7h6: 7h< 7hv< 7h< 7h= 7hL? 7h? 7h @ 7hA 7hB 7h;C 7hC 7hQE P  There is a stone staircase leading up here.7hF 7hG  _7hH 7hH 7hJ 7hJ 7hNK 7h_L 7hN 7h]N 7hN 7hO 7hQ 7hQ 7hBR 7hNS 7hT 7h8U 7hU 7hV 7hX 7hX 7h`Y 7hPZ 7h\ 7h[\ 7h\ 7h] 7h_ 7hc_ 7h_ 7hw` 7ha 7hb 7hrb 7hfc 7hd 7he 7hme 7h,f 7hg 7h8h 7hh 7hKi 7hj 7h k 7hik 7hk 7hPm 7hm 7hn 7hn 7ho 7h[p 7hp 7hpq 7hr 7h1s 7hs 7h%t 7hu 7hv 7h^v 7h. #.#.###.###...#...7h  #.# #.##.....### #@# #.###...## #..oo[..# ##.###. ###.#####Sandblast#.### .#  #.7ho i#.. # ##'##  ##.###### #.# ##...## oo 2 orcs (asleep)  #.......# #.#### ##.....##  ##....##.# #.##.## ##.......##7h΍ J#........####.#...####...#7h c 305.7 (43.0)  2 orcs come into view.7h 7h b  6.7 (447h7 7h 0 _Found a +0 leather armour.7h l#.......# #.#####.# #.# #.# ######.#####.#######...7hx #.#.........<...>#.#.###.###...#...##.#.# #.##.....#####.#.###.###...## 7h #.@oo[..# ##.## #.7hA ###.##### #.# #. ### .# #.# 7h #. #.. o# ##'#7h4 [##.###### #.# ## ##...#.......# #.#### ##..# o   orc priest (asleep) 7h ##....##.# #.##.## ##..# oo 2 orcs (asleep) #........####.#...####.. 7h h.......).†...'.'.7h7 7h 07.7 (1.0) 7h+% 7h& x _An orc priest comes into view. It is wielding a +0 club.7hA z  The helpless orc fails to defend itself.  You perforate the orc like a sieve!!!7hE V  You kill the orc!7hG 7hM o.o.o7hM |o   orc7hR 13 ====8.3 (0.67hW 7hX , _The orc priest shouts!7hDŽ7hc[=---97h_7hЊ 7hO@_You barely miss the orc.7hQ%  7hQYou hit the orc.7hS7h`( 7h6ao.oo   orc wizard (wandering)7hao   orcThe orc is almost dead.7haPAn orc wizard comes into view. It is wielding a +0 dagger.7hEc#---7hc&9.6 (0.77h}k7hwQ _The orc closely misses you.7h_  You barely miss the orc.The orc wizard shouts!  You bite the orc.7hh)oo7h$M====10.2 (0.67hM7hG _You kill the orc!7h9 D  You hit the orc priest.  7h OThe orc priest is moderately wounded.7h o. =---87h 7h P _The orc priest misses you.7h m  You hit the orc priest but do no damage.7hO 7hPoo.7h[I---1.5 (0.77h7h 7hW_The orc priest is moderately wounded.7h  You hit the orc priest.  You bite the orc priest, but do no damage.7h_(2.27hK7h&L _The orc priest is heavily wounded.7h7hA  You puncture the orc priest!7h9 )7ho   orc wizard  You kill the orc priest!7h63=97h7h 7hJ_The orc wizard closely misses you.7h a d  You barely miss the orc wizard.7hb 5-3.5 (0.67h\h 7hi A _The orc wizard hits you but does no damage.7h& 7h' G-4.2 (0.77h+ 7h - U _You barely miss the orc wizard.7hn  You hit the orc wizard.  7h You bite the orc wizard, but do no damage.The orc wizard is moderately wounded.7h]"&97h*7h, 7h,;_The orc wizard hits you but does no damage.7h  You hit the orc wizard.  The orc wizard is heavily wounded.7h-5.5 (0.67h7h 7hz;_The orc wizard hits you but does no damage.7hiB6  7h C< #.  #.# #.#  7hpC'#.### #.#..<...>7hC# #.#.# #.#.# 7h(D" #.#.###.#  7hDh#.@).[..# ##.##  #. ###o##### #.# 7hDi #. ### .# #.#  #. #.. .# ##'##   #.# ## 7h3E%    7hE   7hE").†7hw   #. 7hI$ #.# #.#  #.### #.#..7h#<...> #.#.# #.#.# 7hv #.#.###.#  7hc#.@).[..# ##.##  #. ###o##### #.#  #. ### .# #.#  #. #.. .#   7h #.# ##      7h{Q  ).†7h7h 7hw7h 7h6T_An orc wizard is nearby!7h:7h<o Ability - do what?Cost7h=Failure  Invocations -  X - Renounce ReligionNone0% H - Shatter the ChainsCursed item7h%>o0% [?] toggle between ability selection and description.7h 7hۑ7hҗ#.......#cuphead4 the Magician#.#####.#Gnoll of Ashenzari **....7h#.# #.# ##### Health: 77/77 ========================#.#####.#######...# Magic: 22/22 ========================#.#.........<...>.. AC: 9Str: 7#.#.###.###...#...# EV: 13Int: 20#.#.# #.##.....#### SH: 0Dex: 12#.#.###.###...##XL: 10 Next: 63% Place: Dungeon:8#.@).[..# ##.##Noise: =--------  Time: 9315.5 (0.0)#.7h ###o##### #.#g) +4 dagger#.### .##.#Cast: Sandblast#.#.. .# ##'####.###### #.# ## ##...##7hO#.......# #.#### ##.....## # o   orc wizard ##....##.# #.##.## ##.......### #........####.#...####.........## ...............).†...'.........'.The orc wizard is moderately wounded. _The orc wizard hits you but does no damage.  You hit the orc wizard.  The orc wizard is heavily wounded. _The orc wizard hits you but does no damage. _An orc wizard is nearby!7hP  Okay, then.7h7h7h. _7h!O  You closely miss the orc wizard.7h,"7h#-6.2 (0.77h=+7hP. 7h.T_The orc wizard is heavily wounded.7h&  7h}You closely miss the orc wizard.The orc wizard is heavily wounded.7h&97h7h^X _The orc wizard closely misses you.7hD D *7hܼ  You hit the orc wizard.  The orc wizard is severely wounded.The orc wizard hits you with a +0 dagger.7h? K*#*7h@ X*@**7hG G.#.7h K.@)o(dazed)7h 54-7h X7.6-Mesm 7hf 7hW  7h ;_Your orb emites a pulse of dizzying energy.7h <  You hit the orc wizard.7h f)7h 5-48.3Sandblast7h& 7h N _You kill the orc wizard!7h987h:7hA7hH _No target in view!7h97h<Ashenzari the Shackled While it seems inconceivable that the divine could be shackled, Ashenzari is just that: bound to the sky for eternity, the unbudging god is all-knowing, all-seeing. Devoted worshippers are allowed to grasp shreds of this knowledge and foresight, but be warned: to Ashenzari, power and blessing and curse are allthe same thing. Title - Seer Favour - Ashenzari is pleased with you. Granted powers:(Cost)Ashenzari warns you of distant threats and treasures. 7h<Ashenzari shows you where magical portals lie. Ashenzari identifies your possessions. Ashenzari reveals the unseen. Ashenzari keeps your mind clear. Ashenzari protects you from the dungeon's malevolent forces. Ashenzari reveals the structure of the nearby dungeon. [!]: Overview|Powers|Wrath|Extra7h 7hx 7h #.......#cuphead4 the Magician#.#####.#Gnoll of Ashenzari **....7hI #.# #.# ##### Health: 75/77 =======================-#.#####.#######...# Magic: 22/22 ========================#.#.........<...>.. AC: 9Str: 7#.#.###.###...#...# EV: 13Int: 207h M#.#.# #.##.....#### SH: 0Dex: 12#.#.###.###...##XL: 10 Next: 64% Place: Dungeon:8#.@).[..# ##.##Noise: =--------  Time: 9318.3 (0.0)#.7h y###)##### #.#g) +4 dagger#.### .##.#Cast: Sandblast#.#.. .# ##'##7he -Mesm ##.###### #.# ## ##...###.......# #.#### ##.....## #  ##....##.# #.##.## ##.......###  7h޹ #........####.#...####.........##  ...............).†...'.........'. The orc wizard is severely wounded.The orc wizard hits you with a +0 dagger. _Your orb emites a pulse of dizzying energy.  You hit the orc wizard. _You kill the orc wizard! _No target in view!7hd 7h 7h 7h 7h* 7h 7hl 7h 7h d 28  _7h] 7h 7h 7hS 7hb 7h 7h 7h 7h %67h 7h- 7h 7h 7h> 7h 7h 7h 7h+ 7h .7=7h 7h% 7h 1 _HP restored.7h 7h 7h 7h' 7h( 7hV 7h 7h 7hD 7h 9=7h 7h 7h 7hD 7h  7h| 7h| 7h 7h 7h 7h! 7h! 7h# 7h& 7h& 7h' 7h* 7h4+ (7h, 7h/ c _Your orb has recharged its mesmeric power.7h)0 7h2 7h2 7h@4 7h9 %  7h+: 4Items here: ))) †.7h< 7hI=  _7h> 7hC X  Things that are here:  a +0 dagger; a +0 robe7h G 7hG  _7h I 7hJ 7hM 7hBN 7hO 7hS 7hV 7haW 7hX 7hZ 7h] 7h] 7h_ 7h` 7hc 7hd 7hle 7hug 7hj 7hSk 7hUm 7ho 7h]r 7hr 7h9t 7hv 7hBy 7hy 7h({ 7h} 7hN A #.#.###.###...##7h  #..).[..# ##.###. ###)##### #.# #. #####.# #.# #.7h W #.....# ##'## ##.###### #.##### ##...#7hT x#.......# #.#### ##.....##....##.# #.##.## ##....... ####........####@#...####........- 7h +.................).÷...'........###.....##.##.......####........ #..#.###.##.#.#...# ##.......7h  #.......[##.#.....# ##.....# #........##.###...# ##...## o   orc (wandering) 7h]  ####.######.# ##..# ##'## #.# #.. ..o# #.# 7h ## #.# ### #.## #.#7h 045.3 (27.0)7h} <o.7h |  -6.3 (287hq 7h;  7h c_An orc comes into view. It is wielding a +0 whip.7hb#..).[..# ##.## #.###)##### #.# 7h#. #####.# #.# #. #.....# ##'###.###### #.##### ##...#.......# #.#### ##..7h+##....##.# #.##.## ##.. ###........####.#...####.. ................@).÷...'. 7hm###.....##.##.......####. #..#.###.##.#.#...# ##7hG#.......[##.#.....# ###.##.###...# ##7h1####.######.# ##..# '##  #.# #.. .o.# .# 7h!# #.# ### #.# #.# ∆7h!7hW.o7h17.3 (1.0)7h7h57h7h y #..).[..# ##.##  #. ###)##### #.#  #. #####.# #.# 7hxB #. #.....# ##'##   #.##### 7h<   #.####   #.##.## 7h8a..####.#...####.......@).÷...'#.##.......####  7hI#.#.#...#  [##.#.....#  ###...# 7h   ##..# ##'##  #.# #.. ...# #.# # #.# ### #o## #.# # #.# ∆ #.# 7h #..).[..# ##.##  #. ###)##### #.#  #. #####.# #.#  #. #.....# ##'##   #.#####  7h6  #.####   #.##.## ..####.#...####.......@).÷...'#.##.......####  #.#.#...#  7hI[##.#.....#  ###...#   7h- ##..# ##'##  #.# #.. ...# 7h #.# ### #o##  #.# ∆ 7h7h17hS7h[ _An orc is nearby!7hUh#.###)##### #.# #. #####.# #.# #. #.....# ##'#7hxV|##.###### #.##### ##...#.......# #.#### ##..##....##.# #.##.## ##.. 7hV###........####.#...####.. ........).÷...'.7h"W' ##.....##.##....@..####.# 7huW #..#.###.##.#.#...# ####7h X#.......[##.#.....# ##  #.##.###...# ...##  ####.######.# ##..# 7hfX-'##7hX #.# #.. ...# .# 7hY#.# ### #o#  #.# .# ∆7heYb####.#  ...7hY 7h[7h`a%.7ha2o7hc=  7h-d&8 _7h(h7hai7h Y#####.# ....##'####.###### #.##### ##...##.......# #.#### ##.....##7h9 ##....##.# #.##.## ##.......## ##........####.#...####.. ........).÷...'.' ##.....##.##.......####.#  #..#.###.##.#.#@..# ###7h *.....[##.#.....# ##.....## .##.###...# ##...## ###.######.# ## ##'##  #.# #.. . #.7h# i### #.# o# ∆ ####.# ... .....7hΡ 7h0 foo.7h /==97h 7h  7hl 1_The orc shouts! You hear a shout!7hT t....##'####.###### #.##### ##...##.......# #.#### ##.....####....####.## ##.......## ##........####.#...####.. .........).÷...'' ##.....##.##.......#####  #..#.###.##.#.#...# ###.....[##.#.. ##.....## .##.###...# ##...## ###.######.# ## ##'##  #.# #.. . #.### #o# .# ∆ #### ... ..... ######7h 7h& 1.7h 0--507h 7h 7h7h007h*--7h 7hl H _No target in view!7h 7h֜7h67hH _No target in view!7hU7h2S  7h7h7hJy##.###### #.##### ##...7h#.......# #.#### ##..# ##....##.# #.##.## ##..# #........####.#...####.. ..7h.....).÷...'.'. #.....##.##.......####.##..#.###.##.#.#...# ## 7h::#.......[##.#.....# ## #.##.###.@.# 7h## # ####.######.# ##..# '## # #.# #.. o..# .# #Sandblast7h#.# ### ##.##.# #.# ∆ ####.# #.# ... 7h?o   orc .....# # ###### #.. 7h 7h &07hCo.7hh  1.3 (1 _7h7h7h7hF;13 7h=9 (0.67h7h 7hm@_You barely miss the orc.7h*|      #.####   #.##.## ####.#...##......).÷........##.#...# [##.#.....#  7h|h#.@.#   ##o.# ##'##  #.# #.. ...# #.#  #.# ### ##.## #.#  #.# #.# ∆ #.#  #.# ...  #.# ...  #.. ... 7hZ       #.####  7h  #.##.## ####.#...##......).÷........##.#...# [##.#.....#  7hQ R#.@.#   ##o.# ##'##  #.# #.. ...# #.#  #.# ### ##.##  7h  #.# #.# ∆  #.# ...  #.#  #..  7h 7h 7hs 7h [ _An orc is nearby!7h =  You hit the orc.  7h[ EThe orc is heavily wounded.7h x o 2 orcs (1 missile)7h! ^oThe orc barely misses you.7h -2.6 (0.77h6 7hv  An orc comes into view. It is wielding a +0 flail and quivering darts of _disjunction.7hg %  7hh 8You barely miss the orc.7hi -3.2 (0.67hr 7hu  7hv U_The orc is heavily wounded.7h{$  7hC|    #.####   #.##.## ####.#...##......).÷........##.#...# [##.#.....#  7h|#.@.#   ##o.# ##'##  #.# #.. ...# #.# 7h!} #.# ### ##.## #.#  #.# #.# ∆ #.#  #.# ...  #.# ... 7h}h #.o ... 7h      #.####   #.##.## ####.#...##7h......).÷........##.#...# [##.#.....#  #.@.#   ##o.# ##'## 7h #.# #.. ...# #.#  #.# ### ##.##   #.# #.# ∆ 7h|Y #.# ...  #.#  #.o  7h7h)7h67h *You barely miss the orc. _The orc is heavily wounded. _There are monsters nearby!  You hit the orc but do no damage.The orc is heavily wounded.  The orc hits you with a +0 whip.7hw****@***7hg7hc....@.7h<o., 1 dazed)o.7hj{2--9 (0.7-Mesm 7h7hW 7huA _Your orb emites a pulse of dizzying energy.7h X      #.####  7hp #.##.## ####.#...##......).÷........##.#...# [##.#.....#  #.@.#  7h ##o.# ##'##  #.# #.. ...# #.#  #.# ### ##.## #.#  #.# #.# ∆ #.#  #.# ... 7h #o# ...  #.. ... 7hj{      #.####   #.##.## ####.#...##......).÷........#7h%#.#...# [##.#.....#  #.@.#   ##o.# ##'##  #.# #.. ...# #.#  #.# ### ##.## #.#  #.# #.# ∆  #.# ...  #o# 7hK #..  7h7h7hv7hp _There are monsters nearby!You hit the orc.7h )o   orc (missile)You kill the orc!7h (((((((The orc throws a dart of disjunction.7hZ4.@7hZ;)....7hWa]4.6Sandblast7hf7h?h` _The dart of disjunction barely misses you.7hrS ....... ##.....## # ##....####.## ##.......## #........####.#...####.. .......).÷...''. #.....##.##.......#######.###.##.#.#...# ###.....[##.#.....# ##.....## .##.###...# ##...## 7hCT###.######.# ## ##'##  #.# #...... #.# 7hT######.#  #.# ∆ ###7hUV ... ....o 7hfUD#####.. 7hU-###7ha7hf (((((((The orc throws a dart of disjunction.7hAW..@.7h...7h, 7ha@28  5.6 (1.07h7hGL _The dart of disjunction closely misses you.7hThings that are here: _a +0 whip; a +0 ring mail; an orc corpse7h6 /   7h   #.##.## ####.#...#.....).÷........##.#...# [##.#.....#  #...# 7h   ##@.# ##'##  #.# #.......# #.#  #.# ######.## #.#  #.# #.# ∆ #.#  #.# ... 7hr  #o# ...  #.. ...  ###7h     #.##.## ####.#...#.....).÷........##.#...# [##.#.....#  #...#  7h= ##@.# ##'##  #.# #.......# #.#  #.# ######.## #.#  #.# #.# ∆ #.#  #.# 7h #o# ...  #..  ### 7h7hJ07h7hE _An orc is nearby!7h7hj ##....##.## ##.......## #........####.#...####.7hVk . .......).÷...''. #.....##.##.......####7hk 1###.###.##.#.#...# ###.....[##.#.....# ##.....## .##.###...# ##...## ###.######.####) ##'## 7h{l  #.# #..... #.# #####.#  #.# ∆ ### ... ....o #####.. ### 7h'n 7hr <o.7h.t 3--  -7ht #6Sandblast _7h{x 7hy 7h........####.#...####.. .......).÷...''. #.....##.##.......####7h0###.##.#...# ###.....[##.#.....# ##.....## .##.###...# ##...## ###.######.####) ##'##  #.# #...... #.# ######@## 7h^ #.# ∆ ###o# ... ..... #####. ### 7h7h <o.7h ?-77h7h7hLvo  You hit the orc. Your bite misses the orc.7h=wR13 =8.2 (0.67h{7hx}1 _The orc is lightly wounded.7hwC  You closely miss the orc.The orc is lightly wounded.7hDS4=87hH7hJP _The orc barely misses you.7h].).÷.....##...# [...#  ...#  #.####).# ##'##  #.# #.......# #.#  #.# ######@## #.#  #.# #o# ∆ #.#  #.# ...  #.# ...  #.. ...  ###7hH7hm >.).÷.....##...# [...#  ...#  #.####).# ##'##  #.# #.......# #.#  #.# ######@## #.# 7h4o d #.# #o# ∆ #.#  #.# ...  #.# ...  #..  ### 7hKs 7ht 7hw 7hmy [ _An orc is nearby!7h*  You hit the orc.  The orc is heavily wounded.7h+ '9.47h0 7h+1 Q _The orc closely misses you.7hJJ .).÷.....##...# [...#  ...#  #.####).# ##'##  #.# #.......# #.#  #.# ######@## #.# 7hJ #.# #o# ∆ #.#  #.# ...  #.# ...  #.. ...  ###7h .).÷.....##...# [...#  ...#  #.####).# ##'##  #.# #.......# #.# 7h6  #.# ######@## #.#  #.# #o# ∆ #.#  #.# ...  #.# ...  #..  ### 7h 37h 7h [ _An orc is nearby!7h ]  You barely miss the orc.7hj -60.1 (0.77h 7h4 [ _The orc is heavily wounded.7hz.).÷.....##...# [...#  ...#  #.####).# ##'##  #.# #.......# #.#  #.# ######@## #.#  #.# #o# ∆ #.#  #.# ...  #.# ...  #.. ... 7h{H ###7h/.).÷.....##...# [...#  ...#  #.####).# ##'##  #.# #.......# #.#  #.# ######@## #.#  #.# #o# ∆ #.#  #.# ... 7h #.# ...  #..  ### 7h37h7h7h[ _An orc is nearby!7hA  You hit the orc. You bite the orc, but do no damage.The orc is almost dead.7hP%87h7hӢI _The orc misses you.7hE.).÷.....##...# [7hs...#  ...#  #.####).# ##'##  #.# #.......# #.#  #.# ######@## #.#  #.# #o# ∆ #.#  #.# ...  #.# ...  #.. ...  ###7h 37h@.).÷.....##...# [7hIA{...#  ...#  #.####).# ##'##  #.# #.......# #.#  #.# ######@## #.# 7hA #.# #o# ∆ #.#  #.# ...  #.# ...  #..  7h BH### 7hG7hG7hL7hN[ _An orc is nearby!7h ?.).÷.....##...# 7h M[...#  ...#  #.####).# ##'## 7h  #.# #.......# #.#  #.# ######@## #.#  #.# #o# ∆ #.# 7hl D #.# ...  #.# ... 7h A #.. ...  ###7h' *7h\.).÷.....##...# 7h7[...#  ...#  #.####).# ##'## 7hgT #.# #.......# #.#  #.# ######@## #.# 7h #.# #o# ∆ #.#  #.# ...  #.# ... 7h #..  ### 7hA 7h¯7h7hۺ7h\ _An orc is nearby!7h {You hit the orc but do no damage.The orc is almost dead.7hC=1.57h7hQ _The orc closely misses you.7h}5  You hit the orc.7hPD)7hŠj52.1 (0.6Sandblast7h7hC1 _You kill the orc!7h7h7hb7h7h 7h):_No target in view!7h7hn Spells (Memorise)Type7h Failure Level  a - FoxfireConjuration/Fire 1% 1b - Magic DartConjuration1%7hL!o1  c - Ensorcelled HibernationHexes/Ice1%2  d - Searing RayConjuration7h!;1%2  e - PasswallEarth1%3  7h"[f - Grave ClawNecromancy2%2  g - Sigil of BindingHexes7h#4% 3  h - PetrifyAlchemy/Earth6% 4  i - Lee's Rapid DeconstructionEarth7h$,10% 5  j - Dispel UndeadNecromancy17% 4 13 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit7h7h 7h7h^7h$7hq6#........####.#...####.........## cuphead4 the Magician ...............).÷...'.........'. Gnoll of Ashenzari **.... 7h޲#.....##.##.......####.........## Health: 75/77 =======================- 7h8#..#.###.##.#.#...# ##.......### Magic: 22/22 ======================== 7h#.......[##.#.....# ##.....## # AC: 9Str: 7 7h#........##.###...# ##...## # EV: 137hc2Int: 20 ####.######.####).# ##'## # SH: 07h-ODex: 12#.# #.......##.# # XL: 10 Next: 64% Place: Dungeon:8#.# ######@###.#Noise: =--------  Time: 9362.1 (0.0)#.##)# ∆ #.#g) +4 dagger ####.##.#...Cast: Sandblast .....##.#...-Mesm ######7hQ#.....###7hYou hit the orc but do no damage.The orc is almost dead. _The orc closely misses you.7hrYou hit the orc. _You kill the orc! _No target in view!7hv7htMemorise Lee's Rapid Deconstruction, consuming 5 spell levels and leaving 8? 7h3Y - Yes  N - No7hA7h>$7he5Z#........####.#...####.........## cuphead4 the Magician ...............).÷...'.........'. Gnoll of Ashenzari **.... 7h5#.....##.##.......####.........## Health: 75/77 =======================- #..#.###.##.#.#...# ##.......### Magic: 22/22 ======================== #.......[##.#.....# ##.....## # AC: 9Str: 7 #........##.###...# ##...## # EV: 13Int: 20 7h$6####.######.####).# ##'## # SH: 0Dex: 12#.# #.......#7h6d#.# # XL: 10 Next: 64% Place: Dungeon:8#.# ######@###.#Noise: =--------  Time: 9362.1 (0.0)#.##)# ∆ #.#7h6_g) +4 dagger ####.##.#...Cast: Sandblast .....##.#...-Mesm ######7h<7x#.....###You hit the orc but do no damage.The orc is almost dead. _The orc closely misses you.You hit the orc. _You kill the orc! _No target in view!7h82-3.1 (17h<7hAo _This spell is dangerous to cast!7hDD-4.1 (27hG7hM7hO265.1 (37hR7hS7hXoo   orc (wandering)7hY>6.1 (4Sandblast7h.^7hc7hg1.7hi`7.1 (5Sandblast7hl7hq7hsr*8.1 (67hv7hx _You start memorising the spell. You continue memorising. x57hy7hC~7hc _You finish memorising. Spell assigned to 'f'.7h 7h7h7h!7hd7= 28 7htp _7h:7h]7h 7hw7h+,7h7hY 7h D=7hc 7h&y _Your orb has recharged its mesmeric power.7hl7h7h7h:M .7h......).÷...''. #.....##.##.......#######.##.#...# ###.....[##.#.....# ##.....## .##.###...# ##...## 7h<###.######.####)7hD ##'## 7h3 7hM #.# #.......# #.# ######.##7he 7h~[ #@# ∆ ###7hR.# ... 7h_....y - 3 darts of disjunction  Things that are here:7h$'747hC&513 5.1 (77h+*7h+ 7h+'_a +0 flail; a +0 leather armour7h<7h7h7hu 7h 7h] 28  7hc7h7h7hd7h7h7h7h7h7hk"7h,[##.#.....# ##.....## # ........##.###...# ##...## #. #7h6,##.######.####).# ##'## #. 7hQ, #.# #.......# ###.# # 7h, #.# ######.## .. #.#  7h, #.# #)# ∆ .##o#.#  7h,###.# #.# ....o... 7h,....# #.##...# ... ##### 7h-#.@...# ...  ####.##  7h1-..  7hJ-6## 7hb-uoo 2 orcs (wandering)###7h0+8.1 (37h507h4U.< 7hf6a  9.1 (47hm:7hG< 7hh<-_Found an escape hatch in the ceiling.7h?7h7hʴ7h`7h[##.#.....# ##.....## #.#7h`##.###...# ##...## #.#7h+x.######.####).# ##'## #.7hLx#.# #.......########.# #7hl#.# ######.##o.... #.# 7h  #.# #)# ...##.#.# 7h3.# 7h6#.# .....<o.. 7hh)# 7h#.##...# ... # 7h#..@..# ... ♣7h8####.## #... Sandblast7hl/####7hSoo 2 orcs (wandering) 7hE ###7h[&07h7h?.o7h .7h,<   orc7hK7hb  80.1 (17h7hQ 7hzk_An orc comes into view. It is wielding a +4 whip.7h#.###.##.#.#...# ##..#.#.[##.#.....# ##..#.#. ......##.###...# ##...## #.## #.######.####).# ##'## #... #.# #.......########.# #### 7hD#.# ######.##..... #.# .# #)##o..##.#.# #.# #.##.....<...  ..# #.##... ## ###7hZ#.....## ...♣.####.## ###...##### 7h7hP.o7h&17h 7hA7h*o  An orc comes into view. It is wielding a +4 whip.The orc shouts!  7hiYou hit the orc.  The orc is severely wounded.  You hear a shout! x2  The orc hits you with a +4 whip.7h h**@****7h{o.....(dazed)7h55-7hS13 ====7hWE8 (0.7-Mesm 7h7h7h& 7hc;_Your orb emites a pulse of dizzying energy.7h.V :  You puncture the orc!7h&W 7hz] )....<o  orc7hRc -=---2.5Sandblast7h_g 7hi G _You kill the orc!7h6D[.###.##.#.#...# ##.###.#.#7hD[##.#.....# ##.....## #.#.##.###...# ##...## #.# 7hD.######.####).# ##'## #. .# #.7h EH########.# # 7h>E.# ######.##..... #.# # .# 7hE#)##...##.#.# # 7hE.# #.##)....<o.. 7hF# .7h|F# #.##.@.# ... # 7hFP#.....## ... ♣.####.## ##... ###7hXG"##7hI7hI7hRoo.o 2 orcs7hT 28  ----3.5 (1.0Sandblast7htY7hZ7h [    ).# ##'##  ########.# 7hG #..... #.#  #)##...##.#.# 7h #.##)...oo...  #.##.@.# ... 7h%I #.....## ...  ####.##  7h@(#... #####7hZ7ht!7hV [    ).# ##'##  ########.#  #..... #.#  #)##...##.#.#  #.##)...oo...  #.##.@.# ...  #.....## ...  ####.##  7h#... ##### 7hK7hKX-7h7hd _There are monsters nearby!7h%2###.##.#.#...# ##.###.#.#[##.#.....# ##.....## #.#.##.###...# ##...## #.###. 7hj######.####).# ##'## #. # #.########.# #####. # ######.##..... #.# #. # 7hl#)##...##.#.##. # #.##)...oo.#. # 7h#.##..@# ... ###. # #.....## ... ♣.####.## 7h ##... #####7h87h˥7heLoo<7h6  4 _7h7h7h5 ~  You puncture the orc! You bite the orc, but do no damage.7h6 R13 =5.2 (0.77h> 7h? W _The orc is almost dead.7hO5  You hit the orc.7hX7h+ w.   orc7h %97h7h 7h9_You kill the orc!7hG)  You hit the orc.  The orc is severely wounded.6.5 (0.6 _The orc hits you but does no damage.7hwn [    ).# ##'## # 7h x########.# # #..... #.# # #)##...##.#.## # #.##)..o.<.... # #.##..@# ... #7h1xI #.....## ...  ####.##  7hSx1#... #####7hx37hu W [ 7h    7h%k).# ##'##  7hMI########.#  7h#..... #.# 7h #)##...##.#.## 7h #.##)..o.<.... 7h. #.##..@# ... 7hT #.....## ...  7hj####.##  7h#... ##### 7h7h7ht7h 7h( U_An orc is nearby!7h  You hit the orc. You bite the orc, but do no damage.7hU7=7.17h7hW _The orc is almost dead.7h 5  You hit the orc.7h A) 7h{$ [7Sandblast7h( 7hh* G _You kill the orc!7h.###.##.#.#...# ##.###.#..[##.#.....# ##.....## #.#7h(.##.###...# ##...## #.### .######.####).# ##'## # .# #7h}.########.# ##### .# ######.##..... #.# # .# #)##...##.#.## # .#7h҆ #.##)..).<.... # .#7h #.##.@.# ... ### ##7h #.....## ... ♣ ####.## 7hI #... #####7h7ht 28  -8.7 (1.07h7hp7hnSM.......####.7h2.##.#.. .###.##.#.###.......###.#.#7he[##.#..##.....## #.#.. .......7h1##...## #.########.####).# ##'## #....7hc(.......########7hd##########.##..... #.# 7h )##...##.#.##)@.).<.... .#.##...##....7hG### ###.....## ...7hgP♣..####.##7h###7hJ#...7h7h?-97hY7ho7hQT.##.##.####.##.# #.###.##.#.#...# ##.###.#..[##.#.....# ##.....## #.#.##.###...# ##...## #. 7h[Ro#.######.####).# ##'## # #.# #.##.# #.# ######.##......#.# 7hR#.# #)##...##.#.## #.# #.##@..).<.... 7h*S.# #.##...##.... #7hhS #.....## ... ♣ ####.## 7hSn #... #####7h,U7hY7hG[B=907hG`7hd  Things that are here: _a +4 whip; an orc corpse7hFd7h97hr; Spells (Memorise)TypeFailure Level  a - Foxfire7h;Conjuration/Fire 1% 1b - Magic DartConjuration1%1  c - Ensorcelled Hibernation7h;THexes/Ice1%2  d - Searing RayConjuration1%2  7h8<Se - PasswallEarth1%3  f - Grave ClawNecromancy7ht<52%2  g - Sigil of BindingHexes7h<4% 3  h - PetrifyAlchemy/Earth6% 4  i - Dispel UndeadNecromancy7h<g17% 4 8 spell levels left 7h"=^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit7hH7h7hw ...##.##.......####.........##.#. cuphead4 the Magician #.###.##.#.#...# ##.......###.#. Gnoll of Ashenzari **.... .....[##.#.....# ##.....## #.#. Health: 77/77 ======================== ......##.###...# ##...## #.## Magic: 22/22 ======================== #.######.####).# ##'## #... AC: 9Str: 7 #.# #.......########.# #### EV: 28 Int: 20 #.# ######.##......#.#SH: 0Dex: 12 #.##)##...##.#.##XL: 10 Next: 64% Place: Dungeon:8 #.##.##@..).<....Noise: --------- z!1m Time: 9390.7 (0.0) ..##.##...##....## g) +4 dagger ####.....## ...♣. Cast: Sandblast####.#### -Mesm #...#####You hit the orc. You bite the orc, but do no damage. _The orc is almost dead.You hit the orc. _You kill the orc!Things that are here: _a +4 whip; an orc corpse7h"7h%$Memorise Ensorcelled Hibernation, consuming 2 spell levels and leaving 6? Y - Yes  N - No7hx 7h. ...##.##.......####.........##.#. cuphead4 the Magician 7h #.###.##.#.#...# ##.......###.#. Gnoll of Ashenzari **.... 7h .....[##.#.....# ##.....## #.#. Health: 77/77 ======================== ......##.###...# ##...## #.## Magic: 22/22 ======================== 7h #.######.####).# ##'## #... AC: 9Str: 7 #.# #.......########.# #### EV: 28 Int: 20 #.# ######.##......#.#SH: 0Dex: 12 #.##)##...##.#.##XL: 10 Next: 64% Place: Dungeon:8 #.##.##@..).<....Noise: ---------  Time: 9390.7 (0.0) ..##.##...##....## g) +4 dagger ####.....## ...♣. Cast: Sandblast####.#### -Mesm #...#####You hit the orc. You bite the orc, but do no damage. _ SmThe orc is almost dead.You hit the orc. _You kill the orc!Things that are here: _a +4 whip; an orc corpse13 1.7 (1 _7h 7h *2.7 (27h 7h 7h *3.7 (37h 7h= _You start memorising the spell. You continue memorising. x27h 7h7hc _You finish memorising. Spell assigned to 'g'.8hG*8h*8h-8h/8hJ3z 28  _8hG48h48h58h88h88h98h;8h;8hS=8h}?8h?8h/A8hC8htC8hD8h:G8hG8h I8hJ8hVK8hL8hN8h4O8hP8hKR8hR8hT8hV8hPW(8hX8h^y _Your orb has recharged its mesmeric power.8h`8h&a8hb8hd8hf8h%g8hoh8h&j8hAl8h{l8hm8hs[  Items here: )) ††.8hu8hv _8hw8h*y8hz8h#{8hF|8hR  There is an escape hatch in the ceiling here.8h8h] _8h؄8h8h8h8h8h8h-8h8h8h8h8h8h 8h8h8h8h8h8hz8h8h%8h8h8h8h8h8hW8h̦8hɧ8h.8h8h8h8hî8hP8hӰ8h8hH8hܴ8h:8h'8hU8h8h8h8hú8h8h8h38ho8h8h8hj8h8h8h8h8hW8hl8h8h8h^8h;13 8h8h$ 8hU*_You now have 1572 gold pieces (gained 5).8h8h6 28 8h' 8h8h8h8hy8h8h8h,8h8h>8h>8hx8h8hr8h8h8h;8h8hE8h<8h8hD8h8h8h8h8h8h8hs8h8h8h 8h8h/8hZ8hX # #.###.#.# 8h} .. ##.#.########  8h ##. #......  #...##....######.#  8h#.#.......#  #.........#  8h . #######.###  8h>#.#  #@#  8h^#'#   8h...  8h4 ............ ###8h1........)8h xo   orc (asleep) ...8h*9..........+ ###8hb~#.......o..#8h. 435.7 (48h2.0)  You open the door.8h613 6.7 (438h8h 8h#_An orc comes into view. It is wielding a +0 short sword. _Found a +0 hand axe.8h<$ # 8hz6.#  .. ##.#.# 8h 8h2##. #.....  #...##....8h  8hK8h%....# # 8h%....# . 8h#.###  8h#.#8h& 8hD$#@#8hb #'#8h 8h...8hݡ ..... 8h....... 8h% ........) 8hGo ..........+  #.......o..# 8hk!8h: # .#  8h:.. ##.#.#  8h:##. #.....  8h;#...##....  ....#  8h;e....#  8h<W#.### 8h9< 8hY<C#.#8hy< 8h<D#@#8h< 8h<P#'#8h< 8h=... 8h2=.....8hP= 8hn=.......8h=E ........) 8h= ..........+8h= #.......o..# 8hBE8hG8hnN8hP[ _An orc is nearby!8h{ # .#  .. ##.#.#  ##. #..... 8h #...##....  ....# # ....# . #.###  8hF~#.# #@# #'# ... ..... 8h.......  ........)  ..........+  #.......o..# 8hz  # .#  8h{ .. ##.#.#  8h?{ ##. #.....  #...##.... 8hd{  8h{ ....#  ....#  8h{ #.###  #.# 8h{ I#@# 8h| z#'# ... .....8hB|  .......8hf| E ........) 8h| ..........+ #.......o..# 8h 8h 8h 8hr  8h M_An orc is nearby!8h|.. ##.#.##########. #..............##....######8h}E#.......# #....... .######.## #.# .8h/}#...##.....##.......# ###8hS}9..)# 8hv}]......+ #####8h}o..# #.#.......#8h~8hfoo.8hx 28  7.7 (1.0) _8hÈ8h 8hK_There is an open door here.8hp##. #...........# #...##....######.# #.#.......# #.........#  8hd#######.###  #.# #.# ##'##..#..#.. 8hK###...) 8hv.. ..o..+ ## ##..#  #.###..##8h8h<o.8hA8Sandblast _8h{8hҕ8h !...##....#######.......# .######.## #.# ##'####...###...@.##.......# ##8hN z#......o..)# .......+ ##### #.##..##8h T ##...##8h 8h? <o.8h &98h 8hN 8h   You hit the orc.  The orc is moderately wounded.13 =40.4 (0.78h8h 8h,_The orc hits you but does no damage.8hi   8hi GCasting: Brom's Barrelling Boulder (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8h 7 8hT #...##....######.#  cuphead4 the Magician #.#.......# Gnoll of Ashenzari **.... 8h{ 7#.........#8h  Health: 77/77 ======================== #######.###8hč  Magic: 20/22 =====================--- 8h #.# AC: 9Str: 78h'  #.# EV: 138hL Int: 20 ##'##8hq u SH: 0Dex: 128hɐ  ##...## XL: 10 Next: 64% Place: Dungeon:8 #...@.# Noise: =--------  Time: 9440.4 (0.0) #....o..#  g) +4 dagger ## #.........)#  Cast: Sandblast .. ...........+ ## ##..........#  #.#.......##  o   orc ..##.....##  ##...##Casting: Brom's Barrelling Boulder (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straigh8h; t lineAim: an orc, wielding a +0 short sword (moderately wounded, chance to affect:  75%)8h3#...##....######.#cuphead4 the Magician8h4w#.#.......#Gnoll of Ashenzari **....8h24#.........#Health: 77/77 ========================8h]4N#######.###8h4Magic: 20/22 =====================---#.#AC: 98h4-Str: 78h4a#.#EV: 138h5Int: 20##'##SH: 0Dex: 128h058##...##8hZ5XL: 10 Next: 64% Place: Dungeon:8#...@.#8h5Noise: =--------  Time: 9440.4 (0.0)#....*..#8h5g) +4 dagger ###.........)#8h#6<Cast: Sandblast ..8hh68...........+ ##8h6##..........##.#.......##8h6fo   orc8h6..##.....####...##8hO78Casting: Brom's Barrelling Boulder (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8h7Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line8h7Aim: an orc, wielding a +0 short sword (moderately wounded, chance to affect:  75%)8hYo(asleep)8hŸ:o8h3-1.4 (18hz8hZlonfirm with . or Enter, or press ? or * to list all spells.  8hìAiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  8hAim: an orc, wielding a +0 short sword (moderately wounded, chance to affect:  75%) _The orc looks drowsy...8h &  8h< UThe helpless orc fails to defend itself.  You stick the orc like a pincushion!!!8h- D)8h z-2.0 (0.6Sandblast8h 8hP  8h} A_You kill the orc!8h.# #.......# .######.## 8hm##.# ##'####...####.....##8h##....@..# ###.........)# ..8h#)..+8h#L##+##8h'8h)m 28  3.0 (1.08h,8h/  8h50Things that are here: _a +0 short sword; an orc corpse8h 8h 8h 8hD 8h $ _8h 8hg 8h 8h 8h 8h 8h% D1=8h 8h̭ 8h 8h̰ 8h 8h 8hζ 8h 8hm 8hU 8h 8hl 9=8hu 8h̾ 8h= 8h 8h 8h? L2==8ha 8h 4 _Magic restored.8h 8h@ 8h- 8h_ 8h 8hP 8he 8h! 8h 8h 8h 8h5 }#######.###  #.# 8hU  #.# ##'## ##...## 8h n##.....## 8h r.#....)..## 8h #.........)# ..........@+  8h Z##...#  8h C#.###  8h$ H..##8h> [#...##8hV l ##+## 8h Q###...'......558h :2.0)###...8hk 8hq ==13 ======6.0 (138hy 8h  8h- D_As you open the door, it creaks loudly! You hear two shouts!8h 38h- 8h8h@#.### 8h/#.# #.# 8h##'## ##...## 8h##.....## .#....)..## .8h^#..)####.8hE..##.8h####...O#.#.## .8h9..###8h8hX##+## 8hCO   two-headed ogre (wandering)8hz#,0.0)8hV)O.∆8h- 28  ------7.0 (18h/8h:  8h:A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 _great mace. 8h:K_There is an open door here.8h8  #.# #.# ##'## ##...##8h9k ##.....## .#....)..## .  #.........)####....  8h9...........@.....O.  ##..........####....  8h9D#.#.......## .  ..##.....## 8h(:/##...## ##+## 8hs:<∆ 8h0 8h3 8h_9#.#8h 8hS#.# 8h_##'## 8hk##...## 8hV^##.....##8h 8h".#....)..## . 8hh 8hl#.........)####.... 8h  8h...........@.....O. 8h#h ##..........####.... 8hJ 8hm#.#.......## . 8h 8hF7..##.....#8h 8h 8h6=##...#8h^ 8h 8ha##+## 8hQ4∆ 8hu 8h 8h=^------8h8h 8hJ_A two-headed ogre is nearby!8h8h #.### #.# #.# ##'## 8h$ &##...## ##.....## #.#....)..## ..8h #.)####..'@....O.##.8h e####.#.#.## ..8h  ..##.....## .##...#8ha ###+## ∆8h 8h% T∆O.8h' n  8Sandblast 8h' _8h, 8h- 8hs#.###  #.#  #.#  ##'##  ##...## ∆  ##.....## ### .#....)..## .. #.)####.8hLE .'.@..O. ##.####. #.#.......## .. 8ho..##.....## ... ##...## .##8hI ##+## #8h5 ∆ 8h6   8h68hu5O.8h&98h88h{8h   8h Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8h  #######.### cuphead4 the Magician #.#8h  Gnoll of Ashenzari **.... #.# Health: 77/77 ======================== 8h ##'##8h  Magic: 19/22 ====================---- 8h( ##...## ∆  AC: 9Str: 7 8hg ~##.....## ####  EV: 28 Int: 20  .#....)..## .....  SH: 0Dex: 12 8h ? #.........)####......  XL: 10 Next: 64% Place: Dungeon:8  ...........'.@*O.....  Noise: ---------  Time: 9459.0 (0.0) 8h  ##..........####......  g) +4 dagger 8h  #.#.......## .....  Cast: Sandblast  ..##.....## ....  8h '##...## .##  8hC ##+## #  O   two-headed ogre ∆ 8h] 8h Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line8h tAim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (88% to  hit)8h~8h #######.###  cuphead4 the Magician#.#  Gnoll of Ashenzari **....#.#  Health: 77/77 ========================##'##  Magic: 22/22 ========================##...##∆  AC: 9Str: 78h I##.....######  EV: 28 Int: 20.#....)..## .....  SH: 0Dex: 12#.........)####......8hX3  XL: 10 Next: 64% Place: Dungeon:8...........'.@.O.....8h  Noise: ---------  Time: 9459.0 (0.0)##..........####......  g) +4 dagger#.#.......## .....  Cast: Sandblast..##.....##.... ##...##.## ##+###8h2!  O   two-headed ogre∆   Confirm with . or Enter, or press ? or * to list all spells.8h~SAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (88% to  hit)  Okay, then.8h8hA8h8h. _8hs7  8h7  8h7 Casting: Stone Arrow (safe; 1% risk of failure)  8h8 \Confirm with . or Enter, or press ? or * to list all spells.8h 8h  Your spells (cast)TypeFailure Level a - SandblastEarth8h 1%1  b + Stone ArrowConjuration/Earth 1% 3 c - BlinkTranslocation2%2  d - Launch Clockwork BeeForgecraft8hm 4%3  e - Brom's Barrelling BoulderConjuration/Earth5%4  f - Lee's Rapid Deconstruction8h Earth10%5  g - Ensorcelled HibernationHexes/Ice1%2 Select a spell to cast [?] help8h <[Esc] exit 8h 8h# 8h #######.###  cuphead4 the Magician#.# 8h7  Gnoll of Ashenzari **....#.#  Health: 77/77 ========================##'## 8hg  Magic: 22/22 ========================##...##∆  AC: 9Str: 7 8h##.....######  EV: 28 Int: 20 8h`.#....)..## .....  SH: 0Dex: 12#.........)####...... 8hW3  XL: 10 Next: 64% Place: Dungeon:8...........'.@.O..... 8h  Noise: ---------  Time: 9459.0 (0.0)##..........####...... 8hϦ[  g) +4 dagger 8he#.#.......## ..... 8h![  Cast: Sandblast 8hJ\..##.....##.... 8htL ##...##.## 8h2 ##+### 8h  O   two-headed ogre∆   8h)  8hV;Press: ? - help, Shift-Dir - straight line 8hsAim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (88% to  hit)  8h'_Okay, then. 8hרzCasting: Stone Arrow (safe; 1% risk of failure)  8h\Confirm with . or Enter, or press ? or * to list all spells. 8hV 8h\ #######.###  cuphead4 the Magician 8h#.#  Gnoll of Ashenzari **....#.# 8h<  Health: 77/77 ========================##'##  Magic: 22/22 ========================##...## 8h,R∆  AC: 9 8hn,Str: 7 8hM##.....###### 8h  EV: 28 Int: 20 8h{.#....)..## ..... 8hH  SH: 0Dex: 12 8htf#.........)####...... 8h  XL: 10 Next: 64% Place: Dungeon:8 8h*...........'.@.O.....  Noise: ---------  Time: 9459.0 (0.0) 8h#^##..........####...... 8hO  g) +4 dagger#.#.......## ..... 8hz[  Cast: Sandblast 8h\..##.....##.... 8hͱ! ##...## 8h+.## 8h!2 ##+### 8hb  O   two-headed ogre∆ 8h   8h  8h;Press: ? - help, Shift-Dir - straight line 8hiAim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (88% to  8h71hit) _Okay, then. 8hxzCasting: Stone Arrow (safe; 1% risk of failure)  8h\Confirm with . or Enter, or press ? or * to list all spells. 8h%  8hR+Okay, then. 8h 8h 8hQ. _ 8hO V _Okay, then.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. 8h asting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. 8h . #######.### cuphead4 the Magician #.# Gnoll of Ashenzari **.... #.# 8h E Health: 77/77 ======================== ##'## Magic: 20/22 =====================--- 8h] K##...## ∆  AC: 9Str: 7 ##.....## ####  EV: 28  8h 2Int: 20  .#....)..## .....  SH: 0Dex: 12  8h ? #.........)####......  XL: 10 Next: 64% Place: Dungeon:8  ...........'.@*O.....  Noise: ---------  Time: 9459.0 (0.0)  8hT 3 ##..........####......  g) +4 dagger  #.#.......## .....  Cast: Sandblast  ..##.....## ....  ##...## .##  ##+## #  O   two-headed ogre ∆  8h Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. 8h ?Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (chance toaffect: 41%) 8hٳ #######.###  cuphead4 the Magician#.#  Gnoll of Ashenzari **....#.# 8h5  Health: 77/77 ========================##'##  Magic: 20/22 =====================---##...##∆  AC: 9Str: 7 8h##.....######  EV: 28 Int: 20 8h.#....)..## .....  SH: 0Dex: 12 8h#.........)####......  XL: 10 Next: 64% Place: Dungeon:8...........'.@.*..... 8h6  Noise: ---------  Time: 9459.0 (0.0)##..........####...... 8hp  g) +4 dagger#.#.......## .....  Cast: Sandblast 8h..##.....##.... ##...##.## ##+###  O   two-headed ogre∆  8h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (chance toaffect: 41%) 8h( 8hN  8h<;O. 8hQ613 60.0 (1 8h 8h/onfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  8hAim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (chance toaffect: 41%) _The two-headed ogre resists with some effort. 8h  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  8h\Confirm with . or Enter, or press ? or * to list all spells. 8hfG #######.### 8h!gt cuphead4 the Magician #.# 8hgs Gnoll of Ashenzari **.... #.# 8hRh Health: 77/77 ======================== ##'## 8hh Magic: 18/22 ===================----- 8hh##...## ∆  AC: 9Str: 7 8hi ##.....## ####  EV: 13 8hGi,Int: 20  8hi .#....)..## .....  SH: 0Dex: 12  8hi #.........)####......  XL: 10 Next: 64% Place: Dungeon:8  8h j  ...........'.@O......  Noise: ---------  Time: 9460.0 (0.0)  8hj ##..........####......  g) +4 dagger  #.#.......## .....  Cast: Sandblast  ..##.....## ....  8hjQ##...## .##  8hk##+## #  O   two-headed ogre 8hk(∆  8hkCasting: Ensorcelled Hibernation (safe; 1% risk of failure)  8h-lMConfirm with . or Enter, or press ? or * to list all spells. 8hglAiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line 8hlAim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (chance toaffect: 41%) 8h #######.###  cuphead4 the Magician#.# 8h؝  Gnoll of Ashenzari **....#.#  Health: 77/77 ======================== 8h##'##  Magic: 18/22 ===================-----##...##∆ 8h0  AC: 9Str: 7##.....## 8hXg####  EV: 13 8hInt: 20.#....)..## .....  SH: 0 8h-Dex: 12 8h͞#.........)####......  XL: 10 Next: 64% Place: Dungeon:8 8h...........'.@*......  Noise: ---------  Time: 9460.0 (0.0) 8h^##..........####...... 8hD  g) +4 dagger#.#.......## ..... 8hi  Cast: Sandblast..##.....## 8hn.... ##...##.## 8h۟ ##+###  O   two-headed ogre∆ 8h    8hSCasting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. 8h8Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (chance toaffect: 41%) 8hq 8h5M 8hG* 8hAiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  8hAim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (chance toaffect: 41% 8h?)  The two-headed ogre resists with some effort.  8hS2The two-headed ogre hits you with a +0 giant club! 8hq b*@* 8h .@O(dazed)Your orb emites a pulse of dizzying energy. 8h 40------------====1.0 (1 8h@ 7-Mesm  8h  8h I _The two-headed ogre hits you with a +0 great mace!!8h  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8h #######.### cuphead4 the Magician #.# Gnoll of Ashenzari **.... #.# Health: 40/77 ============------------ ##'## Magic: 16/22 =================------- ##...## ∆  AC: 9Str: 7 ##.....## ####  EV: 13Int: 20  .#....)..## .....  SH: 0Dex: 12  #.........)####......  XL: 10 Next: 64% Place: Dungeon:8 8h%b ...........'.@O......  Noise: ====-----  Time: 9461.0 (0.0)  ##..........####......  g) +4 dagger  #.#.......## .....  Cast: Sandblast  ..##.....## ....  -Mesm  8h##...## .##  ##+## #  O   two-headed ogre (dazed) ∆ Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  8h>Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (dazed,  chance to affect: 41%)8hS  #######.###  cuphead4 the Magician#.#  Gnoll of Ashenzari **....8h #.#8h  Health: 40/77 ============------------##'##8h  Magic: 16/22 =================-------##...##8h- ∆8hZ t  AC: 9Str: 78h M##.....######8h R  EV: 138h -Int: 208h {.#....)..## .....8h& R  SH: 08hF -Dex: 128hd f#.........)####......8h   XL: 10 Next: 64% Place: Dungeon:8...........'.@*......8h   Noise: ====-----  Time: 9461.0 (0.0)##..........####......8h@ [  g) +4 dagger8hq #.#.......## .....  Cast: Sandblast8h \..##.....##....8h F  -Mesm 8h L##...##.##8hO 2 ##+###8h   O   two-headed ogre (dazed)8h $∆ 8h   8hL Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  8ho MConfirm with . or Enter, or press ? or * to list all spells.8h Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  8h ;Press: ? - help, Shift-Dir - straight line8h iAim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (dazed,  8h chance to affect: 41%)8h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  8h, Press: ? - help, Shift-Dir - straight line  Aim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (dazed,  8hV Mchance to affect: 41%)  The two-headed ogre resists with some effort.8hy F   8h @#.# #.# ##'## 8h ∆  ##.....## ####  .#....)..## .....  8h3 ....)####......  .....'.@*......  8h .....####......  ....## .....  8h P...## ....  8h .##  ##+## #  ∆ 8h/ yThe two-headed ogre snaps out of its daze.  The two-headed ogre hits you with a +0 giant club.8hj   #.# #.# 8h?k z##'##  ∆  8hok ##.....## ####  .#....)..## .....  8hk N....)####......  8hk .....'.@*......  .....####......  8hk ....## .....  ...## .... 8hl  8h:l ? .##  8hl ##+## #  ∆ 8hr & 8h+s eOThe two-headed ogre hits you with a +0 great mace!!8h=t 17-------===-2.0 (18hx 8hz V _* * * LOW HITPOINT WARNING * * *8hD8hInventory: 25/52 gear slots Hand Weapons (go to first with )) 8hҵ g - a +4 dagger (weapon)b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear 8h w - a +2 vampiric dagger 8h0Missiles (go to first with ()d - 4 poisoned darts  k - 3 boomerangs  q - a throwing net8hYy - 3 darts of disjunction Armour (go to first with [) 8h c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - a +2 helmet (worn) 8h޶ j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance8hg~x - a +0 cloak Jewellery (go to first with "=) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]8h\8h=b8hg #######.###  cuphead4 the Magician#.#  Gnoll of Ashenzari **....#.#8hg   Health: 17/77 =====-------------------##'##  Magic: 16/22 =================-------##...##∆  AC: 9Str: 7##.....######  EV: 13Int: 20.#....)..## .....  SH: 0Dex: 12#.........)####......  XL: 10 Next: 64% Place: Dungeon:8...........'.@O......8hh  Noise: ===------  Time: 9462.0 (0.0)##..........####......  g) +4 dagger#.#.......## .....  Cast: Sandblast..##.....##....  -Mesm ##...##8hh].## ##+###8hh  O   two-headed ogre∆  8hjS chance to affect: 41%)  The two-headed ogre resists with some effort.  The two-headed ogre snaps out of its daze.  The two-headed ogre hits you with a +0 giant club.  The two-headed ogre hits you with a +0 great mace!! _* * * LOW HITPOINT WARNING * * *8hm8hn8h]r8hs8h w . #######.### cuphead4 the Magician #.# Gnoll of Ashenzari **.... #.#8h~w  Health: 17/77 =====------------------- ##'## Magic: 16/22 =================------- ##...## ∆  AC: 9Str: 7 ##.....## ####  EV: 13Int: 20  .#....)..## .....  SH: 08hw Dex: 12  #.........)####......  XL: 10 Next: 64% Place: Dungeon:8  ...........'.@O......  Noise: ===------  Time: 9462.0 (0.0) 8hx F ##..........####......  g) +4 dagger  #.#.......## .....  Cast: Sandblast  ..##.....## ....  -Mesm  ##...## .##  ##+## #  O   two-headed ogre ∆ The two-headed ogre hits you with a +0 great mace!! _* * * LOW HITPOINT WARNING * * *Hit: g) +4 dagger8hx Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (82% to  hit and 75% to hit with your bite)8h % #######.###  cuphead4 the Magician8hu%#.#  Gnoll of Ashenzari **....#.#8h%  Health: 17/77 =====-------------------##'##8h &  Magic: 16/22 =================-------##...##∆  AC: 98hO&yStr: 7##.....######8h&  EV: 13Int: 208h&.#....)..## .....  SH: 08h'Dex: 12#.........)####......8h}'  XL: 10 Next: 64% Place: Dungeon:8...........'.@O......8h'  Noise: ===------  Time: 9462.0 (0.0)##..........####......8h(  g) +4 dagger#.#.......## .....8hQ(  Cast: Sandblast..##.....##....8h(  -Mesm ##...##.##8h) ##+###  O   two-headed ogre∆8hc)   8h)_* * * LOW HITPOINT WARNING * * *Hit: g) +4 daggerPress: ? - help, Dir - move target8h)Aim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (82% to  hit and 75% to hit with your bite)  8h>*+Okay, then.8h+8hB38h5. _8hJ. #######.### cuphead4 the Magician #.# Gnoll of Ashenzari **.... #.#8h]J Health: 17/77 =====------------------- ##'##8hJ Magic: 16/22 =================------- ##...## ∆  AC: 98hJStr: 7 ##.....## ####  EV: 138hJInt: 20  .#....)..## .....  SH: 0Dex: 12 8h#K #.........)####......  XL: 10 Next: 64% Place: Dungeon:8  ...........'.@O......  Noise: ===------  Time: 9462.0 (0.0) 8hcK ##..........####......  g) +4 dagger  #.#.......## .....  Cast: Sandblast  ..##.....## ....  -Mesm  8hK'##...## .##  8hK-##+## #  O   two-headed ogre ∆ hit and 75% to hit with your bite) 8hLh_Okay, then.Hit: g) +4 daggerPress: ? - help, Dir - move target8h8LAim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (82% to  hit and 75% to hit with your bite)8hg #######.###  cuphead4 the Magician#.#  Gnoll of Ashenzari **....#.#  Health: 17/77 =====-------------------##'##  Magic: 16/22 =================-------##...##∆8h0  AC: 9Str: 7##.....######  EV: 13Int: 20.#....)..## .....  SH: 0Dex: 12#.........)####......  XL: 10 Next: 64% Place: Dungeon:8...........'.@O......  Noise: ===------  Time: 9462.0 (0.0)##..........####......  g) +4 dagger8h#.#.......## .....  Cast: Sandblast..##.....##....  -Mesm ##...##.## 8h](##+###  O   two-headed ogre∆   _Okay, then.Hit: g) +4 dagger8hPress: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (82% to  hit and 75% to hit with your bite)  Okay, then.8h8h8h. _8hxR 8h=d OEquip which item?  - - Unarmed Hand Weapons (go to first with ))  g - a +4 dagger (weapon)b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - a +2 helmet (worn)  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistancex - a +0 cloak Jewellery (go to first with "=)  i - an amulet of the acrobat (worn)  l - a ring of willpower (worn)  p - a ring of protection from cold (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip 8h/8h8h #######.###  cuphead4 the Magician#.#  Gnoll of Ashenzari **....#.#8h  Health: 17/77 =====-------------------##'##  Magic: 16/22 =================-------##...##∆  AC: 9Str: 7##.....######  EV: 13Int: 20.#....)..## .....  SH: 0Dex: 128h4=#.........)####......  XL: 10 Next: 64% Place: Dungeon:8...........'.@O......  Noise: ===------  Time: 9462.0 (0.0)8hg##..........####......  g) +4 dagger#.#.......## .....  Cast: Sandblast..##.....##....  -Mesm ##...##.##8hN* ##+###  O   two-headed ogre∆   _Okay, then.Hit: g) +4 daggerPress: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (82% to  hit and 75% to hit with your bite) _Okay, then.8hm  Okay, then.8h8hI. _8h-8h%.8h28h4 8h58_Unknown command.8hE8hOLevel 8 of the Dungeon <<<<>>_(Press ? for help)#.##.............#...#.....####...##....######.#8hSS#.##.##.####.......#.#.......##.#.......#  #.##.##.# #.....#...#.......##### #.........##.##.##.# ####.####......_....... #######.###8hC##.......## #.# #####.......# #.##.........# #.##.......##.##.###.###.# ##+## ###.....###'##8h#.##..# #.# ##...###.....###...##∆8h!:#.##.####.# ##.....## ##.##### ##.....##  #### #.##.#.##.###.......## ##...# .#....)..##  ..... 8hS#.##....#.##.........####....########   #.........)####...... 8hz#..........'.........+...............   ...........'.@O...... 8h####....####.........####....########  ##..........####...... ###.## ##.......## ##.#.#8hʸ #.#.......##  ..... #.# ##.....## ###.#8h ..##.....##  .... #.# ##...###.#8h" ##...## .## 8h>0#.###'###.###+## #8h]#.##.##.# ∆##.#########.##.#8h#............###########.##..#.........<#......<##.##..#..................##.#8h4<#.............#.......##.#8h8hV8hV8hx$ #######.###  cuphead4 the Magician#.#  Gnoll of Ashenzari **....#.#  Health: 17/77 =====-------------------##'##  Magic: 16/22 =================-------##...##∆  AC: 9Str: 7##.....######  EV: 13Int: 20.#....)..## .....  SH: 0Dex: 12#.........)####......  XL: 10 Next: 64% Place: Dungeon:8...........'.@O......8hym  Noise: ===------  Time: 9462.0 (0.0)##..........####......  g) +4 dagger#.#.......## .....  Cast: Sandblast..##.....##8hXzh....  -Mesm 8hz^##...##.## 8h{ ##+###8h{  O   two-headed ogre∆  8h{; Press: ? - help, Dir - move target8h5|iAim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (82% to  8h{|Nhit and 75% to hit with your bite) _Okay, then. 8h|^_Okay, then. _Unknown command.8h<8h/8h8hY  You are a level 10 Gnoll Earth Elementalist.  8h;EYou are 64% of the way to level 11. Play time: 00:26:22 (9423 turns).8h78h8he  8hZot will find you in 26304 turns if you stay in this branch and explore no new _floors.8h+8ha8h=8hF _Unknown command.8hj8h lInventory: 25/52 gear slots Hand Weapons (go to first with ))  g - a +4 dagger (weapon)b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear 8h* w - a +2 vampiric dagger Missiles (go to first with ()d - 4 poisoned darts  k - 3 boomerangs  q - a throwing nety - 3 darts of disjunction 8hArmour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort} 8hN e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - a +2 helmet (worn)  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet 8h} t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistancex - a +0 cloak 8hbJewellery (go to first with "=) 8hg[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]8h  y - 3 darts of disjunction Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort} 8h+l e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - a +2 helmet (worn) 8h j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc a - a +0 robe  m - a +2 helmet 8h5 t - a +6 chain mail of ponderousness 8hp u - a +2 robe of cold resistancex - a +0 cloak Jewellery8hx7"=) 8h i - an amulet of the acrobat (worn)  l - a ring of willpower (worn)8h#p - a ring of p8h rotection from cold (worn) 8h 9 f - an amulet of alchemy  8hFCn - a ring of positive energy  s - a +6 ring of strength 8ho* v - an amulet of guardian spirit 8hWands (go to first with /)b - a wand of acid (3) 8hF c - a wand of roots (17)25%8h8h/58hn l - a ring of willpower (worn)  e - a wand of charming (12)8hZf - a wand of mindburst (13)  p - a wand of polymorph (9) 8hOScrolls (go to first with ?)  b - a scroll of blinking378h8hUm  b - a wand of acid (3)  c - a wand of roots (17)  e - a wand of charming (12)  f - a wand of mindburst (13)  p - a wand of polymorph (9) Scrolls (go to first with ?)  b - a scroll of blinking 8hoV) f - 2 scrolls of fear  g - a scroll of fog  t - 5 scrolls of teleportation  a - a scroll of enchant armour  p - 2 scrolls of poison8hVi2 scrolls of butterflies  w - 2 scrolls of enchant weapon  x - 2 scrolls of amnesia 8hW N - a scroll of noise  T - 2 scrolls of torment  i - a scroll of identify 8hbWaPotions (go to first with !) 8hW c - 2 potions of curing  g - a potion of magicw - 5 potions of heal wounds8h"X/758h 8h a - a potion of ambrosia  b - 3 potions of brilliance80#8h yJ b - a scroll of blinking. #8hRyA scroll that allows its reader to teleport a short distance, with precise control. It is an uncommon scroll. Stash search prefixes: {inventory} {scroll} #8hyMenu/colouring prefixes: identified emergency_item good_item scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play, #8hy Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.” #8hy -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.$8h_Inventory: 25/52 gear slots Scrolls (go to first with ?)  b - a scroll of blinking  f - 2 scrolls of fear  g - a scroll of fog  t - 5 scrolls of teleportation$8ha - a scroll of enchant armour  p - 2 scrolls of poison  s - 2 scrolls of butterflies  w - 2 scrolls of enchant weapon  x - 2 scrolls of amnesia  N - a scroll of noise  T - 2 scrolls of tormenti - a scroll of identify Potions (go to first with !) $8hg c - 2 potions of curing  g - a potion of magic  w - 5 potions of heal wounds  a - a potion of ambrosia  b - 3 potions of brilliance  m - a potion of might  B - a potion of berserk rage $8h9 A - a potion of attraction [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[87%]%8h0L f - 2 scrolls of fear. A scroll that causes great fear in nearby foes, causing them to flee until attacked, cornered, or enough time has passed. Non-living, undead and plant monsters cannot be feared, and berserk or frenzied monsters are also immune. %8hIt is an uncommon scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified emergency_item good_item scroll _________________ %8h“I will revenge my injuries: if I cannot inspire love, I will cause fear.”  -Mary Shelley, _Frankenstein, or the Modern Prometheus_, Vol. II, Chapter 9. 1818 (1st Ed.) %8hS(r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.%8h%8h%8h%8h0 #######.###  cuphead4 the Magician#.#%8hj  Gnoll of Ashenzari **....#.#%8h  Health: 17/77 =====-------------------##'##%8hx  Magic: 16/22 =================-------##...##%8h ∆%8hH  AC: 9%8h,Str: 7%8h_M##.....######%8hR  EV: 13%8h-Int: 20%8h{.#....)..## .....%8h6R  SH: 0%8h-Dex: 12%8hf#.........)####......%8h=  XL: 10 Next: 64% Place: Dungeon:8%8hrp...........'.@O......%8h  Noise: ===------  Time: 9462.0 (0.0)%8h^##..........####......%8hM[  g) +4 dagger%8h}e#.#.......## .....%8h[  Cast: Sandblast%8h:..##.....##%8h"....%8h^F  -Mesm %8hL##...##.##%8h ##+##%8h #%8hl   O   two-headed ogre (fleeing)∆%8h  %8h   %8hq IYou are a level 10 Gnoll Earth Elementalist.  %8h LYou are 64% of the way to level 11. Play time: 00:26:22 (9423 turns).  %8h TZot will find you in 26304 turns if you stay in this branch and explore no new %8h ._floors. %8hI "_Unknown command.%8hv JAs you read the scroll of fear, it crumbles to dust.%8h"%8h%4---3.0 (1%8hx8%8hz@64% of the way to level 11. Play time: 00:26:22 (9423 turns).  Zot will find you in 26304 turns if you stay in this branch and explore no new %8h@R_floors.Unknown command. %8h2A As you read the scroll of fear, it crumbles to dust. _You assume a fearsome visage. The two-headed ogre looks frightened!'8h= '8h _Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview '8hJ aspect of Dungeon Crawl.B.Starting Screen ?: List of commands'8hy C.Attributes and Stats ^: Quickstart Guide'8h D.Exploring the Dungeon :: Browse character notesE.'8hϽ Experience and Skills #: Browse character dumpF.Monsters '8h ~: Macros helpG.Items &: Options help'8h7 H.Spellcasting %: Table of aptitudesI.Targeting '8ha /: Lookup descriptionJ.Religion Q: FAQ'8h K.Mutations V: Version informationL.'8h Licence, Contact, History !: Display diagnosticsM.'8h mMacros, Options, Performance Home: This screen'8h N.Philosophy1.List of Character Species'8hF 2.List of Character Backgrounds3.List of Skills'8h 4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes(8h*(8h2(8h; #######.###  cuphead4 the Magician#.#(8hY<  Gnoll of Ashenzari **....#.#  Health: 17/77 =====-------------------##'##(8h<U  Magic: 16/22 =================-------##...##∆  AC: 9Str: 7##.....##(8hs=a####  EV: 13Int: 20.#....)..## .....  SH: 0(8h=@Dex: 12#.........)####......  XL: 10 Next: 64% Place: Dungeon:8(8hh>r...........'.@O......  Noise: ---------  Time: 9463.0 (0.0)##..........####......(8h>w  g) +4 dagger#.#.......## .....  Cast: Sandblast..##.....##....(8h^?  -Mesm ##...##.## ##+###(8h?  O   two-headed ogre (fleeing)∆   (8hP@You are 64% of the way to level 11. Play time: 00:26:22 (9423 turns).  Zot will find you in 26304 turns if you stay in this branch and explore no new _floors. _Unknown command.(8h@As you read the scroll of fear, it crumbles to dust. _You assume a fearsome visage. The two-headed ogre looks frightened!(8hE(8hMF(8h5K(8hL)8h  )8hCasting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)8h )8hs o Your spells (cast)Type)8h Failure Level a - SandblastEarth1%1  b - Stone ArrowConjuration/Earth1%3  c - BlinkTranslocation2%2  )8h d - Launch Clockwork BeeForgecraft4%3  e - Brom's Barrelling Boulder)8h; PConjuration/Earth5%4  )8hr gf - Lee's Rapid DeconstructionEarth10%5 )8h Z g + Ensorcelled Hibernation Hexes/Ice1% 2 )8h Select a spell to cast [?] help[Esc] exit*8hM*8hc*8h #######.###  cuphead4 the Magician#.#*8h7  Gnoll of Ashenzari **....#.#  Health: 17/77 =====-------------------##'##  Magic: 16/22 =================-------##...##∆*8htt  AC: 9Str: 7*8h8##.....##*8hؤ####*8hR  EV: 13*8h6-Int: 20*8h.#....)..## .....  SH: 0*8hĥ-Dex: 12*8hf#.........)####......*8h"  XL: 10 Next: 64% Place: Dungeon:8...........'.@O......*8hh  Noise: ---------  Time: 9463.0 (0.0)*8h^##..........####......*8hƦ  g) +4 dagger#.#.......## .....*8h[  Cast: Sandblast*8h"\..##.....##....*8hOg  -Mesm ##...##*8h}+.##*8h2 ##+###*8h   O   two-headed ogre (fleeing)∆ *8hU  *8h$_floors. *8hr_Unknown command.As you read the scroll of fear, it crumbles to dust. *8hK_You assume a fearsome visage. The two-headed ogre looks frightened!  *8h6Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*8hǩ*8h%& *8hc#######.###  cuphead4 the Magician#.#*8hE  Gnoll of Ashenzari **....#.#  Health: 17/77 =====-------------------##'##  Magic: 16/22 =================-------##...##*8hzR∆  AC: 9*8hdStr: 7##.....##*8hش####*8h  EV: 13Int: 20*8h5{.#....)..## .....*8hc  SH: 0Dex: 12*8hf#.........)####......*8hе  XL: 10 Next: 64% Place: Dungeon:8*8hp...........'.@O......*8h/  Noise: ---------  Time: 9463.0 (0.0)##..........####......*8h_[  g) +4 dagger*8he#.#.......## .....*8h  Cast: Sandblast..##.....##*8h"....*8hg  -Mesm ##...##*8hE=.## *8h ##+##*8h#  O   two-headed ogre (fleeing)*8h∆*8h   *8h:+ _floors. *8hh"_Unknown command.*8hPAs you read the scroll of fear, it crumbles to dust. *8høK_You assume a fearsome visage. The two-headed ogre looks frightened!  *8hCasting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*8h*8h%  *8h+Okay, then.*8hU*8h`*8h. _+8h  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+8hT #######.### cuphead4 the Magician #.# Gnoll of Ashenzari **....+8h #.# Health: 17/77 =====------------------- ##'##+8hԈ Magic: 14/22 ===============--------- ##...## ∆  AC: 9+8hStr: 7 ##.....## ####  EV: 13+8h2Int: 20  .#....)..## .....  SH: 0+8hn,Dex: 12 +8h# #.........)####......  XL: 10 Next: 64% Place: Dungeon:8  ...........'.@O......  Noise: ---------  Time: 9463.0 (0.0) +8hΉ ##..........####......  g) +4 dagger +8hh #.#.......## .....  Cast: Sandblast  ..##.....## ....  -Mesm +8h)h ##...## .##  +8hW##+## #  O   two-headed ogre (fleeing)+8h? ∆ +8hCasting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+8h܊Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  +8h Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (fleeing,  chance to affect: 41%)+8hB #######.###+8h%  cuphead4 the Magician#.#  Gnoll of Ashenzari **....#.#+8h  Health: 17/77 =====-------------------##'##+8h  Magic: 14/22 ===============---------##...##∆  AC: 9+8h,Str: 7+8h;M##.....######+8hk  EV: 13Int: 20+8h{.#....)..## .....+8h  SH: 0Dex: 12+8h f#.........)####......+8h<  XL: 10 Next: 64% Place: Dungeon:8+8hjp...........'.@*......+8h  Noise: ---------  Time: 9463.0 (0.0)+8h^##..........####......+8h  g) +4 dagger#.#.......## .....+8h#[  Cast: Sandblast+8hQ\..##.....##....+8h~F  -Mesm +8hL##...##.##+8h ##+##+8h #+8h7  O   two-headed ogre (fleeing)∆+8hd +8h  +8hCasting: Ensorcelled Hibernation (safe; 1% risk of failure)  +8hMConfirm with . or Enter, or press ? or * to list all spells.+8h1Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line+8h`kAim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (fleeing,  +8hchance to affect: 41%)+8he!Oonfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (fleeing,  chance to affect: 41%)  The two-headed ogre resists with some effort.+8h4@  +8hw5E #.# #.# ##'## +8hE6 ∆  ##.....## ####  .#....)..## .....  ....)####......  +8h=.....'.@*......  .....####......  ....## .....  ...## ....   .##  ##+## #  ∆ Your attack snaps the two-headed ogre out of its fear.+8h   #.# #.#+8h6  ##'##  ∆  +8hl [##.....## ####  .#....)..## .....  ....)####......  +8h X.....'.@*......  +8h .....####......  ....## .....  +8h H...## ....  +8h(  .##  ##+## #  +8hT H∆ +8hC O+8hThe two-headed ogre hits you with a +0 giant club!  * * * LOW HITPOINT WARNING * * *+8h>2/77 -----5===4.0 (1+8h+8h\ _The two-headed ogre barely misses you.-8h+-8hz2Inventory: 25/52 gear slots Hand Weapons (go to first with )) -8h2 g - a +4 dagger (weapon)b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger -8h2Missiles (go to first with ()d - 4 poisoned darts  k - 3 boomerangs  q - a throwing net-8h,3y - 3 darts of disjunction Armour (go to first with [) -8hb3 c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self} -8h3 h - a +2 helmet (worn)  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe -8h3s m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance-8h4*x - a +0 cloak -8h44bJewellery (go to first with "=) -8hj4[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top].8h<  a - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u2 robe of cold resistance  x - a +0 cloak Jewellery (go to first with "=)  i - an amulet of the acrobat (worn)  l - a ring of willpower (worn) .8h< p - a ring of protection from cold (worn)  f - an amulet of alchemy  n - a ring of positive energy .8h<# s - a +6 ring of strength .8h=* v - an amulet of guardian spirit .8hW=zWands (go to first with /) .8h= b - a wand of acid (3) .8h=D c - a wand of roots (17)  e - a wand of charming (12) .8h># f - a wand of mindburst (13) .8hJ>% p - a wand of polymorph (9) .8h>aScrolls (go to first with ?) .8h>3 b - a scroll of blinking .8hD?b f - a scroll of fear40%.8h?/8h /8hq f - a scroll of fear  g - a scroll of fog /8h1I t - 5 scrolls of teleportation5/8hh/8h /8hm  t - 5 scrolls of teleportationa - a scroll of enchant armour  /8h Lp - 2 scrolls of poison  s - 2 scrolls of butterflies/8h 95208h 08h s - 2 scrolls of butterflies  w - 2 scrolls of enchant weapon  x - 2 scrolls of amnesia 08h&a N - a scroll of noise6028h[ N - a scroll of noise 28h T - 2 scrolls of torment  i - a scroll of identify Potions (go to first with !) 28h3N c - 2 potions of curing  g - a potion of magic 28hj^ w - 5 potions of heal wounds7528hz m w - 5 potions of heal wounds28h a - a potion of ambrosia  b - 3 potions of brilliance  m - a potion of might8238h O  m - a potion of might 38hJ g B - a potion of berserk rage548h4 Wands (go to first with /)b - a wand of acid (3)  48h85 ?c - a wand of roots (17)  e - a wand of charming (12)  48hW5 "f - a wand of mindburst (13) 48h5 a g - a potion of magic7288h,pQ b - a scroll of blinking. A scroll that allows its reader to teleport a short distance, with precise control. It is an uncommon scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified emergency_item good_item scroll 88h|p]_________________ “To drift with every passion till my soul 88hp Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.” 88hp& -Oscar Wilde, _Helas_. 1881. 88hKqq(r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.:8hT#Inventory: 25/52 gear slots Wands (go to first with /)  b - a wand of acid (3)  c - a wand of roots (17)  e - a wand of charming (12)  f - a wand of mindburst (13)  p - a wand of polymorph (9) Scrolls (go to first with ?)  b - a scroll of blinking :8h f - a scroll of fear  g - a scroll of fog  t - 5 scrolls of teleportation  a - a scroll of enchant armour  p - 2 scrolls of poison  s - 2 scrolls of butterflies  w - 2 scrolls of enchant weapon :8h x - 2 scrolls of amnesia  N - a scroll of noise  T - 2 scrolls of torment  i - a scroll of identify :8hLPotions (go to first with !)  c - 2 potions of curing  g - a potion of magic :8h[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[72%]:8h&D f - a scroll of fear. A scroll that causes great fear in nearby foes, causing them to flee until attacked, cornered, or enough time has passed. Non-living, undead and plant monsters cannot be feared, and berserk or frenzied monsters are also immune. :8h&It is an uncommon scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified emergency_item good_item scroll _________________ :8h'“I will revenge my injuries: if I cannot inspire love, I will cause fear.”  -Mary Shelley, _Frankenstein, or the Modern Prometheus_, Vol. II, Chapter 9. 1818 (1st Ed.) :8hQ'S(r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.;8h\ ;8hha ;8he  #######.###  cuphead4 the Magician#.#  Gnoll of Ashenzari **....#.#  Health: 2/77------------------------##'##;8hf I  Magic: 15/22 ================--------##...##∆  AC: 9Str: 7##.....######  EV: 13Int: 20.#....)..## .....  SH: 0Dex: 12#.........)####......;8hf   XL: 10 Next: 64% Place: Dungeon:8...........'.@O......  Noise: ==-------  Time: 9464.0 (0.0)##..........####......  g) +4 dagger;8h#g #.#.......## .....  Cast: Sandblast;8hZg ..##.....##....  -Mesm ##...##.## ##+###;8hg   O   two-headed ogre (fleeing)∆   ;8hg The two-headed ogre resists with some effort.  Your attack snaps the two-headed ogre out of its fear.  The two-headed ogre hits you with a +0 giant club!  * * * LOW HITPOINT WARNING * * * ;8hg _The two-headed ogre barely misses you.As you read the scroll of fear, it crumbles to dust.;8h} ZYour attack snaps the two-headed ogre out of its fear.  ;8h} QThe two-headed ogre hits you with a +0 giant club!  * * * LOW HITPOINT WARNING * * * _The two-headed ogre barely misses you.  As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. The two-headed ogre looks frightened!;8h Q.O;8h M3--5.0 (1;8h@ ;8h ~ _The two-headed ogre mumbles, "Of all the rotten luck!"<8hI  #.###  #.#  #.#  ##'##  ##...## ∆ <8hCJ = ##.....## ####  .#....)..## .....  #.)####......  .'@..O.....  ##.####......  #.#.......## .....  ..##.....## .... <8hJ E ##...## .## ##+## #  ∆ <8hK <8h8P L.O<8hQ  28  --6<8hU <8hV <8h m #.### #.#<8h - #.# ##'## ##...## ∆<8h#  ##.....## #### .#....)..## ..... #.)####......<8hN  <8hs ,.@....O.... ##.####...... #.#<8h .## ..... ..##.....## ....<8h  ##...## .##<8h  ##+## #  ∆<8h <8h <8h4 L.O<8h [7Sandblast<8h <8h Q _There is an open door here.<8h<+ #.### #.# #.#<8hi+ ##'## ##...## ∆<8h+R ##.....## #### .#....)..## ..... #<8h+z.)####...... <8h+'.....O... ##.####......<8h+| #.#.## .....<8h, ..##.....## .... ##...## .##<8h6, ##+## # <8hV,A ∆<8h"-<8h0..<8h3,8 _<8hf6<8hu7=8h,~ #.### #.# #.# ##'## ##...##=8h_ ∆ ##.....## #### .#....)..## ..... #.)####......=8hn .'... ##=8h.####...... #.#=8h.## ..... ..##.....## .... =8h ##...## .##  ##+##=8h q #  ∆=8h3!=8h#Q4=9=8h'=8h\(=8hgM.........#######.###.=8h #.#  ##'##  =8h= ##...##  ∆ =8h9 ##.....## #### .#....)..## .#)####..=8h .'...##...####..=8h.#.#.......## ...##.....##....=8h=8h V6=70=8hY$=8hT%=8hY` #.# #.### #.#=8h` #.# ##'## ##...## ∆=8h`z ##.....## ####=8h`2 .#....)..## ..... # #.)####...... . =8h`U.'... # ##=8h(a.####...... #.#.## ..... =8hLa ..##.....## .... ##...##=8hpa2 .## =8ha ##+## # =8haA ∆=8he=8hlB1=8h{M#.........#######.###=8h= #.#  ##'##   ##...##  ∆ =8h  ##.....## #### =8hZ>.#....)@.## ##)####. . .'.... #=8h@##...####.=8h#.#.......## .....=8h=8h[5=2=8h=8h=8hj 7 #.#.#=8h  #.........# #######.### #.#=8h  #.# ##'## ##...## ∆=8h Z ##.....## #### .#....@..## ..... ## #=8h> k.)####...... .. =8hf .'......... ## ##.####...... =8h #.#.## ..... =8h >..##.....## ....  ##...## .## ##+##=8h׌ q #  ∆=8h =8h %3=8h =8h*   =8hV Things that are here: _a +0 short sword; an orc corpse=8hkj M..##....######.##.........#######.###=8hPk  #.#  ##'##   ##...##  ∆  ##...@.## #### =8hk .#....)..## ###)#### ..=8hl  .'... ####..........####......=8hol "##+##=8hs =8hv H=4 _=8hzy =8hz =8h  #...##....######.# #.#.......# # #.........# . #######.### #.#=8h  #.# ##'##=8h0 z ##...## ∆=8hn  ##..@..## ####=8h  .#....)..## .....#=8h * #=8h P.)####.......=8h ).'..=8h, /.# =8hP ##=8hz .####......  #.#=8h .## .......##.....## ....## ##...## .##  ##+## #=8h =8h ?65=8h* =8h =8h; uM#. #..........=8h< Q..##....######.# =8h$< P#.# #......... .=8hy< #######.### #.# =8h< V ##'##  =8h< ##.@.##  ∆ =8h= ##.....## #### =8hO= .#....)..## ### #=8h= 1)#### ...=8h= E............'..........=8h= H## ##...##=8hF =8hJ S7=6=8hoU =8h W >8h 8M.. ##.#.########. #............##....######.# #.# #>8h =......... .#######.### #.#  ##@##  >8ht ##...##  ∆ >8h  ##.....## ####.#....)..## .....>8h "-Mesm >8h 1.>8h(..##.....##>8h>8h%7>8h>8hQ _There is an open door here.>8hiM# #.#>8hUa .. ##.#.########. #............##....######.# >8h#.# #>8h|......... .#######.###>8hW #@# >8hl ##'##  >8h| ##...##  ∆ >8h98##.....##>8h\+####-Mesm >8h!##>8hF.#.>8h.##>8h#)#.#.......##>8h >8h X7=8 _>8h>8h$>8h>8h}>8h>8hթ,>8h >8hȬ>8hS9=>8h>8h>8h Y8=8>8h9(=>8hL>8h(>8h>8h>8hE>8hȷ>8h׸>8h>8h$79>8hh>8hv>8h9=>8hd>8h,>8h>8h>8h>8hg10/77=9>8h(=>8h>8h>8hW>8h>8h>8h, 8>8h=0.0) _You start resting.>8h69.0 (11>8h>8h[ >8h\_Your orb has recharged its mesmeric power.>8hu>8hiv>8hix>8h{>8hi1=>8h>8hb9=>8hӅ>8h>8hL20=>8hk>8h>8h{>8h>8h>8h72>8hZ>8h>8h>8h>8h+O=>8h>8h>8hMI3=>8h>8h;>8hK1=>8h>8h>8hy>8h>8h>8h@=4=>8h>8h>8hխ>8h>8h{=>8h37 5 >8hQ_You start resting.>8h.502.0 (13>8h62==>8h%3.0 (14>8h>8h% _Magic restored.>8h /M #......# #.###.#.# .. ##.#.########. #............##....######.# >8h #.#....... #......... .#######.### #.#  ##'##  >8h +##...##∆.........).............'#..........##>8h >8h 14.0)>8hN >8hV ?8h?8h2($?8hb(Level 8 of the Dungeon <<<<>>_(Press ? for help)?8h(#.##.#?8h(#.##.#?8h( ?8hV)!####.#######.###?8h)L######### #.....# ### #.......#?8h* ?8hu,#.......# #.##..# ...  # #.###.#.##.#####.# #.##..#########.#  .. ##.#.#########.#####.####.##..#...#.....# ##. #...........##.##.............#...#.....####...##....######.##.##.##.####.......#.#.......##.#.......#  ?8h, ?8h,S#.##.##.# #.....#...#.......##### #.........#?8h- ?8h-#.##.##.# ####.####......_....... #######.###?8hV.##.......## #.# #####.......# #@#?8h.K#.........# #.##.......##.#?8h. ?8h.n#.###.###.# ##+## ###.....###'##?8h/ ?8hC/h#.##..# #.# ##...###.....#?8hg/##...##∆?8h/ ?8h/i#.##.####.# ##.....## ##.#####?8h/A ##.....##  #### ?8h/F#.##.#.##.###.......## ##...#?8h0J .#....)..##  ..... ?8hY0 ?8h0v#.##....#.##.........####....########   #.........)####...... ?8h0m#..........'.........+...............   ............'......... ?8hP1 ?8h1n####....####.........####....########   ##..........####...... ?8h1###.## ##.......## ##.#.# #.#.......##  ..... ?8h82 ?8h2#.# ##.....## ###.# ...##.....##  .... ?8h2 ?8h3?#.# ##...###.#?8h3# ## ##...## .## ?8h3?8h ?8h E#.......#?8h 5cuphead4 the Magician?8h" W# #.###.#.#Gnoll of Ashenzari **...... ##.#.########?8h ?Health: 15/77 ====--------------------##. #...........#Magic: 22/22 ========================?8h #...##....######.#AC: 9Str: 7?8h ~#.#.......#EV: 28 ?8h FInt: 20 #?8h; _#.........#SH: 0?8h_ >Dex: 12 .?8h F#######.###?8h XL: 10 Next: 64% Place: Dungeon:8#@#?8h Noise: ---------  Time: 9504.0 (0.0)#.#g) +4 dagger?8hE ##'##Cast: Sandblast?8hq :##...##∆?8h .##.....##?8h ####?8h z.#....)..## ..... ?8h W####.........)####...... ?8h@ D...............'......... ?8h j#####..........####...... _a +0 short sword; an orc corpse ?8h 8_There is an open door here. ?8h #_You start resting. ?8h _Your orb has recharged its mesmeric power. _You start resting. ?8h9 -_Magic restored.?8h ?8h ?8h @8hg7@8h9URead which item? @8h9Scrolls  b - a scroll of blinking  g - a scroll of fog  t - 5 scrolls of teleportationa - a scroll of enchant armour  @8h:p - 2 scrolls of poison  s - 2 scrolls of butterflies  w - 2 scrolls of enchant weapon  x - 2 scrolls of amnesia @8h7:E N - a scroll of noise  T - 2 scrolls of torment @8hX: i - a scroll of identify [!] read|quaff|evoke@8h{:G[?] describe selectedA8hA8hA8h$#.......#cuphead4 the Magician# #.###.#.#A8hZGnoll of Ashenzari **...... ##.#.########Health: 15/77 ====--------------------##. #...........#A8hMagic: 22/22 ========================#...##....######.#AC: 9Str: 7#.#.......#EV: 28 A8hInt: 20 ##.........#SH: 0Dex: 12 .A8h#######.###XL: 10 Next: 64% Place: Dungeon:8#@#A8h=Noise: ---------  Time: 9504.0 (0.0)#.#g) +4 daggerA8hi##'##Cast: Sandblast##...##∆A8h:##.....######A8h.#....)..## ..... ####.........)####...... ...............'......... A8hj#####..........####...... _a +0 short sword; an orc corpse A8h_There is an open door here. _You start resting. _Your orb has recharged its mesmeric power. A8hK__You start resting. _Magic restored.A8hn  Okay, then.A8hDA8h. _A8hfA8h(gS  A8h;hA8h{k,A8hmc6A8hnA8hoA8h'pA8hpA8hrA8h^sA8h8tA8huA8hA8h;A8hA8hЖA8hA8hHA8hS1=A8hPA8hɜA8hA8hA8hA8hA8hfA8hԢA8h-72A8hpA8hA8h-A8hA8h@A8hA8hkA8hʪA8h@I3=A8hA8hhA8hA8hA8h A8h\A8hBA8hA8hS4=A8hXA8hA8hBA8h)A8hA8h75A8hA8hOA8hѽA8hA8h#A8hrA8hA8hTA8hI6=A8hA8h"A8hjA8h^A8hA8hTA8hA8hA8h.S7=A8hA8hBA8hd,A8hwA8hA8h0A8hA8h~A8h78A8hA8h A8hlA8hHA8hA8hA8hA8h!A8hI9=A8hmA8hA8hA8hA8h4A8hA8hQA8hA8h$T30=A8hA8hHA8hA8h}A8hA8hdA8h6A8h|A8h71A8hA8hA8hqA8h\A8hA8h4A8hA8hA8h:32A8h A8hNA8hA8hA8h6A8hA8hcA8hA8hCS3=A8h4A8hA8h:A8hA8hA8hA8hA8hbA8hK4=A8hA8h# ,A8he A8h A8hQ A8hA8hA8hv95A8hA8hA8hA8hA8hA8hA8hA8h,A8hrA8hA8h-S6=A8hA8h BA8hU!A8hF"A8h#A8h$A8h$K7=A8h%A8hM'A8h'A8hv(A8h)A8hV*A8h+A8ho,A8h,98A8h-A8h/A8hx/A8hG0A8h1A8h*2A8h3A8h5i9=A8h16A8h 9A8hO9A8h+:A8h;A8h<A8h=A8hi>A8h>L40=A8h?A8hTAA8hBA8hFCA8hjDA8hmJO   two-headed ogre (wandering)OA8hN    # #.###.#.#  .. ##.#.##  ##. #.....  #...##....#  #.#.......# #A8hO ....# . #.###  #@#82.0 (78.0) A8h=Ol#.# ##'## ##...## ∆  ##.....## #### A8hhOE .#....)..## .....  #.........) A8hO^ ........O..   A8hOI_You start resting.A8hA   A8h\# #.###.#.#  .. ##.#.##  ##. #.....  A8hk#...##....#  A8hk#.#.......#  A8h....#  #.###  #@# A8h#.# ##'## A8hc##...##  A8h6O##.....##  .#....)..## .....  #.........)A8h ........O.. A8h A8hR  A8hA8htf _A two-headed ogre is nearby!A8hҕ   # #.###.#.#  .. ##.#.##  ##. #.....  #...##....#  A8h&#.#.......# # ....# . #.###  #@# A8hR,#.# ##'## A8hw|##...## ∆  ##.....## ####  .#....)..## .....  #.........)A8hQ  ........O.. A8h-  A8h>'    # #.###.#.#  .. ##.#.##  ##. #.....  A8h' !#...##....#  #.#.......#  ....#  #.###  #@# #.# A8h' -##'## ##...##  ##.....## A8h(  .#....)..## .....  #.........)A8hH(  ........O..A8h( " A8hr, A8hn- 1A8hu1 A8h3 f _A two-headed ogre is nearby!B8hsB#.......#cuphead4 the Magician# #.###.#.#Gnoll of Ashenzari **...... ##.#.########B8hBHealth: 40/77 ============------------##. #...........#Magic: 22/22 ========================#...##....######.#AC: 9Str: 7#.#.......#EV: 28 B8h>CInt: 20 ##.........#SH: 0Dex: 12 .B8hC#######.###XL: 10 Next: 64% Place: Dungeon:8#@#Noise: ---------  Time: 9582.0 (0.0)#.#B8hCg) +4 dagger##'##Cast: Sandblast##...##∆##.....##B8huD####.#....)..## .....O   two-headed ogre (wandering) ####.........)####...... ...........O...'......... #####..........####...... B8hD?_Okay, then. _You start resting. _A two-headed ogre is nearby! _A two-headed ogre is nearby!Press: ? - help, v - describe, . - travelThe floor.B8h@l 1@.C8hZ.'An open door.C8hU/'.C8h.V+The floor.C8h\ ?..C8h|?..C8h?..C8hc?..C8h( C8h.. _You start resting. _A two-headed ogre is nearby! _A two-headed ogre is nearby!C8h~Press: ? - help, . - travelYou can't see that place.  [the floor.]C8h5..C8h[ -O. C8h _A two-headed ogre is nearby!  Press: ? - help, v - describe, . - travelC8h Here: a two-headed ogre, wielding a +0 giant club and a +0 great mace  (wandering, hasn't noticed you)  The floor.C8hdq..........#....)..C8hw................O...'.............E8h -r .........E8hT-.#....)..................O...'.............Placed new exclusion.  E8h-2Reduced exclusion size to a single square.F8hW9 A two-headed ogre. A huge ogre with two heads on top of its bloated body. It is capable of holding a weapon in each giant hand. F8h9 Max HP: ~55 Will: +AC: + EV: ++ Threat: Lethal Class: Natural Size: Large Int: Human Speed: 100% (attack: 66%) You have about 82% to hit with your +4 dagger and 75% to hit with your bite. It has about 19% to hit you. Attacks Max Damage Hit: +0 giant club 39 Hit: +0 great mace 31 F8hG: It can open doors. [!]: Description|QuoteH8h2 <#.......#cuphead4 the Magician# #.###.#.#Gnoll of Ashenzari **....H8hF3 =.. ##.#.########Health: 40/77 ============------------##. #...........#Magic: 22/22 ========================#...##....######.#H8hs3 AC: 9Str: 7#.#.......#H8h3 EV: 28 Int: 20 ##.........#SH: 0H8h3 >Dex: 12 .H8h3 #######.###XL: 10 Next: 64% Place: Dungeon:8#@#H8h 4 Noise: ---------  Time: 9582.0 (0.0)#.#g) +4 daggerH8h4 p##'##Cast: Sandblast##...##∆##.....######.#....)..## .....H8h4 O   two-headed ogre (wandering) ###H8h4 #.........)####...... ...........O...'......... ###H8h5 W##..........####......Press: ? - help, v - describe, . - travelH8h;5 Here: a two-headed ogre, wielding a +0 giant club and a +0 great mace  (wandering, hasn't noticed you)  The floor.H8h_  H8h !H8h -.OH8h +The floor.I8h{N )., g - get itemItems here: a +0 short sword; an orc corpse.I8hl .)I8hfL#.......#cuphead4 the Magician# #.###.#.#Gnoll of Ashenzari **...... ##.#.########I8hL>Health: 40/77 ============------------##. #...........#Magic: 22/22 ========================#...##....######.#AC: 9Str: 7#.#.......#I8h M%EV: 28 Int: 20 ##.........#SH: 0Dex: 12 .I8h8M#######.###XL: 10 Next: 64% Place: Dungeon:8#@#I8hM+Noise: ---------  Time: 9582.0 (0.0)#.#g) +4 dagger##'##I8hMCast: Sandblast##...##∆##.....######I8hMy.#....)..## .....I8hNO   two-headed ogre (wandering) ###I8h+NW#.........)####...... ...I8hON........O...'......... #####..........####......I8hsN:Press: ? - help, v - describe, . - travelI8hN The floor.I8hVPI8hUI8hV. _I8h- m####.## #......I8h. # #.###.#.# .. ##.#.#########. #..........#...##....######.# I8h0. l#.#.......# #I8h[. &#.........# .#######@### #.#  ##'#I8h.  ##...##  ∆I8h. ##.....## #### .#....)..## ###I8h/  #.........)#### .....O...'...I8h// I8hw0 I8h46 O   two-headed ogre (wandering)O.I8h8 =  I8h8 +3.0 (1 _I8h> I8h@ I8h  #.# ####.##I8hƞ u #......# #.###.#.# .. ##.#.#######I8h #. #............##....######.# I8h #.# ##......@..# .I8h< =#######.###I8h  #.# ##'#I8hş  ##...##  ∆I8h ##.....## #### I8h _.#....)..## I8h1 s### #.....O...)####I8hS I8hw O   two-headed ogre (wandering)O.I8h B14I8h I8h I8h #.# ####.## #......I8h# #.###.#.# I8hL.. ##.#.########. #..........I8h{`..##....######.#I8h8 #.# I8h#I8h8......... .I8h_#######.### #.#I8h ##'# ##...## I8h ∆ ##.....## #### I8hJ.#..O.)..## I8hMI8h~&5I8h I8hYJ8hNM #.# ####.###J8h #.......# #.###.#.# J8h.. ##.#.#########. #............##.@..######.# #.# #......... 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J8h J8h J8hb J8h J8h5 J8h #2J8h 2=J8h J8h J8h J8h J8h J8hk J8h J8h J8h %3J8h6 J8h\ J8h J8hX J8h J8h J8h J8h J8h& K4=J8h J8h0 J8h J8h/ J8hG J8h J8h[ J8h J8h U5=J8h J8hJ8hVJ8hJ8h2J8hJ8h1J8hJ8h J8hJ8hJ8h=%6J8h J8h^ J8h J8h_ J8h J8h J8h J8hCW _You start resting.J8h269606.0)J8hx57=J8h%77J8hJ8hJ _HP restored.K8hK8hCK8h/K8h+K8h,K8hNK8hK8htK8hK8hQK8hߊK8hK8h9=K8h'K8hXK8hK8hRXK8hK8hK8hK8h,K8hK8hK8hPK8hK8hK8hmK8hK8h;K8hK8h^K8h,K8hYK8h^K8hßK8hTK8h~K8hK8hyK8hK8hK8hK8hK8h K8hK8hK8hK8hK8hK8hxK8hK8hlK8hK8h~K8hK8hK8hK8hK8hK8hDZK8h-K8hzK8hK8hRK8hK8hIK8hWK8h÷K8hVK8hK8hK8hwK8hK8h6K8hrK8hK8hK8hK8hK8hK8hK8hK8hJK8hUnK8hK8hFK8h{K8hK8hsK8hK8hK8hK8hK8hK8hK8h@K8hK8h=K8hZK8hK8hPK8hK8hK8hK8hK8hK8hK8hK8h%K8hK8hK8h3K8hK8h8K8hK8h/K8hVK8hK8hK8hK8h"K8hK8hK8h`K8hK8hK8h`K8hK8hbK8hK8hgK8hK8hK8hK8hK8h%K8hK8hK8hK8hK8hK8hK8hK8hK8h"K8hK8hK8h[K8hK8hK8hK8hK8h$K8hK8hGK8hfK8hK8hSK8hK8h(K8hK8hK8hMK8hK8h K8huK8hK8hK8hK8hK8h4K8hK8h/K8hR K8h K8hR K8h K8h K8h K8h K8h/K8hK8hK8hIK8hK8hK8hpK8hK8hK8hK8hK8hfK8hK8hpK8hK8h K8hK8hK8hKK8hK8hUK8hK8hUK8hK8hK8h K8h!K8h"K8h"K8h$BK8h&K8hz&K8h'K8h(K8h(K8h)K8h6*K8h*K8h.+K8h>,K8h,K8h5-K8h0BK8h0K8h1K8h1K8h2K8h@3K8h3K8h?5K8h5K8h;6K8hy7K8h7K8hs8K8h9K8h1:K8h:K8h;K8h^<K8h<K8h!>K8h>K8h ?K8h5@K8h@K8h=AK8hTBK8hBK8hLCK8hvDK8hDK8hxEK8hFK8hGK8hGK8hHK8h&IK8hIK8hJK8h;KK8hKK8hLK8hVMK8hMK8hOK8hOK8h7PK8huQK8hQK8hlRK8hSK8hSK8hTK8hUK8hVK8hVK8hWK8h-XK8hXK8h ZK8hpZK8hZK8h\K8h\K8h]K8hOcO796.0 (99.0) _You start waiting.K8hcK8h;e-7.0 (100.0)K8huhK8hi _Done waiting.K8hwM##....##. ###K8h .....###....## ♣...####.####.#.## #####......K8hYt####### #.# K8h#####@### #......K8hR# #.###.#.# .. ##.#.########K8h=h.##.....K8h$###.###K8hK8hȤ18.0)K8hK8hK8hSd5MK8hdi)..).<........ 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M8h&k...##.....##. ##....#M8h`1## ♣..M8h###.####.#.## #### #......#.# ######M8h"M8hp#####.###...M8h2#.#.......#M8hM8h'10M8hM8hM8hD .##)..).<........ ...##.....##. ##....### ♣..M8h###.####.#.## #### #......#.# ###########.###.......##.#.M8hYC.#.##M8hZ... ##.........#M8h;M8hz&1M8hM8hM8h9 ...##.....##. ##....#M8h891## ♣..M8hZ9%###.####.#.## #### #......#.# ######M8hz9~#####@####.......#M8h9# #.###.#.#..... .#######.###M8h<M8hE>&2M8h@M8hlDM8hw @ ....### ♣..###.####.#.## #### #......#.# ###########.####....@..## #.###.#.. ##.#.########.##M8hي .....###.####.#M8h M8hp &3M8h M8hߒ M8h  ###.####.#.## #### #......#.# ###########.###.......# #.###@#.#.. ##.#.##########. #...........M8he #....#......##.##.#M8h M8hz &4M8h M8h N8h  #......#.# ######N8hp~#####.####.......#N8h# #.###.#.#.. #######N8hY##. #...........N8h^...##....#######N8hA+#.#N8ho,##'##N8hN8h&5N8hN8hz N8hv\ ###########.###.......# #.###.#.#.. ##.#.##########. #.@.........N8h#...##....#######.......# ..###'###...##∆N8hN8h3&6N8hTN8hN8h5 #####.###.......#N8hk# #.###.#.#.. ##.#.##########. #...........N8hӫ...##.@..#######.......# N8hus##...#...N8hĬ9##.....######N8h>N8h&7N8hN8hN8h}4 N8hS~X#####.###N8h~.......## #.###.#.N8h+.. ##.#.########N8hKl##. #...........N8hk#...##....######N8h#....@..# ##.. .N8hL\######.##...N8ho.#..O.)..## .....N8hN8h&8N8hN8hN8hA  #####.###.......# #.###.#.. ##.#.########N8h| e##. #..............##....#######.......# ##.. .N8h ######.## #.# .. ####.........)####......N8h N8h$ N8h& &9N8h) N8h* O8h"r #####.###.......O8h# #.###.#.. ##.#.##########. #..............##....######O8hJ#.......# #. O8h.O8h;#######@###O8h O8h=X#.# ..... O8h...O8hY............'.........O8hO8h$O8hE 20O8h'O8hO8hA .......# #.###.#.. ##.#.##########. #...........#...##....######O8h}#.#.......# ##.........# .#######.### #@# ##'##O8h...)........ #####..........####......O8hO8h&1O8hO8h#O8h&XI # #.###.#.. ##.#.##########. #...........O8h[X...##....#######.......# #O8hX........ .######.## #.# ##'####...##∆.........)..O8hY...........'#..........###.#.......## .....O8h]O8h`&2O8hncO8hdO8h(F a .. #########. #..............##....#######.......# #O8hcF . .######.## #.# O8hF ##@####...##∆O8hF g##.....########O8hF 2.#O8hF D..##O8hF o#.#.......##...##.....##O8hG !....O8hcK O8hL &3O8h6P O8hR  O8h/R K_There is an open door here.O8h5  ##. #..............##....#######.......# #O8h"6. .######.## #.# ##'####.@.##∆##.....######O8h6F.#....)..## ........##.....#### ##...##.##O8h:O8h<-4 _O8hM@O8hAP8hT ...##....######P8hҦ]#.......# #P8hfM. .######.## #.# ##'####...##∆##..@..######.#....)..## ..... ####.........)####...## ##...####+###P8h7P8h3&5P8hP8hQ8h>Q8h9?Q8hJ@Q8hBQ8hDQ8huF,Q8hGQ8hIQ8h1JQ8h*KQ8hLQ8hmNQ8hNQ8hOQ8h!RQ8hSQ8hTQ8h,UQ8hvVQ8hXQ8hYXQ8hYQ8hA\Q8hc>...... #######.### ...##.# ...# ### #.#Q8hc..# ..# ##'## ...###...## ####Q8hdB#.....### #. #.#....)..## .. Q8h3dY######## )...###.........)####... ........ .......@.........'......30.0 (5 Q8hNd######## #...###..........####... # Q8hwd## #.#.......## .. # Q8hd ...##.....## . # Q8hdm #######... #Q8hd ##+## ##Q8h&e,#Q8hiQ8hk+1.0 (6Q8hnQ8hv' _Found a +0 sling.Q8h6IQ8h8Q8h=XQ8h ?Q8hU?Q8h3@Q8h]AQ8hBQ8h1CQ8hDQ8h1EQ8hFQ8h GQ8hGQ8hIQ8hJQ8h'KQ8hKQ8hMQ8hS#.....# ..# ##'## #.....# #k#.###...## Q8h+T#.##### #..## #.##.....###..#.# #.#....)..#########.)...###.........)#### Q8hbT..............................'... ...######## #...###..........#### Q8hT>.#.# #.##..###.#.......## ##.# #...##.....## Q8hT; #.# #####.#######...##  #.# #. ##+  #.##Q8hU  #.# #.#.#Q8h7U#. k   wyvern (asleep)#.#Q8hiU.ooo 2 orcs (asleep) ##.##oQ8hU3#.#Q8h]+6.0 (5Q8h2_a  7.0 (6Q8h6cQ8hjc _A wyvern and 2 orcs come into view.R8h #.....# #k #.###...## ##.##### #..## #.##.....##..# #..#.## #.#....)..##.########.)...###.........)###....................'..######## #...###..........### R8h#.#.# #.##..###.# ###.# #.........##  #.# #####@####### #.# #.# ##+ #.# #.#  #.# #.# ###.# #.# <##.#R8h .o.oo 2 orcs (asleep) .##.# #o# .##.# #.# .##.#R8h8R8h+8.0 (1R8hR8h$!R8hW J##.##### #..##R8hCW .....## #R8hW ...# #..#.## #.#....)..## R8hW e....########.)...###.........)###R8hW 5................R8hX 3....'..R8hX _######## #...###R8h9X ....### R8heX o#.#.# #.##..###.#R8hX 2## #R8hX X#.........##.....##  R8hX n#####.#######...## R8hY n #@# ##+## R8h!Y R8h_Y %## <R8hY .o. .#o#..R8hY )..R8h^ R8h_ &9R8h ` SandblastR8hd R8hde R8h ...# .## #.#....)..## ....########.)...###.........)###R8hj ....................'..######## #...###....### #.#.# #.###R8h 2## #R8h V........##.....##  R8h ####.#######...##  #.# ##+##  R8h ## <.o. .R8h0 V#o#.R8hN ...R8hi =#####R8h R8h '40R8hr R8h S8h#....########.)...###.........)###....................'..######## #...###....### S8hl#.#.# #.##### #S8h*Y........##.....##  ####.#######...##  #.# ##+##  ## S8hN<S8hn.o. .##o##S8h$..S8h'..##S8h8####S8h8S8h&1S8h- S8h!S8h ....................'..S8h######## #...###....### #.#.# #.##### #S8h6........##.....##  ####.#######...## S8hp #.# ##+##  ## <S8h#....o..oo# .S8h#.###o###o# #.#.S8h?o   orc priest (asleep)oooo 4 orcs (1 missile, asleep) ##S8hPw  An orc priest and 2 orcs come into view.S8hS8hjT  The orc priest shouts! You hear an angry growl.S8h3S8h S8h ooooo.###OhS8hiO   two-headed ogre (wandering)h   black bearS8ho   orc priestoooo 4 orcs (1 missile)A black bear comes into view.S8hE====2S8hS8h% _The orc shouts!S8h8&  S8h%9dYou barely miss the orc.The two-headed ogre shouts in stereo!S8hCyOh.OS8hD!S8hE113 S8hE7 (0.7S8hVNS8hQ S8hQF_The orc closely misses you. x2X8hnX8hEvoke which item? Wands  b - a wand of acid (3)c - a wand of roots (17)  e - a wand of charming (12)  X8h^f - a wand of mindburst (13)  p - a wand of polymorph (9) Miscellaneous X8h g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selectedY8hYY8h^Y8hc..............................'.. cuphead4 the Magician ....######## #...###..........### Gnoll of Ashenzari **.... Y8hd#.#.##.##..###.#.......##Health: 77/77 ======================== ###.##.........##.....##Y8hSdMagic: 22/22 ========================#.######.#######...##Y8hvdAC: 9Str: 7#.##.# ##+##EV: 13Y8hdInt: 20#.##.#SH: 0Y8hduDex: 12#.##.#Y8hd/XL: 10 Next: 64% Place: Dungeon:8 ###.##@#Noise: ====-----  Time: 9842.7 (0.0) <##.##....ooooo#g) +4 dagger .##.#Y8he#.###.###O#Cast: Sandblast .##.#Y8h5e~#h# .##.##.. ....#Y8hTe###O   two-headed ogre Y8hpe.####h   black bear .#Y8heo   orc priest ##oooo 4 orcs (1 missile)Y8heThe orc priest shouts! You hear an angry growl.  A black bear comes into view. Y8heV_The orc shouts!  You barely miss the orc.Y8heThe two-headed ogre shouts in stereo! _The orc closely misses you. x2Y8hw..............................'.. cuphead4 the Magician ....######## #...###..........### Gnoll of Ashenzari **.... #.#.# #.##..###.#.......##  Health: 77/77 ======================== ###.# #.........##.....##  Magic: 22/22 ======================== Y8hw #.# #####.#######...##  AC: 9Str: 7  #.# #.# ##+##  EV: 13Y8hx,Int: 20 Y8hx #.# #.# SH: 0Y8h`xyDex: 12  #.# #.# XL: 10 Next: 64% Place: Dungeon:8 ###.# #@#Y8hx Noise: ====-----  Time: 9842.7 (0.0) Y8hx)<##.# #....ooooo#  g) +4 dagger .##.# #.###.###O#  Cast: Sandblast .##.# #h# Y8hy2.##.# #.. ....# ### O   two-headed ogre .####Y8hby- h   black bear .# o   orc priest ##Y8hy oooo 4 orcs (1 missile)The two-headed ogre shouts in stereo! Y8hy_The orc closely misses you. x2  Aiming: Corrosive BoltPress: ? - help, Shift-Dir - straight lineY8hyuAim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (88% to  hit)Y8hT O#Z8h6_&O#Z8ht_Aim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (88% to  hit)Z8h l..............................'.. cuphead4 the Magician ....######## #...###..........### Gnoll of Ashenzari **.... #.#.# #.##..###.#.......##  Health: 77/77 ======================== ###.# #.........##.....##  Magic: 22/22 ========================  #.# #####.#######...##  AC: 9Str: 7  #.# #.# ##+##  EV: 13Int: 20 Z8h  #.# #.# SH: 0Dex: 12  #.# #.# XL: 10 Next: 64% Place: Dungeon:8 ###.# #@#Z8hF  Noise: ====-----  Time: 9842.7 (0.0) <##.# #....ooooo#  g) +4 dagger Z8h .##.# #.###.###O#  Cast: Sandblast .##.# #h# .##.# #.. ....# ###Z8h  O   two-headed ogre .####Z8h - h   black bear .# o   orc priest ##Z8h  oooo 4 orcs (1 missile) _The orc closely misses you. x2  Z8h 4Aiming: Corrosive BoltPress: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (88% to  hit)  The bolt of acid hits the orc!! The acid corrodes the orc!Z8hx  #...# #.##..#    #.#   #.# #.# ##+##  #.# #.#  #.# #.# #@# <##.# ***o#  Z8h *#    ### (corroded)Z8h  (corroded) 3Z8h"   You kill the orc!  The bolt of acid hits the orc priest! The acid corrodes the orc priest!  The orc priest is almost dead.  Z8hA The bolt of acid misses the orc.  The bolt of acid hits the two-headed ogre!acid corrodes the two-headed ogreZ8h^ !Z8h-e Z8hf Z8hf Z8hkk c *h.Z8hk The two-headed ogre is moderately wounded.The orc hits you with a +0 falchion.Z8h *@***oOoZ8hm ..o)oOo.(dazed)dazed, corroded), 1 dazed)Z8hp 2--53.7 (1-Mesm Z8hu Z8hw A _Your orb emites a pulse of dizzying energy.[8h [8ht $[8h uEvoke which item? Wands  b - a wand of acid (2)[8h Uc - a wand of roots (17)  e - a wand of charming (12)  [8h Bf - a wand of mindburst (13)  p - a wand of polymorph (9) [8h3 Miscellaneous [8h  g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[8h ][?] describe selected]8h]8h]8h`..............................'.. cuphead4 the Magician ....######## #...###..........### Gnoll of Ashenzari **.... #.#.#]8hx#.##..###.#.......##Health: 72/77 ======================-- ###.##.........##.....##Magic: 22/22 ========================#.#]8hE#####.#######...##AC: 9Str: 7#.##.# ##+##EV: 13]8h!Int: 20#.##.#SH: 0Dex: 12#.#]8h}#.#XL: 10 Next: 65% Place: Dungeon:8 ###.##@#Noise: ====-----  Time: 9843.7 (0.0) <##.#]8hٰ#....o)oOo#g) +4 dagger .##.##.###h###o#Cast: Sandblast .##.##.#-Mesm ]8h-.##.##.. ....####O   two-headed ogre (corroded) .####h   black bear (dazed) .#]8hű$o   orc priest (dazed, corroded) ##ooo 3 orcs (1 missile, 1 dazed)The bolt of acid misses the orc.The bolt of acid hits the two-headed ogre!  The acid corrodes the two-headed ogre!  The two-headed ogre is moderately wounded.The orc hits you with a +0 falchion. _Your orb emites a pulse of dizzying energy.]8h..............................'.. cuphead4 the Magician ....######## #...###..........### Gnoll of Ashenzari **.... #.#.# #.##..###.#.......##  Health: 72/77 ======================-- ###.# #.........##.....##  Magic: 22/22 ========================  #.# #####.#######...##  AC: 9Str: 7  #.# #.# ##+##  EV: 13Int: 20  #.# #.# SH: 0]8h1Dex: 12  #.# #.# XL: 10 Next: 65% Place: Dungeon:8 ###.# #@# Noise: ====-----  Time: 9843.7 (0.0) <##.# #....o*oOo#  g) +4 dagger ]8h.##.# #.###h###o#  Cast: Sandblast .##.# #.# -Mesm .##.# #.. ....# ### O   two-headed ogre (corroded) .####]8hG h   black bear (dazed) .# o   orc priest (dazed, corroded) ##]8ho. ooo 3 orcs (1 missile, 1 dazed)The orc hits you with a +0 falchion. _Your orb emites a pulse of dizzying energy.  Aiming: Corrosive BoltPress: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 great mace  (moderately wounded, corroded, 88% to hit)^8h^Oon orc, wielding a +0 falchion, wearing a +0 scale mail and quivering  boomerangs (77^8h..............................'.. cuphead4 the Magician ....######## #...###..........### Gnoll of Ashenzari **.... #.#.# #.##..###.#.......##  Health: 72/77 ======================-- ###.# #.........##.....##  Magic: 22/22 ======================== ^8hƩN #.# #####.#######...##  AC: 9Str: 7  #.# #.# ##+##  EV: 13Int: 20  #.# #.# SH: 0^8hDex: 12  #.# #.#^8hC XL: 10 Next: 65% Place: Dungeon:8 ###.# #@#^8hk Noise: ====-----  Time: 9843.7 (0.0) ^8h<##.# #....o)oOo#  g) +4 dagger ^8h.##.# #.###h###o#  Cast: Sandblast .##.# #.# -Mesm ^8h۪.##.# #.. ....# ###^8h O   two-headed ogre (corroded) .####^8h% h   black bear (dazed) .#^8hvT o   orc priest (dazed, corroded) ## ooo 3 orcs (1 missile, 1 dazed)Aiming: Corrosive Bolt^8hPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion, wearing a +0 scale mail and quivering  ^8hūKboomerangs (77% to hit)  The bolt of acid hits the orc priest!!  ^8h/The orc priest seems to be corroded for longer.^8hw>boomerangs (77% to hit)  The bolt of acid hits the orc priest!!  The orc priest seems to be corroded for longer.  You kill the orc priest!The bolt of acid misses the two-headed ogre.bolt of acid hits the orc!!^8hs #...# #.##..#   ^8h; #.#  ^8h" #.# #.# ##+##  #.# #.# ^8h #.# #.# #@# ^8h%<##.# ****#  ^8h ^8h7 #.#  ###oo 2 orcs (1 dazed)^8h8B_8hW))Oo._8h *4.7 (1_8h_8h _8h9_You kill the orc!_8hb `Evoke which item? Wands  b - a wand of acid (1)c - a wand of roots (17)  e - a wand of charming (12)  f - a wand of mindburst (13)  p - a wand of polymorph (9) Miscellaneous  g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selected`8h! `8h?' `8hz, ..............................'.. cuphead4 the Magician `8h, (....######## #...###..........### Gnoll of Ashenzari **.... #.#.##.##..###.#.......##`8h, Health: 72/77 ======================-- ###.##.........##.....##`8h0- Magic: 22/22 ========================#.######.#######...##AC: 9Str: 7#.##.# ##+##EV: 13Int: 20#.#`8hZ- #.#SH: 0Dex: 12`8h- H#.##.#`8h- XL: 10 Next: 65% Place: Dungeon:8 ###.##@#`8h- -Noise: ====-----  Time: 9844.7 (0.0) <##.##....o))Oo#`8h- Gg) +4 dagger .##.#`8h. #.###h###.#Cast: Sandblast .##.##.#`8h=. -Mesm .##.##.. ....#`8hc. ###O   two-headed ogre (corroded) .####`8h. h   black bear (dazed) .#`8h. oo 2 orcs (1 dazed) ##The bolt of acid hits the orc priest!!  The orc priest seems to be corroded for longer.  You kill the orc priest!`8h. The bolt of acid misses the two-headed ogre.The bolt of acid hits the orc!! _You kill the orc!`8h? A..............................'.. cuphead4 the Magician ....######## #...###..........### Gnoll of Ashenzari **.... `8h@ .#.#.# #.##..###.#.......##  Health: 72/77 ======================-- ###.# #.........##.....##  Magic: 22/22 ========================  #.# #####.#######...##  AC: 9`8h=@ Str: 7  #.# #.# ##+##  EV: 13`8hd@ Int: 20  #.# #.# SH: 0Dex: 12 `8h@  #.# #.# XL: 10 Next: 65% Place: Dungeon:8 `8h@ ###.# #@# Noise: ====-----  Time: 9844.7 (0.0) <##.# #....o))Oo#  g) +4 dagger `8h@ G.##.# #.###h###.#  Cast: Sandblast .##.# #.#`8hA  -Mesm .##.# #.. ....# ###`8hBA  O   two-headed ogre (corroded) .####`8hjA  h   black bear (dazed) .#`8hA  oo 2 orcs (1 dazed) ##The bolt of acid misses the two-headed ogre.`8hA The bolt of acid hits the orc!! _You kill the orc!Aiming: Corrosive Bolt`8hA Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion (dazed, 74% to hit)a8hf o*a8h ?**a8hFI *OThe bolt of acid hits the orc!! _You kill the orc!  Aiming: Corrosive BoltPress: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 great mace  (moderately wounded, corroded, 88% to hit)a8h& Oon orc, wielding a +0 whip (74% to hit)b8hp..............................'.. cuphead4 the Magician ....######## #...###..........### Gnoll of Ashenzari **.... #.#.##.##..###.#.......##b8hџHealth: 72/77 ======================-- ###.##.........##.....##Magic: 22/22 ========================#.######.#######...##AC: 9b8hStr: 7#.##.# ##+##EV: 13b8hvInt: 20#.##.#SH: 0Dex: 12#.##.#XL: 10 Next: 65% Place: Dungeon:8 ###.##@#Noise: ====-----  Time: 9844.7 (0.0) <##.#b8hb#....o****#g) +4 dagger .##.##.###h###.#Cast: Sandblast .##.##.#b8hh-Mesm .##.##.. b8h....####O   two-headed ogre (corroded) b8h#.####h   black bear (dazed) .#b8hboo 2 orcs (1 dazed) ##Aiming: Corrosive BoltPress: ? - help, Shift-Dir - straight lineb8hAim: an orc, wielding a +0 whip (74% to hit)  The bolt of acid hits the two-headed ogre!  The two-headed ogre seems to be corroded for longer.  b8hۢRThe two-headed ogre is severely wounded.b8h%b8h6(b8h>b)Oo)b8hA*5.7 (1b8hMRb8hZ  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (74% to hit)  b8h![kThe bolt of acid hits the two-headed ogre!two-headed ogre seems to be corroded for longer.  b8hs[The two-headed ogre is severely wounded. _The bolt of acid misses the orc. The now-empty wand crumbles to dust.c8h########.)...###...)###....................'.. ....######## #..c8h.### #.##..###.#.......## ##.........##.....#######.#######...####+## c8h@1 #c8hz #.# <c8h#....o)Oo)##.###h###.####c8h..h   black bear (dazed)...c8hz###o   orc (dazed)### .c8hc8hc8hc8hB oc8h.O{O   two-headed ogre (corroded)c8hҘh   black bear (dazed)o   orcc8hJ3 c8h028  ----c8hE6c8h]c8hO1 _The orc is no longer dazed.f8h}f8h 0 Your spells (cast)TypeFailure Level a - SandblastEarth1%1  b - Stone ArrowConjuration/Earth1%3  c - BlinkTranslocation2%f8h<R2  d - Launch Clockwork BeeForgecraft4%f8hb3  e - Brom's Barrelling BoulderConjuration/Earth5%4  f8hgf - Lee's Rapid DeconstructionEarth10%5 f8hD g + Ensorcelled Hibernation Hexes/Icef8hʮ1% 2 Select a spell to cast [?] help[Esc] exitg8h= g8hk g8h{ ....########.)...###.........)### cuphead4 the Magician g8h ..............................'.. Gnoll of Ashenzari **.... ....######## #...###..........### Health: 73/77 ======================-- g8h8 M#.#.##.##..###.#.......##g8h} Magic: 22/22 ======================== ###.##.........##.....##AC: 9g8h >Str: 7#.#g8h #####.#######...##EV: 28 g8h` Int: 20#.##.# ##+##SH: 0g8h uDex: 12#.##.#g8h XL: 10 Next: 65% Place: Dungeon:8#.#g8h #@#Noise: ---------  Time: 9846.7 (0.0) ###.#g8h #o#g) +4 dagger <##.#g8h #.....O{o)#Cast: Sandblast g8h O.##.##.###h###.#g8h^ -Mesm .##.##.# .##.#g8h #..O   two-headed ogre (corroded) g8h 4....####g8h6 h   black bear (dazed) .####o   orc g8hw .#The two-headed ogre seems to be corroded for longer.  The two-headed ogre is severely wounded. g8h _The bolt of acid misses the orc. The now-empty wand crumbles to dust. _The orc is no longer dazed.  g8h Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g8h g8h u....########.)...###.........)### cuphead4 the Magician ..............................'.. Gnoll of Ashenzari **.... g8hu ....######## #...###..........### Health: 73/77 ======================-- #.#.##.##..###.#.......##Magic: 22/22 ======================== g8h ###.##.........##.....##AC: 9Str: 7#.#g8h 6#####.#######...##EV: 28 Int: 20#.##.# ##+##g8hT \SH: 0Dex: 12#.##.#XL: 10 Next: 65% Place: Dungeon:8#.##@#g8h zNoise: ---------  Time: 9846.7 (0.0) ###.##o#g) +4 dagger <##.##.....O{o)#g8h Cast: Sandblast .##.##.###h###.#-Mesm .##.##.# .##.#g8hP 3#..O   two-headed ogre (corroded) ....####h   black bear (dazed) .####o   orc .#The two-headed ogre seems to be corroded for longer.  g8h The two-headed ogre is severely wounded. _The bolt of acid misses the orc. The now-empty wand crumbles to dust. _The orc is no longer dazed.  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g8h   The two-headed ogre is severely wounded. _The bolt of acid misses the orc. The now-empty wand crumbles to dust. _The orc is no longer dazed.  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.g8h g8hd g8h . _h8hE#...# #..#.## #.#....)..## ########.)...###...)###................h8h2....'.. h8hIZ....######## #..h8h.### #.h8hJ##..###.#.......## ##h8h9.........##.....##h8hM#####.#######...##h8h+##+##  h8h?. #h8h% #o# <....O{o)#.###h###.#h8hE###..h8h)...###h8h7*###h8hh8h3h8hO Oh8hz oh8h =  h8h *7.7 (1 _h8hh8hh8h'd l#.###### #.##.....## #...# #..#.## #.#....)..## ########.)...###...)###....................'.. ....######## #...### #.##..###.#.......## ##.........##.....#######.#######...####+## h8he  . # #O# <....o{o)#.###h###.####.....###h8hf h8hnk qh.h8hWl %8h8hp h8hr 8 _The black bear is no longer dazed.i8h  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j8h/P  Okay, then.j8h0j8hj8h. _j8hs  #.....# #k #...## #.##### #..## #.##.....## #...# #..#.## #.#....)..## j8hHt h########.)...###...)###....................'.. ....######## #...###...### #.j8ht #.##..###.#.......## ###.........##.....##j8ht t#####@#######...####+##  . j8hHu # #O# <j8hu ...ho{o)#.###.###.##j8hu 3##..j8hw j8hx j8h{~ &Ooj8h~ C) j8hi 4=  9 j8h _j8h j8h k8h  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k8hk8h Your spells (cast)TypeFailure Level a - SandblastEarth1%1  b - Stone ArrowConjuration/Earth1%k8hkX3  c - BlinkTranslocation2%2  d - Launch Clockwork Beek8hForgecraft4%3  e - Brom's Barrelling BoulderConjuration/Earth5%k8hL4  f - Lee's Rapid DeconstructionEarthk8hc10%k8h`5  g + Ensorcelled Hibernation Hexes/Icek8h1% 2 k8h7Select a spell to cast [?] help[Esc] exitl8hgl8hll8hr #.....# #k#.###...##cuphead4 the Magician ##.##### #..## #.##.....##Gnoll of Ashenzari **.... #...##..#.## #.#....)..##Health: 74/77 =======================- l8hr....########.)...###.........)### Magic: 22/22 ======================== ..............................'.. AC: 9Str: 7 ....######## #...###..........### EV: 28 l8hXsBInt: 20 #.#.##.##..###.#.......##SH: 0Dex: 12 ###.#l8hs#.........##.....##XL: 10 Next: 65% Place: Dungeon:8#.######@#######...##Noise: ---------  Time: 9849.7 (0.0)#.##.# ##+##l8htg) +4 dagger#.##.#Cast: Sandblast#.##O#-Mesm ###.##o# <##.##....h){o)#l8hKthO   two-headed ogre (corroded) .##.##.###.###.#h   black bear .##.#l8hrt#.#o   orc .##.##.. l8ht_The black bear is no longer dazed.  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. l8ht_Okay, then.Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l8h8ul8h*{ #.....# #k#.###...##cuphead4 the Magician ##.##### #..## #.##.....##Gnoll of Ashenzari **.... #...#l8hf{ #..#.## #.#....)..##Health: 74/77 =======================- l8h{....########.)...###.........)### Magic: 22/22 ======================== ..............................'.. AC: 9l8h{DStr: 7 ....######## #...###..........### EV: 28 Int: 20 #.#.#l8h{#.##..###.#.......##SH: 0Dex: 12 ###.#l8h#|'#.........##.....##XL: 10 Next: 65% Place: Dungeon:8#.######@#######...##l8hI|Noise: ---------  Time: 9849.7 (0.0)#.##.# ##+##l8hm|g) +4 dagger#.##.#Cast: Sandblastl8h|A#.##O#-Mesm ###.##o# <##.##....h){o)#l8h }WO   two-headed ogre (corroded) .##.##.###.###.#h   black bear .##.##.#o   orc .##.##.. _The black bear is no longer dazed.  l8hH}Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.l8hp}Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l8hP  Okay, then.l8hl8hZl8h̉. _l8h _Okay, then.asting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm wil8h fth . or Enter, or press ? or * to list all spells. _Okay, then.asting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l8hA #.....# #k #.###...##  cuphead4 the Magician ##.##### #..## #.##.....##  Gnoll of Ashenzari **.... #...# #..#.## #.#....)..##  Health: 74/77 =======================- ....########.)...###.........)### Magic: 20/22 =====================--- ..............................'.. AC: 9l8h Str: 7 ....######## #...###..........### EV: 28 Int: 20 #.#.# #.##..###.#.......##  SH: 0Dex: 12 ###.# #.........##.....##  XL: 10 Next: 65% Place: Dungeon:8  #.# #####@#######...##  Noise: ---------  Time: 9849.7 (0.0) l8h/V #.# #*# ##+##  g) +4 dagger  #.# #*# Cast: Sandblast  #.# #O# -Mesm ###.# #o# <##.# #....h){o)#  O   two-headed ogre (corroded) l8h~}.##.# #.###.###.#  h   black bear .##.# #.# o   orc .##.# #..Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  l8hȇConfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (heavilywounded, corroded, chance to affect: 41%)m8hr #.....# #k#.###...##cuphead4 the Magician ##.##### #..## #.##.....##Gnoll of Ashenzari **.... #...##..#.## #.#....)..##Health: 74/77 =======================- ....########.)...###.........)### Magic: 20/22 =====================--- ..............................'.. AC: 9Str: 7 ....######## #...###..........### EV: 28 Int: 20 #.#.##.##..###.#.......##SH: 0Dex: 12 ###.##.........##.....##XL: 10 Next: 65% Place: Dungeon:8#.######@#######...##Noise: ---------  m8hs/[40mTime: 9849.7 (0.0)#.##.# ##+##g) +4 dagger#.##.#Cast: Sandblast#.##*#-Mesm ###.##o# <##.#m8hsC#....h){o)#O   two-headed ogre (corroded) .##.##.###.###.#m8h0t0h   black bear .##.##.#o   orc .##.##..m8hxtCasting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m8ht}Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (heavilywounded, corroded, chance to affect: 41%)m8hDm8hm8h=m8h m8hm8hm8hOoh.o)o 2 orcsm8hm8h513 50.7 (1m8hm8hJ4onfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (heavilywounded, corroded, chance to affect: 41%) _The two-headed ogre resists with some effort.n8hG  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n8hGn8hO #.....# #k #.###...##  cuphead4 the Magician ##.##### #..## #.##.....##  Gnoll of Ashenzari **.... n8h#...# #..#.## #.#....)..##  Health: 74/77 =======================- n8h ....########.)...###.........)### Magic: 18/22 ===================----- ..............................'.. AC: 9Str: 7 n8h7....######## #...###..........### EV: 13Int: 20 n8h^#.#.# #.##..###.#.......##  SH: 0Dex: 12 n8h###.# #.........##.....##  XL: 10 Next: 65% Place: Dungeon:8  #.# #####@#######...##  Noise: ---------  Time: 9850.7 (0.0) n8h  #.# #*# ##+##  g) +4 dagger  #.# #O#n8hC Cast: Sandblast  #.# #o# -Mesm ###.# #h# n8h<##.# #.....o)o)#  O   two-headed ogre (corroded) n8h[.##.# #.###.###.#  h   black bear .##.# #.# oo 2 orcs .##.# #..n8hCasting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n8hAiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linen8hAim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (heavilywounded, corroded, chance to affect: 41%)n8h~v  #.....# #k#.###...##cuphead4 the Magician n8hv z##.##### #..## #.##.....##Gnoll of Ashenzari **.... #...##..#.## #.#....)..##n8hv Health: 74/77 =======================- ....########.)...###.........)### Magic: 18/22 ===================----- n8hw ..............................'.. AC: 9Str: 7 n8h?w ....######## #...###..........### EV: 13Int: 20 #.#.#n8hw #.##..###.#.......##SH: 0Dex: 12 ###.##.........##.....##XL: 10 Next: 65% Place: Dungeon:8#.#n8h x ,#####@#######...##Noise: ---------  Time: 9850.7 (0.0)#.##.# ##+##g) +4 dagger#.##*#Cast: Sandblast#.##o#n8hhx -Mesm ###.##h# <##.##.....o)o)#n8hx O   two-headed ogre (corroded) .##.##.###.###.#h   black bear .##.##.#n8hx oo 2 orcs .##.##..Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  n8hy Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  n8h3y Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (heavilyn8hYy ?wounded, corroded, chance to affect: 41%)n8hH ^Oasleep, corroded)n8h n8h: _Oo)n8h# *1.7 (1n8h3 n8h nConfirm with . or Enter, or press ? or * to list all spells.n8h Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  n8h7 Aim: a two-headed ogre, wielding a +0 giant club and a +0 great mace (heavilywounded, corroded, chance to affect: 41%) _The two-headed ogre looks drowsy...o8hW##.##### #..##.....## #o8hn...# #..#.## #.#....)..## ....########.)...###.........)###o8hB....................'..######## #...###....### o8hت#.#.# #.##..###.### o8huj##.........##.....##  o8h #####.#######...##  #@# ##+## Oo8hZ o ##o8h;h <#....o))o)# o8h.###.###. #.# o8h;...##o8ho8h5 28  2o8ho8ho8h  The helpless two-headed ogre fails to defend itself.  You spit the two-headed ogre like a pig!!!o8h o8h o.h   black bearoo 2 orcso8h S13 833.4 (0.7o8h` o8h S _You kill the two-headed ogre!p8hG p8haH /=4.1p8hDM p8hN R _You completely miss the orc.q8hy  You hit the orc. You bite the orc, but do no damage.q8h h.  The orc is moderately wounded.q8h%8q8hq8h.P _The orc barely misses you.q8hrG  You hit the orc. You bite the orc.q8hz o.  The orc is severely wounded.q8h:{69--9=5.4 (0.6q8h+q8hށ: _The orc hits you with a +0 falchion.q8h ]  You barely miss the orc.q8h W70--6.0q8h$ q8hf& F _The orc is severely wounded.q8h& q8hq. 5  You hit the orc.q8h/ q8h6 h.   orcq8h; *7 (0.7q8h@ q8hA  q8hB A_You kill the orc!r8hh{  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r8hҏ##.##### #..## #.##.....##  cuphead4 the Magician r8h\#...# #..#.## #.#....)..##  Gnoll of Ashenzari **.... r8hߐ....########.)...###.........)### Health: 70/77 =====================--- r8hP..............................'.. Magic: 17/22 ==================------ r8h....######## #...###..........### AC: 9r8h֑+Str: 7 r8h.#.#.# #.##..###.#.......##  EV: 13r8h],Int: 20 r8h###.# #.........##.....##  SH: 0r8h,Dex: 12 r8hd #.# #####.#######...##  XL: 10 Next: 83% Place: Dungeon:8 r8hؓ #.# #@# ##+##  Noise: =--------  Time: 9856.7 (0.0) r8h Q #.# #h#r8hbO g) +4 dagger r8hŔe #.# #.#r8hO Cast: Sandblast r8hqc###.# #o#r8h˕: -Mesm r8h?c<##.# #.....))o)# r8h.##.# #.###.###.#  h   black bear r8hPe.##.# #.#r8hї~ o   orc r8h8G.##.# #.. r8h....# ### r8h9_You kill the orc!r8hCasting: Ensorcelled Hibernation (safe; 1% risk of failure)  r8hMConfirm with . or Enter, or press ? or * to list all spells.r8hAiming: Ensorcelled Hibernation (safe; 1% risk of failure)  r8h;Press: ? - help, Shift-Dir - straight liner8h6GAim: a black bear (chance to affect: 60%)r8hx##.##### #..## #.##.....##cuphead4 the Magician #...##..#.## #.#....)..##Gnoll of Ashenzari **.... r8h....########.)...###.........)### Health: 70/77 =====================--- ..............................'.. Magic: 17/22 ==================------ ....######## #...###..........### AC: 9Str: 7 #.#.##.##..###.#.......##EV: 13Int: 20 r8h!###.##.........##.....##SH: 0Dex: 12#.######.#######...##XL: 10 Next: 83% Place: Dungeon:8#.##@# ##+##Noise: =--------  Time: 9856.7 (0.0)#.##*#g) +4 dagger#.#r8h#.#Cast: Sandblast ###.##o#-Mesm <##.#r8h' #.....))o)# .##.##.###.###.#h   black bear .##.#r8ht#.#o   orc .##.##.. ....#### r8h_You kill the orc!Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (chance to affect: 60%)r8hG]h(asleep)r8hf r8hp [ho.r8hSs 2-7.7 (1r8h^z r8h|  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.r8h3} WAiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a black bear (chance to affect: 60%) _The black bear looks drowsy...s8h@  The helpless black bear fails to defend itself.  You spit the black bear like a pig!!!s8hAs8hGo.o   orcs8h N\6-8.4 (0.7s8h t8h>I_The orc is almost dead.t8h  You barely miss the orc. Your bite misses the orc.The orc is almost dead.t8h%8t8ht8hx: _The orc hits you but does no damage.t8hy5  You hit the orc.t8h|D)t8h^60.5Sandblastt8hQt8hG _You kill the orc!t8h~  ...# .## #.#....)..## ....########.)...###.........)###t8h ....................'..######## #...###....### #.#.# #.##### #........##.....##  t8hU ####.#######...##  #.# ##+## t8h { . ##-Mesm ### .####t8h t8h؉ 98t8h5 = 28  -1.5 (1.0t8h t8hړ n _Items here: )))) ††.t8hb 3 t8h!c ....########.)...###.........)###....................'..######## #...###....### t8hEc :#.#.# #.###t8hfc 2## #t8hc V........##.....##  t8hc m####.#######...## t8hc #.# ##+## ) t8hc %## <t8h'd #.....))o)###.##-Mesm t8hFd 1.#t8hdj t8h7l ~2=-2 _t8hp t8h*m####.#######...## u8h* #.# ##+## )u8h+ . #######.##### <u8h+#....@)).)# .###.###. #.# u8h+,.u8hn1u8h2%4u8h7u8h99u8h%u8h4Visible Items (select to target/travel, [!] to examine) Items  a - ()) a +0 clubb - ()) a +0 falchion  c - ()) a +0 falchion  d - ()) a +0 giant clube - ()) a +0 great mace  f - ([) a +0 scale mail  g - ()) a +0 whip  h - ()) a +0 whip  i - (†) a black bear corpsej - (() a boomerang  k - (†) an orc corpse  l - (†) an orc corpse  m - (†) an orc corpsev8hnv8hsv8hw....######## #...###..........### cuphead4 the Magician #.#.#v8h%x#.##..###.#.......##Gnoll of Ashenzari **.... ###.##.........##.....##v8h[xHealth: 72/77 ======================--#.######.#######...##v8hx Magic: 18/22 ===================-----#.##.# ##+##AC: 9v8hxStr: 7#.##)#EV: 28 v8hxInt: 20#.##.#SH: 0v8hx|Dex: 12 ###.######.#####v8hyXL: 10 Next: 86% Place: Dungeon:8 <##.##....@)).)#v8h3yNoise: ---------  Time: 9864.5 (0.0) .##.#v8hVy#.###.###.#g) +4 dagger .##.#v8hvy#.#Cast: Sandblast .##.##..-Mesm v8hy2....#### v8hy~.#### .# ##You barely miss the orc. Your bite misses the orc.v8hy1The orc is almost dead. v8hyz_The orc hits you but does no damage.  You hit the orc. _You kill the orc! v8hzO_Items here: )))) ††.v8h}v8hv8hv8hv8h~ v8h S  v8h v8h v8hٝ ;3v8h v8h$ K9=v8h v8h ,v8hS v8h? v8he e 7.5 (3 _You start resting.v8h #4v8h3 @=8.5 (4v8h v8h  v8hM \_Your orb has recharged its mesmeric power.v8h v8hQ v8hr v8h v8h v8h v8h v8hY 9=v8h v8h v8h U5=v8h v8h v8h( L20=v8h v8hp v8h v8h v8h v8h( %6v8h v8h v8h, v8hz v8h v8h 9=v8h v8hF v8h v8h \7=1=v8h" v8h v8h 1 _HP restored.v8hY v8h v8h v8h v8hR v8h\! v8h! v8h8# v8h% v8h% K==v8h' v8h) v8h* v8h+ v8h- v8h. #2v8h. )==v8h0 v8h3 4 _Magic restored.v8h5 v8hJ6 v8hy7 v8h: &  v8h ; TThings that are here:  a +0 whip; an orc corpsev8h< v8h=  _v8h=? v8hB z  Things that are here:  a +0 club; an orc corpsev8hE v8hF  _v8hG v8hXI v8hK v8hK :==v8hL v8heR  k - 4 boomerangs (gained 1)  Things that are here:13 v8hR v8hV C _a +0 falchion; a +0 scale mailv8hxX v8hX ] 28  v8h@Z v8h[ v8hj] v8h] v8h^ v8h` v8hQb v8hb v8hc v8he v8h!g v8hg v8hh v8hk v8hm v8hm v8ho v8h r v8hs v8hkt v8hu v8h8y v8hz v8h'{ v8hG| v8h~ v8h2 v8h v8hˁ v8hE v8hć v8hZ v8h v8h v8h v8h v8hՍ v8hY v8h v8h v8hɓ v8hR v8h v8h v8h v8h v8h v8h_ v8h v8h v8h v8hi v8h v8h v8h v8hg v8h v8h v8hӢ v8h] v8h v8h v8h v8h v8h v8hk v8hA v8h v8h v8h> v8h* v8h v8h v8h0 v8h v8h v8h v8he v8h< v8h v8h; v8hE v8h v8hz v8h v8hI v8hO {####...## .##  v8hq  ##+## .#  v8h  #.# )#  v8h  #.# .#  ## ##.##v8hǽ W .#  v8h v)###...####### .# v8h .##.......##.## .#v8h  v8h7 .##....##.#.#.###.#  v8hn ................@.#  910v8h 2.0)v8hپ ####.#.#.#####  #.##.##  v8h =#.####  v8h ###.. ..#   ###v8h,  v8hG 4  v8hc 4  v8h~ 4  v8h E v8hy v8h~ ,1.5 (43v8h v8hX ( _Found a +0 rapier.v8h! v8h# v8h % v8h'* v8h* v8h, v8h4- v8h=/ v8h%1 v8h1 v8h*3 v8h7 v8h9 v8h: v8h; v8ha> v8h)@ v8h@ v8hB v8hE v8h G v8hjG v8h>H v8h}I v8hJ v8hJ v8hK v8hL v8hN v8hvN v8h]O v8hQ >  You see here a +0 rapier.v8hzS v8hT  _v8h U v8h-V v8hoW v8hW v8hX v8h Z v8h1[ v8h[ v8h] v8h^ v8h#` v8h` v8hxa v8hb v8h*d v8hd v8hoe v8hf v8hh v8hvh v8h^i v8hk v8hQm v8hm v8hn v8ho v8h{r v8hr v8h}t v8h"v v8hGw v8hw v8hux v8hGz v8h{ v8h | v8h| v8h>~ v8h^ v8h v8h v8h v8h v8hx v8h$ v8h0 v8h. v8h v8h v8h v8h ;13 v8h v8hۋ S _e - a wand of charming (19) (gained 7 charges)v8h v8h ] 28  v8h v8h v8hH v8h v8h v8hؑ v8h v8h v8h{ v8h~ v8h5 v8h v8h v8h v8hl v8h̗ v8h& v8h v8h" v8h v8h v8hD v8hT v8h v8hb v8h v8h v8h v8hС v8hC v8h^ v8h v8hU v8h v8h" v8h v8h. v8h v8h v8h$ v8h v8h v8h v8h v8hX v8h v8h6 v8h v8h v8h v8hĶ v8h v8h v8h v8hn v8hĹ v8hI v8hk v8h v8hp v8h̼ v8h v8h߾ v8h7 v8h v8h v8hO v8h v8h v8h* v8h v8h7 v8h v8h v8h v8h v8h v8h v8hv v8h v8hb v8hl v8hD v8h v8h v8h v8h v8hv v8h v8h v8h v8h v8h v8h v8h. v8hb v8h v8h v8h v8h v8h v8h v8h v8h v8h} v8h^ v8hj v8h v8h v8h v8h v8h v8h^ v8hE v8h& v8h} v8h v8h v8h v8hI v8h v8h) v8h v8h v8hL v8h v8h v8h3 v8h v8he v8h= v8h v8h v8h v8h v8h v8hx v8hD v8h v8hr v8h v8h v8h  ########.#  #.# v8h d #.#  #.# v8h 6 #####.### v8h w ####.......# v8h2  v8hM ... #########.###.#.# #####.# #.........###.#.## v8hi #.....# #@######..##...... v8h ^#.....### #.# #...##....## #.......# .#. #.#.......# Sandblast v8h #.......##### .# #. #.........# v8h ....._........# #f #######.### v8h z###.......# .# #.v8h #.# f   sleepcap (dormant) v8h8 #.......### ##### #.# v8hS  ###.....# ..# ##'##  #.....# #k #.###...##v8h-68.5 (57v8hVb  9.5 (58v8hjv8h v8h M_A sleepcap comes into view.w8h9 w8h9 w8h9 #.# w8h : #.# w8hW: #.#  w8h:  w8h:###w8h: w8h: ... #########w8h4; w8hY; #........w8hz;4 #@######...w8h; #.# #..w8h;). .#. #.#.......# w8h; .# #. w8h< w8h8<*_.# #f w8hj< w8h<& .# #. #.#  w8h<&## ##### #.#  w8h< ..# ##'## w8h = w8h+= #k  w8hk=w8hj   #.#  w8h-d#.#  #.#  w8hcw8h  w8h/###w8h  w8hD... #########w8h: w8hYA #........w8hwH #@######.w8h ..w8h~ #.# #..w8h .w8h .#. #.#.......# w8h%Z .# #. w8h["_w8h|{.# #f w8h .# #. #.#  w8h_## ##### w8h  w8hE= ..#  w8hf<  #k w8h w8h\w8hl&w8h w8h w8h, w8hVw8huQ_A sleepcap is nearby!w8hԐ K#####.######w8h b..........#########.###.# #####.# w8h0 +........# #....w8hP u.######..##......## #..w8hp ##..w8h #.#.# #.#.......# w8h #####.# #.# #........ w8h Q....._........# #f########.## ###.......##.# #.# w8h 4#  w8h, m## ####### w8hK \ ..# ##'## w8h "#k#.###...##w8h Y##.##### #..##.....##w8h6 w8h Z  70.5 (1w8hט .0) _w8h7 w8h w8hVb5#.# #.# #####.#######.......# ... #########.###.#.# ####.# #.........###.#.### .....# #.######..##....... .....####.## #...##....### .......# #.#@# #.#.......# .######.###.# #...# ...._........# #f########.### ##.......##.# #.# #.#  #.### #### #.#  ###.....#  ..# ##'# #.....# #k#.###...w8hb##.##### #..## #.##..##...# #..#.## #.#....)w8hfw8hg&1w8hjw8hkx8hS#.# #####.###x8hAY####.......# ... x8hm7#########.###.#.# x8h,###.# x8hN#.........###.#.#### ....# x8hD#.######..##........x8h###x8h-n#.## #...##....####x8ho.# #.#.## #.#.......# x8h}######.###@# #...# x8h_........# ##f########.### x8hb#.......##.# #.# #.# .### #### #.# ###.....# x8h( ..# ##'# #.....# #k#.###...x8hM_##.##### #..## #.##.. x8h##...# #..#.## #.#....) #....########.)...###.........)x8hx8hG&2x8h`x8hzx8he  The helpless sleepcap fails to defend itself.  You perforate the sleepcap like a sieve!!!x8hij.x8h|n13 73.2 (0.7Sandblastx8hqx8hrO _You destroy the sleepcap!x8hKx8hKx8h~Lx8hMx8hNx8hoQs 28  x8h Rx8hRx8hSx8hSx8h=Ux8hIVx8hVx8h@Wx8hXx8hZx8h\Zx8hZx8h^x8h`x8ha`x8h3ax8hhbx8hcx8hdx8hdx8hgx8hlZ#.....####.## #...##....## x8hl#.......# #.#.## #.#.......# #.......######.###.##..# x8hm|....._........# ##.########.###......##.# ##.# #.#  x8hBm #.......###.# ##.##### #.#   ###.....#x8hzm&#......# ##'##  #.....# #k#.#####.###...##  ##x8hmV #.@## #.##.....##  ##...# #..#.## #.#....)..# #x8hm##....########.)...###.........)Sandblast .x8hm.........................########.#...###..........x8h4no#.#.# #.##..###.#.......# k   wyvern (asleep) ###.# #.........##.....## #.# #####.#######...##x8hn #.# #.# ##+##x8h7s-9.2 (6.0x8h$t=  x8hMt%80.2 (7x8hwx8hxx8h ? N #.##    ###x8hV? S. _........# ##.## #.# ##.# #.#  x8h~? G#.# ##.##### #.#   #.###......# ##'##  x8h? j #k#.#   #.@## x8h? 7  #..#.## )#.).)x8h? .....##.#...  x8h@ M #.##..#  ###.# #...... #.# #####.##x8h4@ F  #.# #.# ##+## x8h j #.##    x8h K###. x8h0 _........# ##.## x8h #.# ##.# #.#  x8h #.# ##.##### #.#  x8h #.###......# ##'##   #k#.#x8h! &  x8hi #.@##   #..#.## )x8h #.).).....##.#...  x8h  #.##..#  ###.# #...... #.# #####.## x8h d#.# #.# x8h x8h 1x8hQ x8h  x8h O_A wyvern is nearby!y8h  The helpless wyvern fails to defend itself.  You stick the wyvern like a pincushion!!!y8h?C.y8hh9/793--13 91y8hתA9 (0.7Sandblasty8hCy8hٯJ _You kill the wyvern!y8hy8hy8hy8h9y8hzy8hU] 28  y8hy8hJ y8h y8hy8h y8hy8hy8hy8ho8--y8hhy8hy8hUL3==y8hjy8h;y8h~y8hy8hy8h!y8hY y8h y8h!y8h $y8h(%y8h%y8h>&y8h)y8hj*y8h*:==y8h,y8h-y8h.y8hU/y8h/y8h0y8h1y8h62y8h2y8h4y8hd5y8h5y8h76y8h9y8h:y8hI;y8h;y8h/=y8hB>y8h>y8h{?y8h@y8hBy8hjBy8hACy8hsDy8hEy8hEy8hFy8hGy8hHy8h\Iy8hJy8hSKy8h|Ly8hLy8hMy8hNy8h.Py8hPy8hmQy8hRy8h$Ty8hTy8hdUy8hiWy8hXy8hsYy8hZy8h_y8h}ay8hby8hcy8hdy8hfy8hfy8h hy8h$jy8h%ly8hly8hny8hspy8hry8h"sy8hty8h!wy8h9yy8hyy8h{y8h|y8h~y8h y8h{y8h!y8hy8h_y8hÅy8hy%  y8h8Items here: )))) ††.y8hGy8h _y8h0y8hy8hry8hy8h y8hy8h=y8hy8hʘy8h`y8hy8hoy8hy8hy8hy8hy8hSy8hy8hsy8hy8hy8hUy8hy8h$y8h0y8hy8hy8hoy8hTy8hy8hy8hy8hy8hy8hy8hy8hy8hZy8hny8hڽy8hy8hy8h)y8hy8h_y8hy8hy8hey8hIy8hy8h3y8hy8h!y8hy8hy8hJy8hy8hy8hy8h3y8hy8hty8hy8hy8hy8hWy8hy8hy8hy8hBy8hy8hy8hy8hBy8hy8hy8hy8hyy8hy8hRy8hy8hy8hy8hy8h<y8hy8hy8hy8h=y8hy8hcy8hy8hy8hWy8hy8hy8hy8hOy8hy8hy8hy8h[y8hy8hy8hy8hy8h5y8hy8hy8hy8hy8hy8hy8h*y8hy8h6y8h!y8h&y8h'y8h(y8h%)y8h,y8h.y8h.y8h(0y8h3y8h35y8h5y8h6y8hC:y8h;y8h"<y8hM=y8h\@y8hBy8hBy8hCy8hFy8hH,y8hIy8h"Pz  Things that are here:  a +0 club; an orc corpsey8hPy8hsQ _y8hRy8h_W&  y8hWTThings that are here:  a +0 whip; an orc corpsey8haYy8hZ _y8h^[y8h4^y8h_y8hW`y8hby8h.ey8hgy8hgy8hiy8h{n]  Items here: )))) ††.y8hpy8hUq _y8hry8hiuy8hxy8h;yy8hdzy8h|y8h!~y8h~y8hNy8hOXy8hVXy8hy8hy8hgy8h9y8hy8h%y8hy8hhy8hy8hy8hTy8hy8huy8hy8hy8hy8hԙy8hښy8h3y8h֛y8hy8h۝y8h2y8hܞy8hy8hy8hYy8hy8h y8hy8hZy8hy8hIy8hEy8hy8hJy8hy8hy8hy8hūy8hey8hy8hy8hy8h˰y8hy8hy8hy8hгy8hy8h y8hy8hʶy8hy8hy8hy8hy8hy8hܺy8hdy8h^y8h3y8hy8hy8hy8hſy8hy8hy8hy8hy8hy8hky8h$y8hy8hdy8hy8hTy8hBy8hy8h!y8hy8hVy8hy8h:y8hy8hy8hy8hgy8hy8hy8hy8hy8hy8hy8hy8hy8hy8hy8hy8h\y8hy8hby8hy8h.y8hy8hzy8hy8hFy8hgy8hTy8hy8h%y8hHy8hy8hdy8hy8h)y8hy8hNy8hy8hy8hy8hy8hhy8hdy8h!y8hy8hy8hy8hy8hy8hy8hny8h.y8hy8hy8hy8hmy8hy8hy8hy8hy8hy8hWy8h y8hy8h y8hy8hMy8hy8hZy8hy8hyy8h8y8hy8hy8hy8hsy8hy8h&y8hy8h  #....... #....... y8h e#+# ####.### #.# #.#  ###.###### #.#y8h  #........# #.#y8h=  z.####....###.######. y8ha z..........##........#  #####@..############  y8h S##.##  y8h #.# #.# y8h #.# #.#y8h zz 2 wights (dormant) #.# y8h3 G####.#y8hV ######### #.....# ########y8h410093.9 (113.0)y8hb  44y8hy8hzX _2 wights come into view.y8h,y8h+Q #+#  #.# #.#  ###.###### #.# y8hT# #........# #.#  y8hw/z.####....## y8h, z..........#y8h  y8h.#####@..# y8h y8h6##.##  y8hZ#.#y8h{ y8h#.# y8h#.# y8h#.#y8h y8h3#.# y8hT####.## y8hv  #.....# y8hy8hoh5 y8hhU#+#  y8hh}#.# #.#  y8h i###.###### #.# y8hDi y8hmi~#........# #.#  y8hi{z.####....## y8hi y8hi=z..........#y8hj$  y8h2jN#####@..#y8hXj%  y8hjS##.##  y8hjI#.# y8hkB#.#y8h(k y8hJkG#.# y8hkD#.#y8hk y8hk#.# ####.#  y8hdlI #.....# y8hry8hu&y8h"v y8h|y8hd _There are monsters nearby!y8h0A #+# y8h0Z #.# #.#  ###.###### #.#  #........# #.# y8h09 z.####....##  y8h0Yz..........#  #####@..#y8h1.  ##.##  y8h@1?#.# #.# #.# y8hd1*#.# #.# y8h1O####.##   #.....# y8h  #+#  #.# #.#  ###.###### #.#  y8h #........# #.#  z.####....##  y8h, z..........#  #####@..# y8hR X ##.##  y8hw I#.# y8h #.# #.#y8h N #.# y8h G#.# y8h ####.#   #.....# y8h y8h y8hU y8h  y8h V_There are monsters nearby!{8h:#.[#.#+# ####.##.# #.# {8h\:U###.###### #.# #........# #.# z.####....###.######.# z.##.# #####.@.##{8h:) ##.## #.# #.##.{8h:##.##.{8h;#####.##  # #....{8h5;!{8hP>{8h)@Y  5{8hT@.0) _{8hB{8hC|8h+K #. # #+# ####. #.# #.#|8h,^ ###.###### #.# #........# #.# z.####....###.######.# z.##.# #####@..##|8h:, ##.## #.# #.# |8hj,#.# #.#|8h,zz 2 wights (dormant) #.# ####.##  |8h,|# #.....# #|8hH.|8hc2a.zz1 dormant)|8h4&6|8h|8|8h9|8hY#.### #.......|8h/+####.### #.# ##.#####|8h]p #........# |8hoz.####....###.######|8h.z.....@...##........z.#####...############|8h~##.##z 3 wights (2 dormant) |8h  |8hD ####.|8hg"##|8h*/|8he7B.z|8h:&7|8h>|8h @ |8h;@~_A wight comes into view. It is wielding a +5 dire flail of freezing.|8h #..#. # # #+# ####. #.# #.# ###.###### #.#|8h  #..# #.#.z.####....###.######.#.z.##.#z.#####...### ##.##  #.# #|8h{ .# #.#z 4 wights (3 dormant) #.# #.#  ####.##|8h|8hA.z|8h78Sandblast|8h|8hs _A wight comes into view. It is wielding a +3 flail.|8h#..#.##.#.#+# ####.##.# |8h%#.# ###.###### #.# #..# #.# |8h .z.####....###.######.# ....z.##.# zz.#####...###|8hJ ##.## #.|8hr##.#  3 wights (2|8h#.##.# |8h|8hA.z|8h~&9|8h|8h9}8h-GR#..#.###.#.[#.#+# ####.##.# #.# ###.###### #.# #........# #.# .z.####....###.######.# .....z...@..##.# zz.#####...### ##.## #.##.##.#    wight#}8hG.##.# }8hI}8hMA.z}8hN(100}8hR}8hS}8hw #..#.###.##.[##.##+# ####.##.# #.# ###.###### #.# }8hӢ #........# #.# .z.####....###.######.# ......z...@.##.# zz.#####...###}8h m ##.## }8hS N#.#}8h #.##.# }8hţ N#.#}8h W#.# }8h }8h A.z}8h &1}8h }8h̰ ~8h\]#..#.###.##.[##.#~8h#+# ####.##.# ~8h#.# ####.###### #.# #~8h)#........# #.# .z.####....###.######.# .~8huz...@##.# zz.#####...###~8hu ##.## ~8h"#.~8h$Z##.# #.~8hJ"#~8hp,#.# ~8h ~8h;~8hA.z~8hu&2~8h{~8h~8hߎ  ~8h  ~8hF Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  ~8hr \Confirm with . or Enter, or press ? or * to list all spells.~8h  #..#.###.## cuphead4 the Magician ~8hB #.......[## Gnoll of Ashenzari **.... #........## Health: 79/79 ======================== ~8h #+# ####.###### Magic: 20/23 ====================---- ~8h #.# #.# # AC: 9Str: 7 ~8h. ###.###### #.# # EV: 28 Int: 20 ~8hs #........# #.#  SH: 0Dex: 12 ~8h .z.####....###.######.#  XL: 10 Next: 91% Place: Dungeon:8 ~8h( ........z**@##........#  Noise: ---------  Time: 10102.9 (0.0) ~8h zz.#####...############  g) +4 dagger ##.## Cast: Sandblast #.# #.# ~8h]! #.# z   wight #.# #.# ####.## _A wight comes into view. It is wielding a +3 flail.Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line~8h! eAim: a wight, wielding a +0 battleaxe and wearing a +0 robe (74% to hit)~8h #..#.###.## cuphead4 the Magician #.......[## Gnoll of Ashenzari **.... #........## Health: 79/79 ======================== #+# ####.###### Magic: 20/23 ====================---- #.# #.# # AC: 9Str: 7 ###.###### #.# # EV: 28 Int: 20 ~8h #........# #.#  SH: 0Dex: 12 .z.####....###.######.#  XL: 10 Next: 91% Place: Dungeon:8 ........z..@##........#  Noise: ---------  Time: 10102.9 (0.0) zz.#####...############  g) +4 dagger ##.## Cast: Sandblast #.# #.# #.# z   wight~8hb #.# #.# ####.##Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 battleaxe and wearing a +0 robe (74% to hit)  The stone arrow hits the wight!!~8h( [ #+#  #.# #.#  # #.#  # #.#  ~8hM.z.####  ........)``  zz.####  ##.## #.# #.# #.# #.# ~8hTC#.# 8hJ'..8h&F13 3==3.9 (18h'3Sandblast8h*8h4,Sonfirm with . or Enter, or press ? or * to list all spells.8h,Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +0 battleaxe and wearing a +0 robe (74% to hit)  The stone arrow hits the wight!! _You destroy the wight!8hh 8h߂ 8h 8hz  28  8h1 8h 8h 8h 8h( 8h 8h 8hϏ 8h. 8h K1=8h 8h 8h. 8h8 8h 8h@ 8h? 8h 8hG 8h9 8h 8h2 9=8hC 8h٠ ,8h 8h 8h5 K2=8hw 8hR 8h 8h6 8h9 8h 8h 8h 8h 8hկ 8h 8hm 9=8hs 8h. . -- 8h ;_You start resting.8h 0185.0)8h d3==--9.9 (168h 8hg % _Magic restored.8hU8 #..#.###.8h V* #.[ #. #+# ####. #.#8h{V #.#  ###.###### #.# 8hVP #........# #.# .z.####....###.######.# .).@.##8h;Wi.# zz.#####...##8hWg# ##.## 8hWn #.# #8h?Xv.# #.#8hXn #.# #8hYu.#  ####.##8h]8h_220.0)8hld8he8h #..#.###. #.[ #. #+# ####. #.# #.# ###.###### #.#8hs #........# #.# .z.####....###.######.# .)@..##.# zz.#####...##8hģ# ##.## #.# #.#8h/ #.# #.# #.#  ####.##8hҨ8h&18hh8h8h* #..#.### #. # #+# ####.8hq #.# #.# ###.###### #.# #........# #.#8h$ .z.####....###.######.# .@...##.# zz.#####...### ##.## 8hX#.# #.# #.#zz 2 wights (dormant) #.# 8h #.#  ####.##8h*8h&28h\8hl  Things that are here: _a +0 battleaxe; a +0 robe8htH4 #..#.8hH # # #+# ####.8hHv #.# #.#8h3I ###.###### #.# #8hdIP..# #.#8hI .z.####....###.######.# 8hIH)...##.#8hI zz.#####...###8h(J^ ##.## 8hVJL #.#8hJ6 #.#8hJO #.#z 8hJ3 wights (dormant)8h K@ #.# #.# 8h:KM ####.##8hT8hXJ==3 _8h_8h b8h0 #..#. # # #+# ####. #.#8hc #.# ###.###### #.## #.# #.##.z.####....###.######.##8h;.)...##.##zz.#####...#### ##.##8h #.# #.# #.# 8h% #.#  #.#  ####.##8h8hBxz.z2 dormant)8h&48h 8h 8h}   8h ~ Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8h. 8h 18h 8hn  8h 8h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)8h(: #..#. # # #+# ####. #.# #.8hE) ###.###### #. ## #..# #. #.z.####....###.######.8h) #.z...@..)...##.8h) #.z.#####...## ## ##.##8hA*^ #.#  #.#8h*\ #.#  #.# 8h*: #.# 8h+E ####.##8h-8h5A.z8h6w  5Sandblast _8h;8h(<8h9]#..#.##.#.#+# ####.##.# #.####.###### #.### #..# #.##.z.####....###.######.#8h2#..z...@.)...##.##.z.#####...##### ##.## #.# #.# 8h8h)8hkA.z8hc&68h8h8hI #..#.##.#.#+# ####.##.# #.# ###.###### #.# ## #.8h # #.# #.z.####....###.######.# #...z...@)...##.# #.z.#####...### ## ##.## #.8h ##.##.# 8hX ,8h z.z.z18h &78hP 8hn 8h^ {#..#.##.#.#+# ####.##.# #.# ###.###### #.# 8h 1## #..# #.# #.z.####....###.######.# 8h  #..z.z...@...##.# #...#####...### ## ##.## #.#8h@ #.# #.##.# 8hp 8h1 8h d.z.z8h &88hw 8h l  Things that are here: _a +0 battleaxe; a +0 robe8h#..#.###.#.[#.#+# ####.##.# #.# ###.###### #.# 8h## #........# #.# #.z.####....###.######.# #...z.z..)@..##.# #...#####...### ## ##.## #.##.#8h#.#  2 wights#.##.# 8h/,8h@d.z.z8h-9 _8hU8hԮ8hY1#..#.###.##.8h[##.##+# ####.#8hv#.# #.# 8h###.###### #.# 8hI## #........# #.# 8hzs#.z.####....###.######.# 8h[#....z.z.).@.##.# #...#####...### 8h v## ##.## 8h:#.##.#8hjL#.# 8hN#.#8hW#.# 8h8hl8hd.z.z8h}'308hw 8h8hؾ  8hICasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8h #..#.###.# cuphead4 the Magician #.......[# Gnoll of Ashenzari **.... #........# Health: 79/79 ======================== 8h s#+# ####.##### Magic: 20/23 ====================---- #.# #.#  AC: 9Str: 7 8hv###.###### #.#  EV: 28 Int: 20 ## #........# #.#  SH: 0Dex: 12 #.z.####....###.######.#  XL: 10 Next: 93% Place: Dungeon:8 8hE#.....z.z**@.##........#  Noise: ---------  Time: 10130.9 (0.0) #...#####...############  g) +4 dagger ## ##.## Cast: Sandblast #.# 8h#.# #.# zz 2 wights #.#8hI #.# ####.## _a +0 battleaxe; a +0 robe  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 flail and wearing a +0 robe (74% to hit)8h%  #..#.###.# cuphead4 the Magician #.......[# Gnoll of Ashenzari **.... #........# Health: 79/79 ======================== 8hz #+# ####.##### Magic: 20/23 ====================---- 8h #.# #.#  AC: 9Str: 7 8h ###.###### #.#  EV: 28 Int: 208h<  ## #........# #.#  SH: 08hm <Dex: 12 8h #.z.####....###.######.#  XL: 10 Next: 93% Place: Dungeon:8 8h C#.....z.z).@.##........#  Noise: ---------  Time: 10130.9 (0.0) 8ha #...#####...############  g) +4 dagger 8h ## ##.## Cast: Sandblast 8h ?#.# 8h O#.# #.#8h! m zz 2 wights #.#8hO  #.#8h~  ####.##8h JCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  8h ;Press: ? - help, Shift-Dir - straight line8hO Aim: a wight, wielding a +3 flail and wearing a +0 robe (74% to hit)  The stone arrow hits the wight!!8h@ %8hv ? [8h Z #+#  8h #.# #.#   #.#  8h v##  #.#  #.z.###  #.....z.)``  #...###  8h %## ##.## #.# #.# 8h1 #.#z   wight #.# 8hz c#.# 8hcp 8hx ^.z)).8hP F13 5==1.9 (18h 8hۉ Sonfirm with . or Enter, or press ? or * to list all spells.8h& Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  8h[ Aim: a wight, wielding a +3 flail and wearing a +0 robe (74% to hit)  The stone arrow hits the wight!! 8h A_You destroy the wight!8ht  8htCasting: Stone Arrow (safe; 1% risk of failure)  8h u\Confirm with . or Enter, or press ? or * to list all spells.8h #..#.###.# cuphead4 the Magician #.......[# Gnoll of Ashenzari **.... 8h}#........# Health: 79/79 ======================== #+# ####.##### Magic: 17/23 =================------- #.# #.#  AC: 9Str: 7 8hQ###.###### #.#  EV: 13Int: 20 ## #........# #.#  SH: 0Dex: 12 #.z.####....###.######.#  XL: 10 Next: 95% Place: Dungeon:8 8h#......z***@.##........#  Noise: ==-------  Time: 10131.9 (0.0) #...#####...############  g) +4 dagger ## ##.## Cast: Sandblast #.# #.# #.# z   wight #.# #.# ####.##Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +5 dire flail of freezing and wearing a +0 robe (74%  to hit)8h #..#.###.# cuphead4 the Magician #.......[# Gnoll of Ashenzari **.... #........# Health: 79/79 ======================== 8h#+# ####.##### Magic: 17/23 =================------- #.# #.#  AC: 9Str: 7 ###.###### #.#  EV: 13Int: 20 ## #........# #.#  SH: 0Dex: 12 #.z.####....###.######.#  XL: 10 Next: 95% Place: Dungeon:8 8hӧ#......z)).@.##........#  Noise: ==-------  Time: 10131.9 (0.0) #...#####...############  g) +4 dagger 8hW## ##.## Cast: Sandblast #.# #.# #.# z   wight 8h #.# #.# ####.##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +5 dire flail of freezing and wearing a +0 robe (74%  to hit)  The stone arrow hits the wight!!8hŬ [ #+#  #.# #.#   #.#  ##  #.#  #.z.###  #......)```  #...### 8h ## ##.## #.# 8h>#.# #.# 8h#.# #.# 8h2D)).8hT:f62.9 (1Sandblast8h>8hE@MAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line8h@: a wight, wielding a +5 dire flail of freezing and wearing a +0 robe (74%  to hit)  The stone arrow hits the wight!! _You destroy the wight!8h _ #..#.###. #8h ..[ #. #+# ####. #.# #.#8hJ  ###.###### #.#8h}  ## #........# #.# #.z.####....###.######.# #......)))@..##8h .# #...#####...###8h  ## ##.## #.#8h  #.# #.# #.#8hQ  #.#  ####.##8h 8h G 28  8h (--38h 8h 8hRU #..#.### #. # #+# ####. #.# #.# ###.###### #.#8hU ## #........# #.# #.z.####....###.######.# #......))@...##.# #...#####...### ## ##.## #.# 8hU#.# #.#z   wight (dormant) 8hV#.# #.#  ####.##8hX8h&\Z.zz8h$^A--48hb8hd  8hd\Things that are here: _a +0 battleaxe; a +0 robe8hF #..#. # # #+# ####. #.#8h  #.# ###.###### #.# ## #..# #.# #..z####....###.######.# #......)@)...##.# #...#####...###8h ## ##.##  #.# #.# #.# #.# #.#  ####.##8h8htH.z8hA5Sandblast _8hO8hr  Things that are here: _a +3 flail; a +0 robe8hu4 #..#.8h # # #+# ####. #.# #.# ###.###### #.#8h+ ## #.# #.# #...####....###.######.# #...z..@))...##.#8h`+ #...#####...### ## ##.## #8hr.# #.# #.# 8hd #.#  #.# 8h,E ####.##8h&8h>.z8hV[8=6 _8h8h   8h sThings that are here: _a +5 dire flail of freezing; a +0 robe8h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8h  #..#.# cuphead4 the Magician #..... Gnoll of Ashenzari **.... 8h #..... Health: 79/79 ======================== #+# ####.# Magic: 15/23 ===============--------- #.# #.# AC: 98h\ !Str: 7 ###.###### #.# EV: 28 Int: 20 8h ## #........# #.# SH: 0Dex: 12 #...####....###.######.# XL: 10 Next: 96% Place: Dungeon:8 8h #....z*@))...##........# Noise: ---------  Time: 10136.9 (0.0) #...#####...############ g) +4 dagger ## ##.##  Cast: Sandblast 8h! #.#  #.#  #.#  z   wight #.#  8hY #.#  ####.## _a +5 dire flail of freezing; a +0 robe  8h Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8h Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +2 short sword and wearing a +0 robe (74% to hit)8h  #..#.# cuphead4 the Magician 8h5 #..... Gnoll of Ashenzari **.... #..... Health: 79/79 ======================== #+# ####.# Magic: 15/23 ===============--------- 8hm #.# #.# AC: 9Str: 7 ###.###### #.# EV: 28 Int: 20 8h ## #........# #.# SH: 0Dex: 12 8h #...####....###.######.# XL: 10 Next: 96% Place: Dungeon:8 8h #....z.@))...##........# Noise: ---------  Time: 10136.9 (0.0) #...#####...############ g) +4 dagger 8hU ## ##.##  Cast: Sandblast #.#  #.#  8h #.#  z   wight #.#  #.# 8h  ####.## Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8h ;Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +2 short sword and wearing a +0 robe (74% to hit)  The stone arrow hits the wight!!8ha  #+#  #.#  8h N###.######  ## #........#  #..## 8h #....)`@))...# #..## 8h ## ##.##  8hP p#.# #.# 8h a#.# #.#8h H #.# 8h c&.8hjy13 8==7.9 (1Sandblast8h3o8hp#onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  8hpAim: a wight, wielding a +2 short sword and wearing a +0 robe (74% to hit)  The stone arrow hits the wight!! _You destroy the wight!8h+}S#..#.##.#.#+# ####.##.# #.# ###.###### #.# ## #.# #.# #...####....###.######.# #....).)@)...##.# 8h}#...#####...### ## ##.## #.##.# 8h'8h 28  --8  Things that are here: _a +3 flail; a +0 robe8hs 8hm Visible Items (select to target/travel, [!] to examine) Items 8h  a - ()) a +0 battleaxeb - ([) a +0 robe (here)  c - ([) a +0 robe  8h d - ([) a +0 robe  e - ([) a +0 robe  f - ()) a +2 short sword  g - ()) a +3 flail (here) 8h< Z h - ()) a +5 dire flail of freezing8h8h~8h #..#.## cuphead4 the Magician#...... Gnoll of Ashenzari **....#...... Health: 79/79 ========================8hD#+#####.## Magic: 15/23 ===============---------#.#8hvy#.# AC: 9Str: 7###.###### #.# EV: 28 Int: 208h## #........# #.# SH: 0Dex: 128h@#...####....###.######.# XL: 10 Next: 98% Place: Dungeon:8#....).)@)...##........# Noise: ---------  Time: 10138.9 (0.0)8h=^#...#####...############ g) +4 dagger####.##Cast: Sandblast#.#8hlJ#.##.##.##.#8hI####.##Press: ? - help, Shift-Dir - straight line8hƠAim: a wight, wielding a +2 short sword and wearing a +0 robe (74% to hit)  The stone arrow hits the wight!! _You destroy the wight!8hqThings that are here: _a +3 flail; a +0 robe8hu8h`8h8h8h?[ 8h9^ aPick up what? 25/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +3 flail Armour (select all with [)8h9_ b - a +0 robe [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]8hl8hcs8hx#..#.## cuphead4 the Magician#...... Gnoll of Ashenzari **....8h y#...... Health: 79/79 ========================#+#####.## Magic: 15/23 ===============---------#.#8hGyy#.# AC: 9Str: 7###.###### #.# EV: 28 Int: 208hy## #........# #.# SH: 0Dex: 128hy@#...####....###.######.# XL: 10 Next: 98% Place: Dungeon:8#....).)@)...##........# Noise: ---------  Time: 10138.9 (0.0)8h#z}#...#####...############ g) +4 dagger####.##Cast: Sandblast#.##.#8hTz9#.##.##.#####.##8hzAim: a wight, wielding a +2 short sword and wearing a +0 robe (74% to hit)  The stone arrow hits the wight!! 8hzY_You destroy the wight!Things that are here: 8hzr_a +3 flail; a +0 robe  Okay, then.8hx8hH8hL8hlj. _8hd 8hd #..#.#8he #.8hMe #.8he V#+# ####.#8he A#.# 8hf +#.# 8hYf ###.###### #.# 8hf N## #.8h,g P.# #.# 8hg #...####....###.######.# 8h@h #....).))@...##.8hh # 8hh k#...#####...###8hUi  8hi t## ##.## 8hj 8hej "#.8hj ,#8hj N#.#8hck N#.#8hk L#.# 8hk 8hw 8h!z h  9.9 (1 _8h5~ 8hz +  Things that are here: 8h A_a +0 battleaxe; a +0 robe8h.8h< #..#. # # #+# ####. #.# #.# ###.###### #.# ## #..# #.# #...####....###.######.# #....).)@)...##.# #...#####...##8hEr# ## ##.##  #.# #.# #.# #.#8hyw #.#  ####.##8h8h.40 _8hW8hr+  Things that are here: 8hG_a +3 flail; a +0 robe8h50 #..#. # # #+# ####. #.#8h #.# ###.###### #.# ## #.# #.# #...####....###.######.#8h ; #....).@))...##.# #...#####...###8h` ## ##.## #.# #.# 8h #.#  #.#  #.# 8h%E ####.##8h"8h$]6=1 _8h)8hz,  8h,sThings that are here: _a +5 dire flail of freezing; a +0 robe8h8h4|Pick up what? 25/52 gear slots (_ for help) 8hmHand Weapons (select all with ))  a - a +5 dire flail of freezing Armour (select all with [)8hb - a +0 robe [Up|Down] select[Esc] exit 8hLetters toggle [.|Space] toggle selected[top]8hc  a + a +5 dire flail of freezing[Enter] accept (1 chosen)8h8h08h#..#.# cuphead4 the Magician#..... Gnoll of Ashenzari **....8h#..... Health: 79/79 ========================#+#8h3####.# Magic: 16/23 ================--------#.##.# AC: 9Str: 7###.###### #.# EV: 28 8hs6Int: 208h## #........# #.# SH: 0Dex: 12#...####....###.######.# XL: 10 Next: 98% Place: Dungeon:88hd#....).@))...##........# Noise: ---------  Time: 10141.9 (0.0)#...#####...############ g) +4 dagger####.##Cast: Sandblast8h#.##.##.##.##.#####.##Things that are here: _a +0 battleaxe; a +0 robe  Things that are here: _a +3 flail; a +0 robe  Things that are here: 8hQ_a +5 dire flail of freezing; a +0 robe8hH8h513 2.9 (18hE8h? _z - a +5 dire flail of freezing8h<8hV 8h Inventory: 26/52 gear slots Hand Weapons (go to first with )) 8hi  g - a +4 dagger (weapon)b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger 8h z - a +5 dire flail of freezing Missiles (go to first with ()d - 4 poisoned darts  k - 4 boomerangs 8hG  q - a throwing nety - 3 darts of disjunction Armour (go to first with [) 8h  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - a +2 helmet (worn) 8h  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance8hm *x - a +0 cloak 8h [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]8h  z - a +5 dire flail of freezing Missiles (go to first with ()8h6d - 4 poisoned darts  k - 4 boomerangs  q - a throwing net  y - 3 darts of disjunction 8hArmour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort} 8h e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - a +2 helmet (worn)  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc8hwa - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness 8hb u - a +2 robe of cold resistance  x - a +0 cloak 8h0Jewellery (go to first with "=)  i - an amulet of the acrobat (worn)  l - a ring of willpower (worn) 8hxi p - a ring of protection from cold (worn)  f - an amulet of alchemy  8h]n - a ring of positive energy15%8h  i - an amulet of the acrobat (worn)  p - a ring of protection from cold (worn)8h \s - a +6 ring of strength  v - an amulet of guardian spirit 8h@ bWands (go to first with /)8hp 6c - a wand of roots (17)8h 828hy p - a ring of protection from cold (worn)  c - a wand of roots (17)e - a wand of charming (19)  f - a wand of mindburst (13)  8hp - a wand of polymorph (9) Scrolls (go to first with ?)  b - a scroll of blinking388h48hm z - a +5 dire flail of freezing Missiles (go to first with ()d - 4 poisoned darts  8hBk - 4 boomerangs  q - a throwing net8hy - 3 darts of disjunction Armour (go to first with [) 8hLd c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort} 8hG e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self} 8hk p - a ring of protection from cold (worn)158h 8Hand Weapons (go to first with ))  g - a +4 dagger (weapon)b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear 8hR w w - a +2 vampiric dagger  a - a +0 robetop8hY>z - a +5 dire flail of freezing. 8hZ8hZuA flail with long spikes and a heavy head. Base accuracy: -3 Base damage: 13 Base attack delay: 1.3 8hZfThis weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 7.0 8h [i At current training (3%) you reach 14.0 in about 9.4 XLs.  Current attack delay: 0.9. 8h[Damage rating: 20 (Base 13 x 92% (Str) x 127% (Skill) + 5 (Ench)). Freeze: It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures. This weapon falls into the 'Maces & Flails' category. It is a two-handed weapon.It can be maximally enchanted to +9. You took it off a wight on level 8 of the Dungeon. 8h:\Stash search prefixes: {inventory} {ego} {branded} {Maces & Flails} {two-handed}{freeze} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon (w)ield, (d)rop, (=)adjust, or (i)nscribe.8hz\XInventory: 26/52 gear slots 8h\Hand Weapons (go to first with ))  g - a +4 dagger (weapon)  b - a +0 quick blade 8h]O o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing Missiles (go to first with () 8h]K d - 4 poisoned darts  k - 4 boomerangs 8h^j q - a throwing net  y - 3 darts of disjunction 8hh^aArmour (go to first with [) 8h^} c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort} 8h^ e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - a +2 helmet (worn) 8h_a j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc8hY_ba - a +0 robe  m - a +2 helmet 8h_ t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance  x - a +0 cloak 8h`[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit8h=`7[top]8h 8h 8h` #..#.# cuphead4 the Magician#..... Gnoll of Ashenzari **....#..... Health: 79/79 ========================#+#8h 0####.# Magic: 16/23 ================--------#.##.# AC: 9Str: 7###.###### #.# EV: 13Int: 208h ## #........# #.# SH: 0Dex: 12#...####....###.######.# XL: 10 Next: 98% Place: Dungeon:88h y#....).@))...##........# Noise: ---------  Time: 10142.9 (0.0)#...#####...############ g) +4 dagger####.##Cast: Sandblast#.#8hL C#.##.##.##.#####.## 8h _a +0 battleaxe; a +0 robe  Things that are here: _a +3 flail; a +0 robe  Things that are here: 8h _a +5 dire flail of freezing; a +0 robe _z - a +5 dire flail of freezing8h 8h 8hh 8ha 8h'8h8h~8h8hs 28  8h8h8h48h8h8hQ8hԺ8h08hE8h8hM7=8h8h8hU8hp8h8h!8h.8h8h8h8hu8h9=8hL8h8hK8=8h^8h8h,8h88h8h8h8h~8h8h8h8h9=8h=8h8h8h8h8hK9=8hO8h8h*8h8h/8h8h8h8h8h+8h8h9=8hG8h8hL20=8hm8h 8hi8h8h8hm8h8hm8h8h8ha8h9=8h8hu8h8h8hK8hK1=8h8hN8h8h 8h' 8hm 8h 8h 8h*8h]8h8h 9=8hQ8h8h 8h=8h8h(K2=8hd8h8h;8ha8h8h$8hX8h8h8h!8h}#8h#9=8h=%8h'8hW'L3==8h(8h*8hN,8h,8h-8he3 #..#. # # #+# ####. #.# #. ###.###### #. ## #..# #. #...####....###.######.8h3 #....)@[))...##. #...#####...## ## ##.## #.#  #.# 8h4 #.#  #.#  #.#  ####.##8h-: #..# # # #+# #### #.# ## ###.###### #8h: ##> #........# # #...####....###.###### #....@.[))...## #...#####... ### ##.##  #.# 8h: #.#  #.#  #.#  #.#  ####.##8h[?081.9 (39.0)8h@b  2.9 (408h8h  Things that are here: _a +5 dire flail of freezing; a +0 robe _z - a +5 dire flail of freezing _Found a stone staircase leading down. 8ho Things that are here: _a +2 short sword; a +0 robe8h38h{8h_8h #.. # # #+# #8h #.#  #z ###.######  ##># #........#  #...####....###.8h #...@).[))...## #...#####... #### ##.##Sandblast  #.#  #.# #.#z   wight (dormant)  #.#  #.# 8h5F ####.##8h ,0.0)8h~a  3.9 (18h8hu _A wight comes into view. It is wielding a +0 war axe.8h #+#  # #.#  #z   ##># #........#  #...####.... #...@).[)).. #...#####... #### ##.##  #.#  #.#  #.#  #.#  #.#   8h& #+#  # #.#  8h2'G#z   8hq'##># #........#  #...####.... 8h'R#...@).[)).. #...#####... #### ##.##  8h'a#.# #.#8h( #.#  #.# #.# 8hN(8h,8h.18h28h4 8hI4N_A wight is nearby!8h˦  Casting: Stone Arrow (safe; 1% risk of failure)  8h\Confirm with . or Enter, or press ? or * to list all spells.8h #.. cuphead4 the Magician #.. Gnoll of Ashenzari **.... #.. Health: 79/79 ======================== 8hU*#+# ### Magic: 20/23 ====================---- # #.#  AC: 9Str: 7 #z ###.######  EV: 28 Int: 20 ##*# #........#  SH: 0Dex: 12 #..*####....###.##### XL: 10 Next: 98% Place: Dungeon:8 8hu#...@).[))...##...... Noise: ---------  Time: 10183.9 (0.0) #...#####...######### g) +4 dagger #### ##.##  Cast: Sandblast #.# 8h( #.#  #.#  z   wight (dormant) #.#  #.# 8he ####.## Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  8hPress: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 war axe and wearing a +0 robe (dormant, 100% to  hit)8h#.. cuphead4 the Magician#.. Gnoll of Ashenzari **....#.. Health: 79/79 ========================#+#8hg### Magic: 20/23 ====================----##.#AC: 9Str: 7#z ###.######EV: 28 Int: 20##`# #........#SH: 0Dex: 128h#..`####....###.##### XL: 10 Next: 98% Place: Dungeon:8#...@).[))...##...... Noise: ---------  Time: 10183.9 (0.0)#...#####...######### g) +4 dagger#### ##.##Cast: Sandblast#.##.##.#z   wight#.##.#####.##8hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 war axe and wearing a +0 robe (dormant, 100% to  hit)  The stone arrow hits the wight!8h o8hwQ.z.8hVz$13 8hz==4.9 (18h#8h)  8hjAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  8hAim: a wight, wielding a +0 war axe and wearing a +0 robe (dormant, 100% to  hit)  8hۅ%The stone arrow hits the wight! 8hS_The wight is severely damaged.8h2  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8hF  #.. cuphead4 the Magician #.. Gnoll of Ashenzari **.... 8h#.. Health: 79/79 ======================== #+# ### Magic: 17/23 =================------- # #.#  AC: 9Str: 78h #. ###.######  EV: 13Int: 20 8h##z# #........#  SH: 0Dex: 12 8hP-#..*####....###.##### XL: 10 Next: 98% Place: Dungeon:8 8h#...@).[))...##...... Noise: ==-------  Time: 10184.9 (0.0) #...#####...######### g) +4 dagger 8hU#### ##.##  Cast: Sandblast #.#  #.#  #.#  z   wight #.# 8h*4 #.#  ####.## 8h_Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8hAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line8hAim: a wight, wielding a +0 war axe and wearing a +0 robe (severely damaged,  74% to hit)8h #.. cuphead4 the Magician #.. Gnoll of Ashenzari **.... #.. Health: 79/79 ======================== #+# ### Magic: 17/23 =================------- # #.#  AC: 9Str: 78h #. ###.######  EV: 13Int: 20 ##z# #........#  SH: 0Dex: 12 #...####....###.##### XL: 10 Next: 98% Place: Dungeon:8 8h{C#...@).[))...##...... Noise: ==-------  Time: 10184.9 (0.0) #...#####...######### g) +4 dagger #### ##.##  Cast: Sandblast #.#  #.#  #.#  z   wight #.# 8hh5 #.#  ####.## Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line8h,Aim: a wight, wielding a +0 war axe and wearing a +0 robe (severely damaged,  74% to hit)  The stone arrow hits the wight!8h`r #+#  8h2# #.#  #.   ##># #........#  8h #..`####.... ).. ... #### ##.##  8h#.# #.# #.# #.# #.# 8h 8hx&.8hf95.9 (1Sandblast8h>8h  8heAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +0 war axe and wearing a +0 robe (severely damaged,  74% to hit)  The stone arrow hits the wight! _You destroy the wight!8h-8h8h8h8hֲ] 28  8h!8h&8h8h,8hi8hӹ8h[8hJ8hɽK8=8h_8hC8h8h8h/8h8h8h8hA8h8h8h9=8h8h8hK9=8h8h8h 8h8h[8h8h8h8hz8h8h8h"9=8h8hz8h8h88h8hL20=8h+8h8hq8h8h8h8h8hz8h8hX8h$8h9=8h8hQ8hK1=8hz8h8hA8hA8hO8h8hE 8h 8h 8h 8hZ8h9=8h8hL8h8h-8h8h,K2=8h8h8h8h8h 8h 8h"8h $8h$8h &8h'8ha(9=8h)8h+8h+L3==8h-8h6X8h:,8h ;8h<8hTDB8hlE8hJ  There is a stone staircase leading down here.  Things that are here:  a +0 war axe; a +0 robe8hM8hMA== _8hP8hR8hT8h.U8hsV8hHX8hY8h^Z8h[8h]]8h^8hI_8h`8hc8hBe8he8hf8hOh8hi8hj8hk8hn8h_p8hp8hq8hju,8hv,8hw8hKx8hx8hy8hz8h{8hT|8h}8hT8h(8h,8hӍ8h8hE8hϏ8h8h8h8h8h8hy8hޕ8hd8hD8h8h8h8h'8h8hJ8hÜ8h8hl8ho8h8h8hԡ8hc8hŢ8hӣ8h8h8hu8hU8h.8h8h8hM8h)8h8h8h%8h߬8h,8h 8hЯ8h48h8h8h8h8h8h8hV8h8hT8h8h8h8h8h8hy8hݼ8h^8h8h8h8hq8ht8h8h8h8hz8h?8h8h8h8h\8h8h8h8h8h8hg8hg8hQ8h8hA8h8h.. .# .#####.  ....... ..... . 8h  ...#... #########....... #.......@......> --255.9 (70.0)###.##########.... 8h#........# # #.#.####.# #.#.#.####.# #.#.#...##.# #. #.###.##.# ##.8h!> #........# #.. #####.#### ##.. 8hp8h"G--6.9 (718h8h; _Found a stone staircase leading down.8h<8h*=8h=8hQ?8h@8h,DX8hD8hEE8hF8hG8h]H8h I8hoJ8hK8h/L8hL8hN8hO8hO8hIP8hQ8hR8h$S8hS8hQU8hWV8hV8hlW8hY8hZ8hyZ8h [8he\8hB]8h]8hN^8hJ_8h,`8h`8ha8hb8hc8h d;13 8hd8hf7 _You open the door.8hg8hVh] 28  8h%i8hk@  There is an open door here.8hm8hm _8hdn8hp8hq8hr8hr8hu8hv8hrv8h#w8hAy8h _8h>8hC8hD8hD8hzE8hdI8hHJ8hJ8h0K8hO8hO8hDP8hP8hT8hFU8hU8h;V8hY8hZ8h [8h[8h)_8h_8h8`8h`8hc8hd8h.e8he8hh8hi8h#j8hj8hm8hn,8hho8har8h%s8hs8ht8h w8hw8hHx8hx8h(|8h}8h}8h~8hQ8h8h8h 8hK8hÉ8h58h+8h_8h8h8hK8hV8h8h8h8hA8hR8hќ8h@8h@8h8h8h8hW8hf8h8h8hM8h,8h8h8h8hG8h8h8h8hg8h8h 8hW8h8h8h8h8h38h8hE ]There is a stone staircase leading down here. stone stai8h rcase leading down here.  Things that are here:  a +0 giant club; a +0 giant spiked club8h\ 8h0 _8h8h8he8h8h8hf  You see here a bullfrog skeleton.8h8hD _8h8h8he 8h 8h6"8hM$8h&8hV&8h'8h)8h+8h+8h-8h0%  8h0There is an open door here.8hz28h&3 _8h48h68h88hM98h:8h<8h>8hv>8h?8hA8h4C8hC8hF,8haH8hI8hI8huL@  There is an open door here.8hN8hO _8hP8hR8h T8hvT8hU8hW8h5Y8hY8hZ8h\8h]8hu^8hg_8h`8ha8hEb8h c8hWe8h5l .....####.........##.#....#....# .#...# ##.......###.#.#######.# .....# ##.....## #.#....#....# 8h{lY##...# ##...## #.###..#.#### ###).# ##'## #......#.# .....########.# #####....# 8hl'###.##......#.# ### #.#####)##...##.#.####...# #.#8hm`#.##)..).<..# #.#355.9 (99#.##...##.....##.♣.###.#8hTmW#.....###....## ∩.♣...#####.####.#.## ######8hm#......#.#########.# 8hma#.# #.#8hn3 #.#8hr8hit.6.9 (100.0)8hx8h4z 8htz%_Found Ocusofys's Book Shoppe.8h]_ 8h_ 8hpa 8hdc 8hd 8hf ,8hh 8h5j 8hj 8hk 8hm 8hn 8ho 8hkp 8hr 8hs 8ht 8ht 8hz 8h+ Welcome to Ocusofys's Book Shoppe! What would you like to do? 8hl 4 a -  388 gold a parchment of Borgnjor's Revivificationb -  216 gold a parchment of Cause Fear  c -  216 gold a parchment of Forge Blazeheart Golem 8h  d -  172 gold a parchment of Launch Clockwork Beee -  302 gold a parchment of Permafrost Eruption  8h f -  86 gold a parchment of Shock  g -  259 gold a parchment of Silence  h -  86 gold a parchment of Summon Small Mammal  8h} i -  172 gold a parchment of Teleport Other You have 1572 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping list8h^  a -  388 gold a parchment of Borgnjor's Revivification  e +  302 gold a parchment of Permafrost Eruption After the purchase, you will have 1270 gold pieces.[Enter] buy marked items8hL Y Purchase items for 302 gold? (y/N)8hEg-  86Shock2598hFilence 86ummon Small Mammal172Teleport Other hH8h-8h8hE8hm..# ##.....## #.#....#....#cuphead4 the Magician ..# ##...## #.###..#.####Gnoll of Ashenzari **.... 8h3).# ##'## #......#.#Health: 79/79 ======================== ..########.# #####....#8hkBMagic: 23/23 ======================== .##......#.# ##### #.####AC: 9Str: 7 8h)##...##.#.####...# #.#EV: 28 Int: 20 8h.##)..).<.........# #.#SH: 0Dex: 12 .##...##.....##.♣.###.#8h3XL: 10 Next: 99% Place: Dungeon:8 .....###....##♣.@.♣...#8h~qNoise: ---------  Time: 10360.9 (4.0) ###.####.#.## ##♣######g) +4 dagger#......#.#Cast: Sandblast8hB########.##.##.##.######.###8h#.......# _You see here a bullfrog skeleton. _There is an open door here. _There is an open door here. 8hW_Found Ocusofys's Book Shoppe.  There is an entrance to Ocusofys's Book Shoppe here.  You pick up a parchment of Permafrost Eruption and begin reading...8h^  There is an open door here. _Found Ocusofys's Book Shoppe.  There is an entrance to Ocusofys's Book Shoppe here.  You pick up a parchment of Permafrost Eruption and begin reading...add the spell Permafrost Eruption to your library.8h8h 8ha_Thank you for shopping at Ocusofys's Book Shoppe!8h98h Spells (Memorise)TypeFailure Level  a - Foxfire8h+Conjuration/Fire 1% 1b - Magic DartConjuration1%1  c - Searing RayConjuration8hP1%2  d - PasswallEarth1%3  e - Grave Claw8h?Necromancy2%2  f - Sigil of BindingHexes4% 3  g - PetrifyAlchemy/Earth8h5% 4  h - Dispel UndeadNecromancy14% 4  i - Permafrost EruptionIce/Earth63% 6 7 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit8h I8hwP8h0T..# ##.....## #.#....#....#cuphead4 the Magician 8hT>..# ##...## #.###..#.####Gnoll of Ashenzari **.... ).# ##'## #......#.#Health: 79/79 ======================== ..########.# #####....#Magic: 23/23 ======================== 8hT.##......#.# ##### #.####AC: 9Str: 7 )##...##.#.####...# #.#EV: 28 8hUInt: 20 .##)..).<.........# #.#SH: 0Dex: 12 .##...##.....##.♣.###.#8hhUXL: 10 Next: 99% Place: Dungeon:8 .....###....##♣.@.♣...#Noise: ---------  Time: 10360.9 (0.0) 8hU###.####.#.## ##♣######g) +4 dagger#......#.#Cast: Sandblast########.##.##.#8h(V#.######.####.......# _There is an open door here. _Found Ocusofys's Book Shoppe.  There is an entrance to Ocusofys's Book Shoppe here.  You pick up a parchment of Permafrost Eruption and begin reading...  You add the spell Permafrost Eruption to your library. _Thank you for shopping at Ocusofys's Book Shoppe!8hyY:  Okay, then.8hY8hZ8h^]8h\_. _8h^ 8h S  8h 8hT .....8h 18h 8h E _Done exploring.8h 8hQ S  8h 8hj O8h 8hI E _Done exploring.8h_8hr`S  8ha8hg8hg8hi: _8hj8hj8h&k8hk8hm8hAn8hn8h/p8hp8hq8hr8hWs8h-x<....####.........##.#....#....# 8hqx#.#...# ##.......###.#.#######.# #.....# ##.....## #.#....#....# ###...# ##...## #.###..#.#### ####).# ##'## #......#.# ......########.# #####....# 8hxu####.##......#.# ##### #.####  #)##...##.#.####...# #.# 8hx #.##)..).<...@.....# #.#4.9 (4  #.##...##.....##.♣.###.# #8h18hG8hT8h8h!S  8h=8h"8hw'B8h(8h)8h)8h1*8h2,8hM-8h-8h.8h08h18hm28hq38h68hK8,8h98h;8hW=8h=8h?8h@8hpB8hB8hC8hE8hF8hWG8h^H8hSK@  There is an open door here.8hL8h4M _8h2N8hO8hP8hNQ8h+R8hzS8hT8h'U8hV8h W8hW8hX8h3Y8h3Z8h][8h[8h0\8h+]8h]8hK^8h^8h`8h`8h{a8ha8hcP  There is an escape hatch in the floor here.8hd8h`e _8he8hf8hg8h%h8hh8hi8hlB8hl8hbnB8hn8ho8hnp8hp8hNvY  8hw#### ...# ##.#  #.# ##### #####  ##.#######...######...#  .......<...>....@.....#  91.9 (20.0) 8h{Y##.###...#...######...#   #.##.....#### ##.##  ##.###...## #.#  [..# ##.## #.#  #### #.# #.#   #.# #.#   ##'## #####.#####   ##...## #.........#   8h]y _There is a stone staircase leading down here.8hoC 8hD R  8hG 8hI 8hK V13 2.9 (1.0) _8hM 8h 1              8h^   #######.. 9   #@...$...   ########.       8h        8hQ 8h 8hP\ -3.7 (1.88h^ 8ha  8hb 7_You climb downwards.  Found 17 gold pieces. 8hRb S_There is a stone staircase leading up here.8hH8h58h8hv8h8hʙ 28  _8hZ8hҚ8hB8hW8h8h 8h8h8h8h8h8h 8h;13 8h8hO _You now have 1287 gold pieces (gained 17).8h .# .# z.8h z# #.# ..# #######..#  8h?#<....@..#  ########..#  .#Sandblast # 8h\ zz 2 wights (dormant) 8hc-8.7 (5.08h~g.zz1 dormant)8hk 28  9.7 (68h8h>X _2 wights come into view.8hp$8h9 .#  .#  8h.Ez.  .# 8hv5 #z#  8h:..#  #######..# 8h8 #<....@..# 8hG) ########..#  8h..#  # 8h8h8hd8hR .#  .#  8hz.  .#  #z#  ..#  #######..#  #<....@..#  8h########..#  .#  #  8hޠ8h&8h 8h8hd _There are monsters nearby!8hjD  8hDCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8h<  cuphead4 the Magician 8hڷ.#  Gnoll of Ashenzari **.... .#  Health: 79/79 ======================== 8hRCz.  Magic: 20/23 ====================---- .#  AC: 98hStr: 7 #z#  EV: 28 Int: 208h *.#  SH: 0Dex: 12 8h#######*.#  XL: 10 Next: 99% Place: Dungeon:9 8hn#<....@..#  Noise: ---------  Time: 10399.7 (0.0) 8hٺ########..#  g) +4 dagger 8hD.#  Cast: Sandblast 8h5#  8h zz 2 wights (1 dormant)8h@ _There are monsters nearby!8hCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8hkyAiming: Stone Arrow (safe; 1% risk of failure)  8hؽPress: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 scimitar and wearing a +0 robe (74% to hit)8h(  cuphead4 the Magician 8h.#  Gnoll of Ashenzari **.... .#  Health: 79/79 ======================== 8hfz.  Magic: 20/23 ====================---- .#  AC: 9Str: 78hp #z#  EV: 28 Int: 208hŠ ..#  SH: 0Dex: 128h #######..#  XL: 10 Next: 99% Place: Dungeon:98hX #<....@..#  Noise: ---------  Time: 10399.7 (0.0)8hΡ ########..#  g) +4 dagger 8h.#  Cast: Sandblast # 8hf 8h zz 2 wights (1 dormant)8h 8h=Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8hAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line8hݣAim: a wight, wielding a +0 scimitar and wearing a +0 robe (74% to hit)  The stone arrow hits the wight!!8h .#  .#  8hez.  .#  #)#  `.#  #######`.#  8hթ#<  ##  .#  8h #  z   wight ( 8hi8h,8hY14.z8h1Y..z8h<38hs8jcuphead4 the Magician.#Gnoll of Ashenzari **.....#Health: 79/79 ========================..8h8Magic: 20/23 ====================----z#AC: 9Str: 7#)#EV: 13Int: 20..#8h9nSH: 0Dex: 12#######..#XL: 10 Next: 101% Place: Dungeon:9#<....@..#8h]95Noise: ==-------  Time: 10400.7 (1.0)########..#g) +4 dagger.#8h9Cast: Sandblast#z   wight  Casting: Stone Arrow (safe; 1% risk of failure)  8h:Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 scimitar and wearing a +0 robe (74% to hit)  The stone arrow hits the wight!!8hL;Aim  Press: ? - help, Shift-Dir - straight line: a wight, wielding a +0 scimitar and wear8h;ing a +0 robe (74% to hit)  The stone arrow hits the wight!! _You destroy the wight!  You have reached level 11!8hC/  --more--8h A84/8441 0% 8hx 8h_ 4 _8h8hK.z8h9m 28  --1 8h _8h*8h8h%  8h&Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8hs  cuphead4 the Magician8ht .#  Gnoll of Ashenzari **.... .#  Health: 84/84 ======================== ..  Magic: 17/24 =================------- 8h[t.#  AC: 9Str: 7 #z#  EV: 28 Int: 20 8ht*.#  SH: 0Dex: 12 8ht#######*.#  XL: 11 Next:  0% Place: Dungeon:9 #<....@..#  Noise: ---------  Time: 10401.7 (0.0) 8h1u{########..#  g) +4 dagger .#  Cast: Sandblast # 8hu\  z   wight _You have reached level 11!Casting: Stone Arrow (safe; 1% risk of failure)  8huConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line8h,veAim: a wight, wielding a +5 battleaxe and wearing a +0 robe (74% to hit)8hXHcuphead4 the Magician.#8hHGnoll of Ashenzari **.....#Health: 84/84 ========================..Magic: 17/24 =================-------.#AC: 9Str: 78hmI#z#EV: 28 Int: 20`.#SH: 0Dex: 128hI#######`.#XL: 11 Next:  0% Place: Dungeon:9#<....@..#Noise: ---------  Time: 10401.7 (0.0)########..#8hJg) +4 dagger.#Cast: Sandblast#8hcJz   wight  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  8hJPress: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +5 battleaxe and wearing a +0 robe (74% to hit)  The stone arrow hits the wight!8h8hO)z.8h;13 ==2.7 (18hQ8h"Sonfirm with . or Enter, or press ? or * to list all spells.8hAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +5 battleaxe and wearing a +0 robe (74% to hit)  The stone arrow hits the wight! _The wight is almost destroyed.8h2  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8h  cuphead4 the Magician .#  Gnoll of Ashenzari **.... .#  Health: 84/84 ======================== 8h..  Magic: 14/24 ==============---------- .#  AC: 9Str: 7 #)#  EV: 13Int: 20 z.#  SH: 0Dex: 12 8hg#######*.#  XL: 11 Next:  0% Place: Dungeon:9 #<....@..#  Noise: ==-------  Time: 10402.7 (0.0) ########..#  g) +4 dagger .#  Cast: Sandblast 8hШ#   z   wightCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8h[Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +5 battleaxe and wearing a +0 robe (almost destroyed,  74% to hit)8hL  cuphead4 the Magician .#  Gnoll of Ashenzari **.... .#  Health: 84/84 ======================== ..  Magic: 14/24 ==============---------- .#  AC: 9Str: 7 #)#  EV: 13Int: 20 z.#  SH: 0Dex: 128hQ #######..#  XL: 11 Next:  0% Place: Dungeon:9 #<....@..#  Noise: ==-------  Time: 10402.7 (0.0) ########..#  g) +4 dagger .#  Cast: Sandblast #   z   wightConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +5 battleaxe and wearing a +0 robe (almost destroyed,  74% to hit)  The stone arrow hits the wight!8h*N .#  .#  ..  .#  #)#  ).#  #######`.#  #< 8h ##  .#  # 8h[&.8h%`f13.7 (1Sandblast8hvc8h)eMAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: a wight, wielding a +5 battleaxe and wearing a +0 robe (almost destroyed,  74% to hit)  8hefThe stone arrow hits the wight! _You destroy the wight!8h38h8h8hw 28  8h0M5=8h8he8h8h(8h8h38h8h,8h8hO=8h"8h8hM6=8ha8h8hP8h8h8hiO=8h8hc7=8h8hJ8h8h8hX8h8h8h8hu8h^8h8hIO=8hD,8h8h 8hK8=8h]8hB8h8hj8h<8h8h8h8h8h9=8h[8h8h#98hx(=8h8h8hg8h8hB8h8h8h8hP8hD 8h 8h| 9=8h 8hf8h$208h9(=8h8h 8h8hT8h,8h8h{,8h'8h8h9=8h8h68hK1=8hV8h,8h8h 8hj 8hA!8hm"8h"8h#8h\%O=8hl&8h'8h'8h(8h?*928h*(=8hx+8h~,8h,8h-8h.8hJ/8hW08h18h28hJ28h38h49=8h58hQ68h6K3=8h78h98h{98h;:8h;8h;8h<8h[>,8h?8hBe=8h\C8hCK4=8hD8hG4 _Magic restored.8hM##z ..# ._ ..# #.# .. .. .# #.#)# .).# #..# #<.....@.# --#8hM]..# ..# #.#.#..z   wight (dormant)##8hRN8hqT 52.7 (49.0)  A wight comes into view. It is wielding a +5 flail.8h*V}  --3.7 (508hZ:_8ha7 _Found a burning altar of Makhleb.8h) 8hj##z ..#  ._ ..#  #.# .. .. .# #.#)#8h .).# #######..# #<.....@.# ########..#  8h!r..#  #.#  .#  ..  8hb(## 8h8h  ##z ..#  8h ._ ..#  #.# .. .. .#8hڱ o #.#)# 8h+ .).# #######..#8hx  #<.....@.# 8hò ########..#  ..# 8h S #.#8h~ 7 .# 8hʳ G..  ## 8h 8h 9_8hY 18h 8h 1_8h \ _A wight is nearby!8h56' ..8h6W##z ..#._ ..##.# .... .#.#) 8h6W#.)#######8hO7i<.......# ########8h7.8h7G##..8h8*###8h:8h?V._8hAY  4.7 (18hB.0) _8hF:_8hH8hpV6_8hzZ&8hZ 8hc:_8h]hH _No target in view!8hU 8hV S  8hX 8ha K_8hi 878 M8hi .oo ..##.._ ..#8hkj #.# ..#.. .#) #.8hj #######.#<.......# 8hk ########..#o   orc priest (asleep)o   orc (asleep)8hNk !###8hs &08hy _zz   wight8hz o   orc priest (asleep)o   orc (asleep)8hs| r  5.7 (1Sandblast8h 8_8hȋ  8h _An orc priest and an orc come into view.Things that are here: _a +5 battleaxe; a +0 robe8hG   8h|G Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8h! : 8h"  cuphead4 the Magician . .oo  Gnoll of Ashenzari **.... 8h" .. ..#  Health: 84/84 ======================== ##. ..#  Magic: 21/24 =====================--- ._ ..#  AC: 98h" <Str: 7 8h6# #z# .. EV: 28 Int: 208h#  #.* .# SH: 0Dex: 12 8hC$ v#*#)# XL: 11 Next:  1% Place: Dungeon:9 #.@.#8h$  Noise: ---------  Time: 10455.7 (0.0) #######..#8h% Q g) +4 dagger #<.......# Cast: Sandblast ########..# 8h% L ..#  8h% #.#  z   wight .#  o   orc priest (asleep)8h(&  ..  o   orc (asleep)8hs& [ ### _a +5 battleaxe; a +0 robe  8h& Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8h' Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line8hi' aAim: a wight, wielding a +5 flail and wearing a +0 robe (74% to hit)8h cuphead4 the Magician. .ooGnoll of Ashenzari **...... ..#Health: 84/84 ========================##. ..#Magic: 21/24 =====================---.` ..#AC: 98hc Str: 7#`# ..EV: 28 Int: 20#.` .#SH: 0Dex: 12#`#)#XL: 11 Next:  1% Place: Dungeon:9#.@.#Noise: ---------  Time: 10455.7 (0.0)#######..#g) +4 dagger#<.......#Cast: Sandblast########..#8h ..##.#z   wight.#o   orc priest (asleep)..o   orc (asleep)### _a +5 battleaxe; a +0 robe  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +5 flail and wearing a +0 robe (74% to hit)8hfl  Casting: Stone Arrow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +5 flail and wearing a +0 robe (74% to hit)  The stone arrow misses the wight.8h;  The orc priest shouts!8hu8h8h8hg oooo8h_.z.oowizard (wandering)8hhoo 2 orcs (wandering)An orc comes into view. It is wielding a +0 dagger.8h;13 ==6.7 (18hy8h) z _An orc wizard comes into view. It is wielding a +0 dagger.8h  8hCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8hT  cuphead4 the Magician . ooo  Gnoll of Ashenzari **.... .. .o#  Health: 84/84 ======================== ##. ..#  Magic: 18/24 ==================------ ._ ..#  AC: 9Str: 7 8h#.# .. EV: 13Int: 20 #.z .# SH: 0Dex: 12 #*#)# XL: 11 Next:  1% Place: Dungeon:9 #.@.# Noise: ==-------  Time: 10456.7 (0.0) #######..# g) +4 dagger 8hg#<.......# Cast: Sandblast ########..#  ..#  #.#  z   wight .#  o   orc priest ..  o   orc wizard (wandering) ###  oo 2 orcs (wandering) 8h Z_An orc wizard comes into view. It is wielding a +0 dagger.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +5 flail and wearing a +0 robe (74% to hit)8h  cuphead4 the Magician . ooo  Gnoll of Ashenzari **.... .. .o#  Health: 84/84 ======================== ##. ..#  Magic: 18/24 ==================------ ._ ..#  AC: 9Str: 78h #.# .. EV: 13Int: 20 #.z .# SH: 0Dex: 12 #.#)# XL: 11 Next:  1% Place: Dungeon:9 #.@.# Noise: ==-------  Time: 10456.7 (0.0) #######..# g) +4 dagger #<.......# Cast: Sandblast ########..#  ..#  #.#  z   wight8hL .#  o   orc priest ..  o   orc wizard (wandering) ###  oo 2 orcs (wandering)Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +5 flail and wearing a +0 robe (74% to hit)  The stone arrow hits the wight!8h . ooo  .. .o#  ##. ..#  ._ ..#  #.# .. #.) .# #`#)#8hU * #.@.#  #<  ..# #.#o   orc priest .#o   orc wizard (wandering) ..oo 2 orcs ###8h¤onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +5 flail and wearing a +0 robe (74% to hit)  The stone arrow hits the wight!  8h9You destroy the wight!8hF8hK  The orc wizard shouts! The orc shouts!8hث8hxooooo8h,_.o 2 orc priestsooo8hzf27.7 (1Sandblast8h)8hC _An orc priest comes into view. It is wielding a +0 short sword.8hl . ooo8h. oo###. .. ._#.# .. 8h)W#.) .#8hEU #.#)8h])).8ht########8h0#<......8h=########..#8h 8hӼ..#8h#8h e   orc###8h-8h8h]8h.8h,oo8h_8hao   orc priest8h(owizard8h{o   orc8ho 28  --88h:_8hH8hF. oo#8h##. o. ._ ..##.# .. 8hPW#.) .#8hk #.#)#.).8hh#######.#<.....8h\#######..# 8h7# ..8ho   orc### 8h 8h@8hf.oowizard8h "--8h!98hC&:_8h(8hyV .. o.#8hzp ##. o.#8h&zy ._ ..#8hAzD #.# ..8hzB #.) .#8hz #.#)# #.).#8hzQ #..#8hz2 #<8hzF.# 8h {6#..#8h"{n ..# #8h<{?.# .#8he{o .. ###8h|8h}8h8!o8hg_oo   orc priest8h{o   orc8hO59=8hm 608h:_8hR8h, .. o.# ##. oo#8hh ._ ..# #.# o.8hX #.) .#8hA #.#)#8h #.).# #..#8hYx #<.# 8h6#..#8hh ..# #.# 8h+ .#8h D ..8h+. ###8hf4_8h&18h8_8hD8h I8h B8h B8h 8h 8h* 9=8h 8h[ i_o8h Sandblasto   orc8hV m  .. o.#  ##. oo# 8h Z ._ ..#  #.# o.  #.) .# 8h ? #.#)#  #.).#  8h #######o.#  #<...@...# 4.7 (38h: H ########..#  ..# 8h T #.#  .#  ..  8h o###  _You start resting.8hx " 8hRy .. o.#  ##. oo#  8hz ._ ..#  #.# o.  #.) .#  #.#)#  #.).#  #######o.#  #<...@...#  ########..#  ..#  #.# .# 8h>{ y..  ### 8h} R  8hB 8h [ _An orc is nearby!8hוL.. o.# ##. o.# ._ ..# #.# o. #.) o# #.#)# 8hm#.).# #o.# #<.# #..# ..# #.# .. o   orc priest### o   orc wizardo   orc8h4_8h\9*8hu _(invisible)The orc wizard gestures wildly while chanting.8hW  The orc wizard flickers and vanishes for a moment.8h8h}oo.oo 2 orc priests8he==5.7 (1_ _The orc misses you.8hM48h:K.o8h{<j20=13 8h<-6.4 (0.7 8hB:_8hmH _You closely miss the orc. You bite the orc, but do no damage.8h 8h- 8hA 8h _8h (o.8h .8h o8h 2{o8h F-7.0 (0.6 8h* :_8h s _You barely miss the orc. The orc hits you but does no damage.8h/::  You puncture the orc!8h;8hs<8h?8hC_.o.oo8hG*7 (0.7 8hL8h,OG _You kill the orc!8h38h@_)o8.3 (0.6 8hZI:_8hL 8hMX_You hit the orc priest but do no damage.8hA  You puncture the orc priest!8hn8hs8h 8hu&Q_.o8h&u{).oo 8h'B=98h,8_8hP/b _The orc priest is heavily wounded.8h]{ & 8h{ I_You hit the orc priest.8hP} (9.58hȄ 8ha ^ _The orc priest is almost dead.8h  8hT ; You puncture the orc priest!8h 8h [ _)8h #o)8h    orc priest  You kill the orc priest!8h* -70.2 (0.7 8h :_8h [ _The orc wizard completely misses you.8hNh 8hvh  8hhYou hit the orc wizard.  8hhJYou bite the orc wizard, but do no damage.8hi8h~? _8h~Z.oo 8ho   orcThe orc wizard is moderately wounded.8hc _The orc wizard points at you and mumbles some strange words.8h :_8hTV76---=8h 8 (0.6 8hm8hU1 _The puff of flame hits you!8ho w _You barely miss the orc wizard.8h"#18hA"0=-8hb"1.5 (0.7 8h,-8h0 8h08h1W_The orc wizard is moderately wounded.8h<  You hit the orc wizard.8hJ8h& 8hi_{).o 8hn The orc wizard is moderately wounded.8hj7=---2.28h8h;A _The orc wizard hits you but does no damage.8hQ&  8hjYou hit the orc wizard.  The orc wizard is heavily wounded.8hP_.o8h6ho   orc8h &98h 8h _The orc priest barely misses you. The orc wizard barely misses you.8hkD _8hk You hit the orc wizard but do no damage.You bite the orc wizard.8hl,3.5 (0.6 8hp8_8hrc _The orc wizard is severely wounded.8h  You barely miss the orc wizard.The orc wizard is severely wounded.8ha {)  The orc priest hits you but does no damage.8hD=4.18h8hA _The orc wizard hits you but does no damage.8h%  8hXYou hit the orc wizard. Your bite misses the orc wizard.8h& 8hI_.o8hו 8ho   orcThe orc wizard is almost dead.8h1#=8hS78hF@_ 8h;_The orc priest hits you but does no damage.8h= _You closely miss the orc wizard.The orc wizard is almost dead.8h2>8h>485.4 (0.7 8hWC8hDA _The orc wizard hits you but does no damage.8ht  You closely miss the orc wizard. You bite the orc wizard.  The orc wizard is almost dead.8h _)*  The orc priest misses you.The orc wizard hits you with a +0 dagger.8hmi|_**@*8he{o.@o8hU(dazed), dazed)8h(g76.1-Mesm 8h{8hA _Your orb emites a pulse of dizzying energy.8h  8hط  You closely miss the orc wizard. The orc wizard snaps out of its daze.8h _8h .o)o   orc8h X2=7 (0.68h# 9_8h  8h P_The orc wizard is almost dead.8h<  You hit the orc wizard.8h)o   8h/37.38h7_8hN _You kill the orc wizard!8h  You hit the orc priest. The orc priest snaps out of its daze.  Your bite misses the orc priest.8hr )o  The orc priest is lightly wounded.8hG T3--98ha 8h = _The orc priest hits you with a +0 mace.8h= ^ _ 8h ~You hit the orc priest.  You bite the orc priest, but do no damage.8h} e4=-8.6 (0.78hq 7_8h b _The orc priest is heavily wounded.8h 8h  8hYou hit the orc priest but do no damage.The orc priest is heavily wounded.8h8hQ%  8hVThe orc priest looks satisfied for a moment.8h)8hb<=9.38h8h  8hx;_The orc misses you.8hU!_8h`UThe orc priest looks satisfied for a moment.The orc misses you.  8hUJYour bite misses the orc priest.  8hUThe orc priest is heavily wounded.   closely misses you.8h-Z8h8_8h]*9 (0.68h_ _The orc priest looks satisfied for a moment.8h!<  You hit the orc priest.8h"-80.6 (0.78h&8h+b _The orc priest is heavily wounded.8h"  You hit the orc priest. Your bite misses the orc priest.The orc priest is severely wounded.8h~ AThe orc priest hits you but does no damage.8h. _5=1.38h 9_8he Q _The orc closely misses you.8h _ You hit the orc priest.  The orc priest is almost dead.The orc misses you.8h 8h :_8hJ 8hhL #38hL =8hL #9 (0.68h`T 8hWV b _The orc priest miscasts a cantrip.8hb<  You hit the orc priest.8hg)o   orc8hZq=2.5  Your base Staves skill increases to level 6!Your base Ranged Weapons skill increases to level 6!Your base Throwing skill increases to level 6!Your base Armour skill increases to level 6!  Your base Shields skill increases to level 6!Your base Unarmed Combat skill increases to level 6!8hq8hu7_8hwk _Your Evocations skill increases to level 6!8h. _You hit the orc.  The orc is lightly wounded.8h,3.2 (0.78hV7_8h : _The orc hits you but does no damage.8hwuu _You closely miss the orc.8hu1The orc is lightly wounded.8hvX3-8 (0.68hz9_8hx|= _The orc hits you with a +0 short sword.8h\+& 8h+]_ You hit the orc.8hK.Z4=4.5 (0.78h59_8h9[ _The orc is heavily wounded.8hܟg  You hit the orc.  8hAThe orc is almost dead.8hc,5.1 (0.68h8h 8hI;_The orc misses you.8hQ ' 8hQ _You barely miss the orc.The orc is almost dead.8hAS X0-8 (0.78hW 8h^Y = _The orc hits you with a +0 short sword.8h X  You hit the orc.)6.4 (0.6Sandblast_ _You kill the orc!8hKg8hi8hm9_8h]oH _No target in view!8h 8hk Visible Items/Features (select to target/travel, [!] to examine) Items  a - ()) a +0 daggerb - ()) a +0 dagger  c - ([) a +0 leather armour  d - ()) a +0 mace  e - ([) a +0 robe  8h 2f - ([) a +0 robe  g - ([) a +0 robe  h - ()) a +0 scimitar  i - ()) a +0 short sword  j - ()) a +0 short sword 8h  k - ()) a +5 battleaxe  l - (†) an orc corpse  m - (†) an orc corpse  n - (†) an orc corpse 8h Features8h% Zo - (<) a stone staircase leading up8hKtexamine, [!] to target/travel8hv8h|8ho.. o.#cuphead4 the Magician8h ##. o.#Gnoll of Ashenzari **....._ ..#8hƂHealth: 70/84 ====================----#.# ..8hiMagic: 23/24 =======================-#.) .#AC: 9Str: 7#.#)#EV: 138hInt: 20#.).#SH: 08h7sDex: 12#######).#8hxXL: 11 Next:  3% Place: Dungeon:9#<....@).#8hxNoise: =--------  Time: 10486.4 (0.0)########..#g) +4 dagger..#Cast: Sandblast8hƃ#.#8ho-Mesm .#..###You barely miss the orc.8h vThe orc is almost dead. _The orc hits you with a +0 short sword.  8h.kYou hit the orc. _You kill the orc! _No target in view!8h8hq8h9_8h8h U.. o.# ##. ..# ._ ..# #.# .. 8h #.) .# #.#)# 8h E#.).# #).# #<.....@.# 8hF ~#..# ..# 8hp L#.# 8h 8.#..8h 7###8h8h`14= 8h E28  -7.4 (1 8hO_8h"9_8h&  8h&sThings that are here: _a +0 mace; a +0 leather armour; a +0 short sword8h_w_.. o.# ##. ...# ._ ...# #.##.. 8hw#.)#.# #.#)# #.).# #).# 8hw#<.....)@# #..# ...# 8hx###.# ###8h6}9_8hCF-8 _8h8h8hW 5M8h f .oo .. ...#8h u##.._ ...#8h #.##..#.)#.8h/ l#) #.)8hq -######)8h q<.....).# 8h G########..#8h ! ..8h V###.#8hM 9_8h %98h 7_8h 8h i 8hui 8hj 8hjn ;28hn 8htp 8hp 9=8h!r 8ht 8ht 8hu 8h{ :_8h _92.4 (3 _You start resting.8hȂ =33.4 (48h 7_8hD j _Your orb has recharged its mesmeric power.8h M ..... .. ...###. ...#._ ...#8h 0#.##..#.)#.#) #.)######)8hq <.....).# ########..####8hY 8hJ +4.4 (18h :_8h 8h 8hr 8h 8h" ,8h?$ 8h' 8h( #48h( (=8h+ 8hS- 8h- 8h. 8h0 ,8h2 8h5 958h'6 2=8hO7 8h9 8h9 8h: 8hb< 8h< 8h= 8h? 8h @ %68h)A 8hB 8h+C 8h=D 8hF 8hqF 8hG 8hI 8hI K7=8hK 8hL 8h*M 8hdN 8hP 8haP 8hQ 8hoS 8hS U8=8hCU 8hV 8h>W 8hWX 8hZ 8h<[ 8h\ 8h_ 8h~_ %98h"a 8hb 8hb 8h.d 8he 8hCf &808hig 8hIi 8hi 8hj 8hnl 8hl 8hTo 8h4q 8hq K1=8hr 8ht 8ht 8h-v 8hw 8hEx 8hiy 8h{ 8hF{ #28h{ 2=8h} 8h~ 8h 8h, 8hρ 8h 8h; 8h 8hc %38h 8hh 8h 8h! 8h 8h/ 8h| 8h1 _ _You start resting.8h7 K_524.4 (30.0)8h Z4=5.4 (318h :_8h " _HP restored.8h2M . ..... ...##. ...#8h22._ ...##.##..#.)#.#.# #.)8h2,######)8h3#<.....).###8hM3..8h><7_8h?16.4 (1.0)8h:_8h   8h [Things that are here: _a +0 scimitar; a +0 robe8h%#_8h,&8h(&8h( 8h28_8hB58hsK ......8h.t. .....###. 8hut ._ ...##.##.. 8ht#.)#.# #.#)#.)8h5u#######)<.....)##8h{uI..###8h}8hc  7 _8h}A_8hJ ...... . ..... ......#8h ##. ...# ._ ...#8hѮ #.##.. #.)#.#8h24 #.#)# #.@.# #######).#8hƯ #<.....).# ########..# ...# ###.#  .#  ..  ###8h&8_8hQ&88h8_8hv  Things that are here: _a +5 battleaxe; a +0 robe8hJ8h$8hDPick up what? 26/52 gear slots (_ for help) Hand Weapons (select all with )) 8h|" a - a +5 battleaxe 8h`Armour (select all with [)8h)b - a +0 robe 8h|[Up|Down] select8hB[Esc] exit 8h[Letters toggle [.|Space] toggle selected8h~7[top]8h-2  a + a +5 battleaxe8h#.f[Enter] accept (1 chosen)8h8hW8h ......cuphead4 the Magician. .....Gnoll of Ashenzari **..........#Health: 84/84 ========================##. ...#8hfMagic: 24/24 ========================._ ...#AC: 9Str: 7#.##..EV: 28 Int: 20#.)#.#SH: 0Dex: 12#.#)#XL: 11 Next:  3% Place: Dungeon:98h^#.@.#Noise: ---------  Time: 10528.4 (0.0)#######).#g) +4 dagger8hת#<.....).#Cast: Sandblast########..#...#8h ###.#.#..### _You start resting. _HP restored.  8h<Things that are here: _a +0 scimitar; a +0 robe  Things that are here: _a +5 battleaxe; a +0 robe8h8h513 9.4 (18hO8hyH _A - a +5 battleaxe8hg 8hi  Ability - do what?CostFailure  Invocations -  X - Renounce Religion8hAi _None0% H - Shatter the ChainsCursed item8h~i o0% [?] toggle between ability selection and description.8h8h8hG ......cuphead4 the Magician. .....Gnoll of Ashenzari **....8h ......#Health: 84/84 ========================##. ...#Magic: 24/24 ========================8h ._ ...#AC: 9Str: 7#.##..EV: 13Int: 208h #.)#.#SH: 0Dex: 12#.#)#8h XL: 11 Next:  3% Place: Dungeon:9#.@.#8h Noise: ---------  Time: 10529.4 (0.0)#######).#8hY7g) +4 dagger8h#<.....).#Cast: Sandblast8h=########..#8h,...#8h@###.#8h).#8hA2..### 8hE_HP restored.  Things that are here: 8h _a +0 scimitar; a +0 robe  8hThings that are here: 8hg_a +5 battleaxe; a +0 robe _A - a +5 battleaxe8h 8h&%  8hS+Okay, then.8hD8h$8_8h5'. _8heq8hr8hu8hy8h|8h~d 28  _8h8h##....... ....... ......###. ...# ._ ...# #.##..)#.# #@#)# #.[.# #######).# #<.....).#########..# ...####.# .# ..8hh78 M #.8h+ ...8h4x###..._ ...#8hr#.##..#.@#.8h[##.#)# 8hA#.[.#8hʏd#######).#.#8hݔF_30.4 (18hQ=  8hs$1.4 (28h:_8h  8hAbThings that are here: _a +5 flail; a +0 robe8h8hs8h8h8#8ht%8h~'$ _8h'8h)8h+8h,8hb-8h18hq48h48h68h;N  There is a burning altar of Makhleb here.8h=8h > _8h?8hPA8h>C8hC8hMF8hI8h^K8hK8hL8hN8hAP8hP8hQ8hrS8hU8haU8hV8hAX8h\8h\8h_8hAf8hyi8hEj8hl8ho8hr8hs8hu8hy8h|8h};13 8h8hq ###.#####..... #.......# #.......# #.......+ 8h #.......# #.......#####......@...#43.4 (12.0)8h##......#'#.#####.#...#.# 8h+..._....#.#####.##..#.#8h#.)#.##.###.#)# ..#.[.# _.#######)8hF.# _You open the door.8hP 8hrP_Found a sacrificial altar of Ru.8h 8hG 8h 8h3 8hN 8h! d 28  _8h 8h 8h #.###. ∆#####..... 8h! Q#.......# 8hq #.......# #.......+ #.......# 8h ^#.......#### #........@.# #......#'#.# 8h .####.#...#.#.#+..._....#.#..8h `####.##..#.#...8h  #.)#.##.##..###.#)#... ..#8h= #.[.#._. .## 8hd , 5.4 (8h 2.0)  8h dAshenzari invites you to partake of a vision and a curse of beguiling and8h (fortitude.8h /  --more--8ho 9_8h <  _8he$ ;_8h% 8h8ho Ability - do what?Cost8h) Failure 8hH( Invocations - 8hh< X - Renounce ReligionNone8h0% G - Curse Item(Boost: Bglg/Fort)0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.8hP 8hQ 8hX 8h_ `cuphead4 the Magician8h` #.###. ∆Gnoll of Ashenzari **....#####.....Health: 84/84 ========================#.......#Magic: 24/24 ========================#.......#AC: 9Str: 7#.......+EV: 28 8h` Int: 20#.......#SH: 0Dex: 12#.......####8hIa XL: 11 Next:  3% Place: Dungeon:9#........@.#8ha Noise: ---------  Time: 10545.4 (0.0)#......#'#.#g) +4 dagger8ha ####.#...#.#.#Cast: Sandblast+..._....#.#..####.##..#.#...8h)b #.)#.##.##..###.#)#... ..#8hNb {#.[.#._. .##8hnb #######).# _a +5 flail; a +0 robe 8hb I_There is a burning altar of Makhleb here. _You open the door. 8hb _Found a sacrificial altar of Ru.  Ashenzari invites you to partake of a vision and a curse of beguiling and 8hb K_fortitude.8hhd 8hyg gCurse which item? (Esc to abort) Hand Weapons (go to first with ))  g - a +4 dagger (weapon) Armour (go to first with [) 8hg  h - a +2 helmet (worn) Jewellery (go to first with "=)  i - an amulet of the acrobat (worn) 8hh d l - a ring of willpower (worn)  p - a ring of protection from cold (worn)8h8hcuphead4 the Magician#.###. ∆Gnoll of Ashenzari **....#####.....8hHealth: 84/84 ========================#.......#8hWMagic: 24/24 ========================#.......#8hYAC: 9Str: 78h|#.......+EV: 28 8h Int: 20#.......#SH: 08hbjDex: 12#.......####8hXL: 11 Next:  3% Place: Dungeon:9#........@.#8hNoise: ---------  Time: 10545.4 (0.0)#......#'#.#8hKg) +4 dagger####.#...#.#.#Cast: Sandblast8h{+..._....#.#..8h####.##..#.#...#.)#.##.##..#8hs##.#)#... ..#8h-#.[.#._. .#########).# 8hcR_a +5 flail; a +0 robe 8hI_There is a burning altar of Makhleb here. _You open the door. 8h_Found a sacrificial altar of Ru.  Ashenzari invites you to partake of a vision and a curse of beguiling and 8h(K_fortitude.8hw513 6.4 (18hF9_8h 8h0_Your +2 helmet glows black for a moment.8h 8h o Ability - do what?Cost8h Failure  Invocations -  X - Renounce ReligionNone0% H - Shatter the ChainsCursed item8h o0% [?] toggle between ability selection and description.8h8hl 8h`cuphead4 the Magician8h4W#.###. ∆Gnoll of Ashenzari **....#####.....Health: 84/84 ========================#.......#8h]Magic: 24/24 ========================#.......#AC: 98h'Str: 7#.......+EV: 13Int: 20#.......#SH: 08hEDex: 12#.......####XL: 11 Next:  3% Place: Dungeon:9#........@.#8h0Noise: ---------  Time: 10546.4 (0.0)#......#'#.#8hXg) +4 dagger####.#...#.#.#8hCast: Sandblast+..._....#.#..####.##..#.#...8ht#.)#.##.##..###.#)#... ..##.[.#._. .##8h#######).# _There is a burning altar of Makhleb here. _You open the door. _Found a sacrificial altar of Ru.  8h:Ashenzari invites you to partake of a vision and a curse of beguiling and _fortitude. 8h]?_Your +2 helmet glows black for a moment.8h+:  Okay, then.8h8h8h;_8hm!. _8h% 8h, `Inventory: 27/52 gear slots 8h[ Hand Weapons (go to first with ))  g - a +4 dagger (weapon)b - a +0 quick blade  o - a +3 quarterstaff of chaos 8h W r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing 8h  A - a +5 battleaxe 8h Missiles (go to first with ()d - 4 poisoned darts  8h Dk - 4 boomerangs  q - a throwing net8h% y - 3 darts of disjunction Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort} 8hE e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort} 8hb j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe 8h  m - a +2 helmet 8h R t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance 8h [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]8h 8hA 8h cuphead4 the Magician#.###. ∆Gnoll of Ashenzari **....#####.....8h) Health: 84/84 ========================#.......#Magic: 24/24 ========================#.......#AC: 9Str: 7#.......+EV: 138he Int: 20#.......#SH: 0Dex: 12#.......####8h ;XL: 11 Next:  3% Place: Dungeon:9#........@.#Noise: ---------  Time: 10546.4 (0.0)#......#'#.#g) +4 dagger####.#...#.#.#Cast: Sandblast+..._....#.#..8h= Y####.##..#.#...#.)#.##.##..###.#)#... ..##.[.#._. .#########).# _You open the door. _Found a sacrificial altar of Ru.  8h Ashenzari invites you to partake of a vision and a curse of beguiling and _fortitude. _Your +2 helmet glows black for a moment. _Okay, then.8h  ;_8hX 8h 8h` 8hC8hED8hF8hMO8hR8h9Vd 28  _8hW8hoZ8hT\8h\8h*^8h`8hb8hb8hc8h@g8hh8hoi8hj8h1n8hzo8hsp8hp8hMr8hs8h-t8hu8hv8h"y8hy8hz8h{8h~8h?8hA8h8h8h8h8h߆8h8h͊,8hЋ8h8h+8hS8h8h #...≈~~≈~~ 8h#.~P≈≈~≈~F ##..~~≈≈≈~~ 8h?#...~~~≈≈~. ###....P~≈~≈.8h###......$.~~..####.P.....P.8h#.......#....@.P.....#.......####.#.#.#...8h˜I#.......+.....8hm#.......####.####.......####.8h #..........#.# 8h*_F   marrowcuda (dormant)8hH`#......#'#.#.#  8hf####.#...#.#.#.#  +..._....#.8h7#...#8hX057.4 (11.0)8h/8h!~8hcFF_8h8hb  8.4 (128h):_8h] _A marrowcuda comes into view.8h5 G #...≈~~≈~~ 8h * #.~P≈≈~≈~~  8h J##..~~≈≈F~~  8hD h#...~~~≈≈~.  ###....P~≈~≈.  #.###......$.~~.. 8h j .......P.....P.  #....@.P.....  8h '####.#.#.#...  8hH .....#  8h +###.###  #.# 8h  ..#.# 8h # .#.#  8h1 @.#.#  +..._...#8hp Q #...≈~~≈~~  #.~P≈≈~≈~~  8hp ##..~~≈≈F~~  #...~~~≈≈~.  8h8q ###....P~≈~≈.  8hjq #.###......$.~~..  8hq '.......P.....P.  8hq g#....@.P.....  8hr ####.#.#.#...  .....# 8h-r 8hTr Y###.###  8hyr #.8hr *  8hr ..#.#  .#.8h+s (  8hSs $.#.8hys  8hs 0 +..._..8hs 8h{ 8h 18h :_8h  8hB S_A marrowcuda is nearby!8h'n7_8hp8hs8hvR _No reachable target in view!8hZq #...≈~~≈~~  #.~P≈≈~≈~~  8hJ##..~~≈≈F~~  8h$#...~~~≈≈~.  8h%###....P~≈~≈.  8hIN#.###......$.~~..  .......P.....P.  8hs#....@.P.....  ####.#.#.#...  .....# 8h6 ###.###  #.# 8hM ..#.#  .#.#  .#.# 8h1 +..._...#8h\p #...≈~~≈~~  #.~P≈≈~≈~~  ##..~~≈≈F~~  8h+q#...~~~≈≈~.  ###....P~≈~≈.  8hq#.###......$.~~..  8hq.......P.....P.  #....@.P..... 8h,r ####.#.#.#... 8hcrf .....# 8hrd ###.###  8hr#.8h s*  8hCs..#.#  .#.8hs(  8hsC.#. 8htb +..._..8h\{7_8h8h_ _A marrowcuda is nearby!8h& 9_8h8h[8_8hR _No reachable target in view!8h 9_8h 8h :_8h R _No reachable target in view!8h#...P.~~≈S#...≈~~≈~~..~P≈≈~≈~~.##..~~≈≈F~ #...~~~≈≈~. ###....P~≈~≈ #.###......$.~~..#####........P@....P8ht#.......#......P...#.####.#.#.#....#.+......#......#.####.### #.. .#.8h####.# ....#....#.# +##S   electric eel (asleep)  #......#'#.#.8hZ# ####.#...#.#.#.#8h8hPT≈F8hx  9.0)Sandblast8hd8hz _is nearby!No reachable target in view!8h>A marrowcuda is nearby!No reachable target in view! _An electric eel comes into view.8ha8h #..$..P≈~≈~.#...P.~~≈S~P#...≈~~≈~~.8h u.~P≈≈~≈~~.8h> U##..~~≈≈≈~8hc  #...~~~F≈~.8h a ###....P~≈~≈8h  #.###......@.~~..  #####........P.....P  #.8h C#......P...  #.8hX ####.#.#.##.8h \+......#......  #.8h ####.#####.  #.####.# .....  8h Z#....#.# +### 8hM O #......#'#.#.#8hh 8hA S≈F8h` '608ht 8hw n _Found 4 gold pieces. _You see here 11 gold pieces.9h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9hjj  cuphead4 the Magician #..$..P≈~≈~.  Gnoll of Ashenzari **.... 9h'k@#...P.~~≈S~P  Health: 84/84 ======================== #...≈~~≈~~..  Magic: 21/24 =====================--- #.~P≈≈~≈~~..  AC: 9Str: 7 ##..~~≈≈≈~~..  EV: 28 Int: 20 #...~~~≈≈~...  SH: 09hak<Dex: 12 9hk ###....PF≈~≈...  XL: 11 Next:  3% Place: Dungeon:9 #.###......@.~~....  Noise: ---------  Time: 10560.4 (0.0) 9hk< #####........P.....P...  g) +4 dagger  #.......#......P.......  Cast: Sandblast 9h*l #.......####.#.#.#.....  #.......+......#.......  #.......####.#####.....  F   marrowcuda 9hl #.......####.# .....  S   electric eel (asleep)  #..........#.# +###  #......#'#.#.# _You see here 11 gold pieces.  Casting: Stone Arrow (safe; 1% risk of failure)  9hl<Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (71% to hit)9h6;cuphead4 the Magician#..$..P≈~≈~.Gnoll of Ashenzari **....9hv#...P.~~≈S~PHealth: 84/84 ========================#...≈~~≈~~..Magic: 21/24 =====================---9h#.~P≈≈~≈~~..AC: 9Str: 7##..~~≈≈≈~~..EV: 28 9hInt: 20#...~~~≈≈~...SH: 09h#@Dex: 12###....PF≈~≈...XL: 11 Next:  3% Place: Dungeon:99hw#.###......@.~~....Noise: ---------  Time: 10560.4 (0.0)  #####........P.....P...g) +4 dagger#.......#......P.......9h6Cast: Sandblast  9h#.......####.#.#.#.....  #.......+......#.......  #.......####.#####.....F   marrowcuda  9h#.......####.# .....9h,S   electric eel (asleep)  #..........#.# +####......#'#.#.#9h^JCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  9hPress: ? - help, Shift-Dir - straight lineAim: a marrowcuda (71% to hit)  The stone arrow hits the marrowcuda!9hsonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a marrowcuda (71% to hit)  9hczThe stone arrow hits the marrowcuda!  The marrowcuda is heavily damaged.9hW;13 ==1.4 (19h9h 9h/M_The marrowcuda completely misses you.9hM  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9h   cuphead4 the Magician #..$..P≈~≈~.  Gnoll of Ashenzari **.... #...P.~~≈S~P  Health: 84/84 ======================== #...≈~~≈~~..  Magic: 18/24 ==================------9h,  #.~P≈≈~≈~~..  AC: 9Str: 7 9hb ##..~~≈≈≈~~..  EV: 13Int: 20 9hԷ #...~~~≈≈~...  SH: 0Dex: 12 9h ###....PF≈~≈...  XL: 11 Next:  3% Place: Dungeon:9 9h@ +#.###......@.~~....  Noise: ==-------  Time: 10561.4 (0.0) 9h  #####........P.....P...  g) +4 dagger 9hϸ  #.......#......P.......  Cast: Sandblast 9h  #.......####.#.#.#..... 9h: g #.......+......#....... 9hh #.......####.#####.....  F   marrowcuda 9h  #.......####.# .....  S   electric eel (asleep) 9hֹ 1 #..........#.# +### 9h  #......#'#.#.# 9h* M_The marrowcuda completely misses you.9hV Casting: Stone Arrow (safe; 1% risk of failure)  9h MConfirm with . or Enter, or press ? or * to list all spells.9h *Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (heavily damaged, 71% to hit)9h cuphead4 the Magician#..$..P≈~≈~.Gnoll of Ashenzari **....#...P.~~≈S~PHealth: 84/84 ========================#...≈~~≈~~..Magic: 18/24 ==================------#.~P≈≈~≈~~..AC: 99h GStr: 7##..~~≈≈≈~~..EV: 13Int: 20#...~~~≈≈~...SH: 0Dex: 12###....PF≈~≈...9hB XL: 11 Next:  3% Place: Dungeon:9#.###......@.~~....Noise: ==-------  Time: 10561.4 (0.0)  #####........P.....P...9hv eg) +4 dagger#.......#......P.......Cast: Sandblast  #.......####.#.#.#.....  9h #.......+......#.......  #.......####.#####.....9h F   marrowcuda  #.......####.# .....S   electric eel (asleep)  #..........#.# +####......#'#.#.#Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (heavily damaged, 71% to hit)  The stone arrow hits the marrowcuda!9hm Aim  Press: ? - help, Shift-Dir - straight line: a marrowcuda (heavily damaged, 71% to hit)  9hn The stone arrow hits the marrowcuda!  The marrowcuda is almost destroyed.  The marrowcuda misses you.9hXo +2.4 (19hs 9hXu  9hu 4_The marrowcuda bites you but does no damage.9hZ  9hܜCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9h-  cuphead4 the Magician #..$..P≈~≈~.  Gnoll of Ashenzari **.... #...P.~~≈S~P  Health: 84/84 ======================== 9h.P#...≈~~≈~~..  Magic: 15/24 ===============--------- #.~P≈≈~≈~~..  AC: 9Str: 7 ##..~~≈≈≈~~..  EV: 13Int: 20 #...~~~≈≈~...  SH: 09hV.GDex: 12 ###....PF≈~≈...  XL: 11 Next:  3% Place: Dungeon:9 9h.g#.###......@.~~....  Noise: ==-------  Time: 10562.4 (0.0)  #####........P.....P...  g) +4 dagger  #.......#......P.......  Cast: Sandblast 9h/ #.......####.#.#.#.....  #.......+......#.......  #.......####.#####.....  F   marrowcuda  #.......####.# .....  S   electric eel (asleep)  #..........#.# +###  #......#'#.#.# _The marrowcuda bites you but does no damage.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line9h0wAim: a marrowcuda (almost destroyed, 71% to hit)9hm  cuphead4 the Magician #..$..P≈~≈~.  Gnoll of Ashenzari **.... #...P.~~≈S~P  Health: 84/84 ======================== #...≈~~≈~~..  Magic: 15/24 ===============--------- 9hm#.~P≈≈~≈~~..  AC: 9Str: 7 ##..~~≈≈≈~~..  EV: 13Int: 20 #...~~~≈≈~...  SH: 0Dex: 12 9h*n###....PF≈~≈...  XL: 11 Next:  3% Place: Dungeon:9 9h\ng#.###......@.~~....  Noise: ==-------  Time: 10562.4 (0.0)  #####........P.....P...  g) +4 dagger  #.......#......P.......  Cast: Sandblast 9hn #.......####.#.#.#.....  #.......+......#.......  #.......####.#####.....  F   marrowcuda 9hn #.......####.# .....  S   electric eel (asleep)  #..........#.# +###  #......#'#.#.#9h#o Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (almost destroyed, 71% to hit)  The stone arrow hits the marrowcuda!9hr #..$..P≈~≈~.  #...P.~~≈S~P  #...≈~~≈~~..  ~..  #~..  #9hYr...  ###....P~≈~≈...  #.###..... 9hrl ......  #..... 9hrR ###...  .9hrS...  ###.#####..... S   electric eel (asleep)  .# .....  9hss#.# +###  9hr8~9hWf43.4 (1Sandblast9hb9hSonfirm with . or Enter, or press ? or * to list all spells.9h%|Aiming: Stone Arrow (safe; 1% risk of failure)  9hPPress: ? - help, Shift-Dir - straight line  Aim: a marrowcuda (almost destroyed, 71% to hit)  The stone arrow hits the marrowcuda! 9hF_You destroy the marrowcuda!9h 4#..$..P≈~≈~. #...P.~~≈S~P #...≈~~≈~~.. #.~P≈≈~≈~~..9h #..~~≈≈≈~~.. #...~~~≈≈~...###....P~≈~≈...9h 2#.###......$.~~....#####........P@....P... #.......#......P....... #.####.#.#.#.....9h  #.+......#....... #9h/ O.####.#####..... #.####.# ..... #....#.# +###9hf  ##'#.#.# ####.#...#.#.#.#9h 9hn o 28  --49h 9h 9hΖ #...P.~~≈S~P #...≈~~≈~~..9h #.~P≈≈~≈~~..#..~~≈≈≈~~.. #...~~~≈≈~...9hCK###....P~≈~≈...#.###......$.~~....#####........P.....P...9hr #.......#....@.P.......9h #.......####.#.#.#..... #9hӗ.+......#....... #.####.#####.....9h #.####.# ..... #9h0....#.# +### ##'#.#.#  ####.#...#.#.#9h^.#  +..._....#.#...#9h9h_6=--59h9hl9hf #...≈~~≈~~.. #.~P≈≈~≈~~..#..~~≈≈≈~~.. #...~~~≈≈~...###....P~≈~≈...9h>g=#.###......$.~~....#####........P.....P... #.......#......P....... #.####@#.#.#..... #.+......#....... #9hg.####.#####..... #.####.# ..... #....#.# +### #9hgV#'#.#.#####.#...#.#.#.# +..._....#.#...# ####.##..#.#...#9hk9_9h#n&69h'q:_9hr9h7;9h;9hu<9h>,9hA,9hB9hjB9hC9hjD9=9h{E9hF9hG9hG9hFI9hIM7=9hJ9hHL9hL9hM9h5PB9hQ9hQ9hR9hAT9hT9=9hU9h!W9hWK8=9hD\X9h],9h]9hS_9h_9h`9h|h=9=9h>i9hj9hk9hk9hWm9hm9hn9hp9h|p9=9hsq9hr9hEs9h,t9hu9hu$209hv(=9h w9hex9hx9hy9h'{9h^{9hX|9h}9h~9h9hn9hր9=9h9hR9hK1=9h9hL9h9hs9h1,9hk9hNj9h=9hٌ9h^9h9=9h9h59hK2=9h9h 9hd9hd9hޗB9h9h9h9h:9h9=9h9h9huK3=9h9h9hM9h#9h,9hѥ9h39h9h9hXe=9hƬ9h9h9h3 _ _You start resting.9hJ1607.4 (41.0)9h,Z4=8.4 (429hn:_9h%% _Magic restored.9h9ht9h9hk,9hEX9h9hC9h9he9h9=9h9h.9ho9hg9h9h,9h9h9h9h9h,9h9h9hC9hc9h,9h9h=9h9h|9h9hI9hG9h9h9h9hV9h9h9h9h9ht9h9h 9h 9h9h9h9h],9hj9h9h29h9h}9h9hK9hF,9hs9h9h39h9hp9h9h 9h! 9hh 9hN 9h 9h!9h 9hp9h9h9hF,9h[9h9h9h 9hl9h9h9h9ha9hS9h9h9h9h 9h 9h!9h#,9hg$9h%9h9&9h)'9h(,9h*9h+,9h,9h`.,9hN/9h09h19h 29he39h39h49h59h?69hZ79h89h89h5:9h;,9h<9h9>,9hO?9h@9h@9hA9hGC,9hD9hF9hcF9hSG9hcI,9hNJ9hKL,9hL9hbN,9hO9hIQ,9hHR9hS,9hT9h]V9hV9hW9h'Y9hxY9hmZ9h[9h\9h]9h`^9h^9h_9ha9ha9hb9hc,9hd9hzf9hf9hg9hi,9h&j9hl,9hl9hMn9hn9ho9hq9hYq9h>r9hs9ht9ht9hHv9hv9hw9hy9hTy9h8z9h{,9h|9hM~9h~9h9h9hB9h/9h̓9h 9h9hX9h9h9h9hR9h<9h,9h9h9hΎ9h9h 9h9hj9hՓ9h9h9h9hޖ9h9h@9h9hTX9hܞ9h.9h?9h9h֡9h9hL9h9h~9h9hF9hN9h9h9h9hq9hǬ9h~9h9hK9hB9h±9h9h9h9h9h͵9hR9h9h9h 9h`9hB9h9h9h9hN9h9h9h9hk9hR9h9h9h9h9hR9h39h9h9h9hW9h9h9h9hc9h]9h9h9h9hz9h9h9h@6 707.4 (999hnd_ _You start waiting.9hz.8.4 (100.0)9h:_9h[# _Done waiting.9h9 MP.~~≈S~P..≈~9h } #.~P≈≈~9h _#..~~≈≈≈~~9h j #...~~~≈≈~9hF x ###....P~≈~≈9h  #.###......$.~~.####........P.....P9h T#...@..P....9h ####.#.#.#..9hD O+......#..9hn ]#.......####.#####.......#9h 9hJ 7_9h8 19.0)9hg :_9h 9hQ5M9hIRu$..P≈~≈~.P.~~≈S~P9hyR7..≈~9hR} #.~P≈≈~9hR_#..~~≈≈≈~~9hRj #...~~~≈≈~9h&Sx ###....P~≈~≈9hfS #.###......$.~~.####.......@P.....P9hS5...#......P..9hS####.#.#.#..9h T#.......+......#.......##.#####..9h:T*#.#9hX\9h^'109h b9hZc9h@M9h?$..P≈~≈~.P.~~≈S~P9ht7..≈~9h #.~P≈≈~#..~~≈≈≈~~9hj #...~~~≈≈~9hx ###....P~≈~≈9hC #.###...@..$.~~.9hro####........P.....P...#......P..9h#.......####.#.#.#.....9hS.####.9h .9h9*#.#9h9hv&19h9h9h[9h9h9h9h#..$..P≈~≈~. 9h#...P.~~≈S~P #...≈~~≈~~.. #.~P≈≈~≈~~.. 9h##..~~≈≈≈~~.. #...~~~≈≈~... 9h"###....P~≈~≈... 9hM=#.###....@.$.~~.... #####.P.....P... #.9hx#......P. #.......####.#.#.#...9h..#.+......#.....9hN..#.####.#####..... S   electric eel (asleep)#.9h-####.# .....#.#.# +#9hX7## 9hL&&09h(a  2.4 (19h-9ha/9hk #..$..P≈~≈~.  #...P.~~≈S~P 9h# #...≈~~≈~~..  #.~P≈≈~≈~~..  ##..~~≈≈≈~~..  #...~~~≈≈~...  ###....P~≈~≈...  #.###....@.$.~~....  .......P.....P...  9h_t..#......P.......  ####.#.#.#.....  ....#.......  9hI##.#####.....  #.# .....  9hF#.# +###  9h [- 9hx[#..$..P≈~≈~.  9h[#...P.~~≈S~P  9h ]#...≈~~≈~~..  #.~P≈≈~≈~~..  ##..~~≈≈≈~~..  9h]#...~~~≈≈~...  9h]###....P~≈~≈...  9hD^#.###....@.$.~~.... 9hs^ 9h^F.......P.....P...  9h1_i..#......P.......  9ha_####.#.#.#...  9h_c....#.....  9h_##.#####.....  #.# ... 9hF` 9hs`#.# +#  9h` 9hEj9h'.....#.# ##+#####.#'#.#.# #...#.#.#.# .9hl''...#.#...#9h)9h4/N≈S9h2q5------3Sandblast9h=79h{9 9h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. 9h; 9h67 9h#...P.~~≈~~P.  cuphead4 the Magician #...≈~~≈~~...##  Gnoll of Ashenzari **.... #.~P≈≈~≈~~....  Health: 75/84 =====================--- 9h##..~~≈≈≈~~...#  Magic: 21/24 =====================--- #...~~~≈≈~....#  AC: 9Str: 7 9h###....P~≈S≈....#  EV: 28 Int: 20  #.###......$.~*....P#  SH: 0Dex: 12  9hH##........P.....P....# ∆  XL: 11 Next:  4% Place: Dungeon:9 .....#..........@....#  Noise: ---------  Time: 10723.0 (0.0)  9h.....####.#.#.#......#  g) +4 dagger .....+......#........#  Cast: Sandblast .....####.#####......# .....####.# #......#  9hͷ........#.# ##+#####  S   electric eel ....#'#.#.# #...#.#.#.# ....#.#...#  9hY_The fungus begins to die. The bolt of electricity hits you!  9hJCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line 9h>Aim: an electric eel (57% to hit) 9h 9h#...P.~~≈~~P.cuphead4 the Magician#...≈~~≈~~...## 9h Gnoll of Ashenzari **....#.~P≈≈~≈~~....Health: 75/84 =====================---##..~~≈≈≈~~...# 9h:Magic: 24/24 ========================#...~~~≈≈~....#AC: 9 9hkStr: 7###....P~≈S≈....#EV: 28  9hInt: 20  #.###......$.~~....P#SH: 0Dex: 12 ##........P.....P....# ∆ 9hcXL: 11 Next:  4% Place: Dungeon:9 .....#..........@....#Noise: ---------  Time: 10723.0 (0.0)  9hN.....####.#.#.#......#g) +4 dagger .....+......#........#Cast: Sandblast  9hk.....####.#####......# .....####.# #......# ........#.# ##+#####S   electric eel ....#'#.#.# #...#.#.#.# ....#.#...#  9h*_The fungus begins to die. The bolt of electricity hits you!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. 9hAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an electric eel (57% to hit) 9h2 9h- 9hY 9h  Casting: Stone Arrow (safe; 1% risk of failure) 9honfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  9h Aim: an electric eel (57% to hit) _Your line of fire to the electric eel is blocked by a fungus. 9hD 9h&G 9hXK 9hM0 _Unknown command. 9hN 9h;6 #...P.~~≈~~P. #...≈~~≈~~...## #.~P≈≈~≈~~..... 9h6 ##..~~≈≈≈~~...# #...~~~≈≈~....# ###....P~≈S≈....# #.###......$.~~....P##.P.....P....# ∆ 9hJ7G.#.#.####.#.#.#......#.+......#..#.####.## 9hS8~###......# ......####.# #......#.#.# ##+##### .....#'#.#.# .#...#.#.#.# _....#.#...# 9h: 9hz@_S~ _ 9hEh  4.0 (1 _ 9h7K9 _ 9hM 9h   9h Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. 9h 9 9h #...P.~~≈~~P.  cuphead4 the Magician #...≈~~≈~~...##  Gnoll of Ashenzari **.... 9h|  #.~P≈≈~≈~~.....  Health: 75/84 =====================--- 9h& ##..~~≈≈≈~~...#  Magic: 21/24 =====================--- #...~~~S≈~....#  AC: 9Str: 7 ###....P~*~≈....#  EV: 28  9hɞ hInt: 20  #.###......$.~*....P#  SH: 0Dex: 12 ###........P....*P....# ∆  XL: 11 Next:  4% Place: Dungeon:9  9h ......#.........@.....#  Noise: ---------  Time: 10724.0 (0.0)  9h <......####.#.#.#......#  g) +4 dagger ......+......#........#  Cast: Sandblast ......####.#####......# ......####.# #......#  9h .........#.# ##+#####  S   electric eel .....#'#.#.# .#...#.#.#.#  9hi _....#.#...# _Unknown command.Casting: Stone Arrow (safe; 1% risk of failure)  9h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line 9hr EAim: an electric eel (water, 57% to hit) 9hj! #...P.~~≈~~P.  cuphead4 the Magician #...≈~~≈~~...##  Gnoll of Ashenzari **.... 9h~ #.~P≈≈~≈~~.....  Health: 75/84 =====================--- ##..~~≈≈≈~~...#  Magic: 21/24 =====================--- 9h]#...~~~S≈~....#  AC: 9Str: 7 9h ###....P~≈~≈....#  EV: 28 Int: 20  9h #.###......$.~~....P#  SH: 0Dex: 12  9hc###........P.....P....# ∆  XL: 11 Next:  4% Place: Dungeon:9 ......#.........@.....#  Noise: ---------  Time: 10724.0 (0.0)  9h......####.#.#.#......#  g) +4 dagger ......+......#........#  Cast: Sandblast  9h......####.#####......# ......####.# #......#  9hl.........#.# ##+#####  S   electric eel .....#'#.#.# .#...#.#.#.#  9h_....#.#...#Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. 9hAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line 9hjlAim: an electric eel (water, 57% to hit)  The stone arrow hits the electric eel!! 9h   #...≈~~≈~~...##  9h #.~P≈≈~≈~~.....  ##..~~≈≈≈~~...#  #...~~~≈≈~....#  9h}###....P~`~≈....#  ....$.~`....P# ..P....`P....# ∆ ....#  9h#.#.# .# .#  9hP.# ##+##### _ 9hOv≈~. _ 9h[y13 5==5.0 (1Sandblast 9hc9 _ 9hfSonfirm with . or Enter, or press ? or * to list all spells. 9h@g"Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an electric eel (water, 57% to hit)  9hguThe stone arrow hits the electric eel!! _You kill the electric eel! 9h M$..P≈~≈~. P.~~≈~~P.# ..≈~## 9h X #.~P≈≈~..#..~~≈≈≈~~ #...~~~≈≈~ 9hU  ###....P~≈~≈....  #.###......$.~~....P# ###........P....@P 9h ∆.........####.#.#.#  9h̚ ......+......#........##.#### 9h#  9hd . 9h 6 28  --6 9h  9h W _A nearby fungus withers and dies. 9hB3 9h 9h 9huX 9h 9h 9h57= 9hhD2= 9h 9hX 9h 9h 9h, 9h~ 9hD  9h U8= 9h=9 9hJ.3= 9h 9ho 9h 9h 9h 9h 9h5 9h  9hl&80 9h 9h 9h9= 9hE  9hB'&  9hz'c-- _You start resting. 9h-0382.0) 9h<0Z4=9.0 (13 9h4 9h9% _Magic restored. 9he@ 9h@ 9hB 9hD 9h Fa1= 9hG 9hH 9h/I 9hJ 9h8K 9h_L 9hVN 9hNd2== 9hHP 9hQ 9hBR 9hpS 9h1U 9hU 9hV 9hrX 9hX%3 9h$Z 9h[ 9h5\ 9h] 9h;_ 9h_ 9h` 9hb 9hCcK4= 9hd 9hg1 _HP restored. 9hh 9hOi 9hj 9hl 9hrn 9hn 9h/p 9hr 9ht 9hu 9h`v 9hx 9h;yW=13  9hz 9h[}O _You now have 1298 gold pieces (gained 11). 9h< 9h] 28   9h 9h 9h 9hY 9hu 9hE 9h 9hG 9hP 9h3 9hێ 9hF 9hA 9h! 9hؓ 9h2 9h7 9h 9h 9h 9h 9h 9hl 9hҝ 9h 9h3Q13  9hy 9hN _You now have 1302 gold pieces (gained 4). 9h 9h] 28   9h 9h 9h, 9h13  9hO _You now have 1319 gold pieces (gained 17). 9hl K. ...  9ht...#  ...#  ####...#  #.....  ####.#.###### #......  9hֻ #......~~~P.. #.....P≈~≈~.. #...P.~~≈~~P.# 9h5i#...≈~~≈~~...## #.~P≈≈~≈~~.....K   kobold (asleep) ##..~~≈≈≈~~...# 9h  #...~~~≈≈~....# ###....P~≈~≈....# 9ht-64.0 (25 9hl 28  5.0 (26 9h 9hNs _A kobold comes into view. It is wielding a +0 whip. 9h K..#  ...  ...#  ...#  9h####...#  #.....  ####.#.######  #....@.......  #......~~~P..  9hT#.....P≈~≈~..  #...P.~~≈~~P.#  #...≈~~≈~~...##  #.~P≈≈~≈~~.....  9hQ##..~~≈≈≈~~...#  #...~~~≈≈~....#  9h3.  9h K..#  ...  ...#  ...#  ####...#  #.....  9h ####.#.######  #....@.......  #......~~~P..  #.....P≈~≈~..  9h #...P.~~≈~~P. 9hU_#...≈~~≈~~... #.~P≈≈~≈~~.....  9h##..~~≈≈≈~~... 9h#...~~~≈≈~.... . 9h 9h1 9h@ 9h.  9h~O_A kobold is nearby! 9h K..#  ...  ...#  9h< ...#  ####...#  #.....  ####.#.######  9h#....@.......  #......~~~P..  #.....P≈~≈~..  9h&u#...P.~~≈~~P.#  #...≈~~≈~~...##  #.~P≈≈~≈~~.....  9h_##..~~≈≈≈~~...#  #...~~~≈≈~....#  . 9h%  9h<  K..#  ...  9hH= ...#  ...#  ####...#  #.....  ####.#.######  9h= !#....@.......  #......~~~P..  #.....P≈~≈~..  #...P.~~≈~~P. 9h!> #...≈~~≈~~... #.~P≈≈~≈~~.....  ##..~~≈≈≈~~... 9hY> #...~~~≈≈~.... . 9hDB  9hD  9h'H  9h4J ] _A kobold is nearby! 9h7W ?.KK.# KK..#.... ...#  ...# ####...# #......# ####.#@###### #............$#......~~~P.#.....P≈~≈~... 9hW #...P.~~≈~~P.##...≈~~≈~~...## KKK 4 kobolds (3 missiles, asleep)#.~P≈≈~≈~~.....##..~~≈≈≈~~...# 9hW ? #...~~~≈....# 9ha h  3 kobolds come into view. 9hf r.KK 3 asleep) 9hLi g  6.0 (1.0) 9hm  9ho + _Found 16 gold pieces. 9hx_.K#.KKK...##K.... ### 9h_ #..@...# ####.#.###### #............$....~~~P.......P≈~≈~......P.~~≈~~P.# K 5 kobolds (3 missiles, 4 asleep)#...≈~ 9h9`.## #.~P≈≈~..#..~~≈≈≈~~ 9hj 9hoJ.K 9hq77Sandblast 9hu 9hwu _A kobold comes into view. It is wielding a +0 dagger. 9hZK....#  9hK..K## #.KK.# #K...## 9h"p#.....#K..#  9h{  #...# ####@..#  #......#  9h####.#.###### #............$ 9h2#......~~~P...#.....P≈~≈~...  9hK   kobold brigand (missile, asleep)#...P.~~≈~~P.# KKKKK 5 kobolds (3 missiles, 4 asleep)#...≈~~≈~~...##.~P≈≈~≈~~..... 9hI/&  9h/A kobold brigand comes into view. It is wielding a +2 antimagic whip andquivering poisoned darts. 9h0 9h= 9h> 9h%? 9h? 9hA%  9hA(The kobold shouts! x2; You hear a shout! 9hHL KKKK.K. 9hLVK.KKwandering)KKKKK 6 kobolds (3 missiles, 1 wandering)A kobold comes into view. It is wielding a +0 short sword.===8 9h9]: _You hear a shout! The kobold shouts! 9h< KKK)K)The kobold brigand shouts! The kobold shouts!  You hit the kobold. 9h=P13 -6 (0.6 9hf9h5_ _The kobold is severely wounded.9h^ 9hο2 You hit the kobold.9h9h9h9hp9h9h/9h0H.K..9hj4KKK9hX.K) 59h"9hQ--9.29h9hQ 9h<_You kill the kobold!9h0ip####...# .K..#KKK.# K..##.....#K9hix #### #......# ###.#.#######............$#......~~~P#.....P≈~≈~......P.~~≈~~P.#..≈~##9h0k9hk9hl9h'm9hm9hr.KK.KK9hs 28  -70.2 (1.0 9hx9hC{ 9h{c_The kobold barely misses you. _You see here a +0 whip.9h#,9hu$9h>%9ht/X.K.K9h/DKK9h1;13 9hD1 9 (0.7 9h79hj: 9h:k_You barely miss the kobold. The kobold hits you but does no damage.9h>E  9hE 2 You hit the kobold.9hOR r) 4 kobolds (29h*W 9hjW !1.69h ] 9hg_ J _You kill the kobold!9h n##### ....#9h ..# K.K.#KK...#9h  #)### #......9hK ###.#.######.........$9h| ...~~~P...P≈~≈~...P.~~≈~~P.9h !#9h 9h 9hy 9h 9h 9h N∆K.9h .K.KKK 5 kobolds (3 missiles)9hQ 9hX 6 28 9h / -9h 2.6 (1.0 9h 9h*  You hit the kobold. _You kill the kobold!  A kobold comes into view. It is wielding a +0 short sword and quivering9hd poisoned darts.  Things that are here: _a +0 club; 2 stones; a kobold corpse9h#  9hI$Casting: Stone Arrow (safe; 1% risk of failure)  9h$\Confirm with . or Enter, or press ? or * to list all spells.9hP4   cuphead4 the Magician ∆  Gnoll of Ashenzari **.... 9h4 ######  Health: 84/84 ======================== ....#  Magic: 21/24 =====================--- K...##  AC: 9Str: 7 9hU5 #....#  EV: 28 Int: 20 #.K..##  SH: 0Dex: 12 9h5 ]#KKK..#  XL: 11 Next:  5% Place: Dungeon:9 #@K.#  Noise: ---------  Time: 10772.6 (0.0) #)..#  g) +4 dagger ####...#  Cast: Sandblast 9h6 #......#  ####.#.######  #............$  K   kobold brigand (missile) #......~~~P...  KKKKK 5 kobolds (3 missiles) #.....P≈~≈~...  #...P.~~≈~~P.# 9h7 Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +2 antimagic whip and quivering poisoned  darts (67% to hit)9hcuphead4 the Magician∆Gnoll of Ashenzari **....#####Health: 84/84 ========================....#Magic: 21/24 =====================---K...##AC: 9Str: 7#....#EV: 28 Int: 20#.K..##SH: 0Dex: 12#KKK..#XL: 11 Next:  5% Place: Dungeon:9#@K.#Noise: ---------  Time: 10772.6 (0.0)#)..#g) +4 dagger####...#Cast: Sandblast#......#####.#.#######............$K   kobold brigand (missile)#......~~~P...KKKKK 5 kobolds (3 missiles)#.....P≈~≈~...[19h7;10H#...P.~~≈~~P.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +2 antimagic whip and quivering poisoned  darts (67% to hit)  The stone arrow hits the kobold brigand!!9hAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold brigand, wielding a +2 antimagic whip and quivering poisoned  darts (67% to hit)  The stone arrow hits the kobold brigand!!  The kobold brigand is almost dead. .K.*KKThe kobold brigand misses you. The kobold barely misses you.The kobold hits you with a +0 club.9hS**@***9h.KKK.KK)., dazed), 4 dazed)9hf1-13 ==3.6 (1-Mesm 9h9h9hA _Your orb emites a pulse of dizzying energy.9h   9hO Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9hp   cuphead4 the Magician ∆  Gnoll of Ashenzari **.... #####  Health: 81/84 =======================- ....#  Magic: 18/24 ==================------ ....##  AC: 9Str: 7 #K...#  EV: 13Int: 20 #.K..##  SH: 0Dex: 12 9h/q -#KK...#  XL: 11 Next:  5% Place: Dungeon:9 #@KK#  Noise: ==-------  Time: 10773.6 (0.0) #)..#  g) +4 dagger ####...#  Cast: Sandblast #......#  -Mesm  ####.#.###### 9hq e #............$  K   kobold brigand (missile, dazed) #......~~~P...  KKKKK 5 kobolds (3 missiles, 4 dazed) #.....P≈~≈~...  #...P.~~≈~~P.# Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9hq rAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +2 antimagic whip and quivering poisoned  darts (almost dead, dazed, 67% to hit)9h-  cuphead4 the Magician ∆  Gnoll of Ashenzari **.... #####  Health: 81/84 =======================- 9hȹ"....#  Magic: 18/24 ==================------ ....##  AC: 9Str: 7 #K...#  EV: 13Int: 209h5 #.K..##  SH: 0Dex: 12 9h#KK...#  XL: 11 Next:  5% Place: Dungeon:9 9h#@KK#  Noise: ==-------  Time: 10773.6 (0.0) 9h1#)..#  g) +4 dagger9hf 9hʻ#####...#  Cast: Sandblast #......#  -Mesm 9he ####.#.######  9hi#............$  K   kobold brigand (missile, dazed) #......~~~P...  KKKKK 5 kobolds (3 missiles, 4 dazed) #.....P≈~≈~... 9hs #...P.~~≈~~P.# Confirm with . or Enter, or press ? or * to list all spells.9hdyAiming: Stone Arrow (safe; 1% risk of failure)  9hPress: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +2 antimagic whip and quivering poisoned  9hݽdarts (almost dead, dazed, 67% to hit)  The stone arrow hits the kobold brigand!9h ∆  #####  ....#     9hW= # 9hr #)K...# 9hS #@KK# 9h._ #)..# 9hl  9h  9h)  9hR 9h,#......9h$KKKKK 5 kobolds (3 missiles, 4 dazed)9h 9h76#......9hp 9h6#.....P9h 9hp9h$6.K9h%9h464.6 (1  Your Necromancy skill increases to level 5!  Your base Translocations skill increases to level 5!Your Forgecraft skill increases to level 5!9h5Your base Fire Magic skill increases to level 5!  Your base Ice Magic skill increases to level 5!Your base Air Magic skill increases to level 5!9h;9h=m _Your base Alchemy skill increases to level 5!9h8  You hit the kobold.9h^9h,A.K)9hu\ 4 kobolds (3 missiles, 39h<2-5.2 (0.69h9h 9hD_You kill the kobold!9hD  You completely miss the kobold. The kobold is no longer dazed. x29hڔ_.K19h?-89h9hН 9h |_The kobold misses you. The kobold barely misses you.9h8  You hit the kobold.9hr) 3 kobolds (29hC'6.49h9hJ _You kill the kobold!9h9hc%=K)9hK&'7.09h+9hH. 9h._You barely miss the kobold. The kobold completely misses you.9h9h%69h9h _You barely miss the kobold. You bite the kobold, but do no damage.9h   You closely miss the kobold. Your bite misses the kobold.9hY"9h #U9=8.29h.9h{0 9h0U_The kobold hits you but does no damage. The kobold hits you with a +0 dagger.9hֹ%  9h,ZYou barely miss the kobold. The kobold is no longer dazed.9h9h>bK.)9h%89h 9h@ _The kobold hits you but does no damage. x29hS9.5 (0.7 _You barely miss the kobold.9hb  You hit the kobold.  The kobold is heavily wounded.The kobold closely misses you. The kobold hits you but does no damage.9h(80.29h`9hL _The kobold misses you.9hk<8  You hit the kobold.9hB ) 2 kobolds (1 missile)You kill the kobold!9hEA=99hJ9hKO _The kobold misses you. x29h%  9hYou hit the kobold.9hY)   kobold (9h431.5 (0.69h9h 9h<_You kill the kobold!9hR  You hit the kobold.  The kobold is severely wounded.9hDS'2.19hW9h@Y= _The kobold hits you but does no damage.9h  You barely miss the kobold.The kobold is severely wounded.9h*8 (0.79h9hLW _The kobold completely misses you.9hSEa  You closely miss the kobold.9hEV20=3.59hmJ9h&L_ _The kobold is severely wounded.9h|  You miss the kobold.The kobold is severely wounded.4=4.1 (0.69h9h L _The kobold misses you.9hV3=  You puncture the kobold!9h@<C)9h%A[7Sandblast9hE9hGJ _You kill the kobold!9h 9h9h9hH _No target in view!9h{79h99h9>9h8@ 9h{@:_No target in view!9hV9hW9h9hY 9hB_No target in view!9h 4 9h5 9h9 9h;  9h^; :_No target in view!9hٛ 9h 9h 9hJ H _No target in view!9h 9hF 9hT 9h# C _No target in view!9h 9h 9ho 9h 9h; 9hw? 9hH 9h&L 9h 9h 9hh 9h% 9h% 9h( 9h0 9h 4 9h:9h;9h>9hmF9hHd 28  _9hJ9hN9hgO9=9hQ9hcT9hT9=9hV9hX9hYY51=9hY9h[9h]9h^9h_9hib9hb(9hd9h]gv _Your orb has recharged its mesmeric power.9hh9hj9hm9hm9=9hTo9hq9hmrK2=9ht9hv9h8w9hx9hi{9h{9ht}9h9h,9h/{=9hB9hK3=9h 9h{9hݓ9h9h9h9h,9ht9h؜9hO9h9hU9=9h9h+9hK4=9h^9hT9-9hC78 M9hM# ∆.##### 9h....## ....#)...#9h˶)).#..# #)####...#9h 3...P9hP1804.7 (20.0)9h|  -5.7 (219h9hD  d - 8 poisoned darts (gained 4)9h{J13 6.7 (229h9h 9h.o_Items here: ( ))) ††.9hI9h9h29h'] 28  9h9h  Things that are here:  a +0 club; 2 stones; a kobold corpse9h(9h@= _9hu9h%  9h?You see here a +0 whip.9h9h _9h9hڸ9hV9h9h9h9h9h9h69h9ha9h9h9h9hO9h9h9h9h29h9h9hQ9h9h9h9h9h>9h9h9h9h'9h9hs9h9h&9h9h}9hw9h;13 9h9h O _You now have 1335 gold pieces (gained 16).9h 9h9 ] 28  9h!9h9h9h!9h9h 9h9he9h9h 9hl"9h"9h#9h>%9h&9h'9h'9h)9ht*9h*9h+9hv-9h.9h./9h 09h19h29hh39h49hv59h69h\79h79hC99h:9h;9h;9h=9hX>9h>9hx?9h@9hA9hdB9hC9hD9hCE;13 9hE9hjHN _You now have 1344 gold pieces (gained 9).9hI9hUJ] 28  9hK9hdL9hM9hN9hN9hO9h Q9hQ9h+R9hKS9h|T9hT9hvU9hV9hW9h(X9hX9hYZ9hw[9h[;13 9h\9hf^7 _You open the door.9h_9hK`] 28  9h`9hrc@  There is an open door here.9he9he _9hdf9hg9hh9hoi9hj9h2k9hpl9hl9hm9hHo9hp9hp9hq9hr9ht9ht9h)u9hv9hw9hx9hx9hz9hC{9h{9hX|9h}9h~9hP9h9hӁ9h09h9h[9hƅ9h#9h9h?9hs9h͑.## ..  ###.######........ #9hj#........ ##.... 9h?.###........ .###.@......T ..##9hu<##......... ...##### #####.......... #......# #.......##9h ##### #......###.......# #......'.........# 9hqT   troll (asleep) #......###.......# #......# #.####### ######## #+#9h5 49.7 (43  9hBA troll comes into view.9h#T.T9hl  ==50.7 (449h9hϥ' _The troll shouts!9hZ .##  .. 9h_ ###.#####  #........ ##........ 9hU  #........  ##........ .## #.@.....T. ..## ##......... .. #####.......... #. #.......####### #.9h Q......# #......'.........# #..#.......# #.9h < #.####### #+#9h h .##  9h ..  ###.#####  #........ 9h[ #........  #........  ##........ 9h .## #.@.....T. 9h x..## ##......... . #####.......... . #.......#######.......#......'.........#..9h #.......#. #.####### #+#9h 9h 9h *9h 9h|  9hï V_A troll is nearby!9h ) 9hk T.##  ..  ###.#####  9h a#........ ##........  #........ 9h s ##........ .## #.@.....T. 9h( -..## ##......... ..9hd N #####.......... #. #.......####### #.9h 0......# #......'.........# #9h 7..#.......# #. #.#######9h* & #+#9h\( - 9h( .##  ..  ###.#####  9h$) #........ #........  #........ 9hg) D ##........ 9h* .## #.@.....T. ..## ##......... . #####.......... 9h\* .9h*  #.......#######.9h+ ......#......'.........#..9h^+ b#.......#.9hQ,  #.####### #+#9h/ 9h2 9hh6 9h8  9h*9 N_A troll is nearby!9h$ 2.## .. ###.##.# #.# 9hO #.# # ##.# ## #.T.# .## ##..#.##### #####...# ......# #.......# ......###.......# ......'.........# ......###.# ......# #.####### 9h JT.9h% b  --1.7 (19ho ).0)Sandblast _9h 9h 9h  9hOCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9h&  cuphead4 the Magician 9hQ'.##  Gnoll of Ashenzari **.... .. Health: 84/84 ======================== 9h_(l###.######  Magic: 21/24 =====================--- #........#  AC: 9Str: 7 #........#  EV: 28 Int: 20 # #........#  SH: 0Dex: 12 # ##........#  XL: 11 Next:  6% Place: Dungeon:9 ## #..@***T..#  Noise: ---------  Time: 10851.7 (0.0) .## ##.........#  g) +4 dagger ..##### #####..........#  Cast: Sandblast 9h(......# #.......######## ......###.......# ......'.........# T   troll ......###.......# ......# #.####### ####### #+# 9h )_A troll is nearby!Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9hM)Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (74% to hit)9hcuphead4 the Magician.##Gnoll of Ashenzari **......Health: 84/84 ========================###.######Magic: 21/24 =====================---#........#AC: 9Str: 79hK#........#EV: 28 Int: 20 ##........#SH: 0Dex: 12 ###........#XL: 11 Next:  6% Place: Dungeon:9 ###..@```T..#Noise: ---------  Time: 10851.7 (0.0) .####.........#g) +4 dagger ..##### #####..........#Cast: Sandblast ......# #.......######## ......###.......# ......'.........#T   troll ......###.......# 9hn......# #.####### ####### #+#Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (74% to hit)  The stone arrow hits the troll!!9h#9h(S..T.9h);13 ==2.7 (19h-9h&0onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a troll (74% to hit)  The stone arrow hits the troll!! _The troll is heavily wounded.9h3  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9hE   cuphead4 the Magician9hLE  .##  Gnoll of Ashenzari **.... ..9hE I Health: 84/84 ======================== ###.######  Magic: 18/24 ==================------ 9hE D#........#  AC: 9Str: 7 #........#  EV: 139hnF (Int: 20 # #........#  SH: 0Dex: 12 # ##........#  XL: 11 Next:  6% Place: Dungeon:9 ## #..@**T...#  Noise: ==-------  Time: 10852.7 (0.0) 9hfG .## ##.........#  g) +4 dagger ..##### #####..........#  Cast: Sandblast ......# #.......######## ......###.......# ......'.........# T   troll ......###.......# ......# #.####### ####### #+# _The troll is heavily wounded.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9hG %Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (heavily wounded, 74% to hit)9h cuphead4 the Magician.##9h .Gnoll of Ashenzari **......Health: 84/84 ========================###.######Magic: 18/24 ==================------#........#AC: 9Str: 7#........#9h˻ EV: 13Int: 20 ##........#SH: 0Dex: 12 9h ###........#XL: 11 Next:  6% Place: Dungeon:9 ##9hR :#..@````..#Noise: ==-------  Time: 10852.7 (0.0) .####.........#9h g) +4 dagger ..##### #####..........#Cast: Sandblast 9h ......# #.......######## ......###.......# ......'.........#T   troll ......###.......# 9hs ......# #.####### ####### #+# _The troll is heavily wounded.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9hʽ Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (heavily wounded, 74% to hit)9h; 9h@ i.T..9hA +3.7 (19h\E 9hG  9hG M Casting: Stone Arrow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  9hH Press: ? - help, Shift-Dir - straight line  Aim: a troll (heavily wounded, 74% to hit) _The stone arrow misses the troll.9hl  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9h;m9h  cuphead4 the Magician 9h.##  Gnoll of Ashenzari **.... .. Health: 84/84 ======================== 9hd###.######  Magic: 15/24 ===============--------- #........#  AC: 9Str: 79h #........#  EV: 13Int: 20 # #........#  SH: 0Dex: 12 9h# ##........#  XL: 11 Next:  6% Place: Dungeon:9 ## #..@*T....#  Noise: ==-------  Time: 10853.7 (0.0) .## ##.........#  g) +4 dagger ..##### #####..........#  Cast: Sandblast 9hW......# #.......######## ......###.......# ......'.........#9h T   troll ......###.......# 9h2......# #.####### ####### #+# 9hI_The stone arrow misses the troll.9hCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (heavily wounded, 74% to hit)9hرcuphead4 the Magician.##Gnoll of Ashenzari **......9hNwHealth: 84/84 ========================###.######Magic: 15/24 ===============---------#........#AC: 9Str: 7#........#EV: 13Int: 20 ##........#9h-SH: 0Dex: 12 ###........#XL: 11 Next:  6% Place: Dungeon:9 ##9hβ:#..@````..#Noise: ==-------  Time: 10853.7 (0.0) .####.........#9h :g) +4 dagger ..##### #####..........#Cast: Sandblast ......# #.......######## 9hE)......###.......# ......'.........#T   troll ......###.......# 9hA......# #.####### ####### #+# _The stone arrow misses the troll.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (heavily wounded, 74% to hit)9h09h7[T...9hH9+4.7 (19hB?9hACasting: Stone Arrow (safe; 1% risk of failure)  9h;BConfirm with . or Enter, or press ? or * to list all spells.  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a troll (heavily wounded, 74% to hit) _The stone arrow misses the troll.9h  Casting: Stone Arrow (safe; 1% risk of failure)  9ho\Confirm with . or Enter, or press ? or * to list all spells.9h#  cuphead4 the Magician .##  Gnoll of Ashenzari **.... ..9h Health: 84/84 ======================== ###.######  Magic: 12/24 ============------------ #........#  AC: 9Str: 7 9hʉn#........#  EV: 13Int: 20 # #........#  SH: 0Dex: 12 # ##........#  XL: 11 Next:  6% Place: Dungeon:9 9h\## #..@T.....#  Noise: ==-------  Time: 10854.7 (0.0) .## ##.........#  g) +4 dagger ..##### #####..........#  Cast: Sandblast ......# #.......######## ......###.......# ......'.........# T   troll ......###.......# ......# #.####### ####### #+# _The stone arrow misses the troll.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (heavily wounded, 74% to hit)9h. `cuphead4 the Magician9h/ ;.##Gnoll of Ashenzari **......Health: 84/84 ========================###.######Magic: 12/24 ============------------#........#AC: 9Str: 79h0 #........#EV: 13Int: 20 #9hc0 ^#........#SH: 09h0 zDex: 12 ###........#9h0 XL: 11 Next:  6% Place: Dungeon:9 ##9h61 #..@T.....#Noise: ==-------  Time: 10854.7 (0.0) 9h|1 S.####.........#9h1 g) +4 dagger ..##### #####..........#9h2 Cast: Sandblast ......# #.......######## 9hX2 z......###.......# ......'.........#9h2 T   troll ......###.......# 9h2 ......# #.####### ####### #+#9h)3 Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9h3 WAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (heavily wounded, 74% to hit)  The stone arrow hits the troll but does no damage.9h *Aim  Press: ? - help, Shift-Dir - straight line: a troll (heavily wounded, 74% to hit)  9h The stone arrow hits the troll but does no damage.  The troll is heavily wounded.troll bites you!9hF= ****@****9h$ ....@T...(dazed)Your orb emites a pulse of dizzying energy.9hc 70----5.7 (1-Mesm 9h 9h U _The troll barely misses you. x29h>  Casting: Stone Arrow (safe; 1% risk of failure)  9h?\Confirm with . or Enter, or press ? or * to list all spells.9h|#  cuphead4 the Magician .##  Gnoll of Ashenzari **.... ..9h} Health: 70/84 ====================---- ###.######  Magic: 9/24=========--------------- #........#  AC: 9Str: 7 #[39;49m........#  EV: 13Int: 20 9h,~F# #........#  SH: 0Dex: 12 # ##........#  XL: 11 Next:  6% Place: Dungeon:9 ## #..@T.....#  Noise: ==-------  Time: 10855.7 (0.0) .## ##.........#  g) +4 dagger ..##### #####..........#  Cast: Sandblast 9h~......# #.......########  -Mesm ......###.......# ......'.........# T   troll (dazed) ......###.......# ......# #.####### ####### #+# _The troll barely misses you. x2  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9hA,Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (heavily wounded, dazed, 74% to hit)9hcuphead4 the Magician.##Gnoll of Ashenzari **......Health: 70/84 ====================----###.######Magic: 9/24=========---------------9hl#........#AC: 9Str: 7#........#EV: 13Int: 20 ##........#SH: 0Dex: 12 ###........#XL: 11 Next:  6% Place: Dungeon:9 ##9h6#..@T.....#Noise: ==-------  Time: 10855.7 (0.0) .####.........#g) +4 dagger ..##### #####..........#Cast: Sandblast 9h_......# #.......########-Mesm ......###.......# ......'.........#T   troll ......###.......# 9hz......# #.####### ####### #+#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (heavily wounded, dazed, 74% to hit)  The stone arrow hits the troll!  The troll is severely wounded.9hu[Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  9h[Aim: a troll (heavily wounded, dazed, 74% to hit)  The stone arrow hits the troll!  The troll is severely wounded.  9h+\JThe troll snaps out of its daze. The troll bites you. The troll claws you.9h]76---9h]h10/24=6.7 (19hb9hd 9hd7_The troll claws you but does no damage.9h+  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9hz  cuphead4 the Magician .##  Gnoll of Ashenzari **.... .. Health: 60/84 =================------- ###.######  Magic: 7/24=======-----------------9hY3 #........#  AC: 9Str: 7 #........#  EV: 13Int: 20 # #........#  SH: 0Dex: 12 # ##........#  XL: 11 Next:  6% Place: Dungeon:9 9h## #..@T.....#  Noise: ==-------  Time: 10856.7 (0.0) .## ##.........#  g) +4 dagger ..##### #####..........#  Cast: Sandblast ......# #.......########  -Mesm ......###.......# ......'.........# T   troll 9h......###.......# ......# #.####### ####### #+# _The troll claws you but does no damage.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (severely wounded, 74% to hit)9h+9hcuphead4 the Magician.##Gnoll of Ashenzari **....9hZ..Health: 60/84 =================-------9hv###.######Magic: 7/249h=======-----------------#........#AC: 99h)Str: 7#........#EV: 139hk>Int: 20 #9h^#........#SH: 09hzDex: 12 ###........#9h0XL: 11 Next:  6% Place: Dungeon:9 ##9hq#..@T.....#9hNoise: ==-------  Time: 10856.7 (0.0) .####.........#9hg) +4 dagger ..##### #####..........#9h_Cast: Sandblast ......# #.......########9h-Mesm ......###.......# ......'.........#9hfT   troll 9h)......###.......# ......# #.####### 9h####### #+#Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9hնAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line9hAim: a troll (severely wounded, 74% to hit)  The stone arrow hits the troll!9hvC Aim  Press: ? - help, Shift-Dir - straight line: a troll (severely wounded, 74% to hit)  9hDD The stone arrow hits the troll!  The troll is almost dead.  The troll completely misses you. The troll claws you.9hE >56-9hMF #7.7 (19hK 9h*O  9hO /_The troll claws you but does no damage.9h;!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9hf  cuphead4 the Magician .##  Gnoll of Ashenzari **.... 9h.. Health: 56/84 ================-------- ###.######  Magic: 4/24====-------------------- #........#  AC: 9Str: 7 #........#  EV: 139h"Int: 20 # #........#  SH: 0Dex: 12 # ##........#  XL: 11 Next:  6% Place: Dungeon:9 ## #..@T.....#  Noise: ==-------  Time: 10857.7 (0.0) 9h%.## ##.........#  g) +4 dagger ..##### #####..........#  Cast: Sandblast ......# #.......########  -Mesm ......###.......# ......'.........# T   troll ......###.......# 9hi......# #.####### ####### #+# _The troll claws you but does no damage.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (almost dead, 74% to hit)9hz  cuphead4 the Magician .##  Gnoll of Ashenzari **.... .. Health: 56/84 ================-------- ###.######  Magic: 4/24====--------------------9h= #........#  AC: 9Str: 7 #........#  EV: 13Int: 20 # #........#  SH: 0Dex: 12 9hی# ##........#  XL: 11 Next:  6% Place: Dungeon:9 ## #..@T.....#  Noise: ==-------  Time: 10857.7 (0.0) .## ##.........#  g) +4 dagger ..##### #####..........#  Cast: Sandblast ......# #.......########  -Mesm ......###.......# ......'.........# T   troll ......###.......# ......# #.####### ####### #+#Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line9hAim: a troll (almost dead, 74% to hit)  The stone arrow hits the troll!!9h> .##  .. ###.######  9h..#  ..#  ..#  ..# 9hˑT #..@†.....#  ..#  ..#  #...### ................. #.###### #+#9h9h\!h98.7 (1Sandblast9h%9h&onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  9hQ'5Press: ? - help, Shift-Dir - straight line  Aim: a troll (almost dead, 74% to hit)  The stone arrow hits the troll!! _You kill the troll!9h 9h' 9h. 9h  28  9h 9h: 979h 9h 9h6 I5=9h 9h 9hZ 9h 9h 9h% 989h 9h 9h ,9h 9hI 9=9hF 9h 9h #99h 9h 9he 9h I6=9h 9hr 9h 9h 9hJ 9h N60=9h 9h 9h (9ha 9h $ 9h U_Your orb has recharged its mesmeric power.9h 9=9h. 9h 9h S1=79h 0=9h 9h 9h 9hd 9h 9hc 9hZ 9h 9h8 %29h  9h 9h[! 9=9hD" 9hK$ 9hR% S8=9h_& 9h( 9h( K3=9h) 9h* 9ho+ 9hW, 9h. 9h. 9h\/ 9h0 9h\1 g4==9hD2 9h3 9hd4 9h45 9h6 9h7 S9=9hR8 9hz9 9h: %59h: 9h>< 9h< 9hy= 9h @ ,9ht@ 9hA 9h>B W6=9h2C 9hD 9hME e10/24=9hEF 9hG 9hGH 9hH 9hJ 9hK K7=9hK 9haM 9hN 9hN 9h\P 9hP 9=9hQ 9hES 9hS k8=1=9hS 9hT 9hV 9hV 9hW 9hX 9hCY 9hZ 9h[ 9h#\ %99h\ 9h\^ 9h^ 9=9hZ` 9ha 9h b S2=9hc 9hd 9hPe L70=9h)f 9hrh ,9hIi 9hj 9h4k #19hzk 2=9h1l 9hm 9hDn 9=9hFo 9hp 9hq 9hq 9ht C2139ht (=9ht 9hYv 9hv 9hw 9hy 9hy 9hxz 9h{ 9hx| %39h[} 9h~ 9hV 9=9h5 9h 9h M4=9h 9h 9h K4=9hZ 9h 9h 9hɈ 9h 9hp 9hƌ 9h 9h g5==9hB 9hԐ 9hW M5=9h 9hÓ 9h^ 9h* 9h" ;69h6 9h 9h> 9h 9h 9h 9=9h 9h 7=6=9h 9h 9h" 9h 9hS 9h 9h 9h 9h #89h֨ 2=9h 9h 9ht 9=9h[ 9h 9hl 9h6 9h 9h( =97=9hn 9h( 9h 9h& 9h 9hl 9hӶ 9h 9hB 9h &809h 9h 9hq 9=9ha 9hw a8=9h 9h 9hx K1=9h_ 9h 9h 9hB 9h 9h 9h 9hl 9h ?2=9hS (=9h] 9h a9=9h\ 9h 9h1 9h 9hF 9h %39h 9h ,9h 9h# 9h 9=9hp 9hL 9h 54=9h% E20=9hJ 9hk 9h 9hy 9h 9ht 9h3 9h 9h 9h 9hg 9hE K==9h 9hl 9h 9h 9hU 9h K1=9h 9h9 9h 9hQ B9h 9h 9h 9h 9h 9h 9=9h 9h 9h K2=9h 9hx 9h 9h 9h/ 9h| 9hf 9h 9hT 9hi 9h 9h O=9h 9h6 K3=9hU 9h 9h 9h 9h 9h 9hu 9h  9h` 9h 9h 9h 9=9h 9h 9hw K4=9hc 9hh 9h 9hi 9h  9h 9h 9hl! 9h6" 9h# 9h% 9hc% 9h@& 9h' 9h( 9hX) 9=9hL* 9h+ 9h, 9ho- 9h. 9h0 9h1 9hV2 9h2 9hR4 9h5 9hd6 9h9 ,9hg9 9h9 9h: 9hw; 9h< 9h< 9h= 9h? 9h,@ 9h{@ 9h A 9hB 9hH .#.c #. ...... ....9hH #... #.. ... #.+# ###.###..#  ........#  9hjI #..##.#  #@...# -- #  ####.####### ##........ #9hI ###.####### ##........# ###........#9hJ \c   centaur warrior (asleep)## #........## ##........# #.## 9hJ X #...†.....#9h]P N∆97113.0)9hNR }  --249hU 9h`  9hb \_A centaur warrior comes into view.9h .#.c #. ..  .... ....  #... #..  ... #.+#  ∆ ###.###..#  9h4........#  #..##.#  #@...# #####.# ##. ####. ##... #...  #...9h'm  ##...  #...† 9h .#.c #. ..  .... ....  9h#... #..  ... #.+#  ∆ ###.###..#  9hE........#  #..##.#  #@...# ####.# #. ###.#...9hM-9hA*#...  #... ##... #...†9h9h19hE"9h&f _A centaur warrior is nearby!9h6) 9h7.#.c #. ..  .... ....  #... #..  ... #.+#  9hv7G∆ ###.###..#  ........#  9h7L#..##.#  #@...# #9h 82####.# #9hM8!#. #9h8,###. ##...9h8$ #...9h92  #... 9h}9I ##...  #...† 9h99h> .#.c #. ..  9h.... ....  #... #..  ... #.+#  ∆ ###.###..#  ........#  #..##.#  9hH#@...# ####.# #. ###.9hV#...#...  #... ##...9hu #...†9h9h9h9hf _A centaur warrior is nearby!9h .#.c #. ..  .... ....  9h](#... #..  ... #.+#  ∆ ###.###..#  ........#  #..##.#  #@...# #####.# ##. #9hU###. ##... #...  #...  ##...  #...† 9hw .#.c #. ..  .... ....  #... #..  ... #.+#  ∆ ###.###..#  ........#  #..##.#  #@...# ####.# #. 9hx###.#...#...  #... ##... #...†9h{9h|9h9hͅf _A centaur warrior is nearby!9h C.#.c #. .. .... .... #... #.. ... #.+# ∆ ###.###..# ........# #..##.# #.@..#  9hH ####.#######  #........  ###.####### #... #........# ## #...# 9hɘ ##... .## #...9h 9h e  3.0) 9h _9h 9h 9hcuphead4 the Magician.#.c #. ..Gnoll of Ashenzari **........ ....Health: 84/84 ========================9hz}#... #..Magic: 24/24 ========================... #.+#AC: 9Str: 7∆ ###.###..#EV: 28 Int: 20........#SH: 0Dex: 12#..##.#XL: 11 Next:  9% Place: Dungeon:99h#.@..#Noise: ---------  Time: 10973.7 (0.0)####.#######g) +4 dagger#........Cast: Sandblast###.########........# #9h#........# ###........# .###........# .###...†.....# _A centaur warrior comes into view. _A centaur warrior is nearby! _A centaur warrior is nearby! _A centaur warrior is nearby!Press: ? - help, v - describe, . - travel9h;'The floor.9h~KV#@A rock wall.9h{P.#The floor.9hwr6..9h-..9h]9#.  9hA rock wall.9h5 E.#The floor9hd6 .9h 6..9h`-..9h16..9hވ .. _is nearby! _ Press: ? - help, . - travel  You can't see that place.  [the floor.]9hɿ@c.9h..... ....... #..........9hs _cuphead4 the Magician.#.c #. ..Gnoll of Ashenzari **........ ....9h^t ZHealth: 84/84 ========================#... #..Magic: 24/24 ========================... #.+#AC: 9Str: 7∆ ###.###..#EV: 28 9ht Int: 20........#SH: 0Dex: 12#..##.#XL: 11 Next:  9% Place: Dungeon:99hu A#.@..#Noise: ---------  Time: 10973.7 (0.0)####.#######g) +4 dagger9hgu #........Cast: Sandblast###.########........# #9hu #........# ###........# .###........# .###...†.....# _A centaur warrior is nearby! _A centaur warrior is nearby!9hFv Press: ? - help, . - travelYou can't see that place.  [the floor.]  Placed new exclusion.9hw 9hB{ 9h| . _9h9hG.#.c #. .. .... .... #... #.. 9hНp... #.+# 9h!∆ ###.###..# ........# 9hjy#..##.# 9h#..@.# ####.####### 9h#........ ###.#9h@w#........#9h* #....9h͟^....# #.....9h~...# # ##.....9hZ8...# 9hؤ9h, 9h< 4.7 (1 _9h9h9h.#.c #. .. 9hp*.... .... #... #.. ... #.+# ∆ ###.###..# ........# 9h#..##.# #...@# ####.####### #........ 9h###.########..#..9hk #........# 9ht9##.. 9h9h&59h89h9h9h19h9h 9h 9h6Inventory: 27/52 gear slots Hand Weapons (go to first with ))  g - a +4 dagger (weapon) 9h̽b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe  9hi Missiles (go to first with ()d - 8 poisoned darts  k - 4 boomerangs  q - a throwing nety - 3 darts of disjunction  9hArmour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc 9hma - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance  9h[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] 9hQ==o - a +3 quarterstaff of chaos.  9h={A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3  9h'>This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 7.2  At current training (3%) you reach 14.0 in about 9.2 XLs.  9hy>l Current attack delay: 0.9. Damage rating: 14 (Base 10 x 92% (Str) x 127% (Skill) + 3 (Ench)).  9h>JChaos: Each hit has a different, random effect.  9h?This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9.  9hi?FYou took it off Crazy Yiuf on level 5 of the Dungeon.  9h?Stash search prefixes: {inventory} {ego} {branded} {Staves} {two-handed} {chaos}{melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon  9h@o_________________ (w)ield, (d)rop, (=)adjust, or (i)nscribe. 9hdXInventory: 27/52 gear slots  9h-eHand Weapons (go to first with ))  g - a +4 dagger (weapon)  b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  9hwe A - a +5 battleaxe Missiles (go to first with ()  d - 8 poisoned darts  9h f k - 4 boomerangs  q - a throwing net  y - 3 darts of disjunction Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  9hRf j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc a - a +0 robe  m - a +2 helmet  9hf t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit 9hf7[top] 9h =o - a +3 quarterstaff of chaos.  9hI A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  9h Your skill: 7.2  At current training (3%) you reach 14.0 in about 9.2 XLs.  Current attack delay: 0.9. Damage rating: 14 (Base 10 x 92% (Str) x 127% (Skill) + 3 (Ench)).  9h Chaos: Each hit has a different, random effect. This weapon falls into the 'Staves' category. It is a two-handed weapon.  9hN xIt can be maximally enchanted to +9. You took it off Crazy Yiuf on level 5 of the Dungeon.  9h Stash search prefixes: {inventory} {ego} {branded} {Staves} {two-handed} {chaos}{melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon _________________  9h! U(w)ield, (d)rop, (=)adjust, or (i)nscribe.!9hInventory: 27/52 gear slots Hand Weapons (go to first with )) !9h g - a +4 dagger (weapon)  b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe Missiles (go to first with ()  !9hMd - 8 poisoned darts  k - 4 boomerangs  q - a throwing net  y - 3 darts of disjunction Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc a - a +0 robe !9h m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance !9h/[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]!9hxro - a +3 quarterstaff of chaos. A sturdy wooden pole, meant for fighting. !9hEZBase accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 7.2  At current training (3%) you reach 14.0 in about 9.2 XLs.  Current attack delay: 0.9. Damage rating: 14 (Base 10 x 92% (Str) x 127% (Skill) + 3 (Ench)). !9hƾChaos: Each hit has a different, random effect. This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. !9hBYou took it off Crazy Yiuf on level 5 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Staves} {two-handed} {chaos}{melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon !9ho_________________ (w)ield, (d)rop, (=)adjust, or (i)nscribe.!9h43 !9h4 Inventory: 27/52 gear slots Hand Weapons (go to first with ))  g - a +4 dagger (weapon)  b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe Missiles (go to first with ()  !9h5 d - 8 poisoned darts  k - 4 boomerangs  q - a throwing net  y - 3 darts of disjunction !9h5 oArmour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort} !9h(6 j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc a - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness !9h6  u - a +2 robe of cold resistance [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]!9h !9h !9hY cuphead4 the Magician.#.c #. ..Gnoll of Ashenzari **....!9h3 .... ....Health: 84/84 ========================#... #..Magic: 24/24 ========================... #.+#!9h OAC: 9Str: 7!9hT f∆ ###.###..#EV: 28 Int: 20........#SH: 0!9h ZDex: 12#..##.#XL: 11 Next:  9% Place: Dungeon:9#...@#!9hT 9Noise: ---------  Time: 10975.7 (0.0)####.#######g) +4 dagger#........!9h Cast: Sandblast###.########........##........#!9hP L#........###........# ##...†.....# _A centaur warrior is nearby! _A centaur warrior is nearby!Press: ? - help, . - travel!9h ^You can't see that place.  [the floor.] _Placed new exclusion.!9h^ !9h !9h9 !9h "9h "9h i  "9h "9h% X"9h "9h "9h[ "9h "9h! "9h " "9h" "9hw$ "9h% "9h% 113 "9h& "9hs& "9hm( i _ Press: ? - help, . - travel  "9h( jYou can't see that place.  [the floor.] _Placed new exclusion. _You open the door."9h.  .. .......# ... .......# ##.# #......#..#......#"9h.  .#.c>..#......#.... ........##... #......#... #"9hi/ 9.7 (4∆ ###.###..# ........# ###..##.##....#"9h/ ####.####### #.. ###.####### "9h 0 ,#..."9h|3 "9h5 G 28  "9h5 %80.7 (5"9h8 "9h:  "9h; o_Found a stone staircase leading down. _There is an open door here."9hh "9hii "9hi "9hxl "9hm "9hp : _"9hp "9hsr "9hr "9hs "9ht "9hav "9hv "9hyw "9hx "9h z "9hz "9h+{ "9h| "9hj~ "9h~ "9h "9hɀ "9hP "9h "9he "9h "9h "9hS "9hކ "9h "9h "9hF "9hԉ "9h "9h "9hb "9h "9h "9h "9h= "9hƏ "9h "9h "9h "9h "9hg "9hO "9h "9h& "9h "9h "9h "9h} "9h "9h "9h "9hu "9h՜ "9hޝ "9h1 "9h "9h "9h "9h "9h~ "9hh "9hO "9h "9h# "9h2 "9h "9hj "9h "9h "9h "9h "9h "9hQ "9hi "9hˬ "9hc "9hq "9hb "9h "9h: "9h "9h "9h "9h "9h "9h "9h| "9h "9h "9h "9h5 "9hǸ "9h˹ "9hԺ "9h( "9h "9h "9hѽ "9h% "9h "9hɿ "9h "9hD "9h "9h "9hd _##.# #......#"9h #.....#......# .#.c>..#......# .... ........# "9h W#... #......# ... #.'##########∆ ###.###..#........#"9h` ........#.######.####..##.##.#1007.7 (27.0)"9h l ##....#..<...#.# ####.########.# #..........####.###########........"9h ##........##........##"9h "9h ,8.7 (28"9h[ "9hN  "9h +_Found a stone staircase leading up.#9h#9h#9h- #9h #9h#,#9hA(#9h,,#9h-,#9hd0#9hU1#9h1#9h<2#9h5#9h$6#9h6,#9ht9#9hd:#9h:#9hD;#9h>#9h>#9h&?#9h?#9hB#9hB#9hC,#9hF#9hHB#9hJ#9hK#9hL#9hL#9hO#9hO#9hjP#9hP#9h S#9hT,#9hT#9hV#9hW#9hAX#9hX#9hZ#9h\,#9h\#9h^#9h_#9h_#9h`#9h@b#9h:c#9hc#9hEd#9he#9hg#9hvg#9hg#9hoi#9hF   #...  (9h>]#..  ...  #..  (9hJ?9 #.#  ##'###### (9h?Y #.......#  #.@.....# (9h?F #.).....#  #).###.... (9hA@J .))# .###  #.... .  (9h@5#...ß ß  #...+(9h@7 #.T.ß(9hLA)9hj   #...  )9h#..  ...  #..  )9h #.#  ##'###### )9hh #.......#  #.@.....# )9h #.).....#  #).###.... )9h .))# .### #.... )9hb #...ß ß  )9h5#...+ )9h y#.T.ß )9h)9h&)9h )9h)9h޶F _A troll is nearby!)9h9)9h)9hVisible Monsters/Items (select to target/travel, [!] to examine) Monsters )9hh a - (T) a troll (wandering) Itemsb - ()) a +0 dagger  c - ()) a +0 dagger  d - ()) a +0 short sword  )9hve - ()) a +0 short sword  f - ()) a +0 whip  g - ()) a +0 whip  h - (() 6 poisoned darts  i - (() 8 poisoned darts  j - (() a stone  k - (() 2 stones*9h*9hY*9hq~........##### #####..........#cuphead4 the Thaumaturge ~...###......# #.......########Gnoll of Ashenzari **.... ....# #......###.......#*9h5Health: 84/84 ======================== ....# #......'.........#Magic: 5/24=====------------------- ...P# #......###.......#AC: 9Str: 7 ....# #......# #.#######EV: 28 Int: 20 ....# ##########'######SH: 0Dex: 12 ....##.......#XL: 11 Next: 10% Place: Dungeon:9 ....##.@.....#*9hhNoise: ---------  Time: 11056.7 (0.0) ....##.).....#g) +4 dagger ....##).###....Cast: Sandblast #####.))# .####.... .#...ß ßT   troll (wandering)#...+#.T.ßPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (70% to hit)  The stone arrow hits the kobold!! _You kill the kobold! _A troll comes into view. _A troll is nearby!*9h*9h*9h*9h]*9hgp*9hp##..## ##.....##### #####.......... ~...##*9hAqX #.......########*9h!tE###....'..P##.............# #.#################'#####..).....# ....#).###.... ##### .))# .###.. .ß ß*9htN..+#.T.ß*9hX*9hh  7.7 (1 _*9hh*9h*9h(dM~P.##.## *9hS #...†##..## ##.......##### #####.......... ~...## #.......########*9hs###.....'.....P*9hf##.............# #.#################@######*9hE.. ....#*9h#.).....#.#*9h\K.#...+*9ho*9h&8*9h*9h{Q _There is an open door here.*9h M≈~.....# #... ~~P.##.##  #...†##..## ##........##### #####.......... ~...##*9hX [ #.......###########.......#.'.........#P##.......#......# ###########'#######.......# ....##.......#..#*9h 5...###...*9h *9h -9 _*9hn *9h+ *9h LM~P....#*9hR 5 ≈~.....# #... ~~P.##.##  #...†##..## ##*9h .....##### #####.......... ~...###......# #######....###*9h! .# #......'..P##@......#......# #.#######*9h ##########'##### ....##.......##.....*9h W#..#.... .*9h *9hn '60*9hm% *9hG$M.....## ~P....# #.. ≈~.....# #... ~~P.##.## *9hnHF #...†##..## ##.....##### #####.......... ~...###......# #######*9hI###.# #......'..P# #......###.......*9hzIK......# #.####### ....# ##########'#######.)..*9hI?.))#*9hQT*9hX36=*9h+Y1*9hi`*9hhc,9h,9hInventory: 27/52 gear slots Hand Weapons (go to first with )) ,9h  g - a +4 dagger (weapon)b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe Missiles (go to first with ()d - 8 poisoned darts  k - 4 boomerangs  q - a throwing net,9h=!,y - 3 darts of disjunction Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet ,9h!D t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]-9h -9h -9h .....###........#cuphead4 the Thaumaturge ~P....###........#Gnoll of Ashenzari **.... ≈~.....###........#Health: 84/84 ======================== ~~P.##.###...†.....#-9h Magic: 6/24======------------------ ~...##..####.........#AC: 9Str: 7 ~........##### #####..........#EV: 28 -9h Int: 20 ~...###......# #.......########SH: 0Dex: 12 ....# #......###.......#XL: 11 Next: 10% Place: Dungeon:9 ....# #......'..@......#Noise: ---------  Time: 11061.7 (0.0) ...P# #......###.......#g) +4 dagger -9h ....# #......# #.#######Cast: Sandblast ....# ##########'###### ....##.......# ....#-9hk b#.......# ....##.).....# ....##).###.... #####.))# .###-9h vAim: a kobold, wielding a +0 dagger and quivering stones (70% to hit)  The stone arrow hits the kobold!! _You kill the kobold! _A troll comes into view. _A troll is nearby! _There is an open door here.-9h -9hG -9h -9hW .9h ~P....## ≈~.....##.. ~~P.##.##...†...##..####.....9hd.....##### #####.###......# #.......####### ....# #......## '..P# #......###.# #......# #.###############'###### #.)...))##.... ..9hY#.9hs%a  2.7 (1.9h*.9h-,.9hc ≈~.....# ~~P.##.##.9h;...†...##..####.........##### #####.###......# #.......####### ....# #......##.9hp ....'..P# #......###..9h #@################'###### .9h #.......#.....#..9hZ.#.... ..9hNS#...ß ß.9hV.9h&3.9h;.9h.9hMh M~P....# ≈~.....# #... ~~P.##.##  #...†##..## ##.9hh .....##### #####.......... ~...###......# #######....###.# #......'..P##@......#......# #.#######.9hh ##########'##### ....##.......#.9hi Q#......9h5i #..#.9hTi E.... ..9hp .9hVs &4.9hw .9h*y /9h̓4M/9h!.....## ~P....# #.. ≈~.....# /9h[#... ~~P.##.##  #...†/9hA##..## ##/9hǔ.....##### #####.......... ~...###......# #######/9hl###.# #......'..P# #......###.............# #.####### ....# ##########'#######.)...))#/9h5/9h&5/9h/9h /9hXh/9hh/9hj/9hLn/9hr,/9ht/9hsuS7=/9hw/9hL{/9h|/9h}/9hJ/9h/9h/9h/9hх/9hֆ/9hˈ/9hE9=/9h;/9h/9hBS8=/9h\/9h/9hN/9hQ/9h /9hG/9hM/9h/9h6/9h[/9h/9h*9=/9hB/9h/9hgS9=/9hz/9h/9h>/9hX/9h͠/9h /9h/9hʣ/9h/9h/9h/9h9=/9h/9h/9he10/24=/9h"/9h/9h/9h/9h{/9h/9h/9hM/9h/9h/9h/9h79=/9hP/9h/9h"/9h//9h/9hS1=/9h/9h/9hܾ/9h/9h/9h/9h/9hd/9h/9h/9hm/9h9=/9h /9hP2=/9h/9h\/9h^/9h/9h7/9h\/9h8,/9hC/9h/9h^9=/9h/9h/9hCN13=/9hD/9h/9hM/9h/9h/9h/9h/9h/9h^/9h;/9h/9h9=/9h0/9h/9hM4=/9h/9hB/9h2/9hs/9hm/9h/9hb/9he/9h/9hi9=/9h\/9h/9hQ/9h0/9h/9hCM5=/9h;/9h/9h /9h/9h/9h/9h /9h /9hn/9h=/9h /9hg 9=/9hc /9h /9h M6=/9h/9hU/9h/9h/9h/9h]/9hm/9h,/9h"/9h"/9hO=/9h/9h,M7=/9hA/9h/9h2/9h# /9h!/9h!/9h"/9h$/9h$/9h%/9h?'/9h'9=/9h(/9h**/9h*K8=/9h+/9h/-/9h-/9hp./9h0/9h]0/9h81/9h2/9h2/9h14/9h5/9h069=/9h17/9h8/9h*9/9h:/9h;/9h,<K9=/9h/=/9h>/9h?/9h@/9hA/9hC/9h)D/9hZE/9hLT   troll (wandering)T/9hQ     ##..  #...†  ##...  #####.... ....# #.......#/9hR  #......###.......#  #......'..@......# 132.7 (67.0)/9hIRr #......###.......#  #......# #.#######  #'###### /9hR #.......#  #.......#  #.)  #).###....  .))# .### _You start resting./9hR/9h1S     ##..  #...†  ##...  #####.... ....# #.......#  #......###.......#  #......'..@......#  #......###.......#  #......# #.#######  #'# #... #.......#  #.) #).## .))#    _A troll is nearby!/9hZ, /9h   ##..  #...†  ##...  #####.... /9hV....# #.......#  #......###.......#  #......'..@......#  #......###.......#  #......# #.#######  #'######  #.......#  #.......#  #.)  #).###....  .))# .### /9h'    ##..  #...†  ##.../9h:  #####.... ....# #.......# /9ho #......###.......#  #......'..@......# /9h #......###.......# /9hŽ #......# #.#######  #'#/9hߎR #.../9h /9h #.......#  #.)/9h2g #).##/9hN /9hi\ .))# /9h/9h֗1/9h/9h՟ /9hN_A troll is nearby!09h@09hVEvoke which item? 09hWands 09h) c - a wand of roots (17)09h7e - a wand of charming (19)  09h2"f - a wand of mindburst (13)  09hS<p - a wand of polymorph (9) Miscellaneous 09h g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke09h][?] describe selected09h_ 09h 09h: .....###........#cuphead4 the Thaumaturge ~P....###........#Gnoll of Ashenzari **.... ≈~.....#09h ##........#Health: 84/84 ======================== ~~P.##.###...†.....#Magic: 19/24 ===================----- ~...##..####.........#AC: 909h Str: 7 ~........##### #####..........#EV: 28 Int: 20 ~...###......# #.......########SH: 009h) 0Dex: 12 ....# #......###.......#XL: 11 Next: 10% Place: Dungeon:9 ....# #......'..@......#Noise: ---------  Time: 11132.7 (0.0) 09hN ...P# #......###.......#g) +4 dagger 09hm ....# #......# #.#######Cast: Sandblast 09h ....# ##########'###### ....##.......# ....#09h #.......#T   troll (wandering) ....#09h P#.)T....# ....#09h [#).###.... #####09h .))# .### _A troll comes into view. 09h _A troll is nearby! _There is an open door here. _You start resting. 09hS |_A troll is nearby! _A troll is nearby!09h P  Okay, then.09hY 09h 09h . _19h/.....###........#  cuphead4 the Thaumaturge ~P....## #........#  Gnoll of Ashenzari **.... ≈~.....# ##........#  Health: 84/84 ======================== ~~P.##.## #...†.....#  Magic: 18/24 ==================------ ~...##..## ##.........#  AC: 9Str: 7 19h~........##### #####..........#  EV: 28 Int: 20 ~...###......# #.......########  SH: 0Dex: 12 19hJ....# #......###.......#  XL: 11 Next: 10% Place: Dungeon:9 ....# #......'..@......#  Noise: ---------  Time: 11132.7 (0.0) ...P# #......###.......#  g) +4 dagger 19hŗr....# #......# #.#######  Cast: Sandblast ....# ##########'###### ....# #.......# ....# #.......#  T   troll (wandering) ....# #.)T....# ....# #).###.... 19h##### .))# .### _A troll is nearby! _Okay, then.19hC`Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line19h*` 19hm v.....###........#cuphead4 the Thaumaturge ~P....###........#Gnoll of Ashenzari **.... ≈~.....###........#Health: 84/84 ======================== ~~P.##.###...†.....#Magic: 19/24 ===================----- 19h/n C~...##..####.........#AC: 9Str: 7 ~........##### #####..........#EV: 28 Int: 20 ~...###......# #.......########SH: 019hn 2Dex: 12 ....# #......###.......#XL: 11 Next: 10% Place: Dungeon:9 19hn ....# #......'..@......#Noise: ---------  Time: 11132.7 (0.0) ...P# #......###.......#g) +4 dagger 19ho T....# #......# #.#######Cast: Sandblast ....# ##########'###### ....#19ho n#.......# ....##.......#T   troll (wandering) ....##.)T....# ....#19ho #).###.... #####.))# .### _A troll is nearby! 19h p _Okay, then.Aiming: Sandblast (safe; 1% risk of failure)  19hFp Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line19hx :Okay, then.19hz 19h~ 19h . _29h.~P....## ≈~.....##.. ~~P.##.##...†...##..##29h.##.........##### #####.29hA/###......# #.......####### ....# #......##29h~/- '..29h/P# #......###.# #......# #.######29hY0#########'######  #.......29h0.29h0W#.)T.29h 1Z#).###.... ####29hB1.))# .### 29h1S#.... .29h2329hp9&.29h9&T29hf<=  29h<+3.7 (1 _29h}B29h3D39hK≈~.....# ~~P.##.##...†...##..####.........##### #####.###......# #.......####### ....# #......## 39h....'..P# #......###. #@#######39h#########'######  #.......#....#.)...)T###.... ####39h-.))# .### 39hS#.... .ß ß39h39hbH.T39h&439h39h{39hm~~P.##.##...†...##..####....39h[n-.....##### #####....###......# #.......####### ....# ##.......# '.........#P###.......#. #.###############39hn  #.......##.......#).....#).###.... ####.T)# .### 39hnT#.... .39hto#...ß ß+39hp39hvD)T39hyr20==539h~39hHOkay, then.  Aiming: Sandblast (safe; 1% risk of failure)  39hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line 39hx_Okay, then. _There is an open door here.39h w...##..####.........##### #####...39hj ###......# #.......####### ....# ##.......# '......39hΒ P###.... #.######39h4 #########'######  #.@.....#.39hœ )).###.... ####.))# .###39h'  #.T.. . #...ß ß39h M'T.ß39hǖ 39hu H.T39hz -6 _39h 39hr 49h q.....##### #####.###......# #.......####### ....# ##.......# '.....P49hC###. #.###############'###### 49hl #.......)).###.... ####49h.))# .### 49h#.... .T.ß ß..'ß# 49h 49hf49h 5T.49h&749hz49h49hf <###......# #.......####### ....# ##.......# '..P###.49hg  #.###############'######  #........).###.... #####.))# .### 49hh #.... .T..ß ß49h,h '...'. 49hSh ß#49hxh B..###49hj 49hs <T..49hw 78Sandblast49hz 49h-   49h^ bThings that are here: _a +0 dagger; a stone; a +0 whip49h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.59hs ~...###......# #.......########  cuphead4 the Thaumaturge ....# #......###.......#  Gnoll of Ashenzari **.... 59h 2....# #......'.........#  Health: 84/84 ======================== ...P# #......###.......#  Magic: 17/24 =================------- ....# #......# #.#######  AC: 9Str: 7 ....# ##########'######  EV: 28 Int: 20 59h) ....# #.......#  SH: 0Dex: 12 ....# #.......#  XL: 11 Next: 10% Place: Dungeon:9 59hn ....# #.@.....#  Noise: ---------  Time: 11138.7 (0.0) ....# #*.###....  g) +4 dagger ##### #.*)# .###  Cast: Sandblast59h  #T... .  #...ß ß  #...'.59h  T   troll (wandering) #...ß# ..#### 59hK _a +0 dagger; a stone; a +0 whip  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.59h Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (wandering, hasn't noticed you, 76% to hit)59h~...###......# #.......########cuphead4 the Thaumaturge ....# #......###.......#Gnoll of Ashenzari **.... ....# #......'.........#Health: 84/84 ======================== ...P# #......###.......#Magic: 17/24 =================------- ....# #......# #.#######AC: 9Str: 7 ....# ##########'######EV: 28 Int: 20 ....##.......#SH: 0Dex: 12 ....##.......#XL: 11 Next: 10% Place: Dungeon:9 ....##.@.....#Noise: ---------  Time: 11138.7 (0.0) ....##`.###....g) +4 dagger #####C11;14H#.`)# .###Cast: Sandblast#T... .#...ß ß#...'.T   troll#...ß#..####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (wandering, hasn't noticed you, 76% to hit)  The stone arrow hits the troll!!  The troll is heavily wounded.59h59hR)T.59hC13 ====59h$9.7 (159h\*59h-  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  59h4.Aim: a troll (wandering, hasn't noticed you, 76% to hit)  The stone arrow hits the troll!!  59hv.lThe troll is heavily wounded. _The troll shouts!59h   59hCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.59h4 ~...###......# #.......########  cuphead4 the Thaumaturge 59h4 ....# #......###.......#  Gnoll of Ashenzari **.... 59hC5 ....# #......'.........#  Health: 84/84 ======================== ...P# #......###.......#  Magic: 14/24 ==============---------- ....# #......# #.#######  AC: 959hn5 +Str: 7 59h5 n....# ##########'######  EV: 13Int: 20 ....# #.......#  SH: 059h6 ,Dex: 12 59h6 ....# #.......#  XL: 11 Next: 10% Place: Dungeon:9 59h6 *....# #.@.....#  Noise: ====-----  Time: 11139.7 (0.0) 59h/7 ....# #*.###....  g) +4 dagger ##### #.T)# .###  Cast: Sandblast59hz7 u #.... . 59h7 M #...ß ß 59h7  #...'.59h 8  T   troll59h28 + #...ß#59h}8  ..####59h8 9 _The troll shouts!  59h8 JCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  59h$9 ;Press: ? - help, Shift-Dir - straight line59hK9 rAim: a troll (heavily wounded, 76% to hit)59h r~...###......# #.......########59hص cuphead4 the Thaumaturge ....# #......###.......#Gnoll of Ashenzari **.... 59h q....# #......'.........#59hb Health: 84/84 ======================== ...P# #......###.......#59h +Magic: 14/24 ==============---------- ....# #......# #.#######AC: 959h +Str: 7 59h ....# ##########'######EV: 1359h BInt: 20 ....#59h= ]#.......#SH: 059hg BDex: 12 ....#59h #.......#XL: 11 Next: 10% Place: Dungeon:9 ....#59h Z#.@.....#59h Noise: ====-----  Time: 11139.7 (0.0) ....#59h> #`.###....g) +4 dagger 59hh #####59h #.T)# .###Cast: Sandblast59h [#.... .59h #...ß ß#...'.59hO hT   troll59hx K#...ß#59h 7..####59hȹ Casting: Stone Arrow (safe; 1% risk of failure)  59h MConfirm with . or Enter, or press ? or * to list all spells.59h yAiming: Stone Arrow (safe; 1% risk of failure)  59hC ;Press: ? - help, Shift-Dir - straight line59hk Aim: a troll (heavily wounded, 76% to hit)  The stone arrow hits the troll!59h: 59h'@ V)T)59h@ 5===--40.7 (159h!E 59hG Sonfirm with . or Enter, or press ? or * to list all spells.59hHG sAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a troll (heavily wounded, 76% to hit)  The stone arrow hits the troll! 59hwG S_The troll is severely wounded.69hm8  Casting: Stone Arrow (safe; 1% risk of failure)  69h8\Confirm with . or Enter, or press ? or * to list all spells.69hf~...###......# #.......########  cuphead4 the Thaumaturge ....# #......###.......#  Gnoll of Ashenzari **.... 69h....# #......'.........#  Health: 84/84 ======================== ...P# #......###.......#  Magic: 12/24 ============------------ 69h....# #......# #.#######  AC: 9Str: 7 69h>....# ##########'######  EV: 13Int: 20 69hh....# #.......#  SH: 069h,Dex: 12 69h....# #.......#  XL: 11 Next: 10% Place: Dungeon:9 69h$....# #.@.....#  Noise: ==-------  Time: 11140.7 (0.0) 69hB....# #)T###....  g) +4 dagger 69hx##### #.))# .###  Cast: Sandblast69h 69hk#.... .  69hM#...ß ß  69h&#...'.69hI T   troll69hk 69h#...ß# 69h..####69h  69hP_The troll is severely wounded.69hCasting: Stone Arrow (safe; 1% risk of failure)  69h<MConfirm with . or Enter, or press ? or * to list all spells.69hoyAiming: Stone Arrow (safe; 1% risk of failure)  69h;Press: ? - help, Shift-Dir - straight line69hsAim: a troll (severely wounded, 76% to hit)69h~...###......# #.......########  cuphead4 the Thaumaturge ....# #......###.......#  Gnoll of Ashenzari **.... ....# #......'.........#  Health: 84/84 ======================== ...P# #......###.......#  Magic: 12/24 ============------------ ....# #......# #.#######  AC: 9Str: 7 ....# ##########'######  EV: 13Int: 20 ....# #.......#  SH: 0Dex: 12 ....# #.......#  XL: 11 Next: 10% Place: Dungeon:9 ....# #.@.....#  Noise: ==-------  Time: 11140.7 (0.0) ....# #)T###....  g) +4 dagger 69hU[34m##### #.))# .###  Cast: Sandblast #.... .  #...ß ß  #...'. T   troll #...ß# ..####Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (severely wounded, 76% to hit)  The stone arrow hits the troll!69ht   #..  69hf...  #..   69h/  ##  .#  69h]s.#  .# 69h[ #)†###....  #.))# .###  #....  69h-#...ß  #...'. #...ß# ..#### 69h 69hf69hPmf41.7 (1Sandblast69h`q69hds Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a troll (severely wounded, 76% to hit)  The stone arrow hits the troll! _You kill the troll!79h79hVisible Items (select to target/travel, [!] to examine) Items  a - ()) a +0 dagger (here)79hb - ()) a +0 dagger  c - ()) a +0 short sword  d - ()) a +0 short sword  e - ()) a +0 whip  f - ()) a +0 whip (here)  79hg - (() 6 poisoned darts  h - (() 8 poisoned darts  i - (() a stone (here)  j - (() 2 stones 79h3M k - (†) a troll corpse79hI 79h& 79h; r~...###......# #.......########79hl cuphead4 the Thaumaturge ....# #......###.......#Gnoll of Ashenzari **.... 79h O....# #......'.........#Health: 84/84 ======================== ...P# #......###.......#79h ?Magic: 12/24 ============------------ ....# #......# #.#######AC: 979h Str: 7 ....# ##########'######EV: 13Int: 20 79h s....##.......#SH: 079hB Dex: 12 ....##.......#79hg XL: 11 Next: 14% Place: Dungeon:9 ....##.@.....#79h Noise: ==-------  Time: 11141.7 (0.0) ....##)†###....g) +4 dagger ######.))# .###Cast: Sandblast79h #.... .#...ß ß#...'.79h z#...ß#..####79h$ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  79hH Press: ? - help, Shift-Dir - straight lineAim: a troll (severely wounded, 76% to hit)  The stone arrow hits the troll! 79hk 4_You kill the troll!79h 79h` 79hc 79h 79h379h*79hU79hs 28  79heB79hU79h79h 79h79hhN13=79h79hb79h79h79h79h 79h&79h,79h79h 79h9=79h79h79h79h79h)79hzM4=79h79h3 B79h 79hH 79hq 79h5,79h79h79h 9=79h}79h'79hxM5=79h79h79h979hw79h79hn79h79h79h79h~!79h#79h#9=79hz%79h7(79h(M6=79h)79h+79h+79h%-79h/79hS/79h|079hS279h279h9=79h979h<79hM>79h>M7=79h?79hA79hB89h89h89hE89hi89h89hh89hQ89h 89h 9=89hd 89h. 89h K8=89h89h*,89h"89h89h&89hU89hj89h89h89h89h!9=89hL89h,89hK9=89h89h!89h"89h*#89h$89h6%89h{&89h=(89hr(89hQ*89hr,89h,9=89hO.89h 089h0L20=89h189h389h389hI589h789hR789h889h:89h:89h<89h=89hA>9=89h?89h-B,89hD89hlF89hFK1=89hH89hI89h2J89hK89hM89hKM89hyN89hdP89hP89hQ89hS89hS9=89hXw2=89hX89hZ89hZ89h[89h]89h+^89hW_89hHa89ha89hb89hd89h3e9=89hxf89h,h89hhK3=89hi89hk89h4l89him89h)o89hlo89hp89hr89hr89ht89hYv89hv9=89hYx89h]i -- _You start resting.89h1202.7 (61.0)89hc4=--3.7 (6289hɊ89hl% _Magic restored.89hq89hr89hu89h́189hm.# #......###.# 89hf≈....# #......'.........#P# #......###.......#89hƎN..# #......# #.#######.# ##########'######.# #.......#89h#.# #.......#.#89h #.).....#.# #@†###.... +#####89h.))# .### #..... . 89hF #...ß## ß #...'. #...89hß#. ..####++ #.89h%,0.0)89h>a  4.7 (189h 89hͣE  d - 14 poisoned darts (gained 6)89hI13 5.7 (289hu89h/ _You see here a +0 dagger.89h89hy89h89h89hJ≈'.. ....P###. #.###############'######  #.............#).....###)†###.... +#####.@)# .### #......... .ß####ß'..ß#..89hh..####++##.89h0 28  6.7 (189h? 89h2E  d - 22 poisoned darts (gained 8)89h e=13 7.7 (289h 89h- _You see here a +0 whip.89hQ89hQ89h)S89hV89hY89h+\s 28  89h]89h`89h_`89ha89hd89hf89hf89h,h89hi89hqG.#########'###### 89hAqj.# #.......#  #.......#  #.).....##89hqq##)†###.... +#####.))###.#### 89hq#........... #...ß####ß.. 89hq #.@.'....'..ß#..#ß....####++# 89hqf###. {89h*r5#..89hx,11.7 (489hz89h~89h 89h9M_You sense a monster nearby.89h" 89h" 89h% 89hN, 89h8 .# #.......#.# #.......#.# #.).....##.##)†###.... #+##### #.))###.#### #...........89h~9  #...ß####ß.. #...'....' #@..ß#..#ß....o'...####++# ....###.# { Sandblast.o #.# #.# ..#oo 2 orcs (asleep)89h9 n #.# ...89h;B n 0  2 orcs come into view.89hnF a  2.7 (189h[H 89h P i _An orc is wielding a +2 whip of draining.89hr0    #.......#  #.).  ##)†###.... 89h0 #.))###.####  #...........  #...ß####ß..  #...'....'.  #@..ß#..#ß.  89h@1 ...o'...####++#  ....###.# {  .o #.# #.# ..# #.# ...89h    #.......# 89hH  #.).  ##)†###....  #.))###.####  #...........  89h p#...ß####ß..  #...'....'.  #@..ß#..#ß.  89h ...o'...####++#  ....###.# {  89h t.o #.# #.# ..# #.# ... 89hz 89hm 189h 89ht d _There are monsters nearby!99h9.# #.# #......# #.).....## 99hH#......##)†###.... 99h##+##### #.))###.####99h 99h]#...........99h.z# #...ß####ß..99hSb#.. #...'....'99h#.o..###...ß#..#ß.99h....o'.@.####++# 99h#....###.# { 99hAo #.# # #.# 99h..# #.#99ho   orc warrior (asleep) ...99h soo 2 orcs (asleep) ..99h7{99h\  399h99h} _An orc warrior comes into view. It is wielding a +0 scimitar.:9h !.#:9h > #.# ##......#:9h?  #.).....##  #......# ##)†###.... :9h & ##+##### # #.))###.#####. #...........:9h + #.. { #...ß####ß.. #... #...'....'.:9h? ,#.o..###...ß#..#ß..o'@..####++#:9h #....###.# {.o. #.#:9hՓ h### #.# ..#:9h , #.#:9h# l ... ..:9hr :9h ,:9hϢ uoo   orc wizard (wandering):9h goo 2 orcs (asleep):9h &4:9h :9h  :9h- l_An orc wizard comes into view. It is wielding a +0 dagger.;9h##.#;9h3 #.##......# ##### #.).....##;9hP #......# #.... ##)†###.... ##+##### #.... #.))###.####;9h\ #.... #........... #.... #...ß####ß.. #..o. #...'....'.#.o..###...ß#..#ß..o@...####++#;9h #....###.# {.o.. #.#.#####;9h# #.#  ..# #.#;9hl ... ..;9hT;9hJ.o;9h&5;9h;9hQ _There is an open door here.;9hXw  The helpless orc fails to defend itself.  You skewer the orc like a kebab!!!;9h8je oo);9h|jkooo;9hjo   orcYou kill the orc!;9h8o13 ====6.4 (0.7 ;9hu;9hw ;9hwN_The orc warrior shouts! The orc wizard shouts! The orc shouts!<9h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<9hs#........# #.......#  cuphead4 the Thaumaturge ###......# ##### #.).....##  Gnoll of Ashenzari **....  #......# #.... ##)†###....  Health: 84/84 ========================  ##+##### #.... #.))###.####  Magic: 21/24 =====================--- <9hs.#.... #...........  AC: 9Str: 7 #.... #...ß####ß..  EV: 13Int: 20 #.... #...'....'.  SH: 0Dex: 12 <9h t~###.oo*###...ß#..#ß.  XL: 11 Next: 14% Place: Dungeon:9 ......)@...####++#  Noise: ====-----  Time: 11216.4 (0.0) <9hZt###....###.# {  g) +4 dagger ....o.. #.#  Cast: Sandblast <9ht .###### #.#  ..#  #.#  o   orc warrior <9ht...  o   orc wizard ..  o   orc<9ht7 _The orc warrior shouts! The orc wizard shouts! The orc shouts!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<9h*uAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (70% to hit)<9h|J oo.*  Casting: Stone Arrow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  <9hJ Press: ? - help, Shift-Dir - straight line  Aim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour (76% =9h:#........##.......#cuphead4 the Thaumaturge ###......# ##### #.).....##Gnoll of Ashenzari **....#......# #.... ##)†###....Health: 84/84 =========================9h@##+##### #.... #.))###.####Magic: 21/24 =====================---#.... #...........AC: 9=9hjStr: 7#.... #...ß####ß..EV: 13=9hInt: 20#.... #...'....'.SH: 0=9h.Dex: 12=9h###.oo.###...ß#..#ß.XL: 11 Next: 14% Place: Dungeon:9......`@...####++#=9h'Noise: ====-----  Time: 11216.4 (0.0)###....###.# {=9h?g) +4 dagger....o.. #.#Cast: Sandblast=9hiT.###### #.#..##.#=9ho   orc warrior...o   orc wizard..=9ho   orcConfirm with . or Enter, or press ? or * to list all spells.=9hQAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour (76%  to hit)  The stone arrow hits the orc wizard!=9hn=9h' =9hL)o.  =9hAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  =9hAim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour (76%  to hit)  The stone arrow hits the orc wizard!  The orc wizard is almost dead.=9hN!8*=9h ' =9hVt(invisible)The orc wizard gestures wildly while chanting.=9h=9hc=9hZ.oo=9hc+7.4 (1=9h=9h~ =9hB_The orc wizard flickers and vanishes for a moment.=9hd =9h Casting: Stone Arrow (safe; 1% risk of failure)  =9h׌\Confirm with . or Enter, or press ? or * to list all spells.=9h #........# #.......#  cuphead4 the Thaumaturge =9h ###......# ##### #.).....##  Gnoll of Ashenzari **.... =9h  #......# #.... ##)†###....  Health: 84/84 ======================== =9hN  ##+##### #.... #.))###.####  Magic: 18/24 ==================------ =9h~ #.... #...........  AC: 9Str: 7=9h  #.... #...ß####ß..  EV: 13=9h  =Int: 20 =9h: }#.... #...'....'.  SH: 0=9hi <Dex: 12 =9h +###..o.###...ß#..#ß.  XL: 11 Next: 14% Place: Dungeon:9 =9h M.....o*@...####++#  Noise: ====-----  Time: 11217.4 (0.0) =9hi ###..o.###.# {  g) +4 dagger =9h ....... #.#  Cast: Sandblast .###### #.# =9h  ..# =9h-!  =9h[! #.#  o   orc warrior =9h! ...  o   orc wizard (invisible)=9h!  ..  o   orc=9h! =9h" Casting: Stone Arrow (safe; 1% risk of failure)  =9hF" MConfirm with . or Enter, or press ? or * to list all spells.=9hu" Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line=9h" kAim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour (76%  =9h" to hit)=9h} #........##.......#cuphead4 the Thaumaturge ###......# ##### #.).....##Gnoll of Ashenzari **....#......# #.... ##)†###....Health: 84/84 ========================##+##### #.... #.))###.####Magic: 18/24 ==================------#.... #...........AC: 9Str: 7#.... #...ß####ß..EV: 13Int: 20#.... #...'....'.SH: 0Dex: 12###..o.###...ß#..#ß.XL: 11 Next: 14% Place: Dungeon:9.....o`@...####++#Noise: ====-----  Time: 11217.4 (0.0)###..o.###[3=9hO W7m.# {g) +4 dagger....... #.#Cast: Sandblast.###### #.#..##.#o   orc warrior...o   orc wizard (invisible)..o   orcConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour (76%  to hit)  The stone arrow hits the orc warrior!=9h ,=9h. =9h! .oo.o=9h `==--8.4 (1=9h =9h   Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour (76%  to hit)  The stone arrow hits the orc warrior! _The orc warrior is moderately wounded.>9h  Casting: Stone Arrow (safe; 1% risk of failure)  >9h\Confirm with . or Enter, or press ? or * to list all spells.>9hx#........# #.......#  cuphead4 the Thaumaturge ###......# ##### #.).....##  Gnoll of Ashenzari **....  #......# #.... ##)†###....  Health: 84/84 ========================  ##+##### #.... #.))###.####  Magic: 15/24 ===============--------- >9h y.#.... #...........  AC: 9Str: 7 #.... #...ß####ß..  EV: 13Int: 20 #.... #...'....'.  SH: 0Dex: 12 >9hyk###....###...ß#..#ß.  XL: 11 Next: 14% Place: Dungeon:9 .....oo@...####++#  Noise: ==-------  Time: 11218.4 (0.0) ###...o###.# {  g) +4 dagger >9hz....... #.#  Cast: Sandblast .###### #.#  ..#  #.#  o   orc warrior ...  o   orc wizard (invisible) ..  o   orc>9hVzJCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  >9hzPress: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour  (moderately wounded, 76% to hit)>9h#........##.......#cuphead4 the Thaumaturge >9h#R###......# ##### #.).....##Gnoll of Ashenzari **....#......# #.... ##)†###....Health: 84/84 ========================##+##### #.... #.))###.####>9hqMagic: 15/24 ===============---------#.... #...........AC: 9Str: 7#.... #...ß####ß..EV: 13>9hInt: 20#.... #...'....'.SH: 0Dex: 12###....###...ß#..#ß.XL: 11 Next: 14% Place: Dungeon:9.....oo@...####++#Noise: ==-------  Time: 11218.4 (0.0)###...`###.# {g) +4 dagger>9h`.....`. #.#Cast: Sandblast.###### #.#..##.#o   orc warrior...o   orc wizard (invisible)..>9ho   orcCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  >9hPress: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour  (moderately wounded, 76% to hit)>9h#x>9h!o.o.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour  (moderately wounded, 76% to hit)  The stone arrow misses the orc warrior.>9hؔ  The orc wizard points at you and mumbles some strange words.>9h9 *>9hTtThe magic dart hits you but does no damage.  The orc warrior hits you with a +0 scimitar!>9h**@**>9h>&oo@.o(dazed), dazed)(dazed)>9h*'7---9.4 (1-Mesm >9h->9h/A _Your orb emites a pulse of dizzying energy.>9h;  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>9h( #........# #.......#  cuphead4 the Thaumaturge ###......# ##### #.).....##  Gnoll of Ashenzari **.... >9hs  #......# #.... ##)†###....  Health: 74/84 =====================---  ##+##### #.... #.))###.####  Magic: 12/24 ============------------ #.... #...........  AC: 9>9h Str: 7 #.... #...ß####ß..  EV: 13Int: 20 >9h #.... #...'....'.  SH: 0Dex: 12 >9h 1###...o###...ß#..#ß.  XL: 11 Next: 14% Place: Dungeon:9 >9hb +......o@...####++#  Noise: ==-------  Time: 11219.4 (0.0) >9h ###...o###.# {  g) +4 dagger ....... #.#  Cast: Sandblast >9h .###### #.#  -Mesm  ..#  >9h d#.#  o   orc warrior (dazed) ...  o   orc wizard (invisible, dazed) >9h8 ..  o   orc (dazed)>9hn Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line>9h Aim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour  (moderately wounded, dazed, 76% to hit)>9hQ#........##.......#cuphead4 the Thaumaturge >9hqRk###......# ##### #.).....##Gnoll of Ashenzari **....#......# #.... ##)†###....Health: 74/84 =====================---##+##### #.... #.))###.####Magic: 12/24 ============------------#.... #...........AC: 9Str: 7#.... #...ß####ß..EV: 13Int: 20#.... #...'....'.SH: 0Dex: 12###...o###...ß#..#ß.XL: 11 Next: 14% Place: Dungeon:9......o@...####++#>9hRoNoise: ==-------  Time: 11219.4 (0.0)###...o###.# {g) +4 dagger....... #.#Cast: Sandblast.###### #.#-Mesm ..##.#>9hSo   orc warrior...o   orc wizard (invisible, dazed)..>9hMSo   orc (dazed)Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour  >9h{S(moderately wounded, dazed, 76% to hit)  The stone arrow hits the orc warrior!!  The orc warrior is almost dead.>9hZPress: ? - help, Shift-Dir - straight line  Aim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour  (moderately wounded, dazed, 76% to hit)  The stone arrow hits the orc warrior!!  The orc warrior is almost dead.  The orc warrior snaps out of its daze.>9h4Y0-20.4 (1>9h}>9h B _The orc warrior hits you with a +0 scimitar.?9hP.# #.# ......# ##### #.).....##  #......# #.... ##)†###....  ##+##### #.... #.))###.#### #.... #........... #.... #...ß####ß.. #.... #...'....'. ?9hQ###...o###...ß#..#ß. ......o'@..####++# ###...o###.# { ....... #.# .###### #.# #.# ... .. ?9hw?9hLo.?9hn 28  --1?9h?9h,?9h%H  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?9h ........# #.......#  cuphead4 the Thaumaturge ##......# ##### #.).....##  Gnoll of Ashenzari **....  #......# #.... ##)†###....  Health: 70/84 ====================---- ?9h Y ##+##### #.... #.))###.####  Magic: 9/24=========--------------- #.... #...........  AC: 9Str: 7 #.... #...ß####ß..  EV: 28 Int: 20?9h0  #.... #...'....'.  SH: 0Dex: 12?9ha 2 ###...o###...ß#..#ß.  XL: 11 Next: 14% Place: Dungeon:9?9h ) ......oo@..####++#  Noise: ---------  Time: 11221.4 (0.0) ###....###.# {  g) +4 dagger ?9h D....... #.#  Cast: Sandblast .###### #.#  -Mesm  ..# ?9h  #.#  o   orc warrior ?9h> G...  o   orc wizard (invisible, dazed) ..  o   orc (dazed)?9h} Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line?9h Aim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour  (almost dead, 76% to hit)?9hd F........# #.......#  cuphead4 the Thaumaturge ##......# ##### #.).....##  Gnoll of Ashenzari **....  #......# #.... ##)†###....  Health: 70/84 ====================----  ##+##### #.... #.))###.####  Magic: 9/24=========--------------- #.... #...........  AC: 9Str: 7 ?9he #.... #...ß####ß..  EV: 28 Int: 20 #.... #...'....'.  SH: 0Dex: 12 ###...o###...ß#..#ß.  XL: 11 Next: 14% Place: Dungeon:9 ?9he 2......oo@..####++#  Noise: ---------  Time: 11221.4 (0.0) ?9h"f ###....###.# {  g) +4 dagger ....... #.#  Cast: Sandblast .###### #.#  -Mesm  ..#  #.#  o   orc warrior ?9hTf ...  o   orc wizard (invisible, dazed) ?9hf ..  o   orc (dazed)Confirm with . or Enter, or press ? or * to list all spells.?9hf Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line?9hf Aim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour  (almost dead, 76% to hit)  The stone arrow hits the orc warrior!?9hk    ##### #.)   #.... ##)†  ?9hk O #.... #.))###.####  #.... #...........  ?9hk [#.... #...ß####ß..  #.... #...'....'.  ?9h(l v###.#..#ß.  ?9hXl ......o)  ###.?9hl {  ....... #.#  ?9hl .###### #.#  ..# ?9hl #.#o   orc wizard (invisible, dazed) ...?9h%m o   orc ( ?9hSm 6.. ?9hd Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour  (almost dead, 76% to hit)  The stone arrow hits the orc warrior!  You kill the orc warrior!?9h r.o?9hQ 110/24=13 5?9h ==2.4 (1?9h ?9h 1 _The orc is no longer dazed.@9h  @9hCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@9h........# #.......#  cuphead4 the Thaumaturge ##......# ##### #.).....##  Gnoll of Ashenzari **.... @9h #......# #.... ##)†###....  Health: 71/84 ====================----  ##+##### #.... #.))###.####  Magic: 7/24=======----------------- #.... #...........  AC: 9Str: 7 #.... #...ß####ß..  EV: 13Int: 20 #.... #...'....'.  SH: 0Dex: 12@9h!T ###....###...ß#..#ß.  XL: 11 Next: 15% Place: Dungeon:9 ......oo@..####++#  Noise: ==-------  Time: 11222.4 (0.0) ###....###.# {  g) +4 dagger@9h ....... #.#  Cast: Sandblast .###### #.#  -Mesm  ..#  #.#  o   orc wizard (invisible, dazed) ...  o   orc@9h8! .. Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +2 whip of draining and wearing a +0 chain mail (82% tohit)@9hT$@9hT{........# #.......#  cuphead4 the Thaumaturge @9hU##......# ##### #.).....##  Gnoll of Ashenzari **.... @9hPU #......# #.... ##)†###....  Health: 71/84 ====================---- @9hW ##+##### #.... #.))###.####  Magic: 7/24=======----------------- #.... #...........  AC: 9Str: 7 #.... #...ß####ß..  EV: 13Int: 20 #.... #...'....'.  SH: 0Dex: 12 ###....###...ß#..#ß.  XL: 11 Next: 15% Place: Dungeon:9 ......oo@..####++#  Noise: ==-------  Time: 11222.4 (0.0) ###....###.# {  g) +4 dagger ....... #.#  Cast: Sandblast .###### #.#  -Mesm  ..# @9hX #.#  o   orc wizard (invisible, dazed) @9h@X...  o   orc .. Confirm with . or Enter, or press ? or * to list all spells.@9hXHAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +2 whip of draining and wearing a +0 chain mail (82% tohit)  The stone arrow hits the orc!@9hb]   ##### #.)  @9h] #.... ##)†   #.... #.))###.####  #.... #...........  @9hO^#.... #...ß####ß..  #.... #...'....'.  ###.#..#ß.  @9h^......o)  ###. {  ....... #.#  .###### #.#  @9h^3..# @9hM_#.#  ... .. @9h@9h*3.4 (1@9h@9h  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +2 whip of draining and wearing a +0 chain mail (82% tohit)  The stone arrow hits the orc! _You kill the orc!@9hv  @9htwCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@9hc........# #.......#  cuphead4 the Thaumaturge ##......# ##### #.).....##  Gnoll of Ashenzari **.... @9h #......# #.... ##)†###....  Health: 71/84 ====================---- @9hCA ##+##### #.... #.))###.####  Magic: 4/24====-------------------- #.... #...........  AC: 9Str: 7 #.... #...ß####ß..  EV: 13Int: 20 @9h#.... #...'....'.  SH: 0Dex: 12 @9ht###....###...ß#..#ß.  XL: 11 Next: 15% Place: Dungeon:9 ......o*@..####++#  Noise: ==-------  Time: 11223.4 (0.0) @9h###....###.# {  g) +4 dagger @9h+....... #.#  Cast: Sandblast @9h[.###### #.#  -Mesm  ..#  @9h#.#  o   orc wizard (invisible, dazed) ... @9h .. Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@9h2vAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  slightly transparent, dazed, 70% to hit)@9hU@........##.......#cuphead4 the Thaumaturge ##......# ##### #.).....##Gnoll of Ashenzari **....@9h#......# #.... ##)†###....Health: 71/84 ====================----##+##### #.... #.))###.####Magic: 4/24@9h#====--------------------#.... #...........AC: 9Str: 7@9h#.... #...ß####ß..EV: 13Int: 20@9hf#.... #...'....'.SH: 0Dex: 12###....###...ß#..#ß.@9hXL: 11 Next: 15% Place: Dungeon:9....````@..####++#@9h4Noise: ==-------  Time: 11223.4 (0.0)###....###.# {@9hg) +4 dagger....... #.#@9hECast: Sandblast.###### #.#-Mesm @9hw(..##.#@9ho   orc wizard (invisible, dazed).....@9hCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@9hAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line@9hPAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  slightly transparent, dazed, 70% to hit)@9h1oS..o)@9ho*4.4 (1@9hx@9hz#onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  @9hzAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  slightly transparent, dazed, 70% to hit) _The stone arrow misses the orc wizard.A9h[   ##### #.)   #.... ##)†   #.... #.))###.####  #.... #...........  #.... #...ß####ß.. A9hC #.... #...'....'.  ###....###...ß#..#ß.  ......o)@..#  ###....###.# {  ....... #.#  .###### #.#  ..#  #.#  A9hYS...  .. A9h    ##### #.)   #.... ##)†  A9hoI #.... #.))###.####  #.... #...........  #.... #...ß####ß..  #.... #...'....'.  ###....###...ß#..#ß.  ......o)@..#  ###....###.# {  ....... #.# A9hߍW .###### #.#  ..# #.#  ... .. A9hA9h“A9h\A9h% A9hkT_An orc wizard is nearby!A9h#.# #.##......# ##### #.).....## #......# #.... ##)†###.... ##+##### #.... #.))###.####A9hd #.... #........... #.... #...ß####ß.. #.... #...'....'. ###....###...ß#..#ß. ......o@...####++#A9hX ###....###.# { ....... #.# .###### #.#  ..# #.# A9hr ...  ..A9h;)A9h2 28  -5A9h*A9h A9hB&_The orc wizard is no longer dazed. The orc wizard closely misses you.There is an open door, spattered with blood here. _Items here: )) [[ †.A9h1|  You hit the orc wizard but do no damage.The orc wizard is almost dead.A9hs  The orc wizard casts a spell at you.A9hU6---13 -6.1 (0.7A9hA9h3. _The magic dart hits you!A9hBS  You closely miss the orc wizard. Your bite misses the orc wizard.The orc wizard is almost dead.A9hSA9h.T%8A9hZA9h[A _The orc wizard barely misses you.A9h[A9hJ <  You hit the orc wizard.A9hQ C)A9hU 5=67.4 (0.6SandblastA9hBZ A9h[ N _You kill the orc wizard!A9hN %.#.#A9h  #.##......# ###### #.).....##A9h  #......# #....# ##)†###....A9h/ F ##+##### #....# #.))###.#### #....# #.A9h } #....# #...ß####ß..A9h  #....# #...'....'.#....###...ß#..#ß.A9h .@)...####++##....###.# {.. #.#A9hN {.######.##.#..A9h e...#..#.#..A9h w....##..A9h) A9h- A3=--A9h). @ 28  A9hf. --8.4 (1.0A9h: A9hX=  A9h= `_Items here: )) [ ††.A9h>A9h>A9hAB9hAB9hB9h;B9h B9h B9h B9hB9h#Q4==B9huB9hqB9hB9h+I6=B9h@B9hB9hgB9h7B9h B9h!%5B9hA#B9h%B9hH&B9h(B9h+B9h,9=B9h.B9hh1B9h 2p67=B9h3B9h<8-B9hDf 37.4 (9 _You start resting.B9hG98.4 (10.0)B9hNB9h Q B9hNQ\_Your orb has recharged its mesmeric power.B9hkB9htlB9hXoB9hsB9hpvB9h|wB9hp{B9hQ|#7B9h|(=B9hB9h B9h9=B9hB9hB9hSB9hB9hB9hQ8=8B9hF0=B9hRB9hB9h B9h/B9hB9hŕB9hB9hٙB9h]%9B9hB9hB9hW9=B9hB9hB9hrS9=B9h^B9hʩB9hML70=B9hBB9hB9hB9hΰB9hB9h_B9hxB9hB9h0g1==B9hB9hB9hee10/24=B9hyB9hB9hB9hB9hB9h%2B9hwB9hB9hB9hB9hBB9h9=B9hB9hB9h%3B9haB9hB9ha#1B9h0=B9h@B9hB9hB9h|B9hzB9hK4=B9hB9hdB9hB9hB9hB9h9=B9h}B9hB9hO?5=B9hB2=B9hTB9hxB9hB9hB9hB9hb%6B9h2B9hB9hB9hB9hB9hw9=B9hQ B9h B9h3 T7=13B9hh (=B9h B9hMB9hB9hB9hdB9hB9hB9hB9h_U8=B9hB9h B9h 9=B9hN"B9h$B9h>%M4=B9h'B9h(+B9h+%9B9h-B9h0B9hw0B9h*2B9h4B9h$5B9h6B9h49B9h9X80=B9h;B9h?B9h`@B9hBB9hdDB9hDM5=B9hFB9hIB9hIK1=B9hKB9hMB9hNB9hOB9h>RB9hRB9h]TB9hVB9h:Wg2==B9hYB9h[B9h%\M6=B9h]B9hO`B9h`B9hbB9h1eB9he%3B9hgB9hIjB9hjB9hlB9hvoB9ho#=B9h*pB9hUrB9h {$ B9hC{;_You start resting.B9h-89.4 (51B9h e4=7=B9hM&90.4 (52B9hB9hx" _HP restored.B9h B9h B9hl B9h$ B9hc ,B9h B9hk B9h B9h B9hc B9h B9h# a==B9h B9h B9h K8=B9h B9h B9h B9h| B9h B9hA B9h B9h" ,B9h B9h B9hY 9=B9h B9h@ B9h B9hq B9h B9h K9=B9h B9h{ B9h B9h^ B9h B9h B9hc B9h B9h5 B9h B9h B9hE 9=B9h B9h B9h L20=B9h B9h B9h B9h| B9h B9hG B9h B9h B9h+ B9h B9h B9h 9=B9h B9h B9hj K1=B9h B9h B9hA B9h B9hJ B9h B9hw B9h B9hN B9h B9h$ B9h 9=B9h B9h  B9h} K2=B9hJ B9hB B9h B9h B9h B9h B9h B9h B9h B9hr B9ht" B9h" 9=B9hV$ B9hm& B9h& B9h/( B9h* B9h* K3=B9h+ B9h . B9h. B9h/ B9h1 B9hb2 B9h3 B9h6 B9hy6 B9h7 B9h9 B9hP: 9=B9h; B9h> B9h? K4=B9h:A B9hF 4 _Magic restored.B9hH B9h5I B9h{J B9h&L B9hM B9h_N B9hO B9hW BB9hW B9h7Y B9hZ B9hM[ 9=B9h>\ B9h] B9h=_ B9h_ B9h` B9ha B9hc B9hd B9hd B9hL9huCL9hLHL9hIL9hLL9hQL9hp #....# #...ß####ß...##.#.#.#  #....# #...'....'...##.#.#.# ##....###...ß#..#ß......#...#))...####''####.##.#####L9hq....###.# {#..#K⌠#.##.# .......##.# #..#..#..#.# ######.##.# #..#_.#..#.#L9hqU #....#..#..#..#.<..# #..#.##....@.##.#### #.....########..##.##............#Sandblast#######.####.####L9hqS #.# #.# #.# #.#K   kobold brigand (missile, asleep) #.# #.#L9hr #.. ..##.# ###L9hz. 95.4 (5L9hz2.0)  A kobold brigand comes into view. It is wielding a +0 short sword and quiveringpoisoned darts.L9h}b  6.4 (53L9hL9h6 _Found an opulent altar of Gozag.L9h|W  .#.#.#   #...'....'...##.#.#.# L9h};#..#ß..... ))#''####. L9hY} {#..#K⌠#.##.#  #..#..#..#.#  #..#_.#..#.#  L9h},#....#..#..#..#.<..#  L9h};#....@.##.####  L9h~*########..#  L9h^~7....#   L9h~ #.# #.# L9h~/#.# #.# #.# #.#L9h_3 #.. ..# #.# ###L9hL9hm  .#.#.#   #...'....'...##.#.#.# #..#ß..... ))#''####. L9hSF {#..#K⌠#.##.#  #..#..#..#.#  #..#_.#..#.#  #....#..#..#..#.<..#  #....@.##.####  ########..#  ....#   #.#  #.# #.# #.# L9h~ #..  #.# L9hT6_L9h% 1L9h,$L9h&e _A kobold brigand is nearby!L9h  .#.#.#   #...'....'...##.#.#.# #..#ß..... ))#''####.L9h  {#..#K⌠#.##.#  #..#..#..#.#  #..#_.#..#.#  #....#..#..#..#.<..#  L9h #....@.##.####  ########..#  ....#  L9h  #.# #.# #.# #.# #.# #.# #.. ..# #.# ###L9h Q  .#.#.#   #...'....'...##.#.#.# #..#ß..... L9hY ))#''####.  {#..#K⌠#.##.#  #..#..#..#.# L9h  #..#_.#..#.#  #....#..#..#..#.<..#  L9hX #....@.##.####  ########..#  ....#   #.#  #.# #.# #.#  #..  #.# L9h8 6_L9h L9hn :_L9hL e _A kobold brigand is nearby!M9h #....# #...ß####ß...##.#.#.# #....# #...'....'...##.#.#.# ....###...ß#..#ß......#...# M9hM ))...####''####.##.##### ....###.# {#..#K⌠#.##.# ##.# #..#..#..#.# M9h q.##.# #..#_.#..#.# #....#..#..#..#.<..# M9h  #..#.##.....@##.#### #.....#M9h\ c..# #.##....# M9h d#.# #.# M9h M9h M9h :.KM9hS 3_K)M9h* ]  ===M9h 7.4 (1.0) M9h M9h 0 _The kobold brigand shouts!M9hm#2_M9h$1M9h(:_M9h*N9h6  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.N9hW#....# #...ß####ß...##.#.#.#  cuphead4 the Thaumaturge #....# #...'....'...##.#.#.#  Gnoll of Ashenzari **.... #....###...ß#..#ß......#...#  Health: 84/84 ======================== ....))...####''####.##.#####  Magic: 21/24 =====================--- #....###.# {#..#.⌠#.##.#  AC: 9Str: 7 N9h=9......##.# #..#K.#..#.#  EV: 28 Int: 20 #####.##.# #..#*.#..#.#  SH: 0Dex: 12  #....#..#..#*.#.<..#  XL: 11 Next: 16% Place: Dungeon:9  #..#.##.....@##.####  Noise: ===------  Time: 11397.4 (0.0)  #.....########..#  g) +4 dagger  #.##............#  Cast: Sandblast  #######.####.####  #.# #.# #.# #.# K   kobold brigand (missile) #.# #.# #.. ..# #.# ###Casting: Stone Arrow (safe; 1% risk of failure)  N9h~Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (70% to hit)N9hr s#....# #...ß####ß...##.#.#.#N9h cuphead4 the Thaumaturge #....# #...'....'...##.#.#.#N9h iGnoll of Ashenzari **.... #....###...ß#..#ß......#...#N9hz cHealth: 84/84 ======================== N9h q....))...####''####.##.#####N9h uMagic: 21/24 =====================--- N9h0 #....###.# {#..#.⌠#.##.#N9h XAC: 9Str: 7 N9hͯ ......##.# #..#K.#..#.#EV: 28 N9h 4Int: 20 N9hD #####.##.# #..#`.#..#.#N9h ZSH: 0Dex: 12N9hܰ #....#..#..#`.#.<..#N9h6 XL: 11 Next: 16% Place: Dungeon:9N9ht c#..#.##.....@##.####N9h Noise: ===------  Time: 11397.4 (0.0)#.....########..#N9h 6g) +4 daggerN9h4 a#.##............#Cast: SandblastN9ho S#######.####.#####.# #.#N9h 0#.# #.#N9h K   kobold brigand (missile)#.# #.#N9h 0#.. ..#N9hY /#.# ###N9h MConfirm with . or Enter, or press ? or * to list all spells.N9hͳ Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineN9h; }Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (70% to hit)  N9h{ (The stone arrow hits the kobold brigand!N9hXJ ?_.  N9hJ NAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  N9h K (70% to hit)  The stone arrow hits the kobold brigand!  The kobold brigand is heavily wounded.N9hR ' N9hR *((N9hS bThe kobold brigand throws a poisoned dart.  The poisoned dart hits you!N9h >_.N9h! C==13 ==N9hp L-8.4 (1Pois N9h 9_N9hA  N9h K_You are poisoned.O9h4  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O9he#....# #...ß####ß...##.#.#.#  cuphead4 the Thaumaturge #....# #...'....'...##.#.#.#  Gnoll of Ashenzari **.... #....###...ß#..#ß......#...#  Health: 84/84 ======================== ....))...####''####.##.#####  Magic: 20/24 ====================---- #....###.# {#..#.⌠#.##.#  AC: 9Str: 7 ......##.# #..#K.#..#.#  EV: 13O9hInt: 20 #####.##.# #..#*.#..#.#  SH: 0Dex: 12  #....#..#..#*.#.<..#  XL: 11 Next: 16% Place: Dungeon:9  #..#.##.....@##.####  Noise: ==-------  Time: 11398.4 (0.0)  #.....########..#  g) +4 dagger  #.##............#  Cast: Sandblast  #######.####.####  Pois  #.# #.# #.# #.# K   kobold brigand (missile) #.# #.# #.. ..# #.# ###O9h;Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (heavily wounded, 81% to hit)O9hȰ#....# #...ß####ß...##.#.#.#cuphead4 the Thaumaturge #....# #...'....'...##.#.#.#O9hSGnoll of Ashenzari **.... #....###...ß#..#ß......#...#Health: 84/84 ======================== ....))...####''####.##.#####Magic: 20/24 ====================---- #....###.# {#..#.⌠#.##.#AC: 9Str: 7 O9hP......##.# #..#K.#..#.#EV: 13Int: 20 #####.##.# #..##.#..#.#SH: 0Dex: 12#....#..#..##.#.<..#XL: 11 Next: 16% Place: Dungeon:9#..#.##.....@##.####Noise: ==-------  Time: 11398.4 (0.0)#.....########..#O9h%g) +4 dagger#.##............#Cast: Sandblast#######.####.####Pois #.# #.##.# #.#K   kobold brigand (missile)#.# #.##.. ..#O9h=#.# ###Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (heavily wounded, 81% to hit)  The blast of sand hits the kobold brigand!O9h3[Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  O9h*4(heavily wounded, 81% to hit)  The blast of sand hits the kobold brigand!  The kobold brigand is almost dead.O9h5O9hDb._KO9h_I1==--9.9 (1.5O9hV9_O9h^S _You feel very sick.O9h~  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O9h #....# #...ß####ß...##.#.#.#  cuphead4 the Thaumaturge O9h #....# #...'....'...##.#.#.#  Gnoll of Ashenzari **.... #....###...ß#..#ß......#...#  Health: 81/84 =======================- ....))...####''####.##.#####  Magic: 19/24 ===================----- #....###.# {#..#.⌠#.##.#  AC: 9Str: 7 O9h@ ......##.# #..#..#..#.#  EV: 13Int: 20 #####.##.# #..#_.#..#.#  SH: 0O9h VDex: 12  #....#..#..#K.#.<..#  XL: 11 Next: 16% Place: Dungeon:9 O9h  #..#.##.....@##.####  Noise: =--------  Time: 11399.9 (0.0)  #.....########..#  g) +4 dagger  #.##............#  Cast: Sandblast  #######.####.####  Pois O9h'  #.# #.# #.# #.# K   kobold brigand (missile) #.# #.#O9hm  #.. ..# #.# ###Casting: Sandblast (safe; 1% risk of failure)  O9h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (almost dead, 81% to hit)O9h #....# #...ß####ß...##.#.#.#  cuphead4 the Thaumaturge #....# #...'....'...##.#.#.#  Gnoll of Ashenzari **.... #....###...ß#..#ß......#...#  Health: 81/84 =======================- ....))...####''####.##.#####  Magic: 19/24 ===================----- O9h #....###.# {#..#.⌠#.##.#  AC: 9Str: 7 ......##.# #..#..#..#.#  EV: 13Int: 20 #####.##.# #..#_.#..#.#  SH: 0Dex: 12  #....#..#..#K.#.<..#  XL: 11 Next: 16% Place: Dungeon:9  #..#.##.....@##.####  Noise: =--------  Time: 11399.9 (0.0)  #.....########..#  g) +4 dagger O9hg  #.##............#  Cast: Sandblast  #######.####.####  Pois  #.# #.# #.# #.# K   kobold brigand (missile) #.# #.#O9h  #.. ..# #.# ###Confirm with . or Enter, or press ? or * to list all spells.O9hH Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (almost dead, 81% to hit)  The blast of sand hits the kobold brigand!O9h N     O9h) ))####        #....#..#..#).#.<..#  #.O9h  ##      O9h #.#  #.#  #.# O9hq t #..  #.# O9h^[ Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (almost dead, 81% to hit)  O9h\ pThe blast of sand hits the kobold brigand!  You kill the kobold brigand!O9ha 79-7401.4 (1.5SandblastO9he 7_O9hg $ _You feel sick.P9h?w #....# #...ß####ß...##.#.#.#  cuphead4 the Thaumaturge #....# #...'....'...##.#.#.#  Gnoll of Ashenzari **.... #....###...ß#..#ß......#...#  Health: 79/84 ======================-- ....))...####''####.##.#####  Magic: 18/24 ==================------ #....###.# {#..#.⌠#.##.#  AC: 9Str: 7 P9hw ......##.# #..#..#..#.#  EV: 13Int: 20 #####.##.# #..#_.#..#.#  SH: 0Dex: 12  #....#..#..#).#.<..#  XL: 11 Next: 17% Place: Dungeon:9  #..#.##.....@##.####  Noise: =--------  Time: 11401.4 (0.0)  #.....########..#  g) +4 dagger P9hx  #.##............#  Cast: Sandblast  #######.####.####  Pois  #.# #.# #.# #.#  #.# #.# P9hx P #.. ..#  #.# ### You kill the kobold brigand! _You feel sick.  Aiming: Sandblast (safe; 1% risk of failure)  P9hhy Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineQ9hQ9h0s#....# #...ß####ß...##.#.#.#Q9hycuphead4 the Thaumaturge #....# #...'....'...##.#.#.#Gnoll of Ashenzari **.... #....###...ß#..#ß......#...#Health: 79/84 ======================-- ....))...####''####.##.#####Q9hhMagic: 19/24 ===================----- #....###.# {#..#.⌠#.##.#AC: 9Str: 7 Q9h......##.# #..#..#..#.#EV: 13Int: 20 #####.##.# #..#_.#..#.#SH: 0Q9h4Dex: 12#....#..#..#).#.<..#XL: 11 Next: 17% Place: Dungeon:9#..#.##.....@##.####Q9hpNoise: =--------  Time: 11401.4 (0.0)#.....########..#g) +4 dagger#.##............#Cast: Sandblast#######.####.####Pois Q9h-#.# #.##.# #.##.# #.##.. ..##.# ###You kill the kobold brigand! Q9h_You feel sick.  Aiming: Sandblast (safe; 1% risk of failure)  Q9hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineQ9hV_Okay, then.Q9h-Q9hQ9hW. _R9h¢R9hInventory: 27/52 gear slots Hand Weapons (go to first with )) R9hv g - a +4 dagger (weapon)b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing R9h A - a +5 battleaxe Missiles (go to first with ()d - 22 poisoned darts  k - 4 boomerangs  q - a throwing netR9hpy - 3 darts of disjunction Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort} R9h j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance R9h[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]T9h׽ @ d - 22 poisoned darts. T9h{ A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is coated with poison. T9h Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 7.3 T9h\ 4It may be destroyed on impact. T9hɿ Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {poison} {missile} Menu/colouring prefixes: identified missile T9h4 N(q)uiver, (d)rop, (=)adjust, or (i)nscribe.U9h&U9hU9hd#....# #...ß####ß...##.#.#.#cuphead4 the Thaumaturge #....# #...'....'...##.#.#.#U9hGnoll of Ashenzari **.... #....###...ß#..#ß......#...#Health: 79/84 ======================-- ....))...####''####.##.#####Magic: 19/24 ===================----- #....###.# {#..#.⌠#.##.#AC: 9Str: 7 ......##.# #..#..#..#.#EV: 13Int: 20 U9hbf#####.##.# #..#_.#..#.#SH: 0Dex: 12#....#..#..#).#.<..#XL: 11 Next: 17% Place: Dungeon:9#..#.##.....@##.####Noise: =--------  Time: 11401.4 (0.0)#.....########..#U9hg) +4 dagger#.##............#Throw: 22 darts (poison)#######.####.####Pois #.# #.##.# #.##.# #.##.. ..##.# ###You kill the kobold brigand! _You feel sick.  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line U9h6_Okay, then.U9hU9hU9hU9h8U9hU9hbU9hU9hU9h#20= 28   _You feel sick.  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linU9he _Okay, then. _You feel sick.8U9hU9h3 _You feel sick.U9hb%7U9h:U9h'3 _You feel sick.U9hU9hwU9hI _You feel sick.  You feel sick.U9hbr6-=U9hPU9hj _You are no longer poisoned.U9hoK1=U9hiU9hU9hK7=U9hU9hS,U9h/U9h9U9hU9hU9h~U9h>8=U9hW(=U9hU9hU9h?U9hU9hGU9hK2=U9h U9h U9h7 %9U9h U9h. U9h U9h`U9hU9h&80U9hU9hU9h9=U9hU9hU9hK3=U9h@U9hzU9hK1=U9hU9hU9h?U9hU9h'U9huU9hAU9hMU9h=2=U9h(=U9h U9h!U9hV"K4=U9h#U9h.$U9hn$U9h&%U9hy&U9h&%3U9h'U9h(U9h(U9h)U9h*U9hT+9=U9h ,U9h#-U9h-54=U9h-U9hd.U9h20U9h<3 -U9hM6O78 M......U9h6ß####ß #...'....'...##.#.# #....###...ß#..#ß......#... ....))...####''####### U9h68#....###.# {#..#.⌠#.# .....#..#. #####.##.# #..#_.#..#U9h 7..#..#..#@.#.<..#.##......##.####....########U9hE79#.##............#U9h;028.4 (27.0)U9h;=  U9h;?-9.4 (28U9h>:_V9h _d - 26 poisoned darts (gained 4)  Things that are here:V9h+113 V9hmI1430.4 (296V9hV:_V9h_W _a +0 short sword; a kobold corpseV9h83V9hBV9hV9hV9h0 28  =V9hV9hV9h N #....# #...ß####ß...##.#.#.#  #....# #...'....'...##.#.#.#  ####....###...ß#..#ß......#...#  .......))...####''####.##.#####  ####..#⌠Y#..#.⌠#.##.  .........##.#..#..#..#..#.#  ..######.##.#._#..#_.#..#.#  . #....#..#..#).#.<..# #..#.##.@....##.#### #.....########..# #.##............# #######.####.#### #.# .# #.# #.#Y   yak (asleep) V9h&  #.# #.# #.. ..# #.# ###V9h _3.4 (3.0)  A yak comes into view.V9h1a  4.4 (4V9h8_V9h5 _Found an iron altar of Okawaru.V9h[     ...  ..#  ))...####''#  #⌠Y#..# V9hy\ #..#..#  #._#..#_  . #....#..#..#).#.<..#  #.@....#  ########..#      V9h]#.# #.#  #.# #.#  #.# #.#  #.. ..#  #.# ### V9h     ...  ..#  V9h ))...####''#  #⌠Y#..#  V9hY#..#..#  V9hu#._#..#_V9h  V9h . #....#..#..#).#.<..#  V9hT\#.@....#V9h" V9h  V9hQ########..#  V9hY  V9h V9h:#.#  V9h[#.# #.# V9hS: #.# V9h V9h:#..  V9h 4#.# V9h=!_V9hV9hFV9h*V9h:_V9h V9h*T_A yak is nearby!V9h<u #....# #............##.#.#.# #....# #...ß####ß...##.#.#.# #....# #...'....'...##.#.#.# ####....###...ß#..#ß......#...# .......))...####''####.##.##### #####.#⌠Y#..#.⌠#.##.#V9hR! .........##.#..#..#..#..#.# ..######.##.#._#..#_.#..#.#. #....#.@#..#).#.<..# #..#.##......##.#### #.....########..# #.##............########.####.#### #.# #.#  #.# #.# #.# #.# #.. ..#V9h29_V9hh  5.4 (1 _V9h8_V9h.W9hr####))###.#####......ß####ß  #...'....'...##.#.#####....###...ß#..#ß......#...W9h.......))...####''###########....###.#⌠Y#..#.⌠#.#.......#..#..######.##_.#..#...#..#..#).#.<..#.##......##.####....########.##............#######.####.##### #W9hAW9h&6W9hW9h-] _There is an iron altar of Okawaru here.W9h...#)÷###.......... ####))###.#####......ß####ß  #...'....'...##.#.#####....###...ß#..#ß......#..........))...####''###W9h+########....###.#⌠Y#..#.⌠#.#........######.##.#._#..#_.#..#...#..#..#).#.<..#.##......##.####....########.##............#######.####.####W9hxW9hV Y_W9h\YThe yak bellows!W9hE====7W9h W9h  > _The yak completely misses you.W9h W9hH X  You hit the yak.  The yak is lightly wounded.W9hI ;13 W9hjJ E=---8.1 (0.7W9hR W9hU ; _The yak gores you but does no damage.W9ho t  ##)÷  #.))       W9hDp  ))...####  #⌠Y#  #.@#  #._#..#_  . #....#..#..#).#.<..#  #..#.##..  ### W9hp V     #.# #.# W9hp 4 #.# #.# W9h  ##)÷  #.))      W9h  ))...####  #⌠Y#  W9hMi#.@#  W9h#._#..#_ W9h M . #....#..#..#).#.<..#  #..#.##.. ###W9hZ3   W9hs #.#  #.# W9hW9ht:---W9h9_W9h^Z _A yak is nearby!X9h;  ##)÷  #.))X9h"    X9hf   X9h ))...####  X9h3#⌠Y#  X9hR@#.@#  #._#..#_X9hS  . #....#..#..#).#.<..#  #..#.##.. X9h _ ###      X9hO N#.# #.#  #.# #.# X9h;  ##)÷  #.))   X9h̴     ))...####  #⌠Y#  X9h #.@#  #._#..#_X9hM  . #....#..#..#).#.<..#  #..#.##.. ###X9hX    X9hbn#.#  #.# X9hX9hX9h;_X9h_is lightly wounded. _The yak gores you but does no damage. _A yak is nearby! X9h_A yak is nearby!  You hit the yak.  The yak is lightly wounded.X9h*+7 (0.6X9hX9ha X9hF_The yak completely misses you.X9h _You hit the yak. You bite the yak, but do no damage.X9hA(9.3X9hX9h{1 _The yak is lightly wounded.X9h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X9he X9h% ...# #....# ##)÷###...........#.# cuphead4 the Thaumaturge #### #....# #.))###.#######.#.#.# Gnoll of Ashenzari **.... #....# #............##.#.#.# Health: 84/84 ======================== #....# #...ß####ß...##.#.#.# Magic: 23/24 =======================- #....# #...'....'...##.#.#.# AC: 9X9h Str: 7  ####....###...ß#..#ß......#...# EV: 13Int: 20  .......))...####''####.##.##### SH: 0Dex: 12  ####....###.#⌠Y#..#.⌠#.##.#  XL: 11 Next: 17% Place: Dungeon:9  .........##.#.@#..#..#..#.#  Noise: =--------  Time: 11439.3 (0.0)  ..######.##.#._#..#_.#..#.#  g) +4 dagger  . #....#..#..#).#.<..#  Throw: 26 darts (poison) #..#.##......##.####  #.....########..#  X9h #.##............#  Y   yak #######.####.####  #.# #.#  #.# #.# _The yak is lightly wounded.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X9h Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (lightly wounded, 91% to hit)X9h #...# #....# ##)÷###...........#.# cuphead4 the Thaumaturge #### #....# #.))###.#######.#.#.# Gnoll of Ashenzari **....#....# #............##.#.#.# Health: 84/84 ========================#....# #...ß####ß...##.#.#.# Magic: 23/24 =======================-#....# #...'....'...##.#.#.# AC: 9X9hn QStr: 7####....###...ß#..#ß......#...# EV: 13Int: 20.......))...####''####.##.##### SH: 0Dex: 12####....###.#⌠Y#..#.⌠#.##.#XL: 11 Next: 17% Place: Dungeon:9.........##.#.@#..#..#..#.#Noise: =--------  Time: 11439.3 (0.0)..######.##.#._#..#_.#..#.#g) +4 dagger.X9h I#....#..#..#).#.<..#Throw: 26 darts (poison)#..#.##......##.#####.....########..##.##............#Y   yak#######.####.#####.# #.##.# #.#X9hn Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (lightly wounded, 91% to hit)  The blast of sand hits the yak!X9hR onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a yak (lightly wounded, 91% to hit)  The blast of sand hits the yak!  The yak is heavily wounded.X9hS .40.8 (1.5X9heY ;_X9hN[ w _The yak closely misses you. The yak gores you but does no damage.Y9huB  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y9h...# #....# ##)÷###...........#.# cuphead4 the Thaumaturge #### #....# #.))###.#######.#.#.# Gnoll of Ashenzari **.... #....# #............##.#.#.# Health: 84/84 ======================== #....# #...ß####ß...##.#.#.# Magic: 22/24 ======================-- Y9hU#....# #...'....'...##.#.#.# AC: 9Str: 7  ####....###...ß#..#ß......#...# EV: 13Int: 20  .......))...####''####.##.##### SH: 0Dex: 12  ####....###.#⌠Y#..#.⌠#.##.#  XL: 11 Next: 17% Place: Dungeon:9 Y9hұ0 .........##.#.@#..#..#..#.#  Noise: =--------  Time: 11440.8 (0.0)  ..######.##.#._#..#_.#..#.#  g) +4 dagger  . #....#..#..#).#.<..#  Throw: 26 darts (poison) #..#.##......##.####  #.....########..#  Y9h\#.##............#  Y   yak #######.####.####  #.# #.#  Y9h0#.# #.# _The yak closely misses you. The yak gores you but does no damage.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Y9hPress: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 91% to hit)Y9hE...# #....# ##)÷###...........#.# cuphead4 the Thaumaturge Y9h1#### #....# #.))###.#######.#.#.# Gnoll of Ashenzari **.... #....# #............##.#.#.# Health: 84/84 ========================Y9h #....# #...ß####ß...##.#.#.# Magic: 22/24 ======================-- Y9h#....# #...'....'...##.#.#.# AC: 9Str: 7  ####....###...ß#..#ß......#...# EV: 13Int: 20  .......))...####''####.##.##### SH: 0Dex: 12 Y9h  ####....###.#⌠Y#..#.⌠#.##.#  XL: 11 Next: 17% Place: Dungeon:9 Y9h .........##.#.@#..#..#..#.#  Noise: =--------  Time: 11440.8 (0.0)  ..######.##.#._#..#_.#..#.#  g) +4 dagger Y9hե` . #....#..#..#).#.<..#  Throw: 26 darts (poison) #..#.##......##.####  #.....########..#  Y9h#.##............#  Y   yak #######.####.####  Y9hf8#.# #.#  #.# #.# Y9hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineY9h,Aim: a yak (heavily wounded, 91% to hit)  The blast of sand hits the yak!!Y9hS^  ##)÷ Y9hܮw #.))     Y9h$   Y9hkm))  † Y9h-   _Y9h.  . ).#.<..#   Y9hŰ4   Y9hBo#.#  #.# Y9h:;_Y9h@592.3 (1.5Y9hpFY9hwHY9hIonfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Y9hIAim: a yak (heavily wounded, 91% to hit)  The blast of sand hits the yak!! _You kill the yak!Y9hK  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y9h,9_Y9h-Y9hN2;_Y9h4 Y9hZ4_You can't see any susceptible monsters within range! (Use Z to cast anyway.)Y9h=Y9h>Y9hbI9_Y9hL Y9h M@_Unknown command.Y9hY9hY9h3Y9hjY9hz 28  _Y9h^Y9hK3=Y9hY9hY9hY9hQY9hY9hY9hY9h{Y9hY9h6Y9hGY9h9=Y9hIY9hY9hqY9hY9hY9hxK4=Y9hY9hY9h^Y9hY9hY9hL  There is an iron altar of Okawaru here.Y9hY9hI _Y9hY9h Y9hY9h%Y9hCY9hbY9hvY9h9=Y9hY9hcY9hiY9hY9hiY9hZY9hY9hY9hY9hY9h4Y9hwY9hY9hPY9hDY9hY9h Y9h E  There is a large open door here.Y9h  Y9hy  _Y9h Y9h Y9h Y9hC Y9h Y9hY Y9h Y9h" Y9h Y9hU @  There is an open door here.Y9hP Y9h  _Y9hq Y9h Y9h Y9h Y9hq Y9h! Y9hv# Y9h# Y9hn( ,Y9hT+ BY9h{. Y9hk/ ,Y9h0 Y9hv3 Y9h5 Y9h6 Y9h7 Y9hn<  There is an open door, spattered with blood here.  Items here: )) [[ ÷.Y9h> Y9h?  _Y9h@ Y9hB Y9hE ,Y9heG Y9hQ Y9hS ,Y9hT Y9h0U Y9hV ,Y9hW Y9hmY Y9hZ ,Y9h\ Y9h] Y9h^ Y9hl_ Y9h` Y9hb Y9hc Y9hd Y9hEe Y9h>f Y9h.g Y9hg ,Y9hj Y9hok Y9h l ,Y9hpm Y9hhn Y9ho ,Y9h4p Y9hVq Y9hq ,Y9hs Y9hs Y9ht ,Y9hw Y9h} ...####.#####......# ###### ......####.# #......# #....# # .........#.# ##+##### #....# #. .....#'#.#.# #.# #....# #. .#...#.#.#.# #.# #....# #. Y9hp~ _....#.#...# #.# #....# #. .##..#.#...# #.#######....###. .)#.##.##..# ###.##........))... #.#)#...#..# #.@....####....###.- #.[.#._.#.## #.#.............##. ##).# #.# #.####...######.##. Y9hf ..).# #.. #. ##..# #.... ###..# ... #. #..# #..#....# #$ #..# #.... o   orc (asleep)###.# #. #..# #.##..##o ...# #####.. ..##Y9h _81.3 (39.0)  An orc comes into view. It is wielding a +0 mace.Y9h |  -2.3 (40Y9h؊ 8 _Y9hڒ + _Found 12 gold pieces.Y9h? 2   Y9hH@ @   ##+#####   #.#  Y9h@  #.#  _Y9h@ 3 #.#   #.###### .)Y9h,A # ###.##........))...)Y9htA + #.@....#.Y9hA >[.#._.#.## #.#...........).# #.# #.####...#Y9hB _).# #.. #. ##..#  ... #. #..#  ...# #$ #..# Y9hB } ###.# #. #..#  .# #o ...#  ..Y9hB *..## Y9h       ##+#####   #.#   #.#  _ #.#  Y9h$  #.######) ###.##........))...) #.@....#.[.#._.#.## #.#...........).# #.# #.####...#Y9h <).# #.. #. ##..#  ... #. #..#  ...# #$ #..#  ###.# #. #..#  .# #o ...#  ..Y9h 5 _Y9hZ 1Y9h Y9hN  Y9h M_An orc is nearby!Y9h2   Y9hAQ   ##+#####   #.#   #.# Y9h' _ #.#  Y9h5 #.###### .) ###.##........))...Y9h(3) #.@....#.Y9h>[.#._.#.## #.#...........).# #.# #.####...#Y9h_).# #.. #. ##..#  ... #. #..#  ...# #$ #..# Y9hj ###.# #. #..#  .# #o ...# Y9he= ....## Z9hh# Z9h^i     ##+#####  Z9hj) #.#   #.#  _ #.# Z9hljj  #.######)Z9hj ###.##........))...) #.@....#Z9hk.[.#._.#.## #.#...........Z9hnk).# #.# #.####...#Z9hkQ).# #.. #. ##..#  ... #. #..# Z9hl ...# #$ #..#  ###.# #. #..#  .# #o ...#  ..Z9hVrZ9hrZ9hx8 _Z9hez Z9hzU_An orc is nearby!Z9hp.####.# #......# #....#....#.# ##+##### #....# #'#.#.# #.# #....# # #.#...#.#.#.# #.# #....# # .Z9h8q_....#.#...# #.# #....# # #.##..#.#...# #.#######....### #.)#.##.##..# ###.##........)). ##.#)#...#..# #......####....###  #.[.#._.#.## #@#.............## #Z9hqE##).# #.# #.####...######.## ...).# #.. #.# ##..# #.. ####..# ... #.# #..# #..# Z9hq ...# #$# #..# #..###.# #.# #..# #.## oo 2 orcs (asleep)Z9hr .# #o. ...# #### .. ..o ## ######Z9h  An orc comes into view. It is wielding a +0 dagger.Z9hZ9hՅ_oo1 wandering).ooZ9hp  ==3.3 (1.0)Z9hZ9h̎% _The orc shouts!Z9hkw...#+#####'# #.# Z9hd#.#...#. ._..# #.##.#######)#.##.##..# ###.##........)).. ##.#)#.........####....###  #.[.#._.#.## #.#............. ###).# #.# #@####...###### ...). ##..# #... ####..# .Z9h #  ...# #$.###.## o .#...o#####Z9h[### ### Z9hZ9h# Z9h Z9h_oo   orc wizard (wandering)Z9hp.Z9h/--4Z9h9_Z9h{# _An orc wizard comes into view. It is wielding a +0 dagger.Z9hL #'#Z9h  #.# #.#...#. ._.. #.##Z9h #######Z9hV )#.##.##..# ###.##........)).. ##.#)#...Z9h 6......####....### Z9h j #.[.#._.#.## #.#............. ###).# #.# #.####...###### ...)Z9h( . ##..# #... ####..# .Z9hl 0 # Z9h  ...# #$.###Z9h .## o .Z9h #.... ..## ###### ### Z9h Z9h| %oZ9h so   orc (wandering)Z9hz ?--5 Z9h _Z9h2 7_Z9h [9h)a#.#...#. ._.. #.##[9hW*######)#.##.##..# ###.##........)).. #[9h*W#.#)#.........####....### [9h +W #.[.#._.#.## #.#............. ###).# #.# #.####...###### [9h`+w...). ##..# #... [9h+`####..# . # [9hi, ...# #$.###.## o .[9h,C#...o[9h -######### ### [9h- [9h/[9h0[9h 2[9h:Fooo[9h;To 2 orcs (1 wandering)[9hL<&6[9hE7_[9hF[9h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[9hxW#.#...#.#.#.# #.# #....# # cuphead4 the Thaumaturge ._....#.#...# #.# #....# # Gnoll of Ashenzari **.... #.##..#.#...# #.#######....### Health: 84/84 ======================== #.)#.##.##..# ###.##........)).. Magic: 23/24 =======================- ##.#)#...#..# #......####....### AC: 9Str: 7 [9hx #.[.#._.#.## #.#.............## EV: 28 Int: 20 ###).# #.# #.####...######.## SH: 0Dex: 12 ...).# #.. #.# ##..# #... XL: 11 Next: 19% Place: Dungeon:9 ####..# ... #@# #..# #..# Noise: ---------  Time: 11486.3 (0.0)  ...# #*# #..# #... g) +4 dagger  ###.# #*# #..# #.## Throw: 26 darts (poison) .# #oo ...# #### [9hy.. ..o ..##  ### #### ###  o   orc wizard (wandering)  oo 2 orcs (1 wandering)Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 81% to hit)[9h6= #.#...#.#.#.# #.# #....# # cuphead4 the Thaumaturge ._....#.#...# #.# #....# # Gnoll of Ashenzari **.... #.##..#.#...# #.#######....### Health: 84/84 ======================== #.)#.##.##..# ###.##........)).. Magic: 23/24 =======================- ##.#)#...#..# #......####....### AC: 9Str: 7  #.[.#._.#.## #.#.............## EV: 28 Int: 20 ###).# #.# #.####...######.## SH: 0Dex: 12 ...).# #.. #.# ##..# #..[9h= . XL: 11 Next: 19% Place: Dungeon:9 ####..# ... #@# #..# #..# Noise: ---------  Time: 11486.3 (0.0)...#### #..# #... g) +4 dagger###.#### #..# #.## Throw: 26 darts (poison).##oo ...# ####....o ..#####[9hU> ~#### ###o   orc wizardoo 2 orcs (1 wandering)Aiming: Sandblast (safe; 1% risk of failure)  [9h> ;Press: ? - help, Shift-Dir - straight line[9h+? Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 81% to hit)  The blast of sand hits the orc wizard.  The orc wizard is lightly wounded.[9h& [9h [9h> [9h O_o.[9h oo.o[9h( i13 ====7.8 (1.5[9h [9h+ 3_[9h=  Press: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 81% to hit)  [9h {The blast of sand hits the orc wizard.orc wizard is lightly wounded. _shouts! The orc shouts![9h\   [9hs] Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[9h #.#...#.#.#.# #.# #....# # cuphead4 the Thaumaturge [9h ._....#.#...# #.# #....# # Gnoll of Ashenzari **.... #.##..#.#...# #.#######....### Health: 84/84 ======================== #.)#.##.##..# ###.##........)).. Magic: 22/24 ======================-- ##.#)#...#..# #......####....### AC: 9Str: 7 [9h  #.[.#._.#.## #.#.............## EV: 13Int: 20 ###).# #.# #.####...######.## SH: 0Dex: 12 ...).# #.. #.# ##..# #... XL: 11 Next: 19% Place: Dungeon:9 [9h m####..# ... #@# #..# #..# Noise: ====-----  Time: 11487.8 (0.0)  ...# #o# #..# #... g) +4 dagger  ###.# #.# #..# #.## Throw: 26 darts (poison)[9h  .# #oo ...# #### .. ... ..##  ### #### ###  o   orc wizard  oo 2 orcsCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 81% to hit)[9h #.#...#.#.#.# #.# #....# # cuphead4 the Thaumaturge [9hn ._....#.#...# #.# #....# # Gnoll of Ashenzari **.... #.##..#.#...# #.#######....### Health: 84/84 ======================== #.)#.##.##..# ###.##........)).. Magic: 22/24 ======================-- [9h ##.#)#...#..# #......####....### AC: 9Str: 7  #.[.#._.#.## #.#.............## EV: 13Int: 20 [9h ###).# #.# #.####...######.## SH: 0Dex: 12 [9h ...).# #.. #.# ##..# #... XL: 11 Next: 19% Place: Dungeon:9 ####..# ... #@# #..# #..# Noise: ====-----  Time: 11487.8 (0.0)...#[9h #o# #..# #... g) +4 dagger###.##.# #..# #.## Throw: 26 darts (poison).#[9hM #oo ...# ####..... ..#####[9h 2#### ###o   orc wizardoo 2 orcsConfirm with . or Enter, or press ? or * to list all spells.[9h 1Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 81% to hit)  [9h! &The blast of sand hits the orc wizard![9h: Aiming: Sandblast (safe; 1% risk of failure)  [9h XPress: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 81% to hit)  The blast of sand hits the orc wizard!  The orc wizard is almost dead.[9h1 [9h4 H_o.[9h b=---9.3 (1.5[9hk 7_[9h  [9h 3_The orc wizard hits you but does no damage.\9h"&  \9h&Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\9hwR#.#...#.#.#.# #.# #....# # cuphead4 the Thaumaturge ._....#.#...# #.# #....# # Gnoll of Ashenzari **.... #.##..#.#...# #.#######....### Health: 84/84 ======================== #.)#.##.##..# ###.##........)).. Magic: 21/24 =====================--- ##.#)#...#..# #......####....### AC: 9Str: 7  #.[.#._.#.## #.#.............## EV: 13Int: 20 ###).# #.# #.####...######.## SH: 0Dex: 12 ...).# #.. #.# ##..# #... XL: 11 Next: 19% Place: Dungeon:9 ####..# ... #@# #..# #..# Noise: =--------  Time: 11489.3 (0.0)  ...# #o# #..# #... g) +4 dagger  ###.# #o# \9h.Si#..# #.## Throw: 26 darts (poison) .# #o. ...# #### .. ... ..##  ### #### ###  o   orc wizard  oo 2 orcsCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  81% to hit)\9hn#.#...#.#.#.# #.# #....# # cuphead4 the Thaumaturge ._....#.#...# #.# #....# # Gnoll of Ashenzari **.... \9h+o#.##..#.#...# #.#######....### Health: 84/84 ======================== #.)#.##.##..# ###.##........)).. Magic: 21/24 =====================--- ##.#)#...#..# #......####....### AC: 9Str: 7  #.[.#._.#.## #.#.............## EV: 13Int: 20 \9h|o###).# #.# #.####...######.## SH: 0Dex: 12 \9ho...).# #.. #.# ##..# #... XL: 11 Next: 19% Place: Dungeon:9 ####..# ... #@# #..# #..# Noise: =--------  Time: 11489.3 (0.0)...##o# #..# #... g) +4 dagger###.#\9h+p#o# #..# #.## Throw: 26 darts (poison).##o. ...# ####..... ..######### ###o   orc wizardoo 2 orcs\9hpConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  81% to hit)  The blast of sand hits the orc wizard but does no damage.\9h >_Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  81% to hit)  The blast of sand hits the orc wizard but does no damage.  The orc wizard is almost dead.\9h _The orc wizard gestures at you while chanting.\9h@ _\9h7You resist with almost no effort.\9hL_*\9hY (invisible)The orc wizard mumbles some strange words.\9h9o\9h{2=====90.8 (1.5\9h9_\9hWH _The orc wizard flickers and vanishes for a moment.\9hU\9hU\9hY7_\9h[F _Unknown command.\9hNg  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\9hv#.#...#.#.#.# #.# #....# # cuphead4 the Thaumaturge ._....#.#...# #.# #....# # Gnoll of Ashenzari **.... \9hw#.##..#.#...# #.#######....### Health: 84/84 ======================== #.)#.##.##..# ###.##........)).. Magic: 21/24 =====================--- ##.#)#...#..# #......####....### AC: 9Str: 7  #.[.#._.#.## #.#.............## EV: 13Int: 20 ###).# #.# #.####...######.## SH: 0Dex: 12 ...).# #.. #.# ##..# #... XL: 11 Next: 19% Place: Dungeon:9 \9hpxY####..# ... #@# #..# #..# Noise: ====-----  Time: 11490.8 (0.0)  ...# #o# #..# #... g) +4 dagger  ###.# #o# #..# #.## Throw: 26 darts (poison) .# #o. ...# #### .. ... ..##  ### #### ###  o   orc wizard (invisible)  oo 2 orcs\9hy=Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  slightly transparent, 81% to hit)\9h #.#...#.#.#.# #.# #....# # cuphead4 the Thaumaturge \9hR._....#.#...# #.# #....# # Gnoll of Ashenzari **.... #.##..#.#...# #.#######....### Health: 84/84 ======================== #.)#.##.##..# ###.##........)).. Magic: 21/24 =====================--- ##.#)#...#..# #......####....### AC: 9Str: 7  #.[.#._.#.## #.#.............## EV: 13Int: 20 ###).# #.# #.####...######.## SH: 0Dex: 12 \9hw...).# #.. #.# ##..# #... XL: 11 Next: 19% Place: Dungeon:9 ####..# ... #@# #..# #..# Noise: ====-----  Time: 11490.8 (0.0)  ...# #o# #..# #... g) +4 dagger  ###.# #o# #..# #.## Throw: 26 darts (poison) .# #o. ...# #### .. ... ..##  ### #### ###  o   orc wizard (invisible) \9h\ oo 2 orcsAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  slightly transparent, 81% to hit)  The blast of sand misses the orc wizard.The blast of sand hits the orc!\9h #.#  _ #.# \9h2  ) ###)))  #.[.#._.#.## \9h).# #.# ).# #.. #.# ##..#  ... #@# #..#  ...# ### #..#  ###.# #)# #..#  \9h.# #o. ...#  .. ...  ### #### ###  o   orc \9hwPress: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  slightly transparent, 81% to hit)  The blast of sand misses the orc wizard.The blast of sand hits the orc!  You kill the orc!\9h+l_oo.\9hNb=---2.3 (1.5\9hې_ _The orc wizard completely misses you.\9h#.#...#.#.#.# #.# #....# # cuphead4 the Thaumaturge \9h._....#.#...# #.# #....# # Gnoll of Ashenzari **.... #.##..#.#...# #.#######....### Health: 84/84 ======================== #.)#.##.##..# ###.##........)).. Magic: 20/24 ====================---- ##.#)#...#..# #......####....### AC: 9Str: 7 \9hA #.[.#._.#.## #.#.............## EV: 13Int: 20 ###).# #.# #.####...######.## SH: 0Dex: 12 ...).# #.. #.# ##..# #... XL: 11 Next: 19% Place: Dungeon:9 \9h####..# ... #@# #..# #..# Noise: =--------  Time: 11492.3 (0.0)  ...# #o# #..# #... g) +4 dagger  ###.# #o# #..# #.## Throw: 26 darts (poison) \9h[Y.# #.. ...# #### .. ... ..##  ### #### ###  o   orc wizard (invisible)  o   orcCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line\9hAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  slightly transparent, 81% to hit)\9hd#.#...#.#.#.# #.# #....# # cuphead4 the Thaumaturge ._....#.#...# #.# #....# # Gnoll of Ashenzari **.... #.##..#.#...# #.#######....### Health: 84/84 ======================== \9hke##.)#.##.##..# ###.##........)).. Magic: 20/24 ====================---- ##.#)#...#..# #......####....### AC: 9Str: 7  #.[.#._.#.## #.#.............## EV: 13Int: 20 ###).# #.# #.####...######.## SH: 0Dex: 12 ...).# #.. #.# ##..# #... XL: 11 Next: 19% Place: Dungeon:9 \9he####..# ... #@# #..# #..# Noise: =--------  Time: 11492.3 (0.0)  ...# #o# #..# #... g) +4 dagger  ###.# #o# #..# #.## Throw: 26 darts (poison) .# #.. ...# #### \9h%f.. ... ..##  ### #### ###  o   orc wizard (invisible)  o   orcAiming: Sandblast (safe; 1% risk of failure)  \9hfePress: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  slightly transparent, 81% to hit)  The blast of sand misses the orc wizard.The blast of sand hits the orc!!\9hvk #.#  _ #.#   ) ###\9hk^)))  #.[.#._.#.## ).# #.# ).# #.. #.# ##..#  ... #@# #..# \9hTl ...# ### #..#  ###.# #)# #..#  .# #.. ...#  .. ...  \9hl### #### ### \9h o: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  slightly transparent, 81% to hit)  \9h The blast of sand misses the orc wizard.  The blast of sand hits the orc!!  You kill the orc!orc wizard hits you but does no damage.\9h3 % \9h w_The orc wizard points at you and mumbles some strange words.\9hi 9_\9h] 60--\9hų &3.8 (1.5\9hη 9_\9h . _The magic dart hits you.\9hV #.#...#.#.#.# #.# #....# # cuphead4 the Thaumaturge \9h ._....#.#...# #.# #....# # Gnoll of Ashenzari **.... #.##..#.#...# #.#######....### Health: 80/84 ======================-- #.)#.##.##..# ###.##........)).. Magic: 19/24 ===================----- ##.#)#...#..# #......####....### AC: 9Str: 7  #.[.#._.#.## #.#.............## EV: 13Int: 20 \9h1 v###).# #.# #.####...######.## SH: 0Dex: 12 ...).# #.. #.# ##..# #... XL: 11 Next: 19% Place: Dungeon:9 ####..# ... #@# #..# #..# Noise: =--------  Time: 11493.8 (0.0)  ...# #o# #..# #... g) +4 dagger \9h  ###.# #)# #..# #.## Throw: 26 darts (poison) .# #.. ...# #### .. ... ..##  ### #### ###  o   orc wizard (invisible)\9h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line\9h? Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  slightly transparent, 81% to hit)\9h+ #.#...#.#.#.# #.# #....# # cuphead4 the Thaumaturge ._....#.#...# #.# #....# # Gnoll of Ashenzari **.... #.##..#.#...# #.#######....### Health: 80/84 ======================-- #.)#.##.##..# ###.##........)).. Magic: 19/24 ===================----- ##.#)#...#..# #......####....### AC: 9Str: 7  #.[.#._.#.## #.#.............## EV: 13Int: 20 \9h ###).# #.# #.####...######.## SH: 0Dex: 12 ...).# #.. #.# ##..# #... XL: 11 Next: 19% Place: Dungeon:9 ####..# ... #@# #..# #..# Noise: =--------  Time: 11493.8 (0.0)  ...# #o# #..# #... g) +4 dagger  ###.# #)# #..# #.## Throw: 26 darts (poison) .# #.. ...# #### .. ... ..## \9h<  ### #### ###  o   orc wizard (invisible)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  slightly transparent, 81% to hit)  The blast of sand hits the orc wizard!!\9h $ #.#  _ #.#   ) ###))\9hH )  #.[.#._.#.## ).# #.# ).# #.. #.# ##..#  ... #@# #..#  ...# #$# #..# \9h  ###.# #)# #..#  .# #.. ...#  .. ...  ### ####  \9hy \9h| -5.3 (1.5\9hZ 9_\9h}  Aiming: Sandblast (safe; 1% risk of failure)  \9h Press: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  slightly transparent, 81% to hit)  The blast of sand hits the orc wizard!! _You kill the orc wizard!\9h9  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\9h 7_\9h! \9hx 9_\9hD _You can't see any susceptible monsters within range! (Use Z to cast anyway.)\9hES \9hT \9hSX 9_\9hZ F _Unknown command.\9h.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]9hU_]9h9_]9h- ]9h_You can't see any susceptible monsters within range! (Use Z to cast anyway.)]9h6_]9h]9h]9h&F _Unknown command.]9hh]9h`i]9hi]9h*k]9hm1=20= 28  _]9hn]9hn]9ho]9hp]9hp]9hq]9hr]9h8sU2=]9h t]9h8u]9hu9=]9h?w]9hx]9hxK1=]9hy]9h{]9hj{%3]9h |]9hw}]9h}]9h~]9h]9hn]9hW]9h]9h]54=]9h2=]9hn]9h]9h]9h]9h]9h@K2=]9h']9h9]9h]9h6]9hk]9hnj9=]9h]9h]9h]9h]9h]9hY9=]9h%]9h(]9hK3=]9hF]9h]9h]9h]9h]9h]9h]9h]9hW]9h]9h]9ha9=]9h2]9hv]9hҞK4=]9h]9h]9h,]9h]9h&  ]9hFYou now have 1371 gold pieces (gained 12).  Things that are here:]9hB;13 ]9h,]9hp; _a +0 dagger; a +0 robe]9h]9ht] 28  ]9h]9h'Z  Items here: )) [ †.]9h]9hK@= _]9h4]9hg]9h]9h]9h޹]9h)]9h]9h]9hϽ]9hH]9h]9hz]9h ]9ht]9h]9h]9h]9h]9h]9h]]9h]9hX]9h]9h]9h]9h]9h0]9h]9h]9hT]9h]9hP]9h]9h]9h5]9h]9h]9h]9h]9h]9hI]9h913  _You open the door. 28    There is an open door here. _]9hkA]9hD]9hF]9hG]9hH]9hH]9h[K]9hL,]9hM]9h N]9hN]9hyO]9hO]9hP]9hQ,]9hR]9hW}13 ]9h1X7 _You open the door.]9h Y]9h}Y] 28  ]9h0Z]9h\@  There is an open door here.]9h^]9h^ _]9hI_]9hb]9h d]9hpd]9he]9hi]9hoB]9ho]9h'q]9hq;13 ]9hr]9hu7 _You open the door.]9h>w]9hw] 28  ]9hy]9h|[You open the door. _There is an open door here. _]9h}uYou open the door. _There is an open door here. _You open the door.  There is an open door here.]9hz5 _]9h,]9h7]9hUB]9hL]9hZ,]9h]9h]9h]9hC]9h]9h]9h(]9hˠ]9h+]9hO]9h]9h]9h]9hɦ]9hy]9hx]9h֨]9ht]9h]9h]9h]9h]9h֭]9h߮]9h<]9hѯ]9h]9h]9ho]9h ]9hN]9hZ #......~~~P #....c# #.....P≈~≈~ #.....# #...P.~~≈~~ #.....# #...≈~~≈~~ #.....# #.~P≈≈~≈~~. ..... ##..~~≈≈≈~~. ... #...~~~≈≈~.. #.# ###....P~≈~≈ #@###........~~...- #####........P..... #.......#............. #.......####.#.#.#....####### #.......+......#......#.....# #.......####.#####.... c   centaur (asleep)#.....# #.......####.# #....#.]9h2....# #..........#.# ##+###.....# #......#'#.#.# #.#]9h1571.3 (76.0)]9h.|  -2.3 (77]9h]9h _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open ]9h_door here. _A centaur comes into view.]9h@ #....c#  #.....#  #.....#  #.....#  .....  ...  ]9h#.#  #@# #####........ #.......#.... #.......####.   #.......+   #.......#   #.......####.#   #..........#.#  ]9hh2 #... #.# ]9hvo #....c#  ]9ho#.....#  #.....#  #.....#  .....  ...  #.#  #@# ]9hHp#####........ #.......#.... #.......####.   #.......+ ]9hp   #.......#   #.......####.#  ]9hp #..........#.#   #... ]9hrt]9hu1]9hx]9hz^ _A centaur is nearby!]9h*O) ]9hOS#....c#  #.....#  #.....#  ]9h>P(#.....#  .....  ]9hP...  #.# ]9hP] #@# #####........ #.......#.... ]9hVQk#.......####.   #.......+   #.......#   #.......####.#  ]9hQR #..........#.#   #... #.# ]9h  #....c#  #.....#  #.....#  #.....#  .....  ...  #.#  ]9h1 #@# #####........ #.......#.... #.......####.   #.......+   #.......#   #.......####.# ]9h  #..........#.#   #... ]9hi ]9hX ]9h ]9h ^ _A centaur is nearby!]9h2........##.~~~Pc..P≈~≈P.~~≈~~..≈~#.....# #.~P≈≈~]9hK3#.....# ##..~~≈≈≈~~#.....# #...~~~≈≈~ ###....P~≈~≈ #.###........~~####........P.....#......... ]9h3#.......####.#.#.####### #.......+......#..]9h%4s#.....####.......###]9h4$...........##+##]9h4]9h)<]9h>n  3.3 (1.0) _]9h'D]9hF^9hA X####.#.#####.#### #.........### #......~~~P.#....c# #.....P≈~≈~.^9h #.....# #...P.~~≈~~P#.....# #...≈~~≈~~.#.....# #.~P≈≈~≈~~.#.....# ##..~~≈≈≈~#...@.# #...~~~≈≈~.###.#####....P~≈~≈ #.###........~~#####........P^9hW #.......#.......... #.......####.#.#.######## #.......+......#...#.....# #.......####.#####.#.....# #.^9h L####.# #.....^9hD ^9h &4^9h ^9h _9h####.#.##### cuphead4 the Thaumaturge_9h~S.#### #........... Gnoll of Ashenzari **........### #......~~~P. Health: 84/84 ========================#....c# #.....P≈~≈~. Magic: 24/24 ========================#....*# #...P.~~≈~~P AC: 9Str: 7_9h!#....*# #...≈~~≈~~.. EV: 28 Int: 20#...*.# #.~P≈≈~≈~~.. SH: 0Dex: 12#...*.# ##..~~≈≈≈~~.. XL: 11 Next: 19% Place: Dungeon:9_9hX#...@.# #...~~~≈≈~... Noise: ---------  Time: 11574.3 (0.0)###.#####....P~≈~≈... g) +4 dagger#.###........~~.... Throw: 26 darts (poison)#####........P.........#.......#.............._9h@#.......####.#.#.#..... c   centaur (asleep)####### #.......+......#.......#.....# #.......####.#####.....#.....# #.......####.# #..... _A centaur is nearby! _A centaur is nearby!Throw: 26 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur (asleep, 98% to hit)`9h ####.#.##### cuphead4 the Thaumaturge.#### #........... Gnoll of Ashenzari **........### #......~~~P. Health: 84/84 ========================`9h#....c# #.....P≈~≈~. Magic: 24/24 ========================#....(# #...P.~~≈~~P AC: 9Str: 7#....(# #...≈~~≈~~.. EV: 28 Int: 20#...(.# #.~P≈≈~≈~~.. SH: 0Dex: 12`9h#...(.# ##..~~≈≈≈~~.. XL: 11 Next: 19% Place: Dungeon:9#...@.# #...~~~≈≈~... Noise: ---------  Time: 11574.3 (0.0)###.#####....P~≈~≈... g) +4 dagger#.###........~~.... Throw: 26 darts (poison)#####........P.........`9hM#.......#..............#.......####.#.#.#..... c   centaur (very poisoned)####### #.......+......#.......#.....# #.......####.#####.....#.....# #.......####.# #.....`9h2Throw: 26 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur (asleep, 98% to hit)  You throw a poisoned dart. The poisoned dart hits the centaur!  The centaur is poisoned.`9hIBc..`9hI..launcher, very poisoned)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a centaur (asleep, 98% to hit)  `9h"JrYou throw a poisoned dart. The poisoned dart hits the centaur!  The centaur is poisoned.shouts!`9hNH (`9hyNg(((The centaur wields a +0 orcbow. The centaur shoots an arrow.`9h9....`9h^79--13 ===`9h\@5.0 (0.75`9hB`9hF) _The arrow hits you.a9h;.#### #.......... ....### #~~~P #....c# #.....P≈~≈~ #.....# #...P.~~≈~~a9h! #.....# #...≈~~≈~~. #.....# #.~P≈≈~≈~~ #.....# ##..~~≈≈≈~~ #.....# #...~~~≈≈ ###@#####....P~≈~≈ #.###........~~#####........P.... #.......#.... #.......####.#.#.######## #.......+......#. #.....# #.......####.##### #.....# #.......####.# #a9h #.....# #....#.# ##+##a9ha9h<((((a9he(a9hf <.....a9hg 66------ 28  -6.0 (1.0a9h[k a9hXm F _The centaur shoots an arrow. The arrow hits you!a9h( ....###~~~P#....cP≈~≈~.a9h͍BP.~~≈~≈~~≈~~.~P≈≈#.....# ##..~~≈≈#.....# #...~~~≈≈~.###.#####....P~≈~≈a9h% #@###........~~.#####........P.....a9hx.......#..........####.#.#.#a9hЎ####### #.......+......#.......# #.......####.######..a9h2 #.a9hnI...#+###'# #.a9h!#a9ha9hН)(a9h%(((a9hu(((a9hÞa9h' ......@The centaur shoots an arrow. The arrow completely misses you.a9h"(a9hc+C(((((a9h+%((b9hVlv......@b9hmO--7b9hEqb9hss _The centaur shoots an arrow. The arrow completely misses you.b9h(Y#....c# #.....P≈~≈~.b9h)y#.....# #...P.~~≈~~P#.....# #...≈~~≈~~..#.....# #.~P≈≈~≈~~.#.....# ##..~~≈≈≈~~.#.....# #...~~~≈≈~..###.#####....P~≈~≈.b9h *@ #.###........~~..#####.@......P......#.......#......b9hr*#.......####.#.#.######## #.......+......#...b9h+#.....# #.......####.######.....# #.####.# #.....b9hz+#.....# #...#.# ##+###b9h+#.....# #......#'#.#.# #.##.....####.#...#.b9h;,!b9h4b9h50--b9h68b9h:b9hI<b9h, m#....c# #.....P≈~≈~.#.....# #...P.~~≈~~P.#.....# #...≈~~≈~~.#.....# #.~P≈≈~≈~~.#.....# ##..~~≈≈≈~~.b9h #.....# #...~~~≈≈~.###.#####....P~≈~≈.#.###.~~....P#####.P.#.#.#.b9h ####.#.#.#.# #.+......#.#.....# #.####.#####.#.....# #.####.# #.#.....# #.b9hC f..#.# ##+# b9hӿ b9h i7=----9b9h b9h c9hc9hc9hc9h=c9h,c9h& c9hl{ _You start resting.c9h,81.0 (2c9hgc9hc9h c9hOU_You sense a monster nearby.c9h(Dc9h Ec9heFc9hGc9h$Jc9hDLU8=c9h\Mc9hU&c9hU-.cc9h=Vc   centaur (launcher, poisoned)c9h8Z`      c9hZc     ##..~  #...~ ###.#####....c9hZ #c###...... #####..@.....P.2.0 (1 c9hI[0#.......#...... #.......####.#. c9h[  #.......+  c9h[O #.......#   #.......####.#   #..........#.#  c9hU] #......#'#.#.# #.#   #.# _You start resting.c9h" c9h&    c9h+    c9hA ##..~ c9hq #...~ ###.#####.... c9h#c###...... #####..@.....P.c9h.` #.......#...... c9h#.......####.#.   #.......+ c9hZ  #.......#  c9hD #.......####.#   #..........#.# c9h  #......#'#.#.#  c9h  c9hR  c9h-c9h c9h P_A centaur is nearby!d9h6  Casting: Sandblast (safe; 1% risk of failure)  d9h \Confirm with . or Enter, or press ? or * to list all spells.d9h4@  #....c# #.....P≈~≈~.. cuphead4 the Thaumaturge #.....# #...P.~~≈~~P. Gnoll of Ashenzari **.... #.....# #...≈~~≈~~... Health: 68/84 ===================----- d9h@ #.....# #.~P≈≈~≈~~... Magic: 21/24 =====================--- #.....# ##..~~≈≈≈~~... AC: 9Str: 7 #.....# #...~~~≈≈~.... EV: 28 Int: 20 ###.#####....P~≈~≈.... SH: 0Dex: 12 d9hA *#c###........~~....P XL: 11 Next: 19% Place: Dungeon:9 #####.*@.....P.......... Noise: ---------  Time: 11582.0 (0.0) d9hC #.......#............... g) +4 dagger #.......####.#.#.#...... Throw: 25 darts (poison)  ####### #.......+......#........  #.....# #.......####.#####......  #.....# #.......####.# #...... c   centaur (launcher, poisoned)  #.....# #..........#.# ##+####  #.....# #......#'#.#.# #.#  #.....####.#...#.#.#.# #.# _A centaur is nearby!Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 orcbow (moderately wounded, poisoned, 85% to hit)d9h #....c# #.....P≈~≈~.. cuphead4 the Thaumaturge #.....# #...P.~~≈~~P. Gnoll of Ashenzari **.... #.....# #...≈~~≈~~... Health: 68/84 ===================----- #.....# #.~P≈≈~≈~~... Magic: 21/24 =====================--- #.....# ##..~~≈≈≈~~... AC: 9Str: 7 #.....# #...~~~≈≈~.... EV: 28 Int: 20 ###.#####....P~≈~≈.... SH: 0Dex: 12 d9h#c###........~~....P XL: 11 Next: 19% Place: Dungeon:9 #####..@.....P.......... Noise: ---------  Time: 11582.0 (0.0) #.......#............... g) +4 dagger #.......####.#.#.#...... Throw: 25 darts (poison)  ####### #.......+......#........  #.....# #.......####.#####......  #.....# #.......####.# #...... c   centaur (launcher, poisoned)  #.....# #..........#.# ##+####  #.....# #......#'#.#.# #.#  #.....####.#...#.#.#.# #.# Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 orcbow (moderately wounded, poisoned, 85% to hit)The stone arrow hits the centaur!!d9h(          ##..~  #...~ ... #)... `@.....P. #..... #...#.  d9h| #..   #..   #.......####.#    #..........#.#   #......#'#.#.#    e9h?8&.e9h>G13 21==3.0 (1e9hhCe9hE.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a centaur, wielding a +0 orcbow (moderately wounded, poisoned, 85% to hit)The stone arrow hits the centaur!! _You kill the centaur!e9h3j #....c# #.....P≈~≈~ #.....# #...P.~~≈~~Pe9h(k #.....# #...≈~~≈~~ #.....# #.~P≈≈~≈~~ #.....# ##..~~≈≈≈~~ #.....# #...~~~≈≈~ ###.#####....P~≈~≈ #)###.~~....e9hlt #####.P #.# #.####.#.#.# # #e9hlf.+......# #.....# #.####.##### #.....# #.####.# #e9hAmf #.....# #...#.# ##+  #.....# #......#'#.#.# #.# e9hm| #.....####.#...#.#.#.# #.#e9hue9hvf 28  --e9hw 4e9h;~e9he9hD #....c# #.....P≈~≈~ #.....# #...P.~~≈~~ #.....# #...≈~~≈~~ #.....# #.~P≈≈~≈~~e9h11 #.....# ##..~~≈≈≈~~ #.....# #...~~~≈≈~ ###.#####....P~≈~≈ #)###.~~ #####.P #.# #.####.#.#.# e9h# #.+......# #.....# #.####.##### #.....# #.####.# # #.....# #e9hh...#.# ##+ #.....# #......#'#.#.# #.#  #.....####.#...#.#.#.# #.#e9h e9hW9--5e9he9hJe9h XM....##.~~~Pe9h (..P≈~≈#.....#P.~~≈~~#.....# #...≈~#.....# #.~P≈≈~.....# ##..~~≈≈≈~~e9h .....# #...~~~≈≈~###.#####....P~≈~≈ #@###........~~#####........P#.......#.........#.......####.#.#.#....#.e9h .##......#'#e9h e9h &6e9hx e9hO O _You see here a +0 orcbow.f9hff9h?f9hEf9hf9h"L70=f9h[#f9hN%f9h&#2f9h~&(=f9h(f9hi*f9h?+f9h,f9hy/f9hV0f9h0N1=f9h2f9h4f9hK5f9h6f9hk9f9hH:9=f9h <f9h=f9h'>Q23=f9hg?f9h@f9h~Af9hbBf9hCf9hxDf9hTEf9hFf9hG%3f9hCJf9hYLf9hL9=f9hNf9hpT_ _You start resting.f9hY097.0 (11.0)f9hYZ4=8.0 (12f9h]f9h_% _Magic restored.f9hf9hf9hf9hf9h3a4=f9hT,f9hf9hmf9hf9hf9hf9h#5f9hpD==f9hQf9h2f9hf9hmf9hf9hPf9h;f9h3;6f9hWf9hf9hYf9hef9hf9hBf9hgf9hf9h9K7=f9hWf9hf9hrf9hf9h f9h f9hr f9h f9h< ?8=f9h f9h f9h  f9hs f9hl f9h f9hT f9hB f9h f9ho %9f9h f9h f9h f9h f9h f9hm f9h f9h f9hW &80f9hy f9h f9h f9h f9h f9h\ f9hW f9h f9h< K1=f9h f9h f9hP! f9h6" f9h# f9h$ f9h8% f9h& f9h4' U2=f9hR( f9h) f9h* f9h#+ f9h, f9h, f9h- f9ho/ f9h/ %3f9h0 f9hS2 f9h2 f9h3 f9hJ5 f9h5 f9h6 f9hz8 f9h8 54=f9hJ9 f9h: f9h< 1 _HP restored.f9hP> f9h> f9h? f9h>A f9hB f9hC f9hC f9hYE f9hF f9h"G f9hH f9hI f9hJ f9hyK 9=f9hxL f9h&N f9heO f9hO f9hP f9h(R f9h~S f9hS f9hT f9hV f9hWW f9hW f9hX f9hZ f9h?[ ;13 f9hI\ f9h^ o _d - 26 poisoned darts (gained 1)f9h` f9h` ] 28  f9ha f9h>c f9hd f9he f9he f9hg f9hh f9hh f9h#i f9h8k f9h9l f9hl f9hIm f9hn f9hp f9hpp f9h-q f9h8s f9hy P #. f9h&z ;#) #) #) ########### #...f9hz k#...... ####.#.#z......##### #.....$......@...### #......~.......#.....# #.....P≈.......#.....# #...P.~~6f9h{ '.......#.....# #...≈~~≈ .......#.....# #.~P≈≈~≈ .......#.....# ##..~~≈≈≈ z   wight (dormant) f9h{ b.......#.....# #...~~~≈≈ .......###.#####....P~≈~ #)###........~~f9h  & f9hv y642.0 (44  A wight comes into view. It is wielding a +2 vampiric scimitar.f9h _.zzf9h΅ b  3.0 (45f9h f9hǔ + _Found 15 gold pieces.f9h"#  #) #) #) #######  #...... f9h$ D .......#####  $z.....@...###  .......#.....#  .......#.....#  .......#.....#  .......#.....#  .......#.....#  .......#.....#  .......###.### #)f9h  #) #) #) #######  #......  .......##### f9hB  $z.....@...###  .......#.....#  .......#.....#  .......#.....#  .......#.....#  .......#.....#  f9h .......#.....#  .......###.### #)f9hq f9h߿ 1f9h f9h#  f9h V_A wight is nearby!g9h`& g9h1a%#) #) #)g9ha- #######  g9ha6#......  .......#####  g9hVb`$z.....@...###  .......#.....#  g9hb3.......#.....#  .......#.....# g9h c7 .......#.....#  .......#.....# g9h`c  .......#.....#  g9hc:.......###.### #)g9h #) #) #) #######  #......  .......#####  g9hz$z.....@...###  .......#.....#  .......#.....#  .......#.....#  .......#.....#  .......#.....#  .......#.....#  .......###.### #)g9hg9hg9hg9hi\ _A wight is nearby!g9hh # # # # #### ### ##....... ####.#..##### #.$z....@....### #.......#.....# #.....P.#.....# #...P..#.....# #...≈~~z.#.....# #.~P≈≈~$.#.....# ##..~~z 2 wights (1 polearm, 1 dormant).#.....# #...~~~.###.#####....P~≈ #)###.g9hS  A wight comes into view. It is wielding a +0 halberd.g9h(G.zg9hg  4.0 (1.0)g9h@ _Found 3 gold pieces.h9hyK   h9h{         ## #  #.. ####.#  .##### #  .$.z.### #  z.#.....# #.....  .#.....# #...P.  h9h_|.#.....# #...≈  .zh9h|.#.....# #.~P≈≈  .$.#.....# ##..~~z 3 wights (1 polearm, 2 dormant)  .#.....# #...~~~  h9h}}.###.#####....P~   #)###.h9h-h9h1>.zh9h&5h9h@h9hD h9hk_A wight comes into view. It is wielding a +0 great sword.h9h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h9h >  cuphead4 the Thaumaturge  Gnoll of Ashenzari **....  Health: 84/84 ========================  Magic: 21/24 =====================--- h9h %### AC: 9Str: 7 ########## #.. EV: 28 Int: 20 ###........ ####.# SH: 0Dex: 12 .........##### #..... XL: 11 Next: 21% Place: Dungeon:9 ..$..z*@.....### #..... Noise: ---------  Time: 11645.0 (0.0) h9h +z........#.....# #..... g) +4 dagger .........#.....# #...P. Throw: 26 darts (poison) .........#.....# #...≈~ .z.......#.....# #.~P≈≈ .$.......#.....# ##..~~≈ zzz 3 wights (1 polearm, 2 dormant) .........#.....# #...~~~ .........###.#####....P~ #)###........Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +2 vampiric scimitar and wearing a +0 robe (76% to  hit)h9h7O  cuphead4 the Thaumaturge  Gnoll of Ashenzari **....h9hO  Health: 84/84 ========================  Magic: 21/24 =====================--- ### AC: 9Str: 7 ########## #.. EV: 28 Int: 20 h9heP###........ ####.# SH: 0Dex: 12 .........##### #..... XL: 11 Next: 21% Place: Dungeon:9 ..$..z.@.....### #..... Noise: ---------  Time: 11645.0 (0.0) h9hPz........#.....# #..... g) +4 dagger .........#.....# #...P. Throw: 26 darts (poison) .........#.....# #...≈~ h9hS.z.......#.....# #.~P≈≈ .$.......#.....# ##..~~≈ zzz 3 wights (1 polearm, 2 dormant) .........#.....# #...~~~ .........###.#####....P~ #)###........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +2 vampiric scimitar and wearing a +0 robe (76% to  hit)  The stone arrow hits the wight!!h9h>V/ #  ###  ...##  ..$..)`@.....###  z.....#  ...h9hEX...#  ....#  .z.  .$.......# zz 2 wights (1 polearm, .........#  .........#h9hM&.h9h";13 ==6.0 (1h9h^h9h  h9hAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +2 vampiric scimitar and wearing a +0 robe (76% to  hit)  The stone arrow hits the wight!! _You destroy the wight!j9h j9h Visible Monsters/Items (select to target/travel, [!] to examine) j9hŤ Monsters  a - (z) a wight (dormant), wielding a +0 great sword and wearing a +0 robeb - (z) a wight (dormant), wielding a +0 halberd and wearing a +0 robe Itemsj9hg <c - ([) a +0 robe  d - ()) a +2 vampiric scimitare - ($) 3 gold pieces  f - ($) 15 gold piecesl9hil9hZl9h cuphead4 the Thaumaturge  Gnoll of Ashenzari **....  l9hdHealth: 84/84 ========================  Magic: 21/24 =====================---  ### AC: 9Str: 7  ###########.. EV: 13Int: 20  ###........####.# SH: 0Dex: 12  .........##### #..... XL: 11 Next: 21% Place: Dungeon:9  l9h ..$..).@.....### #..... Noise: ==-------  Time: 11646.0 (0.0)  z........#.....# #..... g) +4 dagger  .........#.....# #...P. Throw: 26 darts (poison)  .........#.....# #...≈~  .z.......#.....# #.~P≈≈  .$.......#.....# ##..~~≈ zz 2 wights (1 polearm, dormant)  .........#.....# #...~~~  l9h.........###.#####....P~  #)###........Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +2 vampiric scimitar and wearing a +0 robe (76% to  hit)  The stone arrow hits the wight!! _You destroy the wight!l9hl9hl9hδl9h6l9hlj 8     l9h(k    #.# #  #.. ####.  #l9hk .##### #  #..$..)l9hl y.### #  #zl9h{l $.#.....# #  #.#.....# #...P  #l9hl .#.....# #...≈  #.zl9hPm e.#.....# #.~P  l9hm #.$.#.....# ##..~~  #l9h&n .#.....# #...  #.###.#####....P  l9hn L  #)###l9hp l9hy Qz.zl9hz ( 1 dormant)l9h{ G 28  l9h{ ---7.0 (1l9h[ l9h l9hv 8     l9hM    #.# #  ####.. ####  #.##### # l9hs n #.z$...### #  #.#.....# #  #.#.....# #...  #.#.....# #...l9hm #  #.z.#.....# #.~P  #.$.#.....# ##..  #.#.....# #...  #l9h .###.#####....  #)###l9h l9hOA.zl9hA--8l9h l9h l9hx Things that are here: _a +2 vampiric scimitar; a +0 robem9hC6 m9h6 Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m9h  cuphead4 the Thaumaturge  Gnoll of Ashenzari **....m9h"  Health: 84/84 ========================  Magic: 18/24 ==================------ # AC: 9Str: 7 ##########.# # EV: 28 Int: 20 ####.......... #### SH: 0Dex: 12 #.........##### #... XL: 11 Next: 21% Place: Dungeon:9 #..z**@.......### #... Noise: ---------  Time: 11648.0 (0.0) #.........#.....# #... g) +4 dagger m9ht~#.........#.....# #... Throw: 26 darts (poison) #.........#.....# #... #.z.......#.....# #.~P #.$.......#.....# ##..~ zz 2 wights (1 polearm, 1 dormant) #.........#.....# #...~ #.........###.#####.... #)###...... _a +2 vampiric scimitar; a +0 robe  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 great sword and wearing a +0 robe (76% to hit)m9hʗ cuphead4 the Thaumaturge  Gnoll of Ashenzari **....  Health: 84/84 ========================  Magic: 18/24 ==================------  # AC: 9Str: 7  ##########.## EV: 28 Int: 20  ####.......... #### SH: 0Dex: 12  m9h #.........##### #... XL: 11 Next: 21% Place: Dungeon:9  #.````@.......### #... Noise: ---------  Time: 11648.0 (0.0)  #.........#.....# #... g) +4 dagger  #.........#.....# #... Throw: 26 darts (poison)  #.........#.....# #...  #.z.......#.....# #.~P  #.$.......#.....# ##..~ zz 2 wights (1 polearm, 1 dormant)  #.........#.....# #...~  #.........###.#####....  #)###...... m9h˙._a +2 vampiric scimitar; a +0 robe  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 great sword and wearing a +0 robe (76% to hit)m9h5m9he.$z.m9h$13 m9h5 ==9.0 (1m9h(m9h#,c  Casting: Stone Arrow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +0 great sword and wearing a +0 robe (76% to hit) _The stone arrow misses the wight.m9hۉ   m9h Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m9h   cuphead4 the Thaumaturge  Gnoll of Ashenzari **....  Health: 84/84 ======================== m9h  Magic: 15/24 ===============--------- # AC: 9Str: 7 ##########.# # EV: 13Int: 20 ####.......... #### SH: 0Dex: 12 #.........##### #... XL: 11 Next: 21% Place: Dungeon:9 #..$z*@.......### #... Noise: ==-------  Time: 11649.0 (0.0) m9hu #.........#.....# #... g) +4 dagger #.........#.....# #... Throw: 26 darts (poison) #.........#.....# #... #.z.......#.....# #.~P #.$.......#.....# ##..~ zz 2 wights (1 polearm, 1 dormant) #.........#.....# #...~ #.........###.#####.... #)###...... _The stone arrow misses the wight.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m9h Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 great sword and wearing a +0 robe (76% to hit)m9hBF W cuphead4 the Thaumaturge  Gnoll of Ashenzari **....  Health: 84/84 ========================  m9h8G Magic: 15/24 ===============---------  # AC: 9Str: 7  ##########.## EV: 13Int: 20  ####.......... #### SH: 0Dex: 12  #.........##### #... XL: 11 Next: 21% Place: Dungeon:9  #..$z`@.......### #... Noise: ==-------  Time: 11649.0 (0.0)  #.........#.....# #... g) +4 dagger  #.........#.....# #... Throw: 26 darts (poison) m9hfH q #.........#.....# #...  #.z.......#.....# #.~P  #.$.......#.....# ##..~ zz 2 wights (1 polearm, 1 dormant)  #.........#.....# #...~  #.........###.#####....  #)###......Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  m9hK Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 great sword and wearing a +0 robe (76% to hit)  The stone arrow hits the wight!m9h m9h .z6=50.0 (1m9hc m9h MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a wight, wielding a +0 great sword and wearing a +0 robe (76% to hit)  The stone arrow hits the wight! _The wight is almost destroyed.n9h9   Casting: Stone Arrow (safe; 1% risk of failure)  n9h6!\Confirm with . or Enter, or press ? or * to list all spells.n9h  cuphead4 the Thaumaturge  Gnoll of Ashenzari **.... n9h Health: 84/84 ========================  Magic: 13/24 =============----------- # AC: 9Str: 7 ##########.# # EV: 13Int: 20 ####.......... #### SH: 0Dex: 12 #.........##### #... XL: 11 Next: 21% Place: Dungeon:9 n9hl#..$.z@.......### #... Noise: ==-------  Time: 11650.0 (0.0) #.........#.....# #... g) +4 dagger #.........#.....# #... Throw: 26 darts (poison) #.........#.....# #... #.z.......#.....# #.~P #.$.......#.....# ##..~ zz 2 wights (1 polearm, 1 dormant) #.........#.....# #...~ #.........###.#####.... #)###......Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 great sword and wearing a +0 robe (almostdestroyed, 76% to hit)n9h!  cuphead4 the Thaumaturge  Gnoll of Ashenzari **.... n9h\ Health: 84/84 ========================  Magic: 13/24 =============----------- # AC: 9Str: 7 ##########.# # EV: 13Int: 20 n9h.####.......... #### SH: 0Dex: 12 #.........##### #... XL: 11 Next: 21% Place: Dungeon:9 #..$.z@.......### #... Noise: ==-------  Time: 11650.0 (0.0) n9h#.........#.....# #... g) +4 dagger #.........#.....# #... Throw: 26 darts (poison) #.........#.....# #... #.z.......#.....# #.~P #.$.......#.....# ##..~ zz 2 wights (1 polearm, 1 dormant) n9h5#.........#.....# #...~ #.........###.#####.... #)###......Confirm with . or Enter, or press ? or * to list all spells.n9h}Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 great sword and wearing a +0 robe (almostdestroyed, 76% to hit)  The stone arrow hits the wight!!n9hZ n9h##.#  ##...  #.####  #..$.)@.......###  #.n9h .....#  #.  #.  #.  #.$.......# z   wight (polearm,n9hl #.........#  #.........#n9hVn9hh[321.0 (1n9h`n9hbMn9h)cAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: a wight, wielding a +0 great sword and wearing a +0 robe (almostdestroyed, 76% to hit)  The stone arrow hits the wight!! _You destroy the wight!n9hk  Casting: Stone Arrow (safe; 1% risk of failure)  n9h$m \Confirm with . or Enter, or press ? or * to list all spells.n9hV   cuphead4 the Thaumaturge  Gnoll of Ashenzari **....n9hW T  Health: 84/84 ========================  Magic: 10/24 ==========-------------- # AC: 9Str: 7 ##########.# # EV: 13n9h=X Int: 20 ####.......... #### SH: 0Dex: 12 n9hX >#.........##### #... XL: 11 Next: 22% Place: Dungeon:9 #..$.)@.......### #... Noise: ==-------  Time: 11651.0 (0.0) n9h2Y #....*....#.....# #... g) +4 dagger n9hY W#...*.....#.....# #... Throw: 26 darts (poison) #..*......#.....# #... n9hZ #.z.......#.....# #.~P #.$.......#.....# ##..~ z   wight (polearm, dormant)n9hZ W #.........#.....# #...~ #.........###.#####.... n9hZ #)###......Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n9h^[ (Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 halberd and wearing a +0 robe (dormant, 100% to  hit)o9h2 cuphead4 the Thaumaturge  Gnoll of Ashenzari **....  Health: 84/84 ========================  Magic: 10/24 ==========--------------  # AC: 9o9hZStr: 7  ##########.## EV: 13Int: 20  ####.......... #### SH: 0Dex: 12  #.........##### #... XL: 11 Next: 22% Place: Dungeon:9  #..$.)@.......### #... Noise: ==-------  Time: 11651.0 (0.0)  o9h#....`....#.....# #... g) +4 dagger  #...`.....#.....# #... Throw: 26 darts (poison)  #..`......#.....# #...  #.z.......#.....# #.~P  #.$.......#.....# ##..~ z   wight (polearm)  #.........#.....# #...~  #.........###.#####....  #)###......o9hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 halberd and wearing a +0 robe (dormant, 100% to  hit)  The stone arrow hits the wight!o9ho9hЙf..z.o9h$2.0 (1o9hYo9hQa  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +0 halberd and wearing a +0 robe (dormant, 100% to  hit)  o9hxThe stone arrow hits the wight! _The wight is almost destroyed.o9ht  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o9h_F  cuphead4 the Thaumaturge  Gnoll of Ashenzari **....  Health: 84/84 ========================  Magic: 7/24=======----------------- # AC: 9Str: 7 ##########.# # EV: 13Int: 20 ####.......... #### SH: 0Dex: 12 o9h5b#.........##### #... XL: 11 Next: 22% Place: Dungeon:9 #..$.)@.......### #... Noise: ==-------  Time: 11652.0 (0.0) #....*....#.....# #... g) +4 dagger #...*.....#.....# #... Throw: 26 darts (poison) #..z......#.....# #... #.........#.....# #.~P #.$.......#.....# ##..~ z   wight (polearm) #.........#.....# #...~ #.........###.#####.... #)###......Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 halberd and wearing a +0 robe (almost destroyed,  76% to hit)o9hH  cuphead4 the Thaumaturge  Gnoll of Ashenzari **....  Health: 84/84 ========================  Magic: 7/24=======----------------- # AC: 9Str: 7 o9hX##########.# # EV: 13Int: 20 ####.......... #### SH: 0Dex: 12 #.........##### #... XL: 11 Next: 22% Place: Dungeon:9 #..$.)@.......### #... Noise: ==-------  Time: 11652.0 (0.0) #.........#.....# #... g) +4 dagger o9h+#.........#.....# #... Throw: 26 darts (poison) #..z......#.....# #... #.........#.....# #.~P #.$.......#.....# ##..~ z   wight (polearm) #.........#.....# #...~ #.........###.#####.... #)###......Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 halberd and wearing a +0 robe (almost destroyed,  76% to hit)  The stone arrow hits the wight!o9h̘ ##.#  ##o9h=?...  #.####  #....###  #....`....#.....#  #...`  #..)  #. o9h #.$.......#   #.........#   #.........# o9h/ o9h/..o9hY333.0 (1o9hB!o9h"  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  o9hT#Aim: a wight, wielding a +0 halberd and wearing a +0 robe (almost destroyed,  76% to hit)  The stone arrow hits the wight! _You destroy the wight!o9h$o9h8o9h_o9ho9hs 28  o9ho9ho9ho9h?o9hS8=o9ho9ho9h8o9ho9ho9h?o9hko9ho9hLo9ho9ho9hl9=o9ho9ho9h\S9=o9ho9ho9hUo9ho9h}o9h4o9ho9ho9hQo9hto9h`o9h9=o9hwo9h o9h5 e10/24=o9h o9ho9h?o9ho9hwo9h"o9ho9ho9ho9ho9ho9he9=o9ho9h o9h`!S1=o9h"o9h$o9h}%o9h&o9h )o9h9*o9hG+o9h,o9h-o9h3{=o9h4o9h5o9h6o9h}8o9h8S2=o9h:o9h<o9h=o9h>o9h@o9h@p9hVp9hQp9hp9hJp9h4p9h9=p9hMp9hR p9h N13=p9hq p9hp9hzp9hp9hp9hp9hp9hyp9hp9hp9hp9h9=p9hp9h p9h!M4=p9h"p9h$p9h-%p9h&p9h(p9h)p9h*p9h,p9h,p9h.p9h1p9hh29=p9h4p9h6p9h6M5=p9h8p9h:p9hP;p9h<p9h>p9h(?p9hm@p9haBp9hBp9h9Dp9h!GO=p9h=Hp9h)Jp9hJp9hKp9hNp9hNM6=p9hPp9hRp9hRp9hSp9hUp9h^Vp9hWp9hYp9h6Zp9h],p9h^9=p9h_p9hap9h8bM7=p9hcp9hep9hIfp9hgp9hip9h.jp9hkp9hmp9hnp9hop9hqp9hq9=p9hsp9hup9huK8=p9h0xp9h@zp9hzp9hh|p9h~p9h p9hp9hp9hvp9hƅp9hp9h39=p9h̉p9hɋp9hHK9=p9h܍p9h7,p9hp9hēp9hAp9hp9hp9hKp9hp9hp9h9=p9hp9h`p9hԡp9hp9hb20=p9hHp9hBp9hѪp9hp9hp9hjp9hp9hp9h*p9hp9hp9h9=p9hp9hp9hK1=p9hp9hp9hp9h}p9hap9hp9hVp9hBp9hp9hEp9h;p9h9=p9hvp9hNp9hK2=p9hp9hwp9hp9hqp9hYp9hp9hQp9h:p9hp9h3p9hp9h#=p9hbp9hp9hp9hup9h:p9hp9hK3=p9hp9h p9h{p9hp9hp9h?p9hp9hp9h4p9hp9hp9h9=p9hp9hi -- _You start resting.p9h1739.0 (86.0)p9hd4=--40.0 (87p9h p9h} % _Magic restored.p9hp9h1p9hp9hH _No target in view!p9hmp9hnp9hup9h y p9hy:_No target in view!q9h q9h S  q9h؃q9hq9hIq9h̊: _q9hΎ]  Things that are here:  a +0 great sword; a +0 robeq9hɏq9hΐ _q9hq9hq9h1,q9hq9h՘q9hJW=13 q9hq9hO _You now have 1386 gold pieces (gained 15).q9hğq9h9] 28  q9hYq9hVq9hq9hq9hq9hq9hq9hq9hq9h]q9h@q9hXq9hq9hPq9hfq9h;13 q9hq9hN _You now have 1389 gold pieces (gained 3).q9hDq9h] 28  q9hq9hq9hq9hq9hq9hq9h4q9hq9hq9hq9h>q9hq9hq9hq9hNq9hq9hq9hq9h5q9hq9hq9hcq9hq9hpq9hq9h-q9hq9haq9hiq9hq9h_q9hq9hq9hq9heq9hq9hq9hq9h,q9hq9hTq9htq9hq9huq9hq9hq9h_q9hq9hWq9h{q9hq9hrq9hq9hq9hq9hq9hq9hq9h0q9hq9hq9hq9h<q9hq9h q9h q9h ,q9h q9h q9h q9h{ q9h)q9hq9h[q9hq9hq9hxq9hq9h2,q9hX #.# ##..q9h .### #... ##### ....# ..# .....  ........#......   ......#.#  q9hM....>.... #  #@# .#####71.0 (31 #.# ....# #.# ....# #.# #. q9h#.# #.... #.# #)).. #.# #)).# #.# #)..# #.# ####...#q9hq9hB,2.0 (32q9h"q9h:$; _Found a stone staircase leading down.q9h0q9h&q9h q9hq9h  q9h^ B_No target in view!q9hq9hYS  q9hq9h2q9hBq9h$ _q9hqXq9hq9hLq9h1q9hq9hq9hsq9hVq9hq9hq9h%q9hq9hlq9hq9hq9hq9h[q9h q9hq9h,q9hq9hC q9h q9h q9h q9h q9h q9h q9hc q9hq9htq9hq9h>q9h=q9hq9htq9hq9hq9hq9hq9hTq9hq9hq9h;13 q9hq9h7 _You open the door.q9hq9h] 28  q9hXq9h}@  There is an open door here.q9hq9h3  _q9h q9h!q9h"q9h"q9hU#q9h$%q9h%q9hM&q9h&q9h'q9h(q9h)q9hp)q9hi*q9h(+q9h+,q9h,q9h.Bq9h/q9h0,q9h1q9hM2q9h2q9hP3q9h3q9h4q9h+5q9h5q9h5q9h6q9hf7q9h7q9h8q9h9,q9h9q9hL:q9h;q9hK<q9h<q9h=q9h=q9h>q9h'?q9h?q9h@q9hAq9hAq9hJHq9hIq9hgJq9hJq9hOKq9h]Lq9h,Mq9hMq9hMq9h-Oq9hOq9hIPq9hPq9hQq9hRq9hRq9hrSq9h(Yq9hg]c #.#.........#  q9h]{.######'#########   #.# #.#........   #.# ##...#######  q9h5^ ##.#####...########   #.....##..#.......#   #...#.......#   #.q9h^#.#.......#  #####.@...>............  #.........###.#...  #.....##### #.#...  q9h_#.....# #.#.......#  ####### #.#.......#   #.#########   #.#   #.#  q9hk_K #.#q9h` 807.0 (35  Ashenzari invites you to partake of a vision and a curse of cunning andq9ho`&devices.q9hj/  --more--s9h; s9h <  _s9h= s9h} t9ht9h˜{ Ability - do what?CostFailure t9h) Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Cun/Dev)0%  H - Shatter the ChainsCursed itemt9ho0% [?] toggle between ability selection and description.v9hi v9ho v9hs | #.#.........#cuphead4 the Thaumaturge  #.######'######### Gnoll of Ashenzari **....  v9hSt #.# #.#........ Health: 84/84 ========================  #.# ##...####### Magic: 24/24 ========================  ##.#####...######## AC: 9Str: 7  #.....##..#.......# EV: 28 Int: 20  #.........#.......# SH: 0Dex: 12  v9hu "#.......#.#.......# XL: 11 Next: 23% Place: Dungeon:9  #####.@...>............ Noise: ---------  Time: 11807.0 (0.0)  #.........###.#.......# g) +4 dagger  #.....##### #.#.......# Throw: 26 darts (poison)  #.....# #.#.......#  ####### #.#.......#  #.#########  #.#  #.# v9hx b #.# _Found a stone staircase leading down. _No target in view! _You open the door. _There is an open door here.  Ashenzari invites you to partake of a vision and a curse of cunning and _devices.Curse which item? (Esc to abort) Hand Weapons (go to first with ))  g - a +4 dagger (weapon) Jewellery (go to first with "=)  i - an amulet of the acrobat (worn)  l - a ring of willpower (worn)  p - a ring of protection from cold (worn)z9hz9hP8 z9hD#.#.........#cuphead4 the Thaumaturge  #.######'######### Gnoll of Ashenzari **....  z9h#.# #.#........ Health: 84/84 ========================  #.# ##...####### Magic: 24/24 ========================  ##.#####...######## AC: 9Str: 7  z9hw#.....##..#.......# EV: 28 Int: 20  #.........#.......# SH: 0Dex: 12 z9h+~ #.......#.#.......# XL: 11 Next: 23% Place: Dungeon:9  #####.@...>............ Noise: ---------  Time: 11807.0 (0.0)  z9h #.........###.#.......# g) +4 dagger  #.....##### #.#.......# Throw: 26 darts (poison)  #.....# #.#.......#  ####### #.#.......#  z9h#.#########  #.#  #.#  #.# _No target in view! _You open the door. z9hs_There is an open door here.  Ashenzari invites you to partake of a vision and a curse of cunning and _devices.Okay, then.z9htz9hz9h. _z9h+z9h7Inventory: 27/52 gear slots Hand Weapons (go to first with ))  g - a +4 dagger (weapon)z9hk8.b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe Missiles (go to first with () z9h9 d - 26 poisoned darts (quivered)k - 4 boomerangs  q - a throwing nety - 3 darts of disjunction Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort} z9h91 e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet z9hh:D t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]{9hXO  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A{9hkP5 battleaxe Missiles (go to first with ()  d - 26 poisoned darts (quivered)  k - 4 boomerangs  q - a throwing net  y - 3 darts of disjunction Armour (go to first with [) {9h4Q c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc a - a +0 robe  m - a +2 helmet {9hQf t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance  xcloak Jewellery (go to first with "=)  i - an amulet of the acrobat (worn) {9hR l - a ring of willpower (worn)10%{9h {9h  u - a +2 robe of cold resistance  i - an amulet of the acrobat (worn)  p - a ring of protection from cold (worn)f - an amulet of alchemy{9h% 85}9hx}9h}9h #.#.........#cuphead4 the Thaumaturge  #.######'######### Gnoll of Ashenzari **....  #.# #.#........ Health: 84/84 ========================  }9h#.# ##...####### Magic: 24/24 ========================  ##.#####...######## AC: 9Str: 7  #.....##..#.......# EV: 28 Int: 20  #.........#.......# SH: 0Dex: 12 }9h\ #.......#.#.......# XL: 11 Next: 23% Place: Dungeon:9  #####.@...>............ Noise: ---------  Time: 11807.0 (0.0)  #.........###.#.......# g) +4 dagger  }9h-Y#.....##### #.#.......# Throw: 26 darts (poison)  #.....# #.#.......#  ####### #.#.......#  #.#########  #.#  #.#  #.# _No target in view! _You open the door. _There is an open door here.  }9hAshenzari invites you to partake of a vision and a curse of cunning and _devices. _Okay, then.}9hY}9h˦}9h}9h}9h}9hL Spells (Memorise)TypeFailure Level }9h a - FoxfireConjuration/Fire 1% 1b - Magic DartConjuration1%1  c - Grave ClawNecromancy1%2  }9hd - Searing RayConjuration1%2  e - PasswallEarth1%3  f - Sigil of BindingHexes2% 3  g - PetrifyAlchemy/Earth}9h54% 4  h - Dispel UndeadNecromancy12% 4  i - Permafrost EruptionIce/Earth56% 6 8 spell levels left }9h^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit9h 9h 9h t #.#.........#9h cuphead4 the Thaumaturge  #.######'######### Gnoll of Ashenzari **....  9h #.# #.#........ Health: 84/84 ========================  #.# ##...####### Magic: 24/24 ========================  9h ##.#####...######## AC: 9Str: 7  #.....##..#.......# EV: 28 Int: 20  #.........#.......# SH: 0Dex: 12 9h, B #.......#.#.......# XL: 11 Next: 23% Place: Dungeon:9  9h #####.@...>............ Noise: ---------  Time: 11807.0 (0.0)  #.........###.#.......# g) +4 dagger  9h E#.....##### #.#.......# Throw: 26 darts (poison)  #.....# #.#.......#  9hk ####### #.#.......#  #.#########  #.#  #.#  #.# _No target in view! 9h _You open the door. _There is an open door here.  Ashenzari invites you to partake of a vision and a curse of cunning and _devices. 9h@ >_Okay, then.9h WYou open the door. _There is an open door here. 9h4 Ashenzari invites you to partake of a vision and a curse of cunning and _devices. _Okay, then.  9h  9h 9h . _9h 9h `Inventory: 27/52 gear slots 9h; Hand Weapons (go to first with ))  g - a +4 dagger (weapon)b - a +0 quick blade  o - a +3 quarterstaff of chaos 9h 2 r - a +4 spear  w - a +2 vampiric dagger 9h z - a +5 dire flail of freezing  A - a +5 battleaxe Missiles (go to first with () 9h - d - 26 poisoned darts (quivered)k - 4 boomerangs  q - a throwing nety - 3 darts of disjunction Armour (go to first with [) 9h  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort} 9hM j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet 9h R t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance 9h< [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]9h 9h 9h 9ht #.#.........#9hcuphead4 the Thaumaturge  #.######'######### Gnoll of Ashenzari **....  #.# #.#........ Health: 84/84 ========================  9hF#.# ##...####### Magic: 24/24 ========================  ##.#####...######## AC: 9Str: 7  9h#.....##..#.......# EV: 28 Int: 20  #.........#.......# SH: 0Dex: 12  9hj#.......#.#.......# XL: 11 Next: 23% Place: Dungeon:9  #####.@...>............ Noise: ---------  Time: 11807.0 (0.0)  9hx##.........###.#.......# g) +4 dagger  #.....##### #.#.......# Throw: 26 darts (poison)  #.....# #.#.......#  9h####### #.#.......#  #.#########  #.#  #.#  #.# _You open the door. _There is an open door here.  Ashenzari invites you to partake of a vision and a curse of cunning and _devices. _Okay, then. _Okay, then.9h9h 9h 9h9h9hO #.#.........#  #.######'# 9hU#.# #.#... #.# ##...# ##.#####...#  9h#.....##..#.......#  #..#.......#  #.......#.#.......#  9hʚM#####..@..>.....  #.........###.#.#  9hx#.....##### #.#.#  ###### 9h 9h9h=  9hQ+8.0 (1 _9h@9h9h #.#.#  #.######'#9hEF  #.# #.#.  #.# ##...#  9h>##.#####...#  #.....##..#.#  #.9hH#.#  #.#.#.9h#  #####...@.>. #   #.9hM###.#.# .   #.....##### #.#.#  #.....9h  ##### 9h 9h 9h &99h9h9hV #.#.# 9h2; #.######'###  #.# #.#.  #.# ##...#9hΌ  ##.#####...##  9hH#.....##..#.#  #.#.9h#  #.#.#.9h4#  #####....@>. # 9h #.###.#.# .#9h #.....##### #.#.# .9h #.....# #.#.# . 9huH####### #.#.# # #.# #  #.# 9h#  #.# #9he  #.# # 9h9hR'109hj9h99h:1#.#.# #.######'## 9h2#.# #.#. #.# ##...## ##.#####...## 9h2#.....##..#.# #.#.# #.#.#.# #####.....@.9h%3 # #.###.#.# .#9h3 #.....##### #.#.# .#.....# #.#.# .9h4####### #.#.# #.#.# #.#.# 9h4#)#.# #)#.# #)9h;9h<&19hC9hFc _There is a stone staircase leading down here.9h #.#.# #.######'########## 9h#.# #.#......... #.# ##...## ##.#####...## #.....##..#.# #..#.......# #.#.#.# #####.....>9hRT # #.###.#.# .##.....##### #.#.......# .#.....# #.#.# .# #.#.# #.9h#.# #.. #.# #)) #.# #))9hl #.# #). 9h9h$2 9h| _9h%9h9h> P#.#.# #.######'########## #.# #.#... #.# ##...# ##.#####...# 9h? 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for help) #.#.........# 9h%a #.#.........#  #.#.........#  #.######'##########  9h%#.# #.#.........  #.# ##...########    9h%# ##.#####...########9h&& .. .......#  #.....##..#.......# ... .......#  9h3&#.........#.......# ##.# #......#  #.......#.#.......###9h{& .....#......#  #####.....>.............##9h& ∆9h& .#.c>..#......#  #.........###.#.......#.@#####9h& .... ........#  #.....##### #.#.......##.....#9h'c #... #......#  #.....# #.#.......###....## ...  #.'##########  ####### #.#.......#  #....#9h-'[∆ ###.###..#........#  9hG'#.######### #....## ........#.######.#  9h`'/#.##))...# 9hy'f ###..##.#.#....#.#  #.##)).#..#9h'S##....#..<...#.#  #.#9h'F#)..##.######.########.# 9h'B #.#####...# ..##..........#  9h'@##########.##......# #.####.##########  9h(a####..........# ####.#.######.##........#  9h/(]#.........##### #.............###........#9hG(9hG@#9h 5##9hp 5##9h 5##9hK 5##9h} 5# 9h'Z 9  9h 9  9h[Q 9  9h 9  9h89  9h9  9h9  9h~9  9hu9  9h ~9  9h9  9hq9  9h%5 .9h5..9h5..9h֫5..9hS~Ac.9h=" 9hs!A centaur warrior. 9hvA muscular centaur, veteran of numerous battles, armed with well-made weapons and able to use them skilfully. 9h5Max HP: ~55 Will: + AC: +9h EV: ++ 9h;BThreat: Lethal Class: Natural Size: Large Int: Human 9hSpeed: 150% (normally travels faster than you) You have about 98% to hit with your +4 dagger and 100% to hit with your bite 9hh{(while incapacitated). It has about 39% to hit you. Attacks Max Damage Hit16 9h>Kick 5 It can open doors. 9h[!]: Description|Statuses|Quote9hLevel 9 of the Dungeon <<<>>____9h6(Press ? for help) #.#.........#   #.#.........# 9hr  #.#.........#  #.######'########## 9h  #.# #.#.........    #.# ##...######## 9h     ##.#####...########9h .. .......#  #.....##..#.......#9hq ... .......#   #.........#.......#9h ##.# #......#   #.......#.#.......###9h .....#......#   #####.....>.............##9h( ∆9hc .#.c>..#......#  #.........###.#.......#.@##### .... ........# 9h  #.....##### #.#.......##.....# #... #......#   9hQ#.....# #.#.......###....##9h!. ...  #.'##########   ####### #.#.......#  #....#∆ ###.###..#........# 9hS #.######### #....## ........#.######.# 9h #.##))...#  ###..##.#.#....#.# 9h #.##)).#..###....#..<...#.#  9h<#.# #)..##.######.########.#  #.#####...# ..#9h#..........#  ##########.##......# #.####.##########  ####..........# ####.#.######.#9hb#........#  #.........##### #.............##9h(#........#9h 9h #####'##########cuphead4 the Thaumaturge#.#.........Gnoll of Ashenzari **....##...########9h' cHealth: 84/84 ======================== 9hI <####...########9hg cMagic: 24/24 ======================== 9h u..##..#.......#AC: 99h +Str: 7 9h ......#.......#EV: 28 9h 4Int: 20 9h, ....#.#.......###SH: 0Dex: 12 9h ..>.............##∆9h XL: 11 Next: 23% Place: Dungeon:9 ..###.#.......#.@#####9h Noise: ---------  Time: 11826.0 (0.0) ### #.#.......##.....#9h: ,g) +4 dagger9hW a#.#.......###....##9h BThrow: 26 darts (poison)9h l#.#.......# #....#9h z#.######### #....###.#9h 8#))...#9h #.#9h= d#)).#..##.#9h #)..##.###.#####...# ..# 9h 9_There is an open door here.  9h aAshenzari invites you to partake of a vision and a curse of cunning and 9h 9_devices. 9h `_Okay, then. _Okay, then. 9h3 K_There is a stone staircase leading down here.9hN 9h 9h{ 9hw9h܇9hڌ9h9hT'#'# 9hc# #.#. # ##...9h#9h&#...########9hX.##..#.......#.#.......#.#.#.###.>9h].## ∆.###.#9hx.#@.###### #.#9hc.##.....# #.#9h6D.###....## 9h #.#.# #....#  #.9h# #....## #.#9hY #))...#9h, #.#9hS #)).#9h6.#9hQ, #.#9hkq #)..##9h .## 9h- #.#9hj ####...# ..#9h=9h/, 9hU5 7.0 (19h9h9h 9h 19hQ 9hx 9h M.........# #####'########## #.#......... #9hӹ w ##...######## #####...#########...9h d.# ..#.####  9hN >............@## ∆ ...###.#.......#..##### 9h /#### #.#.......##.....# #.#.......###....##...9hĺ =##.#9h( 9h =  9h 89h 9h 9hl:.#.# .######'# 9hlk.# #.#. .# ##...# 9hm+.#####...########9hRmd.##..#.......#.#.......#9hmb.#.#.###.>9hmh.## ∆.###.#9hm.#..###### #.#.......##.....# 9hEo# #.#.......###....## # #.#.......# #....# #.######### #....## #.# #)).# #.# #)).#..# 9ho #.# #)..##.##9hxx9hy&99h9h9hʅ 9h 9h 9h/ 9h 9h ,9h 9h[ ,9h 9hř 9hB 9hԛ 9hx 9h 9h3 ,9h 9h 9ht 9h 9h: 9hV 9h` 9h 9h' 9h! 9h 9h 9h 9h̺ 9h 9h0 9hK 9h7 9h 9hs 9h 9h 9h 9hw 9hY 9h 9h2 9h 9h{ 9h4 9h 9hm 9h 9h 9hu 9h 9hi 9h 9h 9h 9h{ 9h 9h 9h\ 9h 9h 9h 9hU 9h 9h 9h J9h n9h 9h8 9h 9hM 9hb 9h 9hv 9h 9h% n9h% 9hu& 9h' 9h) 9h) 9hm* 9h+ 9h, 9h- 9h6 9hQ7 9hw8 9h8 9hQ9 9hU: 9h0; 9h; 9h$< 9h/= 9h= 9h[> 9h> 9h? 9h@ 9h*A 9hA 9hiB 9h@C 9hC 9h6D 9hE 9hF 9hG 9hG 9hH 9hI 9h7J 9hJ 9hL 9hL 9hYM 9hM 9hO 9h6P 9hP 9h6Q 9hFR 9hDS 9hS 9hiT 9hU 9h W 9h{W 9h5X 9hY 9hZ 9h'[ 9h[ 9h.] 9hC^ 9h^ 9h` 9ha 9hXc 9hc 9hd 9ho 9hq 9hq 9hs 9h`u 9hv 9haw 9h|x 9h~z 9h2| 9h| 9h5 9h 9hC 9h 9h 9h 9h 9h 9h 9h 9hs 9h 9hA 9h  #............. #####............. 9h< ......................^. ###########............. ####### ######........ .. 9hҖ ......# #........ .....# #........ ##.#.### #........ ........## #@....... .#.c>.9h <..#..##### ######### .... ......##.....##... ......###....##9hq {... ......# ##....# ∆ ###.# ####### #....## .... 9h * #))...## ###.  #)).#..###  #)..##.### 9h 079.0 (50.0)9hB 713 80.0 (519hl 9h h  Ashenzari invites you to partake of a vision and a curse of cunning and 9hs _devices. _Okay, then. _There is a stone staircase leading down here. _a - a wand of flame (13)9h 9hO 9h 9hr 9h 9hD s 28  9h9h(9h[9h_9h9h9h!9h9h9h9h? 9h 9h 9h 9h 9h 9h 9h9h79h9h#9h09hW9h9h9h9h9h9hX9h)9h>9h}9h 9hm9h 9h 9hv!9h(#9h^$9h$9h]%9h&9h(9hw(9h')9h*9h3,9h,9h.,9h/9h09h09hD,9hCE9hE9h^L9hQB9hT9hGWB9h[9h\9h+]9h]9h0c9hd,9hxe9hk9hl9hAl9hm9hr9hs9hs9ht9h%z9h"{9hy{9h|9hh9h9ĥ9hd9h9h9h 9h{9hǏ9h9h9h9ho9hU9h9h 9h9h9hH9h9h9hw9h9hO9h89h9h9h`9hQ9ho9h9h"9h9h9h9h9h.9hֽ9h9h9h)9h9h)9h9h19h9h$9h9h39h9h>9h9hl9h9hK9h9h`9h19h9h"9h9hr9h9h;9h9h9hD9h9hx9hP9h9h@9h9h9h9h9hl9h99h9h!9hy9hd9h9hv9h9hS 9h 9h 9ht9h9h89h9h:9h9h9hK9h 9h"9ht"9h#9h(9h)9hJ*9hm+9h/9h?19h19h29h,79h89h89h$:9hp>9h?9hH@9hA9h9hE9h9h9h9 9h 9h 9h]9h9hN9h9hQ9hV9h*9h9h9h!9h*#9h#9h$9h(9h&*9h*9h+9h/9h&19h19h,49h89h99hV:9h;9hh?9hA9h|A9hB9hqF9h H9hjH9hI9hL9h N9hkN9hCO9h'R9h S9hgS9hS9hV9hW9hW9hrX9h[9h[9h?\9h\9h_9h6`9h`9ha9hc9hd9h1e9he9hh9hi9hj9hj9hTm9hn9hn9ho9h(r9hWs9hs9ht9hw@  There is an open door here.9h!y9hy _9hz9h}9h<~9h~9hv9h9h9h 9h/9h9h/9h9h9h9h89h9h9hE@  There is an open door here.9h9h{ _9h9h9hq9h͛9h9hd9h 9hi9hƢ9hz9hj9hǨ9h'9hd>  You see here a +0 dagger.9h%9h _9h9hC9h9hG9hĶ9h:B9h ,9h-B9h9h,9h,9h9h9h9h9hT9hy9h9h9h9h<9h?9h9h9h9h9h)9hT9h9hw9h9h9h@9hz9h9h09h9hl9h9h9hz9hX9hw9h9h9h~9h9hb9h9hp9hi9h=9h9h9h9h9hU9h9h9hC9h9h,9hy9hY9h9hW9h=9h<9h9h:9h9h9h?9h9h9h9h9h9h~!9h"9h'#9h$9h['9h(9h:)9hM*9h,9h .9hj.9h9h?9h@9h%A9hA9h C9hD9hsD9hD9h^F9hgG9hG9haH9hI9hJ9hOK9hK9hM9hN9h)O9hO9hQ9hR9haR9hS9h;T9h"U9h}U9hV9hUW9h8X9hX9h#Y9hJZ9h<[9h[9h%\9h>]9hL^9h^9h/_9h`9ha9h$b9hb9hd9h f,9hg9hh9h j9htj9h$k9hl9hm9hIn9hn9h\q9hr9hr9hs9hu9hcv9hv9hcw9hx9hz9hIz9hz9h#|9h}}9h}9hv~9hw9h9h܀9h9h‚9hŃ9h$9h9h\9hċ..............#.......# ..............#.......## 9h.......^......................#......... #####...#...............#9h"  #...#...............#9hu  #.........##.###.###......#  #.........##.#.....#......#  #.........##@#.c>..#......# ### ##9h!#.##.....K........# # #.##.#.....#......# 9hDM..## #.##.#.....#.'####### ...# #..$.###.###..#..... ...## ####..........#.##### K   kobold brigand (missile, asleep) )...## ######..##.#.#.... 9h͍N).#..###....#..< ..##.######.#######9h02102.0 (1049hb  359h9hA 9h A kobold brigand comes into view. It is wielding a +0 dagger and quivering _poisoned darts.9hr XM....######### .9h#s .#.......# ...#.......##^........ .....#......... #####........9hOs ..........###.##.. 9hs 2 #.........##.#.c>..#... ### #########.##.....K.. ..#9hs |#.##.#.....#......## .###9hs @  ...9ht  ..# ...9h?t D 9hx 9hy 14.0)9h} 9h 9hBM 9hqs#########...# 9h<...###9h[^... .....9h\..... ####9hIQ#.........9hrQ#.........9h=##.##.. 9h0 #.........##.#.c>..#... ### #########.##.....K........#9hH#9hv9######..9h9h&59hd 9h 9h\M###### #########.9hi]..# ...###^... ...... ####.#.@.......##.###.###..#.........##.#.c>..#......##..9h]9ha9h;b&69he9hf9h  M ######## ###### #########......# ...#9h@ ##^... ...... ####..........9hk ##.###.####.........##.#.....#......##.#9hW9h&79h9h9ha,9h,s ######....... .....#########9h,9.............9h-..##^........# #####.......#  .9h|-#.###.#####.#.....##.# ...##9h-m####..........#.##### 9hF29h3&89h69hl89h&x #.# # 9h#'#.# ##########.9h(# ....#.# ..#.......#^.........#...........#.........# #.#..@.....# #.9h({##.###.###......# #.##.#.....#......# #.##.# 9h))# #.##.#.....#......# 9h])(## 9h){#.##.#.....#.'## 9h)#..$.###.###..#.## ####..........#.#9h5.9h.&99h29hv39h3 #.9hE# # 9h#.# ####.# 9hH.#.# ...#.......#9hw^.......>9hk#...........9hS#.........# #.#...@....# #.##.###.###......# #.9hk##.#.....#......# #.9hV##.#.c>..#9h5 #9h .## # #.##.#.....#......# ## 9h*q#.##.#.....#.'# .# 9hEy#..$.###.###..#. .## 9h^R####..........#.######.9h9h-'109h9hx 9h-_Found a stone staircase leading down.9h/"3 #.9hq"l# # #.9h"(# 9h"9####.9h #[# .#.9hC#l# #.......#9h#^.......>##..........9h#a.#.........9h$;#  #.9hF$X#....@...9hw$=#  #.9h$##.###.###......#  #.9hY%##.#.....#......#  #.##.....K 9h%x#.##.#.....#......# 9h%~K   kobold brigand (missile, asleep) 9h&t#.##.#.....#.'# 9h{&# #..$.###.###..#.# ## 9h&V####..........#.######.#9h(9hH.{K.K)9hN/&19h39h59h# #.#.# #.#.####.#9h..#.#.#.......#####.^.9h4......>#.#............#.#.........#9h #.#...@....# #.##.###.###......# #.##.#.....#......# #.##.#.c9hʥK..#......# # #.##....# 9h # #.##.#.....#......# #9h9# #.##.#.....#.'  .#9hi #..$.###.###..#.  .##9h ####..........#.######. 9h9hK>K   kobold brigand (missile)9hV&29h 9hM9hU{# #.#.# #9h_.#.####9h).#9hQ..#.#9h,....#.......#####.^.9h}......>#.#............9h#9h9.#........9h.#9h) #9hX.#..@....9h .#9h:* #9h}.##.###.###......# #9h.##.#...K.#......# #9hv.##.#.c>..9h9#......# ## 9h2 #.##9hO)....# .#9h #.##.#.....#......# 9h.##9hu #.##.#.....#.'9h5  ..#9h^ #..$.###.###..#  .9h.## ####..........#.###### 9h9h"K9h.9h=yK   kobold brigand (missile)9h\9hy 9h&39hr9h9hv# #.#.# #.#.##########.#.....#.#...#.......#####9hkv.^.............>#.#............#.#.........# #.#.@......# #.##.###K###......# #9hv{.##.#.....#......# #.##.#.c>..#......# ### #.##....# ..#9hv #.##.#.....#......# ..## #.##.#.....#.'.#9h w #..$.###.###..#.## ####..........#.9hBx9h|OK.9h|&49hP9h9h\" 9h']######## ###### #########....9h]V..# ...#####9h$^^....># .....9h^x.... ####....9h$_c....K....9h_b##.###.###.. 9h4`3 #.........##.#.c>..#... ### #########.##........ 9h aT.......##9ha##.#.....#.'####### ..$.###.###..#......9hd9h l=K.9hm&59hu9h0y9h% ######## ###### #########.......# .....#####..^...9h"&.># .............. ####K.............##.###.###....# 9hc&3 #.........##.#.c>..#... ### #########.##........ 9h&.......####.#.....#.'#######9h~+9h.S (((((9h.I((The kobold brigand throws a poisoned dart.9hX.....@.9h.=69hD9h[ _The poisoned dart closely misses you.9h-<  ## #.# #.....# #.# #.....####.# #..#.# #9hc< .#.......#####.^......># #9h< .#@...........#.#...K.....# #9h< K.#........#9h<  #.##.###.#......# #9h8= 2.##.#.....#......# #.##.#.c>..#......## #.##9h= ....#.# #.##.#.....#......#.## #.##.#.....#.'9h> 9hB =K.9hC .-79hF 9hDH 9hE ########9hٶ######9h$ 9h32#########.9hPT..# #9hD...##### .9ho...^...@..9hB.># #9hE..............#..K......... ######........9h*.......#...............##.###.##..9h... 9h<#.........##.#.c>..#... #### #########.##........ .......9h!#9h/9hK9h.9h׿!-9h89hl9h9h'2 ## 9h' 9h:(7# #9hb('.# 9h(- #.....#9h(' #9h('.# 9h(I #.....####9h&)P.#  #9hJ)(..#9hm)0.# ##9h)_.#.......#####9h)A.^..@.K........># ##.#............ 9h*, ######9h3*P..#........9hV*.#9hx*' #9h*K...#.......9h*9h*.#9h(+ #.........##.###.##......#9hM+ #.........##.#.....#......# 9hr+E# #........9hE,.##.#.c>..#......## #########.##....# ....# #.##.#.....#......#9h-9h<12K.9h 2&99h59h*79hd  ######### # #.......# #.....# #.......# #.....##.......# #.#.......##.#.......#####.^.@.K.........>##.#............ ######.#......... #.#........9h #.##.###.###...... # #.##.#.....#...... ## #.##.#.c>..#...... .##### #.##.....# #.##.#.....#......9h29h"2K.9h'209hG9h9h} ################...............9h #########............#.. ##.......##### ...9h0 ^..K...> ###9ho ..@#............  ######............... 9h ;.......#.###.### #.....#c> .##### #########.##...........9h" ....# #.##.#.....# #....##..'####9h[ 9hT 9h( .=19h 9h  9h N_The kobold brigand misses you.9hf c ######### #9h'g } #.......# #.....#9hUg P #.......#9h~g . #.....9hg l#.......# #9hg b.#.......##9hh _.#.......#####9hIh .^..K..........>##9hrh S.#............9hh / ######9hh o.#........ #9hi n.#....... #9h=i .##.###.### ## #9hi .##.#.....# .## #9hi .##.#.c>..# ..##### 9hj Q#.##. 9h,j #.....#9hPj  #.##.#.....#...9hj #....##9hj ` #.##.#.....#.'9hl 9hs Q.K9ht .-29hy 9hz 9h # # #.......#9hz- #.....#9ht #.......# #.....9hrl#.......# #9hb.#.......##9h.#.......#####.^9h`......>##9ho.K#............ 9h<# ######9hSD.#........ 9h9# #9hF|.#....... # #9h.##.###.#### #.##.#.....# ..## #9hu.##.#.c>..# #..##### 9hR#.##.9h#.....#9hZ #.##.#.....#...#....##9h` #.##.#.....#.'9h9h^2K.9h@-39hg 9h 9hr6 #9h_r 9hr# #.# #.....#9hr/ #.#9hrD #.....9hsL#.......# #9h*sb.#.......##9hss.#.......#####.^9hsX......>#9hs#9hs.K.#............ #9h t# ######.#........ 9h1t;.# #9h~t~.#....... .# #9ht.##.###.### .### #9htP.##.#.....#9ht1.## #9hu.##.#.c>..# .#..##### 9hRu@#.##9h~u,. .##.....#9hu  #.##.#.....#... .###....## #.##.#.....#.'9hw9h~2K.9h&&49h/9hr9hZ> 9h> Q13 =7 (0.79hVC 9h\E b _You hit the kobold brigand but do no damage.9h S*The kobold brigand misses you.9h7 You hit the kobold brigand but do no damage.You hit the kobold brigand.  You bite the kobold brigand, but do no damage. 9h q The kobold brigand is lightly wounded.  The kobold brigand hits you with a +0 dagger.9hU ****@****9h@ ..^.@K..., dazed)9h \0--5.3 (0.69hP 7-Mesm 9h 9h~ A _Your orb emites a pulse of dizzying energy.9hG )  You hit the kobold brigand but do no damage.The kobold brigand snaps out of its daze.  The kobold brigand is lightly wounded.9h%99hp9hr! 9h!N_The kobold brigand closely misses you.9hj  You hit the kobold brigand.9hD'6.59h9h6i _The kobold brigand is moderately wounded.9h?5  You hit the kobold brigand.  The kobold brigand is moderately wounded.9h6,7.2 (0.79h99hR;E _The kobold brigand hits you but does no damage.9hL  You hit the kobold brigand but do no damage.The kobold brigand is moderately wounded.9hÐU78--99h 9h 9hR5_The kobold brigand hits you with a +0 dagger.9h@  You hit the kobold brigand.9h) /98.69h 9h?  9h X_The kobold brigand is heavily wounded.9hQ  9hQ  9hR rYou hit the kobold brigand.  The kobold brigand is heavily wounded.9hnS ,9.2 (0.69hnZ 9h]  9h ^ M_The kobold brigand barely misses you.9h  You puncture the kobold brigand!  The kobold brigand is almost dead.9he [5-=89h9hC _The kobold brigand hits you with a +0 dagger.9hw@  You hit the kobold brigand.9h@<)9h)9hMR-4-30.49h-9hR _You kill the kobold brigand!9h# # #.# #.....# 9h#.# #.....#.......# #.9ht#.......# .#.......##### ^......># .9hW.@..#............  ######.#......... 9h# #.#........ # #.9h##.###.###. ### #.##.#.....#.## #.9h"##.#.c>..#. #..##### #.##.9hP8. ##.....# 9hw#.##.#.....#.... ###....## 9hJ#.##.#.....#.'#9h9ht6 28  --1.4 (1.09h9h&  9hfd - 31 poisoned darts (gained 5)  Things that are here:9h13 -2.4 (2319h9hR _a +0 dagger; a kobold corpse9h # # #.# #.....# #.# #.....#.......# #.#.......##.#.......#####.^......>##.@)..#............ ## ######.#........ .# #.#....... .# #.##.###.### .### #.##.#.....#.## #.##.#.c>..# .#..##### #.##. .##.....# #.##.#.....#... .###....## #.##.#.....#.'y1m 28  3.4 (19ho  # ####### #.#9h  #.....# #.# #.....#.# #9h0 .#.......##.#.......9ht .^......>#9h .)..#.........# ######9h .#.........# #9h5 U.#........#9h  #.##.###.### ..### #9h .##.#.....#.## #9h .##.#.c>..# ..#..##### #.## ..##.....#9hx  #.##.#.....# ..###....## #.##.#.....#.'9h 9h S7=49hC 9h| 9h 9hL 9hp 9hJ 9h ,9h 9hp 9h 9h 9hƲ 9h 89h 2=9h 9h_ 9h9 9hH 9h 9h 9h 9h 9h{ %99h 9h 9h 9h. 9h5 9h 9h 9h 9hK &809h 9h 9h` 3 43.4 (9 9h 3_You start resting.9hk 94.4 (10.0)9h 9h  9h \_Your orb has recharged its mesmeric power.9hg[ # ####### #.#9h[| #.....# #.#9h[T #.....#9h\;.# #9hD\A.#.##9ho\.#........^9h\:......#9h\..)..#.........# ######9h]V.#.........#9h0]* #9h\].#........# #9h].##.###.###.### #9h].##.#.....#.## #9h3^.##.#.c>..#.#..##### #.##.##.....#9h^ #.##.#.....#.###....##9h^_ #.##.#.....#.9hf9hg#59hGh.0)9h"o9hlq9h" # ####### #.# #.....# #.#9hE #.....#.# #.#.##.#........^9h .#..)..#.........# ######.#........9h:.# #.#........# #9h.##.###.###.### #.##.#.....#.## #9hé.##.#.c>..#.#..##### #.##.##.....#9h #.##.#.....#.###....## #.##.#.....#9h9h6T1=69hҴ9h9h$ # # ####### #.# # #.....# #.# #9h #.....#.# # #.#.##.#........^.#..)..#.....# ######9ha.#.........# #.#........# #.##.###..### #9h.##.#......## #.##.#.c>...#..##### #.##.##.....#9h #.##.#......###....## #.##.#.....9hZ9hK9h&79hn9h9hc$ 9hG# #######9hĔ4 #. .#9h #.....# #. .#9hga #.....#. .#9h: #.#9h>.#.#.......9h^.^.##9hW..)..#.....# ######.#.....9h1.# #9h5.#........#9hЖM #.##.###.9h.### #.##.#.## #9hT.##.#.c>.#..##### 9h0#.##.##.....#9hɗ #.##.#.###....## #.##.#9h9hL&89h 9hK9h:s# # ####### 9h{#.# # #.....# #.# # #.....#.9h]# # #.#.9h&#.9hq#.......#^..9h#..)..#...... ######.9h=s#......# #.9hru#........# #.9hv##.###.#### #.9h##.#.## #.##.#.c>.9hq#..##### #.##.9hg##.....# #.##.#.9h(g###....## #.##.#.9h9h#29h;=99hB9h9h# #  ####### #.#  9hp #.....# #.#  #.....#.#  #.9hʨ #.# .#.......#^....)..#...... ######.9h #.........# #.#........# 9h. #.##.###.#### #.9hp ##.#.....### #.##.#.c>..#9h #..##### #.##.##.....# 9hΩ #.##.#.....####....## 9h O#.##.#.....#9hR 9h '509h 9hF 9h# ####### #.# #.....# #.# #.....#.# 9h#.#.# .#.......#^...9h1.)..#.......... ######.#.........# 9h],#.#........# #.##.###.###.### #.9h%##.#.....#.## #.##.#.c>..#.#..##### #9h.##.##.....# #.##.#.....#.###....## 9hH#.##.#.....#.9h9h&19h+#9hZ$9h# ####### #.9hf# #.....# #.# #.....#.# #.9hЏ9#.# 9h/.#.......#^......>.9h.)..#.......... ######.9h#.........# #.9h8#........9hK# #.##.###.###.### #.##.#.....#.## #.9h##.#.c>..#.#..##### #.##.##.....# 9h#.##.#.....#.###....## #.##.#.....#.'9h09h֛9h;.329h9h9h5# ####### #.# #.....# #.9h# #.....#.# #.#.......# .9h#.......#^......>#.9h@)..#.......... ######.#......... .# 9h#.#........ .# #.9h##.###.###. .### #.9h7%##.#.....#.## #.##.#.c>..#. .#..##### #9hc.##.##.....# #.##.#.....#.###....## #.##.#.....#.'#9hB9h(&39h)9h9h3{# # #.9h(4# #.....# #.# #.....#.......# #.9h4#.......# .#.......##### 9h4^......># .9h?5.@..#............  ######.#......... 9h5# #.#........ # #.9h 6##.###.###. ### #.9hk6##.#.....#.## #.##.#.c>..#. 9h6#..##### #.##.. ##.....# 9h#7#.##.#.....#.... ###....## #.##.#.....#.'#9h<9h=&49hA9h  Things that are here: _a +0 dagger; a kobold corpse9hSO9h2QReally walk into that teleport trap? Y - Yes 9hkQ' N - No9h]9hcuphead4 the Thaumaturge#########Gnoll of Ashenzari **....9h########.......#Health: 83/84 =======================-#.....##.......#9h8Magic: 24/24 ========================#.....##########.......#AC: 9Str: 79h=#..............#.......#EV: 28 9hi&Int: 20 #####..............#.......##### SH: 0Dex: 12 9hz................^.............># XL: 11 Next: 24% Place: Dungeon:9 #####...........@..#............ Noise: ---------  Time: 12154.4 (0.0) 9h# ######.........#............. g) +4 dagger #9h<#.........#............. Throw: 31 darts (poison) ##.........##.###.###.... 9hYn####.........##.#.....#.... 9hT..## #.........##.#.c>..#....  #..##### #########.##............  ##.....##.##.#.....#....  ###....##9hQ#.##.#.....#.'##  9h _a +0 dagger; a kobold corpse _You start resting. _Your orb has recharged its mesmeric power.Things that are here: 9hy_a +0 dagger; a kobold corpseOkay, then.9h9h9h. _9h# # #.......# #.....# 9h @#.......# #.....#.......# #.#.......# .9h;#.......##### ^.9hi*.....># ..)@.#............  ######.9h~#......... #.9h}#........ #.9h,##.###.###. #.##.#.....#. .## #.##.#.c>..#. ..##### #.##.9hZ7. #.....# 9h#.##.#.....#........## #.##.#.....#.'#9h9hk4=  9h+5.4 (1 _9h 9h|9h EM 9hz W#############..# #.....##########....  .......# ####...##### ....9h j.^@............># ####...........)..#............ #####9h ......#.........#..............9h *.#9hN 9h &69h 9hz 9hSC ######### # #.......# #.....# #.......# #.....#.......# #.#.......# .#.......##### ^.9hC .....># ..)..#............ ######.#.........#.#........#.9hC ##.###.###. # #.##.#.....#. ## #.9hD ##.#.c>..#. .##### #.##.. .....# 9h4D s#.##.#.....#....9hH 9hI &79hL 9hM 9h.p#########  # #.......#  #.....# #.......#  #.....##.......#  #.#.......# .#.......##### 9hE/^......># ..)..#............  ######.#.........##.#........##.9h/##.###.###......# #.##.#.....#......# # #.##.#.c>..#......# ##### #9h/.##....## #.##.#.....#......#9h49h5&89h89h99h1### # #.# #.....# 9ht##.# #.....####.# #.9h#b.#.# .9h# #.......##### ^......># .9h#.)..#............ ######..#.........# 9h$$\#...#........9hK$#.........##.###.##9ht$#.........##.#.....#......# 9h$#.........##.#.c>..#......# #########.##....## #.##.#.....#......#9h(9hc)B=99h,9h.9hqk#  #.9hVr# .....# #.# .....##########.# ...#.# .9hr#.......##### ^.9hr .....># ..)..#............ .9hAsz..#.........# 9hs#.........#.........9hs#.........##.###.####.........##9ht#.........##.#.c>..#9hatb #.## 9ht 9hV}9h~'609h9h9h ######### ######....... 9h#.....#########.............#####^...9hj...>..)..#... 9hx#####................#  #.......9hέ<.9h5J#.# ..##9hbm#.##.#.....#.'####### 9h^9h&19h̾9h9h޸  ######### ######....... .....#########................#####..^......>..)..#9h& ... #####........#  .#.###.###9h{ #.# ...##..$.###.###..#...... 9h 9h6 &29h 9h 9hf 9hf ; ######9hDg ....... .....#9heg "########9hg 9.............9h7h ,..#####9hh E^...9hh 1...>9hh 1)..#9hQi $... #####.9hi N.......#  9hi .9hi O#.###.###9hj a##.#.....##9h7j !9hWj .# 9hj =...######..........#.#####9hj D 9hr 9ht &39hz 9h| 9h#;" 9hc;/#.# 9h;v# #.# 9h<w##########.# 9hA<T....#.# 9ht<k..#.......##### 9h<^.............># 9h<)..#............ 9h<.9h=O#.........9h=(# 9h6=#.9hg=n#..@.....9h=)# 9h=#.9h=##.###.###......# #.9h>##.#.....#......# #.9h5>.##.#9hN>  9hf> 9h~>*# 9h>#.##.#.....#......# 9h>(## 9h>^#.##.#.....#.'#9h?# 9hj?#..$.###.###..#.## 9h?L####..........#.#9h,G9hVH&49hK9hL9hx #.# # 9hO#.# 9h!#9h?)###.9hG.# .#.# ...#.......##### ^.......># )..#............ .9htO#.........9h(# 9h#.9hn#...@....9h=# #.9h^##.###.###......# #.9hk##.#.....#......# #.9hV##.#.c>..#9h5 #9h #.## 9hN *# 9hj v#.##.#.....#......# 9h (## 9h q#.##.#.....#.'# .# 9h y#..$.###.###..#. .## 9hC R####..........#.######.9h69hd&59h9h9h #.# # #.# #9h% ###.# .#.# #.......##### 9h^.......># )..#............ .#.........#  #.9h#....@...#  #.##.###.###......#  #.##.#.....#......#  9hP#.##.#.....#......#  #.##.#.....#.'# # #..$.###.###..#.# ## ####..........#.######.#9h9h.&69h9hP9h9h'Really walk into a travel-excluded area? Y - Yes  N - No9h( 9h .##.......#cuphead4 the Thaumaturge .##########.......#Gnoll of Ashenzari **.... 9h ..........#.......#Health: 84/84 ======================== 9h7 z..........#.......#####9h\ YMagic: 24/24 ======================== 9h .......^.............>##AC: 9Str: 7 9h .......)..#.............EV: 28 9h Int: 20 #.........#...............#SH: 09h[ Dex: 12 #.........#...............#9h XL: 11 Next: 24% Place: Dungeon:9 #.........##.###@###......#9h Noise: ---------  Time: 12166.4 (0.0) #.........##.#.....#......#9h 5g) +4 dagger 9h= #.........##.#.c>..#......#Throw: 31 darts (poison) 9h_ H#########.##..............#9h~ `#.##.#.....#......#9h #.##.#.....#.'########## c   centaur warrior (asleep)9h #..$.###.###..#........# #9he z####..........#.######.# ##9h /######..##.#.#....#.# 9h C_a +0 dagger; a kobold corpse 9h 9_You start resting. 9h \_Your orb has recharged its mesmeric power.9h 1Things that are here: 9h( _a +0 dagger; a kobold corpse _Okay, then.9h 9h =  9h $7.4 (19h 9h 9h] .##########.# ...........#.......#.#.......#####9h H^.............>##.)..#............. ##.........#...............#  #9h j.#...............#  #9h8 h.##.###.###......#  #9hn ~.##.#.@...#......#  #9h .##.#.c>..#......#  #########.##..............# 9h Z#.##.##......# #9hK  #.##.#.....#.'########## #9h  #..$.###.###..#........# ##9h g ####..........#.######.# 9h p.## ######..##.#.#....#.# ..#9h" e ##....#..<...#.#9hR 9h 9h &89hZ 9h= 9h<w*c   9h4=_9h=Okay, then.  The helpless centaur warrior fails to defend itself.  You stick the centaur warrior like a pincushion!!! 9h=w The centaur warrior is severely wounded.  The centaur warrior hits you.9hm**@****9hN8 .9hwOP.@..c>9hPY(dazed)Your orb emites a pulse of dizzying energy.9hIQ2-13 =9.0 (0.69hQ7-Mesm 9hU9hW 9hXO_The centaur warrior closely misses you.9h>  Casting: Stone Arrow (safe; 1% risk of failure)  9h>\Confirm with . or Enter, or press ? or * to list all spells.9h5..##########.......#  cuphead4 the Thaumaturge ...........#.......#  Gnoll of Ashenzari **.... ...........#.......#####  Health: 82/84 =======================- 9h........^.............>##  Magic: 21/24 =====================--- ........)..#.............  AC: 9Str: 7 ##.........#...............#  EV: 139hļInt: 20  #.........#...............#  SH: 0Dex: 12 9h  #.........##.###.###......#  XL: 11 Next: 24% Place: Dungeon:9  #.........##.#.@...#......#  Noise: =--------  Time: 12169.0 (0.0) 9h9} #.........##.#.c>..#......#  g) +4 dagger  #########.##..............#  Throw: 31 darts (poison)9ho #.##.#.....#......#  -Mesm 9hR# #.##.#.....#.'########## # #..$.###.###..#........# c   centaur warrior (dazed) 9hڽ## ####..........#.######.# .## ######..##.#.#....#.# ..###....#..<...#.# 9h _The centaur warrior closely misses you.Casting: Stone Arrow (safe; 1% risk of failure)  9h_Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line9hAim: a centaur warrior (severely wounded, dazed, 82% to hit)9h..##########.......#  cuphead4 the Thaumaturge ...........#.......#  Gnoll of Ashenzari **.... ...........#.......#####  Health: 82/84 =======================- ........^.............>##  Magic: 21/24 =====================--- ........)..#.............  AC: 9Str: 7 ##.........#...............#  EV: 13Int: 20  #.........#...............#  SH: 0Dex: 12  #.........##.###.###......#  XL: 11 Next: 24% Place: Dungeon:9 9hB #.........##.#.@...#......#  Noise: =--------  Time: 12169.0 (0.0)  #.........##.#.c>..#......#  g) +4 dagger  #########.##..............#  Throw: 31 darts (poison) #.##.#.....#......#  -Mesm 9hʱ# #.##.#.....#.'########## # #..$.###.###..#........# c   centaur warrior (dazed) ## ####..........#.######.# 9hv.## ######..##.#.#....#.# ..###....#..<...#.#9hCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9hɲyAiming: Stone Arrow (safe; 1% risk of failure)  9h;Press: ? - help, Shift-Dir - straight line9h>Aim: a centaur warrior (severely wounded, dazed, 82% to hit)  The stone arrow hits the centaur warrior!!9hݶ ..# ##### ^9h&g>## )9h_k.... .   9h.     9h7V)    9hr  9h'#9h޸ #..$.###.###..#9h< ###9hIo  ######9ha <9hعE 9ho?9hXD333=70.0 (19h[9h]#onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  9hT]Aim: a centaur warrior (severely wounded, dazed, 82% to hit)  The stone arrow hits the centaur warrior!! _You kill the centaur warrior!9h ..##########.......#cuphead4 the Thaumaturge 9h ...........#.......#Gnoll of Ashenzari **.... ...........#.......#####9h6 kHealth: 83/84 =======================- 9hq ........^.............>##Magic: 21/24 =====================--- 9h ........)..#.............AC: 99h Str: 7 ##.........#...............#9h ZEV: 13Int: 20  9hI #.........#...............#SH: 09h -Dex: 12  9h #.........##.###.###......#XL: 11 Next: 33% Place: Dungeon:9  9h #.........##.#.@...#......#Noise: ==-------  Time: 12170.0 (0.0)  9h/ #.........##.#.)>..#......#g) +4 dagger#########.##..............#9hf Throw: 31 darts (poison)#.##.#.....#......#-Mesm #9h #.##.#.....#.'########## #9h #..$.###.###..#........#  ######..........#.######.#9hp D  .########..##.#.#....#.#  ..###....#..<...#.# Press: ? - help, Shift-Dir - straight line9h Aim: a centaur warrior (severely wounded, dazed, 82% to hit)  The stone arrow hits the centaur warrior!! _You kill the centaur warrior!9h wPress: ? - help, v - describe, . - travelThe floor, spattered with blood.9hG G@..9h h.>A stone staircase leading down.9hR8)>9hRAim: a centaur warrior (severely wounded, dazed, 82% to hit)  The stone arrow hits the centaur warrior!! 9hSG_You kill the centaur warrior! 9hESI Press: ? - help, v - describe, . - travel, g - get item9hdSgItems here: a +0 orcbow; a centaur corpse.  9hS(The floor, spattered with blood.9h)F..............9hz....@....)>.............9h.#.....#.............9h q  Reduced exclusion size to a single square.  Removed exclusion.9h?zK ).9hz5  The floor.9h%N..##########.......#cuphead4 the Thaumaturge ...........#.......#Gnoll of Ashenzari **.... ...........#.......#####Health: 83/84 =======================- ........^.............>##9h8&Magic: 21/24 =====================--- ........)..#.............AC: 9Str: 7 ##.........#...............#EV: 13Int: 20  9h}&#.........#...............#SH: 0Dex: 12  #.........##.###.###......#9h&XL: 11 Next: 33% Place: Dungeon:9  #.........##.#.@...#......#Noise: ==-------  Time: 12170.0 (0.0)  9h8'=#.........##.#.)>..#......#g) +4 dagger#########.##..............#Throw: 31 darts (poison)#.##.#.....#......#-Mesm #9hu'_#.##.#.....#.'########## ##..$.###.###..#........#  ##9h'####..........#.######.#  .########..##.#.#....#.#9h'(  ..###....#..<...#.#  _You kill the centaur warrior!Press: ? - help, v - describe, . - travelThe floor.9h(9h[.9h/. _9hO .........####^......>##)..#.... ##9h@P........#  ...#.###.###.....>9hgPT########.##........... 9hP#.##.#.....#.'-Mesm 9hP<#9hPQ##. #.##9hPS####.########.# 9hU9hVr 28  --1.0 (1 9hV_9hZ9hH^  Things that are here: _a +0 orcbow; a centaur corpse9h;9h@Visible Items/Features (select to target/travel, [!] to examine) Items 9h@> a - ()) a +0 orcbow (here) 9hAS b - (†) a centaur corpse (here) Features9hA|c - (>) a stone staircase leading down (not visited)9h"9h9h{q...........#.......#cuphead4 the Thaumaturge ...........#.......#####Gnoll of Ashenzari **.... ........^.............>##Health: 83/84 =======================- ........)..#.............9h1Magic: 21/24 =====================--- ##.........#...............#AC: 9Str: 7  #.........#...............#EV: 28 Int: 20  #.........##.###.###......#SH: 0Dex: 12  #.........##.#.....#......#XL: 11 Next: 33% Place: Dungeon:9  #.........##.#.@>..#......#Noise: ---------  Time: 12171.0 (0.0)  9hr#########.##..............#g) +4 dagger#.##.#.....#......#Throw: 31 darts (poison) #9h#.##.#.....#.'########## -Mesm ##..$.###.###..#........# ######..........#.######.#  9hެ.########..##.#.#....#.#  ..###....#..<...#.#  9h#.######.########.#  _You kill the centaur warrior!Press: ? - help, v - describe, . - travel 9hD_The floor.  Things that are here: _a +0 orcbow; a centaur corpse9ht9hv9h9hO9h9h^ 9hd C  Skill  Level Cost  Apt Skill  Level Cost  Apt 9he  + Fighting   7.4   1.8  +8   + Spellcasting   9.3   2.2  +8  9hUe         9he  + Maces & Flails   7.4   1.8  +8   + Conjurations   6.8   2.1  +6  9h f  + Axes   7.4   1.8  +8   + Hexes   6.3   2.1  +6  9h{f  + Polearms   7.4   1.8  +8   + Summonings5.2   2.1  +6  9hf  + Staves   7.4   1.8  +8   + Necromancy9hf 5.2   2.1  +6  9h7g  + Unarmed Combat   7.4   1.8  +8   + Forgecraft9hVg 5.2   2.1  +6  9hg  + Throwing   7.4   1.8  +8   + Translocations   6.3   2.1  +6  9hg R    9h?h  + Alchemy   6.3   2.1  +6  9hSi  + Short Blades   7.4   1.8  +8   + Fire Magic   6.3   2.1  +6   + Long Blades   7.4   1.8  +8   + Ice Magic   6.3   2.1  +6   + Ranged Weapons   7.4   1.8  +8   + Air Magic   6.3   2.1  +6  9hi i    9hi  + Earth Magic   8.8   2.8  +6  9h j  + Armour   8.0   1.8  +8  9hJj {    + Dodging9hj `7.9   2.0  +8   + Invocations6.9   1.5  +9  9hk  + Shields   8.0   1.8  +8   + Evocations6.3   1.8  +8  + Stealth9hzk a7.6   2.0  +8   + Shapeshifting 5.7   1.8  +7  9hk The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power are in green.  9hk 9[?] Help  9h,l )[_] enhanced|base level [!] training|cost9h9hc9hC9hLI...........#.......#9hu6cuphead4 the Thaumaturge 9h[...........#.......#####9h2Gnoll of Ashenzari **.... 9huv........^.............>##Health: 83/84 =======================- ........)..#.............Magic: 21/24 =====================--- ##.........#...............#AC: 9Str: 7  9hL#.........#...............#9hwEV: 28 Int: 20  9h`#.........##.###.###......#9h -SH: 09h&-Dex: 12  9hX#.........##.#.....#......#9hXL: 11 Next: 33% Place: Dungeon:9  9hǹ#.........##.#.@>..#......#9hNoise: ---------  Time: 12171.0 (0.0)  9hW#########.##..............#9h97g) +4 dagger9hU#.##.#.....#......#9hqAThrow: 31 darts (poison) 9h#9h#.##.#.....#.'########## -Mesm #9h>#..$.###.###..#........# ##9h`8####..........#.######.#9h|8  .##9h?######..##.#.#....#.#9hƻ8  ..#9hN##....#..<...#.#9h H  #.######.########.#9hcr  _You kill the centaur warrior!9h9Press: ? - help, v - describe, . - travel 9hC_The floor.  Things that are here: 9h׼^_a +0 orcbow; a centaur corpse9h 9h9hO9hv9hZ 9h S  9h= | _9h a4=9hЛ t _HP restored.2=9h 9hb 9hҞ 9h՟ 9h 9h 9h 9hg 9h 9=9h 9h5 9h 9=9h 9h 9h K3=9h< 9h 9h} 9ht 9hٳ 9hH 9h> 9h 9hW 9hH 9hù 9h: 9=9h; 9h 9h_ 9hT 9h 9h K4=9h 9h 4 _Magic restored.9hf 9hu 9h 9hF 9hC 9h^ 9h 9h 9h 9hK D=9hs 9h $ 9h U_Your orb has recharged its mesmeric power.9h 9hI 9hh 9hx 9h 9h_ 9h 9hG 9h 9h> 9hX 9h 9h 9h@ 9h# 9h 9h 9h 9h 9h 9h2 ;13 9h) 9hb O _You now have 1405 gold pieces (gained 16).9h 9h' ] 28  9h 9h 9h ,9hh 9h B9h 9h 9h 9h 9h 9h 9h_ 9h 9h 9h 9h 9h; 9h8 #.......####^.......>#####)..#.....# #.......# .......#.........# .......##.###.###......# .......##.#.....#......# 9hZ9 .......##.#.)>..#......# ######.##.......@......# 203.0 (32.0)  #.##.#.....## #.##.#.....#.'########## 9h9 M#....###.###..#........# ####..........#.######.#9h9  ######..##.#.#....#.# 9hs: ##....#..<...#.# ####.########.# #..........#9hA; 19h? 9hjA E _Done exploring.9hh$9h& Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone9h)'L0% G - Curse Item(Boost: Cun/Dev)9hN'%0%  H - Shatter the Chains9hm'Cursed item9h'o0% [?] toggle between ability selection and description.9h9h 9h.......#.......#####cuphead4 the Thaumaturge 9hT....^.............>#####Gnoll of Ashenzari **.... ....)..#...............#Health: 84/84 ======================== .......#...............#Magic: 24/24 ======================== .......#...............#AC: 9Str: 7 .......##.###.###......#9hEV: 28 Int: 20 .......##.#.....#......#SH: 0Dex: 12 .......##.#.)>..#......#9h9+XL: 11 Next: 33% Place: Dungeon:9 ######.##.......@......#Noise: ---------  Time: 12203.0 (0.0)#.##.#.....#......#g) +4 dagger9h#.##.#.....#.'##########Throw: 31 darts (poison)#....###.###..#........#####..........#.######.#9h######..##.#.#....#.###....#..<...#.#####.########.##..........# _a +0 orcbow; a centaur corpse _HP restored. _Magic restored. 9h:_Your orb has recharged its mesmeric power. _You now have 1405 gold pieces (gained 16). _Done exploring.9h$9hCurse which item? (Esc to abort) Hand Weapons (go to first with ))  g - a +4 dagger (weapon) 9h Jewellery (go to first with "=)  i - an amulet of the acrobat (worn)  l - a ring of willpower (worn)  p - a ring of protection from cold (worn)9h 9h .......#.......#####cuphead4 the Thaumaturge 9h6 ....^.............>#####Gnoll of Ashenzari **.... 9h O....)..#...............#Health: 84/84 ======================== .......#...............#9h YMagic: 24/24 ======================== 9hΜ .......#...............#AC: 99h +Str: 7 9h .......##.###.###......#EV: 28 9h` Int: 20 .......##.#.....#......#9h OSH: 0Dex: 12 9h B.......##.#.)>..#......#XL: 11 Next: 33% Place: Dungeon:9 9h ######.##.......@......#9h@ vNoise: ---------  Time: 12203.0 (0.0)9ha #.##.#.....#......#9h ,g) +4 dagger9h #.##.#.....#.'##########9hО BThrow: 31 darts (poison)9h #....###.###..#........#9h }####..........#.######.#9hK e######..##.#.#....#.#9h ##....#..<...#.#####.########.#9hƟ ;#..........# _HP restored. 9h _Magic restored. 9h E_Your orb has recharged its mesmeric power. 9h4 G_You now have 1405 gold pieces (gained 16). 9hQ 7_Done exploring.  9hm +Okay, then.9h 9h¨ 9h~ . _9heH9hI Ability - do what?CostFailure  Invocations - 9h7Jq X - Renounce ReligionNone0% G - Curse Item9hwJN(Boost: Cun/Dev)0%  H - Shatter the ChainsCursed item9hJo0% [?] toggle between ability selection and description.9h9h39h.......#.......#####cuphead4 the Thaumaturge ....^.............>#####Gnoll of Ashenzari **.... ....)..#...............#9h#Health: 84/84 ======================== .......#...............#Magic: 24/24 ======================== 9h<.......#...............#AC: 9Str: 7 .......##.###.###......#9hEV: 28 Int: 20 .......##.#.....#......#9hBOSH: 0Dex: 12 9hlA.......##.#.)>..#......#XL: 11 Next: 33% Place: Dungeon:9 ######.##.......@......#Noise: ---------  Time: 12203.0 (0.0)9h#.##.#.....#......#g) +4 dagger9h#.##.#.....#.'##########Throw: 31 darts (poison)9h#....###.###..#........#####..........#.######.#######..##.#.#....#.###....#..<...#.#####.########.#9hQ#..........# _HP restored. _Magic restored. 9h6_Your orb has recharged its mesmeric power. _You now have 1405 gold pieces (gained 16). _Done exploring. _Okay, then.9h]9hr9hCurse which item? (Esc to abort) Hand Weapons (go to first with ))  g - a +4 dagger (weapon) Jewellery (go to first with "=)  i - an amulet of the acrobat (worn) 9hgd l - a ring of willpower (worn)  p - a ring of protection from cold (worn)9h9h.......#.......#####cuphead4 the Thaumaturge 9h1r....^.............>#####Gnoll of Ashenzari **.... ....)..#...............#9hVHealth: 84/84 ======================== .......#...............#9hzMagic: 24/24 ======================== .......#...............#AC: 99hStr: 7 .......##.###.###......#9hlEV: 28 Int: 20 9h&.......##.#.....#......#SH: 0Dex: 12 9hNB.......##.#.)>..#......#XL: 11 Next: 33% Place: Dungeon:9 9hr######.##.......@......#9hNoise: ---------  Time: 12203.0 (0.0)#.##.#.....#......#9h,g) +4 dagger9h#.##.#.....#.'##########Throw: 31 darts (poison)9h#....###.###..#........#9h####..........#.######.#######..##.#.#....#.#9h;V##....#..<...#.#9h_####.########.##..........# _Magic restored. 9h_Your orb has recharged its mesmeric power. _You now have 1405 gold pieces (gained 16). 9h6_Done exploring. 9hH_Okay, then.Okay, then.9h9h9h. _9h 9h Inventory: 27/52 gear slots Hand Weapons (go to first with ))  g - a +4 dagger (weapon)b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe Missiles (go to first with ()  d - 31 poisoned darts (quivered)k - 4 boomerangs 9hN  q - a throwing nety - 3 darts of disjunction Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance 9h [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]9hZ  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A5 battleaxe Missiles (go to first with ()  d - 31 poisoned darts (quivered) 9hQ k - 4 boomerangs  q - a throwing net  y - 3 darts of disjunction 9hsaArmour (go to first with [) 9h c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort} 9h  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc a - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness 9h5 u - a +2 robe of cold resistance  xcloak Jewellery (go to first with "=)  i - an amulet of the acrobat (worn) 9h l - a ring of willpower (worn) 9%9h< t - a +6 chain mail of ponderousness  i - an amulet of the acrobat (worn)  p - a ring of protection from cold (worn)f - an amulet of alchemy149h9h`Ns i - an amulet of the acrobat (worn) 9hNl f - an amulet of alchemyn - a ring of positive energy  9hNFs - a +6 ring of strength  v - an amulet of guardian spirit 9h#OWands (go to first with /)29hR8T f - an amulet of alchemy 9h8 s - a +6 ring of strengtha - a wand of flame (13)  c - a wand of roots (17)9h8899h3 z - a +5 dire flail of freezing  A - a +5 battleaxe Missiles (go to first with ()  d - 31 poisoned darts (quivered)k - 4 boomerangs  q - a throwing net  i - an amulet of the acrobat (worn)149h;49h9<Hand Weapons (go to first with ))  g - a +4 dagger (weapon)9he<]b - a +0 quick blade  o - a +3 quarterstaff of chaos 9h< r - a +4 spear 9h< w - a +2 vampiric dagger 9h=  a - a +0 robe9h7=8top9h! a - a +0 robe  u - a +2 robe of cold resistancex - a +0 cloak Jewellery (go to first with "=) 9hj i - an amulet of the acrobat (worn)  l - a ring of willpower (worn) 9%9h, 59h{ 1 u - a +2 robe of cold resistance 9h' y i - an amulet of the acrobat (worn)  p - a ring of protection from cold (worn)9hV 6f - an amulet of alchemy9h| 9149h&8 9h8f i - an amulet of the acrobat (worn) 9h8 f - an amulet of alchemyn - a ring of positive energy  s - a +6 ring of strength  9h9&v - an amulet of guardian spirit 9hE9cWands (go to first with /)9hn9829hT f - an amulet of alchemy 9h s - a +6 ring of strengtha - a wand of flame (13)  c - a wand of roots (17)99hL59h s - a +6 ring of strength 9hb a - a wand of flame (13)e - a wand of charming (19)  9hFf - a wand of mindburst (13)  p - a wand of polymorph (9)9h{9369h9h9hl.......#.......#####cuphead4 the Thaumaturge ....^.............>#####Gnoll of Ashenzari **.... 9ht....)..#...............#Health: 84/84 ======================== .......#...............#Magic: 24/24 ======================== .......#...............#AC: 9Str: 7 .......##.###.###......#EV: 28 9h Int: 20 .......##.#.....#......#SH: 0Dex: 12 .......##.#.)>..#......#XL: 11 Next: 33% Place: Dungeon:9 ######.##.......@......#Noise: ---------  Time: 12203.0 (0.0)#.##.#.....#......#g) +4 dagger9hO#.##.#.....#.'##########Throw: 31 darts (poison)#....###.###..#........#####..........#.######.#9h{######..##.#.#....#.###....#..<...#.#####.########.##..........# 9h_Magic restored. _Your orb has recharged its mesmeric power. _You now have 1405 gold pieces (gained 16). 9hě_Done exploring. _Okay, then. _Okay, then.9h9h=9h9hΤ9hY9h[ Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone9h`\q0% G - Curse Item(Boost: Cun/Dev)0%  H - Shatter the Chains9h\Cursed item0% 9h]g[?] toggle between ability selection and description.9h9h9hiJ.......#.......#####cuphead4 the Thaumaturge ....^.............>#####Gnoll of Ashenzari **.... ....)..#...............#Health: 84/84 ======================== 9h(.......#...............#Magic: 24/24 ======================== .......#...............#AC: 9Str: 7 .......##.###.###......#EV: 28 Int: 20 .......##.#.....#......#SH: 09hnDex: 12 .......##.#.)>..#......#XL: 11 Next: 33% Place: Dungeon:9 9h>######.##.......@......#Noise: ---------  Time: 12203.0 (0.0)#.##.#.....#......#9hkg) +4 dagger#.##.#.....#.'##########Throw: 31 darts (poison)9hy#....###.###..#........#####..........#.######.#######..##.#.#....#.#9h##....#..<...#.#####.########.##..........# _Magic restored. 9h_Your orb has recharged its mesmeric power. _You now have 1405 gold pieces (gained 16). _Done exploring. _Okay, then. _Okay, then.9hJ Your orb has recharged its mesmeric power.You now have 1405 gold pieces (gained 16). _Done exploring.9h =Okay, then.  9h 9h9h. _9h]9hZ__ Ability - do what?9h_DCostFailure  Invocations - 9h_< X - Renounce ReligionNone9h_ 0% 9h#`yG - Curse Item(Boost: Cun/Dev)0%  H - Shatter the ChainsCursed item9hw`o0% [?] toggle between ability selection and description.9hn 9hn 9h0w 9h2 I.......#.......#####9he 6cuphead4 the Thaumaturge 9h T....^.............>#####Gnoll of Ashenzari **.... ....)..#...............#Health: 84/84 ======================== .......#...............#Magic: 24/24 ======================== .......#...............#AC: 9Str: 7 9h́ .......##.###.###......#EV: 28 9h 4Int: 20 9h" .......##.#.....#......#SH: 09hH ,Dex: 12 9hn .......##.#.)>..#......#9h }XL: 11 Next: 33% Place: Dungeon:9 9h͂ ######.##.......@......#9h Noise: ---------  Time: 12203.0 (0.0)#.##.#.....#......#9h7 ,g) +4 dagger9h` #.##.#.....#.'##########9h BThrow: 31 darts (poison)9h #....###.###..#........#9h }####..........#.######.#9h ######..##.#.#....#.###....#..<...#.#9hY S####.########.##..........# 9h [_Your orb has recharged its mesmeric power. 9h }_You now have 1405 gold pieces (gained 16). _Done exploring. 9h݄ &_Okay, then. 9h \_Okay, then. _Okay, then.9h9 9h Curse which item? (Esc to abort) Hand Weapons (go to first with )) 9h  g - a +4 dagger (weapon) Jewellery (go to first with "=)  i - an amulet of the acrobat (worn)  l - a ring of willpower (worn) 9h: @ p - a ring of protection from cold (worn)9h 9hK J.......#.......#####cuphead4 the Thaumaturge ....^.............>#####Gnoll of Ashenzari **.... ....)..#...............#Health: 84/84 ======================== 9h >.......#...............#Magic: 24/24 ======================== .......#...............#AC: 9Str: 7 .......##.###.###......#EV: 28 9h" Int: 20 .......##.#.....#......#SH: 0Dex: 12 9hs A.......##.#.)>..#......#XL: 11 Next: 33% Place: Dungeon:9 ######.##.......@......#Noise: ---------  Time: 12203.0 (0.0)9h #.##.#.....#......#g) +4 dagger#.##.#.....#.'##########Throw: 31 darts (poison)9h y#....###.###..#........#####..........#.######.#######..##.#.#....#.#9hN &##....#..<...#.#####.########.##..........# _You now have 1405 gold pieces (gained 16). _Done exploring. 9h _Okay, then. _Okay, then. _Okay, then.Okay, then.9ha 9h 9h . _9hy 9h eInventory: 27/52 gear slots Hand Weapons (go to first with ))  g - a +4 dagger (weapon)b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe Missiles (go to first with ()  d - 31 poisoned darts (quivered)9h0 k - 4 boomerangs  q - a throwing nety - 3 darts of disjunction Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness 9hk ' u - a +2 robe of cold resistance 9hŅ [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]9h z - a +5 dire flail of freezing  A - a +5 battleaxe Missiles (go to first with ()  d - 31 poisoned darts (quivered)k - 4 boomerangs  q - a throwing nety - 3 darts of disjunction Armour (go to first with [) 9hj c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc a - a +0 robem2 helmet  t6 chain mail of ponderousness  u9h 2 robe of cold resistance  x - a +0 cloak Jewellery"=)  i - an amulet of the acrobat (worn)  l - a ring of willpower (worn) 9h p - a ring of protection from cold (worn)f - an amulet of alchemy14%9h9h9hJ.......#.......#####cuphead4 the Thaumaturge ....^.............>#####Gnoll of Ashenzari **.... ....)..#...............#Health: 84/84 ======================== 9h>.......#...............#Magic: 24/24 ======================== .......#...............#AC: 9Str: 7 .......##.###.###......#EV: 28 9hInt: 20 .......##.#.....#......#SH: 0Dex: 12 .......##.#.)>..#......#XL: 11 Next: 33% Place: Dungeon:9 ######.##.......@......#9hgNoise: ---------  Time: 12203.0 (0.0)#.##.#.....#......#g) +4 dagger#.##.#.....#.'##########Throw: 31 darts (poison)9hy#....###.###..#........#####..........#.######.#######..##.#.#....#.#9h##....#..<...#.#####.########.##..........# _You now have 1405 gold pieces (gained 16). 9h=_Done exploring. _Okay, then. _Okay, then. _Okay, then. _Okay, then.9h9h9h9hڠ9h=9h;  Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 1% 1b - Magic DartConjuration1%1  c - Grave ClawNecromancy1%2  d - Searing RayConjuration1%2  e - PasswallEarth1%3  f - Sigil of BindingHexes2% 3  g - PetrifyAlchemy/Earth4% 4  h - Dispel UndeadNecromancy12% 4  i - Permafrost EruptionIce/Earth56% 6 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit9h 9h 9h" l.......#.......#####cuphead4 the Thaumaturge ....^.............>#####Gnoll of Ashenzari **.... 9h ....)..#...............#Health: 84/84 ======================== .......#...............#Magic: 24/24 ======================== .......#...............#9h AC: 9Str: 7 .......##.###.###......#EV: 28 Int: 20 .......##.#.....#......#SH: 09h Dex: 12 .......##.#.)>..#......#XL: 11 Next: 33% Place: Dungeon:9 ######.##.......@......#9hi Noise: ---------  Time: 12203.0 (0.0)#.##.#.....#......#g) +4 dagger#.##.#.....#.'##########9h VThrow: 31 darts (poison)#....###.###..#........#####..........#.######.#9h U######..##.#.#....#.###....#..<...#.#####.########.##..........# _You now have 1405 gold pieces (gained 16). 9h _Done exploring. _Okay, then. _Okay, then. _Okay, then. _Okay, then.9h _Done exploring.Okay, then.  9h` 9h 9h . _9h69hz{ Ability - do what?CostFailure 9hn Invocations -  X - Renounce ReligionNone0% 9hgG - Curse Item(Boost: Cun/Dev)0%  H - Shatter the Chains9h(Cursed item9hUo0% [?] toggle between ability selection and description.9h9h'9hl.......#.......#####cuphead4 the Thaumaturge ....^.............>#####Gnoll of Ashenzari **.... 9h2....)..#...............#Health: 84/84 ======================== .......#...............#Magic: 24/24 ======================== .......#...............#AC: 9Str: 7 .......##.###.###......#EV: 28 Int: 20 .......##.#.....#......#SH: 0Dex: 12 9h.......##.#.)>..#......#XL: 11 Next: 33% Place: Dungeon:9 ######.##.......@......#Noise: ---------  Time: 12203.0 (0.0)#.##.#.....#......#9hOg) +4 dagger#.##.#.....#.'##########Throw: 31 darts (poison)#....###.###..#........#9h####..........#.######.#######..##.#.#....#.###....#..<...#.#####.########.##..........# 9h&_Done exploring. _Okay, then. _Okay, then. _Okay, then. _Okay, then. _Okay, then.9h9hvCurse which item? (Esc to abort) Hand Weapons (go to first with ))  g - a +4 dagger (weapon) 9h Jewellery (go to first with "=)  i - an amulet of the acrobat (worn)  l - a ring of willpower (worn)  p - a ring of protection from cold (worn)9hP/9h>l.......#.......#####cuphead4 the Thaumaturge ....^.............>#####Gnoll of Ashenzari **.... 9h)?....)..#...............#Health: 84/84 ======================== .......#...............#Magic: 24/24 ======================== 9hc?t.......#...............#AC: 9Str: 7 .......##.###.###......#EV: 28 9h?4Int: 20 9h?.......##.#.....#......#SH: 0Dex: 12 9h@B.......##.#.)>..#......#XL: 11 Next: 33% Place: Dungeon:9 9h1@######.##.......@......#Noise: ---------  Time: 12203.0 (0.0)9hj@_#.##.#.....#......#g) +4 dagger#.##.#.....#.'##########9h@Throw: 31 darts (poison)#....###.###..#........#9h@8####..........#.######.#######..##.#.#....#.###....#..<...#.#9h\A####.########.##..........# _Okay, then. _Okay, then. _Okay, then. _Okay, then. _Okay, then.9hA>Your +4 dagger glows black for a moment.9hBN*6/8614 9hBg4.0 (1+4 dagger of Ashenzari's Boredom {Cun, 9hG9htIy  Your +4 dagger glows black for a moment. _Ashenzari will now keep your mind clear.9hI9h&A#.##### 9h'^.............>##### 9h<')..#...............# #...............# 9h'x#...............# 9h'##.###.###......# 9h'##.#.....#......# 9h(##.#.)>..#......# .##....9h,()# 9hi(#.##.#.....#......# 9h(#.##.#.....#.'########## 9h(c#....###.##9h(W####........9h)Q######..# 9hW)9h19h2, 9h2:29  59hs79h89hC,#.##### ^.....>##### )..#.........9h,# #.........# #.........# ##.###.###......# ##.#.....#......# 9h,(##.#.)>..#......# .##.# #.##.#.....#......# #.##.#.....#.'########## #....###.9h{-&####....######..##...#### 9h19hy2&69h59h69h. 9hc/ 9h71 9hMf &09hh 19hj 9hk E _Done exploring.9h9hS  9h9h=9hn@19hA9hCE _Done exploring.9h79h=  9hg9h9h(9hZU 9h7_Done exploring.9h?M ...#.......##### 9h^.............>####).9h7..........9h ##.##..... 9hKW.....##.#.)>..# 9h|7####.##........9h..#......# #.##.#.....#.'##########9h*#.9h (..###..9h<.####.#9hk9h9h, 9h3 7.0 (1 9h _9h9h9h` 4M9h a [#####....# 9hBa ...#.......##### ^.............>####)9ha Y................9ha ##.##.. 9h b .....##.#.)>..# ####.##........9h:b #.##.#.....#......#.9hb m#.#..#9hj 9hRk &89hr 9h1t 9hu QM #####9hv &.# 9hnv s...###### ^...9hv g>####)..9hv Q.............##.##9hw .. 9hIw W.....##.#.)>..# 9hvw g####.##..............#.....9hw ##.###..##.#9h x 9h- 9hV &99h 9h' 9htM . #####.# ...###### ^...>####).........##.##.. .....##.#.)>..#......#.........#9h9h '109h[9hl9hDM#######.. #...... #####...# ...#9hҞ##### ^...>####).........##.## .....##.#.....#......#..###..#9hv9hs&19h9h9h'yM#######. 9hA(#..... ######.......# ...###### ^...>####)......... .....##.###.###......#9h(w...#.'#####9hx,9h,&29h(09hq19h5w9htwGM#######9hw/ #.... 9hw######......9hw7...# ...#9h$x`##### ^...9hlx1#####) 9hxw.....#...............##......#9hu9h&39h?9h 9h]_There is a stone staircase leading down here.9hD9h9h)9h"9hK14 4 _9h)9h0{ ......#  9h0\ ......#  9h&1\ ......#  9hP1 9h{1).....#   9h1[......#   9h1########......#   9h82..............#  10 ......#   9h2]..#   9h2k.......#   ..#  9h3c ........#  9hQ3& ......9h|3..#   k   wyvern (asleep) 9h3.......!......#   9h3 .....9h4Y..#   9h94+ 9h 59h :9h+8 (1.89hp9h  9hB_You climb downwards.  Found a +0 falchion and a potion of attraction. _There is a stone staircase leading up here.9hx......#).########9hl........<k.9h!.###########+##9h{9h%j 29  50 9h _9hb9h9h   The helpless wyvern fails to defend itself.  You perforate the wyvern like a sieve!!!9hf.9hLC14 59h6.4 (0.69h#9hCJ _You kill the wyvern!9h* 9h 9hC 9h 9h 9h s 29  9h 9h, 9hA 9h 9h 9h2 9h 9h_ 9h 9h 9h 9h 9h9 9hH 9h 9hX 9hx 9h 9hs ;14 9h{ 9hk k _A - 2 potions of attraction (gained 1)9h 9hz ] 29  9hn 9h 9hV 9h 9hw 9h! 9h# 9hy# 9h($ 9ha% 9h& 9h%' 9h' 9h) 9h* 9ha+ '9h+ 14 9h{, 9h. 7 _You open the door.9h0 9h0 ] 29  9h1 9hm5 @  There is an open door here.9h7 9h7  _9h8 9h%: 9hl; 9h; 9h< 9hz> 9h$? 9h? 9h:@ 9hA 9hB 9hJC 9hpD 9hF 9hF 9hbG ;14 9hFH 9hrJ 7 _You open the door.9hK 9h%L G 29  9h\L 9h M 9hO  9h;P : There is an open door here.9hFR 9hR  _9hS 9hT 9hV 9hnY ,9hY 9h^ i..............# ..............# ..............# ###########'### 9h_ #....#......#  #....#......#  #....#......#  #....'......#  #..@.#......#  ##'####.....#  #.. #.....# 9h_  #~.. #.....#  #~g.{ #.....#  #~..∆ #.....#   g   hobgoblin (asleep) #≈.. .....# 9h7`   #~._  9hj` , 9he / 36.4 (20.9hf 0)  You open the door.9hf 614 7.4 (219hj 9hwn _A hobgoblin comes into view. _Found a hazy altar of Hepliaklqana.9hC@# 9h@".  .9h@0  ......#  9h@?###########'###  #....#......#  9h#A]#....#......#  #....#......#  #....'......#  9hnA2#..@.#  9hA##'### 9hA 9hA #.. 9hB  9hEB #~.. 9hoB  9hB.#~g.{  9hB& #~..∆   9hB3#≈..   #~._9hC!9h* .  .  9h]......#  ###########'###  #....#......#  9hH#....#......#  #....#......#  9h$#....'......#  #..@.#  ##'###9hZg  #..   9h#~..   #~g.{  9hk #~..∆  9hQ #≈..   9hp#~._9h9h9h9h 9hR_A hobgoblin is nearby!9h"  ..#  ..#  ###########'###  #....#......  #....#......#  #....#......#  #....'......#  #....#......#  ##@####.....# 9h0#  #...# #.....# ~...~##.....#  #~g.Z~##.....# #~..=~##.....#9he#  #≈...≈# .....# Z   spectral hobgoblin (dormant) #~._.≈# 9h# g   hobgoblin (asleep) ##...## 9h* ∆A spectral hobgoblin comes into view.9h+ q 29  8.4 (1.0)9h. 9h0 u _Found a +6 ring of strength. _There is an open door here.9hG Q###########'## #....#......# .....'....#....#..#'####9h W#.@.# #~...~#g.Z..=≈...≈# ~._.≈# ∆ ##...#9h, J #####9h :∆9h -9 _9h 9h 9ha$###########'## #....#......# ###....'#....###'######...###~.@.~#g.Z..=≈...≈# ~._9h$∆ ##...# ##### ∆ 9h*9h++'409h_/9h09h7&  9h`The helpless hobgoblin fails to defend itself.  You perforate the hobgoblin like a sieve!!!9hD.9h<K14 1.0 (0.69h{9hYM _You kill the hobgoblin!9hM  The helpless spectral hobgoblin fails to defend itself.  You skewer the spectral hobgoblin like a kebab!!!9h/R 2.9hU &69hRX 9hY Y _You destroy the spectral hobgoblin!9h-9h9h9h9h9h 29  9h 9hz9hW9hm....#......#  #....#......#  9h#....'......#  #....#......#  ##'####.....#  ##...###  9hV0#~...~##.....#  #~...~##.....#  #~..@~##.....#  #≈...≈# .....#  #~._.≈#  9h@∆ ##...##  #### ∆      9h     9h-3.6 (2.09h514 4.6 (39h9h/ _B - a +6 ring of strength9hE 9h~F 9hdG 9hrK 9hhM 9hQ s 29  9h1R 9hS 9hT 9hU 9hW 9hZ 9htZ 9hk[ 9ho] 9hu_ 9h&` 9hUa 9hd @  There is an open door here.9h g 9hh  _9h#i 9hHj 9hDk 9hk 9h*l 9hrm 9hxn 9hn 9hjo 9hKq @  There is an open door here.9hr 9hs  _9hs 9hu 9hv 9hsv 9h)w 9hx 9h!z 9hwz 9hM{ 9h| 9h} 9hD~ 9h 9h 9h 9h 9h݃ 9hO 9hy 9hφ 9h 9h 9h 9hG 9h 9h 9hp 9hŏ 9h͐ 9h 9h 9hߓ 9hܔ 9h 9hy 9h 9hʘ 9h 9h ;14 9h 9hϝ M _B - 2 potions of berserk rage (gained 1)9h! 9hw ] 29  9hE 9hw 9h 9hڢ 9hl 9h 9h. 9h 9h 9h 9h 9hj 9h 9ha 9h 9h 9h 9h 9h 9h 9h 9hK 9h_ 9h 9hN 9h 9h j∆ ##...##......#  ######......#  #..........#  9hػ }#..........#  +..........#  #...##.....#  9h #...##.....#  ######.....#  9hD g∆ #@....#  +.O.........#  ##..........# 9hx  #..........# ###+##.....# 9h "#.....#  O   two-headed ogre (asleep)#.....#9h  #######  9h 069.6 (25.0)9h` c  70.6 (269h 9h$  9h] w_A two-headed ogre comes into view. It is wielding two +0 giant clubs.9h@Q  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9h9hK19h@9h` 9h_You can't see any susceptible monsters within range! (Use Z to cast anyway.):h:h:hW:h0 _Unknown command.:h:h9 ######.:hU #......:h +...:hQ2#...##.:hA######.:h r∆ ##...##.:h> ; +.O....:h 4##. :h 6##+##:hx ":h #####:h !:h7!  1.6 (1.0) _:h$:h%:hR  :hSCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:hFS:h/ :h 1:h :h _You can't see any susceptible monsters within range! (Use Z to cast anyway.):hc f ######......#  #..........#  #..........#  +..........# :h  #...##.....#  #...##.....#  ######.....#  ∆ ##...##.....# :hX! +.O.#  ##.# :h! #.#  ###+##.....# :h" #.....#  #.....#  ####### :hk"  :h*:∆:hE,c  2 _:h/:h0:h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:h{F ######......#  cuphead4 the Thaumaturge #..........#  Gnoll of Ashenzari ***... #..........#  Health: 86/86 ======================== +..........#  Magic: 21/24 =====================--- #...##.....#  AC: 9Str: 7 #...##.....#  EV: 29 Int: 20 ######.....#  SH: 0Dex: 12 :hF∆ ##...##.....#  XL: 11 Next: 35% Place: Dungeon:10 +.O***@.....#  Noise: ---------  Time: 12272.6 (0.0) ##..........#  g) +4 dagger of Ashenzari's Boredom {Cun, :hYG #..........#  Throw: 31 darts (poison) :hGv∆ ###+##.....#  #.....#  #.....#  O   two-headed ogre (asleep) :hH*#######  :h|Hm_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:hHAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (asleep, 100% to hit):h5 ######......#  cuphead4 the Thaumaturge#..........#:h6 ,  Gnoll of Ashenzari ***...#..........#  Health: 86/86 ========================:h6 h+..........#  Magic: 21/24 =====================---#...##.....#  AC: 9:h6 hStr: 7#...##.....#:hW7   EV: 29 Int: 20######.....#  SH: 0Dex: 12∆ ##...##.....#:h7   XL: 11 Next: 35% Place: Dungeon:10:h7 +.O```@.....#  Noise: ---------  Time: 12272.6 (0.0):h8 ##..........#  g) +4 dagger of Ashenzari's Boredom {Cun, :hF8 C#..........#:h8   Throw: 31 darts (poison)∆ ###+##.....# :h8 B#.....# :h8 ,#.....#:h'9   O   two-headed ogre#######:h^9 "  :h9 :h9 Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  :h: Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (asleep, 100% to hit)  :hU: WThe stone arrow hits the two-headed ogre!  The two-headed ogre is lightly wounded.:ha :h S.O..:h <14 ===3.6 (1:hk :hD  Aiming: Stone Arrow (safe; 1% risk of failure)  :h GPress: ? - help, Shift-Dir - straight line  Aim: a two-headed ogre, wielding two +0 giant clubs (asleep, 100% to hit)  The stone arrow hits the two-headed ogre!two-headed ogre is lightly wounded. _shouts in stereo!:hoi######......#  #..........#  :hi#..........#  +..........#  #...##.....#  #...##.....#  ######.....#  :hj∆ ##...##.....#  +..O.:hj#  ##.#  :hkc#.#  :hNk∆ ###+##.....#  #.....#  :hk#.....#  #######  :hk%  :hm:hCrK.O:h*sp 29  ---4:hw:hx:h1######......#  #..........#  :h32|#..........#  +..........#  #...##.....#  #...##.....#  :h2######.....#  ∆ ##...##.....#  :h2+...O.#  ##.#  :hA4$#.#  ∆ ###+##.....#  #.....#  #.....#  #    :h&6:h~=K.O:h>B---5:hE:hG:h)######......#  #....#  :h#..........#  +..........#  #...##.....#  :hغ#...##.....#  ######.....#  :h ∆ ##...##.....#  :h=+....O...@..#  ##.#  #.:ho9#  :h∆ ###+##.....#  :hѻ#.....#  #.....#  #:hR    :h:hK.O:h[&6:h:h:hyh ######......#  #...#  :hh #....#  +..........#  :hi c#...##.....#  :hWi c#...##.....#  :hi c######.....#  :hi ∆ ##...##.....#  :hi +.....O...@.#  ##.:h#j C#  #.:h[j #  ∆ ###+##.....#  :hj `#.....#  :hj p#.....#  #:hk <    :h:k :hl :hm :ht J..O:h v 52=:hlv 7:h}| :h~ :h  :hCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:h :h  Your spells (cast)TypeFailure Level a - SandblastEarth:h= 1%1  b + Stone ArrowConjuration/Earth 1% 3 c - BlinkTranslocation1%2  d - Launch Clockwork BeeForgecraft:h 3%3  e - Brom's Barrelling BoulderConjuration/Earth3%4  f - Lee's Rapid DeconstructionEarth6%5  :h g - Ensorcelled HibernationHexes/Ice1%2 Select a spell to cast [?] help[Esc] exit:h2:hz:h:hRD######......#:hY  cuphead4 the Thaumaturge:h#..........#  Gnoll of Ashenzari ***...:hC#..........#:h1  Health: 86/86 ========================:h_C+..........#:h  Magic: 22/24 ======================--#...##.....#:hY  AC: 9:h,Str: 7:h#...##.....#  EV: 29 :hA5Int: 20:hnE######.....#:h  SH: 0Dex: 12:h∆ ##...##.....#:h  XL: 11 Next: 35% Place: Dungeon:10:h%+.......O.@.#:hR  Noise: ---------  Time: 12277.6 (0.0):h<##..........#:h  g) +4 dagger of Ashenzari's Boredom {Cun, #..........#:hn  Throw: 31 darts (poison):h∆ ###+##.....# :hK6#.....#:hxP #.....#:h  O   two-headed ogre#######:h*  :h' Aim: a two-headed ogre, wielding two +0 giant clubs (asleep, 100% to hit)  :hT0The stone arrow hits the two-headed ogre!  :h-The two-headed ogre is lightly wounded. :h-_The two-headed ogre shouts in stereo!  :hCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:h^:hD######......#:hY  cuphead4 the Thaumaturge:hC#..........#:h,_  Gnoll of Ashenzari ***...:h#..........#  Health: 86/86 ========================+..........#  Magic: 22/24 ======================--#...##.....#:h Y  AC: 9:hM,Str: 7:hz#...##.....#  EV: 29 :h5Int: 20:hE######.....#:h  SH: 0Dex: 12:h/∆ ##...##.....#:h\  XL: 11 Next: 35% Place: Dungeon:10:h+.......O.@.#:h  Noise: ---------  Time: 12277.6 (0.0):h<##..........#:h {  g) +4 dagger of Ashenzari's Boredom {Cun, :h< #..........#  Throw: 31 darts (poison):h ∆ ###+##.....# :h P#.....# :h 6#.....#:h   O   two-headed ogre:hC H#######  :h   Aim: a two-headed ogre, wielding two +0 giant clubs (asleep, 100% to hit)  The stone arrow hits the two-headed ogre!  The two-headed ogre is lightly wounded. _The two-headed ogre shouts in stereo!  :h Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:hP  Okay, then.:h:h]:h. _:hv  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:h:h ######......# cuphead4 the Thaumaturge :h#..........# Gnoll of Ashenzari ***... #..........#:h  Health: 86/86 ======================== :hX8+..........#:h Magic: 18/24 ==================------ #...##.....#:hG AC: 9:h+Str: 7 #...##.....#:hc EV: 29 Int: 20 :h######.....# SH: 0:hϢ,Dex: 12 :hK ∆ ##...##.....#:h=? XL: 11 Next: 35% Place: Dungeon:10 +.......O.@.#:hu Noise: ---------  Time: 12277.6 (0.0) :h:##..........#:h g) +4 dagger of Ashenzari's Boredom {Cun,  #..........#:h Throw: 31 darts (poison) ∆ ###+##.....# :hO.#.....# #.....# O   two-headed ogre :hX####### _Okay, then.:h"Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.:hr *****O*@:h־ ######......# cuphead4 the Thaumaturge #..........# Gnoll of Ashenzari ***... #..........# Health: 86/86 ======================== +..........# Magic: 18/24 ==================------ #...##.....# AC: 9Str: 7 #...##.....# EV: 29 Int: 20 :h*######.....# SH: 0:h/Dex: 12  ∆ ##...##.....# XL: 11 Next: 35% Place: Dungeon:10 +.......O.@.# Noise: ---------  Time: 12277.6 (0.0) ##..........# g) +4 dagger of Ashenzari's Boredom {Cun,  #..........# Throw: 31 darts (poison) ∆ ###+##.....# #.....#:hq9 #.....#:h O   two-headed ogre :h1#######:h2 :hbAiming: Brom's Barrelling Boulder (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target:hCYou send a boulder barrelling forward!  :hThe two-headed ogre hits your boulder with a +0 giant club!!  The two-headed ogre hits your boulder with a +0 giant club.  Your boulder barrels into the two-headed ogre!:h+( :hc  :h]#..........#  :hX#..........# :h] +..........# :h  :hN7.....#  :h|b#...##.....# :hf ######.....# :h ∆ ##...##.....#  :h:hJO*○@.#  :hx_##..........#  :hY#..........# :h :h∆ ###+##.....#  :hCZ#.....#  :hsh#.....#  :hD(ally target) :h5####### :hr*   boulder (minion, rolling):h-+:h.14 ===:h8.6 (1:hC**:hS  Press: ? - help, Dir - move target  :hRYou send a boulder barrelling forward!  The two-headed ogre hits your boulder:h#) with a +0 giant club!!.  :haYour boulder barrels into the two-headed ogre! _The two-headed ogre is moderately wounded.:h"S  Your boulder barrels into the two-headed ogre!:hƱ&  :h The two-headed ogre is moderately wounded.Your boulder barrels into the two-headed ogre!:h%  :hMQThe two-headed ogre is heavily wounded.:h`O.○○°:h7g 29  ---:hx 9:h9°:hJ _Your boulder is abraded by the wall and falls apart.:htW  Casting: Brom's Barrelling Boulder (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:h ######......# cuphead4 the Thaumaturge #..........# Gnoll of Ashenzari ***... #..........#:h2 Health: 86/86 ======================== +..........# Magic: 14/24 ==============---------- #...##.....# AC: 9Str: 7 #...##.....# EV: 29 Int: 20 :hS*######.....# SH: 0Dex: 12  ∆ ##...##.....#:hX XL: 11 Next: 35% Place: Dungeon:10 +....O.○○°@.#:hc Noise: ---------  Time: 12279.6 (0.0) ##..........# g) +4 dagger of Ashenzari's Boredom {Cun,  :hB#..........# Throw: 31 darts (poison) ∆ ###+##.....# :h-#.....# #.....#:hl: O   two-headed ogre ####### _Your boulder is abraded by the wall and falls apart.  :h8Casting: Brom's Barrelling Boulder (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:h[Aiming: Brom's Barrelling Boulder (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.:hr& :hd**O****@:hL T ######......# cuphead4 the Thaumaturge #..........# Gnoll of Ashenzari ***... :htM #..........# Health: 86/86 ======================== +..........# Magic: 14/24 ==============---------- #...##.....# AC: 9Str: 7 #...##.....# EV: 29 Int: 20 ######.....# SH: 0Dex: 12  ∆ ##...##.....#:hM  XL: 11 Next: 35% Place: Dungeon:10 +....O.○○°@.# Noise: ---------  Time: 12279.6 (0.0) ##..........# g) +4 dagger of Ashenzari's Boredom {Cun, :hDN  #..........# Throw: 31 darts (poison) ∆ ###+##.....# #.....# #.....#:hN : O   two-headed ogre ####### _Your boulder is abraded by the wall and falls apart.  :hN ZCasting: Brom's Barrelling Boulder (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target:hO :hS ( :hS -  #..........#  #..........#  +..........#  :hT .....#  #...##.....#  ######.....# :hoT  ∆ ##...##.....#  +.....O○*○@.#  ##..........#  #..........#  :hT ∆ ###+##.....#  #.....#  #.....# (ally target) :hT ####### *   boulder (minion, rolling):hU =14 ===80.6 (1:h\Y O*○:h[ 4 _You send a boulder barrelling forward! :hCG :h7`a  The two-headed ogre hits your boulder with a +0 giant club!! :her°○° :hUff 29  1 :hj9° :hl  :hlJ_Your boulder is destroyed! :h$  :h$ \.O○. :h& `5=---2 :hM :○ :h  :hW  Casting: Brom's Barrelling Boulder (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :hJ ######......# cuphead4 the Thaumaturge #..........# Gnoll of Ashenzari ***... #..........# :hSJN Health: 86/86 ======================== +..........# Magic: 11/24 ===========------------- #...##.....# AC: 9Str: 7 :hJ#...##.....# EV: 29 Int: 20 :hJ&######.....# SH: 0Dex: 12  ∆ ##...##.....# XL: 11 Next: 35% Place: Dungeon:10 +......O○.@.# Noise: ---------  Time: 12282.6 (0.0) :h(K'##..........# g) +4 dagger of Ashenzari's Boredom {Cun,  #..........# :h]K Throw: 31 darts (poison) ∆ ###+##.....# :hK.#.....# #.....# O   two-headed ogre :hK;#######  :hKz_Your boulder is destroyed!Casting: Brom's Barrelling Boulder (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :h.L[Aiming: Brom's Barrelling Boulder (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way. :h ****O**@ :h~ :hiP ######......# :hi< cuphead4 the Thaumaturge #..........# Gnoll of Ashenzari ***... #..........# :h!j Health: 86/86 ======================== +..........# :h\j< Magic: 11/24 ===========------------- #...##.....# AC: 9 :hjStr: 7 #...##.....# :hjS EV: 29 Int: 20 ######.....# SH: 0 :h)ksDex: 12  ∆ ##...##.....# XL: 11 Next: 35% Place: Dungeon:10 +......O○.@.# Noise: ---------  Time: 12282.6 (0.0) :hrk##..........# g) +4 dagger of Ashenzari's Boredom {Cun,  :hk#..........# Throw: 31 darts (poison) :hk ∆ ###+##.....# #.....# :hl #.....# O   two-headed ogre :hKlR #######  :hlB_Your boulder is destroyed! :hl8Casting: Brom's Barrelling Boulder (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :hl"Aiming: Brom's Barrelling Boulder (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target :hn  :hng Casting: Brom's Barrelling Boulder (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  :hocAiming: Brom's Barrelling Boulder (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  You send a boulder barrelling forward!  :hfo.Your boulder barrels into the two-headed ogre! :hs4   :ht #..........#  #..........#  :hHtb+..........#   :h~t.....#  #...##.....#  :ht######.....#  ∆ ##...##.....#   :hu<*○@.#  ##..........#  #..........#  :hFu∆ ###+##.....#  #.....#  :h|u#.....#  (ally target) #######  :hu*   boulder (minion, rolling) :hv<14 ===3.6 (1 :hzE*○ :h}h _The two-headed ogre is severely wounded. :h5 S  Your boulder barrels into the two-headed ogre! :h &  :hN The two-headed ogre is severely wounded.Your boulder barrels into the two-headed ogre! :h  The two-headed ogre is almost dead.The two-headed ogre hits your boulder with a +0 giant club! x2 :hb O.°○°  :h} o 29  --4 :hV H°○° :hp P _Your boulder is destroyed! :h6|W  Casting: Brom's Barrelling Boulder (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :h9 ######......# cuphead4 the Thaumaturge #..........# Gnoll of Ashenzari ***... #..........# :h=:E Health: 86/86 ======================== +..........# Magic: 7/24=======----------------- #...##.....# AC: 9Str: 7 #...##.....# EV: 29 Int: 20 :h:######.....# SH: 0Dex: 12  ∆ ##...##.....# XL: 11 Next: 35% Place: Dungeon:10 +....O.°○°@.# Noise: =--------  Time: 12284.6 (0.0) ##..........# g) +4 dagger of Ashenzari's Boredom {Cun,  :h9; #..........# Throw: 31 darts (poison) ∆ ###+##.....# #.....# #.....# :hv;* O   two-headed ogre ####### _Your boulder is destroyed! :h;8Casting: Brom's Barrelling Boulder (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :h;[Aiming: Brom's Barrelling Boulder (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way. :hv **O****@ :hT ######......# cuphead4 the Thaumaturge :h#..........# Gnoll of Ashenzari ***... #..........# :h Health: 86/86 ======================== +..........# :hG Magic: 7/24=======----------------- #...##.....# :h AC: 9Str: 7 :h#...##.....# EV: 29  :hDInt: 20 :h4######.....# SH: 0 :hjwDex: 12  ∆ ##...##.....# :h XL: 11 Next: 35% Place: Dungeon:10 :h+....O.°○°@.# :h  Noise: =--------  Time: 12284.6 (0.0) ##..........# :h[ g) +4 dagger of Ashenzari's Boredom {Cun,  :h#..........# Throw: 31 darts (poison) :hb∆ ###+##.....# :h#.....# #.....# :h2  O   two-headed ogre :hg ;#######  :h B_Your boulder is destroyed! :h Casting: Brom's Barrelling Boulder (dangerous; 3% risk of failure)  :h!MConfirm with . or Enter, or press ? or * to list all spells. :hR!"Aiming: Brom's Barrelling Boulder (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target :h((  :h)i  #..........#  :hG)] #..........#  :h|)] +..........#  :h)   :h)7.....#  :h)*g#...##.....#  :h]*a######.....#  :h* ∆ ##...##.....#   :h*n.*○@.#  :h)+_##..........#  :h^+Y#..........#  :h+ ∆ ###+##.....#  :h+ :h+Z#.....#  :h1,~#.....# (ally target) :hf,P #######  :h,|*   boulder (minion, rolling) :h,+ :h>.%14 = :hy.==5.6 (1 :h5O*○ :hJ84 _You send a boulder barrelling forward! :hK[ :h\ :h"ni  Your boulder barrels into the two-headed ogre! :hs.*○○○*   boulder (minion, rolling) :h  29  4---6 _You kill the two-headed ogre!Your base Dodging skill increases to level 8! :hH*○○ :hl _Your Invocations skill increases to level 7!:hQ ######......#  #...#  #....# :h +..........#  #...##.....#  #...##.....#  ######.....# :hM ∆ ##...##.....#  +.....*○○@..# :h*n ##.#  #:hfD.#  ∆ ###+##.....#  #.....# :h #.....# * :h <#   :h:h:he*°○°° :hݵG8=---:h&7 _:hLQ*°○:hӻ:h3:h:h:h:ht*☼○°○*:hj○○.°..0:h71*:h+8.6 (1:hfs○○.°*:hX :hB_You start resting.:h˛ :h :h :hʷ W  You start resting.:hM I:h :h :h۽ :hA :h 9=:h :h, :h :h :h :h, S9=:h, :h :h( :h :hY :h :h :h :ht :h_ :h :h 9=:h :h :h[ e10/24=:h :h ,:h :h :hM :h :h :hP :hT :h :h. 9=:h( :h :h S1=:h :hS :h :h :h :h. :h :h :h :h :h :h 9=:h :h :h} S2=:h :h :hA :h :h :h :h :h9 :h{ :hr :h :h 9=:hx :h :h" :h :h :h N13=:h :hK :h :hz :h :hb :hA :h :h :h :hE :h 9=:h :h :hp M4=:hB :h :hG :h :h` :h :h :h :hf :hJ :h :h 9=:h :h :hv 5=:h;! :h! :ha" :h# :h# :h% :hs& :h"' 9=:h( :hf) :h* M6=:h* :hP, :h, :h- :h. :hU/ :h20 :h1 :h72 :h2 :hS4 :h4 9=:h5 :h!7 :hx7 :hs8 :h9 :h+: M7=:h; :h< :h;= :h > :hQ? :h? :h@ :h-B :hB :hC :hD :h3E 9=:h&F :hG :hH K8=:h"I :hrJ :hJ :hK :hIM :hM :hN :hO :h9P :h'Q :hR :h(S 9=:hT :hU :h0V K9=:h:W :hX :h Y :hY :hg[ :h[ :h\ :h^ :hm^ :hi_ :h` :ha 9=:hb :hc :hd :hd :h.f :hf L20=:hg :hi :hhi :hLj :hk :hl :hl :hn :h"o :hp :hpq :hq 9=:hs :ht :hJu K1=:hQv :hw :hw :hx :hz :hz :h{ :h]} :h} :h~ :h5 :h 9=:h :h :hc K2=:h :h7 :hz :hs :hÈ :h :h :h :hɋ :h :h :h 9=:hm :h :hF K3=:h` :h :h :hߔ :ho :h– :h :h :h{ :hJ :h˛ :h* 9=:h :h{ :h :h :h W ....):hʤ W _Your boulder crumbles as it rolls away.:h| 1371.6 (83.0):hK Z4=2.6 (84:hm :h % _Magic restored.:h):h ######......#  #....#  #..........# :hY +..........# :h, #...##.....#  #...##.....# :h ######.....#  ∆ ##...##.....# :hȣ +.....).@...#  ##:hY.#  #:h>.#  ∆ ###+##.....# :hxV #.....# :h\ #.....#  :h4#  :h% :hf:h#3.6 (1:hЭ.0):h|:h:he ######......#  #..........#  #..........#  +..........# :h% #...##.....#  #...##.....#  ######.....#  ∆ ##...##.....#  +.....)@....#  ##.#  #.# :h ∆ ###+##.....#  #.....#  #.....#  #   :h:h&4:hI:h:h ######......#  #..........#  #..........#  +..........#  #...##.....#  #...##.....# :h s ######.....#  ∆ ##...##.....#  +.....@.....#  ##:hO.#  #.# :h ∆ ###+##.....#  #.....# :h #.....#  #######   :h:hm&5:h&:h+  Things that are here: :h_a +0 giant club; a +0 giant club; a two-headed ogre corpse:hT ######......#  #..........#  #..........# :hT +..........#  #...##.....#  #...##.....#  ######.....#  ∆ ##...##.....# :h4U +....@).....#  ##.#  #:hU;.#  ∆ ###+##.....#  #.....# :hV #.....#  ####### :hjV  :h[:h\I=6 _:ht`:ha:hT8:h8:h::h>:h(A:hD,:hF:hH:hJI:hJ:hL:hQN:hN':h&O14 :h]P:hR7 _You open the door.:hT:hT] 29  :h?V:hY@  There is an open door here.:h[:hJ\ _:h]:h`:h{b:hb:hd:hf:hg:h:h:hui:hkk:h8m:hn:hp:hLt:hu:hcv:hw:hcx:hz:h1{:h{:h}:h:hx;14 :hu:h]$ :h_You open the door.:hم:hc6 29 :h' :h:h@  There is an open door here.:h_:h5 _:h_:h:h:h#:h:hU:h+:h:h:h:h:h::hn:hF:h:h:h:h:h:h#:h<:h:h:114 :h{ :hS:h-$ :hpI_q - 2 throwing nets (gained 1):h:h6 29 :h*' :h :h:h}:h:h:h:h:hH:hQ:h:h:hY:h:h:hZ:h:h:h:hk:h:h:h:hW ######..........:h...h.##...##..........#....#....####'##.....:h#....#....#.....#.....#....#....#.....#.....:hH#....#....#.....######:h#....##...#.....# :h ##....##...#.....# #.....@....'.....# #.!:h#.....# #..#.....# :hc####..###+##.....##.. ..#####... ∆ ..# h   howler monkey (asleep)#... ..#:h`#... ...# :hi%401.6 (2:h 5.0):h`, :h6 2.6 (26:h :h  :hJ Z_A howler monkey comes into view.:h - .:h _ ...h.. #....#....####' :hk .#....#....#... #....#....#..:h  #....#....#.:h ' #....##...#.....#  :h7 ###....##...#.....#  :ht 8#.....@....'.....#  :h 5#.!........#.....#  #..........#:h   :h6 =####..###+##  #..  :hs # ... ∆ ..# :h ' #... ..#  :h <#... ...# :hnb  . ...h.. :hc {#....#....####' #....#....#... #....#....#.. #....#....#. #....##...#.....#  ##....##...#.....#  :hzc #.....@....'.....#  #.!........#.....#  #..........#  ####..###+## #..  ... ∆ ..#  :hc ~#...  #...  :hg :h-h 1:hk :h n d _A howler monkey is nearby!:h XS +.....)+.....#######.. ...h.##...##.... #....#....####'##:hX #....#....#.....# #....#....#.....#.... [40m#....#....#.....##### #....##...#.....#:hX ##...@##...#.....# #.:h!Ym.'.....# #.!:hhY.#.....# #..........#.....#:hYn####..###+##.....#:h6Z #..# ..##### .... ∆ ..# #.... :hZ_ ..##... ...#:hnc:h e=  :h_e13.6 (1.0) _:hl:hn:hu[[∆ ##...###:h[ +.....)+.....#####...h.##...##.....###'##.....#### ##....##...#..........'.:h:\[!........#..........#####..###+##.....#..# ##### :h~\7∆. :ha:ha&4:he:h g:hai 5 ####:hi + ∆ ##...### +.....)+.....#####:h?j #...h.##...##.....###'##.....####:hj  ##....##...#.........':hk %!................####..###+##.....#..# #####:hk F ∆:hIn :hn :hr f.hh:hs 0===5:h*w :hx . _The howler monkey howls!:h...#....# ####+ ∆ ##...##:h& |# +.....)+###:he #.....##...##......###'#:h :h....:h .####:h o ##....##...#:hJ 2.':h t!...............:h ####..###+##.....#..# #####:h :h& :hVC*The howler monkey hits you.:h-***@**:h k****.h:hh!*.*..***:hyU.........(dazed):h4---6-Mesm :h:h.A _Your orb emites a pulse of dizzying energy.:h   You barely miss the howler monkey.The howler monkey snaps out of its daze.:hz14 =========7.2 (0.6:hK:hԽy _The howler monkey hoots and howls with incredible vigour!:h?  You hit the howler monkey.:hN5-=--------8:h:h; _The howler monkey is lightly wounded.:hKA ##....#  :hL#.....+ ∆  #.....# ) +.....# #.....# #....# #...h# #...@# :hMM#....# #....#  ##....# :hmM@ #......  #.!.... :hMt #......  ####..##  #..#  :h ##....# :h #.....+ ∆  #.....# :h) +.....# #.....# #....#:h? #...h# :h#...@# #....# :hp#....#  ##....#  #......:hz #.!....  :h#...... ####..## #..# :h  :h:hx>--------:hw:hrd _A howler monkey is nearby!:h&  :hFYou hit the howler monkey.  The howler monkey is lightly wounded.:h,8.5 (0.7:hx:hBD _The howler monkey hits you but does no damage.:hN% Z ##....#  #.....+ ∆  :h% U#.....# ) +.....# #.....# #....# :h& _#...h# #...@# :h& A#....# #....#  ##....#:ha' ,  #...... :h' 4 #.!....  #......:h/( 2  ####..##  :h( .#..#  :h 3 ##....#  #.....+ ∆  #.....# ) +.....# #.....# #....# :hV &#...h# #...@# #....# #....#  ##....#  #...... :h 6#.!....  #...... ####..## #..# :h& :h :hl :hR :h M _The howler monkey hits you but does no damage. :h _A howler monkey is nearby!  You hit the howler monkey.  The howler monkey is heavily wounded.:h ,9.1 (0.6:h :h [ _The howler monkey closely misses you.:h- j ##....#  #.....+ ∆  #.....# :h ) +.....# #.....# #....# #...h# #...@# #....#:hҵ d #....#  ##....#  #......  :h y#.!....  #......  ####..##  #..#  :hY :h ##....#  #.....+ ∆  #.....# ) +.....# :h#.....# #....# #...h# #...@# #....# :h0m#....#  ##....#  #...... #.!.... :hn #...... ####..## :h7#..# :h :h :h :h# :hdV_A howler monkey is nearby!:hW  Casting: Brom's Barrelling Boulder (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:h3] #...##.... cuphead4 the Thaumaturge :h]##....# ######.... Gnoll of Ashenzari ***... #.....+ ∆ ##...##.... Health: 85/86 =======================- #.....# +.....).... Magic: 23/24 =======================- :h^T+.....#######......... AC: 9Str: 7 #.....##...##......... EV: 14Int: 20 #....#....####'##.... SH: 0Dex: 12 :hc^#...h#....#.....#.... XL: 11 Next: 45% Place: Dungeon:10 :h^#...@#....#.....#.... Noise: =--------  Time: 12409.1 (0.0) :h^#....#....#.....##### g) +4 dagger of Ashenzari's Boredom {Cun,  #....##...#.....#  Throw: 31 darts (poison) :h2_##....##...#.....#  -Mesm  #..........'.....#  :h_7#.!........#.....#  h   howler monkey #..........#.....#  ####..###+##.....#  #..# ..##### _A howler monkey is nearby!:h `@Casting: Brom's Barrelling Boulder (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:hM`Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:h`yAim: a howler monkey (heavily wounded, 83% to hit):hg G#...##.... cuphead4 the Thaumaturge##....# ######.... Gnoll of Ashenzari ***...:h/h #.....+ ∆ ##...##.... Health: 85/86 =======================-#.....# +.....).... Magic: 23/24 =======================-:hh 1+....########......... AC: 9Str: 7#....###...##......... EV: 14Int: 20#...##....####'##.... SH: 0Dex: 12:hi #...##....#.....#.... XL: 11 Next: 45% Place: Dungeon:10#...@#....#.....#.... Noise: =--------  Time: 12409.1 (0.0):hXi #....#....#.....##### g) +4 dagger of Ashenzari's Boredom {Cun, #....##...#.....#Throw: 31 darts (poison)##....##...#.....#-Mesm :hi a#..........'.....##.!........#.....#h   howler monkey#..........#.....#:hi ####..###+##.....##..# ..##### _A howler monkey is nearby!:h*j Casting: Brom's Barrelling Boulder (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  :hrj Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (heavily wounded, 83% to hit):h L...h:hd *(catching breath)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1%  Press: ? - help, Shift-Dir - straight line: a howler monkey (heavily wounded, 83% to hit)  The blast of sand misses the howler monkey.The howler monkey hits you.:h k1-=========10.6 (1.5:h :h  :hY s_The howler monkey hoots and howls with incredible vigour!:hN: :hO#...##.... cuphead4 the Thaumaturge ##....# ######.... Gnoll of Ashenzari ***...:hcO/ #.....+ ∆ ##...##.... Health: 81/86 ======================-- #.....# +.....).... Magic: 22/24 ======================-- +.....#######......... AC: 9Str: 7:hO #.....##...##......... EV: 14Int: 20 :hO#....#....####'##.... SH: 0Dex: 12 #...h#....#.....#.... XL: 11 Next: 45% Place: Dungeon:10:h-P  #...@#....#.....#.... Noise: =========  Time: 12410.6 (0.0) :hpP#....#....#.....##### g) +4 dagger of Ashenzari's Boredom {Cun,  #....##...#.....#  Throw: 31 darts (poison) :hP##....##...#.....#  -Mesm  #..........'.....#  :hP#.!........#.....#  h   howler monkey (catching breath) #..........#.....#  :h]Q1####..###+##.....#  #..# ..##### _The howler monkey hoots and howls with incredible vigour!Casting: Sandblast (safe; 1% risk of failure)  :hQConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (heavily wounded, catching its breath, 83% to hit):h #...##.... cuphead4 the Thaumaturge ##....# ######.... Gnoll of Ashenzari ***...:h4 #.....+ ∆ ##...##.... Health: 81/86 ======================-- #.....# +.....).... Magic: 22/24 ======================-- +.....#######......... AC: 9Str: 7 :h#.....##...##......... EV: 14Int: 20 #....#....####'##.... SH: 0Dex: 12 :hC#...h#....#.....#.... XL: 11 Next: 45% Place: Dungeon:10 #...@#....#.....#.... Noise: =========  Time: 12410.6 (0.0):h #....#....#.....##### g) +4 dagger of Ashenzari's Boredom {Cun,  #....##...#.....#  Throw: 31 darts (poison):h ##....##...#.....#  -Mesm  #..........'.....# :h  #.!........#.....#  h   howler monkey (catching breath) #..........#.....# :hKB ####..###+##.....#  #..# ..##### :hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:hAim: a howler monkey (heavily wounded, catching its breath, 83% to hit)  The blast of sand hits the howler monkey!!:hC. ##....#  #.....+ ∆  #.....# :hg) + #:hf #...†:h/   :hW  # #.!....:h~ #...... ####..##:h^ #..# :h{:h~\=--------2.1 (1.5:h:heM:hConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line:h : a howler monkey (heavily wounded, catching its breath, 83% to hit)  The blast of sand hits the howler monkey!! _You kill the howler monkey!:h3:h:h:hs 29  :h :h:h#2:h.3=:h:hm":h#:he$:h4':h':h):h+:h,:h-D3=:h.:h1:h29=:h33:h4:ha5K4=:h[6:h-8:h8#4:h92=:h/::hr;:h;:h<:h>:h?:h?:h4B:hBb5=:hC:hLFy _Your orb has recharged its mesmeric power.:hF:h-H:hI:hI:hJ:hL:hiMK6=:h>N:hQ1 _HP restored.:hR:hS:hT:h"V:hW:hX:h+Y:hZ:hK\:h\:h]:h`:ha:ha9=:hb:hd:hqe:he:hf:h4l#.....##...##.. #....#....####'## #...†#....#.....# #....#....#.....# #....#....#.....##:hl# #....##...#.....#  ##....##...#.....#  #..........'.....#  #.@........#.....# --------- #..........#.....#  ####..###+##.....#:hm/ #..# ..##### ....# ∆ ..#:hm( #....# ..# #....# ...# .# :hm :hq031.1 (19.0):hr[14 -2.1 (20:h(v:hw :h4xO_h - a potion of haste:hľ :hx :h :hV :h0 :h s 29  :h :h :hY :h :h :h :h :h :ha :h :h :h :hP :h :hw :h :h :h :h\ ;14 :h :h 7 _You open the door.:h :hS 6 29 :h ' :h: :h @  There is an open door here.:h :h  _:h :h :h :hC :hr :h :hO :h :h3 :hm :h  ,:hL :hV :h< :h :hD :h :h :hy :h :hd :h :h` ;14 :h :h H  #..##:h ##....#....###.##...†#....#....#.:hB ......##...... #...##....##...#......[ #...##....##...#..:h ......#...#..........'........'@..#..........#..46.1 (14......#...#..........#..:h :..... ##..####..###+##..#### #..####..## ..#:h2 I#....'....# ∆ ..#....#....# ..#....#....# ...#:hx #....#....##....#....# _You open the door.:h% P _Found a +0 leather armour.:h:h< Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 1% 1b - Magic Dart:hConjuration1%1  c - Grave ClawNecromancy1%2  d - Searing RayConjuration1%2  e - PasswallEarth:hU1%3  f - Sigil of BindingHexes1%3  g - Petrify:hAlchemy/Earth3% 4  h - Dispel UndeadNecromancy11% 4  i - Permafrost EruptionIce/Earth:hX47% 6 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:h):hS:hg#.....##...##. cuphead4 the Thaumaturge#...##....#....### Gnoll of Ashenzari ***.... #...##...†#....#.. Health: 86/86 ========================.. #....#....#....#.. Magic: 24/24 ========================:h ... #....#....#....#.. AC: 9Str: 7.... #...##....##...#.. EV: 14Int: 20....[ #...##....##...#.. SH: 0Dex: 12......#...#..........'.. XL: 11 Next: 45% Place: Dungeon:10......'@..#..........#.. Noise: ---------  Time: 12446.1 (0.0)......#...#..........#.. g) +4 dagger of Ashenzari's Boredom {Cun, ..... ##..####..###+##.. Throw: 31 darts (poison):hh#### #..####..## ..##....'....# ∆ ..##....#....# ..##....#....# ...#:hL#....#....##....#....# _HP restored. _h - a potion of haste _You open the door. _There is an open door here. _You open the door. _Found a +0 leather armour.:hěP  Okay, then.:h(:h:hI _:h:hE  :hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:h:h Your spells (cast)TypeFailure Level  a + SandblastEarth:hc1% 1  b - Stone ArrowConjuration/Earth 1% 3 c - BlinkTranslocation1%2 :hܽ d - Launch Clockwork Bee Forgecraft3% 3 e - Brom's Barrelling BoulderConjuration/Earth3%4  f - Lee's Rapid Deconstruction Earth6% 5  g - Ensorcelled Hibernation Hexes/Ice:h11% 2 Select a spell to cast [?] help[Esc] exit:hH :hI :ho :h 1#.....##...##. cuphead4 the Thaumaturge#...##....#....### Gnoll of Ashenzari ***...:h . #...##...†#....#.. Health: 86/86 ========================:h׆ .. #....#....#....#.. Magic: 24/24 ========================:h# ... #....#....#....#.. AC: 9Str: 7:hc .... #...##....##...#.. EV: 14:h .Int: 20:h ....[ #...##....##...#.. SH: 0Dex: 12:h ......#...#..........'.. XL: 11 Next: 45% Place: Dungeon:10:h݈ ......'@..#..........#.. Noise: ---------  Time: 12446.1 (0.0):hH ......#...#..........#.. g) +4 dagger of Ashenzari's Boredom {Cun, :h ..... ##..####..###+##.. Throw: 31 darts (poison):h #### #..####..## ..#:h' #....'....# ∆ ..#:hd Y#....#....# ..#:h #....#....# ...##....#....#:h I#....#....# _There is an open door here. :hQ _You open the door. :h A_Found a +0 leather armour. :h̋ '_Okay, then.:h xCasting: Sandblast (safe; 1% risk of failure)  :hg \Confirm with . or Enter, or press ? or * to list all spells.:hԌ :h #.....##...##. cuphead4 the Thaumaturge:hL #...##....#....### Gnoll of Ashenzari ***...:h . #...##...†#....#.. Health: 86/86 ========================:h4 .. #....#....#....#.. Magic: 24/24 ========================:hy ... #....#....#....#.. AC: 9Str: 7:h .... #...##....##...#.. EV: 14Int: 20:h7 ....[ #...##....##...#.. SH: 0Dex: 12:h{ ......#...#..........'.. XL: 11 Next: 45% Place: Dungeon:10:h ......'@..#..........#.. Noise: ---------  Time: 12446.1 (0.0):hH ......#...#..........#.. g) +4 dagger of Ashenzari's Boredom {Cun, :h ..... ##..####..###+##.. Throw: 31 darts (poison):h #### #..####..## ..#:hM #....'....# ∆ ..#:h #....#....# ..##....#....# ...#:h =#....#....#:hJ I#....#....# _There is an open door here. :h Z_You open the door. _Found a +0 leather armour. :hӨ '_Okay, then.:h. xCasting: Sandblast (safe; 1% risk of failure)  :h \Confirm with . or Enter, or press ? or * to list all spells.:hA P  Okay, then.:h; :h} :h . _:h* :h :h :hj :h :hV z 29  _:h' @  There is an open door here.:h :h  _:h :h :h :h6 :hM :hb :h ,:h :hN :hC :h :h :h :hj :hY :h$ :h" :h :h* :hv :h? :h :h\ :hu :h! :h :hW :hg :h :h :h :hX :hE :h  :hx :h :h] B:h :h :h :h2 :h :h :h :h_ :h :h :h :h7 :h :h :h :h :h- :h) :h* :h`+ :h, :h. :h0 :h0 :h2 :h3 :h5 :h)6 :hR7 :h9 :hG; :h; :h< :h&? :h@ :h,A :hdC :hF :h'L ........#.......#......#:hL N<.......# ......#+##  #..[....#  +.......#  ∆#...@...+ 67.1 (21.0) #.......#  #.......#  #.......#########+#:hyM #####+#.......#.....# #.......#.......  #.......#.......  #.......#.......  #.......#....... :hR :∆:hR ,8.1 (22:hV :hX ; _Found an escape hatch in the ceiling.:hH :h0 :h> :hٙ :h˜ :h֞ :hƟ :h #:h Q.# #:hO .# ∆#.##.#:h |#<.# :hݩ .......#+## #..[....#:h" 2 +.#:h ∆#.+ #.......# #.......#:h  #.......#########+####+#.......#.....# #.......# #.......# #.......#:h 78 M ∆.#<:hV  #........#+## +.......#∆#.......+#.......#.......:h 19.1 (1.0):h b  70.1 (2:h :h _You see here a +0 scale mail of positive energy.:h]:h:hN:h:hD: _:h:h:h}:h:h:h:h:hF;14 :h:h& :h2^#........# #..# #..# #..# ∆ #:h..# #..# #<.......# #........#+#######@.[....#:h3.1 (3+...'.......##..[#.......+#...#.......##:h... #.......##.. #.......###+:h|N#. ####+#.......#....#. #.......# #.......# _You open the door.:h :h18_Found a +0 robe.:h :hn :hN :h :h :h z 29  _:h. @  There is an open door here.:hR:h _:h3:h<  You see here a +0 robe.:h8:h _:h :h:h>:h:h:h:h0 #..# #<.......# #........#+##:h #####..[....# +...'.......# #..[#.......+ #...#.......# #...#.......# #..@#.......########7.1 (4:hx #...####+#.......#.. #.... #.......#.. #..... #.......#.. #...... #.......#.. #......> #.......#.. #...######.........# ##### ..########... #:h':h+8.1 (5:h#:h}%4 _Found a staircase to the Lair.:hv :h 1:h :h  :h 8_Unknown command.:hU :h. S  :hd :h :h :ha : _:h :h :h" :hM :h_ :h :hB :hE :hH :h :hE :h= :h :hv :h :h :h/ :h :h/ ;14 :h :h 7 _You open the door.:h :h5 ] 29  :h :hx :h  #........# #........# #........# ∆ #....:hh  #. #<########.+###.....#####..[....##.....@...'.......# :h U#.....#..[#.......+ #.....#...#.......# #.....#...#.......##.....#...#.......#####:h #..oo.#...####+#.....o   orc priest (asleep)#.....#........#. oo 2 orcs (1 polearm, asleep)...o..#........#.......#........#.......:hh 85.1 (7  An orc priest and 2 orcs come into view.Found a stone staircase leading down.:h :h :hn o.o..oooo):h ;>:hk k  ===6.1 (8:hV :h  :h1 _The orc shouts! x2; The orc priest shouts! You hear a shout! _There is an open door here.:hR     :hhg ∆      #< :h} ######  #.....#####..[....#  #.....@...'.......#  :h^l#.....#..[#.......+  #.....#...#  #.....#...#  :h։|#..o.o#...# #.....#...# :hJa#..o..#.... ...>..#.....:h]     :h  ∆      #<  ######  #.....#####..[....#  :h!#.....@...'.......#  #.....#..[#.......+  #.....#...#  #.....#...# #..o.o#...# :h#k#.....#...# #..o..#.... ...>..#.....:h'G:h|-:hI.d _There are monsters nearby!:h~/^ #.# #:h/.# ∆ #.#  #:h90;.# #<:h0?.########.#+##:h0 #.....#####..[....# #.....'...'.......#:h1 #....@#..[#.......+:he1 #.....#...#.......# #.....#...#.#:h1 #..o.o#...#.####:h1i #.....#...####+#......:hB2I #..o..#........# ...>..#........#oo 4 orcs (1 polea:h2rm, 2 wandering):h2o.o...#........# #>.#:h3:hI  2 orcs come into view.An orc is wielding a +0 dagger and wearing a +0 leather armour of coldresistance.:hJ:hGK:hUf oo...:h Voo)..oThe orc shouts!:hSZ:h:hCo.:hi  -7.1 (1:h :h :hay_The orc priest begins to cast a cantrip, but forgets the words!:hm  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:h* #........#  cuphead4 the Thaumaturge #........# ∆  Gnoll of Ashenzari ***... :h.#........#  Health: 86/86 ======================== #........#  Magic: 23/24 =======================- #<.......#  AC: 9Str: 7 #######........#+##  EV: 29 Int: 20 :h#.....#####..[....#  SH: 0Dex: 12 #.....'...'.......#  XL: 11 Next: 45% Place: Dungeon:10 :h#....@#..[#.......+  Noise: ==-------  Time: 12487.1 (0.0) #...*.#...#.......#  g) +4 dagger of Ashenzari's Boredom {Cun,  #...oo#...#.......#  Throw: 31 darts (poison) :h4:#.....#...#.......#### #.....#...####+#...... #..o..#........#...... o   orc priest .o.o..#........#...... oooo 4 orcs (1 polearm) .......#........#......:hc #......>.#...... _The orc priest begins to cast a cantrip, but forgets the words!Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:hAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 ring mail (87% to hit):h#........#cuphead4 the Thaumaturge#........# ∆Gnoll of Ashenzari ***...#........#:h`=Health: 86/86 ========================#........#Magic: 23/24 =======================-#<.......#AC: 9Str: 7#######........#+##EV: 29 Int: 20#.....#####..[....#SH: 0Dex: 12#.....'...'.......#:hXL: 11 Next: 45% Place: Dungeon:10#....@#..[#.......+Noise: ==-------  Time: 12487.1 (0.0)#...#.#...#.......#g) +4 dagger of Ashenzari's Boredom {Cun, #...oo#...#.......#Throw: 31 darts (poison)#.....#...#.......#####.....#...####+#......:hhN#..o..#........#...... o   orc priest.o.o..#........#...... oooo 4 orcs (1 polearm).......#........#......#......>.#...... :hZ_The orc priest begins to cast a cantrip, but forgets the words!Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 ring mail (87% to hit):hA  Casting: Sandblast (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  :hBAim: an orc, wielding a +0 trident and wearing a +0 ring mail (87% to hit)  The blast of sand hits the orc but does no damage.:hC:hD:hE:hO:.o:hP.oo.o..>:hQ=14 =-8.6 (1.5:h[:h^I _The orc misses you.:h=  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:h:h:  #........#  cuphead4 the Thaumaturge :ho; `#........# ∆  Gnoll of Ashenzari ***... #........#  Health: 86/86 ======================== #........#  Magic: 22/24 ======================-- #<.......#  AC: 9Str: 7 :h< e#######........#+##  EV: 14Int: 20 #.....#####..[....#  SH: 0Dex: 12 #.....'...'.......#  XL: 11 Next: 45% Place: Dungeon:10 #....@#..[#.......+  Noise: =--------  Time: 12488.6 (0.0) :h< #...*o#...#.......#  g) +4 dagger of Ashenzari's Boredom {Cun,  #...o.#...#.......#  Throw: 31 darts (poison) #.....#...#.......#### #...o.#...####+#...... #o.o..#........#...... o   orc priest ...>..#........#...... oooo 4 orcs (1 polearm) :h= ^.......#........#...... #......>.#...... _The orc misses you.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 ring mail (87% to hit):h  #........#  cuphead4 the Thaumaturge #........# ∆  Gnoll of Ashenzari ***... #........#  Health: 86/86 ======================== :h #........#  Magic: 22/24 ======================-- #<.......#  AC: 9Str: 7 #######........#+##  EV: 14Int: 20 #.....#####..[....#  SH: 0Dex: 12 #.....'...'.......#  XL: 11 Next: 45% Place: Dungeon:10 :hj #....@#..[#.......+  Noise: =--------  Time: 12488.6 (0.0) #....o#...#.......#  g) +4 dagger of Ashenzari's Boredom {Cun,  #...o.#...#.......#  Throw: 31 darts (poison) #.....#...#.......#### #...o.#...####+#...... :h w#o.o..#........#...... o   orc priest ...>..#........#...... oooo 4 orcs (1 polearm) .......#........#...... #......>.#......Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:hT 9Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 trident and wearing a +0 ring mail (87% to hit)  The blast of sand hits the orc!!:h }    ∆  :h    #<  #  #:h P#..[....#  #'..  #[  #...#  :hk #...)  # # :h _#o.o..# ...>..# 3 orcs .......# :h% 8>:haT ,:hV OConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  :hV Aim: an orc, wielding a +0 trident and wearing a +0 ring mail (87% to hit)  The blast of sand hits the orc!!  You kill the orc!:hW :h:X :ha 7 *:hZa oo.o......The orc hits you but does no damage. The orc hits you with a +0 club.:ha ****@**:hg ****..'**.*.o:h#h 3***:h :h ......'....)ooo........(dazed)(2 dazed):h2 5-90.1 (1.5-Mesm :h* :h5 A _Your orb emites a pulse of dizzying energy.:h   :h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:hp) #........#  cuphead4 the Thaumaturge :h)Q#........# ∆  Gnoll of Ashenzari ***... #........#  Health: 85/86 =======================- #........#  Magic: 21/24 =====================--- #<.......#  AC: 9Str: 7:h>*r #######........#+##  EV: 14Int: 20 #.....#####..[....#  SH: 0Dex: 12:h* #.....'...'.......#  XL: 11 Next: 45% Place: Dungeon:10 #....@#..[#.......+  Noise: =--------  Time: 12490.1 (0.0) :h:,#....o#...#.......#  g) +4 dagger of Ashenzari's Boredom {Cun,  #...)o#...#.......#  Throw: 31 darts (poison) #.oo..#...#.......#### -Mesm  #.....#...####+#...... #.....#........#...... o   orc priest (dazed) ...>..#........#...... ooo 3 orcs (2 dazed) .......#........#...... #......>.#...... _Your orb emites a pulse of dizzying energy.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (dazed, 85% to hit):hzI #........#  cuphead4 the Thaumaturge :h#J#........# ∆  Gnoll of Ashenzari ***... #........#  Health: 85/86 =======================- #........#  Magic: 21/24 =====================--- #<.......#  AC: 9Str: 7 #######........#+##  EV: 14Int: 20 :hJE#.....#####..[....#  SH: 0Dex: 12 #.....'...'.......#  XL: 11 Next: 45% Place: Dungeon:10 #....@#..[#.......+  Noise: =--------  Time: 12490.1 (0.0) #....o#...#.......#  g) +4 dagger of Ashenzari's Boredom {Cun,  #...)o#...#.......#  Throw: 31 darts (poison):hKk #.oo..#...#.......#### -Mesm  #.....#...####+#...... #.....#........#...... o   orc priest (dazed) ...>..#........#...... ooo 3 orcs (2 dazed) .......#........#...... :hIL#......>.#......Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (dazed, 85% to hit)  The blast of sand hits the orc!!:hP) :hER    ∆      #<  #  ##..[....#  #'..  #[  #....)  #  # # #.....#:hS$ ...>..# 2 orcs (1 .......# >:h:hCo.:h,1.6 (1.5:h:honfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  :hPress: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 club (dazed, 85% to hit)  The blast of sand hits the orc!! _You kill the orc!:h:hQ{ Ability - do what?CostFailure :h Invocations -  X - Renounce ReligionNone0% H - Shatter the ChainsCursed item:ho0% [?] toggle between ability selection and description.:h_:h:h:h#........#cuphead4 the Thaumaturge#........# ∆Gnoll of Ashenzari ***...#........#:h~Health: 85/86 =======================-#........#Magic: 21/24 =====================---#<.......#AC: 9Str: 7:hZ#######........#+##EV: 14Int: 20:h#.....#####..[....#SH: 0Dex: 12#.....'...'.......#XL: 11 Next: 45% Place: Dungeon:10:h#....@#..[#.......+Noise: =--------  Time: 12491.6 (0.0):h5 #....)#...#.......#g) +4 dagger of Ashenzari's Boredom {Cun, #..o)o#...#.......#:hThrow: 31 darts (poison)#..o..#...#.......#### -Mesm :hZ#.....#...####+#......:h#.....#........#...... o   orc priest (dazed)...>..#........#...... oo 2 orcs (1 dazed).......#........#......:hf#......>.#......Confirm with . or Enter, or press ? or * to list all spells.:hAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:hAim: an orc, wielding a +0 club (dazed, 85% to hit)  The blast of sand hits the orc!! _You kill the orc!:h#m  Okay, then.:hp):h++. _:h`3:h:h<F _Unknown command.:h9  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:h_ #........#  cuphead4 the Thaumaturge #........# ∆  Gnoll of Ashenzari ***... #........#  Health: 85/86 =======================- :h`#........#  Magic: 20/24 ====================---- #<.......#  AC: 9Str: 7 #######........#+##  EV: 14Int: 20 #.....#####..[....#  SH: 0Dex: 12 #.....'...'.......#  XL: 11 Next: 45% Place: Dungeon:10 #....@#..[#.......+  Noise: =--------  Time: 12491.6 (0.0) #....*#...#.......#  g) +4 dagger of Ashenzari's Boredom {Cun,  :h>aC#..o)o#...#.......#  Throw: 31 darts (poison) #..o..#...#.......#### -Mesm  #.....#...####+#...... #.....#........#...... o   orc priest (dazed) ...>..#........#...... oo 2 orcs (1 dazed) .......#........#...... #......>.#...... :ha_Unknown command.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 short sword (dazed, 85% to hit):h)* #........#  cuphead4 the Thaumaturge #........# ∆  Gnoll of Ashenzari ***... :h*#........#  Health: 85/86 =======================- #........#  Magic: 20/24 ====================---- #<.......#  AC: 9Str: 7 #######........#+##  EV: 14Int: 20 #.....#####..[....#  SH: 0Dex: 12 #.....'...'.......#  XL: 11 Next: 45% Place: Dungeon:10 #....@#..[#.......+  Noise: =--------  Time: 12491.6 (0.0) #....)#...#.......#  g) +4 dagger of Ashenzari's Boredom {Cun,  #..o)o#...#.......#  Throw: 31 darts (poison) :h+p#..o..#...#.......#### -Mesm  #.....#...####+#...... #.....#........#...... o   orc priest (dazed) ...>..#........#...... oo 2 orcs (1 dazed) .......#........#...... #......>.#......Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 short sword (dazed, 85% to hit)  The blast of sand hits the orc priest!!:h/6    ∆      #<  #  #:h0#..[....#  #'..  #[  #....#  #..o))  # :h 1# #.....#oo 2 orcs (1 dazed) ...>..# .......# > :h4k :h6r2o).onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc priest, wielding a +0 short sword (dazed, 85% to hit)  The blast of sand hits the orc priest!!  You kill the orc priest! :hv6=1=63.1 (1.5 :h{ :hl}: _The orc hits you but does no damage. :h  :hfCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :hR #........#  cuphead4 the Thaumaturge #........# ∆  Gnoll of Ashenzari ***... :hc #........#  Health: 86/86 ======================== #........#  Magic: 20/24 ====================---- #<.......#  AC: 9Str: 7 #######........#+##  EV: 14Int: 20 #.....#####..[....#  SH: 0Dex: 12 :h@ #.....'...'.......#  XL: 11 Next: 46% Place: Dungeon:10 #....@#..[#.......+  Noise: =--------  Time: 12493.1 (0.0) #...o)#...#.......#  g) +4 dagger of Ashenzari's Boredom {Cun,  :hx#...))#...#.......#  Throw: 31 darts (poison) #..o..#...#.......#### -Mesm  #.....#...####+#...... #.....#........#...... oo 2 orcs (1 dazed) ...>..#........#...... :h< .......#........#...... #......>.#...... _The orc hits you but does no damage.  Casting: Sandblast (safe; 1% risk of failure)  :hiConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 scale mail (87% to hit) :hy #........#  cuphead4 the Thaumaturge #........# ∆  Gnoll of Ashenzari ***... #........#  Health: 86/86 ======================== #........#  Magic: 20/24 ====================---- #<.......#  AC: 9Str: 7 #######........#+##  EV: 14Int: 20 :hfz #.....#####..[....#  SH: 0Dex: 12 #.....'...'.......#  XL: 11 Next: 46% Place: Dungeon:10 #....@#..[#.......+  Noise: =--------  Time: 12493.1 (0.0) #...o)#...#.......#  g) +4 dagger of Ashenzari's Boredom {Cun,  :hzx#...))#...#.......#  Throw: 31 darts (poison) #..o..#...#.......#### -Mesm  #.....#...####+#...... #.....#........#...... oo 2 orcs (1 dazed) ...>..#........#...... :hG{I .......#........#...... #......>.#......Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 scale mail (87% to hit)  The blast of sand hits the orc! :h~    ∆      #< :hId  #  ##..[....#  #'..  #[  :h#...)  #  # :h;# #.....#   orc ( ...>..# :hMl.......# > :h :h,4.6 (1.5 :h4  :h- onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 hand axe and wearing a +0 scale mail (87% to hit)  The blast of sand hits the orc! _You kill the orc! :hT  :h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :h58 : :h8 #........#  cuphead4 the Thaumaturge #........# ∆  Gnoll of Ashenzari ***... #........#  Health: 86/86 ======================== :h)9 K #........#  Magic: 19/24 ===================----- #<.......#  AC: 9Str: 7 :h9  #######........#+##  EV: 14 :h9 Int: 20 #.....#####..[....#  SH: 0 :hJ: Dex: 12 #.....'...'.......#  XL: 11 Next: 46% Place: Dungeon:10 :h:  #....@#..[#.......+  Noise: =--------  Time: 12494.6 (0.0) :h+; #...*)#...#.......#  g) +4 dagger of Ashenzari's Boredom {Cun,  #...*)#...#.......#  Throw: 31 darts (poison) :h; #..o..#...#.......#### -Mesm  :h; M#.....#...####+#...... :h1< #.....#........#...... o   orc (dazed) ...>..#........#...... :h< .......#........#...... #......>.#......Casting: Sandblast (safe; 1% risk of failure)  :h< Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line :h6= Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour of cold  resistance (dazed, 85% to hit) :hS  #........#  cuphead4 the Thaumaturge :h V#........# ∆  Gnoll of Ashenzari ***... #........#  Health: 86/86 ======================== #........#  Magic: 19/24 ===================----- #<.......#  AC: 9Str: 7 :hJ r#######........#+##  EV: 14Int: 20 #.....#####..[....#  SH: 0Dex: 12 :h #.....'...'.......#  XL: 11 Next: 46% Place: Dungeon:10 #....@#..[#.......+  Noise: =--------  Time: 12494.6 (0.0) :h #...))#...#.......#  g) +4 dagger of Ashenzari's Boredom {Cun,  #...))#...#.......#  Throw: 31 darts (poison) :h #..o..#...#.......#### -Mesm  #.....#...####+#...... #.....#........#...... o   orc (dazed) ...>..#........#...... .......#........#...... :h  #......>.#......Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  :hE Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 leather armour of cold  resistance (dazed, 85% to hit)  The blast of sand hits the orc! :h     ∆      #< :h   #  ##..[....#  # :h\ '..  #[  #...# :hF   #...#  #..) :h # #.....# ...>..# :h   .......#  >  :hm J)) :h^p ,6.1 (1.5 :hu  :hww MAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 dagger and wearing a +0 leather armour of cold  resistance (dazed, 85% to hit)  The blast of sand hits the orc! _You kill the orc!!:h!:hVisible Items/Features (select to target/travel, [!] to examine) Items  a - ()) a +0 club!:h8b - ()) a +0 dagger  c - ()) a +0 hand axe  d - ([) a +0 leather armour of cold resistancee - ([) a +0 ring mail  !:hjRf - ([) a +0 scale mail  g - ()) a +0 short sword  h - ()) a +0 trident  i - (†) an orc corpse  j - (†) an orc corpse !:hFeaturesk - (>) a stone staircase leading down (not visited)!:h9!:h=!:h_ #........#cuphead4 the Thaumaturge#........# ∆Gnoll of Ashenzari ***...#........#Health: 86/86 ========================#........#!:h (Magic: 19/24 ===================-----#<.......#AC: 9Str: 7#######........#+##EV: 14Int: 20#.....#####..[....#SH: 0!:hA!Dex: 12#.....'...'.......#XL: 11 Next: 46% Place: Dungeon:10#....@#..[#.......+Noise: =--------  Time: 12496.1 (0.0)!:h!g#...))#...#.......#g) +4 dagger of Ashenzari's Boredom {Cun, #...))#...#.......#Throw: 31 darts (poison)!:h"#..)..#...#.......#### -Mesm #.....#...####+#......#.....#........#...... ...>..#........#...... .......#........#...... !:h]" #......>.#...... Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line!:h"Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour of cold  resistance (dazed, 85% to hit)  The blast of sand hits the orc! _You kill the orc!!:h4(!:h(!:hU.!:hd/#:hC#:hVisible Items/Features (select to target/travel, [!] to examine) Items  a - ()) a +0 clubb - ()) a +0 dagger  c - ()) a +0 hand axe  d - ([) a +0 leather armour of cold resistancee - ([) a +0 ring mail  f - ([) a +0 scale mail  g - ()) a +0 short sword  h - ()) a +0 trident #:h i - (†) an orc corpse  j - (†) an orc corpse Featuresk - (>) a stone staircase leading down (not visited)$:h$:h$:hd(#........#cuphead4 the Thaumaturge#........# ∆Gnoll of Ashenzari ***...#........#$:h)Health: 86/86 ========================#........#Magic: 19/24 ===================-----#<.......#AC: 9Str: 7#######........#+##EV: 14Int: 20$:h)#.....#####..[....#SH: 0Dex: 12#.....'...'.......#$:h*XL: 11 Next: 46% Place: Dungeon:10#....@#..[#.......+Noise: =--------  Time: 12496.1 (0.0)#...))#...#.......#g) +4 dagger of Ashenzari's Boredom {Cun, #...))#...#.......#$:hB+Throw: 31 darts (poison)#..)..#...#.......#### -Mesm #.....#...####+#......#.....#........#...... $:h+u...>..#........#...... .......#........#...... #......>.#...... $:hx,lAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 leather armour of cold  resistance (dazed, 85% to hit)  The blast of sand hits the orc! $:hC-2_You kill the orc!$:h8$:h9$:h?$:hMA$:h^  ∆ <#######.$:h+! +##.....#####..[....'...'...#..[#.......+$:hQ! >)@#...#$:h! I)))..$:h! ###$:hL" K-Mesm .$:hr" .$:h" w........##...######...... $:hG $:hI r 29  -7.1 (1$:hDa $:hq M _You see here a +0 club.%:hS[ #.# ∆ #.# #.#%:h[ #<.# #.#+##%:ha\] #.....#####..[....# #.....'...'.# #.....#..[#.+%:h] #...@)#...#.# #...))#...#.# #..)..#...#. #.....#...####+#%:h]W #.....#.# ....>..#.# ..#.#%:h@^ .#......>.# #...######%:hh%:hic20=-8 _%:h,r%:hw  Things that are here: _a +0 hand axe; a +0 scale mail; an orc corpse%:h| %:h lPick up what? 28/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 hand axe Armour (select all with [)b - a +0 scale mail Carrion an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]&:hI&:h4&:h #........# ∆cuphead4 the Thaumaturge&:h#........#Gnoll of Ashenzari ***...#........#Health: 86/86 ========================&:h #<.......#Magic: 20/24 ====================----#######........#+##AC: 9&:hStr: 7#.....#####..[....#EV: 29 Int: 20&:h͹#.....'...'.......#SH: 0Dex: 12&:hU#.....#..[#.......+XL: 11 Next: 46% Place: Dungeon:10#...@)#...#.......#Noise: ---------  Time: 12498.1 (0.0)#...))#...#.......#g) +4 dagger of Ashenzari's Boredom {Cun, #..)..#...#.......### Throw: 31 darts (poison)&:h#.....#...####+#..... -Mesm #.....#........#.........>..#........#..... ........#........#..... ........#......>.#..... #...######..... The blast of sand hits the orc! _You kill the orc! _You see here a +0 club.  Things that are here: _a +0 hand axe; a +0 scale mail; an orc corpseOkay, then.&:h&:hy&:h&:h. _&:hN  <&:hN#######.+##.....#####..[....'...'...&:hD#..[#+))#...#))..##.###+#...........&:hE......########### ..##### &:h&:hg  9.1 (1 _&:h&:h}o  Things that are here: _a +0 trident; a +0 ring mail&:h4 &:h6 |Pick up what? 28/52 gear slots (_ for help) &:h6 Hand Weapons (select all with ))a - a +0 trident Armour (select all with [)&:h7 b - a +0 ring mail [Up|Down] select[Esc] exit &:h7 Letters toggle [.|Space] toggle selected[top]':h>':hŪ':hB#........#cuphead4 the Thaumaturge#........#':hGnoll of Ashenzari ***...#<.......#Health: 86/86 ========================':h#######........#+##Magic: 20/24 ====================----':h#.....#####..[....#AC: 9Str: 7':h#.....'...'.......#EV: 29 ':h06Int: 20':hO#.....#..[#.......+SH: 0Dex: 12':hnl#...))#...#.......#':hXL: 11 Next: 46% Place: Dungeon:10#...@)#...#.......#':hNoise: ---------  Time: 12499.1 (0.0)':hɲ#..)..#...#.......### g) +4 dagger of Ashenzari's Boredom {Cun, ':h#.....#...####+#..... Throw: 31 darts (poison)':h;#.....#........#..... -Mesm ....>..#........#.............#........#..... .........#......>.#.....':h\q ....######...######.....':h{ ##### ..##### ':h1Things that are here: ':hdz_a +0 hand axe; a +0 scale mail; an orc corpse _Okay, then.Things that are here: ':hEo_a +0 trident; a +0 ring mail  Okay, then.':hK':h':hȾ':hf. _':h3 <#######.+##.....#####..[....'...'...':h|#..[#+))#...#))':hʺd)@.##.':h)###+#..........':h3d....>.......':h':hL####...':hF':hi  500.1 (1 _':h':h':hw_ #.# #<.# #.#+## #.....#####..[....# #.....'...'.# #.....#..[#.+ #...))#...#.# #...))#...#.# #..@..#...#. #.....#...####+# #.....#.#':hx ....>..#.# ..#.#':hLx.#......>.#.######...####### ##### .. ':hxA ...':hL':h%1':h8':h4 _Okay, then.  Things that are here: _a +0 trident; a +0 ring mail _Okay, then.  Things that are here: _a +0 dagger; a +0 leather armour of cold resistance; an orc corpse(:hTW(:hYPick up what? 28/52 gear slots (_ for help) Hand Weapons (select all with ))(:hEYa - a +0 dagger Armour (select all with [)  b - a +0 leather armour of cold resistance (:hgYCarrion (:hYan orc corpse [Up|Down] select(:hYB[Esc] exit (:hYLetters toggle [.|Space] toggle selected[top]):had  b + a +0 leather armour of cold resistance[Enter] accept (1 chosen)):ho&):h0):h<#........#cuphead4 the Thaumaturge#<.......#Gnoll of Ashenzari ***...#######........#+## Health: 86/86 ========================):h"=#.....#####..[....# Magic: 20/24 ====================----#.....'...'.......# AC: 9Str: 7):hu=#.....#..[#.......+ EV: 29 Int: 20):h=#...))#...#.......# SH: 0Dex: 12):h>#...))#...#.......# XL: 11 Next: 46% Place: Dungeon:10):hR>#..@..#...#.......## Noise: ---------  Time: 12501.1 (0.0)#.....#...####+#.... g) +4 dagger of Ashenzari's Boredom {Cun, ):h>#.....#........#.... Throw: 31 darts (poison)....>..#........#.... -Mesm .........#........#....):h?p..........#......>.#....):hA?.....######...######....##### ##### ..####):hq? ... ):h?d_Okay, then.Things that are here: ):h@_a +0 trident; a +0 ring mail _Okay, then.Things that are here: ):h7@_a +0 dagger; a +0 leather armour of cold resistance; an orc corpse):hJ):hK414 2.1 (1):h-Q):h S` _C - a +0 leather armour of cold resistance*:h9*:h:*:h<*:h?*:h>C1= 29  *:hKE*:hE*:haG*:h-J*:hJ*:hxL*:hN*:hO*:hZQ*:hS*:hwT9=*:hV*:hX*:hsYK2=*:hZ[*:h^*:h^*:h`*:hb*:hPc*:h%e*:hih*:hh(*:hk*:hny _Your orb has recharged its mesmeric power.*:ho9=*:hq*:ht*:huK3=*:h7w*:hjy*:hy*:h{*:hU~*:h*:hL*:h܄*:hI*:hU*:h*:h9=*:hՋ*:h*:h*:h-*:hϒ*:hTK4=*:hV*:h*:h>*:h*:h*:h*:hd*:h٣*:h*:h*:h1*:h*:h*:hq*:h)*:h9=*:h*:h2*:hr*:h*:h*:h*:h*:ht*:h*:h*:h|*:h*:h*:h*:h7*:h*:h~*:h*:h*:h*:h*:h*:hQ*:h*:h6*:h/*:hM*:h*:hW*:h*:h**:hB*:h*:hh*:h*:h*:h*:h*:h5*:hX*:h*:hpR ########.....#... *:h*:h~#.........>..#... *:h #............#...  ##............#... *:h #........######... *:h2 #.######## ####  #.# *:hZc #.# *:hw #@#  #.'.....Y *:h  #.'..T?..  *:h ###~.♣.h♣  ~.....  ~~~~~*:hY   yak (asleep) *:h_w ##### T   troll (asleep) h   howler monkey (asleep) *:h *:h'34.1 (3*:h1#2.0)  You open the large door.*:h614 5.1 (33*:h6 *:h&  *:hH M_A yak, a troll and a howler monkey come into view. *:h u_Found a scroll of blinking.*:h *:h o Ability - do what?Cost*:h `Failure  Invocations -  X - Renounce Religion*:h None0% *:h/ EH - Shatter the ChainsCursed item*:h o0% [?] toggle between ability selection and description.+:h}- +:h2 +:h6  ########.....#... cuphead4 the Thaumaturge #.........>..#... Gnoll of Ashenzari ***... +:h(7 #............#... Health: 86/86 ======================== ##............#... Magic: 24/24 ======================== +:hN7 #........######... AC: 9Str: 7 +:h7 #.######## #### EV: 14Int: 20 #.#SH: 0Dex: 12 +:h7 9#.#+:h7 XL: 11 Next: 46% Place: Dungeon:10 #@#+:h7 Noise: ---------  Time: 12535.1 (0.0) #.'.....Y+:h8 kg) +4 dagger of Ashenzari's Boredom {Cun,  +:hA8 #.'..T?..Throw: 31 darts (poison)+:hc8  ###~.♣.h♣ +:h8 c~..... ~~~~~+:h8 ?Y   yak (asleep) #####T   troll (asleep) +:h8 h   howler monkey (asleep) +:h9 _a +0 dagger; a +0 leather armour of cold resistance; an orc corpse _C - a +0 leather armour of cold resistance +:h=9 _Your orb has recharged its mesmeric power.You open the large door. _A yak, a troll and a howler monkey come into view. +:h^9 n_Found a scroll of blinking.+:hU= P  Okay, then.+:h= +:hA +:h]C . _,:hn`  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,:h;I * ########.....#... cuphead4 the Thaumaturge #.........>..#... Gnoll of Ashenzari ***... ,:hI #............#... Health: 86/86 ======================== ##............#... Magic: 21/24 =====================--- #........######... AC: 9Str: 7 ,:hI #.######## #### EV: 14Int: 20 #.# SH: 0Dex: 12 ,:hJ 9#.# XL: 11 Next: 46% Place: Dungeon:10 #@#,:h@J  Noise: ---------  Time: 12535.1 (0.0) #.**....Y  g) +4 dagger of Ashenzari's Boredom {Cun,  ,:hJ #.'.*T?..  Throw: 31 darts (poison) ###~.♣.h♣  ~.....  ,:hK T~~~~~  Y   yak (asleep) #####  T   troll (asleep)  h   howler monkey (asleep) _Okay, then.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  ,:hTK {Press: ? - help, Shift-Dir - straight lineAim: a troll (asleep, 100% to hit)-:h> ########.....#... cuphead4 the Thaumaturge -:h#.........>..#... Gnoll of Ashenzari ***... -:h#............#... Health: 86/86 ======================== ##............#... Magic: 21/24 =====================--- -:h#........######... AC: 9Str: 7 -:h-#.######## #### EV: 14Int: 20 -:hS#.#SH: 0Dex: 12 -:h #.#XL: 11 Next: 46% Place: Dungeon:10 #@#-:hNoise: ---------  Time: 12535.1 (0.0) #.``....Y-:hkg) +4 dagger of Ashenzari's Boredom {Cun,  -:h#.'.`T?..Throw: 31 darts (poison)-:hI ###~.♣.h♣ -:ho[~..... ~~~~~-:h6Y   yak (asleep) #####T   troll -:hh   howler monkey (asleep)-:hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-:h Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line-:hB^Aim: a troll (asleep, 100% to hit)  The stone arrow hits the troll!-:hɔ[onfirm with . or Enter, or press ? or * to list all spells.-:hEAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a troll (asleep, 100% to hit)  The stone arrow hits the troll!  -:h2JThe troll is moderately wounded.-:h-:h-:hЛ'.T......?Yh.-:hLYwandering)h-:h!-:h4==6.1 (1-:h--:h!. _The howler monkey howls!-:h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-:ha: -:hz########.....#... cuphead4 the Thaumaturge -:h_#.........>..#... Gnoll of Ashenzari ***...-:h  -:hQ#............#... Health: 86/86 ======================== -:h##............#... Magic: 18/24 ==================------ -:hw#........######... AC: 9-:hStr: 7 #.######## #### EV: 14-:hInt: 20 #.#-:h1u SH: 0Dex: 12-:hNR #.#-:hk XL: 11 Next: 46% Place: Dungeon:10 -:hC#@#-:h Noise: ==-------  Time: 12536.1 (0.0) #.**T....  g) +4 dagger of Ashenzari's Boredom {Cun, -:h #.'...?Y.  Throw: 31 darts (poison)-:h -:h+###~.♣h.♣  -:hHF~.....  -:he~~~~~  Y   yak (wandering) -:h#####  T   troll -:h h   howler monkey -:h6_The howler monkey howls!  -:h Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-:hqAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line-:huAim: a troll (moderately wounded, 76% to hit)-:h> -:h ########.....#... cuphead4 the Thaumaturge -:hi#.........>..#... Gnoll of Ashenzari ***... -:h#............#... Health: 86/86 ========================-:h -:hB##............#... Magic: 18/24 ==================------ -:h#........######... AC: 9-:h@Str: 7 -:h#.######## #### EV: 14-:h'AInt: 20 -:h_4#.#-:hiSH: 0Dex: 12 -:hO#.#XL: 11 Next: 46% Place: Dungeon:10 #@#Noise: ==-------  Time: 12536.1 (0.0) -:h#.``T....g) +4 dagger of Ashenzari's Boredom {Cun,  -:h$#.'...?Y.Throw: 31 darts (poison)-:h_ -:h###~.♣h.♣-:hD ~.....-:h. ~~~~~-:h=qY   yak (wandering)-:htB #####-:h~T   troll -:hjh   howler monkey-:h-:hPCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-:hyAiming: Stone Arrow (safe; 1% risk of failure)  -:hPress: ? - help, Shift-Dir - straight lineAim: a troll (moderately wounded, 76% to hit)  -:hThe stone arrow hits the troll!-:ht +onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  -:hSu Aim: a troll (moderately wounded, 76% to hit)  The stone arrow hits the troll!  The troll is severely wounded.-:hv -:hw -:h K{'..-:h OhY..-:h Yh   howler monkey-:h +7.1 (1-:hI -:h & _The yak bellows!-:hc  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..:h6 ########.....#... cuphead4 the Thaumaturge #.........>..#... Gnoll of Ashenzari ***... #............#... Health: 86/86 ======================== ##............#... Magic: 15/24 ===============--------- #........######... AC: 9Str: 7 .:h6#.######## #### EV: 14Int: 20 #.# SH: 0Dex: 12 #.# XL: 11 Next: 46% Place: Dungeon:10 #@#{ Noise: ==-------  Time: 12537.1 (0.0) .:hP#.**.....  g) +4 dagger of Ashenzari's Boredom {Cun,  #.'.*hY..  Throw: 31 darts (poison) ###~.♣..♣  .:h~.....  ~~~~~  Y   yak #####  h   howler monkey.:h _The yak bellows!  Casting: Stone Arrow (safe; 1% risk of failure)  .:h|@Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (73% to hit).:ho ########.....#... cuphead4 the Thaumaturge #.........>..#... Gnoll of Ashenzari ***... #............#... Health: 86/86 ========================.:h ##............#... Magic: 15/24 ===============--------- .:h[#........######... AC: 9Str: 7 .:h#.######## #### EV: 14Int: 20 .:h#.#SH: 0Dex: 12 .:h9#.#.:hXL: 11 Next: 46% Place: Dungeon:10 .:h.:h##@#{Noise: ==-------  Time: 12537.1 (0.0) .:hK#.``.....g) +4 dagger of Ashenzari's Boredom {Cun, .:hn .:hX#.'.`hY..Throw: 31 darts (poison) ###~.♣..♣ .:hc~..... ~~~~~.:h!Y   yak .:hE#####h   howler monkey.:hg.:hCasting: Stone Arrow (safe; 1% risk of failure)  .:hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  .:h;Press: ? - help, Shift-Dir - straight line.:heAim: a howler monkey (73% to hit)  The stone arrow hits the howler monkey!.:hB,.:hZC.:hJS~'ThY..?T   trollh   howler monkey (catching breath)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  .:hJPress: ? - help, Shift-Dir - straight line  Aim: a howler monkey (73% to hit)  .:hJ|The stone arrow hits the howler monkey!  The howler monkey is almost dead..:hKL========8.1 (1.:hrP.:h+R .:h}Rk_The howler monkey hoots and howls with incredible vigour!.:hR  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..:h-%  ########.....#... cuphead4 the Thaumaturge .:h% #.........>..#... Gnoll of Ashenzari ***... #............#... Health: 86/86 ========================.:h%  ##............#... Magic: 12/24 ============------------.:h!& | #........######... AC: 9.:hc& <Str: 7 .:h& #.######## #### EV: 14Int: 20 .:h& #.# SH: 0.:h' =Dex: 12 .:h^' #.# XL: 11 Next: 46% Place: Dungeon:10.:h' S #@#~.:h'  Noise: ========-  Time: 12538.1 (0.0) .:h ( #.*ThY...  g) +4 dagger of Ashenzari's Boredom {Cun, .:hu(  #.'...?..  Throw: 31 darts (poison).:h(  ###~.♣..♣ .:h( K ~.....  .:h8) ~~~~~  Y   yak .:h) #####  T   troll .:h)  h   howler monkey (catching breath).:h*  _The howler monkey hoots and howls with incredible vigour!.:hT* Casting: Stone Arrow (safe; 1% risk of failure)  .:h* Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line.:h:+ Aim: a howler monkey (almost dead, catching its breath, 73% to hit).:h(  ########.....#... cuphead4 the Thaumaturge .:h :#.........>..#... Gnoll of Ashenzari ***... #............#... Health: 86/86 ======================== ##............#... Magic: 12/24 ============------------ #........######... AC: 9.:h Str: 7 #.######## #### EV: 14Int: 20 #.#SH: 0.:hD QDex: 12 #.#XL: 11 Next: 46% Place: Dungeon:10 #@#~.:h Noise: ========-  Time: 12538.1 (0.0) #.```Y...g) +4 dagger of Ashenzari's Boredom {Cun,  #.'..`?..Throw: 31 darts (poison) .:h ###~.♣..♣ ~..... ~~~~~.:h Y   yak #####T   troll.:h_ , h   howler monkey (catching breath)Casting: Stone Arrow (safe; 1% risk of failure)  .:h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line.:h Aim: a howler monkey (almost dead, catching its breath, 73% to hit)  The stone arrow misses the troll..:h} .:h~ .:h .:h$ {{T.....:h T   troll.:h Z==------9.1 (1.:h\ .:h Sonfirm with . or Enter, or press ? or * to list all spells..:hG Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  .:h Aim: a howler monkey (almost dead, catching its breath, 73% to hit)  The stone arrow misses the troll. _howle.:h &r monkey./:h C  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./:h ########.....#... cuphead4 the Thaumaturge #.........>..#... Gnoll of Ashenzari ***... #............#... Health: 86/86 ======================== /:h!i##............#... Magic: 9/24=========--------------- #........######... AC: 9Str: 7/:hy #.######## #### EV: 14Int: 20 #.# SH: 0Dex: 12 /:hĤ#.# XL: 11 Next: 46% Place: Dungeon:10 /:h"#@#{{  Noise: ==-------  Time: 12539.1 (0.0) /:hd#.T......  g) +4 dagger of Ashenzari's Boredom {Cun,  #.'...?..  Throw: 31 darts (poison) /:h###~.♣..♣  ~..... /:h ~~~~~  T   troll ##### /:hJd _The stone arrow misses the howler monkey./:hCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line/:h+sAim: a troll (severely wounded, 76% to hit)/:hK? ########.....#... cuphead4 the Thaumaturge #.........>..#... Gnoll of Ashenzari ***... #............#... Health: 86/86 ======================== ##............#... Magic: 9/24=========--------------- #........######... AC: 9Str: 7 /:h#.######## #### EV: 14Int: 20 #.# SH: 0Dex: 12 #.#/:h XL: 11 Next: 46% Place: Dungeon:10 #@#{{  Noise: ==-------  Time: 12539.1 (0.0) /:h#.T......  g) +4 dagger of Ashenzari's Boredom {Cun,  #.'...?..  Throw: 31 darts (poison) /:hw###~.♣..♣  /:h@~.....  ~~~~~  T   troll ##### /:hd/:hCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line/:hAim: a troll (severely wounded, 76% to hit)  The stone arrow hits the troll!!/:hIj . #.........> #...... ##..... #.....   #.# #.# #@#{{  #.'...... /:h ?..  ..♣ ~..... ~~~~~/:h- #####/:h1t/:hw,'YY   yak/:h}m10/24=9/:h}40.1 (1/:hJ/:hMonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a troll (severely wounded, 76% to hit)  The stone arrow hits the troll!! _You kill the troll!/:h'  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./:h$  ########.....#... cuphead4 the Thaumaturge #.........>..#... Gnoll of Ashenzari ***.../:h$ / #............#... Health: 86/86 ======================== ##............#... Magic: 7/24/:h$ =======----------------- #........######... AC: 9Str: 7 #.######## #### EV: 14Int: 20/:h-%  #.# SH: 0Dex: 12 #.#/:h\%  XL: 11 Next: 49% Place: Dungeon:10 #@#{,  Noise: ==-------  Time: 12540.1 (0.0) /:h% 4#.*Y.....  g) +4 dagger of Ashenzari's Boredom {Cun,  #.'...?..  Throw: 31 darts (poison) ###~.♣..♣  /:h% ~.....  ~~~~~  Y   yak /:h & b#####  _You kill the troll!/:h7& Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./:ha& Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (85% to hit)/:h  ########.....#... cuphead4 the Thaumaturge #.........>..#... Gnoll of Ashenzari ***... #............#... Health: 86/86 ======================== ##............#... Magic: 7/24=======----------------- #........######... AC: 9Str: 7 #.######## #### EV: 14Int: 20 #.#SH: 0Dex: 12 #.#XL: 11 Next: 49% Place: Dungeon:10 #@#{,Noise: ==-------  Time: 12540.1 (0.0) #.`Y.....g) [0;/:h  10;1m+4 dagger of Ashenzari's Boredom {Cun,  #.'...?..Throw: 31 darts (poison) ###~.♣..♣ ~...../:h  ~~~~~Y   yak /:h =#####/:h /:hM Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./:h Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line/:h QAim: a yak (85% to hit)  The stone arrow hits the yak!/:h /:hِ /:he {h.h   howler monkey (catching breath)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a yak (85% to hit)  The stone arrow hits the yak!  The yak is heavily wounded./:h +1.1 (1/:h /:hE  /:h >_The howler monkey hits you but does no damage.0:h R  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0:hR0:h ########.....#... cuphead4 the Thaumaturge #.........>..#... Gnoll of Ashenzari ***... #............#... Health: 86/86 ======================== 0:h&n##............#... Magic: 4/24====-------------------- #........######... AC: 9Str: 7 0:ha#.######## #### EV: 14Int: 20 #.# SH: 0Dex: 12 0:h#.# XL: 11 Next: 49% Place: Dungeon:100:h1 #@#{,  Noise: ==-------  Time: 12541.1 (0.0) 0:h o#.h......  g) +4 dagger of Ashenzari's Boredom {Cun,  #.'...?..  Throw: 31 darts (poison) ###~.♣..♣  ~..... 0:h7 ~~~~~  h   howler monkey (catching breath) #####  0:hh_The howler monkey hits you but does no damage.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0:hAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line0:hAim: a howler monkey (almost dead, catching its breath, 73% to hit)0:h޿5 ########.....#... cuphead4 the Thaumaturge #.........>..#... Gnoll of Ashenzari ***... #............#... Health: 86/86 ======================== ##............#... Magic: 4/24====-------------------- #........######... AC: 9Str: 7 0:h[#.######## #### EV: 14Int: 20 #.# SH: 0Dex: 12 #.# XL: 11 Next: 49% Place: Dungeon:10 0:h#@#{,  Noise: ==-------  Time: 12541.1 (0.0) #.h......  g) +4 dagger of Ashenzari's Boredom {Cun,  #.'...?..  Throw: 31 darts (poison) 0:h###~.♣..♣  ~.....  ~~~~~  h   howler monkey (catching breath) ##### 0:h7Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (almost dead, catching its breath, 73% to hit)  The stone arrow hits the howler monkey!!0:h . #.........> #...... ##..... #.....   #.# #.# #@#{, 0:ht #.†......  ?..  ..♣ ~..... ~~~~~ #####0:hL@0:hD~YY   yak0:hG4502.1 (10:hJ0:hL#onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  0:hL Aim: a howler monkey (almost dead, catching its breath, 73% to hit)  The stone arrow hits the howler monkey!! _You kill the howler monkey!0:hM= 0:h[> 0:hD 0:hhF 0:hy   0:hy Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0:h ########.....#... cuphead4 the Thaumaturge 0:h#.........>..#... Gnoll of Ashenzari ***... #............#... Health: 86/86 ======================== 0:h%##............#... Magic: 1/24=----------------------- 0:hl#........######... AC: 9Str: 7 0:h#.######## #### EV: 14Int: 20 0:hρ#.# SH: 00:hDex: 12 #.#0:h XL: 11 Next: 50% Place: Dungeon:10 0:hB#@#~,  Noise: ==-------  Time: 12542.1 (0.0) 0:hx#.Y......  g) +4 dagger of Ashenzari's Boredom {Cun,  0:h#.'...?..  Throw: 31 darts (poison) 0:hłw###~.♣..♣  0:h~.....  ~~~~~  Y   yak0:h+ ##### 0:h5 0:h[C_You kill the howler monkey!0:hCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0:hAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line0:hރpAim: a yak (heavily wounded, 85% to hit)1:h?} ########.....#... cuphead4 the Thaumaturge #.........>..#... Gnoll of Ashenzari ***... #............#... Health: 86/86 ======================== ##............#... Magic: 1/24=-----------------------1:h @ #........######... AC: 9Str: 7 #.######## #### EV: 14Int: 20 #.#1:h_@ SH: 0Dex: 12 #.# XL: 11 Next: 50% Place: Dungeon:10 #@#~,  Noise: ==-------  Time: 12542.1 (0.0) 1:h@#.Y......  g) +4 dagger of Ashenzari's Boredom {Cun,  #.'...?..  Throw: 31 darts (poison) ###~.♣..♣  ~.....  ~~~~~  Y   yak ##### Casting: Stone Arrow (safe; 1% risk of failure)  1:hKAConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 85% to hit)  The stone arrow hits the yak!!1:hE . #.........> #...... ##..... #.....   #.# #.# #@#~,  #.†......  ?..  ..♣1:hF ~..... ~~~~~ #####1:h1:h<1023.1 (11:hr1:h#onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  1:hAim: a yak (heavily wounded, 85% to hit)  The stone arrow hits the yak!! _You kill the yak!2:h=2:h2:h§2:h2:hs 29  2:h 2:hְI2=2:h2:h,2:h2:h2:h2:hO2:hW2:h2:h62:h72:h2:h 9=2:h 2:h2:h<I3=2:h%2:hj2:h2:h2:he2:h2:h2:h2:hW2:h_2:h2:h:9=2:h2:h2:h)2:h2:h2:h I4=2:h#2:hu2:h2:h2:h",2:h2:h2:hZ2:hc2:h(2:h9=2:h2:hw_5=2:hn2:h62:h2:hM2:h(2:h9=2:h2:h/2:hI6=2:hs2:h2:h12:h2:h2:h)2:h2:h/2:h2:h2:h2:hq9=2:h2:h7=2:h2:hZ2:h2:h2:h%2:h2:h_2:h 2:h0 2:h 2:h 2:h 9=2:h 2:h52:hS8=2:h2:hN2:h2:h2:h2:hi2:h32:h2:h\2:h*2:hp2:h9=2:h2:h|2:hS9=2:h2:hI 2:h 2:h~!2:h"2:ht#2:h]$2:h%2:h&2:h&2:h)2:h)9=2:h*2:h+2:hj,e10/24=2:hG-2:h.2:hC/2:h:02:h12:h12:h22:h[42:h42:h52:h62:hq79=2:hY82:h92:hQ:2:h<;2:h<2:h<S1=2:h>2:h?2:h@2:hA2:hTB2:hB2:hC2:h;E2:hE2:h|F2:hG2:h@H9=2:hUI2:hJ2:hEKS2=2:hYL2:hM2:hM2:h O2:hP2:hQ2:hQ2:hxS2:hS2:hT2:h@V2:hV9=2:hW2:h Y2:hzYN13=2:hZ2:h2\2:h\2:hp]2:h^2:h(_2:h`2:ha2:ha2:hc2:hOd2:hd9=2:he2:hJg2:hgM4=2:hh2:h$j2:hvj2:hik2:hl2:hJm2:hDn2:ho2:hp2:hp2:h2:hXd #........######...##### #.########## #####  #.#~~~~~~~~# 2:hX #.#~......~# ..14 2:hY #.#~.♣..♣.~# #.†.......~# #.'...@...~#2:hrY ###~.♣..♣.~#  #~......~#  #~~~~~~~~# ##########2:hY2:hW[" 8.1 (7.0)  b - 2 scrolls of blinking (gained 1)  Ashenzari invites you to partake of a vision and a curse of melee combat andintrospection.2:h{c/  --more--7:hR7:hT& _7:hY7:h[7:hU7:h~o Ability - do what?Cost7:hpFailure  Invocations -  X - Renounce ReligionNone7:h(O0% G - Curse Item(Boost: Melee/Self)7:ht70%  H - Shatter the ChainsCursed item7:h0% 7:hg[?] toggle between ability selection and description.9:h9:h~9:hn  #............#........ cuphead4 the Thaumaturge  ##............#......>. Gnoll of Ashenzari ***...  #........######...##### Health: 86/86 ========================  9:h #.########## ##### . Magic: 24/24 ========================  #.#~~~~~~~~#.. AC: 10Str: 7  #.#~......~#.. EV: 14Int: 20  9:hB#.#~.♣..♣.~#SH: 0Dex: 12  #.†.......~#9:hlXL: 11 Next: 52% Place: Dungeon:10  #.'...@...~#Noise: ---------  Time: 12668.1 (0.0)  ###~.♣..♣.~#9:h14g) +4 dagger of Ashenzari's Boredom {Cun,  #~......~#Throw: 31 darts (poison)  #~~~~~~~~#  ##########     _You start resting. 9:h^_Magic restored. _There is a large open door here.  b - 2 scrolls of blinking (gained 1)  Ashenzari invites you to partake of a vision and a curse of melee combat and _introspection.9:h9:h*yCurse which item? (Esc to abort) Jewellery (go to first with "=)  i - an amulet of the acrobat (worn)  l - a ring of willpower (worn)  p - a ring of protection from cold (worn)<:hg<:hr  #............#........ cuphead4 the Thaumaturge  ##............#......>. Gnoll of Ashenzari ***...  #........######...##### Health: 86/86 ========================  <:h0#.########## ##### . Magic: 24/24 ========================  #.#~~~~~~~~#.. AC: 10Str: 7  #.#~......~#.. EV: 14Int: 20  #.#~.♣..♣.~#SH: 0Dex: 12 <:hjP #.†.......~#XL: 11 Next: 52% Place: Dungeon:10  #.'...@...~#Noise: ---------  Time: 12668.1 (0.0)  <:h###~.♣..♣.~#g) +4 dagger of Ashenzari's Boredom {Cun,  #~......~#Throw: 31 darts (poison)  #~~~~~~~~#  ##########     <:hm_Magic restored. _There is a large open door here.  b - 2 scrolls of blinking (gained 1)  Ashenzari invites you to partake of a vision and a curse of melee combat and _introspection.Okay, then.<:hB<:h4<:h. _<:hV <:hW cuphead4 the Thaumaturge (GnEE)Turns: 12653, Time: 00:35:13 Health: 86/86<:h X AC: 10 Str:  7 XL: 11 Next: 52% Magic: 24/24<:h8X EV: 14 Int: 20 God: Ashenzari [***...] Gold: 1405<:hiX LSH:  0 Dex: 12 Spells: 9/29 levels left rFire . . . (100%) g - +4 dagger of Ashenzari's Boredom {Cun, Dev} (curse) <:hX OrCold + . . (50%) c - orb "Prescient Trepidation" {Mesmerism, Elem, Fort} rNeg . . . (100%) j - +1 leather armour of the Oracular Sky {rPois, Melee,rPois + (33%) h - +2 helmet "I Knew You'd Do That" {Bglg, Fort} (curserElec .(100%) e - +0 cloak of Ashenzari's Seer {Range, Self} (curse) rCorr .<:hX (100%) (no gloves) SInv + (no boots) Will +....i - amulet of the acrobat <:h%Y #Stlth ++++p - ring of protection from cold HPRegen 0.34/turnl - ring of willpower <:htY &MPRegen 0.19/turn %: acrobat, clarity @: no status effects A: fangs 1, treasure sense, distributed training>:ht >:hd  #............#........ cuphead4 the Thaumaturge  ##............#......>. Gnoll of Ashenzari ***...  #........######...##### Health: 86/86 ========================  #.########## ##### . Magic: 24/24 ========================  >:h #.#~~~~~~~~#.. AC: 10Str: 7  #.#~......~#.. EV: 14Int: 20  #.#~.♣..♣.~#SH: 0>:h cDex: 12  #.†.......~#XL: 11 Next: 52% Place: Dungeon:10  >:hi #.'...@...~#Noise: ---------  Time: 12668.1 (0.0)  ###~.♣..♣.~#g) +4 dagger of Ashenzari's Boredom {Cun,  #~......~#>:h Throw: 31 darts (poison)  #~~~~~~~~#  ##########    >:h  _Magic restored. _There is a large open door here.  b - 2 scrolls of blinking (gained 1)  Ashenzari invites you to partake of a vision and a curse of melee combat and _introspection. _Okay, then.>:h >:h >:hޫ ?:hA?:h Ability - do what?CostFailure  Invocations - ?:h1 X - Renounce ReligionNone0% G - Curse Item(Boost: Melee/Self)0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.@:h@:h@:hN@:h #............#........ cuphead4 the Thaumaturge  @:h##............#......>. Gnoll of Ashenzari ***... @:h @:h>#........######...##### Health: 86/86 ========================  @:h#.########## ##### . Magic: 24/24 ========================  @:hg#.#~~~~~~~~#@:h.. AC: 10Str: 7  @:hc#.#~......~#.. EV: 14Int: 20 @:h @:h#.#~.♣..♣.~#SH: 0@:hDex: 12  #.†.......~#@:hCXL: 11 Next: 52% Place: Dungeon:10 @:hp @:h#.'...@...~#Noise: ---------  Time: 12668.1 (0.0) @:h @:h###~.♣..♣.~#@:h Ng) +4 dagger of Ashenzari's Boredom {Cun, @:hK #~......~#@:hv_Throw: 31 darts (poison)  @:hf#~~~~~~~~#  @:h&########## @:h  @:h"  @:hL,_Magic restored. @:hw(_There is a large open door here.  @:hUb - 2 scrolls of blinking (gained 1)  @:hAshenzari invites you to partake of a vision and a curse of melee combat and _introspection. @:h(_Okay, then.@:hP@:h@:h\$@:hCurse which item? (Esc to abort) Jewellery (go to first with "=) @:h= i - an amulet of the acrobat (worn) @:h. l - a ring of willpower (worn) @:h@ p - a ring of protection from cold (worn)G:h G:h \ #............#........ cuphead4 the Thaumaturge  ##............#......>. Gnoll of Ashenzari ***...  G:h} #........######...##### Health: 86/86 ========================  #.########## ##### . Magic: 24/24 ========================  #.#~~~~~~~~#.. AC: 10Str: 7  #.#~......~#.. EV: 14Int: 20 G:hۼ  #.#~.♣..♣.~#SH: 0Dex: 12  #.†.......~#G:hN JXL: 11 Next: 52% Place: Dungeon:10  #.'...@...~#Noise: ---------  Time: 12668.1 (0.0)  ###~.♣..♣.~#g) +4 dagger of Ashenzari's Boredom {Cun,  #~......~#G:h Throw: 31 darts (poison)  #~~~~~~~~#  ##########    G:h  b - 2 scrolls of blinking (gained 1)  Ashenzari invites you to partake of a vision and a curse of melee combat and _introspection. _Okay, then.Your ring of willpower glows black for a moment.  G:hV nAshenzari will now protect you from the dungeon's malevolent forces.G:h ]*9/896/269.1 (1G:hD G:h C  Ashenzari invites you to partake of a vision and a curse of melee combat and _introspection. _Okay, then.  Your ring of willpower glows black for a moment.  G:h$ Ashenzari will now protect you from the dungeon's malevolent forces. _Ashenzari reveals the structure of the nearby dungeon.I:hrI:hsI:htI:hczI:h ~ 29  I:h,I:hXI:hYI:h*I:h  There is a large open door, spattered with blood here.  Things that are here:  I:h/da yak corpse; a howler monkey corpseI:hI:h _I:hI:hI:hI:h֔I:hZI:htI:hI:hI:hrI:hzI:hI:hŜI:hII:hI:hI:hI:hGI:hII:h]I:hI:h4I:hI:hI:hAI:hI:hxI:hI:h}I:hnI:hϲI:hݳI:h$I:hjI:hGI:h)I:hlI:h1I:hɿI:hI:hAI:h}I:h I:hI:h~I:hI:hI:hbI:hI:h2I:hvI:hjI:hI:hI:h3|  Things that are here:  a +0 dagger; an orc corpseI:hI:hI _I:hI:h^  Things that are here:  a +0 trident; a +0 ring mailI:hI:hM _I:hI:h<  You see here a +0 club.I:hEI:h _I:hEI:hI:hI:hGI:hI:h@  There is an open door here.I:hI:hP _I:hI:hrI:hbI:hI:hFI:h'I:h7 I:h I:h I:hI:h I:hJI:hI:h@  There is an open door here.I:hI:h _I:hI:hWI:hI:hI:h!I:h#I:h%I:h&I:hs'I:h=*u  You see here a +0 scale mail of positive energy.I:h',I:h, _I:h-I:h/I:hB1I:h1I:h2I:h4I:h6I:h7;14 I:h9I:hN@  ,,,#........#,,,*,,,, ,,*,,,,#........#...#,,,, ,,*,,,,#........#...#,,,, I:h@,**,,,,#........#..)#,,,, ,**,,,,#........#...+,,,, ,,,,,,,#........#...#,,,, ,,,,,,,#<.......#...*,,,, ,#######........#'##***** I:h@,#.....#####..[.@..#**,**701.1 (32.0) ,#.....'...'.......#,,,,* I:h&A1*#.....#..[#.......+,,,,*  #...))#...#.......#,,,,*  #...))#...#.......#,,,,*  #..)..#...#.......#########+## I:hbA #.....#...####+#.......#.....###  ##.....#........#.......#........  ....>..#........#.......#........I:hA^  _You open the door.I:hGI _Found a +0 war axe.I:hI:hTI:hI:hI:h<I:hd 29  _I:hI:hr@  There is an open door here.I:hI:h _I:hI:hI:hI:hI:hI:hWI:hJI:hʫI:h+I:h\I:h=I:hڱ;14 I:hFI:h7 _You open the door.I:h*I:h] 29  I:h&I:h2@  There is an open door here.I:hkI:h _I:hI:hI:hiI:hI:h#I:hI:hI:hGI:hI:hI:hI:h@I:hI:hI:hI:hI:hI:hqI:hI:hI:h<I:h I:hI:h-I:h^I:h*I:hI:hI:hI:h_,,*,,,,,,,,,,,,,,.....,,,,,,,......**#..**#+####....#* ,,,,#..###...##....# ....#...#I:hg....# ....#...#. ....#...#...........# I:h....#..)#...........#,,,, ....#...'.......@...#,,,, ....#...#....#,,,, ....#...#....#,,,, I:h....#'###############***∆ ..[....#**,****,,,***,,,, .......#,,,,*,,,,,,*,,,,, I:ht.......+,,,,*,,,,,,*,,,,, .......#,,,,*,,>,,,*,,,,, .......#,,,,*,,,,,,*,,,,,I:hd-15.1 (14I:h-614 6.1 (15I:hZI:h@T _f - a scroll of fearJ:h J:h, J:h J:hJ:hu 29  J:hJ:hHJ:hJ:h_J:hJ:h8J:hJ:hJ:hCJ:hJ:hJ:hJ:h"XJ:h#J:hF%J:h%J:h&J:h+/J:h11J:hz1J:h2J:h4J:h6J:h6J:h8J:h9J:h;J:h;J:h<J:h/?J:hr?;14 J:h@J:hCO _You now have 1415 gold pieces (gained 10).J:hDJ:hEG 29  J:h^EJ:h_FJ:hHJ:hIJ:hJJ:h6KJ:hLJ:h}NJ:hNJ:hOJ:hNTn ********,>,,,* J:hT>,,#..,,**+**** ,∆#...,,,,,,,..,,, ,,#...,,,,,...,,,,, J:hT,,*....,,,,..,,,,,,, ,,**#..***#.#*##*,,,, *####..####.##.##,,,, ,.......).......#,,,,J:h0U ,.......@.......#,,,, ,........#,,,, *,,J:hpUt.......#>,,, ,*,,...............#,,,,  ,,,*,,...............#,,,, J:hUP ,,,*,................#,,,,  ,,,,**#..###+####....##,,,, J:hV ,,,,,,,#..###...##....##,,,,.#...#...........#,,,,J:hY78 M********,>,,,,#..,,**+****,,, J:hY∆#...,,,,,,,..,,, #...,.,,,,, ....,,,,..,,,,,,, ,,**#..***#.#*##**####..####.##.# J:h%Z..,*,,...............#>,,,..J:hcZ7....#J:hP^P*,,,,,****29.1 (13J:h_c  30.1 (14J:hEbJ:hd~ _You see here a +1 whip of electrocution.J:hF[J:h[J:hm^J:hXdJ:hgJ:hj$ _J:hkJ:hrJ:hwJ:hMxJ:h~zJ:h{J:h}J:h#~J:h'J:hŁJ:hJ:hJ:h@J:h̆J:hJ:hJ:hJ:h4J:hJ:hQJ:h4J:hJ:hJ:hJ:hޓJ:hSJ:hJ:hJ:hJ:hCJ:h{*,,,,,,,,,, #........ J:hơ#....j.. #...j..{,,,  #..j..,,,,,  #....,***** J:h@****######.>j,,*,,,, ,,,,#....##'####..., J:h9,,,∆#, ,,,,#.......,, J:h[,,,,#.......,,, ,,,,###..####.#####,,,,*######..####.##.##,,,, *.........).......#,,,, J:hآj   gnoll sergeant (polearm, asleep) *.................#,,,, J:hljjj 3 gnolls (polearms, asleep) *.................#,,,,  *.................#>,,,J:hS 8.1 (8.0)  You open the door.  A gnoll sergeant and 3 gnolls come into view.J:hDJ:hJ:hJ:h'f  The gnoll shouts! The gnoll sergeant shouts! You hear a shout! x2J:h9  A gnoll comes into view. It is wielding a +0 flail.J:h Tj..j.,J:hbj..{jj.T   Snorgj   gnoll sergeant (polearm)J:hAjjjj 4 gnolls (3 polearms, 1 wandering)Snorg the Insatiable comes into view.J:h<14 ===9.1 (9J:h2J:h' _You hear a shout! J:h6K_Found an escape hatch in the floor.M:h% M:hi Evoke which item? Wands  a - a wand of flame (13)c - a wand of roots (17)  e - a wand of charming (19)  M:hԟ nf - a wand of mindburst (13)  p - a wand of polymorph (9) Miscellaneous  g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selectedO:hO:hO:hO:hB*,,,,,,,,,,cuphead4 the Thaumaturge#...Tj...,,Gnoll of Ashenzari ****..#.......,,,Health: 89/89 ========================#....j.,,,,O:hTWMagic: 26/26 ========================#..j..{,,,,AC: 10Str: 7#.jj.,*****EV: 14Int: 20****######.>.,,*,,,,SH: 0Dex: 12,,,,#....##'####...,O:hXL: 11 Next: 52% Place: Dungeon:10,,,∆#......@.......,Noise: ===------  Time: 12739.1 (0.0)O:h|,,,,#..............,,g) +4 dagger of Ashenzari's Boredom {Cun, ,,,,#..............,,,Throw: 31 darts (poison)O:h__,,,,###..####.#####,,,,*######..####.##.##,,,,*.........).......#,,,,T   Snorg*.................#,,,,O:hj   gnoll sergeant (polearm)*.................#,,,,jjjj 4 gnolls (3 polearms, 1 wandering)*.................#>,,,A gnoll sergeant and 3 gnolls come into view.The gnoll shouts! The gnoll sergeant shouts! You hear a shout! x2  A gnoll comes into view. It is wielding a +0 flail.Snorg the Insatiable comes into view. _You hear a shout! O:hD_Found an escape hatch in the floor.O:h *,,,,,,,,,,  cuphead4 the ThaumaturgeO:h #...Tj...,,  Gnoll of Ashenzari ****..O:h #.......,,,  Health: 89/89 ======================== O:hH#....j.,,,,  Magic: 26/26 ======================== #..j..{,,,,  AC: 10Str: 7O:hx #.jj.,*****  EV: 14O:hInt: 20 ****######.*.,,*,,,,  SH: 0O:h<Dex: 12 O:hV,,,,#....##*####...,  XL: 11 Next: 52% Place: Dungeon:10 ,,,∆#......@.......,  Noise: ===------  Time: 12739.1 (0.0)O:hi ,,,,#..............,,  g) +4 dagger of Ashenzari's Boredom {Cun,  ,,,,#..............,,,  Throw: 31 darts (poison) O:h,,,,###..####.#####,,,,  O:h*######..####.##.##,,,,  O:h*.........).......#,,,,  T   Snorg *.................#,,,,  j   gnoll sergeant (polearm) O:hW*.................#,,,,  jjjj 4 gnolls (3 polearms, 1 wandering) *.................#>,,, Snorg the Insatiable comes into view. _You hear a shout! _Found an escape hatch in the floor.  O:hAiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (chance to affect: 92%)O:hE .jO:hpO:h .jjj _You hear a shout! _Found an escape hatch in the floor. O:h Aiming: Mindburst  Press: ? - help, Shift-Dir - straight lineO:h/ Aim: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and wearinga +0 kite shield (chance to affect: 88%)P:h t o*,,,,,,,,,,cuphead4 the Thaumaturge#...Tj...,,Gnoll of Ashenzari ****..#.......,,,P:ht Health: 89/89 ========================#....j.,,,,Magic: 26/26 ========================#..j..{,,,,AC: 10Str: 7#.j*.,*****EV: 14P:hu Int: 20****######.>.,,*,,,,SH: 0Dex: 12,,,,#....##'####...,XL: 11 Next: 52% Place: Dungeon:10,,,∆#......@.......,Noise: ===------  Time: 12739.1 (0.0),,,,#..............,,g) +4 dagger of Ashenzari's Boredom {Cun, ,,,,#..............,,,Throw: 31 darts (poison),,,,###..####.#####,,,,*######..####.##.##,,,,*.........).......#,,,,T   Snorg*.................#,,,,P:hu j   gnoll sergeant (polearm)*.................#,,,,jjjj 4 gnolls (3 polearms, 1 wandering)*.................#>,,, _You hear a shout! P:h?v _Found an escape hatch in the floor.  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineP:hv Aim: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and wearinga +0 kite shield (chance to affect: 88%)P:hG Yj)P:h` ,P:h A  The gnoll's mind is blasted!P:h P:h P:h P:h P:h. z..Tj.P:hd w.jj,j.jjP:h Vj 5 gnolls (4 polearms)P:hY K====40.1 (1P:hl P:hm u _A gnoll comes into view. It is wielding a +0 halberd.W:ho2 W:h9 VEvoke which item? W:h: EWands  a - a wand of flame (13)W:hR: 4c - a wand of roots (17)  W:h: ce - a wand of charming (19)  f - a wand of mindburst (12)  p - a wand of polymorph (9) W:h: Miscellaneous W:h; 3 g - a +0 tin of tremorstones (2/2) W:hG; [!] read|quaff|evokeW:h~; ][?] describe selected[:h [:h [:h% [:h% *,,,,,,,,,,cuphead4 the Thaumaturge[:h+& d#........,,[:ha& Gnoll of Ashenzari ****..#..Tj...,,,[:h& Health: 89/89 ========================#......,,,,[:h& Magic: 26/26 ========================#...jj,,,,,AC: 10[:h& -Str: 7[:h0' #.j..,*****EV: 14[:hc' Int: 20****######.jj,,*,,,,[:h' ZSH: 0Dex: 12[:h!( ,,,,#....##'####...,XL: 11 Next: 52% Place: Dungeon:10,,,∆#......@.......,[:hu( \Noise: ====-----  Time: 12740.1 (0.0),,,,#..............,,g) +4 dagger of Ashenzari's Boredom {Cun, [:h( ,,,,#..............,,,Throw: 31 darts (poison)[:h) ,,,,###..####.#####,,,,[:h:) |*######..####.##.##,,,,[:hl) s*.........).......#,,,,[:h) T   Snorg*.................#,,,,[:h) cj   gnoll sergeant (polearm)[:h* *.................#,,,,jjjjj 5 gnolls (4 polearms)[:h5* L*.................#>,,,[:hg* Aiming: MindburstPress: ? - help, Shift-Dir - straight line[:h* lAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and wearing[:h* Qa +0 kite shield (chance to affect: 88%)  The gnoll's mind is blasted! [:h* `_A gnoll comes into view. It is wielding a +0 halberd.[:h2 P  Okay, then.[:hX2 [:h7 [:h9 . _^:hx^:hInventory: 29/52 gear slots Hand Weapons (go to first with )) ^:hC+ g - the cursed +4 dagger of Ashenzari's Boredom (weapon) {Cun, Dev}b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe ^:hwMissiles (go to first with ()  d - 31 poisoned darts (quivered)k - 4 boomerangs  q - 2 throwing nets^:hBy - 3 darts of disjunction Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self} ^:h h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness ^:h u - a +2 robe of cold resistance [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]_:hZ _:hZ y - 3 darts of disjunction Armour (go to first with [) _:hZ c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self} _:h,[I h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort} _:hb[ j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc a - a +0 robe_:h[6m2 helmet _:h[5 t - a +6 chain mail of ponderousness _:h\U u - a +2 robe of cold resistancex - a +0 cloak _:hB\ C - a +0 leather armour of cold resistance Jewellery (go to first with "=) _:hs\R i - an amulet of the acrobat (worn)l_:h\Rring of Supernal Gnosis (worn) {Will+, Melee, Self} _:h\] p - a ring of protection from cold (worn) _:h]J f - an amulet of alchemy  n - a ring of positive energy  _:h5]s6 ring of strength _:hg]J v - an amulet of guardian spirit  B - a +6 ring of strength _:h]Wands (go to first with /)26%_:h]_:hk 5_:h.l  p - a ring of protection from cold (worn)  B - a +6 ring of strengtha - a wand of flame (13)  _:hrl {c - a wand of roots (17)  e - a wand of charming (19)33`:h B - a +6 ring of strength  c - a wand of roots (17)f - a wand of mindburst (12)  p - a wand of polymorph (9) `:h0Scrolls (go to first with ?)40`:h 5`:hL c - a wand of roots (17)  p - a wand of polymorph (9)  b - 2 scrolls of blinking  f - a scroll of fear  g - a scroll of fog6a:h* a:hy p - a wand of polymorph (9)  f - a scroll of fear a:h t - 5 scrolls of teleportationa - a scroll of enchant armour  p - 2 scrolls of poison53a:hb:hX b:h) f - a scroll of fear  a - a scroll of enchant armours - 2 scrolls of butterflies  b:hw - 2 scrolls of enchant weapon  x - 2 scrolls of amnesia60b:h0 Z a - a scroll of enchant armour b:h1  w - 2 scrolls of enchant weapon  N - a scroll of noise  T - 2 scrolls of torment  i - a scroll of identifyb:h)2 86c:h[ w - 2 scrolls of enchant weapon c:hA N - a scroll of noise Potions (go to first with !)  c - 2 potions of curing71c:hp5c:h9q~ N - a scroll of noise  c - 2 potions of curing  g - a potion of magic c:hq h - a potion of haste  w - 5 potions of heal woundsa - a potion of ambrosia80c:h'c:h  c - 2 potions of curing  g - a potion of magicb - 3 potions of brilliance2d:h%d:h,d:h4*,,,,,,,,,,cuphead4 the Thaumaturge#........,,Gnoll of Ashenzari ****..#..Tj...,,,d:hF5$Health: 89/89 ========================#......,,,,Magic: 26/26 ========================#...jj,,,,,AC: 10Str: 7#.j..,*****d:h5EV: 14Int: 20****######.jj,,*,,,,d:h6SH: 0Dex: 12,,,,#....##'####...,d:h6XL: 11 Next: 52% Place: Dungeon:10,,,∆#......@.......,Noise: ====-----  Time: 12740.1 (0.0),,,,#..............,,d:h 7g) +4 dagger of Ashenzari's Boredom {Cun, ,,,,#..............,,,d:hl7Throw: 31 darts (poison),,,,###..####.#####,,,,*######..####.##.##,,,,*.........).......#,,,,d:h7T   Snorg*.................#,,,,j   gnoll sergeant (polearm)*.................#,,,,d:hq8jjjjj 5 gnolls (4 polearms)*.................#>,,,Press: ? - help, Shift-Dir - straight lined:h8Aim: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and wearinga +0 kite shield (chance to affect: 88%)  The gnoll's mind is blasted! d:h39_A gnoll comes into view. It is wielding a +0 halberd. _Okay, then.d:htAd:hAd:h$Id:hKd:h{|   a +0 kite shield (chance to affect: 88%)  The gnoll's mind is blasted! _A gnoll comes into view. It is wielding a +0 halberd. _Okay, then.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d:hQ d:hd  Your spells (cast)TypeFailure Level a - SandblastEarth1%d:h 1  b + Stone ArrowConjuration/Earth 1% 3 c - Blinkd:h Translocationd:h 1%2  d:h 0d - Launch Clockwork BeeForgecraftd:h @2%3  d:hd :e - Brom's Barrelling BoulderConjuration/Earthd:h 82%4  d:h Jf - Lee's Rapid DeconstructionEarth4%d:h* V5  g - Ensorcelled HibernationHexes/Ice1%d:h b2 Select a spell to cast [?] helpd:h <[Esc] exitg:hZOg:hgVg:h^*,,,,,,,,,,cuphead4 the Thaumaturge#........,,Gnoll of Ashenzari ****..#..Tj...,,,Health: 89/89 ========================g:h^#......,,,,Magic: 26/26 ========================#...jj,,,,,AC: 10Str: 7#.j..,*****g:h_ZEV: 14Int: 20g:hL_****######.jj,,*,,,,SH: 0Dex: 12g:h_,,,,#....##'####...,XL: 11 Next: 52% Place: Dungeon:10g:h_Q,,,∆#......@.......,Noise: ====-----  Time: 12740.1 (0.0),,,,#..............,,g) +4 dagger of Ashenzari's Boredom {Cun, ,,,,#..............,,,g:h%`Throw: 31 darts (poison),,,,###..####.#####,,,,g:hZ`*######..####.##.##,,,,*.........).......#,,,,g:h`T   Snorg*.................#,,,,g:h`&j   gnoll sergeant (polearm)*.................#,,,,jjjjj 5 gnolls (4 polearms)g:h`*.................#>,,,a +0 kite shield (chance to affect: 88%)  g:h'aThe gnoll's mind is blasted! _A gnoll comes into view. It is wielding a +0 halberd. _Okay, then.g:hXaCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g:hag:hDj*,,,,,,,,,,cuphead4 the Thaumaturge#........,,Gnoll of Ashenzari ****..g:hj#..Tj...,,,Health: 89/89 ========================#......,,,,Magic: 26/26 ========================#...jj,,,,,g:hjAC: 10Str: 7#.j..,*****EV: 14Int: 20g:hk****######.jj,,*,,,,SH: 0Dex: 12g:h,,,g:hla +0 kite shield (chance to affect: 88%)  The gnoll's mind is blasted! _A gnoll comes into view. It is wielding a +0 halberd. g:h m_Okay, then.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g:h+uP  Okay, then.g:hug:hl|g:h,. _g:hˤ g:hZ  Spells (Memorise)TypeFailure Level g:h  a - FoxfireConjuration/Fire 1% 1b - Magic DartConjurationg:h 41%1  c - Grave ClawNecromancyg:he 61%2  d - Searing RayConjurationg:h -1%2  e - PasswallEarthg:h 51%3  f - Sigil of BindingHexesg:hj 41%3  g - PetrifyAlchemy/Earthg:h c2% 4  h - Dispel UndeadNecromancyg:h k10% 4  i - Permafrost EruptionIce/Earthg:hN :38% 6 g:h P12 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helpg:hު <[Esc] exitj:h j:hO j:h G*,,,,,,,,,,j:h cuphead4 the Thaumaturge#........,,Gnoll of Ashenzari ****..#..Tj...,,,Health: 89/89 ========================j:hg #......,,,,Magic: 26/26 ========================j:h C#...jj,,,,,AC: 10Str: 7#.j..,*****EV: 14j:h Int: 20****######.jj,,*,,,,SH: 0j:h Dex: 12,,,,#....##'####...,j:h XL: 11 Next: 52% Place: Dungeon:10,,,∆#......@.......,j:h Noise: ====-----  Time: 12740.1 (0.0),,,,#..............,,j:hC g) +4 dagger of Ashenzari's Boredom {Cun, ,,,,#..............,,,j:he Throw: 31 darts (poison),,,,###..####.#####,,,,j:h *######..####.##.##,,,,*.........).......#,,,,j:h T   Snorg*.................#,,,,j:h j   gnoll sergeant (polearm)*.................#,,,,j:h jjjjj 5 gnolls (4 polearms)*.................#>,,,The gnoll's mind is blasted! j:hR _A gnoll comes into view. It is wielding a +0 halberd. _Okay, then.j:hz zCasting: Stone Arrow (safe; 1% risk of failure)  j:h Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.j:h P  Okay, then.j:h j:h j:h . _k:hHk:hU`Inventory: 29/52 gear slots k:hVHand Weapons (go to first with ))  g - the cursed +4 dagger of Ashenzari's Boredom (weapon) {Cun, Dev}b - a +0 quick blade k:h+V` o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger k:hV z - a +5 dire flail of freezing  A - a +5 battleaxe Missiles (go to first with ()  d - 31 poisoned darts (quivered)k:hVk - 4 boomerangs  q - 2 throwing netsy - 3 darts of disjunction k:hVaArmour (go to first with [) k:hV c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self} k:hW h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorck:h3WIa - a +0 robe  m - a +2 helmet k:hUWR t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance k:hW[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]w:hdSw:hSw:h\w:hc*,,,,,,,,,,cuphead4 the Thaumaturge#........,,Gnoll of Ashenzari ****..#..Tj...,,,Health: 89/89 ========================w:hd #......,,,,Magic: 26/26 ========================#...jj,,,,,w:h#dAC: 10Str: 7#.j..,*****w:hqd)EV: 14Int: 20****######.jj,,*,,,,SH: 0Dex: 12w:hd,,,,#....##'####...,w:hdXL: 11 Next: 52% Place: Dungeon:10w:hd{,,,∆#......@.......,w:hd Noise: ====-----  Time: 12740.1 (0.0),,,,#..............,,w:heg) +4 dagger of Ashenzari's Boredom {Cun, ,,,,#..............,,,w:hreLThrow: 31 darts (poison),,,,###..####.#####,,,,*######..####.##.##,,,,w:hes*.........).......#,,,,w:heT   Snorg*.................#,,,,w:hej   gnoll sergeant (polearm)*.................#,,,,w:h"fjjjjj 5 gnolls (4 polearms)*.................#>,,, w:hBf_A gnoll comes into view. It is wielding a +0 halberd. _Okay, then.w:hf Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Okay, then.w:hfw:hmw:hEnw:htw:hxv{:h {:h `Inventory: 29/52 gear slots {:hO Hand Weapons (go to first with ))  g - the cursed +4 dagger of Ashenzari's Boredom (weapon) {Cun, Dev}{:h .b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe Missiles (go to first with () {:h  d - 31 poisoned darts (quivered)k - 4 boomerangs  q - 2 throwing netsy - 3 darts of disjunction Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self} {:h < h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance {:h [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]}:h$ *  z - a +5 dire flail of freezing  A - a +5 battleaxe Missiles (go to first with ()  d - 31 poisoned darts (quivered) }:h  k - 4 boomerangs  q - 2 throwing nets  y - 3 darts of disjunction Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet }:h!  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance  x - a +0 cloak  C - a +0 leather armour of cold resistance Jewellery (go to first with "=)  i - an amulet of the acrobat (worn)  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self} }:h^ j p - a ring of protection from cold (worn)13%~:h ~:h C - a +0 leather armour of cold resistancef - an amulet of alchemy ~:h,e n - a ring of positive energys - a +6 ring of strength  ~:hhFv - an amulet of guardian spirit  B - a +6 ring of strength ~:hWands (go to first with /)26~:hۯ  n - a ring of positive energy  a - a wand of flame (13)  c - a wand of roots (17)~:h; |e - a wand of charming (19)  f - a wand of mindburst (12)  p - a wand of polymorph (9) ~:h} Scrolls (go to first with ?)  b - 2 scrolls of blinking  f - a scroll of fear ~:h J g - a scroll of fog4:h  :h= (:h`  c - a wand of roots (17) :h . g - a scroll of fog :h k t - 5 scrolls of teleportationa - a scroll of enchant armour  :h p - 2 scrolls of poison:hq 953:hB  g - a scroll of fog  p - 2 scrolls of poison:hC s - 2 scrolls of butterflies  w - 2 scrolls of enchant weapon  x - 2 scrolls of amnesia60:h :hXo p - 2 scrolls of poison  x - 2 scrolls of amnesia :hp N - a scroll of noise  T - 2 scrolls of torment  i - a scroll of identify:h86:h S x - 2 scrolls of amnesia  i - a scroll of identify Potions (go to first with !)  c - 2 potions of curing71:h(G i - a scroll of identify  g - a potion of magic  h - a potion of haste  w - 5 potions of heal woundsa - a potion of ambrosia80:h :h U  g - a potion of magic :h2 ' h - a potion of haste:hR 9b - 3 potions of brilliance:h 82:hrRa - a wand of flame (13)  :hc - a wand of roots (17)  :h\e - a wand of charming (19)75:h$ Zv - an amulet of guardian spirit  :hk B - a +6 ring of strength :h aWands (go to first with /) :h ( N - a scroll of noise:h 968:h0juf - an amulet of alchemy  n - a ring of positive energy  :hjts - a +6 ring of strength  s - 2 scrolls of butterflies  N - a scroll of noise:hk82:h:h:he*,,,,,,,,,,cuphead4 the Thaumaturge#........,,Gnoll of Ashenzari ****..#..Tj...,,,Health: 89/89 ========================:h#......,,,,Magic: 26/26 ========================#...jj,,,,,AC: 10Str: 7#.j..,*****EV: 14:hInt: 20****######.jj,,*,,,,SH: 0Dex: 12,,,,#....##'####...,:h XL: 11 Next: 52% Place: Dungeon:10,,,∆#......@.......,:hU\Noise: ====-----  Time: 12740.1 (0.0),,,,#..............,,g) +4 dagger of Ashenzari's Boredom {Cun, :h,,,,#..............,,,Throw: 31 darts (poison):h_,,,,###..####.#####,,,,*######..####.##.##,,,,*.........).......#,,,,T   Snorg*.................#,,,,:h(qj   gnoll sergeant (polearm)*.................#,,,,jjjjj 5 gnolls (4 polearms)*.................#>,,, :h\_A gnoll comes into view. It is wielding a +0 halberd. _Okay, then.:h"Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Okay, then.:hi:h:h:h:h(*,,,,,,,,,,cuphead4 the Thaumaturge#........,,Gnoll of Ashenzari ****..#..Tj...,,,Health: 89/89 ========================#......,,,,Magic: 26/26 ========================#...jj,,,,,AC: 10Str: 7#.j..,*****EV: 14:hoInt: 20****######.jj,,*,,,,SH: 0Dex: 12,,,,#....##'####...,XL: 11 Next: 52% Place: Dungeon:10,,,∆#......@.......,:h\Noise: ====-----  Time: 12740.1 (0.0),,,,#..............,,g) +4 dagger of Ashenzari's Boredom {Cun, :h,,,,#..............,,,Throw: 31 darts (poison),,,,###..####.#####,,,,*######..####.##.##,,,,:hr*.........).......#,,,,T   Snorg*.................#,,,,j   gnoll sergeant (polearm)*.................#,,,,jjjjj 5 gnolls (4 polearms)*.................#>,,,:htCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Okay, then.Press: ? - help, v - describe, . - travelThe floor.:hVM'@An open door.:h79j':h7jonfirm with . or Enter, or press ? or * to list all spells. _Okay, then:h-8[.  Press: ? - help, v - describe, . - travel:hI8Here: a gnoll, wielding a +0 halberd (severely wounded)escape:ha8 hatch in the floor.:hUc What do you want to examine? Monsters :hc  a - (j) a gnoll, wielding a +0 halberd, severely wounded Features  b - (>) an escape hatch in the floor (not visited):h G*,,,,,,,,,,:h cuphead4 the Thaumaturge#........,,Gnoll of Ashenzari ****..:h!!x#..Tj...,,,:hW!Health: 89/89 ========================#......,,,,:h!Magic: 26/26 ========================#...jj,,,,,:h!-AC: 10:h!Str: 7#.j..,*****:h""ZEV: 14Int: 20:h"****######.jj,,*,,,,SH: 0Dex: 12:h",,,,#....##'####...,XL: 11 Next: 52% Place: Dungeon:10:hM#,,,∆#......@.......,Noise: ====-----  Time: 12740.1 (0.0),,,,#..............,,:h#Og) +4 dagger of Ashenzari's Boredom {Cun, :h#,,,,#..............,,,Throw: 31 darts (poison):h$,,,,###..####.#####,,,,:hD$|*######..####.##.##,,,,:hw$*.........).......#,,,,T   Snorg:h$q*.................#,,,,:h$cj   gnoll sergeant (polearm):h %*.................#,,,,jjjjj 5 gnolls (4 polearms):h<%L*.................#>,,,:hn%rConfirm with . or Enter, or press ? or * to list all spells. _Okay, then. :h%'_Okay, then.:h%0Press: ? - help, v - describe, . - travel:h&Here: a gnoll, wielding a +0 halberd (severely wounded)  An escape hatch in the floor.:h8G*,,,,,,,,,,:h88cuphead4 the Thaumaturge:h8d#........,,:h 94Gnoll of Ashenzari ****..:h$9x#..Tj...,,,:hX9Health: 89/89 ========================#......,,,,:h9eMagic: 26/26 ========================:h9#...jj,,,,,AC: 10:h9-Str: 7:h9\#.j..,*****:h9-EV: 14:h:-Int: 20:hF:****######.jj,,*,,,,SH: 0:h:Dex: 12,,,,#....##'####...,:h:XL: 11 Next: 52% Place: Dungeon:10,,,∆#......@.......,:h:Noise: ====-----  Time: 12740.1 (0.0),,,,#..............,,g) +4 dagger of Ashenzari's Boredom {Cun, ,,,,#..............,,,:h;BThrow: 31 darts (poison):h!;,,,,###..####.#####,,,,:hM;`*######..####.##.##,,,,*.........).......#,,,,T   Snorg:hz;*.................#,,,,j   gnoll sergeant (polearm):h;*.................#,,,,jjjjj 5 gnolls (4 polearms):h;*.................#>,,,Confirm with . or Enter, or press ? or * to list all spells. :h;M_Okay, then. _Okay, then.:h;0Press: ? - help, v - describe, . - travel:h<Here: a gnoll, wielding a +0 halberd (severely wounded)  An escape hatch in the floor.:h :hWhat do you want to examine? Monsters  a - (j) a gnoll, wielding a +0 halberd, severely wounded Features  b - (>) an escape hatch in the floor (not visited):hq0A gnoll. :hyA taller and better-equipped relative of goblins, and ally of orcs. It is somewhat doglike in appearance. :h 5Max HP: ~13Will: +AC: +EV: ++ :hA@Threat: Minor Class: Natural Size: Medium Int: Human :hwtYou have about 76% to hit with the cursed +4 dagger of Ashenzari's Boredom and 63% to hit with your bite. :h0It has about 33% to hit you. Attack:h)Max Damage Hit: +0 halberd 18 :h3It can open doors. [!]: Description|Quote:hO,*,,,,,,,,,,cuphead4 the Thaumaturge#........,,Gnoll of Ashenzari ****..:h,!#..Tj...,,,Health: 89/89 ========================#......,,,,:h,Magic: 26/26 ========================#...jj,,,,,:h-AC: 10Str: 7#.j..,*****EV: 14Int: 20:h-u****######.jj,,*,,,,:h-ZSH: 0Dex: 12:h0.,,,,#....##'####...,:hh.XL: 11 Next: 52% Place: Dungeon:10,,,∆#......@.......,:h. Noise: ====-----  Time: 12740.1 (0.0),,,,#..............,,:h.Og) +4 dagger of Ashenzari's Boredom {Cun, :h1/,,,,#..............,,,Throw: 31 darts (poison):h/ ,,,,###..####.#####,,,,*######..####.##.##,,,,:h/s*.........).......#,,,,:h0T   Snorg*.................#,,,,:hd0j   gnoll sergeant (polearm)*.................#,,,,:h0Zjjjjj 5 gnolls (4 polearms):h0*.................#>,,,Confirm with . or Enter, or press ? or * to list all spells. :h1&_Okay, then. :h81W_Okay, then.Press: ? - help, v - describe, . - travel:hr1Here: a gnoll, wielding a +0 halberd (severely wounded)  An escape hatch in the floor.:hZ3 :h3What do you want to examine? Monsters :h 4 a - (j) a gnoll, wielding a +0 halberd, severely wounded Features  :hC4Ub - (>) an escape hatch in the floor (not visited):h9FG*,,,,,,,,,,:hFcuphead4 the Thaumaturge#........,,:hF4Gnoll of Ashenzari ****..:hFx#..Tj...,,,:hFeHealth: 89/89 ========================:h@G #......,,,,Magic: 26/26 ========================#...jj,,,,,:hrG-AC: 10:hG-Str: 7:hG#.j..,*****EV: 14:hG-Int: 20:h Hu****######.jj,,*,,,,:h'H-SH: 0:hEH-Dex: 12:h{H,,,,#....##'####...,:hHXL: 11 Next: 52% Place: Dungeon:10:hH{,,,∆#......@.......,:hI Noise: ====-----  Time: 12740.1 (0.0),,,,#..............,,:hAIOg) +4 dagger of Ashenzari's Boredom {Cun, :hbIz,,,,#..............,,,:hIBThrow: 31 darts (poison):hI,,,,###..####.#####,,,,:hI|*######..####.##.##,,,,:hJs*.........).......#,,,,:h5JqT   Snorg:hiJq*.................#,,,,:hJcj   gnoll sergeant (polearm):hJi*.................#,,,,:hJZjjjjj 5 gnolls (4 polearms):hKL*.................#>,,,:h$KLConfirm with . or Enter, or press ? or * to list all spells. :hBK&_Okay, then. :h_K'_Okay, then.:h{K0Press: ? - help, v - describe, . - travel:hK~Here: a gnoll, wielding a +0 halberd (severely wounded)  :hKAn escape hatch in the floor.:h]**,,,,,,,,,,cuphead4 the Thaumaturge#........,,Gnoll of Ashenzari ****..#..Tj...,,,Health: 89/89 ========================#......,,,,Magic: 26/26 ========================#...jj,,,,,AC: 10:hh]Str: 7#.j..,*****EV: 14Int: 20****######.jj,,*,,,,SH: 0:h]Dex: 12,,,,#....##'####...,:h]XL: 11 Next: 52% Place: Dungeon:10,,,∆#......@.......,:h] Noise: ====-----  Time: 12740.1 (0.0),,,,#..............,,:hV^g) +4 dagger of Ashenzari's Boredom {Cun, ,,,,#..............,,,:h^BThrow: 31 darts (poison):h_,,,,###..####.#####,,,,:hT_|*######..####.##.##,,,,:h_s*.........).......#,,,,:h_T   Snorg*.................#,,,,:h_rj   gnoll sergeant (polearm)*.................#,,,,jjjjj 5 gnolls (4 polearms)*.................#>,,,:h`rConfirm with . or Enter, or press ? or * to list all spells. _Okay, then. :hL`W_Okay, then.Press: ? - help, v - describe, . - travel:h|`Here: a gnoll, wielding a +0 halberd (severely wounded)  An escape hatch in the floor.:h0 j#A rock wall.:h"*,,,,,,,,,,cuphead4 the Thaumaturge#........,,Gnoll of Ashenzari ****..#..Tj...,,,Health: 89/89 ========================#......,,,,Magic: 26/26 ========================#...jj,,,,,AC: 10Str: 7#.j..,*****EV: 14:hInt: 20****######.jj,,*,,,,SH: 0Dex: 12,,,,#....##'####...,XL: 11 Next: 52% Place: Dungeon:10,,,∆#......@.......,Noise: ====-----  Time: 12740.1 (0.0),,,,#..............,,g) +4 dagger of Ashenzari's Boredom {Cun, ,,,,#..............,,,Throw: 31 darts (poison):h_,,,,###..####.#####,,,,*######..####.##.##,,,,*.........).......#,,,,T   Snorg*.................#,,,,:h{rj   gnoll sergeant (polearm)*.................#,,,,jjjjj 5 gnolls (4 polearms)*.................#>,,,:hConfirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Okay, then.Press: ? - help, v - describe, . - travelA rock wall.:hh:h :hT. _:hM #........,, #..Tj...,,,:h #..., #...jj,,,,,:hU #.j..,*********######.jj,,*,,,, ,,,,#....##'####...,:hu ,,,∆#.............., ,,,,#.,, ,,,,#......,,, ,,,,###..####.#####,,,, *######..####.##.##,,,, *.........).......#,,,, *:h8...........#,,,, *...........#,,,, *...........#>,,,,*.#,,,,:h:h:h :h :hI :h :h :h :h|l..T.j:h....j{{j.jjjjj 4 gnolls (3 polearms):h :h 29  =---1.1 (1:h:hh _The gnoll attacks as it pursues you! The gnoll misses you.:hZ u #, #.T.j..,,,, #..., #...j{*****:h$[ #****######{j.,,*,,,, ,,,,#....##j####...,:hQ[  ,,,∆#.............., ,,,,#.,,:h{[ L ,,,,#.,,,:h[  ,,,,###..####.#####,,,, *######..####.##.##,,,,:h[  *.........).......#,,,,:h[ O *...:h\ j.#,,,, *.........#,,,,:h<\ Yjjjj 4 gnolls (3 polearms):h\  *.........#>,,,,*.........#,,,,,,,*.#,,,,:h\ :h^ :hR_ :h` :h a :hg f.j.,:hg jjj{jj   gnoll sergeant (polearm):hh njjj 3 gnolls (2 polearms):hi Q----2:hGo :hp :hO #.T, #...j.,,,,, #....,*********######jjj{,*,,,, ,,,,#....##j####..., ,,,∆#..............,:h% ,,,,#.,, ,,,,#.,,, ,,,,###.@####.#####,,,, *######..####.##.##,,,, *.........).......#,,,, *.........:h:..#,,,, *.................#,,,, *..........#>,,,,*:h..........#,,,,,,,*..........#,,,,  ,,,*.#,,,,:h^:h:h].jj,j 4 gnolls (3 polearms):h @-3:hV:h:hP #., #..jj,*****:hH****######jjj,,*,,,, ,,,,#....##j####..., ,,,∆#..............,:h$ ,,,,#......,, ,,,,#..............,,,:hj ,,,,###..####.#####,,,, *######@.####.##.##,,,,:h_ #.........).......#,,,,:h #.................#,,,, #.........#,,,, #.......#:h>,,,,#......#,,,,,,,#.....#,,,, ,,,#:he....#,,,,,*##..###+####....##,,,,:h:h@:h:h:h":h:h j...*T,j:h G,j,,,:h ,,,,:hY ,T   Snorgj   gnoll sergeant (polearm):h ljj 2 gnolls (1 polearm):h &4:h :hb :h =% #j...,**********######jTj,,*,,,, ,,,,,#....##j####...,:hV=L ,,,,∆#......j......., ,,,,,#..............,, ,,,,,#........,,,:h= ,,,,,###..####.#####,,,, ,#######..####.##.##,,,,:h= ,#.....@...).......#,,,, ,#.:h=c.#,,,, ,#.#,,,,:h >z ,#.#>,,,:h1>b ,#.#,,,,,,,#:hX>N.#,,,, ,,,#:h>.#,,,,,###..###+####....##,,,,,,,#..###..:h>*.##....##,,,,:hw@:hA:hA:hHg*.,,j.:hH3,j,:h I,,,:h2I,,,:hYIr,j 3 gnolls (2 polearms):hGJ&5:hP:hR:h4******######.Tj,,*,,,, ,,,,,,#....##j####..., ,,,,,∆#.....j........, ,,,,,,#.....j........,,:h ,,,,,,#......,,, ,,,,,,###..####.#####,,, ,,#######..####.##.## ,,#.........).......# ,,#.:h .# ,,#.# ,,#.#> ,,#.#,#:hM.# ,,,#.#j   gnoll sergeant (polearm),###..###+####....##jj 2 gnolls (polearms),,,#..###...##....##,,,  :hD,,,#........#...#...........#:h :h:hE:h:h*>,T,,j.,j:h<:,,,,,,,:hiT   Snorgj   gnoll sergeant (polearm):hkjj 2 gnolls (polearms):h&6:h:h:hh ,,,,,,,#....##T####..., ∆#.....j........, ,,,,,,,#.....,, ,#....j:hz.,, ,###..####.##### ,,,#######..####.##.## ,,,#.........).......# ,,,#..# ,,,#.#:h ,,,#.#> ,,,#.# ,,,#.# ,,,#.#,###..###+####....##j   gnoll sergeant (polearm):hl,,,#..###...##....##jj 2 gnolls (polearms),,,#........#...#...........#,, *,,,,#.#...#.#:h&:h:hZ:h,',T,.j,j.,:h3j,,,,,,,,T   Snorgj   gnoll sergeant (polearm):hkjj 2 gnolls (polearms):h`&7:hx:h` :h ∆#.....T........, ,,#.....j.,:hޗ ,#...j.. ,###.j####.#####:h ,,,,#######..####.##.## ,,,,#.........).......# ,,,,#:hC..# ,,,,#.# ,,,,#:ho{.#> ,,,,#.#:h ,,,,#.# ,,,,#.#:hØ ,,,,###..###+####....##:h,,,#..###...##....##, j   gnoll sergeant (polearm):h,,,#........#...#...........#, jj 2 gnolls (polearms) ,*,,,,#:hAZ.#...#.#, :hj-,*,,,,#.#...#.#:h:h%:h:h4:hɜ:hc,.,T.,.j,j,:hģRj,,,,,,,,:hT   Snorgj   gnoll sergeant (polearm):h!kjj 2 gnolls (polearms):h&8:h:h;:hI  ,#....T.j.##.j####.############j.####.##..........)........>,##..###+####....#,,#..###...#...# **,,,,#........#..)#...........#,:h :hH :h :hY :hr l.T..jjT   Snorgj   gnoll sergeant (polearm):h kjj 2 gnolls (polearms):ht &9:hq :h :h\+F T:h+=##.j####.############.j####.##......j...)............:h,=>,:h8,##..###+####....#,,#..###...:hj,a,,,#........#...#...........#:h,5#..)# :h,H**,,,,#........#...'...........#,:hT/:h0:h1:h2:h=R.T.:h=j...jjT   Snorgj   gnoll sergeant (polearm)jj 2 gnolls (polearms):h>:h>'50:h4:h:h ##T.####.############j.####.##........j.).......j.....>,##..###+####....#:h\,,#..###...,,,#........#...#........... ,*,##...' ,,,,,,#........#...#...........#,:h:h:h:h9:h.Tj...jjT   Snorgj   gnoll sergeant (polearm)jj 2 gnolls (polearms):hs&1:hJ:h:h24 :hf3#######T.......j..).......:h3}.j..j...:h3>,###@.###+####....#:hH4,,#..###...,,,#........#...#........... ,*,:h4##...#. ,,,,,,#<.......#...#...........#,:h 7:h8:h::h;:hE .Tj..jjT   Snorg:hBFj   gnoll sergeant (polearm)jj 2 gnolls (polearms):hG&2:hR:hzS:h}  ......T..).......j...j.>.,#..#..........###..###+####....#,,...,,,#........#...#........... :h9~ ,*, *)#...#.. #######........#'###############*:h :hZ :h :h7 :h% .T.j.jjT   Snorgj   gnoll sergeant (polearm)jj 2 gnolls (polearms):h &3:h :h، :hJ T....:hQj....#..:h$>:hd#.....j....:h,:h7a#..................:hL##..###+####....#:hE,,#..###...:h`,,,#........#@..#........... :h'C,*, *).':h#'###### #.....#####..[....#**,****,,,***,:h:h:h:h:h:h :.T:h Zj.j.:h j:h- rT   Snorg:hU oj   gnoll sergeant (polearm):ht kjj 2 gnolls (polearms):hz &4:ha:h:h8 T#....j....>....j...,:hYw....j....:h##..###+####....#,,#..###...:h^,,,#........#...#........... ,*, :hvu*).'. ,,#..:h..#:h... :hH#.....'...'.......#,,,,*,,,,,,*,,:hr:h:h':h:h .Tj.j.jT   Snorgj   gnoll sergeant (polearm)jj 2 gnolls (polearms):hf &5:hp :h :hH  T>...j...,..j.:h ##..###+####....#,,#..###...,,,#........#...#........... ,*, *:h E).'.. ,,:h' ?#....<:hW ?....#:h {... #.....#..[#.......+,,,,*,,,,,,*,,:h :h :h :ho :h3 S..T:hq Yj.j.:h j:h T   Snorgj   gnoll sergeant (polearm):h kjj 2 gnolls (polearms):hh &6:h:hD:h4 :hT,:hrj....j:hh##.j###+####....#:hE,,#..###...:he,,,#........#...#........... ,*, *:h?3).'.... :h^,,:h`#....<. #######.:hv'###############*... :hA#...))#...#.......#,,,,*,,>,,,*,,:h:h:h:hl:h!.:h2.T:hSZj.j.:htj:hrT   Snorg:hoj   gnoll sergeant (polearm):h*kjj 2 gnolls (polearms):h:h77:h:hL:h:4 :h:T:hg;3j.:h;j##j.###+####....#:hF<O,,#j.###...:hi<_,,,#........#...#........... ,*,:h<.. *:h!=C)#.....'.... :ht=,,:h=#<:h >#... #######.:hl>B'###############* #:h>.....#####..[....#**,****,,,***,....# :h??f#...))#...#.......#,,,,*,,,,,,*,,:hA:hnC:hCE:hOF:hR .:hR2.T:hSM.jj:h7SrT   Snorg:hSoj   gnoll sergeant (polearm):hSkjj 2 gnolls (polearms):hT&8:h[:h]:h  T##j.###+####....#,,#.j###...,,,#........#j..#........... ,*,.:h _.... *)#....' :h4 F,,#....<:hf $.... #######.:h '###############* #.....#####..[....#**,****,,,***,:h e'...'.......#,,,,*,,,,,,*,....+:h o.....# #..)..#...#.......#########+##:h :hZ :hV :h :h .:h BTj.:h j:h! j:hN rT   Snorg:h oj   gnoll sergeant (polearm):h kjj 2 gnolls (polearms):h &9:h :h :hd, ##T.###+####....#,,#j.###...,,,#........#j..#........... ,*,j..#.......#... *)#..'.... :h%e,,#....< #######.'###############* #.....#####..[....#**,****,,,***,'...'.......#,,,,*,,,,,,*,#..[#.......+..:hee..#.......# #.....#...####+#.......#.....###:hg:h*h:hi:hNi:hKpjT.jj:hphT   Snorgj   gnoll sergeant (polearm)j   gnoll (polearm):hq'60:h,x:hy:h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:hR:h Your spells (cast)TypeFailure Level a - SandblastEarth1%1  b + Stone Arrow:h߮Conjuration/Earth 1% 3 c - BlinkTranslocation1%2  d - Launch Clockwork BeeForgecraft2%3  :he - Brom's Barrelling BoulderConjuration/Earth2%4  f - Lee's Rapid DeconstructionEarth4%5  g - Ensorcelled Hibernation:hJyHexes/Ice1%2 Select a spell to cast [?] help:hz<[Esc] exit:h:h:hp,,,,,###j.###+####....##, cuphead4 the Thaumaturge:h,,,,,,,#T.###...##....##, Gnoll of Ashenzari ****..:h,,,#........#...#...........#, Health: 89/89 ======================== :h,*,,,,#........#j..#...........#, Magic: 26/26 ======================== ,*,,,,#........#j..#...........#, AC: 10Str: 7 :h.**,,,,#........#..)#...........#, EV: 29 Int: 20 **,,,,#........#...'...........#, SH: 0Dex: 12 :hQ,,,,,,#........#...#...........#, XL: 11 Next: 52% Place: Dungeon:10 :h,,,,,,#<.......#@..#...........#, Noise: ---------  Time: 12760.1 (0.0) #######........#'###############* g) +4 dagger of Ashenzari's Boredom {Cun, :h#.....#####..[....#**,****,,,***, Throw: 31 darts (poison) #.....'...'.......#,,,,*,,,,,,*,, #.....#..[#.......+,,,,*,,,,,,*,, :h-#...))#...#.......#,,,,*,,>,,,*,, T   Snorg :hl#...))#...#.......#,,,,*,,,,,,*,, j   gnoll sergeant (polearm) #..)..#...#.......#########+##:h-j   gnoll (polearm) #.....#...####+#.......#.....### _Okay, then.:hLbPress: ? - help, v - describe, . - travel _A rock wall. :hkL_The gnoll attacks as it pursues you! The gnoll misses you.:hCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:h:h~ ,,,,,###j.###+####....##, cuphead4 the Thaumaturge:h ,,,,,,,#T.###...##....##, Gnoll of Ashenzari ****..,,,#........#...#...........#, Health: 89/89 ======================== :h ,*,,,,#........#j..#...........#, Magic: 26/26 ======================== ,*,,,,#........#j..#...........#, AC: 10Str: 7 :h **,,,,#........#..)#...........#, EV: 29 Int: 20 :h+ **,,,,#........#...'...........#, SH: 0Dex: 12 :hv ,,,,,,#........#...#...........#, XL: 11 Next: 52% Place: Dungeon:10 ,,,,,,#<.......#@..#...........#, Noise: ---------  Time: 12760.1 (0.0) :h #######........#'###############* g) +4 dagger of Ashenzari's Boredom {Cun, #.....#####..[....#**,****,,,***, Throw: 31 darts (poison) #.....'...'.......#,,,,*,,,,,,*,, :h [#.....#..[#.......+,,,,*,,,,,,*,, :h #...))#...#.......#,,,,*,,>,,,*,, T   Snorg #...))#...#.......#,,,,*,,,,,,*,, j   gnoll sergeant (polearm) #..)..#...#.......#########+##:hB j   gnoll (polearm) #.....#...####+#.......#.....### _Okay, then.Press: ? - help, v - describe, . - travel :he _A rock wall. _The gnoll attacks as it pursues you! The gnoll misses you.:h Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:hP  Okay, then.:h<:h:h:. _:hX@ ,,,,,###j.###+####....##, cuphead4 the Thaumaturge :h@;,,,,,,,#T.###...##....##, Gnoll of Ashenzari ****..  ,,,#........#...#...........#, Health: 89/89 ======================== :h@d,*,,,,#........#j..#...........#, Magic: 26/26 ======================== ,*,,,,#........#j..#...........#, AC: 10:h@Str: 7 **,,,,#........#..)#...........#, EV: 29 Int: 20 :h-A**,,,,#........#...'...........#, SH: 0Dex: 12 :hdA,,,,,,#........#...#...........#, XL: 11 Next: 52% Place: Dungeon:10 ,,,,,,#<.......#@..#...........#, Noise: ---------  Time: 12760.1 (0.0) :hA#######........#'###############* g) +4 dagger of Ashenzari's Boredom {Cun, :hA#.....#####..[....#**,****,,,***, Throw: 31 darts (poison) #.....'...'.......#,,,,*,,,,,,*,, #.....#..[#.......+,,,,*,,,,,,*,, :hBZ#...))#...#.......#,,,,*,,>,,,*,, T   Snorg #...))#...#.......#,,,,*,,,,,,*,, j   gnoll sergeant (polearm) :h4B#..)..#...#.......#########+##  j   gnoll (polearm) #.....#...####+#.......#.....### :hhB_The gnoll attacks as it pursues you! The gnoll misses you.Casting: Stone Arrow (safe; 1% risk of failure)  :hBConfirm with . or Enter, or press ? or * to list all spells. _Okay, then.Hit: g) +4 dagger of Ashenzari's Boredom {Cun, Dev} (curse):hB?Press: ? - help, Dir - move target:h^,,,,,###j.###+####....##, cuphead4 the Thaumaturge,,,,,,,#T.###...##....##, Gnoll of Ashenzari ****..:h=,,,#........#...#...........#, Health: 89/89 ======================== ,*,,,,#........#j..#...........#, Magic: 26/26 ======================== ,*,,,,#........#j..#...........#, AC: 10:hStr: 7 **,,,,#........#..)#...........#, EV: 29 Int: 20 **,,,,#........#...'...........#, SH: 0Dex: 12 ,,,,,,#........#...#...........#, XL: 11 Next: 52% Place: Dungeon:10 :h ,,,,,,#<.......#@..#...........#, Noise: ---------  Time: 12760.1 (0.0) #######........#'###############* g) +4 dagger of Ashenzari's Boredom {Cun, :hi#.....#####..[....#**,****,,,***, Throw: 31 darts (poison) #.....'...'.......#,,,,*,,,,,,*,, #.....#..[#.......+,,,,*,,,,,,*,, :h$#...))#...#.......#,,,,*,,>,,,*,, T   Snorg #...))#...#.......#,,,,*,,,,,,*,, j   gnoll sergeant (polearm) :h#..)..#...#.......#########+##j   gnoll (polearm) #.....#...####+#.......#.....###Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.:hNHit: g) +4 dagger of Ashenzari's Boredom {Cun, Dev} (curse)Press: ? - help, Dir - move targetOkay, then.:h:h:h. _:h@f :h?h Evoke which item? Wands  a - a wand of flame (13)c - a wand of roots (17)  :hh e - a wand of charming (19)  f - a wand of mindburst (12)  p - a wand of polymorph (9) Miscellaneous :hh  g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selected:h`:h=g:hvp_,,,,,###j.###+####....##, cuphead4 the Thaumaturge,,,,,,,#T.###...##....##, Gnoll of Ashenzari ****..,,,#........#...#...........#, Health: 89/89 ======================== :hp*,*,,,,#........#j..#...........#, Magic: 26/26 ======================== ,*,,,,#........#j..#...........#, AC: 10Str: 7 **,,,,#........#..)#...........#, EV: 29 Int: 20 :hq**,,,,#........#...'...........#, SH: 0Dex: 12 ,,,,,,#........#...#...........#, XL: 11 Next: 52% Place: Dungeon:10 :hOq,,,,,,#<.......#@..#...........#, Noise: ---------  Time: 12760.1 (0.0) #######........#'###############* g) +4 dagger of Ashenzari's Boredom {Cun, :hq#.....#####..[....#**,****,,,***, Throw: 31 darts (poison) #.....'...'.......#,,,,*,,,,,,*,, #.....#..[#.......+,,,,*,,,,,,*,, #...))#...#.......#,,,,*,,>,,,*,, T   Snorg :hq#...))#...#.......#,,,,*,,,,,,*,, j   gnoll sergeant (polearm) #..)..#...#.......#########+##j   gnoll (polearm) :h r#.....#...####+#.......#.....###Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :h{r_Okay, then.Hit: g) +4 dagger of Ashenzari's Boredom {Cun, Dev} (curse)Press: ? - help, Dir - move target _Okay, then.:he ,,,,,###j.###+####....##, cuphead4 the Thaumaturge ,,,,,,,#T.###...##....##, Gnoll of Ashenzari ****.. :h ,,,#........#...#...........#, Health: 89/89 ======================== ,*,,,,#........#j..#...........#, Magic: 26/26 ======================== ,*,,,,#........#j..#...........#, AC: 10Str: 7 :h)#**,,,,#........#*.)#...........#, EV: 29 Int: 20 :hf**,,,,#........#*..'...........#, SH: 0Dex: 12 ,,,,,,#........#*..#...........#, XL: 11 Next: 52% Place: Dungeon:10 :h,,,,,,#<.......#@..#...........#, Noise: ---------  Time: 12760.1 (0.0) #######........#'###############* g) +4 dagger of Ashenzari's Boredom {Cun, :h#.....#####..[....#**,****,,,***, Throw: 31 darts (poison) #.....'...'.......#,,,,*,,,,,,*,, #.....#..[#.......+,,,,*,,,,,,*,, #...))#...#.......#,,,,*,,>,,,*,, T   Snorg #...))#...#.......#,,,,*,,,,,,*,, j   gnoll sergeant (polearm) :hj#..)..#...#.......#########+##  j   gnoll (polearm) #.....#...####+#.......#.....### Press: ? - help, Dir - move target _Okay, then.:hWAiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and wearing:h݇/a +0 kite shield (chance to affect: 88%):hh jj, wielding a +0 halberd (chance to affect: 92%):he .j:h(c T.  Aim: Snorg (chance to affect: 61%):h]@ T:h]*.:htN.jAim: a gnoll, wielding a +0 halberd (chance to affect: 92%):h*jj sergeant, wielding a +0 spear, wearing a +0 scale mail and wearinga +0 kite shield (chance to affect: 88%):h#},,,,,###j.###+####....##, cuphead4 the Thaumaturge:hh},,,,,,,#T.###...##....##, Gnoll of Ashenzari ****..:h},,,#........#...#...........#, Health: 89/89 ======================== :h},*,,,,#........#j..#...........#, Magic: 26/26 ======================== :h~,*,,,,#........#j..#...........#, AC: 10:h>~+Str: 7 :hf~**,,,,#........#..)#...........#, EV: 29 :h~4Int: 20 :h~**,,,,#........#...'...........#, SH: 0:h~,Dex: 12 :hp,,,,,,#........#...#...........#, XL: 11 Next: 52% Place: Dungeon:10 ,,,,,,#<.......#@..#...........#, Noise: ---------  Time: 12760.1 (0.0) #######........#'###############* g) +4 dagger of Ashenzari's Boredom {Cun, #.....#####..[....#**,****,,,***, Throw: 31 darts (poison) #.....'...'.......#,,,,*,,,,,,*,, #.....#..[#.......+,,,,*,,,,,,*,, :hH#...))#...#.......#,,,,*,,>,,,*,, T   Snorg #...))#...#.......#,,,,*,,,,,,*,, j   gnoll sergeant (polearm) #..)..#...#.......#########+##j   gnoll (polearm) #.....#...####+#.......#.....### _Okay, then.Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and wearinga +0 kite shield (chance to affect: 88%)  Okay, then.:h@:h. _:h  ,,#T.###...,,,#........#...#........... :hPl,*,j..#...:h]j..#.. *:hY..)#....:h4.'.... ,,:h#..:hg)< #######.:h###############* #.....#####..[....#**,****,,,***,:hK'...'.......#,,,,*,,,,,,*,:h>#..[#.......+:h-))#...#.......#>:h\#:hv####+#... #.....#........#.......#........:h:h&:hq:ha .:hHjj:hw=  :h+1.1 (1 _:h:hVQ _There is an open door here.:h,,,#........#...#........... ,*,....j..#.... *......#j.)#..........#...'.. ,,....#.<.......#...# #######........#'###############* #.....#####..[..@.#**,****,,,***,'...'.......#,,,,*,,,,,,*,#..[#+))#...#>)),)..########+## .###+#.......#.....###........ ...>:hk:hX:h\h.jj:h&-2 _:hj :h$\,*,...... *.....#j.)#......#j..'. ,,...#...#<.......#... #######..#'###############* #.....#####..[....#**,****,,,***,'...'.....@.#,,,,*,,,,,,*,#..[#+))#...#>)),)..########+##.###+#.......#.....###........ ...>..:hv]:h]:he.jj3:hi:hk:h  *..#..)#..#j..' ,,.#j..#<.#. #######.'###############* #.....#####..[....#**,****,,,***,'...'.......#,,,,*,,,,,,*,#..[#+))#...#>)),)..########+##.###+#.......#.....###.....#....... ...>..:h Q.>:hj :h :h h.jj:hJ &4:h :h :hƂl,*,,,,#........#...#...........#, cuphead4 the Thaumaturge **,,,,#........#..)#...........#, Gnoll of Ashenzari ****.. **,,,,#........#...'...........#, Health: 89/89 ======================== :h ,,,,,,#........#j..#...........#, Magic: 26/26 ======================== ,,,,,,#<.......#j..#...........#, AC: 10Str: 7 #######........#'###############* EV: 29 Int: 20 :h]#.....#####..[....#**,****,,,***, SH: 0Dex: 12 #.....'...'.......#,,,,*,,,,,,*,, XL: 11 Next: 52% Place: Dungeon:10 :h#.....#..[#.....@.+,,,,*,,,,,,*,, Noise: ---------  Time: 12764.1 (0.0) #...))#...#.......#,,,,*,,>,,,*,, g) +4 dagger of Ashenzari's Boredom {Cun, #...))#...#.......#,,,,*,,,,,,*,, Throw: 31 darts (poison) :h_#..)..#...#.......#########+## #.....#...####+#.......#.....### #.....#........#.......#........ j   gnoll sergeant (polearm) ...>..#........#.......#........ j   gnoll (polearm) ......#........#.......#........ ......#......>.#.......#........:hBAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and wearinga +0 kite shield (chance to affect: 88%) _Okay, then. :hf_There is an open door here.  Press: ? - help, v - describe, . - travelThe floor.:hn6.@:h6..:h M'.  An open door.:h j' _Okay, then. _There is an open door here. :h : Press: ? - help, v - describe, . - travel :h<  Here: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and  wearing a +0 kite shield  The fl:h oor.:h  A gnoll sergeant. A commander of a pack of gnolls. Scars on its stout body give evidence of how itearned its rank. Max HP: ~26 Will: + AC: ++ EV: ++ SH: ++ Threat: Low Class: Natural Size: Medium Int: Human You have about 69% to hit with the cursed +4 dagger of Ashenzari's Boredom and :h1 58% to hit with your bite (at present). It has about 24% to hit you. Attack Max Damage Hit: +0 spear 16 It can open doors.:hәl,*,,,,#........#...#...........#, cuphead4 the Thaumaturge **,,,,#........#..)#...........#, Gnoll of Ashenzari ****.. **,,,,#........#...'...........#, Health: 89/89 ======================== :h0 ,,,,,,#........#j..#...........#, Magic: 26/26 ======================== ,,,,,,#<.......#j..#...........#, AC: 10Str: 7 #######........#'###############* EV: 29 Int: 20 :h#.....#####..[....#**,****,,,***, SH: 0Dex: 12 #.....'...'.......#,,,,*,,,,,,*,, XL: 11 Next: 52% Place: Dungeon:10 :h7#.....#..[#.....@.+,,,,*,,,,,,*,, Noise: ---------  Time: 12764.1 (0.0) #...))#...#.......#,,,,*,,>,,,*,, g) +4 dagger of Ashenzari's Boredom {Cun, :h#...))#...#.......#,,,,*,,,,,,*,, Throw: 31 darts (poison) #..)..#...#.......#########+## #.....#...####+#.......#.....### :hH#.....#........#.......#........ j   gnoll sergeant (polearm) :hu...>..#........#.......#........ j   gnoll (polearm) ......#........#.......#........ ......#......>.#.......#........ :hk_Okay, then. _There is an open door here.  :h:Press: ? - help, v - describe, . - travel:hٛHere: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and  wearing a +0 kite shield  The floor.:hRp,*,,,,#........#...#...........#, cuphead4 the Thaumaturge **,,,,#........#..)#...........#, Gnoll of Ashenzari ****.. **,,,,#........#...'...........#, Health: 89/89 ======================== ,,,,,,#........#j..#...........#, Magic: 26/26 ======================== :hR,,,,,,#<.......#j..#...........#, AC: 10Str: 7 #######........#'###############* EV: 29 Int: 20 #.....#####..[....#**,****,,,***, SH: 0Dex: 12 #.....'...'.......#,,,,*,,,,,,*,, XL: 11 Next: 52% Place: Dungeon:10 #.....#..[#.....@.+,,,,*,,,,,,*,, Noise: ---------  Time: 12764.1 (0.0) :hR}#...))#...#.......#,,,,*,,>,,,*,, g) +4 dagger of Ashenzari's Boredom {Cun, #...))#...#.......#,,,,*,,,,,,*,, Throw: 31 darts (poison) #..)..#...#.......#########+## :hOS#.....#...####+#.......#.....### #.....#........#.......#........ j   gnoll sergeant (polearm) ...>..#........#.......#........ j   gnoll (polearm) ......#........#.......#........ ......#......>.#.......#........ _Okay, then. _There is an open door here.  Press: ? - help, v - describe, . - travel:hSHere: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and  wearing a +0 kite shield  The floor.:hfT:h \:h~]. _:h(x*,,,,#.#..)#.#, *,,,,#..#...'.#, ,,,,,#..#j..#.#,#<#j..#.#, ######..#'###############** :ht).....#####..[....#**,****,,,***,, .....'...'.......#,,,,*,,,,,,*,, .....#..[#.+,,,,*,,,,,,*, ...))#...#.#,,,,*,,>,,,*, ...))#...#.#,,,,*,,,,,,*, ..)..#...#.#########+## .....#...####+#.......#.....### .....#........#.......#........ ..>..#.:h)#.......#. ..#.#.......#. #......> :h)F######...######..########.:h,,:h2f..{j:h3_  5.1 (1 :h3 _:h8:h9:hU.' ,.#...#<.#.{ ######.j###############** :hVA.....#####..[....#**,****,,,***,,'...'.......#,,,,*,,,,,,*,#..[#+))#...:hGVX#>)):hkV],)..########+## :hV.###+#.......#.....###.....#....:hVk...>...:hV:..>:hVp... ######...#####....########.:hWy #####,, ..########........:hBX:hOY:h^.jjj   gnoll (polearm):h^,:ho_&6:hKd:hwe:hL,#< ######.:h/Gj###############** :hq.....#####..[..j.#**,****,,,***,,'...'.......#,,,,*,,,,,,*,#..[#+))#...#:hw>)),)..:h<########+## .:hP###+#.......#.....###.....#.......#........>:hi...#...#:he>.# ######...#####:h..########. #####,,,..########........ :hKs~~# *, ... :h|:h:h<'.j:hGj,...*:h&7:h:h:h :h q< ######.'###############** :hc .....#####..[...j#**,****,,,***,,'...'......j#,,,,*,,,,,,*,:h #..[#:h U.+))#...:h #:h #>:h %)):h ,:h> )..:h[ ?########+## :hx .:h r####+#.@.....#.....###:h .....:h ...:h #>:h .:h% > :hC (######...#####:h_ 2..########.:h  #####,,,..########........ :h ~~# *,,...* #. .:h C .. :hE :h :h :.j:hD 2j,,..,*:h :hU &8:h :h` :h@#####..#'###############*** ....#####..[....#**,****,,,***,,,'...'......j#,,,,*,,,,,,*,,#..[#......j+,,,,*,,,,,,*,))#...#.#,,,,*,,>,,,*,))#...#.:h#,,,,*,,,,,,*, .)..#...#.......#########+## ..#...####+#.......#.....####........#.#........ >..#.#.#. ..#.:h#.#. #......> #####...######.:h9.########.. #####,,,..########........#. ~# *,,...* #.:hs#. ~# *,,...* #.#. ~# :h< #.#.:h:ha.j*,,,,,*:h&9:h:h(:h,...#####..[....#**,****,,,***,,,,'...'......j#,,,,*,,,,,,*,,#..[#.......+,,,,*,,,,,,*, .:hb-))#...#......j#,,,,*,,>,,,*, .))#...#.#,,,,*,,,,,,*, :h-)..#...#.......#########+## ..#...####+#.......#.....###:h-i#........#.#........ :h'.z>..#.#.#.:h`.s ..#.#.#.:h.~ #......>.#.:h.#. ####...######..#####:h'/###... # #####,,,..########........#. #:hd/ *,,...* #.#. # *,....* #.#...:h/ # *,..,,* #.#. :h0n#  #......[.#.:h1:hu9y'.j,,,,,*:hg:'70:hB:h`D:h '...'......j#,,,,*,,,,,,*,,,,, #..[#.......',,,,*,,,,,,*,,,,, ))#...#.......#,,,,*,,>,,,*,,,,, ))#...#......j#,,,,*,,,,,,*,,,,, .#...#.......#########+## ..#...####+#.......#.....### ##........#.#........ ##.#.#. # ..#.#.#. +#......>.#.#. # ###...######..########...#  #####,,...########........#...# *,,...* #.#. *,....* #.#. *,..,,* #.#...# ,,,,,* #......[.#...# #..#...#:h :h :hu a.j,,,,*:h> &1:hx :h :h^S#..[#.' ))#...j#> ))., ......j#########+## ###+#.......#.....### #........+># :h###...#####..########...  #####,,...########........ *,,...* #........,,..# ,,,:h...[j   gnoll (polearm) . ':h:h:h.j.j,,,,*:h&2:hp:h:h)#...#.#,,,,*,,>,,,*,,,,, )#...#......j#,,,,*,,,,,,*,,,,, .#...#.#########+## #...####+#..j....#.....### ## .#........#.......#........ #. .#.#.:h=V#........ #. .#.#.#........ +. .#......>.#.:h#........ #. ##...######..########...# :hK #####,,...########........#...# *,,...* #..#.*,....* #........#....#:hֹ*,..,,* #........#...##,,,,,* #......[.#...#:h|* #..#...#.,,,,* #.'...#.:h, #.:hG##...#.:hy:h:h.j.j,,,*:h&3:h:h&:h]:h^&:h^ :hg:hUi:h #...#.#,,,,*,,>,,,*,,,,, #...#.#,,,,*,,,,,,*,,,,, #...#......j#########+## #...####+#.#.....### ##. #.#...j...#........ #. #.#.#........ #. #.#.#........ +. #......>.#.#. #. #...######.##...##. #####,,...#.#...##.*,,...* #........#....#.*,....* #........#....#.*,..,,* #........#...##.,,,,,* #......[.#...##.:h? ,,,,* #........#...#.,,,,* #.'...#.,,,* #.#...#.:h :h :h# S.*j:h $ C.j:h % \  4:h) :h{+ :h...#.#,,,,*,,>,,,*,,,,, ...#.#,,,,*,,,,,,*,,,,, ...#.:h2#########+##* ...####+#.j.....#.....### ##. .#.#........ #. .#....j..#........ #. .#.#..:h4 +. ......>.#.#. #. ...######.##...##.,,...#.#...##.:h.*,,...* #..#....#.*,....* #........#....#.*,..,,* #........#...##.,,,,,* #......[.#...##.,,,,* #........#...#.,,,,* #........'...#.,,,* #.#...#.:hm*.j.j5:h:h:hE#.#,,,,*,,>,,,*,,,,, #.......#,,,,*,,,,,,*,,,,, #.:h,Fo#########+##** ####+#.......#.....### ##.#..j....#.:hzFe #.#.......#.:hFo #.#.....j.#.:hGl +.>.#.#.:hG #.######.##...##.,,...#.#...##.*,,...* #.:hH#....#.*,....* #.#....#.*,..,,* #.#...##.,,,,,* #......[.#...##.,,,,* #.:hlH#...#.,,,,* #.'...#.,,,* #.#...#.:h J:hZK:h9R**.j,,.,j,:hS&6:hrX:hAZ:h 3[#.',,,,*,,,,,,*,,,,, #.#,,,,*,,>,,,*,,,,, #.#,,,,*,,,,,,*,,,,, .#.......#########+##*** ####+#.......#.....#### ##...j...#. #.#.......#. #..#.......#. +...>.#......j#.@....... #.. .######.........########...##. ##,,...########........#...##...†*,,...* #........#....#.*,....* #........#....#.*,..,,* #........#...##.... ,,,,,* #......[.#...#,,,,* #........#...#.....:h  ,,,,* #.'...#..... :h :h  :h" 5,+{,:h"# 2,,.,j:h^# ]j   gnoll sergeant (polearm):h# :h& &7:h.= :hB :h7Y#.',,,,*,,,,,,*,,,,, #.:h7l#,,,,*,,>,,,*,,,,, #.:h7>#,,,,*,,,,,,*,,,,, #.:h*8v#########+##***, ####+#.:hx8#.....####+ ##....##...j{..#.:h8I #.....+#.#.:h8b #.....##.#. +.....#:h9}>.#.#. #.....# ######.:h<9uj.#...##....# #,,...#..:hc9#...##...†# *,,...* #..#....#....# :h9{*,....* #..#....#....# *,..,,* #..:h9#...##....#,,,,,* #......[.#...##....#,,,,* #..:h9b#...#.,,,,* #.'...#.:h;:h@,*,{,,j,.:hA&8:hoE:hF:hP>.',,,,*,,,,,,*,,,,, .#,,,,*,,>,,,*,,,,, .:h>1#,,,,*,,,,,,*,,,,, .#########+##***,, +#.#.....####+# ##....# #...j{..#. #.....+ #.....{.#. #.....# #.:h>A#. +.....#:h ?>.#.#j. #.....#.:h.?L#...##....#. ,,...#:hP?A#.#...##...†#. :hr?x,,...* #.#....#....#. ,....* #.:h?V#....#....#. ,..,,* #.#...##....# :h?,,,,,* #......[.#...##....#,,,,* #.:h?b#...#.,,,,* #.'...#.:hA:hH< ,*:hHG,,{,.j:hHU,The gnoll sergeant attacks as it pursues you!:hI.=9:hN:hOE _The gnoll sergeant hits you but does no damage.:hh ',,,,*,,,,,,*,,,,, #,,,,*,,>,,,*,,,,, #,,,,*,,,,,,*,,,,, :h8i #########+##***,,, +#.:hsi #.....####+####....# :hi i#...j{..#.#.....+ :hi ;#.....{.#.:hi i#.....# #......{#.:h-j +.....# .:hYj />.#.:h|j n#.j.#.....##..:hj #:hj 2...##....#. ,:hj %...########.:hk ;#...##...†#. ,:h4k C...* #.#....#....#. :hk ....* #.#....#....#. ..,,* #.#...##....##.:hk W* #......[.#...##....##. :hk >,,,,* #.#...#. :h+l 2,,,,* #.:hOl #'...#.:h]p :hew < ,,:hw ,*:hw l.jThe gnoll sergeant attacks as it pursues you!:hkx '80:h| :h~  :h8~ N_The gnoll sergeant misses you.:hC',,,,*,,,,,,*,,,,,, #,,,,*,,>,,,*,,,,,, :h:#,,,,*,,,,,,*,,,,,, :h#########+##***,,,* +#.:h#.....####+####....# #...j{..#.:h%w#.....+ ∆#.....{.#.:hMs#.....# #......{#.:hrE+.....# >.#.:hL#..j.:h΄=#.....##..#:hL...##....#. ...########.:h<#...##...†#. ...* #.:hA#....#....#.* #.:h…C#....#....#. .,,* #.:hl#...##....##.* #......[.#...##....##.:h,i* #.#...#.* #.:h`#'...#.:hc:h:h–6 *:h***:h<G.jj:hnj   gnoll (polearm)The gnoll sergeant attacks as it pursues you!:h;&1:hFq _The gnoll sergeant barely misses you.:h',,,,*,,,,,,*,,,,,,* #,,,,*,,>,,,*,,,,,,* #,,,,*,,,,,,*,,,,,,* :h(#########+##***,,,** +#.:hr#.....####+####....# #...j{..#.#.....+ ∆ :h#.....{.#.#.....# #......{#.:h+.....# .#.:hK#...j.:hf#.....##..j.#:hyH...##....#.#.:h#...##...†#.* #.#....#....#.:h@* #.#....#....#. :h.,,* #.#...##....##.* #......[.#...##....##.* #.:hU #...#.:hzQ* #.'...#.:h:hi:hf +,,,:h g,j...j.:hI.-2:h:h@:hW ',,,,*,,,,,,*,,,,,,*, #,,,,*,,>,,,*,,,,,,*, #,,,,*,,,,,,*,,,,,,*, #+##***,,,**, #.#.....####+####....# #...j{..#.#.....+ ∆ # #.....{.#.:h B#.....# + #......{#.+.....# #.#j...j.#.....##...# #.#...##....#....# .#.#...##...†#....# .* #.#....#....#....# .:h/ _* #.#....#....#....# ,* #.#...##....##...# ,* #......[.#...##....##...# ,* #.#...#.:hy b' ,* #.'...#.#:h :h :h J ,,,,:h .j...jThe gnoll sergeant attacks as it pursues you!:h .=3:h :h T _The gnoll sergeant misses you.:h{.',,,,*,,,,,,*,,,,,,*,,.#,,,,*,,>,,,*,,,,,,*,,.#,,,,*,,,,,,*,,,,,,*,,.#+##***,,,**,, +#.#.....####+####....# .#...j{..#:hd@.#.....+ ∆ .#.....{.#.#.....# .#......{#.+..... .#:h.#.j...j@.....#.....##... ##.:h#...##....#.... ..#.#...##...†#.... .:h.* #.#....#....#.... ..* #.#....#....#.... ,,* #.#...##....##... ,:hٛ,* #......[.#...##....##... ,,* #:hR.#...#. ,,* #.'...#:ha.:h:h:hd.jjj 2 gnolls (polearms):h&4:h,:h/T _The gnoll sergeant misses you.:hm :hX Evoke which item? Wands  a - a wand of flame (13):h c - a wand of roots (17)  e - a wand of charming (19)  f - a wand of mindburst (12)  p - a wand of polymorph (9) :h Miscellaneous :h  g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selected:h:h:h....',,,,*,,,,,,*,,,,,,*,,cuphead4 the Thaumaturge ....#,,,,*,,>,,,*,,,,,,*,,Gnoll of Ashenzari ****.. :hC....#,,,,*,,,,,,*,,,,,,*,,Health: 89/89 ======================== ....#########+##***,,,**,,Magic: 26/26 ======================== +#.......#.....####+####....#AC: 10:htStr: 7 .#...j{..#............#.....+ ∆ EV: 29 :hInt: 20 .#.....{.#............#.....#SH: 0Dex: 12 :hƽ.#......{#............+.....##### XL: 11 Next: 52% Place: Dungeon:10 :hS.#.......#..j..j@.....#.....##... Noise: =--------  Time: 12784.1 (0.0) ##.......j.########...##....#.... g) +4 dagger of Ashenzari's Boredom {Cun, :h,..########........#...##...†#.... Throw: 31 darts (poison) ..*:h#........#....#....#.... ..*#........#....#....#.... ,,*#........#...##....##... j   gnoll sergeant (polearm) ,,*:h#......[.#...##....##... jj 2 gnolls (polearms) ,,*#........#...#.......... ,,*:hѾ#........'...#.......... _The gnoll sergeant misses you.The gnoll sergeant attacks as it pursues you! :h_The gnoll sergeant barely misses you.The gnoll sergeant attacks as it pursues you! _The gnoll sergeant misses you. :hU_The gnoll sergeant misses you.:h@....',,,,*,,,,,,*,,,,,,*,,  cuphead4 the Thaumaturge ....#,,,,*,,>,,,*,,,,,,*,,  Gnoll of Ashenzari ****.. ....#,,,,*,,,,,,*,,,,,,*,,  Health: 89/89 ======================== :h....#########+##***,,,**,,  Magic: 26/26 ======================== +#.......#.....####+####....#  AC: 10:hStr: 7 .#...j{..#............#.....+ ∆  EV: 29 :hInt: 20 .#.....{.#............#.....#  SH: 0:h!#Dex: 12 .#......{#............+.....##### XL: 11 Next: 52% Place: Dungeon:10 :hJb.#.......#..j..j@.....#.....##... Noise: =--------  Time: 12784.1 (0.0) :hv##.......j.########...##....#.... g) +4 dagger of Ashenzari's Boredom {Cun, :h..########........#...##...†#.... Throw: 31 darts (poison) ..* #........#....#....#.... ..* #........#....#....#.... ,,* #........#...##....##... j   gnoll sergeant (polearm) :h,,* #......[.#...##....##... jj 2 gnolls (polearms) ,,* #........#...#.......... :h3,,* #........'...#.......... _The gnoll sergeant misses you. _The gnoll sergeant misses you.Aiming: MindburstPress: ? - help, Shift-Dir - straight line:hAAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and wearinga +0 kite shield (chance to affect: 88%):hT .j:h-..:hU) j.  Aim: a gnoll, wielding a +0 halberd (chance to affect: 92%):hKe j.:h2j.  :hbAim: a gnoll, wielding a +0 halberd (chance to affect: 92%):h'e j.:hK 9..:h .jAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and wearinga +0 kite shield (chance to affect: 88%):h ,....',,,,*,,,,,,*,,,,,,*,,cuphead4 the Thaumaturge ....#,,,,*,,>,,,*,,,,,,*,,:hu,Gnoll of Ashenzari ****.. ....#,,,,*,,,,,,*,,,,,,*,,Health: 89/89 ======================== :h,....#########+##***,,,**,,Magic: 26/26 ======================== :h,+#.......#.....####+####....#AC: 10:h,+Str: 7 :h-.#...j{..#............#.....+ ∆ EV: 29 Int: 20 .#.....{.#............#.....#SH: 0:h8-,Dex: 12 :hs-.#......{#............+.....##### XL: 11 Next: 52% Place: Dungeon:10 :h-t.#.......#..j..*@.....#.....##... Noise: =--------  Time: 12784.1 (0.0) :h-##.......j.########...##....#.... g) +4 dagger of Ashenzari's Boredom {Cun, :h-..########........#...##...†#.... Throw: 31 darts (poison) ..*:hA.#........#....#....#.... ..*#........#....#....#.... ,,*#........#...##....##... j   gnoll sergeant (polearm) :hg.,,*#......[.#...##....##... jj 2 gnolls (polearms) :h.L,,*#........#...#.......... ,,*#........'...#.......... :h.E_The gnoll sergeant misses you. :h._The gnoll sergeant misses you.Aiming: Mindburst:h.Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and wearing:h/(a +0 kite shield (chance to affect: 88%):h}9 :ha:hy:h:h j..j.**jj 3 gnolls :h(2 polearms)The gnoll sergeant's mind is blasted!  The gnoll sergeant hits you with a +0 spear!:h****@*:h******...**j@.*:h$'#...........j..j.j@..j, dazed):hv2, 1 dazed):hE2--14 ====5.1 (1-Mesm :h|:h?:hA _Your orb emites a pulse of dizzying energy.:h :hu Evoke which item? Wands  a - a wand of flame (13)c - a wand of roots (17)  e - a wand of charming (19)  :hӯ nf - a wand of mindburst (11)  p - a wand of polymorph (9) Miscellaneous  g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selected:hk:hu:hK....',,,,*,,,,,,*,,,,,,*,,cuphead4 the Thaumaturge ....#,,,,*,,>,,,*,,,,,,*,,Gnoll of Ashenzari ****.. ....#,,,,*,,,,,,*,,,,,,*,,:h)Health: 82/89 ======================-- ....#########+##***,,,**,,Magic: 26/26 ======================== +#.......#.....####+####....#AC: 10Str: 7 :h.#...j{..#............#.....+ ∆ EV: 14Int: 20 .#.....{.#............#.....#SH: 0Dex: 12 .#......{#............+.....##### XL: 11 Next: 52% Place: Dungeon:10 :hg.#.......#j..j.j@.....#.....##... Noise: ====-----  Time: 12785.1 (0.0) ##.......j.########...##....#.... g) +4 dagger of Ashenzari's Boredom {Cun, ..########........#...##...†#.... Throw: 31 darts (poison) ..*:hd#........#....#....#.... -Mesm ..*#........#....#....#.... ,,*:h#........#...##....##... j   gnoll sergeant (polearm, dazed) ,,*#......[.#...##....##... jjj 3 gnolls (2 polearms, 1 dazed) ,,*#........#...#.......... ,,*:h#........'...#..........Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and wearinga +0 kite shield (chance to affect: 88%)  :hDThe gnoll sergeant's mind is blasted!  The gnoll sergeant hits you with a +0 spear! _Your orb emites a pulse of dizzying energy.:hx....',,,,*,,,,,,*,,,,,,*,,  cuphead4 the Thaumaturge ....#,,,,*,,>,,,*,,,,,,*,,  Gnoll of Ashenzari ****.. :hӚ....#,,,,*,,,,,,*,,,,,,*,,  Health: 82/89 ======================-- ....#########+##***,,,**,,  Magic: 26/26 ======================== +#.......#.....####+####....#  AC: 10Str: 7 :h .#...j{..#............#.....+ ∆  EV: 14Int: 20 .#.....{.#............#.....#  SH: 0Dex: 12 :h.#......{#............+.....##### XL: 11 Next: 52% Place: Dungeon:10 .#.......#j..j.j@.....#.....##... Noise: ====-----  Time: 12785.1 (0.0) ##.......j.########...##....#.... g) +4 dagger of Ashenzari's Boredom {Cun, ..########........#...##...†#.... Throw: 31 darts (poison) :h..* #........#....#....#.... -Mesm ..* #........#....#....#.... ,,* #........#...##....##... j   gnoll sergeant (polearm, dazed) ,,* #......[.#...##....##... jjj 3 gnolls (2 polearms, 1 dazed) :h9,,* #........#...#.......... ,,* #........'...#..........The gnoll sergeant hits you with a +0 spear! _Your orb emites a pulse of dizzying energy.  Aiming: Mindburst:h Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and wearinga +0 kite shield (heavily wounded, dazed, chance to affect: 88%):hj%T .j:h͉j.  Aim: a gnoll, wielding a +0 halberd (dazed, chance to affect: 92%):hE & :h ?j.:h....',,,,*,,,,,,*,,,,,,*,,cuphead4 the Thaumaturge ....#,,,,*,,>,,,*,,,,,,*,,:h/Gnoll of Ashenzari ****.. ....#,,,,*,,,,,,*,,,,,,*,,Health: 82/89 ======================-- ....#########+##***,,,**,,:hOOMagic: 26/26 ======================== +#.......#.....####+####....#AC: 10Str: 7 :h.#...j{..#............#.....+ ∆ EV: 14Int: 20 :h).#.....{.#............#.....#SH: 0Dex: 12 .#......{#............+.....##### XL: 11 Next: 52% Place: Dungeon:10 :h.#.......#j..j.*@.....#.....##... Noise: ====-----  Time: 12785.1 (0.0) :h ##.......j.########...##....#.... g) +4 dagger of Ashenzari's Boredom {Cun, ..########........#...##...†#.... Throw: 31 darts (poison) ..*:hW#........#....#....#.... -Mesm ..*#........#....#....#.... ,,*:h#........#...##....##... j   gnoll sergeant (polearm, dazed) ,,*:h#......[.#...##....##... jjj 3 gnolls (2 polearms, 1 dazed) ,,*#........#...#.......... :h7o,,*#........'...#..........The gnoll sergeant hits you with a +0 spear! :h~3_Your orb emites a pulse of dizzying energy.  :hAiming: MindburstPress: ? - help, Shift-Dir - straight line:h]i )  The gnoll sergeant's mind is blasted!:h,:hnj.j.j.  The gnoll sergeant snaps out of its daze.78-:h#6.1 (1:h:h _Your orb emites a pulse of dizzying energy.  Aiming: Mindburst  Press: ? - help, Shift-Dir - straight lineThe gnoll sergeant's mind is blasted!:hF snaps out of its daze. _hits you with a +0 spear.:h :h| ^Evoke which item? Wands  a - a wand of flame (13)c - a wand of roots (17)  e - a wand of charming (19)  f - a wand of mindburst (10)  p - a wand of polymorph (9) Miscellaneous  g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selected:h:h:hM....',,,,*,,,,,,*,,,,,,*,,cuphead4 the Thaumaturge :h ....#,,,,*,,>,,,*,,,,,,*,,Gnoll of Ashenzari ****.. ....#,,,,*,,,,,,*,,,,,,*,,Health: 78/89 =====================--- ....#########+##***,,,**,,Magic: 26/26 ======================== +#.......#.....####+####....#AC: 10Str: 7 :h_.#...j{..#............#.....+ ∆ EV: 14Int: 20 .#.....{.#............#.....#SH: 0Dex: 12 :hL.#......{#............+.....##### XL: 11 Next: 52% Place: Dungeon:10 .#.......#jj.j.j@.....#.....##... Noise: ====-----  Time: 12786.1 (0.0) ##.........########...##....#.... g) +4 dagger of Ashenzari's Boredom {Cun, :h..########........#...##...†#.... Throw: 31 darts (poison) ..*#........#....#....#.... -Mesm ..*#........#....#....#.... ,,*:hb#........#...##....##... j   gnoll sergeant (polearm) ,,*#......[.#...##....##... jjj 3 gnolls (2 polearms, 1 dazed) ,,*#........#...#.......... ,,*#........'...#.......... _Your orb emites a pulse of dizzying energy.  Aiming: MindburstPress: ? - help, Shift-Dir - straight line:hThe gnoll sergeant's mind is blasted!  The gnoll sergeant snaps out of its daze. _The gnoll sergeant hits you with a +0 spear.:h....',,,,*,,,,,,*,,,,,,*,,  cuphead4 the Thaumaturge ....#,,,,*,,>,,,*,,,,,,*,,  Gnoll of Ashenzari ****.. ....#,,,,*,,,,,,*,,,,,,*,,  Health: 78/89 =====================--- ....#########+##***,,,**,,  Magic: 26/26 ======================== :hM+#.......#.....####+####....#  AC: 10Str: 7 .#...j{..#............#.....+ ∆  EV: 14Int: 20 .#.....{.#............#.....#  SH: 0Dex: 12 :hL.#......{#............+.....##### XL: 11 Next: 52% Place: Dungeon:10 .#.......#jj.j.j@.....#.....##... Noise: ====-----  Time: 12786.1 (0.0) ##.........########...##....#.... g) +4 dagger of Ashenzari's Boredom {Cun, :h`..########........#...##...†#.... Throw: 31 darts (poison) ..* #........#....#....#.... -Mesm ..* #........#....#....#.... :hG,,* #........#...##....##... j   gnoll sergeant (polearm) ,,* #......[.#...##....##... jjj 3 gnolls (2 polearms, 1 dazed) ,,* #........#...#.......... ,,* #........'...#..........The gnoll sergeant snaps out of its daze. :h_The gnoll sergeant hits you with a +0 spear.  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and wearinga +0 kite shield (almost dead, chance to affect: 88%):h&....',,,,*,,,,,,*,,,,,,*,,cuphead4 the Thaumaturge ....#,,,,*,,>,,,*,,,,,,*,,Gnoll of Ashenzari ****.. ....#,,,,*,,,,,,*,,,,,,*,,Health: 78/89 =====================--- ....#########+##***,,,**,,:hMagic: 26/26 ======================== +#.......#.....####+####....#AC: 10Str: 7 .#...j{..#............#.....+ ∆ EV: 14Int: 20 .#.....{.#............#.....#SH: 0Dex: 12 :hTL.#......{#............+.....##### XL: 11 Next: 52% Place: Dungeon:10 .#.......#jj.j.*@.....#.....##... Noise: ====-----  Time: 12786.1 (0.0) ##.........########...##....#.... g) +4 dagger of Ashenzari's Boredom {Cun, :h..########........#...##...†#.... Throw: 31 darts (poison) ..*#........#....#....#.... -Mesm ..*#........#....#....#.... ,,*:hT#........#...##....##... j   gnoll sergeant (polearm) ,,*#......[.#...##....##... jjj 3 gnolls (2 polearms, 1 dazed) ,,*:hN#........#...#.......... ,,*#........'...#..........The gnoll sergeant snaps out of its daze. _The gnoll sergeant hits you with a +0 spear.  Aiming: Mindburst:hPress: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and wearinga +0 kite shield (almost dead, chance to affect: 88%):h' _hits you with a +0 spear.  Aiming: Mindburst  Press: ? - help, Shift-Dir - straight line:hjlAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and wearing:ha +0 kite shield (almost dead, chance to affect: 88%)  The gnoll sergeant's mind is blasted!!:hjjj 3 gnolls (2 polearms, 1 dazed):h D:hD:hE:hP)#.:hQj..jj.)#j:hXQ#j 4 gnolls (3 polearms, 1 wandering, …):hZ:937.1 (1:hAe:hhU _You blow up the gnoll sergeant!:h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:h....',,,,*,,,,,,*,,,,,,*,,  cuphead4 the Thaumaturge ....#,,,,*,,>,,,*,,,,,,*,,  Gnoll of Ashenzari ****.. :h....#,,,,*,,,,,,*,,,,,,*,,  Health: 79/89 =====================--- ....#########+##***,,,**,,  Magic: 23/26 =====================--- +#.......#.....####+####....#  AC: 10Str: 7 .#...j{..#............#.....+ ∆  EV: 14Int: 20 .#.....{.#............#.....#  SH: 0Dex: 12 :hM.#......{#.j..........+.....##### XL: 11 Next: 53% Place: Dungeon:10 .#.......#..jj**@.....#.....##... Noise: ====-----  Time: 12787.1 (0.0) :hnE##.......j.########...##....#.... g) +4 dagger of Ashenzari's Boredom {Cun, ..########........#...##...†#.... Throw: 31 darts (poison) ..* #........#....#....#.... -Mesm ..* #........#....#....#.... ,,* #........#...##....##... jjjj 4 gnolls (3 polearms, 1 wandering, …),,* #......[.#...##....##... ,,* #........#...#.......... ,,* #........'...#.......... :h _You blow up the gnoll sergeant!Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (dazed, 79% to hit):hbj....',,,,*,,,,,,*,,,,,,*,,  cuphead4 the Thaumaturge ....#,,,,*,,>,,,*,,,,,,*,,  Gnoll of Ashenzari ****.. ....#,,,,*,,,,,,*,,,,,,*,,  Health: 79/89 =====================--- ....#########+##***,,,**,,  Magic: 23/26 =====================--- :h/k+#.......#.....####+####....#  AC: 10Str: 7 .#...j{..#............#.....+ ∆  EV: 14Int: 20 .#.....{.#............#.....#  SH: 0Dex: 12 .#......{#.j..........+.....##### XL: 11 Next: 53% Place: Dungeon:10 .#.......#..jj.)@.....#.....##... Noise: ====-----  Time: 12787.1 (0.0) :hk##.......j.########...##....#.... g) +4 dagger of Ashenzari's Boredom {Cun, ..########........#...##...†#.... Throw: 31 darts (poison) ..* #........#....#....#.... -Mesm ..* #........#....#....#.... ,,* #........#...##....##... jjjj 4 gnolls (3 polearms, 1 wandering, …),,* #......[.#...##....##... :hl ,,* #........#...#.......... ,,* #........'...#..........Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:hRl'Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (dazed, 79% to hit)  The stone arrow hits the gnoll!:hqO >:hRq  ####+# #..:hqm## #...#:hq~ ∆ #...#:hqS #..+:hr#..j)``@.....#.#:hKr.#.##...†   :hxrzj 3 gnolls (2 polearms, 1 wandering) :hrC[  :hVonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 halberd (dazed, 79% to hit)  The stone arrow hits the gnoll!  You kill the gnoll!.jj..j.)jjj 4 gnolls (3 polearms)==--8.1 (1 _The gnoll shouts! You hear a shout!:h;r  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:h....',,,,*,,,,,,*,,,,,,*,,  cuphead4 the Thaumaturge :hS....#,,,,*,,>,,,*,,,,,,*,,  Gnoll of Ashenzari ****.. ....#,,,,*,,,,,,*,,,,,,*,,  Health: 79/89 =====================--- ....#########+##***,,,**,,  Magic: 20/26 ==================------ :h+#.......#.....####+####....#  AC: 10Str: 7 .#...j{..#............#.....+ ∆  EV: 14:h Int: 20 .#.....{.#............#.....#  SH: 0Dex: 12 :h{.#......{#..j.........+.....##### XL: 11 Next: 53% Place: Dungeon:10 :h.#.......#j..j**@.....#.....##... Noise: ==-------  Time: 12788.1 (0.0) ##.......j.########...##....#.... g) +4 dagger of Ashenzari's Boredom {Cun, ..########........#...##...†#.... Throw: 31 darts (poison) :hW9..* #........#....#....#.... -Mesm ..* #........#....#....#.... ,,* #........#...##....##... jjjj 4 gnolls (3 polearms) :h,,* #......[.#...##....##... ,,* #........#...#.......... ,,* #........'...#.......... _The gnoll shouts! You hear a shout!  :h Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (heavily wounded, 79% to hit):h....',,,,*,,,,,,*,,,,,,*,,cuphead4 the Thaumaturge :hB....#,,,,*,,>,,,*,,,,,,*,,Gnoll of Ashenzari ****.. ....#,,,,*,,,,,,*,,,,,,*,,Health: 79/89 =====================--- ....#########+##***,,,**,,:hxOMagic: 20/26 ==================------ +#.......#.....####+####....#AC: 10Str: 7 :h.#...j{..#............#.....+ ∆ EV: 14Int: 20 .#.....{.#............#.....#SH: 0:hMDex: 12 .#......{#..j.........+.....##### XL: 11 Next: 53% Place: Dungeon:10 :h~.#.......#j.````@.....#.....##... Noise: ==-------  Time: 12788.1 (0.0) ##.......j.########...##....#.... g) +4 dagger of Ashenzari's Boredom {Cun, ..########........#...##...†#.... Throw: 31 darts (poison) ..*#........#....#....#.... -Mesm ..*#........#....#....#.... ,,*:hQ#........#...##....##... jjjj 4 gnolls (3 polearms) ,,*#......[.#...##....##... ,,*#........#...#.......... ,,*#........'...#.......... _The gnoll shouts! You hear a shout!  :hJCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  :hcPress: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (heavily wounded, 79% to hit):h@L,:hM:hzM:hS.jj.)j).:hS*9.1 (1:hY:hZ  Casting: Stone Arrow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  :h[Aim: a gnoll, wielding a +0 halberd (heavily wounded, 79% to hit) _The stone arrow misses the gnoll.:h;  :hCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:hM:hlP Your spells (cast)TypeFailure Level :hPCa - SandblastEarth1%1 :hP| b + Stone ArrowConjuration/Earth 1% 3 c - Blink:h*QTranslocation1%:hbQZ2  d - Launch Clockwork BeeForgecraft2%:hQ?3  e - Brom's Barrelling Boulder:hQ3Conjuration/Earth2%:h Rg4  f - Lee's Rapid DeconstructionEarth4%:hDR?5  g - Ensorcelled Hibernation:h{RHexes/Ice:hR1%2 :hSSelect a spell to cast [?] help[Esc] exit:h:h:hO....',,,,*,,,,,,*,,,,,,*,,:hcuphead4 the Thaumaturge ....#,,,,*,,>,,,*,,,,,,*,,:heGnoll of Ashenzari ****.. ....#,,,,*,,,,,,*,,,,,,*,,:h=uHealth: 79/89 =====================--- :hpU....#########+##***,,,**,,:hMagic: 20/26 ==================------ +#.......#.....####+####....#:hXAC: 10Str: 7 :h1.#...j{..#............#.....+ ∆ EV: 14Int: 20 :h.#.....{.#............#.....#SH: 0Dex: 12 .#......{#...j........+.....##### XL: 11 Next: 53% Place: Dungeon:10 :hEC.#.......#jj.)j)@.....#.....##... Noise: ==-------  Time: 12789.1 (0.0) ##.........########...##....#.... g) +4 dagger of Ashenzari's Boredom {Cun, ..########........#...##...†#.... Throw: 31 darts (poison) :h..*#........#....#....#.... -Mesm ..*#........#....#....#.... :hR,,*#........#...##....##... jjjj 4 gnolls (3 polearms) ,,*#......[.#...##....##... :h&,,*#........#...#.......... :h,,*:h#........'...#..........:h#Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:h>Aim: a gnoll, wielding a +0 halberd (heavily wounded, 79% to hit) _The stone arrow misses the gnoll.Casting: Stone Arrow (safe; 1% risk of failure)  :h\Confirm with . or Enter, or press ? or * to list all spells.:h4:hzO....',,,,*,,,,,,*,,,,,,*,,:hcuphead4 the Thaumaturge ....#,,,,*,,>,,,*,,,,,,*,,:h/Gnoll of Ashenzari ****.. ....#,,,,*,,,,,,*,,,,,,*,,Health: 79/89 =====================--- :hbU....#########+##***,,,**,,:huMagic: 20/26 ==================------ :h+#.......#.....####+####....#AC: 10:hStr: 7 .#...j{..#............#.....+ ∆ EV: 14:h*,Int: 20 :h[.#.....{.#............#.....#SH: 0:h,Dex: 12 :h!.#......{#...j........+.....##### XL: 11 Next: 53% Place: Dungeon:10 :hGC.#.......#jj.)j)@.....#.....##... Noise: ==-------  Time: 12789.1 (0.0) ##.........########...##....#.... g) +4 dagger of Ashenzari's Boredom {Cun, ..########........#...##...†#.... Throw: 31 darts (poison) :hx..*:hl#........#....#....#.... -Mesm ..*:h#........#....#....#.... :h ,,*#........#...##....##... jjjj 4 gnolls (3 polearms) :h=,,*:hl:#......[.#...##....##... ,,*:h#........#...#.......... :h',,*#........'...#..........:h Aiming: Stone Arrow (safe; 1% risk of failure)  :h;;Press: ? - help, Shift-Dir - straight line:hkAim: a gnoll, wielding a +0 halberd (heavily wounded, 79% to hit) _The stone arrow misses the gnoll.:hCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:h%  :h+Okay, then.:h[:h:h\. _:h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:h~U ....',,,,*,,,,,,*,,,,,,*,,  cuphead4 the Thaumaturge ....#,,,,*,,>,,,*,,,,,,*,,  Gnoll of Ashenzari ****.. ....#,,,,*,,,,,,*,,,,,,*,,  Health: 79/89 =====================--- ....#########+##***,,,**,,  Magic: 17/26 ===============--------- :hV +#.......#.....####+####....#  AC: 10Str: 7 .#...j{..#............#.....+ ∆  EV: 14Int: 20 .#.....{.#............#.....#  SH: 0Dex: 12 .#......{#...j........+.....##### XL: 11 Next: 53% Place: Dungeon:10 :hlV x.#.......#jj.)j)@.....#.....##... Noise: ==-------  Time: 12789.1 (0.0) ##.........########...##....#.... g) +4 dagger of Ashenzari's Boredom {Cun, ..########........#...##...†#.... Throw: 31 darts (poison) ..* #........#....#....#.... -Mesm :hW ..* #........#....#....#.... ,,* #........#...##....##... jjjj 4 gnolls (3 polearms) ,,* #......[.#...##....##... ,,* #........#...#.......... ,,* #........'...#.......... _Okay, then.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 halberd (heavily wounded):h6H )j:hb6:h7.):h|j.  Aim: a gnoll, wielding a +0 halberd:hi$:h....',,,,*,,,,,,*,,,,,,*,,  cuphead4 the Thaumaturge ....#,,,,*,,>,,,*,,,,,,*,,  Gnoll of Ashenzari ****.. :hn....#,,,,*,,,,,,*,,,,,,*,,  Health: 79/89 =====================--- :h....#########+##***,,,**,,  Magic: 17/26 ===============--------- :h=+#.......#.....####+####....#  AC: 10Str: 7 :h.#...j{..#............#.....+ ∆  EV: 14Int: 20 :h.#.....{.#............#.....#  SH: 0Dex: 12 .#......{#...j........+.....##### XL: 11 Next: 53% Place: Dungeon:10 :hzr.#.......#jj.)j)@.....#.....##... Noise: ==-------  Time: 12789.1 (0.0) :h##.........########...##....#.... g) +4 dagger of Ashenzari's Boredom {Cun, ..########........#...##...†#.... Throw: 31 darts (poison) :hH..* #........#....#....#.... -Mesm ..* #........#....#....#.... :h,,* #........#...##....##... jjjj 4 gnolls (3 polearms) ,,* #......[.#...##....##... ,,* #........#...#.......... :h ,,* #........'...#..........Casting: Stone Arrow (safe; 1% risk of failure)  :h?Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (mildly dangerous; 2% risk of failure)  :hPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 halberd  You lock target on the gnoll and prepare to deploy your bee.:h:h:h5  :h>     ∆  .j.jj:h†    [ :h  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  :hZMAim: a gnoll, wielding a +0 halberd  :hYou lock target on the gnoll and prepare to deploy your bee.  (Press . to continue winding your bee.):hd8090.1 (1Winding :h:hR _The gnoll barely misses you.:h  :hTYCasting: Launch Clockwork Bee (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:hǠ....',,,,*,,,,,,*,,,,,,*,,  cuphead4 the Thaumaturge ....#,,,,*,,>,,,*,,,,,,*,,  Gnoll of Ashenzari ****.. ....#,,,,*,,,,,,*,,,,,,*,,  Health: 80/89 =====================--- ....#########+##***,,,**,,  Magic: 14/26 ============------------ :h+#.......#.....####+####....#  AC: 10Str: 7 .#...j{..#............#.....+ ∆  EV: 14Int: 20 .#.....{.#............#.....#  SH: 0Dex: 12 .#......{#....j.......+.....##### XL: 11 Next: 53% Place: Dungeon:10 .#.......#.jj*j*@.....#.....##... Noise: ==-------  Time: 12790.1 (0.0) ##.........########...##....#.... g) +4 dagger of Ashenzari's Boredom {Cun, :hQW..########........#...##...†#.... Throw: 31 darts (poison) ..* #........#....#....#.... -Mesm Winding ..* #........#....#....#.... ,,* #........#...##....##... jjjj 4 gnolls (3 polearms) ,,* #......[.#...##....##... ,,* #........#...#.......... ,,* #........'...#.......... _The gnoll barely misses you.Casting: Launch Clockwork Bee (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  :hˢPress: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (79% to hit):hx ....',,,,*,,,,,,*,,,,,,*,,  cuphead4 the Thaumaturge ....#,,,,*,,>,,,*,,,,,,*,,  Gnoll of Ashenzari ****.. ....#,,,,*,,,,,,*,,,,,,*,,  Health: 80/89 =====================--- ....#########+##***,,,**,,  Magic: 14/26 ============------------ :h-y +#.......#.....####+####....#  AC: 10Str: 7 .#...j{..#............#.....+ ∆  EV: 14Int: 20 .#.....{.#............#.....#  SH: 0Dex: 12 :h`z .#......{#....j.......+.....##### XL: 11 Next: 53% Place: Dungeon:10 .#.......#.jj)j)@.....#.....##... Noise: ==-------  Time: 12790.1 (0.0) ##.........########...##....#.... g) +4 dagger of Ashenzari's Boredom {Cun, ..########........#...##...†#.... Throw: 31 darts (poison) ..* #........#....#....#.... -Mesm Winding ..* #........#....#....#.... ,,* #........#...##....##... jjjj 4 gnolls (3 polearms) ,,* #......[.#...##....##... ,,* #........#...#.......... ,,* #........'...#..........Casting: Launch Clockwork Bee (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (79% to hit)  The stone arrow hits the gnoll!!:h b >  ####+# #..## #..:hZ .# ∆ #...# #...+:h #.jj))`@.....#..#.#:h .##...†    3 gnolls (2:h d [  :h Nonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  :hwAim: a gnoll, wielding a +0 halberd (79% to hit)  The stone arrow hits the gnoll!!  You kill the gnoll!:hH:h:h ..jj)j:hO51.1 (1:h_:hM= _You stop assembling your clockwork bee.:h!  :htCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:h ....',,,,*,,,,,,*,,,,,,*,,  cuphead4 the Thaumaturge ....#,,,,*,,>,,,*,,,,,,*,,  Gnoll of Ashenzari ****.. :hҧ ....#,,,,*,,,,,,*,,,,,,*,,  Health: 80/89 =====================--- ....#########+##***,,,**,,  Magic: 11/26 ==========-------------- :h +#.......#.....####+####....#  AC: 10Str: 7 :hI .#...j{..#............#.....+ ∆  EV: 14Int: 20 .#.....{.#............#.....#  SH: 0Dex: 12 :h .#......{#............+.....##### XL: 11 Next: 53% Place: Dungeon:10 :h !.#.......#..jj*j@.....#.....##... Noise: ==-------  Time: 12791.1 (0.0) ##.........########...##....#.... g) +4 dagger of Ashenzari's Boredom {Cun, :h ..########........#...##...†#.... Throw: 31 darts (poison) ..* #........#....#....#.... -Mesm :h( ..* #........#....#....#.... ,,* #........#...##....##... jjj 3 gnolls (2 polearms) ,,* #......[.#...##....##... :h^ ,,* #........#...#.......... ,,* #........'...#.......... _You stop assembling your clockwork bee.  :h Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:hө Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (79% to hit):h/E ....',,,,*,,,,,,*,,,,,,*,,  cuphead4 the Thaumaturge ....#,,,,*,,>,,,*,,,,,,*,,  Gnoll of Ashenzari ****.. :hE c....#,,,,*,,,,,,*,,,,,,*,,  Health: 80/89 =====================--- ....#########+##***,,,**,,  Magic: 11/26 ==========-------------- +#.......#.....####+####....#  AC: 10Str: 7 :h"G .#...j{..#............#.....+ ∆  EV: 14Int: 20 .#.....{.#............#.....#  SH: 0Dex: 12 .#......{#............+.....##### XL: 11 Next: 53% Place: Dungeon:10 .#.......#..jj)j@.....#.....##... Noise: ==-------  Time: 12791.1 (0.0) ##.........########...##....#.... g) +4 dagger of Ashenzari's Boredom {Cun, ..########........#...##...†#.... Throw: 31 darts (poison) ..* #........#....#....#.... -Mesm ..* #........#....#....#.... ,,* #........#...##....##... jjj 3 gnolls (2 polearms) ,,* #......[.#...##....##... ,,* #........#...#.......... ,,* #........'...#..........Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow:hlG  (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (79% to hit)  The stone arrow hits the gnoll!:hVK  >  ####+# #..:hK ## #...# ∆ #...#:hL | #...+#..jj))@.....#..#.#.##...†:h{L     2 gnolls ( [  :h :h :h R.jj:h ^2=2.1 (1:h :h zonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 halberd (79% to hit)  :h' fThe stone arrow hits the gnoll! _You kill the gnoll!:hp :hgp Casting: Stone Arrow (safe; 1% risk of failure)  :hp\Confirm with . or Enter, or press ? or * to list all spells.:h....',,,,*,,,,,,*,,,,,,*,,  cuphead4 the Thaumaturge ....#,,,,*,,>,,,*,,,,,,*,,  Gnoll of Ashenzari ****.. ....#,,,,*,,,,,,*,,,,,,*,,  Health: 80/89 =====================--- ....#########+##***,,,**,,  Magic: 8/26=======----------------- +#.......#.....####+####....#  AC: 10Str: 7 .#...j{..#............#.....+ ∆  EV: 14Int: 20 :h[.#.....{.#............#.....#  SH: 0Dex: 12 .#......{#............+.....##### XL: 11 Next: 53% Place: Dungeon:10 :hT.#.......#...jj)@.....#.....##... Noise: ==-------  Time: 12792.1 (0.0) :hM##.........########...##....#.... g) +4 dagger of Ashenzari's Boredom {Cun, ..########........#...##...†#.... Throw: 31 darts (poison) ..* #........#....#....#.... -Mesm ..* #........#....#....#.... ,,* #........#...##....##... jj 2 gnolls (polearms) ,,* #......[.#...##....##... ,,* #........#...#.......... ,,* #........'...#.......... _You kill the gnoll!Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:h[Aiming: Brom's Barrelling Boulder (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.:h{ m ***jj*@:h-....',,,,*,,,,,,*,,,,,,*,,  cuphead4 the Thaumaturge ....#,,,,*,,>,,,*,,,,,,*,,  Gnoll of Ashenzari ****.. ....#,,,,*,,,,,,*,,,,,,*,,  Health: 80/89 =====================--- ....#########+##***,,,**,,  Magic: 8/26=======----------------- :hN.+#.......#.....####+####....#  AC: 10Str: 7 .#...j{..#............#.....+ ∆  EV: 14Int: 20 .#.....{.#............#.....#  SH: 0Dex: 12 .#......{#............+.....##### XL: 11 Next: 53% Place: Dungeon:10 :h..#.......#...jj)@.....#.....##... Noise: ==-------  Time: 12792.1 (0.0) ##.........########...##....#.... g) +4 dagger of Ashenzari's Boredom {Cun, ..########........#...##...†#.... Throw: 31 darts (poison) ..* #........#....#....#.... -Mesm :h/I..* #........#....#....#.... ,,* #........#...##....##... jj 2 gnolls (polearms) ,,* #......[.#...##....##... ,,* #........#...#.......... ,,* #........'...#.......... _You kill the gnoll!Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:hQ0OAiming: Brom's Barrelling Boulder (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetYou send a boulder barrelling forward!:hp4   Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  You send a boulder barrelling forward!  The gnoll hits you from afar with a +0 halberd!r boulder barrels into the gnoll!:h8 >  ####+# :hi9#.....####+### #............# ∆ #............# #....j.......+:h91*°@..########...#.##...†   :h*:, 1 ally target) [*   boulder (minion, rolling)  :h;b74--=3.1 (1:h@C*°:hB^ _The gnoll is severely wounded.:hG I  Your boulder barrels into the gnoll!:h5*   The gnoll is severely wounded.The gnoll hits your boulder but does no damage.  The gnoll barely misses you. Your boulder barrels into the gnoll!:h* :h+ X  You kill the gnoll!:h1 )°○)   gnoll (polearm):h4 n 29  --4:h9 :hj; J _Your boulder is abraded by the wall and falls apart.:hĚW  Casting: Brom's Barrelling Boulder (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:hf....',,,,*,,,,,,*,,,,,,*,,  cuphead4 the Thaumaturge ....#,,,,*,,>,,,*,,,,,,*,,  Gnoll of Ashenzari ****.. ....#,,,,*,,,,,,*,,,,,,*,,  Health: 74/89 ===================----- ....#########+##***,,,**,,  Magic: 7/26======------------------ :hjg+#.......#.....####+####....#  AC: 10Str: 7 .#...j{..#............#.....+ ∆  EV: 29 Int: 20 .#.....{.#............#.....#  SH: 0Dex: 12 :hg.#......{#....j*......+.....##### XL: 11 Next: 53% Place: Dungeon:10 .#.......#..)°○)@.....#.....##... Noise: =--------  Time: 12794.1 (0.0) ##.........########...##....#.... g) +4 dagger of Ashenzari's Boredom {Cun, :hg6..########........#...##...†#.... Throw: 31 darts (poison) ..* #........#....#....#.... -Mesm ..* #........#....#....#.... :h'h ,,* #........#...##....##... j   gnoll (polearm) ,,* #......[.#...##....##... ,,* #........#...#.......... ,,* #........'...#.......... :h]h_Your boulder is abraded by the wall and falls apart.  Casting: Brom's Barrelling Boulder (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:hhAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (87% to hit):h>....',,,,*,,,,,,*,,,,,,*,,  cuphead4 the Thaumaturge ....#,,,,*,,>,,,*,,,,,,*,,  Gnoll of Ashenzari ****.. ....#,,,,*,,,,,,*,,,,,,*,,  Health: 74/89 ===================----- ....#########+##***,,,**,,  Magic: 7/26======------------------ :ha?+#.......#.....####+####....#  AC: 10Str: 7 .#...j{..#............#.....+ ∆  EV: 29 Int: 20 .#.....{.#............#.....#  SH: 0Dex: 12 :h?.#......{#....j.......+.....##### XL: 11 Next: 53% Place: Dungeon:10 :h?.#.......#..)°○)@.....#.....##... Noise: =--------  Time: 12794.1 (0.0) ##.........########...##....#.... g) +4 dagger of Ashenzari's Boredom {Cun, ..########........#...##...†#.... Throw: 31 darts (poison) :h@..* #........#....#....#.... -Mesm ..* #........#....#....#.... :hB@!,,* #........#...##....##... j   gnoll (polearm) ,,* #......[.#...##....##... ,,* #........#...#.......... ,,* #........'...#..........:h@Casting: Brom's Barrelling Boulder (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  :h@Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (87% to hit)  The blast of sand hits the gnoll!:hrDs > :hD ####+# #..:hDm## #...#:hE~ ∆ #...#:h`E #....)#......+#..)°○.#..#:hE.#.##...†   :hEv [ :hF    :hCZ.)°:h>14 45.6 (1.5:h8°:h:hI=onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  :hAim: a gnoll, wielding a +0 spear (87% to hit)  The blast of sand hits the gnoll! _You kill the gnoll!:hx".',,,,*,,,,,,*,,,,,,*,,.#,,,,*,,>,,,*,,,,,,*,,.#,,,,*,,,,,,*,,,,,,*,,.#########+##***,,,**,, #+#.#.....####+####....# ..#...j{..#......#.....+ ∆ ..#.....{.#:h@y.....#.....# ..#......{#....).+..... >.#.#..))°@......#.....###.########...##....#.#.#...##...†#.* #.#....#....#.* #:hy:.#....#....# .,,* #.#...##....##,* #......[.#...##....##,* #.#...#,* #.'...#:h:h5= 29  -60:hx8°:hl _Items here: )) [[ †.:hE.',,,,*,,,,,,*,,,,,,*,,.#,,,,*,,>,,,*,,,,,,*,,.#,,,,*,,,,,,*,,,,,,*,,:hAF.#########+##***,,,**,, ##+#.#.....####+####....#.#...j{..#.....:h}Fi.#.....+ .#.....{.#:hF.....#.....#.#......{#....).+..... :h G.>.#.#..))@)......#.....###:hG.########...##....# ,...########.#...##...†# :hGD,...* #.#....#....#:hGA.* #.#....#....# .:h&HD.,,* #.#...##....##:h[H,* #......[.#...##....##,* #:hH^.#...#,* #.'...#:hO:hPE8=-:hP%7 _:hU:hNX :hXB_You see here a +0 halberd.:ht5.',,,,*,,,,,,*,,,,,,*,,:h0.#,,,,*,,>,,,*,,,,,,*,,.#,,,,*,,,,,,*,,,,,,*,,.#########+##***,,,**,,#+#.#.....####+####....#:hDV.#...j{..#......#.....+:h}.#.....{.#:h.....#.....#.#......{#....):hF.+..... ..>.#:hP.#..)@))......#.....###:h.########...##....# ,,...########:h~.#...##...†# ,,...* #.#....#....# :hD,....* #.#....#....# :hKF,..,,* #.#...##....##:h,* #......[.#...##....##  ,,,,* #:h .#...# :hu ,,,,* #.'...#:h#7.:h%,8 _:h+:h-P _You see here a +0 halberd.:h:h~:h:h:hU6=:h:hp:h1:h?:h:h)9=:h:h:hg 801.6 (3 _You start resting.:hm79=2.6 (4:h:h j _Your orb has recharged its mesmeric power.:hp :h :h| :h :h ,:hV :h K8=:h :h[ :h :h :hP :h 9=:h :hZ :h 9=10/26=:h :h :h :h :ho :h :h :h :h &80:h :h :hF 9=:h :h :h9 S1=:h :h! :h" %1:h# :hR& :h& :h6* :h, :hz- :h/ :hy1 :h2 52=:hC2 2=:h3 :h6 :h7 S2=:h)9 :hF; :h; :hV= :h? :ht@ U3=:h5B :hD :hFE :hG :hI :h>J 9=:h;L :hN :hO o43=:hP :h^T :hT :hV :hY :hCZ :h\ :h^ :hB_ %5:ha :hc :h d 9=:he :hh :hBi &14:h_l :hn :hYo 56=:ho :hxq :ht :h{t :hv :hx :hy :hz :hM} :h} #7:h~ 2=:h :hH :hт M5=:h̄ :h :h :h :hr :h %8:hʎ :h :h :h͓ :h :h 9=:h :h $ :h ;_You start resting.:h 036.6 (34.0):hۨ e9=6=:h %7.6 (35:hg :hf " _HP restored.:hG #.',,,,*,,,,,,*,,,,,,*,, #.#,,,,*,,>,,,*,,,,,,*,, #:hG .#,,,,*,,,,,,*,,,,,,*,, #.#########+##***,,,**,,#+#.#.....####+####....#.#...j{..#.....:h H 1.#.....+.#.....{.#:hJH Y.....#.....#.#:hH M.#....).+.....:hH /.>.#:hH .#..@)))......#.....#:h.I x.########...##....# #,,...:hfI U##.#...##...†# :hI E*,,...* #.#....#....# :hI E*,....* #.#....#....# :hJ 3*,..,,* #:hQJ .#...##....  ,,,,,* #......[.#...##....:hJ R ,,,,* #:hJ _.#...# ,,,,* #:hJ #.'...#:hU 7.:hV 18.6 (1.0):h] :h"`  :h`` J_You see here a +0 halberd.:hG[#.',,,,*,,,,,,*,,,,,,*,, .#:hh.#,,,,*,,>,,,*,,,,,,*,, .#.#,,,,*,,,,,,*,,,,,,*,, .#.#########+##***,,,**,, :hZ.####+#.#.....####+####....:hU.#...j{..#......#.....:hB.#.#:hx.....#......#.#....):hF.+......>.#:h.#.@))))......#..... .######:hf.########...##.... ##,,...#.:h.#...##...†  *,,...* #.:h.#....#....  *,....* #.:h#.#....#.... :hb *,..,,* #..#...##....:h ,,,,,* #......[.#...##.... ,,,,* #.:hi.#...# ,,,,* #:h$#.'...#:h 7.:h!-9 _:h-':hx(:h:h:h:h:h4:h:hA:h7#=:h}(=:h:h:hWM7=:h:h:h:hj:h5:h:ha :h? :h :h:h:h|9=:hL:h:hM8=:hQ:h:ha:h.:h!:hF":h#:hk&:h&:h(:h+:h,9=:h1.:ht0:h0M9=:h2:h5:h,6:h~8:h::h%;:h<:hD-545.0):hUE1:hK:h,S" :huS.[#.',,,,*,,,,,,*,,,,,,*,, ..#.#,,,,*,,>,,,*,,,,,,*,, ..#:hS.#,,,,*,,,,,,*,,,,,,*,, ..#.#########+##***,,,**,, ..####+#:hS.#.....####+####.#...j...#......#.#.#:h3T.....#.#.#....).+.>.#:hT..#@.))))......# ..######.########...###,,...#........#...##...:hT *,,...* #........#....# *,....* #........#....# *,..,,* #........#...##:h-U ,,,,,* #......[.#...## ,,,,* #........#...#:hlU ,,,,* #.'...# _You start resting.:h]\:h]Y  5:hT].0):hd:he:hRhm .#>,.#########+##***,,,*###+#.......#.....####+####...:h i.....#.......#............#...........)+>.#.......#..))))......#######........@########...## ###,,...########........  *,,...* #........#.............#........:h^ii,,,*#........#...#.... :h p:hpB=6:hNv:hw:h. .#.#,,,,*,,>,,,*,,,,,,*,,.#.......#,,,,*,,,,,,*,,,,,,*,,.#:h} .#########+##***,,,**,,.####+#.......#.....####+####:h f.#.......#......#:h 1.#.......#:h .#:h( T.#.......#....):hG .+:hf /.>.#:h s.#..))))......#:h 5.######.#:hݕ "#...###,,...:h #:hD l.#...## *,,...* #:hc .#....#:h T *,....* #:h .#....#:h T *,..,,* #:hۖ .#...##:h  ,,,,,* #......[.#...##:h, R ,,,,* #:hM .#...#:hk _ ,,,,* #.'...#:h ^ ,,,* #.#...#:h :hq :h( U20=7:hR :h :hv :h :hj :hB :hί :hy :h :h :h :h :h :h+ :h6 :h 9=:h :h :hA K1=:h` :h :h :h :h :h :h' :h? :h :h :hy :h 9=:h :h :h K2=:h :h/ :h :h :h :h+ :h :hE :h :h :h :hL 9=:hs :h :h K3=:hf :hq ,:h :h :hL :hY :hK :h :h :ht :h 9=:h! :h(% :h% K4=:hC( :h* :hN+ :hP- :he0 :h0 :h2 :h5 :h6 :h7 :h; :h; 9=:hy= :h?@ :h@ K5=:h#C :h3F :hF :hH :hMK :hK :hM :hP :hQ :hS :hV :hbW 9=:hY :h` $ :h` ;_You start resting.:hg 086.6 (29.0):hLh 56=:hjh %7.6 (30:hBn :ho % _Magic restored.:h} #...#.#,,,,*,,>,,,*,,,,,,* #...#.#,,,,*,,,,,,*,,,,,,* :h} b#...#.#########+##***,,,** :h} #...####+#.#.....####+#### :h} l#.#.#.....:h ~ '.# #.#:h:~ <.#...# :hS~ #.#:hl~ g.#....).+ :h~ #......>.#.#..))))......# :h~ z#...######.##...###,,...:h~ #.#...## *,,...* #..#....#:h  *,....* #........#....# *,..,,* #........#...## ,,,,,* #......[.#...##:h  ,,,,* #........#...# ,,,,* #........'...#:h t ,,,* #.#...#:h :hw 18.6 (1.0):hg :h :h)#...#.#,,,,*,,>,,,*,,,,,,* )#...#:hE.#,,,,*,,,,,,*,,,,,,* .#...#:h^.#########+##***,,,** .#...####+#:h4F.#.....####+#### .#:ha.#:h~6.#.....:h.# :h.#:h.#:h5.#....:h .# :hY.#.#:hyV.#....):h.+ :h.#......>.#.#..))))......# ##...######:h.##...##  #####,,...#:h?.#...##:h[ *,,...* #........#....#:hu *,....* #........#....#:hd *,..,,* #........#...##:hw ,,,,,* #......[.#...##:ha ,,,,* #........#...#:h_ ,,,,* #.'...#:ht ,,,* #.#...#:h:h&9:h:h:hAc))#...#.#,,,,*,,>,,,*,,,,,, :h{c))#...#.......#,,,,*,,,,,,*,,,,,, ..#...#.......#########+##***,,, .:hc.#...####+#:hc<.#.....####+ .:hc.#.#:hd).#:h3d.# .:hOd.#:hid.#:hd5.#....:hd.# .:hd.#:hd.#:hdV.#....):he.+ .:h4e@.#......>.#:h{e.#..))))......##...######:he'.#:he#...:heF #####,,...:he#:hf.#...:hEf *,,...* #........#....:hcfc *,....* #........#....:hfT *,..,,* #:hf .#...:hfu ,,,,,* #......[.#...:hfR ,,,,* #:hg .#...#:h2gR ,,,,* #:hKg .'...#:hgt ,,,* #.#...#:hq7,:hGs'90:hx:hy:hp.))#...#.#,,,,*,,>,,,* :hp_.))#...#.......#,,,,*,,,,,,* :h q)..#...#.......#########+##***,,,.#...####+#:hZqT.#.....####+.#.#:hq9.#. :hqH>..#.#:hr:.#.:hHr.#.#:hzrQ.#....).:hr@.#......>.#:hr.#..))))......#...######:hs;.##... :hAsH# #####,....:hws%#.#... :hs# *,....* #........# :hsb# *,....* #.# :h te# *,..,,* #.#... :h?t#:hqty ,,,,,* #......[.#... #:htR ,,,,* #:ht.#... #:hu] ,,,,* #.'... :hPuW# ,,,,* #:hu".#...:hE,,,:hB=1:h:hd:h~:hFM..#..[:h':h, .:h')):h.:h2"> :hK0.)):hf8....#,,,,*,,,,,,*,, :h):hS.......#########+##***,,,:h ####+:h&#.....####+## :h.:h$>:h3"..:h....). :h...#......>.#..))))... ####...######.........#######:h #####,....########... #*,....*#........#....:h:hJ&2:h}:h:h PM'...'j# .:hO v..#..[#.......', .)):hp ..:h P> .)):h .....#,,,,*,,,,,,*,, ).......#########+##***,,,####+:h* P#.....####+## .>:hL "..:h X..). ...#......>.:h C#..))))... #:h V###...######.........####### :h # #####,....########........#.....:h ". :h] .:h) :h) &3:h. :hG0 :hT .'...'......j#,,,,*,,,,,,*.#..[#.......',,,,*,,,,,,* .:h v.))#...#.......#,,,,*,,>,,,* ..))#...#.......#,,,,*,,,,,,* .)..#...#.......#########+##***.#...####+#:h T.#.....####+.#.#:h7 i.# .>..#:hq 9.#.#:h ".#.#:h .#....).#......>.#:h6 s.#..))))#...######:hj 9.## #:h H# #####,....:hϒ "#.# :h ~# *,....* #..# :h8 ~# *.....* #........# :hl ~# *...,,* #.# :h ~#:hѓ w ...,,* #......[.# ~#:h r ,,,,,* #.#:h9 >**:h &4:h :h˩ :h)! VM#####..[....#**,****,,,***'...'.#..#..[#.......',))#...#...:h! %>.)).....#,,,,*,,,,,,*,, .).......#########+##***,,####+#.....####+# ..:h! >....). ....#......>.:h" #..))))... #####...######.........########....:hV"  .........:h) :h) &5:h2 :hV5 :h .#####..[....#**,****,,,***.'...'.#,,,,*,,,,,,*.#..[#.......',,,,*,,,,,,*:hc .))#...#.......#,,,,*,,>,,,*.))#...#.......#,,,,*,,,,,,* .:h .)..#...#.......#########+##***.#...####+#.#.....####+:h .#.#:h? j.#.>..#:hu :.#.#:h ".#.#:h .#....).#......>.#:h M.#..)))):hK B#...######.:h Z## #####,....:h ##.# ~:h ~# *,....* #..# :h( |.~# *.....* #:h_ .# .~# *.....* #:h .# .~# *...,,* #......[.#:hˆ :h :hŒ &6:h :h :hM######........#'###############**#####..[....#**,****,,,***'...'.:h5j#..#..[#.......',:hv~))#...#...>:hs.))......#,,,,*,,,,,,*,,:hb).......#########+##***,:h1####+#.....####+:hS,.>:hB....). :h.....#......>.#.......#..))))....:h>(....:h:h&7:h:hn:h+#.#'# #.....#####..[....#**,****,,,*** #.....'...':h;.#,,,,*,,,,,,* #.....#..[#.......',,,,*,,,,,,* #...))#...#.......#,,,,*,,>,,,* :h5#...))#...#.......#,,,,*,,,,,,* #..)..#...#.......#########+##*** #.....#...####+#.#.....#### #.....#:hT.#.#.>..#.#:h.#.#.#.#....).#......>.#:h.#..)))) .######...######.#:hk# #####,....#.#:hqp~# *,....* #.# ..~# *.....* #.# ♣.~# *.....* #.#:h:h9:h&8:h:h:hxM,,,,,,#<...#...........#, #:hn######........#'###############*#####..[....##*,****,,,***'...'.#...#..[#.......',:ht))#...#...>.))#...#.......#,,,,*,,,,,,*,,)#.......#########+##***####+:h#.....#### #...>. ......#........#.......#....)....:h\).:h:h&9:hh:h :h}M. ,,,,,,#<..:hL/...#...........#, #######........#'###############*#####..[....###,****,,,***'...':h#...#..[',)):h>.)),,,,*,,,,,,*,,):h!#.....@.#########+##***####+:h#.....#### #... ...>..#........#.......#..........:h%:h&(900:hV,:h-:hs&,#.#...#.#,#<.......#...#.# ,#........#'####### :hBt,#.....#####..[....###.#***,,,*** ,#.....'...':ht.#..,,*,,,,,,* *#.....#..[#.'.,,,*,,,,,,* :hte #...))#...#:ht.#,,,,*,,>,,,*  #...))#...#.#,,,,*,,,,,,* :hbu #..)..#...#.##+## :hu #.....#...####+#.#..... ##.....#:hu0.#.#:hv?.>..#.#:hGv7.#.#.#:hvx.#....).#......>.#:hve.#..)))).######...######:hv:.# #####,....:h!wi#.~# *,....* #:hUw.:h:h&1:h:h@:hh.lM**'..:h.,,,,,,#<.......#...#...........######........#'###############:h/#####..[....###.#***,,,*** ,'...':hQ/#.... *#.....#..['..,,*,,,:h/L))>:h/N.)),,,,*,,,,,,*,:h/):h00d.......#########+##**  :hf0e####+#.......### :h0T##.....#........#.......#........:h0$#######:h;:h<&2:hF:hG:h2,**,,,,#.#...':h.,#.:hT.#...#.:h8q,#<.......#...#. ,:h`,:h`#........#'##### ,:h,#.....#####..[....###.#***,,, ,,#.....'...':h!c.#....*,,,,,,* **#.....#..[#:hO4.'...,*,,,,,,*:hse #...))#...#:h.#,,,,*,,>,,,* #...))#...#:h.#,,,,*,,,,,,* #..)..#...#:h<.##+##:h: #.....#...####+#.......#.....#.....#.#.#:hkp.>..#.#.......#.#:h@.#.......#....):h.#......>.#.......#..)))).######...######..:hB.# #####,....#:h:h:h&3:h:h78 M)#**,,,,#.'..:h_.,,,,,,#<.....#...........:h n######........#'##############:h/#####..[....###.#***,,,* ,,'...':hUQ#.... **#.....#..[:h{|'...,*,,,))>:hM.)),,,,*,,,,,,:hU).......#########+##*:h#.....#...####+#.......#.....##.:h` .....:h:h&4:h:h2:h$ FM,:ho ...)#.**...':h ..:h W,,,,,,#<....#...........:h n######........#'##############:hh #####..[....###.#***,,,* ,,'...'#.... :h M**#.....#..['...,*,,,:h *)):h 5...,*,,>:h 1.)):hJ ,,,,*,,,,,,#..)..#...#.......#########+##*:ht .:h K .:h .....:h :h :h &5:h :h :hIC 1*,,,,#.#...#.:hC V# ,**,,,,#.#..)#..:hC # ,**,,,,#.:hC -#...'.:hC ##.:h D -#...#.:h'D #:hED (#<.:hbD 7#...#.:hD # ,:hD #:hD ]........#'### ,:h E #.....#####..[....###.#***,,,* ,#.....'...'.:hQE >#....*,,,,,,*, *:hsE ;#.....#..[#.:hE '....*,,,,,,*,:hE [#...))#...#.:hE m#....*,,>,,,*,:hF #...))#...#.#,,,.*,,,,,,*,:h:F `#..)..#...#.##:hWF +##*:htF {#.....#...####+#.......#.....#.....#.:hF 1#.......#.:hF 8>..#.:hF 8#.......#.#.:hF #.......#....).#......>.#.#..)))).:hG :h N :hN &6:h_U :hV :hM,.#..)#.**'.:hu~.,,,,,,#<#...#...........:h######........#'####################..[....###.#***,,,*** ,'...'#.... *#.....#..[',))....*,,>#...))#...#.......#,...*,,,,,,*,#......:h $:h%&7:h1:h3:h$?M :h$;...,:h$v.#...)#..:h%**:h9%0'..:hY%(.#:hy%!,,,,,,#<:h%@#...#...........:h%o######........#'###############:h &#####..[.@..###.#***,,,*** ,:h]&'...'#.... *#.....#..['....*,,,:h&#...))#...#.......#....*,,>,,,*,#:h&Q .....:hK.:h.&8:h4:h5:hq7,,,#.#...#.#, ,:hx*,,,,#........#...#....#, ,:h*,,,,#........#...#....#, :h6**,,,,#........#..)#...#, :h^o**,,,,#........#...'..#,:h#........#...#.#,#<.......#...#.#, :hٺK#.#'###:h* :hV#.....#####..[..@.###.#***,,,***, #.....'...'.#....*,,,,,,*, :hY#.....#..[#.'....*,,,,,,*, :h#...))#...#.#....*,,>,,,*, #...))#...#.#....#,,,,,,*, #..)..#...#.#########+##* #.....#...####+#.......#.....# #.....#.#.......#.>..#.#.#.:h:h&9:h2:hh:h&9M :hqp,,,,,,,#T.###...##....#  ...:hC..... ,:h..:hU.#.......:h:D)#.. **:he ....:hd'.........#...# :h,,,,,,#<.......#...#...........#, #######........#@###############*:hL#####..[....###.#***,,,***'...':hz#. :h]#.....#..[#.......'....*,,,,,,*,,:h....#:h9 ##:h!!#...:h:h'10:hg:h :hK_There is an open door here.:hQ M###j.###+## ,,,,,,,#..###...##....#  ..:h -.. ,.#....)#.... **'... ,,,,,,#<..#...........#, #:h/ ######........#'###############*#####..[....###.#***,,,*** #.....'...'.......#....*,,,,,,*,,#..#. #.#####+#...:h :h<:h`-1 _:h:h+:hU M.................###..###+## ,,,,,,,#..###...##....# :h V  .... ,.#.)#.... **'..... ,,,,,,#<...#...........#, #######........#'###############* :hV F#.....#####..[....###.#***,,,***,....#. ......#....#.......###:h^ :hj_ &2:hj :hk :h M.................###..###+##:hO  ,,,,,,,#..###...##....#  .:h} ... ,:h d.#...)# **:h҉ 5'.....:h D.... ,,,,,,#<:h8 ...#...........#, #######........#'###############*:hh E....'.....#:h :hP :hs &3:h :hN :hm:hȤ:hO:hL:h:h,:h:h:h8:h:h-:h,:h:h4@  There is an open door here.:h:h" _:hx:hH:h:h:h:h:h:h:h:hl@  There is an open door here.:h:h _:h:h:h:h:h:h:h:h:h8:h:h:hM:h:hB:h.:h:ha:h:h:hm:hu:h:h:hf:h:h5:h:hU:h :hS :h :h :h3o#...))#...#.......#....#,,,,,,*:hj#..)..#...#.......#########+##**#.....#...####+#.......#.# :h##.....#........#.......#........ ....>..#.#.......#..:h5 .......#:h.#.......#....)... .......#>.#.......#..)))).. :hY..######...######...####### :h.##### #####....@########.. ~~~~# #.....# #:h.. ...~# #.....# #.. .♣.~# #.....# #........ :h...~# #.....# #......[. :h ...~# #.....# #........ T   troll (asleep) :hh.♣.~# #.....# #........ ...~# #T....# #........ :h7f~~~~##........:hq_285.0)*,,,,,*:h~b  9.6 (16:hy$:hb& :h&J_A troll comes into view.:hC #...)).  #..)..#####  ..............>..............#....)>.#.......#..))))######....... #####....@#:h #.....#  #.....#  #.....#  #.....# [ #.....#  #.....#  #T....#   :ho X #...)).  #..)..#####  ..............>..............#....)>.#.......#..)))):h

..............#....)>.#.......#..))))######....... #####....@#:h! #.....#  #.....#  #.....#  #.....# [ #.....#  #.....#  #T....#   :hp :h #...)).  #..)..#####  ..............>..............#....)>.#.......#..))))######....... #####....@# #.....#  #.....#  #.....#  #.....# [ #.....#  #.....#  #T....#   :h:h\:h":h_$\ _A troll is nearby!:ha`  #..)..#...#.......#########+##* #.....#...####+#.......#.....## ###.....#........#.......#....... :ha.....>..#.#.......#....#.#.......#....).#>.#.......#..))))######...######.........###### ###### #####.....########....... :hca~~~~~# #...@.# # ....~# #.....# #♣.~# #.....# # .:ha...~# #.....# #[.~# #.....# #......:hb♣.~# #.....# # ....~# #T....# # ~~~~~# #.....# # ######  ########:hfb:hwh>*******:hif  30.0) :h?j _:ho:hp:hm #.....#...####+#.......#.....# ####.....#........#.......#...... ......>..#.#.......#....#:h.#.......#....).#>.#.......#..))))######...######.........##### :h<####### #####.....########...... ~~~~~~# #.....# # :h'.....~# #..@..# # ♣..♣.~# #.....# #:h̯...~# #.....# #:h .~# #.....# #...... ♣..♣.~# #.....# #:hV...~# #T....# # :h~~~~~~# #.....# # ####### ####### ####### :h:h &1:h:ha:h&Z  :hZCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:h:h8*:h:h* :h_You can't see any susceptible monsters within range! (Use Z to cast anyway.):hw:hdy:h:hTF _Unknown command.:h#####.....#........#.#..... .......>..#.#.......#....#.#:h^G.#....).#>.#.......#..)))######...######...#### ######## #####.....########..... :h*+~~~~~~~# #.....# # ......~# #.....# # .♣..♣.~# #.@...# # ......~# #.....# #:h.~# #.....# # .♣..♣.~# #.....# # :hޢ......~# #T....# # ~~~~~~~# #.....# # :h)######## ####### ###### :hJ:h=  :hR&2 _:hs:hE:hv........>..#.#.#....#.#.#.#>.#.#..):hCw######...######...### ######### #####.....########.... :hw~~~~~~~~# #.....# # ~:hw......~# #.....# # :hw~.♣..♣.~# #.....# # .......~# #@....# #:hOx.~# #.....# # ~.♣..♣.~# #.....# # :hx~......~# #T....# # ~~~~~~~~# #.....# # :hxg######### ####### ##### :hy :h:h&3:hT:hh:h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:h \........>..#........#.......#.... cuphead4 the Thaumaturge ...........#........#.......#.... Gnoll of Ashenzari ****.. ...........#......>.#.......#..)) Health: 89/89 ======================== ......######...######.........### Magic: 25/26 =======================- ######### #####.....########.... AC: 10Str: 7 ~~~~~~~~# #.....# #.... EV: 29 :h~\Int: 20 ~......~# #.....# #.... SH: 0Dex: 12 ~.♣..♣.~# #.....# #.... XL: 11 Next: 54% Place: Dungeon:10 .......~# #@....# #.... Noise: ---------  Time: 12933.6 (0.0) :h\/.......~# #*....# #.... g) +4 dagger of Ashenzari's Boredom {Cun, ~.♣..♣.~# #*....# #.... Throw: 31 darts (poison) ~......~# #T....# #.... ~~~~~~~~# #.....# #.... ######### ####### ##### T   troll (asleep):hB] _Unknown command.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (asleep, 100% to hit):hb[ T#:h N........>..#........#.......#.... cuphead4 the Thaumaturge ...........#........#.......#.... Gnoll of Ashenzari ****.. ...........#......>.#.......#..)) Health: 89/89 ======================== ......######...######.........### Magic: 25/26 =======================- ######### #####.....########.... AC: 10Str: 7 ~~~~~~~~##.....##.... EV: 29 Int: 20 ~......~##.....##.... SH: 0Dex: 12 ~.♣..♣.~##.....#:h #.... XL: 11 Next: 54% Place: Dungeon:10 .......~##@....##.... Noise: ---------  Time: 12933.6 (0.0) .......~###....##.... g) +4 dagger of Ashenzari's Boredom {Cun, ~.♣..♣.~###....##.... Throw: 31 darts (poison) ~......~##T....##.... ~~~~~~~~##.....#:h~ #.... ##################### T   trollCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe blast of sand hits the troll!  The troll is heavily wounded.:ho| ,:ho GT..:h i14 ====5.1 (1.5:h :hm ' _The troll shouts!:h<  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:h :h3........>..#........#.......#.... cuphead4 the Thaumaturge ...........#........#.......#.... Gnoll of Ashenzari ****.. :h...........#......>.#.......#..)) Health: 89/89 ======================== ......######...######.........### Magic: 22/26 ====================---- ######### #####.....########.... AC: 10Str: 7 ~~~~~~~~# #.....# #.... EV: 14Int: 20 ~......~# #.....# #.... SH: 0:h 'Dex: 12 ~.♣..♣.~# #.....# #.... XL: 11 Next: 54% Place: Dungeon:10 :h[.......~# #@....# #.... Noise: ====-----  Time: 12935.1 (0.0) .......~# #T....# #.... g) +4 dagger of Ashenzari's Boredom {Cun, ~.♣..♣.~# #.....# #.... Throw: 31 darts (poison) :h{~......~# #.....# #.... ~~~~~~~~# #.....# #.... ######### ####### ##### T   troll:h _The troll shouts!  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:h9)Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (moderately wounded, 76% to hit):hWX........>..#........#.......#.... cuphead4 the Thaumaturge ...........#........#.......#.... Gnoll of Ashenzari ****.. ...........#......>.#.......#..)) Health: 89/89 ======================== ......######...######.........### Magic: 22/26 ====================---- :h######### #####.....########.... AC: 10Str: 7 ~~~~~~~~##.....##.... EV: 14Int: 20 ~......~##.....##.... SH: 0Dex: 12 ~.♣..♣.~##.....#:hw#.... XL: 11 Next: 54% Place: Dungeon:10 .......~##@....##.... Noise: ====-----  Time: 12935.1 (0.0) :h.......~##T....##.... g) +4 dagger of Ashenzari's Boredom {Cun, ~.♣..♣.~##.....#:h#.... Throw: 31 darts (poison) ~......~##.....##.... :ha}~~~~~~~~##.....##.... ################:h##### T   trollCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  :hPress: ? - help, Shift-Dir - straight lineAim: a troll (moderately wounded, 76% to hit)  The stone arrow hits the troll!!:h'QM*:hAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: a troll (moderately wounded, 76% to hit)  The stone arrow hits the troll!!  :h(`The troll is almost dead.troll bites you.:h**@***:hz#***:h..*.*T.*:ht!***:h6x .........(dazed)Your orb emites a pulse of dizzying energy.5--==--6.1 (1-Mesm :h<:h&@ :h@t_The troll barely misses you. The troll claws you but does no damage.:hV_  Casting: Stone Arrow (safe; 1% risk of failure)  :h_\Confirm with . or Enter, or press ? or * to list all spells.:h-........>..#........#.......#.... cuphead4 the Thaumaturge ...........#........#.......#.... Gnoll of Ashenzari ****.. :hk9...........#......>.#.......#..)) Health: 85/89 ======================-- ......######...######.........### Magic: 19/26 =================------- ######### #####.....########.... AC: 10Str: 7 :h~~~~~~~~# #.....# #.... EV: 14Int: 20 :h~......~# #.....# #.... SH: 0Dex: 12 :h  ~.♣..♣.~# #.....# #.... XL: 11 Next: 54% Place: Dungeon:10 .......~# #@....# #.... Noise: ==-------  Time: 12936.1 (0.0) :h7.......~# #T....# #.... g) +4 dagger of Ashenzari's Boredom {Cun, :h`~.♣..♣.~# #.....# #.... Throw: 31 darts (poison) ~......~# #.....# #.... -Mesm ~~~~~~~~# #.....# #.... :h######### ####### ##### T   troll (dazed):h :h_The troll barely misses you. The troll claws you but does no damage.  Casting: Stone Arrow (safe; 1% risk of failure)  :hvConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (almost dead, dazed, 76% to hit):h........>..#........#.......#.... cuphead4 the Thaumaturge ...........#........#.......#.... Gnoll of Ashenzari ****.. ...........#......>.#.......#..)) Health: 85/89 ======================-- ......######...######.........### Magic: 19/26 =================------- ######### #####.....########.... AC: 10Str: 7 ~~~~~~~~# #.....# #.... EV: 14Int: 20 ~......~# #.....# #.... SH: 0:h6'Dex: 12 ~.♣..♣.~# #.....# #.... XL: 11 Next: 54% Place: Dungeon:10 :hl.......~# #@....# #.... Noise: ==-------  Time: 12936.1 (0.0) .......~# #T....# #.... g) +4 dagger of Ashenzari's Boredom {Cun, :ha~.♣..♣.~# #.....# #.... Throw: 31 darts (poison) ~......~# #.....# #.... -Mesm ~~~~~~~~# #.....# #.... ######### ####### ##### T   troll (dazed):h$:hUCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  :hEPress: ? - help, Shift-Dir - straight lineAim: a troll (almost dead, dazed, 76% to hit)  The stone arrow hits the troll!!:h>..>.#...))######.. # #  #  #  # :hr  #†....#  #  #  # :h\ #######  :hΜ:hU`6=77.1 (1:h*:hۮonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  :hPress: ? - help, Shift-Dir - straight line  Aim: a troll (almost dead, dazed, 76% to hit)  :h:gThe stone arrow hits the troll!! _You kill the troll!:h_  :h`Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:h :h :hd :h]  :h _You can't see any susceptible monsters within range! (Use Z to cast anyway.):h :h :h :h :hi 20= 29  _:h :h :h :h :hR U7=:h :h :hV :hj :h" :h 9=:h :hG :h Q81=:hl :h< ,:h :hO ,:h) :h :hx K9=:h :h 1 _HP restored.:h 9=:h :h@ :h K2=:h :h{ :h :h :h+ O=:h :h :h  :h :h :h[ D=:hF :h y _Your orb has recharged its mesmeric power.:he K3=:h8 :h :hZ! :h! :h# :h8$ :h$ :h& :hG' :h( :h) :h* 9=:h* :hl, :h, K4=:h- :h/ :h 0 :h0 :h2 :h.7 n:hL8 :h8 9=:ht9 :hN; :h; K5=:h< :h-> :h> :hB? :h@ :hxA :h(B :hC :h D :hD :hF :hG 9=:hG :hI :h J K6=:hJ :hR :hT :h@U :hU :h4X :hY :hVZ :h[ :hm] :h^ :h]_ :h` :h5b :hc :h>d 9=:h4e :hg :hh :hWi :hj :hk :hm :h!n :hn :hp :h r :hr :h;s :h0u :hw :hw :hx :h_z :h~| :h| :h~ :hc :hł :h, :h :h :h :hJ :h. :h :h9 :h :h :h] :h :hj :h* :h :hI :hͣ :h :hŧ :h6 :h :h :hA :h :h2 :h :h :hH :h :hK :hϽ :h :h ;14 :h :h f #...#...,,,, :h #'###############**** ∆ [....###.####...##*,,,, .#....#......#,,,,, :h .......'....#......#,,,,,,*,, .......#....#,.>...*,,,,,,*,, .:h> #....#,,...,*,,,,,,*,, .......#########'##***,,,**,, :h N###+#.......#...@.####+####....# --86.1 (49.0)#.......#............#.....+ :h ....#.......#............#.....# ....#.......#....).......+.....## ..>.#.......#..))))......#.....##.........########...##....#.  .....########........#...##...†#.  .....##........#....#....#.  .....##........#....#....#.  _You open the door.:hd [ _Found a stone staircase leading down.:h:h:h2:hO:hM:hz 29  _:h@  There is an open door here.:he:h _:hè:hӰ:h:hٳ:h:h@  There is an open door here.:he:h _:hھ:hT:h ,:h:h:h:h:h:h;B:h@:hY:h:h`:h:h :h7:h:h*:h:hP:h;14 :h_:h?7 _You open the door.:h:hJ] 29  :he:hx@  There is an open door here.:hH:h _:h:h:h0:h:h?:h:h :h :h :h :h:h:h:hn@  There is an open door here.:h:hm _:h:h:h!:h":hf#:h%:h':hB(;14 :h):he-There is an open door here. _You open the door. _There is an open door here. _You open the door.:h/:hQ0] 29  :h1:hX4You open the door. _There is an open door here. _You open the door.  There is an open :h4 door here.:hr6:h7 _:h8:h9:hB;:h;:h<:h=:h?:h?:h@:hC:hE:hjE:hPF:hAH:hI:hOJ:h^K:h M:hN:h&O:hP:hQ:hZS:hS:h8V,:hW:h7X:hY:h_n:hq`:h`:ha:hc:hed;14 :h*e:hg[You open the door. _There is an open door here. _:hhXYou open the door. _There is an open door here. _You now have 1424 gold pie:h-hces (gained 9).:hi:h%j6 29 :hTj' :h"k:hl:h!n:hn:hLo:hp:hq:hpr:hAs:hMu:hv:hBw:hw:h8y:hz,:h{:h}:h8:h:h3:h:h:h;14 :h̄:h7 _You open the door.:hz:h] 29  :h:h@  There is an open door here.:h:hF _:h:h:h::h:hc:hޕ:h:h:h:h':h:h :h:h:hI).......#,,,, ..............#...,*.....,,.#..........:hj......#....*#...#*..#...........#>...##...##..###########.#....:hϥ.....#....#....#,,.............#....#....#,,,,...........#....#... ###:h ,,,,*#.........#....'... .##....##,..,*#.@.##...##....#...--:hE3028.1 (42....#,...##...##...###'####..:h5....#,.........#...##...###......#,.........#...#~...~##........#..........#...#~...~##.. :h........#..........'...#~...~##.....#....##...###..#≈...≈##.:h.....#....*#######..#~._.≈##. ###############........##...##..:h߫A*,,,,,,,,*:h,9.1 (43:h":h; _Found a stone staircase leading down.:h:h:h:h0!:h#:h%:hg&:h^):h,:h,:hY.:h0:h4:h4:h5:h"8:h::h|::hs;:h1=:h?:h?:h]@:h{C:hfE:hE:hF:hH:h]J:hJ:hK:hwM:hO:hO:hfP:hQ:hdS:hS:hT:hU:hW:hX:hX:h|[:h]:hr]:h/^:h_:h`:hra:hb:hRc:hd:he:he:hg:h+i:hi;14 :hj:hl$ :hl_You open the door.:ho:hnoG 29  :ho:hp:ht@  There is an open door here.:hv:hw _:hox:h@|:hwI......,,,,, ..,*,,,,,,,,* ,,,, :..+,,,,<,,,* :h,,,,, ,..###+###### )...,********#:hՂ# . j,,*,,,,,,,#########. ####...,,,,#.:hu...... .......,,,,#.......<. .:h+......,,,,#....@.............45.1 (16:hUr,,,,#................... :hD#.#####....#######'##.......... #.##.##....##.......+..........#....#........#..........#....#........#..........#....##...##..#..........#>...##...##..############' :h9P......#...............#....#..:h'W,,,,*,,,,,,,,*,,,:h,6.1 (17:hI:hT _Found a parchment of Passwall.:h޳:h\:ht:hl:ha:h,:h:h:h:h2:h:h:hT:hI:h:h:h:h@:h:h~:h:h:h:hB:h;14 :h:hh  *#########  :hy *,,,,,,........#*#####***  #..............#......,,*  #..............#,,* :hGh #.T.........:..'....<.,,*  #.....,.......@###+###### 52.1 (6.0)  #j...,*######### ##.>j,,*,,,,,,,#.........####### ..##'####...,,,,#......:hE......,,,,#.............,,,,#.............,,,,#.......####.#####....#######'##.......:hQ####.##.##....##.......+.. _You open the door.:hY _Found a stone staircase leading up.:h 63:h6:h!9:h::h=z 29  _:h>@  There is an open door here.:h@:h@ _:heA:hC:h%E:h`E:h'F:hiI:hJ:hK:hK:hIM:hO:hO:hP:hR@  There is an open door here.:h}T:h U _:hU:hW:hDY:hY:hZ:h:\:h]:h$^:h/_:haj  You see here a parchment of Passwall.:h>c:hc _:hd:he:hg:hg:hh:hj:hk:hk:hl:hm:ho:ho:hp:hq:hss:hs:ht:hv:hx:hx:hy:h{:h|:h|:h}:h:h:hi:h:h:h:he:h8:h:h:h/:h:h*@  There is an open door here.:h:h _:hx:h:hF:h:h~:h:h:h:h:hƜ:hP:h:h:h:h:he:hW:h:h,:h:h:hl:h:hC:h$:hٳ:h:hc:h:h:h:h,:hչ:ha:h޼:h(:h˽:hF:hx:h:hk:h:h:h_:h:he:h:h:h:h:h:h6:h:hY:h:h :h:h2:hr:h:h:h:h&:h:hF:h:h:h:h:h:h{:h:h\:h:h:h1:h:hS:h:h:h:h:hW:h:h:h:h:hk:h%:h:h^:h:hI:h:hO:h:h.:h:h :hm:h:h:h:h;:h:h :h :h, :h :h@  There is an open door here.:hZ:h _:h:h=:h:h:h:h^:h:h:h:h:h:hs:hn:h :h!:h!:h":hI$:h%:h'&:h&:hw(:h**:hw*:hb+:h,:hT.:h.:h/:h1:h2:h2:h3:hr5:h<7:h7:h8:h?::h;:h)<:h@=:h>:h@:h@:hA:h3 :hG ,:hP :h2:h:hR:hU:h=:h:h:h,:h!:hY#:h#:h$:h):h+,:h,:h/:h0:hy1:h@2:h5:h*7:h{7:h*8:h;:h<:h=:h=:hA:hC:h|C;14 :hCD:hH7 _You open the door.:hI:hJ] 29  :hJ:hN@  There is an open door here.:hTP:hP _:hQ:hT:hNV:hV:h@W:hhZ:h[:h[:ho\:hP_:h`:h`:ha:h}d:he:he:hf:hmi:hj:hj:hk:h=n:hzo:ho:h{p:hr:h;t:hvt:h+u:hiw:hx:hx:hy:h{:h|:h}:h}:h:h̀:h:hŁ:hY:ho:h:h\:h:h$:h:h:h:h:h:h:h:h:hj:h(:h:h:h:hē:h/:h@:h|:h7:h:h:h:h:h:h :hE:h:hT:h:h͠:h:hŢ:h:h7:h:h#:hl:h:hl:h:hǪ:h:hƫ:hܬ:h:hJ:h:h°:h:hQ;14 :hx:h>7 _You open the door.:h4s 29  :hK:ho:h:hH:h7:h)oThere is an open door here. _You open the door. _There is an open :hiHdoor here. _You open the door.  There is an open door here.:h:hp _:hP:h:h:hU:h:h,:hZ:h:hi:h/#########........##...##......# ###....##........#######......# .#......#..........#..........# .#......#..........#..........# .#......#..........+..........#:h  .#......#....#######...##.....# ####...##....##...##...##.....# :h ####'####....#....#######.....# .......#.....'..@.##...##.....# :hY.......#.....#....+.....).....# .......'.....#######..........# )......#.....##...##....# ####...##....#....####'##.....#:h6#...##...÷#....#.....#.....##....#....#....#.....#.....#.#....#....#....#.....#######.#...##....##...#.....#:h1150.1 (98.0):h2614 1.1 (99:hh:hr _You open the door. _There is an open door here. _You open the door. _There is an open :hUdoor here. _I - a scroll of immolation:h1 :h2 3:h: :h?  29  :hH@ :hB Q14 :hTC :hE 7 _You open the door.:hG :h+H ] 29  :h3I :hK @  There is an open door here.:hN :hYN  _:heO :h:Q :hS :hS :hlT :hcV :h4X :hX :hY :h^ B:h_ :ha @  There is an open door here.:hc :h=d  _:hKe :h g :hh :h+i :h>j :hk :hm :hOn :hDo :hp :hr :hs :ht :hu :hw :hw :hNx :hy :he{ :h{ :h| :h)~ :h :h :h :hJ :h :hA ,:h :h ...##...÷#....#.....#.....# ....#....#....#.....#.....# #....#....#....#.....####### #...##....##...#.....# :hV r#...##....##...#.....# #...#..........'.....# '...#..........#.....# ...#..........#.....# ##..####..###+##@....# 66.1 (15 ##..####..##.....#####  #....'....#.[...# :h  #....#....#.....#  #....#....#.....#  #....#....#.....#  #....#....#.....#  #....#....#.....#  ##########:h "#:hߒ >,,,,,*:h ,7.1 (16:h :h١ 0 _Found a +0 leather armour.:h#:h:h:hh:h,:h,:h5:h:h:h:h$:h:h:h:h:ht:h:h:h:h:h;14 :h :h,&7 _You open the door.:h':h%(, :h^(129  :hh):hb/@  There is an open door here.:h$1:h1 _:h2:hp7:h8:hU9:hI::h>:hh@:h@:hA:h:hi:h:h:h :h :h :h :h:h^:h:h:hn:h:hG:h8:h@  There is an open door here.:h'!:h! _:h":h&:h(:hj(:hJ):h-:h.:h.:h/:hj3:h4:h#5:h6:h9:h2;:h;:hl<:h?:hA:hA:hB:htG@  There is an open door here.:hI:h4J _:h@L:hP:hNS:hS:h=U:hZF  You see here a +0 leather armour.:h>\:h\ _:hl^:hb:he:hf:htg:hj:hl:hPm:hn:hq:hs:hYt:hu:hx:hz:h1{:h|:h0:h_:hЂ:h:h:h:hq:h.:h:h֐:h/:h:h:hߗ:h9:h:h:hu:h:h:h:h:h,:h@:h:hE:hG:h:h9:h:h®:h:hn:h:h:h:hѷ:h+:h:h:hĿ:h:hv:hB:hc:h:h:h:h3:hO:hP:h:h:h:h:h6:h:ha:hL:h:h5:h:hB:h:h:h\:hB:h:h:h:h:h:hZ:h:hC:h:hn,:h:hJ:h:h[:h7:h:hX:h:h:h:h:h:h:h+:h :h :h :h :hI :h :h7:h:h:hA:h,:h:h:h:h:ht *******######.>...# :h*#.<........,#....##'#### ,#.........,∆#........... ,#.........,,#........... :h,,'........,,,#........... ,#........,,,###..####.## ,**#.....#######..####.## ,,,#.....#.........)..... :hf,,,#....@#...............221.1 (54 :h,,,#.....#............... ,,,#.....#............... :hg,,,#.....#............... ,,,#.....#............... ,,,#.....#...............:h  ,,##.....###..###+####... :hG ,,#........#..###...##...  ,,,#........#...#.........:h}E :hq"<,,,***:h;#,2.1 (55:hz&:h'9 _Found a stone staircase leading up.:h}}:h~:h~:h:h:hB:hP:h:hՍ:ha:h*:h:h:hє:hp:h͖:h:h:hP:h:h:hK:hM:h:h=:h:h;14 :h:hܨk _A - 3 potions of attraction (gained 1):hĪ:hg] 29  :h;:hޭ:h:h߯:h:h:h:h*:h(:h@:hyB:hy:he:h!B:h:hr:hk:h&:h.:h:h:h:ho *******## ,,,,,,*#.. .,,,,,*# ..,,,,*# ...,,,*# ....,,*#.. ......*#.. ......################.> ****#.<@........#....##':h *,,,#...........# *,,,#...........# *,..'...........# *...#...........###..### #...###.....#######..### T   Snorg (wandering):h T..,,,#.....#.........):hR ..,,,,#.....#........... ,,,,,,#.....#..:h!:h-36.1 (14:h*:h **:h!*:hW **:h **:h*,:h,,:h-**:hr4,.T:h8,,:hf=  :h%7.1 (15:h-:hh:haR   *.:h=b *..,,,,* *...,,,* *....,,* *......* *......#########> *****#.<@....... ,*,,,#........... :hb,*,,,#.......... ,*,..'.......... **...#.......... *#...###.....### ,.T.,,,#.....#:hbC) ,..,,,,#.....#:hS   *. *..,,,,* :h*...,,,* *....,,* *......* :hY*......#########> *****#.<@....... :h$,*,,,#........... ,*,,,#.......... ,*,..'..........:h' **...#.......... *#...###.....###:hp ,.T.,,,#.....#) ,..,,,,#.....#:h:ht1:hW:hi :hL_Snorg is nearby!:h|********### cuphead4 the Thaumaturge*,,,,,,*:h#.. Gnoll of Ashenzari ****..*.,,,,,*#.. Health: 89/89 ========================*..,,,,*#.. Magic: 26/26 ========================*...,,,*#.. AC: 10Str: 7*....,,*#.. EV: 29 Int: 20*......*#.. SH: 0:hfDex: 12*......################.> XL: 11 Next: 57% Place: Dungeon:10*****#.<@........#....##' Noise: ---------  Time: 13237.1 (0.0),*,,,#...........#....... g) +4 dagger of Ashenzari's Boredom {Cun, :hƄ,*,,,#...........#....... Throw: 31 darts (poison),*,..'...........#.......**...#...........###..###*#...###.....#######..### T   Snorg (wandering),.T.,,,#.....#.........).:h,..,,,,#.....#...........,,,,,,,#.....#........... _You see here a +0 leather armour. _Found a stone staircase leading up. _A - 3 potions of attraction (gained 1) _Snorg is nearby!Press: ? - help, v - describe, . - travelThe floor.:h`1@.:h˂-..:htO ?..:h -..:h  ?..:h2G'.  An open door.:hmO'# rock wall:hm .:hn&.#:h+The floor.:h@=?..:h4s-..:hf-..:h e.TFound a stone staircase leading :hP (up. _A - 3 potions of attraction (gained 1) _Snorg is nearby!  Press: ? - help, v - describe, . - travelHere: Snorg (wandering, hasn't noticed you):hGC <Snorg the Insatiable :hC A particularly corpulent troll with a short temper and a sizable gut. Uninterested in the Orb, Snorg delights in the endless parade of adventurers – that is, easy meals — it attracts. Max HP: ~96 Will: ++ AC: none EV: ++ :hC Threat: Lethal Class: Natural Size: Large Int: Human Regen: 1/turn You have about 73% to hit with the cursed +4 dagger of Ashenzari's Boredom and 59% to hit with your bite. :h'D .She has about 21% to hit you. :hXD mAttacks Max Damage Bite 20 2x Claw 15 each She can open doors. :hD OShe possesses the following natural abilities:  a - Berserker Rage:hD _ To read a description, press the key listed above. (AdB) indicates damage (the:ha********### cuphead4 the Thaumaturge*,,,,,,*#.. Gnoll of Ashenzari ****..*.,,,,,*#.. Health: 89/89 ========================*..,,,,*#.. Magic: 26/26 ========================*...,,,*#.. AC: 10Str: 7*....,,*#.. EV: 29 Int: 20*......*#.. SH: 0Dex: 12*......################.> XL: 11 Next: 57% Place: Dungeon:10*****#.<@........#....##' Noise: ---------  Time: 13237.1 (0.0):hb,*,,,#...........#....... g) +4 dagger of Ashenzari's Boredom {Cun, ,*,,,#...........#....... Throw: 31 darts (poison),*,..'...........#.......**...#...........###..###*#...###.....#######..### T   Snorg (wandering),.T.,,,#.....#.........).,..,,,,#.....#...........,,,,,,,#.....#........... _Found a stone staircase leading up. _A - 3 potions of attraction (gained 1) _Snorg is nearby!Press: ? - help, v - describe, . - travel:h(cZHere: Snorg (wandering, hasn't noticed you)  The floor.:h********### cuphead4 the Thaumaturge*,,,,,,*#.. Gnoll of Ashenzari ****..*.,,,,,*#.. Health: 89/89 ========================*..,,,,*#.. Magic: 26/26 ========================*...,,,*#.. AC: 10:h^Str: 7*....,,*#.. EV: 29 Int: 20*......*#.. SH: 0Dex: 12*......################.> XL: 11 Next: 57% Place: Dungeon:10*****#.<@........#....##' Noise: ---------  Time: 13237.1 (0.0),*,,,#...........#....... g) +4 dagger of Ashenzari's Boredom {Cun, :h,*,,,#...........#....... Throw: 31 darts (poison),*,..'...........#.......**...#...........###..###*#...###.....#######..### T   Snorg (wandering):h;,.T.,,,#.....#.........).,..,,,,#.....#...........,,,,,,,#.....#........... _Found a stone staircase leading up. :hx_A - 3 potions of attraction (gained 1) _Snorg is nearby!Press: ? - help, v - describe, . - travelHere: Snorg (wandering, hasn't noticed you)  The floor.:h,:h:h!. _:h********### cuphead4 the Thaumaturge*,,,,,,*#.. Gnoll of Ashenzari ****..*.,,,,,*#.. Health: 89/89 ========================*..,,,,*#.. Magic: 26/26 ========================*...,,,*#.. AC: 10Str: 7*....,,*#.. EV: 29 Int: 20*......*#.. SH: 0Dex: 12*......################.> XL: 11 Next: 57% Place: Dungeon:10*****#.<@........#....##' Noise: ---------  Time: 13237.1 (0.0),*,,,#...........#....... g) +4 dagger of Ashenzari's Boredom {Cun, ,*,,,#...........#.......:h Throw: 31 darts (poison),*,..'...........#.......**...#...........###..###*#...###.....#######..### T   Snorg (wandering),.T.,,,#.....#.........).,..,,,,#.....#...........,,,,,,,#.....#........... _Snorg is nearby!Press: ? - help, v - describe, . - travelHere: Snorg (wandering, hasn't noticed you) _The floor.  Press: ? - help, v - describe, . - travelThe floor.:h`<@A stone staircase leading up.:hP.<The floor.:hE#.  A rock wall.:hb%i*#  You can't see that place.:h7**:h7**:hh7**:hx 7**:h(|;*,:h;,,:hϻ;,,:h ;,*:h 5**:hk*#, v - describe, . - travelA rock wall.:h,{V#.The floor.:hx.T  Press: ? - help, v - describe, . - travelHere: Snorg (wandering, hasn't noticed you) _The floor.  Press: ? - help, v - describe, . - travelHere: Snorg (wandering, hasn't noticed you):h"<Snorg the Insatiable :h"A particularly corpulent troll with a short temper and a sizable gut. Uninterested in the Orb, Snorg delights in the endless parade of adventurers – :hG#3that is, easy meals — it attracts. :h#0Max HP: ~96 Will: ++ AC: none :h#EV: ++ :hu$RThreat: Lethal Class: Natural Size: Large Int: Human Regen: 1/turn :h$:h$:hh%TYou have about 73% to hit with the cursed +4 dagger of Ashenzari's Boredom and :h%#59% to hit with your bite. :h&&She has about 21% to hit you. :h5&:hf&Attacks Max Damage :h&Bite 20 :h&2x Claw 15 each :h#':hf'She can open doors. :h':h(5She possesses the following natural abilities:  :hC(a - Berserker Rage:hu(  :h(:h)NTo read a description, press the key listed above. (AdB) indicates damage (the:h5 ********### cuphead4 the Thaumaturge*,,,,,,*#.. Gnoll of Ashenzari ****..*.,,,,,*#.. Health: 89/89 ========================*..,,,,*:h5#.. Magic: 26/26 ========================*...,,,*#.. AC: 10Str: 7*....,,*#.. EV: 29 Int: 20*......*#.. SH: 0Dex: 12:hV6p*......################.> XL: 11 Next: 57% Place: Dungeon:10*****#.<@........#....##' Noise: ---------  Time: 13237.1 (0.0),*,,,#...........#....... g) +4 dagger of Ashenzari's Boredom {Cun, ,*,,,#...........#....... Throw: 31 darts (poison):h6,*,..'...........#.......**...#...........###..###*#...###.....#######..### T   Snorg (wandering),.T.,,,#.....#.........).,..,,,,#.....#...........,,,,,,,#.....#...........Press: ? - help, v - describe, . - travelHere: Snorg (wandering, hasn't noticed you) _The floor.  Press: ? - help, v - describe, . - travelHere: Snorg (wandering, hasn't noticed you)  The floor.:h\5********### cuphead4 the Thaumaturge*,,,,,,*#.. Gnoll of Ashenzari ****..:h5;*.,,,,,*#.. Health: 89/89 ========================*..,,,,*#.. Magic: 26/26 ========================*...,,,*#.. AC: 10Str: 7:h6P*....,,*#.. EV: 29 Int: 20*......*#.. SH: 0:h@6'Dex: 12*......################.> XL: 11 Next: 57% Place: Dungeon:10:h~6*****#.<@........#....##' Noise: ---------  Time: 13237.1 (0.0),*,,,#...........#....... g) +4 dagger of Ashenzari's Boredom {Cun, :h6,*,,,#...........#....... Throw: 31 darts (poison),*,..'...........#.......**...#...........###..###*#...###.....#######..### T   Snorg (wandering):hP7,.T.,,,#.....#.........).,..,,,,#.....#...........,,,,,,,#.....#...........Press: ? - help, v - describe, . - travelHere: Snorg (wandering, hasn't noticed you) :h7_The floor.  Press: ? - help, v - describe, . - travelHere: Snorg (wandering, hasn't noticed you)  The floor.:h|8:h<:h^>. _:h :hq `Inventory: 29/52 gear slots :h Hand Weapons (go to first with ))  g - the cursed +4 dagger of Ashenzari's Boredom (weapon) {Cun, Dev}b - a +0 quick blade :h ` o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger :h z - a +5 dire flail of freezing  A - a +5 battleaxe Missiles (go to first with ()  d - 31 poisoned darts (quivered):h\ [k - 4 boomerangs  q - 2 throwing nets:h 6y - 3 darts of disjunction :h Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort} :h e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc:h) ta - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness :h[ ' u - a +2 robe of cold resistance :h [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]:h&:  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A5 battleaxe :h|: Missiles (go to first with ()  d - 31 poisoned darts (quivered)  k - 4 boomerangs  q - 2 throwing nets  y - 3 darts of disjunction Armour (go to first with [) :h: J c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc a - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance :h; / x - a +0 cloakC:h; 0 leather armour of cold resistance Jewellery (go to first with "=)  i - an amulet of the acrobat (worn) 8%:h%J x - a +0 cloak :h% i - an amulet of the acrobat (worn)  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}  p - a ring of protection from cold (worn)13:hP :h  i - an amulet of the acrobat (worn)  f - an amulet of alchemy:h :n - a ring of positive energy  :h Hs - a +6 ring of strength  v - an amulet of guardian spirit:hP 921:h9  f - an amulet of alchemy  v - an amulet of guardian spirit:h B - a +6 ring of strength Wands (go to first with /)6:h :h v - an amulet of guardian spirit  a - a wand of flame (13)  c - a wand of roots (17)  e - a wand of charming (19)f - a wand of mindburst (9)  :hp - a wand of polymorph (9) Scrolls (go to first with ?)39:h! :h"~ e - a wand of charming (19)  b - 2 scrolls of blinking :h" f - a scroll of fear :h" g - a scroll of fog  t - 5 scrolls of teleportationa - a scroll of enchant armour  :h0#Xp - 2 scrolls of poison52:h g - a scroll of fogs - 2 scrolls of butterflies  w - 2 scrolls of enchant weapon  x - 2 scrolls of amnesia  I - a scroll of immolation :hPv N - a scroll of noise  T - 2 scrolls of torment65:h } x - 2 scrolls of amnesia  i - a scroll of identify :h Potions (go to first with !)  c - 2 potions of curing  g - a potion of magic  h - a potion of haste  w - 5 potions of heal wounds:h` a - a potion of ambrosia  b - 3 potions of brilliance82:h:h:h:h%C********:he&### cuphead4 the Thaumaturge*,,,,,,*#.. Gnoll of Ashenzari ****..*.,,,,,*:h&#.. Health: 89/89 ========================*..,,,,*:hm'#.. Magic: 26/26 ========================:h'*...,,,*#.. AC: 10:hF(eStr: 7*....,,*:h(_#.. EV: 29 :h)5Int: 20:h])*......*#.. SH: 0:h)-Dex: 12:h**......################.> XL: 11 Next: 57% Place: Dungeon:10:h******#.<@........#....##' Noise: ---------  Time: 13237.1 (0.0):h+{,*,,,#...........#....... g) +4 dagger of Ashenzari's Boredom {Cun, ,*,,,#...........#....... Throw: 31 darts (poison):h+,*,..'...........#.......**...#...........###..###:hQ,*#...###.....#######..### T   Snorg (wandering):h,X,.T.,,,#.....#.........).,..,,,,#.....#...........:h- ,,,,,,,#.....#...........:hn-Press: ? - help, v - describe, . - travelHere: Snorg (wandering, hasn't noticed you) _The floor.  :h-Press: ? - help, v - describe, . - travelHere: Snorg (wandering, hasn't noticed you) _The floor.:h 6:h6:h;:hE<:h * #*,,,,,,* #.*.,,,,,* #.:h O*..,,,,* #.*...,,,* #.*....,,* #.*......* #.*......#:hӍ #.>.*****#.<.@.......#....##'#,*,,,#.#.,*,,,#.:h .#.,*,..'...#.**...#.:h[ ...###..#*#...###.....#..#:h ,.T.,,,#.....#.).,..,,,,#.....#.:hގ +,#.....#.:h0 :h Z. :h- (:hO h  8.1 (1 _:h :h8 :h;* #*,,,,,,* #.*.,,,,,* #.:ho<*..,,,,* #.*...,,,* #.*....,,* #.*......* #.*......#.>.*****#.<.:h<#....##'#,*,,,#.#.,*,,,#.#.,*,..'.:h<G#.**...#.###..####.*#...###.....#..####.,...,,,#.....#.:h8=).,..,,,,#.....#.,#.....#.:hPB:h&C&9:hF:hH:hO* #*,,,,,,* #.:h*.,,,,,* #.*..,,,,* #.*...,,,* :h 8#.*....,,* :h{J#.*......* #.:hJ[*......######.>.:hP*****#.<.:h$#....##'#:h6/,*,,,#.:h#.,*,,,#.#.,*,..'.#.:h **...#.###..####.#*#...###.....#######..####.#,...,,,#.....#.:hF).,..,,,,#.....#.,#.....#.:h:hv'40:hq:h:h֝s* #*,,,,,,* :hL#.*.,,,,,* #.*..,,,,* #.*...,,,* #.*....,,* :h~#.*......* #.....#*......#:hڞ#####.>...#*****#.<.#....##'#,*,,,#.:hL#.,*,,,#.:ha#.,*,..'.#.**...#.:h&###..####.#:h*#...###.....#######..####.#,...,,,#.....#.).,..,,,,#.....#.,:h(%#.....#.:hΧ:h$&1:h:h:hRJ ,,,,,,:h)............:hV#..################.>:hE****#.<.........#....##'###,*,,,#..:hn.......:h,..':h[#.....#,,,#.....#...............:h D :h:h&2:h:h:hjz ......:hA^#..################.>****#.<.........#....##'###,*,,,#...........'**...#:h##..####.###.....#,,,#.....#............... :h :h &3:h :h :h+  .....#.################.>:h-, ****#.<.........#....##'###,*,,,#...........'**...###..####.###...###.....####:hP, #.....#,,,#.....#............... :hf0 :h0 &4:hp4 :h`5 :hW s ....#.################.>****#.<.........#....##'###,*,,,#..:h ".........'**...###..####.###...###.....####,...,,,.........).....:h #.....#,,,#.....#............... :h: :h &5:h :hZ ;h ...#.################.>****#.<.........#....##'###,*,,,#...........'**...###..####.##;hbj#...###....@#####,...,,,.........).....,.#.....#,,##.....###..###+####... ;h;h<&6;h;h;h*4 ;hU..#;h6################.>;h****#.<.........#....##'###;h/,*,,,#..;h#...........;h .#;h1 ..';hO*..#**...#;h...###..####.##;hK#...###.....#####;hK,...,,,.........).....,;h6.,,;hV!;ho8#.....#;hg,,#........#..###...##... ;hU;hH&7;h%;h[ ;h; *......* #..... *......######.>... *****#.<;hvT.#....##' ,*,,,#.# ,*,,.#..# ,*,..';h~...# **...#....###..####.;h+v *#...###.....#######..####.;hR ,...,,,#...@.#.);hf ,..,,,,#.....# ;hC,#.....#;h\ ,,,#.....#;h\ ,,,#.....#;h'\ ,,,#.....#;hE\ ,,,#.....#;hyr ,,##.....###..###+####;h< ,,#.#..###...##;h;h ,;h#,,,;hf%,,;h&8;h"&;h2(;hy%` ################.>;h%****#.<.........#....##'###,*,,,#..#...........;h%f.#..'..#**...#...###..####.#;h&#...###.....####,...,,,.........)....,.,,;h&&, ;hE&u.......,,,#........#...#........ ;hO*;h*&9;hE.;h /;h| *......#.> *****#.<.#....##' ,*,.,#.# ,*,..#..# ,*,..'...# **...#....###..####. *#...###.....#######..####.;h<}h ,...,,,#.....#.) ,..,,,,#..@..# ,#.....# ,,,,#.....# ,,,,#.....# ,,,,#.....#;h}{ ,,,,#.....# ,,,##.....###..###+#### ,,,#..#..###...## ,,,#.#...#;ha,,,,,,,;h'50;h;h8;hP 3 ;h ****#.<.........#....##'##,*,.,#..#............#;h ..'..#;h t**...#....###..#####...###.....####,...,,,;h^ K.........)..,.,,;h  #........,,,*,,,,#........#...#.......;h D ;h ;h &1;hi ;h} ;hӦ = *****#.<.#....##' ,*,.,#.# ,*,..#..# ,*,..'...# **...#.....###..#### *#...###.....#######..####;hG j ,...,,,#.....#.) ,..,,,,#.....# ,#.@...# ,,,,,#.....# ,,,,,#.....# ,,,,,#.....#;h  ,,,,,#.....# ,,,,##.....###..###+#### ,,,,#..#..###...## ,,,,#.#...#;h R ,,,*,,,,#.#...#;hh }{,,,,***;hF &2;hK ;hZ ;hXH . ,*,.,#.......#.'...**...#....###..#####...###.....####,...{,,.........)..,,.,, #........#,,,,*,,,,#........#...#...... ;hL L,{;hM &3;hP ;hQ ;h+ ,*,.,#.# ,*,..#...# ,*,..'....#;h **...#.....###.. *#...###.....#######..;h ,...,{,#.....#.);he ,..,,,,#.....# ;h1B,#.....#;he ,,,,,,#@....# ,,,,,,#.....#;h_ ,,,,,,#.....#;h_ ,,,,,,#.....#;h  *,,,,##.....###..###+ *,,,,#;hQ ^..#..###... *,,,,#;h f.#...# ,,,*,,,,#;h 7.#...#;h S ,,,,*,,,,#.#...#;h)j,{,,,,*;h<*%*,;h+&4;h2;h4;h, .'.**...#...###..####...###.....####,...,,{;h,;.........).,,,,.,,#........#,,,**,,,,#........#..)#..... ;h 3;h3&5;h8;h+9;h<;h9=;h>;hG;haI;hUMB;h9N,;h0O;hQ;hlS;hS;hT;hW;hHY;hY;hZ;h\;h^;h^;h"`;hZc;he;he;h g;hHi;hj;h9k;hl;hn;hp;hp;hXr;ht;hw;hw;hR{;hH~;h,;han;h ;h;h;h;hΜ;h;hO;h(Here: Snorg (wandering, hasn't noticed you) _The floor.  Press: ? - help, v - describe, . - travel;h`wHere: Snorg (wandering, hasn't noticed you) _The floor.  There is an open door here.;h;h8 _;h5;hM;hĬ;h;h;h;hβ;hF;h;h׶;h;hY;h;h@  There is an open door here.;h;h _;hp;ha;h;h;h;h;h,;h};h,,,,,*,,,,#........#...#,,,,,*,,,,#........#...#,,,,,**,,,,#........#..),,,,,**,,,,#........#...';hM,,,,,,,,,,#........#...#*,,,,,,,,,,,#<.......#...#*,,,,,#######........#'###*,,,,,#.....#####..[....##*,,,,,#..@..'...'#;h76.1 (21.0)******#.....#..[#' ;h#...))#...## ;hT#...))#...#.......#. #..)..#...#.......# #.....#...####+#;h'C########.....#........# #.........>..#........# #............#........#;h1;h;h*E;h`ES  ;h~G;hS;hOV;h X;h[;h^;hu`;h`;hb;he;h*h;hh;hj;hgn@  There is an open door here.;hjq;h#r _;ht;hw;hy;h@z;hG|;h ;h;h!;hr;hd;hs;h;h;h@  There is an open door here.;hʔ;hv _;h;hԜ;h̟;hN;hh;h;h;h;h;h߰**,,,,##.....###..###+###**,,,,#........#..###...#;h,*,,,,#........#...#......,,,,,,*,,,,#........#...#......,,,,,,*,,,,#........#...#......;h%,,,,,**,,,,#........#..)#......,,,,,**,,,,#........#...'......,,,,,,;h@J...#...#......*,,,,,,;h\m<.@.....#...#.....;h86.1 (10  *,,,,,#######........#'#########*,,,,,#.....#####..[....###.####*,,,,,#.....'...'.......#....#.******#.....#..[#.......'....#..;h]#...))#...#.......#....# #...))#...#.......#....# #..)..#...#.......########;h,W #.....#...####+#.......#;hϲ1;h;h;h߷ B ;h7 ' ;h ;h{ ;h B;hz ;h ;h* ;hC ;hK ;h ;h ;h ;h ;hu ;h ;hW ;hh ,,,,,,,#.....#..............,,,,,,,#.....#..............,,,,,,,#.....#........;h e ,,,,,,,#.....#........ **,,,,##.....###..###+#### **,,,,#..#..###...## ,*,,,,#..#...#.. ,,,,,,*,,,,#..#...#.. ,,,,,,*,,,,#....@...#...#..90.1 (4.0) ,,,,,**,,,,#........#..)#........ ,,,,,**,,,,#........#...'........ ,,,,,,,,,,,#........#...#...... ,,,,,,,,,,,#<.......#...#...... ,,,,,#######........#'########### ,,,,,#.....#####..[....###.### ,,,,,#.....'...'.......#....#.... *****#.....#..[#.......'....#..;h ;h ;hi  ;h;h;hB;h;h;h;h;hl;h ;ht;hC;h;h;h;h;h;h;h;h;hG **...#...........###..####;h *#...###.....#######..#### ,...,{,#.....#;hf) ,..,,,,#.....#;h7t ,,,,,,,#.....#...........;hX ,,,,,,,#.....#........... ,,,,,,,#.....#..... ;h,,,,,,,#.....#..... ,,,,,,,#..@..#.....;h(5.1 (5 ;h**,,,,##.....###..###+#### ;h]**,,,,#.#..###...##;h% ,*,,,,#........#...# ;hG *,,,,#........#...# ;h| ,,,,,,*,,,,#........#...#....... ;h ,,,,,**,,,,#........#..)#.....  ,,,,,**,,,,#........#...'... ;h[ ,,,,,,,,,,,#........#...#...;h1;hm;h;hq;hri  ;h&};hTB;h2;h=;h;hp;h;h;hC;h5;hm;h;ha;h;hВ? *****#.<;hz..#....##' ,*,.,#...........#......;h" ,*,..#...........#.... ,*,..'...........#;hf7 **...#...........###..### *#...###.....#######..### ,...,,,#.....#;hg) ,..,,,,#.....#;h ,,,,,,,#@....#9.1 (4;h ,,,,,,,#.....#.......... ,,,,,,,#........;h  ,,,,,,,#... ;h)V,,,,,,,#....;hD **,,,,##.....###..###+### ;hu**,,,,#;h..#..###...# ,*,,,,#..#...# *,,,,#..#...#;hה;h1;hI;h;ha;h2b, ;hsb' ;h7c;hk;hvm;ho,;hp;h_q;hq;hvr;hs;h7u;hu;hXv;hw;hx;hXy;hStr: 7,,*##**#.<.........#....# EV: 29 Int: 20W;h!,,,#..,#...........#..... SH: 0Dex: 12W;h ,,,#...#...........#..... XL: 11 Next: 57% Place: Dungeon:10,,,#...'@..........#..... Noise: ==-------  Time: 13304.1 (0.0)W;h,,*#...#...........###..# g) +4 dagger of Ashenzari's Boredom {Cun, W;h4,,*#...###.....#######..# Throw: 31 darts (poison),,T...,,,#.....#.........W;hp,.@..,,,,#.....#.........W;h,..,,,,,,#.....#......... T   SnorgW;hg,.,,,,,,,#.....#......... @   Harold (missile),,,,,,,,,#.....#.........W;hk,,,,,,,,,#.....#.........Snorg shouts!  Harold the Weathered comes into view. He is wielding a +0 war axe and quivering_2 throwing nets. W;h_Unknown command.Press: ? - help, v - describe, . - travelThe floor.X;hF'@An open door.X;h F.'  The floor.X;hCa -..X;ho -..X;h$[ E#.  A rock wall.X;h i,#  You can't see that place.X;hT 7,,X;hy;,,Y;h߹;,,Y;h5,*Y;h% *T  Harold the Weathered comes into view. He is wielding a +0 war axe and quivering_2 throwing nets. Y;h_Unknown command.  Press: ? - help, v - describe, . - travelHere: Snorg  The floor.Y;hh ,,*.,,,,,.,,,#...#..,,,#...Y;hbi ,,*#...,,*#...,,T...,,,,.@..,,,,,..,,,,,,,.,,,,,,,,,,,,,,,,,,,,,,,,,Y;h i T@ Y;h- _Unknown command.  Placed new exclusion.Harold, wielding a +0 war axe, wearing a +0 scale mail and quivering 2  throwing netsZ;hM(,..Z;h'..Z;h,,,*..,,,,*# cuphead4 the Thaumaturge,,*......## Gnoll of Ashenzari ****..,,*......## Health: 89/89 ========================,,*......## Magic: 26/26 ========================,,*......################ AC: 10Str: 7Z;h',,*##**#.<.........#....# EV: 29 Int: 20,,,#..,#...........#..... SH: 0Dex: 12Z;h \,,,#...#...........#..... XL: 11 Next: 57% Place: Dungeon:10,,,#...'@..........#..... Noise: ==-------  Time: 13304.1 (0.0),,*#...#...........###..# g) +4 dagger of Ashenzari's Boredom {Cun, ,,*#...###.....#######..# Throw: 31 darts (poison),,T...,,,#.....#.........,.@..,,,,#.....#.........Z;hLG,..,,,,,,#.....#......... T   Snorg,.,,,,,,,#.....#......... @   Harold (missile),,,,,,,,,#.....#.........Z;h.,,,,,,,,,#.....#.........Placed new exclusion.  Press: ? - help, v - describe, . - travelHere: Harold, wielding a +0 war axe, wearing a +0 scale mail and quivering 2  throwing nets  The floor.  Z;hPlaced new exclusion.Z;hiZ;hZZ;h. _\;h###..,#..#...#..#...+##\;h4T{@{\;h ;14 --5.1 (1\;hY\;h!\;h Press: ? - help, v - describe, . - travel  Here: Harold, wielding a +0 war axe, wearing a +0 scale mail and quivering 2  throwing nets  \;h+The floor. _You close the door._;h%] ,,*......# #.,,*......# #.,,*......# #._;h] Y,,*......################.,,*##**#.<.........#....,,,#..,#...#......,,,#...#.#.,,,#...+.#.,,*#...#._;h] ###..##,,*#...###.....#######..#_;h^ +,,T{..,,,#.....#.........),.@{.,,,,#.....#._;h&^ V,..,,,,,,#.....#._;hA^ h,.,,,,,,,#.....#.,,,_;h^ #.....#.,#.....#._;h^ %#.....#._;hd A{{_;he b 29  --_;he 6_;hj _;hRk `;h),,*......# #.,,*......# #.,,*......################.>`;h2,,*##**#.<.........#....##',,,#..,#...#.......,,,#...#.#.,,,#...+.#.,,*#...#.`;hْ###..###,,*#{..###@....#######..#,,T{{.,,,#.....#.........).,.@{.,,,,#.....#..,..,,,,,,#.....#.,.,,,,,,,#.....#.,,,#.....#.,#.....#.#.....#.**,,,,##.....###..###+###`;h={{`;hC&7`;h`;ha;h,,*......# 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b;hGB,,,#..,#...#..........,,,#...#...b;h~B..#.,,,#...T...........#.b;hB,,*#.{{#{....###..####.#b;hC,,*#{{.###.....#######..####.#b;hC,,T{{.,,,#.....#.........)...,.@{.,,,,#.....#..,..,,,,,,#.....#.,.,,,,,,,#...@.#.,,,b;hC#.....#.,#.....#.#.....#.b;hC**,,,,##.....###..###+####**,,,,#........#..###...##.b;hD|,*,,,,#..#...#....... ,,,,,,*,,,,#.b;h?DK#...#. ,,,,,,*,,,,#.#...#.b;hEb;hK.TT   Snorgb;hK&1b;hPb;hQb;hj6..#.b;hƻT...*#.{{#.Tb;h"##..####.#b;h4{{.###.....####T{{.,,,b;hq.........).....@{.,b;h.b;h.,,b;hƼ,b;h߼,b;h b;h#+ **,,,,#b;h?##..###+####b;hY8#........b;hr ...b;h,*,,,,#b;h?.#...#...... ,,,,,b;h.b;h7#*)b;hcb;hb;hXb;hN'@.b;hTb;h@   Harold (missile)b;h?&2b;hb;hb;hrp'@.*#.{{#.##..####.#b;h{{.###T....####b;h&T{{.,,,#.....#.........).....@{.,b;hE.b;ha.,,,b;h},b;hשG  **,,,,#b;h##..###+####b;h8#........b;h2...,*,,,,b;ha?.#...#...... ,,,,,b;h##b;h b;hǪ*b;h)b;h).'b;hb;hYb;h÷.b;h#R@.Tb;hF@   Harold (missile)b;h&3b;hb;hb;hM *#.{{#.@##..####.#{{.###.....####b;hAN MT{{.,,,#T....#.........).....@{.,,,,#...,,,,b;hN   **,,,,###..###+#####...........,*,,,,b;hO .#...#...... ,,,,,#*).',,#b;hP b;h[Q b;hW T.@.b;hX T@   Harold (missile)b;hX &4b;hm_ b;h`a c;h 1{{.###@....####T{{.,,,#.....#.........).....@{.,,,,#T..,,,,,,#.,,  **,,,,###..###+#####........#..###...,*,,,,#...#...... ,,,,,*).',,#<c;h c;h c;hT.@.c;hT@   Harold (missile)c;h&5c;hc;hQc;ho c;h ,,T{{.,,,#.@...#.........).....,.@{.,,,,#.....#.c;h .c;h ,..,,,,,,#.T...#.c;h$ g,.,,,,,,,#.....#.,,,c;hc T#.....#.,c;h C#.....#.c;h B#.....#.c;h ^**,,,,##.....###..###+####c;h **,,,,#.....@..#..###...##.c;h -,*,,,,#.c;h@ &#...#....... c;h_ 1,,,,,*,,,,#.c;h~ !#...#.c;h ,*,,,,#.c;h !#...#.c;h -**,,,,#.c;h 5#..)#.c;h -**,,,,#.c;h7 !#...'.c;hV N,,,,,#.#...#.c;h !c;h (#<#...#.c;h ########..#'############c;h c;h c;h c;h 9.@c;hD .T@   Harold (missile)c;hh &6c;h` c;h d;h!d;hMe.@{.,,,,#.@.d;ho.,,d;h/.,d;hTd;h,d;h.d;h  d;h,H **,,,,###..###+####d;ha#........d;h ...,*,,,,d;h.#...... d;h,,,,*d;h9.).',,d;hc#<d;h d;hX#######.'############d;h_.....#####..[....###.####...d;hd;hyd;hS.@.d;hTd;h@   Harold (missile)d;h&7d;h&d;hd;h .,,@,.,T.  **,,,,###..###+####d;h݌ b...........,*,,,,.#...... ,,,,*d;h ).',,#<#######.d;hD 7'############d;h .....#####..[....###.####...'...'.......#....#..d;h& d;h> d;h d;h .d;h @.T@   Harold (missile)8d;h d;h z _A flash of anger passes briefly over Snorg's face.d;hbZ _,@,..d;hZ T . **,,,,###..###+####........d;hZ ...,*,,,,d;hZ .#...... ,,,,*d;hZ .).',,d;h[ #d;h*[ L<#######.d;hE[ '############d;h`[ .....#####..[....###.####...d;h}[ M'...'.......#....#.. ****d;h[ <#..[#'d;hN] d;h] d;h,d 7.@d;hPd 9.Td;hd @   Harold (missile)d;hfe &9d;hk d;hm e;hJ,,,#...@.#.,e;h0#.....#.#....T#.**,,,,##.....###..###+####e;hZ**,,,,#........#..###...##.,*,,,,#.#...#....... ,,,,*,,,,#.e;hl#...#.*,,,,#.#...#.e;h**,,,,#.#..)#.**,,,,#.e;ho#...'.,,,,,#.#...#.e;hV#<#...#.#######..e;h$*#'#############e;hL#.....#####..[....###.####...#.....'...'.......#....#......e;ho e;h***#.....#..[#.......'....#.  #...))#...#.#....#..>e;h#e;he;h.@.T@   Harold (missile)e;h'20e;hCe;hhe;h >@ e;h .e;hA  **,,,,##....T###..###+####e;hc #........e;h  ...,*,,,,e;h  .#...... e;h ,,,*e;hN 6).',,#e;h k<#######.'#############e;h x.....#####..[....###.####...e;h >'...'.......#....#...... e;h* Q***#..[#.......'e;hv {  #...))#...e;h .#e;h \>)).e;h e;h^e;he;hr.@.T@   Harold (missile)e;hh&1e;h e;h!e;h  @ **,,,,##.....###..###+####......T....,*,,,,..#...#...... ,,,*).',,#<#######.e;h'#############.....#####..[....###.####...'...'.......#....#...... ***#..[#.'  #...))#....#>))#...#.)..########'##e;hhe;he;hG.@.T@   Harold (missile)e;h&2e;he;hf;h,\ **,,,,##....@###..###+####f;hZ6...........f;h{ ,*,,,,f;haT.#...#...... ,,,.*).',,#<#######.'#############.....#####..[....###.####...'...'.......#....#...... ***#..[#.'.  #...))#...#....#..>))#......#......f;hd)..#..########'##.f;h/###+#.......#.....f;hRf;hsf;h8.@f;h9.Tf;h7@   Harold (missile)f;h&3f;hCf;h{h;hŸ -**,,,,#......@.#..###...##....#,*,,,,#..#...#....... ,,,*,,,,#......T.#...#.*,,,,#.h;h .#...#.**,,,,#.#..)#.**,,,,#.#...'.,,,,,#.#...#.#<h;h( e#...#.#######..#'##############h;hK #.....#####..[....###.####...#.....'...'.......#....#... h;h 0**#.....#..[#.'....#......#  #...))#...#.#....#..>...##...))#...#.#....#......#h;hР #..)..#...#.#########'###h;h #.....#...####+#.......#..... ###.....#........#.#.......h;ht h;h h;h߫ U.@.h;h T@   Harold (missile)h;hά &4h;hβ h;h i;hpF,*,,,,#......@.#...#....... ,,*,,,,#.i;hp.#...#...i;h#i;h*,,,,#......T.#...#...# ,i;hQ|**,,,,#..#..)#..i;ht# ,i;h **,,,,#.i;h##...'.i;h̵#i;h ,,,,,#.i;h7#...#.i;h5#i;hUH#<#...#.i;h+# ,#######..i;hK#'############### ,i;h#.....#####..[.@..###.####... ,#.....'...'.......#....#......#. i;hm*#.....#..[#.'....#......#.  #...))#...#.i;h#....#..>...#.#...))#...#.#....#......#.#..)..#...#.#########'###i;hٷ#.....#...####+#.......#.....### ##.....#........#.i;h!#........ i;hGL....>..#.#.#.i;hei;hi;hںi;hwT.@.i;hT@   Harold (missile)i;h&5i;hi;h1i;h8,*,,,,#.@#...#.#. ,i;hBJ*,,,,#........#...#....#. **,,,,#.......T#..)#....#. **,,,,#..#...'...#. ,,,,,,#.i;h.#...#..#.#<#...#.i;h#. #######..i;h#'############### #.....#####..[....###.####...###. i;hn#.....'...'.....@.#....#......#.. #.....#..[#.i;h'....#......#. #...))#...#.i;h#....#..>...#. #...))#...#.i;h R#....#......#. i;h/E#..)..#...#.i;hS=#########'##### i;hux#.....#...####+#.......#..... i;hP#.....#........#.......#.........i;hD ...>..#.i;h j#.......#. i;h0%..#.#.#....)i;hSD i;hp<6i;hi;h{i;hEA  . *.T#..)#..#...' ,,.#...#<. #######.i;hA 6'################ #.....#####..[....###.####...###.'...'.......#....#......#.#..[#'....#))#...#>))i;hA N....#...##i;h$B *.i;hKB ,#..... i;hB ......#......>.#.......#..))))... i;hB i;hK i;hcL &7i;hR i;hS j;h[  *T#..)T#...' ,,.#...#< #######.'################ #.....#####..[....###.####...###.'...'.......#....#......#.#..[#'))#...#....#..>))....#...)..########'#####.T   Snorg.#....... .######...######.........########j;h+ j;h j;hL.@Tj;h@   Harold (missile)j;h&8j;hj;h? j;h1@#...' ,,T#...#j;h]<j;h. #######.'################ #j;h.....#####..[....###.####...###.'...'.......#....#......#.j;hj#..[#j;hc'....#))#...j;h6v#....#..>)).j;hs)..j;h########'#####.###+#.......#.....j;hCE.....#.......... j;hS...>...#j;h.j;ha..#....)>j;hK.#..))))j;h@######...#####j;hOw..######## #### #####.....########........j;hj;hj;h3j;h"j;h9.@j;hTj;h @   Harold (missile)j;h[j;h{9j;hj;hj;h!,,,,,#.j;h@#...#.#.j;hE#<#...#.#. j;he######.......T#'################# .....#####..[....###.####...###.. .....'...'.......#....#......#.. .....#..[#.'....#......#. ...))#...#.#....#..>...#. j;hJ...))#...#.#....#......#. ..)..#...#.#########'##### j;h7.....#...####+#.......#.....####' .....#........#.......#.......... ..>..#.#.j;h&#...#.j;h'#.j;h9+#....)j;h`#......>.#.j;h5#..)))) j;hS######...######..########.j;h% j;hG ### #####.....########........#. ~~# #.....# #.#.j;hj;hdj;hT.@.j;hT@   Harold (missile)j;h'30j;hj;hbs _Snorg remarks, "Ah, I could eat a centaur!"j;h= #<@#...#.#. #####..#'################## ....#####..[.T..###.####...###...'...'.......#....#......#..#..[#.'....#......#.))#...#.j;h= #....#..>...#.))#...#.#....#......#. .)..#...#.#########'#####j;h> ..#...####+#..@....#.....####'##........#.#........... .>..#.j;h5> M#.#...#.j;hZ> #.#....)#......>.#.j;h}> #..)))) #####...######..########j;h>  #####.....########........#.. j;h> )~# #.....# #.#. ~# #.....# #.#.j;h@@ j;hC j;hK S.@.j;hL T@   Harold (missile)j;hL &1j;hR j;hT z _A flash of anger passes briefly over Snorg's face.j;h(s####.......@#'################### ...#####..[....###.####...###....j;hVsA'...'.....T.#....#......#..j;hvsT#..[#.......'....#......#. .j;hs))#...#.......#....#..>...#. .))#...#.j;hs#....#......#. j;h t")..#...#.j;h%t)#########'##### .j;hbtZ..#...####+#.......#.....####'##j;ht0#........#.j;ht'#............ j;ht_>..#.#.j;huM#. ...#.#.j;hKu+#....)j;hiu#......>.#.#..)))) j;huW####...######..######## #j;hu #####.....########........#. #j;hUv #.....# #.#. j;hv# #.....# #.#...  j;hv_# #.....# #.#...j;hvD j;hyj;h.@{@   Harold (missile)j;h&2j;hj;hΏk;ha..#####..[@...###.####...###....k;hA'...'.....T.#....#......#..k;hy#..[#......{'....#......#. k;h%))#...#.......#....#..>...#. ))#...#.k;hd #....#......#. ..#...#.k;h#########'#####...# ..#...####+#.......#.....####'###k;hW#........#.#............k;h.#.#.k;hL#.k;h|# ..#.k;h'#.k;h)#....)k;h'k;hV#......>.#.k;h;4#..))))k;hZC# ###...######.k;hu.########...# k;h #####.....########........#...# k;h#.....# #........#.k;h k;hc#.....# #.#....k;hI  k;hC#.....# #.#...#k;h9I  k;hT#.....# #......[.#...# k;hok;hk;h ;.@k;h @   Harold (missile)k;h)(((k;h(((k;h(k;h".k;hA.{...k;h4'.@k;hQ.=3k;hk;h k;hȪ_Harold throws a throwing net. The throwing net completely misses you. _You see here a throwing net.k;hX'...'....@T.#....#......#.. .#..[#......{'....#......#......# )#...#......{#....#..>...#......# )#...#.#....#......#......# .#...#.#########'#####...## .k;h#...####+#.......#.....####'### .#........#.#............#. .#.k;h#....(..#.#. .#.#.k;hʮ<#....)'. .k;h#......>.#.#..))))k;hC#. ##...######.k;h9F.########...#  #####.....########........#...# #.....# #........#.k;hO#.....# #.#....##.....# #.#...## #.....# #......[.#...## k;h#†....# #..#...#. k;hk;h.TT   Snorgk;h0k;h5-4 _k;h"k;hYk;h9}k;hh}}#..[#......{'....#......#......#. #...#.k;h}#....#..>...#......#. #...#......T#....#......#......#. #...#.k;h}#########'#####...##. #...####+#.......#.....####'####. #........#.k;hL~#............#.. #.#....(..#.#. k;h~#.#.......#....)'. #......>.#.k;hF#..))))#. k;h$0#...######.k;hF(.########...#k;h}f###.....########........#...##.k;h #.....# #........#....#.k;h4#.....# #.k;h#....#.k;hc#.....# #..#...##.k;h_n#.....# #......[.#...##.k;h#†....# #........#...#..#.....# #.k;h#'...#.k;hłk;hăk;h @k;h.k;hӏT@   Harold (missile)k;hek;hV!-k;h5k;hZk;hk;h...#.....@.#....#..>...#......#. ...#.......#....#......#......#. ...#......T#########'#####...##. ...####+#.......#.....####'####. k;hC........#.#............#.. .k;hp#....(..#............#. .k;h#.......#....).......'. ......>.#.k;h#..))))......#. ...######.k;h<(.########...# #k;hhO###.....########........#...##. k;h #.....# #........#....#.k;hb#.....# #.#....#.k;hc#.....# #..#...##.k;hZ#.....# #......[.#...##.#†....# #........#...#...k;h k;h#.....# #........'...#.#.....# #.k;h##...#.k;hk;hik;h*.@.T@   Harold (missile)k;h&6k;h k;h l;h|[#......{'....#......#......#.#.......#....#..>...#......#.l;h|#......@#....#......#......#.#.......#########'#####...##.l;h}####+#..T....#.....####'####.......#.....l;hS}l#.#....(..#......#.l;h}h.#.......#....).......'.l;h ~..>.#.......#@.))))......#.. ..######.........########...##. l;hW~P###.....########........#...##.l;h~d#.....# #........#....#.l;h~#.....# #........#....#.#.....# #........#...##.l;hGw#.....# #......[.#...#l;hj#†....# #.l;h:v.#...#.... #.....# #.l;hM'...#.... l;h9{l;h&7l;h`l;h|l;h '....@T.#....#......#......#. [#......{'....#......#......#. .#.#....#..>...#......#. .l;h #......@#....#......#......#. .#.......#########'#####...##. .l;h< 7####+#..T....#.....####'####...{...#.....#.#....(..#............#..#.l;h` &#.@..).......'...>.#.......#..))))......#.. l;h .######.........########...##. ##.....########........#...##...÷  #.....# #........#....#.#.....# #........#....#.#.....# #........#...##.#.....# #......[.#...##†....# #.#...#.l;h 9{l;h &8l;h l;h l;h ]#..[....###.####...###....##. l;h '....@T.#....#......#......#. #......{'....#......#......#. #.#....#..>...#......#. l;h #......@#....#......#......#....# #.......#########'#####...##....# l;h* ####+#..T....#.....####'####....##...{...#............#.....'l;hc #....{..#..@.........#.....#.#.#....).......'.....# .l;h ..>.#.#..))))......#.....#l;h ####.........########...##....# #.....########..l;h #...##...÷# #.....# #..#....#....# l;h #.....# #..#....#....# #.....# #........#...##....# #.....# #......[.#...##....#l;h :{l;h8 &9l;h l;h m;h^....#'#####################. ..[....###.####...###....##. ....@T.#....#......#......#. ......{'....#......#......#. .m;h{#....#..>...#......#...... ......@#....#......#......#....# .......#########'#####...##....# m;h###+#..T....#.....####'####....#.#...{...#...@........#.....'.m;ho'#....{..#............#.....#..#.....{.#....).......'.....# m;h..>.#.#..))))......#.....# #m;h####.........########...##....#. .....########..m;hS#...##...÷#. m;hAO.....# #.#....#....#. m;he3.....# #.m;hX#....#....#. .....# #..#...##....#m;hm;hK:{m;h'40m;hm;hom;h;#...#...........#....########m;hΧ3.#'#####################. .m;hp[....###.####...###....##.m;hH@T.#....#......#......#.m;h{'....#......#......#.#....#..>...#......#.......m;h?@#....#......#......#....# m;hŨX......#########'#####...##....# m;he##+#..T....#....@####'####....#.m;ha#...{...#............#.....'.m;h#....{..#............#.....#..m;hʩ.#.....{.#....).......'.....# m;h.>.#......{#..))))......#.....# m;h####.........########...##....#.########.#...##...÷#.# #.#....#....#.# #.#....#....#..m;hL.TT   Snorgm;hu0m;h(&1m;hSm;hnm;h3m;h1m;hYm;hm;hT m;h m;h m;h m;h.#...#.#....##...###.#...#...........#....######## ....#'#####################[....###.####...###....##@T.#....#......#......#{'....#......#......#m;hK..#....#..>...#......#......@#....#......#......#....## .......#########@#####...##....## ###+#..T....#.....####'####....#.#.#............#.....'.#.#............#.....#. .m;hv...#.....{.#....).......'.....## ..>.#.......#..))))......#.....## #####.......T.########...##....#.########..#...##...÷#.# #m;h).#....#....#m;hm;hBT.m;h\  2m;h#m;hQ _There is an open door here.n;h1.#...'.#..........'.#...#.#....##....#...#...........#....#######...#'##################### n;h#..[....###.####...###....## '....@T.#....#......#......# #n;h{'....#......#......# #.......#....#..>...#......#..... #n;hS@#....#..@...#......#.... #.......#########'#####...##....# n;hY####+#..T....#.....####'####....#.#n;hc.#............#.....'.#n;h.#............#........#.....{.#....).......'.....n;h: ...>.#n;h8S.#T.))))......#.....#n;hp  ######.........########...##....#n;h@  #.....########n;hq.#...##...÷# n;hO..#{n;h -3 _n;h n;ho;h +..#....{..........).........######.o;hD14 4o;h7o;h) _You close the door.o;h)QM)#o;hj'#'......'...o;h ...#...........#....####### o;h3.....#'################### o;h#..[....###.####...###....# '....@T.#o;h^J{'.o;h..o;hO@#....#......#...... #o;hڲS.......#########+#####... o;h)####+#..T....#.....####'####....#o;h' o;h!{o;h-.o;h86 29 o;hj0 5o;hJo;hc _There is a stone staircase leading down here.p;hp;h#p;hp;h${p;h1.p;hK14 6 _p;hp;hM>E p;h~>U###  ...  p;h> # #.#  #.#..###..# p;h> 1 #...o..@.# ..?oo...## p;h?..##.##.# # #.. p;h1?n#.. .$..p;hQ?o   orc wizard (asleep) .###p;hp?~oo 2 orcs (asleep) . p;hI@p;hIE,,,,,******,,,,,,,,,,,* *******,,,,,**,,,,,******p;hsE,,,*,,* **###,,,,,**,,* *...,,**p;hE*,,#,,* *#.#*******,,*******p;hE,,**#*,#..,,,∆,,,,,,,,*,#..,,,,***,,,,,*,.$..,,,*p;hE,,,,,,,.###*,,***,,,,ß,,.** **,,,,,,,,,,*,,* **,,,p;h+9 (1.8p;h֜p;h _You climb downwards.  Found a scroll of enchant weapon and 15 gold pieces. _There is a stone staircase leading up here.r;h > ,,,,,******,,,,,,r;h  ,,,,,* * ,,,,,* * ,,,,,** **** ,,,*,,* **###,,, ,,*#,,* *...,,**r;h H *,,#.,* *#.#**** *#.#..###..#r;h5  *#...o.@<.#*r;h` ] ...?oo...##r;h  ...##.##.#*r;h < .,**##,r;h G#..,,,∆,,,r;h$ Y ,,,,,*,#...,,,***r;hG  ,,,,,*,.$...,,* r;h F,.####.,***r;h Y ,,,,ß,,.** *#r;h 1.,,, r;h o ,,,,,,*,,* **,,,r;h r;h ,r;h> ,,r;h_ ,r;h ,r;h *r;h *r;h A**#..or;h 5,...?.r;h ,r;h> ,ßr;hv ,,r;h ?o1 asleep)r;h >r;h 0,r;h , r;h 29  r;h% 7r;hG 0 _r;h# r;h(% r;h. ,,,,,,******,,,,,, ,,,...* * ,,,...* *r;h1 ,,,,..#* **** ,,,,#..* **###,,,r;hY *,,*#..* *...,,** **,,#..* *#.#****r;h~ *#.#..###..#r;h- **#..oo@.<.#* ....?.o...##r;hU ....##.##.#* ...**##,#...,,∆,,, ß,,,,,*,#...r;h.,,***r;h ,,,,,,*,.$.....* r;h9L,.####..*** r;h[ >,,,,ß,,.** *#.,,,  ,*,,* **,,,r;hcr;h*,,,r;h(,>*r;h[o***#...r;h,,,r;hA,,r;hcQ,oo,,r;hr;ho&8r;hFr;hs;h[ s;h \  s;h1\`The helpless orc wizard fails to defend itself.  You skewer the orc wizard like a kebab!!!!s;hc)oo 2 orcs (1 s;hiD 14 s;hiO9.5 (0.6 _You kill the orc wizard!s;hos;hBq s;hnqe_Your base Shapeshifting skill increases to level 6!s;h2}{  The helpless orc fails to defend itself.  You stick the orc like a pincushion!!!s;h )o   orcYou kill the orc!=50.1s;hTP _The orc barely misses you.s;hs;h+6 (0.5s;hs;hW _You hit the orc but do no damage.t;ht;h-1.2 (0.6t;h+t;h _You closely miss the orc. The orc completely misses you.t;h,:  You puncture the orc!t;hC)t;h+7 (0.5t;hK"t;h!$G _You kill the orc!t;h  .******,,,,,, ,,,,...* ******* . *t;h  ,,,,,..## **** >,,,,#..# **###,,,*#..# *...,,***,,#..# *#.#****t;h>! *#.#.@###..# ***#...)..<.#* .....?.)...##  .....##.##.#*******t;h! ....#*##.#...,,∆,,, .ß..,,,*.#....,,***o   orc warrior (polearm, asleep)t;h!% ...,,,,*..$.....* o   orc (asleep)t;h("C oo,,,,,,..####..*** ,>,,,,ß,,.** *#.,,,t;h]/t;h6,,,^,,,,,,,,,,,**,,,,,**,,,,,.oot;hN6x,o.,t;hC7u 29  -2.7 (1.0t;h=t;h8A _An orc warrior and an orc come into view.Things that are here: _a +0 mace; a +0 leather armour; an orc corpset;h4w,....******,,,,,,,...* *******. t;hw,..##***>,,,,#..# **###,,,***,,*...,,**t;hwF **,,#..# *#.#****  *#.#.)###..# t;h>x****#...@..<.#*t;hx,.....?.)...## ##.##.#*******t;hx#*##.#...,,∆,,,ß..,,,*.#.....,***t;hyo.,,,,*..$.....* t;hDy o.,,,,,,..####..***,>,,,,ß,..#* *#.,,,t;hyn ,,,,,,,,*,,* **t;hE|t;hz.{,t;hG-3 _t;hpt;hi  Things that are here: _a +0 dagger; a +0 robeu;hXb4 u;hb,...* *******. .,,,,..##***>.,,,#..# **###,,,**#.,*...,,**u;hb *#.,#..# *#.#****  *#.#.)###..# *####...)..<.#*,.....?.@...## u;h!c##.##.#*******.#*##.#...,,∆,,,ß..,,,*.#.....,***u;h@c..{,,,,*..$.....*ou;h[cK####.#..u;hj~{.{,,,,,,,,***,* **u;hj&4u;hnu;hq _Found an escape hatch in the floor.  Things that are here: _a +0 dagger; an orc corpseu;hqu;hO ,,,,,...* u;h* ....,...# *u;h<{ ....,,..## ****u;h_ ,>...,#..# **###,,, **#..*#..# *...,,**u;h *#..#..# *#.#****u;h *#.#.)###..#u;h #####...)..<.#*u;hLj ......?@)...##u;h}s ......##.##.#u;h*u;h .....#*##.#...,,∆,,,u;h% ..ßu;hho.,,,*.#.....,***u;h* ....,,,,*u;h8L..$.....*u;hS .o.{,,,,,..####..***u;ho   orc warrior (polearm, asleep)u;h .,>,,,,ß,..#* *#.,,,u;ho   orc u;h ,#.u;h/.* **,,, u;h8u;hR u;hlQ,***,* **u;h!u;hy *,,,u;h  ,*u;h *u;h ,u;h*u;h7*....ou;h\f,..ß.,u;h{,u;h,u;h,u;h,u;hu;h$5 u;h _u;hu;hBu;h;a ,,,,,,...* *u;h=;6 ,........# * ,.....,..## ****u;ht;M ,,>...,#..# **###,,, ***#..##..# *...,,**u;h;@ *#..#..# *#.#**** *#.#.)###..#u;h; ######...)..<.#* u;h;d.@.)...##u;h< #......##.##.#*u;hZ<5 #....o#*##.#...,,∆,,, ...ß..,,,*.#.....,***u;h|<a .....,,,,*..$.....*u;h< ..o.o,,,,,..####..***u;h< ..o>,,,,ß,..#* *#.,,,u;h<oooo 5 orcs (4 asleep) ..ou;h<po,,,,,,#..* **,,,  u;h=Q,***,* **u;hMe  4 orcs come into view.u;hU<,,,,**u;hV**,*u;h&V\o*#.....u;hCV,,u;h^V,,u;h{V&,,u;huW&6u;h^u;h1a u;hTa}_Found a staircase to the Orcish Mines. _You see here a scroll of enchant weapon.w;hhh  Casting: Stone Arrow (safe; 1% risk of failure)  w;hh\Confirm with . or Enter, or press ? or * to list all spells.w;hz ,,,,,,,...* *******  cuphead4 the Thaumaturge ,,........# *  Gnoll of Ashenzari ****.. ,,.....,..## ****  Health: 89/89 ======================== ,,,>...,#..# **###,,,  Magic: 23/26 =====================--- ****#..##..# *...,,**  AC: 10Str: 7 * *#..#..# *#.#****  EV: 29 Int: 20 w;h1* *#.#.)###..#  SH: 0Dex: 12 *######...)..<.#*  XL: 11 Next: 57% Place: Dungeon:11 ,.......@.)...##  Noise: ---------  Time: 13356.7 (0.0) w;h$*#.....o##.##.#*******  g) +4 dagger of Ashenzari's Boredom {Cun,  *#.....#*##.#...,,∆,,,  Throw: 31 darts (poison) ,...ß..,,,*.#.....,***  ,.....,,,,*..$.....*  ,..o.o,,,,,..####..***  o   orc warrior (polearm, asleep) ,..o>,,,,ß,..#* *#.,,,  ooooo 5 orcs (4 asleep) ,..oo,,,,,,#..* **,,,  ,,,,,,,,,,***,* ** _You see here a scroll of enchant weapon.  Casting: Stone Arrow (safe; 1% risk of failure)  w;hjMConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (76% to hit)w;hJ(M,,,,,,,...* *******cuphead4 the Thaumaturge,,........#*Gnoll of Ashenzari ****..w;h(,,.....,..##****Health: 89/89 ========================w;h( ,,,>...,#..# **###,,,Magic: 23/26 =====================---w;h(****#..##..# *...,,**AC: 10Str: 7* *#..#..# *#.#****EV: 29 Int: 20w;hK)/* *#.#.)###..#SH: 0Dex: 12*######...)..<.#*XL: 11 Next: 57% Place: Dungeon:11w;h),.......@.)...##w;h)hNoise: ---------  Time: 13356.7 (0.0)*#.....`##.##.#*******g) +4 dagger of Ashenzari's Boredom {Cun, w;h*g*#....`#*##.#...,,∆,,,Throw: 31 darts (poison),...ß`.,,,*.#.....,***w;h"*a,...`.,,,,*..$.....*w;h>*,..o.o,,,,,..####..***w;hZ*o   orc warrior (polearm, asleep)w;hv*,..o>,,,,ß,..#* *#.,,,w;h*ooooo 5 orcs (4 asleep),..oo,,,,,,#..* **,,,w;h*9,,,,,,,,,,***,* ** w;h*F_You see here a scroll of enchant weapon.  w;h*Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w;h&+Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (76% to hit)w;h׹i  Casting: Stone Arrow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  w;hxTPress: ? - help, Shift-Dir - straight line  w;hAim: an orc, wielding a +0 dagger (76% to hit)  The stone arrow misses the orc.w;h w;hhw;hw;hw;hmw;h @o...oo.o.o).ooooow;hPp1 wandering).ow;h<14 ===7.7 (1w;hw;h@ _The orc warrior shouts! The orc shouts! x3x;hx  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x;h5 ,,,,,,,...* *******  cuphead4 the Thaumaturge ,,........# *  Gnoll of Ashenzari ****.. x;h;,,.....,..## ****  Health: 89/89 ======================== ,,,>...,#..# **###,,,  Magic: 22/26 ====================---- ****#..##..# *...,,**  AC: 10Str: 7 * *#..#..# *#.#****  EV: 14Int: 20 x;hV* *#.#.)###..#  SH: 0Dex: 12 *######...)..<.#*  XL: 11 Next: 57% Place: Dungeon:11 x;hB,......o@.)...##  Noise: ===------  Time: 13357.7 (0.0) x;h̃*#......##.##.#*******  g) +4 dagger of Ashenzari's Boredom {Cun,  *#.....#*##.#...,,∆,,,  Throw: 31 darts (poison) x;h,...ß..,,,*.#.....,***  ,...oo,,,,*..$.....*  x;hB,...o.,,,,,..####..***  o   orc warrior (polearm) ,...o,,,,ß,..#* *#.,,,  ooooo 5 orcs (1 wandering) x;h,...o,,,,,,#..* **,,,  ,,,,,,,,,,***,* ** _The orc warrior shouts! The orc shouts! x3  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x;hۄAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (85% to hit)x;h& ,,,,,,,...* *******  cuphead4 the Thaumaturge ,,........# *  Gnoll of Ashenzari ****.. ,,.....,..## ****  Health: 89/89 ======================== ,,,>...,#..# **###,,,  Magic: 22/26 ====================---- ****#..##..# *...,,**  AC: 10Str: 7 * *#..#..# *#.#****  EV: 14Int: 20 * *#.#.)###..#  SH: 0Dex: 12 *######...)..<.#*  XL: 11 Next: 57% Place: Dungeon:11 ,......o@.)...##  Noise: ===------  Time: 13357.7 (0.0) *#......##x;h '][37m.##.#*******  g) +4 dagger of Ashenzari's Boredom {Cun,  *#.....#*##.#...,,∆,,,  Throw: 31 darts (poison) ,...ß..,,,*.#.....,***  ,...oo,,,,*..$.....*  ,...o.,,,,,..####..***  o   orc warrior (polearm) ,...o,,,,ß,..#* *#.,,,  ooooo 5 orcs (1 wandering) ,...o,,,,,,#..* **,,,  ,,,,,,,,,,***,* ** Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (85% to hit)  The blast of sand hits the orc!!x;h*    ,,........# *  ,,.....,..## ****  ,,,>...,#..#   x;h+w   *    * #..#  *###<.#*  ,......)@.)...##  *#...#  *#..∆,,,  ,... ,...$x;h, ,...o.  ,...  oooo 4 ,...   x;hۭConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  x;h! Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 dagger (85% to hit)  The blast of sand hits the orc!!  You kill the orc!x;hx;hx;h>x;hx;h{x;hx;hx;hF  The orc shouts! You hear a shout!x;hJx;hooooo{o 2 orc warriors (polearms)>ox;h*.x;h-9.2 (1.5x;hJx;hk| _An orc warrior comes into view. It is wielding a +0 trident.y;hC  y;hDCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y;h9y;h;" Your spells (cast)TypeFailure Level  a + SandblastEarth1% 1 b - Stone ArrowConjuration/Earth1%y;h <J3  c - BlinkTranslocation1%2  d - Launch Clockwork BeeForgecraft2%3  e - Brom's Barrelling BoulderConjuration/Earth2%4  f - Lee's Rapid DeconstructionEarthy;h<4%5  g - Ensorcelled HibernationHexes/Ice1%2 Select a spell to cast [?] help[Esc] exitz;h7z;hFz;hs,,,,,,,...* *******cuphead4 the Thaumaturge,,........#*Gnoll of Ashenzari ****..,,.....,..##****Health: 89/89 ========================,,,>...,#..# **###,,,z;hTMagic: 22/26 ====================----****#..##..# *...,,**AC: 10Str: 7* *#..#..# *#.#****EV: 14Int: 20z;hL* *#.#.)###..#SH: 0Dex: 12*######...)..<.#*XL: 11 Next: 57% Place: Dungeon:11,......)@.)...##Noise: ===------  Time: 13359.2 (0.0)*#......##.##.#*******g) +4 dagger of Ashenzari's Boredom {Cun, *#...oo#*##.#...,,∆,,,Throw: 31 darts (poison),...ß..,,,*.#.....,***,...oo,,,,*..$.....*z;h,...oo{,,,,..####..***oo 2 orc warriors (polearms),...>,,,,ß,..#* *#.,,,oooo 4 orcs,....,,,,,,#..* **,,,z;h,,,,,,,,,,***,* **The blast of sand hits the orc!!  You kill the orc!The orc shouts! You hear a shout! _An orc warrior comes into view. It is wielding a +0 trident.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z;hz;h,,,,,,,...* *******cuphead4 the Thaumaturge,,........#*Gnoll of Ashenzari ****..,,.....,..##****Health: 89/89 ========================,,,>...,#..# **###,,,z;hD'Magic: 22/26 ====================----****#..##..# *...,,**AC: 10Str: 7* *#..#..# *#.#****EV: 14z;h=Int: 20* *#.#.)###..#SH: 0Dex: 12z;hJ*######...)..<.#*XL: 11 Next: 57% Place: Dungeon:11,......)@.)...##Noise: ===------  Time: 13359.2 (0.0)z;h*#......##.##.#*******g) +4 dagger of Ashenzari's Boredom {Cun, *#...oo#*##.#...,,∆,,,Throw: 31 darts (poison)z;hD,...ß..,,,*.#.....,***,...oo,,,,*..$.....*,...oo{,,,,..####..***oo 2 orc warriors (polearms)z;h_,...>,,,,ß,..#* *#.,,,oooo 4 orcs,....,,,,,,#..* **,,,,,,,,,,,,,***,* **The blast of sand hits the orc!!  You kill the orc!The orc shouts! You hear a shout! _An orc warrior comes into view. It is wielding a +0 trident.z;hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z;hP  Okay, then.z;h@z;hz;h. _z;h z;h  Spells (Memorise)TypeFailure Level z;h  a - FoxfireConjuration/Fire 1% 1b - Magic Dartz;hE Conjuration1%z;hg -1  c - Grave ClawNecromancyz;h 1%2  z;h (d - Searing RayConjurationz;h 1%2  z;h -e - PasswallEarth1%3  z;h( 'f - Sigil of BindingHexesz;hH 1%3  z;hi &g - PetrifyAlchemy/Earthz;h :2% 4  z;h )h - Dispel UndeadNecromancyz;h& k9% 4  i - Permafrost EruptionIce/Earthz;hz h36% 6 12 spell levels left z;h ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit};hI};hO};hpW,,,,,,,...* *******cuphead4 the Thaumaturge};hWt,,........#*};hWGnoll of Ashenzari ****..,,.....,..##****};h9XdHealth: 89/89 ========================};h|X ,,,>...,#..# **###,,,Magic: 22/26 ====================----};hX****#..##..# *...,,**AC: 10Str: 7};hX* *#..#..# *#.#****EV: 14Int: 20};h;Y/* *#.#.)###..#SH: 0Dex: 12*######...)..<.#*XL: 11 Next: 57% Place: Dungeon:11};h]Y+,......)@.)...##Noise: ===------  Time: 13359.2 (0.0)};h~Y*#......##.##.#*******g) +4 dagger of Ashenzari's Boredom {Cun, };hY *#...oo#*##.#...,,∆,,,Throw: 31 darts (poison)};hZ,...ß..,,,*.#.....,***,...oo,,,,*..$.....*};hbZ,...oo{,,,,..####..***oo 2 orc warriors (polearms)};hZ,...>,,,,ß,..#* *#.,,,};hZJoooo 4 orcs};hZ],....,,,,,,#..* **,,,};hZ:,,,,,,,,,,***,* **};h["You kill the orc!};h5[=The orc shouts! You hear a shout! };hV[X_An orc warrior comes into view. It is wielding a +0 trident.};h[Casting: Sandblast (safe; 1% risk of failure)  };h[Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.};hcP  Okay, then.};h=d};h8j};h`k. _;ha3  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Okay, then;h.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;hh{ ,,,,,,,...* *******  cuphead4 the Thaumaturge ,,........# *  Gnoll of Ashenzari ****.. ,,.....,..## ****  Health: 89/89 ======================== ,,,>...,#..# **###,,,  Magic: 19/26 =================------- ****#..##..# *...,,**  AC: 10Str: 7;h8F * *#..#..# *#.#****  EV: 14Int: 20 * *#.#.)###..#  SH: 0Dex: 12 *######...)..<.#*  XL: 11 Next: 57% Place: Dungeon:11 ,......)@.)...##  Noise: ===------  Time: 13359.2 (0.0) ;h*#.....*##.##.#*******  g) +4 dagger of Ashenzari's Boredom {Cun,  *#...oo#*##.#...,,∆,,,  Throw: 31 darts (poison) ,...ß..,,,*.#.....,***  ,...oo,,,,*..$.....*  ;hb,...oo{,,,,..####..***  oo 2 orc warriors (polearms) ,...>,,,,ß,..#* *#.,,,  oooo 4 orcs ;ha,....,,,,,,#..* **,,,  ,,,,,,,,,,***,* ** _Okay, then.;hCCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;hAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (76% to hit);h  ,,,,,,,...* *******  cuphead4 the Thaumaturge ,,........# *  Gnoll of Ashenzari ****.. ,,.....,..## ****  Health: 89/89 ======================== ;hy A,,,>...,#..# **###,,,  Magic: 19/26 =================------- ****#..##..# *...,,**  AC: 10Str: 7 * *#..#..# *#.#****  EV: 14Int: 20 * *#.#.)###..#  SH: 0;h <Dex: 12 ;h *######...)..<.#*  XL: 11 Next: 57% Place: Dungeon:11 ;h B,......)@.)...##  Noise: ===------  Time: 13359.2 (0.0) ;hC J*#......##.##.#*******  g) +4 dagger of Ashenzari's Boredom {Cun,  *#...oo#*##.#...,,∆,,,  Throw: 31 darts (poison) ,...ß..,,,*.#.....,*** ;hk  ,...oo,,,,*..$.....*  ,...oo{,,,,..####..***  oo 2 orc warriors (polearms);h  ,...>,,,,ß,..#* *#.,,,  oooo 4 orcs ;h E,....,,,,,,#..* **,,,  ,,,,,,,,,,***,* ** ;h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (76% to hit)  The stone arrow hits the orc!;h     ,,........# *  ,,.....,..## ****  ,,,>...,#..#  ;ho     *    * #..#  ;h *###<.#*  ,...;h .##  *#.....`##.##.#  ;h *#...o)∆,,,  ;h ;,... ;h8 ,...$ ,... ;h[ b ,...> ;h   3;h u orcs ,....  ;h  ;hV,;hW;hX;hLX;h_o..oo{.o,;hb4-60.2 (1;hh;hjonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 flail (76% to hit)  The stone arrow hits the orc! _You kill the orc!;hڋ  ;h9Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h  ,,,,,,,...* *******  cuphead4 the Thaumaturge ,,........# *  Gnoll of Ashenzari ****.. ,,.....,..## ****  Health: 89/89 ======================== ;h_,,,>...,#..# **###,,,  Magic: 16/26 ==============---------- ****#..##..# *...,,**  AC: 10Str: 7 * *#..#..# *#.#****  EV: 14Int: 20 ;hQ* *#.#.)###..#  SH: 0Dex: 12 *######...)..<.#*  XL: 11 Next: 57% Place: Dungeon:11 ,......)@.)...##  Noise: ==-------  Time: 13360.2 (0.0) ;h*#....o*##.##.#*******  g) +4 dagger of Ashenzari's Boredom {Cun,  *#....)#*##.#...,,∆,,,  Throw: 31 darts (poison) ;hf,...ßo.,,,*.#.....,***  ,...oo{,,,*..$.....*  ,....o,,,,,..####..***  oo 2 orc warriors (polearms) ,...>,,,,ß,..#* *#.,,,  ooo 3 orcs;h ,....,,,,,,#..* **,,,  ,,,,,,,,,,***,* ** Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h,Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (76% tohit);h,,,,,,,...* *******cuphead4 the Thaumaturge;he,,........#*Gnoll of Ashenzari ****..;hv,,.....,..##****;hdHealth: 89/89 ========================;h,,,>...,#..# **###,,,Magic: 16/26 ==============----------****#..##..# *...,,**;hAC: 10Str: 7* *#..#..# *#.#****;h5ZEV: 14Int: 20;hq* *#.#.)###..#SH: 0;hǯ-Dex: 12;h*######...)..<.#*;hEXL: 11 Next: 57% Place: Dungeon:11;h,......)@.)...##;hNoise: ==-------  Time: 13360.2 (0.0);h*#....o`##.##.#*******;h:Og) +4 dagger of Ashenzari's Boredom {Cun, ;h˱{*#....)#*##.#...,,∆,,,Throw: 31 darts (poison),...ßo.,,,*.#.....,***;h,...oo{,,,*..$.....*;h,....o,,,,,..####..***oo 2 orc warriors (polearms);hFj,...>,,,,ß,..#* *#.,,,ooo 3 orcs,....,,,,,,#..* **,,,,,,,,,,,,,***,* **;hMConfirm with . or Enter, or press ? or * to list all spells.;hAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;h?wAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (76% tohit)  ;h|&The stone arrow hits the orc warrior!!;hF*Press: ? - help, Shift-Dir - straight line: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (76% tohit)  The stone arrow hits the orc warrior!!  The orc warrior is severely wounded.orc warrioryou from afar with a +0 glaive!;hu****@**;h[G Z*#**...**)@.**.##**;h ;h< P  Your orb emites a pulse of dizzying energy.;h .#.)).)@.)o.##.;h8 )o., 1 dazed)(1 dazed);h 74-----1.2 (1-Mesm ;h ;hg u _An orc comes into view. It is wielding a +0 falchion.;hQV  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;how ,,,,,,,...* *******  cuphead4 the Thaumaturge ,,........# *  Gnoll of Ashenzari ****.. ,,.....,..## ****  Health: 74/89 ===================----- ;hw,,,>...,#..# **###,,,  Magic: 13/26 ============------------ ****#..##..# *...,,**  AC: 10Str: 7;hw * *#..#..# *#.#****  EV: 14Int: 20 ;h x* *#.#.)###..#  SH: 0Dex: 12 ;h8x*######...)..<.#*  XL: 11 Next: 57% Place: Dungeon:11 ;hfxB,......)@.)...##  Noise: ==-------  Time: 13361.2 (0.0) ;hx*#....o*##.##.#*******  g) +4 dagger of Ashenzari's Boredom {Cun,  *#....)#*##.#...,,∆,,,  Throw: 31 darts (poison) ;hx,...ßoo,,,*.#.....,***  -Mesm  ,...oo{,,,*..$.....*  ,.....,,,,,..####..***  oo 2 orc warriors (polearms, 1 dazed) ;hy,...>,,,,ß,..#* *#.,,,  ooo 3 orcs (1 dazed) ;h:y,....,,,,,,#..* **,,,  ,,,,,,,,,,***,* ** Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;hbyAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;hyAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour  (severely wounded, dazed, 76% to hit);h C ,,,,,,,...* *******  cuphead4 the Thaumaturge ;hpC+,,........# *  Gnoll of Ashenzari ****.. ,,.....,..## ****  Health: 74/89 ===================----- ;hC,,,>...,#..# **###,,,  Magic: 13/26 ============------------ ****#..##..# *...,,**  AC: 10Str: 7;hC ;h D* *#..#..# *#.#****  EV: 14Int: 20;h3D ;hD* *#.#.)###..#  SH: 0Dex: 12 ;hD*######...)..<.#*  XL: 11 Next: 57% Place: Dungeon:11 ;h1EB,......)@.)...##  Noise: ==-------  Time: 13361.2 (0.0) ;h\E *#....o.##.##.#*******  g) +4 dagger of Ashenzari's Boredom {Cun,  ;hE*#....)#*##.#...,,∆,,,  Throw: 31 darts (poison) ;hF,...ßoo,,,*.#.....,***  -Mesm  ,...oo{,,,*..$.....*  ;h4F,.....,,,,,..####..***  oo 2 orc warriors (polearms, 1 dazed) ;h\F,...>,,,,ß,..#* *#.,,,  ooo 3 orcs (1 dazed) ,....,,,,,,#..* **,,,  ;hFm,,,,,,,,,,***,* ** Confirm with . or Enter, or press ? or * to list all spells.;hFAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;hFAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour  (severely wounded, dazed, 76% to hit)  The stone arrow hits the orc warrior!;hK:   ;hwL ;hM,,........# *  ,,.....,..## ****  ,,,>...,#..#   ;hJM  ;hsMB *   ;hM1 * ;hM#..#  *###<.#* ;hMr ,....##  ;h0N*#....)`##.##.#  *#..;h[Nk∆,,,  ,...;hNU  ,...$;hNS ,.....;hN o   orc warrior (polearm) ;hN],...> ;hOC  ,.... ;h?O ;heO ;h;h:;h/.o{o,;h&14;h_92.2 (1;hj;h  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour  (severely wounded, dazed, 76% to hit)  The stone arrow hits the orc warrior! _You kill the orc warrior!;h(  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;hq ,,,,,,,...* *******  cuphead4 the Thaumaturge ,,........# *  Gnoll of Ashenzari ****.. ,,.....,..## ****  Health: 74/89 ===================----- ,,,>...,#..# **###,,,  Magic: 13/26 ============------------ ;hq****#..##..# *...,,**  AC: 10Str: 7 * *#..#..# *#.#****  EV: 14Int: 20 * *#.#.)###..#  SH: 0;hLrQDex: 12 *######...)..<.#*  XL: 11 Next: 59% Place: Dungeon:11 ;hrK,......)@.)...##  Noise: ==-------  Time: 13362.2 (0.0) *#....)*##.##.#*******  g) +4 dagger of Ashenzari's Boredom {Cun,  ;hs*#....*#*##.#...,,∆,,,  Throw: 31 darts (poison) ,...ßoo{,,*.#.....,***  -Mesm  ,...oo,,,,*..$.....*  ,.....,,,,,..####..***  o   orc warrior (polearm) ;hsT,...>,,,,ß,..#* *#.,,,  ooo 3 orcs (1 dazed) ,....,,,,,,#..* **,,,  ,,,,,,,,,,***,* ** Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;htwAim: an orc, wielding a +0 whip and wearing a +0 leather armour (dazed, 85% to  hit);h~Y  ,,,,,,,...* *******  cuphead4 the Thaumaturge ,,........# *  Gnoll of Ashenzari ****.. ,,.....,..## ****  Health: 74/89 ===================----- ,,,>...,#..# **###,,,  Magic: 13/26 ============------------ ****#..##..# *...,,**  AC: 10Str: 7 ;hdZ * *#..#..# *#.#****  EV: 14Int: 20 * *#.#.)###..#  SH: 0Dex: 12 *######...)..<.#*  XL: 11 Next: 59% Place: Dungeon:11 ,......)@.)...##  Noise: ==-------  Time: 13362.2 (0.0) *#....).##.##.#*******  g) +4 dagger of Ashenzari's Boredom {Cun,  *#....)#*##.#...,,∆,,,  Throw: 31 darts (poison) ,...ßoo{,,*.#.....,***  -Mesm  ,...oo,,,,*..$.....* ;h3[ 6 ,.....,,,,,..####..***  o   orc warrior (polearm) ,...>,,,,ß,..#* *#.,,,  ooo 3 orcs (1 dazed) ,....,,,,,,#..* **,,,  ,,,,,,,,,,***,* ** Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 leather armour (dazed, 85% to  hit)  The blast of sand hits the orc!!;hM_     ,,........# *  ,,.....,..## ****  ,,,>...,#..#   ;h`    *    * #..#  *###<.#*  ,....##  *#....)###.##.#  ;h` *#....#∆,,,  ,...ß)  ,...$ ,.....  ,...>  ;ha 2 orcs ,....   ;h ;hw ;h ;h .ooo,.;hH [o 3 orcs;h b5=-3.7 (1.5;hS ;hs  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  ;h Aim: an orc, wielding a +0 whip and wearing a +0 leather armour (dazed, 85% to  hit)  The blast of sand hits the orc!! ;hI <_You kill the orc!;h  ;h+Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h&B~ ,,,,,,,...* *******  cuphead4 the Thaumaturge ,,........# *  Gnoll of Ashenzari ****.. ,,.....,..## ****  Health: 75/89 ====================---- ,,,>...,#..# **###,,,  Magic: 12/26 ===========------------- ****#..##..# *...,,**  AC: 10Str: 7 * *#..#..# *#.#****  EV: 14Int: 20 * *#.#.)###..#  SH: 0Dex: 12 ;hB`*######...)..<.#*  XL: 11 Next: 59% Place: Dungeon:11 ,......)@.)...##  Noise: =--------  Time: 13363.7 (0.0) *#....)*##.##.#*******  g) +4 dagger of Ashenzari's Boredom {Cun,  ;hB*#....o#*##.#...,,∆,,,  Throw: 31 darts (poison) ,...ßoo,,,*.#.....,***  -Mesm  ,....o,,,,*..$.....*  ;h(Cm,.....,,,,,..####..***  o   orc warrior (polearm) ,...>,,,,ß,..#* *#.,,,  ooo 3 orcs ,....,,,,,,#..* **,,, ;h[C] ,,,,,,,,,,***,* ** _You kill the orc!;hCCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;hCLAim: an orc, wielding a +0 dagger (85% to hit);h+R ,,,,,,,...* *******  cuphead4 the Thaumaturge ,,........# *  Gnoll of Ashenzari ****.. ,,.....,..## ****  Health: 75/89 ====================---- ,,,>...,#..# **###,,,  Magic: 12/26 ===========------------- ****#..##..# *...,,**  AC: 10Str: 7 ;hR* *#..#..# *#.#****  EV: 14Int: 20 * *#.#.)###..#  SH: 0Dex: 12 *######...)..<.#*  XL: 11 Next: 59% Place: Dungeon:11 ;hRE,......)@.)...##  Noise: =--------  Time: 13363.7 (0.0) *#....).##.##.#*******  g) +4 dagger of Ashenzari's Boredom {Cun,  ;h:S*#....o#*##.#...,,∆,,,  Throw: 31 darts (poison) ,...ßoo,,,*.#.....,***  -Mesm  ,....o,,,,*..$.....*  ;hxSr,.....,,,,,..####..***  o   orc warrior (polearm) ,...>,,,,ß,..#* *#.,,,  ooo 3 orcs ,....,,,,,,#..* **,,,  ;hS ,,,,,,,,,,***,* ** Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (85% to hit)  The blast of sand hits the orc!;hW    ,,........# *  ,,.....,..## **** ;hnX  ,,,>...,#..#      *    * #..#  *###<.#*  ,...;hX{.##  *#....)###.##.#  *#....)∆,,,  ;hX,...  ,...$ ,.....  ;h4Y,...>   2 orcs ,....;hY0   ;h;h ;h;h;h;hN.oo;h;N)o.;h,5.2 (1.5;h";honfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 dagger (85% to hit)  The blast of sand hits the orc! ;h7<_You kill the orc!;hkL ;hM { Ability - do what?CostFailure ;hM  Invocations -  X - Renounce ReligionNone0% H - Shatter the ChainsCursed item;h>N o0% [?] toggle between ability selection and description.;h};h ;h\,,,,,,,...* *******cuphead4 the Thaumaturge,,........#*Gnoll of Ashenzari ****..,,.....,..##****;hƍcHealth: 75/89 ====================----,,,>...,#..# **###,,,Magic: 12/26 ===========-------------****#..##..# *...,,**AC: 10Str: 7;hX/* *#..#..# *#.#****EV: 14Int: 20* *#.#.)###..#SH: 0Dex: 12*######...)..<.#*XL: 11 Next: 59% Place: Dungeon:11;h3,......)@.)...##Noise: =--------  Time: 13365.2 (0.0)*#....).##.##.#*******g) +4 dagger of Ashenzari's Boredom {Cun, ;hj*#...oo#*##.#...,,∆,,,Throw: 31 darts (poison),...ß)o,,,*.#.....,***-Mesm ,.....,,,,*..$.....*,.....,,,,,..####..***;hMo   orc warrior (polearm),...>,,,,ß,..#* *#.,,,oo 2 orcs,....,,,,,,#..* **,,,;h,,,,,,,,,,***,* **Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (85% to hit)  The blast of sand hits the orc! ;h2_You kill the orc!;hxP  Okay, then.;hR;h|;h;. _;hG  ;hУCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h| ,,,,,,,...* *******  cuphead4 the Thaumaturge ,,........# *  Gnoll of Ashenzari ****.. ,,.....,..## ****  Health: 75/89 ====================---- ,,,>...,#..# **###,,,  Magic: 11/26 ==========-------------- ****#..##..# *...,,**  AC: 10Str: 7 * *#..#..# *#.#****  EV: 14Int: 20 * *#.#.)###..#  SH: 0Dex: 12 *######...)..<.#*  XL: 11 Next: 59% Place: Dungeon:11 ,......)@.)...##  Noise: =--------  Time: 13365.2 (0.0) *#....)p10;1m*##.##.#*******  g) +4 dagger of Ashenzari's Boredom {Cun,  *#...oo#*##.#...,,∆,,,  Throw: 31 darts (poison) ,...ß)o,,,*.#.....,***  -Mesm  ,.....,,,,*..$.....*  ,.....,,,,,..####..***  o   orc warrior (polearm) ,...>,,,,ß,..#* *#.,,,  oo 2 orcs ,....,,,,,,#..* **,,,  ,,,,,,,,,,***,* ** Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 trident and wearing a +0 plate armour (85%  to hit);h ,,,,,,,...* *******cuphead4 the Thaumaturge,,........#;hO*Gnoll of Ashenzari ****..,,.....,..##;hǭ****Health: 75/89 ====================----,,,>...,#..# **###,,,;h<Magic: 11/26 ==========--------------****#..##..# *...,,**AC: 10;h(,Str: 7;ht* *#..#..# *#.#****EV: 14Int: 20;h* *#.#.)###..#SH: 0;hDex: 12*######...)..<.#*;hXL: 11 Next: 59% Place: Dungeon:11;h<,......)@.)...##;hfNoise: =--------  Time: 13365.2 (0.0);h*#....)###.##.#*******g) +4 dagger of Ashenzari's Boredom {Cun, ;h *#...oo#*##.#...,,∆,,,Throw: 31 darts (poison);h4,...ß)o,,,*.#.....,***-Mesm ;h^,.....,,,,*..$.....*,.....,,,,,..####..***;ho   orc warrior (polearm);hҰ,...>,,,,ß,..#* *#.,,,oo 2 orcs;h],....,,,,,,#..* **,,,;h0:,,,,,,,,,,***,* **;hxCasting: Sandblast (safe; 1% risk of failure)  ;hMConfirm with . or Enter, or press ? or * to list all spells.;hαAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;hqAim: an orc warrior, wielding a +0 trident and wearing a +0 plate armour (85%  to hit);h]6 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  ;h6 Press: ? - help, Shift-Dir - straight line  Aim: an orc warrior, wielding a +0 trident and wearing a +0 plate armour (85%  to hit)  The blast of sand hits the orc warrior but does no damage.;hc8 ;hG Bo..;hiG {.{   orc;hH 2-2=6.7 (1.5;h/P ;hYR K _The orc warrior hits you from afar with a +0 trident.;hUW  Casting: Sandblast (safe; 1% risk of failure)  ;hW\Confirm with . or Enter, or press ? or * to list all spells.;h [ ,,,,,,,...* *******  cuphead4 the Thaumaturge ,,........# *  Gnoll of Ashenzari ****.. ,,.....,..## ****  Health: 72/89 ===================----- ,,,>...,#..# **###,,,  Magic: 9/26;h(========---------------- ****#..##..# *...,,**  AC: 10Str: 7 * *#..#..# *#.#****  EV: 14Int: 20 ;h* *#.#.)###..#  SH: 0Dex: 12 *######...)..<.#*  XL: 11 Next: 59% Place: Dungeon:11 ;hMK,......)@.)...##  Noise: =--------  Time: 13366.7 (0.0) *#....o*##.##.#*******  g) +4 dagger of Ashenzari's Boredom {Cun,  ;h*#....o#*##.#...,,∆,,,  Throw: 31 darts (poison) ,...ß).{,,*.#.....,***  -Mesm ;h' ,.....,,,,*..$.....*  ,.....,,,,,..####..***  o   orc warrior (polearm) ;h{,...>,,,,ß,..#* *#.,,,  o   orc ,....,,,,,,#..* **,,,  ,,,,,,,,,,***,* ** Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h-Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 trident and wearing a +0 plate armour (76%  to hit);h ,,,,,,,...* *******cuphead4 the Thaumaturge,,........#*Gnoll of Ashenzari ****..,,.....,..##****;hO 6Health: 72/89 ===================-----,,,>...,#..# **###,,,Magic: 9/26========----------------****#..##..# *...,,**AC: 10;hStr: 7* *#..#..# *#.#****EV: 14Int: 20* *#.#.)###..#SH: 0Dex: 12*######...)..<.#*XL: 11 Next: 59% Place: Dungeon:11,......)@.)...##Noise: =--------  Time: 13366.7 (0.0)*#....o`##.##.#*******g) +4 dagger of Ashenzari's Boredom {Cun, *#....o#*##.#...,,∆,,,Throw: 31 darts (poison),...ß).{,,*.#.....,***-Mesm ,.....,,,,*..$.....*,.....,,,,,..####..***mo   orc warrior (polearm),...>,,,,ß,..#* *#.,,,o   orc,....,,,,,,#..* **,,,,,,,,,,,,,***,* **Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 trident and wearing a +0 plate armour (76%  to hit)  The stone arrow hits the orc warrior!;hʎ;hAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  ;hSAim: an orc warrior, wielding a +0 trident and wearing a +0 plate armour (76%  to hit)  ;h|The stone arrow hits the orc warrior!  The orc warrior is moderately wounded.;h;h#o;hb).o,o 2 orcs;h%=;h! 7.7 (1;hq;hJX _The orc warrior barely misses you.;hĻ   ;h> Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h  ,,,,,,,...* *******  cuphead4 the Thaumaturge ;h },,........# *  Gnoll of Ashenzari ****.. ;hB,,.....,..## ****  Health: 72/89 ===================----- ,,,>...,#..# **###,,,  Magic: 6/26;hS=====------------------- ;h****#..##..# *...,,**  AC: 10Str: 7 * *#..#..# *#.#****  EV: 14;hOInt: 20 * *#.#.)###..#  SH: 0Dex: 12 *######...)..<.#*  XL: 11 Next: 59% Place: Dungeon:11 ,......o@.)...##  Noise: ==-------  Time: 13367.7 (0.0) *#....)*##.##.#*******  g) +4 dagger of Ashenzari's Boredom {Cun,  *#....o#*##.#...,,∆,,,  Throw: 31 darts (poison) ,...ß)o,,,*.#.....,***  -Mesm  ,.....,,,,*..$.....*  ,.....,,,,,..####..***  o   orc warrior (polearm) ,...>,,,,ß,..#* *#.,,,  oo 2 orcs ,....,,,,,,#..* **,,, ;h`[1K ,,,,,,,,,,***,* ** Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 trident and wearing a +0 plate armour  (moderately wounded, 76% to hit);hk ,,,,,,,...* *******  cuphead4 the Thaumaturge ,,........# *  Gnoll of Ashenzari ****.. ,,.....,..## ****  Health: 72/89 ===================----- ,,,>...,#..# **###,,,  Magic: 6/26=====------------------- ;hl8****#..##..# *...,,**  AC: 10Str: 7 * *#..#..# *#.#****  EV: 14Int: 20 * *#.#.)###..#  SH: 0Dex: 12 *######...)..<.#*  XL: 11 Next: 59% Place: Dungeon:11 ,......o@.)...##  Noise: ==-------  Time: 13367.7 (0.0) ;hm*#....).##.##.#*******  g) +4 dagger of Ashenzari's Boredom {Cun,  *#....o#*##.#...,,∆,,,  Throw: 31 darts (poison) ;htm,...ß)o,,,*.#.....,***  -Mesm  ,.....,,,,*..$.....*  ,.....,,,,,..####..***  o   orc warrior (polearm) ;hm,...>,,,,ß,..#* *#.,,,  oo 2 orcs ,....,,,,,,#..* **,,,  ,,,,,,,,,,***,* ** Confirm with . or Enter, or press ? or * to list all spells.;h-nAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 trident and wearing a +0 plate armour  (moderately wounded, 76% to hit)  The stone arrow hits the orc warrior!!;hr$    ,,........# *  ,,.....,..## ****  ,,,>...,#..#    ;hs  *    * #..# ;hs *###<.#*  ,....##  ;hht*#....)`##.##.#  *#....)∆,,,  ,...  ,...;ht$ ,..... oo 2 orcs ;h$u,...>  ,....  ;h|u ;hV;h.o.  Aiming: Stone Arrow (safe; 1% risk of failure)  ;h^Press: ? - help, Shift-Dir - straight line  Aim: an orc warrior, wielding a +0 trident and wearing a +0 plate armour  (moderately wounded, 76% to hit)  The stone arrow hits the orc warrior!!  You kill the orc warrior!;h3608.7 (1;h;h]  ;h ;_The orc misses you.;h   ;h_ Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;hM Q ,,,,,,,...* *******  cuphead4 the Thaumaturge ,,........# *  Gnoll of Ashenzari ****.. ,,.....,..## ****  Health: 72/89 ===================----- ,,,>...,#..# **###,,,  Magic: 5/26;hM (====-------------------- ****#..##..# *...,,**  AC: 10Str: 7 * *#..#..# *#.#****  EV: 14Int: 20 ;hLN Q* *#.#.)###..#  SH: 0Dex: 12 *######...)..<.#*  XL: 11 Next: 60% Place: Dungeon:11 ,......o@.)...##  Noise: ==-------  Time: 13368.7 (0.0) ;hN *#....).##.##.#*******  g) +4 dagger of Ashenzari's Boredom {Cun,  *#....o#*##.#...,,∆,,,  Throw: 31 darts (poison) ,...ß).,,,*.#.....,***  -Mesm  ,.....,,,,*..$.....* ;hO * ,.....,,,,,..####..***  oo 2 orcs ,...>,,,,ß,..#* *#.,,,  ,....,,,,,,#..* **,,,  ,,,,,,,,,,***,* ** _The orc misses you.;hO Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion (85% to hit);h Q ,,,,,,,...* *******  cuphead4 the Thaumaturge ,,........# *  Gnoll of Ashenzari ****.. ,,.....,..## ****  Health: 72/89 ===================----- ,,,>...,#..# **###,,,  Magic: 5/26;h| 8====-------------------- ****#..##..# *...,,**  AC: 10Str: 7 ;hď * *#..#..# *#.#****  EV: 14Int: 20 * *#.#.)###..#  SH: 0Dex: 12 ;h5 i*######...)..<.#*  XL: 11 Next: 60% Place: Dungeon:11 ,......o@.)...##  Noise: ==-------  Time: 13368.7 (0.0) ;hx *#....).##.##.#*******  g) +4 dagger of Ashenzari's Boredom {Cun,  *#....o#*##.#...,,∆,,,  Throw: 31 darts (poison) ;h ,...ß).,,,*.#.....,***  -Mesm  ,.....,,,,*..$.....*  ;h ,.....,,,,,..####..***  oo 2 orcs ,...>,,,,ß,..#* *#.,,,  ,....,,,,,,#..* **,,, ;h.  ,,,,,,,,,,***,* ** Casting: Stone Arrow (safe; 1% risk of failure)  ;hm Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;h lAim: an orc, wielding a +0 falchion (85% to hit)  The blast of sand hits the orc!;h     ,,........# *  ;hq A,,.....,..## ****  ,,,>...,#..#    ;h |  *    * ;h v#..#  *###;h) P<.#*  ,......)@.)...##  *#..;hw l.#  *#..;h ∆,,,  ,...  ,...;h $ ,..... o   orc ;hF ,...>  ,....;h 0   ;h;ho)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 falchion (85% to hit)  ;h7 ]The blast of sand hits the orc!  You kill the orc!;h#d69--70.2 (1.5;hv+;h-: _The orc hits you with a +0 falchion.;h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;hA7 ;hAB,,,,,,,...* *******  cuphead4 the Thaumaturge ,,........# *  Gnoll of Ashenzari ****.. ,,.....,..## ****  Health: 69/89 ==================------ ;hB,,,>...,#..# **###,,,  Magic: 4/26===--------------------- ****#..##..# *...,,**  AC: 10Str: 7 * *#..#..# *#.#****  EV: 14Int: 20 ;h6C* *#.#.)###..#  SH: 0Dex: 12 *######...)..<.#*  XL: 11 Next: 60% Place: Dungeon:11 ;hC/,......)@.)...##  Noise: =--------  Time: 13370.2 (0.0) *#....)o##.##.#*******  g) +4 dagger of Ashenzari's Boredom {Cun,  ;hC*#....)#*##.#...,,∆,,,  Throw: 31 darts (poison) ,...ß).,,,*.#.....,***  -Mesm  ,.....,,,,*..$.....*  ;hD,.....,,,,,..####..***  o   orc ,...>,,,,ß,..#* *#.,,,  ,....,,,,,,#..* **,,,  ,,,,,,,,,,***,* ** Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion and wearing a +0 leather armour (85% to  hit);hQ` ,,,,,,,...* *******  cuphead4 the Thaumaturge ,,........# *  Gnoll of Ashenzari ****.. ,,.....,..## ****  Health: 69/89 ==================------ ,,,>...,#..# **###,,,  Magic: 4/26===--------------------- ****#..##..# *...,,**  AC: 10Str: 7 * *#..#..# *#.#****  EV: 14Int: 20;hR * *#.#.)###..#  SH: 0Dex: 12 *######...)..<.#*  XL: 11 Next: 60% Place: Dungeon:11 ;hURK,......)@.)...##  Noise: =--------  Time: 13370.2 (0.0) *#....)o##.##.#*******  g) +4 dagger of Ashenzari's Boredom {Cun,  ;hR*#....)#*##.#...,,∆,,,  Throw: 31 darts (poison) ,...ß).,,,*.#.....,***  -Mesm  ,.....,,,,*..$.....*  ,.....,,,,,..####..***  o   orc ;hR,...>,,,,ß,..#* *#.,,,  ,....,,,,,,#..* **,,,  ,,,,,,,,,,***,* ** Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion and wearing a +0 leather armour (85% to  hit)  ;hbSThe blast of sand hits the orc!;hV-    ,,........# *  ,,.....,..## ****  ,,,>...,#..#     ;hW *    * #..#  *###;hZW<.#*  ,....##  *#....))##.##.#  *#..;hWc∆,,,  ,...  ,...$ ,..... ,...>;hDX  ,....   ;hc;hsX5=1.7 (1.5;h  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 falchion and wearing a +0 leather armour (85% to  hit)  The blast of sand hits the orc! _You kill the orc!;h> ;hc? ;hPC ;hH ;hHL |70 29  ;hM ;hS ;hoT ;h)X ;h.] ;h] ;hb ;hg ;hh Q1==;hi ;hk ;hHt &-;h3} g 5.7 (4.0 _You start resting.;h(~ i6=-6.7 (5;h ;h j _Your orb has recharged its mesmeric power.;h;hVisible Items/Features (select to target/travel, [!] to examine) Items ;hh a - ()) a +0 daggerb - ()) a +0 dagger  c - ()) a +0 dagger  d - ()) a +0 dagger  e - ()) a +0 falchion  f - ()) a +0 falchion  g - ()) a +0 flail  ;hbh - ()) a +0 glaive  i - ([) a +0 leather armour  j - ([) a +0 leather armour  k - ([) a +0 leather armour  l - ()) a +0 mace  m - ([) a +0 plate armour  ;hn - ([) a +0 plate armour  o - ([) a +0 robe  p - ()) a +0 trident  q - ()) a +0 whip ;h' r - (†) an orc corpse  s - (†) an orc corpse  t - (†) an orc corpse  u - (†) an orc corpse ;hd[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top];h;hh ;hM,,,,,,,...* *******cuphead4 the Thaumaturge,,........#*Gnoll of Ashenzari ****..;hV,,.....,..##****Health: 71/89 ===================-----,,,>...,#..# **###,,,Magic: 6/26=====-------------------;h****#..##..# *...,,**AC: 10Str: 7;h* *#..#..# *#.#****EV: 29 Int: 20* *#.#.)###..#SH: 0Dex: 12*######...)..<.#*;hMXL: 11 Next: 60% Place: Dungeon:11,......)@.)...##Noise: ---------  Time: 13376.7 (0.0)*#....))##.##.#*******g) +4 dagger of Ashenzari's Boredom {Cun, *#....)#*##.#...,,∆,,,Throw: 31 darts (poison);h,...ß).,,,*.#.....,***,.....,,,,*..$.....*,.....,,,,,..####..***,...>,,,,ß,..#* *#.,,,,....,,,,,,#..* **,,,;h,,,,,,,,,,***,* **Aim: an orc, wielding a +0 falchion and wearing a +0 leather armour (85% to  hit)  The blast of sand hits the orc! ;h_You kill the orc! _You start resting. _Your orb has recharged its mesmeric power.;hI;h;h";h%$;hLc ,...* * ,,........# * ,,.....,..## ****;hBM ,,,>...,#..# **###,,, ****#..##..# *...,,** * *#..#..# *#.#**** * *#.#.)###..# #...)..<.#* ;hM.@?.)...## ##....))##.##.#* *#....)####.#...,,∆,,, ....ß).,,,*.#.....,*** .......,,,*..$.....* ......;h@N~.,,,,..####..*** ....>..,,ß,..#* *#.,,, .......,,,,#..* **,,,  ,***,* **;hTr,,,,**,,,**,,,;hU-ß,,;hUa  7.7 (1;h\;h@`l _Items here: )) ††.;h| ;hg ;h ;h ;h %2;h ;h ;h ;h7 ;hk ;h ;h= ;h ;hI p37=;h ;h ;h ;h ;h ;h. ;hK ;h ;hN %4;h8 ;hI ;h 9=;h! ;h+$ ;h$ S8=;h?' ;h* ;h<+ K5=;h[. ;h1 ;h22 ;h4 ;h7 ;h^8 ;h ; ;h> ;h~> g6==;hkB ;hE ;h+F S9=;hxH ;hZK ;hK ;h#N ;hJQ ;h,R %7;hpT ;h/W ;hW ;hY ;h\] ;h] 9=;h` ;h3c ;hc 8=10/26=;h$g ;hj ;hj ;hm ;hp ;h q ;hfs ;hv ;h,w U9=;hy ;h O=;h ;hs ;hބ p801=;hD ;h7 ;h ;hٌ ;h ;he ;h ;hÕ ;h" %1;h ;h ;hX 9=;hD ;hŢ ;h> S2=;hޥ ;h8 ;h K2=;h ;hد ;h7 ;h& ;hE ;h ;hӹ ;hǼ ;hc g3==;h ;h ;h #3;h 0=;h ;h ;h= ;h ;h ;hl %4;h ;h ;h* ;h ;h ;hE 9=;h ;h, ;h -514;hI ;h ;h ;hj ;h) ;h ;h ;h ;h K6=;h ;h ;hi ;h ;h;hDM5=;h;h;hGU7=;h ;h ;hi;h];h;hF;h;h;hW8=;h ;h/!;h!M6=;h%;h(;hE);h+;h3_ _You start resting.;h:1427.7 (50.0);h:Z9=8.7 (51;h@;hB" _HP restored.;h;h;hm;hB;h;hv9=;hI;h7=;hW #=;h ;hk ;h;h};h;h;h;h;hP;h9=;h";h&;h&M8=;h);hY,;h,;h)/;h92;h2;h4;h\9;h9;hK<;h}?;h?9=;hC;h[;hM9=;hh;h ;hz ;h ;h;hE;h;h;h;h4;hZ;h9=;h8;h'";h"L20=;h%;hc(;h(;h"+;h;hC;hCK1=;h F;hH;hqI;hK;hN;h=O;hqQ;hYT;hT;hV;heZ;hZ9=;hy];he`;h`K2=;hXc;hg;hg;hj;hm;h%n;hzp;hs;ht;hv;h|{;h)|9=;hr~;h;hK3=;hg;hE;h;hɉ;h&;h;h;hђ;hH;hЖ;h;hq9=;h;h;h>K4=;h;h3;h;h;h;h;hԮ;h;h&;hH;hF;hĹ#=;h;h>;hz;hK5=;h<;h);h;h;hi;h;h ;h;hw;h;h;h9=;hh;h;hAK6=;h;h54 _Magic restored.;hZ;h;h;h;h3;14 ;hP;hO _w - 3 scrolls of enchant weapon (gained 1);h/;h] 29  ;h+;h;h;hX9=;hU;h ;hx ;h ;hj;h;h;h!;hI;h;h[;h;h";h$;hu';h';h);h,;h_-;14 ;hC/;h2O _You now have 1439 gold pieces (gained 15).;h4;h5] 29  ;h7;hK9;hu<,;hT=;hI?;hCA;hA;hB;hD;hF;h"G;h,I;hJ;hLK;h!L,;hNQ14 ;hO;hTN _You now have 1448 gold pieces (gained 9).;hV;hWV 29  ;h>X;h[;h];h^;h_;hb;hdd;hd;hf;hh;h"k;hk;hm;ho;hr,;hv;hey;h{;h]|;h~;hV;hO,* *#.#.)###..# ****,#######...)..<.#**,,,,.......)..)...## *,,,*##....))##.##.##########..,**#....)####.#.............,,....ß)....#.#......#####..,,..........#........# **,,,,.............####..#***,,,,ß....>....ß.@.#* ##....*,***97.7 (69,...........#..# ##.....,,,,,[$$...###.# **.....,**,,ß.....* *.# *,.#...,,*###* *.# *,####.,,*##* *.# *,*‹ 49m **,, ,* ****.#***,** *, ** **,,,,,,,,,,* ;h),*;hĒ+**,,,,,,,,,,,;hj,8.7 (70;h;h:+ _Found a +0 ring mail.;h;h~;h#;h;h B;h;h;h6;h;h ;h; ;h ;h;h#;h;h;h;h;h ,.......)..)...##  ;h*##....))##.##.######### ###....)####.#.......... .....ß)....#.#......#### ;h ...........#........# * ..............####..#*** ß....>....ß...#* ##....* ;hJ^[....#..# ##.... .....[$@...###.# **....502.7 (4.0) ;h.....ß.....# *.# *,.#.. ;h-###.....#### *.# *,#### ......### *.# *,* * ......* ****.#***,** ######* **,,,,,,,,,,* **,,,,,,,,,,;h7  *∆,,,, *,,,,,>,,,;h%B*****,,;h%2,***,,*;h3&;h&+3.7 (5;hv-;h/4? _Found a +0 leather armour.;h4I14 4.7 (6;hI:;hB@ _You now have 1463 gold pieces (gained 15).;h';h٦;hA;h;hݭ;h`s 29  ;hʳ;h;14 ;h;hO _You now have 1488 gold pieces (gained 25).;h;h%G 29  ;h];h;h;h;hg;h;h*;h;hB;hj;h;h7;h;h;h;hw,;h;h;hp;h;hz;h;h;h~;hY;hp;h;h4;h;h%  ;h!You see here a +0 leather armour.;h(;h _;h;h[;h;h;h;hG ;h5 ;hs ;h ;hL;h;hR;h[;h;h};h;h;h3;h;14 ;h?;hO _You now have 1511 gold pieces (gained 23).;h};h] 29  ;h;h!;h#;h#;h~$;h&;h';h';h );h*;h^,;h,;h-;h6/;h0;he1;h%2;h6,* ######....)####.,* #.#.....ß)....#.;h7>* ###.#....#,* #...........;hZ7,* ###.#..ß....>....ß..* *#...##.[...........#* #..#...#.....[.....##***#.##...#.....ß.....# ;h7,,,...*#@..####.....#### ,,.##**#).........### ,.,* #..........# ***;h7 **** ############ **,, **,,, *,,,,  *,,,,;h8  *,,,,  *,,,, ;h</ .#.....ß)....>###.#.......,.........;hZ<r###.#..ß....>....ß*#...##.[...........##..#...#.....[.....#**#.#...ß.....# ,,...*#...####.....###;h<|.##**#@.........### ;h<.,* #..# ***;h<**** ############ **,,*,,,,;h<E ;hA025.7 (21.0);hZB=  ;h{B%6.7 (22;hF;h&I _You see here the +1 hand axe "Pooqoufi" {drain, Str+4}.;h&;h;h;h ;h;h$ _;h-;hp;hY;h;h;h;h;h;h ;hM ;h ;h} ;hq;hP;hw;h,;h ;h;h-;h;h;h{;h;h;h;h,;h) ;h^!;h";h-#;h#;h(%;h&;h&;h';h(;hf*;h*;h+;h,;h2  *,* #.#.....ß   #>* ###.#.....   #.* #   #.* ###.#..ß....>   #.* ##...##.[.....   #.* #..#...#.....[   ##.####.##...#.....ß   #.......##...####...   #..@.#####).........37.7 (11 ;hn2\  #$...# #..........   ###### ###########     ;h2       ;hp6;h7,8.7 (12;h.:;h; ;h;-_Found a stone staircase leading down.;hn0 ;h0 ;h1 ;h2 ;hk4 ;ht9 ;h: ;h; ;14 ;hm; ;h= O _You now have 1528 gold pieces (gained 17).;h"? ;h? ] 29  ;h@ ;h A ;hEB ;hB ;h C ;h D ;h2E ;hE ;hF ;hF ;h H ;hH ;hH ;hI ;hJ ;hSK ;hK ;hL ;hM ;hN ;huN ;hZO ;hpP ;hP ;h)Q ;hR ;hT ;hrT ;hT ;hV R  There is a stone staircase leading down here.;hX ;hyX  _;h Y ;hZ ;hZ ;hV[ ;h[ ;h\ ;h] ;h*^ ;h^ ;h_ ;h` ;h;a ;ha ;hb ;hc ;hd ;hRd ;hLe ;hf ;hf ;hg ;h#h ;hCi ;hi ;hWj ;h k ;h l ;hl ;hm ;h/n ;hfo ;ho ;hp ;hq ;hr ;hEs ;hs ;ht ;hXv ;hv ;hbw ;hx ;h=z ;hz ;h@{ ;hd| ;h} ;h(~ ;h~ ;h ;h$ ;hl ;h ;hW ;h ;h ;hU ;h ;h ;h ;hN ;h ;h> ;h ;h ;hя ;hR ;hґ ;h ;hȓ ;hH ;hƕ ;h ;hƗ ;h4 ;h ;hm ;h ;h% ;h ;hş ;h ;h ;h ;hҢ ;h  *,,,** *  ;hM ********.#,∆****  *,,,,,,,..,,,,,,  ;h ********.#*,,***  *.#**,,* ;h  ;h0 r##.#***,**  ;hk ^#..#*,,,,,  ;h i##.#*,,,,,,  ;h ##.@#,,,,,,,  ###..##,,,,,,,,,^,,,,,;h'  ;h̫ #...##*,,,,,,,,,,....* #.### *,,,,,,,,,,,...* #.# *,,,,,,........# #.# **,,,,,.....,..#;h$   ##.# **,,,,,>...,#..;h   ##..#************#..##..  ;h ##..##,,,∆,,*** *#..#.. You pick up a parchment of Lesser Beckoning and begin reading...;hj c71.7 (3314 2.7 (34;hS ;hе I _You add the spell Lesser Beckoning to your library.;h ;ht ;hK ;h ;hڟ ;hG s 29  ;hã ;hŤ ;h, ;h ;he ;hs ;hͧ ;hg ;h ;h ;h ;hv ;hq ;h ;hޭ ;h[ ;h ;h ;h ;hʲ ;h ;hg ;hȵ ;h~ ;h ;h/ ;h ;h^ ;h ;h ;h ;h۾ ;h, ;h ;h ;h ;h *,,,,,,,, *,,,,,,,, *,,,,,,,,*;h 6 ****,,,,,,;hN #### ***,**,#..# *,*;hw #..## *,* #...## *,****#######.#.@####.;h *................/#* *#######.##..####..*  #.###..# **,*##.#**#.#***,,.#*,,...,,,, ;h #,,,....,,, ..#,,,,....,,, ###..##,,,,,,,,,^,,,,,,,,,You pick up a parchment of Vhi's Electric Charge and begin reading...;h -82.7 (10;hy 614 3.7 (11;h4 ;h N _You add the spell Vhi's Electric Charge to your library.;h;hR;h;h;h;h& 29  ;hcS*,,* *,,;h** *****#### ***,**;h#..# *,**#..## *,* ;h( t#...## *,*###**#######.#..####.....,*............@.../#***;hz *#######.##..####..#  #.###..# **,** ##.#*##.#***,,*#..#*,,...,,,,,*##.##,,,....,;h ##..#,,,,....,,###..##,,,,....,^,,,,,,,,,,,#...##*,,....******;h# : 5.7 (2.0)  ;hd Ashenzari invites you to partake of a vision and a curse of melee combat andsorcery.;h/  --more--;h;h<  _;h;h;h( ;h&* { Ability - do what?CostFailure ;hr*  Invocations -  X - Renounce ReligionNone0% G - Curse Item;h* Q(Boost: Melee/Sorc)0%  H - Shatter the ChainsCursed item;h:+ o0% [?] toggle between ability selection and description.;h ;h ;h" ;h* ~*,,,,,,,,*cuphead4 the Thaumaturge;hN* }*,,,,,,,,**Gnoll of Ashenzari ****..****,,,,,,**;h* Health: 89/89 ========================#### ***,**,,,;h* Magic: 26/26 ========================#..# *,****,;h* ZAC: 10Str: 7;h*+ #..## *,* **;hb+ xEV: 29 Int: 20;h+ #...## *,*###*SH: 0;h+ QDex: 12*#######.#..####.....,XL: 11 Next: 60% Place: Dungeon:11;h , *............@.../#***Noise: ---------  Time: 13585.7 (0.0)*#######.##..####..#;hE, Pg) +4 dagger of Ashenzari's Boredom {Cun, #.###..# **,**Throw: 31 darts (poison)##.#*##.#***,,**#..#*,,...,,,,,*;h{, }##.##,,,....,,,,,##..#,,,,....,,,,,###..##,,,,....,^,,,,,,,,,,,;h,  #...##*,,,,,,,,,,....******, You pick up a parchment of Lesser Beckoning and begin reading... ;h, ,_You add the spell Lesser Beckoning to your library.  You pick up a parchment of Vhi's Electric Charge and begin reading... _You add the spell Vhi's Electric Charge to your library.  Ashenzari invites you to partake of a vision and a curse of melee combat and ;h- I_sorcery.;h. ;hL/ Curse which item? (Esc to abort) Jewellery (go to first with "=)  i - an amulet of the acrobat (worn) ;h/ J p - a ring of protection from cold (worn);h#;hP*,,,,,,,,*cuphead4 the Thaumaturge*,,,,,,,,**Gnoll of Ashenzari ****..;h%****,,,,,,**;heHealth: 89/89 ========================;h3R#### ***,**,,,;heMagic: 26/26 ========================;h#..# *,****,AC: 10;h^%Str: 7#..## *,* **EV: 29 Int: 20;h#...## *,*###*SH: 0Dex: 12;h*#######.#..####.....,XL: 11 Next: 60% Place: Dungeon:11*............@.../#***;hENoise: ---------  Time: 13585.7 (0.0);h*#######.##..####..#g) +4 dagger of Ashenzari's Boredom {Cun, ;hr#.###..# **,**;hThrow: 31 darts (poison)##.#*##.#***,,**#..#*,,...,,,,,*;h0/##.##,,,....,,,,,##..#,,,,....,,,,,;hh ;hB###..##,,,,....,^,,,,,,,,,,,;hw #...##*,,,,,,,,,,....******,  ;h(Q_You add the spell Lesser Beckoning to your library.  ;hcYou pick up a parchment of Vhi's Electric Charge and begin reading... _You add the spell Vhi's Electric Charge to your library.  ;hfAshenzari invites you to partake of a vision and a curse of melee combat and ;hm_sorcery.Okay, then.;h;hZ;h. _;h7;h`Inventory: 29/52 gear slots ;hHHand Weapons (go to first with ))  g - the cursed +4 dagger of Ashenzari's Boredom (weapon) {Cun, Dev}b - a +0 quick blade ;ho o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing ;h A - a +5 battleaxe Missiles (go to first with ()  d - 31 poisoned darts (quivered);h,k - 4 boomerangs ;h q - 2 throwing netsy - 3 darts of disjunction Armour (go to first with [) ;hW c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet ;hD t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top];hU  z - a +5 dire flail of freezing ;h; A - a +5 battleaxe ;h,`Missiles (go to first with () ;h{f d - 31 poisoned darts (quivered)  k - 4 boomerangs ;hi q - 2 throwing nets  y - 3 darts of disjunction ;h7Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort} ;h e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort} ;hW j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc;h,a - a +0 robe ;h#9 m - a +2 helmet ;hKN t - a +6 chain mail of ponderousness ;hnJ u - a +2 robe of cold resistance ;h8 x - a +0 cloak ;hT C - a +0 leather armour of cold resistance ;h bJewellery (go to first with "=) ;h-> i - an amulet of the acrobat (worn) ;hQS l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self} ;h< p - a ring of protection from cold (worn);h.13%;hз / x - a +0 cloak  f - an amulet of alchemyn - a ring of positive energy  s - a +6 ring of strength  v - an amulet of guardian spirit21;h)O f - an amulet of alchemy  s - a +6 ring of strengthB - a +6 ring of strength Wands (go to first with /)6;h|} ;h}Df - an amulet of alchemy. ;h}An amulet that enhances the power of the wearer's alchemy spells and also allowsthem to extract small amounts of magical energy from any potion they drink. The ;h9~}latter effect only functions once the amulet has attuned itself to the wearer's body with full reserves of magic. ;h~3You found it on level 2 of the Dungeon. ;h~DStash search prefixes: {inventory} {Alch+} {jewellery} ;h~;Menu/colouring prefixes: identified jewellery ;hK(p)ut on, (d)rop, (=)adjust, or (i)nscribe.;hN ;hV ;h[ F*,,,,,,,,*;h[ cuphead4 the Thaumaturge*,,,,,,,,**Gnoll of Ashenzari ****..;h\ ****,,,,,,**Health: 89/89 ========================;h3\ R#### ***,**,,,;hU\ Magic: 26/26 ========================#..# *,****,AC: 10;h\ Str: 7#..## *,* **EV: 29 ;h\ Int: 20#...## *,*###*;h\ ZSH: 0Dex: 12;h\ *#######.#..####.....,;h] XL: 11 Next: 60% Place: Dungeon:11;h"] {*............@.../#***;hO] Noise: ---------  Time: 13585.7 (0.0)*#######.##..####..#;hu] g) +4 dagger of Ashenzari's Boredom {Cun, #.###..# **,**;h] CThrow: 31 darts (poison);h] f##.#*##.#***,,**#..#*,,...,,,,,*##.##,,,....,,,,,;h] *##..#,,,,....,,,,,;h] p###..##,,,,....,^,,,,,,,,,,, ;h^ #...##*,,,,,,,,,,....******,;h.^ ~  _You add the spell Lesser Beckoning to your library.  ;hM^ You pick up a parchment of Vhi's Electric Charge and begin reading... _You add the spell Vhi's Electric Charge to your library.  ;h^ Ashenzari invites you to partake of a vision and a curse of melee combat and _sorcery. _Okay, then.;hc ;hc _;hFg ;hWl h  ##.## ##..;hl ,,,, ##..##,,,,....,^,,,,,,,,,, ;hl T#...##*,,,,,,,,,,....******, ;hl 5You start removing your amulet.;ho 514 6.7 (1;h+q ;hzu ;hu +7.7 (2;h]y ;h} ;hG~ +8.7 (3;h ;h݈ A9.7 (4;h ;h ;h ,90.7 (5;h ;h _You continue removing your amulet of the acrobat. x5;h% ;h ;h &  ;h wYou finish removing your amulet of the acrobat.  You start putting on your amulet.;h +1.7 (6;h ;h* ;hĥ +2.7 (7;h ;hN ;h +3.7 (8;hE ;hӵ ;h< +4.7 (9;h ;h B5.7 (10.0);h ;h  You finish removing your amulet of the acrobat.  You start putting on your amulet. _You continue putting on your amulet of alchemy. x5 ;h You finish putting on your amulet of alchemy.eel a deeper understanding of alchemy.  f - an amulet of alchemy (worn);h ;h ;h j _The amulet throbs as it attunes itself to your body.;hM ;hԠ UInventory: 29/52 gear slots Hand Weapons (go to first with ))  g - the cursed +4 dagger of Ashenzari's Boredom (weapon) {Cun, Dev}b - a +0 quick blade ;h  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe ;h7 .Missiles (go to first with ()  d - 31 poisoned darts (quivered)k - 4 boomerangs  q - 2 throwing netsy - 3 darts of disjunction ;h HArmour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance ;hi [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top];hbD  r - a +4 spear ;hA w - a +2 vampiric dagger ;hկ5 z - a +5 dire flail of freezing  A;h)5 battleaxe ;h+`Missiles (go to first with () ;hL: d - 31 poisoned darts (quivered) ;h k - 4 boomerangs  q - 2 throwing nets  y - 3 darts of disjunction Armour (go to first with [) ;hd c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort} ;h<G e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self} ;h\J h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort} ;h{W j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc;h- a - a +0 robe ;h9 m - a +2 helmet ;hٱN t - a +6 chain mail of ponderousness ;hT u - a +2 robe of cold resistance  x;h1 cloak;ho8C0 leather armour of cold resistance ;h{Jewellery (go to first with "=) ;hU f - an amulet of alchemy (worn);hڲ8 8%;hE < m - a +2 helmet  x - a +0 cloak  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}  p - a ring of protection from cold (worn)13;h5;h8P x - a +0 cloak  f - an amulet of alchemy (worn);hg9i - an amulet of the acrobat  ;hDn - a ring of positive energy  s - a +6 ring of strength  ;h(v - an amulet of guardian spirit;h921;h o f - an amulet of alchemy (worn) ;h i - an amulet of the acrobatB - a +6 ring of strength Wands (go to first with /)6;hj3 i - an amulet of the acrobat  s - a +6 ring of strengtha - a wand of flame (13)  c - a wand of roots (17)  e - a wand of charming (19)32;h5;h= s - a +6 ring of strength  a - a wand of flame (13)f - a wand of mindburst (9)  p - a wand of polymorph (9) ;hӥScrolls (go to first with ?)9;h;h T a - a wand of flame (13) ;h  e - a wand of charming (19)  b - 2 scrolls of blinking  f - a scroll of fear  g - a scroll of fog ;hj t - 5 scrolls of teleportationa - a scroll of enchant armour  p - 2 scrolls of poison;h 952;h;h];hF*,,,,,,,,*;hS\cuphead4 the Thaumaturge*,,,,,,,,**;hGnoll of Ashenzari ****..****,,,,,,**Health: 89/89 ========================#### ***,**,,,;hݐ'Magic: 26/26 ========================#..# *,****,AC: 10Str: 7;ha|#..## *,* **EV: 14Int: 20#...## *,*###*SH: 0;hLDex: 12*#######.#..####.....,XL: 11 Next: 60% Place: Dungeon:11*............@.../#***Noise: ---------  Time: 13595.7 (0.0);h*#######.##..####..#g) +4 dagger of Ashenzari's Boredom {Cun, #.###..# **,**Throw: 31 darts (poison);h6##.#*##.#***,,**#..#*,,...,,,,,*##.##,,,....,,,,,##..#,,,,....,,,,,;hx###..##,,,,....,^,,,,,,,,,,, #...##*,,,,,,,,,,....******, ;hYou start putting on your amulet. _You continue putting on your amulet of alchemy. x5  You finish putting on your amulet of alchemy.  ;hYou feel a deeper understanding of alchemy.  f - an amulet of alchemy (worn) _The amulet throbs as it attunes itself to your body.;hЖ;hc;h;h;h];hV. Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Melee/Sorc);h0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.;hG;h8;h *,,,,,,,,*cuphead4 the Thaumaturge*,,,,,,,,**Gnoll of Ashenzari ****..****,,,,,,**Health: 89/89 ========================#### ***,**,,,Magic: 26/26 ========================#..# *,****,;h=5AC: 10Str: 7#..## *,* **EV: 14Int: 20;hoi#...## *,*###*SH: 0Dex: 12*#######.#..####.....,;hXL: 11 Next: 60% Place: Dungeon:11*............@.../#***;hNoise: ---------  Time: 13595.7 (0.0)*#######.##..####..#;h9g) +4 dagger of Ashenzari's Boredom {Cun, #.###..# **,**Throw: 31 darts (poison)##.#*##.#***,,**;hR#..#*,,...,,,,,*##.##,,,....,,,,,##..#,,,,....,,,,,;h&###..##,,,,....,^,,,,,,,,,,, #...##*,,,,,,,,,,....******,;hr+ You start putting on your amulet. _You continue putting on your amulet of alchemy. x5  You finish putting on your amulet of alchemy.  You feel a deeper understanding of alchemy.  ;hzf - an amulet of alchemy (worn) _The amulet throbs as it attunes itself to your body.;h;h> QCurse which item? (Esc to abort) Jewellery (go to first with "=)  f - an amulet of alchemy (worn)  p - a ring of protection from cold (worn);h;h~*,,,,,,,,*cuphead4 the Thaumaturge;h}*,,,,,,,,**Gnoll of Ashenzari ****..****,,,,,,**;h Health: 89/89 ========================#### ***,**,,,;h8eMagic: 26/26 ========================;hb#..# *,****,AC: 10;h-Str: 7;h#..## *,* **EV: 14;h.Int: 20;h#...## *,*###*SH: 0;h&-Dex: 12;ha*#######.#..####.....,;hXL: 11 Next: 60% Place: Dungeon:11;h{*............@.../#***;hNoise: ---------  Time: 13595.7 (0.0);h*#######.##..####..#;hFg) +4 dagger of Ashenzari's Boredom {Cun, ;hA#.###..# **,**Throw: 31 darts (poison);heU##.#*##.#***,,**#..#*,,...,,,,,*;h/##.##,,,....,,,,,##..#,,,,....,,,,,;hN###..##,,,,....,^,,,,,,,,,,,;hJ #...##*,,,,,,,,,,....******,;h6. ;hZ'You start putting on your amulet. ;h_You continue putting on your amulet of alchemy. x5  You finish putting on your amulet of alchemy.  ;hWYou feel a deeper understanding of alchemy.  f - an amulet of alchemy (worn) ;hU_The amulet throbs as it attunes itself to your body.;h+6.7 (1;h;h ;h_You continue putting on your amulet of alchemy. x5  You finish putting on your amulet of alchemy.eel a deeper understanding;h    ;h1(f - an amulet of alchemy (worn) ;hV[_The amulet throbs as it attunes itself to your body. ;h;_Your amulet of alchemy glows black for a moment.;hl2 P*,* *,;h3 ** ****,,,,,,** #### ***,**,,, #..# *,****, #..## *,* ** ;h^3 #...## *,##### *#;h3 .#..####...... *..@../#*** ;h3 *#;hR4 :.##..####..# #.###..# **,#* ##.#*## ;h"5 ##.##,,,....,,,,, ##..#,,,,....,,,,, ###..##,,,,....,^,*#...##*,....******,;h< R**,,*,***;h6= ,;h> &7;hD ;h*F ;h *,* *,,,,,..,** ****,,..,,*** #### ***.#*,,,* #..# *.#***,, ;h> #..## *.# **, #...## *.######  *#.#..####.  *./#****  *#.##..####..# #.###..# **.#* ##.#*##.#***,.#*#..#*,,...,,,,.#;h J*##.##,,,....,,,,.# ##..#,,,,....,,,,,. ###..##,,,,....,^,*#...##*,....******,;h c**,,,***;h &8;hX ;h} ;hr*,* *,,,,...,** ****,...,,*** #### **#.#*,,,** ;hY#..# #.#***,,* #..## #.# **,, #...## #.######. *#;hg.#..####. *.;hR/#***** *#;h+.##..####..# #.###..# *#.#* ##.#*##.#***.;h.#*#..#*,,...,,,..#*##.##,,,....,,...#* ;h\##..#,,,,....,,,...# ;ha###..##,,,,....,^,....;h2l** #...##*,....******,;h@***,**;h";h&9;h ;hb;h!*,* *,,,,...,** ****,...,,*** #### **#.#*,,,** #..# #.#***,,** #..## #.# **,,* #...## #.######.# #;h.#..####. .#****** #.##..####..# #.###..# ##.#* ##.#*##.#***..#*#..#*,,...,,...#*##.##,,,....,....#* ;hC   cyclops (missile, asleep)##..#,,,,....,C....#*  ###..##,,,,....,^.....,,,,,,**  #...##*,....******,,,,,;hxi  A cyclops comes into view.;h i *,**{;hHY.*;hz3The cyclops shouts!;h)1==600;h;h {, _The cyclops moves out of view.;h4--1.7 (2;h>;hE _p - a wand of polymorph (11) (gained 2 charges);hn. *;ho\,* *,,,,...,**;h,oT ****,...,,***;hlo #### **#.#*,,,**;ho #..# #.#***,,**;ho #..## #.# **,,*;ho #...## #.######.#* *;hpK#.#..####., ;hAp/*.#;hdp* ;hp*;hp#.##..####..# *;hp #.###..# ##.#*;hqb ##.#*##.#***..#*;h;ql #..#*,,...,{...;hyq#*;hqe ##.##,,,....,....#*;hqh ##..#,,,,....,.....#**;hq ###..##,,,,....,^.....,,,,,,**;hrB #...##*,....******;h>r;hx;hy"--;hz$2.7 (1;h~;h;hUM ,,,,...,**  ****,...,,*** ;h### **#.#*,,,**  ***,,*## #.# **,,*  #...## #.######.#* *#######.#..####@........, *;h%.................######* *#######.##..####..# *#.###..# ##.#*#...##*....#**;hXW....;h*;hC,C   cyclops (missile);hX &3;h#;hj%;h..... ,,,,...,** ;hQ ****,...,,*** ### **#.#*,,,**  ***,,*;h## #.# **,,*  ;h#...## #@######.#* *#######.#..####........., *.................######* ;h0*#######.##..####..# * #.###..# ##.#;hw*#.#*##.#***C.#* ;ht #..#*,,...,,...#* ##.##;hd....#* ##.......#;hD"**;h@**********;h6((((;h?6....;h@c72-----===4;hC;hEO _The cyclops throws a large rock. The large rock hits you!;hF  Casting: Sandblast (safe; 1% risk of failure)  ;hmF \Confirm with . or Enter, or press ? or * to list all spells.;hm ;h  Your spells (cast)TypeFailure Level  a + Sandblast;hN zEarth1% 1  b - Stone Arrow;h Conjuration/Earth 1% 3 c - BlinkTranslocation1%2  d - Launch Clockwork Bee;h Forgecraft2%3  e - Brom's Barrelling BoulderConjuration/Earth1%4  ;h /f - Lee's Rapid DeconstructionEarth;h% j4%5  g - Ensorcelled HibernationHexes/Ice;h 1%2 Select a spell to cast [?] help[Esc] exit;hf ;h_ ;h_ 8**********cuphead4 the Thaumaturge*,,,.....*Gnoll of Ashenzari ****..*,,,,...,*;h DHealth: 72/89 ===================-----*,,,,...,**Magic: 26/26 ========================****,...,,***AC: 10Str: 7#### **#.#*,,,**EV: 14Int: 20#..# #.#***,,**SH: 0Dex: 12;h Y#..## #.# **,,*XL: 11 Next: 60% Place: Dungeon:11#...## #@######.#*Noise: ===------  Time: 13604.7 (0.0) *#######.#..####.........,;hr g) +4 dagger of Ashenzari's Boredom {Cun, *.................######**Throw: 31 darts (poison) *#######.##..####..# *#.###..# ##.#*##.#*##.#***C.#*C   cyclops (missile)#..#*,,...,,...#*##.##,,,....,....#*##..#,,,,....,.....#**The cyclops shouts! _The cyclops moves out of view. ;hY Y_p - a wand of polymorph (11) (gained 2 charges) _The cyclops throws a large rock. The large rock hits you!  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h 8**********cuphead4 the Thaumaturge*,,,.....*Gnoll of Ashenzari ****..*,,,,...,*;h: Health: 72/89 ===================-----*,,,,...,**Magic: 26/26 ========================****,...,,***AC: 10;hh Str: 7#### **#.#*,,,**;h EV: 14Int: 20#..# #.#***,,**SH: 0Dex: 12#..## #.# **,,*;h XL: 11 Next: 60% Place: Dungeon:11;h #...## #@######.#*Noise: ===------  Time: 13604.7 (0.0) ;h9 *#######.#..####.........,g) +4 dagger of Ashenzari's Boredom {Cun, ;h *.................######**Throw: 31 darts (poison) *#######.##..####..# *;h #.###..# ##.#*##.#*##.#***C.#*;h C   cyclops (missile)#..#*,,...,,...#*;h W##.##,,,....,....#*##..#,,,,....,.....#**;h! The cyclops shouts! _The cyclops moves out of view. _p - a wand of polymorph (11) (gained 2 charges) ;hG A_The cyclops throws a large rock. The large rock hits you!  ;hn Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h P  Okay, then.;hg ;h ;h . _;h;hY rEvoke which item? Wands ;h ~ a - a wand of flame (13)c - a wand of roots (17)  e - a wand of charming (19)  ;henf - a wand of mindburst (9)  p - a wand of polymorph (11) Miscellaneous  g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selected;h-;h;hV;h;8**********cuphead4 the Thaumaturge*,,,.....*Gnoll of Ashenzari ****..*,,,,...,*;hPHealth: 72/89 ===================-----*,,,,...,**Magic: 26/26 ========================****,...,,***AC: 10Str: 7#### **#.#*,,,**EV: 14;hInt: 20#..# #.#***,,**SH: 0Dex: 12;h #..## #.# **,,*XL: 11 Next: 60% Place: Dungeon:11;h3#...## #@######.#*Noise: ===------  Time: 13604.7 (0.0) ;h`*#######.#..####.........,g) +4 dagger of Ashenzari's Boredom {Cun, *.................######**;hsThrow: 31 darts (poison) *#######.##..####..# *#.###..# ##.#*##.#*##.#***C.#*;hC   cyclops (missile)#..#*,,...,,...#*##.##,,,....,....#*##..#,,,,....,.....#** _The cyclops moves out of view. _p - a wand of polymorph (11) (gained 2 charges) _The cyclops throws a large rock. The large rock hits you!  ;hACasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.;hs;hP  Okay, then.;h\;h;h. _;h>+**********cuphead4 the Thaumaturge*,,,.....*Gnoll of Ashenzari ****..*,,,,...,*Health: 72/89 ===================-----*,,,,...,**Magic: 26/26 ========================****,...,,***AC: 10Str: 7#### **#.#*,,,**EV: 14Int: 20#..# #.#***,,**SH: 0Dex: 12#..## #.# **,,*XL: 11 Next: 60% Place: Dungeon:11#...## #@######.#*Noise: ===------  Time: 13604.7 (0.0) *#######.#..####.........,g) +4 dagger of Ashenzari's Boredom {Cun, *.................######**Throw: 31 darts (poison) *#######.##..####;h,[39;49m..# *#.###..# ##.#*##.#*##.#***C.#*C   cyclops (missile)#..#*,,...,,...#*##.##,,,....,....#*##..#,,,,....,.....#**Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Okay, then.Press: ? - help, v - describe, . - travelThe floor, spattered with blood.;hgD@..;hr 9..;h# ?..;h ?..;h<'Y.#A rock wall.;hDP#.The floor.;h.Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. ;h Press: ? - help, v - describe, . - travelHere: a cyclops, quivering large rocks;h?; A cyclops. ;hA giant with one eye in the centre of its forehead. Despite its lack of binocular vision, it is able to throw boulders with fearsome accuracy. Max HP: ~49 Will: +AC: + ;hTEV: + Threat: High Class: Natural Size: Giant Int: Human Speed: 70% (normally travels slower than you) ;hYou have about 91% to hit with the cursed +4 dagger of Ashenzari's Boredom and 87% to hit with your bite. It has about 57% to hit you. ;h7Attacks Max Damage Hit;h;235 Throw: large rocks 54 ;h7It can travel through water. It can open doors.;hY **********cuphead4 the Thaumaturge*,,,.....*Gnoll of Ashenzari ****..;hkaAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a cyclops, quivering large rocks (heavily wounded, 98% to hit)  ;hukThe stone arrow hits the cyclops! _The cyclops is severely wounded.;h *,,,.....*  cuphead4 the Thaumaturge *,,,,...,*  Gnoll of Ashenzari ****.. *,,,,...,**  Health: 43/89 ===========------------- ****,...,,***  Magic: 11/26 ==========-------------- ;h}#### **#.#*,,,**  AC: 10Str: 7 #..# #.#***,,**  EV: 14Int: 20 Contam: 11%  #..## #.# **,,*  SH: 0Dex: 12;hL #...## #.######.#*  XL: 11 Next: 60% Place: Dungeon:11 ;h*#######.#..####@........,  Noise: ==-------  Time: 13609.7 (0.0) *................*######**  g) +4 dagger of Ashenzari's Boredom {Cun, ;h*#######.##..####*.# *  Throw: 31 darts (poison) #.###..# ##C#*  ##.#*##.#***..#*  ;h#..#*,,...,,...#*  C   cyclops (missile) ##.##,,,....,....#*  ##..#,,,,....,.....#** ;h2R ###..##,,,,....,^.....,,,,,,** _The cyclops is severely wounded.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;hj@Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cyclops, quivering large rocks (severely wounded, 98% to hit);h,  *,,,.....*  cuphead4 the Thaumaturge ;h} =*,,,,...,*  Gnoll of Ashenzari ****.. *,,,,...,**  Health: 43/89 ===========------------- ;h ****,...,,***  Magic: 11/26 ==========-------------- #### **#.#*,,,**  AC: 10Str: 7 ;h #..# #.#***,,**  EV: 14Int: 20 Contam: 11%  ;hB #..## #.# **,,*  SH: 0Dex: 12 #...## #.######.#*  XL: 11 Next: 60% Place: Dungeon:11 ;hu *#######.#..####@........,  Noise: ==-------  Time: 13609.7 (0.0) ;h *.................######**  g) +4 dagger of Ashenzari's Boredom {Cun, *#######.##..####..# *  Throw: 31 darts (poison);h w #.###..# ##C#*  ;hQ##.#*##.#***..#*  ;h0#..#*,,...,,...#*  C   cyclops (missile) ##.##,,,....,....#* ;h^ ##..#,,,,....,.....#**  ###..##,,,,....,^.....,,,,,,** Casting: Stone Arrow (safe; 1% risk of failure)  ;hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  ;h;Press: ? - help, Shift-Dir - straight line;hAim: a cyclops, quivering large rocks (severely wounded, 98% to hit)  The stone arrow hits the cyclops!!;hX   *,,,,...,*  ;h*,,,,...,**  ****,...,,***  ####   #..#   #..## #.# **,,*  ;h: ##.#* ...., ........`######** ##..####`.# *  #.###..# ##(  ... ;ht...  ....  ^;h`...;h!4;hά@2=6;h10.7 (1;hܲ;hn;honfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  ;hDPress: ? - help, Shift-Dir - straight line  Aim: a cyclops, quivering large rocks (severely wounded, 98% to hit)  ;h~kThe stone arrow hits the cyclops!! _You kill the cyclops!;h)   ;h Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h 4;h? ;h _You can't see any susceptible monsters within range! (Use Z to cast anyway.);h ;h ;h$ ;h 0 _Unknown command.;h ;h;h;h;h;hsB;h;h;h;h=#5;hD=9% ;h;h;h==7;hg;ha;hC;h[3=5;hS;h;he6=3;hF;h-;h71;h;h;hA. ;h];hK7=;h,;h ;h &14;hs ;h! ;h ;h{;hx;h98;h;h;h+;h;h;hh;hO;h;h9=5=;h;h;h;h;h!,;h";h $;h}$L50=;h%;hT';h'9=;h(;hQ+c6=;h,;hW.;h.91;h/;h1;h1;h2;h4;h 5;h6;h7;h8m2==;h9;h;;h<M7=;h=;h?;hv?;hf@;h5B;hBK3=;hC;hE;h#F;hG;hH;hMI9=;hK;hN;hNg48=;h$P;hQ;h,R;h6S;hU,;hV;h9X;hX95;hY;h[;h/\9=;hA];h^;hO_M9=;hh`;hkb;hbS6=;hc;he;hf;hf;hh;hJi;h)j;hk;hdl]7==;him;h\o;hoL20=;hp;hr;hs98;h&t;h v;hlv;hWw;hy,;haz;h|;h|K9=;h~;h;h)K1=;hM;h8;h;h;h;;hT60=;h҇;h‰;h ;h ;hԌ;h29=;h9;h`;hc1=2=;h;h;h;h;h;h;ha;hI;h;hR92;h;hz;h֝9=;h;h;h K3=;h;h ;h}93;h;hM;h;h;h;h;h٫;h;hj64==;hS;hC;hK4=;h;hg;h;h;h;hW5=;h;hݺ;h;h!;h ;h9=;h;hH;h;65=;h;h;h;h*;hV;h;h^;hk;hs;hK7=;h;h;h59=;hS;h#i -- _You start resting.;h079.7 (69.0);hd6=--80.7 (70;h-;h% _Magic restored.;h;hӞ;h5;hC;h&U8=;h;h;h;h.;hh;h;h;h;hp;hP9=;h;h;h;h;h;h0;h1;h;hF&70;h;h;h;h ;hh,;hF;h;hhK1=;h;h,;h;h;h8;h;h;h$U2=;hO;h;h;hz;hf;h;h;h;h8%3;hk;h#;h;h;h;h(;h*;h;h}%4;h;hD5=;h;h;h;h;h$;h ;h;h}U6=;h;hh;h;h;h;h ;h;h ;h-!%7;h";h($;h$;h%;h5';h';h(;hr*;h*K8=;h,;h-;h.;h/;h0;hR1;hJ2;h4;h4U9=;h5;h7;h68;h9;h:;hw;;h_<;hl>;h>&80;h?;hA;hA;h C;hE;hTE;hcF;hH;h`H%1;hvI;hK;hK;hL;hN;hN;hO;hQ;hoRK2=;h|S;h@U;hU;hW;hZ,;h\;h];h)^U3=;hK_;hRa;ha;hb;hhd;hd;he;hg;hh%4;hi;hj;h7k;h!l;h.n;hn;hvo;hq;hq%5;hr;h{t;ht;hu;hw;hw;hx;hz;h{56=;he{;hd|;h~;hq~;hg;hZ;h;h;hU;hU7=;h;h;h;;hI;h;hH;h4;hO;h%8;h;hn;hő;h;h;h;h;h͛_ _You start resting.;h.742.7 (62;hZ9=3.7 (63;h¤;he" _HP restored.;h(;hփ;h;h,;h#X;h;hm;h:;h;h}9=;hs;h};h;h;hu;hט;hݙ;h;h.;h ;hŞ;h$;h$;h;h};hD;h8;h;ht;h;h;h';hn;h;;h;hE;h=;hO;h;h;hh;h;h;h;hN;hE;h;h\;hU;hJ;h;h;hn;h;h;h;h";h;h;h<;h2;h>;h;h;hF;h;h;h;h;h;h;h;h;h;hg;hR;h;h;h;h;h;h;h,;h;h;hA;hE;hV,;h;h?;h;h;h;h;h;h;hH;hS;hP;h;h;h,;h;he,;hl;h;hN;h&;h;h;h;hf;h;h ;h B;h ;h ;h;h;hW;hA;h;hY;h;hX;h;h{;h;hU;h$;h;h;h;hM;h;hP#;h#;h%;hS%;h"&;h';h';h(;hI*;h*;hS+;h -;hC-;h".;h/;h/;h0;hr2;h2;h 4;h4;h75;h6;h7;h7;h 9;h;;hE<;h=;h>;h>;h?;h3A;hnA;h=B;hC;h+D;hD;hyF;hF;h+H;h;I;htI;hLJ;hK;hK;hL;hdN;hN;hsO;hQ,;hQ;hS;hS;hT;h V;hBV;hW;hX;hX;hY;h6[;h[;h~\;h^;hP^;h(_;h`;h`;ha;hIc;hc;hbd;he;he;hf;hWh;hh;hai;hj;hk;hk;h,, ..^...........#######... .......######...@. .;h<# ########...o .......# ***,,o ;h.......## ****,,,,, >....#..# **###,,,,*,,, ##..##..# *...,,*******o   orc wizard (asleep)##..#..# *#.#**** o   orc (asleep)*#.#.)###..# **** ####...)..<.#* *,,,;h 65.7 (22.0)  An orc wizard and an orc come into view.;hr;h;hS  *******,o.,o.,.,,,*;hto   orc warrior (wandering)owizard*,The orc shouts! The orc wizard shouts! You hear a howl!  An orc warrior comes into view. It is wielding a +0 flail.;h5==6.7 (23;h_;h0 _The orc moves out of view.;h U######**,,,,*** *,,** ..# ****,,,* *,,,* (## ***,** *,*,* ..## *,,****,*,* ...## **,,,**,*,* ...## ;h A***,,*,*,* ...######## **,,>,,# ^...........#.... ######....@....o.. # #..o.. # ***,o.T ## ****,,,,,. ;hK u..##..# *...,,* T   troll ##..#..# *#.#**** o   orc warrior (wandering)*#.#.)###..# ***** o   orc wizard...)..<.#* *,,,, o   orc;h7 ;h ;hi ;hĐ ;h **,,<,,,o...,.o.,;h# {.T.,***T***;h :--7.7 (1.0);h ;h X _A troll comes into view.;h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;hi $;hj .######**,,,,*** *,,***  cuphead4 the Thaumaturge ..# ****,,,* *,,,**  Gnoll of Ashenzari ****.. ;hZj #(## ***,** *,*,*,  Health: 89/89 ======================== ;hj #..## *,,****,*,*,  Magic: 25/26 =======================- ....## **,,,**,*,*<  AC: 10Str: 7 .....## ***,,*,*,*,  EV: 14Int: 20 ;h%k ......######## **,,>,,#,  SH: 0Dex: 12 .^...........#######....,  XL: 11 Next: 66% Place: Dungeon:11 ......######....@***o...,  Noise: ---------  Time: 13867.7 (0.0) ;hk 1......# ########...o.,  g) +4 dagger of Ashenzari's Boredom {Cun, ......# ***{.T.,  Throw: 31 darts (poison) ......## ****,,,,,.* ....#..# **###,,,,*,,,,* #..##..# *...,,*********  T   troll ##..#..# *#.#**** *  o   orc warrior (wandering)  *#.#.)###..# ******  o   orc wizard ###...)..<.#* *,,,,* _A troll comes into view.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;hBl Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (82% to hit);hX .######**,,,,*** *,,***cuphead4 the Thaumaturge ;h5 ..# ****,,,* *,,,**Gnoll of Ashenzari ****.. #(##***,** *,*,*,Health: 89/89 ======================== #..##*,,****,*,*,;h Magic: 25/26 =======================- ....##**,,,**,*,*<AC: 10Str: 7 .....##***,,*,*,*,EV: 14Int: 20 ;h9 ......######## **,,>,,#,SH: 0Dex: 12 ;h .^...........#######....,XL: 11 Next: 66% Place: Dungeon:11 ......######....@###o...,;h2 Noise: ---------  Time: 13867.7 (0.0) ......# ########...o.,g) +4 dagger of Ashenzari's Boredom {Cun, ......#***{.T.,;h wThrow: 31 darts (poison) ......##****,,,,,.* ....#..# **###,,,,*,,,,* #..##..# *...,,*********T   troll ;hQ ##..#..# *#.#*****o   orc warrior (wandering)*#.#.)###..#******;h o   orc wizard ###...)..<.#**,,,,*;h Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;hS Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;h Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (82% to hit)  The blast of sand hits the orc wizard!;hL onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (82% to hit)  The blast of sand hits the orc wizard!  ;hRM PThe orc wizard is severely wounded.;h4N ;hN ;hO ;huQ ;h|R ;hZS ;hT ;hF] [.o.o;h] T..,o.o;h] ro   orc;h_ 6==9.2 (1.5;hg ;hj  ;h^j 0_The orc warrior shouts! You hear a howl!;h&  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;hO.######**,,,,*** *,,***  cuphead4 the Thaumaturge ..# ****,,,* *,,,**  Gnoll of Ashenzari ****.. #(## ***,** *,*,*,  Health: 89/89 ======================== #..## *,,****,*,*,  Magic: 24/26 ======================-- ....## **,,,**,*,*<  AC: 10Str: 7 .....## ***,,*,*,*,  EV: 14;hPInt: 20 ......######## **,,>,,#,  SH: 0Dex: 12 .^...........#######....,  XL: 11 Next: 66% Place: Dungeon:11 ......######....@*o.o...,  Noise: ==-------  Time: 13869.2 (0.0) ......# ########.T...,  g) +4 dagger of Ashenzari's Boredom {Cun, ;hYP......# ***,o..,  Throw: 31 darts (poison) ......## ****,,,,,.* ....#..# **###,,,,*,,,,* #..##..# *...,,*********  T   troll ;hP##..#..# *#.#**** *  o   orc warrior  *#.#.)###..# ******  o   orc wizard ###...)..<.#* *,,,,*  o   orc;hPCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;h3QAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 82% to hit);h|.######**,,,,*** *,,***  cuphead4 the Thaumaturge ..# ****,,,* *,,,**  Gnoll of Ashenzari ****.. #(## ***,** *,*,*,  Health: 89/89 ======================== ;h#..## *,,****,*,*,  Magic: 24/26 ======================-- ....## **,,,**,*,*<  AC: 10Str: 7 .....## ***,,*,*,*,  EV: 14Int: 20 ......######## **,,>,,#,  SH: 0Dex: 12 ;hP.^...........#######....,  XL: 11 Next: 66% Place: Dungeon:11 ......######....@.o.o...,  Noise: ==-------  Time: 13869.2 (0.0) ......# ########.T...,  g) +4 dagger of Ashenzari's Boredom {Cun, ......# ***,o..,  Throw: 31 darts (poison) ......## ****,,,,,.* ....#..# **###,,,,*,,,,* #..##..# *...,,*********  T   troll ##..#..# *#.#**** *  o   orc warrior  *#.#.)###..# ******  o   orc wizard ;h###...)..<.#* *,,,,*  o   orcConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely;h6Wwounded, 82% to hit)  The blast of sand hits the orc wizard.;hV      (##    ;h z  <   ;h 2##### **,,>,,#, ^......, #....@#).o...,  #..., ;h9! ***,o..,  .    ;h!# *  *#.#.)  o  )..<.#* ;h " ;h,;hd.)o.{.;h!7-70.7 (1.5  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  ;h'Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 82% to hit)  The blast of sand hits the orc wizard. _You kill the orc wizard!;h@;h_r _Your base Conjurations skill increases to level 6!;h8h;hxi8-;hq;hTsF _Unknown command.;h .######**,,,,*** *,,*** #..# ****,,,* *,,,** #;h$ #(## ***,** *,*,*, ##..## *,,****,*,*,;hp q.## **,,,**,*,*<.##;h 2 ***,,*,*,*,;h .######## **,,>,,#, ..^.;h #....,.######...@..)o....,;hT !.# ;h #.T...,.# ***{...,;h :.## ****,,,,,.* ;h >....#..# **###,,,,*,,,,* ##..##..# *...,,* ;h:  ##..#..# *#.#**** * ;hp t *#.#.)###..# ****** ;h ####...)..<.#* *,,,,*;h ;h ;h lo.o,;h4 {o   orc;h9 ;-10 _;h( ;h ;hV|  ;h|Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h..######**,,,,*** *,,***  cuphead4 the Thaumaturge #..# ****,,,* *,,,**  Gnoll of Ashenzari ****.. ##(## ***,** *,*,*,  Health: 89/89 ======================== ##..## *,,****,*,*,  Magic: 23/26 =====================--- ;h.....## **,,,**,*,*<  AC: 10Str: 7 ......## ***,,*,*,*,  EV: 14Int: 20 .......######## **,,>,,#,  SH: 0Dex: 12 ..^...........#######....,  XL: 11 Next: 67% Place: Dungeon:11 ;h.......######...@**o.....,  Noise: ---------  Time: 13871.7 (0.0) .......# ########oT...,  g) +4 dagger of Ashenzari's Boredom {Cun, .......# ***,...,  Throw: 31 darts (poison) .......## ****,,,,,.* >....#..# **###,,,,*,,,,* ;h6d##..##..# *...,,*********  T   troll  ##..#..# *#.#**** *  o   orc warrior ;h *#.#.)###..# ******  o   orc ####...)..<.#* *,,,,* ;hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;htAim: an orc warrior, wielding a +0 flail and wearing a +0 chain mail (84% to  hit);ho..######**,,,,*** *,,***;h8cuphead4 the Thaumaturge #..# ****,,,* *,,,**Gnoll of Ashenzari ****.. ##(##***,** *,*,*,Health: 89/89 ======================== ##..##*,,****,*,*,;hfMagic: 23/26 =====================--- .....##**,,,**,*,*<AC: 10Str: 7 ......##***,,*,*,*,EV: 14;hInt: 20 .......######## **,,>,,#,SH: 0Dex: 12 ..^...........#######....,;h9,XL: 11 Next: 67% Place: Dungeon:11 .......######...@##o.....,Noise: ---------  Time: 13871.7 (0.0) .......# ########oT...,;h}fg) +4 dagger of Ashenzari's Boredom {Cun, .......#***,...,Throw: 31 darts (poison) .......##****,,,,,.* >....#..# **###,,,,*,,,,* ;h##..##..# *...,,*********T   troll##..#..# *#.#*****;h[o   orc warrior*#.#.)###..#******o   orc ####...)..<.#*;hF *,,,,*Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;hAim: an orc warrior, wielding a +0 flail and wearing a +0 chain mail (84% to  hit)  The blast of sand hits the orc warrior!!;hZM;hN;hPO;h^RAiming: Sandblast (safe; 1% risk of failure)  ;hRPPress: ? - help, Shift-Dir - straight line  Aim: an orc warrior, wielding a +0 flail and wearing a +0 chain mail (84% to  hit)  The blast of sand hits the orc warrior!!  The orc warrior is almost dead.;hfS;hS;h=Yo.To...hh   howler monkey;hY|o   orc;hCZc4==3.2 (1.5;h=_;h)a ;hpaZ_A howler monkey comes into view.;h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h ..######**,,,,*** *,,***  cuphead4 the Thaumaturge #..# ****,,,* *,,,**  Gnoll of Ashenzari ****.. ##(## ***,** *,*,*,  Health: 89/89 ======================== ##..## *,,****,*,*,  Magic: 23/26 =====================--- .....## **,,,**,*,*<  AC: 10Str: 7 ......## ***,,*,*,*,  EV: 14Int: 20 ;h.......######## **,,>,,#,  SH: 0Dex: 12 ..^...........#######....,  XL: 11 Next: 67% Place: Dungeon:11 .......######...@o.To....,  Noise: =--------  Time: 13873.2 (0.0) .......# ########...h.,  g) +4 dagger of Ashenzari's Boredom {Cun, ;hR.......# ***,...,  Throw: 31 darts (poison) .......## ****,,,,,.* >....#..# **###,,,,*,,,,* ##..##..# *...,,*********  T   troll  ##..#..# *#.#**** *  o   orc warrior ;hr' *#.#.)###..# ******  h   howler monkey ####...)..<.#* *,,,,*  o   orcCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h]Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 flail and wearing a +0 chain mail (almostdead, 84% to hit);h V..######**,,,,*** *,,***  cuphead4 the Thaumaturge #..# ****,,,* *,,,**  Gnoll of Ashenzari ****.. ##(## ***,** *,*,*,  Health: 89/89 ======================== ##..## *,,****,*,*,  Magic: 23/26 =====================--- .....## **,,,**,*,*<  AC: 10Str: 7 ......## ***,,*,*,*,  EV: 14Int: 20 .......######## **,,>,,#,  SH: 0Dex: 12 ..^...........#######....,  XL: 11 Next: 67% Place: Dungeon:11 ;h .......######...@o.To....,  Noise: =--------  Time: 13873.2 (0.0) .......# ########...h.,  g) +4 dagger of Ashenzari's Boredom {Cun, .......# ***,...,  Throw: 31 darts (poison) .......## ****,,,,,.* >....#..# **###,,,,*,,,,* ##..##..# *...,,*********  T   troll  ##..#..# *#.#**** *  o   orc warrior  *#.#.)###..# ******  h   howler monkey ####...)..<.#* *,,,,*  o   orcConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 flail and wearing a +0 chain mail (almostdead, 84% to hit)  The blast of sand hits the orc warrior!;h      (##      <   ###### **,,>,,#, ^;h ......., ).To....,  ..h.,  ***,...,   >     ;hG  * h   howler monkey  *#.#.)  o   orc)..<.#* ;hOq Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc warrior, wielding a +0 flail and wearing a +0 chain mail (almostdead, 84% to hit)  The blast of sand hits the orc warrior!  You kill the orc warrior!;hq ;h^r ;hsy To..h.;hW} d8========4.7 (1.5;hz ;h? y _The howler monkey hoots and howls with incredible vigour!;hG   ;h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h' ..######**,,,,*** *,,***  cuphead4 the Thaumaturge #..# ****,,,* *,,,**  Gnoll of Ashenzari ****.. ##(## ***,** *,*,*,  Health: 89/89 ======================== ;h( _##..## *,,****,*,*,  Magic: 20/26 ==================------ .....## **,,,**,*,*<  AC: 10Str: 7 ;hi( ......## ***,,*,*,*,  EV: 14Int: 20 .......######## **,,>,,#,  SH: 0;h( ,Dex: 12 ;h ) I..^...........#######....,  XL: 11 Next: 68% Place: Dungeon:11 .......######...@*To.....,  Noise: ========-  Time: 13874.7 (0.0) ;h) q.......# ########..h..,  g) +4 dagger of Ashenzari's Boredom {Cun, .......# ***,...,  Throw: 31 darts (poison) ;hG* .......## ****,,,,,.* >....#..# **###,,,,*,,,,* ##..##..# *...,,*********  T   troll  ##..#..# *#.#**** *  h   howler monkey ;h*  *#.#.)###..# ******  o   orc ####...)..<.#* *,,,,* _The howler monkey hoots and howls with incredible vigour!Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;hE+ Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (76% to hit);h ..######**,,,,*** *,,***  cuphead4 the Thaumaturge #..# ****,,,* *,,,**  Gnoll of Ashenzari ****.. ;ht w##(## ***,** *,*,*,  Health: 89/89 ======================== ##..## *,,****,*,*,  Magic: 20/26 ==================------ .....## **,,,**,*,*<  AC: 10Str: 7 ......## ***,,*,*,*,  EV: 14;h Int: 20 .......######## **,,>,,#,  SH: 0Dex: 12 ..^...........#######....,  XL: 11 Next: 68% Place: Dungeon:11 .......######...@)To.....,  Noise: ========-  Time: 13874.7 (0.0) ;h r.......# ########..h..,  g) +4 dagger of Ashenzari's Boredom {Cun, .......# ***,...,  Throw: 31 darts (poison) .......## ****,,,,,.* >....#..# **###,,,,*,,,,* ##..##..# *...,,*********  T   troll ;h  ##..#..# *#.#**** *  h   howler monkey  *#.#.)###..# ******  o   orc ####...)..<.#* *,,,,* ;h4 Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (76% to hit)  The stone arrow misses the troll. The stone arrow hits the orc!;h" S     ;hG# w(##      ;h# <   ###### **,,>,,#, ^......., ``).....,  ;h# .h..,  ***,...,   >;h&$ T     ;hg$ *  *#.#.) )..<.#* ;h$ ;h ;h; ;h ;h T.).h.;hm hh 2 howler monkeys (1 wandering)onfirm with . or Enter, or press ? or * to list all spells.;h Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a troll (76% to hit)  ;hn The stone arrow misses the troll. The stone arrow hits the orc!  You kill the orc!;h Z==------5.7 (1;hz ;h ` _A howler monkey comes into view.;hKoS------;hs;hVt;h  ;hFCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h7..######**,,,,*** *,,***  cuphead4 the Thaumaturge ;h}8#..# ****,,,* *,,,**  Gnoll of Ashenzari ****.. ##(## ***,** *,*,*,  Health: 89/89 ======================== ##..## *,,****,*,*,  Magic: 17/26 ===============--------- .....## **,,,**,*,*<  AC: 10Str: 7 ......## ***,,*,*,*,  EV: 14Int: 20 .......######## **,,>,,#,  SH: 0Dex: 12 ;h\9..^...........#######....,  XL: 11 Next: 68% Place: Dungeon:11 .......######...@T.).h...,  Noise: ==-------  Time: 13875.7 (0.0) .......# ########.....,  g) +4 dagger of Ashenzari's Boredom {Cun, .......# ***,.h.,  Throw: 31 darts (poison) .......## ****,,,,,.* >....#..# **###,,,,*,,,,* ##..##..# *...,,*********  T   troll ;h9 ##..#..# *#.#**** *  hh 2 howler monkeys (1 wandering)  *#.#.)###..# ****** ####...)..<.#* *,,,,* _A howler monkey comes into view.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (76% to hit);h,& ;h-?@T#;hC D..######**,,,,*** *,,***cuphead4 the Thaumaturge #..# ****,,,* *,,,**Gnoll of Ashenzari ****.. ##(##***,** *,*,*,Health: 89/89 ======================== ##..##*,,****,*,*,;h D xMagic: 17/26 ===============--------- .....##**,,,**,*,*<AC: 10Str: 7 ......##***,,*,*,*,EV: 14Int: 20 .......######## **,,>,,#,SH: 0Dex: 12 ;hD S..^...........#######....,XL: 11 Next: 68% Place: Dungeon:11 .......######...@T.).h...,Noise: ==-------  Time: 13875.7 (0.0) .......# ########.....,g) +4 dagger of Ashenzari's Boredom {Cun, .......#;hD >***,.h.,Throw: 31 darts (poison) .......##****,,,,,.* >....#..# **###,,,,*,,,,* ##..##..# *...,,*********;h E T   troll##..#..# *#.#*****hh 2 howler monkeys (1 wandering)*#.#.)###..#****** ####...)..<.#*;hcE *,,,,* _A howler monkey comes into view.Casting: Stone Arrow (safe; 1% risk of failure)  ;hE Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;h6 k*h  The troll bites you!;hdE X*@*;h z*.@T*;h;B  Your orb emites a pulse of dizzying energy.  The troll claws you but does no damage. The troll claws you.;hH ..@T.h.(dazed)(1 catching breath);hI 77----========6.7 (1-Mesm ;hsN ;hP y _The howler monkey hoots and howls with incredible vigour!;hP;h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;hS..######**,,,,*** *,,***  cuphead4 the Thaumaturge ;h#..# ****,,,* *,,,**  Gnoll of Ashenzari ****.. ##(## ***,** *,*,*,  Health: 77/89 ====================---- ##..## *,,****,*,*,  Magic: 14/26 ============------------ ;h1.....## **,,,**,*,*<  AC: 10Str: 7 ......## ***,,*,*,*,  EV: 14Int: 20 ;h.......######## **,,>,,#,  SH: 0Dex: 12 ;h..^...........#######....,  XL: 11 Next: 68% Place: Dungeon:11 ;hqA.......######...@T.).h...,  Noise: ========-  Time: 13876.7 (0.0) .......# ########..h..,  g) +4 dagger of Ashenzari's Boredom {Cun, ;h.......# ***,...,  Throw: 31 darts (poison) ;h.......## ****,,,,,.*  -Mesm >....#..# **###,,,,*,,,,* ;hXN##..##..# *...,,*********  T   troll (dazed)  ##..#..# *#.#**** *  hh 2 howler monkeys (1 catching breath) ;hX *#.#.)###..# ****** ####...)..<.#* *,,,,* ;h_The howler monkey hoots and howls with incredible vigour!Casting: Stone Arrow (safe; 1% risk of failure)  ;h-Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  ;hs;Press: ? - help, Shift-Dir - straight line;h=Aim: a troll (dazed, 76% to hit);h0& ;ht1?@T#;h}..######**,,,,*** *,,***cuphead4 the Thaumaturge #..# ****,,,* *,,,**Gnoll of Ashenzari ****.. ##(##***,** *,*,*,;h}Health: 77/89 ====================---- ##..##*,,****,*,*,Magic: 14/26 ============------------ .....##**,,,**,*,*<AC: 10Str: 7 ......##***,,*,*,*,EV: 14Int: 20 .......######## **,,>,,#,SH: 0;hm~Dex: 12 ..^...........#######....,XL: 11 Next: 68% Place: Dungeon:11 .......######...@T.).h...,Noise: ========-  Time: 13876.7 (0.0) ;h~.......# ########..h..,g) +4 dagger of Ashenzari's Boredom {Cun, .......#***,...,Throw: 31 darts (poison) .......##****,,,,,.*;ht~-Mesm >....#..# **###,,,,*,,,,* ##..##..# *...,,*********T   troll (dazed)##..#..# *#.#*****;hFhh 2 howler monkeys (1 catching breath)*#.#.)###..#****** ####...)..<.#**,,,,* _The howler monkey hoots and howls with incredible vigour!;hZCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;h",;h8 Nh.;h 75=;h> Y==------7.7 (1 _;h5;h;hyP ;hRQ <------;hY ;hm[ ;hxE   ;hF Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h..######**,,,,*** *,,***  cuphead4 the Thaumaturge #..# ****,,,* *,,,**  Gnoll of Ashenzari ****.. ;h_##(## ***,** *,*,*,  Health: 77/89 ====================---- ##..## *,,****,*,*,  Magic: 12/26 ===========------------- .....## **,,,**,*,*<  AC: 10Str: 7 ......## ***,,*,*,*,  EV: 14Int: 20 .......######## **,,>,,#,  SH: 0Dex: 12 ;h..^...........#######....,  XL: 11 Next: 68% Place: Dungeon:11 .......######...@T.)hh...,  Noise: ==-------  Time: 13877.7 (0.0) .......# ########.....,  g) +4 dagger of Ashenzari's Boredom {Cun, .......# ***,...,  Throw: 31 darts (poison) ;h8.......## ****,,,,,.*  -Mesm >....#..# **###,,,,*,,,,* ##..##..# *...,,*********  T   troll (dazed)  ##..#..# *#.#**** *  hh 2 howler monkeys  *#.#.)###..# ****** ####...)..<.#* *,,,,* ;h _Press: ? - help, Shift-Dir - straight lineCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (dazed, 76% to hit);h.: ..######**,,,,*** *,,***cuphead4 the Thaumaturge #..# ****,,,* *,,,**Gnoll of Ashenzari ****.. ##(##***,** *,*,*,Health: 77/89 ====================---- ##..##*,,****,*,*,Magic: 12/26 ===========------------- .....##**,,,**,*,*<AC: 10Str: 7 ......##***,,*,*,*,EV: 14Int: 20 .......######## **,,>,,#,SH: 0Dex: 12 ;hY; W..^...........#######....,XL: 11 Next: 68% Place: Dungeon:11 .......######...@T.)hh...,Noise: ==-------  Time: 13877.7 (0.0) .......# ########.....,g) +4 dagger of Ashenzari's Boredom {Cun, .......#***,...,Throw: 31 darts (poison) .......##****,,,,,.*-Mesm >....#..# **###,,,,*,,,,* ##..##..# *...,,*********T   troll##..#..# *#.#*****;h'< thh 2 howler monkeys*#.#.)###..#****** ####...)..<.#**,,,,*Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (dazed, 76% to hit)  The stone arrow hits the troll!!  The troll is heavily wounded.;h! ;h ;hf !  ;h ZAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (dazed, 76% to hit)  The stone arrow hits the troll!!  The troll is heavily wounded.;h lThe troll snaps out of its daze. The troll misses you.;h- ;h =hh..;h 258.7 (1;h ;h h _The troll closely misses you. The troll claws you.;hd  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h..######**,,,,*** *,,***  cuphead4 the Thaumaturge #..# ****,,,* *,,,**  Gnoll of Ashenzari ****.. ##(## ***,** *,*,*,  Health: 75/89 ====================---- ##..## *,,****,*,*,  Magic: 9/26========---------------- .....## **,,,**,*,*<  AC: 10Str: 7 ......## ***,,*,*,*,  EV: 14Int: 20 ;h.......######## **,,>,,#,  SH: 0Dex: 12 ..^...........#######....,  XL: 11 Next: 68% Place: Dungeon:11 .......######...@Thh.....,  Noise: ==-------  Time: 13878.7 (0.0) .......# ########.....,  g) +4 dagger of Ashenzari's Boredom {Cun, .......# ***,...,  Throw: 31 darts (poison) .......## ****,,,,,.*  -Mesm >....#..# **###,,,,*,,,,* ;hD##..##..# *...,,*********  T   troll  ##..#..# *#.#**** *  hh 2 howler monkeys  *#.#.)###..# ****** ####...)..<.#* *,,,,* _The troll closely misses you. The troll claws you.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  ;hPress: ? - help, Shift-Dir - straight lineAim: a troll (heavily wounded, 76% to hit);hu..######**,,,,*** *,,***cuphead4 the Thaumaturge #..# ****,,,* *,,,**Gnoll of Ashenzari ****.. ##(##***,** *,*,*,;hpv9Health: 75/89 ====================---- ##..##*,,****,*,*,Magic: 9/26========---------------- .....##**,,,**,*,*<AC: 10Str: 7 ......##***,,*,*,*,EV: 14Int: 20 .......######## **,,>,,#,SH: 0Dex: 12 ..^...........#######....,XL: 11 Next: 68% Place: Dungeon:11 ;h!w*.......######...@`hh.....,Noise: ==-------  Time: 13878.7 (0.0) .......# ########.....,g) +4 dagger of Ashenzari's Boredom {Cun, .......#***,...,Throw: 31 darts (poison) .......##****,,,,,.*-Mesm >....#..# **###,,,,*,,,,* ##..##..# *...,,*********T   troll##..#..# *#.#*****;hwMhh 2 howler monkeys*#.#.)###..#****** ####...)..<.#**,,,,*Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;hxAim: a troll (heavily wounded, 76% to hit)  The stone arrow misses the troll. The stone arrow hits the howler monkey!;hQTonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  ;hPress: ? - help, Shift-Dir - straight line  Aim: a troll (heavily wounded, 76% to hit)  The stone arrow misses the troll. The stone arrow hits the howler monkey!  The howler monkey is severely wounded.;h(*9.7 (1;h;h p  The troll bites you but does no damage. The troll claws you but does no damage._x2;hs ;hs  ;h:tCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h..######**,,,,*** *,,***  cuphead4 the Thaumaturge #..# ****,,,* *,,,**  Gnoll of Ashenzari ****.. ##(## ***,** *,*,*,  Health: 75/89 ====================---- ;hV##..## *,,****,*,*,  Magic: 6/26=====------------------- .....## **,,,**,*,*<  AC: 10Str: 7 ;h<......## ***,,*,*,*,  EV: 14Int: 20 .......######## **,,>,,#,  SH: 0Dex: 12 ;h9..^...........#######....,  XL: 11 Next: 68% Place: Dungeon:11 .......######...@Thh.....,  Noise: ==-------  Time: 13879.7 (0.0) ;hK.......# ########.....,  g) +4 dagger of Ashenzari's Boredom {Cun, .......# ***,...,  Throw: 31 darts (poison) ;hrG.......## ****,,,,,.*  -Mesm >....#..# **###,,,,*,,,,* ##..##..# *...,,*********  T   troll ;h ##..#..# *#.#**** *  hh 2 howler monkeys  *#.#.)###..# ****** ####...)..<.#* *,,,,* ;hN_x2Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h%Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (heavily wounded, 76% to hit);ho..######**,,,,*** *,,***;h(cuphead4 the Thaumaturge #..# ****,,,* *,,,**Gnoll of Ashenzari ****.. ##(##***,** *,*,*,Health: 75/89 ====================---- ##..##*,,****,*,*,Magic: 6/26=====------------------- .....##**,,,**,*,*<;hAC: 10Str: 7 ......##***,,*,*,*,EV: 14Int: 20 .......######## **,,>,,#,SH: 0;hDex: 12 ..^...........#######....,;h XL: 11 Next: 68% Place: Dungeon:11 .......######...@Thh.....,;hNoise: ==-------  Time: 13879.7 (0.0) .......# ########.....,;hg) +4 dagger of Ashenzari's Boredom {Cun, .......#***,...,;htThrow: 31 darts (poison) .......##****,,,,,.*;hZ-Mesm >....#..# **###,,,,*,,,,* ##..##..# *...,,*********;hgT   troll;h##..#..# *#.#*****hh 2 howler monkeys*#.#.)###..#****** ;h H####...)..<.#**,,,,*;hM Casting: Stone Arrow (safe; 1% risk of failure)  ;h MConfirm with . or Enter, or press ? or * to list all spells.;h Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;h&!Aim: a troll (heavily wounded, 76% to hit)  The stone arrow hits the troll!;h5Aim  Press: ? - help, Shift-Dir - straight line: a troll (heavily wounded, 76% to hit)  The stone arrow hits the troll!  ;hThe troll is severely wounded.troll bites you but does no damage. The troll barely misses you.;hB+80.7 (1;h;hݷ ;h#7_The troll claws you but does no damage.;h   ;h: Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;hG ..######**,,,,*** *,,***  cuphead4 the Thaumaturge ;h A#..# ****,,,* *,,,**  Gnoll of Ashenzari ****.. ##(## ***,** *,*,*,  Health: 75/89 ====================---- ;h# ##..## *,,****,*,*,  Magic: 3/26==---------------------- .....## **,,,**,*,*<  AC: 10Str: 7 ......## ***,,*,*,*,  EV: 14;hc Int: 20 .......######## **,,>,,#,  SH: 0Dex: 12 ;h 9..^...........#######....,  XL: 11 Next: 68% Place: Dungeon:11 .......######...@Thh.....,  Noise: ==-------  Time: 13880.7 (0.0) ;h .......# ########.....,  g) +4 dagger of Ashenzari's Boredom {Cun, .......# ***,...,  Throw: 31 darts (poison) .......## ****,,,,,.*  -Mesm ;h" >....#..# **###,,,,*,,,,* ##..##..# *...,,*********  T   troll ;h_  ##..#..# *#.#**** *  hh 2 howler monkeys  *#.#.)###..# ****** ####...)..<.#* *,,,,* ;h _The troll claws you but does no damage.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h &Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (severely wounded, 76% to hit);h5..######**,,,,*** *,,***cuphead4 the Thaumaturge #..# ****,,,* *,,,**Gnoll of Ashenzari ****.. ##(##***,** *,*,*,;h6Health: 75/89 ====================---- ##..##*,,****,*,*,Magic: 3/26==---------------------- .....##**,,,**,*,*<AC: 10Str: 7 ;h7h......##***,,*,*,*,EV: 14Int: 20 .......######## **,,>,,#,SH: 0Dex: 12 ;h8..^...........#######....,XL: 11 Next: 68% Place: Dungeon:11 .......######...@Thh.....,;h8qNoise: ==-------  Time: 13880.7 (0.0) .......# ########.....,g) +4 dagger of Ashenzari's Boredom {Cun, .......#;hG9b***,...,Throw: 31 darts (poison) .......##****,,,,,.*-Mesm >....#..# **###,,,,*,,,,* ##..##..# *...,,*********;h:gT   troll;h:##..#..# *#.#*****hh 2 howler monkeys;h~;v*#.#.)###..#****** ####...)..<.#*;h<*,,,,*Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h<Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;hL=Aim: a troll (severely wounded, 76% to hit)  The stone arrow hits the troll!;h Aim  Press: ? - help, Shift-Dir - straight line: a troll (severely wounded, 76% to hit)  The stone arrow hits the troll!  The troll is almost dead.  The troll barely misses you. The troll claws you but does no damage.;hX3-1.7 (1;hv;h* _The troll claws you.;hor..######**,,,,*** *,,***  cuphead4 the Thaumaturge #..# ****,,,* *,,,**  Gnoll of Ashenzari ****.. ##(## ***,** *,*,*,  Health: 73/89 ===================----- ;h sv##..## *,,****,*,*,  Magic: 0/26------------------------ .....## **,,,**,*,*<  AC: 10Str: 7 ......## ***,,*,*,*,  EV: 14Int: 20 .......######## **,,>,,#,  SH: 0Dex: 12 ;hss9..^...........#######....,  XL: 11 Next: 68% Place: Dungeon:11 .......######...@Thh.....,  Noise: ==-------  Time: 13881.7 (0.0) ;hsK.......# ########.....,  g) +4 dagger of Ashenzari's Boredom {Cun, .......# ***,...,  Throw: 31 darts (poison) ;h2tG.......## ****,,,,,.*  -Mesm >....#..# **###,,,,*,,,,* ##..##..# *...,,*********  T   troll ;h}t ##..#..# *#.#**** *  hh 2 howler monkeys  *#.#.)###..# ****** ####...)..<.#* *,,,,* _The troll claws you.  ;htCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;humAim: a troll (almost dead, 76% to hit);h,*..######**,,,,*** *,,***  cuphead4 the Thaumaturge #..# ****,,,* *,,,**  Gnoll of Ashenzari ****.. ##(## ***,** *,*,*,  Health: 73/89 ===================----- ##..## *,,****,*,*,  Magic: 0/26------------------------ .....## **,,,**,*,*<  AC: 10Str: 7 ;h*......## ***,,*,*,*,  EV: 14Int: 20 .......######## **,,>,,#,  SH: 0Dex: 12 ..^...........#######....,  XL: 11 Next: 68% Place: Dungeon:11 .......######...@Thh.....,  Noise: ==-------  Time: 13881.7 (0.0) .......# ########.....,  g) +4 dagger of Ashenzari's Boredom {Cun, .......# ***,...,  Throw: 31 darts (poison) .......## ****,,,,,.*  -Mesm >....#..# **###,,,,*,,,,* ##..##..# *...,,*********  T   troll  ##..#..# *#.#**** *  hh 2 howler monkeys  *#.#.)###..# ****** ;h+####...)..<.#* *,,,,* Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (almost dead, 76% to hit)  The stone arrow hits the troll!!  You kill the troll!;hU/     (##      <   ###### **,,>,,#, ^...;hl0...., [hh.....,  ....,  ***,...,   >   hh 2 howler monkeys      *#.#.) )..<.#* ;ha;h;h8Nhh);h1722.7 (1  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a troll (almost dead, 76% to hit)  The stone arrow hits the troll!!  ;hyYou kill the troll! _The +0 troll leather armour is intact enough to wear.;h;hW _Your base Stealth skill increases to level 8!;h;hu  You barely miss the howler monkey.You bite the howler monkey, but do no damage.The howler monkey is severely wounded.;hK4-3.2 (0.5;h ;h ;hA>_The howler monkey hits you but does no damage.;h   You hit the howler monkey.  The howler monkey is almost dead.;h.?-7;h;h ;h4L_The howler monkey barely misses you.;hh  You closely miss the howler monkey.;h&/44.2;h{;h" ;h"[_The howler monkey is almost dead.;hW?  You hit the howler monkey.;hX;h^a.   howler monkey;hb%7;hff;hOh ;hhC_You kill the howler monkey!;h) k  You completely miss the howler monkey.;hq '5.2;h ;h c _You bite the howler monkey, but do no damage.;h)  You hit the howler monkey.  The howler monkey is moderately wounded.;h* %7;h. ;hn/ D _The howler monkey hits you but does no damage.;h  You barely miss the howler monkey. You bite the howler monkey.  The howler monkey is moderately wounded.;h'6.2;h;hUD _The howler monkey hits you but does no damage.;hk%  ;h,,#, ^.;h #...., ######....@.)....., # #....., # ***,..., ;h) ## ****,,,,,.* ;hs ;h 4-9.2 (1.0;h- ;hE q _Items here: ) [[ †††.;hh;h;h;hQ6;h;h;h;h,;hf;h;h^73=;h;h;h4 O-O   two-headed ogre (wandering) _You start resting.;h,93.2 (4;h-*4.2 (5;hl;h  A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 _giant spiked club.;hq ;hr |Pick up what? 29/52 gear slots (_ for help) ;hs BHand Weapons (select all with ))a - a +0 flail Armour (select all with [)b - a +0 chain mail  c - a +0 troll leather armour ;h t QCarrion a howler monkey corpse an orc corpse;ht  a troll corpse [Up|Down] select;hu [Esc] exit Letters toggle [.|Space] toggle selected[top];hiM  c + a +0 troll leather armour[Enter] accept (1 chosen);hS| ;h| ;h ;h .######**,,,,*** *,,***cuphead4 the Thaumaturge ..# ****,,,* *,,,**;h? *Gnoll of Ashenzari ****.. #(##***,** *,*,*,Health: 77/89 ====================---- #..##*,,****,*,*,;h Magic: 3/26==---------------------- ....##**,,,**,*,*<;hא AC: 10Str: 7 .....##***,,*,*,*,EV: 14;h# Int: 20 ......######## **,,>,,#,SH: 0;hl ,Dex: 12 ;hő .^...........#######....,XL: 11 Next: 73% Place: Dungeon:11 ......######....@.)....O,;hL Noise: ---------  Time: 13894.2 (0.0) ......# ########.....,g) +4 dagger of Ashenzari's Boredom {Cun, ......#***,...,;h Throw: 31 darts (poison) ......##****,,,,,.*-Mesm ;h ....#..# **###,,,,*,,,,* #..##..# *...,,*********O   two-headed ogre (wandering) ;h? u##..#..# *#.#******#.#.)###..#;h ****** ###...)..<.#**,,,,*You hit the howler monkey. ;h _You kill the howler monkey! _Items here: ) [[ †††. _You start resting.A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 ;hj S_giant spiked club.;h  ;h < D - a +0 troll leather armour;h B.O;hg ;ht 55.2 (1;h ;h  ;hr \_Your orb has recharged its mesmeric power.;hSV.######**,,,,*** *,,*** ;h-T#..# ****,,,* *,,,** ##(## ***,** *,*,*, ##..## *,,****,*,*,.##;hTi **,,,**,*,*<.##;hT ***,,*,*,*,.######## **,,>,,#, ..^.;h@U#....,.######...@).).....,;hU.# #...O.,.#;hU ***,...,.## ****,,,,,.* ;h8V>....#..# **###,,,,*,,,,* ##..##..# *...,,* ;hV ##..#..# *#.#**** * ;hV *#.#.)###..# ****** ####...)..<.#* *,,,,*;h\;he>O.;hWe=O;hf58=;hf(==6;hn;hp; _The two-headed ogre shouts in stereo!;h+T.######**,,,,*** *,,*** ##..# ****,,,* *,,,**  ##(## ***,** *,*,*,#..##;h *,,****,*,*,.## **,,,**,*,*<.## ***,,*,*,*,;h_.######## **,,>,,#,.^.;h6#....,;hW.######..@.).)..O..,.# #.....,.# ***,..., ;h~.## ****,,,,,.* .>....#..# **###,,,,*,,,,*#..##..# *...,,* ;h˧ ##..#..# *#.#**** * ;h) *#.#.)###..# ****** #####...)..<.#* *,,,,*;h;h/8O.;h+/--7;hR;h;h# .######**,,,,*** *,,***#..# ****,,,* *,,,** # ##(##;hM$  ***,** *,*,*,#..## *,,****,*,*,.## **,,,**,*,*<.## ***,,*,*,*,.######## **,,>,,#,.^;h$ v.#....,.######.@..).).O...,.# #.....,.#;h`%  ***,..., .## ****,,,,,.* ..>....#..# **###,,,,*,,,,*#..##..# *...,,;h% *  ##..#..# *#.#**** * ;hU&  *#.#.)###..# ****** ######...)..<.#* *,,,,*;hX) ;h4 8O.;h4 [4=--8;hW: ;h; ;h&###.........,,,,,,,*** *, .....######**,,,,*** *,,*** ####..****,,,* *,,,** .# ##(***,** *,*,*, .#### *,,****,*,*,,,,**,*,*<## ***,,*,*,*,;h.*......######## **,,>,,#,^..........@#######....,.######....).)O....,.# ########.....,. ***,...,........## ****,,,,,.* ...>....#..# **###,,,,*,,,,* #####..##..# *...,,********* * ##..#..# *#.#**** * * *#.#.)###..# ******;h+;h ;O.;h~^9=9;h\ ;h ;h#.,*** *,.######**,,,,*** *,,*** ;h.####..# ****,,,* *,,,** ..# ##(## ***,** *,*,*, ;hMJ#.####..## *,,****,*,*,.##;h **,,,**,*,*<.## ***,,*,*,*,.;hD# **,,>,,#,.^.#######....,;h.######....).O.....,.# ##....., .#;hB ***,..., .## ****,,,,,.*.>....#..# **###,,,,*,,,,* ;h[V######..##..# *...,,* ** ##..#..# *#.#**** * ,* *#.#.)###..# ******;h;hMO);h[(900;h;hL;hz; .####.,*** *,.######**,,,,*** *,,*** ..####..# ****,,,* *,,,** #..# ##(## ***,** *,*,*, ##.####..##;hP<  *,,****,*,*,.## **,,,**,*,*<.## ***,,*,*,*,.# **,,>,,#,.^.#######....,.######....)O).....,.# ########....., .#;h0=  ***,..., .## ****,,,,,.*.>....#..# **###,,,,*,,,,* *######..##..# *...,,* *** ##..#..# *#.#**** * ,,* *#.#.)###..# ******;h> ;hLG ;O.;hH &1;h_L ;hM ;hZ .####.,*** *,.######**,,,,*** *,,*** #..####..# ****,,,* *,,,** ##..# ##(## ***,** *,*,*,#.####..##;h ] *,,****,*,*, #.## **,,,**,*,*<...## ***,,*,*,*,.# **,,>,,#,.^.#######....,.######....O.).....,;hd ....# ########....., .# ***,..., .## ****,,,,,.* *.....>....#..# **###,,,,*,,,,* **######..##..# *...,,* ;h ,*** ##..#..# *#.#**** * ,,,* *#.#.)###..# ******;h ;h MO);h a80=2;h ;hp ;h#..####.,*** *,.######**,,,,*** *,,*** ##..####..# ****,,,* *,,,**#..# ##(## ***,** *,*,*,#.####..## *,,****,*,*, ##;h'...## **,,,**,*,*< #...## ***,,*,*,*, ,.# **,,>,,#, ,.^.#######...., ,.######...O).)....., ,....# ########....., ,.....#;h, ***,..., *.## ****,,,,,.* **.....>....#..# **###,,,,*,,,,* ***######..##..# *...,,* ,,*** ##..#..# *#.#**** * ,,,,* *#.#.)###..# ******;h5;h9;O.;hR5=3;h;h;h X.#..####.,*** *,;h c.######**,,,,*** *,, .##..####..# ****,,,* *,,, .###..# ##(## ***,** *,*,* ;h .####.####..## *,,****,*,* .##...## **,,,**,*,* #;hr #..## ***,,*,*,* #,.;h o# **,,>,,# #,;h y.^.#######.... *,;hJ .######..O.).)..... *,;h ...# ########..... *,.....#;h  ***,... **......## ****,,,,,. ;h!  **.....>....#..# **###,,,,*,,,,*######..##..# *...,, ;hg ∆,,*** ##..#..# *#.#****;h s,* *#.#.)###..# ;h;h;O.;h&4;h;h;h_E#.#..####.,*** *,..######**,,,,*** *,, #.##..####..# ****,,,* *,,, ;h`l#.###..# ##(## ***,** *,*, #.####.####..## *,,****,*, ..##.##;ha **,,,**,*, .##.## ***,,*,*, .#,;h`a.;ha# **,,>,, ##,.^;ha.####### #*,.######.O..).) ;hdb *,..# #  *,;hb...# ***,  **....## ****,,,,,;hTc4 **.....>....#..# **###,,,,**######..##..# *...,, ;hc+,∆,,*** ##..#..# *#.#****,* *#.#.)###..# ;hLf;ho;O.;htp.15;hx;hz;h #.#..####.,*** *,...######**,,,,*** *,, ##.##..####..# ****,,,* *  #.###..# ##(## ***,** *,* #;h Z#.####.####..## *,,****,* #..##.## **,,,**,* #.##.## ***,,*,* ..#,;h^ .# **,,> .##,.^;h 9.# ##*,;h .######O...).) # *,;h8 .# # *,.#;h  ***, **.## ****;h K **.....>....#..# **###,,,,**######..##..# *...,, ,;hA ,∆,,*** ##..#..# *#.#****;h i,* *#.#.)###..# ;h ;h ;h 6;hn ;h ;h #.#..####.,*** *,...######**,,,,*** *;h #.##..####..# ****,,,* * #.###..# ##(## ***,** *,  ##.####.####..## *,,****, ;hz  #..##.## **,,,**, ##.##.## ***,,*, ;h #..#,.# **,,>.##,.^;h .# .##*,.######O...).);h # *,.# # *,.#;hv  ***, **.## ****;h [ **.....>....#..# **###,,,,**######..##..# *...,,;h R ,∆,,*** ##..#..# *#.#****,* *#.#.)###..# ;h . ;h ;hh ;h O.O   two-headed ogre;hY 0;h B=7;h ;h ;h..............######**,,,,*** * ####.##..####..# ****,,,* * ;h( #.###..# ##(## ***,** *;hW#.####.####..## *,,**** #..##..........## **,,,**#..## ***,,*.#,..######## **,#,^........O..#######*,...@..######....).) ### *,.# ######## # *,.# *** # **.##****, # **.....>....#..# **###,,,,* #*******######..##..# *...,,**** #,,,∆,,*** ##..#..# *#.#;hR5**** *,,,,,,,,* ##.#.)###..# * **,#######...)..<.#* ;ha;h:O.;hY2=6=;hd8;h;h;hX W.######**,,,,*** #.##..####..# ****,,,*  #.###..# ##(## ***,**  ##.####.####..## *,, #..##;h >.## **,,, ##.##.## ***,,  ##..#,.# ** ##..##,.^.O....##*,.######....).) ;hE :.### *,.# # .# *,.# .# **;hŐ r.## **** .# **.....>....#..# **###,,,, .#*######..##..# *...,, ##,,,∆,,*** ##..#..# *#.#**** #*;h ,* ##.#.)###..#  *,,,,,,*,#...)..<.#*;h ;h :O.;hݙ &9;h' ;h) ;h/.######**,,,,***;hcR#.##..####..# ****,,,* #.###..# ##(## ***,** ##.####.####..## *,, #..##.##;h[ **,,, ##.##.## *** ##..#,.# **#..##,.^......O.... #...##*,;hD.######....). #.### *,.# #.# *,.# ;hcf#.# **.## **** #.# **.....>....#..# **### ..#;hD#..##..# *...,, .##,,,∆,,*** ##..#..# *#.#**** ##*,* ##.#.)###..# # *,,,,,,*,#...)..<.#*;h?;h:O.;h'10;hq;h;hC.######**,,,,***#.##..####..# ****,,,*;hHD #.###..# ##(## ***,** ##.####.####..## *,, #..##.## ** ##.##.## *** ##..#,.;hD&#  ###..##,.^.....O.....  #...##*,.######....)  #.### *,.#  #.# *,.#;hD  #.# **.## #.# *#.....>....#..# **### #..#;hPE#..##..# *...,, ..##,,,∆,,*** ##..#..# *#.#**** .##*,* ##.#.);hE###..# ## *,,,,,,*,#...)..<.#*;hPG;hL:O.;h$M^3=1;hT;hJV;h?.................######**,,,,*** cuphead4 the Thaumaturge ;h|@d#######.##..####..# ****,,,* Gnoll of Ashenzari ****..#.###..# ##(##***,** Health: 83/89 ======================--##.####.####..##;h@*,,* Magic: 6/26=====-------------------#..##..........##;h:A**,, AC: 10Str: 7##.##............##;hA:*** EV: 14Int: 20##..#,.............######## * SH: 0;hBnDex: 12  ###..##,........^....O......#### XL: 11 Next: 73% Place: Dungeon:11  ;hjB#...##*,.......@.....######....) Noise: ---------  Time: 13911.2 (0.0)  ;hB#.### *,.............# ###### g) +4 dagger of Ashenzari's Boredom {Cun, #.# *,.............#Throw: 31 darts (poison);hC#.# **.............##*** ;hpC##.# *#.....>....#..# **###,, #..#*****########..##..# *...,,* O   two-headed ogre ;hC..##,,,∆,,*** ##..#..# *#.#**** ;hD:.##*,,,,,,,,* ##.#.)###..# ## *,,,,,,*,#######...)..<.#* _giant spiked club.;hDD - a +0 troll leather armour _Your orb has recharged its mesmeric power. _The two-headed ogre shouts in stereo!  ;hDaPress: ? - help, v - describe, . - travelThe floor.;h +@.;h 9..;h#9..;h59..;h9..;h&6..;h9 .O ;ho D - a +0 troll leather armour _Your orb has recharged its mesmeric power. _The two-headed ogre shouts in stereo!  ;h̫Press: ? - help, v - describe, . - travelHere: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  The floor.;h%x C A two-headed ogre. ;hy A huge ogre with two heads on top of its bloated body. It is capable of holding a weapon in each giant hand. Max HP: ~55 Will: + AC: + EV: ++ Threat: Lethal Class: Natural Size: Large Int: Human ;hwy )Speed: 100% (attack: 66%) ;hy zYou have about 84% to hit with the cursed +4 dagger of Ashenzari's Boredom and 75% to hit with your bite. ;hz zIt has about 52% to hit you. AttacksMax Damage Hit: +0 giant club 39 ;h { +Hit: +0 giant spiked club 36 ;hd{ It can open doors. [!]: Description|Quote;hk.................######**,,,,*** cuphead4 the Thaumaturge #######.##..####..# ****,,,* Gnoll of Ashenzari ****..#.###..# ##(##***,** Health: 83/89 ======================--##.####.####..##*,,* Magic: 6/26=====-------------------#..##..........##**,, AC: 10Str: 7;h##.##............##*** EV: 14Int: 20##..#,.............######## * SH: 0Dex: 12  ###..##,........^....O......#### XL: 11 Next: 73% Place: Dungeon:11  #...##*,.......@.....######....) Noise: ---------  Time: 13911.2 (0.0)  #.### *,.............# ###### g) +4 dagger of Ashenzari's Boredom {Cun, #.# *,.............#Throw: 31 darts (poison)#.# **.............##*** ##.# *#.....>....#..# **###,, ;hCX#..#*****########..##..# *...,,* O   two-headed ogre ..##,,,∆,,*** ##..#..# *#.#**** .##*,,,,,,,,* ##.#.)###..# ## *,,,,,,*,#######...)..<.#*D - a +0 troll leather armour _Your orb has recharged its mesmeric power. _The two-headed ogre shouts in stereo!  Press: ? - help, v - describe, . - travelHere: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  The floor.;hHuw .OThe floor.;hP ;hGR ,..;h -..;h -..;h.................######**,,,,*** cuphead4 the Thaumaturge #######.##..####..# ****,,,* Gnoll of Ashenzari ****..;h#.###..# ##(##***,** Health: 83/89 ======================--##.####.####..##*,,* Magic: 6/26=====-------------------#..##..........##**,, AC: 10Str: 7##.##............##*** EV: 14Int: 20;h?##..#,.............######## * SH: 0Dex: 12  ###..##,........^....O......#### XL: 11 Next: 73% Place: Dungeon:11  #...##*,.......@.....######....) Noise: ---------  Time: 13911.2 (0.0)  ;hv#.### *,.............# ###### g) +4 dagger of Ashenzari's Boredom {Cun, #.# *,.............#Throw: 31 darts (poison)#.# **.............##*** ##.# *#.....>....#..# **###,, #..#*****########..##..# *...,,* O   two-headed ogre ..##,,,∆,,*** ##..#..# *#.#**** .##*,,,,,,,,* ##.#.)###..# ## *,,,,,,*,#######...)..<.#*D - a +0 troll leather armour _Your orb has recharged its mesmeric power. _The two-headed ogre shouts in stereo!  Press: ? - help, v - describe, . - travelThe floor.;h;h;h$. _;h**.######**,,,,*** *#.##..####..# ****,,,* #.###..# ##(## ***, ##.####.####..## *,, #..##.## ** ##.##.##;h7+  ##..#.#  ###..##.^....O...... #...##*.######.... #.### *.#  #.# *.# #.# *#.## ;h+ ##.# ##.....>....#..# **### ##..#*****#..##..# *...,, #..##,,,∆,,*** ##..#..# *#.# ..##*,* ##.#.)###..# .## *,,,,,,*,#...)..<.#*;h,,;hJ-;h02:O.;h?322.2 (1 _;h7;h@9;h2 > *.######**,,,, ;h K *#.##..####..# ****,,, #.###..# ##(## ***, ##.####.####..## * #..##;h %.## ** ##.##.##  ##..#.#;hc  ###..##.^...O. #...###.###### #.### #.#  #.# #;h̙ .# #.# ##.##  ##.# ##.....>....#..# **###  ##..#*****;h1 #..##..# *... ##..##,,,∆,,*** ##..#..# *#.# #..##*,* ##.#.)###..# #.## *,,,,,,*,;h P#...)..<.#*;hn ;h: $.;h 0O;h4 =7=;h 3;h ;hN ;h9 i *.######**,,,, *;h "#.##..####..# **** #.###..# ##(## ***;hy  ##.####.####..## * #..##.##;hй >  ##.##;h' f.##  ##..#;h{ P.# ###..##;hκ L.^.;h!  #...###.O.###### #.### #;hu g.#  #.# #;hл d.# #.# ##;h! -.##;ht ##.# ##.....>....#..# ** ##..#*****;hܼ h#..##..# *... ;h1  ##..##,,,∆,,*** ##..#..# *#.#  #..##*;h ,* ##.#.)###..# ;h׽  #.## *,,,,,,*,#...)..<.#*;h ;h 8O.;h .44;h ;h ;h; *.######**,,,, *#.##..####..# **** #.###..# ##(##  ##.####.####..##  #..##;hGd.##  ##.##.## ##..#. ###..##.^. #...###.O..###### #.### #.#  #.# #.# #.# ##..## ##.# ##.....>....#..# ** ##..#*****#..##..# * ##..##,,,∆,,*** ##..#..# *#.# #..##*,* ##.#.)###..#  #.## *,,,,,,*,#...)..<.#*;h;hA8O.;h&5;h;h;hC  ;hCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h  Okay, then. _;h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h];hf;h Your spells (cast)TypeFailure Level  a - SandblastEarth1% 1  b + Stone ArrowConjuration/Earth 1% 3 c - Blink;hTranslocation1%2  d - Launch Clockwork BeeForgecraft2%3  e - Brom's Barrelling BoulderConjuration/Earth1%4  f - Lee's Rapid DeconstructionEarth4%5  g - Ensorcelled HibernationHexes/Ice1%;h02 Select a spell to cast [?] help[Esc] exit;h;h ;h *.................######**,,,, cuphead4 the Thaumaturge*#######.##..####..# ****, Gnoll of Ashenzari ****..#.###..# ##(##** Health: 84/89 ======================--;h U##.####.####..##Magic: 7/26======------------------#..##..........##AC: 10Str: 7##.##............##EV: 14Int: 20##..#..............####### SH: 0Dex: 12###..##.........^........... XL: 11 Next: 73% Place: Dungeon:11#...###....@.....O...######. Noise: ---------  Time: 13915.2 (0.0);h!^#.### #..............# ## g) +4 dagger of Ashenzari's Boredom {Cun, #.# #..............#Throw: 31 darts (poison)#.# ##.............####.# ##.....>....#..# **###..#*****########..##..# *.. O   two-headed ogre##..##,,,∆,,*** ##..#..# *#.##..##*,,,,,,,,* ##.#.)###..##.## *,,,,,,*,#######...)..<.#* _The floor.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;hc'B *.................######**,,,, cuphead4 the Thaumaturge*#######.##..####..# ****, Gnoll of Ashenzari ****..#.###..# ##(##** Health: 84/89 ======================--##.####.####..##Magic: 7/26;h(======------------------#..##..........##AC: 10Str: 7##.##............##EV: 14Int: 20##..#..............####### SH: 0Dex: 12###..##.........^........... XL: 11 Next: 73% Place: Dungeon:11#...###....@.....O...######. Noise: ---------  Time: 13915.2 (0.0)#.### #..............# ## g) +4 dagger of Ashenzari's Boredom {Cun, ;h)k#.# #..............#Throw: 31 darts (poison)#.# ##.............####.# ##.....>....#..# **###..#*****########..##..# *.. O   two-headed ogre##..##,,,∆,,*** ##..#..# *#.##..##*,,,,,,,,* ##.#.)###..##.## *,,,,,,*,#######...)..<.#* _The floor.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h0P  Okay, then.;hY1;h5;h'7. _;h: _Okay, then.asting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.asting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;hװZ Your spells (cast)TypeFailure Level  a - SandblastEarth1% 1  b + Stone ArrowConjuration/Earth 1% 3 c - BlinkTranslocation1%2  d - Launch Clockwork BeeForgecraft2%3  e - Brom's Barrelling Boulder;hConjuration/Earth1%4  f - Lee's Rapid DeconstructionEarth4%5  g - Ensorcelled HibernationHexes/Ice1%2 Select a spell to cast [?] help[Esc] exit;h;hT;hd *.................######**,,,, cuphead4 the Thaumaturge;h*#######.##..####..# ****, Gnoll of Ashenzari ****..#.###..# ##(##** Health: 84/89 ======================--##.####.####..##Magic: 7/26;h======------------------#..##..........##AC: 10Str: 7##.##............##EV: 14Int: 20;hY##..#..............####### SH: 0Dex: 12###..##.........^........... XL: 11 Next: 73% Place: Dungeon:11#...###....@.....O...######. Noise: ---------  Time: 13915.2 (0.0)#.### #..............# ## g) +4 dagger of Ashenzari's Boredom {Cun, #.# #..............#Throw: 31 darts (poison)#.# ##.............####.# ##.....>....#..# **###..#*****########..##..# *.. O   two-headed ogre##..##,,,∆,,*** ##..#..# *#.##..##*,,,,,,,,* ##.#.)##;hX#..##.## *,,,,,,*,#######...)..<.#* _Okay, then.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;hl;hr *.................######**,,,, cuphead4 the Thaumaturge*#######.##..####..# ****, Gnoll of Ashenzari ****..;hZ#.###..# ##(##** Health: 84/89 ======================--##.####.####..##;hMagic: 7/26======------------------#..##..........##AC: 10;hStr: 7##.##............##EV: 14Int: 20##..#..............####### SH: 0Dex: 12;hp###..##.........^........... XL: 11 Next: 73% Place: Dungeon:11#...###....@.....O...######. Noise: ---------  Time: 13915.2 (0.0)#.### #..............# ## g) +4 dagger of Ashenzari's Boredom {Cun, #.# #..............#;hVThrow: 31 darts (poison)#.# ##.............####.# ##.....>....#..# **#;h0C##..#*****########..##..# *.. O   two-headed ogre##..##,,,∆,,*** ##..#..# *#.##..##*,,,,,,,,* ##.#.)###..#;hw#.## *,,,,,,*,#######...)..<.#* _Okay, then.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.;hCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h+  Casting: Stone Arrow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _Okay, then. ;ha Casting: Stone Arrow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Okay, then.;hF;h ;h. _;hH _Okay, then.asting: Stone Arrow (safe; 1% risk of failure) ;hCIo Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.asting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;hu!  *.................######**,,,, cuphead4 the Thaumaturge  *#######.##..####..# ****, Gnoll of Ashenzari ****.. #.###..# ##(## ** Health: 84/89 ======================-- ##.####.####..##  Magic: 3/26==---------------------- ;h! #..##..........##  AC: 10Str: 7 ##.##............##  EV: 14Int: 20 ##..#..............####### SH: 0Dex: 12;hV" 6 ###..##.........^........... XL: 11 Next: 73% Place: Dungeon:11 #...###....@.....O...######. Noise: ---------  Time: 13915.2 (0.0) ;h" #.### #..............# ## g) +4 dagger of Ashenzari's Boredom {Cun,  #.# #..............#  Throw: 31 darts (poison) #.# ##.............##  ##.# ##.....>....#..# **#  ##..#*****########..##..# *.. O   two-headed ogre ;h# ` ##..##,,,∆,,*** ##..#..# *#.#  #..##*,,,,,,,,* ##.#.)###..#  #.## *,,,,,,*,#######...)..<.#* _Okay, then.Casting: Stone Arrow (safe; 1% risk of failure)  ;h{# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.;hJ @*****O*;h<4 *.................######**,,,, cuphead4 the Thaumaturge  *#######.##..####..# ****, Gnoll of Ashenzari ****..;h= #.###..# ##(## ** Health: 84/89 ======================-- ##.####.####..##  Magic: 3/26==---------------------- #..##..........##  AC: 10Str: 7 ;h=##.##............##  EV: 14Int: 20 ##..#..............####### SH: 0Dex: 12;hM> ###..##.........^........... XL: 11 Next: 73% Place: Dungeon:11 ;h>#...###....@.....O...######. Noise: ---------  Time: 13915.2 (0.0) #.### #..............# ## g) +4 dagger of Ashenzari's Boredom {Cun,  ;h>#.# #..............#  Throw: 31 darts (poison) #.# ##.............##  ##.# ##.....>....#..# **# ;h....#..#  ########..##..# ;hRHg(ally target)  ∆,,*** ##..#..# *   boulder (minion, rolling)  ;hH ##.#.)  #.## )..<;hJ5===6.2 (1;h'O;*;hKQ4 _You send a boulder barrelling forward!;hfH *.######** *#.##..####..# **** #.###..# ##(##;hUg  ##.####.####..## #..##.## ##.##.## ##..#. ###..##.^ #...###...@.○*..O....######;hg1 #.### #.#  #.# #.# #.# ##...##;hGh ##.# ##.....>....#..# ** ##..#*****#..##..# * ##..##,,,∆,,*** ##..#..# *#. #..##*,* ##.#.)###..;hh #.## *,,,,,,*,#...)..<.#;hi;hzj;hkS  Your boulder barrels into the two-headed ogre!;hxq]°○°*;hKr85---7;hwH°○°;hy ;hz/_The two-headed ogre is lightly wounded.;hS  Your boulder barrels into the two-headed ogre!;h1  The two-headed ogre is moderately wounded.The two-headed ogre hits your boulder with a +0 giant club!  The two-headed ogre hits your boulder with a +0 giant spiked club!!;h.○.°.O ;hn!;h\4=---8;h]○.°;hP _Your boulder is destroyed!;hk3 *.######** *#.##..####..#  #.###..# ##(##  ##.####.####..## #..##.## ##.##.## ##..#. ###..##.^;h4 #...###..@...○.°.O... #.### #.#  #.# #.# #.# ##....## ##.# ##.....>....#..#  ##..#*****#..##..# * ##..##,,,∆,,*** ##..#..# *#  #..##*,* ##.#.)###. ;h4 #.## *,,,,,,*,#...)..<. ;h>96°..;h9&9;hv=9°;h>;h *.######**,*#.##..####..# *#.###..# ##(## *;h z##.####.####..## #..##.## ##.##.## ##..#.;hn r####..##.^.;h #...###...@..°...O...##.### #.;h # ##.# #.# ;hh #.# ##....##;h ##.# ##.....>....#..# *##..#*****#;h ..##..# *. O   two-headed ogre;hL @##..##,,,∆,,*** ##..#..# *#.#..##*,* ##.#.)###..;h #.## *,,,,,,*,#...)..<.#;hд ;hܽ Q...O.;h U6=20;h8 ;h ;h;hVEvoke which item? ;h!Wands  a - a wand of flame (13)c - a wand of roots (17)  e - a wand of charming (19)  f - a wand of mindburst (9)  p - a wand of polymorph (11) ;hpMiscellaneous  g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke;h][?] describe selected;h;h;hi;h *.................######**,,, cuphead4 the Thaumaturge;h *#######.##..####..# **** Gnoll of Ashenzari ****..;hp#.###..# ##(##* Health: 86/89 =======================-;h##.####.####..##Magic: 4/26===---------------------;h#..##..........##AC: 10Str: 7;hc##.##............##EV: 14Int: 20;h##..#..............###### SH: 0Dex: 12;h###..##.........^.......... XL: 11 Next: 73% Place: Dungeon:11;hF3#...###...@.....O....###### Noise: ---------  Time: 13920.2 (0.0);h^#.### #..............# # g) +4 dagger of Ashenzari's Boredom {Cun, #.# #..............#;hThrow: 31 darts (poison)#.# ##.............##;h+##.# ##.....>....#..# **;hw##..#*****########..##..# *. O   two-headed ogre;h##..##,,,∆,,*** ##..#..# *#.#..##*,,,,,,,,* ##.#.)###..;hQ+#.## *,,,,,,*,#######...)..<.# _The two-headed ogre is lightly wounded.  Your boulder barrels into the two-headed ogre!  The two-headed ogre is moderately wounded.;hThe two-headed ogre hits your boulder with a +0 giant club!  The two-headed ogre hits your boulder with a +0 giant spiked club!! ;h;_Your boulder is destroyed!;h n  Okay, then.;h ;hi . _;h f *.................######**,,, cuphead4 the Thaumaturge*#######.##..####..# **** Gnoll of Ashenzari ****..#.###..# ##(##* Health: 86/89 =======================-;hO ##.####.####..##Magic: 4/26===---------------------#..##..........##AC: 10Str: 7##.##............##EV: 14Int: 20##..#..............###### SH: 0Dex: 12;h 9###..##.........^.......... XL: 11 Next: 73% Place: Dungeon:11#...###...@*****O....###### Noise: ---------  Time: 13920.2 (0.0);h #.### #..............# # g) +4 dagger of Ashenzari's Boredom {Cun, #.# #..............#Throw: 31 darts (poison)#.# ##.............##;hD ##.# ##.....>....#..# **##..#*****########..##..# *. O   two-headed ogre;h ##..##,,,∆,,*** ##..#..# *#.#..##*,,,,,,,,* ##.#.)###..#.## *,,,,,,*,#######...)..<.# _Okay, then.;h Throw: 31 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (moderately wounded, 78% to hit);hQ *.................######**,,, cuphead4 the Thaumaturge*#######.##..####..# **** Gnoll of Ashenzari ****..;h#.###..# ##(##* Health: 86/89 =======================-##.####.####..##Magic: 4/26;h===---------------------#..##..........##AC: 10;hMStr: 7##.##............##EV: 14Int: 20;h##..#..............###### SH: 0Dex: 12;h###..##.........^.......... XL: 11 Next: 73% Place: Dungeon:11;hB3#...###...@.....O....###### Noise: ---------  Time: 13920.2 (0.0);h^#.### #..............# # g) +4 dagger of Ashenzari's Boredom {Cun, #.# #..............#;hThrow: 31 darts (poison)#.# ##.............##;h4##.# ##.....>....#..# **;h##..#*****########..##..# *. O   two-headed ogre##..##,,,∆,,*** ##..#..# *#.;h#..##*,,,,,,,,* ##.#.)###..#.## *,,,,,,*,#######...)..<.#;h^ Throw: 31 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line;hAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (moderately wounded, 78% to hit)  Okay, then.;h;h;h. _;h  *.................######**,,, cuphead4 the Thaumaturge*#######.##..####..# **** Gnoll of Ashenzari ****..#.###..# ##(##;hz * Health: 86/89 =======================-##.####.####..##Magic: 4/26===---------------------#..##..........##AC: 10Str: 7##.##............##EV: 14Int: 20##..#..............###### SH: 0Dex: 12;h ###..##.........^.......... XL: 11 Next: 73% Place: Dungeon:11#...###...@*****O....###### Noise: ---------  Time: 13920.2 (0.0)#.### #..............# # g) +4 dagger of Ashenzari's Boredom {Cun, #.# #..............#Throw: 31 darts (poison);hH #.# ##.............####.# ##.....>....#..# **##..#*****########..##..# *. O   two-headed ogre##..##,,,∆,,*** ##..#..# *#.;h L#..##*,,,,,,,,* ##.#.)###..#.## *,,,,,,*,#######...)..<.# _Okay, then.Throw: 31 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  ;h Q(moderately wounded, 78% to hit);h *.................######**,,, cuphead4 the Thaumaturge;h"*#######.##..####..# **** Gnoll of Ashenzari ****..#.###..# ##(##* Health: 86/89 =======================-##.####.####..##Magic: 4/26===---------------------#..##..........##AC: 10Str: 7##.##............##EV: 14Int: 20##..#..............###### SH: 0Dex: 12###..##.........^.......... XL: 11 Next: 73% Place: Dungeon:11#...###...@(((((O....###### Noise: ---------  Time: 13920.2 (0.0)#.### #..............# # g) +4 dagger of Ashenzari's Boredom {Cun, m#.# #..............#Throw: 31 darts (poison)#.# ##.............####.# ##.....>....#..# **##..#*****########..##..# *. O   two-headed ogre (poisoned)##..##,,,∆,,*** ##..#..# *#.#..##*,,,,,,,,* ##.#.)###..#.## *,,,,,,*,#######...)..<.#Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (moderately wounded, 78% to hit)  You throw a poisoned dart.  The poisoned dart hits the two-headed ogre.  The two-headed ogre is poisoned.  The two-headed ogre is moderately wounded.;h;hg....O(;h*e9 (0.70 _;hD;h¨;hr *.................######**,,, cuphead4 the Thaumaturge*#######.##..####..# **** Gnoll of Ashenzari ****..#.###..# ##(##* Health: 86/89 =======================-##.####.####..##Magic: 4/26===---------------------#..##..........##AC: 10Str: 7##.##............##EV: 14Int: 20##..#..............###### SH: 0Dex: 12###..##.........^.......... XL: 11 Next: 73% Place: Dungeon:11;h#...###...@****O(....###### Noise: ---------  Time: 13920.9 (0.0)#.### #..............# # g) +4 dagger of Ashenzari's Boredom {Cun, #.# #..............#Throw: 30 darts (poison)#.# ##.............####.# ##.....>....#..# **##..#*****########..##..# *. O   two-headed ogre (poisoned)##..##,,,∆,,*** ##..#..# *#.#..##*,,,,,,,,* ##.#.)###..#.## *,,,,,,*,#######...)..<.# _The two-headed ogre is moderately wounded.Throw: 30 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line;hAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (moderately wounded, poisoned, 78% to hit);hRf *.................######**,,, cuphead4 the Thaumaturge*#######.##..####..# **** Gnoll of Ashenzari ****..#.###..# ##(##* Health: 86/89 =======================-;hUS###.####.####..##Magic: 4/26===---------------------#..##..........##AC: 10Str: 7##.##............##EV: 14Int: 20##..#..............###### SH: 0Dex: 12###..##.........^.......... XL: 11 Next: 73% Place: Dungeon:11#...###...@(((((((...###### Noise: ---------  Time: 13920.9 (0.0);hT#.### #..............# # g) +4 dagger of Ashenzari's Boredom {Cun, #.# #..............#Throw: 30 darts (poison)#.# ##.............####.# ##.....>....#..# **##..#*****########..##..# *. O   two-headed ogre (poisoned)##..##,,,∆,,*** ##..#..# *#.#..##*,,,,,,,,* ##.#.)###..#.## *,,,,,,*,#######...)..<.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line;hU8Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (moderately wounded, poisoned, 78% to hit)  You throw a poisoned dart.  The poisoned dart barely misses the two-headed ogre.;h;hT...O.;hh1.6 (0.729 _;hY;hP;hA  *.######** *#.##..####..#  #.###..# ##(##  ##.####.####..## #..##;h> .## ##.##.## ##..#. ###..##.^ #...###.O.((... #.### #.#  #.# #.# #.# ##....## ##.# ##.....>....#..#  ##..#*****#..##..# * ##..##,,,∆,,*** ##..#..# *# #..##*,* ##.#.)### #.## *,,,,,,*,#...)..<.;h ;h/ ;h 6O.;h; n75=2.6 (1.0;h ;h ;hI*.................######**,, cuphead4 the Thaumaturge*#######.##..####..# *** Gnoll of Ashenzari ****..#.###..# ##(##;hcHealth: 87/89 =======================-##.####.####..##Magic: 5/26====--------------------#..##..........##AC: 10Str: 7##.##............##EV: 14;h>Int: 20##..#..............##### SH: 0Dex: 12;h###..##.........^......... XL: 11 Next: 73% Place: Dungeon:11#...###..@***O..((...##### Noise: ---------  Time: 13922.6 (0.0)#.### #..............#g) +4 dagger of Ashenzari's Boredom {Cun, #.# #..............#Throw: 29 darts (poison)#.# ##.............####.# ##.....>....#..# *##..#*****########..##..# * O   two-headed ogre (poisoned)##..##,,,∆,,*** ##..#..# *##..##*,,,,,,,,* ##.#.)###.#.## *,,,,,,*,#######...)..<. _The poisoned dart barely misses the two-headed ogre.Throw: 29 darts (poison);h+Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (heavily wounded, poisoned, 78% to hit);h*.................######**,, cuphead4 the Thaumaturge*#######.##..####..# *** Gnoll of Ashenzari ****..#.###..# ##(##Health: 87/89 =======================-##.####.####..##;hGXMagic: 5/26====--------------------#..##..........##AC: 10Str: 7##.##............##EV: 14Int: 20##..#..............##### SH: 0;h-Dex: 12;h ###..##.........^......... XL: 11 Next: 73% Place: Dungeon:11;h{#...###..@(((O..((...##### Noise: ---------  Time: 13922.6 (0.0)#.### #..............#;hg) +4 dagger of Ashenzari's Boredom {Cun, #.# #..............#Throw: 29 darts (poison)#.# ##.............####.# ##.....>....#..# *##..#*****########..##..# * O   two-headed ogre (very poisoned);h##..##,,,∆,,*** ##..#..# *##..##*,,,,,,,,* ##.#.)###.#.## *,,,,,,*,#######...)..<.Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (heavily wounded, poisoned, 78% to hit)  ;hYou throw a poisoned dart.  The poisoned dart hits the two-headed ogre!  The two-headed ogre looks even sicker.  The two-headed ogre is heavily wounded.;ho(...;hpg3.3 (0.78 _;hu;hw;h *.######** *#.##..####..#  #.###..# ##(## ##.####.####..## #..##.## ##.##.## ##..#. ###..##.^ #...###.@....O..((... #.### #.# #.# #.# #.# ##;hu.....## ##.# ##.....>....#..# ##..#*****##..##..#  ##..##,,,∆,,*** ##..#..# * #..##*,* ##.#.)### #.## *,,,,,,*,#...)..<;h;hE6O.;h-4.3 (1.0;h;h:;hz 9*#######.#..####.........,,;h *.................######**,,*#######.##..####..# ***.###..# ##(## ;hy ##.####.####..## .## ### ;h Q ##..#.....#####;h* f###..##..@......^.........#...###.....O...((...######.### #.;h z# #.# #..;h #.# ##.............##;h~ # ##.....>....#..# ******########..##..# ##..##,,,∆,,*** ##..#..# *#..##*,;h a,* ##.#.)###.;h;hO;hy.;h.85;h;h ;h #...## #.######.#*****#######.#..####.........,,;h@*.................######**,,,*#######.##..####..# ****.###..# ##(## *##.####.####..## .## ###  ##..#...@..........######;h###..##....O....^..........#...###.((...#######.### #.# ##.# #..#.# ##.............## ;h'# ##.....>....#..# ******########..##..# *.##..##,,,∆,,*** ##..#..# *;h[C *;hThe two-headed ogre barely misses you.The two-headed ogre hits you with a +0 giant spiked club.;hh****@****;h*****...**.@.**..O******;ho...........@.....O......;hXpGdazed, very poisoned);hUq67=6;hq7-Mesm ;h/z;h!}A _Your orb emites a pulse of dizzying energy.;h9-\#..## #.# **,,*  #...## #.######.#******#######.#..####.........,,*.................######**,,,,*#######.##..####..# ****,.###..# ##(## **##.####.####..## .## ;h;.###  ##..#..............##########..##....O....^...........#...###.((...######.#.### #.# ###.# #..# .# ##.............### ##.....>....#..# **#*****########..##..# *.;h4;h4Y6=-7;h8;h:;h1Q ***,,*..## #.# **,,*  #...## #.######.#*****#######.#..####.........,.................######**,,,*#######.##..####..# ****,;he2 #.###..# ##(## **#.####.####..##  #..####  ##.####  ##..#..............#########..O....^............##((...######.####.# ##.............#;h3# ##.# ##.....>....*#;h8;h9U8-8;h>;h@;h"g### **#.#*,,,** ;h#..# ***,,*..## #.# **,,*  #...## #.######.#*****#######.#..####.........,;h.................######**,,,*#######.##..####..# ****, #.###..# ##(## **#.####@####..##  #..##;h4##  ##.####  ##..#..............#########..O....^............##((...######.### ##.# ;h;##.............##;h;h%9;h;h;h ****,...,,* #### **#.#*, #..# #.#***,,** # #.# **,,*  ;hD#...## #.######.#**** *#######.#..####......... *.................######**,,*#######.##..####..** #.###@.# ##(* ##.####.####.. #..##......... ##.##............##  ##..#..............###### ###..##....O....^.........;ht #...###.........((...#### #.### #.....# # #.# .;h ;hQ&30;h;h8;hT !****,...,,*** #### **#.#*,,,** #..# #.#***,,** ;hV #..## #.# **,,* #...## #.######.#**#######.#..####.,*...........######**,*#.##..####..# ****,#.###.@# ##(## *##.####.####..## #..##..........## ##.##............## ##..#..............####..##....O....^..#...###.........((...######.#.### #........# # ;hX[ ;h\ o9==1;h}` ;ha ;hI****,...,,***;ho+cuphead4 the Thaumaturge#### **#.#*,,,**Gnoll of Ashenzari ****..#..# #.#***,,**;heHealth: 89/89 ========================;hc#..## #.# **,,*Magic: 6/26;h=====-------------------#...## #.######.#***** AC: 10;hG,Str: 7;h*#######.#..####.........,,,,, EV: 14Int: 20;h5*.................######**,,,, SH: 0Dex: 12;h *#######.##..####..# ****, XL: 11 Next: 73% Place: Dungeon:11;h#.###.@# ##(##;hk** Noise: ---------  Time: 13931.3 (0.0)##.####*####..##;hg) +4 dagger of Ashenzari's Boredom {Cun, #..##..*.......##;hJThrow: 28 darts (poison)##.##...*........##;h-Mesm ##..#....*.........#######;h$###..##....O....^........... O   two-headed ogre (dazed, very poisoned);h#...###.........((...######.;hc#.### #..............# ###.# #..............# ;hr_Your orb emites a pulse of dizzying energy.  Throw: 28 darts (poison);h]Press: ? - help, Q - select action, ( or ) - cycle;hShift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  ;hLe(heavily wounded, dazed, very poisoned, 78% to hit);hY- ****,...,,***cuphead4 the Thaumaturge#### **#.#*,,,**Gnoll of Ashenzari ****..#..# #.#***,,**Health: 89/89 ========================#..## #.# **,,*Magic: 6/26;h- =====-------------------#...## #.######.#***** AC: 10Str: 7*#######.#..####.........,,,,, EV: 14Int: 20*.................######**,,,, SH: 0Dex: 12*#######.##..####..# ****, XL: 11 Next: 73% Place: Dungeon:11#.###.@# ##(##** Noise: ---------  Time: 13931.3 (0.0)##.####(####..##g) +4 dagger of Ashenzari's Boredom {Cun, ;ho. #..##..(.......##Throw: 28 darts (poison)##.##...(........##-Mesm ##..#....(.........##########..##....(....^........... O   two-headed ogre (dazed, very poisoned)#...###....(....((...######.;h. #.### #....(.........# ###.# #..............#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (heavily wounded, dazed, very poisoned, 78% to hit)  You throw a poisoned dart.  ;hF/ UThe poisoned dart closely misses the two-headed ogre.;h ;h@ N...O;h _..;h _2.0 (0.77;h ;h> )  Shift-Dir - straight lin;h e  Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (heavily wounded, dazed, very poisoned, 78% to hit)  You throw a poisoned dart.  The poisoned dart closely misses the two-headed ogre. _The two-headed ogre is no longer dazed.;h****,...,,***cuphead4 the Thaumaturge#### **#.#*,,,**Gnoll of Ashenzari ****..#..# #.#***,,**Health: 89/89 ========================;h~#..## #.# **,,*Magic: 6/26=====-------------------#...## #.######.#***** AC: 10Str: 7*#######.#..####.........,,,,, EV: 14Int: 20*.................######**,,,, SH: 0Dex: 12*#######.##..####..# ****, XL: 11 Next: 73% Place: Dungeon:11#.###.@# ##(##** Noise: ---------  Time: 13932.0 (0.0)##.####*####..##g) +4 dagger of Ashenzari's Boredom {Cun, #..##..*.......##;hThrow: 27 darts (poison)##.##...*........##-Mesm ##..#....O.........##########..##.........^........... O   two-headed ogre (poisoned)#...###.........((...######.#.### #....(.........# ###.# #..............# _The two-headed ogre is no longer dazed.  Throw: 27 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (heavily wounded, poisoned, 78% to hit);hd ****,...,,***cuphead4 the Thaumaturge#### **#.#*,,,**Gnoll of Ashenzari ****..;hVeo#..# #.#***,,**Health: 89/89 ========================#..## #.# **,,*Magic: 6/26=====-------------------#...## #.######.#***** AC: 10Str: 7*#######.#..####.........,,,,, EV: 14Int: 20*.................######**,,,, SH: 0Dex: 12;hg*#######.##..####..# ****, XL: 11 Next: 73% Place: Dungeon:11#.###.@# ##(##** Noise: ---------  Time: 13932.0 (0.0)##.####(####..##g) +4 dagger of Ashenzari's Boredom {Cun, #..##..(.......##Throw: 27 darts (poison)##.##...(........##-Mesm ##..#....(.........##########..##....(....^........... O   two-headed ogre (poisoned)#...###....(....((...######.#.### #....(.........# ###.# #..............#Press: ? - help, Q - select a;hiction, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (heavily wounded, poisoned, 78% to hit)  You throw a poisoned dart.  The poisoned dart barely misses the two-headed ogre.;ht...O..;hq7=7 (0.76 _;h;h;hV t****,...,,***cuphead4 the Thaumaturge#### **#.#*,,,**Gnoll of Ashenzari ****..#..# #.#***,,**;h Health: 89/89 ========================#..## #.# **,,*Magic: 7/26======------------------#...## #.######.#***** AC: 10Str: 7*#######.#..####.........,,,,, EV: 14Int: 20*.................######**,,,, SH: 0Dex: 12*#######.##..####..# ****, XL: 11 Next: 73% Place: Dungeon:11#.###.@# ##(##;ht r** Noise: ---------  Time: 13932.7 (0.0)##.####*####..##g) +4 dagger of Ashenzari's Boredom {Cun, #..##..*.......##Throw: 26 darts (poison)##.##...*........##-Mesm ;hݒ ##..#....O.........##########..##.........^........... O   two-headed ogre (poisoned)#...###.........((...######.#.### #....(.........# ###.# #..............# ;h< )_The poisoned dart barely misses the two-headed ogre.Throw: 26 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (heavily wounded, poisoned, 78% to hit);h****,...,,***cuphead4 the Thaumaturge#### **#.#*,,,**Gnoll of Ashenzari ****..#..# #.#***,,**Health: 89/89 ========================#..## #.# **,,*Magic: 7/26======------------------#...## #.######.#***** AC: 10Str: 7;h̍~*#######.#..####.........,,,,, EV: 14Int: 20*.................######**,,,, SH: 0Dex: 12*#######.##..####..# ****, XL: 11 Next: 73% Place: Dungeon:11#.###.@# ##(##** Noise: ---------  Time: 13932.7 (0.0)##.####(####..##g) +4 dagger of Ashenzari's Boredom {Cun, #..##..(.......##Throw: 26 darts (poison)##.##...(........##-Mesm ##..#....O.........#######;h###..##.........^........... O   two-headed ogre (extremely poisoned)#...###.........((...######.#.### #....(.........# ###.# #..............#Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (heavily wounded, poisoned, 78% to hit)  You throw a poisoned dart.  The poisoned dart hits the two-headed ogre!  The two-headed ogre looks as sick as possible!  The two-headed ogre is heavily wounded.;h ;hx..O(;h5=3.4 (0.7;h^95 _;h$;hq;h; J *,,,,...,**  ****,...,,* #### **#.#*, #..# #.#***,,**;hz  # #.# **,,*  #...## #.######.#**** *#######.#..####......... *.................######**,,*#######.##.@####..**;h( | #.###..# ##(* ##.####.#### #..##.. ##.##...O;h΁ g## ##..#....(.........###### ###..##.........^......... #...###.........((...#### #.### #....(.# #;h| ;h P{.;h[ 0;h 4-4.4 (1.0;h ;h ;h *,,,,..., *,,,,...,**  ****,...,,*;h #### **#.#*, #..# #.#***,,** # #.# **,,*  #...## #.######.#*** *#######.#..####.........;h^  *..........@......######**,,*#######.##..####..** #.###..# ##( ##.####.####;h #..##.{ ##.##... ;hk ##..#....(.........##### ###..##.........^......... #...###.........((...####;h;hO.O   two-headed ogre (extremely poisoned);hN?-5;h;hE;h  *,,,,...,* *,,,,...,** ****,...,,***;hL  #### **#.#*,,,** #..# #.#***,,** #..## #.# **,,* #...## #.######.# *#.#..####... *.######**;h̛ s *#.##..####..#  #.###..# ##(## ##.####O####..## #..##..........## ##.##............##;h  ##..#....(......... ###..##.........^ #...###.((...;h @O.;h6 %6;h ;h/ ;h *,,,,...,* *,,,,...,** ****,...,,***;ht #### **#.#*,,,** #..# #.#***,,** #..## #.# **,,* #...## #.######.#;hH4 *#.#..####. *.######** *#.##..####..#  #.###O.# ##(## ##.####.####..## #..##..........## ##.##............## ##..#....(...;h ###..##.........^ #...###.((...;h;h"O;hJW.ver;h[8=7;h;h;hm *,,,,...,* *,,,,...,** ****,...,,***;hnw #### **#.#*,,,** #..# #.#***,,** #..## #.# **,,*;hpn> #...## #.######.# *#.#..####. *;hn5.###### *;ho7#.##O.####..#  #.###..# ##(##;hro7 ##.####.####..## #..##..........## ##.##............##;ho ##..#....(... ###..##.^;h-p #...###.((...;hlr;hyO;hA ;hC O=;h>F ;hF &14;hFH ;h"J ;hJ ;h:K ;h/M ;hM ;hLN ;hP ;hP ;hQ ;hiS ;hS ;hT ;hlV ;hV M5=;hW ;hLY ;hY ;haZ ;hN\ ;h\ ;hj] ;h_ ,;he` ;h7b ;hb 9=;hc ;h$e ;he M6=;hYf ;h=h ;hh ;hXi ;h)k ;hk ;hRl ;hn ;ho ;ho ;hsq ;hFz =7=;h3{ ;h{ ;hI| ;h} ;hP~ ;h  ;h- ;h 9=;ho ;h ;h M8=;hͅ ;hχ ;hˆ ,;h ;h ;h ;h ;h ;h ;hT ;h 9=;h ;h ;h M9=;h/ ;hȖ ,;hk ;h ;h, ;h ;h| ;hߜ ;h ;hݟ O=;hȠ ;h ;h L20=;hԣ ;h ;h ;h٦ ;h ;h. ;h٩ ;h ;h̯ {=;h? ;h+ ;h K1=;h ;hW ;h ;hp ;h ;h ;hG ;h( ;h ;h[ ;hp ;hп 9=;h ;h ;h K2=;h ;h ;hi ;h< ;h ;h ;h: ;hP ;h ;h ;h6 ;h 9=;h ;h ;h K3=;h ;h ;h ;h ;h ;h ;h ;h1 ;h ;hE ;hd ;h 9=;hK ;h] ;h K4=;h ;h ;h ;h ;hv ;h ;h ;h ;h ;h ;hN ;h #=;h ;h ;hx ;h K5=;h ;h ;h ;h ;h ;h ;h ;hZ ;h ;h {=;h ;h K6=;h ;h 4 _Magic restored.;h ;hw ;hY ;h ;h ;h ;h ;h ;h ;h/ ;ha ;h ;hq ;h 9=;h ;hB ;h ;h ;h ;hY ;h- ;h ;hh ;h! ;h# ;h$ ;h$ ;hq& ;hy( ;h( ;h) ;hD, ;h". ;h. ;h/ ;h81 ;h3 ;h3 ;h5 ;h6 ;h8 ;h9 ;hN: ;h< ;h[= ;h> ;hA o _d - 26 poisoned darts (gained 1);h!D ;hD ;hE ;hG ;hI ;hI ;h#K ;hL ;hN ;hO ;hFP ;hR ;h_S ;hT ;h X o _d - 28 poisoned darts (gained 2);hMZ ;hZ ;h\ ;h] ;h_ ;h9` ;ha ;htc ;he ;hf ;h|g ;h}i ;hk ;hk ;hm ;h_o ;hq ;hq ;hUs ;h`v ;hv ;h/x ;h>{ $ ;h{ K_d - 29 poisoned darts (gained 1);h} ;h!~ ;hx ;hł ;h' ;h ;hD o _d - 30 poisoned darts (gained 1);hC ;h ;hM ;h ;h8 ;h ;h8 ;h ;h ;h ;h ;hr ;hܫ B;h( ;h ;hZ ;h ;h ;h? ;h ;hg ;h ;h ;h ;h ;h &  ;h2 kThings that are here:  a +0 mace; a +0 leather armour; an orc skeleton;h ;hw  _;h ;h ;h ;hL ;h ;h0 ;h ;h@ ;h ;h P  There is a stone staircase leading up here.;h ;h  _;h ;h ;h ;hQ ;h ;h ;h ;h ;h> ;h ;h@ ;h ;h ;hp ;h ;h ;h ;h ;hL ;h ;h@ ;h? ;h ;h, ;hs ;h ;h ;h% ;h# ;hg ;h ;h ;hN ;h ;h ;h ;h[! ;h& ;h' ;h^( ;h5) ;h* ;hr, ;h, ;h- ;h/ ;h 1 ;hi1 ;hW2 ;h3 ;hm5 ;h5 ;h6 ;h: ;h@ `##*,,****,*,*,** .##;h A **,,,**.#.#<# ..##***,,*.#.#.# ...######## **,,>..#.# ;hA ~..........#######.....# ...######....).)......## ...# ########........ ...# ###....... ...######.@....#,* 4071;hB 0.0) .#..# #####....#....#,* ##..# #.....#########,, 30 ;hpB .#..# ##.##### *** .#.)###..#****** * ...)..<.##*,,,,* ;hB )..)...## *,,∆,* )##.##.##########..,,* ####.#.............,,*;h>H %**;hH G*,**,,*;h\I ,61;hVN ;h P  ;hjP -_Found a stone staircase leading down.;h7 ;h8 ;h ;h ;hA B;h< ;hU ;h ;h ;h X;hz ;h ;h ;h< ;h ;h ;h ;h, ;h0 ;h ;h[ ;h; ;h ;h ;h ;h ;h ;h ;h) ;h ;h ;hY ,;h ;h ;hy ;h ;h ;h0" ;h# ;hj$ ;h% ;h' ;h) ;h * ;h* ;hI, ;h. ;h. ;h/ ;h2 ;h4 ;h-5 ;h6 ;ht7 ;h79 ;h9 ;h~: ;hZ= ;hH? ;h? ;h@ ;h B ;hVC ;hC ;hcD ;hG ;hH ;hEI ;hI ;hJ ;h6L ;hL ;hGM ;h N ;hO ;hP ;hP ;hYS ;hT ;hU ;hU ;hV ;hW ;hNX ;hX ;hY ;h [ ;h[ ;h\ ;h;] ;h^ ;h_ ;h_ ;h` ;h b ;hb ;hb ;he ;h'f ;hf ;hg ;hh ;h\i ;hi ;hAj ;hNk ;hl ;h9m ;hm ;ho ;hp ;h=q ;hq ;ht ;hv ;huv ;hv ;hx ;hy ;hy ;hhz ;hX{ ;h| ;h.} ;h} ;h~ ;hv ;h ;hY ;hx ;h ;hT ;h˄ ;h ;h ;h` ;h ;h͈ ;h4 ;hĊ ,;hY ;h ;hY ,;h ;h ;hc ;hՑ ;h˒ ;h# ;h ;h ;h ;h_ ;hҗ ;hD ;h ;h ,;h ;h: ;h ;h ;hy ;hP ;hǣ ;h@ ;h ;h ;h ;ho ;hݨ ;h ;h ;h ;h ;hY ;h ;hn ;hܰ ;h) ;hO f #######  ;h۷ #.....##########* #.###.##........, #####.# #.##........, ##.....# #..........., ;hZ  ###..##..# ####........, ####...###..# ####........,...### #..# #.@.........,122.6 (46.0)..### #..#*#.##........,;hҸ p...# #...*#.*#........,  ###.## #.#.#..*#........,  #..####.#.#.#*#########*  ##...##.#.#<# ;hD c ###..#.#.#.# #### ##..>..#. ...#######.....#;hY ;h ,3.6 (47;h7 ;h 9 _Found a stone staircase leading up.;h$;h&;h);hR,;h.;h1;h04;hh8;h:;h6;;hC<;h?;hI;h;h;;h>;h ;h ;h ;hm;h;h;h;h;h;hu;h;h,$  There is a stone staircase leading up here. _;h';hx(;h*;h*+;h+;h{-;hH/;h/;h0;h2;h4;h5;h6;hJ9;h;;hQ<;h<;h>;h A;hA;h^B;hC;hE;hiF;hG;hJ;hK;h=L;hL;hMN;h?P;hP;hQ;hS;hWU;hU;hV;hfW;hEY,;hY;hZ;h\,;hW];h_;hXa;ha;hBb;hpc;hd;hre;he;hf;hnh;hh;h"k,;hYl;hl;hum;hn;ho;hap;hp;hVs;ht;h=u;hu;hv;hDx;hx;h#y;h3z;h{;h|;hw|;hh};h~;h`;h;h;h,;h;h;h;h?#####...#.#;hH(****** ###.#.#*,,,,* #...# *,,∆,* ##..# #####..,,* #..# .......,,* #..# #####..,,* ##.# ;h **,,,,* #.# #***,,,,,* #@#******* 51.6 (28.*,***** #.#*,,,,,* .....** #..,,,,,,, .....,** #...,,,,,, .#...,,* #....,,,,, ####.,,*** *#....),,,, ;hXa* **,, ,**** *.......,,, ** *, ,,,,***.#......,, ,*;hg]∆,,,,,,,,,,,,,,,,,;hA,2.6 (29;h;hğ* _Found a +0 shortbow.;h;h@;h;hL;h;h,;h;hL *,,,,* #..,,∆,* ##. #####.. #. .......,,* #..#. # **,, #.***,,, #.#***###* ...*,****#.....* .....** .......,3.6 (1.0)..,** ;hp......., .#...,,*...... ####.,,*** *#....)... * **,, ,**** *......... ;h}** *, ,,,∆***.#....... ,* ,,,,,,,.,....... , *****,..*$...<.. ;hY*****,<,,,,,,;h3+4.6 (2;h;hl ;hͧ3_Found a stone staircase leading up.;h| ;hp ;h ;h< ;hY f*,,∆,* ##..# ####..,,* #..# ......,,* #..# ;h ####..,,* ##.#  **,,,,* #.# ***,,,,,* #.#*###### ..*,***** #.##.....# .** #......... ,#. 0 #...,,* #.) ###.,,*** *#....)....  **,, ,**** *..........;h , ,,,∆**#.# ,,,,,,.... *****...#$...< #####.<...... ;h A**,,,,;h] F,*,,*,,,,,,,,,;h A5.6 (1;h[ ; _Found an escape hatch in the ceiling.;h* 3;h ;h׭ ;h ;hT B;h ;ha ;h& ;h ;h+ ;hڻ ;h ;hd ;hJ ;h ;h ;h ;h ;h| ;h[ ;h ;h ;hx ;h ;h ;h ;h ;h" O _You now have 1548 gold pieces (gained 20).;h' ;h ;hx ;h ;h ;h% ;h ;h, ;h ;h! ;h ;h" ;h ;h= ;h ;h ;h ;h ;h ;h ;h ;h ;h ;h ;h ;h ,;h ,;hM ;h O _You now have 1569 gold pieces (gained 21).;h ;h ;h ;hK ;h ;h2 ;h ;h3 ;h ;hL ;h ;h B;hs;h;h;hE;h;h;he ;h ;h% ;h ;h ;h;h;hP;hP;h;h;h;h;h;h;h;h;h1;h. ;h!;h#;h$;h3%;h&;hV(;h(;h);h-,,* #..#  ,,* #..# ;hr. ,,* ##.#  ,,* #.#  ,,* #.########  #.##.....##   #.........##  * #..........#  ;h.* #.......@).#  #** ##....).....#  ..#### #...........#  .....###.#.........#  #.................##  ######...#....<....#  ;h|/ #####.<.......#   #.........#   #........,*   ;h3* #..#  ,* #..#  ,* ##.#  ,* #.#  ,* #.########  ;h4 #.##.....##  #.##   #...#   #...#  ** ##....).....#  .#### #....#  .###.#..#  .....##  ...#....<....#  #####.<.#  #.#  #.,*  ;h<\82.6 (27.0)3.6 (28;h>;hAu _You see here a +3 mace of pain.;h~K;h+L;hlM;hO;huQ;hS: _;hBU;hW;hW;hkX;h!Z;h[;h6\;hG];h_;ha;hb,;hOd;h1f;hf;hg;hk;hl;him;hIn;hp;hVr;hr;hs;hu;hw;h.x;h4y;h<{;h9};h};h~;h߀;ĥ;h=;h`;hh;hv;h;h;hċ;h;h#;h&;h;h!;h;hn;h;h:;h;hg;h;h;hm;h!;h!;h;h;h|;h];h;h;hn;h ;h.;h;h ;h;hӥ;hB;h;hn;h;h;hs;h);hi;hث;hE;hح;hI;h;h%;h;h%;h;h;h;h;hN;h;h;h_;hո;hB;h*;hC;h;h$;h;h޾;hL;h;h;hX;h;h3;h;h;h|;h;h;h;h;h;ho;h;h ;hy;h;h;h\;h;h;h,;h;h;h%;hf;h;hC;h,;hV;h;h2;h;hj;h;hAO _You now have 1580 gold pieces (gained 11).;h;hW;h;h;h;h;h;h6;h};h;hX;hl;h;h;h\;h*;h;h;h;hJ;hu;h;he;hS;h;h;h;h;h;hT;h;h;h...)..)...###....# ##..# ;hnI..))##.##.##########....# #..# ..)####.#...............# #..# ß)....#.#......#####....# ##.# ......#........# ##....# #.# .........####..####.....# #.# ;h?>....ß...#* ##....#.##### #.# .......#..# ##.....## #.. [.....###.# *#.@....## #.. ß.....# *.# #..#.....# #.. .;hp..#### *.# #.####...### ##.. .### *.# #.* ##....#### #... .# ****.#**#,** #.......###.#. **,,,,,,,,,{** ####..........**,,,,,,,,,,,,** ######...#.*,,,,,,∆,,,,,,,*;h#####.*,,,,,>,,,,,,, #.;h.228.6 (45;h= ;h ;h[ _You sense a monster nearby.;h;h,;hL;hN))##.##.##########....# #...)####.#...............# #.. .ß)....#.#......#####....# ##. .......#........# ##....# #.....####..####.....# #. .;h:F>....ß...#* ##....#.##### #. ........#..# ##.....## #. .[##.# ##......## # .ß.....# *.# #.@#.....# #0.0) ....#### *.# #.####...### ##### *.# #.* ##....#### .# ****.#**#.** #.......###.# ### **,,,,,,,..{** ####........  ..,,** ######...# ;h∆,...,,,* ##### *,,,,,>,,)..,,,* # *,,,,,, ,,,,,,* #;h;hS 9,9   gargoyle (wandering);h<  *,,,,,,,,,,,,,,* #  Found a +0 war axe.9.6 (1;h;h u _A gargoyle comes into view. It is wielding a +0 mace.;h |)) )... )....# ..# ##....# ;h_ f.####.....# .> ##....#.#####  ##.....## .[ ##......##  *.# #.@#  *.# #.##  *.# #.*   #9**  ..,**  ..,,**  ∆,...,,,*  ;h Q>,,)..,,,*   ;h)) )... )....# ;h#-..# ##....# .####.....# > ##....#.#####  ##.....## [ ##......##  *.# #.@# ;hQ *.# #.##  *.# #.*   #9**  ;h..,**  ..,,**  ∆,...,,,*  ;hU>,,)..,,,*   ;hZ!;h!;h&;h(I _A gargoyle is nearby!;h1);hi  ;h-jGCasting: Brom's Barrelling Boulder (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h;h Your spells (cast)TypeFailure Level a - SandblastEarth1%1  b - Stone ArrowConjuration/Earth1%3  c - BlinkTranslocation1%2  d - Launch Clockwork BeeForgecraft2%3  e + Brom's Barrelling Boulder Conjuration/Earth 1% 4 f - Lee's Rapid DeconstructionEarth4%5  g - Ensorcelled Hibernation Hexes/Ice1% 2 Select a spell to cast [?] help[Esc] exit;hU(;h2;h9...))##.##.##########....# #.. cuphead4 the Thaumaturge ...)####.#...............# #.. Gnoll of Ashenzari ****.. ;h:.ß)....#.#......#####....# ##. Health: 89/89 ======================== .......#........# ##....# #. Magic: 26/26 ======================== ..........####..####.....# #. AC: 10Str: 7 .>....ß...#* ##....#.##### #. EV: 14Int: 20 ........#..# ##.....###. SH: 0Dex: 12 ;h;.[.....###.# ##......###. XL: 11 Next: 82% Place: Dungeon:11 .ß.....# *.# #.@#.....##. Noise: ---------  Time: 14229.6 (0.0) ....#### *.# #.####...### ##. g) +4 dagger of Ashenzari's Boredom {Cun, ..### *.# #.* ##....#### #.. Throw: 30 darts (poison) ;h<..# ****.#**#9** #.......###.# ### **,,,,,,,..,** ####.........**,,,,,,,,..,,** ######...# 9   gargoyle (wandering)*,,,,,,∆,...,,,*#####*,,,,,>,,)..,,,*#*,,,,,,,,,,,,,,*# _You sense a monster nearby.Found a +0 war axe. _A gargoyle comes into view. It is wielding a +0 mace. _A gargoyle is nearby!;hP=SCasting: Brom's Barrelling Boulder (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;hpD...))##.##.##########....# #.. cuphead4 the Thaumaturge ...)####.#...............# #.. Gnoll of Ashenzari ****.. ;h6Ex.ß)....#.#......#####....# ##. Health: 89/89 ======================== .......#........# ##....# #. Magic: 26/26 ======================== ..........####..####.....# #. AC: 10Str: 7 .>....ß...#* ##....#.##### #. EV: 14Int: 20 ........#..# ##.....###. SH: 0;hF Dex: 12 .[.....###.# ##......###. XL: 11 Next: 82% Place: Dungeon:11 .ß.....# *.# #.@#.....##. Noise: ---------  Time: 14229.6 (0.0) ....#### *.# #.####...### ##. g) +4 dagger of Ashenzari's Boredom {Cun, ..### *.# #.* ##....#### #.. Throw: 30 darts (poison) ;hF..# ****.#**#9** #.......###.# ### **,,,,,,,..,** ####.........**,,,,,,,,..,,** ######...# 9   gargoyle (wandering)*,,,,,,∆,...,,,*#####*,,,,,>,,)..,,,*#*,,,,,,,,,,,,,,*# ;hG^_You sense a monster nearby.Found a +0 war axe. _A gargoyle comes into view. It is wielding a +0 mace. _A gargoyle is nearby!Casting: Brom's Barrelling Boulder (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h=MP  Okay, then.;hM;h:S;h2U. _;hW  Casting: Brom's Barrelling Boulder (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;hIq B...))##.##.##########....# #.. cuphead4 the Thaumaturge ...)####.#...............# #.. Gnoll of Ashenzari ****.. .ß)....#.#......#####....# ##. Health: 89/89 ======================== .......#........# ##....# #. Magic: 21/26 ===================----- ..........####..####.....# #. AC: 10Str: 7 ;hir .>....ß...#* ##....#.##### #. EV: 14Int: 20 ........#..# ##.....## #. SH: 0Dex: 12 .[.....###.# ##......## #. XL: 11 Next: 82% Place: Dungeon:11 .ß.....# *.# #.@#.....# #. Noise: ---------  Time: 14229.6 (0.0) ....#### *.# #.####...### ##. g) +4 dagger of Ashenzari's Boredom {Cun, ..### *.# #** ##....#### #.. Throw: 30 darts (poison) ..# ****.#**#9** #.......###.# ### **,,,,,,,**,** ####.........  **,,,,,,,,..,,** ######...# 9   gargoyle (wandering)  *,,,,,,∆,...,,,* #####  *,,,,,>,,)..,,,* #  *,,,,,,,,,,,,,,* #Casting: Brom's Barrelling Boulder (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ai;h_s ming: Lee's Rapid Deconstruction (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetFragment what (e.g. wall or brittle monster)?: a gargoyle, wielding a +0 mace  (wandering, hasn't noticed you);hl ...))##.##.##########....# #.. cuphead4 the Thaumaturge ...)####.#...............# #.. Gnoll of Ashenzari ****.. .ß)....#.#......#####....# ##. Health: 89/89 ======================== .......#........# ##....# #. Magic: 21/26 ===================----- ..........####..####.....# #. AC: 10Str: 7 ;h .>....ß...#* ##....#.##### #. EV: 14Int: 20 ........#..# ##.....###. SH: 0Dex: 12 .[.....###.# ##......###. XL: 11 Next: 82% Place: Dungeon:11 .ß.....# *.# #.@#.....##. Noise: ---------  Time: 14229.6 (0.0) ....#### *.# #.####...### ##. g) +4 dagger of Ashenzari's Boredom {Cun, ..### *.# ##* ##....#### #.. Throw: 30 darts (poison) ..# ****.#**#9** #.......###.# ### **,,,,,,,##,** H m####.........**,,,,,,,,..,,** ######...# 9   gargoyle*,,,,,,∆,...,,,*#####*,,,,,>,,)..,,,*#*,,,,,,,,,,,,,,*#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetFragment what (e.g. wall or brittle monster)?: a gargoyle, wielding a +0 mace  (wandering, hasn't noticed you)  The gargoyle shatters!;hAiming: Lee's Rapid Deconstruction (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Fragment what (e.g. wall or brittle monster)?: a gargoyle, wielding a +0 mace  (wandering, hasn't noticed you)  ;hjThe gargoyle shatters!  The gargoyle is heavily damaged.;h79...;h6L=======30.6 (1;h%;h+ _You hear a bellow! x2;hX  Casting: Lee's Rapid Deconstruction (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h ...))##.##.##########....# #.. cuphead4 the Thaumaturge ;hW >...)####.#...............# #.. Gnoll of Ashenzari ****.. .ß)....#.#......#####....# ##. Health: 89/89 ======================== .......#........# ##....# #. Magic: 16/26 ==============---------- ..........####..####.....# #. AC: 10Str: 7 .>....ß...#* ##....#.##### #. EV: 14;h Int: 20 ........#..# ##.....## #. SH: 0Dex: 12 .[.....###.# ##......## #. XL: 11 Next: 82% Place: Dungeon:11 .ß.....# *.# #.@#.....# #. Noise: =======--  Time: 14230.6 (0.0) ....#### *.# #*####...### ##. g) +4 dagger of Ashenzari's Boredom {Cun, ;h^ J..### *.# #9* ##....#### #.. Throw: 30 darts (poison) ..# ****.#**#*** #.......###.# ### **,,,,,,,..,** ####.........  **,,,,,,,,..,,** ######...# 9   gargoyle  *,,,,,,∆,...,,,* #####  *,,,,,>,,)..,,,* #  *,,,,,,,,,,,,,,* #;h Casting: Lee's Rapid Deconstruction (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetFragment what (e.g. wall or brittle monster)?: a gargoyle, wielding a +0 mace  (heavily damaged);h ...))##.##.##########....# #.. cuphead4 the Thaumaturge ...)####.#...............# #.. Gnoll of Ashenzari ****.. .ß)....#.#......#####....# ##. Health: 89/89 ======================== .......#........# ##....# #. Magic: 16/26 ==============---------- ..........####..####.....# #. AC: 10Str: 7 .>....ß...#* ##....#.##### #. EV: 14Int: 20 ........#..# ##.....## #. SH: 0Dex: 12 .[.....###.# ##......## #. XL: 11 Next: 82% Place: Dungeon:11 .ß.....# *.# #.@#.....# #. Noise: =======--  Time: 14230.6 (0.0) ....#### *.# #.####...### ##. g) +4 dagger of Ashenzari's Boredom {Cun, ..### *.# #9* ##....#### #.. Throw:  32m30 darts (poison) ..# ****.#**#.** #.......###.# ### **,,,,,,,..,** ####.........  **,,,,,,,,..,,** ######...# 9   gargoyle  *,,,,,,∆,...,,,* #####  *,,,,,>,,)..,,,* #  *,,,,,,,,,,,,,,* #Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetFragment what (e.g. wall or brittle monster)?: a gargoyle, wielding a +0 mace  (heavily damaged)  The gargoyle shatters!!;h )) )... );h] ....# ..# ##....# .####.....# > ##....#.##### ;h x ##.....## [ ##......##  *.# #.@  *.# ##  *.# #)*   ;hA #**  ..,**  ..,,**   ∆,...,,,*    >,,)..,,,*   ;h `   ;h/ -..  ;h0 GAiming: Lee's Rapid Deconstruction (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Fragment what (e.g. wall or brittle monster)?: a gargoyle, wielding a +0 mace  (heavily damaged)  The gargoyle shatters!!  You blow up the gargoyle!;h= U 61.6 (1 _You hear a bellow!;hD ;hE q _Your base Earth Magic skill increases to level 8!;h;h;h6;h;ht;hr,;hT .-------Y   yak (wandering)Y;hD _You start resting.;h[2;hK-------3.6 (2;h^;hV _A yak comes into view.;hqM)) )... )....# ..# ##....# .####.....# .> ##....#.#####  ##.....## .[ ##......## ;heNE *.# #.@#  *.# #.##  *.# #)*   #.**  ..,**  ..,,**  ∆,...,,,*  >,,Y..,,,*   ;h0)) )... )....# ..# ##....# .####.....# > ##....#.#####  ##.....## [ ##......##  *.# #.@#  *.# #.##  *.# #)*   #.**  ..,**  ..,,**  ∆,...,,,*  >,,Y..,,,*   ;hK;h;hX;h*Z _A yak is nearby!;hs)) )... )....# ..# ##....# .####.....# .> ##....#.##### ;h_ ##.....## .[ ##......##  *.# #.@#  *.# #.##  *.# #)*   #.**  ..,**  ..,,**  ∆,...,,,*  >,,Y..,,,*   ;h)) )... )....# ..# ##....# .####.....# > ##....#.#####  ##.....## [ ##......##  *.# #.@#  *.# #.##  *.# #)*   ;h̊#.**  ..,**  ..,,**  ∆,...,,,*  >,,Y..,,,*   ;h4;h+;hZ _A yak is nearby!;h˟3)) )... )....# ..# ##....# .####.....# .> ##....#.#####  ##.....## .[ ##......##  *.# #.@#  *.# #.##  *.# #)*   #.**  ..,**  ..,,**  ∆,...,,,*  >,,Y..,,,*   ;h/3)) )... ;h-4N)....# ..# ##....# .####.....# > ##....#.#####  ##.....## ;h5[ ##......##  *.# #.@#  *.# #.## ;h5 *.# #)*   #.**  ..,**  ;h6:..,,**  ∆,...,,,*  >,,Y..,,,*  ;hT7 ;h:C;h(D;h-L;hNZ _A yak is nearby!;h 9.)####.#...............# #ß)....#.#......#####....# ## ........#........# ##....# #....####..####.....# #>....ß...#* ##....#.##### # .........#..# ##.....## #[;h ##.# ##......## # ..ß.....# *.# #..#.....# # .....#### *.# #@####...### ##### *.# #)# ##....#### .# ****.#**#.#* #.......### #### **,,,,,,,...** ####........ ,...,** ###### ∆,.....,* ###Y 2 yaks (1 wandering) *,,,,,>,,Y....,* *,,,,,,,...Y...* *,,,,, ,,,,,*;h ;h ;h Y).Y.,,,,;h [7=4.6 (1;h ;hp V _A yak comes into view.;h{]ß)....######...  ...####..####...;h^>....ß...#* ##....#.####.......#..# ##.....## [.....###.# ##......##ß *.# #..#........#######...### ####  ##....#### #.;hz_/ ****.#**#.#* #.......## #### **,,,,,,,...** ####....... **,.....** ######,,,,,,∆..Y....* ####;hd>..).Y...# YY 4 yaks (3 wandering).Y.......#W   wraith (wandering).WY# ;hEg;hh;hi;hj;hl;huIY.Y;huY.)..Y2W.Y.,,,,;hJv&5;hz;h}j _A yak is nearby! _is nearby! _comes into view. _2 yaks and a wraith come into view. _You see here a +0 mace.;h! N...  ...####..####.>....ß...#* ##....#.####.......#..# ##.....## [.....###.# ##......##ß *.# #..#........#######...### #### )# ##....#### #.;h" & ****.#**#@#* #.......## #### **,.........#* ####....... **,,......Y...#* ######,,,...$...Y...# ####..>Y.).....#..W...YY 6 yaks (4 wandering)..Y...YY ,,*;h & e  2 yaks come into view.;hF' ,;h( ,;h( ,;h- Y.YY...W.Y2..YY;h. W..,,,,,,,,,;h/ 6;h"5 ;hD7 Q _Found 15 gold pieces. Found a stone staircase leading down.;hs ß)#####........# ##.........####..####.....>....ß...#* ##....#.#####.......#..# ##.....## [;ht ##.# ##......#ß......#.....# ..####.####...### #### *.# #@# ##....#### ...# ****.#**#.#* #.......### #### **,.......Y.#* ####.....*,,.......Y..#* ######......$Y......#####..W..)..Y.......YY*,,,...........#;hu ;hv ,;hw ,;hDx ;h| YY{...{.{;h} Y 4 yaks (1...YY..;h~ &7;h[ ;hR M _You see here a +0 mace.;hUa..)###......ß)#####........# ##..;hb.........####..####.....>....ß...#* ##....#.#####.......#..# ##.....## [##.# ##......#ß......#.....# ..#######...### #### *.# #)# ##....#### ...# ****.#**#Y#* #.......### #### **,.......Y.#* ####.....*,,....{.....#* ######...;hc..{.......#####{..).....#....YY....#;hd;hae,;hf;hhlYY{...{;h3m7YY..;hmI=8 _;hs;ht;hB;h5EDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents ;hFobtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items ;hF&: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species;hG2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes;h;hΖ;h....)####.#...............# #. cuphead4 the Thaumaturge ..ß)....#.#......#####....# ## Gnoll of Ashenzari ****.. ........#........# ##....# # Health: 89/89 ======================== ;h~...........####..####.....# # Magic: 17/26 ===============--------- ..>....ß...#* ##....#.##### # AC: 10Str: 7 .........#..# ##.....### EV: 14Int: 20 ..[.....###.# ##......### SH: 0Dex: 12 ..ß.....# *.# #..#.....#;h# XL: 11 Next: 86% Place: Dungeon:11 .....#### *.# #@####...### ## Noise: ---------  Time: 14238.6 (0.0) ...### *.# #Y# ##....#### #. g) +4 dagger of Ashenzari's Boredom {Cun, ...# ****.#**#Y#* #.......###. Throw: 30 darts (poison) ;h/#### **,.....{...#* ####........**,,..........#* ######...*,,,...{{......##### YYYY 4 yaks (1 wandering)*,,,..{..YY....#*,,,...........#*,,,...........# _A yak comes into view. _2 yaks and a wraith come into view. _You see here a +0 mace.  2 yaks come into view. _Found 15 gold pieces. Found a stone staircase leading down. _You see here a +0 mace.;h;hp;hF;hl;h;h| *YY;hd.You hit the yak but do no damage. The yak gores you!;hb} o**@*;h f**..Y;h8 3*;hA{ ;h| ;h '..;h= Y.Y{$.Y.Y;h wY 5 yaks (2 dazed)).;h҈ V7---==;h G9.1 (0.5-Mesm ;hߑ ;h  ;hr ;_Your orb emites a pulse of dizzying energy.;h" 1You hit the yak. The yak snaps out of its daze.  You bite the yak, but do no damage.;h ]8=-6;h ;h 1 _The yak is lightly wounded.;hOy  You hit the yak. You bite the yak, but do no damage.;h@l  The yak is lightly wounded.;hE{.Y.YY...Y 6 yaks (1 wandering, 1 dazed)Y;ha80----40.1;hS;hP _The yak barely misses you.;h\ Y;hțWYThe yak bellows!  You hit the yak.;h-=6;h;h ;hP_The yak is moderately wounded.;h ;h` You hit the yak but do no damage.;h ;h6g The yak is moderately wounded.;h';h0.YYY;hDo{..Y);h~774--;h(-1.1;h;h ;h;"_The yak gores you.;h"X  Casting: Lee's Rapid Deconstruction (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h¶ Your spells (cast)TypeFailure Level a - SandblastEarth1%1  b - Stone ArrowConjuration/Earth1%3  c - BlinkTranslocation1%2  d - Launch Clockwork BeeForgecraft2%3  e - Brom's Barrelling BoulderConjuration/Earth1%4  f + Lee's Rapid Deconstruction Earth4% 5 g - Ensorcelled HibernationHexes/Ice1%2 Select a spell to cast [?] help[Esc] exit;h} ;hµ ;h ....)####.#...............# #. cuphead4 the Thaumaturge ..ß)....#.#......#####....# ## Gnoll of Ashenzari ****.. ;hT G........#........# ##....# # Health: 74/89 ===================----- ...........####..####.....# # Magic: 18/26 ================-------- ..>....ß...#* ##....#.##### # AC: 10Str: 7 .........#..# ##.....### EV: 14Int: 20 ;h ..[.....###.# ##......### SH: 0Dex: 12 ..ß.....# *.# #..#.....## XL: 11 Next: 86% Place: Dungeon:11 .....#### *.# #@####...### ## Noise: =--------  Time: 14241.1 (0.0) ...### *.# #Y# ##....#### #. g) +4 dagger of Ashenzari's Boredom {Cun, ;h| ...# ****.#**#Y#* #.......###. Throw: 30 darts (poison) #### **,......YYY#* ####........ -Mesm **,,.....{....#* ######...*,,,...$..Y....#;h x#### YYYYYY 6 yaks (1 dazed)*,,,..{..).....#*,,,...........#*,,,...........# _The yak is moderately wounded.You hit the yak but do no damage.The yak is moderately wounded. _The yak gores you.  Casting: Lee's Rapid Deconstruction (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h^ ....)####.#...............# #. cuphead4 the Thaumaturge ;h ..ß)....#.#......#####....# ## Gnoll of Ashenzari ****.. ........#........# ##....# # Health: 74/89 ===================----- ...........####..####.....# # Magic: 18/26 ================-------- ..>....ß...#* ##....#.##### # AC: 10;hb Str: 7 .........#..# ##.....### EV: 14Int: 20 ..[.....###.# ##......### SH: 0Dex: 12 ;h ..ß.....# *.# #..#.....## XL: 11 Next: 86% Place: Dungeon:11 .....#### *.# #@####...### ## Noise: =--------  Time: 14241.1 (0.0) ;hR ...### *.# #Y# ##....#### #. g) +4 dagger of Ashenzari's Boredom {Cun, ...# ****.#**#Y#* #.......###. Throw: 30 darts (poison) #### **,......YYY#* ####........ -Mesm ;h **,,.....{....#* ######...*,,,...$..Y....##### YYYYYY 6 yaks (1 dazed)*,,,..{..).....#;h3 ?*,,,...........#*,,,...........# _The yak is moderately wounded.You hit the yak but do no damage.The yak is moderately wounded. _The yak gores you.  ;h HCasting: Lee's Rapid Deconstruction (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h P  Okay, then.;h ;h< ;h . _;hL ;hR Casting: Lee's Rapid Deconstruction (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h(S....)####.#...............# #. cuphead4 the Thaumaturge ..ß)....#.#......#####....# ## Gnoll of Ashenzari ****.. ........#........# ##....# # Health: 74/89 ===================----- ...........####..####.....# # Magic: 13/26 ============------------ ..>....ß...#* ##....#.##### # AC: 10Str: 7 .........#..# ##.....## # EV: 14Int: 20 ..[.....###.# ##......## # SH: 0Dex: 12 ..ß.....# *.# #..#.....# # XL: 11 Next: 86% Place: Dungeon:11 .....#### *.# #@####...### ## Noise: =--------  Time: 14241.1 (0.0) ...### *.# #Y# ##....#### #. g) +4 dagger of Ashenzari's Boredom {Cun, ;hS...# ****.#**#Y** #.......###. Throw: 30 darts (poison) #### **,......YYY#* ####........ -Mesm  **,,.....{....#* ######... *,,,...$..Y....# #### YYYYYY 6 yaks (1 dazed) *,,,..{..).....#  *,,,...........#  ;hT*,,,...........# _Okay, then.Casting: Lee's Rapid Deconstruction (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetA rock wall.;h....)####.#...............# #. cuphead4 the Thaumaturge ;hL..ß)....#.#......#####....# ## Gnoll of Ashenzari ****.. ........#........# ##....# # Health: 74/89 ===================----- ...........####..####.....# # Magic: 13/26 ============------------ ;h..>....ß...#* ##....#.##### # AC: 10Str: 7 .........#..# ##.....##;h0t# EV: 14Int: 20 ;h..[.....###.# ##......### SH: 0Dex: 12 ..ß.....# *.# #..#.....#;h# XL: 11 Next: 86% Place: Dungeon:11 .....#### *.# #@####...### ## Noise: =--------  Time: 14241.1 (0.0) ;h...### *.# ### ##....#### #. g) +4 dagger of Ashenzari's Boredom {Cun, ...# ****.#**###* #.......###. Throw: 30 darts (poison) ;h7#### **,......Y###* ####........ -Mesm **,,.....{....#* ######...*,,,...$..Y....#;hފx#### YYYYYY 6 yaks*,,,..{..).....#*,,,...........#*,,,...........#The blast of rock fragments hits the yak!!  ;hSThe yak is heavily wounded.The blast of rock fragments hits the yak!  The yak is heavily wounded.;hdThe yak snaps out of its daze.  The blast of rock fragments hits the yak!;hHThe yak is heavily wounded.  The blast of rock fragments hits the yak!  The yak is heavily wounded.  The yak snaps out of its daze.;hwblast of rock fragments hits the yak!  The yak is moderately wounded.;hYY{YYY..Y.;hJ=======2.1 (1;h;hI _The yak misses you.;h>' X  Casting: Lee's Rapid Deconstruction (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h ....)####.#...............# #. cuphead4 the Thaumaturge ..ß)....#.#......#####....# ## Gnoll of Ashenzari ****.. ........#........# ##....# # Health: 74/89 ===================----- ;h ...........####..####.....# # Magic: 8/26=======----------------- ..>....ß...#* ##....#.##### # AC: 10Str: 7 .........#..# ##.....## # EV: 14Int: 20 ..[.....###.# ##......## # SH: 0Dex: 12 ..ß.....# *.# #..#.....# # XL: 11 Next: 86% Place: Dungeon:11 .....#### *.# #@####...### ## Noise: =======--  Time: 14242.1 (0.0) ...### *.# #Y# ##....#### #. g) +4 dagger of Ashenzari's Boredom {Cun, ;h  ...# ****.#**#Y** #.......###. Throw: 30 darts (poison) #### **,.....{YYY#* ####........ -Mesm  **,,.......Y..#* ######... *,,,...$.......# #### YYYYYY 6 yaks *,,,..{..).....#  *,,,...........#  *,,,...........# _The yak misses you.Casting: Lee's Rapid Deconstruction (dangerous; 4% risk of failure)  ;h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetA rock wall.;hu....)####.#...............# #. cuphead4 the Thaumaturge ..ß)....#.#......#####....# ## Gnoll of Ashenzari ****.. ........#........# ##....# # Health: 74/89 ===================----- ;h|v...........####..####.....# # Magic: 8/26=======----------------- ..>....ß...#* ##....#.##### # AC: 10Str: 7 .........#..# ##.....## # EV: 14Int: 20 ..[.....###.# ##......## # SH: 0Dex: 12 ..ß.....# *.# #..#.....# # XL: 11 Next: 86% Place: Dungeon:11 .....#### *.# #@####...### ## Noise: =======--  Time: 14242.1 (0.0) ;hAw!...### *.# #Y# ##....#### #. g) +4 dagger of Ashenzari's Boredom {Cun, ...# ****.#**#Y#* #.......###. Throw: 30 darts (poison) #### **,.....{YYY#* ####........ -Mesm  **,,.......Y..#* ######... *,,,...$.......# #### YYYYYY 6 yaks *,,,..{..).....#  ;hw*,,,...........#  *,,,...........# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target;h]xlA rock wall.  The wall shatters!  The blast of rock fragments hits the yak!!;hEPress: ? - help, Dir - move target  A rock wall.  The wall shatters!  The blast of rock fragments hits the yak!!  You kill the yak!;h  You kill the yak!The blast of rock fragments hits the yak!!;h#) )  ##....# ....# > ##....#.#####  ##.....## [;hv ##......##  *.# #..  *.# #@  *.# ###   ##*  ###*  .Y..#*  ;hݞh$.......#  3 yaks ).... .......   You kill the yak! ;h;h,;h2x)Y.YY.W.;h_W   wraith;hRd5/90=933.1 (1;h;hE [ _The yak is heavily wounded.;h  ;hHCasting: Lee's Rapid Deconstruction (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;h....)####.#...............# #. cuphead4 the Thaumaturge ..ß)....#.#......#####....# ## Gnoll of Ashenzari ****.. ........#........# ##....# # Health: 75/90 ====================---- ;h...........####..####.....# # Magic: 3/26==---------------------- ..>....ß...#* ##....#.##### # AC: 10Str: 7 .........#..# ##.....## # EV: 14Int: 20 ..[.....###.# ##......## # SH: 0Dex: 12 ..ß.....# *.# #..#.....# # XL: 11 Next: 93% Place: Dungeon:11 .....#### *.# #@####...### ## Noise: =======--  Time: 14243.1 (0.0) ...### *.# #*# ##....#### #. g) +4 dagger of Ashenzari's Boredom {Cun, ...# ****.#***Y#* #.......###. Throw: 30 darts (poison) #### **,......YY.#* ####........ -Mesm  **,,......W...#* ######... *,,,...$.......# #### YYY 3 yaks ;h *,,,..{..).....#  W   wraith *,,,...........#  *,,,...........# _The yak is heavily wounded.Casting: Lee's Rapid Deconstruction (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetA rock wall.;h-Ki)*#YYYYou can't s;hMee that place.;hu %*;h f**YYYA rock wall.;hг ....)####.#...............# #. cuphead4 the Thaumaturge ..ß)....#.#......#####....# ## Gnoll of Ashenzari ****.. ........#........# ##....# # Health: 75/90 ====================---- ...........####..####.....# # Magic: 3/26==---------------------- ..>....ß...#* ##....#.##### # AC: 10Str: 7 .........#..# ##.....## # EV: 14Int: 20 ..[.....###.# ##......## # SH: 0Dex: 12 ..ß.....# *.# #..#.....# # XL: 11 Next: 93% Place: Dungeon:11 .....#### *.# #@####...### ## Noise: =======--  Time: 14243.1 (0.0) ...### *.# #)# ##....#### #. g) +4 dagger of Ashenzari's Boredom {Cun, ...# ****.#**#Y#* #.......###. Throw: 30 darts (poison)  M12d#### **,......YY.#* ####........ -Mesm  **,,......W...#* ######... *,,,...$.......# #### YYY 3 yaks *,,,..{..).....#  W   wraith *,,,...........#  *,,,...........# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetA rock wall.  The wall shatters!  The blast of rock fragments hits the yak!!;h ) )  ##....# ....# > ##....#.#####  ##.....## [ ##......##  *.# #..  *.# #@  *.# ###   ##*  ##.#*  ...#*  $.......#  2 yaks ).....#  .......   ;h The wall shatters!  The blast of rock fragments hits the yak!!  You kill the yak!  The blast of rock fragments hits the yak!!  The yak is heavily wounded.....ß...#* ##....#.##### # AC: 10Str: 7 .........#..# ##.....## # EV: 14Int: 20 ..[.....###.# ##......## # SH: 0Dex: 12 ..ß.....# *.# #..#.....# # XL: 11 Next: 97% Place: Dungeon:11 .....#### *.# #@####...### ## Noise: =--------  Time: 14249.6 (0.0) ...### *.# #W# ##....#### #. g) +4 dagger of Ashenzari's Boredom {Cun, ...# ****.#**#Y#* #.......###. Throw: 30 darts (poison) #### **,.......†.#* ####........ -Mesm  **,,..........#* ######... *,,,...$.......# #### Y   yak ....ß...#* ##....#.##### # AC: 10Str: 7 .........#..# ##.....### EV: 14Int: 20 ..[.....###.# ##......### SH: 0Dex: 12 ..ß.....# *.# #..#.....## XL: 11 Next: 97% Place: Dungeon:11 .....#### *.# #@####...### ## Noise: =--------  Time: 14249.6 (0.0) ...###[37....ß...#* ##....#.##### # AC: 10....ß...#* ##....#.##### # AC: 10Str: 7 .........#..# ##.....### EV: 14Int: 20 ..[.....###.# ##......### SH: 0Dex: 12 ..ß.....# *.# #..#.....## XL: 11 Next: 97% Place: Dungeon:11 ....ß...#* ##....#.##### # AC: 10Str: 7 .........#..# ##.....## # EV: 14Int: 20 ..[.....###.# ##......## # SH: 0Dex: 12 ..ß.....# *.# #..#.....# # XL: 11 Next: 97% Place: Dungeon:11 .....#### *.# #@####...### ## Noise: =--------  Time: 14252.1 (0.0) ...### *.# #W# ##....#### #. g) +4 dagger of Ashenzari's Boredom {Cun, ....ß...#* ##....#.##### # AC: 10Str: 7 ....ß...#* ##....#.##### # AC: 10Str: 7 .........#..# ##.....## ....ß...#* ##....#.##### # AC: 10Str: 7  ....ß...#* ##....#.##### # AC: 10Str: 7 .........#..# ##.....### EV: 14Int: 20 ..[.....###.# ##......### SH: 0Dex: 12 ..ß.....# *.# #..#.....## XL: 11 Next: 97% Place: Dungeon:11 .....#### *.# #@####...### ## Noise: =--------  Time: 14255.0 (0.0) ...### *.# #W# ##....#### #. g) +4 dagger of Ashenzari's Boredom {Cun, ...# ****.#**#Y#* #.......###. Throw: 30 darts (poison) #### ** ....ß...#* ##....#.##### # AC: 10Str: 7 .........#..# ##.....### EV: 14Int: 20 ..[0;10;1m[.....###.# ##......### SH: 0Dex: 12 ..ß.....# *.# #..#.....## XL: 11 Next: 97% Place: Dungeon:11 .....#### *.# #@####...### ## Noise: =--------  Time: 14255.0 (0.0) ...### *.# #W# ##....#### #. g) +4 dagger of Ashenzari's Boredom {Cun, ...# ****.#**#Y#* #.......###. Throw: 30 darts (poison) ####[39; ....ß...#* ##....#.##### # AC: 10Str: 7 .........#..# ##.....### EV: 14Int: 20 ..[.....###.# ##......### SH: 0Dex: 12 ..ß.....# *.# #..#.....## XL: 11 Next: 97% Place: Dungeon:11 .....#### *.# #@####...### ## Noise: =--------  Time: 14255.0 (0.0) ...### *.# #W# ##....#### #. g) +4 dagger of Ashenzari's Boredom {Cun, ...#[40....ß...#* ##....#.##### # AC: 10Str: 7 ....ß...#* ##....#.##### # AC: 10Str: 7 .........#..# ##.....## # EV: 14Int: 20 ..[.....###.# ##......## # SH: 0Dex: 12 ....ß...#* ##....#.##### # AC: 10Str: 7 .........#..# ##.....### EV: 14Int: 20 ..[.....###.# ##......### SH: 0Dex: 12 ..ß.....# *.# #..#.....## XL: 11 Next: 97% Place: Dungeon:11 ....ß...#* ##....#.##### # AC: 10Str: 7 .........#..# ##.....### EV: 14Int: 20 ..[.....###.# ##......### SH: 0....ß...#* ##....#.##### # AC: 10Str: 7 .........#..# ##.....## # EV: 14Int: 20 ....ß...#* ##....#.##### # AC: 10Str: 7 .........#..# ##.....### EV: 14Int: 20 ..[.....###.# ##......### SH: 0Dex: 12 ..ß.....# *.# #..#.....## XL: 11 Next: 97% Place: Dungeon:11 .....#### *.# #@####...### ## Noise: ==-------  Time: 14256.5 (0.0) ....ß...#* ##....#.##### # AC: 10Str: 7 .........#..# ##.....### EV: 14....ß...#* ##....#.##### # AC: 10Str: 7 .........#..# ##.....## # EV: 14 ....)####.#...............# #. cuphead4 the Thaumaturge ..ß)....#.#......#####....# ## Gnoll of Ashenzari ****.. ........#........# ##....# # Health: 64/90 =================------- ...........####..####.....# # Magic: 1/26------------------------ ..>....ß...#* ##....#.##### # AC: 10Str: 7 .........#..# ##.....### EV: 14Int: 20 ....ß...#* ##....#.##### # AC: 10Str: 7 .........#..# ##.....### EV: 14....ß...#* ##....#.##### # AC: 10Str: 7 .........#..# ##.....## # EV: 14Int: 20 ..[.....###.# ##......## # SH: 0Dex: 12 ..ß.....# *.# #..#.....# # XL: 11 Next: 97% Place: Dungeon:11 .....#### *.# #@####...### ## Noise: ==-------  Time: 14259.5 (0.0) ...### *.# #W# ##....#### #. g) +4 dagger of Ashenzari's Boredom {Cun, 0...# ****.#**#Y#* #.......###. Throw: 30 darts (poison) #### **,.......†.#* ####........ Slow -Mesm  **,,..........#* ######... *,,,...$.......# #### Y   yak *,,,..{..).....#  W   wraith *,,,...........#  *,,,...........# The wraith is almost destroyed.....ß...#* ##....#.##### # AC: 10Str: 7 .........#..# ##.....## # EV: 14Int: 20 ..[.....###.# ##......## # SH: 0Dex: 12 ..ß.....# *.# #..#.....# # XL: 11 Next: 97% Place: Dungeon:11 .....#### *.# #@####...### ## Noise: ==-------  Time: 14259.5 (0.0) ...### *.# #W# ##....#### #. g) +4 dagger of Ashenzari's Boredom {Cun, ...# ****.#**#Y#* #.......###. Throw: 30 darts (poison) #### **,.......†.#* ####........ Slow -Mesm  ....ß...#* ##....#.##### # AC: 10Str: 7 .........#..# ##.....### EV: 14Int: 20   You hit the yak.  The yak is severely wounded.....ß...#* ##....#.####.......#..# ##.....## ....ß...#* ##....#.#####.......#..# ##.....## ....ß...#* ##....#.##### # AC: 10Str: 7 .........#..# ##.....### EV: 14..).....#*,,,...........#*,,,...........#" O _You now have 1595 gold pieces (gained 15). ....#.. ##..##############..##.. ##..##...@..### ##..#.. # ###.#...........#.  #.# #.................  ..#.# #####.....# ..#.# ....#..# #####....#....#. ####..##..# #.....#########...##  ##..#..# ##.##### ###...  ##.#.)###..# ###### ###. ######...)..<.## #....# #. ......)..)...## #....# ## ....ß...## ##....#.#### ..........#..# ##.....## .....#..# #####....#....#.#### Gnoll of Ashenzari ****.. #....ß...## ##....#.##### ..........#..# ##.....## ...[.....###.# ##......## #### ###.#...........#. #.# #.................$....ß.. #.# ##...##.[...........# $#.......##.....####  #....#####@.........### 80.7 (22.0) #....# #..........# ## $ ###### ############ ##.. ##... #.... #....$# ###.#...........#.....#.# #............##%....ß...## #.# ##...##.[...........#.#.# #..#...#.....[.....###.##.####.##...#@....ß.....# #.#6.7 (6%#....%....#..# #####. ##..##############..##..# #.. #..##......### ##..#..# ##.#### ..###........# ##.#.)###..# %# ###.#...........#........# .# #..................####..# %....ß...## ##.. .# ##...##.[...........#..# ## %] page down [PgUp|<] page up [Esc] exit[top]+] page down [PgUp|<] page up [Esc] exit[top]8....#..# #####. cuphead4 the Thaumaturge ##..##############..##..# #..... Gnoll of Ashenzari ****.. #..##......### ##..#..# ##.#### Health: 97/97 ======================== 9# ###.#...........#........# g) +4 dagger of Ashenzari's Boredom {Cun, .# #..................####..# Throw: 30 darts (poison) 9....ß...## ##.. .# ##...##.[...........#..# ##. .# #..#...#.....[.....###.# ##.  9 :*,* *,,,* ?,?*031.4 (11.0)@Aiming: Launch Clockwork Bee (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  X\t\:**,,,,+*,,,`|#  ,,+,,∆,#.n#  ,.######.@.######  n,.........)#  ,..........# n@f ,,,#.# ndPress: ? - help, Shift-Dir - straight lineOkay, then.r g) +4 dagger of Ashenzari's Boredom {Cun,  ,..........# Throw: 30 darts (poison) ,..........# *###.......# ,,,#.......# u   brown ugly thing ,,,#.......# z   skeletal warrior (polearm) ,,,#.......# ,,,+.......####### x=_The brown ugly thing escapes!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a brown ugly thing (severely wounded, 78% to hit)yMax HP: ~65 Will: +++ AC: +++ EV: ++ ~Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Okay, then.Press: ? - help, v - describe, . - travelHere: a skeletal warrior, wielding a +0 glaive (lightly damaged, dazed)  The floor. : cycle through up/down stairs Shift-Dir. : fire straight-line beam Tab : cycle through shops and portals(also / Dir.) r : move cursor to you e : create/remove travel exclusion Firing mode ('f' in main): Q : choose fire action. ( : cycle to previous suitable action ) : cycle to next suitable action.,,,#.......#,,,#.......# [!] read|quaff|evoke[?] describe selected,,,#.......# ,,,+.......####### Aim: a skeletal warrior, wielding a +0 glaive (moderately damaged, dazed,  constricted by roots, 100% to hit)  The stone arrow hits the skeletal warrior!!  The skeletal warrior is severely damaged.[Press: ? - help, Shift-Dir - straight line  Aim: a skeletal warrior, wielding a +0 glaive (moderately damaged, dazed,  constricted by roots, 100% to hit)  The stone arrow hits the skeletal warrior!!        *,*,,,,#) ....,,,,,,#...#####,,,,*u o.....#.#......#,......#@.#....#....# *###+#...+....#####.. _##,.........#.....'........ ,##....' z - a +5 dire flail of freezing  A - a +5 battleaxe ] page down [PgUp|<] page up [Esc] exit[top]  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc a - a +0 robe ] page down [PgUp|<] page up [Esc] exit[top] s - a +6 ring of strength  v - an amulet of guardian spirit  B - a +6 ring of strength Wands (go to first with /)'Hexes/Ice_The polar bear growls angrily. You hear a bellow! x3  Casting: Lee's Rapid Deconstruction (dangerous; 3% risk of failure)  z - a +5 dire flail of freezing  A - a +5 battleaxe ] page down [PgUp|<] page up [Esc] exit[top] 7_The polar bear completely misses you. `You kill the yak!  Your clockwork bee closely misses the polar bear.The polar bear bites your clockwork bee but does no damage.  The polar bear completely misses your clockwork bee.The polar bear barely misses your clockwork bee.] page down [PgUp|<] page up [Esc] exit[top]] page down [PgUp|<] page up [Esc] exit[top]] page down [PgUp|<] page up [Esc] exit[top]d c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  z A - a +5 battleaxe Missiles (go to first with ()  =hz> < d - 30 poisoned darts (quivered) =h> [k - 4 boomerangs  q - 2 throwing nets =h ? y - 3 darts of disjunction Armour (go to first with [)  =hP? d c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  =h? e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  =h? j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  =h+@ K m - a +2 helmet  t - a +6 chain mail of ponderousness  =h~@ ' u - a +2 robe of cold resistance  =h@ [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]=h z - a +5 dire flail of freezing  A - a +5 battleaxe Missiles (go to first with ()  d - 30 poisoned darts (quivered)k - 4 boomerangs  q - 2 throwing nets  y - 3 darts of disjunction =hb#Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet =h t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistancex - a +0 cloak  C - a +0 leather armour of cold resistanceD - a +0 troll leather armour Jewellery=h83"=)famulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}lring of Supernal Gnosis (worn) {Will+, Melee, Self}12%=hq e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  a - a +0 robe  p - a ring of protection from cold (worn)=hq~i - an amulet of the acrobat  n - a ring of positive energy  s - a +6 ring of strength=hr921=hR a - a +0 robe  u - a +2 robe of cold resistancev - an amulet of guardian spirit  =hnRYB - a +6 ring of strength5=hQn u - a +2 robe of cold resistance  D - a +0 troll leather armour =hnWands (go to first with /)a - a wand of flame (9)  c - a wand of roots (14)31=hr 4=hE D - a +0 troll leather armour  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}=hߘ ~e - a wand of charming (19)  f - a wand of mindburst (9)  p - a wand of polymorph (11)=h{ 88=h)4 l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self} =ho4 i - an amulet of the acrobat Scrolls (go to first with ?)  b - 2 scrolls of blinking  f - a scroll of fear=h4/44=h W i - an amulet of the acrobat =h 1 v - an amulet of guardian spirit =h& T g - a scroll of fog  t - 5 scrolls of teleportation=h ua - a scroll of enchant armour51=h[ v - an amulet of guardian spirit =hEa f - a wand of mindburst (9)p - 2 scrolls of poison  =hw#s - 2 scrolls of butterflies  =hDw - 4 scrolls of enchant weapon  x - 2 scrolls of amnesia =hl I - a scroll of immolation  N - a scroll of noise63=h=hJV f - a wand of mindburst (9) =h… b - 2 scrolls of blinking  T - 2 scrolls of torment  i - a scroll of identify8=hL b - 2 scrolls of blinking  s - 2 scrolls of butterflies Potions (go to first with !)  c - 2 potions of curing  g - a potion of magic =hY h - a potion of haste  w - 5 potions of heal woundsa - a potion of ambrosia  b - 3 potions of brilliance82=hxJ b - 3 potions of brilliance. =hA potion which increases the power of the drinker's spells and halves their magic cost (rounding up). It is an uncommon potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified potion =h^T(q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.=hq=hu=hz*,,,,{#####  cuphead4 the Thaumaturge=hz4***,,*#∩..##  Gnoll of Ashenzari ****..*#.,**##..∩#  Health: 48/97 ===========-------------*#..* #....#=h({   Magic: 21/27 ==================------*...#*##...#  AC: 10Str: 7*#...####..##  EV: 14=hY{2Int: 21***#..Y##...#  SH: 0Dex: 12=h{N* *#.Yh##..#  XL: 12 Next: 21% Place: an Ice Cave*#hYy@..#  Noise: =--------  Time: 14922.1 (0.0)###†..##=h{  g) +4 dagger of Ashenzari's Boredom {Cun, #####  Throw: 30 darts (poison)  Brill -Mesm  =h#|  hh 2 polar bears (1 ally target)  YYY 3 yaks=hN|  y   clockwork bee (minion) _Okay, then.Aiming: Charm=hx|Press: ? - help, Shift-Dir - straight lineAim: a polar bear (moderately wounded, chance to affect: 69%) =h|q_Okay, then.You feel clever all of a sudden.=h  You extract magical energy from the potion.  Your clockwork bee misses the polar bear.=hCYour clockwork bee stings the polar bear.  The polar bear bites your clockwork bee!  The polar bear claws your clockwork bee.  The polar bear misses your clockwork bee.=h=h#h9==3.1 (1=h=hf =h]_The yak completely misses your clockwork bee.=hj*,,,,{#####  ***,,*#∩..##  *#.,**##..∩#  *#..* #....#  *...#*##...#  =h# *#...####..##  ***#..Y##...#  * *#.Yh##..#  =h *#hYy.@.#  ###†..##  #####      =h t 2 yaks  =h2$The polar bear misses your clockwork bee _The yak completely misses your clockwork bee.Your clockwork bee stings the polar bear but does no damage..=h=h m.Y=h!.--4=h$=h&V _Your clockwork bee is destroyed!=h  =hy^Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=hf=hio Your spells (cast)Type=hiSFailure Level a - SandblastEarth1%=hi4--=5.1 (1=hB=hD =hD"_The yak gores you. =hP  =hP^Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. =h3 =hƭo Your spells (cast)Type =hLFailure Level a - SandblastEarth =hY1%1  =h5b - Stone ArrowConjuration/Earth1% =hî93  c - BlinkTranslocation1%2  =h=d - Launch Clockwork BeeForgecraft1%3  =hp e + Brom's Barrelling Boulder Conjuration/Earth 1% 4 f - Lee's Rapid DeconstructionEarth3% =hO5  g - Ensorcelled HibernationHexes/Ice =h1% =h,2 Select a spell to cast [?] help[Esc] exit"=h"=h{"=h*,,,,{#####  cuphead4 the Thaumaturge***,,*#∩..##  Gnoll of Ashenzari ****.."=h;a*#.,**##..∩#  Health: 44/97 ==========--------------*#..* #....#"=hk  Magic: 21/27 ==================------*...#*##...#"=h  AC: 10Str: 7"=hY*#...####..##  EV: 14Int: 21***#...##...#"=h  SH: 0Dex: 12"=hN* *#.Yh##..#  XL: 12 Next: 21% Place: an Ice Cave"=hz*#hYY@..#"=h,  Noise: =--------  Time: 14925.1 (0.0)###†..##"=hq  g) +4 dagger of Ashenzari's Boredom {Cun, #####  Throw: 30 darts (poison)  Brill -Mesm "=h   hh 2 polar bears"=h-  YYY 3 yaks "=hX "=htCasting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. "=h_The yak gores you.  Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."=h2"=hN!*,,,,{#####  cuphead4 the Thaumaturge***,,*#∩..##  Gnoll of Ashenzari ****..*#.,**##..∩#  Health: 44/97 ==========--------------*#..* #....#  Magic: 21/27 ==================------*...#*##...#  AC: 10Str: 7*#...####..##  EV: 14Int: 21***#...##...#  SH: 0Dex: 12* *#.Yh##..#  XL: 12 Next: 21% Place: an Ice Cave*#hYY"=h!@..#  Noise: =--------  Time: 14925.1 (0.0)###†..##  g) +4 dagger of Ashenzari's Boredom {Cun, #####  Throw: 30 darts (poison)  Brill -Mesm    hh 2 polar bears  YYY 3 yaks  Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _The yak gores you.  Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Okay, then. _#=h-n  Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#=h?O$ *,,,,{##### cuphead4 the Thaumaturge ***,,*#∩..###=hO Gnoll of Ashenzari ****.. *#.,**##..∩# Health: 44/97 ==========-------------- *#..* #....# Magic: 20/27 =================------- *...#*##...##=hZP? AC: 10Str: 7 *#...####..##  EV: 14#=hP-Int: 21#=hP #=hMQ***#...##...#  SH: 0Dex: 12#=hQ{ * *#.Yh##..#  XL: 12 Next: 21% Place: an Ice Cave #=hQ*#hYY@..#  Noise: =--------  Time: 14925.1 (0.0) ###†..##  g) +4 dagger of Ashenzari's Boredom {Cun,  ######=hNRT Throw: 30 darts (poison)  Brill -Mesm   hh 2 polar bears#=h$S  YYY 3 yaks _Okay, then.Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (lightly wounded, chance to affect: 71%)#=hjr *,,,,{#####  cuphead4 the Thaumaturge***,,*#∩..##  Gnoll of Ashenzari ****..*#.,**##..∩#  Health: 44/97 ==========--------------*#..* #....##=hEs >  Magic: 20/27 =================-------*...#*##...#  AC: 10Str: 7*#...####..##  EV: 14Int: 21***#...##...#  SH: 0Dex: 12#=ht * *#.Yh##..#  XL: 12 Next: 21% Place: an Ice Cave*#hY*@..#  Noise: =--------  Time: 14925.1 (0.0)###†..##  g) +4 dagger of Ashenzari's Boredom {Cun, #####  Throw: 30 darts (poison)  Brill -Mesm    hh 2 polar bears  YYY 3 yaks  _Okay, then.#=h\u NCasting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (lightly wounded, chance to affect: 71%)#=hI _Y(1 asleep)#=h_ #=h #=hg #=h) *.Y#=hi WhYY#=h =5=#=h +-6.1 (1#=h #=hV   Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)#=h onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  #=h Press: ? - help, Shift-Dir - straight line  Aim: a yak (lightly wounded, chance to affect: 71%) _You feel a surge of power! The yak looks drowsy...$=hJ{  The helpless yak fails to defend itself.  You perforate the yak like a sieve!!!!$=hQy†YY 2 yaks$=hXv=2-6 (0.5$=h[$=h] $=h^9_You kill the yak!$=h  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%=hS *,,,,{##### cuphead4 the Thaumaturge %=h***,,*#∩..## Gnoll of Ashenzari ****.. *#.,**##..∩# Health: 45/97 ===========------------- %=hr*#..* #....# Magic: 19/27 ================-------- *...#*##...# AC: 10%=h4Str: 7 *#...####..##  EV: 14Int: 21 %=ha***#...##...#  SH: 0Dex: 12%=h * *#..Y##..#  XL: 12 Next: 22% Place: an Ice Cave *#hh†@..#  Noise: ---------  Time: 14926.6 (0.0) %=h###Y..##  g) +4 dagger of Ashenzari's Boredom {Cun,  ##### Throw: 30 darts (poison) %=h( Brill -Mesm   hh 2 polar bears %=h YY 2 yaks _You kill the yak!Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (chance to affect: 71%)%=hw*,,,,{#####  cuphead4 the Thaumaturge%=hix***,,*#∩..##  Gnoll of Ashenzari ****..*#.,**##..∩#  Health: 45/97 ===========-------------%=hxO*#..* #....#%=hx  Magic: 19/27 ================--------*...#*##...#%=hy=  AC: 10Str: 7*#...####..##  EV: 14Int: 21***#...##...#  SH: 0%=hGzDex: 12* *#..Y##..#%=h{R  XL: 12 Next: 22% Place: an Ice Cave*#hh†@..#  Noise: ---------  Time: 14926.6 (0.0)###*..##%=hF{  g) +4 dagger of Ashenzari's Boredom {Cun, #####%=h}{  Throw: 30 darts (poison)  Brill -Mesm  %=h{  hh 2 polar bears  YY 2 yaks%=h{&  %=h |_You kill the yak!Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  %=h=|Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  %=hl|sPress: ? - help, Shift-Dir - straight lineAim: a yak (chance to affect: 71%)%=hK_Y(1 asleep)%=h%=h%=hXh.hYYYY%=h,[20=7.6 (1%=h@%=h4  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.%=haAiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a yak (chance to affect: 71%) _You feel a surge of power! The yak looks drowsy...&=hM{  The helpless yak fails to defend itself.  You perforate the yak like a sieve!!!!&=hUV  You kill the yak!&=hl .Y*h   yakYour orb has recharged its mesmeric power.The yak gores you!&=hp**@****&=hf***##.**Y@.*h..&=hvf..h##..&=hw.Y@..h(dazed)(dazed)&=hӀH33---=&=h64==8.1 (0.5&=hX&=hoA _Your orb emites a pulse of dizzying energy.'=h  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'=hix *,,,,{##### cuphead4 the Thaumaturge '=hx***,,*#∩..## Gnoll of Ashenzari ****.. '=hx*#.,**##..∩# Health: 33/97 ========---------------- '=h_y*#..* #....# Magic: 19/27 ================-------- *...#*##...# AC: 10Str: 7 *#...####..##  EV: 14Int: 21'=hyj ***#...##...#  SH: 0Dex: 12 * *#..h##..#  XL: 12 Next: 24% Place: an Ice Cave '=hzZ*#..Y@..#  Noise: ==-------  Time: 14928.1 (0.0) '=hDz<###h..##  g) +4 dagger of Ashenzari's Boredom {Cun,  #####'=huz Throw: 30 darts (poison)  Brill -Mesm  '=hz hh 2 polar bears (dazed)  Y   yak (dazed) _Your orb emites a pulse of dizzying energy.  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  '=hN{ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line'=h{FAim: a yak (dazed, chance to affect: 71%)'=h! Yhpolar bear (heavily wounded, dazed, not susceptible)(=h*,,,,{#####  cuphead4 the Thaumaturge(=h6****,,*#∩..##  Gnoll of Ashenzari ****..*#.,**##..∩#  Health: 33/97 ========----------------*#..* #....#(=hm\  Magic: 19/27 ================--------*...#*##...#  AC: 10Str: 7(=h*#...####..##  EV: 14Int: 21(=hъ***#...##...#  SH: 0Dex: 12(=h* *#..h##..#  XL: 12 Next: 24% Place: an Ice Cave*#..Y@..#(=h4*  Noise: ==-------  Time: 14928.1 (0.0)###*..##(=hk  g) +4 dagger of Ashenzari's Boredom {Cun, #####  Throw: 30 darts (poison)(=h  Brill -Mesm    hh 2 polar bears (dazed)  Y   yak (dazed)(=hL  _Your orb emites a pulse of dizzying energy.  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(=h';Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (heavily wounded, dazed, not susceptible)(=hZ(=h,;h(=hfM4--9.1 (1(=h(=hRN _You feel a surge of power! The polar bear is unaffected.(=h   (=hG Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(=h#  *,,,,{##### cuphead4 the Thaumaturge ***,,*#∩..## Gnoll of Ashenzari ****.. *#.,**##..∩#(=hp  Health: 34/97 ========---------------- *#..* #....# Magic: 18/27 ================-------- *...#*##...# AC: 10(=h 4Str: 7 *#...####..##  EV: 14Int: 21 (=h [***#...##...#  SH: 0Dex: 12 * *#..h##..#  XL: 12 Next: 24% Place: an Ice Cave (=h; D*#..Y@..#  Noise: ---------  Time: 14929.1 (0.0) (=hm ###h..##  g) +4 dagger of Ashenzari's Boredom {Cun,  ##### Throw: 30 darts (poison)  Brill -Mesm (=h V  hh 2 polar bears (dazed)  Y   yak (dazed)(=h ` _You feel a surge of power! The polar bear is unaffected.  (=h; bCasting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  (=h Press: ? - help, Shift-Dir - straight lineAim: a yak (dazed, chance to affect: 71%))=hVYhpolar bear (heavily wounded, dazed, not susceptible))=h*,,,,{#####  cuphead4 the Thaumaturge***,,*#∩..##  Gnoll of Ashenzari ****..*#.,**##..∩#)=h?<  Health: 34/97 ========----------------*#..* #....#  Magic: 18/27 ================--------*...#*##...#  AC: 10Str: 7*#...####..##  EV: 14Int: 21***#...##...#  SH: 0Dex: 12)=h* *#..h##..#  XL: 12 Next: 24% Place: an Ice Cave*#..Y@..#  Noise: ---------  Time: 14929.1 (0.0)###*..##  g) +4 dagger of Ashenzari's Boredom {Cun, #####  Throw: 30 darts (poison)  Brill -Mesm  )=h  hh 2 polar bears (dazed)  Y   yak (dazed)  _You feel a surge of power! The polar bear is unaffected.  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (heavily wounded, dazed, not susceptible))=h)=h4 ;h)=h5 +30.1 (1)=h8 )=h: )=h: Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. )=h ;  Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a polar bear (heavily wounded, dazed, not susceptible) _You feel a surge of power! The polar bear is unaffected.+=h  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+=h< *,,,,{##### cuphead4 the Thaumaturge+=hſ^ ***,,*#∩..## Gnoll of Ashenzari ****.. *#.,**##..∩# Health: 34/97 ========---------------- *#..* #....# Magic: 17/27 ===============--------- *...#*##...# AC: 10Str: 7+=h *#...####..##  EV: 14Int: 21 ***#...##...#  SH: 0Dex: 12 * *#..h##..#  XL: 12 Next: 24% Place: an Ice Cave *#..Y@..#  Noise: ---------  Time: 14930.1 (0.0) +=h###h..##  g) +4 dagger of Ashenzari's Boredom {Cun,  ##### Throw: 30 darts (poison)  Brill -Mesm   hh 2 polar bears (dazed) +=h Y   yak (dazed) _You feel a surge of power! The polar bear is unaffected.  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (dazed, chance to affect: 71%)+=hoq Yhpolar bear (heavily wounded, dazed, not susceptible)+=h*,,,,{#####  cuphead4 the Thaumaturge***,,*#∩..##  Gnoll of Ashenzari ****..*#.,**##..∩#  Health: 34/97 ========----------------*#..* #....#+=h>  Magic: 17/27 ===============---------*...#*##...#  AC: 10Str: 7*#...####..##  EV: 14Int: 21***#...##...#  SH: 0Dex: 12* *#..h##..#+=h  XL: 12 Next: 24% Place: an Ice Cave*#..Y@..#  Noise: ---------  Time: 14930.1 (0.0)###*..##  g) +4 dagger of Ashenzari's Boredom {Cun, +=h#####  Throw: 30 darts (poison)  Brill -Mesm    hh 2 polar bears (dazed)+=ho  Y   yak (dazed)  _You feel a surge of power! The polar bear is unaffected.  +=h̾Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line+=h){Aim: a polar bear (heavily wounded, dazed, not susceptible),=h K,=hh1 dazed)  Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  ,=hhPress: ? - help, Shift-Dir - straight line  Aim: a polar bear (heavily wounded, dazed, not susceptible)  You feel a surge of power! The polar bear is unaffected.  The polar bear is no longer dazed. The polar bear bites you.  ,=hDThe polar bear barely misses you.,=hT0-=1.1 (1,=h,=hB _The polar bear claws you but does no damage.-=hej*,,,,{#####-=hf  cuphead4 the Thaumaturge***,,*#∩..##  Gnoll of Ashenzari ****..*#.,**##..∩#-=h}fZ  Health: 30/97 =======-----------------*#..* #....#  Magic: 17/27 ===============---------*...#*##...#  AC: 10Str: 7-=hf*#...####..##  EV: 14Int: 21***#...##...#  SH: 0Dex: 12-=hFg* *#..h##..#  XL: 12 Next: 24% Place: an Ice Cave*#..Y@..#-=hg  Noise: =--------  Time: 14931.1 (0.0)###h..##  g) +4 dagger of Ashenzari's Boredom {Cun, #####  Throw: 30 darts (poison)  Brill -Mesm -=hh   hh 2 polar bears (1 dazed)  Y   yak (dazed)  You feel a surge of power! The polar bear is unaffected.  -=hph5The polar bear is no longer dazed. The polar bear bites you.  The polar bear barely misses you. _The polar bear claws you but does no damage.  Press: ? - help, v - describe, . - travelThe floor, spattered with blood.-=h% N@..-=hY fh.The polar bear barely misses you. -=h w_claws you but does no damage.  Press: ? - help, v - describe, . - travel, g - get item -=hN @ Here: a polar bear (heavily wounded)  Items here: a yak corpse; a yak corpse., spattered with blood..=h*! .=h+What do you want to examine? Monsters  a - (h) a polar bear, heavily wounded Items .=hC+ b - (†) a yak corpse  c - (†) a yak corpse/=hx9A polar bear. A bear covered in glistening white fur, habituated to cold conditions. Like all ursines, it will become enraged if badly hurt. Max HP: ~45 Will: +AC: ++EV: ++  rF: ...  rC: +../=h rPois: . rNeg: ... rElec: . Threat: High Class: Natural Size: Large Int: Animal You have about 79% to hit with the cursed +4 dagger of Ashenzari's Boredom and 68% to hit with your bite. It has about 53% to hit you. Attacks Max Damage Bite 20 2x Claw 5 each It is resistant to drowning. It can travel through water. It possesses the following natural abilities: /=hmz[!]: Description|Quote0=h*,,,,{#####  cuphead4 the Thaumaturge***,,*#∩..##  Gnoll of Ashenzari ****..*#.,**##..∩#  Health: 30/97 =======-----------------0=h}o*#..* #....#  Magic: 17/27 ===============---------*...#*##...#  AC: 10Str: 7*#...####..##  EV: 140=hInt: 21***#...##...#  SH: 0Dex: 120=hHz* *#..h##..#  XL: 12 Next: 24% Place: an Ice Cave0=h5*#..Y@..#  Noise: =--------  Time: 14931.1 (0.0)###h..##  g) +4 dagger of Ashenzari's Boredom {Cun, 0=hi#####  Throw: 30 darts (poison)  Brill -Mesm  0=hŰ;  hh 2 polar bears (1 dazed)  Y   yak (dazed) 0=h{ The polar bear barely misses you. _The polar bear claws you but does no damage.  0=hzPress: ? - help, v - describe, . - travel, g - get itemHere: a polar bear (heavily wounded)  0=hױItems here: a yak corpse; a yak corpse.  The floor, spattered with blood.0=h What do you want to examine? Monsters  a - (h) a polar bear, heavily wounded Items  b - (†) a yak corpse  c - (†) a yak corpse0=h?' *,,,,{#####  cuphead4 the Thaumaturge0=h' ,***,,*#∩..##  Gnoll of Ashenzari ****..*#.,**##..∩#0=h'   Health: 30/97 =======-----------------0=h0( O*#..* #....#0=hh(   Magic: 17/27 ===============---------*...#*##...#0=h(   AC: 10Str: 7*#...####..##0=h( \  EV: 140=h) Int: 21***#...##...#0=h=)   SH: 0Dex: 120=h) z* *#..h##..#  XL: 12 Next: 24% Place: an Ice Cave0=h) *#..Y@..#0=h*   Noise: =--------  Time: 14931.1 (0.0)0=h:* ###h..##  g) +4 dagger of Ashenzari's Boredom {Cun, #####0=ho* r  Throw: 30 darts (poison)0=h* ~  Brill -Mesm  0=h*  hh 2 polar bears (1 dazed)0=h +   Y   yak (dazed)0=hA+ '  0=hu+ qThe polar bear barely misses you. _The polar bear claws you but does no damage.  0=h+ HPress: ? - help, v - describe, . - travel, g - get item0=h+ kHere: a polar bear (heavily wounded)  0=h#, Items here: a yak corpse; a yak corpse.  The floor, spattered with blood.0=hE j*,,,,{#####0=hF T  cuphead4 the Thaumaturge0=hTF q***,,*#∩..##0=hF b  Gnoll of Ashenzari ****..0=hF Y*#.,**##..∩#0=hF   Health: 30/97 =======-----------------0=h)G O*#..* #....#0=hG   Magic: 17/27 ===============---------0=hG /*...#*##...#0=hG \  AC: 100=h0H Str: 7*#...####..##0=heH   EV: 14Int: 210=hH ***#...##...#  SH: 00=hH -Dex: 120=hI * *#..h##..#0=hUI F  XL: 12 Next: 24% Place: an Ice Cave*#..Y@..#0=hI *  Noise: =--------  Time: 14931.1 (0.0)###h..##0=hI   g) +4 dagger of Ashenzari's Boredom {Cun, #####0=hI   Throw: 30 darts (poison)  Brill -Mesm 0=h+J  0=hbJ   hh 2 polar bears (1 dazed)  Y   yak (dazed)0=hJ '  0=hJ qThe polar bear barely misses you. _The polar bear claws you but does no damage.  0=hK HPress: ? - help, v - describe, . - travel, g - get item0=h`K Here: a polar bear (heavily wounded)  Items here: a yak corpse; a yak corpse.  0=hK (The floor, spattered with blood.1=h/( *,,,,{#####  cuphead4 the Thaumaturge***,,*#∩..##  Gnoll of Ashenzari ****..*#.,**##..∩#1=h(   Health: 30/97 =======-----------------*#..* #....#1=h( \  Magic: 17/27 ===============---------*...#*##...#  AC: 10Str: 71=h) *#...####..##  EV: 14Int: 21***#...##...#  SH: 01=hL) Dex: 12* *#..h##..#1=h)   XL: 12 Next: 24% Place: an Ice Cave*#..Y@..#  Noise: =--------  Time: 14931.1 (0.0)1=h) ###h..##  g) +4 dagger of Ashenzari's Boredom {Cun, #####  Throw: 30 darts (poison)  Brill -Mesm  1=h0* E  hh 2 polar bears (1 dazed)  Y   yak (dazed)  1=hh* qThe polar bear barely misses you. _The polar bear claws you but does no damage.  1=h* APress: ? - help, v - describe, . - travel, g - get itemHere: a polar bear (heavily wounded)  Items here: a yak corpse; a yak corpse.  1=h* The floor, spattered with blood.1=h+ 1=h/ 1=h1 . _2=h[z2=h}VEvoke which item? 2=h}DWands  a - a wand of flame (9)2=hM~c - a wand of roots (14)  e - a wand of charming (19)  f - a wand of mindburst (9)  p - a wand of polymorph (11) 2=h~Miscellaneous  g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke2=h~][?] describe selected3=hG+ 3=h%3 3=h9 *,,,,{#####  cuphead4 the Thaumaturge***,,*#∩..##  Gnoll of Ashenzari ****..*#.,**##..∩#3=hT:   Health: 30/97 =======-----------------*#..* #....#  Magic: 17/27 ===============---------*...#*##...#  AC: 10Str: 7*#...####..##3=h: z  EV: 14Int: 21***#...##...#  SH: 0Dex: 123=hu; * *#..h##..#  XL: 12 Next: 24% Place: an Ice Cave*#..Y@..#  Noise: =--------  Time: 14931.1 (0.0)###h..##  g) +4 dagger of Ashenzari's Boredom {Cun, #####3=h;   Throw: 30 darts (poison)  Brill -Mesm    hh 2 polar bears (1 dazed)  Y   yak (dazed)3=hd<   The polar bear barely misses you. _The polar bear claws you but does no damage.  Press: ? - help, v - describe, . - travel, g - get itemHere: a polar bear (heavily wounded)  Items here: a yak corpse; a yak corpse. 3=h< A_The floor, spattered with blood.3=h5O $ *,,,,{##### cuphead4 the Thaumaturge ***,,*#∩..##3=hO  Gnoll of Ashenzari ****.. *#.,**##..∩# Health: 30/97 =======----------------- *#..* #....#3=h+P G Magic: 17/27 ===============--------- *...#*##...# AC: 10Str: 7 *#...####..##  EV: 14Int: 213=hQ  ***#...##...#  SH: 0Dex: 12 * *#..h##..#  XL: 12 Next: 24% Place: an Ice Cave *#..Y@..#  Noise: =--------  Time: 14931.1 (0.0) ###h..##  g) +4 dagger of Ashenzari's Boredom {Cun,  ##### Throw: 30 darts (poison)  Brill -Mesm   hh 2 polar bears (1 dazed)  Y   yak (dazed)Here: a polar bear (heavily wounded)  3=h`R Items here: a yak corpse; a yak corpse. _The floor, spattered with blood.  Aiming: CharmPress: ? - help, Shift-Dir - straight lineAim: a polar bear (heavily wounded, chance to affect: 70%)4=hcj*,,,,{#####4=h4d  cuphead4 the Thaumaturge***,,*#∩..##4=hd  Gnoll of Ashenzari ****..*#.,**##..∩#4=h e  Health: 30/97 =======-----------------4=hneO*#..* #....#4=he  Magic: 17/27 ===============---------*...#*##...#4=h6f  AC: 10Str: 74=hf*#...####..##  EV: 14Int: 214=hfh***#...##...#4=hYg  SH: 0Dex: 124=hhz* *#..h##..#  XL: 12 Next: 24% Place: an Ice Cave4=h~h*#..Y@..#4=hh*  Noise: =--------  Time: 14931.1 (0.0)###*..##4=hCi  g) +4 dagger of Ashenzari's Boredom {Cun, #####4=hir  Throw: 30 darts (poison)4=hj~  Brill -Mesm  4=hej  hh 2 polar bears (1 dazed)4=hj  Y   yak (dazed) 4=h%k 4=hkHere: a polar bear (heavily wounded)  Items here: a yak corpse; a yak corpse. 4=hlH_The floor, spattered with blood.  4=hal}Aiming: CharmPress: ? - help, Shift-Dir - straight line4=hlzAim: a polar bear (heavily wounded, chance to affect: 70%)4=hW4=hW4=hDj .hh   Y   yak (dazed)   4=h  _The floor, spattered with blood.  Aiming: CharmPress: ? - help, Shift-Dir - straight lineAim: a polar bear (heavily wounded, chance to affect: 70%)  The polar bear struggles to resist. The polar bear is no longer dazed.  The polar bear bites you but does no damage.4=h{18===2.1 (14=h4=h _The polar bear misses you. The polar bear completely misses you.5=h-5=h.rEvoke which item? Wands 5=h / a - a wand of flame (9)c - a wand of roots (14)  e - a wand of charming (18)  f - a wand of mindburst (9)  p - a wand of polymorph (11) Miscellaneous 5=hO/ g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selected6=h6=h6=h1*,,,,{#####  cuphead4 the Thaumaturge***,,*#∩..##  Gnoll of Ashenzari ****..*#.,**##..∩#6=h<  Health: 31/97 =======-----------------*#..* #....#  Magic: 18/27 ================--------*...#*##...#  AC: 10Str: 7*#...####..##  EV: 14Int: 21***#...##...#  SH: 0Dex: 12* *#...##..#6=h0  XL: 12 Next: 24% Place: an Ice Cave*#.hY@..#  Noise: ===------  Time: 14932.1 (0.0)###h..##  g) +4 dagger of Ashenzari's Boredom {Cun, #####  Throw: 30 darts (poison)  Brill -Mesm    hh 2 polar bears  Y   yak (dazed)  Aiming: CharmPress: ? - help, Shift-Dir - straight line6=hAim: a polar bear (heavily wounded, chance to affect: 70%)  The polar bear struggles to resist. The polar bear is no longer dazed.  The polar bear bites you but does no damage. _The polar bear misses you. The polar bear completely misses you.6=h *,,,,{##### cuphead4 the Thaumaturge ***,,*#∩..## Gnoll of Ashenzari ****.. *#.,**##..∩# Health: 31/97 =======----------------- *#..* #....#6=h Magic: 18/27 ================-------- *...#*##...# AC: 10Str: 7 *#...####..##  EV: 14Int: 21 ***#...##...#  SH: 0Dex: 12 * *#...##..#  XL: 12 Next: 24% Place: an Ice Cave *#.hY@..#  Noise: ===------  Time: 14932.1 (0.0) 6=hU###h..##  g) +4 dagger of Ashenzari's Boredom {Cun,  ##### Throw: 30 darts (poison)  Brill -Mesm   hh 2 polar bears  Y   yak (dazed)6=hnThe polar bear struggles to resist. The polar bear is no longer dazed.  The polar bear bites you but does no damage. _The polar bear misses you. The polar bear completely misses you.Aiming: CharmPress: ? - help, Shift-Dir - straight lineAim: a polar bear (heavily wounded, chance to affect: 70%)6=hP *,,,,{#####  cuphead4 the Thaumaturge***,,*#∩..##  Gnoll of Ashenzari ****..*#.,**##..∩#  Health: 31/97 =======-----------------*#..* #....#  Magic: 18/27 ================--------*...#*##...#  AC: 10Str: 7*#...####..##  EV: 14Int: 21***#...##...#  SH: 0Dex: 12* *#...##..#  XL: 12 Next: 24% Place: an Ice Cave*#.h[46=hP /0mY@..#  Noise: ===------  Time: 14932.1 (0.0)###*..##  g) +4 dagger of Ashenzari's Boredom {Cun, #####  Throw: 30 darts (poison)  Brill -Mesm    hh 2 polar bears  Y   yak (dazed)  The polar bear struggles to resist. The polar bear is no longer dazed.  The polar bear bites you but does no damage. _The polar bear misses you. The polar bear completely misses you.Aiming: CharmPress: ? - help, Shift-Dir - straight lineAim: a polar bear (heavily wounded, chance to affect: 70%)6=h} 6=h" 6=h( P†h6=h4 *3.1 (16=h' 6=h $The polar bear bites you but does no damage. _The polar bear misses you. The polar bear completely misses you.Aiming: Charm  Press: ? - help, Shift-Dir - straight line  Aim: a polar bear (heavily wounded, chance to affect: 70%) _The polar bear struggles to resist.7=hٙ 7=hR ]Evoke which item? Wands  a - a wand of flame (9)c - a wand of roots (14)  e - a wand of charming (17)  f - a wand of mindburst (9)  p - a wand of polymorph (11) Miscellaneous  g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selected8=h u 8=h| 8=h j*,,,,{#####8=h '  cuphead4 the Thaumaturge***,,*#∩..##  Gnoll of Ashenzari ****..8=h W*#.,**##..∩#  Health: 31/97 =======-----------------*#..* #....#8=hV \  Magic: 18/27 ================--------*...#*##...#  AC: 10Str: 78=hÆ \*#...####..##  EV: 14Int: 21***#...##...#  SH: 0Dex: 12* *#...##..#  XL: 12 Next: 24% Place: an Ice Cave8=h0 t*#.hY@..#  Noise: ===------  Time: 14933.1 (0.0)###†h.##  g) +4 dagger of Ashenzari's Boredom {Cun, #####  Throw: 30 darts (poison)  Brill -Mesm  8=h   hh 2 polar bears  Y   yak (dazed)  The polar bear bites you but does no damage. _The polar bear misses you. The polar bear completely misses you.Aiming: CharmPress: ? - help, Shift-Dir - straight lineAim: a polar bear (heavily wounded, chance to affect: 70%) _The polar bear struggles to resist.8=h $ *,,,,{##### cuphead4 the Thaumaturge ***,,*#∩..##8=h'  Gnoll of Ashenzari ****.. *#.,**##..∩# Health: 31/97 =======----------------- *#..* #....# Magic: 18/27 ================-------- *...#*##...# AC: 10Str: 7 8=h T*#...####..##  EV: 14Int: 21 ***#...##...#  SH: 0Dex: 12 * *#...##..#  XL: 12 Next: 24% Place: an Ice Cave 8=h t*#.hY@..#  Noise: ===------  Time: 14933.1 (0.0) ###†h.##  g) +4 dagger of Ashenzari's Boredom {Cun,  ##### Throw: 30 darts (poison)  Brill -Mesm 8=h >  hh 2 polar bears  Y   yak (dazed)Press: ? - help, Shift-Dir - straight lineAim: a polar bear (heavily wounded, chance to affect: 70%) _The polar bear struggles to resist.  Aiming: CharmPress: ? - help, Shift-Dir - straight lineAim: a polar bear (heavily wounded, chance to affect: 70%)9=hVj*,,,,{#####9=h  cuphead4 the Thaumaturge***,,*#∩..##  Gnoll of Ashenzari ****..*#.,**##..∩#9=h2  Health: 31/97 =======-----------------*#..* #....#9=h\  Magic: 18/27 ================--------*...#*##...#  AC: 10Str: 79=h*#...####..##  EV: 14Int: 219=h***#...##...#  SH: 0Dex: 129=h<* *#...##..#9=h{X  XL: 12 Next: 24% Place: an Ice Cave*#.hY@..#9=hH  Noise: ===------  Time: 14933.1 (0.0)###†*.##9=h%q  g) +4 dagger of Ashenzari's Boredom {Cun, #####  Throw: 30 darts (poison)  Brill -Mesm 9=hm   hh 2 polar bears9=h  Y   yak (dazed)  Press: ? - help, Shift-Dir - straight line9=hAim: a polar bear (heavily wounded, chance to affect: 70%) _The polar bear struggles to resist.  9=h:}Aiming: CharmPress: ? - help, Shift-Dir - straight line9=hxzAim: a polar bear (heavily wounded, chance to affect: 70%)9=hnZ9=h  Aiming: Charm  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (heavily wounded, chance to affect: 70%)  The polar bear struggles to resist.  The polar bear bites you but does no damage.  The polar bear misses you.9=hS.hh9=h*4.1 (19=h(9=hB _The polar bear claws you but does no damage.:=h q,,*{**  *,,,,{#####  ***,,*#∩..##  :=h x*#.,**##..∩#  *#..* #....#  *...#*##...#  *#...####..##  ***#...##...#  :=hp * *#...##@.#  *#..Y...#  ###hh. #####   :=h ,   :=h :=h  The yak is no longer dazed.  The polar bear attacks as it pursues you!  The polar bear completely misses you.:=h :=hҠ †hh†Y:=h H2--5:=h :=h E _The polar bear claws you but does no damage. x2;=h  ***  ,,*{**  ;=h\  *,,,,{###  ***,,*#∩..## ;=h  *#.,**##..∩#  *#..* #....# ;=h9 *...#*##...  *#...####..##;=h t  **.# ;=h& :* *#...##..# *#..†hh.# ;=h ###†Y.## #####     polar bear;=h T    ;=h ;=hV ;=h ?h.;=hH kh 2 polar bears;=hd O---6;=h" ;=h% <=h ,* *****  ,,*{** ,,,,{##### **,,*#∩..#,**##..∩<=h #..* #....#*##...# #...####@.##**#...##..<=h >* *#...##*#..†.h.###†Y.#######<=h <=hh % <=h 6 ,* ***** <=h ,,*{** *,,,,{#####  ∩..##  <=h h##..∩#  *#..* #....#  <=hr y#...#  #@.## <=hڈ  #h..#  * *#...##..# <=hG W *#..†.h.#  <=hЉ `###†Y.##  #####  <=h> \The polar bear attacks as it pursues you!<=h\ b ,* ***** ,,*{** *,,,,{#####  ∩..##  ##..∩# <=h\ H *#..* #....#  #...#  #@.##  #h..#  <=ha] '* *#...##..#  *#..†.h.#  ###†Y.##  ##### <=he ,h{The polar bear bites you.  * * * LOW HITPOINT WARNING * * *The polar bear completely misses you.<=h"f <=hf X28-9=7<=hj <=hm B _The polar bear claws you but does no damage.>=h1>=h{3Evoke which item? Wands  a - a wand of flame (9)c - a wand of roots (14)  e - a wand of charming (16)  f - a wand of mindburst (9)  >=h3Mp - a wand of polymorph (11) Miscellaneous  g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selected?=hZ ?=h ?=hd =,*?=h  cuphead4 the Thaumaturge*****  Gnoll of Ashenzari ****..?=h7 ,,*{**  Health: 28/97 ======------------------*,,,,,#####?=h `  Magic: 19/27 ================--------***,,*#∩..##  AC: 10?=h Str: 7*#.,**##..∩#?=hK   EV: 14Int: 21?=h *#..* #....#  SH: 0?=h: Dex: 12*...#*##...#  XL: 12 Next: 24% Place: an Ice Cave*#...####@.##?=h "  Noise: =--------  Time: 14937.1 (0.0)***#...##h..#  g) +4 dagger of Ashenzari's Boredom {Cun, * *#...##..#  Throw: 30 darts (poison)*#..†{h.#?=h   Brill -Mesm ###†Y.## #####  hh 2 polar bears?=hI ~   _The polar bear claws you but does no damage. x2  ?=h The polar bear attacks as it pursues you!  The polar bear bites you.  * * * LOW HITPOINT WARNING * * *?=h xThe polar bear completely misses you. _The polar bear claws you but does no damage.?=hܽ E ,*?=h) y cuphead4 the Thaumaturge *****?=hr  Gnoll of Ashenzari ****.. ,,*{**?=h q Health: 28/97 ======------------------ *,,,,,##### Magic: 19/27 ================-------- ***,,*#∩..## AC: 10Str: 7 ?=hQ *#.,**##..∩# EV: 14Int: 21 *#..* #....# SH: 0Dex: 12 ?=h '*...#*##...# XL: 12 Next: 24% Place: an Ice Cave ?=h ?*#...####@.##  Noise: =--------  Time: 14937.1 (0.0) ?=hT ***#...##h..#  g) +4 dagger of Ashenzari's Boredom {Cun,  * *#...##..#  Throw: 30 darts (poison)?=h  *#..†{h.#  Brill -Mesm ?=h i ###†Y.##  ?=h6 ##### hh 2 polar bears?=h} /?=h * * * LOW HITPOINT WARNING * * *The polar bear completely misses you. _The polar bear claws you but does no damage.  Aiming: CharmPress: ? - help, Shift-Dir - straight lineAim: a polar bear (heavily wounded, chance to affect: 70%)A=h\,*  cuphead4 the Thaumaturge*****A=h{]  Gnoll of Ashenzari ****..,,*{**  Health: 28/97 ======------------------*,,,,,#####  Magic: 19/27 ================--------A=h]f***,,*#∩..##  AC: 10Str: 7*#.,**##..∩#A=h^  EV: 14Int: 21*#..* #....#  SH: 0Dex: 12A=h^*...#*##...#  XL: 12 Next: 24% Place: an Ice Cave*#...####@.##A=hY_&  Noise: =--------  Time: 14937.1 (0.0)***#...##*..#A=h_  g) +4 dagger of Ashenzari's Boredom {Cun, * *#...##..#  Throw: 30 darts (poison)A=h@`v*#..†{h.#  Brill -Mesm ###†Y.## #####A=h`!  hh 2 polar bears   * * * LOW HITPOINT WARNING * * *The polar bear completely misses you. A=ha_The polar bear claws you but does no damage.  Aiming: CharmPress: ? - help, Shift-Dir - straight lineA=hazAim: a polar bear (heavily wounded, chance to affect: 70%)A=hX/   polar bearh   polar bear (charmed)A=hw,A=h;hY.Y   yakA=hб3==8.1 (1A=hmA=h  The polar bear completely misses you. _The polar bear claws you but does no damage.  Aiming: Charm  Press: ? - help, Shift-Dir - straight lineA=hvAim: a polar bear (heavily wounded, chance to affect: 70%) _The polar bear is charmed.B=h,M,*** ,*  *****  ,,*{**  *,,,,,#####  ***,,*#∩..##  B=hj[*#.,**##..∩#  *#..* #....#  *...#*##..@#  *#...####..##  ***#...##h..#  * *#...##Y.#  *#..†h..# ###†..##  h   polar bear#####    B=h B=hB=h,B=h~h.Yh.B=hm/---9B=hE=h[  E=hpCasting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E=he ,*** cuphead4 the Thaumaturge E=h,* Gnoll of Ashenzari ****.. ***** Health: 28/97 ======------------------ ,,*{** Magic: 17/27 ===============--------- *,,,,,##### AC: 10Str: 7 E=h***,,*#∩..## EV: 14Int: 21 *#.,**##..∩# SH: 0Dex: 12 *#..* #....# XL: 12 Next: 24% Place: an Ice Cave *...#*##..@#E=hڕ Noise: ---------  Time: 14939.1 (0.0) *#...####.h## g) +4 dagger of Ashenzari's Boredom {Cun,  ***#...##.Y.# Throw: 30 darts (poison) * *#...##h.# Brill -Mesm  *#..†...# ###†..## h   polar bear ##### Y   yak  h   polar bear (charmed) _The polar bear is charmed.  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (87% to hit)F=h4F=h8,***  cuphead4 the Thaumaturge,*F=h9  Gnoll of Ashenzari ****..*****  Health: 28/97 ======------------------,,*{**  Magic: 19/27 ================--------*,,,,,#####F=hW9  AC: 10Str: 7***,,*#∩..##  EV: 14Int: 21*#.,**##..∩#F=h9g  SH: 0Dex: 12*#..* #....#  XL: 12 Next: 24% Place: an Ice Cave*...#*##..@#  Noise: ---------  Time: 14939.1 (0.0)*#...####.h##F=h :6  g) +4 dagger of Ashenzari's Boredom {Cun, ***#...##.Y.#  Throw: 30 darts (poison)F=h;* *#...##h.#  Brill -Mesm *#..†...# ###†..##  h   polar bear#####  Y   yak  h   polar bear (charmed) Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (87% to hit)  Okay, then.F=hb>F=h>F=h!BF=hC. _F=ht F=h ~Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.F=h TB.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQF=h7 ,K.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesG=hSG=hSG=h]G=h'f(G=hnf,***  cuphead4 the Thaumaturge,*G=hfo  Gnoll of Ashenzari ****..*****G=hf  Health: 28/97 ======------------------,,*{**G=h+g  Magic: 19/27 ================--------G=hhg*,,,,,#####  AC: 10G=hgStr: 7***,,*#∩..##G=hg  EV: 14Int: 21G=h h*#.,**##..∩#  SH: 0G=hi Dex: 12*#..* #....#  XL: 12 Next: 24% Place: an Ice Cave*...#*##..@#  Noise: ---------  Time: 14939.1 (0.0)*#...####.h##G=hri  g) +4 dagger of Ashenzari's Boredom {Cun, ***#...##.Y.#G=hi  Throw: 30 darts (poison)* *#...##h.#G=hj  Brill -Mesm *#..†...#G=hCj` ###†..##G=hj  h   polar bear#####G=hj  Y   yakG=hk  h   polar bear (charmed) Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (87% to hit) G=hl6_Okay, then.G=hXrG=h%sG=hwG=hxG=hN$G=h%G=hc)G=h+#onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  G=h/,Aim: a yak (87% to hit) _Okay, then.Unknown command.G=hK   G=hE Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.G=h\ G=h  Your spells (cast)TypeFailure Level a - SandblastEarth1%1  b + Stone ArrowG=hConjuration/Earth 1% 3 c - BlinkTranslocation1%2  d - Launch Clockwork BeeForgecraft1%3  e - Brom's Barrelling BoulderConjuration/Earth1%G=h4  f - Lee's Rapid DeconstructionEarth3%5  g - Ensorcelled Hibernation Hexes/Ice1% 2 Select a spell to cast [?] help[Esc] exitI=hBI=h$I=h,***  cuphead4 the Thaumaturge,*I=ho  Gnoll of Ashenzari ****..*****I=ht  Health: 28/97 ======------------------,,*{**I=h  Magic: 19/27 ================--------I=h")*,,,,,#####  AC: 10Str: 7***,,*#∩..##  EV: 14Int: 21*#.,**##..∩#I=h  SH: 0Dex: 12*#..* #....#  XL: 12 Next: 24% Place: an Ice Cave*...#*##..@#  Noise: ---------  Time: 14939.1 (0.0)I=h*#...####.h##  g) +4 dagger of Ashenzari's Boredom {Cun, ***#...##.Y.#  Throw: 30 darts (poison)* *#...##h.#  Brill -Mesm I=h/ 7*#..†...# ###†..##  h   polar bear#####  Y   yakI=hh   h   polar bear (charmed) Press: ? - help, Shift-Dir - straight lineAim: a yak (87% to hit) _Okay, then. _Unknown command.Casting: Stone Arrow (safe; 1% risk of failure)  I=h `Confirm with . or Enter, or press ? or * to list all spells.I=h,***  cuphead4 the Thaumaturge,*  Gnoll of Ashenzari ****..*****  Health: 28/97 ======------------------,,*{**I=hJ  Magic: 19/27 ================--------*,,,,,#####  AC: 10Str: 7***,,*#∩..##  EV: 14Int: 21*#.,**##..∩#  SH: 0Dex: 12*#..* #....#  XL: 12 Next: 24% Place: an Ice Cave*...#*##..@#  Noise: ---------  Time: 14939.1 (0.0)*#...####.h##  g) +4 dagger of Ashenzari's Boredom {Cun, ***#...##.Y.#  Throw: 30 darts (poison)* *#...##h.#=h4m  Brill -Mesm *#..†...# ###†..##  h   polar bear#####  Y   yak  h   polar bear (charmed) Press: ? - help, Shift-Dir - straight lineAim: a yak (87% to hit) _Okay, then. _Unknown command.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I=hP  Okay, then.I=hJI=hb I=h!. _I=h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I=h I=hWB G ,***I=h C  cuphead4 the Thaumaturge ,* Gnoll of Ashenzari ****..I=hC  ***** Health: 28/97 ======------------------I=hD = ,,*{**I=hyD  Magic: 17/27 ===============--------- I=hD *,,,,,##### AC: 10Str: 7I=h`E  ***,,*#∩..##I=hE  EV: 14Int: 21 I=hfF *#.,**##..∩# SH: 0I=hF <Dex: 12 I=hMG *#..* #....# XL: 12 Next: 24% Place: an Ice CaveI=hG  *...#*##..@#I=h5H  Noise: ---------  Time: 14939.1 (0.0) I=hH *#...####.h##I=hI  g) +4 dagger of Ashenzari's Boredom {Cun,  I=hI ***#...##.Y.# Throw: 30 darts (poison) I=h_J * *#...##h.# Brill -Mesm  I=hJ _*#..†...# I=hFK ###†..## h   polar bearI=hK W #####I=h,L  Y   yak I=hL  h   polar bear (charmed) _Okay, then.I=h'M zCasting: Stone Arrow (safe; 1% risk of failure)  I=hM MConfirm with . or Enter, or press ? or * to list all spells.I=h)N Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetI=hN (Aim: a yakI=hXU .YJ=hW.YAim: a yakJ=hCYhpolar bear (moderately wounded)J=h 2 ,*** cuphead4 the Thaumaturge ,* Gnoll of Ashenzari ****.. *****J=h ; Health: 28/97 ======------------------ ,,*{** Magic: 17/27 ===============--------- *,,,,,##### AC: 10Str: 7 ***,,*#∩..## EV: 14Int: 21 *#.,**##..∩# SH: 0Dex: 12 J=h *#..* #....# XL: 12 Next: 24% Place: an Ice Cave *...#*##..@# Noise: ---------  Time: 14939.1 (0.0) *#...####.h## g) +4 dagger of Ashenzari's Boredom {Cun,  ***#...##.Y.# Throw: 30 darts (poison) * *#...##h.# Brill -Mesm  *#..†...# ###†..## h   polar bear ##### Y   yak  h   polar bear (charmed)Confirm with . or Enter, or press ? or * to lJ=h ist all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (moderately wounded)  You feel a surge of power!  You lock target on the polar bear and prepare to deploy your bee.J=hF  ,*** ,* ***** J=h        *#..*   J=hY     h#  * ..#  *#..†...#  J=h ###†..##  ##### ing: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetJ=hL 2Aim: a polar bear (moderately wounded)  You feel a surge of power!  You lock target on the polar bear and prepare to deploy your bee.  (Press . to continue winding your bee.)J=h5 9===40.1 (1Winding J=hm J=h8 4 _The yak gores your polar bear!K=h (Press . to continue winding your bee.) _The yak gores your polar bear!K=h[continue winding your clockwork bee...  The polar bear bites your polar bear.  The polar bear claws your polar bear but does no damage.  The polar bear barely misses your polar bear.K=hW-1. K=h$K=hn4 _The yak gores your polar bear.K=h4q   The polar bear barely misses your polar bear. _The yak gores your polar bear.  You continue windingclockwork bee...bite.completely misses your polar bear.  The polar bear closely misses your polar bear.K=h[r 8==2.. K=hv K=hx 4 _The yak gores your polar bear!L=h`  With a metallic buzz, your clockwork bee launches itself at the polar bear.  The polar bear bites your polar bear.L=hKa,L=h]fYy(ally target)y   clockwork bee (minion)L=hj30==5-3L=hmL=hroP _Your polar bear is killed!O=hR The polar bear bites your polar bear. _Your polar bear is killed! O=h B You hit the yak but do no damage. You bite the yak, but do no damage.The polar bear bites your clockwork bee.clawclockwork bee but does no damage.  The polar bear closely misses your clockwork bee.O=h D-6 (0.5O=h O=h  O=h 5_The yak gores you but does no damage.P=hՏX  You hit the yak.  The yak is lightly wounded.P=h'4.1P=hP=h? _Your clockwork bee stings the polar bear!P=h٪n ,*** ,* ***** ,,*{** P=hq#####  #∩..##  ##..∩#  *#..* #....#  P=hͫ#..@#  ##.Y##  #.yh#  P=h* *#...##..#  *#..†...#  ###†..##  P=hU?#####  P=h_Your clockwork bee stings the polar bear!  You hit the yak.  is lightly wounded.  The polar bear P=h}bites your clockwork bee but does no damage.polar bear claws your clockwork bee. x2   but does no damage.P=h~ ,*** ,* P=h***** ,,*{** P=hJ#####  #∩..## P=h  P=h6##..∩#  *#..* #....#  P=hP=hW#..@#  P=h##.Y##  P=hA=#.yh#  * *#...##..#  P=hH*#..†...#  ###†..##  ##### P=h́ P=hf7  The yak gores you.P=hH27-6P=hP=hkV _* * * LOW HITPOINT WARNING * * *P=hA  You barely miss the yak.The yak is lightly wounded.P=hkB '5.1P=hSH P=hJ ? _Your clockwork bee stings the polar bear.Q=h  The yak is lightly wounded. _Your clockwork bee stings the polar bear.  You hit the yak. You bite the yak, but do no damage.The yak is moderately wounded.Q=hYThe polar bear barely misses your clockwork bee. x2  The polar bear closely misses your clockwork bee.Q=hQ8-6Q=hQ=hQ _The yak closely misses you.Q=h˺  You closely miss the yak.The yak is moderately wounded.Q=h '6.1Q=h Q=h R _Your clockwork bee stings the polar bear but does no damage.R=ht ,*** ,* ***** ,,*{** R=htn#####  #∩..##  ##..∩#  *#..* #....#  #..@#  ##.Y##  R=hu#.yh#  * *#...##..#  *#..†...#  ###†..##   #####   You hit the yak. You bite the yak, but do no damage.The polar bear bites your clockwork bee!!  R=hMvThe polar bear claws your clockwork bee.  The polar bear misses your clockwork bee.  !R=hF ,*** ,* ***** R=hFa,,*{** R=hHGe#####  R=hG#∩..##  ##..∩#  R=hG*#..* #....#  R=h>H#..@#  R=hH##.Y##  R=hH#.yh#  R=hJI** *#...##..#  *#..†...#  R=hI###†..##  ##### R=hR7  The yak gores you.R=hSO2-=6R=hZR=hl^V _* * * LOW HITPOINT WARNING * * *S=hP  You completely miss the yak.The yak is moderately wounded.S=hrQ69-7.1S=hTS=hV? _Your clockwork bee stings the polar bear.S=ho  _.hit the yak but do no damage. S=h  The polar bear misses your clockwork bee.The polar bear closely misses your clockwork bee.The polar bear claws your clockwork bee.S=h4 ?-6S=hz S=h  S=h@ F_The yak completely misses you.T=h * *   dormant clockwork bee (minion)You barely miss the yak.T=hxThe yak is moderately wounded.Your clockwork bee stings the polar bear.T=h5S3-8.1T=hjT=hL _Your clockwork bee winds down and falls to the ground.V=h7  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  V=h8 \Confirm with . or Enter, or press ? or * to list all spells.V=hPP V=hR o Your spells (cast)TypeV=hS Failure Level a - SandblastEarth1%1  b - Stone ArrowConjuration/EarthV=hT 91%3  c - BlinkTranslocation1%V=hT 2  d + Launch Clockwork Bee Forgecraft1% 3 e - Brom's Barrelling BoulderConjuration/EarthV=hU o1%4  f - Lee's Rapid DeconstructionEarthV=hU q3%5  g - Ensorcelled HibernationHexes/Ice1%V=hU 2 Select a spell to cast [?] help[Esc] exitW=h W=hk W=h1 ,***  cuphead4 the Thaumaturge,*  Gnoll of Ashenzari ****..W=h *****  Health: 23/97 =====-------------------,,*{**W=h K  Magic: 19/27 ================--------*,,,,,#####  AC: 10Str: 7W=hF ***,,*#∩..##  EV: 14W=h -Int: 21W=h *#.,**##..∩#  SH: 0Dex: 12W=hE 7*#..* #....#  XL: 12 Next: 25% Place: an Ice CaveW=h 7*...#*##..@#  Noise: =--------  Time: 14948.1 (0.0)W=h *#...####.Y##  g) +4 dagger of Ashenzari's Boredom {Cun, W=h ***#...##.*h#  Throw: 30 darts (poison)* *#...##..#  Brill -Mesm W=h }*#..†...# W=hE B###†..##W=h   h   polar bear (ally target)#####  Y   yakW=h   *   dormant clockwork bee (minion) You barely miss the yak.W=hH The yak is moderately wounded.Your clockwork bee stings the polar bear. _Your clockwork bee winds down and falls to the ground.  W=h Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W=h W=hx# =,***W=h#   cuphead4 the Thaumaturge,*  Gnoll of Ashenzari ****..*****  Health: 23/97 =====-------------------,,*{**  Magic: 19/27 ================--------*,,,,,#####  AC: 10W=hG$ (Str: 7***,,*#∩..##  EV: 14Int: 21*#.,**##..∩#  SH: 0Dex: 12W=h$ *#..* #....#  XL: 12 Next: 25% Place: an Ice Cave*...#*##..@#  Noise: =--------  Time: 14948.1 (0.0)*#...####.Y##W=h%   g) +4 dagger of Ashenzari's Boredom {Cun, ***#...##.*h#  Throw: 30 darts (poison)* *#...##..#  Brill -Mesm *#..†...# ###†..##W=ht% B  h   polar bear (ally target)#####  Y   yak  *   dormant clockwork bee (minion) W=h% You barely miss the yak.The yak is moderately wounded.Your clockwork bee stings the polar bear. _Your clockwork bee winds down and falls to the ground.  W=h& Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W=h=* P  Okay, then.W=h* W=h- W=h/ . _Y=h9YY=h\Evoke which item? Wands  a - a wand of flame (9)Y=h]Uc - a wand of roots (14)  e - a wand of charming (15)  Y=hh]^f - a wand of mindburst (9)  p - a wand of polymorph (11) Miscellaneous Y=h] g - a +0 tin of tremorstones (2/2) [!] read|quaff|evokeY=h^][?] describe selected[=h' [=h0 [=h8 ,***  cuphead4 the Thaumaturge,*[=ho9 _  Gnoll of Ashenzari ****..*****  Health: 23/97 =====-------------------,,*{**  Magic: 19/27 ================--------*,,,,,#####  AC: 10[=hq: Str: 7***,,*#∩..##  EV: 14Int: 21*#.,**##..∩#  SH: 0Dex: 12*#..* #....#  XL: 12 Next: 25% Place: an Ice Cave*...#*##..@#  Noise: =--------  Time: 14948.1 (0.0)*#...####.Y##  g) +4 dagger of Ashenzari's Boredom {Cun, [=h: ***#...##.*h#  Throw: 30 darts (poison)* *#...##..#  Brill -Mesm *#..†...# ###†..##[=h;   h   polar bear (ally target)#####  Y   yak  *   dormant clockwork bee (minion) The yak is moderately wounded.Your clockwork bee stings the polar bear. _Your clockwork bee winds down and falls to the ground.  [=h< Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.[=h^P  ,*** cuphead4 the Thaumaturge ,* Gnoll of Ashenzari ****.. ***** Health: 23/97 =====------------------- [=hQ ,,*{** Magic: 19/27 ================-------- *,,,,,##### AC: 10Str: 7 ***,,*#∩..## EV: 14Int: 21 *#.,**##..∩# SH: 0Dex: 12 [=hQ d*#..* #....# XL: 12 Next: 25% Place: an Ice Cave *...#*##..@# Noise: =--------  Time: 14948.1 (0.0) [=h#R *#...####.Y## g) +4 dagger of Ashenzari's Boredom {Cun,  ***#...##.*h# Throw: 30 darts (poison) * *#...##..# Brill -Mesm [=hR 1 *#..†...# ###†..## h   polar bear (ally target) ##### Y   yak[=h-S   *   dormant clockwork bee (minion)Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Aiming: Mindburst[=hS Press: ? - help, Shift-Dir - straight lineAim: a polar bear (almost dead, ally target, chance to affect: 89%)\=hWD*honfirm with . or Enter, or press ? or * to list all spells. _Okay, then.  Aiming: MindburstPress: ? - help, Shift-Dir - straight line\=hvAim: a dormant clockwork bee (severely damaged, minion, friendly, infinite  will)\=h *hpolar bear (almost dead, ally target, chance to affect: 89%)]=hq,***  cuphead4 the Thaumaturge,*  Gnoll of Ashenzari ****..*****]=h  Health: 23/97 =====-------------------,,*{**  Magic: 19/27 ================--------*,,,,,#####  AC: 10Str: 7***,,*#∩..##  EV: 14Int: 21]=hj@*#.,**##..∩#  SH: 0Dex: 12*#..* #....#  XL: 12 Next: 25% Place: an Ice Cave]=h)*...#*##..@#  Noise: =--------  Time: 14948.1 (0.0)*#...####.*##  g) +4 dagger of Ashenzari's Boredom {Cun, ]=h***#...##.*h#  Throw: 30 darts (poison)* *#...##..#  Brill -Mesm ]=h~*#..†...# ###†..##  h   polar bear (ally target)#####]=h  Y   yak  *   dormant clockwork bee (minion) Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.]=hVAiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a polar bear (almost dead, ally target, chance to affect: 89%)]=h8The yak's mind is blasted!!]=h*   dormant clockwork bee (minion)]=hKK #.#hhberserk, ally target)You blow up the yak!]=hxQ 6====9.1 (1 _The polar bear goes berserk!]=hT]=hVl _Your Invocations skill increases to level 8!^=hZ^=hrEvoke which item? Wands ^=ha a - a wand of flame (9)c - a wand of roots (14)  e - a wand of charming (15)  f - a wand of mindburst (8)  p - a wand of polymorph (11) Miscellaneous  g - a +0 tin of tremorstones (2/2) ^=h[!] read|quaff|evoke[?] describe selected_=h%_=h_=h_=h=,***_=h  cuphead4 the Thaumaturge,*  Gnoll of Ashenzari ****.._=h]*****  Health: 23/97 =====-------------------,,*{**_=hϱ  Magic: 19/27 ================--------*,,,,,#####_=h#w  AC: 10Str: 7_=h{***,,*#∩..##  EV: 14Int: 21*#.,**##..∩#  SH: 0Dex: 12*#..* #....#  XL: 12 Next: 26% Place: an Ice Cave*...#*##..@#_=hܳ-  Noise: ====-----  Time: 14949.1 (0.0)*#...####..##_=hq3  g) +4 dagger of Ashenzari's Boredom {Cun, ***#...##.*h#  Throw: 30 darts (poison)* *#...##..#  Brill -Mesm _=hô*#..†...# ###†..##  h   polar bear (berserk, ally target)#####_=h  *   dormant clockwork bee (minion)  Press: ? - help, Shift-Dir - straight line_=h\Aim: a polar bear (almost dead, ally target, chance to affect: 89%)  The yak's mind is blasted!!  You blow up the yak! _=h_The polar bear goes berserk! _Your Invocations skill increases to level 8!_=h ,*** cuphead4 the Thaumaturge ,*_=h'L Gnoll of Ashenzari ****.. ***** Health: 23/97 =====------------------- ,,*{**_=hv\ Magic: 19/27 ================-------- *,,,,,##### AC: 10Str: 7 _=h***,,*#∩..## EV: 14Int: 21 _=h1*#.,**##..∩# SH: 0Dex: 12 *#..* #....# XL: 12 Next: 26% Place: an Ice Cave_=hi *...#*##..@#_=h Noise: ====-----  Time: 14949.1 (0.0) *#...####.*## g) +4 dagger of Ashenzari's Boredom {Cun,  ***#...##.*h# Throw: 30 darts (poison)_=hA * *#...##..# Brill -Mesm  *#..†...# ###†..## h   polar bear (berserk, ally target) #####_=h *   dormant clockwork bee (minion)You blow up the yak! _The polar bear goes berserk! _Your Invocations skill increases to level 8!Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a polar bear (almost dead, berserk, ally target, chance to affect: 89%)_=h, ,***  cuphead4 the Thaumaturge,*  Gnoll of Ashenzari ****..*****  Health: 23/97 =====-------------------,,*{**  Magic: 19/27 ================--------*,,,,,#####  AC: 10Str: 7***,,*#∩..##  EV: 14Int: 21*#.,**##..∩#  SH: 0Dex: 12*#..* #....#  XL: 12 Next: 26% Place: an Ice Cave*...#*##..@#  Noise: ====-----  Time: 14949.1 (0.0)*#...####..#_=h". #  g) +4 dagger of Ashenzari's Boredom {Cun, ***#...##.**#  Throw: 30 darts (poison)* *#...##..#  Brill -Mesm *#..†...# ###†..##  h   polar bear (berserk, ally target)#####  *   dormant clockwork bee (minion)  You blow up the yak! _The polar bear goes berserk! _Your Invocations skill increases to level 8!Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a polar bear (almost dead, berserk, ally target, chance to affect: 89%)_=h~ _The polar bear goes berserk! _Your Invocations skill increases to level 8!Aiming: MindburstPress: ? - help, Shift-Dir - straight line  Aim: a polar bear (almost dead, berserk, ally target, chance to affect: 89%)  The polar bear's mind is blasted!!_=h *   dormant clockwork bee (minion)_=hzr ..You blow up the polar bear!_=h1>950.1 (1_=hi_=hƄj _Your orb has recharged its mesmeric power.`=h `=h `=h `=h\ `=hB 420=`=h `=hW! ,`=h# `=h0$ I5=`=h$ `=h& `=h& `=hQ' `=h|) `=h) 9=`=h* `=h, `=h=- 6=1=`=h- `=h/ `=h0 `=h0 `=h/E W _You start resting.`=hF `=hG `=hsG `=hI `=h J 77`=hcJ `=hL O=`=hMM `=hO `=hO c82=`=h3P `=hQ `=h{R ,`=heT `=hT `=hqU `=hV `=hW _9=`=h{Y `=hZ 9=`=hZ `=h] w3=`=h0_ `=h_ j30=`=h=f `=hg S1=`=hg ,`=hi `=hj K4=`=hj `=hk `=hl 72`=hm `=hyn `=ho ,`=hq `=hq ,`=hWs `=hs O3==`=h$t `=h|t `=hMv `=hv K5=`=hLw `=hx `=hHy `=hy `=h|{ `=h{ S4=`=h| `=hw~ `=h~ `=h+ `=h݀ `=h9 9=`=hʁ `=h `=h 5`=hN D6=`=h `=h݆ ,`=h\ `=ha ,`=hщ `=h `=h 76`=h| `=h& `=h 9=`=h `=hT 7=----.`=h  _Your dormant clockwork bee falls apart.`=h 086.1 (36.0)`=h4 d7=----7.1 (37`=h `=hw % _Magic restored.`=h)a `=ha `=hb `=hf `=hj X`=hUk `=hl `=hm S8=`=hn `=ho `=hp 9=`=hwp `=hr `=hor `=hr `=ht `=h&u 79`=hu `=hw `=hw `=hpx `=h&z `=hsz `=hz `=h~ `=h l 95.1 (8.0) _You start resting.`=h R406.1 (9`=h̆ `=h8  `=h T_You feel a little less clever now.`=hx`=h\`=h`=h8`=h4,`=h`=hPS1=`=h{`=h`=he`=h`=h`=h*`=h`=hr`=hK2=`=h`=h`=hQ`=h`=h`=h`=h5`=hd`=h#3`=h,`=hS,`=h `=h`=h`=hB`=ha`=h94`=hH`=h`=h,`=h`=h`=h`=h2`=h`=heS5=`=h`=h`=h`=h3`=h`=hrK6=`=h`=h`=h`=hv`=h `=hm `=h `=h `=h 97`=h `=hl`=h`=h[`=h`=h'`=h`=hY`=h98`=h*`=h`=h`=h`=ht`=h`=h;`=h`=hpS9=`=h`=h`=h`=hz`=h% `=hu L50=`=h!`=h"`=h#`=hk#`=h%`=hi%`=h%`=h'`=h'91`=h(`=h[*`=h*`=h+`=h,`=h-`=h-`=hH/`=h/92`=h90`=h1`=hG2`=h2`=h4`=h4`=hD5`=h*7`=h|7S3=`=h 8`=h9`=h):`=h:`=hA<`=h<`=h<`=h>`=h4?#4`=h?(=`=h?`=hA`=hA`=h?Ba=ha=h95a=ha=ha=hya=ha=ha=ha=hda=h2 a=h 96a=h a=h a=h6 a=h a=ha=ha=ha=ha=hS7=a=hTa=h(a=ha=ha=hxa=ha=h'a=ha=hD#8a=h(=a=ha=ha=ha=hka=hve9a=ha=h] a=h a=h~"a=h"a=h#a=h$a=h%:60a=h%a=ho'a=h'a=h(a=h)a=h:*a=h*a=hi,a=h,S1=a=hX-a=h/a=h/a=h$0a=h1a=h2a=hk2a=h34a=h4#2a=h4(=a=h5a=h6a=h*7a=h7a=h{9,a=ho:a=h;a=h6<93a=h<a=hn>a=h>a=h9?a=h@a=hLA94a=hAa=hmCa=hCa=h2Da=hEa=hCFa=hFa=hHa=hHS5=a=hHa=hfK,a=hKa=hcMa=hMa=h Na=hOa=hP#6a=h`P(=a=hPa=hRa=hRa=h1Sa=hTa=h=Ua=hUa=hkWa=hW97a=hPXa=hZa=hYZa=hZa=h\O8a=ha]a=h&_a=h_,a=haa=hTb,a=h;da=hdd69=a=hfa=hVg,a=hAia=hi,a=hka=hZlX70=a=hla=hna=ho,a=hpa=hhq,a=hKsa=hs%1a=hua=hv,a=hva=h_xa=hx,a=hza=hh{%2a=h|a=hw}a=h~,a=ha=hK3=a=ha=hǂ,a=hPa=hQa=h߅,a=ha=hqU4=a=ha=hXa=ha=ha=ha=h5a=ha=ha=hԏ%5a=hSa=ha=h2a=ha=hRa=ha=ha=ha=h %6a=ha=hPa=ha=ha=hڛa=h)57=a=hsa=ha=h~a=h a=ha=ha=hia=hܡa=ha=h#8a=h;2=a=ha=h=a=ha=ha=ha=ha=h{a=h+a=hz%9a=ha=ha=hBa=ha=h[a=ha=ha=ha=hI&80a=ha=ha=hֵa=hOa=ha=hTa=hǸa=hla=hK1=a=ha=h,a=hya=ha=hÿa=h.U2=a=ha=h,a=h@a=ha=h_a=ha=ha=h%3a=ha=h;a=ha=ha=ha=ha=hma=h.a=h|%4a=h a=ha=h0a=ha=h]a=ha=h<a=ha=h#5a=hf(=a=ha=hha=ha=hAa=h a=hYU6=a=ha=ha=h9a=ha=h`a=ha=ha=ha=h%7a=ha=hoa=ha=h6a=ha=h_a=ha=ha=h%8a=ha=hDa=ha=ha=ha=ha=ha=h5a=hK9=a=h"a=ha=h+a=ha=hWa=ha=h2a=ha=h>@90=a=ha=ha=ha=ha=hYa=ha=h]%1a=ha=ha=h a=h}a=hDa=ha=ha=ha=h7%2a=ha=ht a=h a=h< a=h a=hA a=h a=hsa=hK3=a=ha=ha=hWa=ha=hxa=ha=h<a=ha=h"#4a=hk2=a=ha=ha=ha=hUa=ha=hd%5a=ha=ha=ha=hXa=h!a=hV!a=h!a=hz#a=h#%6a=hb$a=h &a=hW&a=h&a=h(a=h(a=h])a=h-_ _You start resting.a=h135153.1 (157.0)a=h%2Z7=48a=h4a=hE6" _HP restored.a=hΡ2 ,***a=h[  ,*  *****  ,,*{** a=hۢg *,,,,,#####  ***,,*#∩..##  *#.,**##..∩#a=hOR  *#..* #....#  *...#*##.@.# a=h *#...####..##  ***#...##...#a=h  * *#...##..# a=hu *#..†...#  ###†..## a=hƤ` #####   a=h7,a=h#5a=h.0)a=hֲa=ha=h8 c ,***  ,*a=hv9 F  *****  ,,*,**  *,,,,,#####  ***,,*#∩..##a=h : B  *#.,**##..∩#  *#..* #....#a=h:   *...#*##@..#  *#...####..##a=h+;   ***#...##...#  * *#...##..# a=h; ! *#..†...#  ###†..##  #####a=hX< ,   a=h%D **,*a=hD ,a=hE &6a=hJ a=hDM a=h& 4Ma=h' *,,*,***,,* ****** ,,,*,** ,,,,,##### a=h' 5**,,*#∩..#,**##..∩#..* #.a=h( ...#*##...# #...####..##***#...##...# a=h( E#a=h0 6,a=h;2 &7a=h7 a=hk9 a=hJM ,,***a=h,*,,*,***,,* ****** ,,,*,** a=h ,,,,,##### **,,*#∩..#,**##@.∩a=hX#..* #....#*##...# a=ht*#...####..## #a=h*##a=h6*a=h#=a=hK8a=ha=hb=h*,,***  ,*,,*  *,***  ,,*  ******  ,,,*,**  *,,,,,##### b=h~J ***,,*#∩..##  *#.,**##.@∩#  *#..* #....#  *...#*##...#  *#...####..##  ***#...##...#  b=h* *#...##..#  *#..†...#  ###†..##  ##### b=hP( b=h2b=h&9b=hb=hyb=h.b=h{/ ,*,,* *,**,,* ******,,,*,***,,,,,#####**,,*#∩..###.,**##..∩b=hq0.* #..@....#*###...####..####  b=h{4b=h8=60b=h:9b=h|G *,**b=hq,,* ******,,,*,***,,,,,#####b=h***,,*#∩..###.,**##..∩b=hi.* #.......#*##b=h#...####..##**#...##...#b=h. b=h'D b=hFb=h&1b=hb=hb=hw  ,,* ******,,,*,***,,,,,#####**,,*#∩..###.,**##..∩.* #.......#*###...####@.##**#...##...#b=h  *#...##..#  b=h b=h &2b=h b=h b=h@G K,,*  ******  ,,,*,**  *,,,,,#####  ***,,*#∩..##  *#.,**##..∩#  b=hG *#..* #....#  *...#*##...#  *#...####.@##  ***#...##...#  b=h H * *#...##..#  *#..†...#  ###†..##  #####     b=h:L b=hL &3b=h=O b=h_P b=hI  ******,,,*,***,,,,,#####b=h **,,*#∩..###.,**##..∩b=h .* #.......#*###...####..##b=h^ **#...##.@.# *#...##..#b=h  *#..†..÷#b=h    b=h b=h &4b=h b=h c=hT c=hInventory: 30/52 gear slots Hand Weapons (go to first with )) c=h6^ g - the cursed +4 dagger of Ashenzari's Boredom (weapon) {Cun, Dev}c=ha]b - a +0 quick blade  o - a +3 quarterstaff of chaos c=h2 r - a +4 spear  w - a +2 vampiric dagger c=h> z - a +5 dire flail of freezing  A - a +5 battleaxe c=hMissiles (go to first with ()  d - 30 poisoned darts (quivered)k - 4 boomerangs  q - 2 throwing netsc=h6y - 3 darts of disjunction c=h1Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort} c=hP e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort} c=hqW j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorcc=hIa - a +0 robe  m - a +2 helmet c=hR t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance c=h[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]e=h   r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A5 battleaxe Missiles (go to first with ()  d - 30 poisoned darts (quivered)  k - 4 boomerangs  q - 2 throwing nets  y - 3 darts of disjunction Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc a - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance  xcloakC0 leather armour of cold resistance  D - a +0 troll leather armour Jewellery (go to first with "=) 8%e=h} e=h f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc} e=hz l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}12f=hJ k - 4 boomerangs f=h h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  p - a ring of protection from cold (worn)i - an amulet of the acrobat  n - a ring of positive energy  f=h2Zs - a +6 ring of strength21f=hT<P h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  m - a +2 helmetv - an amulet of guardian spirit  B - a +6 ring of strength5g=hg=hFg=h W******  cuphead4 the Thaumaturge,,,*,**  Gnoll of Ashenzari ****..*,,,,,#####g=hlu  Health: 97/97 ========================***,,*#∩..##  Magic: 27/27 ========================*#.,**##..∩#  AC: 10g=hPStr: 7*#..* #....#  EV: 14Int: 21*...#*##...#  SH: 0Dex: 12*#...####..##  XL: 12 Next: 29% Place: an Ice Caveg=h/***#...##.@.#  Noise: ---------  Time: 15164.1 (0.0)* *#...##..#g=hA  g) +4 dagger of Ashenzari's Boredom {Cun, *#..†...#  Throw: 30 darts (poison)###÷..## #####    g=h      g=h_Your dormant clockwork bee falls apart. _Magic restored. _You start resting. _You feel a little less clever now. g=hH\_You start resting. _HP restored.g=h3g=htg=h g=h\ g=hg=hl Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 1% 1b - Magic Dartg=hConjuration1%1  c - Grave ClawNecromancy1%2  d - Lesser BeckoningTranslocationg=hӧ61%2  e - Searing RayConjurationg=h41%2  f - PasswallEarth1%g=h 53  g - Sigil of BindingHexes1%g=h#-3  h - PetrifyAlchemy/Earthg=h=d1% 4  i - Vhi's Electric Chargeg=hXTranslocation/Air3% 4  j - Dispel UndeadNecromancyg=hrU6% 4  k - Curse of Agonyg=hNecromancy17% 5  l - Permafrost EruptionIce/Earth28% 6 14 spell levels left g=h^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitj=hj=hj=h$W******  cuphead4 the Thaumaturge,,,*,**  Gnoll of Ashenzari ****..*,,,,,#####j=hm  Health: 97/97 ========================***,,*#∩..##  Magic: 27/27 ========================*#.,**##..∩#j=h  AC: 10Str: 7*#..* #....#  EV: 14Int: 21*...#*##...#j=h  SH: 0Dex: 12*#...####..##j=hK  XL: 12 Next: 29% Place: an Ice Cave***#...##.@.#  Noise: ---------  Time: 15164.1 (0.0)* *#...##..#j=hV  g) +4 dagger of Ashenzari's Boredom {Cun, *#..†...#  Throw: 30 darts (poison)###÷..## j=h#####     j=h     _Your dormant clockwork bee falls apart. j=h_Magic restored. _You start resting. _You feel a little less clever now. _You start resting. _HP restored.j=hrMagic restored. _You start resting.You feel a little less clever now.You start resting. _HP restored. j=h/ Okay, then.j=hQj=hڧj=hj. _k=hk=hek=hk=hk=hkk=h: _k=h k=h^k=hk=hPk=hO k=h] k=h k=he k=h k=h[ You see here a yak skeleton.k=hNk=h _k=hNk=h^k=hxk=hk=hk=hjk=hk=hk=hyk=hk=hk=hlk=hk=h k=h#Bk=h$k=h&k=h4'k=h'k=h(k=h/W ,,*,,,,* k=hp/6 **,****#*##  ****,,,.#.**  ***,,*,...,##### k=h/^ *,,**##..*#∩..##  *,,**#..#*##..∩# k=h/ **,,,##..# #....# k=h0 *,⌠{*#...####...# k=h 0 ,,,***#.@.####..## k=h<0 **,*∆*###...##...# k=h0*,*∆** ##...##..# ,,,** ##..÷...#k=h?1 **** ###÷..####### k=h40710.0)k=h5k=hq9k=hx;[ _You sense a monster nearby.k=h k=hB k=h k=hV k=hK k=h Bk=hH k=h~ k=h7 k=h k=h# k=ha# k=h# k=hD% k=h+ y***,**,,****,,,,,,*,,* k=h , *,,*****,*** ,,,,*{,,,* k=hT, ,***,**###*## ,,****,,..#.## k=h~, g*****,,*,....##### k=h, * *,,**##..##∩..#k=h,  *,,**#.@#*##..∩# k=h, i{{,##..# #....# **,⌠,*#...####...# k=h- f*,,,**##...####..##k=h4- ****{*∆*###...##...#k=hU- ,**{*∆** ##...##..#*,k=h- >.÷..**###k=h- ##k=hY4 18.1 (4.0)k=h:5 k=h8 k=h: [ _You sense a monster nearby.l=hgl=hhl=hhl=h:jl=h%qM*,,,** ***,**,,*** *,,,,,,*,,l=h}q*,,*****,***,,,*{,,,* ***,#####*## l=hqT,,***#....#.## ****,,#.....##### *l=hr\##@.##∩..# *,,**#..####..∩l=hzr/ **{,,##..# #.**,⌠{*#...####...#.##l=hrl=hv+9.1 (1l=hyl=h{l=h| l=h*}M_You sense a monster nearby.l=hl=hũl=h\l=hol=hl=h,l=hWl=hCl=hl=hl=hl=hy,,,*****,,**,,,,,* ***,,* ****,***,,,** ****,**,,***l=hf *,,,,,,*,,* *,,*****,***l=h ,,,,*{,,,*  ,***,######## l=h ,,***#...@#.## l=h****#..#.....####l=hK* #.,*###..##∩..## *,{**#..####..l=h=∩# **{,,##..# #....l=h[ **,⌠,*#...## *,,,**##...####..##l=h ****{*∆*###...##...#l=h ,**{*∆** ##...##..#l=h]{82.1 (3,l=hl=h6l=hE _You sense a monster nearby.l=hl=h l=h l=h l=h l=h/ l=h0 ,l=h l=hϯ ; **,,,*****,,**l=h  ,,,,,,* ***,,* *****,***,,,**l=h3 T ****,**,{***l=hR 3 **,,,,,,*,,*l=ht  *,,*****,*** ,,,,*{,,,*l=h c ,***,########l=hΰ  ,,***#.@..#.##l=h  ****#..#.....#####l=h B * #..####..##∩..## #l=h? ..**#..####..∩# *#Y,{##.l=h_ 0.# #....#l=h|  **.⌠,*#...####...#Y   death yak (wandering)l=h < *..,**##...####..##l=hű y *###{*∆*#l=h ##...##...# l=h  ,**{*∆** ##...##..#l=h +3.1 (1l=h( 0*,**l=hM ***l=hk ,,,l=h *Yl=h .,,l=h¹ E{**,l=h߹ l=h +4.1 (2l=h l=h  l=h l=h N_A death yak comes into view.n=hq ***,,,*****,,** ,* ***,,* ******,***,,,** n=hr * ****,**,{*** ***,,,,,,*,,* n=hDr 4**,,*****,*** n=hr *,,,,*{,,,* ,,***,######## n=hr ,,,***#..@.#.## n=hs ,****#..#.....##### n=hBs ** #..####..##∩..## n=hfs *#.,,##..#n=hs {**.⌠{*#...####...# **###n=h3t + n=hv n=h} .{,{{,n=h~ +5.1 (1n=h' n=h= p=h' ,,,,,,,*  ******,***,,,** * ****,**,{*** ***,,,,,,*,,* **,,*****,*** *,,,,*{,,,* p=h ,,***,########,,,***#....#.##,****#..#.@...#####** #..####..##∩.. #..**#..####..∩# *#{,{##..# #....#p=h r**.{,*#...####...#* *..,**##**###{*∆*###...##...#p=hm ',,**{*∆** ##..#*,,,,** ÷...#p=h ${p=h9 c.{,⌠p=h &6p=h r=h B,* ***,,* ******,***,,,** * ****,**,{*** ***,,,,,,*,,* r=h݇I**,,*****,*** *,,,,*{,,,* ,,***,######## ,,,***#....#.## ,****#..#..@..##### ** #..####..##∩..## #.{**#..####..∩# *#.{,## * *..,**##**###{*∆*## r=h8r=h Z{.,r=h&7r=hr=hős=h&******,***,,,** * ****,**,{*** ***,,,,,,*,,* **,,*****,*** *,,,,*{,,,* ,,***,########,,,***#....#.,****#..#.....#####** #.{####.@##∩..s=h& #..**#..####..∩# *#.,,##..# #....# **.⌠,*#...####...#* *..,**##...####..#**###{*∆*###...##...#s=h&,,**{*∆** ##..#*,,,,** ##..÷...#****** #÷..##s=h+s=hB,&8s=h#.,,##..# #....# **.{,*#...####...#v=hd>zY   death yak (wandering) v=h>] * *..,**##...####..##v=h>h **###{*∆*##v=h>#...##...# v=h ? ,,**{*∆** ##...##..#w=hw=hw=h ' w=h %Y..w=h {{w=h* ⌠w=hb FA death yak comes into view.w=h &6w=huw=hj w=h0_The death yak moves out of view.x=hR9***,,,*****,,**cuphead4 the Thaumaturge,,,,,,,* ***,,*x=h9Gnoll of Ashenzari ****..******,***,,,**Health: 97/97 ========================x=h9g* ****,**,{***x=h:Magic: 27/27 ========================***,,,,,,*,,*x=hO:AC: 10Str: 7**,,*****,***EV: 14Int: 21*,,,,*{,,,*x=h:1SH: 0Dex: 12,,***,########XL: 12 Next: 29% Place: an Ice Cavex=h:,,,***#..@.#.##Noise: ---------  Time: 15196.1 (0.0)x=h2;Z,****#..#.....#####g) +4 dagger of Ashenzari's Boredom {Cun, ** #.Y####..##∩..##Throw: 30 darts (poison)#..**#..####..∩#*#{{,##..# #....#**.⌠,*#...####...#x=hl;Y   death yak (wandering)* *..,**##...####..##x=h;**###{*∆*###...##...#,,**{*∆** ##...##..# _You sense a monster nearby. x=h;_A death yak comes into view.A death yak comes into view. _The death yak moves out of view.  x=h <aPress: ? - help, v - describe, . - travelThe floor.x=hh7.@x=h.C7..x=h ;..x=hJ  x=h E.#x=h( A death yak comes into view.  A death yak comes into view. _The death yak moves out of view.  x=h xPress: ? - help, . - travelYou can't see that place.  [a rock wall.]x=hۺ RY#, v - describe, . - travelx=h cHere: a death yak (wandering, hasn't noticed you)  The floor.y=h6 A death yak. y=hʡ[A larger and beefier relative of the common dungeon yak. Its little red eyes y=h+gleam with hunger for living flesh. y=h(Max HP: ~77 Will: +++y=h9AC: ++ EV: + y=hqCThreat: Lethal Class: Natural Size: Large Int: Animal y=hy=hy=hWYou have about 86% to hit with the cursed +4 dagger of Ashenzari's Boredom and y=hE80% to hit with your bite. It has about 65% to hit you. y=hy=h<(Attack Max Damage Gore 30|=h/k"***,,,*****,,**cuphead4 the Thaumaturge,,,,,,,* ***,,*Gnoll of Ashenzari ****..******,***,,,**|=hjkHealth: 97/97 ========================* ****,**,{***Magic: 27/27 ========================***,,,,,,*,,*AC: 10Str: 7**,,*****,***EV: 14|=hk0Int: 21*,,,,*{,,,*SH: 0Dex: 12,,***,########XL: 12 Next: 29% Place: an Ice Cave,,,***#..@.#.##|=hl~Noise: ---------  Time: 15196.1 (0.0),****#..#.....#####g) +4 dagger of Ashenzari's Boredom {Cun, |=hBl'** #.Y####..##∩..##Throw: 30 darts (poison)|=hll5#..**#..####..∩#*#{{,##..# #....#**.⌠,*#...####...#|=hlY   death yak (wandering)* *..,**##...####..##|=hl**###{*∆*###...##...#,,**{*∆** ##...##..# |=hlp_A death yak comes into view.A death yak comes into view. |=hm_The death yak moves out of view.  Press: ? - help, v - describe, . - travelHere: a death yak (wandering, hasn't noticed you)  The floor.}=h:(***,,,*****,,**cuphead4 the Thaumaturge,,,,,,,* ***,,*Gnoll of Ashenzari ****..******,***,,,**Health: 97/97 ========================* ****,**,{***Magic: 27/27 ========================***,,,,,,*,,*AC: 10Str: 7}=h(**,,*****,***EV: 14Int: 21*,,,,*{,,,*SH: 0Dex: 12,,***,########XL: 12 Next: 29% Place: an Ice Cave}=h ),,,***#..@.#.##Noise: ---------  Time: 15196.1 (0.0),****#..#.....#####g) +4 dagger of Ashenzari's Boredom {Cun, }=hf)\** #.Y####..##∩..##Throw: 30 darts (poison)#..**#..####..∩#*#{{,##..# #....#**.⌠,*#...####...#}=h)Y   death yak (wandering)* *..,**##...####..##**###{*∆*###...##...#,,**{*∆** ##...##..# }=h)@_A death yak comes into view.A death yak comes into view. _The death yak moves out of view.  Press: ? - help, v - describe, . - travelHere: a death yak (wandering, hasn't noticed you)  The floor.}=h*}=h-}=hT/. _}=h^< }=h= rEvoke which item? Wands }=h=  a - a wand of flame (9)c - a wand of roots (14)  e - a wand of charming (15)  f - a wand of mindburst (7)  p - a wand of polymorph (11) }=h= Miscellaneous }=h>  g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selected=h܏=h_=h>"***,,,*****,,**cuphead4 the Thaumaturge,,,,,,,* ***,,*Gnoll of Ashenzari ****..******,***,,,**=hHealth: 97/97 ========================* ****,**,{***Magic: 27/27 ========================***,,,,,,*,,*AC: 10Str: 7**,,*****,***EV: 14Int: 21*,,,,*{,,,*SH: 0Dex: 12,,***,########XL: 12 Next: 29% Place: an Ice Cave,,,***#..@.#.##Noise: ---------  Time: 15196.1 (0.0),****#..#.....#####g) +4 dagger of Ashenzari's Boredom {Cun, ** #.Y####..##∩..##Throw: 30 darts (poison)#..**#..####..∩#*#{{,##..# #....#**.⌠,*#...####...#[14;=h38HY   death yak (wandering)* *..,**##...####..##**###{*∆*###...##...#,,**{*∆** ##...##..# _A death yak comes into view.A death yak comes into view. _The death yak moves out of view.  Press: ? - help, v - describe, . - travelHere: a death yak (wandering, hasn't noticed you) _The floor.=hȭ ***,,,*****,,**  cuphead4 the Thaumaturge ,,,,,,,* ***,,*  Gnoll of Ashenzari ****.. ******,***,,,**  Health: 97/97 ======================== * ****,**,{***  Magic: 27/27 ======================== ***,,,,,,*,,*  AC: 10Str: 7 **,,*****,***  EV: 14Int: 21 *,,,,*{,,,* SH: 0Dex: 12 ,,***,########  XL: 12 Next: 29% Place: an Ice Cave ,,,***#.*@.#.##  Noise: ---------  Time: 15196.1 (0.0) ,****#.*#.....#####  g) +4 dagger of Ashenzari's Boredo=hwm {Cun,  ** #.Y####..##∩..##  Throw: 30 darts (poison) #..**#..####..∩#  *#{{,##..# #....#  **.⌠,*#...####...#  Y   death yak (wandering) * *..,**##...####..##  **###{*∆*###...##...#  ,,**{*∆** ##...##..# Press: ? - help, v - describe, . - travelHere: a death yak (wandering, hasn't noticed you) _The floor.  Aiming: CharmPress: ? - help, Shift-Dir - straight lineAim: a death yak (wandering, hasn't noticed you, chance to affect: 9%)=h%P***,,,*****,,**cuphead4 the Thaumaturge,,,,,,,* ***,,*Gnoll of Ashenzari ****..******,***,,,**Health: 97/97 ========================* ****,**,{***Magic: 27/27 ========================***,,,,,,*,,*AC: 10Str: 7**,,*****,***EV: 14Int: 21*,,,,*{,,,*=h-QSH: 0Dex: 12,,***,########XL: 12 Next: 29% Place: an Ice Cave,,,***#..@.#.##Noise: ---------  Time: 15196.1 (0.0),****#..#.....#####g) +4 dagger of Ashenzari's Boredom {Cun, ** #.Y####..##∩..##Throw: 30 darts (poison)#..**#..####..∩#*#{{,##..# #....#**.⌠,*#...####...#Y   death yak (wandering)* *..,**##...####..##**###{*∆*###...##...#,,**{*∆** ##...##..#Here: a death yak (wandering, hasn't noticed you) =h~Q=_The floor.  Aiming: CharmPress: ? - help, Shift-Dir - straight lineAim: a death yak (wandering, hasn't noticed you, chance to affect: 9%)  Okay, then.=hfR=hPU=hV. _=hj =h` Evoke which item? Wands  a - a wand of flame (9)c - a wand of roots (14)  =h e - a wand of charming (15)  f - a wand of mindburst (7)  p - a wand of polymorph (11) Miscellaneous =h.  g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selected=h=h=h#***,,,*****,,**cuphead4 the Thaumaturge,,,,,,,* ***,,*=hGnoll of Ashenzari ****..******,***,,,**Health: 97/97 =========================hg* ****,**,{***=hMagic: 27/27 ========================***,,,,,,*,,*=h-AC: 10=h),Str: 7=hox**,,*****,***EV: 14Int: 21=h*,,,,*{,,,*SH: 0Dex: 12,,***,########=hXL: 12 Next: 29% Place: an Ice Cave,,,***#..@.#.##Noise: ---------  Time: 15196.1 (0.0)=h! ,****#..#.....#####g) +4 dagger of Ashenzari's Boredom {Cun, =h^ ** #.Y####..##∩..##Throw: 30 darts (poison)#..**#..####..∩#=h n*#{{,##..# #....#**.⌠,*#...####...#Y   death yak (wandering)* *..,**##...####..##=h '**###{*∆*###...##...#,,**{*∆** ##...##..#Here: a death yak (wandering, hasn't noticed you) =h2 _The floor.  Aiming: CharmPress: ? - help, Shift-Dir - straight lineAim: a death yak (wandering, hasn't noticed you, chance to affect: 9%) =h 6_Okay, then.=hJ8 **###{*∆*###...##. ,,**{*∆** ##...##..#  =h+Okay, then.=h7=h=h. _=hU,,,,,,,*  ******,***,,,** * ****,**,{*** ***,,,,,,*,,* **,,*****,*** *,,,,*{,,,* ,,***,########,,,***#....#.##,****#..#.@...#####=hk}** #.Y####..##∩.. #..**#..####..∩# *#{{,##..# #....#**.⌠,*#...####...#* *..,**#=h"##=h=**###{*∆*###...##...#,,**{*∆** ##=h..#*,,,,** ÷...#=hKq{{.,{=hN27.1 (1 _=hG=h=ht ******,***,,,** * ****,**,{*** ***,,,,,,*,,* =h **,,*****,*** *,,,,*{,,,* =h͈ ,,***,########,,,***#....#.#=h ,****#..#.....#####=h ** #.Y####@.##∩..=hD  #{{**#..####..∩# *#.,,##..# #....# =h **.⌠{*#...####...#* *..,**##...####..#**###{*∆*###...##...#,,**{*∆** =h ..#*,,,,** ##..÷...#****** #÷..#=h( !#=h l.{,=hX &8=hܕ =h' =h  ,{*** =h$**,,,,,,*,,* ,,*****,**,,,,*{,,,* =hEh,,***,########=hc,***#....#.##****#..#.....#####=h** #.Y####..##∩..##=h #{.**#.@####..∩=hҚ*#.,{##..# #....=h**.⌠,*#...##########=h=h3B{{,=h2{=hA&9=ht=h =h83 =h**,,,,,,*,,* ,,*****,**,,,,*{,,,* ,,***,########=hW,***#....#.##****#.{#.....#####** #.Y####..##∩..##=hgh #{{**#..####..∩*#.,,##.@# #....=h˫**.⌠{*#...####* *..,**##...####..##=hHT.####=hֵ&..=h%K{,=hx(200=h(=hV=h_  ,,*****,**,,,,*{,,,* =h߼ ,,***,########,***#....#.##=h ****#..#.....#####=hV ** #.Y####..##∩..##=h  #{.**#..####..∩=h3 *#.{,##..# #....=he }**.⌠,*#..@####=hݾ * *..,**##...####..##=h *###{*∆*###...##....#=h R.#=h i{,{=hV &1=hB =h =h ,,,,*{,,,* ,,***,########=h۳,***#....#.##****#..#.....#####** #.Y####..##∩..##=h] #{{**#..####..∩*#.,,##..# #....=h#**.⌠{*#...####=hC* *..,**##.@.####..##=h*###{*∆*###...##...,,**{*∆** ##...##.#=hδ=h k.{{,=h&2=hd=h=h, =h Inventory: 30/52 gear slots Hand Weapons (go to first with )) =h  g - the cursed +4 dagger of Ashenzari's Boredom (weapon) {Cun, Dev}b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger =h~ z - a +5 dire flail of freezing  A - a +5 battleaxe Missiles (go to first with ()  d - 30 poisoned darts (quivered)=hٔ k - 4 boomerangs  q - 2 throwing netsy - 3 darts of disjunction =h9 VArmour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort} =h j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance =hQ [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]=hWC  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A5 battleaxe Missiles (go to first with () =hX d - 30 poisoned darts (quivered)  k - 4 boomerangs  q - 2 throwing nets =hX y - 3 darts of disjunction Armour (go to first with [) =hX c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self} =hHY h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc=hY a - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance  x=hPZcloakC0 leather armour of cold resistance  D - a +0 troll leather armour =hZJewellery (go to first with "=) 8%=h 4=hRk j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc=hr= t - a +6 chain mail of ponderousness =hb f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc} =hI l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self} =hܛ; p - a ring of protection from cold (worn)=h9i - an amulet of the acrobat  =h $n - a ring of positive energy  =h:!s - a +6 ring of strength=hT#21=hl=h =hR(=h5 t - a +6 chain mail of ponderousness =h+ f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}v - an amulet of guardian spirit  =hYB - a +6 ring of strength5=h3 f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  i - an amulet of the acrobat Wands (go to first with /)a - a wand of flame (9)  c - a wand of roots (14)31=hx X i - an amulet of the acrobat =h  s - a +6 ring of strengthe - a wand of charming (15)  f - a wand of mindburst (7)  p - a wand of polymorph (11)8=h~' =h - =h1 *,,,,*{,,,*cuphead4 the Thaumaturge,,***,########=h$2 Gnoll of Ashenzari ****..,,,***#....#.##Health: 97/97 ========================,****#..#.....#####=ha2 iMagic: 27/27 ========================** #.Y####..##∩..##AC: 10Str: 7=h2 #{.**#..####..∩#EV: 14Int: 21=h2 *#.{{##..# #....#SH: 0Dex: 12=h3 **.⌠,*#...####...#XL: 12 Next: 29% Place: an Ice Cave=h?3 6* *..,**##.@.####..##Noise: ---------  Time: 15202.1 (0.0)=h3 **###{*∆*###...##...#g) +4 dagger of Ashenzari's Boredom {Cun, ,,**{*∆** ##...##..#Throw: 30 darts (poison)*,,,,** ##..÷...#=h3 ******###÷..####### =h/4 b_The floor.  Aiming: Charm=hc4 Press: ? - help, Shift-Dir - straight lineAim: a death yak (wandering, hasn't noticed you, chance to affect: 9%) _Okay, then. =h4 B_Okay, then.=h8 =h29 =h< =h> =hE-=h. Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 1% 1b - Magic DartConjuration1%1  c - Grave ClawNecromancy1%2  d - Lesser BeckoningTranslocation1%=h5/2  e - Searing RayConjuration1%2  f - PasswallEarth1%3  g - Sigil of BindingHexes=hn/1%3  h - PetrifyAlchemy/Earth1% 4  i - Vhi's Electric ChargeTranslocation/Air=h/83% 4  j - Dispel UndeadNecromancy6% 4  k - Curse of AgonyNecromancy17% 5  l - Permafrost EruptionIce/Earth=h,028% 6 14 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit=h =h =h j*,,,,*{,,,*=h[ cuphead4 the Thaumaturge,,***,########=h Gnoll of Ashenzari ****..,,,***#....#.##=h Health: 97/97 ========================,****#..#.....#####=h} iMagic: 27/27 ========================** #.Y####..##∩..##AC: 10Str: 7=h #{.**#..####..∩#EV: 14Int: 21*#.{{##..# #....#SH: 0=hQ Dex: 12**.⌠,*#...####...#=h XL: 12 Next: 29% Place: an Ice Cave=h 6* *..,**##.@.####..##Noise: ---------  Time: 15202.1 (0.0)=h **###{*∆*###...##...#=hI Og) +4 dagger of Ashenzari's Boredom {Cun, =h~ ,,**{*∆** ##...##..#=h BThrow: 30 darts (poison)=h *,,,,** ##..÷...#******=h4 ###÷..####### =hp b_The floor.  Aiming: Charm=h CPress: ? - help, Shift-Dir - straight line=h Aim: a death yak (wandering, hasn't noticed you, chance to affect: 9%) _Okay, then. =h6 B_Okay, then.=h W  Aiming: Charm=h Press: ? - help, Shift-Dir - straight lineAim: a death yak (wandering, hasn't noticed you, chance to affect: 9%) =h= F_Okay, then. _=hr =h =h=h. _=h=hά`Inventory: 30/52 gear slots =hhHand Weapons (go to first with )) =hK^ g - the cursed +4 dagger of Ashenzari's Boredom (weapon) {Cun, Dev}=h]b - a +0 quick blade  o - a +3 quarterstaff of chaos =h r - a +4 spear =hC w - a +2 vampiric dagger  z - a +5 dire flail of freezing =h8 A - a +5 battleaxe =hraMissiles (go to first with () =h d - 30 poisoned darts (quivered)k - 4 boomerangs  q - 2 throwing netsy - 3 darts of disjunction Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]=h k - 4 boomerangs  q - 2 throwing netsy - 3 darts of disjunction =h Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self} =h5 l h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc a - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance =h d x - a +0 cloakC0 leather armour of cold resistance =h  > D - a +0 troll leather armour Jewellery (go to first with "=)  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}  p - a ring of protection from cold (worn)  i - an amulet of the acrobat  n - a ring of positive energy  s - a +6 ring of strength21%=h{  u - a +2 robe of cold resistance  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}v - an amulet of guardian spirit  B - a +6 ring of strength =hݓ Wands (go to first with /)a - a wand of flame (9)  c - a wand of roots (14)3=h; l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self} =hD B - a +6 ring of strengthe - a wand of charming (15)  f - a wand of mindburst (7)  p - a wand of polymorph (11) Scrolls (go to first with ?)  b - 2 scrolls of blinking =hL f - a scroll of fear44=h  B - a +6 ring of strength  c - a wand of roots (14)  g - a scroll of fog  t - 5 scrolls of teleportation=h ua - a scroll of enchant armour51=hT c - a wand of roots (14) =hȩ. p - a wand of polymorph (11)=hp - 2 scrolls of poison  s - 2 scrolls of butterflies  w - 4 scrolls of enchant weapon7=h.  p - a wand of polymorph (11)  f - a scroll of fearx - 2 scrolls of amnesia  I - a scroll of immolation =h` W N - a scroll of noise63=hM5=h f - a scroll of fear  a - a scroll of enchant armour  T - 2 scrolls of torment  i - a scroll of identify8=h=hJ =hJM a - a scroll of enchant armour =h!K s - 2 scrolls of butterflies Potions (go to first with !) =hFKN c - 2 potions of curing  g - a potion of magic =hiKM h - a potion of haste76=hgX s - 2 scrolls of butterflies =h[g+ I - a scroll of immolation =hgn w - 5 potions of heal woundsa - a potion of ambrosia=h]k980=hL^  I - a scroll of immolation =h N - a scroll of noiseb - 2 potions of brilliance2=hY B - a +6 ring of strength Wands (go to first with /)a - a wand of flame (9)  =hZ c - a wand of roots (14)  e - a wand of charming (15)  f - a wand of mindburst (7)  a - a scroll of enchant armour =hwZ a N - a scroll of noise70=hvn - a ring of positive energy  s - a +6 ring of strength  =h&v - an amulet of guardian spirit =h9/ f - a scroll of fear =hZ= a - a scroll of enchant armour=hy963=hf, l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}  p - a ring of protection from cold (worn)i - an amulet of the acrobat =h,^ p - a wand of polymorph (11)  f - a scroll of fear=h,/57=htH4=hI1 u - a +2 robe of cold resistance=h>Ix - a +0 cloak  C - a +0 leather armour of cold resistanceD - a +0 troll leather armour =hIJewellery (go to first with "=)  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc} =h&Jm B - a +6 ring of strength  p - a wand of polymorph (11)=hLJ944=hP  m - a +2 helmet  t - a +6 chain mail of ponderousness  n - a ring of positive energy  B - a +6 ring of strength0=hv9 h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort} =h9V j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc=h9)a - a +0 robe =h9D p - a ring of protection from cold (worn) =hN:u n - a ring of positive energy34=hiXJ A - a +5 battleaxe Missiles (go to first with ()  d - 30 poisoned darts (quivered)k - 4 boomerangs  q - 2 throwing nets=hXy - 3 darts of disjunction Armour (go to first with [) =hXd c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort} =hXo e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  m - a +2 helmet =h.Yt p - a ring of protection from cold (worn)1=hV4=hJWHand Weapons (go to first with ))  g - the cursed +4 dagger of Ashenzari's Boredom (weapon) {Cun, Dev}b - a +0 quick blade  o - a +3 quarterstaff of chaos =hW2 r - a +4 spear  w - a +2 vampiric dagger =hW z - a +5 dire flail of freezing  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort} =h/XL m - a +2 helmettop=heX=hex =hx =h =hވ j*,,,,*{,,,*=h cuphead4 the Thaumaturge,,***,########=h. )Gnoll of Ashenzari ****..=hC A,,,***#....#.##Health: 97/97 ========================,****#..#.....#####Magic: 27/27 ========================** #.Y####..##∩..##AC: 10Str: 7#{.**#..####..∩#EV: 14=hs Int: 21*#.{{##..# #....#=hˊ SH: 0Dex: 12**.⌠,*#...####...#=h XL: 12 Next: 29% Place: an Ice Cave=h% * *..,**##.@.####..##=hA Noise: ---------  Time: 15202.1 (0.0)=hw **###{*∆*###...##...#=h Og) +4 dagger of Ashenzari's Boredom {Cun, =hӋ ,,**{*∆** ##...##..#=h BThrow: 30 darts (poison)=h# *,,,,** ##..÷...#******=h\ I###÷..##=hz :#####=h :Aiming: Charm=h CPress: ? - help, Shift-Dir - straight line=h Aim: a death yak (wandering, hasn't noticed you, chance to affect: 9%) _Okay, then. =h 2_Okay, then. =h- 6_Okay, then.=h\ =h= =h =h =h3 =h Inventory: 30/52 gear slots Hand Weapons (go to first with ))  g - the cursed +4 dagger of Ashenzari's Boredom (weapon) {Cun, Dev}b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe Missiles (go to first with ()  d - 30 poisoned darts (quivered)k - 4 boomerangs  q - 2 throwing netsy - 3 darts of disjunction Armour (go to first with [) =hP  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]=h4 =hY9 =h> *,,,,*{,,,*cuphead4 the Thaumaturge,,***,########Gnoll of Ashenzari ****..,,,***#....#.##Health: 97/97 ========================,****#..#.....#####Magic: 27/27 ========================** #.Y####..##∩..##AC: 10Str: 7#{.**#..####..∩#EV: 14Int: 21*#.{{##..# #....#SH: 0Dex: 12**.⌠,*#...####...#XL: 12 Next: 29% Place: an Ice Cave* *..,**##.@.####..##Noise: ---------  Time: 15202.1 (0.0)**###{[=h? 0;10m*∆*###...##...#g) +4 dagger of Ashenzari's Boredom {Cun, ,,**{*∆** ##...##..#Throw: 30 darts (poison)*,,,,** ##..÷...#******###÷..#######Aiming: CharmPress: ? - help, Shift-Dir - straight lineAim: a death yak (wandering, hasn't noticed you, chance to affect: 9%) _Okay, then. _Okay, then. _Okay, then.=hJB =hB =hE =hF =h=h Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone=hO0% H - Shatter the ChainsCursed item=h=o0% [?] toggle between ability selection and description.=hJE=hxE=h#W=h>kj*,,,,*{,,,*=hk7cuphead4 the Thaumaturge=hk,,***,########Gnoll of Ashenzari ****..=hOlV,,,***#....#.##=hlHealth: 97/97 ========================,****#..#.....#####=hldMagic: 27/27 =========================hYm** #.Y####..##∩..##AC: 10=hm-Str: 7=hm#{.**#..####..∩#EV: 14=h'n-Int: 21=hhn*#.{{##..# #....#SH: 0=hn-Dex: 12=ho**.⌠,*#...####...#=hnoXL: 12 Next: 29% Place: an Ice Cave=ho* *..,**##.@.####..##=hpNoise: ---------  Time: 15202.1 (0.0)=htp**###{*∆*###...##...#=hpOg) +4 dagger of Ashenzari's Boredom {Cun, =h.q,,**{*∆** ##...##..#=hdqBThrow: 30 darts (poison)=hq*,,,,** ##..÷...#******=h>rI###÷..##=htr:#####=hr:Aiming: Charm=hsCPress: ? - help, Shift-Dir - straight line=h:sbAim: a death yak (wandering, hasn't noticed you, chance to affect: 9%) =hms&_Okay, then. =hsh_Okay, then. _Okay, then.=h=hCPress: ? - help, Shift-Dir - straight line=h*bAim: a death yak (wandering, hasn't noticed you, chance to affect: 9%) =hxF_Okay, then. _=h0_ =h·=h=h. _=hoi*,,,,*{,,,* ,,***,######## ,,,***#....#.## ,****#..#.....##### ** #.Y####..##∩..## #{.**#..####..∩# =hi*#.{{##..# #....# **.⌠,*#...####...# * *..,**##..@####..## =h ji**###{*∆*###...##...# ,,**{*∆** ##...##..# *,,,,** ##..÷..=h9j.#****** ###÷..##=hbjK#####=ho7,=hr23.1 (1 _=hEt=hqu=h/ ,,***,########,***#....#.##****#..#.....#####=h/0=** #.Y####..##∩..## #{.**#..####..∩=h0*#.{,##..# #....**.⌠,*#...####* *..,**##...####..##=hJ1*###{*∆*###@..##...,,**{*∆** ##...##=h1 *,,,,** ##..÷..#=h:=h,;&4=h%A=hbC=h j,,***,# ,,,***#....#.## ,****#..#.....##### ** #.Y####..##∩..## =h #{.**#..####..∩# *#.{,##..# #....# **.⌠,*#...####...# =h8 * *..,**##...####..## **###{*∆*###.@.##...# =ht ,,**{*∆** ##...##..# *,,,,** ##..÷...# =h K#####=h =h &5=h =hU =h.Gh ,***#....#.##****#..#.....#####=hoG=** #.Y####..##∩..## #{.**#..####..∩=hGo*#.{,##..# #....**.⌠,*#...####* *..,**##...####..##=hH*###{*∆*###...##...,,**{*∆** ##@..##=h%H *,,,,** ##..÷...#=hBH***** ###÷..###=hN<6=h=R=hS=hl~,,,***#....#.## ,****#..#.....##### =hma** #.Y####..##∩..## #{.**#..####..∩# *#.{,##..# #....# **.⌠,*#...####...# * *..,**##...####..## =hnm**###{*∆*###...##...# ,,**{*∆** ##.@.##..# *,,,,** ##..÷...# ****** ###÷..## #####=hs=hs&7=hw=hx=hm*0****#..#.....#####=h*=** #.Y####..##∩..## #{.**#..####..∩=h**#.{,##..# #....**.⌠,*#...####=h+i* *..,**##...####..##=hU+*###{*∆*###...##...=hx+,,**{*∆** ##...##..#=h+ *,,,,** ##@.÷...#=h+***** ###÷..# =h+R##### =h3=hy4&8=h9=h:=h(=h&Inventory: 30/52 gear slots Hand Weapons (go to first with ))  g - the cursed +4 dagger of Ashenzari's Boredom (weapon) {Cun, Dev}=hq/b - a +0 quick blade =hǐ` o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger =h> z - a +5 dire flail of freezing  A - a +5 battleaxe =h3Missiles (go to first with ()  d - 30 poisoned darts (quivered)=h}k - 4 boomerangs  q - 2 throwing netsy - 3 darts of disjunction =hArmour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort} =h e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort} =h j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe =h.  m - a +2 helmet =hIR t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance =h[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]=hg u - a +2 robe of cold resistance=hx - a +0 cloak  C - a +0 leather armour of cold resistanceD - a +0 troll leather armour =h"Jewellery (go to first with "=) 8%=hl=h u - a +2 robe of cold resistance  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}  p - a ring of protection from cold (worn)i - an amulet of the acrobat  n - a ring of positive energy  s - a +6 ring of strength=h921=hw  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  i - an amulet of the acrobatv - an amulet of guardian spirit  =hxYB - a +6 ring of strength5=hv i - an amulet of the acrobat  v - an amulet of guardian spirit =h̆Wands (go to first with /)a - a wand of flame (9)  c - a wand of roots (14)31=h9r=h*w=h{ ,****#..#.....#####cuphead4 the Thaumaturge** #.Y####..##∩..##Gnoll of Ashenzari ****..#{.**#..####..∩#Health: 97/97 ========================*#.{,##..# #....#Magic: 27/27 ========================**.⌠,*#...####...#AC: 10Str: 7=h{|* *..,**##...####..##EV: 14Int: 21**###{*∆*###...##...#SH: 0Dex: 12,,**{*∆** ##...##..#XL: 12 Next: 29% Place: an Ice Cave=h{Y*,,,,** ##@.÷...#Noise: ---------  Time: 15208.1 (0.0)******###÷..##g) +4 dagger of Ashenzari's Boredom {Cun, #####=hK|Throw: 30 darts (poison)Press: ? - help, Shift-Dir - straight lineAim: a death yak (wandering, hasn't noticed you, chance to affect: 9%) _Okay, then. _Okay, then. _Okay, then. _Okay, then.=h=h=h=h6=h j ,,,***#....#.##  ,****#..#.....###** #.Y####..##∩..## #{.**#..####..∩# *#.{,##..# #....#=hڿ " **.⌠,*#...####... * *..,**##...####..##=h  **###{*∆*###...##...#,,**{*∆** ##@..##..# *,,,,**=hU |..÷...#******=h ###÷..#######=h? =h +9.1 (1=h^ =h =h  ,,***,###### ,,,***#....#.##  ,****#..#.....###=h0 F** #.Y####..##∩..## #{.**#..####..∩#=hu E *#.{,##..# #....# **.⌠,*#...####...=hގ  * *..,**##...####..##=h . **###{*∆*###@..##...#,,**{*∆** ##...##..# *,,,,**..÷...#******=hr ###÷..#######=he =h '10=h =hy =h;~ *,,,,*{,,,*  ,,***,######## ,,,***#....#.##  ,****#..#.....###=h;** #.Y####..##∩..##=h; #{.**#..####..∩# *#.{,##..# #....# **.⌠,*=hZ<##... * *..,**##.@.####..##=h< **###{*∆*###...##...#=h=Y,,**{*∆** ##...##..# *,,,,**..÷...#******=ho=###÷..#######=hF=hH&1=h"N=hP=hD4M=hD*,,*****,***=hDP*,,,,*{,,,* =hIE}***,######## =hE,,***#....#.## =hE:,****#..#.....##### =h1F** #.Y####..##∩..#=hF 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*#.,,##..# ....# **.⌠,*#...####... * *..,**##...####..##=h: **###{*∆*#...#,,**{*∆** ##...##..# *,,,,**..÷...#=hN?S.{=h?&6=hB=hC=h>7 4 ***,,,**=h~7 ]* ,,,,,,,* ***,,*=h7 6 ******,***,,,**=h7 u * ****,**,{***=h 8 4 ***,,,,,,*,,*=h+8 4 **,,*****,***=hH8 p *,,,,*{,,,* =h}8 M ,,***,########=h8  ,,,***#..@.#.## =h8 ,****#..#.....###=h9 ** #..####..##∩..##=h19  #..**#..####..=hO9 +∩#=h{9  *#.,,##..# =h9 ....#=h9 3 **.⌠,*=h9 .=h: z * *..{**##...####..=h: ##=hg: y **###{*∆*###...#=h: m,,**{*∆**.##..#=h? %{{=h? =h0A &7=h0C =hD =hF2 ***,,,*****,,** ,* ***,,* ******,***,,,** * ****,**,{*** ***,,,,,,*,,* **,,*****,***=h2b *,,,,*{,,,* ,,***,######## ,,,***#.@..#.##=h2 ,****#..#.....##### ** #..####..##∩..## =h35 #..**#..####..∩# *#.,,##..# #....#=hY3 **YY,*#...####...#YY 2 death yaks (wandering)  * *..{**##...####..## **###{*∆*###...##...# =h3 ,,**{*∆** ##...##..#=h"8Aim: a death yak (wandering, hasn't noticed you, chance to affect: 9%) _Okay, then. _=h]8u__ A death yak comes into 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#.=hR**Y⌠,*#...####...##=hH=hX{{.=hb&3=hN=hk=h} =hH FY.{=h .=h˅ Y   death yak (wandering)=h͆ &4=hs =h =h   ,{*** **,,,,,,*,,* ,,*****,**,,,,*{,,,* ,,***,########,***#Y...#.##=h ****#.{#.....#####** #..####..##∩..## #..**#.@####..∩*#Y,,##..# #....**Y⌠,*#...####=h[ * *.Y,**##...####..##*###,*∆*###...##...=h֧ Y######=h e{.{=h &5=h =h7 =hS.{{.=h=h&6=h=h=hF _{7=h*J =hfK =hӈ7.=h&8=h=h=h S..{=h5"&9=h'=h *=h S{.{=h =h '80=h% =h' =hH<DM*=h{< *,,,**=h<S ****,**,{***=h<"*,,,,,,*,,*,,*****,***=h =*,,,,*{,,,* ***,######## =hk=,,***#....#.## =h=,****#{.#.....##### =h=** #..####@.##∩..#=h> #.{**#..####..∩=hT> *#Y,,##..# #.**Y⌠,*#...####...#=hu>#=h>=hG6.{=hG.=hH2{=hXI&1=hhO=hP=h& r.{{,=h &2=h =ha =hC8.=hQ&3=h=h=h4s{.{{=h9&4=hDz=h=hd =h j.{.,=hW &5=h =hB =hm{.{=h&6=h\=h=h =hɠ Y=h ,.{=hL .=h wY   death yak (wandering)=hҡ =h &7=hl =h =hf O  ,{*** **,,,,,,*,,* ,,*****,**,,,,*{,,,* ,,***,########,***#Y...#.##****#..#.....#####=h k** #.{####..##∩..## #..**#.@####..∩*#Y,,##..# #....**Y⌠,*#...####* *.Y,**##...####..##*###,*∆*###...##...=h Y######=h k{{.{=h` &8=hg =h =h h.{.=h &9=h" =h =hjR{.=hj'90=hn=h5p=h Q..{=hx &1=h =h =hU{{.=hs&2=h*=h=h_7.=h_=h_3=hb=hed=ha !{=ha 0.=hb =hc 4=hh =hSi =hh7.=h"i&5=hl=hm=h 9{=h: &6=h=h$=hv<.{=hw=hw&7=hg{=h|=h" k{,{=h &8=h =h =h{.{{,=h&9=h=h=h]rs{.,{=hs(300=hPv=hw=h m.,{,=h* &1=h  =h, =hM**,,,** ****,**,{****,,,,,,*,,=h*,,*****,***=h*,,,,*{,,,* ***,######## =hyF,,***#....#.## ,****#..#.....##### =h** #..####@.##∩..#=h #..**#..####..∩=hN *#Y,{##..# #.=hph**Y⌠,*#...####...##=h@{{,=h=h&2=ha=h=hY;W..{=h3<&3=hB@=hA=h _{{{,=h &4=h =h.>..=h)&5=h,=hR=h m{.{=h &6=h =h =h-<Y.{Y   death yak (wandering)7=h3 =h =hL,{*** =h>3**,,,,,,*,,* =hY,,*****,**=hN,,,,*{,,,* =hh,,***,########=ho,***#.Y..#.##=hX****#..#.....#####=hk** #.{####..##∩..##=h #.{**#.@####..∩=h*#Y,,##..# #....=hs**Y⌠,*#...####=h a* *.Y,**##...####..=h2  ##=hJ _*###,*∆*###...##...=h} C######=h =h+"{=h+.=h+#.{=h+=ho/&8=h!3=hk5=hU{.{,=h&9=h>=h|=h |..{10=h} =h=h1P.{=h 3&1=hX8=h9=h P{,=hC &2=h =h =hYO{.=h&3=hi=h=hTPM**,,,**=h Uu ****,**,{****,,,,,,*,,*,,*****,***=h X*,,,,*{,,,* ***,######## ,,***#....#.## ,****#..#.....##### ** #.{####@.##∩..# #..**#..####..∩ *#Y,,##..# #.**Y⌠,*#...####...##=h`O{.=hba&4=hHg=hi=h*X.{{=h+&5=h1=h3=hs.=h{=hM,{{=h^&6=hI=hI=hw% l.{,=h& &7=h, =h. =hS{,=h&8=h=h=hO{,=h?&9=h=h[=hȏ !{=h 7..=hg '20=hB =h =hj O.{=h&1=h=hM3.=hVO&2=hU=h9W=h:{=h%&3=h=h =h ={,=hJ =h &4=hL =h =hRDP{.=hE&5=h^K=hM=hG=hH4{.=hQH{=hoH=hAI&6=hL=hN=h* =h-2 Y=hd2 .=h2 6{.=h2 Y   death yak (wandering)=h.4 &7=h: =hS= =hD=h.{{.{=h&8=h=h=hC =hPI Y..{,{Y   death yak (wandering)=h-J &9=hM =hN =h=h?.{.{,=h '30=h=h=h j.{.=h &1=h =h =hߊ9{=hU&2=ha=h=h0K7.=hK&3=hP=hQ=h# P.{=hp &4=h =h: =hWS.{=h%X&5=h,^=hR`=h`VS{,=hRW&6=hY=hH[=hAgP{.=h(h&7=hk=h9m=htP{.=hu&8=hx=hz=h =h Y=h .=h Y   death yak (wandering)=h &9=hK =h =h4=h!<D.{{=hw< =h='40=hF=hI=hr.{{,=h&1=h=h=h= =ha ..=h| 2{=h &2=h =h =hKdX{,{=hd=he&3=hbk=hm=h7{.{,=h&4=h'=hY=hTt{.,{=htU&5=hX=hY=h =hZ Y.{,Y   death yak (wandering)=h! &6=h$ =h% =ht=hD};.{=h}V,{=h~&7=h=h=h .=hR{{,=h+&8=hQ=h̨=h i.{,=h9 &9=h7 =hx =hx k{.{=hx '50=ho| =h} =hco{.{,=hc=hd&1=hj=hm=h`j.{.=h&2=h=h=hP.{=h&3=hʠ=h=hD T{,=hE &4=hzK =hM =h!******,***,,,** * ****,**,{*** ***,,,,,,*,,* **,,*****,*** =hl*,,,,*{,,,* ,,***,######## =hD,,,***#....#.## ,****#..#.....##### =hcU** #..####.@##∩..## #..**#..####..∩# *#Y,{##..# #....# =hE**Y⌠,*#...#=h) =h,,**{*∆** ## =hr8,=h&5=h=h&=h. =hA &6=h =h9 =hC=heD&7=hG=hI=hD=h&8=h-'=h1-=hi =hi &9=hm =h o =h:{=hw'60=hU=h=h :∆=h&1=h=h+=hft =h?u &2=hE{ =h} =h  ******,***,,,** * ****,**,{***=hE h ***,,,,,,*,,* **,,*****,***=h X *,,,,*{,,,*=h  ,,***,########=h  ,,,***#....#.##=h  ,****#..#.....#####=hb  ** #..####@.##∩..##=h  #..**#..####..∩#=h  *#Y,,##..# #....# **Y⌠,*#...=h <####...# =h  * *.Y,**##...####..## =ho  **###,*∆*###...##...#=h  ,,**{*∆** =h =#...##..# =h  *,,,,** ##..÷...# =h  ****** ###÷..##=h =h &3=h# =h =hve:{=h3g&4=hJl=hn=hN8,=hw&5=h=h=h=hO&6=h =h=h :{=hD =hs 7=h$ =h =h&q=hr&8=hu=hv=h>S{,=h?&9=hC=hD=h z{,70=h =h=h@Z.{{=h6&1=h=h=h {,{,=hN &2=h =hq =hE .{{,{=h &3=h =h@ =hz9.{=hM{_,{,=h|&4=h6=hw=h!.=h2{=h(=hK5=h #=hX$=hJ :{=hXL &6=hO =h0Q =hBY r{.,{=hZ &7=h] =hS_ =hJ{.,,8=hN=hP=hN7.=h O&9=h+R=hdS=h =h'80=h=hz=h =h &1=h =h =h3=h4&2=h8=h9=hY'v{3=h")=h Z{{,=h&4=h=hO{,=h&5=h=h=hp 8.=h &6=hO =h =hw m{.{=h_x &7=h{ =h:} =hn .=hR{{,=h&8=h=h=h\.=h.=h&9=h=hZ=h :{=hͬ '90=h =h% =h7 S{,=h7 &1=h: =h; =h8,=h&2=hj =h =h:{=h&3=h*=hx=hS,{=h&4=h=hM=h? S{,=hU &5=h =h =h :{=hu &6=h =h =h*Z.,{=h{+&7=h/=h0=h&W{{,=h&8=h=h=h{.{,=hR&9=h=h0=h =hY=h.=h{=h.=h!Y   death yak (wandering)=h(400=h=h=h=h .=hp{.{=hj&1=hP=h=h Y..{=h &2=h =hb =h^ S,{=h &3=h =h =hL,8,=h:-&4=h2=h4=h7=hL8&5=h;=h<=hd=hd&6=hi=h k=hQ `{7=hoS =hT =h} 8,=h4~ &8=h+ =h =h)=h*&9=h.=hH0=h^:{=h'10=h=hV =he {=h2f0.=h?g&1=hl=h-o=h O{.=h~ &2=hL =h =h X.{{=h &3=h =h6 =h9.{=hK0,=h&4=h=hۆ=h~P{.=h&5=h=hA=hsO{.=hct&6=hw=hx=h O.{=h &7=h8 =h =hP.{=hh&8=h~=h=h\S.{=h&9=h=h+=h n{,{=h '20=h =h =hH: {.{,=h: &1=h= =h> =hA~.{,{=hA&2=hvD=hE=hnP{.=ho&3=h#s=ht=h+o{.{,=h2{=h&4=hX=h=h =h 8Y..=h 6{,=h Y   death yak (wandering)=h &5=h =h: >h'>hq.{,{>hC >hr&6>h]>h>h!j.{,>h&7>h۠>h>hfo W.{{>ho &8>hr >hs >h= 8.>h &9>h >hZ >hS{,>h'30>h>h>h${>hѣ>h&1>hF>hѷ>hiZ.,{>hV&2>h,>h>h 8,>hK &3>h >h >h5 :{>h &4>h >h >hxS{,>h&5>h/>h>hS{,>h&6>hp>h>hL!.>h9{{>h&7>h{">h$>hg 8,>hLh &8>hk >hm >h<S,{>h&9>h>hf>hS{,>hօ'40>hً>h[>hAR{,>h&1>hO>h|>h! >hA Y.Y   death yak (wandering)>h  &2>hV >h >h, >h+ k.{{{>h &3>h >h >ht..{{,>h&4>hj>h>h$j8,>hj&5>h n>h!o>h8,>h&6>h>h>h >hr &7>hg >h >h35{>h&8>h>h>h:.{>hg>h&9>ha>h->hFP{.>h6G'50>hK>hXL>hHR ;{.>hR 2{>h7S &1>hV >h`X >hj.{,{>h>h0&2>h6 >h[ >h`h.{,>h&3>hy>h">h\>h\&4>h\`>ha>h :{>h &5>hE >h̭ >hjjr{.,{>huk&6>h}x>hlq{{.{,>h>h]&7>hT>h>hj. >h8 2Y..>h8 6{,>h9 Y   death yak (wandering)>hG: >h: 8>hnA >hC >h[  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>hj  ******,***,,,**  cuphead4 the Thaumaturge * ****,**,{*** Gnoll of Ashenzari ****.. ***,,,,,,*,,* Health: 97/97 ======================== **,,*****,***>hjW Magic: 26/27 =======================- *,,,,*{,,,* AC: 10Str: 7 ,,***,######## EV: 14Int: 21 >h9k+,,,***#Y*..#.##  SH: 0Dex: 12 >h|k,****#..#**...#####  XL: 12 Next: 29% Place: an Ice Cave ** #.{####@.##∩..##  Noise: ---------  Time: 15458.1 (0.0) >hk#..**#..####..∩#  g) +4 dagger of Ashenzari's Boredom {Cun,  *#Y,,##..# #....#  Throw: 30 darts (poison) >hk**Y⌠,*#...####...#  * *.Y,**##...####..## >h7l **###,*∆*###...##...#  Y   death yak (wandering) ,,**{*∆** ##...##..#  >hsl~*,,,,** ##..÷...#  ****** ###÷..## _The death yak bellows!  >hlQCasting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  >hlPress: ? - help, Shift-Dir - straight lineAim: a death yak (wandering, hasn't noticed you, 95% to hit) >h?******,***,,,**cuphead4 the Thaumaturge* ****,**,{***Gnoll of Ashenzari ****..***,,,,,,*,,* >hQ8Health: 97/97 ========================**,,*****,***Magic: 26/27 =======================-*,,,,*{,,,* >hYAC: 10Str: 7 >h,,***,########EV: 14Int: 21 >h,,,***###..#.##SH: 0 >hJDex: 12,****#..###...##### >hXL: 12 Next: 29% Place: an Ice Cave** #.{####@.##∩..## >hpNoise: ---------  Time: 15458.1 (0.0)#..**#..####..∩#g) +4 dagger of Ashenzari's Boredom {Cun,  >h*#Y,,##..# #....#Throw: 30 darts (poison) >h@&**Y⌠,*#...####...#* *.Y,**##...####..##**###,*∆*###...##...# >hz/Y   death yak (wandering),,**{*∆** ##...##..# >h*,,,,** ##..÷...#******###÷..## _The death yak bellows!  >hCasting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. >h)Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a death yak (wandering, hasn't noticed you, 95% to hit) >hcq  Casting: Launch Clockwork Bee (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a death yak (wandering, hasn't noticed you, 95% to hit)  The blast of sand misses the death yak. >h}l.Y{#...Y >hm7===9.6 (1.5 >ht >hw, _The death yak bellows! >h>  ,{*** **,,,,,,*,,* ,,*****,**,,,,*{,,,* ,,***,######## >h,***#.Y..#.##****#.{#.....#####** #..####..##∩..## >h #..**#.@####..∩ >h<*#Y,,##..# #.... >hq**Y⌠,*#...####* *.Y,**##...####.. >hh##*###,*∆*###...##... >h:Y###### >hUm{.#{{ >h`7---600 >h# >hp >h  **,,,,,,*,,* ,,*****,**,,,,*{,,,* ,,***,########,***#{Y..#.##****#..#{....#####** #..####..##∩..## #.{**#..####..∩*#Y,,##.@# #....**Y⌠,*#...#### >h_ * *.Y,**##...####..##.#### >h  >h .#.Y{.Y   death yak >h B---1 >hQ  >h  >h,,*****,**,,,,*{,,,* ,,***,########,***#.Y..#.##****#..#.Y...##### >hZC** #.{####..##∩..## #..**#..####..∩*#Y,,##..# #....**Y⌠,*#..@####* *.Y,**##...####..##*###,*∆*###...##...,,**{*∆** ##...## >ht *,,,,** ##..÷.***** ###÷..# #### >h<#  >h! >ho{{#...####Y >hɷ >h&2 >hɻ >h >h  >hCasting: Sandblast (safe; 1% risk of failure)  >h)\Confirm with . or Enter, or press ? or * to list all spells. >h **,,*****,*** cuphead4 the Thaumaturge *,,,,*{,,,* Gnoll of Ashenzari ****.. ,,***,######## Health: 97/97 ======================== ,,,***#{Y..#.##  Magic: 22/27 ===================----- ,****#.{#.....#####  AC: 10Str: 7 >h** #..####Y.##∩..##  EV: 14Int: 21 #..**#..####..∩#  SH: 0Dex: 12 *#Y,,##..# #....#  XL: 12 Next: 29% Place: an Ice Cave **Y⌠,*#..@####...#  Noise: ---------  Time: 15462.6 (0.0) * *.Y,**##...####..##  g) +4 dagger of Ashenzari's Boredom {Cun,  **###,*∆*###...##...#  Throw: 30 darts (poison) ,,**{*∆** ##...##..#  *,,,,** ##..÷...#  ****** ###÷..##  Y   death yak #####  _The death yak bellows!  >h_ACasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way. >h( 6 * >hY *Y* >hy * >h @ >h  >h  **,,*****,*** cuphead4 the Thaumaturge *,,,,*{,,,* Gnoll of Ashenzari ****.. ,,***,######## Health: 97/97 ======================== ,,,***#{Y..#.##  Magic: 22/27 ===================----- >hJ,****#.{#.....#####  AC: 10Str: 7 ** #..####Y.##∩..##  EV: 14Int: 21 >hm#..**#..####..∩#  SH: 0Dex: 12 >h*#Y,,##..# #....#  XL: 12 Next: 29% Place: an Ice Cave >h**Y⌠,*#..@####...#  Noise: ---------  Time: 15462.6 (0.0) >h* *.Y,**##...####..##  g) +4 dagger of Ashenzari's Boredom {Cun,  >h **###,*∆*###...##...#  Throw: 30 darts (poison) >h" ,,**{*∆** ##...##..#  *,,,,** ##..÷...#  >hq +****** ###÷..##  Y   death yak #####   >h 4_The death yak bellows!  >h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. >h 9Aiming: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - move target >h"  Casting: Sandblast (safe; 1% risk of failure) >h"Lonfirm with . or Enter, or press ? or * to list all spells. >h#Aiming: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  You send a boulder barrelling forward!  Your boulder barrels into the death yak! >h'V    >h'#### ##  . >h'*  >h/(`** #..####Y.##∩..##  *####..∩#  >hp(*#Y,,##.○#   @#  >h(* ##...#  >h(C∆*## >h(.   >h)[∆** ##...#  ##..÷. >h ) ###÷..## (ally target) >hc) ##### *   boulder (minion, rolling)  >h-*c3====3.6 (1 >h-;* >h/7 _The death yak is lightly wounded. >h f,,,,*{,,,*  >h0 ,,***,########,***#{Y..#.##****#..#.....##### >hi Y** #..####Y.##∩..## #..**#.*####..∩ >h *#Y,,##.○# #....**Y⌠,*#...#### >h 8* *.Y,**##.@.####..##*###,*∆*###...##... >h) ,,**{*∆** ##...## *,,,,** ##..÷..***** ###÷..# #####  >h  >h M  Your boulder barrels into the death yak! >hQ The death yak is moderately wounded.  The death yak gores your boulder but does no damage.r boulder barrels into the death yak!  >h The death yak is moderately wounded.  Your boulder crushes the death yak against an ice covered rock wall and falls  apart! >h {#..Y○°°  ---4 >h :○ >h a _The death yak is heavily wounded.>hf  >h^Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h9°>h:--->h_>hu _You can't see any susceptible monsters within range! (Use Z to cast anyway.)>hA>hFq.#...Y..>hG-5 _>h)K>hnL>h~X  Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h~>h  *,,,,*{,,,* cuphead4 the Thaumaturge ,,***,######## Gnoll of Ashenzari ****.. ,,,***#{Y..#.##  Health: 97/97 ======================== ,****#..#.....#####  Magic: 19/27 ================-------- ** #..####Y.##∩..##  AC: 10Str: 7>h E #..**#..####..∩#  EV: 14Int: 21 *#Y,,##..# #....#  SH: 0Dex: 12 **Y⌠,*#...####...#  XL: 12 Next: 29% Place: an Ice Cave >hy * *.Y,**##.@.####..##  Noise: ---------  Time: 15465.6 (0.0) **###,*∆*###...##...#  g) +4 dagger of Ashenzari's Boredom {Cun,  ,,**{*∆** ##...##..#  Throw: 30 darts (poison) *,,,,** ##..÷...#  ****** ###÷..##  >h #####  Y   death yak >h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  >h0 Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.>h *Y***@>hZ *,,,,*{,,,* cuphead4 the Thaumaturge ,,***,######## Gnoll of Ashenzari ****.. >h,,,***#{Y..#.##  Health: 97/97 ======================== ,****#..#.....#####  Magic: 19/27 ================-------- ** #..####Y.##∩..##  AC: 10Str: 7 #..**#..####..∩#  EV: 14Int: 21 *#Y,,##..# #....#  SH: 0>h> Dex: 12 **Y⌠,*#...####...#  XL: 12 Next: 29% Place: an Ice Cave >h* *.Y,**##.@.####..##  Noise: ---------  Time: 15465.6 (0.0) **###,*∆*###...##...#  g) +4 dagger of Ashenzari's Boredom {Cun,  ,,**{*∆** ##...##..#  Throw: 30 darts (poison) *,,,,** ##..÷...#  ****** ###÷..##  #####  Y   death yak>hx. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - move target>hK,>h  ####   Y  ** #..####°.##∩..##  >h_Y#..**#.Y####..∩#  *#Y,,##.*#   #..°##  * @  >h∆*###...##...#  ∆** ##...##..#  >h  ##..÷..  ###÷ ##### YY 2 death yaks (1 distracted, 1 ally ta…) >h*   boulder (minion, rolling) >h5===6.6 (1>h>h4 _You send a boulder barrelling forward!>hR M  Your boulder barrels into the death yak!>hwj  The death yak is heavily wounded.The death yak gores your boulder!>hj >hk >hr @YYY.>her °.YY 3 death yaks >h[s /--7>hx 9°>hz P _Your boulder is destroyed!>hb >hFd Evoke which item? Wands  a - a wand of flame (9)>hwd c - a wand of roots (14)  e - a wand of charming (15)  f - a wand of mindburst (7)  p - a wand of polymorph (11) >hd Miscellaneous  g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke>he ][?] describe selected>hn>h>hc*,,,,*{,,,*cuphead4 the Thaumaturge>hq,,***,########>h9)Gnoll of Ashenzari ****..>h|,,,***#{Y..#.##>hdHealth: 97/97 ========================>hHR,****#..#.YY..#####>hvMagic: 19/27 ================-------->h** #..####Y.##∩..##AC: 10>h*-Str: 7>hK#..**#..####..∩#EV: 14>hh-Int: 21>h*#Y,,##.°# #....#SH: 0>h-Dex: 12>h **Y⌠,*#...####...#XL: 12 Next: 29% Place: an Ice Cave>hB* *.Y,**##.@.####..##Noise: =--------  Time: 15467.6 (0.0)**###,*∆*###...##...#>hOg) +4 dagger of Ashenzari's Boredom {Cun, >h,,**{*∆** ##...##..#>hBThrow: 30 darts (poison)>h*,,,,** ##..÷...#>hI ******>hI###÷..##>h;#####>hYYYY 3 death yaks>h):Press: ? - help, Dir - move target >hKD_You send a boulder barrelling forward!  >hi/Your boulder barrels into the death yak!  >h<The death yak is heavily wounded.>h=The death yak gores your boulder! >h;_Your boulder is destroyed!>h+t *,,,,*{,,,*>hI,h cuphead4 the Thaumaturge >hr,v,,***,########>h,d Gnoll of Ashenzari ****.. >h,,,,***#{Y..#.##  Health: 97/97 ========================>h- >ho-,****#..#.YY..#####  Magic: 19/27 ================-------- >h-** #..####Y.##∩..##  AC: 10Str: 7 >h .#..**#.*####..∩#  EV: 14Int: 21>h3. >hu.*#Y,,##.*# #....#  SH: 0>h.-Dex: 12>h. >h/5**Y⌠,*#..*####...#  XL: 12 Next: 29% Place: an Ice Cave >hk/E* *.Y,**##.@.####..##  Noise: =--------  Time: 15467.6 (0.0) **###,*∆*###...##...#  g) +4 dagger of Ashenzari's Boredom {Cun,  >h/,,**{*∆** ##...##..#  Throw: 30 darts (poison) *,,,,** ##..÷...# >h/ >h0\****** ###÷..## >h/0 >hO0#####  YYY 3 death yaks>h0>h0 >h0 >h0<The death yak is heavily wounded.>h71iThe death yak gores your boulder! _Your boulder is destroyed!>h1>Aiming: Mindburst>h1CPress: ? - help, Shift-Dir - straight line>h1Aim: a death yak (heavily wounded, chance to affect: 28%)>hJR*,,,,*{,,,*cuphead4 the Thaumaturge,,***,########Gnoll of Ashenzari ****..,,,***#{Y..#.##Health: 97/97 ========================,****#..#.YY..#####Magic: 19/27 ================--------** #..####Y.##∩..##>hRDAC: 10Str: 7#..**#..####..∩#EV: 14Int: 21*#Y,,##.°# #....#SH: 0Dex: 12>hRW**Y⌠,*#...####...#XL: 12 Next: 29% Place: an Ice Cave* *.Y,**##.@.####..##Noise: =--------  Time: 15467.6 (0.0)>hS**###,*∆*###...##...#g) +4 dagger of Ashenzari's Boredom {Cun, ,,**{*∆** ##...##..#Throw: 30 darts (poison)*,,,,** ##..÷...#******###÷..#######YYY 3 death yaks>hSThe death yak gores your boulder! _Your boulder is destroyed!Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a death yak (heavily wounded, chance to affect: 28%)  Okay, then.>hT>hX9°>haZ. _>h~ >h Evoke which item? Wands  a - a wand of flame (9)c - a wand of roots (14)  e - a wand of charming (15)  f - a wand of mindburst (7)  >hQ =p - a wand of polymorph (11) Miscellaneous >h|  g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selected>hl >h6t >hy *,,,,*{,,,*cuphead4 the Thaumaturge>h!z B,,***,########Gnoll of Ashenzari ****..,,,***#{Y..#.##Health: 97/97 ========================,****#..#.YY..#####Magic: 19/27 ================-------->hz ** #..####Y.##∩..##AC: 10Str: 7#..**#..####..∩#EV: 14Int: 21>h{ H*#Y,,##.°# #....#SH: 0Dex: 12**Y⌠,*#...####...#XL: 12 Next: 29% Place: an Ice Cave* *.Y,**##.@.####..##Noise: =--------  Time: 15467.6 (0.0)>hb{ **###,*∆*###...##...#g) +4 dagger of Ashenzari's Boredom {Cun, ,,**{*∆** ##...##..#Throw: 30 darts (poison)>h{ ?*,,,,** ##..÷...#******###÷..#######>h{ YYY 3 death yaksThe death yak gores your boulder! _Your boulder is destroyed!Aiming: Mindburst>h/| Press: ? - help, Shift-Dir - straight lineAim: a death yak (heavily wounded, chance to affect: 28%) _Okay, then.>h C *,,,,*{,,,* cuphead4 the Thaumaturge ,,***,######## Gnoll of Ashenzari ****..>h  ,,,***#{Y..#.##  Health: 97/97 ======================== >hY ,****#..#.YY*.#####  Magic: 19/27 ================-------- ** #..####Y*##∩..##  AC: 10Str: 7 >h #..**#**####..∩#  EV: 14Int: 21 >hܔ *#Y,,##.*# #....#  SH: 0Dex: 12 >hQ z**Y⌠,*#..*####...#  XL: 12 Next: 29% Place: an Ice Cave * *.Y,**##.@.####..##  Noise: =--------  Time: 15467.6 (0.0) **###,*∆*###...##...#  g) +4 dagger of Ashenzari's Boredom {Cun,  >h ,,**{*∆** ##...##..#  Throw: 30 darts (poison) *,,,,** ##..÷...#  >h ****** ###÷..##  #####  YYY 3 death yaks>hB Press: ? - help, Shift-Dir - straight lineAim: a death yak (heavily wounded, chance to affect: 28%) _Okay, then.Aiming: Fastroot>h Press: ? - help, Shift-Dir - straight lineAim: a death yak (heavily wounded) >h{( >h*,,,,*{,,,*cuphead4 the Thaumaturge,,***,########Gnoll of Ashenzari ****.. >hԩ ,,,***#{Y..#.##Health: 97/97 ========================,****#..#.###.##### >h#Magic: 19/27 ================--------** #..####*###∩..## >h&AC: 10Str: 7#..**#######..∩#EV: 14 >h=-Int: 21 >hl*#Y,,##.°# #....#SH: 0Dex: 12 >h **Y⌠,*#...####...#XL: 12 Next: 29% Place: an Ice Cave >hת4* *.Y,**##.@.####..##Noise: =--------  Time: 15467.6 (0.0)**###,*∆*###...##...#g) +4 dagger of Ashenzari's Boredom {Cun,  >h3,,**{*∆** ##...##..#Throw: 30 darts (poison) >h8*,,,,** ##..÷...#******###÷..## >ha#####YYY 3 death yaks >h_Press: ? - help, Shift-Dir - straight lineAim: a death yak (heavily wounded, chance to affect: 28%) _Okay, then.Aiming: FastrootPress: ? - help, Shift-Dir - straight line >hbAim: a death yak (heavily wounded) >h{*(1 rooted)Aim: a death yak (heavily wounded, chance to affect: 28%)  >h|_Okay, then.  Aiming: FastrootPress: ? - help, Shift-Dir - straight line >h0|Aim: a death yak (heavily wounded)  The roots erupt in riotous growth! >hNf*°2 >h Y° >h|z >h". YY.Y....Roots grab the death yak. x3  The grasping roots constrict the death yak! x3  You hear an angry growl. >h}20=======8.6 (1 >h >h9H _The death yak struggles to escape constriction. x2 >hi  >h^Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!>h} *,,,,*{,,,* cuphead4 the Thaumaturge ,,***,########!>hq}; Gnoll of Ashenzari ****.. ,,,***#{Y..#.##  Health: 97/97 ======================== !>h},****#..#.YY..#####  Magic: 17/27 ===============--------- !>h}** #..####Y.##∩..##  AC: 10Str: 7!>h} !>h!~#..**#.*####..∩#  EV: 14Int: 21 !>hm~7*#Y,,##.*# #....#  SH: 0Dex: 12 **Y⌠,*#..*####...#  XL: 12 Next: 29% Place: an Ice Cave !>h~K* *.Y,**##.@.####..##  Noise: ======---  Time: 15468.6 (0.0) **###,*∆*###...##...#  g) +4 dagger of Ashenzari's Boredom {Cun,  !>hc,,**{*∆** ##...##..#  Throw: 30 darts (poison) *,,,,** ##..÷...#  !>hC****** ###÷..##  #####  YYY 3 death yaks (rooted)!>hh !>hP_The death yak struggles to escape constriction. x2  !>hCasting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line!>hAim: a death yak (heavily wounded, constricted by roots, 100% to hit)!>h,YY !>h ~ Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  !>h]Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a death yak (lightly wounded, constricted by roots, 100% to hit)  Out of range.!>h & !>h uYYheavily wounded">h*,,,,*{,,,*cuphead4 the Thaumaturge,,***,########Gnoll of Ashenzari ****..,,,***#{Y..#.##Health: 97/97 ========================,****#..#.YY..#####Magic: 17/27 ===============---------** #..####Y.##∩..##AC: 10Str: 7#..**#.`####..∩#EV: 14Int: 21*#Y,,##.`# #....#SH: 0">hNDex: 12**Y⌠,*#..`####...#XL: 12 Next: 29% Place: an Ice Cave">hm* *.Y,**##.@.####..##Noise: ======---  Time: 15468.6 (0.0)**###,*∆*###...##...#g) +4 dagger of Ashenzari's Boredom {Cun, ,,**{*∆** ##...##..#Throw: 30 darts (poison)">hȲ?*,,,,** ##..÷...#******###÷..#######">hmYYY 3 death yaks (rooted)Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line">hAim: a death yak (heavily wounded, constricted by roots, 100% to hit)  The stone arrow hits the death yak!">h8Aim: a death yak (heavily wounded, constricted by roots, 100% to hit)  ">hI9-The stone arrow hits the death yak!  ">hz9VThe death yak is severely wounded.  ">h9The grasping roots constrict the death yak.  The grasping roots constrict the death yak! x2death yak struggles to escape constriction.">hC5 .">hC9Y..">h'DY.2 rooted)The death yak escapes!">hOEb==----9.6 (1">hI">hK ">hL7_The death yak struggles to escape constriction.">hr  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.">h=  *,,,,*{,,,* cuphead4 the Thaumaturge ,,***,######## Gnoll of Ashenzari ****.. ,,,***#{Y..#.##  Health: 97/97 ========================">hh>  ,****#..#.Y...#####  Magic: 14/27 ============------------ ** #..####YY##∩..##  AC: 10Str: 7 ">h> #..**#.*####..∩#  EV: 14Int: 21 *#Y,,##.*# #....#  SH: 0Dex: 12">h? D **Y⌠,*#..*####...#  XL: 12 Next: 29% Place: an Ice Cave ">hT? .* *.Y,**##.@.####..##  Noise: ==-------  Time: 15469.6 (0.0) **###,*∆*###...##...#  g) +4 dagger of Ashenzari's Boredom {Cun, ">h @  ">hj@ F,,**{*∆** ##...##..#  Throw: 30 darts (poison) *,,,,** ##..÷...#  ****** ###÷..##  #####  YYY 3 death yaks (2 rooted) _The death yak struggles to escape constriction.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line">h@ Aim: a death yak (almost dead, constricted by roots, 100% to hit)">h *,,,,*{,,,*cuphead4 the Thaumaturge,,***,########Gnoll of Ashenzari ****..,,,***#{Y..#.##">h! ,Health: 97/97 ========================,****#..#.Y...#####Magic: 14/27 ============------------">hP ** #..####YY##∩..##AC: 10Str: 7#..**#.`####..∩#EV: 14">h| Int: 21*#Y,,##.`# #....#SH: 0">h Dex: 12**Y⌠,*#..`####...#">h @XL: 12 Next: 29% Place: an Ice Cave* *.Y,**##.@.####..##">h /Noise: ==-------  Time: 15469.6 (0.0)**###,*∆*###...##...#">h[ g) +4 dagger of Ashenzari's Boredom {Cun, ,,**{*∆** ##...##..#Throw: 30 darts (poison)">h *,,,,** ##..÷...#******###÷..#######YYY 3 death yaks (2 rooted)">h Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.">h Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line">h% Aim: a death yak (almost dead, constricted by roots, 100% to hit)  The stone arrow hits the death yak!">hU cPress: ? - help, Shift-Dir - straight line  ">hU Aim: a death yak (almost dead, constricted by roots, 100% to hit)  The stone arrow hits the death yak!  ">hU The death yak is almost dead.  The grasping roots constrict the death yak.grasping roots c">h3V onstrict the death yak!">hX ;  The death yak escapes!">h] :.Y">h$^ T..1">h_ ,70.6 (1">hc ">he E _The death yak struggles to escape constriction.#>h #>h1  #>hċCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#>h1 *,,,,*{,,,* cuphead4 the Thaumaturge ,,***,######## Gnoll of Ashenzari ****.. ,,,***#{Y..#.##  Health: 97/97 ======================== #>h,****#..#.Y...#####  Magic: 11/27 =========--------------- ** #..####Y.##∩..##  AC: 10Str: 7 #>h #..**#.Y####..∩#  EV: 14Int: 21 *#Y,,##.*# #....#  SH: 0Dex: 12 #>hq**Y⌠,*#..*####...#  XL: 12 Next: 29% Place: an Ice Cave * *.Y,**##.@.####..##  Noise: ==-------  Time: 15470.6 (0.0) #>h**###,*∆*###...##...#  g) +4 dagger of Ashenzari's Boredom {Cun,  #>h,,**{*∆** ##...##..#  Throw: 30 darts (poison) *,,,,** ##..÷...#  ****** ###÷..##  #>h#####  YYY 3 death yaks (1 rooted) #>h@_The death yak struggles to escape constriction.  Casting: Stone Arrow (safe; 1% risk of failure)  #>hfConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line#>hqAim: a death yak (almost dead, 92% to hit)#>h C *,,,,*{,,,* cuphead4 the Thaumaturge ,,***,######## Gnoll of Ashenzari ****..#>h  ,,,***#{Y..#.##  Health: 97/97 ======================== #>hI ,****#..#.Y...#####  Magic: 11/27 =========--------------- ** #..####Y.##∩..##  AC: 10Str: 7 #>h~ #..**#.Y####..∩#  EV: 14Int: 21 #>h *#Y,,##..# #....#  SH: 0Dex: 12 #>h +**Y⌠,*#...####...#  XL: 12 Next: 29% Place: an Ice Cave #>h8 K* *.Y,**##.@.####..##  Noise: ==-------  Time: 15470.6 (0.0) #>hh **###,*∆*###...##...#  g) +4 dagger of Ashenzari's Boredom {Cun,  ,,**{*∆** ##...##..#  Throw: 30 darts (poison) #>h *,,,,** ##..÷...#  ****** ###÷..##  #>hɃ #####  YYY 3 death yaks (1 rooted)#>h Casting: Stone Arrow (safe; 1% risk of failure)  #>h, Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line#>hx Aim: a death yak (almost dead, 92% to hit)  The stone arrow hits the death yak!!#>hq ?  #>h #### #.##   #>hۈ 0 ** #>h ∩..##  †#>h< ∩#  `#  #>hk  `#>h O  *   #>h߉ H∆  #>h% ∆** ##...##..#  #>hW ##..÷.. #>h ###÷ #####  2#>h ; #>h6 =Aim  #>h TPress: ? - help, Shift-Dir - straight line#>h {: a death yak (almost dead, 92% to hit)  #>h .The stone arrow hits the death yak!!  #>h6 hYou kill the death yak!grasping roots constrict the death yak.#>h #>h' .Y.Y..#>h3 / 35#>h4 +1.6 (1 _The death yak escapes!#>h8 #>h: r _Your base Spellcasting skill increases to level 9!%>h9%>h=VEvoke which item? %>h=xWands  a - a wand of flame (9)c - a wand of roots (13)  %>h<>e - a wand of charming (15)  f - a wand of mindburst (7)  p - a wand of polymorph (11) Miscellaneous %>h>3 g - a +0 tin of tremorstones (2/2) %>h>[!] read|quaff|evoke[?] describe selected'>h#'>hK'>hj*,,,,*{,,,*'>hϝcuphead4 the Thaumaturge,,***,########Gnoll of Ashenzari ****..'>h,,,***#{Y..#.##Health: 97/97 ========================'>h0,****#..#..Y..#####Magic: 11/27 =========---------------** #..####..##∩..##AC: 10'>h`Str: 7#..**#.Y####..∩#EV: 14'>hInt: 21*#Y,,##..# #....#SH: 0'>h8Dex: 12**Y⌠,*#...####...#XL: 12 Next: 35% Place: an Ice Cave'>h* *.Y,**##.@.####..##'>h!/Noise: ==-------  Time: 15471.6 (0.0)**###,*∆*###...##...#'>hP@g) +4 dagger of Ashenzari's Boredom {Cun, ,,**{*∆** ##...##..#'>hFThrow: 30 darts (poison)*,,,,** ##..÷...#******###÷..##'>hޟ#####YY 2 death yaks'>h Aim: a death yak (almost dead, 92% to hit)  The stone arrow hits the death yak!!  You kill the death yak!'>h:The grasping roots constrict the death yak. _The death yak escapes! _Your base Spellcasting skill increases to level 9!'>hߴC *,,,,*{,,,* cuphead4 the Thaumaturge ,,***,######## Gnoll of Ashenzari ****..'>h ,,,***#{Y..#.##  Health: 97/97 ======================== '>hR,****#..#..Y..#####  Magic: 11/27 =========--------------- ** #..####**##∩..##  AC: 10Str: 7 '>h#..**#*Y####..∩#  EV: 14Int: 21 '>h*#Y,,##**# #....#  SH: 0Dex: 12 '>h 5**Y⌠,*#..*####...#  XL: 12 Next: 35% Place: an Ice Cave '>hAE* *.Y,**##.@.####..##  Noise: ==-------  Time: 15471.6 (0.0) **###,*∆*###...##...#  g) +4 dagger of Ashenzari's Boredom {Cun,  '>h,,**{*∆** ##...##..#  Throw: 30 darts (poison) *,,,,** ##..÷...#  ****** ###÷..##  '>h#####  YY 2 death yaksThe grasping roots constrict the death yak. _The death yak escapes! '>h$_Your base Spellcasting skill increases to level 9!Aiming: FastrootPress: ? - help, Shift-Dir - straight line'>hR?Aim: a death yak (lightly wounded)(>h([ *Y(>h6 }*YAim: a death yak (lightly wounded))>h[m*,,,,*{,,,*cuphead4 the Thaumaturge,,***,########Gnoll of Ashenzari ****..,,,***#{Y..#.##Health: 97/97 ========================,****#..#..Y..#####)>hMagic: 11/27 =========---------------** #..####..##∩..##AC: 10Str: 7#..**#.Y####..∩#EV: 14Int: 21)>hB*#Y,,##..# #....#SH: 0Dex: 12**Y⌠,*#...####...#XL: 12 Next: 35% Place: an Ice Cave* *.Y,**##.@.####..##)>h~Noise: ==-------  Time: 15471.6 (0.0)**###,*∆*###...##...#g) +4 dagger of Ashenzari's Boredom {Cun, )>h7,,**{*∆** ##...##..#Throw: 30 darts (poison)*,,,,** ##..÷...#******###÷..##)>hw#####YY 2 death yaks _The death yak escapes! _Your base Spellcasting skill increases to level 9!Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a death yak (lightly wounded)  Okay, then.)>hg)>h#)>h%. _,>h ,>h  ,>hKCasting: Stone Arrow (safe; 1% risk of failure)  ,>h\Confirm with . or Enter, or press ? or * to list all spells.,>h 7 ,>hH *,,,,*{,,,* cuphead4 the Thaumaturge ,,***,########,>h d Gnoll of Ashenzari ****.. ,>h ,,,***#{Y..#.##  Health: 97/97 ======================== ,>h ,****#..#..Y..#####  Magic: 7/27======------------------,>h:  ,>hb ** #..####..##∩..##  AC: 10Str: 7 ,>h #..**#.Y####..∩#  EV: 14,>h <Int: 21 ,>h *#Y,,##..# #....#  SH: 0,>h-Dex: 12,>hA ,>hs**Y⌠,*#...####...#  XL: 12 Next: 35% Place: an Ice Cave ,>hK* *.Y,**##.@.####..##  Noise: ==-------  Time: 15471.6 (0.0) ,>h**###,*∆*###...##...#  g) +4 dagger of Ashenzari's Boredom {Cun,  ,>h,,**{*∆** ##...##..#  Throw: 30 darts (poison) *,,,,** ##..÷...#  ,>h****** ###÷..##  #####  YY 2 death yaks,>hs _Okay, then.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,>hrAiming: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.,>hϫV Y*Y,>hW**@,>h  *,,,,*{,,,* cuphead4 the Thaumaturge,>h  ,,***,######## Gnoll of Ashenzari ****.. ,>hZ ,,,***#{Y..#.##  Health: 97/97 ======================== ,****#..#..Y..#####  Magic: 7/27======------------------ ,>h c** #..####..##∩..##  AC: 10Str: 7 #..**#.Y####..∩#  EV: 14Int: 21 ,>h  *#Y,,##..# #....#  SH: 0Dex: 12 **Y⌠,*#...####...#  XL: 12 Next: 35% Place: an Ice Cave ,>hj * *.Y,**##.@.####..##  Noise: ==-------  Time: 15471.6 (0.0) **###,*∆*###...##...#  g) +4 dagger of Ashenzari's Boredom {Cun,  ,,**{*∆** ##...##..#  Throw: 30 darts (poison) ,>h *,,,,** ##..÷...#  ****** ###÷..##  #####  YY 2 death yaks,>h  _Okay, then.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,>hQ 9Aiming: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - move target,>h- ,>h!  Casting: Stone Arrow (safe; 1% risk of failure),>hK! Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  ,>hu! Press: ? - help, Dir - move target  You send a boulder barrelling forward!  Your boulder barrels into the death yak!,>h& ?  ,>h& ####   ,>h ' :.  ,>h5' ** #..####Y.##∩..##  ,>h^' #..**#.Y####..∩#  ,>h' *#Y,,##.*#   ,>h' #..○##  ,>h' d* @  ,>h( ∆*###...##...#  ,>h=( ,>hh( ∆** ##...##..#  ,>h( ##..÷.. ,>h( n ###÷ ,>h( ##### (1 ally target) ,>h+) *   boulder (minion, rolling) ,>h* 3=2.6 (1,>h. 4*○,>h/ 3*,>h91  ,>hj1 V_The death yak is moderately wounded.->hfM  Your boulder barrels into the death yak!->h  The death yak is heavily wounded.The death yak gores your boulder!->h->h*Y†->hc○○ ->h\8=--->hx 3->h->hP _Your boulder is destroyed!/>h$/>h,&Inventory: 30/52 gear slots Hand Weapons (go to first with ))  g - the cursed +4 dagger of Ashenzari's Boredom (weapon) {Cun, Dev}/>h-b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe Missiles (go to first with ()  d - 30 poisoned darts (quivered)k - 4 boomerangs />h-q q - 2 throwing netsy - 3 darts of disjunction Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self} />hq.< h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance />h.[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]0>h  a - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u2 robe of cold resistance 0>h x - a +0 cloakC0 leather armour of cold resistance  D - a +0 troll leather armour Jewellery (go to first with "=) 0>h~B f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}  p - a ring of protection from cold (worn)  i - an amulet of the acrobat  n - a ring of positive energy 0>h  s - a +6 ring of strength  v - an amulet of guardian spirit  B - a +6 ring of strength Wands (go to first with /) 0>h/ a - a wand of flame (9)  c - a wand of roots (13)  e - a wand of charming (15)  f - a wand of mindburst (7)  p - a wand of polymorph (11)0>h838%0>hAP0>hPZv - an amulet of guardian spirit  B - a +6 ring of strength 0>hQyWands (go to first with /) 0>h}Q> a - a wand of flame (9)  c - a wand of roots (13) 0>hQ% e - a wand of charming (15)  0>h8RIf - a wand of mindburst (7)  p - a wand of polymorph (11) 0>hRzScrolls (go to first with ?) 0>h.S b - 2 scrolls of blinking  f - a scroll of fear 0>hSG g - a scroll of fog 0>hSu t - 5 scrolls of teleportation  a - a scroll of enchant armour  0>hZT!p - 2 scrolls of poison  0>hTKs - 2 scrolls of butterflies  w - 4 scrolls of enchant weapon 0>hU) x - 2 scrolls of amnesia 0>huU` I - a scroll of immolation  N - a scroll of noise 0>hU T - 2 scrolls of torment  i - a scroll of identify0>h6V860>hF z x - 2 scrolls of amnesia  N - a scroll of noise 0>hiG Potions (go to first with !)  c - 2 potions of curing  g - a potion of magic  h - a potion of haste760>hJ6 0>h6 N - a scroll of noise  c - 2 potions of curing  w - 5 potions of heal woundsa - a potion of ambrosia  0>h7\b - 2 potions of brilliance824>h b - 2 potions of brilliance. A potion which increases the power of the drinker's spells and halves their magic cost (rounding up). 4>hIt is an uncommon potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified potion (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.4>hJ4>h9S4>hz^;*,,,,*{,,,*cuphead4 the Thaumaturge,,***,########Gnoll of Ashenzari ****..4>hL_,,,***#{Y..#.##Health: 97/97 ========================,****#..#.....#####Magic: 11/27 =========---------------** #..####YY##∩..##AC: 10Str: 74>h `#..**#.†####..∩#EV: 14Int: 21*#Y,,##.○# #....#SH: 0Dex: 12**Y⌠,*#..○####...#XL: 12 Next: 35% Place: an Ice Cave4>h`L* *.Y,**##.@.####..##Noise: =--------  Time: 15473.6 (0.0)4>h,a**###,*∆*###...##...#g) +4 dagger of Ashenzari's Boredom {Cun, ,,**{*∆** ##...##..#Throw: 30 darts (poison)4>ha*,,,,** ##..÷...#Brill 4>haf******###÷..##4>h0b-#####YY 2 death yaks _The death yak is moderately wounded.Your boulder barrels into the death yak!  4>hbThe death yak is heavily wounded.The death yak gores your boulder! _Your boulder is destroyed!4>hbJYou feel clever all of a sudden.4>hh4>hQi4>hrq}.Y°°4>hr2-4.6 (14>hgz8°4>h}6  Your boulder barrels into the death yak!  4>hR~DThe death yak is heavily wounded.  The death yak gores your boulder! _Your boulder is destroyed!  You feel clever all of a sudden. _You extract magical energy from the potion.6>h|  6>hI}^Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6>h6>hH Your spells (cast)TypeFailure Level a - SandblastEarth1%1  6>hub - Stone ArrowConjuration/Earth1%3  c - BlinkTranslocation1%2  d - Launch Clockwork BeeForgecraft1%3  e + Brom's Barrelling Boulder Conjuration/Earth 1% 4 f - Lee's Rapid DeconstructionEarth6>h"3%5  g - Ensorcelled HibernationHexes/Ice1%2 Select a spell to cast [?] help[Esc] exit7>hy<7>hF7>hOG*,,,,*{,,,*cuphead4 the Thaumaturge,,***,########Gnoll of Ashenzari ****..,,,***#{Y..#.##Health: 97/97 ========================,****#..#.....#####7>hP{Magic: 11/27 =========---------------** #..####Y.##∩..##AC: 10Str: 7#..**#.Y####..∩#EV: 14Int: 21*#Y,,##.°# #....#SH: 0Dex: 127>hQL**Y⌠,*#..°####...#XL: 12 Next: 35% Place: an Ice Cave* *.Y,**##.@.####..##Noise: ---------  Time: 15474.6 (0.0)7>hxQ**###,*∆*###...##...#g) +4 dagger of Ashenzari's Boredom {Cun, ,,**{*∆** ##...##..#7>hQ1Throw: 30 darts (poison)*,,,,** ##..÷...#Brill ******7>h"R###÷..#######YY 2 death yaks7>hRJThe death yak gores your boulder! _Your boulder is destroyed!You feel clever all of a sudden. _You extract magical energy from the potion.  Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7>hR7>h>Y*,,,,*{,,,*cuphead4 the Thaumaturge,,***,########Gnoll of Ashenzari ****..,,,***#{Y..#.##Health: 97/97 ========================,****#..#.....#####Magic: 11/27 =========---------------** #..####Y.##∩..##AC: 10Str: 7#..**#.Y####..∩#EV: 147>h ZRInt: 21*#Y,,##.°# #....#SH: 0Dex: 12**Y⌠,*#..°####...#XL: 12 Next: 35% Place: an Ice Cave* *.Y,**##.@.####..##Noise: ---------  Time: 15474.6 (0.0)**###,*∆*###...##...#g) +4 dagger of Ashenzari's Boredom {Cun, 7>hZk,,**{*∆** ##...##..#Throw: 30 darts (poison)*,,,,** ##..÷...#Brill ******###÷..##7>hZ6#####YY 2 death yaksThe death yak gores your boulder! _Your boulder is destroyed!You feel clever all of a sudden. 7>h=[_You extract magical energy from the potion.  Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7>hR`d °Okay, then.7>h>a7>he8°7>hg. _8>he  8>h{f^Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8>hZ *,,,,*{,,,* cuphead4 the Thaumaturge ,,***,######## Gnoll of Ashenzari ****.. 8>h,,,,***#{Y..#.##  Health: 97/97 ======================== ,****#..#.....#####  Magic: 9/27========---------------- ** #..####Y.##∩..##  AC: 10Str: 7 #..**#.Y####..∩#  EV: 14Int: 21 *#Y,,##.°# #....#  SH: 0Dex: 128>hG} **Y⌠,*#..°####...#  XL: 12 Next: 35% Place: an Ice Cave * *.Y,**##.@.####..##  Noise: ---------  Time: 15474.6 (0.0) **###,*∆*###...##...#  g) +4 dagger of Ashenzari's Boredom {Cun,  ,,**{*∆** ##...##..#  Throw: 30 darts (poison) 8>h*,,,,** ##..÷...#  Brill  ****** ###÷..##  #####  YY 2 death yaks _Okay, then.Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8>h rAiming: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.8>hXL *YY8>h}YW**@8>hO* t *,,,,*{,,,*8>h$+  cuphead4 the Thaumaturge ,,***,######## Gnoll of Ashenzari ****.. ,,,***#{Y..#.##  Health: 97/97 ========================8>h+  ,****#..#.....#####  Magic: 9/27========---------------- 8>hf, L** #..####Y.##∩..##  AC: 10Str: 7 #..**#.Y####..∩#  EV: 14Int: 21 *#Y,,##.°# #....#  SH: 0Dex: 12 **Y⌠,*#..°####...#  XL: 12 Next: 35% Place: an Ice Cave 8>h, ;* *.Y,**##.@.####..##  Noise: ---------  Time: 15474.6 (0.0) **###,*∆*###...##...#  g) +4 dagger of Ashenzari's Boredom {Cun,  ,,**{*∆** ##...##..#  Throw: 30 darts (poison) *,,,,** ##..÷...#  Brill  ****** ###÷..##  8>h- I#####  YY 2 death yaks _Okay, then.Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - move target8>h. 8>h_0  You feel a surge of power! You send a boulder barrelling forward!  Your boulder barrels into the death yak!8>h?5   ####  8>h5 0   ** #..####..##∩..##  #..**#YY####..∩#  *#Y,,##.*#   8>h6 "#..○##  * @  ∆*###...##...#  ∆** ##...##..#   ##..÷...#  8>h&7  ###÷ ##### (1 ally target) *   boulder (minion, rolling) 8>h8 4===5.6 (18>h; 7*8>h= a _The death yak is heavily wounded.9>hM  Your boulder barrels into the death yak!9>h5q  The death yak is severely wounded.9>hv  The death yak gores your boulder.  Your boulder barrels into the death yak!9>hsY*.○Y○ 9>h"/---69>hf*○*9>h}] _The death yak is almost dead.;>hP;>h/RVEvoke which item? ;>hkRWands  a - a wand of flame (9)c - a wand of roots (13)  e - a wand of charming (15)  ;>hR^f - a wand of mindburst (7)  p - a wand of polymorph (11) Miscellaneous ;>hR g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selected<>h<>h<>h*,,,,*{,,,*cuphead4 the Thaumaturge<>h,,***,########Gnoll of Ashenzari ****..,,,***#{Y..#.##<>h2Health: 97/97 ========================,****#..#..Y..#####<>hYMagic: 9/27========----------------** #..####*.##∩..##AC: 10<>hStr: 7#..**#.○####..∩#EV: 14<>h`Int: 21*#Y,,##.Y# #....#SH: 0<>hDex: 12**Y⌠,*#..○####...#<>h@XL: 12 Next: 35% Place: an Ice Cave* *.Y,**##.@.####..##<>hcNoise: ---------  Time: 15476.6 (0.0)**###,*∆*###...##...#<>h@g) +4 dagger of Ashenzari's Boredom {Cun, ,,**{*∆** ##...##..#<>h Throw: 30 darts (poison)*,,,,** ##..÷...#<>hu>Brill ******<>h###÷..#######YY 2 death yaks (1 ally target)<>h)*   boulder (minion, rolling) _The death yak is heavily wounded.Your boulder barrels into the death yak!  <>hThe death yak is severely wounded.The death yak gores your boulder.  Your boulder barrels into the death yak! _The death yak is almost dead.<>hZ *,,,,*{,,,* cuphead4 the Thaumaturge ,,***,######## Gnoll of Ashenzari ****.. <>hZ,,,***#{Y..#.##  Health: 97/97 ======================== ,****#..#..Y..#####  Magic: 9/27========---------------- ** #..####*.##∩..##  AC: 10Str: 7 <>hS#..**#**####..∩#  EV: 14Int: 21 *#Y,,##*Y# #....#  SH: 0Dex: 12 **Y⌠,*#.**####...#  XL: 12 Next: 35% Place: an Ice Cave * *.Y,**##.@.####..##  Noise: ---------  Time: 15476.6 (0.0) <>h{**###,*∆*###...##...#  g) +4 dagger of Ashenzari's Boredom {Cun,  ,,**{*∆** ##...##..#  Throw: 30 darts (poison) *,,,,** ##..÷...#  Brill  ****** ###÷..##  #####  YY 2 death yaks (1 ally target)  *   boulder (minion, rolling)<>h!The death yak gores your boulder.  Your boulder barrels into the death yak! _The death yak is almost dead.Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a death yak (almost dead, ally target)<>h&;*,,,,*{,,,*cuphead4 the Thaumaturge,,***,########Gnoll of Ashenzari ****..<>h|,,,***#{Y..#.##Health: 97/97 ========================,****#..#..Y..#####Magic: 9/27========----------------<>h۬** #..####*.##∩..##AC: 10Str: 7#..**#######..∩#EV: 14<>hInt: 21*#Y,,###*# #....#<>hBSH: 0Dex: 12**Y⌠,*#.######...#<>h@XL: 12 Next: 35% Place: an Ice Cave* *.Y,**##.@.####..##<>hNoise: ---------  Time: 15476.6 (0.0)<>h6**###,*∆*###...##...#<>hOg) +4 dagger of Ashenzari's Boredom {Cun, <>hۮ3,,**{*∆** ##...##..#Throw: 30 darts (poison)<>h*,,,,** ##..÷...#Brill <>h>f******###÷..##<>ho#####YY 2 death yaks (1 ally target)<>h*   boulder (minion, rolling)The death yak gores your boulder.  <>hЯYour boulder barrels into the death yak! _The death yak is almost dead.Aiming: Fastroot<>hPress: ? - help, Shift-Dir - straight lineAim: a death yak (almost dead, ally target)<>h *1 rooted, 1 ally target)Your boulder barrels into the death yak! _The death yak is almost dead. <>hW ) Aiming: Fastroot  Press: ? - help, Shift-Dir - straight lineAim: a death yak (almost dead, ally target)  The roots erupt in riotous growth!<>hW <>hFn ORoots grab the death yak.The grasping roots constrict the death yak, but do no damage.  Your boulder crushes the death yak against an ice covered rock wall and falls  apart!<>h]u o †○.°.Y.°   death yak (rooted)  You kill the death yak!<>hu <>h5 a41=======7.6 (1<>h 8°<>h E _The death yak struggles to escape constriction.=>hŝn  Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=>h\H *,,,,*{,,,* cuphead4 the Thaumaturge=>hHU ,,***,######## Gnoll of Ashenzari ****.. ,,,***#{Y..#.##  Health: 97/97 =========================>hBI ,****#..#..†..#####  Magic: 7/27======------------------ =>hI** #..####○.##∩..##  AC: 10Str: 7=>hJ #..**#.°####..∩#  EV: 14Int: 21 *#Y,,##.Y# #....#  SH: 0Dex: 12=>hwJD **Y⌠,*#..*####...#  XL: 12 Next: 41% Place: an Ice Cave =>hJ2* *.Y,**##.@.####..##  Noise: =======--  Time: 15477.6 (0.0) **###,*∆*###...##...#  g) +4 dagger of Ashenzari's Boredom {Cun,  ,,**{*∆** ##...##..#  Throw: 30 darts (poison) =>h3K*,,,,** ##..÷...#  Brill  ****** ###÷..##  #####  Y   death yak (rooted)=>hKc _The death yak struggles to escape constriction.  Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line=>h)LAim: a death yak (heavily wounded, constricted by roots, 100% to hit)=>h, *,,,,*{,,,*cuphead4 the Thaumaturge,,***,########Gnoll of Ashenzari ****..,,,***#{Y..#.##=>h|, 7Health: 97/97 ========================,****#..#..†..#####Magic: 7/27======------------------=>h, ** #..####○.##∩..##AC: 10Str: 7=>h, #..**#.°####..∩#EV: 14Int: 21*#Y,,##.Y# #....#=>h2- ZSH: 0Dex: 12=>hl- !**Y⌠,*#..`####...#XL: 12 Next: 41% Place: an Ice Cave=>h- * *.Y,**##.@.####..##Noise: =======--  Time: 15477.6 (0.0)**###,*∆*###...##...#=>h- Og) +4 dagger of Ashenzari's Boredom {Cun, =>h. 3,,**{*∆** ##...##..#Throw: 30 darts (poison)=>h. s*,,,,** ##..÷...#Brill ******###÷..#######=>h / Y   death yak (rooted)Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=>hY/ ~Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a death yak (heavily wounded, constricted by roots, 100% to hit)  You feel a surge of power! The stone arrow hits the death yak!=>h mAiming: Stone Arrow (safe; 1%  Press: ? - help, Shift-Dir - straight line: a death yak (heavily wounded, constricted by roots, 100% to hit)  =>hP You feel a surge of power! The stone arrow hits the death yak!  The death yak is severely wounded.  The grasping roots constrict=>h^ °†.Y=>h 8===-----8.6 (1=>h =>h2  =>h &_The death yak escapes!>>hL  >>hMCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>>hZ *,,,,*{,,,* cuphead4 the Thaumaturge ,,***,######## Gnoll of Ashenzari ****.. >>hg,,,***#{Y..#.##  Health: 97/97 ======================== ,****#..#..†..#####  Magic: 6/27=====------------------- ** #..####°.##∩..##  AC: 10Str: 7>>h  #..**#.†####..∩#  EV: 14Int: 21 *#Y,,##..# #....#  SH: 0Dex: 12 >>h#**Y⌠,*#..Y####...#  XL: 12 Next: 41% Place: an Ice Cave * *.Y,**##.@.####..##  Noise: ==-------  Time: 15478.6 (0.0) **###,*∆*###...##...#  g) +4 dagger of Ashenzari's Boredom {Cun,  ,,**{*∆** ##...##..#  Throw: 30 darts (poison) *,,,,** ##..÷...#  Brill  >>h****** ###÷..##  #####  Y   death yak _The death yak escapes!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  >>hPress: ? - help, Shift-Dir - straight lineAim: a death yak (severely wounded, 92% to hit)>>hp *,,,,*{,,,* cuphead4 the Thaumaturge ,,***,########>>h Gnoll of Ashenzari ****.. ,,,***#{Y..#.##  Health: 97/97 ======================== ,****#..#..†..#####  Magic: 6/27=====------------------- ** #..####°.##∩..##  AC: 10Str: 7 >>h#..**#.†####..∩#  EV: 14Int: 21>>hM *#Y,,##..# #....#  SH: 0Dex: 12 >>h5**Y⌠,*#..Y####...#  XL: 12 Next: 41% Place: an Ice Cave >>hK* *.Y,**##.@.####..##  Noise: ==-------  Time: 15478.6 (0.0) >>h **###,*∆*###...##...#  g) +4 dagger of Ashenzari's Boredom {Cun,  ,,**{*∆** ##...##..#  Throw: 30 darts (poison) *,,,,** ##..÷...#  Brill  >>h@****** ###÷..##  #####  Y   death yak>>hrCasting: Stone Arrow (safe; 1% risk of failure)  >>hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a death yak (severely wounded, 92% to hit)  You feel a surge of power! The stone arrow hits the death yak!!>>h!?  >>h`!##### #.##  † >>h! ** ∩..##  >>h!∩#     †>>h"j  *   >>h:"C∆  >>hm"∆** ##...##..#  >>h" ##..÷...#   ###÷>>h"q ##### >>h# >>hr8.>>hv279.6 (1>>h>>hSonfirm with . or Enter, or press ? or * to list all spells.>>hϴPAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a death yak (severely wounded, 92% to hit)  >>hYou feel a surge of power! The stone arrow hits the death yak!! _You kill the death yak!>>h D *,,,,*{,,,* ,,***,######## ,,,***#{Y..#.## ,****#..#..†..##### ** #..####..##∩..## #..**#.†####..∩#>>hY  *#Y,,##..# #....# **Y⌠,*#..†####...# * *.Y,**##@..####..## **###,*∆*###...##...# ,,**{*∆** ##...##..# *,,,,** ##..÷...# ****** ###÷..##>>h q #####>>h >>h /--80>>h >>hX ?>hܭ3?>hr?>hܴB?>hw?>hǵ?>hA?>h ?>hbI7=?>h ?>h1?>hu?>h ?>h?>hr?>h?>h?>h?>h?>hp?>h9=?>h?>h?>hi8=?>h?>h ?>h?>huF--9.6 (9?>h?>h?>hH _You start resting.?>h?>h?>hf?>h{?>h9?>hX:?>h;?>h@?>hC,?>hKB?>hN?>hO9=?>hP?>hS?>hTS9=?>hT?>hV?>h;W?>hW?>h4Z?>hZ?>h3[?>h1]?>h]?>h'^?>h`?>h`9=?>ha?>hc?>hc=10/27?>hd?>hg?>hg?>hh?>hj?>h4k?>hk?>hRn?>hn?>h=o?>hgq?>hq?>hr?>hu?>huS1=?>hv?>hGx?>hx?>h$y?>h{?>h'|?>h|?>h~?>h'?>h?>h?>hS9=?>h?>hބ?>hJS2=?>h?>ht?>hΈ?>hG?>h?>h?>h?>h?>h. 510.6 (2?>h=1.0) _You start resting.?>h61.6 (22?>hE?>hb _You feel a little less clever now.?>h?>h?>h7?>hB?>hBO=?>h@?>hɘS3=?>h?>h?>h?>h?>hY?>h?>ha?>h?>hd?>h?>h0?>h¨9=?>hg?>hq?>h׬N14=?>h?>h!?>h?>h?>h2?>h?>hg?>hƹ?>h1?>h?>h.?>h9=?>hK?>h?>hwM5=?>h??>hB?>h-24.6 (13?>h}?>h}?>hs M*,,*****,****,,,,*{,,,* ?>h***,######## ,,***#{Y..#.## ,****#..#..†..##### ** #..####..##∩..# #..**#.†####..∩?>hV *#Y,,##..# #. **Y⌠,*#.@†####...#  *.Y,**##...####..#?>h**###,*∆*###...##.,,**{*∆** ##...##..### _You start resting.?>h7.?>h15.0)?>h ?>h_?>h!?>h"?>hy"?>hi&?>hn*,?>hd+?>h+9=?>h,?>hL/?>h/%6?>h/(=?>h0?>h4?>h4?>h5?>hM9?>h9?>h~:?>h,>?>h>?>hb??>hB?>h?C9=?>h$D?>htH?>hHM7=?>hI?>hM?>h{M?>h3N?>h%R?>hR?>hnS?>hV?>hQW?>h X?>hZ?>h0[9=?>h*\?>hy^?>h^M8=?>h_?>hb?>hmc?>h d?>hg?>hh?>hh?>hDl?>hl?>hVm?>hp?>hUq9=?>hr?>hu?>hSv%9?>hw?>hz?>hz?>hK{?>hA?>h?>hS?>hu?>hۃ?>hy?>hŇ?>h)?>hֈ?>h݋?>hDN20=?>h?>h?>hF?>h?>h<?>h?>hg?>h?>h?>h?>h4?>h9=?>h?>h?>h K1=?>h?>h?>h?>h+?>h?>h?>h?>h?>h?>h?>h?>h9=?>h?>hֺ?>h;K2=?>h?>h?>h}?>h#?>ho?>h?>hw?>h?>h&?>h?>h?>h{9=?>hZ?>h?>h3K3=?>h?>h?>h&?>h?>h?>h?>h?>h|?>h?>h?>h?>hm9=?>h??>h?>h7K4=?>h ?>h4?>h?>h??>h?>hs?>h2?>hz?>h?>h?>hf?>h9=?>h?>h?>hK5=?>h?>h ?>hF ?>h$ ?>h ?>h~ ?>h( ?>h ?>hu ?>h ?>h ?>ho 9=?>hU ?>h. ?>h K6=?>h ?>h ?>h ?>h ?>h ?>h ?>h ?>h ?>h ?>h ?>h" ?>hT# 9=?>h.$ ?>h) 7 . ?>h^* Q_You start resting.?>hN1 c82.6 (57.0){?>hU2 Z7=3.6 (58?>h^6 ?>hO8 % _Magic restored.?>hm **,,*****,*** *,,,,*{,,,* ,,***,######## ,,,***#.Y..#.## ,****#..#..†..##### ** #..####..##∩..## ?>hLn #..**#.†####..∩# *#.,,##..# #....# **Y⌠,*#..@####...# * *.Y,**##...####..## **###,*∆*###...##...# #####?>hs :{?>hu 14.6 (1.0)?>hw ?>hz v _You see here a death yak corpse.?>h -M*,,,,,,*,,*,,*****,****,,,,*{,,,* ***,######## ?>hx ,,***#.Y..#.## ,****#..#..†..##### ** #..####..##∩..#?>h$ W #..**#.†####..∩ *#.,,##.@# #. **Y⌠,*#..†####...#  *.Y,**##...####..#?>h **###,*∆*###...##...#.#.#?>h V{∆?>h -5 _?>h% ?>h @>hRM ****,**,{****,,,,,,*,,*,,*****,****,,,,*{,,,* ***,######## ,,***#.Y..#.## ,****#..#..†..##### ** #..####..##∩..# #..**#.@####..∩ *#.,,##..# #. **Y⌠,*#..†####...# * *.Y,**##...####..##.####@>hmX7,@>hY&6@>h\@>h^^v _You see here a death yak corpse.@>hM**,,,** ****,**,{****,,,,,,*,,@>hi*,,*****,****,,,,*,,,,* ***,######## ,,***#....#.## @>h7,****#..#..†..##### ** #..####@.##∩..#@>h #..**#.†####..∩ *#.,,##..# #.**Y⌠,*#..†####...##@>h@>hq@=7 @>h _@>hE@>h@>hM,,,,,,,* ***,,**,,,** ****,**,{****,,,,,,*,,*,,*****,****,,,,*,,,,* ***,######## ,,***#....#.## ,****#..#..@..##### @>hm** #..####..##∩..# #..**#.†####..∩*#.,,##..# #....#@>h%{@>hX&8@>hg@>hv _You see here a death yak corpse.A>hSA>hTA>hZ,A>h@_A>hc: _A>hodA>hTjA>hkA>h~mA>hnA>hrA>hqrA>hsA>hItA>hy_ ,,,,,,,* ***,,*A>h.z? ******,***,,,** * ****,**,,*** ***,,,,,,*{,* **,,*****{***A>hpz: *,,,,*,,,,* ,,***,######## ,,,**##....#.##A>hz ,****#.@#..†..#####A>hz ** #..####..##∩..## #..**#.†####..∩# *#..,#A>h`{#..# #....# **.⌠.*#..†####...# * *...#*##...####..##h   polar bear (wandering)A>h{ **###.*{*###...##...# ,,**h#∆**A>h| ##...##..#  *,,,{** ##..÷...#A>h~,91.6 (3A>h$*,A>h,*{*,*,**,{{A>h7+**,**A>hvk**,**###h,,,**.**A>hA>hZ+2.6 (4A>hA>h] _A polar bear comes into view.A>h9   A>hZ?   ,*   A>h){*,,*  A>h4  **,{{* A>h" ######## A>h7( ##....#.##  A>hl'#.@#..†A>h  *** #..##A>h∩..##  A>h #* #†∩# A>h> *# A>hr  A>h)* **.⌠.*#..†  A>h** *...# A>h  A>hUA,**###h*{ A>h #∆** A>h  A>h {** ##..÷...# A>h%A>hLp      ,*   {*,,*    **,{{*  ########  ##....#.##  #.@#..†  *** #..##∩..##  * #†∩#  *#  * **.⌠.*#..† ** *...#  ,**###h*{ #∆**  {** ##..÷A>hA>hFA>hA>ha _A polar bear is nearby!A>h  ,******,***,,,** ,* ****,**,,* ****,,,,,{*,, ***,,*****,*** **,{,,*,,,{*  *,,***,######## *,,,**##....#.## ,,***##..#..†..##### *** #.@####..##∩..## * #..#*#.†####..∩# *#...##..# #....#* **.⌠.##..†####...# ** *...####...####..## ,**###h*{*###...##...# ,,,**.#∆** ##...##..#>hl K16;9H ***,,.{** ##..÷...# **** ###÷##A>h h,*,****{,,A>h! N{**,**A>hY W*,h,.*∆A>h /**A>hX 23.6 (1 _A>h A>hp B>h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.B>h%5 ,,******,***,,,**  cuphead4 the Thaumaturge *,* ****,**,,***  Gnoll of Ashenzari ****.. B>h% ,****,,,,,{*,,*  Health: 97/97 ======================== ****,,*****,***  Magic: 24/27 =====================--- ***{,,,*,,,,*  AC: 10B>h&Str: 7 *,{***,########  EV: 14Int: 21B>h}& **,,,**##....#.##  SH: 0Dex: 12 B>h&**,,***##..#..†..#####  XL: 12 Next: 47% Place: an Ice Cave B>h-'*,*** #.@####..##∩..##  Noise: ---------  Time: 15593.6 (0.0) B>hj'** #.*#*#.†####..∩#  g) +4 dagger of Ashenzari's Boredom {Cun,  B>h'* *#.*.##..# #....#  Throw: 30 darts (poison)B>h' ** **.*.##..†####...# B>h(b ,** *..h####...####..##  B>hH(,,**###.*∆*###...##...#  h   polar bear (wandering)B>h(> *,,,**.#∆** ##...##..#  B>h(j****,,.{** ##..÷...#  ****** ###÷..## B>h(I_A polar bear is nearby!B>h")Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.B>hZ)Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineB>h)[Aim: a polar bear (wandering, hasn't noticed you, 84% to hit)B>h,,******,***,,,**cuphead4 the Thaumaturge*,* ****,**,,***Gnoll of Ashenzari ****..,****,,,,,{*,,*Health: 97/97 ========================B>h****,,*****,***Magic: 24/27 =====================---***{,,,*,,,,*AC: 10Str: 7*,{***,########EV: 14Int: 21**,,,**##....#.##SH: 0Dex: 12B>h *,,***##..#..†..#####XL: 12 Next: 47% Place: an Ice Cave,*** #.@####..##∩..##Noise: ---------  Time: 15593.6 (0.0)B>h** #.`#*#.†####..∩#g) +4 dagger of Ashenzari's Boredom {Cun, * *#.`.##..# #....#Throw: 30 darts (poison)** **.`.##..†####...#,** *..h####...####..##,,**###.*∆*###...##...#B>hS9h   polar bear*,,,**.#∆** ##...##..#****,,.{** ##..÷...#******###÷..##Casting: Stone Arrow (safe; 1% risk of failure)  B>hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (wandering, hasn't noticed you, 84% to hit)  The stone arrow hits the polar bear!B>h9p B>h{ 5,{B>hi| v{..h.B>hZ 4==4.6 (1B>hv B>h Sonfirm with . or Enter, or press ? or * to list all spells.B>h 4Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a polar bear (wandering, hasn't noticed you, 84% to hit)  B>hD The stone arrow hits the polar bear! _The polar bear is moderately wounded.B>hJ  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.B>h5 ,,******,***,,,**  cuphead4 the Thaumaturge *,* ****,**,,***  Gnoll of Ashenzari ****.. B>hG,****,,,,,{*,,*  Health: 97/97 ======================== ****,,*****,***  Magic: 21/27 ==================------ ***,{,,*,,,,*  AC: 10Str: 7 B>hr *,{***,########  EV: 14Int: 21 **,{,**##....#.##  SH: 0Dex: 12 *,,***##..#..†..#####  XL: 12 Next: 47% Place: an Ice Cave B>h,*** #.@####..##∩..##  Noise: ==-------  Time: 15594.6 (0.0) ** #.*#*#.†####..∩#  g) +4 dagger of Ashenzari's Boredom {Cun,  * *#*..##..# #....#  Throw: 30 darts (poison) B>h** **.h.##..†####...#  ,** *...####...####..##  B>hR6,,**###.*∆*###...##...#  h   polar bear *,,,**.#∆** ##...##..#  ****,,.{** ##..÷...#  ****** ###÷..## _The polar bear is moderately wounded.Casting: Stone Arrow (safe; 1% risk of failure)  B>h{Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (moderately wounded, 84% to hit)C>h ,,******,***,,,**cuphead4 the Thaumaturge*,* ****,**,,***Gnoll of Ashenzari ****..,****,,,,,{*,,*Health: 97/97 ========================****,,*****,***Magic: 21/27 ==================------***,{,,*,,,,*C>hAC: 10Str: 7*,{***,########EV: 14Int: 21**,{,**##....#.##SH: 0Dex: 12*,,***##..#..†..#####XL: 12 Next: 47% Place: an Ice Cave,*** #.@####..##∩..##Noise: ==-------  Time: 15594.6 (0.0)C>hnY** #.`#*#.†####..∩#g) +4 dagger of Ashenzari's Boredom {Cun, * *#`..##..# #....#Throw: 30 darts (poison)** **.h.##..†####...#,** *...####...####..##,,**###.*∆*###...##...#h   polar bear*,,,**.#∆** ##...##..#****,,.{** ##..÷...#******C>hݿF###÷..##Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (moderately wounded, 84% to hit)  The stone arrow hits the polar bear!C>h7=C>hAL{{,.C>hEB>.h⌠C>hB+5.6 (1C>hPFC>hHC>h_H,Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  C>hHAim: a polar bear (moderately wounded, 84% to hit)  The stone arrow hits the polar bear! C>hHX_The polar bear is severely wounded.C>hZ  C>hCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.C>hA ,,******,***,,,**  cuphead4 the Thaumaturge C>h!BK*,* ****,**,,***  Gnoll of Ashenzari ****.. ,****,,,,,{*,,*  Health: 97/97 ======================== C>h_B****,{*****,***  Magic: 18/27 ================-------- ***{{,,*,,,,*  AC: 10Str: 7C>hB *,{***,########  EV: 14Int: 21C>hB **,,,**##....#.##  SH: 0Dex: 12 C>h C**,,***##..#..†..#####  XL: 12 Next: 47% Place: an Ice Cave C>h[CC,*** #.@####..##∩..##  Noise: ==-------  Time: 15595.6 (0.0) ** #.*#*#.†####..∩#  g) +4 dagger of Ashenzari's Boredom {Cun,  C>hC* *#.h.##..# #....#  Throw: 30 darts (poison) C>hC** **.⌠.##..†####...#  ,** *...####...####..##  C>hD,,**###.*∆*###...##...#  h   polar bear *,,,**.#∆** ##...##..#  C>hHD****,,.{** ##..÷...#  ****** ###÷..## _The polar bear is severely wounded.C>hDRCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  C>hDPress: ? - help, Shift-Dir - straight lineAim: a polar bear (severely wounded, 84% to hit)C>hn%] ,,******,***,,,**  cuphead4 the Thaumaturge *,* ****,**,,***  Gnoll of Ashenzari ****.. ,****,,,,,{*,,*  Health: 97/97 ======================== ****,{*****,***  Magic: 18/27 ================-------- ***{{,,*,,,,*  AC: 10C>hM&^Str: 7 *,{***,########  EV: 14Int: 21 **,,,**##....#.##  SH: 0Dex: 12 *,,***##..#..†..#####  XL: 12 Next: 47% Place: an Ice Cave ,*** #.@####..##∩..##  Noise: ==-------  Time: 15595.6 (0.0) C>h&** #..#*#.†####..∩#  g) +4 dagger of Ashenzari's Boredom {Cun,  * *#.h.##..# #....#  Throw: 30 darts (poison) C>h\'$** **.⌠.##..†####...#  ,** *...####...####..##  ,,**###.*∆*###...##...#  h   polar bear *,,,**.#∆** ##...##..#  ****,,.{** ##..÷...#  ****** ###÷..## C>h'!Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (severely wounded, 84% to hit)  The stone arrow hits the polar bear!!C>h+   *,*          C>hM,   †  ,*** ∩..##  C>h,** #.`#*#.†∩#  * *#..   ** †C>hw- ,**  ,,**###.*∆ #∆**   ##..÷ C>h-E ###÷C>h@"{C>hL,,..C>h396.6 (1C>hC>hSonfirm with . or Enter, or press ? or * to list all spells.C>hZAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a polar bear (severely wounded, 84% to hit)  The stone arrow hits the polar bear!! C>hC_You kill the polar bear!D>h17D>h8D>h)9D>haAB {D>hAJ,You start resting.D>hE>,,{{D>hFF7D>h=H'--D>h%KD>h-ME _You sense a monster nearby.D>hpMD>h D>hD>hD>hD>h;9D>hcD>hkD>hnD>hD>hdD>hD>hj D>h D>hU D>hD>hD>hjD>h`~{{20=,,--D>hM,{603.6 (6D>hD>h"D>h#[ _You sense a monster nearby.D>haID>h=dD>h/hBD>hhD>h'iD>hph,{{,D>hIuZ{,6.6 (3D>hu:=D>hvyD>hP{[ _You sense a monster nearby.D>h D>h D>hɯ D>hȶ D>hŸ ,D>h D>h K1=D>h D>hd D>h D>h D>h D>h D>hZ D>h D>hB D>h D>hR D>h 9=D>h| D>h D>hI K2=D>h D>hx D>h D>h6 D>h| D>h D>hD D>h D>hH D>h D>h D>h{ 9=D>h D>h D>hw K3=D>h D>h< D>hz D>h D>hD D>h D>h D>h$ D>hc D>h D>hq D>h 9=D>hb D>h D>h- 54=D>hh D>h D>h D>hV D>h D>h D>hl D>h D>h$ D>he D>h D>h D>hu 9=D>h D>h D>h$ K5=D>hc D>h\ D>h D>h" D>h D>hg D>h D>h D>h D>h D>h) D>h #=D>h D>hE D>hy D>h K6=D>hu D>h D>h D>hk D>h D>hg D>h D>h D>h D>hc D>h D>h 9=D>h D>hQ D>h K7=D>he D>h 4 _Magic restored.D>h3# D>h# D>h$ D>h$ D>h?' D>h' D>h ( D>h( D>h* D>h$+ D>h+ D>hn, D>h. D>h/ 9=D>h/ D>hs0 D>h3 D>hk3 D>h3 D>h5 Q  There is a fountain of sparkling water here.D>h7 D>h>8  _D>h8 D>h9 D>h_< D>h< D>h= D>hh> D>h@ D>hOA D>hB D>hD D>hE D>hE D>hJ l**{{,**##....#.##**,,***##..#..†..#####,,*** #..####..##∩..##D>hJ s,** #..###.†####..∩#** ##...##..# #....#*** ##.⌠.##..†####...#,,** #...####...####..##D>hK ,,,**###.#[####...##...#**,,,*#.#@#* ##...##..#****#....## ##..÷...# #####* ###÷..##D>hVK p #### D>hpO  * *,,***,######## D>hO n{{,**##....#.## **,,***##..#..†..##### ,,*** #..####..##∩..## ,D>hO #..###.†####..∩# ** ##...##..# #....# D>h#P *** ##.⌠.##..†####...# ,,** #...####...####..## ,,,**###.#@####...##...# D>hP **,,,*#.#.## ##...##..# ****#....## ##..÷...# #####*###÷..##### _You now have 1605 gold pieces (gained 10).D>hU 047.6 (41.0)D>huV ,8.6 (42D>h[ D>h9^ _You see here a +0 tower shield of cold resistance.D>h& D>h ' D>hS* D>h+ H _No target in view!D>h} D>hs~ D>h~ D>hc D>h D>h $ _D>h5 ,D>h D>h D>ht D>h D>hR D>hǍ D>h1 D>h D>h% D>h D>h8 D>he D>h D>h D>h D>h D>hF D>h D>h! D>h̝ D>hޠ D>hP D>h D>h D>hZ D>h̥ D>h4 D>hɦ D>h D>h D>h~ D>hӫ D>hn D>h D>h\ D>h D>h D>h D>h D>h# D>hŷ D>h5 D>h D>h D>h: | ***,,*** **{{,**##....#. ,*,,,,****{,***##..#..†. *,*,**,,,,*** #..####..D>hʾ  ##,**##,,** #..###.†# ...*##.{** ##...##..# *,..#h.#### ##.⌠.##..†# ***,...#..## #...####... ***#.#...#####.#[####. D>hy *#@##...##.#.## ## #######....## # ###### h   wolf (asleep)D>hv c*,*,,*60.6 (1D>h ,1.6 (13D>h D>h_ W _A wolf comes into view.F>h/  F>h0Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.F>hs ****,,*** **{{,**##....#. cuphead4 the ThaumaturgeF>h,j ,,*,,,,****{,***##..#..†. Gnoll of Ashenzari ****.. **,*,**,,,,*** #..####.. Health: 97/97 ======================== F>hh,##,**##,,** #..###.†# Magic: 24/27 =====================--- ,...*##.{** ##...##..# AC: 10F>h;Str: 7 **,..#h.#### ##.⌠.##..†# EV: 14Int: 21 ***,..*#..## #...####... SH: 0Dex: 12 F>hB***#*#...#####.#[####. XL: 12 Next: 49% Place: an Ice Cave F>h*#@##...##.#.## ## Noise: ---------  Time: 15661.6 (0.0) #######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  F>h!######  Throw: 30 darts (poison)  h   wolf (asleep)F>h& F>h"_A wolf comes into view.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.F>hAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (asleep, 100% to hit)F>hs****,,*** **{{,**##....#. cuphead4 the Thaumaturge,,*,,,,****{,***##..#..†. Gnoll of Ashenzari ****..**,*,**,,,,*** #..####.. Health: 97/97 ========================F>hc ,##,**##,,** #..###.†# Magic: 24/27 =====================---,...*##.{** ##...##..# AC: 10Str: 7**,..#h.#### ##.⌠.##..†# EV: 14Int: 21***,..`#..## #...####... SH: 0Dex: 12***#`#...#####.#[####. XL: 12 Next: 49% Place: an Ice CaveF>h *#@##...##.#.## ## Noise: ---------  Time: 15661.6 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 30 darts (poison)h   wolf  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.F>hs!Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (asleep, 100% to hit)  The stone arrow hits the wolf!F>h$F>h vonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wolf (asleep, 100% to hit)  F>hrThe stone arrow hits the wolf!  The wolf is severely wounded.F>h1F>hF>hK,.hhF>hDh 2 wolvesF>h64==2.6 (1F>hF>h8 F>hI_A wolf comes into view.F>h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.F>h  ****,,*** **{{,**##....#. cuphead4 the Thaumaturge ,,*,,,,****{,***##..#..†. Gnoll of Ashenzari ****.. **,*,**,,,,*** #..####.. Health: 97/97 ======================== ,##,**##,,** #..###.†# Magic: 21/27 ==================------ F>hf ,...*##.,** ##...##..# AC: 10Str: 7 **,..#..#### ##.⌠.##..†# EV: 14Int: 21 F>h ***,..h#..## #...####... SH: 0Dex: 12 F>h t***#h#...#####.#[####. XL: 12 Next: 49% Place: an Ice Cave *#@##...##.#.## ## Noise: ==-------  Time: 15662.6 (0.0)F>hI T #######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  ######  Throw: 30 darts (poison)F>h <  hh 2 wolvesF>hĞ o _A wolf comes into view.F>h Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineF>h< qAim: a wolf (severely wounded, 63% to hit)F>hy 1 ****,,*** **{{,**##....#. cuphead4 the Thaumaturge ,,*,,,,****{,***##..#..†. Gnoll of Ashenzari ****.. **,*,**,,,,*** #..####.. Health: 97/97 ======================== F>h' i,##,**##,,** #..###.†# Magic: 21/27 ==================------ ,...*##.,** ##...##..# AC: 10Str: 7 **,..#..#### ##.⌠.##..†# EV: 14Int: 21 ***,..h#..## #...####... SH: 0Dex: 12 F>h H***#h#...#####.#[####. XL: 12 Next: 49% Place: an Ice Cave *#@##...##.#.## ## Noise: ==-------  Time: 15662.6 (0.0) #######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  F>hC 1######  Throw: 30 darts (poison)  hh 2 wolvesCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  F>h Press: ? - help, Shift-Dir - straight lineAim: a wolf (severely wounded, 63% to hit)  The stone arrow hits the wolf!F>hz    †   F>h ,##,**##,,** †    †   ***#†[ F>hw ,*#@##...##.#.##  ....##   F>h Q h   wolf F>h)2 F>h9 .honfirm with . or Enter, or press ? or * to list all spells.F>h?: Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wolf (severely wounded, 63% to hit)  The stone arrow hits the wolf!  You kill the wolf!F>ht@ 4503.6 (1F>hD F>h}F R _The wolf closely misses you.G>h-  G>hêCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.G>h ****,,*** **{{,**##....#. cuphead4 the Thaumaturge G>h,,*,,,,****{,***##..#..†. Gnoll of Ashenzari ****.. **,*,**,,,,*** #..####.. Health: 97/97 ======================== ,##,**##,,** #..###.†# Magic: 18/27 ================-------- ,...*##.,** ##...##..# AC: 10Str: 7G>h  **,..#..#### ##.⌠.##..†# EV: 14Int: 21 ***,...#..## #...####... SH: 0Dex: 12G>h< ***#h#...#####.#[####. XL: 12 Next: 50% Place: an Ice Cave *#@##...##.#.## ## Noise: ==-------  Time: 15663.6 (0.0) #######....## # g) +4 dagger of Ashenzari's Boredom {Cun, G>hd] ######  Throw: 30 darts (poison)  h   wolf _The wolf closely misses you.G>hCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (63% to hit)G>h****,,*** **{{,**##....#. cuphead4 the ThaumaturgeG>h,,*,,,,****{,***##..#..†. Gnoll of Ashenzari ****..**,*,**,,,,*** #..####.. Health: 97/97 ========================,##,**##,,** #..###.†# Magic: 18/27 ================--------,...*##.,** ##...##..# AC: 10Str: 7G>h **,..#..#### ##.⌠.##..†# EV: 14Int: 21***,...#..## #...####... SH: 0Dex: 12G>hg***#h#...#####.#[####. XL: 12 Next: 50% Place: an Ice CaveG>h*#@##...##.#.## ## Noise: ==-------  Time: 15663.6 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 30 darts (poison)h   wolf  G>hCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineG>h TAim: a wolf (63% to hit)  The stone arrow hits the wolf!!G>h5onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wolf (63% to hit)  The stone arrow hits the wolf!!  The wolf is almost dead.G>h+4.6 (1G>hŒG>hQ _The wolf barely misses you.G>hF G>hpF Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.G>h{ ****,,*** **{{,**##....#. cuphead4 the Thaumaturge ,,*,,,,****{,***##..#..†. Gnoll of Ashenzari ****.. **,*,**,,,,*** #..####.. Health: 97/97 ======================== ,##,**##,,** #..###.†# Magic: 15/27 =============----------- G>h,...*##.,** ##...##..# AC: 10Str: 7 **,..#..#### ##.⌠.##..†# EV: 14Int: 21 ***,...#..## #...####... SH: 0Dex: 12 ***#h#...#####.#[####. XL: 12 Next: 50% Place: an Ice Cave G>hݑ*#@##...##.#.## ## Noise: ==-------  Time: 15664.6 (0.0) #######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  ######  Throw: 30 darts (poison)  h   wolf _The wolf barely misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  G>hpPress: ? - help, Shift-Dir - straight lineAim: a wolf (almost dead, 63% to hit)G>h  ****,,*** **{{,**##....#. cuphead4 the Thaumaturge ,,*,,,,****{,***##..#..†. Gnoll of Ashenzari ****.. **,*,**,,,,*** #..####.. Health: 97/97 ======================== ,##,**##,,** #..###.†# Magic: 15/27 =============----------- ,...*##.,** ##...##..# AC: 10Str: 7 **,..#..#### ##.⌠.##..†# EV: 14Int: 21G>h|  ***,...#..## #...####... SH: 0Dex: 12 ***#h#...#####.#[####. XL: 12 Next: 50% Place: an Ice Cave *#@##...##.#.## ## Noise: ==-------  Time: 15664.6 (0.0) #######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  ######  Throw: 30 darts (poison)  h   wolfCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (almost dead, 63% to hit)  The stone arrow hits the wolf!!   †   ,##G>ht ,**##,,** †    †   ***#†[ *#@##...##.#.##  ....##   G>h[ G>hb 315.6 (1G>hFg G>hnj onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wolf (almost dead, 63% to hit)  The stone arrow hits the wolf!! _You kill the wolf!H>hQ/H>h*0H>h1H>h6H>h:c6=H>h=H>h=H>h>H>hBH>hACH>hDH>h IH>hIH>hJH>h3NH>hNH>hoO2=H>hPH>hRH>hSM7=H>hTH>hVH>h#WH>hWH>hZH>h#[H>h[H>h]H>hL^H>h^H>haH>h"b9=H>hbH>h$eH>heM8=H>hfH>hhH>hoiH>hiH>h|lH>hlH>hamH>hBpH>hpH>h'qH>hsH>hRt9=H>htH>hwH>hBx%9H>hxH>h{H>h{H>hc|H>h!H>hH>hH>h\H>hтH>hAH>hH>hcH>h҇H>hH>hjN20=H>hH>h^H>hޏH>hNH>hH>h`{h....[H>hi...##.#.--....h   wolf (wandering)H>hJ,87.6 (22.0)H>hG--8.6 (23H>hH>hW _A wolf comes into view.H>h/  **{{H>h*" {† H>h H>h H>h4,##,**##,,** H>h† H>hؠ,..h*##.,**  **,..#..#### † ##  ***#†#...#[ *#@#  ###  H>h H>h]H>h H>hۡ H>hT*H>h7  **{{ {†H>ha8t   ,##,**##,,** † ,..h*##.,**  H>h8**,..#..#### † ##  ***#†#...#[ H>h89*#@#  ###   H>hy9- H>h9 H>h=H>h>H>hBH>hD H>h#EU_A wolf is nearby!H>h`  **{{ {†  H>hQ( ,##,**##,,** † H>hКX,..h*##.,**  **,..#..#### † H>hF(##  ***#†#...#[H>h3 *#@#  H>hF!###  H>h H>h*H>h*H>hP s  **{{ H>hQ T{†   H>hKR ,##,**##,,** † H>hR |,..h*##.,**  H>h8S **,..#..#### † ## H>hS  ***#†#...#H>h T [ *#@# H>hT N ### H>hU   H>hU % H>hV H>hf H>h(h H>hx H>h  H>hv M_A wolf is nearby!H>h/a e ****,,,** *,,***,###### ****,,*** **{{,**##....# ,,*,,,,*##*{,***##..#..† **,*,**,..,*** #..####. .##,**##.,** #..###.† ...h*##..** ##...##..H>ha #...#..#### ##.⌠.##..†**#....#..## #...####.***#@#...#####.#[##.##...##.#.#########....########H>hc H>hd H>hh 2***,*H>hCi A,*....*hH>h;j 89.6 (1.0) _H>h n H>hYq q _You see here a wolf corpse.I>hsLM ,,,,,,,****,,,,*,{,,* ******,,,** *.Y***,#### *****,,*** *#YY,**##....I>hM ,,,*,,,,*###Y.***##..#. #**,*,**,...#** #..#### Y.##,**##..#* #..### #....*##..#* ##...##.I>hM**#...#..#### ##.⌠.**#.h@.#..## #...####.I>hNL####†#...#####.#[##.##...##.#.#########....##  ######I>hNYYYYY 5 yaks (4 wandering, 1 asleep)I>hSI>hFUI>hdVI>hWI>hXI>h-`d **,,*h*I>h`c.,Y,,*h.I>hda 4 yaks (3h 2 wolves (wandering)  I>ha5 yaks come into view. A wolf comes into view.I>h cC=90I>hhI>hXk0 _The yak moves out of view.I>hv ,****,,*****,,,,,,,,,****,,,,*,{,,**,,,** *.h***,#####******,,*** *#Y.,**##..I>h|,,,*,,,,*###YY***##..#..#**,*,**,...#**#,Y.##,**##..#* #..#*#....*##h.#* ##...##**#...#@.#### ##.⌠.##.I>h**#....#..## #...####.####†#...#####.#[#####.##...##.#.#########...I>h.########YYY 3 yaks (wandering)I>h m  The wolf howls! x2; You hear a bellow! The yak bellows! You hear a howl!I>hI>hrI>h,I>hI>h/ **,,,⌠,,,*,∆,∆Y.Y.YYhYYYY 4 yaksh   wolf  The wolf closely misses you.I>hI>hAT1=====I>h1I>hG#I>hk%) _The yak bellows! x2J>h**,,∆,∆,,,,****,,,,*,{,,* *******,,,** *hY***,######******,,*** *#.Y,**##....,,,,*,,,,*###.Y***##..#..†,#**,*,**,..Y#** #..####,YY##,**##..#* #..###.†*#....*##h.#* ##...##.*#...#..#### ##.⌠.##..† **#...@#..## #...## ####†#...#####.#[#### ##.##...##.#.## #####....## ###### YYY 3 yaks (1 wandering)h 2 wolvesJ>h|Y..Y{..YY..*##.hY 4 yaks   wolf==--2J>h"J>hݨ J>haG_The wolf completely misses you.J>ha J>h 9--J>hM J>h K>hUr*****,,,** *Y.***,######,,*** *#..,**##....,,,,*,,,,*###Y{***##..#..†#**,*,**,...#** #..####.Y.##,**##.Y#* .†*#.Y..*##..#* ##...##..K>hr( **#...#.h#### ##.⌠.##..† **#....#..## #...####.. ####@#...#####.#[#### ##.##...##.#.##  #######....##  ######    yakK>htK>huK>hvK>hzG ..YK>h{Y..#..h*Y 2 yaksK>hV{The wolf attacks as it pursues you! The wolf closely misses you.The wolf bites you.K>hm**@*K>hсy***.h.K>h{YY..#....h(1 dazed)(dazed)K>h \5--3K>h 7-Mesm K>hTK>h _Your orb emites a pulse of dizzying energy. _You see here a wolf corpse.L>h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L>hZ9 L>h<  Your spells (cast)TypeFailure Level a - SandblastEarthL>h= 1%1  b + Stone ArrowConjuration/Earth 1% 3 c - BlinkL>h> YTranslocation1%2  d - Launch Clockwork BeeForgecraft1%L>h~? d3  e - Brom's Barrelling BoulderConjuration/Earth1%L>hs@ g4  f - Lee's Rapid DeconstructionEarth3%L>hCA V5  g - Ensorcelled HibernationHexes/Ice1%L>hB 2 Select a spell to cast [?] help[Esc] exitM>hx M>h& M>h, (M>h *******,,,** *Y.***,###### cuphead4 the Thaumaturge******,,*** *#..,**##....# Gnoll of Ashenzari ****..,,,,*,,,,*###Y{***##..#..† Health: 95/97 =======================-,#**,*,**,..{#** #..####. Magic: 21/27 ==================------,Y.##,**##..#* #..###.† AC: 10Str: 7*#....*##.Y#* ##...##.. EV: 14Int: 21**#Y..#..#### ##.⌠.##..† SH: 0Dex: 12**#...h#..## #...####.. XL: 12 Next: 51% Place: >hz man Ice CaveM>h ####@#...#####.#[#### Noise: =--------  Time: 15693.6 (0.0)##.##...##.#.## # g) +4 dagger of Ashenzari's Boredom {Cun, #######....##Throw: 30 darts (poison)######-Mesm YY 2 yaks (1 dazed)h   wolf (dazed)  The wolf attacks as it pursues you! The wolf closely misses you.The wolf bites you. _Your orb emites a pulse of dizzying energy. _You see here a wolf corpse.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.M>h v*******,,,** *Y.***,###### cuphead4 the Thaumaturge******,,*** *#..,**##....# Gnoll of Ashenzari ****..,,,,*,,,,*###Y{***##..#..† Health: 95/97 =======================-M>h ,#**,*,**,..{#** #..####. Magic: 21/27 ==================------,Y.##,**##..#* #..###.† AC: 10Str: 7*#....*##.Y#* ##...##.. EV: 14Int: 21**#Y..#..#### ##.⌠.##..† SH: 0Dex: 12**#...h#..## #...####.. XL: 12 Next: 51% Place: an Ice CaveM>ho ####@#...#####.#[#### Noise: =--------  Time: 15693.6 (0.0)##.##...##.#.## # g) +4 dagger of Ashenzari's Boredom {Cun, #######....##Throw: 30 darts (poison)######-Mesm M>h ZYY 2 yaks (1 dazed)h   wolf (dazed)  The wolf attacks as it pursues you! The wolf closely misses you.The wolf bites you. _Your orb emites a pulse of dizzying energy. M>h C_You see here a wolf corpse.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.M>h2  M>hv J Okay, then.M>h  M>h M>h . _N>h ******,,*** *#..,**##....#.,,,,*,,,,*###Y{***##..#..†.,#**,*,**,..{#** #..####..,Y.##,**##..#* #..###.†#*#....*##.Y#* ##...##..#*#Y..#..#### ##.⌠.##..†# **#...h#..## #...####... ####†#...#####.#[####N>hF ##@##...##.#.## #####....##  ###### N>hN>hM{.YY   yakN>h9-4.6 (1 _N>h;N>hŜO>h  O>h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O>hM  ******,,*** *#..,**##....#. cuphead4 the Thaumaturge ,,,,*,,,,*###Y{***##..#..†. Gnoll of Ashenzari ****.. ,#**,*,**,..{#** #..####.. Health: 95/97 =======================- ,Y.##,**##.{#* #..###.†# Magic: 18/27 ================-------- *#....*##.Y#* ##...##..# AC: 10Str: 7 **#.Y.#..#### ##.⌠.##..†# EV: 14Int: 21 **#...h#..## #...####... SH: 0Dex: 12 ####*#...#####.#[####. XL: 12 Next: 51% Place: an Ice Cave ##@##...##.#.## ## Noise: ---------  Time:>h@ 40m 15694.6 (0.0) #######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  ######  Throw: 30 darts (poison)  -Mesm   Y   yak  h   wolf (dazed) _Okay, then.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (dazed, 63% to hit)O>hw ******,,*** *#..,**##....#. cuphead4 the Thaumaturge,,,,*,,,,*###Y{***##..#..†. Gnoll of Ashenzari ****..,#**,*,**,..{#** #..####.. Health: 95/97 =======================-O>hx Q,Y.##,**##.{#* #..###.†# Magic: 18/27 ================--------*#....*##.Y#* ##...##..# AC: 10Str: 7O>hqx B**#.Y.#`.#### ##.⌠.##..†# EV: 14Int: 21**#...`#..## #...####... SH: 0Dex: 12O>hx ####`#...#####.#[####. XL: 12 Next: 51% Place: an Ice Cave##@##...##.#.## ## Noise: ---------  Time: 15694.6 (0.0)O>hx E#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 30 darts (poison)-Mesm O>h6y Y   yakh   wolf (dazed) _Okay, then.O>hky Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O>hy yAiming: Stone Arrow (safe; 1% risk of failure)  O>hy pPress: ? - help, Shift-Dir - straight lineAim: a wolf (dazed, 63% to hit)O>hr O>h {{.Y#.h†O>h ;6==5.6 (1O>hd O>hV  Casting: Stone Arrow (safe; 1% risk of failure)O>hz onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  O>h Press: ? - help, Shift-Dir - straight line  Aim: a wolf (dazed, 63% to hit) O>h H_The stone arrow misses the wolf.P>h@  P>hCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.P>h ******,,*** *#..,**##....#. cuphead4 the Thaumaturge P>hEw,,,,*,,,,*###Y{***##..#..†. Gnoll of Ashenzari ****.. ,#**,*,**,..{#** #..####.. Health: 96/97 =======================- P>ho,Y.##,**##{{#* #..###.†# Magic: 15/27 =============----------- *#....*##.Y#* ##...##..# AC: 10P>h;Str: 7 P>h**#..Y#..#### ##.⌠.##..†# EV: 14Int: 21 P>h**#...h#..## #...####... SH: 0Dex: 12 P>h6q####*#...#####.#[####. XL: 12 Next: 51% Place: an Ice Cave ##@##...##.#.## ## Noise: ==-------  Time: 15695.6 (0.0) P>hr#######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  P>h######  Throw: 30 darts (poison)  -Mesm P>h  Y   yak P>hR h   wolf (dazed)P>h P>hH_The stone arrow misses the wolf.P>h:Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.P>h[yAiming: Stone Arrow (safe; 1% risk of failure)  P>h{wPress: ? - help, Shift-Dir - straight lineAim: a wolf (dazed, 63% to hit)P>h******,,*** *#..,**##....#. cuphead4 the Thaumaturge,,,,*,,,,*###Y{***##..#..†. Gnoll of Ashenzari ****..,#**,*,**,..{#** #..####.. Health: 96/97 =======================-P>h,Y.##,**##{{#* #..###.†# Magic: 15/27 =============-----------*#....*##.Y#* ##...##..# AC: 10Str: 7**#..Y#..#### ##.⌠.##..†# EV: 14Int: 21**#...h#..## #...####... SH: 0Dex: 12####`#...#####.#[####. XL: 12 Next: 51% Place: an Ice CaveP>h##@##...##.#.## ## Noise: ==-------  Time: 15695.6 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 30 darts (poison)-Mesm P>hyY   yakh   wolf  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  P>hPress: ? - help, Shift-Dir - straight lineAim: a wolf (dazed, 63% to hit)  The stone arrow hits the wolf!  The wolf is heavily wounded.P>hؗP>hߘP>h~P>hȚP>hP..Y{.#.YP>hY..hYY 3 yaksP>h9Z6=6.6 (1P>hȯP>hQ  P>hAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  P>h3Aim: a wolf (dazed, 63% to hit)  The stone arrow hits the wolf!  The wolf is heavily wounded. _The wolf snaps out of its daze. The wolf misses you.P>hmP>h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.P>h [ ******,,*** *#..,**##....#. cuphead4 the Thaumaturge ,,,,*,,,,*###Y{***##..#..†. Gnoll of Ashenzari ****.. P>h ,#**,*,**,..{#** #..####.. Health: 96/97 =======================- ,Y.##,**##..#* #..###.†# Magic: 13/27 ===========------------- *#....*##Y{#* ##...##..# AC: 10Str: 7 P>hI **#...#.Y#### ##.⌠.##..†# EV: 14Int: 21 **#.Y..#..## #...####... SH: 0Dex: 12 P>h ####h#...#####.#[####. XL: 12 Next: 51% Place: an Ice Cave ##@##...##.#.## ## Noise: ==-------  Time: 15696.6 (0.0) P>h© A#######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  ######  Throw: 30 darts (poison) P>h \ -Mesm  P>h { YYY 3 yaks P>h g h   wolf P>h> \_The wolf snaps out of its daze. The wolf misses you.P>hm JCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  P>h Press: ? - help, Shift-Dir - straight lineAim: a wolf (heavily wounded, 63% to hit)P>h [ ******,,*** *#..,**##....#. cuphead4 the Thaumaturge ,,,,*,,,,*###Y{***##..#..†. Gnoll of Ashenzari ****.. P>h.!L,#**,*,**,..{#** #..####.. Health: 96/97 =======================- ,Y.##,**##..#* #..###.†# Magic: 13/27 ===========------------- *#....*##Y{#* ##...##..# AC: 10P>hr!Str: 7 **#...#.Y#### ##.⌠.##..†# EV: 14Int: 21 **#.Y..#..## #...####... SH: 0Dex: 12P>h! P>h"####h#...#####.#[####. XL: 12 Next: 51% Place: an Ice Cave ##@##...##.#.## ## Noise: ==-------  Time: 15696.6 (0.0) P>hA"*#######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  ######  Throw: 30 darts (poison)P>hz"s  -Mesm  P>h" YYY 3 yaks  h   wolfP>h"Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.P>h #Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineP>hs#Aim: a wolf (heavily wounded, 63% to hit)  The stone arrow hits the wolf!!P>h*'X   †P>h]'/   P>h',Y.##,**##..#* †  P>h'2  †P>h'" P>h'  P>h(~####†[ P>h4(  P>hQ(  P>hm( P>h(  P>h(Q>hFfQ>hfQ>hlgQ>hm{.Y..YYQ>hr*7.6 (1Q>h`xQ>hwzonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Q>hz6Press: ? - help, Shift-Dir - straight line  Aim: a wolf (heavily wounded, 63% to hit)  The stone arrow hits the wolf!! _You kill the wolf!Q>hRV  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Q>h| ******,,*** *#..,**##....#. cuphead4 the Thaumaturge ,,,,*,,,,*###Y{***##..#..†. Gnoll of Ashenzari ****.. ,#**,*,**,..{#** #..####.. Health: 96/97 =======================- ,Y.##,**##.{#* #..###.†# Magic: 10/27 ========---------------- *#....*##.{#* ##...##..# AC: 10Q>h|*Str: 7 **#...#Y.#### ##.⌠.##..†# EV: 14Int: 21 **#..YY#..## #...####... SH: 0Dex: 12 Q>h}####*#...#####.#[####. XL: 12 Next: 51% Place: an Ice Cave ##@##...##.#.## ## Noise: ==-------  Time: 15697.6 (0.0) #######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  ######  Throw: 30 darts (poison)  -Mesm   YYY 3 yaksQ>h~ _You kill the wolf!Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (87% to hit)Q>hM******,,*** *#..,**##....#. cuphead4 the Thaumaturge,,,,*,,,,*###Y{***##..#..†. Gnoll of Ashenzari ****..,#**,*,**,..{#** #..####.. Health: 96/97 =======================-,Y.##,**##.{#* #..###.†# Magic: 10/27 ========----------------*#....*##.{#* ##...##..# AC: 10Q>hJStr: 7**#...#Y.#### ##.⌠.##..†# EV: 14Int: 21**#..YY#..## #...####... SH: 0Dex: 12Q>h"####`#...#####.#[####. XL: 12 Next: 51% Place: an Ice Cave##@##...##.#.## ## Noise: ==-------  Time: 15697.6 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 30 darts (poison)-Mesm Q>h0YYY 3 yaksCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (87% to hit)  The stone arrow hits the yak!!Q>h!Q>h#Q>h#Q>h-<.{Q>h-.hYh   wolfQ>hr/X7=8.6 (1Q>h6Q>hj:Sonfirm with . or Enter, or press ? or * to list all spells.Q>h:Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a yak (87% to hit)  Q>h:pThe stone arrow hits the yak!! _The yak is almost dead.Q>h   Q>h Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Q>h4  ******,,*** *#..,**##....#. cuphead4 the Thaumaturge ,,,,*,,,,*###Y{***##..#..†. Gnoll of Ashenzari ****.. ,#**,*,**,..{#** #..####.. Health: 97/97 ======================== ,Y.##,**##..#* #..###.†# Magic: 7/27======------------------ Q>h}4 *#....*##.{#* ##...##..# AC: 10Str: 7 **#...#.h#### ##.⌠.##..†# EV: 14Int: 21 **#..YY#..## #...####... SH: 0Dex: 12 Q>h5 ####Y#...#####.#[####. XL: 12 Next: 51% Place: an Ice Cave ##@##...##.#.## ## Noise: ==-------  Time: 15698.6 (0.0) #######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  ######  Throw: 30 darts (poison)  -Mesm Q>hK5   YYY 3 yaks  h   wolf Q>h5 "_The yak is almost dead.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Q>h5 Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (almost dead, 87% to hit)Q>h  ******,,*** *#..,**##....#. cuphead4 the Thaumaturge ,,,,*,,,,*###Y{***##..#..†. Gnoll of Ashenzari ****.. ,#**,*,**,..{#** #..####.. Health: 97/97 ======================== ,Y.##,**##..#* #..###.†# Magic: 7/27======------------------ Q>h *#....*##.{#* ##...##..# AC: 10Str: 7 **#...#.h#### ##.⌠.##..†# EV: 14Int: 21 **#..YY#..## #...####... SH: 0Dex: 12 Q>h* ####Y#...#####.#[####. XL: 12 Next: 51% Place: an Ice Cave ##@##...##.#.## ## Noise: ==-------  Time: 15698.6 (0.0) #######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  ######  Throw: 30 darts (poison)  -Mesm  Q>hz g YYY 3 yaks  h   wolfCasting: Stone Arrow (safe; 1% risk of failure)  Q>h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineQ>h Aim: a yak (almost dead, 87% to hit)  The stone arrow hits the yak!!Q>h>    †   Q>h 0,Y.##,**##..#* †    † Q>h  ####†[  Q>h       YY 2 yaksQ>hc 3 Q>h} ,Q>h~ ,Q>h {Y..hYY 3 yaksQ>h@ 239.6 (1Q>h Q>h͏ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a yak (almost dead, 87% to hit)  The stone arrow hits the yak!! _You kill the yak!R>hbC R>hrO j..{YR>hP 6-700.1 (0.5R>hSX R>h[  R>h\ o_You hit the yak but do no damage. The yak gores you but does no damage.S>h-:  You puncture the yak!S>h-=6S>hS>h S>hB_The yak is moderately wounded.S>hgS>h? %  S>h? You hit the yak.S>h(H Y.Y 4 yaksThe yak is heavily wounded.S>hH Q4-8S>hLI B=-1.1S>h,N S>hP ( _The yak gores you.S>h1J S>hJ/ You hit the yak.S>hK?-6S>h:US>hW S>hVWM_The yak is heavily wounded.T>hbf  You hit the yak but do no damage.T>hnI .YT>hoEThe yak is heavily wounded.T>h-p'2.1T>hxT>h;zQ _The yak closely misses you.T>h  You hit the yak but do no damage. Your bite misses the yak.T>h֓%6T>htT>hÞ T>hM_The yak is heavily wounded.T>h 5  You hit the yak.T>h( 7 .T>h WYThe yak is heavily wounded.T>h @0--T>hm <=3.1T>h$ T>h ( _The yak gores you.T>h :  You puncture the yak!T>h S1-6T>h_ T>h \ _The yak is severely wounded.U>h U>h;/ You hit the yak.U>h& U>hYU>h .U>h^FThe yak is severely wounded.U>h'4.1U>ht$U>h& U>hd'C_The yak closely misses you.U>h3y  You hit the yak. You bite the yak, but do no damage.U>h%6U>hOU>h U>hN_The yak is severely wounded.U>hu,=  You hit the yak.  U>h,AThe yak is almost dead.U>h2I.YU>h\8=5.1U>hh9P _The yak barely misses you.U>h5  You hit the yak.U>h0%6U>hhU>hSW _The yak is almost dead.U>hu  You hit the yak but do no damage. You bite the yak, but do no damage.U>hL} Y.The yak is almost dead.U>h} ]9=6.1U>h U>h P _The yak barely misses you.U>hG  You hit the yak. You bite the yak.U>hU ,U>hv.h 3 yaksU>hg2=46U>hU>hG _You kill the yak!V>hL5  You hit the yak.V>hMV>h"TH.YV>hT'7.1V>h]V>h` V>h&a+_The yak is lightly wounded.V>h%  You hit the yak but do no damage.The yak is lightly wounded.V>h%6V>hLV>h Q _The yak closely misses you.V>h  You hit the yak but do no damage. You bite the yak, but do no damage.V>h '8.1V>h V>h 1 _The yak is lightly wounded.V>hO  You barely miss the yak.V>hK1The yak is lightly wounded.V>h$84V>h9--=6V>h V>h;( _The yak gores you!W>h f  You hit the yak but do no damage.W>h7 /-9.1W>h`W>h)1 _The yak is lightly wounded.X>hm  X>hCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X>h ******,,*** *#..,**##....#. cuphead4 the Thaumaturge X>h,,,,*,,,,*###Y{***##..#..†. Gnoll of Ashenzari ****.. X>h,#**,*,**,..{#** #..####.. Health: 84/97 ====================---- X>h,Y.##,**##..#* #..###.†# Magic: 8/27=======-----------------X>h X>h'*#....*##..#* ##...##..# AC: 10X>hL;Str: 7 X>h**#...#.Y#### ##.⌠.##..†# EV: 14X>h<Int: 21 X>h**#..Yh#..## #...####... SH: 0Dex: 12 X>hxT####Y#...#####.#[####. XL: 12 Next: 54% Place: an Ice Cave X>h/##@##...##.#.## ## Noise: =--------  Time: 15709.1 (0.0) X>h#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, X>h" ######  Throw: 30 darts (poison)X>hDS  -Mesm X>hX>hi  YYY 3 yaksX>h X>h] h   wolfX>h  X>hU9_The yak is lightly wounded.  X>hxCasting: Stone Arrow (safe; 1% risk of failure)  X>hMConfirm with . or Enter, or press ? or * to list all spells.X>hwAiming: Sandblast (safe; 1% risk of failure)  X>h;Press: ? - help, Shift-Dir - straight lineX>hEAim: a yak (lightly wounded, 91% to hit)X>h******,,*** *#..,**##....#. cuphead4 the Thaumaturge,,,,*,,,,*###Y{***##..#..†. Gnoll of Ashenzari ****..X>h˵!,#**,*,**,..{#** #..####.. Health: 84/97 ====================----,Y.##,**##..#* #..###.†# Magic: 8/27X>h =======-----------------*#....*##..#* ##...##..# AC: 10Str: 7X>hHA**#...#.Y#### ##.⌠.##..†# EV: 14Int: 21X>ho**#..Yh#..## #...####... SH: 0Dex: 12X>hc####Y#...#####.#[####. XL: 12 Next: 54% Place: an Ice CaveX>hն##@##...##.#.## ## Noise: =--------  Time: 15709.1 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, X>hc######Throw: 30 darts (poison)X>h-j-Mesm YYY 3 yaksX>hh   wolf  Casting: Stone Arrow (safe; 1% risk of failure)  X>h޷MConfirm with . or Enter, or press ? or * to list all spells.X>h1Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (lightly wounded, 91% to hit)  The blast of sand hits the yak!X>hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a yak (lightly wounded, 91% to hit)  The blast of sand hits the yak!  The yak is heavily wounded.X>hSD[5=10.6 (1.5X>hIX>hAKw _The yak gores you but does no damage. The yak closely misses you.X>h(  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X>h  ******,,*** *#..,**##....#. cuphead4 the Thaumaturge X>h ,,,,*,,,,*###Y{***##..#..†. Gnoll of Ashenzari ****.. X>h ,#**,*,**,..{#** #..####.. Health: 85/97 =====================--- X>h ,Y.##,**##..#* #..###.†# Magic: 7/27======------------------ X>h *#....*##..#* ##...##..# AC: 10Str: 7X>h  X>h **#...#.Y#### ##.⌠.##..†# EV: 14Int: 21X>hK  **#..Yh#..## #...####... SH: 0Dex: 12 X>h T####Y#...#####.#[####. XL: 12 Next: 54% Place: an Ice Cave X>h= p##@##...##.#.## ## Noise: =--------  Time: 15710.6 (0.0) #######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  ######  Throw: 30 darts (poison) X>hw \ -Mesm  X>h d YYY 3 yaksX>hķ a  h   wolfX>h  X>h5 _The yak gores you but does no damage. The yak closely misses you.Casting: Sandblast (safe; 1% risk of failure)  X>h] MConfirm with . or Enter, or press ? or * to list all spells.X>h Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineX>h oAim: a yak (heavily wounded, 91% to hit)X>h3******,,*** *#..,**##....#. cuphead4 the ThaumaturgeX>hI4,,,,*,,,,*###Y{***##..#..†. Gnoll of Ashenzari ****..,#**,*,**,..{#** #..####.. Health: 85/97 =====================---,Y.##,**##..#* #..###.†# Magic: 7/27======------------------X>h4*#....*##..#* ##...##..# AC: 10Str: 7**#...#.Y#### ##.⌠.##..†# EV: 14X>h5+Int: 21**#..Yh#..## #...####... SH: 0Dex: 12X>hW5c######...#####.#[####. XL: 12 Next: 54% Place: an Ice CaveX>h5w##@##...##.#.## ## Noise: =--------  Time: 15710.6 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 30 darts (poison)X>h5j-Mesm YYY 3 yaksX>h6h   wolf  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X>hW6Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineX>h6Aim: a yak (heavily wounded, 91% to hit)  The blast of sand misses the yak. The blast of sand hits the yak!!X>hmonfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a yak (heavily wounded, 91% to hit)  The blast of sand misses the yak. The blast of sand hits the yak!!  The yak is severely wounded.X>hq? hYYX>hտTYour orb has recharged its mesmeric power.X>h68=2.1 (1.5 X>hX>hP _The yak barely misses you.Y>hU  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y>hy ******,,*** *#..,**##....#. cuphead4 the Thaumaturge Y>hkyw,,,,*,,,,*###Y{***##..#..†. Gnoll of Ashenzari ****.. ,#**,*,**,..{#** #..####.. Health: 86/97 =====================--- Y>hy,Y.##,**##..#* #..###.†# Magic: 7/27======------------------ Y>hz*#....*##..#* ##...##..# AC: 10Str: 7 **#...#.Y#### ##.⌠.##..†# EV: 14Int: 21 **#..hY#..## #...####... SH: 0Dex: 12 ####Y#...#####.#[####. XL: 12 Next: 54% Place: an Ice Cave ##@##...##.#.## ## Noise: =--------  Time: 15712.1 (0.0) #######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  Y>hz ######  Throw: 30 darts (poison)  YYY 3 yaks Y>hB{ h   wolf _The yak barely misses you.Y>h{FCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Y>h{Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 91% to hit)Y>h******,,*** *#..,**##....#. cuphead4 the Thaumaturge,,,,*,,,,*###Y{***##..#..†. Gnoll of Ashenzari ****..,#**,*,**,..{#** #..####.. Health: 86/97 =====================---Y>hr,Y.##,**##..#* #..###.†# Magic: 7/27======------------------*#....*##..#* ##...##..# AC: 10Str: 7**#...#.Y#### ##.⌠.##..†# EV: 14Int: 21**#..hY#..## #...####... SH: 0Dex: 12Y>h####Y#...#####.#[####. XL: 12 Next: 54% Place: an Ice Cave##@##...##.#.## ## Noise: =--------  Time: 15712.1 (0.0)Y>h&#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 30 darts (poison)YYY 3 yaksY>heh   wolf  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y>h@Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 91% to hit)  The blast of sand hits the yak!Y>hQ'!*Y>h'.Aim  Y>h'TPress: ? - help, Shift-Dir - straight lineY>h'n: a yak (heavily wounded, 91% to hitY>h2(4)  The blast of sand hits the yak!  Y>hz(\The yak is almost dead.yak gores you.Y>hYq*#*@Y>h4 **#**Y#.*Y>h hY#...(dazed)(dazed)Y>h 1-3.6 (1.5-Mesm Y>h Y>h A _Your orb emites a pulse of dizzying energy.[>h׃[>hInventory: 30/52 gear slots Hand Weapons (go to first with ))  g - the cursed +4 dagger of Ashenzari's Boredom (weapon) {Cun, Dev}b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe [>h7.Missiles (go to first with ()  d - 30 poisoned darts (quivered)k - 4 boomerangs  q - 2 throwing netsy - 3 darts of disjunction [>h Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self} [>h< h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance [>h[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top][>hrJD  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc a - a +0 robem2 helmet  t[>hJ6 chain mail of ponderousness  u2 robe of cold resistance  x - a +0 cloak  C - a +0 leather armour of cold resistance  D - a +0 troll leather armour [>h K Jewellery (go to first with "=)  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self} [>h:K p - a ring of protection from cold (worn)  i - an amulet of the acrobat  n - a ring of positive energy  s - a +6 ring of strength [>heKH v - an amulet of guardian spirit  B6 ring of strength [>hKWands (go to first with /)  a - a wand of flame (9) [>hK\ c - a wand of roots (12)31%\>h>  v - an amulet of guardian spirit  B - a +6 ring of strength Wands (go to first with /)\>h?}wand of flame (9)  c - a wand of roots (12)  e - a wand of charming (15)  f - a wand of mindburst (7)  \>he?p - a wand of polymorph (11) Scrolls (go to first with ?) \>h? b - 2 scrolls of blinking  f - a scroll of fear \>h? g - a scroll of fog  t - 5 scrolls of teleportation \>hJ@o a - a scroll of enchant armour  p - 2 scrolls of poison  s - 2 scrolls of butterflies \>h@ w - 4 scrolls of enchant weapon  x - 2 scrolls of amnesia  I - a scroll of immolation  N - a scroll of noise \>hLAw T - 2 scrolls of torment  i - a scroll of identify68\>hA\>hXV \>hV G x - 2 scrolls of amnesia \>hV Potions (go to first with !)  c - 2 potions of curing \>hW B g - a potion of magic  h - a potion of haste \>hEW $ w - 5 potions of heal wounds\>hW a - a potion of ambrosia  b - a potion of brilliance82]>h 4]>h% Dv - an amulet of guardian spirit  B - a +6 ring of strength ]>h Wands (go to first with /)a - a wand of flame (9)  ]>h ?c - a wand of roots (12)  e - a wand of charming (15)  ]>h !f - a wand of mindburst (7) ]>hI d i - a scroll of identify68]>h~4]>hEi - an amulet of the acrobat  n - a ring of positive energy  ]>hILs - a +6 ring of strength  I - a scroll of immolation]>h"1]>h^>hw f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc} ^>hxH l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self} ^>h:x p - a ring of protection from cold (worn)  s - 2 scrolls of butterflies55^>h^>h^>h******,,*** *#..,**##....#. cuphead4 the Thaumaturge^>hs,,,,*,,,,*###Y{***##..#..†. Gnoll of Ashenzari ****..,#**,*,**,..{#** #..####.. Health: 81/97 ====================----,Y.##,**##..#* #..###.†# Magic: 7/27======------------------^>h *#....*##..#* ##...##..# AC: 10Str: 7**#...#.Y#### ##.⌠.##..†# EV: 14Int: 21**#..hY#..## #...####... SH: 0Dex: 12^>hL####Y#...#####.#[####. XL: 12 Next: 54% Place: an Ice Cave##@##...##.#.## ## Noise: =--------  Time: 15713.6 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 30 darts (poison)-Mesm YYY 3 yaks (dazed)^>hOh   wolf (dazed)  Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 91% to hit)  The blast of sand hits the yak!  The yak is almost dead.^>hJZThe yak gores you. _Your orb emites a pulse of dizzying energy.^>hg ^>h ^>hn^>h\^>hs ^>h1w rEvoke which item? Wands ^>hw } a - a wand of flame (9)c - a wand of roots (12)  e - a wand of charming (15)  ^>hw Bf - a wand of mindburst (7)  p - a wand of polymorph (11) ^>h&x OMiscellaneous  g - a +0 tin of tremorstones (2/2) ^>hqx [!] read|quaff|evoke[?] describe selectedb>h b>h b>h ******,,*** *#..,**##....#. cuphead4 the Thaumaturgeb>hj ,,,,*,,,,*###Y{***##..#..†. Gnoll of Ashenzari ****..,#**,*,**,..{#** #..####.. Health: 81/97 ====================----,Y.##,**##..#* #..###.†# Magic: 7/27b>h ======------------------*#....*##..#* ##...##..# AC: 10Str: 7b>h **#...#.Y#### ##.⌠.##..†# EV: 14Int: 21**#..hY#..## #...####... SH: 0b>h .Dex: 12b>h c####Y#...#####.#[####. XL: 12 Next: 54% Place: an Ice Caveb>hB 4##@##...##.#.## ## Noise: =--------  Time: 15713.6 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######b>hk Throw: 30 darts (poison)-Mesm YYY 3 yaks (dazed)h   wolf (dazed)  b>h \Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 91% to hit)  The blast of sand hits the yak!  The yak is almost dead.The yak gores you. _Your orb emites a pulse of dizzying energy.b>hy LAim: a yak (heavily wounded, 91% to hit)  The blast of sand hits the yak!  The yak is almost dead.  The yak gores you. _Your orb emites a pulse of dizzying energy. b>h / Okay, then.b>h? b>h b>h . _b>hHZb>h[{ Ability - do what?CostFailure b>h[ Invocations -  X - Renounce ReligionNone0% H - Shatter the ChainsCursed itemb>h)\o0% [?] toggle between ability selection and description.c>h c>hb c>hҘ ******,,*** *#..,**##....#. cuphead4 the Thaumaturgec>h1 ,,,,*,,,,*###Y{***##..#..†. Gnoll of Ashenzari ****..,#**,*,**,..{#** #..####.. Health: 81/97 ====================----,Y.##,**##..#* #..###.†# Magic: 7/27======------------------*#....*##..#* ##...##..# AC: 10Str: 7c>h >**#...#.Y#### ##.⌠.##..†# EV: 14Int: 21**#..hY#..## #...####... SH: 0Dex: 12c>h֙ ####Y#...#####.#[####. XL: 12 Next: 54% Place: an Ice Cave##@##...##.#.## ## Noise: =--------  Time: 15713.6 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 30 darts (poison)c>h( -Mesm YYY 3 yaks (dazed)h   wolf (dazed)  Aim: a yak (heavily wounded, 91% to hit)  The blast of sand hits the yak!  The yak is almost dead.The yak gores you. _Your orb emites a pulse of dizzying energy. c>hy _Okay, then.  Okay, then.c>h c>h/ . _d>hzGd>hmJ1Evoke which item? Wands  a - a wand of flame (9)c - a wand of roots (12)  e - a wand of charming (15)  f - a wand of mindburst (7)  p - a wand of polymorph (11) d>hK,Miscellaneous  g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selectedd>hEd>hd>h******,,*** *#..,**##....#. cuphead4 the Thaumaturged>h,,,,*,,,,*###Y{***##..#..†. Gnoll of Ashenzari ****..d>h`,#**,*,**,..{#** #..####.. Health: 81/97 ====================----d>hX,Y.##,**##..#* #..###.†# Magic: 7/27======------------------d>h*#....*##..#* ##...##..# AC: 10Str: 7d>h;A**#...#.Y#### ##.⌠.##..†# EV: 14Int: 21d>hu**#..hY#..## #...####... SH: 0Dex: 12d>hc####Y#...#####.#[####. XL: 12 Next: 54% Place: an Ice Caved>hB4##@##...##.#.## ## Noise: =--------  Time: 15713.6 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######d>h[Throw: 30 darts (poison)-Mesm d>hYYY 3 yaks (dazed)h   wolf (dazed)  d>h&The blast of sand hits the yak!  d>h4The yak is almost dead.The yak gores you. _Your orb emites a pulse of dizzying energy. d>hfF_Okay, then. _Okay, then.d>hd>hJ"[ ******,,*** *#..,**##....#. cuphead4 the Thaumaturge ,,,,*,,,,*###Y{***##..#..†. Gnoll of Ashenzari ****.. d>h",#**,*,**,..{#** #..####.. Health: 81/97 ====================---- ,Y.##,**##..#* #..###.†# Magic: 7/27======------------------ d>h"*#....*##..#* ##...##..# AC: 10Str: 7 **#...#.Y#### ##.⌠.##..†# EV: 14Int: 21 d>h)#**#..hY#..## #...####... SH: 0Dex: 12 d>h#####Y#...#####.#[####. XL: 12 Next: 54% Place: an Ice Cave ##@##...##.#.## ## Noise: =--------  Time: 15713.6 (0.0) d>h#A#######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  ######  Throw: 30 darts (poison) d>h#\ -Mesm  d>h)$ YYY 3 yaks (dazed)  h   wolf (dazed) d>h[$_Your orb emites a pulse of dizzying energy. _Okay, then. _Okay, then.d>h$Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: a yak (almost dead, dazed, 85% to hit)d>hW T #Yd>hwh#Aim: a wolf (dazed, 60% to hit)e>hF&hYyak (severely wounded, dazed, 85% to hit)e>h4 WhYwolf (dazed, 60f>h.h$ ******,,*** *#..,**##....#. cuphead4 the Thaumaturge ,,,,*,,,,*###Y{***##..#..†. Gnoll of Ashenzari ****.. ,#**,*,**,..{#** #..####.. Health: 81/97 ====================---- ,Y.##,**##..#* #..###.†# Magic: 7/27======------------------ *#....*##..#* ##...##..# AC: 10Str: 7 **#...#.Y#### ##.⌠.##..†# EV: 14Int: 21 f>hh**#..hY#..## #...####... SH: 0Dex: 12 ####Y#...#####.#[####. XL: 12 Next: 54% Place: an Ice Cave ##@##...##.#.## ## Noise: =--------  Time: 15713.6 (0.0) #######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  ######  Throw: 30 darts (poison)  -Mesm   YYY 3 yaks (dazed) f>hZi h   wolf (dazed) _Okay, then. _Okay, then.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: a wolf (dazed, 60% to hit)  The puff of flame hits the yak.f>hWm   †    †    †   ####†[f>hm        YY 2 f>hOn f>hf>hC2/9856=4.6 (1f>hf>h  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: a wolf (dazed, 60% to hit)  The puff of flame hits the yak. _You kill the yak!f>h%f>hf>hEvoke which item? Wands  a - a wand of flame (8)c - a wand of roots (12)  f>he - a wand of charming (15)  f - a wand of mindburst (7)  p - a wand of polymorph (11) Miscellaneous  g - a +0 tin of tremorstones (2/2) f>hm[!] read|quaff|evoke[?] describe selectedg>hg>hg>h (g>h@******,,*** *#..,**##....#. cuphead4 the Thaumaturgeg>ho,,,,*,,,,*###Y{***##..#..†. Gnoll of Ashenzari ****..g>h,#**,*,**,..{#** #..####.. Health: 82/98 ====================----g>hX,Y.##,**##..#* #..###.†# Magic: 7/27======------------------g>hR*#....*##..#* ##...##..# AC: 10g>h,Str: 7g>hA**#...#.Y#### ##.⌠.##..†# EV: 14Int: 21g>h**#..hY#..## #...####... SH: 0Dex: 12g>hoe####†#...#####.#[####. XL: 12 Next: 56% Place: an Ice Caveg>hJ##@##...##.#.## ## Noise: ==-------  Time: 15714.6 (0.0)g>h#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######g>h[Throw: 30 darts (poison)-Mesm g>h-YYY 2 yaks (dazed)g>hYLh   wolf (dazed) g>h_Okay, then.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineg>haAim: a wolf (dazed, 60% to hit)  The puff of flame hits the yak. g>h2_You kill the yak!g>hC[ ******,,*** *#..,**##....#. cuphead4 the Thaumaturge ,,,,*,,,,*###Y{***##..#..†. Gnoll of Ashenzari ****.. g>h,#**,*,**,..{#** #..####.. Health: 82/98 ====================---- ,Y.##,**##..#* #..###.†# Magic: 7/27======------------------ g>h*#....*##..#* ##...##..# AC: 10Str: 7 g>h**#...#.Y#### ##.⌠.##..†# EV: 14Int: 21 **#..hY#..## #...####... SH: 0g>h!=Dex: 12 g>hRq####*#...#####.#[####. XL: 12 Next: 56% Place: an Ice Cave ##@##...##.#.## ## Noise: ==-------  Time: 15714.6 (0.0) g>h#######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  g>h^######  Throw: 30 darts (poison)  -Mesm   YY 2 yaks (dazed) g>hp h   wolf (dazed)g>hAim: a wolf (dazed, 60% to hit)  The puff of flame hits the yak. _You kill the yak!g>hLAiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: a wolf (dazed, 60% to hit)h>h******,,*** *#..,**##....#. cuphead4 the Thaumaturge,,,,*,,,,*###Y{***##..#..†. Gnoll of Ashenzari ****..,#**,*,**,..{#** #..####.. Health: 82/98 ====================----,Y.##,**##..#* #..###.†# Magic: 7/27======------------------h>hV*#....*##..#* ##...##..# AC: 10Str: 7**#...#.Y#### ##.⌠.##..†# EV: 14Int: 21**#..*Y#..## #...####... SH: 0Dex: 12####*#...#####.#[####. XL: 12 Next: 56% Place: an Ice Cave##@##...##.#.## ## Noise: ==-------  Time: 15714.6 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######h>hThrow: 30 darts (poison)-Mesm YY 2 yaks (dazed)h   wolf (dazed)  Aim: a wolf (dazed, 60% to hit)  The puff of flame hits the yak. _You kill the yak!Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineh>h:5Aim: a wolf (dazed, 60% to hit)h>hۉMh†h>hZ235.6 (1h>h`h>h3MThe puff of flame hits the yak. _You kill the yak!Aiming: Throw Flame  Press: ? - help, Shift-Dir - straight line: a wolf (dazed, 60% to hit) h>hvJ_The puff of flame misses the wolf.h>hR h>hV Evoke which item? Wands  a - a wand of flame (7)h>hyV c - a wand of roots (12)  e - a wand of charming (15)  f - a wand of mindburst (7)  p - a wand of polymorph (11) h>h W ,Miscellaneous  g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selectedi>h2ui>hg{i>h{******,,*** *#..,**##....#. cuphead4 the Thaumaturgei>h,,,,*,,,,*###Y{***##..#..†. Gnoll of Ashenzari ****..,#**,*,**,..{#** #..####.. Health: 83/98 ====================----i>hX,Y.##,**##..#* #..###.†# Magic: 7/27======------------------i>h#*#....*##..#* ##...##..# AC: 10Str: 7i>hSA**#...#.Y#### ##.⌠.##..†# EV: 14Int: 21i>h**#..hY#..## #...####... SH: 0Dex: 12i>he####†#...#####.#[####. XL: 12 Next: 56% Place: an Ice Cavei>hJ##@##...##.#.## ## Noise: ==-------  Time: 15715.6 (0.0)i>h$#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 30 darts (poison)-Mesm YY 2 yaks (dazed)i>hYh   wolf (dazed)  The puff of flame hits the yak. _You kill the yak!i>hAiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: a wolf (dazed, 60% to hit) _The puff of flame misses the wolf.i>h1 ******,,*** *#..,**##....#. cuphead4 the Thaumaturge ,,,,*,,,,*###Y{***##..#..†. Gnoll of Ashenzari ****.. ,#**,*,**,..{#** #..####.. Health: 83/98 ====================---- i>h_,Y.##,**##..#* #..###.†# Magic: 7/27======------------------ *#....*##..#* ##...##..# AC: 10Str: 7 **#...#.Y#### ##.⌠.##..†# EV: 14Int: 21 **#..hY#..## #...####... SH: 0Dex: 12i>hQ ####*#...#####.#[####. XL: 12 Next: 56% Place: an Ice Cave i>h3Y##@##...##.#.## ## Noise: ==-------  Time: 15715.6 (0.0) #######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  ######  Throw: 30 darts (poison)i>hG  -Mesm   YY 2 yaks (dazed)  h   wolf (dazed)i>hPress: ? - help, Shift-Dir - straight lineAim: a wolf (dazed, 60% to hit) _The puff of flame misses the wolf.i>h=Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: a wolf (dazed, 60% to hit)i>h******,,*** *#..,**##....#. cuphead4 the Thaumaturgei>h ,,,,*,,,,*###Y{***##..#..†. Gnoll of Ashenzari ****..i>hV,#**,*,**,..{#** #..####.. Health: 83/98 ====================----i>hG,Y.##,**##..#* #..###.†# Magic: 7/27i>hD======------------------i>hH*#....*##..#* ##...##..# AC: 10Str: 7i>h}A**#...#.Y#### ##.⌠.##..†# EV: 14Int: 21i>h**#..*Y#..## #...####... SH: 0Dex: 12i>hc####*#...#####.#[####. XL: 12 Next: 56% Place: an Ice Cavei>h|##@##...##.#.## ## Noise: ==-------  Time: 15715.6 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, i>hʡ{######Throw: 30 darts (poison)-Mesm i>hYYY 2 yaks (dazed)i>hyh   wolf (dazed)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (dazed, 60% to hit) i>h_The puff of flame misses the wolf.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight linei>hߢ5Aim: a wolf (dazed, 60% to hit)i>hT+ Mh†i>h, `8=6.6 (1i>h4 i>h7 O  Aim: a wolf (dazed, 60% to hit) i>h"8 3_The puff of flame misses the wolf. i>hU8  Aiming: Throw Flame  Press: ? - help, Shift-Dir - straight linei>h8 rAim: a wolf (dazed, 60% to hit) _The puff of flame misses the wolf.i>h8 j>hj>hEvoke which item? Wands  a - a wand of flame (6)c - a wand of roots (12)  e - a wand of charming (15)  f - a wand of mindburst (7)  j>hp - a wand of polymorph (11) Miscellaneous  g - a +0 tin of tremorstones (2/2) [!] read|quaff|evokej>h][?] describe selectedk>hSk>hk>hG******,,*** *#..,**##....#. cuphead4 the Thaumaturgek>h,,,,*,,,,*###Y{***##..#..†. Gnoll of Ashenzari ****..,#**,*,**,..{#** #..####.. Health: 83/98 ====================----k>h_,Y.##,**##..#* #..###.†# Magic: 8/27=======-----------------*#....*##..#* ##...##..# AC: 10k>hmStr: 7**#...#.Y#### ##.⌠.##..†# EV: 14Int: 21k>h**#..hY#..## #...####... SH: 0Dex: 12k>he####†#...#####.#[####. XL: 12 Next: 56% Place: an Ice Cavek>h##@##...##.#.## ## Noise: ==-------  Time: 15716.6 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, k>h ######k>hzThrow: 30 darts (poison)-Mesm YY 2 yaks (dazed)h   wolf (dazed)  Aim: a wolf (dazed, 60% to hit) _The puff of flame misses the wolf.k>h(Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: a wolf (dazed, 60% to hit) _The puff of flame misses the wolf.k>h@[ ******,,*** *#..,**##....#. cuphead4 the Thaumaturge ,,,,*,,,,*###Y{***##..#..†. Gnoll of Ashenzari ****.. k>h,#**,*,**,..{#** #..####.. Health: 83/98 ====================---- ,Y.##,**##..#* #..###.†# Magic: 8/27=======----------------- *#....*##..#* ##...##..# AC: 10Str: 7 **#...#.Y#### ##.⌠.##..†# EV: 14Int: 21 k>h**#..hY#..## #...####... SH: 0Dex: 12 ####*#...#####.#[####. XL: 12 Next: 56% Place: an Ice Cave ##@##...##.#.## ## Noise: ==-------  Time: 15716.6 (0.0) #######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  k>h ######  Throw: 30 darts (poison)  -Mesm   YY 2 yaks (dazed)  h   wolf (dazed)k>hyPress: ? - help, Shift-Dir - straight lineAim: a wolf (dazed, 60% to hit) _The puff of flame misses the wolf.Aiming: CharmPress: ? - help, Shift-Dir - straight lineAim: a wolf (dazed, chance to affect: 71%)l>h ******,,*** *#..,**##....#. cuphead4 the Thaumaturgel>hN ,,,,*,,,,*###Y{***##..#..†. Gnoll of Ashenzari ****..,#**,*,**,..{#** #..####.. Health: 83/98 ====================----l>h ,Y.##,**##..#* #..###.†# Magic: 8/27=======-----------------*#....*##..#* ##...##..# AC: 10l>h/ mStr: 7**#...#.Y#### ##.⌠.##..†# EV: 14Int: 21l>hh **#..*Y#..## #...####... SH: 0l>h .Dex: 12l>h e####†#...#####.#[####. XL: 12 Next: 56% Place: an Ice Cavel>h ##@##...##.#.## ## Noise: ==-------  Time: 15716.6 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, l>hF c######Throw: 30 darts (poison)l>h{ q-Mesm YY 2 yaks (dazed)l>h Mh   wolf (dazed)  l>h vPress: ? - help, Shift-Dir - straight lineAim: a wolf (dazed, 60% to hit) l>h4 4_The puff of flame misses the wolf.l>hi :Aiming: Charml>h Press: ? - help, Shift-Dir - straight lineAim: a wolf (dazed, chance to affect: 71%)l>h h   wolf (charmed, unaware, dazed)l>hV: v _The puff of flame misses the wolf.ing: Charm  Press: ? - help, Shift-Dir - straight line: a wolf (dazed, chance to affect: 71%)  The wolf is charmed.  Your wolf is no longer dazed.l>h@ .h1 dazed))l>h@A 2=7.6 (1l>hE l>hF v _The yak is no longer dazed. The yak completely misses your wolf.m>hD*8 m>h*34-8m>h/m>h1. _The yak gores your wolf!m>h d, 1 ally target) m>h N--9m>h m>h G _The yak gores your wolf. Your wolf bites the yak.n>hNY  The yak is no longer dazed. Your wolf bites the yak!n>hn>hd&.   yak, unaware)n>h.W7--20n>h1n>h3C _The yak dies!n>hR;)n>hTx59==n>hT1n>h[n>h_ n>h?_H_The yak barely misses your wolf.n>hN =  The yak gores your wolf.n>h/ C† n>hI %2n>h_ n>h  4 _Your wolf is killed!n>hW o>ho>h>†o>hYo>hҌ#6o>hG8=-3o>h̓o>h%o>hH o>hcH 4=4.1 (0.5o>h'P o>hQ _You barely miss the yak. The yak closely misses you.o>h o>h A=6o>h& o>h N _You barely miss the yak.o>hdX  You hit the yak.  The yak is lightly wounded.o>h'5.1o>ho>h o>hvJ_The yak barely misses you.p>h]  You barely miss the yak.p>h<A=6p>hp>h1 _The yak is lightly wounded.p>h  You hit the yak but do no damage.The yak is lightly wounded.p>hgG10/276.1p>hp>h; _The yak gores you but does no damage.p>h0p>h1-76p>h_5p>h6W _You hit the yak but do no damage.p>h}_  You hit the yak. Your bite misses the yak.The yak is lightly wounded.p>h` '7.1p>hGd p>h=f  p>hsf ;_The yak misses you.p>hw :  p>hx uYou hit the yak.  The yak is moderately wounded.p>hay .6 p>h p>hP  p>h \_Your orb has recharged its mesmeric power.p>hK  You hit the yak. You bite the yak, but do no damage.The yak is moderately wounded.p>h(8.1p>h6p>hII _The yak misses you.q>h0^  You closely miss the yak.q>hғ&6q>hAq>hA^ _The yak is moderately wounded.q>hp  You hit the yak.  The yak is moderately wounded.q>h089.1q>hEq>hQ _The yak closely misses you.q>hQ 5  You hit the yak.q>hhR &6q>hV q>hX [ _The yak is heavily wounded.q>h- *You barely miss the yak.The yak is heavily wounded.The yak gores you.q>h q*#*@q>h **#**Y#.*q>hA {.†#...(dazed)q>h W2-30.1q>h 7-Mesm q>h( q>hM { _Your orb emites a pulse of dizzying energy.  You hit the yak. The yak snaps out of its daze.q>hm %6q>ha q>h 9  q>hF _The yak is heavily wounded.You hit the yak. Your bite misses the yak.The yak is severely wounded.q>h# 71----1==1.1q>h_ q>h , _The yak gores you!  You completely miss the yak.q>h --6q>h' q>hq ! _The yak is severely wounded.You hit the yak but do no damage. You bite the yak, but do no damage.The yak is severely wounded.q>h t64-----=2.1q>h q>h ( _The yak gores you!r>hof  You hit the yak but do no damage.r>hsq--6r>hxr>h|z\ _The yak is severely wounded.r>h*=  You hit the yak.  r>hFThe yak is severely wounded.r>h ]=-3.1r>hl'r>h* r>h*J_The yak barely misses you.r>ho%  r>hǩ|You barely miss the yak. You bite the yak, but do no damage.r>h%6r>hr>h r>hN_The yak is severely wounded.r>h5  You hit the yak but do no damage.The yak is severely wounded.r>h ^2--4.1r>h r>h ( _The yak gores you.r>hjm P  You hit the yak but do no damage.r>hm r>ho A36r>hlu r>hx  r>hx N_The yak is severely wounded.s>hy  You hit the yak.  The yak is severely wounded.s>hy'5.1s>h}s>h s>hC_The yak misses you.s>h#  You barely miss the yak. You bite the yak, but do no damage.s>h%6s>h=s>h{ s>hN_The yak is severely wounded.s>hp  You hit the yak. You bite the yak, but do no damage.s>h AThe yak is almost dead.s>h :2=s>hH 6.1s>h s>h ; _The yak gores you but does no damage.s>h; ]  You barely miss the yak.s>h#< %6s>h@ s>heB W _The yak is almost dead.s>h ~  You hit the yak.  The yak is almost dead.s>h '7.1s>h s>h ; _The yak gores you but does no damage.s>h/) ]  You barely miss the yak.s>h* A46s>hR. s>h/ W _The yak is almost dead.t>hJ  You barely miss the yak. You bite the yak, but do no damage.The yak is almost dead.t>hw59-=8.1t>ht>h( _The yak gores you.t>h5  You hit the yak.t>hr'C† t>h,G-96t>h0t>h2 t>h29_You kill the yak!t>hfXF *******,,,** *Y.***,###### ******,,*** *#..,**##....# ,,,,*,,,,*###Y{***##..#..† ,#**,*,**,..{#** #..####. ,Y.##,**##..#* #..###.†#....*##..#* ##...##..t>hX**#...#..#### ##.⌠.##..†**#...†#..## #...####.####@#...#####.#[##.##...##.#.#########....########t>hB^7.t>h^4-9.6 (1.0t>hat>hdo _Items here: ††††.t>h t>h t>h t>h t>h 603=t>hk t>h ,t>hF t>h" t>h 91t>h t>h ,t>h~ t>h t>h 9=t>hy t>h! t>hy! 2=14=t>hQ" t>h& 8-t>h+ f 46.6 (7 _You start resting.t>ha, 57.6 (8t>ho/ t>h0 j _Your orb has recharged its mesmeric power.u>h1X3u>hXu>hO[u>h`3=u>hnau>ha9=u>h}bu>hdu>hAeg45=u>heu>hXgu>hgu>hvhu>haju>hj,u>hlu>h[m95u>hmu>hou>hFp9=u>hpu>hEru>hrM6=u>hUsu>h1uu>huS6=u>h4vu>hwu>hxx,u>hzu>h2{K7=u>h{u>h}u>h3~9=u>h~u>hu>h M7=u>hu>hu>h98u>h<u>hH,u>h u>h؈u>h\,u>hu>hK9=u>hu>hӎu>huM8=u>hu>hu>h),u>hfu>hߔN70=u>hYu>hku>hu>hfu>hFO=u>hߚu>hu>hR_1=9u>hu>hu>hu>hVu>hyu>h%2u>hAu>hu>hsu>håu>h&u>h}u>hͨu>hͪu>hLU320=u>hu>hu>h[u>hĮu>h߰u>h5u>hu>hu>hK4=u>h|u>hRu>hѶ9=u>h;u>hdu>hK1=u>hzu>h6u>hU5=u>hu>hWu>hu>hu>hu>hY%6u>hu>h$u>h{9=u>h2u>hu>h6K2=u>hu>hu>h6%7u>hu>h,u>hju>h#u>h{u>hu>hu>h/O8==u>hu>hu>hu>h)K3=u>hu>hu>hu>h,u>hu>hU9=u>hbu>hGu>hu>hu>hu>he9=u>hu>hu>hHR804=u>hu>hu>h=u>hu>h{u>h%1u>hKu>hbu>hu>hu>h'u>h}9=u>hu>hqu>hy2=5=u>hu>h_u>hu>hu>hEu>hu>hu>hu>hU3=u>hu>hu>h9=u>hu>h]u>hK6=u>h7u>hau>h%4u>h-u>h u>hau>hu>hu>hL %5u>h u>h u>h7 9=u>h u>h_ _You start resting.u>h1810.6 (63.0)u>hZ7=1.6 (64u>h~u>h(% _Magic restored.u>h-Y******,,*** *#..,**##....#.u>h.,,,,*,,,,*###Y{***##..#..†.,#**,*,**,...#** #..####..u>hT.4,Y.##,**##..#* #..###.†#*#....*##..#* ##...##..#u>h.*#...#..#### ##.⌠.##..†#u>h. **#...†#..## #...####...u>h/ ####†#...#####.#[####u>h0/ ##@##...##.#.## u>ha/^#####....##  u>h/8###### u>h8u>h>:56=u>hz:*2.6 (1.0)u>h?u>h@u>hhHu>hJu>h Ou>hQ,u>h!Uu>hUu>hVu>hMYu>hYg7==u>heZu>h[u>hra {hh   wolf (wandering) u>ha;_You start resting.u>hb+5.6 (3u>hfM,.hu>heg+6.6 (4u>hju>hlA _A wolf comes into view.u>hlv>hơv>hInventory: 30/52 gear slots Hand Weapons (go to first with )) v>h, g - the cursed +4 dagger of Ashenzari's Boredom (weapon) {Cun, Dev}b - a +0 quick blade v>hsB o - a +3 quarterstaff of chaos  r - a +4 spear v>hC w - a +2 vampiric dagger  z - a +5 dire flail of freezing v>h A - a +5 battleaxe v>hPaMissiles (go to first with () v>h< d - 30 poisoned darts (quivered)v>h,k - 4 boomerangs v>h/ q - 2 throwing netsv>h@6y - 3 darts of disjunction v>h{aArmour (go to first with [) v>hd c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort} v>hG e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self} v>h h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorcv>hIa - a +0 robe  m - a +2 helmet v>h+ t - a +6 chain mail of ponderousness v>h6' u - a +2 robe of cold resistance v>hG[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]v>hZ v>h v>h ******,,*** *#..,**##....#. cuphead4 the Thaumaturgev>h ,,,,*,,,,*###Y{***##..#..†. Gnoll of Ashenzari ****..,#**,*,**,...#** #..####.. Health: 87/98 =====================---v>h" +,Y.##,**##..#* #..###.†# Magic: 27/27 ========================*#....*##..#* ##...##..# AC: 10Str: 7v>h` **#..h#..#### ##.⌠.##..†# EV: 14Int: 21**#...†#..## #...####... SH: 0Dex: 12v>h ####†#...#####.#[####. XL: 12 Next: 59% Place: an Ice Cave##@##...##.#.## ## Noise: ---------  Time: 15816.6 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######v>h Throw: 30 darts (poison)h   wolf (wandering) v>h _You start resting. _Your orb has recharged its mesmeric power. _You start resting. _Magic restored. _You start resting. v>hU X_A wolf comes into view.v>h2" v>h" v>hS& v>hw' w>hkw>h Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNonew>h)0% H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.w>h8 w>hm> w>hB ******,,*** *#..,**##....#. cuphead4 the Thaumaturgew>hC ,,,,*,,,,*###Y{***##..#..†. Gnoll of Ashenzari ****..,#**,*,**,...#** #..####.. Health: 87/98 =====================---,Y.##,**##..#* #..###.†# Magic: 27/27 ========================*#....*##..#* ##...##..# AC: 10w>hWC cStr: 7**#..h#..#### ##.⌠.##..†# EV: 14Int: 21w>hC N**#...†#..## #...####... SH: 0Dex: 12####†#...#####.#[####. XL: 12 Next: 59% Place: an Ice Cavew>hC a##@##...##.#.## ## Noise: ---------  Time: 15816.6 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 30 darts (poison)w>h D h   wolf (wandering) _You start resting. _Your orb has recharged its mesmeric power. w>hBD _You start resting. _Magic restored. _You start resting. _A wolf comes into view.w>hH P  Okay, then.w>h[I w>hL w>hlN . _x>h_Ix>hWKcuphead4 the Thaumaturge (GnEE)Turns: 15840, Time: 00:52:24 x>hKHealth: 87/98AC: 10 Str:  7 XL: 12 Next: 59% Magic: 27/27x>hK^EV: 14 Int: 21 God: Ashenzari [****..] Gold: 1605SH:  0 Dex: 12 Spells: 14/34 levels left x>hKrFire . . . (100%) g - +4 dagger of Ashenzari's Boredom {Cun, Dev} (curse) x>hALrCold + . . (50%) c - orb "Prescient Trepidation" {Mesmerism, Elem, Fort} rNeg . . . (100%) j - +1 leather armour of the Oracular Sky {rPois, Melee,rPois + (33%) h - +2 helmet "I Knew You'd Do That" {Bglg, Fort} (curserElec .x>hwL/(100%) e - +0 cloak of Ashenzari's Seer {Range, Self} (curse) rCorr .(100%) (no gloves) SInv + x>hL(no boots) Will +....f - amulet of Ashenzari's Burden {Alch+, Melee, Sorc} (cStlth ++++x>hLp - ring of protection from cold HPRegen 0.36/turnl - ring of Supernal Gnosis {Will+, Melee, Self} (curse)MPRegen 0.20/turn %: clarity x>h2M@: no status effects A: fangs 1, treasure sense, distributed trainingy>h y>h]******,,*** *#..,**##....#. cuphead4 the Thaumaturge,,,,*,,,,*###Y{***##..#..†. Gnoll of Ashenzari ****..,#**,*,**,...#** #..####.. Health: 87/98 =====================---y>h+,Y.##,**##..#* #..###.†# Magic: 27/27 ========================*#....*##..#* ##...##..# AC: 10Str: 7y>h` **#..h#..#### ##.⌠.##..†# EV: 14Int: 21**#...†#..## #...####... SH: 0Dex: 12y>hm####†#...#####.#[####. XL: 12 Next: 59% Place: an Ice Cave##@##...##.#.## ## Noise: ---------  Time: 15816.6 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 30 darts (poison)h   wolf (wandering) _Your orb has recharged its mesmeric power. y>h _You start resting. _Magic restored. _You start resting. _A wolf comes into view. _Okay, then.y>hKy>hy>h/y>hy>h >  *******,,,** *Y.***,###### ******,,*** *#..,**##....# ,,,,*,,,,*###Y{***##..#..† ,#**,*,**,...#** #..####.y>h>  ,Y.##,**##..#* #..###.†#....*##..#* ##...##..**#..h#..#### ##.⌠.##..†**#...†#..## #...####.y>h? >####@#...#####.#[##.##...##.#.#########....########y>hA y>hhL F.hy>hN 27.6 (1 _y>hV y>h[  y>h \ a_Items here: ††††.y>h  **,,∆,∆,,,,****,,,,*,{,,* *******,,,** *..***,#### ******,,*** *#..,**##.... ,,,,*,,,,*###..***##..#.y>h 0 ,#**,*,**,...#** #..#### ,..##,**##..#* #..####....*##..#* ##...##.**#...#..#### ##.⌠.**#.h@†#..## #...####.####†#...#####.#[##.##...##.#.#########....########y>h 0hhy>h 68=8y>h; y>h y _The wolf bites you but does no damage. The wolf closely misses you.z>h  You hit the wolf. Your bite misses the wolf.The wolf is lightly wounded.z>h -9.1 (0.5z>h z>h U _The wolf completely misses you.z>h :  z>hH You hit the wolf. Your bite misses the wolf.The wolf is heavily wounded.z>h &6z>h2 z>h R _The wolf closely misses you.z>h)  You hit the wolf. Your bite misses the wolf.z>h4*GThe wolf is severely wounded.z>h=+)20.1z>h&2z>h3J _The wolf misses you.{>hS' {>hT9 You hit the wolf.{>hU&6{>h'\{>h=_ {>h_R_The wolf is almost dead.{>h *You barely miss the wolf.The wolf is almost dead.The wolf bites you!{>h S***@*{>h_ *{>hl***#..*h@†{>h;†*{>hi.....(dazed){>h2-1.1-Mesm {>h!&{>hJ)A _Your orb emites a pulse of dizzying energy.{>hPJ;  You puncture the wolf!{>hkPA. {>h]UH-606{>hX{>h;ZH _You kill the wolf!{>h  **,,∆,∆,,,,****,,,,*,{,, {>hD b*,,,** *..***, **##**,,*** *#..,**## ,,,.#,,,,*###..***##..#{>h  h#**.*,**,...#** #.. Y..##.**##..#* #..###{>h1  *#....###..#* ##...## **#...#..#### ##.⌠.##{>h  **#.@.†#..## #...####{>h  ####†#...#####.#[ ##.##...##.#.##{>h h #######....##  ######Y   yak (asleep)h   wolf (asleep){>h 0,**,{>h *,**{>h 4-2.6 (1.0{>hs {>h ` _A wolf and a yak come into view.{>h0 ,**,,∆,∆{>hk{   ***##  ,,,,.### ,h#{>h{#**  *Y..##.**##..#*  **#....###..#*  **#...#..####  {>hc**#.@.†#..##  ####†#[ ##.# {>hi ###   |>h)\ ,**,,∆,∆{   ***##  ,,,,.#|>h\q## ,h##**  *Y..##.**##..#*  |>hi]**#....###..#*  |>h]{**#...#..####  **#.@.†#..##  |>h3^####†#[ |>h^##.#  ###|>h^5  |>hX_ |>h_ |>hg|>h2h7-|>hbm|>hod _There are monsters nearby!|>h ,**,,∆,∆,,,,****,,,,*,{,,**,,,** *..***,#|>hY Q***##**,,*** *#..,**##.,,,,.#,,,,*###..***##..#.,h#**.*,**,...#** #..#|>h *Y..##.**##..#* #..###.**#....###..#* ##...##.|>hf z**#...#..#### ##.⌠.##.**#..@†#..## #...####.|>h x####†#...#####.#[###.##...##.#.## #######....## |>h |>h |>h. 433 _|>h |>h }>h^**,,,⌠,,,******,*,**,,∆,∆,,,,****..,,*,{,,* ********,,,** *..#**,######***##**,,*** *#..,..#}>h,,,,.#,,,,*###..***##..#..†,h#**.*,**,...#** #..#*Y..##.**..###.†**#....###..#* ##..}>hs**#...#.@#### ##.⌠.##..†**#...†#..## #...####..####†#...#####.#[####}>h##.##...##.#.## ########....######}>h}>h9%4}>hb}>h}>hVR ,,,{*,,**,,,⌠,,,******,***}>hR=,**,,∆,$,,,,****...,*,{,,* *******#.,,** *..#**,######***##**,.#** *#..,..#.,,,,.#,,,.####..***##..#..†}>hdSq,h#**.*,**....#** #..####..*Y..##.**..###.†#**#....###.@#* ##...##..#}>hSL**#...#..#### ##.⌠.##..†#**#...†#..## #...####...}>h7T####†#...#####.#[####.##.##...##.#.## #########....## #######}>hT}>h[o*,,,,,**,,∆,⌠,∆}>h6\%5}>h_}>ha+ _Found 25 gold pieces.}>h \M *,* ****,**,,* *,/.,,**,,,****,,,,,{*,, **,∆,⌠,∆,*,,****..*****,***}>h< 9,**,,∆,$,,,,****...,*,{,,* ***##.,,** *..##*,#######}>h ***##*#..#** *#...#*##....#}>h& ,,,.#,,..####..#**##..#..†}>h ,h#**.*,*#....#**#..}>h Y..##.**##@.#* #..###.†}>hw **#....###..## ##...##..}>h **#...#..#### ##.⌠.##..†#}>hZ **#...†#..## #...####... -Mesm }>h }>h  ,,*****,,*∆46}>h\ 4 _Found a wand of polymorph (4).~>h(~~>h~: ,,******,***,,,~>hZ?,,*****,,**,* ****,**,,**~>hY *,/.∆,**,~>hG,.,,,{*,,* ~>hrI**,∆,⌠,∆,*~>h=#****,***~>hD,**,,∆,$,,,,****...,*,{,,* ~>h{******##.,,** *..##*,########~>h-***####..#** *#...#*##....#.#~>h,,,,.#....####..#**##..#..†~>hL<,h#**.*,*#..@.#** #..####..*Y..##.**#..###.†#~>hv**#....###..## ##...##..# **#...#..#### ##.⌠.##..†##~>h**#...†#..## #...####...#####†#...#####.#[####.. ~>hH##.##...##.#.## ##. #######....## ~>hP####### ~>h>*****,,,,~>hҎ%7~>h~>h~>h}  *****,,,,,,******,***,,, ,,*****,,**,* ****,**,,~>hx~  *,/.∆,**,,,****,.,,,{*,,* **,∆,⌠,∆,*,,****..#****,*** ,**,,∆,$,,,,****...,*,{,,* ******##.,,** *..##*, ***####..#** *#...#*##....#.~>h~  ,,,,.#....####..#**##..#..† ,h#**.*,*#.@..#** #..####.. *Y..##.**##..## #..###.† **#....###..## ##...##..#~>hW  **#...#..#### ##.⌠.##..† **#...†#..## #...####... ####†#...#####.#[####.~>h ##.##...##.#.## ## #....##  ######~>h 6,~>h %8~>h ~>h >h>h>h>hk>hj X ,*****,,,,,,******,*** ,.##***,,**,* ****,**,, *,/.∆,**,,,****,.,,,{*,,>hok  **,∆,⌠.∆,*,,****..#****, ,**,,∆,$,,,,****...,*,{,,* ******##.,,** *..##*,>h"l h ***####..#** *#...#*##....# ,,,,.#....####..#**##..#..† ,h#**.*,*#@...#** #..####>hl  *Y..##.**##..## #..###.† **#....###..## ##...##.. **#...#..#### ##.⌠.##..†>hm , **#...†#..## #...#### ####†#...#####.#[#### ##.##...##.#.## >hm l #....##  ######>hx B*,*>hy -59>h >h >hH *,,,,,,,* ** *.#****,,,,,,******,***, ,,.####*,,**,* ****,* **,/.$.**,,,****,.,,,{*,>hI **,∆,⌠./,*,,****..#****,* ,**,,∆,$.,,,****...,*,{,,* ******##.,,** *..##*,#### ***####..##* *#...#*##.... ,,,,.#...@####..#**##..#.>h*JQ ,h#*#.#.##....#** #..#### *Y..##.**##..## #..###**#....###..## ##...##.>hJr*##...#..#### ##.⌠.**#...†#..## #...####.####†#...#####.#[##.##...##.#.#########....##>h:RU,*****,,,*,,**,,>h)S&30>hW>hYG _Found a wand of polymorph (7) and 32 gold pieces.>hS! ***,,,** ,##***,,,*,,**,,,,,,,* * **.#****,,,,,,#*****,*** ,,,.#####,,##.# ****,* ,**,/.$.##...#***,.,,,{>hT **,∆,⌠./.#..#***..#****, ,**,,∆,$....#***...,*,{,, ******##...#* *..##*,#### ***####.@##* *#...#*##. ,,,,.#....####..#**##..#. ,h#*#.#.##....#** #..###>h.U *Y..##.#*##..## #..###**#....###..## ##...##*##...#..#### ##.⌠.###...†#..## #...#####†#...#####.#[##.##...##.#.##>h]c,,****,,****,,,,*,,*>h]%1>he>hbg>hH2 fM****,,****,,,***,,,***>h2 b,,##***,,,*,,**,,,,,,,* >h2 g*##.#****,,,,,,#**...#####,,##.# ****,**,>hS3 ,,##./.$.##...#***,.,,,{*>h3 **#.!.⌠./.#..#***..#****,*#..$.$....#***...,*,{,,>h3 -***##@..#* *..##*,####***####..### *#...#*##..>h?4 ,,,.#....####..#**##..#.,h#*#.#.##....#**>h4 *Y..##.#*##..## #..####>h4 8 #>h5 T #>h=5 L >hG f*,,,,,*** **,,,,>h H S6=2>hM >hO  >hO C_Found 30 gold pieces and a potion of enlightenment.>hM*,,,,,*** **,,,, >hJ****,,****,,,***,,,***,,##***,,,*,,**,,,,,,,* *##.#****,,,,,,#**....#####,,##.# ****,**,>hR\,,##./.$.##...#***,.,,,{***#.!.⌠./.#..#***..#****,*#..$.$@...#***...,*,{,,######...## *..##*,####>h.***####..### *#...#*##..,,,,.#....####..#**##..#. -Mesm ## >h0#####>hf**,,*** **,,,>h'%3>hͼ>h>hb **,,*** **,,, *,,,,,*** **,,,, ,,****,,****,,,***,,, ,,##***,,,*,,**,*  *##.#****,,,,,,#*****, ,....#####,,##.# ****,**>hK ,,##./.$.##...#***,.,,,{ **#.!.⌠./.#..#***..#**** ,*#..$.@....#***...,*,{ **######...## *..##*, ***####..### *#...#*## ,,,,.#....####..#**##..# ,h#*#.#.##....#** #.. *Y..##.#*##..## #.. **#....###..## ##... *##...#..#### ##.⌠.## ###...†#..## #...>hm**,,,*,,*,*,*>h>h]7=4>h>h%>h*5.6 (2>h_ >h @ _You now have 1630 gold pieces (gained 25).>hf  **,,*** **,,, **,,,,,*** **,,,,>hg  *,,****,,****,,,***,,, ,,,##***,,,*,,**,* ,*##.#****,,,,,,#*****, ,,....#####,,##.# ****, *,,##./.$.##...#***,.,,,>hh . ,**#.!.⌠./.#..#***..# ,,*#..$@.....#***...,*,{ ***######...## *..##*, ,***####..### *#...#*## *,,,,.#....####..#**##.. ,,h#*#.#.##....#** #.. **Y..##.#*##..## #.. **#....###..## ##... *##...#..#### ##.⌠. ###...†#..## #...>hr Q**,**,,,*>h!s V**,{**>hs *6.6 (1>hXx >hy >h'  **,,*** **,,, **,,,,,*** **,,,, **,,****,,****,,,***,,,>h  *,,,##***,,,*,,**, ,,*##.#****,,,,,,#*****, *,,....#####,,##.# ****,>hf  **,,##./.$.##...#***,. ,,**#.!.⌠./.#..#***..# ,,,*#..>h e.#***...,*, ,***######...## *..##*, *,***####..### *#...#*##>h@ & **,{,,.#....####..#**## *,,h#*#.#.##....#** #.. ***Y..##.#*##..## #..>h A **#....###..## ## *##...#..#### ##.⌠. ###...†#..## #...>h' O**,{{**>h' ***,>h' A***{{>h+) -87>h, >hv2 7,>h3 *8.6 (2>h[6 >h7 @ _You now have 1660 gold pieces (gained 30).>hPE( **,,*** **,,, **,,,,,*** **,,,, **,,****,,****,,,***,,, **,{,##***,,,*,,** *,,*##.##***,,,,,,#***** **,,....#####,,##.# **** ***,,##./.$.##...#***,. *,,**#.!.⌠./.#..#***..# *,,,*#.#***...,* ,,***######...## *..##*, **,***####..### *#...#* **{{,,.#....####..#**##>hE$ *,{h#*#.#.##....#** # ***Y..##.#*##..## # **#....###..## ## *##...#..#### ##.⌠ ###...†#..## #...>hL},{*****{{>h M*9.6 (1>hP>hQ>hqM **,,*** **>hl\ **,,,,,*** **,,,,  **,,****,,****,,,****,,,##***,,,*,,**,,,,,,,,*##.##***,,,,,,#*>h/>{,....#####,,##.# ******,,##./.$.##...#***,.,>h` *,,**#.@.⌠./.#..#***..#*,,,*#.........#***...,*,,***######...## *..##*,***{***####..### *#...#*# -Mesm >hDH>hl**,,,* *,,{>h.940>h̷>hHO{{.{>h9*1.6 (2>h>h3 _e - a potion of enlightenment>h,* * ***  ,,,*** **,,,, ****{{****,,,***,,,***,,,##***,,,*,,**,,,,,,,*..###.##***,,,,,,#*****,>h*#...h..#####,,##.# *******,,##.@.$.##.,.,,,,**#...⌠./.##***,,,*#.........#***...,*,,***######...## *..##*,***{***####..### *#...#**{{,,.#....####..#**#h   wolf (wandering)>h8o*{{h#*#.#.##....#** #..***Y..##.#*##..**#....###..## ##..>h>h1*,,*** ***,*,,{{h.>h*2.6 (1>h>hX _A wolf comes into view. _You see here a wand of polymorph (4).>h0 W*,,*** ***, **,,,* ** **,,*** **,,, **,,,,,*** **,,,, **,,****,,****,,,***,,,***,,,##***{{,*,,**,**..###h##***,,,,,,#*****,*>hz1 [*#......#####,,##.# ****,****,,##./@$.##...#***,.,*,,**#...⌠./.#..#***..#***,,,*#.#***...,*,{*,,***######...## *..##*,#***{***####..### *#...#*##.>h1 ^**{{,,.#....####..#**##.*{{h#*#.#.##....#** #..#***Y..##.#*##..## #..#>h1 R**#....###..## ##.>h13 >hR4 >h8 e,*,.##***{h>h@9 >h#: [90=3 _>h= >h? >hM*,,*** ***,, **,,,* *** **,,*** **,,, **,,,,,*** **,,,, **,,****,,****,,,***,,,***,,,##***,{,*,,**,* >h!N*..###.##***{,,,,,#*****,**#...h..#####,,##.# ****,****,,##./.@.##...#***,.,,,{*,,**#...⌠./.#..#***..#***,,,*#.#***...,*,{,>h~N;*,,***######...## *..##*,#***{***####..### *#...#*##.**{{,,.#....####..#**##..#*{{h#*#.#.##....#** #..#***Y..##.#*##..## #..#>hOU**#....###..## ##...#>h;P>hU,,,,.{{>hrV%4>h\,>ha ,hh   wolf (wandering)  >ha*You now have 1692 gold pieces (gained 32).>hSb*5.6 (2>h f>hgW _A wolf comes into view.>h Q**,,,* ***, **,,*** **,,**,,,,,*** **,,,, **,,****,,****,,,***,,,****>hQ**,,,##***,,,*,,**,,,,,,,* *..###.##***,,,,,,#*****,****#......#####,,##.# ****,**,***,,##./...##{..#***,.,,,{>hFRI*,,**#...⌠.@.#..#***..#****,**,,,*#........h#***...,*,{,,>hRO*,,***######...## *..##*,####***{***####..### *#...#*##... **{{,,.#....####..#**##..#*{{h#*#.#.##....#** #..##>hSC***Y..##.#*##..## #..# **#....###..## ##. *##...#..#### ##.⌠.##.>hU>h]A,..{>h^2{.>hr^ >hr_b1=6.6 (1>hgc>he>hgT  p - a wand of polymorph (18) (gained 7 charges)>hk..hh   wolf (wandering)>hl>hl*7.6 (2>hp>hrW _A wolf comes into view.>h'f**,,*** **,,, >h**,,,,,*** **,,,, **,,****,,****,,,***,,,*******,,,##***,,,*,,**,,,,,,,* *..###.##***,,,,,,#*****,***,*#......#####,,##h# ****,**,,***,,##./...##...#***,.,,,{*,,**#...⌠...#..#***..#****,**,,,*#......@..#***...,*,{,,**,,***######.h.## *..##*,#####>hE***{***####..### *#...#*##.... **{{,,.#....####..#**##..#>h.*{{h#*#.#.##....#** #..####***Y..##.#*##..## #..###. hh 2 wolves (wandering) **#....###..## ##...##. *##...#..#### ##.⌠.##..>hr ###...†#..## #...##>h>h3>h>h0,*.>hd.h   wolf>h228.6 (1>hV>h>hlQ**,,,,,*** **,,,,*>hm**,,****,,****,,,***,,,*******,,,##***,,,*,,**,,,,,,,* ..###.##***,,,,,,#*****,***,>hGm#......#####,,##.# >hm,>hm**,,##./...##...#***,.,,,{*,,**#...⌠...#..#***..#****,*>hn**,,,*#.........#***...,*,{,>hWn,,***######.@.## *..##*,#####>hn**{***####h.### *#...#*##....>hn **{{,,.#....####..#**##..#>ho{{h#*#.#.##....#** #..####>hTo**Y..##.#*##..## .>ho` **#....###..## ##...>ho* *##...#..#### ##.⌠.##. ###...†#..## #...####>hp} ####†#...#####.#[###>hr>h{I.h>h}%9>h<>h[>h>h$>h Inventory: 30/52 gear slots Hand Weapons (go to first with )) >hI g - the cursed +4 dagger of Ashenzari's Boredom (weapon) {Cun, Dev}b - a +0 quick blade >hB o - a +3 quarterstaff of chaos  r - a +4 spear >hC w - a +2 vampiric dagger  z - a +5 dire flail of freezing >h A - a +5 battleaxe Missiles (go to first with ()  d - 30 poisoned darts (quivered)>hc[k - 4 boomerangs  q - 2 throwing nets>hy - 3 darts of disjunction Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort} >h1 e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet >h=R t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance >h[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]>h   d - 30 poisoned darts (quivered)  k - 4 boomerangs  q - 2 throwing nets  y - 3 darts of disjunction Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc a - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness >hQ  u - a +2 robe of cold resistance  x - a +0 cloak  C - a +0 leather armour of cold resistance  D - a +0 troll leather armour Jewellery (go to first with "=)famulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}  p - a ring of protection from cold (worn)  i - an amulet of the acrobat  n - a ring of positive energy>h 818%>h){ z - a +5 dire flail of freezing  A - a +5 battleaxe >h*Missiles (go to first with ()  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}2>hP >hW >h;` +**,,,,,*** **,,,,*cuphead4 the Thaumaturge**,,****,,****,,,***,,,***** Gnoll of Ashenzari ****..**,,,##***,,,*,,**,,,,,,,* ** Health: 92/98 ======================-->h` 1*..###.##***,,,,,,#*****,***, Magic: 27/27 ========================*#......#####,,##.# ****,**,, AC: 10Str: 7>hRa S***,,##./...##...#***,.,,,{*, EV: 14Int: 21*,,**#...⌠...#..#***..#****,* SH: 0>hb uDex: 12**,,,*#.........#***...,*,{,,* XL: 12 Next: 60% Place: an Ice Cave>hb m*,,***######.@.## *..##*,##### Noise: ---------  Time: 15849.6 (0.0)***{***####..### *#...#*##.... g) +4 dagger of Ashenzari's Boredom {Cun, >hc 7**{{,,.#h...####..#**##..#.. Throw: 30 darts (poison)*{{h#*#.#.##....#** #..#### -Mesm >hc a***Y..##.#*##..## #..###.**#....###..## ##...##. h   wolf (wandering)>h!d @*##...#..#### ##.⌠.##..###...†#..## #...####.####†#...#####.#[### >hd _A wolf comes into view. _You see here a wand of polymorph (4).  You now have 1692 gold pieces (gained 32). >h!e _A wolf comes into view.p - a wand of polymorph (18) (gained 7 charges) _A wolf comes into view.>h8l >hAm >hor >hVt >h_>h  Spells (Memorise)TypeFailure Level >h a - FoxfireConjuration/Fire 1% 1b - Magic DartConjuration1%>h1  c - Grave ClawNecromancy1%2  d - Lesser BeckoningTranslocation1%2  e - Searing Ray>h~MConjuration1%2  f - PasswallEarth1%3  >hg - Sigil of BindingHexes1%3  h - PetrifyAlchemy/Earth1% 4  i - Vhi's Electric Charge>h3Translocation/Air2% 4  j - Dispel UndeadNecromancy5% 4  k - Curse of AgonyNecromancy16% 5  l - Permafrost EruptionIce/Earth26% 6 14 spell levels left >h^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit>h>h>h+**,,,,,*** **,,,,*cuphead4 the Thaumaturge**,,****,,****,,,***,,,***** Gnoll of Ashenzari ****..**,,,##***,,,*,,**,,,,,,,* ** Health: 92/98 ======================-->hѫ1*..###.##***,,,,,,#*****,***, Magic: 27/27 ========================*#......#####,,##.# ****,**,, AC: 10Str: 7>h***,,##./...##...#***,.,,,{*, EV: 14Int: 21*,,**#...⌠...#..#***..#****,* SH: 0Dex: 12>h\**,,,*#.........#***...,*,{,,* XL: 12 Next: 60% Place: an Ice Cave*,,***######.@.## *..##*,##### Noise: ---------  Time: 15849.6 (0.0)>h***{***####..### *#...#*##.... g) +4 dagger of Ashenzari's Boredom {Cun, **{{,,.#h...####..#**##..#.. Throw: 30 darts (poison)>hO*{{h#*#.#.##....#** #..#### -Mesm >h^***Y..##.#*##..## #..###.**#....###..## ##...##. h   wolf (wandering)*##...#..#### ##.⌠.##..###...†#..## #...####.####†#...#####.#[### _A wolf comes into view. _You see here a wand of polymorph (4).  You now have 1692 gold pieces (gained 32). _A wolf comes into view.p - a wand of polymorph (18) (gained 7 charges) _A wolf comes into view.>h±yYou see here a wand of polymorph (4).  You now have 1692 gold pieces (gained 32). >h_A wolf comes into view.  p - a wand of polymorph (18) (gained 7 charges) _A wolf comes into view.  Okay, then.>h>h>hl. _>h >h C  Skill  Level Cost  Apt Skill  Level Cost  Apt >h  + Fighting  10.3   2.0  +8   + Spellcasting  11.9   2.6  +8          >h  + Maces & Flails  11.2   2.0  +8   + Conjurations   9.4   2.5  +6  >hs  + Axes  11.2   2.0  +8   + Hexes   8.1   2.5  +6  >h  + Polearms  11.2   2.0  +8   + Summonings6.3   2.5  +6  >h  + Staves  11.2   2.0  +8   + Necromancy6.3   2.5  +6   + Unarmed Combat  11.2   2.0  +8   + Forgecraft>h! 6.3   2.5  +6   + Throwing   9.5   2.0  +8   + Translocations   8.1   2.5  +6  >h L     + Alchemy   9.0   2.5  +6  >h  + Short Blades  11.2   2.0  +8   + Fire Magic   8.1   2.5  +6   + Long Blades  11.2   2.0  +8   + Ice Magic   8.1   2.5  +6  >h Z + Ranged Weapons   9.5   2.0  +8   + Air Magic   8.1   2.5  +6       + Earth Magic  10.3   3.2  +6   + Armour  10.3   2.0  +8  >hb      + Dodging  10.8   2.2  +8   + Invocations8.3   1.9  +9   + Shields  10.3   2.0  +8   + Evocations   9.5   2.0  +8   + Stealth  10.6   2.2  +8   + Shapeshifting   8.8   2.1  +7  >h The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power are in green.  [?] Help  >h )[_] enhanced|base level [!] training|cost>hf>hTl>hiq+**,,,,,*** **,,,,*cuphead4 the Thaumaturge**,,****,,****,,,***,,,***** Gnoll of Ashenzari ****..**,,,##***,,,*,,**,,,,,,,* ** Health: 92/98 ======================-->hq*..###.##***,,,,,,#*****,***, Magic: 27/27 ========================*#......#####,,##.# ****,**,, AC: 10Str: 7***,,##./...##...#***,.,,,{*, EV: 14Int: 21>h>ro*,,**#...⌠...#..#***..#****,* SH: 0Dex: 12**,,,*#.........#***...,*,{,,* XL: 12 Next: 60% Place: an Ice Cave>hrm*,,***######.@.## *..##*,##### Noise: ---------  Time: 15849.6 (0.0)***{***####..### *#...#*##.... g) +4 dagger of Ashenzari's Boredom {Cun, >hr**{{,,.#h...####..#**##..#.. Throw: 30 darts (poison)*{{h#*#.#.##....#** #..#### -Mesm ***Y..##.#*##..## #..###.**#....###..## ##...##. h   wolf (wandering)>hs*##...#..#### ##.⌠.##..###...†#..## #...####.####†#...#####.#[### _You see here a wand of polymorph (4).  You now have 1692 gold pieces (gained 32). >hds_A wolf comes into view.p - a wand of polymorph (18) (gained 7 charges) _A wolf comes into view. _Okay, then.>hw>h,x>h{>h&}>hR>hpYUInventory: 30/52 gear slots Hand Weapons (go to first with ))  g - the cursed +4 dagger of Ashenzari's Boredom (weapon) {Cun, Dev}b - a +0 quick blade >hBZ o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe Missiles (go to first with ()  d - 30 poisoned darts (quivered)k - 4 boomerangs  q - 2 throwing netsy - 3 darts of disjunction Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance >hZ[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]>h >ho >h( >h2 **,,,,,*** **,,,,*cuphead4 the Thaumaturge**,,****,,****,,,***,,,***** Gnoll of Ashenzari ****..>hi3 **,,,##***,,,*,,**,,,,,,,* ** Health: 92/98 ======================--*..###.##***,,,,,,#*****,***, Magic: 27/27 ========================*#......#####,,##.# ****,**,, AC: 10Str: 7***,,##./...##...#***,.,,,{*, EV: 14Int: 21>h3 *,,**#...⌠...#..#***..#****,* SH: 0Dex: 12**,,,*#.........#***...,*,{,,* XL: 12 Next: 60% Place: an Ice Cave*,,***######.@.## *..##*,##### Noise: ---------  Time: 15849.6 (0.0)>h5 6***{***####..### *#...#*##.... g) +4 dagger of Ashenzari's Boredom {Cun, **{{,,.#h...####..#**##..#.. Throw: 30 darts (poison)*{{h#*#.#.##....#** #..#### -Mesm ***Y..##.#*##..## #..###.**#....###..## ##...##. h   wolf (wandering)*##...#..#### ##.⌠.##..###...†#..## #...####.####†#...#####.#[### _You see here a wand of polymorph (4).  >h(6 You now have 1692 gold pieces (gained 32). _A wolf comes into view.p - a wand of polymorph (18) (gained 7 charges) _A wolf comes into view. _Okay, then.>h: >hZ; >hB >h # **,,,,,*** **,,,,* **,,****,,****,,,***,,, **,,,##***,,,*,,**,* >hI  *..###.##***,,,,,,#*****,*** *#......#####,,##.# ****,** ***,,##./...##...#***,.,,,{*>h  *,,**#...⌠...#..#***..#****, **,,,*#.#***...,*,{,,>hn 3 *,,***######@..## *..##*, ***{***####..### *#...#*## **{{,,.#h...####..#**##..#>h  *{{h#*#.#.##....#** #.. ***Y..##.#*##..## #..###>hb  **#....###..## ##...## *##...#..#### ##.⌠.## ###...†#..## #...####>h o ####†#...#####.#[>h2 >h 7h.>h9 &h>h? 783-->h -==50.6 (1>h% >hT  >h #_The wolf bites you!>hbw>hx4-1.1 (0.5>h%>h _You hit the wolf but do no damage. The wolf bites you but does no damage.>h' >h( >2--->h.) 6>h0 >h3 c _You barely miss the wolf. The wolf bites you.>h_  You hit the wolf. Your bite misses the wolf.The wolf is lightly wounded.>hM` '2.1>hh >hZj ; _The wolf barely misses you.>hj >hj  You hit the wolf. Your bite misses the wolf.The wolf is moderately wounded.>hj>hkU76--6>h/q>hr) _The wolf bites you.>h6  You hit the wolf.>hq'3.1>h>hy\ _The wolf is heavily wounded.>h'  You hit the wolf. You bite the wolf, but do no damage.The wolf is heavily wounded.>h(%6>hH->h/< _The wolf bites you but does no damage.>hy  You hit the wolf.  The wolf is severely wounded.>h=zB--4.1>h>~>h) _The wolf bites you.>h  You hit the wolf but do no damage.The wolf is severely wounded.>h' %6>h >h* < _The wolf bites you but does no damage.>h~A  You closely miss the wolf.The wolf is severely wounded.>hB '5.1>h J >hxM J _The wolf misses you.>h  You hit the wolf.  The wolf is severely wounded.>hCS3-6>h2>hU) _The wolf bites you.>h  You hit the wolf but do no damage.The wolf is severely wounded.>hi67--6.1>h>h) _The wolf bites you.>hURq{ _The wolf bites you.  You hit the wolf but do no damage. >hS The wolf is severely wounded. _The wolf bites you.  You hit the wolf.  The wolf is severely wounded.>hSp58---=6>hW>h}Y) _The wolf bites you!>h޿  You barely miss the wolf. Your bite misses the wolf.>hf9---7.1>hU>h@ >hW_The wolf is severely wounded.>h!  You hit the wolf but do no damage.The wolf is severely wounded.>h {,hh 2 wolves (1 wandering)  The wolf bites you.>h n3---6>h >hI W _A wolf comes into view.>hM The wolf bites you. _A wolf comes into view.  The wolf howls!  You hit the wolf.  The wolf is almost dead.  You hear a howl! x2>h [,.h{h>h /=8.1>hf >h J _The wolf misses you.>hI **,,****,,****,,,***,,,******,,,##***,,,*,,**,,,,,,,* ..###.##***,,,,,,#*****,**>hm#....h.#####,{##.# ,**,,##./...##...#***,.,,,{*,,**#...⌠...#..#***..#****,**,,,*#.........#***...,*,{,>hD,,***######...## *..##*,####>h~**{***####h@### *#...#*##...>h **{{,,.#....####..#**##..#>h{{h#*#.#.##....#** #..####>h=#-Mesm >hJ<#>hy%#>hYh   wolf#>hؼ,##.##...##.#.##>h">h>h8>h>hc..>h:h{h 2 wolves>h?49-->h:--9.1 (1.0>h>he _The wolf barely misses you. The wolf bites you.>hO**,,,##***,,,*,,**,,,,,,,* >h C*..###.##***,,,,,,#*****,***,*#......#####,{##.# ****,**,,***,,##.h...##...#***,.,,,{>h0r*,,**#...⌠...#..#***..#****,**,,,*#.........#***...,*,{,,*>hy|*,,***######...## *..##*,#####>h***{***####h.### *#...#*##....>h **{{,{.#...@####..#**##..#>h17*{{h#*#.#.##....#** #..####>ht9***Y..##.#*##..## #..###. **#....###..## ##...##.>h1 *##...#..#### ##.⌠.##.. ###...†#..## #...##>hZ ####†#...#####.#[>h$/ ##.##...##.#.>h?5#######...>hX#.##>h>hd >h`O/{.>hg{#..h>h1   wolf>hun8--60>h>h >h&G_The wolf attacks as it pursues you! The wolf bites you.>h *..###.##***,,,,,,#*****,***,,*#......#####,{##.# ****,**,,****,,##./...##...#***,.,,,{>h# *,,**#..{⌠...#..#***..#****,****,,,*#.........#***...,*,{,,* >ha *,,***######...## *..##*,######>h ***{***####..### *#...#*##....>h @ **{{,{{#..h.####..#**##..#..†>h" *{{h#*#.#.##@...#** #..####>hY "***Y..##.#*##..## #..###.† **#....###..## ##...##.>h  *##...#..#### ##.⌠.##..† ###...†#..## #...##>h  ####†#...#####.#[#### ##.##...##.#.## #####...>hS 7.## ####>h "##>h >hC >h' d..h.h>hh h 2 wolves>h %1>h! >h# Q _The wolf barely misses you.>hy*#......#####,{##.# ****,**,,*****,,##./...##...#***,.,,,{*,,**#...⌠...#..#***..#****,***>h2**,,,*#....h....#***...,*,{,,*  *,,***######...## *..##*,#######>h&***{>h`#..### *#...#*##....#.>h% **{{,{{#...h####..#**##..#..†.>h*{{h#*#.#.##....#** #..####..>h***Y..##.#*##@.## #..###.†#>h= **#....###..## ##...##..# *##...#..#### ##.⌠.##..†#>hr ###...†#..## #...####... ####†#...#####.#[####>h ##.##...##.#.## #####....##  >h9###### >h`>h>h>hAc.h.h>hP%2>h>hQ _The wolf barely misses you.>h4&  >hkYou miss the wolf. You bite the wolf, but do no damage.The wolf is almost dead.>h>h-=.h>h]9=6 (0.5>h>hV < _The wolf bites you but does no damage.>hP {  You hit the wolf but do no damage.The wolf is almost dead.>h >h '3.1>h >hѓ < _The wolf bites you but does no damage.>h ^  You barely miss the wolf.>hn th.h 3 wolves (1 wandering)>h %6>h>hTX _The wolf is almost dead.>h2  ***,,##./...##...#***,.,,,{*,, *,,**#...⌠...#..#****,**,,,*#........,*,{,,*  *,,***######...## *..##*,###### ***{***####h.### *#...#*##....>hx **{{,{{#...h####..#**##..#..† *{{h#*#.#.##h...#** #..####>h ***Y..##.#*##..## #..###.† **#....##...##..>hs *##...#..#### ##.⌠.##..† ###...†#..## #...####..>h4 ####†#...#####.#[#### ##.##...##.#.## #>h #######....## #####>h5*# >hZ>hZ>h>hch{.hhhh 2 wolves>hP,4.6 (1.0>hN>h n _The wolf attacks as it pursues you! The wolf misses you.>h^ ,,**#...⌠...#..#***..#****,****,,,*#.........#***...,*,{,,* >h_ |,,***######...## *..##*,######>h4_ **{***####h.### *#...#*##....>h_  **{{,{{#{..h####..#**##..#..†>h_ {{h#*#.#.##.h..#** #..####.>h_ **Y..##.#*##..## >h_ (.†>hA`  **#....###.h## ##...##..>ho`  *##...#.@#### ##.⌠.##..†>h`  ###...†#..## #...####..>h`  ####†#...#####.#[####>ha  ##.##...##.#.## >h4a E #######....#>hOa "#>hja  >ha -###### >ha >hUd >hg >hm <.h>hzn T50=5>h's >h@u  >hcu k_The wolf closely misses you. The wolf bites you but does no damage.>h **,,,*#.........#***...,*,{,,* ,,***######...## *..##*,######>h **{***####h.### *#...#*##....>h  **{{,{{#{..h####..#**##..#..†>h ~{{h#*#.#.##....#** #..####.>h ]**Y..##.#*##..## >h (.†>hH  **#....###hh## ##...##..>hx  *##...#..#### ##.⌠.##..†>h  ###...@#..## #...####..>h  ####†#...#####.#[####>h  ##.##...##.#.## >h> m #######....##  >h] ####>hy ###>h >h >h >h !.>h+ &..hh>h) --6>h >hr  >h b_You see here a yak corpse.>h,,***######...## *..##*,######**{***####h.### *#...#*##....>h\  **{{,{{#...h####..#**##..#..†{{h#*#.#.##....#** #..####.**Y..##.#*##..## .†>h  **#....###..## ##...##..>hx" *##...#hh#### ##.⌠.##..† ###...†#..## #...####.. ####@#...#####.#[#### ##.##...##.#.##  #######....## >h" >h#7###### >hC&>ht'>h2..>h 3hh>h/4-=7>h9>h= >h=9_The wolf bites you but does no damage. x2 >h=a_Items here: ††††.>h|***{h.### *#...#*##....#.>h1 **{{,{{#...h####..#**##..#..†.*{{h#*#.#.##....#** #..####..***Y..##.#*##..## #..###.†#>h~ **#....###..## ##...##..#>hq *##...#..#### ##.⌠.##..†# ###..hh#..## #...####...>h: ####†#...#####.#[####>hF ##@##...##.#.## #####....##  ###### >h >hs >h8.h>h4A18>h>h[" >h"._The wolf bites you but does no damage.>h   Casting: Sandblast (safe; 1% risk of failure)  >hR FConfirm with . or Enter, or press ? or * to list all spells.>h~ >h$>hմ ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge >hL **{{,{{#...h####..#**##..#..†. Gnoll of Ashenzari ****.. >hĵ *{{h#*#.#.##....#** #..####.. Health: 51/98 ============------------ >hL ***Y..##.#*##..## #..###.†# Magic: 26/27 =======================->hĶ >h**#....###..## ##...##..# AC: 10>hr,Str: 7>h >h*##...#..#### ##.⌠.##..†# EV: 14Int: 21>hO ###...h#..## #...####... SH: 0>hr=Dex: 12 >hǸ####h#...#####.#[####. XL: 12 Next: 60% Place: an Ice Cave ##@##...##.#.## ## Noise: =--------  Time: 15868.6 (0.0) >h#######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  >h######  Throw: 30 darts (poison)  -Mesm >h/3  hh 2 wolves>hL>h  >hĹ_The wolf bites you but does no damage.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (almost dead, 76% to hit)>h ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge >h8] **{{,{{#...h####..#**##..#..†. Gnoll of Ashenzari ****..  *{{h#*#.#.##....#** #..####.. Health: 51/98 ============------------  ***Y..##.#*##..## #..###.†# Magic: 26/27 =======================- **#....###..## ##...##..# AC: 10Str: 7 >hf*##...#..#### ##.⌠.##..†# EV: 14Int: 21 >h###...h#..## #...####... SH: 0Dex: 12 >h####h#...#####.#[####. XL: 12 Next: 60% Place: an Ice Cave ##@##...##.#.## ## Noise: =--------  Time: 15868.6 (0.0) >h#######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  ######  Throw: 30 darts (poison)  -Mesm   hh 2 wolvesCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (almost dead, 76% to hit)  The blast of sand hits the wolf!>h   †    ##.#*##..## >h4†    †   ####†[>haJ     >h-   >hLh   wolf >hw>h΄†honfirm with . or Enter, or press ? or * to list all spells.>hzAiming: Sandblast (safe; 1% risk of failure)  >h+TPress: ? - help, Shift-Dir - straight line  >hMyAim: a wolf (almost dead, 76% to hit)  >hm*The blast of sand hits the wolf!  >h5You kill the wolf!>hk 170.1 (1.5 _The wolf bites you but does no damage.>h">h >h˓__Your base Dodging skill increases to level 9!>hB,  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>hs  ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge  **{{,{{#...h####..#**##..#..†. Gnoll of Ashenzari ****..  *{{h#*#.#.##....#** #..####.. Health: 51/98 ============------------  ***Y..##.#*##..## #..###.†# Magic: 23/27 ====================---- **#....###..## ##...##..# AC: 10>h lStr: 7 *##...#..#### ##.⌠.##..†# EV: 14Int: 21 ###...†#..## #...####... SH: 0Dex: 12 ####h#...#####.#[####. XL: 12 Next: 61% Place: an Ice Cave >hE Y##@##...##.#.## ## Noise: =--------  Time: 15870.1 (0.0) #######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  ######  Throw: 30 darts (poison)>hư   -Mesm   h   wolf _Your base Dodging skill increases to level 9!Casting: Sandblast (safe; 1% risk of failure)  >h 6Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (63% to hit)>h{  ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{{#...h####..#**##..#..†. Gnoll of Ashenzari ****..*{{h#*#.#.##....#** #..####.. Health: 51/98 ============------------>h [***Y..##.#*##..## #..###.†# Magic: 23/27 ====================----**#....###..## ##...##..# AC: 10Str: 7*##...#..#### ##.⌠.##..†# EV: 14Int: 21###..`†#..## #...####... SH: 0Dex: 12>hK ####`#...#####.#[####. XL: 12 Next: 61% Place: an Ice Cave##@##...##.#.## ## Noise: =--------  Time: 15870.1 (0.0)>h #######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 30 darts (poison)-Mesm h   wolf _Your base Dodging skill increases to level 9!>h. Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (63% to hit)>h *  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wolf (63% to hit)  The stone arrow misses the wolf.  Your orb has recharged its mesmeric power.The wolf bites you.>hg .*#*@>h **#**h#.*>h0 g.†#...(dazed)>h 2=1.1 (1>h >h@ A _Your orb emites a pulse of dizzying energy.>h/  Casting: Stone Arrow (safe; 1% risk of failure)  >h/\Confirm with . or Enter, or press ? or * to list all spells.>h_ ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge  **{{,{{#...h####..#**##..#..†. Gnoll of Ashenzari ****.. >h%` *{{h#*#.#.##....#** #..####.. Health: 51/98 ============------------  ***Y..##.#*##..## #..###.†# Magic: 20/27 =================------- >h`**#....###..## ##...##..# AC: 10Str: 7 *##...#..#### ##.⌠.##..†# EV: 14Int: 21 >ha4###...†#..## #...####... SH: 0Dex: 12 ####h#...#####.#[####. XL: 12 Next: 61% Place: an Ice Cave >ha1##@##...##.#.## ## Noise: ==-------  Time: 15871.1 (0.0) #######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  ######  Throw: 30 darts (poison)  -Mesm   h   wolf (dazed)>ha\ _Your orb emites a pulse of dizzying energy.  >h6bCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>hbAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line>hb<Aim: a wolf (dazed, 63% to hit)>h ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge  **{{,{{#...h####..#**##..#..†. Gnoll of Ashenzari ****.. >h[ *{{h#*#.#.##....#** #..####.. Health: 51/98 ============------------  ***Y..##.#*##..## #..###.†# Magic: 20/27 =================------- **#....###..## ##...##..# AC: 10>hc8Str: 7 *##...#..#### ##.⌠.##..†# EV: 14Int: 21 >h###...†#..## #...####... SH: 0Dex: 12 >hX####h#...#####.#[####. XL: 12 Next: 61% Place: an Ice Cave >h+p##@##...##.#.## ## Noise: ==-------  Time: 15871.1 (0.0) #######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  ######  Throw: 30 darts (poison) >h -Mesm   h   wolf (dazed)Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>hAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (dazed, 63% to hit)  The stone arrow hits the wolf!!>hƊW   †    ##.#*##..## †   >h1 †   ####†[ >hM      >h#>h&{>h&*2.1 (1>h ">h%Sonfirm with . or Enter, or press ? or * to list all spells.>he%Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wolf (dazed, 63% to hit)  >h%bThe stone arrow hits the wolf!! _You kill the wolf!>hy >h1 >h >h+ >hu >h( >h a1=>hg .h--h   wolf (wandering)>h  ***{  **{{,{{†  *{{  ##.#*##..## †>h= I ##..##  #..#### † >h †#..##  ####†#...#[ ##@# 3 ###>h +   >h w _You start resting.>hFj  ***{  **{{,{{†  *{{  ##.#*##..## † ##..##  #..#### †>h$k b †#..##  ####†#...#[ ##@#  ###     >h'l 8-->ho >hq [ _A wolf is nearby!>h6 8 ***{  **{{,{{>h6 A†  *{{  ##.#*##..## †>hA7  ##..## >h7  #..#### >h7 † >h8 †#..## >hE8  ####†#...#[>h8 . ##@# >h8  ###>h8   >h:9  >hw9 >h9 3>h: ***{  **{{,{{†  *{{  >hy###.#*##..## † ##..##  >h#..#### † >hB[†#..##  >hG####†#...#[ ##@# >hS ###  >h)2   >hk>h>h>h>h[ _A wolf is nearby!>h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h ) ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge  **{{,{{#...h####..#**##..#..†. Gnoll of Ashenzari ****..  *{{h#*#.#.##....#** #..####.. Health: 51/98 ============------------  ***Y..##.#*##..## #..###.†# Magic: 18/27 ================-------- **#....###..## ##...##..# AC: 10Str: 7 *##..h#..#### ##.⌠.##..†# EV: 14Int: 21 ###.**†#..## #...####... SH: 0Dex: 12 >hz ####*#...#####.#[####. XL: 12 Next: 61% Place: an Ice Cave ##@##...##.#.## ## Noise: ---------  Time: 15873.1 (0.0) #######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  ######  Throw: 30 darts (poison)  -Mesm   h   wolf (wandering) >h _A wolf is nearby!Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (wandering, hasn't noticed you, 63% to hit)>h> ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge  **{{,{{#...h####..#**##..#..†. Gnoll of Ashenzari ****..  *{{h#*#.#.##....#** #..####.. Health: 51/98 ============------------  ***Y..##.#*##..## #..###.†# Magic: 18/27 ================-------- **#....###..## ##...##..# AC: 10Str: 7 *##..h#..#### ##.⌠.##..†# EV: 14Int: 21>hz? ###...†#..## #...####... SH: 0Dex: 12 ####†#...#####.#[####. XL: 12 Next: 61% Place: an Ice Cave ##@##...##.#.## ## Noise: ---------  Time: 15873.1 (0.0) #######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  ######  Throw: 30 darts (poison) >h? -Mesm   h   wolf (wandering)>h@Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (wandering, hasn't noticed you, 63% to hit)  The stone arrow hits the wolf!!!>heP   †    ##.#*##..## †   >hM*##... † ###.``  ####`[     >h$C  >htY...†>hzW22==4.1 (1>h>hhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wolf (wandering, hasn't noticed you, 63% to hit)  The stone arrow hits the wolf!!! _You kill the wolf!>hp >h] >hH >hm >h ,>h >h5 >h >h >h 93>h >hk >h %9>hw >h >hg S4=>h) >h >hi >h >h >h >h >h >h K5=>h >ht >h N20=>h >hV >h >hL >h >hC 96>h >hV ,>h >h O=>hk >h '-->h~ j 873.0) _You start resting.>h 71=--8.1 (14 >ho >hF j _Your orb has recharged its mesmeric power.>h >h >h >hh >h ,>h >h\ >h >h` >hռ #8>h 0=>hν >hL >h 9=>hW >h >h y9=2=>h? >hj >h >h >h >h {YY   yak (wandering)>h~ W  ***{  **{{,{{† >h > *{{  ##.#*##{.## † >h ;##..##  *##...#..#### †>h- 8 †#..##  ####†#...#[>hS - ##@# >hy E94.1 (6.0) ###>h   >h 9 >h S _You start resting.>h)>hC* ***{  **{{,{{>hs*† >h*t *{{ >h* >h#+##.#*##{.## † >h+T##..## >h+ *##...#..#### >h+†>h ,  >h:,[†#..##  >h,####†#...#[>h,z ##@#>h,%  >h-'###>hJ-'  >hu->h- >h-% >h . >h.>h&4>hc5 >h5L_A yak is nearby!>hK7 ***{  **{{,{{†  *{{  ##.#*##{.## † ##..## >h7 *##...#..#### † †#..##  ####†#...#[ ##@#  ###>h8+   >hX8/>h8>h ***{  **{{,{{†  *{{  ##.#*##{.## †>h ##..##  *##...#..#### † †#..## >h ####†#...#[>h ##@#  ###>h`o    >h->h>h>h >hL_A yak is nearby!>hز>hɶ  Skill  Level Cost  Apt Skill  Level Cost  Apt  + Fighting  10.4   2.0  +8   + Spellcasting  11.9   2.6  +8      >hIK     + Maces & Flails  11.2   2.0  +8   + Conjurations   9.5   2.5  +6  >hŷ + Axes  11.2   2.0  +8   + Hexes   8.2   2.5  +6   + Polearms  11.2   2.0  +8   + Summonings6.3   2.5  +6  >h9t + Staves  11.2   2.0  +8   + Necromancy6.3   2.5  +6   + Unarmed Combat  11.2   2.0  +8   + Forgecraft6.3   2.5  +6  >hP + Throwing   9.5   2.0  +8   + Translocations   8.2   2.5  +6       + Alchemy   9.0   2.5  +6  >hc0 + Short Blades  11.2   2.0  +8   + Fire Magic   8.2   2.5  +6   + Long Blades  11.2   2.0  +8   + Ice Magic   8.2   2.5  +6   + Ranged Weapons   9.5   2.0  +8   + Air Magic   8.2   2.5  +6      >h޹v + Earth Magic  10.3   3.2  +6   + Armour  10.4   2.0  +8       + Dodging  10.8   2.6  +8   + Invocations>ht8.3   1.9  +9   + Shields  10.4   2.0  +8   + Evocations   9.5   2.0  +8  >h + Stealth  10.6   2.2  +8   + Shapeshifting   8.8   2.1  +7  The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power are in green.  [?] Help  [_] enhanced|base level [!] training|cost>hAS>hY>h] ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{{#...h####..#**##..#..†. Gnoll of Ashenzari ****..>h+^*{{h#*#.#.##....#** #..####.. Health: 59/98 ==============----------***Y..##.#*##{.## #..###.†# Magic: 22/27 ===================-----**#.Y..###..## ##...##..# AC: 10Str: 7*##...#..#### ##.⌠.##..†# EV: 14Int: 21>h^###...†#..## #...####... SH: 0Dex: 12####†#...#####.#[####. XL: 12 Next: 62% Place: an Ice Cave##@##...##.#.## ## Noise: ---------  Time: 15894.1 (0.0)>h^#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 30 darts (poison)Y   yak (wandering) _You kill the wolf! _You start resting. >hj_ _Your orb has recharged its mesmeric power. _You start resting. _A yak is nearby! _A yak is nearby!>hb>hQc>hg>hh>hZ  *,,##...## *..##*,######***{***####h.### *#...#*##....#>h׬ - **{{,{{#...h####..#**##..#..† *{{h#*#.#.##....#** #..####.***Y..##.#*##h.## #..###.†>h, **#.Y..###..## ##...##..>h{ *##...#..#### ##.⌠.##..†###...†#..## #...####.>hح ####@#...#####.#[##.##...##.#.##>h" #######....########h   wolf (wandering)>h >h̳ >h >h . Y##{#*##.{.  A wolf comes into view.>hU +5.1 (1>h >h _The wolf moves out of view. _Items here: ÷ ††††.>hOR*,,,*#.........#***...,*,{,,* ,,***######...## *..##*,#####***{***####h.### *#...#*##....#>hO *{{,{{#...h####..#**##..#..†{{h#*#.#.##....#**#.>hPV***Y.Y##{#*##.h## #..###.†**#....###..## ##...##..>hbP*##...#..#### ##.⌠.##..†###...@#..## #...####..####†#...#####.#[#####.##...##.#.## ########...>hPt.########h   wolf (wandering)>hR>hR>hS>hYXF h>hX{.##.#*##..{>hlYA606 >hY _>h]>hM_ >hj_b_You see here a yak corpse.>h[M **,,,*#.#***...,*,{,,* *,,***######...## *..##*, ***{***####h.### *#...#*##....>h[ **{{,{{#...h####h.#**##..#.. *{{h#*#.#.##....#** #..#### ***YY.##.#*##..## #..###.>h\ **#...Y###..## ##...## *##...#..#### ##.⌠.##..>h7\h ###..@†#..## #...#### ####†#...#####.#[>hX\ ##.##...##.#.## >hz\ #######....##  ######YY 2 yaks (wandering)>h>ae  A yak comes into view.>ha>h^b>hKg ..{h.Y##{>h{g.   yakh  >hgThe wolf howls!>hWh0===7>hl>hm0 _The yak moves out of view.>h: **,,,*#.#***...,*,{,,* *,,***######...## *..##*,#***{***####h.### *#...#*##....#**{{,{.#...h####..#**##..#..†*{{h#*#{#.##...h#** #..####.***Y.Y##{#*##..## #..###.†**#....###..## ##...##.>h; *##...#..#### ##.⌠.##..†###...@#..## #...####.####†#...#####.#[###.##...##.#.## # >h3; *>h> >hG {...##.YY.###.hY 2 yaks (1 wandering)3=-8>hK >hON _The yak bellows! _You see here a yak corpse.>hhq  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h% **,,,*#.........#***...,*,{,,*  cuphead4 the Thaumaturge  *,,***######...## *..##*,###### Gnoll of Ashenzari ****..  ***{***####h.### *#...#*##....# Health: 60/98 ==============----------  **{{,{.#..{h####..#**##..#..† Magic: 20/27 =================-------  *{{h#*#.#.##....#** #..####. AC: 10Str: 7 >h ***Y..##.#*##..## #..###.† EV: 14Int: 21 **#.YY.###.h## ##...##.. SH: 0Dex: 12 *##...#.*#### ##.⌠.##..† XL: 12 Next: 62% Place: an Ice Cave >h=###...@#..## #...####.. Noise: ==-------  Time: 15898.1 (0.0) >h1####†#...#####.#[#### g) +4 dagger of Ashenzari's Boredom {Cun,  ##.##...##.#.## # Throw: 30 darts (poison) >h#######....##  ######   YY 2 yaks (1 wandering) >hFy h   wolf _You see here a yak corpse.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (63% to hit)>hfa^ **,,,*#.........#***...,*,{,,* cuphead4 the Thaumaturge*,,***######...## *..##*,###### Gnoll of Ashenzari ****..>haC***{***####h.### *#...#*##....# Health: 60/98 ==============---------->hb**{{,{.#..{h####..#**##..#..† Magic: 20/27 =================-------*{{h#*#.#.##....#** #..####. AC: 10Str: 7***Y..##.#*##..## #..###.† EV: 14>h=bRInt: 21**#.YY.###.h## ##...##.. SH: 0Dex: 12>hb*##...#.`#### ##.⌠.##..† XL: 12 Next: 62% Place: an Ice Cave>hbI###...@#..## #...####.. Noise: ==-------  Time: 15898.1 (0.0)####†#...#####.#[#### g) +4 dagger of Ashenzari's Boredom {Cun, >hb ##.##...##.#.## # Throw: 30 darts (poison)#######....########>hcYY 2 yaks (1 wandering)h   wolf  >hqcJCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  >hcPress: ? - help, Shift-Dir - straight lineAim: a wolf (63% to hit)  The stone arrow hits the wolf!>honfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wolf (63% to hit)  The stone arrow hits the wolf!  The wolf is severely wounded.>hF  The yak bellows! You hear a howl!>h>h .#{.Y{###..hY   yakThe wolf misses you.>hM1=9.1 (1>h >h = _You hear a howl! x2; You hear a bellow!>h1  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h_~4 **,,,*#.........#***...,*,{,,*  cuphead4 the Thaumaturge  *,,***######...## *..##*,###### Gnoll of Ashenzari ****..  ***{***####h.### *#...#*##....# Health: 61/98 ==============---------- >h~ **{{,{.#...h####..#**##..#..† Magic: 17/27 ===============---------  *{{h#*#.#.##{...#** #..####. AC: 10Str: 7  ***Y..##.#*##..## #..###.† EV: 14Int: 21 >h**#..Y{###..## ##...##.. SH: 0Dex: 12 >hR~*##...#.h#### ##.⌠.##..† XL: 12 Next: 62% Place: an Ice Cave ###...@#..## #...####.. Noise: ===------  Time: 15899.1 (0.0) >h####†#...#####.#[#### g) +4 dagger of Ashenzari's Boredom {Cun,  ##.##...##.#.## # Throw: 30 darts (poison) #######....##  >h######  >h Y   yak  h   wolf >hM_You hear a howl! x2; You hear a bellow!  Casting: Stone Arrow (safe; 1% risk of failure)  >hrConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (severely wounded, 63% to hit)>h_> **,,,*#.........#***...,*,{,,*  cuphead4 the Thaumaturge  *,,***######...## *..##*,###### Gnoll of Ashenzari ****.. >h_ ***{***####h.### *#...#*##....# Health: 61/98 ==============----------  **{{,{.#...h####..#**##..#..† Magic: 17/27 ===============---------  *{{h#*#.#.##{...#** #..####. AC: 10>h_Str: 7  ***Y..##.#*##..## #..###.† EV: 14Int: 21>hV` **#..Y{###..## ##...##.. SH: 0Dex: 12 >h`~*##...#.h#### ##.⌠.##..† XL: 12 Next: 62% Place: an Ice Cave ###...@#..## #...####.. Noise: ===------  Time: 15899.1 (0.0) ####†#...#####.#[#### g) +4 dagger of Ashenzari's Boredom {Cun,  >ha ##.##...##.#.## # Throw: 30 darts (poison) #######....##  >h3a######   Y   yak>hUat  h   wolf>hxa >haCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>haAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line>haAim: a wolf (severely wounded, 63% to hit)  The stone arrow hits the wolf!!>he@     >he *#  ###†  >hf   >h5f?† >hTf  >hf *##...#..#### †   >hf[>hfJ    >h g>h'g% >h>h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wolf (severely wounded, 63% to hit)  The stone arrow hits the wolf!!  You kill the wolf!>hn.{#*##h.>hIh   wolf>hS=3-900.1 (1>h>hW _A wolf comes into view.>hM,,***######...## *..##*,######**{***####h.### *#...#*##....>h **{{,{.#...h####..#**##..#..†>h~{{h#*#.#.##....#** #..####.>h**Y..##{#*##h.## >h2(.†>h **#...Y###..## ##...##..>h  *##...#..#### ##.⌠.##..†>hw ###...†#..## #...####.. ####@#...#####.#[####>hI ##.##...##.#.## >hlh #######....## >h ####>h(## >h{Y   yak>h>h!>h>h>hxT.#*##.>htY.Y#.h>hZY 2 yaks>hP---1>h>h" >h7"c_Items here: ÷÷ †††.>hQ   >h Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h R *,,***######...## *..##*,###### cuphead4 the Thaumaturge  ***{***####h.### *#...#*##....# Gnoll of Ashenzari ****..  **{{,{.#...h####..#**##..#..† Health: 61/98 ==============----------  *{{h#*#.#.##....#** #..####. Magic: 14/27 ============------------ >h  ***Y..##.#*##..## #..###.† AC: 10Str: 7 **#..Y.###..## ##...##.. EV: 14Int: 21 >h^ B*##..Y#.h#### ##.⌠.##..† SH: 0Dex: 12 ###...*#..## #...####.. XL: 12 Next: 63% Place: an Ice Cave >h ####@#...#####.#[#### Noise: ---------  Time: 15901.1 (0.0) ##.##...##.#.## # g) +4 dagger of Ashenzari's Boredom {Cun,  #######....##  Throw: 30 darts (poison)>h  ######   YY 2 yaks >h  h   wolf _Items here: ÷÷ †††.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (63% to hit)>h3 *,,***######...## *..##*,###### cuphead4 the Thaumaturge***{***####h.### *#...#*##....# Gnoll of Ashenzari ****..**{{,{.#...h####..#**##..#..† Health: 61/98 ==============----------*{{h#*#.#.##....#** #..####. Magic: 14/27 ============------------***Y..##.#*##..## #..###.† AC: 10Str: 7**#..Y.###`.## ##...##.. EV: 14Int: 21*##..Y#.`#### ##.⌠.##..† SH: 0Dex: 12###...`>hh[40m#..## #...####.. XL: 12 Next: 63% Place: an Ice Cave####@#...#####.#[#### Noise: ---------  Time: 15901.1 (0.0)##.##...##.#.## # g) +4 dagger of Ashenzari's Boredom {Cun, #######....##Throw: 30 darts (poison)######YY 2 yaksh   wolf _Items here: ÷÷ †††.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (63% to hit)>h%>h&>h&>h-.Y###..#..Y.h>h<.j2===2.1 (1>hl2>hR4  Casting: Stone Arrow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.>h4Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wolf (63% to hit) >h4_The stone arrow misses the wolf. The wolf completely misses you.>h$>h#{ *,,***######...## *..##*,###### cuphead4 the Thaumaturge >hN ***{***####h.### *#...#*##....# Gnoll of Ashenzari ****.. >h **{{,{.#...h####..#**##..#..† Health: 62/98 ===============--------- >h@  *{{h#*#.#.##....#** #..####. Magic: 11/27 =========--------------- >hj ***Y..##.#*##..## #..###.† AC: 10>h,Str: 7>h >h**#...Y###..## ##...##.. EV: 14>hL<Int: 21 >h*##...#..#### ##.⌠.##..† SH: 0Dex: 12>h >h/E###.Y.h#..## #...####.. XL: 12 Next: 63% Place: an Ice Cave >h1####@#...#####.#[#### Noise: ==-------  Time: 15902.1 (0.0) >h ##.##...##.#.## # g) +4 dagger of Ashenzari's Boredom {Cun, >h\ >h#######....##  Throw: 30 darts (poison)>h >h###### >h >h  >h- c YY 2 yaks>hM  >hm J h   wolf>h >h   >h _The stone arrow misses the wolf. The wolf completely misses you.>hE Casting: Stone Arrow (safe; 1% risk of failure)  >hh MConfirm with . or Enter, or press ? or * to list all spells.>h yAiming: Stone Arrow (safe; 1% risk of failure)  >h ;Press: ? - help, Shift-Dir - straight line>h 5Aim: a wolf (63% to hit)>h *,,***######...## *..##*,###### cuphead4 the Thaumaturge***{***####h.### *#...#*##....# Gnoll of Ashenzari ****..**{{,{.#...h####..#**##..#..† Health: 62/98 ===============--------->hvN*{{h#*#.#.##....#** #..####. Magic: 11/27 =========---------------***Y..##.#*##..## #..###.† AC: 10Str: 7**#...Y###..## ##...##.. EV: 14Int: 21>h*##...#..#### ##.⌠.##..† SH: 0Dex: 12###.Y.h#..## #...####.. XL: 12 Next: 63% Place: an Ice Cave####@#...#####.#[#### Noise: ==-------  Time: 15902.1 (0.0)##.##...##.#.## # g) +4 dagger of Ashenzari's Boredom {Cun, >hFF#######....##Throw: 30 darts (poison)######YY 2 yaksh   wolf  >hCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line>hSAim: a wolf (63% to hit)  The stone arrow hits the wolf!>h  *The wolf is heavily wounded.The wolf bites you.>hm**@*>h***.h.>hM>h.Y#..Y(1 dazed)(dazed)>hx59-2=3.1 (1>hܛ7-Mesm >h>hA _Your orb emites a pulse of dizzying energy.>h?  Casting: Stone Arrow (safe; 1% risk of failure)  >hq? \Confirm with . or Enter, or press ? or * to list all spells.>h&[  *,,***######...## *..##*,###### cuphead4 the Thaumaturge >hZ[  ***{***####h.### *#...#*##....# Gnoll of Ashenzari ****..  **{{,{.#...h####..#**##..#..† Health: 59/98 ==============---------- >h[  *{{h#*#.#.##....#** #..####. Magic: 9/27========---------------- >h[ ***Y..##.#*##..## #..###.† AC: 10Str: 7 >h[ **#....###..## ##...##.. EV: 14Int: 21 >h[ *##..Y#..#### ##.⌠.##..† SH: 0Dex: 12 >hB\ v###.Y.h#..## #...####.. XL: 12 Next: 63% Place: an Ice Cave ####@#...#####.#[#### Noise: ==-------  Time: 15903.1 (0.0) >hl\ ##.##...##.#.## # g) +4 dagger of Ashenzari's Boredom {Cun,  >h\ #######....##  Throw: 30 darts (poison) ######  -Mesm >h\   YY 2 yaks (1 dazed)>h\ |  h   wolf (dazed)>h\ S _Your orb emites a pulse of dizzying energy.  >h] Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h=] Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line>h]] wAim: a wolf (heavily wounded, dazed, 63% to hit)>h \ *,,***######...## *..##*,###### cuphead4 the Thaumaturge  ***{***####h.### *#...#*##....# Gnoll of Ashenzari ****..  **{{,{.#...h####..#**##..#..† Health: 59/98 ==============---------- >h  *{{h#*#.#.##....#** #..####. Magic: 9/27========----------------  ***Y..##.#*##..## #..###.† AC: 10Str: 7 **#....###..## ##...##.. EV: 14Int: 21 *##..Y#..#### ##.⌠.##..† SH: 0Dex: 12 >h ###.Y.h#..## #...####.. XL: 12 Next: 63% Place: an Ice Cave ####@#...#####.#[#### Noise: ==-------  Time: 15903.1 (0.0) >h\ v##.##...##.#.## # g) +4 dagger of Ashenzari's Boredom {Cun,  #######....##  Throw: 30 darts (poison) ######  -Mesm   YY 2 yaks (1 dazed)>h   h   wolf (dazed)Casting: Stone Arrow (safe; 1% risk of failure)  >h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line>hM Aim: a wolf (heavily wounded, dazed, 63% to hit)  The stone arrow hits the wolf!>ht      ##†    ## >h †   *## † >h. †#..##  [    >h E   >h">h(H.Y>h-O6044.1 (1>h12>hc4onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  >h49Press: ? - help, Shift-Dir - straight line  Aim: a wolf (heavily wounded, dazed, 63% to hit)  The stone arrow hits the wolf! _You kill the wolf!>h |***{h.### *#...#*##....#.>hO  **{{,{.#...h####..#**##..#..†.>h *{{h#*#.#.##....#** #..####..>h ***Y..##.#*##..## #..###.†#>h p **#....###..## ##...##..# *##...#..#### ##.⌠.##..†#>hc  ###YY.†#..## #...####...>h  ####†#...#####.#[####>h  ##@##...##.#.## >h Y#####....## >h 5 ###### >h! >hE G   yak (>hg >h >h2 .--5>hP >h1 >hA  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h;$>h ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge >h **{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****.. >h *{{h#*#.#.##....#** #..####.. Health: 60/98 ==============---------- >hx ***Y..##.#*##..## #..###.†# Magic: 6/27>h S=====------------------- >hu**#....###..## ##...##..# AC: 10>h;Str: 7 >h*##...#..#### ##.⌠.##..†# EV: 14Int: 21>hY >hЍ###YY*†#..## #...####... SH: 0Dex: 12>h >hB####*#...#####.#[####. XL: 12 Next: 64% Place: an Ice Cave >h%##@##...##.#.## ## Noise: ---------  Time: 15905.1 (0.0) >h#######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  >hi######  Throw: 30 darts (poison)>h >hA< -Mesm >hk>h >h Y   yak (dazed)>h>hY >h:_You kill the wolf!>hCasting: Stone Arrow (safe; 1% risk of failure)  >h2MConfirm with . or Enter, or press ? or * to list all spells.>hyAiming: Stone Arrow (safe; 1% risk of failure)  >hvPress: ? - help, Shift-Dir - straight lineAim: a yak (dazed, 87% to hit)>h\ ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..*{{h#*#.#.##....#** #..####.. Health: 60/98 ==============---------->h8***Y..##.#*##..## #..###.†# Magic: 6/27=====-------------------**#....###..## ##...##..# AC: 10Str: 7>h @*##...#..#### ##.⌠.##..†# EV: 14Int: 21###YY`†#..## #...####... SH: 0Dex: 12>h=g####`#...#####.#[####. XL: 12 Next: 64% Place: an Ice Cave>hn4##@##...##.#.## ## Noise: ---------  Time: 15905.1 (0.0)>hE#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 30 darts (poison)-Mesm >h%Y   yakConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (dazed, 87% to hit)  The stone arrow hits the yak!  >hHThe yak is moderately wounded.>hF>h2LT.Y†>h M3==6.1 (1>hLQ>hVSMAiming: Stone Arrow (safe; 1% risk of failure)  >hS4Press: ? - help, Shift-Dir - straight line: a yak (dazed, 87% to hit)  The stone arrow hits the yak!  The yak is moderately wounded. _The yak snaps out of its daze.>hG=  >h=Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>hb ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge >hхa **{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..  *{{h#*#.#.##....#** #..####.. Health: 60/98 ==============----------  ***Y..##.#*##..## #..###.†# Magic: 3/27==---------------------- **#....###..## ##...##..# AC: 10Str: 7>hL *##...#..#### ##.⌠.##..†# EV: 14Int: 21 ###Y.Y†#..## #...####... SH: 0Dex: 12 ####*#...#####.#[####. XL: 12 Next: 64% Place: an Ice Cave >hz##@##...##.#.## ## Noise: ==-------  Time: 15906.1 (0.0) #######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  ######  Throw: 30 darts (poison)  -Mesm   Y   yak >hg_The yak snaps out of its daze.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line>hrAim: a yak (moderately wounded, 87% to hit)>h!H Y ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge  **{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..  *{{h#*#.#.##....#** #..####.. Health: 60/98 ==============----------  ***Y..##.#*##..## #..###.†# Magic: 3/27==---------------------- >hH **#....###..## ##...##..# AC: 10Str: 7 *##...#..#### ##.⌠.##..†# EV: 14Int: 21 ###Y.Y†#..## #...####... SH: 0Dex: 12 >h(I F####†#...#####.#[####. XL: 12 Next: 64% Place: an Ice Cave ##@##...##.#.## ## Noise: ==-------  Time: 15906.1 (0.0) #######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  >hyI w######  Throw: 30 darts (poison)  -Mesm   Y   yak>hI Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h7J Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line>h~J Aim: a yak (moderately wounded, 87% to hit)  The stone arrow hits the yak!!>hN `   †    ##.#*##..## †    >hO † ###Y.†  ####`[   >hhO N    >hO >h >h .Y†Y   yak>h 157.1 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  >hp 3Press: ? - help, Shift-Dir - straight line  Aim: a yak (moderately wounded, 87% to hit)  The stone arrow hits the yak!! _You kill the yak!>h >hL s _Your base Shapeshifting skill increases to level 7!>h +  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>hz;G ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge  **{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..  *{{h#*#.#.##....#** #..####.. Health: 61/98 ==============----------  ***Y..##.#*##..## #..###.†# Magic: 0/27------------------------ >h;**#....###..## ##...##..# AC: 10Str: 7 *##...#..#### ##.⌠.##..†# EV: 14Int: 21 ###.Y*†#..## #...####... SH: 0Dex: 12>h< ####*#...#####.#[####. XL: 12 Next: 65% Place: an Ice Cave ##@##...##.#.## ## Noise: ==-------  Time: 15907.1 (0.0) #######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  ######  Throw: 30 darts (poison)  -Mesm >h<  Y   yak _Your base Shapeshifting skill increases to level 7!Casting: Stone Arrow (safe; 1% risk of failure)  >h=5Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (87% to hit)>h' ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..*{{h#*#.#.##....#** #..####.. Health: 61/98 ==============---------->h ***Y..##.#*##..## #..###.†# Magic: 0/27------------------------**#....###..## ##...##..# AC: 10Str: 7*##...#..#### ##.⌠.##..†# EV: 14Int: 21###.Y`†#..## #...####... SH: 0Dex: 12####`#...#####.#[####. XL: 12 Next: 65% Place: an Ice Cave##@##...##.#.## ## Noise: ==-------  Time: 15907.1 (0.0)>h#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 30 darts (poison)-Mesm Y   yakCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  >hPress: ? - help, Shift-Dir - straight lineAim: a yak (87% to hit)  The stone arrow hits the yak!>h[O>hkXT.Y†>h1YD18.1 (1>h^>h_donfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a yak (87% to hit)  >ht`sThe stone arrow hits the yak! _The yak is moderately wounded.>h>ha>h>h >h6  >h]6Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h>h>h>hpe _You don't have enough magic to cast this spell.>h8>h>h>hܷ>hW$ >h- >h0- J{†Y>h / 5--9 _>h5 >h38 >ht7 7.>h7 l59=-10>h; >hR= ( _The yak gores you.>hE~  You puncture the yak! You bite the yak, but do no damage.>h*6 (0.5>hV >h [ _The yak is heavily wounded.>hSI  You hit the yak but do no damage.The yak is heavily wounded.>hXJ'1.1>hN>hP; _The yak gores you but does no damage.>hy %  >h 8You barely miss the yak.>h^ %6>h >h [ _The yak is heavily wounded.>hш {You hit the yak.  The yak is heavily wounded.2.1>hG T _The yak completely misses you.>h^  You closely miss the yak.>hB606>h>h[ _The yak is heavily wounded.>hp&  >h\You hit the yak.  The yak is heavily wounded.>h{7  The yak gores you!>h' 5.YY>h `YY 3 yaks (2 wandering)>h G53--2>h? 2=3.1>hs>hY _A yak comes into view. x2>hM9' >h9YYYYThe yak bellows! x2  You hit the yak.  The yak is severely wounded.>h:-=6>hr?>hXA) _You hear a howl! x2>hf5  You hit the yak.>hz%  >hFThe yak is severely wounded.>ho..Y 2 yaks>h>hg49---4.1>ht>h( _The yak gores you.>h >h o Ability - do what?Cost>h pFailure  Invocations -  X - Renounce ReligionNone>h7 O0% H - Shatter the ChainsCursed item>hb 0% >h g[?] toggle between ability selection and description.>hi>hM>h ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..>hdh*{{h#*#.#.##....#** #..####.. Health: 49/98 ============------------***Y..##.#*##..## #..###.†# Magic: 2/27=-----------------------**#....###..## ##...##..# AC: 10Str: 7>h*##.Y.#..#### ##.⌠.##..†# EV: 14>h{#Int: 21###..††#..## #...####... SH: 0Dex: 12>hۢ####Y#...#####.#[####. XL: 12 Next: 65% Place: an Ice Cave##@##...##.#.## ## Noise: =--------  Time: 15914.1 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 30 darts (poison)>hJr-Mesm YY 2 yaksYou hit the yak.  The yak is severely wounded. _You hear a howl! x2  You hit the yak.  The yak is severely wounded. _The yak gores you.>hP  Okay, then.>hi>h˭>hq. _>h >h< rEvoke which item? Wands >h  a - a wand of flame (6)c - a wand of roots (12)  e - a wand of charming (14)  f - a wand of mindburst (7)  >h =p - a wand of polymorph (18) Miscellaneous >h?  g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selected>hC>h>hK ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge>h2**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..*{{h#*#.#.##....#** #..####.. Health: 49/98 ============------------***Y..##.#*##..## #..###.†# Magic: 2/27>h!=-----------------------**#....###..## ##...##..# AC: 10Str: 7>hN6*##.Y.#..#### ##.⌠.##..†# EV: 14Int: 21###..††#..## #...####... SH: 0Dex: 12>h####Y#...#####.#[####. XL: 12 Next: 65% Place: an Ice Cave##@##...##.#.## ## Noise: =--------  Time: 15914.1 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 30 darts (poison)>h(-Mesm YY 2 yaksThe yak is severely wounded. _You hear a howl! x2  >hYou hit the yak.  The yak is severely wounded. _The yak gores you. _Okay, then.>hHl ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge  **{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..  *{{h#*#.#.##....#** #..####.. Health: 49/98 ============------------  ***Y..##.#*##..## #..###.†# Magic: 2/27>h=----------------------- **#....###..## ##...##..# AC: 10Str: 7 *##.Y.#..#### ##.⌠.##..†# EV: 14>h(Int: 21 ###..††#..## #...####... SH: 0Dex: 12 >hi####Y#...#####.#[####. XL: 12 Next: 65% Place: an Ice Cave ##@##...##.#.## ## Noise: =--------  Time: 15914.1 (0.0) >h#######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  ######  Throw: 30 darts (poison)  -Mesm   YY 2 yaks>haThe yak is severely wounded. _The yak gores you. _Okay, then.>hAiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: a yak (severely wounded, 85% to hit)>h[  ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge>h[ **{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..*{{h#*#.#.##....#** #..####.. Health: 49/98 ============------------>h,\ ***Y..##.#*##..## #..###.†# Magic: 2/27=-----------------------**#....###..## ##...##..# AC: 10>he\ mStr: 7*##.Y.#..#### ##.⌠.##..†# EV: 14Int: 21>h\ ###..††#..## #...####... SH: 0Dex: 12>h\ c####Y#...#####.#[####. XL: 12 Next: 65% Place: an Ice Cave>h] ##@##...##.#.## ## Noise: =--------  Time: 15914.1 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 30 darts (poison)-Mesm >h] YY 2 yaks _The yak gores you. _Okay, then.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight line>h] Aim: a yak (severely wounded, 85% to hit)  The puff of flame hits the yak!>h >h _Okay, then.  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight line>h Aim: a yak (severely wounded, 85% to hit)  The puff of flame hits the yak!  The yak is almost dead.>h VY.YY >hA 83 yaks>h 2=5.1 (1>h >h  >h4 C_The yak misses you.>h>hrEvoke which item? Wands >h a - a wand of flame (5)c - a wand of roots (12)  e - a wand of charming (14)  f - a wand of mindburst (7)  p - a wand of polymorph (18) >hGMiscellaneous >h g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selected>h >h >hs >hw  ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..>h *{{h#*#.#.##....#** #..####.. Health: 49/98 ============------------***Y..##.#*##..## #..###.†# Magic: 2/27=----------------------->h **#...Y###..## ##...##..# AC: 10Str: 7>h 7*##..Y#..#### ##.⌠.##..†# EV: 14Int: 21>hi X###..††#..## #...####... SH: 0Dex: 12####Y#...#####.#[####. XL: 12 Next: 65% Place: an Ice Cave>h 4##@##...##.#.## ## Noise: ==-------  Time: 15915.1 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######>h Throw: 30 darts (poison)-Mesm YYY 3 yaksAiming: Throw Flame>h Press: ? - help, Shift-Dir - straight lineAim: a yak (severely wounded, 85% to hit)  The puff of flame hits the yak!  >h# {The yak is almost dead. _The yak misses you.>h  ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge >h#  **{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****.. >hQ * *{{h#*#.#.##....#** #..####.. Health: 49/98 ============------------  ***Y..##.#*##..## #..###.†# Magic: 2/27=----------------------->h  **#...Y###..## ##...##..# AC: 10Str: 7 >h *##..Y#..#### ##.⌠.##..†# EV: 14Int: 21 >h ###..††#..## #...####... SH: 0Dex: 12 >h T####Y#...#####.#[####. XL: 12 Next: 65% Place: an Ice Cave >hi ##@##...##.#.## ## Noise: ==-------  Time: 15915.1 (0.0) #######....## # g) +4 dagger of Ashenzari's Boredom {Cun, >h  ######  Throw: 30 darts (poison)  -Mesm >h   YYY 3 yaks>h The puff of flame hits the yak!  The yak is almost dead. >h- _The yak misses you.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight line>h^ kAim: a yak (almost dead, 85% to hit)>h6 ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..>h&7*{{h#*#.#.##....#** #..####.. Health: 49/98 ============------------***Y..##.#*##..## #..###.†# Magic: 2/27=-----------------------**#...Y###..## ##...##..# AC: 10Str: 7*##..Y#..#### ##.⌠.##..†# EV: 14Int: 21###..††#..## #...####... SH: 0Dex: 12>h7(####Y#...#####.#[####. XL: 12 Next: 65% Place: an Ice Cave##@##...##.#.## ## Noise: ==-------  Time: 15915.1 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 30 darts (poison)-Mesm YYY 3 yaksThe yak is almost dead. _The yak misses you.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight line>h}8Aim: a yak (almost dead, 85% to hit)  The puff of flame hits the yak.>hֶM_The yak misses you.Aiming: Throw Flame >h' Press: ? - help, Shift-Dir - straight line: a yak (almost dead, 85% to hit)  The puff of flame hits the yak.  The yak is almost dead.>h>h(H..Y>hO39---6.1 (1>h>hw( _The yak gores you!>h>hEvoke which item? Wands  a - a wand of flame (4)>h4c - a wand of roots (12)  e - a wand of charming (14)  f - a wand of mindburst (7)  p - a wand of polymorph (18) >hfOMiscellaneous  g - a +0 tin of tremorstones (2/2) >h[!] read|quaff|evoke[?] describe selected>h|=>h=>hGG>hQ ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..>hQ&*{{h#*#.#.##....#** #..####.. Health: 39/98 =========--------------->h.R[***Y..##.#*##..## #..###.†# Magic: 2/27=----------------------->hjR**#....###..## ##...##..# AC: 10>hS Str: 7*##..Y#..#### ##.⌠.##..†# EV: 14Int: 21###.Y††#..## #...####... SH: 0>hWS.Dex: 12>hS####Y#...#####.#[####. XL: 12 Next: 65% Place: an Ice Cave##@##...##.#.## ## Noise: ==-------  Time: 15916.1 (0.0)>h"T#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######>h}TThrow: 30 darts (poison)-Mesm YYY 3 yaks>hTAiming: Throw FlamePress: ? - help, Shift-Dir - straight line>h#UAim: a yak (almost dead, 85% to hit)  The puff of flame hits the yak.  The yak is almost dead. >hsU)_The yak gores you!>hll ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge  **{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****.. >hl *{{h#*#.#.##....#** #..####.. Health: 39/98 =========---------------  ***Y..##.#*##..## #..###.†# Magic: 2/27=----------------------- **#....###..## ##...##..# AC: 10>hmBStr: 7 *##..Y#..#### ##.⌠.##..†# EV: 14Int: 21 >hhm ##@##...##.#.## ## Noise: ==-------  Time: 15916.1 (0.0) #######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  ######  Throw: 30 darts (poison) >hm -Mesm   YYY 3 yaks>h8n The puff of flame hits the yak.  The yak is almost dead. _The yak gores you!  Aiming: Throw Flame>hnPress: ? - help, Shift-Dir - straight lineAim: a yak (almost dead, 85% to hit)>h~R  ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge  **{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..  *{{h#*#.#.##....#** #..####.. Health: 39/98 =========--------------- >hR  ***Y..##.#*##..## #..###.†# Magic: 2/27=----------------------- **#....###..## ##...##..# AC: 10Str: 7>h&S  *##..Y#..#### ##.⌠.##..†# EV: 14Int: 21 >haS ###.Y††#..## #...####... SH: 0Dex: 12 >hS T####Y#...#####.#[####. XL: 12 Next: 65% Place: an Ice Cave >hS ##@##...##.#.## ## Noise: ==-------  Time: 15916.1 (0.0) #######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  >hT ######  Throw: 30 darts (poison)  -Mesm  >hET  YYY 3 yaksThe yak is almost dead. _The yak gores you!  >huT Aiming: Throw FlamePress: ? - help, Shift-Dir - straight line>hT Aim: a yak (almost dead, 85% to hit)  The puff of flame hits the yak.>h[    †     † >h\ ^   † >h8\   >hh\ ####†[     >h\ (  >h\ L YY 2 yaks >h\ 1>h >hJ >h >h C.Y>h 277.1 (1>hM >hX 9M_The yak gores you!  >h $Aiming: Throw Flame  Press: ? - help, Shift-Dir - straight line: a yak (almost dead, 85% to hit)  The puff of flame hits the yak. >h <_You kill the yak!>hA ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..>hA^*{{h#*#.#.##....#** #..####.. Health: 39/98 =========---------------***Y..##.#*##..## #..###.†# Magic: 2/27=-----------------------**#....###..## ##...##..# AC: 10Str: 7>hB4*##...#..#### ##.⌠.##..†# EV: 14Int: 21###.YY†#..## #...####... SH: 0Dex: 12>hBB####*#...#####.#[####. XL: 12 Next: 67% Place: an Ice Cave##@##...##.#.## ## Noise: ==-------  Time: 15917.1 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 30 darts (poison)-Mesm YY 2 yaks>hBThe puff of flame hits the yak. _You kill the yak!Throw: 30 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (76% to hit)>h ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..*{{h#*#.#.##....#** #..####.. Health: 39/98 =========--------------->hx8***Y..##.#*##..## #..###.†# Magic: 2/27=-----------------------**#....###..## ##...##..# AC: 10Str: 7>h7*##...#..#### ##.⌠.##..†# EV: 14Int: 21>hQ###.YY†#..## #...####... SH: 0Dex: 12####(#...#####.#[####. XL: 12 Next: 67% Place: an Ice Cave>h##@##...##.#.## ## Noise: ==-------  Time: 15917.1 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, >h}{######Throw: 30 darts (poison)-Mesm >hYY 2 yaks (1 very poisoned)Throw: 30 darts (poison)>hHPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (76% to hit)  >hVYou throw a poisoned dart. The poisoned dart hits the yak!!  The yak is poisoned.>hs:†>hw3=8 (0.729 _>hӆ>h  ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..>h ^*{{h#*#.#.##....#** #..####.. Health: 39/98 =========---------------***Y..##.#*##..## #..###.†# Magic: 3/27==----------------------**#....###..## ##...##..# AC: 10Str: 7>h 4*##...#..#### ##.⌠.##..†# EV: 14Int: 21###.YY†#..## #...####... SH: 0Dex: 12>hc ####*#...#####.#[####. XL: 12 Next: 67% Place: an Ice Cave##@##...##.#.## ## Noise: ==-------  Time: 15917.8 (0.0)>h &#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 29 darts (poison)-Mesm YY 2 yaks (1 very poisoned)You throw a poisoned dart. The poisoned dart hits the yak!! _The yak is poisoned.  Throw: 29 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line>h{ CAim: a yak (very poisoned, 76% to hit)>hY  ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..*{{h#*#.#.##....#** #..####.. Health: 39/98 =========--------------->h7Z 8***Y..##.#*##..## #..###.†# Magic: 3/27==----------------------**#....###..## ##...##..# AC: 10Str: 7>hZ *##...#..#### ##.⌠.##..†# EV: 14Int: 21###.YY†#..## #...####... SH: 0Dex: 12>hZ ####(#...#####.#[####. XL: 12 Next: 67% Place: an Ice Cave##@##...##.#.## ## Noise: ==-------  Time: 15917.8 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 29 darts (poison)-Mesm >hd[ YY 2 yaks (1 extremely poisoned)Throw: 29 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (very poisoned, 76% to hit)  >h[ cYou throw a poisoned dart. The poisoned dart hits the yak!  The yak looks as sick as possible!>hf ,>h J.Y>h 40-8.5 (0.78 _>h >hX >h% >h3***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..>h&*{{h#*#.#.##....#** #..####.. Health: 40/98 =========--------------->hͥ***Y..##.#*##..## #..###.†# Magic: 3/27>h==----------------------**#....###..## ##...##..# AC: 10>h55Str: 7*##...#..#### ##.⌠.##..†# EV: 14>hfInt: 21###..Y†#..## #...####... SH: 0>hDex: 12####Y#...#####.#[####. XL: 12 Next: 67% Place: an Ice Cave>h##@##...##.#.## ## Noise: =--------  Time: 15918.5 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, >h{######Throw: 28 darts (poison)-Mesm >hBYY 2 yaks (1 extremely poisoned)You throw a poisoned dart. The poisoned dart hits the yak! >hqS_The yak looks as sick as possible!  Throw: 28 darts (poison)>hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line>hЧYAim: a yak (lightly wounded, extremely poisoned, 76% to hit)>hH ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge>h**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..>h&*{{h#*#.#.##....#** #..####.. Health: 40/98 =========--------------->hA[***Y..##.#*##..## #..###.†# Magic: 3/27==---------------------->hv**#....###..## ##...##..# AC: 10Str: 7>hͭ7*##...#..#### ##.⌠.##..†# EV: 14Int: 21>h###..Y†#..## #...####... SH: 0Dex: 12>hc####Y#...#####.#[####. XL: 12 Next: 67% Place: an Ice Cave>hJ##@##...##.#.## ## Noise: =--------  Time: 15918.5 (0.0)>hE#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 28 darts (poison)-Mesm >hCYY 2 yaks (1 extremely poisoned)Throw: 28 darts (poison)>hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, extremely poisoned, 76% to hit)  You throw a poisoned dart. The poisoned dart hits the yak.  The yak looks as sick as possible!>h.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (lightly wounded, extremely poisoned, 76% to hit)  You throw a poisoned dart. The poisoned dart hits the yak.  The yak looks as sick as possible!>h/is lightly wounded.>h8C(Y>h :_9.2 (0.77>hHA>hkD >hD5_The yak gores you but does no damage.>h, ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge>h,**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..*{{h#*#.#.##....#** #..####.. Health: 40/98 =========--------------->hc-8***Y..##.#*##..## #..###.†# Magic: 3/27==----------------------**#....###..## ##...##..# AC: 10Str: 7>h-7*##...#..#### ##.⌠.##..†# EV: 14Int: 21>h-###..(Y#..## #...####... SH: 0Dex: 12>h.####Y#...#####.#[####. XL: 12 Next: 67% Place: an Ice Cave##@##...##.#.## ## Noise: =--------  Time: 15919.2 (0.0)>hZ.#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 27 darts (poison)-Mesm YY 2 yaks (1 extremely poisoned)The yak is lightly wounded. >h.V_The yak gores you but does no damage.  Throw: 27 darts (poison)>h.<Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, extremely poisoned, 76% to hit)>hRPYY>hC ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..*{{h#*#.#.##....#** #..####.. Health: 40/98 =========--------------->hD8***Y..##.#*##..## #..###.†# Magic: 3/27==----------------------**#....###..## ##...##..# AC: 10Str: 7>hFDL*##...#(.#### ##.⌠.##..†# EV: 14Int: 21###..((#..## #...####... SH: 0Dex: 12>hxD5####(#...#####.#[####. XL: 12 Next: 67% Place: an Ice Cave>hD4##@##...##.#.## ## Noise: =--------  Time: 15919.2 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######>hEThrow: 27 darts (poison)-Mesm YY 2 yaks (1 extremely poisoned)Throw: 27 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line>hCEAim: a yak (76% to hit)  You throw a poisoned dart.  The poisoned dart barely misses the yak.>h>MYYPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (76% to hit)  You throw a poisoned dart.  The poisoned dart barely misses the yak.completely misses the yak.>hd9 (0.76 _>h>hT>hn % >ho ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge>h9o **{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..>hoo &*{{h#*#.#.##....#** #..####.. Health: 40/98 =========--------------->ho ***Y..##.#*##..## #..###.†# Magic: 3/27>ho D==---------------------->h p **#....###..## ##...##..# AC: 10Str: 7>hrp 7*##...#(.#### ##.⌠.##..†# EV: 14Int: 21>hp ###..(Y#..## #...####... SH: 0>hp .Dex: 12>hq c####Y#...#####.#[####. XL: 12 Next: 67% Place: an Ice Cave>hnq J##@##...##.#.## ## Noise: =--------  Time: 15919.9 (0.0)>hq #######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######>hq [Throw: 26 darts (poison)-Mesm >hr gYY 2 yaks (1 extremely poisoned)>h8r @The poisoned dart barely misses the yak. >hr T_The poisoned dart completely misses the yak.>hs @Throw: 26 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (76% to hit)>hB@` ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..*{{h#*#.#.##....#** #..####.. Health: 40/98 =========---------------***Y..##.#*##..## #..###.†# Magic: 3/27==----------------------**#....###..## ##...##..# AC: 10Str: 7*##...#(.#### ##.⌠.##..†# EV: 14Int: 21>h@###..(Y#..## #...####... SH: 0Dex: 12####Y#...#####.#[####. XL: 12 Next: 67% Place: an Ice Cave##@##...##.#.## ## Noise: =--------  Time: 15919.9 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######>hAmThrow: 26 darts (poison)-Mesm YY 2 yaks (1 extremely poisoned)Throw: 26 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (76% to hit)  You throw a poisoned dart. The poisoned dart hits the yak!  The yak looks as sick as possible!>h+{  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  >hIAim: a yak (76% to hit)  You throw a poisoned dart. The poisoned dart hits the yak!  The yak looks as sick as possible!>his lightly wounded.>h+7==20.6 (0.7>hv5>h>h>h >h>h9B_The yak barely misses you.>h< ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge>h4=**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..>hj=&*{{h#*#.#.##....#** #..####.. Health: 40/98 =========--------------->h=%***Y..##.#*##{.## #..###.†# Magic: 3/27>h=D==---------------------->h>**#....###..## ##...##..# AC: 10Str: 7>he>7*##...#(.#### ##.⌠.##..†# EV: 14Int: 21>h>###..(Y#..## #...####... SH: 0Dex: 12>h5?c####Y#...#####.#[####. XL: 12 Next: 67% Place: an Ice Cave>hm?J##@##...##.#.## ## Noise: ===------  Time: 15920.6 (0.0)>h?#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######>h?[Throw: 25 darts (poison)-Mesm >h'@YY 2 yaks (1 extremely poisoned)The yak is lightly wounded. >hZ@,_The yak barely misses you.>h@)Throw: 25 darts (poison)>h@Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line>h@4Aim: a yak (76% to hit)>hm% >h n***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..*{{h#*#.#.##....#** #..####.. Health: 40/98 =========---------------***Y..##.#*##{.## #..###.†# Magic: 3/27>hmn==----------------------**#....###..## ##...##..# AC: 10>hncStr: 7*##...#(.#### ##.⌠.##..†# EV: 14Int: 21>h"o###..(Y#..## #...####... SH: 0Dex: 12>ho####Y#...#####.#[####. XL: 12 Next: 67% Place: an Ice Cave##@##...##.#.## ## Noise: ===------  Time: 15920.6 (0.0)>h!pE#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 25 darts (poison)-Mesm >h{pYY 2 yaks (1 extremely poisoned)Throw: 25 darts (poison)>hpPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (76% to hit)  >h1qcYou throw a poisoned dart. The poisoned dart hits the yak!  The yak looks as sick as possible!>hP8.{  >haShift-Dir - straight lineAim: a yak (76% to hit)  >hGAYou throw a poisoned dart. The poisoned dart hits the yak!  >hThe yak looks as sick as possible!  The yak is moderately wounded.  Your orb has recharged its mesmeric power.>hm41=--1.3 (0.7>hQ;4 >h>hP _The yak barely misses you.>h  ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..*{{h#*#.#.##....#** #..####.. Health: 41/98 ==========-------------->h ***Y..##.#*##.{## #..###.†# Magic: 3/27==----------------------**#....###..## ##...##..# AC: 10Str: 7*##...#(.#### ##.⌠.##..†# EV: 14Int: 21###..(Y#..## #...####... SH: 0Dex: 12>h˭ ####Y#...#####.#[####. XL: 12 Next: 67% Place: an Ice Cave##@##...##.#.## ## Noise: =--------  Time: 15921.3 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 24 darts (poison)>h1 #YY 2 yaks (1 extremely poisoned)Your orb has recharged its mesmeric power. _The yak barely misses you.Throw: 24 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (76% to hit)>h%  ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..*{{h#*#.#.##....#** #..####.. Health: 41/98 ==========-------------->h ***Y..##.#*##.{## #..###.†# Magic: 3/27==----------------------**#....###..## ##...##..# AC: 10Str: 7*##...#(.#### ##.⌠.##..†# EV: 14Int: 21###..((#..## #...####... SH: 0Dex: 12>h D####(#...#####.#[####. XL: 12 Next: 67% Place: an Ice Cave##@##...##.#.## ## Noise: =--------  Time: 15921.3 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 24 darts (poison)YY 2 yaks (1 extremely poisoned)Throw: 24 darts (poison)>h Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (76% to hit)  You throw a poisoned dart.  The poisoned dart completely misses the yak.>h .YYPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (76% to hit)  You throw a poisoned dart.  The poisoned dart completely misses the yak.bar>h g2.0 (0.73 _>h >h >h V ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..*{{h#*#.#.##....#** #..####.. Health: 41/98 ==========--------------***Y..##.#*##..## #..###.†# Magic: 3/27==---------------------->h" r**#....###..## ##...##..# AC: 10Str: 7*##...#(.#### ##.⌠.##..†# EV: 14Int: 21###..(Y#..## #...####... SH: 0Dex: 12####Y#...#####.#[####. XL: 12 Next: 67% Place: an Ice Cave>hi w##@##...##.#.## ## Noise: =--------  Time: 15922.0 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 23 darts (poison)>h $YY 2 yaks (1 extremely poisoned)The poisoned dart completely misses the yak. _The poisoned dart barely misses the yak.Throw: 23 darts (poison)>h Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (76% to hit)>hK  ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..>hL h*{{h#*#.#.##....#** #..####.. Health: 41/98 ==========--------------***Y..##.#*##..## #..###.†# Magic: 3/27==----------------------**#....###..## ##...##..# AC: 10Str: 7>h7M *##...#(.#### ##.⌠.##..†# EV: 14Int: 21###..(Y#..## #...####... SH: 0Dex: 12####Y#...#####.#[####. XL: 12 Next: 67% Place: an Ice Cave##@##...##.#.## ## Noise: =--------  Time: 15922.0 (0.0)>hM #######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 23 darts (poison)YY 2 yaks (1 extremely poisoned)Throw: 23 darts (poison)>hM zPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (76% to hit)  You throw a poisoned dart. The poisoned dart hits the yak.  The yak looks as sick as possible!>h VPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (76% to hit)  >hf You throw a poisoned dart. The poisoned dart hits the yak.  The yak looks as sick as possible!  The yak is moderately wounded.>h 4=7 (0.72>h >h P _The yak barely misses you.>h  ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge>h9 **{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..*{{h#*#.#.##....#** #..####.. Health: 41/98 ==========-------------->h 8***Y..##.#*##..## #..###.†# Magic: 4/27===---------------------**#....###..## ##...##..# AC: 10Str: 7>h *##...#(.#### ##.⌠.##..†# EV: 14Int: 21###..(Y#..## #...####... SH: 0>hL Dex: 12####Y#...#####.#[####. XL: 12 Next: 67% Place: an Ice Cave>h 4##@##...##.#.## ## Noise: =--------  Time: 15922.7 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######>h Throw: 22 darts (poison)YY 2 yaks (1 extremely poisoned)The yak is moderately wounded. _The yak barely misses you.>h- @Throw: 22 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (76% to hit)>hf ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..>hgh*{{h#*#.#.##....#** #..####.. Health: 41/98 ==========--------------***Y..##.#*##..## #..###.†# Magic: 4/27===---------------------**#....###..## ##...##..# AC: 10Str: 7>hh *##...#(.#### ##.⌠.##..†# EV: 14Int: 21###..(Y#..## #...####... SH: 0Dex: 12####Y#...#####.#[####. XL: 12 Next: 67% Place: an Ice Cave##@##...##.#.## ## Noise: =--------  Time: 15922.7 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 22 darts (poison)>h}iYY 2 yaks (1 extremely poisoned)Throw: 22 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (76% to hit)  You throw a poisoned dart. The poisoned dart hits the yak.  The yak looks as sick as possible!>h"MPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line>hAim: a yak (76% to hit)  You throw a poisoned dart. The poisoned dart hits the yak.  The yak looks as sick as possible!  The yak is moderately wounded.>hG3.4 (0.71>hV>h>h> >h|B_The yak barely misses you.>h ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..>hZh*{{h#*#.#.##....#** #..####.. Health: 41/98 ==========--------------***Y..##.#*##..## #..###.†# Magic: 4/27===---------------------**#....###..## ##...##..# AC: 10Str: 7>h2*##...#(.#### ##.⌠.##..†# EV: 14Int: 21###..(Y#..## #...####... SH: 0Dex: 12>hc####Y#...#####.#[####. XL: 12 Next: 67% Place: an Ice Cave>h-w##@##...##.#.## ## Noise: =--------  Time: 15923.4 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 21 darts (poison)>hlYY 2 yaks (1 extremely poisoned)The yak is moderately wounded. _The yak barely misses you.Throw: 21 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line>h4Aim: a yak (76% to hit)>hd  ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..>h *{{h#*#.#.##....#** #..####.. Health: 41/98 ==========--------------***Y..##.#*##..## #..###.†# Magic: 4/27===---------------------**#....###..## ##...##..# AC: 10Str: 7*##...#(.#### ##.⌠.##..†# EV: 14Int: 21>h ###..(Y#..## #...####... SH: 0Dex: 12####(#...#####.#[####. XL: 12 Next: 67% Place: an Ice Cave##@##...##.#.## ## Noise: =--------  Time: 15923.4 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 21 darts (poison)>h YY 2 yaks (1 very poisoned, 1 extremely …)Throw: 21 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (76% to hit)  You throw a poisoned dart.  >h| HThe poisoned dart barely misses the yak.>hG 5M>hOG Y>hG Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line>hG 7Aim: a yak (76% to hit)  >h H !You throw a poisoned dart.  >hAH hThe poisoned dart barely misses the yak.The poisoned dart hits th>hwH e yak! The yak is poisoned.>h=I #2>hxI ^=4.1 (0.70>hEN >hpP  >hP ;_The yak misses you.>hh ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge>h**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..*{{h#*#.#.##....#** #..####.. Health: 42/98 ==========-------------->ho***Y..##.#*##..## #..###.†# Magic: 4/27===---------------------**#....###..## ##...##..# AC: 10Str: 7*##...#(.#### ##.⌠.##..†# EV: 14Int: 21>h'^###..(Y#..## #...####... SH: 0Dex: 12####Y#...#####.#[####. XL: 12 Next: 67% Place: an Ice Cave>h##@##...##.#.## ## Noise: ==-------  Time: 15924.1 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 20 darts (poison)YY 2 yaks (1 very poisoned, 1 extremely …)>haThe poisoned dart hits the yak! The yak is poisoned. _The yak misses you.Throw: 20 darts (poison)Press: ? - help, Q - select action, ( or ) - cycle>hgcShift-Dir - straight lineAim: a yak (very poisoned, 76% to hit)>h ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..>h*{{h#*#.#.##....#** #..####.. Health: 42/98 ==========--------------***Y..##.#*##..## #..###.†# Magic: 4/27===--------------------->hm**#....###..## ##...##..# AC: 10Str: 7*##...#(.#### ##.⌠.##..†# EV: 14Int: 21###..(Y#..## #...####... SH: 0>hcDex: 12####(#...#####.#[####. XL: 12 Next: 67% Place: an Ice Cave>hj4##@##...##.#.## ## Noise: ==-------  Time: 15924.1 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######>hРThrow: 20 darts (poison)YY 2 yaks (extremely poisoned)Throw: 20 darts (poison)>h5&Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (very poisoned, 76% to hit)  >hiYou throw a poisoned dart.  The poisoned dart barely misses the yak.>h._MMY>h.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (very poisoned, 76% to hit)  You throw a poisoned dart.  The poisoned dart barely misses the yak.>h/XThe poisoned dart hits the yak! The yak looks as sick as possible!>h0n-8 (0.719 _>h5>hG6>h$, ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..>h-<*{{h#*#.#.##....#** #..####.. Health: 42/98 ==========--------------***Y..##.#*##..## #..###.†# Magic: 4/27===---------------------**#....###..## ##...##..# AC: 10>h-0Str: 7*##...#(.#### ##.⌠.##..†# EV: 14Int: 21###..(Y#..## #...####... SH: 0>hQ.Dex: 12####Y#...#####.#[####. XL: 12 Next: 67% Place: an Ice Cave##@##...##.#.## ## Noise: =--------  Time: 15924.8 (0.0)>h.#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 19 darts (poison)YY 2 yaks (extremely poisoned)>hl/The poisoned dart barely misses the yak. _The poisoned dart hits the yak! The yak looks as sick as possible!  Throw: 19 darts (poison)>h0<Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, extremely poisoned, 76% to hit)>h} % >h~ ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..>ha~ 0*{{h#*#.#.##....#** #..####.. Health: 42/98 ==========-------------->h~ [***Y..##.#*##..## #..###.†# Magic: 4/27===--------------------->h  **#....###..## ##...##..# AC: 10Str: 7>hP *##...#(.#### ##.⌠.##..†# EV: 14>h Int: 21###..(Y#..## #...####... SH: 0>h .Dex: 12>h ####(#...#####.#[####. XL: 12 Next: 67% Place: an Ice Cave##@##...##.#.## ## Noise: =--------  Time: 15924.8 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 19 darts (poison)>h YY 2 yaks (extremely poisoned)Shift-Dir - straight lineAim: a yak (lightly wounded, extremely poisoned, 76% to hit)  You throw a poisoned dart.  The poisoned dart barely misses the yak.The poisoned dart hits the yak. The yak looks as sick as possible!  The yak is lightly wounded.>h 8Y>h ]5.5 (0.78>h >hx Aim: a yak (lightly wounded, extremely poisoned, 76% to hit)  You throw a poisoned dart.  >h The poisoned dart barely misses the yak.  The poisoned dart hits the yak. The yak looks as sick as possible!  The yak is lightly wounded. _gores you but does no damage.>h. ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge>h\**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..*{{h#*#.#.##....#** #..####.. Health: 42/98 ==========--------------***Y..##.#*##..## #..###.†# Magic: 4/27===---------------------**#....###..## ##...##..# AC: 10Str: 7*##...#(.#### ##.⌠.##..†# EV: 14>hInt: 21###..(Y#..## #...####... SH: 0Dex: 12####Y#...#####.#[####. XL: 12 Next: 67% Place: an Ice Cave##@##...##.#.## ## Noise: =--------  Time: 15925.5 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 18 darts (poison)>h.YY 2 yaks (extremely poisoned)The yak is lightly wounded. _The yak gores you but does no damage.  Throw: 18 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, extremely poisoned, 76% to hit)>h>  ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..*{{h#*#.#.##....#** #..####.. Health: 42/98 ==========-------------->h j***Y..##.#*##..## #..###.†# Magic: 4/27===---------------------**#....###..## ##...##..# AC: 10Str: 7*##...#(.#### ##.⌠.##..†# EV: 14Int: 21###..(Y#..## #...####... SH: 0Dex: 12>h+p####Y#...#####.#[####. XL: 12 Next: 67% Place: an Ice Cave##@##...##.#.## ## Noise: =--------  Time: 15925.5 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 18 darts (poison)YY 2 yaks (extremely poisoned)Throw: 18 darts (poison)>hq}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, extremely poisoned, 76% to hit)  You throw a poisoned dart. The poisoned dart hits the yak!  >h"The yak looks as sick as possible!>h_M*Shift-Dir - straight lineAim: a yak (lightly wounded, extremely poisoned, 76% to hit)  You throw a poisoned dart. The poisoned dart hits the yak!  The yak looks as sick as possible!  The yak is severely wounded.gores you.>hq*#*@>hڏ**#**Y#.*>h(Y#...dazed, extremely poisoned)36--==6.2 (0.7>hJJ7-Mesm >hK>hA _Your orb emites a pulse of dizzying energy.>h 1 dazed, extremely poisoned)You hit the yak. The yak snaps out of its daze.>hJ>7=->h,--7 (0.5>h>h6W _The yak is almost dead.>h5  You hit the yak.>h\(   yak (>h|=88--7.2>h>hGG _You kill the yak!>h}P ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge>h)QI**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..*{{h#*#.#.##....#** #..####.. Health: 37/98 =========---------------***Y..##.#*##..## #..###.†# Magic: 4/28===---------------------**#....###..## ##...##..# AC: 10Str: 7>hQ*##...#(.#### ##.⌠.##..†# EV: 14Int: 21###..(Y#..## #...####... SH: 0Dex: 12####*#...#####.#[####. XL: 12 Next: 68% Place: an Ice Cave>hR##@##...##.#.## ## Noise: =--------  Time: 15927.2 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 17 darts (poison)-Mesm Y   yak (dazed, extremely poisoned)You hit the yak. _You kill the yak!Throw: 17 darts (poison)>hRpPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, dazed, extremely poisoned, 76% to hit)>h9 ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..>h2*{{h#*#.#.##....#** #..####.. Health: 37/98 =========---------------***Y..##.#*##..## #..###.†# Magic: 4/28===---------------------**#....###..## ##...##..# AC: 10>hcStr: 7*##...#(.#### ##.⌠.##..†# EV: 14Int: 21>hA###..((#..## #...####... SH: 0Dex: 12>h####(#...#####.#[####. XL: 12 Next: 68% Place: an Ice Cave##@##...##.#.## ## Noise: =--------  Time: 15927.2 (0.0)>hE#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 17 darts (poison)-Mesm >hNY   yak (dazed, extremely poisoned)Throw: 17 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, dazed, extremely poisoned, 76% to hit)  You throw a poisoned dart.  The poisoned dart barely misses the yak.>hH^{Y(>hJ!5>hJ>=-9 (0.7>h;K96 _>hO>hyQ>hZ  ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..>hZ ~*{{h#*#.#.##....#** #..####.. Health: 37/98 =========---------------***Y..##.#*##.{## #..###.†# Magic: 5/28====--------------------**#....###..## ##...##..# AC: 10Str: 7>h?[ 2*##...#(.#### ##.⌠.##..†# EV: 14Int: 21###..(Y#..## #...####... SH: 0Dex: 12>h[ ####*#...#####.#[####. XL: 12 Next: 68% Place: an Ice Cave##@##...##.#.## ## Noise: ---------  Time: 15927.9 (0.0)>h[ g#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 16 darts (poison)-Mesm Y   yak (dazed, extremely poisoned)You throw a poisoned dart. _The poisoned dart barely misses the yak.Throw: 16 darts (poison)>h?\ pPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, dazed, extremely poisoned, 76% to hit)>h-  ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..*{{h#*#.#.##....#** #..####.. Health: 37/98 =========--------------->h. ***Y..##.#*##.{## #..###.†# Magic: 5/28====--------------------**#....###..## ##...##..# AC: 10Str: 7*##...#(.#### ##.⌠.##..†# EV: 14Int: 21###..((#..## #...####... SH: 0Dex: 12####(#...#####.#[####. XL: 12 Next: 68% Place: an Ice Cave##@##...##.#.## ## Noise: ---------  Time: 15927.9 (0.0)>h. #######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 16 darts (poison)-Mesm Y   yak (dazed, extremely poisoned)Throw: 16 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, dazed, extremely poisoned, 76% to hit)  You throw a poisoned dart.  >h/ HThe poisoned dart barely misses the yak.>h v.{Y(>h f8.6 (0.75 _>h >h >h]P ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge>hP**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..>huQ&*{{h#*#.#.##....#** #..####.. Health: 37/98 =========--------------->hQ[***Y..##.#*##..## #..###.†# Magic: 5/28====-------------------->hdR**#....###.{## ##...##..# AC: 10Str: 7>hR7*##...#(.#### ##.⌠.##..†# EV: 14Int: 21>h[S###..(Y#..## #...####... SH: 0Dex: 12>hSc####*#...#####.#[####. XL: 12 Next: 68% Place: an Ice Cave>h4T4##@##...##.#.## ## Noise: ---------  Time: 15928.6 (0.0)>hT-#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 15 darts (poison)>hHU-Mesm Y   yak (dazed, extremely poisoned)You throw a poisoned dart. >hUc_The poisoned dart barely misses the yak.Throw: 15 darts (poison)>h VPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line>hVAim: a yak (moderately wounded, dazed, extremely poisoned, 76% to hit)>h8 ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..>h*{{h#*#.#.##....#** #..####.. Health: 37/98 =========---------------***Y..##.#*##..## #..###.†# Magic: 5/28====--------------------**#....###.{## ##...##..# AC: 10Str: 7*##...#(.#### ##.⌠.##..†# EV: 14Int: 21###..(Y#..## #...####... SH: 0Dex: 12>hW####(#...#####.#[####. XL: 12 Next: 68% Place: an Ice Cave##@##...##.#.## ## Noise: ---------  Time: 15928.6 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 15 darts (poison)-Mesm >hY   yak (extremely poisoned)Shift-Dir - straight lineAim: a yak (moderately wounded, dazed, extremely poisoned, 76% to hit)  You throw a poisoned dart. The poisoned dart hits the yak.  The yak looks as sick as possible!  The yak snaps out of its daze.  The yak is moderately wounded.>hRj>hj>hth.(Yh   wolf (wandering)>h v89.3 (0.74 _>h{>h|>hW<% >h<***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..>hg=&*{{h#*#.#.##....#** #..####.. Health: 38/98 =========--------------->h=[***Y..##.#*##..## #..###.†# Magic: 5/28====-------------------->hF>**#....###h.## ##...##..# AC: 10Str: 7>h>7*##...#(.#### ##.⌠.##..†# EV: 14Int: 21>h>###..((#..## #...####... SH: 0>hC?.Dex: 12>h?####Y#...#####.#[####. XL: 12 Next: 68% Place: an Ice Cave##@##...##.#.## ## Noise: ---------  Time: 15929.3 (0.0)>h?#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######>hG@Throw: 14 darts (poison)-Mesm Y   yak (extremely poisoned)>h@h   wolf (wandering)  The yak snaps out of its daze. _The yak is moderately wounded.Throw: 14 darts (poison)>hAPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line>hPAAim: a yak (moderately wounded, extremely poisoned, 76% to hit)>h  ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..>h *{{h#*#.#.##....#** #..####.. Health: 38/98 =========---------------***Y..##.#*##..## #..###.†# Magic: 5/28====-------------------->h **#....###h.## ##...##..# AC: 10Str: 7*##...#(.#### ##.⌠.##..†# EV: 14Int: 21>h ###..((#..## #...####... SH: 0Dex: 12>h( ####Y#...#####.#[####. XL: 12 Next: 68% Place: an Ice Cave##@##...##.#.## ## Noise: ---------  Time: 15929.3 (0.0)>h E#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 14 darts (poison)-Mesm >h/ Y   yak (extremely poisoned)h   wolf (wandering)  Throw: 14 darts (poison)>h Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, extremely poisoned, 76% to hit)  You throw a poisoned dart. The poisoned dart hits the yak!!  The yak looks as sick as possible!>h Shift-Dir - straight lineAim: a yak (moderately wounded, extremely poisoned, 76% to hit)  You throw a poisoned dart. The poisoned dart hits the yak!!  The yak looks as sick as possible!  The yak is moderately wounded.wolf howls!>h| O.hh>hm q===30.0 (0.73 _>hg >h/ >h05  You hit the yak.>hF9 .h  The yak is moderately wounded.>h.:3--5 (0.5>h>>h@P _The yak barely misses you.>hW  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h%Y ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge  **{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..  *{{h#*#.#.##....#** #..####.. Health: 38/98 =========---------------  ***Y..##.#*##..## #..###.†# Magic: 4/28===--------------------- >h**#....###..## ##...##..# AC: 10Str: 7 *##...#(.#### ##.⌠.##..†# EV: 14Int: 21 ###..(h#..## #...####... SH: 0Dex: 12 >h####Y#...#####.#[####. XL: 12 Next: 68% Place: an Ice Cave ##@##...##.#.## ## Noise: =--------  Time: 15930.5 (0.0) #######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  ######  Throw: 13 darts (poison) >hx5 -Mesm   Y   yak (extremely poisoned)  h   wolf _The yak barely misses you.Casting: Stone Arrow (safe; 1% risk of failure)  >hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, extremely poisoned, 91% to hit)>hfC ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge>hD(**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..*{{h#*#.#.##....#** #..####.. Health: 38/98 =========---------------***Y..##.#*##..## #..###.†# Magic: 4/28>hD!===---------------------**#....###..## ##...##..# AC: 10Str: 7>hE>*##...#(.#### ##.⌠.##..†# EV: 14Int: 21###..(h#..## #...####... SH: 0Dex: 12>hEc####Y#...#####.#[####. XL: 12 Next: 68% Place: an Ice Cave>hGF##@##...##.#.## ## Noise: =--------  Time: 15930.5 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 13 darts (poison)-Mesm Y   yak (extremely poisoned)>hGh   wolf  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  >hzGPress: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, extremely poisoned, 91% to hit)  The blast of sand hits the yak.>h)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  >hAim: a yak (moderately wounded, extremely poisoned, 91% to hit)  The blast of sand hits the yak.  The yak is heavily wounded.>hbF92.0 (1.5>hq>h >h>C_The yak closely misses you.>hk  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h  ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge  **{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..  *{{h#*#.#.##....#** #..####.. Health: 39/98 =========---------------  ***Y..##.#*##..## #..###.†# Magic: 3/28>h ==---------------------- **#....###..## ##...##..# AC: 10Str: 7 *##...#(.#### ##.⌠.##..†# EV: 14Int: 21 ###..(h#..## #...####... SH: 0Dex: 12 ####Y#...#####.#[####. XL: 12 Next: 68% Place: an Ice Cave ##@##...##.#.## ## Noise: =--------  Time: 15932.0 (0.0) >h\ #######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  ######  Throw: 13 darts (poison)  -Mesm   Y   yak (extremely poisoned)  h   wolf _The yak closely misses you.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h 5Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, extremely poisoned, 91% to hit)>hh ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..*{{h#*#.#.##....#** #..####.. Health: 39/98 =========--------------->h ***Y..##.#*##..## #..###.†# Magic: 3/28==----------------------**#....###..## ##...##..# AC: 10>hjStr: 7*##...#(.#### ##.⌠.##..†# EV: 14Int: 21###..(h#..## #...####... SH: 0Dex: 12>hu####Y#...#####.#[####. XL: 12 Next: 68% Place: an Ice Cave##@##...##.#.## ## Noise: =--------  Time: 15932.0 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 13 darts (poison)-Mesm Y   yak (extremely poisoned)>hh   wolf  Casting: Sandblast (safe; 1% risk of failure)  >hNConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, extremely poisoned, 91% to hit)  The blast of sand hits the yak.>h<: onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a yak (heavily wounded, extremely poisoned, 91% to hit)  The blast of sand hits the yak.  The yak is heavily wounded.>h,=h6-4=3.5 (1.5>haA>hBc _The yak gores you. The yak barely misses you.>h@  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge  **{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..  *{{h#*#.#.##....#** #..####.. Health: 36/98 ========----------------  ***Y..##.#*##..## #..###.†# Magic: 3/28==---------------------- **#....###..## ##...##..# AC: 10Str: 7>hh *##...#(.#### ##.⌠.##..†# EV: 14Int: 21 ###..(h#..## #...####... SH: 0Dex: 12 ####Y#...#####.#[####. XL: 12 Next: 68% Place: an Ice Cave >hY##@##...##.#.## ## Noise: =--------  Time: 15933.5 (0.0) #######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  ######  Throw: 13 darts (poison)>h0s  -Mesm  >h  Y   yak (extremely poisoned)  h   wolf>h(. _The yak gores you. The yak barely misses you.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h6Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (severely wounded, extremely poisoned, 91% to hit)>h ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..*{{h#*#.#.##....#** #..####.. Health: 36/98 ========----------------***Y..##.#*##..## #..###.†# Magic: 3/28>hw==----------------------**#....###..## ##...##..# AC: 10Str: 7*##...#(.#### ##.⌠.##..†# EV: 14Int: 21###..#h#..## #...####... SH: 0Dex: 12######...#####.#[####. XL: 12 Next: 68% Place: an Ice Cave##@##...##.#.## ## Noise: =--------  Time: 15933.5 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 13 darts (poison)-Mesm Y   yak (extremely poisoned)>hh   wolf _The yak gores you. The yak barely misses you.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (severely wounded, extremely poisoned, 91% to hit)>h$, G(Y>h, F55.0 (1.5>h1 >h%3   Casting: Sandblast (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a yak (severely wounded, extremely poisoned, 91% to hit) _The blast of sand misses the yak. The yak gores you.>h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge  **{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****.. >h *{{h#*#.#.##....#** #..####.. Health: 35/98 ========----------------  ***Y..##.#*##..## #..###.†# Magic: 2/28=----------------------- **#....###..## ##...##..# AC: 10Str: 7 >hB*##...#(.#### ##.⌠.##..†# EV: 14Int: 21 ###..(h#..## #...####... SH: 0Dex: 12 >h####Y#...#####.#[####. XL: 12 Next: 68% Place: an Ice Cave ##@##...##.#.## ## Noise: =--------  Time: 15935.0 (0.0) >h#######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  ######  Throw: 13 darts (poison)  -Mesm  >h? Y   yak (extremely poisoned)  h   wolf>h^ _The blast of sand misses the yak. The yak gores you.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h6Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (severely wounded, extremely poisoned, 91% to hit)>h95 ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..>h5&*{{h#*#.#.##....#** #..####.. Health: 35/98 ========---------------->h5[***Y..##.#*##..## #..###.†# Magic: 2/28=----------------------->hJ6**#....###..## ##...##..# AC: 10Str: 7>h67*##...#(.#### ##.⌠.##..†# EV: 14Int: 21>h6###..(h#..## #...####... SH: 0Dex: 12>h97c####Y#...#####.#[####. XL: 12 Next: 68% Place: an Ice Cave>h7J##@##...##.#.## ## Noise: =--------  Time: 15935.0 (0.0)>h7E#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 13 darts (poison)-Mesm >h 8Y   yak (extremely poisoned)h   wolf  >hm8Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h8Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line>hD9Aim: a yak (severely wounded, extremely poisoned, 91% to hit)  The blast of sand hits the yak.>h MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a yak (severely wounded, extremely poisoned, 91% to hit)  >hThe blast of sand hits the yak.  The yak is almost dead.>h (h  You kill the yak!>h 5706.5 (1.5>hg>h# >hI<_The wolf misses you.>hq L ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..*{{h#*#.#.##....#** #..####.. Health: 35/98 ========----------------***Y..##.#*##..## #..###.†# Magic: 2/28=----------------------->h! **#....###..## ##...##..# AC: 10Str: 7*##...#(.#### ##.⌠.##..†# EV: 14Int: 21###..((#..## #...####... SH: 0Dex: 12####h#...#####.#[####. XL: 12 Next: 70% Place: an Ice Cave##@##...##.#.## ## Noise: =--------  Time: 15936.5 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 13 darts (poison)-Mesm h   wolf  You kill the yak! _The wolf misses you.Throw: 13 darts (poison)Press: ? - help, Q[4>h" 0m - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (50% to hit)>h.  ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..*{{h#*#.#.##....#** #..####.. Health: 35/98 ========----------------***Y..##.#*##..## #..###.†# Magic: 2/28>he !=-----------------------**#....###..## ##...##..# AC: 10Str: 7>h 7*##...#(.#### ##.⌠.##..†# EV: 14Int: 21>h ###..((#..## #...####... SH: 0Dex: 12>h ####h#...#####.#[####. XL: 12 Next: 70% Place: an Ice Cave##@##...##.#.## ## Noise: =--------  Time: 15936.5 (0.0)>h E#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 13 darts (poison)-Mesm >h4 ~h   wolf (very poisoned)  Throw: 13 darts (poison)>hW Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line>hy Aim: a wolf (50% to hit)  You throw a poisoned dart. The poisoned dart hits the wolf!!  The wolf is poisoned.>h x3===7.2 (0.7>h 22>h >h6"   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  >h" Aim: a wolf (50% to hit)  You throw a poisoned dart. The poisoned dart hits the wolf!!  The wolf is. _The wolf barely misses you. The wolf bites you but does no damage.>hL ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..*{{h#*#.#.##....#** #..####.. Health: 35/98 ========----------------***Y..##.#*##..## #..###.†# Magic: 3/28==---------------------->hݷ**#....###..## ##...##..# AC: 10Str: 7*##...#(.#### ##.⌠.##..†# EV: 14Int: 21>hS###..((#..## #...####... SH: 0Dex: 12####h#...#####.#[####. XL: 12 Next: 70% Place: an Ice Cave##@##...##.#.## ## Noise: ===------  Time: 15937.2 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 12 darts (poison)-Mesm h   wolf (very poisoned)  The wolf is poisoned. >hѸ_The wolf barely misses you. The wolf bites you but does no damage.  Throw: 12 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (very poisoned, 50% to hit)>hL ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..*{{h#*#.#.##....#** #..####.. Health: 35/98 ========----------------***Y..##.#*##..## #..###.†# Magic: 3/28==---------------------->h)l**#....###..## ##...##..# AC: 10Str: 7*##...#(.#### ##.⌠.##..†# EV: 14Int: 21###..((#..## #...####... SH: 0Dex: 12####h#...#####.#[####. XL: 12 Next: 70% Place: an Ice Cave>h9##@##...##.#.## ## Noise: ===------  Time: 15937.2 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 12 darts (poison)-Mesm h   wolf (extremely poisoned)  Throw: 12 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (very poisoned, 50% to hit)  >hfYou throw a poisoned dart. The poisoned dart hits the wolf!!  The wolf looks as sick as possible!>hW69 (0.71>h,[>hG]   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wolf (very poisoned, 50% to hit)  You throw a poisoned dart. The poisoned dart hits the wolf!!  The wolf looks as sick as possible! _The wolf misses you.>hF ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..>h^*{{h#*#.#.##....#** #..####.. Health: 36/98 ========----------------***Y..##.#*##..## #..###.†# Magic: 3/28==----------------------**#....###..## ##...##..# AC: 10Str: 7>h*##...#(.#### ##.⌠.##..†# EV: 14Int: 21###..((#..## #...####... SH: 0Dex: 12####h#...#####.#[####. XL: 12 Next: 70% Place: an Ice Cave>h7##@##...##.#.## ## Noise: ===------  Time: 15937.9 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 11 darts (poison)-Mesm h   wolf (extremely poisoned)  The wolf looks as sick as possible! _The wolf misses you.Throw: 11 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (extremely poisoned, 50% to hit)>h ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge>h**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..>hl&*{{h#*#.#.##....#** #..####.. Health: 36/98 ========---------------->h ***Y..##.#*##..## #..###.†# Magic: 3/28==----------------------**#....###..## ##...##..# AC: 10>h5Str: 7*##...#(.#### ##.⌠.##..†# EV: 14>h@Int: 21###..((#..## #...####... SH: 0>h.Dex: 12>hy####h#...#####.#[####. XL: 12 Next: 70% Place: an Ice Cave##@##...##.#.## ## Noise: ===------  Time: 15937.9 (0.0)>h #######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######>h[Throw: 11 darts (poison)-Mesm >hh   wolf (extremely poisoned)  Throw: 11 darts (poison)>hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line>h8Aim: a wolf (extremely poisoned, 50% to hit)  You throw a poisoned dart. The poisoned dart hits the wolf!!  The wolf looks as sick as possible!>h 8.6 (0.70>hӸ>h^  >hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lin>h!e  >h SAim: a wolf (extremely poisoned, 50% to hit)  >h~eYou throw a poisoned dart. The poisoned dart hits the wolf!!  The wolf looks as sick as possible>hQ! _The wolf closely misses you.>h  ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..*{{h#*#.#.##....#** #..####.. Health: 36/98 ========---------------->h `***Y..##.#*##..## #..###.†# Magic: 3/28==----------------------**#....###..## ##...##..# AC: 10Str: 7*##...#(.#### ##.⌠.##..†# EV: 14Int: 21###..((#..## #...####... SH: 0Dex: 12>h c####h#...#####.#[####. XL: 12 Next: 70% Place: an Ice Cave>h ##@##...##.#.## ## Noise: ===------  Time: 15938.6 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 10 darts (poison)-Mesm >h[ h   wolf (extremely poisoned)  The wolf looks as sick as possible! _The wolf closely misses you.>h Throw: 10 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line>h Aim: a wolf (moderately wounded, extremely poisoned, 50% to hit)>hu; L ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..*{{h#*#.#.##....#** #..####.. Health: 36/98 ========----------------***Y..##.#*##..## #..###.†# Magic: 3/28==---------------------->h< ~**#....###..## ##...##..# AC: 10Str: 7*##...#(.#### ##.⌠.##..†# EV: 14Int: 21###..((#..## #...####... SH: 0Dex: 12####h#...#####.#[####. XL: 12 Next: 70% Place: an Ice Cave##@##...##.#.## ## Noise: ===------  Time: 15938.6 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 10 darts (poison)-Mesm h   wolf (extremely poisoned)  Throw: 10 darts (poison)>hJ= Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (moderately wounded, extremely poisoned, 50% to hit)  You throw a poisoned dart. The poisoned dart hits the wolf!  The wolf looks as sick as possible!>h dPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wolf (moderately wounded, extremely poisoned, 50% to hit)  You throw a poisoned dart. The poisoned dart hits the wolf!  The wolf looks as sick as possible!  The wolf is moderately wounded.>h 3-9.3 (0.79 darts (poison) >h >h ) _The wolf bites you.>hL ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..*{{h#*#.#.##....#** #..####.. Health: 33/98 ========----------------***Y..##.#*##..## #..###.†# Magic: 3/28==---------------------->hh**#....###..## ##...##..# AC: 10Str: 7*##...#(.#### ##.⌠.##..†# EV: 14Int: 21###..((#..## #...####... SH: 0Dex: 12####h#...#####.#[####. XL: 12 Next: 70% Place: an Ice Cave>h##@##...##.#.## ## Noise: ==-------  Time: 15939.3 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 9 darts (poison)-Mesm >hMh   wolf (extremely poisoned)  The wolf is moderately wounded. _The wolf bites you.  >hThrow: 9 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (moderately wounded, extremely poisoned, 50% to hit)>h) ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge**{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..*{{h#*#.#.##....#** #..####.. Health: 33/98 ========----------------***Y..##.#*##..## #..###.†# Magic: 3/28==----------------------**#....###..## ##...##..# AC: 10Str: 7>h*##...#(.#### ##.⌠.##..†# EV: 14Int: 21###..((#..## #...####... SH: 0Dex: 12####(#...#####.#[####. XL: 12 Next: 70% Place: an Ice Cave>h##@##...##.#.## ## Noise: ==-------  Time: 15939.3 (0.0)#######....## # g) +4 dagger of Ashenzari's Boredom {Cun, ######Throw: 9 darts (poison)-Mesm h   wolf (extremely poisoned)  Throw: 9 darts (poison)>hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (moderately wounded, extremely poisoned, 50% to hit)  You throw a poisoned dart.  The poisoned dart completely misses the wolf.>huS=(h>h@T6-40.0 (0.7>hT28>h\>h _MPress: ? - help, Q - select action, ( or ) - cycle>h_Shift-Dir - straight lineAim: a wolf (moderately wounded, extremely poisoned, 50% to hit)  You throw a poisoned dart.  The poisoned dart completely misses the wolf. >h`\_The wolf barely misses you.>hٺ  You hit the wolf. Your bite misses the wolf.The wolf is moderately wounded.>h^1--5 (0.5>hy>h6) _The wolf bites you.>h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>hʺ  ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge >h  **{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..  *{{h#*#.#.##....#** #..####.. Health: 31/98 =======----------------- >h- x ***Y..##.#*##..## #..###.†# Magic: 2/28>hP =----------------------- **#....###..## ##...##..# AC: 10Str: 7>hs  >h *##...#(.#### ##.⌠.##..†# EV: 14Int: 21 >h ###..((#..## #...####... SH: 0Dex: 12>h׻  >h T####h#...#####.#[####. XL: 12 Next: 70% Place: an Ice Cave >h /##@##...##.#.## ## Noise: =--------  Time: 15940.5 (0.0) >h #######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  >h߼ ######  Throw: 8 darts (poison)  -Mesm >h   h   wolf (extremely poisoned)>h_ >h  >h 1_The wolf bites you.  >h Casting: Sandblast (safe; 1% risk of failure)  >h/ MConfirm with . or Enter, or press ? or * to list all spells.>hR wAiming: Sandblast (safe; 1% risk of failure)  >hs ;Press: ? - help, Shift-Dir - straight line>h Aim: a wolf (heavily wounded, extremely poisoned, 76% to hit)>h1  ***{***####h.### *#...#*##....#. cuphead4 the Thaumaturge  **{{,{.#...h####..#**##..#..†. Gnoll of Ashenzari ****..  *{{h#*#.#.##....#** #..####.. Health: 31/98 =======-----------------  ***Y..##.#*##..## #..###.†# Magic: 2/28=----------------------- **#....###..## ##...##..# AC: 10Str: 7>h V *##...#(.#### ##.⌠.##..†# EV: 14Int: 21 ###..((#..## #...####... SH: 0Dex: 12 ####h#...#####.#[####. XL: 12 Next: 70% Place: an Ice Cave >h o##@##...##.#.## ## Noise: =--------  Time: 15940.5 (0.0) #######....## # g) +4 dagger of Ashenzari's Boredom {Cun,  ######  Throw: 8 darts (poison) >h  -Mesm   h   wolf (extremely poisoned)Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (heavily wounded, extremely poisoned, 76% to hit)  The blast of sand hits the wolf!!>h    †    ##.#*##..## †    † >h  ####([     >hH C  >h} >h `3=12.0 (1.5>hȅ >h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wolf (heavily wounded, extremely poisoned, 76% to hit)  The blast of sand hits the wolf!! _You kill the wolf!>h>h>hb>h>hb 0.0  You start resting.>hU2-3.0 (1 >h>hj _Your orb has recharged its mesmeric power.>h >h+ >h >h >h B>h# >h >hY >h e3==>h >h' >h I4=>h >hE >h >hd >h >hW S4=>hl >hp >h >h! >hS >h 9=>h >h >hͨ P55=>h >h' >hp >hV >h >hq 76>hP >h >hb >h9 >h >h 9=>h >h 7=6=>h >h4 >h~ >hV >hu >h >h >h] >h S8=>h >h >hz f7==>hj >h) >hq >hS >h >h- 79>h >h >h >h >h# >h 9=>h >h] >h =408>h >h >h >hA >h* >h >h> T41=>h! >h >h >h >h >h >h >h+ >h w2=9=>h >h >h` >h= >h >h >h >hK >h 93>h >h >hP 9=>h? >h >h e10/28=>hd >h >h  94>h >h >h >h >h >hj S5=>hP >h" >h ^1==>h >h >h >h >h >hH K6=>h0 >hV >h >h >h " >h" 9=>hq# >h% >h)& C72=>h& >hI' >h) >hD* >h+ >h- >hZ- >hA. >h0 >hk1 98>hK2 >hB5 >h5 9=>h6 >h8 >h: >h; >h=< S3=>h^= >hG h-h   wolf (wandering)>hZO  ***{  **{{,{†  *{{  ##.#*##..## †>hO ] ##..##  #(.#### † ###..((#..##  >h'P ####(#...#[ ##@# 90.0 (47.0) ### >hYP 1  >hP >hP S _You start resting.>h 9 ***{  **{{,{†  *{{  >h ##.#*##..## † ##..##  >h, u#(.#### >hU † ###..((#..##  >h J####(#...#[ ##@#  >h N###  >h >h( )  >hJ >hu >h@ >h [ _A wolf is nearby!>h" ' ***{ >hP , **{{,{†  *{{ >ht  ##.#*##..## >h † >h ##..## >h # #(.#### †>h   ###..((#..## >h.  ####(#...#[>hO . ##@# >hq  ### >h  >h  >h >h >h *>hҝ ***{  **{{,{†  *{{  ##.#*##..## † ##..##  #(.#### † >hS###..((#..##  ####(#...#[ ##@#  ###    >hw4>h/>h[ _A wolf is nearby!>h`*,,***######...## *..##*,######## ***{***####h.### *#...#*##....#.#**{{,{.#...h####..#**##..#..†*{{h#*#.#.##....#** #..####..***Y..##.#*##..###.†#>h**#....###..## ##...##..# *##..h#(.#### ##.⌠.##..†#####..((#..## #...####...#####(#@..#####.#[####..##.##...##.#.## ##.#######....######### >h1 >h%{>hn9=1.0 (1.0) _>h>h >h 50=>hi >h 9=>h >h >h S4=>h >hl >h 91>h >h >hn ,>h& >hu >h >h >h s215=>ht >h5 >hh >h  >h >h >h; >h >h 93>hg >h >h! >h! >h # >hu# 4=6=>h# >h:% >h% >h% >hu' >h' >h&( >hv) >h) K5=>hU* >h+ >h, 9=>h, >h- >h. c7=>h0 >h{0 96>h51 >h2 ,>h2 >hF4 >h|4 >h4 >h6 >h6 K7=>hi7 >h9 >h9 M8=>hS: >h; >hO< >h< >h> >h(? S8=>h? >h@ >h7A >hA >h2C >h`C Z9==>hC >hHE >hE M9=>h8F >hG >hG >hH >hI >h8J :60>hqL ,>hL >hM >hN >hN k20==>hqO >hP >hQ 91>hQ >hR >h=S >hS >hgU ,>hU >hKW >htW h2==>hW >h\Y >hY K1=>hAZ >hu[ >h[ K3=>hG\ >h] >h] >h\^ >h_ >h_ >hD` >ha >hb K4=>hb >hc >hQd %2>hd >h&f >hQf >hf >h%h >hh 95>hi >haj >hj >hk >hdl >hl >h-m >hn >hn 6=3=>hyo >hp >h3q >hq >hr >hJs >hs >hu >h\u K7=>hu >h w >h{w h4==>hx >hy >hy 98>hJz >h{ >h{ >hH| >h} >h ~ >hi~ >h >h K9=>h >h >hU K5=>h >h> >h >h >h >h N70=>hm >h0 >ha >hЉ >h >hY 9=>h >hS >h ]1=6>hߍ (=>hJ >hʏ >h$ >h >hܑ >h9 %2>h >h# >h >h >h >h 9=>hv >h >hz ;37=>h >h >h} >hכ >h7 >h >h >hh >h >hj K4=>h >h 7 . >h Q_You start resting.>hO 26060.0 (69.0)>h w8==1.0 (70>hw >h  >h" _Magic restored.>h{ >hA >hO >h B>hҙ >h2 U5=>h >h >hM >h >h >hf 9=>h >h ;6>hȡ >h >hѣ >hA >hإ >h3 %7>h >h >hѨ >hA >h >hh >hɫ >hh >hЭ K8=>hR >hկ >h >h >hر >h >h >h! >hy U9=>h >h >h >h >h >hF >h >h >h &80>hL >h >hD >h >h >hv %1>h >h >h >h: >h~ >h >h7 >h >hG K2=>h >h# >ht >h >hS >h >h >hX >h U3=>h >h6 >h >h >h} ,>h >h >h %4>h >h! >hb >h >h> >h >h >h[ >h %5>h, >h >h >hq >h >h\ 56=>h >h >h^ >h >h >h >h >h1 >h >h/ U7=>h >h >h >h >hA >h >h >h` >h %8>h7 >h >h, >h >h >h >h >h. >h %9>h >h >h >hA >h >h L90=>h| >h! >hx >h >hs >h >h >h >hU1=>h>hs>h>h%>h>h>hJ>h>h[%2>h>h >h ,>h >h >h >h?>h%3>h>h>h'>h>h=>h>h>h>h K4=>h>he>h>h>hz>hU5=>hP>h>h>hm>h>hJ>h>h!>hd!%6>h!>h3#>h#>h#>hg%>h%>h &>h~'>h'%7>hZ(>h)>h*>hp*>h,>ho,>h,>h1_ _You start resting.>hZ6.126.0 (65>h7Z8=7.0 (66>hx:>h <" _HP restored.>h_>h`>ha>h e>hhB>hli,>h5k>hk>hk>h+m>h{m9=>hm>ho>ho>hp>hq>hr>hMr>hs>hs>hEt>hu>hv>hav>hw>hHx>hx>hMz>hz>hz>h;|>h|>h|>h9~>hn~>h~>hf>h>h>h|>h>h(>h>hɄ>hC>h>h>hk>h׈>h >h>h>hK>hŋ>h>hY>hč>h8>h|>h>hM>h>h>hv>h>h&>h>hϕ>hE>h>h>h3>h>h>hc>h֛>h >h{>h>h>h>h>hh>hՠ>hX>h>h">h>h>hn>hަ>h>h>h>h7>h>h>hZ>h>h1>hn>hЭ>h8>ht>h߯>h]>h>h>h\>h>h>h,>hK>h>h>hR>h>h>hQ>h>h>hR>hŽ>h>hp>h˿>h>h>h>h&>h>h>hO>h>h>h>h6>h>h3>h>hC>h>h>h>h>hE>hv>h\{hh   wolf>h *76.0 (49 _You start waiting.The wolf bites you.>h[r**@**>h...*h##*>h`(#@...(dazed)>h*b55->hcb-=7.0 (50>hb7-Mesm >h[k>hmn >hn;_Your orb emites a pulse of dizzying energy.>h(  >hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h* H*,,***######...## *..##*,######## cuphead4 the Thaumaturge ***{***####h.### *#...#*##....#.# Gnoll of Ashenzari ****..  **{{,{.#...h####..#**##..#..†.. Health: 95/98 =======================- >h)+  *{{h#*#.#.##....#** #..####..# Magic: 27/28 =======================-  ***Y..##.#*##..## #..###.†## AC: 10Str: 7  **#....###..## ##...##..#  EV: 14Int: 21 *##..h#(.#### ##.⌠.##..†## SH: 0Dex: 12 >h+ W###..((#..## #...####...# XL: 12 Next: 71% Place: an Ice Cave ####(#@..#####.#[####.. Noise: =--------  Time: 16177.0 (0.0) ##h##...##.#.## ##. g) +4 dagger of Ashenzari's Boredom {Cun,  >h+ #######....## ## Throw: 8 darts (poison) ###### # -Mesm   h   wolf (dazed)>h , " _Your orb emites a pulse of dizzying energy.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>hA, Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (dazed, 76% to hit)>h *,,***######...## *..##*,######## cuphead4 the Thaumaturge ***{***####h.### *#...#*##....#.# Gnoll of Ashenzari ****..>h **{{,{.#...h####..#**##..#..†.. Health: 95/98 =======================-*{{h#*#.#.##....#** #..####..# Magic: 27/28 =======================-***Y..##.#*##..## #..###.†## AC: 10>h\ Str: 7**#....###..## ##...##..# EV: 14Int: 21>hԣ -*##..h#(.#### ##.⌠.##..†## SH: 0Dex: 12>hb ###..((#..## #...####...# XL: 12 Next: 71% Place: an Ice Cave####(#@..#####.#[####.. Noise: =--------  Time: 16177.0 (0.0)>hϤ ##h##...##.#.## ##. g) +4 dagger of Ashenzari's Boredom {Cun, #######....## ## Throw: 8 darts (poison)>hJ ####### -Mesm h   wolf  Confirm with . or Enter, or press ? or * to list all spells.>h Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (dazed, 76% to hit)  >h nThe blast of sand hits the wolf!  The wolf is severely wounded.>h3 Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wolf (dazed, 76% to hit)  The blast of sand hits the wolf!  The wolf is severely wounded.  The wolf snaps out of its daze. The wolf bites you but does no damage.8.5 (1.5>h28 >h9 Q _The wolf barely misses you.>h   >hG Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>ho>*,,***######...## *..##*,######## cuphead4 the Thaumaturge ***{***####h.### *#...#*##....#.# Gnoll of Ashenzari ****.. >h **{{,{.#...h####..#**##..#..†.. Health: 95/98 =======================-  *{{h#*#.#.##....#** #..####..# Magic: 26/28 ======================--  ***Y..##.#*##..## #..###.†## AC: 10Str: 7 >h ~ **#....###..## ##...##..#  EV: 14Int: 21 *##..h#(.#### ##.⌠.##..†## SH: 0Dex: 12 >h;)###..((#..## #...####...# XL: 12 Next: 71% Place: an Ice Cave >hf.####(#@..#####.#[####.. Noise: =--------  Time: 16178.5 (0.0) ##h##...##.#.## ##. g) +4 dagger of Ashenzari's Boredom {Cun,  >hF#######....## ## Throw: 8 darts (poison) ###### # -Mesm >hO  h   wolf>hi _The wolf barely misses you.>hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h9$Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (severely wounded, 76% to hit)>h>*,,***######...## *..##*,######## cuphead4 the Thaumaturge ***{***####h.### *#...#*##....#.# Gnoll of Ashenzari ****.. >h **{{,{.#...h####..#**##..#..†.. Health: 95/98 =======================-  *{{h#*#.#.##....#** #..####..# Magic: 26/28 ======================-- >hJj ***Y..##.#*##..## #..###.†## AC: 10>hmStr: 7  **#....###..## ##...##..#  EV: 14Int: 21 *##..h#(.#### ##.⌠.##..†## SH: 0>hMDex: 12 ###..((#..## #...####...# XL: 12 Next: 71% Place: an Ice Cave ####(#@..#####.#[####.. Noise: =--------  Time: 16178.5 (0.0) ##h##...##.#.## ##. g) +4 dagger of Ashenzari's Boredom {Cun,  >h#######....## ## Throw: 8 darts (poison) ###### # -Mesm   h   wolf>hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h8Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line>hAim: a wolf (severely wounded, 76% to hit)  The blast of sand hits the wolf!!>h#   †     >h#†     (.#### †>h$ ###..((#..##  ####([>hZ$ ##†##...#    >h$###### >hQ>h%6>h280.0 (1.5>h>hSonfirm with . or Enter, or press ? or * to list all spells.>hsAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wolf (severely wounded, 76% to hit)  The blast of sand hits the wolf!! >h=_You kill the wolf!>hoM # ***{***####h.### *#...#*##....#.  **{{,{.#...h####..#**##..#..†. *{{h#*#.#.##....#** #..#### ***Y..##.#*##..## #..###.† **#....####...##..>h*N  *##...#(.#### ##.⌠.##..†# ###..((#..## #...####... ####(#...#####.#[####. ##@##...##.#.## ## #######....## # #### >hR >hS 3-10>h!W >h\Y q _You see here a wolf corpse.>hs/ *,,>h##...## *..##*,######***{***####h.### *#...#*##....#>h **{{,{.#...h####..#**##..#..†>hK *{{h#*#.#.##....#** #..####.>h***Y..##.#*##..## #..###.†>h**#....###..## ##...##..>h*##...#(.#### ##.⌠.##..†>h5###..((#..## #...####.>h_####@#...#####.#[##>h[†##...##.#.##>hP#######....########>h>h>h#7>h7=>h&--2 _>ho>hHp  d - 19 poisoned darts (gained 11)>hm3.0 (219 darts (poison)>hQ>h5S _Items here: ÷÷÷÷÷÷÷÷.>h **,,,*#.........#***...,*,{,,* *,,>h##...## *..##*,####***{***####h.### *#...#*##.... **{{,{.#...h####..#**##..#.>h *{{h#*#.#.##....#** #..####***Y..##.#*##..## #..###>hN**#....###..## ##...##.*##...#(.#### ##.⌠.>h}:###..@(#..## #...####.####÷#...#####.#[##>h†##...##.#.#########....########>h>hW*4.0 (1>h>ho  d - 22 poisoned darts (gained 3)>hY8=5.0 (2>h+322>hl>h >h1L_You see here a yak skeleton.>h5JQM *,,**#...⌠...#..#***..#*****,,,*#.........#***...,*,{,,*,,***######...## *..##*,#####***{***####h.### *#...#*##..*{{,{.#...h####..#**##..#..{{h#*#.#.##....#**#***Y..##.#*##..## #..#**#....###..## ##...##*##...#@.#### ##.⌠.##.>hJ###..÷(#..## #...####.####÷#...#####.#[#####†##...##.#.#########....##>hO>hPF=6.0 (1>hT>hX>hnY8=7.0 (26>hd_>h` >h`R_d - 26 poisoned darts (gained 4)>h o**,,,*#.........#***...,*,{,,* *,,***######...## *..##*,######***{h.### *#...#*##.... **{{,{.#...h####..#**##..#..†*{{h#*#.#.##....#** #..####***Y..##.#*##..## #..###.† **#....###..## ##...##. *##...#..#### ##.⌠.##..† ###..÷@#..## #...## ####÷#...#####.#[####>hh  ##†##...##.#.## #####....##  ###### >h >h >h] f  A wolf comes into view.>h *8.0 (1>h >h6 _The wolf moves out of view.  d - 30 poisoned darts (gained 4)>h z=9.0 (230>hL >h R _You see here a yak skeleton.>h>ha>ht>h>h>h,>h]thh   wolf (wandering)>hK  {,,*    ***{ *#  **{{,{###†  *{{ >h ##..## † ##..##  *##...#..#### † ###..÷@#..## 90.0 (1 ####÷#[ >h]Z##†  ###   >h\ _You start waiting.>h;[ {,,*   >h; ***{ *#  **{{,{###>h`<†  *{{  >h<p##..## †>h = ##..##  >h\=*##...#..#### †>h= ###..÷@#..## >h=y ####÷#[>ht>i ##†  >h>]###  >h? >hd?>h@>hH>hsK[ _A wolf is nearby!>h7 {,,*   >hK ***{ *#  **{{,{###†  *{{ >h? ##..## † ##..## >hNv *##...#..#### † ###..÷@#..##  ####÷#[ >hQ##†  ###   >h3>h  {,,*    ***{ *#  **{{,{###†  *{{  ##..## † ##..##  >hF *##...#..#### † ###..÷@#..##  ####÷#[ ##†  ###  >h $ >h >h> >h >h [ _A wolf is nearby!>hf e {,,*    ***{ *#  **{{,{###>hig †  *{{  ##..## † ##..##  *##...#..#### † >hg ###..÷@#..##  ####÷#[ ##†  ###  >h5h L >h  {,,*    ***{ *# >h  **{{,{###†  *{{  ##..## † >h* U##..##  *##...#..#### †>h[  ###..÷@#..##  >h ####÷#[ >h ##†  ###  >h  >h >h- >h >h >hM [ _A wolf is nearby!>h4 {,,*    ***{ *#  **{{,{###†  *{{  ##..## >hA5† ##..##  *##...#..#### † ###..÷@#..##  ####÷#[ ##†  ### >h5Q  >hC[ {,,*   >h[ ***{ *# >hڊ **{{,{###>hA†  *{{  >h'##..## † ##..##  *##...#..#### >he9† >h###..÷@#..##  >hόY####÷#>h6[ >h7I##† >hk6 ###>h7  >hՍ  >h>h>h>h0>hb >hU_A wolf is nearby!>hE` *,,**#...⌠...#..#***..#****,***,,,*#.........#***...,*,{,,* ,,***######...## *h.##*,#####***{***####h.### *#...#*##....#*{{,{.#...h####..#**##..#..†{{h#*#.#.##....#**#.>h`***Y..##.#*##..## #..###.†**#....###..## ##...##..*##...#.@#### ##.⌠.##..†###..÷÷#..## #...####..####÷#...#####.#[#####†##...##.#.## #>h;af#######....########>h\g>hgH=1 _>hUl>hm>h܂***,,##./...##.,.,,,{*,,,,**#...⌠...##****,*****,,,*#.........#***...,*,{,,*  *,,***######...## *h.##*,######>h***{***####h.### *#...#*##....#.**{{,{.#....####..#**##..#..†*{{h#*#.#.##....#** #..####..***Y..##.#*##....###.†#**#....###.@## ##...##..#*##...#..#### ##.⌠.##..†####..÷÷#..## #...####...####÷#...#####.#[####.##†##...##.#.## #########....#######>hJ>h B.h>hҌ%2>h>h,>h ;*#......#####,{##.# ****,**,,*****,,##./...##...#**#..,,,{*,,* ,,**#...⌠...#>hN #****,*** **,,,*#.........#***...,*,{,,* >h *,,***######...## *.h##*,######## >h ***{***####..### *#...#*##....#.#>h **{{,{.#....####..#**##..#..†*{{h#*#.#.##....#** #..####..>hQ I***Y..##.#*..###.†#>h **#....###..## ##...##..# >h ?*##...#..#### ##.⌠.##..†#####..÷÷#..## #...####...#>h" l####÷#...#####.#[####..>hy ##†##...##.#.## ##.#######....#########>h >h >h >hR Ih.>h %3>hD >h >h *..###.##***,,,,,,#*****,***,,, *#......#####,{##.# *###,**,,** ***,,##./...##...#**#...,,{*,,* ,,**#...⌠...#..#**#.h#****,***,*#.........#***...,*,{,,* ,,***######...## *..##*,######## **{***####..### *#...#*##....#.##**{{,{.#....####..#**##..#..†*{{h#*#.#.##...@#** #..####..***Y..##.#*##....###.†###**#....###..## ##...##..# *##...#..#### ##.⌠.##..†##>hi n###..÷÷#..## #...####...##>h l####÷#...#####.#[####..>hܒ z##†##...##.#.## ##..#######....##.>h ########>hB >h6 >h h>h (.>hw %4>h >h >h7,,,##***,,,*,,**,,,,,,,* ***,,* ..###.##***,,,,,,#*****,***,,, >h7#......#####,{##.# *###.**,,** **,,##./...##.h.,,{*,,* >h/8,,**#...⌠...#..#**#..#****,***>h8,*#.........#**#...,*,{,,* ,***######...## *..##*,######## >h"9*{***####..### ##...#*##....#.## >h}9**{{,{.#....####@.#**##..#..† >h9*{{h#*#.#.##....### #..####..##∩ >h:Y***Y..##.#*##....###.†###**#....###..## ##...##..# #.>hP;*##...#..#### ##.⌠.##..†#####..÷÷#..## #...####...#######÷#...#####.#[####...#>hx=##†##...##.#.## ##..#######....##..>hy?>hA>hUIh.>h'W%5>hBh>hl>h4****,,****,,,***,,,*****,,** ,,,##***,,,*,,**,,,,,,,* ***,,* .###.##***,,,,,,#*****,#**,,, ......#####,{##.# *###h**,,** *,,##./...##..,,{*,,* **#...⌠...#>hz#****,*** ,,*#.........#*##...,*,{,,* **##.## #..##*,######## >h{***####..### ##@..#*##....#.## >h{{,{.#....####..#####..#..†..### >hSI{{h#*#.#.##....### #..####..##∩. **Y..##.#*##....###.†###>hu**#....###..## ##...##..# #..*##...#..#### ##.⌠.##..†####.###..÷÷#..## #...####...#######÷#...#####.#[####...##>hv##†##...##.#.## ##...#>h>h"b,.>h#%6>h7(>h_)>htB3>hG>hdIH _No target in view!>h O >h'P >h1\ >h_ \ _A wolf is nearby! _>hp_ :_No target in view!>h,4>h4>h5>h7>h:: _>h;>h^<>h[=>h?>h?>h@>h C>hC>htD>hF>hG>hH>h!J>hJ>hK>hBN>hN(>hO>h/R __No target in view! _Your orb has recharged its mesmeric power.>hT>hU>hU>hV>hW>h>h#,##***,,,*,,**,,,,,,,* ***,,* ..###.##***,,,,,,#*****,#**,,,** #......#####,,##.# *###h**,,* >h**,,##./...##...#**#...,,{*,, ,,**#...⌠...##****,*** ,>h+,,*#.........#*##...,*,{,,* ***######...## #..##*,######## *{***>hY### ##...#*##....#.## **{{,{.#....####@.#####..#..†..##204.0 (8>h԰{{h#*#.#.##....### #..####..##∩ ***Y..##.#*##..## #..###.†#### >hns **#....###..#...##..#  *##...#..#### ##.⌠.##..†####>hȱu ###..÷÷#..## #...####...### h   wolf (wandering) ####÷#...#####.#[####...#>h!  ##†##...##.#.## ##... #######....## ##..>hl>h;>hy[ _A wolf is nearby!>h     *### /#...,,{*,,* #..# #{,,*  #..## *{ ##...# {{,{#@.#† *{{#....### >h∩##..## †  #..##   #..#### † ###..÷÷#..##  ####÷[ ##†   >hCc    *###>h)@ /#...,,{*,,* #..# #>h{,,*  #..## {>h ##...# {{,{>hf#@.#†{{#....### >hI∩##..## †  >h #..##   #..#### >h† ###..÷÷#..##  >hŅ####÷[ ##† >h  >h'>h">h>h)& ****,,****,,,***,,,*****,,** ,,,##***,,,*,,**,,,,,,,* ***,,* .###.##***,,,,,,#*****,#**,,, >hk......#####,,##.# *###h**,,** *,,##./...##.>h.,,{*,,* **#...⌠...#..#**#..#****,*** ,>h=,*#.........#*##...,*,{,,* **##.## #..##*,######## >h){***####..### ##@..#*##....#.## >h_{{,{.#....####..#####..#..†..### {{h#*#.#.##....### #..####..##∩. **Y..##.#*##..>h..###.†###**#....###..## ##...##..# #..>hؤ*##...#..#### ##.⌠.##..†####.###..÷÷#..## #...####...#######÷#...#####.#[####...##>h ##†##...##.#.## ##...# _A wolf is nearby!>ht>hVZ.>hp25.0 (1 _>h?>h>h4 4>h: >h= H _No target in view!>hU >h >h >h  >hg :_No target in view!>h>h>h(>hcH _No target in view!>hC _>hD >hE $ _>h6I ,>hI >hJ >hJ >hpL >h7N >hN >hO >hQ >hR >h0S >hT >hyU >hW >hW >hX >h3Z >h:\ >h\ >hX] >h^ >h` >hLa >h b >hc >h'f ,>hg >hh >hj >h k >hk >h_m >hFo >ho >hyp >hh u >hu  _>hv >hKy >hy >hpz >h| T _p - a wand of polymorph (22) (gained 4 charges)>h~ >h >h >h΀ >h >h >h >h >h >h >h >h >h >h9 >hϋ >h >h >h >h >hw >hN >h >h< >h. >h >hB >h >h͗ >hr >hÙ >h[ >h >h >h# >hz >h >h >h >h >hd >h >he >h >h >h >h >h >h> >h >h >h >hg >h >h >hy >h >hR >h >h >h >hk >h >h: >h_ >hƹ >h >h >h̻ >h >h& >h >h >h >hQ >h >h >h >h >h] >h) >h n>hQ >h >h >hd >h >h >h" >h >h >hN >hc >h A  You enter the shallow water.>h ?Water >h >hF N _Moving in this stuff is going to be slow.>h9 >hu >h >h >h  ***** *∆∆∆* >h ***,{,* *.,,,,****  >hF n,..#*##*~*  *#.~~#~#~*  >h~ ,,~#~~~~##  >h ,,**~~~#~@####  >h ********###~~.##  >h. ###..# *  >hg ##..## ***  #..## ***,, >h /###..# **{,,* ##...## *{,,** >h #..### ***,,, ##...# ***,,>h 045.2 (40.2)>hi >h >h{  >h M_You sense a monster nearby.>h 3>h >hI  >h :_No target in view!>hʍ>h>h>h>h>h : _>h>hݝ>h>hb>h>h֤>h>hE>hj>h>h̬>hí>h>h >h>h>h>hr>h >h>h>h ***** *∆∆∆*>h<x#*##*,{,*,*..#..,,,*###>hu],#....#####~#>h,**###.~~#~#~#>hd/*#..~#~~~~## **,,,*#~@≈#~~#### ####~~.## ###..# *>h ##..## *** #..## ***,, ###..# **{,,*  ##...## *{,,**  #..### ***,,,  ##...# ***,, >h$' >hk56.4 (11  Ashenzari invites you to partake of a vision and a curse of melee combat andbeguiling.>h/  --more-->h>h% _>h##>h%>h >h >hf >h >h3 >h ,>h >h >hb >h >h  >h#$ .>h[$  *####* *?[$* >h$ 2***##*###.I,* ,,#..#...,,*###>h% **,,#....#####~#,,**###@~~#~#~# **,,*#..~#~~~~## **#...##~~≈#~~#### ####*#######~~.## >h4% **>hg% b ###..#∩* ##..## ** I   ice statue (unaware)**>h% q #..## ***, ###..# **{,, ##...## *{,,*>h) - 9.6 (3>h) .2)  >h* 9An ice statue comes into view.>h3* Found 11 gold pieces.  Marking area around an ice statue as unsafe for travelling.>h2 /  --more-->h U.I,...,,>h 2......>hC 61.2 (4.8 _>hA >h >h>V "*#### * *?[$* ***##*###.I,* ,,,#..#...,,*### **,,#....#####~# *,,**###.@~#~#~# **,,*#..~#~~~~## >hV **#...##~~≈#~~#### ####*#######~~.##** ###..# *∩* ##..## *>hW ** #..## ***,, ###..# **{,,* ##...## *{,,** >h__ A  You enter the shallow water.>h_ d2.2 (1.0Water >hd >hf ? _Moving in this stuff is going to be slow.>h6*#### * *?[$* >h7***##*###.I,* ,,,#..#...,,*### **,,#....#####~# *,,**###.~@#~#~# >h]7**,,*#..~#~~~~## **#...##~~≈#~~#### ####*#######~~.## ∩* >h7##..## ***** #..## ***,,>h7###..# **{,,*##...## *{,,**>hB=>h>,3.8 (1.6>h}A>hB>h>hG>hm>h>hP  *####*?[$***##*###.I,>hQ>,,,#..#...,,*###**,,#....#####~,,**###.~~#~#~#*,,*#..~#@~~~# **#...##~~≈#~~#### ####*#######~~.###Water #..### ***,,,>hV>hW'5.4>hZ>h[>hS*#### * *?[$* ***##*###.I,* ,,,#..#...,,*### **,,#....#####~# *,,**###.~~#~#~# **,,*#..~#~@~~## >h**#...##~~≈#~~#### ####*#######~~.## ** ###..# * ∩* ##..# >hM&>hf>h'7.0>h>h>h b*#### * >h6 *?[$* ***##*###.I,* ,,,#..#...,,*### **,,#....#####~# >h Q*,,**###.~~#~#~# **,,*#..~#~~@~## **#...##~~≈#~~#### ####*#######~~.## ** >h 2###..# * ∩* ##..## >hC >h+ >hɘ '8.6>h >hB >hV *#### * *?[$* ***##*###.I,* ,,,#..#...,,*### >h **,,#....#####~# *,,**###.~~#~#~# **,,*#..~#~~~@## **#...##~~≈#~~#### >h z####*#######~~.## ** ###..# * >h >h (70.2>h >h0 >h *####*?[$***##*###.I,,,,#..#...,,*###**,,#....#####~,,**###.~~#~#~#*,,*#..~#~~~~#>hV **#...##~~≈#@~#### ####*#######~~.##** ###..# *Water ##...# ***,,>h>h'1.8>hI >h!>hE;*#### >hF'* >hIF*?[$* ***##*###.I,* >h}FK,,,#..#...,,*### >hF**,,#....#####~# >h=G`*,,**###.~~#~#~# **,,*#..~#~~~~## >htG**#...##~~≈#~@#### >hG####*#######~~.## >hG+** >hH###..# * ∩* >h5Ho##..## *** >hdH>hH>hH >hR>hS'3.4>h]>h>h>hm>h>h)>h6>hc>h>h>h>h>h>h+>h>h9>h>hM>hp,>h>hb">h">hG$>h%>hM(>h((>h])>h8+>h ->h}->h->h/>h~1>h1>hg2>h3>h5>h5>h6>h8>h9>h:>h:>h;>h=>h >>h>>h?>h|A>hA>hB>hC>hE>hE>huF>hG>hbI>hI>hJ>hK>hxM>hM>hWN>hO>h?Q>htQ>hBR>hUS>h#U>hqU>h0V>hBW>h#Y>h~Y>h)Z>hD[>hj]>h]>hr^>h_>ha>hb>hb>hc>he>hf>hf>hg>h[j>hj>hmk>hl>ho>hPo>hp>hvA###..# **{,,****,*##...## *{,,**#*∆**>hVv #..### ***{,.##*∆*>hv> ##...# **#..##** ##..### *#....#,*>hvN ##.....### ##....#*,,##..####..####...#*#..,*****,,*>hv##...#####...#..##.....,,* ***,,>hw#..###.#####...@..#*****,#**,,,*95.2 (21.8)  >h|w##......#####..##.# *###.**,,****##..##.....##...##*#...,,{*,,*#..###...⌠...#..##*#..#****,*** >hw*#..,*#.........####{..,*,{,,* #..#**######...## #..##*,########>hw  ###,***####..### ##...#*##....#.# >h xu**,,,,.#....####..#####..#..†.. >hh2y>h|>hc~>h>hP>h>hl>h3vM #..## ***,,,**,,>hx~ ###..# **{,,****,>hZ#...## *{,,**#*∆* #..### ***{,.##*∆>h ##...*#..##*>h ##..### *#....#,*>hm ##.....### ##....#*,,  ##>h%..####...#*#..,*****,,*#...#####...#.@##.....,,* ***,,>h&T..###.#####......#*****,#**,,,##......#####..##.# *###.**,,***>h*##..##.....##...##*#...,,{*,,*>h16.2 (1.0)>h>h>h >hSU_You sense a monster nearby.>h2>h2>h3>h5>hOAN# ***,,,,**>hAb..## ***,,,**,,,#..# *>hA **,*,>hA##...## *{{,*##*∆**>h-BW..### ***{,.##*∆.# **#..##**,### >hnB,**>hB...### ##....#*,,* >hB####..####.@§#*#..,*****,,** >h)C##...#####...#..##§§§§§§,* *** >hZC#..###.#####......######,#**,,, >hC##......#####..##.# *###.**,,** *##..##.....##.>hCI{..,,{*,,>hC* #..###...⌠...#..##*#..#****,***>hBD,*#.........####{..,*,{,,* ..#**##>hsDP.## #..##*,######## >hDi##,***####..### ##...#*##....#.##>h"K7§§§§§>hN>hRl§§§>hV >h3VM_You sense a monster nearby.>h` 3>hM >h[ >h ###..# ****** # ***,,,,***..## ***,,,**,,,*#..# **{,,****,*,,##...## *{,,*##*∆***,..### ***{,.##*∆***>hm j.# *##..##**,,### ,**...### ##.@..#*,,** ####..####..§###..,*****,,** .#####...#..##§§§§§§,* ***,,* ..###.#####......######,#**,,, >h6 #......#####..##.# *###.**,,** ##..##.....##.{..,,{*,,* ..###...⌠...#..##*#..#****,***,*#.........####{..,*,{,,* .#**##.## #..##*,########>h {{8§§>h p§§>h [ _You sense a monster nearby.>h{>h->h'>h#>h>h###..# ****** ##..## ***,,,,*** >h C#..## ***,,,**,,,*>hM###..# **{,{****,*,>h##...## *{,,###*∆***,>h=#..### ***{..##*∆***,##...# *##..##**,>h##..### ##....#,***, >h9##.....### ##..@.#*,,* #>h..####..####..§###..,*****,,** >h...#####...#..##§§§§§§,* ***,,* >hI###.#####......##>h+ >hK..##.....##...##*#.>h !>h1 ###...⌠...#>hM   >hi  >h  >h&9>h1 {>h>h<§>hz >hM_You sense a monster nearby.>hD#####~~.## ###..# ****** >hY# ***,,,,*** >hų~..## ##*,,,**,,,** >h#..# ##h.{****,*,,, >h5##...## *h..###*∆***,, >hW..### ***Y..##*∆***, >h.# *##..##**,,, >hƴ### ##..@.#,***, >h...### ##....##,,*** >h3####..####..§###..,*****,,** >h.#####...#..##§§§§§§,* ***,,>h * >hĵ,###.#####......######,#**,,, >hr.....#####..##.# *###.**,,**>hXhh 2 polar bears (asleep)>h.S.##.....##.>hJg{,,{*,,* >hY   yak (asleep) ###...⌠...#..##*#..#****,*>h** >hݶz,*#.........####{..,*,{,,*>hi >hp 2 polar bears and a yak come into view.>h@5  The yak bellows!>h>h>h>h=*.Y,>h }{,,*hhY,>h*).Y,,>hF6*,§>hb<hh1 wandering)>h~qYYY 3 yaks (1 wandering)>h>hfG====300>h>h >hK_A yak comes into view. x2>hE  ###..# ****** ##..## ***,,,,*** ##*,,,**,,,***>hE a##..# ##.Y,****,*{,,*>h F ...## *hhY###*∆***,,,>h.F  #..### ***.Y.##*∆***,,>h}F 3#...# *##..##**,,,,### ##....#,***,*...###>hF #,,***,>hF ####..####..§###..,*****,,**>hF .#####...#..##§§§§§§,* ***,,* .>h)G R###.#####......######,#**,,,** >hqG ......#####..##.# *###.**,,* #..##.....##...##*#..{,,{*,,>hG Y   yak###...⌠...#>hG (#****,*** >hG d.,*#.........####{..,*,{,,>h H * #**######...## #..##*,########>h\K >hT 8{{.>hT 0Y§>hU ?{.>hTV &---->hxV 1>h`` D§>hb >h ###..# ****** ##..## ***,,,,*** #..## ##*,,,**,,,***>hK ###..# ##.{,****,*{,,* ##...## *hhY###*∆***,,,>hH #..### ***{..##*∆***,,>h ##...# *##Y.##**,,,,>h ##..### ##....#,***,* >h ##.....### ##.@..##,,***, #>h#..####..####..§###..,*****,,** #...#####...#..##§§§§§§,* ***,,* ..###.#####......######,#**,,,** >ht#......#####..##.# *###.**,,*** #>h#..##.....##...##*#.{.,,{*,,* ..###...⌠...>h-#..##*#..#****,*** ..,*#.####{..,*,{,,* >hdZ.#**######...## #..##*,#>hT>h#9.{{>hdE.{.>hQY§.>h>h$---->h2>hQ>h>hb^ ###..# ******>hZ ##..## ***,,,,***>h\ #..## ##*,,,**,,,***>h ###..# ##..,****,*{,,*>h ##...## *h{{###*∆***,,,>hx #..### ***.{.##*∆***,,>h ##...# *##..##**,,,,>h/ ##..### ##Y...#,***,*>h ##.....### ##@...##,,***, >h ##..####..####..§###..,*****,,** #>h5#...#####...#..##§☼§§§§,* ***,,* >hp0#..###.#####......##>hb####,#**,,,** ##......#####..>hAe##.# *###.**,,*** >hs*##..##.....##...##*#...,,{*,,* >hc#..###...⌠...#..##*#..#****,*** #..,*#>h6 .####{..,*,{,,* ..#**######...## #..##*,#>h >h >h :{..>h! DY§§○>h bY 2 yaks>h .=3>h H§§>h?  >hd >h C_The yak closely misses you.>h'..## ***,,,,***..## ##*,,,**,,,***###..# ##.{,****,*{,,>h'##...## *h..###*∆***,,,>h$(..### ***.{.##*∆***>hU(##...# *##Y.##**,,##..##>h(y##Y...#,***,*>h$)##.....### ##....##,,***,>h])##..####..####.@§###..,*****,,** ##.>h)#...#..##§○○°☼§,* ***,, #>h,*..###.#####......######,#**,,,* ##......#####..##.# *###.**,,*>he*!** >h**##..##.....##...##*#...,,{*,,* >h*_#..###...⌠...#..##*#..#****,**>h,',*#.........####{..,*,{,,* ..#**######...## #..##*,######## ##,***####..### ##...#*##....#.##>h1>h1>hN3>hEW{{.h.YY☼☼○°.○§h   polar bear>hEfYY 2 yaks>hF.-4>hXK:☼>hM>h- ##..## ***,,,,*** #..## ##*,,,**,,,*** ###..# ##.{,****,*{,,* ##...## *h{{###*∆***,,,>hZ7 #..### ***...##*∆***,, ##...# *##h.##**,,,, ##..### ##.Y..#,***,*>hj ##.....### ##Y...##,,***, ##..####..####@.☼###..,*****,, >he ##...#####...#..##☼○°.○§,* ***,,  #..###.#####......######,#**,,, >h@ ##......#####..##.# *###.**,,***  *##..##.....##...#>hW#*#...,,{*,,*  #..###...⌠...#..##*#..#****,*** *#..,*#>h$.####{..,*,{,,* #..#**######...## #..##*,##,***####..### ##...#*##....#.>h>h>hh 7..{{>h G.h.>h ,Y☼>h 9☼°..○>h .=5>hM>h/; _The yak gores you but does no damage.>h{ [..## ##*,,,**,,,***###..# ##.{,****,*{,,##...## *h..###*∆***,,,>h ..### ***{{.##*∆***>hב ##...# *##..##**,,##..##>h ##h...#,***,*##.....### ##YY..##,,***,>hB ?##..####..####..☼###..,*****,,*##.#...#.@##☼°..○§,* ***,,>h ?..###.#####......######,#**,,,*#......#####..##.# *###.**,,**>h *##..##.....##...##*#...,,{*,,*  >hْ #..###...⌠...#..##*#..#****,** *#..,*#.........####{..,*,{,,* >h #..#**######...## #..##*,######## ###,***####..### ##...#*##....#. >h8  **,,,,.#....####..#####..#..†..>h >hm >h >h >h 2.Y>h @.h.>h) FYY○.>hF hY 3 yaks (1 wandering)>h .-6>hա >hP >h$ #..## ##*,,,**,,,*** ###..# ##.{,****,*{,,* ##...## *h..###*∆***,,, #..### ***.{.##*∆***,, ##...# *##Y.##**,,,, ##..### ##....#,***,*>h ##.....### ##h...##,,***, ##..####..####YY○###..,*****,, ##...#####...#@.##☼°..○§,* *** #..###.#####......######,#**,,, ##......#####..##.# *###.**,, *##..##.....##...##*#...,,{*,,*  #..###...⌠...#..##*#..#****,*** >h *#..,*#.####...,*,{,,*  #..#**######...## #..##*,  ###,***####..### ##...#*##....#. **,,,,.#....####..#####..#..†>h>h5  The yak bellows!>h>h=g.hY.○>hYh 2 polar bears (1 wandering)Y>hw0===7>h@>hP _The yak barely misses you.>h f##..# ##.{,****,*{,,*...## *h..###*∆***,,, #..### ***...##*∆***,,#...# *##h.##**,,,,>h_ .### ##Y...#,***,*...### ##h...##,,***,####..####Y.○###..,*****,.#####...#.Y##○...○§,* ***>h ' #..###.#####.@....######,#**, ##......#####..##.# *###.**,,* *##..##.....##...##*#...,,{*,,>hg  #..###...⌠...#..##*#..#****,**#..,*#.........####...,*,{,,*  #..#**######...## #..##*,###### ###,***### ##...#*##....>h  **,,,,.#....####..#####..#..† *{{h#*#.#.##....### #..####>h >h >hq >h >h !h>h! .>hL .>hu .Y>h 1h.°>h [YY##°>h /--8>h >hh  >h ^_The yak attacks as it pursues you! The yak misses you.>h$ ###..# ##.{,****,*{,,* ##...## *h..###*∆***,,,>h!/ #..### ***..h##*∆***,, ##...# *##..##**,,,,>hn ##..### ##....#,***,*>h ##.....### ##.Y..##,,***,>h ##..####..####h.°###..,*****>hI ##...#####...#YY##°...○§,* >hs #..###.#####@.....######,#**>h ##......#####..##.# *###.**,,>h *##..##.....##...##*#...,,{*>hs #..###...⌠...#..##*#..#****, >hA *#..,*#.####...,*,{,,*>hdb #..#**######...## #..##*,>ha   polar bear>h ###,***####..### ##...#*##.... **,,,,.#....####..#####..#..>h *{{h#*#.#.##....### #..####>h>hb>hU>h>h>h.>h@h>hc/Y....>h.h##.YYh 2 polar bears (1 wandering)>hP---9>h>h>hލm #..## ##*,,,**,,,*** ###..# ##.{,****,*{,,* ##...## *h..##,>hb #..### ***...##*∆***,, ##...# *##.h##**,,,, ##..### ##....#,***,* ##.....### ##Y...##,,***, ##..####...###..,**>h ##...#####.@.#.h##....○§,* * #..###.#####.YY...######,#**>hЎa ##......#####..##.# *###.* *##..##.....##...##*#...,,{>h_ #..###...⌠...#..##*#..#****,>h.k *#..,*#.........####...,*,{,, YY 2 yaks #..###...## #..##*,####>hZ###,***####..### ##...#*##. **,,,,.#....####..#####..#.>h>h>hcZ{{.h>hh   polar bearY   yak>h]A-10>h>hW>h\* ##..## ***,,,,*** * #..## ##*,,,**,,,*>hE] ###..# ##.{,****,*{ ##...## *h..# #..### ***...##*∆*** ##...# *##.h##**,,,>hq] ##..### ##....#>h]= ##.....### ##Y...##,, ##..####{..###..,**>h]M ##...#####...#{.##....○§,*  #..###.#####.Yh...######,#*>h=^_ ##......#####..##.# *###.* *##..##.....##...##*#...,,{ #..###...⌠...#..##*#..#**** *#..,*#.........####...,*,{, #..#>h^##...## #..##*,######,***####..### ##...#*##.>h_>h`>h`>hd.YY.hY 2 yaks>he&1>h^i>hj>he1∩* ##..## ***,,,,*** ** #..## ##*,,,**,,,>h1 ###..# ##.{,****,*{ ##...## *h..###*∆***>h 2 #..### ***...##*∆*** ##...# *##.h##**>hi2W ##..### ##....#,*** ##.....### ##Y...##,,>h2Z ##..####@.####...###.., ##...#####..Y#{.##....○§,*>h 3 #..###.#####.Y....######,#>hW3 ##......#####h.##.# *###. *##..##.....##...##*#...,,>h3 #..###...⌠...#..##*#..# *#..,*#>h3W.####...,*,{>h3K #..#**######...## #..##*,>h4x ###,***####..### ##...#*##>h6>hr7>h8>hV@Y.#.YY 3 yaks>h@>hB&2>hH>hK>h l ** ###..# ******  ∩* ##..## ***,,,,*** #..## ##*,,,**,,>h|!^ ###..# ##.{,****,*{ ##...## *h..# #..### ***...##*∆**>h! ##...# *##.h##**, ##..### ##....#>h" ##....@### ##Y...##,,>hi" ##..####..####...###..>h"- ##...#####.Y.#..##....○§, #..###.#####YY....######,>h" ##......#####h.##.# *###. *##..##.....##...##*#...,>h5#D #..###...⌠...#..##*#..#**>h# *#..,*#.........####...,*, #..###...## #..##*,#>h+>h,>h^,>h 2Y.Yh.>h2&3>hT7>h|9k _The yak snorts and paws the ground.>hC>hGrEvoke which item? Wands >hG\ a - a wand of flame (3)c - a wand of roots (12)  >hG!e - a wand of charming (14)  >hHBf - a wand of mindburst (7)  p - a wand of polymorph (22) >hlHMiscellaneous >hH g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke>hH][?] describe selected>hC>hI>h~Oe **###..# ****** cuphead4 the Thaumaturge∩*##..## ***,,,,** Gnoll of Ashenzari ****..>hO**#..## ##*,,,**,,, Health: 98/98 ========================###..# ##.{,****,*{ Magic: 28/28 ========================>h1PC##...## *h..###*∆*** AC: 10Str: 7#..### ***...##*∆** EV: 14Int: 21##...# *##.h##**, SH: 0>hxPSDex: 12##..### ##....#,** XL: 12 Next: 72% Place: an Ice Cave>hQ!##....@### ##Y...##,,* Noise: ---------  Time: 16313.2 (0.0)##..####.Y####...###..,* g) +4 dagger of Ashenzari's Boredom {Cun, ##...#####..Y#..##....○§, Throw: 30 darts (poison)#..###.#####hY....######,##......#####..##.# *###.*##..##.....##...##*#..., h   polar bear#..###...⌠...#..##*#..#** YYY 3 yaks*#..,*#.........####...,*,#..#**######...## #..##*,# _The yak closely misses you. >hSM_The yak gores you but does no damage.  The yak bellows! _The yak barely misses you. _The yak attacks as it pursues you! The yak misses you. _The yak snorts and paws the ground.>hf  ** ###..# ******  cuphead4 the Thaumaturge  ∩* ##..## ***,,,,** Gnoll of Ashenzari ****.. >hMg6 ** #..## ##*,,,**,,, Health: 98/98 ======================== ###..# ##.{,****,*{ Magic: 28/28 ======================== ##...## *h..###*∆*** AC: 10Str: 7>hga #..### ***...##*∆** EV: 14Int: 21 ##...# *##.h##**, SH: 0Dex: 12>hg5 ##..### ##....#,** XL: 12 Next: 72% Place: an Ice Cave >hQh;##....@### ##Y...##,,* Noise: ---------  Time: 16313.2 (0.0) ##..####*Y####...###..,* g) +4 dagger of Ashenzari's Boredom {Cun, >hi ##...#####..Y#..##....○§, Throw: 30 darts (poison) #..###.#####hY....######, ##......#####..##.# *###. *##..##.....##...##*#..., h   polar bear >hi#..###...⌠...#..##*#..#** YYY 3 yaks *#..,*#.........####...,*, #..#**######...## #..##*,# _The yak barely misses you. _The yak attacks as it pursues you! The yak misses you. _The yak snorts and paws the ground.Aiming: CharmPress: ? - help, Shift-Dir - straight lineAim: a yak (chance to affect: 71%)>h >hrNY#>hR M#.>h% o.YAim: a yak (chance to affect: 71%)>hkYhpolar bear (chance to affect: 71%)>h!8 Y>h1"Z*#h>h0I##>hKS*#>hv IY..>hC8 **>h###..# ****** cuphead4 the Thaumaturge∩*>h##..## ***,,,,** Gnoll of Ashenzari ****..**>h#..## ##*,,,**,,, Health: 98/98 ========================>h5###..# ##.{,****,*{ Magic: 28/28 ========================>hf##...## *h..###*∆*** AC: 10Str: 7>h#..### ***...##*∆** EV: 14Int: 21>h##...# *##.h##**, SH: 0>h.Dex: 12>hI%##..### ##....#,** XL: 12 Next: 72% Place: an Ice Cave>hB##....@### ##Y...##,,* Noise: ---------  Time: 16313.2 (0.0)>h##..####.Y####...###..,* g) +4 dagger of Ashenzari's Boredom {Cun, ##...#####..Y#..##....○§, Throw: 30 darts (poison)>h2t#..###.#####hY....######,>hbn##......#####..##.# *###.>h*##..##.....##...##*#..., h   polar bear>h#..###...⌠...#..##*#..#** YYY 3 yaks*#..,*#.........####...,*,>h@#..#**######...## #..##*,# >h7_The yak barely misses you. _The yak attacks as it pursues you! The yak misses you. >h_The yak snorts and paws the ground.Aiming: Charm>hNPress: ? - help, Shift-Dir - straight lineOkay, then.>h>h>h$>h  _>hF >h]>h>h>hh>h&QY.Yh>hR;Y.>hD24.2 (1 _>hw>hD 5  You hit the yak.>h *Y.The yak is lightly wounded.  The yak gores you.>hC]*@*>h**.Y**>h?..Y.(2 dazed)>hT3--=>hE7 (0.5-Mesm >h>hNA _Your orb emites a pulse of dizzying energy.>h   >he Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h\  ** ###..# ******  cuphead4 the Thaumaturge  ∩* ##..## ***,,,,** Gnoll of Ashenzari ****..  ** #..## ##*,,,**,,, Health: 93/98 ======================-- ###..# ##.{,****,*{ Magic: 27/28 =======================->h B ##...## *h..###*∆*** AC: 10Str: 7 #..### ***...##*∆** EV: 14Int: 21 >h ##...# *##.h##**, SH: 0Dex: 12 >h &##..### ##....#,** XL: 12 Next: 72% Place: an Ice Cave >hW ##....@### ##Y...##,,* Noise: =--------  Time: 16314.7 (0.0) >h ##..####YY####...###..,* g) +4 dagger of Ashenzari's Boredom {Cun,  >h ##...#####..h#..##....○§, Throw: 30 darts (poison) >h #..###.#####Y.....######, -Mesm  ##......#####..##.# *###.>h  *##..##.....##...##*#..., h   polar bear>h  #..###...⌠...#..##*#..#** YYY 3 yaks (2 dazed)>hD = *#..,*#.........####...,*, >h~ i#..#**######...## #..##*,# _Your orb emites a pulse of dizzying energy.  >h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h wAiming: Sandblast (safe; 1% risk of failure)  >h Press: ? - help, Shift-Dir - straight lineAim: a yak (lightly wounded, dazed, 91% to hit)>hxQ  **###..# ****** cuphead4 the Thaumaturge∩*>hQ ]##..## ***,,,,** Gnoll of Ashenzari ****..**#..## ##*,,,**,,, Health: 93/98 ======================-->h_R W###..# ##.{,****,*{ Magic: 27/28 =======================-##...## *h..###*∆*** AC: 10Str: 7#..### ***...##*∆** EV: 14>hR Int: 21##...# *##.h##**, SH: 0Dex: 12>hR %##..### ##....#,** XL: 12 Next: 72% Place: an Ice Cave>hqS m##....@### ##Y...##,,* Noise: =--------  Time: 16314.7 (0.0)##..####YY####...###..,* g) +4 dagger of Ashenzari's Boredom {Cun, >hS ##...#####..h#..##....○§, Throw: 30 darts (poison)>h T #..###.#####Y.....######, -Mesm ##......#####..##.# *###.>hUT C*##..##.....##...##*#..., h   polar bear#..###...⌠...#..##*#..#** YYY 3 yaks (1 dazed)>hT *#..,*#.........####...,*,#..#**######...## #..##*,#Confirm with . or Enter, or press ? or * to list all spells.>hT Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line>h1U Aim: a yak (lightly wounded, dazed, 91% to hit)  The blast of sand hits the yak!!  The yak is heavily wounded.>hZ >h >h LY.>hg Z4=6.2 (1.5>h >h  Aiming: Sandblast (safe; 1% risk of failure)  >h Press: ? - help, Shift-Dir - straight line  Aim: a yak (lightly wounded, dazed, 91% to hit)  The blast of sand hits the yak!!  >h The yak is heavily wounded. _The yak snaps out of its daze. The yak misses you.>hN  >hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h@ ** ###..# ******  cuphead4 the Thaumaturge >h@J ∩* ##..## ***,,,,** Gnoll of Ashenzari ****..  ** #..## ##*,,,**,,, Health: 94/98 =======================- >hfAw###..# ##.{,****,*{ Magic: 26/28 ======================-- ##...## *h..###*∆*** AC: 10Str: 7>hA #..### ***...##*∆** EV: 14Int: 21>hA >hB##...# *##.h##**, SH: 0Dex: 12>h*B >hTB&##..### ##....#,** XL: 12 Next: 72% Place: an Ice Cave >hB##....@### ##Y...##,,* Noise: =--------  Time: 16316.2 (0.0) >hB##..####YY####...###..,* g) +4 dagger of Ashenzari's Boredom {Cun,  >h`C##...#####Y.h#..##....○§, Throw: 30 darts (poison) >hC#..###.#####......######, -Mesm  >hC%##......#####..##.# *###. >hD*##..##.....##...##*#..., h   polar bear >hFD#..###...⌠...#..##*#..#** YYY 3 yaks (1 dazed) >hDF*#..,*#.........####...,*, #..#**######...## #..##*,# >hDZ_The yak snaps out of its daze. The yak misses you.>hDCasting: Sandblast (safe; 1% risk of failure)  >hEMConfirm with . or Enter, or press ? or * to list all spells.>h?EwAiming: Sandblast (safe; 1% risk of failure)  >hEPress: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 91% to hit)>hA **###..# ****** cuphead4 the Thaumaturge∩*##..## ***,,,,** Gnoll of Ashenzari ****..**#..## ##*,,,**,,, Health: 94/98 =======================-###..# ##.{,****,*{ Magic: 26/28 ======================-->h##...## *h..###*∆*** AC: 10Str: 7#..### ***...##*∆** EV: 14Int: 21##...# *##.h##**, SH: 0Dex: 12##..### ##....#,** XL: 12 Next: 72% Place: an Ice Cave>hg##....@### ##Y...##,,* Noise: =--------  Time: 16316.2 (0.0)##..####YY####...###..,* g) +4 dagger of Ashenzari's Boredom {Cun, ##...#####Y.h#..##....○§, Throw: 30 darts (poison)>hUW#..###.#####......######, -Mesm ##......#####..##.# *###.*##..##.....##...##*#..., h   polar bear#..###...⌠...#..##*#..#** YYY 3 yaks (1 dazed)>h*#..,*#.........####...,*,#..#**######...## #..##*,#Casting: Sandblast (safe; 1% risk of failure)  >h$Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 91% to hit)  The blast of sand hits the yak!>hq>hx:h.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a yak (heavily wounded, 91% to hit)  The blast of sand hits the yak!  The yak is almost dead.>hy,7.7 (1.5>h}>h% _The yak closely misses you. The yak barely misses you.>h@O  >hOCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h  ** ###..# ******  cuphead4 the Thaumaturge  ∩* ##..## ***,,,,** Gnoll of Ashenzari ****.. >h ** #..## ##*,,,**,,, Health: 94/98 =======================- ###..# ##.{,****,*{ Magic: 25/28 =====================--- >hH$##...## *h..###*∆*** AC: 10Str: 7 #..### ***...##*∆** EV: 14Int: 21>hǃ ##...# *##.h##**, SH: 0Dex: 12 ##..### ##....#,** XL: 12 Next: 72% Place: an Ice Cave >h%##....@### ##Y...##,,* Noise: =--------  Time: 16317.7 (0.0) >hy##..####YY####...###..,* g) +4 dagger of Ashenzari's Boredom {Cun,  >hDŽ##...#####Yh.#..##....○§, Throw: 30 darts (poison) >h#..###.#####......######, -Mesm  ##......#####..##.# *###.>h] *##..##.....##...##*#..., h   polar bear>h #..###...⌠...#..##*#..#** YYY 3 yaks (1 dazed) *#..,*#.........####...,*, >h2#..#**######...## #..##*,# _The yak closely misses you. The yak barely misses you.>h}FCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  >hPress: ? - help, Shift-Dir - straight lineAim: a yak (almost dead, 91% to hit)>h} ** ###..# ******  cuphead4 the Thaumaturge  ∩* ##..## ***,,,,** Gnoll of Ashenzari ****..  ** #..## ##*,,,**,,, Health: 94/98 =======================- >h}###..# ##.{,****,*{ Magic: 25/28 =====================--- ##...## *h..###*∆*** AC: 10Str: 7 #..### ***...##*∆** EV: 14Int: 21 >hP~##...# *##.h##**, SH: 0Dex: 12 ##..### ##....#,** XL: 12 Next: 72% Place: an Ice Cave >h~##....@### ##Y...##,,* Noise: =--------  Time: 16317.7 (0.0) ##..####YY####...###..,* g) +4 dagger of Ashenzari's Boredom {Cun,  >h~##...#####Yh.#..##....○§, Throw: 30 darts (poison) #..###.#####......######, -Mesm  ##......#####..##.# *###. >hJ*##..##.....##...##*#..., h   polar bear #..###...⌠...#..##*#..#** YYY 3 yaks (1 dazed) *#..,*#.........####...,*, >h#..#**######...## #..##*,#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h!=Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (almost dead, 91% to hit)  The blast of sand hits the yak!!>h K **    ∩*   ** #..##     ∆ >h[u ∆   #>hz  ##  >hl##† >hP# >hE##.#   2>hv  >h^>h7>hSiYh.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  >hAim: a yak (almost dead, 91% to hit)  The blast of sand hits the yak!!  You kill the yak!>h;56=>h-39.2 (1.5>h2>h<Q _The yak closely misses you.>hn  >hfoCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h  ** ###..# ******  cuphead4 the Thaumaturge  ∩* ##..## ***,,,,** Gnoll of Ashenzari ****.. >h( ** #..## ##*,,,**,,, Health: 95/98 =======================- >h|###..# ##.{,****,*{ Magic: 25/28 =====================--- ##...## *h..###*∆*** AC: 10Str: 7 >h˞]#..### ***...##*∆** EV: 14>hInt: 21 ##...# *##.h##**, SH: 0>h^=Dex: 12 >h&##..### ##....#,** XL: 12 Next: 73% Place: an Ice Cave >hM ##....@### ##Y...##,,* Noise: =--------  Time: 16319.2 (0.0) ##..####YY####...###..,* g) +4 dagger of Ashenzari's Boredom {Cun,  >h##...#####h..#..##....○§, Throw: 30 darts (poison) >h #..###.#####......######, -Mesm  ##......#####..##.# *###.>h\ *##..##.....##...##*#..., h   polar bear>h #..###...⌠...#..##*#..#** YY 2 yaks (1 dazed)>h] *#..,*#.........####...,*, #..#**######...## #..##*,# >hGC_The yak closely misses you.>hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>hAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (91% to hit)>h **###..# ****** cuphead4 the Thaumaturge∩*##..## ***,,,,** Gnoll of Ashenzari ****..**>h#..## ##*,,,**,,, Health: 95/98 =======================-###..# ##.{,****,*{ Magic: 25/28 =====================---##...## *h..###*∆*** AC: 10Str: 7>h#..### ***...##*∆** EV: 14Int: 21##...# *##.h##**, SH: 0Dex: 12>hܕ%##..### ##....#,** XL: 12 Next: 73% Place: an Ice Cave>h4]##....@### ##Y...##,,* Noise: =--------  Time: 16319.2 (0.0)##..####YY####...###..,* g) +4 dagger of Ashenzari's Boredom {Cun, ##...#####h..#..##....○§, Throw: 30 darts (poison)>hǖ#..###.#####......######, -Mesm ##......#####..##.# *###.*##..##.....##...##*#..., h   polar bear#..###...⌠...#..##*#..#** YY 2 yaks (1 dazed)*#..,*#.........####...,*,#..#**######...## #..##*,#>h7Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line>hSAim: a yak (91% to hit)  The blast of sand hits the yak!>h Honfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  >h}!Aim: a yak (91% to hit)  The blast of sand hits the yak!yak is lightly wounded.>h"-20.7 (1.5>h*>h^,l _The yak is no longer dazed. The yak barely misses you.>h{m  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h ** ###..# ******  cuphead4 the Thaumaturge  ∩* ##..## ***,,,,** Gnoll of Ashenzari ****..  ** #..## ##*,,,**,,, Health: 95/98 =======================- >h###..# ##.{,****,*{ Magic: 24/28 ====================---- ##...## *h..###*∆*** AC: 10Str: 7 #..### ***...##*∆** EV: 14Int: 21 ##...# *##.h##**, SH: 0Dex: 12 >h##..### ##....#,** XL: 12 Next: 73% Place: an Ice Cave ##....@### ##Y...##,,* Noise: =--------  Time: 16320.7 (0.0) ##..####YY####...###..,* g) +4 dagger of Ashenzari's Boredom {Cun,  ##...#####h..#..##....○§, Throw: 30 darts (poison) #..###.#####......######, -Mesm  >h}##......#####..##.# *###. *##..##.....##...##*#..., h   polar bear #..###...⌠...#..##*#..#** YY 2 yaks *#..,*#.........####...,*, #..#**######...## #..##*,# _The yak is no longer dazed. The yak barely misses you.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>hAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (lightly wounded, 91% to hit)>h7^ **###..# ****** cuphead4 the Thaumaturge>h^∩*##..## ***,,,,** Gnoll of Ashenzari ****..**>h_#..## ##*,,,**,,, Health: 95/98 =======================-###..# ##.{,****,*{ Magic: 24/28 ====================---->h__Y##...## *h..###*∆*** AC: 10Str: 7#..### ***...##*∆** EV: 14>h_Int: 21##...# *##.h##**, SH: 0Dex: 12>hG`}##..### ##....#,** XL: 12 Next: 73% Place: an Ice Cave##....@### ##Y...##,,* Noise: =--------  Time: 16320.7 (0.0)>h`##..#####Y####...###..,* g) +4 dagger of Ashenzari's Boredom {Cun, ##...######..#..##....○§, Throw: 30 darts (poison)#..###.#####......######, -Mesm >h`,##......#####..##.# *###.*##..##.....##...##*#..., h   polar bear#..###...⌠...#..##*#..#** YY 2 yaks*#..,*#.........####...,*,#..#**######...## #..##*,#>hGaCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line>haAim: a yak (lightly wounded, 91% to hit)  The blast of sand misses the yak.>hLYhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a yak (lightly wounded, 91% to hit)  The blast of sand misses the yak.polar bear.6>h2.2 (1.5>h>hy _The yak misses you. The yak closely misses you.>h   >h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>h&9 ` ** ###..# ******  cuphead4 the Thaumaturge  ∩* ##..## ***,,,,** Gnoll of Ashenzari ****..  ** #..## ##*,,,**,,, Health: 96/98 =======================- ###..# ##.{,****,*{ Magic: 23/28 ===================----- ##...## *h..###*∆*** AC: 10Str: 7>h9 p #..### ***...##*∆** EV: 14Int: 21 ##...# *##.h##**, SH: 0Dex: 12 >h9 2##..### ##....#,** XL: 12 Next: 73% Place: an Ice Cave ##....@### ##Y...##,,* Noise: =--------  Time: 16322.2 (0.0) ##..####YY####...###..,* g) +4 dagger of Ashenzari's Boredom {Cun,  >ha: E##...#####h..#..##....○§, Throw: 30 darts (poison) #..###.#####......######, -Mesm  ##......#####..##.# *###. *##..##.....##...##*#..., h   polar bear >h: #..###...⌠...#..##*#..#** YY 2 yaks *#..,*#.........####...,*, #..#**######...## #..##*,# >h; F_The yak misses you. The yak closely misses you.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>hj; Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (lightly wounded, 91% to hit)>h  **###..# ****** cuphead4 the Thaumaturge∩*>h" ##..## ***,,,,** Gnoll of Ashenzari ****..**>h R#..## ##*,,,**,,, Health: 96/98 =======================-###..# ##.{,****,*{ Magic: 23/28 ===================-----##...## *h..###*∆*** AC: 10>h Str: 7#..### ***...##*∆** EV: 14Int: 21>h ##...# *##.h##**, SH: 0Dex: 12>h: }##..### ##....#,** XL: 12 Next: 73% Place: an Ice Cave##....@### ##Y...##,,* Noise: =--------  Time: 16322.2 (0.0)>hu ##..####YY####...###..,* g) +4 dagger of Ashenzari's Boredom {Cun, >h ##...#####h..#..##....○§, Throw: 30 darts (poison)#..###.#####......######, -Mesm >h )##......#####..##.# *###.*##..##.....##...##*#..., h   polar bear>h #..###...⌠...#..##*#..#** YY 2 yaks*#..,*#.........####...,*,#..#**######...## #..##*,#>hx FCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  >h Press: ? - help, Shift-Dir - straight lineAim: a yak (lightly wounded, 91% to hit)  The blast of sand hits the yak!>h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a yak (lightly wounded, 91% to hit)  The blast of sand hits the yak!  >h KThe yak is moderately wounded.>h `54=3.7 (1.5>h  >h "_The yak gores you.?h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h$?h ** ###..# ******  cuphead4 the Thaumaturge  ∩* ##..## ***,,,,** Gnoll of Ashenzari ****.. ?hg ** #..## ##*,,,**,,, Health: 95/98 =======================- ?hw###..# ##.{,****,*{ Magic: 23/28 ===================----- ##...## *h..###*∆*** AC: 10Str: 7?hޏ ?h$#..### ***...##*∆** EV: 14Int: 21 ##...# *##.h##**, SH: 0?hLTDex: 12 ##..### ##....#,** XL: 12 Next: 73% Place: an Ice Cave?h ##....@### ##Y...##,,* Noise: =--------  Time: 16323.7 (0.0) ?h##..####YY####...###..,* g) +4 dagger of Ashenzari's Boredom {Cun,  ?h##...#####h..#..##....○§, Throw: 30 darts (poison) ?h=#..###.#####......######, -Mesm  ##......#####..##.# *###. ?h*##..##.....##...##*#..., h   polar bear ?h#..###...⌠...#..##*#..#** YY 2 yaks *#..,*#.........####...,*, #..#**######...## #..##*,# ?h _The yak gores you.  Casting: Sandblast (safe; 1% risk of failure)  ?hyrConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, 91% to hit)?hE **###..# ****** cuphead4 the Thaumaturge∩*##..## ***,,,,** Gnoll of Ashenzari ****..**#..## ##*,,,**,,, Health: 95/98 =======================-###..# ##.{,****,*{ Magic: 23/28 ===================-----##...## *h..###*∆*** AC: 10Str: 7?h'F#..### ***...##*∆** EV: 14Int: 21##...# *##.h##**, SH: 0Dex: 12##..### ##....#,** XL: 12 Next: 73% Place: an Ice Cave?hF]##....@### ##Y...##,,* Noise: =--------  Time: 16323.7 (0.0)##..####YY####...###..,* g) +4 dagger of Ashenzari's Boredom {Cun, ##...#####h..#..##....○§, Throw: 30 darts (poison)?hF#..###.#####......######, -Mesm ##......#####..##.# *###.*##..##.....##...##*#..., h   polar bear?hG#..###...⌠...#..##*#..#** YY 2 yaks*#..,*#.........####...,*,#..#**######...## #..##*,#Casting: Sandblast (safe; 1% risk of failure)  ?h?GConfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  ?hGPress: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, 91% to hit)  The blast of sand hits the yak!!?hT[onfirm with . or Enter, or press ? or * to list all spells.?hAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  ?h|Aim: a yak (moderately wounded, 91% to hit)  ?hnThe blast of sand hits the yak!!  The yak is almost dead.?ht78---?h-=5.2 (1.5?h?h ?h^_The yak closely misses you. The yak gores you!?h **###..# ****** cuphead4 the Thaumaturge∩*##..## ***,,,,** Gnoll of Ashenzari ****..**#..## ##*,,,**,,, Health: 85/98 ====================----###..# ##.{,****,*{ Magic: 23/28 ===================-----##...## *h..###*∆*** AC: 10Str: 7#..### ***...##*∆** EV: 14Int: 21##...# *##.h##**, SH: 0Dex: 12##..### ##....#,** XL: 12 Next: 73% Place: an Ice Cave##....@### ##Y...##,,* Noise: ==-------  Time:?h 16325.2 (0.0)##..####YY####...###..,* g) +4 dagger of Ashenzari's Boredom {Cun, ##...#####h..#..##....○§, Throw: 30 darts (poison)#..###.#####......######, -Mesm ##......#####..##.# *###.*##..##.....##...##*#..., h   polar bear#..###...⌠...#..##*#..#** YY 2 yaks*#..,*#.........####...,*,#..#**######...## #..##*,#Aim: a yak (moderately wounded, 91% to hit)  The blast of sand hits the yak!!  The yak is almost dead. _The yak closely misses you. The yak gores you!  Press: ? - help, v - describe, . - travelThe floor.?h~ **###..# ****** cuphead4 the Thaumaturge∩*##..## ***,,,,** Gnoll of Ashenzari ****..**#..## ##*,,,**,,, Health: 85/98 ====================----###..# ##.{,****,*{ Magic: 23/28 ===================-----##...## *h..###*∆*** AC: 10Str: 7#..### ***...##*∆** EV: 14Int: 21##...# *##.h##**, SH: 0Dex: 12?h0 ##..### ##....#,** XL: 12 Next: 73% Place: an Ice Cave##....@### ##Y...##,,* Noise: ==-------  Time: 16325.2 (0.0)##..####YY####...###..,* g) +4 dagger of Ashenzari's Boredom {Cun, ##...#####h..#..##....○§, Throw: 30 darts (poison)#..###.#####......######, -Mesm ##......#####..##.# *###.*##..##.....##...##*#..., h   polar bear#..###...⌠...#..##*#..#** YY 2 yaks?h *#..,*#.........####...,*,#..#**######...## #..##*,#Aim: a yak (moderately wounded, 91% to hit)  The blast of sand hits the yak!!  The yak is almost dead. _The yak closely misses you. The yak gores you!  Press: ? - help, v - describe, . - travelThe floor.?h ?h9?hy. _?h ?hV Casting: Sandblast (safe; 1% risk of failure)  ?h\Confirm with . or Enter, or press ? or * to list all spells.?h>  ** ###..# ******  cuphead4 the Thaumaturge  ∩* ##..## ***,,,,** Gnoll of Ashenzari ****.. ?h ** #..## ##*,,,**,,, Health: 85/98 ====================---- ###..# ##.{,****,*{ Magic: 22/28 ==================------?h ##...## *h..###*∆*** AC: 10Str: 7 ?hn#..### ***...##*∆** EV: 14Int: 21 ?h##...# *##.h##**, SH: 0Dex: 12 ?h&&##..### ##....#,** XL: 12 Next: 73% Place: an Ice Cave ?h##....@### ##Y...##,,* Noise: ==-------  Time: 16325.2 (0.0) ##..####YY####...###..,* g) +4 dagger of Ashenzari's Boredom {Cun, ?h/ ##...#####h..#..##....○§, Throw: 30 darts (poison) ?h#..###.#####......######, -Mesm  ?h##......#####..##.# *###. *##..##.....##...##*#..., h   polar bear?h0 #..###...⌠...#..##*#..#** YY 2 yaks?h= *#..,*#.........####...,*, ?hH#..#**######...## #..##*,# _The floor.  ?h.FCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  ?hPress: ? - help, Shift-Dir - straight lineAim: a yak (almost dead, 91% to hit)?hye ** ###..# ******  cuphead4 the Thaumaturge  ∩* ##..## ***,,,,** Gnoll of Ashenzari ****..  ** #..## ##*,,,**,,, Health: 85/98 ====================---- ###..# ##.{,****,*{ Magic: 22/28 ==================------ ##...## *h..###*∆*** AC: 10Str: 7 ?hy#..### ***...##*∆** EV: 14Int: 21 ##...# *##.h##**, SH: 0Dex: 12 ##..### ##....#,** XL: 12 Next: 73% Place: an Ice Cave ##....@### ##Y...##,,* Noise: ==-------  Time: 16325.2 (0.0) ##..####YY####...###..,* g) +4 dagger of Ashenzari's Boredom {Cun,  ?hXz##...#####h..#..##....○§, Throw: 30 darts (poison) #..###.#####......######, -Mesm  ##......#####..##.# *###. *##..##.....##...##*#..., h   polar bear #..###...⌠...#..##*#..#** YY 2 yaks *#..,*#.........####...,*, #..#**######...## #..##*,#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hz=Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (almost dead, 91% to hit)  The blast of sand hits the yak!!?h#~K **    ∩*   ** #..##     ∆ ?h~ ∆   #  ##  ##?h† # ##.#  ?hcy   yak  ?hp?h?hlPYh.?honfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  ?hPress: ? - help, Shift-Dir - straight line  Aim: a yak (almost dead, 91% to hit)  ?h`^The blast of sand hits the yak!!  You kill the yak!?h?[6=5-?h6.7 (1.5?h?h. ?hoC_The yak misses you.?hh  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h  ** ###..# ******  cuphead4 the Thaumaturge  ∩* ##..## ***,,,,** Gnoll of Ashenzari ****.. ?hE ** #..## ##*,,,**,,, Health: 86/98 =====================--- ###..# ##.{,****,*{ Magic: 21/28 ==================------ ##...## *h..###*∆*** AC: 10Str: 7 ?h a#..### ***...##*∆** EV: 14Int: 21 ##...# *##.h##**, SH: 0Dex: 12 ?h\&##..### ##....#,** XL: 12 Next: 75% Place: an Ice Cave ?h ##....@### ##Y...##,,* Noise: =--------  Time: 16326.7 (0.0) ##..####Yh####...###..,* g) +4 dagger of Ashenzari's Boredom {Cun,  ?hЊV##...#####...#..##....○§, Throw: 30 darts (poison) #..###.#####......######, -Mesm  ?h##......#####..##.# *###. *##..##.....##...##*#..., h   polar bear ?hV#..###...⌠...#..##*#..#** Y   yak *#..,*#.........####...,*, #..#**######...## #..##*,# ?h _The yak misses you.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hȋAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (91% to hit)?h **###..# ****** cuphead4 the Thaumaturge∩*?hҥ]##..## ***,,,,** Gnoll of Ashenzari ****..**#..## ##*,,,**,,, Health: 86/98 =====================---?h###..# ##.{,****,*{ Magic: 21/28 ==================------##...## *h..###*∆*** AC: 10Str: 7#..### ***...##*∆** EV: 14Int: 21?h[##...# *##.h##**, SH: 0Dex: 12##..### ##....#,** XL: 12 Next: 75% Place: an Ice Cave?hX##....@### ##Y...##,,* Noise: =--------  Time: 16326.7 (0.0)?hϦ##..####Yh####...###..,* g) +4 dagger of Ashenzari's Boredom {Cun, ?h##...#####...#..##....○§, Throw: 30 darts (poison)#..###.#####......######, -Mesm ##......#####..##.# *###.?hH*##..##.....##...##*#..., h   polar bear#..###...⌠...#..##*#..#** Y   yak*#..,*#.........####...,*,?h#..#**######...## #..##*,#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (91% to hit)  The blast of sand hits the yak!?h/jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a yak (91% to hit)  ?h0qThe blast of sand hits the yak!  The yak is moderately wounded.?h1,8.2 (1.5?h8?h.;3 _The yak misses you.?hu;?hJ  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h ** ###..# ******  cuphead4 the Thaumaturge  ∩* ##..## ***,,,,** Gnoll of Ashenzari ****..  ** #..## ##*,,,**,,, Health: 86/98 =====================--- ?h###..# ##.{,****,*{ Magic: 20/28 =================------- ##...## *h..###*∆*** AC: 10Str: 7 #..### ***...##*∆** EV: 14Int: 21 ##...# *##.h##**, SH: 0Dex: 12 ?h2##..### ##....#,** XL: 12 Next: 75% Place: an Ice Cave ##....@### ##Y...##,,* Noise: =--------  Time: 16328.2 (0.0) ##..####Yh####...###..,* g) +4 dagger of Ashenzari's Boredom {Cun,  ?hD$##...#####...#..##....○§, Throw: 30 darts (poison) #..###.#####......######, -Mesm  ##......#####..##.# *###. *##..##.....##...##*#..., h   polar bear?h #..###...⌠...#..##*#..#** Y   yak *#..,*#.........####...,*, ?h#..#**######...## #..##*,# _The yak misses you.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line?hsAim: a yak (moderately wounded, 91% to hit)?h **###..# ****** cuphead4 the Thaumaturge∩*?h##..## ***,,,,** Gnoll of Ashenzari ****..**#..## ##*,,,**,,, Health: 86/98 =====================---###..# ##.{,****,*{ Magic: 20/28 =================-------##...## *h..###*∆*** AC: 10Str: 7#..### ***...##*∆** EV: 14Int: 21##...# *##.h##**, SH: 0Dex: 12##..### ##....#,** XL: 12 Next: 75% Place: an Ice Cave##....@### ##Y...##,,* Noise: =--------  Time: 16328.2 (0.0)##..####Yh####...###..,*[?h+40m g) +4 dagger of Ashenzari's Boredom {Cun, ##...#####...#..##....○§, Throw: 30 darts (poison)#..###.#####......######, -Mesm ##......#####..##.# *###.*##..##.....##...##*#..., h   polar bear#..###...⌠...#..##*#..#** Y   yak*#..,*#.........####...,*,#..#**######...## #..##*,#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, 91% to hit)  The blast of sand hits the yak!?hS6 Aim  Press: ? - help, Shift-Dir - straight line?h6 ?Aim: a yak (moderately wounded, 91% to hit)  The blast of sand hits the yak!  The yak is severely wounded.  Your orb has recharged its mesmeric power.?hu8 )71?h8 B=9.7 (1.5?h? ?hB  ?hDC w_The yak misses you. The yak closely misses you.?h#.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h  ** ###..# ******  cuphead4 the Thaumaturge  ∩* ##..## ***,,,,** Gnoll of Ashenzari ****..  ** #..## ##*,,,**,,, Health: 87/98 =====================--- ###..# ##.{,****,*{ Magic: 20/28 =================------- ?h5 ##...## *h..###*∆*** AC: 10Str: 7 #..### ***...##*∆** EV: 14Int: 21 ##...# *##.h##**, SH: 0Dex: 12 ?h 4##..### ##....#,** XL: 12 Next: 75% Place: an Ice Cave ##....@### ##Y...##,,* Noise: =--------  Time: 16329.7 (0.0) ?h8 3##..####Yh####...###..,* g) +4 dagger of Ashenzari's Boredom {Cun,  ##...#####...#..##....○§, Throw: 30 darts (poison) #..###.#####......######, ##......#####..##.# *###. ?h *##..##.....##...##*#..., h   polar bear #..###...⌠...#..##*#..#** Y   yak *#..,*#.........####...,*, ?h f#..#**######...## #..##*,# _The yak misses you. The yak closely misses you.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hq #Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (severely wounded, 91% to hit)?h<  ** ###..# ******  cuphead4 the Thaumaturge  ∩* ##..## ***,,,,** Gnoll of Ashenzari ****..  ** #..## ##*,,,**,,, Health: 87/98 =====================--- ###..# ##.{,****,*{ Magic: 20/28 =================------- ?h ##...## *h..###*∆*** AC: 10Str: 7 #..### ***...##*∆** EV: 14Int: 21 ##...# *##.h##**, SH: 0Dex: 12 ?h ##..### ##....#,** XL: 12 Next: 75% Place: an Ice Cave ##....@### ##Y...##,,* Noise: =--------  Time: 16329.7 (0.0) ##..####Yh####...###..,* g) +4 dagger of Ashenzari's Boredom {Cun,  ##...#####...#..##....○§, Throw: 30 darts (poison) #..###.#####......######, ##......#####..##.# *###. *##..##.....##...##*#..., h   polar bear #..###...⌠...#..##*#..#** Y   yak *#..,*#.........####...,*, #..#**######...## #..##*,#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h_ BAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (severely wounded, 91% to hit)  The blast of sand hits the yak!!?h=  **    ∩*  ?h ** #..##     ∆  ?h ∆   #  ?h ##  ##† ?hL # ##.# ?h ?   ?hv?h|Nh.?hÀ6631.2 (1.5?h?honfirm with . or Enter, or press ? or * to list all spells.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a yak (severely wounded, 91% to hit)  The blast of sand hits the yak!! ?h$<_You kill the yak!?hn  ?hCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hX ** ###..# ******  cuphead4 the Thaumaturge  ∩* ##..## ***,,,,** Gnoll of Ashenzari ****..  ** #..## ##*,,,**,,, Health: 87/98 =====================--- ?h)###..# ##.{,****,*{ Magic: 17/28 ==============---------- ##...## *h..###*∆*** AC: 10Str: 7 #..### ***...##*∆** EV: 14Int: 21 ##...# *##.h##**, SH: 0Dex: 12 ?h2##..### ##....#,** XL: 12 Next: 76% Place: an Ice Cave ##....@### ##Y...##,,* Noise: =--------  Time: 16331.2 (0.0) ##..####h.####...###..,* g) +4 dagger of Ashenzari's Boredom {Cun,  ?h9B##...#####...#..##....○§, Throw: 30 darts (poison) #..###.#####......######, ##......#####..##.# *###. *##..##.....##...##*#..., h   polar bear #..###...⌠...#..##*#..#** *#..,*#.........####...,*, ?h#..#**######...## #..##*,# _You kill the yak!Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (84% to hit)?h\  **###..# ****** cuphead4 the Thaumaturge∩*##..## ***,,,,** Gnoll of Ashenzari ****..**?h #..## ##*,,,**,,, Health: 87/98 =====================---###..# ##.{,****,*{ Magic: 17/28 ==============----------##...## *h..###*∆*** AC: 10Str: 7#..### ***...##*∆** EV: 14Int: 21##...# *##.h##**, SH: 0Dex: 12##..### ##....#,** XL: 12 Next: 76% Place: an Ice Cave##....@### ##Y...##,,* Noise: =--------  Time: 16331.2 (0.0)##..####h.####...###..,* g) +4 dagger of Ashenzari's Boredom {Cun, ##...#####[34?h m...#..##....○§, Throw: 30 darts (poison)#..###.#####......######,##......#####..##.# *###.*##..##.....##...##*#..., h   polar bear#..###...⌠...#..##*#..#***#..,*#.........####...,*,#..#**######...## #..##*,#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (84% to hit)  The stone arrow hits the polar bear!?h' onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a polar bear (84% to hit)  The stone arrow hits the polar bear!  The polar bear is moderately wounded.?h' ;8=2.2 (1?h?+ ?h, [ _The polar bear closely misses you. x3?h   ?hB Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hM  ** ###..# ******  cuphead4 the Thaumaturge  ∩* ##..## ***,,,,** Gnoll of Ashenzari ****..  ** #..## ##*,,,**,,, Health: 88/98 =====================--- ?h 4###..# ##.{,****,*{ Magic: 14/28 ============------------ ##...## *h..###*∆*** AC: 10Str: 7 #..### ***...##*∆** EV: 14Int: 21 ?h: ##...# *##.h##**, SH: 0Dex: 12 ##..### ##....#,** XL: 12 Next: 76% Place: an Ice Cave ?h ##....@### ##Y...##,,* Noise: ==-------  Time: 16332.2 (0.0) ##..####h.####...###..,* g) +4 dagger of Ashenzari's Boredom {Cun,  ##...#####...#..##....○§, Throw: 30 darts (poison) #..###.#####......######, ##......#####..##.# *###. *##..##.....##...##*#..., h   polar bear #..###...⌠...#..##*#..#** *#..,*#.........####...,*, #..#**######...## #..##*,# _The polar bear closely misses you. x3  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (moderately wounded, 84% to hit)?hBR **###..# ****** cuphead4 the Thaumaturge∩*##..## ***,,,,** Gnoll of Ashenzari ****..**?hRf#..## ##*,,,**,,, Health: 88/98 =====================---###..# ##.{,****,*{ Magic: 14/28 ============------------##...## *h..###*∆*** AC: 10?h@SStr: 7#..### ***...##*∆** EV: 14Int: 21##...# *##.h##**, SH: 0Dex: 12##..### ##....#,** XL: 12 Next: 76% Place: an Ice Cave?hSX##....@### ##Y...##,,* Noise: ==-------  Time: 16332.2 (0.0)?hSe##..####h.####...###..,* g) +4 dagger of Ashenzari's Boredom {Cun, ##...#####...#..##....○§, Throw: 30 darts (poison)#..###.#####......######,?hSl##......#####..##.# *###.*##..##.....##...##*#..., h   polar bear#..###...⌠...#..##*#..#***#..,*#.........####...,*,?h3T#..#**######...## #..##*,#Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hlTRAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (moderately wounded, 84% to hit)  The stone arrow hits the polar bear!!?h!*Aim  Press: ? - help, Shift-Dir - straight line: a polar bear (moderately wounded, 84% to?h hit)  The stone arrow hits the polar bear!!  The polar bear is severely wounded.polar bear bites you!?h[g*@*?hg**.h**?h% ....(dazed)Your orb emites a pulse of dizzying energy.  The polar bear misses you.?h&d79--153.2 (1?h&7-Mesm ?h*?h,B _The polar bear claws you but does no damage.?h)?h*?h0?h#3?hE  ?hoECasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h|   ** ###..# ******  cuphead4 the Thaumaturge  ∩* ##..## ***,,,,** Gnoll of Ashenzari ****.. ?h  ** #..## ##*,,,**,,, Health: 79/98 ===================----- ###..# ##.{,****,*{ Magic: 12/28 ==========-------------- ?h4##...## *h..###*∆*** AC: 10Str: 7 ?hy#..### ***...##*∆** EV: 14Int: 21 ?h,##...# *##.h##**, SH: 0Dex: 12 ##..### ##....#,** XL: 12 Next: 76% Place: an Ice Cave ?hn##....@### ##Y...##,,* Noise: ==-------  Time: 16333.2 (0.0) ?hDy##..####h.####...###..,* g) +4 dagger of Ashenzari's Boredom {Cun,  ##...#####...#..##....○§, Throw: 30 darts (poison) #..###.#####......######, -Mesm  ##......#####..##.# *###. ?h*##..##.....##...##*#..., h   polar bear (dazed) ?hm#..###...⌠...#..##*#..#** *#..,*#.........####...,*, #..#**######...## #..##*,# ?h"J_The polar bear claws you but does no damage.  ?hYCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line?hAim: a polar bear (severely wounded, dazed, 84% to hit)?h<h#  Casting: Stone Arrow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  You can't see that place.  ?h[a rock wall.]?h/ **###..# ****** cuphead4 the Thaumaturge∩*?h~##..## ***,,,,** Gnoll of Ashenzari ****..**#..## ##*,,,**,,, Health: 79/98 ===================-----###..# ##.{,****,*{ Magic: 15/28 ============------------##...## *h..###*∆*** AC: 10Str: 7#..### ***...##*∆** EV: 14Int: 21##...# *##.h##**, SH: 0Dex: 12##..### ##....#,** XL: 12 Next: 76% Place: an Ice Cave##....@### ##Y...##,,* Noise: ==-------  Time: 16333.2 (0.0)##..####h.####...###..,*[?h՘40m g) +4 dagger of Ashenzari's Boredom {Cun, ##...#####...#..##....○§, Throw: 30 darts (poison)#..###.#####......######, -Mesm ##......#####..##.# *###.*##..##.....##...##*#..., h   polar bear (dazed)#..###...⌠...#..##*#..#***#..,*#.........####...,*,#..#**######...## #..##*,#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineYou can't see that place.  [a rock wall.]  Okay, then. _?h   Press: ? - help, Shift-Dir - straight line  You can't see that place.  [a rock wall.] _Okay, then.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h t ** ###..# ******  cuphead4 the Thaumaturge  ∩* ##..## ***,,,,** Gnoll of Ashenzari ****..  ** #..## ##*,,,**,,, Health: 79/98 ===================----- ###..# ##.{,****,*{ Magic: 12/28 ==========-------------- ##...## *h..###*∆*** AC: 10Str: 7?h p #..### ***...##*∆** EV: 14Int: 21 ##...# *##.h##**, SH: 0Dex: 12 ?hV ##..### ##....#,** XL: 12 Next: 76% Place: an Ice Cave ##....@### ##Y...##,,* Noise: ==-------  Time: 16333.2 (0.0) ##..####h.####...###..,* g) +4 dagger of Ashenzari's Boredom {Cun,  ##...#####...#..##....○§, Throw: 30 darts (poison) #..###.#####......######, -Mesm  ##......#####..##.# *###. *##..##.....##...##*#..., h   polar bear (dazed) #..###...⌠...#..##*#..#** *#..,*#.........####...,*, #..#**######...## #..##*,# _Okay, then.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (severely wounded, dazed, 84% to hit)?h= ** ###..# ******  cuphead4 the Thaumaturge  ∩* ##..## ***,,,,** Gnoll of Ashenzari ****..  ** #..## ##*,,,**,,, Health: 79/98 ===================----- ###..# ##.{,****,*{ Magic: 12/28 ==========-------------- ##...## *h..###*∆*** AC: 10?h*_Str: 7 #..### ***...##*∆** EV: 14Int: 21 ##...# *##.h##**, SH: 0Dex: 12 ##..### ##....#,** XL: 12 Next: 76% Place: an Ice Cave ##....@### ##Y...##,,* Noise: ==-------  Time: 16333.2 (0.0) ##..####h.####...###..,* g) +4 dagger of Ashenzari's Boredom {Cun,  ##...#####...#..##....○§, Throw: 30 darts (poison) #..###.#####......######, -Mesm  ##......#####..##.# *###. *##..##.....##...##*#..., h   polar bear (dazed) #..###...⌠...#..##*#..#** *#..,*#.........####...,*, ?hI#..#**######...## #..##*,#Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (severely wounded, dazed, 84% to hit)  The stone arrow hits the polar bear!!?h **    ∩*   ** #..##     ∆  ∆   #  ##?ht  ##† # ##.#   ?h      ?hH?h=284.2 (1?h?h{Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  ?hPPress: ? - help, Shift-Dir - straight line  Aim: a polar bear (severely wounded, dazed, 84% to hit)  The stone arrow hits the polar bear!! _You kill the polar bear!?hy?h?h?h?hIq ?hq ?hDr ?hv R80?hw ?h ?h? ,?hA ?hA ?hfB ?hdD ?hD W3=?hE ?h2G ?hG N20=?hnH ?hJ ,?h-K ?h=M ?hM a4=?hPP ?hP ?h8Q ?hR ?h S j1==?hS ?hU ?h/V U5=?h8W ?hX ?h)Y ?hY ?h[ ?hU\ %6?h] ?h^ ?h>_ 9=?h_ ?ha ?hb %2?hb ?h\f Q7?hh B?hi ?hi ?hj ?h/p _ _You start resting.?h%u ,84.2 (3?hu Z8=5.2 (36?hy ?h`{  ?h{ _HP restored.?hcy?hz?h.{?hj~?hրa3=?h?h?h}?h?h3?h>?h{?hk#=?h?h?ht?h-9=?h;?hl?h #4?hU(=?h@?h$?h?h?h?h؟?hW?h?h?hc?hZ5==?h<e=?h?hK6=?h?h?hk?hٲ?h6?h?h?hB?hw?h2,?h)?h?h?hS9=?h?hh   wolf (wandering)h?hI@  ** ?h_   ∩*   ** #..##   ##.{?hX{  ∆  ∆ ##...# ?h$ ##..###  ##....@### 404.2 (19 ##..####†.# ?hk7#...# ## ?h5##.#  ?hP _You start resting.?h **    ∩*   ** #..##   ##.{{  ∆  ∆ ?h##...#  ##..###  ##....@###  ##..####†.# #...# ## ##.#   ?h?h  ∩* ##..## ***,,,,*** ** #..## ##*,,,**,,, ###..# ##.{,****,*{?h2!##...## *h..###*∆***,#..### ***...##...# *##.h##**,,##..### ##....#,***##.....### ##Y...##,##..####@.####...###..,*##...#####...#..##....○§#..###.#####......######,###......#####..##.# *###.**##..##.....##...##*#...,,?h!#..###...⌠...#.h##*#..#****#..,*#.........####...,*,{#..#**######...## #..##*,#####,*..### ##...#*##. _A wolf is nearby!?h#?hy#?h'?h~(f7=5.0) _?h+?h.  Things that are here: _a yak corpse; a yak corpse; a yak corpse?h* #..## ##*,,,**,,, ###..# ##.{,****,*{,,##...## *h..###*∆***,#..### ***...##...# *##.h##**,,,?hˡ##..### ##....#,***##.....### ##Y...##,##..####†.####...###..,*##...#.#..##....○§,* ?h#..###.#####......######,###......#####..##.# *###.***##..##.....##...##*#...,,{#..###...⌠...#.h##*#..#*****#..,*#.........####...,*,{,#..#**######...## #..##*,######,*..### ##...#*##.. **,,,,.#....####..#####..#?h?h[?ht?h -6 _?hz?hٱ?hKS ?hS ?hZ ?h] ?h> ?h( ?h ?hq  ?hĦf #..## ##*,,,**,,,* ?h,###..# ##.{,****,*{,,*##...## *h..###*∆***,#..### ***...##*∆***,##...# *##.h##**,##..### ##....#,***,*##.....### ##Y...##,,***, ?hp##..####†.####...###..,*##...#####.@.#..##....○§,* *#..###.#####......######,#* ?hb##......#####..##.# *###.**,*##..##.....##...##*#...,,{*#..###...⌠...#.h##*#..#****,*#..,*#.####...,*,{,#..#**######...## #..##*,####,***####..### ##...#*##.**,,,,.#....####..#####..#. ?h/ ?hJh. ?h2&7 ?h ?h ?ht###..# ##.{,****,*{,,*  ?hE##...## *h..###*∆***,,, #..### ***...#  ?h##...# *##..##**,,,, ##..### ##....#,***,*  ?he##.....### ##....##,,***,  ?h##..####†.####...###..,***** ?hy##...#####...#..##....○§,* #..###.#####@.....######,#**,##......#####..##.# *###.**,,*##..##.....##..h##*#...,,{#..###...⌠...#..##*#..#****, ?hs*#..,*#.........####...,*,{,,* ?hx#..#**######...## #..##*,########,*..### ##...#*##.... ?h **,,,,.#....####..#####..#*{{h#*#.#.##....### #..#### ?hA ?hDJh. ?h&8 ?h2 ?h ?hڍ ###..# ##.{,****,*{,,* ##...## *h..###*∆***,,, #..### ***...##*∆***,, ##...# *##..##**,,,,  ?hQ ##..### ##....#,***,* ##.....### ##....##,,***, ##..####†.####...###..,*****, ?hh ##...#####...#..##....○§,* *#..###.#####.@....######,#**,##......#####..##h# *###.**,,**##..##.....##...##*#...,,{*,#..###...⌠...#..##*#..#****,*  #..#**######...## #..##*,####,***####..### ##...#*##....#**,,,,.#....####..#####..#..†*{{h#*#.#.##....### #..####. ?hԐ  ?hT  ?h K.h ?hƗ B=9 ?h_  ?h  ?hYk###..# ##.{,****,*{,,* ##...## *h..###*∆***,,, #..### ***...##*∆***,,  ?hl##...# *##..##**,,,, ##..### ##....#,***,* ##.....### ##....##,,***, ##..####†.####...###..,*****,##...#####...#..##....○§,* ***,#..###.#####..@...######,#**, ?hl##......#####..##.# *###.**,,**##..##.....##...##*#...,,{*,,*#..###...⌠...#.h##*#..#****,*  ?hl#..#**######...## #..##*,####,***####..### ##...#*##....#.**,,,,.#....####..#####..#..†.*{{h#*#.#.##....### #..####. ?ho, ?h?hee=?h?h9=?h ?hT?hڙM9=?hT?hɛ?hL?hĜ?h?h?h?h?h?h?h?h89=?hƣ?h?h@Y20=?h?hƨy _Your orb has recharged its mesmeric power.?hN?hک?h?hΫ?h\?h%,?h?h1==?hg?h?h۲?hj?h?h\?h?h:?h?h3?h?h79=?h?hƼ;2?h?h?hh?h?h?h?hX?h?hC?h?h2?h}?h?h?hK3=?h?h?hN?h?h?h?hi?h?h ?h?h7?h#=?h?hX?h?h K4=?h?h:?h?h(?hk?h?hF?h?h/?h?h?hd9=?h?h?h55=?h8?h?hD?h?hB?h?h.?h?h7?h?h ?h?hh6==?h?h&?hp?h?h?h?h?h?hC?h?hp?hO=?h?hK7=?h?h=?h?h?h~?h?h]?h?h;?h?h)?h}9=?h ?h=?hK8=?hD?h{ ?h._Magic restored.?h?h%?h?h ?hJ ?h ?h= ?h ?hH?h?h&?h ?h?h9=?h?h?h=?h?h?h?hj?h?h?h?h?h?h?h,?h?h?h_.~#~~~~## ##~~≈#~~#### ?h.*#######~~.#####***  ##..## *##.,,,*** ?hV# #..## ###.h,**,,,***  ###..# ##...****,*{,,*  ##...## #...###*∆***,,, ?hֳ #..### **#@..##*∆***,, 74.2 (56.0)?h` ##...# ###..##**,,,, ##..### ##....#,***,* ##.....### ##....##,,***,  ?hҴK##..####†.####...###..,*****,,** ##...#####...#..##.....§,* ***,,* h   polar bear (wandering) ?h?Q#..###.#####..†...######,#**,,,** ##......#####..##.# *###.**,,*** *##..##.....##...##*#...,,{*,,*?h>?h?h>a _A polar bear is nearby!?hc#  *##***  ?h>R *##  #..## ###   ##?hz{,,*   #...###*∆   **#@..##*∆***,,  ?h,I ###..#   ##....#  ?hE ##....##  †.####.. ?hB.†  {*,,* ?h  *##***  ?heB *##  #..## ###   ##{,,*  ?h #...###*∆  ?h **#@..##*∆***,,  ?h\d ###..#?hȐ   ##....#  ?hq ##....##  ?hcV†.####.. ?ho.† {*,,*?h4?h?h?h ?hS_A polar bear is nearby!?hq#.~~#~#~ .~#~~~~## ?hj##~~≈#~~#### *#######~~.# #..# *####* #..## *##...,***  #..## ###.h.**,,,** ###..# ##...#***,*{,,*#...## #..@###*∆***, #..### ###...##*∆*** ##...###..##**,,,, ##..### ##....#,***,* ##.....### ##....##,,***,  ##†.####...###..,*****,,* ##...#####...#..##.....§,* ***,, #?h..###.#####..†...######,#**,,,** ##......#####..##.# *###.**,,***?h^?hL.h?h85.2 (1.0) _?h?hX?h  ?h Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hP#.~~#~#~# cuphead4 the Thaumaturge .~#~~~~## Gnoll of Ashenzari ****.. ##~~≈#~~####?h Health: 98/98 ======================== *#######~~.## Magic: 25/28 =====================--- ###..# *####*  AC: 10Str: 7 ##..## *##...,***  EV: 14Int: 21 #..## ###.*h**,,,***  SH: 0Dex: 12 ?h(S###..# ##..*#***,*{,,*  XL: 12 Next: 79% Place: an Ice Cave ##...## #..@###*∆***,,,  Noise: ---------  Time: 16475.2 (0.0) #..### ###...##*∆***,,  g) +4 dagger of Ashenzari's Boredom {Cun,  ##...# ###..##**,,,,  Throw: 30 darts (poison) ?h ##..### ##....#,***,*  ##.....### ##....##,,***,  ##..####†.####...###..,*****,,** h   polar bear (wandering) ##...#####...#..##.....§,* ***,,* #..###.#####..†...######,#**,,,** ##......#####..##.# *###.**,,*** _A polar bear is nearby!Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (wandering, hasn't noticed you, 84% to hit)?h #.~~#~#~#cuphead4 the Thaumaturge .~#~~~~##Gnoll of Ashenzari ****.. ##~~≈#~~####Health: 98/98 ======================== *#######~~.##Magic: 25/28 =====================---###..# *####*AC: 10?h wStr: 7##..## *##...,***EV: 14Int: 21#..## ###.`h**,,,***SH: 0Dex: 12###..# ##..`#***,*{,,*XL: 12 Next: 79% Place: an Ice Cave##...## #..@###*∆***,,,Noise: ---------  Time: 16475.2 (0.0)#..### ###...##*∆***,,g) +4 dagger of Ashenzari's Boredom {Cun, ##...# ###..##**,,,,Throw: 30 darts (poison)?h ##..### ##....#,***,*##.....### ##....##,,***,##..####†.####...###..,*****,,** h   polar bear ##...#####...#..##.....§,* ***,,* #..###.#####..†...######,#**,,,** ##......#####..##.# *###.**,,***Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (wandering, hasn't noticed you, 84% to hit)  The stone arrow hits the polar bear!  The polar bear is moderately wounded.?h6H ?hP _h..?hQ J====6.2 (1?hiX ?hU[ E  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a polar bear (wandering, hasn't noticed you, 84% to hit)  ?h\ The stone arrow hits the polar bear!  The polar bear is moderately wounded. _The polar bear growls angrily. You hear an angry growl.?h ?h` Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h,N#.~~#~#~# cuphead4 the Thaumaturge .~#~~~~## Gnoll of Ashenzari ****.. ##~~≈#~~#### Health: 98/98 ======================== *#######~~.## Magic: 22/28 ==================------ ?hP###..# *####*  AC: 10Str: 7 ##..## *##...,***  EV: 14Int: 21 #..## ###.h.**,,,***  SH: 0Dex: 12 ###..# ##..*#***,*{,,*  XL: 12 Next: 79% Place: an Ice Cave ##...## #..@###*∆***,,,  Noise: ====-----  Time: 16476.2 (0.0) #..### ###...##*∆***,,  g) +4 dagger of Ashenzari's Boredom {Cun,  ##...# ###..##**,,,,  Throw: 30 darts (poison)  ##..### ##....#,***,*  ##.....### ##....##,,***,  ##..####†.####...###..,*****,,** h  ?hGQ  polar bear ##...#####...#..##.....§,* ***,,* #..###.#####..†...######,#**,,,** ##......#####..##.# *###.**,,*** _The polar bear growls angrily. You hear an angry growl.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (moderately wounded, 84% to hit)?hh#.~~#~#~#cuphead4 the Thaumaturge .~#~~~~##Gnoll of Ashenzari ****.. ?hi##~~≈#~~####Health: 98/98 ======================== *#######~~.##?hWi Magic: 22/28 ==================------###..# *####*AC: 10?hiStr: 7##..## *##...,***EV: 14?hiInt: 21#..## ###.h.**,,,***SH: 0?h@jDex: 12###..# ##..`#***,*{,,*?hjDXL: 12 Next: 79% Place: an Ice Cave##...## #..@###*∆***,,,?hjNoise: ====-----  Time: 16476.2 (0.0)?hk#..### ###...##*∆***,,g) +4 dagger of Ashenzari's Boredom {Cun, ?hUk##...# ###..##**,,,,Throw: 30 darts (poison)?hk##..### ##....#,***,*?hln##.....### ##....##,,***,##..####†.####...###..,*****,,** h   polar bear ##...#####...#..##.....§,* ***,,* #..###.#####..†...######,#**,,,** ##......#####..##.# *###.**,,***Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (moderately wounded, 84% to hit)  The stone arrow hits the polar bear!?h?hhS.h?hC`==--7.2 (1?hk?hdonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  ?h\Press: ? - help, Shift-Dir - straight line  Aim: a polar bear (moderately wounded, 84% to hit)  The stone arrow hits the polar bear! _The polar bear is severely wounded.?hՑ  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h#.~~#~#~# cuphead4 the Thaumaturge .~#~~~~## Gnoll of Ashenzari ****.. ##~~≈#~~#### Health: 98/98 ======================== *#######~~.## Magic: 19/28 ================--------?h= ###..# *####*  AC: 10Str: 7 ##..## *##...,***  EV: 14Int: 21 #..## ###...**,,,***  SH: 0?hIDex: 12 ###..# ##..h#***,*{,,*  XL: 12 Next: 79% Place: an Ice Cave ?hH##...## #..@###*∆***,,,  Noise: ==-------  Time: 16477.2 (0.0) #..### ###...##*∆***,,  g) +4 dagger of Ashenzari's Boredom {Cun,  ##...# ###..##**,,,,  Throw: 30 darts (poison)  ##..### ##....#,***,* ?h"r ##.....### ##....##,,***,  ##..####†.####...###..,*****,,** h   polar bear ##...#####...#..##.....§,* ***,,* #..###.#####..†...######,#**,,,** ##......#####..##.# *###.**,,*** _The polar bear is severely wounded.Casting: Stone Arrow (safe; 1% risk of failure)  ?hxConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (severely wounded, 84% to hit)?hRW#.~~#~#~# cuphead4 the Thaumaturge .~#~~~~## Gnoll of Ashenzari ****.. ##~~≈#~~#### Health: 98/98 ======================== *#######~~.## Magic: 19/28 ================-------- ###..# *####*  AC: 10Str: 7 ?h##..## *##...,***  EV: 14Int: 21 #..## ###...**,,,***  SH: 0Dex: 12 ###..# ##..h#***,*{,,*  XL: 12 Next: 79% Place: an Ice Cave ?h8##...## #..@###*∆***,,,  Noise: ==-------  Time: 16477.2 (0.0) #..### ###...##*∆***,,  g) +4 dagger of Ashenzari's Boredom {Cun,  ##...# ###..##**,,,,  Throw: 30 darts (poison)  ##..### ##....#,***,*  ##.....### ##....##,,***,  ##..####†.####...###..,*****,,** h   polar bear ##...#####...#..##.....§,* ***,,* #..###.#####..†...######,#**,,,** ##......#####..##.# *###.**,,*** Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (severely wounded, 84% to hit)  The stone arrow hits the polar bear!!?h  *####*    ?hD #..##    ##...   ∆  ?h ∆***,,      ?h#   #  †##?h/I † ?h/?h4818.2 (1?hʍ?h$onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  ?hyFPress: ? - help, Shift-Dir - straight line  Aim: a polar bear (severely wounded, 84% to hit)  The stone arrow hits the polar bear!! _You kill the polar bear!?h ?hb ?h ?hl ?hz ,?h ?h, N20=?h ?h C{--?h ,81.2 (3?h 9--?h ?h. [ _You sense a monster nearby.?h{?h|?hj}?hۀ?h,?h?h?h?h?hj1==?h?h?hʐ+5.2 (4?hR?h?h3[ _You sense a monster nearby.?ht?h?h>?hB?h,?h?h?h!9=?hE?h?h%2?hb?h%?hw?h?h5?h?h?hW?h?h?hs?h?hM?h?hK3=?h?h?hQ?h?h?h_?h?h?hb?h?h?h[9=?h?h?hK4=?h?h?hi?h?hF?h?h?hM?h?h?h?hh5==?h?h?ha?h?hd?h?h?h?h?hd?h?hO9=?h?h;?hK6=?h?h?h?h?h*?hx?h?hS?h?h?hY?h9=?hA?h?hK7=?ht?h+ ?h ?h ?ha ?h ?hX ?h?h&?h|?h?h9=?h?h?heK8=?h?h?hB?h?h?h?h?hb?h?h?h?hh?h?h?h?hP#=?h?h?h ?hR"?h"?h#?h$$?h%?h/&?h&?h~'?h:)?h)?h*?h+?h,?hj1U ### ?h1~# #~# ~## ~~#### ##~~.##  ?h1###..# ######  ##..## ###...@#**  #..## ###...** ?hH2###..# ##...####.#...#* #...## #...###*$###...#* ?h2..### ###...###∆**#...# ...# ###..##**{,..## h   polar bear (wandering) .### ##....#,***,#.#?h2* ...### ##....##,,***,h.*#†.####...###..,*****,,**?h70520.0)?hZ8,6.2 (41?h:?h~<] _A polar bear comes into view.?h'c## ~# ~# ?h'A# ## #~~.?h((#..# ###### ##..## ###....### #..## ###...##.@.#** ?h(##..# ##...####.#...# ...## #...####$## .### ###...###∆**?h;)$ ###..##**{,..## ### ##....#,***,#.#* .?h).### ##....##,,***,h ##†.####...###..,*****..**?h>*X...#..##.....§,* *?hg,?h/,{..#*?hQ017.2 (1.0)?h>3?hK4?hi`?h4a?hg?hjH _No target in view!?h?h_?hQ?h9?h9?h&P _?hv?h?h?h|?h,?hO _You now have 1711 gold pieces (gained 19).?h3?h[?h?h],?hO _You now have 1727 gold pieces (gained 16).?h3?hh?h?h?hN,?h#?h\ ?h ?h/ ?h ?h+ ?hH?hԠ35.2 (8...###,{hh   polar bear (wandering)?h?hQ?ha _A polar bear is nearby!?hZ# ###### ###....### #.@.#**  #.#...#*  #.###...#*  ##.#*#...#  {h.##  #.#*  ?hz]U#* †   ?h ###### ###....### #.@.#**  #.#...#*  ?h=#.###...#*  ##.#*#...# {h.## #.#*  #† ?h@?h?h?hVa _A polar bear is nearby!?h  # # ## ~~.?h̒ /#..# ###### #..## ###....### ..## ###...##...### ##...####.#@..# ..## #...####.## ?h] 9### ###...###.#*#...#  ###..####,{h.## ?h =## ##....#,***,#.#* .### ##....##,,***,. #†.####...###..,*****...#..##.....§,* ?h *#..†...######,#**,,,**?h˖ ?hZ ?h,.?h 2{?hj 26.2 (1 _?h[ ?h ?h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h# cuphead4 the Thaumaturge #?hm Gnoll of Ashenzari ****.. # Health: 98/98 ======================== #### Magic: 25/28 =====================--- ~~.## AC: 10?hStr: 7 ##..# ###### EV: 14Int: 21 #..## ###....### SH: 0?hDex: 12 ..## ###...##...###  XL: 12 Next: 81% Place: an Ice Cave #..# ##...####.#@..#*  Noise: ---------  Time: 16536.2 (0.0) ?hj..## #...####.###**.#*  g) +4 dagger of Ashenzari's Boredom {Cun, ### ###...###.#*#.h.#  Throw: 30 darts (poison) .# ###..####,,..## ## ##....#,***{#.#* ?h.### ##....##,,***,..#*  h   polar bear (wandering) #†.####...###..,*****..#* ##...#..##.....§,* ***..* ####..†...######,#**,,,** _A polar bear is nearby!Casting: Stone Arrow (safe; 1% risk of failure)  ?h\Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (wandering, hasn't noticed you, 84% to hit)?h#cuphead4 the Thaumaturge #Gnoll of Ashenzari ****.. #Health: 98/98 ======================== ####Magic: 25/28 =====================--- ~~.##AC: 10Str: 7 ##..# ######EV: 14Int: 21 #..## ###....###SH: 0Dex: 12 ..## ###...##...###XL: 12 Next: 81% Place: an Ice Cave #..# ##...####.#@..#*Noise: ---------  Time: 16536.2 (0.0) ..## #...####.###``.#*g) +4 dagger of Ashenzari's Boredom {Cun, ### ###...###.#*#.h.#Throw: 30 darts (poison) [0?h;10m.# ###..####,,..## ## ##....#,***{#.#* .### ##....##,,***,..#*h   polar bear #†.####...###..,*****..#* ##...#..##.....§,* ***..* ####..†...######,#**,,,**Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (wandering, hasn't noticed you, 84% to hit)  The stone arrow hits the polar bear!?hh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a polar bear (wandering, hasn't noticed you, 84% to hit)  The stone arrow hits the polar bear!  The polar bear is moderately wounded.?hgk=  You hear an angry growl.?h\o.h.h,h 2 polar bears (1 wandering)?h*p5===7.2 (1?hs?h,u] _A polar bear comes into view.?hq?hm?h?h?h  ?hKCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hD# cuphead4 the Thaumaturge # Gnoll of Ashenzari ****.. ?h# Health: 98/98 ======================== #### Magic: 22/28 ==================------ ~~.## AC: 10?hStr: 7 ##..# ###### EV: 14Int: 21 ?h#..## ###....### SH: 0Dex: 12 ..## ###...##...###  XL: 12 Next: 81% Place: an Ice Cave ?hɿ#..# ##...####.#@..#*  Noise: ===------  Time: 16537.2 (0.0) ..## #...####.###*h.#*  g) +4 dagger of Ashenzari's Boredom {Cun, ### ###...###.#*#...#  Throw: 30 darts (poison) .# ###..####,,.h## ?h## ##....#,***,#.#* .### ##....##,,***,..#*  hh 2 polar bears (1 wandering) #†.####...###..,*****..#* ##...#..##.....§,* ***..* ####..†...######,#**,,,** _A polar bear comes into view.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (moderately wounded, 84% to hit)?h. m h#?hO #cuphead4 the Thaumaturge #Gnoll of Ashenzari ****.. #Health: 98/98 ======================== ####Magic: 22/28 ==================------ ~~.##AC: 10Str: 7 ##..# ######EV: 14?hjP `Int: 21 #..## ###....###SH: 0Dex: 12 ..## ###...##...###XL: 12 Next: 81% Place: an Ice Cave #..# ##...####.#@..#*Noise: ===------  Time: 16537.2 (0.0) ..## #...####.###`h.#*g) +4 dagger of Ashenzari's Boredom {Cun, ### ###...###.#*#...#Throw: 30 darts (poison) ?h(Q .# ###..####,,.h## ## ##....#,***,#.#* .### ##....##,,***,..#*hh 2 polar bears (1 wandering) #†.####...###..,*****..#* ##...#..##.....§,* ***..* ####..†...######,#**,,,** _A polar bear comes into view.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line?h ,?hF h..h.h?h J====8.2 (1?h5 ?h , _The polar bear growls angrily.?h?h?h?h?hX  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hB?# cuphead4 the Thaumaturge ?h@)# Gnoll of Ashenzari ****.. # Health: 98/98 ======================== ####?h@ Magic: 19/28 ================-------- ~~.## AC: 10?h@Str: 7 ##..# ######?h>As EV: 14Int: 21 ?hA#..## ###....### SH: 0Dex: 12 ?h9B*..## ###...##...###  XL: 12 Next: 81% Place: an Ice Cave ?hBP#..# ##...####.#@h.#*  Noise: ====-----  Time: 16538.2 (0.0) ?hC..## #...####.###...#*  g) +4 dagger of Ashenzari's Boredom {Cun, ?hC### ###...###.#*#h..#  Throw: 30 darts (poison) ?hC.# ###..####,,..## ## ##....#,***,#.#* ?hXD.### ##....##,,***,..#*  hh 2 polar bears #†.####...###..,*****..#* ?hDQ##...#..##.....§,* ***..* ####..†...######,#**,,,** ?h E<_The polar bear growls angrily.  ?h^ECasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hEyAiming: Stone Arrow (safe; 1% risk of failure)  ?h FPress: ? - help, Shift-Dir - straight lineAim: a polar bear (moderately wounded, 84% to hit)?hOX & ?hX Q@h#?h~ R#cuphead4 the Thaumaturge #Gnoll of Ashenzari ****.. #Health: 98/98 ======================== ####?hJ ?Magic: 19/28 ================-------- ~~.##AC: 10Str: 7 ##..# ######EV: 14Int: 21 #..## ###....###SH: 0Dex: 12 ..## ###...##...###XL: 12 Next: 81% Place: an Ice Cave #..# ##...####.#@h.#*?h Noise: ====-----  Time: 16538.2 (0.0) ..## #...####.###...#*g) +4 dagger of Ashenzari's Boredom {Cun, ### ###...###.#*#h..#Throw: 30 darts (poison) .# ###..####,,..## ## ##....#,***,#.#* ?h́ .### ##....##,,***,..#*hh 2 polar bears #†.####...###..,*****..#* ##...#..##.....§,* ***..* ####..†...######,#**,,,** _The polar bear growls angrily.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line?hW ?h 7*h.?h3 /The polar bear bites you.?ho y**@**?h**..h*h**?hB~ ...h..?h(dazed)Your orb emites a pulse of dizzying energy.  The polar bear closely misses you.?h 7-==--9.2 (1-Mesm ?hd?hB _The polar bear claws you but does no damage.?h +# ~# ~#?h  ##~~.## ##..# ###### ?h U##..## ###....### # ###...##.@.### ?hN ##..# ##...####.#.h ?h ...## #...####.###h..#*## ###...###.#*#...# ..# ###..####,,..## ### ##....#,***,# ..### ##....##,,***,†.####...###..,**#*...#..##.....§,* ***..*?hW ?h 58=?h {20=----40?h ?h| ?hc# #~# #~# ~##~#### ##~~.##  ###..# ######  ##..## ###....###  #..## ###...##@..####..# ##...####.#.h.#* ?hQ#...## #...####.###h..#* ..### ###...###.#*#...# ...# ###..####,,..## .### ##....#,***,#.#*.### ##....##,,***,..#* ###†.####...###..,*****..#* ####...#..##.....§,* ***..*?h?h@--1?hX?h?h* *### ##~#~# ~~## ###~~.##  ###..# ######  ##..## ###..@.###  #..## ###...##...### ?h(i ###..# ##...####.#.h ##...## #...####.###h..#* #..### ###...###.#*#...# #...# ###..####,,..##### ##....#,***,# ....### ##....##,,***,†.####...###..,**#*?h?h ?h %2?h?h?hqp,* ,*####~# #~#~#~## ≈#~~####?h&rA#~~.## ###..# ###### ##..## ###.@..###?hr- #..## ###...##...### ###..# ##...####.#.h.#* ?hsC ##...## #...####.###h..#*  #..### ###...###.#*#...# #?hts#...# ###..####,,..## #..### ##....#,***,#.#* .....### ##....##,,***,..#* .####†.####...###..,*****..#*?h'w?hw?h-~"h?h~O.?h%3?h܅?h ?hf5_The polar bear is no longer dazed. x2?h 2I,*?h X,*####~# ~#~#~#~## ~≈#~~#####~~.##?hl j ###..# ######?h  ##..## ###@...### #..## ###...##...###?h3  ###..# ##...####.#hh.#*?h 7 ##...## #...####.###...#* #..### ###...###.#*#...# ?h  ##...# ###..####,,..## ##..### ##....#,***,#.#* #.....### ##....##,,***,..#* ?hL Q..####†.####...###..,*****..#*?h ?h ?h Uhh..?h S==4?h ?h  ?h?hk#1?h0=5?hU?hƤ?hQ i,* *### ?h T~# #~#~# ?h[ ## ≈#~~#### ~~.## ###..# ###### ##..## ###.@..### #..## ###...##.hh### ?h ###..# ##...####.#...#*  ##...## #...####.###...#*  #..### ###...###.#*#...# ##...# ###..####,,..## ?h ?hǧ ?h٨ ?h :hh.?hU ?h %6?hl ?h ?h  Casting: Stone Arrow (safe; 1% risk of failure)  ?h\Confirm with . or Enter, or press ? or * to list all spells.?h,* cuphead4 the Thaumaturge ,*### Gnoll of Ashenzari ****.. ###~# Health: 98/98 ======================== #~#~#?h Magic: 18/28 ===============--------- ~~~## AC: 10Str: 7 ≈#~~#### EV: 14Int: 21 ####~~.## SH: 0Dex: 12  ###..# ######  XL: 12 Next: 81% Place: an Ice Cave  ##..## ###.@*h###  Noise: ---------  Time: 16546.2 (0.0)  #..## ###...##.h.###  g) +4 dagger of Ashenzari's Boredom {Cun,  ###..# ##...####.#...#*  Throw: 30 darts (poison)  ##...## #...####.###...#*  -Mesm  #..### ###...###.#*#...# ##...# ###..####,,..##  hh 2 polar bears #..### ##....#,***,#.#* ?h7 .....### ##....##,,***,..#* .####†.####...###..,*****..#* _The polar bear is no longer dazed. x2  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (moderately wounded, 84% to hit)?hl ,*cuphead4 the Thaumaturge ,*###Gnoll of Ashenzari ****.. ###~#?hi Health: 98/98 ======================== #~#~#Magic: 18/28 ===============--------- ~~~##AC: 10Str: 7 ≈#~~####EV: 14Int: 21 ####~~.##SH: 0Dex: 12###..# ######XL: 12 Next: 81% Place: an Ice Cave##..## ###.@`h###?h Noise: ---------  Time: 16546.2 (0.0)#..## ###...##.h.###g) +4 dagger of Ashenzari's Boredom {Cun, ###..# ##...####.#...#*Throw: 30 darts (poison)##...## #...####.###...#*-Mesm #..### ###...###.#*#...# ##...# ###..####,,..##hh 2 polar bears ?h #..### ##....#,***,#.#* .....### ##....##,,***,..#* .####†.####...###..,*****..#*Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (moderately wounded, 84% to hit)  The stone arrow hits the polar bear!!?h% ?h+ ?h< Uh.?h 3==7.2 (1?h ?h~ Sonfirm with . or Enter, or press ? or * to list all spells.?h Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  ?hߙ Aim: a polar bear (moderately wounded, 84% to hit)  The stone arrow hits the polar bear!! ?hk X_The polar bear is severely wounded.?hM  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hF,*?hZ cuphead4 the Thaumaturge ,*### Gnoll of Ashenzari ****.. ###~# Health: 98/98 ======================== #~#~# Magic: 15/28 ============------------ ~~~## AC: 10Str: 7 ≈#~~#### EV: 14Int: 21 ####~~.##?hmL SH: 0Dex: 12  ###..# ######  XL: 12 Next: 81% Place: an Ice Cave  ##..## ###.@hh###  Noise: ==-------  Time: 16547.2 (0.0)  #..## ###...##...###  g) +4 dagger of Ashenzari's Boredom {Cun,  ###..# ##...####.#...#*  Throw: 30 darts (poison)  ##...## #...####.###...#*  -Mesm  #..### ###...###.#*#...# ?hu##...# ###..####,,..##  hh 2 polar bears #..### ##....#,***,#.#* .....### ##....##,,***,..#* .####†.####...###..,*****..#* _The polar bear is severely wounded.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (severely wounded, 84% to hit)?hY,*cuphead4 the Thaumaturge ,*###Gnoll of Ashenzari ****.. ###~#?h.Health: 98/98 ======================== #~#~#Magic: 15/28 ============------------ ~~~##AC: 10Str: 7 ≈#~~####EV: 14Int: 21 ####~~.##SH: 0Dex: 12###..# ######XL: 12 Next: 81% Place: an Ice Cave##..## ###.@hh###Noise: ==-------  Time: 16547.2 (0.0)#..## ###...##...###g) +4 dagger of Ashenzari's Boredom {Cun, ?hY###..# ##...####.#...#*Throw: 30 darts (poison)##...## #...####.###...#*-Mesm #..### ###...###.#*#...# ##...# ###..####,,..##hh 2 polar bears #..### ##....#,***,#.#* .....### ##....##,,***,..#* .####†.####...###..,*****..#*Casting: Stone Arrow (safe; 1% risk of failure)  ?hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (severely wounded, 84% to hit)  The stone arrow hits the polar bear.?hsAim  Press: ? - help, Shift-Dir - straight line: a polar bear (severely wounded, 84% to hit)  The stone arrow hits the polar bear.  The polar bear is almost dead.polar bear bites you. The polar bear closely misses you.?hPuX6-8.2 (1?h{?h}B _The polar bear claws you but does no damage.?h22,* cuphead4 the Thaumaturge ,*### Gnoll of Ashenzari ****.. ###~#?h3E Health: 96/98 =======================- #~#~# Magic: 12/28 ==========-------------- ~~~## AC: 10Str: 7 ≈#~~#### EV: 14Int: 21 ####~~.## SH: 0Dex: 12  ###..# ######  XL: 12 Next: 81% Place: an Ice Cave  ##..## ###.@hh###  Noise: ==-------  Time: 16548.2 (0.0) ?hG4s #..## ###...##...###  g) +4 dagger of Ashenzari's Boredom {Cun,  ###..# ##...####.#...#*  Throw: 30 darts (poison)  ##...## #...####.###...#*  -Mesm  #..### ###...###.#*#...# ##...# ###..####,,..##  hh 2 polar bears #..### ##....#,***,#.#* .....### ##....##,,***,..#* .####†.####...###..,*****..#* _The polar bear claws you but does no damage.  Casting: Stone Arrow (safe; 1% risk of failure)  ?hP5sConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (almost dead, 84% to hit)?hޒ 2,* cuphead4 the Thaumaturge ,*### Gnoll of Ashenzari ****.. ###~#?h  Health: 96/98 =======================- #~#~# Magic: 12/28 ==========-------------- ~~~## AC: 10Str: 7 ≈#~~#### EV: 14Int: 21 ####~~.## SH: 0Dex: 12  ###..# ######  XL: 12 Next: 81% Place: an Ice Cave ?h  ##..## ###.@hh###  Noise: ==-------  Time: 16548.2 (0.0)  #..## ###...##...###  g) +4 dagger of Ashenzari's Boredom {Cun,  ###..# ##...####.#...#*  Throw: 30 darts (poison)  ##...## #...####.###...#*  -Mesm  #..### ###...###.#*#...# ?h} g##...# ###..####,,..##  hh 2 polar bears #..### ##....#,***,#.#* .....### ##....##,,***,..#* .####†.####...###..,*****..#* Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  ?h Press: ? - help, Shift-Dir - straight lineAim: a polar bear (almost dead, 84% to hit)  The stone arrow hits the polar bear!?h      ?h  ###.@.h###  #..## ###   ###*   # ?hq   ###.  h   polar bear ?h՘ T †?h ?h( Mh.?h* ;8/99849.2 (1?h2 ?hd5 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a polar bear (almost dead, 84% to hit)  The stone arrow hits the polar bear! _You kill the polar bear!?h  Casting: Stone Arrow (safe; 1% risk of failure)  ?hI\Confirm with . or Enter, or press ? or * to list all spells.?h1,* cuphead4 the Thaumaturge ,*###?hJ2n Gnoll of Ashenzari ****.. ###~# Health: 98/99 =======================- #~#~# Magic: 9/28?h2=======----------------- ~~~## AC: 10Str: 7 ≈#~~####?hV3 EV: 14Int: 21 ####~~.## SH: 0Dex: 12 ?h3P ###..# ######  XL: 12 Next: 84% Place: an Ice Cave  ##..## ###.@h.###  Noise: ==-------  Time: 16549.2 (0.0) ?h|4P #..## ###...##...###  g) +4 dagger of Ashenzari's Boredom {Cun,  ###..# ##...####.#...#*  Throw: 30 darts (poison)  ##...## #...####.###...#*  -Mesm ?h4" #..### ###...###.#*#...# ##...# ###..####,,..##  h   polar bear #..### ##....#,***,#.#* ?hk5.....### ##....##,,***,..#* .####†.####...###..,*****..#* _You kill the polar bear!Casting: Stone Arrow (safe; 1% risk of failure)  ?h 6Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line?h6;Aim: a polar bear (84% to hit)?h|,*cuphead4 the Thaumaturge ,*###?h6Gnoll of Ashenzari ****.. ###~#Health: 98/99 =======================- #~#~#Magic: 9/28=======----------------- ~~~##AC: 10?hStr: 7 ≈#~~####EV: 14Int: 21 ####~~.##?hISH: 0Dex: 12###..# ######?hXL: 12 Next: 84% Place: an Ice Cave##..## ###.@h.###Noise: ==-------  Time: 16549.2 (0.0)?h:*#..## ###...##...###g) +4 dagger of Ashenzari's Boredom {Cun, ?h###..# ##...####.#...#*Throw: 30 darts (poison)##...## #...####.###...#*-Mesm #..### ###...###.#*#...# ##...# ###..####,,..##?h h   polar bear #..### ##....#,***,#.#* .....### ##....##,,***,..#* .####†.####...###..,*****..#*Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  ?h Press: ? - help, Shift-Dir - straight lineAim: a polar bear (84% to hit)  The stone arrow hits the polar bear!!?h~onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a polar bear (84% to hit)  The stone arrow hits the polar bear!!  The polar bear is heavily wounded.?hJ4-10/28=50.2 (1?hW?h _The polar bear bites you. The polar bear claws you. The polar bear misses you.?h%;  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h,* cuphead4 the Thaumaturge ,*### Gnoll of Ashenzari ****.. ###~# Health: 94/99 ======================-- ?h/#~#~# Magic: 7/28======------------------ ~~~## AC: 10Str: 7 ≈#~~#### EV: 14Int: 21 ####~~.## SH: 0?hb|Dex: 12  ###..# ######  XL: 12 Next: 84% Place: an Ice Cave  ##..## ###.@h.###  Noise: ==-------  Time: 16550.2 (0.0) ?hݝr #..## ###...##...###  g) +4 dagger of Ashenzari's Boredom {Cun,  ###..# ##...####.#...#*  Throw: 30 darts (poison)  ##...## #...####.###...#*  -Mesm  #..### ###...###.#*#...# ##...# ###..####,,..##  h   polar bear #..### ##....#,***,#.#* ?h7.....### ##....##,,***,..#* .####†.####...###..,*****..#* _The polar bear bites you. The polar bear claws you. The polar bear misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  ?hPress: ? - help, Shift-Dir - straight lineAim: a polar bear (heavily wounded, 84% to hit)?h`2,* cuphead4 the Thaumaturge ,*### Gnoll of Ashenzari ****.. ###~#?hߦ Health: 94/99 ======================-- #~#~# Magic: 7/28======------------------ ~~~## AC: 10Str: 7 ≈#~~#### EV: 14Int: 21 ####~~.## SH: 0Dex: 12 ?h;b ###..# ######  XL: 12 Next: 84% Place: an Ice Cave  ##..## ###.@h.###  Noise: ==-------  Time: 16550.2 (0.0) ?h #..## ###...##...###  g) +4 dagger of Ashenzari's Boredom {Cun,  ###..# ##...####.#...#*  Throw: 30 darts (poison)  ##...## #...####.###...#*  -Mesm  #..### ###...###.#*#...# ##...# ###..####,,..##  h   polar bear #..### ##....#,***,#.#* .....### ##....##,,***,..#* .####†.####...###..,*****..#* Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (heavily wounded, 84% to hit)  The stone arrow hits the polar bear!!?hB?h(      ###.@†.###  #..## ###  ?h* ###*   #   ###. ?hޫk  †?h+?h1?61.2 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a polar bear (heavily wounded, 84% to hit)  The stone arrow hits the polar bear!! _You kill the polar bear!?h4?h5 ?hP6__Your base Stealth skill increases to level 9!?h* *### ~# ~#~# ## ?h2#~~#### ~~.## ###..# ###### ?h##..## ###..@.### #..## ###...##...###  ?hV###..# ##...####.#...#* ##...## #...####.###...#* #..### ###?h۪...# ###..####,,..## ?h?h߳c5=--2 _?h=?hw _You see here a polar bear corpse.?h?h?h?h?h,?h?hU6=?h?h?h98?h?h.?h?h?h?h{%7?h6?h?h,?h?h?h=9=?hW?h?h?h%8?h?h?h?h?h?hi?h?h8 -- ?hQ_You start resting.?hE/60.0)?h<u9==3.2 (11?h?ha" _HP restored.?h?h3?h3?hf 0.0)  You start resting.?h}10/28=4.2 (1?h?h ?ht\_Your orb has recharged its mesmeric power.?hr ?hg ?h/ ?h% ?h ?h ,?ha ?hY ?hH ?h #=?h ?h* ?h ?h 9=?h ?h ?hE #1?h 0=?h ?hp ?h ?h ?hQ ?h ,?hr ?h ,?h ?h_ 9=?h ?h ?h S2=?hT ?h ?h[ ,?h ?hc ,?h ?h ,?h/ ?h =3=?h ?h ?h ,?hh ?h ,?he" ?h" ,?h$ ?h<% ^4==?h% ?h& ?hU' ,?h ) ?h) ,?h;+ ?h+ ,?ho- ?h- 9=?he. ?h/ ?h'0 &15?h0 ?h 2 ?hj2 ?h2 ?h4 ?hz4 ?h4 ?hb6 ?h6 ?h 7 ?h8 ?h8 ?hM9 ?h: ?h; M6=?h; ?h< ?h== ?h= ?h(? ?h? ?h@ ?hIA ?hA ?hB ?hC ?hC 9=?hcD ?hE ?hF M7=?hvF ?hH ?hxH ?hH ?h-J ?hJ ?hJ ?hL ?hL ?hBM ?hN ?hMO j8==?hO ?h%Q ?hQ ?hQ ?h-S ?hS ?hS ?hjU ?hU ?h(V ?h|W ?hW 9=?heX ?hY ?hGZ M9=?hZ ?h\ ?hp\ ?h\ ?h>^ ?h^ ?h_ ?hV` ?h` ?ha ?hb ?hb 9=?h]c ?hd ?h%e N20=?he ?h@g ?hg ?hg ?h?h>?h>?h??hoA?hA?h"B?hpC?hD?h4E?hE?hF?h=H?hH?hH?hI?h2K?hK?hK?hL?h;N?hN?h]O?hP?h`Q?hQ?h*R?hR?h8T?hT?hU?h!V?hW?hW?h;X?hX?hZ?htZ?hZ?h[?h]?ht]?h]?h~^?h_?h_[39;49m?hM`?hDa?hb?hc?hec?hd?he?h\f?hf?hzg?hh?hh?hQi?hj?hk?h$l?hl?hm?hn?ho?hto?h6p?hq?hq?h:r?hRs?h`t?ht?hOu?hv?hLw?hw?hw?hx?h z?hxz?hz?h{?h|?h}?h}?h~?h?h0?h?h?h?hT?h?h?hӅ?h;?h?h0?hG?h?h?h?h?ha?h?h?h+?h?h܏?h?h2?h?h?h?h@?h?h?h?h%?h?hC?hS?h?h ?hh?hr?h?h?h?h?hТ?h+?h?hx?h?h<?h?hj?h?h?hM?h?h1?h?h?h?h[?h?h?h?hk?hȱ?h ?h?hCh ##...#####...#..##.....§§# ?h#..###.#####..†...######☼# ##......#####..##.# ####.# *##..##.....##...####..... ?h&#..###...⌠...#..####..#### *#..,*#.........####....#.. #..#**######...## #..###.## ###,***####..### ##...####. ?hû**,,,,.#@...####..#####.. *{{h#*#.#.##....### #..# ***Y{.##.####..## #..# **#....###..## ##... *##...#..#### ##.⌠.# ###..÷÷#..## #...##  ####÷#...#####.#[  ##†##...##.#.#  #######....## ?h-95.2 (45?h?h?hf ?hM_You sense a monster nearby.?hA?h?h?h?h,?h?h?h?h?h?hN?h?h?h?h?h.?h?h?h?h #..###.#####..†...## ##......#####..##.# ?h' *##..##.....##...### #..###...⌠...#..####.?ht ##..,*#.........####.. #..#**######...## #..# ###.#######..### ##... ##.....#....####..## ?h8#..@###.#.##....###  ###...##.####..##  ###....###..##  ?hs*##.h.#..#### # ###..÷÷#..##  ?h####÷#...#h   polar bear (wandering)?h ##†##...# #######. ?h-##?h19.0)?h^  .?h 3h?h -700.2 (5?h?hy ?hO_A polar bear comes into view.?hK †  ?h # ## #..#  ###.######  ##.....#. #..@###.  ###...#  ###  ?h*##...#  ###h.÷÷#..##  ####÷ ##†?h †   # ## #..#  ###.######  ?hS##.....#. #..@###.  ###...#  ###  *##...#  ###h.÷÷#..## ?hŀ ####÷ ##†?h?hl?h?hha _A polar bear is nearby!?h*F ##.....##.# *##..##.....##...####.#..###...⌠...#..####..##..,*#.........####..?hG #..#**######...## #..#####.#######..### ##. ##.....#....####..####...###.#.##....### ###.@.##.####..##  ###....###..## # *##...#..#### ## ###h.÷÷#..## #. ####÷#...###?hG  ##†##...#####.. ### ?hJ ?hM Rh.?hO 21.2 (1 _?h:S ?hT ?h  Casting: Stone Arrow (safe; 1% risk of failure)  ?hv\Confirm with . or Enter, or press ? or * to list all spells.?hd ##......#####..##.# ## cuphead4 the Thaumaturge *##..##.....##...####. Gnoll of Ashenzari ****.. #..###...⌠...#..####.. Health: 99/99 ======================== ?h&e=##..,*#.........####... Magic: 25/28 =====================--- #..#**######...## #..## AC: 10Str: 7 ###.#######..### ##...# EV: 14Int: 21 ##.....#....####..### SH: 0Dex: 12 ?heT#...###.#.##....###  XL: 12 Next: 86% Place: an Ice Cave ###.@.##.####..##  Noise: ---------  Time: 16701.2 (0.0) ?hf###**..###..## # g) +4 dagger of Ashenzari's Boredom {Cun,  *##*h.#..#### ## Throw: 30 darts (poison) ###..÷÷#..## #. ####÷#...#### ?hg##†##...## h   polar bear (wandering) #######.. ### _A polar bear is nearby!Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (wandering, hasn't noticed you, 84% to hit)?hf ##......#####..##.# ## cuphead4 the Thaumaturge?hi *##..##.....##...####. Gnoll of Ashenzari ****..#..###...⌠...#..####.. Health: 99/99 ========================##..,*#.........####... Magic: 25/28 =====================---#..#**######...## #..## AC: 10Str: 7###.#######..### ##...# EV: 14Int: 21##.....#....####..### SH: 0Dex: 12#...###.#.##....###XL: 12 Next: 86% Place: an Ice Cave###.@.##.####..##Noise: ---------  Time: 16701.2 (0.0)?hGk ###``..###..## # g) +4 dagger of Ashenzari's Boredom {Cun, *##`h.#..#### ## Throw: 30 darts (poison)###..÷÷#..## #.####÷#...######†##...## h   polar bear#######..###Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (wandering, hasn't noticed you, 84% to hit)  The stone arrow hits the polar bear!!  ?hk LThe polar bear is heavily wounded.?h ?h g..h.?hd 5===2.2 (1?h ?h t  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a polar bear (wandering, hasn't noticed you, 84% to hit)  The stone arrow hits the polar bear!!  ?h4 ~The polar bear is heavily wounded. _The polar bear growls angrily.?h!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hC ##......#####..##.# ## cuphead4 the Thaumaturge ?hDb*##..##.....##...####. Gnoll of Ashenzari ****.. #..###...⌠...#..####.. Health: 99/99 ======================== ##..,*#.........####... Magic: 22/28 ==================------ #..#**######...## #..## AC: 10Str: 7 ###.#######..### ##...# EV: 14?hD:Int: 21 ##.....#....####..### SH: 0Dex: 12 #...###.#.##....###  XL: 12 Next: 86% Place: an Ice Cave ###.@.##.####..##  Noise: ===------  Time: 16702.2 (0.0) ###**..###..## # g) +4 dagger of Ashenzari's Boredom {Cun,  ?hkE*##h..#..#### ## Throw: 30 darts (poison) ###..÷÷#..## #. ####÷#...#### ##†##...## h   polar bear #######.. ### _The polar bear growls angrily.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line?hEwAim: a polar bear (heavily wounded, 84% to hit)?h{ ##......#####..##.# ## cuphead4 the Thaumaturge *##..##.....##...####. Gnoll of Ashenzari ****.. #..###...⌠...#..####.. Health: 99/99 ======================== ##..,*#.........####... Magic: 22/28 ==================------ #..#**######...## #..## AC: 10?h|&Str: 7 ###.#######..### ##...# EV: 14Int: 21 ##.....#....####..### SH: 0Dex: 12 #...###.#.##....###  XL: 12 Next: 86% Place: an Ice Cave ###.@.##.####..##  Noise: ===------  Time: 16702.2 (0.0) ###....###..## # g) +4 dagger of Ashenzari's Boredom {Cun,  ?h|*##h..#..#### ## Throw: 30 darts (poison) ###..÷÷#..## #. ####÷#...#### ##†##...## h   polar bear #######.. ###?h_}+Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (heavily wounded, 84% to hit)  The stone arrow hits the polar bear!!?h.   # ## ?hہ        ###``..#  *##...#  ###..÷÷#..##  ####÷ ##† ?hJ...?h ;8-3.2 (1?h?hCSonfirm with . or Enter, or press ? or * to list all spells.?hAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a polar bear (heavily wounded, 84% to hit)  The stone arrow hits the polar bear!! _You kill the polar bear!?hR?hS?hU?h(X?hZ,?h\?h]?h^?hca?h`b#3?hb(=?hc?hf?hg?hh?hk?hl?hl?hXo?ho?hp?hDs?h&t#4?htE==?hu?hpw?hw?h]x?hy?hBz?hz?hC|?h|?h}?h~?h#=?h^?h?h?h{?hցD5=?hJ?hÃ?h!?h?h?h?h?hz?h?hk?hĊ?h#9=?h͋?ho?hύK6=?h?h?hX?h͐?h?hޒ?hb?h?h^?hܕ?hO=?h?h?hLK7=?h?h?h?hp?h?hJ?h?h=?h?h$?hsO=?h?hT?hK8=?hi?h?hf?hƪ?hU?h?h?h?ho?hذ?h?h?h?h?hZ?h9=?ha?h7?h?h$?h?h?h?hKB?h?hF?h?h>?h?h?hu?h)?h?h?hs?h?hh?h?hL?h?h?h{?h?h]?h?h0?h?h*?h?h?h?hI?hJ?h?hR?h{?h?h7?h?h ?hi?h?hf?h?h&?h?h-?hb?h?h7?h?h)?h?h?h?h?hM?h?hM?h?h ?hj?h?h?h?h?hz?hy?h?hD?h?h?hA?h?hG?hg###..# ##...####.#...## ##...## #...####.###...## #..### ###...###.###...# ##...# ###..####....## ##..### ##....#§###.#.##  ##.....### ##....##☼.###...## ##..####÷.####...###...# ?hJ#...#####...#..##.......# ###..# ..###.#####..÷..@######☼###...##---54.2 (51.0) #......#####..##.# ####.##..### ##..##.....##...####......#..# ..###...⌠...#..####..#####.### ...##.........####....#....# .#########...## #..###.######## #.#######..### ##...####....#.##  ##.....#....####..#####..#..†..##  #...###.#.##....### #..####..##∩ ?h9--?h?hi _Partly explored, can't reach some items and places.?h?h?h ?hq0.0)......##... ..###...⌠...#. .?hyA...... ....?h?h?hi _Partly explored, can't reach some items and places.?h ?h 3?h4 ?h ?h ?h} i _Partly explored, can't reach some items and places.?h) ?h* ?hE0 ?h1 H _No target in view! ?h 3 ?h ?h ?h ?h ?h  ?h[_Partly explored, can't reach some items and places.!?hܨ!?h©!?h-!?h0!?h!?h!?h!?h!?h!?h: _!?h!?hq!?h!?h!?h3!?h!?h!?h!?h%  !?h=You see here a wolf skeleton.!?h!?h _!?hF!?h!?h!?hi!?h!?h!?h!?h!!?h!?h!?hN,!?h!?h!?hD!?h!?hH!?hP &  !?h Things that are here:  a yak skeleton; a yak skeleton; a yak skeleton!?h9 !?h  _!?hd!?h!?h!?hS!?h!?h!?h,!?h!?h!?h!?h}!?h!?h!?h!?h!?hm!?hd!?h!?hb!?h!?h !?hO"!?h"!?h.#!?h$!?hi%!?h%!?hG&!?h7'!?h(!?h(!?hf)!?hQ*!?h+!?h,!?h,!?h".!?h%1A  You enter the shallow water.!?h1?Water !?h3!?h4N _Moving in this stuff is going to be slow.!?h"7!?h7!?h9!?h_;!?h=!?h>!?h&@!?hE' !?h>Fx*####* *?[$****##*###.I,*,,,#..#...,,*###  !?hF **,,#....#####~#  *,,**###.~~#~#~#  **,,*#..~#~~~~## !?hF **#...##~~≈#~@#### 76.4 (22.2) ####*#######~~.## !?hgG ** ###..# ######  ∩* ##..## ###..†.#  ** #..## ###...##.. ###..# ##...####.#!?hG ##...## #...####.## #..### ###...###.!?hH ##...# ###..####!?hH!?hL!?h0N"?hi? *#### * *?[$* ***##*###.I,* ,,,#..#...,,*### **,,#....#####~# *,,**###.~~#~#~#"?h[ **,,*#..~#~~~~## **#...##~~≈#@~#### ####*#######~~.## ** ###..#  ∩* ##..## ###..†. ** #..## ###...## ###..# ##...####. ##...## #...####. #..### ###...###. ##...# ###.."?h"?h08.0 (1.6)"?h"?h"?hFKEM "?h?L*#### *?[$***##*###.I,* ,,,#..#...,,*##*,,#....#####~#"?hMR,,**###.~~#~#~**,,*#..~#~~~@## **#...##~~≈#~~#### "?hM ####*#######~~.## **###..# ##### Water "?hV"?hW"?hbX 9.6"?h4^"?h3`"?h D *#### * *?[$* ***##*###.I,* ,,,#..#...,,*### **,,#....#####~#"?h  *,,**###.~~#~#~# **,,*#..~#~~@~## **#...##~~≈#~~#### ####*#######~~.## ** ###..#  ∩* ##..## ###..† ** #..## ###...##"?h| " ###..# ##...#### ##...## #...####. #..### ###...###"?h# "?h# (81.2"?h' "?hI) "?h  *#### * *?[$* ***##*###.I,* ,,,#..#...,,*### **,,#....#####~# *,,**###.~~#~#~#"?h%  **,,*#..~#~@~~## **#...##~~≈#~~#### ####*#######~~.## ** ###..#  ∩* ##..## ###.. ** #..## ###... ###..# ##... ##...## #...#### #..### ###..."?h "?hb '2.8"?h "?h "?hT> *#### * *?[$*"?h? ***##*###.I,* ,,,#..#...,,*### **,,#....#####~# *,,**###.~~#~#~# **,,*#..~#@~~~##"?h|? **#...##~~≈#~~#### ####*#######~~.## ** ###..#  ∩*"?h? ##..## ### ** #..## ###... ###..# ##... ##...## #..."?h|@l #..### ###...#?h:#?h'4.4#?h#?hL #?h~*#?h%+#?h/#?ht0#?hBM *#### *?[$#?hD***##*###.I,* ,,,#..#...,,*##*,,#....#####~#,,**###.~@#~#~**,,*#..~#~~~~## **#...##~~≈#~~#### #?hEb ####*#######~~.# **###..# ###?h O#?h)P'6.0#?hV#?hY#?hOd cuphead4 the ThaumaturgeGnoll of Ashenzari ****..Health: 99/99 ========================*####Magic: 28/28 ========================**?[$*AC: 10#?hne <Str: 7***##*###.I,*EV: 14Int: 21,,,#..#...,,*###SH: 0Dex: 12**,,#....#####~#XL: 12 Next: 88% Place: an Ice Cave*,,**###.~@#~#~#Noise: ---------  Time: 16786.0 (0.0)**,,*#..~#~~~~##g) +4 dagger of Ashenzari's Boredom {Cun, #?h_f a**#...##~~≈#~~####Throw: 30 darts (poison)####*#######~~.##Water **###..# ##∩*##..## ###. **#..## ###... ###..# ##...## ##...## #...### Things that are here: #?hi __a yak skeleton; a yak skeleton; a yak skeletonYou enter the shallow water. _Moving in this stuff is going to be slow.  Press: ? - help, v - describe, . - travelSome ice crusted shallow water.$?h)C\#@An ice covered rock wall.$?h@,#$?hSA  You can't see that place$?hq I,[the floor.]$?h [I, g - get item[Stash: a +2 scale mail of cold resistance]$?hK ,*#..~%?h ,*#..~%?hcPlaced new exclusion.  Reduced exclusion size to a single square.%?h+%?h [IRemoved exclusion.  Press: ? - help, . - travelYou can't see that place.%?h F.I,...,,....%?hf ...%?h &?h)XgReduced exclusion size to a single square.  Removed exclusion.&?hW$ &?h.X &?hyX..I&?h cuphead4 the ThaumaturgeGnoll of Ashenzari ****..Health: 99/99 ========================*####&?ht dMagic: 28/28 ========================&?h ^**?[$*&?h -AC: 10&?h ,Str: 7&?hH ***##*###.I,*EV: 14&?h -Int: 21&?hϼ ,,,#..#...,,*###SH: 0&?h -Dex: 12&?hQ }**,,#....#####~#&?h XL: 12 Next: 88% Place: an Ice Cave&?hҽ *,,**###.~@#~#~#&?h Noise: ---------  Time: 16786.0 (0.0)&?hp **,,*#..~#~~~~##&?h Og) +4 dagger of Ashenzari's Boredom {Cun, &?h@ =**#...##~~≈#~~####Throw: 30 darts (poison)&?h~ ####*#######~~.##&?h =Water **&?h. ###..# ##∩*##..## ###.&?hj 8 **&?h \#..## ###... &?h ]###..# ##...## &?h /##...## #...###&?h0 . &?h` ,Press: ? - help, . - travel&?h BYou can't see that place.  [the floor.]&?hG &?h &?hI . _&?hE Y *#### *&?h  *?[$* ***##*###.I,*&?h  ,,,#..#...,,*###&?h  **,,#....#####~#&?hu  *,,**###.@~#~#~#&?h  **,,*#..~#~~~~##&?hU  **#...##~~≈#~~####&?h  ####*#######~~.##&?h + **&?h6  ###..#  ∩*&?hn  ##..## ### **&?h  #..## ### ###..# ##...&?h  j ##...## #...&?h &?h +7.6 (1.6 &?h _&?h &?h '?hg8# *#### * *?[$* ***##*###.I,* ,,,#..#...,,*###'?h8 **,,#....#####~# *,,**###@~~#~#~# **,,*#..~#~~~~##'?h8 **#...##~~≈#~~#### ####*#######~~.## **'?h8^ ###..# ∩*'?h9E ##..## '?hT9I   ice statue (unaware) ** #..## ###. ###..# ##... ##...## #...#'?h;sMarking area around an ice statue as unsafe for travelling.'?hC/  --more--)?h.I,...,,......)?hά= 9.2 _)?hk)?hh)?h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*?hB Your spells (cast)TypeFailure Level a - SandblastEarth1%1  b + Stone ArrowConjuration/Earth 1% 3 c - BlinkTranslocation1%2  d - Launch Clockwork BeeForgecraft1%3  e - Brom's Barrelling BoulderConjuration/Earth1%4  f - Lee's Rapid DeconstructionEarth2%5  g - Ensorcelled Hibernation Hexes/Ice1% 2 Select a spell to cast [?] help[Esc] exit*?hh *?hA *?hܝ *?h cuphead4 the ThaumaturgeGnoll of Ashenzari ****..Health: 99/99 ========================*####Magic: 28/28 ========================*?hO **?[$*AC: 10Str: 7***##*###.I,*EV: 14Int: 21*?h ,,,#..#...,,*###SH: 0Dex: 12**,,#....#####~#XL: 12 Next: 88% Place: an Ice Cave*?hŧ *,,**###@~~#~#~#Noise: ---------  Time: 16789.2 (0.0)**,,*#..~#~~~~##*?h g) +4 dagger of Ashenzari's Boredom {Cun, **#...##~~≈#~~####Throw: 30 darts (poison)*?hz ####*#######~~.##**###..#∩*##..## ## I   ice statue (unaware)**#..## ###.###..# ##...##...## #...#Press: ? - help, . - travel*?h You can't see that place. _[the floor.] _Marking area around an ice statue as unsafe for travelling.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*?hc *?hȭ *cuphead4 the ThaumaturgeGnoll of Ashenzari ****..Health: 99/99 ========================*####*?h 'Magic: 28/28 ========================**?[$*AC: 10Str: 7***##*###.I,*EV: 14Int: 21*?hH ^,,,#..#...,,*###SH: 0Dex: 12**,,#....#####~#*?h XL: 12 Next: 88% Place: an Ice Cave*,,**###@~~#~#~#Noise: ---------  Time: 16789.2 (0.0)**,,*#..~#~~~~##g) +4 dagger of Ashenzari's Boredom {Cun, *?hخ ,**#...##~~≈#~~####Throw: 30 darts (poison)####*#######~~.##**###..#∩**?h ##..## ## I   ice statue (unaware)**#..## ###.###..# ##...##...## #...#Press: ? - help, . - travel*?hu You can't see that place. _[the floor.] _Marking area around an ice statue as unsafe for travelling.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*?h P  Okay, then.*?hl *?h߷ *?hP . _+?h=H  +?hzHCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+?h8  cuphead4 the Thaumaturge +?h Gnoll of Ashenzari ****..  Health: 99/99 ======================== +?h*####  Magic: 23/28 ===================----- +?hH* *****  AC: 10Str: 7 +?h***##*###*I,*  EV: 14Int: 21 +?h(,,,#..#..*,,*###  SH: 0Dex: 12 +?h(**,,#....#####~#  XL: 12 Next: 88% Place: an Ice Cave +?h-*,,**###@~~#~#~#  Noise: ---------  Time: 16789.2 (0.0) +?hip**,,*#..~#~~~~##  g) +4 dagger of Ashenzari's Boredom {Cun,  **#...##~~≈#~~####  Throw: 30 darts (poison)+?h ####*#######~~.##  ** ###..# +?h ∩* ##..## ## I   ice statue (unaware) ** #..## ###. ###..# ##... +?hR##...## #...#Casting: Stone Arrow (safe; 1% risk of failure)  +?haConfirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target+?h}Fragment what (e.g. wall or brittle monster)?: an ice statue (unaware, hasn't  noticed you)+?h cuphead4 the ThaumaturgeGnoll of Ashenzari ****..+?h2 Health: 99/99 ========================*####+?h] Magic: 23/28 ===================-----*+?h *###*AC: 10Str: 7+?h ***##*####I,*EV: 14Int: 21+?h ,,,#..#..#,,*###SH: 0+?h7 -Dex: 12+?h **,,#....#####~#XL: 12 Next: 88% Place: an Ice Cave+?h *,,**###@~~#~#~#+?h Noise: ---------  Time: 16789.2 (0.0)+?h% **,,*#..~#~~~~##+?hJ Pg) +4 dagger of Ashenzari's Boredom {Cun, +?hp =**#...##~~≈#~~####Throw: 30 darts (poison)+?h ####*#######~~.##**###..#∩*+?hA ##..## ## I   ice statue**#..## ###.+?ho h###..# ##...##...## #...#+?h MConfirm with . or Enter, or press ? or * to list all spells.+?h Aiming: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target+?h2 Fragment what (e.g. wall or brittle monster)?: an ice statue (unaware, hasn't  noticed you)  The ice statue shatters!!+?h] ?[$.I.Aiming: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Fragment what (e.g. wall or brittle monster)?: an ice statue (unaware, hasn't  noticed you)  The ice statue shatters!!  The ice statue is moderately damaged.+?hb ***The ice statue gestures at you.+?h ○○☼☼@☼○○☼#○+?hh L=======90.2 (1+?h? +?h T _The freezing blast misses you.,?h9  ,?h9HCasting: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,?h|  cuphead4 the Thaumaturge  Gnoll of Ashenzari ****..  Health: 99/99 ======================== *####  Magic: 18/28 ===============--------- ,?ho* *****  AC: 10Str: 7 ***##*###*I,*  EV: 14Int: 21 ,?h(,,,#..#..*,,*###  SH: 0Dex: 12 ,?h8**,,#.○☼☼#####~#  XL: 12 Next: 88% Place: an Ice Cave ,?h0**,,**###@☼~#~#~#  Noise: =======--  Time: 16790.2 (0.0) ,?h'**,,*#○○☼#○~~~##  g) +4 dagger of Ashenzari's Boredom {Cun,  **#...##~~≈#~~####  Throw: 30 darts (poison) ####*#######~~.##  ,?h** ###..#  ∩* ##..## ## I   ice statue ,?h'S** #..## ###. ###..# ##... ##...## #...#,?hd9Casting: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,?hAiming: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target,?hFragment what (e.g. wall or brittle monster)?: an ice statue (moderatelydamaged),?h*cuphead4 the ThaumaturgeGnoll of Ashenzari ****..Health: 99/99 ========================*####,?hgMagic: 18/28 ===============---------**###*AC: 10Str: 7***##*####I,*EV: 14Int: 21,?h&,,,#..#..#,,*###SH: 0Dex: 12**,,#.○☼☼#####~#XL: 12 Next: 88% Place: an Ice Cave,?hmG*,,**###@☼~#~#~#Noise: =======--  Time: 16790.2 (0.0)**,,*#○○☼#○~~~##g) +4 dagger of Ashenzari's Boredom {Cun, ,?hj**#...##~~≈#~~####Throw: 30 darts (poison)####*#######~~.##**###..#∩*##..## ## I   ice statue**#..## ###.###..# ##...,?hx##...## #...#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetFragment what (e.g. wall or brittle monster)?: an ice statue (moderately,?h>damaged)  The ice statue shatters!!,?h;Kn?[$.○Press: ? - help, Dir - move target  Fragment what (e.g. wall or brittle monster)?: an ice statue (moderatelydamaged)  ,?hKThe ice statue shatters!!  The ice statue is severely damaged.You are engulfed in freezing vapours. You resist.,?hnQz **The ice statue gestures at you.,?hQ,?hv○○○○○°○○#°,?h$88,?h8---1.2 (1,?h8,?hnA _The freezing blast engulfs you! You resist.,?h ?cuphead4 the ThaumaturgeGnoll of Ashenzari ****..Health: 88/99 =====================---*####Magic: 18/28 ===============---------**?[$*AC: 10Str: 7***##*###.I,*EV: 14Int: 21,?ha 0,,,#..#..*,,*###SH: 0Dex: 12**,,#.○○*#####~#XL: 12 Next: 88% Place: an Ice Cave,?h *,,**###@○~#~#~#Noise: =======--  Time: 16791.2 (0.0)**,,*#°○○#°~~~##g) +4 dagger of Ashenzari's Boredom {Cun, **#...##~~≈#~~####Throw: 30 darts (poison),?hS ####*#######~~.##**###..#∩*##..## ## I   ice statue**,?h #..## ###.###..# ##...##...## #...#,?hԤ The ice statue gestures at you. _The freezing blast engulfs you! You resist.  Throw: 30 darts (poison),?h [Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice statue (severely damaged, 95% to hit),?h$ ?cuphead4 the ThaumaturgeGnoll of Ashenzari ****..Health: 88/99 =====================---*####Magic: 18/28 ===============---------**?[$*AC: 10Str: 7***##*###.I,*EV: 14Int: 21,?h ],,,#..#..(,,*###SH: 0Dex: 12**,,#.○○(#####~#XL: 12 Next: 88% Place: an Ice Cave*,,**###@○~#~#~#Noise: =======--  Time: 16791.2 (0.0),?h# v**,,*#°○○#°~~~##g) +4 dagger of Ashenzari's Boredom {Cun, **#...##~~≈#~~####Throw: 30 darts (poison)####*#######~~.##**###..#∩*##..## ## I   ice statue**#..## ###.###..# ##...,?hj @##...## #...#Throw: 30 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line,?h Aim: an ice statue (severely damaged, 95% to hit)  You throw a poisoned dart. The poisoned dart hits the ice statue!!  The ice statue is severely damaged.,?h3l w°°○○°,?hm 2--==-----9 (0.7,?hhm 129,?ht ,?hw !,?h x Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line,?h\x Aim: an ice statue (severely damaged, 95% to hit)  You throw a poisoned dart. The poisoned dart hits the ice statue!!  ,?hx The ice statue is severely damaged. _You are engulfed in freezing vapours. You resist.-?h%  -?hHCasting: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-?hq9 Q  cuphead4 the Thaumaturge  Gnoll of Ashenzari ****..  Health: 82/99 ===================----- *####  Magic: 13/28 ===========------------- * *****  AC: 10Str: 7 -?h: ***##*###*I,*  EV: 14Int: 21 ,,,#..#..*,,*###  SH: 0Dex: 12 **,,#.°○○#####~#  XL: 12 Next: 88% Place: an Ice Cave *,,**###@○~#~#~#  Noise: ==-------  Time: 16791.9 (0.0) **,,*#°°○#°~~~##  g) +4 dagger of Ashenzari's Boredom {Cun,  **#...##~~≈#~~####  Throw: 29 darts (poison) ####*#######~~.##  ** ###..#  -?h: Y∩* ##..## ## I   ice statue ** #..## ###. ###..# ##... ##...## #...# _You are engulfed in freezing vapours. You resist.  -?h"; Casting: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetFragment what (e.g. wall or brittle monster)?: an ice statue (severely damaged).?hS  cuphead4 the Thaumaturge  Gnoll of Ashenzari ****..  Health: 82/99 ===================----- .?hT*####  Magic: 13/28 ===========------------- * *?[$*  AC: 10Str: 7 ***##*###.I,*  EV: 14Int: 21 ,,,#..#..°,,*###  SH: 0Dex: 12 **,,#.°○○#####~#  XL: 12 Next: 88% Place: an Ice Cave .?hT^*,,**###@○~#~#~#  Noise: ==-------  Time: 16791.9 (0.0) **,,*#°°○#°~~~##  g) +4 dagger of Ashenzari's Boredom {Cun,  .?h*U**#...##~~≈#~~####  Throw: 29 darts (poison) ####*#######~~.##  .?hpU** ###..#  ∩* ##..## ## I   ice statue ** #..## ###..?hU ###..# ##... ##...## #...#Casting: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  .?hUConfirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetFragment what (e.g. wall or brittle monster)?: an ice statue (severely damaged)The ice statue shatters!!.?hY *####  .?hYP* *###*  #(,*  # .?hjZ ○○  @○~#~#~#  ○#°~~~##  .?hZ~~≈#~~####  ~ ** .?hZ{ ∩*   .?h2[** #..##      .?hp[:  .?hY?[$.(,..°,,.°°°°.°°#~.onfirm with . or Enter, or press ? or * to list all spells.  .?hAiming: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Fragment what (e.g. wall or brittle monster)?: an ice statue (severely damaged).?hc^The ice statue shatters!!  You blow up the ice statue!.?h68---91=======2.9 (1.?h.?h .?h9_You are engulfed in freezing vapours. You resist..?h .?h .?h .?h  .?h b_You are in a cloud of freezing vapour!/?hI\/?h\/?h`/?hap _You are in a cloud of freezing vapour!/?h ...56------4=-------3/?h /?h) G _You are engulfed in freezing vapours. You resist./?hO*#### * *?[$* /?hȈQ***##*###.(,* ,,,#..#...,,*### /?h4>**,,#..°°#####~# *,,**###°@~#~#~# /?h**,,*#..°#~~~~## **#...##~~≈#~~#### /?h####*#######~~.##/?h/i** ###..#/?hqp #∩* /?h\##..## #** /?h#..## ###.###..# ##...###...## #...#/?h2/?h6...~ /?h_You are engulfed in freezing vapours. You resist. _You are in a cloud of freezing vapour! _You are in a cloud of freezing vapour! /?hd_You are engulfed in freezing vapours. You resist.  You enter the shallow water.  Moving in this stuff is going to be slow./?hٗZ47------------/?h(V4Water /?h/?hG _You are engulfed in freezing vapours. You resist.0?hJ*#### * *?[$* 0?hQ***##*###.(,* ,,,#..#...,,*### 0?h>**,,#....#####~# 0?ht*,,**###.~@#~#~# **,,*#..~#~~~~## 0?h **#...##~~≈#~~#### 0?h1####*#######~~.## ** 0?h###..# #∩* ##..## ###.** #..## ###.###..# ##...#0?hJ##...## #...#0?hy0?hc8--6.5 (1.60?h_0?h0?h_| 0?h| 0?h} 0?h 0?hς ,0?hf 0?hل &150?h 2=0?h5 0?h< 0?hȈ 990?hԉ 0?h 0?hP 0?hz 0?hw 0?h T50=0?hD 0?h 0?h 0?hY F6=0?h 0?h 0?h3 0?hF 0?hZ 0?h֛ #10?h" (=0?h 0?hǟ 0?he 0?h 0?h 0?h 9=0?h 0?hէ 0?h^ g27=0?h 0?h 0?h 0?h 0?hP 0?h 0?h 0?h 0?h 930?h 0?h 0?hb 9=0?hI 0?h 0?h; =4=0?hg F8=0?h 0?h/ 0?h 0?h 0?h9 0?h 0?h 0?h5 0?h 0?h D5=0?hq 0?ht 0?h 9=0?h^ 0?h 0?hN M9=0?h 0?h 0?h 960?h 0?hi 0?h 0?hS 0?h 0?h 0?h! 0?h 0?h K7=0?hO 0?hD 0?h N20=0?h 0?h 0?hh 0?hW 0?h[ 0?h S8=0?h 0?h 0?h 0?h 0?h 0?h+ S9=10?hX E==0?hk 0?ht 0?h 0?h 0?h 0?h= 0?h< 0?h# 0?h :600?h 0?h 0?hC 9=0?h 0?h 0?hl %20?h 0?h 0?h 910?hX 0?h| 0?h 0?h 0?h 0?hd 0?h 0?h 0?h+ S2=0?h{ 0?hq 0?h K3=0?h( 0?h^ 0?h K3=0?h! 0?h# 0?h}# 0?h$ 0?h' 0?hh' 0?h( 0?h* 0?hw+ K4=0?h - 0?hD/ 0?h/ K4=0?hi1 0?hy3 0?h3 0?h4 0?h6 0?h_7 950?hs8 0?h: ,0?h< 0?h> 0?hu> h5==0?h? 0?hA 0?h)B S6=0?h|C 0?hE ,0?hG 0?hI 0?hwI 0?hM 0?hN 0?h4O ]7==0?hlP 0?hR 0?hR K6=0?hT 0?h V 0?hV 980?hW 0?hY 0?hY 0?hZ 0?h3a B0?ha 0?ha K9=0?h-c 0?he 0?he K7=0?hf 0?hh 0?hKi 0?h4j 0?hNl 0?hl :700?hm 0?hp 0?hp 0?hxq 0?hs 0?ht 9=0?hu 0?h{ @ 71= 0?h#| Q_You start resting.0?h́ 1859.5 (63.0)0?h Z8=60.5 (640?h 0?h  0?h _Magic restored.0?h, 0?hw- 0?h@/ 0?h2 0?h75 0?h5 0?h8 0?h9 A2=0?h9 0?h; 0?h> 0?ht? 0?hDA 0?hD 0?hnE #=0?hE 0?haG 0?hJ 0?hK %30?hN 0?hQR 0?hR 0?hT 0?hW ,0?hfX 0?hZ 0?hZ %40?h[ 0?hB] 0?h] 0?hp^ 0?h)` 0?h` 0?h[a 0?h(c 0?hc K5=0?hd 0?h1f 0?hvf 0?htg 0?hi 0?hoi 0?hUj 0?hl 0?hjl U6=0?hSo 0?hp 0?hq 0?hq 0?hs 0?ht %70?ht 0?hv 0?hv 0?hw 0?hy 0?hy 0?hz 0?hQ| 0?h| %80?h} 0?hU 0?h 0?h 0?hZ 0?h 0?h{ 0?h 0?hs 59=0?h 0?h 0?hK 0?hv 0?hq 0?h 0?he 0?h8 0?hэ 0?hE V80=0?h> 0?hА 0?h- 0?h 0?h 0?h %10?h 0?h 0?h 0?h 0?h 0?h 0?hך 0?hz 0?h %20?h 0?h 0?h 0?h 0?h 0?h 0?hգ 0?h 0?h K3=0?h 0?hϨ ,0?hة 0?h 0?hW 0?hZ 0?h/ 0?h U4=0?h 0?h{ 0?hѲ 0?h 0?hu 0?hѵ 0?h 0?hI 0?h %50?h 0?hX 0?h 0?h 0?h> 0?h} ;60?hG 0?h 0?hr 0?h 0?hp 0?he 0?hX 0?h K7=0?h* 0?h ,0?h 0?hm 0?h 0?h 0?h@ 0?h U8=0?h 0?hB 0?h 0?hk 0?h 0?hU 0?h6 0?h 0?h5 %90?h 0?h 0?h 0?h 0?h 0?h &900?h 0?h} 0?h 0?h 0?hW 0?h 0?hs 0?h! 0?h K1=0?hw 0?h 0?hq 0?hJ 0?h 0?h 0?h 0?h 0?h9 U2=0?h@ 0?h 0?hK 0?h$ 0?h 0?h0 0?h 0?h 0?h! %30?h* 0?h 0?h 0?h 0?h 0?h 0?h 0?h 0?hG %40?hE 0?h 0?h\ 0?h 0?hH 0?h K5=0?h 0?h 0?h 0?h 0?ht 0?h 0?h 0?h@ 0?h U6=0?h 0?hl 0?h 0?h 0?hA 0?h 0?hp 0?h ;70?h 0?h[ 0?hS 0?h! 0?h" 0?h# ,0?h% ;80?h& 0?h=( 0?h( 0?h_) 0?h. _ _You start resting.0?h2 .936.5 (760?hC3 Y9=7.5 (770?h6 0?h8 " _HP restored.0?h?Y *#### *0?h?$ *?[$* ***##*###.(,*0?h?& ,,,#..#...,,*### **,,#....#####~#0?h@ *,,**###.@~#~#~#0?hg@ **,,*#..~#~~~~##0?h@ **#...##~~≈#~~#### ####*#######~~.##0?hHA ** ###..#  ∩*0?hA ##..## ### ** #..## ###0?hA ###..# ##... ##...## #...0?hB1?h1?h09.1 (1.6)1?h_1?h1?hn *#### * *?[$*1?hnQ ***##*###.(,* ,,,#..#...,,*###1?h2o **,,#....#####~#1?hbo *,,**###@~~#~#~#1?ho **,,*#..~#~~~~##1?ho **#...##~~≈#~~####1?h+p ####*#######~~.## **1?hWp& ###..1?hp8# ∩*1?hp\ ##..##  **1?hq #..## ### ###..# ##... ##...## #...1?hy1?hz340.71?h1?h1?h@1?h 1?h1?hܨ1?hM *#### *?[$#1?h***##*###.(.# ,,,#..#.....###*,,#...@####,,*####.~~#~#~1?hS**,,*#..~#~~~~## **#...##~~≈#~~########*#######1?h1?hR,101?h1?h1?hJM *### *?[$1?h)K***##*###.(.# ,,,#..#.@...###*,,#....####,,*####.~~#~#~1?h[Ks**,,*#..~#~~~~###~~####~~.##1?hK"1?hQ1?hR#=1?hR21?hX1?hY1?h2 t##### * #?[$# ***##*###.(.# ,,,#..#..@..#### **,,#....#####~# *,,*####.~~#~#~# **,,*#..~#~~~~##1?h $**#...##~~####*#######~~.## ** ###..# #∩* ##..## #** #..## ###.1?h 1?h &31?h 1?h 1?hk M #### #?[$1?hk ***##*###@(.# ,,,#..#.....###*,,#....####*,,*####.~~#~#~#1?h(l )#1?h]p 1?hp &41?h8t 1?hdu 1?h ]M #### #@[$***##*###.(.# ,,,#..#.....###**,,#....#####~####1?h%1?hu&&51?h*1?hs/1?h/+6.7 (21?h<31?h8 ##### * 1?h8#.@$# ***##*###.(.# ,,,#..#.....#### *,,*##1?hp9i**,,*#..~#~~~~## **#...##~~≈#~~#### ####*#~~.## ** 1?h9###..# # _t - 6 scrolls of teleportation (gained 1)1?h >1?h>+7.7 (11?hA2?h 2?hOx_You see here a +2 scale mail of cold resistance.2?h.xQ2?h"k##### * 2?h"@#.[@# ***##*###.(.# 2?h",,,#..#.....#### **,,# 2?h#**,,*#..~#~~~~## **#...##~~≈#~~#### ####*#2?h$~~.## ** ###..# #2?h(2?h*$8 2?hh* _2?h-2?hy22?h3+9.7 (22?h62?hU8@ _You now have 1738 gold pieces (gained 11).2?hJk ##### *2?hJ. #.@.# ***##*###.(.#2?h K ,,,#..#.....#### **,,2?h9K@#....#####~# 2?hoKk *,,*####.~~#~#~#2?hKL **,,*#..~#~~~~##2?hKj **#...##~~≈#~~####2?hLf ####*#~~.##2?h(L+ **2?hOLI ###..# 2?hVS2?hU,50.7 (12?h [2?h_ 2?h_x_You see here a +2 scale mail of cold resistance.2?h u #####*2?hL =.[.**##*##2?hk s,,,#..#.....####2?h y**,,#....#####~~2?h c∩*##..## ###.2?hH D 2?h# 2?h -1 _2?h 2?h 2?h \2.7 (2302?h2 2?h  2?h= R_d - 30 poisoned darts (gained 1)2?h)IkM ####2?hI ***##*###...# 2?hIN,,,#..#.....###2?hJV**,,#....#####~#~2?h4J,2?hY2?hAZ+3.7 (12?hd2?hn _You see here a +2 scale mail of cold resistance.3?h | ##### * #@[.# ***##*###...#3?h|  ,,,#..#.....####  **,,#....#####~# *,,*####.~~#~#~# **,,*#..~#~~~~## **#...##~~≈#~~####3?h  ####*#~~.## ** ###..# 3?ha3?h[-4 _3?h3?h3?hj  #####*.[.3?hj **##*###@.,,,#..#.....####3?hk **,,#....#####~##3?h6k !3?hk |#∩*##..## ###3?hk D 3?hr 3?hs &53?hby 3?hq{ 4?h*$M #### #@[***##*###...# ,,,#..#.....###**,,#....#####~####4?hh4?h&64?h4?h 4?h##### * #.@.# ***##*###...# ,,,#..#.....#### 4?hTR*,,*##**,,*#..~#~~~~## **#...##~~≈#~~#### ####*#4?h~~.## ** ###..# #4?hF4?h&74?h4?h _You see here a +2 scale mail of cold resistance.5?h[5?h&85?hC 5?h# 5?h9$N_E - a +2 scale mail of cold resistance5?h5?h:5?h5?ha5?h5?h,5?hh5?h5?ht5?hI5?h^5?h5?h?5?h5?h75?h5?h5?h5?h5?hB5?h5?ho5?h5?h5?h5?hB5?hR5?h5?h(5?h5?h%5?h5?h5?h5?h5?h*5?h5?hM5?h5?h5?hr5?h%5?h5?h5?h5?h5?h5?h5?h,5?h5?h55?h5?h!5?h5?hE5?h5?h"5?h5?h5?h5?h5?h5?h5?h5?h5?h$5?h5?h########**######...#5?h**#...##...#########...#5?h **,{,*#.@.##...#..#.....#5?hN ,,,,**########..#....#### ,,,** #..#####.~~#~5?h ,,** ##..##..~#~~~ ,,,** ###...##~~≈#5?h *,,,**** ####*##### ***,,,,*******5?hZ,*,**,,,*,,,∩*5?hq; *,*****,,,,***5?h60757.0)5?h5?h5?h} 5?hM_You sense a monster nearby.5?h*5?h>+5?h+5?h,5?h1  ####*##### #...5?h1 **#...##...##...5?h2E*{{,*#@..##...#..#.....*,,,,**########..#....,** #..#####.~~#,**5?hG2s ##..##..~#*,,,** ###...##~~≈5?h2*,,,**** ####*****,,,,**,*,**,,,*,,,∩*5?h2-,*,*****,,,,***5?h516.0)5?h54{∆5?h75?h95?h!< 5?hD<M_You sense a monster nearby.5?h0 35?h1 5?hp3 5?h9  ### ########## #5?h9  **#..@##...######### **#YY.##...##...#..#.... #..h.**########..#....# hhh.** #..#####.5?h2:  .pY..##..~#~ #Y,,** 5?hk: ###...##~~ Y   death yak (asleep) #*,,,**** ####*### p   ironbound frostheart (asleep) ****,,,,*******5?h: :hhh 3 polar bears (asleep) *∆*,**,,,*,,,∩*YYY 3 yaks (asleep)(…)5?h: 5?hK 0  A wolf, 3 polar bears, an ironbound frostheart and 4 yaks come into view.The wolf howls! The polar bear growls angrily. The yak bellows!5?hM T  The polar bear growls angrily. The yak bellows!5?hN 5?hMN 5?hN 5?h5O 5?hO 5?hP 5?hQ 5?hX z Y.*#h.Yh,.h.h,p.Y*#Y{Y5?hX pwandering)hhh1 wandering)*YYY5?h4Y 1 wandering)A wolf comes into view.The wolf moves out of view.5?h\ 5===7.7 (15?h^ 5?hAh , _The death yak bellows! t?h t?h t?hr u?hwc ###############...u?h0**#h{{##YY.########**#.{Y##{{{##...#..#.....#### *#hp{{#*########..#....#####~ u?ht...h{#* #.@#####.~~#~p#* u?h#..##..~#~~~~# ##..{**u?h_ ###...##~~≈#~~#### u?h  ##,,,**** ####*#######~~.u?h=H****,,,,******* ###..u?hnu?h@##...## u?hu?hou?h%4u?heu?hu?h 3###############u?hY#...# **#h{{##YY.#########...# u?hxx**#.{Y##{{{##...#..#.....#### u?h#hp{{#*########..#....#####~# u?h..h{#* #..#####.~~#~#~# u?hȤ*p#* u?h##.@##..~#~~~~## #..{*u?hu#...##~~≈#~~####,,,****u?h˥ ############~~. ****,,,,******* ###. *∆*,**,,,*,,,∩* u?hD##..## ,*,*****,,,,*** u?h34#..## u?hh1****** u?h1###..#u?h̦ u?h2##...##u?h+0#..###u?hu?h={{u?h%5u?h1u?hu?h u?h ################...#  **#h{{##Y{{#########...# u?h1 w*#.{Y##{{{##...#..#.....#### u?hՏ %hp{{#*########..#....#####~# .h{#* #..#####.~~#~#~# p#* u?h` ##..##..~#~~~~## {*u?h ##@..##~~≈#~~#### #,,,****u?h Z ############~~. u?hT ]***,,,,******* ###..# u?h ∆*,**,,,*,,,∩* ##..## ,*****,,,,*** #..## u?h 1****** u?h3 ###..#u?hT * #u?hr , ##...##u?h ` ##..### ###...u?h !#u?h4 H{{u?h^ #6u?h :=6u?h u?h v?h%##### # #...# **#h{{##Y{{###...# v?h%#.{Y##{{{##{..#..#.....#### v?h%p{{#*########..#....#####~# h{#* v?hA&#..#####.~~#~#~# p#* ##..##..~#~~~~## {** v?h&###.@.##~~≈#~~#### ,,,**** ######v?h&7~~.## ,,,,*v?h& ###..# *,**,,,*,,,∩* v?h 'r##..## ,*****,,,,*** #..##v?h)' #****** ###..# ###...## #.v?hd'P#..### # v?h,D{{v?h-%7v?h0v?h2v?h!8#####  # #...# #h{{##Y{{#...# v?hU.{Y##{{{##{{.#..#.....#### {{#*#v?hx#..#....#####~# {#* v?h#..#####.~~#~#~# #* v?h##..##..~#~~~~## {** v?h###..@##~~≈#~~#### **** ######~~.## ,,,,* ###..# ,**,,,*,,,∩* v?hG##..## *****,,,,*** #..## #****** ###..# ##.v?hc ##...## #.. v?h#..### ### ##...# #v?hD v?hH{{v?h-78v?hgv?hv?hz ##### ########## #...# v?hbz#h{{##Y{{#########...# {Y##{{{##{{.#..#.....#### ########{.#....#####~# v?hz#..#####.~~#~#~# * v?hz##..##.@~#~~~~## ** ###...##~~≈#~~#### v?h {,**** ############~~.## ,,,******* v?h@{###..# ,,,*,,,∩* #v?h^{: ****,,,,***v?h{l..## ###******#..# #v?h{|##...## #.....### ###.v?hۂ#{v?hv?hރ%9v?hv?hrv?hmg##### v?hm1 #...# v?hUnh{{##Y{{#########...# v?hnY##{{{##{{.#..#.....#### #*#v?hn{.#....#####~# * v?h5o#..#####.~~#~#~#  v?hko##..##..@#~~~~## v?ho v?ho###...##~~≈#~~#### **** v?hEp<############~~.## * ###..# ,,,*,,,∩* v?hp##..## #,,,,*** #..## ###.v?hpa****** ###..# ##.v?h q~##...## #...##..### ###.v?hz& v?h{N{You enter the shallow water.v?h{`7000Water v?h~v?h? _Moving in this stuff is going to be slow.w?h ##### ######## #...# w?h {{##Y{{#########...# #{{{##{{.#..#.....#### ########{{#....#####~# #..#####.@~#~#~# w?h& ##..##..~#~~~~## w?hb w?h###...##~~≈#~~#### w?h*** ############~~.## ,,******* w?h(###..# ,,,*,,,∩* w?h]K# ### **,,,,***w?h..## ###******#..# ###...## #...##w?h<w?h]482.3 (1.6w?hdw?hw?hc ##### ########...# {##Y{{#########...# #{{{##{{.#..#.....##########{{#....#####~#  #..#####.~~#~#~# w?h d ##..##..~#@~~~## #...##~~≈#~~#### ** ############~~. ,******* ###..# ##,,,∩* w?hPd "##..## ###. *,,,,*** #..## ###...**** ###..# ##...## w?hd ##...## #...###..### ###...w?hyi w?hi '3.9w?h{l w?hm x?h #####  #...# ##Y{{#########...# {{{##{{.#..#.....#### {{#....#####~# #..#####.~~#~#~# ##..##..~#~@~~## x?h5###...##~~≈#~~####  ############~~.## * x?h|###..# # ,*,,,∩* ##..## ###. ,,,,*** #..## ###...# ###..# ##...#x?hk##...## #...##..### ###...#x?hx?hx?hU9=5.5x?h}x?hx?hiA#####  x?h#...# Y{{#########...# x?h##{{.#..#.....#### x?h,{{#....#####~# x?hw#..#####.~~#~#~# x?h##..##..~#~~@~## x?h###...##~~≈#~~####  x?hZ############~~.##  x?h###..# # *,,,∩* x?h##..## ###..†*** x?h#..## ###...# ###..# ##...###...## #...####.x?heL#..### ###...#x?hx?h+$80x?hb=x?h 7.1x?hx?hx?hB ,##### ####x?h[B }#...# Y{{#########...# x?hB {##{{.#..#.....#### x?hC #####{{#....#####~# x?hfC Y #..#####.~~#~#~# ##..##..~#~~~~## x?hC #...##~~≈#@~####x?hC  ############~~.# x?hD ***** ###..# ##### ,,,∩* x?h_D ##..## ###..†. ,,*** x?h#E #..## ###...##. *** ###..# ##...####. ##...## #...####.x?hE #..### ###...##...# ###x?hM x?hN '8.7x?h8T x?hV x?h.x?h0x?h*>y?hy?h2#####  #...# {{#...# ##{{.#..#.....#### y?h3{{#....#####~# #..#####.~~#~#~# ##..##..~#~~~~## ###...##~~≈#~@#### ####~~.##  ###..# #∩* ##..## ###..†.# ,*** y?h4g#..## ###...##. ###..# ##...####.###...## #...####.##..### ###...###.###...# ###..#y?h8y?h(90110.3y?h;y?h<y?hD y?hD y?hE y?hI y?hK ,y?hN y?hO y?heP y?hT y?hT %2y?hU y?hY y?hZ y?hyZ y?hs\ y?h\] y?h] K3=y?h_^ y?h}b "Yy?hb Y   yaky?he f  ##### #...# y?hf G{{{{{{#....#####~#  y?h3f y#.~~#~#~#  #~Y~~##  #~@#### y?hnf 5.3 (5.0 ###~~.##  ###..# ∩* ##..## ###..† #..## y?hf %   y?hf   y?hf   y?hg T _You start resting.y?hu  ##### #...# {{{{y?h {{#....#####~#  y?h #.~~#~#~#  y?hu %#~Y~~##  #~@#### y?h  y?h ###~~.##  ###..# y?h ∩* ##..## ###..† #..## y?h   y?h   y?h5  y?hj   y?h y?h y?h  y?h y?h L_A yak is nearby!z?hh##### ###...# {#########...# #{{.#..#.....#####{{#....#####~#  #..#####.~~#~#~#  ##..##..~#~Y~~## #...##~~≈#~~####z?h! ############@~.# *** ###..# ###### ,∩* ##..## ###..†. *** #..## ###...##... * ###..# ##...####.# ##...## #...####.###..### ###...##...# ###..####.##..### ##....#§z?hZz?hwB~Yz?hK36.9 (1.6 _z?h6z?h[z?h9z?h:z?h@z?hBz?h z?hA z?h z?h< {?h۝|#####  #...# #{?hh...# {{.#..#.....#### {{#....#####~# {?h#..#####.~~#~#~# ##..##..~#~~Y~##  {?h###...##~~≈#~~#### #{?h1#~@.##  {?h###..# ###### ∩* {?hٟ##..## ###..†.# {?h|#..## ###...##...# {?hP###..# ##...####.#.##...## #...####.###.{?hx#..### ###...###.###...# ###..####.{?hS##..### ##....#§#{?hQ{?hI{?hG~~Y{?h@?4={?h 8.5{?h8{?hi{?h{ #####  #...# ...# .#..#.....#### {{#....#####~# ..#####.~~#~#~# ..##..~#~~~~## {?h ###...##~~≈#~Y#### ##~~@##  ###..# ###### * ##..## ###..†.###  {?h4 #..## ###...##...####..# ##...####.#.##...## #...####.###.#..### ###...###.###.##...# ###..####.{?hs V##..### ##....#§###.{?hC {?h {?h ?~~Y{?h 320.1{?h {?hd  {?h d_The yak snorts and paws the water.|?h5  You hit the yak.|?h2=6 (0.5|?h|?h;[ _The yak is heavily wounded.|?hٞ  You hit the yak. You bite the yak, but do no damage.The yak is heavily wounded.|?h_7---=1.1|?hM|?h( _The yak gores you!|?hq y  You hit the yak. You bite the yak, but do no damage.|?h? --6|?h |?h\ [ _The yak is heavily wounded.}?h  }?hCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}?h ##### cuphead4 the Thaumaturge}?h#( #...#}?hjL Gnoll of Ashenzari ****.. }?h*########...#}?h Health: 74/99 =================------- {.#..#.....####}?h Magic: 27/28 =======================- }?h#{{#....#####~# AC: 10}?h+Str: 7 }?hC%..#####.~~#~#~#}?hhG EV: 14}?hžQInt: 21 #..##..~#~~~~##}?hG SH: 0}?hoDex: 12 ###...##~~≈#~~####}?h XL: 12 Next: 91% Place: an Ice Cave }?h/ ############~Y@##}?h Noise: =--------  Time: 17021.6 (0.0) }?h6* ###..# ######  g) +4 dagger of Ashenzari's Boredom {Cun, }?h* ##..## ###..†.###  Throw: 30 darts (poison) }?h* #..## ###...##...## -Mesm }?h }?h@K###..# ##...####.#...}?he }?h##...## #...####.###.. Y   yak }?h#..### ###...###.###.}?h# ##...# ###..####...}?h- }?hR##..### ##....#§###. }?hM_The yak is heavily wounded.}?hCasting: Stone Arrow (safe; 1% risk of failure)  }?h=MConfirm with . or Enter, or press ? or * to list all spells.}?hwAiming: Sandblast (safe; 1% risk of failure)  }?hܤ;Press: ? - help, Shift-Dir - straight line}?hKoAim: a yak (heavily wounded, 91% to hit)}?h ##### cuphead4 the Thaumaturge}?h3( #...#}?h`v Gnoll of Ashenzari ****.. ########...#}?h Health: 74/99 =================------- {.#..#.....####}?hR Magic: 27/28 =======================- #{{#....#####~#}?h AC: 10Str: 7 ..#####.~~#~#~# EV: 14}?hQInt: 21 #..##..~#~~~~##}?h_s SH: 0Dex: 12 }?hb###...##~~≈#~~####}?h XL: 12 Next: 91% Place: an Ice Cave }?h; ############~Y@##}?hw Noise: =--------  Time: 17021.6 (0.0) }?h* ###..# ######  g) +4 dagger of Ashenzari's Boredom {Cun, }?h&* ##..## ###..†.###  Throw: 30 darts (poison) }?h|* #..## ###...##...## -Mesm  }?hP###..# ##...####.#... }?h8##...## #...####.###.. Y   yak }?hx##..### ###...###.###. }?h###...# ###..####... }?h ##..### ##....#§###.}?h1Casting: Stone Arrow (safe; 1% risk of failure)  }?hoMConfirm with . or Enter, or press ? or * to list all spells.}?hAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line}?hAim: a yak (heavily wounded, 91% to hit)  The blast of sand hits the yak!!!}?h$ ##### #...#}?h$Q~#~#~#}?h$^~~~~###}?h%)  }?hY%{†@## }?h%  }?h% }?h!& ###..†.###  #..## }?h`&  }?h&  }?h&9  }?h!'w#..###  }?hy'-  }?h'3  }?h3(A  }?h:†}?hͽ433.1 (1.5}?h}?hSonfirm with . or Enter, or press ? or * to list all spells.}?htAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a yak (heavily wounded, 91% to hit)  The blast of sand hits the yak!!! }?h <_You kill the yak!}?hF  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}?hK}?hL}?hO}?hQ }?hQ_You can't see any susceptible monsters within range! (Use Z to cast anyway.)}?hy}?hz}?h}?h }?h@_Unknown command.}?h Q ... ####### }?h :{.#..#.....#### }?hb #{{#....#####~ ..#####.~~#~ }?h #..##..~#~~~~# ###...##~~≈#~~#### }?h Z ############~†.## * ###@.# ######}?hP ##..## ###..†.###}?ho #..## ###...##...##}?h B-Mesm }?h ##.....### ##....##☼.### }?h' }?hQ) 55=}?hr) -}?h) 40 _}?hJ/ }?h0 }?h* ####### {.#..#.....#### #{{#....#####~ ..#####.~~#~ #..##..~#~~~~# #}?h*##...##~~≈#~~####  ############~†.## }?h+* ###..#######.@## ###..†.####..## ###...##...##}?hR+ ###..# ##...####.#...}?hn+-Mesm ##..####÷.####..°###☼..### }?h+}?h0}?hN1?-5}?h94}?h=5~?h~?h|~?hk~?hj~?h"&0~?h$X8=6.1 (1~?h&~?h(X _You start resting. Magic restored.~?h~?h,~?h~?h~?hk6=~?hٟ~?h{~?hK~?h~?h_~?hW~?hת~?h*7=~?h!%8~?h ~?hz~?h~?h-~?h ~?h~?h~?h~?hf 34.1 (8 _You start resting.~?hc9=5.1 (9~?h~?hAj _Your orb has recharged its mesmeric power.~?hzc3~?h d~?hf~?hjX~?h7k~?hCm~?hm$80~?hm2=~?hen~?hzp,~?hq~?hs~?h*" _HP restored.?h?h?h?h,?h-?h?h?h?h?h(>h.?h.)h   polar bear (wandering)?h)0N  {{#### ?hT0 ## ?h0Z ###†h# ∩* ?h0 ###..†?h 19 #..##  ###..#  ?hZ1(##...##  #..###  ?h1_##@..# 3.1 (2.0) ?h1-##..###  ## ?h1 ##..####÷ ?hS2+## #..##÷ ?hy2## ?h2 ##?h2S _You start waiting.?h  {{####  ##  ###†h# ∩*  ###..† #..##  ###..#  ##...## ?h  #..###  ##@..#  ##..###  ?hF ##  ##..####÷ ?h ## #..##÷ ## ?h W ##?h ?hk ?h a _A polar bear is nearby!?h?hq)4.1 (1 ?h _?h?h:?h\n##..##..~#~~~{## ?h###...##~~≈#{{####  ############~Y.## **** ###ph# ######∩* ?h##..## ###..†.# ,***..## ###...##. **?h#..# ###...## #...####.###.@### ###...###.?h[?.# ###..####### §#...### ##....####÷.####..°###☼.?hzu##...#####...#..##§§§§.. p   ironbound frostheart (wandering)#..###.#####..÷..§###?hh   polar bear (wandering)##......#####..##.# #######..##.....##..?h?h?†{?hh   polar bear (wandering)?hB=5?hl?h?hŊ ?hW #..#####.~~#{#~#  ##..##..~#~~~{## ###...##~~≈#{{####  ############~Y.## *** ?h ###†h# ###### ∩* ##p.## ###..†.##*#..## ###...##... *?h} #..# #.##.@.## #...####.###..### ###...###..# ###..####.?h ### §##...### ##....##☼.#####÷.####..°###☼..# p   ironbound frostheart?ho ##...#####...#..##§§§§... h   polar bear (wandering)#..###.#####..÷..§######☼##......#####..##.# ####?h_ ?h ` ######?hɜ ####The ironbound frostheart calls freezing cold from the walls.The frost grips you! You resist.?hM ?hA {Y.†.ph...@.h?hw KYou are encased in ice.?h< a88---===6?ho .Frozen ?h$ ?h M _The polar bear growls angrily. You hear an angry growl.?h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h5?h46 Your spells (cast)TypeFailure Level  a + SandblastEarth1% 1 b - Stone ArrowConjuration/Earth?hy6_1%3  c - BlinkTranslocation1%2  d - Launch Clockwork Bee?h6YForgecraft1%3  e - Brom's Barrelling BoulderConjuration/Earth?h6o1%4  f - Lee's Rapid DeconstructionEarth?h#7{2%5  g - Ensorcelled Hibernation Hexes/Ice?h[71% 2 Select a spell to cast [?] help[Esc] exit?h?h?hl #..#####.~~#{#~#?hd2cuphead4 the Thaumaturge##..##..~#~~~{##Gnoll of Ashenzari ****..###...##~~≈#{{####?hHealth: 88/99 =====================---############{Y.##?h:Magic: 28/28 ======================== ***###†.# ###### AC: 10?hh(Str: 7 ,∩*##ph## ###..†.## EV: 14?h@Int: 21 ***?hB#..## ###...##... SH: 0Dex: 12 *###..# ##...####.#. XL: 12 Next: 94% Place: an Ice Cave?hG##.@.## #...####.### Noise: ===------  Time: 17096.1 (0.0)#..### ###...###.## g) +4 dagger of Ashenzari's Boredom {Cun, ?h##...# ###..####. Throw: 30 darts (poison)?h##..### ##....#§## Frozen ?hXy##.....### ##....##☼.#?h##..####÷.####..°###☼..# p   ironbound frostheart?h##...#####...#..##§§§§... h   polar bear?h#..###.#####..÷..§######☼##......#####..##.# ####.?h;The ironbound frostheart calls freezing cold from the walls.The frost grips you! You resist.  ?hp1You are encased in ice. ?h_The polar bear growls angrily. You hear an angry growl.  Casting: Sandblast (safe; 1% risk of failure)  ?h\Confirm with . or Enter, or press ? or * to list all spells.?hH?hYl #..#####.~~#{#~#?hcuphead4 the Thaumaturge##..##..~#~~~{##?h3Gnoll of Ashenzari ****..?hXy###...##~~≈#{{####?h~Health: 88/99 =====================---############{Y.##?h:Magic: 28/28 ======================== ***###†.# ###### AC: 10?hhStr: 7 ,∩*##ph## ###..†.## EV: 14Int: 21 ***?hFT#..## ###...##... SH: 0Dex: 12 *###..# ##...####.#. XL: 12 Next: 94% Place: an Ice Cave##.@.## #...####.### Noise: ===------  Time: 17096.1 (0.0)?h'#..### ###...###.## g) +4 dagger of Ashenzari's Boredom {Cun, ##...# ###..####. Throw: 30 darts (poison)##..### ##....#§## Frozen ##.....### ##....##☼.###..####÷.####..°###☼..# p   ironbound frostheart?h##...#####...#..##§§§§... h   polar bear#..###.#####..÷..§######☼##......#####..##.# ####.The ironbound frostheart calls freezing cold from the walls.The frost grips you! You resist.  You are encased in ice. _The polar bear growls angrily. You hear an angry growl.  ?hqCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hP  Okay, then.?h?h ?ht. _?h  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h]?h_ Your spells (cast)TypeFailure Level  a + SandblastEarth1% 1 ?h`}b - Stone ArrowConjuration/Earth1%3  c - BlinkTranslocation1%?hH`>2  d - Launch Clockwork BeeForgecraft1%?h`A3  e - Brom's Barrelling BoulderConjuration/Earth?h`c1%4  f - Lee's Rapid Deconstruction?h`'Earth2%?h(a`5  g - Ensorcelled Hibernation Hexes/Ice?h_a1% 2 Select a spell to cast [?] help?ha<[Esc] exit?h4 ?h ?h*  #..#####.~~#{#~#cuphead4 the Thaumaturge##..##..~#~~~{##Gnoll of Ashenzari ****..###...##~~≈#{{####?ha GHealth: 88/99 =====================---############{Y.##Magic: 28/28 ======================== ***###†.# ###### AC: 10Str: 7 ?h ,∩*##ph## ###..†.## EV: 14?h Int: 21 ***#..## ###...##... SH: 0Dex: 12 *?h i###..# ##...####.#. XL: 12 Next: 94% Place: an Ice Cave##.@.## #...####.### Noise: ===------  Time: 17096.1 (0.0)#..### ###...###.## g) +4 dagger of Ashenzari's Boredom {Cun, ?hE ##...# ###..####. Throw: 30 darts (poison)##..### ##....#§## Frozen ?hm y##.....### ##....##☼.#?h ##..####÷.####..°###☼..# p   ironbound frostheart##...#####...#..##§§§§... h   polar bear#..###.#####..÷..§######☼?h G##......#####..##.# ####. _The polar bear growls angrily. You hear an angry growl.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h ?h~ ?h  #..#####.~~#{#~#cuphead4 the Thaumaturge##..##..~#~~~{##Gnoll of Ashenzari ****..###...##~~≈#{{####?h MHealth: 88/99 =====================---############{Y.##Magic: 28/28 ======================== ?h 0***###†.# ###### AC: 10Str: 7 ,∩*?h ##ph## ###..†.## EV: 14Int: 21 ?h3 ***#..## ###...##... SH: 0Dex: 12 *?hx ###..# ##...####.#. XL: 12 Next: 94% Place: an Ice Cave##.@.## #...####.### Noise: ===------  Time: 17096.1 (0.0)?h #..### ###...###.## g) +4 dagger of Ashenzari's Boredom {Cun, ##...# ###..####. Throw: 30 darts (poison)?hݶ Q##..### ##....#§## Frozen ##.....### ##....##☼.#?h% ##..####÷.####..°###☼..# p   ironbound frostheart##...#####...#..##§§§§... h   polar bear#..###.#####..÷..§######☼##......#####..##.# ####. ?hM #_The polar bear growls angrily. You hear an angry growl.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ?hw _Okay, then.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h P  Okay, then.?h ?h0 ?h . _?hM$?h!&MEvoke which item? Wands  a - a wand of flame (3)c - a wand of roots (12)  e - a wand of charming (11)  f - a wand of mindburst (7)  p - a wand of polymorph (22) Miscellaneous ?hr& g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selected?h ?h ?hY l #..#####.~~#{#~#?h 2cuphead4 the Thaumaturge##..##..~#~~~{##Gnoll of Ashenzari ****..###...##~~≈#{{####?h Health: 88/99 =====================---############{Y.##?h Magic: 28/28 ======================== ***?h ###†.# ###### AC: 10Str: 7 ?h4 6,∩*?h] ##ph## ###..†.## EV: 14Int: 21 ***?h #..## ###...##... SH: 0Dex: 12 ?h *###..# ##...####.#. XL: 12 Next: 94% Place: an Ice Cave##.@.## #...####.### Noise: ===------  Time: 17096.1 (0.0)?h #..### ###...###.## g) +4 dagger of Ashenzari's Boredom {Cun, ?h6 ##...# ###..####. Throw: 30 darts (poison)?h^ Q##..### ##....#§## Frozen ##.....### ##....##☼.#?h ##..####÷.####..°###☼..# p   ironbound frostheart?h q##...#####...#..##§§§§... h   polar bear#..###.#####..÷..§######☼?h @##......#####..##.# ####.?h Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.?h< xCasting: Sandblast (safe; 1% risk of failure)  ?hg Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.?h[3 q #..#####.~~#{#~#?h3  cuphead4 the Thaumaturge  ##..##..~#~~~{##?h3 L Gnoll of Ashenzari ****.. ?h3  ###...##~~≈#{{####  Health: 88/99 =====================---  ############{Y.##  Magic: 28/28 ======================== ?h4 *** ###†.# ######  AC: 10Str: 7 ?ha4 ,∩* ##ph## ###..†.## EV: 14Int: 21 *** #.*## ###...##... SH: 0Dex: 12 ?h4 E* ###*.# ##...####.#. XL: 12 Next: 94% Place: an Ice Cave ?h4 D##.@.## #...####.### Noise: ===------  Time: 17096.1 (0.0) ?h5 #..### ###...###.## g) +4 dagger of Ashenzari's Boredom {Cun,  ##...# ###..####. Throw: 30 darts (poison) ?hb5 ##..### ##....#§## Frozen  ##.....### ##....##☼.# ?h5 ##..####÷.####..°###☼..# p   ironbound frostheart ?h5 I##...#####...#..##§§§§... h   polar bear #..###.#####..÷..§######☼ ?h5 ##......#####..##.# ####.Casting: Sandblast (safe; 1% risk of failure)  ?h46 Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Aiming: Charm?ha6 Press: ? - help, Shift-Dir - straight lineAim: a polar bear (chance to affect: 71%)?h phn ironbound frostheart, wearing a +0 scale mail (chance to affect: 53%)?h4 #..#####.~~#{#~#cuphead4 the Thaumaturge##..##..~#~~~{##Gnoll of Ashenzari ****..###...##~~≈#{{####Health: 88/99 =====================---############{Y.##Magic: 28/28 ======================== ***?h###†.# ###### AC: 10Str: 7 ,∩*##*h## ###..†.## EV: 14Int: 21 ***#..## ###...##... SH: 0Dex: 12 *###..# ##...####.#. XL: 12 Next: 94% Place: an Ice Cave?hNG##.@.## #...####.### Noise: ===------  Time: 17096.1 (0.0)#..### ###...###.## g) +4 dagger of Ashenzari's Boredom {Cun, ?h###...# ###..####. Throw: 30 darts (poison)##..### ##....#§## Frozen ##.....### ##....##☼.#?h##..####÷.####..°###☼..# p   ironbound frostheart##...#####...#..##§§§§... h   polar bear#..###.#####..÷..§######☼?h+e##......#####..##.# ####.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Aiming: Charm?hmPress: ? - help, Shift-Dir - straight lineAim: an ironbound frostheart, wearing a +0 scale mail (chance to affect: 53%)?hO?h@ ?h/K . ##########The ironbound frostheart resists with significant effort.  The ironbound frostheart calls freezing cold from the walls.?h ?h ~{.†.p.h..@.?h/ {71----====7.1 (1?h ?h 6 _The frost grips you! You resist.?hR ?hA rEvoke which item? Wands ?h  a - a wand of flame (3)c - a wand of roots (12)  e - a wand of charming (10)  f - a wand of mindburst (7)  p - a wand of polymorph (22) Miscellaneous ?h g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selected?h%?hP%?h*?h2l #..#####.~~#{#~#?h27cuphead4 the Thaumaturge?h2O##..##..~#~~~{##?h23Gnoll of Ashenzari ****..?h3y###...##~~≈#{{####?hT3~Health: 71/99 =================-------?hx3Z############~{.##?h3Magic: 28/28 ======================== ***?h3###†.# ###### AC: 10?h3+Str: 7 ?h46,∩*?h:4##p.## ###..†.## EV: 14?hZ4@Int: 21 ***?h4#.h## ###...##... SH: 0Dex: 12 ?h4*?h4"###..# ##...####.#. XL: 12 Next: 94% Place: an Ice Cave?h45e##.@.## #...####.### Noise: ====-----  Time: 17097.1 (0.0)?hz5#..### ###...###.## g) +4 dagger of Ashenzari's Boredom {Cun, ?h6###...# ###..####. Throw: 30 darts (poison)##..### ##....#§## Frozen ##.....### ##....##☼.#?h=6##..####÷.####..°###☼..# p   ironbound frostheart?ha6##...#####...#..##§§§§... h   polar bear?h6#..###.#####..÷..§######☼?h6@##......#####..##.# ####.?h6:Aiming: Charm?h7CPress: ? - help, Shift-Dir - straight line?h%7jAim: an ironbound frostheart, wearing a +0 scale mail (chance to affect: 53%)  ?hF7@The ironbound frostheart resists with significant effort.  ?hh7VThe ironbound frostheart calls freezing cold from the walls. ?h77_The frost grips you! You resist.?hq #..#####.~~#{#~#?hP cuphead4 the Thaumaturge ?h/U ##..##..~#~~~{##?hSL Gnoll of Ashenzari ****.. ?h" ###...##~~≈#{{####  Health: 71/99 =================------- ?h ############~{.##  Magic: 28/28 ======================== ?h*** ###†.# ######  AC: 10?h +Str: 7 ?h2 ,∩* ##p.## ###..†.## EV: 14?hT ,Int: 21 ?hv *** #.h## ###...##... SH: 0?h ,Dex: 12 ?h E* ###*.# ##...####.#. XL: 12 Next: 94% Place: an Ice Cave ?h ;##.@.## #...####.### Noise: ====-----  Time: 17097.1 (0.0)?hQ  #..### ###...###.## g) +4 dagger of Ashenzari's Boredom {Cun, ?ht  ?h ##...# ###..####. Throw: 30 darts (poison)?h  ?h ##..### ##....#§## Frozen ?h  ?h6 S##.....### ##....##☼.# ?h ##..####÷.####..°###☼..# p   ironbound frostheart?h  ##...#####...#..##§§§§... h   polar bear?h  ?hC W#..###.#####..÷..§######☼ ?hg ##......#####..##.# ####.?h VThe ironbound frostheart resists with significant effort.  ?h VThe ironbound frostheart calls freezing cold from the walls. ?h >_The frost grips you! You resist.  ?h :Aiming: Charm?h CPress: ? - help, Shift-Dir - straight line?h: jAim: an ironbound frostheart, wearing a +0 scale mail (chance to affect: 53%)?h% #..#####.~~#{#~#cuphead4 the Thaumaturge##..##..~#~~~{##Gnoll of Ashenzari ****..?hN###...##~~≈#{{####Health: 71/99 =================-------############~{.##Magic: 28/28 ======================== ***?hz###†.# ###### AC: 10Str: 7 ,∩*?h##p.## ###..†.## EV: 14Int: 21 ?h***#.*## ###...##... SH: 0Dex: 12 *?h"###..# ##...####.#. XL: 12 Next: 94% Place: an Ice Cave?h{##.@.## #...####.### Noise: ====-----  Time: 17097.1 (0.0)#..### ###...###.## g) +4 dagger of Ashenzari's Boredom {Cun, ##...# ###..####. Throw: 30 darts (poison)?hQ##..### ##....#§## Frozen ##.....### ##....##☼.#?h##..####÷.####..°###☼..# p   ironbound frostheart?h##...#####...#..##§§§§... h   polar bear?h#..###.#####..÷..§######☼##......#####..##.# ####.?hBVThe ironbound frostheart resists with significant effort.  ?hgThe ironbound frostheart calls freezing cold from the walls. _The frost grips you! You resist.  ?hAiming: CharmPress: ? - help, Shift-Dir - straight lineAim: an ironbound frostheart, wearing a +0 scale mail (chance to affect: 53%)?h?hحh   polar bear (charmed)?h0?h71?hc1?h7 †?h 8~h.{.h?h48h   polar bear?h9_===-8.1 (1?h>?hA!?h=AVThe ironbound frostheart calls freezing cold from the walls. ?heA_The frost grips you! You resist.  Aiming: Charm  ?hASPress: ? - help, Shift-Dir - straight line ?hA Aim: an ironbound frostheart, wearing a +0 scale mail (chance to affect: 53%) _The polar bear is charmed.?h#..#####.~~#{#~# ##..##..~#~~~{##  ###...##~~≈#{{#### #~†.##  ?hh###h.# ###### ∩* ?h&##..## ###..†.# #p.## ###...##...# ?h1###h.# ##...####.#.##..@## #...####.###.?h#..### ###...###.###...# ###..####.##..### ##....#§###.....### ##....##☼.#?hY##..####÷.####..°###☼..## p   ironbound frostheart?h##...#####...#..##§§§§...# h   polar bear#..###.#####..÷..§######☼# h   polar bear (charmed)##......#####..##.# ####.#?h5?h' ?h0†h?h:h The ironbound frostheart touches your polar bear!  ?h_1The ironbound frostheart freezes your polar bear!?h#2?h%8--9.6 (1.5?h*?h ?h) _Your polar bear resists.?h?hREvoke which item? Wands  a - a wand of flame (3)c - a wand of roots (12)  e - a wand of charming (9)  ?h^f - a wand of mindburst (7)  p - a wand of polymorph (22) Miscellaneous ?h g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selected?hv ?h* ?h8 #..#####.~~#{#~#cuphead4 the Thaumaturge ##..##..~#~~~{##Gnoll of Ashenzari ****..###...##~~≈#{{####Health: 72/99 =================-------############~†.##Magic: 28/28 ======================== **###†.# ######AC: 10Str: 7 ∩*##h.## ###..†.### EV: 14Int: 21 **#p.## ###...##...# SH: 0Dex: 12?h ###h.# ##...####.#.. XL: 12 Next: 94% Place: an Ice Cave##..@## #...####.###. Noise: ==-------  Time: 17099.6 (0.0)#..### ###...###.### g) +4 dagger of Ashenzari's Boredom {Cun, ##...# ###..####.. Throw: 30 darts (poison)##..### ##....#§### Frozen ##.....### ##....##☼.####..####÷.####..°###☼..## p   ironbound frostheart##...#####...#..##§§§§...# h   polar bear#..###.#####..÷..§######☼# h   polar bear (charmed)##..?h ....#####..##.# ####.#Press: ? - help, Shift-Dir - straight lineAim: an ironbound frostheart, wearing a +0 scale mail (chance to affect: 53%) _The polar bear is charmed.  The ironbound frostheart touches your polar bear!  The ironbound frostheart freezes your polar bear! _Your polar bear resists.?hD P  Okay, then.?h*! ?h% ?h{& . _?hG # #..#####.~~#{#~#  ##..##..~#~~~{## ###...##~~≈#{{#### #~†.##* ###†.# ###### ,∩* ##h.## ###..†.*?h  #p.## ###...##... * ###h.# ##...####.#?h:  ##.@.## #...####.###?h  #..### ###...###.?h  ##...# ###..####?hF  ##..### ##....#§?h  ##.....### ##....##☼.?h8 = ##..####÷.####..°###☼..# h   polar bear?h  ##...#####...#..##§§§§... h   polar bear (charmed)?h  #..###.#####..÷..§######☼?h a ##......#####..##.# ####.?hL ?h ?hZThe ice encasing you melts away. ?h!& Something bites your polar bear! Something claws your polar bear.Something closely misses your polar bear.  The ironbound frostheart calls freezing cold from the walls. ?h}W The frost grips your polar bear!!  Your polar bear resists.?hy L..##?h p   ironbound frostheart?h' ?h2####?h ##?hF3Your polar bear is killed!?hp6The frost grips you. You resist.?h@k########?hG.†...?h|{p†.@.?h\.....?h.?hm68-=101.1 (1.5?h?h ?hQ_You are encased in ice.?h?hEvoke which item? Wands  a - a wand of flame (3)?huc - a wand of roots (12)  e - a wand of charming (9)  f - a wand of mindburst (7)  ?hW=p - a wand of polymorph (22) Miscellaneous ?h g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selected?hg ?hn ?h,  #..#####.~~#{#~#cuphead4 the Thaumaturge##..##..~#~~~{##Gnoll of Ashenzari ****..###...##~~≈#{{####?h NHealth: 68/99 ================--------############~†.##Magic: 28/28 ======================== ***###†.# ###### AC: 10Str: 7 ,∩*##..## ###..†.## EV: 14Int: 21 ***?h#{p## ###...##... SH: 0Dex: 12 *###†.# ##...####.#. XL: 12 Next: 94% Place: an Ice Cave##.@.## #...####.### Noise: ===------  Time: 17101.1 (0.0)#..### ###...###.## g) +4 dagger of Ashenzari's Boredom {Cun, ##...# ###..####. Throw: 30 darts (poison)##..### ##....#§## Frozen ##.....### ##....##☼.#?hy##..####÷.####..°###☼..# p   ironbound frostheart##...#####...#..##§§§§...#..###.#####..÷..§######☼##......#####..##.# ####.The ironbound frostheart calls freezing cold from the walls.The frost grips your polar bear!!  Your polar bear resists.  Your polar bear is killed!The frost grips you. You resist. _You are encased in ice.?hb #..#####.~~#{#~# cuphead4 the Thaumaturge  ##..##..~#~~~{## Gnoll of Ashenzari ****.. ?he ###...##~~≈#{{####  Health: 68/99 ================--------  ############~†.##  Magic: 28/28 ======================== *** ###†.# ######  AC: 10Str: 7 ?h_,∩* ##..## ###..†.## EV: 14Int: 21 *** #{p## ###...##... SH: 0Dex: 12 * ###*.# ##...####.#. XL: 12 Next: 94% Place: an Ice Cave ##.@.## #...####.### Noise: ===------  Time: 17101.1 (0.0) #..### ###...###.## g) +4 dagger of Ashenzari's Boredom {Cun,  ##...# ###..####. Throw: 30 darts (poison) ##..### ##....#§## Frozen  ##.....### ##....##☼.# ##..####÷.####..°###☼..# p   ironbound frostheart #?h@ G[37m#...#####...#..##§§§§... #..###.#####..÷..§######☼ ##......#####..##.# ####.Your polar bear is killed!The frost grips you. You resist. _You are encased in ice.Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: an ironbound frostheart, wearing a +0 scale mail (chance to affect: 79%)?h+ X p*?h*p*Aim: an ironbound frostheart, wearing a +0 scale mail (chance to affect: 79%)?hp #..#####.~~#{#~#cuphead4 the Thaumaturge##..##..~#~~~{##Gnoll of Ashenzari ****..###...##~~≈#{{####Health: 68/99 ================--------############~†.##Magic: 28/28 ======================== ***###†.# ###### AC: 10?h)Str: 7 ,∩*##..## ###..†.## EV: 14Int: 21 ***#{*## ###...##... SH: 0Dex: 12 *?h###†.# ##...####.#. XL: 12 Next: 94% Place: an Ice Cave##.@.## #...####.### Noise: ===------  Time: 17101.1 (0.0)#..### ###...###.## g) +4 dagger of Ashenzari's Boredom {Cun, ##...# ###..####. Throw: 30 darts (poison)##..### ##....#§## Frozen ?h##.....### ##....##☼.###..####÷.####..°###☼..# p   ironbound frostheart##...#####...#..##§§§§...#..###.#####..÷..§######☼##......#####..##.# ####.?h5#Your polar bear is killed!The frost grips you. You resist. _You are encased in ice.Aiming: MindburstPress: ? - help, Shift-Dir - straight line?hcAim: an ironbound frostheart, wearing a +0 scale mail (chance to affect: 79%)?hj9 ?hf?h6?h.hph   polar bear?h'Q9====2.1 (1?h1X _The ironbound frostheart's mind is blasted!!?h?hrEvoke which item? Wands ?h| a - a wand of flame (3)c - a wand of roots (12)  e - a wand of charming (9)  ?h^f - a wand of mindburst (6)  p - a wand of polymorph (22) Miscellaneous ?h g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selected?hh?h?h?hl #..#####.~~#{#~#?h2cuphead4 the Thaumaturge##..##..~#~~~{##Gnoll of Ashenzari ****..###...##~~≈#{{####?h/YHealth: 69/99 ================--------############~†.##Magic: 28/28 ======================== ***?hd###†.# ###### AC: 10Str: 7 ,∩*##..## ###..†.## EV: 14?hInt: 21 ***#.h## ###...##... SH: 0Dex: 12 *?h"###p.# ##...####.#. XL: 12 Next: 94% Place: an Ice Cave?hM##.@.## #...####.### Noise: ====-----  Time: 17102.1 (0.0)#..### ###...###.## g) +4 dagger of Ashenzari's Boredom {Cun, ?h<###...# ###..####. Throw: 30 darts (poison)##..### ##....#§## Frozen ##.....### ##....##☼.#?hn##..####÷.####..°###☼..# p   ironbound frostheart?h##...#####...#..##§§§§... h   polar bear#..###.#####..÷..§######☼##......#####..##.# ####.?hThe frost grips you. You resist. _You are encased in ice.Aiming: Mindburst?h?Press: ? - help, Shift-Dir - straight lineAim: an ironbound frostheart, wearing a +0 scale mail (chance to affect: 79%) _The ironbound frostheart's mind is blasted!!?hp #..#####.~~#{#~# cuphead4 the Thaumaturge  ##..##..~#~~~{## Gnoll of Ashenzari ****..  ###...##~~≈#{{####  Health: 69/99 ================--------  ############~†.##  Magic: 28/28 ======================== ?h*** ###†.# ######  AC: 10Str: 7 ,∩* ##..## ###..†.## EV: 14Int: 21 *** #.h## ###...##... SH: 0Dex: 12 * ###p.# ##...####.#. XL: 12 Next: 94% Place: an Ice Cave ?hE;##.@.## #...####.### Noise: ====-----  Time: 17102.1 (0.0) #..### ###...###.## g) +4 dagger of Ashenzari's Boredom {Cun,  ?hl##...# ###..####. Throw: 30 darts (poison) ##..### ##....#§## Frozen  ?hS##.....### ##....##☼.# ?hh##..####÷.####..°###☼..# p   ironbound frostheart ##...#####...#..##§§§§... h   polar bear #..###.#####..÷..§######☼ ?h(##......#####..##.# ####.Aim: an ironbound frostheart, wearing a +0 scale mail (chance to affect: 79%) _The ironbound frostheart's mind is blasted!!  Aiming: Mindburst?hPress: ? - help, Shift-Dir - straight lineAim: an ironbound frostheart, wearing a +0 scale mail (heavily wounded, chance  to affect: 79%)?h7}% #..#####.~~#{#~#cuphead4 the Thaumaturge##..##..~#~~~{##Gnoll of Ashenzari ****..?h}###...##~~≈#{{####Health: 69/99 ================--------############~†.##Magic: 28/28 ======================== ***###†.# ###### AC: 10Str: 7 ,∩*?h~##..## ###..†.## EV: 14Int: 21 ***#.h## ###...##... SH: 0Dex: 12 *?hm~###*.# ##...####.#. XL: 12 Next: 94% Place: an Ice Cave##.@.## #...####.### Noise: ====-----  Time: 17102.1 (0.0)?h~#..### ###...###.## g) +4 dagger of Ashenzari's Boredom {Cun, ##...# ###..####. Throw: 30 darts (poison)?hm##..### ##....#§## Frozen ##.....### ##....##☼.###..####÷.####..°###☼..# p   ironbound frostheart?hn$##...#####...#..##§§§§... h   polar bear#..###.#####..÷..§######☼##......#####..##.# ####.Aim: an ironbound frostheart, wearing a +0 scale mail (chance to affect: 79%) ?hY_The ironbound frostheart's mind is blasted!!  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: an ironbound frostheart, wearing a +0 scale mail (heavily wounded, chance  to affect: 79%)?h*W9 ?h  #####The ironbound frostheart's mind is blasted!!  The ironbound frostheart calls freezing cold from the walls.?hpl `############?hl 6########?hH= ?hE .†...{.p.#.@.##......?hE A........?hF d51----3.1 (1?hI ?hK 7 _The frost grips you!! You resist.?hZ?h.\LEvoke which item? Wands  a - a wand of flame (3)c - a wand of roots (12)  e - a wand of charming (9)  f - a wand of mindburst (5)  p - a wand of polymorph (22) Miscellaneous ?h\ g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selected?h?hZ?h]" #..#####.~~#{#~#cuphead4 the Thaumaturge##..##..~#~~~{##Gnoll of Ashenzari ****..###...##~~≈#{{####Health: 51/99 ============------------############~†.##Magic: 28/28 ======================== ***?h6####†.# ###### AC: 10Str: 7 ,∩*##..## ###..†.## EV: 14Int: 21 ***#{.## ###...##... SH: 0Dex: 12 *###p.# ##...####.#. XL: 12 Next: 94% Place: an Ice Cave##.@.## #...####.### Noise: ====-----  Time: 17103.1 (0.0)#..### ###...###.## g) +4 dagger of Ashenzari's Boredom {Cun, ##...# ###..####. Throw: 30 darts (poison)##..### ##....#§## Frozen ?h8$R##.....### ##....##☼.###..####÷.####..°###☼..# p   ironbound frostheart##...#####...#..##§§§§...#..###.#####..÷..§######☼##......#####..##.# ####.Press: ? - help, Shift-Dir - straight lineAim: an ironbound frostheart, wearing a +0 scale mail (heavily wounded, chance  to affect: 79%)  The ironbound frostheart's mind is blasted!!  The ironbound frostheart calls freezing cold from the walls. _The frost grips you!! You resist.?h+m  Okay, then.?h,?h9.. _?h|  ?hw}Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hj #..#####.~~#{#~# cuphead4 the Thaumaturge  ##..##..~#~~~{## Gnoll of Ashenzari ****..  ###...##~~≈#{{####  Health: 51/99 ============------------ ?hm+ ############~†.##  Magic: 25/28 =====================--- *** ###†.# ######  AC: 10Str: 7 ,∩* ##..## ###..†.## EV: 14Int: 21 ?h*** #{.## ###...##... SH: 0Dex: 12 ?hp2* ###p.# ##...####.#. XL: 12 Next: 94% Place: an Ice Cave ##.@.## #...####.### Noise: ====-----  Time: 17103.1 (0.0) #..### ###...###.## g) +4 dagger of Ashenzari's Boredom {Cun,  ?h##...# ###..####. Throw: 30 darts (poison) ##..### ##....#§## Frozen  ##.....### ##....##☼.# ?h ##..####÷.####..°###☼..# p   ironbound frostheart ##...#####...#..##§§§§... ?hv#..###.#####..÷..§######☼ ##......#####..##.# ####. _Okay, then.Casting: Sandblast (safe; 1% risk of failure)  ?hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ironbound frostheart, wearing a +0 scale mail (almost dead, 81% to hit)?hb #..#####.~~#{#~# cuphead4 the Thaumaturge  ##..##..~#~~~{## Gnoll of Ashenzari ****.. ?h ###...##~~≈#{{####  Health: 51/99 ============------------  ############~†.##  Magic: 25/28 =====================--- *** ###†.# ######  AC: 10Str: 7 ?h,∩* ##..## ###..†.## EV: 14Int: 21 *** #{.## ###...##... SH: 0Dex: 12 ?h€;* ###p.# ##...####.#. XL: 12 Next: 94% Place: an Ice Cave ?h##.@.## #...####.### Noise: ====-----  Time: 17103.1 (0.0) #..### ###...###.## g) +4 dagger of Ashenzari's Boredom {Cun,  ?h;##...# ###..####. Throw: 30 darts (poison) ?h##..### ##....#§## Frozen  ##.....### ##....##☼.# ##..####÷.####..°###☼..# p   ironbound frostheart ##...#####...#..##§§§§... #..###.#####..÷..§######☼ ?hh##......#####..##.# ####.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ironbound frostheart, wearing a +0 scale mail (almost dead, 81% to hit)The stone arrow hits the ironbound frostheart!!?h     ##  .##    ∩*  ###..† #{.##  ###[.#          ##  ##..####÷ ##  #..#÷    ?hc Ionfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ironbound frostheart, wearing a +0 scale mail (almost dead, 81% to hit)The stone arrow hits the ironbound frostheart!!  You kill the ironbound frostheart!?h.hh   polar bear?hq$ #..#####.~~#{#~#cuphead4 the Thaumaturge##..##..~#~~~{##Gnoll of Ashenzari ****..###...##~~≈#{{####?h$7Health: 51/99 ============------------############~†.##Magic: 25/28 =====================--- ***###†.# ###### AC: 10Str: 7 ?h$,∩*##..## ###..†.## EV: 14Int: 21 ***?h0%#..## ###...##... SH: 0Dex: 12 *?he%s###h.# ##...####.#. XL: 12 Next: 100% Place: an Ice Cave##.@.## #...####.### Noise: ==-------  Time: 17104.1 (1.0)?h%#..### ###...###.## g) +4 dagger of Ashenzari's Boredom {Cun, ##...# ###..####. Throw: 30 darts (poison)##..### ##....#§####.....### ##....##☼.#?h"&2##..####÷.####..°###☼..# h   polar bear##...#####...#..##§§§§...#..###.#####..÷..§######☼##......#####..##.# ####.?ho&^Your base Staves skill increases to level 8!Your base Ranged Weapons skill increases to level 8!Your base Throwing skill increases to level 8!Your base Armour skill increases to level 8!Your base Shields skill increases to level 8!Your base Unarmed Combat skill increases to level 8!?hv'_--Throwing skill increases to level 8!Armour?h'ShieldsUnarmed Combat skill increases to level 8!Evocations skill increases to level 8! have reached level 13?h'!!?h//  --more--?hJp4/1049-3?h 0% ?h&?h4 _?h?hl?hw?hU F _Unknown command.?hu  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hX b #..#####.~~#{#~# cuphead4 the Thaumaturge  ##..##..~#~~~{## Gnoll of Ashenzari ****.. ?hϘ  ###...##~~≈#{{####  Health: 54/104 ============------------  ############~†.##  Magic: 22/29 ==================------ *** ###†.# ######  AC: 10Str: 7 ,∩* ##..## ###..†.## EV: 14Int: 21 *** #..## ###...##... SH: 0Dex: 12 ?hj * ###h.# ##...####.#. XL: 13 Next:  0% Place: an Ice Cave ##.@.## #...####.### Noise: ==-------  Time: 17104.1 (0.0) #..### ###...###.## g) +4 dagger of Ashenzari's Boredom {Cun,  ##...# ###..####. Throw: 30 darts (poison) ?h͙ ##..### ##....#§## ##.....### ##....##☼.# ##..####÷.####..°###☼..# h   polar bear ##...#####...#..##§§§§... #..###.#####..÷..§######☼ ?h8 ##......#####..##.# ####. _Unknown command.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (84% to hit)?hnw % #..#####.~~#{#~#cuphead4 the Thaumaturge##..##..~#~~~{##Gnoll of Ashenzari ****..?hw ###...##~~≈#{{####Health: 54/104 ============------------############~†.##Magic: 22/29 ==================------ ***?hx ###†.# ###### AC: 10Str: 7 ,∩*##..## ###..†.## EV: 14?hx Int: 21 ***#..## ###...##... SH: 0Dex: 12 *?hx [###`.# ##...####.#. XL: 13 Next:  0% Place: an Ice Cave##.@.## #...####.### Noise: ==-------  Time: 17104.1 (0.0)?hx #..### ###...###.## g) +4 dagger of Ashenzari's Boredom {Cun, ##...# ###..####. Throw: 30 darts (poison)?h%y ##..### ##....#§####.....### ##....##☼.#?hZy ##..####÷.####..°###☼..# h   polar bear?hy ##...#####...#..##§§§§...#..###.#####..÷..§######☼##......#####..##.# ####. ?hy _Unknown command.Casting: Stone Arrow (safe; 1% risk of failure)  ?hy Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line?h+z 4Aim: a polar bear (84% to hit)?h *  Casting: Stone Arrow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a polar bear (84% to hit)  The stone arrow misses the polar bear. The polar bear bites you!?h~ i**@**?h >*h*?h .@.*.**?hR O .....?h c(dazed)Your orb emites a pulse of dizzying energy.?h ,39---?hn [5.1 (1-Mesm ?hS ?h q _The polar bear barely misses you. The polar bear claws you.?h  ?hCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h3b #..#####.~~#{#~# cuphead4 the Thaumaturge  ##..##..~#~~~{## Gnoll of Ashenzari ****.. ?h) ###...##~~≈#{{####  Health: 39/104 =========---------------  ############~†.##  Magic: 19/29 ===============--------- *** ###†.# ######  AC: 10Str: 7 ,∩* ##..## ###..†.## EV: 14Int: 21 ?h*** #..## ###...##... SH: 0Dex: 12 * ###h.# ##...####.#. XL: 13 Next:  0% Place: an Ice Cave ?h##.@.## #...####.### Noise: ==-------  Time: 17105.1 (0.0) #..### ###...###.## g) +4 dagger of Ashenzari's Boredom {Cun,  ?haf##...# ###..####. Throw: 30 darts (poison) ##..### ##....#§## -Mesm ?h ##.....### ##....##☼.# ##..####÷.####..°###☼..# h   polar bear (dazed) ?h##...#####...#..##§§§§... #..###.#####..÷..§######☼ ##......#####..##.# ####. _The polar bear barely misses you. The polar bear claws you.  ?h'JCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  ?h}Press: ? - help, Shift-Dir - straight lineAim: a polar bear (dazed, 84% to hit)?hOf #..#####.~~#{#~#cuphead4 the Thaumaturge##..##..~#~~~{##Gnoll of Ashenzari ****..###...##~~≈#{{####Health: 39/104 =========---------------############~†.##?hѷOMagic: 19/29 ===============--------- ***###†.# ###### AC: 10Str: 7 ,∩*##..## ###..†.## EV: 14Int: 21 ***#..## ###...##... SH: 0Dex: 12 *?h5###h.# ##...####.#. XL: 13 Next:  0% Place: an Ice Cave##.@.## #...####.### Noise: ==-------  Time: 17105.1 (0.0)#..### ###...###.## g) +4 dagger of Ashenzari's Boredom {Cun, ##...# ###..####. Throw: 30 darts (poison)?h##..### ##....#§## -Mesm ##.....### ##....##☼.###..####÷.####..°###☼..# h   polar bear##...#####...#..##§§§§...?ho#..###.#####..÷..§######☼##......#####..##.# ####.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (dazed, 84% to hit)  The stone arrow hits the polar bear!  The polar bear is moderately wounded.?h}BPress: ? - help, Shift-Dir - straight line: a polar bear (dazed, 84% to hit)  The stone arrow hits the polar bear!  The polar bear is moderately wounded.polar bear snaps out of its daze.  The polar bear bites you but does no damage.?hDE406.1 (1?hK?hM ?hN?_The polar bear claws you but does no damage. x2?h ##..##..~#~~~{## ###...##~~≈#{{####?hf ############~†.## **** ###†.# ###### ,,∩*?h ##..## ###..†.# ,?h*** #..## ###...##.. ?hE###h.# ##...####.# ?h{##...## #?h #.@### ###...###.?hߑ##...# ###..##### ##....#§#...###?h #☼.?hA####÷.####..°###☼...#####...#..##§§§§..?hr #..###.#####..÷..§######?h ##......#####..##.# #### ###..##.....##...####..?hӒ?h5?h [hThe polar bear attacks as it pursues you!  The polar bear closely misses you.?h`--7?hj?hE _The polar bear claws you but does no damage. x2?h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h?h ##..##..~#~~~{## cuphead4 the Thaumaturge  ###...##~~≈#{{####  Gnoll of Ashenzari ****.. ?hs############~†.##  Health: 40/104 =========--------------- **** ###†.# ###### Magic: 16/29 =============----------- ?hT7,,∩* ##..## ###..†.# AC: 10Str: 7 ,*** #..## ###...##.. EV: 14?hInt: 21 ** ###[.# ##...####.# SH: 0?h=Dex: 12 ?h'##.h.## #...####.## XL: 13 Next:  0% Place: an Ice Cave ?hD#.@### ###...###.# Noise: =--------  Time: 17107.1 (0.0) ?h}##...# ###..#### g) +4 dagger of Ashenzari's Boredom {Cun,  ?h##..### ##....#§# Throw: 30 darts (poison) ?h##.....### ##....##☼. -Mesm  ##..####÷.####..°###☼..?h" ##...#####...#..##§§§§.. h   polar bear?hX\ #..###.#####..÷..§###### ##......#####..##.# ####?h# ###..##.....##...####... ?h_The polar bear claws you but does no damage. x2  Casting: Stone Arrow (safe; 1% risk of failure)  ?hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  ?h3Press: ? - help, Shift-Dir - straight lineAim: a polar bear (moderately wounded, 84% to hit)?h$ & ?hG% Eh@?h ?h That beam is likely to hit you. Continue anyway? Y - Yes ?h ' N - No?h??hQI?h1P ##..##..~#~~~{##cuphead4 the Thaumaturge###...##~~≈#{{####Gnoll of Ashenzari ****..############~†.##Health: 40/104 =========--------------- ****###†.# ###### Magic: 19/29 ===============--------- ,,∩*##..## ###..†.# AC: 10Str: 7 ,***#..## ###...##.. EV: 14?hPInt: 21 **###[.# ##...####.# SH: 0Dex: 12##.h.## #...####.## XL: 13 Next:  0% Place: an Ice Cave#.@### ###...###.# Noise: =--------  Time: 17107.1 (0.0)##...# ###..#### g) +4 dagger of Ashenzari's Boredom {Cun, ?hQ##..### ##....#§# Throw: 30 darts (poison)##.....### ##....##☼. -Mesm ##..####÷.####..°###☼..##...#####...#..##§§§§.. h   polar bear#..###.#####..÷..§######?hQ^##......#####..##.# #######..##.....##...####... _The polar bear claws you but does no damage. x2  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line?h2R!Okay, then.?hV?hW?h[?h]. _?h  Casting: Stone Arrow (safe; 1% risk of failure)  ?h\Confirm with . or Enter, or press ? or * to list all spells.?hkg ##..##..~#~~~{## cuphead4 the Thaumaturge  ###...##~~≈#{{####  Gnoll of Ashenzari ****.. ############~†.##  Health: 40/104 =========--------------- **** ###†.# ###### Magic: 16/29 =============----------- ,,∩* ##..## ###..†.# AC: 10Str: 7 ,*** #..## ###...##.. EV: 14Int: 21 ** ###[.# ##...####.# SH: 0Dex: 12?hڥU ##.h.## #...####.## XL: 13 Next:  0% Place: an Ice Cave #.@### ###...###.# Noise: =--------  Time: 17107.1 (0.0) ?h5Y##...# ###..#### g) +4 dagger of Ashenzari's Boredom {Cun,  ##..### ##....#§# Throw: 30 darts (poison) ##.....### ##....##☼. -Mesm ?hU ##..####÷.####..°###☼.. ##...#####...#..##§§§§.. h   polar bear #..###.#####..÷..§###### ?h_##......#####..##.# #### ###..##.....##...####... _Okay, then.?hlCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (moderately wounded, 84% to hit)?h> ##..##..~#~~~{##cuphead4 the Thaumaturge###...##~~≈#{{####Gnoll of Ashenzari ****..############~†.##Health: 40/104 =========--------------- ****?hn?###†.# ###### Magic: 16/29 =============----------- ,,∩*##..## ###..†.# AC: 10Str: 7 ,***#..## ###...##.. EV: 14Int: 21 **?h?C###`.# ##...####.# SH: 0Dex: 12##.`.## #...####.## XL: 13 Next:  0% Place: an Ice Cave?h7@#.@### ###...###.# Noise: =--------  Time: 17107.1 (0.0)##...# ###..#### g) +4 dagger of Ashenzari's Boredom {Cun, ##..### ##....#§# Throw: 30 darts (poison)##.....### ##....##☼. -Mesm ?h@##..####÷.####..°###☼..##...#####...#..##§§§§.. h   polar bear#..###.#####..÷..§########......#####..##.# ####?h A###..##.....##...####... _Okay, then.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hA&Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (moderately wounded, 84% to hit)?h [?hYh  Confirm with . or Enter, or press ? or * to list all spells.Aim?hu  Press: ? - help, Shift-Dir - straight line?h: a polar bear (moderately wounded, 84% to hit)  ?hThe stone arrow misses the polar bear. The polar bear completely misses you.The polar bear closely misses you.?hq?hs17==8.1 (1?h?h ?h4_The polar bear claws you but does no damage.?h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?he6  ##..##..~#~~~{## cuphead4 the Thaumaturge  ###...##~~≈#{{####  Gnoll of Ashenzari ****.. ?h6 ############~†.##  Health: 41/104 =========--------------- **** ###†.# ###### Magic: 14/29 ===========------------- ,,∩* ##..## ###..†.# AC: 10?hi7 Str: 7 ,*** #..## ###...##.. EV: 14?h7 ,Int: 21 ?h7 ** ###[.# ##...####.# SH: 0?h38 =Dex: 12 ?h8 '##.h.## #...####.## XL: 13 Next:  0% Place: an Ice Cave ?h8 #.@### ###...###.# Noise: ==-------  Time: 17108.1 (0.0)?h 9  ?hD9 ##...# ###..#### g) +4 dagger of Ashenzari's Boredom {Cun,  ?h9 ##..### ##....#§# Throw: 30 darts (poison) ?h9 ##.....### ##....##☼. -Mesm  ?h: U##..####÷.####..°###☼.. ?hR: ##...#####...#..##§§§§.. h   polar bear?h: 8 #..###.#####..÷..§######?h: ) ##......#####..##.# #### ?h: ###..##.....##...####... ?h7; J_The polar bear claws you but does no damage.  ?hq; Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h; Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line?h< yAim: a polar bear (moderately wounded, 84% to hit)?hl  ##..##..~#~~~{##cuphead4 the Thaumaturge###...##~~≈#{{####Gnoll of Ashenzari ****..############~†.##Health: 41/104 =========--------------- ****?h͓ ###†.# ###### Magic: 14/29 ===========------------- ,,∩*##..## ###..†.# AC: 10Str: 7 ,***#..## ###...##.. EV: 14?h :Int: 21 **###[.# ##...####.# SH: 0Dex: 12?hA z##.h.## #...####.## XL: 13 Next:  0% Place: an Ice Cave#.@### ###...###.# Noise: ==-------  Time: 17108.1 (0.0)?hv ##...# ###..#### g) +4 dagger of Ashenzari's Boredom {Cun, ?hԔ ###..### ##....#§# Throw: 30 darts (poison)##.....### ##....##☼. -Mesm ##..####÷.####..°###☼..##...#####...#..##§§§§.. h   polar bear?h !#..###.#####..÷..§########......#####..##.# #######..##.....##...####...?h= Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line?hp Aim: a polar bear (moderately wounded, 84% to hit)  The stone arrow hits the polar bear!!?h"Press: ? - help, Shift-Dir - straight line  Aim: a polar bear (moderately wounded, 84% to hit)  ?h$The stone arrow hits the polar bear!!  The polar bear is almost dead.  The polar bear bites you but does no damage.polar bear claws you but does no damage.?h$*9.1 (1?h-?h0W _The polar bear barely misses you.?h  ?hCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hIr ##..##..~#~~~{##?hP cuphead4 the Thaumaturge ?h ###...##~~≈#{{####  Gnoll of Ashenzari ****.. ?h############~†.##  Health: 41/104 =========--------------- ?h`**** ###†.# ###### Magic: 11/29 =========--------------- ?h,,∩* ##..## ###..†.# AC: 10Str: 7 ?hȑ,*** #..## ###...##.. EV: 14?h,Int: 21 ?hR** ###[.# ##...####.# SH: 0Dex: 12 ?h##.h.## #...####.## XL: 13 Next:  0% Place: an Ice Cave?h ?h#.@### ###...###.# Noise: ==-------  Time: 17109.1 (0.0) ?h,##...# ###..#### g) +4 dagger of Ashenzari's Boredom {Cun, ?ha ?h##..### ##....#§# Throw: 30 darts (poison) ?h##.....### ##....##☼. -Mesm ?h$ ?hVU##..####÷.####..°###☼.. ?h##...#####...#..##§§§§.. h   polar bear ?hϔ&#..###.#####..÷..§###### ?h$##......#####..##.# #### ?h78###..##.....##...####... _The polar bear barely misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hk&Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (almost dead, 84% to hit)?h  ##..##..~#~~~{## cuphead4 the Thaumaturge ?he ###...##~~≈#{{####  Gnoll of Ashenzari ****.. ############~†.##  Health: 41/104 =========--------------- ?h)**** ###†.# ###### Magic: 11/29 =========--------------- ,,∩* ##..## ###..†.# AC: 10Str: 7 ,*** #..## ###...##.. EV: 14Int: 21 ?h** ###[.# ##...####.# SH: 0Dex: 12 ?hDX##.h.## #...####.## XL: 13 Next:  0% Place: an Ice Cave #.@### ###...###.# Noise: ==-------  Time: 17109.1 (0.0) ?hy##...# ###..#### g) +4 dagger of Ashenzari's Boredom {Cun,  ##..### ##....#§# Throw: 30 darts (poison) ?h##.....### ##....##☼. -Mesm  ?h9##..####÷.####..°###☼.. ##...#####...#..##§§§§.. h   polar bear #..###.#####..÷..§######?hH ##......#####..##.# #### ###..##.....##...####...?hUCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hKAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (almost dead, 84% to hit)  The stone arrow hits the polar bear!!?h~" ?h2    ?h##  ###†.# ?h)∩*  ###..† #..##  ?h\  ?h##.†.##    ?h6    ?hW  ##÷?h)g ##?h] #..#÷ ?hu ##  ?hR  ?h6?h%1?h10.1 (1?h?hTSonfirm with . or Enter, or press ? or * to list all spells.?h|Aiming: Stone Arrow (safe; 1% risk of failure)  ?hPress: ? - help, Shift-Dir - straight line  Aim: a polar bear (almost dead, 84% to hit)  ?h qThe stone arrow hits the polar bear!! _You kill the polar bear!?hζ ?h÷ ?hj ?h ?h M2?h ?h ?h] ?h ?h> 92?h ?h ?h :43?h ?h ?hN ?h ?h ?h S4=?h ?h ?h6 ?h! ?h ?h S3=?h ?h6 ?h{ K5=?hp ?hr ?h ?ht ?hz ?h ?h ?hX ?h d64==?h ?h '--?h7 222.0) ?hY3_You start resting.?hQ--3.1 (13?h?h T _Your orb has recharged its mesmeric power.?hL?h?h` ?h ?h,#?h%O7?h'?he'?h (?h)?h>*9=?h"+?he-?h-8=15=?h.?hn0?h0?h1?h3?h3?h%89=?h9?h*:9=?h;?h<?hB=M6=?h4>?h\@?h@$50?h@?hA?hC?hC?hD?hF?hF91?hG?hI?hI9=?hJ?h0M?hMM7=?h|N?hcP?hPS2=?hQ?hS?hS?hT?hV?hW?hW?hY?h9ZS3=8?hZ2=?hU[?ha]?h^?h^?h_?hfhh   wolf (wandering)?hf ?hl7  {##  {{####  ##   ∩*  ###..† #..##  ###[.#  ##.†.##  #.@### ?hhl42.1 (19 ##...#  ##..###  ##  ##..####÷?hl ## #..#÷ ##  _You start resting.?h {##  {{####  ##   ∩*  ###..†?h #..##  ###[.#  ##.†.##  #.@###  ##...#  ##..###  ##  ##..####÷ ?h ## #..#÷ ## ?h?h?h ?h M_A wolf is nearby!?hz {##  {{####  ##   ∩*  ###..† #..##  ###[.#  ?h[##.†.##  #.@###  ##...#  ##..###  ##  ##..####÷ ## #..#÷ ## ?h&.u {##  {{####  ##   ∩* ?h./ ###..† #..##  ###[.#  ##.†.##  #.@###  ##...#  ##..###  ##  ##..####÷ ?hl/## #..#÷ ## ?h3?h~4?hq8?h9[ _A wolf is nearby!?h   ###...##~~≈#{{#### ############~†.## **** ###h.# ###### ,,∩..## ###..†. ,**..## ###...##.. ** ?h# ^###[.# ##...####.# ##.†.## #...####.##..### ###...###.##.@.# ###..#####..##....#§##.....### ##....##☼.##..####÷.####..°###☼.##...#####...#..##§§§§h   wolf (wandering)?h m##..###...⌠...#..####..##?h ?h] f†?h T43.0) _?h# ?h ?hA?h3?h0?h'?hLu ###...##~~≈#{{#### #~†.##* ###†.# ,∩* ##..## ###..†. ,,*** #..## ###...##*?h ###[.# ##...####. ##.†.## #...####. #..### ###...###. ##@..# ###..?hވ ##..### ##....#§ ##.....### ##....##☼ ##..####÷.####..°###☼?h ##...#####...#..##§§§§ #..###.#####..÷..§ ##......#####..##.# ?hK ###..##.....##...#### #..###...⌠...#..####..?hX?hώ&4?hV?h?h&  ############~†.## ***** ###†.# ##### ,,,∩?h`..## ###..†.**..## ###...## *** ?h###[.# ##...## ?h##.†.## #...####.##..### ###...###.?h##...# ###..#####.@###?h....#§?h&##.....### ##....##☼?hU##..####÷.####..°###☼.###?h}##...##.........####.... ?h>?h&5?ho?h?hH?h'I?hJ?hFL?hP59=?hR?hT,?hU?h}W?hX96?hX?hZO=?h,\?h$^97?h^a=20=?hc_?hDa,?hc?hd,?h+f?hga8=?hh?hj9=?hbk?hl?hn;1?hun(=?h:o?h>rO9?hxn?hx?hz?hM|?h|L60=?h}?h?h7K2=?h8?h*?hS1=?hg?h?h?h?h?hΉ?h?h ?h2=3==?h?h|?h?h?h?hS?hI?hR?h93?h?hҚ?h9=?h?h ?hn?44?hn?h?hӡ?h?h٤?h?h?h9?hxS5=?ha?hN?h?h?h)?hٰ55=?h?h?h?h8K6=?h>?h,?hٹ?h,?h?h?hK7=?h[?h=?hK6=?h?h?h98?h?h?hX?h6?h?h?h?h?h 97==?h'?hF?h?h?h?h#?h?h?hT70=?h?hV?h9=?h+?h?hYy1=8=?h?hE,?hT?hl?h?hy?hl?h92?h?h?h09=?h?h/_ _You start resting.?hs093.1 (48.0)?h9Z9=4.1 (49?h?hP% _Magic restored.?h?h?hս?h?hO3?h?hX?h7?h?hN74=?h?h?h-9=?h(?h'?h}?hr?hi?hW5=?h?h?h8?h?h ?h[?h,?hL?h%6?h?hF?h?h?h?h?h?h?h%7?h?h?hW?hR?hE?hK8=?h?h%?ha?ha?h_?h?h{?h?h?9=?h+?h1?h?h*?h?h?h=?h+?h?h@&80?h?h+?hf?hD?hJ?h%1?hs?h ?h ?h ?h{ ?h ?h ?h?h%2?h?h?h?h?h?h2?h?h?hK3=?h?h?hV?hP?h ?h!U4=?h"?h$?hR$?hC%?hZ',?h(?h-*?hg*%5?hV+?h4-?hm-?hC.?hW0?h0?h1?hc3?h3%6?h4?h6?h7?h7?h9?h:?h:?h<?h0=K7=?h/>?h?@?hz@?hsA?hC?hCU8=?hD?hF?hF?hG?hI?h/J?hK?hL?h0M%9?hHN?hP?hQ?hQ?hR?hXYY   death yak (wandering)?h\     ∩*  ###..† #..## ?h\\ ###[.#  ##.†.##  #..###  ##...# ?h]S ##.@### 239.1 (45?h6]b ##.....###  ##..####÷.# ### #..#?hj]4#..÷ ##  ##?h]] _You start resting.?h 5    ∩*  ###..† #..## ?h  ###[.#  ##.†.##  ?h l#..###  ?hv w##...#  ?h ##.@###  ?hD ##.....###  ##..####÷.# ###?h  #..##..÷ ?h J##  ?h" P##?hE ?h ?h ?h$  ?hY R_A death yak is nearby!?hgd    ∩*  ###..† #..##  ###[.#  ##.†.## ?hd0 #..###  ##...#  ?hdF##.@###  ##.....###  ?hd##..####÷.# ?hd###?h4e  #..##..÷ ?hWe##  ?hre##?he?h7    ∩*  ###..† #..##  ###[.#  ##.†.##  ?h!#..###  ##...#  ##.@###  ##.....###  ?hb##..####÷.# ### #..#?h1#..÷ ##  ##?hZ ?hq?h$?h?h#` _A death yak is nearby!?h D #~†.##*?h@  ###Y.# *,,,∩* ##..## ###..†?h| ,***?h z #..## ###...##*?h  ###[.# ##...####?h`  ##.†.## #...####. #..### ###...### ##...# ###..?h  ##@.### ##....#?h  ##.....### ##....##?h G ##..####÷.####..°###☼ ##...#####...#..##§§§§?h[ # #..###.#####..÷..§ ##......#####..##.# ?h z ###..##.....##...####.?h / ?h h #..###...⌠...#..####.. ?h+ 8 ##...##.####...?h{ D ?h ?hQ 940.1 (1.0) _?h ?h# ?h٫  ****** ###Y.#### *,,,∩?h p..## ###..† ,,,**?hA ..## ###...## **** ?hr ###[.# ##...## ?h ##.†.## #...####...### ###...###?h ##...# ###..##..##?h" ....?hj ##.@...### ##....#?h ##..####÷.####..°###☼?h P##...#####...#..##§§§§?hح !?h A#..#########...## #..##?h . ?h( ?h ?hƺ &90?h 1?h ?h ?hHqI?hq?hs?ht,?hyYY   death yak (wandering)?h(}% ?hJ};  ∩* ?hg}^ ###..† #..##  ###Y.#  ?h}%##.†.##  #..### ?h} ##...#  ?h}^##..###  ##.@...### 2?h}S ##..####÷.# ## #..##÷ ?h~##  ?h-~##?hD~ ?h\~ ?ht~I_You start resting.?h  ∩*  ###..† #..##  ###Y.# ?h ?hp##.†.##  ?h:b#..###  ?h[##...#  ?hx##..###  ?hC##.@...###  ?hc##..####÷.# ##?h~ #..##÷?hO ##  ?hY##?h  ?h?h>?h` _A death yak is nearby!?h5s  ∩*  ###..† #..## ?hJ ###Y.#  ##.†.##  ?h&#..###  ##...# ?h ##..###  ?hDA##.@...###  ##..####÷.#?hu ##?h #..##?h÷ ?h##  ?h3 ##?hc?h  ?h?h_  ∩*  ###..† #..##  ###Y.#  ##.†.##  ?h9`#..###  ##...#  ##..###  ##.@...###  ?h`]##..####÷.# ## #..##?h`%÷ ?h`J##  ?h`Y##?h`  ?he?h_f?hp?h tv _You start resting. _A death yak is nearby! _?hmtYou start resting. _A death yak is nearby!?hZ ? ############~†.# ****#Y.# #### *,,,∩#..## ###..† ,,,***?h4Z } #..## ###... **** ###Y.# ##...#####.†.## #...####.?hVZ  #..### ###...# ##...#..#?hZ  ##@.### ##.... ##.....### ##....##?hZ & ##..####÷.####..°###☼##...#####...#..##§§§§?hZ !..###.#####..÷..§####......#####..##.# ####..##.....##...####?hZ \ #..###...⌠...#..#####...##.........####...?h3[ ?h] ?h4d GY[?h#e [1=3 _?hZi ?h^j ?hL#~†.##  ?h-###†.# # ,,,∩* ##..## ###..†.*** ?hh#.Y## ###...##. ?hz###[.# ##...####.?h##.†.## #...####.#?h#..### ###...###.##...# ###..#?hV##.@### ##....#§?h##.....### ##....##☼?h##..####÷.####..°###☼.?h##...#####...#..##§§§§.?h$#..###.#####..÷..§#?h{##......#####..##.# ####..##.....##...####.#..###...⌠...#..####..#?h##...##.####.?h?h?hZ.?hK&4?h?h ?h?h?h?hn?hw,?hX?h,?hU2=?hh?hYY   death yak (wandering)?h+ ?hu4  ?h^ ###†.# ∩*  ###..† #..## ?h6 ###[.#  ##.†.##  ?h^+#..###  ##...#  ?hZ##.@### 6.1 (2 ?h-##.....###  ##..####÷.#?h1& ### #..#?ht%#..÷ ## ?hT ## _A death yak is nearby! ?h/W_You start resting. ?hn_A death yak is nearby! _You start resting.?hh   ###†.# ∩*  ###..†?hҙ #..##  ###[.#  ?h##.†.##  ?hJl#..###  ?hw##...#  ?h##.@###  ?h##.....###  ?h@##..####÷.# ##?hs$# ?h#..##..÷?h؛J ## ?h 5 ##?h<,?h?h?hs+ _You start resting. _A death yak is nearby! _You start resting. _A death yak is nearby!?h   ###†.# ∩*  ###..† #..##  ###[.#  ##.†.## ?hz #..###  ##...#  ##.@###  ##.....###  ##..####÷.# ### #..##..÷?hR ##  ##?ht8  ?h ###†.# ∩* ?h/ ###..†?h  #..##  ###[.# ?hF  ?hy ##.†.##  ?h g#..### ?h w ##...# ?hM! ##.@###  ?h!##.....###  ?h!##..####÷.# ?h"0##?hf"# #..##..÷ ##?h"t  ##?h# ?h+?h,?he4?h7B _You start resting. ?h7W_A death yak is nearby! _?h8You start resting. _A death yak is nearby!?h ###...##~~≈#{{####  ############~†.## ****#†.# #####,∩#.Y## ###..† ,,*** #..## ###... *** ###[.# ##...####.?h\ ##.†.## #...####.# #..### ###...###. ##@..##..### ##..### ##....#§ ##.....### ##....##☼ ##..####÷.####..°###☼##...#####...#..##§§§§.?h {..###.#####..÷..§####......#####..##.# #####..##.....##...####.. #..###...⌠...#..####..#?h ?hȕ HY.?h 27.1 (1 _?h ?h̜ ?h?h@0H.Y?hD2&8?h B?heF?h~?h1HY.?hӘ.39?h&?h2?h_?hgH.Y?hg'50?hk?hl?hDG < {{####  ?hG ## ?hG 4 ###†.# ∩* ?hG  ###..†?h(H 9 #..##  ###[.#  ?hcH *##.†.##  #..###  ?hH ,##@..#  ?hH ##..### ?hH  ##?hI ?hI  ##..####÷?hGI  ?hfI ## ?hI #..##?hI ÷?hI  ##?hI ?hI  ?h J ##?h(J !?hV $ {{####  ##  ###†.# ?h ∩*  ###..† #..## ?h ###[.#  ?hu ##.†.##  ?h l#..###  ?h ##@..#  ?hF ##..###  ## ?h  ?h ##..####÷ ## ?h #..##÷ ## ?h& V ##?hV ?h ?h ?h  _A death yak is nearby! _You start resting. _A death yak is nearby! __?h< {{####  ?hsM##  ###†.# ∩* ?h* ###..† #..## ?h1 ###[.#  ##.†.## ?h+ #..### ?hb1 ##@..#  ?h##..###  ?hζ## ?h ##..####÷ ?hw+## #..##÷ ?h## ?h ##?h?h {{####  ## ?hb ###†.# ∩*  ###..†?hN #..##  ###[.#  ##.†.##  #..###  ##@..#  ##..###  ##  ##..####÷ ## #..##÷ ##  ##?hy?h?h?h` _A death yak is nearby!?hM##..##..~#~~~{## ###...##~~≈#{{####  ############~†.# ****#†.# #####,∩#.Y## ###..† ,,*** #..## ###... *** ###[.# ##...####.##.†.## #...####.# #@.### ###...###.?hl ##...#..### ##..### ##....#§##.....### ##....##☼#..##### #?h`# ?h)9{?h541 _?hf?hu?h k##..##..~#~~~{## ?h ###...##~~≈#{{#### #~†.##  ?hG ###†Y# #∩* ?h ##..## ###..†.# ,*** ?h߼ #..## ###...##. ###[.# ##...####.#?h ##.†.## #...####.#?hZ #.@### ###...###.#?h ##...# ###..###..### ##....#§#?h ##.....### ##....##☼.##..####÷.####..°###☼.?h? ##...#####...#..##§§§§.. Y   death yak (wandering)?h #..###.#####..÷..§#?h ##......#####..##.# ####?h$ B###..##.....##...####...?h ?h H.Y?hw &2?h ?h ?hP U ###...##~~≈#{{#### ############~†.## **** ###†.# ###### ?hTQ ,,∩.Y## ###..†. ,**?hQ ..## ###...##.. ** ?hQ ###[.# ##...####.# ?hR ##.†.## #...####.##..### ###...###.?hXR ##.@.# ###..#####..##?hR !....#§?hR ##.....### ##....##☼.##..####÷.####..°###☼.?h=S ##...#####...#..##§§§§#..###.#####..÷..§######?hzS #......#####..##.# ###..##.....##...####.....###...⌠...#..####..##?hS ?hV ?ha HY.?hRc &3?hk ?hRn ?hON ###...##~~≈#{{#### #~†.##*?hN( ###†Y# ,∩* ##..## ###..†. ,,***?hN' #..## ###...##* ###[.# ##...####.?hNA ##.†.## #...####. #..### ###...###.?hN ##@..# ###..?h O6 ##..### ##....#§ ##.....### ##....##☼?h-O ##..####÷.####..°###☼ ##...#####...#..##§§§§?hNO& #..###.#####..÷..§ ##......#####..##.# ?hnO ###..##.....##...#### #..###...⌠...#..####..?hQ?hUH.Y?hpV.54?hZ?h[?hK= _A death yak is nearby!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h?h?hq"?h1$ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)?hI?huG{.?h(?h$5 ?h _?ha?h˶?h].6?hu?hb?h/9{?h0T6=7?h.5?hr6?h ###...##~~≈#{{#### #~†.##  ###†.# #∩* ##{.## ###..†.# ,*** #..## ###...##. ###[.# ##...####.###.†.## #...####.##..### ###...###.###.@.# ###..#?hc _##..### ##....#§###.....### ##....##☼.##..####÷.####..°###☼.##...#####...#..##§§§§.#..###.#####..÷..§###......#####..##.# ####..##.....##...####.#..###...⌠...#..####..#?h ?h` &8?h& ?h' ?hM##..##..~#~~~{## ?hA###...##~~≈#{{####  ############~†.## ?h^***#†.# ##### ,?h!,∩?h#{.## ###..†.# ,***?hZ| #..## ###...##.. **?h ###[.# ##...####.?h##.†.## #...####.# #.@### ###...###. ##...#..###?h  ##..### ##....#§#?hM##.....### ##....##☼.#?h*5Q.{?h8&9?h@?hD?h_M..#####.~~#{#~##..##..~#~~~{## ###...##~~≈#{{####  ############~†.# ***#†.# ##### ,,∩?h>`*#..## ###..†.# ,*** #{.## ###...##.. ** ###[.# ##...####.##@†.## #...####.# #..### ###...###. ##...##..###?h`##..### ##....#§### ?h`b##..####?hb?hf.YY   death yak (wandering)?hh_7=60?hl?hm?hE  ##..##..~#~~~{## ###...##~~≈#{{#### ############~†.## ***** ###†.# ##### ,,,∩* ##..## ###..†.*** #..## ###...##. ?hVF T*** ##Y.# ##...#### ##.†.##  #@.### ###...###.##...# ###..###..### ##....#§...####☼####÷.####..°#.#####...#..##§§§§?hF F #..###.#####..÷..§##### ##......#####..##.#  ###..##.....##...####..?hH ?hN H[Y?hfO &1?h~S ?hT ?h)* ###...##~~≈#{{#### ############~†.## ***** ###†.?h) ##### ,,,∩..## ###..†.**..## ###...## *** ?h$*3###[.# ##...## ##.Y.## #...####.#?hS*b#..### ###...###.##@..# ###..#####..##?h~*....#§##.....### ##....##☼?h*##..####÷.####..°###☼.##...#####...#..##§§§§?h*#..###.#####..÷..§#######......#####..##.# ?h*###..##.....##...####....###...⌠...#..####..#?h,?h42NY†?h2.82?h7?hF9?h> A ############~†.## ?h> ****** ###†.# #### *,,,∩*?h"?  ##..## ###..†***?hr?  #..## ###...## **** ##[.# ##...#### ##Y†.##  #..### ###...##?h? 6##...# ###..##### ##.......####?h0@ ####÷.####..°#.#####...#..##§§§§?hd@  #..###.#####..÷..§####?h@ w ##......#####..##.# ?h@ W ###..##.....##...####.?h@ l #..###...⌠...##...##........?h****** ###†.# #### Gnoll of Ashenzari ****.. *,,,∩* ##..## ###..† Health: 99/104 ======================-- ,,,*** #..## ###...## Magic: 23/29 ===================----- **** ###[.# ##...#### AC: 10Str: 7 ##.†.## #...####. EV: 14Int: 21 #.Y### ###...### SH: 0?hŅDex: 12 ##*..# ###..## XL: 13 Next:  1% Place: an Ice Cave ##@.### ##....# Noise: ==-------  Time: 17267.1 (0.0) ?h/C##.....### ##....## g) +4 dagger of Ashenzari's Boredom {Cun,  ##..####÷.####..°###☼ Throw: 30 darts (poison) ##...#####...#..##§§§§ ?h#..###.#####..÷..§#### ##......#####..##.# ## Y   death yak ###..##.....##...####. #..###...⌠...#..####.. ##...##.........####... _The death yak is moderately wounded.?hRCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  ?h;Press: ? - help, Shift-Dir - straight lineAim: a death yak (moderately wounded, 92% to hit)?hT############~†.##cuphead4 the Thaumaturge ******###†.# #### Gnoll of Ashenzari ****.. *,,,∩*##..## ###..† Health: 99/104 ======================-- ,,,***?h#..## ###...## Magic: 23/29 ===================----- ****###[.# ##...#### AC: 10Str: 7##.†.## #...####. EV: 14?hkInt: 21#.Y### ###...### SH: 0Dex: 12?h##`..# ###..## XL: 13 Next:  1% Place: an Ice Cave##@.### ##....# Noise: ==-------  Time: 17267.1 (0.0)##.....### ##....## g) +4 dagger of Ashenzari's Boredom {Cun, ?h##..####÷.####..°###☼ Throw: 30 darts (poison)##...#####...#..##§§§§#..###.#####..÷..§####?h##......#####..##.# ## Y   death yak###..##.....##...####.#..###...⌠...#..####..##...##.........####...Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a death yak (moderately wounded, 92% to hit)  The stone arrow hits the death yak!?h?hS.Y?h_100/104=8.1 (1?h(?h*BConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a death yak (moderately wounded, 92% to hit)  The stone arrow hits the death yak! _The death yak is heavily wounded.?h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h* ?h_  ############~†.##  cuphead4 the Thaumaturge ****** ###†.# #### Gnoll of Ashenzari ****.. *,,,∩* ##..## ###..† Health: 100/104 =======================- ,,,*** #..## ###...## Magic: 20/29 ================-------- **** ###[.# ##...#### AC: 10Str: 7 ##.†.## #...####. EV: 14Int: 21 #..### ###...### SH: 0Dex: 12?h o ##Y..# ###..## XL: 13 Next:  1% Place: an Ice Cave ##@.### ##....# Noise: ==-------  Time: 17268.1 (0.0) ##.....### ##....## g) +4 dagger of Ashenzari's Boredom {Cun,  ?hc ##..####÷.####..°###☼ Throw: 30 darts (poison) ##...#####...#..##§§§§ #..###.#####..÷..§#### ##......#####..##.# ## Y   death yak ###..##.....##...####. #..###...⌠...#..####.. ##...##.........####... _The death yak is heavily wounded.?h Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a death yak (heavily wounded, 92% to hit)?h 9############~†.##cuphead4 the Thaumaturge ******###†.# #### Gnoll of Ashenzari ****.. *,,,∩*##..## ###..† Health: 100/104 =======================- ,,,***#..## ###...## Magic: 20/29 ================-------- ****?ha ###[.# ##...#### AC: 10Str: 7##.†.## #...####. EV: 14Int: 21#..### ###...### SH: 0Dex: 12##Y..# ###..## XL: 13 Next:  1% Place: an Ice Cave?h ##@.### ##....# Noise: ==-------  Time: 17268.1 (0.0)##.....### ##....## g) +4 dagger of Ashenzari's Boredom {Cun, ##..####÷.####..°###☼ Throw: 30 darts (poison)##...#####...#..##§§§§?hD #..###.#####..÷..§######......#####..##.# ## Y   death yak###..##.....##...####.#..###...⌠...#..####..##...##.........####...Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line?h Aim: a death yak (heavily wounded, 92% to hit)  The stone arrow hits the death yak!?h *Aim  Press: ? - help, Shift-Dir - straight line: a death yak (heavily wounded, 92% to hit  The stone arrow hits the death yak!  The death yak is heavily wounded.death yak gores you.?h<s*@****?h **Y*....***?hKs......(dazed)?hBL97/104 -9.1 (1-Mesm ?hP?hSA _Your orb emites a pulse of dizzying energy.?h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h ############~†.##  cuphead4 the Thaumaturge ****** ###†.# #### Gnoll of Ashenzari ****.. *,,,∩* ##..## ###..† Health: 97/104 ======================-- ?hag,,,*** #..## ###...## Magic: 17/29 ==============---------- **** ###[.# ##...#### AC: 10Str: 7 ##.†.## #...####. EV: 14Int: 21 ?h#..### ###...### SH: 0Dex: 12 ##Y..# ###..## XL: 13 Next:  1% Place: an Ice Cave ?h 4##@.### ##....# Noise: ==-------  Time: 17269.1 (0.0) ##.....### ##....## g) +4 dagger of Ashenzari's Boredom {Cun,  ?hq ##..####÷.####..°###☼ Throw: 30 darts (poison) ##...#####...#..##§§§§ -Mesm  #..###.#####..÷..§#### ?h  ##......#####..##.# ## Y   death yak (dazed) ###..##.....##...####. #..###...⌠...#..####.. ?h f##...##.........####... _Your orb emites a pulse of dizzying energy.  ?h Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h> Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line?h{ |Aim: a death yak (heavily wounded, dazed, 92% to hit)?hT#L############~†.##?h#Ucuphead4 the Thaumaturge ******?h####†.# #### Gnoll of Ashenzari ****.. *,,,∩*?h#$##..## ###..† Health: 97/104 ======================-- ,,,***?h}$#..## ###...## Magic: 17/29 ==============---------- ****?h$###`.# ##...#### AC: 10Str: 7?h%##.`.## #...####. EV: 14Int: 21?hg%#.`### ###...### SH: 0Dex: 12?h%/##`..# ###..## XL: 13 Next:  1% Place: an Ice Cave?h%T##@.### ##....# Noise: ==-------  Time: 17269.1 (0.0)?h&##.....### ##....## g) +4 dagger of Ashenzari's Boredom {Cun, ?hm&##..####÷.####..°###☼ Throw: 30 darts (poison)?h&(##...#####...#..##§§§§ -Mesm #..###.#####..÷..§####?h&Z##......#####..##.# ## Y   death yak (dazed)###..##.....##...####.?h0' #..###...⌠...#..####..?hY'f##...##.........####... _Your orb emites a pulse of dizzying energy.  ?h'Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h'yAiming: Stone Arrow (safe; 1% risk of failure)  ?h(;Press: ? - help, Shift-Dir - straight line?h/(uAim: a death yak (heavily wounded, dazed, 92% to hit)?h[†.Y?h3870.1 (1?h)?h$  Casting: Stone Arrow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.?h\Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  ?hAim: a death yak (heavily wounded, dazed, 92% to hit) _The stone arrow misses the death yak.?h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h)  ############~†.##  cuphead4 the Thaumaturge ?h) ****** ###†.# #### Gnoll of Ashenzari ****.. *,,,∩* ##..## ###..† Health: 98/104 ======================-- ,,,*** #..## ###...## Magic: 14/29 ===========------------- ?h"* **** ###[.# ##...#### AC: 10Str: 7 ##.†.## #...####. EV: 14Int: 21?hZ*  #..### ###...### SH: 0Dex: 12 ?h* ,##Y..# ###..## XL: 13 Next:  1% Place: an Ice Cave ?h* ##@.### ##....# Noise: ==-------  Time: 17270.1 (0.0) ##.....### ##....## g) +4 dagger of Ashenzari's Boredom {Cun, ?h*  ##..####÷.####..°###☼ Throw: 30 darts (poison) ?hD+ ##...#####...#..##§§§§ -Mesm  #..###.#####..÷..§#### ##......#####..##.# ## Y   death yak (dazed) ?hw+ e###..##.....##...####. #..###...⌠...#..####.. ##...##.........####... ?h+ _The stone arrow misses the death yak.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h+ 0Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a death yak (heavily wounded, dazed, 92% to hit)?h T############~†.##cuphead4 the Thaumaturge ******###†.# #### Gnoll of Ashenzari ****.. *,,,∩*##..## ###..† Health: 98/104 ======================-- ,,,***?h #..## ###...## Magic: 14/29 ===========------------- ****###[.# ##...#### AC: 10Str: 7##.†.## #...####. EV: 14Int: 21?h;#..### ###...### SH: 0Dex: 12?hr##Y..# ###..## XL: 13 Next:  1% Place: an Ice Cave##@.### ##....# Noise: ==-------  Time: 17270.1 (0.0)?h*##.....### ##....## g) +4 dagger of Ashenzari's Boredom {Cun, ##..####÷.####..°###☼ Throw: 30 darts (poison)?h##...#####...#..##§§§§ -Mesm #..###.#####..÷..§######......#####..##.# ## Y   death yak?h###..##.....##...####.#..###...⌠...#..####..##...##.........####...Confirm with . or Enter, or press ? or * to list all spells.?hE0Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a death yak (heavily wounded, dazed, 92% to hit)  ?hvThe stone arrow hits the death yak!  The death yak is severely wounded.?hi?h$83?hg---15=1.1 (1?h?hp  Aiming: Stone Arrow (safe; 1% risk of failure)  ?hPress: ? - help, Shift-Dir - straight line  Aim: a death yak (heavily wounded, dazed, 92% to hit)  The stone arrow hits the death yak!  The death yak is severely wounded. _The death yak snaps out of its daze. The death yak gores you!?hF7  ?h7Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h ############~†.##  cuphead4 the Thaumaturge ****** ###†.# #### Gnoll of Ashenzari ****.. *,,,∩* ##..## ###..† Health: 83/104 ===================----- ,,,*** #..## ###...## Magic: 12/29 =========--------------- **** ###[.# ##...#### AC: 10Str: 7 ##.†.## #...####. EV: 14Int: 21 #..### ###...### SH: 0Dex: 12 ##Y..# ###..## XL: 13 Next:  1% Place: an Ice Cave ##@.### ##....# Noise: ==-------  Time: 17271.1 (0.0) ##.....### #?hF#....## g) +4 dagger of Ashenzari's Boredom {Cun,  ##..####÷.####..°###☼ Throw: 30 darts (poison) ##...#####...#..##§§§§ -Mesm  #..###.#####..÷..§#### ##......#####..##.# ## Y   death yak ###..##.....##...####. #..###...⌠...#..####.. ##...##.........####... _The death yak snaps out of its daze. The death yak gores you!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a death yak (severely wounded, 92% to hit)?hɛT############~†.##cuphead4 the Thaumaturge ******###†.# #### Gnoll of Ashenzari ****.. *,,,∩*##..## ###..† Health: 83/104 ===================----- ,,,***?hl#..## ###...## Magic: 12/29 =========--------------- ****###[.# ##...#### AC: 10Str: 7##.†.## #...####. EV: 14Int: 21#..### ###...### SH: 0Dex: 12?hӜ##Y..# ###..## XL: 13 Next:  1% Place: an Ice Cave##@.### ##....# Noise: ==-------  Time: 17271.1 (0.0)##.....### ##....## g) +4 dagger of Ashenzari's Boredom {Cun, ##..####÷.####..°###☼ Throw: 30 darts (poison)?hɝ##...#####...#..##§§§§ -Mesm #..###.#####..÷..§######......#####..##.# ## Y   death yak###..##.....##...####.#..###...⌠...#..####..##...##.........####...Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a death yak (severely wounded, 92% to hit)  The stone arrow hits the death yak!?h!"onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a death yak (severely wounded, 92% to hit)  The stone arrow hits the death yak!  The death yak is almost dead.?h"*2.1 (1?h)?h*V _The death yak barely misses you.?h  Casting: Stone Arrow (safe; 1% risk of failure)  ?h \Confirm with . or Enter, or press ? or * to list all spells.?h d ############~†.##  cuphead4 the Thaumaturge ****** ###†.# #### Gnoll of Ashenzari ****.. *,,,∩* ##..## ###..† Health: 83/104 ===================----- ,,,*** #..## ###...## Magic: 9/29=======----------------- **** ###[.# ##...#### AC: 10Str: 7 ##.†.## #...####. EV: 14Int: 21 ?h #..### ###...### SH: 0Dex: 12 ##Y..# ###..## XL: 13 Next:  1% Place: an Ice Cave ##@.### ##....# Noise: ==-------  Time: 17272.1 (0.0) ##.....### ##....## g) +4 dagger of Ashenzari's Boredom {Cun,  ##..####÷.####..°###☼ Throw: 30 darts (poison) ?h ##...#####...#..##§§§§ -Mesm  #..###.#####..÷..§#### ##......#####..##.# ## Y   death yak ###..##.....##...####. #..###...⌠...#..####.. ?hL ##...##.........####... _The death yak barely misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line?h qAim: a death yak (almost dead, 92% to hit)?h $ ############~†.##  cuphead4 the Thaumaturge ****** ###†.# #### Gnoll of Ashenzari ****.. ?hy e*,,,∩* ##..## ###..† Health: 83/104 ===================----- ,,,*** #..## ###...## Magic: 9/29=======----------------- **** ###[.# ##...#### AC: 10Str: 7 ?h ##.†.## #...####. EV: 14Int: 21 #..### ###...### SH: 0Dex: 12 ##Y..# ###..## XL: 13 Next:  1% Place: an Ice Cave ?hI 4##@.### ##....# Noise: ==-------  Time: 17272.1 (0.0) ##.....### ##....## g) +4 dagger of Ashenzari's Boredom {Cun,  ?h ##..####÷.####..°###☼ Throw: 30 darts (poison) ##...#####...#..##§§§§ -Mesm  #..###.#####..÷..§#### ?h ##......#####..##.# ## Y   death yak ###..##.....##...####. ?h #..###...⌠...#..####.. ##...##.........####...Casting: Stone Arrow (safe; 1% risk of failure)  ?h6 Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line?ho Aim: a death yak (almost dead, 92% to hit)  The stone arrow hits the death yak!!?h k   ###†.# ∩*  ###..† #..##  ?h6      ##...#    ?h   # #÷ ## ?h#  ##     ?hm 8.?hhx ;4/10553.1 (1?h} ?h1 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a death yak (almost dead, 92% to hit)  The stone arrow hits the death yak!! _You kill the death yak!?h"?h~"?h#?h%?h)510/29=?h*?h,?h,%6?h-?hr/?h/?h0?h2?hj2?hf3?hW5?h5W7=?h6?h8?h8S1=?h9?h;?h+<?h=?h>?h?K8=?h??hA?h@B?h>C?hD?hKEg9==?h/F?h>H?hH92?hxI?hlK?hK?hL?hcQ'--?hVj 863.0) _You start resting.?hWh90--7.1 (14?h6[?h\j _Your orb has recharged its mesmeric power.?hS ?hS ?hT ?hTW ?hX ?hZ ?h\ ?h(] ?h^ ?h` ?h/a Y13=?haa ?hnb ?h1e ?he ?hf ?hBi ?hi ?hj ?h m ?hm K2=?hn ?hp ?hQq ^4==?hu 3=?hv ?hx ?hBy ?hBz ?h| ?h| ?h} ?h ?h W4=?h ?h ?h N15=?hY ?h ?h! ?h ?hS ?h %5?h֌ ?h ?h3 ?hI ?h ?h %6?h< 2=?h@ ?hA ?h %6?hƖ (=?h ?hE ?h ?h ?h ?h1 K7=?h ?h ?h ?h ?h ?hY 9=?hX ?h ?h8 8=7=?h[ ?hl ?hҮ ?hů ?h ?h %9?h ?hE ,?hm ?hn ?hչ W8=?h ?h ?hu +100/105?hb ?h ?h' ?h ?hS ?h ?h ?h ?h K1=?ho ?h ?h M9=?h ?hf ?h ?h ?h" ?h U2=?h ?h ,?h ?h ?h %3?hb 2=?h\ ?hj ?h N20=?h ?h ?hS ?h8 ?h ?h %4?hr ?h ?h ?h ?h ?h 9=?hd ?h: & ?h{ C÷ _You start resting.?h .327.1 (40?hb 55=?h U1=8.1 (41?h ?h  ?h _HP restored.?hܷ ?h; ?hV ?h ?h ,?h ,?h ?hS ?h ?h ?h ?h! 5==?hO ?h5 ?hx ?h 52=?h# ?h ?h ?h ?h ?h ?h ?h ?h ?h ?h ?h ?h h3==?hY ?h ?h ?ht ?hk ?h ?h ?h ?hu ?hv ?h ?h+ 9=?h ?h ?hB %4?hW ?h ?h ?h ?h ?hm ?h? ?h ?h# ?h ?h ,?h ?h ?h K5=?h ?h ?h ?h ?ht ?h ?h ?hm ?h ?h ?h O=?h& ?h ?h K6=?hy ?hK ?h ?he ?h ?h] ?hL ?h  ?h= ?h ?h" ?h h7==?h ?hx ?h ?h ?h- ?he! n?h" ?h/# 9=?h $ ?h% ?h&& K8=?h ' ?h( ?h!) ?h) ?h+ ?h+ ?h, ?hu. ?h. ?h/ ?h?1 ?h1 9=?h2 ?h8 $ ?h8 ;_You start resting.?h@= -65.1 (37?h= Z9=6.1 (38?hA ?h+C % _Magic restored.?hk3?h!?h?h?h,?hb?h&?h?h?h?h?h?h?hh  You see here a polar bear skeleton.?h.?h@= _?h ?hz  Things that are here:  a +0 scale mail; a human skeleton; a polar bear skeleton?h[?h _?h?hl?h?h?h?h ?h~...# ########...# ?h{.#..#.....#### #{{#....#####~# ?hd..#####.~~#~#~# #..##..~#~~p~## ?h###...##~~≈#~~################~÷.## *###@.# ###### *?h_.## ###..†.### * #..## ###...##...## ###[.# ###.#...?h^##.÷.## #...####.###..#..### ###...###.###. p   ironbound frostheart (wandering)?h=2##...# ###..####...##..### ##....#§###.##.....### ##?h(☼.###?hS272.1 (6.0)?hA3.1 (7?h ?hd_You see here a yak skeleton.?h= #...# {?h# #{{###~#?hR~#~#~#~~p~###~~####  ?hIB#~÷.## * ###@.# ?h| *?hX ##..## ###..†.### * #..##  ###[.# ?h ##.÷.##  ?h #..###  ?hU/##...#  ##..###  ?h' ?h( #...# {{{###~#~#~#~#~~p~###~~####  #~÷.##?h ###@.#   ##..## ###..†.###  #..##  ###[.#  ##.÷.##  #..###  ?h##...#  ##..###   ?hi?h?h?hɜl _An ironbound frostheart is nearby!?hO #...# { #{{?h5###~#~#~#~#~~p~###~~####  #~÷.## * ###@.# ?hi} * ##..## ###..†.### * #..##  ###[.#  ##.÷.##  ?h?#..###  ##...#  ##..### ?hڄ,  ?hQ  #...# {{{?h ###~#~#~#~#~~p~##?h #~~####  #~÷.##?ho ###@.#  ?h h ##..## ###..†.###  #..## ?h q ###[.#  ?h8 J##.÷.##  ?hn h#..### ?h P ##...#  ?h G##..### ?hv   ?h& ?h' ?h, ?hj. l _An ironbound frostheart is nearby!?h ##### # #...# #########...# {{.#..#.....#### ?ha?##{{#....#####~####.~~#~#~#..##..~#~~p~##  ?hk###...##~~≈#~~## ?h ############~@.## *?h ###÷.# ###### ∩*?h@ ##..## ###..†.# **?h_ #..## ###...##...# ###[.# ##...####. ##.÷.## #...#?h_ #..### ###...###.###?h ^ ##...# ###..####.?h;t ##..### ##....#§?hA  You enter the shallow water.?hG~p?h b4.1 (1Water ?h?h _Moving in this stuff is going to be slow. _You see here a yak skeleton.?h  ?h!Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hZ?hM~ ##### cuphead4 the Thaumaturge # #...# Gnoll of Ashenzari ****.. #########...# Health: 105/105 ======================== {{.#..#.....#### Magic: 26/29 =====================--- ?h6NL##{{#....#####~# AC: 10Str: 7 #..#####.~~#~#~# EV: 14Int: 21 ##..##..~#~~~~## SH: 0Dex: 12  ###...##~~≈#p*#### XL: 13 Next:  5% Place: an Ice Cave ?hN ############*@.##  Noise: ---------  Time: 17374.1 (0.0) ** ###÷.# ######  g) +4 dagger of Ashenzari's Boredom {Cun, ∩* ##..## ###..†.### Throw: 30 darts (poison) ?hN** #..## ###...##...# Water  ###[.# ##...####.#.. ##.÷.## #...####.###. p   ironbound frostheart (wandering) #..### ###...###.### ##...# ###..####.. ?hO(##..### ##....#§###Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ironbound frostheart, wearing a +0 scale mail (wandering, hasn't  noticed you, 81% to hit)?h3#####cuphead4 the Thaumaturge ##...#Gnoll of Ashenzari ****.. ?h31#########...#Health: 105/105 ======================== {{.#..#.....####Magic: 26/29 =====================--- ?h#4##{{#....#####~#AC: 10Str: 7 ?h`4K#..#####.~~#~#~#EV: 14Int: 21 ##..##..~#~~~~##SH: 0Dex: 12  ?h4###...##~~≈#p`####XL: 13 Next:  5% Place: an Ice Cave?h4)############`@.##Noise: ---------  Time: 17374.1 (0.0) **?h5###÷.# ######g) +4 dagger of Ashenzari's Boredom {Cun, ∩*?ha5y##..## ###..†.### Throw: 30 darts (poison) **#..## ###...##...# Water ?h5###[.# ##...####.#..##.÷.## #...####.###. p   ironbound frostheart#..### ###...###.###?h5;##...# ###..####..##..### ##....#§###Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line?hM6Aim: an ironbound frostheart, wearing a +0 scale mail (wandering, hasn't  noticed you, 81% to hit)  The stone arrow hits the ironbound frostheart!  The ironbound frostheart is moderately wounded.?h9Hp~~?hI====5.1 (1?h?h!  Press: ? - help, Shift-Dir - straight line  Aim: an ironbound frostheart, wearing a +0 scale mail (wandering, hasn't  noticed you, 81% to hit)  The stone arrow hits the ironbound frostheart!  ?h2The ironbound frostheart is moderately wounded. _The ironbound frostheart shouts!?h   Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h ##### cuphead4 the Thaumaturge # #...#?hF Gnoll of Ashenzari ****.. #########...# Health: 105/105 ======================== {{.#..#.....#### Magic: 23/29 ===================----- ##{{#....#####~#?h AC: 10Str: 7 #..#####.~~#~#~#?h EV: 14Int: 21 ##..##..~#~~~~##?hTs SH: 0Dex: 12 ?h4 ###...##~~≈#p*#### XL: 13 Next:  5% Place: an Ice Cave ?hP ############*@.##  Noise: ====-----  Time: 17375.1 (0.0) ?hV** ###÷.# ######  g) +4 dagger of Ashenzari's Boredom {Cun, ∩* ##..## ###..†.### Throw: 30 darts (poison) ?h** #..## ###...##...# Water  ###[.# ##...####.#.. ?h##.÷.## #...####.###. p   ironbound frostheart #..### ###...###.### ##...# ###..####.. ?h9##..### ##....#§###Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ironbound frostheart, wearing a +0 scale mail (moderately wounded, 81%  ?hto hit)?h9 #####cuphead4 the Thaumaturge #?h #...#Gnoll of Ashenzari ****.. #########...#Health: 105/105 ======================== {{.#..#.....####?h Magic: 23/29 ===================----- ##{{#....#####~#?hl AC: 10Str: 7 #..#####.~~#~#~#?h EV: 14Int: 21 ##..##..~#~~~~##SH: 0?h Dex: 12  ###...##~~≈#p`####?hp (XL: 13 Next:  5% Place: an Ice Cave############`@.##?h Noise: ====-----  Time: 17375.1 (0.0) **?h ###÷.# ######g) +4 dagger of Ashenzari's Boredom {Cun, ∩*?h ##..## ###..†.### Throw: 30 darts (poison) **?h #..## ###...##...# Water ###[.# ##...####.#..?h8t##.÷.## #...####.###. p   ironbound frostheart#..### ###...###.#####...# ###..####..?h##..### ##....#§###Confirm with . or Enter, or press ? or * to list all spells.?hAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line?hsAim: an ironbound frostheart, wearing a +0 scale mail (moderately wounded, 81%  to hit)  The stone arrow hits the ironbound frostheart!?hթ'#######Aim: an ironbound frostheart, wearing a +0 scale mail (moderately wounded, 81%  to hit)  The stone arrow hits the ironbound frostheart!  ?h0The ironbound frostheart is moderately wounded.  The ironbound frostheart calls freezing cold from the walls.frost grips you. You resist.?h. ]########?h ~~#~~~~~p~~@.?h A÷.?hY j1-===-?h l6.1 (1Frozen Water ?h ?hY W _You are encased in ice.?h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h ?h{ ? ##### cuphead4 the Thaumaturge # #...# Gnoll of Ashenzari ****.. #########...# Health: 101/105 =======================- {{.#..#.....#### Magic: 20/29 ================-------- ##{{#....#####~# AC: 10Str: 7 #..#####.~~#~#~# EV: 14Int: 21 ##..##..~#~~~~##?hf y SH: 0Dex: 12  ###...##~~≈#p*#### XL: 13 Next:  5% Place: an Ice Cave  ############*@.##  Noise: ===------  Time: 17376.1 (0.0) ** ###÷.# ######  g) +4 dagger of Ashenzari's Boredom {Cun, ∩* ##..## ###..†.### Throw: 30 darts (poison) ** #..## ###...##...# Frozen Water  ###[.# ##...####.#.. ##.÷.## #...####.###. p   ironbound frostheart #..### ###...###.### ##...# ###..####..?h L ##..### ##....#§###Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ironbound frostheart, wearing a +0 scale mail (moderately wounded, 81%  to hit)?h#####cuphead4 the Thaumaturge ##...#Gnoll of Ashenzari ****.. #########...#Health: 101/105 =======================- {{.#..#.....####Magic: 20/29 ================-------- ##{{#....#####~#AC: 10?hpStr: 7 #..#####.~~#~#~#EV: 14Int: 21 ##..##..~#~~~~##SH: 0Dex: 12  ###...##~~≈#p`####XL: 13 Next:  5% Place: an Ice Cave############`@.##Noise: ===------  Time: 17376.1 (0.0) **###÷.# ######g) +4 dagger of Ashenzari's Boredom {Cun, ∩*?h##..## ###..†.### Throw: 30 darts (poison) **#..## ###...##...# Frozen Water ###[.# ##...####.#..##.÷.## #...####.###. p   ironbound frostheart#..### ###...###.#####...# ###..####..##..### ##....#§###?h[Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ironbound frostheart, wearing a +0 scale mail (moderately wounded, 81%  to hit)  The stone arrow hits the ironbound frostheart!?h'#######Aim: an ironbound frostheart, wearing a +0 scale mail (moderately wounded, 81%  to hit)  The stone arrow hits the ironbound frostheart!  ?hIThe ironbound frostheart is heavily wounded.  You are engulfed in freezing vapours. You resist.  The ironbound frostheart calls freezing cold from the walls.?hU]########?h)~~#~~~~~p~~@.÷.?h*b83/105 -----7.1 (1?h2?h5 ?h50_The frost grips you! You resist.?hUu  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h+7 ?h ,##### cuphead4 the Thaumaturge # #...#?h, Gnoll of Ashenzari ****.. #########...# Health: 83/105 ==================------ ?h,B{{.#..#.....####?h,M Magic: 17/29 ==============---------- ##{{#....#####~# AC: 10Str: 7 ?h1-#..#####.~~#~#~# EV: 14Int: 21 ##..##..~#~~~~##?hd-s SH: 0Dex: 12 ?h-4 ###...##~~≈#p*#### XL: 13 Next:  5% Place: an Ice Cave ?h-J ############*@.##  Noise: ===------  Time: 17377.1 (0.0) ?h.** ###÷.# ######  g) +4 dagger of Ashenzari's Boredom {Cun, ∩* ##..## ###..†.### Throw: 30 darts (poison) ?h:.** #..## ###...##...# Frozen Water  ###[.# ##...####.#..?hn. ##.÷.## #...####.###. p   ironbound frostheart #..### ###...###.### ?h.B##...# ###..####.. ##..### ##....#§###?h.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h/TAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ironbound frostheart, wearing a +0 scale mail (heavily wounded, 81% to  hit)?h E#####cuphead4 the Thaumaturge ##...#Gnoll of Ashenzari ****.. ?hZEM#########...#Health: 83/105 ==================------ {{.#..#.....####Magic: 17/29 ==============---------- ?hE##{{#....#####~#AC: 10Str: 7 #..#####.~~#~#~#EV: 14?hE@Int: 21 ##..##..~#~~~~##SH: 0Dex: 12  ###...##~~≈#p`####?h)F(XL: 13 Next:  5% Place: an Ice Cave############`@.##?h`FNoise: ===------  Time: 17377.1 (0.0) **?hF###÷.# ######g) +4 dagger of Ashenzari's Boredom {Cun, ∩*?hF##..## ###..†.### Throw: 30 darts (poison) **#..## ###...##...# Frozen Water ?hGI###[.# ##...####.#..##.÷.## #...####.###. p   ironbound frostheart?h7G#..### ###...###.#####...# ###..####..##..### ##....#§###?hkGConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  ?hGPress: ? - help, Shift-Dir - straight lineAim: an ironbound frostheart, wearing a +0 scale mail (heavily wounded, 81% to  ?hG9hit)  The stone arrow hits the ironbound frostheart!?hAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ironbound frostheart, wearing a +0 scale mail (heavily wounded, 81% to  ?hChit)  The stone arrow hits the ironbound frostheart!  ?h*UThe ironbound frostheart is almost dead.?hR~p~?h2$74?hrF---8.1 (1?h)?h ?h.A_You are engulfed in freezing vapours. You resist.?hXN  ?hN  ?hN Casting: Stone Arrow (safe; 1% risk of failure)  ?h%O \Confirm with . or Enter, or press ? or * to list all spells.?h  ##### cuphead4 the Thaumaturge # #...#?hZ w Gnoll of Ashenzari ****.. #########...#?h  Health: 74/105 ================-------- {{.#..#.....####?h  Magic: 14/29 ===========------------- ##{{#....#####~#?h4 r AC: 10Str: 7 ?hj #..#####.~~#~#~# EV: 14?h fInt: 21 ##..##..~#~~~~##?hդ s SH: 0Dex: 12 ?h  ###...##~~≈#~p####?h  XL: 13 Next:  5% Place: an Ice Cave  ############*@.##  Noise: ==-------  Time: 17378.1 (0.0) ?h= ** ###÷.# ######  g) +4 dagger of Ashenzari's Boredom {Cun, ∩* ##..## ###..†.### Throw: 30 darts (poison) ?h ** #..## ###...##...# Frozen Water  ###[.# ##...####.#..?h  ##.÷.## #...####.###. p   ironbound frostheart #..### ###...###.###?h ( ##...# ###..####.. ?h, m##..### ##....#§### _You are engulfed in freezing vapours. You resist.  ?he JCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  ?h Press: ? - help, Shift-Dir - straight lineAim: an ironbound frostheart, wearing a +0 scale mail (almost dead, 81% to hit)?hB  ##### cuphead4 the Thaumaturge # #...# Gnoll of Ashenzari ****.. ?h #########...# Health: 74/105 ================-------- {{.#..#.....#### Magic: 14/29 ===========------------- ##{{#....#####~#?h  AC: 10Str: 7 #..#####.~~#~#~# EV: 14Int: 21 ?h ##..##..~#~~~~## SH: 0Dex: 12 ?hX 4 ###...##~~≈#~p#### XL: 13 Next:  5% Place: an Ice Cave ?h J ############~@.##  Noise: ==-------  Time: 17378.1 (0.0) ?h ** ###÷.# ######  g) +4 dagger of Ashenzari's Boredom {Cun, ∩* ##..## ###..†.### Throw: 30 darts (poison) ** #..## ###...##...# Frozen Water  ###[.# ##...####.#.. ?h ##.÷.## #...####.###. p   ironbound frostheart #..### ###...###.### ##...# ###..####.. ?hT l##..### ##....#§###Confirm with . or Enter, or press ? or * to list all spells.?h JAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ironbound frostheart, wearing a +0 scale mail (almost dead, 81% to hit)?h xThe stone arrow hits the ironbound frostheart!!  You kill the ironbound frostheart!?h'Q #####?hfM #...#?h2#####~#~~#~#~#~~~~##  ?h[####  `@.##   ?h8m ∩*  ###..†?hw #..##  ###[.# ?h ##.÷.##   ?h_    ?h6\   ?ht:[~Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ironbound frostheart, wearing a +0 scale mail (almost dead, 81% to hit)The stone arrow hits the ironbound frostheart!!  You kill the ironbound frostheart!  You hear a splash.?hi75=15=?h789.1 (1?hb?h#` _The ice encasing you melts away.?h  Casting: Stone Arrow (safe; 1% risk of failure)  ?h\Confirm with . or Enter, or press ? or * to list all spells.?h?h?h?h ?hB_You don't know that spell.?hS 3?h ?h ?h : _?h ?h ?h ?h$ ?h W6=?hM ?h, ?h j6==?hr ?h ?hn %7?h. ?h' ?h ?h( ?h ?hB ?h ?h ?h3 W8=?h ?h ?h% M7=?h ?hи ?h, ?hҹ ?h ?h K9=?hż ?h ?h# ?hĿ ?hs ?h 9=?h ?h ?h ^80=8?h ?h ?ht ?h. ?hT ?h %1?h ?hn ?h ?h ?h} ?h ?h ?hX ?h S29=?h ?h ?h ?h( ?h ?hw ?hF ?h ?h %3?h ?h ?hT k20==?h ?h ?hq K4=?h ?h ?hW ?h ?h ?h[ ?h ?h ?hE g5==?h> ?h ?hN ?h M1=?h? ?h ?h ?h$ h--407.1 (28.0)h   wolf (wandering)?hʊ 8--?h֎ ?h [ _A wolf is nearby!?hE ` ##### # #...# {{?hF {{#....#####~#~#~#~#~~~~##  #~[####  #~@.##  ###÷.#  ∩* ##..## ###..†?h>F Y #..##  ###[.#  ##.÷.##   ?htF C    ?h  ##### #...# {{?h {{#....#####~#~#~#~#~~~~##  #~[####  ?h #~@.## ?h8 ###÷.#  ?hq ∩* ##..## ###..†?h r #..##  ?h H###[.#  ?h V##.÷.##  ?hw   ?h   ?h ?h ?hy ?hl ?h  ?hk M_A wolf is nearby!?h^ ##### ## #...# {#...# ?hy#{{.#..#.....#####{{#....#####~#  #..#####.h~#~#~# ?ho ##..##..~#~~~~## ###...##~~≈#~[#### ?h۬##@÷.##* ###÷.# ###### ,∩* ##..## ###..†.*?h@ #..## ###...##... * ###[.# ##...####.# ##.÷.## #...####.### #..### ###...###. ##...# ###..####?hs ##..### ##....#§?h?hY?hܳ~{?h?68.7 (1.6) _?h#?h?h/?hR0?hw7?h,: ?h::_No target in view!?h. ?h. ?h2 ?h3  ?h 4 B_No target in view!?h% ?h% ?h_& ?h.* ?h!. P _?h0 ?h}0 ?h1 ?h8 ?h ?h h~10.7 (2.0h   wolf (wandering)?hM ?h ?h#  ?hd M_A wolf is nearby!?h ##### ### #...# {{#########...# {{.#..#.....#### ####{{#....#####~#?h~ #..#####.~~#~#~#..##..~#h~~~## ###...##~~≈#~@### ?h[############~÷.## **** ###÷.# #### ?h.,,∩*?h= ##..## ###..†.# ,***?hx #..## ###...##. ** ###[.# ##...####.?hw ##.÷.## #...#?h] #..### ###...###.#?h'q ##...# ###..##?h?hϙh?h(~?h3Z72==?ht,2.3 (1.6 _?h;?hL _A wolf is nearby!?h1No target in view! _No target in view! ?hE_A wolf is nearby! ?h8 Things that are here: _a +0 scale mail; a human corpse?hQw ##### #...# {{{{?hj{{#....#####~#  #.~h#~#~#  #~~~~##  ?hO;#~@####  ?h###~÷.##  ###÷.# ∩* ##..## ###..† #..##  ###[.#  ##.÷.##     ?h<?h] ##### #...# {{{{?h]{{#....#####~#  ?h]K#.~h#~#~#  #~~~~##  ?hn^:#~@####  ###~÷.## ?h^ ###÷.# ?h^∩* ##..## ###..† #..## ?h8_ ###[.#  ##.÷.##  ?hx_  ?h_ ?hyg?hNh?hmo?h^r ?hrM_A wolf is nearby!?h-X  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h   cuphead4 the Thaumaturge ##### Gnoll of Ashenzari ****.. ### #...# Health: 87/105 ===================----- ?h! {{#########...# Magic: 19/29 ===============--------- ##{{.#..#.....#### AC: 10Str: 7 ####{{#....#####~#?h t EV: 14Int: 21  #..#####.~h#~#~# SH: 0Dex: 12 ?hԢ ) ##..##..~#~**~## XL: 13 Next:  8% Place: an Ice Cave ?h ' ###...##~~≈#*@####  Noise: ---------  Time: 17412.3 (0.0) ############~÷.##  g) +4 dagger of Ashenzari's Boredom {Cun, ?h^ **** ###÷.# ###### Throw: 30 darts (poison) ,,∩* ##..## ###..†.# Water ,*** #..## ###...##.. ?hܣ ** ###[.# ##...####.# h   wolf (wandering) ##.÷.## #...####.## #..### ###...###.# ##...# ###..#### ?h# _A wolf is nearby!Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line?hg TAim: a wolf (wandering, hasn't noticed you, 63% to hit)?h{ cuphead4 the Thaumaturge#####Gnoll of Ashenzari ****.. ?hB| ####...#Health: 87/105 ===================----- {{#########...#Magic: 19/29 ===============--------- ##{{.#..#.....####AC: 10?h| Str: 7 ####{{#....#####~#EV: 14Int: 21#..#####.~h#~#~#SH: 0?h-} YDex: 12##..##..~#~``~##XL: 13 Next:  8% Place: an Ice Cave###...##~~≈#`@####Noise: ---------  Time: 17412.3 (0.0)?h} ############~÷.##g) +4 dagger of Ashenzari's Boredom {Cun, ****###÷.# ###### Throw: 30 darts (poison) ,,∩*?h ~ ?##..## ###..†.# Water ,***#..## ###...##.. **###[.# ##...####.# h   wolf##.÷.## #...####.###..### ###...###.#?h~ ##...# ###..####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (wandering, hasn't noticed you, 63% to hit)  The stone arrow hits the wolf!!  The wolf is almost dead.?h> ?h M~h~~?h/ ?h '===?h 3.3 (1?h ?h   ?h0 8Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wolf (wandering, hasn't noticed you, 63% to hit)  ?hi The stone arrow hits the wolf!!  The wolf is almost dead. _The wolf howls!?hu   ?h Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hdP  cuphead4 the Thaumaturge #####?hQ Gnoll of Ashenzari ****.. ### #...# Health: 87/105 ===================----- {{#########...# Magic: 16/29 =============----------- ##{{.#..#.....#### AC: 10Str: 7 ?hSQ}####{{#....#####~# EV: 14Int: 21  #..#####.~~#~#~#?hQ SH: 0Dex: 12  ##..##..~#~h*~##?hQ XL: 13 Next:  8% Place: an Ice Cave  ###...##~~≈#*@####  Noise: ===------  Time: 17413.3 (0.0) ?hKRU############~÷.##  g) +4 dagger of Ashenzari's Boredom {Cun, **** ###÷.# ###### Throw: 30 darts (poison) ,,∩* ##..## ###..†.# Water ?hR,*** #..## ###...##.. ** ###[.# ##...####.# h   wolf ##.÷.## #...####.##?hR? #..### ###...###.# ##...# ###..#### ?hS_The wolf howls!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hUS Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (almost dead, 63% to hit)?h  cuphead4 the Thaumaturge #####?hf Gnoll of Ashenzari ****.. ### #...# Health: 87/105 ===================----- {{#########...# Magic: 16/29 =============----------- ##{{.#..#.....####?h5 AC: 10Str: 7 ####{{#....#####~# EV: 14?hInt: 21  #..#####.~~#~#~# SH: 0Dex: 12  ##..##..~#~h~~##?h XL: 13 Next:  8% Place: an Ice Cave ?h= ###...##~~≈#~@####  Noise: ===------  Time: 17413.3 (0.0) ############~÷.##  g) +4 dagger of Ashenzari's Boredom {Cun, ?hy**** ###÷.# ###### Throw: 30 darts (poison) ,,∩* ##..## ###..†.# Water ,*** #..## ###...##.. ** ###[.# ##...####.# h   wolf ##.÷.## #...####.## #..### ###...###.# ##...# ###..####?h\JCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  ?hPress: ? - help, Shift-Dir - straight lineAim: a wolf (almost dead, 63% to hit)  The stone arrow hits the wolf!!?h%- ?hg##### #...## ?hp #.~  ?hأ#~~`~##  `@####  ?h ?hO ###÷.# ∩* ##..## ###..† #..##  ###[.#   ?h##.÷.##      ?hФ<  ?h,(~~~?h-?h158=?h139-4.3 (1?h86?h7?h7onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wolf (almost dead, 63% to hit)  The stone arrow hits the wolf!! ?h88=_You kill the wolf!?h?h?h?hچ?h6,?hQ?h77=?hы?h?hُ?h*U9=?h?hd?hԔ?h?h?h{&90?hu?h?h}9=?h?h?h(%8?h?hY?h%1?h?hݦ?h;?hM?h?h?h?h?hK2=?hϰ?hɳ?hAM9=?h<?h5?hU3=?hո?h?hv?hs?hc?h˾?hÿ?h?hjW4=?hy?hg?hN20=?h?h;?hz?hw?h?h%5?h?h_?h?h?h?h9=?h?hQ?hS61=?h?h?h>?h?h?h2K7=?h*?h?h?h~?h?huj2==?h?h?h.U8=?hh?h?h?h?h?hA?h_?h?hW9=?hT?h?hK3=?ha?h?h+100/105?h?h?h?hM?h?h?h?h?hrQ1==?h?h ?h ?hr %4?h ?h?h?h?hN?hU2=?h?h?hm?h?hN?h?h?h?h <35=?hj ?hd!?h#?h#?h$?h&?hT'%4?hT(?h2+,?h+?h7.?h.h6==?h/?h295?ht3(=?h4?h\61 _HP restored.?h6?h7?hZ:,?h;?h=?h=9=?h ??hwA?hAg=7=?hC?h E?h{E?hfF?hH?hI?hI?hK?hYL?hN?hQ?hR9=?h$S?hNU?hUK8=?hV?h/Y?hY?hZ?h\?h ]?h]?hcB?h#d?hxd9=?hze?hUh?hhK9=?hi?hm?hIp?hq?h.r?hs?ht?hm ?hD  ##### #### #...# Y{{#########...# {##{{.#..#.....#### #####{{#....#####~# #..#####Y~~#~#~#..##..~#~~~@## ---?hV 75.9 (61.6)###...##~~≈#~[### ############~÷.## ***** ###÷.# #### ,,,∩* ##..## ###..† ,,*** #..## ###...##. Y   yak (wandering) *** ###[.# ##...####. ##.÷.## #...# #..### ###...###.?h; 8--?h ?h Z _A yak is nearby!?h k ##### #...# Y{{ ?hy {##{{.#..###{{###~#  #Y~~#~#~#  #~~~@##  ?h #~~≈#~[####  ############~÷.##  ###÷.# ∩* ##..## ###..† #..##  ###[.#  ##.÷.##  ?h6 $ ?h  ##### #...#{{ {##{{.#..###{{###~#  #Y~~#~#~#  #~~~@##  ?h~ >#~~≈#~[####  ############~÷.##  ###÷.# ∩* ##..## ###..† #..##  ###[.# ?h i ##.÷.##   ?h? ?h ?hҼ ?h> D _A yak is nearby!?h ?hR a ##### #...# Y{{?h  {##{{.#..###{{###~#  #Y~~#~#~#  #~~~@##  ?h #~~≈#~[####  ############~÷.##  ###÷.# ∩* ##..## ###..† #..## ?h% [ ###[.#  ##.÷.##   ?h ##### #...#{{?h>/ {##{{.#..###{{###~#  #Y~~#~#~#  ?ho#~~~@##  #~~≈#~[####  ?h############~÷.##  ###÷.# ∩* ##..## ###..† #..## ?h! ###[.#  ##.÷.##   ?hF?h@ ?h)?hl. ?h.L_A yak is nearby!?h$9 ######?hg #...# #Y{{#...#?hb{##{{.#..#.....#####{{#....#####~# #..#####Y~~#~#~# ##..##..~#~~@~## ###...##~~≈#~[#### ############~÷.##*?hsp ###÷.# *,,,∩* ##..## ###..†,***?hЬ #..## ###...##* ###[.# ##...####?h{ ##.÷.## #...####.?hQo #..### ###...###?hѯ?h?h(={.?h8?h77.5 (1.6) _?h?h1?h"  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hHT?hT?hnX?hY _You can't see any susceptible monsters within range! (Use Z to cast anyway.)?hg ?h6 ?h[' \ _Unknown command.?h! 3?h+# ?h& ?h+) ?h+ : _?h, ?hK. ?h/ ?h1 ?h2 9=?hH3 ?h4 ?hp?hW) ##### ####### #...###Y{{#########...# ?h {{{##{{.#..#.....#### ########{{#..Y.#####~# #..#####.~@#~#~#80.7 (3.2 ##..##..~#~~~~## ?h#...##~~≈#~[#### ############~÷.## ,******* ###÷.# ##*,,,∩* ##..## ###. Y   yak (wandering),,,,*** #..## ###... ****** ###[.# ##...##?h[ ##.÷.## ?h?h?hSB  ######?hD #...#{##Y{{#########...# ##{{{##{{.#..#.....#### *#{{#..Y.#####~#?hH #..#####.@~#~#~# ##..##..~#~~~~## ###...##~~≈#~[####*?hw ############~÷.## ,,* ###÷.# ,*,,,∩* ##..## ### **,,,,*** #..## ###  ******?h ###[.# ##... ##.÷.## #... _A yak is nearby!?h?hK?h7AY...?h32.3 (1.6 _?h?h?hB #####  #...# {{##Y{{#########...# {{{##{{.#..#?h {{#Y...#####~#  #.@~#~#~#  ?hJ##..##..~#~~~~##  ###...##~~≈#~[####  ############~÷.##  ###÷.# ?h_∩*   #..##   ###[.#  ?h&##.÷.## ?heh #####  #...# {{##Y{{#########...# {{{##{{.#..# ?hZf-{{#Y...#####~#  #.@~#~#~#  ##..##..~#~~~~##  ?hf###...##~~≈#~[####  ############~÷.##  ###÷.# ∩*  ?h g #..##   ###[.#  ##.÷.## ?hj?htk?ho?hpZ _A yak is nearby!?hb ^ _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command. _A yak is nearby! _A yak is nearby! ?h Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hX  cuphead4 the Thaumaturge  Gnoll of Ashenzari ****.. ?hY Health: 105/105 ======================== #####  Magic: 26/29 =====================--- ######## #...#  AC: 10Str: 7 ?hjY&{{##Y{{#########...#  EV: 14Int: 21 ##{{{##{{.#..#.....####  SH: 0Dex: 12 ?hY*########{{#Y**.#####~#  XL: 13 Next:  9% Place: an Ice Cave #..#####*@~#~#~#  Noise: ---------  Time: 17482.3 (0.0) ?h Z ##..##..~#~~~~##  g) +4 dagger of Ashenzari's Boredom {Cun,  ?hWZ###...##~~≈#~[####  Throw: 30 darts (poison) *** ############~÷.##  Water ,,******* ###÷.# # ,,,*,,,∩* ##..## ### Y   yak (wandering) ?hZ|**,,,,*** #..## ###..  ****** ###[.# ##...# ##.÷.## #...## ?hZ_A yak is nearby!Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line?hQ[SAim: a yak (wandering, hasn't noticed you, 87% to hit)?hcuphead4 the ThaumaturgeGnoll of Ashenzari ****..Health: 105/105 ========================#####?hVMagic: 26/29 =====================--- #########...#AC: 10?h+Str: 7 ?h{{##Y{{#########...#?hRYEV: 14Int: 21 ?h##{{{##{{.#..#.....####SH: 0?h,,Dex: 12 ?h}*########{{#Y``.#####~#?hXL: 13 Next:  9% Place: an Ice Cave?h-#..#####`@~#~#~#?h~Noise: ---------  Time: 17482.3 (0.0)?h##..##..~#~~~~##?hOg) +4 dagger of Ashenzari's Boredom {Cun, ?hm###...##~~≈#~[####?h[Throw: 30 darts (poison) ***?h2############~÷.##?hCWater ,,*******?h###÷.# # ,,,*,,,∩*?h7##..## ### Y   yak ?hd**,,,,***#..## ###..******?hI###[.# ##...#?h;V##.÷.## #...##?hMConfirm with . or Enter, or press ? or * to list all spells.?hAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line?hQxAim: a yak (wandering, hasn't noticed you, 87% to hit)  The stone arrow hits the yak!!  ?hFThe yak is severely wounded.?h?hK?hfh.#.Y..h   polar bearY   yak?h4===3.3 (1?h  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a yak (wandering, hasn't noticed you, 87% to hit)  The stone arrow hits the yak!!  The yak is severely wounded. _The yak bellows! You hear an angry growl.?hlT   cuphead4 the Thaumaturge  Gnoll of Ashenzari ****..  Health: 105/105 ======================== ?hT L#####  Magic: 23/29 ===================----- ######## #...#  AC: 10Str: 7 {{##Y{{#########...#  EV: 14Int: 21 ?h5U ##{{{##{{.#h.#.....####  SH: 0Dex: 12 *########{.#.Y*.#####~#  XL: 13 Next:  9% Place: an Ice Cave ?hU S#..#####*@~#~#~#  Noise: ===------  Time: 17483.3 (0.0) ##..##..~#~~~~##  g) +4 dagger of Ashenzari's Boredom {Cun,  ?hU ###...##~~≈#~[####  Throw: 30 darts (poison) ?hV *** ############~÷.##  Water ,,******* ###÷.# # ?hnV ,,,*,,,∩* ##..## ### h   polar bear **,,,,*** #..## ###.. Y   yak  ****** ###[.# ##...# ##.÷.## #...## _The yak bellows! You hear an angry growl.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?hV $Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (severely wounded, 87% to hit)?hQ?  cuphead4 the Thaumaturge  Gnoll of Ashenzari ****..  Health: 105/105 ======================== #####  Magic: 23/29 ===================----- ?hR######## #...#  AC: 10Str: 7 {{##Y{{#########...#  EV: 14Int: 21 ##{{{##{{.#h.#.....####  SH: 0Dex: 12 ?hXR*########{.#.Y..#####~#  XL: 13 Next:  9% Place: an Ice Cave #..#####.@~#~#~#  Noise: ===------  Time: 17483.3 (0.0) ?hpS##..##..~#~~~~##  g) +4 dagger of Ashenzari's Boredom {Cun,  ###...##~~≈#~[####  Throw: 30 darts (poison) *** ############~÷.##  Water ,,******* ###÷.# # ,,,*,,,∩* ##..## ### h   polar bear **,,,,*** #..## ###.. Y   yak  ****** ###[.# ##...# ##.÷.## #...##Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (severely wounded, 87% to hit)  The stone arrow hits the yak!!?hVu ##### ?hVE #...# ## # #.†` ?h!W0 `  ?h`W##  ###[####  ###~÷.##  ###÷.# ?hW∩*   #..##   ?hW ###[.#  ##.÷.## ?hR?hl.h..?h;10-4.3 (1?h?hMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a yak (severely wounded, 87% to hit)  The stone arrow hits the yak!! _You kill the yak!?ha{  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h   cuphead4 the Thaumaturge  Gnoll of Ashenzari ****..  Health: 105/105 ======================== ?h#####  Magic: 20/29 ================-------- ######## #...#  AC: 10Str: 7 {{##Y{{#########...#  EV: 14Int: 21 ##{{{##{{.#.h#.....####  SH: 0Dex: 12 *########{.#.**.#####~#  XL: 13 Next: 10% Place: an Ice Cave ?hC#..#####*@~#~#~#  Noise: ==-------  Time: 17484.3 (0.0) ##..##..~#~~~~##  g) +4 dagger of Ashenzari's Boredom {Cun,  ###...##~~≈#~[####  Throw: 30 darts (poison) ?hk*** ############~÷.##  Water ,,******* ###÷.# # ,,,*,,,∩* ##..## ### h   polar bear **,,,,*** #..## ###..  ****** ###[.# ##...# ##.÷.## #...## _You kill the yak!?hCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (84% to hit)?hcuphead4 the ThaumaturgeGnoll of Ashenzari ****..Health: 105/105 ========================#####Magic: 20/29 ================-------- ?h1a#########...#AC: 10Str: 7 {{##Y{{#########...#EV: 14?h)Int: 21 ##{{{##{{.#.h#.....####SH: 0Dex: 12 *########{.#.``.#####~#?h]XL: 13 Next: 10% Place: an Ice Cave#..#####`@~#~#~#Noise: ==-------  Time: 17484.3 (0.0)?h ##..##..~#~~~~##g) +4 dagger of Ashenzari's Boredom {Cun, ###...##~~≈#~[####?hI)Throw: 30 darts (poison) ***############~÷.##Water ?h,,*******###÷.# # ,,,*,,,∩*##..## ### h   polar bear **,,,,***#..## ###..******?hU$###[.# ##...###.÷.## #...##Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line?h_Aim: a polar bear (84% to hit)  The stone arrow hits the polar bear!?hJ?hTi.h..?hU*5.3 (1?hF`?hc#onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  ?h9dAim: a polar bear (84% to hit)  The stone arrow hits the polar bear! _The polar bear is moderately wounded.?h8   ?hF9 Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h/   cuphead4 the Thaumaturge  Gnoll of Ashenzari ****.. ?h  Health: 105/105 ======================== #####  Magic: 17/29 ==============---------- ######## #...#  AC: 10Str: 7 ?h {{##Y{{#########...#  EV: 14Int: 21 ?hD ##{{{##{{.#..#.....####  SH: 0Dex: 12 *########{.#.h*.#####~#  XL: 13 Next: 10% Place: an Ice Cave ?h S#..#####*@~#~#~#  Noise: ==-------  Time: 17485.3 (0.0) ##..##..~#~~~~##  g) +4 dagger of Ashenzari's Boredom {Cun,  ?h ###...##~~≈#~[####  Throw: 30 darts (poison) *** ############~÷.##  Water ?hY h,,******* ###÷.# # ,,,*,,,∩* ##..## ### h   polar bear **,,,,*** #..## ###..  ****** ###[.# ##...# ##.÷.## #...## ?hȂ _The polar bear is moderately wounded.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  ?h Press: ? - help, Shift-Dir - straight lineAim: a polar bear (moderately wounded, 84% to hit)?h cuphead4 the ThaumaturgeGnoll of Ashenzari ****..Health: 105/105 ========================#####Magic: 17/29 ==============---------- #########...#AC: 10Str: 7 ?h< {{##Y{{#########...#EV: 14Int: 21 ##{{{##{{.#..#.....####SH: 0Dex: 12 *########{.#.h`.#####~#XL: 13 Next: 10% Place: an Ice Cave#..#####`@~#~#~#Noise: ==-------  Time: 17485.3 (0.0)##..##..~#~~~~##?h g) +4 dagger of Ashenzari's Boredom {Cun, ###...##~~≈#~[####Throw: 30 darts (poison) ***############~÷.##Water ,,*******?h ###÷.# # ,,,*,,,∩*##..## ### h   polar bear **,,,,***#..## ###..******###[.# ##...#?h\ x##.÷.## #...##Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (moderately wounded, 84% to hit)  The stone arrow hits the polar bear!?hG9 ?hA f†h.?hB 286.3 (1?hiJ ?hM !?hM Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  ?hPN Press: ? - help, Shift-Dir - straight line  Aim: a polar bear (moderately wounded, 84% to hit)  The stone arrow hits the polar bear! ?hN W_The polar bear is heavily wounded.?hH  ?hHCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h p  cuphead4 the Thaumaturge ?hhp9 Gnoll of Ashenzari ****..  Health: 105/105 ======================== #####  Magic: 15/29 ============------------ ######## #...#  AC: 10Str: 7 ?hp0{{##Y{{#########...#  EV: 14Int: 21 ##{{{##{{.#..#.....####  SH: 0Dex: 12 ?h"q*########{.#.†h*#####~#  XL: 13 Next: 10% Place: an Ice Cave #..#####.@~#~#~#  Noise: ==-------  Time: 17486.3 (0.0) ?hmq##..##..~#~~~~##  g) +4 dagger of Ashenzari's Boredom {Cun,  ###...##~~≈#~[####  Throw: 30 darts (poison) ?hq*** ############~÷.##  Water ,,******* ###÷.# # ,,,*,,,∩* ##..## ### h   polar bear ?hr**,,,,*** #..## ###..  ****** ###[.# ##...# ##.÷.## #...## _The polar bear is heavily wounded.?h}rCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (heavily wounded, 84% to hit)?h/cuphead4 the ThaumaturgeGnoll of Ashenzari ****..Health: 105/105 ========================#####Magic: 15/29 ============------------ #########...#AC: 10Str: 7 {{##Y{{#########...#EV: 14Int: 21 ##{{{##{{.#..#.....####SH: 0Dex: 12 *########{.#.†h`#####~#XL: 13 Next: 10% Place: an Ice Cave#..#####.@~#~#~#Noise: ==-------  Time: 17486.3 (0.0)##..##..~#~~~~##g) +4 dagger of Ashenzari's Boredom {Cun, ?h0P###...##~~≈#~[####Throw: 30 darts (poison) ***############~÷.##Water ,,*******?hf0###÷.# # ,,,*,,,∩*##..## ### h   polar bear **,,,,***#..## ###..******?h0p###[.# ##...###.÷.## #...##Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h1OAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (heavily wounded, 84% to hit)  The stone arrow hits the polar bear!!?h;?hS..h?h[*7.3 (1?h`?honfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  ?hPress: ? - help, Shift-Dir - straight line  Aim: a polar bear (heavily wounded, 84% to hit)  ?h;The stone arrow hits the polar bear!! _The polar bear is almost dead.?h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?h&  cuphead4 the Thaumaturge  Gnoll of Ashenzari ****..  Health: 105/105 ======================== #####  Magic: 12/29 =========--------------- ######## #...#  AC: 10?hStr: 7 {{##Y{{#########...#  EV: 14Int: 21 ##{{{##{{.#..#.....####  SH: 0Dex: 12 *########{.#.†..#####~#  XL: 13 Next: 10% Place: an Ice Cave ?hS #..#####h@~#~#~#  Noise: ==-------  Time: 17487.3 (0.0) ##..##..~#~~~~##  g) +4 dagger of Ashenzari's Boredom {Cun,  ###...##~~≈#~[####  Throw: 30 darts (poison) *** ############~÷.##  Water ?hE,,******* ###÷.# # ,,,*,,,∩* ##..## ### h   polar bear **,,,,*** #..## ###..  ****** ###[.# ##...# ##.÷.## #...## _The polar bear is almost dead.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line?hrAim: a polar bear (almost dead, 84% to hit)?h  cuphead4 the Thaumaturge  Gnoll of Ashenzari ****..  Health: 105/105 ======================== #####  Magic: 12/29 =========--------------- ######## #...#  AC: 10Str: 7 {{##Y{{#########...#  EV: 14Int: 21 ##{{{##{{.#..#.....####  SH: 0Dex: 12 ?h*########{.#.†..#####~#  XL: 13 Next: 10% Place: an Ice Cave #..#####h@~#~#~#  Noise: ==-------  Time: 17487.3 (0.0) ##..##..~#~~~~##  g) +4 dagger of Ashenzari's Boredom {Cun,  ###...##~~≈#~[####  Throw: 30 darts (poison) *** ############~÷.##  Water ,,******* ###÷.# # ,,,*,,,∩* ##..## ### h   polar bear **,,,,*** #..## ###..  ****** ###[.# ##...# ##.÷.## #...##Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure?h)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (almost dead, 84% to hit)  The stone arrow hits the polar bear!!?h\ #####  #...# ## # #  .  ?h<##  ###[####  ###~÷.##  ###÷.# ∩*   #..##     ###[.#   ##.÷.##  ?hX} ?h 218.3 (1?h ?h nConfirm with . or Enter, or press ? or * to list all spells.?hE Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a polar bear (almost dead, 84% to hit)  The stone arrow hits the polar bear!! _You kill the polar bear!?h?hy?h>?h?h',?h?hb?h'?h?hE=3=?h?h?h3?h{?h\?hX?h?hp?h?hA?h;?hI?h9=?h?h?h(S4=?h?h?h?h?h?h?h?hk?h?h?h$?h9=?hi?h&?hnN15=?hd?h?h5?h?h?h!?h?hk?h?h?hT?hj6==?h?h(?hp?h:?h ?hR?h#?h?h?h?h?hE9=?h?hc7=?h?h?h?h?hl?h?h?h^?h?h?h?hY9=?hD?h ?hz %8?h ?hB?h?h_?hI?h?hB?h ?h?h6?h?h?hM9=?h?h?h?h?hq?h?h ?hq"?h"?hs$?h&?h&k20==?h'?h|)?h)?h*?h,?hc,?h3-?h/?h]/?h10?h1?h19=?h2?h4?h4M1=?ho6?h7?h<8?h9?h:?h$;?h;?h=?h=?h>?h@?h@9=?hA?h?hk52=?h?h]?hE?h?hd?h?h??h?h ?h ?h ?h ?h 9=?h ?h?h9K3=?hT?h?h7?h?h?h"?h ?h?h?h?h?h9=?h?h?h%4?h$ ?h "?hX"?hw#?h%?hm%?hb&?h;(?h(?hf)?h+?hg+K5=?hp,?h=.?h.?h]/?h0?h71?h2?h3?h@4?h4?h#7O=?h8?hO;?h;K6=?h<?h#>?h{>?h=??h@?h]A?h B?hC?hC?hD?hF?hF9=?hG?h[I?hIK7=?hJ?h\L?hL?hM?hO?heO?h P?hQ?hHR?h S?hzT?hT9=?hU?hW?hWK8=?hX?hQZ?hZ?hj[?h=]?h]?hW^?h_?h!`?ha?hb?h+ch9==?h/d?hf?hg?hh(?hh?h j?hk?hk?hl?hm?hn?ho?hdo?huq_  You see here a yak corpse.?hr?hjs@= _?h t?ht?hu?h1v?hv?hQw?hhx?hx?hy?hy?hz?h.{?h{?hK|?hD}?h}?h}?h~?h?h?hI?h?h?hE?h?hG?hS?h?h?h?h?h?hB?h?h?hs?hlj?h~?h?h?h>?h?h?h,?hB?hM?h?h?h?h?h?hy?h ?h?h]?h?h?h?h?hp?h?h?hQ?h?h?h?hܜ?h#?h՝?h?hC?h?h?h?h?hc?h%?h;?h?h?hܥ?h?hV?h?h?h?h?hU?h?hG?h?he?hï?h:?h?hj?h?h]?h?h?hf ###...##...#######  ?hJ###...##...##...#..#  ###....##########..#.†  #.....## #..####   #....## ?h+##..##.   ###...## ###...   ##...#### #### ?hۼ  *###....#******   **∆#@##...#,,,∩*-- ?h"  **∆#)##*##....***   *∆#$#∆* **###*   ?hi *#!#∆**   ##∆**   ***     ?h- ?hn ###...##...##...#.. ###....##########..#.  #.?h #..###  #... ##..  ###...## ###.  ##...#### ### ?h/s ####....#******  #:#.##...#,,,∩* *##....*** ?hy *∆#$#$# **###*   *#!#∆##   #?h  *    ?hf2596.9 (108.6)?hG--79?hd?h _Found 14 gold pieces and a manual of Ice Magic. _You see here a +5 dagger of freezing.?h ?h ?hI?h?h'# ###....##########..#.† #.....## #..#### #....## ?h~#<##..##. ###...#...  ##...#### #### ####....#******  ?h#*#:#.##...#,,,∩*  **∆#)##*##....***  *∆#$#@# **###* 0.0)?h*$k *#!#%##  ##[#*  *  ?hu$  ?h(?hJ++8.9 (1?h-?h2? _Found a fortress talisman.?ht3+9.9 (2?h:7?h#?@ _You now have 1752 gold pieces (gained 14).?hBQ?h1R?hZX?hX?h]?h`,?hty  #. #..###  # ##.. ?h%z ###...## ###.  ##...#### ###  ####....#******  :#.##...#,,,∩* ?hzb|#)##*##....***  *∆#$#.# **###* ?h/{  *#!#@##  ?h{ ##[  #   ?h,|-   ?hX   # ##..  ###...## ###.  ##...#### ## ?hK ####....#******  :#.##...#,,,∩* |#)##*##....***  #)#$#.# **###*   *#!#%##   # ?h  #        ?h7You see here a fortress talisman.?hp-600.9 (1?h+1.9 (2?h?h] _Found a +1 demon blade of freezing. _You see here the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6}.?h ?h` ?h ?h ?h! ?h : _?h ?h] ?h ?h F _m - 2 potions of might (gained 1)?h ?h! ?h ?hw ?h ?h ?hA O _You now have 1769 gold pieces (gained 17).?h? ?h ?h ?h   ###...##...##.  ###....##########. #.....## #.. #....## ##..?h  #...## ###  ##...#### #  ####....#******  ##:#.##...#,,,∩* )##*##....*** ?h 9#)#.#.# **###* ##.#%## ##[## ###    6.9 (57.9 (6?hx?h _F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire}?h؞?hR?h.?h2?h~I ?hyJ ?hM ?hN ?hX ###....##########.  #.   # ##.  ###...## ## ?hy ##...####   ####....#******  ?h:#.##...#,,,∩* .#)##*##....***  #@#.#.# **###*  ?h ##.#%##  ?h' ##[  # ?h=    ?h4?h+8.9 (1?h?hC _You see here a +1 demon blade of freezing.?hp  ###...##...##...# ########## #.#..# #....## ##.. ###...## ### ##...#### #?hmq ##....#******  :#.##...#,,,∩*  ##@#)##*##....*** #)#.#.# **###* ##.#% ##[ ###    ?hv?hzw-9 _?h/{?h{?hJ   ###...##...####  ###...##...##...# ########## ?hTK #.#..## #....## ##.. ###...## ###. ##...#### ## ##....#******  ?hK *.##...#,,,∩*  ##.#)##*##....*** ?hL #)#.#.# **###* ##.#% ##[ ###?hL ,   ?hQ ?h4R '10?hV ?h[ ?h\ +1.9 (2?h` ?h~b K _You pick up a manual of Ice Magic and begin studying.?h  ###...##...##... ###....##########.  #.   # ##..  ###...## ##  ##...#### #  ####....#******  .#.##...#,,,∩* ?h )##*##....***  #)#.#.# **###*   ##.#%##   ##[  #    ?hc A2.9 (1?h ?h ?h$ ###....##########.  #.   # ##.  ###...## ##  ##...####   ####....#******  .#.##...#,,,∩* )##*##....***  #@#.#.# **###*   ##.#%##   ##[  #     3 ?hr_You see here a +1 demon blade of freezing.?h #.....## #..# #....## # ###...##?hd#  ##...####  ####....#****** ##.#.##...#,,,∩*  ##.#)##*##....***  ?hT?#)#.#.# **###*  ##@#%##  [##  #      ?h?h&4 _?hw?hm?h5 $ ?h>6 q#....## # ###?h6 %# ?h6  ###?h?7 %  ?h7 @####....#******  ?h+8 a##.#.##...#,,,∩*  ?h8 ##.#)##*##....***  ?h8 #)#.#.# **###*  ?h,9 ##.#%##  ?h}9 3#  ?h9 O#   ?hC:  ?h:  ?h:   ?h4;   ?hD ?hE &5?hL ?hN _You see here the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6}.?h* 7 #.?h #..## #....## ##..## ?h c###...## ###.. ?h] a##...#### ### ?h ##....#******  .##...#,,,∩*  ?hK ##.#)##*##....*** ?h۔ #)#.#.# **###* ?h ##. ##[ ?h= c###   ?h    ?h| ?h $6 ?h _?h m _You see here a fortress talisman.?h |  # ##.. ?h  ###...## ###.  ##...#### ##  ####....#******  .#.##...#,,,∩* )##*##....*** ?h # #)#.#.# **###*   ##.#%##   # ?h  #      ?h %  ?h ?hG -7 _?h ?h _You see here the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6}.?h ?h &8?h ?h ~ _G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6}?h #.#..## #....## ##..## ###...## ###.. ##...#### ### ##....#******  .##...#,,,∩*  ##.#)##*##....*** ?h܏#)#.#.# **###* ##. ##. ###      ?h?h&9?h?h W _You see here a fortress talisman.?h 6 ###?h] !########..#.† #.#..## #....## ##..## ###...## ###...?h  ##...#### #### ##....#******  .##...#,,,∩*  ?h j##.#)##*##....*** #)#.#@# **###* ?h ##.#% ##. ###?h +   ?h   ?h ?h %20 ?h _?hP ?hY ?h5  ###...##...##...#..  ###....##########..#.  #.....## #..###  #...## ## ###.. ?h ##...#### ###  ####....#******  ##.#.##...#,,,∩*  ##.#@##*##....***  #)#.#.# **###* %## .## ?h^=###    ?h?h&1?h?h{ _You see here a +5 dagger of freezing.?h?h?h?hO?h ###....##########..#  #. #..##  # ##.. ?hs ###...## ###.  ##...#### ##  ####....#******  ?h.#.##...#,,,∩* )##*##....***  #)#@#.# **###*  ?h ##.#%##   ##.  #   ?hN%  ?hQ?h-2 _?h?h?hTF  ###...##...##...#.. ###########..#. #.#..## #....## ##..## ?ht###...## ###.. ##...#### ### ##....#******  .##...#,,,∩*  ##.#@##*##....*** #)#.#.# **###* ##.#% ##. ###    ?h8?hӌ&3?h?ha{ _You see here a +5 dagger of freezing.?hUF?hG&4?hbJ?h LQ _H - a +5 dagger of freezing?h?hyd ###....##########..#  #.?h #..##  # ##.. ?hB~ ###...## ###. ?h ##...#### ##  ####....#****** ?h  .#.##...#,,,∩* ?h*##....***  #)#@#.# **###*  ?h| ##.#%##   ##.  #    ?h ?h?h&5?h ?h"?h a  ###...##...##.  ###....##########..  #.....##   #....##. ###...## ?h #  ##...#### #  ####....#******  ##.#.##...#,,,∩*  ##@#.##*##....***  #)#.#.# **###* ?h %## .## ###    ?hگ <6?hF ?h. ?hG  ?h###....##########.  #.   # ##.  ###...##?h=  ##  ##...####   ####....#******  ?hW.#.##...#,,,∩* *##....***  #@#.#.# **###*  ?hH ##.#%##   ##.  #?hF]     ?h?hk&7?h?h ?hbz_You see here a +1 demon blade of freezing.?h?h&8?h?hV _I - a +1 demon blade of freezing?h~0  #.....## #..# #....## # ###...###  ##...####  ?h1 n####....#****** ##.#.##...#,,,∩*  ##.#.##*##....***  #.#.#.# **###*  ##@#%##  ?h[1 #  #      ?h4 ?hH5 &9?h7 ?h8 ?hDP] ########## #.#..## #....## ##.. ###...## ###.?hQ  ##...#### ## ##....#******  ...#,,,∩*  ##.#.##*##....*** #.#@#.# **###* ##.#% ##. ### ?hQ    ?hU?h:V'30?hRY?hZ?h?h?h?hK?h  #.....## #..## #....## #?h  ####..  ### ### ####....#******  ?h3 O##.#.##...#,,,∩*  ##.#.##*##....***  ?h #.#.#.# **###*  ##.#@##  #  #   ?h    ?h ?h &1?h ?h=  ?h I_You see here a fortress talisman.?h9@ u ###########..#.† #.#..## #....## ##..## ###...## ###... ?hA ##...#### #### ##....#******  ##...#,,,∩*  ##.#.##*##....*** #.#.#@# **###* ##.#% ##. ?hA r###     ?hF ?hF -2 _?hI ?h&K ?h?h?h?h?h` ?ha ?hf ?hh ?h$  ###...##...##...#..  ###....##########..#. ?h$ #.....## #..###  #...## ## ###.. ?h%  ##...#### ###  ####....#******  ##.#.##...#,,,∩* ?h&v ##.#@##*##....***  #.#.#.# **###* ?h&%## .## ###    ?h~-?h.&3?h\2?h3?h:?h;?h<?h9??hA?h B?h?h6?h?h?h?h?h?h ?hV ?h ?hj ?hp ?h?hS?h?h?h%?h?h8?hv?h?hw?h'?h6?h! ?h.i###...##...##...#..#... ###....##########..#.†..### #.....## #..#####.~~ #....## ##..##..~#~~ ?h%###...## ###...##~~≈ ##...#### ###### ?h####....##*####  ##.#.##...#...∩#  ?h7 >##.#.#####@...#** 40.9 (7 #.#.#.# ######  ?h ##.#%##  ##.## ### # ?h ##  ##.  ##..?h6!  ##... ?h%?h&+1.9 (8?h)?hY+O _Found an ice covered gate leading back out of this place.?hP?h Spells (Memorise)TypeFailure Level ?h a - FoxfireConjuration/Fire 1% 1b - Magic DartConjuration1%1  c - Grave ClawNecromancy1%2  d - Lesser BeckoningTranslocation1%2  ?hn\e - Searing RayConjuration1%2  f - PasswallEarth1%?hb3  g - Sigil of BindingHexes1%3  h - PetrifyAlchemy/Earth?h1% 4  i - Vhi's Electric ChargeTranslocation/Air1% 4  j - Dispel UndeadNecromancy?h&4% 4  k - Curse of AgonyNecromancy12% 5  l - Permafrost EruptionIce/Earth?hh21% 6 16 spell levels left ?h3^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit?hV ?h ?h ###...##...##...#..#..... cuphead4 the Thaumaturge###....##########..#.†..### Gnoll of Ashenzari ****..#.....###..#####.~~# Health: 105/105 ========================#....####..##..~#~~ Magic: 29/29 ========================###...##?h u###...##~~≈ AC: 10Str: 7##...############# EV: 14Int: 21####....##*####SH: 0Dex: 12?h| ##.#.##...#...∩#XL: 13 Next: 11% Place: an Ice Cave##.#.#####@...#**Noise: ---------  Time: 17641.9 (0.0)#.#.#.# ######?h 3g) +4 dagger of Ashenzari's Boredom {Cun, ##.#%##Throw: 30 darts (poison)##.######## ##.?h+ " ##.. ##...  _You see here a +5 dagger of freezing. _H - a +5 dagger of freezing ?h _You see here a +1 demon blade of freezing. _I - a +1 demon blade of freezing _You see here a fortress talisman. _Found an ice covered gate leading back out of this place.?h# P  Okay, then.?h$ ?h>' ?hK( . _?h ?h   Skill  Level Cost  Apt Skill  Level Cost  Apt  + Fighting  10.9   2.2  +8   + Spellcasting  12.3   2.6  +8           + Maces & Flails  11.7   2.2  +8   + Conjurations   9.9   2.8  +6   + Axes  11.7   2.2  +8   + Hexes   8.6   2.5  +6  ?hP  + Polearms  11.7   2.2  +8   + Summonings6.7   2.5  +6   + Staves  11.7   2.2  +8   + Necromancy?h W6.7   2.5  +6   + Unarmed Combat  11.7   2.2  +8   + Forgecraft6.7   2.5  +6  ?h V + Throwing  10.0   2.2  +8   + Translocations   8.6   2.5  +6      ?hC  + Alchemy   9.5   2.5  +6  ?h  + Short Blades  11.7   2.2  +8   + Fire Magic   8.6   2.5  +6   + Long Blades  11.7   2.2  +8   + Ice Magic   8.6   1.2  +6 +4?hP  + Ranged Weapons  10.0   2.2  +8   + Air Magic   8.6   2.5  +6       + Earth Magic  10.6   3.2  +6   + Armour  10.9   2.2  +8       + Dodging  11.2   2.6  +8   + Invocations?h 8.9   1.9  +9   + Shields  10.9   2.2  +8   + Evocations  10.0   2.2  +8  ?h  + Stealth  11.0   2.6  +8   + Shapeshifting   9.3   2.4  +7  Skills enhanced by Ashenzari's power are in green. Bonus from skill manuals is  in red.  [?] Help  ?hn )[_] enhanced|base level [!] training|cost@hD@hI@hN*@hcO####...##...##...#..#..... cuphead4 the Thaumaturge###....##########..#.†..### Gnoll of Ashenzari ****..#.....##@hOU#..#####.~~# Health: 105/105 ========================#....####..##..~#~~ Magic: 29/29 ========================###...##@hPD###...##~~≈ AC: 10Str: 7##...############# EV: 14@hQInt: 21####....##*####SH: 0@hQnDex: 12##.#.##...#...∩#XL: 13 Next: 11% Place: an Ice Cave@h/Ro##.#.#####@...#**Noise: ---------  Time: 17641.9 (0.0)#.#.#.# ######@hRg) +4 dagger of Ashenzari's Boredom {Cun, ##.#%##Throw: 30 darts (poison)@hYS##.######## ##. ##..@h)T ##...  _H - a +5 dagger of freezing _You see here a +1 demon blade of freezing. @hT_I - a +1 demon blade of freezing _You see here a fortress talisman. _Found an ice covered gate leading back out of this place. _Okay, then.@hX@hY@h\@h^@h.m@hz`Inventory: 35/52 gear slots @h${Hand Weapons (go to first with ))  g - the cursed +4 dagger of Ashenzari's Boredom (weapon) {Cun, Dev}@hv{qb - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear @h{\ w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe @h| H - a +5 dagger of freezing  I - a +1 demon blade of freezing Missiles (go to first with () @he|h d - 30 poisoned darts (quivered)k - 4 boomerangs @h| q - 2 throwing netsy - 3 darts of disjunction Armour (go to first with [) @h} c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self} @hU} h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe @h}  m - a +2 helmet @hd~[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]@h)_  I - a +1 demon blade of freezing Missiles (go to first with ()  d - 30 poisoned darts (quivered)  k - 4 boomerangs  q - 2 throwing nets  y - 3 darts of disjunction Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort} @hp* e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc a - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance  x - a +0 cloak  C - a +0 leather armour of cold resistance  D - a +0 troll leather armour  E - a +2 scale mail of cold resistance  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} Magical Staves (go to first with |)  F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire}16%@hs5@ht x - a +0 cloak  E - a +2 scale mail of cold resistance Jewellery (go to first with "=)  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}22@hTVG - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6}. A small piece of wood and metal, to be strapped on one arm for defence. It is cumbersome to wear, and slightly impedes the evasion, spellcasting ability, and @h WMattack speed of the wearer. These penalties are reduced by the wearer's Shields skill and Strength; mastering Shields eliminates penalties. Base shield rating: 3 Encumbrance rating: 5 Max blocks/turn: 2 *Slow: It may slow you when you take damage. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). If you switch to wearing this armour: Your EV would decrease by 0.5 (14.8 -> 14.3). @hW-Your SH would increase by 9.6 (0.0 -> 9.6). Your spell failure would worsen trivially. This ancient artefact cannot be changed by magic or mundane means. You found it in an ice cave. (w)ear, (d)rop, (=)adjust, or (i)nscribe.@hInventory: 35/52 gear slots  k - 4 boomerangs  q - 2 throwing nets  y - 3 darts of disjunction @h®Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc a - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance  x - a +0 cloak @ht C - a +0 leather armour of cold resistance  D - a +0 troll leather armour  E - a +2 scale mail of cold resistance  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} Magical Staves (go to first with |) @hR F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} Jewellery (go to first with "=)  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[22%] @hQ5 @h6 @hC @hR###...##...##...#..#..... cuphead4 the Thaumaturge @hS###....##########..#.†..### Gnoll of Ashenzari ****..#.....###..#####.~~# Health: 105/105 ========================#....####..##..~#~~ Magic: 29/29 ========================###...#####...##~~≈ AC: 10Str: 7 @hU##...############# EV: 14Int: 21####....##*####SH: 0Dex: 12##.#.##...#...∩# @h VXL: 13 Next: 11% Place: an Ice Cave##.#.#####@...#**Noise: ---------  Time: 17641.9 (0.0)#.#.#.# ###### @hW3g) +4 dagger of Ashenzari's Boredom {Cun, ##.#%##Throw: 30 darts (poison)##.######## ##. @h.X ##.. ##...  _H - a +5 dagger of freezing _You see here a +1 demon blade of freezing. _I - a +1 demon blade of freezing _You see here a fortress talisman.  @hYv_Found an ice covered gate leading back out of this place. _Okay, then. @ha @h}b @h:e @hf @h @h1 Spells (Memorise)TypeFailure Level  a - Foxfire @hConjuration/Fire 1% 1b - Magic DartConjuration1%1  c - Grave ClawNecromancy1%2  d - Lesser BeckoningTranslocation1%2  e - Searing RayConjuration @h71%2  f - PasswallEarth1%3  g - Sigil of BindingHexes1%3  h - PetrifyAlchemy/Earth @hR1% 4  i - Vhi's Electric ChargeTranslocation/Air1% 4  j - Dispel UndeadNecromancy4% 4  k - Curse of AgonyNecromancy @h112% 5  l - Permafrost EruptionIce/Earth21% 6 16 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit@hFB@hF@hK###...##...##...#..#..... cuphead4 the Thaumaturge###....##########..#.†..### Gnoll of Ashenzari ****..#.....###..#####.~~# Health: 105/105 ========================#....####..##..~#~~ Magic: 29/29 ========================###...##@hL###...##~~≈ AC: 10Str: 7##...############# EV: 14Int: 21####....##*####SH: 0Dex: 12##.#.##...#...∩#XL: 13 Next: 11% Place: an Ice Cave##.#.#####@...#**Noise: ---------  Time: 17641.9 (0.0)#.#.#.# ######g) +4 dagger of Ashenzari's Boredom {Cun, ##.#%##Throw: 30 darts (poison)##.######## ##. ##.. ##...@hM  _H - a +5 dagger of freezing _You see here a +1 demon blade of freezing. _I - a +1 demon blade of freezing _You see here a fortress talisman. _Found an ice covered gate leading back out of this place. _Okay, then.@hQ _You see here a +1 demon blade of freezing. _I - a +1 demon blade of freezing _You see here a fortress talisman. _Found an ice covered gate leadin@hQgg back out of this place. _Okay, then.  @h?R@hXU@hV. _@h4###...##...##...#..#.....####....#..#.†..##.....## #..#####.~~#~#....## ##..##..~#~###...## ###...##~~≈###...#### #####....####### @h##.#.##...#...∩# ##.#.#####.@..#** #.#.#.# ###### ##.#%## ###.## #### ###.@h;##.##..###...#@h@h@22.9 (1 _@h-@h @hl ###...##...##...#..#.....####....#@hj..#.†..##.....## #..#####.~~#~##....## ##..##..~#~###...## ###...##~~≈#~@hd##...#### #@hv####....####### @h##.#.##...#...∩# @h7##.#.#####..@.#** #.#.#.# ###### @h###.#%## ###.## @h5#.### @h##..@h>T###...## @h/@h&3@h@h@h 8###...##...##...#..#.....#@hȾ ###....#@h) M..#.†..#####~#.....## @h B#..#####.~~#~#~#....## @h C##..##..~#~~~~####...## @hy *###...##~~≈#~[@h @##...#### #@h Z####....####### #@h ##.#.##...#...∩# #@h ##.#.#####...@#** #@h `#.#.#.# ###### @h; L###.#%## @ho 8##.##.## @h 5#.### @h "##.##..#@h6 ;##.##..###...#@hY @h^ &4@h @h @h 4M@h B ###...##...#########...# @h o ###...##...##...#..#.....#####....##########..#.†..####.##@h> 6..#####.~~#~#~....## @h{ ##..##..~#~~~~#@h P###...## ###...##~~≈#~[@h I...#### ###########@h܌ Q ####....######@h-  ##.#.##...#.@.∩##.#.#####....###@h| p .#.#.# ######@h M ####.#%##@hэ ##.@h @h @h( @h/ &5@hN @h< @h;###...##...#...# ###...##...##...#..#.....####....#..#.†..#####~##.....## @h <B#..#####.~~#~#~##....## ##..##..~#~~~~####...## ###...##~~≈#~[###...#### #~####....####### @hK<4###.#.##...#..@∩# ###.#.#####....### #.@h<#.#.#.# ###### ###.#%## ##.÷##.## @h<#..#### ##.##..###.##..#@h@@hwA&6@hF@hG@h'@h(@h.@hF0@h###...##...#...# ###...##...##...#..#.....####  ###....#@hC..#.†..#####~#  #.....## #..#####.~~#~#~#  #....## @hee##..##..~#~~~~##  ###...## @hl###...##~~≈#~[###...#### #@hc~÷####....####### #@h##.#.##...#...@# ##.##.#.#####....### @h#.@h+#.#.#.# ###### ###[@hFD##.#%## @h`[##.÷.##.## @hz7#..#### @h1##...#@h2##..###@hұq##.....###..####÷@h@hD&7@h @h+ @hMi_There is an ice covered gate leading back out of this place here.@h @h @h @h @h -8 _@h @h_  ####*######**  #...,.......,,  #...,.......,,  @hn_ #...,......,,,,,,*  *####.........,,,,,,∆*  ,,......#...#####,,,,*  **#+#..#.#......#....# Dungeon:12 @h_ ,,....#.@.#.....#....#  ,......#.#......#....#  @h_ j,.......#..#....#....#  *####+#....#....+....#### @h` ,,.........#....##....... ,,.........#.....'.......@hT`  ,,.........##....'....... ,,.#####....#....#)...... ****,,,#....#....#....... @h` @hsa @hd @h -9.6 (1.7@h @h } _Welcome back to the Dungeon! _There is a collapsed entrance here.@h=@h@h@h@h@h: _@h@hW@h@h@hr@h@hv@hL@h@h@h,@h@hx@h@h@h@h@hB@hz@hD@h@h3@hK@hA@h,@h@h @h @h@h@hH@h@h@hP@h@h@h@h%@hH@hU @h"@hm#@hz$@h+:  @h+J   @h ,q     @h-,P##################  @hJ,f#................#  @hf,f#................#  @h,#..............@.#  @h,{##...............?#  @h, .....#...#####....#  +#..#.#......#....#  @h,...#...#.....#....#  ....#.#......#....#  @h+-.....#..#....#....#  ##+#....#....+....######  @hJ-H........#....##........#  @hf-^You pick up a parchment of Static Discharge and begin reading...@hl2061.6 (12.0)@hq3,2.6 (13@h7@h8 @h8;_You add the spell Static Discharge to your library.@h:3@h;@h=@hCX@h)D@hD@hIO _w - 5 scrolls of enchant weapon (gained 1)@hK@hL@hL@hN@hP@h'Q@hQ@hT@hU@h:V@hW@hKY@h[@h\@h\@h^@hHa@ha@hd@hf@h>i@hi@hj@h+m@hEo@ho@hp@hr@hXu@hu@hv@hyE  There is a large open door here.@h{@h5| _@h}@h]@hX@h@h@h@hʆ,@h?@h҉@h,@h@h@h@h%@h5@h}@  There is an open door here.@h@h~ _@h@h@hқ@h@h@hϝ@hM@h@h9@h{@h@hZ@h7@hN@h@hO@h@h;@hU@h@h@h7 _You open the door.@hQ3@hs@h@h,@h>@hȼ@  There is an open door here.@h @h _@hu@h4@h@h@h@hH@h@h@h@h@h@h @h@h@h9@hv@h{@h@h@h@hvx _t - 7 scrolls of teleportation (gained 1)@hr@h@h@h+@h@h@ht@h@h@hP@h@h @h@h@hw@h@h*,,,#......#....#....#****,,,#......#....'....#,,,,,,,#......#....######,,,,,,,#......#........÷.***,,,,#......#.......... ,,*,,,,#......'.......... ,,*,,,,#......#.#####.... ,,*,,,,#......#.#,,,#.... ,,*,,,,#@.....#.#,,,#.... ,,+,,,,#......#.#,,,#.... ,,*,,,,#...####.#,,,+.... @hT,,*,,,,#+###,,..#,,,#.... ,,*,,,,,,,,,,,..#**##)... ,,+,,,*****,{,...,,...... ,,*,,,*,,,*,,,,,,,,...... ,,*,,,*,,,*,,,,,, ,...... ,,*,,,+,,,*,,,,,, *######@hhK96.6 (34@hP@h[ _You sense a monster nearby.@h@h@hn@hG@hM@hB@h@h@hX@h@h@h@h[@h:$ @hd_You open the door.@h,,,,....÷.,..........*'..........@h*.....#.#####...,,....#.#,,,#......#.#,,,#@h\+#.#,,,####.#,,,+###,,.@h[#.......#**##)@h +...#####.C....,,..#..,*,,,*,....,,,..@hF#.,,*,,,*,,..., ,...#,,,+,,,*,,,.., *###### C   cyclops (missile, asleep)@h., ,,,,,,#,,,,,# ,,,,,,#@hMi9.0)***,,,*****,,,,,,@h-700.6 (4@h@h @h_A cyclops comes into view. _There is an open door here.@hQ   @h Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h  ,,,,,,,#......#........÷. cuphead4 the Thaumaturge ***,,,,#......#.......... Gnoll of Ashenzari ****.. ,,*,,,,#......'.......... Health: 105/105 ======================== @h M,,*,,,,#......#.#####.... Magic: 26/29 =====================--- ,,*,,,,#......#.#,,,#.... AC: 10Str: 7 ,,*,,,,#......#.#,,,#.... EV: 14Int: 21 @hͤ ,,+,,,,#......#.#,,,#.... SH: 0Dex: 12 ,,*,,,,#...####.#,,,+.... XL: 13 Next: 11% Place: Dungeon:12 @h ,,*,,,,#@###,,..#,,,#.... Noise: ---------  Time: 17700.6 (0.0) ,,#......**.....#**##)... g) +4 dagger of Ashenzari's Boredom {Cun,  ,,+...#####*C....,,...... Throw: 30 darts (poison) @hw B,,#..,*,,,*,....,,,...... ,,#.,,*,,,*,,..., ,...... ,,#,,,+,,,*,,,.., *###### C   cyclops (missile, asleep)@h  ,,*,,,*,,,*,,,,., ,,,,,,# ,,*,,,*,,,*,,,,,, ,,,,,,# ***,,,*****,,,,,, ,,,,,,# _There is an open door here.  @h$ Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cyclops, quivering large rocks (asleep, 100% to hit)@h ,,,,,,,#......#........÷. cuphead4 the Thaumaturge***,,,,#......#.......... Gnoll of Ashenzari ****..,,*,,,,#......'.......... Health: 105/105 ========================,,*,,,,#......#.#####.... Magic: 26/29 =====================---,,*,,,,#......#.#,,,#.... AC: 10Str: 7,,*,,,,#......#.#,,,#.... EV: 14Int: 21@h ,,+,,,,#......#.#,,,#.... SH: 0Dex: 12,,*,,,,#...####.#,,,+.... XL: 13 Next: 11% Place: Dungeon:12,,*,,,,#@###,,..#,,,#.... Noise: ---------  Time: 17700.6 (0.0),,#......``.....#**##)... g) +4 dagger of Ashenzari's Boredom {Cun, @h9 m,,+...#####`C....,,...... Throw: 30 darts (poison),,#..,*,,,*,....,,,......@h] ,,#.,,*,,,*,,..., ,......,,#,,,+,,,*,,,.., *###### C   cyclops (missile),,*,,,*,,,*,,,,., ,,,,,,#@h ,,*,,,*,,,*,,,,,, ,,,,,,#***,,,*****,,,,,, ,,,,,,#@h Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@hà .Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cyclops, quivering large rocks (asleep, 100% to hit)  The stone arrow hits the cyclops!!@h8 @h$ [..C..@hD% 4==1.6 (1@h( @h* Sonfirm with . or Enter, or press ? or * to list all spells.@h* |Aiming: Stone Arrow (safe; 1% risk of failure)  @h+ TPress: ? - help, Shift-Dir - straight line  @h@+ bAim: a cyclops, quivering large rocks (asleep, 100% to hit)  @hb+ +The stone arrow hits the cyclops!! @h+ T_The cyclops is heavily wounded.@h]  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h6 ,,,,,,,#......#........÷. cuphead4 the Thaumaturge ***,,,,#......#.......... Gnoll of Ashenzari ****.. @h;+,,*,,,,#......'.......... Health: 105/105 ======================== ,,*,,,,#......#.#####.... Magic: 23/29 ===================----- ,,*,,,,#......#.#,,,#.... AC: 10Str: 7 @h},,*,,,,#......#.#,,,#.... EV: 14Int: 21 ,,+,,,,#......#.#,,,#.... SH: 0Dex: 12 @h ,,*,,,,#...####.#,,,+.... XL: 13 Next: 11% Place: Dungeon:12 ,,*,,,,#@###,,..#,,,#.... Noise: ==-------  Time: 17701.6 (0.0) @h&,,#......**C....#**##)... g) +4 dagger of Ashenzari's Boredom {Cun,  ,,+...#####......,,...... Throw: 30 darts (poison) ,,#..,*,,,*,....,,,...... @hZ,,#.,,*,,,*,,..., ,...... ,,#,,,+,,,*,,,.., *###### C   cyclops (missile) @hi,,*,,,*,,,*,,,,., ,,,,,,# ,,*,,,*,,,*,,,,,, ,,,,,,# ***,,,*****,,,,,, ,,,,,,# @hi_The cyclops is heavily wounded.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cyclops, quivering large rocks (heavily wounded, 98% to hit)@h',,,,,,,#......#........÷. cuphead4 the Thaumaturge***,,,,#......#.......... Gnoll of Ashenzari ****..@h#(,,*,,,,#......'.......... Health: 105/105 ========================,,*,,,,#......#.#####.... Magic: 23/29 ===================-----@hl(`,,*,,,,#......#.#,,,#.... AC: 10Str: 7,,*,,,,#......#.#,,,#.... EV: 14Int: 21,,+,,,,#......#.#,,,#.... SH: 0Dex: 12@h(,,*,,,,#...####.#,,,+.... XL: 13 Next: 11% Place: Dungeon:12,,*,,,,#@###,,..#,,,#.... Noise: ==-------  Time: 17701.6 (0.0)@h),,#......``C....#**##)... g) +4 dagger of Ashenzari's Boredom {Cun, ,,+...#####......,,...... Throw: 30 darts (poison),,#..,*,,,*,....,,,......,,#.,,*,,,*,,..., ,......@hS),,#,,,+,,,*,,,.., *###### C   cyclops (missile)@h),,*,,,*,,,*,,,,., ,,,,,,#,,*,,,*,,,*,,,,,, ,,,,,,#***,,,*****,,,,,, ,,,,,,#Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h**_Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cyclops, quivering large rocks (heavily wounded, 98% to hit)  The stone arrow hits the cyclops!@hs@hBS.C.@h+2.6 (1@h@hA!@hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a cyclops, quivering large rocks (heavily wounded, 98% to hit)  @h~The stone arrow hits the cyclops! _The cyclops is heavily wounded.@h2B ***,,,,#......#.@h(3 ,,#....#......' ,,#....#......#.#####@hY3 ,,#....#......#.#,,,#@h3 ,,#....#......#.#,,,#@h3| ,,+....#......#.#,,,#@h3 ,,#....#...####.#,,,+@h3 ,,#....#'###....#,,,#@h34 ,,#....@..C.....#**##)@ho4 ,,+...#####......,,.. ,,#..,*,,,*,....,,,@h4 ,,#.,,*,,,*,,..., , ,,#,,,+,,,*,,,.., *#####@h5 ,,*,,,*,,,*,,,,., ,,,,,, ,,*,,,*,,,*,,,,,, ,,,,,,@hQ5| ***,,,*****,,,,,, ,,,,,, @h~5-,,,,,,@hhMy*,,,,,,,,,,,,,,@hM5**,,,,,,,,,,,,,,,,@hP$(((((((@hr....@..-3@h@hq _The cyclops throws a large rock. The large rock misses you.@hx  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h@h.  ****,,,,#......#......... cuphead4 the Thaumaturge ,,,#....#......'......... Gnoll of Ashenzari ****.. ,,,#....#......#.#####... Health: 105/105 ======================== ,,,#....#......#.#,,,#... Magic: 20/29 ================-------- ,,,#....#......#.#,,,#... AC: 10Str: 7 ,,,+....#......#.#,,,#... EV: 14Int: 21 ,,,#....#...####.#,,,+... SH: 0Dex: 12 ,,,#....#'###....#,,,#... XL: 13 Next: 11% Place: Dungeon:12 ,,,#....@**C.....#**##).. Noise: =--------  Time: 17703.6 (0.0) ,,,+...#####......,,..... g)@h.  +4 dagger of Ashenzari's Boredom {Cun,  ,,,#..,*,,,*,....,,,..... Throw: 30 darts (poison) ,,,#.,,*,,,*,,..., ,..... ,,,#,,,+,,,*,,,.., *##### ,,,*,,,*,,,*,,,,., ,,,,,, C   cyclops (missile) ,,,*,,,*,,,*,,,,,, ,,,,,, ****,,,*****,,,,,, ,,,,,, *,,,,,,,,,,,,,,,, ,,,,,, _The cyclops throws a large rock. The large rock misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cyclops, quivering large rocks (heavily wounded, 98% to hit)@hW .C#@hw@h`****,,,,#......#......... cuphead4 the Thaumaturge,,,#....#......'......... Gnoll of Ashenzari ****..@h,,,#....#......#.#####... Health: 105/105 ========================,,,#....#......#.#,,,#... Magic: 20/29 ================--------,,,#....#......#.#,,,#... AC: 10Str: 7,,,+....#......#.#,,,#... EV: 14Int: 21,,,#....#...####.#,,,+... SH: 0Dex: 12@hc,,,#....#'###....#,,,#... XL: 13 Next: 11% Place: Dungeon:12,,,#....@`.C.....#**##).. Noise: =--------  Time: 17703.6 (0.0),,,+...#####......,,..... g) +4 dagger of Ashenzari's Boredom {Cun, @h4,,,#..,*,,,*,....,,,..... Throw: 30 darts (poison),,,#.,,*,,,*,,..., ,.....,,,#,,,+,,,*,,,.., *#####@hy,,,*,,,*,,,*,,,,., ,,,,,, C   cyclops (missile),,,*,,,*,,,*,,,,,, ,,,,,,****,,,*****,,,,,, ,,,,,,*,,,,,,,,,,,,,,,, ,,,,,, @h4_The cyclops throws a large rock. The large rock misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@hAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line@h]&.@h:=4.6 (1 _@hl@h@h@h@h7@hl@h]L  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h  ****,,,,#......#......... cuphead4 the Thaumaturge ,,,#....#......'......... Gnoll of Ashenzari ****.. ,,,#....#......#.#####... Health: 105/105 ======================== ,,,#....#......#.#,,,#... Magic: 17/29 ==============---------- ,,,#....#......#.#,,,#... AC: 10Str: 7 ,,,+....#......#.#,,,#... EV: 14Int: 21 ,,,#....#...####.#,,,+... SH: 0Dex: 12@h b ,,,#....#'###....#,,,#... XL: 13 Next: 11% Place: Dungeon:12 ,,,#....@**C.....#**##).. Noise: ==-------  Time: 17704.6 (0.0) ,,,+...#####......,,..... g) +4 dagger of Ashenzari's Boredom {Cun,  ,,,#..,*,,,*,....,,,..... Throw: 30 darts (poison) ,,,#.,,*,,,*,,..., ,..... ,,,#,,,+,,,*,,,.., *##### ,,,*,,,*,,,*,,,,., ,,,,,, C   cyclops (missile) ,,,*,,,*,,,*,,,,,, ,,,,,, ****,,,*****,,,,,, ,,,,,, @h v*,,,,,,,,,,,,,,,, ,,,,,, _Press: ? - help, Shift-Dir - straight lineCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cyclops, quivering large rocks (heavily wounded, 98% to hit)@hV ****,,,,#......#......... cuphead4 the Thaumaturge ,,,#....#......'......... Gnoll of Ashenzari ****.. ,,,#....#......#.#####... Health: 105/105 ======================== @hWV,,,#....#......#.#,,,#... Magic: 17/29 ==============---------- ,,,#....#......#.#,,,#... AC: 10Str: 7 ,,,+....#......#.#,,,#... EV: 14Int: 21@h>W ,,,#....#...####.#,,,+... SH: 0Dex: 12 @hWW,,,#....#'###....#,,,#... XL: 13 Next: 11% Place: Dungeon:12 ,,,#....@..C.....#**##).. Noise: ==-------  Time: 17704.6 (0.0) @hWn,,,+...#####......,,..... g) +4 dagger of Ashenzari's Boredom {Cun,  ,,,#..,*,,,*,....,,,..... Throw: 30 darts (poison)@hX ,,,#.,,*,,,*,,..., ,..... ,,,#,,,+,,,*,,,.., *##### @h]X,,,*,,,*,,,*,,,,., ,,,,,, C   cyclops (missile) ,,,*,,,*,,,*,,,,,, ,,,,,, ****,,,*****,,,,,, ,,,,,, @hX *,,,,,,,,,,,,,,,, ,,,,,,@hXJCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  @hXPress: ? - help, Shift-Dir - straight lineAim: a cyclops, quivering large rocks (heavily wounded, 98% to hit)  The stone arrow hits the cyclops!!!@h5\ ,,,#....#......' @ha\,,,#....#......# ,,,#....#......#@h\~ ,,,#..# @h\U,,,+. ,,,#@h\^ ,,,#... @h&],,,#....@``(....) ,,,+... @hZ]c,,,#. ,,,#@h]C  ,,,#@h]c    @h] @h]Y    @hE^W   @hI..(.@h;845.6 (1@h@hyK _You kill the cyclops!@hΨ @hϩ @hW @hX H _No target in view!@h@h™@h@h@h$ _@h@hR@h@ht@h,@h@hx@h̫@h@hV@hͮM9=@h@hn@h@h@h@h=@h@h1@hr@hZ@h<@h9=@h@hI@hN20=@h@h@h@h@h@h@h@h@h@h'@h 1==@hb@hx@h@h@h@h@h@h@h@h@h @h9=@h+@h@hK2=@h@h@hC@h(@hU@h@h@h@h@h@hO=@h@h@h#K3=@hI@h0B@hB@hi@h@h@h}@h9=@h@h@h%4@h@h@h @h@h@h.@h @h@h,@h@hCK5=@hY @h @h^ @h< @h)@ht@hP@h@hc@hl@h@h9=@h@h&@hK6=@h@hB@h@h@h@h @h @h!@h#@h#9=@h$@h&@h'K7=@h(@h)@h)@h*@h`-@h-@h.@h0@h0@h1@h3@h+49=@h5@h?7@h7K8=@h8@h:@h;@hf<@h>@h'?@h@@hB@hEB@hC@hdE@hEh9==@hF@hI4 _Magic restored.@hK@hK@hL@h$N@hP@hLP@h'Q@hdR@h1T@hT@hWU@hX@hZ@h4Z9=@h;[@h\@h'^@hx^@h__@h`@hb@hc@hc@he7 _You open the door.@hg@hh@hh@h0j@hk@h=l@hm@hPp@  There is an open door here.@hjr@hr _@hs@hVu@h%w@hXw@h?x@hiz@h|@hh}@hv~@h@hʁ@h"@h@h@h @h>@h@h0B@hً@h@hĒ,,,,,#.......(**##),,,,,+...#####......,,@h,,,,,#...#...#,.....,,....,,,,,#...#...#,,....,,....,,∆,,#...'...#,,,...**######@h06*,,,,#...#...#,,....+,,,,,,#*,,,,#...#...#,.....*,,,,,,#*,####...#####......*,,,,,,#@h^*,#.........@.......*,,,,,,#--*,#.................*,,,,,>*,@h*,#.................+ ,,#.......#########.*@h2,,####....#,,,,,,,+,+,<,,,#....#,,,,,∆{*,*@h,,,,,#....#,,,,,,,+,,,****#....#,,,,,,,*,,@h]*,,,,,,,,**,,@h072.6 (67.0)@hk9--@h@hZ[ _You sense a monster nearby.@h@hF@h@h@h@h~,@h7@hz@h@hܟ@h3@hɪ@hZ@h@hW@h-@ha@h)@h9@hk@h@hw@hy@h(@h`@h@h&@h@h0@hٻ@hԼ@h@h@h@h@h@hH@h@h@h@h@h@h ,,#...#...#.................. ,,#...#...#......... @h,,#...'...#......#*######. ,,#...#...#......+,,,,..#. ,,#...#...#......#@h7b#....... ###...#####......#@hi#....... .................##.#####. @h.................>*,* *,, @h .......@h...@' 82.6 (10 .......#########.#@h+ ###....#,,,,,,,+.+,.....* @hX,,#....#,,,,,∆{#.#*,... ,,#....#,,,,,,,+..*,,...* @h**#....#,,,,,,,#..*,,,.. ,,,,,,,*,,,,,,,#..#,,∆,.*@h ,,*,,,,,,,#..#****** ,******+*#...,,,, _You open the door.@h6[ _Found a stone staircase leading down.@h@ho@hc@h@hΜ: _@hV  There is an open door here.@h@h  @h@_@h@hA@h,@h/@hЬ@h@hZ,@hα@h:@h@hn@h=@h/@h@hU@h@ho@hѾ@h@h@h@hF@h @h>@h@h<@h@h@h4@h@hO _You now have 1782 gold pieces (gained 13).@h@hT@h@h@h0@ht@hK@h@h@hS@h@h@hD@h@hs@h2@h@h@h@hy7 _You open the door.@h@h@h@h@  There is an open door here.@hz@h _@h@h'########+......##...#@h4...... ###...#####......#.... .................#......#.##### @h%H.................#.....>#,* *,,........'......#,* @hV4#########.#......#,* ###....#,,,,,,,+@'......#,* @h,,#....#,,,,,∆{#.##.....#,* ,,@h3.#.....#,* **,,#..#....#,*,,,,,*#..#.....@hD#,**** ,,*#######,,,,, ,******+*#...,,,,,,,,,,, ....,,,,,,,,,,,@h}U ,,,,,,,,,,,,,,,,@h|######......'99.6 (17....=9@hC..............9   gargoyle (dormant)@hv1#@hL  As you open the door, it creaks loudly!@hk %9@h G.9@hm (======@h '800.6 (18@hJ@h_ _A gargoyle comes into view. It is wielding a +0 mace. @hU_Found a ring of protection from cold.@h! f#......+...........#...........#..........#......@h " ...#.....>#,* ..'......#,* #######.#......#,* ......9@'......#,* ....=.#.##.....#,* @hp" U.....,+..#.....#,* ....,,#..#.....#,* ...,,,#..#...@h" 4  ,,*,..,,,,#..#  @h" $,**#***+*#...  @h?# ....@h# !   @h# @h p#......+...........#...........#..........#......@h ...#.....>#,* ..'......#,* #######.#......#,* ......9@'......#,* @hr h....=.#.##.....#,* .....,+..#.....#,* @h ....,,#..#........,,,#..#...@hI  ,,*,..,,,,#..#@h   ,**#***+*#...@h % .... @hQ @h @h @h @hW  @h Q_A gargoyle is nearby!@hV  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h @h"@ha"@h&@h(P _You don't know that spell.@hl@hm@h'w@h(z @huz8_Unknown command.@hy  Casting: Stone Arrow (safe; 1% risk of failure)  @hVy\Confirm with . or Enter, or press ? or * to list all spells.@ha@hyv Your spells (cast)TypeFailure Level a - SandblastEarth1%1  b + Stone ArrowConjuration/Earth 1% 3 c - BlinkTranslocation1%2  d - Launch Clockwork BeeForgecraft1%3  e - Brom's Barrelling BoulderConjuration/Earth1%4  f - Lee's Rapid DeconstructionEarth2%5  g - Ensorcelled Hibernation Hexes/Ice1% 2 Select a spell to cast [?] help[Esc] exit@h@h@h,,#...'...#......########........ cuphead4 the Thaumaturge @hP,,#...#...#......+......#........ Gnoll of Ashenzari ****.. @h4,,#...#...#......#......#........ Health: 105/105 ======================== ###...#####......#......#........ Magic: 29/29 ======================== @h.................#......#.#####.. AC: 10Str: 7 .................#.....>#,* *,, EV: 14@h"Int: 21 .................'......#,*SH: 0@hODex: 12 .......#########.#......#,*@hzXL: 13 Next: 14% Place: Dungeon:12 @h'###....#,......9@'......#,*Noise: ======---  Time: 17800.6 (0.0) @h%,,#....#,....=.#.##.....#,*g) +4 dagger of Ashenzari's Boredom {Cun, @h,,#....#,.....,+..#.....#,*Throw: 30 darts (poison) @h/**#....#,....,,#..#.....#,* @h,,,,,,,*,...,,,#..#.....#,****,,*,..,,,,#..#######,,,,,9   gargoyle,**#***+*#...,,,,,,,,,,,@hZ,,,,,,,....,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,@hCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. @h$c_You don't know that spell. _Unknown command.@hSCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h@hh,,#...'...#......########........ cuphead4 the Thaumaturge ,,#...#...#......+......#........ Gnoll of Ashenzari ****.. @hT4,,#...#...#......#......#........ Health: 105/105 ======================== ###...#####......#......#........ Magic: 29/29 ======================== @h.................#......#.#####.. AC: 10Str: 7 @h.................#.....>#,* *,, EV: 14Int: 21 .................'......#,*SH: 0@hDex: 12 .......#########.#......#,*@hXL: 13 Next: 14% Place: Dungeon:12 ###....#,......9@'......#,*@hGrNoise: ======---  Time: 17800.6 (0.0) ,,#....#,....=.#.##.....#,*@h{Bg) +4 dagger of Ashenzari's Boredom {Cun, ,,#....#,.....,+..#.....#,*Throw: 30 darts (poison) @h**#....#,....,,#..#.....#,* ,,,,,,,*,...,,,#..#.....#,****,,*,..,,,,#..#######,,,,,9   gargoyle@h,**#***+*#...,,,,,,,,,,,,,,,,,,....,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,@h0Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. @h[c_You don't know that spell. _Unknown command.@hCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h@P  Okay, then.@h@h@hA. _@h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h R,,#...'...#......########........ cuphead4 the Thaumaturge ,,#...#...#......+......#........ Gnoll of Ashenzari ****.. @h( ,,#...#...#......#......#........ Health: 105/105 ======================== ###...#####......#......#........ Magic: 24/29 ===================----- .................#......#.#####.. AC: 10Str: 7 .................#.....>#,* *,, EV: 14@hW Int: 21 ...............*.'......#,*  SH: 0Dex: 12 @h .......#######*#.#......#,*  XL: 13 Next: 14% Place: Dungeon:12 ###....#,....**9@'......#,*  Noise: ======---  Time: 17800.6 (0.0) ,,#....#,....=.#.##.....#,*  g) +4 dagger of Ashenzari's Boredom {Cun, @hB ,,#....#,.....,+..#.....#,*  Throw: 30 darts (poison) **#....#,....,,#..#.....#,* ,,,,,,,*,...,,,#..#.....#,****  ,,*,..,,,,#..#######,,,,,  9   gargoyle ,**#***+*#...,,,,,,,,,,,  ,,,,,,,....,,,,,,,,,,,  @h ,,,,,,,,,,,,,,,,,,,,,, _Okay, then.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@hة =Aiming: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetA rock wall.@h*#**.*9@ @hEH.*#. @hEP**9@ @h$.#..9  You cannot affect that. @h&  @haC**9@ @h*#*Fragment what (e.g. wall or brittle monster)?: a gargoyle, wielding a +0 mace  An open door.!@h !@hs That beam is likely to hit you. Continue anyway? Y - Yes !@h ' N - No#@h#@h7#@h #@hh,,#...'...#......########........ cuphead4 the Thaumaturge ,,#...#...#......+......#........ Gnoll of Ashenzari ****.. #@h6F,,#...#...#......#......#........ Health: 105/105 ======================== ###...#####......#......#........ Magic: 29/29 ======================== #@h).................#......#.#####.. AC: 10Str: 7 .................#.....>#,* *,, EV: 14Int: 21 #@h.................'......#,*SH: 0Dex: 12 #@h.......#########.#......#,*XL: 13 Next: 14% Place: Dungeon:12 #@h$'###....#,......9@'......#,*Noise: ======---  Time: 17800.6 (0.0) #@hL%,,#....#,....=.#.##.....#,*g) +4 dagger of Ashenzari's Boredom {Cun, #@hu,,#....#,.....,+..#.....#,*#@hThrow: 30 darts (poison) **#....#,....,,#..#.....#,* ,,,,,,,*,...,,,#..#.....#,****#@hA,,*,..,,,,#..#######,,,,,9   gargoyle,**#***+*#...,,,,,,,,,,,#@hZ,,,,,,,....,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,#@haConfirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target#@h9Fragment what (e.g. wall or brittle monster)?: a gargoyle, wielding a +0 mace  An open door.  Okay, then.#@h}##@h)$#@h'#@hj) #@h)(_$@he  Press: ? - help, Dir - move target  Fragment what (e.g. wall or brittle monster)?: a gargoyle, wielding a +0 mace  An open door. _Okay, then.  Casting: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$@h]A,,#...'...#......########........ cuphead4 the Thaumaturge ,,#...#...#......+......#........ Gnoll of Ashenzari ****.. ,,#...#...#......#......#........ Health: 105/105 ======================== ###...#####......#......#........ Magic: 24/29 ===================----- .................#......#.#####.. AC: 10Str: 7 $@hA.................#.....>#,* *,, EV: 14Int: 21 ...............*.'......#,*  SH: 0Dex: 12 .......#######*#.#......#,*  XL: 13 Next: 14% Place: Dungeon:12 $@hA###....#,....**9@'......#,*  Noise: ======---  Time: 17800.6 (0.0) ,,#....#,....=.#.##.....#,*  g) +4 dagger of Ashenzari's Boredom {Cun, ,,#....#,.....,+..#.....#,*  Throw: 30 darts (poison) **#....#,....,,#..#.....#,* $@h%BU,,,,,,,*,...,,,#..#.....#,****  $@hQB,,*,..,,,,#..#######,,,,,  9   gargoyle ,**#***+*#...,,,,,,,,,,,  $@hzBa,,,,,,,....,,,,,,,,,,,  ,,,,,,,,,,,,,,,,,,,,,, _Okay, then.$@hB/Casting: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$@hBAiming: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target$@hB)A rock wall.$@h3 ,,#...'...#......########........ cuphead4 the Thaumaturge ,,#...#...#......+......#........ Gnoll of Ashenzari ****.. ,,#...#...#......#......#........ Health: 105/105 ======================== ###...#####......#......#........ Magic: 24/29 ===================----- .................#......#.#####.. AC: 10Str: 7 $@h4 w.................#.....>#,* *,, EV: 14Int: 21 ...............#.'......#,*SH: 0Dex: 12 .......#########.#......#,*XL: 13 Next: 14% Place: Dungeon:12 ###....#,....###@'......#,*Noise: ======---  Time: 17800.6 (0.0) ,,#....#,....=.#.##.....#,*g) +4 dagger of Ashenzari's Boredom {Cun, $@h4 8,,#....#,.....,+..#.....#,*Throw: 30 darts (poison) **#....#,....,,#..#.....#,* ,,,,,,,*,...,,,#..#.....#,****,,*,..,,,,#..#######,,,,,9   gargoyle,**#***+*#...,,,,,,,,,,,,,,,,,,....,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target$@h`5 pA rock wall.  The wall shatters!  The blast of rock fragments hits the gargoyle.$@h~ %*Press: ? - help, Dir - move target  A rock wall.  The wall shatters!  The blast of rock fragments hits the gargoyle.gargoyle is lightly damaged.gargoyle hits you with a +0 mace.$@h .*..*@**$@h ***.#**9@'**#.**$@h2 ..'..9@'..+..(dazed)$@h 2-=======1.6 (1-Mesm $@h $@h A _Your orb emites a pulse of dizzying energy.&@h#...'...#......#. ,#...#...#......+......#. ,#...#...#......#......#.&@hX...#####......#......#........#......#.#####......#.....>#,* *,...'......#,* #&@h.#......#,* ....#,......9.@......#,* &@hÚ#....#,....=.#.##.....#,* &@h#....#,.....,+..#.....#,* #....#,....,,#..#.....#,* *,...,,,#..#.....#&@h& ,****,,*,..,,,,#..#######,,,,, ,**#***+*#...,&@hTO.... &@h&@hԢE-------2&@h&@h/ &@heC_There is an open door here.'@hL  '@hLHCasting: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'@h'@hl Your spells (cast)TypeFailure Level '@ha - SandblastEarth1%1  b - Stone ArrowConjuration/Earth1%3  c - BlinkTranslocation'@hL1%2  d - Launch Clockwork BeeForgecraft1%3  '@he - Brom's Barrelling BoulderConjuration/Earth1%4  f + Lee's Rapid Deconstruction Earth'@hJ2% 5  g - Ensorcelled Hibernation Hexes/Ice1% 2 '@h}Select a spell to cast [?] help[Esc] exit(@hh(@h]m(@hr,#...'...#......########......... cuphead4 the Thaumaturge ,#...#...#......+......#......... Gnoll of Ashenzari ****.. ,#...#...#......#......#......... Health: 102/105 =======================- (@h$sW##...#####......#......#......... Magic: 24/29 ===================----- ................#......#.#####... AC: 10Str: 7 ................#.....>#,* *,,, EV: 14Int: 21 ................'......#,*SH: 0Dex: 12 ......#########.#......#,*XL: 13 Next: 14% Place: Dungeon:12 ##....#,......9.@......#,*(@hjsNoise: ---------  Time: 17802.6 (0.0) (@hs,#....#,....=.#.##.....#,*g) +4 dagger of Ashenzari's Boredom {Cun, ,#....#,.....,+..#.....#,*Throw: 30 darts (poison) *#....#,....,,#..#.....#,*-Mesm (@h?t,,,,,,*,...,,,#..#.....#,****,,*,..,,,,#..#######,,,,,9   gargoyle (dazed),**#***+*#...,,,,,,,,,,,,,,,,,,....,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,The gargoyle is lightly damaged.  The gargoyle hits you with a +0 mace. _Your orb emites a pulse of dizzying energy. _There is an open door here.  (@htHCasting: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(@ht(@h|,#...'...#......########......... cuphead4 the Thaumaturge ,#...#...#......+......#......... Gnoll of Ashenzari ****.. ,#...#...#......#......#......... Health: 102/105 =======================- ##...#####......#......#......... Magic: 24/29 ===================----- ................#......#.#####... AC: 10Str: 7 ................#.....>#,* *,,, EV: 14Int: 21 (@h }................'......#,*SH: 0Dex: 12 ......#########.#......#,*XL: 13 Next: 14% Place: Dungeon:12 ##....#,......9.@......#,*Noise: ---------  Time: 17802.6 (0.0) ,#....#,....=.#.##.....#,*g) +4 dagger of Ashenzari's Boredom {Cun, (@h}v,#....#,.....,+..#.....#,*Throw: 30 darts (poison) *#....#,....,,#..#.....#,*-Mesm ,,,,,,*,...,,,#..#.....#,****,,*,..,,,,#..#######,,,,,9   gargoyle (dazed),**#***+*#...,,,,,,,,,,,,,,,,,,....,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,The gargoyle is lightly damaged.  The gargoyle hits you with a +0 mace. _Your orb emites a pulse of dizzying energy. _There is an open door here.  Casting: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  (@h;~\Confirm with . or Enter, or press ? or * to list all spells.(@hłP  Okay, then.(@hI(@h4(@hv. _(@hn  (@hHCasting: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(@hX_ $(@h_ ,#...'...#......########......... cuphead4 the Thaumaturge ,#...#...#......+......#......... Gnoll of Ashenzari ****.. ,#...#...#......#......#......... Health: 102/105 =======================- (@hZ` ;##...#####......#......#......... Magic: 19/29 ===============--------- ................#......#.#####... AC: 10Str: 7 ................#.....>#,* *,,, EV: 14Int: 21 (@hf ................'......#,*  SH: 0Dex: 12 ......#########*#......#,*  XL: 13 Next: 14% Place: Dungeon:12 ##....#,.....*9*@......#,*  Noise: ---------  Time: 17802.6 (0.0) ,#....#,....=*#*##.....#,*  g) +4 dagger of Ashenzari's Boredom {Cun, ,#....#,.....,+..#.....#,*  Throw: 30 darts (poison) *#....#,....,,#..#.....#,*  -Mesm ,,,,,,*,...,,,#..#.....#,****  ,,*,..,,,,#..#######,,,,,  9   gargoyle (dazed) ,**#***+*#...,,,,,,,,,,,  ,,,,,,,....,,,,,,,,,,,  ,,,,,,,,,,,,,,,,,,,,,, Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (dangerous; 2%(@hAg [m risk of failure)  Press: ? - help, Dir - move targetFragment what (e.g. wall or brittle monster)?: a gargoyle, wielding a +0 mace  (lightly damaged, dazed)  An open door.(@hT r,#...'...#......########......... cuphead4 the Thaumaturge ,#...#...#......+......#......... Gnoll of Ashenzari ****.. (@h ,#...#...#......#......#......... Health: 102/105 =======================- ##...#####......#......#......... Magic: 19/29 ===============--------- ................#......#.#####... AC: 10Str: 7 (@h ................#.....>#,* *,,, EV: 14Int: 21 ................'......#,*SH: 0(@hY Dex: 12 ......###########......#,*XL: 13 Next: 14% Place: Dungeon:12 ##....#,.....#9#@......#,*(@h Noise: ---------  Time: 17802.6 (0.0) ,#....#,....=#####.....#,*(@h -g) +4 dagger of Ashenzari's Boredom {Cun, ,#....#,.....,+..#.....#,*Throw: 30 darts (poison) (@h *#....#,....,,#..#.....#,*-Mesm (@h ,,,,,,*,...,,,#..#.....#,****,,*,..,,,,#..#######,,,,,9   gargoyle,**#***+*#...,,,,,,,,,,,,,,,,,,....,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,Aiming: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target(@h Fragment what (e.g. wall or brittle monster)?: a gargoyle, wielding a +0 mace  (lightly damaged, dazed)  An open door.  The gargoyle shatters!! The gargoyle snaps out of its daze.)@h)@hq[..'9.#.)@h{`3=======3.6 (1)@hN)@h@  Press: ? - help, Dir - move target  Fragment what (e.g. wall or brittle monster)?: a gargoyle, wielding a +0 mace  (lightly damaged, dazed)  )@hAn open door.  The gargoyle shatters!! The gargoyle snaps out of its daze. _The gargoyle is almost destroyed.*@hG  *@hHCasting: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*@h;F,#...'...#......########......... cuphead4 the Thaumaturge ,#...#...#......+......#......... Gnoll of Ashenzari ****.. *@h,#...#...#......#......#......... Health: 103/105 =======================- ##...#####......#......#......... Magic: 14/29 ===========------------- ................#......#.#####... AC: 10Str: 7 ................#.....>#,* *,,, EV: 14Int: 21 ................'......#,*  SH: 0Dex: 12 *@hA......#########*#......#,*  XL: 13 Next: 14% Place: Dungeon:12 ##....#,.....**9@......#,*  Noise: =======--  Time: 17803.6 (0.0) *@h6,#....#,....=*#*##.....#,*  g) +4 dagger of Ashenzari's Boredom {Cun, ,#....#,.....,+..#.....#,*  Throw: 30 darts (poison) *@ht*#....#,....,,#..#.....#,*  -Mesm ,,,,,,*,...,,,#..#.....#,****  ,,*,..,,,,#..#######,,,,,  9   gargoyle*@h ,**#***+*#...,,,,,,,,,,,  ,,,,,,,....,,,,,,,,,,,  ,,,,,,,,,,,,,,,,,,,,,, _The gargoyle is almost destroyed.*@h$"Casting: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  *@h]]Press: ? - help, Dir - move targetAn open door.*@h \ ,#...'...#......########......... cuphead4 the Thaumaturge ,#...#...#......+......#......... Gnoll of Ashenzari ****.. ,#...#...#......#......#......... Health: 103/105 =======================- ##...#####......#......#......... Magic: 14/29 ===========------------- *@h\ ................#......#.#####... AC: 10Str: 7 ................#.....>#,* *,,, EV: 14Int: 21 ................'......#,*  SH: 0Dex: 12 ......#########.#......#,*  XL: 13 Next: 14% Place: Dungeon:12 ##....#,......'9@......#,*  Noise: =======--  Time: 17803.6 (0.0) *@h] K,#....#,....=.#.##.....#,*  g) +4 dagger of Ashenzari's Boredom {Cun, ,#....#,.....,+..#.....#,*  Throw: 30 darts (poison) *#....#,....,,#..#.....#,*  -Mesm ,,,,,,*,...,,,#..#.....#,****  ,,*,..,,,,#..#######,,,,,  9   gargoyle *@hT] ,**#***+*#...,,,,,,,,,,,  ,,,,,,,....,,,,,,,,,,,  ,,,,,,,,,,,,,,,,,,,,,, Confirm with . or Enter, or press ? or * to list all spells.*@h] Aiming: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAn open door.  The stone door frame shatters!  The blast of rock fragments hits the gargoyle!*@hF` ......+............#............#.............#......*@h` c.....#.....>#,* ...'......#,* ##......#,* ....###@......#,* ...=#####.....#,* *@ha ....,+..#.....#,* ...,,#..#.....#,* ..#.....  . . *@hAa 1.. *@h; [..').#.*@h7 64.6 (1  Aiming: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  An open door.  The stone door frame shatters!blast of rock fragments hits the gargoyle! _You destroy the gargoyle!*@hH *@h l _Your Invocations skill increases to level 9!+@hF3 +@h4 +@h6 +@h: +@h< N15=+@hB> +@hB +@hxC %4+@hE +@hI +@hHJ +@hsL +@hV ------- _You start resting.+@hY[ +7.6 (3+@h[ p5=-------8.6 (4+@h_ +@h)a " _HP restored.+@h +@hX +@h +@h! +@h&% O=+@h5) +@h) %6+@hT* (=+@h, +@h0 +@h21 +@h3 +@h7 +@h8 9=+@h : +@hZ< +@h< +@h= +@hm@ +@h@ 9=+@hB +@hD +@hD M7=+@hHF +@hH +@hH +@h-J +@hO +@hT f 16.6 (8 _You start resting.+@hzU 57.6 (9+@h,Y +@hZ j _Your orb has recharged its mesmeric power.+@hWr ),#...'...#......# ,,#...#...#......+......# ,,#...#...#......#......##...#####......#......#........#......#.#####+@hr ......#.....>#,* *....'......#,*.#.#......#,*#....#,......'@'......#,* ,,#....#,....=.#.##.....#,* ,,#....#,.....,+..#.....#,* *+@h/s *#....#,....,,#..#.....#,*,*,...,,,#..#.....#,**** ,,*,..,,,,#..#######,,,,, ,**#***+*#...+@hs , ,....,  ,+@h| W8.6 (1+@h~ M _You see here a +0 mace.+@hs∆,,#...'...#......#,#...#...#......+......#,#...#...#......#......##...#####......#......# #+@hX.....#......#.##### #....#.....>#,* * #...'......#,* #.#.#......#,*#....#.@)'......#,*,#....#.....=.#.##.....#,*,#....#.......+..#.....#,**#....#.......#..#.....#,*+@h,*.......#..#.....#,**** ,,*.......#..#######,,,,, ,*#####+#..., ,....+@hK_,  ,+@h>,,+@hI=9 _+@h+@hQ _There is an open door here.+@h!+@hk"+@h)g8+@h-B+@h.+@h.+@h/+@h2,+@h3+@h5+@h5M9=+@h+7+@h 9+@hy9+@h:+@h<+@h<=+@h_>+@h@+@h@+@h#B,@h,@h9=,@h,@h,@hN20=,@hS,@hU ,@h ,@h ,@h ,@h ,@h,@h,@h,@h1,@h,@h 9=,@h%,@hc1=,@h,@hx,@h,@h,@h ,@h!,@h6",@h]$,,@h',@h (,@h(9=,@h),@h+,@h ,K2=,@hM-,@h"2B,@h4,,@h 5,@h6,@h07,@hF8,@hy:,@h:h3==,@h <,@hm>,@h>,@h?,@hA,@hB,@h+C,@hLE,@hE,@hF,@h I,@hiI9=,@hJ,@hL,@hVM%4,@hN,@hP,@hP,@h.R,@h8T,@hxT,@hU,@hW,@h8X,@hY,@h[,@h[,@h],@h_,@h\_K5=,@h`,@h|c,@hc,@he,@h9g,@hyg,@hh,@hj,@hk,@hBl,@h*n,@hn9=,@hIp,@h/r,@hur56=,@hr,@hs,@hGv,@hv,@hx,@hz,@h{,@h|,@h(,@h,@h,@h,@hBh7==,@h,@h,@h,@h!,@h,@hN,@hg,@hP,@h,@hϏ,@h,@h?9=,@hy,@h,@hK8=,@hP,@h},@hڙ,@h,@h,@hl,@hn,@hx,@hנ,@hڡ,@h,@h`9=,@h,@h_ _You start resting.,@h071.6 (52.0),@h6Z9=2.6 (53,@h,@ho% _Magic restored.,@h3,∆,,#...'...#......#,#...#...#......+......#,#...#...#......#......# ,####...#####......#......# ,#..#......#.##### ,#..#.....>#,* * ,#..'......#,* ,#.#.#......#,* ,####....#')'......#,* ,@h<,,,#....#.....=.#.##.....#,*,#....#.+..#.....#,**#....#.#..#.....#,* *,#.#..#.....#,**** ,,#.#..#,,,,, ,######+##...,,@h\ ,....,  ,,@h>,,,@h13.6 (1.0),@h,@h,@h,@h,@h,@h,@hFX,@h,@hO=,@h,@h,@hנ,@hݡ,@h,@h0,@h2,@hR,@h,@h,@h,@hЪ,@h׫,@h,@h',@hJ,@h0,@ho,@h,@h,@h,@h,@h~,,@h,@h,@h0,@h3,@hV,@h,@h,@hn,,@hl,@hf,@h,@h,@h,@hp,@h{,@h,@h,@h ,@h-,@h,@h,@hN,@h,@h},@h~,@h,@h,@hPB,@h,@h,@h,@h,@hN,@hU,@h,@h,@h,@hs,@h,@h,@h,@h-,@h1,@hn,@h,@h,@h,@h,@h,@h,@h$,@h.,@hO,@h,@h,@h,@h,@h,,@h,@hm,@hS,@h,@hE,@h, B,@h ,@h ,@h ,@h ,@h,@h,@h,@h7,@h,@h,@hc,@h,@h,@hv,@h,@h,@h,@h,@h@,@h,@h',@hC ,@h!,@h_",@hD#,@h)%,@h&,,@hn(,@h(,@h),@h+,@h+,@h,,@h.,@h.,@h0,@h1,@hK2,@h3,@hi5,,@hq6,@hd8,@h8,@h9,@h;,@h;,@h<,@hA?,@h?,@h@,@hB,@h8C,@h(D,@hZF,@hF,@hG,@hdI,@hI,@hJ,@hL,@h*M,@h/N,@h"P,@hbP,@hdQ,@h{S,@hS,@hT,@h W,@hW,@h*X,@hVZ,@hZ,@h[,@h],@h],@h_,@hGa,@ha,@hb,@hd,@he,@hHf,@hFh,@hh,@hi,@hk,@h#,* *,#.'......#,* ,,#.#.#......#,* ,,####....#.')'......#,* ,@h.b,<,,,#....#.....=.#.##.....#,*,#....#.+..#.....#,* ,****#....#.#..#.....#,*  *,#.#..#.....#,**** ,,#.#..#,,,,,,@hO/  ,######+##...,  ,....,  , ,@h4E,,,,@h414.0),@h8,@h9,@h) *,,#+......#####...####.................#.####.....>#,* '...... ,,@h#########.#...###....#.......')'<,,,#.##.. ,,..+..#.. ,****#,,,,,,,,,,,,,,,,,,, ,@hW<,,,,,,,@h &5,@h,@hQ,@hܖ+6.6 (2,@h*,@h8 _J - a ring of protection from cold-@hO3-@h8-@h-@h-@haX-@h-@h-@h-@h-@h -@h-@h-@h-@h-@h-@h-@h-@h-@h-@h77 _You open the door.-@hJ-@h-@h-@hw@  There is an open door here.-@h-@h _-@h-@h-@h-@h-@h-@h -@hi -@h -@h -@h8-@hP-@h-@h-@hp-@hK-@h-@h-@h-@hC,-@h-@h-@h!-@h& ...##########,* ...#.......')',* ...#.......#.##,* -@h&...#.......+..#,* ...#.......#..#,* -@h'0,,,#.......#..#.....#,*#**  ,,#.......#..#######...,,  ,,######'##......,,  ,..............@.......,, -@hg' ,..............J,,  ,...............,,  ,.........-@h'......,,  *........^......,,  -@h'T*..................###.,, J   slime creature (wandering)*.......############ *,,-@h(  *,......* *,,**,,,,,* *,,-@h8(!-@h,088.6 (12.0)-@h-,9.6 (13-@h0-@h2a _A slime creature comes into view.-@hH ) . . ..# ..#.#**  ..#..#######...,,  '##............,,  -@hI.......@.......,,  ..............J,,  ...............,,  ...............,,  .^.............,,  ...........###.,,  ############ *,,   *,,   *,, -@h ) . -@h). ..# -@hl?..#.-@h#**  ..#..#######...,,  -@h\''##............,,  .......@.......,,  ..............J,,  -@hm...............,,  ...............  -@h=.^.............  ...........###.,,  ############     -@hv%  -@h-@h0-@h-@h<e _A slime creature is nearby!-@h(  ) . . ..# ..#.-@hY!#**  ..#..#######...,,  '##............,,  .......@.......,,  ..............J,,  ...............,,  ...............,,  .^.............,,  ...........###.,,  ############ *,,   *,,   *,, -@h@ ) . . ..# ..#.#**  ..#..#######...,,  '##............,,  .......@.......,,  ..............J,,  ...............,,  -@h;...............  .^.............  ...........###.,,  ############     -@h %  -@hj4-@h;-@he _A slime creature is nearby!-@h. #.#......#,* #.')'......#,* #.......#.##.....#,* -@hg v#.......+..#.....#,* #.......#..#.....#,* -@h #.......#..#.....#,###* ,,#.......#..#-@h ...., ,,######'##. ,.......-@h y ,.J., ,.-@h b ,., *.-@h] ^., *.###.., *.-@hz #-@h W *,. -@h -@h -@h J.JJ 2 slime creatures (wandering)-@h1 >,,*-@h 290.0)-@hޯ -@h  -@h S_A slime creature comes into view./@h[)...........'......#,*.#########.#......#,*.#.')'......#,*.#.#.##.....#,*.#.+..#.....#,* ...#.#..#.....#,* ,#.#..#.....#,###* /@hZ ,,#.......#..#######....,  ,,######'##.,  ,....,  ,J..,  ,J,  ,..,  *^......,   slime creature  *............###., /@h *.############ *,.,,......* *,,,/@h/@hd/@hJ.J.J 2 slime creatures (wandering)/@hT&1/@hc/@h/@h/@h/@h/@h/@hֽ.'......#,*.#.#......#,*.#.')'......#,*.#.#.##.....#,*.#/@hH.+..#.....#,*.#.#..#.....#,*,#/@h3.#..#.....#,###* ,,#.#../@h_#...., ,,######'##.,/@h|* ,/@h3., ,/@h.J..., ,./@hϾJ.,/@h4 ,..,/@h w *.^.,/@h.   slime creature */@hH$.###/@h.., *.# *,.,  *,......* *,,,/@h5/@h/@hJ.J.JJ 2 slime creatures (1 wandering)/@h1&2/@h/@hr/@h .'......#,*.#.#......#,* #....#.')'......#,* #....#/@hc .#.##.....#,* #....#.+..#.....#,* #....#.#..#.....#,*,#/@h @.#..#.....#,###*/@h R ,,#.#../@h2 s#...., ,,######'##/@hm =., ,/@h x.J...., ,/@h 3., ,/@h ,.J..,/@h: 5 ,...,/@hl ' */@h P.^.,/@h    slime creature */@h ./@h2 <#.., */@h} V..# *,., /@h ` *,......* *,,,/@h /@hw /@h  /@hH J.J.J 2 slime creatures (1 wandering)/@h2 &3/@h! /@hR" /@hmB .'......#,*.##.#......#,* ##....#.')'......#,* ,#....#/@hB [.#.##.....#,* ,#....#.+..#.....#,* *#....#.#..#.....#,*,#.#..#.....#,###* ,,#/@hnC I.#..#....,/@hC  ,,######'##.J....., ,/@hC 3., ,/@hD J., ,./@hqD LJ..., ,....,/@hD [ *.^/@hD .,/@hE    slime creature */@hE w.##.., *......./@hE # *,.,  *,......* *,,,/@h.F /@hH /@hI /@hP J.J.J 2 slime creatures (1 wandering)/@hSQ &4/@h&U /@hfV /@hYnX.#.....>#,* *,,...........'......#,* .......#########.#......#,* ###....#.')'......#,* ,,#....#/@hnS.#.##.....#,* ,,#....#/@hnI.+..#.....#,* **#....#/@h&ou.#..#.....#,* ,,,,,,,#/@hxoJ.#..#.....#,###*/@ho ,,#.......#@.#######...., ,,######'##/@holJ......, ,........./@hp;., ,......../@hPp.......,/@hp> ,.......J....,/@hp\ ,.........,/@hpe   slime creature/@hq *........^.../@hRq ...,/@hq *..................###.., *.############ *,.,/@ht/@h|9J./@h}&5/@h/@h݆0@h.#.#####..#.....>*,,..........' .......#########.# ##')'.#.# ,,+ **#....* ,,,,,.....#,###*.......#..#######,######'##.....J...0@h .......J,.............^..............###.0@h`{60@h0@h0@h mM###...#####......#.#####..0@hj #.....>*,,..........' .......#########.# ##0@h ')'.#.# ,,+ 0@h) a**#....* ,,,,,.....#,###*0@h| .......#..#######,,######'##....{J.......,0@h .....0@h ....0@hh N.^.........0@h M{.0@h% 0@hr 70@h0@h1@h MM,,#...#... 1@h; ###...#####......#......#...........#.#####..1@h w#.....>*,,1@hp C..........'.. .......#########.#. ##')'.#.# ,,+ **#....1@h * ,,,,,.....#,###*,,#.......#..#######....,...........1@h 1@hL .J.1@h J   slime creature1@hn &81@h 1@h/ 1@h + ,,#...#...#.... ###...#####......#......#..........#.#####..#.....>*,,..........'...... .......#########.#...... ##......')'......#@## ,,+ **#....* ,,,,,.....#,###*.......#..#######,######'##..J..J......J1@h >J.1@hN &91@h 1@h. 2@h _A slime creature comes into view. _A slime creature is nearby! _is nearby! _comes into view. 2@h._ Casting: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2@h`,,#...#...#......+......#........ cuphead4 the Thaumaturge ,,#...#...#......#......#........ Gnoll of Ashenzari ****.. ###...#####......#......#........ Health: 105/105 ======================== 2@hs`O.................#......#.#####.. Magic: 26/29 =====================--- .................#.....>#,* *,, AC: 10Str: 7 .................'......#,*  EV: 14Int: 21 .......#########.#......#,*  SH: 0Dex: 12 2@h` ###....#.......')'......#,*  XL: 13 Next: 16% Place: Dungeon:12 ,,#....#.......#@##.....#,*  Noise: ---------  Time: 17999.6 (0.0) ,,#....#.......+*.#.....#,*  g) +4 dagger of Ashenzari's Boredom {Cun, **#....#.......#*.#.....#,*  Throw: 30 darts (poison) ,,,,,,,#.......#.*#.....#,###* 2@hAax ,,#.......#.J#######....,  ,,######'##.....J.......,  J   slime creature ,.......................,  ,.......................,  2@hxau,..................J...., _A slime creature comes into view.2@ha5Casting: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (95% to hit)2@hkX,,#...#...#......+......#........ cuphead4 the Thaumaturge ,,#...#...#......#......#........ Gnoll of Ashenzari ****.. ###...#####......#......#........ Health: 105/105 ======================== .................#......#.#####.. Magic: 26/29 =====================--- .................#.....>#,* *,, AC: 10Str: 7 .................'......#,*  EV: 142@hUYtInt: 21 .......#########.#......#,*  SH: 0Dex: 12 ###....#.......')'......#,*  XL: 13 Next: 16% Place: Dungeon:12 ,,#....#.......#@##.....#,*  Noise: ---------  Time: 17999.6 (0.0) ,,#....#.......+..#.....#,*  g) +4 dagger of Ashenzari's Boredom {Cun, **#....#.......#..#.....#,*  Throw: 30 darts (poison) ,,,,,,,#.......#..#.....#,###*  ,,#.......#.J#######....,  ,,######'##.....J.......,  J   slime creature ,.......................,  ,.......................,  ,..................J...., 2@hY_A slime creature comes into view.Casting: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (95% to hit)2@h ^....#.........#.........#........>#,* ...#,* ###...#,* ...2@h^ ...#,*    J . #...  ....2@h_F ..... 2@h_]Contam: 10% 8000.6 (12@h^c2@hdX  Casting: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  2@he`Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a slime creature (95% to hit) _You miscast Stone Arrow. Nothing appears to happen.2@hd ,,#...#...#......+......#........ cuphead4 the Thaumaturge ,,#...#...#......#......#........ Gnoll of Ashenzari ****.. 2@h/e |###...#####......#......#........ Health: 105/105 ======================== .................#......#.#####.. Magic: 23/29 ===================----- 2@hre .................#.....>#,* *,, AC: 10Str: 7 .................'......#,*  EV: 14Int: 21 Contam: 10% 2@he .......#########.#......#,*  SH: 0Dex: 12 2@he ###....#.......')'......#,*  XL: 13 Next: 16% Place: Dungeon:12 2@he ,,#....#.......#@##.....#,*  Noise: ---------  Time: 18000.6 (0.0) 2@hf ,,#....#.......+*.#.....#,*  g) +4 dagger of Ashenzari's Boredom {Cun, 2@h'f **#....#.......#*.#.....#,*  Throw: 30 darts (poison) 2@hFf },,,,,,,#.......#J.#.....#,###*  2@hff \,,#.......#..#######....,  2@hf ,,######'##.....J.......,  J   slime creature2@hf ? ,.......................,  2@hf (,.......................,  2@hf ",..................J...., 2@hg "_You miscast Stone Arrow. Nothing appears to happen.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2@hjg Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (95% to hit)2@hIn,,#...#...#......+......#........ cuphead4 the Thaumaturge ,,#...#...#......#......#........ Gnoll of Ashenzari ****.. ###...#####......#......#........ Health: 105/105 ======================== .................#......#.#####.. Magic: 23/29 ===================----- 2@hUJ.................#.....>#,* *,, AC: 10Str: 7 .................'......#,*EV: 14Int: 21 Contam: 10% .......#########.#......#,*SH: 0Dex: 12 ###....#.......')'......#,*XL: 13 Next: 16% Place: Dungeon:12 ,,#....#.......#@##.....#,*Noise: ---------  Time: 18000.6 (0.0) ,,#....#.......+`.#.....#,*g) +4 dagger of Ashenzari's Boredom {Cun, 2@hJ**#....#.......#`.#.....#,*Throw: 30 darts (poison) ,,,,,,,#.......#J.#.....#,###*2@hJ,,#.......#..#######....,,,######'##.....J.......,2@hJ"J   slime creature,.......................,,.......................,,..................J....,2@hKCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2@h6KAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line2@hXKgAim: a slime creature (95% to hit)  The stone arrow hits the slime creature!2@hI2@h.J.==1.6 (12@hi2@h 2@hc_The slime creature is moderately wounded.3@hDn  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3@hI,,#...#...#......+......#........ cuphead4 the Thaumaturge ,,#...#...#......#......#........ Gnoll of Ashenzari ****.. 3@hY###...#####......#......#........ Health: 105/105 ======================== .................#......#.#####.. Magic: 20/29 ================-------- .................#.....>#,* *,, AC: 10Str: 7 3@h.................'......#,*  EV: 14Int: 21 Contam: 10% .......#########.#......#,*  SH: 03@hDex: 12 ###....#.......')'......#,*  XL: 13 Next: 16% Place: Dungeon:12 3@h,,#....#.......#@##.....#,*  Noise: ==-------  Time: 18001.6 (0.0) ,,#....#.......+*.#.....#,*  g) +4 dagger of Ashenzari's Boredom {Cun, 3@hB?**#....#.......#J.#.....#,*  Throw: 30 darts (poison) ,,,,,,,#.......#..#.....#,###*  3@hA,,#.......#..#######....,  ,,######'##.....J.......,  J   slime creature ,.......................,  3@hJ,.......................,  ,..................J...., 3@h_The slime creature is moderately wounded.Casting: Stone Arrow (safe; 1% risk of failure)  3@hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line3@h~Aim: a slime creature (moderately wounded, 95% to hit)3@hh,,#...#...#......+......#........ cuphead4 the Thaumaturge ,,#...#...#......#......#........ Gnoll of Ashenzari ****.. 3@hmr###...#####......#......#........ Health: 105/105 ======================== .................#......#.#####.. Magic: 20/29 ================-------- .................#.....>#,* *,, AC: 10Str: 7 .................'......#,*EV: 14Int: 21 Contam: 10% .......#########.#......#,*SH: 0Dex: 12 ###....#.......')'......#,*XL: 13 Next: 16% Place: Dungeon:12 ,,#....#.......#@##.....#,*Noise: ==-------  Time: 18001.6 (0.0) 3@hh,,#....#.......+`.#.....#,*g) +4 dagger of Ashenzari's Boredom {Cun, **#....#.......#J.#.....#,*Throw: 30 darts (poison) ,,,,,,,#.......#..#.....#,###*,,#.......#..#######....,,,######'##.....J.......,J   slime creature,.......................,,.......................,,..................J....,Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (moderately wounded, 95% to hit)  The stone arrow hits the slime creature!3@h"*3@h.@J.3@h.+2.6 (13@h23@h84;Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  3@h4Aim: a slime creature (moderately wounded, 95% to hit)  The stone arrow hits the slime creature! _The slime creature is heavily wounded.3@h   3@h] Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3@h ,,#...#...#......+......#........ cuphead4 the Thaumaturge 3@h ,,#...#...#......#......#........ Gnoll of Ashenzari ****.. 3@h[ Y###...#####......#......#........ Health: 105/105 ======================== .................#......#.#####.. Magic: 17/29 ==============---------- .................#.....>#,* *,, AC: 10Str: 7 3@h .................'......#,*  EV: 14Int: 21 Contam: 10% 3@h .......#########.#......#,*  SH: 0Dex: 12 ###....#.......')'......#,*  XL: 13 Next: 16% Place: Dungeon:12 3@h7 ,,#....#.......#@##.....#,*  Noise: ==-------  Time: 18002.6 (0.0) ,,#....#.......+J.#.....#,*  g) +4 dagger of Ashenzari's Boredom {Cun, 3@h **#....#.......#..#.....#,*  Throw: 30 darts (poison) ,,,,,,,#.......#..#.....#,###*  ,,#.......#..#######...., 3@h  ,,######'##.....J.......,  J   slime creature3@h b ,.......................,  ,......................., 3@h ' ,..................J...., 3@h X_The slime creature is heavily wounded.3@hN Casting: Stone Arrow (safe; 1% risk of failure)  3@hr Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line3@h {Aim: a slime creature (heavily wounded, 95% to hit)3@h b,,#...#...#......+......#........ cuphead4 the Thaumaturge ,,#...#...#......#......#........ Gnoll of Ashenzari ****.. ###...#####......#......#........ Health: 105/105 ======================== 3@h x.................#......#.#####.. Magic: 17/29 ==============---------- .................#.....>#,* *,, AC: 10Str: 7 .................'......#,*EV: 14Int: 21 Contam: 10% .......#########.#......#,*SH: 0Dex: 12 ###....#.......')'......#,*XL: 13 Next: 16% Place: Dungeon:12 ,,#....#.......#@##.....#,*Noise: ==-------  Time: 18002.6 (0.0) 3@h 8,,#....#.......+J.#.....#,*g) +4 dagger of Ashenzari's Boredom {Cun, **#....#.......#..#.....#,*Throw: 30 darts (poison) ,,,,,,,#.......#..#.....#,###*,,#.......#..#######....,,,######'##.....J.......,J   slime creature,.......................,3@h ,.......................,,..................J....,Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (heavily wounded, 95% to hit)  The stone arrow hits the slime creature!!3@h .*Aim  Press: ? - help, Shift-Dir - straight line: a slime creature (heavily wounded, 95% to hit)  3@h/! The stone arrow hits the slime creature!!  The slime creature is almost dead.lime creature hits you!3@h 3***@3@h֩ F**3@h- x*#**')'*3@h@. wJ.**3@h .#..')'...(dazed)3@h0 90/105 ----3.6 (1-Mesm 3@hH 3@h} A _Your orb emites a pulse of dizzying energy.4@h  4@hCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4@h4@h$4@h,,#...#...#......+......#........ cuphead4 the Thaumaturge ,,#...#...#......#......#........ Gnoll of Ashenzari ****.. 4@hb###...#####......#......#........ Health: 90/105 ====================---- 4@h.................#......#.#####.. Magic: 14/29 ===========------------- 4@h.................#.....>#,* *,, AC: 104@h+Str: 7 4@h.................'......#,*  EV: 144@h*PInt: 21 Contam: 10% 4@hP.......#########.#......#,*  SH: 04@hu,Dex: 12 4@h###....#.......')'......#,*  XL: 13 Next: 16% Place: Dungeon:12 4@h,,#....#.......#@##.....#,*  Noise: ==-------  Time: 18003.6 (0.0) 4@h,,#....#.......+J.#.....#,*  g) +4 dagger of Ashenzari's Boredom {Cun, 4@hC**#....#.......#..#.....#,*  Throw: 30 darts (poison) 4@h,,,,,,,#.......#..#.....#,###*  -Mesm  4@h\,,#.......#..#######....,  4@h,,######'##.....J.......,  J   slime creature (dazed) 4@hG#,......................., 4@hm( ,......................., 4@h 4@hk,..................J...., _Your orb emites a pulse of dizzying energy.  4@hCasting: Stone Arrow (safe; 1% risk of failure)  4@h&MConfirm with . or Enter, or press ? or * to list all spells.4@hzAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line4@h~Aim: a slime creature (almost dead, dazed, 95% to hit)4@h,,#...#...#......+......#........ cuphead4 the Thaumaturge ,,#...#...#......#......#........ Gnoll of Ashenzari ****.. ###...#####......#......#........ Health: 90/105 ====================---- 4@h~.................#......#.#####.. Magic: 14/29 ===========------------- .................#.....>#,* *,, AC: 10Str: 7 .................'......#,*  EV: 14Int: 21 Contam: 10% 4@h.......#########.#......#,*  SH: 0Dex: 12 ###....#.......')'......#,*  XL: 13 Next: 16% Place: Dungeon:12 4@h,,#....#.......#@##.....#,*  Noise: ==-------  Time: 18003.6 (0.0) ,,#....#.......+J.#.....#,*  g) +4 dagger of Ashenzari's Boredom {Cun, **#....#.......#..#.....#,*  Throw: 30 darts (poison) 4@hd,,,,,,,#.......#..#.....#,###*  -Mesm  ,,#.......#..#######....,  4@h,,######'##.....J.......,  J   slime creature (dazed) ,.......................,  4@h,.......................,  ,..................J...., Casting: Stone Arrow (safe; 1% risk of failure)  4@h9Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line4@hAim: a slime creature (almost dead, dazed, 95% to hit)  The stone arrow hits the slime creature!!4@h!#....#.........#.........#........>#,* 4@h!...#,* ###...#,* ......#,*  . 4@h"    #... .... .....4@h" 4@hZ.{4@ho1/10615=74.6 (14@h4@hSonfirm with . or Enter, or press ? or * to list all spells.4@hմAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  4@hoAim: a slime creature (almost dead, dazed, 95% to hit)  The stone arrow hits the slime creature!! _You kill the slime creature!4@hD M'########......+...... 4@h. v,,#...#...#......#..... ###...#####......#..........#......#.#####.....#.....>*,,..........'. .......#########.# ##......'@'............#.##..... ,,......+..#..... 4@hK 7**#....#.......#..#.....#,*-Mesm .....#.....4@h D--54@h 4@h#  4@h# ?_You see here a +0 mace.5@hG\M#........'5@h*H2########5@hVH~+..... ,,#...#...#.5@hH. 5@hH###...#####......#......#......5@hH_........#......#.#####..5@hSI........#.....>*,,..........' 5@hI|.......#########@#...... ##')'.5@hIU.#.##.. ,,5@h/J..+..#.... **#....#.......#..#.....#,*5@hWJ*....5@hJ..#5@hJ ###....5@hJ5@hM5@h VJ   slime creature (wandering)5@h?V0J5@h/WV2--65@h \5@h7^a _A slime creature comes into view.5@h~#......########......+......#......#......##......#..............#......5@h^~ ........#.....>#,* ........'......#,* #@# ......')'......#,* ......#.##.....#,* ......+..#.....#,* ......#..#.....#,* ......#..#.....  5@h~,,#.......#..######  ,,######'##..J.{   5@h"#......########......+......#......#......##......#..............#..............#.....>#,* 5@h........'......#,* #@# ......')'......#,* ......#.##.....#,* ......+..#.....#,* 5@h......#..#...........#..#.....5@hW  ,,#.......#..######5@h ,,######'##..J.{5@h- 5@h: 5@hC5@hV5@h'5@h*e _A slime creature is nearby!5@hc#......########......+......#......#......##......#..............#..............#.....>#,* 5@h........'......#,* #@# ......')'......#,* ......#.##.....#,* ......+..#.....#,* ......#..#.....#,* 5@h#......#..#.....  5@hS,,#.......#..######  ,,######'##..J.{5@hA7   5@hxa#......########......+......#......#......##......#..............#......5@haK........#.....>#,* ........'......#,* #@# ......')'......#,* 5@hb2......#.##.....#,* ......+..#.....#,* ......#..#.....5@hBb......#..#.....  5@hkb,,#.......#..######5@hb% 5@hb,,######'##..J.{ 5@hb 5@h*h5@hh5@hm5@ho 5@h p__A slime creature is nearby!5@hX#......########......+......#......#......5@h,##......#..............#......5@h ;........#.....>#,* ........'......#,* 5@hPL#@# ......')'......#,* 5@h{@......#.##.....#,* ......+..#.....#,* 5@h4......#..#.....#,* ......#..#.....5@h 5@h ' ,,#.......#..###### 5@hB 1 ,,######'##..J.{5@hm  5@h   5@h  5@hTa#......########......+......#......#......##......#..............#..............#.....>#,* ........'......#,* 5@h#@# ......')'......#,* ......#.##.....#,* ......+..#.....#,* ......#..#...........#..#.....  ,,#.......#..######5@h  ,,######'##..J.{ 5@h5@h5@he5@h 5@hW_A slime creature is nearby!5@h,1#........'#######+.... ,,#...#..... ###...#####.............#.#####..5@hk#.....>*,,.........@'...... 5@h.......#########.# ##......')'.......#.## ,,5@hD......+ **#....#....#5@h* ,,,,,,,#.......#..#.....#,###*5@h'.......#..#######,######'##..J.{J5@h|5@h@8% 7 5@h_5@h5@h85@hc M+...#####........'#######+...... ,,#...#...5@hd +.... ###...#####.....#............#.#####..#.....>*,,..........' .......#########.#. ##.')'.. ,,#....#.......#.##.....#,*..+..#..5@hcd ...............#..#5@h=i 5@hi z6==685@hBm 5@hYn 5@hEw WM#.......(.....#####)+...#####........'#######+ ,,#...#... ###...#####5@hw ......#.#####..#.....>*,,..........'...... .......#########.#......#,*-Mesm ....#,*...5@hx 7...#..#.....5@h| 5@hG} d3=495@h4 5@ht 5@h 5@hQ 5@h 5@h+ c25@h= 5@h n4=15@h 5@hu 5@hĹ I= 5@h 5@h 5@h M7=5@h 5@h̾ 5@h? %55@h 5@h 5@h! 5@h 5@h 5@h 5@h 5@h 5@hZ W6=5@h1 5@h 5@h3 %85@h< 5@h 5@h %75@h 5@h 5@h 5@h 5@h 5@h 5@h 5@h 5@h K8=5@h 5@h 5@h - 225@h =3.0) _You start resting.5@h f9=3.6 (145@h% 5@hx  5@h \_Your orb has recharged its mesmeric power.5@h#5@he#5@hq$5@hH&5@h(,5@h)5@h)U9=5@h*5@h,,5@h-5@h\/5@h/k20==5@h05@hb25@h2+100/1065@h35@h46,5@h65@h85@h8%15@h95@h;5@h;9=5@h<5@h>5@h?M1=5@h?5@hA5@h&BK2=6@h6@h6@h*6@h6@h6@h6@h6@h6@hg3==6@h 6@h 6@h8 K2=6@h. 6@h6@hP%46@h6@h6@h6@h6@h6@h6@h 6@h6@h:W5=6@h;6@h!6@hvK3=6@hr6@h6@hl6@hD6@h$_ _You start resting.6@h(-43.6 (206@hf)Z6=4.6 (216@h,6@ha." _HP restored.6@hb6@h#cDM#'###....#,,,#.6@hc#.......(.....#####)+...#####6@hd6........'6@hds#######+ ,,#...#... ###...#####6@hnee......#.#####..#.....>6@he*,, 6@hf.................'......#,*........#..#....6@hr6@hs15.6 (1.0)6@hxz6@hz6@h6@hq6@h6@hTe=6@hӺ6@h/%46@hR6@hH6@h9=6@h6@h 6@h[6@h6@h6@h6@h!6@h6@hfK5=6@hd6@hL,6@h6@h,6@hP6@h,6@h6@h6@h9=6@hD6@h6@heK6=6@h6@h6@h6@h6@h6@h76@hD6@h)6@hw6@h6@h6@h9=6@h6@h<6@hK7=6@h6@h6@h6@h6@h6@h 6@hH6@h6@he6@h6@hm6@h9=6@h6@h6@hEK8=6@h6@h6@h6@h6@h6@h<6@hV6@h B6@h-69.6 (24.0)6@hm6@h6@hp M...####.#,,,+######'###....#,,,#.6@hP#.......(.....#####)+...####.#........'#######+ ,,#...#... 6@h>###...#####......#.#####.. .................#.....>#,* *,,+.. _You start resting.6@h6@hP }9==70.6 (1.0)6@h;$6@h@%6@hgM+...# ...####.#,,,+#####6@hh#'###....#,,,#.#.......(.....#####)+...####...#........'#######+ ,,#...#... ###...#####..... 6@hnhs.................#......#.#####..#.#6@hm6@h=n&16@hJr6@hus6@hq6@hԆ6@h6@h6@h,6@hُ6@h86@hY6@hM6@h9=6@h6@h̖6@h6@h86@h>6@h6@h6@h۝6@h+6@hG6@hU6@h6@h6@hX,6@hW6@hn6@h6@h6@h6@hf6@h6@h6@h6@h6@h,6@hD6@h6@h6@h6@h6@h06@hj6@hs6@hĽ6@h6@h96@h6@h6@h6@h 6@h66@h26@h6@h6@h6@h6@hB6@h6@h6@hO6@h6@h6@hc6@h6@h,6@h6@hh6@h6@h6@h6@h 6@hb6@hd6@h6@h6@h8,6@h6@hV6@h6@h46@h6@h 6@hA6@h6@h6@h6@h6@hK6@h6@h6@hD6@hl6@h6@h6@h6@h6@h86@hF6@hH6@h6@h6@h 6@h 6@h 6@h 6@hT 6@h6@h6@h6@h6@h6@hH6@hg6@h16@h~6@h6@h6@h6@h6@h6@hW6@h6@h!6@h "6@hM#6@h%6@h&6@hX'6@h)6@h)6@h*6@h/-6@h~-6@h.6@h16@hV16@hy26@h46@h46@h66@hW86@h86@h96@h;6@h<6@h=6@h?6@h?6@h[A6@hC6@hC6@hE6@h6G6@hG6@hH6@hJ6@hJ6@h;L6@hN6@hoN6@hO6@hQ6@hR6@hS6@hU6@hWU6@hxV6@hX6@hX6@h8[6@hO]6@h]6@h^6@h`6@h`6@ha6@hc6@hFd6@hbe6@hg,6@h9i6@hk6@hk6@hl6@hn6@hn6@hp6@hr6@hcr6@hs6@h[u6@hu6@hv6@hx6@h3y6@h&z6@h|6@hf|6@h{}6@h,6@h6@h6@hF6@h{6@hy6@h6@h6@h6@hU6@h6@h6@h6@h76@h6@h_6@h6@hf6@h6@hӕ6@h6@hV6@hu6@h6@h6@h~6@h6@hҟ6@h76@hy6@hʣ6@h6@h46@h6@h6@h6@h 6@h96@h46@h6@h6@h6@h66@h6@hܴ6@h-6@h6@h[6@h6@h6@h6@h6@h96@h6@h?6@hZ6@ha6@h6@h6@h6@h36@hU6@hL6@h6@h6@h6@h6@h'6@h6@hd6@h6@h6@h6@h6@hD6@h6@h6@h6@h6@h6@h6@h46@hS6@h6@h6@h6@h6@h6@h6@h,6@h6@hk 170.6 (99.0) _You start waiting.6@h.1.6 (100.0)6@h6@h# _Done waiting.6@hr, 3 6@h, s####+####'###....#,,,#.....6@hA- ...(.....#####)+...#####...........#...#...6@h- ...'6@h- *#########6@h. Y+......# ###...#### 6@hZ. @...........#####6@h. i#.# ,,#....#.......+..#.....#,*6@h7 6@h8 12.0)6@hU@ 6@hA 6@hx | '###....#,,,#........(.....#####)+...#####...........#...#....'#########+......# ###...#### ...........#####>#,* *,,+.. 6@hy B**#....#.......#..#.....#,*6@h~ 6@h~ &36@h! 6@hS 6@h ...(.....#####)+...#####...........#...#...'#########+......# ###...#### ...........6@h#####>#,* *,,'...... .....6@hK...#..#.... ,,,,,,,#.......#..#.....#,###*6@h6@h&46@h6@h7@hK +...#####...........#...#...'#########+......# ###...#### ...........#####>#,* *,,'...... 7@h#########.#................#..#.....,,#.......#..#######....,7@hA7@h&57@h<7@hY7@hS #...#...'7@h-.#########+......#...... ###...####.... ...........7@hM.....#.#####.....>#,* *,,'...... #########.# ###....#.......')'.7@h.#.##...+..#............7@h.....#..#,,######'##..J.{J.......,7@h=7@h&67@hg7@hc7@h '#########7@hex+......#.... 7@h%###...####7@hj.. .............#####7@hz.....>#,* *,,7@h"'......7@h' 7@hgw#########@#...... ###....#.......')' 7@h,,7@hF......#.##7@h....7@h .7@h ...7@h .7@h-..7@hD7#....7@h\ .7@h}#7@h;####'##...7@h@,.......................,7@h7@h^&77@h7@h.7@hE '7@h#########7@hHT+......#7@hR#..... ###...#####.7@h. 7@h.................#......#.#####7@h ........#.....>#,* *,,7@h&J........'......7@h> 7@hgD#########.# 7@h^###....#.......'@'...... 7@h,,7@h*#.##7@h9.+..#..7@hF..#..#....7@h ..7@h- ..7@hE ..7@h\ #7@h ###..7@h!....7@h@,.......................,7@h&7@h&87@h7@hoM _You see here a +0 mace.7@h 3 7@h6 #+......7@hY S#......#...... 7@h ###...#####......#..... ..............7@h 1...#.#####7@h ....#.....>#,* *,,7@h! ....'...... 7@hn #########.#. ###....#.......')' 7@h ,,7@h ?......#@##.....7@h ?......+..#..... 7@h R**......#..#.....7@hL ...7@hl ..7@h #7@h L.....,..................J....,7@h 7@h 8.7@h_ -9 _7@h[ 7@h 7@hB\ 4 7@h\ # ###...#####.... .................#......#.#####.7@h\ ..>#,* *,,'......7@h\  7@h\ #########.#...... ###....#.......')'...... ,,7@h] ......#.##.....+@.# **7@h9] *# ,,,,,,,7@h] x###*.......,.......................,7@hc 7@hc '807@h j 7@hk 7@hnj+ ###...#### .................#......#.#####....>#,* *,,'......7@hk? #########.#.. ###....#.......')'. ,,#.##+.. **# ,,,,,,,###*7@hDk\ ######....,.7@hzk..........*........^..............,7@hp7@hiq&17@ht7@hTv8@h?3 8@h?(...........#####8@h?>#,* *,,'......8@h?c #########.# 8@h?J###....#.......')' ,,8@h%@#.##+.. **# ,,,,,,,8@hj@###* ######....,#####'##.....J...8@h@).....8@h@...8@h@ .8@h@|.^.........*..................###..,8@h3F8@hF&28@hJ8@hL8@ho4 8@ho>#,* *,,'......8@hIp #########.# ###....#.......')' ,,8@hpp#.##+.. **# ,,,,,,,8@hp%###* 8@hp#######....,8@h qr#####'##...........................8@h?q.8@hgq.8@hq ..8@hq ..8@hq..............8@hqJ*.......############ *,.,8@hr8@hpz8@h{&38@h8@h8@hY '...... #########.# 8@h###....#.......')' ,,#.##+.. **8@h¢# ,,,,,,,###* ######....,#####'##@........8@hV.........................8@hM.....###########*,......**,,,8@hA8@h8@hv&48@h8@hj8@h #########.# ###....#.......')' ,,#.##+.. **# ,,,,,,,###* ######....,#####'##...................8@hoJ....**,,,,,**,,*8@h8@h3&58@h8@h9@hp9@hq9@ht9@hy9@h}9@hj,9@h9@hU<,,,#....#.......#.##.....#,* ,,,,#....#.......+..#.....#,* 9@h****#....#.......#..#.....#,* *,,,,,,,,#.......#..#.....#,###* 9@h,,#.......#..#######...., 9@hƈ,,######'##............., ,.......................,9@h ,............, ,J....,9@h36 ,9@h85.., *9@hV;^.......,9@hu8 *###..,9@hv *.############ 9@h*,.,9@hωa *,* *,,,9@h *#.....* *,,* #....<* 9@h3 9@hՎ?*,,,,,*9@h+7.6 (29@h[9@h.9 _Found a stone staircase leading up.9@h39@h9@h9@h9@h,9@hT9@h ,****#....#.......#..#.....#,*  *,,,,,,,,#.......#..#.....#,###9@h :,#.......#..#######.... 9@h/!..######'##............. ........................ ........... J.... .. #^.......8.6 (1 ####.. #9@hjF.############ *,. ## *,, ###.....# *,, #....<# #.....# ####### 9@h*,,,9@h\,,,*9.6 (29@h9@h0Y _Found a parchment of Dispel Undead.9@h.9@hM/9@h19@h89@h<9@h?9@hP?9@hA9@hC9@hD9@hE9@hG9@hI9@huJ9@hK9@hM9@hO9@hP9@hRQ9@h"S9@h;U9@hU9@hV9@hX9@hZ9@h[9@hk\9@h9`9@hzb9@hb9@hd9@hRf9@hdh9@hh9@hj9@hl9@h=n9@hn9@ho9@hq9@ht9@hVt9@hzu9@hgw9@hy9@hz9@h#{9@h|9@h+9@hs9@h9@h9@h9@hS9@hp9@hP9@hX9@h9@h9@hR9@hw9@h9@hő9@hE9@h˗9@h#9@hP9@h7 _You open the door.9@h* ,,,,,,,,#.......####### ,,.......####....#......9@hW ,,,.....<,,,#....#.. ,,,,.....,,,#....#9@h ****#...#####....# *^,,#...#........# *,,,#...#......:.#.. *,,,#...#........######'9@h *...#+#@#..........205.6 (16.0)...9@h;....9@h6................................9@hZ)........#######.................# #........ 9@h{..######## #.......# 9@h..* #.......# ,,*###.....#9@hףE 9@h2,,,,,9@h ,,9@hD,,*9@hc,,,9@h,,9@h,,,9@hө9@h,6.6 (179@h9@h _Found a +0 short sword. Found a stone staircase leading up. _There is an open door here.9@h 9@h 9@h 9@h 9@h 9@h $ _9@h 9@h= 9@h 9@hǴ 9@h 9@h 9@h 9@hN 9@h ,9@h- 9@h 9@h 9@hJ 9@hr 9@h 9@h 9@hi 9@h 9@he 9@h 9@h 9@hj 9@h 9@he 9@hl 9@h 9@hv 9@h 9@hF 9@h 9@hL 9@h 9@hY 9@h  ,,,∆,,,,,,,,,.....,,,#.. ,,,,,,,,,#####...#####9@h  ,,,,,,,,,#^..# ,,,,,,,,,#...#9@h  ,,,,,,,,,#...# ##########...#+#'9@h-  .................. ........................ ...?...@........... .)###### 9@hX }#  K########9@h 8 ###..9@h Y #..#9@h K   Sonja (missile, asleep) #........#9@h 6 ########## 9@h 9@h $,,9@h ****9@h( f,,,15.6 (9.0),,,*9@hG 9@hM ,6.6 (10.0)9@h 9@hs  Sonja, the Graceful Assassin comes into view. She is wielding a +2 dagger of _draining and quivering curare-tipped darts.9@h^ Y ,,,,∆ ## ^..# 9@h &..# ...#9@h 9 *##########...#+#' ,................9@h3  ,............... 9@h L,...?...@....... ,.........)..... 9@h Y,..................#  ,K..........######## 9@h) + *###........#  9@h[ ##........#  9@h ##........#  9@h =########## :@h, ,,,,∆ ## ^..#:@h-W ..# :@hS-/...# :@h-*##########...#+#' :@h-,................ :@h+.[,............... :@h_.w,...?...@.......:@h.\ ,.........).....:@h. :@h.e,..................#  :@h'/i,K..........####:@hX/ :@h/g*###........# :@h/c#........#  :@h/U#........#:@ha0B ########## :@h9:@h::@hEC:@hwF :@hF>_Sonja is nearby!:@hG<@h> ,,,,∆,.....,,,# ,#####...##### *<@h*?,#^..#...# *,#...#...#<@hi?c *,#...#...#<@h? <@h?a#...#+#'# <@h@:..... .<@hUA ....?..@... .). <@hA.# .K.##### ####<@h&B*.#=@h~ #.#  #=@hTw.#  #=@h =@h$ ,=@hC ,=@ha *=@h ,=@h ,=@h3,,,=@h:,,,,*=@h87.0) _=@h@=@h=@h= =@h $=@h NEvoke which item? Wands =@h& \ a - a wand of flame (3)c - a wand of roots (12)  =@hJ e - a wand of charming (9)  =@hg !f - a wand of mindburst (5)  =@h !p - a wand of polymorph (22) =@h Miscellaneous =@h 3 g - a +0 tin of tremorstones (2/2) =@h [!] read|quaff|evoke=@h% ][?] describe selected>@h>@h>@h,,,,,∆,,,,,,,,,.....,,,#. cuphead4 the Thaumaturge,,,,,,,,,,,#####...#####. Gnoll of Ashenzari ****..**,,,,,,,,,#^..#...#..... Health: 106/106 ========================,*,,,,,,,,,#...#...#..... Magic: 29/29 ========================,*,,,,,,,,,#...#...#..... AC: 10Str: 7,###########...#+#'#..... EV: 14Int: 21,........................ SH: 0Dex: 12,........................ XL: 13 Next: 17% Place: Dungeon:12,....?..@................ Noise: ---------  Time: 18217.6 (0.0),..........)........##### g) +4 dagger of Ashenzari's Boredom {Cun, ,>@h...................#Throw: 30 darts (poison),.K..........########*####........##........#K   Sonja (missile, asleep)#........########### _You open the door. _Found a +0 short sword. Found a stone staircase leading up. >@h#_There is an open door here.  >@h"fSonja, the Graceful Assassin comes into view. She is wielding a +2 dagger of >@h^_draining and quivering curare-tipped darts. _Sonja is nearby!>@hP  Okay, then.>@h>@h>@h. _>@h>( I ,,,,,#####...##### **,#^..#...#... ,*,#...#...# ,*,#...#...#>@h( 8 .###########...#+#'# ...................  .....? .....)#### .>@h( .#  ..K######## #####.>@h)  #.# #.# ########## >@h7) >@h. B,*,,,,,>@h/ #,,,,*>@h5/ >@h0 )8.6 (1 >@hE0 _>@h4 >@h5 >@h1 ***,#^..#...#... ,,*,#...#...# .,*,#...#...#>@h1 ..###########...#+#'# ....................  ?>@h&2G ......)###>@hg2Q ..# >@h2f ...K######## ######>@h2[.#  #>@h+30.# >@h|3 #.# ########## >@hG?^*,,,,,,,,,*>@h?>@h@&9?@h?@h?@h~ ,,,*,#...#...# ...*,#...#...# ...###########...#+#'# .....................  ? .)?@h ## ..#  ....K########?@h8 #######.#  #?@hx.# #.# ##########?@hm,,,,,,,,,*?@hz'20?@hR?@hm?@h ,,,,*,#...#...# ....*,#...#...# ....#...#+#'#   .? ?@h.). .# .....K.#?@h #.# #.# #.#?@hF ###?@h<,,,,,,?@h1,,,*?@h&1?@h?@h?@h,  ,,,,,*,#...#...# .....*,#...#...# .....#...#+#'# ?@h O  .? .)?@h . . ).....K?@h U. #.#?@hW f #..# #....#?@h 4 #######?@h ?@h  Found a +0 shortbow.  Sonja shouts!  Sonja gestures wildly while chanting.?@h*# B,,,,,,,?@h# ,....K,§*K)?@h`$ E====2?@h) ?@h+ # _Sonja blinks!@@h ,,,,,,*,#...#... ......*,#...#... ......#...#+#' @@h  .? .) .....K .).....@@hŃ1. @@h$#.#@@h; #........# #.......#@@hrH ##########@@h*@@h  Sonja shouts, "Some dancing partner you are!"Sonja mumbles some strange words.@@h<,,,,,,@@h˙{,,......,§@...K@@h)*@@hٚ[==--3@@h#@@h# _Sonja blinks!A@hc`Evoke which item? Wands  a - a wand of flame (3)c - a wand of roots (12)  e - a wand of charming (9)  f - a wand of mindburst (5)  p - a wand of polymorph (22) Miscellaneous  g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selectedC@h;C@hC@hE6,,,,,,,*,,,,,,,,,#...#... cuphead4 the Thaumaturge,......*,,,,,,,,,#...#... Gnoll of Ashenzari ****..C@h,......###########...#+#' Health: 106/106 ========================C@h31,........................ Magic: 29/29 ========================,........................ AC: 10Str: 7,..........?............. EV: 14C@hsInt: 21,................)....... SH: 0C@h-Dex: 12C@h,........................ XL: 13 Next: 17% Place: Dungeon:12C@h",.)....§@...K......###### Noise: ==-------  Time: 18223.6 (0.0)*##########........#g) +4 dagger of Ashenzari's Boredom {Cun, C@h]#........#Throw: 30 darts (poison)#........#C@h##########K   Sonja (missile)Sonja shouts!  C@hSonja gestures wildly while chanting. _Sonja blinks!  Sonja shouts, "Some dancing partner you are!"C@hUSonja mumbles some strange words. _Sonja blinks!C@hO{ ,,,,,,,*,,,,,,,,,#...#... cuphead4 the Thaumaturge ,......*,,,,,,,,,#...#... Gnoll of Ashenzari ****.. ,......###########...#+#' Health: 106/106 ======================== ,........................ Magic: 29/29 ======================== ,........................ AC: 10C@hStr: 7 ,..........?............. EV: 14Int: 21 C@h,................)....... SH: 0Dex: 12 ,........................ XL: 13 Next: 17% Place: Dungeon:12 C@hR-,.)....§@***K......###### Noise: ==-------  Time: 18223.6 (0.0) *##########........#  g) +4 dagger of Ashenzari's Boredom {Cun,  C@h#........#  Throw: 30 darts (poison) #........#  C@h##########   K   Sonja (missile)C@hOSonja mumbles some strange words. C@hB_Sonja blinks!  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineC@h{Aim: Sonja, wielding a +2 dagger of draining and quivering curare-tipped darts  (chance to affect: 94%)C@hV *C@h t,,,,,,,*,,,,,,,,,#...#... cuphead4 the ThaumaturgeC@h ,......*,,,,,,,,,#...#... Gnoll of Ashenzari ****..C@hO ,......###########...#+#' Health: 106/106 ========================C@h ,........................ Magic: 29/29 ========================C@h1 ,........................ AC: 10Str: 7C@h ,..........?............. EV: 14Int: 21C@h$ ,................)....... SH: 0Dex: 12C@hh ,........................ XL: 13 Next: 17% Place: Dungeon:12C@h ^,.)....§@...*......###### Noise: ==-------  Time: 18223.6 (0.0)C@hb *##########........#g) +4 dagger of Ashenzari's Boredom {Cun, C@hԻ D#........#C@hN Throw: 30 darts (poison)#........###########C@h qK   Sonja (missile)C@h& RSonja mumbles some strange words. _Sonja blinks!  C@h >Aiming: MindburstC@h CPress: ? - help, Shift-Dir - straight lineC@h8 Aim: Sonja, wielding a +2 dagger of draining and quivering curare-tipped darts  (chance to affect: 94%)C@hđ 9 C@hy s.K....C@h% k((((((( _Sonja blinks!  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: Sonja, wielding a +2 dagger of draining and quivering curare-tipped darts  (chance to affect: 94%)  C@h;& <Sonja's mind is blasted!! Sonja throws a curare-tipped dart.C@h L...@...C@h J====4.6 (1C@hA C@h X _The curare-tipped dart misses you.E@hl,,,,,,,*,,,,,,,,,#...#... cuphead4 the ThaumaturgeE@hђ4,......*,,,,,,,,,#...#... Gnoll of Ashenzari ****..,......###########...#+#' Health: 106/106 ========================,........................ Magic: 29/29 ========================E@h,........................ AC: 10Str: 7E@h^u,..........?............. EV: 14Int: 21,................)....... SH: 0E@h-Dex: 12E@hߓ,........................ XL: 13 Next: 17% Place: Dungeon:12E@h,.).....@...K......###### Noise: ====-----  Time: 18224.6 (0.0)*##########........#E@h\g) +4 dagger of Ashenzari's Boredom {Cun, #........#E@hThrow: 30 darts (poison)#........###########E@h4 K   Sonja (missile)Aim: Sonja, wielding a +2 dagger of draining and quivering curare-tipped darts  (chance to affect: 94%)  E@hwvSonja's mind is blasted!! Sonja throws a curare-tipped dart. _The curare-tipped dart misses you.E@haPress: ? - help, v - describe, . - travelThe floor.E@h+@.E@hTe 9..E@h 9..F@hf.KSonja's mind is blasted!! Sonja throws a curare-tipped dart. _The curare-tipped dart misses you.Press: ? - help, v - describe, . - travel  Here: Sonja, wielding a +2 dagger of draining and quivering curare-tipped dartsF@hF(severely wounded)F@h4QSonja, the Graceful Assassin A graceful kobold assassin. Admire her graceful pirouettes, thrill at her daringleaps! But watch out for her knives! Max HP: ~30 Will: + AC: + EV: ++++ + Threat: High Class: Natural Size: Small Int: Human F@h֒Speed: 140% (normally travels faster than you) You have about 41% to hit with the cursed +4 dagger of Ashenzari's Boredom and 5% to hit with your bite. She has about 60% to hit you. AttacksMax Damage Bonus Hit: +2 dagger (drain)14 + 7 (drain) 2x Hit: +2 dagger (drain) 10 + 5 (drain) each Throw: curare-tipped darts 12 (curare)F@hcPoison and slowing She has an unusual item: a curare-tipped dart. She can open doors. She has mastered the following spells, which are affected by silence and antimagic:  a - BlinkG@hi6,,,,,,,*,,,,,,,,,#...#... cuphead4 the Thaumaturge,......*,,,,,,,,,#...#... Gnoll of Ashenzari ****..G@h,......###########...#+#' Health: 106/106 ========================,........................ Magic: 29/29 ========================G@h,........................ AC: 10Str: 7G@h ,..........?............. EV: 14Int: 21G@hE,................)....... SH: 0Dex: 12G@hi,........................ XL: 13 Next: 17% Place: Dungeon:12,.).....@...K......###### Noise: ====-----  Time: 18224.6 (0.0)G@hf*##########........#g) +4 dagger of Ashenzari's Boredom {Cun, #........#Throw: 30 darts (poison)#........###########K   Sonja (missile)Sonja's mind is blasted!! Sonja throws a curare-tipped dart. G@hWn_The curare-tipped dart misses you.Press: ? - help, v - describe, . - travelG@hlHere: Sonja, wielding a +2 dagger of draining and quivering curare-tipped dartsG@hT(severely wounded)  The floor.H@h ,,,,,,,*,,,,,,,,,#...#... cuphead4 the ThaumaturgeH@h 4,......*,,,,,,,,,#...#... Gnoll of Ashenzari ****..,......###########...#+#' Health: 106/106 ========================,........................ Magic: 29/29 ========================H@h? ,........................ AC: 10Str: 7H@hl u,..........?............. EV: 14Int: 21,................)....... SH: 0H@h 3Dex: 12,........................ XL: 13 Next: 17% Place: Dungeon:12H@h #,.).....@...K......###### Noise: ====-----  Time: 18224.6 (0.0)*##########........#g) +4 dagger of Ashenzari's Boredom {Cun, H@h$ #........#Throw: 30 darts (poison)H@hT #........###########K   Sonja (missile)H@h 2Sonja's mind is blasted!! Sonja throws a curare-tipped dart. _The curare-tipped dart misses you.Press: ? - help, v - describe, . - travelHere: Sonja, wielding a +2 dagger of draining and quivering curare-tipped dartsH@h M(severely wounded)  The floor.H@h H@h H@hG . _H@h ,*,#...#...#,......*,#...#...#,......#H@h: b...#+#'#,.,.,.?.,.H@h M).,...H@h ,.).K......#H@h0 r*#........# H@hq z#........# #......H@h v..###########H@h  H@h n Sonja gestures wildly while chanting.H@h L§KH@h J----5.6 (1H@hI H@h1  H@h` _Sonja blinks!I@h9I@h=rEvoke which item? Wands I@hq=\ a - a wand of flame (3)c - a wand of roots (12)  I@h=Ae - a wand of charming (9)  f - a wand of mindburst (4)  I@h==p - a wand of polymorph (22) Miscellaneous I@h> g - a +0 tin of tremorstones (2/2) [!] read|quaff|evokeI@h|>][?] describe selectedJ@hgvJ@hvJ@h~J@h,,,,,,,*,,,,,,,,,#...#...# cuphead4 the ThaumaturgeJ@h,......*,,,,,,,,,#...#...# Gnoll of Ashenzari ****..J@h,......###########...#+#'# Health: 106/106 ========================J@h'],......................... Magic: 29/29 ========================,......................... AC: 10J@hL,Str: 7J@h,..........?.............. EV: 14Int: 21J@h,................)........ SH: 0Dex: 12J@h/,......................... XL: 13 Next: 17% Place: Dungeon:12J@h,.)......@..§......####### Noise: ---------  Time: 18225.6 (0.0)*##########........#g) +4 dagger of Ashenzari's Boredom {Cun, J@h#....K...#Throw: 30 darts (poison)J@hljj#........###########J@hqK   Sonja (missile)J@h,Press: ? - help, v - describe, . - travelHere: Sonja, wielding a +2 dagger of draining and quivering curare-tipped dartsJ@hOB(severely wounded) J@h_The floor.  Sonja gestures wildly while chanting. _Sonja blinks!J@h  ,,,,,,,*,,,,,,,,,#...#...# cuphead4 the Thaumaturge J@hH,......*,,,,,,,,,#...#...# Gnoll of Ashenzari ****.. J@h,......###########...#+#'# Health: 106/106 ======================== J@h,......................... Magic: 29/29 ======================== J@h,......................... AC: 10Str: 7J@h ,..........?.............. EV: 14J@hInt: 21 ,................)........ SH: 0Dex: 12J@h J@h ,......................... XL: 13 Next: 17% Place: Dungeon:12 J@haJ,.)......@**§......####### Noise: ---------  Time: 18225.6 (0.0) J@h*##########.***....#  g) +4 dagger of Ashenzari's Boredom {Cun,  #....K...#  Throw: 30 darts (poison) J@h=#........#  J@h/##########  J@h) K   Sonja (missile)J@hSJ@hjSonja gestures wildly while chanting. _Sonja blinks!  J@hAiming: MindburstPress: ? - help, Shift-Dir - straight lineJ@hkAim: Sonja, wielding a +2 dagger of draining and quivering curare-tipped darts  J@h [(severely wounded, chance to affect: 94%)K@h m6,,,,,,,*,,,,,,,,,#...#...# cuphead4 the Thaumaturge,......*,,,,,,,,,#...#...# Gnoll of Ashenzari ****..K@hYm],......###########...#+#'# Health: 106/106 ========================,......................... Magic: 29/29 ========================,......................... AC: 10Str: 7K@hm,..........?.............. EV: 14Int: 21,................)........ SH: 0Dex: 12K@hm,......................... XL: 13 Next: 17% Place: Dungeon:12K@hm,.)......@..§......####### Noise: ---------  Time: 18225.6 (0.0)*##########........#g) +4 dagger of Ashenzari's Boredom {Cun, K@hn#....*...#Throw: 30 darts (poison)#........###########K@hFnK   Sonja (missile)Sonja gestures wildly while chanting. _Sonja blinks!  K@hwnAiming: MindburstPress: ? - help, Shift-Dir - straight lineK@hnAim: Sonja, wielding a +2 dagger of draining and quivering curare-tipped darts  (severely wounded, chance to affect: 94%)K@ht; _Sonja blinks!  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: Sonja, wielding a +2 dagger of draining and quivering curare-tipped darts  (severely wounded, chance to affect: 94%)  Sonja's mind is blasted!!K@hS?' K@h]...)K@hi20====6.6 (1K@hUK@h2 _You blow up Sonja!K@hL@h w,*,#...#...#.,......*,#...#...#.L@h` ,......#...#+#'#.,.,.,.?.L@h >,.).#,.L@h [..#,.).L@h ;....#*#........# #....)...# L@h U#........#L@hF H##########L@h[----7L@hL@hL@h{w,*,#...#...#.,......*,#...#...#.L@h|f,......#...#+#'#.,.L@h>|,.,.?.,.).#,.L@he|f..# ,.).L@h|f....# *#L@h|........# #....)...# L@h|d#.###L@h|+#L@hL@h$----L@h8L@hL@hL@h,*,#...#...#.,......*,#...#...#.,......#...#+#'#.L@h:,.,.,.?.,.).#,...L@he# ,.).....# *#L@h........# L@h#....)...# #.##L@hmL@h&9L@hL@hL@hyl ......###########...#+#'...................?......)L@h m\###....... )L@hm........#######*##########.@......#  L@h`n6#....)L@hn.L@h#L@h'30L@h^L@hL@h/ ,......*,#...#...#.,......#...#+#'#.,.,.,.?.,.).#,...# ,.).L@h ....## *##..@.....# #....)...# #.# L@hA <1L@h' L@hP L@h J,......*,#...#...#.,......#...#+#'#.,.,.,.?.,.).#,...# ,.).....## *##...@....# #....)...# #.# L@h L@h &2L@h, L@h M@hfH###########...#+#'...................?......)#####....... )........#######*##########........#  M@hH#...@).######## M@hNM@hqO&3M@h/TM@hxUM@hM,,......#...#+#'#.,.,.,.?.  ,.).#,........#  ,.).M@h....##  *##........# #....@...# #.# # M@hM@h+&4M@hM@h#>  K - 5 curare-tipped dartsM@h$+5.6 (2M@h(M@h*[ _You see here a +2 dagger of draining.O@hO@hO@hO@hO@hO@hV,O@hO@h۩O@hO@hO@hbO@hO@hدO@hZO@hƴO@h8O@h_O@hO@hO@hUO@hO@hԾO@hO@h2O@hNO@hi _i - 2 scrolls of identify (gained 1)O@hO@hO@h/O@hO@hO@hOO@hWO@hO@hO@h+O@hUO@hO@hO@hO@hO@hbO@h=O@hO@hO@hO@hO@hO@hO@hO@hO@hO@hO@hO@h .)[....***,,,,,,, ** *,,,,,,,,,,,,,,,, .......+,,,,,,,,,,,,,,O@h *∆,,,,,,,,,,,,,,. .......*,,,,,,∆,,,,,,,,,O@hA *,,,,,,,,,,,,####O@h .......####,,,,,,,,,#^.....#,,,,,,,,,#...O@h )48.6 (13.0)O@h/F..........#,,,,,,,,,#.............###########...................................................O@h........................ ###.................)... #..................... #..)................## O@hO@hM,,,,,,,,,,*,,,,,,,,***O@h<6********O@h^*O@h0,9.6 (14O@hMO@hY4 _Found a +0 robe and a +0 whip.O@hN3O@hPO@hSO@hV,O@hZ,O@h[O@hL\O@h]O@hZ`O@hc,O@hldO@hpfO@hhO@h:iO@hnjO@h_lO@hn,O@h&pO@hqO@htO@h^tO@huO@h>wO@hjyO@hyO@hzO@h|O@h~O@hO@hR  You see here a +0 robe.O@hK _O@hߌ   *,,,,,,,,,,*   *,,*****,,,+,   #.,*,,,*,,,*,   #..*,,,*,,.#,   #..*,,,*,..#,,   #..*,,,+...#,,,   #..#####...#,,,, O@h   #..........#,,,,,   #....#,,,,,, O@h<L  #..)[....###,,,,,,,   #........#,,,,,,,,,,, O@h$  ##.......+,,,,,,,,,,,   #.......#∆,,,,,,,,,, O@h  #.......#,,,,,,∆,,,,   #.......#,,,,,,,,,,,   #.####,,,,,,,,  O@h  #..........#,,,,,,,,You pick up a parchment of Mercury Arrow and begin reading...O@h258.6 (9.0)O@hB,9.6 (10.0)O@hO@hXF _You add the spell Mercury Arrow to your library.Q@h1 Q@h  Spells (Memorise)TypeFailure Level  a - FoxfireQ@hF Conjuration/Fire 1% 1b - Magic DartConjuration1%1  c - Grave ClawNecromancy1%2  d - Lesser BeckoningTranslocationQ@h {1%2  e - Mercury ArrowConjuration/Alchemy1%2  f - Searing RayConjuration1%Q@h 2  g - Static DischargeConjuration/Air1%2  h - PasswallEarth1%3  i - Sigil of BindingQ@h@ Hexes1%3  j - PetrifyAlchemy/Earth1% 4  k - Vhi's Electric ChargeTranslocation/AirQ@h /1% 4  l - Dispel UndeadNecromancy4% 4  m - Curse of AgonyNecromancy12% 5  n - Permafrost EruptionQ@h Ice/Earth19% 6 16 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helpQ@h- <[Esc] exitV@h!@ V@hE V@h6L  *,,,,,,,,,,*,cuphead4 the Thaumaturge  *,,*****,,,+,V@hjL Gnoll of Ashenzari ****..  #.,*,,,*,,,*,Health: 106/106 ========================  V@hL >#..*,,,*,,.#,Magic: 29/29 ========================  #..*,,,*,..#,,AC: 10V@hL Str: 7  #..*,,,+...#,,,EV: 14Int: 21 V@hM  #..#####...#,,,,SH: 0Dex: 12  #..........#,,,,,XL: 13 Next: 20% Place: Dungeon:12 V@h4M  #...@......#,,,,,,V@hM mNoise: ---------  Time: 18259.6 (0.0)  #..)[....###,,,,,,,g) +4 dagger of Ashenzari's Boredom {Cun,  V@hM S#........#,,,,,,,,,,, Throw: 30 darts (poison)  ##.......+,,,,,,,,,,,  V@hM #.......#∆,,,,,,,,,,  #.......#,,,,,,∆,,,,V@hM 9   V@h$N #.......#,,,,,,,,,,,   #.......####,,,,,,,,V@hIN    #..........#,,,,,,,,  _You see here a +2 dagger of draining. _i - 2 scrolls of identify (gained 1) _Found a +0 robe and a +0 whip. _You see here a +0 robe.  V@hN tYou pick up a parchment of Mercury Arrow and begin reading... _You add the spell Mercury Arrow to your library.V@hS P  Okay, then.V@hS V@h>W V@hX . _W@hLW@hW% W@hVAbility - do what?CostFailure W@hd Invocations -  X - Renounce ReligionNoneW@h50% G - Curse ItemW@hJQ(Boost: Melee/Bglg)0%  H - Shatter the ChainsCursed itemW@ho0% [?] toggle between ability selection and description.Y@h Y@hg Y@hD Y@h[  *,,,,,,,,,,*,cuphead4 the Thaumaturge  *,,*****,,,+,Gnoll of Ashenzari ****..  Y@h #.,*,,,*,,,*,Health: 106/106 ========================  #..*,,,*,,.#,Magic: 29/29 ========================  #..*,,,*,..#,,AC: 10Y@h2 Str: 7  #..*,,,+...#,,,EV: 14Int: 21  #..#####...#,,,,SH: 0Dex: 12  Y@hr T#..........#,,,,,XL: 13 Next: 20% Place: Dungeon:12  #...@......#,,,,,,Y@h Noise: ---------  Time: 18259.6 (0.0)  #..)[....###,,,,,,,g) +4 dagger of Ashenzari's Boredom {Cun,  #........#,,,,,,,,,,, Throw: 30 darts (poison)  ##.......+,,,,,,,,,,,  Y@h #.......#∆,,,,,,,,,,  #.......#,,,,,,∆,,,,   #.......#,,,,,,,,,,,   #.......####,,,,,,,,   #..........#,,,,,,,,  _i - 2 scrolls of identify (gained 1) _Found a +0 robe and a +0 whip. _You see here a +0 robe.  You pick up a parchment of Mercury Arrow and begin reading... _You add the spell Mercury Arrow to your library. _Okay, then.  Okay, then.Y@h Y@h,! . _Z@hT4Z@h8UInventory: 37/52 gear slots Hand Weapons (go to first with ))  g - the cursed +4 dagger of Ashenzari's Boredom (weapon) {Cun, Dev}b - a +0 quick blade Z@hP8H o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing  I - a +1 demon blade of freezing Missiles (go to first with () Z@h8N d - 30 poisoned darts (quivered)k - 4 boomerangs  q - 2 throwing netsy - 3 darts of disjunction  K - 5 curare-tipped darts Armour (go to first with [) Z@h<9Q c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top][@hL>[@h>[@hD[@hQ *,,,,,,,,,,*,cuphead4 the Thaumaturge  *,,*****,,,+,Gnoll of Ashenzari ****..  #.,*,,,*,,,*,Health: 106/106 ========================  #..*,,,*,,.#,Magic: 29/29 ========================  #..*,,,*,..#,,AC: 10Str: 7  #..*,,,+...#,,,EV: 14Int: 21 [@hR #..#####...#,,,,[@hBR-SH: 0[@hcR,Dex: 12 [@hR [@hRL#..........#,,,,,[@hRXL: 13 Next: 20% Place: Dungeon:12 [@hR [@h Sk#...@......#,,,,,,[@h,SNoise: ---------  Time: 18259.6 (0.0) [@hIS [@hfSl#..)[....###,,,,,,,[@hSNg) +4 dagger of Ashenzari's Boredom {Cun, [@hS [@hS#........#,,,,,,,,,,, Throw: 30 darts (poison)  [@h0Tq##.......+,,,,,,,,,,,  [@hT#.......#∆,,,,,,,,,,  [@hT#.......#,,,,,,∆,,,,  [@hT [@hTh#.......#,,,,,,,,,,,[@h6U9   [@hVUR#.......####,,,,,,,,[@huU9   [@hU(#..........#,,,,,,,,[@hU-  [@hU;_Found a +0 robe and a +0 whip. [@hU_You see here a +0 robe.  [@hVCYou pick up a parchment of Mercury Arrow and begin reading... [@h5V7_You add the spell Mercury Arrow to your library. [@hRV&_Okay, then. [@hoV _Okay, then.[@hV[@h_^[@hK_[@hVf[@hOh\@h|\@hInventory: 37/52 gear slots Hand Weapons (go to first with ))  g - the cursed +4 dagger of Ashenzari's Boredom (weapon) {Cun, Dev}b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing  I - a +1 demon blade of freezing Missiles (go to first with ()  d - 30 poisoned darts (quivered)k - 4 boomerangs  q - 2 throwing netsy - 3 darts of disjunction  K - 5 curare-tipped darts \@hArmour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]]@hB>]@hB]@hbG *,,,,,,,,,,*,cuphead4 the Thaumaturge  *,,*****,,,+,]@hGGnoll of Ashenzari ****..  #.,*,,,*,,,*,Health: 106/106 ========================  ]@hG#..*,,,*,,.#,Magic: 29/29 ========================  ]@hG#..*,,,*,..#,,AC: 10]@hGStr: 7  #..*,,,+...#,,,EV: 14]@h HInt: 21  #..#####...#,,,,SH: 0]@hSH*Dex: 12  #..........#,,,,,XL: 13 Next: 20% Place: Dungeon:12  ]@hvH#...@......#,,,,,,Noise: ---------  Time: 18259.6 (0.0)  ]@hH#..)[....###,,,,,,,g) +4 dagger of Ashenzari's Boredom {Cun, ]@hH ]@hHS#........#,,,,,,,,,,, Throw: 30 darts (poison)  ##.......+,,,,,,,,,,,  ]@h-I#.......#∆,,,,,,,,,,  #.......#,,,,,,∆,,,,   #.......#,,,,,,,,,,,   ]@hSI#.......####,,,,,,,,   #..........#,,,,,,,,]@hqI  _Found a +0 robe and a +0 whip. _You see here a +0 robe.  ]@hIzYou pick up a parchment of Mercury Arrow and begin reading... _You add the spell Mercury Arrow to your library. ]@hI\_Okay, then. _Okay, then.]@hM]@hUN]@hQ]@hR]@hH]@h Ability - do what?CostFailure  Invocations -  X - Renounce Religion]@hENone0% G - Curse Item]@h Q(Boost: Melee/Bglg)0%  H - Shatter the ChainsCursed item]@h30% ]@h_g[?] toggle between ability selection and description.a@h a@ha@h+ *,,,,,,,,,,*,cuphead4 the Thaumaturge  *,,*****,,,+,Gnoll of Ashenzari ****..  #.,*,,,*,,,*,a@hHealth: 106/106 ========================  #..*,,,*,,.#,Magic: 29/29 ========================  #..*,,,*,..#,,AC: 10Str: 7  a@hC#..*,,,+...#,,,EV: 14Int: 21  #..#####...#,,,,SH: 0Dex: 12  #..........#,,,,,a@huXL: 13 Next: 20% Place: Dungeon:12  #...@......#,,,,,,Noise: ---------  Time: 18259.6 (0.0)  #..)[....###,,,,,,,g) +4 dagger of Ashenzari's Boredom {Cun,  a@hW#........#,,,,,,,,,,, Throw: 30 darts (poison)  ##.......+,,,,,,,,,,,  #.......#∆,,,,,,,,,,  #.......#,,,,,,∆,,,,a@hW   #.......#,,,,,,,,,,,   #.......####,,,,,,,,   #..........#,,,,,,,,  _Found a +0 robe and a +0 whip. _You see here a +0 robe.  You pick up a parchment of Mercury Arrow and begin reading... a@h_You add the spell Mercury Arrow to your library. _Okay, then. _Okay, then.a@h$P  Okay, then.a@h$a@h(a@hU). _b@hb@h Inventory: 37/52 gear slots Hand Weapons (go to first with )) b@ho+ g - the cursed +4 dagger of Ashenzari's Boredom (weapon) {Cun, Dev}b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe b@h H - a +5 dagger of freezing  I - a +1 demon blade of freezing Missiles (go to first with ()  d - 30 poisoned darts (quivered)k - 4 boomerangs  q - 2 throwing netsy - 3 darts of disjunction  K - 5 curare-tipped darts b@h?VArmour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort} b@h~ j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe b@h[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]e@hT2I - a +1 demon blade of freezing. A terrible weapon, forged in the fires of Hell. Base accuracy: -1 Base damage: 13 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 11.8  At current training (3%) you reach 14.0 in about 3.6 XLs.  Current attack delay: 0.7. Damage rating: 20 (Base 13 x 105% (Dex) x 145% (Skill) + 1 (Ench)). e@h2Freeze: It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures. This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It can be maximally enchanted to +9. You found it in an ice cave. Stash search prefixes: {inventory} {ego} {branded} {Long Blades} {one-handed} {freeze} {melee weapon} e@h.3Menu/colouring prefixes: identified enchanted ego melee weapon (w)ield, (d)rop, (=)adjust, or (i)nscribe.@h3. Inventory: 37/52 gear slots Hand Weapons (go to first with ))  g - the cursed +4 dagger of Ashenzari's Boredom (weapon) {Cun, Dev}b - a +0 quick blade  o - a +3 quarterstaff of chaos @h.  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe @h/ v H - a +5 dagger of freezing  I - a +1 demon blade of freezing @h?/ zMissiles (go to first with () @h|/ k d - 30 poisoned darts (quivered)  k - 4 boomerangs @h/ l q - 2 throwing nets  y - 3 darts of disjunction  @h/ K - 5 curare-tipped darts Armour (go to first with [) @h/0 d c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort} @hk0 e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort} @h0 j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe @h1 [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]@h m - a +2 helmet  t - a +6 chain mail of ponderousness @h u - a +2 robe of cold resistancex - a +0 cloak  C - a +0 leather armour of cold resistanceD - a +0 troll leather armour  E - a +2 scale mail of cold resistance  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} Magical Staves (go to first with |) @hc F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire}17%@hTH F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} @hHPJewellery (go to first with "=)  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}23@h)  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}  p - a ring of protection from cold (worn)i - an amulet of the acrobat  n - a ring of positive energy  s - a +6 ring of strength  v - an amulet of guardian spirit  B - a +6 ring of strength  J - a ring of protection from cold @hF* Wands (go to first with /)  a - a wand of flame (3)39@h T a - a wand of flame (3)  @h c - a wand of roots (12)  e - a wand of charming (9)  f - a wand of mindburst (3)44@hh  f - a wand of mindburst (3)  p - a wand of polymorph (22) Scrolls (go to first with ?)  b - 2 scrolls of blinking  f - a scroll of fear  g - a scroll of fog  t - 7 scrolls of teleportation55@h5@h t - 7 scrolls of teleportationa - a scroll of enchant armour  p - 2 scrolls of poison8@h[ T m - a +2 helmet @h t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistancex - a +0 cloak  C - a +0 leather armour of cold resistanceD - a +0 troll leather armour @h  E - a +2 scale mail of cold resistance  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} Magical Staves (go to first with |) @hP _ F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} @h Jewellery (go to first with "=)  a - a wand of flame (3)39@h#  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc@h# a - a +0 robe  B - a +6 ring of strength3@hY1  A - a +5 battleaxe  H - a +5 dagger of freezing  I - a +1 demon blade of freezing Missiles (go to first with ()  d - 30 poisoned darts (quivered)  k - 4 boomerangs  q - 2 throwing nets  y - 3 darts of disjunction  K - 5 curare-tipped darts Armour (go to first with [) @h1 c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc a - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistancex - a +0 cloak  C - a +0 leather armour of cold resistance@hF2D - a +0 troll leather armour  E - a +2 scale mail of cold resistance12@hkp r - a +4 spear  w - a +2 vampiric dagger @h z - a +5 dire flail of freezing  x - a +0 cloak 7@h g - the cursed +4 dagger of Ashenzari's Boredom (weapon) {Cun, Dev}b - a +0 quick blade  o - a +3 quarterstaff of chaos  m - a +2 helmet@h81@h//g - the cursed +4 dagger of Ashenzari's Boredom (weapon) {Cun, Dev}. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10. @h; Your skill: 11.8  Current attack delay: 0.5. Damage rating: 10 (Base 4 x 105% (Dex) x 145% (Skill) + 4 (Ench)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It has a curse which improves the following skills: Cunning: Dodging and Stealth. Devices: Evocations and Shapeshifting. This ancient artefact cannot be changed by magic or mundane means. You took it off a goblin on level 3 of the Dungeon. @hStash search prefixes: {inventory} {artefact} {artifact} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee artefact equipped weapon @h-O(u)nwield, (d)rop, (=)adjust, or (i)nscribe.@hDInventory: 37/52 gear slots Hand Weapons (go to first with ))  g - the cursed +4 dagger of Ashenzari's Boredom (weapon) {Cun, Dev}@hb - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing @h A - a +5 battleaxe  H - a +5 dagger of freezing  I - a +1 demon blade of freezing @hsMissiles (go to first with ()  d - 30 poisoned darts (quivered)  k - 4 boomerangs  q - 2 throwing nets  y - 3 darts of disjunction  K - 5 curare-tipped darts @hArmour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort} @hA> e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe @h[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]@hQ@hW@hT] *,,,,,,,,,,*,cuphead4 the Thaumaturge  @h]*,,*****,,,+,Gnoll of Ashenzari ****..  #.,*,,,*,,,*,@h]Health: 106/106 ========================  #..*,,,*,,.#,@h]Magic: 29/29 ========================  @h^#..*,,,*,..#,,AC: 10Str: 7  @hu^p#..*,,,+...#,,,EV: 14Int: 21  #..#####...#,,,,SH: 0@h^Dex: 12  #..........#,,,,,XL: 13 Next: 20% Place: Dungeon:12  #...@......#,,,,,,@h^Noise: ---------  Time: 18259.6 (0.0)  @h _#..)[....###,,,,,,,g) +4 dagger of Ashenzari's Boredom {Cun, @h3_ @h[_S#........#,,,,,,,,,,, Throw: 30 darts (poison)  ##.......+,,,,,,,,,,,  @h_=#.......#∆,,,,,,,,,,  #.......#,,,,,,∆,,,,   @hM`#.......#,,,,,,,,,,,   #.......####,,,,,,,,   #..........#,,,,,,,,  _You see here a +0 robe.  You pick up a parchment of Mercury Arrow and begin reading... _You add the spell Mercury Arrow to your library. _Okay, then. _Okay, then. _Okay, then.@h4e@he@h5j@hk@h @h  Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone@h  0% G - Curse Item(Boost: Melee/Bglg)0%  H - Shatter the ChainsCursed item@h3 o0% [?] toggle between ability selection and description.@h6@h7@h?@hG *,,,,,,,,,,*,cuphead4 the Thaumaturge  @h[H*,,*****,,,+,Gnoll of Ashenzari ****..  #.,*,,,*,,,*,@hHHealth: 106/106 ========================  #..*,,,*,,.#,@hHMagic: 29/29 ========================  #..*,,,*,..#,,@hTImAC: 10Str: 7  @hI#..*,,,+...#,,,EV: 14@hIAInt: 21  @hJ#..#####...#,,,,SH: 0@hUJDex: 12  #..........#,,,,,@hJXL: 13 Next: 20% Place: Dungeon:12  @hJk#...@......#,,,,,,@hKNoise: ---------  Time: 18259.6 (0.0)  @hUK#..)[....###,,,,,,,g) +4 dagger of Ashenzari's Boredom {Cun,  @hK#........#,,,,,,,,,,, Throw: 30 darts (poison)  @hKq##.......+,,,,,,,,,,,  @hqL=#.......#∆,,,,,,,,,,  #.......#,,,,,,∆,,,,   @hL#.......#,,,,,,,,,,,  @hM #.......####,,,,,,,,   @hTMU#..........#,,,,,,,,  @hMx_You see here a +0 robe.  You pick up a parchment of Mercury Arrow and begin reading... @hM]_You add the spell Mercury Arrow to your library. _Okay, then. @hN\_Okay, then. _Okay, then.@hP@hTdUncurse and destroy which item? @h=U-Hand Weapons (go to first with ))  g - the cursed +4 dagger of Ashenzari's Boredom (weapon) {Cun, Dev} Armour (go to first with [) @hU c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self} @hU h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc@hVJewellery (go to first with "=)  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc} @hEVY l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}@h~ @h! @h" Really remove and destroy the cursed +4 dagger of Ashenzari's Boredom {Cun, Dev}? Ashenzari will withdraw the offered vision and curse! Y - Yes  N - No@h@h M *,,,,,,,,,,*,@hA ^cuphead4 the Thaumaturge  *,,*****,,,+,Gnoll of Ashenzari ****..  #.,*,,,*,,,*,Health: 106/106 ========================  @hz #..*,,,*,,.#,Magic: 29/29 ========================  @h #..*,,,*,..#,,AC: 10@h @Str: 7  @h #..*,,,+...#,,,EV: 14@h8 Int: 21  #..#####...#,,,,SH: 0@h Dex: 12  #..........#,,,,,@h XL: 13 Next: 20% Place: Dungeon:12  @h] l#...@......#,,,,,,Noise: ---------  Time: 18259.6 (0.0)  #..)[....###,,,,,,,@h lg) +4 dagger of Ashenzari's Boredom {Cun,  @h S#........#,,,,,,,,,,, Throw: 30 darts (poison)  ##.......+,,,,,,,,,,,  @hF #.......#∆,,,,,,,,,,  @hv #.......#,,,,,,∆,,,,   @h #.......#,,,,,,,,,,,   @h #.......####,,,,,,,,   #..........#,,,,,,,,@hHz  _You add the spell Mercury Arrow to your library. @hwL_Okay, then. _Okay, then. @h_Okay, then.You shatter the curse binding the cursed +4 dagger of Ashenzari's Boredom {Cun,Dev}!@h,60.6 (1@hi=-) Nothing wielded@hV@h _Okay, then.  You shatter the curse binding the cursed +4 dagger of Ashenzari's Boredom {Cun,Dev}! _Ashenzari withdraws the vision and curse.@h@h@h",Inventory: 36/52 gear slots Hand Weapons (go to first with ))b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing  I - a +1 demon blade of freezing Missiles (go to first with ()  d - 30 poisoned darts (quivered)k - 4 boomerangs  q - 2 throwing netsy - 3 darts of disjunction  K - 5 curare-tipped darts @h#Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet @h#[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]@hS zI - a +1 demon blade of freezing. A terrible weapon, forged in the fires of Hell. @h+T Base accuracy: -1 Base damage: 13 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14. @hWT Your skill: 11.8  At current training (3%) you reach 14.0 in about 3.6 XLs.  Current attack delay: 0.7. @hT QDamage rating: 20 (Base 13 x 105% (Dex) x 145% (Skill) + 1 (Ench)). @hT Freeze: It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures. @hU }This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It can be maximally enchanted to +9. @hMU 5You found it in an ice cave. @hU sStash search prefixes: {inventory} {ego} {branded} {Long Blades} {one-handed} {freeze} {melee weapon} @hU Menu/colouring prefixes: identified enchanted ego melee weapon (w)ield, (d)rop, (=)adjust, or (i)nscribe.@hq@h@hZ *,,,,,,,,,,*,cuphead4 the Thaumaturge  *,,*****,,,+,Gnoll of Ashenzari ****..  #.,*,,,*,,,*,Health: 106/106 ========================  @h{#..*,,,*,,.#,Magic: 29/29 ========================  #..*,,,*,..#,,AC: 10Str: 7  #..*,,,+...#,,,EV: 14Int: 21  #..#####...#,,,,SH: 0Dex: 12  #..........#,,,,,@hCXL: 13 Next: 20% Place: Dungeon:12  #...@......#,,,,,,Noise: ---------  Time: 18260.6 (0.0)  #..)[....###,,,,,,,I) +1 demon blade (freeze)  #........#,,,,,,,,,,, Throw: 30 darts (poison)  ##.......+,,,,,,,,,,,  #.......#∆,,,,,,,,,,  @h#.......#,,,,,,∆,,,,   #.......#,,,,,,,,,,,   #.......####,,,,,,,,   #..........#,,,,,,,,  _Okay, then. _Okay, then.You shatter the curse binding the cursed +4 dagger of Ashenzari's Boredom {Cun,Dev}! _Ashenzari withdraws the vision and curse.Your +1 demon blade of freezing glows with a cold blue light!@h@h-1.1 (0.5@h@h|=  You shatter the curse binding the cursed +4 dagger of Ashenzari's Boredom {Cun,Dev}! _Ashenzari withdraws the vision and curse.  Your +1 demon blade of freezing glows with a cold blue light! _I - a +1 demon blade of freezing (weapon)@h,h@hv`Inventory: 36/52 gear slots @hVvhHand Weapons (go to first with )) @hvs I - a +1 demon blade of freezing (weapon)b - a +0 quick blade @hv. o - a +3 quarterstaff of chaos @hv2 r - a +4 spear  w - a +2 vampiric dagger @hw> z - a +5 dire flail of freezing  A - a +5 battleaxe @h0w" H - a +5 dagger of freezing @hZwaMissiles (go to first with () @hw< d - 30 poisoned darts (quivered)@hw[k - 4 boomerangs  q - 2 throwing nets@hw7y - 3 darts of disjunction  @hxK - 5 curare-tipped darts @h+xArmour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort} @hVxG e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self} @hxJ h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort} @hx j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe @hx  m - a +2 helmet @hAy[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]@h  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing @h5Missiles (go to first with ()  d - 30 poisoned darts (quivered)  k - 4 boomerangs @hF q - 2 throwing nets @hD y - 3 darts of disjunction  K - 5 curare-tipped darts @h=Armour [ @hWZ c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort} @h e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort} @h j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe @h= m - a +2 helmet  t - a +6 chain mail of ponderousness @hb u - a +2 robe of cold resistance  x - a +0 cloak @hx C - a +0 leather armour of cold resistance  Dtroll leather armour @h[ E - a +2 scale mail of cold resistance10%@hJ@h@hY @h *,,,,,,,,,,*,cuphead4 the Thaumaturge  *,,*****,,,+,@hm5Gnoll of Ashenzari ****..  #.,*,,,*,,,*,Health: 106/106 ========================  #..*,,,*,,.#,@h@Magic: 29/29 ========================  #..*,,,*,..#,,AC: 10Str: 7  @h"p#..*,,,+...#,,,EV: 14Int: 21  #..#####...#,,,,SH: 0@hiDex: 12  #..........#,,,,,XL: 13 Next: 20% Place: Dungeon:12 @h #...@......#,,,,,,Noise: ---------  Time: 18261.1 (0.0)  @h#..)[....###,,,,,,,I) +1 demon blade (freeze)  @hw#........#,,,,,,,,,,, Throw: 30 darts (poison)  ##.......+,,,,,,,,,,,  #.......#∆,,,,,,,,,,  @h#.......#,,,,,,∆,,,,   @h,#.......#,,,,,,,,,,,   #.......####,,,,,,,,   @hH#..........#,,,,,,,,  _Okay, then.You shatter the curse binding the cursed +4 dagger of Ashenzari's Boredom {Cun,Dev}! @h_Ashenzari withdraws the vision and curse.Your +1 demon blade of freezing glows with a cold blue light! _I - a +1 demon blade of freezing (weapon)@h@h4@h#@h$@h@h@h@hx @hm#@hn'B@hY)@h)@h*@h,@h.@h/@h:0@h3@h5@h5@h7@h8@h;@h_;@h<@h%>@h;@@h@@hA@hC@hMF@hF@hG@hyI@hNY   @hBO ****,....*  *,:...*  *.....* @hO #####.....,   #.......>.,   #.........,*  @hO #.,*,   #.@#****,,,+, 8.1 (7 @h1P #..#,,,*,,,*,  @hPW #..#,,,*,,.#,   #..#,,,*,..#,,  #..#,,,+...#,,,  #..#####...#,,,,  @hQ #..........#,,,,,   #..........#  @hJQu #..)[....###@hVA*,,,,,,,,*@hV+9.1 (8@hZ@h\  You shatter the curse binding the cursed +4 dagger of Ashenzari's Boredom {Cun,Dev}! _Ashenzari withdraws the vision and curse. @h\ Your +1 demon blade of freezing glows with a cold blue light! _I - a +1 demon blade of freezing (weapon) _Found a stone staircase leading down.@hI@h@h]@h,@h@h@h@hD@hT@h    *,,,....>., @hcj *,,,.....#*  @h*,,,.....#,  ****.....#,  @h *.:...#,  @hm *.....##  #####@h'#  @hI#...@...>..# 71.1 (2 @hs#..........#  #..........#,  @h#..#####...+, @h#..#,,,*,..#,@h #..#,,,*,,.#,@h s #..#,,,*,..#,,@h1@ #..#,,,+...#,,,@hVA #..#####...#,,,,@h!@hH*,,,,,,,,,,,,*,,,@h,,,,@h@h+2.1 (3@h@h} @h5_Found a stone staircase leading down.@h` @h @h* @hy @h% @h ,@h @h  *,, *.........., *,......>.,,, *,.......#**** *,,......#,, @hb ***#.....#{, #.:...#,,,  #.....##,, #####.@....#,, @h #.......>..#,** #....#,* #..........#,* #..#####...+,* @hL Q#..#,,,*...#,** #..#,,,*...#,,, #..#,,,*...#@h n,,, #..#,,,+...#,,,@h +4.1 (2@h @h @h [ _You sense a monster nearby.@hj @hj @hl @hn @ht B@hv @hx @hx @hGz @h< Z **@h #..##########*#......,#....,,@hڀ #.......>..,,*#...*****,....***{ @h$ #, #.....##,,,#####..,  @h C#.......>..#,**  #..........#,*,#.##....#You pick up a parchment of Yara's Violent Unravelling and begin reading...@hX Q67.1 (3@h @hʌ  @h E_You add the spell Yara's Violent Unravelling to your library.@h @h @h: @h, @h @h ,@h @h[ @h @h @h @h^ @h @h] @h @h^ @h @hK @hi @h> @h @h% @h9 @h @h> @h @h @h @h @h @h @h @h @hn @hj @h @h @h @hX @hG @h{ @h @h $ @h _You open the door.@h @h' @hD @h  @  There is an open door here.@h @h~  _@hJ @h @h @h @h @h @h" @h" @h# @h% @ho& @h' @h( i _i - 3 scrolls of identify (gained 1)@h* @h + @h+ @h, @h. @h/ @h/ @h0 @h]2 @h2 @h>3 @h84 @h5 @h5 @h6 @hc8 @h8 @h+9 @hS; O _You now have 1793 gold pieces (gained 11).@h< @h= @h= @h> @h@ ,@hA @hB @h.D ,@hD @hE @hQG ,@h#H @h&I @hJ ,@hqK @hL @hN ,@hN @hO @h;Q ,@hQ @hS @  There is an open door here.@hU @hU  _@h%V @hW @hX @hX @h"Y @h]Z @h[ @hG\ @h\ @h ^ @hKc [   *,,,,,,,......,   *******,.....,,   *,....#**   **:...# *,,,,, @hd w *....# *,,,,,,  *....# *,,,,,,  ####....###**,,,,,, #..@.....$.,,,,,,,,300.0) #..#########,,,,,,,  #..#.......#,,,,,,*  #..#.......###,,,,* @hd > #..'.........#,,,,*  #..#.........#,,,,+  #..###########,,,,*  #............,,,,,*  #...........,,,,,,,@hh Y*,,,,,,,,,,,,***,,*@hWi ,8.1 (31@hVl @hm T _Found a parchment of Passwall.@h @hS @h5 @hL@h~@hIB@h|@h@h@hZ@hr@h@h@hF@h' @hw @hf!@h"@h$@h %@h&@hv'@hQ)@h)@h*@hp-@h-@h0@h3O _You now have 1810 gold pieces (gained 17).@h5@h 6@h6@h8@hp:@h:@h;@h=@h>@h ?@h?@hC@h@FB@hG@hI@hI@hJ@hM@hO,@hP@hNR@hS@hT@hT@h"V@hW@h4X@hX@h`Z@h[\@h\@h]@h^@h`,@ha@hc@hd,@hf@hh@hi@hj@hj@h&l@hm@h=n@ho@hx@hy@h{@h|@h|@h~@hS@h@h@h @h@h@h]@hf@hq@hĊ@h@h@h@h@h@h@h@h@hϖ@hY@h]@h@h@hP@h-@h@h@h@hڣ@h<@h=@hH@ht@hګ@h@h@h@hܱ@hͲ@h%@h@hT@hH@hi@h~@h@h@hڿ@h@h@h@h@h@hq@hc@h@h@h<@h@h~@hB@h@hl@h@h@h6@h@hy@hQ@h@h@h@h@h@h@h0@h@h:@h@h|@h@hw@h\@h@h`@h@h@h@ha@h@h@h@h@h@h@hp@h2@h@hB@h@h@h@h@h@h@h@h@h$@h0@h@hB @h @h @h @h @h@h@h@h@h@h@h(@h@h?@h@h&@h@h@h@h3@h@hN @h!@hW"@h"@hE$@h%@h!&@h&@h'@hf)@h)@hZ*@hs+@h-@hl-@h.@h0@hn2@h2@h|3@h57 _You open the door.@h7@h=8@hA9@h4<@  There is an open door here.@h>@h1? _@h@@hB@hC@hBD@hIE@hG@h I@hUI@h{J@hML@heN@hN@hO@hQ@hS@hfT@hU@hvW@hY@h Z@h9[@h]@h!_@h_@h`@hzc@hc@hd@h6iP _c - a wand of roots (15) (gained 3 charges)@hEk@hk@hl@hn@hp@h0q@h%r@hs@hu@h0v@hw@hx@hz@h{@h|@h}@h@hXB@hX@h%X@h@h@h@hM@h@hE@h@h@hA@h@hO _You now have 1827 gold pieces (gained 17).@h3@h֬@h@hu@h@hA@h/@hm@h@h@h@hM@hܽ@h,@h,@hw@h@h@h@h+@h@h@h@hK@h@hO _You now have 1846 gold pieces (gained 19).@h63@h@h@h@h0@hE@h4@h>@h@h@h@h@hM@hl@hJ@hf@h@h@h- #..#,,,+...#.......# *,,  #..#####...#.......# *,# @h  #..........#.......# *,#  #..........#.......# *,#  #..)[....###.......####*******,#  #........#.............,,# @h ##.......+.............,.......#  #.......#.............,,.....<,  #.......#.....@)......,,,.....,  #.......#............#####...##  #.......####.........#^..#...#. @h #..........#.........#...#...#.  #..........#.........#...#...#.  #..........###########...#+#'#.   #..............................@h"   #....................   #.....................@hE @h#..#,,,+...#.......# *, #..#####...#.......# *,# #.@h#.......# *,#. #.#.......# *,#. #..)[....###.......#@h3v,#. #.#....#. @h4##.+....##.#.......<,#.#......@......,@h#.#.#####...##.####.@h#^..#...#.#.#.#...#...#.#.#.#...#...#.#.@hk_#...#+#'#.#.#.#.@h>.400.1 (92@h,1.1 (93@h@h| _You see here a +1 flail of protection.@h@@h^A@hA@hE@hH@hZJ: _@h0L@hM@h N@h7O@hP@hR@h.S@h T@hU@hW@hW@hX@hfZ@h3\@hn\@ho]@h_@hua@ha@hb@h"d@he@h\f@hOg@h=k@hl@hl@ham@hn@hp@hop@hp@h0r@hys@hs@h`t@hu@hwB@hy@hrz@hz@hn{@hv|@h}@hL~@h8@hf@h$@hx@hN@h܆@h@h׈@h@h͋ @hJ There is a stone staircase leading up here.@h@h: _@h@hz@hX@h@h\@h @ha@h@h4@hݛ@h@hz@h̞@h@h~@h@hZ@h @h@hh@h@hr@h@hs@h@h@h¬@hx@h@h@h@hX@h@h0s _b - 3 scrolls of blinking (gained 1)@hи@h@h@ht@h@h?@h@h9@h@h@h@hC@h@h>@h@hj@h@h @h@h\@h @he@h$@h@h@hj@h@h@h:@h@hW@he7 _You open the door.@h@hU@h @hE@  There is an open door here.@h @h{ _@h@h@h@h@h@h@h@h@h@h@h@h@h@h@h\@h@h!@hZ@h/..#+#,,,,+,,,,,,,,,,,,,.........# ..#,,,,,,*,,,*****,,............ .##,,,,,,*,,,* *..............# .#,,,,,,,*,,{* *......#####... .#,,,,,,,#,,,* *...####...#... .+,,,,,,,#...* *...#......#... .#,,######...#####...#......#.... .####......@hc#......#.... .........@....#......#.... #...#'###########....#......#.... #...#...........#....#......'.. #...#....#....#......#.### #...+....#....#......#.#,, #####....#....#......#.#,, ...'....##.#,, ....#....#...####.#,, #....#....#'###....#,,@h-41.1 (40@h@h@h[ _You sense a monster nearby.@hE@hkI^ Spells (Memorise)@hI#TypeFailure Level @hIT a - FoxfireConjuration/Fire 1% 1@hJ=b - Magic DartConjuration@h4J1%1  @hbJ&c - Grave ClawNecromancy@hJ1%2  @hJ/d - Lesser BeckoningTranslocation@hJ1%@h)K2  e - Mercury Arrow@hWKConjuration/Alchemy1%@hK2  f - Searing Ray@hK;Conjuration1%2  g - Static Discharge@hL{Conjuration/Air1%2  h - PasswallEarth1%3  i - Sigil of BindingHexes@h]M"1%3  j - PetrifyAlchemy/Earth1% 4  k - Vhi's Electric ChargeTranslocation/Air1% 4  l - Dispel UndeadNecromancy@hM4% 4  m - Yara's Violent UnravellingHexes/Alchemy4% 5  n - Curse of AgonyNecromancy@h*N12% 5  o - Permafrost EruptionIce/Earth19% 6 @hN16 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit@hu> @h> @hZF @hFN ..#+#,,,,+,,,,,,,,,,,,,.........# cuphead4 the Thaumaturge @hN ..#,,,,,,*,,,*****,,............# Gnoll of Ashenzari ****.. @hN .##,,,,,,*,,,* *..............# Health: 106/106 ======================== @h O .#,,,,,,,*,,{* *......#####.... Magic: 29/29 ======================== @h>O .#,,,,,,,#,,,* *...####...#.... AC: 10@hjO +Str: 7 @hO .+,,,,,,,#...* *...#......#.... EV: 14Int: 21 @hO .#,,######...#####...#......#.... SH: 0@hP ,Dex: 12 @h/P .####................#......#.... XL: 13 Next: 20% Place: Dungeon:12 @hlP ................@....#......#.... Noise: ---------  Time: 18441.1 (0.0) @hP #...#'###########....#......#.... I) +1 demon blade (freeze) @hP #...#...........#....#......'.... Throw: 30 darts (poison) @hP m#...#...........#....#......#.### @hSQ #...+...........#....#......#.#,, #####...........#....#......#.#,,  @hQ ................'....#......#.#,,  @hQ _................#....#...####.#,,@hQ b  #...............#....#'###....#,,@hR -  @hGR c_You see here a +1 flail of protection. @hsR _There is a stone staircase leading up here. _b - 3 scrolls of blinking (gained 1) @hR _You open the door. @hR R_There is an open door here. _You sense a monster nearby.@hR @h:\ @hu] Memorise Yara's Violent Unravelling, consuming 5 spell levels and leaving 11? Y - Yes @h] ' N - No@h)@hD..#+#,,,,+,,,,,,,,,,,,,.........# cuphead4 the Thaumaturge ..#,,,,,,*,,,*****,,............# Gnoll of Ashenzari ****.. .##,,,,,,*,,,* *..............# Health: 106/106 ======================== .#,,,,,,,*,,{* *......#####.... Magic: 29/29 ======================== @ht.#,,,,,,,#,,,* *...####...#.... AC: 10Str: 7 .+,,,,,,,#...* *...#......#.... EV: 14Int: 21 .#,,######...#####...#......#.... SH: 0Dex: 12 @h.####................#......#.... XL: 13 Next: 20% Place: Dungeon:12 ................@....#......#.... Noise: ---------  Time: 18441.1 (0.0) #...#'###########....#......#.... I) +1 demon blade (freeze) #...#...........#....#......'.... Throw: 30 darts (poison) @hD#...#...........#....#......#.### #...+...........#....#......#.#,, #####...........#....#......#.#,,  ................'....#......#.#,,  @hY................#....#...####.#,,  #...............#....#'###....#,,  _You see here a +1 flail of protection. _There is a stone staircase leading up here. _b - 3 scrolls of blinking (gained 1) _You open the door. _There is an open door here. _You sense a monster nearby.@h+2.1 (1@h8@ho _This spell is dangerous to cast!@h)A3.1 (2@h@hy+4.1 (3@h@h׿@h6+5.1 (4@hx@h@hZ+6.1 (5@h@h@h +7.1 (6@hE@h _You start memorising the spell. You continue memorising. x5@h>@h[@hc _You finish memorising. Spell assigned to 'h'.@h @he @h @ht @h @h : _@h @h @h2 @h @h @h @h< @hF @h @h @h(! @h! @hh# @h?% @h% @h0& @h' @h) @h"* @h* @h, @h- @hk. @h/ @h1 @h%7 X##***####.@h7 ., ,..W..* *..,.......#...# ..., ,.....###.#**#+#..#.#.... ..., ,.........#,,....#...# ..., ,.........#,......# ..., ,.........#,.......#..# ..#* *,.........######+#....# #+#,,,,+,@hH8 .........# #,,,,,,*,,,****#@.............# #,,,,,,*,,,* #..............## ,,,,,,,*,,{* #......#####....# ,,,,,,,#,,,* #...####...#....#. ,,,,,,,#...* #...#......#....#. ,,######...#####...#......#....'. W   wraith (dormant) ###....#......#....##@h8 ....#......#...... ..#'###########....#......#......@h8? o,,,,,,* *,*54.1 (7@h@ +5.1 (8@hBD @h)F Y _A wraith comes into view.@h    ,..W..* *.. ,.....###.# ,.........# ,.........# ,.........# *,.........######...............#@....... #........{* #......## #...#### #...##...#....#.....#@h   ,..W..* *.. ,.....###.# ,.........# ,.........# ,.........#@h+ *,.........######...............#@....... #........{* #......## #...####@h #...##...#....#@hM.....#@h'@h'@h.@h1 @h1O_A wraith is nearby!@hr *# ###** ..W...* *.######........., ...W..* *..,.......#...#@hr., ###.#**#+#..#., .#,,..#., @hDs.#,#..., .#,.......#..# ...#* *######+#....# .#+#,,,,+........# .#,,,,,,*...#####. ##,,,,,,*,,,* #..............## #@hsD,*,,{* #......#####....# #,#,,,* #...####...#....# +,,,,,,,#...* #...#......#....# WW 2 wraiths (dormant),,######...#####...#......#....' ####@ht{......#......#....#..................#......#@hw@hY{,,,,,,,* *,*,...,..W,,,,W1 dormant)@hB|+6.1 (1@h@hY _A wraith comes into view.@hY < *# * W* *,* # ####** .......* *.######........, ...WW..* *..,......., @hQZ ###.#**#+#..#., .#,,..#., .#,#..., .#,.......#..# ....#* #######+#....# ..#+#,,,,+........# ..#,,,,,,#...#####. @hZ .##,,,,,,#..,* #.......... .#,#,,{* #......#####.... .#,#,,,* #...####...#....W 3 wraiths (2 dormant) @hT[ .+,,,,,,,#...* #...#......#.... .#,,######...#####...#......#.... .####.#......#@h] @h^ @hb ,,,,,,,,* ***,,,.....,...WW@h]c v,,,+W1@hd &7@hh @hi Y _A wraith comes into view.@hf\ *# * ..W.@...# *** # @hHg * W# *,* # #####** .# *.######...., ........# *.........., ....WW..###.#**#+#..#., @hg.#,,..#., .#,#..., ..#,.......#.....#* +#@hg######+#.....#+#,,,,+........ ...#,,,,,,#...#####@hg. .@h"h.##,,,,,,#...* #.......... ..#,#..{* #......#####@   Josephine (asleep).#@hUh,#.,,* #...####...#WWWW 4 wraiths (2 dormant)@hh.+,,,,,,,#...* #...#......# ..#,,######...#####...#......#@htu  Josephine and a wraith come into view.@hu@h~v@hk{******,,,*,...,..W,,,......@h{,.....WW,,*W1@hq|&8@h@hp _Josephine is wielding a +1 dagger of holy wrath.@h * ,....@...# *** #.@h* ,..W....W# *,* #. ####** ,........# *.######. ....., ,.# *..........#, ,.###.#**#+#..#, ,.....WW.....#,,....#.., ,............#,..@hT#.., ,.#,..##* *+#######+#....##+#,,,,+.@h...........##,,,,,,#...###### .##,,,,,,#...* #.# .@h#,,,,,,,#..{* #......##### .#,#.,,* #...####...#.WWWW 4 wraiths (1 dormant)+,#...* #...#......#....#,,######...#####...#......#. .####................#......#.@hb.W...WWWW@h&9@h_@h@h7B * ,.......W# *,* #. @hB y###** ,...W....# *.######. ...., ,........# *..........#...#, ,.@hB G###.#**#+#..#@hC h, ,....#,,....#..@h=C b, ,......WW....#,..@hC 2#.., ,.@hC A.....#,..#@hC U#* *+#######+#....#. .@h&D D#+#,,,,+............#. .@hzD #,,,,,,#...######. ##,,,,,,#...* #.@hD # #,,,,,,,#..{* #......##### #,@hCE #.,,* #...####...#....# +,#...* #...#......#....# 3 wraiths @hE #,,######...#####...#......#....' ####................#......#....# .@hE 2....#......#.@hH @hI @hI @h!R #.@h\R W....WW@hS '60@h[ @h\ @hR##** ,.# *.######. ..., ,...W....# *..........#...##, ,........###.#**#+#..#.#...., ,....#,,....#..@h], ,.#,..#.., ,.WW...#,..##* *+#....######+#....#. #+#,,,,+............#. #,,,,,,#...######. #,,,,,,#...* #.# @h$,,,,,,,#..{* #......#####....#. ,#.,,* #...####...#....#. ,#...* #...#......#....#. ,,######...#####...#......#....'. #@h##................#......#....## ........#......#......#'###########....#......#.@h @h| @h @h6.W....WW@h&1@hk@h@h\.., ,.# *..........#...###, ,....W...###.#**#+#..#.#....., ,............#,,....#.., ,.#,..#.., ,.#,..# .#* *+#......WW..######+#....#. +#,,,,+......................#. ,,,,,,#...######. ,,,,,,#...* #.# ,,,,,,#..{* #......#####....#.#.,,* #...####...#....#.#...* #...#......#....#. ,######...#####...#......#....'. ##................#......#....### .......#......#....... .#'###########....#......#. .#...........#....#......'.@h&@h#@h@h0.W....@hWW@hs&2@h@h]@hc ##.#**#+#..#.#......W......#,,....#...#........#.#.@hd ....#..# .#* *+#..........######+#.. +#,,,,+.......WW......... @h~d t,,,,,,#...#####.* #@hd t{#####....,,####...@he ..... ,######...####' ##.............### ...... .#'###########...........'#.#####@hh @hi @h}q k..W 2@hr &3@hy @h{ @h6 \....#,,....#...#........#.#....#..# .@h ;#* *+#..........######+#.. +#,,,,+..W......... ,,,,,,#...#####* #.#@h P{#####....,,@h- R####........ ,######...####' @h_ }##.............### ...... .@h P#'###########...........'#.##### .@h )+,,,@h @h: @hn (..W@h W@hm &4@hW# @h$ @he......#.#...#..# .#* *+#....######+#.. +#,,,,+............ @h,,,,,,#...#####.W* ..#{.....#####....,,####.....@heS... ,######...####' ##.............@hR### ........ .@hP#'###########...........'#.##### .@h1+,,, ##@h@h8@h@h!...WW@h&5@hL@h@h.#..# .#* *+#....######+#.. @h+#,,,,+........ ,,,,,,#...#####...* ....@h#{WW...#####....,,..####.....@hsQ... ,######...####' ##.............@h<### ......@h#O... .#'###########...........@h/'#.##### .+,,, ## @h(..'@h}@h@h%*..WW@h&&6@hR-@h`/@h#* *+######+#.. +#,,,,+........ ,,,,,,#...#####.......* .#@h{..#####....,,WW####.......#... ,######...####' @hq##.............### ..... .#'###########@hQV...........'#.##### .+,,, ## ..@hV'####+@h,@h oW..WW 3 wraiths@h &7@h@hr@h +#,,,,+W.......... ,,,,,,#...#####......* #.....#{..#####....,,W####.....W.#... ,######...#####..' ##.............### ..... .#'###########...........'#.##### .+,,, ## 2@ht  ..'.####+'###....#,,,#@h @h:@h@hA.W..@hN.WWW 3 wraiths@h&8@hS@hr@h& ,,,,,,#...#####W* #.....#{#####....,,####.....W#... ,######...#####.W.' ##...............### ..... .#'###########...........'#.##### .+,,, ## ..' 2.####+.@h k'###....#,,,#...(.....#####)@h @h @h @he V.W...WWW @hƇ :3 wraiths@h^ &9@hь @h. @hS * #W#{* #......#####....,,####........ ,######...#####..W' ##..............W.### @h ............. .#'###########...........'#.##### .+,,, ## ..'.####@hZ T+ 2.'###....#,,,#...#.......(.....#####)+...#####...........@h @h @h{ @h? T.W..WWW @h :3 wraiths@h! '70@hq @h @hk>{W....#####....,,..####........ ,######...####@h@hH(W'@h+J=97/106 ---@hJ%7.2 (1.5@hxR@hMU @hU'_The wraith hits you. x2@ho  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h8 @h X Your spells (cast)TypeFailure Level a - SandblastEarth1%1  b + Stone ArrowConjuration/Earth 1% 3 c - BlinkTranslocation@h 1%2  d - Launch Clockwork BeeForgecraft1%3  e - Brom's Barrelling BoulderConjuration/Earth1%@h g4  f - Lee's Rapid DeconstructionEarth2%@hD 5  g - Ensorcelled Hibernation Hexes/Ice1% 2 h - Yara's Violent UnravellingHexes/Alchemy@hz 4%5 Select a spell to cast [?] help[Esc] exit@hmk@h8u@h~i####...#####...#......#....'....# cuphead4 the Thaumaturge ...............#......#....###### Gnoll of Ashenzari ****.. ...............#......#........÷. Health: 97/106 =====================--- @h[###########....#......#.......... Magic: 29/29 ======================== ..........#....#......'.......... AC: 10Str: 7 ..........#..W.#......#.#####.... EV: 14Int: 21 ..........#....#......#.#,,,#.... SH: 0Dex: 12 @hE..........#....#......#.#,,,#.... XL: 13 Next: 20% Place: Dungeon:12 ..........'....#@.....#.#,,,#.... Noise: =--------  Time: 18487.2 (0.0) ..........#..WW#WW.####.#,,,+.... I) +1 demon blade (freeze) @hπt..........#....#'###....#,,,#.... Throw: 30 darts (poison) ..........#.....W.(.....#####)... Slow -Mesm ..........+...#####.............. ..........#...#...#.............. WWW 3 wraiths (1 dazed) ..........#...#...#.............. @h6..........#...'...#......######## ######....#...#...#......+......# _The wraith is moderately damaged.You swing at nothing. The wraith misses you. _The wraith hits you but does no damage. _The wraith hits you. x2  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h1@hR####...#####...#......#....'....# cuphead4 the Thaumaturge ...............#......#....###### Gnoll of Ashenzari ****.. @hRF...............#......#........÷. Health: 97/106 =====================--- ###########....#......#.......... Magic: 29/29 ======================== ..........#....#......'.......... AC: 10Str: 7 ..........#..W.#......#.#####.... EV: 14Int: 21 ..........#....#......#.#,,,#.... SH: 0@hډDex: 12 ..........#....#......#.#,,,#.... XL: 13 Next: 20% Place: Dungeon:12 ..........'....#@.....#.#,,,#.... Noise: =--------  Time: 18487.2 (0.0) ..........#..WW#WW.####.#,,,+.... I) +1 demon blade (freeze) @h`t..........#....#'###....#,,,#.... Throw: 30 darts (poison) ..........#.....W.(.....#####)... Slow -Mesm ..........+...#####.............. ..........#...#...#.............. WWW 3 wraiths (1 dazed) ..........#...#...#.............. @h76..........#...'...#......######## ######....#...#...#......+......# _The wraith is moderately damaged.You swing at nothing. The wraith misses you. _The wraith hits you but does no damage. _The wraith hits you. x2  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@hP  Okay, then.@h@h˗@hF. _@h[   @h Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h0 @h2  Your spells (cast)TypeFailure Level a - SandblastEarth1%1  b + Stone ArrowConjuration/Earth 1% 3 @hZ2 xc - BlinkTranslocation1%2  d - Launch Clockwork BeeForgecraft@h2 1%3  e - Brom's Barrelling BoulderConjuration/Earth1%4  @h2 f - Lee's Rapid DeconstructionEarth2%5  g - Ensorcelled Hibernation Hexes/Ice@h2 1% 2 h - Yara's Violent UnravellingHexes/Alchemy@h/3 4%5 Select a spell to cast [?] help[Esc] exit@hr@hR@h!@h)####...#####...#......#....'....# cuphead4 the Thaumaturge ...............#......#....###### Gnoll of Ashenzari ****.. ...............#......#........÷. Health: 97/106 =====================--- ###########....#......#.......... Magic: 29/29 ======================== ..........#....#......'.......... AC: 10Str: 7 ..........#..W.#......#.#####.... EV: 14Int: 21 ..........#....#......#.#,,,#.... SH: 0Dex: 12 ..........#....#......#.#,,,#.... XL: 13 Next: 20% Place: Dungeon:12 @hv*..........'....#@.....#.#,,,#.... Noise: =--------  Time: 18487.2 (0.0) ..........#..WW#WW.####.#,,,+.... I) +1 demon blade (freeze) ..........#....#'###....#,,,#.... Throw: 30 darts (poison) ..........#.....W.(.....#####)... Slow -Mesm ..........+...#####.............. ..........#...#...#.............. WWW 3 wraiths (1 dazed) ..........#...#...#.............. ..........#...'...#......######## ######....#...#...#......+......# _The wraith hits you. x2  @h*Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.@h+Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@he+@h1####...#####...#......#....'....# cuphead4 the Thaumaturge @h1...............#......#....###### Gnoll of Ashenzari ****.. @h2...............#......#........÷. Health: 97/106 =====================--- ###########....#......#.......... Magic: 29/29 ======================== @hf2..........#....#......'.......... AC: 10Str: 7 ..........#..W.#......#.#####.... EV: 14Int: 21 @h2..........#....#......#.#,,,#.... SH: 0Dex: 12 ..........#....#......#.#,,,#.... XL: 13 Next: 20% Place: Dungeon:12 @h}3..........'....#@.....#.#,,,#.... Noise: =--------  Time: 18487.2 (0.0) ..........#..WW#WW.####.#,,,+.... I) +1 demon blade (freeze) ..........#....#'###....#,,,#.... Throw: 30 darts (poison) ..........#.....W.(.....#####)... Slow -Mesm ..........+...#####.............. ..........#...#...#.............. WWW 3 wraiths (1 dazed) @hC4..........#...#...#.............. ..........#...'...#......######## ######....#...#...#......+......# _The wraith hits you. x2  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h/:P  Okay, then.@h:@h@@hB. _@h _Okay, then.asting: Stone Arrow (safe; 1% risk of failure)  Confirm wi@h_th . or Enter, or press ? or * to list all spells. _Okay, then.asting: Stone Arrow (safe; 1% risk of failure)  Confirm wi@hHth . or Enter, or press ? or * to list all spells.@h $@h ####...#####...#......#....'....# cuphead4 the Thaumaturge ...............#......#....###### Gnoll of Ashenzari ****.. ...............#......#........÷. Health: 97/106 =====================--- @h~ 5###########....#......#.......... Magic: 24/29 ===================----- ..........#....#......'.......... AC: 10Str: 7 ..........#..W.#......#.#####.... EV: 14Int: 21 ..........#....#......#.#,,,#.... SH: 0Dex: 12 @h ..........#....#......#.#,,,#.... XL: 13 Next: 20% Place: Dungeon:12 ..........'....#@.....#.#,,,#.... Noise: =--------  Time: 18487.2 (0.0) ..........#..WW#WW*####.#,,,+.... I) +1 demon blade (freeze) @hX ..........#....#**##....#,,,#.... Throw: 30 darts (poison) ..........#.....W*(.....#####)... Slow -Mesm ..........+...#####.............. @h p..........#...#...#.............. WWW 3 wraiths (1 dazed) @h̜ ..........#...#...#.............. ..........#...'...#......######## ######....#...#...#......+......# @h _Okay, then.@h9 Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h Aiming: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  @hԝ ]Press: ? - help, Dir - move targetA rock wall.@hVR####...#####...#......#....'....# cuphead4 the Thaumaturge ...............#......#....###### Gnoll of Ashenzari ****.. @hV...............#......#........÷. Health: 97/106 =====================--- ###########....#......#.......... Magic: 24/29 ===================----- ..........#....#......'.......... AC: 10@h]WStr: 7 ..........#..W.#......#.#####.... EV: 14Int: 21 ..........#....#......#.#,,,#.... SH: 0@hW-Dex: 12 ..........#....#......#.#,,,#.... XL: 13 Next: 20% Place: Dungeon:12 @h[XV..........'....#@.....#.#,,,#.... Noise: =--------  Time: 18487.2 (0.0) ..........#..WW########.#,,,+.... I) +1 demon blade (freeze) ..........#....#####....#,,,#.... Throw: 30 darts (poison) @hX..........#.....##(.....#####)... Slow -Mesm ..........+...#####.............. ..........#...#...#.............. WWW 3 wraiths @h=Y..........#...#...#.............. ..........#...'...#......######## ######....#...#...#......+......#@hYThe blast of rock fragments hits the wraith!!  The wraith is almost destroyed.The blast of rock fragments hits the wraith.  @h[zThe wraith is lightly damaged.  The wraith snaps out of its daze.  The blast of rock fragments hits the wraith!!@hKThe wraith is almost destroyed.  The blast of rock fragments hits the wraith.wraith is lightly damaged.snaps out of its daze.blast of rock fragments hits the wraith!!  The wraith is almost destroyed.@h@hj  You feel yourself speed up.@hؾAWWW.'..@hX=======8.7 (1.5@h@ht _The wraith hits you but does no damage. The wraith misses you.@h^@   @h=A HCasting: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@hN` 1####...#####...#......#....'....# cuphead4 the Thaumaturge ...............#......#....###### Gnoll of Ashenzari ****.. ...............#......#........÷. Health: 97/106 =====================--- @h` 5###########....#......#.......... Magic: 19/29 ===============--------- ..........#....#......'.......... AC: 10Str: 7 ..........#..W.#......#.#####.... EV: 14Int: 21 ..........#....#......#.#,,,#.... SH: 0Dex: 12 @hAa ..........#....#......#.#,,,#.... XL: 13 Next: 20% Place: Dungeon:12 ..........'....#@W....#.#,,,#.... Noise: =======--  Time: 18488.7 (0.0) ..........#..WW#WW*####.#,,,+.... I) +1 demon blade (freeze) @ha ..........#....#**##....#,,,#.... Throw: 30 darts (poison) ..........#.....**(.....#####)... -Mesm ..........+...#####.............. ..........#...#...#.............. WWW 3 wraiths ..........#...#...#.............. ..........#...'...#......######## ######....#...#...#......+......# @h9b _The wraith hits you but does no damage. The wraith misses you.Casting: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@hb >Aiming: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetA rock wall.@h!gW'#*.@he YW**#@hUf .*@hPR####...#####...#......#....'....# cuphead4 the Thaumaturge ...............#......#....###### Gnoll of Ashenzari ****.. @h!...............#......#........÷. Health: 97/106 =====================--- ###########....#......#.......... Magic: 19/29 ===============--------- ..........#....#......'.......... AC: 10Str: 7 ..........#..W.#......#.#####.... EV: 14Int: 21 ..........#....#......#.#,,,#.... SH: 0Dex: 12 ..........#....#......#.#,,,#.... XL: 13 Next: 20% Place: Dungeon:12 ..........'....#@W....#.#,,,#.... Noise: =======--  Time: 18488.7 (0.0) @h..........#..WW########.#,,,+.... I) +1 demon blade (freeze) ..........#....#####....#,,,#.... Throw: 30 darts (poison) ..........#.....##(.....#####)... -Mesm ..........+...#####.............. ..........#...#...#.............. WWW 3 wraiths @h0..........#...#...#.............. ..........#...'...#......######## ######....#...#...#......+......#Press: ? - help, Dir - move targetA rock wall.  The wall shatters!  The blast of rock fragments hits the wraith.  @hdThe wraith is lightly damaged.  The blast of rock fragments hits the wraith but does no damage.@hO{hWW.'..  A rock wall.  The wall shatters!@h|blast of rock fragments hits the wraith.wraith is lightly damaged.blast of rock fragments hits the wraith but does no damage.  The wraith is almost destroyed.@hI}*9.7 (1@h@h _The wraith barely misses you. The wraith misses you. x2@hHm X  Casting: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@hl}####...#####...#......#....'....# cuphead4 the Thaumaturge @h}...............#......#....###### Gnoll of Ashenzari ****.. @h/~...............#......#........÷. Health: 97/106 =====================--- @h###########....#......#.......... Magic: 14/29 ===========------------- @h..........#....#......'.......... AC: 10Str: 7 @h..........#..W.#......#.#####.... EV: 14Int: 21 @h_..........#....#......#.#,,,#.... SH: 0Dex: 12 @h..........#....#......#.#,,,#.... XL: 13 Next: 20% Place: Dungeon:12 @h..........'....#@W....#.#,,,#.... Noise: =======--  Time: 18489.7 (0.0) @h"..........#..WW#WW*####.#,,,+.... I) +1 demon blade (freeze) @hbe..........#....#**##....#,,,#.... Throw: 30 darts (poison) ..........#.....**(.....#####)... -Mesm @h..........+...#####.............. ..........#...#...#.............. WWW 3 wraiths @h`..........#...#...#.............. ..........#...'...#......######## @hY'######....#...#...#......+......# @h_The wraith barely misses you. The wraith misses you. x2  Casting: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  @hڂMConfirm with . or Enter, or press ? or * to list all spells.@hAiming: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target@hY*A rock wall.@h~R####...#####...#......#....'....# cuphead4 the Thaumaturge ...............#......#....###### Gnoll of Ashenzari ****.. @h!...............#......#........÷. Health: 97/106 =====================--- ###########....#......#.......... Magic: 14/29 ===========------------- ..........#....#......'.......... AC: 10Str: 7 ..........#..W.#......#.#####.... EV: 14Int: 21 ..........#....#......#.#,,,#.... SH: 0Dex: 12 ..........#....#......#.#,,,#.... XL: 13 Next: 20% Place: Dungeon:12 ..........'....#@W....#.#,,,#.... Noise: =======--  Time: 18489.7 (0.0) ..........#..WW########.#,,,+.... I) +1 demon blade (freeze) ..........#....#####....#,,,#.... Throw: 30 darts (poison) @hd..........#.....##(.....#####)... -Mesm ..........+...#####.............. ..........#...#...#.............. WWW 3 wraiths ..........#...#...#.............. ..........#...'...#......######## ######....#...#...#......+......#Press: ? - help, Dir - move targetA rock wall.  @hThe wall shatters!  The blast of rock fragments hits the wraith!!  The wraith is severely damaged.The blast of rock fragments hits the wraith but does no damage.@hJWW.'..  A rock wall.  The wall shatters!  The blast of rock fragments hits the wraith!!  The wraith is severely damaged.  The blast of rock fragments hits the wraith but does no damage.  The wraith is almost destroyed.@h4L3390.7 (1@hyT@hLW _The wraith misses you. The wraith barely misses you. The wraith hits you.@h  @hHCasting: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h ####...#####...#......#....'....# cuphead4 the Thaumaturge ...............#......#....###### Gnoll of Ashenzari ****.. ...............#......#........÷. Health: 93/106 =====================--- @h ###########....#......#.......... Magic: 11/29 =========--------------- ..........#....#......'.......... AC: 10Str: 7 ..........#..W.#......#.#####.... EV: 14Int: 21 ..........#....#......#.#,,,#.... SH: 0Dex: 12 ..........#....#......#.#,,,#.... XL: 13 Next: 20% Place: Dungeon:12 ..........'....#@W....#.#,,,#.... Noise: =======--  Time: 18490.7 (0.0) @h >..........#..WW#WW.####.#,,,+.... I) +1 demon blade (freeze) ..........#....#'###....#,,,#.... Throw: 30 darts (poison) ..........#.......(.....#####)... -Mesm ..........+...#####.............. ..........#...#...#.............. WWW 3 wraiths ..........#...#...#.............. ..........#...'...#......######## @hc ######....#...#...#......+......# _The wraith misses you. The wraith barely misses you. The wraith hits you.  Casting: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line@hϑ tAim: a wraith (almost destroyed, 78% to hit)@h ####...#####...#......#....'....# cuphead4 the Thaumaturge ...............#......#....###### Gnoll of Ashenzari ****.. ...............#......#........÷. Health: 93/106 =====================--- ###########....#......#.......... Magic: 11/29 =========--------------- @h =..........#....#......'.......... AC: 10Str: 7 ..........#..W.#......#.#####.... EV: 14Int: 21 ..........#....#......#.#,,,#.... SH: 0Dex: 12 ..........#....#......#.#,,,#.... XL: 13 Next: 20% Place: Dungeon:12 ..........'....#@W....#.#,,,#.... Noise: =======--  Time: 18490.7 (0.0) ..........#..WW#WW.####.#,,,+.... I) +1 demon blade (freeze) ..........#....#'###....#,,,#.... Throw: 30 darts (poison) ..........#.......(.....#####)... -Mesm ..........+...#####.............. ..........#...#...#.............. WWW 3 wraiths ..........#...#...#.............. @h[..........#...'...#......######## ######....#...#...#......+......#Casting: Lee's Rapid Deconstruction (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wraith (almost destroyed, 78% to hit)  The stone arrow hits the wraith!!@h#......##......#÷#......#..'..#.#.#.#..####(@h]B) 2@hňG.onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wraith (almost destroyed, 78% to hit)  The stone arrow hits the wraith!!  You destroy the wraith!@hE84--1==-----1.7 (1@hޑ@hh _The wraith barely misses you. The wraith hits you!@h  @haCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@hn####...#####...#......#....'....# cuphead4 the Thaumaturge ...............#......#....###### Gnoll of Ashenzari ****.. ...............#......#........÷. Health: 84/106 ===================----- ###########....#......#.......... Magic: 8/29======------------------ @hoD..........#....#......'.......... AC: 10Str: 7 ..........#..W.#......#.#####.... EV: 14Int: 21 ..........#....#......#.#,,,#.... SH: 0Dex: 12 ..........#....#......#.#,,,#.... XL: 13 Next: 21% Place: Dungeon:12 @h pp..........'....#@W....#.#,,,#.... Noise: ==-------  Time: 18491.7 (0.0) ..........#..WW#W..####.#,,,+.... I) +1 demon blade (freeze) ..........#....#'###....#,,,#.... Throw: 30 darts (poison) ..........#.......(.....#####)... -Mesm ..........+...#####.............. @h|p-..........#...#...#.............. WW 2 wraiths ..........#...#...#.............. ..........#...'...#......######## ######....#...#...#......+......# _The wraith barely misses you. The wraith hits you!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h.q(Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wraith (severely damaged, 78% to hit)@hE####...#####...#......#....'....# cuphead4 the Thaumaturge @hE...............#......#....###### Gnoll of Ashenzari ****.. @hE...............#......#........÷. Health: 84/106 ===================----- @h #3@h\> 2=@h? @h@ @h@ @hA @hC @hMC @h#D @hE @hKF W4=@h)G @hH @hH N20=@hI @hK @hK @hL @h?N @hN %5@hsO @hP @h7Q @hQ @hS @hS 9=@hT @hY $ @hZ ;_You start resting.@h$^ 062.8 (59.0)@h^ 6=1=3.8 (60@h4b @hc " _HP restored.@h #...#####...#......#....'....#.#......#....######.#......#..÷@h6 #....#......#.#....#......'..#..W.#......#.#####.#....#......#.#,,,#.#....#......#.#,,,#@h .'....#@.....#.#,,,#.#..WW#...####.#,,,+.#....#'###....#,,,#.#.......(.....#####).+...#####.#...#...#.#...#...#@h V.#...'...#......##....#...#...#......+......#@h @h 14.8 (1.0)@h> @h$ @h_ ............#####....÷. ###########@h.. ..........'W#.#####.@h,,,,'....#.@h{#..WW#@..####.#,,,+..#'###....#,,,#...(.....#####)#####@h#....#...#...#......#......# @hb@h&5@hZ@hi@h#j ....÷. @hgO###########.. ..........@h0'W@h*#.#####.@h ,,,@h'....#......##..WW#...####.#,,,+@h*..#@###....#,,,##.......(.....#####)@hZn+...#####...........#..@hA....#....@h<#..@h\.#.####...#####......#......# @h@h@h&6@h@hh @hK_There is an open door here.@hF ###########. ..........'.W#.######....#.#,,,.#...#.'....#......#@hXGX#...W#...####.#,,,+#....#'###....#,,,##.....@.(.....#####)+...#####...........#...#...#..#...#..@h}GO.#.#.................#......#@hGD @hL@hL[==7 _@hgP@hsQ@hR'#....#......#.#....#......'.#....#......#.#####..#....#......#.#,,,#.#....#......#.#,,,#.'....#......#.#,,,#.#....#...####.#,,,+@hR=.#....#'###....#,,,#.#.(.....#####).+...#####@hR.#...#...#....#...#...#....@hR.#...'...#......#....#...#...#......+...... #....#...#...#......#......@h:S #.####...#####......#...... #.#.#......@hW@hXT2=8@h[@h\@h #'#....#......# #.#....#......' #...#....#......#.##### +..#....#......#.#,,,# #@h .#....#......#.#,,,#...'....#......#.#,,,#.#....#...####.#,,,+.#....#'###....#,,,#.#@h ,.(.....#####).+...#####.#...#...#....#...#...#@h- .#...'...#......#....#...#...#......+ #....#...#...#......# #.####...#####......# #.#.#@h @h &9@h @hq @hV M............. #'###########..'...... #...#.#### +.@hi ... #...#......'.....#...####.#,,,+#'###....#,,,#.#.......(.....#####)+...#####... ............#...#...#............#...@h @h '70@h @h @hO j.#......# .#'##....#......# .#....#....#......' .#...#....#......#.##### .+@h $..#....#......#.#,,,# ##.#....#......#.#,,,#....'....#......#.#,,,#@h .#....#...####.#,,,+.#..@.#'###....#,,,#.#@h ~.(.....#####).+...#####.#...#...#.#...#...#.#...'...#......@h #....#...#...#......+ #....#...#...#......# #.####...#####......#@h @h &1@h* @h @h/ M##### ..............'###########@h%0 ..'...... .#..### .+. ##....#....'@hj0 Z...#...####.#,,,+#'###....#,,,#.@h0 #.......(.....#####) .............+...#####...........#...#@hh1 @h8 @h<: #3@h: N==2@h0A @hI @h~TM,######...#####@h&/'.. ##.@hyh### ..............'###########.@h.'...... .#...### .+@h-E... ###....'@hx:...#....@h>...####.#,,,+.@h)#'###....#,,,#. @h.............#.......(.....#####)#@h!-#...#@h@h&3@hܑ@h@h=,######...#####...#......#....'@hɬL#.......#......#....@hH......#......# ..#'@h4##....#......# ..#.#....#......' .@hW.#@hty.....#....#......#.##### ..+@hЭ....#....#......#.#,,,##.#....#......#.#,,,#@hf.'.@..#......#.#,,,#@h0f.#....#...####.#,,,+@hPs....#....#'###....#,,,#@hl.....#.......(.....#####@h<.+...#####@hF.#...#...#@h׮F.#...#...#@hB.#...'...#......@h #....#...#...#......+@h<@hǶ@h&4@h@hӼ@h?M,,,,,#...* # ,,######...#####@hp'. #####.............'###########@h%.'......#...@h,### ..+..... @ha###.....#@h1'...@h #@h:.....####.#,,,+ @h'..............#....#'###....#,,,#..@hZ3...@hB# @hK.#...'@h@h&5@h@h@hmu+,#...* #...#......#....# #,,######...#####...#......#....'#@hu......#......#..........#......#.#'@h v##....#......#.#.#....#......'.#@hcv.#....#......#..+.#....#......#.#,,,#@hvY.#@...#......#.#,,,@hv.'....#......#.#,,,.#....#...####.#,,,@hwf..#....#'###....#,,,@h9w...#.......(.........+...#####@hw.....#...#...#......#...#...#.#...'...#......@hw@h)@hB=6@hj@h@h%M#,,### +,,,,,,,#...* #@hJ# #,,######...#####' #####@hK.............'###########@h'.....#### @h:,...+ ####...........#@hoB......'... @h...............#....#...####.#,,,....@hM.... ..@h "#.......#...#@h> @h@h.47@h@h@h 4@h @h0 @ha M.{...#### #,,### @h p+,,,,,,,#...* ## #,,######...#####' @h: #####.............'###########'.....#### ...+ ##### ...............'....#......#.#,,,.@h u.. ..........#...#@h @h &8@hg @h4 4M@hc G#.........#.{@h E...#### #,,### @h 8+,,,,,,,#...* #@h # #@h !,,######...#####@h6 ' @hU )####.@h :#.............@h "'###########@h '.....#@h ### @h ...+ @h) ]####...........#....#......#.#,,,@h{ /+...###@h @h &9@h @h @ho @ho @hBv @hx @h QM.####@h . ##.@hB O..........#.{@ht =...#### #,,@h ### @h X+,,,,,,,#...* #@h # #@h 7,,######...#####@h <' ####...........@h' #@hC ).............@h] '##########@hx #@h '.....#@h  ### @h ]...+...........#....#......#.#,,,@h .#.....@h@h"'80@h?@hY@hZ4M@hLZ&+#,,,,+........ .@hZ'####.@hZ. #@hZ#.@h[2..........#@h.[.{@hH[4...#### #@hc[ .,,@h[### @h[X+,,,,,,,#...* #@h[# #@h[7,,######...#####@h[' @h\ ####@h`\#@h\Q.............'##########@h\#'..... @h*]]...#...........#....#......#.####@hI] @hz] #....#@h]@hTj@h k&1@hn@ho@hd @h[e @hf @hrh @hj a5=@hk @hLl @hm @h\o @ho @hp @hr @h5s @hs @hu @hov 9=@hEw @huy @hy K6=@hz @h} @hB} @h~ @h @h @h\ @h< @h @hx @h_ @h̆ h7==@h @h @hM @h @h8 @h @hP @h, @hא @h @h @h. 9=@h @h& @h K8=@hޘ @h @h& @h @h @h] @h @hJ @h @h_ @h O=@h @hR @h K9=@h @h 4 _Magic restored.@hk @h @h @h @h] ,@h @hT @h) @hj @h# @h @h ......#***+#######+#. .....#+#,,,,+........... .....#,,,,,,#...#####... ....##,,,,,,#...* #............ ....#,,,,,,,#..W* #......#####. @hX ....#,,,,,,,#...* #...####...#. ....+,,,,,,,#...* #...#......#. ....#,,######...#####...#......#.####.......#......#@h I.....................#......# ####...#'###########....#......# ,,,#...#....#....#......'.,#...#....#....#......#. ...#...+@h ....#....#......#. W   wraith (dormant)#####@h% ....#....#......#.....'....#......#.....#....#...####.@h 1604.8 (23.0)@h H=5.8 (24@h @hA Y _A wraith comes into view.@hU /+...#...@huU P#...* #..W* #...* #...* @hU X####...#####..........@......................@hV (###########........@hEV @h +...#...#...* #..W* #...* #...* ####...#####..........@......................###########........@hM @h @h @hk  @h O_A wraith is nearby!@h+...#...#...* #..W* #...* #...* @hto####...#####..........@......................###########....@h'....@h+...#...#...* #..W* #...* #...* @h ####...#####..........@......................###########........@h@h@hM @h @hW_A wraith is nearby!@h%.., ,..#,........#***+#....######+#@h%.#+#,,,,+.........#,,,,,,#...#####@hg&.##,,,,,,#...# #.......... #....#,#..W# #......##### #....#@h&d,#...# #...####...# @h&p#....+,,,,,,,#...# #...#......# @h&r#....#,,######..@#####...#......#####@hE'z.....#......# .........................#......# @h'#####...#'###########....#......# #,,,#...#.#....#......',#...#@h'#.#....#......#.#...+@h'".#....#......######@h!(.#....#......# ,@hg(+.'....#......#@h07,@h 386.8 (1.0) _@h9@h::@hXo #.,,,..,........#***+#######+#+#,,,,+.........### .....##......W...########+,,,,,,,#..@# @ho\#....#,,######...#####..####........ ........................ #####...#'###########...# #,,',#...#...+ ....######@hu7,@h@v&7@hy@hz@h9 0 ,....#........#.,,,..,........#***+#######+#+#,,,,+.........### .....##@h} ......W...########+,,,,,,,#...# #....#,,######...#####@h ~####.... ..................... #####...#'##########@h '# #,,',#...#@h !...+@hi I,∆@h &8@h$ @hB @h, ` WW  @h The helpless wraith fails to defend itself.  You slice the wraith!! You freeze the wraith.  The wraith is severely damaged.@h 5=9.5 (0.7@hP @h  @hP M_The wraith barely misses you.@hs[  You hit the wraith but do no damage.@hIThe wraith is severely damaged.@ha)10.2@he@h @h4F_The wraith closely misses you.@hb,7∆,............@h,3#....+....#...##...# @h-#..W# #..@# #...# #...#.............#########@h∆,............#....+....@h#...##...# #..W# @hZ#..@# #...# @h,#...#.............#########@h@h@h@h[ * _The wraith closely misses you. _A wraith is nearby!  The wraith hits you. The wraith drains your vigour!  You feel yourself slow down.@har***@**@h0****.W*.*..***@hc.........(dazed)@hd2-9Slow -Mesm @hh@hr  The wraith hits you. The wraith drains your vigour! @hsM You feel yourself slow down. @h3s_Your orb emites a pulse of dizzying energy.  You barely miss the wraith. The wraith snaps out of its daze.  @hVsSThe wraith is severely damaged.  @hvs]The wraith hits you! The wraith drains your vigour!@hGte95/106 ---=@hlt1.9 (1.0@h8x@hy @hy@h z]_You feel as though you will be slow longer.@h3[  You hit the wraith but do no damage.@hmIThe wraith is severely damaged.@h--2@h@hS _The wraith barely misses you.@hz +∆,.......@h $.....#....+....@h #...##...# @h% c#..W# #..@# #...# @hL #...#@hl .............@h #########@h @h ∆,............#....@hӖ +....#...##...# @h O#..W# @h Z#..@# @h= #...# #...#@h] $......@h| ?.......#########@h$ @h 7-@hQ @h + _A wraith is nearby!You hit the wraith but do no damage. You bite the wraith, but do no damage.The wraith is severely damaged.@hm %3@h߿ b _The wraith misses you.@h O∆,............#....+....@h ~#...##...# #..W# #..@# #...# @h :#...#.............#########@h( @h, ∆,............#....+....#...##...# @h,O#..W# @h-Z#..@# @h!-P#...# @h`-j#...#.............@h-0#########@hA4@h4@h8@hC9  @h*C9_A wraith is nearby!@hGCYou hit the wraith. You freeze the wraith.  The wraith is almost destroyed.@h,DT6--4@hH@h J= _The wraith hits you but does no damage.@ht+∆,.......@h.....#....+....#...##...# #..W# #..@# @h#...# #...#@hݑC.............#########@h#m∆,............#....+....#...##...# #..W# #..@# #...# #...#.............@h?$0#########@h'@hD(@h+@h-8 _A wraith is nearby!You hit the wraith.@hR<i.@h?A446.0 (1.1@h####.# *,,@hvW# *,* #########..........# *.#####@hv..............# * @hp###....................###.#**#+# @h #........................#,,  #..........%.............#,  #.........,..............#, ###........####'#..........# @hc(.........#+#....@................-49.0 (33.0)#.......#......#...#####.@h. @h.#......##......#...# #.. .@hǾ###....#.......#...# #......#@h#....#.......#...# #...####. @h...#....+.......#...# #...#.... #@h&###....#..######...#####...#.........####................#.........@hD........#.... _You open the door.@hc @hH_Found a medusa talisman.@hJ @h @h @h+ @h` @h  #.# * ,....@...# *** #####.# #...W# *,* ########...@h .# *.##### .....# *...... ####@hQ .###.#**#+ #.............@h .#,, #..........%..@h `.#,  #.............@h e.#,... ####........####@#..........#####@hH - ..@h| `.#+#....'....... @h u###.......#......#...##### .@h .#......##......#...# #.......###....#@h .#...# #......#.#....#@h .#...# #...#### W   wraith (dormant) ....#....+.......#...# #...#...@h   #####....#..######...#####...#...####@hD &.#...@ha ,0.0)@h F,.W@hf [%W@h @h# 350.0 (1 _@h% @h`' Q _There is an open door here.@hQ #.#  ***  #..........# *,* #####........W.# ...............# @h...............  ...............  .....%.........  ...............#@##....'......@h#......#...####......#...# #.......#...# #.......#...# +.......#...# #..######...#@h:b #.#  ***  #..........# *,* #####........W.# ...............# ...............  ...............  .....%.........  ...............#@##....'......#......#...####......#...# @hz:#.......#...# #.......#...# +.......#...# #..######...#@hB6%@hmC@h{H@h!J] _A wraith is nearby!@h W ### * ******,,,* #  #.# #......@...# *** # ####.# #..# *,* ########@h W.# *.###### ....# *....... ###.###.#**#+##..@hc #,#.%#,.  #.............@..........#,.... ###@h g..####'#.@h ###### ...@h #+#....'......... ##.......#...#####. .#......#@h #...# #.. .###....#.#...# #......@hH @   Josephine (asleep)#....#.@hl #...# #...####. W   wraith ...#....+.......#...# #...#. ####....#..######...#####...#.@h @h @hU F,.W@hn -1 _@h $%@h @h @h J * #### #.######..W# #. @hIJ #.# #......@...# *** #. ###.# #.# *,* #.@hoJt########..# *.###### ...@hJW..# *........ ##.###.#**#+##..#,@hK%#.%@h&K#,. @hEKO #.......@hK#,..... ##@hKf.####'#.@hK######+ ..@hK>#+#....'......... #.@h....#####...#'###########....#@h@h;i%.W6@h:%@hX@h$j h.........# *.... .#####..@h^j .###.#** .# #.......#,, .# #%..# @hj ?.# #....#, @hj W.#########W#.### @hj .....@hj #+#....'............. #####.#......#...##### ....#@h1k ##...@..#...# #.###.....#...# #@hWk x...#....#.#...# #...##@hyk k.#....+.#...# #...#. @hk #######....#..######...#####...# ...........####................#....@hk .# .@hk z>....#####...#'###########....# ..#####,,,#...#...........#....#@hk @hzm @hs +'W@hs &7@hw @hky @htq#####.###.#* ..# #......#, .@h-.# #@h8%...# .@h7.# #...@h&.#, ..#####@h7####'#@h.## ......@hLb#+#..W.'...... @hU######.#......#...##### @h .....#@h`w#......#...# #.###....@hs.#...# #...#....#@h.#...# #...#.#....+@hjG.#...# #... @h########....#..######...#####...# ............####................#@hE.....#@h{>....#####...#'###########....# ...#####,,,#...#...........#....#@h:.#,,,...,#...#.#....#@h!@h)@h)4%.@h+*W@he+&8@h/@h0@h.# #.....#.# #%...#@h#J.# #..#.#####@hlS####'#.#.....@hl#+#....'.... #######@h^V.#...W..#...##### ......#@hj#......#...# #@h .###....@hr.#...# #...#....#@h}.#...# #.#....+@hG.#...# #... @hE[#########....#..######...#####... @hQ.............####.....................@hy>....#####...#'###########......#####,,,#...#...........#....@hK#.#,,,...,#...#.#....@h_.#{,,....#...+.#....@hu@h+.W@hU&9@h@h@h######......%.... ......#####..####'#..# .......+#....'........ ######.#...###......##..W### ........#....+.......#...# #########....#..######...#########..........................>....#####...#'##############,,,,,...,#...#@h#@h#0%@h$/=60@h):%@h* @h*F_The wraith misses you.@h 7%@h +7 (0.7@hې @h/ 3%@hC D _You hit the wraith but do no damage.@h @hR * _The wraith misses you. _@h9S You hit the wraith but do no damage.  You slash the wraith! You freeze the wraith. Your bite misses the wraith.  The wraith is moderately damaged. @hS  The wraith hits you. The wraith drains your vigour!  You feel yourself slow down.@h( %****@****@h_[****..W*@h&`*.@.**...*@hR`[*****@h.......@............(dazed)@hi2-=1.4Slow -Mesm @h)@h @h3_Your orb emites a pulse of dizzying energy.@h  %You slash the wraith! You freeze the wraith. The wraith snaps out of its daze.  The wraith is heavily damaged.@h84-2.5 (1.1@h$7%@hS _The wraith barely misses you.@h׶ %You closely miss the wraith. You bite the wraith, but do no damage.The wraith is heavily damaged.@hn99/106 ---3.6@h7%@h* _The wraith hits you.@hL  You hit the wraith but do no damage. You bite the wraith, but do no damage.The wraith is heavily damaged.@hM`7--4.7@hR@hS* _The wraith hits you.@h  You slash the wraith! You freeze the wraith.  You bite the wraith, but do no damage.@hmIThe wraith is almost destroyed.@hP]8==5.8@h@hh= _The wraith hits you but does no damage.@h:  You slash the wraith!@h i.@hC W=5-60@h 9%@hK M _You destroy the wraith!@hs J.....# *...#####.......###.#*# #..#,# #.%#,# #.@h ......#,#####.####'#.## .......#+#....'......... @h Y######.......#...#####.#......#@h E#...# #.@hB ###....#.......#...# #.#....#.#...# #...# @hi .......#....+.......#...# #...# ########....#..######...#####...#@h (#####@h .............................#>....#####...#'###########....######,,,#...#.@h ##....#@h| 8%@hJ ]9--8.3 (1.5@h= 7%@h3 @hM######### *.###...........# *.... .#####.@hN......###.#** .# #....#, .# #.%......@hFNY#,. .# #.......@hN~#,. .#####.####'#.### @hNv......#+#....'......... #####.@hNl#...@..#...#####.@hO8#......##......#...# #.###....#.......#...# #.....#....#.@hGO#...# #...# ......#....+.......#...# #...#. @hrO#######....#..######...#####...#.#####.@hO&.............................#. .@hOk>....#####...#'###########....#.@hT4%@hUA-9.8@hY@hZ@h#####.# #.# *,* @h########..........# *.#### ..............# *..... #####.@h4..###.#**# @hO# #........@h$#, @hM-# #.@hv[%.......#,. @h-# #.@h7.......#,.. @h #####@hb.####'#.#### @h? .....@hik#+#..@.'......... ####.@hl#......#...#####.@h-#......##......#...# #.###....#.......#...# #......@h4,#....#.@h_I#...# #...### @hp.....#....+.......#...# #...#. @h|######....#..######...#####...#.####@h #. .@h<.............................#.@hN@h6100/10671.3@h% @he @h# #.# #......@...# *** @hˣ#####.# #...# *,* @h:########...@h&d# *.##### .................@hP9# *...... #@hx+###.............@h###.#**#+ @hȤc #........................#, @h #..........%......#,. @hP #...............@h?#,... ####@hyM.####@#..........##### ....@hA#+#....'......... @h˥ ###.@hl#......#...#####.@h#......##......#...# #.@hD###....#.......#...# #......@hk,#....#.@h̦#...# #...#### ....#....+.......#...# #...#. @hJ#####....#..######...#####...#.#####.@ha8%@h(2.8@h @h@h @h6_You feel yourself speed up. @h-K_There is an open door here.@hse %M#######..W#  @* #####.# ,* ########@he ##### .... *...... ######.#**#+.,%  @hf .......@...........#,... ####........####'#@h,f s##### ...#+#....'........ @hVf ##.#......#...#### @hf ..#......##......#...# #.......#..#@hf @   Josephine (asleep)#.@hg s+#..######...#@hDn 7%@hPo :130 _@hFt 7%@hu @h@ D *,* *,,,* #  ### #.######..W# #  #.# #......@...# *** # @h ####.# #.# *,* ######### *.###### ....# *....... ###.###.#**#+##..#,#.%@h #,.  #.......#,.... ###..####'#..###### ...@hA F#+#....'......... ##.......#...#####. .#......##......#...# #.. .@h ###....#.......#...# #......W   wraith (dormant)#....#.@h #...# #...#### ...#....+.......#...# #...#.@h @h %4@h0 9%@h~ @h!*   #.* *...# @h#### #.######..W# #.  #.# #......@...# *** #. ###.# #.# *,* #.######### *.###### ...# *........ ##.@h###.#**#+##..#,#.%#,.  #.@hE......#,..... ##.####'#.######+ ..#+#....'......... #.@h......#...#####. #......##......#...# #... ###....#.......#...# #......####....#.#...# #...####@h~@hk** *****.WW@hR%5@h8%@h @h3 #** *####   #.* *...# ###### #.######...# #.  #.# #......@..W# *** #. ##.# #.# *,* #.######### *.###### ..# *........ #.###.#**#+# #..#,,....# #.%#,. #.......#,...... #.####'#.######+# .#+#....'......... .......#...#####. ......##......#...# #.... ##....#.#...# #......####@h4 @h;9 U.W%@h: S2=6@hB> @hX? @hx #*###  #.* *#########...#  @h @...# ** ##.# W.# *,* ########@h ###### . *.......###.#**#+#...,....#%@h ......,...... #..####'#######+#@hc +#....'.........#......#...#####. ......##....@hU @h ,.W@hq %7@h :%@h @h(X#*###  #.* *#########...#  @* ##.# ...# *,* ########W###### . *.......@h|(d###.#**#+#...,....#%......,...... #..####'#######+#+#....'.........###@h*@h20UW.%@h1%8@h6@h-7@hE.#*###  #.* *@h.#########...#  @@h.C* ##.# .@h-/N,* ########@hg/2W###### @h/b. *.......###.#**#+#..@h/;...#,,....#@h07%......@hG0,...... #@h0S..####'#######+#@h0,+#....'........@h? @h?X@%@hX@@@h@>The wraith hits you!@h,Bc95/106 --==9@hN= _Josephine shouts!@h % You slash Josephine! You freeze Josephine.  Josephine is moderately wounded.@h. #########  You slash Josephine! You freeze Josephine.  Josephine is moderately wounded.Josephine gestures at you while chanting.  The ghostly flame explodes! The ghostly fireball engulfs you! You feel drained.The ghostly fireball engulfs Josephine. Josephine completely resists.  The ghostly fireball engulfs the wraith.@hV ;%@hz ..@.@...W%@hG P: 81/103 (106)-----=======80.5 (0.7Drain@h @h r _The wraith completely resists. The wraith barely misses you.@h]  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h_   cuphead4 the Thaumaturge  Gnoll of Ashenzari ****..@h`   HP: 81/103 (106) ==================------  MP: 26/29=====================--- #** *####  AC: 10@hw` Str: 7 #.* *...# ### EV: 14Int: 21  ### #.######...# #.. SH: 0@h` ,Dex: 12 @h`  #.# #......@...# *** #.. XL: 13 Next: 25% Place: Dungeon:12 ##.# #.....@....# *,* #.. Noise: =======--  Time: 18680.5 (0.0) @ha ...########......W...# *.######.. I) +1 demon blade (freeze) @hDa V.....................# *......... Throw: 30 darts (poison) #....................###.#**#+#.. -Mesm Drain @hpa Q#........................#,,....# @ha K#..........%.............#,...... @   Josephine #........................#,...... W   wraith @ha 2#........####'#..........######+# .......#+#....'..................Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h/b Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Josephine, wielding a +1 dagger of holy wrath and wearing a +0 robe  @h[b Q(moderately wounded, 78% to hit)@hQcuphead4 the ThaumaturgeGnoll of Ashenzari ****..HP: 81/103 (106) ==================------MP: 26/29=====================---#** *####AC: 10Str: 7#.* *...#### EV: 14Int: 21  ####.######...#@hq#.. SH: 0Dex: 12  #.#@h#......@...# *** #.. XL: 13 Next: 25% Place: Dungeon:12 ##.##.....@....# *,* #.. Noise: =======--  Time: 18680.5 (0.0) ...########......W...# *.######.. I) +1 demon blade (freeze) .....................# *......... Throw: 30 darts (poison) #....................###.#**#+#.. -Mesm Drain #........................#,,....# #..........%.............#,...... @   Josephine #........................#,...... W   wraith @hU#........####'#..........######+# .......#+#....'..................Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Josephine, wielding a +1 dagger of holy wrath and wearing a +0 robe  @hp(moderately wounded, 78% to hit)  The stone arrow hits Josephine!@hz;2%Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Josephine, wielding a +1 dagger of holy wrath and wearing a +0 robe  (moderately wounded, 78% to hit)  The stone arrow hits Josephine!  Josephine is heavily wounded.@h;X==-----1.5 (1@h#@:%@hA _Josephine barely misses you. The wraith closely misses you.@hg.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h. @hq   cuphead4 the Thaumaturge  Gnoll of Ashenzari ****.. @h  HP: 81/103 (106) ==================------  MP: 23/29===================----- #** *####  AC: 10Str: 7 @h A#.* *...# ### EV: 14Int: 21  ### #.######...# #.. SH: 0Dex: 12  #.# #......@...# *** #.. XL: 13 Next: 25% Place: Dungeon:12 ##.# #.....@....# *,* #.. Noise: ==-------  Time: 18681.5 (0.0) ...########......W...# *.######.. I) +1 demon blade (freeze) @h .....................# *......... Throw: 30 darts (poison) #....................###.#**#+#.. -Mesm Drain #........................#,,....# @h= #..........%.............#,...... @   Josephine #........................#,...... W   wraith #........####'#..........######+# @h .......#+#....'..................Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h gAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Josephine, wielding a +1 dagger of holy wrath and wearing a +0 robe  (heavily wounded, 78% to hit)@h cuphead4 the ThaumaturgeGnoll of Ashenzari ****..HP: 81/103 (106) ==================------MP: 23/29===================-----#** *####AC: 10Str: 7#.* *.`.#### EV: 14@h eInt: 21  ####.######`..##.. SH: 0Dex: 12  #.##......`...# *** #.. XL: 13 Next: 25% Place: Dungeon:12 ##.#@h #.....@....# *,* #.. Noise: ==-------  Time: 18681.5 (0.0) ...########......W...# *.######.. I) +1 demon blade (freeze) .....................# *......... Throw: 30 darts (poison) #....................###.#**#+#.. -Mesm Drain @h #........................#,,....# #..........%.............#,...... @   Josephine #........................#,...... W   wraith @h@ /#........####'#..........######+# .......#+#....'..................Casting: Stone Arrow (safe; 1% risk of failure)  @h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line@h Aim: Josephine, wielding a +1 dagger of holy wrath and wearing a +0 robe  (heavily wounded, 78% to hit)@h> f..@@hK 8*@ho %onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Josephine, wielding a +1 dagger of holy wrath and wearing a +0 robe  (heavily wounded, 78% to hit)  @ho FThe stone arrow misses Josephine. Josephine draws life force from you!@h 8@@hj Y75-2.5 (1@h @h s _Josephine is healed by the life force! The wraith misses you.@h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h  cuphead4 the Thaumaturge  Gnoll of Ashenzari ****..  HP: 75/103 (106) =================-------  MP: 20/29@hGH================-------- #** *####  AC: 10Str: 7 #.* *...# ### EV: 14Int: 21  ### #.######...# #.. SH: 0@h|,Dex: 12 @h} #.# #......@...# *** #.. XL: 13 Next: 25% Place: Dungeon:12 ##.# #.....@....# *,* #.. Noise: ==-------  Time: 18682.5 (0.0) ...########......W...# *.######.. I) +1 demon blade (freeze) .....................# *......... Throw: 30 darts (poison) @h#....................###.#**#+#.. -Mesm Drain #........................#,,....# @h#..........%.............#,...... @   Josephine #........................#,...... W   wraith #........####'#..........######+# .......#+#....'..................@hICasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line@hAim: Josephine, wielding a +1 dagger of holy wrath and wearing a +0 robe  (heavily wounded, 78% to hit)@h?ccuphead4 the Thaumaturge@h@Gnoll of Ashenzari ****..HP: 75/103 (106) =================-------MP: 20/29================--------@h1@}#** *####AC: 10Str: 7#.* *...#### EV: 14Int: 21  ###@hz@#.######...##.. SH: 0Dex: 12  #.#@h@h#......@...# *** #.. XL: 13 Next: 25% Place: Dungeon:12 ##.#@h@P#.....@....# *,* #.. Noise: ==-------  Time: 18682.5 (0.0) @h@...########......W...# *.######.. I) +1 demon blade (freeze) @h'A.....................# *......... Throw: 30 darts (poison) #....................###.#**#+#.. -Mesm Drain @h|A#........................#,,....# #..........%.............#,...... @   Josephine #........................#,...... W   wraith #........####'#..........######+# @hAu.......#+#....'..................Confirm with . or Enter, or press ? or * to list all spells.@hAAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line@hAAim: Josephine, wielding a +1 dagger of holy wrath and wearing a +0 robe  (heavily wounded, 78% to hit)  The stone arrow hits Josephine!@hAiming: Stone Arrow (safe; 1% risk of failure)  @hPress: ? - help, Shift-Dir - straight line  Aim: Josephine, wielding a +1 dagger of holy wrath and wearing a +0 robe  (heavily wounded, 78% to hit)  @h)qThe stone arrow hits Josephine!  Josephine is severely wounded.@h*3.5 (1@h_% _Josephine completely misses you. The wraith misses you.@h?  @hs@Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h  cuphead4 the Thaumaturge@h7|  Gnoll of Ashenzari ****.. @h4 HP: 75/103 (106) =================-------  MP: 17/29==============---------- @hX#** *####  AC: 10Str: 7 #.* *...# ### EV: 14Int: 21 @hp ### #.######...# #.. SH: 0Dex: 12  #.# #......@...# *** #.. XL: 13 Next: 25% Place: Dungeon:12 @hM##.# #.....@....# *,* #.. Noise: ==-------  Time: 18683.5 (0.0) ...########......W...# *.######.. I) +1 demon blade (freeze) .....................# *......... Throw: 30 darts (poison) #....................###.#**#+#.. -Mesm Drain #........................#,,....# #..........%.............#,...... @   Josephine #........................#,...... W   wraith #........####'#..........######+# .......#+#....'..................Casting: Stone Arrow (safe; 1% risk of failure)  @hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Josephine, wielding a +1 dagger of holy wrath and wearing a +0 robe  (severely wounded, 78% to hit)@h cuphead4 the ThaumaturgeGnoll of Ashenzari ****..@h HP: 75/103 (106) =================-------MP: 17/29@h E==============----------@h `#** *####AC: 10@hC -Str: 7@h #.* *...#### EV: 14Int: 21  @h ###@h ]#.######...#@h #.. SH: 0Dex: 12  @h' #.#@h h#......@...# *** #.. XL: 13 Next: 25% Place: Dungeon:12 ##.#@h P#.....@....# *,* #.. Noise: ==-------  Time: 18683.5 (0.0) @h ...########......W...# *.######.. I) +1 demon blade (freeze) @h7 .....................# *......... Throw: 30 darts (poison) @h` #....................###.#**#+#.. -Mesm Drain @h Q#........................#,,....# @h #..........%.............#,...... @   Josephine @h #........................#,...... W   wraith @h4 #........####'#..........######+# @h\ (.......#+#....'..................@h MConfirm with . or Enter, or press ? or * to list all spells.@h Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line@h eAim: Josephine, wielding a +1 dagger of holy wrath and wearing a +0 robe  @h n(severely wounded, 78% to hit)  The stone arrow hits Josephine!@hQ $%@hQ Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  @h#R oAim: Josephine, wielding a +1 dagger of holy wrath and wearing a +0 robe  @hNR R(severely wounded, 78% to hit)  @hyR lThe stone arrow hits Josephine!  Josephine is almost dead.@hT $67@h1T >--4.5 (1@h \ @h^  @h$_ L_The wraith hits you! Josephine closely misses you.@hP_ @hL   Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h @hd  cuphead4 the Thaumaturge  Gnoll of Ashenzari ****..  HP: 67/103 (106) ===============---------  MP: 14/29===========------------- @h#** *####  AC: 10Str: 7 @h~#.* *...# ### EV: 14@h:,Int: 21 @hl ### #.######...# #.. SH: 0@h,Dex: 12 @h  #.# #......@...# *** #.. XL: 13 Next: 25% Place: Dungeon:12 @h##.# #.....@....# *,* #.. Noise: ==-------  Time: 18684.5 (0.0) @h0...########......W...# *.######.. I) +1 demon blade (freeze) @h`.....................# *......... Throw: 30 darts (poison) @h#....................###.#**#+#.. -Mesm Drain #........................#,,....# @hK#..........%.............#,...... @   Josephine #........................#,...... W   wraith @h0a#........####'#..........######+# .......#+#....'..................@hfJCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  @hPress: ? - help, Shift-Dir - straight lineAim: Josephine, wielding a +1 dagger of holy wrath and wearing a +0 robe  (almost dead, 78% to hit)@hcuphead4 the ThaumaturgeGnoll of Ashenzari ****..@hHP: 67/103 (106) ===============---------MP: 14/29@h[===========-------------#** *####AC: 10Str: 7@h#.* *.`.#### EV: 14@h?Int: 21  ###@h]#.######`..#@h%#.. SH: 0Dex: 12  @hN#.#@h6#......`...# *** #.. XL: 13 Next: 25% Place: Dungeon:12 ##.#@hP#.....@....# *,* #.. Noise: ==-------  Time: 18684.5 (0.0) @h....########......W...# *.######.. I) +1 demon blade (freeze) @hs.....................# *......... Throw: 30 darts (poison) @h#....................###.#**#+#.. -Mesm Drain #........................#,,....# @h#..........%.............#,...... @   Josephine @h(#........................#,...... W   wraith @hR#........####'#..........######+# .......#+#....'..................@h{Casting: Stone Arrow (safe; 1% risk of failure)  @hMConfirm with . or Enter, or press ? or * to list all spells.@hyAiming: Stone Arrow (safe; 1% risk of failure)  @hPress: ? - help, Shift-Dir - straight lineAim: Josephine, wielding a +1 dagger of holy wrath and wearing a +0 robe  @h.C(almost dead, 78% to hit)@hs..@onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  @hSAim: Josephine, wielding a +1 dagger of holy wrath and wearing a +0 robe  (almost dead, 78% to hit)  The stone arrow misses Josephine. The wraith hits you but does no damage.@h#########The stone arrow misses Josephine. The wraith hits you but does no damage.  Josephine casts a spell at you.  @hThe ghostly flame explodes! The ghostly fireball engulfs you!!  You feel drained. The ghostly fireball engulfs Josephine.  Josephine completely resists.ghostly fireball engulfs the wraith.@h ;%@h8C..@@hu.@...W%@hx40/98 (106) ------15@hrM========5.5 (1@h:%@h'4 _The wraith completely resists.@h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h(O  cuphead4 the Thaumaturge@hO|  Gnoll of Ashenzari ****.. @hO HP: 40/98 (106) =========---------------  MP: 12/29@hPT=========--------------- @hJPr#** *####  AC: 10@hPStr: 7 #.* *...# ### EV: 14@hQInt: 21  ### #.######...# #.. SH: 0Dex: 12 @hcQ  #.# #......@...# *** #.. XL: 13 Next: 25% Place: Dungeon:12 @hQ##.# #.....@....# *,* #.. Noise: =======--  Time: 18685.5 (0.0) ...########......W...# *.######.. I) +1 demon blade (freeze) @hR.....................# *......... Throw: 30 darts (poison) @hhR#....................###.#**#+#.. -Mesm Drain #........................#,,....# @hR#..........%.............#,...... @   Josephine @hRy#........................#,...... W   wraith #........####'#..........######+# .......#+#....'..................Casting: Stone Arrow (safe; 1% risk of failure)  @hlSfConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Josephine, wielding a +1 dagger of holy wrath and wearing a +0 robe  @hSJ(almost dead, 78% to hit)@h:   cuphead4 the Thaumaturge  Gnoll of Ashenzari ****..  HP: 40/98 (106) =========---------------  MP: 12/29=========--------------- #** *####  AC: 10@h: Str: 7 #.* *...# ### EV: 14Int: 21  ### #.######...# #.. SH: 0Dex: 12  #.# #......@...# *** #.. XL: 13 Next: 25% Place: Dungeon:12 @h$; ##.# #.....@....# *,* #.. Noise: =======--  Time: 18685.5 (0.0) ...########......W...# *.######.. I) +1 demon blade (freeze) @hV; V.....................# *......... Throw: 30 darts (poison) #....................###.#**#+#.. -Mesm Drain @h; #........................#,,....# #..........%.............#,...... @   Josephine @h; B#........................#,...... W   wraith #........####'#..........######+# .......#+#....'..................Confirm with . or Enter, or press ? or * to list all spells.@h; Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line@hH< Aim: Josephine, wielding a +1 dagger of holy wrath and wearing a +0 robe  (almost dead, 78% to hit)  The stone arrow hits Josephine!!@h?  #** *####  #.* *...#  ### #.#  #.# #......)...# ***  #.# *,* #.# ...# ...#@h/@ :.......%............W   wraith...............####'#.........@hj %Press: ? - help, Shift-Dir - straight line: Josephine, wielding a +1 dagger of holy wrath and wearing a +0 robe  (almost dead, 78% to hit)  The stone arrow hits Josephine!!  You kill Josephine!wraith hits you. The wraith drains your vigour!@h @h2 38/101 (106)9==-----6.5 (1Slow -Mesm Drain@h 8%@h \ _You feel yourself slow down.@h @h s9------7.6 (1.1@hţ @h= _You hit the wraith but do no damage. The wraith closely misses you.@hQv  #** *####  #.* *...#  ### #.######...#  #.# #......)...# ***  #.....@....# *,* @h:#......W...# ............# ............#................%...........................####'#.........You hit the wraith.  The wraith is lightly damaged.@h͒ #** *####  #.* *...#  ### #.######...#  #.# #......)...# ***  #.....@....# *,* #......W...# ............# ............#................%...........................####'#.........@hӘ9  The wraith hits you!@hR0--=8.7@h:%@huV _* * * LOW HITPOINT WARNING * * *@h   You closely miss the wraith.The wraith is lightly damaged.  Your orb has recharged its mesmeric power.@hu3=-9.8Drain@h@hI= _The wraith hits you but does no damage.@h"  #** *####  #.* *...# @hVK ### #.######...#  #.# #......)...# ***  #.....@....# *,* #......W...# ............# ............#................%...........................####'#.........You closely miss the wraith.The wraith is lightly damaged.@hV #** *####  #.* *...#  ### #.######...#  #.# #......)...# ***  #.....@....# *,* #......W...# @h0............# ............#................%...........................####'#.........@hh*The wraith hits you.  * * * LOW HITPOINT WARNING * * *  The wraith drains your vigour!You feel as though you will be slow longer.@hv****@****%@h **..)**.@.**..W*@hf*****%@h5~....)...@..@hf...W......%(dazed)@h?25-----@hb900-Mesm Drain@hƯ:%@hA _Your orb emites a pulse of dizzying energy.@h_ You closely miss the wraith. The wraith snaps out of its daze.  The wraith is lightly damaged.@hV`%1@hVd8%@heT _The wraith closely misses you.@h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@hZ  cuphead4 the Thaumaturge  Gnoll of Ashenzari ****..  HP: 25/101 (106) =====-------------------  MP: 10/29========---------------- @h~ #** *####  AC: 10Str: 7 #.* *...# ### EV: 14Int: 21  ### #.######...# #.. SH: 0Dex: 12 @h #.# #......)...# *** #.. XL: 13 Next: 29% Place: Dungeon:12 ##.# #.....@....# *,* #.. Noise: =--------  Time: 18691.8 (0.0) ...########......W...# *.######.. I) +1 demon blade (freeze) .....................# *......... Throw: 30 darts (poison) #....................###.#**#+#.. Slow -Mesm Drain #........................#,,....# @h|#..........%.............#,...... W   wraith #........................#,...... #........####'#..........######+# .......#+#....'.................. _The wraith closely misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line@hԚIAim: a wraith (lightly damaged, 78% to hit)@hqqcuphead4 the ThaumaturgeGnoll of Ashenzari ****..HP: 25/101 (106) =====-------------------MP: 10/29========----------------#** *####AC: 10Str: 7#.* *...#### EV: 14@hqInt: 21  ####.######...##.. SH: 0Dex: 12  #.##......)...# *** #.. XL: 13 Next: 29% Place: Dungeon:12 ##.##.....@....# *,* #.. Noise: =--------  Time: 18691.8 (0.0) @hbr...########......W...# *.######.. I) +1 demon blade (freeze) .....................# *......... Throw: 30 darts (poison) #....................###.#**#+#.. Slow -Mesm Drain #........................#,,....# @hr#..........%.............#,...... W   wraith #........................#,...... #........####'#..........######+# .......#+#....'..................Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wraith (lightly damaged, 78% to hit)  The stone arrow hits the wraith!!@h|H%onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  @hAim: a wraith (lightly damaged, 78% to hit)  The stone arrow hits the wraith!!  The wraith is severely damaged.@h`6==3.3 (1.5@h"@hZV _The wraith barely misses you. x2@h'  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h$   cuphead4 the Thaumaturge  Gnoll of Ashenzari ****..@hu ^  HP: 26/101 (106) ======------------------  MP: 7/29=====------------------- @h X#** *####  AC: 10Str: 7 #.* *...# ### EV: 14Int: 21 @h  ### #.######...# #.. SH: 0Dex: 12  #.# #......)...# *** #.. XL: 13 Next: 29% Place: Dungeon:12 @hH ##.# #.....@....# *,* #.. Noise: ==-------  Time: 18693.3 (0.0) ...########......W...# *.######.. I) +1 demon blade (freeze) @h .....................# *......... Throw: 30 darts (poison) @h #....................###.#**#+#.. Slow -Mesm Drain #........................#,,....# @h #..........%.............#,...... W   wraith #........................#,...... @h. #........####'#..........######+# .......#+#....'.................. _The wraith barely misses you. x2  @hf JCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  @h Press: ? - help, Shift-Dir - straight lineAim: a wraith (severely damaged, 78% to hit)@h   cuphead4 the Thaumaturge  Gnoll of Ashenzari ****..  HP: 26/101 (106) ======------------------ @h  MP: 7/29=====------------------- #** *####  AC: 10Str: 7 #.* *...# ### EV: 14Int: 21  ### #.######...# #.. SH: 0Dex: 12  #.# #......)...# *** #.. XL: 13 Next: 29% Place: Dungeon:12 @h_ x##.# #.....@....# *,* #.. Noise: ==-------  Time: 18693.3 (0.0) ...########......W...# *.######.. I) +1 demon blade (freeze) .....................# *......... Throw: 30 darts (poison) #....................###.#**#+#.. Slow -Mesm Drain #........................#,,....# @h ##..........%.............#,...... W   wraith #........................#,...... #........####'#..........######+# .......#+#....'..................Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wraith (severely damaged, 78% to hit)  The stone arrow hits the wraith!!@h  #** *####  #.* *...#  ### #.#  #.# #.# ***  #.# *,* #..........# ...# ...#.......%........................... ####'#......... @h2& Z.%@h?* 28=304.8 (1.5@h=. 8%@h/ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wraith (severely damaged, 78% to hit)  @h0 lThe stone arrow hits the wraith!! _You destroy the wraith!@h@hF@h @h 789==9--% 702.3 (7% _You start resting.30=--3.8 (9.0 _You feel yourself speed up.@h%3@h@h@h10/29==@h9@h&@h'@hS1=@h@h1@h( e 6.8 (3 _You start resting.@h +7.8 (4@h Drain@h :%@h j _Your orb has recharged its mesmeric power.@h M*### @h+  #.* *.#########...#  )@h * ##.# .,* ############## @h .....................# *......... Drain@h; H%####'#.........@h @h @h #1@ho H==8.8 (1@he :%@h @h #** *#### #.* *...# # @h ### #.######...# #. #.# #.@h $...# *** #. #.# #..........# *,* #.@hN ##.# *.######.# *. .@h ###.#**#+#..# ....#,,....#. .%.@h h..#,......# ..#,. .####'#.######+#.@h @hh ?29@h## @h& +  Things that are here: @h& V_a +1 dagger of holy wrath; a +0 robe@h @hm @hJ @h@h,@h@h!3@h6@hD@hs@h* 9=@h"@h%@h%92@h '@h(@h-)I4=@h*@hu,@h,@h-@h/@h>0@h91@h3@hx3S5=@h4@ho6@h6S3=@h9@hT:@h:@h=@h>@hS?76@hs@@h @hg@hI@hA@hS7=@h@h@hS4=@h@h @h< @h4 @h @hy 78@h@hS@h@h@hu@hk15==@h@h@hI9=@h0@h,@h@@h@hqT40=@h@hb @h 9=@h!@h&6=@h'71@hE(@h*@hz*@hc+@h -@hf-@hY.@h0@hh0L42=@h1@hT3@h3M7=@h4@h6@h$7@hE8@h&:@h:S3=@h;@hr=@h=@h>@h@@hHA]4==@hxB@hPD@hD%8@hE@hG@hG@hH@hJ@hK95@hL@hM@h:N@h4O@hQ@hYQM9=@h!S@hU@hU96@hV@hX@hY@hVZ@hX\@h\S7=@h]@h_@h`9=@hOa@h7c@hrcN20=@hd@h@f@hfK8=@hg@hi@hj@h!k@hl@h;m@h/n@ho@h:p#9@hqp(=@h|q@h=s@hsM1=@ht@hqv@hv:50@hw@hy@hy@hz@h|@h.}@h.~@h1@ho1==@h@h@hLK2=@hx@h8@h@h|@hC@hӋK2=@h@h,@h@h@hSh3==@hc@h-@h93@h@h@hϘ@hә@h@h94@h@h@h9=@h3@h4@h%4@h@h{@hҥ95@hߦ@h@h@h@h̫@h @h@hi6=@h#@ẖ@h3K5=@hS@h@hZK7=@h@hO@h@h@h|@h@hļ@h@h*K8=@h-@h&@h_56=@h@h@hV@h@h@he9@h,@h9@hY@h>60=@ha7==@h@h@h>@hC@h @hQ@hx@h@h)K1=@hJ@hB@h9=@h@h@hK8=@h@hC@h92@h@h@h@h@h@h)@h*@h^a3=@h@h % _You start resting.@h<93.8 (84.0)9=4.8 (85@h:%@h% _Magic restored.@hq@h@h?@h,@@hGA@hC@hCK5=@hD@hmF@hF@hG@hI@hI@hJ@hL@h MU6=@hN@hO@h/P@h[Q@hS@htS%7@hT@hvV@hV@hW@hY@hY@h[@h\@hR]%8@h]^@h`@hn`@hsa@h;c@hwc@hd@hXf@hf%9@hg@hi@hj@h!k@h m@hfm@hSn@h@hN@@h@@hA@hcC@hD@hE@hE@h-G@hH@hH@hI@hK@hL@hL@hM@hO@hxQ@hQ@hR@hS@h%U@hpU@h"V@hX@hZ@hYZ@hZ@h[@h']@hr]@h]@h^@h_@h-`@h`@hsa@hb@hc@hzc@hd@he@hf@hf@hh7 _You open the door.@hpi@hi@hej@hr@  There is an open door here.@ht@ht _@h#u@h x@h?y@hy@h>z@h|@h_~@h~@h@@hف@h&@h]@h-@h@h@h=@h@h/@h@hɌ@h@h@hƐ@h-@h@hߓ@h@h@h̖@hߘ@hŚ@h@h@h@h@hߟ@hҠ@hƢ@hw@h@h@h@h@h@h@h@h@h@h@h@h9,@hF@hZ@h@h1@h@h@h5@h@h@h@h@h.@h@h ..####...#....#....#........# ..#......#....#....#)÷......# @h7..#......#....'....#........# ..#......#....######...###### ..#......#........÷...)# ..#......#.............# ..#......'.............# ..#......#.#####.......# @h9..#......#.#,,,#@......# 944.8 (150.0) ..#......#.#,,,#.......# ......#.#,,,#.......# #...####.#,,,+.......####### #'###....#,,,#............<@h#(.....#####)............######................##...#...............##...#.............#@h@h@hT _Key pressed, stopping explore.@hlI@h@h@h): _@h9@h@h",@h@h@h@h@h@h`@h@h@h7 _You open the door.@h@h @hT@h@  There is an open door here.@h@hI _@h@h @h @h @h @h@h-@hv@h@h7@h@hm@h,@h@h@hG@h2@h@hg@h@h@h!@h"@h#@h#@h%@h&@hA'@h'@h)@h*@h +@h+@h,@h.@h}.@h.@h_1@h3@hx3@h&4@h5@h7@h7@h+8@h9@h;@hu;@h/<@hh>@h>@h9?@h?@h@@hFB@hB@h$C@hPD@hE@h8F@hF@hG@h*I@hI@hI@h#.# #...#  '# #...#  #@hi# #...#  ')'# #...#  #.### #.###  +..#.....#.# #.#  #..# #.#  #..#@hli,###*#@#  #..#######.......#  #..........#  ..............$#  ...............#  @hiP.....J......#   J   slime creature (wandering)................#  .................#  .........###..,  @hj373.8 (29.0)@hn_.J,,***@h9o+4.8 (30@har@hs@hs>3.#####...# >#.# #...#  #...#  #...# ') #...#  #.###  #.#  #.# #@# #.......# ........# .......$# @h?........# ..J.....# ........# ........#  @h&.#####...# >#.# #...#  #...#  #...# ) #...#  #.###  #.# @hr #.# #@# #.......# ........# .......$# @h........# ..J.....# ........# @hUD........#  @h3@h%@h @h?__A slime creature is nearby!@h2 .#####...# >#.# #...#  #...#  #...# ') #...#  #.###  #.#  #.# #@# #.......# ........# .......$# ........# ..J.....# ........# ........#  @hr] f.#####...# >#.# #...#  #...# @h] #...# ) #...# @h^ #.###  #.# @h5^ #.# #@# @hi^ X#.......# @h^ ........# .......$# @h^ ........# ..J.....# ........# @h1_ D........#  @he @hf @hsm @h(p  @hap W_A slime creature is nearby!@h5.#.....>#.# #...# .'......#.# #...# ##.#......#.# #...# .')'......#.# #...# @h.#.##.....#.# #.### .+..#.....#.# #.# .#..#.....#.# #.# .#..#.....#.#####.# .#..#######.....@.# #.........# .@h^$# ..#@h0 J.....# .......#@hqa ^.#@h ###.....#** @ha########### *,., @h @hb@hMJ.J@hJ 2 slime creatures (wandering),,,,*@h75.8 (1.0) _@h<@hf@h'  Casting: Stone Arrow (safe; 1% risk of failure)  @hz' \Confirm with . or Enter, or press ? or * to list all spells.@h $@h7 ...#.....>#.# #...#  cuphead4 the Thaumaturge ...'......#.# #...#  Gnoll of Ashenzari ****.. @h -##.#......#.# #...#  HP: 102/102 (106) ======================== .')'......#.# #...#  MP: 26/29@h =====================--- .#.##.....#.# #.###  AC: 10@hx Str: 7 .+..#.....#.# #.# EV: 14@h Int: 21 .#..#.....#.# #.#@h6 s SH: 0Dex: 12 @h .#..#.....#.#####.# XL: 13 Next: 30% Place: Dungeon:12 @h- .#..#######.....@.# Noise: ---------  Time: 18975.8 (0.0) ##.............*..#@h  I) +1 demon blade (freeze) ...............*.$#@h  Throw: 30 darts (poison) .........J....*...# Drain @hW .............J....# ..................#@h  JJ 2 slime creatures (wandering) ^.................# ..........###.....#** @h t########### *,.,,,,,* _A slime creature is nearby!@h Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line@hX! _Aim: a slime creature (wandering, hasn't noticed you, 95% to hit)@h ...#.....>#.# #...#   cuphead4 the Thaumaturge @h< ...'......#.# #...#   Gnoll of Ashenzari ****.. ##.#......#.# #...#   HP: 102/102 (106) ======================== .')'......#.# #...#   MP: 26/29=====================--- .#.##.....#.# #.###   AC: 10@hӾ cStr: 7 .+..#.....#.# #.#  EV: 14Int: 21 .#..#.....#.# #.#  SH: 0Dex: 12 .#..#.....#.#####.#@hF   XL: 13 Next: 30% Place: Dungeon:12 .#..#######.....@.#  Noise: ---------  Time: 18975.8 (0.0) ##.............`..#  I) +1 demon blade (freeze) ...............`.$#  Throw: 30 darts (poison) .........J....`...#  Drain .............J....# ..................#  JJ 2 slime creatures (1 wandering) ^.................# ..........###.....#**  ########### *,.,,,,,*  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line@h@ Aim: a slime creature (wandering, hasn't noticed you, 95% to hit)  The stone arrow hits the slime creature!  The slime creature is moderately wounded.@h?,@h|E...J...J.J@h5F3==6.8 (1@hJ@hVL  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  @hLNAim: a slime creature (wandering, hasn't noticed you, 95% to hit)  The stone arrow hits the slime creature!  The slime creature is moderately wounded. _The slime creature quivers. x2@hz  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h...#.....>#.# #...#  cuphead4 the Thaumaturge ...'......#.# #...#  Gnoll of Ashenzari ****.. ##.#......#.# #...#  HP: 102/102 (106) ======================== .')'......#.# #...#  MP: 23/29===================----- @hDE.#.##.....#.# #.###  AC: 10Str: 7 .+..#.....#.# #.# EV: 14Int: 21 .#..#.....#.# #.# SH: 0Dex: 12 .#..#.....#.#####.# XL: 13 Next: 30% Place: Dungeon:12 .#..#######.....@.# Noise: ==-------  Time: 18976.8 (0.0) ##.............*..# I) +1 demon blade (freeze) @hñ...............*.$# Throw: 30 darts (poison) ..........J...J...# Drain ..................# ..................# JJ 2 slime creatures ^.................# ..........###.....#** @h;########### *,.,,,,,* _The slime creature quivers. x2  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (moderately wounded, 95% to hit)@hm...#.....>#.# #...#   cuphead4 the Thaumaturge ...'......#.# #...#   Gnoll of Ashenzari ****.. ##.#......#.# #...#   HP: 102/102 (106) ======================== @hDT.')'......#.# #...#   MP: 23/29===================----- .#.##.....#.# #.###   AC: 10Str: 7 .+..#.....#.# #.#  EV: 14Int: 21 .#..#.....#.# #.#  SH: 0Dex: 12 .#..#.....#.#####.#  XL: 13 Next: 30% Place: Dungeon:12 .#..#######.....@.#  Noise: ==-------  Time: 18976.8 (0.0) @h##.............`..#  I) +1 demon blade (freeze) ...............`.$#  Throw: 30 darts (poison) ..........J...J...#  Drain ..................# ..................#@hQ  JJ 2 slime creatures ^.................# ..........###.....#**  ########### *,.,,,,,*  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@hZAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (moderately wounded, 95% to hit)  The stone arrow hits the slime creature!!@hh,@hpl.J...J.....@hl*7.8 (1@hp@hronfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  @hbrhPress: ? - help, Shift-Dir - straight line  Aim: a slime creature (moderately wounded, 95% to hit)  The stone arrow hits the slime creature!! _The slime creature is heavily wounded.@h   @h! Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@hf ...#.....>#.# #...#  cuphead4 the Thaumaturge @hS ...'......#.# #...#  Gnoll of Ashenzari ****.. ##.#......#.# #...#  HP: 102/102 (106) ======================== .')'......#.# #...#  MP: 20/29@h ================-------- .#.##.....#.# #.###  AC: 10Str: 7 @h .+..#.....#.# #.# EV: 14Int: 21 .#..#.....#.# #.#@h{  SH: 0Dex: 12 .#..#.....#.#####.#@h,  XL: 13 Next: 30% Place: Dungeon:12 .#..#######.....@.# Noise: ==-------  Time: 18977.8 (0.0) @h ##.............*..# I) +1 demon blade (freeze) @h Y...........J...J.$# Throw: 30 darts (poison) ..................#@hu  Drain ..................# ..................# JJ 2 slime creatures @h# ^.................# ..........###.....#** ########### *,.,,,,,* _The slime creature is heavily wounded.@h Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h /Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (heavily wounded, 95% to hit)@hF ...#.....>#.# #...#   cuphead4 the Thaumaturge ...'......#.# #...#   Gnoll of Ashenzari ****.. ##.#......#.# #...#   HP: 102/102 (106) ======================== .')'......#.# #...#   MP: 20/29================-------- .#.##.....#.# #.###   AC: 10Str: 7 .+..#.....#.# #.#  EV: 14Int: 21 .#..#.....#.# #.#  SH: 0Dex: 12 .#..#.....#.#####.#  XL: 13 Next: 30% Place: @h6 [mDungeon:12 .#..#######.....@.#  Noise: ==-------  Time: 18977.8 (0.0) ##.............`..#  I) +1 demon blade (freeze) ...........J...J.$#  Throw: 30 darts (poison) ..................#  Drain ..................# ..................#  JJ 2 slime creatures ^.................# ..........###.....#**  ########### *,.,,,,,*  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (heavily wounded, 95% to hit) [2@h@ ,3d The stone arrow hits the slime creature!!@h,@h jJ...J.....@h *8.8 (1@h@hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a slime creature (heavily wounded, 95% to hit)  @hThe stone arrow hits the slime creature!! _The slime creature is almost dead.@h0  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@hz...#.....>#.# #...#  cuphead4 the Thaumaturge ...'......#.# #...#  Gnoll of Ashenzari ****.. ##.#......#.# #...#  HP: 102/102 (106) ======================== @hzp.')'......#.# #...#  MP: 17/29==============---------- .#.##.....#.# #.###  AC: 10Str: 7 .+..#.....#.# #.# EV: 14Int: 21 .#..#.....#.# #.# SH: 0Dex: 12 .#..#.....#.#####.#@hw{E XL: 13 Next: 30% Place: Dungeon:12 .#..#######.....@.# Noise: ==-------  Time: 18978.8 (0.0) ##..........J...J.# I) +1 demon blade (freeze) .................$# Throw: 30 darts (poison) ..................# Drain ..................# @h{..................# JJ 2 slime creatures ^.................# ..........###.....#** ########### *,.,,,,,* _The slime creature is almost dead.Casting: Stone Arrow (safe; 1% risk of failure)  @ha|xConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (almost dead, 95% to hit)@h-...#.....>#.# #...#  cuphead4 the Thaumaturge @h...'......#.# #...#  Gnoll of Ashenzari ****.. ##.#......#.# #...#  HP: 102/102 (106) ======================== .')'......#.# #...#  MP: 17/29==============---------- .#.##.....#.# #.###  AC: 10@hStr: 7 .+..#.....#.# #.# EV: 14Int: 21 .#..#.....#.# #.# SH: 0Dex: 12 @hf!.#..#.....#.#####.# XL: 13 Next: 30% Place: Dungeon:12 .#..#######.....@.# Noise: ==-------  Time: 18978.8 (0.0) @hS##..........J...J.# I) +1 demon blade (freeze) .................$#@h. Throw: 30 darts (poison) ..................# Drain ..................# @h*..................# JJ 2 slime creatures ^.................# ..........###.....#** @hk########### *,.,,,,,* Casting: Stone Arrow (safe; 1% risk of failure)  @hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line@hAim: a slime creature (almost dead, 95% to hit)  The stone arrow hits the slime creature!!@h2>#.# #...#  #...#  #...# )@h #...#  #.###  #.#  #.# #. #.@hE ...J.....# ... ... @h... .........#    slime creature ^.........# @hy.###.....#**   @h \@hcK.J...@hxk219.8 (1@h r@hzt;Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  @htAim: a slime creature (almost dead, 95% to hit)  The stone arrow hits the slime creature!! _You kill the slime creature!@hfX W.#.....>#.# #...# .'......#.# #...# #.#......#.# #...# @hY 1.')'......#.# #...# .#.##.....#.# #.### .+..#.....#.# #.# .#..#.....#.# #.# .#..#.....#.#####.# @hJY }.#..#######.# '##@hY .J....# .$# .#@hY } .# .# @hZ (.^.# .###.....#** # *,.,,,,,* @hb[ @h` 8J.@h` 78--80@hd @he @h`  You barely miss the slime creature. You bite the slime creature.  The slime creature is lightly wounded.@hiaU=-1.5 (0.7@hld@he[ _The slime creature barely misses you.@h 0  You slash the slime creature! You freeze the slime creature.  The slime creature is moderately wounded.@h00==2.2@h4@ho6 @h67_The slime creature hits you but does no damage.@hL&  @hYou hit the slime creature but do no damage.The slime creature is moderately wounded.@hH.--9@h@hT _The slime creature misses you.@h2  You slice the slime creature!! You freeze the slime creature!@hl3 0==3.6@h77 @h8 g _The slime creature is severely wounded.@h ' @h |* You hit the slime creature. You freeze the slime creature.  @hO oThe slime creature is almost dead.The slime creature hits you.@hH u*@****@h **J@.**...******@hH ..J@...........$(dazed)@hI 97/102 (106) ----4.3-Mesm Drain@hM @hP A _Your orb emites a pulse of dizzying energy.@h} You hit the slime creature. You freeze the slime creature.  The slime creature snaps out of its daze.  The slime creature is almost dead.@hT~b84-----9@h~[==-5.0@h@h2 _The slime creature hits you!@h%  @h%LYou hit the slime creature but do no damage.@h/--7@h@h\ @hT_The slime creature is almost dead.@hb  You slice the slime creature!! You freeze the slime creature.@hSt.3---=2-6.4 _You kill the slime creature!@h:@h˄@h@h/@hw,@hq@h%5@h@hH@h@hi@hݏ@h56=@hG20=@h@h @hc@h'@h@h@hɖ@h=@h֘@hN7=@h?@h @hj1==@h@hK@h@hM@hǡ@h?%8@h@hݤ,@h@h@hW9=@h@h@hpK2=@hG@h @hS@h%@h@h&90@h@hV@h@hp@h@hWI=Drain@h1@hIy _Your orb has recharged its mesmeric power.@hc1=3=@hN@h@h@hݼ@h@hS@hؿU2=@h@hD@h@ha@h@hB9=@h!@h@h+34@h@h,@h@h:@h@hM@h@hL%4@h @h@hRK5=@h+@h@h@h@h:@hK5=@h@hY@h@hd@h@hO?6=@h(=@h{@h@hcK6=@h1@h@h @h@h@h%7@h@h@hh@h@h@hD9=@h%@h@h(Q87=@h@h@h@h@h+@hK9=@hs@h @hT@h@h@h9=@h@hO@h100/103 (106)=8=@h@hE@h@hh@hqB@h@h%1@h@hH@h9=@h@h/ @h K9=@hs @h @hQ %2@h&@h@h@h@h:@hK3=@h@h@h@h9=@h@h#@h@h@h@h*@hr@h2@h!O _You now have 1869 gold pieces (gained 23).@h#@h$9=@h$@hG&@h'@h'@h(@h*@hg+@h+@hs,@h-@h/@hp/@h40@hu1@h2@h 3@h3@h4@hT6@h6@hP7@h9@hV:@h:@hN;@h<@h=@h'>@h>@h @@hmA@hA@hhB@hY@hZ@he[@h[@he@hg,@hh@hq@h.s@hs@hOt@h0}@h~@h0@h@h@h$@h@ha@h@h;@h@h@h@h_@h@h@h@h=@h@ho@hO@h@h"@h@hѾ@hC@h@h@h@h @hh@hU@h@hv@h@h@h@h@h@h@h+@h@h@h@h@h@h@h@h@ht@h@h@h@hw@hL@h: @h@h@h@h+@h@h@h@h @hX#@h%@hW%@h&@h,@h.@h.@h!1@h6@h8@h8@h":@h?....####....#.......')'.........<...#....#.......#.##..... .....@h!@#....#.......+..#..... ####...#####....#.......#..#..... ^..#...#........#.......#..#.....@hf@.#...#......:.#.......#..######.#...#........######'##.........#+#'#.......................................@................-9070.4 (84.@h@O0) ................................#######........^.........# #.................. .@h@######## #.......############ #.......## ###.....# @h;Au.##....<#@hA7-@h @hk? @h@ @hB @hD @h5E @haF @hH @hVJ @hJ @hK @hFN @hT X@hU @h]V @hnW @hY @h[ @h'\ @hU] @h_ @hya @ha @hc @he @hg @hoh @hi @hk @hm @h#n @hfo @hcq @hls @hs @hFu @hv @hx @hx @h;y @h{ @h| ,@h} @hY~ @h @h @h @h @hV @hƒ @h( @h @h x #........#,,,...,#...# ####.....#u......#...+. #.....#.......#####. #.....##..,......... @h  #####......#..,.........  #.......>..#.#**+##..........  #..........#.#,,,,#..  #..........#.#,,,,#.  #..#####...+@#,,,,#..........  #..#,,,*...#.####+#. @h  #..#,,,*...#........  #..#,,,*...#.......##########  #..#,,,+...#.......#  #..#####...#.......# u   brown ugly thing (asleep) @h  #..........#.......#  #..........#.......#  #..)[....###.......##########@h 100.4 (30  A brown ugly thing comes into view.@hq @h s.uu@hњ 4==1.4 (31@h @h_ < _The brown ugly thing gurgles horribly!@h!  .... ... #u.  #..  >..#.#  @h #.#  #.#  +@#  #.#  #..  #...  #.......#  #.......#  #.......# @h: S #.......#  #..)[.@hX ? .... @h U... #u.  #..  >..#.#  #.#  @hF #.#  +@#  #.#  @h #..  #...  #....  @h  #.......#  #......  #.......  #..)[.@hx @h @hD @h @h  @h Y_A brown ugly thing is nearby!@hBR####,,.....,#...####....#...+.......##### ##u####......#..,....@h >..#.#**+#........#####...+.#,,,,.####+#................*.....##########,,,+..#####...............#@he@h F.u@h_ @--2.4 (1.0) _@h-@h,@hA  @hACasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h #........#####,,,#...#...... cuphead4 the Thaumaturge @h#........#......,#...#...... Gnoll of Ashenzari ****.. ####.....#.......#...+...... HP: 103/103 (106) ======================== #.....#.......#####...... MP: 26/29=====================--- @h3#.....##..,.............. AC: 10Str: 7  #####......#u.,.............. EV: 14Int: 21 @hy #.......>..#*#**+##.......... SH: 0Dex: 12  #..........#*#,,,,#.......... XL: 13 Next: 32% Place: Dungeon:12 @h` #..........#@#,,,,#.......... Noise: ---------  Time: 19102.4 (0.0)  #..#####...+.#,,,,#.......... I) +1 demon blade (freeze)  #..#,,,*...#.####+#.......... Throw: 30 darts (poison) @h$ #..#,,,*...#................. Drain  #..#,,,*...#.......##########  #..#,,,+...#.......#  u   brown ugly thing  #..#####...#.......#  #..........#.......# @hhO #..........#.......# _A brown ugly thing is nearby!Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@hAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a brown ugly thing (78% to hit)@hO:#........#####,,,#...#...... cuphead4 the Thaumaturge#........#......,#...#...... Gnoll of Ashenzari ****..@h####.....#.......#...+...... HP: 103/103 (106) ========================#.....#.......#####...... MP: 26/29=====================---@h!{#.....##..,.............. AC: 10Str: 7#####......#u.,.............. EV: 14Int: 21@h#.......>..#`#**+##.......... SH: 0Dex: 12@h#..........#`#,,,,#.......... XL: 13 Next: 32% Place: Dungeon:12#..........#@#,,,,#.......... Noise: ---------  Time: 19102.4 (0.0)@hd#..#####...+.#,,,,#.......... I) +1 demon blade (freeze)@h>#..#,,,*...#.####+#.......... Throw: 30 darts (poison)#..#,,,*...#................. Drain@hW#..#,,,*...#.......###########..#,,,+...#.......#u   brown ugly thing#..#####...#.......##..........#.......#@h#..........#.......#Casting: Stone Arrow (safe; 1% risk of failure)  @hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  @h5Press: ? - help, Shift-Dir - straight lineAim: a brown ugly thing (78% to hit)  The stone arrow hits the brown ugly thing!@h`q@hwR.u.@hTy3==3.4 (1@h @hہSonfirm with . or Enter, or press ? or * to list all spells.@hNAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a brown ugly thing (78% to hit)  @hʂThe stone arrow hits the brown ugly thing! _The brown ugly thing is moderately wounded.@h  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@ho  #........#####,,,#...#...... cuphead4 the Thaumaturge @hJp d#........#......,#...#...... Gnoll of Ashenzari ****.. ####.....#.......#...+...... HP: 103/103 (106) ======================== #.....#.......#####...... MP: 23/29===================----- #.....##..,.............. AC: 10Str: 7  #####......#..,.............. EV: 14Int: 21 @hp  #.......>..#u#**+##.......... SH: 0Dex: 12  #..........#*#,,,,#.......... XL: 13 Next: 32% Place: Dungeon:12  #..........#@#,,,,#.......... Noise: ==-------  Time: 19103.4 (0.0)  #..#####...+.#,,,,#.......... I) +1 demon blade (freeze) @hkq / #..#,,,*...#.####+#.......... Throw: 30 darts (poison)  #..#,,,*...#................. Drain  #..#,,,*...#.......##########  #..#,,,+...#.......#  u   brown ugly thing  #..#####...#.......#  #..........#.......#  #..........#.......# _The brown ugly thing is moderately wounded.@hq Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a brown ugly thing (moderately wounded, 78% to hit)@h #........#####,,,#...#...... cuphead4 the Thaumaturge@h g#........#......,#...#...... Gnoll of Ashenzari ****..####.....#.......#...+...... HP: 103/103 (106) ========================@h4 #.....#.......#####...... MP: 23/29===================-----@h} #.....##..,.............. AC: 10Str: 7@h u#####......#..,.............. EV: 14Int: 21#.......>..#u#**+##.......... SH: 0@h8 -Dex: 12@h #..........#`#,,,,#.......... XL: 13 Next: 32% Place: Dungeon:12@h #..........#@#,,,,#.......... Noise: ==-------  Time: 19103.4 (0.0)#..#####...+.#,,,,#.......... I) +1 demon blade (freeze)@h4 >#..#,,,*...#.####+#.......... Throw: 30 darts (poison)#..#,,,*...#................. Drain@h| #..#,,,*...#.......###########..#,,,+...#.......#@h u   brown ugly thing#..#####...#.......#@h `#..........#.......##..........#.......#@hK Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@h Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line@h Aim: a brown ugly thing (moderately wounded, 78% to hit)  The stone arrow hits the brown ugly thing!!@h @hk H.u@h̛ *4.4 (1@hH @hƣ XConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a brown ugly thing (moderately wounded, 78% to hit)  The stone arrow hits the brown ugly thing!! _The brown ugly thing is heavily wounded.Ah89  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ah$ #........#####,,,#...#...... cuphead4 the Thaumaturge #........#......,#...#...... Gnoll of Ashenzari ****..Ah%~ ####.....#.......#...+...... HP: 103/103 (106) ======================== #.....#.......#####...... MP: 20/29================-------- AhQ#.....##..,.............. AC: 10Str: 7  #####......#..,.............. EV: 14Ah'Int: 21  #.......>..#.#**+##.......... SH: 0Dex: 12  #..........#u#,,,,#.......... XL: 13 Next: 32% Place: Dungeon:12 Ahv #..........#@#,,,,#.......... Noise: ==-------  Time: 19104.4 (0.0)  #..#####...+.#,,,,#.......... I) +1 demon blade (freeze)  #..#,,,*...#.####+#.......... Throw: 30 darts (poison) Ahz #..#,,,*...#................. Drain  #..#,,,*...#.......##########  #..#,,,+...#.......#  u   brown ugly thing  #..#####...#.......# Ah #..........#.......#  #..........#.......# _The brown ugly thing is heavily wounded.AhzCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAh|Aim: a brown ugly thing (heavily wounded, 78% to hit)AhA:#........#####,,,#...#...... cuphead4 the Thaumaturge#........#......,#...#...... Gnoll of Ashenzari ****..Ah ####.....#.......#...+...... HP: 103/103 (106) ========================#.....#.......#####...... MP: 20/29================--------#.....##..,.............. AC: 10Str: 7#####......#..,.............. EV: 14AhInt: 21#.......>..#.#**+##.......... SH: 0Dex: 12Ahh#..........#u#,,,,#.......... XL: 13 Next: 32% Place: Dungeon:12#..........#@#,,,,#.......... Noise: ==-------  Time: 19104.4 (0.0)#..#####...+.#,,,,#.......... I) +1 demon blade (freeze)AhHN#..#,,,*...#.####+#.......... Throw: 30 darts (poison)#..#,,,*...#................. Drain#..#,,,*...#.......###########..#,,,+...#.......#u   brown ugly thingAh #..#####...#.......##..........#.......##..........#.......#Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a brown ugly thing (heavily wounded, 78% to hit)  The stone arrow hits the brown ugly thing!!Ah-N7AhNConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Ah'OTPress: ? - help, Shift-Dir - straight line  AhzOAim: a brown ugly thing (heavily wounded, 78% to hit)  AhO5The stone arrow hits the brown ugly thing!!  AhPQThe brown ugly thing is almost dead.AhR*5.4 (1AhXAh4\ Ah\@_The brown ugly thing trunk-slaps you but does no damage.Ah3  AhCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.AhV #........#####,,,#...#...... cuphead4 the ThaumaturgeAh #........#......,#...#...... Gnoll of Ashenzari ****.. ####.....#.......#...+...... HP: 103/103 (106) ======================== #.....#.......#####...... MP: 17/29Ah==============---------- #.....##..,.............. AC: 10Str: 7  #####......#..,.............. EV: 14Int: 21 Ah #.......>..#.#**+##.......... SH: 0Dex: 12  #..........#u#,,,,#.......... XL: 13 Next: 32% Place: Dungeon:12  #..........#@#,,,,#.......... Noise: ==-------  Time: 19105.4 (0.0) Ah# #..#####...+.#,,,,#.......... I) +1 demon blade (freeze)  #..#,,,*...#.####+#.......... Throw: 30 darts (poison)  #..#,,,*...#................. Drain Ah #..#,,,*...#.......##########  #..#,,,+...#.......#  u   brown ugly thing  #..#####...#.......#  #..........#.......#  #..........#.......# AhE '_The brown ugly thing trunk-slaps you but does no damage.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ah!,Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a brown ugly thing (almost dead, 78% to hit)AhB  #........#####,,,#...#...... cuphead4 the Thaumaturge #........#......,#...#...... Gnoll of Ashenzari ****.. ####.....#.......#...+...... HP: 103/103 (106) ======================== #.....#.......#####...... MP: 17/29==============---------- #.....##..,.............. AC: 10Str: 7  #####......#..,.............. EV: 14AhmC 2Int: 21  #.......>..#.#**+##.......... SH: 0Dex: 12  #..........#u#,,,,#.......... XL: 13 Next: 32% Place: Dungeon:12  #..........#@#,,,,#.......... Noise: ==-------  Time: 19105.4 (0.0)  #..#####...+.#,,,,#.......... I) +1 demon blade (freeze)  #..#,,,*...#.####+#.......... Throw: 30 darts (poison)  #..#,,,*...#................. Drain  #..#,,,*...#.......##########  #..#,,,+...#.......#  u   brown ugly thing  #..#####...#.......#  #..........#.......# Ah/D O #..........#.......# Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a brown ugly thing (almost dead, 78% to hit)  The stone arrow hits the brown ugly thing!AhF  ..... .... ....   >  †  AhWG     #...  #...  #....  Ah Ah #5Ah E-846.4 (1Ah Ah Ah onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Ah TPress: ? - help, Shift-Dir - straight line  Ahe Aim: a brown ugly thing (almost dead, 78% to hit)  The stone arrow hits the brown ugly thing! Ah I_You kill the brown ugly thing!Ah! Ah Ah Ah Ah Ah ,Aht AhC Ah! Ah! #4AhV" (-Ah# Ah`% Ah% Ah ' Ah( Ah) M9=Ah>* Ah+ AhM, K5=Ah, Ah). Ah. Ah/ Ah0 Ah 1 Ah1 Ah2 AhK3 9=Ah3 Ah`5 Ah6 j=20=Ah6 Ah8 ,Ah8 Ah: ,AhZ; Ah< Ah< Ah= Ah? Ah? 9=Ah$@ AhA AhA M1=AhrB AhD AhD Ah$E Ah4F AhF Ah!G AhH AhI AhI AhJ Ah Ah Ah: Ah AhĤ g  You see here an ugly thing corpse.Ah> Ah  _Ah AhШ Ah] Ah Ah Ah Ah Ah| 9=Ah3 Ah Ahҳ Ah! Ahش Ah AhY Ah Ah{ Ah Ahκ Ah Ahػ Ahy Ahľ AhQ Ah Ah 7 _You open the door.Ah^ Ah Ahz Ah @  There is an open door here.Ah- Ah  _Ah Ah Ah Ah Ah Ah Ah AhH Ah AhO XAh Ah Ah$ Ah Ah> g  You see here an ugly thing corpse.Ah Ah  _AhJ Ah Ah% Aht Ah2 Ahi 7 _You open the door.Ahg Ah Ah Ah @  There is an open door here.Ah AhA  _Ah Ah Ah Ah Ah. AhyAhAhAh,Ah&Ah;AhAh Ah Ah AhAhQAh{open the door. _There is an open door here. _You see here an ugly thingAht corpse.open the door. _There is an open door here. _You open the door.AhPAhAhAh51   #####......#......   #.......>..#.###'##   #..........#†#....#   #..........#.#....#  Ah%6 #..#####...'.#....#   #..#...#...#.####+#   #..#...#...#..   #..#...#...#.......##### Ah6  #..#...@...#.......# --82.4 (76.0)   #..#####...#.......#   #..........#.......#   #..........## Ah571  #..)[....###.......   #........#..............    ##.......+..............    #.......#..............Ah7    #.......#......)....... There is an open door here.Ah88--Ahk>[ _Done exploring.Ah:AhAhAh......###'†.'....0Ah.0)AhAhAhE _Done exploring.AhAhAhAhB;AhAh Ah<7_Done exploring.Ah AhAhSAhV;AhAh(E _Done exploring.Ah Ah Ahz Ah  Ah :_No target in view!AhAhAhiAhQAh)E _Done exploring.Ah'Ah6UInventory: 36/52 gear slots Hand Weapons (go to first with ))  I - a +1 demon blade of freezing (weapon)b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing Missiles (go to first with ()  d - 30 poisoned darts (quivered)k - 4 boomerangs  q - 2 throwing netsy - 3 darts of disjunction  K - 5 curare-tipped darts Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self} Ah`7 h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet Ah7[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Ah. R  A - a +5 battleaxe  H - a +5 dagger of freezing Missiles (go to first with ()  d - 30 poisoned darts (quivered)  k - 4 boomerangs Ah/  q - 2 throwing nets  y - 3 darts of disjunction  K - 5 curare-tipped darts Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet Ah0  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance  x - a +0 cloak  C - a +0 leather armour of cold resistance  D - a +0 troll leather armour Ah0  E - a +2 scale mail of cold resistance  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6}12%Ah( G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} Magical Staves (go to first with |)  F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} Jewellery (go to first with "=)  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}  p - a ring of protection from cold (worn)23Ahd!  p - a ring of protection from cold (worn)i - an amulet of the acrobat  n - a ring of positive energy Ah! d s - a +6 ring of strength9Ah s - a +6 ring of strength  v - an amulet of guardian spirit  B - a +6 ring of strength32AhM Ah F B - a +6 ring of strength  J - a ring of protection from cold Wands (go to first with /)a - a wand of flame (3)  c - a wand of roots (15)  e - a wand of charming (9) Ah g f - a wand of mindburst (3)43Ah X f - a wand of mindburst (3)  Ah; p - a wand of polymorph (22) Scrolls (go to first with ?)  b - 3 scrolls of blinking Ah V f - a scroll of fear50Ah f - a scroll of fear  g - a scroll of fog  t - 7 scrolls of teleportation  a - a scroll of enchant armour6Ah]Hz a - a scroll of enchant armour  p - 2 scrolls of poison  AhHNs - 2 scrolls of butterflies  w - 5 scrolls of enchant weapon  x - 2 scrolls of amnesia  I - a scroll of immolation  N - a scroll of noise  T - 2 scrolls of torment  i - 3 scrolls of identify Potions (go to first with !) AhlIc c - 2 potions of curing74 Ahk  AhQ  Ah  #####......#............ cuphead4 the Thaumaturge  Ahd  #.......>..#.###'##..... Gnoll of Ashenzari ****..  #..........#†#....#..... HP: 105/105 (106) ========================   Ah #..........#.#....#..... MP: 29/29========================  #..#####...'.#....#..... AC: 10 Ah .Str: 7  #..#...#...#.####+#..... EV: 14Int: 21   Ah; #..#...#...#............ SH: 0Dex: 12  #..#...#...#.......##### XL: 13 Next: 34% Place: Dungeon:12   Ah #..#...@...#.......#Noise: ---------  Time: 19182.4 (0.0)   Ah 5#..#####...#.......#I) +1 demon blade (freeze)  #..........#.......#Throw: 30 darts (poison)  Ah&  #..........#.......#Drain  #..)[....###.......#####   Ahl #........#..............   ##.......+.............. Ah =   #.......#..............   #.......#......).......  _Done exploring.  Ah _Done exploring. _Done exploring. _Done exploring. _No target in view! _Done exploring. Ah  Ahc  Ah  Ah  AhP Ah^Q AhQ Ah] Aht_ Ahc: _ Ahd Ahf AhIg Ahg Ahk Ahm Ahm Ahrn Ahq AhAs Ahs Ah6t Ah1x@  There is an open door here. Ahxy Ah$z _ Ahz Ah} Ah  Ah Ah Ah Ah҃ AhM Ah„ Ah. AhN Ahʈ Ah> Ah Ahn Ah Ah! Ahw Ah Ahv AhG Ah Ah Aho Ah> Ah` Ah Aht Ahx Ah AhA Ah Ah Ah&, Ah Ahc Ahb Ahӫ Ah Ah  Ah Ah  Ah Ah7 Ah AhZ Ahִ Ahl AhĶ Ah AhF Ah Ah, AhA Ah Ah3 Ahf Ah AhӾ Ahk Ah Ah Ahd Ah Ah Ahk, Ah" Ahb AhB Ah Ah( Ah] Ah Ah  AhM Ah .....############...# .....# #....#...#...# .....# #.####...##### .....# #.#..........  Ah.....# #.#.......... .....###########.#.......... .................#.......######## .................####....#....... ................#.......206.4 (24.0)  Ah..)..............#....... ........#####...#####....#....... ........#^..#...#........#....... ........#...#...#......:.#....... ........#...#...#..######'#  Ah#########...#+#'#.. ................... ............. Ahw Ah Ah  AhjS_There is a stone staircase leading up here.AhAhAhAhAhc77.4 (1.0) _Ah>Ah .#.....[.....###.# ##......## #.....ß.....# #.# #..#.....# ####.....#### #.# #.####...### .....### #)# ##....##....# ####.####÷## # ######### ##........÷.## #### ##............##  AhH#........# 1 #.....@..).....#  #.....#  #..............#  #..............#  ##............## ##..........## ############ AhAhAh,8.9 (2.5Ah-Ah} _You climb upwards. _There is a stone staircase leading down here.Ahl3Ah$AhAhAh: _AhAhmAhAhAhAhBAhAhAh AhAhAhAhAhAhvAhGAh  Things that are here:  a yak skeleton; a yak skeletonAhEAhhAh _AhAhP{  Things that are here:  a +0 mace; a yak skeletonAhAhn _AhgAh6AhAh+AhAhAhAhrAhAhAhAhtAhAh$AhAh*AhAhAh=,Ah8AhAh/AhAh(AhAh AhAh AhyAh~Ah,AhAhAh,AhAh ,Ah Ah Ah Ah ,Ah$Ah0,AhAhJAhAh,AhSAhFAhAhFAhAh@AhAhKAh AhOAhAhxAh!Ah"Ah=#Ah"$Ah%Ah'Ah!(AhR)Ah+Ah,AhC-AhO.Ah;0Ah2Ahm2Ah3Ah5Ah7Ah7Ah 9AhO;Ah#=Ah}=Ah>AhC ##### #.##.....##  ## #.........##  Ah*D #..........#  # #........).#  ### ##....).....#  ....#### #...#  .......###.#  ###.........## AhD ######...#....@....#  37.9 (29.0)#####.<# AhDS  ##   ##   #  ## Ah9E  .....##   #######   AhEE AhEAhIAhdK AhKS_There is a stone staircase leading up here.Ah{AhjAhEAhwAh Ahm AhAhAhAhe$ _Ah AhAh,Ah Ah#Ah$Ah%Ah&Ah(Ah*Ah1+Ah3,Ah/,Ah>0Ah0Ah2Ah3Ahm4Ah4Ah6Ah7Ahs8Ah8Ah:Ah;Ah3<Ah<Ah=Ah@XAhcAAhAAh BAhBCAh4DAhDAhDAhEAhFAhOGAhGAhHAhIAh JAhiJAheKAhpLAhLAh+MAhNAhOAhPAhPAhRAhaSAhSAhhTAhUAh/WAhWAhXAhO[Ah\Ah\Ah]Ahb4 ))##.##.##########....# #..# )####.#...............# #..# AhOc...#.#......#####....# ##.# ..#........# ##....# #.# .....####..####.....# #.### Ahc...ß...## ##....#.##### #.##. .....#..# ##.....## #.... ....###.# #### #.... Ahc....# #.# #..#.@...# #....55.9 (18 .#### #.# #.####...### ##.... AhZd<## #.# #)# ##....#### #.....####.####÷## #.......###.#...##........÷.## ####............##............## ######...#...#..............# #####.<.#.....>..).....# AhdO#...#..............##...AhieAhhAhvjAh,AhAhUAhPAh̩AhlAhAhAhSAh,AhAh@AhAhoAhAhAhcAh AhAhHAhAhfAhAhAh5Ah<AhAhAh'Ah.AhAhOAhAhAhAh,AhAhSAhzAhAhUAhAhx,AhhAhQAhAhAhAhAhAhJAh=AhWAh:AhAh Ah9AhAhAh Ah AhAhAhAhAhAhOAhLAhAhAhAh "Ah$Ah'Ah6(Ah +Ah.S  There is a staircase to the Orcish Mines here.Ah2Ah2 _Ah5Ah8Ahc;Ah;Ah=Ah@Ah<AhAhAhAhAhAh Ah  #..###........# ##.#.[###..#  #.## #......#.#######...[..<.##  #.# ########........)..)...## Ahj_ #.# ####....[[##.##.###  #.# ######....[####.#....  #.# #.#.....ß[....#.#...  #># ###.#...........#......  #.# #............#### Ah #.# ###.#..ß@...>....ß...## #77.9 (22  #.# ##...##.[...........#..#  #.# #..#...#.....[.....###.#  Ah=U##.####.##...#.....ß.....# #.#  #.......##...####.....#### #.#....#####).........### #.# # #..........#.######## ############ ##.... Ah/##.....AhAh0Ah-AhVAhڏAhAh&Ah,AhAhLAh;AhAhXAhRAh3,AhAhAhAhAh AhAhAh AhAhoAheAhAhAhAhAh7AhAhAhAh-AhAhAhAheAhAhAhAhHAhAhD&  Ah2Things that are here:  a +0 robe; a +0 daggerAhAh2 _AhH Ah AhAhAhAhAhAh~AhAh!0 .............######....).).... .............# ########....... .............# ###...... .............## ####......#. Ah'"#.....>....#..# #####....#....# ########..##..# #.....######### Ahp"x.### ##..#..# ##.##### ## ...# ##.#.[###..# ###### .#.#######...[..@.## #....# Ah"T90.9 (13 ##........)..)...## #....#####....[[##.##.##########....# Ah"#####....[####.#...............# .#.....ß[....#.#......#####....# AhC#.#...........#........# ##....# ................####..####.....# Ah#A..ß....>....ß...## ##....#.##### #.[...........#..# ##.....##AhE$Ah*Ah_,a _There is a stone staircase leading up here.AhAhfAhAhAh71.0) _AhAhR #..)#...........#....#...'...........#....'#...#...........#....##...###...#...........#....####### .....#'#####################.... #..[....###.####...###....##.... '....@T.#....#......#......#..... #......{'....#......#......#.....0 #.......#....#..@...#......#..... #......@#....#......#......#....# Ah-#.......#########+#####...##....#+#..T....#...{.####'####....# .....#...{...#............#.....' .....#....{..#............#.....# .##....).......'.....# .>.#.......#T.))))......#.....#  ######.########...##....# You climb upwards.AhAh:{AhZ=,3.4 (2.5AhCAhE AhE_Level annotation: Harold, Snorg _There is a stone staircase leading down here.Ahy#...'.#.'.#...#.#....##...####...#.#....#######'#####################......[....###.####...###....##. ....@T.#....#......#......#. AhC......{'....#......#......#. .#....#..>...#......#. ......@#....#...@..#......#....## .#########+#####...##....# ###+#..T....#...{.####'####....#. ....#...{...#............#.....'.#....{.{#.#.....#.#.......#....)'.....#>.#.#T.))))#.....# #####..########...##....#. .....########........#...##...÷#.Ah8'.T.............#....)...T   Snorg (wandering)#..)))).....########.Ah+r{.Ah/,4.4 (1.0AhAh+ _Snorg opens the door.Ahw>###...######'#####################......[....###.####...###......@T.#....#......#........{'.#>@.AhS?Z##.#########@#####...# ###+#..T....#...T.####'##. ....#...{..{#............#.....'.{..#.........#...#....).......'#>))))......# ####..########...##....#. Ah?.....########........#..÷ .#....AhF *Snorg bites you but does no damage. Snorg claws you!Ahg***@***AhN ******...**.T.*****Ah[ d .>........{#...#......(dazed)Your orb emites a pulse of dizzying energy.Ah 96/105 (106) ---==5-Mesm DrainAhn Ah] 9 _Snorg claws you but does no damage. Ah Y_There is an open door, spattered with blood here.AhX'......'.......#...........#....########..#'###################Ah+Y[....###.####...###....#@T.#{'..>..@#....#...@..#...... .......#########'#####...# AhY ###+#..T...{#...T.####'####....#{...#.........'{..#............#....).......' ..>.AhY$#..))))......#.....## #####.........########...########...÷AhaAhbg7=----6 Ah$c_Ah,jAhkAh=....#...'...........#..........'. cuphead4 the Thaumaturge Ahݲ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## HP: 97/105 (106) ======================-- ....#'#####################...... MP: 29/29======================== AhL..[....###.####...###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: ---------  Time: 19296.4 (0.0) .......#########'#####...##....## I) +1 demon blade (freeze) ###+#..T...{#...T.####'####....#. Throw: 30 darts (poison) ....#...{...#............#.....'. -Mesm Drain ....#....{..#............#.....#. [14Ah6d....#.......#....).......'.....## T   Snorg (dazed) ..>.#.......#..))))......#.....## #####.........########...##....#. Ahh.....########........#...##...÷#.Snorg bites you but does no damage. Snorg claws you!  Your orb emites a pulse of dizzying energy. _Snorg claws you but does no damage. _There is an open door, spattered with blood here.  Press: ? - help, v - describe, . - travelAh}'The floor.Ahb@'An open door, spattered with blood.Ah8 'T  Your orb emites a pulse of dizzying energyAh4. _Snorg claws you but does no damage. _There is an open door, spattered with blood here.  Press: ? - help, v - describe, . - travelHere: Snorg (dazed)  The floor.AhQ Snorg the Insatiable A particularly corpulent troll with a short temper and a sizable gut. Uninterested in the Orb, Snorg delights in the endless parade of adventurers – that is, easy meals — it attracts. Max HP: ~96 Will: ++ AC: none EV: ++ Threat: Lethal Class: Natural Size: Large Int: Human Regen: 1/turn Ah nYou have about 67% to hit with your +1 demon blade of freezing and 60% to hit with your bite. She has about 57% to hit you. Attacks Max Damage Bite 20 2x Claw 15 each She can open doors. She possesses the following natural abilities:  a - Berserker Rage Ah }[!]: Description|StatusesAh ....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. Ah....#...#...........#....######## HP: 97/105 (106) ======================-- ....#'#####################...... MP: 29/29======================== ..[....###.####...###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: ---------  Time: 19296.4 (0.0) .......#########'#####...##....## I) +1 demon blade (freeze) ###+#..T...{#...T.####'####....#. Throw: [AhY-32m30 darts (poison) ....#...{...#............#.....'. -Mesm Drain ....#....{..#............#.....#. ....#.......#....).......'.....## T   Snorg (dazed) ..>.#.......#..))))......#.....## #####.........########...##....#. .....########........#...##...÷#.Your orb emites a pulse of dizzying energy. _Snorg claws you but does no damage. _There is an open door, spattered with blood here.  Press: ? - help, v - describe, . - travelHere: Snorg (dazed)  The floor.AhU Examine surroundings ('x' in main): Targeting (zap wands, cast spells, etc.):Esc : cancel (also Space, x) Most keys from examine surroundings work.Ctrl-X : list all things in view Some keys fire at the target. Ctrl-X onlyDir.: move cursor in that direction lists eligible targets. By default, . : move to cursor (also Enter, Del) range is respected and beams don't stop. g : pick up item at cursor Enter : fire (Space, Del, f) v : describe monster under cursor . : fire, stop at target + : cycle monsters forward (also =) @ : fire, stop at target, ignore range - : cycle monsters backward ! : fire, don't stop, ignore range ^ : cycle through trapsAhvp : fire at Previous target (also f) _ : cycle through altars: : show/hide beam path </> : cycle through up/down stairs Shift-Dir. : fire straight-line beam Tab : cycle through shops and portals(also / Dir.) r : move cursor to you e : create/remove travel exclusion Firing mode ('f' in main): Q : choose fire action. ( : cycle to previous suitable action ) : cycle to next suitable action.Ahl....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## HP: 97/105 (106) ======================-- ....#'#####################...... MP: 29/29======================== ..[....###.####...###....##...... AC: 10Str: 7 Ahm....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: ---------  Time: 19296.4 (0.0) .......#########'#####...##....## I) +1 demon blade (freeze) ###+#..T...{#...T.####'####....#. Throw: 30 darts (poison) ....#...{...#............#.....'. -Mesm Drain ....#....{..#............#.....#. ....#.......#....).......'.....## T   Ahn[31mSnorg (dazed) ..>.#.......#..))))......#.....## #####.........########...##....#. .....########........#...##...÷#.Your orb emites a pulse of dizzying energy. _Snorg claws you but does no damage. _There is an open door, spattered with blood here.  Press: ? - help, v - describe, . - travelHere: Snorg (dazed)  The floor.Ahw....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## HP: 97/105 (106) ======================-- Ahx....#'#####################...... MP: 29/29======================== ..[....###.####...###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: ---------  Time: 19296.4 (0.0) .......#########'#####...##....## I) +1 demon blade (freeze) ###+#..T...{#...T.####'####....#. Throw: 30 darts (poison) ....#...{...#............#.....'.Ahqy[39;49m -Mesm Drain ....#....{..#............#.....#. ....#.......#....).......'.....## T   Snorg (dazed) ..>.#.......#..))))......#.....## #####.........########...##....#. .....########........#...##...÷#.Press: ? - help, v - describe, . - travelHere: Snorg (dazed)  The floor.Ahi !....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## HP: 97/105 (106) ======================-- ....#'#####################...... MP: 29/29======================== ..[....###.####...###....##...... AC: 10Str: 7 Ah i....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: ---------  Time: 19296.4 (0.0) .......#########'#####...##....## I) +1 demon blade (freeze) Ah ###+#..T...{#...T.####'####....#. Throw: 30 darts (poison) ....#...{...#............#.....'. -Mesm Drain ....#....{..#............#.....#. ....#.......#....).......'.....## T   Snorg (dazed) ..>.#.......#..))))......#.....## #####.........########...##....#. .....########........#...##...÷#.Press: ? - help, v - describe, . - travelHere: Snorg (dazed)  The floor.Ahn@#####[Aho###...###......#{'....#......##..>...##...@..#####'###{#...T.Ahw{...#......{..#.......#....)...>#..)))).....########.÷AhzAh{AhAhER _Snorg is nearby! Ahs Ah  Spells (Memorise)TypeFailure Level  a - Foxfire AhB!Conjuration/Fire 1% 1b - Magic DartConjuration1%1  c - Grave ClawNecromancy1%2  d - Lesser BeckoningTranslocation1%2  e - Mercury Arrow Ah"Conjuration/Alchemy1%2  f - Searing RayConjuration1%2  g - Static DischargeConjuration/Air1%2  h - PasswallEarth1%3  i - Sigil of BindingHexes1% Ah"3  j - PetrifyAlchemy/Earth1% 4  k - Vhi's Electric ChargeTranslocation/Air1% 4  l - Dispel UndeadNecromancy3% 4  m - Curse of AgonyNecromancy AhE#111% 5  n - Permafrost EruptionIce/Earth19% 6 12 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit"Ah0"Ah"Ah ....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## HP: 97/105 (106) ======================-- "Ahq y....#'#####################...... MP: 29/29======================== ..[....###.####...###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 "Ah X.......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: ---------  Time: 19296.4 (0.0) .......#########'#####...##....## I) +1 demon blade (freeze) ###+#..T...{#...T.####'####....#. Throw: 30 darts (poison) ....#...{...#............#.....'. -Mesm Drain ....#....{..#............#.....#. "Ah =....#.......#....).......'.....## T   Snorg (dazed) ..>.#.......#..))))......#.....## #####.........########...##....#. .....########........#...##...÷#.Press: ? - help, v - describe, . - travelHere: Snorg (dazed)  The floor. _Snorg is nearby!"Ah:Okay, then."Ah]"Ah "Ah6. _"AhX  "Ah׉Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."AhR"AhDŽo Your spells (cast)Type"AhFailure Level a - SandblastEarth1%1  b + Stone ArrowConjuration/Earth 1% 3 c - BlinkTranslocation1%"Ahi2  d - Launch Clockwork BeeForgecraft1%3  e - Brom's Barrelling BoulderConjuration/Earth1%4  f - Lee's Rapid DeconstructionEarth"Ah2%5  g - Ensorcelled HibernationHexes/Ice1%2  h - Yara's Violent Unravelling"AhHexes/Alchemy4%5 Select a spell to cast [?] help[Esc] exit%Ah%Ah%Ah4....#...'...........#..........'. cuphead4 the Thaumaturge %Ah....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## HP: 97/105 (106) ======================-- ....#'#####################...... MP: 29/29%Ah ======================== ..[....###.####...###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 %AhT ......{'....#......#......#...... SH: 0Dex: 12 %Ah .......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: ---------  Time: 19296.4 (0.0) .......#########'#####...##....## I) +1 demon blade (freeze) %Ahm ###+#..T...{#...T.####'####....#. Throw: 30 darts (poison) ....#...{...#............#.....'. -Mesm Drain %Ah t....#....{..#............#.....#. ....#.......#....).......'.....## T   Snorg (dazed) %Ah} ..>.#.......#..))))......#.....## #####.........########...##....#. .....########........#...##...÷#.%Ah Here: Snorg (dazed)  The floor. _Snorg is nearby! _Okay, then.%Ah Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Ah9%Ah....#...'...........#..........'. cuphead4 the Thaumaturge %AhA....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## HP: 97/105 (106) ======================-- %Ahk....#'#####################...... MP: 29/29======================== ..[....###.####...###....##...... AC: 10Str: 7 %Ah....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0%AheDex: 12 .......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: ---------  Time: 19296.4 (0.0) %Ah'.......#########'#####...##....## I) +1 demon blade (freeze) ###+#..T...{#...T.####'####....#. Throw: 30 darts (poison) %Ahb....#...{...#............#.....'. -Mesm Drain ....#....{..#............#.....#. ....#.......#....).......'.....## T   Snorg (dazed) %Ah:8..>.#.......#..))))......#.....## #####.........########...##....#. %Ah.....########........#...##...÷#.Here: Snorg (dazed)  The floor. %AhH:_Snorg is nearby! _Okay, then.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Ah$P  Okay, then.%Ah &%Ah,%Ah.. _cAhA ....#...'...........#..........'. cuphead4 the Thaumaturge cAhA ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## HP: 97/105 (106) ======================-- ....#'#####################...... MP: 29/29======================== ..[....###.####...###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 cAh C @.......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: ---------  Time: 19296.4 (0.0) .......#########'#####...##....## I) +1 demon blade (freeze) ###+#..T...{#...T.####'####....#. Throw: 30 darts (poison) ....#...{...#............#.....'. -Mesm Drain ....#....{..#............#.....#. ....#.......#....).......'.....## T   Snorg (dazed) ..>.#.......#..))))......#.....## #####.........########...##....#. .....########........#...##...÷#. _Okay, then.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Hit: I) +1 demon blade (freeze)Press: ? - help, Dir - move targetdAh[;@*dAhJY'T  Confirm widAhKyth . or Enter, or press ? or * to list all spells. _Okay, then.  Hit: I) +1 demon blade (freeze)  Press: ? - help, Dir - move targetAim: Snorg (dazed, 67% to hit and 60% to hit with your bite)  Your weapon can't reach that far!gAh}Y....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## HP: 97/105 (106) ======================-- ....#'#####################...... MP: 29/29======================== ..[....###.####...###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 gAhb~.......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: ---------  Time: 19296.4 (0.0) .......#########'#####...##....## I) +1 demon blade (freeze) ###+#..T...{#...T.####'####....#. Throw: 30 darts (poison) ....#...{...#............#.....'. -Mesm Drain ....#....{..#............#.....#. ....#.......#....).......'.....## T   Snorg (dazed) ..>.#.......#..))))......#.....## #####.........########...##....#. .....########........#...##...÷#. _Okay, then.gAhHit: I) +1 demon blade (freeze)Press: ? - help, Dir - move targetAim: Snorg (dazed, 67% to hit and 60% to hit with your bite)  Your weapon can't reach that far!  Okay, then.gAhgAh gAhF. _hAhhAhLevel 10 of the Dungeon <<<<>>>>>_(Press ? for help),,,,,,*,,,,#.......@#...#...........#..........#...##...###.....#hAh8,,,,,,*,,,,#........#...#...........#..........#...#~...~##.....#,,,,,**,,,,#........#..)#...........#..........#...#~...~##.....#,,,,,**,,,,#........#...'...........#..........'...#~...~##.....#,,,,,,,,,,,#........#...#...........#....##...###..#≈...≈##.....#*,,,,,,,,,,,#<.......#...#...........#....########..#~._.≈##.....#*,,,,,#######........#'#####################........##...##......#*,,,,,#.....#####..[....###.####...###....##........#######......#*,,,,,#.....'...'....@T.#....#......#......#..........#..........#hAh=******#.....#..[#......{'....#......#......#..........#..........##...))#...#.......#....#..>...#......#..........+..........##...))#...#......@#....#...@..#......#....#######...##.....##..)..#...#.......#########'#####...##....##...##...##.....##.....#...####+#..T...{#...T.####'####....#....#######.....#hAh########.....#........#...{...#............#.....'....##...##.....##.........>..#........#....{..#............#.....#....'.....).....##............#........#.......#....).......'.....#######..........###............#......>.#.......#..))))......#.....##...##..........##........######...######.........########...##....#....####'##.....##.########## #####.....########........#...##...÷#....#.....#.....##.#~~~~~~~~##.....##........#....#....#....#.....#.....#hAh#.#~......~##.....##........#....#....#....#.....########.#~.♣..♣.~##.....##........#...##....##...#.....#iAh"6M@'iAh;'TiAhnKSnorg the Insatiable A particularly corpulent troll with a short temper and a sizable gut. Uninterested in the Orb, Snorg delights in the endless parade of adventurers – that is, easy meals — it attracts. Max HP: ~96 Will: ++ AC: none EV: ++ Threat: Lethal Class: Natural Size: Large Int: Human Regen: 1/turn You have about 67% to hit with your +1 demon blade of freezing and 60% to hit with your bite. She has about 57% to hit you. iAhoPAttacks Max Damage Bite 20 2x Claw 15 each She can open doors. She possesses the following natural abilities:  a - Berserker Rage [!]: Description|StatusespAh2Level 10 of the Dungeon <<<<>>>>>_(Press ? for help),,,,,,*,,,,#.......@#...#...........#..........#...##...###.....# pAh3,,,,,,*,,,,#........#...#...........#..........#...#~...~##.....# ,,,,,**,,,,#........#..)#...........#..........#...#~...~##.....# ,,,,,**,,,,#........#...'...........#..........'...#~...~##.....#,,,,,,,,,,,#........#...#...........#....##...###..#≈...≈##.....# pAht3*,,,,,,,,,,,#<.......#...#...........#....########..#~._.≈##.....# *,,,,,#######........#'#####################........##...##......#*,,,,,#.....#####..[....###.####...###....##........#######......#*,,,,,#.....'...'....@T.#....#......#......#..........#..........# pAh3S******#.....#..[#......{'....#......#......#..........#..........# #...))#...#.......#....#..>...#......#..........+..........# pAh4#...))#...#......@#....#...@..#......#....#######...##.....##..)..#...#.......#########'#####...##....##...##...##.....# #.....#...####+#..T...{#...T.####'####....#....#######.....# pAhr47########.....#........#...{...#............#.....'....##...##.....# #.........>..#........#....{..#............#.....#....'.....).....#pAh4x#............#........#.......#....).......'.....#######..........# ##............#......>.#.......#..))))......#.....##...##..........##........######...######.........########...##....#....####'##.....# pAh56#.########## #####.....########........#...##...÷#....#.....#.....# #.#~~~~~~~~# #.....##........#....#....#....#.....#.....##.#~......~#pAh[5#.....##........#....#....#....#.....####### #.#~.♣..♣.~# #.....##........#...##....##...#.....#pAh pAh 5....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## HP: 97/105 (106) ======================-- ....#'#####################...... MP: 29/29======================== ..[....###.####...###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14pAh¶ |Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: ---------  Time: 19296.4 (0.0) .......#########'#####...##....## I) +1 demon blade (freeze) ###+#..T...{#...T.####'####....#. Throw: 30 darts (poison) ....#...{...#............#.....'. -Mesm Drain ....#....{..#............#.....#. pAh2 ....#.......#....).......'.....## T   Snorg (dazed) ..>.#.......#..))))......#.....## #####.........########...##....#. .....########........#...##...÷#. _Okay, then.Hit: I) +1 demon blade (freeze)Press: ? - help, Dir - move targetpAh Aim: Snorg (dazed, 67% to hit and 60% to hit with your bite)  Your weapon can't reach that far! _Okay, then.pAh pAh pAh rAh rAh Inventory: 36/52 gear slots Hand Weapons (go to first with ))  I - a +1 demon blade of freezing (weapon)b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing rAh; DMissiles (go to first with ()  d - 30 poisoned darts (quivered)k - 4 boomerangs  q - 2 throwing netsy - 3 darts of disjunction  K - 5 curare-tipped darts Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet rAh [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]xAhk - 4 boomerangs. A curved, flat, throwing baton designed to return to its user. Base damage: 6 Base attack delay: 1.3 This projectile's minimum attack delay (0.7) is reached at skill level 12.  Your skill: 10.2 xAh At current training (3%) you reach 12.0 in about 2.4 XLs. Damage rating: 17 (Base [6 + 10 (Thrw)] x 92% (Str) x 118% (Fight)). It may be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “The weapon, thrown at 20 or 30 yards distance, twirled round in the air with  astonishing velocity, and alighting on the right arm of one of his opponents,  actually rebounded to a distance not less than 70 or 80 yards, leaving a  horrible contusion behind, and exciting universal admiration.”  -The Sydney Gazette and New South Wales Advertiser, 23 December 1804 (q)uiver, (d)rop, (=)adjust, or (i)nscribe.yAhl-yAh4yAhY?....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. yAh?....#...#...........#....######## HP: 97/105 (106) ======================-- ....#'#####################...... MP: 29/29======================== ..[....###.####...###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0yAh@Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: ---------  Time: 19296.4 (0.0) .......#########'#####...##....## I) +1 demon blade (freeze) ###+#..T...{#...T.####'####....#. Throw: 4 boomerangs ....#...{...#............#.....'. -Mesm Drain yAh{A7....#....{..#............#.....#. ....#.......#....).......'.....## T   Snorg (dazed) ..>.#.......#..))))......#.....## #####.........########...##....#. .....########........#...##...÷#. _Okay, then.Hit: I) +1 demon blade (freeze)yAh"DPress: ? - help, Dir - move targetAim: Snorg (dazed, 67% to hit and 60% to hit with your bite)  Your weapon can't reach that far! _Okay, then.yAhHyAhDIyAh OyAh`PyAh ....#...'...........#..........'. cuphead4 the Thaumaturge yAh ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## HP: 97/105 (106) ======================-- ....#'#####################...... MP: 29/29======================== ..[....###.####...###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 yAh ......{'....#......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: ---------  Time: 19296.4 (0.0) .......#########*#####...##....## I) +1 demon blade (freeze) yAh{ ###+#..T...{#...T.####'####....#. Throw: 4 boomerangs ....#...{...#............#.....'. -Mesm Drain ....#....{..#............#.....#. ....#.......#....).......'.....## T   Snorg (dazed) ..>.#.......#..))))......#.....## yAh B#####.........########...##....#. .....########........#...##...÷#.Your weapon can't reach that far! _Okay, then.Throw: 4 boomerangsyAh_ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Snorg (dazed, 67% to hit)zAh9$zAh7@....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## HP: 97/105 (106) ======================-- ....#'#####################...... MP: 29/29======================== ..[....###.####...###....##...... AC: 10zAh Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 zAh......@#....#...@..#......#....## Noise: ---------  Time: 19296.4 (0.0) .......#########(#####...##....## I) +1 demon blade (freeze) ###+#..T...{#...T.####'####....#. Throw: 4 boomerangs zAhj....#...{...#............#.....'. -Mesm Drain ....#....{..#............#.....#. ....#.......#....).......'.....## T   Snorg ..>.#.......#..))))......#.....## zAh#####.........########...##....#. .....########........#...##...÷#.Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cyclezAhlShift-Dir - straight lineAim: Snorg (dazed, 67% to hit)  You throw a boomerang. The boomerang hits Snorg! Snorg snaps out of her daze.  Snorg is lightly wounded.zAh]Z''zAh\zAhfT.#....{zAhxh;=7.2 (0.8 _zAh2ozAhip{Ahk....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## HP: 97/105 (106) ======================-- ....#'#####################...... MP: 29/29======================== ..[....###.####...###....##...... AC: 10Str: 7 {AhX....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: =--------  Time: 19297.2 (0.0) .......#########T#####...##....## I) +1 demon blade (freeze) ###+#..T....#.....####'####....#. Throw: 4 boomerangs ....#...{..{#............#.....'. -Mesm Drain ....#....{..#............#.....#. ....#.......#....).......'.....## T   {Ahj[40mSnorg ..>.#.......#..))))......#.....## #####.........########...##....#. .....########........#...##...÷#.You throw a boomerang. The boomerang hits Snorg! Snorg snaps out of her daze. _Snorg is lightly wounded.  Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Snorg (lightly wounded, 67% to hit){Ah....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. {Ahwq....#...#...........#....######## HP: 97/105 (106) ======================-- ....#'#####################...... MP: 29/29======================== ..[....###.####...###....##...... AC: 10Str: 7 {Ah....@T.#....#......#......#...... EV: 14{AhC$Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 {Ah!.......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 {Ah......@#....#...@..#......#....## Noise: =--------  Time: 19297.2 (0.0) .......#########T#####...##....## I) +1 demon blade (freeze) {Ahw###+#..T....#.....####'####....#. Throw: 4 boomerangs {Ah....#...{..{#............#.....'. -Mesm Drain ....#....{..#............#.....#. {Ah)....#.......#....).......'.....## T   Snorg ..>.#.......#..))))......#.....## {Ah#####.........########...##....#. .....########........#...##...÷#.Throw: 4 boomerangs{AhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line{Ah1Aim: Snorg (lightly wounded, 67% to hit)  You throw a boomerang. The boomerang hits Snorg.  Snorg is lightly wounded.{AhHP{AhW.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Snorg (lightly wounded, 67% to hit)  You throw a boomerang. The boomerang hits Snorg.  Snorg is lightly wounded.  Snorg closely misses you{AhXo. Snorg claws you but does no damage.=8.0 (0.8{AhI^{Ah>_N _Snorg barely misses you.{Ah....#...'...........#..........'. cuphead4 the Thaumaturge {Ah....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## HP: 97/105 (106) ======================-- ....#'#####################...... MP: 29/29======================== {Ah..[....###.####...###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 {Ahr......{'....#......#......#...... SH: 0Dex: 12 {Ah!.......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 {Ah7......@#....#...@..#......#....## Noise: ==-------  Time: 19298.0 (0.0) .......#########T#####...##....## I) +1 demon blade (freeze) {Ah###+#..T....#.....####'####....#. Throw: 4 boomerangs ....#...{...#............#.....'. -Mesm Drain {Ahl....#....{..#............#.....#. ....#.......#....).......'.....## T   Snorg {AhY8..>.#.......#..))))......#.....## #####.........########...##....#. {Ah.....########........#...##...÷#.Snorg closely misses you. Snorg claws you but does no damage. _Snorg barely misses you.Throw: 4 boomerangs{Ah`)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Snorg (lightly wounded, 67% to hit){Ah d....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## HP: 97/105 (106) ======================-- ....#'#####################...... MP: 29/29======================== ..[....###.####...###....##...... AC: 10{Ah Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: ==-------  Time: 19298.0 (0.0) .......#########(#####...##....## I) +1 demon blade (freeze) ###+#..T....#...(.####'####....#. Throw: 4 boomerangs {Aht |....#...{...#...(........#.....'. -Mesm Drain ....#....{..#...(........#.....#. ....#.......#...().......'.....## T   Snorg ..>.#.......#..)())......#.....## #####.........########...##....#. .....########........#...##...÷#.Snorg closely misses you. Snorg claws you but does no damage. {AhM o_Snorg barely misses you.Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Snorg (lightly wounded, 67% to hit){Ah׈ T....) _barely misses you.  Throw: 4 boomerangs  {Ah‰ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Snorg (lightly wounded, 67% to hit)  You throw a boomerang. The boomerang closely misses Snorg.{AhΊ -8-{Aho @8 (0.83{Ah {AhӖ v _Snorg barely misses you. x2; Snorg claws you but does no damage.|Ahi....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## HP: 98/105 (106) ======================-- ....#'#####################...... MP: 29/29======================== |AhI..[....###.####...###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: =--------  Time: 19298.8 (0.0) .......#########T#####...##....## I) +1 demon blade (freeze) |Ahv###+#..T....#.....####'####....#. Throw: 3 boomerangs ....#...{...#............#.....'. -Mesm Drain ....#....{..#............#.....#. ....#.......#....).......'.....## T   Snorg ..>.#.......#..))))......#.....## #####.........########...##....#. .....########........#...##...÷#.You throw a boomerang. The boomerang closely misses Snorg. _Snorg barely misses you. x2; Snorg claws you but does no damage.  Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Snorg (lightly wounded, 67% to hit)|AhO....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## HP: 98/105 (106) ======================-- |AhP....#'#####################...... MP: 29/29======================== ..[....###.####...###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: =--------  Time: 19298.8 (0.0) .......#########T#####...##....## I) +1 demon blade (freeze) |AhQ###+#..T....#.....####'####....#. Throw: 3 boomerangs ....#...{...#............#.....'. -Mesm Drain ....#....{..#............#.....#. ....#.......#....).......'.....## T   Snorg ..>.#.......#..))))......#.....## #####.........########...##....#. .....########........#...##...÷#.|AhfQThrow: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Snorg (lightly wounded, 67% to hit)  You throw a boomerang. The boomerang hits Snorg.  Snorg is lightly wounded.|Ahi|Ah~|Ahy;=9.6 (0.8 _|Ah|Ah~Ah ~Ah3 $~Ah vEvoke which item? Wands  a - a wand of flame (3)~AhU uc - a wand of roots (15)  e - a wand of charming (9)  f - a wand of mindburst (3)  ~Ah pp - a wand of polymorph (22) Miscellaneous  g - a +0 tin of tremorstones (2/2) ~Ah\ [!] read|quaff|evoke[?] describe selectedAhAh0Ah_....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## HP: 98/105 (106) ======================-- ....#'#####################...... MP: 29/29Ah======================== ..[....###.####...###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 Ah......@#....#...@..#......#....## Noise: ==-------  Time: 19299.6 (0.0) .......#########T#####...##....## I) +1 demon blade (freeze) ###+#..T....#.....####'####....#. Throw: 3 boomerangs ....#...{...#............#.....'. -Mesm Drain ....#....{..#............#.....#. Ahv....#.......#....).......'.....## T   Snorg ..>.#.......#..))))......#.....## #####.........########...##....#. .....########........#...##...÷#.AhThrow: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Snorg (lightly wounded, 67% to hit)  You throw a boomerang. The boomerang hits Snorg. _Snorg is lightly wounded.Ah&P  Okay, then.AhAhAh. _AhsAhAhAh Ah8_Unknown command.AhcAhdEvoke which item? Wands  a - a wand of flame (3)c - a wand of roots (15)  e - a wand of charming (9)  f - a wand of mindburst (3)  AheMp - a wand of polymorph (22) Miscellaneous  g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selectedAh" Ah) Ah|3 ....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## HP: 98/105 (106) ======================-- ....#'#####################...... MP: 29/29======================== Ah3 ..[....###.####...###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 Ah;4 !.......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 Ah4 ......@#....#...@..#......#....## Noise: ==-------  Time: 19299.6 (0.0) .......#########T#####...##....## I) +1 demon blade (freeze) ###+#..T....#.....####'####....#. Throw: 3 boomerangs Ah4 Z....#...{...#............#.....'. -Mesm Drain ....#....{..#............#.....#. ....#.......#....).......'.....## T   Snorg Ah`5 l..>.#.......#..))))......#.....## #####.........########...##....#. .....########........#...##...÷#.Shift-Dir - straight lineAim: Snorg (lightly wounded, 67% to hit)  You throw a boomerang. The boomerang hits Snorg. _Snorg is lightly wounded. _Okay, then. Ah5 1_Unknown command.Ah#< P  Okay, then.Ah< AhB Ah&D . _Aht*Ah4Fire/throw/use which item? ([*] to toss any item) Ah(5Missiles (go to first with ()  d - 30 poisoned darts  k - 3 boomerangs (quivered) Ah5Z q - 2 throwing netsy - 3 darts of disjunction  Ah5K - 5 curare-tipped darts Wands (go to first with /)Ah[6Sa - a wand of flame (3)  c - a wand of roots (15)  Ah6ee - a wand of charming (9)  f - a wand of mindburst (3)  p - a wand of polymorph (22) Ah07aScrolls (go to first with ?) Ah74 b - 3 scrolls of blinking Ah7P f - a scroll of fearp - 2 scrolls of poison  AhR8fs - 2 scrolls of butterflies  I - a scroll of immolation  T - 2 scrolls of tormentAh8Ah%Ah%Ah Q....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. Ah~Qq....#...#...........#....######## HP: 98/105 (106) ======================-- ....#'#####################...... MP: 29/29======================== ..[....###.####...###....##...... AC: 10Str: 7 AhQ....@T.#....#......#......#...... EV: 14Int: 21 Ah/R......{'....#......#......#...... SH: 0Dex: 12 AhR.......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: ==-------  Time: 19299.6 (0.0) .......#########T#####...##....## I) +1 demon blade (freeze) AhR###+#..T....#.....####'####....#. Throw: 3 boomerangs ....#...{...#............#.....'. -Mesm Drain AhQSl....#....{..#............#.....#. ....#.......#....).......'.....## T   Snorg AhS8..>.#.......#..))))......#.....## #####.........########...##....#. Ah T.....########........#...##...÷#. _Okay, then. _Unknown command. Ah]T_Okay, then.Throw: 5 darts (curare)Press: ? - help, Shift-Dir - straight lineAim: Snorg (lightly wounded, 67% to hit)AhF....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. Ahױ;....#...#...........#....######## HP: 98/105 (106) ======================-- ....#'#####################...... MP: 29/29======================== ..[....###.####...###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 Ah.......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: ==-------  Time: 19299.6 (0.0) .......#########(#####...##....## I) +1 demon blade (freeze) ###+#..T....#...(.####'####....#. Throw: 3 boomerangs ....#...{...#...(........#.....'. -Mesm Drain ....#....{..#...(........#.....#. ....#.......#...().......'.....## T   Snorg ..>.#.......#..)())......#.....## #####.........########Ah`x...##....#. .....########........#...##...÷#. _Okay, then.Throw: 5 darts (curare)Press: ? - help, Shift-Dir - straight lineAim: Snorg (lightly wounded, 67% to hit)  You throw a curare-tipped dart.  The curare-tipped dart barely misses Snorg.Ah=YT....(  Throw: 5 darts (curare)Press: ? - help, Shift-Dir - straight lineAim: Snorg (lightly wounded, 67% to hit)  You throw a curare-tipped dart.  AhO>The curare-tipped dart barely misses Snorg.  Snorg remarks, "Ah, I'm absolutely famished!"Ah>_86---300.3 (0.7AhEAhF AhG[_Snorg bites you! Snorg misses you. Snorg claws you.Ah8L ....#...'...........#..........'. cuphead4 the Thaumaturge AhL ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## HP: 86/105 (106) ===================----- ....#'#####################...... MP: 29/29======================== ..[....###.####...###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 AhzM -.......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: ==-------  Time: 19300.3 (0.0) .......#########T#####...##....## I) +1 demon blade (freeze) ###+#..T....#.....####'####....#. Throw: 3 boomerangs ....#...{...#............#.....'. -Mesm Drain ....#....{..#............#.....#. AhN Q....#.......#....).......'.....## T   Snorg ..>.#.......#..)())......#.....## #####.........########...##....#. .....########........#...##...÷#.Snorg remarks, "Ah, I'm absolutely famished!" _Snorg bites you! Snorg misses you. Snorg claws you.  Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAhN FAim: Snorg (lightly wounded, 67% to hit)Ah....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## HP: 86/105 (106) ===================----- ....#'#####################...... MP: 29/29======================== Ah-..[....###.####...###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: ==-------  Time: 19300.3 (0.0) .......#########T#####...##....## I) +1 demon blade (freeze) ###+#..T....#.....####'####....#. Throw: 3 boomerangs ....#...{...#............#.....'. -Mesm Drain Ah....#....{..#............#.....#. ....#.......#....).......'.....## T   Snorg ..>.#.......#..)())......#.....## #####.........########...##....#. Ah<0.....########........#...##...÷#. _Snorg bites you! Snorg misses you. Snorg claws you.  Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Snorg (lightly wounded, 67% to hit)  Okay, then.AhAh\!Ah". _AhZ~AhyInventory: 36/52 gear slots Hand Weapons (go to first with ))  I - a +1 demon blade of freezing (weapon)b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing Missiles (go to first with ()d - 30 poisoned darts  k - 3 boomerangs (quivered) AhJc q - 2 throwing netsy - 3 darts of disjunction  K - 4 curare-tipped darts Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]AhRQ g K - 4 curare-tipped darts. AhbR A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is tipped with a substance that causes asphyxiation, dealing direct damage aswell as poisoning and slowing those it strikes. It is twice as likely to be destroyed on impact as other darts. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6. AhjS M Your skill: 10.2 It may be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {curare} {missile} Menu/colouring prefixes: identified missile (q)uiver, (d)rop, (=)adjust, or (i)nscribe.Ah," Ah(- Ah8 ....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. Ahw9 r....#...#...........#....######## HP: 86/105 (106) ===================----- ....#'#####################...... MP: 29/29======================== Aht: ..[....###.####...###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: ==-------  Time: 19300.3 (0.0) Ahh; .......#########T#####...##....## I) +1 demon blade (freeze) ###+#..T....#.....####'####....#. Throw: 4 darts (curare) ....#...{...#............#.....'. -Mesm Drain ....#....{..#............#.....#. ....#.......#....).......'.....## T   Snorg ..>.#.......#..)())......#.....## #####.........########...##....#. .....########........#...##...÷#. _Snorg bites you! Snorg misses you. Snorg claws you.  Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleAh < Shift-Dir - straight lineAim: Snorg (lightly wounded, 67% to hit) _Okay, then.AhEA AhA AhH AhJ Ah....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## HP: 86/105 (106) ===================----- ....#'#####################...... MP: 29/29======================== ..[....###.####...###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: ==-------  Time: 19300.3 (0.0) AhŞ(.......#########T#####...##....## I) +1 demon blade (freeze) ###+#..T....#.....####'####....#. Throw: 4 darts (curare) ....#...{...#............#.....'. -Mesm Drain ....#....{..#............#.....#. ....#.......#....).......'.....## T   Snorg ..>.#.......#..)())......#.....## #####.........########...##....#. .....########........#...##...÷#.Aim: Snorg (lightly wounded, 67% to hit) _Okay, then.Throw: 4 darts (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Snorg (lightly wounded, 67% to hit)Ah ....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. Ah  ....#...#...........#....######## HP: 86/105 (106) ===================----- ....#'#####################...... MP: 29/29======================== ..[....###.####...###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: ==-------  Time: 19300.3 (0.0) .......#########T#####...##....## I) +1 demon blade (freeze) ###+#..T....#.....####'####....#. Throw: 4 Ah qdarts (curare) ....#...{...#............#.....'. -Mesm Drain ....#....{..#............#.....#. ....#.......#....).......'.....## T   Snorg (very poisoned, slow) ..>.#.......#..)())......#.....## #####.........########...##....#. .....########........#...##...÷#.Shift-Dir - straight lineAim: Snorg (lightly wounded, 67% to hit)  You throw a curare-tipped dart. The curare-tipped dart hits Snorg.  Snorg is poisoned.  Snorg struggles to breathe. Snorg seems to slow down.  Snorg is moderately wounded.Ah Aim: Snorg (lightly wounded, 67% to hit)  You throw a curare-tipped dart. The curare-tipped dart hits Snorg.  Snorg is poisoned.struggles to breathe. Snorg seems to slow down.  Snorg is moderately wounded.  Snorg beckons gently.Ah o7-1.0 (0.73Ah\ Ah _Snorg barely misses you. Snorg misses you. Snorg claws you but does no damage.Ahi ....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## HP: 87/105 (106) ===================----- ....#'#####################...... MP: 29/29======================== Aht ..[....###.####...###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: =--------  Time: 19301.0 (0.0) .......#########T#####...##....## I) +1 demon blade (freeze) Ah# ###+#..T....#.....####'####....#. Throw: 3 darts (curare) ....#...{...#............#.....'. -Mesm Drain ....#....{..#............#.....#. ....#.......#....).......'.....## T   Snorg (very poisoned, slow) ..>.#.......#..)())......#.....## #####.........########...##....#. Ah .....########........#...##...÷#.Snorg beckons gently. _Snorg barely misses you. Snorg misses you. Snorg claws you but does no damage.  Throw: 3 darts (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Snorg (moderately wounded, very poisoned, slow, 67% to hit)Ah0 ....#...'...........#..........'. cuphead4 the Thaumaturge Ah ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## HP: 87/105 (106) ===================----- ....#'#####################...... MP: 29/29======================== ..[....###.####...###....##...... AC: 10Ah+ Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 Ah O.......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: =--------  Time: 19301.0 (0.0) Ah d.......#########(#####...##....## I) +1 demon blade (freeze) ###+#..T....#...(.####'####....#. Throw: 3 darts (curare) ....#...{...#...(........#.....'. -Mesm Drain ....#....{..#...(........#.....#. Ah ....#.......#...().......'.....## T   Snorg (very poisoned, slow) ..>.#.......#..)())......#.....## #####.........########...##....#. .....########........#...##...÷#.Throw: 3 darts (curare)Ah- Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Snorg (moderately wounded, very poisoned, slow, 67% to hit)  You throw a curare-tipped dart.  The curare-tipped dart barely misses Snorg.Ah( YT..Ah) 7..(Ah * d7 (0.72 _Ah0 Ah1 Ah....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## HP: 87/105 (106) ===================----- ....#'#####################...... MP: 29/29======================== Ah..[....###.####...###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: =--------  Time: 19301.7 (0.0) .......#########T#####...##....## I) +1 demon blade (freeze) Aho###+#..T....#.....####'####....#. Throw: 2 darts (curare) ....#...{...#............#.....'. -Mesm Drain ....#....{..#............#.....#. ....#.......#....).......'.....## T   Snorg (very poisoned, slow) ..>.#.......#..)())......#.....## #####.........########...##....#. AhEJ.....########........#...##...÷#.You throw a curare-tipped dart. _The curare-tipped dart barely misses Snorg.  Throw: 2 darts (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Snorg (moderately wounded, very poisoned, slow, 67% to hit)AhiI....#...'...........#..........'. cuphead4 the Thaumaturge AhJ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## HP: 87/105 (106) ===================----- ....#'#####################...... MP: 29/29======================== ..[....###.####...###....##...... AC: 10Str: 7 AhJ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 AhJ......@#....#...@..#......#....## Noise: =--------  Time: 19301.7 (0.0) .......#########(#####...##....## I) +1 demon blade (freeze) ###+#..T....#...(.####'####....#. Throw: 2 darts (curare) AhKP....#...{...#...(........#.....'. -Mesm Drain ....#....{..#...(........#.....#. ....#.......#...().......'.....## T   Snorg (very poisoned, slow) ..>.#.......#..)())......#.....## #####.........########...##....#. AhL.....########........#...##...÷#.Throw: 2 darts (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Snorg (moderately wounded, very poisoned, slow, 67% to hit)  Ah|LQYou throw a curare-tipped dart.  The curare-tipped dart barely misses Snorg.AhMT{#.......AhGr(Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Snorg (moderately wounded, very poisoned, slow, 67% to hit)  You throw a curare-tipped dart.  The curare-tipped dart barely misses Snorg.  Snorg misses you. Snorg completely misses you.Ahn2.4 (0.7dart (curare) AhAhc9 _Snorg claws you but does no damage.AhY....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## HP: 87/105 (106) ===================----- ....#'#####################...... MP: 29/29======================== ..[....###.####...###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 Ah.......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: =--------  Time: 19302.4 (0.0) .......#########T#####...##....## I) +1 demon blade (freeze) ###+#..T...{#.....####'####....#. Throw: dart (curare) ....#...{...#............#.....'. -Mesm Drain ....#....{..#............#.....#. ....#.......#....).......'.....## T   Snorg (very poisoned, slow) ..>.#.......#..)())......#.....## #####.........########...##....#. .....########........#...##...÷#.Snorg missesAh you. Snorg completely misses you. _Snorg claws you but does no damage.  Throw: dart (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Snorg (moderately wounded, very poisoned, slow, 67% to hit)Ah$AhGk....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## HP: 87/105 (106) ===================----- ....#'#####################...... MP: 29/29======================== ..[....###.####...###....##...... AC: 10Str: 7 Ah....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 AhZO.......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: =--------  Time: 19302.4 (0.0) Ah.......#########T#####...##....## I) +1 demon blade (freeze) ###+#..T...{#.....####'####....#. Throw: dart (curare) Ah/e....#...{...#............#.....'. -Mesm Drain ....#....{..#............#.....#. Ah....#.......#....).......'.....## T   Snorg (extremely poisoned, slow) AhL..>.#.......#..)())......#.....## #####.........########...##....#. Ah=.....########........#...##...÷#.Shift-Dir - straight lineAim: Snorg (moderately wounded, very poisoned, slow, 67% to hit)  AhYou throw a curare-tipped dart. The curare-tipped dart hits Snorg.  Snorg looks as sick as possible!  Snorg struggles to breathe. Snorg seems to be slow for longer.  AhFSnorg is moderately wounded.AhxWT.{AhYn3.1 (0.7Nothing quivered _Ah_AhaAh  You slash Snorg! You freeze Snorg. Your bite misses Snorg.  Snorg is heavily wounded.Ah58=Ah&=8AhAh  _Snorg barely misses you. Snorg misses you. x2AhMU .{You closely miss Snorg.AhV/-4.5AhZAh$\Y _Snorg is heavily wounded.AhUw verYou closely miss Snorg.  Snorg is heavily wounded.Ahw h3---5.2Ahm} Ah~ p _Snorg bites you. Snorg barely misses you. Snorg claws you.Ah9  You slice Snorg!! You freeze Snorg. You bite Snorg, but do no damage.Ah:.==9Ah@AhBZ _Snorg is severely wounded.Ah T.Tberserk, very poisoned)AhYou hit Snorg. You freeze Snorg.  Snorg is severely wounded.AhXi4=---6.6Ah:Ahy Ah+d_Snorg shakes off her lethargy. Snorg goes berserk!Ah.C  You barely miss Snorg. Your bite misses Snorg.  Snorg is severely wounded.AhC63-----=-7.3Ah6IAhyJ AhJU_Snorg bites you! Snorg claws you but does no damage. Snorg claws you!AheV  You hit Snorg but do no damage.Ah^fDSnorg is severely wounded.Ahfn54-------8.0AhDoAh...#......#...... XL: 13 Next: 34% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: ==-------  Time: 19308.0 (0.0) .......#########T#####...##....## I) +1 demon blade (freeze) ###+#..T....#.....####'####....#. Nothing quivered ....#...{...#............#.....'. -Mesm Drain ....#....{..#............#.....#. AhNSR....#.......#....).......'.....## T   Snorg (berserk, very poisoned) ..>.#.......#..)())......#.....## #####.........########...##....#. .....########........#...##...÷#. AhS_Unknown command.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Snorg (severely wounded, berserk, very poisoned)Ah s....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## HP: 54/105 (106) ============------------ ....#'#####################...... MP: 26/29Ah /=====================--- ..[....###.####...###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 Ah ......@#....#...@..#......#....## Noise: ==-------  Time: 19308.0 (0.0) .......#########T#####...##....## I) +1 demon blade (freeze) ###+#..T....#.....####'####....#. Nothing quivered ....#...{...#............#.....'. -Mesm Drain ....#....{..#............#.....#. Ahi ....#.......#....).......'.....## T   Snorg (berserk, very poisoned) ..>.#.......#..)())......#.....## #####.........########...##....#. .....########........#...##...÷#.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAh֑ Aim: Snorg (severely wounded, berserk, very poisoned)  You lock target on Snorg and prepare to deploy your bee.  (Press . to continue winding your bee.)Aha #####[###...###......#Ah7b h{'....#......##..>...##...@..#####T###...Ahb +{...#......{..#.......#....)...>AhSc #..)()).....########.÷Ahj !.Ahk Press: ? - help, Dir - move target: Snorg (severely wounded, berserk, very poisoned)  You lock target on Snorg and prepare to deploy your bee.  (Press . to continue winding your bee.)  Snorg bites you!! Snorg claws you.  * * * LOW HITPOINT WARNING * * *Ahk 29------=9.0 (1Winding DrainAhCs Aht  Ahau A_Snorg closely misses you.AheAh `Inventory: 35/52 gear slots Ah} Hand Weapons (go to first with ))  I - a +1 demon blade of freezing (weapon)b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing Missiles (go to first with ()Ah Zd - 30 poisoned darts  k - 3 boomerangs  q - 2 throwing netsy - 3 darts of disjunction Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, SorcAhG fa - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Ah@  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing Ah< Missiles (go to first with ()  d - 30 poisoned darts  k - 3 boomerangs  q - 2 throwing nets  y - 3 darts of disjunction Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort} AhN  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc a - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance  x - a +0 cloak Ah & C - a +0 leather armour of cold resistance  Dtroll leather armourEscale mail of cold resistance  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6}11%Ahmo  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, SorcAh a - a +0 robem2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistancex - a +0 cloak Ah C - a +0 leather armour of cold resistanceD - a +0 troll leather armour  E - a +2 scale mail of cold resistance Ahd G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} Magical Staves (go to first with |)  F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} AhZJewellery (go to first with "=)  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc} Ah l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}  p - a ring of protection from cold (worn)  i - an amulet of the acrobat  n - a ring of positive energy Ahm s - a +6 ring of strength  v - an amulet of guardian spirit  B - a +6 ring of strength Ahi. J - a ring of protection from coldAhʼn933Ahx8 f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc} Ah~90 p - a ring of protection from cold (worn) Wands (go to first with /)a - a wand of flame (3)  c - a wand of roots (15)8Ah D b - 3 scrolls of blinking. Ah A scroll that allows its reader to teleport a short distance, with precise control. It is an uncommon scroll. Ah9 Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified emergency_item good_item scroll _________________ Ah “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away Ah-  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. Ah S(r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.Ah....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## HP: 29/105 (106) ======------------------ ....#'#####################...... MP: 26/29=====================--- ..[....###.####...###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 34% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: ===------  Time: 19309.0 (0.0) .......#########T#####...##....## I) +1 demon blade (freeze) ###+#..T....#..h$7m...####'####....#. Nothing quivered ....#...{...#............#.....'. -Mesm Winding Drain ....#....{..#............#.....#. ....#.......#....).......'.....## T   Snorg (berserk, very poisoned) ..>.#.......#..)())......#.....## #####.........########...##....#. .....########........#...##...÷#.(Press . to continue winding your bee.)  Snorg bites you!! Snorg claws you.  * * * LOW HITPOINT WARNING * * * _Snorg closely misses you.Blink to where?Press: ? - help, Dir - move targetAhF @*@Ah6 6*.Ah6*.Ah6*.Ah ###...##@......#.......#...)#...........#..........#..#...'...........#..........'#...#...........#....##...####...#...........#....#########'####################[....###.####.@.###....##......@T.#....#......#......#...... Ahp ......{'....#......#......#........#....#..>...#......#.......@#....#...§..#......#....##Ah ...#########T#####...## ###+#..T....#.....####'####....#. Ahf ....#...{...#............#.....'#....{......#.....Ah Ah/ AhZ \....#...#...........#....##...##. cuphead4 the Thaumaturge ...@#...#...........#..........#. Gnoll of Ashenzari ****.. ....#...#...........#..........#. HP: 29/105 (106) ======------------------ ....#..)#...........#..........#. MP: 26/29=====================--- ....#...'...........#..........'. AC: 10Str: 7 ....#...#...........#....##...### EV: 14Int: 21 ....#...#...........#....######## SH: 0Dex: 12 ....#'#####################...... XL: 13 Next: 34% Place: Dungeon:10 Ah ..[....###.####.@.###....##...... Noise: ===------  Time: 19309.0 (0.0) ....@T.#....#......#......#...... I) +1 demon blade (freeze) ......{'....#......#......#...... Nothing quivered .......#....#..>...#......#...... -Mesm Drain ......@#....#...§..#......#....## .......#########T#####...##....## T   Snorg (berserk, very poisoned) ###+#..T....#.....####'####....#. ....#...{...#............#.....'. ....#....{..#............#.....#.Snorg bites you!! Snorg claws you.  * * * LOW HITPOINT WARNING * * * _Snorg closely misses you.Blink to where?Press: ? - help, Dir - move targetYou stop assembling your clockwork bee.Ah! Ah" Ah& \T(Ah' P30---10.0 (1Ah + Ah,   * * * LOW HITPOINT WARNING * * * _Snorg closely misses you.  Blink to where?  Press: ? - help, Dir - move targetYou stop assembling your clockwork bee. _As you read the scroll of blinking, it crumbles to dust.Ah  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ah....#...#...........#....##...##. cuphead4 the Thaumaturge ...@#...#...........#..........#. Gnoll of Ashenzari ****.. Ah....#...#...........#..........#. HP: 30/105 (106) ======------------------ ....#..)#...........#..........#. MP: 22/29==================------ ....#...'...........#..........'. AC: 10Str: 7 ....#...#...........#....##...### EV: 14Int: 21 ....#...#...........#....######## SH: 0Dex: 12 ....#'#####################...... XL: 13 Next: 34% Place: Dungeon:10 ..[....###.####.@.###....##...... Noise: ---------  Time: 19310.0 (0.0) ....@T.#....#......#......#...... I) +1 demon blade (freeze) ......{'....#......#......#...... Nothing quivered Ah.......#....#..>T..#......#...... -Mesm Drain ......@#....#...§..#......#....## .......#########(#####...##....## T   Snorg (berserk, very poisoned) ###+#..T....#.....####'####....#. ....#...{...#............#.....'. ....#....{..#............#.....#. _As you read the scroll of blinking, it crumbles to dust.  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.AhJW @**T****Ah....#...#...........#....##...##. cuphead4 the Thaumaturge ...@#...#...........#..........#. Gnoll of Ashenzari ****.. AhUI....#...#...........#..........#. HP: 30/105 (106) ======------------------ ....#..)#...........#..........#. MP: 22/29==================------ ....#...'...........#..........'. AC: 10Str: 7 ....#...#...........#....##...### EV: 14Int: 21 ....#...#...........#....######## SH: 0Dex: 12 Ah>....#'#####################...... XL: 13 Next: 34% Place: Dungeon:10 ..[....###.####.@.###....##...... Noise: ---------  Time: 19310.0 (0.0) ....@T.#....#......#......#...... I) +1 demon blade (freeze) ......{'....#......#......#...... Nothing quivered .......#....#..>T..#......#...... -Mesm Drain AhkI......@#....#...§..#......#....## .......#########(#####...##....## T   Snorg (berserk, very poisoned) ###+#..T....#.....####'####....#. ....#...{...#............#.....'. ....#....{..#............#.....#. Ah_As you read the scroll of blinking, it crumbles to dust.  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetYou send a boulder barrelling forward!Ah  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  You send a boulder barrelling forward!  Ah_{Your orb has recharged its mesmeric power.r boulder barrels into Snorg!Ah)#####[@#...○..#Ah+#...*..##..>T........#####(### , ally t…)...Ah*   boulder (minion, rolling)...Ah D===1.0 (1DrainAhK○*AhU _Snorg is almost dead.Ahխ [  Snorg bites your boulder! Snorg claws your boulder! x2Ah _  Your boulder is destroyed!Ahy °T.)Ahs 1=3=-2AhQ Ah T _Snorg rages.AhF(n  Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ahc....#...#...........#....##...##. cuphead4 the Thaumaturge ...@#...#...........#..........#. Gnoll of Ashenzari ****.. AhZ....#...#...........#..........#. HP: 31/105 (106) =======----------------- ....#..)#...........#..........#. MP: 19/29===============--------- ....#...'...........#..........'. AC: 10Str: 7 ....#...#...........#....##...### EV: 14Int: 21 Ah....#...#...........#....######## SH: 0Dex: 12 ....#'#####################...... XL: 13 Next: 34% Place: Dungeon:10 ..[....###.####.@.###....##...... Noise: ==-------  Time: 19312.0 (0.0) AhJ....@T.#....#...°..#......#...... I) +1 demon blade (freeze) ......{'....#...T..#......#...... Nothing quivered .......#....#..>...#......#...... Drain Ah......@#....#......#......#....## .......#########(#####...##....## T   Snorg (berserk, very poisoned) ###+#..T....#.....####'####....#. ....#...{...#............#.....'. ....#....{..#............#.....#. _Snorg rages.AhzCasting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAhHThere's a thick-headed creature in the way.Ah1J Y @*TAhJ M*****Ah+....#...#...........#....##...##. cuphead4 the Thaumaturge ...@#...#...........#..........#. Gnoll of Ashenzari ****.. ....#...#...........#..........#. HP: 31/105 (106) =======----------------- ....#..)#...........#..........#. MP: 19/29===============--------- ....#...'...........#..........'. AC: 10Str: 7 Ah....#...#...........#....##...### EV: 14Int: 21 ....#...#...........#....######## SH: 0Dex: 12 ....#'#####################...... XL: 13 Next: 34% Place: Dungeon:10 ..[....###.####.@.###....##...... Noise: ==-------  Time: 19312.0 (0.0) ....@T.#....#...°..#......#...... I) +1 demon blade (freeze) ......{'....#...T..#......#...... Nothing quivered .......#....#..>...#......#...... Drain ......@#....#......#......#....## Ah.......#########(#####...##....## T   Snorg (berserk, very poisoned) ###+#..T....#.....####'####....#. ....#...{...#............#.....'. ....#....{..#............#.....#.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetYou send a boulder barrelling forward!  Snorg bites your boulder but does no damage.  Snorg claws your boulder. x2; Your boulder barrels into Snorg!Ahl)#####[@Ah#...○..##...*..##..>T........#####(###, ally t…)...*   boulder (minion, rolling)...AhZ2=3.0 (1Ah:○AhͭT  Aiming: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Ah{You send a boulder barrelling forward!  Snorg bites your boulder but does no damage.claw. x2; Your boulder barrels into Snorg! _Snorg is almost dead.Ah  Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Ahz\Confirm with . or Enter, or press ? or * to list all spells.AhA ....#...#...........#....##...##. cuphead4 the Thaumaturge ...@#...#...........#..........#. Gnoll of Ashenzari ****.. AhB ....#...#...........#..........#. HP: 31/105 (106) =======----------------- ....#..)#...........#..........#. MP: 15/29============------------ ....#...'...........#..........'. AC: 10Str: 7 Ah)C <....#...#...........#....##...### EV: 14Int: 21 ....#...#...........#....######## SH: 0Dex: 12 AhC ....#'#####################...... XL: 13 Next: 34% Place: Dungeon:10 ..[....###.####.@.###....##...... Noise: ===------  Time: 19313.0 (0.0) AhD ....@T.#....#...○..#......#...... I) +1 demon blade (freeze) ......{'....#...*..#......#...... Nothing quivered AhD .......#....#..>T..#......#...... Drain ......@#....#......#......#....## .......#########(#####...##....## T   Snorg (berserk, very poisoned, ally t…)AhE H###+#..T....#.....####'####....#. *   boulder (minion, rolling) ....#...{...#............#.....'. AhvE ....#....{..#............#.....#. _Snorg is almost dead.Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Ah F Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.AhHH @**T***AhOI:**Ahc+....#...#...........#....##...##. cuphead4 the Thaumaturge ...@#...#...........#..........#. Gnoll of Ashenzari ****.. ....#...#...........#..........#. HP: 31/105 (106) =======----------------- ....#..)#...........#..........#. MP: 15/29============------------ ....#...'...........#..........'. AC: 10Str: 7 AhT....#...#...........#....##...### EV: 14Int: 21 ....#...#...........#....######## SH: 0Dex: 12 ....#'#####################...... XL: 13 Next: 34% Place: Dungeon:10 ..[....###.####.@.###....##...... Noise: ===------  Time: 19313.0 (0.0) ....@T.#....#...○..#......#...... I) +1 demon blade (freeze) ......{'....#...*..#......#...... Nothing quivered .......#....#..>T..#......#...... Drain Ah ......@#....#......#......#....## .......#########(#####...##....## T   Snorg (berserk, very poisoned, ally t…)###+#..T....#.....####'####....#. *   boulder (minion, rolling) ....#...{...#............#.....'. ....#....{..#............#.....#.Aiming: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAhؐYou send a boulder barrelling forward! Snorg bites your boulder.  Snorg claws your boulder!  Snorg claws your boulder but does no damage.  Your boulder barrels into Snorg!AhMYou send a boulder barrelling forward! Snorg bites your boulder.  Snorg claws your boulder!  Snorg claws your boulder but does no damage.  Your boulder barrels into Snorg!  Snorg is almost dead.  Snorg bites your boulder!!AhAhT)#####[@#...°..##...*..##..>......T..#AhB####(###...*...4.0 (1Ahf9°AhXP _Your boulder is destroyed!Ah'n  Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ah:....#...#...........#....##...##. cuphead4 the Thaumaturge ...@#...#...........#..........#. Gnoll of Ashenzari ****.. Ah;b....#...#...........#..........#. HP: 31/105 (106) =======----------------- ....#..)#...........#..........#. MP: 11/29=========--------------- ....#...'...........#..........'. AC: 10Str: 7 ....#...#...........#....##...### EV: 14Int: 21 ....#...#...........#....######## SH: 0Dex: 12 ....#'#####################...... XL: 13 Next: 34% Place: Dungeon:10 ..[....###.####.@.###....##...... Noise: ===------  Time: 19314.0 (0.0) AhK<}....@T.#....#...°..#......#...... I) +1 demon blade (freeze) ......{'....#...*..#......#...... Nothing quivered .......#....#..>...#......#...... Drain ......@#....#...T..#......#....## .......#########(#####...##....## T   Snorg (berserk, very poisoned, ally t…)###+#..T....#.....####'####....#. *   boulder (minion, rolling) ....#...{...#............#.....'. ....#....{..#............#.....#. _Your boulder is destroyed!AhA=Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.Ah%% 7 @Ah% q***T*Ah+& $**Ah`....#...#...........#....##...##. cuphead4 the Thaumaturge ...@#...#...........#..........#. Gnoll of Ashenzari ****.. Ah*....#...#...........#..........#. HP: 31/105 (106) =======----------------- ....#..)#...........#..........#. MP: 11/29=========--------------- ....#...'...........#..........'. AC: 10Str: 7 ....#...#...........#....##...### EV: 14Int: 21 ....#...#...........#....######## SH: 0Dex: 12 ....#'#####################...... XL: 13 Next: 34% Place: Dungeon:10 Ah..[....###.####.@.###....##...... Noise: ===------  Time: 19314.0 (0.0) ....@T.#....#...°..#......#...... I) +1 demon blade (freeze) ......{'....#...*..#......#...... Nothing quivered Ah.......#....#..>...#......#...... Drain ......@#....#...T..#......#....## Ah.......#########(#####...##....## T   Snorg (berserk, very poisoned, ally t…)###+#..T....#.....####'####....#. *   boulder (minion, rolling) Ah....#...{...#............#.....'. ....#....{..#............#.....#. _Your boulder is destroyed!AhPCasting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAh]You send a boulder barrelling forward! Snorg bites your boulder.Ah  Snorg claws your boulder! Snorg claws your boulder.  Your boulder barrels into Snorg!Ah,Ah)#####[@#...○..##...*..##..>°.....*..#Ah####(###** 2 boulders (minion, rolling)......Ah@ealth: 32/106 agic: 11/29395.0 (1  AhYour Necromancy skill increases to level 7!  Your base Translocations skill increases to level 7!  Your Forgecraft skill increases to level 7!Your base Fire Magic skill increases to level 7!  Your base Air Magic skill increases to level 7!  Your base Earth Magic skill increases to level 9!AhB○°Ahx Ahg_Your base Alchemy skill increases to level 7!Ah 3*Ah Ahl #○Ah 3*Ah  Ah 8_Unknown command.AhgAhZAh<AhAh[Ahd#☼Ah*○***Ah&0AhAhW  You start resting.Ah○○○*°*   boulderAh5---6.0 (1Ah,○○Ah °Ah= J _Your boulder is abraded by the wall and falls apart.Ah!Ah/AhAh֗Ah˟#2Ahu---○○* Ahu&0Ah#*°°Ahѩc○°**Ah+7.0 (1Ah+.○○Ah3*AhnH _You start resting.Ahı Ahò Ah ,Ah  You start resting.3Ah BAh Ah 74Ah Ah AhQ Ah Ah 93Ah5 0=Ah Ah Ah[ 75Ah Ah Ah| Ah Ah Ah Ah Ah AhX e6==Ah/ Ah Ah S4=Ah Ah Ahn S7=Ah AhU Ah Ah Ah Ah1 Ah Ah AhK 815==Ah Ah Ah Ah Ah AhU Ah Ah Ah 79Ah Ah} Ah 9=Ahh Ah Ah M6=Ah Ah Ah J40=Ah Ahe Ah Ah Ah Ah S1=Ah Ah5 Ah O=Ah^ AhN M7=Ah Ah Ahx 72Ah AhZ Ah Ah Ah Ah# Ah Ah Ah S3=Ah Ah| Ah %8Ah Ah0 Ah :44Ah; Ah BAh ,Ah Ah Ahr #5Ah 0=Ah[ Ah Ah M9=Ah Ah Ah Ah Ahq Ah K6=Ah Ah Ahm Ah Ah\ Ah 720==Ah Ah Ah AhA Ah$! Ah! Ah#" AhJ( 8=Ah( M1=Ah\) Ah) Ah* Aho+ S9=Ah+ AhB- Ah- Ah[. AhS/ Ah/ AhC0 Ah1 Ah+2 ^50==Ah2 Ah 4 Ah4 K2=Ah5 Ahw6 Ah6 91Ahf7 Ah8 Ah[9 Ah9 Ah; Ah; Ah; Ah!= Ah= K2=AhY> Ah? Ah@ K3=Ah@ AhA AhnB AhB Ah D AhD S3=AhE AhF Ah:G AhG AhH AhfI m4=4=AhI AhOJ AheK AhK AhRL AhM AhLN AhN AhO AhnP 95AhQ AhhR AhR Ah\S Ah\T AhU K5=AhU AhV AhcW 96AhW AhVY AhY AhCZ Ahk[ Ah[ AhY\ Ah] Ah^ K7=Ah^ Ah6` Ah` K6=Ahga Ahb Ah!c S8=Ahc Ahe Ahe Ah f Ah2g Ahg Ah!h Ahi Ah1j ]9==Ahj Ahul Ahl K7=Ahm Ahn AhNo Aho Ah q Ahq :60Ahq Ahs Ahs Aht Ahu Ah=v l18==Ahv Ah&w Ahx Ah/y Ahy Ah { Ah{ Ah | Ah} Ah} S2=Ah~ Ah Ahm 9=Ah Ahdž < ...AhB .(.  _Your boulder crumbles as it rolls away.Ah 097.0 (80.0)Ah Z9=8.0 (81Ah Ah7  Ah _Magic restored.Ah\Ah]Ah?_Ah_AhNf3=4AhgAh2h9=AhhAh?m5AhMnAhnAhnoAhpAhqAh$rAhsAh}s96Ah3tAhuuAhuAhvAhwAhAh6AhAhXAhZAh95AhtAhAh}Ah$Ah9AhAh*AhAh7N76=AhβAhAhhAhAh>,Ah&Ah*AhW7=AhXAhAh&AhAhAhe%8AhAhڿAhTAhAh,AhAhAhAh%9AhAhAhAhAhAhQAhAhAhL80=Ah(Ah^AhAhlAhAhAU1=AhAhBAhAhiAhoAhAhAhAhI%2AhAhDAhAhqAh,Ah^@   Harold (missile, wandering)@Ah,Ah,J )#####[Ah#.@.#451.0 (53#......#{'....#......##..>...##......#####(###...{..{ _You start resting.Ah~)#####[#.@.#Ah@#......#{'....#......##..>...##......#####(###...{..{AhǀAh<Ah[ _Harold is nearby!Ah3@.......Ah).''###...######'#####################......Ah[....###.####...###......@T.#....#...@..#........{'Ahq.#>..@...Ah'##.#########(#####...# ###+#..T....#.....####'##Ah. ....#...{.@.......#.....'.{Ah`.#.)'#Ah}AhAh #@Ah0.Ah/2.0 (1.0) Ah _AhAh,AhO .Ah1P]##...#@.)##'......'....AhP...#...........#....########..#'###################[....###.####.@.###....#@T.#AhP`{'....AhwQ>....@#....#......#...... .......#########(#####...AhQ# ###+#..T.AhFR.@####'####....#{..AhRK'{.#Ah7S.Ah#]Ah].33AheAhhAhn....#...#...........#....##...##. cuphead4 the Thaumaturge ...@#...#...........#..........#. Gnoll of Ashenzari ****.. ....#...#...........#..........#. Health: 83/106 ==================------ ....#..)#...........#..........#. Magic: 29/29 ======================== ....#...'...........#..........'. AC: 10Str: 7 ....#...#...........#....##...### EV: 14AhoInt: 21 ....#...#...........#....######## SH: 0Dex: 12 ....#'#####################...... XL: 13 Next: 39% Place: Dungeon:10 ..[....###.####.@.###....##...... Noise: ---------  Time: 19453.0 (0.0) ....@T.#....#......#......#...... I) +1 demon blade (freeze) ......{'....#......#......#...... Nothing quivered .......#....#..>...#......#...... ......@#....#......#......#....## .......#########(#####...##....## @   Harold (missile, wandering) ###+#..T....#....@####'####....#. ....#...{...#............#.....'. ....#....{..#............#.....#. Ahp)_Your boulder crumbles as it rolls away. _Magic restored. _You start resting. _Harold is nearby!Press: ? - help, v - describe, . - travelThe floor.Ah1@.AhAo ?..Ah\ 9..Ah1 e.., spattered with blood.AhGN...AhrXY.#A rock wall.AhZg#@You start resting. _Ah[MHarold is nearby!  Press: ? - help, v - describe, . - travel  Here: Harold, wielding a +0 war axe, wearing a +0 scale mail and quivering a  throwing net (wandering, hasn't noticed you)  The floor.AhHarold the Weathered A middle-aged bounty hunter, anxious to retire after one final job. He hopes to settle down somewhere and live a quiet life with his family, using the money Ah from his final bounty: you. Max HP: ~76 Will: ++ AC: ++ EV: ++ Threat: Lethal Class: Natural Size: Medium Int: Human You have about 77% to hit with your +1 demon blade of freezing and 72% to hit with your bite (at present). He has about 66% to hit you. AttacksMax Damage Bonus Hit: +0 war axe 30 Throw: a throwing net 0 Ensnare in a net He has an unusual item: a throwing net. He can open doors. He has mastered the following spells, which are affected by silence and [!]: Description|QuoteAh p....#...#...........#....##...##. cuphead4 the Thaumaturge ...@#...#...........#..........#. Gnoll of Ashenzari ****.. ....#...#...........#..........#. Health: 83/106 ==================------ Ahq5....#..)#...........#..........#. Magic: 29/29 ======================== ....#...'...........#..........'. AC: 10Str: 7 ....#...#...........#....##...### EV: 14Int: 21 ....#...#...........#....######## SH: 0Dex: 12 ....#'#####################...... XL: 13 Next: 39% Place: Dungeon:10 ..[....###.####.@.###....##...... Noise: ---------  Time: 19453.0 (0.0) ....@T.#....#......#......#...... I) +1 demon blade (freeze) ......{'....#......#......#...... Nothing quivered Ahr.......#....#..>...#......#...... ......@#....#......#......#....## .......#########(#####...##....## @   Harold (missile, wandering) ###+#..T....#....@####'####....#. ....#...{...#............#.....'. ....#....{..#............#.....#. _You start resting. _Harold is nearby!Press: ? - help, v - describe, . - travelAhxHere: Harold, wielding a +0 war axe, wearing a +0 scale mail and quivering a  throwing net (wandering, hasn't noticed you)  The floor.Ahr @.The floor, spattered with blood.Ah ....#...#...........#....##...##. cuphead4 the Thaumaturge ...@#...#...........#..........#. Gnoll of Ashenzari ****.. ....#...#...........#..........#. Health: 83/106 ==================------ Ah~ t....#..)#...........#..........#. Magic: 29/29 ======================== ....#...'...........#..........'. AC: 10Str: 7 ....#...#...........#....##...### EV: 14Int: 21 ....#...#...........#....######## SH: 0Dex: 12 ....#'#####################...... XL: 13 Next: 39% Place: Dungeon:10 Ah \..[....###.####.@.###....##...... Noise: ---------  Time: 19453.0 (0.0) ....@T.#....#......#......#...... I) +1 demon blade (freeze) ......{'....#......#......#...... Nothing quivered .......#....#..>...#......#...... Ahh ......@#....#......#......#....## .......#########(#####...##....## @   Harold (missile, wandering) ###+#..T....#....@####'####....#. ....#...{...#............#.....'. ....#....{..#............#.....#. _You start resting. _Harold is nearby!Press: ? - help, v - describe, . - travelThe floor, spattered with blood.Aha Ah . _Ah*;Ah<AhDAh*FAh.0 Ah 2 Evoke which item? Wands  a - a wand of flame (3)c - a wand of roots (15)  e - a wand of charming (9)  f - a wand of mindburst (3)  Ah 3 Mp - a wand of polymorph (22) Miscellaneous  g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selectedAh Ahz Ahz Ah0 ....#...#...........#....##...##. cuphead4 the Thaumaturge Ah ...@#...#...........#..........#. Gnoll of Ashenzari ****.. ....#...#...........#..........#. Health: 83/106 ==================------ ....#..)#...........#..........#. Magic: 29/29 ======================== AhB C....#...'...........#..........'. AC: 10Str: 7 ....#...#...........#....##...### EV: 14Int: 21 Ah ....#...#...........#....######## SH: 0Dex: 12 ....#'#####################...... XL: 13 Next: 39% Place: Dungeon:10 Ah> ..[....###.####.@.###....##...... Noise: ---------  Time: 19453.0 (0.0) ....@T.#....#......#......#...... I) +1 demon blade (freeze) Ah ......{'....#......#......#...... Nothing quivered .......#....#..>...#......#...... ......@#....#......#......#....## Ah F.......#########(#####...##....## @   Harold (missile, wandering) ###+#..T....#....@####'####....#. ....#...{...#............#.....'. ....#....{..#............#.....#. Ah _You start resting. _Harold is nearby!Press: ? - help, v - describe, . - travel _The floor, spattered with blood.Ahh :Okay, then.Ah Ah Ah[ . _AhvAhAh;"Ah#Ah JAh3 > _Unknown command.AhT@.......).''###...######'#####################......Ah)[....###.####...###......@T.#....#...@..#........{'.#>..@...##.#########(#####...# Ah_###+#..T....#....@####'##. ....#...{.........#.....'.{.#.)'#Ahp c @@)Ah Harold shouts!  Harold says, "Ah, this is what I got into this business for!"AhY((((((AhD@..Ah.(@@   HaroldAh5===4.0 (1AhAhz Ahj_Harold throws a throwing net. The throwing net misses you.AhAhoAhAhAhAhFire/throw/use which item? ([*] to toss any item) AhMissiles (go to first with ()  d - 30 poisoned dartsk - 3 boomerangs  q - 2 throwing netsy - 3 darts of disjunction Wands (go to first with /)a - a wand of flame (3)  c - a wand of roots (15)  e - a wand of charming (9)  f - a wand of mindburst (3)  p - a wand of polymorph (22) Scrolls (go to first with ?)  b - 2 scrolls of blinking Ah f - a scroll of fearp - 2 scrolls of poison  s - 2 scrolls of butterflies  I - a scroll of immolation  T - 2 scrolls of tormentAhAhG...@#...#...........#..........#. cuphead4 the Thaumaturge ....#...#...........#..........#. Gnoll of Ashenzari ****.. ....#..)#...........#..........#. Health: 83/106 ==================------ Ah....#...'...........#..........'. Magic: 29/29 ======================== ....#...#...........#....##...### AC: 10Str: 7 ....#...#...........#....######## EV: 14Int: 21 ....#'#####################...... SH: 0Dex: 12 ..[....###.####(..###....##...... XL: 13 Next: 39% Place: Dungeon:10 Ah....@T.#....#...@..#......#...... Noise: ===------  Time: 19454.0 (0.0) ......{'....#......#......#...... I) +1 demon blade (freeze) .......#....#..>...#......#...... Nothing quivered ......@#....#......#......#....## .......#########(#####...##....## ###+#..T....#....@####'####....#. @   Harold ....#...{...#............#.....'. ....#....{..#............#.....#. ....#.......#....).......'.....## _Okay, then. AhW_Unknown command.Harold shouts!  Harold says, "Ah, this is what I got into this business for!" _Harold throws a throwing net. The throwing net misses you.Okay, then.AhAh} . _Ah`Evoke which item? Wands  a - a wand of flame (3)c - a wand of roots (15)  e - a wand of charming (9)  f - a wand of mindburst (3)  p - a wand of polymorph (22) Miscellaneous  g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selectedAh#AhAh ...@#...#...........#..........#. cuphead4 the Thaumaturge ....#...#...........#..........#. Gnoll of Ashenzari ****.. ....#..)#...........#..........#. Health: 83/106 ==================------ ....#...'...........#..........'. Magic: 29/29 ======================== ....#...#...........#....##...### AC: 10AhvStr: 7 ....#...#...........#....######## EV: 14Int: 21 ....#'#####################...... SH: 0Dex: 12 ..[....###.####(..###....##...... XL: 13 Next: 39% Place: Dungeon:10 ....@T.#....#...@..#......#...... Noise: ===------  Time: 19454.0 (0.0) ......{'....#......#......#...... I) +1 demon blade (freeze) .......#....#..>...#......#...... Nothing quivered AhlF......@#....#......#......#....## .......#########(#####...##....## ###+#..T....#....@####'####....#. @   Harold ....#...{...#............#.....'. ....#....{..#............#.....#. ....#.......#....).......'.....## _Okay, then. _Unknown command.Harold shouts!  Harold says, "Ah, this is what I got into this business for!" _Harold throws a throwing net. The throwing net misses you. _Okay, then.AhAh_Unknown command.Harold shouts!  Harold says, "Ah, this is what I got into this business for!" Ah_Harold throws a throwing net. The throwing net misses you. _Okay, then.  AhAhAh . _Ah& n  Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.AhU Ah b Your spells (cast)TypeFailure Level  a - SandblastEarth1% 1  b - Stone ArrowConjuration/Earth 1% 3 Ah7 Oc - BlinkTranslocation1%2  d - Launch Clockwork BeeForgecraft1%3  e + Brom's Barrelling Boulder Conjuration/Earth 1% 4 f - Lee's Rapid DeconstructionEarthAh 2%5  g - Ensorcelled HibernationHexes/Ice1%2  h - Yara's Violent UnravellingHexes/Alchemy4%Ah 5 Select a spell to cast [?] help[Esc] exitAhmAh"oAh xAh‚...@#...#...........#..........#. cuphead4 the Thaumaturge AhU....#...#...........#..........#. Gnoll of Ashenzari ****.. ....#..)#...........#..........#. Health: 83/106 ==================------ AhzC....#...'...........#..........'. Magic: 29/29 ======================== ....#...#...........#....##...### AC: 10Str: 7 Ah<$....#...#...........#....######## EV: 14Int: 21 ....#'#####################...... SH: 0Ah0]Dex: 12 ..[....###.####(..###....##...... XL: 13 Next: 39% Place: Dungeon:10 Ah....@T.#....#...@..#......#...... Noise: ===------  Time: 19454.0 (0.0) ......{'....#......#......#...... I) +1 demon blade (freeze) Ah<@.......#....#..>...#......#...... Nothing quivered ......@#....#......#......#....## .......#########(#####...##....## ###+#..T....#....@####'####....#. @   Harold ....#...{...#............#.....'. ....#....{..#............#.....#. ....#.......#....).......'.....##Harold says, "Ah, this is what I got into this business for!" _Harold throws a throwing net. The throwing net misses you. _Okay, then. _Okay, then.Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ah#Ah...@#...#...........#..........#. cuphead4 the Thaumaturge AhU....#...#...........#..........#. Gnoll of Ashenzari ****.. ....#..)#...........#..........#. Health: 83/106 ==================------ AhFC....#...'...........#..........'. Magic: 29/29 ======================== ....#...#...........#....##...### AC: 10Str: 7 AhP....#...#...........#....######## EV: 14Int: 21 ....#'#####################...... SH: 0Dex: 12 AhٙA..[....###.####(..###....##...... XL: 13 Next: 39% Place: Dungeon:10 ....@T.#....#...@..#......#...... Noise: ===------  Time: 19454.0 (0.0) ......{'....#......#......#...... I) +1 demon blade (freeze) Ah.......#....#..>...#......#...... Nothing quivered ......@#....#......#......#....## .......#########(#####...##....## Ah###+#..T....#....@####'####....#. @   Harold ....#...{...#............#.....'. ....#....{..#............#.....#. ....#.......#....).......'.....##Harold says, "Ah, this is what I got into this business for!" AhD_Harold throws a throwing net. The throwing net misses you. _Okay, then. _Okay, then.Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Ah\Confirm with . or Enter, or press ? or * to list all spells.AhP  Okay, then.AhAhD _AhOAE _Okay, then. AhB Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.asting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.AhS2...@#...#...........#..........#. cuphead4 the Thaumaturge ....#...#...........#..........#. Gnoll of Ashenzari ****.. Ah3_....#..)#...........#..........#. Health: 83/106 ==================------ ....#...'...........#..........'. Magic: 27/29 ======================-- ....#...#...........#....##...### AC: 10Str: 7 ....#...#...........#....######## EV: 14Int: 21 ....#'#####################...... SH: 0Dex: 12 Ah~39..[....###.####(..###....##...... XL: 13 Next: 39% Place: Dungeon:10 ....@T.#....#...@..#......#...... Noise: ===------  Time: 19454.0 (0.0) Ah4......{'....#...*..#......#...... I) +1 demon blade (freeze) .......#....#..>*..#......#...... Nothing quivered ......@#....#...*..#......#....## .......#########*#####...##....## ###+#..T....#....@####'####....#. @   Harold ....#...{...#............#.....'. ....#....{..#............#.....#. Ah4....#.......#....).......'.....##Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Harold, wielding a +0 war axe and wearing a +0 scale mail (chance to  affect: 37%)Ahp ...@#...#...........#..........#. cuphead4 the Thaumaturge ....#...#...........#..........#. Gnoll of Ashenzari ****.. Ahq ....#..)#...........#..........#. Health: 83/106 ==================------ ....#...'...........#..........'. Magic: 27/29 ======================-- ....#...#...........#....##...### AC: 10Str: 7 ....#...#...........#....######## EV: 14Int: 21 ....#'#####################...... SH: 0Dex: 12 ..[....###.####(..###....##...... XL: 13 Next: 39% Place: Dungeon:10 ....@T.#....#...@..#......#...... Noise: ===------  Time: 19454.0 (0.0) Ahtr ......{'....#......#......#...... I) +1 demon blade (freeze) .......#....#..>...#......#...... Nothing quivered ......@#....#......#......#....## .......#########(#####...##....## ###+#..T....#....*####'####....#. @   Harold Ahr ....#...{...#............#.....'. ....#....{..#............#.....#. ....#.......#....).......'.....##Casting: Brom's Barrelling Boulder (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ahus 2Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Harold, wielding a +0 war axe and wearing a +0 scale mail (chance to  affect: 37%)AhG U@(asleep)AhO ;@Ah c4=---5.0 (1Ahb Ah> Ronfirm with . or Enter, or press ? or * to list all spells.  Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Ah Aim: Harold, wielding a +0 war axe and wearing a +0 scale mail (chance to  affect: 37%) _Harold looks drowsy...Ah4Ii.).''###...######Ah'J'#####################......[....###.####(..###......@T.#....#......#........{'.#>..@...AhJw##.#########(#####...# ###+#..T....#....@####'##. ....#...{.........#.....'.{.AhK#...#....).'#>)())#AhSAhTB---6Ah\Ah]AhAh`Inventory: 35/52 gear slots AhHand Weapons (go to first with ))  I - a +1 demon blade of freezing (weapon)b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear Ah~ w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing AhMissiles (go to first with ()d - 30 poisoned darts  k - 3 boomerangs  q - 2 throwing netsy - 3 darts of disjunction Ahw Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self} Ah h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Ah8 AH - a +5 dagger of freezing. AhM A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 12.0  Current attack delay: 0.5. Damage rating: 11 (Base 4 x 105% (Dex) x 147% (Skill) + 5 (Ench)). Freeze: It freezes victims, dealing an additional one-quarter of any damage Ah Jthat pierces defenders' armour. It may also slow down cold-blooded creatures. This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You found it in an ice cave. Ah# Stash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed} {freeze} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon (w)ield, (d)rop, (=)adjust, or (i)nscribe.AhiAh9pAhv2....#...#...........#..........#. cuphead4 the Thaumaturge ....#..)#...........#..........#. Gnoll of Ashenzari ****.. Ahv....#...'...........#..........'. Health: 84/106 ===================----- ....#...#...........#....##...### Magic: 27/29 ======================-- ....#...#...........#....######## AC: 10Str: 7 ....#'#####################...... EV: 14Int: 21 ..[....###.####(..###....##...... SH: 0Dex: 12 ....@T.#....#......#......#...... XL: 13 Next: 39% Place: Dungeon:10 ......{'....#...@..#......#...... Noise: ---------  Time: 19456.0 (0.0) Ahwg.......#....#..>...#......#...... H) +5 dagger (freeze) ......@#....#......#......#....## Throw: 3 boomerangs .......#########(#####...##....## ###+#..T....#....@####'####....#. ....#...{...#............#.....'. @   Harold (asleep) ....#....{..#............#.....#. ....#.......#....).......'.....## ..>.#.......#..)())......#.....##Aim: Harold, wielding a +0 war axe and wearing a +0 scale mail (chance to  affect: 37%) _Harold looks drowsy...  You unwield your +1 demon blade of freezing.  Your +1 demon blade of freezing stops glowing.  Your +5 dagger of freezing glows with a cold blue light!Ah*~Ah+7.0 (1AhAh7  affect: 37%) _Harold looks drowsy...  You unwield your +1 demon blade of freezing.r +1 demon blade of freezing stops glowing.Ahg5 dagger of freezing glows with a cold blue light! _H - a +5 dagger of freezing (weapon)AhY).''###...######'#####################......[....###.####(..###......@T.#....#......#........{'AhZ.#>@.@...##.#########(#####...# ###+#..T....#....@####'##. ....#...{.........#.....'.{..#......#...#....).'#>AhS[..)())......# ####..########...##....#.Ah_;  Harold wakes up again.Ahpf@.@Ah`gc5====8AhmAho$ _Harold shouts!AhS ?.''###...###Ah I###'#####################......[....###.####(..###......@T.#....#......#........{'.#Ah >..@.@.##.#########@#####...# ###+#..T....#.....####'##. ....#...{...#............#.....'.{..#.......#...#....).......'#AhD b>#..)())......# ####..########...##....#. .....########........÷Ah@ Ah j8==---AhE 9Ah Ah  Ahg E_Harold completely misses you.Ah} Ah Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents AhQ obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.h9 GPhilosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesAhBAhAhӛ....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## Health: 85/106 ===================----- ....#'#####################...... Magic: 28/29 =======================- Ahߜ..[....###.####(..###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 Ah,.......#....#..>...#......#...... XL: 13 Next: 39% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: =--------  Time: 19459.0 (0.0) .......#########@#####...##....## H) +5 dagger (freeze) Ah###+#..T....#.....####'####....#. Throw: 3 boomerangs ....#...{...#............#.....'. ....#....{..#............#.....#. ....#.......#....).......'.....## @   Harold AhPJ..>.#.......#..)())......#.....## #####.........########...##....#. .....########........#...##...÷#.Your +1 demon blade of freezing stops glowing.  Your +5 dagger of freezing glows with a cold blue light! _H - a +5 dagger of freezing (weapon)  AhcoHarold wakes up again. _Harold shouts! _Harold completely misses you.AhAhAhAh*Ah1  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ah Ah8 _ Your spells (cast)Ah TypeFailure Level a - SandblastEarth1%1  b - Stone ArrowConjuration/Earth1%AhB i3  c - BlinkTranslocation1%2  d - Launch Clockwork BeeForgecraftAh k1%3  e - Brom's Barrelling BoulderConjuration/Earth1%AhD 4  f - Lee's Rapid DeconstructionEarth2%5  g + Ensorcelled Hibernation Hexes/IceAh ~1% 2 h - Yara's Violent UnravellingHexes/Alchemy4%AhO 5 Select a spell to cast [?] help[Esc] exitAh+AhAhW....#...'...........#..........'. cuphead4 the Thaumaturge AhA....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## Health: 85/106 ===================----- Ahha....#'#####################...... Magic: 28/29 =======================- ..[....###.####(..###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Ah$Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 Ahi,.......#....#..>...#......#...... XL: 13 Next: 39% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: =--------  Time: 19459.0 (0.0) .......#########@#####...##....## H) +5 dagger (freeze) Ah0###+#..T....#.....####'####....#. Throw: 3 boomerangs ....#...{...#............#.....'. ....#....{..#............#.....#. ....#.......#....).......'.....## @   Harold Ah..>.#.......#..)())......#.....## #####.........########...##....#. .....########........#...##...÷#. Ah8_H - a +5 dagger of freezing (weapon)  Harold wakes up again. _Harold shouts! _Harold completely misses you.AhCasting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ah1....#...'...........#..........'. cuphead4 the Thaumaturge Ahζ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## Health: 85/106 ===================----- ....#'#####################...... Magic: 28/29 =======================- AhX..[....###.####(..###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 Ahݷ9......{'....#......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 39% Place: Dungeon:10 AhS......@#....#...@..#......#....## Noise: =--------  Time: 19459.0 (0.0) .......#########@#####...##....## H) +5 dagger (freeze) ###+#..T....#.....####'####....#. Throw: 3 boomerangs ....#...{...#............#.....'. Ah4....#....{..#............#.....#. ....#.......#....).......'.....## @   Harold ..>.#.......#..)())......#.....## Ah6#####.........########...##....#. .....########........#...##...÷#. _H - a +5 dagger of freezing (weapon)  Harold wakes up again. _Harold shouts! Ah_Harold completely misses you.Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.AhտP  Okay, then.AhZAhAh;. _AhBAhC. Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% H - Shatter the ChainsCursed itemAhDo0% [?] toggle between ability selection and description.Ah AhŠ Ahv ....#...'...........#..........'. cuphead4 the Thaumaturge Ah ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## Health: 85/106 ===================----- ....#'#####################...... Magic: 28/29 =======================- ..[....###.####(..###....##...... AC: 10Str: 7 Ah ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 39% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: =--------  Time: 19459.0 (0.0) .......#########@#####...##....## H) +5 dagger (freeze) ###+#..T....#.....####'####....#. Throw: 3 boomerangs ....#...{...#............#.....'. ....#....{..#............#.....#. ....#.......#....).......'.....## @   Harold ..>.#..Ah .....#..)())......#.....## #####.........########...##....#. .....########........#...##...÷#.Harold wakes up again. _Harold shouts! _Harold completely misses you.Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Ah" P  Okay, then.AhI Ah` Ah . _AhG  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Ahok_Okay, then. _Okay, then.  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ah=....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## Health: 85/106 ===================----- ....#'#####################...... Magic: 25/29 ====================---- ..[....###.####(..###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 Ah&......{'....#......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 39% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: =--------  Time: 19459.0 (0.0) .......#########@#####...##....## H) +5 dagger (freeze) ###+#..T....#.....####'####....#. Throw: 3 boomerangs ....#...{...#............#.....'. ....#....{..#............#.....#. ....#.......#....).......'.....## @   Harold ..>.#.......#..)())......#.....## #####.........########...##....#. Ah(5.....########........#...##...÷#. _Okay, then.Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Harold, wielding a +0 war axe and wearing a +0 scale mail (87% to hit)Ah ....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. Ah ....#...#...........#....######## Health: 85/106 ===================----- ....#'#####################...... Magic: 25/29 ====================---- ..[....###.####(..###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 39% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: =--------  Time: 19459.0 (0.0) .......#########`#####...##....## H) +5 dagger (freeze) ###+#..T....#...`.####'####....#. Throw: 3Ah)  boomerangs ....#...{...#...`........#.....'. ....#....{..#...`........#.....#. ....#.......#....).......'.....## @   Harold ..>.#.......#..)())......#.....## #####.........########...##....#. .....########........#...##...÷#. _Okay, then.Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ah Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Harold, wielding a +0 war axe and wearing a +0 scale mail (87% to hit)Ah_ b@...Ah 4=60.0 (1Ah% Ah  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)Ah onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Harold, wielding a +0 war axe and wearing a +0 scale mail (87% to hit) _The stone arrow misses Harold. Harold closely misses you.Ah  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.AhL"....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. Ah"....#...#...........#....######## Health: 85/106 ===================----- ....#'#####################...... Magic: 22/29 ==================------ ..[....###.####(..###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 Ahd#.......#....#..>...#......#...... XL: 13 Next: 39% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: ==-------  Time: 19460.0 (0.0) .......#########@#####...##....## H) +5 dagger (freeze) Ah# ###+#..T....#.....####'####....#. Throw: 3 boomerangs ....#...{...#............#.....'. ....#....{..#............#.....#. ....#.......#....).......'.....## @   Harold ..>.#.......#..)())......#.....## #####.........########...##....#. .....########........#...##...÷#. Ah[$O_The stone arrow misses Harold. Harold closely misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Harold, wielding a +0 war axe and wearing a +0 scale mail (87% to hit)Ahqp....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## Health: 85/106 ===================----- ....#'#####################...... Magic: 22/29 ==================------ ..[....###.####(..###....##...... AC: 10Ahfr!Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 39% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: ==-------  Time: 19460.0 (0.0) .......#########@#####...##....## H) +5 dagger (freeze) Ahs###+#..T....#.....####'####....#. Throw: 3 boomerangs ....#...{...#............#.....'. ....#....{..#............#.....#. ....#.......#....).......'.....## @   Harold ..>.#.......#..)())......#.....## #####.........########...##....#. AhvR.....########........#...##...÷#.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Harold, wielding a +0 war axe and wearing a +0 scale mail (87% to hit)  The stone arrow hits Harold!Ah*Aim  Press: ? - help, Shift-Dir - straight line: Harold, wielding a +0 war axe and wearinAhg a +0 scale mail (87% to hit)  The stone arrow hits Harold!  Harold is moderately wounded.  Harold hits you with a +0 war axe.Ahτt****@**Ah0'******>..**.@.*@***Ah#......>.....@.....(dazed)1-1.0 (1-Mesm AhAhA _Your orb emites a pulse of dizzying energy.Ah   Ah Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ah, ....#...'...........#..........'. cuphead4 the Thaumaturge AhO- ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## Health: 81/106 ==================------ ....#'#####################...... Magic: 19/29 ===============--------- ..[....###.####(..###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 Ah- g......{'....#......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 39% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: ==-------  Time: 19461.0 (0.0) AhJ. .......#########@#####...##....## H) +5 dagger (freeze) ###+#..T....#.....####'####....#. Throw: 3 boomerangs ....#...{...#............#.....'. -Mesm ....#....{..#............#.....#. ....#.......#....).......'.....## @   Harold (dazed) ..>.#.......#..)())......#.....## #####.........########...##....#. Ah. b.....########........#...##...÷#.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Harold, wielding a +0 war axe and wearing a +0 scale mail (moderatelywounded, dazed, 87% to hit)Ah ....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. Ah G....#...#...........#....######## Health: 81/106 ==================------ ....#'#####################...... Magic: 19/29 ===============--------- ..[....###.####(..###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 Ah ,.......#....#..>...#......#...... XL: 13 Next: 39% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: ==-------  Time: 19461.0 (0.0) .......#########@#####...##....## H) +5 dagger (freeze) Ah ###+#..T....#.....####'####....#. Throw: 3 boomerangs ....#...{...#............#.....'. -Mesm ....#....{..#............#.....#. ....#.......#....).......'.....## @   Harold Ah1 S..>.#.......#..)())......#.....## #####.........########...##....#. .....########........#...##...÷#.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAh Aim: Harold, wielding a +0 war axe and wearing a +0 scale mail (moderatelywounded, dazed, 87% to hit)  The stone arrow hits Harold!  Harold is moderately wounded.Ah\V: Harold, wielding a +0 war axe and wearing a +0 scale mail (moderatelywounded, dazed, 87% to hit)  The stone arrow hits Harold!  Harold is moderately wounded.Harold snaps out of his daze.  Harold says, "Listen, it's nothing personal. It's just a job."Ah[  Harold points at you and mumbles some strange words.Ah Ah 2=2.0 (1AhAhC( _You barely resist.Ah  AhɳCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.AhF;....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## Health: 81/106 ==================------ AhC<....#'#####################...... Magic: 16/29 =============----------- ..[....###.####(..###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 39% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: ===------  Time: 19462.0 (0.0) Ah<=E.......#########@#####...##....## H) +5 dagger (freeze) ###+#..T....#.....####'####....#. Throw: 3 boomerangs ....#...{...#............#.....'. -Mesm ....#....{..#............#.....#. ....#.......#....).......'.....## @   Harold ..>.#.......#..)())......#.....## #####.........########...##....#. .....########........#...##...÷#.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Ah=Press: ? - help, Shift-Dir - straight lineAim: Harold, wielding a +0 war axe and wearing a +0 scale mail (moderatelywounded, 87% to hit)Ah7....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## Health: 81/106 ==================------ Ah)8....#'#####################...... Magic: 16/29 =============----------- ..[....###.####(..###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 Ah8.......#....#..>...#......#...... XL: 13 Next: 39% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: ===------  Time: 19462.0 (0.0) .......#########@#####...##....## H) +5 dagger (freeze) ###+#..T....#.....####'####....#. Throw: 3 boomerangs Aho9....#...{...#............#.....'. -Mesm ....#....{..#............#.....#. ....#.......#....).......'.....## @   Harold ..>.#.......#..)())......#.....## #####.........########...##....#. .....########........#...##...÷#.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Ah9Press: ? - help, Shift-Dir - straight lineAim: Harold, wielding a +0 war axe and wearing a +0 scale mail (moderatelywounded, 87% to hit)  The stone arrow hits Harold!!AhAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Harold, wielding a +0 war axe and wearing a +0 scale mail (moderatelywounded, 87% to hit)  The stone arrow hits Harold!!  Harold is severely wounded.Ahu  Harold gestures at you while chanting.AhOAhIP*3.0 (1Ah;YAhZ( _You barely resist.Ah  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ah' ....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## Health: 81/106 ==================------ ....#'#####################...... Magic: 13/29 ==========-------------- Ah=) ..[....###.####(..###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 39% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: ===------  Time: 19463.0 (0.0) .......#########@#####...##....## H) +5 dagger (freeze) ###+#..T....#.....####'####....#. Throw: 3 boomerangs ....#...{...#............#.....'. -Mesm ....#....{..#............#.....#. ....#.......#....).......'.....##h+ 57m @   Harold ..>.#.......#..)())......#.....## #####.........########...##....#. .....########........#...##...÷#.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Harold, wielding a +0 war axe and wearing a +0 scale mail (severelywounded, 87% to hit)Ahp ....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## Health: 81/106 ==================------ AhC....#'#####################...... Magic: 13/29 ==========-------------- ..[....###.####(..###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 39% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: ===------  Time: 19463.0 (0.0) .......#########@#####...##....## H) +5 dagger (freeze) Ah###+#..T....#.....####'####....#. Throw: 3 boomerangs ....#...{...#............#.....'. -Mesm ....#....{..#............#.....#. ....#.......#....).......'.....## @   Harold ..>.#.......#..)())......#.....## AhK#####.........########...##....#. .....########........#...##...÷#.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Harold, wielding a +0 war axe and wearing a +0 scale mail (severelywounded, 87% to hit)  The stone arrow hits Harold!Ah Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Harold, wielding a +0 war axe and wearing a +0 scale mail (severelywounded, 87% to hit)  The stone arrow hits Harold!  Harold is severely wounded.Ahb[75--4AhE=-4.0 (1AhlAhʌ8 _Harold hits you with a +0 war axe!Ah  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ah 7....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## Health: 75/106 ================-------- ....#'#####################...... Magic: 11/29 =========--------------- Ah8..[....###.####(..###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#[40m......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 39% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: ==-------  Time: 19464.0 (0.0) .......#########@#####...##....## H) +5 dagger (freeze) ###+#..T....#.....####'####....#. Throw: 3 boomerangs ....#...{...#............#.....'. -Mesm ....#....{..#............#.....#. ....#.......#....).......'.....##h957m @   Harold ..>.#.......#..)())......#.....## #####.........########...##....#. .....########........#...##...÷#.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Harold, wielding a +0 war axe and wearing a +0 scale mail (severelywounded, 87% to hit)Ah....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## Health: 75/106 ================-------- AhL....#'#####################...... Magic: 11/29 =========--------------- ..[....###.####(..###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 39% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: ==-------  Time: 19464.0 (0.0) .......#########@#####...##....## H) +5 dagger (freeze) ###+#..T....#.....####'####....#. Throw: 3 boomerangs ....#...{...#.....h02;49m.......#.....'. -Mesm ....#....{..#............#.....#. ....#.......#....).......'.....## @   Harold ..>.#.......#..)())......#.....## #####.........########...##....#. .....########........#...##...÷#.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Harold, wielding a +0 war axe and wearing a +0 scale mail (severelywounded, 87% to hit)  The stone arrow hits Harold!AhKAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Harold, wielding a +0 war axe and wearing a +0 scale mail (severelywounded, 87% to hit)  Ah,The stone arrow hits Harold!  Harold is almost dead.*Ahp:*Ah2X  Harold points at you and mumbles some strange words.Ah 8@Ah y=5.0 (1Mark -Mesm Ah Ah a _A sentinel's mark forms upon you.Ah   Ahq Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.AhR ....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## Health: 75/106 ================-------- ....#'#####################...... Magic: 8/29======------------------ AhS ..[....###.####(..###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 39% Place: Dungeon:10 ......@#....#...@..#......#....## Noise: ===------  Time: 19465.0 (0.0) .......#########@#####...##....## H) +5 dagger (freeze) ###+#..T....#.....####'####....#. Throw: 3 boomerangs ....#...{...#............#.....'. Mark -Mesm ....#....{..#............#.....#. AhW `....#.......#....).......'.....## @   Harold ..>.#.......#..)())......#.....## #####.........########...##....#. .....########........#...##...÷#.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Harold, wielding a +0 war axe and wearing a +0 scale mail (almost dead,  87% to hit)Ah( t....#...'...........#..........'. cuphead4 the Thaumaturge ....#...#...........#....##...### Gnoll of Ashenzari ****.. ....#...#...........#....######## Health: 75/106 ================-------- ....#'#####################...... Magic: 8/29Ah) ======------------------ ..[....###.####(..###....##...... AC: 10Str: 7 ....@T.#....#......#......#...... EV: 14Int: 21 ......{'....#......#......#...... SH: 0Dex: 12 .......#....#..>...#......#...... XL: 13 Next: 39% Place: Dungeon:10 Ah) ......@#....#...@..#......#....## Noise: ===------  Time: 19465.0 (0.0) .......#########@#####...##....## H) +5 dagger (freeze) ###+#..T....#.....####'####....#. Throw: 3 boomerangs ....#...{...#............#.....'. Mark -Mesm ....#....{..#............#.....#. ....#.......#....).......'.....## @   Harold ..>.#.......#..)())......#.....## Ah=* #####.........########...##....#. .....########........#...##...÷#.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Harold, wielding a +0 war axe and wearing a +0 scale mail (almost dead,  87% to hit)  The stone arrow hits Harold!!  You kill Harold!Ah- #####[)#....)...Ahr. >#..)())... ..########. ÷#. Ah AhU l76=43-6.0 (1Ah5 Ah   Press: ? - help, Shift-Dir - straight line  Aim: Harold, wielding a +0 war axe and wearing a +0 scale mail (almost dead,  87% to hit)  Ah The stone arrow hits Harold!!  You kill Harold! _Harold gasps with his last breath, "I wish I had worked less..."AhUG AhJ Ah_L AhO Ah&S AhT Ah@Y i9=Ahu\ Ah_ AhP` W7=Ahgb Ahd ,Ahf Ah=i Ahi Ah~k Ahn AhRo W8=Ahq Ah}t Ahu e10/29=Ahw Ahry Ahz %9Ah{ Ah~ Ah~ Ah6 Ah΂ Ahe Ah( Ah Ah: h80==Ah$ Ah( H---Ahn j 77.0 (11.0) _You start resting.Ahq u1=--8.0 (12Ah AhF j _Your orb has recharged its mesmeric power.Ah!uAhkvAhkzAh|Ah,AhAhU1=AhAh͌AhAhuAh,Ah9=AhAhAhwU22AhAhIBAh#;3AhΥAh$AhǨAhAh{Ah<S3=AhAhвAh\K4=Ah0AhzAhAhAhAhAhRAheAhg5==AhAh AhS4=AhpAhAhD%6AhAhAhAhAhAhAhQAhAhCW7=AhAh~Ah N15=Ah@AhAhAhAhAh%8AhKAhAh_Ah%AhAh59=Ah2=AhAhAhM6=Ah\AhAhEAhAhAhV90=AhZAhAhLAhAh- Ah 9=Ahy Ah AhS17=AhAhAhAhAheAhAh|AhAh%2AhAh!Ahh"W8=Ah=$Ah&Ahf'K3=Ah)Ahk+Ah,Ah-Ah0Ah0Ah/2Ah+6Ah6U4=Ahy8Ah:Ah;M9=Ah<Ah_?Ah@AhAAhAhJ%5AhAh AhAh Ah AhY W6=Ah AhBAhN20=AhAh3Aho h 521.0 (43 _You start resting.Ah@!62.0 (44Ah(Ah*h _The sentinel's mark upon you fades away.AhAhAhAhSAh%7AhAhAhAhh AhAh59=Ah Ah"Ah^#t8=1=Ah$Ah&Ah'Ah(Ah3+Ah5,U9=Ahu-Ah/Ah0Ah1Ah4Ah4j2==Ah-6Ahq8AhH9+100/106Ah:Ah =Ah=Ah$?Ah|AAhTBAhCAh8FAh'GW1=AhpHAhKAhKK3=Ah:NAhPAh8QAhRAh2UAhUK2=AhWAhYAhXZAh[Ah6^Ah^?3=Ah"_(=AhzbAhdAh8e%4AhfAh iAhiAh+kAhmAhUn%4AhoAhrAhrAhsAhIvAh!wAh;xAhzAh{R55=Ah}AhVAhAhcAh=_ _You start resting.Ah~,46.0 (2Ah;Z6=7.0 (25Ah5Ah" _HP restored.Ah4 ###...######'#####################......[....###.####(..###......@T.#....#......#........{'.#>..@...##Ahi.#########@#####...# ###+#..T....#.....####'##. ....#...{...#............#.....'#........##... .....##........#....#....#. AhAh18.0 (1.0)Ah$AhuF  K - 2 curare-tipped darts  AhMThere is an open door, spattered with blood here.  Things that are here:AhXR6==Ah$9.0 (2AhAh3 _a +0 war axe; a +0 scale mailAh- Ah> Visible Items/Features (select to target/travel, [!] to examine) Items  a - ()) a +0 flailAh> b - ()) a +0 halberd  c - ()) a +0 halberd  d - ()) a +0 halberd  e - ([) a +0 kite shield  Ah-? f - ([) a +0 scale mail  g - ([) a +0 scale mail (here)  Aha? rh - ()) a +0 spear  i - ()) a +0 spear  Ah? j - ()) a +0 war axe (here)  k - (() 3 curare-tipped darts Ah? J l - (÷) a gnoll skeleton Ah? x m - (() a throwing net FeaturesAh(@ \n - (>) a stone staircase leading downAhAh\Ah'Ah....#...#...........#....##...### cuphead4 the Thaumaturge ....#...#...........#....######## Gnoll of Ashenzari ****.. ....#'#####################...... Health: 106/106 ======================== Ah&..[....###.####(..###....##...... Magic: 26/29 =====================--- Ah8....@T.#....#......#......#...... AC: 10Str: 7 Ah ......{'....#......#......#...... EV: 14Int: 21 .......#....#..>...#......#...... SH: 0Dex: 12 Ah ......@#....#......#......#....## XL: 13 Next: 43% Place: Dungeon:10 .......#########@#####...##....## Noise: ---------  Time: 19549.0 (0.0) Ah###+#..T....#.....####'####....#. H) +5 dagger (freeze) Ah....#...{...#............#.....'. Throw: 3 boomerangs Ah5....#....{..#............#.....#. AhPq....#.......#....).......'.....## Ahk..>.#.......#..)())......#.....##  Ah#####.........########...##....#.  Ah.....########........#...##...÷#.  .....##........#....#....#.Ah  _You start resting. _HP restored.  Ah XK - 2 curare-tipped darts  There is an open door, spattered with blood here.  Ah-9Things that are here: _a +0 war axe; a +0 scale mailAhlAhAhAhAhW AhFX Ah%` Ahj Ah=m Ahs Ah6~ Ah Ah Ahm Ahu AhY Ah! Ah Ah Ah Ah׹ Ah .7=Ah# Ah@ AhO AhF Ah Ahn Ah Ah AhX Ah Ah Ah Ah 9=Ahm Ah Ah K8=Ahq Ah; Ah Ah Ah Ah1 Ah Ah ,AhH Ah$ Ah 9=Ah Ah _ _You start resting.Ah} 063.0 (14.0)Ah  Z9=4.0 (15Ah Ah4 % _Magic restored.Ah Ah Ah Ah Aḩ ,AhĪ Ah| Ah Ah4 Ah Ah4 Ah Ah 9=Aho Ahٷ Ah1 Ah6 Ahm Ah Ah Ah 270.0 (6.0)Ahj Ah Ahe  Ah B_You start waiting.Ah^ AhK Ahj Ah Ah AhJ ,Ahw Ahn Ah Ah AhM R  There is a stone staircase leading down here.Ah Ah\  _Aho Ah Ah Ahf Ah" Ahc Ah Ah Ah Ah Ah Ah Ah m _q - 3 throwing nets (gained 1)Ah Ahc Ah Ah Ah Ah: Ah Ah Ah Ah Ah Ah Ah ,Ah Ah Ah Ah$ Ah Ah &  Ah qThere is an open door, spattered with blood here.  Things that are here:  a +0 war axe; a +0 scale mailAh Ah  _Ah Ah! Ah{# Ah# Ah%% Ah' Ah7* Ahk* Ah+ Ah- Ahy/ Ah/ Ah/1 Ah6 O@T.#....#......#......#......Ah6 ..{'....#......#......#.........#....#..>...#..........@#....#......#......#....##Ah7 "...#########)#####...##....## ###+#..T....#.....####'####....##...{Ah/7 ..........#.....'#....{AhY7 .........#.....#.#.......#...@).......'. Aht7 ..>.#.......#..)())......#.....## Ah7 #####.........########...##....#.########........#...##...÷Ah7 .# #........#....#....#....# #........#....#....#. .....# #........#..Ah8 # #......[.#...## †#......Ah< t ..{'.#Ah= 9>..@Ah.= F...##AhG= .#########)#####...# ###+#..T....#.....####'##. Ah= ....#...{...#............#.....'.{.....#.Ah= [).......'#>Ah= )@))......# #####.........########...##....#. Ah= Q.....########........#..÷Ah> 3 .....##........'...#.......Ah> E AhC 085.0 (15.0)AhC ,6.0 (16AhH AhN I  K - 5 curare-tipped darts (gained 3)AhO ,7.0 (17AhU AhV 0 _You see here a +0 halberd.Ahp3AhNsAhVAh=BAh[?  You see here a +0 halberd.Ah=Ah _Ah1AhAhAhAhAhAhxAhAhuAh`AhAhzAheAhAhfAhAhAhAhԸAh:AhպAh۽Ah@AhAh$ AhI_q - 4 throwing nets (gained 1)AhAhvAhAhAhAh*,AhAhAhAh'AhqAh,AhAh8AhJAhAhAAhAhi,AhAhtAhAhAhAh2,AhAhn AhB Ah AhGAhe,AhAh3AhdAh Ahd#Ah#Ah&Ahq*Ah-,Ah/Ah1Ah3Ah3Ah45Ah7Ah`9Ah9Ah:Ah=AhS?Ah?Ah@AhAh AhhAh]AhSAhAhAhAh Ah\ Ah Ah| AhAhAh#AhAhAh)AhAhEAh.AhnAhAhAh}AhAhAhAhAh AhD!Ah "Ah$Ah>%Ah%Ahj&Ah2(Ah)Ah$*Ah*Ah,Ah;.Ah.Ahh/Ah21Ah2Ah"3Ah3Ah5Ah<7Ah7Ah|8Ah^:Ah;Ah<Ah<Ah>Ah @Ahn@AhUAAhCAhEAh-FAh>GAhJP  There is a stone staircase leading up here.AhQLAhL _AhNAhMAh7,AhOAhAh,AhAhAhH,AhҽAhBP  There is a stone staircase leading up here.AhAhC _Ah6AhAh#,Ah%AhAhJAhAhAhXAh  ,,#......## ,,#......## ,,#......# ,,#......############## ,,######.<.........#....# AhO,,,#...#.....#.... Ahv,,,#...#...........#.... Ah,,,#...'.....#..... Ah,,*#...#@..........###..634.0 (4Ah Ah,,*#...###.....#######..# Ah4,,T...,,,#.....#........ Ah>,.@...,,,#.....#........ ,....,,,,#.....#........ Ah,.,,,,,,,#.....#......... Ahw,,,,,,,,,#.....#......... Ah\,,,,,,,,,#.....#.. AhX,,,,,,,,,#.....#..AhAhAh~ AhQ_Partly explored, can't reach some places.AhAhAhAhH..<.......0.0)...Ah;.....AhrAhAh/ _ _Partly explored, can't reach some places.AhAhAhAh(Ah1AhAh_ _Partly explored, can't reach some places.Ah,,#......## cuphead4 the Thaumaturge,,#......## Gnoll of Ashenzari ****..,,#......## Health: 106/106 ========================Ah,,#......################ Magic: 29/29 ========================Ah,,######.<.........#....# AC: 10Str: 7,,,#...#...........#..... EV: 14Ah -Int: 21Ah),,,#...#...........#..... SH: 0Dex: 12Ah`,,,#...'...........#..... XL: 13 Next: 43% Place: Dungeon:10,,*#...#@..........###..# Noise: ---------  Time: 19634.0 (0.0),,*#...###.....#######..# H) +5 dagger (freeze)Ah,,T...,,,#.....#......... Throw: 3 boomerangs,.@...,,,#.....#.........,....,,,,#.....#.........,.,,,,,,,#.....#......... ,,,,,,,,,#.....#......... ,,,,,,,,,#.....#.........Ah ,,,,,,,,,#.....#.........  _There is a stone staircase leading up here. Ah_Partly explored, can't reach some places. _Partly explored, can't reach some places. Ah_Partly explored, can't reach some places.  Press: ? - help, v - describe, . - travelThe floor.Ah;t O#@A rock wall.Ah .# _Partly explored, can't reach some places.  Press: ? - help, . - travel  You can't see that place.  [the floor.]Ah;..Ah7..Ahs7..AhQ#.a rock wall.]AhBDW#.the floor.]Ah\!T.AhAh 5,,Ah TReduced exclusion size to a single square.  Removed exclusion.AhZ T@Ah,,,,,#...#..,,,#...#..AhQ,,,#...'.,,*#...Ah ,,*#...Ah&,,T...,,,AhA$,.@...,,,Ah],....,,,,AhW,.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,Ah {@Reduced exclusion size to a single square.  Removed exclusion.Ah/,,#......## cuphead4 the Thaumaturge,,#......## Gnoll of Ashenzari ****..,,#......## Health: 106/106 ========================Ah/,,#......################ Magic: 29/29 ========================,,######.<.........#....# AC: 10Str: 7,,,#...#...........#..... EV: 14Int: 21,,,#...#...........#..... SH: 0Dex: 12AhU0,,,#...'...........#..... XL: 13 Next: 43% Place: Dungeon:10,,*#...#@..........###..# Noise: ---------  Time: 19634.0 (0.0),,*#...###.....#######..# H) +5 dagger (freeze)Ah0,,T...,,,#.....#......... Throw: 3 boomerangs,.@...,,,#.....#.........Ah0,....,,,,#.....#.........,.,,,,,,,#.....#......... ,,,,,,,,,#.....#.........Ah0 ,,,,,,,,,#.....#......... ,,,,,,,,,#.....#.........Ah0t  _Partly explored, can't reach some places.  Ah1,Press: ? - help, . - travelAh?1You can't see that place.  [the floor.]  Reduced exclusion size to a single square.  Removed exclusion.Ah2Ah5Ah7. _AhO AhW `Inventory: 36/52 gear slots Ah X Hand Weapons (go to first with ))  H - a +5 dagger of freezing (weapon)b - a +0 quick blade Ah(X ` o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger AhCX > z - a +5 dire flail of freezing  A - a +5 battleaxe Ah_X I - a +1 demon blade of freezing Missiles (go to first with ()d - 30 poisoned darts Ah{X 6 k - 3 boomerangs (quivered) AhX \ q - 4 throwing netsy - 3 darts of disjunction  AhX K - 5 curare-tipped darts Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort} AhX e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort} Ah:Y j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet AhXY [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Ah zI - a +1 demon blade of freezing. A terrible weapon, forged in the fires of Hell. Ah FBase accuracy: -1 Base damage: 13 Base attack delay: 1.3 Ah KThis weapon's minimum attack delay (0.6) is reached at skill level 14. Ah6 ^ Your skill: 12.0  At current training (3%) you reach 14.0 in about 3.3 XLs. AhU u Current attack delay: 0.7. Damage rating: 21 (Base 13 x 105% (Dex) x 147% (Skill) + 1 (Ench)). Ah Freeze: It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures. Ah }This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It can be maximally enchanted to +9. Ah/ 5You found it in an ice cave. AhZ sStash search prefixes: {inventory} {ego} {branded} {Long Blades} {one-handed} {freeze} {melee weapon} Ah LMenu/colouring prefixes: identified enchanted ego melee weapon Ah M(w)ield, (d)rop, (=)adjust, or (i)nscribe.AhD1Ah7Ah<2,,#......## cuphead4 the Thaumaturge,,#......## Gnoll of Ashenzari ****..Ah<,,#......## Health: 106/106 ========================,,#......################ Magic: 29/29 ========================Ah?=,,######.<.........#....# AC: 10Str: 7,,,#...#...........#..... EV: 14Int: 21Ah=,,,#...#...........#..... SH: 0Dex: 12,,,#...'...........#..... XL: 13 Next: 43% Place: Dungeon:10Ah>;,,*#...#@..........###..# Noise: ---------  Time: 19634.0 (0.0),,*#...###.....#######..# I) +1 demon blade (freeze),,T...,,,#.....#......... Throw: 3 boomerangs,.@...,,,#.....#.........,....,,,,#.....#.........,.,,,,,,,#.....#.........AhK> ,,,,,,,,,#.....#......... ,,,,,,,,,#.....#.........Ah>u ,,,,,,,,,#.....#......... Ah>[the floor.]  Reduced exclusion size to a single square. _Removed exclusion.  Ah>You unwield your +5 dagger of freezing.  Your +5 dagger of freezing stops glowing.  Your +1 demon blade of freezing glows with a cold blue light!AhZAh+5.0 (1AhAh-  Reduced exclusion size to a single square. _Remov.  You unwield your +5 dagger of freezing.r +5 dagger of freezing stops glAhn~owing.1 demon blade of freezing glows with a cold blue light! _I - a +1 demon blade of freezing (weapon)Ahsg Ah8h Ahpn Ahlp  Ahp :_No target in view!AhAhAhAh Ah:_No target in view!AhAhAh AhI  Ah B_No target in view!AhEAhAhAh Ah:_No target in view!Ah\AhAhAh'AhAhK: _AhH@  There is an open door here.Ah Ahj  _AhO!Ah#Ah$Ah3%Ahy&Ah3Ah5,AhP7Ah9Ah;Ah;Ahr=Ah?AhAAhAAhRCAhPEAh\GAhGAhIAhKAhMAhmMAhNAhPAhMS,AhzTAhY8  Ah Z,#...'...........   #.....*#...#...........  AhfZ% #.....##...###.....###   #............#.....#...  AhZ #............#.....#...  AhZ #............#.....#   #......#.....#  AhZ #......#.....#   #.....Ah[*#.....#...  Ah)[ #.....[......#...  AhL[ #.....##....####  Ah[  #.....*#....#.#   #.....,*....#.Ah[#   #.....,*....#.# AhZ\r  #.....,*,...#.#   #.....**,,..#.#   *,,,,,**,,,,#.#Ah` *#...#.##...###.....####Aha..............Ah.as..##....###Ah|a*#....#.............Aha..#  #.....**,,,,#........#. Ah=dF ,,,,,,,AhfU44.0 (9*Ahlg,5.0 (10.0)AhkAhn _You see here a +0 ring mail of positive energy.Ah>AhAhtAh6AhvAh_: _AhAh,Ah| Ahf AhAhzAhAh?AhAh+Ah3Ah"AhAhDAhHAhAhAhAh Ah!Ah#Ah#Ah$Ah'Ah[*Ah*Ah-Ah#/Ah^1Ah1Ah73Ah.5Ah(7Ah7Ah8Ah;Ah=Ah1>Ah?AhTAh'UAh0WAhXAhGYAh2ZAhG\Ah]Ah^Ah _Ah:aAhbAh$cAh@dAhfAhhAhbiAhjAhlAhnAh%oAhtpAhrAhtAhuAhbvAhlxAhdzAhzAh9|Ah>~AhKAhAhAhAhAhpAhAhÉAhAhAhWAhAAhAh~AhӒAhAhAhAh)Ah\Ah՜Ah/AhAhSAhAhAhAhAhKAhAhRAhAhܧAh7AhAh#AhbAhAhkAh"  ########   #######......#   #.....#......#   #.....#......#   #.....#......#   #.....#......#  AhS #.....#......#   #.....#......#########  #....@######.<.....76.0 (31  #......#...#.........  #......#...#.  #......#...'.Ah  #.....##...#.  #.....##...###.....###  #............#.....#.  #............#.....#. Ahyh #............#.....#.Ah*AhsAhE _Done exploring.AhD Ah Ah[ Ah| 0.0)........Ah ,Ah E _Done exploring.Aha Ahb Ahd Ah%f H _No target in view!Ah2Ah82Ah3AhWV4Ah{XAh Z Ah1Z7_Done exploring.Ahٹ3AhAhgAhAhMP _AhAhAhAhAh AhhAh2Ah1AhAh AhAh$AhAhAhAh;Ah]AhAh4AhAhAh'AhxAhAhAhAhUAhAhAhAhAhEAhAhAhAh{AhAhHAh AhD@  There is an open door here.AhAhc _Ah)AhAhAhUAhAh Ah Ahk Ah` Ah Ah?AhAhAhAhwAhAhAh4AhAhAhAh-.....#......#####Ah###.>... .....######.<.........#....##'### Ahd......#...#...........#.......... Ah(z......#...#...........#.......... AhI......#...'...........#.......... .....##...#...........###..####.# Ah}.....##...###.....#######..####.# Ah?............#.....#.........).... ............#...@.#......93.0 (1Ah37.0) ............#Ah0. ............#AhA. ............#. Ah#Q............#.....#.... AhC.....[......#.....#.............. .....##....##.....###..###+### .....##....#Ahb2..#..###...# Ah;......#....#.AhI AhY$Ahk%AhaAhAhAh`(Ah -BAh2Ah3Ah4Ah4Ah)<AhZ=Ah=Ah|>AhAhhAhAhAh&AhAh AhKAh\AhAh=AhlAhj"Ah/$Ah$Ah%Ah,Ah9.Ahr.Ah/Ahm6AhT8Ah8Ah):AhAAhEAh FAh}GAhMAhOAh6PAhQAh&XAhBZAh{ZAh[AhbAhdAheAhfAhlAhnAhnAhpAhvAhxAhyAhzAhAhЂAhAhAhAhΌAhAhAhє@  There is an open door here.AhܖAh _AhϘAhAhAhӟAh:AhUAh<AhvAhAh@@  There is an open door here.AhXAh _AhAhAhAhAhAh%AhAhAh)AhAhuAhAhAhaAhAhAhAhAhAhAhAh7 _You open the door.Ah8AhqAhAh@  There is an open door here.AhAhg _AhAheAhwAhAhGAhAhyAhAh@AhmAhAhYAhAhAhvAhAhpAhAh Ahk Ah4 AhyAh]AhAhAhQAh-AhhAhAhBAh@AhAhAh!Ah"Ah#Ah|$Ah&Ah*BAh+Ah-Ah-Ah.Ah0Ah4,AhW4Ah 6Ah7Ah7Ah8Ahm:Ah;Ah <Ah<AhM>Ah?Ah?Ah@AhBAhSCAhCAh[DAhEAhGAhDGAhHAhIAhLBAhMAhO,AhOAh[U#............#......... .#..................#............ .AhU#..................#.. .###..####.#####....#######'## AhUu####..####.##.##....##.'AhV ...).......#....#........#..............#....#........#...Ah8V..........#....##...##..#......#@...##...##..####740.0 (4AhmV.......#........#........#........AhVo#.........#........#AhV###'####....##....##..####...##....##....##...##...##Ah^W#...........#....##...##...####...........#..........#...###...........#..........#...#~Ah)XAh\Ah]c _There is a stone staircase leading down here.AhVd Ah&m Inventory: 36/52 gear slots Hand Weapons (go to first with ))  I - a +1 demon blade of freezing (weapon)b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing Missiles (go to first with ()d - 30 poisoned darts  k - 3 boomerangs (quivered)  q - 4 throwing netsAhMm Vy - 3 darts of disjunction  K - 5 curare-tipped darts Ahlm Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort} Ahm e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort} Ahm j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe Ahm  m - a +2 helmet Ahn [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Ah I - a +1 demon blade of freezing (weapon). A terrible weapon, forged in the fires of Hell. Base accuracy: -1 Base damage: 13 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 12.0  At current training (3%) you reach 14.0 in about 3.3 XLs.  Current attack delay: 0.7. Ah &Damage rating: 21 (Base 13 x 105% (Dex) x 147% (Skill) + 1 (Ench)). Freeze: It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures. This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It can be maximally enchanted to +9. You found it in an ice cave. Stash search prefixes: {inventory} {ego} {branded} {Long Blades} {one-handed} {freeze} {melee weapon} Ah8 Menu/colouring prefixes: identified enchanted ego melee equipped weapon (u)nwield, (d)rop, (=)adjust, or (i)nscribe.AhAInventory: 36/52 gear slots Hand Weapons (go to first with ))  I - a +1 demon blade of freezing (weapon)  b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing Missiles (go to first with ()  d - 30 poisoned darts  k - 3 boomerangs (quivered)  q - 4 throwing nets  y - 3 darts of disjunction  K - 5 curare-tipped darts AhArmour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc a - a +0 robe  m - a +2 helmet [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]AhQ Ah Ah8 Ah H.#..................#............ cuphead4 the Thaumaturge .#..................#............ Gnoll of Ashenzari ****.. Ah .#..................#............ Health: 106/106 ======================== .###..####.#####....#######'##... Magic: 29/29 ======================== Ah7 ####..####.##.##....##.......'... AC: 10Str: 7 .......).......#....#........#... EV: 14Int: 21 Ah\ ...............#....#........#... SH: 0Dex: 12 Ah 5...............#....##...##..#... XL: 13 Next: 43% Place: Dungeon:10 ...............#@...##...##..#### Noise: ---------  Time: 19740.0 (0.0) Ah ...............#...............#. I) +1 demon blade (freeze) ...............#...............#. Throw: 3 boomerangs Ah ...............#...............#. ..###'####....##....##.........#. Ah ..###...##....##....##...##...##.  ...#...........#....##...##...###Ah&   ...#...........#..........#...##.  AhG ...#...........#..........#...#~.  _There is an open door here. _There is an open door here. Ahf ;_There is an open door here. _You open the door. Ah p_There is an open door here. _There is a stone staircase leading down here.Ah Ah| Ah Ahu Ah;AhiInventory: 36/52 gear slots Hand Weapons (go to first with ))  I - a +1 demon blade of freezing (weapon)b - a +0 quick blade  o - a +3 quarterstaff of chaos AhA r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing Missiles (go to first with ()d - 30 poisoned darts  k - 3 boomerangs (quivered)  q - 4 throwing netsAh,y - 3 darts of disjunction  K - 5 curare-tipped darts Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe Ah m - a +2 helmet [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Ah#!Q m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistancex - a +0 cloak  C - a +0 leather armour of cold resistance 7%Ah m - a +2 helmet  x - a +0 cloakD - a +0 troll leather armour  E - a +2 scale mail of cold resistanceAh910AhbW5AhWL x - a +0 cloak  E - a +2 scale mail of cold resistance AhX G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} Magical Staves (go to first with |) AhXa F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire}Ah@Y6Ah60 E - a +2 scale mail of cold resistance Jewellery (go to first with "=)  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc} Ah6% l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}  p - a ring of protection from cold (worn)i - an amulet of the acrobat  n - a ring of positive energy27Ah_B l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}s - a +6 ring of strength  v - an amulet of guardian spirit  B - a +6 ring of strength  J - a ring of protection from cold AhP`Wands (go to first with /)a - a wand of flame (3)38Ah ~ J - a ring of protection from cold  c - a wand of roots (15)  Ahj e - a wand of charming (9)  f - a wand of mindburst (3)  p - a wand of polymorph (22)45Ah^M p - a wand of polymorph (22) Scrolls (go to first with ?) AhM b - 2 scrolls of blinking  f - a scroll of fear  g - a scroll of fog  t - 7 scrolls of teleportation  a - a scroll of enchant armourAhN956Ah$ Ah%N a - a scroll of enchant armour  Ahj%gp - 2 scrolls of poison  s - 2 scrolls of butterflies  w - 5 scrolls of enchant weapon  Ah%x - 2 scrolls of amnesia Ah%+ I - a scroll of immolation Ah% N - a scroll of noise Ah%+ T - 2 scrolls of tormentAh&969Ah w - 5 scrolls of enchant weapon. A scroll that places an enchantment on a weapon chosen by the reader, increasingboth accuracy and damage. Weapons can be enchanted up to +9. Magical artefacts cannot be enchanted at all. It is an uncommon scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control? Ah Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.Ah Enchant which weapon? Hand Weapons  I - a +1 demon blade of freezing (weapon)  b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe Ah8  H - a +5 dagger of freezing Ah R[?] describe selectedAh2.Ah7.#..................#............ cuphead4 the Thaumaturge Ah58.#..................#............ Gnoll of Ashenzari ****.. .#..................#............ Health: 106/106 ======================== Ah8.###..####.#####....#######'##... Magic: 29/29 ======================== ####..####.##.##....##.......'... AC: 10Str: 7 AhP9.......).......#....#........#... EV: 14Int: 21 ...............#....#........#... SH: 0Dex: 12 Ah95...............#....##...##..#... XL: 13 Next: 43% Place: Dungeon:10 ...............#@...##...##..#### Noise: ---------  Time: 19740.0 (0.0) Ah,:...............#...............#. I) +1 demon blade (freeze) ...............#...............#. Throw: 3 boomerangs Ah:...............#...............#. ..###'####....##....##.........#. ..###...##....##....##...##...##.  ...#...........#....##...##...###Ah*;  ...#...........#..........#...##.  ...#...........#..........#...#~.Ahy;e  _There is an open door here. Ah;_There is an open door here. _There is an open door here. _You open the door. _There is an open door here. Ah<N_There is a stone staircase leading down here.Ah%>AhX>AhEAhM.#..................#............ cuphead4 the Thaumaturge AhWM.#..................#............ Gnoll of Ashenzari ****.. AhM.#..................#............ Health: 106/106 ======================== .###..####.#####....#######'##... Magic: 29/29 ======================== AhM####..####.##.##....##.......'... AC: 10Str: 7 Ah8N.......).......#....#........#... EV: 14Int: 21 AhN...............#....#........#... SH: 0Dex: 12 AhN...............#....##...##..#... XL: 13 Next: 43% Place: Dungeon:10 AhO...............#@...##...##..#### Noise: ---------  Time: 19740.0 (0.0) AhCO...............#...............#. I) +2 demon blade (freeze) AhyO...............#...............#. Throw: 3 boomerangs AhO...............#...............#. ..###'####....##....##.........#. Ah'P..###...##....##....##...##...##.  AhPW...#...........#....##...##...###  ...#...........#..........#...##.  ...#...........#..........#...#~.AhPU  _There is an open door here. _There is an open door here. _You open the door. _There is an open door here. _There is a stone staircase leading down here.  As you read the scroll of enchant weapon, it crumbles to dust.AhUAh>V+1.0 (1AhZAhd\x _You open the door. _There is an open door here. _ stone staiAh\rcase leading down here.  As you read the scroll of enchant weapon, it crumbles to dust. _Your +1 demon blade of freezing glows red for a moment.AhAh$;Inventory: 36/52 gear slots Hand Weapons (go to first with ))  I - a +2 demon blade of freezing (weapon)b - a +0 quick blade Ah$ o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing Missiles (go to first with ()d - 30 poisoned darts  k - 3 boomerangs (quivered)  q - 4 throwing netsAh"%by - 3 darts of disjunction  K - 5 curare-tipped darts Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self} AhM% h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, SorcAhv%Ia - a +0 robe  m - a +2 helmet Ah%[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Ah }2  x - a +0 cloak Ahj}s C - a +0 leather armour of cold resistanceDtroll leather armourAh}3E2 scale mail of cold resistance Ah}X G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} Ah~Magical Staves (go to first with |)  F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} AhU~Jewellery (go to first with "=)  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc} Ah~I l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self} Ah~: p - a ring of protection from cold (worn) Ah~9 i - an amulet of the acrobat AhH n - a ring of positive energy  s - a +6 ring of strength  AhbIv - an amulet of guardian spirit  B - a +6 ring of strength Ah, J - a ring of protection from cold AhWands (go to first with /)  a - a wand of flame (3) Ah,c c - a wand of roots (15)  e - a wand of charming (9) AhS\ f - a wand of mindburst (3)43%Ah(  c - a wand of roots (15)  p - a wand of polymorph (22)5Ahsx p - a wand of polymorph (22) Scrolls (go to first with ?)  b - 2 scrolls of blinking  f - a scroll of fear  g - a scroll of fog  t - 7 scrolls of teleportationa - a scroll of enchant armour  p - 2 scrolls of poison  s - 2 scrolls of butterflies  w - 4 scrolls of enchant weapon  x - 2 scrolls of amnesia  I - a scroll of immolation6Ahp w - 4 scrolls of enchant weapon. A scroll that places an enchantment on a weapon chosen by the reader, increasingboth accuracy and damage. Weapons can be enchanted up to +9. Magical artefacts Ah9qcannot be enchanted at all. It is an uncommon scroll. Stash search prefixes: {inventory} {scroll} AhqRMenu/colouring prefixes: identified scroll _________________ Ahqq“To drift with every passion till my soul  Is a stringed lute on which all winds can play, Ahr\ Is it for this that I have given away  Mine ancient wisdom, and austere control? AhBr1 Methinks my life is a twice-written scroll AhurU Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. Ahrq(r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.Ah&8 AhS8 jEnchant which weapon? Hand Weapons Ah8 y I - a +2 demon blade of freezing (weapon)  b - a +0 quick blade Ah8 B o - a +3 quarterstaff of chaos  r - a +4 spear Ah8  w - a +2 vampiric dagger Ah 9 % z - a +5 dire flail of freezing Ah79 2 A - a +5 battleaxe AhT9 E H - a +5 dagger of freezing Ahn9 Ah9 Ah9 Ah9 Ah9 Ah9 Ah: Ah: Ah9: AhQ: G[?] describe selectedAhAh#$Ah${.#..................#............ cuphead4 the Thaumaturge Ah$.#..................#............ Gnoll of Ashenzari ****.. Ah %.#..................#............ Health: 106/106 ======================== Ah%.###..####.#####....#######'##... Magic: 29/29 ======================== Ah&####..####.##.##....##.......'... AC: 10Str: 7 Ah&.......).......#....#........#... EV: 14Ah&,Int: 21 Ah '...............#....#........#... SH: 0AhV',Dex: 12 Ah'...............#....##...##..#... XL: 13 Next: 43% Place: Dungeon:10 Ah5(...............#@...##...##..#### Noise: ---------  Time: 19741.0 (0.0) Ah(...............#...............#. I) +2 demon blade (freeze) Ah)>...............#...............#. Throw: 3 boomerangs ...............#...............#. Ah)..###'####....##....##.........#. Ah*..###...##....##....##...##...##.Ah2*-  Ah*i...#...........#....##...##...###Ah*-  Ah +_...#...........#..........#...##.Aha+b  ...#...........#..........#...#~.Ah+e  _There is an open door here. Ah+_You open the door. Ah+"_There is an open door here. Ah,U_There is a stone staircase leading down here.  AhO,|As you read the scroll of enchant weapon, it crumbles to dust. _Your +1 demon blade of freezing glows red for a moment.Ah~.Ah.AhE2AhZ6H.#..................#............ cuphead4 the Thaumaturge .#..................#............ Gnoll of Ashenzari ****.. Ah6.#..................#............ Health: 106/106 ======================== .###..####.#####....#######'##... Magic: 29/29 ======================== Ah6####..####.##.##....##.......'... AC: 10Str: 7 Ah6.......).......#....#........#... EV: 14Int: 21 Ah6...............#....#........#... SH: 0Dex: 12 Ah77...............#....##...##..#... XL: 13 Next: 43% Place: Dungeon:10 AhW7...............#@...##...##..#### Noise: ---------  Time: 19741.0 (0.0) ...............#...............#. I) +3 demon blade (freeze) Ah7>...............#...............#. Throw: 3 boomerangs ...............#...............#. Ah7..###'####....##....##.........#. Ah7..###...##....##....##...##...##.  Ah7...#...........#....##...##...###  Ah7...#...........#..........#...##.  Ah 8...#...........#..........#...#~.  _You open the door. Ah"8"_There is an open door here. Ah=8_There is a stone staircase leading down here.  As you read the scroll of enchant weapon, it crumbles to dust. AhW8}_Your +1 demon blade of freezing glows red for a moment.  As you read the scroll of enchant weapon, it crumbles to dust.Aha<Ah<+2.0 (1Ah>@AhA\ _There is an open door here. _ stone staiAhBrcase leading down here.  As you read the scroll of enchant weapon, it crumbles to dust. _Your +1 demon blade of freezing glows red for a moment.  As you read the scroll of enchant weapon, it crumblesAhVBQ to dust. _Your +2 demon blade of freezing glows red for a moment.AhAhg'Inventory: 36/52 gear slots Hand Weapons (go to first with ))  I - a +3 demon blade of freezing (weapon)b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing Missiles (go to first with ()d - 30 poisoned darts  k - 3 boomerangs (quivered)  q - 4 throwing netsy - 3 darts of disjunction  K - 5 curare-tipped darts Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Aho - a +3 quarterstaff of chaos. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 12.0  At current training (3%) you reach 14.0 in about 3.3 XLs.  Current attack delay: 0.7. Damage rating: 16 (Base 10 x 92% (Str) x 147% (Skill) + 3 (Ench)). Chaos: Each hit has a different, random effect. This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You took it off Crazy Yiuf on level 5 of the Dungeon. Aha!Stash search prefixes: {inventory} {ego} {branded} {Staves} {two-handed} {chaos}{melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon _________________ (w)ield, (d)rop, (=)adjust, or (i)nscribe.Bh XInventory: 36/52 gear slots Bh Hand Weapons (go to first with ))  I - a +3 demon blade of freezing (weapon)b - a +0 quick blade Bh̵ ~ o - a +3 quarterstaff of chaos  r - a +4 spear Bh f w - a +2 vampiric dagger  z - a +5 dire flail of freezing Bh3  A - a +5 battleaxe  H - a +5 dagger of freezing Bh` Missiles (go to first with ()  d - 30 poisoned darts  k - 3 boomerangs (quivered) Bh _ q - 4 throwing nets  y - 3 darts of disjunction  K - 5 curare-tipped darts Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort} Bhʶ ` e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self} Bh  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc a - a +0 robe Bh  m - a +2 helmet BhV [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Bhg t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistancex - a +0 cloak  C - a +0 leather armour of cold resistance  D - a +0 troll leather armour  E - a +2 scale mail of cold resistance10%Bh#Y D - a +0 troll leather armour  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} Bh{YMagical Staves (go to first with |)  F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} Jewellery (go to first with "=)  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self} BhY p - a ring of protection from cold (worn)  i - an amulet of the acrobatn - a ring of positive energyBhY927Bh  E - a +2 scale mail of cold resistance  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} Magical Staves (go to first with |)  F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} Jewellery (go to first with "=)  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc} Bh l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}  p - a ring of protection from cold (worn)  i - an amulet of the acrobat  Bh_n - a ring of positive energy  s - a +6 ring of strength  v - an amulet of guardian spirit  B - a +6 ring of strength BhL J - a ring of protection from cold Wands BhتZ/  a - a wand of flame (3) BhF c - a wand of roots (15)  e - a wand of charming (9) BhT f - a wand of mindburst (3)  p - a wand of polymorph (22) Scrolls (go to first with ?)  b - 2 scrolls of blinking49Bhbm p - a wand of polymorph (22)  f - a scroll of fear  g - a scroll of fog52BhR N w - 3 scrolls of enchant weapon. BhR A scroll that places an enchantment on a weapon chosen by the reader, increasingboth accuracy and damage. Weapons can be enchanted up to +9. Magical artefacts cannot be enchanted at all. Bh_S It is an uncommon scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ BhS y“To drift with every passion till my soul  Is a stringed lute on which all winds can play, BhT \ Is it for this that I have given away  Mine ancient wisdom, and austere control? BhPT Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. BhT q(r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.Bh (Enchant which weapon? Hand Weapons  I - a +3 demon blade of freezing (weapon)  b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear Bh w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing Bh. Z[?] describe selectedBhBh9H.#..................#............ cuphead4 the Thaumaturge .#..................#............ Gnoll of Ashenzari ****.. Bh.#..................#............ Health: 106/106 ======================== Bh͊.###..####.#####....#######'##... Magic: 29/29 ======================== Bh####..####.##.##....##.......'... AC: 10Str: 7 BhE.......).......#....#........#... EV: 14Int: 21 Bh...............#....#........#... SH: 0Dex: 12 Bh...............#....##...##..#... XL: 13 Next: 43% Place: Dungeon:10 Bh...............#@...##...##..#### Noise: ---------  Time: 19742.0 (0.0) ...............#...............#. I) +3 demon blade (freeze) ...............#...............#. Throw: 3 boomerangs Bhw...............#...............#. Bh2..###'####....##....##.........#. ..###...##....##....##...##...##.Bh  ...#...........#....##...##...###  Bhɍ...#...........#..........#...##.  Bhb...#...........#..........#...#~.  Bh98_There is an open door here. Bhp_There is a stone staircase leading down here.  As you read the scroll of enchant weapon, it crumbles to dust. Bh_Your +1 demon blade of freezing glows red for a moment.  As you read the scroll of enchant weapon, it crumbles to dust. Bhێ8_Your +2 demon blade of freezing glows red for a moment.BhBhBhb.#..................#............ cuphead4 the Thaumaturge Bh.#..................#............ Gnoll of Ashenzari ****.. Bhߟ.#..................#............ Health: 106/106 ======================== Bh2.###..####.#####....#######'##... Magic: 29/29 ======================== Bhn####..####.##.##....##.......'... AC: 10Str: 7 Bhà.......).......#....#........#... EV: 14Int: 21 Bh...............#....#........#... SH: 0Dex: 12 Bhs...............#....##...##..#... XL: 13 Next: 43% Place: Dungeon:10 Bh...............#@...##...##..#### Noise: ---------  Time: 19742.0 (0.0) ...............#...............#. I) +4 demon blade (freeze) ...............#...............#. Throw: 3 boomerangs Bh&w...............#...............#. Bh^..###'####....##....##.........#. Bh..###...##....##....##...##...##.  Bh͢...#...........#....##...##...###  Bh...#...........#..........#...##.  Bh=b...#...........#..........#...#~.  Bhs_There is a stone staircase leading down here.  As you read the scroll of enchant weapon, it crumbles to dust. Bh?_Your +1 demon blade of freezing glows red for a moment.  BhAs you read the scroll of enchant weapon, it crumbles to dust. _Your +2 demon blade of freezing glows red for a moment.  Bh4>As you read the scroll of enchant weapon, it crumbles to dust.BhnBh}+3.0 (1BhBh0 Bhp As you read the scroll of enchant weapon, it crumbles to dust. _Your +1 demon blade of freezing glows red for a moment. Bh As you read the scroll of enchant weapon, it crumbles to dust. _Your +2 demon blade of freezing glows red for a moment.  As you read the scroll of enchant weapon, it crumbles to dust. BhB_Your +3 demon blade of freezing glows red for a moment.BhKBh ;Inventory: 36/52 gear slots Hand Weapons (go to first with ))  I - a +4 demon blade of freezing (weapon)b - a +0 quick blade Bh'! o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe BhK! H - a +5 dagger of freezing Missiles (go to first with ()d - 30 poisoned darts Bhm! k - 3 boomerangs (quivered)  q - 4 throwing netsy - 3 darts of disjunction  K - 5 curare-tipped darts Bh!Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, SorcBh!Ia - a +0 robe  m - a +2 helmet Bh#"[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]BhL Armour [ Bh c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort} BhT j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc a - a +0 robeBhEm2 helmettBhʮ)6 chain mail of ponderousness  uBhM2 robe of cold resistance  x - a +0 cloak Bh?; C - a +0 leather armour of cold resistance Bhxq D - a +0 troll leather armour  E - a +2 scale mail of cold resistance BhY G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} BhMagical Staves (go to first with |)  F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} Bh=Jewellery (go to first with "=)fBh>amulet of Ashenzari's BurdenAlch+, Melee, Sorc}  Bh;lring of Supernal Gnosis (worn) {Will+, Melee, SelfBh } Bh* p - a ring of protection from cold (worn)  i - an amulet of the acrobat Bha^ n - a ring of positive energy27%BhDE F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire}  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}s - a +6 ring of strength  v - an amulet of guardian spirit  BhEZB - a +6 ring of strength32BhJM 5BhM 2 l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}J - a ring of protection from cold Wands (go to first with /)a - a wand of flame (3)  Bh&N ?c - a wand of roots (15)  e - a wand of charming (9) BhiN e f - a wand of mindburst (3)p - a wand of polymorph (22) BhN Scrolls (go to first with ?)  b - 2 scrolls of blinking BhN 7 f - a scroll of fear  g - a scroll of fogBhO .5Bhn f - a wand of mindburst (3)  t - 7 scrolls of teleportationBhGoa - a scroll of enchant armour  p - 2 scrolls of poison  s - 2 scrolls of butterflies  w - 2 scrolls of enchant weapon  x - 2 scrolls of amnesia  I - a scroll of immolation Bho N - a scroll of noise  T - 2 scrolls of torment69Bhׁ5Bhn N - a scroll of noise  i - 3 scrolls of identify Potions (go to first with !)  c - 2 potions of curing  g - a potion of magic Bhz h - a potion of haste  w - 5 potions of heal wounds80Bh{f g - a potion of magicBha - a potion of ambrosia  b - a potion of brilliancee - a potion of enlightenment5Bh;&e - a wand of charming (9)  f - a wand of mindburst (3)  p - a wand of polymorph (22)  w - 5 potions of heal wounds0Bhm i - an amulet of the acrobat  n - a ring of positive energy  s - a +6 ring of strength  v - an amulet of guardian spirit  B - a +6 ring of strength  J - a ring of protection from cold Wands (go to first with /)a - a wand of flame (3)  Bhn c - a wand of roots (15)  x - 2 scrolls of amnesia63BhH f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}  p - a ring of protection from cold (worn)  p - 2 scrolls of poison58 BhH w - 2 scrolls of enchant weapon. A scroll that places an enchantment on a weapon chosen by the reader, increasingboth accuracy and damage. Weapons can be enchanted up to +9. Magical artefacts cannot be enchanted at all. It is an uncommon scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe. Bh FEnchant which weapon? Hand Weapons  I - a +4 demon blade of freezing (weapon)  b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  Bh z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing  Bhz b[?] describe selected Bh^ Bhd/.#..................#............ cuphead4 the Thaumaturge .#..................#............ Gnoll of Ashenzari ****.. .#..................#............ Health: 106/106 ======================== .###..####.#####....#######'##... Magic: 29/29 ======================== ####..####.##.##....##.......'... AC: 10Str: 7  Bhmd.......).......#....#........#... EV: 14Int: 21 ...............#....#........#... SH: 0Dex: 12 ...............#....##...##..#... XL: 13 Next: 43% Place: Dungeon:10  Bhd...............#@...##...##..#### Noise: ---------  Time: 19743.0 (0.0) ...............#...............#. I) +4 demon blade (freeze) ...............#...............#. Throw: 3 boomerangs ...............#...............#.  Bhd..###'####....##....##.........#. ..###...##....##....##...##...##.  ...#...........#....##...##...###   BhHe...#...........#..........#...##.  ...#...........#..........#...#~. As you read the scroll of enchant weapon, it crumbles to dust. _Your +1 demon blade of freezing glows red for a moment.  As you read the scroll of enchant weapon, it crumbles to dust.  Bhe_Your +2 demon blade of freezing glows red for a moment.  As you read the scroll of enchant weapon, it crumbles to dust. _Your +3 demon blade of freezing glows red for a moment. Bhf Bh-j Bhn.#..................#............ cuphead4 the Thaumaturge  Bhfne.#..................#............ Gnoll of Ashenzari ****.. .#..................#............ Health: 106/106 ======================== .###..####.#####....#######'##... Magic: 29/29 ======================== ####..####.##.##....##.......'... AC: 10 Bhn;Str: 7 .......).......#....#........#... EV: 14Int: 21  Bhn...............#....#........#... SH: 0Dex: 12 ...............#....##...##..#... XL: 13 Next: 43% Place: Dungeon:10  Bh?o...............#@...##...##..#### Noise: ---------  Time: 19743.0 (0.0) ...............#...............#. I) +5 demon blade (freeze) ...............#...............#. Throw: 3 boomerangs  Bho...............#...............#. ..###'####....##....##.........#. ..###...##....##....##...##...##.  ...#...........#....##...##...### Bho  ...#...........#..........#...##.  ...#...........#..........#...#~.   Bhp_Your +1 demon blade of freezing glows red for a moment.  As you read the scroll of enchant weapon, it crumbles to dust. _Your +2 demon blade of freezing glows red for a moment.  As you read the scroll of enchant weapon, it crumbles to dust.  Bh@p}_Your +3 demon blade of freezing glows red for a moment.  As you read the scroll of enchant weapon, it crumbles to dust. Bhu Bh5v+4.0 (1 Bh^y BhzH  As you read the scroll of enchant weapon, it crumbles to dust. _Your +2 demon blade of freezing glows red for a moment.  As you read the scroll of enchant weapon, it crumbles to dust. _Your +3 demon blade of freezing glows red for a moment.  As you read the scroll of enchant weapon, it crumbles Bh{Q to dust. _Your +4 demon blade of freezing glows red for a moment. Bh  Bh }Inventory: 36/52 gear slots Hand Weapons (go to first with ))  I - a +5 demon blade of freezing (weapon)b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  Bh l w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing Missiles (go to first with ()d - 30 poisoned darts  k - 3 boomerangs (quivered)  q - 4 throwing nets Bh >y - 3 darts of disjunction  K - 5 curare-tipped darts Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] Bh0  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorcarobem2 helmett6 chain mail of ponderousness  urobe of cold resistance  x - a +0 cloakC0 leather armour of cold resistance  D - a +0 troll leather armour  E - a +2 scale mail of cold resistance  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} Magical Staves (go to first with |)  F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} Jewellery (go to first with "=)  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}  p - a ring of protection from cold (worn)  i - an amulet of the acrobat  n - a ring of positive energy  s - a +6 ring of strength  v - an amulet of guardian spirit  B - a +6 ring of strength32% Bh[lring of Supernal Gnosis (worn) {Will+, Melee, Self}  p - a ring of protection from cold (worn)  i - an amulet of the acrobat  Bh[ n - a ring of positive energy  s - a +6 ring of strength  v - an amulet of guardian spirit  B6 ring of strength  Bhr\u J - a ring of protection from cold Wands (go to first with /)  a - a wand of flame (3)  c - a wand of roots (15)  e - a wand of charming (9)  f - a wand of mindburst (3)  p - a wand of polymorph (22)  Bh\Scrolls (go to first with ?)  b - 2 scrolls of blinking  Bh] f - a scroll of fear  g - a scroll of fog  Bht]u t - 7 scrolls of teleportationa - a scroll of enchant armour  Bh]~p - 2 scrolls of poison  s - 2 scrolls of butterflies60 Bhr  f - a wand of mindburst (3)  s - 2 scrolls of butterflies BhSs @w - a scroll of enchant weapon  x - 2 scrolls of amnesia  I - a scroll of immolation  N - a scroll of noise  T - 2 scrolls of torment  i - 3 scrolls of identify Potions (go to first with !)  Bhs c c - 2 potions of curing74 Bh5E w - a scroll of enchant weapon. A scroll that places an enchantment on a weapon chosen by the reader, increasingboth accuracy and damage. Weapons can be enchanted up to +9. Magical artefacts cannot be enchanted at all. It is an uncommon scroll.  BhStash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881.  BhS(r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe. Bh9 Enchant which weapon? Hand Weapons  I - a +5 demon blade of freezing (weapon)  Bh: } b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  BhB: z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing  Bhn:  Bh:  Bh: + Bh; G[?] describe selected Bhzj Bhq.#..................#............ cuphead4 the Thaumaturge .#..................#............ Gnoll of Ashenzari ****.. .#..................#............ Health: 106/106 ======================== .###..####.#####....#######'##... Magic: 29/29 ======================== ####..####.##.##....##.......'... AC: 10Str: 7 .......).......#....#........#... EV: 14Int: 21 ...............#....#........#... SH: 0Dex: 12 ...............#....##...##..#... XL: 13 Next: 43% Place: Dungeon:10 ...............#@...##...##..#### Noise:  Bhr---------  Time: 19744.0 (0.0) ...............#...............#. I) +5 demon blade (freeze) ...............#...............#. Throw: 3 boomerangs ...............#...............#. ..###'####....##....##.........#. ..###...##....##....##...##...##.  ...#...........#....##...##...###  ...#...........#..........#...##.  ...#...........#..........#...#~. As you read the scroll of enchant weapon, it crumbles to dust. _Your +2 demon blade of freezing glows red for a moment.  As you read the scroll of enchant weapon, it crumbles to dust. _Your +3 demon blade of freezing glows red for a moment.  As you read the scroll of enchant weapon, it crumbles to dust. _Your +4 demon blade of freezing glows red for a moment. Bhs Bhyv Bhxz.#..................#............ cuphead4 the Thaumaturge  Bhz.#..................#............ Gnoll of Ashenzari ****.. .#..................#............ Health: 106/106 ========================  Bhz .###..####.#####....#######'##... Magic: 29/29 ======================== ####..####.##.##....##.......'... AC: 10Str: 7 .......).......#....#........#... EV: 14Int: 21  Bh.{...............#....#........#... SH: 0Dex: 12  Bh\{...............#....##...##..#... XL: 13 Next: 43% Place: Dungeon:10  Bh{...............#@...##...##..#### Noise: ---------  Time: 19744.0 (0.0) ...............#...............#. I) +6 demon blade (freeze)  Bh{>...............#...............#. Throw: 3 boomerangs ...............#...............#.  Bh{..###'####....##....##.........#. ..###...##....##....##...##...##.  ...#...........#....##...##...### Bh&|  ...#...........#..........#...##.  ...#...........#..........#...#~. BhQ|  _Your +2 demon blade of freezing glows red for a moment.  As you read the scroll of enchant weapon, it crumbles to dust.  Bh{|_Your +3 demon blade of freezing glows red for a moment.  As you read the scroll of enchant weapon, it crumbles to dust.  Bh|}_Your +4 demon blade of freezing glows red for a moment.  As you read the scroll of enchant weapon, it crumbles to dust. Bh Bh+5.0 (1 Bhn Bh  As you read the scroll of enchant weapon, it crumbles to dust. _Your +3 demon blade of freezing glows red for a momen Bhȅt.  As you read the scroll of enchant weapon, it crumbles to dust. _Your +4 demon blade of freezing glows red for a moment.  As you read the scroll of enchant weapon, it crumbles BhQ to dust. _Your +5 demon blade of freezing glows red for a moment.BhI[ Bh[ Bh^ BhT BhԚ Bh Bh BhL Bh ,BhԨ Bhb (.#.. Bh ##..####.#####....#######'## ##..####.##.##....##.' .Bh v....).......#....#........#.. BhY p.............#....#........#........#....##...##..#.....#>...##...##..######Bh ...#.................#..@............#...Bhޱ ]7.0 (2.....#..Bh Y#.. ###'####....##....##BhR #.. ###...##....##....##...##...##.. .Bh o#...........#....##...##...###'# .Bh Z#...........#..........#...##.. .#....Bh c#..........#...#~... )#....Bh5 N#..........#...#~.. .'....Bhq #..'...#~..Bh Bh BhӸ Bh BhUBhBhBh Bh Bhe,BhBhABhBhBh Bh=L There is a stone staircase leading down here.BhEBh _BhuBhBhBhBhBhBh,Bh Bh"Bh#Bh#Bh$Bh&Bh'Bh'Bhj(Bh*Bh+Bh%,Bh,BhI/Bh0Bh0Bh1Bh3Bhm5Bh5Bh:XBh;Bh<Bhi>Bh>Bh?BhABhECBhCBhdEBh=GBhHBhIBhJBhKBh`MBhMBhNBhPBh5RBhRBhSBhUBhAWBh|WBhXBhYZBh[Bh0\Bhg]Bh_Bh`Bh`BhaBhcBheBhleBhkfBhhBhiBhiBhjBhklBhmBh/nBhfoBhpBhqBhrBhrBhtBhBuBhquBhynBhzBh |BhN|Bh }Bh2#.....#>...##...## ...#.................#...... Bhq...#.................#......#.................#......Bh###..###'####....##....#BhŁ#..###...##....##....##...###...#...........#....##...Bh#...#...........#..........##...#....#..........#736.0)#..)#....#..........# .....#...'...........#..........' .....#...#...........#....##...## .BhJ....#...#...........#....###### .....#'#####################.. Bhrr#..[....###.####...###....##.. '.#....#......#......#.. #.Bh1'#......#..BhBhBhxBhB3BhCBhXOBhSBBhVBhWBh"XBh#YBh\Bh&^Bhr^Bhb_BhbBh dBhTdBh7eBhdhBhiBhjBhjBhqBBhsBhvBhWxBhxBhyBhl}@  There is an open door here.BhBh _BhBhWBh,BhBhBhBhBh%BhN@  There is an open door here.BhBho _BhhBhҔBhQBhBhBhԚBhaBhBhΝBhBheBhBhBhBhBhuBhNBhhBh۪Bh5BhCBhFBhBhBhBhBhCBhBhBhFBh0,Bh#BhBhBhBhBhBhEBhxBhBhBhBh:BhBhHBh>BhBh/Bh/Bh BhpBhBhBh|BhBh,BhBhBhBhsBhZBhBhBhBh[Bh7BhzBhBh&  BhqThere is an open door, spattered with blood here.  Things that are here:  a +0 war axe; a +0 scale mailBhBhq _BhBhBhBhBhaBhN..#..)#...........#............#...'...........#..'..#...#...........#....##...##..#...#...........#....#######..#'################### Bhi#..[....###.####...###.. '.......#....#......#......#..... #.......'....#......#......#..... #.......#....#..@...#......#.....803.0 (30 #.......#....#......#......# #.......#########)#####...##....# ####+#.......#.....####'####........#............#.....'.......#............#.....# .....#.......#....).......'.....# Bh...>.#.......#..))))......#.....# ######.........########...##....#Bh?Bh Bh  BhB U_There is a stone staircase leading down here.BhmSBhSBhUBhbBhieBhPh: _BhkBhmBh@nBh*pBhvOMBhv_There is a stone staircase leading down here.  n open door, spattered with blood here.  Things that are here:  a +0 war axe; a +0 scale mailBhyBh)z _Bh%|BhBh BhZBhBhkBhBhBheBhZBhGBhBhBhBhBBhBhBh*BhBhBhBh;BhwBh߭BhrBhʱBhӳBh7BhصBhBhBhBh1Bh8BhBh\BhBhyBh&BhBhBh~BhWBhBhBhBhBhuBhBh(Bh&BhBhBhBhBhBhBh$$ BhZ_You open the door.BhXBhBh BhN@  There is an open door here.BhBh1 _Bh BhBhPBhBhBhaBhBhsBh]BhBhBhABhBh ####.....#..[#.......'....#......  #...))#...#......Bh3 #..>...  #...))#...#........... BhZ  #..)..#...#.......#########) Bh J #.....#...####'#.......#.....# ####.....#........#.......#.. Bh ......>..#........#.......#. .Bh d..#........#.......#....) ...#......@.#.......#..))))Bh $25.0 (22 Bh, 1....######...######.........#### ####### #####.....########...... ~~~~~~# #.....# #......BhR ~# #.....# . ♣..♣.~# #.....# Bhv .Bh ~# #.....# #........~# #†....# . Bh ♣..♣.~# #.....# #......Bht Bh Bh0  Bh[ N_There is a staircase to the Lair here.Bh9Bhk:Bh>BhSBh86.0 (1.0) _BhBh_TGenerating dungeon...o\\/o/ BhVmbuilding the Dungeon \o\Bh'a< /o/Bh< \o\Bhmtbuilding the Lair of Beasts /o/BhBh6ncuphead4 the ThaumaturgeGnoll of Ashenzari ****..Health: 106/106 ========================#######Magic: 29/29 ========================##.....##AC: 10Str: 7##S.P....##EV: 14Bhz Int: 21#..P.....S#SH: 0Dex: 12..#....PP..S#XL: 13 Next: 43% Place: Lair:1......P@P.P.#BhDNoise: ---------  Time: 19826.0 (1.0).##S..P.PP..#I) +6 demon blade (freeze)#......P..#Bh؂Throw: 3 boomerangs##S.....S####....S#########BhSSSSS 5 water moccasins (asleep)SS 2 adders (asleep)There is an open door, spattered with blood here.  Bh-Things that are here: _a +0 war axe; a +0 scale mail _You open the door. _There is an open door here. _There is a staircase to the Lair here.Bh'BhϗR **,,,,,,,,****,,,**,,,,,,,,,,,,*,,**,,,********,,,,*,,****,,,*,****,,,,,,,,,,*S#*,,,S#*,,,,,*,.##SBh*,,,,**,,,,*##S*,,,,****,**,,****,,,SSSBh@1 wandering, 2 …)**,,********,,,,,S1 wandering, 1 asleep)***,,,,,,,,,,,,,,Bh>,,,,,,,,*,,,,,,,You climb downwards. Welcome to the Lair of Beasts!Bh4==8 (1.8BhxBhs _The water moccasin hisses angrily. x2 _There is a staircase back to the Dungeon here.Bh6Bh" Inventory: 36/52 gear slots Hand Weapons (go to first with ))  I - a +6 demon blade of freezing (weapon)BhE#qb - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear Bh#\ w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe Bh# H - a +5 dagger of freezing Missiles (go to first with ()BhF$gd - 30 poisoned darts  k - 3 boomerangs (quivered) Bh${ q - 4 throwing netsy - 3 darts of disjunction  K - 5 curare-tipped darts Bh$aArmour (go to first with [) Bh% c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort} Bhh% j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet Bh%[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Bh Bh Bh **,,,,,,,,****,,,cuphead4 the Thaumaturge**,,,,,,,,,,,,*,,Gnoll of Ashenzari ****..Bh **,,,********,,,,Health: 106/106 ========================*,,**#######**,,,BhE Magic: 29/29 ========================*,**##.....##**,,AC: 10Bhn Str: 7,,,##S.P....##,,,EV: 14Int: 21Bh ",,*#..P.....S#*,,SH: 0Dex: 12,..#....PP..S#*,,Bh XL: 13 Next: 43% Place: Lair:1Bh ,......P@P.P.#,,*Noise: ==-------  Time: 19826.8 (0.0),.##S..P.PP..#*,,BhN I) +6 demon blade (freeze),,*#......P..#*,,Throw: 3 boomerangs,,*##S.....S##*,,,,**##....S##**,**,,**#######**,,,Bh| SSSSS 5 water moccasins (1 wandering, 2 …)**,,********,,,,,Bh SS 2 adders (1 wandering, 1 asleep)***,,,,,,,,,,,,,,Bh >,,,,,,,,*,,,,,,, _You open the door. _There is an open door here. _There is a staircase to the Lair here.  You climb downwards. Welcome to the Lair of Beasts! Bh {_The water moccasin hisses angrily. x2 _There is a staircase back to the Dungeon here.BhD Bh Bh BhY Bh  BhCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Bhۅ5 **,,,,,,,,****,,,  cuphead4 the Thaumaturge **,,,,,,,,,,,,*,,  Gnoll of Ashenzari ****.. BhL)**,,,********,,,,  Health: 106/106 ======================== *,,**#######**,,,  Magic: 26/29 =====================--- *,**##.....##**,,  AC: 10Str: 7 Bh,,,##S.P....##,,,  EV: 14Int: 21 ,,*#..P.....S#*,,  SH: 0Dex: 12 Bha,..#...*PP..S#*,,  XL: 13 Next: 43% Place: Lair:1 ,......P@P.P.#,,*  Noise: ==-------  Time: 19826.8 (0.0) Bh=Y,.##S..P.PP..#*,,  I) +6 demon blade (freeze) ,,*#......P..#*,,  Throw: 3 boomerangs Bh,,*##S.....S##*,,  ,,**##....S##**,*  *,,**#######**,,,  SSSSS 5 water moccasins (1 wandering, 2 …) **,,********,,,,,  SS 2 adders (1 wandering, 1 asleep) ***,,,,,,,,,,,,,,  >,,,,,,,,*,,,,,,, _There is a staircase back to the Dungeon here.  BhCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (asleep, 100% to hit)BhBhn**,,,,,,,,****,,,cuphead4 the Thaumaturge**,,,,,,,,,,,,*,,Gnoll of Ashenzari ****..**,,,********,,,,Health: 106/106 ========================BhA*,,**#######**,,,Magic: 29/29 ========================*,**##.....##**,,BhAC: 10Str: 7,,,##S.P....##,,,BhZEV: 14Int: 21Bh,,*#..P.....S#*,,SH: 0Dex: 12Bh.~,..#....PP..S#*,,Bh`XL: 13 Next: 43% Place: Lair:1,......P@P.P.#,,*BhNoise: ==-------  Time: 19826.8 (0.0),.##S..P.PP..#*,,BhI) +6 demon blade (freeze),,*#......P..#*,,BhThrow: 3 boomerangs,,*##S.....S##*,,BhVw,,**##....S##**,**,,**#######**,,,BhSSSSS 5 water moccasins (1 wandering, 2 …)**,,********,,,,,BhSS 2 adders (1 wandering, 1 asleep)***,,,,,,,,,,,,,,Bh>,,,,,,,,*,,,,,,, _There is a staircase back to the Dungeon here.  Casting: Stone Arrow (safe; 1% risk of failure)  BhPMConfirm with . or Enter, or press ? or * to list all spells.BhAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (asleep, 100% to hit)BhBh_BhEBh=  Casting: Stone Arrow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  BhAim: a water moccasin (asleep, 100% to hit) _Your line of fire to the water moccasin is blocked by a plant.Bh BhҌ BhT Bh  Bh 8_Unknown command.Bh4 ,,,,*********,,,,**#######****##.....##**,,,##S.P....##,*#..P.....S#*..#....PP..S....P<P.P.#,,*.##S..P@PP..#*,,,*#......#S.....S#*##....S##**,**,,**#######**,,,Bh *,,********,,SSSS*,,,,,,,,,>,,* Bh Bh Bh Bh Bh NS.S..Bh SS.SSS,,,,,,,,,,,,,,,,,Bh ;--7.8 (1 _Bh Bh Bh****,,,,,,,,,,**,,,********,,**#######**,*,**##.....##**,##S.P....##,,*#..P....S#....PP.S.#*,,......P@P.P.#,,*.##...P.P.SS...P..##......S##*,,,,**##....S##**,*,,**#######**SS,,***********,>*Bh&XBhS.S...SSS2 asleep)SSBhА/==8BhBh _The water moccasin hisses angrily. _There is a staircase back to the Dungeon here.BhBhBhBhBhMBhBhvBhBhLa  The water moccasin hisses angrily. The adder hisses angrily.Bh| SBh˨S...SS....S....S...BhS1S)Bh&9BhmBhyT _The water moccasin misses you.BhY h  You barely miss the water moccasin.BhZ Bh[ Bh\ Bh] Bhg ' Bh`h ..P..SP.SS*S....S.SSSThe water moccasin hisses angrily.  The water moccasin bites you.BhO I***Bh *@****Bhs z******SPP**P@P**PSP******Bh ..P..SP.S...SPP..P@P.S..PSPP....SSP.(dazed), 1 dazed)Bh 1--===30.5 (0.7-Mesm Bhe Bht A _Your orb emites a pulse of dizzying energy.Bh(d  The adder hisses angrily.  You slice the water moccasin!! You freeze the water moccasin.BhNfBhnS...P† 4SBhOn5BhSrh2=-=1.2BhIxBhszR _You kill the water moccasin!Bho5i  You closely miss the water moccasin.Bh? S.3 dazed)  Bh?The water moccasin snaps out of its daze.  The water moccasin bites you.  You are poisoned.Bh@)97/106 Bh@==----9Pois -Mesm BhFBhH BhH'_The water moccasin poisons you!BhVyx  You closely miss the water moccasin. You feel sick.Bh R.SBh_5----2.6Bh̏BhԓF _The water moccasin bites you but does no damage.Bh  Bh q You barely miss the water moccasin. You feel sick.Bh Bh oS.PS.Bh +Bh /33.3Bh Bh r _The adder is no longer dazed. The water moccasin misses you. Bh_XYou barely miss the water moccasin. You feel sick.adder is no longer dazed. The water moccasin misses you.miss the water moccasin. Your bite misses the water moccasin.  You feel sick. The adder bites you.  Bh`aYou are more poisoned.  poisons you! BhoR.S BhOps2==-4.0 Bhy Bh~}F _The water moccasin bites you but does no damage. BhY  You slash the adder! You freeze the adder.  The adder is almost dead. BhRS. Bh}87==--7 BhК Bhx _You feel sick. The water moccasin bites you. The adder misses you. BhZh m  You slash the adder! The adder seems to slow down. You freeze the adder. Bhk X  You kill the adder! Bh-r .S†   adder Bhu `2--5.4 Bhy  Bh{   Bh{ <_You feel sick. The water moccasin bites you.!Bh~p  You miss the water moccasin. You feel sick.!Bhv!BhS.S.2!BhU1-6.1!Bh\!Bh1 !Bhmm_The water moccasin is no longer dazed. The water moccasin misses you.!BhG  You slash the water moccasin! The water moccasin seems to slow down.  You freeze the water moccasin.  The water moccasin is heavily wounded.!BhGL .S, 1 slow)  You feel sick. The water moccasin bites you!  !BhL@You are more poisoned.!BhDMi73====--=8!BhQ!BhS5 _The water moccasin poisons you!!Bh = a  You slash the water moccasin! You freeze the water moccasin.!Bh@  You kill the water moccasin!You feel very sick.!Bh|@ !Bh@ !BhA !BhxH .PS.SSS. 3 water moccasins!BhM r69---47.5!BhT U _The water moccasin is no longer dazed. x2"Bhu  You hit the water moccasin. You freeze the water moccasin.  You bite the water moccasin, but do no damage.The water moccasin is lightly wounded."Bh"Bh2e.S.S"Bh:i4===---"Bho 8.2"Bha"Bhhx _You feel sick. The adder bites you. The water moccasin misses you."Bh/ &  "Bh 0 You completely miss the water moccasin.The water moccasin is lightly wounded.  You feel very sick."Bh1 "Bh; ,S."Bh; 9S."BhP= L56==---"Bh= &-9"BhE "Bh+I  "BhrI c_The water moccasin bites you. The adder misses you.#Bh &  #BhYou closely miss the water moccasin.You bite the water moccasin, but do no damage.The water moccasin is lightly wounded.#Bh*#Bh-<.S.#Bhk)S#Bh:K1==---#Bhw 9.6#Bh#Bh| #Bhr_You feel sick. The water moccasin bites you. The adder closely misses you.$Bhz  $BhɯCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Bhx **,,,,,,,,****,,,  cuphead4 the Thaumaturge $Bhdx**,,,,,,,,,,,,*,,  Gnoll of Ashenzari ****.. **,,,********,,,,  Health: 51/106 ===========------------- *,,**#######**,,,  Magic: 26/29 =====================--- $Bhx*,**##.....##**,,  AC: 10Str: 7 $Bhx,,,##..P....##,,,  EV: 14Int: 21 $Bh y,,*#..P.S....#*,,  SH: 0Dex: 12 $Bh:y!,..#...SPP...#*,,  XL: 13 Next: 44% Place: Lair:1 $Bhy,.....SP@P.P.#,,*  Noise: =--------  Time: 19839.6 (0.0) ,.##...PSPP..#*,,  I) +6 demon blade (freeze)$Bhy ,,*#......P..#*,,  Throw: 3 boomerangs $Bhy,,*##.......##*,,  Pois -Mesm  ,,**##.....##**,* $BhszH *,,**#######**,,,  SSS 3 water moccasins **,,********,,,,,  S   adder ***,,,,,,,,,,,,,,  $Bhzb>,,,,,,,,*,,,,,,, _You feel sick. The water moccasin bites you. The adder closely misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Bh{Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (lightly wounded, 63% to hit)$Bh @**,,,,,,,,****,,,cuphead4 the Thaumaturge**,,,,,,,,,,,,*,,Gnoll of Ashenzari ****..**,,,********,,,,Health: 51/106 ===========-------------*,,**#######**,,,Magic: 26/29 =====================---$Bh *,**##.....##**,,AC: 10Str: 7,,,##..P....##,,,EV: 14Int: 21,,*#..P.S....#*,,SH: 0$Bh LDex: 12,..#...SPP...#*,,XL: 13 Next: 44% Place: Lair:1$Bh ,.....SP@P.P.#,,*Noise: =--------  Time: 19839.6 (0.0),.##...PSPP..#*,,I) +6 demon blade (freeze),,*#......P..#*,,Throw: 3 boomerangs,,*##.......##*,,$Bh Pois -Mesm ,,**##.....##**,**,,**#######**,,,SSS 3 water moccasins**,,********,,,,,S   adder***,,,,,,,,,,,,,,>,,,,,,,,*,,,,,,,$Bhu Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line$Bh xAim: a water moccasin (lightly wounded, 63% to hit)  The stone arrow hits the water moccasin.$Bhr onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a water moccasin (lightly wounded, 63% to hit)  The stone arrow hits the water moccasin.  The water moccasin is moderately wounded.$BhAs $Bhs $Bhy \ SSS$Bh"z |.You feel sick. The water moccasin barely misses you.$Bhz j48-=40.6 (1$BhF $Bhf 3 _The water moccasin bites you.%Bh5  %Bh܋Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%BhX **,,,,,,,,****,,,  cuphead4 the Thaumaturge %BhHY**,,,,,,,,,,,,*,,  Gnoll of Ashenzari ****.. **,,,********,,,,  Health: 48/106 ==========-------------- *,,**#######**,,,  Magic: 23/29 ===================----- %BhY*,**##.....##**,,  AC: 10Str: 7 ,,,##..P....##,,,  EV: 14Int: 21%BhY ,,*#..P.S....#*,,  SH: 0Dex: 12 %BhkZ,..#..SSPP...#*,,  XL: 13 Next: 44% Place: Lair:1 %BhZ6,......P@P.P.#,,*  Noise: ==-------  Time: 19840.6 (0.0) %BhZ,.##...PSPP..#*,,  I) +6 demon blade (freeze) %Bh[,,*#......P..#*,,  Throw: 3 boomerangs %Bh|[d,,*##.......##*,,  Pois -Mesm  ,,**##.....##**,*  *,,**#######**,,,  SSS 3 water moccasins %Bh[**,,********,,,,,  S   adder ***,,,,,,,,,,,,,,  %Bh<\Z>,,,,,,,,*,,,,,,, _The water moccasin bites you.  %Bhy\Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Bh\Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line%Bh\~Aim: a water moccasin (moderately wounded, 63% to hit)%Bh!**,,,,,,,,****,,,cuphead4 the Thaumaturge**,,,,,,,,,,,,*,,Gnoll of Ashenzari ****..**,,,********,,,,Health: 48/106 ==========--------------*,,**#######**,,,Magic: 23/29 ===================-----*,**##.....##**,,%BhAC: 10Str: 7,,,##..P....##,,,EV: 14Int: 21,,*#..P.S....#*,,SH: 0Dex: 12%Bh-,..#..SSPP...#*,,XL: 13 Next: 44% Place: Lair:1,......P@P.P.#,,*Noise: ==-------  Time: 19840.6 (0.0)%Bh=,.##...PSPP..#*,,I) +6 demon blade (freeze),,*#......P..#*,,Throw: 3 boomerangs%Bhf,,*##.......##*,,Pois -Mesm ,,**##.....##**,**,,**#######**,,,%BhSSS 3 water moccasins**,,********,,,,,S   adder***,,,,,,,,,,,,,,%Bh>,,,,,,,,*,,,,,,,Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%BhEYAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (moderately wounded, 63% to hit)  The stone arrow hits the water moccasin!%BhE+onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  %Bh:FAim: a water moccasin (moderately wounded, 63% to hit)  The stone arrow hits the water moccasin!  The water moccasin is almost dead.%BhTG%BhK%BhdQH.S%Bh`RF71.6 (1%BhuW%BhY %BhYh_You feel sick. The water moccasin closely misses you. x2%Bh  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Bh* 5 **,,,,,,,,****,,,  cuphead4 the Thaumaturge **,,,,,,,,,,,,*,,  Gnoll of Ashenzari ****.. %Bho **,,,********,,,,  Health: 47/106 ==========-------------- %Bh l*,,**#######**,,,  Magic: 20/29 ================-------- *,**##.....##**,,  AC: 10Str: 7%Bh  ,,,##..P....##,,,  EV: 14Int: 21 %Bh  ,,*#..P.S....#*,,  SH: 0Dex: 12 %Bh< ,..#...SPP...#*,,  XL: 13 Next: 44% Place: Lair:1 %Bh @,.....SP@P.P.#,,*  Noise: ==-------  Time: 19841.6 (0.0) %Bh :,.##...PSPP..#*,,  I) +6 demon blade (freeze) ,,*#......P..#*,,  Throw: 3 boomerangs%Bh { ,,*##.......##*,,  Pois -Mesm  ,,**##.....##**,*  *,,**#######**,,,  SSS 3 water moccasins %BhB **,,********,,,,,  S   adder ***,,,,,,,,,,,,,,  %Bht >,,,,,,,,*,,,,,,, _You feel sick. The water moccasin closely misses you. x2  %Bh Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line%Bh wAim: a water moccasin (almost dead, 63% to hit)%BhF  **,,,,,,,,****,,,  cuphead4 the Thaumaturge **,,,,,,,,,,,,*,,  Gnoll of Ashenzari ****.. **,,,********,,,,  Health: 47/106 ==========--------------%Bh)G K *,,**#######**,,,  Magic: 20/29 ================-------- *,**##.....##**,,  AC: 10Str: 7 ,,,##..P....##,,,  EV: 14Int: 21%BhlG  ,,*#..P.S....#*,,  SH: 0Dex: 12 %BhG @,..#...SPP...#*,,  XL: 13 Next: 44% Place: Lair:1 ,.....SP@P.P.#,,*  Noise: ==-------  Time: 19841.6 (0.0)%BhG I ,.##...PSPP..#*,,  I) +6 demon blade (freeze) ,,*#......P..#*,,  Throw: 3 boomerangs%Bh$H  ,,*##.......##*,,  Pois -Mesm  %Bh]H f,,**##.....##**,*  *,,**#######**,,,  SSS 3 water moccasins **,,********,,,,,  S   adder%BhH  ***,,,,,,,,,,,,,,  >,,,,,,,,*,,,,,,, Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%BhH SAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (almost dead, 63% to hit)  The stone arrow hits the water moccasin!!%Bh:L        *,,**#######**,,,  %BhL  ,,,##,,,  ,,*##*,,  ,..#%BhL %#*,,  ,...#,,*  ,.##...P†PP..#*,,  %BhM ,,*##*,,  ,,*##*,,   %Bh]M *,,**#######**,,,  2   %BhM ] >%BhO onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a water moccasin (almost dead, 63% to hit)  The stone arrow hits the water moccasin!!  You kill the water moccasin!%Bh0 I  You feel sick.%Bh MS.%Bh? N652.6 (1%Bh %Bh@ I _The water moccasin bites you but does no damage. x2'Bh  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Bh'Bhr Your spells (cast)TypeFailure Level a - SandblastEarth'Bh1%1  b + Stone ArrowConjuration/Earth 1% 3 c - BlinkTranslocation'BhL1%2  d - Launch Clockwork BeeForgecraft1%3  'Bhe - Brom's Barrelling BoulderConjuration/Earth1%4  f - Lee's Rapid DeconstructionEarth'BhKq2%5  g - Ensorcelled HibernationHexes/Ice1%'Bhv2  h - Yara's Violent UnravellingHexes/Alchemy4%5 'BhSelect a spell to cast [?] help[Esc] exit*Bh{1*Bha:*BhCD**,,,,,,,,****,,,cuphead4 the Thaumaturge**,,,,,,,,,,,,*,,Gnoll of Ashenzari ****..**,,,********,,,,Health: 46/106 ==========--------------*,,**#######**,,,*BhDMagic: 20/29 ================--------*,**##.....##**,,AC: 10Str: 7,,,##..P....##,,,EV: 14Int: 21,,*#..PS.....#*,,SH: 0Dex: 12*BhQE7,..#...SPP...#*,,XL: 13 Next: 45% Place: Lair:1,.....SP@P.P.#,,*Noise: ==-------  Time: 19842.6 (0.0)*BhE,.##...P†PP..#*,,I) +6 demon blade (freeze),,*#......P..#*,,Throw: 3 boomerangs,,*##.......##*,,Pois -Mesm ,,**##.....##**,**,,**#######**,,,SS 2 water moccasins**,,********,,,,,S   adder***,,,,,,,,,,,,,,*BhF>,,,,,,,,*,,,,,,,The stone arrow hits the water moccasin!!  You kill the water moccasin!You feel sick. _The water moccasin bites you but does no damage. x2  *BhnFCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*BhF*BhKM**,,,,,,,,****,,,cuphead4 the Thaumaturge**,,,,,,,,,,,,*,,Gnoll of Ashenzari ****..**,,,********,,,,Health: 46/106 ==========--------------*,,**#######**,,,Magic: 20/29 ================--------*,**##.....##**,,AC: 10*BhNStr: 7,,,##..P....##,,,EV: 14Int: 21,,*#..PS.....#*,,SH: 0Dex: 12,..#...SPP...#*,,XL: 13 Next: 45% Place: Lair:1,.....SP@P.P.#,,*Noise: ==-------  Time: 19842.6 (0.0)*BhyN,.##...P†PP..#*,,I) +6 demon blade (freeze),,*#......P..#*,,Throw: 3 boomerangs,,*##.......##*,,Pois -Mesm *BhN],,**##.....##**,**,,**#######**,,,SS 2 water moccasins**,,********,,,,,S   adder***,,,,,,,,,,,,,,*Bh0O>,,,,,,,,*,,,,,,,The stone arrow hits the water moccasin!!  You kill the water moccasin!You feel sick. _The water moccasin bites you but does no damage. x2  *BhOCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*BhUP  Okay, then.*Bh V*BhZ*Bh\. _*Bh;l  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Bh 5 **,,,,,,,,****,,,  cuphead4 the Thaumaturge **,,,,,,,,,,,,*,,  Gnoll of Ashenzari ****.. *Bh% **,,,********,,,,  Health: 46/106 ==========-------------- *,,**#######**,,,  Magic: 17/29 ==============---------- *Bh *,**##.....##**,,  AC: 10Str: 7 ,,,##..P....##,,,  EV: 14Int: 21 *Bh ,,*#..PS.....#*,,  SH: 0Dex: 12 *Bh ,..#...SPP...#*,,  XL: 13 Next: 45% Place: Lair:1 *BhK ,.....SP@P.P.#,,*  Noise: ==-------  Time: 19842.6 (0.0) ,.##...P†PP..#*,,  I) +6 demon blade (freeze) *Bh~ ,,*#......P..#*,,  Throw: 3 boomerangs *Bh ,,*##.......##*,,  Pois -Mesm  ,,**##.....##**,*  *Bh ~*,,**#######**,,,  SS 2 water moccasins *Bh **,,********,,,,,  S   adder ***,,,,,,,,,,,,,,  >,,,,,,,,*,,,,,,, _Okay, then.*Bh; Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Bhk Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (63% to hit)+Bhj**,,,,,,,,****,,,cuphead4 the Thaumaturge**,,,,,,,,,,,,*,,Gnoll of Ashenzari ****..**,,,********,,,,Health: 46/106 ==========--------------*,,**#######**,,,+BhjMagic: 17/29 ==============----------*,**##.....##**,,AC: 10Str: 7,,,##..P....##,,,EV: 14Int: 21+Bh"k,,*#..PS.....#*,,SH: 0+Bh|kdDex: 12,..#...SPP...#*,,XL: 13 Next: 45% Place: Lair:1,.....SP@P.P.#,,*Noise: ==-------  Time: 19842.6 (0.0)+Bhk,.##...P†PP..#*,,I) +6 demon blade (freeze),,*#......P..#*,,Throw: 3 boomerangs,,*##.......##*,,+BhkPois -Mesm ,,**##.....##**,**,,**#######**,,,+BhlSS 2 water moccasins**,,********,,,,,S   adder***,,,,,,,,,,,,,,+Bhal>,,,,,,,,*,,,,,,,Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+BhlAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (63% to hit)  +Bhl)The stone arrow hits the water moccasin!!+Bh+BhTonfirm with . or Enter, or press ? or * to list all spells.+BhDAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  +BhsLAim: a water moccasin (63% to hit)  +Bh0The stone arrow hits the water moccasin!!  +BhTThe water moccasin is severely wounded.+Bh+Bhd+BhG.SS+Bh).+BhLR37=--+Bh+83.6 (1+Bho+Bh,B _You feel sick. The water moccasin bites you!+Bh|  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Bh@V **,,,,,,,,****,,,  cuphead4 the Thaumaturge **,,,,,,,,,,,,*,,  Gnoll of Ashenzari ****.. **,,,********,,,,  Health: 37/106 ========---------------- *,,**#######**,,,  Magic: 15/29 ============------------ *,**##.....##**,,  AC: 10Str: 7 ,,,##..P....##,,,  EV: 14Int: 21 +BhAx,,*#..P.S....#*,,  SH: 0Dex: 12 ,..#..SSPP...#*,,  XL: 13 Next: 45% Place: Lair:1 ,......P@P.P.#,,*  Noise: ==-------  Time: 19843.6 (0.0) ,.##...P†PP..#*,,  I) +6 demon blade (freeze) ,,*#......P..#*,,  Throw: 3 boomerangs +BhJBc,,*##.......##*,,  Pois -Mesm  ,,**##.....##**,*  *,,**#######**,,,  SS 2 water moccasins +BhB-**,,********,,,,,  S   adder ***,,,,,,,,,,,,,,  >,,,,,,,,*,,,,,,, _You feel sick. The water moccasin bites you!  +BhFCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (severely wounded, 63% to hit)+Bh| **,,,,,,,,****,,,  cuphead4 the Thaumaturge **,,,,,,,,,,,,*,,  Gnoll of Ashenzari ****.. **,,,********,,,,  Health: 37/106 ========---------------- *,,**#######**,,,  Magic: 15/29 ============------------ +BhC*,**##.....##**,,  AC: 10Str: 7 ,,,##..P....##,,,  EV: 14Int: 21 ,,*#..P.S....#*,,  SH: 0Dex: 12 ,..#..SSPP...#*,,  XL: 13 Next: 45% Place: Lair:1 ,......P@P.P.#,,*  Noise: ==-------  Time: 19843.6 (0.0) +Bh,.##...P†PP..#*,,  I) +6 demon blade (freeze) ,,*#......P..#*,,  Throw: 3 boomerangs ,,*##.......##*,,  Pois -Mesm +Bh  ,,**##.....##**,*  *,,**#######**,,,  SS 2 water moccasins +Bhj**,,********,,,,,  S   adder ***,,,,,,,,,,,,,,  >,,,,,,,,*,,,,,,, +BhǛCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (severely wounded, 63% to hit)  +Bh<(The stone arrow hits the water moccasin!+Bh       *,,**#######**,,,  +Bha  ,,,##,,,  ,,*##*,,  ,..#..S†PP...#*,,  ,...#,,*  ,.##+Bh#*,,  ,,*##*,,  ,,*##*,,   *,,**#######**,,, S   water moccasin +Bhaq   >+Bh![onfirm with . or Enter, or press ? or * to list all spells.+Bh!UAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a water moccasin (severely wounded, 63% to hit)  +Bh_"qThe stone arrow hits the water moccasin!  You kill the water moccasin!+Bh #+Bh%+Bh9/-.S+Bhq/+Bhq6*4.6 (1+Bh9+Bh; +Bh<e_You feel sick. The water moccasin closely misses you.+BhI*  Casting: Stone Arrow (safe; 1% risk of failure)  +Bh*\Confirm with . or Enter, or press ? or * to list all spells.+Bh **,,,,,,,,****,,,  cuphead4 the Thaumaturge+BhI **,,,,,,,,,,,,*,,  Gnoll of Ashenzari ****.. +Bh**,,,********,,,,  Health: 37/106 ========---------------- +Bhι*,,**#######**,,,  Magic: 12/29 =========--------------- +Bh*,**##.....##**,,  AC: 10+Bh1;Str: 7 +Bhb,,,##..P....##,,,  EV: 14Int: 21 +Bh,,*#..P.S....#*,,  SH: 0Dex: 12+Bh +Bh,..#...SPP...#*,,  XL: 13 Next: 45% Place: Lair:1 +Bh»,......P@P.P.#,,*  Noise: ==-------  Time: 19844.6 (0.0) ,.##...P†PP..#*,,  I) +6 demon blade (freeze) +Bh#,,*#......P..#*,,  Throw: 3 boomerangs ,,*##.......##*,,  Pois -Mesm  ,,**##.....##**,*  +Bhi*,,**#######**,,,  S   water moccasin +Bh**,,********,,,,,  S   adder ***,,,,,,,,,,,,,,  +Bh̼|>,,,,,,,,*,,,,,,, _You feel sick. The water moccasin closely misses you.+BhJCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  +Bh/zPress: ? - help, Shift-Dir - straight lineAim: a water moccasin (63% to hit),BhR**,,,,,,,,****,,,cuphead4 the Thaumaturge**,,,,,,,,,,,,*,,Gnoll of Ashenzari ****..**,,,********,,,,Health: 37/106 ========----------------*,,**#######**,,,,BhڎMagic: 12/29 =========---------------*,**##.....##**,,AC: 10Str: 7,,,##..P....##,,,EV: 14Int: 21,BhB,,*#..P.S....#*,,SH: 0Dex: 12,..#...SPP...#*,,XL: 13 Next: 45% Place: Lair:1,......P@P.P.#,,*Noise: ==-------  Time: 19844.6 (0.0),Bh7,.##...P†PP..#*,,I) +6 demon blade (freeze),,*#......P..#*,,Throw: 3 boomerangs,,*##.......##*,,Pois -Mesm ,,**##.....##**,**,,**#######**,,,,Bh]S   water moccasin**,,********,,,,,S   adder***,,,,,,,,,,,,,,>,,,,,,,,*,,,,,,,Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line,BhgAim: a water moccasin (63% to hit)  The stone arrow hits the water moccasin!,BhGt    ,Bh   ,Bhk*,,**#######**,,,  *,**##.....##**,, ,Bh8 ,,,##..P....##,,, ,Bh: ,Bhm^,,*#..P.S....#*,,  ,BhL,..#...SPP...#*,,  ,BhM,......P@P.P.#,,*  ,Bh6,.##...P†PP..#*,, ,Bh69 ,,*#......P..#*,, ,Bhf9 ,,*##.......##*,, ,Bh ,Bh9,,**##.....##**,*  ,Bh9*,,**#######**,,,  ,Bh' ,BhW  ,Bh ,Bh > ,Bh Aim,BhG\  Press: ? - help, Shift-Dir - straight line,Bhw?Aim: a water moccasin (63% to hit)  ,Bh2The stone arrow hits the water moccasin!  ,BhThe water moccasin is heavily wounded.  Your orb has recharged its mesmeric power.,Bh ,BhU     ,BhMj  *,,**#######**,,,  *,**##.....##**,,  ,,,##..P....##,,,  ,Bh<,,*#..P.S....#*,,  ,..#...SPP...#*,,  ,Bhu,......P@P.P.#,,*  ,.##...P†PP..#*,,  ,,*#......P..#*,,  ,,*##.......##*,,  ,,**##.....## *,,**#######**,,, ,Bh~    >,Bh& *You feel sick. The water moccasin bites you.  ,Bh@* * * LOW HITPOINT WARNING * * *,Bhz****@****,Bh)******SPP**P@P**P†P*,Bh,I*****,BhVP.S...SPP..P@P..P†PP,Bh݋a....P(dazed)(dazed),BhNs1=-5.6 (1,Bh,Bhr ,BhƘ;_Your orb emites a pulse of dizzying energy.,Bhz  Casting: Stone Arrow (safe; 1% risk of failure)  ,Bhz\Confirm with . or Enter, or press ? or * to list all spells.,Bh **,,,,,,,,****,,,  cuphead4 the Thaumaturge **,,,,,,,,,,,,*,,  Gnoll of Ashenzari ****.. **,,,********,,,,  Health: 31/106 =======----------------- ,BhW*,,**#######**,,,  Magic: 9/29=======----------------- *,**##.....##**,,  AC: 10Str: 7 ,,,##..P....##,,,  EV: 14Int: 21 ,,*#..P.S....#*,,  SH: 0Dex: 12 ,..#...SPP...#*,,  XL: 13 Next: 45% Place: Lair:1 ,Bh,......P@P.P.#,,*  Noise: ==-------  Time: 19845.6 (0.0) ,.##...P†PP..#*,,  I) +6 demon blade (freeze) ,,*#......P..#*,,  Throw: 3 boomerangs ,BhK,,*##.......##*,,  Pois -Mesm  ,,**##.....##**,*  *,,**#######**,,,  S   water moccasin (dazed) ,Bh**,,********,,,,,  S   adder (dazed) ***,,,,,,,,,,,,,,  ,Bhh>,,,,,,,,*,,,,,,, _Your orb emites a pulse of dizzying energy.  ,BhJCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  ,Bh&Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (heavily wounded, dazed, 63% to hit),Bh **,,,,,,,,****,,,cuphead4 the Thaumaturge**,,,,,,,,,,,,*,,Gnoll of Ashenzari ****..**,,,********,,,,,Bh oHealth: 31/106 =======-----------------*,,**#######**,,,Magic: 9/29=======-----------------*,**##.....##**,,AC: 10Str: 7,,,##..P....##,,,EV: 14,Bh2Int: 21,,*#..P.S....#*,,SH: 0Dex: 12,..#...SPP...#*,,XL: 13 Next: 45% Place: Lair:1,......P@P.P.#,,*Noise: ==-------  Time: 19845.6 (0.0),.##...P†PP..#*,,I) +6 demon blade (freeze),,*#......P..#*,,Throw: 3 boomerangs,,*##.......##*,,Pois -Mesm ,,**##.....##**,**,,**#######**,,,S   water moccasin**,,********,,,,,S   adder (dazed)***,,,,,,,,,,,,,,>,,,,,,,,*,,,,,,,Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (heavily wounded[39;49,Bhm, dazed, 63% to hit)  The stone arrow hits the water moccasin.  The water moccasin is severely wounded.,Bh\Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  ,Bh\AAim: a water moccasin (heavily wounded, dazed, 63% to hit)  The stone arrow hits the water moccasin.  The water moccasin is severely wounded.  The water moccasin snaps out of its daze.,Bh]L0-6.6 (1,Bhb,Bhdc _You feel sick. The water moccasin misses you.,Bh  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,Bh **,,,,,,,,****,,,  cuphead4 the Thaumaturge **,,,,,,,,,,,,*,,  Gnoll of Ashenzari ****.. **,,,********,,,,  Health: 30/106 ======------------------ ,BhD*,,**#######**,,,  Magic: 6/29====-------------------- *,**##.....##**,,  AC: 10Str: 7 ,Bh,,,##..P....##,,,  EV: 14Int: 21 ,,*#..P.S....#*,,  SH: 0Dex: 12 ,Bh,..#...SPP...#*,,  XL: 13 Next: 45% Place: Lair:1 ,Bh,......P@P.P.#,,*  Noise: ==-------  Time: 19846.6 (0.0) ,.##...P†PP..#*,,  I) +6 demon blade (freeze) ,BhJ3,,*#......P..#*,,  Throw: 3 boomerangs ,,*##.......##*,,  Pois -Mesm  ,Bh,,**##.....##**,*  *,,**#######**,,,  S   water moccasin ,Bh**,,********,,,,,  S   adder (dazed) ***,,,,,,,,,,,,,,  >,,,,,,,,*,,,,,,, ,Bh_You feel sick. The water moccasin misses you.Casting: Stone Arrow (safe; 1% risk of failure)  ,Bh2|Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (severely wounded, 63% to hit),Bh **,,,,,,,,****,,,cuphead4 the Thaumaturge**,,,,,,,,,,,,*,,Gnoll of Ashenzari ****..**,,,********,,,,,Bh+Health: 30/106 ======------------------*,,**#######**,,,Magic: 6/29====--------------------,BhJ0*,**##.....##**,,AC: 10Str: 7,,,##..P....##,,,EV: 14,BhInt: 21,,*#..P.S....#*,,SH: 0,BhDex: 12,..#...`PP...#*,,XL: 13 Next: 45% Place: Lair:1,......P@P.P.#,,*,BhNoise: ==-------  Time: 19846.6 (0.0),.##...P†PP..#*,,,Bh]MI) +6 demon blade (freeze),,*#......P..#*,,Throw: 3 boomerangs,,*##.......##*,,Pois -Mesm ,Bh,,**##.....##**,**,,**#######**,,,S   water moccasin**,,********,,,,,,BhS   adder (dazed)***,,,,,,,,,,,,,,>,,,,,,,,*,,,,,,,,BhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line,Bh2Aim: a water moccasin (severely wounded, 63% to hit)  The stone arrow misses the water moccasin.The stone arrow hits the plant! The plant begins to die.-Bhl^SThe stone arrow misses the water moccasin.  The stone arrow hits the plant! The plant begins to die.  -Bh^The plant is lightly damaged.  You feel sick.  You are no longer poisoned.  The water moccasin closely misses you.-Bh`67.6 (1-Bhf-Bhh -Bhh8_The water moccasin bites you but does no damage.-BhŊ  You slash the plant! The plant begins to die. You freeze the plant.  The plant is lightly damaged.-Bh       *,,**#######**,,,  *,**##.....##**,,  ,,,##..P....##,,,  ,,*#..PS.....#*,,  ,..#...SPP...#*,,  ,......P@P.P.#,,*  ,.##...P†PP..#*,,  ,,*#......P..#*,,  ,,*##.......##*,,  -Bh ,,**##.....##**,*  *,,**#######**,,,    -BheC  > -Bh b;   -Bh[b    *,,**#######**,,, -Bhb *,**##.....##**,,  ,,,##..P....##,,,  -Bhb*,,*#..PS.....#*,,  ,..#...SPP...#*,,  -Bhxc:,......P@P.P.#,,*  ,.##...P†PP..#*,,  -Bhd,,*#......P..#*,,  ,,*##.......##*,,  -BhRd,,**##.....## *,,**#######**,,,    -BhdU >-Bhsl& -BhlS.The adder is no longer dazed. The water moccasin bites you.-BhmG298.3 (0.7-Bhs-BhJvV _* * * LOW HITPOINT WARNING * * *-Bh)  -BhCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-Bhګ **,,,,,,,,****,,,  cuphead4 the Thaumaturge -Bha**,,,,,,,,,,,,*,,  Gnoll of Ashenzari ****.. **,,,********,,,,  Health: 29/106 ======------------------ *,,**#######**,,,  Magic: 3/29==---------------------- *,**##.....##**,,  AC: 10Str: 7 ,,,##..P....##,,,  EV: 14Int: 21-Bh ,,*#..PS.....#*,,  SH: 0Dex: 12 -Bh,..#...SPP...#*,,  XL: 13 Next: 45% Place: Lair:1 ,......P@P.P.#,,*  Noise: ==-------  Time: 19848.3 (0.0) ,.##...P†PP..#*,,  I) +6 demon blade (freeze) -BhQ,,*#......P..#*,,  Throw: 3 boomerangs ,,*##.......##*,,  -Mesm  ,,**##.....##**,*  *,,**#######**,,,  S   water moccasin-Bh: **,,********,,,,,  S   adder ***,,,,,,,,,,,,,,  >,,,,,,,,*,,,,,,, _* * * LOW HITPOINT WARNING * * *-Bh$Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (severely wounded, 63% to hit).Bh **,,,,,,,,****,,,cuphead4 the Thaumaturge**,,,,,,,,,,,,*,,Gnoll of Ashenzari ****..**,,,********,,,,.Bh?Health: 29/106 ======------------------*,,**#######**,,,Magic: 3/29==----------------------*,**##.....##**,,AC: 10Str: 7.Bh,,,##..P....##,,,EV: 14Int: 21,,*#..PS.....#*,,SH: 0Dex: 12,..#...`PP...#*,,XL: 13 Next: 45% Place: Lair:1.Bh",......P@P.P.#,,*Noise: ==-------  Time: 19848.3 (0.0),.##...P†PP..#*,,I) +6 demon blade (freeze),,*#......P..#*,,.BhR+Throw: 3 boomerangs,,*##.......##*,,-Mesm ,,**##.....##**,**,,**#######**,,,S   water moccasin**,,********,,,,,S   adder***,,,,,,,,,,,,,,.BhG>,,,,,,,,*,,,,,,,Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line.BhAim: a water moccasin (severely wounded, 63% to hit)  The stone arrow misses the water moccasin.The stone arrow hits the plant!!.Bha.BhgAiming: Stone Arrow (safe; 1% risk of failure)  .BhYgTPress: ? - help, Shift-Dir - straight line  .BhgAim: a water moccasin (severely wounded, 63% to hit)  .BhgTThe stone arrow misses the water moccasin.  .BhhFThe stone arrow hits the plant!!plant is lightly damaged..Bh#z8S.Bh{!4.Bh|5=9.3 (1.Bh֋.BhT _The water moccasin misses you..Bhd  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..Bh **,,,,,,,,****,,,  cuphead4 the Thaumaturge **,,,,,,,,,,,,*,,  Gnoll of Ashenzari ****.. **,,,********,,,,  Health: 29/106 ======------------------ *,,**#######**,,,  Magic: 1/29------------------------ *,**##.....##**,,  AC: 10.BhStr: 7 ,,,##..P....##,,,  EV: 14Int: 21 ,,*#..PS.....#*,,  SH: 0Dex: 12 ,..#...SPP...#*,,  XL: 13 Next: 45% Place: Lair:1 .Bh,......P@P.P.#,,*  Noise: ==-------  Time: 19849.3 (0.0) ,.##...P†PP..#*,,  I) +6 demon blade (freeze) ,,*#......P..#*,,  Throw: 3 boomerangs ,,*##.......##*,,  -Mesm  ,,**##.....##**,*  *,,**#######**,,,  S   water moccasin .BhF**,,********,,,,,  S   adder ***,,,,,,,,,,,,,,  >,,,,,,,,*,,,,,,, _The water moccasin misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line.Bh{Aim: a water moccasin (severely wounded, 63% to hit).Bhu  **,,,,,,,,****,,,  cuphead4 the Thaumaturge **,,,,,,,,,,,,*,,  Gnoll of Ashenzari ****.. **,,,********,,,,  Health: 29/106 ======------------------ *,,**#######**,,,  Magic: 1/29------------------------ .Bhv *,**##.....##**,,  AC: 10Str: 7 ,,,##..P....##,,,  EV: 14Int: 21 ,,*#..PS.....#*,,  SH: 0Dex: 12 ,..#...SPP...#*,,  XL: 13 Next: 45% Place: Lair:1 .BhDw ,......P@P.P.#,,*  Noise: ==-------  Time: 19849.3 (0.0) ,.##...P†PP..#*,,  I) +6 demon blade (freeze) ,,*#......P..#*,,  Throw: 3 boomerangs ,,*##.......##*,,  -Mesm  ,,**##.....##**,*  *,,**#######**,,,  S   water moccasin.Bhw  **,,********,,,,,  S   adder ***,,,,,,,,,,,,,,  >,,,,,,,,*,,,,,,, Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..Bhx XAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (severely wounded, 63% to hit)  The stone arrow hits the water moccasin!!.Bh:{        *,,**#######**,,,    ,,,##,,,  ,,*##*,,  .Bh{ ,..#...†PP...#*,,  ,...#,,*  ,.###*,,  ,,*##*,,  ,,*#.Bh@| 9#*,,   *,,**#######**,,, S   adder  .Bh| ] >.Bh "onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a water moccasin (severely wounded, 63% to hit)  The stone arrow hits the water moccasin!!  You kill the water moccasin!.Bhy .Bh S..S.Bh< N30650.3 (1.Bh .Bh V _A nearby plant withers and dies.0Bh3%  0Bh3You miss the adder.0Bhy .A nearby plant withers and dies.0Bhh%-0Bh1.0 (0.70BhC0Bhu= _The adder bites you but does no damage.0BhP  You slice the adder!! You freeze the adder.0BhaE†0Bh-=70Bhr0BhI _You kill the adder!0Bhr'0Bhr ******,,, **,,,,,,,,,,,,*,, **,,,********,,,,0BhGsK *,,**#####,0BhsU *,**##.**,,0Bhs ,,,##..P....##,,, ,,*#.........#*,,0Bhs ,..#...@PP...#*,,0Bh+t .......P<P.P.#,,*0Bhct ?.##....†PP..#*,, ,,*0BhtWP..#*,, ,,0BhtH..##*,, 0Bhur.....##**,* *,,**#######*0Bhsun*,,, **,,********,,,,, ***,,,,,,0Bhu#,0Bh̀5,*****,,,,*****,,,0Bh(,,,,0Bhh,,,0Bh,,0Bh&#*****0Bh|,0Bha1=--2.7 (1.00Bh0Bh 0Bh'_Found a scroll of poison.  Things that are here: _an adder corpse; a water moccasin corpse; a water moccasin corpse0Bh 0BhG 0Bh! 0Bh/ 0Bh3 I2=0BhU8 0BhH 0BhI 0BhO 0Bh X 0BhX S2=0Bh![ 0Bh[_ 0Bh_ 0Bhwb 0Bh~f 0Bhg 9=0Bhi 0Bhim 0BhJn P33=0Bhp 0Bht ,0Bh+w 0Bh*{ 0Bh{ 740Bh3~ 0Bh 0BhM 0Bh 0Bh& 9--0Bh f 61.7 (9 _You start resting.0Bh 4==2.7 (10.0)0Bho 0Bhd j _Your orb has recharged its mesmeric power.0Bh 0Bhʥ 0Bh٨ 0Bh 0Bh 750Bh 0Bhٷ 0Bh 0BhB 0Bh 0Bh 0BhM 0Bh* 0Bh !60Bh@ .==0Bhx 0Bh; 0Bh 0Bh< I5=0Bh 0Bh 0Bh) S7=0Bh 0Bh 0Bh 0Bhk 0Bh 0BhQ 0Bh 0Bh! 0Bh S8=0Bh 0Bh 0Bh 760Bh 0Bh[ 0Bh 0Bh 0BhN 0Bh 790Bh 0Bh 0Bh 0Bh 0Bh 0Bh& J40=0Bhy 0Bh( 0Bh I7=0Bh0Bh0Bh0BhS0Bhz0BhS1=0BhJ 0Bh 0Bh 0Bh 0Bh0Bh^8==0Bh0Bh0Bh720Bh`0BhX,0Bh0Bhd0Bh0BhS0Bh!0Bh"S3=0Bhx#0Bh<&0Bh&L9=0Bh'0BhO*0Bh*:440Bh ,0Bh.0Bh.0BhR00Bh20Bh 30Bh40Bh70Bh8o5==0Bh90Bh <0Bhs<e10/29=0Bh=0Bhs@0Bh@0BhB0Bh EK6=0Bh`E0BhF0BheI0BhI0BhQK0BhM0BhNK7=0Bh}O0Bh!R0BhRS1=0BhT0Bh-V0BhV0BhW0BhZ0Bh1[980Bh\0BhaB0Bhc0Bhid9=0Bhg0Bhh0Bhho9=20Bh9j0Bhl0Bhem0Bhn0Bh`q0Bhq$500BhAr(=0Bhts0Bhu0Bh0v0Bhw0BhUz0BhzS3=0Bh!|0Bh0Bhg910BhȀ0Bha0Bh0Bh0Bh0Bh40Bh0Bh)0BhK2=0BhP0Bh0Bh3S4=0Bh0Bh0Bh~0Bh0Bh"0BhoS3=0Bhӛ0Bhb0Bh0Bh0Bh0BhM\4==0Bh15=0Bh0Bh 0Bh{0Bhd0Bh950Bh=0Bh0Bh0Bh0Bh͸0Bh59=0Bh0Bhl0BhԾg66=0Bhz0Bh$0Bhk0Bh0Bh0Bh970Bh0Bhc0Bh0Bh/0Bh/0Bhzj7==0Bh0Bh0BhS8=0Bh0Bh(0Bhs0Bh0Bhz,0Bh0Bh0BhZ9==0Bh0Bh0Bhh%80Bh0Bhw,0Bh 0Bh0Bh1:600BhP0Bh,0Bh0Bh0Bh910Bh0Bh0Bh@M9=0Bh0Bh0Bha0Bh0BhC0BhS2=0Bh0Bh 0Bh7 0Bhn 0Bh#0Bh9=0Bh0Bh0Bh$|3=20=0Bh0BhG,0Bh0BhL0Bh940BhQ0Bh"!,0Bh#0Bh&0Bhm'j1==0Bhv(0BhH+0Bh+950Bh,0Bh/0Bh00Bh10BhI4,0Bh50Bht80Bh9K6=0BhX:0Bh<0Bh=K2=0Bh>0BhA1BhS7=1Bh 1Bh1Bhd1Bht1Bh1Bh1Bh 1Bh( 1Bh ]8==1Bh 1Bh3=91Bh1Bh1Bh1Bh-"1Bh"9=1Bh#1Bhz&1Bh'@7041Bh;(1Bh*1Bh_+1Bhj,1BhQ/1Bh/S1=1Bh211Bh3,1Bhb51Bh71Bhv8K5=1Bh91Bh(<1Bh<K2=1Bh>1Bh@1Bh$A1Bh8B1BhD1BhE1BhHF1BhRI1BhIK3=1BhEK1BhM1BhNK6=1BhjO1BhR1BhR941BhS1BhdV1BhV1Bh#X1BhZ1Bh[[1Bha\1Bh^1Bh}_K5=1Bh`1Bhjc1BhcK7=1Bhwe1Bhg1BhRh1BhUi1Bhql1BhmN76=1Bh@n1Bhp1BhHq1BhVr1Bht1Bh|ui7==1Bhv1Bhy1BhJzK8=1Bh{1Bhj~1Bh~1Bh1Bhk1Bh%81BhR1Bh,1Bh1Bh1Bh_ _You start resting.1BhÓ2980.7 (118.0)1Bh;w9==191Bh1Bh% _Magic restored.1Bhk1Bhl1Bhim1Bhp1Bhr%91Bh#s1Bhu1Bhu1Bh,,,,,,,,*1Bhj1Bh16.7 (1.0)1Bh1Bhz _There is a staircase back to the Dungeon, spattered with blood here.2Bh2Bh% 2Bh Skill  Level Cost  Apt Skill  Level Cost  Apt 2Bh> + Fighting  11.2   2.2  +8   + Spellcasting  12.6   2.6  +8  2Bh~        2Bh  + Maces & Flails  12.0   2.2  +8   + Conjurations  10.2   2.8  +6  2Bhw  + Axes  12.0   2.2  +8   + Hexes   8.9   2.8  +6   + Polearms  12.0   2.2  +8   + Summonings2Bh7.0   2.8  +6  2Bh + Staves  12.0   2.2  +8   + Necromancy2Bh4 7.0   2.8  +6  2Bhq  + Unarmed Combat  12.0   2.2  +8   + Forgecraft2Bh 7.0   2.8  +6  2Bh  + Throwing  10.3   2.2  +8   + Translocations   8.9   2.8  +6  2BhM!i    2Bh! + Alchemy   9.8   2.8  +6  2Bh " + Short Blades  12.0   2.2  +8   + Fire Magic   8.9   2.8  +6  2BhY"  + Long Blades  12.0   2.2  +8   + Ice Magic   9.2   1.4  +6 +42Bh" + Ranged Weapons  10.3   2.2  +8   + Air Magic   8.9   2.8  +6  2Bh"R    2Bh# + Earth Magic  10.8   3.7  +6  2BhW#^ + Armour  11.2   2.2  +8      2Bh#'+ Dodging2Bh#`9.7   2.6  +8   + Invocations9.2   2.2  +9  2Bh$$ + Shields  11.2   2.2  +8   + Evocations2Bhd$8.4   2.2  +8  + Stealth2Bh$a9.5   2.6  +8   + Shapeshifting 7.7   2.4  +7  2Bh$Skills enhanced by Ashenzari's power are in green. Bonus from skill manuals is  2Bh/%qin red.  [?] Help  2Bho%)[_] enhanced|base level [!] training|cost3Bh03Bh63Bh;,**,,,,,,,,****,,,cuphead4 the Thaumaturge,**,,,,,,,,,,,,*,,Gnoll of Ashenzari ****..3Bh<,**,,,********,,,,Health: 106/106 ========================,*,,**#######**,,,Magic: 29/29 ========================,*,**##.....##**,,AC: 10Str: 73BhK<=,,,,##..P....##,,,EV: 14Int: 21,,,*#.........#*,,SH: 03Bh<Dex: 12,,..#...†PP...#*,,XL: 13 Next: 46% Place: Lair:1,.......P@P.P.#,,*3Bh<Noise: ---------  Time: 20056.7 (0.0),?.##....†PP..#*,,I) +6 demon blade (freeze)*,,*#......P..#*,,3Bh=Throw: 3 boomerangs*,,*##.......##*,,*,,**##.....##**,***,,**#######**,,,***,,********,,,,,3Bhc=,***,,,,,,,,,,,,,,>,,,,,,,,*,,,,,,, _Your orb has recharged its mesmeric power. _You start resting. _Magic restored. 3Bh=_You start resting. _HP restored. _There is a staircase back to the Dungeon, spattered with blood here.3BhkA3BhA3BhE3BhF3BhF3BhY{ Ability - do what?CostFailure 3Bh Invocations -  X - Renounce ReligionNone0% H - Shatter the ChainsCursed item3Bho0% [?] toggle between ability selection and description.3BhS 3BhZ 3Bh_ ,**,,,,,,,,****,,,cuphead4 the Thaumaturge,**,,,,,,,,,,,,*,,Gnoll of Ashenzari ****..3Bh ` ,**,,,********,,,,Health: 106/106 ========================,*,,**#######**,,,Magic: 29/29 ========================,*,**##.....##**,,3Bhz` AC: 10Str: 7,,,,##..P....##,,,EV: 14Int: 21,,,*#.........#*,,SH: 03Bh` =Dex: 12,,..#...†PP...#*,,XL: 13 Next: 46% Place: Lair:13Bha ,.......P@P.P.#,,*Noise: ---------  Time: 20056.7 (0.0),?.##....†PP..#*,,I) +6 demon blade (freeze)3Bh]a %*,,*#......P..#*,,Throw: 3 boomerangs*,,*##.......##*,,*,,**##.....##**,*3Bha **,,**#######**,,,***,,********,,,,,,***,,,,,,,,,,,,,,>,,,,,,,,*,,,,,,, _Your orb has recharged its mesmeric power. 3Bha _You start resting. _Magic restored. _You start resting. _HP restored. 3Bhb e_There is a staircase back to the Dungeon, spattered with blood here.3Bh0g %  3Bhg +Okay, then.3Bhh 3Bhl 3BhUn . _3Bh  ,****** ,******,,, ,**,,,,,,,,,,,,*,, ,**,,,********,,,, ,*,,**#####, ,*,**##.**,, ,,,,##..P....##,,,3Bh5  ,,,*#.........#*,, ,,..#...@PP...#*,, ,.......P<P.P.#,,*3Bh  ,?.##....†PP..#*,, *,,*P.3Bh .#*,, *,,..##*,, 3Bh h.....##**,* #######*3Bh r*,,, ***,,********,,,,,,***,,,,,,,3Bh3Bh.27.7 (1 _3Bh3Bh"+  Things that are here: 3Bh"_an adder corpse; a water moccasin corpse; a water moccasin corpse4BhF ,*****,,,,*****,, ,**,****,,, ,**,*,, ,**,,,*,,,, ,*,,**#**,,, ,*,**##.....##**,, ,,,,##..P....##,,, ,,,*#4BhL.#*,, ,,..#..@†PP...#*,, .P<P.P.#,,* .?.##....†PP..#*,, #,,*#......P..#*,,  *,,*##.##*,,  *,,**##.....##**,* 4Bh: **,,**#**,,,  ***,,*,,,,,  ,***,4BhlB,,,,,,,4Bhm,,∆,****,,4Bh+-8 _4Bh)4Bh4BhFSw ,,*****,,,,*****,, ,,**,****,,,4BhS ,,**,*,, ,,**,,,*,,,, ,,*,,**#######**,,, ,,*,**##.....##**,, ,,,,,##..P....##,,,4BhlT/ ,,,,*#.#*,, ,∆,..#.@.†PP...#*,, 4BhTs.P<P.P.#,,* #.?.##....†PP..#*,, ##.,*#......P..4BhMUZ#*,, *,,*##.4BhU#*,,  **,,**##.....##**,* ***,,**#######**,,,  ,***,,4BhV_*,,,,,  ,,***,4BhaB,,*,***4Bha7,,****,,4BhUb,4BhJc&94Bhk4Bhm4Bhkc M ,,,*****,,,,*****,, ,,,**,****,,, *,,**,*,, ,,,**,,,*,,,, *,,*,,**#######**,,, *,,*,**##.....##**,, *,,,,,##..P....##,,, ,,,,,*#4Bhc .#*,, ,,∆,..#@..†PP...#*,, #.P<P.P.#,,* ##.?.##....†PP..#*,,4Bh3d  ##.,*#......P..#*,, * #,,*##.##*,,4Bh}d  ***,,**##.....#**,*  ,***,,**#######**,,,  ,,***,,4Bhd `*,,,,,  ,,,***,4Bhk <,*,,,,4Bhl ,**÷*÷**,,,,4Bhm '604Bh8r 4Bhs 4BhS *,,,**,,,,,,,,****,,, .#,,**,,,,,*,, ...,**,,,********,,,,4BhIT ,#..*,,**#######**,,, ,#..#,**##.....##**,, .#....,##..P....##,,, #.....##.........#*,,4BhT #..)...#...÷PP...#*,, *#.....@...P<P.P.#,,* ##.?.##....÷PP..#*,,4BhEU* ##.,*#......P..#*,, ** #,,*##.....##*,, ,***,,**##*,* ,,***,,**#######**,,, ,,,***,,********,4BhV,,,, ,,,,***,,,,,,,,,,,,,, >,*,4BhoB,,,***,4Bh4p7****,,,,4Bhp)***,,,4Bh@q&14Bhpw4Bh|y* _Found a +0 arbalest.5Bhu5Bh5BhC5Bh5Bh@ ,*,,,**,****,,, ,.#.,**5Bh;Ay,*,, ,...,##,,,*,,,, *,#..#.,**#######**,,, #,#..#.**##.....##**,, #.#....,##..P....##,,, ,#.....##..#*,,5BhA *#..)...#...÷PP...#*,, **#.P<P.P.#,,* * ##.?.##....÷PP..#*,,5BhAW ** ##..*#......P..#*,, ,** #..*##...##*,, ,,**#P.**##..##**,*5Bh B ,,,*##.,**#####**,,, ,,,,*##,,*,,,,,  *,,,,***, 5BhJB **,,,>,*,5Bh1H<,,,,,,5BhH!,+,,,5BhH+,,,***5BhI5BhI&25BhN5BhLO5Bh ,,*,,,**,****,,, ,,.#..**.,*,, ,,....##.,,*,,,, ,*,#..#..**#######**,,, ,#,#..#.#*##.....##**,, ,#.#.....##..P....##,,,5BhN ,,#.....##...#*,, +*#..)...#...÷PP...#*,, ,**#.P<P.P.#,,* ,* ##.?.##....÷PP..#*,, ,** ##..##......P..#*,, ,,** #..###......##*,, ,,,**#P.#*##.....##**,*5Bh  ,,,,*##..**#######**,,, *,,,,*##.,*,,,,, **,,,,**#, 5Bhܓ ***,,,>,*,5Bhc,,,⌠∆*{,,,*,5Bh1*,,,***5Bh,5Bh&35Bh5BhС5Bhі  ,,,.#..**.,,,,,*,, ,,,....##.,,********,,,, ⌠∆#{#..#..**#######**,,, ,,#.#..#.####.....##**,, ,,#.#.....##..P....##,,, ,,,5BhO ##.........#*,, *+*#..)...#...÷PP...#*,, ,,**#.........P<P.P.#,,* *,* ##.@.##....÷PP..#*,, ,,** ##..##......P..#*,,5Bh  ,,,** #..###.......##*,, ,,,,**#P.#*##..*,* *,,,,*##..**#######**,,, **,,,,*##..********,,,,,  ***,,,,**#.,,,,,,,,,,,,,5Bh: O  ,***,,,>,,..,,,,*,  ,, 5Bh O,,,,,,,,,5Bhb *,,,***5Bh E,** **,,5Bh &45Bh9 5Bh( 5Bh +5.7 (25Bhw 5Bh 8 _p - 3 scrolls of poison (gained 1)7Bh7Bhū7Bhj7Bh7Bhͳ7Bhõ,7Bh 7BhZ7Bh7Bh7Bh7BhB ,*,,,,,,,,*****,,,,***** *,,,..#...#*,...,,,,**** ,*,,,..#..#*....,,,,,7Bh]+ ,,,,,.....##...******** ,*,⌠∆#F#..#..#*#######** ,,,,,#.#..#.####.....##* ,*,,,#.#.....##..P....##7Bh *,,,,,#.....##.........# **,*+*#@.)...#...÷PP...# *,,,,*##.........P<P.P.#7Bh *,,*,* ##...##....÷PP..# *,,,,** ##..##......P..# **,,,,** #..###.......##7Bh: *,,,,,**#P.#*##.....##* F   bullfrog (asleep) ****,,,,*##..**#######** ** **,,,,*##..********,,7BhC ,*****,,,,**#..7Bh*,,,7Bhes**,**,7***,,7Bh7Bh]+8.7 (37Bh7Bh[ _A bullfrog comes into view.7Bhp@[ ,*,,,..#...# ..#..#*... 7Bh)As.....##... *,*,⌠∆#F#..#..# #.#..#.## .#.....#7BhAO #.....## #@.)...#...÷ 7BhB=##.........P<  ##...##....÷ 7BhB: ##..#  #..# * 7Bh9C/.# . ,** 7BhC*..7Bh) 7BhXn,*,,,..#...# 7Bhl..#..#*... 7Bhg.....##... 7Bhs*,*,⌠∆#F#..#..# #.#..#.## 7BhQ.#.....# 7Bh #.....## #@.)...#...÷ 7BhP_##.........P<7Bh  7Bh ##...##....÷  ##..#7Bh# 7Bh_o #..# * 7Bhm.# . 7BhJ`,** ..7Bh7Bh7Bh;7Bh 7BhQ_A bullfrog is nearby!7Bh ,*,,..,,..#****,,,,*7BhS *,,,..#...#*,...,,,,****,,*,,,..#..#*....,,,,,,,,,,,.....##...********,7Bh *,*,⌠∆#F#..#..#*#######*,,,,,,#.#..#.####.....##*7Bh ,*,,,#.#.....##..P....#**,,,,,#@....##......,**,*+*#..)...#...÷PP..7Bh, c**,,,,*##.........P<P.P7Bhj *,* ##...##....÷P,,,,** ##..##......P..7Bh  **,,,,** #..###.......## *,,,,,**#P.#*##.....##*****,,,,*##..**#######**7Bh. S** **,,,,*##..********7Bh **,,,,,****,** **{7Bh 29.7 (1 _7BhW 7Bh 8Bh=^ **,,...*#**,** **  ,,*,,..,...#**** ,*,,,..#...#*,...,,,,***8Bh= ,,*,{,..#..#*....,,,,,, *,,,,,.....##...****** *,*,⌠∆#F#..#..#*##### ,,,,,,#.#..#.####. *,*,,,#@#.....##..P *#.....#.....##......... ,##.#+##..)...#...÷PP...*,,,,*##.........P<P.P.8Bh=3 *,,*,.##....÷PP.. #..#P.. ** #..#8BhB>..# * *,,,,,**#P.#*##.....## ***#######*8BhCC,*,*,,,,,**,⌠,***,,*8Bh6D4***,*,,*8BhzD:****,8Bh8E'708Bh,I8BhwJ8BhW .#....,**,⌠.*** **.....*#*#.** ** ,,,*....,...#****,,,,**,,...#...#*,***,,*,{...#..#*....,,,,,,,,,,,.....##...*********,*,⌠∆#F#..#..#*#######*,,,,#.####.....#8Bh **,*,,,#.#.....##..P....#*#.....#.....##......,,##.#+##..)...#...÷PP..**,,,,*##.........P<P.P*,* ##...##....÷P,,,,** ##..##......P.. **,,,,** #..###.......** *,,,,,**#P.#*##.....##8BhF,*,,,,,,,*,,,,,*,8Bh&18Bh8Bh28Bh*F   _A bullfrog comes into view.8BhyA bullfrog is nearby!  The helpless bullfrog fails to defend itself.  You slash the bullfrog! You freeze the bullfrog.  The bullfrog is almost dead.  The bullfrog hits you!8Bh[_c*@*8Bhn***F.*#*8BhN8Bhkn...F.#.(dazed)8BhTl99/106 --=2.4 (0.7-Mesm 8Bhr8BhGtA _Your orb emites a pulse of dizzying energy.8Bhi   You closely miss the bullfrog. The bullfrog snaps out of its daze.  8Bh FThe bullfrog is almost dead.8Bhp '3.18Bh0 8BhQ ? _The bullfrog hits you but does no damage.9Bh4  You hit the bullfrog. You freeze the bullfrog.  The bullfrog is almost dead.9Bh%89Bh 9BhP U _The bullfrog barely misses you.9Bhaf}  You slash the bullfrog! The bullfrog seems to slow down.  You freeze the bullfrog.9Bhp<.9BhZq)9Bh>xd100/106--74.59Bh|9Bh~L _You kill the bullfrog!9Bht9Bhu9Bh|9Bh 9BhF:_No target in view!9Bh9BhG 9Bh 9BhA 9Bh: _9Bh9BhM9Bh9BhE9Bh%19Bh9Bh9Bh69Bh9BhMK2=9Bh9Bh[9Bh[9Bh9Bhg 9Bh"9Bh #9Bh#9Bh%9Bh#&?3=9Bhn&9Bh)'9BhG)9Bh)9BhW*9Bh9,9Bh,9BhR-9BhV/9Bh/%49Bh09BhP29Bh29BhY39Bh59Bh5%59Bh69Bh89Bh 99Bh99BhN<9Bh<(9Bhu=9Bh?y _Your orb has recharged its mesmeric power.9BhGw6=9BhrIM#..,,,..*,#.#....,**,⌠.*** ##.....*###.** ** ,..#....,...#****,,,,*#.....#...#*,***..#.F...#..#*....,,,,,,,#..........##...*********,*,⌠∆.#*#######*-9BhI,,,,,,,#.#..#.####.....#**,*,,,#.#.....##..P....#,*#.....#.....##.........+##...F   cane toad (asleep)..#..9BhDJW..#9BhO,,,,,⌠,,,,,,>,⌠,*90.5 (16.0)9BhTPF-1.5 (179BhqT9BhV\ _A cane toad comes into view.9Bh b >,⌠,*  ,#......,*,,,..*,  9BhT b,#.#....,**,⌠.***  ,##.....*###.** **  ,..#....,...# 9Bh V*,#.....#...# *..#.F...#..# 9Bh *#..........# 9Bh 0∆#@# 9Bh` #.# 9Bh #.# 9Bh .#. ##.9Bh& ÷ #.9Bhe < *  ##9Bh ÷ 9Bh <*   *  9BhHs  >,⌠,*  ,#......,*,,,..*,  9Bhs ,#.#....,**,⌠.***  ,##.....*###.** **  ,..#....,...# 9Bhdt j*,#.....#...# 9Bht *..#.F...#..# *#..........#9Bhu U ∆#@#9BhQu H #.#9Bhu H #.#9Bhu H .#.9Bh9v I ##.9Bhv 6÷ 9Bhv U#.< 9Bhw Y*  ##÷9Bhiw J *  9Bhw 7 *  9Bh 9Bh 9BhӇ 9Bhى ` _A cane toad is nearby!:Bh8 ,....⌠...,,,>,⌠,* ,#.......*,,,..*, ,#.#.....**,⌠.#:Bh8 .##.....####.#* **  ...#........#**** *,#...#*,...,,,,** #..#.F...#..#*....,,,,,, *#.....@....##...******:Bh8j *#.#.⌠!#.#..#..#*##### .......#.#..#.####. ##.#...#.#.....##..P ,##.....#.....##..... ,,##.#+##..)...#...÷PP. ***..,,*##.........P<P.P:Bhp91 * #..*,* ##...##....÷PP * #..P.:BhA@,,*,,,,,,,,,,,,,*,,,{*,,,,,,,,,:Bh@,,,,:Bh,⌠,* ,,#.*,,,..*, .,#.#.....**{⌠.#** #.##.....####.#* ** ,...#........#****,,,, ,*,#.....#...#*,...,,,,:BhaC ,#..#.F...#..#*.... ,*#.##... ,*#.#.⌠!#.#..#..#* ,.......#.#..#.####..... ,##.#...#.#.....##..P ,,##.....#.....## ,,,##.#+##..)...#...÷PP ,***..,,*##:BhCq.P<P. ,* #..*,* ##...##....÷PP ,* *,,,,** ##..##......P:BhL,>,∆⌠,,,,,,:BhLH,,,,,,,:BhN&3:BhU:Bh4X:BhLOFF  slow)Found a potion of might.  The helpless cane toad fails to defend itself.  You slash the cane toad! The cane toad seems to slow down.  You freeze the cane toad.  You bite the cane toad, but do no damage.  The cane toad is moderately wounded.:BhPQ==4.2 (0.7:BhU:BhW :BhDXQ_The cane toad closely misses you.:Bh& d  You closely miss the cane toad.:Bh &9:Bh :Bh0 d _The cane toad is moderately wounded.;Bh+  You slash the cane toad! You freeze the cane toad.  The cane toad is almost dead.;Bh@0=5.6;BhI;BhPW _The cane toad closely misses you.;Bh+  You slash the cane toad! The cane toad seems to slow down.  You freeze the cane toad.;Bh1e.;Bh17086.3;BhE;;Bh=M _You kill the cane toad!;Bh;Bh7;BhP;Bh  ;BhW:_No target in view!;Bh;BhQ;Bh;Bh;Bh5;Bh: _;Bh;Bh ;Bh ;Bh'F _m - 3 potions of might (gained 1);Bh;Bh;Bh;Bha;Bh;Bh;Bh;Bh^;BhJ;Bh;Bh;Bh;Bh;Bh7;Bh.;Bh;Bh;BhE;Bh8;Bh;Bhn*.,,#..#.....#..#*....,,,,,*..,*#..........##...******;Bh!:*...##.#.⌠.#.#..#..#*######*..........#.#..#.####.....**..##.#...#.#.....##..P...,,,,,##.....#.....##.......;Bhn*,,,,,##.#+##..)...#...÷PP.*,,,**#....###.........P<P.*,,,* #..#@# ##...##....÷PP--103.3 (7.0;Bh*,,,* #....#* ##..##......P*,,,* ##....** #..###.*,,,** #P....**#P.#*##..*,,,,**###.P..*##..**######**,,*,** ##....*##..*******,,,,,,,****#....**#..,,,,,,,,*,,,,*,**#...>,,..,,,,*, ,** **,,,,,,,,,,,,,;Bh`=,**,,,;BhF--4.3 (8;Bhl;Bh&; _Found a stone staircase leading down.;Bh 3;Bh ;Bh ;Bhj X;Bh ;Bh ;BhǤ ;Bh ;Bh* ;Bh ;Bh̫ ;Bh] ;Bhr ,;Bh ;Bh& ;Bh ;Bh ;BhK ;BhR ;Bh ;Bh ;Bh ;Bhg ;Bh ;Bh. ;Bh{ ;Bho ;Bh ;Bh# ;Bhw ;Bh ;Bhz ;Bh ;Bh ;Bh0 ;Bh ;Bhv ;Bh x _t - 8 scrolls of teleportation (gained 1);Bh ;Bhf ;BhQ ;Bh R  There is a stone staircase leading down here.;Bh ;Bh  _;Bh ;Bh' ;Bh ,;Bhz ;Bh ;Bh ;BhQ ;Bh ;Bh ;Bh ;Bh ;BhH ;Bh ;Bh ;Bh ;Bh ;Bh ;Bh ;Bh ;Bh ;BhA ;Bh ;Bhn ;Bh- ;Bh ;Bh ;Bh ;Bh ;Bhy ;Bh ;Bh1 ;BhH ;Bh ;Bh ;Bh< ;Bh ;Bh  ;Bhy ;Bh ;Bh ;Bha ;Bh .#.# ##...##....÷PP..#*,, ;Bh8 ...## ##..##......P..#*,, ....## #..###.......##*,, P....###P.####.....##**.* ##.P..###..#########*#..,  ;Bh ##....###..########...., **##....###............., *,*##...>........#......, ;Bh ,** ##.......P..@...!..., 26.3 (22.0) ,,**#.#............#...# ,,,*##########.####..#*# ;Bh& ,,,* *******### *,)# ,,,* **,*,*,**,****,,#** ,*****,,,∆,,,,,,,,,,,,,, ** *,,{,,,,,,,,,, * *,,,,,,,,,,,,*,,,,,,, ** ******,**,,*******,,,;Bhn !;Bh" M***,,,,;BhG# ;Bh# ,7.3 (23;Bh' ;Bh0 & _Found a +0 club.;Bhn;Bh;Bh>;Bh;Bhu;Bhj,;Bh;BhF;Bh';Bh;BhI;Bh;Bh;Bhi;Bh;Bh;Bh;Bhq;Bhd;Bh;Bh;Bhv _w - 7 potions of heal wounds (gained 2);Bh1#.........P<P.P.#,,* ##...##....÷PP..#*...**,  ##..##......P..#*..#**. # #..###.......##*...,.. #P.####.....##*#.##..4 ;Bh3.###..###########..?...# ..###..########.......#* ...###...............#* ...>........#.#* * #.......P....;Bh~CP# ** .#............#...###**, #########.####..### **,,  *******### #.)# **,,, **,*,*,**,***#..#***,,,, ;Bhc4   orange demon (reaching, asleep),,,∆....* ,,,,,,,,{,,,......,,,,,* ;BhC,,,,,,,,,,,*.......,,***;Bh+232.3 (5.0);Bhe6**,,,,,,;Bh.*4#****,*,,*;Bhk4)**;Bh+3.3 (6;BhE;Bhv` _An orange demon comes into view.#...@...#* ** #...@...#* ** ..........P# **, .....#...###**,* .####..###    #.)# #.. ∆...{,,,....#...@...#* ** ..........P# **, .....#...###**,* .####..### **,,,   #.)#  #.. ∆... {,,,....  #...@...#* ** ..........P# **, ........#.......## ** ......P........#.......## **,@BhG wI) +6 demon blade (freeze) .......P..........P# **,,Throw: 3 boomerangs #............#...###**,*, ########.####..### **,,∆, *******### #.)# **,{,,*@BhiH 6   Amaemon *,*,*,**,***#..#***,,,,**4   orange demon (reaching) ,,,∆,,,,,,,,..k.,,,,,,***k   rime drake (wandering) @BhH ,,,,,,,{,,,......,,,,,* *Amaemon the Diabolical Poisoner comes into view. He is wielding a -2 demon whipof venom.Amaemon shouts! _A rime drake comes into view.Press: ? - help, v - describe, . - travelThe floor.ABh)@.@ABh@..ABh 5..ABh5 8 .?  of venom.  Amaemon shouts! _A rime drake comes into view.Press: ? - help, v - describe, . - travel, g - get itemABh)6 nItem here: a scroll of identify.  The floor.BBhx ?.  The floor.BBhk5..BBh_y@..BBh 5..BBh @..BBhΏ p*.  You can't see that place.CBhaQ*6, v - describe, . - travelCBh;b^Here: Amaemon, wielding a -2 demon whip of venom  The floor.CBhMgGAmaemon the Diabolical Poisoner CBh(hAmaemon always knew he was different, but it was still a horrific surprise when his demonic heritage manifested. As his body twisted, Amaemon was forced to fleefar from the surface. The passage of time has only left him more obsessed with what he has lost - consumed by poison both physical and spiritual. Max HP: ~87 Will: ++AC: + EV: +++ Threat: High Class: Demonic Size: Medium Int: Human CBhhYou have about 67% to hit with your +6 demon blade of freezing and 52% to hit with your bite. He has about 52% to hit you. AttacksCBhiMax Damage After Damaging Hits Hit: -2 demon whip (venom) 22 + venom Claw 12 Tail 8Poison CBhLjHe is immune to torment; and resistant to miasma. He is vulnerable to silver and hated by Zin. He can open doors. EBh .)...#...÷PP...#*,,***,,,cuphead4 the Thaumaturge .........P<P.P.#,.###,,,,Gnoll of Ashenzari ****.. #...##....÷PP..#*...**,.,Health: 106/106 ======================== ##..##......P..#*..#**6.,EBhMagic: 29/29 ========================#..###.......##*...,...,AC: 10Str: 7 ##P.####.....####.##...#,EV: 14Int: 21 ###..###########..?...#**SH: 0Dex: 12 .###..########......4#***XL: 13 Next: 48% Place: Lair:1 ..###...........@...#* *,EBhNoise: ==-------  Time: 20134.3 (0.0) ..>........#.......## **,I) +6 demon blade (freeze) .......P..........P# **,,Throw: 3 boomerangs #............#...###**,*, ########.####..### **,,∆, EBhf*******### #.)# **,{,,*6   Amaemon *,*,*,**,***#..#***,,,,**4   orange demon (reaching) ,,,∆,,,,,,,,..k.,,,,,,***k   rime drake (wandering) ,,,,,,,{,,,......,,,,,* *of venom.EBhAmaemon shouts! _A rime drake comes into view.Press: ? - help, v - describe, . - travelHere: Amaemon, wielding a -2 demon whip of venom  The floor.EBh s 6.The floor.FBhi,.  You can't see that place.FBhO.,[the floor.]FBh"a.)...#...÷PP...#*,,***,,,cuphead4 the Thaumaturge .........P<P.P.#,.###,,,,Gnoll of Ashenzari ****.. #...##....÷PP..#*...**,.,Health: 106/106 ======================== ##..##......P..#*..#**6.,Magic: 29/29 ========================#..###.......##*...,...,AC: 10FBhr#Str: 7 ##P.####.....####.##...#,EV: 14Int: 21 ###..###########..?...#**SH: 0Dex: 12 .###..########......4#***XL: 13 Next: 48% Place: Lair:1 ..###...........@...#* *,Noise: ==-------  Time: 20134.3 (0.0) ..>........#.......## **,I) +6 demon blade (freeze) .......P..........P# **,,Throw: 3 boomerangs #............#...###**,*, ########.####..### **,,∆, FBhG$@*******### #.)# **,{,,*6   Amaemon *,*,*,**,***#..#***,,,,**4   orange demon (reaching) ,,,∆,,,,,,,,..k.,,,,,,***k   rime drake (wandering) ,,,,,,,{,,,......,,,,,* *of venom.Amaemon shouts! _A rime drake comes into view.Press: ? - help, . - travelYou can't see that place.  [the floor.]FBh$FBhB*FBh+. _FBhy S.)...#...÷PP...#*,,***,,, #FBh 6.P<P.P.#,.###,,,, ##...##....÷PP..#*...**,.,  ##..##......P..#*..#**6., # #..###FBhi .##*...,...,#P.####.....####.##...#, .###..FBh ####..?...#** ..###..#......4#***.###FBh .#* *,.>.#FBhs P.## **, #.PFBh .P# **,, .#.....#...###**,*,#.###FBh x#..### **,,∆,  FBh G*### #.)# **,{,,* **,*,*,**,***#..#***,,,,** *,,,∆,..k.,,,,,,*** FBh v,{,,,......,,,,,* *FBh FBh FBh] FBh (.6FBhn Y4..FBh ;--5.3 (1 _FBh; FBh FBhx #..)...#...÷PP...#*,,***,,, ##.P<P.P.#,.###,,,,  ##...##....÷PP..#*...**,., FBh[y ## ##..##......P..#*..##*.., ## #..###.##*...,6.., .###P.####.....####.##...#, ..###..FBhy ####..?...#**.###..#.....4.#***.###.#* *, FBhz #...>.#.## **, ##.P..P# **,, FBh{ #.#......#...###**,*,#.####..### **,,∆, FBh{ U*### #.)# **,{,,*  **,*,*,**,***#..#***,,,,** **,,,∆,...FBh| .,,,,,,*** ,{,,,......,,,,,* *FBh FBh FBh !.FBh .44   orange demon (reaching)FBh A--6FBh FBhz FBhC  #..)...#...÷PP...#*,,***,,,#.P<P.P.#,.###,,,, # ##...##....÷PP..#*...**,., ## ##..##......P..#*..##*.., .## #..###.##*...,..., ..###P.####.....####.##...#, P..###..####..?...#**.###..#.#*** #....###.4.#* *, ##...>FBh0 .#.## **,  ##.P...P# **,, *#.#......#...###**,*, *##.####..### **,,∆, * FBh *### #.)# **,{,,* * **,*,*,**,***#..#***,,,,***,,,∆,....,,,,,,*** *,{,,,......,,,,,* *FBhFBhFBh64.6   AmaemonFBhc4   orange demon (reaching)FBh&7FBhFBhGBhnrW+##..)...#...÷PP...#*,,***,,, .###GBhs.P<P.P.#,.###,,,, .# ##...##....÷PP..#*...**,., .## ##..##......P..#*..##*.., .GBhgs.## #..###.##*..6,...,.###P.####.....####.##...#, .P..###..GBhsl###..?...#** #....###..#GBh't.#*** ##....###.4..#* *, GBhytK*##...>.#GBht.## **, * ##.P...GBhu.P# **,, **#.#............#...###**,*, GBhou-,*###.####GBhu0..### **,,∆, ,* *### #.)# **,{,,*GBhv4   orange demon (reaching) GBhjv,* **,*,*,**,***#..#***,,,,***,,,∆,GBhv.,,,,,,***  *,{,,,......,,,,,* *GBh$|GBhH4.GBh &8GBhGBh+GBh#+##..)...#...÷PP...#*,,***,,, ..###.P<P.P.#,.###,,,, #.# ##...##....÷PP..#*...**,., .GBh.## ##..##......P..#*..##*..,.## #..###.##*..6,...,GBhj.###P.####.....####.##...#, #.P..###..##..?...#** #GBh.)#....###..#GBh.#*** *##....###.4...#* *, GBh.L,*##...>.#GBhB.## **, *GBhP* ##.P..........P# **,, GBhK,**#.#.....#...GBhL<#**,*, ,,*#.GBh##..### **,,∆, ,,* GBhI*### #.)# **,{,,* ,,* **,*,*,**,***#..GBh4#***,,,,** *****,,,∆GBhG],....,,,,,,*** * *GBhv,{,,,......,,,,,* *GBhGBh1H4.GBh&9GBhGBhGGBhby].#+##..)...#...÷PP...#*,,***,,,.###.P<P.P.#,.###,,,, .#.# ##...##....÷PP..#*...**,.,.## ##..##......P..#*..##*..,.## #..###.##*..6,..., P....###P.####.....####.##...#, ##.P..###..#..?...#**  ##....###..#.#*** **##....###.4....#* *, *,*##...>.#.## **, ,** ##.P..........P# **,, ,,**#.#...#...##**,*,,*#.####.### **,,∆,,* *### #.)# **,{,,*,* **,*,*,**,***#..#***,,,,** ,*****,,,∆,....,,,,,,*** GBh%{** *,{,,,......,,,,,* *GBha|GBhWH4.GBh'40GBhVGBhGBh 4#.#+##..)...#...÷PP...#*,,***,,,.###.P<P.P.#,.###,,,, ..#.# ##...##....÷PP..#*...**,.,.## ##..##......P..#*..##*.., GBh #....## #..###.##*..6,..., #P....###P.####.....####.##...#,#.P..###..#..?...#** * ##....###..#.#****##....###.4.....#* *, ,*,*##...>.#.## **, ,GBh r,** ##.P..........P# **,,,**#.#.#...###**,*,,*#.####..### **,,∆,,* *### #.)# **,{,,* GBh U*,,,* **,*,*,**,***#..#***,,,,** *,*****,,,∆,....,,,,,,*** *** *,{,,,......,,,,,* *GBhT GBh H4.GBh &1GBhm" GBhl #.#+##..)...#...÷PP...#*,,***,,, #....###.P<P.P.#,.###,,,, GBh; n#..#.# ##...##....÷PP..#*...**,., #....## ##..##......P..#*..##*.., ##....## #..###.##*..6,...,  #P....###P.####.....####.##...#, *###.P..###..#..?...#** *GBh * ##....###..#.#*** ,***##....###.4......#* *, ,GBhq ,*,*##...>.#.## **,,** ##GBh .P..........P# **,,,**#.#.#...###**,*, *,,,,*###GBh #.####..### **,,∆, *,,,,* GBh+ 9*### #.)# **,{,,* **,,,* **,*,*,**,***#..#***,,,,** **,*****,,,∆,...GBh .,,,,,,*** **** *,{,,,......,,,,,* *GBh GBh GBh @64.6   Amaemon4   orange demon (reaching)GBh &2GBh GBh GBh(N,##.#+##..)...#...÷PP...#*,,*** GBh(*#....###.P<P.P.#,.###  #..#.# ##...##....÷PP..#*...**,.  #....## ##..##......P..#*..##*..  ##....## #..###GBhG).##*..6,... * #P....###P.####.....####.##...# **###.P..###..#..?...# GBh),** ##....###..#.6.....# ,,***##....###.4.#* *GBh{*,*,*##...>.#.## **,** ##GBh+.P..........P# **,**#.#.#...###**,* **,,,,*#.####..### **,,∆*,,,,* *### #.)# **,{,, 4   orange demon (reaching)*,,,* **,*,*,**,***#..#***,,,,*GBh,*,*****,,,∆,....,,,,,,  **** *,{,,,......,,,,,GBh,!*GBh1GBho3GBh<GBhX=6.4.6   AmaemonGBh=4   orange demon (reaching)GBh>&3HBhHBhHBhl,##.#+##..)...#...÷PP...#*,,*** **#....###..HBhg9.P<P.P.#,.### * #..#.# ##...##....÷PP..#*...**, * #....## ##..##......P..#*..##* * ##....## #..###.##*..6, ** #P....###P.####.....####.##... HBh@,**###.P..###..##..?...# *,** ##....###..#6......#,***##....###.@....4.#* HBh,*,*##...>.#.## *,,,,** ##HBho-.P.P# ** *,,,,,**#.#.#...###**,*,,,,*###.####..### **,,HBhg*,,,,* *### #.)# **,{, 4   orange demon (reaching) HBhZ,***,,,* **,*,*,**,***#..#***,,,,  ***,*****,,,∆,....,,,,,,  **** *,{,,,......,,,,,*HBh9HBhHBhS.4..6HBhV6   Amaemon4   orange demon (reaching)HBh&4HBhHBh(HBhW%Q,##.#+##..)...#...÷PP...#*,,*** HBh%W,**#....###.........P<P.P.#,.### ,* #..#.# ##...##....÷PP..#*...** ,* #....## ##..##......P..#*..##* ,* ##....## #..###.##*..6, ,** #P....###P.####.....####.## ,HBhQ& ,**###.P..###..###..?... ,*,** ##....###..#.#,***##....###@....4..6......#* HBh&*,,,,*,*##...>.#.## *,,,,** ##.P.P# HBh'*,,,,,**#.#.#...###***,,,,*###.####..### ***,,,,* *### #.)# **,{ 4   orange demon (reaching)  ,***,,,* **,*,*,**,***#..#***,,,  ***,*****,,,∆,....,,,,,, **** *,{,,,......,,,,,HBh_*HBh*HBh1;4..6.6   Amaemon4   orange demon (reaching)HBh2&5HBh7HBh*9IBh3* ,,,##.#+##..)...#...÷PP...#*,,*** cuphead4 the Thaumaturge ,**#....###.........P........#.......##  I) +6 demon blade (freeze) **,,,,** ##.......P..........P# * Throw: 3 boomerangs **,,,,,**#.#............#...###** ****,,,,*##########.####..### **, ****,,,,* *******### #.)# **,{ 6   Amaemon  ,***,,,* **,*,*,**,***#..#***,,, 4   orange demon (reaching)  ***,*****,,,∆,,,,,,,,....,,,,,,  **** *,,,,,,,,,{,,,......,,,,, _A rime drake comes into view.IBh+, Press: ? - help, . - travelYou can't see that place. _[the floor.]  Hit: I) +6 demon blade (freeze)Press: ? - help, Dir - move targetJBh ,,,##.#+##..)...#...÷PP...#*,,*** cuphead4 the Thaumaturge ,**#....###.........P<P.P.#,.###, Gnoll of Ashenzari ****.. ,* #..#.# ##...##....÷PP..#*...** Health: 106/106 ======================== ,* #....## ##..##......P..#*..##* Magic: 29/29 ======================== ,* ##....## #..###.......##*..6,. AC: 10Str: 7 ,** #P....###P.####.....####.##.. EV: 14Int: 21 ,,**###.P..###..###########..?... SH: 0JBhDex: 12 ,*,** ##....###..########.......# XL: 13 Next: 48% Place: Lair:1 ,,,,***##....###@...4..6.......#* Noise: ---------  Time: 20145.3 (0.0) *,,,,*,*##...>........#.......## I) +6 demon blade (freeze) **,,,,** ##.......P..........P# * Throw: 3 boomerangs **,,,,,**#.#............#...###** ****,,,,*##########.####..### **, ****,,,,* *******### #.)# **,{ 6   Amaemon,***,,,* **,*,*,**,***#..#***,,, 4   orange demon (reaching)***,*****,,,∆,,,,,,,,....,,,,,,JBhEZ**** *,,,,,,,,,{,,,......,,,,,Press: ? - help, . - travelYou can't see that place. _[the floor.]  Hit: I) +6 demon blade (freeze)Press: ? - help, Dir - move targetOkay, then.JBhJBhJBhW. _JBh,,,##.#+##..)...#...÷PP...#*,,*** cuphead4 the Thaumaturge JBh,**#....###.........P<P.P.#,.###, Gnoll of Ashenzari ****.. ,* #..#.# ##...##....÷PP..#*...** Health: 106/106 ======================== ,* #....## ##..##......P..#*..##* Magic: 29/29 ======================== ,* ##....## #..###.......##*..6,. AC: 10Str: 7 JBh,** #P....###P.####.....####.##.. EV: 14Int: 21 ,,**###.P..###..###########..?... SH: 0Dex: 12 ,*,** ##....###..########.......# XL: 13 Next: 48% Place: Lair:1 ,,,,***##....###@...4..6.......#* Noise: ---------  Time: 20145.3 (0.0) JBhG*,,,,*,*##...>........#.......## I) +6 demon blade (freeze) **,,,,** ##.......P..........P# * Throw: 3 boomerangs **,,,,,**#.#............#...###** ****,,,,*##########.####..### **, ****,,,,* *******### #.)# **,{ 6   Amaemon,***,,,* **,*,*,**,***#..#***,,, 4   orange demon (reaching)***,*****,,,∆,,,,,,,,....,,,,,,**** *,,,,,,,,,{,,,......,,,,, _[the floor.]  JBhHit: I) +6 demon blade (freeze)Press: ? - help, Dir - move target _Okay, then.Press: ? - help, v - describe, . - travelThe floor.JBhE 5@.JBh 5..JBh 5..KBhk.4  Hit: I) +6 demon blade (freeze)KBhGPress: ? - help, Dir - move target _Okay, then.  Press: ? - help, v - describe, . - travelHere: an orange demonKBh ........4..6............#..........P.........KBhw...........#....####.....LBh_ LBh........4..6............#.....LBh,v.....P....................#...LBh{8.####....LBhk.Placed new exclusion.  Reduced exclusion size to a single square.LBhD LBh#: An orange demon. LBh$An amber-coloured demon with a barbed tail not unlike that of a scorpion. Max HP: ~52 Will: ++ AC: + EV: ++  rF: ... rC: ... rPois: . rNeg: ∞ rElec: . Threat: High Class: Demonic Size: Medium Int: Human You have about 80% to hit with your +6 demon blade of freezing and 72% to hit with your bite. LBh(%It has about 57% to hit you. Attacks Max Damage Bonus Sting 15 Poison (if damage dealt); reaches from afar Hit 8 Cause weakness (if damage dealt) It is immune to torment; and resistant to miasma. It can open doors. [!]: Description|QuoteNBhP m,,,##.#+##..)...#...÷PP...#*,,*** cuphead4 the Thaumaturge ,**#....###.........P<P.P.#,.###, Gnoll of Ashenzari ****.. NBhQ ',* #..#.# ##...##....÷PP..#*...** Health: 106/106 ======================== ,* #....## ##..##......P..#*..##* Magic: 29/29 ======================== NBh,R ,* ##....## #..###.......##*..6,. AC: 10Str: 7 ,** #P....###P.####.....####.##.. EV: 14Int: 21 NBhR ,,**###.P..###..###########..?... SH: 0Dex: 12 ,*,** ##....###..########.......# XL: 13 Next: 48% Place: Lair:1 NBhR ,,,,***##....###@...4..6.......#* Noise: ---------  Time: 20145.3 (0.0) NBhZS *,,,,*,*##...>........#.......## I) +6 demon blade (freeze) **,,,,** ##.......P..........P# * Throw: 3 boomerangs NBhS **,,,,,**#.#............#...###** ****,,,,*##########.####..### **, ****,,,,* *******### #.)# **,{ 6   AmaemonNBh3T =,***,,,* **,*,*,**,***#..#***,,, 4   orange demon (reaching)***,*****,,,∆,,,,,,,,....,,,,,,NBhT **** *,,,,,,,,,{,,,......,,,,, _Okay, then.Removed exclusion.  NBhHU }Press: ? - help, v - describe, . - travelHere: an orange demon  The floor.OBh0 4.Press: ? - help, v - describe, . - travelThe floor.OBh,,,##.#+##..)...#...÷PP...#*,,*** cuphead4 the Thaumaturge ,**#....###.........P........#.......##  I) +6 demon blade (freeze) **,,,,** ##.......P..........P# * Throw: 3 boomerangs **,,,,,**#.#............#...###** ****,,,,*##########.####..### **, ****,,,,* *******### #.)# **,{ 6   Amaemon OBh ,***,,,* **,*,*,**,***#..#***,,, 4   orange demon (reaching)  ***,*****,,,∆,,,,,,,,....,,,,,,  **** *,,,,,,,,,{,,,......,,,,, _Okay, then.Press: ? - help, v - describe, . - travelThe floor.OBh} ÷...<  ##..÷  ##..  #.. #P.##..## #..########@...4..#...>........#.  ##.......P..... #.#............########.####..###  ## #.)# **,{    ∆  **** {OBh2 OBhf OBh OBhm OBhA \ _There are monsters nearby!OBhOBhOBh-OBhQ( _Unknown command.OBhPBh<  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.PBh,,,##.#+##..)...#...÷PP...#*,,*** cuphead4 the Thaumaturge ,**#....###.........P........#.......##  I) +6 demon blade (freeze) **,,,,** ##.......P..........P# * Throw: 3 boomerangs **,,,,,**#.#............#...###** ****,,,,*##########.####..### **, ****,,,,* *******### #.)# **,{ 6   Amaemon PBh ,***,,,* **,*,*,**,***#..#***,,, 4   orange demon (reaching)  ***,*****,,,∆,,,,,,,,....,,,,,,  **** *,,,,,,,,,{,,,......,,,,, _Unknown command.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  PBhyPress: ? - help, Shift-Dir - straight lineAim: an orange demon (87% to hit)PBh7 ,,,##.#+##..)...#...÷PP...#*,,*** cuphead4 the Thaumaturge ,**#....###.........P<P.P.#,.###, Gnoll of Ashenzari ****.. ,* #..#.# ##...##....÷PP..#*...** Health: 106/106 ======================== PBh% ,* #....## ##..##......P..#*..##* Magic: 26/29 =====================--- ,* ##....## #..###.......##*..6,. AC: 10Str: 7 ,** #P....###P.####.....####.##.. EV: 14Int: 21 ,,**###.P..###..###########..?... SH: 0Dex: 12 ,*,** ##....###..########.......# XL: 13 Next: 48% Place: Lair:1 ,,,,***##....###@```4..6.......#* Noise: ---------  Time: 20145.3 (0.0) *,,,,*,*##...>........#.......## I) +6 demon blade (freeze) PBh= **,,,,** ##.......P..........P# * Throw: 3 boomerangs **,,,,,**#.#............#...###** ****,,,,*##########.####..### **, ****,,,,* *******### #.)# **,{ 6   Amaemon,***,,,* **,*,*,**,***#..#***,,, 4   orange demon (reaching)***,*****,,,∆,,,,,,,,....,,,,,,**** *,,,,,,,,,{,,,......,,,,,Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orange demon (87% to hit)  The stone arrow hits the orange demon!!PBhw,PBhwPBh~..4..6.FF   cane toad (wandering)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orange demon (87% to hit)  The stone arrow hits the orange demon!!  The orange demon is heavily wounded.PBh4==6.3 (1PBhPBh\ _A cane toad comes into view.QBhK  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.QBh ,,,##.#+##..)...#...÷PP...#*,,*** cuphead4 the Thaumaturge ,**#....###.........P........#.......##  I) +6 demon blade (freeze) **,,,,** ##.......P....F.....P# * Throw: 3 boomerangs **,,,,,**#.#............#...###** ****,,,,*##########.####..### **, ****,,,,* *******### #.)# **,{ 6   Amaemon  ,***,,,* **,*,*,**,***#..#***,,, 4   orange demon (reaching) QBhx ***,*****,,,∆,,,,,,,,....,,,,,, F   cane toad (wandering)  **** *,,,,,,,,,{,,,......,,,,, _A cane toad comes into view.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orange demon (heavily wounded, 87% to hit)QBh,,,##.#+##..)...#...÷PP...#*,,*** cuphead4 the Thaumaturge ,**#....###.........P........#.......##  I) +6 demon blade (freeze) **,,,,** ##.......P....F.....P# * Throw: 3 boomerangs **,,,,,**#.#............#...###** ****,,,,*##########.####..### **, ****,,,,* *******### #.)# **,{ 6   Amaemon  ,***,,,* **,*,*,**,***#..#***,,, 4   orange demon (reaching)  ***,*****,,,∆,,,,,,,,....,,,,,, F   cane toad (wandering)  **** *,,,,,,,,,{,,,......,,,,,Casting: Stone Arrow (safe; 1% risk of failure)  QBh*Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orange demon (heavily wounded, 87% to hit)  The stone arrow hits the orange demon!!QBh1÷...<  ##..÷  ##..    ###``...6.#...#.  ##...QBh' #.#...####..###  ## #.)#   F   cane toad (wandering)  ∆  **** QBhL[onfirm with . or Enter, or press ? or * to list all spells.QBhLMSAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orange demon (heavily wounded, 87% to hit)  QBhMnThe stone arrow hits the orange demon!!  You kill the orange demon!QBhNQBhhU....6.F.FQBhZ4507.3 (1QBh5aQBhbU _The cane toad gives a loud, deep croak! You hear an angry hiss.RBh;  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RBh<RBhK4RBhmRBh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)RBh3 RBh RBh d6.F.RBh 6--8 _RBh RBh6 SBh  SBhCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.SBht,,,##.#+##..)...#...÷PP...#*,,*** cuphead4 the Thaumaturge ,**#....###.........P........#.......##  I) +6 demon blade (freeze) **,,,,** ##.......P..F.......P# * Throw: 3 boomerangs **,,,,,**#.#............#...###** ****,,,,*##########.####..### **, ****,,,,* *******### #.)# **,{ 6   Amaemon SBhwi ,***,,,* **,*,*,**,***#..#***,,, F   cane toad  ***,*****,,,∆,,,,,,,,....,,,,,,  **** *,,,,,,,,,{,,,......,,,,, _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Stone Arrow (safe; 1% risk of failure)  SBhkxZConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Amaemon, wielding a -2 demon whip of venom (72% to hit)SBhm,,,##.#+##..)...#...÷PP...#*,,*** cuphead4 the Thaumaturge ,**#....###.........P<P.P.#,.###, Gnoll of Ashenzari ****.. SBh{,* #..#.# ##...##....÷PP..#*...** Health: 106/106 ======================== ,* #....## ##..##......P..#*..##* Magic: 20/29 ================-------- ,* ##....## #..###.......##*..6,. AC: 10Str: 7 ,** #P....###P.####.....####.##.. EV: 14Int: 21 SBh,,**###.P..###..###########..?... SH: 0Dex: 12 ,*,** ##....###..########.......# XL: 13 Next: 50% Place: Lair:1 ,,,,***##....###@```6..........#* Noise: ---------  Time: 20148.3 (0.0) SBhS*,,,,*,*##...>........#.......## I) +6 demon blade (freeze) **,,,,** ##.......P..F.......P# * Throw: 3 boomerangs **,,,,,**#.#............#...###** ****,,,,*##########.####..### **, SBhq****,,,,* *******### #.)# **,{ 6   Amaemon,***,,,* **,*,*,**,***#..#***,,, F   cane toad***,*****,,,∆,,,,,,,,....,,,,,,SBh<**** *,,,,,,,,,{,,,......,,,,,Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.SBhI+Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Amaemon, wielding a -2 demon whip of venom (72% to hit)  The stone arrow hits Amaemon!!SBh4XSBhXSBh^i..6.F.SBh_4==9.3 (1SBheSBhg#onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  SBhhAim: Amaemon, wielding a -2 demon whip of venom (72% to hit)  The stone arrow hits Amaemon!! _Amaemon is lightly wounded.SBhE  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.SBhJd ,,,##.#+##..)...#...÷PP...#*,,*** cuphead4 the Thaumaturge SBhd 0,**#....###.........P........#.......##  I) +6 demon blade (freeze) **,,,,** ##.......P.F........P# * Throw: 3 boomerangs **,,,,,**#.#............#...###** SBh5f ****,,,,*##########.####..### **, ****,,,,* *******### #.)# **,{ 6   Amaemon  ,***,,,* **,*,*,**,***#..#***,,, F   cane toad SBhf  ***,*****,,,∆,,,,,,,,....,,,,,,  **** *,,,,,,,,,{,,,......,,,,, _Amaemon is lightly wounded.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.SBhf Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineSBhOg jAim: Amaemon, wielding a -2 demon whip of venom (lightly wounded, 72% to hit)SBhi $SBh b,,,##.#+##..)...#...÷PP...#*,,*** cuphead4 the Thaumaturge ,**#....###.........P<P.P.#,.###, Gnoll of Ashenzari ****.. ,* #..#.# ##...##....÷PP..#*...** Health: 106/106 ======================== SBh_ ,* #....## ##..##......P..#*..##* Magic: 17/29 ==============---------- SBh ,* ##....## #..###.......##*..6,. AC: 10Str: 7 ,** #P....###P.####.....####.##.. EV: 14SBh2 Int: 21 ,,**###.P..###..###########..?... SH: 0Dex: 12 SBh ,*,** ##....###..########.......# XL: 13 Next: 50% Place: Lair:1 SBh ,,,,***##....###@``6...........#* Noise: ==-------  Time: 20149.3 (0.0) *,,,,*,*##...>........#.......## I) +6 demon blade (freeze) SBhY #**,,,,** ##.......P.F........P# * Throw: 3 boomerangs SBh **,,,,,**#.#............#...###** ****,,,,*##########.####..### **, SBh #****,,,,* *******### #.)# **,{ 6   Amaemon,***,,,* **,*,*,**,***#..#***,,, F   cane toadSBh =***,*****,,,∆,,,,,,,,....,,,,,,**** *,,,,,,,,,{,,,......,,,,,Casting: Stone Arrow (safe; 1% risk of failure)  SBh Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineSBhd Aim: Amaemon, wielding a -2 demon whip of venom (lightly wounded, 72% to hit)  The stone arrow hits Amaemon!SBh^ SBhx_ ,SBhe {.6.F.SBhf 4850.3 (1SBh^l SBhn Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Amaemon, wielding a -2 demon whip of venom (lightly wounded, 72% to hit)  SBhZo vThe stone arrow hits Amaemon! _Amaemon is moderately wounded.TBh  TBhMCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.TBhT,,,##.#+##..)...#...÷PP...#*,,*** cuphead4 the Thaumaturge TBh'U9,**#....###.........P....F...#.......##  I) +6 demon blade (freeze) **,,,,** ##.......P..........P# * Throw: 3 boomerangs **,,,,,**#.#............#...###** TBhVP****,,,,*##########.####..### **, ****,,,,* *******### #.)# **,{ 6   Amaemon  ,***,,,* **,*,*,**,***#..#***,,, F   cane toad  ***,*****,,,∆,,,,,,,,....,,,,,,  **** *,,,,,,,,,{,,,......,,,,,TBhjV"Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Amaemon, wielding a -2 demon whip of venom (moderately wounded, 72% to  hit)TBhm,,,##.#+##..)...#...÷PP...#*,,*** cuphead4 the Thaumaturge ,**#....###.........P<P.P.#,.###, Gnoll of Ashenzari ****.. TBh7,* #..#.# ##...##....÷PP..#*...** Health: 106/106 ======================== ,* #....## ##..##......P..#*..##* Magic: 15/29 ============------------ ,* ##....## #..###.......##*..6,. AC: 10Str: 7 ,** #P....###P.####.....####.##.. EV: 14Int: 21 ,,**###.P..###..###########..?... SH: 0Dex: 12 ,*,** ##....###..########.......# XL: 13 Next: 50% Place: Lair:1 TBh,,,,***##....###@`6............#* Noise: ==-------  Time: 20150.3 (0.0) *,,,,*,*##...>....F...#.......## I) +6 demon blade (freeze) **,,,,** ##.......P..........P# * Throw: 3 boomerangs **,,,,,**#.#............#...###** ****,,,,*##########.####..### **, TBhq****,,,,* *******### #.)# **,{ 6   Amaemon,***,,,* **,*,*,**,***#..#***,,, F   cane toad***,*****,,,∆,,,,,,,,....,,,,,,TBhe **** *,,,,,,,,,{,,,......,,,,,Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Amaemon, wielding a -2 demon whip of venom (moderately wounded, 72% to  hit)  TBhThe stone arrow hits Amaemon!TBh$MAiming: Stone Arrow (safe; 1% risk of failure)  TBh$gPress: ? - help, Shift-Dir - straight line: Amaemon, wielding a -2 demon whip of venom (moderately wounded, 72% to  hit)  The stone arrow hits Amaemon!  Amaemon is heavily wounded.TBh*sF.s   scorpion (summoned)TBhp++1.3 (1TBh2y _Amaemon mumbles some strange words.TBh*   TBh Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.TBh ',,,##.#+##..)...#...÷PP...#*,,*** cuphead4 the Thaumaturge ,**#....###.........P........#.......##  I) +6 demon blade (freeze) **,,,,** ##.......P..........P# * Throw: 3 boomerangs TBh v**,,,,,**#.#............#...###** ****,,,,*##########.####..### **, ****,,,,* *******### #.)# **,{ 6   Amaemon  ,***,,,* **,*,*,**,***#..#***,,, F   cane toad  ***,*****,,,∆,,,,,,,,....,,,,,, s   scorpion (summoned)  **** *,,,,,,,,,{,,,......,,,,, _Amaemon mumbles some strange words.TBh~ !Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Amaemon, wielding a -2 demon whip of venom (heavily wounded, 72% to hit)UBh,,,##.#+##..)...#...÷PP...#*,,*** cuphead4 the Thaumaturge UBhC,**#....###.........P........#.......##  I) +6 demon blade (freeze) UBh{Y**,,,,** ##.......P..........P# * Throw: 3 boomerangs **,,,,,**#.#............#...###** ****,,,,*##########.####..### **, UBh****,,,,* *******### #.)# **,{ 6   Amaemon  ,***,,,* **,*,*,**,***#..#***,,, F   cane toad  ***,*****,,,∆,,,,,,,,....,,,,,, s   scorpion (summoned)  **** *,,,,,,,,,{,,,......,,,,, UBho_Amaemon mumbles some strange words.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Amaemon, wielding a -2 demon whip of venom (heavily wounded, 72% to hit)UBh"÷UBh...<  ##..÷  ##..    UBhw###*F......#...>...6....#.  ##.... #.#UBhP...####..###  ## #.)#  UBh  ∆  ****  Confirm with . or Enter, or press ? or * to list all spells.Aim  UBh%Press: ? - help, Shift-Dir - straight line: Amaemon, wielding a -2 demon whip of venom (heavily wounded, 72% to hit)  You miscast Stone Arrow. Nothing appears to happen.  The cane toad barely misses you. The scorpion stings you.UBhm **UBhnS@****UBh?**.sF**..6******UBhzo......6.....PUBh{X(dazed)(dazed)ed, dazed)UBhp|55-UBh|Contam: 11% -2.3 (1-Mesm UBh]W _Your orb emites a pulse of dizzying energy.UBha  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.UBh ,,,##.#+##..)...#...÷PP...#*,,*** cuphead4 the Thaumaturge ,**#....###.........P...6....#.......##  I) +6 demon blade (freeze) **,,,,** ##.......P..........P# * Throw: 3 boomerangs **,,,,,**#.#............#...###** -Mesm ****,,,,*##########.####..### **, UBh` "****,,,,* *******### #.)# **,{ 6   Amaemon (dazed)  ,***,,,* **,*,*,**,***#..#***,,, F   cane toad (dazed)  ***,*****,,,∆,,,,,,,,....,,,,,, s   scorpion (summoned, dazed)  **** *,,,,,,,,,{,,,......,,,,,Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineUBh Aim: Amaemon, wielding a -2 demon whip of venom (heavily wounded, dazed, 72% tohit)UBh5[,,,##.#+##..)...#...÷PP...#*,,*** cuphead4 the Thaumaturge UBh[,**#....###.........P<P.P.#,.###, Gnoll of Ashenzari ****.. ,* #..#.# ##...##....÷PP..#*...** Health: 105/106 =======================- ,* #....## ##..##......P..#*..##* Magic: 9/29=======----------------- ,* ##....## #..###.......##*..6,. AC: 10UBh\.Str: 7 ,** #P....###P.####.....####.##.. EV: 14Int: 21 Contam: 11% ,,**###.P..###..###########..?... SH: 0Dex: 12 ,*,** ##....###.s########.......# XL: 13 Next: 50% Place: Lair:1 ,,,,***##....###@F.............#* Noise: =--------  Time: 20152.3 (0.0) *,,,,*,*##...>...6....#.......## I) +6 demon blade (freeze) UBh]**,,,,** ##.......P..........P# * Throw: 3 boomerangs **,,,,,**#.#............#...###** -Mesm ****,,,,*##########.####..### **, UBhn]****,,,,* *******### #.)# **,{ 6   Amaemon,***,,,* **,*,*,**,***#..#***,,, F   cane toad (dazed)***,*****,,,∆,,,,,,,,....,,,,,, s   scorpion (summoned, dazed)UBh*^:**** *,,,,,,,,,{,,,......,,,,,Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Amaemon, wielding a -2 demon whip of venom (heavily wounded, dazed, 72% tohit)  The stone arrow hits Amaemon!!  Amaemon is almost dead.UBhPress: ? - help, Shift-Dir - straight line  Aim: Amaemon, wielding a -2 demon whip of venom (heavily wounded, dazed, 72% tohit)  The stone arrow hits Amaemon!!  Amaemon is almost dead.  Amaemon snaps out of his daze. Amaemon hits you but does no damage.UBh]Z96/106 --=UBh 3.3 (1UBhUBh?@ _Amaemon claws you. Amaemon tail-slaps you.VBhG  VBhCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.VBhhJ,,,##.#+##..)...#...÷PP...#*,,*** cuphead4 the Thaumaturge VBhBK\,**#....###.........P...6....#.......##  I) +6 demon blade (freeze) **,,,,** ##.......P..........P# * Throw: 3 boomerangs **,,,,,**#.#............#...###** -Mesm ****,,,,*##########.####..### **, VBhLa****,,,,* *******### #.)# **,{ 6   Amaemon  ,***,,,* **,*,*,**,***#..#***,,, F   cane toad (dazed)  ***,*****,,,∆,,,,,,,,....,,,,,, s   scorpion (summoned, dazed)  **** *,,,,,,,,,{,,,......,,,,, _Amaemon claws you. Amaemon tail-slaps you.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineVBhMAim: Amaemon, wielding a -2 demon whip of venom (almost dead, 72% to hit)VBh6,,,##.#+##..)...#...÷PP...#*,,*** cuphead4 the Thaumaturge ,**#....###.........P...6....#.......##  I) +6 demon blade (freeze) **,,,,** ##.......P..........P# * Throw: 3 boomerangs **,,,,,**#.#............#...###** -Mesm ****,,,,*##########.####..### **, ****,,,,* *******### #.)# **,{ 6   Amaemon  ,***,,,* **,*,*,**,***#..#***,,, F   cane toad (dazed)  ***,*****,,,∆,,,,,,,,....,,,,,, s   scorpion (summoned, dazed) VBh2U **** *,,,,,,,,,{,,,......,,,,,Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Amaemon, wielding a -2 demon whip of venom (almost dead, 72% to hit)  The stone arrow hits Amaemon!!  You kill Amaemon!VBh3÷...<  ##..÷ VBh ##..    §#######...#...>...)....#.  ##.... #.#...####..###  ## #.)# VBhF   cane toad (dazed)     ∆  **** VBhnU..§§.VBh244.3 (1VBhVBh0  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Amaemon, wielding a -2 demon whip of venom (almost dead, 72% to hit)  The stone arrow hits Amaemon!!  You kill Amaemon! _The scorpion disappears in a puff of smoke!WBhn: ..WBh..You hit the cane toad but do no damage. The cane toad snaps out of its daze.WBh`7=-5.0 (0.7WBhWBhW _The cane toad closely misses you.WBhE (slow)You hit the cane toad. The cane toad seems to slow down.  You freeze the cane toad.WBhGU7-7WBhPWBhT7 _The cane toad is lightly wounded.WBh  WBh You slash the cane toad! You freeze the cane toad.  You bite the cane toad, but do no damage.The cane toad is heavily wounded.WBh/=6.4WBhWBhB _The cane toad stings you but does no damage.WBh; X  You slice the cane toad!! You freeze the cane toad!WBh& l#.WBh) =6=7.1 _You kill the cane toad!WBha* WBh\. WBh 0 s _Your base Spellcasting skill increases to level 10!WBhj ##.#+##..)...#...÷PP...#*,,***, **#....###.........P<P.P.#,.###, * #..#.# ##...##....÷PP..#*...**, * #....## ##..##......P..#*..##*. * ##....## #..###.##*..6,. ** #P....###P.####.....####.##. ,**###.P..###..###..?...# *,** ##....###..########.#****##....###.@...#* ,,,,*,*##...>...)....#.## * *,,,,** ##.P.P# * *,,,,,**#.#.#...###**,,,,,*###.####..### **,,,,,* *### #.)# **,{, ,***,,,* **,*,*,**,***#..#***,***,*****,,,∆,....,,,,,,***** *,{,,,......,,,,,*WBhQ WBh k8=---8.1 (1.0 _WBh WBh XBh̍ **#....###.........P<P.P.#,.###, *XBh" #..#.# ##...##....÷PP..#*...**..## ##...##*.#....## #..###.......##*..6,. ** #P....###P.####.....####.##. ,**###.P..###..###########..?...# *,** ##....###..########.......#* ,,,***##....###.........#* ,*,*##...>...@....#.......## * XBh`*,,,,** ##.......P....P# *XBhU,**#.#......#...###**,XBhʏB-Mesm XBhH** *,,,,,,,,,,,,*.......,,***XBh?D XBhXBh-9% ---XBhܙ9XBhXBhá| _You see here a -2 demon whip of venom.YBhB M,,##.#+##..)...#...÷PP...#*,,*** **#....###.........P<P.P.#,.###,#.# ##..÷P.**,....## ##..##......P..#*..##* * ##....## #..###.......##*..6, ** #P....###P.####.....####.##... YBhPC G,**###.P..###..###########..?...# *,** ##....###..########.#****##....###.@.............#* ,,,,*,*##...>...)....#.## ** ##.YBhC 7P..........P# ** *,,,,,**#.#............#...###**, -Mesm YBhJ YBhK k8=760 _YBh}Q YBhR ZBhiZBhiZBh4kZBho9=5ZBhvqZBhq73ZBhrZBh@uZBhu71ZBhvZBhxZBhyn100/106= ZBhzZBha}ZBh}S9=ZBhZBhZBh݁%1ZBhZBhKZBhwZBhZBhZBhZBh/ZBh ZBhng2==ZBh֍ZBhZBhe10/29=ZBhAZBh*ZBhZBhZBhZBhLU3=ZBh|ZBhZBhZBhZBhZBhթj 733.0) _You start resting.ZBhT41==4.1 (14ZBhZBh ZBh\_Your orb has recharged its mesmeric power.ZBhoZBhZBhZBhWZBh,ZBhyZBhZBhɩZBhիZBhi%5ZBhwZBhZBh9=ZBh#ZBh]O2ZBhZBhz_ _You start resting.ZBh19.1 (5.0)ZBhZ6=80.1 (6ZBhZBh" _HP restored.ZBhZBhZBhZBhZBhqZBhBZBhZBh81.1 (1kk   rime drake (wandering)ZBh֑1ZBhZBhw _A rime drake is nearby!ZBh ÷..< *  ##.÷ *  ##. *  #.. #P.##..# #..#########.@....... ...>...)....#..  ##.......P...... .#............#########.####k.###  ## #.)# **,{  ∆  **** {ZBhI> ÷..<  ##.÷  ##.  #.. #P.##..# #..#########.@....... ...>...)....#..ZBh> C  ##.......P...... .#............#########.####k.###  ## #.)# **,{  ∆  **** ZBh> 2{ZBhD 4ZBhI ZBhLK a _A rime drake is nearby!ZBh*#....###.........P<P.P.#,.###,,  #..#.# ##...##....÷PP..#*...**,.  #....## ##..##......P..#*..##*..  ##..#.##*..6,..P#P.#ZBh@####.##...####.P..###..###########..?...#* ##..#######.......#** ,,***##....###...............#* ZBhz,*##...>...)@...#.......## **ZBh* ##.......P..........P# **, ,#.ZBh.....#...###**, **,,,,*##########.####k.### **,,∆ZBhJ,,,,* *******### #.)# **,{ZBhnS* **,*,*,**,***#..#***,,,,* ZBh***,*****,,,∆,,,,,,,,....,,,,,,*** *,,,,,,,,,{,,,......ZBhc *,,,*.***ZBhpZBhHk.ZBh`-2 _ZBhsZBh[Bh#..#.# ##...##....÷PP..#*...**,. #....## ##..##......P..#*..##*.., ##..#.##*..6,...,P#P.#####.##...#, *###.P..###..###########..?...#** ##..#######.......#**[Bhv*##....###...............#* *,,>...)....### **,* ##.......P@.........P# **,,#.....k#...###**, *,,,,*##########.####..### **,,∆, *[BhS,,,,* *******### #.)# **,{,,** **,*,*,**,***#..#***,,,,**,*****,,,∆,,,,,,,,....,,,,,,*** *,,,,,,,,,{,,,..*  *,,,*.***,** ******,**,,*******,,,,** [Bh>+*[Bh[Bhzak.{[BhP&3[Bh [BhY[Bh{..#.# ##...##....÷PP..#*...**,., ....## ##..##......P..#*..##*.., ....## #..###.##*..6,..., #P....###P.####.....####.##...#, ###.P..###..##..?...#**  ##....###..########.......#*** [Bh.|***##....###...............#* *, *,*##...>...)....#.## **, ** ##.P.@.k......P# **,, **#.#.#...###**,*, ,,,,*#[Bhp|.####..### **,,∆, ,,,,* *### ,*****,,,∆,,,,,{,,....,,,,,,*** [Bh|[Bh~[Bh7Vk.,[Bhk=3=4[Bh[Bh͍[Bh3r kk  catching [Bhsr Ibreath)The rime drake hisses angrily.  [Bhr You slash the rime drake! You freeze the rime drake.  The rime drake is moderately wounded.[Bhw  The rime drake breathes ice at you.The icy flash freeze hits you! You partially resist.[Bh [Bhe 99/106 --====8 (0.7Frozen [BhK [BhO W _You are encased in ice.[BhH  You closely miss the rime drake.The rime drake is moderately wounded.[Bh \=---5.5[Bhi [Bh B _The rime drake bites you but does no damage.[Bh%t  You slice the rime drake!!  You bite the rime drake, but do no damage.The rime drake is almost dead.[BhuQ==-6.2[Bhy[Bh={B _The rime drake closely misses you.[Bhd{\Bh<  You hit the rime drake.\Bh C.\Bh_m--=7--9\Bh&\BhN _You kill the rime drake!\Bhd--\BhٔH _No target in view!\Bh\Bh\Bh\Bh\Bhb2100/106 _\Bh \Bh \BhM S4=\Bh \Bh\Bh\(\Bh\Bhyo _The ice encasing you melts away.\Bh%1\Bh\BhP\Bh\BhR\Bh!\Bh!g2==\BhZ#\Bh&\Bhx'N15=\Bhc)\Bh.,\Bhz,\Bh-\Bh1\Bh2U3=\Bh3\BhE6\Bh6\Bh8\Bh:\Bh_;j6==\Bh<\BhsA\BhA%4\BhQC\BhE\Bh^F\BhG\BhJ\BhYK\BhL\BhqO\BhPW5=\BhQ\BhT\BhEUM7=\BhV\BhZ\BhnZK6=\Bh[\Bhj^,\Bh"`\Bh+c,\Bhf\BhCi\Bhi9=\Bhk\Bhm\Bh9nA=8\Bho\Bhr,\Bht\Bhw\Bh,x\Bhay\BhpW-{\Bh{1210.9 (24.0)\Bh8-\Bh\Bh[ _You sense a monster nearby.\Bh\Bhd\Bh\Bh\Bhb,\Bhu\BhãM9=\BhJ\Bh\Bh:\Bh\BhA\Bh\Bh\BhY\Bh\Bh+\Bha\BhٸU20==\Bh\Bh\Bh\BhL\Bh\Bh\BhDF{{\Bh<.\BhF   cane toad (wandering)\Bh17.9 (7.0)\Bh}cF..,\BhP+8.9 (8\Bh\Bh\ _A cane toad comes into view.\Bh\ l ÷    #. P. #..\Bh\ ! * #..########... ###...............#* *, >...)....#.......## **,  ##.......P.@........P# **,, ..........F#... ######.####..### **,,∆,  ### #.)# **,{,,*  \Bh\ B ∆  { *  \Bh] 4   * \BhT  ÷    #. P. \Bh #..  #..########... \Bh ###...............#* *, \Bhg }>...)....#.......## **,  ##.......P.@........P# **,, \Bh ^..........F#... \Bh ######.####..### **,,∆,  \BhL ### #.)# **,{\Bh ) ∆\Bh '  \Bh 7{ \Bh$  \BhY   \Bh \Bh \Bhb \Bh+ \Bh% ` _A cane toad is nearby!\Bh&#.# ##...##....÷PP..#*...**,., \Bh&c## ##..##......P..#*..##*.., ....## #..###.##*..6,..., P....###P.####.....####.##...#, .P..###..#\Bh'y#..?...#**  ##....###..########.......#*** ##....###...............#* *, \Bh+*,*##...>...)....#.## **, ** ##.P.P# **,, **#.#.F#...###**,*, *#.####..### **,,∆, ,,,* **,*,*,**,***#..# ,*****,,,∆,....,,,,,,*** \BhU/EF.\BhL029.9 (1 _\Bh=5\Bh6]Bh Y#.# ##...##....÷PP..#*...**,., ## ##..##......P..#*..##*.., ## #..###.##*..6,..., ....###P.####.....####.##...#, .P..###..#]BhTY,##..?...#** ##....###..########.#*** ##....###.........]BhY#* *, ,*##...>...)....#.## **, ** ##.P...@F.....P# **,, **#.#.#...###**,*, *#.####..### **,,∆, * *### #.]BhZ#* **,*,*,**,***#.. *****,,,∆,....,,,,,,***  *,{,,,......]BhYZs  *,*....... ]BhE` *FThe cane toad stings you!!]BhI*#**@****]Bha**.***.#.**.@F**...*]Bh.......#....@F...(dazed)]Bh87/106 -----====20-Mesm ]Bh(]Bhk ]Bh;_Your orb emites a pulse of dizzying energy.]Bh$ You closely miss the cane toad. The cane toad snaps out of its daze.]Bhv%e1=--1.6 (0.7]Bh)*]Bh+B _The cane toad stings you but does no damage.]Bh8 (slow)  You closely miss the cane toad. The cane toad snaps out of its daze. _The cane toad stings you but does no damage.  You slash the cane toad! The cane toad seems to slow down. ]Bh You freeze the cane toad.bite the cane toad, but do no damage.  The cane toad is moderately wounded.]BhP=-2.3]BhH]BhO _The cane toad misses you.]Bh) ÷]Bh(    .]Bh]r .# .##.. ..########..... #...............#* *, ]Bh >...)....#.......## **, ]Bh ]Bhd...P...@F.....P# **,, .........#...##]Bh ]Bh1!####.####..### **,,∆, ]BhT# ### #.)# **,{,,* ]Bhv ]Bh.# ]Bh∆..]Bh *]Bh {]Bh"..]BhE * ]Bhg ...]Bh *]Bh  * ]Bh]Bhp g ÷   ]Bhbp S . .#]Bhp o .##.. ]Bhp z..########..... ]Bhq #...............#* *, ]BhYq >...)....#.......## **,  ]Bhq ...P...@F.....P# **,, .........#...##]Bhq ! ]Bhr ####.####..### **,,∆,  ]Bhr 2### #.)# **,{,,*  .#∆]Bhr 3..  ]Bh7s {]Bhqs <..  ]Bhs E ... ]Bhs  ]Bh~ ]Bh 3]Bh ` _A cane toad is nearby!]Bhx U  You hit the cane toad. You freeze the cane toad.]BhC a8------3.0]Bh ]Bh  ]Bh˪ S_The cane toad is heavily wounded.]Bh~ : ÷  ]Bh  :  . .# .]BhN ##.. ]Bh <..########..... #...............#* *, ]Bh &>...)....#.......## **,  ]Bh o...P...@F.....P# **,, .........#...## ]BhA !####.####..### **,,∆, ]Bhb  ]Bh %### #.)# **,{,,*  ]Bh .# ]Bh ∆..]Bh؀  * ]Bh {..]Bh*  *  ]Bh @... *  * ]Bh  ÷    . .# .##.. ..########..... ]Bh #...............#* *, >...)....#.......## **,  ...P...@F.....P# **,, .........#...## ]Bh' ####.####..### **,,∆,  ]BhM \### #.)# **,{,,*  .#∆.. ]Bho < {..]Bh -   ]Bh ?...  ]Bh ]Bh" M-]BhO( ]BhA)  ]Bhj) R_A cane toad is nearby!]Bh@ W  You slash the cane toad! You freeze the cane toad!]BhG G†]BhL R=9==7]BhQ ]BhR  ]Bh S ?_You kill the cane toad!]Bh" ]BhX ]Bh ]Bh ]Bh ]BhT ]Bh3 ]Bh K9=]BhB ]BhT ]Bh K2=]BhR ]Bh ]BhN ]Bh ]Bh ]Bh@V90=]Bh]Bh+]Bh]Bh]Bh]Bhs9=]Bh ]Bhd ]Bh Q13=]Bhf]Bh[B]Bh]Bh%2]Bh^]Bh]Bh]Bh-]Bh]Bh9=]Bhd]Bh ]Bh S3=4]Bh"]Bh%]Bh\%]Bh&]BhB)]Bh)(]Bh*]Bh.y _Your orb has recharged its mesmeric power.]Bh.U4=]Bh40]Bh2]Bh2K5=]Bhl4]Bh6]BhS7%5]Bh8]Bh;,]Bhf=]Bh$@]Bht@]BhA]BhgD]BhD%6]BhD2=]BhF]BhdI]BhIK6=]Bh8K]Bh{M]BhM]BhO]BhQ]BhCR%7]BhS]BhV]BhjV]BhW]BhsZ]BhZf8==]Bhb\]Bhn^]Bh^K7=]Bha]Bh-d]Bhd]Bhe]Bhg]Bh[hU9=]Bhi]Bh-l]Bh}l]Bhm]Bho]BhGv---k   rime drake (wandering)k]Bh{053.7 (30.0)]Bh|d=---4.7 (31]Bhπ]Bh] _A rime drake comes into view.^BhXa.###......P..#*..##*.., ..#^Bh.##*..6,..., #P.#####.##...#, ^BhTP..###..###########..?...#** .^Bhw########.......#*** ^BhЈo...............#* *, ^Bh>...)....#.^BhV## **, ^BhiT* ##.......P....†.....P# **,, #.....@#...###**,*, ^Bh##########.####..### **,,∆, ^Bh؉* *******### #.)# **,{,,* ^Bhc* **,*,*,**,***#..#***,,,,*^Bh * ^Bh9O****,,,∆,,,,,,,,....,,,,,,*^BhX!** ^BhwR *,,,,,,,,,{,,,....^Bhي_* *  *,^BhX,,*....k..,,****  ^Bh;W******,**,,*****##....** ^Bh^0* ^Bh:*****,,**** *,,^Bh!*^Bh^Bh] ,^Bhk^Bh<.**^Bh+100/106^Bh38=5.7 (^Bhɔ1.0)^Bhߙ^BhF^BhMr  ^Bhr$  .. ^Bhr*#.##...#, ##..?...#** ^Bhr=.########.......#*** ...............#* *, ^Bhs!>...)....#.......## **, *^Bh:s' ..P....†.....P# **,, ^Bh[s$.......@#^Bh{s ^Bhs+###.####..### **,,∆,  ^Bhs# #.)# **,{,,*  ^Bhs ..#^Bh t ∆^Bh-t ...^BhMt  ^Bht)..k. * ^Bht ^Bht .....^Bht  ^Bhu##....** * ^Bh*u  ^Bhu-  ^BhY    .. #.##...#, ##..?...#** .########.......#*** ...............#* *, ^Bh >...)....#.......## **,  ..P....†.....P# **,, .......@# ###.####..### **,,∆,   #.)# **,{,,*  ..#∆^Bh> 8...  ..k. *  .....  ##....**  ^Bhg  ^Bh^Bh^Bhm^BhK _A rime drake is nearby!^Bh=^BhD   .. ^Bh$-#.##...#, ##..?...#** .########.......#*** ...............#* *, >...)....#.......## **, * ..P....†.....P# **,, .......@# ###.####..### **,,∆,   #.)# **,{,,*  ^Bha,..# ∆...^Bh  ^Bh2..k. *  ^Bh  .....^Bh78  ##....** *  ^Bh-  ^Bh   .. #.##...#, ##..?...#** ^Bh.########.......#*** ...............#* *, ^Bh>...)....#.......## **,  ..P....†.....P# **,, ^Bh].......@# ###.####..### **,,∆,  ^BhӍ #.)# **,{,,*  ..#^Bh@∆...^Bh`  ..k. *  ^Bh3..... ^Bh ^Bh!O##....**  ^Bh ^Bhw^Bh%^BhZ^Bhga _A rime drake is nearby!^Bh|..#.##*..6,..., #P.#####.##...#, P..###..###########..?...#** .########.......#*** ^Bh..............#* *, >...)....#.......## **,  ##.......P....†.....P# **,, #......#...###**,*, ^Bh v##########.####@.### **,,∆, * *******### #.)# **,{,,* * **,*,*,**,***#..#***,,,,** ***,,,∆,,,,,,,,....,,,,,,*^BhN**,,,,,,,....k* * *,^Bhy*.......,,**** ******,**,,***####....** *  ^Bh *****,,**** *..###**,***,,**,****,,^Bh(^Bhh.k******^Bh<-6 _^Bh ^Bh:^Bhw  #.##...#, ##..?...#** ########.......#*** ^Bh]y..............#* *, >...)....#.......## **,  .P....†.....P# **,, .......#...#^BhE #@.### **,,∆, * ^BhG #.)# **,{,,* * #..# ∆^Bh ....^Bh@& ..... * ^Bhj......k. ^Bh=####....** *   *..### * ^Bh  ^Bh^Bhx  #.##...#, ##..?...#** ^BhVx########.......#*** ^Bhx..............#* *, ^Bhx>...)....#.......## **,  ^Bhx.P....†.....P# **,, ^Bhy[.......#...# ^Bhty#@.### **,,∆,  ^Bhy #.)# **,{,,*  ^Bhy*#..#^Bhy7 ∆^Bhz-....^Bh?z.....^Bhez% ^BhzN.....k. ^BhzB####....** ^Bh{  ^Bhq{^ *..###   ^Bh^Bh^Bh7^Bh: #P.#^Bh֝)####.##...#, ^Bh..###########..?...#** .^Bhnl#######.......#*** ^Bh.............#* *, ^Bh̞>...)....#.......## **, ^Bh ....P....†.....P# **,, #.^Bh2V......#...###**,*, ^Bhr##########.####..### **,,∆, ^Bh *******### #.@# **,{,,* ^Bhɟk **,*,*,**,***#..#***,,,,** ^Bhk*,,,∆,,,,,,,.....,,,,,,*** ^Bh#M,,,,,,,,,,,....* ^BhD** ^Bhf,^Bhm...#.....k.,,****^Bhڠ****,**,.#*#####....** *  *****,,**** *..###^Bh5 ***,***,,**,****..#***^Bhr * ^BhE_A rime drake is nearby!^Bh^Bh=^Bh..k^Bh٪G*,,,,,,,,,,,,,,,,,,^Bh -7 _^Bh.^Bh ^Bhг?_You see here a +0 club.^Bhۃ .###..###########..?...#**.###..########.......#*.###...............#* *, ^BhG 6#...>...)....#.......## * ##.......P....†.....P# **, #^Bh{ .#^Bh ......#...###**,* ##########.####..### **,,∆ ^Bh " *******### #.)# **,{,,***,*,*,**,***#.@#***,,,,* ^BhB I**,,,∆,,,...............* ^Bhn i,,,,,,,,,...............* ...#^Bh &k..##^Bh… ** ^Bh *****,**,.#*#####....## * ^Bh0 *****,,**** *..### ***,^Bhm 2,****..#****,^Bh O ,,,,,,,,,...,,,, ^Bh ^BhE ^Bh Tk.,,,,,,,,,,,,,,,,,^Bh ^Bh 518 _^BhH ^Bh ^Bhj.......#*** .............#* *, >...)....#.......## **, ^Bhk....P....†.....P# **,, ......#...###**,*, ########.####..### **,,∆, ^BhOkV *******### #.)# **,{.,* **,*,*,**.####..####....** ^Bhk*,,,∆,,,........@......#** ,,,,,,,,.k.....# * ...#...###* ****,**,.#*#####....## ^Bhk*  *****,,**** #..### *^Bh l*  **,***,,**,***#..#****,  ^Bh8lj,,,,,,,,....,,,,,,.^Bhdl* ^Bhm^Bhn^BhtEk..*,^Bhu\,,∆,,,,,,,,,,,,,,,,,*^Bh vR9==^Bh>v9^Bho{^Bh|_Bh; k_Bh'k_BhmThe rime drake hisses angrily.  You hit the rime drake. You freeze the rime drake._Bh8===60.4 (0.7_Bh_Bh _Bh2_The rime drake is lightly wounded._Bh2 ......_Bh} *, >...)....#... **, .†.....P# **,, .#. #..### **,,∆,   #.)# **,{.,* _Bh.####..####....** ∆,,,........@......#** ......k.......# * ..#.........###* #####....## **  _BhQ #..### **,  #..#  ...._Bh[i  ....,,,,∆,   _BhߧJ ...... *, >...)....#... **, .†.....P# **,, .#. _Bhܨ#..### **,,∆,   #.)# **,{.,* .####..####....** ∆,,,........@......#** ......k.......# * _Bh`..#.........###* #####....##    #..###   #..# _BhM .... _Bhpc....,,,,∆ _Bh_Bh_Bh+_Bh _A rime drake is nearby!You closely miss the rime drake.The rime drake is lightly wounded._Bhx_2=--1.1_Bh_BhW _The rime drake barely misses you._Bh*Y' _BheY-...... *, >...)....#..._BhYk **, .†.....P# **,, .#. #..### **,,∆,  _Bh.Z; #.)# **,{.,* .####..####....** _BhVZ[∆,,,........@......#** ......k.......# * _Bh}ZF..#.........###* #####....## **  _BhZ# #..### **,  _BhZ#..#  _BhZ...._Bh[  _BhI[ ....,,,,∆,  _Bhp[- _Bh ...... *, >...)....#... **, .†.....P# **,, .#. #..### **,,∆,   #.)# **,{.,* .####..####....** _Bh∆,,,........@......#** ......k.......# * ..#.........###* #####....##    #..###   #..#  ...._Bhw ....,,,,∆ _Bh _Bhz9--_Bh _Bh%  (catching breath) _A rime drake is nearby!You hit the rime drake. You freeze the rime drake.  _Bh OThe rime drake is moderately wounded._Bh5  The rime drake breathes ice at you.The icy flash freeze hits you! You partially resist._Bh =_Bh |88/106 ----====8_Bhj .Frozen _Bho _Bh  _Bh Q_You are encased in ice._Bh9P g  (catching breath)_BhP You slash the rime drake! You freeze the rime drake.  The rime drake is severely wounded._BhT w *The rime drake breathes ice at you._Bh(U _Bh` {@=2.5_Bh _BhY k  ...... *, >...)....#..._Bh **, .†.....P# **,, .#. #..### **,,∆,   #.)# **,{.,* .####..####....** ∆,,,........@......#** _Bh ......k.......# * ..#.........###* #####....## **   #..### **,  _Bh= J#..#  ....  _Bh ....,,,,∆,   _The icy flash freeze misses you._Bh| & ...... *, >...)....#... **, .†.....P# **,, .#._BhC} f #..### **,,∆,   #.)# **,{.,* _Bh} .####..####....** ∆,,,........@......#** _BhJ~ `......k.......# * ..#.........###* #####....## **  _Bh~ { #..###   #..#_Bh   .... ....,,,,∆ _Bh` _Bh _Bh _BhM a _A rime drake is nearby!_Bh7 Y  You slash the rime drake! You freeze the rime drake._Bhe> F†_BhND 9=---61==--3.2_BhI _BhJ N _You kill the rime drake!`Bh`Bh8--`Bh&`Bh*H _No target in view!`Bh`BhK`Bhy`Bhh`Bhw: _`Bh``Bh(`Bh`Bh Y _The ice encasing you melts away.`Bh\`Bh@90=`Bh`BhG`Bh1`Bh`Bh`Bhr`Bh`Bh`Bh4`Bh%1`Bh `Bh `Bhn `Bh `Bh`Bh`BhG`Bh`Bha%2`BhV`Bh`Bh#`Bh-`Bh`BhK3=`Bh `Bh!`Bhm!`Bh"`Bh%`Bh)&`BhO'`Bh)`Bh*U4=`Bh+`BhF.`Bh.`Bh/`BhJ2`Bh2`Bh3`Bh|6`Bh6%5`Bh[8`Bh:`Bh;`Bh6<`Bh>`Bh>%6`Bh&@`BhB`BhvB`BhC`BhE`BhTF`BhG`BhI`BhJ%7`BhqK`BhM`Bh'N`BhPO`BhQ`BhR`BhTS`BhU`BhZVK8=`BhW`BhY`BhJZ`BhY[`Bh]`BhM^`Bhx_`Bha`Bhb#9`BhHb2=`BhXc`Bhf`Bhf`Bhg`Bhi`Bh'j+100/106`Bhlk`Bhm`Bh`n`Bhro`Bhq`Bh>r`BhOs`Bh v`Bhxv%1`Bhw`Bhy`BhLz`Bh]{`Bh}`Bh~`Bh)`Bh`Bh+52=`Bh_`Bhb`Bh`BhY`Bhy`Bh`Bh U3=`Bh`Bh`BhU`Bh}`Bh`Bh`Bh`Bh`Bh%4`Bhz`Bh,`Bh`Bh `Bh`Bh`Bh`Bh%5`Bh!`Bhܦ`BhG`Bhl`Bh`BhK6=`Bh`Bh&`Bh`Bh`Bh`Bh`BhQ`Bh`Bh`Bh<  You see here a +0 club.`Bh`Bh. _`Bh`Bh`Bh`Bh9=`Bh `BhH`Bh`Bh`Bh`Bh6`Bh`Bh`Bh`Bh`Bh`Bh`Bhg`Bh;`Bh`Bh`Bh`Bhb`Bh#`Bh]`Bh`BhG`Bh`Bh`Bh `Bhc_i - 4 scrolls of identify (gained 1)`Bh`Bh`Bhk`Bh`Bh`Bh3`Bh`BhS`Bh`Bh`Bh `Bha`Bh8`Bh`Bh`Bh^`Bh `Bh `Bh `Bh `Bh`Bh8`Bh=`Bh`Bh`Bh,`Bh`Bh`Bh{`Bh`Bh`Bh`Bh`BhT`Bh( `Bhz"`Bh=$`Bh$`Bh%`Bh''`Bh(`Bht)`BhY*`Bh,`Bh/`Bh0`Bh&1`Bh2`Bh4`Bh5`Bh!6`Bh\:`Bh@*P<P.P.#..###....#*,,..#.#,÷PP..##...*#...##*#.....,.P..##..###....##.....,, ......###.........#....##*, .`BhHA....####.##...#...#....#*,......###......#*** ######.......#####....## *, ............## #.....## **, ...#.......## *#@#..## **,*--332.2 (69.0) `BhA6....†.....P# *#.....# **,,, .....#...###*#.#..###**,,,, `Bh4B.####..### *#..!...,,*,,,,, ## #.)# *#....#...,,,,,** .####..####....##....,,,** ..............#**#...),** ......†.......# **....#* ..#.........###**,`BhgI=,,,**`BhIG--3.2 (70`BhO`BhZ* _Found a +0 shortbow.`Bhŝ`Bh{`Bht`Bh`Bh}`Bh,`Bh`Bh`Bh`Bh`BhW`Bh`Bhj`Bh`Bh;`Bh`Bh`Bhfv _w - 8 potions of heal wounds (gained 1)`Bh`Bh`Bh`BhM`Bh<`Bh`Bh`Bh`Bhg`Bh`Bh`Bh`Bh`Bh `Bh5`Bh`Bh`Bh`Bh`BhR`Bh,`Bh|`Bh`Bh`Bh`Bh`Bh`Bh`Bhl####.......#####....## *, `BhP........## #.....## **, #.......## ##.#..## **.* †.....P# ##.....# **.., `Bh#...#####.#..####*..., ..### ##........#....,  #.)# ##....#........#* `Bh5###..####....##.......#* .........####@..).## 44.2 (11†.......# *#....## #.........###**....## #####....## **....## ** #..### **....## `Bh),***#..#****....## ,,,,....,,,....#* ,,,,....,,..).#* ,,,,,,,,,,,,,`Bh"*`BhNe*5.2 (12`Bh`Bh~' _Found a +0 spear.`BhH`Bh%I`BhaJ`Bh^M`BhO`Bh4R,`BhU`BhW`BhRX`BheY`BhZ`Bh]`Bh]`Bh^`Bha`Bh?c`Bhc`Bhd`Bhkf`Bhh`Bhi`BhZj`Bhl`BhPo`Bho`Bhp`Bhr`Bht`Bhu`Bhv`Bhy`Bhi{`Bh{`Bh|`Bh~`Bh`Bh`Bh`BhG`Bh`BhB`BhN`Bh`Bh`Bh`Bh`Bhl`Bhm`Bhғ`Bh`Bhx`Bhy`Bhߙ`Bh`Bh`Bh`Bhz`Bh`Bh3`Bh`BhK`Bhb`Bh`BhԪ`Bh:`Bh7`Bh`Bh`Bhc`Bhij`Bh>`Bh`Bh+`Bh`Bh?`Bh`Bh\`BhJ`Bhܾ`Bh`Bh`Bh`BhK`Bh`Bh`BhO`Bh`Bhd`Bh`Bh}`Bh<`Bhe`Bh`Bh`Bh`Bh*,,,,* *******### #.)# ##....# **,,,* **,#.#.##.####..####....## **,*****,,,[..................### `Bhl**** *,,,,,,..........†.......# #  ** *,,,,,,,.....#.........##### `Bh1 ,** ******,*#..#*#####....## ##. ****#..*### #..### ##.. *#.###..##.####..#####... `Bh.!.....@................68.2 (23 `BhF.....................).# ......................## ############.##.P###### ####### `Bh9`BhGL,,,*`Bh,9.2 (24`BhO`Bh0 _Found a +0 leather armour.bBhbBhbBh bBh bBh bBh,bBhebBhhbBhbBhbBh0bBhbBh<bBh@bBhbBhbBhHbBhEbBhbBh bBh!bBh7"bBh#bBhf%bBh%bBh&bBh)bBh>*bBh>+bBh-q _c - 3 potions of curing (gained 1)bBhm/bBh/bBh0bBhN2bBh3bBhL4bBh|5bBh6bBh8bBh8bBh9bBhL;bBhW=bBh=bBh?bBh@bBhBbBhCbBhDDbBh7G,bBh7HbBhJO _a - 2 scrolls of enchant armour (gained 1)bBhL3bBh NbBhbObBhP,bBhQbBhSbBhU,bBhVbBhNXbBhY,bBhZbBh\bBha ,**,,,,** ##.......P. .F#***,,,,,**#.#........ ...#****,,,,*##########. ....##**,,,,* *******#bBh\b ....:.***,,,* **,#.#.##. *#....#**,*****,,,[..... *#....##** *,,,,,,..... *#....## *,,,,,,,... *#..@.## ******,*#..# ##.#..## ###*#. #.#....######.###..bBhb  ####..#.............##...............##.............. F   bullfrog (asleep)####.#############bBhhh*,,,,,,,*86.2 (17bBhi,7.2 (18bBhTmbBho[ _A bullfrog comes into view.bBh1~   ,.F# ,...# ,....##  ,....:.  **#....#[bBh~ *#....##**  *#....##  *#..@.##  ##.#..##  #.#....# ####..#.............bBh%v ##........ ##..... ####.# ### bBhj.   ,.F# ,...# ,....##  ,....:.  **#....#[ *#....##** bBh8 *#....##  *#..@.##  ##.#..##  #.#....# ####..#............. bBhFL##........ ##..... ####.# ### bBh4bBhbBh; _ _A bullfrog is nearby!bBh9 bBh:  Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% bBhJ; H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.cBhcBhJ$cBhE* *,,,,**,,,,** ##.......P. cuphead4 the Thaumaturge,.F#***,,,,,**#.#........ Gnoll of Ashenzari ****..,...#****,,,,*##########. Health: 106/106 ========================,....##**,,,,* *******## Magic: 29/29 ========================cBh*,....:.***,,,* **,#.#.##. AC: 10Str: 7**#....#**,*****,,,[..... EV: 14Int: 21*#....##** *,,,,,,..... SH: 0Dex: 12cBh++*#....## *,,,,,,,.... XL: 13 Next: 61% Place: Lair:1*#..@.## ******,*#..# Noise: ---------  Time: 20387.2 (0.0)##.#..## ###*#..# I) +6 demon blade (freeze)#.#....######.###..# Throw: 3 boomerangscBh+-####..#.............##...............##.............. F   bullfrog (asleep)####.############# _Found a +0 spear. _Found a +0 leather armour. cBh!, _c - 3 potions of curing (gained 1) _a - 2 scrolls of enchant armour (gained 1) _A bullfrog comes into view. _A bullfrog is nearby!cBhh1P  Okay, then.cBhB2cBh6cBh8. _cBhF8^   ,.F# ,...#cBh81 ,....##  ,....:. cBh9I **#....#[ *#....##**  *#....## cBhj9/ *#..@.##  cBh9##.#..##  cBh:\#.#....# ####..#............. ##........ ##.....cBhI: ####.# cBh:3### cBh   ,.F# cBh),...# ,....## cBhY cBhc,....:. cBh cBh?**#....#[cBh cBh%_*#....##**  cBhMO*#....## cBhtr *#..@.## cBh cBhp##.#..## cBh cBhq#.#....# cBh>l####..#.............cBhe cBhi##........ cBhA##.....cBh cBh2####.# ### cBhcBhcBhcBhr cBhC_A bullfrog is nearby!cBhcBhd c   ,.F# ,...# cBhId _,....##  ,....:.  **#....#[ *#....##** cBhwd E *#....##  *#..@.##  cBhd O##.#..##  #.#....# ####..#............. cBhd +##........ ##..... cBhd 0####.# ### cBhe cBh    ,.F# ,...# ,....##  cBh \,....:.  **#....#[ *#....##**  *#....##  *#..@.##  ##.#..##  cBh a#.#....# ####..#............. ##........ cBhJ ##..... ####.# ### cBh cBhK cBh cBh  ,,,*##...>...) ♣..,,** #PcBh ; ..F#***,,,,,**#.#...... ....#****,,,,*######## .....##**,,,,* *******# .....:.***,,,* **,#.#.##*,*****,,,[** * *,,,,,,,...cBhA ...## ******,*#.. ##.#..## ###*#.. #.#....######.###..####..#.....#cBh #.............####.############ _A bullfrog is nearby!cBh  Ashenzari invites you to partake of a vision and a curse of cunning and rangedcombat.cBh  /  --more--fBh`e*,*,*,**,**fBhi6 8.2 (1 _fBhUfBh#fBhwfBh{ Ability - do what?CostFailure fBhŮ Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Cun/Range)fBh?0%  H - Shatter the ChainsCursed item0% fBh.g[?] toggle between ability selection and description.gBh@'gBh*-gBhH2q*,*,,,*,,,,*,*##...>...). cuphead4 the Thaumaturge*♣..,,**,,,,** ##.......P Gnoll of Ashenzari ****..,..F#***,,,,,**#.#....... Health: 106/106 ========================gBh2*....#****,,,,*########## Magic: 29/29 ========================*.....##**,,,,* *******# AC: 10Str: 7,.....:.***,,,* **,#.#.## EV: 14Int: 21gBh2***#....##*,*****,,,[.... SH: 0Dex: 12gBh2* *#....##** *,,,,,,.... XL: 13 Next: 61% Place: Lair:1*#..@.## *,,,,,,,... Noise: ---------  Time: 20388.2 (0.0)##....## ******,*#.. I) +6 demon blade (freeze)##.#..## ###*#.. Throw: 3 boomerangsgBh03#.#....######.###..####..#............##.............. F   bullfrog (asleep)##.............####.#########gBh_3g### _A bullfrog is nearby! _Okay, then. gBh3_A bullfrog is nearby! _A bullfrog is nearby!Ashenzari invites you to partake of a vision and a curse of cunning and ranged _combat.gBhX8P  Okay, then.gBh8gBh<gBhN>. _gBhM >...) *♣..  gBh_5,..F# *....# gBh*.....##  gBhؗ,.....:.  gBh37***#....##[ * *#....##**  gBhs<*#..@.##  ##....## gBh ##.#..## gBh #.#....# gBh&%####..#.. ##.....gBh\ ##.... gBh#### gBhə(### gBh1 x >...) *♣..  ,..F# *....# *.....##  ,.....:.  ***#....##[ gBh1 O* *#....##**  *#..@.##  ##....##  ##.#..##  #.#....# ####..#.. ##..... ##.... ####gBh2 H ###gBhW8 4gBh< gBh> _ _A bullfrog is nearby!gBhϫ  >...) *♣..  ,..F# *....# *.....##  ,.....:.  ***#....##[ * *#....##**  *#..@.##  ##....##  ##.#..##  #.#....# ####..#.. ##..... ##.... #### ### gBh$? ! >...) *♣..  ,..F# gBh? *....# *.....##  ,.....:.  gBhH@ ***#....##[ * *#....##**  gBh@ 2*#..@.##  ##....##  ##.#..##  gBhDA #.#....# ####..#.. gBhA ##..... ##.... gBhA g#### ###gBhJ gBhJ gBhR gBhZ   ,,,,,,,**.###. *.#,,,,*##...>...) ♣♣..,,** # ...F#***,,,,,**#.#...... #....#****,,,,*######## #.....###*,,,,* ******* ......:.#**,,,* **,#.#.# **,*****,,,[*** * *,,,,,,,gBh[ ...## ******,*# ##.#..## ###*# #.#....######.#######..##.#............####.######## _A bullfrog is nearby!gBh^ gBh9_ gBhc ***,,**....**#...F,gBh d B,*FgBhd 5===9.2 (1gBhh gBh-j * _The bullfrog croaks.gBh Q **,,*,** gBh 6 *♣#,,,,,,,,**.###. ,*.#,,,,*##...> ♣♣♣..,,** #gBhL J ♣,,,,,**#.#.....gBh g *#....#****,,,,*########gBh } ##...F.###*,,,,* ******gBh  .......:.#**,,,* **,#.# ,**,*****,,,[**gBhQ \** * *,,,,,,,gBh ...## ******,*# ##.#..## ###*#gBh b #.#....######.###gBh R####..##...........gBh. gBhX gBhO I,* **,gBh *,gBh -***##....gBh !,FgBh< /,*gBh 1---90gBh5 gBh~hBhy~  You slice the bullfrog!! The bullfrog seems to slow down.  You freeze the bullfrog!hBh e.hBh 5===9 (0.7hBhhBhqL _You kill the bullfrog!hBhhBh3hBhhBh/H _No target in view!hBhIhBhLhBhhBh: _hBh M**** *,,,,**###.P..###..# ****,,*,** ##....###.hBh ,*♣#,,,,,,,,***##....###*,♣.#,,,*,,,,*,*##...>,♣♣♣..,,** ##.♣....#***,,,,,**#.#.....*#....#***########*##.....###*,,,,* ******.......@.#**,,,* **,#.#---hBhhX,.####....##*,*****,,,[*** ##....##**.##....## *,,,,,,,.#..hBheYou pick up a parchment of Ozocubu's Refrigeration and begin reading...hBh-1.9 (1.0hBhPG---2.9 (2hBhShBhP _You add the spell Ozocubu's Refrigeration to your library.hBhhBhhBhhBhH _No target in view!hBh7 hBh hBhc hBh hBh hBhU P _hBh hBh hBh hBh hBh hBhW hBh hBh hBh hBh hBh@ ,hBh hBh hBha hBh hBhZ hBh hBh hBhJ hBh hBh hBhq hBh hBh hBh& hBh| hBh hBhj hBh hBh> hBhj hBh hBh0 hBh hBhP hBh hBh hBhJ hBhx hBh hBh1 hBh hBh hBhY hBh hBh  hBh hBh hBhb hBh hBh hBh2 hBh hBh hBh hBh ,hBh hBhk! hBh" hBh" hBhu# hBh% hBh' hBh( hBhx( hBh) hBh'+ hBhx+ hBh+ hBh- hBh[. hBh. hBh4/ hBhB0 hBh1 hBh1 hBhe2 hBht3 hBh$5 hBh5 hBh 6 hBh97 hBh8 hBh9 hBh9 hBh: hBhk< hBh< hBhX= hBh> hBh? hBhI@ hBh@ hBhA hBhC ,hBhD hBhE hBhG BhBhVH hBhI hBhI hBhPJ hBh:K hBhL hBhL hBh[M hBh O hBhHP hBhP hBh"Q hBh{T XhBhV hBhX hBhZX hBhX hBh-Z hBh[ hBh\ hBh\ hBh] hBh^ hBhK_ hBh_ hBh` hBha hBhMb hBhb hBhd hBhf hBhSf hBhf hBhg hBhEi hBhi hBh&j hBhk hBh'm hBhm hBh n hBho hBh=p hBhp hBhq hBhr hBht hBhbt hBht hBhu hBhjw hBhw hBh,,....⌠..  #...#...,∆,#......iBhI  #.....#,⌠.,#.#  #.....#,.#.##....iBh.  ##....*.......#..  #...####...#.#....  *#@...##...#..#....iBhȚ86.9 (34.0)  #...###...##......iBh  ##....##...##.#.⌠.  #....###..........iBh;  ##...####..##.#...#  #...#......##.....iBhrr  #####.....#.....##.#+# iBh##..#....###...###....# #.......## #...# #..#.#iBhCD**,,****,⌠,iBh,7.9 (35iBhciBh% iBh5_Found a stone staircase leading down.iBhyiBh'iBhiBhªiBhiBh),iBh°iBhݲiBh&iBhɳiBhiBh̷iBh/iBh?iBhʺiBhҽiBhGiBh6iBhiBhiBh iBhiBhRiBh_iBhiBhiBhiBh,iBhHiBhiBhliBhiBhiBhiBhiBhiBh'iBhiBh iBhGiBhciBhiBhiBhWiBh6iBhiBhiBhiBhiBhiBh^ ##...,******,,,,,  iBhV#....** *,,,,,,,,  #...#* **,**#,,.,  iBhV##...*##*,,,.#*..l  #P...**.####.#....  *#..####.⌠.#..#..$  #...##.....#.....,,,,,,,,* ##...#⌠.>......⌠....,,>,⌠, iBhKQ#...#....@.#.......*,,,..* #.....#.⌠..#.#.....**{⌠.#*iBh #.....#..#.##.....####.#*  ##....#.......#.iBh#*** #...####...#.#.....#...#*,. iBh# ##....##...#..#..#*l   komodo dragon (wandering) iBhY#...###...##..........##.. iBh##....##...##.#.⌠.#.#..#..# #....###..........#.#..#.##iBh5 99.9 (12  iBh?JA komodo dragon comes into view.iBhG**,.*iBh(2,*iBh`iBh.500.9 (13iBhiBh& iBhl{ _Found 20 gold pieces. The komodo dragon moves out of view.iBh,1.9 (14iBhTiBh  iBhV 2_You now have 1888 gold pieces (gained 19).jBh& jBhto Ability - do what?CostjBh4Failure  Invocations - jBh< X - Renounce ReligionNonejBhQ50% G - Curse ItemjBh!(Boost: Cun/Range)0%  jBh/H - Shatter the ChainsCursed itemjBhT0% jBhg[?] toggle between ability selection and description.kBhrQkBhxVkBh~[##...,******,,,,,*cuphead4 the ThaumaturgekBh[A#....** *,,,,,,,,*Gnoll of Ashenzari ****..#...#* **,**#,,.,,Health: 106/106 ========================kBh[##...*##*,,,.#*{..*Magic: 29/29 ========================kBh7\#P...**.####.#....,AC: 10Str: 7kBh\ *#..####.⌠.#..#..$*EV: 14Int: 21kBh\#...##.....#.....,,,,,,,,* SH: 0Dex: 12kBh\##...#⌠.>......⌠....,,>,⌠, XL: 13 Next: 61% Place: Lair:1kBh*] #...#....@.#.......*,,,..* Noise: ---------  Time: 20501.9 (0.0)#.....#.⌠..#.#.....**{⌠.#* I) +6 demon blade (freeze)kBh]*#.....#..#.##.....####.#* Throw: 3 boomerangs##....#.......#........#***#...####...#.#.....#...#*,.##....##...#..#.....#..#*..kBh]^ #...###...##..........##.. ##....##...##.#.⌠.#.#..#..# #....###..........#.#..#.##kBh ^y  _You add the spell Sticky Flame to your library. kBhD^Z_Found a yak skeleton and a human skeleton. _Found a stone staircase leading down.  A komodo dragon comes into view. _Found 20 gold pieces. The komodo dragon moves out of view. _You now have 1888 gold pieces (gained 19).kBhx_kBh5aCurse which item? (Esc to abort) Hand Weapons (go to first with )) kBhua I - a +6 demon blade of freezing (weapon) Jewellery (go to first with "=) kBhaT p - a ring of protection from cold (worn)lBhS lBhۆ ##...,******,,,,,*cuphead4 the Thaumaturge#....** *,,,,,,,,*lBh. Gnoll of Ashenzari ****..#...#* **,**#,,.,,Health: 106/106 ========================##...*##*,,,.#*{..*Magic: 29/29 ========================#P...**.####.#....,AC: 10lBhp 8Str: 7*#..####.⌠.#..#..$*EV: 14Int: 21lBh #...##.....#.....,,,,,,,,* SH: 0Dex: 12lBh ##...#⌠.>......⌠....,,>,⌠, XL: 13 Next: 61% Place: Lair:1#...#....@.#.......*,,,..* Noise: ---------  Time: 20501.9 (0.0)#.....#.⌠..#.#.....**{⌠.#* I) +6 demon blade (freeze)lBh_ #.....#..#.##.....####.#* Throw: 3 boomerangs##....#.......#........#***#...####...#.#.....#...#*,.##....##...#..#.....#..#*.. #...###...##..........##..lBh  ##....##...##.#.⌠.#.#..#..# #....###..........#.#..#.##  _Found a yak skeleton and a human skeleton. lBh _Found a stone staircase leading down.  A komodo dragon comes into view. _Found 20 gold pieces. The komodo dragon moves out of view. _You now have 1888 gold pieces (gained 19).  Okay, then.lBh lBhČ lBh . _mBhmmBhmBh&mBh!mBhemBh,_Found a stone staircase leading down. mBh A komodo dragon comes into view. _Found 20 gold pieces. The komodo dragon moves out of view. mBhk_You now have 1888 gold pieces (gained 19). _No target in view!mBhM **,,,,** * #...,******.** *,,,,,,,.* #...#* **,**#,,..,#...*##*,,,.#*l..*#P...*#.####.#....,*#..####.⌠.#..#..$* ...##.....#.....,,,,,,,,*#...#⌠.>@.....⌠....,,>,⌠,..#......#.......*,,,..mBhW....#.⌠..#.#.....**{⌠.#*#.....#..#.##.....####.#*...#.l   komodo dragon.#...##.#.mBhmBhl,,*,⌠,,.lmBh22.9 (1 _mBhxmBhmBhɋf**,,,,** *,,*,⌠,, ##...,******,,,,,* #....** *,.* #...#* **,*##,,.., mBh6##...*##*,,,.#*...# #P...*#.####.#l.... *#..####.⌠.#..#..$# #...##.....#.* mBhX0##...#⌠.>.@....⌠....,,>,⌠,*#...#......#.mBh*,,,..*,#.....#.⌠..#.#.....**{⌠.#*mBh#.....#..#.##.....####.#* *mBh##....#.......#........#*#...####...#.#.....#...#*,.mBh%##....##...#..#.....#..#*... mBhe#...###...##...##... mBhōb##....##...##.#.⌠.#.#..#..#* mBh+,,,mBh*,*mBh+{#..$#,mBh&3mBhmBh3nBh4nBhnBhH _No target in view!nBh% **,,,,** *,,*,⌠,,, ##...,******,,,..#, #....** *,,,,,,..*. #...#* **,*##,....# nBh% K##...*##*,,,.##...#. #P...*#.####.#.....# *#..####.⌠.#.l#..$#. #...##.....#.nBh& (* nBh& ##...#⌠.>..@...⌠....,,>,⌠,* #...#......#.*,,,..*, nBh& #.....#.⌠..#.#.....**{⌠.#** #.....#..#.##.....####.#* *nBhK' ##....#.......#........#****,#...####...#.#.....#...#*,.nBh' l   komodo dragon##....##...#..#.....#..#*....nBh' #...###...##..........##...*##....##...##.#.⌠.#.#..#..#*#nBh* nBh!2 %*,nBh2 <,*,*.*nBh2 1lnBh4 -4 _nBh@@ nBhA nBh= * _No target in view! _No target in view!  You hit the komodo dragon. You freeze the komodo dragon. nBh You bite the komodo dragon, but do no damage.  The komodo dragon is lightly wounded.  The komodo dragon bites you!!nBha*#**@**#*nBhj*#.**.#l**.@.**.#.***#*oBh-~.#....#l.oBhI...@....#....#.(dazed)oBh.oBh/)88/106 oBh/F-----===5.6 (0.7oBh/07-Mesm oBh[7oBh5: oBhu:;_Your orb emites a pulse of dizzying energy.oBhuY  oBhYou hit the komodo dragon. You freeze the komodo dragon.  The komodo dragon snaps out of its daze.  The komodo dragon is moderately wounded.oBhR0--6.3oBh_ oBhi oBhU_The komodo dragon closely misses you.oBhqBh@,qBh-AqBhBqBhBqBhCqBhDqBhPE#4qBhE(=qBhFqBhHqBh]HqBh8IqBhJqBhHKU5=qBh8LqBhMqBhNqBhNqBhPqBhPqBhQqBh[SqBhS%6qBhTqBhVqBhVVqBh;WqBhXqBhYqBh ZqBh[qBh\%7qBh\qBhm^qBh^qBh_qBh4aqBha%8qBhzbqBhcqBh*dqBhdqBhfqBhfqBhgqBh>iqBhiK9=qBhjqBhQlqBhlqBhnmqBhoqBheoqBh3pqBhqqBhqV90=qBhrqBhmtqBhtqBhuqBhwqBhw%1qBh@xqBhyqBhSzqBh{qBh|qBh|qBh}qBhqBh%2qBh̀qBhqBhqBhɃqBhLqBhqBhmqBhBqBhK3=qBhqBh&qBhiqBhHqBhэqBhqBhqBh̐qBhU4=qBhqBhjqBhqBhqBh?qBh%5qBhvqBhqBh?qBhqBhqBhqBhqBhqBh%6qBhqBhqBhšqBhqBhNqBhqBhqqBhqBhN%7qBhMqBhqBhqBhЫqBhqBh߭K8=qBhqBhŰqBh qBh7qBhqBh.qBhqBhqBhU9=qBh]qBhqBh@qBhqBhqBhqBhϽqBhqBhͿ+100/106qBhqBhBqBhqBhqBhhqBh%1qBhqBh-qBhqqBhMqBhqBhqBhqBhqBhK2=qBhqBhZqBhqBhvqBhqBh>qBh$qBhqBhU3=qBhqBhqBhqBhqBhqBhqBhqBhqBh%4qBh}qBhn,qBhoqBhqBh9%5qBhqBhqBhqBhqBh]qBhqBhqBhTqBhK6=qBhqBh1 _HP restored.qBhqBhqBhqBhNqBhqBheqBh?qBhqBh ,,,,***#..$..#^*** qBh**,,,,** *,.#.⌠..,##. ##...,**#***.....#..., #....** #.,,,....#..,. #...#* *#.###.....##..  ##...*##*,...##...#...#  #P...*#.####.#.....#*,*  *#..####.⌠.#..#@.$#.##, qBhP#...##.....#...,,,* ##...#⌠.>......⌠......>,⌠,* qBh#...#......#.......#..,..*,#.....#.⌠..#.#.....#*F⌠.#**#.....#..#.##.....####.#* ** F   cane toad (asleep)##....#.......#........#****,,,,  #...####...#.#.....#...#*,...,,,  ##....##...#..#.....#..#*....,,,qBh8g ,,,*,*,,,,,*,****,,,,*qBh*⌠6001.0)  A cane toad comes into view.qBh[,1.8 (82qBh' qBh + _Found 20 gold pieces.qBh0 $ qBh0 d  #..$..#^****   *,.#.⌠..,##.,  qBh_1 B.....#...,,   #.,,,....#..,.,  qBh1 e .....##..,  ##...#...#*  #.....#*,**  qBh"2 #@.$#.##,⌠  #..........,,,*  >......⌠......>,⌠,*  ....#.......#..,..*,  .⌠..#.#.....# qBh2 t ..#.##.....####.#* **  ......#.....  .....#.  qBh    #..$..#^****   *,.#.⌠..,##.,  .....#...,,  qBh  #.,,,....#..,.,   .....##..,  ##...#...#*  #.....#*,**  qBh #@.$#.##,⌠  #..........,,,*  >......⌠......>,⌠,*  ....#.......#..  .⌠..#.#.....#  qBh ;..#.##.....####.#* **  ......#.....  .....#.  qBh1 qBh qBhw qBh{ ,,,*,*,,,,,*,* ,,,,**##..$..#^**** qBh J**,,,,** *..#.⌠..,##.,  ##...,**#**#.....#...,.  #....** #.,,.....#..,..  #...#* *#.###.....##... qBhX ##...*##*,...##...#...#* #P...*#.####.#.....#*,** *#..####.⌠.#..#.@$#.##,⌠  #...##.....#...*  qBh +##...#⌠.>......⌠......>,⌠,*  #...#......#.#...qBh ..*,  #.....#.⌠..#.#.....#*F⌠.#**  qBh" #.....#..#.##.....####.#* ** ##....#.......#........#****,,,,* qBh_ #...####...#.#.....#...#*,..., ##....##...#..#.....#..#*...., _A cane toad is nearby!qBh 7*,,,*qBhc **,,qBh. M=2.8 (1.0)qBh qBh ; _Found a stone staircase leading down.qBh    ##..$..#^*****   *..#.⌠..,##.,,  qBh #.....#...,.,   #.,,.....#..,..,   .....##...* ##...#...#** #.....#*,**, qBh #.@$#  #...........,,*  >......⌠......>,⌠,*  qBh] ...#.......#.....*,  ⌠..#.#.....#*F⌠.#**  .#.##.....####.#* ** qBh 2#..........#.qBh{< D   qBh< ##..$..#^*****   *..#.⌠..,##.,,  #.....#...,.,  qBhD= #.,,.....#..,..,   qBh= l.....##...* ##...#...#** #.....#*,**, #.@$#qBh4>   #...........,,*  qBh> ?>......⌠......>,⌠,*  ...#.......#...  qBh> ⌠..#.#.....#*F⌠  qBhV? .#.##.....####.#* ** #..........#.qBh_G qBhH qBh......⌠>.⌠ rBh#...#......#.......#.....*, #.....#.⌠..#.#.....#*F⌠.#** #.....#..#.##.....####.#* #....#..........#****,,,,** rBh-...####...#.#.....#...#*,....##...#..#.....#..#*...., #...###...##..........##...******rBh=*,,,**rBh$**rBh-3 _rBhrBh`rBh1? $..#^   *..#.⌠.. #.....#  #.,,.....#  .....##...** ##...#. #.....##,**,* #..#..$#.##.⌠.* #....@.......,* rBh>......⌠......>.⌠,* ..#.......#.....*, #.#.....#*F⌠.#** ##.....####.#* ** .#......#.....##..#.....rBhdJ $..#^   *..#.⌠.. #.....#  #.,,.....#  .....##...** ##...#. #.....##,**,* #..#..$#.##.⌠.* #....@.......,* rBhJ>......⌠......>.⌠,* ..#.......#.....*, #.#.....#*F⌠.##.....####.#* .#......#.....##..#.....rBhOrBhOrBhCSrBhY  ,,,,**##..$..#^****** rBhY**,,,,** *..#.⌠..,##.,,, ...,**#*##.....#...,.,, ....** #.,......#..,..,, ...#* *#.###.....##...** ...*##*,...##...#...#*** ...*#.####.#.....##,**,# rBh`ZO..####.⌠.#..#..$#.##.⌠.# ...##.....#..* ...#⌠.>......⌠......>.⌠,* ...#......#.#.....*, .....#.⌠..#.#.....#*F⌠.#rBhZg** .....#..#.##.....####.## ** ....#.......#........##***,,,,*####...#.#.....#...#*,...,,,,* ....##...#..#.....#..#*...., ...###...##.##...* _A cane toad is nearby!rBh/^rBhKbu*,,,**F.rBhb=FrBhc0===4rBhfrBhgh= _The cane toad gives a loud, deep croak!rBh& $..#^  *..#.⌠. ##.....  #.,......  *#.###....rBh_' ##... #.....##,**,# #..#..$#.##.⌠.#* #.....@.......* >......⌠......>.⌠,* .#.......#F....*, #.#.....#*.⌠.#** ##.....####.## ** ..#........###.#.....##..#.....rBhj $..#^  *..#.⌠. ##.....  #.,......rBh;  *#.###.... ##... rBh#.....##,**,# #..#..$#.##.⌠.#* #.....@.......* rBhM >......⌠......>.⌠,* .#.......#F....*, #.#.....#*.⌠.#rBh##.....####.## rBh..#........###.#.....##..#.....rBhorBh"rBhrBh$rBhYQ *,,,,** *..#.⌠..,##.,,,, ...,**#*##.....#...,.,,, ...** #.,......#..,..,,, rBh,#* *#.###.....##...*** *##*,...##...#...#**# *#.####.#.....##,*#.# ####.⌠.#..#..$#.##.⌠.#rBhD.....#.............# ⌠.>......⌠>.⌠ ..#......#.......#F....#, rBh.#.⌠..#.#.....#*.⌠.##* #..#.##.....####.## #.......#........##***,,,,**** .####...#.#.....#...#*,...rBhj.##...#..#.....#..#*....,,,,,,,###...##..........##...********...##.#.⌠.#.#..#..#*####### _A cane toad is nearby!rBhrBhE,,,***,rBhIF.rBh7---5 _rBhrBhrBh7N *You barely miss the cane toad. The cane toad stings you!rBh< ****@***rBh8S *#**...**.@F**..#****rBh $#........@F....#....rBh{ 9(dazed)rBh >89/106 ----rBh g===6.4 (0.6-Mesm rBh rBh A _Your orb emites a pulse of dizzying energy.rBh& ;  rBhH' You slice the cane toad!! You freeze the cane toad.  The cane toad snaps out of its daze.  The cane toad is severely wounded.rBh( ,7.1 (0.7rBh/ rBh2  rBh43 <_The cane toad stings you but does no damage.rBhW  You slash the cane toad! You freeze the cane toad.rBhq†rBh}R----5-8rBhrBhM _You kill the cane toad!sBh`3sBhasBhZcsBhe,sBhgsBhh&90sBh'isBh1ksBhksBhlsBhnsBh]o%1sBhpsBhNrsBhrsBhssBhusBhNvsBhbwsBhLysBhy%2sBhzsBhF}sBh}sBh~sBhsBhsBhsBhsBh#3sBhA(=sBhRsBh,sBhsBhsBh7sBh_sBhFsBh͏U4=sBhsBhMsBhsBhsBhsBht%5sBhsBhsBhasBhXsBhsBht(sBhsBhy _Your orb has recharged its mesmeric power.sBhD%6sBhUsBhsBhsBhިsBhsBhsBhsBhsBhe%7sBhsBhcsBhsBhճsBhsBh+K8=sBhdsBhsBhsBhsBhsBhhsBhsBhsBhU9=sBhsBhsBhsBh8sBhsBhsBh sBhsBh~+100/106sBhsBhsBhisBhZsBhYsBh%1sBhsBhesBhsBhsBh ,sBhGsBhsBh5K2=sBh`sBhZsBhsBhsBh8sBhsBhsBhsBhU3=sBh:sBhsBh sBh sBh#sBhsBhhsBhsBhB%4sBhbsBhPsBhsBhsBh$sBh%5sBhsBhsBhbsBhsBhsBh-sBhMsBh%sBhK6=sBhsBhc sBh sBh sBhsBhsBhpsBhsBhsBhfsBhsBhsBhO _You now have 1908 gold pieces (gained 20).sBhTsBh9=sBhsBh7!sBhp#sBh#sBh%sBh&sBh)sBh)sBh*sBh0,sBhO.sBh.sBh/sBhy1sBh}3sBh3sBh4sBh%6sBhd8sBh8sBh9sBh:sBh<sBhg=sBhM>sBhAsBhnAsBhsBhG?sBh5AsBh(BsBhBsBhcCsBhEsBhGsBhGsBhHsBhIsBhKsBhLsBhLsBhNsBhOsBhPsBhT,sBh UsBh]UsBh,VsBhWsBh\YsBhYsBhZsBh[sBhf]sBh]sBh^sBhq`sBh bsBhbsBhJcsBhdsBhAfsBhfsBhegsBhpisBh ksBhjksBhElsBhmsBhFosBhosBh[psBhrsBhbtsBhtsBhusBhvsBhwxsBhxsBhysBhzsBhM|sBh|sBhn}sBh~sBh9sBhsBhVsBhsBhTsBhȄsBhsBhsBhsBhsBhԉsBh؋sBhsBh֍sBhsBhsBhsBhsBhsBh.sBhsBhXsBhAsBhsBhYsBhsBhsBhϡsBhsBhcsBhsBhsBhysBhsBh sBhsBhsBhϰsBhޱsBh۴sBhsBh;sBhtsBhxsBhsBhsBhsBh;sBhsBhsBhsBh+sBhsBhsBhsBhsBhsBhsBhQsBhsBh*sBhsBhsBh,sBhsBh9sBhTsBhsBhsBhQsBhGsBhsBhsBhsBhsBh7sBhsBhGsBhsBhsBhsBhsBhXsBhsBhasBhsBhBsBhsBhsBh sBhfsBh3sBh>sBh/sBh8 sBh' sBh sBh sBh(sBhsBhsBhsBhsBhsBhsBhsBhsBh,sBh)sBhsBhsBh sBh"sBh#sBh$sBhT&sBh&sBh'sBh*sBhR,sBh-sBh.sBhT/sBh 0sBh1sBh3sBh[4sBhU5sBhr6sBh6sBh7sBh@nsBhlAsBhCsBh EsBhEsBhFsBhXHsBhIsBhIsBh{KsBh2MsBh^NsBhOsBh4PsBhJQsBhRsBhTsBhUsBh WsBhqXsBhXsBhYsBh[sBhq]sBhg^sBh `sBh`sBhasBh}csBhesBhgsBhhsBh:jsBhjsBhksBhmsBh`osBhpsBh,sBhsBhsBhsBh(sBhsBhQsBhsBhsBhcsBhsBh3sBhsBhsBhsBh@sBhsBh-sBh3sBhsBhsBhO _a - a wand of flame (8) (gained 5 charges)sBhsBhmsBhsBhK#b.....P....###,,.* sBhp##.b÷...P..##.##..#  ###....P........#.##  # #.....#.......P.P*  # #....###..##....#*  ###...###...###...##  ##....###....##....#  sBh###....##...###...#*  ,*#...###...###.@)#  *##...###...##....#  sBhI##....##....#.#...#  .##...####........#  ###....##.........#  .......#....###...#  sBh  #...#...#....##...#    ...###......####..#    ..#####....## *,..#   sBhb.....P....###,,.*  #.b÷...P..##.##..#  sBh&....P........#.##   #.....#.......P.P*   #....###..##....#*  sBh...###...###...##  #....###....##....#  ....##...###...#*  sBh*#...###...###..@#  ##...###...##....#  #....##....#.#...# sBho ##...####........#  ....##.........#  #....###...#  ...#...#....##...#  sBh###......####..#  .#####....## *,..#  sBh".768.8 (82sBh,9.8 (83sBhsBh sBh_You see here the +7 war axe of Werupleu {flame, rF+ Will+}.sBhsBhsBh sBhD sBhX_No target in view!sBhWsBhsBhsBh sBh: _sBh}sBhsBhDsBhsBhsBhsBhjsBhsBhsBh sBhL sBh!sBhx#sBh&sBh_&sBh'sBht)sBh,sBh,sBhT.sBh/sBhP2sBh,3sBh3sBh6sBhf8sBh19sBh9sBh&;sBh<sBh=sBh=sBh?sBhBsBhBsBhCsBhTEsBhGGsBhHLL#*,,,.#* **,,*,** #sBhL*,,...** **,l...#* #**#...,** **,...P* ###...#,,* **...## sBhL.#...#...** ##..P .....#....####....* ...P...P.........#* sBhM.÷...............## ...........#*#..@.# sBh;M .........P.# #...## .........÷.# #... b.....P....###...sBhM.b÷...P..##.##. ##....P........#.##l   komodo dragon (wandering)  #.....#.......P.P#sBhM   #....###..##....##  ##...###...###...##sBhN% sBhR-79.8 (10sBhvS-80.8 (11sBhOWsBhY` _A komodo dragon comes into view.sBh*Ty   **,l...#*  **,...P*  **...##  ##..P* .####....* ........#* .÷........## #..@.#  #...## ÷.# #...# sBhT#...# ÷##..# .#.##  .P.P#  ....## .## sBhW ]   **,l...#*  **,...P*  **...## sBh  ##..P* .####....* ........#* ÷........## #..@.#  #...## sBh ÷.# #...# #...# ÷##..# .#.##  sBhl .P.P#  ....## .## sBh sBh` sBh sBh M*,,,,*** ,.#* **,.#.### sBh |,,...** **,l...#**#...,** **....P* ###...#,,* **...###** ##..P#sBhq ..#....####......P...P* .÷.......@##..###....P.## .........÷.# #... b.....P....###..sBh .b÷...P..##.##..# ##....P........#.## .....# sBh _No target in view! _A komodo dragon is nearby!sBh$ sBh i**,,,,**.lsBh 81.8 (1.0) _sBh sBh2 sBh ,,>,,* * *,,,,*****....#* ,.#* **..#.### ,,...** **.....#sBh o**#...,** **l...P* ###...#,,* **...##** ##..P#..#....####....#sBh ..P...P* .÷......##..###....#sBhǙ P# .........÷.# b.....P....###..b÷...P..##.##..# ##....P.sBh? [#.#.#.......P.PsBh sBh 4,*,,,**.sBh\ 2lsBhW &2sBh7 sBhԨ sBh 0>,,* ....#*  **..#.###  **.....#*  **....P*  **l..##  ##..P# .####....# sBh0".......@#* .÷........## ..###....#  #...## ÷.# #...# #...# ÷##..# .#.##   tBh7u>,,* ....#*  **..#.###  **.....#*  **....P*  **l..##  ##..P# tBhM.####....# .......@#* ÷........## ..###....#  #...## ÷.# #...# #...# ÷##..# .#.##   tBhtBh%tBh[tBhV7 ,,****  >,,* *,#.., **,,,,*****....#* tBhώ #*,,,.##.### .#*,,....## **#...,** **....P* ##...#,,* **l..##tBh; #...#...** ##..P# ...#....####.@..# ...P...P.## ÷.......## tBh9...###....# .P.# #...## ..........÷.# #...# b....###...# b÷...P..##.##..# tBh+###....P.#.## _A komodo dragon is nearby!tBhtBhn*,,,,**∆.ltBh-3 _tBhtBhtBh>,,* *,#..∆#*....#*  **..#.###  **.....## tBh **....P*  **...##  ##l.P# #.@..# .........## ÷.........## ...###....# tBh.P.# #...## .÷.# #...# #...# ÷##..#  tBh'g>,,* *,#..∆#*....#*  **..#.### tBh' **.....##  **....P*  **...##  ##l.P# #.@..# .........## tBhS(÷.........## ...###....# .P.# #...## .÷.# #...# #...# tBh(q÷##..#  tBh-tBh".tBh`2tBhq4d _A komodo dragon is nearby!tBhD ltBh;l  The komodo dragon hisses angrily.  You slash the komodo dragon! You freeze the komodo dragon.tBh('===tBhw4.5 (0.7tBhtBh tBhZ_The komodo dragon is moderately wounded.tBh&  tBhYou slash the komodo dragon! You freeze the komodo dragon.  The komodo dragon is heavily wounded.tBh5-5.1 (0.6tBhtBh= _The komodo dragon misses you.tBhWtBh2u>,,* *,#..∆#*....#*  **..#.### tBhғ **.....##  **....P*  **...##  ##l.P# #.@..# .........## ÷tBhDu.........## ...###....# .P.# #...## .÷.# #...# tBh`#...# ÷##..#  tBh, >,,* *,#..∆#*....#*  **..#.###  **.....##  **....P* tBh-  **...##  ##l.P# #.@..# .........## ÷.........## ...###....# .P.# #...## .÷.# #...# #...# ÷##..#  tBh2 tBh"3 8-tBh 7 tBh@N _A komodo dragon is nearby!You slice the komodo dragon!! You freeze the komodo dragon!tBhT q†tBh[ ;6=8 (0.7tBhM_ tBh` Q _You kill the komodo dragon!tBho{ tBh| tBh>} tBh tBh tBhɃ ,tBhS i  You see here a komodo dragon corpse.tBh tBh  _tBh( tBh_ tBh tBh tBh tBh tBh tBh~ tBhA tBh tBh tBhl tBhM tBhΦ tBhS tBh tBhm tBh tBhе tBhD tBh tBh tBh9 tBhg tBhz i _i - 7 scrolls of identify (gained 3)tBhJ  ,***   ...**  * ....* tBh b .,,*, )...##*  .,,,** *......*  .,,,,,****#....#* tBh  ,,,,,,** #.....##  #*,*,,,,****#!...##  *****,,>,,* *,#.@.## ---93.8 (8.0 ### **,,,,****#....## ####*,,,.#* ##..#.### #.#*,,...** ##.....##tBh ,##**#...,** ##....P# #.#..###...#,,* ##...###....#...#...** ##†.P#  ##.......#....####....# tBh c* #.....P...P.........##tBh $,,tBh %,*tBh, G---4.8 (9tBhg tBh[ ) _Found a +0 war axe.tBhȏ tBh tBh tBh  tBhK B_No target in view!tBhJtBhmKtBhLtBhNtBh&QtBhTP _tBhBVtBhVtBhWtBhXtBhZtBh[tBh[tBh[^,tBh_tBhaq _c - 4 potions of curing (gained 1)tBh_ctBhctBhLdtBhetBh,gtBhpgtBh>htBhitBhoktBhktBhltBhntBhp,tBh{qtBhpstBhttBh.utBhKvtBhwtBhBytBhytBhztBh|tBh;~tBh~tBhYtBhɀtBhltBhtBhtBhtBh2tBhztBhCtBh6tBhtBhtBh׋tBhntBhԎtBhmntBhtBhޕtBhLtBhtBhxtBhtBhv ### ###tBh1###############.###.#.......#.....### .......................# .......................### ###.#..#######....#.#....## tBh ###...# ##.@####.....#811.8 (17.0)  ####..#######...#,*##)...### ##................** #......# #..................**###....## tBh#...................** #.....## ######...###.##.#....**###....##  #...# ##*##*#..>.,* #.#...##  #######..####### *#....**###....#tBhm  ...............####*,,,.#* ##..#. tBh"tBh,2.8 (18tBhtBh9 _Found an escape hatch in the floor.uBh'3uBhc(uBh*uBhj,uBh.,uBh/uBh0uBh 1uBh1uBh5uBh6uBhZ7uBh?8uBh:uBhx;uBh;uBhu<uBh}>uBh @uBhM@uBh>AuBhBuBhDuBhODuBh5EuBhFuBhHuBhSHuBhNIuBhJuBh/LuBhLuBhcMuBhkOuBhPuBhVQuBhQuBh@SuBhT,uBh VuBhWuBh:Y,uBhZZuBh^P  There is an escape hatch in the floor here.uBh_uBh`uBh[a _uBhbuBh$duBheuBhfuBhhuBhiuBhiuBhjuBhluBhVnuBhTouBhouBhdpuBhruBhtuBhtuBhuuBhwuBh7yuBh+zuBh{uBhn{uBh?|uBh~uBhuBhuBh uBhuBhZuBhauBhuBhuBh?uBhjuBhuBhuBh]uBh uBh5uBh3uBhuBhʕuBhuBhFuBhКuBh uBheuBhuBhuBh͠uBhhuBhuBhuBh/uBhuBhuBhuBhuBhuBh,uBhuBhuBhuBhuBhHuBhuBhuBh4uBh+uBhܼuBhuBhuBh̿uBhuBhuBh?uBhuuBh{uBhuBhuBh%uBhuBhYuBhiuBh,uBh:uBhuBh/uBhTuBhKuBhzuBhuBhuBh2uBhxuBhmuBhuBhuBhuBh,uBhuBhuBhuBhuBhuBhuBhuBhuBhuBhuBhuBhuBh)uBhuBhuBhuBhbuBhuBhuBhuBhwuBhuBhuBhuBhYuBhuBhuBhuBhDuBhuBhuBhuBhuBhnuBhuBhuBh5uBhuBhuBh,uBhuBhuBh'uBhuBh.uBh uBhuBh uBhuBhuBhuBh\uBhuBhuBhSuBhuBhouBh3uBhuBhuBhuBhuBh9 uBh uBh!uBhX$uBh$uBhf%uBh &uBh'uBh )uBhl)uBh*uBh,uBh-uBh.uBh.uBh!0uBh1uBh;2uBh2uBhg4uBh5uBh6uBh6uBh&8uBh%;BuBh-<uBh=uBh=uBh>uBhh?uBh@uBh@uBh|AuBhDuBhXEuBhEuBhJFuBhjGuBhHuBhHuBhIuBhJuBhKuBhLuBhLuBh@OB  There is a dry fountain here.uBhPuBh?Q _uBhQuBhSuBhU,uBh2VuBhWuBhXuBhYuBhYuBh\uBh]uBhc^uBh^uBh`uBhQauBhauBh7buBhbcuBhduBh1euBheuBhfuBh$huBhhuBhiuBhjuBhvkuBhkuBh[luBhnuBhouBhpuBhpuBhwuBhxuBhryuBhyuBh4|uBhh}uBh}uBhL~uBhuBhuBh8uBhuBhuBhۅuBhSuBhֆuBhuBhuBh2uBhuBhxuBhuBhuBhuBhuBhHuBhuBh*uBhuBhĔuBh:uBhuBhuBh&uBhuBh uBhuBh]uBhԛuBhCuBhKuBhuBhuBhnuBhmB  There is a dry fountain here.uBhuBho _uBh uBh7uBhuBhuBhjuBhQuBhuBhǩuBhuBhuBhĬuBhuBhuBhhuBhuBhuBhuBhuBhyuBhuBhwuBhuBh uBhUuBhuBhuBh-uBhuBhuBh;  There is a shaft here.uBhuBhh _uBhuBhuBhuBhNuBhuBhquBhuBhuBhnuBh5$ uBh|_You open the door.uBhuBhuBhuBh@  There is an open door here.uBh9uBh _uBh}uBh~uBhuBhZuBh uBh#@  There is an open door here.uBhuBh _uBhuBhuBhHuBhuBh=uBhuBhP,uBhuBhuBh{uBhuBhhuBhuBhuBhVuBhuBhuBhuBhuBhuBhuBhuBhJuBhuBhuBhuBhuBhyuBh=uBh>uBhuBh0uBhXuBh[uBhuBhuBhuBh*uBhkuBhuBhuBh`uBhuBhuBhD uBh uBh uBh uBhguBhuBhuBhuBhuBhuBh"uBhuBh~uBhuBhDuBh+uBhuBh uBhM!uBh!uBh$uBhH%uBh%uBh6&uBhI(uBh)uBh)uBh*uBh~,uBh-uBh-uBh.uBhU0uBhk1uBh1uBhG2uBh3uBh5uBho5uBh5uBh7uBh8uBh9uBh9uBh;uBh5<uBh<uBh=uBhu>uBh?uBh?uBhg@uBhAuBhBuBhOCuBhCuBhEuBh9FuBhFuBhGuBhHuBhIuBhIuBhJuBhKuBhLuBh#MuBhMuBhNuBhPuBh`PuBhPuBhqS,uBhSuBh@TuBhQY...............................# ...............................## ...#.######.#..#######....#.#.... uBhY .##### ###...# ##..####.... ###.### ####..#######...#.###).. .##...####....## #......P##...........#####. uBh0Z.#'##..##...................## #. ....##########..@###.##.#....####9320.0) ...#.# #...# ##*####..>..# uBhZ...#^##########..####### ##....## .⌠...##................#####....# ...#....................#.##..... ...#.....................#####... uBhZg....##...#############.#..###... ...#...#### #####....#...#.##.##.# #######.# ##.....uBhd[uBh^uBh4dj _Key pressed, stopping explore.uBhduBhMhuBhiH _No target in view!uBhz uBh] uBh uBh uBhO uBhZ f _uBh uBh uBh|& uBh' uBh4( uBh( uBh+ uBh6- uBhw- uBh%. uBh1 uBh2 ,uBhm3 uBh6 uBh[7 uBh7 uBhS8 uBh? XuBh @ uBhBA uBhA uBh-B uBhD uBhE uBh%F uBhG uBhI uBhJ uBh K uBhK uBhN uBh2O uBhtO uBhP uBhR uBhS uBhT uBhT uBh uBhG uBhW uBhð uBh uBh uBhϳ uBh^ uBh uBh uBh: uBh uBh uBh uBh4 uBh uBh7 uBh* uBh uBh> uBh uBh uBh uBh uBh uBh uBh uBh uBh uBh uBh/ uBh uBh uBh uBh! uBh% uBht uBhK uBhC uBh{ uBh uBh0 uBh uBh! uBhr uBh uBh uBh uBh uBh uBh uBh6 uBh uBh9 uBh0 uBh uBhf uBhC uBh uBhD uBh uBh uBh uBh uBh uBh uBh uBh* uBh uBh uBhL uBh uBh uBh uBh& uBh? uBh uBh uBh% uBhr uBh~ uBh uBh uBh uBh uBh uBh uBh, uBh. uBh{ uBh uBh  uBhv uBh uBh ,uBh uBhs uBh uBh uBh uBh! uBhr" uBhE# uBh% uBh' uBh( uBh+, uBh, uBh- uBh/ uBh1 uBh"2 uBh> uBh? uBh@ uBh@ uBhC uBhD uBhE uBhF uBh.G uBhHH uBh[ uBh_ nuBhb uBhc uBhd uBh4f uBhf uBhg uBhi uBhdk uBhl uBhm uBhn uBhco uBhp uBhr uBh(t uBh'v uBhw uBh6x uBhvy uBh{ uBh} uBh] uBhc uBhÁ uBh uBhb uBh uBh uBh8 uBh ,uBhs uBh uBhZ uBh| uBh> uBh uBhr uBhn uBh uBh[ uBh uBh~ uBh) h  You see here a rime drake skeleton.uBh uBh  _uBh uBhb uBh uBh) uBhY uBh] uBh uBhu uBh uBhd uBh uBh uBhĮ uBh9 uBh uBhe uBhr uBh uBh uBh uBh< uBh uBh uBh3 uBh| uBh' uBh uBh( uBhP uBh uBh uBh uBhJ uBh uBhx uBh uBh uBh uBh7 uBh uBh uBh uBh uBh uBh0 uBh uBhi uBh uBh uBh #####....###.. #...#....#.###...>...)....#.......##....## ##.......P....÷. ..####.....###.#............#...# ...#####....###########.####..### ....####....# ########## #.)# ...###...# ##.#.#.##.####..### ##....###.#####...[.............  ##....#### #...@............÷...1008.8 (76.0) uBh c ##....## #......P.....#.......  ##....## ######.##..#######...  ##.#..## #####..#### #.  #.#....######.###..##.####..#  ####..#................uBhN  ##........................ ##...................... ####.##############.##.PuBh uBh uBh E _Done exploring.uBh uBht uBh uBh ..[..........÷...0.0).uBhH uBh uBh0  uBh ?_Done exploring.uBhu uBhv uBh_z uBh{ H _No target in view!uBhH(uBhq)uBh.uBhAvBhdvBhHvBh vBh?_Done exploring.vBh'-vBh-vBh0vBhL4vBh8QvBhRE _Done exploring.vBhvBhvBh4vBh;r _Done exploring.No target in view!Done exploring.vBhNo target in view!vBh&3vBhIvBhCvBhK,vBhOkNo target in view!Done exploring.No target in view!Done exploring.xBh^lxBhgmxBh sxBhA~xBhxBh$ _xBhŅ,xBhxBh)xBh߇xBhNo target in view!Done exploring.No target in view! _Done exploring.  You see here a +0 leather armour.xBhxBh _xBhxBh\xBhxBhxBh\xBhxBhxBhIxBh'xBhϝxBhxBh&xBh,xBhxBhxBh3xBh+xBhxBh^xBhxBhxBhDxBh6xBhıxBhղxBhxBh,xBhxBh¹xBhbxBhһxBhѼxBhxBhxBhxBhxBhxBhxBhxBhxBhxBhxBhxBhxBhxBhxBhxBh)xBhxBhxBhcxBhxBhxBhxBhxBhVxBh6xBh@xBhxBhxBhxBhxBh[xBhxBhxBhxBh#xBhxBhxBhxBhxBh xBhk  You see here a -2 demon whip of venom.xBhxBh _xBhxBhxxBhLxBhxBhxBh]xBh2xBhxBhxBh`xBh xBh xBh xBh#...###....###.........P<P.P.#..# #..#.# ##...##....÷PP..## #...# #....## ##..##......P..## #...# ##....## #..#####.. xBhB#...## #P....###P.####.....####. #....#####.P..###..###########... ##..#.## ##....###..####... .......#####....###.... ...#....#.###...@...)....#....33.8 (25.0) ...##....## ##.......P....÷.....P .##.###.#............#...## xBh$W..#####....###########.####..### ...### ########## #.)# .....###...# ##.#.#.##.####..#### #....###.#####...[......... ##....#### #....÷  xBh~##....## #......P.....#........xBh[xBhc _There is a stone staircase leading down here.yBhtWyBh^yBh_ayBhwhyBh;l84.8 (1.0) _yBhmyBhf  #....## ##......###  yBh +..[...#..###  ##?..........  .##P...........  ............l..  ............... 2 .......@.......  yBh8 p...#.###  #.##.P....#  # ##P..Y..# yBh ##.....# ....##Y   catoblepas (asleep) ....#l   basilisk (asleep) ....P yBh] yBh~ m,***,,,,,,,,,***,,* ***,***,*yBh *,,,***,,,*,,,,,*,*,,*,,,**,yBh! ,,*#****,,,**,***,,,,** ****,,,,,* *....#**,yBhs *,,,,** *....P***,^,,,* *,,,,** *yBhO -5.6 (1.8yBhT yBh` _You climb downwards.  Found a scroll of vulnerability and a +0 chain mail. _There is a stone staircase leading up here.yBh] yBh͍ Inventory: 36/52 gear slots Hand Weapons (go to first with ))  I - a +6 demon blade of freezing (weapon)b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe yBhr \ H - a +5 dagger of freezing Missiles (go to first with ()d - 30 poisoned darts  k - 3 boomerangs (quivered)  q - 4 throwing netsy - 3 darts of disjunction  K - 5 curare-tipped darts Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet yBhʎ [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]{BhC{BhP{BhT,***,,,,,,,,,***,cuphead4 the Thaumaturge,* *#....##**,***Gnoll of Ashenzari ****..,* ##......###*,,Health: 106/106 ========================{BhnU,***..[...#..###,Magic: 29/29 ========================,,*##?..........,AC: 10Str: 7,.##P...........,EV: 14Int: 21,............l..,SH: 0Dex: 12*...............,{Bh VXL: 13 Next: 66% Place: Lair:2*.......@.......,Noise: ---------  Time: 21035.6 (0.0),...#........###*I) +6 demon blade (freeze),,,#.##.P....#**,Throw: 3 boomerangs{BhVi,,*#**##P..Y..#**,,,**,*##.....# **,,,,** *....##**Y   catoblepas (asleep)*,,,,,* *....#**,l   basilisk (asleep)*,,,,** *....P***,^,,,* *,,,,** * {BhLW_You see here a +0 leather armour. _You see here a -2 demon whip of venom. _There is a stone staircase leading down here. _You climb downwards.  Found a scroll of vulnerability and a +0 chain mail. _There is a stone staircase leading up here.{Bh`]{Bh]{Bhc{Bh^eBh Bh$  Spells (Memorise)TypeFailure Level  a - FoxfireBh$ nConjuration/Fire 1% 1b - Magic DartConjuration1%BhG% q1  c - Grave ClawNecromancy1%2  d - Lesser BeckoningTranslocation1%Bh% >2  e - Mercury ArrowConjuration/Alchemy1%Bh% =2  f - Searing RayConjuration1%2  Bh;& 8g - Static DischargeConjuration/Air1%Bh& Q2  h - PasswallEarth1%3  i - Sigil of BindingBh& Hexes1%3  j - PetrifyAlchemy/Earth1% 4  k - Sticky FlameFire/AlchemyBh*' 1% 4  l - Vhi's Electric ChargeTranslocation/Air1% 4  m - Dispel UndeadNecromancyBh{' 3% 4  n - Curse of AgonyNecromancy9% 5  o - Permafrost EruptionIce/EarthBh' /14% 6  p - Ozocubu's RefrigerationIce73% 7 12 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitBhŸBhΣBhL,***,,,,,,,,,***,Bhcuphead4 the Thaumaturge,* *#....##**,***Gnoll of Ashenzari ****..,* ##......###*,,Health: 106/106 ========================Bh(e,***..[...#..###,Magic: 29/29 ========================,,*##?..........,AC: 10BhyStr: 7,.##P...........,EV: 14Int: 21,............l..,SH: 0Dex: 12*...............,XL: 13 Next: 66% Place: Lair:2*.......@.......,BhNoise: ---------  Time: 21035.6 (0.0),...#........###*I) +6 demon blade (freeze),,,#.##.P....#**,BhDdThrow: 3 boomerangs,,*#**##P..Y..#**,,,**,*##.....# **,,,,** *....##**BhY   catoblepas (asleep)*,,,,,* *....#**,l   basilisk (asleep)*,,,,** *....P***Bhɬ<,^,,,* *,,,,** * _You see here a +0 leather armour. _You see here a -2 demon whip of venom. _There is a stone staircase leading down here. Bh_You climb downwards.  Found a scroll of vulnerability and a +0 chain mail. _There is a stone staircase leading up here.BhG%  Bh+Okay, then.BhBhBh. _Bh gBhThBhpBh{Bh~26.6 (1 _BhBhxr~#...###....###.........P<P.P.#..# #...# #..#.# ##...##....÷PP..##.. #...# #....## ##..##......P..##.. Bhr#...# ##....## #..###.......###.. #...## #P....###P.####.....####.# #....#####.P..###..###########... ##..#.## ##....###..########..... BhRs.......#####....###..............1 ...#....#.###)....#....... ...##....## ##P....÷.....P .####.....###.#............#...## Bhsb..#####....###########.####..### ...####....# ########## #.)# # .....###...# ##.#.#.##.####..#### BhsA#....###.#####...[............... ##....#### #................÷.... ##....## #......P.....#........ BhBtBh uBh3{Bh-8.1 (2.5BhBh} _You climb upwards. _There is a stone staircase leading down here.Bhd]Bh^Bh^_BhiBhkBhl$ _BhpBhsBhuBhCvBhwBh|Bh~Bh{BhBh@BhTBh҇BhBhmBhBhBhqBhBhBh BhwBhkBhuBhBhHBh˦Bh¨Bh?BhBh'BhBhBhBhBhBhqBhBhBh߽Bh^BhBhBhk;..##.........##...##...###...Bh)...#...÷PP...##..###...###. ##.........P<P.P.#..###....##..  ##...##....÷PP..##...##...# # ##..##......P..##..###....##... ## #..###.......###.........#. .###P.####.....####.##...#...###########......###Bh##..########@......#####....#.###...............## #.....## #...>...)....#.## ##.#..## ##.......P....÷.....P# ##.....# # #.#............#...#####.#.b#### ##########.####..### ##...b....#.  ########## #.)# ##....#..b  ##.#.#.##.####..####....##.. ##...[.......Bh%###...)Bh- 50.1 (12.0)  Ashenzari invites you to partake of a vision and a curse of ranged combat andcompanions.Bh/  --more--BhDBh& _BhfBhʠBh Bh e Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Range/Comp)0%  H - Shatter the ChainsCursed itemBhg o0% [?] toggle between ability selection and description.Bh Bh Bhf BhZ #.....##.........##...##...###... cuphead4 the Thaumaturge Bh k#..)...#...÷PP...##..###...###... Gnoll of Ashenzari ****.. ##.........P<P.P.#..###....##.... Health: 106/106 ========================Bh ##...##....÷PP..##...##...####.. Magic: 29/29 ======================== Bh[ # ##..##......P..##..###....##... AC: 10Str: 7 Bh ## #..###.......###.........#.... EV: 14Int: 21 Bh .###P.####.....####.##...#...#... SH: 0Dex: 12 Bhf ..###..###########......###...... XL: 13 Next: 66% Place: Lair:1 ...###..########@......#####....# Noise: ---------  Time: 21050.1 (0.0) Bh ....###...............## #.....## I) +6 demon blade (freeze) Bh #...>...)....#.......## ##.#..## Throw: 3 boomerangs Bh9 ;##.......P....÷.....P# ##.....# # #.#............#...#####.#.b##### Bh~ ##########.####..### ##...b....#. Bhí k########## #.)# ##....#..b... ##.#.#.##.####..####....##......  ##...[..................####...).Bh   _There is a stone staircase leading up here. _Okay, then. _You climb upwards. BhL _There is a stone staircase leading down here.  Ashenzari invites you to partake of a vision and a curse of ranged combat and _companions.Bh Bh eCurse which item? (Esc to abort) Bhh Hand Weapons (go to first with ))  I - a +6 demon blade of freezing (weapon) Jewellery (go to first with "=) Bh T p - a ring of protection from cold (worn)Bh Bh#.....##.........##...##...###... cuphead4 the Thaumaturge Bh}#..)...#...÷PP...##..###...###... Gnoll of Ashenzari ****.. ##.........P<P.P.#..###....##.... Health: 106/106 ========================##...##....÷PP..##...##...####.. Magic: 29/29 ======================== # ##..##......P..##..###....##... AC: 10BhStr: 7 ## #..###.......###.........#.... EV: 14Int: 21 .###P.####.....####.##...#...#... SH: 0Dex: 12 Bh..###..###########......###...... XL: 13 Next: 66% Place: Lair:1 ...###..########@......#####....# Noise: ---------  Time: 21050.1 (0.0) ....###...............## #.....## I) +6 demon blade (freeze) BhKP#...>...)....#.......## ##.#..## Throw: 3 boomerangs ##.......P....÷.....P# ##.....# # #.#............#...#####.#.b##### Bh##########.####..### ##...b....#. ########## #.)# ##....#..b... ##.#.#.##.####..####....##......BhU  ##...[..................####...).  _Okay, then. _You climb upwards. Bh_There is a stone staircase leading down here.  Ashenzari invites you to partake of a vision and a curse of ranged combat and _companions.Okay, then.BhlBh%Bho'Bh/*. _BhX Bh BhQ Bh Bh] Bh : _Bh Bh ,Bhs Bh= BhE Bh Bh3 Bh8 Bh&! Bh! Bh/# BhE& Bh( Bh) Bh* Bh=- Bh40 ,Bhq2 Bh3 Bh6 Bh6 Bh{8 BhD: Bh< ,Bhq> Bh(B BhAG BBh/H BhEJ BhJ BhK BhM BhO BhVP BhQ BhS BhU BhV BhW BhVY Bh[ Bh[ Bh=] Bh1_ Bh)a Bha Bhb Bhrd Bh!f Bhgf Bhg Bhm <##...#.#.....#...##........#### Bh n L.##...#..#.....#..##............##...##..........##...######## .#.⌠.#.#..#..########### #BhRn ##..........#.#..#.####.....######..##.#...#.#.....##..P....## #......##.....#.....##.........##Bhn .....##.#+##..)...#...÷PP...## ###...###......P<P.P.#.Bhn 65.1 (15.0) # #...# #..#.# ##...##....÷PP #Bh&o f #...# #....## ##..##......P..## # #...# ##....## #..###..# #Bhto R #...## #P....###P.####..... # #....#####.P..###..########## ♣###..#.## ##....###..########. Bho #........#####....###......... .#...#....#.###...>...)....#....Bhop Bh=u BhCv BhBhBhBhOBh'BBh<BhݭBh-Bh3BhBh)BhvBhBhBh0BhBhBhxBh2BhBhBhBhhBhBhBhBhBh BhBhBhkBhBhBh3BhBh#BhBh_BhBh BhBhBh=BhBhBhBh!BhuBhBhBhzBhBhGBh ##...####....##...#...#### #P...##.####.#.....##.##Bh + ##..####.⌠.#..#...#.##.⌠.# #...##.....#............ BhV##...#⌠.>......⌠...÷..>.⌠ #...#......#.......#.... #.....#.⌠..#.#.....##.⌠. Bh!#.....#..#.##.....#### #..@....#........###78.1 (13 Bh #...####...#.#.....#...##. ##...#..#..##. BhAa#...###...##.... ##....##...##.#.⌠.#.#..#.. #....###..........#.#..#.#Bh ##...####..##.#...#.#... #...#......##.....#.....#  #####.....#.....##.#+##..)BhZBhBhBhaBhBh?BhS Bhw BhBBh$BhyBh Bhs _You climb upwards. _There is a stone staircase leading down here. Bhl Ashenzari invites you to partake of a vision and a curse of ranged combat andcompanions. _Okay, then.There is a dry fountain here.BhBhU _BhBhOBhBhBhBhL  ##....## #..#.⌠...##.... ##....######.....#....... #....## #........#.......Bh# ##.###.....##...####...####....##...#...#####P...##.####.#.....##.##.###..####.⌠.#..#...#...##.....#.............Bh ##...#⌠.@......⌠...÷..>.⌠82.1 (4.0) #...#......#.......#....Bh9  #.....#.⌠..#.#.....##.⌠.#.....#..#.##.....####.##....#.......#........###..####...#.#.....#...##.....##...#..#.....#..####...##..........##.Bh Z ##...##.#.⌠.#.#..#Bh Bh$Bhj% Bh%U_There is a stone staircase leading down here.BhBhUBhBheBh23.1 (1 _BhbBh\px .... .... ..... ..... #.... #....# #...P.###2 #.....@.# #......## ........# ..##.... . ##...# Bhq#.... #...# P...# BhqBh v,,,,,,,,,* **,,,,,....,,∆,* *,*,,,,....,,,,* ***,,,,.....,,** *,,,,,.....,** **,,,**#....* *,,,* *,********,*****,**,,,,*,,,,,.,,* **,,,Bhvq,,,,*#....* *,,,,,,,**#...#* *,,,,,,,**P...#* *,,,,,,,**,,,,,* **,,,Bh+8 (1.7BhBh} _You climb downwards. _There is a stone staircase leading up here.Bh4 Bh4 Bh\6 Bh9 Bh< Bh? $ _Bh2@ BhB BhE Bh\F BhG BhqL BhrP Bh'Q Bh`S BhW BhP[ Bh[ Bh] BhR_ Bha Bha Bh>c Bh1e Bhg Bhh Bh%i Bhk Bhm Bhm Bhn Bh\p Bhr Bhs Bh.u Bhx Bhx Bhy BhC| i _i - 8 scrolls of identify (gained 1)Bh\~ Bh~ Bh Bhρ Bh9 BhЄ Bh BhL Bh Bh- Bh[ Bhz Bh{ Bh Bh Bh BhO Bh Bh% Bh BhB Bh$ Bhў Bh Bh% Bh Bh¤ Bh Bh Bh  **,,,,,,,,,,,,,*...,∆,,,,,,,.....,,,,,*#..,,,,,,,,,.....,,,,,,*#...*,******....,,,,,,,,*#....**####,...,,,,,,,,,.....###..##.#*,**,,,*,,,............#**********,,............####**,,*#....@.......#,*###.#........#### **,,**##............# **,,,,,*##...........# **,,,,,,* #...........# *,*,,**#...........# ***, *,,,,,*#..........## *,, **,,,**..........## **, **,,,**######....# *,Bh  You pick up a parchment of Sublimation of Blood and begin reading...Bhs 1101.8 (18.0)BhA ,2.8 (19Bh Bh M _You add the spell Sublimation of Blood to your library.Bh Bh; Bh> Bhp Bh *,****,,,,*,,,* ,##..,,,,,,Bh^ h,#...,∆,.....,*#...,,,,,,,,.....*#...*,******....##....**####,...,,,,,,*#.....###..##.#*,**,,,.#********.......@.....####*..##............# Bh> I###.#..#### *{**##.....# **,*##...# *,* #...# *,*,*#....# ***,*,,,,,*#...## ,**,,,**..........## **Bh M∆3.0)Bh 4Bh [ _You sense a monster nearby.Bhi=Bh+>Bhf?Bh=BBhDBhtG,BhMHBhJBhKBh+LBhMBh_PBhPBhQBhTBhVBh WBh XBh$ZBh]Bhp]Bh^Bh`BhbBh cBh dBheBhhBhiBh]jBhmBhmBh_nBhqO _You now have 1961 gold pieces (gained 22).BhsBhbtBhuBhwBhyBh]zBh{Bh&XBhBhBh5BhlBhcBhBh*BhǍBhBhӔBhABh\Bh+Bh6BhBhқBhBhПBh0BhBhw. Bh٨ *** ##* ########## *,* Bh4L****#P####...P#...#####., ,,,##.............,  ,,,#..............,, Bh0,,,##............,,, ,,**#...#.######.,,,, ,,*##....######..,,,,, Bh,.##.....###..##.##P##.P,*,,, ,...............##*##**#***,, ,...............#### *** BhB,....##............#  You pick up a parchment of Detonation Catalyst and begin reading...Bh0196.0)Bh-20.8 (17BhjBh4 Bh>_You add the spell Detonation Catalyst to your library.Bh\0 Bh-1 Bh1 Bh4 Bh6 Bh]; BBhk< Bh= Bh= Bh? BhA BhB BhB BhD BhG Bh4H Bh>I BhJ BhL Bh"M Bh   Bh + ### ***  #.##  ####..###  Bh (...........#  ..........# *,,,, .........## *,,., .........###..., ..............., Bh0 #@......., ##.......,  *####...,  Bh v      Bhp Bh Bh BhZ ` _A cane toad is nearby!Bhm### ***  #.## **,*** P#...#####..### *,,**, .Bh(# **,,,, .# *,,,. .## *,... .....###.... ............ ..##.##P##.PP#. ###. #### #####.... # **,.F. .#### ****,,,,.Bhq# **,**,,,,, Bh%*,Bh ,,,,,,**BhyH****,**Bh/1.0) Bh _BhBh^Bh=[####### #.## **,**** .P#...#####..### *,,*#.P .............# **,,... # *,.... ## *..... #####..... ............... ..##.##P##.PP## ....########### Bh  #### #####....# ..#  **,.F.# #### ****,,,,.#..# **,**,,,,,*# **,,,,,,,,,, # *,*# **## *,,,,BhC**,,,,,Bhxd*********,,,,,,,Bh&2BhvBhwBh` #.## **,***** P#...#####..### *,,##.P# .# **,..... # *...... ## *...... .Bh!###...... ...= ##.##P##.PP#.#* ##.#* #### #####....#* # **,.F.#* #### ****,,,..#*# **,**,,,,.#Bh *# **,.# # *,*,*# Bh 1**,,BhF I,,,**,,****Bh ,BhO &3Bh Bh / _Found a ring of wizardry.Bh  #.## **,****** #...#####..### *,.##.P## .# **....... Bh y# *. ## *. .###. .=. ##.##P##.PP#.Bh #** ##.#** #### #####....#*, # **..F.#*, #### ****,..Bh ..#**# **,**,....#**# **,,,,,.....#* # *,*,,,,....### ***,,,,....#** Bh_ %*,Bh 2,,,,,***Bh +,,,**,Bh Bh &4Bhg Bh Bhɏ...#####..### *,.##.P##, ............# *#........ BhE|# #. ## #. ###. .........=., ##P##.PP#Bh #*** .###########*** #### #####@...#*,* Bh%..#  *#..F.#*,, #### ****.....#**, Bh-..# **,*#.# **,,,...Bhd# *,*,.......## # ***,.......#***## *,.........,,,## **Bh#,,,BhBh= ,,BhG|,,,,*,*F,..#*,,,,Bh,*F*,,,*,*,,,,,The cane toad stings you!  You are poisoned.The cane toad poisons you!Bh***@***BhD]******...*Bh]F*..*****Bh>0..........Bh|F......(dazed)BhC\97/106 ===---Bhd==5Pois -Mesm BhKBh Bhd;_Your orb emites a pulse of dizzying energy.BhJ   The cane toad poisons you! _Your orb emites a pulseBhSK of dizzying energy.  You slash the cane toad! You freeze the cane toad.  The cane toad snaps out of its daze.  The cane toad is moderately wounded. BhKW You feel very sick.BhLBhTMU5---6.5 (0.7BhTBhW Bh5XH_The cane toad barely misses you.Bh  You slash the cane toad! You freeze the cane toad.  You bite the cane toad, but do no damage.The cane toad is severely wounded.Bh /37.2BhBh8$ _You feel sick.BhnX  You slice the cane toad!! You freeze the cane toad!BhM †.  You kill the cane toad!Bh-[1-89BhBh$ _You feel sick.Bh|c-BhBh;0Bh _You feel sick.88-Bh3 _You feel sick.BhK6-BhBh3 _You feel sick.Bh#BhBh 3 _You feel sick.Bh%5BhBh3 _You feel sick.Bh%4BhfBhBhBhBh%  BhW3-BhBh)j _You are no longer poisoned.BhBhBh; Bh K4=Bh BhH Bh Bhk BhBh2`5=Bh Bh y _Your orb has recharged its mesmeric power.BhBhZBhBhBhBhTBh%6BhBh{BhBhBhBhpBh2 Bh"Bh^"%7Bh>#Bh$Bh'%Bh%Bh'Bh(%8Bh)Bh*Bh*Bh+Bh-Bh-Bh.Bh;0Bh0K9=Bh1Bh3Bh3Bh4Bh\6Bh6Bhu7BhI9Bh9V90=Bh:Bh><Bh<BhK=Bh?Bhs?%1BhS@BhABh4BBhBBhDBh%EBhEBhaGBhG%2BhHBhoJBhJBhKBh MBh{MBh=NBh PBh{PK3=BhTQBhRBh(SBhTBhUBhOVBhWBhXBh8YU4=Bh=ZBh\Bhw\Bh%]Bh^Bh _%5Bh_BhaBhb,BhidBhdBheBhwgBhg%6BhhBh/jBhjBhkBhcmBhmBhnBhpBhp%7BhWqBhsBhsBhctBhuBhSvK8=BhxBhxBhHyBh zBh{Bh|Bh|Bh~Bh*U9=BhBh߁,BhЂBhBhBhBhW100/106BhrBhՊBhBhBh]%1BhGBhBhBh<BhBhMBhBhѕBh<BhD2=BhSBhӘBh.BhBhBhBhۜBhiBhŞU3=BhȟBhBhHBhBh,BhBhBh2%4BhۨBhBhBhBhTBh%5BhBhBhBhBh%BhBh;Bh/BhK6=BhABh1 _HP restored.BhŻBhRBh4Bh)BhBhsBhOBhBhBhBhcBhBh.Bh9=Bh"BhtBhBhBhBh!  ### ##*  #.## ##.*####*###### Bh###..### #..##.P##PP#..#* .# *#.....##*# #...* .......## ..#Bh.......###...## ...............@......#*-- ##.PP#.........#####.... #######........#***,*,,. BhN#####.†..#*,*,*,, *#....#*,,,,,,,, ### ***#.....#**,,,,,,,# **,*#.....#**,,,,,,,# **,,,.......#****,,**# *,*,.......## **,**BhBh1211.9 (74.0)Bh;G--2.9 (75BhBh0, _g - a ring of wizardryBhTL IBhM BhS ### ##*  #.## ##.*####*###### ..### #..##.P##PP#..#*# *#.###,# #.#,## #.#*###.## *.#* #.PP#..#####.........#***,*,..#####.†..#*,*,*,,,.BhT S*#....#*,,,,,{ ***#.....#**, .# **,*#.....#**, .# **,,,.#****,,**, .# *,*,.## **,*BhW 13.9 (1.0)BhX Bh\ Bhr] [ _You sense a monster nearby.Bh Bhg BhI Bh  Bh5 :_No target in view!BhFG BhO ;Inventory: 37/52 gear slots Hand Weapons (go to first with ))  I - a +6 demon blade of freezing (weapon)b - a +0 quick blade BhYP  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing BhP :Missiles (go to first with ()d - 30 poisoned darts  k - 3 boomerangs (quivered)  q - 4 throwing netsy - 3 darts of disjunction  K - 5 curare-tipped darts Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet BhQ [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Bh   z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing Missiles (go to first with () Bh  d - 30 poisoned darts  k - 3 boomerangs (quivered)  q - 4 throwing nets  y - 3 darts of disjunction  K - 5 curare-tipped darts Bh) =Armour [ Bh  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort} Bh j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet Bh7  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance  x - a +0 cloak Bh y C - a +0 leather armour of cold resistance  Dtroll leather armourBh pEscale mail of cold resistance10%Bh Bh\  t - a +6 chain mail of ponderousness  E - a +2 scale mail of cold resistance BhΙ  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} Magical Staves (go to first with |) BhK } F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire}6Bh,  E - a +2 scale mail of cold resistance Jewellery (go to first with "=)  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}  p - a ring of protection from cold (worn)23BhU z p - a ring of protection from cold (worn)Bh g - a ring of wizardry  i - an amulet of the acrobat  n - a ring of positive energy  s - a +6 ring of strength  v - an amulet of guardian spirit32BhpA g - a ring of wizardry. BhXqA ring that increases the success rate of its wearer's magical spells. If you were wearing this ring: Your spell failure would improve by up to 2% (press '!' for details). BhqYou found it on level 2 of the Lair of Beasts. Stash search prefixes: {inventory} {Wiz} {jewellery} Menu/colouring prefixes: identified jewellery _________________ Bhvr"“A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.” Bhr -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.BhBhFBhLBhcuphead4 the Thaumaturge### ##*Bh Gnoll of Ashenzari ****..#.## ##.*####*######Health: 106/106 ======================== Bhs;##..### #..##.P##PP#..#**Magic: 29/29 ======================== BhԔ......# *#...........###,AC: 10Str: 7 Bh2......# #.............#,EV: 14Int: 21 Bh......## #...........#***SH: 0Dex: 12 Bhh.......###...........## *Bh\XL: 13 Next: 68% Place: Lair:2 ................@.....#**BhNoise: ---------  Time: 21213.9 (0.0) #.PP#.........#####.....,BhI) +6 demon blade (freeze) ######........#***,*,...,Throw: 3 boomerangsBh8#####.†..#*,*,*,,,.,*#....#*,,,,,{,,, ## ***#.....#**,,,,,,,, .# **,*#.....#**,,,,,,,, Bh.# **,,,.......#****,,**, .# *,*,.......## **,*** Bh_Your orb has recharged its mesmeric power. _HP restored. _g - a ring of wizardry _You sense a monster nearby. Bhۘo_No target in view!  You remove your ring of protection from cold.BhBh+4.9 (1BhBh _HP restored. _Bhg - a ring of wizardry _You sense a monster nearby. _No target in view!  You remove your ring of protection from cold. _g - a ring of wizardry (worn)Bh^ ### ##* Bhk#.## ##.*########### ..### #..##.P##PP#..#** # *#.###, Bh# #.#, ## #.Bh#*** ###.## * Bh&.@....#** .PP#.#####...... Bh........#***,*..... #####.†..#*,*,*,....Bhw*#....#*,,,,,{... ***#.....#**,,,,,,.. Bh~# **,*#.....#**,. Bh*Bh,,,*Bh5**,Bh*,,BhG,,,*Bh&5BhBhBh ##* .## ##.*##### Bh..### #..##.P##PP#..#*** # *#.###,, # #.#,, ## #.#***, BhE###.## ** #*** PP#.#####......# ........#***,#...... Bh#####.†..#*,*,*.....#*#....#*,,,,,F....BhS  ***#.....#**,,,,..... F   cane toad (asleep) Bhw **,*#.....#**,,,,,....  **,,,.Bh0_#****,,##P. BhY**,,,,***,Bh:,,,**Bh&6BhBh\ _A cane toad comes into view.Bh)A ##* ## ##.*########### * ### #..##.P##PP#..#**** # *#.###,,, # #..#,,, ## #.#***,, ###.BhA## **, #**** #.#####......#* .#***.#......# #####.†..#*,#.*.....#.*#....#*,..,.F.....***#.....#*#..,.......  **,*#.....#*#..,....... **,,,.####*..##P.# Bh.GK*,,,,***BhGH*,,,,,*BhNH&7BhOLBhMBh ##*##.*########### **# #..##.P##PP#..#****, .# *#...........###,,,, # #.Bh .#,,,, ## #.#***,,, #.## **,* ...##** #.#####.@....#** #.#**#.  #####.†..#*,#.#.....#..  *#....#*,....F......  Bh ***#.....#*#...... **,*#.....#*#.... *,,,..BhS E####..##P.#P ,*,.......## ##.#*###**..#Bh' =**,,,,Bh4( 7,,,,,,,,Bh( .,*,*****,BhD) &8Bh- Bh/ Bh@ # ##.*########### *** ### #..##.P##PP#..#****, Bh ..# *#...........###,,,,, ..#Bh4 #***.###.....# **,*...............####* #Bh D.#####......###Bh **#.#@.....#  #####.†..#*,#.BhE #.. *#....#*,....F....***#.Bh >#..... **,..Bh ,,,.......#####..##P.#P ,*,.Bh? ## ##.#*###* **.******#.**** *,Bh &.,,,,*Bh< @**,,,,,,,Bh &9Bh BhP# Bh## #..##.P##PP#..#****, ..# *#...........###,,,,, #.......# #...........#***.###...........## **,*...............####* ######......###**#.#......  #####.†..#*,Bh #.. *#....##.....F....***#.....###..... **,#.,,,.......#####..##P.#P ,*,.## ##.#*###* **.******#.**** *,.,,,,***.,,,,, **,,,,,*,*,,,,,BhA,**,,,,,,,Bh'20BhBhOBh:FFslow)(worn) _A cane toad comes into view.  The helpless cane toad fails to defend itself.hit the cane toad. The cane toad seems to slow down. Bh#E You freeze the cane toad.  The cane toad is lightly wounded.Bh5=1.6 (0.7Bh]BhV _The cane toad barely misses you.Bh . You slash the cane toad! You freeze the cane toad!  Bh=LThe cane toad is severely wounded.Bh0=2.3Bh[BhV _The cane toad barely misses you.BhXTg  You slash the cane toad! The cane toad seems to slow down.  BhTYou freeze the cane toad.Bh^D.Bhi1703.0BhpBhs Bht?_You kill the cane toad!Bh!. BhR/ Bh5 Bh 9  Bh : B_No target in view!BhfBh Spells (Memorise)TypeFailure Level Bh1 a - FoxfireConjuration/Fire 1% 1b - Magic DartConjuration1%1  Bh-c - Grave ClawNecromancy1%Bh\2  d - Lesser BeckoningTranslocation1%2  e - Mercury ArrowBh'&Conjuration/Alchemy1%2  Bhvgf - Searing RayConjuration1%2  g - Static DischargeConjuration/AirBhE1%2  h - Sublimation of BloodNecromancy1%Bh82  i - PasswallEarth1%3  Bhdcj - Sigil of BindingHexes1%3  k - Dispel UndeadNecromancyBhr1% 4  l - PetrifyAlchemy/Earth1%Bh-4  m - Sticky FlameFire/Alchemy1% 4  n - Vhi's Electric ChargeTranslocation/AirBh1% 4  o - Detonation CatalystFire/Alchemy1% 5  Bhp - Curse of AgonyNecromancy3% 5  q - Permafrost EruptionIce/EarthBhCi6% 6  r - Ozocubu's RefrigerationIceBhh38% 7 12 spell levels left Bh^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitCh2`ChKeChi### #..##.P##PP#..#****,*cuphead4 the Thaumaturge ..# *#...........###,,,,,ChPjaGnoll of Ashenzari ****.. ..# #.............#,,,,,Health: 106/106 ======================== ..## #...........#***,,,,Magic: 29/29 ======================== ...###...........## **,*,AC: 10ChjDStr: 7 ..................####**,EV: 14Int: 21 #.........#####......##*,SH: 0Dex: 12 ##........#**#.#......#*,XL: 13 Next: 70% Place: Lair:2  Ch kV#####.†..#*,#.#@....#..,Noise: ==-------  Time: 21223.0 (0.0)*#....##............,I) +6 demon blade (freeze)***#.....###...........,Throw: 3 boomerangs Chfkx**,*#.....#*#..........., *,,,.......#####..##P.#P, ,*,.......## ##.#*###*, **........#******#.*****, Chku*,.........,,,,***.,,,,,, **,,,,,*,*,,,,,,**,,,,,,,The cane toad is severely wounded. _The cane toad barely misses you.You slash the cane toad! The cane toad seems to slow down.  You freeze the cane toad. _You kill the cane toad! ChHl3_No target in view!ChUsChAtMemorise Permafrost Eruption, consuming 6 spell levels and leaving 6? Y - Yes Cht' N - NoChCh### #..##.P##PP#..#****,*cuphead4 the Thaumaturge ..# *#...........###,,,,,Gnoll of Ashenzari ****.. ..# #.............#,,,,,Health: 106/106 ======================== ..## #...........#***,,,,Magic: 29/29 ======================== ...###...........## **,*,AC: 10Str: 7 ..................####**,EV: 14Int: 21 #.........#####......##*,SH: 0Dex: 12 ##........#**#.#......#*,XL: 13 Next: 70% Place: Lair:2  #####.†..#*,#.#@....#..,Noise: ==-------  Time: 21223.0 (0.0)*#....##............,I) +6 demon blade (freeze)***#.....###...........,Throw: 3 boomerChqcangs **,*#.....#*#..........., *,,,.......#####..##P.#P, ,*,.......## ##.#*###*, **........#******#.*****, *,.........,,,,***.,,,,,, **,,,,,*,*,,,,,,**,,,,,,,The cane toad is severely wounded. _The cane toad barely misses you.You slash the cane toad! The cane toad seems to slow down.  You freeze the cane toad. _You kill the cane toad! _No target in view!--4.0 (1ChHCh|o _This spell is dangerous to cast!ChF--5.0 (2ChCh Ch, +6.0 (3Ch(ChA7.0 (4ChChChZ+8.0 (5ChCh\#Ch#+9.0 (6Cht'Ch+Ch+,30.0 (7Ch.ChZ0 _You start memorising the spell. You continue memorising. x6Ch%1Ch4Ch5 ChX6U_You finish memorising. Spell assigned to 'i'.ChaCh Spells (Memorise)TypeFailure Level  a - FoxfireChPConjuration/Fire 1% 1b - Magic DartConjuration1%1  c - Grave ClawNecromancy1%2  d - Lesser BeckoningTranslocationCh1%2  e - Mercury ArrowConjuration/Alchemy1%2  f - Searing RayConjuration1%2  Ch g - Static DischargeConjuration/Air1%2  h - Sublimation of BloodNecromancy1%2  i - PasswallChdEarth1%3  j - Sigil of BindingHexes1%3  k - Dispel UndeadNecromancyCh1% 4  l - PetrifyAlchemy/Earth1%4  m - Sticky FlameFire/AlchemyChB1% 4  n - Vhi's Electric ChargeTranslocation/Air1% 4  o - Detonation CatalystFire/AlchemyCh1% 5  p - Curse of AgonyNecromancy3% 5  q - Ozocubu's Refrigeration Ice38% 7 Ch6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit Chm Chs Chx### #..##.P##PP#..#****,*cuphead4 the Thaumaturge  Chy..# *#...........###,,,,,Gnoll of Ashenzari ****.. ..# #.............#,,,,,Health: 106/106 ======================== ..## #...........#***,,,, ChnyMagic: 29/29 ======================== ...###...........## **,*,AC: 10Str: 7 ..................####**,EV: 14Int: 21  Chyx#.........#####......##*,SH: 0Dex: 12 ##........#**#.#......#*,XL: 13 Next: 70% Place: Lair:2  Ch`z#####.†..#*,#.#@....#..,Noise: ---------  Time: 21230.0 (0.0)*#....##............,I) +6 demon blade (freeze)***#.....###...........,Throw: 3 boomerangs **,*#.....#*#...........,  Chz|*,,,.......#####..##P.#P, ,*,.......## ##.#*###*, **........#******#.*****, *,.........,,,,***.,,,,,, **,,,,,*,*,,,,,,**,,,,,,, Ch{iYou freeze the cane toad. _You kill the cane toad! _No target in view! _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x6  Chw{N_You finish memorising. Spell assigned to 'i'. Ch Ch*Memorise Sticky Flame, consuming 4 spell levels and leaving 2? Y - Yes  Ch' N - No Ch  Ch ### #..##.P##PP#..#****,*cuphead4 the Thaumaturge ..# *#...........###,,,,,Gnoll of Ashenzari ****.. ..# #.............#,,,,,Health: 106/106 ========================  Ch A..## #...........#***,,,,Magic: 29/29 ======================== ...###...........## **,*,AC: 10Str: 7 ..................####**,EV: 14Int: 21 #.........#####......##*,SH: 0Dex: 12 ##........#**#.#......#*,XL: 13 Next: 70% Place: Lair:2  #####.†..#*,#.#@....#.., Ch. sNoise: ---------  Time: 21230.0 (0.0)*#....##............,I) +6 demon blade (freeze)***#.....###...........,Throw: 3 boomerangs **,*#.....#*#..........., *,,,.......#####..##P.#P, ,*,.......## ##.#*###*, **........#******#.*****, *,.........,,,,***.,,,,,, **,,,,,*,*,,,,,,**,,,,,,,  Ch _No target in view! _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x6 _You finish memorising. Spell assigned to 'i'.  This spell is mildly dangerous to cast.Okay, then. Ch  Ch  Ch4 . _ Ch#  Ch%  Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 1% 1 Ch qb - Magic DartConjuration1%1  c - Grave ClawNecromancy Ch K1%2  d - Lesser BeckoningTranslocation1%2  ChW fe - Mercury ArrowConjuration/Alchemy1%2  f - Searing RayConjuration Ch }1%2  g - Static DischargeConjuration/Air1%2  h - Sublimation of BloodNecromancy Ch ?1%2  i - PasswallEarth1%3  ChU cj - Sigil of BindingHexes1%3  k - Dispel UndeadNecromancy Ch r1% 4  l - PetrifyAlchemy/Earth1% Ch 44  m - Sticky FlameFire/Alchemy ChO 1% 4  n - Vhi's Electric ChargeTranslocation/Air1% 4  o - Detonation CatalystFire/Alchemy Ch 1% 5  p - Curse of AgonyNecromancy3% 5  Ch  q - Ozocubu's Refrigeration Ice38% 7 6 spell levels left  Chy ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitCh Ch Ch ### #..##.P##PP#..#****,*cuphead4 the Thaumaturge Chc >..# *#...........###,,,,,Gnoll of Ashenzari ****.. ..# #.............#,,,,,Health: 106/106 ======================== ..## #...........#***,,,,Magic: 29/29 ======================== ChR R...###...........## **,*,AC: 10Str: 7 ..................####**,EV: 14Int: 21 #.........#####......##*,SH: 0Dex: 12 ##........#**#.#......#*,Ch 9XL: 13 Next: 70% Place: Lair:2  #####.†..#*,#.#@....#..,Noise: ---------  Time: 21230.0 (0.0)*#....##............,I) +6 demon blade (freeze)Ch V***#.....###...........,Throw: 3 boomerangs **,*#.....#*#..........., *,,,.......#####..##P.#P, Chp j,*,.......## ##.#*###*, **........#******#.*****, *,.........,,,,***.,,,,,, **,,,,,*,*,,,,,,**,,,,,,, _No target in view! _This spell is dangerous to cast! Ch l_You start memorising the spell. You continue memorising. x6 _You finish memorising. Spell assigned to 'i'.  This spell is mildly dangerous to cast. _Okay, then.Ch P  Okay, then.Ch) Ch Ch . _Chg  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ChBCh Your spells (cast)TypeFailure Level  a - SandblastEarthCh1% 1  b + Stone ArrowConjuration/Earth 1% 3 c - BlinkTranslocation1%2  d - Launch Clockwork Bee Forgecraft1% 3 e - Brom's Barrelling BoulderConjuration/EarthCh1%4  f - Lee's Rapid Deconstruction Earth1% 5  g - Ensorcelled Hibernation Hexes/Ice1% 2 Chh - Yara's Violent UnravellingHexes/Alchemy1%5  i - Permafrost Eruption Ice/Earth6% 6 Select a spell to cast [?] help[Esc] exitCh̞ ChQ Ch ChM n### #..##.P##PP#..#****,*Ch cuphead4 the Thaumaturge ..# *#...........###,,,,,Ch Gnoll of Ashenzari ****.. ..# #.............#,,,,,ChH Health: 106/106 ======================== ..## #...........#***,,,,Ch Magic: 29/29 ======================== ...###...........## **,*,AC: 10Ch Str: 7 ..................####**,EV: 14Ch6 Int: 21 #.........#####......##*,SH: 0Ch ~Dex: 12 ##........#**#.#......#*,Chժ XL: 13 Next: 70% Place: Lair:2  #####.†..#*,#.#@....#..,Ch% Noise: ---------  Time: 21230.0 (0.0)*#....##............,I) +6 demon blade (freeze)Ch ***#.....###...........,Throw: 3 boomerangs Chի **,*#.....#*#..........., *,,,.......#####..##P.#P, Ch$ ,*,.......## ##.#*###*, **........#******#.*****, Chs *,.........,,,,***.,,,,,, **,,,,,*,*,,,,,,**,,,,,,, _You finish memorising. Spell assigned to 'i'.  Chì oThis spell is mildly dangerous to cast. _Okay, then. Ch _Okay, then.Casting: Stone Arrow (safe; 1% risk of failure)  Chd \Confirm with . or Enter, or press ? or * to list all spells.Chƭ Ch7 $Ch ### #..##.P##PP#..#****,*cuphead4 the Thaumaturge ..# *#...........###,,,,,Ch Gnoll of Ashenzari ****.. ..# #.............#,,,,,Health: 106/106 ======================== Chl 9..## #...........#***,,,,Magic: 29/29 ======================== ...###...........## **,*,Chó AC: 10Str: 7 ..................####**,EV: 14Ch Int: 21 #.........#####......##*,SH: 0Chb ~Dex: 12 ##........#**#.#......#*,Ch XL: 13 Next: 70% Place: Lair:2  #####.†..#*,#.#@....#..,Ch Noise: ---------  Time: 21230.0 (0.0)*#....##............,ChP I) +6 demon blade (freeze)***#.....###...........,Ch Throw: 3 boomerangs **,*#.....#*#..........., Ch )*,,,.......#####..##P.#P, ,*,.......## ##.#*###*, **........#******#.*****, Ch= R*,.........,,,,***.,,,,,, **,,,,,*,*,,,,,,**,,,,,,, Ch _You finish memorising. Spell assigned to 'i'.  This spell is mildly dangerous to cast. Chڶ U_Okay, then. _Okay, then.ChD Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ch$  Chz J Okay, then.Ch Chl Ch . _Ch ChΗ ChY Ch? Ch՛ Ch $ _Ch^ XCh Ch Cha Ch Ch Ch Ch Ch Ch Chͩ Cha Ch Chf Ch Ch ChI Ch Ch Chf Ch Chd ChZ Chc Ch ChY Ch Ch, Ch Ch Ch Chb Chþ Chk Chq Ch Ch. Ch Ch Ch4 Ch ChG Ch} Ch Ch= Ch Ch ChZ Ch Ch[ Ch' Ch Ch Ch Ch Ch Ch/ Ch Ch& Ch ^...##.............,,,,,* Ch[ .###.................P .#*#.................# ..#####..##P.#P.#.....  ##.#####*....... #*****##.#####PP....l Ch ....,,,,**#....... *,*,,,,,,*#......# **,,,,,,**#.....@......#  **,,,{** ###.###.Ch#   *∆,,,** ### *##.....  **,,,,,* *,,  ,,,,,,* ****,,,...  ,,,,,* ****,***,,,.. Ch [l   basilisk (asleep)  ,,,,** *,,,***,,,,,. ,,* *,,,,***,,,,, Ch ~,,* **,,,,* *,,,,,Ch 1***,Ch5 I,,,,*46.0 (16.0)Ch Z*,,,,,,,Chg ,7.0 (17Chn Ch0  Ch M_A basilisk comes into view.ChM V... .......P* .Ch ......#* ...#.....,  ##........, #.#####PP....l, ChO <#............., #............#, Ch #.....@......#*  **,,,{** ###.###.......*  *∆,,,** ### *##....., Ch 8  *,,....,   ChF $...,   Ch 4..,   ., Ch " ,,*  Ch5 $ ,,*   Ch ChZI... .......P* .ChIK......#* ChJ...#.....,  ##........, ChpJ#.#####PP....l, #............., ChJ#............#, #.....@......#* ChKs **,,,{** ###.###.......*  *∆,,,** ### *##.....,  ChhKV *,,....   ChKA...   Ch L[..,   .Ch[LS ,,* ChL9 ,,* ChM Ch:TChkUCh\Chni ##.#.#.....#...,,,, ##............## ###...........P# #*#.................## ###..##P.#P.# ## ##.######........ #*****##.#####PP....l. ...,,,,**#..... ,#......#, *,,,,,,**#............#* **,,,{** ###.###.......# ∆,,,** ### ###...... **,,,,,* *,......  ,,,,,,* ****,...... ,,,,,* ****,***,.....,,,,** *,,,***,,.....,,* *,,,,** _A basilisk is nearby!Chs@,**,**,,,ChDt7,**,,,,,Cht%,,Ch@u88.0) _ChkyChzCh####.#.#.,,, ##.#.#.....#...,....#*, ##............##* .###..........P# #*#.................### Chs###..##P.#P.# ## ##.######......... #*****##.#####PP....l.. ..,,,,**#... #.#.# ,,,,,,**#............#** *,,,{** ###.###.......#,∆,,,** ### ###. *,,,,,* *,. ,,,,,,* ****,..  Che,,,,,* ****,***..  ,,,,** *,,,***,,.....,Chd****,,,**,,,,**,ChM:,,,,,Ch&9ChChChW (####.#......##.,,,****,, ##.#.#.....#........#*,, ##............##** ChX ###...........P# #*#..........#### #####..##P.#P.#. ChY p## ##.######. ChkY $#*****##.#####PP....l... ,,,,**#. ,,,,,,*#.#.## **#.ChY #*** ,,,{** ## ChZ Q,,,,,* *..ChgZ  * ****.. ChZ ~,,,,,* ****,**#. ChCe %,,Che o**,>,,,***Chf 3,**,Chf '50Chj Chl ChJ.#......##.,,,****,,, Ch'.#.#.....#.#*,,, ........##*** ..P# Ch&*#..##### #####..##P.#P.#.Ch  ##.######.> *****##.#####PP....l.... Ch>,,,,**#.$ *#.#.##P **#.#**** {** ### ,,,** #* *.Ch, * ****.#* ****,*##.# ChP,,***,,,,ChH*******Ch&1ChCh2Q _Found 14 gold pieces. Found a stone staircase leading down.ChVM .#......##.,,,****,,,, .#.#.....#.#*,,,, .........##**** ..P# * #.ChN .........###### ..##P.#P.#.  ##.######.>. ##.#####PP....l..... **#.$. *#.ChiN -#.##P# **#.#***** {** ###.###.#,,*ChN ]** ### ###.......,*** *..,* * ***#.#ChO 4* ChU I,,**,,,,Ch[V H,******ChMW &2ChW\ Ch] Ch.#......##.,,,****,,,,, #.#.....#.#*,,,,, .##***** Chln.......P# ** ......######. ..##P.#P.#. ##.######.Ch֮>.. ##.#####PP....l...... **#.Ch:$.. *#.#.##P## **#.Ch#*#**** {** ###.#Ch** ### ###.......,*** Ch_*...,** * ***#...Chհ~#*** ****,*##..#Ch6,** Ch˻%,,Chi0***,,lChԼ%,,,*Ch8I***lCh>,,,Ch.=3ChLChyV _The basilisk closely misses you.ChGf   Chf Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ch? ChA o Your spells (cast)TypeCh@B Failure Level a - SandblastEarth1%1  b + Stone ArrowConjuration/Earth 1% 3 c - BlinkTranslocation1%2  ChB d - Launch Clockwork BeeForgecraft1%3  e - Brom's Barrelling BoulderConjuration/Earth1%4  ChB f - Lee's Rapid DeconstructionEarth1%5  g - Ensorcelled HibernationHexes/Ice1%ChBC 2  h - Yara's Violent UnravellingHexes/Alchemy1%5  i - Permafrost Eruption Ice/EarthChC 6% 6 Select a spell to cast [?] help[Esc] exitChXChB^Ch:e#.#......##.,,,****,,,,,,cuphead4 the Thaumaturge #.#.....#........#*,,,,,,Gnoll of Ashenzari ****.. .................##******Health: 106/106 ======================== .................P# ***Magic: 29/29 ======================== .................######.*AC: 10Str: 7 ###..##P.#P.#...........,EV: 14Int: 21##.######..........>..,SH: 0ChfDex: 12 ***##.#####PP....l......,XL: 13 Next: 70% Place: Lair:2 ,,**#...........@....$..,Noise: =--------  Time: 21253.0 (0.0) ,,,*#............#.##P##,I) +6 demon blade (freeze) ,,**#............#*#*****Throw: 3 boomerangs {** ###.###.......#,,* * ,** ### ###.......,** * ,,*Ch g*.........,***l   basilisk ,,* ***#.........#**, ,,* ****,*##........#**, ,** *,,,***,,.....,,,**, _A basilisk comes into view. _A basilisk is nearby! _Found 14 gold pieces. Found a stone staircase leading down. _The basilisk closely misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ChgChm5#.#......##.,,,****,,,,,,cuphead4 the Thaumaturge #.#.....#........#*,,,,,,Gnoll of Ashenzari ****.. .................##******Health: 106/106 ======================== .................P# ***Chn[Magic: 29/29 ======================== .................######.*AC: 10Str: 7 ###..##P.#P.#...........,EV: 14Int: 21##.######..........>..,SH: 0Dex: 12 ***##.#####PP....l......,XL: 13 Next: 70% Place: Lair:2 ,,**#...........@....$..,Noise: =--------  Time: 21253.0 (0.0) ,,,*#............#.##P##,I) +6 demon blade (freeze) Ch}pv,,**#............#*#*****Throw: 3 boomerangs {** ###.###.......#,,* * ,** ### ###.......,** * ,,**.........,***l   basilisk ,,* ***#.........#**, ,,* ****,*##........#**, ,** *,,,***,,.....,,,**, _A basilisk comes into view. _A basilisk is nearby! _Found 14 gold pieces. Found a stone staircase leading down. _The basilisk closely misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ChuP  Okay, then.ChjvCh{Ch|. _Ch *You closely miss the basilisk. Your bite misses the basilisk.The basilisk bites you.ChqL ****@***Ch ******..l**.@.**..#****ChV f........l...@..Ch6W e...#....(dazed)ChX 52-ChAY [7 (0.7-Mesm Ch` Ch#d  Chd ;_Your orb emites a pulse of dizzying energy.Cha e . slowCh8b )You slice the basilisk!! The basilisk seems to slow down.  You freeze the basilisk! The basilisk snaps out of its daze.  The basilisk is severely wounded.Che i  The basilisk gazes at you.Ch ChV 0==4.4Chs Ch  Ch- )_You resist with almost no effort.Ch)c  You closely miss the basilisk.Ch*5--5.0 (0.6Ch2Ch5 Chi6S_The basilisk is severely wounded.Ch.b  You barely miss the basilisk.Ch\/a3---7 (0.7ChO4ChV5 Ch6S_The basilisk is severely wounded.Ch&  ChCYou hit the basilisk but do no damage.The basilisk is severely wounded.Ch.%  ChDThe basilisk gazes at you.ChrdChe'6.4ChmChp7 _You resist with almost no effort.ChyU  You slash the basilisk! You freeze the basilisk.ChE†Ch71=7.1ChChjL _You kill the basilisk!Ch= Ch> ChiB ChC H _No target in view!Chz3ChCh/Ch,4 _ChϢ,ChChChChZChAChCh-%5Ch,Ch_ChήChǯChChZChChChK6=ChfChChCh/ChChChChChChChpCh9=Ch:ChkChCh ChChVChChiCh(Ch Chy _Your orb has recharged its mesmeric power.Ch3Ch-ChChChUChGChChfChChChChChCh"ChsCh-ChCh$ChCh4ChChO _You now have 1975 gold pieces (gained 14).Cho...##.,,,****,,,,,,,,,,,*  ....#*,,,,,,,,...*  ..##******,.... .P# *###.... ######.#....# #P.#P.#......P*  #####..........>.......#*  #####PP....†......Ch*  ................@.......*  -- .....#.##P##..#.##*  ...........######**## #.###.......#,,* *,****,  ### ###.......,** *,,{∆,  #.........,***,,,, Ch   ***#.........#**,,,,,,*    ***,*##........#**,,,,,**    ,,,***,,.....,,,**,,,,,**   ChT078.1 (21.0)Ch79--ChChn[ _You sense a monster nearby.Ch ChChCh ChQ:_No target in view!ChhCh*ChUChGChChP _ChNChChChChChChVChChChbChChzChBCh?ChChChWCh!ChChChChcChChChe ,ChS Ch Ch Ch} Chq Ch Ch Ch& Ch Ch Ch Cha ChH Ch Ch Ch Ch Ch! Ch3 ChS ChD Ch Ch Ch! Ch# ChP$ Cha% Ch' Ch) Chb* Chs+ Ch, Ch. Ch0/ Ch0 Chj1 Ch.3 Ch3 Chc4 Ch6 ChX8 Ch8 Ch9 Chz; ChL= Ch= Ch> ChM@ Ch B ChtB ChjC ChD ChF ChEG Ch!H ChI ChK ChK ChL ChO ;  There is a shaft here.ChP ChQ  _ChrR ChS ChsU ChU ChV ChZ Ch\ Ch] Ch] Ch` Chb Ch c Chd Chf ChHh Chh Chi Chl Chn Cho Cho Chr Cht Ch/u ChEv Chx Chz Ch5{ Ch} Ch~ Ch Ch Ch Ch; Ch Ch Chw Chĉ Ch Ch< ChZ Ch Ch Ch Ch Ch Ch Ch8 ChF ChZ Ch Ch Ch Ch& Ch Chj Chm Ch8 Chk Ch֨ Ch Chr ChJ Ch Ch Ch^ Ch Ch Ch Ch Ch Ch Ch! Ch Chg Chӽ Ch Ch Ch ,Ch Ch Ch Ch Ch Chp Ch[ Ch Ch Ch ChX {#PP#..#****,** #.#P####.#.# ...###,.S..* #..........## #,....**#....^......# Ch #***,....,#..........##*## ## **,#...##.##......###P# ......####*#...*###...........## ......###...#* #............# .#......##....####..........P# #.#.....#......@.##...........# Ch| M.......########.....# #.........P# ####....# ................######.#....###..##P.#P.#................P#Ch ##.######..........>.......## S   black mamba (asleep) ****##.#####PP....†............# ,,,**#.........................#,*#............#.##P##..#.###Ch .324.1 (46Ch} ,5.1 (47ChT Chm ^ _A black mamba comes into view.Ch   .S..*  ....**#....^......# ....,#..........##*##  **,#........###P# #...Ch d..... #...#* #....... .##....####...... #......@.##...........# .........#.....# .........P# ####....# .........##....## .#P.#................P#  ##..........>.......## #PP....†.....# ....................#  Chf ChQ H  .S..*  ....**#....^......# ....,#..........##*##  **,#........###P# #........ ChR #...#* #....... .##....####...... #......@.##...........# .........#.....# .........P# ####....# .........##...#P.#.............. ChR  ##..........>.......## #PP....†................... ChvX ChnY Ch] Ch_ b _A black mamba is nearby!Ch  .S..*  ....**#....^......# ....,#..........##*##  **,#........###P# #........ #...#* #....... .##....####......Ch6 #......@.##...........# .........#.....# .........P# ####....# .........##....## .#P.#................P#  ##..........>.......## #PP....†.....# ....................#  Chl  .S..*  ChmW....**#....^......# ....,#..........##*##  **,#........###P# #........ #...#* #....... Chm7.##....####...... #......@.##...........# .........#Chyn.....# .........P# ####....# .........##...#P.#..............  ChnR##..........>.......## #PP....†...................Ch.......## Chք*****##.#####PP....†............#*#..............# _A black mamba is nearby!Ch&Ch86.1 (1.0) _ChZCh ChtC####### ##* ##### ##### P##PP#..#####P#* #.#P####.#.###..S..* #....#...#,....###....^......# .#***,.....#....##*##Chu **,#...##.#####P ........####*#...#######..@## .. ####.#......##....####P ##.#.#.....#.##............####. ###.P# ####.... #*#.................######.#.... .#####..##P.#P.#.........P ## ##.######..........> #*****##.#####PP....†.Ch5{Ch|&7ChChCh  ########## ##* ##### ##### .P##PP#..#####P#* #.#P####.#.###..S..* #....#...#.....###....^......# .#***,.....#....##* **,#...##.#####P Ch% P.........####*#.@.#### .######...## . .####.#......##....#### .##.#.#.....#..##..... .....Chը _.#### .###.........P# ####...*#.................######.#.... ..#####..##P.#P.#......... Ch s.## #..........>Ch Ch &8ChT Ch Chށ  ########### ##* ##### ##### #.P##PP#..#####P## #.#P####.#.###..S..# #....#...#.....###....^......# .#**#......#....##* **,#@..##.##### .Ch A.........####*#...#### ..######...## .####.#......##....#### ..##.#.#.....#..##..... ......#### ..###.....P# ####*#.................######.# ...#####..##P.#P.#.Ch ChLj &9Ch ChQ Ch8 **########### ### ##### ##### ##.P##PP#..#####P## #.#P####.#.###..S..# #....#...###....^......#.#**#..@...#....Ch@ ##P#...##.####.........######...####.######...## .####.#......##....#### †..##.#.#.....#........##..............####.###Ch.........P# ####*#.................######.#Ch Ch '30Ch$Ch&Ch;*########### ### ##### #### ##.P##PP#..#####P## #.#P####.#.# Ch###..S..# #..........#..#...@.###....^......*##......#....## ##P#...##.####........#######......###...## #. ...###.##....## †..##.#.#.....#.##.......########.#P# ####Ch_Ch*&1ChRChCh4SS   _A black mamba is nearby! _A black mamba is nearby! Ch;' The helpless black mamba fails to defend itself.  You slice the black mamba!! You freeze the black mamba.  You bite the black mamba, but do no damage.  The black mamba is almost dead.Ch3=7 (0.6ChChQ _The black mamba misses you.ChmG *Chn ### ##### ##### ####P##  #..S..# #...@.#^##......# ##P#...####...#...## .... †...........P# Ch  ### ##### ##### ####P##  #..S..# #...@.#^##......# ##P#...####...#...## .... †........... Ch Chw Ch0 Ch  _A black mamba is nearby!You closely miss the black mamba.The black mamba is almost dead.2.4 (0.7Chr! Ch:#  Ch# N_The black mamba completely misses you.Chy ; *Ch  ### ##### ##### ####P##  #..S..# #...@.#^##......# ##P#...####...#...## Ch O.... †...........P# Ch  ### ##### ##### ####P##  #..S..# #...@.#^##......# ##P#...####...#...## .... †...........Ch  Chf Ch Ch4 Ch M_The black mamba completely misses you. _A black mamba is nearby!  Chu {You closely miss the black mamba.The black mamba is almost dead.Ch (3.1Ch֫ Ch  Ch$ V_The black mamba completely misses you.Ch  * ### ##### ##### ####P##  #..S..# Ch #...@.#^##......# ##P#...####...#...## .... †...........P# ChQi ### ##### ##### ####P##  #..S..# Ch#...@.#^##......# ##P#...####...#...## .... †........... Ch"Ch=#Ch'Ch/MYou closely miss the black mamba.Ch90&8Ch3Ch5 Ch5C_The black mamba misses you.Ch; *Chx ### ##### ##### ####P##  #..S..# #...@.#^##......# ##P#...####...#...## .... †...........P# Ch$p. ### ##### ##### ####P##  #..S..# #...@.#^##......# ##P#...#ChGq###...#...## .... †........... Ch _A black mamba is nearby!Ch [  You slash the black mamba! You freeze the black mamba.Ch]†Chb034.5ChpChO _You kill the black mamba!ChChJChʌChCh~ChzBChoChChuChCh}ChChzChUChChCh?ChChԣChUCh*ChCh=ChChCh[ChChsCh!ChҰCh=ChCh?ChдChCh~Ch-ChChChVCh ChCh#ChCh\ChChiChChChChzChChChChSChChxChCh ChiChChChQChCh\ChChJChChpChChOChChzChChjChChChChuChChChChsChChChChaChChzChChPChChUChCh1ChChChCChCh ChChChChNChChDChChChCh+ChChChChChlChChvCh Ch Ch Ch Ch]ChChTChKChChChChChCChChChCh7ChCh%ChChCh!Ch!Ch"Ch$Ch%Ch&Ch&Ch'Ch])Ch)Ch*Ch,ChS.Ch.Ch/Ch1Ch4Ch45Ch?6Ch7Ch9Ch9Ch:Chb=Ch(@Ch@ChAChCChI#.##P##.PP#.........#####......## .###########........####.#......# Ch7Ji.#########.÷..##.#.#.....#. ....###....##........... ....#### #**#.....###.......... .......# ##P##.....###.......... .......# *#..........#####..##P.#ChJ'# #.#........## ##.#### **#....@...#*****##.###-## #.......,**#.....## ##....P#.#....,,*#..... ChJt#....# #....###.....,**# #....## #P#### *#...F** ###.## #...P.### ##* *!...** ### F   bullfrog (asleep) ChKK#.....<.# **,...,* #......## ****** *,,,..,* **....# **,,, ,,,,,* ****,ChPg75.5 (41.0),* **ChLQChRF-6.5 (42ChJVChX ChuXM_A bullfrog comes into view.Ch"kA.##P##.PP#.........#####......# #Chk........####.#......# #### #####.÷..##.#.#.....#..# ##....##.#### #**#.....###.ChVl# ##P##.....###.# *#..........#####..##P.#P# #.#........## ##.## **#.Chlr#*****##.### #.**#.Chm"## ##....P#.#.....,*#. ....# #....###......**#. Chm....## #P#### *#...F#* ###.# Chma...P.### ##* *!...#* ### # .....<.# **,...Ch9n* ......## ****** *,,...,* *Chn# **,,,,* **,,,,,* ****,*Ch,,***,,Ch-1 _ChChz##....##. #**#.....###. .# ##P##.....###. .# *#...#####..##P.#P.#. .# #.#.## ##.######. .# **#........########.#####PP. ## #........###. #Chv ##....P#.#......##. #....###...@..###. # #P#### ##...F## ###.###. ### ##* #!...#* ### ###. <.# *#.....# #. .## ****** *......# ***#. .# **,,,,* ##.....# ****,*##. .# *,,,,,* #....## *,,,***,,. .#* **,,,,** #....# *,,,,***,* *,,,,,,***,,,,* **,,,,* *,ChChM&2ChChIChl is nearby! _ The helpless bullfrog fails to defend itself.  You chop the bullfrog into pieces!!! You freeze the bullfrog.Ch f.Ch? -3.2 (0.7Ch ChC 6 _You kill the bullfrog!Ch Ch-} 3Ch7~ Ch Ch& BChJ Ch Ch Ch Ch Ch Ch Cȟ q _c - 5 potions of curing (gained 1)Chǎ Ch& Ch Ch Chc Ch ChN Ch Ch Ch Ch Ch Ch ChZ Ch9 Ch Ch Ch Chߠ ChV ChR Ch Ch Ch Chި ChI Ch Chi Ch ,Ch Ch Ch Ch Ch׳ Ch_ ChA Ch Chr Ch Cha Chû Ch Ch} Ch6 Ch Chm Ch Ch Ch Ch Ch Ch ChB Ch Ch# Ch Ch! Ch Ch Ch Ch Ch Chr Ch0 Ch Ch Ch Chc Ch Ch Ch Ch Ch Ch ChZ Ch Ch? Ch ChU Ch Ch/ Ch Ch Ch Cho ChD Ch ChF Ch Chz Ch Ch Ch) Ch Ch Chl Ch Ch Ch Ch Ch  Ch ChS Ch ChD Ch: Ch Ch Ch Ch Ch Ch ** *#....###.....# ***, ChJ t,* #.....###....# ** **###....##.#....# **** Ch ,*#......#.......# *,,, ,**#.............## *,,, ** *#.............# *,,, Ch ,** #............## *,,, ,,* #......##....# **** ,** #...@####....# *414.2 (31.0)Chb  ,***#....#**##.#.# **** *,*#......,,,##### *,,, Ch ,**##.....),,,* **,, ,,,...,***** *,,, ,,...........,**,** **,, ,.............,,,,** ** ChD o,..........##..,,*, Ch) H,,,,,,,,,***,,,,,Ch ,5.2 (32Ch! ChZ.  Ch. _Found a +0 short sword.ChY< ChL= ChhD ChG  Ch H B_No target in view!Ch(o Cho Chp Ch`s ChDu ChOw : _Chy Ch{ Ch)| Ch5} Ch~ ChM Ch Ch ChU Ch ChH Ch& Ch C  You see here a +0 short sword.Ch Ch  _Ch Ch) Ch Ch Ch Chx Ch, Ch Chz Ch Ch Ch ChĚ Ch Ch Ch Ch Chl Ch Chp ChI Chs Ch) Ch ChP Ch ChP Ch Ch{ Ch Ch ChC Ch̰ Chs Chdz Ch& Ch Chz Ch Ch Ch< Chq Ch Ch Chg Chǽ Ch4 Ch Ch Ch Ch# Ch ChL Ch Chg Ch Ch Ch- Ch Ch9 Ch Ch Chp Ch Ch Chu Ch ,Ch Ch8 Ch Chg ChP Ch Ch Ch Ch Ch ChM Ch Ch Chj Ch- Ch Ch Ch Chr Ch Ch Ch Ch Ch7 Ch8 Ch9 Ch Ch Ch Ch Ch Ch ChChCheChChChyChB Ch Ch Ch ChChChChmChCh{ChcChChChChCh8Ch Ch?!Cht"Ch>$Ch%Ch<&Ch&Ch)Chr*Ch*Ch+Ch8-Ch.Ch$/Ch/Chu1Chi6,,,,,,,,,,,**###....##.#.,,.#*,....P##......#....,,,*.###....**#..........Ch6.###.#....## *#.........,..## #.........,**#.$# #......##.###........#* #....####............####....#####,,,,*#.@..#.##.........#ChJ7,,,,*##....####.....)...,,,>,* #................#,,**#.................****#.##P..............** ####............##. ,*****,#...........###..Ch7 ,,,,...............P###. ................####. Ch86 55.2 (40  Ch9Ashenzari invites you to partake of a vision and a curse of melee combat andbeguiling.ChD/  --more--ChChb& _ChˑCh Ch^ Ch` { Ability - do what?CostFailure Ch` Y Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Melee/Bglg)0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description. Ch ChR Ch Ch,,,,,,,,,,,**###....##.#. cuphead4 the Thaumaturge,,,.#*,....P##......#.... Gnoll of Ashenzari ****..,,,*.###....**#.......... Health: 106/106 ========================,.###.#....## *#......... Magic: 29/29 ========================,,..........## #......... AC: 10Str: 7,**#.$.......# #......##. EV: 14Int: 21,###........#* #....####. SH: 0Dex: 12,...........####....##### XL: 13 Next: 73% Place: Lair:2,,,,,*#.@..#.##.........# Noise: ---------  Time: 21455.2 (0.0),,,,,*[ Ch40m##....####.....)... I) +6 demon blade (freeze),,,>,* #................# Throw: 3 boomerangs,**,,**#.................,,****#.##P..............,** ####............##. ,,*****,#...........###.. ,,,,,...............P###. ,,,,................####.  _c - 5 potions of curing (gained 1) _Found a +0 short sword. _No target in view! _You see here a +0 short sword.  Ashenzari invites you to partake of a vision and a curse of melee combat and _beguiling. ChceCurse which item? (Esc to abort)  Ch\Hand Weapons (go to first with ))  I - a +6 demon blade of freezing (weapon) Jewellery (go to first with "=)  g - a ring of wizardry (worn).Ch.Ch,,,,,,,,,,,**###....##.#. cuphead4 the Thaumaturge.Ch,,,.#*,....P##......#.... Gnoll of Ashenzari ****..,,,*.###....**#.......... Health: 106/106 ========================,.###.#....## *#......... Magic: 29/29 ========================.Ch4,,..........## #......... AC: 10Str: 7,**#.$.......# #......##. EV: 14Int: 21.Ch,###........#* #....####. SH: 0Dex: 12,...........####....##### XL: 13 Next: 73% Place: Lair:2.Ch%,,,,,*#.@..#.##.........# Noise: ---------  Time: 21455.2 (0.0),,,,,*##....####.....)... I) +6 demon blade (freeze),,,>,* #................# Throw: 3 boomerangs.Ch,**,,**#.................,,****#.##P..............,** ####..[32m..........##. .Chg,,*****,#...........###.. ,,,,,...............P###. ,,,,................####..Chz  _Found a +0 short sword. _No target in view! .ChR_You see here a +0 short sword.  Ashenzari invites you to partake of a vision and a curse of melee combat and _beguiling.Okay, then..Ch.Ch?.Ch. _.Ch .Ch Innate Abilities, Weirdness & Mutationsa - You have very sharp teeth..Cht b - You have an uncanny knack for detecting items.c - Your experience applies equally to all skills./Chx2/Ch=/ChBR,,,,,,,,,,,**###....##.#. cuphead4 the Thaumaturge,,,.#*,....P##......#.... Gnoll of Ashenzari ****../ChC,,,*.###....**#.......... Health: 106/106 ========================,.###.#....## *#......... Magic: 29/29 ========================,,..........## #......... AC: 10Str: 7/ChoD,**#.$.......# #......##. EV: 14Int: 21,###........#* #....####. SH: 0Dex: 12,...........####....##### XL: 13 Next: 73% Place: Lair:2/CheE,,,,,*#.@..#.##.........# Noise: ---------  Time: 21455.2 (0.0),,,,,*##....####.....)... I) +6 demon blade (freeze),,,>,* #................# Throw: 3 boomerangs,**,,**#.................,,****#.##P............../ChF,** ####............##. ,,*****,#...........###.. ,,,,,...............P###. /ChF),,,,................####.  _Found a +0 short sword. _No target in view! _You see here a +0 short sword.  Ashenzari invites you to partake of a vision and a curse of melee combat and /ChaGy_beguiling. _Okay, then./ChEN/Ch+O/ChU/ChgW/Chm /Cho _ Ability - do what?/Ch?p CostFailure  Invocations -  X - Renounce ReligionNone0% G - Curse Item/Chp Q(Boost: Melee/Bglg)0%  H - Shatter the ChainsCursed item/Chq o0% [?] toggle between ability selection and description.0ChrLNescribe what?2Ch mo what?  X - Renounce Religion2Ch?None0%  G - Curse Item2Ch5B(Boost: Melee/Bglg) 0% 3Ch% Nescribe what?4Ch: Curse Item Curses a chosen equipped item, binding it to the wearer until the curse and the item both are broken. Cursed items can no longer be enchanted or modified. 4Ch5If you bind an item with this curse Ashenzari will enhance the following skills:Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Beguiling: Hexes and Translocations. Range: N/A This ability costs: nothing.6Ch*  Ability - describe what? CostFailure  Invocations - 6Ch*  X - Renounce ReligionNone0%  G - Curse Item(Boost: Melee/Bglg) 0%   H - Shatter the ChainsCursed item0% 6Ch*+ &6Ch+ g[?] toggle between ability selection and description.7Chӡ7Ch_7Ch&,,,,,,,,,,,**###....##.#. cuphead4 the Thaumaturge7Ch\,,,.#*,....P##......#.... Gnoll of Ashenzari ****..,,,*.###....**#.......... Health: 106/106 ========================,.###.#....## *#......... Magic: 29/29 ========================,,..........## #......... AC: 10Str: 77Ch,**#.$.......# #......##. EV: 14Int: 21,###........#* #....####. SH: 0Dex: 127Che,...........####....##### XL: 13 Next: 73% Place: Lair:2,,,,,*#.@..#.##.........# Noise: ---------  Time: 21455.2 (0.0),,,,,*##....####.....)... I) +6 demon blade (freeze)7Cḫ,,,>,* #................# Throw: 3 boomerangs,**,,**#.................,,****#.##P..............,** ####............##. 7Ch7.,,*****,#...........###.. ,,,,,...............P###. ,,,,................####.  7ChR_Found a +0 short sword. _No target in view! _You see here a +0 short sword.  Ashenzari invites you to partake of a vision and a curse of melee combat and _beguiling. _Okay, then.7Ch@_7Ch"No target in view! _You see here a +0 short sword.  Ashenzari invites you to partake of a vision and a curse of melee combat and _beguiling.Okay, then.7Ch۵7Ch7ChJ. _8Ch68Chcuphead4 the Thaumaturge (GnEE)Turns: 21479, Time: 01:10:25 8ChnHealth: 106/106 AC: 10 Str:  7 XL: 13 Next: 73% Magic: 29/29EV: 14 Int: 21 God: Ashenzari [****..] Gold: 1975SH:  0 Dex: 12 Spells: 6/37 levels left rFire . . . (100%) I - +6 demon blade (freeze) rCold . . . (100%) c - orb "Prescient Trepidation" {Mesmerism, Elem, Fort} rNeg . . . (100%) j - +1 leather armour of the Oracular Sky {rPois, Melee,rPois + (33%) h - +2 helmet "I Knew You'd Do That" {Bglg, Fort} (curserElec .(100%) e - +0 cloak of Ashenzari's Seer {Range, Self} (curse) rCorr .(100%) (no gloves) SInv + (no boots) Will +....f - amulet of Ashenzari's Burden {Alch+, Melee, Sorc} (cStlth ++++l - 8ChN[0;10;1mring of Supernal Gnosis {Will+, Melee, Self} (curse)HPRegen 0.37/turng - ring of wizardry MPRegen 0.21/turn %: clarity, wizardry (x1) @: studying Ice Magic A: fangs 1, treasure sense, distributed training9Ch\Z9Chc#,,,,,,,,,,,**###....##.#. cuphead4 the Thaumaturge,,,.#*,....P##......#.... Gnoll of Ashenzari ****..,,,*.###....**#.......... Health: 106/106 ========================9Chd,.###.#....## *#......... Magic: 29/29 ========================,,..........## #......... AC: 10Str: 7,**#.$.......# #......##. EV: 14Int: 21,###........#* #....####. SH: 0Dex: 12,...........####....##### XL: 13 Next: 73% Place: Lair:2,,,,,*#.@..#.##.........# Noise: ---------  Time: 21455.2 (0.0)9Che~,,,,,*##....####.....)... I) +6 demon blade (freeze),,,>,* #................# Throw: 3 boomerangs,**,,**#.................,,****#.##P..............,** ####............##. 9Che$,,*****,#...........###.. ,,,,,...............P###. ,,,,................####.  _No target in view! _You see here a +0 short sword.  Ashenzari invites you to partake of a vision and a curse of melee combat and _beguiling. 9Chfd_Okay, then. _Okay, then.9Chf9Chk9Chk9Ch>9Ch?$9Ch@UInnate Abilities, Weirdness & Mutationsa - You have very sharp teeth.b - You have an uncanny knack for detecting items.c - Your experience applies equally to all skills.9ChA9Ch}#9Chf(9Ch,-#,,,,,,,,,,,**###....##.#. cuphead4 the Thaumaturge,,,.#*,....P##......#.... Gnoll of Ashenzari ****..,,,*.###....**#.......... Health: 106/106 ========================9Ch-,.###.#....## *#......... Magic: 29/29 ========================,,..........## #......... AC: 10Str: 7,**#.$.......# #......##. EV: 14Int: 21,###........#* #....####. SH: 0Dex: 12,...........####....##### XL: 13 Next: 73% Place: Lair:29Ch5.,,,,,*#.@..#.##.........# Noise: ---------  Time: 21455.2 (0.0),,,,,*##....####.....)... I) +6 demon blade (freeze),,,>,* #................# Throw: 3 boomerangs,**,,**#.................,,****#.##P..............,** ####............##. 9Ch.r,,*****,#...........###.. ,,,,,...............P###. ,,,,................####.  _No target in view! _You see here a +0 short sword.  Ashenzari invites you to partake of a vision and a curse of melee combat and _beguiling. _Okay, then. _Okay, then.9Ch /9Ch29ChD39Chg79Ch8:Ch :Ch Inventory: 37/52 gear slots Hand Weapons (go to first with ))  I - a +6 demon blade of freezing (weapon):Ch b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing Missiles (go to first with ()d - 30 poisoned darts  k - 3 boomerangs (quivered)  q - 4 throwing netsy - 3 darts of disjunction  K - 5 curare-tipped darts Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort} :ChM # e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top];Ch  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing ;Ch Missiles (go to first with ()  d - 30 poisoned darts  k - 3 boomerangs (quivered)  q - 4 throwing nets  y - 3 darts of disjunction  K - 5 curare-tipped darts Armour [ ;Ch  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc a - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness ;ChJ  u - a +2 robe of cold resistance  x - a +0 cloak  C - a +0 leather armour of cold resistance  Dtroll leather armourE;Ch ]scale mail of cold resistance10%;Chq ;ChCh  b - 2 scrolls of blinking  t - 8 scrolls of teleportation  N - a scroll of noise  T - 2 scrolls of torment9>Ch ?Ch5 t - 8 scrolls of teleportation  s - 2 scrolls of butterflies  i - 8 scrolls of identify ?ChPotions (go to first with !)  c - 5 potions of curing74?ChX s - 2 scrolls of butterflies ?Ch98 i - 8 scrolls of identify  g - a potion of magic  h - a potion of haste  w - 8 potions of heal woundsa - a potion of ambrosia  b - a potion of brilliance  e - a potion of enlightenment85?Ch?ChH@  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  g - a ring of wizardry (worn)  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}  i - an amulet of the acrobat ?ChIu n - a ring of positive energy  p - a ring of protection from cold  s - a +6 ring of strength  v - an amulet of guardian spirit  B - a +6 ring of strength  J - a ring of protection from cold Wands (go to first with /)  a - a wand of flame (8) ?ChJ> c - a wand of roots (15)  e - a wand of charming (9)  f - a wand of mindburst (3)  p - a wand of polymorph (22) Scrolls (go to first with ?)b - 2 scrolls of blinking  ?ChcK*f - a scroll of fear  g - a scroll of fog  t - 8 scrolls of teleportationa - 2 scrolls of enchant armour58@Ch=4@Ch>Magical Staves (go to first with |)  F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} @Ch?Jewellery (go to first with "=)  a - a wand of flame (8)  f - a wand of mindburst (3)2@Ch D - a +0 troll leather armour  E - a +2 scale mail of cold resistance  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6}  B - a +6 ring of strength  a - a wand of flame (8)47@ChrY 4@ChZ  u - a +2 robe of cold resistancex - a +0 cloak  C - a +0 leather armour of cold resistance  p - a ring of protection from cold @ChZ p B - a +6 ring of strength1CChF 5CChF  q - 4 throwing netsy - 3 darts of disjunction  K - 5 curare-tipped darts Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort} CCh j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness CChf u C - a +0 leather armour of cold resistance2DCh  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing Missiles (go to first with ()d - 30 poisoned darts DChݞ  k - 3 boomerangs (quivered)  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self} 5EChK EChQ EChW #,,,,,,,,,,,**###....##.#. cuphead4 the Thaumaturge,,,.#*,....P##......#.... Gnoll of Ashenzari ****..,,,*.###....**#.......... Health: 106/106 ========================EChIX ,.###.#....## *#......... Magic: 29/29 ========================,,..........## #......... AC: 10Str: 7,**#.$.......# #......##. EV: 14Int: 21,###........#* #....####. SH: 0Dex: 12ECh Y ,...........####....##### XL: 13 Next: 73% Place: Lair:2,,,,,*#.@..#.##.........# Noise: ---------  Time: 21455.2 (0.0),,,,,*##....####.....)... I) +6 demon blade (freeze)EChY ,,,>,* #................# Throw: 3 boomerangs,**,,**#.................,,****#.##P..............,** ####............##. EChjZ ],,*****,#...........###.. ,,,,,...............P###. ,,,,................####.  _No target in view! ECh[ +_You see here a +0 short sword.  Ashenzari invites you to partake of a vision and a curse of melee combat and _beguiling. _Okay, then. _Okay, then.ECha ECha EChg EChh ECh& EChr  Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNoneECh- 0% G - Curse Item(Boost: Melee/Bglg)0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.GCh}GCheGCh(,,,,,,,,,,,**###....##.#. cuphead4 the Thaumaturge,,,.#*,....P##......#.... Gnoll of Ashenzari ****..,,,*.###....**#.......... Health: 106/106 ========================,.###.#....## *#......... Magic: 29/29 ========================GCht,,..........## #......... AC: 10Str: 7,**#.$.......# #......##. EV: 14Int: 21,###........#* #....####. SH: 0Dex: 12,...........####....##### XL: 13 Next: 73% Place: Lair:2,,,,,*#.@..#.##.........# Noise: ---------  Time: 21455.2 (0.0),,,,,*##....####.....)... I) +6 demon blade (freeze),,,>,* #................# Throw: 3 boomerangs,**,,**#.................GCh+,,****#.##P..............,** ####............##. ,,*****,#...........###.. ,,,,,...............P###. ,,,,................####.  _No target in view! _You see here a +0 short sword.  Ashenzari invites you to partake of a vision and a curse of melee combat and _beguiling. _Okay, then. _Okay, then.GCh>GChyCurse which item? (Esc to abort) Hand Weapons (go to first with ))  I - a +6 demon blade of freezing (weapon) Jewellery (go to first with "=) GChWH g - a ring of wizardry (worn)IChIChp,,,,,,,,,,,**###....##.#. cuphead4 the Thaumaturge,,,.#*,....P##......#.... Gnoll of Ashenzari ****..,,,*.###....**#.......... Health: 106/106 ========================,.###.#....## *#......... Magic: 29/29 ========================,,..........## #......... AC: 10Str: 7,**#.$.......# #......##. EV: 14Int: 21IChUr,###........#* #....####. SH: 0Dex: 12,...........####....##### XL: 13 Next: 73% Place: Lair:2,,,,,*#.@..#.##.........# Noise: ---------  Time: 21455.2 (0.0),,,,,*##....####.....)... I) +6 demon blade (freeze),,,>,* #................# Throw: 3 boomerangs,**,,**#.................,,****#.##P..............,** ####............##. ICh>,,*****,#...........###.. ,,,,,...............P###. ,,,,................####.  _No target in view! _You see here a +0 short sword.  Ashenzari invites you to partake of a vision and a curse of melee combat and _beguiling. _Okay, then. _Okay, then.ICh6.2 (1+6 demon blade "Sidereal Prison" {freezIChIChc _You see here a +0 short sword.  Ashenzari invites you to partake of a vision and a curse of melee combat and _beguiling. _Okay, then. _Your +6 demon blade of freezing glows black for a moment.ICh7~ ,* #.....##..,,,...P#####....##.#.#*,....P##......#,,*.###....**#..###.#....## *.....#..**#.$.# #......###IChC-* #....####........@...####....####....##....#.##.........#.,,,*##....####.....)...,,>,* #.........#**,,**#.......,****#.##P......** ####............##.*****,####..,P###.ICh@,,,,,,,,,,,ICh&7ICh|IChHICh!i !M ** *#....###...,..* #.....##...,,,...P#####....##.#..#*,....P##......#,,#.###....**#.###.#....## *.....#..**#.$.#..###* .IChBj .......####....####...##....#.##.........#,...,*##....####.....)..... ......IChBq @,,,,,,,,,,,IChq &8IChu ICh6w ICh)  ,** *#....### ,..,,,,.....* #.....###ICh  ,...,,,...P#####....##.# ,,..#*,....P##......# .,,#.###....#*# ..###.#....## *# .## # ,**#.$ICh .# #......## ,###.#* #....#### .####.... .....##....#.##.ICh \ ....,*##....####.....) ...>,* #....... .#*,,**#. ,,****#.##P ,** ####.## ,,*****,#.###ICh( 6,,,,,ICh h,,,,,,,,,,,,ICh &9IChr ICh IChJ:M ICh,* *....,,#...,,,,,,...## *#....###....,..* #.....##...,,,...P#####....##.#,,..#*,....P##......#IChq.,,#.###....#*#.###.#....## *......#..ICh**#.$.#..,###IChI# .......####....####,.....##....#.##..........#IChT#.....IChA,,,,,,*,,,,,ICh('60IChxIChJ; _Found a stone staircase leading down.JCh:Ep ,,,,,,*,,,,,,* *....,,# ,...,,,,,...## *#....### ,...,,,,.....* #.....JCh3F ,,...,,,...P#####....##. ,,,..#*,....P##......# ..,,#.###....#*# ...###.#....## *# .## # ,,**#.$.# #......JChG ,,###.## #.... ,..####.... ......##....#.## ......*##....####.....)JChG ....>.* #...... ..##.,**# ..,##**#.##P ,,** ####.JCh*Q6,,,,,JChQh,,,,,,,,,,,,JChS&1JCh=[JCh\JChX>5MJCh> *,,,,,*##...,,,*,,,,..* *....,,#.....,,,,,...## *#....#....,,,,.....# #.....##...,,,...P#####....##JChN?=,,,..#*,....P##......#..,,#.###....#*#.###.#....## *.......JCh?##...###.$...,#### JCh.@,,............####....###..P..,##**#.##P...JChI.,,,**,*,**,,,,*JChPJJChK&2JChOJChtQJChp4 ,,,**,*,**,,,,* *,,,,,* ,...,,,*,,,,..* *....,,# ,....,,,,,...## *#.... ,....,,,,.....# #..... ,,,...,,,...P#####....## ,,,,..#*,....P##......# ...,,#.###....#*# ....###.#....## *# .## #JCh ...###.$.# #...... ,,,###.## #.... ,,....####.... ,......##....#.## ,......*##....####.....) ,....>.* # ,..##.P**# ,..,##**#.##PJCh],,,,,**,,,,JChg,,,,,,3JChJCh^JChU d...,,,*,,,,..* *....,,....,,,,,...## *#....#...,,,,.....# #.....,,...,,,...P#####....#*.,,,..#*,....P##......#....,,#.###....#*#......,....###.#....## *#..........## ...###.,,,###..###....#JChV Y......##....#.##..............*##....####.....).....>.* #.................##.P**#....,###*#.##P ,,,** ####.JChj[ 7,JChH\ &4JCh_ JChe JChf +5.2 (2JCh(j JChk @ _You now have 1986 gold pieces (gained 11).KChZIKChKCh6KCh,KChKCh]KChKChKChKChKChwKCh KCh<KCh" KCh*,,,**,,,,,* **,,,, ....#**,,***,..** *,,,, .....*####**...,* **,,,, .....##.#.##...,* *,,,,, .........#......* *...., ...............## *#KCh ................# # P##### *#.....@##,....P# *#.....#.###....#*#..... #.....###.#....## *#.... ................## # .....###.........# #.... ...l.###..## #KChLgl   komodo dragon (asleep) ..........####.... .........##....#.## ,,.......*####....KCh!KChIy,,,,,*,,,,,,,,8.2 (3KCh**,,,,>,KCh+9.2 (4KChEKCh KChR_A komodo dragon comes into view.KCh    ,....#..**  ,.....*####**...,*  ,.....##.#.##...,*  ,.........#......*  ,...............##  ,................#  ,..............P ,*#.....@# **#.....#.# *#.....###.#  ,............  ,.....###.........#  ,...l.###........## KChX U ,........ >........KCha    ,....#..**  ,.....*####**...,*  ,.....##.#.##...,* KCh] U ,.........#......*  ,...............##  ,................#  ,..............P KCh $,*#.....@# **#.....#.# *#.....###.#  ,............  ,.....###.........#  KCh 6,...l.###........##  ,........ >........KChЗ KCh KCh9 KCh d _A komodo dragon is nearby!KChQ    ,....#..**  ,.....*####**...,*  ,.....##.#.##...,*  ,.........#......*  ,...............##  ,................#  ,..............PKChR v ,*#.....@# **#.....#.# *#.....###.#  ,............KChsS  ,.....###.........#  ,...l.###........##  ,........KCh'T ; >........KCh    ,....#..**  ,.....*####**...,*  ,.....##.#.##...,*  KCh ,.........#......*  ,...............##  ,................#  ,..............P ,*#.....@# KChM **#.....#.# *#.....###.#  KCh ,............  ,.....###.........# KCh>  ,...l.###........##  ,....KCh i.... >........KCh< !KCh KCh KChMKCh KChV_A komodo dragon is nearby!LCh ,....#**,,***,..** * ......*#####*...,* **LCh{ ......##.#.##...,*  ..........#......* *.... .## *#... ....# # LCh1....P##### ,*###,....P##. **#.###....#*# LCh##.# *# .................## # ###.........# #LCh"< ....l.###........## # .................#### >.........##....#.LCh ..........*##....#### ,,.....>.* #.......LCh,LChe1,,,,,,**LChQ*,<,,LCh-,,,,LCh~,70.2 (1LChKLCh LCh;-_Found a stone staircase leading down.LCh@ ,......*#####*...,* ** .##.#.##...,*  LCh.....#......* *... .## *# .....# # ,.....P##### *,*###,....P##.LCh **##.###....#*# ##.# *# ..................## #LCh <###.........# # .....l.###........## # ..................####LCh~ .>.........##....#. ...........*##....#### .........>.* #....... ,...##.P**#LChB,,**,**LChG*,*<**,,LCh(*,,,,LCh3&1LChnLCh9 _Found a stone staircase leading up.LChZ .##.#.##...,*  *.....#......* *.. *..## *# ,.......# # *,..P##### **,*###,....P##. **##.###....#*#####.#....## *# .......@...........## # #<###..# # #.....l.###...# # #..................#### ..>.........##....#. P...........*##....#### #...>.* #....... P.##.P**# ,...,###*#.##PLChY`,****************,,,LChb&2LChdLChbfLCh ^**....#......* *...LChe =......## *#,........# *,.......P#### **,*###,....P##..* **##.###....#*#LCh m####.....###.#....## *#...................## #<###..............l.###........#LCh .........#..>...##....#.##.P..LChH ...*##....#####>.* #........PLCh ##.P#*#.#####.##P ,,,,** ####.LChC ;**,,,LChX &3LChD! LCh" LCh #lLCh l  Found a stone staircase leading down. _Found a stone staircase leading up. LCh{! The helpless komodo dragon fails to defend itself.  You slash the komodo dragon! You freeze the komodo dragon.  Your bite misses the komodo dragon.  The komodo dragon is moderately wounded.LCh"3=9 (0.7LCh.*LCh, LCh-?_The komodo dragon bites you but does no damage.MCh (slow)You slash the komodo dragon! The komodo dragon seems to slow down.  You freeze the komodo dragon.=4.5 (0.6MChMChe _The komodo dragon is heavily wounded.MChr  You hit the komodo dragon. The komodo dragon seems to slow down.  You freeze the komodo dragon. You bite the komodo dragon.  The komodo dragon is severely wounded.-5.2 (0.7MChZ _The komodo dragon barely misses you.MChl"  You slash the komodo dragon! The komodo dragon seems to slow down.  You freeze the komodo dragon.MCh#3=8 (0.6MCh(MCh*a _The komodo dragon is almost dead.MCh  MChm W You hit the komodo dragon. You freeze the komodo dragon.MChZ# =.MCh# )MCh* 5-6.4 _You kill the komodo dragon!MCha/ MCh1 n _Your Shapeshifting skill increases to level 8!MCh MCh= 8-MCh MCh H _No target in view!MChMCh% MCh.  Skill  Level Cost  Apt Skill  Level Cost  Apt  + Fighting  11.4   2.2  +8   + Spellcasting  12.8   3.0  +8  MCh        MCh9 + Maces & Flails  13.1   2.2  +8   + Conjurations  10.4   2.8  +6  MCh + Axes  13.1   2.2  +8   + Hexes  10.0   2.8  +6   + Polearms  13.1   2.2  +8   + Summonings7.2   2.8  +6  MCh` + Staves  13.1   2.2  +8   + Necromancy7.2   2.8  +6  MCh + Unarmed Combat  13.1   2.2  +8   + Forgecraft7.2   2.8  +6  MChQV + Throwing  10.6   2.2  +8   + Translocations  10.0   2.8  +6      MCh + Alchemy  10.0   2.8  +6   + Short Blades  13.1   2.2  +8   + Fire Magic   9.1   2.8  +6  MChA  + Long Blades  13.1   2.2  +8   + Ice Magic   9.6   1.4  +6 +4MCh + Ranged Weapons  10.6   2.2  +8   + Air Magic   9.1   2.8  +6  MCh     + Earth Magic  11.0   3.7  +6   + Armour  11.4   2.2  +8      MCh,+ Dodging9.9   2.6  +8   + Invocations9.5   2.2  +9   + Shields  11.4   2.2  +8   + Evocations8.7   2.2  +8  + Stealth9.7   2.6  +8   + Shapeshifting 8.0   2.7  +7  Skills enhanced by Ashenzari's power are in green. Bonus from skill manuals is  in red.  MChb[?] Help  [_] enhanced|base level [!] training|costNChH NCh0M NChS *NChS **...........#......* *.. cuphead4 the Thaumaturge**.................## *#. Gnoll of Ashenzari ****..*,..................# #. Health: 106/106 ========================NChhT N**,...............P#####. Magic: 29/29 ========================**,*#......##,....P##... AC: 10Str: 7* **##.....#.###....#*#.. EV: 14Int: 21NChT *####.....###.#....## *#. SH: 0Dex: 12NCh\U *...................## #. XL: 13 Next: 75% Place: Lair:2*#<.....@###.........# #. Noise: =--------  Time: 21476.4 (0.0)NChU *#.......###........## #. I) +6 demon blade "Sidereal Prison" {freez*#..................####. Throw: 3 boomerangs*..>.........##....#.##..NChJV *P...........*##....####.*#.........>.* #......... NChV *P.......##.P#*#......... *#........#####.##P......NChFW  **,,,,,,,** ####....... NChW vYou freeze the komodo dragon. _The komodo dragon is almost dead.NCh4X You hit the komodo dragon. You freeze the komodo dragon. _You kill the komodo dragon! _Your Shapeshifting skill increases to level 8! NChX 3_No target in view!NCh\ NCh] NCha NChc NChu NCh NCh NCh? NCh NCh $ _NCh NCh NChQ NCh@ NChT NCh NChM NCh7 NCh= NCho NCh! NCh NCh NCha NCh NCh NCh NCh NCh NChQ NCh NCh# NCh% NChq& NCh' NCh* NCh1 ; NCh|1 ,...,,*#..   ..,**#.H...#.*,,,**#...#   ..^,*NCh1 ~#*,,,**P...#   ...####*,,,**,,,,, NChj2 m  ..../.##*,,***,..* NCh2   ,,...........######*...,   ,,,,.........##.#.##...,   ,,,**#NChY3 #.....   ,,,*##.@...............#- NCh3   ,,,*#..................   ****##................P# NChZ4 '  ,*** ##.##......##,....P   ,,,** ####.....#.###... NCh4 {  ,,,,#####.....###.#....# H   manticore (asleep)   ,,,*#.......... NChN5   ,,,*##<......###..   ,,,**#.......###.NCh5 !NChh< Q,,,,**,,,>,,,NCh< ,,,,NCh]= ,,,,NCh= <83.4 (7,*NChI> *,,NCh> -,,,NCh? E-4.4 (8NChD NChF  NChG N_A manticore comes into view.NCh8u > ,..,**#.H...#. ,..^,*.......# ,...###......# ,..../.......## ,,,...........# ,,,,,.........## #......... #.@....... ,,,,*#.......... *****##......... *,*** ##.##.....  ####..... ....# NChvE.... <......## OCh > ,..,**#.H...#. ,..^,*.......# ,...###......# ,..../.......## ,,,...........# ,,,,,.........## #......... #.@....... ,,,,*#.......... *****##......... *,*** ##.##.....  ####..... OCh/....# .... <......## OChOChOCh'OCh` _A manticore is nearby!OCh~r* >OChs ,..,**#.H...#. ,..^,*.......# ,...###......# ,..../.......## ,,,...........# ,,,,,.........## #......... OChQt#.@....... ,,,,*#.......... *****##......... *,*** ##.##.....  ####..... OCh u]....# .... <......## OCh > ,..,**#.H...#. ,..^,*.......# ,...###......#OCh.] ,..../.......## ,,,...........# ,,,,,.........## #......... #.@....... ,,,,*#.......... *****##.........OCh *,*** ##.##.....  ####..... ....# .... OChY<......## OChOCh=OChgOChE` _A manticore is nearby!OChCu ,....,##...#,,,**...>H......,,*#.....,**#.H...#.#^,*.P...####*,,,**,,,,,OChaD8..../##*,,***,..*....#####*......##.#.##...,*#......##...#,,,,*#........****##................P#*,*** ##.##......##,....P** ####.....#.###.... HH 2 manticores (asleep),#####.....###.#....#...........##<OChK ,,,,****,,,*,A manticore comes into view.OChvL+5.4 (1OChPOChR6 _Found a staircase to the Shoals.OCh- i ,,...##.##...#......,##...#,,,**...>H......,,*#.....,*##.H...#.#,,,**#^,*.P...####*,,,**,,,,,/##*,,***,..*#####*......##.#.##...,...##OCh/ #......###,,,,*#...****##..........P#*,*** ##.##......##,....P** ####.....#.###....,#####.....###.#....#.....OCh1 OCh,7 ,,,,****,,**,.HH1 asleep)OCh8 &6OChA= OCh> OCh7 ,,.....*#..##......##.##...#......,##...#OCh9,,,**...>.......,,*#......,*##.HH..#.#,,,**#.^,*.P...####*,,,**,,,,,/##*,,***,..*####*...##.#.##...,...##OCh#.......,,*###,,,,*#...****##....OCh1......P#*,*** ##.##......##,....P** ####.....#.###....,#####.....###.#....#OCh/|,,,,,**,,***,HHOCh42 ``OCh)5P`  The manticore flicks its tail.OChOCh2..HOChw/..OCh0===7OChsOChJ _The volley of spikes skewers you but does no damage.QCh  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.QChY QChZ7 c Your spells (cast)TypeFailure Level a - SandblastEarth1%1  b + Stone ArrowConjuration/Earth 1% 3 c - BlinkTranslocation1%QCh8 2  d - Launch Clockwork BeeForgecraft1%3  e - Brom's Barrelling BoulderConjuration/Earth1%4  f - Lee's Rapid DeconstructionEarth1%5  g - Ensorcelled HibernationHexes/Ice1%2  h - Yara's Violent UnravellingHexes/Alchemy1%5  i - Permafrost EruptionIce/Earth6%QCh9 6 Select a spell to cast [?] help[Esc] exitRChO RChX RChb   ,,,,,**,,***,,,.........# cuphead4 the Thaumaturge   ,,,,***#..##......##....# Gnoll of Ashenzari ****.. RChc I  ,,,,**##...#......,##...# Health: 106/106 ========================   ,,,,**...>.......,,*#.... Magic: 29/29 ========================   ,..,*##.H...#.#,,,**#...# AC: 10Str: 7 RChhd   ,..^,*...H...#*,,,**P...# EV: 14Int: 21   ,...###......#*,,,**,,,,, SH: 0Dex: 12 RCh7e   ,..../.......##*,,***,..* XL: 13 Next: 75% Place: Lair:2   ,.......@.....######*..., Noise: ===------  Time: 21487.4 (0.0)   ,.............##.#.##..., I) +6 demon blade "Sidereal Prison" {freez RCh0f   ,...###...........#...... Throw: 3 boomerangs   ,.,,*##.................#   ,,,,*#...................   *****##................P# HH 2 manticores   *,*** ##.##......##,....P RChf y  ,,,,** ####.....#.###....   ,,,,,#####.....###.#....#A manticore comes into view. _Found a staircase to the Shoals.  The manticore flicks its tail. RChg 2_The volley of spikes skewers you but does no damage.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RChh RChq   ,,,,,**,,***,,,.........# cuphead4 the Thaumaturge   ,,,,***#..##......##....# Gnoll of Ashenzari ****..   ,,,,**##...#......,##...# Health: 106/106 ========================   ,,,,**...>.......,,*#.... Magic: 29/29 ======================== RChr   ,..,*##.H...#.#,,,**#...# AC: 10Str: 7   ,..^,*...H...#*,,,**P...# EV: 14Int: 21   ,...###......#*,,,**,,,,, SH: 0Dex: 12   ,..../.......##*,,***,..* XL: 13 Next: 75% Place: Lair:2   ,.......@.....######*..., Noise: ===------  Time: 21487.4 (0.0)   ,.............##.#.##..., I) +6 demon blade "Sidereal Prison" {freez   ,...###...........#...... Throw: 3 boomerangs   ,.,,*##.................#   ,,,,*#...................  Chs m *****##................P# HH 2 manticores   *,*** ##.##......##,....P   ,,,,** ####.....#.###....   ,,,,,#####.....###.#....#A manticore comes into view. _Found a staircase to the Shoals.  The manticore flicks its tail. _The volley of spikes skewers you but does no damage.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RChx P  Okay, then.RChy RCh| RChD . _SCh  SChCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.SChY  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the manticore!SChb #########Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the manticore!  The manticore is moderately wounded.  Piercing cold boils outward! The piercing cold hits the manticore!  The manticore is heavily wounded.piercing cold hits the manticore!SChj %  SChek NThe manticore is moderately wounded.SChzy X ...HH.SChy 1...You hear a croak.SCh~ o ``  The manticore flicks its tail.SCh 7The volley of spikes skewers you!SChk ?..SCh <98/106 --SCh 3-----=======8.4 (1Barbs SCh SCh ? _Barbed spikes become lodged in your body.TCh~"Q  Casting: Permafrost Eruption (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.TCh|  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the manticore!TCh#########Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the manticore!  The manticore is severely wounded.  Piercing cold boils outward! The piercing cold hits the manticore!  The manticore is almost dead.piercing cold hits the manticore!!TChl ....HH...The manticore is almost dead.TChup| ``  The manticore flicks its tail.TChsTChY.H.TChi17----------9TChTChJ _The volley of spikes skewers you but does no damage.UChO  UChPACasting: Permafrost Eruption (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.UChO  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the manticore!UChUS.   manticoreUCh  You kill the manticore!Piercing cold boils outward! The piercing cold hits the manticore!UCh"#########UCh>x.†.......UChQS9--11UChGRU----------8090UChYUCh\ UCh]?_You kill the manticore!UCh@ UChtA UChC UChG UChJ UCh K UCh:O UChP A2-----UChP UChmR UChV UChW +100/106UChX UCh` >-------UCh_e e 3.4 (3 _You start resting.UCh-f U-------4.4 (4UChj UChl  UChrm i_You carefully extract the barbed spikes from your body.UChhuUChvUChyUCh|UChn,UChUChɄ%1UChTUChUChË=3=UChNUChPUChUCh F2=F   cane toad (wandering)   ,,,,,#####.....###.#....# _You start resting.UCh`7.4 (3UCh>+8.4 (4UChUChٯ UChN_A cane toad comes into view.VChiV  ,,,,,**,,***,,,.  ,,,,***#F.##......##....  ,,,,**##...#......,##...VCh kV  ,,,,**...>.......,,*#  ...,*##.....#.#,,,**#...  ...^,*..†....#*,,,**P...  ....###......#*,,,**  ...../.##*,,***,..  .######*...  .##.#.##...  ....###VChk.#  ...,*##.  .,,,*#  *****##.P  *,*** ##.##......##,....VChm  ,,,,** ####.....#.###  ,,,,,#####.....###.#....VChnVChFyd**.*FVCh8zE*,******VCh{A******VChU|+9.4 (1VCḧ́VChنVChL  *,,,,,**,,***,,,  *,,,,***#..##......##VChf  #,,,,**##F..#......,##  #.,,,**...>.,,*#  P...,*##.....#.#,,,**#  #...^,*..†....#*,,,**P  #....###......#*,,,**VCh  #...../.##*,,***,  #.######*  #VCh.##.#.##  #....###.#  #...,*##VCh  #..,,*#.  ##****##.  **,*** ##.##......##,VCh  *,,,,** ####.....#.###  *,,,,,#####.....###.#VChVChHVChI*.**VCh SF**VCh(500VChİVCh]VCh< **,,,,,**,,***,,,. *,,,,***#..##......##.VCh #,,,,**##...#......,##. *#.,,,**...>.,,*#. *P...,*##F....#.#,,,**#. *#...^,*..†....#*,,,**P. #....###......#*,,,**,VCh #...../.##*,,***,. #.######*. #.##.#.##. #....###.#. #...,*##.VCh #..,,*#.. ##****##.P **,*** ##.##......##,. *,,,,** ####.....#.###. **,,,,,#####.....###.#.VChVCh]L.FVChN?3=VChQ.=1VChVChMWCh **,*#**,,,,,**,.##*,.......WCh4**#..###. #,,,,**##...#......,##.,,,**...>.......,,WCh0P...,*##.....#.#,,,**#*#...^,*.F†P...###......#*,,,**,,,,WChw/##*,,***,####*...##.#.##WCh.###..,*##..,,*#..##****##..........PWCh*,*** ##.##......##,. *,,,,** ####.....#.###WCh"WCh}:m,,,,,***,,,***.FWCh\=Z4=2WCh?QWChWWChD *WCh? You slash the cane toad! You freeze the cane toad.  The cane toad is moderately wounded.The cane toad stings you!!WCh<***@****WCh;****F.**.@.**...*WCh=I*****WCh^J..†../.@............(dazed)WChKn85/106 ----===3.0 (0.6WChzL7-Mesm WChUTWChW WCh0X;_Your orb emites a pulse of dizzying energy.WChVe . slowWCh\W)You slash the cane toad! The cane toad seems to slow down.  You freeze the cane toad! The cane toad snaps out of its daze.WChX#6WChY8----7 (0.7WCh9dWChe] _The cane toad is almost dead.WCh W  You slash the cane toad! You freeze the cane toad.WCh9 e.WCh? =2--4.4 _You kill the cane toad!WChA WCh i _Your Dodging skill increases to level 10!WCh WCh 8--WCh WCh H _No target in view!XChXChXChXChRXChwBXCh^U715=XCh.XChXChXChXChXChXChsXChXCh%8XChXCh XChN 9=XCh XCh XChM6=XChQXCh>XChK9=XChXChXChgXChCXCh#XChXChXCh3XChh90==XChXChXChv M7=XCh!XCh&&-XCho+7 16.4 (12.0) XCh+3_You start resting.XCh,f1-7.4 (13XCh0XCh1 XCh?2\_Your orb has recharged its mesmeric power.XChXChXChzXChXCh*XXCheXChXChW2=XChXCh XCh%8XChXChXCh,XChXChK3=XChdXCh)XChXChXCh4=9=XChXChHXCh XChXCh%5XCh XCh4 XCh 9=XCh XChXChFN20=XChXXCh XCh%6XChXChXCh XChXChXCh1XChXCh)XChW7=XChXChXCh M1=XCh3!XChK#XCh#K8=XCh$XCh&XCh'XChO(XCh*XCh*XCh+XChw-XCh-g9==XCh/XCh01XCh1K2=XCh2XCh}4XCh5XCh5XCh7XCh|8+100/106XChv9XCh@;XCh;XCh<XCh>XCh/?W1=XChB@XChAXChBK3=XChCXChEXCh/FXChGXChHXCh?IK2=XChhJXChLXCh2MXCh NXChPXChPU4=XChQXChSXCh@TU3=XChNUXChWXChWXChoXXChZXCh[%4XCh\XCh]XCh@^XCh+_XCh!aXChaK5=XChbXChvdXChd%5XChfXChhXChhXChkjXChlXChQmXChlnXCh.qXChqg6==XChrXCh5u1 _HP restored.XChuK6=XChvXCh8yXChyXChzXCh|XCh=}XChX~XCh|XCh9=XChXCh̓XChO9=XChdXChnXChK7=XChCXCh XChXChvXChrXChXChҏXChXChXChXChXCh|h8==XChXChAXChĘXChXChћXChoXChXChОXChQXChBXCh<XCh9=XChXChXCh5#9XCh(=XChXCh4 _Magic restored.XChDXChŭXChXChZXCh XChXChXChXChXChJXChT _p - a wand of polymorph (27) (gained 5 charges)XChXCh,9=XChXCh~XChXChXCh!XChXChXChXChXChXCh%XChXCh$XChXChXChXChXCh~XChXCh^XChXCh6XChXChVXChXCh8XChXCh@XChXChXChzXChXChyXChXChXChpXChXCheXChXCh>XChXCh5XChXChXChXChXChWXChXChhXChXChXChXCh?XChAXChsXChXChrXChWXChXChXChXCh3XChXChF XCh XChn XCh XCh~ XCh:XChXChF  #..................#####  #..................####   #.......##............# XCh  #.......####.#........##  #........####........  #..........###.......  #..........# #.......  #..........###..........  #.....#@...P##........94.4 (77  #.....##...##..........#  ##....##*...#*######....#XChE  #.....##*...#* #....#  #......#*:...# *** #...P  #.....##,...## *,**#  #.....##*...#****,*#.....  ##.....#*..##*,......  #....##*#..##......XChnXCh ,5.4 (78XChsXCh1!a _Found a parchment of Vhi's Electric Charge.XChr XChs XCht XChw XCh{ XCh[ BXCh XCh XCh` XCh^ XCh XChz XChŋ XChÍ XCh XCho XCh3 XCh’ XChӔ XCh XChe XCh XChy XCh XCh XCh XCh XCh XCh XCh XChY XCh XCh XCh XCh¬ XChE XCh* XCh XCh XCh XCh XChJ XCh XChJ XCh XCh XCh XChP XCh6 XChU XCh XCh< XCh XCh M  There is a staircase to the Shoals here.XCh XCh~  _XCh XCh XCh| XChI XCh= XCh XCh0 XCh XCh XCht XChn XXCh XCh XCh XCh XCh XCh| XCh XCh 9 #..........###XChD # **#..  #.....#....P##...## #...  #.....##...##..........## ##.. ##....###...#*######....# #.. #.....###...## #....## #P# #......##:...# *** #...P.### ##* XCh M#.....##....## *,###.....<.# #.....###...#####.##......## *** ##.....##..###..@.........# **,,614.4 (19  #....####..##......##....# *,,,  #....####...#......P##...#* **,, XChu T##....##...>.........##....* *,,, #P....###.....#.#...###...#* *,,, ##...^P#..†....##...#*P...#* *,,,  #....###......,,,,,* **,, XCh B #.............###.P#**,..** *,,  #..............######*...,* **,,XCho XCh XCh" $ XCh F_Key pressed, stopping explore.XCh5 XCh XChW  XCh B_No target in view!XChk XCh XChe XChʭ XCh XCh; : _XChD XCh BXCh XCh; XCh XCh; XCh ,XCh XCh XCh XCh ,XChu XChn XCh XCh" XCh XCh XCh6 XXCh ,XChi XCh XCh XCh ,XCh XCh XCh XCh# XCh8 XCh XCh1 XCh XCh XCh ,XChn XCh XCh5 XCh XCh9 XChd XCh XChn XCh XCh& XCh XCh) XCh XCh XCh XCh XCh XCh XCh XCh XCh  XCh XChw ,XCh XCh% XCh XChQ XCh XCh XChT XCh XCh XCh XCh XCh XChc XCh XCh XCh XCh XCh XCh XCh XCh  XCh XCh XCh XCh XChR! XCh# XCh$ XCh$ XCh"& XCh' XCh?( XCh( XCh^* XCh+ XChe, XCh!- XCh. XCh0 ,XCh>1 XCh24 XCh5 XCh6 XCh6 XChf8 XCh9 XCho: XCh'; XCh< XCh-> XCh ? XCh? XChA XChB XChC XChUD XChE XCh'G XChG XChkH XChJ XChL XChM XChM XChaO XChQ XChQ XCh . #.....# .#....##YCh6B ......# .......YCh'72 . ##...... .YCh7* #. YChS....#   YCh...## ##...h##  ...# *...... .## *.....# .## *.....## ..# *#....P# .## #....##YCh9 ..P# ##.....# ....# #.@...# .....# #......#YCh* . ##....## . #.....#.YCh0#....## ......# .......YChw . ##...... . #. YChYChYChYChY .....# **,,,{* ##.....# *YCh>##....# *...h.# #....## *,P##...## ##...h## #....# *, .....##....# #......**#....# * #...###...## #.....#,##....# *, #...##P...## *.....###.....# *, YCh*$...##.....# *#....P###....## ** ##.P###...## #....###P *,, #######...P# #.....## * ##.#.##....# #.....###.....# *,,YCh #......# #......#......# **,.....## ##....###.....# **.......# #.....###....#......P#####....##.#....# *h 2 woYChlves (asleep)#P....P##......#.# *,.###.............## *, .###.#....## ##..YChm *, _A wolf is nearby!YChYCh 19.4 (1.0)YCh* YCh A _A wolf comes into view.YCh YCh] **,,,{*   *...h.#   ##...h##   #......YCh%_   #.....#  *.....## *,  *#....P# **  #....##  ##.@...#  #.....##  #......#  ##....##  #..... #....##YCh `d .....# ......   YCh **,,,{*   *...h.#   ##...h##   #......  #.....#YCh  *.....## *,  *#....P# **  #....##  ##.@...# YCha #.....##  #......#  ##....##YCh   #.....#....## YCh.....# ......   YCh YCh YCh] YCh  YChE ^_There are monsters nearby!YCh #### ****** #......# .....# ##...h# ##.....# ***##....# *...h.# #....## *,P##...## ##...h## #....# *, YCh ....##....# #......**#....# * ...###...## #.....#,##....# *,,, ...##P...## #.....###.....# *, ...##.....# *#....P###....## ** .P###...## #..@.###P *,, ####...P# ##.....## * #.#.##....# #.....###.....# *,,# #......#......# **,,## ##....###.....# ***.# #.....###....# h 3 wolves (asleep)YCh ......P#####....##.#....# ***#P....P##......#.# *,.###..## *,YCh YCh '90YCha YCh W _A wolf comes into view.ZCh#<.# ## .### ###### #. ..ZCh##...h# ##.....# ***##....# *...h.# #P##...## ##...h##  .##.....***#,##,,ZCh2P...## #.....###.....# *, ...##.....# *#..@.P###....## ** .P## #....###P.....# *,, #####...P# ##.....ZChʯh# ** #.#.#####,#......# #......#.**,,## ##....###.**..# #.....##ZChΰ ......P#####....##.#** ..##P....P##......# ZCh7ZCh+,ZChnhh.hhhhZCh:'===ZCh 1ZCh,ZChX( _The wolf howls! x3ZCh #...P.### ##* #....## ## #<.# ## .### ###### #. ..##...h# ##.....# ***##....# *...h.# #P##...## ##....##  .##....h..#**#,##,,ZChBP...## #...@.###.....# *, ...##.....# ##....P###....## ** .P## #....###P.....# *,, #####...P# ##.....## ** #.#.###.....###,#......# #......#.**,,## ##....###.**..# #.....## ......P#####....##.#**ZChZCh,ZCh ZCh&..hh.h2ZCh(U _The wolf completely misses you.ZChC%  ZChTkYou hit the wolf. You freeze the wolf. You bite the wolf, but do no damage.ZChn  The wolf is moderately wounded.ZChA..hhZCh6--3.0 (0.6ZCh-ZCh< _The wolf bites you but does no damage.ZChk _  You closely miss the wolf.ZCh ,ZCh >.hZCh A--6ZCh ZCh _ _The wolf is moderately wounded.ZChrB ZChK < .hZChL *You miss the wolf. The wolf closely misses you. The wolf bites you!ZChn ****@****ZCh+P '******hhh*.@.*...*****ZCh` ......h.....P....(dazed)ZCh 98/106 --=4.3 (0.7-Mesm ZChw ZCh A _Your orb emites a pulse of dizzying energy.ZCh( ZChF2 dazed)  You barely miss the wolf. The wolf snaps out of its daze.  The wolf is moderately wounded.ZCh#/-5.0ZCh)ZChu< _The wolf bites you but does no damage.[Chh  You hit the wolf. You freeze the wolf. You bite the wolf, but do no damage.The wolf is severely wounded.[Chi\9---7[Chcn[Chp [ChqF_The wolf barely misses you. x2[Ch:M  You slash the wolf! You freeze the wolf.[Ch3A@† 2 wolves ([ChD4=6.3 (0.6[ChhH[Ch*JH _You kill the wolf![Ch 1 dazed)  You slash the wolf! You freeze the wolf. The wolf snaps out of its daze.  You bite the wolf, but do no damage.The wolf is severely wounded.[Ch%9[Chs[ChJ _The wolf misses you.[Chs 3  ##*  <.#   ######   ##....#   *.....#   ##....##   #......#  #..†hh#  #...@.#[Ch *,  ##....P# **  #....## *,,  ##.....  #.....##  #......  ##....#  #.....  [Ch2E ,  ##*  <.#   ######   ##....#   *.....#   ##....##   #......#  #..†hh#  #...@.# *,  ##....P#[ChwF 2 **  #....## *,,  ##.....  #.....##  #......  ##....#  #.....  [ChM [ChM [ChbQ [ChLZ _There are monsters nearby!You closely miss the wolf.The wolf is severely wounded.[Ch%[ ]4--7.5[Ch_ [Chz` ) _The wolf bites you.[Ch K  ##*  <.# [Ch< K  ######   ##....#   *.....#   ##....##   #......#  #..†hh#  #...@.# *,  ##....P# **  #....## *,,  ##..... [Chǀ #.....##  #......  ##....#  #.....  [Ch/  ##*  <.#   ######   ##....#  [ChC/ *.....#   ##....##   #......#  #..†hh#  #...@.# *,  ##....P# **  #....## *,,  ##.....  #.....##  #......  ##....#  #.....  [Ch[Ch7-[Ch}[Ch'*M_The wolf bites you. _There are monsters nearby![Ch+You hit the wolf but do no damage.The wolf is severely wounded.3-[Ch, 8.1[Ch0[Ch1) _The wolf bites you.[Ch  [Ch ##*  <.#   ######   ##....#   *.....#   ##....##   #......# [Ch #..†hh#  #...@.# *,  ##....P# **  #....## *,,  ##.....[Ch  #.....##  #......  ##....#  #.....  \Ch/  ##*  <.#   ######  \Ch 0 ##....#   *.....#   ##....##   #......#  #..†hh# \Ch0 #...@.# *,  ##....P# **  #....## *,,  ##.....  #.....## \Chd1 #......  ##....#  #..... \Ch1 \Ch7\ChN8\Ch<\Ch3HAYou hit the wolf but do no damage. \ChHd The wolf is severely wounded. _The wolf bites you. _There are monsters nearby!  You barely miss the wolf.  The wolf is severely wounded.\ChKI-47\ChN\ChO< _The wolf bites you but does no damage.\ChL>  ##*  <.#   ######   ##....#   *.....#   ##....## \Ch}?k  #......#  #..†hh#  #...@.# *,  ##....P# **  #....## *,,  ##.....  #.....##  #......  ##....#  #.....  \Chn  ##*  <.#  \CheP ######   ##....#   *.....#   ##....##   #......#\Ch   #..†hh#  #...@.#\Ch *,  ##....P# **  #....##\Ch *,,  ##.....  #.....##\Ch  #......  ##....#  #.....\Ch -  \Ch\Ch\Ch\Ch& _There are monsters nearby!You slash the wolf! You freeze the wolf.\Chm.   wolf (\Ch73=9.3\Ch\\Ch9 H _You kill the wolf!\Ch   ##*  <.#   ######   ##....#   *.....#   ##....##   #......#  #..†.h#  #...@.# *,  ##....P# **  #....## *,,  ##.....  #.....##  #......  ##....#  #.....  \ChBJ&  ##*  <.#   ######   ##....# \ChK&  *.....#   ##....##   #......#  #..†.h#  #...@.# *,  ##....P#\ChL2 **  #....## *,,  ##.....  #.....##  #......  ##....#  #.....  \ChQ\ChR\ChV\ChX \ChVYM_A wolf is nearby!\Ch   You barely miss the wolf. The wolf snaps out of its daze.\Chp--9\Ch\Ch* _You bite the wolf, but do no damage. The wolf closely misses you.\ChAE  ##*  <.#   ######   ##....#   *.....#   ##....##   #......#  #..†.h#\ChF  #...@.# *,  ##....P# **  #....## *,,  ##.....  #.....##  #......  ##....#  #.....  \Ch|  ##*  <.#   ######   ##....#   *.....#  \Ch ##....##   #......#  #..†.h#  #...@.# *,  ##....P# **  #....## *,,  ##.....  #.....##  #......  ##....#  #.....  \Ch\Chl7-\ChP\Ch`[ _A wolf is nearby!\Ch;  You closely miss the wolf. Your bite misses the wolf.\Ch< )700.5\ChD \ChF  \ChG L_The wolf closely misses you.\ChO   ##*  <.#   ######   ##....#   *.....#   ##....##   #......#  #..†.h#\Ch   #...@.# *,  ##....P# **  #....## *,,  ##.....  #.....##  #......  ##....#  #.....  \Chk \ChO   ##*  <.#   ######   ##....#   *.....#   ##....##  \ChP C #......#  #..†.h#  #...@.# *,  ##....P# **  #....## *,,  ##.....  #.....##  #......  ##....#\ChR r  #.....  \ChX \ChY \Ch` \Chc  \Chd U_A wolf is nearby!\Ch/.  You closely miss the wolf. You bite the wolf, but do no damage.\Ch/ 451.2 (0.7\Ch4 \Ch6 Q _The wolf barely misses you.\ChB   ##*  <.#   ######   ##....#   *.....#  \ChD z ##....##   #......#  #..†.h#  #...@.# *,  ##....P# **  #....## *,,  ##.....  #.....##  #......  ##....#  #.....  \Ch \  ##*  \Ch <.#   ######   ##....#   *.....#   ##....##   #......# \Ch*  #..†.h#  #...@.# *,  ##....P# **  #....##\Ch N *,,  ##.....  #.....##  #......  ##....#\Chm r  #.....  \Ch \Ch\ \Ch \Ch [ _A wolf is nearby!\Chg  ##*  <.#   ###### \Ch@  ##....#   *.....#   ##....##   #......#  #..†.h#  #...@.#\Ch *,  ##....P# **  #....## *,,  ##.....  #.....##  #......  ##....#\Ch˴H  #.....  ]Ch \  ##*  ]Ch <.#   ######   ##....#   *.....#   ##....##   #......#  #..†.h#  #...@.# *,  ##....P# **  #....## *,,  ##..... ]Ch 0 #.....##  #......  ##....#  #.....  ]Ch@]Ch]Ch ]Ch:!p  _A wolf is nearby!]Ch!You slash the wolf! You freeze the wolf.  The wolf is moderately wounded.]Ch"%9]Chw&]Ch:( ]Ch(K_The wolf barely misses you.]Ch<8  ##*  ]Ch <.#   ######   ##....#   *.....#   ##....##   #......#  #..†.h#  #...@.# *,  ##....P# **  #....## *,,  ##.....  #.....##  #......  ##....# ]Ch = #.....  ]ChK&  ##*  <.#   ######   ##....# ]ChJt  *.....#   ##....##   #......#  #..†.h#  #...@.# *,  ##....P# **  #....## *,,  ##.....  #.....## ]Ch #......  ##....#  #.....  ]Ch-]Ch]Ch]Ch ]Ch]_A wolf is nearby!You barely miss the wolf.The wolf is moderately wounded.]Ch'2.6]Ch]ChIQ _The wolf barely misses you.]ChS}  You hit the wolf. You freeze the wolf.  ]Ch|TGThe wolf is severely wounded.]ChU'3.3]ChY]Ch[ _The wolf barely misses you. The wolf misses you.]ChG  ##*  <.#   ######   ##....# ]ChHo  *.....#   ##....##   #......#  #..†.h#  #...@.# *,  ##....P# **  #....## *,,  ##.....  #.....##  #......  ##....#  #.....]ChdI-  ]Ch~  ##*  <.#   ######   ##....#   *.....#   ##....##   #......#  #..†.h#  #...@.# *,  ##....P# **  #....## *,,  ##.....  #.....##  #......  ##....#  #.....  ]Ch ]Ch]Ch]Ch[ _A wolf is nearby!]Ch  You barely miss the wolf.The wolf is severely wounded.]Ch_87--=4.0]Chm]Ch) _The wolf bites you!]Chð   ##*  <.#   ######   ##....# ]Ch   *.....#   ##....##   #......#  #..†.h#  #...@.# *,  ##....P# **  #....## *,,  ##.....  #.....##  #......  ##....#  #.....  ]ChE /  ##*  <.#   ######   ##....#  ]ChF O *.....#   ##....##   #......#  #..†.h#  #...@.# *,  ##....P# **  #....## *,,  ##.....  #.....##  #......  ##....#  #.....  ]ChJ ]ChK ]ChN ]Ch` _A wolf is nearby!You slash the wolf! You freeze the wolf.]Ch[e O.]Chcf ]Chh %7]Ch{l ]ChCn H _You kill the wolf!]Ch~a ]Chb 3]Ch e ]Chh 8--]Chi ]Chj ]ChEk ]Chk ]ChCm ]Chm ]ChJn ]Chp ]Chp K9=]Chvq ]Chs ]Ch0t (]Cht ]Chw y _Your orb has recharged its mesmeric power.]Chw ]Chix ]Chy ]Chnz V90=]Chz ]Ch| ]Ch} ]Chn~ ]ChU ]Ch %1]Ch ]Ch" ]Ch ]ChB ]Ch ]Ch ]Ch ]Chr ]Ch %2]Ch ]ChZ n]Ch ]ChX ]Ch K3=]Chv ]Ch; ]ChΒ ]ChU ]Ch ]Ch; U4=]Ch ]Ch ]ChG ]Ch͘ ]ChB ]ChϚ ]ChY ]Ch ]Ch %5]Ch ]Ch ]Ch ]Ch ]ChX ]Ch ]Cho ]ChѤ ]Cho %6]Ch ]Ch ]Ch/ ]Ch ]Ch* ]Ch ]Ch? ]ChЬ ]Chm %7]Ch ]Chd ]Ch ]Chx ]Chh 8=]Ch ]Ch; ]Ch޸ ]Ch" ]Ch U9=]Ch= ]Ch ]Ch ]Ch! ]Cho ]Ch ]Ch ]Ch2 ]Ch +100/106]ChF ]Ch ]Chm ]Ch ]Ch ]ChC %1]Ch ]ChJ ]Ch ]Ch ]ChR ]Ch ]Chf ]Ch ]ChX K2=]Ch ]Ch ]Ch* ]Ch ]Ch ]Ch ]Ch1 ]Ch ]Ch U3=]Ch ]Chx ]Ch ]Ch ]ChT ]Ch %4]Ch ]Ch ]Chv ]Ch ]Ch ]Ch% ]Ch ]Ch ]Ch %5]Ch1 ]Ch ]Ch ]Ch ]Ch] ]Ch ]Ch ]Ch6 ]Ch K6=]Ch^ ]Ch ]Ch ]Ch ]ChD ]Chd ]Ch ]Ch ]Ch ]ChB ]Chr ]Ch ]Ch ]Ch2 ]Ch6 ]Ch 9=]ChL ]Ch  ]Ch] ]Ch ]Ch ]Ch ]Ch ,]Ch ]Ch ]Ch/ ]Ch ]ChG ]Ch ]Ch1 ]Ch ]Ch ]Ch ]Ch3 ]Ch ]Chf ]Ch ]Ch9" ]Ch" ]Ch# ]Ch& ]Ch' ]Chs( ]Ch) ]Ch', ]Ch- ]Chr. ]Ch/ ]Ch1 ]Ch3 ]Ch3 ]Chf4 ]Ch7 ]ChH8 ]Ch8 ]Chv9 ]Ch < ]ChK= ]Ch> ]Ch> ]Ch@ ]Ch8B ]ChB ]ChQC ]ChE ]Ch_G ]ChG ]ChH ]Ch K ]ChL ]Ch1M ]ChN ]Ch1P ]ChQ ]ChIR ]ChS ]ChU ]ChW ,]ChX ]Ch[ ]Ch\ ]Ch+] ]Ch] ]Ch)` ]Cha ]ChWb ]Chc ]Chf ]Chg ,]Chh ]Chk ]Chl ]Chm ]Chn ]Chp ]Chr ]ChOs ]ChZt ]Chv ]Chx ]Chwy ]Chkz ]Ch| ]ChT~ ]Ch~ ]Ch ]Chс ]ChS ]Ch ]Ch ]Ch ]Ch% ]Ch ]Ch= ]Ch ]Ch ]Ch ]Ch ]ChV ]Ch ]ChJ ]Chё ]ChL ]Ch ]Ch. ]Ch ]Ch' ]Ch ]Ch ]Ch ]Ch ]Ch8 ]Chʞ ]Chd ]Ch ]Ch ]Chx ]Ch ]Ch1 ]Ch ]Ch ]Ch ]Chɧ ]Ch ]Ch ]Ch0 ]Ch~ ]ChϬ ]Ch^ ]Ch ]ChF ]Ch ]Ch1 ]Ch ]Ch ]Ch ]Ch/ ]Ch̵ ]Chغ  ,*#P...........###....####. ,*##.........>.# #......... ,**P.......##.P###......... **#........#####.##P...... *#.......## ####.......]Ch  ,........P#####P#........ ,.................. ,........................ ,.......@................--95.7 (91.0) ,#.##.###.##..#.##.###### *###..* ######.#####  ###* ### ]Ch% J]Ch 9--]Ch ]Ch j _Key pressed, stopping explore.]Ch ]Ch ]Ch1  ]Ch :_No target in view!]Ch]Ch]Ch]Ch(]ChU]Ch8$ _]Chj,]Ch.#  ,*#P..###....###   ,*##...>.# #......   ,*#P.......##.P###.....  ]Ch8$ **#..#####.##P.   P##.......## ####.   ..P#####P#.   .   h.   ......   #P#.##.###.##..#.##.   **###..* ######.#####   ###* ###   h   wolf (asleep)  ]Ch(%7 ]Ch)g,,,,,,6.7 (1.0)]Ch*b***7.7 (2]Ch.]Chh0W _A wolf comes into view.^Chu  ,*#P.###....   ,*##..>.# #   ,*#P.##.P###  ^Chӌ .**#.#####.##P   .P##.## ####   .P#####P#     .h  h..  ##P#.##.###.##..#.##.   ***###..# ######.#####   * #### ###   h 2 wolves (asleep)  ^Chqe,,,,,,,,,,,*^Ch^Chɔ+8.7 (1^ChB^Ch+W _A wolf comes into view.^ChD[ ,,*##.........>.#  ,,*#P.......## ^ChEs,.**#........ ,.P##.......##  ,...........P### ,............... ,.h............. ,h......@....... ,##P#.##.###.##. ..#   ** #### ### ^Cha  ,,*##.........>.#  ,,*#P.......## ,.**#........^ChB ,.P##.......##  ,...........P### ,............... ,.h............. ,h......@....... ,##P#.##.###.##. ..#   ** #### ^Ch $^Ch^Ch^Chb^Ch ^ChV_There are monsters nearby!^Ch  ,,*#P.###....  ,,*##^Ch..>.# #  .,*#P.##.P###  ..**#.#####.##P  ..P##.## ####  .P#####P#    ..h  .h^Ch  .##P#.##.###.##..#.##.  ,***###..# ######.#####  ** #### ###    ^Ch^Ch{,,,,,,,,,***^ChҼ-9 _^Ch^Ch^Chsw ,,,*##.........>.#  ,.,*#P.......## ,..**#........# ^ChK=,..P##.......##  ,............P## ,............... ,..h............ ,.h.....@....... *.##P#.##.###.## *,***###..#   *** #### ### ^Ch!^Ch'  ,,,*##.........>.#  ,.,*#P.......## ,..**#........#^Ch ,..P##.......##  ,............P## ,............... ,..h............ ,.h.....@.......^Ch *.##P#.##.###.## *,***###..#   *** #### ^Ch^ChH^ChC^Chm^ChϘ ^ChR^_There are monsters nearby!^ChJL   ,,,*#P.###....  ..,*##..>.# #  ...*#P.##.P###^ChM -  ...#*#.#####.##P  ...P##.## ####  .P#####P#    h..h  ..h  #.##P#.##.###.##..#.##.  *,***###..# ######.#####  *** #### ###  h 3 wolves (asleep)^ChM /  ^ChX |  A wolf comes into view.^ChWZ I  The wolf howls! x2; You hear a howl!^Ch$[ ^Ch[ ^Ch\ ^Ch\ ^Chr] ^Ch9c 0,,,,^Chc ,,,,....h,.hh..h*hhhh 4 wolves (1 wandering)^Chd 2===800^Chi ^Chk W _A wolf comes into view.^Ch   ,,,,*#P.###  ...,*##^Chͤ d..>.# #  ....*#P.##.P###  ....#*#.#####.##P  ....P##.## ####  .P#####P#  ^Ch   .....h  ..hh..h  ##.##P#.##.###.##..#.##.  *,*#*###..# ######.   *** #### ### ^Ch ,   ^ChȨ ^Ch ^Ch ^Ch= ^Ch! ^Ch. ^Ch 6*****^ChԷ ,,*...h..*....hh*^Ch /--1^Chk ^Ch Q _The wolf barely misses you._Ch  The wolf howls!  You slash the wolf! You freeze the wolf.  The wolf is severely wounded._Ch,_ChO...hh_Ch6==2.3 (0.6_Chy_ChQ _The wolf barely misses you._ChF M  You slash the wolf! You freeze the wolf._Ch( m  You kill the wolf!_Ch G. 3_Ch 74--9_Ch _Ch Q _The wolf barely misses you._ChXW N  You slice the wolf!! You freeze the wolf._Ch3^ .* 2  You kill the wolf!The wolf bites you._Ch ****@**_ChUh/******...**h@.**#._ChJ..........hh@..P(dazed)_Ch^1--==3.5-Mesm _Ch_Ch 1 dazed) _Your orb emites a pulse of dizzying energy.  You hit the wolf. You freeze the wolf. The wolf snaps out of its daze.  The wolf is lightly wounded._Chn2=---4.2 (0.7_Ch3 _ChA _The wolf closely misses you.You barely miss the wolf. You bite the wolf, but do no damage.The wolf is lightly wounded._Ch:m96/106 ----9_Ch:_Ch $ _The wolf bites you.  You closely miss the wolf.The wolf is lightly wounded._Ch%'5.6_ChQ)_Ch<+J _The wolf misses you.`Ch  You slash the wolf! You freeze the wolf.  The wolf is severely wounded.`Ch/=6.3`Ch `Ch < _The wolf bites you but does no damage.`ChbW&  `ChWrYou closely miss the wolf.The wolf is severely wounded.`ChsX^4---7.0`Ch\`Ch_ `Ch_J_The wolf bites you. The wolf bites you but does no damage.`Ch(  You barely miss the wolf.The wolf is severely wounded.`ChQ`Ch8-7`ChB$`Ch( `ChS*D_The wolf closely misses you.`ChDQ  You closely miss the wolf.`ChzEGThe wolf is severely wounded.`ChmF'8.4`ChK`ChdNR _The wolf closely misses you.`Ch&  `ChVoYou hit the wolf. You freeze the wolf.  The wolf is almost dead.`Ch/59.1`Ch`ChyR _The wolf closely misses you.`ChuuM  You slash the wolf! You freeze the wolf.`Ch3wW  You kill the wolf!`Ch{j.   wolf`Ch257 (0.6`Ch܃`Chp `Ch,_The wolf is no longer dazed.`Ch . You slash the wolf! You freeze the wolf. You bite the wolf, but do no damage.The wolf is almost dead.`Ch`89-==10.3`Chg `Ch ) _The wolf bites you.`Ch  You miss the wolf. You bite the wolf, but do no damage.The wolf is almost dead.`Chf.--9`Ch2`ChyR _The wolf closely misses you.`ChM  You slash the wolf! You freeze the wolf.`ChIg†`ChG--1.6 (0.7`Ch `ChlH _You kill the wolf!`Chd`ChAe`Chh`ChjH _No target in view!`Ch`Ch`Ch `ChH _No target in view!`Che`Chf`Cheo^ _No target in view!`Ch`Chp`Che`ChH _No target in view!`ChR`Ch,T`ChZ`Ch^ `Ch^:_No target in view!`Ch?`Ch`Ch%V _No target in view!`ChC`ChD`ChG`Ch I`Ch`Ch`Ch`Ch`Ch&T`ChU`ChV`ChDY`Ch\i90- _`Ch_`Chy``Cha`Ch,d`Chd%1`Chf`Chi`Chi`Ch[k`Chm`ChJn`Cho`Ch6r`Chs%2`Cht`Chw`Chw`Ch/y`ChX|`Ch}(`Ch~`Ch\v _Your orb has recharged its mesmeric power.`Ch+K3=`Ch`Ch`ChM`Ch`ChҊ`ChU4=`Ch``Ch`Ch`Ch`Ch`Ch`ChM`Ch`Chʙ%5`Ch#`Ch=`Ch `Ch`ChU`Ch`Ch`Ch9`Chʤ%6`Ch`Ch{`Ch `Chƨ`Ch,`Chԫ`Chέ;7`Chٮ`Chl`Ch`ChƱ`Ch`Ch"K8=`Ch`Ch`ChP`Ch`Ch,`Ch `Ch`ChAU9=`Ch`Ch`Cho`Ch8`Ch`ChR`Ch`Ch%`Ch+100/106`ChN`Ch`Chx`ChR`ChQ1`Ch~,`Chb`ChJ`Ch`Ch`Ch?`ChK2=`Ch`Ch}`Ch`Ch`ChU`Ch`Ch`Ch`ChU3=`Ch`Ch`Ch`Ch`Ch`ChX`Ch`Ch`Ch)%4`Ch`Ch`ChX`Ch%`Ch`ChB%5`Ch`Ch`Chz`Ch<`Ch`ChQ`Ch`Ch`ChK6=`Ch`Ch`ChJ`Ch`Chn`Ch  Things that are here:  a wolf corpse; a wolf corpse`Ch `Ch `Ch  _`Ch `Ch `Ch `Ch `Ch `Ch `Ch `Ch9 9=`Ch `Ch* `Ch `Ch+ `Ch `Ch `Ch `Ch! `Ch `Cho `Ch `ChZ `Ch `Ch `ChC `Ch `Ch `Ch `Ch{! `Ch" `Ch" `Ch~$ `Ch' `Ch' `Ch( `Ch* `Ch, `Ch - `ChD. `Ch/ `Ch1 `Ch2 `Ch3 `Ch5 `Chi7 `Ch7 `Ch8 `Ch: `Ch\< `Ch< `Ch= `Chc? `ChA `ChA `Ch|B `ChC `ChE `Ch#F `ChF `Ch0H `ChI `Ch;J `ChJ `ChL `ChyM `Ch N `ChO i _M - 2 potions of mutation (gained 1)`ChLQ `ChQ `ChR `ChRS `ChKT `ChT `ChU `Ch:^ `Ch_ `Ch` `Ch` `Chve `Chg `Ch)h `Chh `Chm `Cho `Cho `Ch

`Ch> `Chn? `Ch@ `Ch:B `ChB `ChfC `Ch}D `ChE `Ch+G ,`ChH `ChxI `ChJ `Ch^K `ChL `ChM `ChO `ChP ,`Ch'R `ChR `ChwS `ChhT `ChgU `ChV `Ch`W `ChX `ChY `ChZ `Ch[ `Ch\ `Ch] `Ch2_ `Ch_ `Ch` `Che `Chf `Ch#g `Chg `Chrj `Chk ,`Chl `ChVo `ChSp `Chp `Chq `Cht `Chu ,`Chdw `Chax `Chy ,`Chz `Ch| `Ch<} `Ch} `Ch~ `Ch `Ch `Ch/ `Ch `ChI `Ch `Ch `Chv `ChӇ `ChM ,`Ch X`Ch `Ch= `Ch `Ch1 `Ch$ `Ch `Ch `Chb `Ch# `Chw `Chԙ `Ch `Ch `Ch& `Ch؟ B`Ch `ChD `ChŢ `Ch@ `Ch^ `Ch `Ch `Ch `Chl `Ch `Ch `Ch `Chv `Ch `Ch `Ch `Ch `Ch" `Ch `Ch `Ch `Ch `Ch# `Ch `Ch; `Ch `Ch `Ch `Chj `Ch `ChI `Ch `Ch' `Chr `Ch `Ch `Ch `Cha `Ch `Ch `Ch `Ch3 `Ch `Cht `Chn `Ch `Ch `ChI `ChH `Ch `Ch- `Ch `Ch `Ch- `Ch `ChZ `Ch `Ch4 `Ch `Ch7 `Ch `Ch `Ch\ `Ch `Ch> `Cha `Ch `ChU `Ch `Ch `Ch7 `Ch `Ch `Ch `Ch} `Ch `Ch `Ch@ `Ch `Ch5 `Ch\ `Ch `Ch8 `Ch `Ch `Ch `Ch `Ch `Ch0 `Ch `Ch `Ch `Ch `ChY `Ch `Ch| `Ch `Ch `Chv `Ch0 `Ch `Ch `Ch `Ch `Chb! `Ch" `Ch{# `Ch# `Ch.) - `Ch) ### ### #* ########## #.## ##.###### P####...P#...#####..### #..##.P## ................# ##...... .........# #..... .........## # ...#.######.....### `Chc* ....######......-960.6 (149.0) ....###..##.##P##.PP#.........### ...........###########........ ...........#### #####.÷..##. ##............###....##. ####.#........#### #**#.....### .####............# ##P##.....### `Ch* ...###...........# *#..........## ...# #...........# #.#........##`ChY+ 8-`Ch/ `Ch0 T _Key pressed, stopping explore.`ChOE I`ChH `Ch5J `ChL : _`ChN `ChO `ChP `ChP `ChR `ChT `ChT `ChU `ChFW `ChY `ChZ `Ch[ `Ch\ `Ch^ `Ch^ `Ch^ `Ch7` `Chda `Cha `Ch\b `Chc `Chd `Chfe `Che `Ch6g `Ch~h `Chi `Chi `Chk `Chl `ChFm `Chm `Ch#o `Chp `Ch q `Chq `Chr `Chmt `Cht `Chu `Chv `Chwx `Chx `Chry `Chz `Chn| `Ch| `Ch} `Ch~ `Ch| `Ch `Ch `Ch& `Ch? `Ch `Ch{ `ChȆ `Ch1 `Ch `Ch+ `Ch `ChP ,`Ch `ChŎ `Ch2 `Ch `Ch1 `Ch `Ch ,`Chޔ `Ch `Chc `Ch `Ch} `ChZ `Chc `Ch `ChY `Ch" `Ch `ChC `Ch `Ch `ChK `Chɩ `ChB `Ch `Ch `Ch `Ch, `Chu `Ch# ,`Ch `Ch7 `Chߺ `Ch} `Ch `Ch `ChG `Ch `ChA `Ch `ChK `Ch `Chp `Ch `Ch `Ch `Ch `Ch% `Ch `Ch `Ch `Ch `Ch `Ch+ `Ch? `Ch `Ch `Ch5 `Ch `Ch `Ch `Ch `ChK `Ch `Ch `Ch `ChN `Ch `Ch `Chk `Ch `ChV `Ch `ChV `Ch `Ch\ `Ch `Chh `Ch@ `Ch `Ch `Ch `Ch^ `Ch `Chj `Ch `Ch `Ch `Ch4 `Ch `Cha `Ch `Ch `Ch_ `Ch `Ch `Cho `Ch `Ch `Ch `Ch `Cho `Ch= `Ch `Ch `Ch8 `Ch `Ch `Ch `Ch& `Ch `Ch! `Ch" `Ch# `Ch# `Ch% `Ch' `Ch"( `Ch) `Ch* `Ch, `Ch- `Ch- `Ch/ `Ch1 `Ch72 `Ch#3 `Ch4 `Ch6 `Ch7 `Ch8 `Ch9 `ChO; `Ch; `Ch< `ChH> `Ch? `ChF@ `ChA `ChB `Ch$D `ChD `ChdE `ChH `ChJ `ChK `ChK `ChN `ChO `Ch^P `ChQ `ChR `ChLT `ChT `ChCU `ChW `Ch Y `ChY `Ch^Z `Chk\ `Ch` `Ch:a `Chb `Chd `Chf `Chg `Ch\h `Ch;j `ChKl `Chl `Chm `Cho `Chq `Chr `ChaChGaChuKd _There are monsters nearby!aChj! aChk. #.........#*,,   #........##*,,  #........# *,,  .......  aCh5l ##....####.***   ##......###*,,  #..[...#..###,  #@.........., aChl #P...........,  ***,...............,  *#...........l...,  ***#.......<......., aChZm *,.....#........###*  *....P#.##.P.Y..#**,  *....###*##P.....#**   * aCh . #.........#*,,  aCh #........##*,,  #........# *,,  .......   ##....####.***   ##......###*,,  #..[...#..###,  #@..........,  #P...........,  ***,...............,  *#........... ***#.......<.... *,.....#........###*  *....P#.##.P.Y..#**,  *....###*##P....aCh8  aCh aChi aCh|aChYd _There are monsters nearby!bChe Q  Casting: Permafrost Eruption (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.bCh bChd _ Your spells (cast)TypeFailure Level  a - SandblastEarth1% 1  b - Stone ArrowConjuration/Earth 1% 3 c - BlinkTranslocation1%2  d - Launch Clockwork BeeForgecraft1%3  e - Brom's Barrelling BoulderConjuration/Earth1%4  f - Lee's Rapid DeconstructionEarthbCh\ %1%5  g - Ensorcelled HibernationHexes/Ice1%2  h - Yara's Violent UnravellingHexes/Alchemy1%5  i + Permafrost Eruption Ice/Earth5% 6 Select a spell to cast [?] help[Esc] exitcCh+cCh1cCh7....## *,,,**#..........#*,,,,,* cuphead4 the Thaumaturge ....# *,,,,*##.........#*,,Gnoll of Ashenzari ****.. cCh?8....# **,,,,* #........##*,,Health: 106/106 ======================== ....# *,,,,,*##........# *,,Magic: 29/29 ======================== ....# *,,,,**#.........#**,,AC: 10Str: 7 ....## **,,,* ##....####.***EV: 14Int: 21 .....# *,,,,* ##......###*,,SH: 0Dex: 12 cCh8....## **,,,**#..[...#..###,XL: 13 Next: 85% Place: Lair:2 ....# *,,,,,*##@..........,Noise: ==-------  Time: 22025.6 (0.0) ....# **,,,.##P...........,I) +6 demon blade "Sidereal Prison" {freez ....# ***,...............,Throw: 3 boomerangs ....# *#...........l..., ....# ***#.......<......., ....# *,.....#........###*cCh%:8Y   catoblepas ....## *....P#.##.P.Y..#**,l   basilisk (wandering) .....# *....###*##P.....#** ....## *,,,,,**,*##.....# * _The catoblepas bellows! _You see here a scroll of vulnerability. _There are monsters nearby! _There are monsters nearby!Casting: Permafrost Eruption (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.cChA....## *,,,**#..........#*,,,,,* cuphead4 the Thaumaturge ....# *,,,,*##.........#*,,Gnoll of Ashenzari ****.. ....# **,,,,* #........##*,,Health: 106/106 ======================== ....# *,,,,,*##........# *,,cChB8Magic: 29/29 ======================== ....# *,,,,**#.........#**,,AC: 10Str: 7 ....## **,,,* ##....####.***EV: 14Int: 21 .....# *,,,,* ##......###*,,SH: 0Dex: 12 ....## **,,,**#..[...#..###,XL: 13 Next: 85% Place: Lair:2 ....# *,,,,,*##@..........,Noise: ==-------  Time: 22025.6 (0.0) ....# **,,,.##P...........,I) +6 demon blade "Sidereal Prison" {freez ....# ***,...............,Throw: 3 boomerangs ....# *#...........l..., cChDC....# ***#.......<......., ....# *,.....#........###*Y   catoblepas ....## *....P#.##.P.Y..#**,l   basilisk (wandering) .....# *....###*##P.....#** ....## *,,,,,**,*##.....# * _The catoblepas bellows! _You see here a scroll of vulnerability. _There are monsters nearby! _There are monsters nearby!Casting: Permafrost Eruption (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.cChIP  Okay, then.cCh KcChOcChCQ. _cCh cChK Casting: Permafrost Eruption (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.dChp  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the catoblepas!dCho #########The catoblepas is moderately wounded.Piercing cold boils outward! The piercing cold hits the catoblepas!dChq  The catoblepas is heavily wounded.dChdChl.Y.....l...dCh~3-----======6.6 (1dChdCh&2 _The basilisk hisses angrily.dChV   dCh+X ACasting: Permafrost Eruption (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.dChQ :  dChlR tBitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the basilisk!!dCh[ ######### The basilisk is heavily wounded.dCh& WPiercing cold boils outward! The piercing cold hits the basilisk!dChi9dCho:dChEEl........dChYF:Y.dChGj17----------7dCh]QdChT dChoUN_The basilisk is almost dead.eChd  eChACasting: Permafrost Eruption (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.eCh  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the catoblepas.eCh ######### The catoblepas is heavily wounded.Piercing cold boils outward! The piercing cold hits the catoblepas!eCh/eCheChXl.Y..<..eCh!...eChp11----------8eCh(eChc _The catoblepas is severely wounded.eChv   eChV ACasting: Permafrost Eruption (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.eCh  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the basilisk!!eChs F†eChA"b #########eCh">You kill the basilisk!fCh$Q] ....†.fChRZ...Piercing cold boils outward!  You hear an angry hiss.fChWZ& fCh[V****  fCh[dThe catoblepas breathes a plume of calcifying dust at you.fCh*☼fCh7C@§☼fChY.fChM+...fChfCh@97/106 ---5/29 ----------69fChfCh$ fCh%`_The blast of calcifying dust hits you!fCh0  fCh1ACasting: Permafrost Eruption (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fCh fChfChfCh fChW_You don't have enough magic to cast this spell.gCh\D ****,*##..#**,,,,,*## *,,,**#...#*,,,,,**# *,,,,*##..*,, # **,,,,* #..##*,, # *,,,,,*##..# *,, # *,,,,**#.........#**,,gCh;E5## **,,,* ##....####.***  *,,,,* ##......###*,, ## **,,,**#☼.@...#..###, # *,,,,,*##§.........., # **,,,.##P.§..†, gChE# ***,......☼........,# *#.Y.....gCh\F..,# ***#.......<......., Y   catoblepas# *,.....#........###*gChG>## *....P#.##.P....#**, *....###*##P.....#**gCh=O8 gChSM **gChuT{*****The catoblepas breathes a plume of calcifying dust at you.gChI#○○gCh☼○.@☼○☼○.§gChP.......#.PgChgCh89----6-----==----30gChJgCh gCh|_The blast of calcifying dust hits you! _You see here a +0 chain mail.hChV# ***#..##*,  ****,*####*,,,,,** ## *,,,**#..#*,,,,,**# *,,,,*##.*,, # **,,,,* #.##*,, # *,,,,,*##..# *,, # *,,,,**#○........#**,,## **,,,* ##○...####.***  *,,,,* ##☼##*,, ## **,,,**#○.☼...#..###, # *,,,,,*##☼○........., # **,,,.##P.☼○.†.,# ***,......§...,# *#.......hChFXY., # ***#.......<.......,# *,.....#........###*## *....P#.##.P....#**,hChZhChBc=☼YhChc'.hCh(e$90hChee-------1 _hChLsiCh=!# ****,*###*,,,,,** ## *,,,**#....#*,,,,,** # *,,,,*##...#*,, # **,,,,* #........##*,, # *,,,,,*##........# *,, iCh/## *,,,,**#○........#**,, ## **,,,* ##○...####.***  *,,,,* ##☼.....###*,, ## **,,,**#○.☼.@.#..###, # *,,,,,*##☼○........., # **,,,.##P.☼○.†......, # ***,......☼Y..,# *#.........,# ***#.......<, # *,.....#........###*## *....P#.##.P....#**, *....###*##P.iCh$iCh+°°○°.○○°○°Y.iCh,A--2iCh|6iCh## *,,,**#.. ,*##. * ...#iCh,,,,,*#...# **#°*# **,,,* ##°...####.*** .# *,○.....###*,, .## **,,,**#°.○...#..### *,,,,,*##○°.@.......*,,,.##P.○°Y† ***,......☼.. *#.**<,.....#........###*# *....P#.##.P....#**, ..###*##P.....#** .iChS## *,,,,,**,*## iChgr *The catoblepas gores you!!iChg ****@****iCh ******...*.@.**°Y†******iChm ##..##○.....#..○..iCh{n &#○..@..○.Y†..○...(dazed)iCh*o 72----===3-Mesm iCho iCht iChv A _Your orb emites a pulse of dizzying energy.iCh Y  iCh You slash the catoblepas! You freeze the catoblepas.  The catoblepas snaps out of its daze.  The catoblepas is severely wounded.iCh! V ***iChZ" ZThe catoblepas breathes a plume of calcifying dust at you.iCh 3.......iCh ...°..☼°.☼°..@°iChQ z65-------4.2 (0.6iCh iChd  iCh X_The blast of calcifying dust hits you!iCh0k  7  -  The catoblepas breathes a plume of calcifying dust at you. _The blast of calcifying dust hits you!  You hit the catoblepas. You freeze the catoblepas.  iChh2You are engulfed in calcifying dust.  You are slowing down.iCh?/  --more--kCh`nM○°kCho 7=-8Petr -Mesm _kChskChukChU# *,,,,*##*,, # **,,,,* #........##*,, # *,,,,,*##........# *,, # *,,,,**#....☼....#**,, ## **,,,* ##...☼####.***  *,,,,* ##°..○..###*,, kCh## **,,,**#..°.☼.#..###. # *,,,,,*##°..○........ # **,,,.##P.°.Y # ***,......°... # *#.. # ***#.< # *,.....#........#### ## *....P#.##.P....#**,  *....###*##P.....#** ## *,,,,,**,*##.....# * # ****,,,,** *....##**kCh" ○,.,[.○,?,.,,,,,,,,,The catoblepas gores you!! The catoblepas completely misses you.kCh49-----====6.3 (1.5kChkCh~ _Your limbs are stiffening. _You see here a basilisk corpse.kChc o   #  #.kCh  # ##.. *,, # #....○   ##...○##  kCh2 E ##...°..###*,,,  kCh #..[.○.#..###., # ##?..°........, # kChU h#P...Y@......., #kCh ***,................, # *#................, #kCh ***#.......<........, # *,.....#........####, kCh U #.##.P....#**,,  kCh y ##*##P.....#**,  kCh: N##.....# *, #  kCh You slash the catoblepas! You freeze the catoblepas.  The catoblepas is almost dead.kCh< & kCh G 2  0 kChr bThe catoblepas barely misses you. You have turned to stone.kChM$ /  --more--lChh f ==--7.2 (0.9lCh? q3 boomerangsStone -Mesm _lCh lChD -°°lCh 5------8.2 (1lCh$ lCh/ > _The catoblepas gores you!lCh`6 ***.....The catoblepas breathes a plume of calcifying dust at you.lCh5 p....°..@○☼lChg 6-The blast of calcifying dust hits you but does no damage.lCh /  --more--mChg =9.2 (2 _mChSmCh;7....mCh 40-8=40.2 (3mChϼmCh: .°○ mCh_You are engulfed in calcifying dust. The catoblepas gores you!  You are engulfed in calcifying dust. mChR The catoblepas gores you but does no damage.mCh/  --more--mCh = -1.2 (4 _mCh8 mCh +.○○mCh& ^1--2.2 (5mChh mChZ ° _You are engulfed in calcifying dust. The catoblepas barely misses you.mCh w 39-The catoblepas gores you.mCh /  --more--nChy5 3.2 (6 _nChnChΏ+.°..°nChO8-=nCh#4.2 (7nChnChk> _The catoblepas gores you.nCh& nCh***°..°The catoblepas breathes a plume of calcifying dust at you.nCh3>@☼○nCh,4 5-9=The blast of calcifying dust hits you!nCh@/  --more--nCh= =5.2 (8 _nChnCh  You are engulfed in calcifying dust.nCh ***The catoblepas breathes a plume of calcifying dust at you.nChR @☼☼  The blast of calcifying dust hits you.nChY /  --more--nChA 5 6.2 (9 _nChH nCheP      #....  ##........# *,,  nChbQ F#.....   ##....##   ##......###*,,,  #..[...#..###.,  ##?...........,  #P...Y@○○  ***,................,  *#................,  ***#.......<........,  *,.....#........#### nChR #.##.P....#**,,  ##*##P..... ##.....#     You are engulfed in calcifying dust.The catoblepas gores you but does no damage.6=nChS 14  0 -7.2 (10.9)3 boomerangsnChZ z _You turn to flesh and can act again.nCh4nCh-67-nCh:nCh];F _Unknown command.rChЊ h#**#.,,,** #.rCh *,,,,* #,*##  *,,,,**#.........#**, ## **,,,* ##....####.*** .# *,,,,* ##......###*,, ## **,,,**#..[...#..###,,,,,*##?...@.......**,,,.##P...Y☼○○☼☼○☼***,... ..**#.......<........rChe x *,.....#........#### #rCh JP#.##.P....#**, .# *....###*##P.....#* ## *,,,,,**,*##.....# rCh S○○○○○○○rCh L=8.2 (1.0)rChI rCh B _The catoblepas gores you but does no damage.sCh  sChACasting: Permafrost Eruption (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.sChS## *,,,**#..........#*,,,,,**  cuphead4 the Thaumaturge # *,,,,*##.........#*,,  Gnoll of Ashenzari ****.. # **,,,,* #........##*,,  Health: 36/106 ========---------------- sCh# *,,,,,*##........# *,,  Magic: 6/29====-------------------- # *,,,,**#.........#**,,  AC: 10Str: 7 ## **,,,* ##....####.***,  EV: 14Int: 21 .# *,,,,* ##......###*,,,  SH: 0Dex: 12 sCh## **,,,**#..[...#..###.,  XL: 13 Next: 86% Place: Lair:2 # *,,,,,*##?...@.......,  Noise: =--------  Time: 22048.2 (0.0) # **,,,.##P...Y○○○○○○○.,  I) +6 demon blade "Sidereal Prison" {freez # ***,................,  Throw: 3 boomerangs # *#................,  -Mesm # ***#.......<........, sChJ# *,.....#........####,  Y   catoblepas ## *....P#.##.P....#**,, .# *....###*##P.....#**, sChV## *,,,,,**,*##.....# *, _The catoblepas gores you but does no damage.  Casting: Permafrost Eruption (dangerous; 5% risk of failure)  sChzConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a catoblepas (severely wounded, 100% to hit)sCh `## *,,,**#..........#*,,,,,**  cuphead4 the Thaumaturge # *,,,,*##.........#*,,  Gnoll of Ashenzari ****.. # **,,,,* #........##*,,  Health: 36/106 ========---------------- # *,,,,,*##........# *,,  Magic: 6/29sCh ====-------------------- # *,,,,**#.........#**,,  AC: 10Str: 7 ## **,,,* ##....####.***,  EV: 14Int: 21 .# *,,,,* ##......###*,,,  SH: 0Dex: 12 ## **,,,**#..[...#..###.,  XL: 13 Next: 86% Place: Lair:2 # *,,,,,*##?...@.......,  Noise: =--------  Time: 22048.2 (0.0) # **,,,.##P...Y○○○○○○○.,  I) +6 demon blade "Sidereal Prison" {freez # ***,................,  Throw: 3 boomerangs # *#................,  -Mesm # ***#.......<........, # *,.....#........####,  Y   catoblepas ## *....P#.##.P....#**,, sCh .# *....###*##P.....#**, ## *,,,,,**,*##.....# *, Casting: Permafrost Eruption (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a catoblepas (severely wounded, 100% to hit)  The stone arrow hits the catoblepas!!sCh V   #....sChp    #....  ##........# *,,  #.   ##   ## sCh-  #.##.,  #...,  #P...†○○○○○○○.,  ***,....  *#......., sCh  ***#....... *,.....#........#### *....P#.##.P....# ##*##P.....  sCh N°°○○°sCh g7=90=9.2 (1sCh sCh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  sCh GPress: ? - help, Shift-Dir - straight line  Aim: a catoblepas (severely wounded, 100% to hit)  The stone arrow hits the catoblepas!! _You kill the catoblepas!tChY tCh[ tChc_ tChae tChaf 77tCh k tChq tChr tCh)u tCh} ]--†..........tCh~ tCh f 51.2 (2 _You start resting.tCh P--2.2 (3tCh= tCh j _Your orb has recharged its mesmeric power.tCh) tCh tChb tCh tCh S8=tChH tCh; tCh #8tCh{ 0=tCh tCh\ tCh 79tCh9 tCha tChX tCh tCh tCh tCh tCh tCh f40==tCh tChJ tCh y 9=ltCh l   komodo dragon (wandering) _You start resting.tChW +8.2 (6tChM +9.2 (7tCh tCh ` _A komodo dragon comes into view.tChZ  # #.... #  #.... # ##........# *,, # #.....   ##....###   ##......###*,,, tChI\ #..[...#..###l, # #?...@......., # #P...††......., # ***,................, # *#................, # ***#.......<........, # *,.....#........####,  *....P#.##.P....#**,,  ##*##P.....#**,   *, uCh̬   #....   #....  ##........# *,,  #.....   ##....###uChǭ   ##......###*,,,  #..[...#..###l,  #?...@.......,  #P...††.......,  ***,................,  *#................ ***#.......<........ *,.....#........####,  *....P#.##.P....# ##*##P.....uChn:  uCh4uChuChǺd _A komodo dragon is nearby!uChQ   # #.... #  #.... # ##........# *,, # #.....   ##....###   ##......###*,,, uCh  #..[...#..###l, # #?...@......., # #P...††......., # ***,................, # *#................, # ***#.......<........, # *,.....#........####,  *....P#.##.P....#**,,  ##*##P.....#**,   *, uChU6   uChgZ#....   #....  ##........# *,,  #.....  uCh ##....###   ##......###*,,,  uCh##..[...#..###l,  #?...@.......,  #P...††.......,  ***,................,  *#................ ***#.......<........uChԣ *,.....#........####,  *....P#.##.P....# ##*##P.....  uCh'4uCh˲uChd _A komodo dragon is nearby!uChl` .# ****,*### ##**#.,,,** #.*,,,,* #,*##uCha $  *,,,,**#.........#**, ## **,,,* ##....####.*** .# *,,,,* ##......###*,, ## **,,,**#..[..@#..###l,,,,,*##?....**,,,.##P...††***, .**#.......<........uChb < *,.....#........#### #P#.##.P....#**, .# *....###*##P*uChd uCho .ll   komodo dragon (wandering)uCh`q *60.2 (1 uChq _uChw uChy uChgL ; ***#., uCh{M .# ****,*### ##**#.,,,** #.*,,,,* #,*## uCh$N d *,,,,**#.........#**, ## **,,,* ##....####.*** .# *,,,,* ##....@.###*,, #uChN # **,,,**#..[...#..###.,,,,,*##?.........l.**,,,.##P...††...***,. uChO .......**#.......<........ *,.....#........#### #P#.##.P....#**,uChQ uChM] Ml.uCh ^ \1=1uChke uChf uCh- .# ***#.##*,,,,,,* ..# ****,*##........##*,,,,,** .## *,,,**#..........#*,,,,,** .# *,,,,*##.........#*,, .# **,,,,* #........##*,, .# *,,,,,*##........# *,, .# *,,,,**#.........#**,, .## **,,,* ##....####.***, ..# *,,,,* ##...@..###*,,, uCh0 .## **,,,**#..[...#..###., .# *,,,,,*##?........l.., .# **,,,.##P...††......, .# ***,......, .# *#...., .# ***#.<........, .# *,.....#.####, .## *....P#.##.P....#**,,uCh6 M.luCh!7 B=2uChG; uCh< uChX .#**,,,,* ***#.#, ..# ****,*#####**#..#*,,,,,** #..#*,,,,* ..##,*##........# uCh *,,,,**#.........#**, .## **####.*** ..# *,,,,* ##......###*,,# **,,,**#..[...#..###,,,,,*##?.........l**,,,.##P...††...***,.. .......**#.......<........ *,.....#........####uChuCh0C.uChE@23uChuChvChM## ### ##### *,,{∆,** #vChm.#**,,,,* ***#.#, ..# ****,*####**#.,,,** #.#*,,,,* #,*##  *,,,,**#....@....#**, .## **,,,* ##....####.#** .vChi.# *,,,,* ##......###*,, .## **,,,**#..[...#..###.,....#............vCh?.......<......vChvCh̤O10/29=vChU4vChvChvChgvChvChqvCh,vChvChvChx73vChvChvChvChvChvCh^1==vChvChvCh\:44vChvChvChlvChvChvCh&S5=vChvCh=vCh9=vCh~vChEvCh92vCh_vChvChK6=vChvChBvChvChUvCh# vCh vChQ vChvCh@97vChvChvChAS3=vChvChvChmvChvChqvCh+ 98vCh!vChy$vCh5%vCh&vCh)vCh)n9==vCh,vChe/vCh*0S4=vCh1vCh4vCh5vCh`7vCh:vChi;L50=vCh =vChj?vCh.@vChlAvChhDvCh-Ek15==vChFvChiIvCh,J91vChKvChNvChIOvChPvCh=SvChT92vChUvChUXvChY9=vChZvCh^vCh_M6=vChavChedvCh(eS3=vChfvChivChivCh9kvChHnvCh ovChpvChKsvChtZ4==vChuvCh-xvChxM7=vChqzvChA}vCh~vChFvCh1vCh95vChRvChvChvChvChvChxK6=vCh vChvCh%8vChВvChvChivChvCh'vCh97vCh`vChPvChvChlvChˣvChM9=vChvChvChS8=vChDvCh֭vChvChvChvChfK9=vChvChvChV9=vChιvChüvChuN20=vChIvChvChZ:60vChvChvChvChvChvCh"vCh%vCh"vChK1=vChvChBvChM1=vChvChvChMS2=vCh?vChvCh[vChvChvChnvChvChvCh353=vCh(=vChvChvChtK2=vCh>vChvCh^vChvChvCh94vChbvChvChtvChvCh;vChh3==vChj vCh vCh 95vChVvChLvChvCh`vChvCha96vChvChvCh[9=vChvCh`vCh%4vCh!vCh$vCh8%S7=vCh&vCh),vCh>+vCh.vCh.vCh0vCh2vChX3K8=vCh4vCh7vCh8K5=vCh9vCh<vCh6=99vCh>vChAvChqBvChCvCh=FvChFvChJHvCh KvChKL70=vChmMvChPvChPK6=vChjRvCh[UvChVvChXWvChZvChZS1=vChv\vChA_vCh_vChdavChZdvChe]2==vChfvChivChLjK7=vChkvChovChovChIqvChtvChJu93vCh/wvChKzvCh${vCh|vChvChh8==vChJvChvCh694vChƆvChvCh5vChɋvChdvCh'vChvChvCh6K5=vChȕvCh_ _You start resting.vCh]1153.2 (89.0)vCh"59=vChЦ%4.2 (90vChvCh% _Magic restored.vChwvChHvChvChsvChN76=vCh_vChvCh^vChvChvChvChvCh[vChNi7==vChvChvChvChvChevCh[vChDvCh7vCh+%8vChvChvCh vChk vChvCh %9vChfvChvChvChavChYvChvChvChvvChvChE80=vCh' vChD#vCh#vCh%vChy(vCh,)vCh*vCh#.vCh.vCh0/N1=vCh0vCh3vCh-4vCh6vCh9vCh9%2vChw;vCh>vCh>vCh @vChCvChCvChEvChHvChI%3vChJvChMvChyNvChPvChaSvChSvChUvCh>YvChYvChKZD4=vCh[vCh|^vCh_vCh`vChrcvCh(dvChevCh:hvChhU5=vChjvChemvChnvChovChqvChYr%6vCh+tvChwvChwvCh}vCh;~vCh~vCh5vChvCh%7vCh'vChvChovCh։vChvChvChvChovCh%8vChvChvCh2vChvChOvChٛK9=vChvChKvChҠvChnvChˤvChTvChզvChvCh!V90=vChȫvChɮvChVvChvCh~vChvCh}vChvCho%1vChvChռvChvvChvChjvChvChvvCh[vCh%2vChvChEvChvChlvCh'vChK3=vCh|vChvChvChvChvChhvChvChvChU4=vChvChvChdvChrvChCvChvChgvChvCh%5vCh/vCh%vChvChYvChqvCh%6vChvChvChvCh2 vCh vCh vCh vCh vChZ %7vCh vCh vChX vCh vCh^ vCh vCh vCh` vCh K8=vCh7 vCh vCh vCh vChY" vCh" ?9=vChs# vCh$ vCh' vChG( vCh) vCh, vCh - vCh. vChH1 vCh1 +100/106vCh|3 vChC6 vCh6 vChL8 vCh: vChl; vCh< vCh? vCh@ %1vChA vChD vCh>E vChF vCh)J ,vChK vCh'N vChqP vChP K2=vChR vCh8Z l   komodo dragon (wandering)lvCh^ q  ###  *,,{∆,**  #.......... vChS_ ***#.........#  ##........##  #..........#  #.........#*,,   #........##*,,  vCh_ ##........# *,,  #....@....#**,, 226.2 (72  ##....####.#**,   ##.....  vCh]` #..[...#  ##?.....  P...††..  .........  *#........l.......,  <vCha V _You start resting.vCh J ### vCh a *,,{∆,**  #..........  ***#.........#  ##........##  vCh #..........#  #.........#*,,   #........##*,,  vCh# ##........# *,,  #....@....#**,, vCh  ##....####.#**,   ##.....  vCh .#..[...# ##?..... P...††..vChJ   ......... *#........l...vCh ? <vCh$ vCh` vCh p ###.###.......#..# *,****, .vCh W## ### ##### *,,{∆,** #.#**,,,,* ***#.#vCh: , ..# ****,*####**#.,,,**vCh  #.#*,,,,* #,*##vChb   *,,,,**#.........#**, .## **,,,* ##....####.#** .vCh .# *,,,,* ##......###*,,# **,,,**#..[...#..###,,,,,*##?......vCh **,,,.##P...††..***,...... vCh. ^.l _A komodo dragon is nearby!vCh vCh% l   komodo dragon (wandering)l.vCh& 87.2 (1.0) _vCh, vCh%. vChI     ### ###........## *,,{∆,**  #..........  ***#.........#vChJ  ##........##  #..........#  #.........#*,,   #........##*,,  #...@....# *,,  #.........#**,,  vCh.K * ##....####.#**,   ##.....  #..[...  ##?.....  P...††.  .....l...   vCh     ### ###........## *,,{∆,** vCh N #..........  ***#.........#  ##........##  #..........# vCh V #.........#*,,   #........##*,,  #...@....# *,,  vCh2 +#.........#**,,   ##....####.#**,   ##..... vCh #..[... ##?.....  P...††. .....l... vCh vCh vCh vCh R .###......############**vCh c###.###.......#..# *,****, .## ### ##### *,,{∆,** #.#**,,,,* ***#.#, ..# ****,*####**#.,,,**vChL  #.#*,,,,* #,*##  *,,,,**#.........#**, .## **,,,* ##....####.#** .vCh ;.# *,,,,* ##......####,,# **,,,**#..[...#..###.,,,,,,*##?.....**,,,.##P...††..***,l _A komodo dragon is nearby!vCh vChA e3=8 _vCh vCh wChN3 wChO## ###.###.#..# *,****, ### ###........## *,,{∆,* ..# #..#**,,,,** ***###*,,,,,,****,*##wChaSl.wChb&9wChhwChiwChx ### ###........## *,,{∆,* ..# #..#**,,,,** ***###*,,,,,,****,*##wCh^#* .## *,,,**#.wCh .wCh0; ,*##wChO * wChR##,,,,,*# wCh)**#.wCh*wCh># **,,,* ##....####.#** .wChb}.# *,,,,* ##......####,, .wCh## **,,,**#..[...#..###.wChy *,,,,,*##?..........wCh\*,,,.##P...†l..wCh: ***,........... *#...**wCh[(<wChwCh]l†lwCh*wChZ'30wChwChS7 _The komodo dragon hisses angrily.wCh   wCh Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.wCh .## ### ###........## *,,{∆,**  cuphead4 the Thaumaturge ..# #..........#**,,,,**  Gnoll of Ashenzari ****.. ..# ***#.........##*,,,,,,*  Health: 103/106 =======================- ..# ****,*##........##*,,,,,**  Magic: 26/29 =====================--- wCh3 .## *,,,**#..........#*,,,,,**  AC: 10Str: 7 wChZ x.# *,,,,*##.........#*,,  EV: 14Int: 21 .# **,,,,* #........##*,,  SH: 0Dex: 12 wCh .# *,,,,,*##........# *,,  XL: 13 Next: 90% Place: Lair:2 .# *,,,,**#....@....#**,,  Noise: ---------  Time: 22230.2 (0.0) wCh .## **,,,* ##...*####.#**,  I) +6 demon blade "Sidereal Prison" {freez wCh p..# *,,,,* ##...*..####,,,  Throw: 3 boomerangs .## **,,,**#..[..*#..###., wCh* m.# *,,,,,*##?...l......., wChJ .# **,,,.##P...††.......,  l   komodo dragon .# ***,................, wChi .# *#................, .# ***#.......<........, _The komodo dragon hisses angrily.  wCh Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.wCh Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (84% to hit)wCh.: .## ### ###........## *,,{∆,** cuphead4 the Thaumaturge ..##..........#**,,,,**Gnoll of Ashenzari ****.. wChd: ..# ***#.........##*,,,,,,*Health: 103/106 =======================- wCh: ..# ****,*##........##*,,,,,**Magic: 26/29 =====================--- wCh: .## *,,,**#..........#*,,,,,**AC: 10wCh: Str: 7 .# *,,,,*##.........#*,,EV: 14wCh: ,Int: 21 wCh; .# **,,,,* #........##*,,SH: 0wCh/; Dex: 12 .# *,,,,,*##........# *,,wChM; XL: 13 Next: 90% Place: Lair:2 wCho; .# *,,,,**#....@....#**,,wCh< Noise: ---------  Time: 22230.2 (0.0) .## **,,,* ##...`####.#**,I) +6 demon blade "Sidereal Prison" {freez ..# *,,,,* ##...`..####,,,Throw: 3 boomerangs .## **,,,**#..[..`#..###., .# *,,,,,*##?...`......., .# **,,,.##P...††.......,l   komodo dragon .# ***,................, .# *#................, .# ***#.......<........, _The komodo dragon hisses angrily.  wCh< Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.wCh= Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (84% to hit)wCh wChx u..l..wCh <4==1.2 (1wCh wChF  Casting: Stone Arrow (safe; 1% risk of failure)wChq onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  wCh Aim: a komodo dragon (84% to hit) _The stone arrow misses the komodo dragon.xChn  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.xChF.## ### ###........## *,,{∆,**  cuphead4 the Thaumaturge ..# #..........#**,,,,**  Gnoll of Ashenzari ****.. xCh;..# ***#.........##*,,,,,,*  Health: 104/106 =======================- ..# ****,*##........##*,,,,,**  Magic: 23/29 ===================----- .## *,,,**#..........#*,,,,,**  AC: 10xChcStr: 7 .# *,,,,*##.........#*,,  EV: 14Int: 21 xCh.# **,,,,* #........##*,,  SH: 0Dex: 12 xCh.# *,,,,,*##........# *,,  XL: 13 Next: 90% Place: Lair:2 .# *,,,,**#....@....#**,,  Noise: ==-------  Time: 22231.2 (0.0) xCh.## **,,,* ##...*####.#**,  I) +6 demon blade "Sidereal Prison" {freez xCh,^..# *,,,,* ##...*..####,,,  Throw: 3 boomerangs .## **,,,**#..[.l.#..###., xChNc.# *,,,,,*##?..........., xCho.# **,,,.##P...††.......,  l   komodo dragon .# ***,................, xCh.# *#................, .# ***#.......<........, _The stone arrow misses the komodo dragon.xChCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.xChyAiming: Stone Arrow (safe; 1% risk of failure)  xChzPress: ? - help, Shift-Dir - straight lineAim: a komodo dragon (84% to hit)xCh/.## ### ###........## *,,{∆,** cuphead4 the Thaumaturge ..##..........#**,,,,**xChGnoll of Ashenzari ****.. ..# ***#.........##*,,,,,,*Health: 104/106 =======================- ..# ****,*##........##*,,,,,**xCh9Magic: 23/29 ===================----- .## *,,,**#..........#*,,,,,**AC: 10Str: 7 xCh7.# *,,,,*##.........#*,,EV: 14xChpInt: 21 .# **,,,,* #........##*,,SH: 0Dex: 12 .# *,,,,,*##........# *,,xChXL: 13 Next: 90% Place: Lair:2 .# *,,,,**#....@....#**,,Noise: ==-------  Time: 22231.2 (0.0) xCh .## **,,,* ##...`####.#**,I) +6 demon blade "Sidereal Prison" {freez ..# *,,,,* ##...`..####,,,Throw: 3 boomerangs xChOB.## **,,,**#..[.l.#..###., .# *,,,,,*##?..........., xCh.# **,,,.##P...††.......,l   komodo dragon xCh.# ***,................, .# *#................, .# ***#.......<........,Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.xCh7Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (84% to hit)  The stone arrow hits the komodo dragon!!xChxChm.l.xCh+2.2 (1xChxChMxChקqConfirm with . or Enter, or press ? or * to list all spells.Aim  xChPress: ? - help, Shift-Dir - straight line: a komodo dragon (84% to hitxChN)  The stone arrow hits the komodo dragon!! _The komodo dragon is heavily wounded.xCh[ :.# #..#**,,,,** ***###*,,,,,,****,*###* .## *,,,**#.. xCh'\ ,*## * ##,,,,,*# **#.xChK\ *# **,,,* ##...@####.#** .xChm\ .# *,,,,* ##...l..####,, .xCh\ 8## **,,,**#..[...#..###. *,,,,,*##?..........xCh\ *,,,.##P...††...... ***,............... *#..xCh\ =....***#.xCh\ H<......,.....#........####xCh\e xChe .-3xChk xChem [ _The komodo dragon closely misses you.xCh*  You closely miss the komodo dragon.The komodo dragon is heavily wounded.xCh [5-8 (0.6xCh xCh ^ _The komodo dragon completely misses you.xCh` (slow)You hit the komodo dragon. The komodo dragon seems to slow down.  You freeze the komodo dragon.xCha544.5 (0.7xChgxChje _The komodo dragon is heavily wounded.yCh_  You slash the komodo dragon! You freeze the komodo dragon.yChD.yCh. 2==5.1 (0.6 _You kill the komodo dragon!yChœyCho _Your base Ice Magic skill increases to level 8!yChyChSyChyCh- yChw:_No target in view!yCh.4yCh3yCh 5H _No target in view!yChrIyChA a6=yCh yCh 1 _HP restored.yCh yChyChyChyChyCh,yChGyChyChnQ=5=yChyChryChyCh* yCh!yCh~$yCh$yChu&yCh(yChw)yCh*yCh-yCh,.h6==yCh/yCh4,yCh4yCh9ByCh;yCh-<yCh>yCh@yChDA9=yChByCh_EyChEK7=yChGyChxJyChJyChLyChNyCh]OyChPyChSyCh/TyChVyCh>YyChY9=yCh[yCh<_yCh_K8=yChayChbdyChdyChfyCh_iyChiyCh|kyChmyCh9nyChpyChryChSs9=yChuyChwyChUxK9=yChzyCh}4 _Magic restored.yChyChۀyChЂyCh݅yChyCh&yChyChBB  You see here a +0 chain mail.yChyCh _yChfyChG..## *,,,**#...#*,,,,,*..# *,,,,*##.........#*,, yChu..# **,,,,* #........##*,, ...# *,,,,,*##..# *,, ...# *,,,,**#yCh͜?..#**,, ....## **,,,* ##....####.#**, .....# *,,,,* ##......####,,, .yCh7;...## **,,,**#..[...#..###., ....# *,,,,,*##@...........,---yChxN..# **,,,.##P...÷÷......., ....# ***,................, ....# *#................, .yCh...# 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zCh&$ zCh% zCh,& zCh& zChC, zCh- zCh- zCh. zCh4 zCh46 zChx6 zCh7 zCh= zCh> zCh? zCh$@ zChjE zChG zChIG zChH zChM zChIO ,zChEP zChU zChV ,zCh]W zChO\ zCh] zCh] zChF_ zChc zChd zChEe zChNg zChj zChl zChl zChm zChr zCh9t zCht zChu zChHz zCh{ zCh| zCh)} zChʁ zChF zCh zCh zCh zCh zCh zChۋ zChB zChǑ zCh# zCh: zChK zCh zCh; zCh zChF zCh zChM zCh zCh8 zCh ,zCh zChȫ zCh zChլ zCh zCh( zCh ,zCh: zCh zCh zCh+ zCh zCh zChн zCh zCh zCh` zCh zCh zCh zCh zCh zChY zChV zCh zCh6 zCh~ zChU zCh zCh6 ,zCh4 zCh zChi zCh zCh zCh` zCh ,zCh zCh zCh zCh| zCh2 zCh9 zCh ,zCh zCh zCh zCh/ zCh zCh zCh zCh zCh zCh zCh zChS zCh zCh zCh ,zCh zChB zCh zCh, zCh zCh zCh zCh zCh zCh^ zCh zCh zCh zCh zChz zCh zCh zCh zCh zChd zCh zChh zCh zCh zCh zCh" zChW# zCh# zCh$ zCh}& zCh' zCh(( zCh{) zCh.+ zChQ, zCh, zCh- zChU/ zCh0 zCh1 zCh1 zCh3 zCh+5 zCh5 zChI6 zChJ8 zCh9 ,zCh: zCh< zCh= zCh= zCh> zCh/A zChA zCh6B zChC zCh@E zChE zChmF zChF zCh5H zChI ,zChjJ zChK zChL zCh&M zChM zChN zChP ,zCh7Q zChTR zChS zCh]T zChT zChU zChV zChJW zCh[ nzCh}\ zCh^ ,zCh^ zCh_ zCh` zCh7a zCh1b zChc zChd ,zChPe zChf zChg zChh zChh zChi zChj zChbk zChk zChx zChOy zChy zCh-z zCh zCh zChR zChw zCh zCh zCh zChʇ zCh( zCho zChӍ zCh zCh zCh zCh4 zCh zChV zChN zCh zCh{ zCh zCh zChB zCh! zChM zCh ,zCh zCh- zCh zCh zChʰ zChִ zCh( zChp zChF zChO zCh zChA zCh zCh zCh ,zCh zChD zCh zCh zCh zCh zCh zCh{ zChj zChB zCh~ zCh zCh zChx zCh zCh zCh zCh) zCh^ zCh zCh zCh zChE zCh zChr zCh BzCh zCh zChm zCh zCh zCh zCh zChs zChP zCh7 zChy zCh zCh zChv zCh zCh$ zCh zCh zCh zCh zCh zCh zCh zCh zCh  zCh zCh  zCh] zCh+ zCh zCh zChh zChJ zCh zCh2 zChx zChT zCh" zCh4$ zCh$ zCh\% zCh' zCh!) zChp) zChN* zCh, zCh- zCh7. zCh// zChQ1 zCh2 zCh2 zCh3 zCh5 zChB7 zCh7 zCha8 zChW: zCh; zCh; zCh< zCh> zCh? zCh=@ zChA zChB zChSD zChD zChnF zCh{G zChH zChI zChI zChO   #..............#######...P#   #..............##.#.##....# zCh?O &  #....###...........#......#   #....###.................   #....##................... zChiO  ########................P###   ##.### ##.##......##P....P## zChO   #....## ####.....#.###....##   ###....P######....##622.1 (116 zChO   #P....................##   *#.....###<......###.........# zChO  ##.....###.......###........##   #.#....P##..................## zChP   ###....##..>.........##....#.#    #....##P...........###....##zCh/P     #....###.........>.# #......zChVP     #....##P.......##.P###...... zChQ zChqT zChU T _Key pressed, stopping explore.zCho IzChx zChjz zCh^| : _zCh} zCh~ zCh zCh zChǁ zCh zChQ zCh zChم zCh$ zChu zChV zCh zCho zCh zCh zCh_ zCh zCh1 zCh zCh͒ zChQ zCh zCh zChH zCh zCh zCh zCh zCho zChĝ zCh zCh} zCh> BzCh zCht zCh zChѧ zCh. zCh zCh zCh zCh- zCh zCh֮ zCh˯ zCh zChk zCh zCh zCh zChE zChz zCh zChT zChͺ ,zCh zCh̽ zCh: zChm zChc zCh zCh" zChO zCh] zCh zCh zCh zCh zCh zCh zChm zCh zCh. zChR zCh zChK zCh{ zChv zCh zChi zChY zCh zCh zChp zCh `  #..............##  #....###.........  #....###...  #....##....  ########..  ##.### ##.##.....  #....## ####..... zCh / ###....P#####.....  #P..........45.1 (23.0) zChC  ##.....###<.  ##.....###.#zChq   #.#....P##...zCh 7  ###....##..>.......  #....##P......... zCh } #....###......... zCh  #....##P.......##  #....###........#zCh zChC zCh E _Done exploring.{Ch&{Ch&{ChZ({ChSNs..0.0)...............##P...###.{ChP{ChQ{Ch3SE _Done exploring.{Che{Ch{Chu{Ch<4{Ch={Chw? {Ch??_Done exploring.|ChjN |ChN |ChO |Ch[ |Cht] |Ch3` : _|Chc B|Chd |Chg |Chsi |Chi |Chj |Ch]m |Chn |Chno |Ch:p |Chs |Cht |Cht |Chv |Chkx |Ch(z |Chz |Ch{ |Ch} |Ch} |Ch |Ch |Ch |Ch |ChY |Ch` |ChW |Ch |Ch |Chz |Chh |Ch& |Chy |Ch |Ch |Ch |Chȕ |Ch' |Ch |Ch |Chi |Ch |Ch |ChF B|Ch |Ch) |Ch |Chצ |Chר |Ch |Ch |Ch |Chخ |Chɰ |Ch7 |Chj |Chv |Ch |Ch |Chɷ |Ch |Cht |Ch׻ |Ch |Ch 5 ########..P ##.### ##.##......##P....P #....## ####.....#.###|ChR  ###....P#####.....###.#....# #P.....##..........|Ch{ z ##.....###<......###...|Ch  ##.....###.......###... #.#....P##..................|Ch  ###....##..@.........##....#63.1 (18.0)|Ch t #....##P...........###....|Ch? j #....###.........>.# #.... #....##P.......##.P###|Chd  #....###........#####.##P|Ch  ##....P##.......## ####|Ch  #...............P#####P# #P................|Ch n.. ##.................|Ch |Ch |ChZ _Key pressed, stopping explore. _Done exploring. __There is a stone staircase leading down here.}Ch }ChW }Ch }Ch }Ch# 84.0) _}Chz& }ChfJ  .. ..  .##. P..  ..... #...  ..... #....  .#.... #... P  #.....###.. ...  }ChJ .........#..# 3 #..P#  #.........#  }ChJ #..........#  #..#.......... ... ....}Ch%K  .. ##... # #### }ChpK 4# }Ch/L }ChP ,,**,**,,,,,,,*,**,,..,*,,*,,,,..,*.##.,,,*,**,P..,*.....,*****#...,,.....,* *#....,,* *#...,P,*,...,,*,,,,***,,****,**,*,**,,...,,,..,*,#,,,***,,,,,***,,,,,,,,,,,,,,**,}Ch Q }Cho +8 (1.7}Ch! }Ch } _You climb downwards. _There is a stone staircase leading up here.~Cho~Ch~Ch~ChH~Ch~Ch: _~Ch~Ch~Ch:~Ch ~Ch?~Ch~Ch~Ch~Chl~Ch~Ch~Ch~ChO~Chg,,**,,,,,****,*** ,,,,**,,,** *..#* **,,***,,,,*##..,** ~Ch1,,**,**,,,,,,.#.###, *,,..,*{,*,,,.....#. *.##.,,,*,**,P...... ~Ch*.....,****##....... ,.....,* ##........ ~Ch,.#....* ##.@..P.#** *#.....###..~Ch * ,.........#..##..#* ~ChF,,##....<...P#**..#*,**#.........#**,b~Chm**#..........#,*,,#. ~Chb   raven (asleep)**#..#..........,,,,~Ch,...,..........#,,,,,..,##........#.#***~Ch=*****,~Ch:,,,8.8 (4.0~Ch &**,,~Ch: -,,,~Ch +9.8 (5~Ch ~Ch/ ~Ch\R_A raven comes into view.~Chs>   ~ChsB *..#* *  ##..,***  ~Ch5t.#.###,*  ~ChhtF{,*,,,.....#.*  P......,  ~Cht"##.......,  ~Cht% ##........,  ~Cht; ##.@..P.#**,  ~Ch&u##.......# **  ~Ch~u~...#..##..#*  ,,##....<...P#**..#**  ,**#.........#**,b.#, ~Chu> **#..........#,*,,#.,  **#..#........~Chu$  ........~Ch'v  ~ChVv% ~Ch    *..#* *  ~Ch[##..,***  ~Chf.#.###,*  ~Ch,{,*,,,.....#.*  ~ChTJP......,  ~ChV##.......,  ~ChY ##........,  ~Ch ##.@..P.#**,  ~Ch]#.......# **  ~Ch...#..##..#*  ,,##....<...P#**..# ~Ch ,**#.........#**,b.# ~Ch8 **#..........#,*,,#.,  **#..#........~Ch?  ........~Ch5  ~Ch4~Ch~Ch ~Ch$\ _A raven is nearby!~Ch[$ ~Ch<   *..#* *  ~Ch5##..,***  .#.###,* ~ChC / {,*,,,.....#.*  ~Ch P......,  ##.......,   ##........,   ##.@..P.#**,  ~Ch!?#.......# **  ...#..##..#* ~Chc!b ,,##....<...P#**..#**  ,**#.........#**,b.#, ~Ch!> **#..........#,*,,#.,  **#..#........~Ch!$  ........~Ch2"?   ~Ch     *..#* *  ##..,***  .#.###,*  {,*,,,.....#.*  P......,  ##.......,   ##........,   ##.@..P.#**,  #.......# **  ...#..##..#* ~Cho s ,,##....<...P#**..#  ,**#.........#**,b.#  **#..........#,*,,#.,  **#..#........  ........  ~Ch 4~Chv ~ChO \ _A raven is nearby!~ChD,,** *..#* * **,,***,,,.###..,*** ~ChD,,**,**,,,,,..#.###,# *,,..,*{,*,,......#.# *.##.,,,*,**PP......P *.....,****##..~ChyH ,.....,* ##.. ,.#....* ##....P.#**, *#.....###...@...# ** ,.........#..##..#* ,,##....<...P#**..#**,**#.........#**,b.#,**#..........#,*,,#..**#..#..........,,,,. ,...,..........#,,,,,,..,##..#.#***,,#,,#### ~ChV,~ChW4  The raven caws.~Ch\+***~Ch\-*,**b*~Ch-]..#,*S,,b,S   water moccasin,,,~Ch]6===70.8 (1~Cha~ChDc ~Chsc[_A water moccasin comes into view.Ch\,,,,**,,,** *..#* ** **,,***,,..###..,**# ,,**,**,,,,...#.###.# *,,..,*{,*,.......#.## *.##.,,,*,**PP......P# *.....,****##.# ,.....,* ##.., ,.#....* ##....P.#**,* *#.....###.# *** ,.ChS#..##b.#* ,,##....<...P#*#..#*** ,**#...#**...#,***#....#,*,.#.S,**#..#..........,..,.. ,...,..........#,,P.,. ,..,##........#.#*##., ChCh *****,,,**Ch&h**,S.,,,,,,The raven pecks you!Ch3zs****@**ChR******..P**.@.**##b**Ch~ChChBJ........P.Chs!..@..ChȅT.##b...S..Ch9(dazed)Chc98/106 ---1Ch47-Mesm ChCh Ch"ChQ3_Your orb emites a pulse of dizzying energy.Ch/ x  You slash the raven! You freeze the raven. The raven snaps out of its daze.  Ch GThe raven is heavily wounded.Ch sS. Ch p89-----2.5 (0.7ChH Ch4 * _The raven pecks you!ChΈ&  Ch0rYou barely miss the raven.The raven is heavily wounded.Ch:*Ch^o  The raven stares into your soul.ChCh[@S.ChQDoom: 23%=3.2Ch;Ch Ch(_You feel an ill-omen....Ch%  Ch+You slice the raven!! You freeze the raven.Ch!Ch SCh{.S   water moccasinCh d90--239ChCh3 _You kill the raven!ChCh &  Ch yYou closely miss the water moccasin.You bite the water moccasin, but do no damage.Ch 5--4.5 (0.6Ch ChZ  Ch 8_The water moccasin bites you but does no damage.ChC"  You slash the water moccasin! You freeze the water moccasin.  You bite the water moccasin, but do no damage.The water moccasin is heavily wounded.ChDU=-5.2 (0.7ChGChI[ _The water moccasin barely misses you.Ch  You slash the water moccasin! You freeze the water moccasin.  ChDYour bite misses the water moccasin.Ch2-8 (0.6ChCh;b _The water moccasin is almost dead.Chw  You slash the water moccasin! The water moccasin seems to slow down.  You freeze the water moccasin.ChD.Ch#F-6.5 (0.7Chh _You kill the water moccasin!Ch-Chb.Ch2Chz4H _No target in view!ChmChdChSCh7ChB1 _Ch7ChChChCh%2ChChChhChCh8 Ch Ch Ch Ch K3=Ch Ch$ Ch~ Ch Ch Ch ChR Ch Ch U4=Ch Ch ChE (Ch Chb" y _Your orb has recharged its mesmeric power.ChN# %5Chn$ Ch ' Che' Ch( Ch<+ Ch+ Ch, Ch/ Ch/ %6ChD1 ChT4 Ch4 Ch5 Ch8 Ch8 ChD: Ch= Cha= %7Ch> Ch6A ChA ChB ChE ChLF K8=ChG ChJ Ch K ChAL Ch3O ChO ChP ChaS ChS U9=Ch3U ChW ChX ChFY ChH\ Ch\ Ch] Ch` Ch` +100/106Ch@b Che Chve Chf Chi Ch8j Chmk Chn Chqn %1Cho Chr ChYs Cht Chnw Chw K2=ChJy Ch~{ Ch{ Ch} Ch Ch Ch( Ch Ch: U3=ChЅ Cht ChE ,Ch Ch ChA Chi Ch‘ %4Ch Chw ChЖ Ch Ch ChJ %5Chǜ Chz Ch Ch Ch Ch Ch> Chب Ch2 #6Ch (=Ch Chέ 1 _HP restored.Ch\ Ch Ch Chr Ch9 Ch Chȷ Ch# Ch˼ Ch% Chƿ ,Ch ChX 9=Ch Ch Ch Ch Ch Ch Ch Ch= Chw ChL Ch BChj Ch ChT Ch Ch Ch Ch[ Ch Ch Ch Ch9 Ch^ Ch BChl ,Ch* Chp Ch Ch Ch Ch Ch O _You now have 2023 gold pieces (gained 28).Ch Ch Ch* Ch Chh Ch Ch Ch Ch Ch Ch Ch Chv Ch Ch Ch; ChH Ch ChU Cht Ch Ch Ch Ch Ch Chz Ch`! Ch" Ch$ Ch7% Ch% Ch,' Ch- ...#..P.....###.#.##  ..#.####......#.#..#  Ch- .#### *#.....##....#  .#****#P...#.......#  ,,**,#....##.#.....## ,,*,......######....# Ch1. ,,,....##..* #..### ,,,..##*#.#* ###P.#  *,..**,..,**#..@.#  -Ch. *,,,,,......####   *,,,,#...#.*   ,***#P.*#**   **..,*   Ch. >**,{*    **,,*    Ch"/ *,,,****    ,,,,,,,*   Chb/ Ch2 1739.5 (63.0)Ch3 8-Ch6 Ch8 [ _You sense a monster nearby.ChO' ChU( Ch) Ch, ChD1 Ch5 BCh{8 Ch8 Ch9 Ch: Ch> BCh@ ChC Ch'D ChE ChF Ch+L ..#### *#.....##....# ...#****#P...#.......# ,,..,,**,#....##.#.....## ChL  ,,,,,*,......######....#  ,,,,....##..* #..###  ,,,..####.#* ###P.#  ChL P*,..##....###....#  ,*,..........####  *,...#..@#.#  ChDM D,***#P.####  ,,*#...*  ,,,##.k* ChM z ,,**#..*  ,,,*...**** k   wyvern (asleep) ,,,....,,,* Ch8N  ,*,.##.,,,*  ChYT W43.5 (4.0)*,*,ChT A,,*,*,,,,,,,,,***ChU +4.5 (5Chv] o _A wyvern comes into view.Ch  #P .#  ...  #..* #..#  ###.#* ###P.#  Ch^%*,..##....###....#  ,*,..........####  *,...#..@#.#  *,***#P.####  ,,,*#...*  *,,,##.k*  ,,,**#..*  ,,,,*...****  Chb,,,,....,,,*  *,*,.##.,,,*   Ch|]  #P .#  ...  #..* #..#  ###.#* ###P.#  *,..##....###....#  Ch],*,..........####  *,...#..@#.#  *,***#P.####  ,,,*#...* Ch^ *,,,##.k*  ,,,**#..*  ChQ^,,,,*...****  ,,,,....,,,*  Ch^w*,*,.##.,,,*   ChbChbChfChg] _A wyvern is nearby!Ch}  #P .#  ...  #..* #..#  ###.#* ###P.#  *,..##....###....#  Ch{~;,*,..........####  *,...#..@#.#  *,***#P.####  ,,,*#...*  *,,,##.k*  ,,,**#..*  ,,,,*...****  ,,,,....,,,*  *,*,.##.,,,* Ch~-  Chr  #P .#  ...  #..* #..#  ###.#* ###P.#  *,..##....###....#  ,*,..........####  *,...#..@#.#  *,***#P.####  ,,,*#...*  *,,,##.k*  ,,,**#..*  ,,,,*...****  ,,,,....,,,*  *,*,.##.,,,*   Ch4ChKCh ] _A wyvern is nearby!Ch.#****#P...#.......# ,,,..,,**,#....##.#.....##  ,,,,,*,......######....# ,,,,....##..* #..### ,,,..####.#* ###P.#  *,..##....###....#  ,*,..........#### Ch *,...#...#.#  *,***#P@####  ,,,*#...#  *,,,##.k#  ,,,**#..#  ,,,,*...#***  ,,,,.....,,* Chr *,*,.##..,,*  ,*,..,...,,*** Ch,,*,,,***,*,**,,,,,**,,*Ch25.5 (1 _ChChCh׻,,,..,,**,#....##.##  ,,,,,*,......######.... ,,,,....##..* #..##Ch*Y ,,,..####.#* ###P.#  *,..##....###....# ,*,..........### ,*,...#...#.# **##P.###*,,,*#..@# ChC,*,,,##.k,,,**#..,*...#****,,,,.....,,*,*..##,*...,...,,***Ch},*.##.,...#*,,Ch F*,,***,,*,***,**Ch&6ChCh/Cht kk  Ch2u The helpless wyvern fails to defend itself.  You slash the wyvern! You freeze the wyvern! Your bite misses the wyvern.The wyvern is almost dead.Chv 5=7.2 (0.7Chy Chh{  Ch{ F_The wyvern misses you.Ch I  ..  #..*  Ch ;##.#* ###P.#  ...###....#  ChG ......####  Ch #...#.#  Ch ,*,**##P.####  Ch 2*,,,*#..@#  Ch9 D,*,,,##.k#  Cho #..# Ch  ...#*** Chۣ  *,,,,.....,,* Ch  **,*..##..,,* ChG  *,*...,...,,*** Ch}  ,*.##.,...#*,,* Ch   Ch Ch<  ..  #..*  Ch_=##.#* ###P.#  ...###....#  Ch=......####  #...#.#  ChM>,*,**##P.####  *,,,*#..@#  Ch>,*,,,##.k#  #..#  Ch?...#***  *,,,,.....,,*  Ch;?**,*..##..,,*  *,*...,...,,***  Chs?,*.##.,...#*,,*   ChNChCh9Ch^ _A wyvern is nearby!ChjyYou closely miss the wyvern.The wyvern is almost dead.Ch&9ChCh> _The wyvern bites you but does no damage.ChL2  ..  Ch=M5#..*  ##.#* ###P.#  ChzM4...###....#  ......####  ChM#...#.#  ChMO,*,**##P.####  *,,,*#..@#  ChTNa,*,,,##.k#  #..#  ChN6...#***  *,,,,.....,,* ChO# **,*..##..,,*  ChOc*,*...,...,,***  ,*.##.,...#*,,*   Ch  ..  #..*  ##.#* ###P.#  ...###....#  Ch"......####  #...#.#  ,*,**##P.####  *,,,*#..@#  ,*,,,##.k#  Ch#..#  ...#***  *,,,,.....,,*  **,*..##..,,*  *,*...,...,,*** Ch ,*.##.,...#*,,*   Ch8Ch _A wyvern is nearby!You hit the wyvern. You freeze the wyvern.Chr†Ch%:7/10748.6ChCh 4 _You kill the wyvern!Ch ChChChChuCh`D ,,,,,*,......######....#Ch ,,,,....##..* #..### ,,,..####.## ###P.# Chd *,..##....###....# ChN ,*,..........####  ,*,...#...#.#  ,*,**##P.#### Ch *,,,*#...#  ,*,,,##@†# Ch0ChC ,,,,**#..#  ,,,,,*...#*** Ch *,,,,.....,,*  **,*..##...,* Chb *,*...,.....*** Ch ,*.##.,...##.,* Ch% *..*#*,,#%#*#.** Ch ,Ch'!***,,Ch]**Ch*,Cho*,,** ****** **,*Ch3-9.6 (1ChlCh$F _Found an inkwell talisman.Chm%8-Ch(Ch*H _No target in view!ChChzChWChCh Ch: _Ch>ChChChChCh#ChnChUChChXChCh.Ch#ChcChChACh:ChCh$ChChChbChfChChChhCh?ChChChChChCh$ChChkChChyChChm Ch Ch0 Ch@ ChCh/ChChNChChChChCh,ChChChChChCh!Ch!Ch!Ch"Ch#Ch&Ch&Ch'Ch*Ch +Ch+Ch-q _c - 6 potions of curing (gained 1)ChF0Ch0ChT1ChB2Ch3ChC4Ch4Ch6Ch%8Chp8Ch,9Ch:Ch=Ch=Ch>Ch?ChAChBChBChDChFCh+GChHChIChLChwLChTMCh|OChR,ChSChlUCh9XChvXChYCh[ChX]Ch]Ch^Ch`ChobChbChcCh fCh^fChfChiq _c - 7 potions of curing (gained 1)ChkChlChlChEnChXpChpChaqChrChtChtCh~uChvChbxChxChNyCh^zCh|Ch}Ch}Ch~ChzChCh8ChCh]ChChChņChChChDChlChҌChChChЎChCh)ChݑCh Chq? ,,,,,****,,,,Ch( *.#l..#* *,.....,*##...# ,,.....####.....###....# ,,,.....#........#P....# ,,,,.............P ,,,,,.....,#............Ch  ..,,,,...#*##........... ....###..###.........P#. ...P...@.#...........##. .........###..#....#.##. #.....###.#......#.#....ChM ##..##* #..####...#..... #.,** ##..# ##....##.#Ch #*,,* #...# ##..##### l   basilisk (asleep) **** ##### #### Ch;n**,**,** **,,*,,,ChzU,,90.6 (41.0),,*Ch4****Chs,1.6 (42ChChV ChM_A basilisk comes into view.Chlt _   ,*.#l..#* *,... Cht n,,,.....####.. *,,,.....#... ,,,,,....... ..... ,..,,,,...#Cht _ ,....###..# ,...P...@.#.. ,.........#Ch1u X..#. ,#.....###.#......#.#. *##..##* #..####...#..... Chgu >#.,** ##..# . * #*,,* #...#  Chu Z* **** ##### ####  * *Ch    ,*.#l..#* *,... ,,,.....####.. *,,,.....#... ,,,,,....... ChL ..... ,..,,,,...# Ch ^,....###..# Ch+ ,...P...@.#.. ,.........#Ch ..#. ,#.....###.#......#.#. ChQ e*##..##* #..####...#..... #.,** ##..# Ch . * #*,,* #...# Ch'  * **** ##### Ch ` * *Ch Ch Ch" ChD" *#.##.#* **,...,****,,,,Ch" <#.#l..#* *,.....,*##,.......####.....###*........#........#P....#.............ChC# P..........#......#*##......###@.###Ch# ..PP.....#....................###..#....#.##Ch$ ,#.....###.#......#.#....*##..##* #..####...#..... #..** ##..# ##....##.Ch$ ##,,* #...# ##..#####Ch$ **** ##### #### _A basilisk is nearby!Ch, f*****,,** *,,,,,,Chd- 82.6 (1.0) _Ch1 Ch3 Chr =    Ch e*#.##.#* **,... ,#.#l..#* *,.... ,.......####.... Ch/*........#...... ,.............Ch?2 ,........... ,.........# Chv)#@.# Ch,...P.....# Ch.,.........# ,#.....###. Ch8-*##..##* #.. #..** ##..# Chm! * ##,,* #...#  ChH* **** ##### ####  *Ch_    *#.##.#* **,... ,#.#l..#* *,.... ,.......####.... *........#...... ,............. ,........... ,.........# Ch`N#@.# Ch`k,...P.....# Ch`0,.........#Ch*a ChZaD,#.....###.Cha Cha*##..##* #.. ChWb#..** ##..#  Chb* ##,,* #...#  Ch?c* **** ##### Chtc Chc+*ChOuChUwChCh3 ChQ_A basilisk is nearby!Ch;03 ,Ch0^ *#**#.,** *,,,,,,  *#.##.#* **,...,****,,, .#.#l..## *,.....,*##... #####.... #Chb1#........#P.... .... $...# .......@..#*##..Ch18 .....###..###.P# ....P.....#...........## ..........###..#....#.##Ch)2 ,#.....###.#......#.#*##..##* #..####...#.... #..** ##..# ##....##. * ##,,* #...###..####Ch2 * **** ##### ####Ch;;** **,,***,,,,,,,,,**,,,,,***,3Ch?ChA+ _Found 22 gold pieces.Ch  ,,,,,,,, ** ##,,***Chi l ,*#**#.,** *,,,,,,  .*#.##.## **,...,****,, ..#.#l..## *,.....,*## .##### ###Ch #P #... .$...# ...........####Ch0 q.. ......###..###.PCh j .....P.....#........... ...........###..#....#.# #P#.....###.#......#.#Ch #*##..##* #..####...#.. #..** ##..# ##....Chg  ** ##,,* #...##..###Ch- f,,* *,,,*,,,,,,,,,Ch '**,,,,Ch6 `>,***Ch &4Ch Ch Ch  *,,,,,.. ,,* *,.,*,,,,,,,,,,,,, ,** ##.,*** .,*#**#..** *,,,,,,  ..*#.##.## **,...,****, ...#.#l..## *,.....,*## #.Ch s###.....### *####P ,#.. ..$...# ......####.ChB  .......###..###. >.....P.....#........... ............###..#....##P#.....###.#......#.#Ch = ####..##* #..####...#.. * #..** ##..# ##....Ch y**,* ****,,,,,,,,*,,,*,*Ch' @*,,,,****Ch Chq &5Ch Ch 9 _Found a staircase to the Snake Pit.ChJX% ,#,,,##*,* ****..,,,,,,*,,,,,..*,,* *,.,*,,,,,,,,,,,,,,** ##.,**ChY .,*#**#..** *,,,,,, ,..*#.##.## **,...,****,*...#.#l..## *,.....,*##,#..ChvY####.....###*###........#P*,#..$ChY..#......####.......###..###Ch2ZB,>.....P.....#......................###..#...##P#.....###.#......#.#ChZu ####..##* #..####...#..ChfZ**,***,*,,,,,,,,,∆Chg&6ChnoChqChh ,..,##.,***,*,..$,,,,,,#,,,##*∆* ****..,,,,,,*,,,,,..*,,* *,..*,,,,,,,,,,,,,,** ##.,** .,*#**#..** *,,,,,, ,..*#.##.## **,...,****,*...#.#l..## *,.....,*##,#..####.....#######........#P*,#..$..#......####.......###..###,>.....P.....#..........Chi............###..#...##P#.....###.#......#.#ChBuF,*,,,,,,,,,,,,,,,Chv&7ChF~Chڀ+ _Found 11 gold pieces.Chg  The helpless basilisk fails to defend itself.  You slice the basilisk!! You freeze the basilisk!Chne.ChvK58.2 (0.6Ch_xL _You kill the basilisk!Chc[ Ch[ Ch]_ Ch` H _No target in view!ChT ChnU ChhW Ch[ Ch:a Chc $ _Chd Chwh Chm Chn Chp Ch>t Ch&z Chz Ch} Chπ Ch ~ ,,.#,,* *,..#,,,,,,,,, ,,...#* ##..***,,,,,  ,,....*####..** Ch* ,  ,,....##.##.## **,...,* ,,,#...#.#...## *,....., ,,,,#.........####.....#Chg  ,,,*###........#........ ...#P#................. l.....$@..........#... ...Ch Y.....####.. ..###..### ....>.....P.....# ...#....###..#Ch  ..*###P#.....###.#l   komodo dragon (asleep) .,,* ####..### #..####..Ch0  ,,,** #..#* ##..# ##.Chh ,,*,*** ##,,* #...# ##ChK 6,,,,,Ch g*,,,801.2 (3.0,,,,Chď ,,,*Ch Ch +2.2 (4Chp Ch"  Ch^ R_A komodo dragon comes into view.Ch ` ,,,.#,,* *,..# ,,,...#* ##..***,,,,, ,,,....*####..#* *,,,,,,Ch  ,,,....##.##.## **,..., ,,,,#...#.#...## *,..... *,,,,#.........####.....Ch  .,,,####........# ....#P#...Ch  .l.....@..# Ch8 5.#### Chp ..###..###Ch  .....>.....P.....# ....#.###..#Ch w ...####P#.....###.#Ch  ...,* ####..### #..####ChT  ..,,** #..#* ##..# ##Ch  *,,*,*** ##,,* #...# Ch ***,Ch ,**Ch' *,Chd ,,,,Ch ,,Ch ,,,Ch Ch +3.2 (1Ch ChD" R _You see here 22 gold pieces.Ch, N    ##.. ChM, [ ###..#*  .##.##  #.#...##  Ch, H....... *.,,,####....... ,....#P#........ Ch, ,.l.....@....... ,............... ,............### ,.....>.....P... ,....#.......... ,...####P#.....#Ch- c ,...,* ####..###  ,..,,** #..#* ##..#   ##,,* #...# ChC- Ch!    ##..  ###..#*  ChX.##.##  Ch#.#...##  ....... Ch,w*.,,,####....... Chgy,....#P#........ Ch,.l.....@....... Ch{,............... ,............###Ch: ,.....>.....P... ChxZ,....#.......... Chx,...####P#.....# Ch,...,* ####..###  Ch:,..,,** #..#* ##..#  Chu^ ##,,* #...# ChpCh~ChChzd _A komodo dragon is nearby!Ch,2   Ch/-B ##..  ###..#*  Ch|-5.##.##  #.#...##  Ch-C....... *.,,,####....... ,....#P#........ChX.w ,.l.....@....... ,............... Ch.p,............### ,.....>.....P... ,....#.......... ,...####P#.....# Ch^/t,...,* ####..###  ,..,,** #..#* ##..#   ##,,* #...# Chm|    ##.. Chn ###..#*  Ch .##.##  #.#...##  Ch@.......Chu *.,,,####....... Chy,....#P#........ Ch,.l.....@....... ChL,............... ,............### Ch,.....>.....P... ChZ,....#.......... Chx,...####P#.....# Ch4,...,* ####..###  Chh,..,,** #..#* ##..#  ChV ##,,* #...# Ch5ChxChChN _A komodo dragon is nearby!ChCh]2   Ch\ ##..  ###..#*  .##.##  Ch}c#.#...##  ....... *.,,,####....... ,....#P#........ Chڟr,.l.....@....... ,............... ChO,............### ,.....>.....P... ,....#..........Ch\! ,...####P#.....# ChH,...,* ####..###  ,..,,** #..#* ##..#  Ch, ##,,* #...# ChI7=   Ch7 ##..  ###..#*  Ch7_.##.##  Ch98w#.#...##  Chw82....... Ch8*.,,,####....... ,....#P#........Ch8 ,.l.....@.......Ch29a ,............... Ch9,............### ,.....>.....P...Ch9u ,....#.......... Ch:x,...####P#.....# ChO:,...,* ####..###  Ch:,..,,** #..#* ##..#  Ch;V ##,,* #...# Ch%CCh DChKChVH  *,,,.#,,* *,..# *,,,...#* ##..***,,,,, ,,,,....*####..#* *Ch W ,,,,....##.##.## **,... *,,,,#...#.#...## *, #*,,,,#...#### #..,,####.#ChNWk .....#P# ..l....@$.# .#### .###..###ChW ......>.....P.....# .....#.###..# ....####P#.....###.# ....,* ####..### #..####ChW ...,,** #..#* ##..#  ,*,,*,*** ##,,* #...# _A komodo dragon is nearby!Chr^s**,,**,,,,,,,,Ch^%,,Ch_-4 _ChRcChdCh= **,,,.#,,* *,..# **,,,...#* ##..*** .,,,,....*####..#* * ..,,,....##.##.## **, *#.,,,#...#.#...## *,Ch ##.,,,#.........#### ##...,####.# ......#P# ...l...@.$.# Chh.#### .###..### Ch/.>.....P.....# ......#.###.. .....####P#.....###.#Chu .....,* ####..### #.. .....,** #..#* ##..# Ch ,,*,,*,*** ##,,* #...#Ch0,,,,ChV****Ch1,,,*,,,Ch%,,Ch&5ChIChChs @ ,**,,,.#,,* *,..# .##......#* ##..*** ..........*####..#* *Ch r ,.........##.##.## **, **#....#...#.#...## *, * ##...,#.........####ChP  ###....####..# #......#P#Ch  ....l..@..$.#Ch T .#### Ch* K.###..### #Chf .>.....P.....# Ch 3.#.###Ch  ......####P#.....###.#Chd J ......,* ####..### #.. ......,** #..#* ##..# Ch  ,,,*,,*,*** ##,,* #...#Ch $,,Ch ,**Ch! ,,Ch[ *,Ch **,Ch *,Ch **,ChE Ch &6Ch Chl Chm a ,,**,,,.#,,* *,..#Chn  ,.##......#* ##..*** ,..........*####..#* * *,.........##.##.## **, ***#....#...#.#...## *,Chn  ,* ##....#.........#### ,###....####........#Cho f ##......#P#Cho O .....l.@...$.# #. #.###..### .#Ch@p .>.....P.....# #.#.### .####P#.....###.#Chp  #......,* ####..### #.. #......,** #..#* ##.. ,,,,*,,*,*** ##,,* #...Ch&{ ,Ch^{ ,,*Ch{ **,Ch{ *,,Ch{ **Ch2| **,Ch| %,*Ch} &7Ch Ch Chn ,,,**,,,.#,,* *,..# ,,.##......## ##..*** ,,..........#####..#* * **,.........##.##.## **Ch ****#....#...#.#...## *, *,* ##....#.#### ,,###....####........# ###......#P#ChE ......l@....$. .#Ch^. *#.###..Ch #.#.>.....P.....#ChX ##.#.Ch?{ #.####P#.....###.#Ch .#.......* ####..### #..Ch1 ,#.......** #..#* ## *,,,,*,,*,*** ##,,* #Ch'***,Ch',,*Ch(*,,ChV(2,,**,**Ch(Chf)&8Ch-Ch/ChR*l  Ch  _A komodo dragon is nearby!is nearby!  The helpless komodo dragon Chtfails to defend itself.  You slice the komodo dragon!! You freeze the komodo dragon.  The komodo dragon is severely wounded. Ch3 The komodo dragon bites you.Ch6****@****ChK,*****...*l@.**...******Ch=.......l@.......Ch:>F.....(dazed)Chm?55-Ch?c=8 (0.6-Mesm ChEChzGA _Your orb emites a pulse of dizzying energy.Ch R2   ChWR^*,,.##......##  ,,,..........#  ,**,.........  ChRJ....#.  **,* ##.... *,,###....# ChRg,###......#P#... ,......l@....$.. ChSo,.#............. ,*#............. *#.#.......>.... ##.......#..... ChRS_*#.......####P#. ,.#.......* ###  *,#.......** #..#*  ChS- ##,,* Ch6   ChX*,,.##......##  ,,,..........#  ,**,.........ChS  ....#.Ch"  Ch `**,* ##.... Ch]T*,,###....# Ch,###......#P#... Ch,......l@....$.. ChZ,.#............. ChNP,*#............. Ch*#.#.......>.... ChY##.......#..... Ch6x*#.......####P#. Chs,.#.......* ### Ch *,#.......** #..#* Ch<  ##,,* ChChChCh _A komodo dragon is nearby!You slash the komodo dragon! You freeze the komodo dragon.Ch>q†Chr6-17=9.5 (0.7Ch"Ch $Q _You kill the komodo dragon!Ch/ICh6BCh7,Ch9Ch9=a7=Ch>ChCBChBChCChtFChFChHCh\KChKChMChOChP9=ChQChV,ChWChZChZCh[Chw^Ch^Ch]`Ch+cChcChUeChhChyhChiChSlChlChnCh*qChqChtChuChuCh5wChzCh({(Ch|Chy _Your orb has recharged its mesmeric power.ChhCh͂Ch6Ch)ChFChChChChChChNCh"ChChChChCh1ChChChChgChChpO _You now have 2045 gold pieces (gained 22).ChChZChCh$ChChChcChCh<ChCh˸ChCh,ChľChPChjChChCh@Ch6ChCh`ChChChChChCh ,,##....<.,*,...,*,,......P**#......ChQ,**#..#***......#*#.......,**,#.[.#**..#...#*#..#....,,,,,,....##..........,.....Ch"1,,,*∆,,,..............,##....,,***,***,#...$......#,,,##.,,..**∆* **##........#,,,,, Ch]**,,..#.,* #..@#,,,,,,,,,,,,,,,--38.5 (29.0) Ch##......## ##..#**,,,,, , .........#####..## *,,,,,, .........##.##.## **,...,****,,, Ch*#....#...#.#...## *,.....,*##...##....#.........####.....###.... Ch ##....####........#........#P.. ......#P#....................... ...†.................#.........ChE,,,,,,*,,,,,,,,ChG--9.5 (30ChwCh_. _Found a +0 plate armour.ChfCh*gChclCh nH _No target in view!ChCh4ChChvChCh>: _ChԪCh@ChǮChvChƴChSCh*ChۼO _You now have 2056 gold pieces (gained 11).ChCh;ChChChF{ ,,,,***,,,,** *,.#....* Ch ..#,*,,,,...#####.....## ...*,,,,......... ....,,*,.........##....<Ch ,*....,*,.......P#*# ,**#..#**#......#*#..Ch 2 ,*#.#.[.#*#..#...###.. ,,,.......##..........ChN ,,,*)......@..........,##...43.5 (4Ch<.0)  ,,***.###.#..........#,,,##..  ,,..**∆* **##........#.,,,,... Ch,**,,..#.,* #...#.......,,,, .##......## ##..###... Ch2..........#####..## *....., ,.........##.##.## **....,****,, Chk**#....#...#.#...## *,.....,*## * ##....#.###Ch!###Ch3*,,*Ch0Ch+4.5 (5Ch_ChD( _Found a +0 rapier.Ch Ch{ ChQ Ch Ch Ch? BCh Chg Ch Ch Ch'  **,,,,,,,,,** *,....., ##..,.***,,,,** *,.#....*#...#.#,,,,...#####,.....#.,,,..............Ch@( #.....,*,.........##,,*....,*,.......P#*# ,*,**#..##*#......#*#. ,.##.#.[.###..#...###..# ,.##..........,Ch( " ,,.#)..........,## ,,**#.###.#....#,,,## Ch) k,,..**∆* ####.#.,,,,. ,,,**,,..#.,* #.....,,,,, ,,.##......## ##..###....., ,,Ch{) ..#####..## *....., ,.........##.##.## **....,**** ****#....#...#.#...## *,.....,*##Ch* 7.5 (3  Ashenzari invites you to partake of a vision and a curse of melee combat andCh:+ )companions.Ch3 /  --more--Ch}V ChX & _ChZ ChT\ Ch Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNoneChТ0% G - Curse Item(Boost: Melee/Comp)0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.ChkChoChMw**,,,,,,,,,** *,....., cuphead4 the Thaumaturge##..,.***,,,,** *,.#.... Gnoll of Ashenzari ****..*#...#.#,,,,...#####..... Health: 107/107 ========================,.....#.,,,.............. Magic: 29/29 ========================,*#.....,*,.........##... AC: 10Str: 7Doom: 21%,,,*....,*,.......P#*#... EV: 14Int: 21,*,**#..##*#......#*#.... SH: 0Dex: 12,.##.#.[.###..#...###..#. XL: 13 Next: 97% Place: Lair:3,.......@.##..........,.. Noise: ---------  Time: 22847.5 (0.0),,.#).................Chx9,##. I) +6 demon blade "Sidereal Prison" {freez,,**#.###.#..........#,,,## Throw: 3 boomerangs,,..**∆* ####........#.,,,,. ,,,**,,..#.,* #...#.......,,,,, ,,.##......## ##..###....., ,,..........#####..## *....., **,.........##.##.## **....,****  ****#....#...#.#...## *,.....,*##  _Found a +0 plate armour. _No target in view! _You now have 2056 gold pieces (gained 11). _Found a +0 rapier.  Ashenzari invites you to partake of a vision and a curse of melee combat and _companions.ChxCurse which item? (Esc to abort) Jewellery (go to first with "=) ChEyH g - a ring of wizardry (worn)ChChb**,,,,,,,,,** *,....., cuphead4 the Thaumaturge##..,.***,,,,** *,.#.... Gnoll of Ashenzari ****..*#...#.#,,,,...#####..... Health: 107/107 ========================Che,.....#.,,,.............. Magic: 29/29 ========================,*#.....,*,.........##... AC: 10Str: 7Doom: 21%,,,*....,*,.......P#*#... EV: 14Int: 21,*,**#..##*#......#*#.... SH: 0Dex: 12Ch,.##.#.[.###..#...###..#. XL: 13 Next: 97% Place: Lair:3,.......@.##..........,.. Noise: ---------  Time: 22847.5 (0.0)Ch",,.#).................,##. I) +6 demon blade "Sidereal Prison" {freez,,**#.###.#..........#,,,## Throw: 3 boomerangs,,..**∆* ####........#.,,,,. ,,,**,,..#.,* #...#.......,,,,, ,,.##......## ##..###....., Ch4.,,..........#####..## *....., **,.........##.##.## **....,****  ****#....#...#.#...## *,.....,*##  ChwP_No target in view! _You now have 2056 gold pieces (gained 11). _Found a +0 rapier.  Ashenzari invites you to partake of a vision and a curse of melee combat and _companions.Okay, then.ChHCh Ch`. _ChN ChP o Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 1% 1b - Magic DartConjuration1%1  c - Grave ClawNecromancy1%2  d - Lesser BeckoningChtQ Translocation1%2  e - Mercury ArrowConjuration/Alchemy1%2  f - Searing RayConjuration1%2  g - Static DischargeConjuration/Air1%ChR 2  h - Sublimation of BloodNecromancy1%2  i - PasswallEarth1%3  j - Sigil of BindingHexes1%3  k - Dispel UndeadNecromancy1% 4  l - PetrifyAlchemy/Earth1%4  m - Sticky FlameFire/Alchemy1%4  ChyR \n - Vhi's Electric ChargeTranslocation/Air1%4  o - Detonation CatalystFire/Alchemy1% 5  p - Curse of AgonyNecromancy3% 5  q - Ozocubu's Refrigeration IceChR 32% 7 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitChIChȍCh}**,,,,,,,,,** *,....., cuphead4 the Thaumaturge##..,.***,,,,** *,.#.... Gnoll of Ashenzari ****..*#...#.#,,,,...#####..... Health: 107/107 ========================,.....#.,,,.............. Magic: 29/29 ========================,*#.....,*,.........##... AC: 10Str: 7Doom: 21%,,,*....,*,.......P#*#... EV: 14Int: 21,*,**#..##*#......#*#.... SH: 0Dex: 12Chv,.##.#.[.###..#...###..#. XL: 13 Next: 97% Place: Lair:3,.......@.##..........,.. Noise: ---------  Time: 22847.5 (0.0),,.#).................,##. I) +6 demon blade "Sidereal Prison" {freezChŗ,,**#.###.#..........#,,,## Throw: 3 boomerangs,,..**∆* ####........#.,,,,. ,,,**,,..#.,* #...#.......,,,,, ,,.##......## ##..###....., ,,..........#####..## *....., Ch4**,.........##.##.## **....,****  ****#....#...#.#...## *,.....,*##  _No target in view! _You now have 2056 gold pieces (gained 11). _Found a +0 rapier.  Ashenzari invites you to partake of a vision and a curse of melee combat and Chqz_companions. _Okay, then.ChOc_You now have 2056 gold pieces (gained 11). _Found a +0 rapier.  Ashenzari invites you to partake of a vision and a curse of melee combat and _companions.Okay, then.Ch՝ChӡChV. _ChxCChG Spells (Memorise)TypeFailure Level ChVH a - FoxfireConjuration/Fire 1% 1b - Magic DartConjuration1%1  c - Grave ClawNecromancyChH1%2  d - Lesser BeckoningTranslocation1%2  e - Mercury ArrowConjuration/Alchemy1%2  f - Searing RayChpIConjuration1%2  g - Static DischargeConjuration/Air1%2  h - Sublimation of BloodNecromancy1%Ch Jh2  i - PasswallEarth1%3  j - Sigil of BindingHexes1%ChnJ33  k - Dispel UndeadNecromancyChJ1% 4  l - PetrifyAlchemy/Earth1%4  m - Sticky FlameFire/AlchemyCh6KX1%4  n - Vhi's Electric ChargeTranslocation/Air1%4  ChKo - Detonation CatalystFire/Alchemy1% 5  p - Curse of AgonyNecromancyChKy3% 5  q - Ozocubu's Refrigeration IceCh#L632% 7 ChfL-6 spell levels left ChL^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitChCh0Ch**,,,,,,,,,** *,....., cuphead4 the ThaumaturgeChT##..,.***,,,,** *,.#.... Gnoll of Ashenzari ****..Ch$*#...#.#,,,,...#####..... Health: 107/107 ========================,.....#.,,,.............. Magic: 29/29 ========================Ch,*#.....,*,.........##... AC: 10Str: 7Doom: 21%Ch~,,,*....,*,.......P#*#... EV: 14ChpInt: 21,*,**#..##*#......#*#.... SH: 0Ch-Dex: 12Ch@.,.##.#.[.###..#...###..#. XL: 13 Next: 97% Place: Lair:3Ch,.......@.##..........,.. Noise: ---------  Time: 22847.5 (0.0)Ch3,,.#).................,##. I) +6 demon blade "Sidereal Prison" {freezCh,,**#.###.#..........#,,,## Throw: 3 boomerangsCh2,,..**∆* ####........#.,,,,. Ch,,,**,,..#.,* #...#.......,,,,, ,,.##......## ##..###.....,Ch] ,,..........#####..## *....., Chkn**,.........##.##.## **....,****  Chn****#....#...#.#...## *,.....,*##  Ch6a_You now have 2056 gold pieces (gained 11). _Found a +0 rapier.  ChfAshenzari invites you to partake of a vision and a curse of melee combat and Ch_companions. _Okay, then. _Okay, then.ChCh/%  Ch0+Okay, then.Ch2ChmGChN. _Ch Chר o Ability - do what?CostCh Failure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Melee/Comp)Ch ?0%  H - Shatter the ChainsCursed item0% Ch g[?] toggle between ability selection and description.ChqChwChN|}**,,,,,,,,,** *,....., cuphead4 the Thaumaturge##..,.***,,,,** *,.#.... Gnoll of Ashenzari ****..Ch|*#...#.#,,,,...#####..... Health: 107/107 ========================,.....#.,,,.............. Magic: 29/29 ========================,*#.....,*,.........##... AC: 10Str: 7Doom: 21%Ch|j,,,*....,*,.......P#*#... EV: 14Int: 21,*,**#..##*#......#*#.... SH: 0Dex: 12ChS},.##.#.[.###..#...###..#. XL: 13 Next: 97% Place: Lair:3,.......@.##..........,.. Noise: ---------  Time: 22847.5 (0.0),,.#).................,##. I) +6 demon blade "Sidereal Prison" {freez,,**#.###.#..........#,,,## Throw: 3 boomerangsCh},,..**∆* ####........#.,,,,. ,,,**,,..#.,* #...#.......,,,,, ,,.##......## ##..###....., Ch}^,,..........#####..## *....., **,.........##.##.## **....,****  ****#....#...#.#...## *,.....,*##  _Found a +0 rapier.  Ch#~,Ashenzari invites you to partake of a vision and a curse of melee combat and _companions. _Okay, then. _Okay, then. _Okay, then.ChCh4Uncurse and destroy which item? Hand Weapons (go to first with ))  I - the cursed +6 demon blade "Sidereal Prison" (weapon) {freeze, Melee, Bglg} ChArmour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  e - the cursed +0 cloak of Ashenzari's Seer (worn) {Range, Self}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, SorcJewellery (go to first with "=) Chu f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}ChChCh4Really remove and destroy the cursed +0 cloak of Ashenzari's Seer {Range, ChSelf}? Ashenzari will withdraw the offered vision and curse! Y - Yes  N - NoChdChxv**,,,,,,,,,** *,....., cuphead4 the Thaumaturge##..,.***,,,,** *,.#.... Gnoll of Ashenzari ****..*#...#.#,,,,...#####..... Health: 107/107 ========================,.....#.,,,.............. Magic: 29/29 ========================,*#.....,*,.........##... AC: 10Str: 7Doom: 21%,,,*....,*,.......P#*#... EV: 14Int: 21Chwy,*,**#..##*#......#*#.... SH: 0Dex: 12,.##.#.[.###..#...###..#. XL: 13 Next: 97% Place: Lair:3,.......@.##..........,.. Noise: ---------  Time: 22847.5 (0.0),,.#).................,##. I) +6 demon blade "Sidereal Prison" {freez,,**#.###.#..........#,,,## Throw: 3 boomerangsChwj,,..**∆* ####........#.,,,,. ,,,**,,..#.,* #...#.......,,,,, ,,.##......## ##..###....., ,,..........#####..## *....., **,.........##.##.## **....,****  ****#....#...#.#...## *,.....,*##  _companions. _Okay, then. _Okay, then. _Okay, then.Ch|xpYou shatter the curse binding the cursed +0 cloak of Ashenzari's Seer {Range,  Self}!Ch){@5/105 98.5 (1Ch|Ch~ _Okay, then.  You shatter the curse binding the cursed +0 cloak of Ashenzari's Seer {Range,  Self}! Ch [_Ashenzari withdraws the vision and curse.ChqChzInventory: 36/52 gear slots Hand Weapons (go to first with ))  I - the cursed +6 demon blade "Sidereal Prison" (weapon) {freeze, Melee, Bglg}b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear ChA{ w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing Missiles (go to first with ()d - 30 poisoned darts  k - 3 boomerangs (quivered)  q - 4 throwing netsy - 3 darts of disjunction  K - 5 curare-tipped darts Ch{Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorca - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness Ch%|[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]CheCh] page down [PgUp|<] page up [Esc] exit[top]Ch xx - a +0 cloak. A cloth cloak. Base armour rating: 1 Ch It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.5 (9.1 -> 10.6). Your EV would remain unchanged. You took it off Maurice on level 7 of the Dungeon. Ch= Stash search prefixes: {inventory} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour _________________ Ch “O Bell my wife, why dost thou flyte?  Now is now, and then was then:  Seek now all the world throughout, (w)ear, (d)rop, (=)adjust, or (i)nscribe.ChDCh?MChV**,,,,,,,,,** *,....., cuphead4 the ThaumaturgeChW##..,.***,,,,** *,.#.... Gnoll of Ashenzari ****..*#...#.#,,,,...#####..... Health: 105/105 ========================CheWW,.....#.,,,.............. Magic: 29/29 ========================,*#.....,*,.........##... AC: 9ChWZStr: 7Doom: 21%ChX,,,*....,*,.......P#*#... EV: 14Int: 21ChWX,*,**#..##*#......#*#.... SH: 0Dex: 12ChX.,.##.#.[.###..#...###..#. XL: 13 Next: 97% Place: Lair:3ChX,.......@.##..........,.. Noise: ---------  Time: 22848.5 (0.0)ChlY",,.#).................,##. I) +6 demon blade "Sidereal Prison" {freez,,**#.###.#..........#,,,## Throw: 3 boomerangs,,..**∆* ####........#.,,,,. ,,,**,,..#.,* #...#.......,,,,, ,,.##......## ##..###....., ChY.,,..........#####..## *....., **,.........##.##.## **....,****  ****#....#...#.#...## *,.....,*##  ChY%_Okay, then. _Okay, then.You shatter the curse binding the cursed +0 cloak of Ashenzari's Seer {Range,  Self}! _Ashenzari withdraws the vision and curse. _Okay, then.Ch_ZCh2_Ch_ _ChcChhChk+9.5 (1ChamChVrChr,50.5 (2ChvvCh){Ch{+1.5 (3ChChgCh+2.5 (4ChChCh>+3.5 (5ChCh 10 _You start putting on your armour. You continue putting on your +0 cloak. x5Ch:ChZ _You finish putting on your +0 cloak.ChqChzrChgsChwCh?zCh}~: _Ch1D  You see here a +0 plate armour.ChCh _ChDŽCh-Ch6ChމChChpChCh9Ch0ChÑCh\,ChChcCh,ChChџ>  You see here a +0 rapier.Ch9Ch _Ch٣ChJChqChChChK,Ch`ChO _You now have 2072 gold pieces (gained 16).ChCh[Ch&ChChCh3ChChżChھChUCh<ChUChChpChvChCh7,ChChCh ,,...P,*#......#,......:.........#.....#, ..........#.###..##*# #..........##.#.[.###..# .................. ...........#)........ .........###.###.#.. ..........##.# ####.... *,,,*#.@..#..# #...#67.5 (14.0)Ch# *,,.##......## ##..### ,............#####..## * ,##..........##.##.## * ,*####....#...#.#...## * **,* ##....#.........### *,,###....####........#. ,###......#P#........... ,......†................ChS**,,,,**,,*,ChFP*,,,*,,,Ch,8.5 (15ChChO _Found a book of Geomancy.Ch Ch8 Ch Ch Ch2 ChM ,Ch!% BCh' ChF, Ch(0 Ch0 Ch1 ChW4 Ch7 Ch<8 Ch,9 Ch: Ch/C 1,,,,....:.........#.....#,**,....#.###..##*****##..........##.#.[.#* ##.............ChC ,*###.....#)...,......###.###.#***,,#..........##.# #### *#..#...##....#..# #* *##......## ## *#...............#####.**#....##..........##.##.*,#....*####....#...#.#......#**,* ##....#.......ChiD 5#...,*{,###....####.....*...*,,###......#P#.....*..**,,......†,**,,.#ChCI 273.5 (5.0)ChI ChO ChQ [ _You sense a monster nearby.Ch ChG Ch Ch Chv Chn$ BCh) Ch=* Chy+ Ch1 Ch^6 Ch6 Ch_8 Ch+: Ch\= Ch= Ch> Ch>@ Ch|D ChD ChE ChI ChL ChL ChYM ChpO ChV *,,,***..#.##.# *,,** *#..#...##....#..# Ch2W G,*,,* #.##...##......## **,** ##.........###*,,*#*#....##..........##*#.##.#....#####....#..*#.......###.# ##....#....ChW V,.#.##....#F.###....####.,,**#...#@.###......#P#...,,**#..##†.......,,*#...*#...#ChX .....,,....P*#..##...........,..P...*.###.#.......>,.....*,.* ##.......F   cane toad (asleep)ChX R,,,,,,,,.**#.......####P#.,****,?.,,.#.......* #### *,#** #Cha 9.5 (6*,**,,***A cane toad comes into view.Chb ,80.5 (7Chg Chi V _Found a scroll of fog.Ch*,,,***..#.##.# #*,,** *#..#...##....#..# ,*,,* #.##...##......## **,** ##.....#*,,*#*#....##.##.#*#.##.#....#####....#...#.#*#.Ch###.# ##....#.,.#.##....#F.###....####.,,**#...#.@###......#P#.,,**#..##.†.,,*#...*#...#.,,....P*#..##..,..P...*.###.#.......>.Ch]9,.....*..* ##.......#.,..**#.......####P#.,****.?.,,.#.* ####.*,**,,****,#.ChD** #.Ch&Chj&+1.5 (1Chh*Chh+Chtp*F  Ch-uFound a scroll of fog.  The helpless cane toad fails to defend itChu$self.  You slash the cane toad!Chu You freeze the cane toad. Chfv You bite the cane toad, but do no damage.The cane toad is moderately wounded.  The cane toad stings you!ChGu*#**@***Ch~{*###**.#F*....****Ch.###...#F.....(dazed)Chn91/105 ----==2.2 (0.7-Mesm ChChQA _Your orb emites a pulse of dizzying energy.Ch  You hit the cane toad. You freeze the cane toad.  The cane toad snaps out of its daze.  The cane toad is heavily wounded.Ch"h79------8 (0.6ChCh/ _The cane toad stings you!ChF   *,,**  ChG ,*,,*   **,** ## *,,*#*#. ChQ3*#.##.#....### *#.......###.#  ChF,.#.##....#F.# ChD#.@# #........† ChB&#...#..... Ch8#..##..... .###.#.......> Ch+..* ##..... ..Ch. ,****.?.Ch`5   Ch0q   *,,**   ,*,,*   **,** ## ChqF*,,*#*#. *#.##.#....### *#.......###.#  Chr,.#.##....#F.# #.@# #........† #...#..... #..##.....Ch[r  .###.#.......> ..* ##..... Chr... ,****.?.  Chr Ch$wChwCh {Ch| Ch3}R_A cane toad is nearby!Ch:U  You hit the cane toad. You freeze the cane toad.Ch4-3.5 (0.7ChChK _The cane toad is heavily wounded.ChLCh` ( Ch a  You hit the cane toad. You freeze the cane toad.  The cane toad is severely wounded.Cha F-4.1 (0.6Ch)f Ch=h W _The cane toad closely misses you.ChR    *,,**   ,*,,*   **,** ## *,,*#*#. *#.##.#....###Ch8 ? *#.......###.#  ,.#.##....#F.# #.@# #........† #...#..... #..##..... .###.#.......> ..* ##..... ... Ch E,****.?.   Chj   *,,**  Chr ,*,,*   **,** ## *,,*#*#. Ch*#.##.#....### *#.......###.#  Ch ,.#.##....#F.# #.@# Chb #........† #...#..... Ch #..##..... .###.#.......> Ch ..* ##..... ..Ch&!. ,****.?.  Chg! Ch)&Ch&Ch+Ch5 You hit the cane toad. You freeze the cane toad.  ChB6The cane toad is severely wounded. _The cane toad closely misses you. _A cane toad is nearby!  You slash the cane toad! You freeze the cane toad. Ch6K The cane toad is almost dead.ChG7H--=7Ch;Ch=/ _The cane toad stings you.Ch$ Ch=C  *,,**   ,*,,*   Ch:**,** ## *,,*#*#. *#.##.#....###Ch *#.......###.#  ,.#.##....#F.# #.@# Ch>#........† #...#..... Ch8#..##..... .###.#.......> Ch3..* ##..... ...ChJ ,****.?.   Ch 4   Ch+ r*,,**   ,*,,*  Cht X **,** ## Ch [*,,*#*#. Ch u*#.##.#....### Ch *#.......###.#  ,.#.##....#F.#Ch U #.@#Ch # ChU ^#........† Ch \#...#..... Ch ^#..##..... Chc.###.#.......>Chw  Ch..* ##..... ... Ch5u,****.?.  Chy Ch(ChCh Ch"0 Chr0_A cane toad is nearby!You barely miss the cane toad.Ch0Ch1%-Ch2 5.3Ch79ChF;] _The cane toad is almost dead.Ch0   ChX*,,**   ,*,,*   **,** ## *,,*#*#. *#.##.#....### *#.......###.#  ,.#.##....#F.# #.@# #........† #...#..... #..##..... .###.#.......> ..* ##..... ... ,****.?.   Cheo   *,,**   Chڪ,*,,*   **,** ## Ch-*,,*#*#. *#.##.#....### Ch*#.......###.#  ,.#.##....#F.# Ch#.@# #........†Ch #...#..... Ch)#..##..... .###.#.......> Ch..* ##..... ..Ch. ,****.?.   ChChԶ7-ChCh _A cane toad is nearby!You hit the cane toad. You freeze the cane toad.Chq†Ch<096.0 (0.7ChCh|M _You kill the cane toad!Ch|ChV}Ch\~Ch80Ch/BChaChːChđChCh"%1Ch)ChChChCh$Ch%2ChCh-ChChChʧCh2ChChCh%3Ch/ChwChرChCh8Ch(ChChy _Your orb has recharged its mesmeric power.ChkK4=ChChCh{ChCh@ChU5=ChCh,ChChChChChCh%6Ch6ChChCh ChCChChChZCh%7ChChChfChChAChChCh~Ch K8=Ch*Ch^ChChChCh%U9=ChAChCh5Ch'Ch4ChCh_Ch&Ch&90ChCh Ch Ch Ch Ch<ChHChECh%1ChChChCh&ChCh #2Ch(=ChsCh ChtCh Ch#Ch$Ch%Ch'ChC(#3Ch(2=Chr)Ch(,Ch,Ch-Ch0Ch1ChT2Ch5Ch5%4Ch6ChY;Ch#<Ch<Ch?ChT@%5ChAChD,ChEChIBChLChL%6ChMChP,ChQChSChpTChUChWChXK7=ChxYChaXChQbCh(cCh#eCheU8=ChfChiCh%jChjChmChOn%9ChEoChqChrChLsChuCh`vCh*wChzChz+100/105Ch{Ch~ChChChChChڃChCh>K1=ChNChChChYChԎChTU2=ChZChVChؓCh”Ch:ChʗChChCh%3ChChCh"ChCh(ChChCh/Ch٨%4ChChQCh۬ChChChK5=Ch=ChPChChChChChCh9Ch@ChChChVChCh/ChChm9=ChChCh3 *#.##Ch#####....#...Ch4 *#.......###.# ##....#.. ,.#.##....#†.###....####Ch ,,**#...#..###.P#. ,,*##..##........†...... ..##...*#...#...........Ch P##..##...... ...P...#.###.#.......>Ch!  ,.....#@.# ##.......#- .D.......#*#.......####PChf ..####.?....#.......* ## **,**..####.#.......** ,***##.,* **..,,*,,*,***Chw ** ##** *,,##*,, ,* D   five-headed hydra (asleep) * ***,**** * * *** * Ch  Ch6*,,,*ChN,,,959.0 (73.0)*Ch%B,,**,*ChG-60.0 (74ChZChd _A five-headed hydra comes into view.ChnH*#.......###.# ##....# ,,.#.##....#†.### .,,**#...#..###......#PChe[ ..,*##..##........†.... #..##...*#...#.... .......P##..## ....P...#.###.#> .......#..# ## #.D....@..#*### ...####.?....#.......* # ,**,**..####.#.** Ch *,***##..* **..,,*,,*,** *** ###* *,,##*,, , ,* ***,****  ** *** Ch**,*,,,,,,,,,**Ch11.0 (1.0)Ch@ChCh;5   Ch;e##....#† ,.,,**#...#..### *..,*##..##........† ,#..##...*#...Ch <T ,.......P##.. ,....P...#.#> ,.......#..#  Ch`<i,#.D....@..# ,...####.?....#Ch</  ..####.#  Ch=6##..*  ,*** ###*  Chp=* *,*   Ch=@*** *** Ch   ##....#† ,.,,**#...#..### Chu*..,*##..##........† ,#..##...*#... ,.......P##.. ,....P...#.#> ,.......#..#  Ch,#.D....@..# ,...####.?....#  ..####.#  Chi,##..*  ,*** ###*   *,*   *** Ch ChChCh+Ch Ch b_A five-headed hydra is nearby!ChS i   ##....#† ,.,,**#...#..### *..,*##..##........† ,#..##...*#... ,.......P##.. ,....P...#.#> ,.......#..#  ,#.D....@..# ,...####.?....#  ChŅ /..####.#  ##..* Ch" ) ,*** ###*   Chx %*,*   Chˆ @*** *** Ch 9   Ch! e##....#† ,.,,**#...#..### *..,*##..##........† Ch4" D,#..##...*#... ,.......P##.. ,....P...#.#Ch" > ,.......#..#  ChO# ,#.D....@..# ,...####.?....# Ch# e ..####.#  Ch@$ ##..*  ,*** ###*  Ch$ J *,*   Ch.% F***  Ch!- ChR. Chk6 Ch9  Ch5: Z_A five-headed hydra is nearby!Ch  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ChgChChCh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ch|  ***#.###.# ##....#  Chm #P,.#.##....#†.###....   ...,**#...#..###......#P   #...*##..##........†   .#..##...##...#   Ch2{.P##..##   .....P...#.###.#.>   .#..# ##ChW.#   ,#.D.#*#.   $...####.?....#.* Ch6   .,**,**..####.#.**   ,*,***##..* **..,,*,,*,   ,*** #### *,,##*,,   *,* ***,**** Chy  *** ***  Ch0*,,,Chf`,,,,*,,,,,*ChM&2ChECh+ _Found 12 gold pieces.ChP  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ch"QCh ****#.......###.# ##....# cuphead4 the Thaumaturge ,#P,.#.##....#†.###....## Gnoll of Ashenzari ****.. ,...,**#...#..###......#P Health: 105/105 ======================== Ch?K,#...*##..##........†.... Magic: 26/29 =====================--- ,.#..##...##...#......... AC: 10Str: 7Doom: 20% ,........P##..##......... EV: 14Int: 21 ,.....P...#.###.#.......> SH: 0Ch5Dex: 12 ,........#..# ##.......#. XL: 13 Next: 99% Place: Lair:3 Ch*,#.D***@...#*#.......### Noise: ---------  Time: 22962.0 (0.0) ,$...####.?....#.......*  I) +6 demon blade "Sidereal Prison" {freez ,.,**,**..####.#.......** Throw: 3 boomerangs ,,*,***##..* **..,,*,,*,* Ch>n,,*** #### *,,##*,,  ,*,* ***,****  D   five-headed hydra (asleep) **** ***  _Found 12 gold pieces.  ChCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineChͶKAim: a five-headed hydra (asleep, 100% to hit)ChDq  ****#.......###.# ##....# cuphead4 the Thaumaturge  Chq ,#P,.#.##....#†.###....## Gnoll of Ashenzari ****..  Chr ,...,**#...#..###......#P Health: 105/105 ========================  ,#...*##..##........†.... Magic: 26/29 =====================---  ,.#..##...##...#......... AC: 10Str: 7Ch_r Doom: 20%  ,........P##..##......... EV: 14Int: 21  Chr ,.....P...#.###.#.......> SH: 0Dex: 12  Chr 5,........#..# ##.......#. XL: 13 Next: 99% Place: Lair:3  *,#.D```@...#*#.......### Noise: ---------  Time: 22962.0 (0.0)  Ch_s 0,$...####.?....#.......* I) +6 demon blade "Sidereal Prison" {freez  ,.,**,**..####.#.......** Throw: 3 boomerangs  ,,*,***##..* **..,,*,,*,*  Chs B,,*** #### *,,##*,,  ,*,****,****D   five-headed hydra  *******  Cht Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a five-headed hydra (asleep, 100% to hit)  The stone arrow hits the five-headed hydra!!  Chot VThe five-headed hydra is moderately wounded.Ch Ch5 a.D..Ch 5===3.0 (1Ch Ch  Aiming: Stone Arrow (safe; 1% risk of failure)  Ch) %Press: ? - help, Shift-Dir - straight line  Aim: a five-headed hydra (asleep, 100% to hit)  The stone arrow hits the five-headed hydra!!  The five-headed hydra is moderately wounded. Chq =_The five-headed hydra roars!Ch   Ch Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ChX 5 ****#.......###.# ##....# cuphead4 the Thaumaturge ,#P,.#.##....#†.###....## Gnoll of Ashenzari ****.. ,...,**#...#..###......#P Health: 105/105 ======================== Ch [,#...*##..##........†.... Magic: 22/29 ==================------ ,.#..##...##...#......... AC: 10Str: 7Doom: 20% ,........P##..##......... EV: 14ChY Int: 21 ,.....P...#.###.#.......> SH: 0Dex: 12 ,........#..# ##.......#. XL: 13 Next: 99% Place: Lair:3 Ch *,#..D..@...#*#.......### Noise: ===------  Time: 22963.0 (0.0) ,$...####.?....#.......*  I) +6 demon blade "Sidereal Prison" {freez ,.,**,**..####.#.......** Throw: 3 boomerangs ,,*,***##..* **..,,*,,*,*Ch  ,,*** #### *,,##*,,  ,*,* ***,****  D   five-headed hydra Chp =**** ***  _The five-headed hydra roars!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ch Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.Ch^ **D**@Ch[s  ****#.......###.# ##....# cuphead4 the Thaumaturge ,#P,.#.##....#†.###....## Gnoll of Ashenzari ****.. ,...,**#...#..###......#P Health: 105/105 ======================== ,#...*##..##........†.... Magic: 22/29 ==================------ ,.#..##...##...#......... AC: 10Str: 7Doom: 20% ,........P##..##......... EV: 14ChQt Int: 21 ,.....P...#.###.#.......> SH: 0Dex: 12 ,........#..# ##.......#. XL: 13 Next: 99% Place: Lair:3 *,#..D..@...#*#.......### Noise: ===------  Time: 22963.0 (0.0) ,$...####.?....#.......*  I) +6 demon blade "Sidereal Prison" {freez ,.,**,**..####.#.......** Throw: 3 boomerangs ,,*,***##..* **..,,*,,*,* ,,*** #### *,,##*,,  ,*,* ***,****  D   five-headed hydra Ch3u **** ***  _The five-headed hydra roars!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetChu Chux m  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move target  You send a boulder barrelling forward!  Chx A cane toad comes into view.  Your boulder barrels into the five-headed hydra!Ch}    ,#P,.#.##....#† ,...,**#...#..## ,#...*##..##........† ,.#..##...##... ,........P##..Chn~  ,.....P...#.#> ,........#..#  *○@ ,F...####.?....#  ,..####.# ..*  ,,*** #### Ch~  ,*,*  (ally target) **** *** F   cane toad (distracted)*   boulder (minion, rolling)Ch +4.0 (1Ch :*Chم i _The five-headed hydra is heavily wounded.Chz ****#.###.# ##....#. ChL,#P,.#.##....#†.###....# ,...,**#...#..###......#P# ,#...*##..##........†.Ch ,.#..##...##...#. ,.Ch P##..##. ,.....P...#.###.#.>. Ch5,.#..# ##.#. Ch͎<*,#..D*○.@..#*#.# ,F...####.?....#.Chc* # ,.,**,**..####.#.**  Ch,,*,***##..* **..,,*,,*,* ,,*** #### *,,##*,,Ch , ,*,* ***,****  **** ChC*** *   boulder (minion, rolling) ChnU  Your boulder barrels into the five-headed hydra!ChߘYour boulder barrels into the five-headed hydra!  The five-headed hydra is severely wounded.ChThe five-headed hydra bites your boulder but does no damage.  The five-headed hydra bites your boulder!  The five-headed hydra bites your boulder but does no damage.  The five-headed hydra bites your boulder!Ch>The five-headed hydra bites your boulder but does no damage.  The five-headed hydra bites your boulder!  Your boulder barrels into the five-headed hydra!Cht  The five-headed hydra is almost dead.Ch"D.°°○$F ChxF   cane toadCh0---5ChɫH°°○ChƮJ _Your boulder is abraded by the wall and falls apart.Ch%z  ****#.###.# ##....#   ,#P,.#.##....#†.###....   ,...,**#...#..###......#P  Chz ,#...*##..##........†   ,.#..##...##...#   ,.P##..##   ,.....P...#.###.#.>   ,.#..# ##.#  Chu{ *,#D.°°○@...#*#.   ,$F..####.?....#.*   ,.,**,**..####.#.**   ,,*,***##..* **..,,*,,*,  Ch.| ,,*** #### *,,##*,,   ,*,* ***,****   **** ***  Ch~}Ch~Ch-uFD..°.Ch^3=---6Chu9°Ch Ch  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ch (Ch  ****#.......###.# ##....# cuphead4 the Thaumaturge ,#P,.#.##....#†.###....## Gnoll of Ashenzari ****.. ,...,**#...#..###......#P Health: 105/105 ======================== Ch ],#...*##..##........†.... Magic: 20/29 ================-------- ,.#..##...##...#......... AC: 10Str: 7Doom: 20% ,........P##..##......... EV: 14Ch> #Int: 21 ,.....P...#.###.#.......> SH: 0Dex: 12 ,........#..# ##.......#. XL: 13 Next: 99% Place: Lair:3 Ch *,#FD***@...#*#.......### Noise: ---------  Time: 22966.0 (0.0) ,$...####.?....#.......*  I) +6 demon blade "Sidereal Prison" {freez Ch ,.,**,**..####.#.......** Throw: 3 boomerangs ,,*,***##..* **..,,*,,*,* Ch ,,*** #### *,,##*,,  ,*,* ***,****  D   five-headed hydra **** ***  F   cane toad Chb _Your boulder is abraded by the wall and falls apart.  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineCh yAim: a five-headed hydra (almost dead, 92% to hit)ChTl  ****#.......###.# ##....# cuphead4 the Thaumaturge Chm ,#P,.#.##....#†.###....## Gnoll of Ashenzari ****.. ,...,**#...#..###......#P Health: 105/105 ======================== ,#...*##..##........†.... Magic: 20/29 ================-------- Chm ,.#..##...##...#......... AC: 10Str: 7Doom: 20% ,........P##..##......... EV: 14Ch~n *Int: 21 ,.....P...#.###.#.......> SH: 0Dex: 12 Cho ,........#..# ##.......#. XL: 13 Next: 99% Place: Lair:3 *,#FD..°@...#*#.......### Noise: ---------  Time: 22966.0 (0.0) Cho ,$...####.?....#.......*  I) +6 demon blade "Sidereal Prison" {freez ,.,**,**..####.#.......** Throw: 3 boomerangs ,,*,***##..* **..,,*,,*,* ChPp ,,*** #### *,,##*,,  ,*,* ***,****  D   five-headed hydra Chp a**** ***  F   cane toadCasting: Brom's Barrelling Boulder (safe; 1% risk of failure)  ChOq Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineChq Aim: a five-headed hydra (almost dead, 92% to hit)  The stone arrow hits the five-headed hydra!!Chu    ,#P,.#.##....#† ,...,**#...#..## ,#...*##..##........†ChLv . ,.#... ,.... ,...> ,...Chv   *,#F†``` ,$....# Chw  ,.#.#   ,,*** ####  ,*,*  F   cane toadChlx f **** Ch Ch b.F...Ch Ch  ****#.......###.# ##....# cuphead4 the Thaumaturge  ChT ,#P,.#.##....#†.###....## Gnoll of Ashenzari ****..  ,...,**#...#..###......#P Health: 105/105 ========================  ,#...*##..##........†.... Magic: 20/29 ================--------  Ch ,.#..##...##...#......... AC: 10Str: 7Doom: 18%  ,........P##..##......... EV: 14Int: 21  ,.....P...#.###.#.......> SH: 0Dex: 12  Ch ,........#..# ##.......#. XL: 13 Next: 102% Place: Lair:3  *,#.F...@...#*#.......### Noise: ==-------  Time: 22967.0 (1.0)  ,$...####.?....#.......* I) +6 demon blade "Sidereal Prison" {freez  ,.,**,**..####.#.......** Throw: 3 boomerangs  Ch- ,,*,***##..* **..,,*,,*,*  ,,*** #### *,,##*,,  ,*,****,****F   cane toad  *******  Your base Staves skill increases to level 9!Ch Your Ranged Weapons skill increases to level 9!Your Throwing skill increases to level 9!Your base Armour skill increases to level 9!Your base Shields skill increases to level 9!Your base Unarmed Combat skill increases to level 9!Ch5 NThrowingbase Armourbase Shields skill increases to level 9!Unarmed Combat skill increases to level 9!Evocation have reached level 14!Ch /  --more--Ch6 E11/111304 1% Ch; Ch< 4 _Ch"  ****#.###.# ##....   .#P..#.##....#†.###....   ....,**#...#..###......#  Ch  .#...*##..##........†  ..#..##...##...#   .P##..##   ......P...#.###.#.  Ch  .#..# ##.#   *,#.F.#*#.  Chf  .$...####.?....#.*   ...**,**..####.#.  Ch#  .,*,***##..* **..,,*,,*,   ,,*** #### *,,##*,,   ,*,*ChB ***,****   **** ***  ChChCh6,,,,,Ch,,,**,#.†.F,,,***Ch6--8 _ChChxChB  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ChhCCh ,****#.......###.# ##.... cuphead4 the Thaumaturge ,.#P..#.##....#†.###....# Gnoll of Ashenzari ****.. ,....,**#...#..###......# Health: 111/111 ======================== Chv,.#...*##..##........†... Magic: 17/30 =============----------- ,..#..##...##...#........ AC: 10Str: 7Doom: 18% ,.........P##..##........ EV: 14Int: 21ChAw ,......P...#.###.#....... SH: 0Dex: 12 ,.........#..# ##.......# XL: 14 Next:  1% Place: Lair:3 **,#.†.F@....#*#.......## Noise: ---------  Time: 22968.0 (0.0) ,.$...####.?....#.......* I) +6 demon blade "Sidereal Prison" {freez ,...**,**..####.#.......* Throw: 3 boomerangs ,.,*,***##..* **..,,*,,*, *,,*** #### *,,##*,,  *,*,* ***,****  F   cane toad ***** ***  _You have reached level 14!Casting: Stone Arrow (safe; 1% risk of failure)  Ch;Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (81% to hit)Chx#~ ,****#.......###.# ##.... cuphead4 the Thaumaturge  ,.#P..#.##....#†.###....# Gnoll of Ashenzari ****..  ,....,**#...#..###......# Health: 111/111 ======================== Ch$\ ,.#...*##..##........†... Magic: 17/30 =============-----------  ,..#..##...##...#........ AC: 10Str: 7Doom: 18%  ,.........P##..##........ EV: 14Int: 21  ,......P...#.###.#....... SH: 0Dex: 12  ,.........#..# ##.......# XL: 14 Next:  1% Place: Lair:3  **,#.†.F@....#*#.......## Noise: ---------  Time: 22968.0 (0.0)  Ch%#,.$...####.?....#.......* I) +6 demon blade "Sidereal Prison" {freez  ,...**,**..####.#.......* Throw: 3 boomerangs  ,.,*,***##..* **..,,*,,*,  *,,*** #### *,,##*,,  *,*,****,****F   cane toad  ********  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ChE&Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (81% to hit)  The stone arrow hits the cane toad!!Ch onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a cane toad (81% to hit)  The stone arrow hits the cane toad!!  The cane toad is severely wounded.Ch4==9.0 (1Ch۲ChB _The cane toad stings you but does no damage.Ch  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ch Ch+  ,****#.......###.# ##.... cuphead4 the Thaumaturge ,.#P..#.##....#†.###....# Gnoll of Ashenzari ****.. ,....,**#...#..###......# Health: 111/111 ======================== ,.#...*##..##........†... Magic: 14/30 ===========------------- ,..#..##...##...#........ AC: 10Str: 7Doom: 18% ,.........P##..##........ EV: 14Int: 21 ,......P...#.###.#....... SH: 0Dex: 12 ,.........#..# ##.......# XL: 14 Next:  1% Place: Lair:3 **,#.†.F@....#*#.......## Noise: ==-------  Time: 22969.0 (0.0) ,.$...####.?....#.......* Ch, {[40mI) +6 demon blade "Sidereal Prison" {freez ,...**,**..####.#.......* Throw: 3 boomerangs ,.,*,***##..* **..,,*,,*, *,,*** #### *,,##*,,  *,*,* ***,****  F   cane toad ***** ***  _The cane toad stings you but does no damage.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (severely wounded, 81% to hit)Ch  ,****#.......###.# ##.... cuphead4 the Thaumaturge  ,.#P..#.##....#†.###....# Gnoll of Ashenzari ****..  Ch ,....,**#...#..###......# Health: 111/111 ========================  ,.#...*##..##........†... Magic: 14/30 ===========-------------  ,..#..##...##...#........ AC: 10Str: 7Ch Doom: 18%  ,.........P##..##........ EV: 14Int: 21  ,......P...#.###.#....... SH: 0Dex: 12  ,.........#..# ##.......# XL: 14 Next:  1% Place: Lair:3  ChW T**,#````@....#*#.......## Noise: ==-------  Time: 22969.0 (0.0)  ,.$...####.?....#.......* I) +6 demon blade "Sidereal Prison" {freez  ,...**,**..####.#.......* Throw: 3 boomerangs  ,.,*,***##..* **..,,*,,*,  *,,*** #### *,,##*,,  *,*,****,****F   cane toad  *****Ch [***   _The cane toad stings you but does no damage.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (severely wounded, 81% to hit)Chf *  Casting: Stone Arrow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Chg Aim: a cane toad (severely wounded, 81% to hit)  The stone arrow misses the cane toad. The cane toad stings you!Ch ***.†.*@*Chj ******...*F@.**ChC .P.....F@...(dazed)Ch 95/111 ----=70.0 (1-Mesm ChX ChR A _Your orb emites a pulse of dizzying energy.Ch(  Casting: Stone Arrow (safe; 1% risk of failure)  Ch)\Confirm with . or Enter, or press ? or * to list all spells.Ch7 ,****#.......###.# ##.... cuphead4 the Thaumaturge ,.#P..#.##....#†.###....# Gnoll of Ashenzari ****.. Chh,....,**#...#..###......# Health: 95/111 ====================---- Ch,.#...*##..##........†... Magic: 11/30 ========---------------- ,..#..##...##...#........ AC: 10Str: 7Ch3Doom: 18% ,.........P##..##........ EV: 14Int: 21Ch ,......P...#.###.#....... SH: 0Ch޵<Dex: 12 Ch.,.........#..# ##.......# XL: 14 Next:  1% Place: Lair:3 Ch{2**,#.†.F@....#*#.......## Noise: ===------  Time: 22970.0 (0.0) Chȶk,.$...####.?....#.......* I) +6 demon blade "Sidereal Prison" {freez ,...**,**..####.#.......* Throw: 3 boomerangsCh ,.,*,***##..* **..,,*,,*, -Mesm  Ch`*,,*** #### *,,##*,,  *,*,* ***,****  F   cane toad (dazed)Ch? ***** *** ChS _Your orb emites a pulse of dizzying energy.  ChCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineCh }Aim: a cane toad (severely wounded, dazed, 81% to hit)Ch? ,****#.......###.# ##.... cuphead4 the Thaumaturge  ,.#P..#.##....#†.###....# Gnoll of Ashenzari ****..  ,....,**#...#..###......# Health: 95/111 ====================----  Ch,.#...*##..##........†... Magic: 11/30 ========----------------  ,..#..##...##...#........ AC: 10Str: 7Doom: 18%  ,.........P##..##........ EV: 14Int: 21  ChU,......P...#.###.#....... SH: 0Dex: 12  ,.........#..# ##.......# XL: 14 Next:  1% Place: Lair:3  **,#.†.F@....#*#.......## Noise: ===------  Time: 22970.0 (0.0)  ChK,.$...####.?....#.......* I) +6 demon blade "Sidereal Prison" {freez  ,...**,**..####.#.......* Throw: 3 boomerangs  ,.,*,***##..* **..,,*,,*, -Mesm  *,,*** #### *,,##*,,  *,*,****,****F   cane toad  ******** Ch9 Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (severely wounded, dazed, 81% to hit)  The stone arrow hits the cane toad!  The cane toad is almost dead.Chu8~2=-1.0 (1Ch?ChVA]MAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: a cane toad (severely wounded, dazed, 81% to hit)  The stone arrow hits the cane toad!  The cane toad is almost dead. _The cane toad snaps out of its daze. The cane toad misses you.ChvM   ,.#P..#.##....#† ChXw,....,**#... ,.#...*##..#† ,..#..##...# ,.........P# ,......P...#.# ,.........#..#  Chw**,#.†.F@....# ,.$...####.?.... ,...####. Chw;,.   ####   ChHxe*,*,*   ***** *** Ch    ,.#P..#.##....#† ,....,**#...Chc ,.#...*##..#† ,..#..##...#Ch ,.........P# ,......P...#.#Ch. ,.........#..#  **,#.†.F@....#Ch|: ,.$...####.?.... ,...####. ,.Chc   #### Ch *,*,*   ***** Ch`ChChw7-Ch`Ch$` _A cane toad is nearby!Ch(w   ,.#P..#.##....#† ,....,**#... ,.#...*##..#Ch(o† ,..#..##...# ,.........P# ,......P...#.# ,.........#..#  Ch@)**,#.†.F@....# ,.$...####.?.... ,...####. ,.  Ch) ####   *,*,*   ***** *** Ch   ,.#P..#.##....#† ,....,**#... ,.#...*##..#† ,..#..##...# ,.........P# ,......P...#.# ,.........#..#  **,#.†.F@....# ,.$...####.?.... ,...ChPR####. ,.   ####  *,*,*   ***** ChChCh0Ch` _A cane toad is nearby!Ch_  You slash the cane toad! The cane toad seems to slow down.  You freeze the cane toad.Chjq†Ch\u 6=73-7 (0.7 _You kill the cane toad!Ch,yChzi _Your Stealth skill increases to level 10!ChDChCh(ChCh: _ChTChͦ%7Ch:ChIChChCh.Ch#3Ch0=Ch1Ch]ChK8=ChChCh-ChChCh ChChCh9=4==ChVChChRChCChCh9+100/111ChZCh,ChJChChA9=ChPCh{Chp15=ChBCh:Ch(ChChy _Your orb has recharged its mesmeric power.Ch*ChZCh#ChK2=ChChChS9=ChChPCh^3=16ChChqChChChChChChCh%4ChChChM7=ChChChf%5ChtChChqChCh; Ch Ch ChH Ch W6=ChChFChM8=Ch ChChOCh^ChChPK7=ChCh#Ch~ChCh!Ch-"8=9==Ch#Ch&Ch&Ch'Ch*Chp*Ch+Ch .Chi.%9Ch/Ch1Ch)29=Ch]3Ch6Chs6N20=Ch7Ch9ChD:&10Chv;ChB>Ch>Ch!@ChDw1=ChnFChFW1=ChHCh JCh~JChKChMChbNChbOChWQChQ9=ChRChMUChUChVChXChBYM2=ChZCh^Ch_Ch#`Ch>bChbChcChNfChfChhChjChkj3==Ch(lChnChoChoChr,ChsChvChvvChwwChyCh)z9=ChC{Ch}ChD~K4=ChdChChChCh!XCh‰ChpChEChh5==ChɎChChKChJChChACh<ChChChChCh_9=ChChCh %6Ch$Ch ChChChΧChDChAChCh߫ChChۮCh7ChHChsChK7=ChChChbChpChCh{Ch~ChChChChCh h8==Ch3ChsChChChmChChCh`ChChChO=ChChChqK9=ChChGChChChChGChJChCheChChChXi30==ChCh4 _Magic restored.ChuChChCh6ChWChChCh-ChChChChCh 9=ChCh"n _g - 2 scrolls of fog (gained 1)ChtChChChChPChChChCh Ch Ch Ch ChChChChe  You see here a cane toad corpse.ChChM _ChHChtChChChWCha  You see here a hydra corpse.Ch"Ch# _Ch$Ch%Ch'Ch9(Ch)Ch*Ch,Cho-ChB.Ch1Ch1Ch12Ch4O _You now have 2084 gold pieces (gained 12).Ch73Ch8Chd9Ch:,Ch;Ch<Chq?Ch?Ch$@ChAChiBChB,ChqDChLFChFChGChpHChQJChJCh8KChLChpNChNChOChPChARChRCh1SChTChUChVChVChWChCYChYChZCh\Ch]Ch ^Ch^Chp`Ch?bChbCh=cChdChfChgCh hChiChkCh lChlChnChqChqChrCh`tChHvChvChswChxCh {Chf{ChX|Ch}ChCh*ChChChxCh҄ChChȆChChChChIChSChݍCh-ChZChChChChChChnChChChChCh\ChCChChCh;ChCh%Chݟ,ChŠChCh ChChChChChiCh]ChChhChChbChChChChOChEChChCh)ChCh ChCh)Ch5ChChCh3Ch6ChChChCh/ChChChChChChCh.Ch*ChCh'ChE2  **,,P....# **,,*, ,  *,**#....# *...*****,*..Ch1  **###....#####..####......  ###.........#...,....:.  #..............#*,  **#..#****##  ##.........## #  ##..#........##.  #......#@..#....Ch&v..--3103.7 (132.0)  #..#..###...#**..#.  ##.#.##**..## *#..#...##.Chv  *,#.## *,#..# #.##...##.  **##.##***.## ##.........  ##..# *,.##*#....##....Ch  #..## *#.##.#....#####.  ##..#####.......###.# ## #.#..#P..#.##....#†.###.Ch?8-ChChTT _Key pressed, stopping explore.Ch7_ChP _Ch **,,P....# **,,*,* ,.Ch *,**#....# *...*****,*. **###....#####..####. ###.#...,....:. #..#*,.Ch> **#.#****##. ##.## ##. ##..#........####. #......#.@.#.4.0)Chn #..#..###...#**..#. ##.#.##*#..## *#..#...##. *,#.## *.#..# #.##...##. **##.##*#*.## ##. ##..# *,.##*#....##. #..## *#.##.#....#####. ##..#####.......###.# ##.Ch, #.#..#P..#.##....#†.###.ChzChChj _Key pressed, stopping explore.Ch/ChLChH _No target in view!Ch@ ChA Ch2C ChG Ch:K ChM $ _Ch?N ChmP ChpS ChT Ch-U ChTW ChZ Ch[ Ch\ Chz` Chb Chb Chc Chd Chdg Chg Chh Chi Chk Ch"l Chm ChUp Ch6r Chr Chs Chu Chv Ch| v,,,,,,** *,,,,**,,*,,,,** ##.., ,,P....# **,,*,****.....*##...# **#....# *...*****.#...,# ###....#####..####.......PP## Ch} #.........#...,....:.........# .............#*,.......F...#.### #..........#****##..........##.# ##.........## ##....... #..#........####@...........#) ......#...#...............###.### ChX} ..#..###...###..#..........##.# # #.#.##*#..## ##..#...##....#..# ,#.## #.#..# #.##...### Ch} *##.#####.## ##...............### F   bullfrog (wandering)  ##..# *..##*#....##..........##.  #..## *#.##.#....#####....#...#. ##..#####.......###.# ##....#....Ch ,11.7 (7Ch} +2.7 (8Ch Chk [ _A bullfrog comes into view.Chk  ,* ##.,.,,,,** *,,,,**,,*....#* ##..,.* ,P....# **,,*,****.....*##...# *#....# *...***##.#...,......# ##....#####..####.......PP##..#...,....:.........#... .Ch  d.#*,.......F...#.###. ..#****##.#.[.## ..#........####..#).......#...#.......###.###. .#..###...###..#..........##.# ## .#.##*#..## ##..#...##....#..# Chi #.## #.#..# #.##...##......## ##.#####.## ##...............#### ##..# *..##*#....##..........##.# #..## *#.##.#....#####....#...#.#Ch Ch  Ch$ a***,,,,,,,,,,,F..Ch +3.7 (1Ch Ch- Ch    ....#*  ..... ##.#...........:........F...##.......[Ch ##@.......#............#)...........#..#........  ##..#...##..   #.##...##..  ##....... ##... Chk    ....#*  .....Chl  ##.#...........:........F...##.......[ ##@.......#............#)...........#..#........Chm   ##..#...##..  #.##...##.. Chmn ##....... ##... Chv Chw Ch Ch  ChI Q_A bullfrog is nearby!Ch-  Ch] ....#*  ..... ##.#...........:........F...##.......Cht[ ##@.......#............#)...........#..#........ ChP ##..#...##..   #.##...##..  ##.......ChK3 ##... Chl]   ....#*  ..... ##.#...........:........F...##.......[ ##@.......#............#)...........Ch^#..#........  ##..#...##..  #.##...##..  ##....... ##...Ch:_ ChgChbhCh%qCh=  * ****..,* ***,,,,,,,,....# ##.,.,, ,Ch,,,** *,,,,**,,*....## ##..,.* P....# **,,*,****.....###...# #....# #...**###.#..........# #....#####..####........P##..Ch#........:.........#....##......F.....#.###..# .#****##.#.[.Ch!## .. .#........####.#).... ....#...#.......###.###. Chׁ#..###...###..#..........##.# ###*#..## ##..#...##....#..# # Chl.## #.#..# #.##...##......## .#####.## ##...............#### *..##*#....##..........##.# _A bullfrog is nearby!Ch;Ch?ChӋb,,,,,,,,,,,,,*.FCh-4 _ChXChՓChW$ Ch>"  ....# Ch+ ....##  .....#ChX #...**###.#....#..####................:......#...........ChRT#@.F.....[ ##.........Ch'F#............#)............#..#..........##.# ChA ##..#...##....#..#   #.##...##......## Chx3 ##........... ChF   ....#  ....##  .....# #...**###.#....#..####................:......#...........#@.F.....[ ##.........#............#)............#..#..........##.#  ##..#...##....#..#   #.##...##......##  ##........... ChCh* ChQ_A bullfrog is nearby!Ch,** ****..,****,....# ##.,.,ChE** *,,,,**,,*....## ##..,.*# ....# **,,*,****.....###...#.#. ....# #...**###.#.#. ....#####..####.P##......##.ChU:.#.....###.#.###..##****##.@F.##.#.[.### ##. #.####.Ch5#).#...#....###.###.#. ..###...###..#.##.# # .##*#..## ##..#...##....#..# #. ## #.#..# #.##...##......## # .#####.## ##...............#####. ..# *..##*#....##.Ch###.##.Ch}ChYCh{C.FChq-5 _ChChOCh8O "***ChO ....# ##.,.,,, ,,,** *,,,,**,,*....## ##..,.*## Ch;P ....# **,,*,****.....###...#.#.. #...**###.#..........#.ChP ####..####........P##......#...#........:...#ChP I...##.....#.###..##****##Ch.Q .##.#.[.# ##......... Ch}Q P#.####...F#) ChQ ...#...#.........###.###.####...###..#ChR E.##.# #### .ChpR y##*#..## ##..#...##....#..# #. ## #.#..# #.##...##......## ## ChR .#####.## ##...............#####. ..# *..##*#....##.....ChS L. .## *#.##.###....#...#.#.ChS Ch`V Ch"` >F.Ch a &6Chif Chg Ch C   ....## Ch, .....## #...**###.#.......####........P.....:..................##.........[Ch ##.F@.......#............#)..............###..#..........##.#  ##..#...##....#..# Ch \  #.##...##......##  ##............ ....##....... Ch9 Ch Q   ....##  .....## #...**###.#.......####........PChR !.....:..................##.........[ ##.F@.......#............#)..............###..#..........##.#  ##..#...##....#..#   #.##...##......##  ##............ Ch x....##....... Ch Ch Ch Ch *F   _A bullfrog is nearby! _A bullfrog is nearby! Ch  The bullfrog gives a loud, deep croak!  You hit the bullfrog. You freeze the bullfrog.  The bullfrog is moderately wounded.  The bullfrog hits you.ChG+****@****ChKC*****...**F@.**...******Ch-.......F@............(dazed)Ch.06--====7.3 (0.6-Mesm Ch2Ch\4A _Your orb emites a pulse of dizzying energy.Ch=   ....##  .....## #...**###.#.......####........P.....:..................##.........[Chw>  ##.F@.......#............#)..............###..#..........##.#  ##..#...##....#..#   #.##...##......##  ##............ ....##....... ChD^   ....##  .....## #...**###.#.......####........P.....:..................##.........[ ##.F@.......#............#)Ch...............###..#..........##.#  ##..#...##....#..#   #.##...##......##  ##............ ....##....... Ch@ChޖChOCh _A bullfrog is nearby!You slash the bullfrog! The bullfrog seems to slow down.  You freeze the bullfrog.Chg†Ch\u--==--9ChChaL _You kill the bullfrog!ChuChEChCh(ChQK7=ChCh2ChChI!Ch%Ch&Ch(ChY.Ch*/#8Ch~/2=Ch1ChX7Chk8Ch,<ChAChB%9ChFChIChpJChFKCh?NChNCh PChRChS&10ChTChWChXChYCh]Ch]K1=Ch_ChaChbChcChfChfChgChjChkCh'mChZoChp9=ChFqChChpy _Your orb has recharged its mesmeric power.Chy3ChڈChkCh1ChˍChCh ChChCh[ChCh_ChChњChChf,ChBCh/ChvCh[ *,** **,,,,,,,,  ***,*** *,.....,,, Ch ,**,,*,****,....****,,,,,,*  ,,,,,,,,,,,,...## ****..,** Ch****,,,,,,,,....# ##.,.,,, ,,,** *,,,,**,,*....## ##..,.*## *#,,*,****.....###...#.#..# #...**###.#....#...#####..####.ChyP###---- .#........:.#.....#Ch֬D.......##....#.###..##......#**####..##.#.[. ........## ##.†.......w........ #Ch2L........####............#)...... w   torpor snail (wandering)..#...#...............###.###.#.Ch##...###..#..........##.# ####*#..## ##..#...# #.Ch/ 40.9 (23.ChR0)  A torpor snail comes into view.Ch]--1.9 (24Slow ChChCh CheA_Being near the torpor snail leaves you feeling lethargic.Chb****,*** *,.....,,, ,**,,*,****P....****,,,,,,* *,,,,,,,,,,,....## ****..,**#Chb[****.....# ##.,.,,,. ,,** *,,,,**,,#....## ##..,.*##. ...# *#,,*,***#.....###...#.#...Chb# #...**###.#..........#...,#####..####........P##......#,..#........:..#,..##......#.###..##*#**####.Chc#.#.[## ##.†.w........##......#) ..#...#......###.###.# .###...###..#.# ### ##*#..## ##..#...##....#..# #.. # #.#..# #.##...##......## #ChfChlD,w.wCh0m4Chm03.4 (1.5)Ch_sChuChSI    P....  ....##  .....#  #....##  #.....### ###.#.......####........P#......:@.......##............#####.......w..##.#.[ ##.†.........#............#)............###..#..........##.#  ##..#...##....#..# #   Ch]    P....Ch  ....##  .....#  Ch8#....##  #.....### ###.#......Ch.####........P#......:@.......Chi##............#####.......w..##.#.[ ##.†.........Ch#............#)............###..#..........##.# Cht ##..#...##....#..#    ChYChChcChI=s  ,**,,*,****P....****,,,,,,* **Ch>,,,,,,,,,,,....## ****..,**#.****.....# ##.,.,,,.. Ch>$,** *,,,,**,,#....## ##..,.*##. ..# *#,,*,***#.....###...#.#...,Ch??# #...**###.#..........#...,#####..####........P##......#,...#........:Ch?=..#,...##......Ch|@#.###..##*##**####w..##.#.[.###ChLA## ##.†..........##.....#)ChAz. .#...#......###.###.# ###...###..#ChoB#.# ### #*#..## ##..#...##....#..# #.. ChB #.#..# #.##...##......## # ####.## ##.........ChCW###..# _A torpor snail is nearby!ChIChg9w.Chk.4.9 _ChuChۃCh   ....##  .....#  #....##  #.....###. ###.#.......####........P##Ch,.....:.........#......@.....#####......w...##.#.[ ##.†..........#............#)............###..#..........##.#  ##..#...##....#..#   #.##...##......##  Ch.D    ....##  ChD .....#  #....##  #.....###. ChlE :###.#.......####........P##.....:.........#......@.....#####......w...##.#.[ChF - ##.†..........#............#)............###..#..........##.# ChF  ##..#...##....#..#   #.##...##......##  ChFQ ChR Ch[ ChS_  Ch_ U_A torpor snail is nearby!Ch= l   ....##  .....#  #....## Ch& #.....###. ###.#.......####........P##.....:.........#......@.....#####......w...##.#.[ ##.†..........Ch¤ #............#)............###..#..........##.#  ##..#...##....#..#   #.##...##......## Chu  Ch@    ....##  .....#  #....##  #.....###. ChA ###.#.......####........P##.....:.........#......@.....#####......w...##.#.[ ##.†..........#............#)............###..#..........##.#  ##..#...##....#..#  ChHB #.##...##......##  ChL ChM ChV Ch:Z c _A torpor snail is nearby!ChX,**,,*,****P....****,,,,,,* *,....## ****..,**#.****,.....# ##.,.,,,. ** *,,,,**,,#....## ##..,.*##.., .ChX# *#,,*,***#.....###...#.#...,. .# #...**###.#.#...,. .#####..####.P##......#,.#.:.#.....#,.##.#.###..##*#.#**####......w...##.#.[.###.## ##.†..##.ChY####.#). #...#.###.###.#....###..#.##.# ####. *#..## ##..#...##....#..# #...# ChY#.#..# #.##...##......## ##..#.## ##.#####..#Ch8[Cha8w.Chb.6.4 _ChhChzjCh>Ch?G1Inventory: 36/52 gear slots Hand Weapons (go to first with ))  I - the cursed +6 demon blade "Sidereal Prison" (weapon) {freeze, Melee, Bglg}ChGb - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing Missiles (go to first with ()d - 30 poisoned darts Ch&Hg k - 3 boomerangs (quivered)  q - 4 throwing netsy - 3 darts of disjunction  K - 5 curare-tipped darts Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc x - a +0 cloak (worn)a - a +0 robe Ch~H m - a +2 helmet [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Ch[  r - a +4 spear  w - a +2 vampiric dagger Ch z - a +5 dire flail of freezing  A5 battleaxeH5 dagger of freezing Missiles (go to first with () Ch d - 30 poisoned darts  k - 3 boomerangs (quivered)  q - 4 throwing nets  y - 3 darts of disjunction  K - 5 curare-tipped darts Ch#Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc x - a +0 cloak (worn)  a - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance  C - a +0 leather armour of cold resistance  D - a +0 troll leather armour 7%ChW,Hand Weapons (go to first with ))  I - the cursed +6 demon blade "Sidereal Prison" (weapon) {freeze, Melee, Bglg}b - a +0 quick blade Ch& o - a +3 quarterstaff of chaos  m - a +2 helmettopCh4U m - a +2 helmet Ch  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance  C - a +0 leather armour of cold resistanceD - a +0 troll leather armour 7%Ch.x 5Chx  u - a +2 robe of cold resistance  E - a +2 scale mail of cold resistance  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6}10Chs 5Chm [ E - a +2 scale mail of cold resistance Magical Staves (go to first with |)  F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} Jewellery (go to first with "=)Ch 86Chr5Ch]si F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire}  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  g - a ring of wizardry (worn)  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}21Ch#5Ch$ g - a ring of wizardry (worn)i - an amulet of the acrobat  n - a ring of positive energy  p - a ring of protection from cold  s - a +6 ring of strength  v - an amulet of guardian spiritB - a +6 ring of strength32Ch,J - a ring of protection from cold Wands (go to first with /)a - a wand of flame (8)8Ch' j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc x - a +0 cloak (worn)a - a +0 robe2Ch Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort} Ch h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  n - a ring of positive energy27ChZUb q - 4 throwing netsChKVy - 3 darts of disjunction  K - 5 curare-tipped darts  g - a ring of wizardry (worn)1Ch8\ h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}. A piece of metal headgear. Ch=]Base armour rating: 1 If you take off this armour: Your AC would decrease by 3.5 (10.6 -> 7.1). Your EV would remain unchanged. It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Fortitude: Armour and Shields. This ancient artefact cannot be changed by magic or mundane means. You took it off Robin on level 3 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {helmet armour} {helmetarmor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified artefact equipped armour (t)ake off, (d)rop, (=)adjust, or (i)nscribe.Ch|Inventory: 36/52 gear slots  q - 4 throwing nets  y - 3 darts of disjunction  K - 5 curare-tipped darts Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort} Ch~; j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc x - a +0 cloak (worn)  a - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance  C - a +0 leather armour of cold resistance  D - a +0 troll leather armour  E - a +2 scale mail of cold resistance  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} Magical Staves (go to first with |)  F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} Ch~?Jewellery (go to first with "=)  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  g - a ring of wizardry (worn)  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[21%]ChChChrh ,**,,*,****P....****,,,,,,* *** cuphead4 the Thaumaturge,,,,,,,,,,,....## ****..,**#.. Gnoll of Ashenzari ****..****,,,,,,,.....# ##.,.,,,... Health: 111/111 ======================== Ch7** *,,,,**,,#....## ##..,.*##.., Magic: 30/30 ======================== .# *#,,*,***#.....###...#.#...,. AC: 10Str: 7Doom: 17% .# #...**###.#..........#...,.. EV: 14Int: 21 ChR.#####..####........P##......#,.. SH: 0Dex: 12 ....#........:.........#.....#,.. XL: 14 Next:  3% Place: Lair:3 .......##.......@w...#.###..##*#. Noise: ---------  Time: 23146.4 (0.0) Ch.....#**####..........##.#.[.###. I) +6 demon blade "Sidereal Prison" {freez .....## ##.†.................##. Throw: 3 boomerangs ......####............#)......... Slow #...#...............###.###.#.... ##...###..#..........##.# ####... w   torpor snail Ch24*#..## ##..#...##....#..# #...# #.#..# #.##...##......## ##..# ###.## ##...............#####..## _Your orb has recharged its mesmeric power.A torpor snail comes into view. Ch*_Being near the torpor snail leaves you feeling lethargic. _A torpor snail is nearby! _A torpor snail is nearby! _A torpor snail is nearby!ChbChCh Ch" ChPCh9S Ability - do what?CostFailure  Invocations -  X - Renounce ReligionChS_None0% H - Shatter the ChainsCursed itemChSo0% [?] toggle between ability selection and description.Chg Ch Chv h ,**,,*,****P....****,,,,,,* *** cuphead4 the Thaumaturge,,,,,,,,,,,....## ****..,**#.. Gnoll of Ashenzari ****..****,,,,,,,.....# ##.,.,,,... Health: 111/111 ======================== Ch G** *,,,,**,,#....## ##..,.*##.., Magic: 30/30 ======================== .# *#,,*,***#.....###...#.#...,. AC: 10Str: 7Doom: 17% Chm .# #...**###.#..........#...,.. EV: 14Int: 21 .#####..####........P##......#,.. SH: 0Dex: 12 ....#........:.........#.....#,.. XL: 14 Next:  3% Place: Lair:3 .......##.......@w...#.###..##*#. Noise: ---------  Time: 23146.4 (0.0) Ch .....#**####..........##.#.[.###. I) +6 demon blade "Sidereal Prison" {freez .....## ##.†.................##. Throw: 3 boomerangs ......####............#)......... Slow #...#...............###.###.#.... Ch, ##...###..#..........##.# ####... w   torpor snail *#..## ##..#...##....#..# #...# #.#..# #.##...##......## ##..# ###.## ##...............#####..## Ch _Your orb has recharged its mesmeric power.A torpor snail comes into view. _Being near the torpor snail leaves you feeling lethargic. _A torpor snail is nearby! _A torpor snail is nearby! _A torpor snail is nearby!ChC  A torpor snail comes into view. _Being near the torpor snail leaves you feeling lethargic. _Ch A torpor snail is nearby! __ Okay, then.ChI Ch Ch . _ChH  You slash the torpor snail! You freeze the torpor snail.  You bite the torpor snail, but do no damage.Ch86===7.3 (0.9ChChg _The torpor snail is moderately wounded.ChvI  You slash the torpor snail! You freeze the torpor snail.  The torpor snail is heavily wounded.Ch4J/-8.2ChOChP ChFQ>_The torpor snail bites you but does no damage.Ch?^ * Ch@You slash the torpor snail! You freeze the torpor snail.  The torpor snail is severely wounded.The torpor snail bites you!Ch****@****ChML******...**.@w**...******Ch*............@w...........(dazed)ChI02---Ch9X9.1-Mesm ChChA _Your orb emites a pulse of dizzying energy.Chpg  You slash the torpor snail! You freeze the torpor snail.  The torpor snail snaps out of its daze.ChFh W3--50.0Ch2m Cho ` _The torpor snail is almost dead.Ch [  You hit the torpor snail. You freeze the torpor snail.Ch* .You kill the torpor snail!Ch ChJ I64-9Cha Che [ _You feel yourself speed up.Ch $,**,,*,****P....****,,,,,,* *,....## ****..,**#.****,.....# ##.,.,,,...* * *,,,,**,,#....## ##..,.*##.., # *#,,*,***#.....###...#.#...,. # #...**###.#....#...,. #####..####.P##......#,.#.:.Ch #.....#,.##.#.###..##*#.#**####.##.#.[.###.## ##.†..##.####.#). ...#.###.###.#. #...###..#.##.# ####.... #..## ##..#...##....#..# #...#. .#..# #.##...##......## ##..##Ch b.## ##.#####..##Ch ChR U--1.9 (1.0Ch Ch ChChWChChCh;4ChWChChChChChvChChN%5ChChHChChChg Ch %6Ch- ChCh%ChkChChPChCh}ChK7=ChjChCh:ChmCh!Ch"Ch#Ch%Chu&U8=Ch'Ch8*Ch*Ch+Ch'.Ch.%9Ch/Ch2Ch3Ch;4Ch6Ch7Ch*8Ch=8-ChCj 676.0) _You start resting.ChD?108.9 (17ChHChiJj _Your orb has recharged its mesmeric power.Ch` 3Ch Chӄ Ch ,Ch} Ch Ch> ChЍ Ch{ K1=Chɏ Ch 1 _HP restored.Cho Ch Ch Ch Ch- Ch ChΞ Chw Ch ,ChL Ch Ch Ch 9=Chĩ Ch~ Ch' Ch Ch Ch Ch Ch Chk Ch Ch ChK Ch Ch Ch ,Ch- Ch Ch Ch Ch5 Ch Ch BCh Ch% Ch Chc Ch Ch Ch# Ch Ch+ Ch Ch Ch Ch$ Ch Ch Ch Ch( Ch Chi Ch Chw Ch Ch9 Ch Ch Ch Ch Ch Ch( Ch Chl Ch, Ch Ch Ch Ch Ch Chk Ch Cht Ch3 Ch Ch Ch Ch Ch Ch Ch Ch Ch Ch Ch Ch Ch ChN Ch  ChB Ch Chf Ch^ Ch  Ch ChP Ch" Chi Chk Ch Ch Ch Ch! Ch_! Che" Ch$ Ch& Ch& ChZ' Ch( Ch+ Chp+ ChW, Ch. Ch1 Ch(2 Ch3 Ch4 Ch6 Ch>7 Ch.8 Ch9 Ch= Ch[= Ch> ChN 6 204.9 (36  ChN EA bullfrog comes into view.ChfO ChS 0,,,*Ch]T ,,,****,#...F,,....F,,,ChT ChV 6===5.9 (37Ch7Y ChZ  Ch6[ $_The bullfrog croaks.Ch    ,..,,.....,...,..,*  ,...##...P,..,....,,  *...#.......##.....,  ,........##........,,  ,,.......#...#..  ,,,.............  *#.#.##P........  *.......@.......  *##.....##.....#  *,#.....*#..#...  ,#...F.#*##.......#* **  Ch ,.#...P*###.......## *  ,.....#*#P#.....  ,.#....###  ,,....PPP...##   .. Chc   ,..,,.....,...,..,*  ,...##...P,..,....,,  ChA*...#.......##.....,  ,........##........,,  ,,.......#...#..  ,,,.............  *#.#.##P........  *.......@.......  *##.....##.....#  *,#.....*#..#...  Chq,#...F.#*##.......#*  ,.#...P*###.......##  ,.....#*#P#.....  ,.#....### ,,....PPP...##  ..ChsCh3ChGCh_  ,..,,.....,...,..,* ,...##...P,..,....,, #...#.......##....., .........##........,,Ch)G .........#...#.....,,, ,,..................., ##.#.##P., #......., *##....@##.....#...P., *,#.....##..#......#** ,#...F.####.......#* ** ..#...P*###.......## * ......#*#P#.....P..###* ..#...###....####.#.P.*Ch۽_ .,....PPP...## *,,...., ,####.....#..##**....., ***....#..#..###...#** _A bullfrog is nearby!Ch/ChB****,,*Che,,,F,,#....,**,,,*ChXB---6.9 (1.0) _ChCh|ChE`V   *,...##...P,..  ChGa*#...#.......##.....,  *.........##....  ,.........#...#.  ,,,.............  Chaw*##.#.##P.......  ,#..............  ,*##....@#  Chbq,*,#...F.#  ,,#.....## **  ,..#...P * Ch6cV *......#  *..#...  ,.,.... ChcO  ,,####.   Chb}   *,...##...P,..  *#...#.......##.....,  *.........##....  ,.........#...#.  ,,,.............  *##.#.##P.......  ,#..............  Ch,*##....@#  ,*,#...F.#  ,,#.....## **  ,..#...P  *......# *..#...  ,.,....  Chhd,,####. ChCh:---Cho Ch _ _A bullfrog is nearby!Ch( Ch_ You slash the bullfrog! You freeze the bullfrog.  Ch'FThe bullfrog is almost dead.Ch6==7.5 (0.6ChCh ChK_The bullfrog completely misses you.ChF   *,...##...P,..  *#...#.......##.....,  *.........##....  ,.........#...#.  ,,,.............  *##.#.##P.......ChUGx  ,#..............  ,*##....@#  ,*,#...F.#  ,,#.....## **  ,..#...P *  *......#  *..#...  ,.,....   ,,####.   ChJ   *,...##...P,..  ChM*#...#.......##.....,  *.........##....  ,.........#...#.  ,,,.............  Ch;*##.#.##P.......  ,#..............  ,*##....@#  Ch,*,#...F.#  ,,#.....## **  Che,..#...P  *......# *..#...  ,.,.... Ch-s ,,####. ChChChCh ChY_A bullfrog is nearby!ChbU  You slash the bullfrog! You freeze the bullfrog.ChF†Ch߳85-8.1Ch9ChuL _You kill the bullfrog!Ch3ChChChBChcd  You see here a bullfrog corpse.ChCh9 _Ch9ChChXChChCh+ChEChChChCh*ChChCh{ChChUChCh^ChCh[ChChChu Ch Ch Ch ChTChChChCh$ChChChChvChChChChCh`Ch7Ch Ch "Ch"ChR#ChS%Ch&Ch`'Ch>(Ch)Ch+Ch+Ch,Che/Ch=4x  *,,,.......###.....##... Ch4Y ****.......#.#...†.##..#  *,#,#..#..#.....####..  *##.,*#....#...P####.. Ch5, ##..**###......###P#..  #...#####..#...###....  ***#...#.#.......PPP...#  ,**,#..##..P####.....#.. Ch^5o ,****#.@...##**....#..#.--23.1 (15.0)  *,,**#....## *,...###### Ch5^ *,,,*#....#***,....* ##  ***,...P....,,***#.* #.  *,.....###..)** #.#####  *#....#* *#.P# *#..###Ch6   ##P.#* *.## ##.....   #..******.#** #......  Ch6 *,,*,,**,.#.####P....# Chc<P**,**Ch=F-4.1 (16Ch@ChVK ChK_Found a +0 war axe.Ch 2 Ch3 ChA8 Ch; H _No target in view!ChF ChG ChuI ChM ChgP Ch`T : _ChV ChY ChCZ Ch[ ChK_ Ch)b Chb Chid Ch}f Chh Chi Chj Chm Cho Ch-p Ch9q ChHt Chv Chbw Chx Chz Ch} Ch[~ Ch Ch Ch ChY Ch Chވ ChL Ch ChB Ch Ch" ChΑ Ch Chr Ch_ Ch Ch~ ChB Ch B  **,...##...P,  **,,,,.....S*#...#......  *,*,,,....P##.........##Chw   ***,,,,................#  *,,,**,#...............  **,,*##......###.#.##P **,,###.#......#.......... *,**#..........#Ch$ # *** .....#.#...†.#  #.#.#..#..#.....Ch r  ###..##....#...P##  ##..#####......###P#  #...#####..#...###..  ****##...#.#.......PPP.. S   water moccasin (asleep)Ch   *,,*#.#..##..P####.....#  **,*####.....##**....#..  **,,**#....## *,...####Ch\ !Ch P**,,,,,,,*35.1 (11Chp ,6.1 (12Ch Ch  Ch S_A water moccasin comes into view.ChĘ |  .....S*#. ....P##.. ......... Ch :#....... **,,*##......#####.#......##..........# ***#.@.....#.#...† #.#.#..#..# ###..##... ##..#####.. #...#####.. ****##... *,,*#.#.. **,*####..  Ch/   .....S*#. Chz0 W....P##.. ......... #....... **,,*##......#####.#......##..........#Ch&1  ***#.@.....#.#...† #.#.#..#..# ###..##... ##..#####..Ch2  #...#####.. ****##... *,,*#.#.. **,*####..  Ch': Ch: ChB Ch0N { _A water moccasin is nearby!ChN ChS ChU R _No reachable target in view!Ch(  Ch׈.....S*#. ....P##.. ......... #....... **,,*##......#####.#......##..........#Chx ***#.@.....#.#...† #.#.#..#..# ###..##... ##..#####..Ch:Y #...#####.. ****##... *,,*#.#.. **,*####.. Ch؊ Ch4  .....S*#. ....P##.. Ch......... #....... **,,*##......#####.#......##..........# ***#.@.....#.#...† #.#.#..#..# ###..##... ##..#####..Ch #...#####.. ****##... *,,*#.#.. **,*####..  Ch4ChCh{$ ChW_A water moccasin is nearby!ChTChCh: ChL_No reachable target in view!Ch/S! ChSU .....S*#. ....P##.. .........Ch,T> #....... **,,*##......#####.#......#ChTI#..........# ***#.@.....#.#...† Ch'UB#.#.#..#..# ###..##... ##..#####..ChUN #...#####.. ****##... *,,*#.#.. **,*####..Ch V)  ChS  .....S*#. ....P##.. .........ChR #....... **,,*##......#####.#......##..........# ***#.@.....#.#...† #.#.#..#..#Ch ###..##... ##..#####.. #...#####.. ****##...Ch *,,*#.#.. **,*####..  ChChChoCh  _A water moccasin is nearby!ChP Ch _is nearby!No reachable target in view!A water moccasin is nearby!No reachable target in view!Ch[rA water moccasin is nearby!No reachable target in view!Ch*v  .....S*#. ....P##.. .........Ch7@ #....... **,,*##......#####.#......##..........# ***#.@.....#.#...† #.#.#..#..# ###..##... ##..#####.. #...#####.. ****##... *,,*#.#.. **,*####..  Ch% Ch .....S*#. ....P##.. Ch`......... #....... **,,*##......#####.#......##..........#Ch} ***#.@.....#.#...† #.#.#..#..# ###..##...Ch[. ##..#####.. #...#####.. ****##...Ch *,,*#.#.. **,*####.. Ch! Ch!Ch"Chd*Ch<-]No reachable target in view!A water moccasin is nearby!No reachable target in view!A water moccasin is nearby!No reachable target in view!A water moccasin is nearby!Chtn *,..,,..... ##.,.....###,...##...P,*...,.....S*#...#...... *,*..,....P###**,,....#,,,**.#..............Chto **,,*##......###.#.##P*,,###.#.........,**#...##....*** ####.......#.#...†.##..#.#..#..#.....###..##....#...P####..#####...P# #...#####..#...###***##...#.#.......PPP..,,*#.#..##..P####.....#**,*####.....##**....#..ChPuA**,,,,,,,,,Ch9v87.0) _ChUzCh |Ch\9 ,****,,,,,*#........,*,..,,..... ##.,.....###,...##...P,#.........S*#...#...... *,#..,....P###**,....#,,,*#.#.............. **,,*##......###.#.##P*,,###.#Ch":.........,**#...##....*** ####.......#.#...†.##.#.#.#..#..#.....###..##....#...P####..#####...P# #...#####..#...###***##...#.#.......PPP..,,*#.#..##..P####.....#Ch?B*,,,**,**,,,Ch>@&8Ch'DCh8FChq)Chr...##.##..,,****,,,,,*#........,*,..,,..... #####,...##...P,#.........S##...#...... *,#.......P###**,....#Chns<,,,*#.#.............. **,,*##.@....###.#.##P*,,###.#.........,**#...##....Cht*** ####.......#.#...†.##.#.#.#..#..#.....###..##....#...P####..#####...ChtP# #...#####..#...###***##...#.#.......PPP..ChD*,,,,,*,**,,**Ch&9ChCh{Ch '#...,.#.*#..** ...##.##..,,****,,,,,*#ChA ~.,*,..,,..... ##.###,...##...P,#.........S##...#...... #.#.......P###*#.....#,,,*#.#@............. **,,*##......###.#.##P*,,###.#.........,**#...Ch ##....*** ####.......#.#...†.##.#.#.#..#..#.....##..##....#...P####..#####...P# #...#####..#...###Ch_ E*,,,*,****,,***Ch( '40Ch Ch8 Chu AMCh|S..*.*#**..#**#...,.#.*#..** #...##.##..,,****,,,,,*Chw.,*,..,,..... #####,...##...P,*#.Chy.S##...#...... #.#P##Ch8#*#.....#...##.#..............ChQ **,,*##......###.#.##P **,,###.#......#...........#S   black mamba (asleep)ChE.#..#####..Ch0**,,,,**,*,,,,,*ChCh3&1ChCh! Ch 3A water moccasin is nearby!No reachable target in view!A water moccasin is nearby!No reachable target in view! _A water moccasin is nearby!Ch Mblack mamba comes into view.Ch **,,,,**,*,,,,,*  #S..*.*#**..#**  #...,.#.*#..**  #...##.##..,,****, *#.Ch,*,..,,.....,. ##.###,...##...P,. *#.S##...#. #.#.P##.##. **#.Ch#. *...##.#. **,,*##......###.#.##P.**,,###.#......#.*,**#..###.....##.*** ####.#.#...†.##. #.#.#..#..#.....####.Ch ###..##....#...P####. ##..#####......###P#.ChCh&2Ch~Ch ChS#*#.,,.#*,*,...,S..*.*#**..#**,.#.*#..** #...##.##..,,****,,,,,,,*.,*,..,,..... ##Ch>N###,...##...P,*#..S##...#...... #.#P##...#*#.....#...##.#.............. **,,*##......###.#.##P*,,###.#.........,**#...##....*** ####.......#.#...†.##.#.#.#..#..#.....#..##....#...P###Ch.k*,,,,,,,,,,,,***3ChKChChi  *,***  *#.,,.#*,*,...,*  #S..#.*#**..#**  #...,.#.*#..**  #...##.##..,,****, *#.,*,..,,.....,.Ch2j  ##.###,...##...P,. *#.S##...#.# #.#.P##.##. **#.#. *...##.#. **,,*##......###.#.##P.**,,###.#......#...Chj *,**#..###.....##.*** ####.#.#...†.##..# #.#.#..#..#.....####. ###..##....#...P####.ChNp C***Ch q &4Cht Ch5v Ch-T,,,.$,,,,,,.##* *#.,,.#*,*,...,S..#.*#**..#**.,.#.*#..** * #...##.##..,,****,,,,,,,,*Ch.?.,*,..,,..... #####,...##...P,..*#..S##...#.......# #.#P##....#*#..............#...##.#.............. **,,*##......###.#.##P*,,###.#ChI/e#.........,**#...##.....##...Ch0*** ####.......#.#...†.##..#.#.#..#..#.....Ch@7f,,,,***,,**,,* **Ch58&5Ch<Ch>+ _Found 19 gold pieces.ChҞ ,,,,***,,**,,* **  *,,,.$,,,,,,.##*  *#..,.#*,*,...,* *  #S..#.*#**..#** *  #.....#.*#..** *  #...##.##..,,****, *#..,*,..,,.....,. ##.###,...##...P,.., *#.ChS##...#.# #.#.P##.##. **#...#...# *...##.#......... **,,*##......###.#.##P.**,,###.#......#....S   water moccasin (asleep)*,**#..###.....##....*** ####.#.#...†.##..#. #.#.#..#..#.....####.ChO***,*Ch&6Ch?ChѮChSS  slow) _A black mamba comes into view. _Found 19 gold pieces.  The helpless water moccasin fails to defend itself.  You slash the water moccasin! The water moccasin seems to slow down.  You freeze the water moccasin.  The water moccasin is heavily wounded.Ch3=7 (0.6ChChPT _The water moccasin misses you.Ch0  You slash the water moccasin! The water moccasin seems to slow down.  You freeze the water moccasin.Ch>7e.Ch<=5=7.4 (0.7ChACh CR _You kill the water moccasin!ChB ,,,,***,,**,,* ***  *,,,.$,,,,,,.##* * ChC *#..,.#*,*,...,* **  #S..#.*#**..#** *,  #.....#.*#..** **  #...##.##..,,****, *#........,*,..,,.....,..., ##.Ch~D###,...##...P,..,. *#.##...#.##. #.#.P##.##. **#...Ch+Ef#...#. *...##.#....... **,,*##......###.#.##P.**,,###.#......#.*,**#..........###.....##.ChE*** ####.......#.#...†.##..#. #.#.#..#..#.....####.ChNO,,*,,ChP6--8.4 (1.0ChTUChVCh{   ,,,,***,,**,,* ***,  *,,,.$,,,,,,.##* *,ChS j  *#..,.#*,*,...,* ***  #S..#.*#**..#** *,,  #.....#.*#..** **,  #...##.##..,,****  *#........,*,..,,.....,...  ##.###,...##...P,..,  *#.##...#.##  #.#.P##Ch .##  **#...#...#  *...##.#......  **,,*##......###.#.##P **,,###.#......# *,**#..........###.....##Ch *** ####.......#.#...†.##..#  #.#.#..#..#.....####Ch ChP A--9Ch ChH Ch)   ,,,,***,,**,,* ***,  *,,,.$,,,,,,.##* *,  *#..,.#*,*,...,* ***Ch W  #S..#.*#**..#** *,,  #.....#.*#..** **,  #...##.##..,,****  *#..,*,..,,.....,  ##.###,...##...P,..  *#..##...#.  #.#.P##Ch .##  **#...#...  *...##.#........  **,,*##......###.#.##P **,,###.#......#...S   black mamba (asleep) *,**#..###.....##... *** ####Ch7 .#.#...†.##..#  #.#.#..#..#.....####..Ch Ch Ch% o..SSCh& '50Ch.+ Ch- 5 _The black mamba hisses angrily.ChPHu  ,,,,***,,**,,* ***,ChI  *,,,.$,,,,,,.##* *,  *#..,.#*,*,...,* ***  #...#.*#**..#** *,,  #.....#.*#..## **,  #..S##.##....****  *#.P*,..,,.....,  ##.###,...##...P,  *#ChwI..##...#.  #.#.P##.##  **#..ChI[.#  *...##.#..  **.,*##......###.#.##P **,,###.#......#.. *,**#..ChaJ.###.....## *** ####.#.#...†.##..  #.#.#..#..#.....####ChLChyQW*.SChnR&1Ch)[ChE]Chy1  *,,,,***,,**,,* ***,  *..,.$,,,,,,.##* *,  *#..,.#*,*,....* ***  #...#.*#**..#** *,,  #.....#.*#..## **,Ch  #...##.##....#***  *#..S.....P#,..,,.....,  ##.###,...##...P,  *#..##...#  #.#.P##.##  **#...#  *...##.#  *#.,*##......###.#.##P **.,###.#......# *,**#....###.....## *** ####.#.#...†.##  #.#.#..#..#.....####ChCh$B.SCh$.=2Ch(ChI*X _The black mamba barely misses you.Ch  *,,,,***,,**,,* ***,  *....$,,,,,,.##* *,  *#..,.#*,*,....* ***  #...#.*##*..#** *,,  #.....#.*#..## **,Ch  #...##.##....#***  *#.P#,..,,.....  ##...S...###,...##...P  *#..##...#  #.#.P##.  **#.#  #...##.#Ch@  ##.,*##......###.#.##P *#.,###.#......# *.**#..........###.....## *** ####.......#.#...†.##  #.#.#..#..#.....ChZCh&3ChChz Ch$_The black mamba misses you. The black mamba barely misses you.Chw (slow)You hit the black mamba. The black mamba seems to slow down.  You freeze the black mamba.  The black mamba is lightly wounded.4.0 (0.6Ch3r _The black mamba completely misses you.Ch  You closely miss the black mamba.6ChCh9 _The black mamba is lightly wounded.ChZ2  You slash the black mamba! The black mamba seems to slow down.  You freeze the black mamba!  The black mamba is severely wounded.Ch3 Ch3 )=5.2Ch8 Ch9 X _The black mamba barely misses you.Ch * _The black mamba barely misses you.  You barely miss the black mamba.  The black mamba is severely wounded.  The black mamba bites you!  You are poisoned.  The black mamba poisons you!Ch@X ****@****Ch X******.S.**.@.**...******Chh f.......S....@..Chi X..........dazed, slow)Chkj v03====--8Chj <Pois -Mesm Chr Chu A _Your orb emites a pulse of dizzying energy.Chw slow)You closely miss the black mamba. The black mamba snaps out of its daze.  ChuhThe black mamba is severely wounded.You feel very sick.ChG#0ChF----6.4ChuCh Ch<=_The black mamba bites you but does no damage.Ch7  You closely miss the black mamba.The black mamba is severely wounded.You feel very sick.ChJm92/111 ==----Ch%7.1 (0.7ChYCh0 _The black mamba bites you.Ch[  You slash the black mamba! You freeze the black mamba.ChS †ChCYou kill the black mamba!ChsR0--4ChM7=7 (0.6Ch)Ch-$ _You feel sick.Ch0ChC  Skill  Level Cost  Apt Skill  Level Cost  Apt Ch + Fighting  10.9   2.6  +8   + Spellcasting  12.1   3.0  +8           + Maces & Flails  13.3   2.6  +8   + Conjurations  10.6   2.8  +6   + Axes  13.3   2.6  +8   + Hexes  10.3   2.8  +6   + Polearms  13.3   2.6  +8   + SummoningsCh27.5   2.8  +6   + Staves  13.3   2.6  +8   + Necromancy7.5   2.8  +6   + Unarmed Combat  13.3   2.6  +8   + Forgecraft7.5   2.8  +6  + Throwing9.0   2.6  +8   + Translocations  10.3   2.8  +6      ChI + Alchemy  10.3   2.8  +6   + Short Blades  13.3   2.6  +8   + Fire Magic   9.4   2.8  +6   + Long Blades  13.3   2.6  +8   + Ice Magic  10.1   1.6  +6 +4Ch+ Ranged Weapons 9.0   2.6  +8   + Air Magic   9.4   2.8  +6       + Earth Magic  11.2   3.7  +6   + Armour  11.7   2.6  +8      + DodgingChfh10.2   3.0  +8   + Invocations9.9   2.2  +9   + Shields  11.7   2.6  +8   + Evocations9.0   2.6  +8  + Stealth10.0   3.0  +8   + Shapeshifting 8.2   2.7  +7  Skills enhanced by Ashenzari's power are in green. Bonus from skill manuals is  in red.  ChRb[?] Help  [_] enhanced|base level [!] training|costChChCh"ChN  *,,,,***,,**,,* ***,Ch-cuphead4 the Thaumaturge  *....$,,,,,,.##* *,Gnoll of Ashenzari ****.. Ch *#..,.#*,*,....* ***Health: 90/111 ===================-----  #...#.*##*..#** *,,Magic: 30/30 ========================  #.....#.*#..## **,AC: 10ChaStr: 7Doom: 14%  #...##.##....#***,,,,, EV: 14Int: 21 Ch= *#........P#,..,,..... SH: 0Dex: 12  ##...†...###,...##...P XL: 14 Next:  7% Place: Lair:3  *#....@.....##...#..... Noise: ==-------  Time: 23257.7 (0.0) Ch| #.#.......P##.........# I) +6 demon blade "Sidereal Prison" {freez  **#....................# Throw: 3 boomerangs  #...##.#................ Pois -Mesm  ChM^ ##.,*##......###.#.##P.. *#.,###.#......#.........  *.**#..........###.....##Ch  *** ####.......#.#...†.##  Ch#.#.#..#..#.....### The black mamba is severely wounded.You feel very sick. _The black mamba bites you.  You slash the black mamba! You freeze the black mamba.  ChfNYou kill the black mamba! _You feel sick.ChfChChChChCh$ChCh)Ch^<88Ch L _You feel very sick.Ch!Ch:"K6-ChR$Chu)3 _You feel sick.Ch*#5Ch\+(-Ch>-Ch23 _You feel sick.Ch3j3=-Ch 6ChP93 _You feel sick.Chz:K2-Ch<Ch2?3 _You feel sick.Ch?Ch@AChKD3 _You feel sick.ChD%1ChDFChI3You feel sick.ChOJChKChO%  ChPc0=ChQChTj _You are no longer poisoned.ChUChVChFYChZ%1Ch[Ch]Chn^Chu_ChaChebChjcCh$fChf%2Ch hChnjChkChkChHoCho03ChqChty _Your orb has recharged its mesmeric power.ChtCh"vCh"yChyChzCh.}Ch}K4=ChCh`ChڂChChChCh6ChՊChNU5=ChChPChǏChChCh3%6ChCh#ChChChCh6ChlChȠCh?%7ChCh[ChԥChCh~ChCh!Ch!ChK8=Ch)ChChCh4ChChSU9=ChҸCh'ChChChyChOCh9ChCh_&90ChChChCh=ChCh%1ChOChCChChChBChChChCh]%2ChChChChChCh/Ch Ch]Ch)K3=ChPChChChChhChU4=Ch?ChChcChChChChCh,Ch%5ChChCh"ChLChChXChpChCh %6Ch Ch Ch ChChqCh'%7ChdChWChCh,ChChChCh K8=Chv!Ch#Ch$$Cha%Ch(Ch(U9=Ch)ChS,Ch,Ch .Ch0ChR1Ch{2Ch4ChS5+100/111Ch6Ch09Ch9Ch:Ch2=Ch=Ch>ChAChWB%1ChCChFChFChGChJChK52=ChKChLChOCh~OChPChMSChSChUChWCh5XU3=ChYChQ\Ch\Ch^Chk`Ch`ChaCh|dCh e%4Ch3fChhChIiCh[jChPmChm%5ChnChNqChqChrChuChNvChwCh{Q6ChW~Ch~ChCh7=ChXChChU8=Ch_Ch6ChChÕChChCh@ChCh^%9ChӞCh:ChChCh\Ch٥&10ChGChChUChChʭChWChChcChK1=ChChնChChƹChQ,ChkChChQChCh$ChChChCh{Ch 9=ChChChjChChChuChCh*ChChChjChChChCh'ChChuO _You now have 2103 gold pieces (gained 19).ChChChChCh ChChChZChRChChfChChChLChCh<ChCh~ChCh^ChCh_ChChUCh%ChChFChChCh}Ch7ChChz Ch Ch Ch ChCh8ChChChChRCh]ChChYChChChsCh Ch Cho!ChW'XCh(Ch. ##.# ###.#,,**,**  ###..# #####..#**,,,** Ch_/ #....###P.##..# ***,,**  #............### *,,*,  ##....##.#.....# ***,,,  #...#.####..### *,{,,, Ch/e #.....#.##..## **,,.,  #...##.##....####....,,,,,,,,*  ##........P#.@........,...,..,--  ##...†...###....##...P,..,.... ChW0w *#..........##...#.......##....  #.#.......P##.........##  *##....................#...#..  #...##.#......... Ch0 ##..*##......###.#.##P.......... *#..###.#.................. *.**#..........###.....#..Ch52370.7 (113.0)Ch 69--Ch5:Ch1<[ _You sense a monster nearby.ChChChChCh4ChChChChChChChCht##.# ###.#,,**,***, ##..# #####..#**,,,** Ch08....###P.##..# ***,,###. ............### *,.#... #....##.#.....# ***..... #...#.####..### *,D..... #.....#.##..## *#...... #...##.##....####...** ##........P#....,..,* Ch=h##...†...###....##...P...,....,, #..........##...#.......##....., .#.......P##.........##........,, #..............#...#.....,, ..##.#..................D   seven-headed hydra (asleep) ..*##......###.#.##P.... .###.#......#...........Chi#...###.....##.....#...P.Ch9 2.7 (2.0)  ChkOA seven-headed hydra comes into view.Cht ,,,,,......,D.....,DCh J====3.7 (3Ch=ChU3 _The seven-headed hydra roars!Ch}.# *#.#***,* # ###.#,,**,***,, #..# #####..#**,,,*# **. ###P.##..# ***,.###.. Ch-...........### *,.#.... ....##.#.....# **# ...#.####..### *,....... .....#.##..## ##D ...##.##....####,,,,** ........P#...........,* †...###....##...P...,....,, ..##...#.......##,ChuP##.........##............#...#.....,,, .##..........., .*##......###.#.##P...Ch#N, ###.##....................,ChNY *,,***,,,,Ch,,*The seven-headed hydra bites you but does no damage.  The seven-headed hydra completely misses you.The seven-headed hydra bites you.ChR*@*ChGY***Ch **D*.**...**##**ChM Q ..........##..(dazed)Your orb emites a pulse of dizzying energy.  The seven-headed hydra closely misses you.The seven-headed hydra bites you.Ch k08-=---Ch| [4.7 (1-Mesm ChG Ch M _The seven-headed hydra bites you but does no damage. x2Chy  #.#     # **.,  ***,.###..,  *,.#....,  **#......,  *,......., Ch : ##D......, #@....... #............. #....##...P... ##...#.......# #.........##.. ...........#................###.#.##P...ChD  #.#     # **.,  ***,.###..,  *,.#....,  **#......,  *,.......,  ##D......, #@....... Ch^E h#............. #....##...P... ##...#.......# #.........##.............#................###.#.##P...ChI Ch#J 9---ChM ChnO i _A seven-headed hydra is nearby!Ch{ C #.#     # **.,  ***,.###..,  *,.#....,  **#......,  *,.......,  ##D......, #@....... Ch{ #............. #....##...P... ##...#.......# #.........##.. ...........#................###.#.##P...Ch O #.#     # **.,  ***,.###..,  *,.#....,  **#......,  *,.......,  ##D......, #@....... #............. Ch #....##...P... ##...#.......# #.........##.............#................###.#.##P...Ch Ch Ch_ Ch i _A seven-headed hydra is nearby!Chm  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ch, #.# *#.#***,**,,**  cuphead4 the Thaumaturge ##.# ###.#,,**,***,,*  Gnoll of Ashenzari ****.. #..# #####..#**,,,*# **.,  Health: 108/111 =======================- Ch-...###P.##..# ***,.###..,  Magic: 27/30 =====================--- ...........### *,.#....,  AC: 10Str: 7Doom: 14% ....##.#.....# **#......,  EV: 14Int: 21 ...#.####..### *,.......,  SH: 0Dex: 12 .....#.##..## ##D......,  XL: 14 Next:  7% Place: Lair:3 ...##.##....####@.......,,,,**  Noise: =--------  Time: 23374.7 (0.0) #........P#..............,..,*  I) +6 demon blade "Sidereal Prison" {freez Ch-#...†...###....##...P...,....,,  Throw: 3 boomerangs ..........##...#.......##.....,  -Mesm #.......P##.........##........,, ....................#...#.....,,, D   seven-headed hydra (dazed) .##.#..........................., .*##......###.#.##P............., ###.#......#...................., _A seven-headed hydra is nearby!Casting: Stone Arrow (safe; 1% risk of failure)  Ch@.KConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a seven-headed hydra (dazed, 92% to hit)Chc #.#*#.#***,**,,**cuphead4 the Thaumaturge ##.# ###.#,,**,***,,*Gnoll of Ashenzari ****.. #..# #####..#**,,,*# **.,ChdHealth: 108/111 =======================- ...###P.##..# ***,.###..,Magic: 27/30 =====================--- ...........### *,.#....,AC: 10Str: 7Doom: 14% ....##.#.....# **#......,EV: 14Int: 21 ...#.####..### *,.......,SH: 0Dex: 12 .....#.##..## ##D......,XL: 14 Next:  7% Place: Lair:3 ...##.##....####@.......,,,,**Noise: =--------  Time: 23374.7 (0.0) Che#........P#..............,..,*I) +6 demon blade "Sidereal Prison" {freez #...†...###....##...P...,....,,Throw: 3 boomerangs ..........##...#.......##.....,-Mesm #.......P##.........##........,, ....................#...#.....,,, D   seven-headed hydra .##.#..........................., .*##......###.#.##P............., ###.#......#....................,Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  ChfPress: ? - help, Shift-Dir - straight lineAim: a seven-headed hydra (dazed, 92% to hit)  The stone arrow hits the seven-headed hydra!  The seven-headed hydra is moderately wounded.Ch3The stone arrow hits the seven-headed hydra!  The seven-headed hydra is moderately wounded.  The seven-headed hydra snaps out of its daze.  The seven-headed hydra bites you! The seven-headed hydra misses you.even-headed hydra bites you! The seven-headed hydra bites you.  The seven-headed hydra barely misses you.Ch69/111 ---------=5.7 (1ChVChGz _The seven-headed hydra bites you! The seven-headed hydra misses you.Ch7^eight(slow)eighteightbites you but does no damage.  The eight-headed hydra barely  Ch^The eight-headed hydra misses you.eight  The eight. The eight-headed hydra bites you!Ch_y47-------------6.4 (0.7ChcChdY _The eight-headed hydra bites you. The eight-headed hydra bites you!ChxCh ChCh1 0 _Unknown command.Ch Chp ChR Inventory: 36/52 gear slots Hand Weapons (go to first with )) Chɞ  I - the cursed +6 demon blade "Sidereal Prison" (weapon) {freeze, Melee, Bglg}b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing Missiles (go to first with ()d - 30 poisoned darts Ch3 g k - 3 boomerangs (quivered)  q - 4 throwing netsy - 3 darts of disjunction  K - 5 curare-tipped darts Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc x - a +0 cloak (worn)a - a +0 robe Ch  m - a +2 helmet [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Ch  r - a +4 spear  w - a +2 vampiric dagger Ch  z - a +5 dire flail of freezing  A5 battleaxeH5 dagger of freezing Missiles (go to first with ()  d - 30 poisoned darts  k - 3 boomerangs (quivered)  q - 4 throwing nets Ch s y - 3 darts of disjunction  K - 5 curare-tipped darts Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort} Ch? 4 j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc x - a +0 cloak (worn)  a - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness Ch  u - a +2 robe of cold resistance  C - a +0 leather armour of cold resistance  D - a +0 troll leather armour 7%ChU y - 3 darts of disjunction Ch c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  E - a +2 scale mail of cold resistance  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6}10Ch5* c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  x - a +0 cloak (worn) Magical Staves (go to first with |)  F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} Jewellery (go to first with "=)6ChU  x - a +0 cloak (worn)  t - a +6 chain mail of ponderousness  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  g - a ring of wizardry (worn)  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}i - an amulet of the acrobat  n - a ring of positive energy  ChM cp - a ring of protection from cold27Ch0  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} Magical Staves (go to first with |)  F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} Jewellery (go to first with "=)  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc} Ch  g - a ring of wizardry (worn)  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}  i - an amulet of the acrobat  n - a ring of positive energy  p - a ring of protection from cold  s6 ring of strength  v - an amulet of guardian spirit  B - a +6 ring of strength  J - a ring of protection from cold Wands (go to first with /)  a - a wand of flame (8)  c - a wand of roots (15)  e - a wand of charming (9)  f - a wand of mindburst (3)  p - a wand of polymorph (27) ChScrolls (go to first with ?)  b - 2 scrolls of blinking49Ch ] p - a ring of protection from cold Ch O a - a wand of flame (8)  f - a scroll of fear  g - 2 scrolls of fog  t - 8 scrolls of teleportationa - 2 scrolls of enchant armour  p - 3 scrolls of poison  s - 2 scrolls of butterflies60Ch5u a - a wand of flame (8)  e - a wand of charming (9)x - 2 scrolls of amnesia  I - a scroll of immolation  N - a scroll of noise  T - 2 scrolls of torment  V - a scroll of vulnerability9Ch\p - a ring of protection from cold  ChYs - a +6 ring of strength5Ch64Ch7Q l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}i - an amulet of the acrobat  n - a ring of positive energy  a - a wand of flame (8)  e - a wand of charming (9)0Ch~ C - a +0 leather armour of cold resistanceD - a +0 troll leather armour  E - a +2 scale mail of cold resistance Ch: G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} Magical Staves (go to first with |)  F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} Jewellery (go to first with "=)  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  g - a ring of wizardry (worn) Ch p - a ring of protection from cold  a - a wand of flame (8)43ChJ  q - 4 throwing nets  y - 3 darts of disjunction  K - 5 curare-tipped darts Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc x - a +0 cloak (worn) Ch a - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance  C - a +0 leather armour of cold resistanceD0 troll leather armour  E - a +2 scale mail of cold resistance  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} Magical Staves (go to first with |) Ch> F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} Jewellery (go to first with "=)  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  g - a ring of wizardry (worn)  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}21ChChl Missiles (go to first with ()d - 30 poisoned darts Ch  k - 3 boomerangs (quivered)  a - a +0 robe  t - a +6 chain mail of ponderousness16ChΪHand Weapons (go to first with ))  I - the cursed +6 demon blade "Sidereal Prison" (weapon) {freeze, Melee, Bglg}b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger Ch z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing  k - 3 boomerangs (quivered)  a - a +0 robetopChwChChL #.#*#.#***,**,,**Ch;cuphead4 the Thaumaturge ##.# ###.#,,**,***,,*Gnoll of Ashenzari ****.. #..# #####..#**,,,*# **.,Health: 47/111 ==========-------------- ...###P.##..# ***,.###..,ChcMagic: 27/30 =====================--- ...........### *,.#....,AC: 10Str: 7Doom: 14% ChY....##.#.....# **#......,EV: 14Int: 21 ...#.####..### *,.......,SH: 0Dex: 12 .....#.##..## ##D......,Ch[XL: 14 Next:  7% Place: Lair:3 ...##.##....####@.......,,,,**Noise: ==-------  Time: 23376.4 (0.0) #........P#..............,..,*I) +6 demon blade "Sidereal Prison" {freez #...†...###....##...P...,....,,Throw: 3 boomerangs Ch..........##...#.......##.....,-Mesm #.......P##.........##........,, ....................#...#.....,,, D   eight-headed hydra (slow) Ch1u.##.#..........................., .*##......###.#.##P............., ###.#......#....................,The eight-headed hydra barely misses you.The eight-headed hydra misses you.The eight-headed hydra barely misses you.ChThe eight-headed hydra bites you. The eight-headed hydra bites you! _The eight-headed hydra bites you. The eight-headed hydra bites you! _Unknown command.ChՓChNChChfCh Ch X Your spells (cast)TypeFailure Level a - SandblastEarth1%1  b + Stone ArrowConjuration/Earth 1% 3 c - BlinkTranslocationCh ;1%2  d - Launch Clockwork BeeForgecraft1%3  e - Brom's Barrelling BoulderConjuration/Earth1%4  f - Lee's Rapid DeconstructionEarth1%5  g - Ensorcelled HibernationHexes/Ice1%2  h - Yara's Violent UnravellingHexes/Alchemy1%5  i - Permafrost Eruption Ice/Earth5% 6 Ch Select a spell to cast [?] help[Esc] exitCh Che ChI Ch;  #.#*#.#***,**,,**cuphead4 the Thaumaturge Ch z##.# ###.#,,**,***,,*Gnoll of Ashenzari ****.. #..# #####..#**,,,*# **.,Health: 47/111 ==========-------------- ...###P.##..# ***,.###..,Magic: 27/30 =====================--- Ch= ...........### *,.#....,AC: 10Str: 7Doom: 14% Ch ....##.#.....# **#......,EV: 14Int: 21 ...#.####..### *,.......,SH: 0Dex: 12 .....#.##..## ##D......,XL: 14 Next:  7% Place: Lair:3 ...##.##....####@.......,,,,**Ch Noise: ==-------  Time: 23376.4 (0.0) #........P#..............,..,*I) +6 demon blade "Sidereal Prison" {freez #...†...###....##...P...,....,,Throw: 3 boomerangs Ch ..........##...#.......##.....,-Mesm #.......P##.........##........,, ....................#...#.....,,, D   eight-headed hydra (slow) Ch .##.#..........................., .*##......###.#.##P............., ###.#......#....................,The eight-headed hydra barely misses you.The eight-headed hydra bites you. The eight-headed hydra bites you! _The eight-headed hydra bites you. The eight-headed hydra bites you! _Unknown command.Ch Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ch  #.#*#.#***,**,,**cuphead4 the Thaumaturge ##.# ###.#,,**,***,,*Gnoll of Ashenzari ****.. Ch$ #..# #####..#**,,,*# **.,Health: 47/111 ==========-------------- ...###P.##..# ***,.###..,Magic: 27/30 =====================--- ...........### *,.#....,AC: 10Ch Str: 7Doom: 14% ....##.#.....# **#......,EV: 14Int: 21 ...#.####..### *,.......,SH: 0Ch Dex: 12 .....#.##..## ##D......,XL: 14 Next:  7% Place: Lair:3 ...##.##....####@.......,,,,**Chw Noise: ==-------  Time: 23376.4 (0.0) #........P#..............,..,*I) +6 demon blade "Sidereal Prison" {freez #...†...###....##...P...,....,,Throw: 3 boomerangs Ch ..........##...#.......##.....,-Mesm #.......P##.........##........,, ....................#...#.....,,, D   eight-headed hydra (slow) ChT .##.#..........................., .*##......###.#.##P............., ###.#......#....................,The eight-headed hydra barely misses you.The eight-headed hydra bites you. The eight-headed hydra bites you! _The eight-headed hydra bites you. The eight-headed hydra bites you! Chݟ _Unknown command.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ch The eight-headed hydra bites you. The eight-headed hydra bites you! __Unknown command.  Casting: Stone Arrow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Okay, thenCh .Ch Ch Ch\ . _Ch  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Chj# ###.#,,**,***,,*  #####..#**,..## *#.... ##P.##..# ***..###..... .....### *..#....... Chr@##.#.....# ###.......#. #.####..### #P.... #.##..## ##D.. ##.##....####.....**...P#.........,* .†...###....##...P.,, .......##...#.......##....., P##.........##........,, ..........#...,,,#..............., ChO#......###.#.##P........#......#............... ........###.....##.....#...P.,Chd3,,*,**ChB+,,,Ch5-7.4 (1-Blink -Mesm ChCh _You blink.ChϠ  ChzCasting: Blink (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Che# ###.#,,**,***,,*,,*  cuphead4 the Thaumaturge Ch # #####..#**,..## *#....,  Gnoll of Ashenzari ****.. ###P.##..# ***..###.....*  Health: 47/111 ==========-------------- ........### *..#.......*  Magic: 21/30 ================-------- .##.#.....# ###.......#.,  AC: 10Str: 7Doom: 14% #.####..### #P..........,  EV: 14ChInt: 21 ..#.##..## ##D.........,  SH: 0Dex: 12 ##.##....####...........,**  XL: 14 Next:  7% Place: Lair:3 ......P#........@........,*  Noise: ==-------  Time: 23377.4 (0.0) .†...###....##...P........,,  I) +6 demon blade "Sidereal Prison" {freez Ch&.......##...#.......##.....,  Throw: 3 boomerangs .....P##.........##........,,  -Blink -Mesm .................#...#.....,,, Ch.#...........................,  D   eight-headed hydra (slow) #......###.#.##P............., .#......#...................., ........###.....##.....#...P., _You blink.  Casting: Blink (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ch$Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.ChY *******@Ch{l _PD*.......Ch# ###.#,,**,***,,*,,*  cuphead4 the Thaumaturge # #####..#**,..## *#....,  Gnoll of Ashenzari ****.. ###P.##..# ***..###.....*  Health: 47/111 ==========-------------- ........### *..#.......*  Magic: 21/30 ================-------- Chq.##.#.....# ###.......#.,  AC: 10Str: 7Doom: 14% #.####..### #P..........,  EV: 14Int: 21 ..#.##..## ##D.........,  SH: 0Dex: 12 ##.##....####...........,**  XL: 14 Next:  7% Place: Lair:3 ......P#........@........,*  Noise: ==-------  Time: 23377.4 (0.0) .†...###....##...P........,,  I) +6 demon blade "Sidereal Prison" {freez .......##...#.......##.....,  Throw: 3 boomerangs .....P##.........##........,,  -Blink -Mesm .................#...#.....,,, .#...........................,  D   eight-headed hydra (slow) #......###h:m.#.##P............., .#......#...................., ........###.....##.....#...P., You send a boulder barrelling forward!  You feel ready to blink again.The eight-headed hydra is no longer moving slowly.  The eight-headed hydra bites your boulder! x2  The eight-headed hydra bites your boulder.  The eight-headed hydra bites your boulder!Ch   ..## *#....,  ***..###.....*  *..#.......* Ch ###.......#.,  #P..........,  ##D........., ####...........,** @ ...##...P........,, #.......##....., ......##... ........#...#................. ChM9#.#.##P......................=8.4 (1Ch2Ch~   You feel ready to blink again.  The eight-headed hydra is no longer moving slowly.bites your boulder! x2.! _Your boulder is destroyed!Ch F   ChG Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ch1 2# ###.#,,**,***,,*,,*  cuphead4 the Thaumaturge # #####..#**,..## *#....,  Gnoll of Ashenzari ****.. Ch2 ###P.##..# ***..###.....*  Health: 47/111 ==========-------------- ........### *..#.......*  Magic: 17/30 =============----------- .##.#.....# ###.......#.,  AC: 10Str: 7Doom: 14% #.####..### #P..........,  EV: 14Int: 21 Ch:4 ..#.##..## ##D.........,  SH: 0Dex: 12 ##.##....####...........,**  XL: 14 Next:  7% Place: Lair:3 ......P#........@........,*  Noise: ===------  Time: 23378.4 (0.0) .†...###....##...P........,,  I) +6 demon blade "Sidereal Prison" {freez .......##...#.......##.....,  Throw: 3 boomerangs .....P##.........##........,,  -Mesm ChE5 ;.................#...#.....,,, .#...........................,  D   eight-headed hydra #......###.#.##P............., .#......#...................., ........###.....##.....#...P., _Your boulder is destroyed!Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.Chd ****Che%@ChG.P...ChUD..*.Ch# # ###.#,,**,***,,*,,*  cuphead4 the Thaumaturge Chݯ ,# #####..#**,..## *#....,  Gnoll of Ashenzari ****.. ###P.##..# ***..###.....*  Health: 47/111 ==========-------------- ........### *..#.......*  Magic: 17/30 =============----------- .##.#.....# ###.......#.,  AC: 10Str: 7Doom: 14% #.####..### #P..........,  EV: 14Int: 21 Ch| t..#.##..## ##D.........,  SH: 0Dex: 12 ##.##....####...........,**  XL: 14 Next:  7% Place: Lair:3 ......P#........@........,*  Noise: ===------  Time: 23378.4 (0.0) .†...###....##...P........,,  I) +6 demon blade "Sidereal Prison" {freez Ch 7.......##...#.......##.....,  Throw: 3 boomerangs .....P##.........##........,,  -Mesm .................#...#.....,,, .#...........................,  D   eight-headed hydra #......###.#.##P............., .#......#...................., Ch~ a........###.....##.....#...P., Press: ? - help, Dir - move targetYou send a boulder barrelling forward!  The eight-headed hydra bites your boulder. x2  The eight-headed hydra bites your boulder!  The eight-headed hydra bites your boulder.  The eight-headed hydra bites your boulder! x2Ch5 >   Ch ..## *#....,  ***..###.....*  *..#.......*  ###.......#.,  #P..........,  ##D........., ####...........,** @Ch(  ...##...P........,, #.......##....., ......##... ........#...#..Ch^ ............... #.#.##P......................88=9.4 (1Ch Ch i  You send a boulder barrelling forward!  The eight-headed hydra bites your boulder. x2Ch `!.! x2 _Your boulder is destroyed!ChL ###.#,,**,***,,*,,*  #####..#**,..## *#....P P.##..# **#..###.....# ### *..#.Ch_# ##.#.....# ###.#.. .####..### #P. #.##..## ##D. .##....####..** Ch,P#.,* †...###....##...P.,, ##...#.##....., ChT:P##.........##........,, #...#.. #......., ......###.#.##P............, #......#............ ChChC1****Chd,,.*DCh%0---80ChChCCh1###.#,,**,***,,*,,** #####..#**,..## *#....P* P.##..# **#..###.....#* ### *..#.......## .#.....# ###.#... ####..### #P.ChC #.##..## ##..# .##....####..D.#* P#.* ...###....##...P.,, ##...#.##....., P##.##........,, #...#.....,,, .Chm>............, ###.#.##P............., ......#........... ChChN***,,*.Ch.DChMA---1ChCh Ch  Ch^  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Chk  ###.#,,**,***,,*,,***  cuphead4 the Thaumaturge #####..#**,..## *#....P**  Gnoll of Ashenzari ****.. #P.##..# **#..###.....#*  Health: 48/111 ==========-------------- ChNl p......### *..#.......##*  Magic: 14/30 ===========------------- #.#.....# ###.......#...,  AC: 10Str: 7Doom: 14% ####..### #P............,  EV: 14Int: 21 #.##..## ##...........#*  SH: 0Dex: 12 .##....####............#*  XL: 14 Next:  7% Place: Lair:3 Chm ....P#........D.@.......*  Noise: ---------  Time: 23381.4 (0.0) ...###....##...P........,,  I) +6 demon blade "Sidereal Prison" {freez .....##...#.......##.....,  Throw: 3 boomerangs ...P##.........##........,,  -Mesm ...............#...#.....,,, ...........................,  D   eight-headed hydra .....###.#.##P............., ......#...................., ......###.....##.....#...P., _Your boulder is destroyed!Chm Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.Ch<& ChNd*****D*@Chk ###.#,,**,***,,*,,***  cuphead4 the Thaumaturge #####..#**,..## *#....P**  Gnoll of Ashenzari ****.. #P.##..# **#..###.....#*  Health: 48/111 ==========-------------- ......### *..#.......##*  Magic: 14/30 ===========------------- #.#.....# ###.......#...,  AC: 10Str: 7Chi#Doom: 14% ####..### #P............,  EV: 14Int: 21 #.##..## ##...........#*  SH: 0Dex: 12 .##....####............#*  XL: 14 Next:  7% Place: Lair:3 ....P#........D.@.......*  Noise: ---------  Time: 23381.4 (0.0) ...###....##...P........,,  I) +6 demon blade "Sidereal Prison" {freez .....##...#.......##.....,  Throw: 3 boomerangs ...P##.........##........,,  -Mesm ...............#...#.....,,, ...........................,  D   eight-headed hydra .....###.#.##P............., ......#...................., ......###.....##.....#...P., Ch Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetYou send a boulder barrelling forward!  The eight-headed hydra bites your boulder! x4Ch H  ..## *#....P**  **#..###.....#*  *..#.......##*  ###.......#...,  #P............,  ##...........#* ##............#* @Ch  .##...P........,, #.......##....., ......##........,, ......#...#............... #.##P....................ChuP9===2.4 (1ChChvonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move target  You send a boulder barrelling forward!  Ch}xThe eight-headed hydra bites your boulder! x4 _Your boulder is destroyed!Ch]  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ch ###.#,,**,***,,*,,***  cuphead4 the Thaumaturge #####..#**,..## *#....P**  Gnoll of Ashenzari ****.. Ch#P.##..# **#..###.....#*  Health: 49/111 ==========-------------- ......### *..#.......##*  Magic: 10/30 ========---------------- #.#.....# ###.......#...,  AC: 10Str: 7Doom: 14% ####..### #P............,  EV: 14Int: 21 Ch#.##..## ##...........#*  SH: 0Dex: 12 .##....####............#*  XL: 14 Next:  7% Place: Lair:3 ....P#........D.@.......*  Noise: ===------  Time: 23382.4 (0.0) ...###....##...P........,,  I) +6 demon blade "Sidereal Prison" {freez Ch.....##...#.......##.....,  Throw: 3 boomerangs ...P##.........##........,,  -Mesm ...............#...#.....,,, ...........................,  D   eight-headed hydra .....###.#.##P............., ......#...................., ......###.....##.....#...P., _Your boulder is destroyed!Ch$Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetChHThere's a thick-headed creature in the way.ChL *****D*@Chd ###.#,,**,***,,*,,***  cuphead4 the Thaumaturge #####..#**,..## *#....P**  Gnoll of Ashenzari ****.. #P.##..# **#..###.....#*  Health: 49/111 ==========-------------- Chef......### *..#.......##*  Magic: 10/30 ========---------------- #.#.....# ###.......#...,  AC: 10Str: 7Doom: 14% ####..### #P............,  EV: 14Int: 21 #.##..## ##...........#*  SH: 0Dex: 12 .##....####............#*  XL: 14 Next:  7% Place: Lair:3 ChFf+....P#........D.@.......*  Noise: ===------  Time: 23382.4 (0.0) ...###....##...P........,,  I) +6 demon blade "Sidereal Prison" {freez .....##...#.......##.....,  Throw: 3 boomerangs ...P##.........##........,,  -Mesm ...............#...#.....,,, ...........................,  D   eight-headed hydra .....###.#.##P............., Chf......#...................., ......###.....##.....#...P., The eight-headed hydra bites your boulder.  The eight-headed hydra bites your boulder but does no damage.  The eight-headed hydra bites your boulder. x2  The eight-headed hydra completely misses your boulder.The eight-headed hydra bites your boulder but does no damage.  Your boulder barrels into the eight-headed hydra!Chl  ..## *#....P**  **#..###.....#*  *..#.......##* ChQm ###.......#...,  #P............,  ##...........#* ##............#* D*○@ .##...P........,, #.......##....., ChmP......##........,, ......#...#............... (ally target)#.##P....... *   boulder (minion, rolling)ChFnc.............Chn*3.4 (1Chs7*Chu but does no damage.. x2  The eight-headed hydra completely misses your boulder.The eight-headed hydra bites your boulder but does no damage.  ChvYour boulder barrels into the eight-headed hydra! _The eight-headed hydra is moderately wounded.Chc###.#,,**,***,,*,,*** ..#**,..## ##....P** P.##..# **#..###.....#* ### #..#.### Ch:e.#.....# ###.#.... ..### #P. .##..## ##..#* ##....####..## P#.D*○.# ###....##...P. Chf##...#.##....., P##.##........,, #...#.....,,,............., Chf###.#.##P............., *#............... ChWjV  Your boulder barrels into the eight-headed hydra!ChHYour boulder barrels into the eight-headed hydra!  The eight-headed hydra is heavily wounded.  The eight-headed hydra bites your boulder.  The eight-headed hydra bites your boulder!  The eight-headed hydra bites your boulder.Ch,***,,,*D.○*ChR501---4ChChP _Your boulder is destroyed!ChaT  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Chu  ###.#,,**,***,,*,,***,  cuphead4 the Thaumaturge ####..#**,..## ##....P***  Gnoll of Ashenzari ****.. P.##..# **#..###.....#* *  Health: 50/111 ==========-------------- .....### #..#.......###*  Magic: 7/30=====------------------- .#.....# ###.......#....,  AC: 10Str: 7Doom: 14% ###..### #P.............,  EV: 14Int: 21 .##..## ##...........#*,  SH: 0Dex: 12 ##....####............##*  XL: 14 Next:  7% Place: Lair:3 Chb \...P#......D.○○.@......#*  Noise: ---------  Time: 23384.4 (0.0) ..###....##...P.........,  I) +6 demon blade "Sidereal Prison" {freez ....##...#.......##.....,  Throw: 3 boomerangs ..P##.........##........,,  -Mesm ..............#...#.....,,, ..........................,  D   eight-headed hydra ....###.#.##P............., .....#...................., .....###.....##.....#...P., _Your boulder is destroyed!Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.ChF **D****@Ch9 ###.#,,**,***,,*,,***,  cuphead4 the Thaumaturge ChK####..#**,..## ##....P***  Gnoll of Ashenzari ****.. P.##..# **#..###.....#* *  Health: 50/111 ==========-------------- .....### #..#.......###*  Magic: 7/30=====------------------- .#.....# ###.......#....,  AC: 10Str: 7Doom: 14% ChR ###..### #P.............,  EV: 14Int: 21 .##..## ##...........#*,  SH: 0Dex: 12 ##....####............##*  XL: 14 Next:  7% Place: Lair:3 Ch!...P#......D.○○.@......#*  Noise: ---------  Time: 23384.4 (0.0) ..###....##...P.........,  I) +6 demon blade "Sidereal Prison" {freez ....##...#.......##.....,  Throw: 3 boomerangs ..P##.........##........,,  -Mesm ..............#...#.....,,, Ch!..........................,  D   eight-headed hydra ....###.#.##P............., .....#...................., .....###.....##.....#...P., _Your boulder is destroyed!Ch"Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetCh#Chz,2  ChM-..## ##....P***  **#..###.....#* *  #..#.......###*  ###.......#....,  #P.............,  ##...........#*, #............##* .D°*°@ ChY.v##...P........., #.......##....., .....##........,, .....#...#......................, (ally target).##P............., *   boulder (minion, rolling)......Ch/4===5.4 (1Ch23T**Ch 54 _You send a boulder barrelling forward!Ch###.#,,**,***,,*,,***, ..#**,..## ##....P*** .##..# **#..###.....#* * ### #..#.#### Ch#.....# ###.#..... ..### #P. ##..## ##..#*, ....####..##* P#.D°*°.#* ###....##...P. ##...#.##...... P##.##........), Chi.#...#......,,.............., ###.#.##P............., #.............., ChI ChI  Found a +0 sling.  The eight-headed hydra bites your boulder but does no damage. x5  The eight-headed hydra bites your boulder!  The eight-headed hydra bites your boulder.  The eight-headed hydra bites your boulder!  Your boulder barrels into the eight-headed hydra!Ch*,*,,,,*D*°○.**, Ch/---6ChZ*°○Chj _The eight-headed hydra is heavily wounded.Ch[###.#,,**,***,,*,,***,* ..#**,..## ##....P***, Ch##..# **#..###.....#* ** ### #..#.####. .....# ###.#...... ..### #P.., ..## ##..#*,, Ch]Z....####..##** P#......D*°○.#** ###....##...P.# ChR-##...#.##. P##.##........). .#...#..,Ch8.............., ###.#.##P............., #...................., Ch#V  Your boulder barrels into the eight-headed hydra!Ch _The eight-headed hydra is heavily wounded.Your boulder barrels into the eight-headed hydra!  The eight-headed hydra is severely wounded.Something bites your boulder!  Something bites your boulder but does no damage.Something bites your boulder!Ch **,,,,,,.○.○,,,Ch2,Cho1=---7ChChP _Your boulder is destroyed!Chv ###.#,,**,***,,*,,***,**#..#**,..## ##....P***,* .##..# **#..###.....#* **,.### #..#.####., #.....# ###Ch).#......, ##..### #P..,, ##..## ##..#*,,, #....####..##**, ..P#.....D.○.○.#**, .###....##...P.#,.##...#.##., .P##.##........).,..#...#.Ch.,...............,D   eight-headed hydra.###.#.##P.........,.#................, ....###.....##.....#...P.,ChCh\.D°.°..Ch[8=8Chɺ8°ChCh0   Ch' Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ch  ###.#,,**,***,,*,,***,**  cuphead4 the Thaumaturge ###..#**,..## ##....P***,*  Gnoll of Ashenzari ****.. .##..# **#..###.....#* **,  Health: 51/111 ===========------------- ....### #..#.......####.,  Magic: 4/30===--------------------- #.....# ###.......#......,  AC: 10Str: 7Doom: 14% ##..### #P..............,,  EV: 14Int: 21 ##..## ##...........#*,,,  SH: 0Dex: 12 #....####............##**,  XL: 14 Next:  7% Place: Lair:3 ..P#......D°.°..@.....#**,  Noise: ---------  Time: 23388.4 (0.0) .###...Ch .##...P..........#,  I) +6 demon blade "Sidereal Prison" {freez ...##...#.......##.......,  Throw: 3 boomerangs .P##.........##........).,  -Mesm .............#...#......., .........................,  D   eight-headed hydra ...###.#.##P............., ....#...................., ....###.....##.....#...P., _Your boulder is destroyed!Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.ChԘ *D*****@ChF ###.#,,**,***,,*,,***,**  cuphead4 the Thaumaturge ###..#**,..## ##....P***,*  Gnoll of Ashenzari ****.. Chh.##..# **#..###.....#* **,  Health: 51/111 ===========------------- ....### #..#.......####.,  Magic: 4/30===--------------------- #.....# ###.......#......,  AC: 10Str: 7ChDoom: 14% ##..### #P..............,,  EV: 14Int: 21 ##..## ##...........#*,,,  SH: 0Dex: 12 Ch#....####............##**,  XL: 14 Next:  7% Place: Lair:3 ..P#......D°.°..@.....#**,  Noise: ---------  Time: 23388.4 (0.0) Ch+.###....##...P..........#,  I) +6 demon blade "Sidereal Prison" {freez ...##...#.......##.......,  Throw: 3 boomerangs .P##.........##........).,  -Mesm Ch.............#...#......., .........................,  D   eight-headed hydra ...###.#.##P............., ....#...................., Ch)H....###.....##.....#...P., _Your boulder is destroyed!Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ChAiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetChpChNG  .## ##....  **#..###.....#* **, ChS #..#.......####.,  ###.......#......,  #P..............,,  ##...........#*,,, ............##**, .D..*○@ #...P..........#, .......##......., ....##........)., ....#...#......................, (ally target)Ch\?##P............., *   boulder (minion, rolling)...........Ch P2===9.4 (1Chk9○Ch4 _You send a boulder barrelling forward!Ch ###.#,,**,***,,*,,***,** ..#**,..## ##....P***,* Ch 1##..# **#..###.....#* **, ### #..#.####., .....# ###.#......, ..### #P..,, ..## ##..#*,,, ....####..##**, Ch P#.D..*○.@....#**, ###....##...P.#, ##...#.##., P##.##........)., Ch d.#...#..,.............., ###.#.##P............., #....................Ch1 5, Ch܌ Ch΍ Ch %  Ch+ 1Your boulder barrels into the eight-headed hydra!Cht R*○○Ch 0---90Chi I○○○Chޣ k _The eight-headed hydra is severely wounded.Ch0###.#,,**,***,,*,,***,** ..#**,..## ##....P***,* ..# **#..###.....#* **. ### #..#.......####.. # ###.#......, ..### #P.Ch.,, ..## ##..#*,,, ####.##**, P#.D*○○○..@...#**, ....##...P.#, ##...#.##. ##.##........).. .#...#......... ###.#.##P....... #........ ChZV  Your boulder barrels into the eight-headed hydra!Ch_ _The eight-headed hydra is severely wounded.  Your boulder barrels into the eight-headed hydra!  The eight-headed hydra is almost dead.Something bites your boulder!  Something bites your boulder but does no damage.Something bites your boulder. x2; Something bites your boulder! x2Ch*,,,,,,.○○°°Chw,,,,,,,,,ChnA---1Ch[:°°ChSP _Your boulder is destroyed!Chp 0 ###.#,,**,***,,*,,***,** ##..#**,..## ##....P***,** ##..# **#..###.....#* **.,ChY .### #..#.......####..,.# ###.#......,, #..### #P..,,, #..## ##..#*,,,,.####Chd S.##**,, .P#D.○○°°.@....#**,,#....##...P.#,, ..##...#.##., P##Ch .##........)..,..#...#.,.........,D   eight-headed hydra.###.#.##P.......,.#Ch _........, ...###.....##.....#...P.,,Ch Ch f.D°°...Ch A32Ch[ 8°Ch7 Ch" ###.#,,**,***,,*,,***,**#..#**,..## ##....P***,** .##..# **#..###.....#* **.,.### #..#.####.., #.....# ###.#......,, ##..### #P..,,, ##..## ##.Ch9#.#*,,,, #....####..##**,, ..P#.D°°.#**,, .###....##...P.#,,.##...#.##., .P##.##........)..,..#...#...,..........,.###.#.##P..........,.#................., ....###.....##.....#...P.,,Ch$ChU)X.D...Ch#*Q5=3Chg.Chk/Ch'  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ChB j ###.#,,**,***,,*,,***,**  cuphead4 the Thaumaturge ###..#**,..## ##....P***,**  Gnoll of Ashenzari ****.. .##..# **#..###.....#* **.,  Health: 53/111 ===========------------- ....### #..#.......####..,  Magic: 2/30ChC =----------------------- #.....# ###.......#......,,  AC: 10Str: 7Doom: 14% ##..### #P..............,,,  EV: 14Int: 21 ##..## ##...........#*,,,,  SH: 0Dex: 12 #....####............##**,,  XL: 14 Next:  7% Place: Lair:3 ..P#........D***@.....#**,,  Noise: ---------  Time: 23393.4 (0.0) .###....##...P..........#,,  I) +6 demon blade "Sidereal Prison" {freez ...##...#.......##........,  Throw: 3 boomerangs .P##.........##........)..,  -Mesm .............#...#........, ChD ..........................,  D   eight-headed hydra ...###.#.##P.............., ....#....................., ....###.....##.....#...P.,, _Your boulder is destroyed!Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an eight-headed hydra (almost dead, 92% to hit)Chӄ ###.#,,**,***,,*,,***,**  cuphead4 the Thaumaturge ###..#**,..## ##....P***,**  Gnoll of Ashenzari ****.. .##..# **#..###.....#* **.,  Health: 53/111 ===========------------- ....### #..#.......####..,  Magic: 2/30=----------------------- #.....# ###.......#......,,  AC: 10Str: 7Doom: 14% ##..### #P..............,,,  EV: 14ChInt: 21 ##..## ##...........#*,,,,  SH: 0Dex: 12 #....####............##**,,  XL: 14 Next:  7% Place: Lair:3 ..P#........D...@.....#**,,  Noise: ---------  Time: 23393.4 (0.0) .###....##...P..........#,,  I) +6 demon blade "Sidereal Prison" {freez ...##...#.......##........,  Throw: 3 boomerangs .P##.........##........)..,  -Mesm .............#...#........, ..........................,  D   eight-headed hydra ...###.#.##P.............., ....#....................., ....###.....##.....#...P.,, Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-DiCh)r - straight lineAim: an eight-headed hydra (almost dead, 92% to hit)  The stone arrow hits the eight-headed hydra!Ch^  ..## ##....  **#..###.....#* **.,  #..#.......####.., ChRM ###.....,,  #P.....,,,  ##..#*,,,, ...##**,, ...†```@.....#**,, #.....#,, ........, .....).., .....................##P........................Ch Ch :...ChC29==4.4 (1Ch}Ch0lonfirm with . or Enter, or press ? or * to list all spells.  Ch_Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an eight-headed hydra (almost dead, 92% to hit)  ChbThe stone arrow hits the eight-headed hydra! _You kill the eight-headed hydra!Ch Ch Ch Ch_ Ch O4Ch ,Chc Ch˔ Ch d53=Ch Ch Ch Ch ChD Ch Ch Ch Chģ S6=Ch ChK Ch 9=Ch Ch` Ch. I4=ChA Ch` '--ChA 402.4 (8 _You start resting.7=--3.4 (9Ch Ch j _Your orb has recharged its mesmeric power.ChChChChaCh,ChO8ChUCh!Ch"f5==Ch#Ch&ChZ'Ch(Ch+Ch,99Ch5.Ch0Ch1Ch2Ch)6Ch69=ChL8Ch:ChG;S606Ch,=Ch@Ch@ChBChDCh%ES1=ChFCh4JChJCh)LCh>NChNI7=ChPChRCh'SK2=Ch\TChqVCh WCh'XChZCh)[93Cho\Ch^Ch_9=Chb`ChbChcS8=ChdChfChHg94ChhChkChkChlChnChXoChvpChsChs5=9==ChtChwChwChxChW{Ch{K6=Ch}ChMChChChfCh 9=ChChnChl710/30=Ch@Ch׋Ch}ChChChGChChChP98ChjChCh99=ChKChChP?91ChChChXChCh;ChChCh1ChT70=ChChChrS2=ChChChK1=ChChlChChChTChֺChݻChSCh׾K2=ChChRChS3=Ch/ChCh Ch ChCh93Ch5Ch,ChChPChY4=4ChY;==ChgChChChChCh2ChVChChK5=ChChChg9=ChChChS5=ChChCh96ChChKChChCh_Ch97Ch%Ch16=ChCh~ChCh98ChChSBChCh> ChJ Ch Ch ~79=7=ChChChChBChuChX80=ChUChChyChChCh8j8==Ch}Ch9"Ch"%1Ch/$Ch&Ch 'Ch4(Ch*Ch(+%2Cho,Ch/Ch/9=Ch0Ch3Ch74M9=Ch5Ch7ChK8%3ChY9Ch;Ch]<Ch=Ch?Ch@Ch3AChtCh 4=20==ChkChChQChcCh Ch U5=Ch Ch ChChChCh9=ChChCh_+61ChChBChChChChChCh+"Ch"%7Ch#Chr&Ch'Ch (Ch*Ch*+{8=2=Chl,Chz.Ch /Ch0Ch2Ch-3Ch64Ch{6Ch7U9=Ch98Ch:Ch);j3==Ch<Ch}>Ch?&90Ch,@Ch}BCh CChDChFCh GCh!HChJChMKW1=ChLChNChOK4=ChPCh SChSChTCh WChW%2ChXChi[Ch\Ch]Ch#_Ch_3=5==Ch.aChcChddChceChxgChhCh#iChkChalU4=ChmChoChAp9=ChIqChsCh}t%6ChuCh)xChx%5ChyChu|Ch|Ch~ChXCh݀%6ChChCh K7=ChChۈCh`ChsChChe%7ChChChlChChCh9=ChChChzy8=8=ChКChnChChChQChU9=ChCh,Ch˦ChChChh9==Ch٫Ch\Ch+100/111Ch$ChVChChChCh%1ChChCh%9=ChSCh>_ _You start resting.Ch2519.4 (116.0)Chp\30=207ChChD% _Magic restored.ChOCh*PChRCh WChW52=ChB\,ChD`Ch"aChcCh hChhChDkCh*pChpQ3==ChqChsChxChyChM|Ch3Ch%4ChCh_Ch6ChXCh;5Ch&ChChdCh.ChDChChښChnChE%6Ch ChxChGCh ChChgK7=ChMChөChCheChChChChChTU8=ChWCh͸ChRChYChԼChZ%9ChCh ChChCh ChChChCh&10ChChHChChChEChChCh_ _You start resting.Ch"344.4 (24.0)ChZ1=5.4 (25ChCh" _HP restored.ChChChChChS,ChCh Ch`ChChtChChChN9=ChChChChChChSChChChChChChaChCh4ChChChChkChChChpChChChJChhChChkChCh Ch Ch5 Ch Ch@ChIChZChChChuChChChkChChChbChCh5ChQ!Ch!Ch"Chr%Ch%Ch'Chb)Ch)Ch+Chz-Ch-Ch/ChN1Ch1Ch2Ch5Ch5Ch&7Chu9Ch9Ch;Chi=Ch=Ch ?ChAChAChBCh]EChEChJGChoIChIChKChMChnNChmOChQChlRChMSChUChjVChuWChYCh$ZCh8[Ch]Ch^Ch_ChaChUbChfcCheChfChgChi,Ch}kChmChanChooChqChrCh-sCh2v,ChwChtyChyCh{Ch~}Ch}Ch6ChzBChChIChߎChCh6Ch’ChChyChCh3ChQChۚChChCheChCh~ChCh1ChCh Ch2ChChChIChܯChRChvChCh*ChLChChCh#ChChChChOChĿChChChvChChChOChqChCh'ChLChzChChCh)ChChChChyChChChBChaChCh'ChBChfChCh(Ch8ChChChChChChChChChCheChChCh>ChFChUChChCh9ChChChChgChChTChChCh Chj Chh Ch Ch"Ch5ChChCh#ChnChChChChChChChACh[Ch Ch !Ch;"ChZ$Ch$Ch%Ch(Ch(Ch)Ch+ChB,Ch\-Ch/Ch0ChF1Ch23Ch3Ch4Ch6ChZ7Ch}8Ch`:Ch:Ch <Ch$>Ch>Ch?ChACh^BCh{CChECh FCh;GChIChJCh*KChDMChMChNCh8QChQChRCh9UChUChVChYCh{YChZChaq ÷644.4 (99 _You start waiting.Cha.5.4 (100.0)CheCh>g Chg_Done waiting.ChyChJChChChChnChnChChChChMCh ChChChChChXCh,ChChChChChQCh3ChChChOChFChCh3,ChChCh ChY ChU Che Ch3ChCh]Ch,ChChTChqChCh ChChChChvCh#Ch$Ch]%Chr&Ch(Ch*Chm+Ch,Chr.Ch 4BCh4Ch6Ch]7Ch?8ChR;ChJ=Ch=Ch>Ch@ChBCh]CChDCh FChGChxHChHChJChLMChMCh}NChPChfRChSChSChTChVCh2WChWChXChZCh[Ch[Ch _ChU`Ch`ChbaChbChtdChdCheChfChhCh iChiChjChlCh mChmChpChkqChrChrChsChuCh"vChvChwChxChyChzCh |Chz}Ch~Ch~ChCheChChChdChȄChPChChCheChChrCh?ChCh ChCh}ChȑChPChҒCh%ChCh0ChChdCh͘ChpChChuChڛChbChChWChCh>ChChCChCh#,ChChCh}ChChChChChChCh&ChCh1Ch:Chet ** Ch+ *** ### ****.  ###,* ######.#***,#.. ** ##.##..##*,*.>.# ..#* #P...#..###...#, ...### ##..####.....#**, .#.###...# #P.@..## *, 90.4 (45.0)Ch...##.....# #P....#***, .....#..#*###..P#,,,, ...#..####.#**......,,* ##..#...##,..P*.......,, #...,......P.P ##...........##...#..... Ch##....#...P#..... ...#P.#..##..,*,,,Ch7***,,Che,,*****,,**,,,,,Ch,1.4 (46ChzCh; _Found a stone staircase leading down.Ch0Ch1Ch2Ch4Ch;9BCh9Ch;Ch/<Ch<Ch=Ch|@Ch@ChwAChBChaDChEChEChFChHChkIChIChJChTLChLChNMChNChP,ChMQChWSR  There is a stone staircase leading down here.ChTCh%U _ChUChVCh XChXChXChYChJ[Ch[ChB\Chs]Ch_Ch_Ch_Ch`ChbChbChcChdChHeCheChVfChmgChiChiCh"jChOkChlChbmChmCh1oChpCh3qChqChsChvChwChwChDyCh {Ch{ChE|Chn~Ch,ChCh.ChChgCh0ChChChCh‹ChChChChChΑChWChӓChJChbChCChΘChChChCh(ChȝChChۡChYChТCh ChɥChGChChܨCh #P....####.## *###..P#P...# #*#........##  Ch.P#.........### ***  .....P.P....#.## *,**  .##...#......#.# **,,*  .#...P#.......##*##,,.#  .,*.,,##.......##.#P..#  .*,,,......P#...@....#*  ,,,,,#....PP####......#*  Ch. ,**#.P.####*,.....#..#   *#.##.,**,,.....##,,#   *.#*#.,,,,.......#,*,   ,,,,,,,,,........#***   Y   yak (wandering) ,,,*,,..Y......#**   ***,...........,*   *,,,,,,,,***  ChQ.718.4 (27ChP**Y*.*Ch.,9.4 (28ChCh@V _A yak comes into view.Chp .##..#..##...### *** ...#.## *,** ....#.# **,,* .....##*##,,.# ChH_......##.#P..# #...@....#* ####......#*  .....#..#  .....##,,#*  .......#,*,*  ..Y.....#****  .........#**  ***,...........,*   ChhW .##..#..##...### *** ...#.## *,** ....#.# **,,* .....##*##,,.# ......##.#P..# #...@....#* ChFX####......#*  .....#..#  .....##,,#*  .......#,*,*  ..Y.....#****  .........#**  ***,...........,*   Chf\Chd]ChF`ChaZ _A yak is nearby!Ch  .##..#..##...### *** ...#.## *,** ....#.# **,,* Ch .....##*##,,.# ......##.#P..# #...@....#* ####......#*  .....#..#  .....##,,#*  .......#,*,*  ChB t..Y.....#****  .........#**  ***,...........,*  Ch ( Chc  .##..#..##...### *** ...#.## *,** ....#.# **,,* .....##*##,,.# Chmd ......##.#P..# #...@....#* ####......#*  .....#..#  .....##,,#*  .......#,*,*  ..Y.....#****  .........#**  ChAe h***,...........,*   Chh Chyi Chl ChTn  Ch o L_A yak is nearby!Ch0 *###..P#P...# #*#........# .P..### *** .ChQ1 ....P.P....#.## *,*###...#......#.# **,.#...P#.......##*##,..#,*.,,##.......##.#P.*,,,......P#........# Ch 2 ,,,,,#....PP####@.....#*  ,**#.P.#####P.....#..# *#.##.,*#.......##,,#*.#*#............#,*,,,,,,,.....Y.....#***Ch3  ,,,*......  ***...,,,.##.#***Ch{5 Ch7 ChA ChcB .YY 2 yaks (wandering)Y*,,,,,,,,,*,,,,,*ChB ChvE $20.4 (1Ch%F .0)ChL ChN  ChN H_A yak comes into view.ChlF.#*#........## Chm"..P#.........### *** .....P.P....#.## *,*# ##...#......#.# **,.# .#...P#.......##*##,..# .,*.,,##.......##.#P..# ChZn{.*,,,......P#........## ,,,,,,#....PP####......#*  ,**#.P.#####P@....#..#  *#.##.,*#..Chn#,,#*  *.#*#.....#,*,*  ,,,,,.#**** ChoR ,,,#.....Y.....#**  **#.............*  *,Y..##.##** Ch>pz #.........#,..,,* ChrChsChx{Y.Y.Y.Ch%|m*,,,,,,,,<,,,**,,*Ch|&1ChqChChE,..P#..### *** ,......P.P....#.## *,*# ##...#......#.# **,.# Ch=$.#...P#.......##*##,..# #..,*.,,##.......##.#P..# ,..*,,,......P#........## ,,,,,,,#....PP####......#*  ,**#.P.#####P.....#..#  *#.##.,*#..#,,#* , *.#*#.....#,*,* * ,,,,.#**** * ,,P#.#** * **#....Y.Y......*  *...........##.##**  ##.#,..,,*  ,<...** ChN,Ch...Y.Y,,<*,,,,,,,,,,,,,,,,Ch&2ChCht9 _Found a stone staircase leading up.Ch_.,......P.P....#.## *,*# ....##...#......#.# **,.# .#...P#.......##*##,..# ##..,*.,,##.......##.#P..# .,..*,,,......P#........## .,,,,,,,#....PP####......#*  ,**#.P.#####P.....#..#  *#.##..##..#,,#* Ch*, *.#*#.....#,*,* ** ,,,..#****  * ,.P#.#**  * **#...*  *.....Y.Y...##.##**  .##.........#,..,,*  ,,<...**  *......,,, ChChCh]**...,YYChvF*,**,,,,,,,,,,,,,,,Ch&3ChCh>Chl7 ...##...#......#.# **,....P.##*##.. ##..,*.,,##.##.#P .,..*,,,......P#........#,,,,,,#....PP####......#* ,,, ,**#.P.#####P.....#..# *#.##..##.......##,,#* *.###.....#,*, ** ,,,..***  * ,.P# Ch8 ***.. *#..##.##**,.##...YY....#,..,,*,........<...#*,,* ,#.......,, *#., Ch9 Ch: Ch> }Y..Y,,,**,,,,,,,,,,*,Ch? &4ChL  You slice the yak!! You freeze the yak!ChCe.ChGU--0=6 (0.6ChKChLG _You kill the yak!Ch 3Ch\Ch ChB_No target in view!ChU Ch  Ability - do what?CostFailure  Invocations - ChK 1 X - Renounce ReligionNone0% G - Curse Item(Boost: Range/Elem)0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.DhpDh0Dh#$DhH$,,,, ,**#.P.#####P.....#..#   cuphead4 the Thaumaturge *,, *#.##..##.......##,,#*   Gnoll of Ashenzari ****.. Dh %d**, *.###............#,*,*   Health: 103/111 ======================-- *** ,,...............#****   Magic: 30/30 ======================== * * ,,,.P#...........#**   AC: 10Str: 7Doom: 10%Dh%* ,,*###.............*   EV: 14Int: 21,,*#...........##.##**   SH: 0Dh#&LDex: 12,...##.........#...,,*   XL: 14 Next: 10% Place: Lair:3Dh&**#......@..<...#*,,*   Noise: ===------  Time: 23733.6 (0.0)*#.#..............,,   I) +6 demon blade "Sidereal Prison" {freez,**#..............,  Throw: 3 boomerangsDh:',P...##..........#,  -Mesm ,,**,,...#*##.####..#.,, Dh'8,,,,**,..#* *..#* *##..,   **,,***,...###...**# **., Dhj(  ,**,**,,,....#.###.# *,,* Dh(  ,,..,*{,*,.......#.##*,**  The yak gores you! _Your orb emites a pulse of dizzying energy. Dh)_A yak is nearby!You slice the yak!! You freeze the yak! _You kill the yak! _No target in view!Dh +Dht-eCurse which item? (Esc to abort) Dh$.HArmour (go to first with [)  x - a +0 cloak (worn) Jewellery (go to first with "=)  g - a ring of wizardry (worn)Dh/ Dh7 ,,,, ,**#.P.#####P.....#..#   cuphead4 the Thaumaturge *,, *#.##..##.......##,,#*   Gnoll of Ashenzari ****.. **, *.###............#,*,*   Health: 103/111 ======================-- *** ,,...............#****   Magic: 30/30 ======================== Dh8 |* * ,,,.P#...........#**   AC: 10Str: 7Doom: 10%* ,,*###.............*   EV: 14Int: 21,,*#...........##.##**   SH: 0Dex: 12,...##.........#...,,*   XL: 14 Next: 10% Place: Lair:3**#......@..<...#*,,*   Noise: ===------  Time: 23733.6 (0.0)DhH9 *#.#..............,,   I) +6 demon blade "Sidereal Prison" {freez,**#..............,  Throw: 3 boomerangs,P...##..........#,  -Mesm ,,**,,...#*##.####..#.,, ,,,,**,..#* *..#* *##..,   **,,***,...###...**# **.,   ,**,**,,,....#.###.# *,,*   Dh1: ,,..,*{,*,.......#.##*,**   _Your orb emites a pulse of dizzying energy. _A yak is nearby!You slice the yak!! You freeze the yak! _You kill the yak! _No target in view!  Okay, then.Dh: Dh= Dh4? . _Dh Dhk C  Skill  Level Cost  Apt Skill  Level Cost  Apt Dhb  + Fighting  10.9   2.6  +8   + Spellcasting  12.2   3.0  +8           + Maces & Flails  13.4   2.6  +8   + Conjurations  10.7   2.8  +6   + Axes  13.4   2.6  +8   + Hexes  10.3   2.8  +6   + Polearms  13.4   2.6  +8   + Summonings7.5   2.8  [Dh 0;10;1m+6   + Staves  13.4   2.6  +8   + Necromancy7.5   2.8  +6   + Unarmed Combat  13.4   2.6  +8   + Forgecraft7.5   2.8  +6  + Throwing9.1   2.6  +8   + Translocations  10.3   2.8  +6       + Alchemy  10.3   2.8  +6  Dh  + Short Blades  13.4   2.6  +8   + Fire Magic   9.4   2.8  +6   + Long Blades  13.4   2.6  +8   + Ice Magic  10.2   1.6  +6 +4+ Ranged Weapons 9.1   2.6  +8   + Air Magic   9.4   2.8  +6       + Earth Magic  11.2   3.7  +6   + Armour  11.8   2.6  +8 Dh b[40m     + Dodging10.2   3.0  +8   + Invocations9.9   2.2  +9   + Shields  11.8   2.6  +8   + Evocations9.1   2.6  +8  + Stealth10.0   3.0  +8   + Shapeshifting 8.3   2.7  +7  Skills enhanced by Ashenzari's power are in green. Bonus from skill manuals is  in red.  [?] Help  [_] enhanced|base level [!] training|costDhDhDh,,,, ,**#.P.#####P.....#..#   cuphead4 the Thaumaturge *,, *#.##..##.......##,,#*   Gnoll of Ashenzari ****.. **, *.###............#,*,*   Health: 103/111 ======================-- *** ,,...............#****   Magic: 30/30 ======================== DhE* * ,,,.P#...........#**   AC: 10Str: 7Doom: 10%* ,,*###.............*   EV: 14Int: 21,,*#...........##.##**   SH: 0Dex: 12,...##.........#...,,*   XL: 14 Next: 10% Place: Lair:3**#......@..<...#*,,*   Noise: ===------  Time: 23733.6 (0.0)*#.#..............,,   I) +6 demon blade "Sidereal Prison" {freez,**#..............,  Throw: 3 boomerangs,P...##..........#,  -Mesm ,,**,,...#*##.####..#Dh-.,, ,,,,**,..#* *..#* *##..,   **,,***,...###...**# **.,   ,**,**,,,....#.###.# *,,*   ,,..,*{,*,.......#.##*,**   _Your orb emites a pulse of dizzying energy. _A yak is nearby!You slice the yak!! You freeze the yak! _You kill the yak! _No target in view! _Okay, then.DhDhDhGDhDhwDhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _Okay, then. DhU<  Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Dhe_Okay, then.   Dhl Dh8. _Dh Dh#  Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 1% 1b - Magic DartConjuration1%1  c - Grave ClawNecromancy1%2  d - Lesser BeckoningTranslocation1%2  Dh' e - Mercury ArrowConjuration/Alchemy1%2  f - Searing RayConjuration1%2  g - Static DischargeConjuration/Air1%2  h - Sublimation of BloodNecromancy1%2  i - PasswallEarth1%3  j - Sigil of BindingHexes1%3  k - Dispel UndeadNecromancyDh4 1% 4  l - PetrifyAlchemy/Earth1%4  m - Sticky FlameFire/Alchemy1%4  n - Vhi's Electric ChargeTranslocation/Air1%4  o - Detonation CatalystFire/Alchemy1% 5  p - Curse of AgonyNecromancy3% 5  q - Ozocubu's Refrigeration IceDh 32% 7 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitDhDhDh,,,, ,**#.P.#####P.....#..#   cuphead4 the Thaumaturge DhZ*,, *#.##..##.......##,,#*   Gnoll of Ashenzari ****.. **, *.###............#,*,*   Health: 103/111 ======================-- *** ,,...............#****   Magic: 30/30 ======================== * * ,,,.P#...........#**   AC: 10Str: 7Doom: 10%* ,,*###.............*   EV: 14Int: 21Dh#/,,*#...........##.##**   SH: 0Dex: 12,...##.........#...,,*   XL: 14 Next: 10% Place: Lair:3**#......@..<...#*,,*   Noise: ===------  Time: 23733.6 (0.0)Dh*#.#..............,,   I) +6 demon blade "Sidereal Prison" {freez,**#..............,  Throw: 3 boomerangsDhU,P...##..........#,  -Mesm Dh,,**,,...#*##.####..#.,, DhP8,,,,**,..#* *..#* *##..,   **,,***,...###...**# **., Dh  ,**,**,,,....#.###.# *,,* Dhk  ,,..,*{,*,.......#.##*,**  DhThrow: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleDhfShift-Dir - straight line _Okay, then. _Okay, then. _Okay, then.DhDhP  Okay, then.DhDhDh. _DhDh1o Ability - do what?CostDh*Failure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Range/Elem)0%  H - Shatter the ChainsCursed item0% Dh g[?] toggle between ability selection and description.Dh+Dh.DhDh$Dh,,,, ,**#.P.#####P.....#..#   cuphead4 the Thaumaturge *,, *#.##..##.......##,,#*   Gnoll of Ashenzari ****.. **, *.###............#,*,*   Health: 103/111 ======================-- *** ,,...............#****   Magic: 30/30 ======================== DhM* * ,,,.P#...........#**   AC: 10Str: 7Doom: 10%* ,,*###.............*   EV: 14Int: 21DhF/,,*#...........##.##**   SH: 0Dex: 12,...##.........#...,,*   XL: 14 Next: 10% Place: Lair:3**#......@..<...#*,,*   Noise: ===------  Time: 23733.6 (0.0)Dh*#.#..............,,   I) +6 demon blade "Sidereal Prison" {freez,**#..............,  Throw: 3 boomerangs,P...##..........#,  -Mesm Dh,,**,,...#*##.####..#.,, ,,,,**,..#* *..#* *##..,   **,,***,...###...**# **., Dhvy  ,**,**,,,....#.###.# *,,*   ,,..,*{,*,.......#.##*,**  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _Okay, then. _Okay, then. _Okay, then.Curse which item? (Esc to abort) Armour (go to first with [)  x - a +0 cloak (worn) Jewellery (go to first with "=)  g - a ring of wizardry (worn)Dhv Dh ,,,, ,**#.P.#####P.....#..#   cuphead4 the Thaumaturge *,, *#.##..##.......##,,#*   Gnoll of Ashenzari ****.. Dh **, *.###............#,*,*   Health: 103/111 ======================-- *** ,,...............#****   Magic: 30/30 ======================== * * ,,,.P#...........#**   AC: 10Str: 7Doom: 10%* ,,*###.............*   EV: 14Int: 21,,*#...........##.##**   SH: 0Dex: 12,...##.........#...,,*   XL: 14 Next: 10% Place: Lair:3**#......@..<...#*,,*   Noise: ===------  Time: 23733.6 (0.0)*#.#..............,, Dh t   I) +6 demon blade "Sidereal Prison" {freez,**#..............,  Throw: 3 boomerangs,P...##..........#,  -Mesm ,,**,,...#*##.####..#.,, ,,,,**,..#* *..#* *##..,   **,,***,...###...**# **.,   ,**,**,,,....#.###.# *,,*   ,,..,*{,*,.......#.##*,** Dh|  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _Okay, then. _Okay, then. _Okay, then.Dh <4---4.6 (1Dhq Dh = _Your +0 cloak glows black for a moment.Dh&@ *,, *#.##..##.......##,,#* **.###.....#,*,* ,,...*** * ,.P#  *##.. ,,*#..##.##**...##...,,**#...Dhb(<...#*,,* #.#......,, ,**. P...###.-Mesm .# #Dh(.. Dh().##.,,,*,**PP......P#*,** Dh(D Dh6Dh`8A---5Dh7CDhFDh] 3Dha Dho BDhr Dht %5Dhw Dh} ,Dh DhI Dh %6DhK Dhē Dh Dh] Dh Dhӟ DhH Dhs Dh Dhݬ D7=Dh Dh Dh Dhq Dh Dh DhE Dh Dh- Dhj 88=Dh Dh< Dh Dh DhB Dh( Dhu %9DhA Dh Dh Dh Dhn Dhx (DhDh{$ DhU_Your orb has recharged its mesmeric power.Dh$ &10Dh DhDhDhDhcDh Dh D1=Dh$Dh41 _HP restored.Dh;Dh<Dh1@DhEDhJDhLDh%ODhoTDhZDha[Dh^DhcDh7iDhj#=DhjDhmDhkxDh}Dh~Dh$DhІDhWDh"DhޏDhDhDhޟDhDh&Dh$DhDhDhDhDh=DhDh>DhDh+Dh[DhoDhDh#Dh|DhDhDhDhDhZDh DhhDhbDh DhDhDhDhDh"Dh#Dh&Dh3,Dh1Dh2Dh+6DhDh Dh Dh-DhTDh]Dh DhDDh$Dh,Dh,Dh!0Dh5Dh;Dh<Dh&@DhEDh6LDhDMDh QDhVDh]Dh~^DhhcDhqDh] ***#...<...##..#.. **#.#.................#*Dh #,**#................### DhZ<.P...##..........#..P.#Dha ,,**.....#*##.####..#......#Dh,,,,*#...#* #..## ###...##.,,Dh**,,**#....###...### ##..#**,*,,**,**.Dh[#.###.# #..## ****,,..,*{,#Dhe..#.###.## 74.6 (3Dhʆ 9.0)Dh2*.##.,,,#.##PP......P##.## *.....,****##DhƇ.#...###  *,.....,* ##...............#  Dh]*,.#....* ##....P.###.#....## Dh####.....###.......# ####...# DhЈ............#..##..## #..####** DhZ....##....<...P###..######.#..#,, .Dh:>.P#*#.........#*#...#.#........#DhZu**,*5.6 (40Dh Dh9 _Found a stone staircase leading up.DhDhDhDhDhi *,...##.........#.....# ****#.........<...##..#. ***#.#........ .#,**#................# #<.P...##..........#..P. ..#*##.####..#......Dh ,,,,*#...#* #..## ###...##., **,,*##....###...### ##..#**, ,,**,*#......@#.###.# #..## ** *,,..,#F.#........#.###.##Dh+ *.##.,,,#.##PP......P##.##  *.....,*#**##.#...### *,.....,* ##...............# * *,.#....* ##....P.###.#....##F   cane toad (asleep) #####.....###.......# ####...#Dhb Dh.........#..##..## #..####*...##....<...P###..######.#..#,Dh_**,,,*0.0)Dhg+6.6 (1DhSDh\ _A cane toad comes into view.Dh] < ,.# *#<. Dh%@,,*#... ,,,,*#...#* #..##  **,,*##....###Dh{0  #......@#Dh #..##  DhB#F.#........# Dh' #.##PP......P##.## DhQ #**##........Dh  Dh ##......... *Dh%  ##....P.###. Dh.....# DhB& ..##..## <DhqDh < ,.# *#<. ,,*#... ,,,,*#...#* #..##  **,,*##....###  #......@# #..##  #F.#........#  #.##PP......P##.##  #**##........  DhO ##.........  ##....P.###. .....# ..##..## <Dhm _A cane toad is nearby!Dh| H ***,...##.#..... ,****#.<...##..# .*###.#. ..#.#*#.Dh} q *#<.P...##.#..PDh$} Z ,,*#.....#*##.####..#DhC}  ,,,,*#...#* #..## ###...##.Dha}  **,,*##....###...### ##..#** ,,**,*#Dh}} j.#.###.# #..## Dh} *,,..,#F.#........#.###.## Dh} * *.##.,,,#.##PP......P##.## * *.....,*#**##Dh} n.#...### * *,.....,* ##.Dh~ .# *Dhb~ * *,.#....* ##....P.###.#....## .#####.....###.......# ####...#Dh~ .#..##..## #..####.##....<...P###..######.#..#Dha $,,Dh *,,*Dh -7 _DhT Dh΋ Dh  ,***,...##.# ..****#.<...##..DhC  ..####.# ,..#.###. **#<.P...##Dh .#..Dh  ,,*#.....#*##.####..# ,,,,*#...## #..## ###...##Dh  **,,*##....###...### ##..# ,,**,*#DhM j.#.###.# #..## Dh *,,..,#F.#.#.###.## *Dh * *.##...,#.##PP......P##.## .* *.....,*##*##Dh u..#...### ** *,.....,* ##.Dh .# ,** *,.#....* ##....P.###.#....## ..#####.....###...Dh ....# ####...#.#..##..## #..DhO L.##....<...P###..######.#..Dh N*,***Dh &8Dh Dh Dh{6A *,***,...##.#Dh6 ,..****#.........<...## *..####.#.Dh7c *,..#.###.DhB7z ***#<.P...##.#Dh7 ,,*#.....#*##.####..# ,,,,*#...## #..## ###... **,,*##....###...### ##..#Dh7 ,,**,*#.#.###.# #..##Dh(8j *,,..,#F.#Dh^8$.#.###.##Dh8* *.##....#.##PP......P##.## ..* *......*##*##Dh8.#... Dh9w.** *,.....,* ##.. ,DhS9,** *,.#....* ##....P.###.#.....#####.....###....Dh9...# ####...#.#..##..## #..Dh9J.##....<...P###..######.#Dh**,,Dh*,,,Dh&9DhNDhDh# **,***,...##.# ,,..****#.........<...##Dh$ ,*..####.#... ,*,..#.###..DhE${ ,***#<.P...##.#Dh$ ,,,*#.....#*##.####..# ,,,,*#...## #..## ###...Dh$ **,,*##....###...### ##.. ,,**,*#Dh%Q.#.###.# #..DhC%j *,,..,#F.#Dhg%.#.###.##Dh%* *.##....#.##PP......P##.##Dh%a.* *......###*##.#... .Dh &n.** *,......* ##.. Dh2&.,,** *,.#....* ##....P.###.#.... DhT&q,...#####.....###.......# ####...Dhy&R........#..##..## #..Dh&J.##....<...P###..######.#Dh0$*,DhF0 ,,Dhj0,,,Dh0Dh1'80Dh9DhY:Dh=d ***,***,...##.# ,,,..****#.........<... ,,*..####.#.... ,,*,..#.###...Dh ,,***#<.P...##. ,,,,*#.....#*##.####..# ,,,,,*#...## #..## ### **,,*##....###...### ##Dh ,,**,*#.#.###.# #.. *,,..,#F.#Dh.#.###.Dh* *.##....#.##PP......P##. #...* *......######.#...DhG.** *,......* ##... ..,,** *,.#....* ##....P.###.# Dhn.,...#####.....###.......# #### ,......#..##..## #.. ,DhI.##....<...P###..######.Dh0**,*Dh?0,*,*Dh&1DhDhDh)b*F  A cane toad comes into view. _A cane toad is nearby!  The helplesDhbs cane toad fails to defend itself.  You slice the cane toad!! You freeze the cane toad.  The cane toad is severely wounded.  The cane toad stings you.DhU***@***Dhl ***..*.@.*Dhm F.#***#*Dh .....@..F.#...#.(dazed)Dhf e06--=2.2 (0.6Dh 7-Mesm Dh\ Dhq A _Your orb emites a pulse of dizzying energy.DhaX   You slash the cane toad! You freeze the cane toad.  The cane toad snaps out of its daze.  The cane toad is almost dead.Dh0Z %8Dh/a DhGd  Dhd H_The cane toad barely misses you.Dh(  .......< ####.#.... .#.###... <.P...# Dhu ......# #...## #..## Dh  Dh ##....### Dh   Dhe /#.@.....#  Dh Dh #F.#...... *.##....#.##PP.. *......######... *,......* ##.... *,.#....* #....Dh ! ..... Dh <Dhҭ .......< ####.#.... .#.###... <.P...# .....# Dh #...## #..##  ##....###  #.@.....#  #F.#...... *.##....#.##PP.. *......######... *,......* ##.... *,.#....* #.... ..... <Dh3DhDhk _A cane toad is nearby!You hit the cane toad. The cane toad seems to slow down.  You freeze the cane toad.Dhf.Dh|V--9%23.4DhDhuM _You kill the cane toad!DhsHDhIDhJDhMDhOK7=DhPDh>RDhRDhWSDhTDh UDhUDhMWDhWU8=DhXDh#ZDh{ZDh?[Dh\Dh0]%9Dh^Dhg_Dh_Dh`DhaDhLbDhcDhvdDhd&10DheDh gDhdgDh+hDhiDhiDhjDhlDhlK1=DhsmDhnDh"oDhoDh/rDhr(DhXsDhvy _Your orb has recharged its mesmeric power.DhwDhwDhxDhzDh{Dh|9=Dh|Dh~DhDhYDh=DhDh>DhDh@DhDh׈Dh1Dh҉DhDh4DhxDh'DhDh9DhxDhDh$DhiDhDhPDhDhEDhDh!DhIDhDhDhDhDh&DhPDhDhDh;DhdDh!Dh>Dh-Z.###........#,,**, *.###..... DhVp#* ##....#....,***,,>..,......... ## ##..#.....** *,...,,,.P# .###**,*,,,,,** *,F.,,,*### #.P.*DhwO *..,,,,*# ....,DhN* ####.***,...##.... Dhɪ...., *****♣♣.....****#...... ..#** *♣,*,♣...#..####.#...... Dh.#*** *...♣♣♣.@#,..#.###.....- Dh .#**, ,**♣.....####<.P...##.... Dh+##*,> *,♣.♣.♣....##.....#*##.# DhJV****, ,*,♣.♣..P...##...## #..## .#*** *,♣.*♣♣##..###....###...# Dh#.,* **♣*,♣..##.##.......#.### F   cane toad (asleep)..** ***♣.....#..#........# Dhƫ...,* ***** #.##....#.##PP..... #..,**#...* *#......######......Dh8d ,,,,809.4 (26.0)  DhbFA cane toad comes into view.DhG-10.4 (27DhDh); _Found a stone staircase leading down.DhtRP.P..P##..##*,*,, *#.##..## .###........#,,**,,,..#.### #* ##....#....,***,,>....... ## ##..#.....** *,.....,.P .###**,*,,,,,** *,F..,,*### #.P.* ,,,*** *...,,,*#..,,* ####.##*,...##.., *****♣♣.....#***#. ..#Dh♣,*,♣..@#..####.* *...♣♣♣..#,..#.###... .#**, ,**♣.....####<.P...##.... ##*,> *,♣.♣.♣....##.....#*## ****, ,*,♣.♣..P...##...## #..# .#*** *,♣.♣♣♣##..###....###... #.,* **♣♣,♣..##.##.......#.##Dh<** ***♣.....#..#........# ...,* ***** #.##....#.##PPDh:,,,,Dh11.4 (1.0)Dh!DhS"Dhн..#. >...  *,..... *,F..  *... *,,* ####.##DhK *****♣♣.....# *♣,*,♣..@# *...♣♣♣..# ,**♣.....####<> *,♣.♣.♣... ,*,♣.♣..P.  *,♣.♣♣♣##.. **♣♣,♣..##. Dh/.. ***** DhQ..#. >...  *,..... *,F..  *... *,,* ####.## *****♣♣.....# *♣,*,♣..@# *...♣♣♣..#DhrQG ,**♣.....####<> *,♣.♣.♣... ,*,♣.♣..P.  *,♣.♣♣♣##.. **♣♣,♣..##.DhQz .. ***** DhUDh#VDhYDhd[` _A cane toad is nearby!Dh..#. >...  *,..... *,F..  *... *,,* ####.## *****♣♣.....# *♣,*,♣..@# *...♣♣♣..# ,**♣.....####<> *,♣.♣.♣... ,*,♣.♣..P.  *,♣.♣♣♣##.. **♣♣,♣..##.Dhl: .. ***** Dhy$[..#. >...  *,..... *,F..  *... *,,* ####.## *****♣♣.....# *♣,*,♣..@# *...♣♣♣..# ,**♣.....####<> *,♣.♣.♣... ,*,♣.♣..P. Dh$[ *,♣.♣♣♣##.. **♣♣,♣..##. .. ***** Dh)Dhz)DhF-Dh/` _A cane toad is nearby!Dh)a[.....#....#*,,,,, ,**#.P.#####P P.P..P##..##*,*,,....##.##..## ###........#,,**,....#.### * ##..,***..>........ # ##..#.....** *........P#. ###**,*,,,,,** *.F...,*### .P.* ,,,*** *...,,,*#..., *,,* ####.##*,...##Dhat., *****♣♣..@..#***#.. *♣,*,♣...#..####.#. #*** *...♣♣♣..#...#.###.... #**, ,**♣.....####<.P...##..... #*,> *,♣.♣.♣....##.....#*##.# ***, ,*,♣.♣..P...##...## #..## DhGb*** *,♣.♣♣♣##..###....###... .,* **♣♣,♣..##.##.......#.###.** ***♣.....#..#........#Dhf8,,Dhg-2 _Dh5kDhlDhqb....##.....#.# * ..>.... #  *.......Dh g *.F...  *... *,,* ####.## DhS]♣..@..# *♣,*,♣...#..# *...♣♣♣..#...#DhR ,**♣.....####<.> *,♣.♣.♣....##.... ,*,♣.♣..PDhS..## #..##  *,♣.♣♣♣##. **♣♣ DhDh9 ....##.....#.# ..>....  *....... *.F...  *...Dh ? *,,* ####.## ♣..@..# *♣,*,♣...#..#DhZ  *...♣♣♣..#...# ,**♣.....####<.Dh O> *,♣.♣.♣....##.... ,*,♣.♣..P..## #..## Dh e *,♣.♣♣♣##.Dh, | **♣♣ DhS Dh Dh0 Dh  #....###*..,#....PP#### .....#....#*,,,.....#*#.P.#####P .P..P##..##*,*,.....##.##..## ##........#,,**.....#.###  ##..,**#..>Dh ..  ##..#.....** #........P#. ##**,*,,,,,** #.F...P#### P.* ,,,*** #......##..., *,,* ####@##*,...## .Dh ., *****♣♣.....#***#..< *♣,*,♣...#..####.#. Dh) *** *...♣♣♣..#...#.###.... **, ,**♣.....####<.P...##...... *Dhn ,> *,♣.♣.♣....##.....#*##.#### **, ,*,♣.♣..P...##...## #..## *** *,♣.♣♣♣##..###....###...### Dh ,* **♣♣,♣..##.##.......#.###.# _A cane toad is nearby!Dh Dh -3 _DhQ Dh Dh ....##.#...,..*,,,......P#...#....###*........,#....PP#### .....#....#*,,*#.P.#####P Dh .P..P##..##*,*,#.##..## ##........#,,**.....#.###DhQ ##....#....,**#..>.......  ##..#.....** #........P Dh ##**,*,,,,,** #.F...P#### P.* ,,,*** #@.....##..Dh݅ q,,* ####.###....##. Dh i.., *****♣♣.....#***#.< Dh\ \#♣,*,♣...#..####.Dh n* *...♣♣♣..#...#.###... *Dhچ {*, ,**♣.....####<.P...##...... *Dh ,> *,♣.♣.♣....##.....#*##.###DhW , ,*,♣.♣..P...##...## #..## *** *,♣.♣♣♣##..###....###...##Dh Dh &4Dhu Dh Dh  _A cane toad is nearby! _is nearby! _Dh A cane toad is nearby!  The helpless cane toad fails to defend itself.  You open the cane toad like a pillowcase!!!  You freeze the cane toad!Dhk..Dh I3/113835.1 (0.7Dh^Dh2 M _You kill the cane toad!Dh.DhԞDhDh(DhABDhDhjDhլDhɭDhDhjDhұDh"DhδDhDhDh-DhDhDhDhDhDhDhDhDhDhDhDhDhDh!DhgDhADhDhDhDhDh@DhDh DhDhGDhDhDhDhDh_DhDhDh+DhDhDhDh(DhDhDhDhDhDh^Dh]DhDhDhgDhfDhKDhDhDhDhDhXDhDhDhDhDhDhDh Dh Dh Dh DhDh8DhDhDh+DhDhDhDhDh{DhDhDh Dh8"Dh"Dh#Dh%Dh='Dh'Dh(Dh*Dh,Dh,Dh-Dh&0Dh12Dhy2Dh4DhI6Dh8Dh8Dh:DhADhD,DhsFDh3IDhKDhRKDhLDhNDhPDhQDhJRDh~TDhV,DhWDhYDh\Dh\DhD^Dh`DhucBDheDhfDhgDhhDhQjDhkDhlDhmDhEoDhqDhqDhrDhtDhvDhwDhz,Dhf|Dh|Dh1~DhDhFDhDhDh'DhDhtDhDhDhDhDh>DhDhDhDhDhDhDhDh6DhDhDhDhFDh1Dh3DhDhܪDh?  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Dhu' .....#P#........................P ..÷.................#..... ..................####.... .............###@.###.........P#988.1 (110.0) ......>.....P.....#...........##. .....#............###..#....#.##. ....####P#.....###.#......#.#... Dh'.....# ####..### #..####...# .....## #..## ##..# ##....##.# .#..#.### ##..# #...# ##..##### #.......# #### ##### #### ###..##.#Dh(Dh|,Dh2j _Key pressed, stopping explore.Dh=3DhO7Dh8H _No target in view!DhK3DhDhDh/Dhf _Dh~Dh:Dhb Dh!Dh"Dh"Dh$Dhv%Dh%Dh&Dh'Dh)DhP)Dh*Dh-Dhn.Dh.Dhq/Dh0Dh!2Dho2Dh&3Dh6Dhe8Dh8Dhy9Dh:Dh><Dh<Dhg=Dh>Dh:@,Dh Dh? DhA DhB DhB DhD DhG DhI DhI DhWK DhL DhN DhN DhP DhQ Dh|S DhS DhT DhV DhKX DhX Dh[ ,Dh ] DhV] DhZ^ Dh_ Dhsa Dha Dhb Dhc Dhe ,Dhf Dhg Dhgi Dhi Dhj Dhn Dhp Dhjp DhZq Dhs DhMt Dht Dhu Dhw Dhx Dhx Dhy Dh4{ Dh| Dh"} Dh} Dh Dhm Dhǀ Dh Dh Dh DhY Dh Dh/ Dh[ Dh Dh` Dhs Dh Dh Dh Dh Dh Dhb Dh Dh Dh* Dh} Dh Dh Dh Dh> Dhה Dh Dh BDhT DhF Dh} Dh Dhԛ Dh Dh Dhh Dh Dh DhH Dhϡ Dh Dhף DhT Dhפ Dh Dh Dh+ Dh Dh Dh< Dht Dh) DhZ Dhw Dh Dh] Dhq Dh Dh Dh Dh Dh Dh Dh Dh Dh Dhٶ Dh Dh^ DhG Dh| Dh Dh Dh Dh Dh5 Dh Dh Dh Dh Dh Dh Dh Dh Dh Dh Dha Dh Dh] Dh Dh Dh Dhn Dh Dh! Dh Dh Dh Dh< Dh2 Dh Dh Dh Dh Dhz Dh Dh$ Dh DhK Dh Dh Dh Dh Dh) Dh^ Dh) Dh: Dh_ Dh DhG Dh6 Dha Dh Dh: Dh Dh Dh Dh DhW Dhj Dh Dhh Dh Dh Dh9 Dh) Dh Dh Dh. Dh Dh Dh Dh9 Dh; Dh Dh4 Dhw Dh Dh Dhg Dh Dh Dh Dh/ Dhf Dh) Dh@ DhY Dh DhI DhU Dh, Dha Dh DhI Dh Dhb Dh Dh! Dh! Dhk Dh Dh Dh Dh Dhu Dhb Dh? Dht Dh Dh Dh Dh DhE Dh Dh Dh DhC Dh=! Dh" DhS" Dh" Dh~# DhS$ Dh$ Dh% Dh( Dh) Dh) Dhw* Dh, DhU- Dh- Dh;. 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P...## #..........#..# ####.### ..#..####......#######*♣♣.....### #..#..###...#### #♣.♣,♣...#..### #####......######♣#...♣♣♣..#...# # ###.....##♣.♣.♣.♣♣♣.....####< # #...######.>.♣.♣.♣.♣.♣....##.. #####..# ###**,♣@♣.♣.♣.♣..P...##214.1 (76.0) ..###..###.###*#♣♣♣.♣.♣♣♣##. ..........#..# ##♣♣.♣..##.##. .......P.....## #♣♣♣.... ....####.P....# ##### #.##....# ...## ####...###...# ##......## ....# ##.........## Dh \[40m#P......# ....## ##....###....## #..#....# .....###...#.#.......#####.....Dhb Dh ,5.1 (77Dh Dhx g _Key pressed, stopping explore. _No target in view! Dh _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _Found a stone staircase leading down.Dh^ Dhݹ Dh Dh H _No target in view!DhDhDhDh#Dh<DhP _DhxDhDhDhUDh4Dh,DhDh Dh"!Dh!Dh<"Dh;#Dh#Dh$Dh,%Dh &Dh&Dh&Dh'Dh(Dh(Dhd)Dh2Dh3Dhd3Dh3Dh6Dh7Dh38Dh8Dh;Dh<Dh=Dh=Dh@DhHADhADhpBDhDDhEDhFDhFDhIDh=JDhJDhYKDhMDhNDhODhODh*RDhSDh TDhTDhzWDh)Y,Dh2ZDh\Dh^Dh^DhQ_DhaDh$eBDhhfDhgDhgDhhDhjDhkDhlDhlDhnDh1pDhjpDhxqDhnsDhuDh>uDhyvDh\xDhzDhtzDh{DhT}Dh DhBDhgDh0DhDh.Dh=Dh߆DheDhDhDhRDhDhnDhDhRDhDhDh’DhDh@DhDhiDhlDhDhDh˙Dh˚Dh DhXDh DhDhDhDhƠDhDhƢDhDhDhťDhDhdDh/DhDh۪DhDh۫DhDhHDhDhHDh7DhtDhDhwDhDhصDhDhʶDhDhDhDhDh&Dh'DhDh DhԽDhȾDhDhDhaDhbDhDh4DhDhDhDhDh DhSDhDh_DhDhADhzDhTDhDhQDhDhDhDh/DhhDhFDhDhDh5Dh DhDhDhDhDhCDhyDhDhDhDhADhDhkDhDh*DhtDhFDhDhDhDhDhDhDh=DhDhDhDhDhaDhDhDhDhIDhDhDhDhfDhDhDhDhoDhBDhHDhDhDhDhDhDhDhDh?DhwDhYDhDhDh6 Dh DhJ Dhm Dh Dha DheDhmDhDhjDhDhDhwDh'DhDhpDhDhDh]DhDhDh Dh,"Dh}#Dh#Dh~$Dh%Dh&Dh5'Dh'Dh(Dh)DhL*Dh*Dh+Dh,Dh-Dh-Dh.Dh/Dh0Dh0Dh1Dh2Dh@3Dh3Dh4Dh.6Dh6Dh07DhZ8Dhw9Dh9Dh}:Dh;Dh<Dh6=Dh=Dh2?Dh@Dh@DhADhDh1DhDhfDhDhDh$DhDhDh Dhb Dh Dh Dh Dhg Dh Dh]DhmDhDh;DhDh+DhDhDhDhDhADhDhsDhDhDhTDh!Dh8"Dh"Dh)#Dh$Dh%DhL&Dh&Dho(Dh)Dh)Dh}*Dh ,Dh-Dhd-Dh.Dh/Dh0Dh0Dh1Dh3Dh&4Dhs4Dh 5Dh6Dh7Dh7Dh8Dh9Dh:DhA;Dh;Dh<Dh)>Dhn>Dh?Dh'@DhYADhADh=BDhQCDhsDDhDDhoEDhFDhGDhHDhHDhIDhKDhhKDhLDhSMDhNDhNDhODhPDhQDh-RDhRDhTDhUDhUDh WDhY%  Dh Z?You see here a wyvern skeleton.Dh[Dh\ _Dh*]Dh^Dh/`Dhb`DhxaDhbDhdDhdDheDhgDhiDhHiDh-jDhvkDhlDhBmDhnDh0oDhpDhpDhqDhsDhjtDhtDhhuDhvDh+xDhxDhFyDhJzDhh{Dh{Dh|Dh}Dh~DhDhDhDhDhDhDhDhGDhDh]Dh‰DhDh;DhDhrDhʎDhDhDhqDhْDh?DhDhDhDhSDh5DhDh&DhDhZDhDhDhpDh(DhDhDhcDh5DhDhDhDh!DhDhDhlDhZDhDh2DhDhsDhDhDh DhDheDhaDhDh#DhݶDhԷDhZDhDhDhDh;DhúDhDhDhYDhDh_DhEDhDh#DhwDhcDhDhDhDhDhDhDhDh5DhDh@DhDhDhKDh Dh}DhDhDhDhDh3DhDh:DhDhDhTDh-DhaDhDh4DhDh~ Dh%",Dh@#Dh(*#..## #.......##P............## ##.## ##.....####..........#### #......###...#.##...##..Dh(......###....###..#...... ......#........#P....###.. Dh,)V.....................P#..#.#.#### .........#...............##...## .......####..............#.#...## ..##......@..P#.........###353.1 (13Dh])8.0) .P.....#...........##....P..... .......###..#....#.##..####....Dh)R###.#......#.#.....## ##.#..#### #..####...#.......###.#....Dh)## ##..# ##....##.#.#.#.#.##.. #..# #...# ##..########.#..###. #### ##### #### ##..## ## Dh *D#.###Dh*Dh.Dh0T _Key pressed, stopping explore.DhHIDh[WDhYDh[: _Dh`DhbDhbDhdDhiDh>kDhkDhlDh$rDhtDhVtDhPuDhzDhM|Dh|Dh}Dh܂Dh9DhDhDhBDhLDhDh{DhdXDhDhDh1DhDhDhBDhXDhDhZDhDh]DhDh2,Dh1DhDh_DhDhDhDh,DhDhDh[,DhyDhDhqDhDhDh9DhDhDhDhDh=DhDhDhDhyDhDhDh!DhDhSDh_DhDhDhDh3DhDhNDhDh6DhpDhDhDhDhDhDhDDhDh Dh Dh DhcDhZDhpDhDh&DhDhDhDhaDh%DhDh6 Dh{!DhA$Dh&DhS&Dh|'Dh)Dh+Dh+Dh,Dh8/Dh0Dh0Dh2Dh4Dh5Dh5Dh6Dh8Dh:DhP:Dh,;Dh<Dh>DhV>Dh?Dh@DhADhTBDhCDhmDDhEDh FDhFDhHDh$IDhrIDhJDhUKDhLDhLDhxMDhNDh=PDhPDhhQDhRDh"TDhTDhYUDhVDhXDhoXDh@YDhZDh[DhK\Dh$]Dh^Dh<_Dh_Dh2`DhaDhbDhebDhbDhcDhdDheDheDhFfDhNgDhgDhhDhhDhiDhjDh_jDh]lDhQmDhmDhnDh0oDhDpDhpDhqDhrDh)sDhsDhsDhuDh3vDhvDhwDh;xDhUyDhyDh+zDh*{DhU|Dh|Dh-}DhDhDhDhDhMDh DhDhDhDhDDhDhDhDhDhDh<DhDhDhDh<DhXDhDh"DhDhDhDhDhcDh:DhNDhDh6DhDhDh7DhDhDhDhDhDhDhDhDhDhJDhDhDhDhDh[DhDhDh Dh: Dh DhfDhDhDh^Dh-DhDhDhJDh3 DhB&Dh'Dh(Dh)DhA0f  You see here a bullfrog skeleton.DhT2Dh2 _Dh3Dh:Dh;Dh8<Dhk=DhCDh+GBDh  You see here a +0 rapier.Dh&Dh _DhDh۝DhmDhDhDhDhDhjDhDh DhDhծDhүDhEDhDh`Dh,Dh@DhżDhDhDhDhDhDhDhDhYDhDhDhtDhDhWDh DhDhDhDhDhDh?DhDhDhDhDhDhDhDhUDhDhDhDh DhFDh?DhDh^DhDhDh8DhDhDhDhYDhDhDhDh DhEDhDhQ Dh~ Dh Dh Dh DhDh DhIDh3DhCDhDhDhDhDhDhDhDhDh}DhDh Dh"DhF$Dh$Dh%DhA'Dh(Dh )Dh&*Dh+Dh2-Dhn-Dho.Dh/Dhf1Dh1Dh2Dh3Dh\5Dh5Dh6Dh7Dh69Dhr9Dh:DhY;Dhf<Dh<Dh^=Dh^>Dh?Dh?Dh@DhADhBDh+CDhCDh EDh?FDh|FDh8GDhHDhIDhJDhJDhDVDhW,DhXDh[Dh\Dh\Dh]Dh_DhSaDhaDhtbDhdDheDhfDhfDhhDhBjDhjDhYkDhWmDhnDh oDhoDhqDhsDhnsDhItDh&vDhxwDhwDhxDhzDhb{Dh{DhW|Dh}Dh Dh3,DhDh+nDhDhYDhDhȍDhߎDh&DhDhDh‘DhDhDhDhDhDhDhDhDhJDhDhDhDhϛDhDhDhDh:DhDhDhDhWDhDhģDhפDh*DhDhƽ.......# ### ..........##.#####.# ......#.....#.## Dh {..<...##..#..#  ..###  .....###  ##...#..P.#  Dhf###.####..#......##   #..## ###...##.@P#  491 ##...### ##..###P##  .#.###.# #..## ###  Dh3.#.###.##  P......P##.##  ......#...###    Dhξ..............#    ..P.###.#....##    Dh....# ####...#  DhDhxDhE _Done exploring.Dh  DhA Dh! Dh$  Dh2% :_No target in view!DhI Dh Dh2 Dh ...##.0.0)........Dh7 Dh~ Dh E _Done exploring.Dh7Dh38Dh8DhtQDhSDhTDh!VE _Done exploring.!Dh !DhJ C  Skill  Level Cost  Apt Skill  Level Cost  Apt !Dh  + Fighting  11.0   2.6  +8   + Spellcasting  12.2   3.0  +8          !Dhz  + Maces & Flails  13.4   2.6  +8   + Conjurations  10.7   2.8  +6   + Axes  13.4   2.6  +8   + Hexes  10.3   2.8  +6  !Dh  + Polearms  13.4   2.6  +8   + Summonings7.6   2.8  +6   + Staves  13.4   2.6  +8   + Necromancy!Dh{ 7.6   2.8  +6   + Unarmed Combat  13.4   2.6  +8   + Forgecraft!Dh 7.6   2.8  +6  !Dh4 V + Throwing  11.0   2.6  +8   + Translocations  10.3   2.8  +6      !Dh  + Alchemy  10.3   2.8  +6  !Dh  + Short Blades  13.4   2.6  +8   + Fire Magic  10.3   2.8  +6  !DhB  + Long Blades  13.4   2.6  +8   + Ice Magic  11.1   1.6  +6 +4!Dh F + Ranged Weapons  11.0   2.6  +8   + Air Magic  10.3   2.8  +6       + Earth Magic  12.1   3.7  +6  !Dh,  + Armour  11.8   2.6  +8      + Dodging!Dh a10.2   3.0  +8   + Invocations9.9   2.2  +9  !Dh  + Shields  11.8   2.6  +8   + Evocations9.1   2.6  +8  + Stealth!Dhp %10.1   3.0  +8   + Shapeshifting 8.3   2.7  +7  Skills enhanced by Ashenzari's power are in green. Bonus from skill manuals is  in red.  !Dh b[?] Help  [_] enhanced|base level [!] training|cost#Dhʹ#Dh#Dh#.............# ###  cuphead4 the Thaumaturge #Dh]..........##.#####.#  Gnoll of Ashenzari ****.. #.........#.....#.##  Health: 113/113 ======================== .......<...##..#..#   Magic: 30/30 ======================== #Dh................###   AC: 10Str: 7Doom: 8% ...............###   EV: 14Int: 21 ##..........#..P.#   SH: 0Dex: 12 #Dh?3###.####..#......##   XL: 14 Next: 13% Place: Lair:3  #..## ###...##.@P#   Noise: ---------  Time: 24491.1 (0.0) #Dh|##...### ##..###P##   I) +6 demon blade "Sidereal Prison" {freez .#.###.# #..## ###   Throw: 3 boomerangs .....#.###.###Dhy P......P##.## ........#...###  #Dhv  ..............#    ..P.###.#....##    ....# ####...#   #Dh&_You see here a bullfrog skeleton. _You see here a +0 rapier. _Done exploring. _No target in view! #Dh]f_Done exploring. _Done exploring.#Dh#Dh#Dh.#Dh$DhP$Dh:Q$DhQ$Dh`$Dhb$Dhpd: _$Dhi$Dhtj,$Dhuk$Dho$Dh0q$Dhbq$Dhr$Dhv$Dhrx$Dhx$Dhy$Dh}$Dh$Dh$Dh҂$Dh$Dh$Dh3$Dhg$Dh$Dh2$Dh$Dh$Dh)$Dh$Dhr$Dh$Dh$Dh؛$Dh6$Dhv$Dhj$DhF$Dh$Dh$Dh5X$DhZ$Dh<$Dh$Dh$Dh$Dh$Dh$DhV$Dhչ$Dh$DhF$Dh$Dh$Dh$Dh,$Dhh$Dh$Dh@$Dh$Dh$Dh$Dh6$Dh$Dh$Dh7$Dh$Dh$Dh$Dh{$Dh$Dhl$Dh[$Dh$Dh{$Dh$Dh$Dhd$Dh$Dh$Dh$DhQ$Dh$Dhx$Dh$Dhz$Dho$Dh$Dh$DhX]..###..##...#......#.# ###...........#...P#.......#### ......#P.#..##...#.P.##.......##.$Dh##.#......#.........P#.....#....####.........#....PP####..#....##........###.P.#####P... $Dh<..P##..###.#......##.##..##...... ........#..##.....#.###.......... #....#.....###..@................514.1 (2$Dh3.0)#.....## #........P#......... $DhK##.#.....## #.....P####......... ##.....### #......##........... $Dh....#..# ####.###[32m....##.........#######♣♣♣.....#####.........<.. $Dh[## #♣.♣.♣...#..####.#........... ###♣#...♣♣♣..#...#.###........... .♣.♣.♣♣♣.....####<.P...##........$Dh~$Dh$Dhc _There is a stone staircase leading down here.$Dh} $Dhp~ $Dh\ $Dh $Dh 85.1 (1.0) _$Dho $Dh .......## ........#######  $Dh-.........  .......  .......  <........  $Dh5H.PPP.. 4 $Dhl#...@..P...#  #.......##...  ##.........  #........#... .........#.... $Dh|...P......#...# $Dh####......# ### #......# $Dh$Dh/,*,*,,,,,,,,,,,**,******,*,,,,,,,<,*,,*,,,,**,,,,,,,,,,,,,,,,,,**$Dh:g*###*,********,,,,,,,,,,,,,,,,,%Dh +9 (1.8%Dh%DhB _You climb downwards.  Found a stone staircase leading up. _There is a stone staircase leading up here.%Dh~%Dh %Dh%Dh%Dh%Dh _%Dh*#####......,,,,*##P#.#.....,,,,,,**%Dh##******#######*...,....,,............,...<........,8.9 (3.0%DhfN#.#..##......PPP..,)..,,##...<..P...#*.,,,,#.......##...,*,,,,##..........,,**,,,,#........#...,*,,,.........#....,,,....P......#...#*%Dh2*,*#####......#*###*%Dh3G,,,,,,,,,,,,*,,,,%Dh+9.9 (4%Dh}%Dh %Dh۾_Found a +0 short sword.%Dh%Dh0%Dh"%Dhz(%Dh,%Dh0,%Dh4%Dh8%Dh9%Dh3<%Dh?%DhID%DhD%Dh%F%DhJ%DhCL%DhL%DhN%DhP%DhR%DhS%DhT%Dh W%DhoY%DhY%DhN[%Dhd%Dhm%Dhn%Dht%Dh}%Dh %Dh`%Dhl%Dh%DhQ%Dhc%DhZ%Dhܴ%Dh],%Dhj%Dh%DhT%Dh%Dht%Dh%DhR%Dh%DhR%Dh%Dh%Dh:%Dh%Dh%Dh%Dhh%Dh%Dhw%Dh'%Dh1 ,,**,,,,,,..##,,, ,,,,,,,***...*,,,,  ,,**,,,*##..#,..,,,,,,,,%Dhcf ,,***,,##...##.######... ,,* **,#....#.###P#.#... ..####+#%Dhv...... ...... ....%Dh?......33.9 (14.0)%Dh >....................... ........................%DhA #.##.##...........<..... #**##*#........#.#..##.. *,****##.......)...P##..%Dhr  ,**,,* #............#... %Dh ,,,,,* #.......#....##..  *,,,,**#......##....#...%DhE %DhG,,,**,,**,,,,,**,,,,,%Dh,,,%Dh1,,,,%Dhb,,,%Dh&,,%DhP,4.9 (15%Dhr%DhCI _Found a staircase to the Slime Pits.%Dh ,5.9 (16%Dh%Dh %Dh36_f - a wand of mindburst (6) (gained 3 charges)%Dh %Dh %Dhp %Dhe %DhA %Dh_ ,%Dh %DhW  _You open the door.  There is an open door here. _%Dho %Dh %Dh3 %Dh %Dh %Dh %Dh %Dh %Dh1 %Dh %DhC %Dh; %Dhx %Dh %Dh %Dh %DhY! %Dh# %Dhx# %DhQ$ %Dh[' %Dh( %Dh) %Dh* %Dh<, %Dh. %Dh. %Dh/ %DhQ2 %Dh3 %Dh_4 %Dh)5 %Dh6 %Dh;   *......####*##...,,  *##...##..##....,** %DhR< I #....##........##,  #.........#**...#  ##...##...###..#, %Dh<  ###...###..##...## %Dh<  #.....# ##.#....#.#  ##....####'# %Dh< Y *#. %Dh= Y #.... %DhI=  ##P.>  ##...%Dhx= .....  *..#.##.##...... %Dh= t *#.#######...... %Dh>  *,.#,****##....  *,..**,,* #.....%Dh3> x  **,,,,,,* #....%Dh}? ' %Dh? 52.9 (17  Ashenzari invites you to partake of a vision and a curse of sorcery and rangedcombat.%DhJ /  --more--(Dh` (Dh & _(Dhy (Dh )Dh))Dh=*)Dh1+)Dh-)Dh0)Dh54B)Dh 6)Dhs6)Dh-7)Dh8)Dh:)Dh:)Dh;)Dh=)Dh>)Dh>)DheD)Dhe)Dhsf)Dhf)Dh3h)Dhpi)Dhi)DhGj)Dhl)Dhn,)Dho)Dho)Dhq)Dh|q)Dhr)Dh8s)Dht)Dhu)Dhu)Dhv)Dhh)Dh)Dh)Dh)Dh)Dh )Dh)Dhw)Dh͍ #..#.##.##......... ##.#######........#)Dh #..#.######.......) #...##..# #........ ##......# #.......#)DhM #.#....#*#......## #.###..##.......#)Dh ##.##.#####. #.@####**#.#74.9 (22)DhÎ #.P#**,*#.......## *P...>,,,.,)Dh #P......,,,, ##........,,,,,,,,,)Dh7 *.........,,,,, *#........,,,,, )Dhp#.P####P.*,,,)Dh'b*,,* ****)Dh,5.9 (23)Dh)Dh )Dhқ5_Found a stone staircase leading down.)DhP)DhfQ)Dh7R)DhT)DhU)Dh7YB)DhE[)Dh[)Dh\)Dh])Dh{_)Dh_)Dh`)Dhc)Dhve)Dhe)Dhf)Dhh)Dh_j)Dhj)Dhl)Dhm)Dho)Dhp)Dh?q)Dh s)Dhu)DhJv)Dhvw)Dh3y)Dh{)Dh{)Dh|)Dh[~)DhX)DhB)Dh ##......# #.......#....## )Dhŗ#.#....#*#......##....#..... #.###..##.......##...  ##.##.#####.............P  #..#######.......#.######....  ##.P###P##.......###,***#....  #P...>..............,,,,.....  #P..................,,,,,,,,,  ##..........@.......,,,,,,  #................... )Dh!0 ##..................  #.P####P.#.". #.P# ###### )Dh~ *#.##******#$....P#, h   hog (asleep)  *..,,*,,,,*......##,  *,,,,,,,,,,#...h.#*, )Dhޞ85.9 (10,,,,+,,,*,,,,,,,,,,,*,,,)Dhi,6.9 (11)Dhߣ)Dh )DhԥH_A hog comes into view.)Dh@*g   #......# .......##.  )Dh*##........  #..#######.......#  ##.P###P##.......###  #P...>..............  #P..................  ##..........@....... )Dh`+ #...................,  ##..................,  #.P####P.#.......".,  #.P# #####.....###,  )Dh+H#$....P#,+  ......##,,  )Dh,q#...h.#*,,   )Dhj~   #......# )Dh.......##.  ##........  #..#######.......# )DhbI ##.P###P##.......###  #P...>..............  #P.................. )Dh ##..........@.......  #..................., )DhE ##..................,  #.P####P.#.......".)Dhx #.P# #####.....### )Dh) #$....P#,+  )Dh!......##)Dh+  )DhqP#...h.#)Dh% )Dh&)Dh<)Dh&)Dh)DhZ _A hog is nearby!*Dh .#....#*#......##....#..#.###..##.......##......##.##.#####......P#..#######.......#.######.*Dh ##.P###P##.###.***#.#P...>........,,,..#P.....,,,,,##...........*Dh  #.. # *Dh .P####P.#".. #.P# #######*Dhݥ *#.##******#$....P#,+*Dh7 *..,,*,,,,*......##,, *,,,,,,,,,,#...h.#*,,*Dh e ,*,,,,,......#,,, *Dhf 5,,,**Dh K,,,,**,****,,,,,**,,,*Dh 87.9 (1.0) _*DhR *Dh +Dh#.###..##.......##......##.##.#####......P#..#######.......#.######.##.P###P##.###.#**#.#P...>.........,,..#P.....,,,,,,##. #.. # .P####P.#"... #.P# #######.# *#.##******#$....P#,+,*..,,*,,,,*......##,,,*,,,,,,,,,.#...h.#*,,, @   Kirke (asleep) ,*,,,........#,,,, hh 2 hogs (asleep)**,####..h.@#*,,,   Kirke and a hog come into view.+Dh7 ,+DhZ,,,,,k,+DhD@h#,,,,,k   lindwurm (summoned).h@#*,,,,hh 2 hogs (wandering)+Dh******,,,,,**,*,,Kirke shouts! You hear an angry squeal. You hear an angry hiss.  Kirke casts a spell.+Dhm/==8+DhC+Dh/ _Kirke summons a lindwurm!+Dhb##.##.#####.......P..#######.#.#######.P###P#+DhGc##.#**P...>.........,,..,,,,,,,# . #+Dhcz #.P####P.#" #####.....###.#*#.##******#$....P#,+,..,,*,,,,#......##,,+Dhd,,,,,,,,..#...k.#* ,*,,........h#, **.####...h@#* *****#...hh#*,*hh +Dhd# 4 hogs (wandering) +Dh)i+Dhj,+Dhj+Dhu h.h., catching breath).. 2+Dh?vm,*,*,,,,,,,,,*,*,2 hogs come into view.+Dh{J ****+Dh{V*The lindwurm breathes flames at you.+Dh+DhC .@...h@h..)hh  The blast of flame hits you!! The hog moves out of view. x2+Dhi h83/113 -------=9+Dh+DhL _The hog squeals angrily. x2; You hear an angry squeal.0Dh?Z ##.##.#####.............P...... cuphead4 the Thaumaturge#..#######.......#.######...... Gnoll of Ashenzari ****..0Dh?d##.P###P##.......###.#**#...... Health: 83/113 =================-------#P...>................,,....... Magic: 30/30 ========================#P....................,,,,,,,,, AC: 10Str: 7Doom: 8%##....................,,,,EV: 14Int: 210Dh0@#.....................,SH: 0Dex: 12##....................,XL: 14 Next: 13% Place: Lair:4#.P####P.#...@..."...,0Dh@iNoise: ===------  Time: 24589.9 (0.0)#.P# #####.....###.#,I) +6 demon blade "Sidereal Prison" {freez0Dh@*#.##******#$....P#,+,,Throw: 3 boomerangs*..,,*,,,,#......##,,,,*,,,,,,,,..#...k.#*,,,,,*,,.......h@#,,,,,0DhEA@   Kirke**.####..h..#*,,,,k   lindwurm (summoned)*****#.....#*,*,,hh 2 hogs,*,*,,,,,,,,,*,*,2 hogs come into view.The lindwurm breathes flames at you.The blast of flame hits you!! The hog moves out of view. x2 0DhA_The hog squeals angrily. x2; You hear an angry squeal.  Press: ? - help, v - describe, . - travelThe floor.0Dhhd;@.0Dh 5..0Dh6 ;..0Dh;..1Dh  .k@  The lindwurm breathes flames at you.  The blast of flame hits you!! The hog moves out of view. x2 _The hog squeals angrily. x2; You hear an angry squeal.  Press: ? - help, v - describe, . - travelHere: a lindwurm (summoned)  The floor.1Dh k.@The floor.1Dh7o.@Here: Kirke  The floor.1DhBKirke, Weaver of Myths A master of transformation and treachery. Beware, or you may be the next swine to join her herd! Max HP: ~112 Will: +++ AC: none EV: ++ Threat: Lethal Class: Natural Size: Medium Int: Human 1DhyYou have about 72% to hit with the cursed +6 demon blade "Sidereal Prison" and 60% to hit with your bite. She has about 67% to hit you. Attack Max Damage Hit 18 She can see invisible. She can open doors. She has mastered the following spells, which are affected by silence and antimagic:  a - Porkalator1Dh(62%) (7) b - Slow(27%) (7) [!]: Description|Quote2DhR Z ##.##.#####.............P...... cuphead4 the Thaumaturge#..#######.......#.######...... Gnoll of Ashenzari ****..2Dh ##.P###P##.......###.#**#...... Health: 83/113 =================-------#P...>................,,....... Magic: 30/30 ========================2DhA Q#P....................,,,,,,,,, AC: 10Str: 7Doom: 8%##....................,,,,EV: 142Dh Int: 21#.....................,SH: 02Dhlj -Dex: 122Dh <##....................,2Dhv XL: 14 Next: 13% Place: Lair:42Dh Y#.P####P.#...@..."...,2Dh. Noise: ===------  Time: 24589.9 (0.0)2Dhr #.P# #####.....###.#,I) +6 demon blade "Sidereal Prison" {freez2Dh *#.##******#$....P#,+,,Throw: 3 boomerangs2Dh X*..,,*,,,,#......##,,,,2Dh^ *,,,,,,,,..#...k.#*,,,,,*,,.......h@#,,,,,2Dh @   Kirke**.####..h..#*,,,,2Dh k   lindwurm (summoned)*****#.....#*,*,,hh 2 hogs2Dh! a,*,*,,,,,,,,,*,*,The lindwurm breathes flames at you.2Dha The blast of flame hits you!! The hog moves out of view. x2 _The hog squeals angrily. x2; You hear an angry squeal.  2Dh bPress: ? - help, v - describe, . - travelHere: Kirke  2Dhލ The floor.7Dh @ ##.##.#####.............P...... cuphead4 the Thaumaturge#..#######.......#.######...... Gnoll of Ashenzari ****..##.P###P##.......###.#**#...... Health: 83/113 =================-------#P...>................,,....... Magic: 30/30 ========================7Dhk .#P....................,,,,,,,,, AC: 10Str: 7Doom: 8%##....................,,,,EV: 14Int: 21#.....................,SH: 0Dex: 12##....................,XL: 14 Next: 13% Place: Lair:4#.P####P.#...@..."...,7Dh Noise: ===------  Time: 24589.9 (0.0)#.P# #####.....###.#,I) +6 demon blade "Sidereal Prison" {freez*#.##******#$....P#,+,,Throw: 3 boomerangs*..,,*,,,,#......##,,,,7Dh\ *,,,,,,,,..#...k.#*,,,,,*,,.......h@#,,,,,@   Kirke**.####..h..#*,,,,k   lindwurm (summoned)*****#.....#*,*,,7Dh khh 2 hogs,*,*,,,,,,,,,*,*,The lindwurm breathes flames at you.The blast of flame hits you!! The hog moves out of view. x2 _The hog squeals angrily. x2; You hear an angry squeal.  Press: ? - help, v - describe, . - travel7Dh 2Here: Kirke  The floor.7Dhy 7Dh^ 7Dh . _7DhS `..#######.#.#######.P###P###.#**P...>.........,,..,,,,,,,# . #7DhVT  #.P####P.#" #####..@..###.#*#.##******#$....P#,+,..,,*,,,,#......##,,,,,,,,,,..#...k.#* ,*,........h@#, **.####..h..#*7DhT  *****#.....#*,*,*,*,......h,*,*h 3 hogs (1 wandering) 7DhW 7DhX 7DhQY 7DhY 7DhUZ 7Dhk[ 7Dh[ 7Dhq\ 7Dhb kh.@h.....#*{hh.hhhh 6 hogs (1 wandering),,,,,,,,,,,,,,,,,7Dhc ,90.9 (17Dhi 7Dhk Y _A hog comes into view. x28DhLd #..#######.......#.######...... cuphead4 the Thaumaturge##.P###P##.......###.#**#...... Gnoll of Ashenzari ****..8DhYM#P...>................,,....... Health: 83/113 =================-------#P....................,,,,,,,,, Magic: 30/30 ========================##....................,,,,AC: 10Str: 7Doom: 8%#.....................,EV: 14Int: 21##....................,SH: 0Dex: 12#.P####P.#......."...,8DhM8XL: 14 Next: 13% Place: Lair:4#.P# #####..@..###.#,Noise: ===------  Time: 24590.9 (0.0)*#.##******#$....P#,+,,I) +6 demon blade "Sidereal Prison" {freez*..,,*,,,,#...k..##,,,,Throw: 3 boomerangs8Dh]N|*,,,,,,,,..#..h.@#*,,,,,*,.......h..#,,,,,**.####.....#*{,,,@   Kirke*****#....h#*,*,,k   lindwurm (summoned),*,*,...h.hh,*,*,8DhNhhhhhh 6 hogs (1 wandering),,,,,,,,,,,,,,,,,Press: ? - help, v - describe, . - travelHere: Kirke _The floor. _A hog comes into view. x2  Press: ? - help, v - describe, . - travelThe floor.8DhR 5@.8Dhe ;..9Dh0;..9Dh!5..9Dh~.@Here: Kirke _The floor. _A hog comes into view. x2  Press: ? - help, v - describe, . - travel9Dh,Here: Kirke9DhBKirke, Weaver of Myths A master of transformation and treachery. Beware, or you may be the next swine to join her herd! Max HP: ~112 Will: +++AC: none EV: ++ Threat: Lethal Class: Natural Size: Medium Int: Human 9DhYou have about 72% to hit with the cursed +6 demon blade "Sidereal Prison" and 60% to hit with your bite. She has about 67% to hit you. Attack Max Damage Hit 18 She can see invisible. She can open doors. She has mastered the following spells, which are affected by silence and antimagic:  a - Porkalator9Dh(62%) (7) b - Slow(27%) (7) [!]: Description|Quote>Dh# g #..#######.......#.######...... cuphead4 the Thaumaturge##.P###P##.......###.#**#...... Gnoll of Ashenzari ****..#P...>................,,....... Health: 83/113 =================------->Dh# #P....................,,,,,,,,, Magic: 30/30 ========================##....................,,,,AC: 10Str: 7Doom: 8%#.....................,>Dh>$ 5EV: 14Int: 21##....................,SH: 0Dex: 12#.P####P.#......."...,>Dh$ !XL: 14 Next: 13% Place: Lair:4#.P# #####..@..###.#,Noise: ===------  Time: 24590.9 (0.0)*#.##******#$....P#,+,,>Dh$ I) +6 demon blade "Sidereal Prison" {freez*..,,*,,,,#...k..##,,,,Throw: 3 boomerangs>Dh/% *,,,,,,,,..#..h.@#*,,,,,*,.......h..#,,,,,>Dho% f**.####.....#*{,,,@   Kirke*****#....h#*,*,,>Dh% ak   lindwurm (summoned),*,*,...h.hh,*,*,hhhhhh 6 hogs (1 wandering)>Dh% ,,,,,,,,,,,,,,,,,Here: Kirke _The floor. _A hog comes into view. x2  >Dh6& tPress: ? - help, v - describe, . - travelHere: Kirke  The floor.>Dhp; #@  You can't see that place.  [a rock wall.]>Dhue A##>DhAv $  >Dhv . #>Dh ,  >DhZ 6  bDhVN.  [the floor.]bDh/t .., v - describe, . - travelbDh*The floor.bDh5~9..bDh:..bDhe:..bDhr:..bDh:..bDh@:..bDh :..bDhȤ 7..bDh5..bDh N.#A rock wall.cDh}##  You can't see that place.  [a rock wall.]cDh~"#v - describe, . - travel, g - get itemItem here: an amulet of wildshape.  The floor.cDhx ".  The floor.eDhq! #..#######.......#.######...... cuphead4 the Thaumaturge##.P###P##.......###.#**#...... Gnoll of Ashenzari ****..#P...>................,,....... Health: 83/113 =================-------#P....................,,,,,,,,, Magic: 30/30 ========================##....................,,,,AC: 10Str: 7Doom: 8%#.....................,eDh$EV: 14Int: 21##....................,SH: 0Dex: 12#.P####P.#......."...,XL: 14 Next: 13% Place: Lair:4#.P# #####..@..###.#,Noise: ===------  Time: 24590.9 (0.0)*#.##******#$....P#,+,,I) +6 demon blade "Sidereal Prison" {freez*..,,*,,,,#...k..##,,,,eDh8Throw: 3 boomerangs*,,,,,,,,..#..h.@#*,,,,,*,.......h..#,,,,,**.####.....#*{,,,@   Kirke*****#....h#*,*,,k   lindwurm (summoned)eDh ,*,*,...h.hh,*,*,hhhhhh 6 hogs (1 wandering),,,,,,,,,,,,,,,,,Here: Kirke _The floor. _A hog comes into view. x2  Press: ? - help, v - describe, . - travelThe floor.eDheDhãeDh. _eDh eDh `Inventory: 36/52 gear slots eDh[ Hand Weapons (go to first with ))  I - the cursed +6 demon blade "Sidereal Prison" (weapon) {freeze, Melee, Bglg}eDh b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger eDhV > z - a +5 dire flail of freezing  A - a +5 battleaxe eDh H - a +5 dagger of freezing Missiles (go to first with ()eDh 1d - 30 poisoned darts eDh  k - 3 boomerangs (quivered)  q - 4 throwing netsy - 3 darts of disjunction  K - 5 curare-tipped darts Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, SorceDhY x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}a - a +0 robe  m - a +2 helmet eDh [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fDh  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing Missiles (go to first with ()  d - 30 poisoned darts  k - 3 boomerangs (quivered)  q - 4 throwing nets  y - 3 darts of disjunction fDh[ K - 5 curare-tipped darts Armour [  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, SorcfDh] x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}a - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness fDh u - a +2 robe of cold resistance  C - a +0 leather armour of cold resistance  D - a +0 troll leather armour  E - a +2 scale mail of cold resistance fDhw G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6}10%fDhl 0 C - a +0 leather armour of cold resistance Magical Staves (go to first with |)  F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} fDh Jewellery (go to first with "=)  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  g - a ring of wizardry (worn)  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}i - an amulet of the acrobat  n - a ring of positive energy  p - a ring of protection from coldfDhh 927fDh+ l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}  p - a ring of protection from colds - a +6 ring of strength  v - an amulet of guardian spirit  fDhZB - a +6 ring of strength32gDh%5gDh% p - a ring of protection from cold  J - a ring of protection from cold Wands (go to first with /)  a - a wand of flame (8)gDh,&c - a wand of roots (15)  e - a wand of charming (9)  f - a wand of mindburst (6)43gDhp gDh s a - a wand of flame (8)  f - a wand of mindburst (6)gDh$ p - a wand of polymorph (27) Scrolls (go to first with ?) gDh| 6 b - 2 scrolls of blinkinggDh .9hDh5hDh f - a wand of mindburst (6)  b - 2 scrolls of blinking  f - a scroll of fear  g - 2 scrolls of fog hDhxV t - 8 scrolls of teleportation54iDhDF b - 2 scrolls of blinking  g - 2 scrolls of foga - 2 scrolls of enchant armour  p - 3 scrolls of poison  s - 2 scrolls of butterflies60mDh5 g - 2 scrolls of fogx - 2 scrolls of amnesia  I - a scroll of immolation  N - a scroll of noise5mDhnDh* nDh r I - a scroll of immolation  T - 2 scrolls of torment nDh h V - a scroll of vulnerability9nDh"p - a ring of protection from cold  s - a +6 ring of strength  I - a scroll of immolationnDho#85oDh l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}i - an amulet of the acrobat  oDh n - a ring of positive energy  s - 2 scrolls of butterflies0oDhJewellery (go to first with "=)  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc} oDht g - a ring of wizardry (worn)  t - 8 scrolls of teleportation54oDh C - a +0 leather armour of cold resistanceD - a +0 troll leather armour  E - a +2 scale mail of cold resistance  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} Magical Staves (go to first with |) oDhc F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire}  f - a wand of mindburst (6)43pDhL j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}a - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance  B - a +6 ring of strength32sDh.4sDh. q - 4 throwing netsy - 3 darts of disjunction  K - 5 curare-tipped darts sDh$/`Armour (go to first with [) sDh]/c c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort} sDh/ h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}sDh//21sDh sDhAd - 30 poisoned darts sDhW6 k - 3 boomerangs (quivered) sDh f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}18tDhtDhBtDh4 #..#######.......#.######...... cuphead4 the ThaumaturgetDh,5##.P###P##.......###.#**#...... Gnoll of Ashenzari ****..tDh5#P...>................,,....... Health: 83/113 =================-------tDh6%#P....................,,,,,,,,, Magic: 30/30 ========================##....................,,,,AC: 10tDh6YStr: 7Doom: 8%tDh 7#.....................,EV: 14Int: 21tDh|7i##....................,SH: 0tDh7rDex: 12#.P####P.#......."...,tDhL8XL: 14 Next: 13% Place: Lair:4tDh8#.P# #####..@..###.#,Noise: ===------  Time: 24590.9 (0.0)tDhh9*#.##******#$....P#,+,,I) +6 demon blade "Sidereal Prison" {freeztDh9*..,,*,,,,#...k..##,,,,Throw: 3 boomerangstDh:*,,,,,,,,..#..h.@#*,,,,tDh;,*,.......h..#,,,,,**.####.....#*{,,,tDh;q@   KirketDh;*****#....h#*,*,,k   lindwurm (summoned)tDh\<,*,*,...h.hh,*,*,tDh<hhhhhh 6 hogs (1 wandering),,,,,,,,,,,,,,,,,tDh2=bHere: Kirke _The floor. tDh=_A hog comes into view. x2  Press: ? - help, v - describe, . - travel _The floor.tDhlZtDhC\tDhwtDhKtDh,W tDhY lcuphead4 the Thaumaturge (GnEE)Turns: 24647, Time: 01:15:26 Health: 83/113 AC: 10 Str:  7 XL: 14 Next: 13% Magic: 30/30EV: 14 Int: 21 God: Ashenzari [****..] Gold: 2103tDhQZ SH:  0 Dex: 12 Spells: 6/37 levels left rFire . . . (100%) I - +6 demon blade "Sidereal Prison" {freeze, Melee, BglrCold . . . (100%) c - orb "Prescient Trepidation" {Mesmerism, Elem, Fort} rNeg . . . (100%) j - +1 leather armour of the Oracular Sky {rPois, Melee,rPois + (33%) h - +2 helmet "I Knew You'd Do That" {Bglg, Fort} (curserElec .tDhZ &(100%) x - +0 cloak of the Mantic Anxiety {Range, Elem} (curse)rCorr .(100%) (no gloves) SInv + (no boots) Will ++...f - amulet of Ashenzari's Burden {Alch+, Melee, Sorc} (cStlth ++++tDhu[ >g - ring of wizardry HPRegen 0.38/turnl - ring of Supernal Gnosis {Will+, Melee, Self} (curse)MPRegen 0.22/turn %: clarity, wizardry (x1) @: studying Ice Magic A: fangs 1, treasure sense, distributed trainingzDh zDh g #..#######.......#.######...... cuphead4 the Thaumaturge##.P###P##.......###.#**#...... Gnoll of Ashenzari ****..#P...>................,,....... Health: 83/113 =================-------zDh. ~#P....................,,,,,,,,, Magic: 30/30 ========================##....................,,,,AC: 10Str: 7Doom: 8%zDh #.....................,EV: 14Int: 21zDh i##....................,SH: 0zDh rDex: 12#.P####P.#......."...,zDhS XL: 14 Next: 13% Place: Lair:4#.P# #####..@..###.#,zDh Noise: ===------  Time: 24590.9 (0.0)zDh *#.##******#$....P#,+,,I) +6 demon blade "Sidereal Prison" {freezzDh  *..,,*,,,,#...k..##,,,,Throw: 3 boomerangszDhJ *,,,,,,,,..#..h.@#*,,,,zDh r,*,.......h..#,,,,,zDh **.####.....#*{,,,@   KirkezDh o*****#....h#*,*,,zDhp k   lindwurm (summoned),*,*,...h.hh,*,*,hhhhhh 6 hogs (1 wandering),,,,,,,,,,,,,,,,,zDh bHere: Kirke _The floor. zDh K_A hog comes into view. x2  zDh: dPress: ? - help, v - describe, . - travel _The floor.zDhk zDh% zDh' {Dh/ : _The floor. {Dh/ _A hog comes into view. x2  Press: ? - help, v - describe, . - travel _The floor.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{Dh  #..#######.......#.######...... cuphead4 the Thaumaturge  ##.P###P##.......###.#**#...... Gnoll of Ashenzari ****..  #P...>................,,....... Health: 83/113 =================-------  #P....................,,,,,,,,, Magic: 27/30 =====================---  ##....................,,,,  AC: 10{Dh Str: 7Doom: 8%  #.....................,  EV: 14Int: 21  ##....................,  SH: 0Dex: 12 {Dh: v #.P####P.#......."...,  XL: 14 Next: 13% Place: Lair:4  #.P# #####..@..###.#,  Noise: ===------  Time: 24590.9 (0.0)  *#.##******#$.*..P#,+,,  I) +6 demon blade "Sidereal Prison" {freez  *..,,*,,,,#...k..##,,,,  Throw: 3 boomerangs  *,,,,,,,,..#..h.@#*,,,,  {Dh <,*,.......h..#,,,,,  **.####.....#*{,,,  @   Kirke *****#....h#*,*,,  k   lindwurm (summoned) {Dh_ ,*,*,...h.hh,*,*,  hhhhhh 6 hogs (1 wandering) ,,,,,,,,,,,,,,,,, _The floor.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a lindwurm (summoned, 89% to hit)|Dh: q .*k*|Dh: 0@|Dh 5.*}Dh:Y*.@Aim: Kirke (78% to hit)}DhlO #..#######.......#.######...... cuphead4 the Thaumaturge##.P###P##.......###.#**#...... Gnoll of Ashenzari ****..#P...>................,,....... Health: 83/113 =================-------#P....................,,,,,,,,, Magic: 27/30 =====================---##....................,,,,AC: 10Str: 7}DhP/Doom: 8%#.....................,EV: 14Int: 21##....................,SH: 0Dex: 12#.P####P.#......."...,XL: 14 Next: 13% Place: Lair:4#.P# #####..@..###.#,Noise: ===------  Time: 24590.9 (0.0)*#.##******#$..`.P#,+,,I) +6 demon blade "Sidereal Prison" {freez}DhP*..,,*,,,,#...k`.##,,,,Throw: 3 boomerangs*,,,,,,,,..#..h.@#*,,,,,*,.......h..#,,,,,**.####.....#*{,,,@   Kirke*****#....h#*,*,,k   lindwurm (summoned)}Dh/Q,*,*,...h.hh,*,*,hhhhhh 6 hogs (1 wandering),,,,,,,,,,,,,,,,,Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Kirke (78% to hit)  The stone arrow hits Kirke!}Dh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Kirke (78% to hit)  The stone arrow hits Kirke!  Kirke is lightly wounded.}DhK,}Dh}Dh2}Dh}DhE,}Dhk.h.@h....h.#*,hh...h.h-1.9 (1}DhT}Dh~. _The hog squeals angrily.Dh  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh n #..#######.......#.######...... cuphead4 the Thaumaturge  ##.P###P##.......###.#**#...... Gnoll of Ashenzari ****..  #P...>................,,....... Health: 83/113 =================-------  #P....................,,,,,,,,, Magic: 24/30 ===================-----  ##....................,,,,  AC: 10Str: 7Doom: 8% Dh a #.....................,  EV: 14Int: 21  ##....................,  SH: 0Dex: 12  #.P####P.#......."...,  XL: 14 Next: 13% Place: Lair:4  #.P# #####..@..###.#,  Noise: ==-------  Time: 24591.9 (0.0) Dh | *#.##******#$.k*.P#,+,,  I) +6 demon blade "Sidereal Prison" {freez  *..,,*,,,,#..h.@.##,,,,  Throw: 3 boomerangs  *,,,,,,,,..#.h...#*,,,,  ,*,..........#,,,,,  **.####...h.#*,,,,  @   Kirke *****#..hh.#*,*,,  k   lindwurm (summoned) ,*,*,.....h.,*,*,  hhhhhh 6 hogs ,,,,,,,,,,,,,,,,, _The hog squeals angrily.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Kirke (lightly wounded, 78% to hit)DhIg #..#######.......#.######...... cuphead4 the Thaumaturge##.P###P##.......###.#**#...... Gnoll of Ashenzari ****..#P...>................,,....... Health: 83/113 =================-------DhJ#P....................,,,,,,,,, Magic: 24/30 ===================-----##....................,,,,AC: 10Str: 7Doom: 8%#.....................,EV: 14DhYJInt: 21##....................,SH: 0Dex: 12#.P####P.#......."...,DhJXL: 14 Next: 13% Place: Lair:4#.P# #####..@..###.#,Noise: ==-------  Time: 24591.9 (0.0)*#.##******#$.k`.P#,+,,I) +6 demon blade "Sidereal Prison" {freezDh%K*..,,*,,,,#..h.`.##,,,,Throw: 3 boomerangsDhkK*,,,,,,,,..#.h..`#*,,,,,*,.........`#,,,,,**.####...h.#*,,,,@   Kirke*****#..hh.#*,*,,k   lindwurm (summoned)DhK,*,*,.....h.,*,*,hhhhhh 6 hogs,,,,,,,,,,,,,,,,, _The hog squeals angrily.  DhKCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Kirke (lightly wounded, 78% to hit)Dhp,Dh ,DhDhDhDhDh`Dh Dh|Dhhkh..@.h..hh...., catching breath).  Casting: Stone Arrow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Dh,{Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Kirke (lightly wounded, 78% to hit)  The stone arrow misses Kirke. The hog closely misses you.Dh *****The lindwurm breathes flames at you.DhuZDhf....@@.)Dh?g94=2.9 (1DhlDhnT _The blast of flame misses you.Dht ##.##.#####.............P #..#######.#.######DhNuy ##.P###P#####.#**# #P...>.,,...... #P.,,,,,,,, ##.,,,, .,DhuJ#............., #.P####P..."..., #.P# #####.....###.#, *#.##******#$hkh.P#,+,, *..,,*,,,,#...@..##,,,,DhMv*,,,,,,,,..#..h..#*,,,,,*,......hh..#,,,,,.####...h.#*,,,, *****#.....#*,*,, ,*,*,.......,*,*,DhpxDh[yDhyDhzDh&{Dh{Dh|Dh}DhShhk@.DhXh.hh...h.**Dh30---3DhŋDhDh2q h #.###..##.##......#.##.#####.......P..######.######.P###P#####.#**#>......P,,,,#,,,.Dhq @##..........###P.#......."... #.P# #####.hh..###.##.##******#$k@..P#,+..,,*,,,,#..h...##*,,,,,,,,..#hh...#*,*,........h.#,.###,*****#.....#*,*,Dht Dh......P,,,,#,,,.##.................###P.#..hh..."... #.P# #####.k@..###.##.##******#h....P#,+..,,*,,,,#.hh...##DhOp*,,,,,,,,..#...h.#*,*,.....,.###,DhqDhrDhrDh+sDhwT *hh..DhGxh.h.h.The hog attacks as it pursues you! The hog misses you.The hog attacks as it pursues you! The hog bites you!Dh****@****DhEy******...**.@.**.hh******Dh,DhDhv............@....hh......h$hhh....(dazed).ed, dazed)(2 dazed)Dh77--==5-Mesm DhDhdA _Your orb emites a pulse of dizzying energy.Dh #......# #.......#....## #.#....#*#......##....# #.###..####..... ##.##.#####.............P #..#######Dh׌ 8.#.###### ##.P###P#####.#**# #P...>.,,..... #P.,,,,,,, ##.,,,, ...,#...........hh......., #.P####P.#......."..., #.P# #####hk@..###.#,Dh: v *#.##******#$hhh.P#,+,, *..,,*,,,,#......##,,,,*,,,,,,,,..#.....#*,,,,,*,..........#,,,,,Dh Dh Dh' Dhq DhҐ Dh DhΖ hh.h.Dhʗ .--6Dh Dh Dhf4 Dh6 rEvoke which item? Wands Dh 7  a - a wand of flame (8)c - a wand of roots (15)  e - a wand of charming (9)  f - a wand of mindburst (6)  p - a wand of polymorph (27) Miscellaneous Dhl7  g - a +0 tin of tremorstones (2/2) [!] read|quaff|evoke[?] describe selectedDh(DhDh#c ##......# #.......#....##.... cuphead4 the Thaumaturge#.#....#*#......##....#..... Gnoll of Ashenzari ****..DhB##.###..##.......##.......... Health: 77/113 ================--------##.##.#####.............P.... Magic: 25/30 ====================----Dh##..#######.......#.######.... AC: 10Str: 7Doom: 8%##.P###P##.......###.#**#.... EV: 14Int: 21#P...>................,,..... SH: 0Dex: 12Dh##P....................,,,,,,, XL: 14 Next: 13% Place: Lair:4##..........@.........,,,,Noise: ---------  Time: 24596.9 (0.0)Dh&$4#.....................,I) +6 demon blade "Sidereal Prison" {freez##..........hhh.......,Throw: 3 boomerangsDhb$\#.P####P.#...h..."...,-Mesm #.P# #####hk@..###.#,Dh$g*#.##******#$.h..P#,+,,@   Kirke (dazed)*..,,*,,,,#......##,,,,Dh$Lk   lindwurm (summoned, dazed)*,,,,,,,,..#.....#*,,,,hhhhhh 6 hogs (2 dazed),*,..........#,,,,,DhN%The stone arrow misses Kirke. The hog closely misses you.The lindwurm breathes flames at you. _The blast of flame misses you.The hog attacks as it pursues you! The hog misses you.The hog attacks as it pursues you! The hog bites you! _Your orb emites a pulse of dizzying energy.Dhc+:  Okay, then.Dh+Dh,Dh1Dh3. _Dh[ DhFb 1Inventory: 36/52 gear slots Hand Weapons (go to first with ))  I - the cursed +6 demon blade "Sidereal Prison" (weapon) {freeze, Melee, Bglg}Dhb b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing Missiles (go to first with ()d - 30 poisoned darts  k - 3 boomerangs (quivered)  q - 4 throwing netsDhc Ay - 3 darts of disjunction  K - 5 curare-tipped darts Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}a - a +0 robe  m - a +2 helmet [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Dh'_DhgDhQtc ##......# #.......#....##.... cuphead4 the Thaumaturge#.#....#*#......##....#..... Gnoll of Ashenzari ****..Dht#.###..##.......##.......... Health: 77/113 ================--------Dhtk##.##.#####.............P.... Magic: 25/30 ====================----#..#######.......#.######.... AC: 10DhGuYStr: 7Doom: 8%Dhu##.P###P##.......###.#**#.... EV: 14Int: 21Dhxvu#P...>................,,..... SH: 0Dex: 12#P....................,,,,,,, XL: 14 Next: 13% Place: Lair:4##..........@.........,,,,Noise: ---------  Time: 24596.9 (0.0)#.....................,I) +6 demon blade "Sidereal Prison" {freez##..........hhh.......,Dhv=Throw: 3 boomerangsDh"w\#.P####P.#...h..."...,-Mesm #.P# #####hk@..###.#,Dhwg*#.##******#$.h..P#,+,,@   Kirke (dazed)*..,,*,,,,#......##,,,,DhwLk   lindwurm (summoned, dazed)*,,,,,,,,..#.....#*,,,,hhhhhh 6 hogs (2 dazed),*,..........#,,,,,DhFxThe lindwurm breathes flames at you. _The blast of flame misses you.DhxThe hog attacks as it pursues you! The hog misses you.The hog attacks as it pursues you! The hog bites you! Dhxh_Your orb emites a pulse of dizzying energy. _Okay, then.DhDhDhDhnDh K #...##..# #......#......# #.......#....## #.#....#*#......##....# #.###..##Dh 6##..... ##.##.#####.............P #..#######.#.###### ##.P###P#####.#**# #P...>.,,.... #P.,,,,,, ##Dh .,,,, ....,#..........hhh.......,DhY #.P####P.#...h..."..., #.P# #####hk@..###.#,DhF *#.##******#$.h..P#,+,, *..,,*,,,,#......##,,,,*,,,,,,,,..#.....#*,,,,DhDh^DhDh^Dhh.hhhh....h.DhM87.9 (1 _DhDh` Dh  #...##..# #.# ##......# #.#....##Dhr q #.#....#*#......##....# #.###..##.......## ##.##.#####.P #..#######.#.###### ##.P###P##.###.#**# #P...>.,,Dh  #P. ##.,,,, #.h., ##Dh .hhh......, #.P####P.#h......"...,DhT O #.P# #####.k@..###.#, *#.##******#$h...P#,+,,Dh  *..,,*,,,,#......##,,,,  *,..#.....#*,,,,Dh Dh Dh Dh Dhd Dh Dh5 DhK Phh..hhDh B..1DhK %8Dh\% Dh' 1 _The hog is no longer dazed.Dh  #..#.######)...P##   #...##..# #............  #......# #.......#....##   #.#....#*#......##....#   #.###..##.##.....   ##.##.#####.............P   #..#######.#.###### Dh|p  ##.P###P#####.#**#   #P...>.,,..   #P..,,,,   ##Dh.h...,,,,   h...,  #...........hh.......,  DhI #.P####P.#h......"...,   #.P# #####.k@..###.#,   *#.##******#$....P#,+,,   *..,,*,,,,.##,,,,DhDhcDhDhɜDhƝDh)Dhhhh.h.Dhvh.h..DhئG969DhDhkDhr  #..#.######.)...P##   #...##..# #......#  DhVs#  ##......# #.......#....##   #.#....#*#......##....#   #.###..##.......##  DhsB  ##.##.#####..P  Dhs  #..#######.......#.######   ##.P###P##.###.#**#  DhEtv  #P...>.,,  Dht8  #PDhu.h.   ##.h.h.   #Dhu.h.,   ##.h.hDhu%......,  Dh3v #.P####P.#."...,  DhvR #.P# #####.k@..###.#,   *#.##******#$....P#,+,, Dhv\  *..,,*,,,,#......##,,,,Dh~nDhhhh.h....Dhf1-==600DhDh DhE]_The hog barely misses you. The hog bites you!DhBQ   #..#.######.)...P  #...##..# #.#  ##......# #.......#....  #.#....#*#......##....#  #.###..##.......##  ##.##.#####....  #..#######.......#.  ##.P###P##.###.#**  #P...>.,,  #P......hhh.  ##.h.  #.h.,  ##.h.,  #.P####P.#."...,  #.P# #####.k@..###.#,  *#.##******#$....P#,+,,   *..,,*,,,,#......##,,,,Dh.R hhh...hh...h.DhR --1Dh,Y Dh}[  Dh[ ^_The hog is no longer dazed. The hog barely misses you.Dh`   #..#.######.)...P  #...##..# #.Dh   ##......# #.#....  #.#....#*#......##....  #.###..##.##  ##.##.#####...  #..#######.......#.  ##.P###P##.###.#DhW n  #P...>@.hh.  #P.....h.  ##.hhDh .  #.h.,  ##Dh K.,  #.P####P.#."..., k   lindwurm (summoned, dazed)Dhv J  #.P# #####.k@..###.#, hhhhhh 6 hogs  *#.##******#$....P#,+,,   *..,,*,,,,#......##,,,,Dh DhZ Dhٶ Dh Dhw Dh DhS Dh Dh8 Dh Dh Dh yhh.h.hDhM .k@@   Kirke..k   lindwurm (summoned)hhhhhh 6 hogsDh^ 2---2Dh DhF  Dh 0_The lindwurm is no longer dazed.Dh^O  #..#.######DhT_.)...  #...##..# #  ##......# #.#Dh_}  #.#....#*#......##  #.###..##.##Dh_  ##.##.#####  #..#######.......#.  ##.P###P##DhC`.###.#  #P...@.hh.Dh`  #P....h.h.Dh`  ##.hh.  #.Dh>as  ##.k.Dha DhaM #.P####P.#..@...."... k   lindwurm (summoned) Dh$b #.P# #####.....###.# hhhhhh 6 hogs  *#.##******#$....P#,+,Dhba  *..,,*,,,,#......##DhkeDhfDh!hDhiDhj,Dh?kDh]lDh0wDhwhh.h.h.h.k.@.Dhw@   Kirkek   lindwurm (summoned)hhhhhh 6 hogsDhx-=3Dh~Dhρ _The hog bites you but does no damage. _There is a stone staircase leading down here.DhX(  #..#.######.)  #...##..# #  ##......# #.# Dh* #.#....#*#......##  #.###..##.##  ##.##.#####  #..#######.#.DhI  ##.P###P##.###.  #P..@>hh  #P....hhDh  ##.....h.h  #  ##Dhj.k  #.P####P.#.@....."k   lindwurm (summoned) Dh- #.P# #####.....###. hhhhhh 6 hogs  *#.##******#$....P#,+  *..,,*,,,,#......##DhDhZDhV  The hog bites the plant! The plant begins to die.Dhm  The hog attacks as it pursues you! The hog bites you but does no damage.Dh%DhDhhhh..h.Dh=S7=4Dh(Dhu _The hog attacks as it pursues you! The hog misses you. The hog bites the plant!Dh Dh` You hit the plant. The plant begins to die. You freeze the plant.Dhl Dh< The plant is lightly damaged.DhDhDhV".Dh$h.h.k.@.@   KirkeDhk   lindwurm (summoned)hhhhhh 6 hogsDhqc69-5.5 (0.6Dh;Dh\ _The hog bites you. The hog misses you.Dh~T  #..#.######.)  #...##..# #  ##......# #.#DhVN  #.#....#*#......##  #.###..##.##  ##.##.#####  #..#######.#.Dh  ##.P###P##.###  #P.@.hhhDhW  #P...h  ##...h.h  #  ##.k.@ Dh( #.P####P.#.". k   lindwurm (summoned)DhJ  #.P# #####.....### hhhhhh 6 hogs  *#.##******#$....P#,Dha  *..,,*,,,,#......##DhDhDhDhDhDh2DhDhDhDhDh_ hh..hhh....@Dhk...@   Kirkek   lindwurm (summoned)hhhhhh 6 hogs  The hog attacks as it pursues you! The hog barely misses you.Dh,6.5 (1.0Dh"DhQ _The hog closely misses you.Dh=R  ##.#.#Dh   #..#.######)  #...##..# #.Dhc ##......# #.......# Dh} #.#....#*#......##  #.###..##Dh  ##.##.#####........  #..#######Dh! .#.Dhoq  ##@P###P####DhR  #P..hhDhd  #P..hhDh\  ##..hh....  #Dh...@Dh O ##......k.Dh .. k   lindwurm (summoned) Dh c #.P####P.Dh?!s.." hhhhhh 6 hogsDh!  #.P# #####.....##Dh!  *#.##******#$....P#Dh(Dhy,Dhb.Dh/Dh?1Dh2DhB7 Dh7g The hog attacks as it pursues you! The hog bites you but does no damage.DhTEhh..DhWU`@.k.DhUr@   KirkeDhUk   lindwurm (summoned)hhhhhh 6 hogsDh}X%7DhLpDhri _The hog bites the plant. The hog barely misses you.DhR..#.##..#.#######.##.#####)...##.DhHSc##......# .....#*# #.###..##.###.##.#####.#.@#####.#.P###P#####P.hhh....P.hhh....##.........@DhS>##.....k....P####P.#......." #.P# #####.....#Dh,WDhX,DhXDhYDhZDhe[Dha hhh...h...@k..Dh$b{.The hog attacks as it pursues you! The hog barely misses you.Dhb70-==8DhhDhk. _The hog bites the plant!Dhh #..........#.##..#.#######.##.#####)Dh #...##.##......# .....#*# #.###..##.####@##.#####.Dh ..#####.##hP###P#####Phh.h..Dh# u#P.h......##..h...@.k   lindwurm (summoned)......k..Dh hhhhh 5 hogs##..........###P.#......."Dhӯ Dhc DhԴ Dh Chh>Dh{ .h..k{.h 6 hogsDh{ \8=--9Dh. Dh, V _A nearby plant withers and dies.DhO&##P.>#..........#.##..Dh&k##.#######.##.#####)...##.##......# .....#*# #@###..##.##Dhs'6##.##.#####.#.h#####.##hh###P####Phh.>Dh (g#P..h....hhhhhh 6 hogs#....k{@........##..........Dh$*Dh+Dh,Dh}-Dh\.Dh0%  Dh!1vThe hog attacks as it pursues you! The hog misses you. The hog bites the plant!Dh07Th. DhI8l68=-10Dh4=Dh{?A _The plant begins to die. The hog bites you.Dh_oK  You slash the hog! You freeze the hog.DhcpDhpDhqDh}' Dh}hh..{The hog is moderately wounded.Dht~4=1.2 (0.7DhDh; _The hog bites you but does no damage.Dh~ I  You hit the hog. You freeze the hog.Dh 2-8 (0.6Dh. Dh^ E _The hog is heavily wounded.Dh DhbK  You slash the hog! You freeze the hog.DhV  You kill the hog!DhVDh..{. 5 hogsDh =74=2.4 _The hog bites the plant!DhDh2m _Your Invocations skill increases to level 10!DhxK  You slash the hog! You freeze the hog.DhzDh|%  Dh3}FThe hog is severely wounded.Dh!Dhh.@.§@   Kirkehhhhh 5 hogsDh ?6=Dh 3.0Dh{Dh( _The hog bites you.Dhm ' Dhan L.You hit the hog. You freeze the hog.Dhis v79=--6Dh9w DhWy  Dhy I_The hog is almost dead.Dh P  You closely miss the hog.Dh tThe hog is almost dead.The hog barely misses you.Dhr Dh K@hDhc B--4.2Dh Dhi _Kirke says, "Can we stop fighting? I have some good wine for you..."DhǒK  You slash the hog! You freeze the hog.Dh\DhxL. 4 hogsDhA=8DhIDhwG _You kill the hog!Dhk  You slash the hog! You freeze the hog.  The hog is heavily wounded.Dhtl ,Dhq .h.h.Dhir /=5.4DhTv Dh%x V _A nearby plant withers and dies.Dhy   You closely miss the hog. You bite the hog, but do no damage.The hog is heavily wounded.Dh%S@.DhX&K8-6.0Dh@*Dh7,; _The hog bites you but does no damage.DhF Dh You hit the hog but do no damage.The hog is heavily wounded.DhTh.Dhm5--6DhDh( _The hog bites you.DhY K  You slash the hog! You freeze the hog.DhY Dh_ M@hDhp` /=7.2Dh=d Dhe  Dh?f I_The hog is almost dead.DhE  You hit Kirke. You freeze Kirke.Dh\30=-8DhDh/ _Kirke is lightly wounded.Dh _  You slash Kirke! You freeze Kirke. Your bite misses Kirke.Dh j6==8.5 (0.7Dh Dh3 / _Kirke is lightly wounded.Dhh  You slash Kirke! You freeze Kirke.  Kirke is moderately wounded.Dh,9.1 (0.6Dh.#Dh2%8 _Kirke hits you but does no damage.Dh}H  You slice Kirke!! You freeze Kirke.Dhr-=7DhNDh Dh<S_Kirke is heavily wounded.DhR  You closely miss Kirke.  Kirke is heavily wounded.DhH R=--20.4 (0.7Dh Dh 8 _Kirke hits you but does no damage.Dh  You hit Kirke. You freeze Kirke.  Kirke is heavily wounded.Dh^u7=--1.0 (0.6DhlDh8 _Kirke hits you but does no damage.Dh_=Kirke is heavily wounded. _Kirke hits you but does no damage.  You hit Kirke. You freeze Kirke.  Kirke is heavily wounded. _Kirke hits you but does no damage.  You hit Kirke. You freeze Kirke.Dh`%6DhdDhg _Kirke hits you but does no damage.  You hit Kirke. You freeze Kirke.  Kirke is heavily wounded. _Kirke hits you but does no damage.  You hit Kirke. You freeze KirkDhgYe. _Kirke is heavily wounded.Dh  You slash Kirke! You freeze Kirke. Your bite misses Kirke.  Kirke is severely wounded.Dh g59--=2.2Dh Dh % _Kirke hits you!DhJ Dh? You hit Kirke. You freeze Kirke.Dh--8DhDh> DhL_Kirke is severely wounded.Dhݑy  You slash Kirke! You freeze Kirke.  Dh?Kirke is almost dead.Dh:*DhOracular Sky {rPois, Melee, Sorc}, ring of wizardry, cursed ring of Supernal  Gnosis {Will+, Melee, Self}, cursed orb "Prescient Trepidation" {Mesmerism,  Elem, Fort} and cursed +0 cloak of the Mantic Anxiety {Range, Elem} meld into  your body.  The cursed +6 demon blade "Sidereal Prison" {freeze, Melee, Bglg} stops  glowing.DhT8hDhr7/108--28/28Dh 7==3.5 (0.7-) Teeth3 boomerangsPig -Mesm DhrDh Dh /_You no longer feel resistant to poison.Dh  You hit Kirke.  Kirke is almost dead.Your orb has recharged its mesmeric power.DhƏ_44----4.2DhDh% _Kirke hits you!DhBDh7-Dh\Dh-F _Unknown command.Dh Dh&! `Inventory: 36/52 gear slots Dh! ?Hand Weapons (go to first with ))  I - the cursed +6 demon blade "Sidereal Prison" (melded) {freeze, Melee, Bglg}b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing Missiles (go to first with ()d - 30 poisoned darts Dh"  k - 3 boomerangs (quivered)  q - 4 throwing netsy - 3 darts of disjunction  K - 5 curare-tipped darts Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (melded) {Mesmerism, Elem, Fort}  h - the cursed +2 helmet "I Knew You'd Do That" (melded) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (melded) {rPois, Melee, So x - the cursed +0 cloak of the Mantic Anxiety (melded) {Range, Elem}a - a +0 robe  m - a +2 helmet Dh## [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Dh  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A5 battleaxeHDh d5 dagger of freezing Missiles (go to first with ()  d - 30 poisoned darts  k - 3 boomerangs (quivered)  q - 4 throwing nets  y - 3 darts of disjunction  K - 5 curare-tipped darts Dh |Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (melded) {Mesmerism, Elem, Fort}  h - the cursed +2 helmet "I Knew You'd Do That" (melded) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (melded) {rPois, Melee, SoDh! x - the cursed +0 cloak of the Mantic Anxiety (melded) {Range, Elem}  a - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness Dh  u - a +2 robe of cold resistance  C - a +0 leather armour of cold resistance  D - a +0 troll leather armour 7%Dhs c - the cursed orb "Prescient Trepidation" (melded) {Mesmerism, Elem, Fort}  E - a +2 scale mail of cold resistance Dh4i G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} Magical Staves (go to first with |)  F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} Jewellery (go to first with "=)  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  g - a ring of wizardry (melded)  l - the cursed ring of Supernal Gnosis (melded) {Will+, Melee, Self}Dhi - an amulet of the acrobat  n - a ring of positive energy  p - a ring of protection from coldDh882Dh,P4DhP G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6}s - a +6 ring of strength  v - an amulet of guardian spirit  B - a +6 ring of strength  J - a ring of protection from cold Wands (go to first with /)a - a wand of flame (8)  DhQc - a wand of roots (15)  e - a wand of charming (9)  f - a wand of mindburst (6)43DhJ J - a ring of protection from cold  p - a wand of polymorph (27) Scrolls (go to first with ?)  b - 2 scrolls of blinking  f - a scroll of fear  g - 2 scrolls of fog  t - 8 scrolls of teleportation54DhDt - 8 scrolls of teleportation. DhzA scroll that translocates the reader to a random position after a short delay. Reading this scroll while waiting for a teleportation will instead cancel it. It is a common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified emergency_item good_item scroll _________________ “Eiris sazun idisi  sazun hera duoder Dh˰ suma hapt heptidun  suma heri lezidun  suma clubodun  umbi cuoniouuidi Dh insprinc haptbandun  inuar uigandun  [Once sat women, Dhb they sat here then there. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.DhJDhCSDh\  ##P.>............... cuphead4 the Thaumaturge Dh]##................. Gnoll of Ashenzari ****.. #..#.##.##......... Health: 44/108 =========--------------- ##.#######........# Magic: 28/28 ======================== #..#.######.......) AC: 0Dhh^FStr: 7Doom: 7% #...##..# #........ EV: 17Int: 21 Dh^##......# #.......# SH: 0Dex: 12 #.#....#*#......## XL: 14 Next: 14% Place: Lair:4Dh_ #h###..##.......## Noise: ==-------  Time: 24624.2 (0.0) Dh$`##@##.#####........ -) Teeth Dh`A#hh#######.......#. Throw: 3 boomerangs ##hh###P##.......## Tele Pig  Dh%a9#....>............. #P................. @   Kirke Dha##....k{@.......... hhhh 4 hogs #..................Dh"b ##.................You hit Kirke.  Kirke is almost dead.DhbYour orb has recharged its mesmeric power. _Kirke hits you! _Unknown command.As you read the scroll of teleportation, it crumbles to dust.DhqeKirke is almost dead.Your orb has recharged its mesmeric power. _Kirke hits you! _Unknown command.  As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable.Dhu9*Dh,J (invisible)Kirke mumbles some strange words.Dh ;@DhN &====Dh #5.2 (1Dh{ Dh ? _Kirke flickers and vanishes for a moment.DhK$....Dh##P.>#........#..#.##..##.#######.#Dhi#..#.#####)Dh]...##..#.##......# .....#*#DhX #.###..##.##Dh#@##.#####.#hh#####.Dh0H#hh###P####Dhts....>P.......Dhr#....k{@.Dh{Dh$ @Dh%..Dh)&$45Dh&\=----9 (0.7Dh+Dh -DhV#....##P.>#........#..#.##..#.#######.#Dh##..#.#####)#...##.##h.....# ..#....#*# #@###..##.###.##.#####.hh#####.#hh###P####Dh....>P.......#....k{@DhDhDhNh.Dh|D----6.6DhDhcDh)h[####'##........Dhi##P.>#........#..#.##..#.#######.##.#####)#.h.##..#.##......# .Dhi.#....#*# #@###..##.###h##.#####.hh#####.#.h###P####....>P.......Dh"jDhlDhmDh&v @Dhsv^.h.Dhw'7.3Dh;Dh=Dh.....# ##.#....#.###....####'##.........##P.>##........#..#.##..#.#######.#Dh#.#####)...##..#.##......# .@#....#*# #.###..##.###h##.#####.hh#####.#h.###P####....>DhDhP,Dh9@.DhQIh.DhR6=8.0DhDh+DhJ ##...###..##...##......# ##.#....#.###....####'##............Dh ##P.>.##..........#.##..##h#######.##.#####Dh: =)...##.Dh ##@.....# ..#....#*#Dh t #h###..##.##Dh: #h##.#####. 3 hogsDh `.h#####.#h.###P##Dh ##Dh Dh Dh Dh hDhW p.h 4 hogshDh 0.Dh %7Dhs Dh0 Dh,# Dh...###..#,..##...###..##...##......# ##.#....#.######'###...................Dh*##P.>......#........#.h#.##..#.#######.##..#.#####Dh=)...##.DhC##@.....# .....#*#Dh #h###..##.## 2DhP hogs#.##.#####.Dh.-hh#####.Dh.DhG##.....,,,,,,,,.,, Dh#.....#**,*,,,..,,..... ......####*##...,,.... . Dh6##...##..##....,*#.P.#.# #....##........##.....l. Dh#.........#**...#..... ##...##...###..#,...,,,,,,,,,*,,, DhM##...###..##...##.######,,, Dh$n.....# ##.#....#h###P#.,,,, Dhl#....####'#.................##*** #............................#### Dh......................... #P.>...................... Dh2##.......................DhC.. l   komodo dragon (asleep) #..#.##.##...........<..Dh.. ##.#######........#.#..#PP Dhe#..#.######.......)...P##...<..PDhN DhI Your surroundings suddenly seem different.DhK,,,,,,,,,,.,Dhq/,,,*,Dh(9.4Dh8Pig DhDh` _A komodo dragon comes into view.Dh@.....#**,*,,,..,,.....,, .....####*##...,,....,., #...##..##....,*#.P.#.#, DhJA....##........##.....l., .........#**...#.....,*, ##...###..#,...,,,,,,,,,*,,,, #...###..##...##.######......, ....# ##.#....#.###P#.#.....,,DhB####'#......h..........##**** ...........### ..... P.>... ..#.##.##DhB<#######.#.#..##PPP  ..#.DhJC)...P##...<..P..  ...##..# #.DhCS....#.......##. DhN%,,DhsO,,,DhODh9Q(30.1Dh7XDhsYDhI####*##...,,....,.,, Dh7##..##....,*#.P.#.#,, ...##........##.....l.,, ....#**...#.....,*,, ##...###..#,...,,,,,,,,,*,,,, Dh...###..##...##.######......,,,, Dh...# ##.#....#.###P#.#.....,,####'#.................##*****......Dh@=####..... .> Dh=... .#.##.##<DhU#######.#.#..##Dh.rPPP .#.)...P##...<..P...Dh}#..# #......#.......## @.....# #.Dh-#....#..Dh`,Dh*,,,Dh#7DhI8Dh Dht} ##..##....,*#.P.#.#,,, ##........##.....l.,,, ....#**...#.....,*,,, ##...###..#,...,,,,,,.,,*,,,,###..##...##.######......,,,, Dh} {# ##.#....#.###P#.#.....,,,,,,*####'#.................##******......#####...... >. #.##.##< #######.Dha~ #.#..##PPP #.)...P##...<..P...##..# #.Dh~ ....#.......##...# #.#....##..., #....#*#......##....#..#Dh C,,,Dh '1.5Dh DhA Dh% ##........##.....l.,,,, ....#**...#.....,*,,.. Dh ##...###..#,...,,,,,...,*,,,, .###..##...##.######......,,,, # ##.#....#.###P#.#.....,,,,,,** .####'#.................##****** ......#####Dh V......,, ., .##.##<, #Dh1 #####.#.#..##PPP.., .)...P##...<..P...#* ##..# #.Dh ....#.......##..., ....# #.......#....##...,,Dh; #*#......##....#..# ##..##.......##......#....,Dh =*,Dh '2.2Dh& Dh' DhB%....#**...#.....,*,,.., ##...###..#,...,,,,.....*,,,, ###..##...##.######......,,,, # ##.#....#.###P#.#.....,,,,,,** Dh#&D####'#.................##****** ......#####......, , , ##.##<, Dh&#####.#.#..##PPP.., )...P##...<..P...#* DhC'#..# #............#.......##..., ...# #.#....##..........,,#*#......##....#..Dh'#..., #..##.......##......#...., .###DhL(2......P#...#*Dh47*Dh,5%9Dh<Dh>DhP##...###..#,...,,,,.....*,,,, .###..##...##.######......,,,, .# ##.#....#.###P#.#,,** .####'#.................##**** ........#######*........,.,., .##.##<.,#####.#..##PPP.., Dh.######.......)...P##...<..P...#*..# #............#.......##..., ....# #.......#....##..........,,.#*##....##...,  ##..#.##......, #####.............P......#...#*  ##.######......#*###* DhDhpC83.6DhVDhDhLg S###..##...##.######......,,,, # ##.#....#.###P#.#.....,,,,,,** ####'#.................##****** ......#####......, , , ##.##<, #####........#.#h.##......PPP.., )...P##...<..P...#* #..# #............#.......##..., ...# #.......#....##...,, #*#......##....#..#..., #..##.......##......#...., .###DhEh .........P#...#*####.......#.######......#*###*P##.###.#**#......#*****Dhm DhXn '4.3DhDhDhDh91Dh DhDhDhDh DhDh DhwDhS2=DhDhDhDhDhDh#K3=DhDhl,DhVDhDh,DhDh&Dh94Dh0DhDhDh>DhnDh95DhvDhDhDhDhuDhDhDhDh~S6=Dh DhDh+DhDhDhDh.DhDh K7=DhDhDhDh*DhDh98DhDh=DhDhHDhDhRDhDh(Dh99Dh`DhDhVDhDh;DhDh=DhDh/:70DhDh?DhDh@DhDh6S1=DhDhDDhDhDDhDhTDhDh4 Dh K2=Dhq Dh DhZ Dh Dh^DhDh_DhDh<93DhDh[DhDhfDhDh?94DhDhODhDhqDhDhKDhDh7Dh95DhDhDhh Dh Dhz"Dh"S6=Dh#Dh%Dh%DhA&Dh'Dh(Dh(Dh*Dh*K7=DhE+Dh,DhF-Dh-Dh/Dh/Dh40Dh1DhQ298Dh2Dh;4Dh 5Dh5Dh6DhD799Dh7Dhf9Dh9Dhi:Dh;DhN<Dh<DhA>Dh>:80DhG?Dh@DhrADhADhVCDhCDh~DDhEDhfFN81=DhGDhgHDhHDhxIDhJDhnKW2=DhKDhMDhNDhNDhODhPDhQDh`RDhR%3Dh{SDhUDh V,DhXQ4DhZDhZDh*[Dh\Dh]Dh]Dh^Dhw_K5=Dh`DhaDh$bDhHcDhXd,DhdDh^fDhfU6=DhgDhiDhiDh@jDhkDh"l%7DhlDhnDhnDh+oDhpDh"qDhqDh@sDhs%8DhctDhuDhTvDhvDhqx,Dh0zDhC{;9Dh{Dhr}Dha~,DhDhnL90=DhqDh`DhDhDhDhDhDhDh"U1=DhDh-DhDhDhDh+DhʍDh͏;2DhDhDh?DhDh,Dh%3DhRDhDh{Dh%Dh^,Dh=Dh45=DhڡDh\DhDh{DhDhiDhDh-DhU6=DhKDhDhxDhDhIDhDhoDhDhM%7DhDhDhDhDhDh%8Dh*DhDh3DhDh1DhDhCDhDh$K9=DhDhBDh̿DhdDhDhKDhDh"Dh[100/113=DhBDhDhBDh%1Dh]DhDhTDhDh9DhDhRDhDh%2DhDhpDhDhDhDha%3DhDhiDhDhDhDh~DhDhmDhK4=DhDh DhDhoDhDhDhDh DhU5=Dh9DhDh@DhDhDh%6Dh7Dh,DhDh&DhDhUDhDhJ%7DhDhUDhDhbDhDhCDhDh<Dh%8DhDhDhDhSDhbDhK9=DhDhDh,Dh{DhLDhDhDhV10=DhDh{DhDh Dh Dh. Dh5 Dh Dh*%1DhDh_DhDhDhDhr%2DhDh]DhDhDhDhtDhDh&_ _You start resting.Dh "2797.5 (148.0)Dh"Z3=89DhE&Dh>(" _HP restored.Dh)Dh*Dh+Dh[.Dhj1,Dh2Dhh3Dh4Dh6Dhd7Dh8Dh:Dh;9=Dh`=Dh>Dh'?Dh?DhZADhADh_BDhCDh%DDhDDh>FDhFDh^GDhHDh4IDhIDh9KDhKDhgLDhMDh NDhNDh,PDhPDh+QDhRDhRDhSDhWUDhUDhjVDhWDh;XDhXDhNZDhZDhw[Dh\Dh7]Dh]Dh._Dh_DhQ`DhaDhbDhbDh+dDhdDh4eDhfDhfDhgDhiDhniDh#jDhkDhkDhlDhmDhWnDhoDhypDhpDhqDhrDhIsDhsDhNuDhuDhdvDhwDh#xDhxDh(zDhzDh{Dh|Dh}Dh}Dh(DhDh6DhDhDhDhDhDh=DhDhDhDhDhlDh*DhDhDhDhDhkDhDhqDhDhDhDh:DhDhNDhDhtDhΗDhDh֘DhRDhDhcDhDhDh۝DhHDhDh=DhDhDhDh DhYDhDhDhڦDhDhDh;DhDhnDhDhzDhDh3DhDhMDhDhDhDh5DhDhWDhDhgDhŷDhDhٸDhBDhDhJDhDhDhýDhDhcDh"DhDhDhDhDh8DhDheDhDhsDhDh#DhDhNDhDhYDhDhDhDhTDhDhyDhDh1DhDhTDhDh^DhDh DhDh&DhDhBDhDhDhDhDh^DhDhDhDhDhDhTDhDhVDhDhgDhDh%DhDh4DhDhzDhDhDhDhDhgDh#DhtDhDh~DhDh6DhDhGDhDhDhfDhDhyDhDhLDhDhaDhDhx Dh Dh Dh  Dh Dh Dh Dh Dh2 Dh Dh\ Dh Dhf Dh Dh- Dh Dh9 Dh DhT Dh Dh Dh Dh Dhh Dh3 Dh Dh Dh Dhn ,Dh Dh{ Dh Dh Dh DhF Dh Dhl Dh Dhx Dh" BDhG$ Dh$ DhJ% Dh& Dh(' Dh( Dh- n 897.5 (99.0) _You start waiting.Dh. .8.5 (100.0)Dh1 Dh3 # _Done waiting.Dh,DhDhDhDh_19.0)DhmDhX ##...###..#,...,,,,.....*,,,, ###..##...##.######......,,,, # ##.#....#.###P#.#.....,,,,,,** ####'#.................##****** ........................#######* ..............................., Dhو`..............................., ...............................,4#.##...........@.............., #####........#.#..##......PPP.., ######.......)...P##...<..P...#* #..# #............#.......##..., Dh`...# #.......#....##..........,,*#......##....#........#..., #..##.......##............#...., .#####.............P......#...#* ######.######......#*###*You climb downwards.DhUDhjDh+/901.0 (2.5Dhm Dh DhS_Level annotation: Kirke _There is a stone staircase leading up here.Dh .##...###..#,...,,,,.....*,,,, .###..##...##.######......,,,, Dh .# ##.#....#.###P#.#.....,,,,,,** .####'#.##******.#*Dh .,.,., Dh] 8.##.##<.,#Dh j.#.#..##......PPP.., Dh .######.......)...P##...<..P...#* ##..# #............#Dh .##...,.# #.......#...##.,,Dh .#*#......##....#.#...,  #DhI #..##.......##......#....,  #.#####.............P......#...#*Dh I #.#.######......#*###*Dh D Dh Dh 42.0 (1.0 _Dh Dh Dht{i.##...###..#,...,,,,.....*,,,, ..###..##...##.######......,,,, ..# ##.#....#.###P#.#.....,,,,,, ..####'#.##******.DhO|s#. >.. #.##.##.<.#.#.#..##......PPP.. #.######.......)...P##...<..P...# .##..# #............#.##....# #.......#....##. Dhx}s#....#*#......##....#.#...#..##.......##......#.... ##.#####.............P......#...##.#.######......#*###DhK<3DhDhԉDh#.##...###..#,...,,,,.....*,,,,.###..##...##.######......,,,,.# ##.#....#.###P#.#.....,,,,,,.####'#.##. .> .#.##.##.< .#.#.#..##......PPP .#.######.......)...P##...<..P... ..##..# #............#.## Dh5@.....# #.......#....##. h#....#*#......##....#.# h###..##.......##......# .##.#####.............P......#... h#.#.######......#*DhpDh!&4DhDhDh{ #...##...###..#,...,,,,.....*,,,, #...###..##...##.######......,,,,.# ##.#....#.###P#.#......####'#.##. P.> #.#.##.##.< #.Dh} #.#.#..##......PPP ..#.######.)...P##...<..P.##..# #......#.## #@.....# #.#....## #h#....#*#......##....#.# #h###..##.##.# #.##.#####.............P......# hh#.#.######......#*Dhׄ Dh &5Dh؊ DhP DhP #...###..##...##.######...... .....# ##.#....#.###P#.# #....####'#.................##*** #...........####..... #P.> ##.#.##.##< ##.########.#..##Dhc PP.#.######.)...P##...<..P. #...##..# #......#.......## ##@.....# ##....##.......  #h#....#*##....##  #h###..#.##.....#.##.#####.............P......# #hh#######.#.######......#* ##..###P##.###.#**#......#*DhW Dh &6Dh DhpDh.....# ##.#....#.###P#.# ##....####'#.................##** ##...........###.... ##P.>  ##.  #..#.##.##<. Dh0O ##.########.#..##P  #..#.######.)...P##...<..  #...##..# #......#.......#  ##@.....# ##....##.......  #h#....#*##....Dh #h###..#.##....#.##.#####.............P......#  #hh########.######......#  ##..###P##.###.#**#......#  #....>.........,,..DhDhN&7Dh DheI ##....####'#.................##* Dhf ##...........##  ...  ##P.> Dhgf ##...... #..#.##.##.<Dhfq ##.########.#..##Dhg #..#.######.)...P##...<.. #...##..# #DhPgz......#....... ##@.....# #Dhgc#....##...... #h#....#*#Dhhp#.... #h###..#.##....DhShs#.##.#####.............P...... #hh#######Dhh#.######...... ##..###P##.###.#**#......Dhh~ #....>.........,,Dh:iG. #P....,,,,,,,,,DhiDhCuDhv&8Dh|DhJ~DhKL ##...........# ... ##P.>.... ##....... #..#.##.##<Dh- ##.########.#..## #..#.######.)...P##...< #...##..# #......#.... ##@.....# ##....##DhΘ #h#....#*##.... #h###..#.##....#.##.#####.............PDhj #hh########.###### ##..###P##.###.#**#Dh  #....>.........,, #P........,,,,,,,,Dhg ##....k{@.,,,,DhEDhs&9DhwDh\DhJ  . ##P.>.... ##....... #..#.##.##DhK < ##.########.#..## #..#.######.)...P##...< #...##..# #......#.... ##@.....# #Dh8L #....## #h#....#*##.... #h###..#.##....DhL #.##.#####.............P #hh########.###### ##..###P##DhrM .###.#**# #....>.........,, #P...Dh(N .....,,,,,,, ##....k....,,,, #........,DhV A{{DhW '10Dh\ Dh^ DhHX  ##P.> ##........ #..#.##.##< ##.#######DhX 6#.#..## #..#.######.)...P## #...##..# #......#.... ##@.....# ##....## #h#....####.... #h###.{#.##....DhgY #.##.#####.............P #hh########.###### ##..###P##.###.#**# #....>.{.......,, #P.........,,,,,,DhY  ##....k..,,,, #......., ##.,DhV[ Dhq] DhMc {...hh   hog (wandering)Dh2d &1Dhh Dhj Dhن ##....#.##.##<#.######.#..##..#.######)...P.##..# .....#.#@...#....## #h#....####....#.##{.##.Dh#.....##.##.#####.......Phh#######.#.#######..###P####.#**....>...h.....,,.P........,,,,#....k. .......,#..... #.P####P.#"Dh6Dhj..{.DhM&2DhDhRDhO  ..#.##.##<#.######.#..##..#.######)...P.##..# .....#.#@...#....## #h#....####....#.DhlQ ##..##.#.....##.##.#####.......Phh#######.#.#######..###P##.#**....>..h......,,........h   hog (wandering).####P.#.......#.P# #####.....###.#,Dh,S DhY R{.DhZ &3Dh_ Dh2a Dh] v ##.########.#..## #..#.######Dh .)...P## #...##..# #...... ##@.....# #Dh >#....## #h#....###Dh f#.... #h###..##.......##....Dh l#.##.#####.......P #hh######Dh \#.###### ##..###P##Dh? ..###.#**#Dh]  #....>.h.Dh| S......,, #P.....Dh Z.,,,,, ##....Dh -,,,, Dh A., ##Dh n.,h   hog (wandering)DhH  #.P####P.#"..., #.P# #####.....###.#,DhjZ*#.##******#$....P#,+,,Dh)DhSDh?{{..hhDh(E====4Dh "Dh$H _The hog squeals angrily. You hear an angry squeal.Dh\ ..#.######)...P.##..# .....#.#@...#....## #h#....###.##..##.Dh8\.##.##{#####.......Phh#######.#.######DhZ\M#..###.###.#**Dhy\....>...h.....,,.P........,,,#Dh\ h   hog....PDh\>*..,,*,,,,#......##,,,,Dh e%{Dhe[=---5DhjDhkI _The hog misses you.Dhl  #...##..# #DhE ...... DhdW  ##@.....# #Dh #....## Dha  #h#.{..####.... Dh Dh!U #h###..##.......##....  Dh`#.##{#####.......P DhW  #hh########.###### DhJ  ##..###.##.###.#**# Dh  #....>...hDh)......,, DhA  #P.......Dh.,,,, Dh-1  ##Dh_,.   Dhe.,   ##Dh ....., Dh-u  #.P####P.#DhL$"...,  Dh #.P# #####.....###.#,  DhE*#.##******#$....P#,+Dh,, Dh)O  *..,,*,,,,#......##,Dhe ,,, DhE  *,,,,,,,,..#.....#*,,,,DhDh R{.Dh B---6DhDh%; _The hog bites you but does no damage.Dh .. You slash the hog! You freeze the hog.  The hog is heavily wounded.Dh3=6 (0.6DhDhQ _The hog closely misses you.Dh\2 * You slash the hog! You freeze the hog. You bite the hog, but do no damage.Dh2ZThe hog is almost dead.The hog bites you.Dh!****@****DhD6 *##***.h.**.@.**...*Dht6[*****Dh.##....h....@............(dazed)DhcX08--7.2Dh7-Mesm DhDhA _Your orb emites a pulse of dizzying energy.Dhy' Dh   Dh`You hit the hog but do no damage. The hog snaps out of its daze.Dh--8Dh} Dh DhI_The hog is almost dead.Dh I  You hit the hog. You freeze the hog.DhW G†Dhҧ --5-8.4 _You kill the hog!Dht DhR r _Your base Conjurations skill increases to level 8!Dh4 Dh5 >M#.#####Dh95 !)...P##DhS5 0...##..# #.Dhn5 .....#.Dh5 S##@.....# #.......#Dh5 ..{..###Dh5 #Dh 6 > #h###..##.##......Dh%6 #.##.#####Dh@6 .......PDhZ6 $hh#######Dhs6 .#####Dh6 6#..###.##Dh6 ###.#**#Dh7 ....>.....P#,,,.  Dh`7 U##....................,.....Dh= L{.Dh= i9=-9.4 (1.0 _Dh B Dh"D  DhFD b_You see here a hog corpse.DhZO  #..#.######.)...P##   #...##..# #......#   ##@.....# #.......#....##   #h#{...###......##....#   #h###..##.......##   ##.##.#####..P   #hh#######.......#.######   ##..###.##.###.#**#  Dh  #....>..@†.,,   #P.   ##.   #.,  Dh  ##......,   #.P####P.#.."...,  DhWm #.P# #####.###.#,   *#.##******#$.P#,+,,   *..,,*,,,,#......##,,,,Dh7.DhG-20 _DhDh*Dh O  #..#.######Dhp.)...P  #...##..# #.#Dhj  ##@.....# #.......#.... DhD #h#....###......##....# Dh| #h###..##.......##  ##.##.#####....Dhn  #hh#######.......#.  ##..###.##Dh.###.#**Dhi<  #....>.@.†.,,  #P.  ##.Dhy  #.,  ##Dh., Dh: #.P####P.#..."...,  #.P# #####..###.#,  *#.##******#$Dh}..P#,+,,   *..,,*,,,,#......##,,,,Dh%{Dh%1DhDh" Dh? aM#.#######.#.#..#.#####)...P...##.##@.....# .{...#### #h###..##.......###.##.#####.............DhZ? #hh#######.......#.#######..###@##.......###.#**....>...†P#Dh? `,  #.....................,#.Dh? ..DhG c{{.#{DhI ^10=2DhoM DhO Dh4HDh>IDhQDh(TDhH& ..#.######)...P.##..# .....#@{{.# #h#....###DhkI##{.##..##.##.#####........hh#######.......#.#######..###.##.......###.#**#....>.@.†............,,P........#.DhI #...  *..,,*,,,,#......##,,,,Dh|Qt{#...{.DhfR%3Dh.WDhXDh  #...##..# #......  ##@{{...# ##....  #{#...{####....  #h###..DhZ .##.... ##.##.#####.......  #..#######.......#.####  ##..###.##.......###.#*  #....>...†......,Dh ]  #P....@...  ##.  .  ##.,  #.P####P.#"...,  #.P# #####.....###.#,Dho   *#.##******#$....P#,+,,   *..,,*,,,,#......##,,,,Dh    *,,,,,,,,..#.....#*,,,, Dh6*M{###{DhA+-14Dh/Dhs1Dh A p  #...##..# #DhaA  ##@{{...# #.# DhA  #{#...{###......##  #{###{.##DhA .##Dh B N  ##.##.#####..Dh=B  #..#######.......#.  ##..###.##DhqB .###.#DhB  #....>...†.DhB 0  #PDhC C.  ##Dh3C B.  #DhdC C.  ##DhC . DhC  #.P####P.#."... DhSD  #.P# #####.....###.#DhD  *#.##******#$....P#,+  *..,,*,,,,#......##DhD ?  *,..#.....#*DhD DhHH DhQ B.###.@Dh]Q |@   KirkeDhQ DhR %5DhZ Dh*] Dh ?M#.#####)...##.##@{{...# .#{#...{###Dh"  #.###..##.###@##.#####.............#######.......#.##Dha V#..###.#####.#Dh :..†Dh 2P#.Dh  Dh2 D##....................Dhd Dh N.. Dh Dh s.#.{..{.Dh @@   KirkeDh! Dh&" %6Dh' Dhm)  Dh) ]_There is a stone staircase leading down here.Dha  #..#.######.)Dh  #...##..# #  ##@{{...# #Dh%.# Dh_ #.#.{..###......## DhY #.###{.##Dh .##Dh;L  ##.##.#####Dhy  #.@#######.#.Dha^  ##..###.##Dh.###.Dh  #...@>...†  #PDh7:  ##DhW9  #Dhy:  ##Dh Dhn #.P####P.#Dh-." Dh #.P# #####.....###.  *#.##******#$....P#,+DhA  *..,,*,,,,#......##DhDhDha..{.@DhDh427 _DhDhwDh 7.Dh  4=8.0 (0.6Dh$! Dh%" , _You barely miss Kirke.DhL{.Dh,%6DhDh! DhLC_You closely miss Kirke. Kirke misses you.DhoDhCr {{.You slash Kirke! You freeze Kirke.DhnD/=9.2DhHDhJ/ _Kirke is lightly wounded.Dh' DhДe{#.{.{ DhYou slash Kirke! You freeze Kirke.  Kirke is moderately wounded.Dh--8Dh Dh Dh3_Kirke hits you.Dhc/ .#..{.  Kirke is moderately wounded. _Kirke hits youDh/ E.  You slice Kirke!! You freeze Kirke. You bite Kirke.  Dh/ oKirke is heavily wounded.  You hear an angry squeal. Dh/  Kirke misses you.Dh 0 Dh[1 1==30.4Dh< E _You hear an angry squeal.Dh v {.You slash Kirke! You freeze Kirke.Dhz /-1.0Dh Dh. Y _Kirke is heavily wounded.Dh>>_  You slash Kirke! You freeze Kirke. Your bite misses Kirke.Dh? {..Dhv8h Dhh   hog  Kirke is severely wounded.Dh ?-6DhDh$ DhaD_Kirke completely misses you.DhhSG  You slash Kirke! You freeze Kirke.Dh`d..hDhaU3=2.2Dh.jDhnZ _Kirke is severely wounded.Dhp  You hit Kirke. You freeze Kirke. Your bite misses Kirke.  Kirke is almost dead.Dh8*Dh϶Oracular Sky {rPois, Melee, Sorc}, ring of wizardry, cursed ring of Supernal  Gnosis {Will+, Melee, Self}, cursed orb "Prescient Trepidation" {Mesmerism,  Elem, Fort} and cursed +0 cloak of the Mantic Anxiety {Range, Elem} meld into  your body.  The cursed +6 demon blade "Sidereal Prison" {freeze, Melee, Bglg} stops  glowing.DhFDh R{.hhDhSf08/108=28/28Dh.T DhT7=DhT 8Dh UT-) Teeth3 boomerangsDhUEPig -Mesm Dh^Dhg= _You no longer feel resistant to poison.DhV  You barely miss Kirke.  Kirke is almost dead.DhY:*Dh+t  Kirke gestures at you while chanting.DhDhh.{.hhDh,3.5 (0.7Dh$Dh޿8 _You feel a momentary urge to oink.Dh&  You barely miss Kirke.  Kirke is almost dead.Dh`) 8*Dh j  Kirke casts a spell at you.Dhƅ |{.{hDh7 b98/108 ---4.3 (0.8Dh* Dhz K _You feel a momentary urge to oink. The hog bites you!Dh6` #..#.######.). #...##..# #. ##@{{...# #.#. Dh6#.#{...###......##. #.###..##.##. ##.##{#####.Dh7q #..#######.#.#Dh77 ##.@###.##.###.#Dh[7e #..h.h...†. #P. ##. #.Dh7 ##. #.P####P.#.".Dh7 #.P# #####.....###.#Dh7 *#.##******#$....P#,+, *..,,*,,,,#......##,Dhu>`.#{.DhO?p9=-----5.0 (0.7DhCDhE DhEU_There is a stone staircase leading down here.Dh  #..#.######.)...P #...##..# #. ##@{{...# #.#. #.#....###......##. #.###{.##.DhM W##. ##.##.#####. #..#######.......#.# ##.@###.##.###.#*Dh} ) #..h.>h..†., #P.Dh , ##., #.Dh M, ##.Dh , #.P####P.#."..., Dh* #.P# #####.....###.#, *#.##******#$....P#,+,DhM W *..,,*,,,,#......##,Dh Dhg Dh3 ^{.{.Dh^ 9@hDhW H---7 _Dh Dh2 DhCT #..#.######.)...P# #...##..# #.# ##@{{...# #.#....#DhD #{#....###......##....# DhTDB#.###.{##.##.DhD ##.##.#####.... #..#######.......#.#DhD ##..###.##.###.#*Dh@E #..@h>.h.†.,Dh~EM #P.,DhEM ##.,DhEc #., DhFF ##.DhF #.P####P.#."...,  DhF#.P# #####.....###.#, DhF *#.##******#$.. Dh,G DhIDhW .{###{.k.hDhWk   lindwurm (summoned)h   hog  Kirke casts a spell.DhXDhX1===6.4DhI^Dhe/ _Kirke summons a lindwurm!Dh<] #..#.######.)...P#Dh<Y #...##..# #.Dh<#.Dh= ##@{{...# #.......#....#Dh>= DhY=<#.#....###......##....#.Dhv= Dh=w#{###{.##.......##.Dh=W ##.##.#####....PDh >h #..#######.......#.#Dh'> ##.k###.##.DhB>###.#**#Dh> #..@.h..h†.,,.Dh>W #P.,Dh>E ##.Dh ?,Dh5?: #.Dhi?X,  ##.Dh?' Dh?b#.P####P.#.Dh?-"..., Dh? Dh@#.P# #####.....###.#, Dhp@ *#.##******#$....P#,+,, DhEBDh M{.>h---7.1DhPDhQDh _ #..#.######.)...P##.  DhR x #...##..# #......#.  Dh  ##@{{...# #.......#....##.   Dh$ #.#..{.###......##....#.   #{###..##.......##.   ##.##.#####..Dh P.   #..#######.......#.######.  Dh o ##.k###.##.###.#**#.   #..@.>h..h.,,.  DhH  #P.,   ##.Dhl B,   #.Dh D,  ##.Dh & Dh #.P####P.#."...,  Dh` #.P# #####.....###.#, Dh  *#.##******#$....P#,+,, Dh Dh Dh Dh .{..k>.hDh  C@ Dh 100/108=---8Dh Dhe p _You see here a hog corpse.Dhx ##.#######..#.#..##. #..#.######.......)...P# Dhyx#...##..# #......#.. Dhky##@{{...# #.....# Dhy`#.#....###......##....# Dhz#{###.{##.......##. Dh;z$##.##.#####Dhaz3......P. Dhz.#..#######.Dhz##.######.Dhz> ##..###.##Dhz###.#**#Dh{ Dh;{#...k>.h.†Dh_{,,...Dh{P #P..@Dh{5, Dh{#,,,,Dh| DhX|?#......, Dh|Q##............., Dh| Dh|#.P####P.#......."...,  Dh}#.P# #####.....###.#, DhA}J *#.##******#$....P#,+Dhg}",,DhDhL.hDhX:*Dhc (invisible)Kirke gestures wildly while chanting.DhDh`{..k@DhK/=8.5DhJDh Dh1_Kirke flickers and vanishes for a moment.DhUGf#..#.##.##...<....##.#######..DhGG#.#..##.#..#.######.DhG )...P#Dh=HR#...##..# #.....#..DhH##@{{...# #.....#DhHE#.#....###......##....#Dh"I{{###{.##.......##.DhZI=##.##.####......P.DhIH#..#######.#.######.DhI$##..###.##.DhJK###.#**##....k..h†DhwJD,,....#P..@.,,,,,,#,DhJ5,,,#.., DhJh   hog##..........Dh$K...,#.P####P.#......."...,#.P# #####.....###.#,DhLDhtSs.{.hDhT/-9.2DhYDh[Dhx##..........#..#.##.##...<....Dhl##.#######..#.#..##.#..#.######.Dh9)...P##...<Dh%\#...##..# #.....#..Dh##@{{...# #.....#Dh#.#....###Dh##....#{###.{##.......##Dh.##.##.DhG......P.#..#######.Dhx\#.######.##..###.##.Dh###.#**##....k...h,,.....#P..@..Dh,,,,,,,Dh #Dh,,,,#..DhZH..,##..........Dh....,Dh3#.P####P.#......."...Dh!,Dh\DhS'#hDhz' †Dh)?-9Dhe1Dh!3Dh@ A##P.>##..........#..#.##.##...<....##.#######..#.#..##.....#..#.######.DhA 1)...P##...<#...##..# #.....#..##@{{...# #.....##.#....##DhIA ##....#{###.{##...h...##.......##.##.####DhtA ......P.#..#######.......#.######.##..###.##hDhA ]###.#**##....k...†DhA N...,,......#P..@....,,,,,,,,#,DhA ,,,#..Dh B a.,##.............,DhD DhFI Rh...Dh.J 0140.6DhQO DhP Dh {#.....##P.>......##..........#..#.##.##...<....##.#######..#.#..##.....#..#.######.Dh ()...P##...<#...##..# #.....#..##@{{...# #.....##.#....#Dh ##....#{###.{##.......##.......##.##.#####.............P.Dh; #..#######.h.....#.######.##..###.##.###.#**##....k...†Dhb R....,,.......#P..@...,,,,,,,,,#..,Dh -,,,#.Dht Dh Rh...Dh '1.3Dh DhI Dh"#### #......... ##P.>......##..........#..#.##.##...<....##.#######..#.#..##......P#..#.######.)...P##...<..P#...##..# #.....#.......###@{{...# #.Dh"....##.#....###....#{###.{##.......##............###.##.#####.h...........P......##..#######.#.######......###..###.##.###.#**###....k...†....,,........#P..@....,,,,,,,,,,#,,,,Dh%Dh=*Rh...Dh+'2.0Dh/Dh01DhS2....####'###***#### ..... #P.> ##.......... #..#.##.##...<..... ##.#######..Dh6#.#..##......P #..#.######.)...P##...<..P. #...##..# #.....#.......## ##@{{...# #.....##.#....###......##....#{###.{##...h...##............#. ##.##.####......P......#. #..#######.Dh@#.######......#* ##..###.##.###.#**##* #....k...†....,,........ #P..@,,,,,,,,,,,DhDh-27DhsDhDh4....####'#.##* ......#.... P.>...Dhr..... ..#.##.##..<...#.#.#..##......P ..#.######.Dh)...P##...<..P. ...##..# #.#.##. #Dh@{{...# #.#....##. Dh k#.#....###......##....#.#. DhE8#{###.{##...h...##.....#. #.##.#####.............P......#. ..#.Dh#.######......#*# #..###.##.###.#**#......#* ....k...†......,,., P..@.,Dh@DhZM.hDh,'3.4DhDhjDhW # ##.#....#.###P#.#.....,,,,,,####'#.##*****....###### .... .>.......DhX .............. .#.##.##....<....... .#######..DhX #.#..##......PPP .#.######.P##...<..P.. ..##..# #.DhX ....#.......## @{{...# #.....##Dh`Y `. .#....#..##....#.. DhY {###.{##....h..##............#. .##........P......#... Dh;Z .#######.......#.######......#*#####.##.......###.#**##*** ...k...†,,........DhZ Dh\ Dhbg Th.Dhh '4.1Dhq DhJv T _You see here a +0 short sword.Dht# ##.#....#.###P#.#.....,,,,,,*####'#.....##*................#........... >.................... Dh4#.##.##.....<..... #.#.#..##......PPP. #.######.)h..P##...<..P...# .##..# #.DhP#.##. {{...# #.#....##.Dh|, #....###....h.##....#.#. Dh###.{##.##............#. ##.#####.............P......#...# #Dh.......#.######......#*# .###.##.......###.#**#......#*k...†.,,.,Dh3DhLDh5Th.Dh,8 _DhDhDheVDhVDh\Dh ^Dh̺ M##..##...##.#####.,,,,  ##.#....#.###P#.#.....,,,,,,####'#......##******......####### .DhL {.. >....... ..................##....<............ #######........#h#..##......PPP.. #.#####)...P##...<..P...# .##Dh .......#.##... {{...# h.#Dh߻ U..., #....#####....#..#Dh# 0#.{##.......##.........#####.............P......#... #####..#.######..Dhe D### .###.#####.#**##****Dh Dh Sh.Dh /35.5Dh Dhi Dh$"##...###..#,...,,,,.....*,,,, ###..##...##.######. # ##.#....#.###P#.#.....,,,,,, .####'###****** Dh"il.#######* .,, ........Dh"l, .##.##..........h<.............., ######..Dh6#`#.#..##......PPP..,Dhy#####.......)...P##...<..P...#* Dh#F##..# #......h.....#.......## {...# #.....##..,, Dh$Y....###....#.Dh?$, l   komodo dragon (wandering)Dh$ {##.......##............#...., h   hog.Dh%........P......#...#* ######.#.######......#*###Dh'Dh)Dh-l.h...Dh/'6.2Dht2Dhu6` _A komodo dragon comes into view.DhT##...###..#,...,,,,.....*,,,, ###..##...##.######......,,,, # ##.#....#.###P#.#.....,,,,,,** ####'#.l.##****** Dh#* , , , ##.##.., .Dhv#.#..##......PPP.., Dh ######.......h...P##...<..P...#* ..# #............#.##..., ...# #.......#..Dh9###......##....#.#..., Dhf.{##.......##......#...., .#####..........Dh+ DhDh3Dh l.h)Dh %9DhDh)a _There is a stone staircase leading up here.Dh-oDhoDh(uDh wDhzwDh}l.h.Dh́a4=7.9 (1.0 _DhDh ### # ### ####.##### # ######.####.#..#...# 3 ##.##..###.#.h.#....#  #P...#..###...#..#.##  ##..####.....###...## ##...# #P....## #..## #.....# #P....####.##..#####..P#P...# ..####.###........##..##...P#.........### ### .....P.P....#.## #.##=DhDh,9.4 (2.5DhDh} _You climb upwards. _There is a stone staircase leading down here.Dh23Dh"DhDh _You start resting.5Pig Dh6Dh{Dh̶DhqDhDhܸ%6DhDhDh 53.4 (4.0 _Your transformation is almost over.Dh=54.4 (5DhDhj _Your orb has recharged its mesmeric power.DhB Dh  Dh6 Dh! Dh% ,Dh& Dh' %7Dh,( Dhl/ nDhA0 Dh7 _ _You start resting.Dh; +8.4 (4Dh; X8=9.4 (5Dh> DhF@ " _HP restored.Dh3 Dh: DhD @60.4 (1  Oracular Sky {rPois, Melee, Sorc}, ring of wizardry, cursed ring of Supernal  Gnosis {Will+, Melee, Self}, cursed orb "Prescient Trepidation" {Mesmerism,  Elem, Fort} and cursed +0 cloak of the Mantic Anxiety {Range, Elem} unmeld from your body.  The cursed +6 demon blade "Sidereal Prison" {freeze, Melee, Bglg} glows with a  cold blue light!DhD 13/113=30/30141.4 (2DhE I) +6 demon blade "Sidereal Prison" {freez3 boomerangsDhG Dh..................l..... #.##.##...........<Dh . #######..#.#..##PPP.. #.######Dh\.)h@hP##...<..P...#..# #Dh......#.......##... {{...# #.......#h...##....... Dh#....###......##....##... ###.{##.......##........Dh2#.#####.......DhvP......#...# ###.######......#*### .###.##Dh.###.#**#......#*** ..k...†......,,........,,,, .@....Dh>.,,,,,,,,, ..,,,,Dh¯DhDh*Dh<.lDh޻B..@hDh 1,,DhG=---8.6 (0.7 _Dh DhDh'X_....... >....... ................ #.##.##.....l.... #######........#.#..##PPP #DhzXa.######.......)..hP##...<..P...# .##..# #........@h..#.......##... {{.DhXV......#....##...., #....###Dh8Y@.#... ###.{##.DhiY0........#..#####DhYB.......P#DhY #####.Dh Z>#.######*## DhFZ9.###.###.#**#.*** .DhZj.k...†.....,,........,,,, .@.....,,,,,,,, .DhZ9. Dh]Dh^Dh[_Dhi]...h@hDhi4,,,,,Dh"kC---9.3DhVvDhR [>....... Dh #.##.##...........l... #####...#.#..##Dh PPP #Dh a.######.......)...P##...<..P...# Dh ".##..# DhA ....h.#.......##... {{.Dh p#@h..##...., #....##Dh y##....#........#... ###.{##.DhH s........#..#####.............P#Dhw T#####.......#.######*## Dh O.###.##.......###.#**#..*** .Dh .k...†............,,........,,,, .@.........,,,,,,,, .Dh' ..DhN 0 Dh Dh Dh Dh^ R<l.Dh Z.hh,,,,,Dhw 0=70.0Dh" Dh t _The hog attacks as it pursues you! The hog closely misses you.Dh.Dh=#.##.##...........< .#######........#.#l.##Dh||PPP .#.######.......)...P##...<..P. Dhx..##..# #............#.......##.. DhV@{{...# #.......#@.h.##....... .#....###......##h...#..Dh#.. {###.{##.......##.... .##.#####.......P......# .##DhV#.######......#*# ..###.##DhP.###.#**#......#*** ...k...†Dh%8......,,..,,,@....DhU .,,,,,,,,, ...DhY .,,,,,,.,,,,,, .P####P.#Dh9"...,DhDhvDh,Dha.lh..Dhc[@h,,,,Dh\S6=-Dh7DhDhDh}#.#.##.##...........<. #.#........#.#..##......PPP .Dh}.#.######.......)..lP##...<..P.##..# #............#.## Dh~ #@{{...# #.......#h...## #.#....###......##@h..#Dh.# #{###.{##.##.# DhgU#.##.#####.P......# .Dh .#Dh.#.######......#* #..###.##.......###.#**#......#Dh\^.k...†............,,. P..@DhX......... #..........,,,,,,Dh\h   hogDh2W...........,,,,,, #Dhz............,,,,,, #.P####P.#."...,,,,,Dh1Dh[Dh=b.hh 2 hogsDh&A-1.4DhvDh:Dh${#.##.##< ##.#######..#.#..##Dh^$PPDh$t.#.######.......)..lP##...<..P. Dh%x#...##..# #............#.......## Dhm%##@{{...# #.......#....##....... Dh% #.#....###......##@h..## Dh &e #{###.{Dh<&G.##h...Dh&W#.##.#####.............P......#.##Dh&*#.######......#* Dh '##..###.##Dh:'6.###.#**#......#*Dhi'"..k...†Dh')......,,Dh' .., Dh$(#P..@....DhT(O......,,,,,,,,, ##........Dh("Dh(?......,,,,,, ##.....Dh).,,,,,, Dht) #.P####P.#......."....  #.P# #####.....###.#Dh)!,Dhx/Dh0DhK;{.Dh'L.@hDhuL@   Kirkehh 2 hogs*,DhLDhAO'2.1DhgDhnDho#.######.#..##PP #..#.######)..lP##...<..P..##..# Dh...{.#.......## ##@{{.#....##.. Dhn #.#....####.h..#.#{###.{##.Dhb#@....#. ##.##.#####.h.....P #DhLY..#######.#.######* ##..###.Dhc##.#** #....k...†........., #Dh*P..@...........,,,,,,,, ##........,,,, DhM.....#...Dh#  #.P####P.#".....Dh #####.....###.#.#, *#.##******#$....P#,+,,Dh DhRA{{Dhh.h   hog**Dh %8Dh?DhjDhR ..#.)..lP##...<..P.. ...##..# #..........{.#.......## #Dh7S @{{...# #.......#..{.#.. #.#....###......##{h..#..# DhS #{###.{##.......##@.....#.. #.##.###DhS h......P#. DhT N..#######.......#.######......#*#.##.Dh4T ###.####......#* ....k...†.........Dh^T $,, P..@......DhT %,,,,,,,, #....DhT 6 ..DhT %  Dh&U T.P####P.#" DhRU C#.P# ####Dh|U Q###.#.# DhU #.##******#$....P#,+..#* ..,,*,,,,#......##,,,,DhSX Dhb .DhKb X{.{hDhb _h   hog,,Dhb **,Dh7d #=Dhgd 3.5Dhl Dhn Dh|#.######.)..lP##...<..P.##..# #..........{.#.##. @{{...# #.......#..{.##. .#....###......##.h..#.#. {###.{##.......##@{.#. .##.#####.......{.....P......#. .#......h#.######......#*# ..###.##.###.####......#*k...†., ..@. .  .,, .P####P.#.". .P# #####.....###.#.#.. .##******#$....P#,+..##. {.{.{,,,4.2DhDh3Dh #.######.)..lP##...<..P...# .##..# #.{.#.##. DhE &{{...# #.......#..{.##., #....###......##.{..#.#. ###.{##.......##@.#. Dh \##.#####......{.{....P......#...# #......h#.######......#*# .###.##.###.####......#*k...†., .Dhc 5@.   Dh HP####P.#.". Dh P# #####.....###.#.#... DhU ##******#$....P#,+..##.. 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Dhx& Dh(Dh.y.{{{.DhV.Rh,,,,,Dh.%,,Dhx/U7=5.6Dho4Dh6Dhg######.)..lP##...<..P...#* ..# #.{.#.##..., Dhah...# #.#..{.##.,, ###......##....#.#..., Dhh`.{##.##.#...., Dhi.#####......{{.....P......#...#* ......{#.######......#*###* Dhi .##.###.####......#***** k...†.h.,,,,, .Dhj-   Dhfj/ P.#.".Dhj  #####.....###.#.#.....Dhk ******#$....P#.+..##....DhKk* DhnDhynDh$x5{..Dhxb@.h,Dhx,**Dh9y@   Kirke,h   hogDhy/**Dhz'6.3Dh,Dh(Dhe .)..lP##...<..P...#* ..# #.{.#.##..., # #.#..{.##.,, ###......##....#.#..., .{##.##.Dh 2#...., #####.....{.{.....P......#...#* .#.######......#*###* .##......@###.####......#***** ...†.h.DhA ,,,,,    #P.#.".#  Dh N#####.....###.#.#.....P #$....P#.+..##....# Dht Dh .{.h,,,*Dht ,***Dh '7.0Dh Dh( Dh .)..lP##...<..P...#* # #.{.#.##..., Dhf # #.#..{.##..........,, ###......##....#........#..., {##.##.Dh ...#...., .....{.P......#...#* .Dh!!j#{######......#*###* DhY!.##......@###.####......#***** †.h.Dh!6,,,,,  Dh!  Dhq"6#.P.#.".#* #####.....###.#.#.....P# Dh"#$....P#.+..##....## DhD%Dh&Dh'Dh 2uh@..h,DhD2,Dhv2***Dh2Lh 2 hogs,Dh2*Dhz4%7DhI=Dh?DhM.)..lP##...<..P...#* # #.{.#.......##..., # #.Dhs!#..{.##..........,, ###......##....#........#..., ##.##............#...., Dh.....{.P......#...#* .Dh{#{######......#*###* ##......h###.####......#***** †.@..h.DhF,,,,,    Dh}?#.# P.#.".#*# .....###.#.#.....P#* Dh   hog#$....P#.+..# DhnDhO .hk,,Dh**k   lindwurm (summoned),Dhh   hog,Kirke gestures wildly while chanting.DhqL===8.4Dh$Dh`(/ _Kirke summons a lindwurm!Dh `..#.#..##......PPP.., #.Dh })..lP##...<..P...#*  #.Dh' r....#.......##...,  #.DhZ U....##...,, Dh `##....#.., Dh `.......##............#...., Dh {.......P......#...#* .DhW #{######......#*###* #......h###.####Dh -#***** Dh X†@...hDh /k,,Dh  DhK >... ...Dh{ <.#.#Dh ~k   lindwurm (summoned) Dhڃ ].#......."..........### Dh Zh   hog Dh9 ###.....###.#.#.....P#** **#$....P#.+..##....##,Dhi !,DhԆ Dh Dh a.@...hDhE ,,Dhz {*@   KirkeDh *k   lindwurm (summoned)Dh t*h   hogDh" (,DhV &--Dh 9.1Dh[ Dh8 DhnH...<...... #.Dhor#.#..##......PPP.., #)..lP##...<..P...#*.....#.##...  .#....##..., #Dh7o##....#.#.......##......Dheof., ##.....{.......PDho....#{##### #h###.#####***** Dho_†@...h.,k....,,Dhpj...........,...DhFp9.## Dhsp.#......."..........###  ###.....###.#.#.....P#***Dhx%{Dhy@--8Dh1DhDh]M.....<...... #Dh.#.#..##......PPP.., #)..lP##...<..P...#*.....#.##...  Dh.#....##..., ###.#.......##......DhK., ##.....{.......P....#.#####Dhe### #h###.#####***** †Dh@...h{, .........k..............,,,.Dh>..............###DhDh֗{.h.hh   hogDhØ58=Dh!80.5DhϞDhQDhk., ......., ##....<..............,.#.#..##......PPP.., ###)..lP##...<..P...#* # #......#.Dh##..., # #.......#....##....,, ###......##....#..#...,..##......#...., ###.....{.......P......#...#* ##.......#.######......#*###* ##Dh1h###.#####***** .†.@.{.h.h.,,,,k.......,,,....,DhZ............, ....#.##*DhDhDh l{####h.l   komodo dragonDhpNh   hogDhA'1.2DhDhDhHj.,..........., .##Dh?I8.....<......,#.#.#..##......PPP..,#.)...P##...<..P...#* .# #DhtI...#.......##..., .# #.#....##.,, .###......##....#.#..., DhI^{##.##.#....,DhIT#......l......P......#...#*#.#.######......#*###* .##......h###{####h.....#***** .DhJ.†.@.{.h.....,,,,.k........,,,Dh@JL.........,....., .#.##*DhlJDhLDhMDh2NDhUh.lh.####.{.{{h 2 hogs (1 wandering)DhV%9Dh\Dh^Dh.X.,...................., ...h.................., #.##....<..............,.#.#..##......PPP.., #####Dh )...P##...<..P...#* ..# #............#.......##..., ..# #.......#....##..........,, ..###......##...h#........#..., .{..##......#....,##.......l.....P......#...#* ####.......#.######h.....#*###* #.##......h###.#####*****Dhm †.{.{{h....,,,,k.......,,,.......,.....,DhDh1Dh.hh..{{.{Dh='2.6DhDhDh- _#######*...... Dh :..........Dh Kh..<.......Dh #.#..##......PPP.., ####)...P##...<..P...#*........#.##... .#Dh ..., ..###Dh` $#........# DhӸ d.{##.......##............#....,Dh( y#.......l.....Ph.....#... ##Dhy V.#.######......#*### Dhʹ #.##......h###.####......#*****†Dh .{{.{.......Dhj ,Dh rh   hog (kDh ....,,,DhX Dh Dhݾ Dh .h{.lDh C=3.3DhH Dh Dh@###'###****** .....#######*........... .........Dh@.....<.......#h#..##......PPP.., ####)...P##...<..P...#*.......h#.##... #.......DhA#..., ..####..# .{##.##.....{..,#........l....Ph... #DhAw#..#.######..### #.##......h###.####......#*****†.{{.{..........,,,,k,,,DhGCDhCDhIz.hl...DhJ'4.0DhODhPDh:cP  You hit the plant. The plant begins to die.Dh{dDheDhqsl.hh.Dhrl 2 komodo dragons (1 wandering)hh 2 hogsDhqr2=8 (0.8DhwDhy3 _The plant is lightly damaged.Dh}`  The komodo dragon hisses angrily.  You hit the plant.DhDhDhB  The plant is lightly damaged.Dh+.hl....   komodo dragonDhAV2--5.6DhDh Dh"_The hog bites you.Dh  ##.#....#.###P#.#.....,,,,,,** ####'#...##*****.....#######*Dha!.l....,......., .......................,.##...........<..............,Dh.#.#..##......PPP.., ######)..hP##...<..P...#* #..# #Dhť....h.###...,.# #.......#...h##Dh....,, ...###......##..l.#..#..., #Dh&.{...##............#...., .#####.............Ph.....#...#*Dhjl 2 komodo dragons####.......#.######......#*###* ##.##h###.####Dh#***** k...†..{{.{.,,,,DhDhDhr.ll.DhW,6.3 (0.7DhBDhI _The hog misses you.Dh% R##..##...##.#####.,,,, Dh3& + ##.#....#.###P#.#.....,,,,,,** ####'#.....##****** .#######*..Dhi& ~..........l.... .........................Dh& ...<....................#.#h.##......PPP.., #####Dh' )...P##...<..P...#* #...h.#.##... Dh=' .#..lh##..., ...###......#.# Dhn' #.{##.......##........, .#####.............PhDh' B...#.#.######Dh' N### ##.##h###.#####*****Dhh) DhP* Dh0 Nh.hDh0 /.Dh1 /-7.0Dh7 Dh9 Dh6 =...###..#,...,,,,.....* ###..##...##.#####.,,,,  ##.#....#.###P#.#.....,,,,,,** Dh7 ####'###****** #######*.l .....Dh}7 d.........h............Dh7 f.#.#..##......PPP.., #Dh.8 #####.......)..hP##...<..P...#* #........h#.Dh8 (##... Dh8 .#..l.##..., ...####Dh-9 l.# #.{##.##.......Dh9 ?., .#####.......Ph...Dh: 6#.#.#####Dh< Dh)= Dh= Dhn? DhH .lh.hl.DhI \0--=7DhN DhQ _The hog attacks as it pursues you! The hog bites you. _There is a stone staircase leading up here.Dh3DhDhDh#DhDhSDh.lhl.Dh,8.7 (1.0DhKDh  ### # ### ####.##### # ######.####.#..#...# 3 ##.##..###.#.h.#....#  #P...#..###.h.#..#.##  ##..####.....###...## ##...# #P....## #..## #.....# #P....####.##..#####..P#P...#h   hog Dh..####.###........##..##...P#.........### ### .....P.P....#.## #.## _The hog barely misses you.DhDhu=1-90.2 (2.5DhzDh|} _You climb upwards. _There is a stone staircase leading down here.Dh8  ### # ### ####.##### # #.#..#...# # #.h.#....#  Dh #.h.#..#.## # ....###...##  #P....## #..##  #P.... ##..Dh z #.. #.. ###  #.## DhBH ###  ### ####.#####  #.#..#...#  DhH#.h.#....#  #.h.#..#.##  DhIo....###...## DhHI #P....## #..## DhIt #P....##..DhIk #..DhI>#.. Dh:J DhwNDhO7-DhSDhUZ _A hog is nearby!Dh~ ) Dh _### # ### ####.##### # #.#..#...# #Dh A #.h.#....#  DhU J#.h.#..#.## # Dh >....###...##  #P....## #..## Dh ) #P.... ##..Dh  #..Dh? D #.. ###  #.## Dhy Dh` ###  ### ####.#####  #.#..#...#  #.h.#....#  Dhga#.h.#..#.##  ....###...##  #P....## #..##  #P....##.. #..#.. Dha Dh.eDheDhhDhTjZ _A hog is nearby!Dhg ### # ### ####.##### # #.#..#...# # #.h.#....#  #.h.#..#.## # ....###...##  #P....## #..##  #P.... ##.. #..Dh˒Z #.. ###  #.## Dh' ###  ### ####.#####  Dhb(#.#..#...#  #.h.#....#  Dh( #.h.#..#.##  ....###...## Dh) #P....## #..##  #P....##..Dh) #..#.. Dh(* Dh70Dh0Dh6Dh9 DhG:L_A hog is nearby!DhW? z###  ### ####.#####  ######.####.#..#...#  ##.##..###.#.>h#....# #P...#..###.h.#..#.##  ##..####.....###...## ...# #P....## #..## Dh? .....# #P....####.###..#####..P#P...# ####.###........####...P#.. DhqA DhD Lh.DhFE 19 (0.7 _DhQH DhI DhE 7 ###Dh  ### ####.#####  #.#..#...#  #.hh#....#  #...#..#.##  Dh k.....###...##  #P....## #..##  #P....####.## #.Dh .#.Dhm J#### ###  #.## Dh=b ### ### ####.#####  #.#..#...#  #.hh#....#  #...#..#.##  .....###...## Dhc #P....## #..##  #P....####.###..#.##  Dhtf3DhiDh"lZ _A hog is nearby!Dha ### ### ####.#####  #.#..#...#  #.hh#....#  #...#..#.## Dhϛ .....###...##  #P....## #..##  #P....####.## #..#.#### ###  #.## Dh, ### ### ####.##### DhJ,~ #.#..#...#  Dh,o#.hh#....#  #...#..#.##  .....###...## Dh,E #P....## #..##  #P....####.###..#.Dh,S##  Dh"0Dh0Dh3Dhm5Z _A hog is nearby!Dh###### ####.###########.####.#..#...#  ##.##..###.#.h.#....#  #P.....#h.#.## ##..####.....###...## Dh-#...# #P....## #..## ....# #P....####.## #..#####..P#P...# ####.###........## ...P#.........### ###........P.P....#.## #.##...#.. ##..#DhDhG>hDh.1.6 _DhDhDh ### ### ####.##### ######.####.#..#...#  ##.##..###.#.>h#....#  #P.....#..#.##  #..####.....###.h.## Dh  ...# #P....## #..##  ...# #P....####.##  #..#####..P#P...#  ###.###........##  ...P#.........### ### .........P.P....#.## #. ##...#......#.# ##..#  #...P#.####...#  Dh Dhl L.hDh '2.3DhL Dh DhDQA hog is nearby! _DhE You hit the hog but do no damage.  Your transformation is almost over.DheG=2=3.1 (0.8DhG+Pig DhLDhNQ _The hog closely misses you.Dh&  Dh3You bite the hog!  The hog is lightly wounded.DhH%9DhIDhN; _The hog closely misses you.DhDh!( Dh@"? You hit the hog.  Dhw"HThe hog is moderately wounded.Dh$'4.7Dh)0Dhb2T _The hog completely misses you.DhՂ o  You hit the hog.  The hog is moderately wounded.Dh+ Dhۃ /35.5Dhڇ Dh P _The hog barely misses you.Dhf   You hit the hog.  The hog is heavily wounded.6.2 (0.7 _The hog misses you.Dh#&  Dh&$rYou closely miss the hog.The hog is moderately wounded.Dh$a95/108 -=9Dh'Dh)( _The hog bites you!Dh[`  You bite the hog!Dhr]'7.6Dh@cDh%g DhmgN_The hog is severely wounded.Dh(:  DhoYou bite the hog!  The hog is almost dead.Dh#6Dh'7-8.4 (0.8DhDhQ DhJ_The hog barely misses you.Dh=  You hit the hog.  DheAThe hog is almost dead.Dh4-9.1 (0.7Dh#Dh&P _The hog barely misses you.Dh9  You completely miss the hog.The hog is almost dead.Dh׎ G2--Dh~ #9 (0.8Dh_ Dh ( _The hog bites you.Dh$  You hit the hog but do no damage.The hog is almost dead.Dh Dh X3-5000.7Dh{ Dh  Dh ;_The hog misses you.Dhg[5  You hit the hog.DheW†@DhSezOracular Sky {rPois, Melee, Sorc}, ring of wizardry, cursed ring of Supernal Dhe Gnosis {Will+, Melee, Self}, cursed orb "Prescient Trepidation" {Mesmerism,  Elem, Fort} and cursed +0 cloak of the Mantic Anxiety {Range, Elem} unmeld fromyour body. Dhef The cursed +6 demon blade "Sidereal Prison" {freeze, Melee, Bglg} glows with a  cold blue light!Dh j57/11330/30DhMjv1641.4 (0.7I) +6 demon blade "Sidereal Prison" {freezDhjC3 boomerangsDhknDhZp3 _You feel resistant to poison.Dh: ###   DhI;### ####.#####  ######.####.#..#...#  ##.##.>.#....# Dh;\ #P...#..###...#@.#.## ##..####.....###...## #...# #P....## #..##Dh< ....# #P....####.## .#..#####..P#P...###.###........####...P#.........### ###Dh<.....P.P....#.## #.##.##...#.# ##..#Dh@Dh[A=8-2.4 (1.0DhDDh\Gp _You see here a hog corpse.DhKDh[LDhMMDhODhW9=DhaXDh%ZDhZDhZDha\Dh\[100/113=Dh]Dh _Dh_Dh`DhzaDh/b%1DhbDhodDhdDhHeDhfDhgDhgDhWiDhi%2DhkjDhkDhlDhlDhCnDhn%3DhkoDhpDhpDhqDh`sDhsDhmtDhuDh7v#4Dhwv(=DhvDhxDhjyDhyDh{Dh{Dhm|Dh~Dhg~U5=DhADhDhˀDhpDh$Dh%6Dh+DhDhޅDhDhmDh DhωDhDhP%7DhDhߎDh`DhDhDhDhǒDhDh"%8DhەDhDhDhDhXDhK9=DhDhDhcDhDhDhDhDhDh\V10=DhDhDhDhDhDh/Dh٧DhlDh)%1DhDh;DhDh-DhDhl%2Dh1DhDhDh3DhĴDhDh˵Dh7 - Dh7Q_You start resting.DhӾ041.4 (39.0)DhZ3=2.4 (40DhDh" _HP restored.Dh) j ###### ####.###########.####.#..#...##.##..###.#.>.#....#P...#..###...#†.#.## ##..####.....###@..## ...# #P....## #..## .##.## .... ......#...P#.......#####...#DhB Dh; #3.4 (1Dhz .0)Dh DhFDh? Dh+p###### ####.#####DhRK######.####.#..#...DhK##.##..###.#.>.#...DhhP...#..###...#†.#.# DhϹd##..####.....###...## Dh ...# #P....## #@.## .DhHA##.## DhkN#..#####..P#P...# Dh..DhƺGP.#.Dh#.... DhC..##...#.P.##.......##.#P..#DhDh&4DhDh DhQDhDhDhDhJBDhI DhC Dh 9=Dh!DhDhRDhDhDhDhDh{DhODh(!Dh#Dh_$Dh%Dh)Dh+Dh+Dh-Dhp0DhC2Dh2Dh4Dh6Dh8DhZ9Dh:Dh =Dh>Dh9?Dhb@DhBDhDDhDDh'FDhRHDh5JDhJDhKDhMDhODh PDhGQDhXSDh&UDh_UDhVDhcXDhZ,Dh_BDh`Dh$..###...........##...#......#.# ..###...........#...P#.......#### ......#P.#..##...#.P.##.......##. ......##.#......#.........P#..... ..#....####.........#....PP####.. ...#....##........###.P.#####P... ..P##..###.#......##.##..##...... ........#..##.....#.###...........#.....###..@................595.0) ##..#.....## #........P#......... ##.#.....## #.....P####..............### #......##........... ....#..# ####.###....##......... .#######♣♣♣.....#####.........<..  ## #♣.♣.♣...#..####.#...........  ###♣#...♣♣♣..#...#.###...........  .♣.♣.♣♣♣.....####DhŅ[32m<.P...##........  _There is a stone staircase leading down here.DhSDhDh\DhDh960.0) _DhDhH% Dho .#.###P#.#.....,,,,,,** .......##****** ...........#######* ....Dh........, ......................, Dh7.......l............., .......<.............., #.#hh##......PPP.., Dh4 Dh......)...P##...@..P...#* .........l.#.......##..., Dh%......#....##..........,, .....##....#........#...,DhYg.##............#....,Dh...........P......#...#* l   komodo dragon .....#.######......#*###*Dh&...h###.####......#***** .......{{.{..........,,,,You climb downwards.DhDhDhDhDh_W..ll.Dhol 2 komodo dragonsDh)-1.9 (2.5DhЅDh DhԈ_Level annotation: Kirke _There is a stone staircase leading up here.Dhh #.###P#.#.....,,,,,,** ##****** #   l. l. #.#h.##......PPP... Dhh A)...P##...<@.P...#* l.#.##.... #....##...,P Dhi M##....#.#...Dh(i ,##....#..Dh]i P......#...##    komodo dragonDhi #.######......#*###* Dhi Dhm Dhs Z**,,.lDhs +,,,,Dhs ,,,Dht ,,Dh#t ,,,DhAt Dhsu 42.9 (1.0 _Dhz Dh| Dhep ?#.###P#.#.....,,,,,,*** ##****** #   l. l. Dhp \#.#h.##......PPP.... )...P##...<.@P...#*, l.#.##..... #....##.Dhq ....P. ##....#.#...,.##.#.....,Dhcq P......#...##, #.######......#####*, Dhq Dht Dh/z 1***,Dhsz f,.,l,,Dhz ,,,,Dhz :,,,,,Dh{ &3Dh Dh Dh%D.............##****** .#########.........,l....l#.#h.##......PPP)...P##...<..P...#*,...l.#......@##.....#....##Dh]D.....P#.#.....#............P..##.DhDG#.##########*h###.###DhD****...{{.{....,,,,k....,,,DhFDh#m2---7--3.6 (0.7Dh'Dh(Q _You kill the komodo dragon!Dh.#**,,................,,...............,,..............,,Dh.l................,,.,.#.#h.##......PPP.......,.)...P##...<..P...##....,.l.#.##.,.#....##......@....P...., ..##....#Dh,9.#., ..##Dhp:.#...,Dh.P......#...##...., ..#.######......#####*,DhI.., .h###.####......#*****,,..,Dhg.{{.{..........,.,Dh+.k.....Dh6, .,Dh DhV---4.6 (1.0DhiDhz _You see here a komodo dragon corpse.Dh .#**,,..........,,..........,,..........,,.l........,,.,.#.#h.##......PPP.......,.)...P##...<..P...##....,.l.#.##.,Dh .#....##.....@†....P....,.##....#.#.,.##.#.........,.P......#...##....,.#.######......#####*,..., ..h###.####......#*****,,..,.{{.{.Dh6 z..,.,.k..., .,Dh Dh F-5 _Dh Dh Dhe3DhDhDh/;3DhDhTDhDhGDhشK4=Dh1Dh<DhDh DhaDhڽDh DhDhW?5=DhzDhDhDh Dh\DhDhDhwDh*Dh%6DhDhDhDhDhDh%7Dh DhDhDhFDhvDh(- 87DhN=2.0) _You start resting.Dh68.6 (13DhDhj _Your orb has recharged its mesmeric power.DhDhDhDhDh;8DhtDhDh;DhDhEDhzDhDh*K9=Dh}DhmDhDhDhf Dh V10=Dh DhDh Dh?Dh~DhDhDhWDh%1DhDhDhDhDhDh%2Dh Dh"Dh #Dh $Dh='Dh'Dh(Dh>.$ Dhb.;_You start resting.Dh\3(101Dh4Z3=2.6 (14Dh>8Dh9" _HP restored.Dh$hN.#**,,....,,Dhh.....,,......,,.l......,,.,.#.#h.##......PPP.......,Dhh.)...P##...<..P...##....,.l.#.##Dh^i.,.#....##....@.†....P....,.##....#Dhi9.#.,.##Dh:j.#.........,.P......#...##Dhjh....,.#.######......#####*,..., Dhk...h###.####......#*****,,..,.{{.{DhzkN...,., .....k....Dhl>.., .,DhWlDhwDhx13.0)DhDhēDhg.#**,,.,,.,,..,,.l..,,.,Dh".#.#h.##......PPP.......,.)...P##...<..P...##....,.l.#.##.,DhI.#....##...@..†....P....,.##....#Dhu.#.,.##.#.........,Dhx...P......#...##....,Dh\.#.######......#####*,..., DhP....h###.####......#*****,,.., Dh .{{.{...Dh[V,.,.k......, .,Dh|DhkDh,&4DhDhkDho {.#**,,..,,...,,...,,.l...,,.,Dh_p .#.#h.##......PPP.,.)...P##...<..P...##....,.l.#.##Dhp .,.#....##..@...†....P....,Dhq 2.##....#.#DhFq P.,.##.#.,Dhq l.P......#...##....,Dhq H.#.######......#####*,..., Dh)r .....h###.####......#*****,,.., .{{.{...Dhar ,., .k....Dhr 5., .Dhr ,Dhz Dh{ &5Dhk Dh́ Dh# [.#**,,...,,...,,.Dh J.,,.l...,,.,.#.#h.##......PPPDh f., #.)...P##...<..P...##...., Dh[ H#.l.#.##., Dh #.#....##.@....†....P...., Dh 8#......##....#.#DhE P.,.##...#., Dh d#.P......#...##....,.#.Dh E######......#####*,..., DhV ......h###.####......#*****,,.., .{{.{...Dh ,,.,.k......Dh ", .Dh ,Dh# Dh} B=6Dh. Dh DhV6.#**,,..Dh.W.,,...,,...,, #.l...,,., #.#.#h.##......PPP., ##DhWv.)...P##...<..P...##....,  #.l.#.##.,  #.#....##@.....†....P...., ##......##....#DhX .#., #.##....#., ##......P......#...##...., #.#.######......#####*,..., DhX #......h###.####......#*****,,..,  †.{{.{...,., .k......, ., Dhx`Dh8a&7DhgDhhDh!Dh"Dh+Dh.Dh4| ............ #l,,.#.#h.##PPP...... ##Dh|)...P##...<..P...##  ...l.#.......##....Dh}m#....##......†....P #Dh=}]##....#.@......#.... #.Dhp}#.....Dh},#.#Dh}`.l.....P...##Dh+~1.Dh\~l   komodo dragon (wandering)Dh~.........Dh~_ ........................,DhxDh>.lDhd2...DhЎ&8DhDhHDh  #l,,.#.#h.##PPP...... ##)...P##...<..P...##  ...l.#.......##....#....##......†....P ###....#........#.... #.#.....#. ##.......P...## #.Dh, #l##########*,h###.###*****,, †...{.......,,,,,,, .k.,..Dhi X,#.##*Dh Dh Sl.Dhe &9Dh Dhf Dh c .... ##.l....,,. ##.#.#h.##......PPP.#Dhoc .)...P##...<..P...##.... # #...l.#.......##. # #.#....##......†....P....#......##....#Dhc .#. ##.##.#.#.l.....P......#...##.... ##.#.######......#####*,... ##......h###.####......#*****,,.. Dh-d {.†.{......,..k......Dhbd !.......Dhd ., Dhd #.#.##*Dhf Dhl al..Dhm '10DhLs Dht Dh6 ............ .##.....<......,,#.#.#..##......PPP#.)....##...<..P...## .# #...#.......## .# #.#....##......†....P .###......##....#Dh .# {##.##l.##.P......#...###.#.######......#####*, .##......h###.####......#*****,, ..†Dh u...,.k......................, Dh +.#.##*Dh Dh g.llDh .=1Dh Dh 7 _The komodo dragon hisses angrily.Dh8nu............... #.##.....<........#Dhwn.#.#..##......PPP#.)....##...<..P...## .Dhn.# #............#.......## ..# #Dhn.#....##......†....P ..###......##....#.# Dhn).{##DhoX.##.l.##Dh"oO.P......#...###DhBo.#.######......#####*, #.##......h###.####......#*****,,.†Dho.........k......................, .#.##*Dh?rDh>xP.l{Dh y.-2Dh~DhDh? . (slow)You slash the komodo dragon! The komodo dragon seems to slow down.  You freeze the komodo dragon.  You bite the komodo dragon, but do no damage.Dh6==3.3 (0.7DhDh Dh8Z_The komodo dragon is moderately wounded.DhA  You barely miss the komodo dragon. You bite the komodo dragon.  The komodo dragon is moderately wounded.DhB 0-4.0DhE DhvH C _The komodo dragon is no longer moving slowly.Dh 9 *DhF vYou barely miss the komodo dragon.The komodo dragon is moderately wounded.Dh 2The komodo dragon bites you.DhI f***@*DhTI G***Dhm ****..#**l@.**...*DhX ......#..l@......P(dazed)Dh9Y 1--7-Mesm Dh^ Dh_ A _Your orb emites a pulse of dizzying energy.Dh .slow) _Your orb emites a pulse of dizzying energy.  You slash the komodo dragon! The komodo dragon seems to slow down.  Dh6 You freeze the komodo dragon.  The komodo dragon snaps out of its daze.  Your bite misses the komodo dragon. Dhs i The komodo dragon is heavily wounded.Dh K83/113 -------Dh5 D====5.3 (0.6DhDht3 _The komodo dragon bites you!!DhN  You slash the komodo dragon! The komodo dragon seems to slow down.  You freeze the komodo dragon.Dh:4------Dh5==--Dh 9DhDh DhDh"X_The komodo dragon is severely wounded.Dh68  You hit the komodo dragon. The komodo dragon seems to slow down.  You freeze the komodo dragon. Your bite misses the komodo dragon.Dh8Q---6.5Dh-=Dh>a _The komodo dragon is almost dead.Dh_  You slash the komodo dragon! You freeze the komodo dragon.DhגC.Dh;_58-7.1Dh(DhڜQ _You kill the komodo dragon!Dh.#.##.<........#.#.#..##......PPP#.......)....##...<..P...## #..# #............#.......##.# #Dh.#....##......†....P.###......##....#.# #.{##.##..@..# .#####.P......#...###.#.######......#####*, #Dhf#.##......h###.####......#***** k...†........k........... ., .#.##*DhDhb5=-8.1 (1.0DhDhg Dh Dhc Dh Dh ,DhL Dht Dh Dh( Dh U6=Dh Dh Dh DhO Dh Dh DhM Dh Dh^ %7DhO Dhn Dh Dh Dh7 Dh %8Dh Dh] Dh Dh Dh, Dh Dh Dh 8-Dh i 20.0) _You start resting.Dhb >99.1 (11Dh Dhw j _Your orb has recharged its mesmeric power.DhtHDhHDhJDh MDhPO,DhPDhPDhzU,DhUL90=DhVDh YDhdYDhmZDht\Dh\U1=Dh,^Dh`,Dh|bDhdDheDh&fDh~hDhh%2DhiDhlDhxlDhmDhoDho%3DhpDhrDhIsDh^tDhvDhvDh~wDhyDhy%4Dh{DhP},DhDhڀDhDh9DhDh#5Dh(=Dh\Dh=DhDhDhyDh݋U6=DhDhݎDh#Dh*DhWDhDhDhDhW%7DhXDhNDhDhDhDh Dh DhDhV%8DhrDhDhۣDhDhDhN#9Dh(=DhDhɪDhDhDhDhʮDhگDhDhX[100/113=DhʳDhεDh DhUDhPDh%1DhDhDhʾDhտDhDhLDhSDh\Dh%2DhDhxDhDhDh<BDhR;3DhDhDhDh(DhDhK4=Dh1DhDhODhDhDhDhDh)DhkU5=DhDh'DhhDhcDhDhDhIDhYDh%6DhDh(DhiDhDh}7DhDhSDhDhDhkDh%8DhDhDhDhDhDh]DhiDh DhM K9=Dhh Dh DhDh^DhDhV10=DhDhcDhDhDhDh#DhFDhDh/%1DhYDhQ!Dh!Dh"Dh$DhI%%2Dhc&Dh(DhN)DhX*Dh,Dh,Dh .Dh3_ _You start resting.Dh8-91.1 (62DhV9Z3=2.1 (63Dh9=Dh>" _HP restored.Dh?wDhxDh/zDhDhXDhDhƋDhȌDhDhbDh9=DhtDhDhDhkDhDhQDhDhDhVDhDh-DhyDhDh&Dh`DhDhDhDh*DhDhDh&Dh2DhDh۸DhDhYDhDh_DhDh*DhDh&DhZDhDhgDhDhIDhDhDhDhDh{Dh\DhDh DhDh,DhDhDhDhDhFDhDhDhDh-DhDh'DhDhDhDhDh9DhDh~DhDhDhDh3DhDhDh,DhDhBDhDhX ,Dh Dhz Dh Dh'DhDhDh:DhDhlDhDhDhDhDhDhDhR DhM#Dh#Dh$Dhy'Dh'Dh)Dh+Dh+Dh -Dhw/Dh/Dh1Dhw3Dh3Dh4Dh7Dh7DhT9Dh;Dh3<Dhv=Dh?DhZ@DhADhCDhPDDhEDhGDhHDhoIDhKDh LDhNDhQDh9RDhSDhV,DhWDh4YDhYDhZDh&]Dh]Dh^Dhb,DhcDhoeDheDhgDhKjDh,kDhWlDhnDh6oDhrpDhs,DhtDhwDhxDh?yDh{Dh|Dh5}Dh[,DhDh9DhDhDhDh_DhDhDh]DhDh"DhKDhxDhDhDh8Dh!DhDhDh3DhDhDh)DhkDhXDhDhDhDh$DhVDhXDhW,DhDhDhDh)DhDhGDhFDh[DhDhݺDhDhͼDhDhBDhTDhDhDhDhDhDhDhWDhWDhBDhDhDh]DhDhDhDhDhDh'DhtDhoDhbDhDhDhDhDhIDhiDhDhDhDhODhEDhW,DhDhDhDhDhDh*Dh3DhQDhDhDhDh DhDh@DhDhDhDh5DhDhDh=Dh@DhcDhDhDhDhDhDh Dh Dh$ Dh$Dh}DhlDhpDhDhDhh 291.1 (99 _You start waiting.Dh.2.1 (100.0)DhLDh# _Done waiting.DhM...... .##.##...........<..#........#.#..##......PPP .######.......)....##...<..P...## ##..# #............#.......## {...# #.#....##......†....P.###......##....#.# ##.{##.##.@...# Dh#.#####.P......#...###.#.######......#####*#.##......h###.####......#***** .k...†.......... @.kDhI.. ., .#.##*DhDhP13.0)Dh5DhDh{>............ #.##.##...........<..Dh#........#.#..##......PPP #.######.......)....##...<..P... .##..# #Dhϫ......#.## {{...# #Dhh.#....##......†.... DhK^#....###......##....#.#Dh^#.{##.##@...Dh".# ##.#####DhM.P......#...#Dh-.#.######......##### .###.##......h###.####......# .Dh.k...†...... .@......k... Dh)3., .#.##*DhDh&4DhDhDh҄ Dh Dh| Dh Dh3Dh_DhDhޭDh,DhDh.DhuDhDhZDhDhfDh̽DhڿDhkDhDhDhDhDhUDhyDh.DhDhDh DhDhDh<DhNDh&DhDhDhPDhDhYDhDhDhDhDhDhDh'.##.#####.......P# .#######.......#.########## Dhlw..###.##.......###.####......#*** ...k...÷.......................,, ..@............................,, ...............................,, Dh..............................., .....................#.##* .P####P.#.......@...Dh ### * .P# #####.....###.#.#.....P#*** Dh%.##******#$....P#.+..##....##,,, ,,*,,,,#......##,,..#*,,,,***, ,,,,,,,..#.....#*,,....,,  ,*,#,,,,.P#.Dh_,  **.####.....#*,,,,..,,  ******#.....#*,*,,**,, DhB *,*,*,,*,*,,*,,Dh0300.0)Dh,5.1 (11DhDh0 _e - an amulet of wildshapeDhbDhDhDhDhDDh,DhDhpDhDhDhDhnDhDhbDhDhDh!DhDhDhDhkDhDhDh DhZ Dh Dh,DhDhN _You now have 2108 gold pieces (gained 5).DhDhR Dhv!Dh`#Dh*&Dh&Dh'Dh*Dh-Dh.Dh9/Dh2Dh5Dh66DhT7Dh29DhJ<Dh<Dh=DhZ?DhICDhCDhDDhHDhKDh|KDhYLDh,NDh2QDhQDhRDh>UDh XDhqXDh9YDhZDhr^Dh^Dh_DhFaDhcDheDhgDhBhDhiDhjDh| Dh   ##........  #............  ##.................  #..####P.#.. Dh8  #.P# #####.....##  ##.#########......# Dh|  #....#....#......##  #..........#.....#* Dh  #.@..#...........#,23.1 (18  #..####.####.....#* Dh 0 #..#**###**#.....#*  #..#{*,*,*,........  ##..,,,,,,.........Dh{   *#..,,,,,,,........ h   hog (wandering)  *..h>,,,,,,,,,....,  *#...,,,,,,,,,,,,,, Dh V *,,,,,,,,,,,,,,,,Dh Dh@ Dhp Z _A hog is nearby!Dh̉ Z #.... ##.. #....Dh O #.P# . ##.#########.... #....#....#..Dh: G #.......... #.@..#.... Dh` #..### #..#Dh  #..#{ Dh ##.. *#..Dhϊ 8 *..h>Dh  *#... Dh & Dhm W  #.... ##.. #.... #.P# .Dh!  ##.#########.... #....#....#.. #.......... #.@..#....DhW!  #..### #..# #..#{Dh! j ##.. *#..Dh!  *..h> *#...Dh" / Dh( Dh) Dh/ Dh3  Dh]3 T_A hog is nearby!Dh[Z #.... ##.. #....Dhu\f #.P# . ##.#########.... #....#....#.. #..........Dh\T #.@..#.... #..### #..# Dh]y#..#{ ##.. *#.. *..h> *#...Dh^+  DhW  #.... ##.. #.... #.P# .Dh| ##.#########.... #....#....#.. #.......... #.@..#....Dh<R #..### #..# #..#{ ##.. *#..Dh *..h> *#... DhDhDhDh DhlT_A hog is nearby!Dh+K .#... #..####P.#P# #####.....####.#######......#....#......#......#.....#*#......,DhK7####.####***###**{*,*,*,........#..,,,,,,.*,hh 2 hogs (wandering)#h...DhK+Dh`ODhODhnT.hh.**,,,,,,,,,DhKU14.0)DhRYDhV[; _Found a stone staircase leading down.Dh]2f# #..####P.#Dh2P# #####.....####.####.....#....#......#......#*Dh2?.#......,####.####*Dh2F**###**{*,*,*,........Dh3#..,,,,,,.*#...,,,,,,...>.,,,,,,,,....,Dh!3;#hh...DhA3H,,,, #......Dh`3*#.......,,Dh9Dhz:Dh;Dh;Dht==  The hog squeals angrily.DhBe,hF.Dh>B@   Kirkehh 2 hogs (1 wandering)@DhtBF   bullfrog (wandering)*,,,****,**DhSC0===5DhUHDhXJ DhJU_A bullfrog comes into view.Dh #..####P.#P# #####.....####.####.....#....#......#.......#*.#......,####.####***###**,*,*,*,........#.........*#hF......,...>.....,,,,....,#.h......,,,,,,,, #........ *#.@......, P..####.#*DhDhtDhDhHDhKh..FDh.@h.*,,,,,****,---6DhDhP##..........####P.#........ #.P# ##.#########.......#....#.#.......#*..#......,DhQ###.###**###**#.....#*..#,*,*,*,##h........#........,........Dh\QB..F>.....,,,,....*#........, #@h......,,,,,,,,#........,DhQ'P..####.#*DhTDheUDhJVDhWDhXDhXDh]h..@.F.Dh^P=--7DhbDhdt _The hog attacks as it pursues you! The hog closely misses you.Dh{.##..........####P.#........Dhٺt #.P# #DhT#.#########......Dh,2#....#.#DhI).......#*DhC..#......,###.###Dh޻.#**###**#.....#*.h#,*,*,*,DhAi##.........#........,........DheO...>......Dh]*#@.F...,Dhؼ #.h......,,,,,,,,#........,DhtDhDhDhEDh hDh.DhB8@...DhqZ   hog.Dh Dh%-Dh 8DhDhDh;l  You hit the hog. You freeze the hog.  The hog is lightly wounded.Dh T@.Dhl3=7 (0.6DhDh; _The hog bites you but does no damage.Dh? * You slash the hog! You freeze the hog.  Dh? ^The hog is heavily wounded.The hog bites you.Dh ****@**DhJ L****DhK 1...*Dh$K h..h**Dh Z.......(dazed)Dh" `07--=9.3Dhq 7-Mesm Dh Dh  Dh 3_Your orb emites a pulse of dizzying energy.Dh K  You slash the hog! You freeze the hog.Dh f .HH   sphinx marauder (summoned)You kill the hog!Kirke mumbles some strange words.Kirke summons a sphinx marauder!Dh< H--=9Dh# Dh[' _You hear a croak.Dh   Dh Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh : Dh #.................. cuphead4 the Thaumaturge ##................. Gnoll of Ashenzari ****.. Dh> #..####P.#........ Health: 107/113 ======================-- #.P# #####.....## Magic: 27/30 =====================--- ##.#########......# AC: 10Dh Str: 7Doom: 5% #....#....#......## EV: 14Int: 21 #..........#.....#* SH: 0Dex: 12 #....#...........#, XL: 14 Next: 18% Place: Lair:4 Dh #.@####.####.....#* Noise: ===------  Time: 25329.9 (0.0) Dh #.*#**###**#.....#* I) +6 demon blade "Sidereal Prison" {freez Dh #.*#,*,*,*,........ Throw: 3 boomerangs Dh7 ##*................ -Mesm  Dh` $*#@.......,........ *...H.....,,,,...., @   Kirke Dh *#........,,,,,,,,, H   sphinx marauder (summoned) #........,,,,,,,,  Dh H*#........, _You hear a croak.  Dh Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh yAiming: Stone Arrow (safe; 1% risk of failure)  Dh pPress: ? - help, Shift-Dir - straight lineAim: Kirke (78% to hit)Dh #.................. cuphead4 the Thaumaturge Dh;_##................. Gnoll of Ashenzari ****.. #..####P.#........ Health: 107/113 ======================-- Dh_#.P# #####.....## Magic: 27/30 =====================--- Dh##.#########......# AC: 10Str: 7Doom: 5%Dh޿ #....#....#......## EV: 14Int: 21 Dh#..........#.....#* SH: 0Dex: 12 Dh1#....#...........#, XL: 14 Next: 18% Place: Lair:4 Dh^Dh~ #.@####.####.....#* Noise: ===------  Time: 25329.9 (0.0) Dh#.`#**###**#.....#* I) +6 demon blade "Sidereal Prison" {freez Dh#.`#,*,*,*,........ Throw: 3 boomerangs Dh##`................ -Mesm  DhY*#@.......,........ Dh-DhH*...H.....,,,,...., @   Kirke Dhl*#........,,,,,,,,, H   sphinx marauder (summoned) Dh;#........,,,,,,,, Dh*#........,DhCasting: Stone Arrow (safe; 1% risk of failure)  DhMConfirm with . or Enter, or press ? or * to list all spells.DhAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Kirke (78% to hit)  Dh The stone arrow hits Kirke!Dh ADhADhI!.DhI,.@DhJ-.HDh8J1>DhK%-DhK30.9 (1DhTRDhUonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  DhUTPress: ? - help, Shift-Dir - straight line  DhUAAim: Kirke (78% to hit)  DhVEThe stone arrow hits Kirke! _Kirke is lightly wounded.Dh\P  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhPDh #.................. cuphead4 the Thaumaturge ##................. Gnoll of Ashenzari ****.. #..####P.#........ Health: 107/113 ======================-- Dh7#.P# #####.....## Magic: 24/30 ===================----- ##.#########......# AC: 10Str: 7Doom: 5%Dh[ #....#....#......## EV: 14Int: 21Dh #..........#.....#* SH: 0Dex: 12 Dh#....#...........#, XL: 14 Next: 18% Place: Lair:4Dh՛ Dh#.@####.####.....#* Noise: ==-------  Time: 25330.9 (0.0) Dh#.*#**###**#.....#* I) +6 demon blade "Sidereal Prison" {freezDh, DhJ#.*#,*,*,*,........ Throw: 3 boomerangs Dhh##@................ -Mesm  DhZ*#.H......,........ Dh*...>.....,,,,...., @   Kirke Dh*#........,,,,,,,,, H   sphinx marauder (summoned) #........,,,,,,,,  *#........, Dh_Kirke is lightly wounded.  Casting: Stone Arrow (safe; 1% risk of failure)  Dh4MConfirm with . or Enter, or press ? or * to list all spells.DhPyAiming: Stone Arrow (safe; 1% risk of failure)  DhlPress: ? - help, Shift-Dir - straight lineAim: Kirke (lightly wounded, 78% to hit)DhP : #.................. cuphead4 the Thaumaturge ##................. Gnoll of Ashenzari ****..DhSQ  #..####P.#........ Health: 107/113 ======================-- #.P# #####.....## Magic: 24/30 ===================----- DhyQ ##.#########......# AC: 10Str: 7Doom: 5%DhQ  #....#....#......## EV: 14DhQ AInt: 21 DhQ #..........#.....#* SH: 0Dex: 12 DhQ DhR #....#...........#, XL: 14 Next: 18% Place: Lair:4 DhjR #.@####.####.....#* Noise: ==-------  Time: 25330.9 (0.0) #.`#**###**#.....#* I) +6 demon blade "Sidereal Prison" {freez DhR DhR c#.`#,*,*,*,........ Throw: 3 boomerangs ##@................ -Mesm  DhR ^*#.H......,........ DhS Dh`S *...>.....,,,,...., @   Kirke *#........,,,,,,,,, H   sphinx marauder (summoned) DhS @#........,,,,,,,, DhS *#........,Casting: Stone Arrow (safe; 1% risk of failure)  DhS MConfirm with . or Enter, or press ? or * to list all spells.DhS Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineDhT aAim: Kirke (lightly wounded, 78% to hit)  The stone arrow hits Kirke!!Dh6 Dh^ DhL !.Dhw d@.H.Dh Dh 281.9 (1Dh{ Dh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Dh Press: ? - help, Shift-Dir - straight line  Aim: Kirke (lightly wounded, 78% to hit)  Dh sThe stone arrow hits Kirke!! _Kirke is moderately wounded.Dh>  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh_ #.................. cuphead4 the Thaumaturge Dh##................. Gnoll of Ashenzari ****.. #..####P.#........ Health: 108/113 ======================-- #.P# #####.....## Magic: 21/30 ================-------- Dh٠##.#########......# AC: 10Str: 7Doom: 5% Dh+h#....#....#......## EV: 14Int: 21 #..........#.....#* SH: 0Dex: 12 #....#...........#, XL: 14 Next: 18% Place: Lair:4 DhX#.@####.####.....#* Noise: ==-------  Time: 25331.9 (0.0) Dh#.*#**###**#.....#* I) +6 demon blade "Sidereal Prison" {freez #.@#,*,*,*,........ Throw: 3 boomerangs Dh##.H............... -Mesm  *#........,........ DhС*...>.....,,,,...., @   Kirke DhQ*#........,,,,,,,,, H   sphinx marauder (summoned) #........,,,,,,,,  *#........, _Kirke is moderately wounded.DhSRCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  DhPress: ? - help, Shift-Dir - straight lineAim: Kirke (moderately wounded, 78% to hit)Dh+ #.................. cuphead4 the Thaumaturge ##................. Gnoll of Ashenzari ****.. #..####P.#........ Health: 108/113 ======================-- #.P# #####.....## Magic: 21/30 ================-------- ##.#########......# AC: 10Str: 7Doom: 5% #....#....#......## EV: 14Int: 21 #..........#.....#* SH: 0Dex: 12 #....#...........#, XL: 14 Next: 18% Place: Lair:4 #.@####.####.....#* Noise: ==-------  Time: 25331.9 (0.0) #.`#**###**#.....#* Dh%,[33mI) +6 demon blade "Sidereal Prison" {freez #.@#,*,*,*,........ Throw: 3 boomerangs ##.H............... -Mesm  Dh,/*#........,........ *...>.....,,,,...., @   Kirke Dh,*#........,,,,,,,,, H   sphinx marauder (summoned) DhN-W#........,,,,,,,, *#........,Dh-Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh .BAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Kirke (moderately wounded, 78% to hit)  The stone arrow hits Kirke!!DhDhDhDhDh@.H.FF   bullfrogDhD*2.9 (1DhzDhXConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Kirke (moderately wounded, 78% to hit)  DhsThe stone arrow hits Kirke!! _Kirke is heavily wounded.Dh   ##  #..####P.# DhL  #.P# #####.....# #.#########......Dh{ _  #....#....Dh  #..........#.....  #....#...........#Dh g  #..####.####.....#Dh z  #@@#**###**#.....#Dh6 ^  #..#,*,*,*,.......Dh\ h  ##H.......Dh M  *#.F......,Dh ~  *...>.....,,,,DhЂ S  *#........,,,,,,,Dh x  #....h... Dh7 *#........, h   hog (wandering)Dh_ D  *P..####.#*Dh SF   bullfrogDh\ Dh Dh Dh Dhƒ HF.h.Dh [9=-3Dh& DhU O _Kirke closely misses you.Dhm  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh  ##................ cuphead4 the Thaumaturge #..####P.#....... Gnoll of Ashenzari ****..DhD  #.P# #####.....# Health: 109/113 =======================- ##.#########...... Magic: 18/30 ==============---------- #....#....#......# AC: 10Dh} Str: 7Doom: 5% #..........#.....# EV: 14Int: 21 Dh #....#...........# SH: 0Dex: 12 Dh #..####.####.....# XL: 14 Next: 18% Place: Lair:4 Dh #@@#**###**#.....# Noise: =--------  Time: 25333.9 (0.0) Dh v#H.#,*,*,*,....... I) +6 demon blade "Sidereal Prison" {freez ##F............... Throw: 3 boomerangs Dh9 *#........,....... -Mesm  *...>.h...,,,,.... Dhl ~*#........,,,,,,,, @   Kirke #........,,,,,,,, H   sphinx marauder (summoned) Dh *#........,  h   hog (wandering) *P..####.#*  F   bullfrog Dh u_Kirke closely misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Dh Press: ? - help, Shift-Dir - straight lineAim: Kirke (heavily wounded, 78% to hit)Dh=K ##................ cuphead4 the Thaumaturge #..####P.#....... Gnoll of Ashenzari ****.. Dh{#.P# #####.....# Health: 109/113 =======================- ##.#########...... Magic: 18/30 ==============---------- Dh#....#....#......# AC: 10Str: 7Doom: 5% Dh%p#..........#.....# EV: 14Int: 21 #....#...........# SH: 0Dex: 12 DhI#..####.####.....# XL: 14 Next: 18% Place: Lair:4 Dh#@@#**###**#.....# Noise: =--------  Time: 25333.9 (0.0) #H.#,*,*,*,....... I) +6 demon blade "Sidereal Prison" {freez DhŁ##F............... Throw: 3 boomerangs Dh*#........,....... -Mesm  *...>.h...,,,,.... Dh>Dhf`*#........,,,,,,,, @   Kirke #........,,,,,,,, H   sphinx marauder (summoned) *#........,h   hog (wandering) *P..####.#*DhF   bullfrog  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  DhPress: ? - help, Shift-Dir - straight lineAim: Kirke (heavily wounded, 78% to hit)  The stone arrow hits Kirke!!Dhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Kirke (heavily wounded, 78% to hit)  The stone arrow hits Kirke!!  Kirke is severely wounded.Dh=  The hog squeals angrily.Dh$' F.h.h  The sphinx marauder barely misses you. Kirke hits you! The bullfrog hits you!Dh 8*Dh8  The sphinx marauder screeches an impossible riddle in a mystic tongue.Dh k 8@Dhk )91/113 Dhk q----9===4.9 (1Dh0p Dhq  Dhr )_Your clarity of mind shields you.Dh  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh  ##................ cuphead4 the Thaumaturge #..####P.#....... Gnoll of Ashenzari ****.. #.P# #####.....# Health: 91/113 ===================-----Dh  ##.#########...... Magic: 16/30 ============------------ Dh #....#....#......# AC: 10Str: 7Doom: 5% Dh& h#..........#.....# EV: 14Int: 21 #....#...........# SH: 0Dex: 12 Dhc #..####.####.....# XL: 14 Next: 18% Place: Lair:4 #@@#**###**#.....# Noise: ===------  Time: 25334.9 (0.0) Dh #HF#,*,*,*,....... I) +6 demon blade "Sidereal Prison" {freez ##................ Throw: 3 boomerangs Dh *#...h....,....... -Mesm  *...>.....,,,,.... Dh *#........,,,,,,,, @   Kirke #........,,,,,,,, H   sphinx marauder (summoned) *#........,  h   hog Dhd x*P..####.#*  F   bullfrog _Your clarity of mind shields you.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh $Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Kirke (severely wounded, 78% to hit)Dh ##................ cuphead4 the Thaumaturge DhGZ#..####P.#....... Gnoll of Ashenzari ****.. #.P# #####.....# Health: 91/113 ===================----- ##.#########...... Magic: 16/30 ============------------ Dh#....#....#......# AC: 10Str: 7Doom: 5% Dh\#..........#.....# EV: 14Int: 21 #....#...........# SH: 0Dex: 12Dh  Dhe#..####.####.....# XL: 14 Next: 18% Place: Lair:4 #@@#**###**#.....# Noise: ===------  Time: 25334.9 (0.0) #HF#,*,*,*,....... I) +6 demon blade "Sidereal Prison" {freez Dh##................ Throw: 3 boomerangs *#...h....,....... -Mesm  *...>.....,,,,....Dh\^ *#........,,,,,,,, @   Kirke #........,,,,,,,, H   sphinx marauder (summoned) *#........,h   hog *P..####.#*DhF   bullfrog  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineDhAim: Kirke (severely wounded, 78% to hit)  The stone arrow hits Kirke!Dh|PDhkHh.H 2 sphinx maraudDhXkers (summoned)The stone arrow hits Kirke!  Kirke is almost dead.  DhkMThe bullfrog completely misses you.  DhkKirke howls an incantation.  Kirke mumbles some strange words.  DhkDKirke summons a sphinx marauder! The sphinx marauder pounces on you.Dhmx89-====5.9 (1DhiuDhLL _The confined air twists around weakly and strikes you.Dh,  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh  ##................ cuphead4 the Thaumaturge #..####P.#....... Gnoll of Ashenzari ****.. #.P# #####.....# Health: 89/113 ==================------ ##.#########...... Magic: 13/30 ==========-------------- #....#....#......# AC: 10Str: 7Doom: 5% #..........#.....# EV: 14Int: 21 #....#...........# SH: 0Dex: 12 #H.####.####.....# XL: 14 Next: 18% Place: Lair:4 #@@#**###**#.....# Noise: ====-----  Time: 25335.9 (0.0) Dh #HF#,*,*,*,....... I) +6 demon blade "Sidereal Prison" {freez ##..h............. Throw: 3 boomerangs *#........,....... -Mesm  *...>.....,,,,.... *#........,,,,,,,, @   Kirke #........,,,,,,,, HH 2 sphinx marauders (summoned) *#........,  h   hog *P..####.#*  F   bullfrog _The confined air twists around weakly and strikes you.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Kirke (almost dead, 78% to hit)Dh  ##................ cuphead4 the Thaumaturge #..####P.#....... Gnoll of Ashenzari ****.. #.P# #####.....# Health: 89/113 ==================------ ##.#########...... Magic: 13/30 ==========-------------- #....#....#......# AC: 10Str: 7Doom: 5% #..........#.....# EV: 14Int: 21 #....#...........# SH: 0Dex: 12 #H.####.####.....# XL: 14 Next: 18% Place: Lair:4 #@@#**###**#.....# Noise: ====-----  Time: 25335.9 (0.0) #HF#,*,*,*,....... I) +6 demon blade "Sidereal Prison" {freez ##..hX ;1mh............. Throw: 3 boomerangs *#........,....... -Mesm  *...>.....,,,,.... *#........,,,,,,,, @   Kirke #........,,,,,,,, HH 2 sphinx marauders (summoned) *#........,  h   hog *P..####.#*  F   bullfrog  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Kirke (almost dead, 78% to hit)  The stone arrow hits Kirke!  You kill Kirke!DhO ,Dh U  #.. #.P#  ##.###### ... Dh .  #§ #@. #§ Dh8  . ... *#.......h   hog #.......Dhm uF   bullfrog *#.......Dh : Dh.A Aim: Kirke (almost dead, 78% to hit)  The stone arrow hits Kirke!  You kill Kirke!  The sphinx marauder disappears in a puff of smoke! x2  No longer under Kirke's spell, the hog returns to its human form!  The bullfrog hits you but does no damage.DhE a..{.DhE UF   bullfrogDhU 90=223==--6.9 (1 _The bullfrog closely misses you.Dh  You barely miss the bullfrog. You bite the bullfrog.  The bullfrog is lightly wounded.Dh V---7.5 (0.6Dhc Dh  Dh 1_The bullfrog hits you but does no damage.Dh& U  You slash the bullfrog! You freeze the bullfrog.Dh۸ _.F#,p Dh p   human (wandering)Dhҹ /=8.1Dh Dhn \ _The bullfrog is almost dead.DhCM  ##. #..####P.#. DhM #.P# #####.....# ##.#########......# #....#....#......#DhM r #..........#.....#* #....#.#, #..####.####.....#* #.@#**###**#.....#*DhM  #.F#,*,*,*,. ##.p.. *#........,. *...>.....,,,,...., *#........, Dh(N #........,  *# DhxN DhS %  DhS xThe bullfrog barely misses you. The bullfrog misses you.DhT 1=4=-9.1 (1.0DhW DhY \ _The human closely misses the bullfrog.Dhea  You closely miss the bullfrog. Your bite misses the bullfrog.The bullfrog is almost dead.Dh bD-7 (0.6DhLeDhfN _The bullfrog misses you.Dh1K  You miss the bullfrog. Your bite misses the bullfrog.DhP7 .Dh QXpThe bullfrog is almost dead.DhQ(40.3DhTDhNVU _The bullfrog barely misses you.Dh  You completely miss the bullfrog.The bullfrog is almost dead.Dh DhU J.pDh %9Dh Dh  Dh4 1_The bullfrog hits you but does no damage.Dh ~  You slice the bullfrog!! The bullfrog seems to slow down.  You freeze the bullfrog.Dh .p   human (wandering)Dh A=1.5Dh. Dh L _You kill the bullfrog!Dh  #..####P.#P# #####.....####.####.....#....#......#.......#*Dh h.#......,.####.####*..#**###**.@#,*,*,*,........#.........*#........,...p.....,,,,....,Dh :#........,,,,,,,, ... *..,P..####.#*,,,,,****,Dh Dh[ [>pDhx <2-2.5 (1.0Dh Dh DhCDhDhDhDhDhi5=DhDhDhr%3DhwDh Dh7!Dh!Dh"Dh0$DhI%Dh%Dh&DhD(Dh\)Dh*W4=DhR+Dh-Dh.Dh.&16Dhy/Dh24\-.pDh5e 8.5 (6 _You start resting.Dh9Kp.Dh:59.5 (7Dh]>Dh$@ DhW@d_Your orb has recharged its mesmeric power.Dh'_Dhw5=Dh)DhDhEDhgDhDh1Dh6=7=DhDhDhDhDhDhDhDh DhDhDh'%7DhDhDhȤDh@9=DhJDhݧDhިDhaS88=DhDh9DhDhpDh8DhDhoDhIDhK9=DhDhDh"j9==DhDhѸDh0DhDhʻDhO[100/113=DhADhDhUDh5DhDhtW1=DhwDhDh>DhN20=DhDhHDh{DhDhDhqDhzDh%2DhDheDhDhDhDhDhDh W1=DhDhDhDh%3Dh!DhUf71.5 (22.0)...pDh DhlDh  P# #####.....####.####.Dh....#....#......#.......#*#......,.####.####*..#*####**..#.#.#.#,........##@........Dh*#.,...>,,,....,Dha##...,,,, pDhn*.., DhG~P..####.#*...P,**##,DhtY _You start resting.DhDhO.p**,,,,,,,,,DhDh12.5 (1.0)DhvDhDh 53DhZ6Dhe7Dh|8DhO<a4=Dh=Dh=Dh>Dh@Dh/AM2=DhHBDhqDDhD#5DhD2=DhEDhGDhHDh IDhJDh=KDh-LDhMDhN$6DhNM3==DhUPDhxRDhRDhSDhUDh V%7DhVDhXDhYDhZDh[DhO\9=Dh`]Dh&_Dh_R84=Dh`DhbDhbDhcDheDhfK9=DhgDhiDhjDhjDhkm~5==DhFnDhrg886.0).,DhsDhvDhI|^ ##.####.Dh|T....#....#......#......#*#......,Dh|x.####.####*..######**Dh|#..#.#.#.#,........##.........*,Dh}}#...>,,,....,##...Dhg},,,,##... _You start resting.DhՁB**,,,*,,,,,Dhj10=9.0)DhDh4Dh( < ##.#......#. #....#....#......##, #....#.....#*, #....#.#,Dh:)  #..####.####.....#*, #..######**#.....#*,Dhz)  #..#.#.#.#..*Dh)  ##.. *#.Dh) . #...>.....,Dh* Y ##. DhG* $ #.Dhw* P *#.Dh* y *P..####.##Dh* W *...P,**#Dh+ =#, #Dh7+ + Dh2 T,,,,,Dhp4 '90Dh9 Dh: DhVDhDh!DhDh,DhDh<W1=Dh4DhDh%6DhDh_Dh%2DhDh DheDh,DhDh DhDhDhK3=DhDh1 _HP restored.DhqK7=DhODhDhDhDhDhDhDh0Dh9=DhrDhDh}h8==DhgDhDh2DhDhDhDhDh, Dh Dh@ Dh Dh 9=Dh DhDhK9=DhDh[DhDhzDhDhDDhDhDhDhDhDhi30==DhDh74 _Magic restored.DhDh/ Dh Dh-"Dh#Dh#Dh{$DhF'Dh(DhJ(Dhw)Dh*Dhf,Dh,#=Dh,Dh-Dhh/Dh0,Dh1Dh2Dhn4Dh4Dh5Dh6Dh8DhM8Dh;9Dh;Dh<Dh<Dhq=DhL?Dh@Dh@DhADhBDhGXDhpH,Dh+IDhJDheLDhLDhnMDhNDh.PDhkPDhvQDhRDh&TDhdTDhUDhVDhXDh0YDhkYDh6ZDh[Dh\Dh^Dh<^Dh_Dh`DhaDhbDh cDhcDheDh gDh+hDhjhDh+iDhjDhkDh=mDhxmDhWnDhoDhqDhqDhrDhtDhWvDhwDhwDhxDh#{Dh|Dh}Dh2~Dh0DhˀDhDh}DhDhԄDh Dh[Dh~DhDhDh͋Dh>DhGDhDhaDhǐDhDh<DhxDhKDhDhDh"Dh\Dh4DhDhDhDh3DhDhFDhDhDh&DhDh>DhuDhDhDhDhDhDhDhDhDhԯDh Dh`DhDhDhDhDhDhַDhDhDhպDhDhDh/DhRDhDh|DhDh'DhQDhDh~DhDhDhbDh DhBDhDh DhDhDhDhDhDh1DhDh(DhDh'DhDhDhDhDhDhGDh Dh,DhDhDhDhzDhDh/DhDhDhGDhDhEDhSDhDhDh}DhBDhDhDhDh$DhDhDhDhDhDhBDhDhZDhDhDhDh&DhDhDhDhDh,DhDh Dh4 Dh\ Dh0 DhDhU,DhBDh ,,,,,^,,,,,,,,,,,  DhI,,******#.......,,  ,,,****** #........, Dhoz^,,,,,,****,***#........, ......,,**,,,,*.....#.#** .......+,+,,,**#.....#*,* Dh.......##,,,,,*#....#*,,, ........#******#....#*,,, Dh.......#* #####@...#*,,, 465.5 (75.0) Dh#.......#####.##.....#*,*, .P..................#,,,* ##.............Dh_.., ............... Dhc##..##..##..###...PP#.. DhO #####.###### ##########* ### Dhq DhDh DhB j _Key pressed, stopping explore.Dh Dh$Dh\% Dh%:_No target in view!DhOIDhVf _DhXDhYDhYDhWZDh \Dh]Dh2^Dh;_Dhh`DhbDhfbDhcDheDhXgDhgDhhDhwjDhNmDhmDhnDhpDh>rDhrDhsDh~uDhwDhwDhxDhizDhN|Dh|Dh}DhpDhLDhDhσDhDhDhDhDhmDh3DhDhwDhXDh DhDhqDh͕DhDhYDhDhoDhDhDhDhDhDhDh9DhDhMDhDhDhDhDhyDhyDhMDhDhtDhZDhDh-DhDhDhDh~DhDhDhDhODhDh3DhDh0......#...##....,***,,,,* Dh3......######.....##***,,* ......#**###......###*,, Dh_h........,...........###..,...............,Dh{Y.,...............,.,,,.............,,Dh:#.##**,*,#..........,,Dh{### *****#..@##***,,,,DheP#***,**##....# **,*, .Dh9...##,,,,,*#....##***,,*, ,,,,***,,,,*##...##,,,,,,, ,, ***,,,,+,+...P#,,,,,,, DhL., ,,,,,,,,,#....#,,,,,,* ,, ,**,,,,,*#....#,,,,,Dhj,* Dh,, **,,,,,,,#...##*,**,** Dhl,, *,*****,##...##**,,,,*Dh-87.5 (22DhQ,8.5 (23Dh.DhG _You pick up a manual of Hexes and begin studying.DhqI DhHJ DhP DhS  DhS :_No target in view!Dh Dh DhǮ Dh Dh Dh : _Dh Dh Dh} Dh Dh Dh #.........,,**,,,,*** #...##.....***,,,,**, ######.....##***,,##P #**###Dh@ Y###*,.PP. ,...Dhd 8###.... Dh 2,... Dh d,..... .,,.......Dh # #.##**,*,#.....@.....?. 90Dh6 .0)Dh ### *****#...#####P.... Dh 2P#***,**##....# **,#.% .##,,,,,*#....##***,,*,,***,,,,*##...##,,,,,,,*  ***,,,,+,+...P#,  ,,,,,,,,,#....#,,,,,,**  ,**,,,,,*#....#,,,,,,**  **,,,,,,,#...##*,**,**Dh 1,,,,Dh ,,,,Dh *,Dh ,,Dh/ ,,DhJ ,*Dhe *DhB +1.5 (3Dh DhU 0 _Found a sanguine talisman.Dhp Dhp Dh  + Fighting  11.0   2.6  +8   + Spellcasting  12.3   3.0  +8  Dh         Dh!  + Maces & Flails  13.5   2.6  +8   + Conjurations  10.8   3.2  +6  Dhu  + Axes  13.5   2.6  +8   + Hexes  10.4   1.4  +6 +4Dh  + Polearms  13.5   2.6  +8   + Summonings7.7   2.8  +6  Dh$  + Staves  13.5   2.6  +8   + Necromancy7.7   2.8  +6  Dhm  + Unarmed Combat  13.5   2.6  +8   + ForgecraftDh 7.7   2.8  +6  Dh/ V + Throwing  11.0   2.6  +8   + Translocations  10.4   2.8  +6      Dh  + Alchemy  10.4   2.8  +6   + Short Blades  13.5   2.6  +8   + Fire Magic  10.4   2.8  +6  DhT  + Long Blades  13.5   2.6  +8   + Ice Magic  11.2   1.6  +6 +4Dh L + Ranged Weapons  11.0   2.6  +8   + Air Magic  10.4   2.8  +6      Dh  + Earth Magic  12.2   3.7  +6  DhE ^ + Armour  11.9   2.6  +8      Dh '+ DodgingDh̿ b10.3   3.0  +8   + Invocations 10.0   2.5  +9  Dh  + Shields  11.9   2.6  +8   + Evocations9.2   2.6  +8  DhV '+ StealthDh 10.1   3.0  +8   + Shapeshifting 8.4   2.7  +7  Skills enhanced by Ashenzari's power are in green. Bonus from skill manuals is  Dh+ in red.  [?] Help  [_] enhanced|base level [!] training|costDhs Dh5 Dhn< DhE , ****#.....###*.#,*,cuphead4 the Thaumaturge , *** ##......P##.##,,Gnoll of Ashenzari ****.. DhF , *,,,**#............#,,Health: 113/113 ======================== , *..,,*#...........#♣*,DhF Magic: 30/30 ======================== ,,**...,*##...#........**AC: 10Str: 7DhAG Doom: 2% .***....##....♣..♣..#,,,,EV: 14Int: 21 .##**#..##P........##**+*SH: 0Dex: 12 DhH ..####..PP..♣.#.....#,,,*XL: 14 Next: 23% Place: Lair:4 ....###.....♣...@.♣...♣,,Noise: ---------  Time: 25508.5 (0.0) ............♣...♣...#.♣,,I) +6 demon blade "Sidereal Prison" {freez DhRH y.............♣#♣♣♣...♣*,*DhH <Throw: 3 boomerangs DhH w..........#.##****#....., DhI ...........♣♣,+,**,.#..., .#####P...........*,.,.., DhNI ..# ##.#.%.......,,,.,., DhyI R.##**#..#.........,,,..,, .##,......#.......,,,,*,, DhI U_Key pressed, stopping explore. _No target in view!  DhI bA malevolent force fills the Lair of Beasts... and a teleportation trapDhJJ spontaneously manifests! _Ashenzari warns you in time for you to avoid it. DhrJ >_Okay, then.DhS DhT DhZ Dh[ Dh~ Dh n Spells (Memorise)TypeDhp =Failure Level  a - FoxfireDh Conjuration/Fire 1% 1b - Magic DartConjuration1%1  c - Grave ClawNecromancy1%Dh9 "2  d - Lesser BeckoningDh Translocation1%Dh 2  e - Mercury ArrowDh5 Conjuration/Alchemy1%Dh /2  f - Searing RayConjurationDh 1%Dh "2  g - Static DischargeDhc Conjuration/AirDh 1%2  Dh 7h - Sublimation of BloodNecromancy1%Dh )2  i - PasswallEarthDh +1%3  j - Sigil of BindingDh HexesDh% 1%3  DhI +k - Dispel UndeadNecromancyDh k1% 4  l - PetrifyAlchemy/EarthDh% '1%4  m - Sticky FlameDhN Fire/AlchemyDh 01%4  n - Vhi's Electric ChargeDh Translocation/AirDh6 1%4  Dh 3o - Detonation CatalystFire/AlchemyDh o1% 5  p - Curse of AgonyNecromancyDhd y3% 5  q - Ozocubu's Refrigeration IceDh c22% 7 6 spell levels left DhO ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitDhDhDh, ****#.....###*.#,*,cuphead4 the Thaumaturge , *** ##......P##.##,,Gnoll of Ashenzari ****.. Dh, *,,,**#............#,,Health: 113/113 ======================== DhPq, *..,,*#...........#♣*,Magic: 30/30 ======================== ,,**...,*##...#........**AC: 10Str: 7Doom: 2% .***....##....♣..♣..#,,,,EV: 14Dh{,Int: 21 Dh.##**#..##P........##**+*SH: 0Dex: 12 ..####..PP..♣.#.....#,,,*XL: 14 Next: 23% Place: Lair:4 ....###.....♣...@.♣...♣,,Noise: ---------  Time: 25508.5 (0.0) ............♣...♣...#.♣,,Dh3I) +6 demon blade "Sidereal Prison" {freez .............♣#♣♣♣...♣*,*Throw: 3 boomerangs Dh^ ..........#.##****#....., ...........♣♣,+,**,.#..., .#####P...........*,.,.., Dh..# ##.#.%.......,,,.,., .##**#..#.........,,,..,, .##,......#.......,,,,*,, DhU_Key pressed, stopping explore. _No target in view!  DhA malevolent force fills the Lair of Beasts... and a teleportation trapspontaneously manifests! Dh_Ashenzari warns you in time for you to avoid it. _Okay, then.Dh:  Okay, then.Dh"DhDhHDh. _Dh$DhDhDhDh3Dh: _Dh6DhDhDhADhhDhDhbDhDh/DhDhDhDhDhSDhDhkDhLDhODhDh~Dh}DhjDhDhDh;Dh2DhDhDhDhDhDhDhDhDh4DhDhDhDhDhUDhODh Dh Dh+ Dh Dh-DhzDhDhDh!...............♣#♣♣♣...♣♣.#.#* ............#.#######.......# Dh .............♣♣.+.♣♣..#....## ...#####P...........♣......# ....# ##.#.%..............#** ...##**#..#..................* ...##,......#...........#..##*.P#......P#....#.....#....*Dh......##...@.#.........*####...##.....#..**##*,**,** #..........#,,**DhF##**,,,,**#...#.,.###,,,,###.,,*,,.....##,*,** ........,,,,......,,,,,,Dhh   wolf (asleep)......,,,.......,,,,,, .........,...h.....,,,, .........,Dh#,,Dh"e21.5 (13.0),,,,,,,,,,,,,Dhj#,2.5 (14Dh(Dh*W _A wolf comes into view.Dh .. ...#.#######. ....♣♣.+.♣♣..#....## ...........♣......#  ##.#.%...........Dh  ............. #........... #....#.....#....* #...@.#DhD 5 ##...##  #....Dhr N #...#. .....##,*,** ......Dh  .......Dh Q ...h.....  Dh DhV.. ...#.#######. DhW....♣♣.+.♣♣..#....## ...........♣......#  ##.#.%........... ............. DhߞL#........... #....#.....#....* #...@.# ##...##Dh  #.... #...#......##Dhu...... ..........h.....DhDhLDhGDhE _A wolf is nearby!Dh!Dh  Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Sorc/Range)0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.DhIDhDh...............♣#♣♣♣...♣♣.#.#*cuphead4 the Thaumaturge ............#.#######.......#Gnoll of Ashenzari ****.. .............♣♣.+.♣♣..#....##Health: 113/113 ======================== ...#####P...........♣......#Dh wMagic: 30/30 ======================== ....# ##.#.%..............#**AC: 10Str: 7Doom: 2% ...##**#..#..................*EV: 14Int: 21 Dh`...##,......#...........#..##*SH: 0Dex: 12 ...P#......P#....#.....#....*XL: 14 Next: 23% Place: Lair:4 Dh....#......##...@.#.........*Noise: ---------  Time: 25522.5 (0.0) ....#......###...##.....#..**I) +6 demon blade "Sidereal Prison" {freez DhL...##*,**,** #..........#,,**Throw: 3 boomerangs ...##**,,,,**#...#.,.###,,,, ....###.,,*,,.....##,*,** Dh0........,,,,......,,,,,,,h   wolf (asleep) ........,,,.......,,,,,,, .........,...h.....,,,,,, .........,,,,,,,,,,,,,,,,DhZspontaneously manifests! _Ashenzari warns you in time for you to avoid it. _Okay, then. _Okay, then. _A wolf comes into view. _A wolf is nearby!Dhn  Okay, then.DhDh+. _DhMd n♣...♣...#.♣,,,,...♣#♣♣♣...♣♣.#.#*Dhd p#.#######.......Dhd ..........♣♣.+.♣♣..#....#######P...........♣Dh/e  .# ##.#.%.......Dh]e Z#***#..#..................Dhe K##,......#...........#..##*Dhe mPP#...@#.....#.....Dhe ....Dhe R.#......###...##..Dh"f H,**,** #..........#,,**DhHf ##**,,,,**#...#.,.###,,,,###.,,*,,.....##,*,**Dhmf ,Dhf M,,,.......,...h.....Dhlo Dhq )3.5 (1 Dhq _Dhx DhZ{ DhX .♣...♣...#.♣,,,,*....♣#♣♣♣...♣♣.#.#*DhX o.#.#######.......# #DhY .♣♣.+.♣♣..#....## #...#####PDh>Y .♣......# #....# ##.#.%.#**.##**#..#DhgY R.* #...##,......#.#..##* DhY +...P#......P#..@.#.....#....* #....#......##.....#DhY j.* #....#......###...##.....#..** DhY #...##*,**,** #..........#,,** #...##**,,,,**#...#.,.###,,,,.###.,,*,,.....#DhZ 5#,*,** #.,,,,......DhGZ F,.,,,........,,,,,, DhpZ ..,...h.....,,,,,,Dh` Dhea &4Dh=f Dhg DhM###..♣.....♣...♣...#.♣,,,,...♣#♣♣♣...♣♣.#.#* .Dhb#.#######.................♣♣.+.♣♣..#....#######P....Dh♣ #....# ##.#.%Dh #* ....##**#..#....... #...##,......#..@........#..##* +...PDhT P#....#.....#.....#......... Dh #....#......###...##.....#..**#.......DhDh&5DhDhDh W.###.....♣.....♣...♣,,,,*....♣...♣...#.♣,,,,*....♣#♣♣♣...♣♣.#.#*.#.#######.# ,#.♣♣.+.♣♣..#....## *#...#####P.♣......# ##....# ##.#.%.#** Dh#....##**#..#.* ##...##,......#.#..##* ,+...P#......P#....#.....#....* ,#....#......##.....#...* *#....#......###...##.....#..** ,#...##*,**,** #..........#,,** ##...##**,,,,**#...#.,.###,,,, #.....###.,,*,,.....##,*,** .#Dh3a.,,,,.......,,,,,, .,,,.,,,,,,DhDh&6DhDhDhZ_M####..PP..♣.#.....#...♣Dhę###.....♣.....♣...♣...#.♣,,,,...♣#♣♣♣...♣♣.#.#* ..#.#######....... Dh,#.............♣♣.+.♣♣..#....## *#...#####P....♣Dhw #....# ##.#.%#* #Dhߚ....##**#..#....... ##...##,......#...........#..##* ,Dh<+...P#......P#....#.....# ,#....#......##.....#.........*Dh@.......Dh@Dh%&7DhDh9DhDhDhEDhDhDh,DhT XDhhDh.........♣#♣♣♣...♣♣.#.#* ....#.#######.......# ♣♣.+.♣♣..#....## #####P...........♣......# # ##.#.%..............#** ...##**#..#..................* ...##,......#...........#..##* ...P#......P#....#.....#....* ....#......##.........* ....#......###...##.....#..** ...##*,**,** #..........#,,** ...##**,,,,**#...#.,.###,,,, ....###.,,*,,.....##,*,** ........,,,,.......,,,,,, h   wolf (asleep) ........,,,........,,,,,, .........,...h.....,,,,,,hLm.,,,,,,,,,,Dh+9.5 (2Dh,30.5 (3DhH!Dh"Dh' ...#.#######. ....♣♣.+.♣♣..#....## ...........♣......#  ##.#.%........... ............. #........... #....#.....#....* Dh(#...@.# ##...##  #.... #...#. .....##,*,** ...... ....... ...h.....  DhT ...#.#######. ....♣♣.+.♣♣..#....## ...........♣......# DhU6 ##.#.%........... ............. #........... #....#.....#....* #...@.# ##...##  #.... #...#......##DhRV...... ..........h.....Dh]Dh^DhlDhn[ _A wolf is nearby!Dhx g ...#.#######. ....♣♣.+.♣♣..#....## Dh ^...........♣......#  ##.#.%........... ............. DhQ 7#........... #....#.....#....* Dh I#...@.# ##...## Dh ( #.... #...#.Dh; D .....##,*,** ...... Dh ....... Dh W...h.....  Dhʮ  ...#.#######. ....♣♣.+.♣♣..#....## ...........♣......#  ##.#.%........... DhJ ............. #........... #....#.....#....* #...@.# ##...##Dh   #.... #...#......##Dh Q...... .......DhG M...h.....Dh (Dha Dh׶ Dh Dh. N #.#######.......# #Dh >.....♣♣.+.♣♣..#....## #...#####P...........♣...... #....# ##.#.%Dh ,..#**Dhb N#**#..#....* #...##,......#.Dh #..##* +...P#Dh P#....#.....#.... #....#......##.....#.........* DhE l#....#......###.@.##.....#..** Dh #...##*,**,** #..........#,,** #...##**,,,,**#...#...###,,,,Dh ..###.,,*,,.....##.#,** #........,,Dh* w..,,..,,....,,.,,Dh m..,...h.......,,,,..............,,, Dh V..........,,, _A wolf is nearby!DhE Dh Dh Ghh.Dh. 3,,,,,*,,*,,*Dh 4==1.5 (1Dh Dh  Dh4 (_The wolf howls! You hear a howl!Dh< p#.♣♣.+.♣♣..#....######P...........♣......# .# ##.#.%...** ....##**#..#..... #...##,......#Dh< _.....#..## +...P#......P#....#.....#....* #....##.....#.....##...##.....#..*Dh< ##*,**,** #.@........#,,*,,,,**#...#...###,,,, Dh,= &.....###.,,*,......##.#,** #........,,.....h....,..,, ..............,....DhY= _..h 2 wolves (1 wandering)..Dh= ........h..#$.#.P*,,DhA f  A wolf comes into view.DhB DhB DhnH 8h.DhH    wolf.,,,,,,,*******Dh_I /--2Dh{N DhaP  DhP 9_Found 12 gold pieces. The wolf moves out of view.Dhl>DhH h 2 wolvesh  You completely miss the wolf. Your bite misses the wolf.A wolf comes into view.DhIV=-3.1 (0.6Dh ODhP< _The wolf bites you but does no damage.DhM  You slash the wolf! You freeze the wolf.DhDhl.†   wolfh.Dh<1==8 (0.7DhDh H _You kill the wolf!Dh^#####P...........♣......# .# ##.#.%.......#** ....##**#..#.................. #...##,......#....#..## DhK+...P#......P#....#.....#....* #....##.....#.....DhT##...##.....#..*Dh[##*,**,** #.....,,Dh{*,,,,**#.@.#...###,,,, Dh5w.....###.,,#.......##.#,** DhiF#.................,, .Dh..Dh.....DhhDh4..#$.#.P*######.###Dhe!*DhlDh#DhDhjDhlA h.Dh,,,,,,,*,**** *A wolf comes into view.Dh7---4.8 (1.0DhDh Dh_The wolf moves out of view. _You see here a wolf corpse.Dh- ]  ##.#.%......... ......... Dhj. (#....... #....#.....Dh/ 2 .....#.... #...##....Dhu/ $  #......... Dh/ ,#.@.# Dh'0 #.......# DhY0 ...............,, Dh0 `.......h.......,, ...............,, Dh0 ...............,, Dh0 @.........#$.#.P* .........######* DhS1 ' * Dh   ##.#.%......... Dh ......... #....... DhI b#....#..... Dh M.....#.... Dh -#...##....Dh N  #.........Dh T #.@.#Dh8 " Dha "#.......#Dh o ...............,, Dh >.......h.......Dh ?...............Dh !Dh. J...............,, DhV .........#$.#.PDh &.........######Dh L *Dh Dh- $---Dhc Dh_ Dh U .# ##.#.%.** ....##**#..#.................. #...##,......#...........#..## Dh] +...P#......P#....#.....#....* #....##.....#.....Dhy g#...##.....#..*Dh p##*,**,** #..........#,,Dh v*,...###.†.#...###,,,, .....###.,,#....@..##.#,** #................,, .Dh 9h........Dh khh 2 wolves (1 wandering)#Dh f#...P.h.#. .....##,** Dh7 C_A wolf is nearby!Dh Dh DhV 5h.Dhu {   wolf.,*+,*,,***,,***Dh DhU .=5DhU DhC  Dhl 6_The wolf bites you but does no damage.Dh ' ##.#.%Dh0  ........DhZ Dhu #.......... Dh #....#.....Dh Dhӡ .....#....Dh Dh #...##....Dh Dh3  #.........DhK Dhc ...###.†.#...#Dhz Dh "#....@..#Dh  Dh֢ @.......h.......,, Dh, ...............,, ...............,, ...............,, .........#$.#.P* Dh e.........######* #...P...#.**** *  Dh;  ##.#.% ........ #.......... #....#..... .....#.... #...##....  #......... ...###.†.#...# #....@..# .......h.......,, DhJ< ...............,, ..............................Dh< .........#$.#.P* .........######Dh< !Dh< l#...P...#.**** DhB DhK 4DhQ _A wolf is nearby!You hit the wolf. You freeze the wolf.  The wolf is lightly wounded.6.4 (0.6DhV DheW R _The wolf closely misses you.Dh X ##.#.% ........ #..........Dh9 < #....#..... .....#.... Dhv )#...##....  #.........Dh  ...###.†.#...#Dh - #....@..#Dh O .......h.......,, DhC @...............,, ...............,, Dhs @...............,, .........#$.#.P* Dh  .........######* Dh E#...P...#.**** *  Ehdc ##.#.% ........ #.......... #....#..... Ehd.....#.... #...##.... Eheb #......... EhVe...###.†.#...# Ehe[#....@..# Ehe.......h.......,, ...............,, EhTf~..............................Ehf.........#$.#.P* .........######Ehf{#...P...#.**** EhfEhkEhClEh_pEhy9  Eh,zz_A wolf is nearby!You hit the wolf. You freeze the wolf.  Eh`zIThe wolf is moderately wounded.Eh*{(7.0EhEhQ EhC_The wolf barely misses you.EhA' ##.#.%Eh=A ........EhiA EhA#.......... EhA#....#..... EhA.....#....EhB# #...##.... EhOB #.........EhlB ...###.†.#...#EhB EhB1#....@..# Eh C.......h.......,, ...............,, ...............,, Eh0C ...............,, EhKC .........#$.#.P* EhdC .........######* Eh~C #...P...#.**** * EhC% Ehtl ##.#.% ........ #.......... #....#..... .....#.... #...##....  #......... ...###.†.#...# #....@..# Eh........h.......,, ...............,, .......................................#$.#.P* .........#######...P...#.**** EhbEhpEhEhs* The wolf is moderately wounded.barEh  The wolf is severely wounded.  The wolf bites you!Eh****@****Eh[****.†.*.@.**.h.******Eh......@....h.......(dazed)Ehâ05--=6-Mesm Eh'EhݭA _Your orb emites a pulse of dizzying energy.Eh ##.#.% ........ #.......... #....#..... .....#....EhE] #...##....  #......... ...###.†.#...# Eh#....@..# .......h.......,, ...............,, ...............,, ...............,, .........#$.#.P* Ehe.........######* #...P...#.**** *  EhBVh ##.#.% EhVL........ EhVM#.......... Eh`Wb#....#..... EhWM.....#.... EhIXa#...##.... EhXb #......... EhY...###.†.#...# EhY[#....@..# EhZj.......h.......,, Eh?ZJ...............,, EhZJ...............,, EhZ...............Eh[!Eh[[.........#$.#.P* Eh[[.........######EhD\Z#...P...#.**** Eh\EhjEhkEhtEhx[ _A wolf is nearby!Eh׊( Eh  You hit the wolf. You freeze the wolf. The wolf snaps out of its daze.  The wolf is severely wounded.Eh4-8.3 (0.7EhEhV  ##.#.% ........Eh #..........Ehǖ #....#.....Eh V .....#.... #...##....  #......... Eh( ...###.†.#...# EhB1#....@..# Eh^.......h.......,, ...............,, ...............,, ...............,, .........#$.#.P* EhN.........######* #...P...#.**** *  EhD_The wolf bites you but does no damage.Ehd.  ##.#.% ........ #.......... #....#..... .....#.... Eh. @#...##....  #......... ...###.†.#...#Eh+/  #....@..# .......h.......,, Eh/ w...............,, ...............,, ........................#$.#.P* Eh/ [.........######Eh,0 l#...P...#.**** Eh8 Eh9 7-Eh\B EhJ _A wolf is nearby!You barely miss the wolf.EhL l  The wolf is severely wounded.EhS |hh 3 wolves (2 wandering)hhEhUT *9 (0.6Eh[ Eh\ J _The wolf misses you.Eh  ##.#.% ........ #.......... #....#..... .....#.... #...##....  #......... ...###.†.#...# #....@..# .......h.......,, ...............,, ...............,, ...............,, .........#$.#.P* .........######* Ehc Y#...P.hh#.**** *  EhZ  ##.#.% ........ #.......... #....#..... .....#....Eh [  #...##....  #......... Eh[ ...###.†.#...# #....@..# Eh[ .......h.......,, ...............,, ...............,, ...............EhA\ .........#$.#.P* Eh\ .........#######...P.hh#.**** Eh] EhMc EhYd Eh| Eh % Eh _There are monsters nearby!You closely miss the wolf.Ehם l  The wolf is severely wounded.Eh #hhEh *..Eh V6--9.5Ehj Eh R _The wolf closely misses you.Eh͙ H ##.#.% ........ Eh #.......... EhY )#....#..... .....#....Eh # #...##.... Ehǚ  #......... Eh Q...###.†.#...# #....@..# EhX `.......h.......,, ...............,, Eh `...............,, ...............,, .........#$.#.P* Ehƛ y......hh.######* #...P...#.**** *  Eh7 ##.#.% ........ EhZ7#.......... #....#..... Eh:.....#.... #...##....  #......... ...###.†.#...# #....@..# .......h.......,, ...............,, ...............,, ........................#$.#.P* ......hh.#######...P...#.**** EhBCEhZDEhqMEhQ EhQV_There are monsters nearby!Ehl&  EhljYou miss the wolf.The wolf is severely wounded.EhmEht9 h1Ehth  The wolf howls!Ehu-4=Ehu 40.1Eh{Eh{} Eh}_The wolf bites you.EhwEH ##.#.% ........ EhE)#.......... #....#.....EhE .....#....Eh1F3 #...##....  #.........Eh]F ...###.†.#...#EhF EhF1#....@..# EhF@.......h.......,, EhF@...............,, ...............,, EhG ...............,, Eh3G .........#$.#.P* EhTGJ......hh.######* EhwGE#...P...#.**** *  Eh[ ##.#.% ........ #.......... Eh#....#..... .....#.... Eha#...##.... Ehb #......... Eh ...###.†.#...# #....@..# Eh1.......h.......,, ...............,, ...............,, ...............Ehj!Eh.........#$.#.P* ......hh.#######...P...#.**** EhEhEh)EhEh Eh^_There are monsters nearby!Eh;!  You closely miss the wolf.The wolf is severely wounded.Ehy!Eh(Nh.Eh)--7Eh.Ehn0Q _The wolf barely misses you.Eh{ ##.#.% ........ #.......... #....#..... EhL.....#.... #...##....  #......... Eh ...###.†.#...# Eh #....@..# .......h.......,, ...............,, Eh1...............,, ...............,, .......h.#$.#.P* ......h..######* EhVE#...P...#.**** *  Eh-j ##.#.% ........ #.......... #....#..... .....#.... #...##....  #......... ...###.†.#...# #....@..# .......h.......,, ...............,, ...............,, Eh.......................h.#$.#.P* ......h..#######...P...#.**** Ehm6Eh77-Eh  #...##,......##..## +...P#......P#....#.....#....* #....##.....#........###...##.....#..*##*,*#.** #..........#,,Eh>*,...###.†.#...###,,,, .....###...#.......##.#P** #.......................,, .hh...#$.#.P* #####hh 2 wolvesEh?q..,.#.... ....#*,,,EhEhEh hh..,,,,,,,,,,**,,+,The wolf pauses to sniff the ground.Eh N=-3EhEhx _The wolf bites you but does no damage. The wolf barely misses you.Eh  You slash the wolf! You freeze the wolf.  The wolf is severely wounded.EhP4=4.0 (0.6EhEhpq _The wolf misses you. The wolf bites you but does no damage.EhaE  You hit the wolf but do no damage. Your bite misses the wolf.The wolf is severely wounded.EhFa99/113 --6EhZJEhK EhLB_The wolf bites you but does no damage. The wolf bites you!Eh  You hit the wolf but do no damage.The wolf is severely wounded.Ehch8---5.2EhEhLP _The wolf bites you but does no damage. The wolf bites you.Eh  You miss the wolf. You bite the wolf, but do no damage.The wolf is severely wounded.EhTc2--9 (0.7EhEh5f _The wolf closely misses you. The wolf bites you.Eh-N  You slice the wolf!! You freeze the wolf.Eh  †   wolf  You kill the wolf!EhZZ0-6.5 (0.6EhEhq) _The wolf bites you.Eh:  You slash the wolf! You freeze the wolf.  The wolf is heavily wounded.1=7.1EhE=Eh%E< _The wolf bites you but does no damage.Ehż  You miss the wolf.The wolf is heavily wounded.Ehѽ50-7EhEh|) _The wolf bites you.Eh1  You hit the wolf. You freeze the wolf.  The wolf is severely wounded.Eh2A-8.3Eh;Eh= Eh>6_The wolf bites you but does no damage.EhZK ....#..... .....#.... ...###...##.... #.** #....... ...###.†.#..EhK} ..#.......##.#P** ...............,, .......@.......,, EhK......†h.......,, ...............,, .........#$.#.P* .........######* EhK?#...P...#.**** * #.#+.#..## EhKC..,.#....  EhVP ....#..... .....#.... ...###...##.... #.** #....... ...###.†.#.. ..#.......##.#P** ...............,, Eh0.......@.......,, ......†h.......,, ...............,, .........#$.#.P* .........#######...P...#.**** * #.#+.#..##..,.#....EhEh-EhEh[ _A wolf is nearby!Eh -" EhJ-....#..... .....#.... ...###...##.... #.** #....... ...###.†.#..Eh-I ..#.......##.#P** ...............,, Eh-4.......@.......,, Eh-......†h.......,, ...............,, .........#$.#.P* .........######* Eh-/#...P...#.**** * #.#+.#..##Eh. ..,.#....Eh1.  EhP.Eh V ....#..... .....#.... ...###...##.... #.** #....... ...###.†.#.. Eh..#.......##.#P** ...............,, .......@.......,, ......†h.......,, ...............,, EhS.........#$.#.P* .........#######...P...#.**** * #.#+.#..##..,.#....Eh8(EhEh*EhEh4 EhWU_A wolf is nearby!EhU  You completely miss the wolf. Your bite misses the wolf.The wolf is severely wounded.Eh Eh* [89-9.0 (0.7Ehb Ehؖ ) _The wolf bites you.Eh  ....#..... .....#.... ...###...##.... #.** #....... ...###.†.#..Eh  ..#.......##.#P** ...............,, .......@.......,, ......†h.......,, ...............,, .........#$.#.P* .........######* Eh M#...P...#.**** * #.#+.#..## ..,.#....Eh( 5  Ehy  ....#..... .....#.... ...###...##.... #.** #....... ...###.†.#.. ..#.......##.#P** Eh@z ...............,, .......@.......,, ......†h.......,, ...............,, .........#$.#.P* .........#######...P...#.**** * #.#+.#..##Ehjz h..,.#....Eh~ Eh Eh EhR  Ehs M_A wolf is nearby!EhWL M  You slash the wolf! You freeze the wolf.EhQ 4†EhpW -=6 (0.6 _You kill the wolf!EhW[ Eh^ q _You feel the doom around you dissipate.Eh^ Ehg_ Eh` Eh:c Eh)e S90= _EhWe Ehg ,Ehh Ehk Ehjk U1=Ehl Ehnn Ehn Eh.p EhMr Ehor Ehs Ehu EhVv 02Ehw Eh;z y _Your orb has recharged its mesmeric power.Ehz Eh{ Eh} Eh} %3Eha EhG Eh Eh\ Eh+ ,Ehp Eh Eh %4Eh< Eh Eha Eh| Eh Eh Eh& Eh Ehq K5=Eh Eh1 Ehq Eh Ehu Ehߚ U6=Eh Eh. Eh Eh Ehx Ehӡ Eh Eh Eh~ %7Eh Ehͨ Eh8 EhV Ehe Eh Eh Eh Eh %8EhV Eht Eh̳ Eh Eh̶ Eh9 K9=Eh Eh Eh Eh Eh EhM Ehd Eh Eh [100/113=Eh; Eh& Eh Eh Eh Eh9 %1Ehf Eh9 Eh EhU Eh ,Eh Eh ;2Eh5 Eh< Eh Eh Eh Eh Eh Eh EhY %3Eh Eh Eh Eh Eh Ehx K4=Eh Eh Eh? Eh Eh Ehl Eh+ Eh, Eh #5Eh 2=Eh Eh| Eh Eh@ Eh/ Eh Eh Eh4 Eh %6Eh Eh EhQ Eh Eh Eh %7Eh Eh Eh; Eh Eh EhZ Eh Eh Eh( %8Eh Eh Eh5 Eh Eh Eh Ehu Eh Eh6 K9=Eh Eh Eh! Eh_" Eh$ Eh% @10=EhV% Eh& Eh( Eh( Ehm* Eh, Eh- Ehm. EhZ0 Eh0 %1Eh%2 Eh`4 Eh4 Eh7 Eh@8 Eh8 %2EhL: Eh< Eh< EhH> Ehi@ Eh@ Eh%B EhtD EhD K3=EhF EhH EhSJ EhJ EhK EhS nEhS Eh>T Eh"U EhfW EhW 9=EhX Eh[ O _You now have 2120 gold pieces (gained 12).Eh] Eh] Eh^ Ehr` Ehqb Ehb Ehc Eh`e Ehf Ehg Ehh Ehj Ehl Ehl Ehm Eh]o Ehp Eh-q Ehs ,Ehv ,Ehv Eh6y Eh{ Eh{ Eh} Ehh~ Eh3 Eh Eh ,Eh Eh0 Eh Eh Eh Eh Eh ,Ehʑ Eh Ehv Eh̔ Eh EhP Eh@ ,Eh Ehך Eh- Eh Eh Eh Ehq ,Eh Eh XEh¦ Eh Eh\ Eh Eh Ehz Ehī Ehl Eh Eh EhA Eh Ehܰ Eh# Ehk Eh' Eh Ehʵ Eh Eh Eh Eh% EhT Ehֹ Eh Eh Ehl Eh Eh Ehپ Eh8 Eh Eh EhI Eh Eh' Eh Eh EhO Eh EhJ 7 _You open the door.Ehs Eh Ehv Eh @  There is an open door here.Eh Ehb _Eh Eh* Eh Eh, Ehf Eh Eh] Eh EhD Ehl Eh Eh Eh[ Eh Ehk Eh Eh Eh^ Eh Ehh Eh Eh Eh Eh* Eh~ Eh Eh Eh Eh Eh Eh Eh Eh EhA Eh Eh EhK Eh Ehg EhEhEh)EhEhEh5Eh}Eh0Eh Eh Ehg Eh Eh1 Eh`EhEhFEh!Eh,EhEhvEhEhxEhBEhEhEh(EhEh!Eh'#,Ehy$Eh%Ehk'Eh'Eh(Eh*Eh*,Eh,Eh-Eh/Eh31Eh1Ehi2Eh3Ehu6Eh6Eh7EhZ9Eh:Eh<;EhJ<Eh=Eh?Eh~?Ehd@EhwBEhBEhCEhEO _You now have 2139 gold pieces (gained 19).EhGEhGEhHEhN  ,<,,,,*  ,,,,,,,,,.....***  EhNn...,..,,*..#..,,*  EhN.....###*.#.#.#**  ......P##.##...##  Eh(O...........#P...##  .....#♣♣....#  ...#EhIO♣#...#  ♣..♣..##  --EhxO####+#...#  .♣.#.....#...♣..##  .EhOu♣.....♣...♣...P#  .EhO♣...♣...#.♣....#  ♣#♣♣♣...♣♣.#.##  EhO  .#######.......#  EhO-  EhP♣♣.+.♣♣..#....##   ...♣......#  Eh3P. EhOPZYou pick up a parchment of Animate Dead and begin reading...EhS2671.6 (122.0)EhxTG--23EhyWEhX Eh Y7_You add the spell Animate Dead to your library.EhEhEhKEh EhB_No target in view!EhAEh=BEhEhEhQi .<....* Eh8,,,,,,,,,......*** ,..,,*..#..,,* #.....###*.#.#.#** #EhP##.## ..#P...## Eh........#♣♣....# #...#........♣#.@.# 0.0)Eh♣..♣..#.......# P...###+#...# Eh7q.♣.#.....#...♣..## EhX.♣.....♣...♣...P# ...♣...#.♣....# Ehy..♣#♣♣♣...♣♣.#.## #.#######.......# EhF♣♣.+.♣♣..#....## Eh F,,,,,,,**,Eh} +3.6 (1Eh"Eh9 _Found a stone staircase leading up.Eh@uEhuEhPxEhyH _No target in view!Eh[EhEhEhEh^EhP _EhEh]Eh^EhEhEhHEh:EhEhEh Eh3EhEhEhtEhEhEhEhTEhGEhaEhEhEh4Eh5EhXEhEhEh EhEhEh Eh Eh EhXEhEhEhgEhEh.EhEh EhvEhEh( Eh!Eh!Eh"Eh$Ehl*z **,,,* *,,,,*,,** Eh* ,....*##........#  ##...,#....#P...# Eh* #....###...##P.## Eh* Eh*.#.....#..#.#...#  Eh+...............P#  ...............#* Eh<+ Ehm+p>.........<....#  Eh+,,,,.......@.......### 863.0) Eh+,,,,..Eh+m.#..#....#  Eh,)****#.....####.#.#.###  *** ##......P##.##...## Eha,Z *,,,**#............#P...##  *..,,*#...........#♣♣....# ,**...,*##...#........♣#...# Eh,***....##....♣..♣..#.......# ##**#..##P........####+#...# Eh1$,,EhB1 **Eha1,Eh1 ,,Eh1,Eh2,7.6 (14Eh6Eh8; _Found a stone staircase leading down.EhCEhODEhEEhIEh7LEhO,Eh=REhTEh#UEhVEhYEhu[Eh[Eh]Eh_Eh&bEhbEhldEhfEhhEhiEh4kEhnEhprEhsEhtEh%wEh}************,,,,*  ,,,,.......,,,,, EhH~,,,,,,.(....,*,*,,* ,,,,,,.....#**,*,** Eh~T+**,,*P...#**,,*** *,*#,*##...#*,,,,**, *.##.,,....#**,,,,**, Eh~*....P##...# *,...#,,**  *Ehc..###........# ** *#..####....#....#P...#  Eh2* ***,###....###...##P.## #**,, ,**.#P.#.....#..#.#...# Eh...,, ,,...................P# Ehda...,, ,,...................#* ...,, ,,....>.........<....# Eh.,,., ,,...................### ...., ,,,.....#..#....#Eh; 94.6 (7.0)  EhAshenzari invites you to partake of a vision and a curse of devices and meleecombat.Ehۏ/  --more--EhjEhĪ& _EhˮEh۰Ehۡ Eh9 Eh- Eh Eh EhA ,Eh Eh" ,Eh̰ Eh Eh Eh Ehw Eh; Eh- Ehr Eh Ehp EhL Eh Eh Eht Ehr Eh Eh Eh7  *####* Eh ############!...* ,................,, ,...#,*,,*  Eh 4,...........###,*,**  *.+##..#P...#**,,***  Eh **,*#.###...#*,,,,**, **.##.......#**,,,,**, Eh] **....P##...# *,...#,,** *..........###..Eh ......# *** *#..####....#....#P...  * **##,###....###...##P.#Eh -700.6 (6Eh +1.6 (7EhM Eho : _K - 8 curare-tipped darts (gained 3)Eht Ehu Eh,z Eh{  Eh | :_No target in view!Eh 3Eh_ Eh Eh EhIJ : _Eh Eh Eh% Eh< Eh EhZ Eh Eh Eh7 Eh Eh( Eh Eh2 Eh ,Eh Eh] Eh/ Eh Eh Eh\ Eh Eh Eh F _m - 4 potions of might (gained 1)Eh Eh+ Eh< Eh Eh XEh Eh Eh Eh% Eh Eh Eh Eh< Eh EhA Eh Eh" Eh Eh EhY F _m - 5 potions of might (gained 1)Eh Eh4 Eh EhB Eh Eh Ehp Eh| Eh Eh, Eh Eh Eh Eh Eh EhvEhEh6EhEhEhtEhEh5Eh' Eh Eh Eh Eh EhEhCEhEh{Eh"EhEhBEhEhEhEh|!Eh!Eh"Eh%Eh&Eh'Eh'Eh*Eh+Eh,Eh-Ehy0Eh3,Eh3Eh6Eh7Eh_8Ehy9Eh;Eh=Eh=EhY?EhAAEhCEhCEhDEhnFEh[HEhHEhIEhKEhpMEhMEhNEhPEhVXEhXEhNYEhIZEhC\Eh]Ehd^Eh_EhGaEhcEhzcEhf,Eh hEhrhEhiEh@kEhlEhYmEhfnEhArEhesEhsEhtEhvEh3xEhxEhvyEh2{Eh5|Eh|EhG}EhmEh,EhEhEhwEh[EhȇEh,EhEhߌEhEhEhYEhʑEhEhEhEhEh̘EhEhEhvEh7EhEhEhEh]EhݢEhEhEhEh$EhEh.EhEhjEhf,EhXEhEhEhEhųEhaEhXEhbEhͼEhEh4EhEh0EhEhEhg,Eh2EhEhEh5EhEh)EhEhEhEhNEhEhkEh2EhEhXEhEhEh(EhEh+EhEhZEh~ Eh EhW Eh EhjEhEh%EhEh1EhmEhEh:EhEh'EhEhEhEhEhLEhEhEh Eh!,Eh"EhH$Eh%EhI&Eh'Eh)Ehf+Eh+Eh,Ehp.Eh0Eh0EhW1Eh2Eh4Eh4Eh5Ehn8Eh::Eh:Eh;Eh<Eh>Eh?Eh?EhEhFEhEhEhjEhDEhEhEhV Eh Eh? Eh EhFEhEhEhEhEhPEhEhYEhEh.EhEhPEhEh[EhEhEhe Eh&,**,######.#.###.#P###..#.#P##.## ,,,.............................. EhJ&,,..............####.....#....... #................# ########...... Ehp&4....##.P.#.#....##***###**##...## ...##...........##*,....,* #...## Eh&*...#......#.....#*.....,* #....# #..#......#..%...,*##...## ...##.######..,*#P...#91.6 (90.0) Eh&...#.###P#.#......P.PP.#**##...# ................######## #....## Eh'.................###########...## ................................. .................................Eh('b  .........................EhL'  .........<.......................  ......#.#..##......PPP...........Eho'E Eh,Eh,,2.6 (91Eh08%Eh;+ _Found a maw talisman.Eh  EhP { Ability - do what?CostFailure Eh~ n Invocations -  X - Renounce ReligionNone0% Eh iG - Curse Item(Boost: Dev/Melee)0%  H - Shatter the ChainsEh Cursed itemEh o0% [?] toggle between ability selection and description.Eh- Eh EhC Eh- $Eh- ,**,######.#.###.#P###..#.#P##.## cuphead4 the Thaumaturge Eh. ,,,.............................. Gnoll of Ashenzari ****.. Eh. ,,..............####.....#....... Health: 113/113 ======================== Ehq/ #................# ########...... Magic: 30/30 ======================== Eh/ ....##.P.#.#....##***###**##...## AC: 10Eh/ +Str: 7 Eha0 ...##...........##*,....,* #...## EV: 14Eh0 ,Int: 21 Eh1 *...#......#.....#*.....,* #....# SH: 0Eh1 ,Dex: 12 Eh1 ##..#.............#..%...,*##...## XL: 14 Next: 24% Place: Lair:4 Eh2 ...##.######....@.......,*#P...# Noise: ---------  Time: 25792.6 (0.0) ...#.###P#.#......P.PP.#**##...# I) +6 demon blade "Sidereal Prison" {freez Eh.3 ................######## #....## Throw: 3 boomerangs Ehk3 a.................###########...## Eh3 E................................. Eh3 ?.................................Eh3 -  Eh4 5.................................EhI4 -  Ehp4 5.........<.......................Eh4 -  Eh4 !......#.#..##......PPP...........Eh4 -  Eh5 8_combat. EhQ5 A_K - 8 curare-tipped darts (gained 3) Eh|5 _No target in view! Eh5 (_m - 4 potions of might (gained 1) Eh5 >_m - 5 potions of might (gained 1) _Found a maw talisman.Eh)8 Eh= $Eh= ACurse which item? (Esc to abort) Eh/> iJewellery (go to first with "=) Ehu> H g - a ring of wizardry (worn)EhEh\EhR$Eh,**,######.#.###.#P###..#.#P##.## cuphead4 the Thaumaturge Eh,,,.............................. Gnoll of Ashenzari ****.. Eh,,..............####.....#....... Health: 113/113 ======================== Eh~#................# ########...... Magic: 30/30 ======================== ....##.P.#.#....##***###**##...## AC: 10Eh+Str: 7 Eh...##...........##*,....,* #...## EV: 14Eh>,Int: 21 *...#......#.....#*.....,* #....# SH: 0Ehi,Dex: 12 Eh##..#.............#..%...,*##...## XL: 14 Next: 24% Place: Lair:4 Eh ...##.######....@.......,*#P...# Noise: ---------  Time: 25792.6 (0.0) Eh+...#.###P#.#......P.PP.#**##...# I) +6 demon blade "Sidereal Prison" {freez EhU................######## #....## Throw: 3 boomerangs Ehza.................###########...## EhE................................. Ehl.................................  Eh5.................................Eh#-  EhJb.........<.......................  Ehq!......#.#..##......PPP...........Eh-  EhZ_K - 8 curare-tipped darts (gained 3) _No target in view! Eh(_m - 4 potions of might (gained 1) Eh(_m - 5 potions of might (gained 1) Eh%2_Found a maw talisman.  Okay, then.EhIEhVEh$8%Eh-' _Eh[' Eh  Eh Inventory: 37/52 gear slots Hand Weapons (go to first with ))  I - the cursed +6 demon blade "Sidereal Prison" (weapon) {freeze, Melee, Bglg}b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  Eh  A - a +5 battleaxe  H - a +5 dagger of freezing Missiles (go to first with ()d - 30 poisoned darts  k - 3 boomerangs (quivered)  q - 4 throwing netsy - 3 darts of disjunction  K - 8 curare-tipped darts Armour (go to first with [)  Ehq  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}a - a +0 robe  m - a +2 helmet  Eh, [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] EhK   q - 4 throwing nets  y - 3 darts of disjunction  K - 8 curare-tipped darts Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  Eh : j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}  a - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  Eh8 u - a +2 robe of cold resistance  C - a +0 leather armour of cold resistanceD - a +0 troll leather armour  E - a +2 scale mail of cold resistance  Eh  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} Magical Staves (go to first with |)  Eh x F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire}  Eh Jewellery (go to first with "=)famulet of Ashenzari's Burden (worn) {Alch+, Melee, Eh7 : Sorc}  g - a ring of wizardry (worn)  Eha U l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self} Eh .21% Eh  Eh ( EhJ  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}e - an amulet of wildshape  Ehu "i - an amulet of the acrobat  Eh 0 n - a ring of positive energy Eh 86 Ehh  EhM n - a ring of positive energy  EhIp - a ring of protection from cold  s - a +6 ring of strength  Eh;Fv - an amulet of guardian spirit  B - a +6 ring of strength  Ehfn J - a ring of protection from cold35Ehx J - a ring of protection from cold Wands (go to first with /)a - a wand of flame (8)  c - a wand of roots (15)  e - a wand of charming (9)42EhOEhK e - a wand of charming (9)  f - a wand of mindburst (6)  p - a wand of polymorph (27) Scrolls (go to first with ?)  b - 2 scrolls of blinking  f - a scroll of fear  g - 2 scrolls of fog53Eh  g - 2 scrolls of fog  t - 7 scrolls of teleportationEh a - 2 scrolls of enchant armour  p - 3 scrolls of poison8Eh} Eh;~ p - 3 scrolls of poison  s - 2 scrolls of butterflies  x - 3 scrolls of amnesia62Eh  * l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}e - an amulet of wildshape  p - 3 scrolls of poison58Eh4 Jewellery (go to first with "=)  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc} EhQ5  g - a ring of wizardry (worn)  g - 2 scrolls of fog3Ehw4Ehw C - a +0 leather armour of cold resistanceD - a +0 troll leather armour  E - a +2 scale mail of cold resistance Eh xX G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} EhNxhMagical Staves (go to first with |) Ehx F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire}  e - a wand of charming (9)Ehx942Eh:Aea - a +0 robe  m - a +2 helmet EhAQ t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance EhA5 J - a ring of protection from coldEhA935EhG_  q - 4 throwing netsy - 3 darts of disjunction  Eh` K - 8 curare-tipped darts Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort} Eh` h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, SorcEhDa x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}21Eh` Eh)" o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing Missiles (go to first with ()d - 30 poisoned darts  k - 3 boomerangs (quivered)  C - a +0 leather armour of cold resistance 5Eh*Eh )  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}  a - a +0 robem2 helmettEh\ 6 chain mail of ponderousness  u2 robe of cold resistance  C - a +0 leather armour of cold resistanceD - a +0 troll leather armour  E - a +2 scale mail of cold resistance Eh D G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} Magical Staves (go to first with |)  F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} JewelleryEh "=)famulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  g - a ring of wizardry (worn)lring of Supernal Gnosis (worn) {Will+, Melee, Self}  e - an amulet of wildshape  Eh i - an amulet of the acrobat  n - a ring of positive energy  p - a ring of protection from cold  s - a +6 ring of strength EhK  v - an amulet of guardian spirit32EhZ ] v - an amulet of guardian spirit  EhZ B - a +6 ring of strength  J - a ring of protection from cold Wands (go to first with /)a - a wand of flame (8)  c - a wand of roots (15)  Eh [ qe - a wand of charming (9)  f - a wand of mindburst (6)  p - a wand of polymorph (27)Eh@[ 946EhX p - a wand of polymorph (27) Eh>Scrolls (go to first with ?)  b - 2 scrolls of blinking  f - a scroll of fear EhV g - 2 scrolls of fog53Eh+ a - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance  C - a +0 leather armour of cold resistanceD - a +0 troll leather armour  E - a +2 scale mail of cold resistance  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} Magical Staves (go to first with |)  F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire}  J - a ring of protection from cold35Eh%A q - 4 throwing netsy - 3 darts of disjunction  K - 8 curare-tipped darts EhnAbArmour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, SorcEhA x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}21'Eh&J h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}. A piece of metal headgear. Base armour rating: 1 'EhJ If you take off this armour: Your AC would decrease by 3.6 (10.7 -> 7.1). Your EV would remain unchanged. It has a curse which improves the following skills: 'EhJ Beguiling: Hexes and Translocations. Fortitude: Armour and Shields. This ancient artefact cannot be changed by magic or mundane means. 'Eh)K You took it off Robin on level 3 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {helmet armour} {helmet'EhmK ~armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified artefact equipped armour 'EhK P(t)ake off, (d)rop, (=)adjust, or (i)nscribe.(Eh:Inventory: 37/52 gear slots  q - 4 throwing nets  y - 3 darts of disjunction  K - 8 curare-tipped darts Armour (go to first with [) (Eh c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}a - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness (Eh$A u - a +2 robe of cold resistance  C - a +0 leather armour of cold resistance  D - a +0 troll leather armour  E - a +2 scale mail of cold resistance  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} (EhbCMagical Staves (go to first with |)  F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} Jewellery (go to first with "=) (Eh f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  g - a ring of wizardry (worn)  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self} (Eh[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[21%](Ehw (Eh (EhD ,**,######.#.###.#P###..#.#P##.## cuphead4 the Thaumaturge (Eh ,,,.............................. Gnoll of Ashenzari ****.. ,,..............####.....#....... Health: 113/113 ======================== #................# ########...... Magic: 30/30 ======================== (Eh !....##.P.#.#....##***###**##...## AC: 10Str: 7 ...##...........##*,....,* #...## EV: 14Int: 21 (Eh: O*...#......#.....#*.....,* #....# SH: 0Dex: 12 #..#.............#..%...,*##...## XL: 14 Next: 24% Place: Lair:4 (Ehh ...##.######....@.......,*#P...# Noise: ---------  Time: 25792.6 (0.0) (Eh ...#.###P#.#......P.PP.#**##...# I) +6 demon blade "Sidereal Prison" {freez ................######## #....## Throw: 3 boomerangs (EhĿ G.................###########...## ................................. .................................  .................................(Eh   .........<.......................  ......#.#..##......PPP...........(Eh%   _K - 8 curare-tipped darts (gained 3) _No target in view! _m - 4 potions of might (gained 1) _m - 5 potions of might (gained 1) (EhP R_Found a maw talisman. _Okay, then.(Eh (Eh (Eh (Eh )Eh+)EhB Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone)Ehy0% G - Curse Item(Boost: Dev/Melee)0%  H - Shatter the ChainsCursed item)Eho0% [?] toggle between ability selection and description.*Ehy*Eh3*Ehp,**,######.#.###.#P###..#.#P##.## cuphead4 the Thaumaturge ,,,.............................. Gnoll of Ashenzari ****.. *Eh ,,..............####.....#....... Health: 113/113 ======================== #................# ########...... Magic: 30/30 ======================== ....##.P.#.#....##***###**##...## AC: 10Str: 7 *Eh@]...##...........##*,....,* #...## EV: 14Int: 21 *...#......#.....#*.....,* #....# SH: 0Dex: 12 #..#.............#..%...,*##...## XL: 14 Next: 24% Place: Lair:4 *Eh+...##.######....@.......,*#P...# Noise: ---------  Time: 25792.6 (0.0) ...#.###P#.#......P.PP.#**##...# I) +6 demon blade "Sidereal Prison" {freez ................######## #....## Throw: 3 boomerangs .................###########...## *Eh................................. .................................  .................................  .........<.......................  ......#.#..##......PPP...........*Eh2  _K - 8 curare-tipped darts (gained 3) _No target in view! _m - 4 potions of might (gained 1) _m - 5 potions of might (gained 1) _Found a maw talisman. *Eh{6_Okay, then.*EhĬ*EhHUncurse and destroy which item? Hand Weapons (go to first with ))  I - the cursed +6 demon blade "Sidereal Prison" (weapon) {freeze, Melee, Bglg} Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  h - the cursed +2 helmet "I Knew You'd Do That" (worn) {Bglg, Fort} *Ehj j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem} Jewellery (go to first with "=)  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}+Eh +Eh +Ehd+EhReally remove and destroy the cursed +2 helmet "I Knew You'd Do That" {Bglg, Fort}? Ashenzari will withdraw the offered vision and curse! Y - Yes  N - No+Eh-,Ehs ,Eh ,**,######.#.###.#P###..#.#P##.## cuphead4 the Thaumaturge ,,,.............................. Gnoll of Ashenzari ****.. ,Eh ,,..............####.....#....... Health: 113/113 ======================== #................# ########...... Magic: 30/30 ======================== ....##.P.#.#....##***###**##...## AC: 10Str: 7 ,EhM :...##...........##*,....,* #...## EV: 14Int: 21 *...#......#.....#*.....,* #....# SH: 0Dex: 12 ,Ehۆ #..#.............#..%...,*##...## XL: 14 Next: 24% Place: Lair:4 ...##.######....@.......,*#P...# Noise: ---------  Time: 25792.6 (0.0) ...#.###P#.#......P.PP.#**##...# I) +6 demon blade "Sidereal Prison" {freez ................######## #....## Throw: 3 boomerangs .................###########...## ................................. .................................  ,Ehz ..................................  .........<.......................  ......#.#..##......PPP...........  _m - 4 potions of might (gained 1) _m - 5 potions of might (gained 1) _Found a maw talisman. _Okay, then.You shatter the curse binding the cursed +2 helmet "I Knew You'd Do That"  {Bglg, Fort}!,Ehs 4 73.6 (1,Eh ,Eh .5 _Found a maw talisman. _Okay, then.  You shatter the curse binding the cursed +2 helmet "I Knew You'd Do That"  {Bglg, Fort}! _Ashenzari withdraws the vision and curse.-Eh^ -Ehm `Inventory: 36/52 gear slots Hand Weapons (go to first with ))  I - the cursed +6 demon blade "Sidereal Prison" (weapon) {freeze, Melee, Bglg}b - a +0 quick blade -Ehm  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing -Ehm Missiles (go to first with ()d - 30 poisoned darts  k - 3 boomerangs (quivered)  q - 4 throwing nets-Eh(n Vy - 3 darts of disjunction  K - 8 curare-tipped darts -Ehsn Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort} -Ehn j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}a - a +0 robe -Eho K m - a +2 helmet  t - a +6 chain mail of ponderousness -Ehto [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top].Eh> z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing Missiles (go to first with ()d - 30 poisoned darts  k - 3 boomerangs (quivered)  q - 4 throwing netsy - 3 darts of disjunction  K - 8 curare-tipped darts Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc.Eh4 x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}  a - a +0 robe  m - a +2 helmet  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance  C - a +0 leather armour of cold resistanceD - a +0 troll leather armour  E - a +2 scale mail of cold resistance  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} Magical Staves (go to first with |)10%.Eh 5.Ehԗ ; C - a +0 leather armour of cold resistance .Eh Q G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} .EhI U F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} .Eh jJewellery (go to first with "=) .EhԘ b f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc} .Eh . g - a ring of wizardry (worn) .EhL T l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}.Eh 8e - an amulet of wildshape.Ehe 921/Eh;5/Eh;l G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6}  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}i - an amulet of the acrobat  n - a ring of positive energy  p - a ring of protection from cold7/Eh5/Eh/Eh,**,######.#.###.#P###..#.#P##.## cuphead4 the Thaumaturge /Eh ,,,.............................. Gnoll of Ashenzari ****.. /Eh9,,..............####.....#....... Health: 113/113 ======================== /Eh#................# ########...... Magic: 30/30 ======================== /Eh....##.P.#.#....##***###**##...## AC: 7Str: 7 /Eh...##...........##*,....,* #...## EV: 14/Eh2,Int: 21 /Ehy*...#......#.....#*.....,* #....# SH: 0/Eh,Dex: 12 /Eh##..#.............#..%...,*##...## XL: 14 Next: 24% Place: Lair:4 /Eh ...##.######....@.......,*#P...# Noise: ---------  Time: 25793.6 (0.0) /EhD...#.###P#.#......P.PP.#**##...# I) +6 demon blade "Sidereal Prison" {freez /Eh................######## #....## Throw: 3 boomerangs /Eha.................###########...## /Eh................................. ................................./Eh-  /Eh"5................................./EhIb  .........<......................./EhqN  ......#.#..##......PPP.........../Eh-  /Eh>_m - 5 potions of might (gained 1) /EhC_Found a maw talisman. _Okay, then./EhfYou shatter the curse binding the cursed +2 helmet "I Knew You'd Do That"  /EhG{Bglg, Fort}! /EhoT_Ashenzari withdraws the vision and curse./Eh 8%/Eh/Eh/EhL0Eh?0EhAcuphead4 the Thaumaturge (GnEE)Turns: 25899, Time: 01:18:31 0EhBHealth: 113/113 AC:  7 Str:  7 XL: 14 Next: 24% Magic: 30/300Eh>BEV: 14 Int: 21 God: Ashenzari [****..] Gold: 21390EhgBNSH:  0 Dex: 12 Spells: 6/37 levels left rFire . . . (100%) I - +6 demon blade "Sidereal Prison" {freeze, Melee, Bgl0EhB$rCold . . . (100%) c - orb "Prescient Trepidation" {Mesmerism, Elem, Fort} rNeg . . . (100%) j - +1 leather armour of the Oracular Sky {rPois, Melee,rPois + (33%) (no helmet) rElec .0EhB2(100%) x - +0 cloak of the Mantic Anxiety {Range, Elem} (curse)rCorr .(100%) (no gloves) SInv + 0Eh*CE(no boots) Will ++...0EhTCf - amulet of Ashenzari's Burden {Alch+, Melee, Sorc} (c0Eh}CStlth ++++g - ring of wizardry 0EhCHPRegen 0.38/turnl - ring of Supernal Gnosis {Will+, Melee, Self} (curse)MPRegen 0.22/turn 0EhC%: clarity, wizardry (x1) @: studying 2 skills A: fangs 1, treasure sense, distributed training0Eh0Eh,**,######.#.###.#P###..#.#P##.## cuphead4 the Thaumaturge ,,,.............................. Gnoll of Ashenzari ****.. ,,..............####.....#....... Health: 113/113 ======================== #................# ########...... Magic: 30/30 ======================== ....##.P.#.#....##***###**##...## AC: 7Str: 7 ...##...........##*,....,* #...## EV: 14Int: 21 *...#......#.....#*.....,* #....# SH: 0Dex: 12 0EhN#..#.............#..%...,*##...## XL: 14 Next: 24% Place: Lair:4 ...##.######....@.......,*#P...# Noise: ---------  Time: 25793.6 (0.0) ...#.###P#.#......P.PP.#**##...# I) +6 demon blade "Sidereal Prison" {freez ................######## #....## Throw: 3 boomerangs .................###########...## 0Eh................................. .................................  .................................  .........<.......................  ......#.#..##......PPP...........  0Eh N_m - 5 potions of might (gained 1) _Found a maw talisman. _Okay, then.You shatter the curse binding the cursed +2 helmet "I Knew You'd Do That"  {Bglg, Fort}! _Ashenzari withdraws the vision and curse.0Eh0Eh8%0Eh1EhEH 1EhP 1Inventory: 36/52 gear slots Hand Weapons (go to first with ))  I - the cursed +6 demon blade "Sidereal Prison" (weapon) {freeze, Melee, Bglg}1EhP b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing 1EhP A - a +5 battleaxe  H - a +5 dagger of freezing Missiles (go to first with ()1EhMQ d - 30 poisoned darts  k - 3 boomerangs (quivered)  q - 4 throwing netsy - 3 darts of disjunction  1EhQ K - 8 curare-tipped darts Armour (go to first with [) 1EhQ . c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}a - a +0 robe 1EhFR K m - a +2 helmet  t - a +6 chain mail of ponderousness 1EhR [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]2Eh 10.5). Your EV would remain unchanged. 2Eh2KYou found it on level 5 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified enchanted armour 2EhbKT(w)ear, (d)rop, (=)adjust, or (i)nscribe.3EhE?3EhD3EhI$3Eh J^,**,######.#.###.#P###..#.#P##.## cuphead4 the Thaumaturge ,,,.............................. Gnoll of Ashenzari ****.. 3Eh8J,,..............####.....#....... Health: 113/113 ======================== 3EhdJ#................# ########...... Magic: 30/30 ======================== ....##.P.#.#....##***###**##...## AC: 73EhJ9Str: 7 ...##...........##*,....,* #...## EV: 14Int: 21 3EhJO*...#......#.....#*.....,* #....# SH: 0Dex: 12 #..#.............#..%...,*##...## XL: 14 Next: 24% Place: Lair:4 3EhAK...##.######....@.......,*#P...# Noise: ---------  Time: 25793.6 (0.0) ...#.###P#.#......P.PP.#**##...# I) +6 demon blade "Sidereal Prison" {freez 3EhoK................######## #....## Throw: 3 boomerangs .................###########...## ................................. .................................3EhK  .................................  .........<.......................3EhKu  ......#.#..##......PPP...........  _m - 5 potions of might (gained 1) _Found a maw talisman. _Okay, then.You shatter the curse binding the cursed +2 helmet "I Knew You'd Do That"  {Bglg, Fort}! 3EhLT_Ashenzari withdraws the vision and curse.3EhP3EhQ3EhXV3Eh]8%3Eh_+4.6 (13Ehb3Ehg3Eh^h+5.6 (23Ehl3Ehr8%3Ehs+6.6 (33Eh#w3EhI|3Eh|+7.6 (43Eh3Ehڅ8%3Eho+8.6 (53Eh8%3Ehʋ10 _Found a maw talisman. _Okay, then.  You shatter the curse binding the cursed +2 helmet "I Knew You'd Do That"  3Eh{Bglg, Fort}! _Ashenzari withdraws the vision and curse.You start putting on your armour. You continue putting on your +2 helmet. x53Eh3EhÐ3Eha[ _You finish putting on your +2 helmet.3Eh ,,......................................####.....#. #........# ########..... ....##.P.#.#....##**####**##...####...........##*.....,* #... *...#.....##... #..#.......#..%...,*##...# ...##.######.........P...# .###P#.3Eh P.PP.#**##................######## #....##.###########......................<#.#..##PPP)..<..P...####3Ehȼ 3Ehu 29.6 (1 _3Eh 3Eh 3EhM1,,..####.....# ##........# #.##.P.#.#....##**####**##....##.##*.....,* #... **...#......#.....##.....,* #.... ##..#3EhN.#..%...,*##... #...##.######.,*#P...#.#.###P#.#...@..P.PP.#**##...#.# #......#................<............#.#..##......PPP3EhmNi.)....##...<..P...##......3EhS3Eh]T(8003EhX3EhY4Eh& .####.....# ##...# ######## .....##.P.#.#....##**####**##...###...........##*.....,* **...#.....##.. ##..#..........%...,*##...# #...##.######.........P ....#.###P#.P.PP.#**##............@######## #..###########..........................##...<..P... ............#.......##.........## 4Eh+4Eh,&14Eh04EhG24Eh(w ##..# ######## 4Eh.....##.P.#.#....##**####**##...###...........##*.....,* **...#......#.....##..... ##..#..........%...,*##...# #...##.######............,*#P ....#.###P#..P.PP.#**##4Eh̭.............######## #..#####...................4Ehs...#.......##.. 4Eho.......#....##......†....P.....*4Eh4Eh&24Eh8%4Eh4Eh/ .....##.P.#.#....##**####**##...###...........##*.....,* **...#......#.....##..4Ehb". ##..#........4Ehj..%...,*##...# #...##.######.........4EhP 4Ehۜ/....#.###P#.4Eh.P.PP.#**##4Eh+.............######## #..###########4Ehi4................4Eh/ 4Eh .4Eh-  4Ehs.......#....##......÷....P.....*4Eh/ 4Eh( #.4Eh@ .#........,**4EhYD 4Eh4Ehȩ&34Eh8%4Eh4Eh ##.P.#.#....##**####**##...###.....##*.....,* #...# *...#......#.....##.....,* #....# #..#.............#..%...,*##...# ...##.######......4EhQ ",*#P...# #.###P#.#......P.PP.#**##...# ######## #....##...#<.4Eh #.#..##......PPP.)....##...<..P...##......#..#.4Eh 3##.##*4Eh^ #....##......÷....P.....* *##....#.#.,*4Eh 7%4Eh &44Eh| 4Eh 4Ehn f ##............,* *...#......#.....##. #..#..........%...,*##...# ...##.######.........P...# 4Eh D.###P#.P.PP.#**##4EhF .............######## #....##.###########................<4Eh| ........#... .....##............#.........,,**4EhҔ D 4Eh 4Eh &54Eh 4Eh 4Eh4 4EhH6 . Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% H - Shatter the ChainsCursed item4Eh6 o0% [?] toggle between ability selection and description.5Eh5Eh5Eh^...##...........##*.....,* #...## cuphead4 the Thaumaturge *...#......#.....##.....,* #....# Gnoll of Ashenzari ****.. #..#.............#..%...,*##...## Health: 113/113 ======================== 5Eh Q...##.######............,*#P...# Magic: 30/30 ======================== ...#.###P#.#......P.PP.#**##...# AC: 10Str: 7 ................######## #....## EV: 14Int: 21 .................###########...## SH: 0Dex: 12 5EhL................................. XL: 14 Next: 24% Place: Lair:4 ................@................ Noise: ---------  Time: 25805.6 (0.0) 5EhD................................. I) +6 demon blade "Sidereal Prison" {freez .........<....................... Throw: 3 boomerangs 5EhN......#.#..##......PPP........... ......)....##...<..P...##......## ...........#.......##.........##*  5EhRi......#....##......÷....P.....* *  .....##....#........#........,***  .....##............#.........,,**  _Okay, then.You shatter the curse binding the cursed +2 helmet "I Knew You'd Do That"  {Bglg, Fort}! _Ashenzari withdraws the vision and curse. 5Eh_You start putting on your armour. You continue putting on your +2 helmet. x5 _You finish putting on your +2 helmet.5EhP  Okay, then.5Eh5Eh5EhǷ. _6Ehj6EhŤ6Eh 6Eht6Ehv6Eh: _6Ehq6Eh6EhӲ6Eh)6Eh6Eh!6Eh_6EhŹ6Eh6Eh6EhX6Eh6Eh6Eh6Eh6Eh36Eh6Eh86Eht6Ehw6Eh6Eho6Eh6Eh6Eh>6Eh6Eh6Eh6Eh6Eh6Eh6EhD6EhI6Eh>6Ehz6Eh6Eh6Eh06Ehi6Eh6Eh6Ehu6Eh6Eh6Eh6Ehw6Eh6Eh6Eh6EhX,6EhW6Eh6Eh6Eh6Eh6EhX6Eh6Eh6Eh6Eh6Eh6Eh"6Eh6EhM6Eh6Eh6Eh6Eh6EhJ6Eh6EhK6Eh 6Eh 6Eh" 6Eh 6Eh? 6Eh|6Eh6Eh~6Eh6Eh6Eh6Eh6Eh6Eh6EhO6Eh6EhR6Eh6Eh6Eh6Eh6Eh6EhM6Eh6Eh 6Eh]!6Eh!6EhG"6Eh#6Eh-%6Ehh%6Ehu&6Eh(X6Eh*6Eh+,6Eh,6Eh-6Eh/,6Ehh/6Eh06Eh1,6EhV26EhN36Ehg4,6Eh56Eh966Eh66Eh76Eh76Eh:B6EhP:6Eh<6EhK=6Eh=6Eh>6Eh$?6EhG@6Eh@6EhA6EhA6EhC6EhnC6EhC6EhD6EhE6EhE6Eh=F6EhG6EhH6EhH6EhkI6Eh^J6EhK6EhK6EhmL6EhMM6EhYN6EhN6Eh*O6EhO6EhP6Eh'Q6EhQ6Eh<[6Eh_\6Eh\6Eh]6Ehb6Ehc6Ehd6Ehd6EhKj6EhFk6Ehwk6Eh"l6Ehq6Ehr6Ehs6Ehs6Ehx6Ehy6Ehbz6Ehz6Eh6Eh)6EhY6Eh6Eh+6Eh]6Eh6Ehp6Eh6Eh'6Ehr6Eh 6Ehk6Eh6Ehו6Ehe6Eh6Eh6Eh6Eho6Eh6Eh6Eh6Eh6Eh6Ehݧ6Eh%6Eh 6Eh@  There is an open door here.6Eh6Eh֯ _6Eh԰6Eh6Eh6Eh߶6Eh 6Eh6Eh6Eh6Eh 6Eh6Eh6Eh36Ehm6Eh6Eh6EhR6Eh6Eh&6Eh6Eh06Eh6Eh6Ehn6Eh6Eh6Eh6Eh,6Eh6Eh6Eh96Ehu6Eh6Eh6Eh/,6Eh86Eh6Eh%6Ehi6Eho6Eh6EhC6Eh6Eh6Eh6EhP6Eh6Eh6Eh6EhA6Ehn6EhJ6Eh6Eh 6Eh\6Eh66Eh6Eh 6Eh 6Eh 6EhU 6Eh 6Eh 6Eh6Eh:6Eh6Eh6Eh6EhS6Eh6Eh6Eh6Eh6Eh6Ehr6Eh\6Eh6Ehx6Eh6Eh6Eh 6EhB"6Eh"6Ehr#6Eh &6Eh'6Eh'6Eh(6EhE*6Eh+6Eh,6Eh,6EhC.6Eh/6Eh/6Eh06Eh46Eh56Eh56Eh66Eh86EhT>N........................ 6Eh}>F........................,,....... ....................#.##**,*,#... .#..................### *****#... 6Eh>###.....###.#.#.....P#***,**##... ###6Eh>#.+..##....##,,,,,*#.... .###....##....#**,,,,*##...6Eh>#.....##..........###.,,,+,+#.....P#,,,,,#6Eh?p880.0) ###.....####.,,,,*# 6EhI?>#*#.....##.#..##....##,,,,,,,# #.........#.#..#....#,*****,##...............#*##*###....6Ehm?k............#..#P.#...,,,............................6Eh?,,,,,,,,,,,,....[.......^........,,, ,P#######....6Eh1DB,,,,,,,,,,6EhD,6.6 (816EhH6EhvP. _Found a +0 plate armour.6Eh 6Eh"6Eh)6Eh~36Eh66Eh?:,6Ehh;6EhD>,6EhSGX6Eh#H6EhJ6EhM6EhM6EhP6EhqR6EhT6Eh U6Eh%W6EhZ6Ehx\6Eh\6Eh^6Eh(a6Ehb6Ehc6Ehd6EhAh6Eh9j6Ehj6Ehk6EhVp6Eh#r6Ehgr6Ehs6Eh9u6Ehv6Eh.w6Ehx6EhWy6Eh{6EhM|6Eh}6Eh~6Eh6Ehq6Eh36Eh6Eh16Eh6Ehz6Ehn6Eh,6Eh]6Eh6Eh̓6EhE6Eh6EhX6EhY6Eh6EhjX6Eh6Ehx6Eh6Eh6Eh^6Eh56Ehn,6Eh6Eh6EhP6Eh6Eh6Ehw6EhL6Eh6Eh6Eh,6Eh6Eh6Ehi6Eh6Eh6Eh6Eh6Eh6Eh_6Eh6Eh6Eh\6Eh6EhI6Eh6Eh6Eh6Eh 6Eh6Eh06Eh6Eh6Eh6Eh6Eh6Eh'6Eh6Eh6Eh6Eh]6EhO7 _You open the door.6Eh6Eh'6Eh}6Eh@  There is an open door here.6EhK6Eh _6EhZ6Ehm6Eh,6EhQ 6Eh @  There is an open door here.6Eh a _6Eh%6Eh6Eh6EhW7 _You open the door.6Eh'6Eh6Eh6Eha @  There is an open door here.6Eh"6Eh# _6Eh$6Eh&6Eh(6Ehz)6Eh)6Eh~/6EhB16Eh16Eh36Eh56Eh=76Eh76Eh96EhV<wYou open the door. _There is an open door here. _You open the door. _6Eh<*There is an open door here.  6Eh>6Eh{? _6Eh@6EhC6Eh}F6EhF6Eh"H6EhK6EhM6EhM6EhO6EhR6EhU6EhU6EhW6EhZ6Ehl`B6Ehb6Eh%e6Ehe6Eh8g6Ehj6Eh}l6Ehl6Ehn6Eh!q6Ehs6Eht6Ehu6Eh$x6Ehfz6Ehz6Eh|6Eh6EhɃB6EhB6Eh6Eh6Eh 6Ehl6EhK6Eh6Ehi6Eh6Eh6Eh&6Eh6Eh6Eh6Eh]6Eh6Eh'6Eh.6Eh6Eh 6Eh^6EhG6Eh֮6Eh,6Eh6EhR6Eh6EhN6Eh6Eh޹6Eh6Eh6Eh6EhR6Eh/6Eh6Eh56Eht6Eh6Eh6Eh6Ehe6Eh 6Eh6EhA6Eh_6Eh6Eh_6Eh6Eh6Eh6Eh76Eh6Ehg6EhU6Eh6Eh6Eh6Ehu6Eh6EhR,6Eho6Eh6Eh6Eh6Ehf6Eh6Eh6Eh 6Eh6Eh 6Eho6EhZ6Eh6EhE6Eh6Eh6Eh6EhU6Eh6Eh6Eh6EhF6Eh6Ehu6EhX6Eh6Eh6Ehg6Eh6Eh6EhW6Eh6Eh'6Ehk 6Eh 6EhU 6Ehu 6Eh 6Eh 6Eh 6Eh6Eh6Eh]6Eh6Eh6Eh;6Eh6Ehc6Eh"6Eh6Eh6Eh6EhI6Eh6Eh6Eh6Ehr!6Eh"6EhH#6Eh5$6Eh%6EhA'6Eh'6Eh(6Eh*6Eh+6Eh,6Eh,6EhS.6Eh/6Eh06Eh06Eh66EhS86Eh86Eht96Eh^;6Eh<6Eh"=6Eh=6Eh?6EhA6EhpA6EhCB6EhC6EhE6EhE6EhF6EhH6EhI6EhYJ6Eh[K6Eh M6EhN6EhO6Eh P6EhR6Eh|S6EhS6EhT6EhV6EhhX6EhX6EhZ6EhN]6Eh^6Eh^6Eh)`6Eha6Ehrc6Ehc6Ehd6EhAf6Ehg6Ehg6Ehh6Ehi6Ehj6Eh8k6Ehk6Ehn6Ehp6Eh5q,6Ehu6Ehv6EhWw6Ehw6Eh{B6Eh{6Eh}6EhC6Eh6Eh6Eho6Eh(6Eh6EhB6Eh6Eh6EhG6Ehs6Ehv6Eh}6Eh6Eh96Eh6Eh6Eh6Eh]6Eh 6Eh6Eh<6Ehn6Eh,6Eh6EhM6EhB6Eh6Eh"6Ehv6Eh6Eh#6Eh6Ehg6EhF6Eh6Eh26Eh6Eh|6Eh6Eh6Ehf6EhE6Ehƶ6Ehr6Eh6Eh6Eh6Eha6Eh6Eh6Eh6Ehx6Eh6Eh6Eh6Eh6Eh6Eh6Eh6Eh6Eh6Eh6Eh6EhB6Eh6Eh6Ehf6Eh6Eh16EhA6Eh6Eh|6Eh6Eh6EhE6Eh,6Eh6Eh6Eh$,6EhD6EhN6Eh6Eh6Eh6Eh6Eh36Eh6Eh6Eh)6Eh6Eh6Eh6EhR6Eh6Eh6Eh6Eht6Eh6Eh?6Eh6Ehn6Eh6Eh'6Eh6Eh6Eh56Eh6Eh?6Eh} 6Eh 6Eh4 6Eh 6Eh6EhR6Eh6Ehf6Eh"6Eh6Eh 6Eh6Eh~6Eh6Eha6EhB6EhC6Eh,6Eh6Eh!6Eh"6Eh%,6Eh&6Eh4(6Eh(6Eh)6Eh\+6Eh;-6Eh-6Eh.6Eh06Ehj2,6Eh36EhL56Eh66Eh-76EhL86Eh96Eh;6Eh[;6Eh<6Eh=6Eh>6Ehl?6Eh1@6Eh~A6EhB6Eh+C6EhC6Eh]r......# ...................# .....÷÷...........## .........................# ...............#..#.P#...## ...............#########.# ####...P...#.#### ##..# #.##.#+.#..###..###.#.# ##.......#.....@...##.#.# 6025.6 (139.0) .##.............##..+..'.## .##...........####+.##.#..# .##.#.##P.##....##..####.###P..####..#...##...####.P#.#..#..P#..#..............# P#..#.#####..##.P#.#P###.## ####### ############ 6Eh^6Ehe6Eh"g _There is an open 6EhPgNdoor here. _You open the door. _There is an open door here. 6Ehg:_Done exploring.7EhI7Eh f _7EhB7Eh7Eh87Eh,7EhL7Eh 7Eh 7Eh 7Eh 7Ehw7Eh,7Eho7Ehz7Eh.7Eh7Eh87Eh[7Eh 7Eh7Eh7Eh7Eh7EhB7EhL!7Eh$,7Eh&7Eh&7EhF),7Ehm*7Eh/b##....#####..#....... .###...##P......#...........#..## .+.+...P#......P#....#.....#....##....#......##.....#.........###....#......###...##.....#..###...###.##.## #..........#..## 7Eh0#.##...####....###.÷.#...###....# ###.....###...#.......##.#P##..## #P.#............@...............#30.0)7Eh01...............................# ^..........÷÷...........## ###.............................#  #..................#..#.P#...## ###............####7Eh%1#####.# .#.....#.####...P...#.#### ##..# ###.....##.##.#+.#..###..###.#.# .##....##.......#.........##.#.#7Eh17Eh57Eh 77Eh 7Eh 7Eh 7Eh 7Eh B7Eh 7Eh 7Eh 7Eh 7Eh 7Ehh! 7Eh! 7Eh" 7Ehp$ 7Eh& 7EhT& 7Eh]' 7Eh* 7Eh+ 7Eh, 7Eh - 7Eh. 7Eh 0 7Ehc0 7Eht1 7Eh2 7Eh4 ,7Eh6 7Eh8 7EhB: 7Eh: 7Eh< 7Eh= 7Eh@ 7Eh'A 7EhsB 7EhH ##.#P####+# ##......####..PP..♣.#.....#...♣.. .7EhH p.........###.....♣.....♣...♣...P...............♣...♣...#.♣.....................♣#♣♣♣...♣♣.#..............#.#######....... 7EhiI .#.#.............♣♣.+.♣♣..#....##...#####P....♣......# ###....# ##.#.@...#44.6 (9.0)##....#####..#...... .###...##P......#...# 7EhI .+.+...P#......P#....#.....# ...#....###.....#......... ..##....#7EhI P###...##.....#..##  ...#...###.##.## #..........#..##7Eh)J   #.##...####....###.÷.#....#  #7EhbJ s.###...#.......##.#P##..## 7Eh K 7EhGO 7EhP W _You see here a sanguine talisman.8EhK238Eh38Eh'>8Eh@8EhDP _8EhGF8EhF8EhG8Eh^I8EhK8EhIK8EhrL8EhM8EhzO8EhO8EhP8EhR8EhcS8EhS8EhT8EhU8EhJW8EhW8EhX8EhZ8Eh\8Eh\8Eh]8Ehbu......................#..#....# .....#########.....####.#.#.### ###P### ##......P##.##...## 8Ehb=# #...###............#P...## ###....##...........#♣♣....# ##....###...#........♣#...# ...###....##....♣..♣..#.......# ....#####..##P####+# 8Ehc?.....####..PP..♣@#.....#...♣..## 51.6 (7.......♣.....♣...♣...P# ..............♣...♣...#.♣....# ...............♣#♣♣♣...♣♣.#.##..........#.#######8Ehc #.............♣♣.+.♣♣..#....## #...#####P...........♣8Ehd...# ##.#.%..............### ....#####..#..................#8Ehd8Ehh8Ehui8Eh8Eh]8Eh!8Eh%8Ehެ 38Ehԭ 8Eh 8Eh X8Ehm 8Eh 8Eh 8Eht 8Eh 8Ehv 8EhV 8Eh5 8Eh 8Eh 8Eh 8Eh 8Eh 8Eh[ 8Eh< 8Eh 8Eh| 8Eh 8Eh 8Eho 8Eh 8Eh{ 8Ehv 8Eh 8Eh 8Eh 8Eh 8Ehg 8EhN 8Eh| 8Ehg 8Eh 8Eh 8Eh 8Eh 8Eh [# #....##.#####....##..#8EhT ###...###....P##...# #....#..####P...# #..........###........# 8Eh u#####...# ##..####....#....#P...# # #....#####.###....###...##P.## #####...##.##.#P8Eh .#..#.#...#....................P#..........8Eh .........##...........@.........<....61.6 (10.0)........................##8Eh" ................#..#.... ###########.....####.#.#.##8EhH t###P### ##......P##.##...# 8Ehp .P.....# #...###............#P...  .......###....##...........#♣♣...8Eh   ........##....###...#........♣#..  8Eh ~##.....###....##....♣..♣..#...... 8Ehb 8Eh 8Eh]  8Eh U_There is a stone staircase leading down here.9Ehjw 9Ehx 9Eh 9Eh# 9Eh 82.0) _9EhX 9EhK  ..N≈≈#≈...  ..≈≈≈≈≈...  .# #F≈≈≈≈≈..P  9Eh ... #.≈≈≈≈≈..#  #.. #.........  ..#..#...F....#  9Eh X 5 P 9Eh l .....P..  9Eh ....[...  ..#..#.##P..... 9Eh j...P..# #..... ...... ..... N   salamander (polearm, asleep) ... .. .... FF 2 blink frogs (asleep) 9Eh "k.##.P .!.. k   wyvern (asleep) 9Eh 9Eh ?,,,,,,,,~*~~~,,,,,,,,,,..N≈≈#≈...,,,,,,,..≈≈≈≈≈...,,.#,,*#F≈≈≈≈§..P*9Eh ,...,*#.§§§§§..#*,,#..*#.§§§.....*,*,,,,,9Eh+ E,,,,,,**,,9EhQ ***,.....,FF 2 blink frogs (9Eht g,...,..,***,....,9Eh k   wyvern (asleep),***,,.!..,,,,,,,,,***,,,,,,9Eh 9Ehrp -3.4 (1.89Ehvv 9Eh _You climb downwards.  Found a +0 chain mail and a potion of haste. _There is a stone staircase leading up here.:EhQ I,,,,...,~*~~~,,.. ,,,,,F..N≈≈#≈.... ,,,,,,..≈≈≈≈≈...P ,.#,,*#F≈≈≈≈§..P# ,...,*#.§§§§§..## :Ehθ ,,#..*#.§§§.....# ,..#..#...F....## ,.. ,......P< ,.....P.... :Eh ,...........[,..#..#.##P.,...P..#**#...... F :Ehh L3 blink frogs (asleep),......***,......,......,***......,k.##.P***,,.!..,:Eh ,,****,~**~~,,,,,,,,§§§*≈*,,,,,,,,:Ehq ,,,,:EhY ,40:Eh| :Eh ] _A blink frog comes into view.:EhI *F2 asleep) _There is a stone staircase leading up here. _A blink frog comes into view.  The helpless blink frog fails to defend itself.  You slice the blink frog!! You freeze the blink frog.  The blink frog is severely wounded.  The blink frog hits you.:Eh{ c****@****:EhCV V******..F**.@.**<..******:Eh .§§§....F...@..P<...:Eh I....., 1 dazed):Eh 609-:Eh O=5.0 (0.6-Mesm :Eh :Eh :Eh  :Eh ;_Your orb emites a pulse of dizzying energy.:Eh{  You slice the blink frog!! The blink frog seems to slow down.  You freeze the blink frog.:Eh".....F....≈≈≈≈≈§≈§≈≈§≈≈§.F   blink frog (asleep):Eh(i10-5=7 (0.7:Eh.:Eh"1N _You kill the blink frog!;Eh ,,****,~**~~,,,,, ,,,,...,~*~~~...., ,,,,,F..N≈≈#≈...., ,,,,,,..≈≈≈≈≈...P, ,.#,,*#F§§§§≈..P#* ,...,*#§≈≈§≈≈..##* ,,#..*#.§§§.§...#, ,..#..#.@......##, ,........, ,......P<., ,.....P.........., ,...........[., ,..#..#.##P......, ,...P..#**#., ,......***,., ,......,***......,;Eh/;Ehi;EhM  The blink frog gives a loud, deep croak!;EhZ***,**,,~~~~~,,,,*,,*###.~**~~.....N~*~~≈.....N≈≈#≈...§§§≈≈F§§§≈.≈≈≈§.§§..F;EhN   salamander (polearm, wandering)FF 2 blink frogs (1 wandering);EhhK====6.7 (1.0;Eh;Eh, _The blink frog blinks!;Eh ,*,,*###.~**~~...,,,,...N~*~~≈...., ;Ehn,o,,,,,...N≈≈#≈...., ,§§§≈≈...P, ,.#,,*#F§§§≈≈..P#* ;Eh,,...,*#.≈≈≈≈≈..##* ,,#..*#§.§§.....#, ,..#..#.§......##, ;Eh-M,........@......., ,......P<.F, ,.....P.........., ;EhV-t,...........[...., ;Eh-,..#..#.##P......,,...P..#**#......, ;Eh-,......***,......, ,......,***.;Eh-,,k.##.P***,,.!..,,;Eh00.;Eh(5;Eh<gN.≈*§§≈...≈≈≈#§.F.≈§§≈§§.§≈≈§§§#.§§;Eh=h.§...);Eh=96/113 ---==--7;EhD;EhLG ;EhG(_The blink frog hits you!;Eh  The blink frog gives a loud, deep croak!  You slice the blink frog!! The blink frog seems to slow down.  ;Ehn You freeze the blink frog!;Eh ;Eh ....≈.N.≈≈≈#..≈§§≈F§§§≈§§§;Eh_ FF 2 blink frogs (1 slow)  The blink frog is almost dead.;Eh 7---=-8.3 (0.6;Eh ;Eh/ P _The blink frog misses you.;Eh e  You closely miss the blink frog.;Eh ..........N§.F;Eh N   salamander (polearm)FF 2 blink frogs (1 slow);Eh 5--9.0 (0.7;Eh ;Eh2 ^ _The blink frog is almost dead.Eẖ n ,,,,....≈#≈§≈...., ,,,,,...≈≈≈#≈...., ,,,,,,..≈≈≈§≈...P, ,.#,,*#.≈§§≈≈..P#*>EhD  ,...,*#§§≈§§§..##* ,,#..*#§§N§.....#, ,..#..#..F.....##,>Eh  ,................, ,P@........,>EhF  ,.....P...., ,.....[....,>Eh  ,..#..#.##P......, ,...P..#**#>Eh߳ u., ,......***,......,>Eh& / ,......,***......, ,k.##.P***,,.!..,,>Ehp k   wyvern (asleep) ,,,,,,,,***,,,,>Eh2 >EhR >Eh5 §≈≈≈§≈§.N§.F>Eh d6------4.3 (1.0>Eh >Eh  _The blink frog blinks! _There is a stone staircase leading up here.?Eh ?Ehv 8--?Ehh ?Eh ?Eh6 ?Eh? ?Eh= ?Ehy U    ?Eh v....,  §≈...P,  ,.#?Eh ..P#*  ,...,*#§§§≈§§..##*  ,,#..*#§§§......#,  ?EhK ,..#..#.N§.....##,  ,.........F......,  ?Eh~ ,......P@........,  ,.....P..........,  ?Eh r,...........[....,  ,..#..#.##P......,  ?Ehگ M,...P..#**#......,  ?Eh M,S.....***,......,  ?Eh6 ,.k....,***......,  S   black mamba (wandering) ?Ehj ,..##.P***,,.!..,,  F   blink frog (slow) ?Eh  k   wyvern  The wyvern hisses angrily.  The salamander hits you from afar with a +3 trident.?Ehz L   ....,  §≈...P,  ,.#..P#*  ?Eh! {,...,*#§§§≈§§..##*  ,,#..*#§§§......#,  ,..#..#.N§.....##,  ,.........F......,  ,......P@........,  ,.....P..........,  ?Eh] ,...........[....,  ?Eh ,..#..#.##P......,  ,...P..#**#..... ,S.....***,......,  ?Eh T,.k....,***......,  ,..##.P***,,.!..,,   ?Eh ≈#§.≈§§§..F.Sk?Eh] K.You are engulfed in flames!?Ehn R31---=5?Ehm ?EhН z ..# #....##.##.......###....##..# ..###...###....P##...# #....#..## ..##P...# #..........###........# #####...# ##..####....#....#P...# # #....#####.###....###...##P.## ?EhS #####...##.##.#P.#.....#..#.#...# ...............................P# .................##4 ..........@...<....# ...............?Eh ......## ..............#..#.... ##......#########.....####.#.#.## ?Eh .......###P### ##......P##.##...# .P.....# #...###......#P... .......###....##...........#♣♣...?Eh  ........##....###...#........♣#.. ##.....###....##....♣..♣..#......  _* * * LOW HITPOINT WARNING * * *?Eh 9---?Eh ?EhA N2-6.8 (2.5?EhF ?EhzI } _You climb upwards. _There is a stone staircase leading down here.@Eh1@Eh1@Eh'4@Eh8@Eh}:@Eh:@Eh?@Eh?!3@Eh@(=@EhB@EhF,@EhG@EhK@EhK@EhjM@EhP@EhGQ!4@EhuQ2=@EhjS@Eh~U@EhU@EhW@EhY@EhY@EhZ@Eh\@Eh\75@EhF^@Ehc8-@Ehih 84.8 (8.0 _You start resting.@Ehj55.8 (9@Ehn@Ehp @Ehpd_Your orb has recharged its mesmeric power.@Eh]@EhY]@Eh^@Ehcc6@Ehc@Ehd@Eh2e@Ehf@Eh g@Ehh@Ehi@Eh2j77@Eh/k@Ehl@Ehm@Eh#n@Eho@EhpI8=@Ehp@Ehr@Ehr@Ehs@Ehu@Ehu@Ehv@EhKx@EhxS9=@Ehy@Eh{,@Eh|@Eh^~@Eh~@Eh@Eh@Ehށ840@Eh@Eh@Eh@Eh@Ehr@Ehۇ71@Eh@EhNJ@Ehf@Eh@Eh@EhA@Eh@Eh@Eh 72@Eh@Ehu@Eh@Ehٔ@EhV@Eh@Ehؗ@EhT_3=@Ehs@Eh`@EhĜ@Eh@Eh@EhϠS4=@Eh&@Eh&@EhƤ@Eh@Eh@Eh@Eh@Eh@Eh75@Eh@Eh-@Eh@Eh@Eh"@Eh͵76@Eh7@EhA@Eh@Ehy@Eh@Eh@Eh@EhSP47@Eh@Eh@Eh@@Eh@Eh@Eh@Eh@Eh@EhKS8=@Eh@Eh@Eh>@Eh@Eh@EhlK9=@Eh@Eh@Ehe@Eh@Eh@Eh^@Eh@Eh@Eh^:50@Eh@Eh@Eha@Eh@Eh.@Eh@Eh@Eh@Eh~91@Eh@Eh@Ehk@Eh@Eh0@EhtL2=@Eh_@Eh@Ehj@Eh]@Eh@EhG@Eh=@Eh@Eh1K3=@Eha@Eh@Eh-@Eh@Eh@Eh@Eh@Ehx@Eh94@Eh @Eh @Eh @Eh @Ehq@Eh95@Eh@Eh@Eh@Eh@EhV@Eh@Eh@Eh@Eh96@Eh@Eh@Eh@Eh@Eha@EhS7=@Eh@Ehj @Eh @Eh!@Eh#@Eh#@Eh$@Eh[&@Eh&K8=@Eh'@Ehq)@Eh)@Eh*@Eh:,@Eh,@Eh-@Eh/@Eh099@EhR1@Eh2@Eh:3@Eh!4@Eh5@Eh'6:60@Eh)7@Eh8@Eh:9@Eh#:@Eh;@Eh <@Eh=@Eh>@Eh>91@Eh?@EhA@EhA@EhB@EhD@EhD@EhE@EhPG@EhG#2@EhG0=@EhH@Eh~J@EhJ@EhK@EhJM@EhMK3=@EhN@Eh]P@EhP@EhQ@Eh&S@Eh~S@Eh{T@EhV@EhV94@EhW@Eh@EhӴ@Eh.@Eh"@Eh@Eh@Eh@Eh@Eh57=@Eh*@Eh@Ehɽ@Eh @Eh @Eh@Eh@Eh@Ehr@Eh98@Eh@Eha@Eh@Eh@Eh<@Eh99@Eh@Eh9@Eh@Eh@Eh@Ehh@EhQ@Eh@Ehh:80@EhT@Eh{@Eh@Eh@EhL@Eh@Eh@Eh%@EhN81=@Eh@Ehn@Eh@Eh@EhU@EhW2=@Eh@EhQ@Eh@Eh@EhE@Eh@Eh@Eh@Eh~%3@Ehn@Eh@Ehf@EhL@Eh@EhM%4@EhH@Eh@Eh#@Eh@Eh@Eh@Eh@Eh|@EhK5=@Eh@Eh@Eh@Eh@Ehu@Eh@Eh@EhQ @Eh U6=@Eh @Eh @Eh @Eh @Eha @Eh %7@Eh @Eh[ @Eh @Eh @EhJ @Eh @Eh @Eh% @Eh %8@Eh @EhD @Eh @Ehg @Eh @Eh% @Eh @Eh @Eh %9@Eh @Eh @Eh @Eh @Eh{ @Eh L90=@Eh @Eh! @Eh! @Eh" @Ehr$ @Eh$ @Eh% @Eh* 1=@Eh , @Ehb1 }2@Eh1 @Eh3 @Eh3 @Eh4 @Eh6 @Eh6 %3@Eh7 @EhO9 @Eh9 @Eh: @Eh1< @Ehi< @Ehf= @Eh ? @Ehl? %4@Ehn@ @EhA @EhtB @EhYC @EhD @EhcE K5=@EhrF @EhG @EhGH @Eh6I @EhJ @Eh(K @Eh1L @EhM @Eh>N U6=@Eh[O @EhP @EhQ @Eh)R @EhS @EhS @EhT @EhV @EhV %7@EhW @EhY @Eh @Eh0? @Eh@ @EhA @Eh B @EhC @EhC @EhD @Eh_F @EhF @EhG @Eh:I @EhI @EhuJ @EhL @EhlL @Eh^M @EhN @Eh6O @EhCP @EhQ @EhR @EhS @EhT @EhU @EhU @Eh{W @EhW @EhX @EhJZ @EhZ @Eh[ @EhH] @Eh] @Eh^ @Eh+` @Ehz` @Ehha @Ehc @Ehbc @EhId @Ehe @Eh?f @EhRg @Ehh @Eh/i @Ehj @Ehk @Ehl @Eh m @Ehn @Eho @Eho @Eheq @Ehq @Ehu B@Eh v @Ehw ,@Ehx @Ehz ,@Eh{ @EhF} ,@Eh~ @Eh( ,@EhJ @Eh @Eh- @EhM @Eh̅ @Eh @Eh @Eh @Eh @Eh @Eh @EhՋ @EhȌ @Eh @Ehڎ @Eh͏ @EhX @Eh @Eh @Eh3 @Eh @Eho @Eh @Eh @Eh` @Eh @EhQ @Eh4 @Eh @Eh @Eh @Eh @Eh @Eh @Eht @Ehբ @Eh @Eh9 @Ehz @Eh @Eh @Ehi @Eh @Eh @EhW @EhL @Ehn ,@Eh @Eh. @Ehm @Ehl @Eh @Eh@ @Eh= @Eh @Eh, @Eh` @Eh @Ehq @EhK @Eh @EhO @Eh. @Eh @Eh @Eh @Eh @Eh @Eh @Ehh @Eh @Eh @Eh7 @Eh @Eh @Eh @EhX @Eh @Eh @Ehv @Eh' @Eh @Eh @Eh @Eh @Eh @Eh @Eh @Eh @Eh @Ehq @Eh @Eh @EhI @Eh @Eh @Eh2 ,@EhH @Eh @Eh @Eh X@Eh @EhE @EhJ @Eh @Eh, @Eh; @Eh @Eh$ @Eh @Eh @Eh @Ehi @Eh @Eh @Eh @Eht @Eh @Eh @EhM @Eh @Ehx @Eh @EhR @EhQ @Eh @Eh @Ehh @Eh @Eh @Eh @Eh @Eh @Eh @EhI @Eh @Eh @Eh) @Eh @Ehn @Eh @Eh@ @Eh0 @Eh @Eh @Eh @Eh @Eh @Eh @Ehq @Eh @Eh @EhS @Eh @Eh @Eh# @Eh @Ehr @Eh @EhJ @Ehd @Eh @Ehu! @Eh*" @Eh# @Eh$ @EhR% @Eh& @Eh& @Eh' @Ehd) @Eh) @Eh* @EhE, @Eh}, @Ehx- @Eh/ @Ehj/ @EhY0 @Eh1 @EhA2 @Eh)3 @Eh4 @Eh5 @Eh6 @Eh7 @Eh7 @Eh8 @Eh: @Eh"; @Eh; @EhA n 388.8 (99.0) _You start waiting.@EhB .9.8 (100.0)@EhvF @EhG  @Eh$H _Done waiting.@Eh @Ehs @Ehj @Eh @EhK X@Eh @EhN @Eh @Eh @Eh @Eh" @EhL @Eh @EhU @Eh @EhL @Eh @Eh @Eh @Eh @Eh @Eh @Ehm @Eh @EhS @Eh @Eh @Eh @Eh/ @EhU @Eh/ @Eh @Eh @Eh @Eh @Eh$ @Eh @Eh+ @Eh{ @Eh @Eh @Eh @Eh @Eh  @Eh @Eh @Eh @Eh @Eh% @Eh @Eh @Eh @Eh @Eh! @Eh# @Eh&$ @EhF% @Eh*' @Eh' @Eh( @Ehj* @Eh* @Eh+ @Eh- @Eh. @EhB/ @Eh0 @EhN1 @Eh2 @EhI4 @Eh4 @Eh5 @Eh7 @Eh7 @Eh9 @Eh: @EhN; @Ehp< @EhZ> @Eh> @Eh? @EhA @Eh$B @Eh/C @EhD @EhE @EhxF @Eh H @Eh[H @EhQI @Eh K @EhPK @EhIL @EhM @EhBN @Eh0O @EhP @Eh)Q @Eh!R @EhS @EhS @EhT @EhV @EhV @EhW @EhiY @EhY @EhZ @Eh4\ @Eh\ @Eh] @Eh_ @Ehc_ @EhP` @Ehb @Eh[b @Eh9c @Ehd @Eh8e @Ehf @Ehg @Ehh @Ehqi @Ehj ,@Ehk @Ehm @Ehm @Ehn @Ehfp @Ehp @Ehq @EhHs @Ehs @Eht @Eh@v @Ehv @Ehw @Eh.y @Ehy @Ehqz @Eh | @Ehb| @EhF} @Eh~ @Eh* @Eh& @Eh @Eh= @Eh! @Eh @Eh8 @Eh! @Eh҇ ,@Eh: @Eh @Ehߊ @Ehԋ @Eh @Eh؍ @Eh @Ehv @Eh̐ @Eh @EhM @Eh @Eh @Eh& ,@Ehؗ @Eh @Ehi @EhG @Eh @Eh> @Eh) @Eh @Eh @Eh @Eh @Eh @Eh @Eh @Eh @Ehǥ @Ehl @Eh @Eh @Eh, @Eh @Eh @Eh @Ehb @EhN @Ehׯ @Eh, @Eh: @Eh۲ @Eh- @Eh @Eh @Eh @Eh @Ehr @Eh @Eh @EhM @Eh @Eh @Eh4 @Eh @Eh @Eh" @EhY @Ehe @Eh @EhF @EhK @Eh @Eh) @Eh- @Eh @Eh @Eh @Eh @Eh @Eh @Eh @Eh @Eh @Eh @Eh @Eh @Ehc @Eh @Eh @Eh= @Eh @Eh} @Eh @EhN @EhP @Eh @Eh^ @Eh @Eh @Eh @Eh+ @Eh @Eh @Eh @Eh @Ehe @Eh @Eh @Ehd @Eh @Eh @EhC @Eh @Eh @Eh( @Ehz @Eh\ @Eh @EhV @Eh[ @Eh @Eh= @Eh) @Eh @Eh6 @Eh% @Eh@Eh@Eh@Eh@Eh@Eh@EhZ@Eh@Eh@Ehk @Eh @Eh @EhB @Eh @Eh @EhA@Eh@Eh@EhfX 488.8 (99.0) _You start waiting.@Eh@Ehd.9.8 (100.0)@Eh@Eh# _Done waiting.BEh#BEhlBEhBEhBEhBBEhVBEhɲBEh(BEhBEhjBEhBEhUBEh>BEheBEhԾBEh(BEhBEhBEhBEhBEhBEhBEh-BEh~BEhBEhBEhBEhWBEhEBEhBEhBEhBEhBEhKBEhBEhBEhBEhBEhBEhPBEhDBEhBEhBBEhBEhBEhBEhRBEhBEhBEhBEhBEhBEhBEhBEhBEhBEhBEhBEhBEhBEhBEhBEhNBEhBEhBEhdBEhBEh<BEhEBEhBEhBEhBEh BEh BEhu BEh BEh BEhBEhBEhBEhBEhBEhBEhBEhBEhBEhBEhBEhBEh";.............#..%....###...##BEh"-.######.............##P...# .###P#.#......P.PP.#####...# ...............######## #....## BEh#................###########...##. .....................................<................511.8 (22BEhL#_.0)#.#..##PPP..BEh}#)....##...<..P...##......### ....#.......##.........###PBEh##....##......÷....P.....# #. ....##....#........#...###BEh###............#...........##...P......#...##.....### ....#.######......######.....####BEhx$BEh(8%BEh)CEh)CEh*CEh+CEh<7CEh 9CEhi;,CEh=CEhi?CEhACEhjACEhBCEhzECEhGCEhvJBCEhLCEhNCEh.OCEhPCEhRSCEh4UCEhUCEhVCEhYCEhZCEhZCEh\CEh*^CEh_CEh`CEhaCEhbCEhdCEhdCEh}fCEh`hCEhjCEhijCEhFkCEhmCEhnCEhnCEhoCEhqCEhQsCEhsCEhtCEhvCEhexCEhxCEhyCEh{CEh}CEh}CEhCEhCEhCEh CEhHCEhCEhCEhLCEhmCEh<CEhiCEhʍCEhCEh ##.#######........#.#..##.....  #..#.######.......)....##...<.  #...##..# #............#......  ##@{{...# #.......#....##.....  #.#....###......##....#.....  #{###.{####.....  ##.##.#####.......P  #..#######.#.######  ##..###.##.###.####.....27.8 (16  #....k...÷........  #P..@...................  ##............  #............................  ##............#  #..####P.#...........#  #.P# #####.....###.#.#.....P  ####......#.+..##....EhkM;76HDEh6t3DEhvDEhTDEhBDEh7DEhDEhDEhuDEhDEh2DEhjDEhcDEhDEhxDEhDEhDEh-DEhsDEhDEhDEhۛDEhqDEhDEhDEhDEh6DEhDEhr,DEh¦DEhDEhͧDEhDEhDDEh~DEh]DEhJDEhDEhDEh̰DEh\DEhDEhDEhʴDEh9DEhDEhʷDEhDEhDEhSDEhDEh\DEhDEhؾDEh DEhÿDEh DEh=DEhDEh$DEhaDEhDEhDEhDEhDEhDEhDEhDEhDEh$DEhmDEh%DEhWDEhDEh%DEhDEhDEhDEhDEhDEhDEh+DEhrDEh7DEh DEh #....#....#......##.  #..........#.....##. DEh,T #....#...........#  #..####.####.....##  #..#########.....##.#DEha+  #..#.#.#.#.........#  ##.............. DEh ##..............  #...@...........48.8 (21 DEh ##  #  ## DEh #P..####.##  #.....####..##.DEh,`  ##........... DEhn ##...#............##.  ##...##....#.......#P.DEhDEhDEhoc _There is a stone staircase leading down here.DEh DEhĆ DEh DEh) DEhk 89.8 (1.0) _DEhՒ DEhq , ,..# ,. , # . ,. DEh9r ##. #######.. ,... #..##........ ,..# #.... , ..#.P....P..... ,S5 .......@P ,.k .....DEhr Y ,..# ..... ,,,, .#.#.#$##.# DEhs # #### ## ... .. . DEh\s DEh t DEhfy ,,,,**,,,,*,*,,,*,,,*****,,,,,,*,,,,,****,,,,*,,,*,,,,,#,********,.,,,,##.*,,,,,,,*,DEhy R,,,,,,,,,,DEh z *,#*####,*##,...,*** ****,,,..,**,,,.,**,**,*****DEh .50.5 (1.7DEh DEh _You climb downwards.  Found 19 gold pieces. _There is a stone staircase leading up here.EEh!EEhV"EEh|#EEhj%EEh)EEh=,: _EEhy-EEh0EEhF1EEh\2EEh3EEh,7EEh7EEh8EEhv=EEh=EEh?EEh2A$ EEhdA+_You now have 2158 gold pieces (gained 19).EEhDEEhDEEhFEEEhLGEEhcJEEhJEEhKEEhlMEEhREEhSEEhTEEhUEEhYEEhYZEEh`[EEh ]EEh bEEhjbEEh~cEEh eEEh*k[ ,*...,,,#.#*******,., EEhk ,*#...,##.########.., EEhk ,,#...{#..##........, EEhk{ S##...##............, EEh?ls .......#.P....P....., EEhl, ............<P......,  ............,  ...................., EEhm~ ,.....#@#.#.##.#....,  ,#.P*,######.###,...,  *#***** ###*,,,..,  **,,,., EEhm3**,**, EEhn*****EEhMniS   water moccasin (asleep) EEhznEEhn EEh}*,,,EEh}&,,,,,,EEh4~c9.5 (9.0****EEh~-60.5 (10.0)EEhWEEhw EEhS_A water moccasin comes into view.EEhN    ,,*#...,##.#####  ,,,#...{#..##...  ,S##...##....... EEhFO ( ,.......#.P....P  EEhO A,............   ,,*#...,##.#####  ,,,#...{#..##...  ,S##...##.......  ,.......#.P....P  EEh 4,............<P.  ,...............  ,............... EEhb  #@#.#.  ######. EEh e    * EEh t* ***** EEh EEh EEh` EEh EEh8 e _A water moccasin is nearby!FEhvh ,*,,,,,*##*,,,,*,,,*, ,,*....,,#.#*******,.,FEhh ,,*#...,##.########.., S,,#...{#..##., .S##...##............, #.P....P.....,FEh?i ..<P......, ....., .......@.............,FEhi .......#.#.#.##.#...., #P#.P#P######.###,..., **##*##* ###*,,,.., *,,.,*,**,FEhiS   black mamba (asleep)*****S   water moccasin (asleep)FEh.0,,,,,,,,*,,,*,*1.0) _A black mamba comes into view.FEh b ,,,,*****,,,,,,*,, ,,,#.....###*,,,,*,,,*, ,,,*.....,#.#*******,., .,,*#....##.########..,FEh $ .S,,#...l#..##., ..S##...##............, #.P....P....., <P......, #., ...............,FEh J ........#.#.#.##.#...., .#P#.P#P######.###,...,FEh:  *#*###### ###*,,,.., ,*,,.,**,**, l   basilisk***** S   water moccasin (asleep)FEh g ,,,,,,,**,lFEh+ b,,*,,,,,**lFEhs   A basilisk comes into view.The basilisk hisses angrily.FEhm i  The basilisk gazes at you.FEhê FEh .=2FEh FEh2  FEhu )_You resist with almost no effort.HEhk   HEhk Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.HEh# 5 ,,,,,,,,,,*****,,,,,,*,,  cuphead4 the Thaumaturge ,,,,#.....###*,,,,*,,,*,  Gnoll of Ashenzari ****.. HEh ;*,,,*.....,#.#*******,.,  Health: 113/113 ======================== *.,,*#....##.########..,  Magic: 27/30 =====================--- ,.S,,#...l#..##........,  AC: 10Str: 7 ,..S##..*##............,  EV: 14Int: 21 HEho ,.......*.#.P....P.....,  SH: 0Dex: 12 *.......*...... 0-LEh7W8=  LEh72Your orb emites a pulse of dizzying energy.LEh?/  --more--LEhH m 6.9 (1-Mesm _LEhM LEhN LEh2U .l   basilisk (dazed)LEhU 2-7.9 (2LEhY LEh` LEha `1--8.9 (3LEh^e LEhcl LEhl F=9.9 (4LEhp LEhx LEhx 3270.9 (5LEh| LEhΆ Q   The basilisk is no longer dazed.LEh/ i  The basilisk gazes at you.LEhl LEh | 9=You resist with almost no effort.LEh: /  --more--MEh5 1.9 (6 _MEhMEh MEh %=MEh?  2.9 (7MEhAMEh&# MEh^#9   MEh#G,,,,P....  MEh#Q,,,,#....  MEh$G*,,,*....  MEhI$_*.,,*#...#  MEh$_,.S,S#....#..##..  ,...##...##......  ,........l#.P....  MEh%*........@.....<  ,#...............  ,................MEh%  ,........#.#.#.## MEhU& ,.#P#.P#P######.#MEh& ,*#*###### ###  MEh'o*,* ***MEh' ***** _The basilisk bites you but does no damage.  The basilisk bites you.MEha)P114  0 3.9 (8MEh)N3 boomerangsMEhj1MEhY5d _You turn to flesh and can act again.MEhV  You hit the basilisk but do no damage.You bite the basilisk, but do no damage.MEhWH=4.5 (0.6MEh_[MEh#`c _The basilisk is moderately wounded.MEh,  You slash the basilisk! You freeze the basilisk.  The basilisk is almost dead.MEh- 4=5.2 (0.7MEhp1 MEh3 V _The basilisk closely misses you.MEh@c  You closely miss the basilisk.MEh2-8 (0.6MEhMEhd\ _The basilisk is almost dead.NEhgV  You slice the basilisk!! You freeze the basilisk.NEhgpE†NEht230=7-6.5 (0.7NEhwNEhyL _You kill the basilisk!NEh*5MNEh*t ,,......,,**,,,,*,*,,,*P....,*****,,,,,,*,NEh]+;,,,,#.....###*,,,,*,,,*NEh+,,,#.....,#.#*******,*.,,*#.########S,S#....#..##..NEh+q##...##.......,#.P....P*.NEhR,a<P#..........NEh,,........#.#.#.##.#....,NEh3NEh{=,,,,,,,,****,,,,,SS   black mamba (wandering)NEh%A4-7.5 (1.0NEhaDNEhG NEhGo_You see here a basilisk corpse.NEh}  ,****,,,,, ,,....S...**,,,,*,*,,,* ,,,,P.....#****,,,,,,*,,NEh  ,,,,#.....###*,,,,*,,,*, *,,,#......#.#*,., *.,,*#....##.#.., ,.S,S#....#..##., ,...##...##NEh)! 2., ,†#.P....P....., *.<P......, ,#., ,NEh]! ., ,.#.#.#.#.#....,NEh! _ ,.#P#.P#P######.###,..., ,*######## ###*,,,..,  *,*NEh!  **,,,.,  *** **,**,NEh# NEh% NEhG+ 4,,.NEh+ %SNEhy, F-8 _NEhc0 NEhR2 OEh  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.OEhy OEhz OEhL OEh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)OEh OEhU OEh OEh  OEh' 8_Unknown command.PEhJ8.PEhK##PEhUK., PEhK0........**,,,,*,*,,,*PEhK7P.....#****,,,,,,*,PEhLZ,,,,#..S..###*,,,,*,,,*PEhsL9,,,#......#.#*******,PEhL*.,,*#....##.########.S,S#....#..##PEhDMS...##..@##.......,PEhMD†#.P....P*.PEhMR...<P#..PEhJN&..........PEhNt.......#.#.#.##.#.PEhO.#P#.P#P######.###,.PEhhOt,*######## ###*,,,.,**,,,.PEhSPEh]v,,,,,,,^,* *,,,,,PEh^?.S{PEhT_53=PEh_%9 _PEhqcPEh5ePEh ,,.......##**,,,,, ,,,........**,,,,*,*,,,* ,,,,P.....#****,,,,,,*,, ,,,,#.....###*,,,,*,,,*, *,,,#.S....#.#*******,.,PEh_ *.,,*#....##.########.., ..S,S#....#..##........, ...S##...##...., .......@.†#.P....P....., #.......<., .#......,PEh { ...., #.#.#.##.#...., ..#P#.P#P######.###,...,PEhu .*######## ###*,,,.., S   water moccasin (wandering) *,***,,,., *** **,**,PEhiPEhPEhPEh26,,,,,PEh.,,S,....,....S,,PEhy,,,S,PEhR/,*PEhmJ==80PEhPEh!5 _The black mamba hisses angrily.PEhH  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.PEhe ,,,.......##**,,,,,  cuphead4 the Thaumaturge PEh+,,,,........**,,,,*,*,,,* Gnoll of Ashenzari ****.. ,,,,,P.....#****,,,,,,*,, Health: 113/113 ======================== PEhTX,,,,,#.....###*,,,,*,,,*, Magic: 27/30 =====================--- ,*,,,#......#.#*******,., AC: 10Str: 7PEh ,*.,,*#....##.########.., EV: 14Int: 21 PEhV,..S,S#.S..#..##........, SH: 0Dex: 12 ,....##.*.##............, XL: 14 Next: 27% Place: Lair:5 PEh*,....S..@.†#.P....P....., Noise: =--------  Time: 26580.5 (0.0) PEh,#.............. 8_The water moccasin bites you but does no damage.VEh;. ; ,,?..#...##....#VEh.  ,.........#....# ,........##...## ,...........†.†# ,....#..............< ,.....#.........VEh8/ Y ,............... ,......S@.....# VEh/ S,......#P#.P#P# ,.....*########  ,....*,* VEh/ /*.#.**** **#** VEh^0 8*VEhR 5 ,,?..#...##....# ,.........#....# VEh ,........##...## ,...........†.†# ,....#..............< ,.....#.........VEh  ,............... ,......S@.....# VEh( ,......#P#.P#P# ,.....*########  VEhn ,....*,* *.#.**** **#** VEh <* VEhO VEh VEh VEh  VEhH W_A water moccasin is nearby!VEh  (slow)  You slash the water moccasin! The water moccasin seems to slow down.  You freeze the water moccasin.VEh 2=8 (0.6VEh VEh b _The water moccasin is almost dead.VEh ,,?..#...##....# ,.........#....# ,........##...## ,...........†.†# VEh" ,....#..............< ,.....#......... ,............... ,......S@.....# ,......#P#.P#P# ,.....*########  ,....*,* *.#.**** **#**VEh= *WEh ,,?..#...##....# ,.........#....#WEh: ,........##...## ,...........†.†# ,....#..............< ,.....#.........WEh ,............... ,......S@.....# WEh,......#P#.P#P# ,.....*########  WEh,....*,* *.#.**** **#** WEhR<* WEh WEh WEhWEh/M_The water moccasin is almost dead. _A water moccasin is nearby!  WEh70jYou slice the water moccasin!! The water moccasin seems to slow down.  You freeze the water moccasin.WEh?†=--9.5 (0.7WEh_DWEhFR _You kill the water moccasin!WEh*WEhWEhWEhWEhĽ;7WEhWEhWEhWEhxWEh#%8WEhZWEhWEh K9=WEhWEh$WEhWEh`WEh91WEh2#9WEh33(=WEh8WEhbFBWEhNWEhNi30==WEhPWEhU4 _Magic restored.WEhzVa10=WEhDXWEh\y _Your orb has recharged its mesmeric power.WEhm]WEh^WEhcWEh0d%1WEh#fWEhjWEh0k9=WEhmWEh:rWEhrWEh3tWEhxWEh\y%2WEhzWEhWEh*WEhWEhKWEhŇK3=WEh8WEhԌ1 _HP restored.WEhWEhWEhWEhZWEh,WEhWEhƠWEhƥWEhBWEhWEhWEhkWEh9=WEhWEhWEhݼ ,,,,,,,^,* *,,,, .................##**,,, ............**,,, ............P.....#****, ............#.....###*,,WEhg3 ........#...#......#.#** .....?..#...##....##.### #....#..## .@....##...##....--- .........†.†#.P...WEhM ........#..............< .........#.............. S....................... ..........†......#.#.#.# S   black mamba (asleep) ..........#P#.P#P######..........######### ##,.......#,*WEh 619.5 (20.0)  A black mamba comes into view.WEhPWEh?,,,,,,,,,,,,,WEh\,,,,,,,..S,.,S,,,WEhG-20.5 (21WEh9WEh5 _The black mamba hisses angrily.WEh ,.................##** ..........** WEh<....P.....#**** ....#.....### #...#......#.#* ?..#...##....##.## ..............#....#.. WEhW#...##... ....†.†#.P .#........... ...S......#....WEh. ........ ..†......#.#.# WEh$.#P#.P#P##### ######### # .* ,,.#.#.#*WEhL**WEhWEhWEh B,,,,,,,WEh3 k,,.....S,,....,,,,WEh &,,,WEh_ 11.5 (1.0)WEh<WEhKWEh% WEhP,............... ,.............P. ,.............# WEh5,.........#...# ,......?..#...## WEh6,..............# ,.............## WEh|T,.....S.@........†.† ,.........#..... WEhO,..........#.... ,............... ,...........†.WEhud ,...........#P# ,..........#########  ,.........#.* WEh6  WEh$) WEh,............... ,.............P. WEhՖ,.............# ,.........#...#WEhw ,......?..#...##WEhQj ,..............# WEhO,.............## WEhȗ,.....S.@........†.†WEh0 ,.........#..... ,..........#....WEhu ,............... WEhӘZ,...........†. WEho,...........#P# WEh_b,..........#########  WEhW,.........#.WEh WEhĢWEhsWEhWEh WEhԫT_A black mamba is nearby!WEhqt V ,............... ,.............P.WEht  ,.............# ,.........#...# ,......?..#...## ,..............# ,.............## ,.....S.@........†.† ,.........#.....WEhBu o ,..........#.... ,............... ,...........†. ,...........#P#WEhu  ,..........#########  ,.........#.*   WEh  ,............... ,.............P. ,.............# ,.........#...# ,......?..#...## ,..............# ,.............## WEh O,.....S.@........†.† ,.........#..... ,..........#.... ,............... ,...........†. ,...........#P# ,..........#########  ,.........#. WEh WEh( WEh WEh b _A black mamba is nearby!WEh8e  ,,.##** ..........** ....P.....# ....#.....###* .#...#......#.# WEhf 6.?..#...##....##. .#....#.. .##...## ......S.†.†#.P .# .#.. ... .†......#.#.# .#P#.P#P .####WEhg # .#.*  ,,,,.#.#.#***WEhq B,,,,,,,WEh8r 7,,,,,,,,WEhr %,*WEhms .=2WEh0{ WEh{ _The black mamba completely misses you. The black mamba barely misses you.WEh&9  (slow)You hit the black mamba. The black mamba seems to slow down.  You freeze the black mamba. Your bite misses the black mamba.WEh:-3.1 (0.6WEh?XEhf _The black mamba is moderately wounded.XEh1 ... You slash the black mamba! You freeze the black mamba!  Your bite misses the black mamba.The black mamba is almost dead.XEh/==7XEhOXEhhQ _The black mamba misses you.XEh ,............. ,..............P ,..............# ,..........#...# ,.......?..#...# ,...............XEh-_ ,..............# ,......S@.........†.† ,..........#.... ,...........#... ,............. ,............†.. ,............#P# ,...........#########  ,..........#.*   XEh: ,............. ,..............P ,..............# ,..........#...# ,.......?..#...# ,............... ,..............# ,......S@.........†.† ,..........#.... ,...........#... ,............. ,............†.. ,............#P# ,...........#### ,..........#. XEh5XEhџb _A black mamba is nearby!XEh  You hit the black mamba. The black mamba seems to slow down.  You freeze the black mamba.XEh}C.XEhB:30--4.3XEhrXEhO _You kill the black mamba!XEhXEhIXEhXEhXEhBXEhXEhXEhsXEhXEh\XEhVXEhXEhXEhXEhIXEhXEhi _i - 9 scrolls of identify (gained 1)XEhXEhEXEhXEh>XEh:<XEh,.., ..., ...., .....,,^,* *,,............##**,......**,P.....#***.#.....###*XEhT---9.3 (5.0...##.#...#...##....##.#........#....#..#.......##...##...XEh...........†.†#.P. .....#............. .#............ ,........................ XEhsG,,,,,,,,,,,,,,,,,XEhF-30.3 (6XEh XEh; _Found an escape hatch in the ceiling.XEhF$_XEh*XEh,XEh-XEh1XEh9XEh9XEh:XEhnA.< , XEhA,,^,* *,.....##**,.......**,2.3 (2....P.....#***XEhA....#.#*,..........#...#......#.#,..........#...##....##.#XEh/B........ .......# ........XEhgB-..........#....XEh,CXEhGXEh%Oj _Key pressed, stopping explore.XEhOXEhTXEhVH _No target in view!XEh> XEh? XEhL@ XEhC XEhG XEhK P _XEhN XEh5O XEh*P XEhQ XEhU XEhV XEh"W XEhXY XEh^ SS. <, XEh^ , ., .,,^,* *,,............##**,..............**,...P.....#*** SS 2 water moccasins (asleep)XEh_ ..#.....###*....#...#......#.###....##.#XEhd ~ 5.3 (3  2 water moccasins come into view.XEhle XEhf XEh]l ,,,,,,,,,,,,,,,,,..SSSS1 wandering)XEh0m +6.3 (4XEhp XEhr 8 _The water moccasin hisses angrily.XEh2 , ......, .....S., S., ., ., ......, .....<., ..,XEh  ..,  .,,^,*  .##** ........ .P.....#* .....## ,.#...#......#.XEh"XEh#XEh$XEhd),,,,,,,*,,**,,***,,,......,...S...,S,,,,XEh)H,,,,,,,XEh*+7.3 (1XEh.XEhW0YEh7   YEhx,...............,,  ,................,  ,................,  ,...S............,  ,......S.........,  ,................,  ,................, YEh ,.....<.@........,  ,................,  ,................,  ,................,,^,*  YEh v,............... ,............... ,............... ,...............YEhsYEhp};   YEh}t,...............,,  ,................,  ,................,  ,...S............,  YEh`~l,......S.........,  YEh~X,................,  YEh~,................,  ,.....<.@........,  YEhBY,................,  YEhY,................,  YEh,................,,^,*  ,...............YEh1 YEhpF,............... YEhF,............... YEhL,...............YEh:YEhYEhYEhz1 YEhÕu#.P##..##* ,YEh-.S...YEhESYEh$.<YEhĖ,,^,* *,YEh)##.......P**YEhRg..### _There are monsters nearby!YEh$YEh/YEhAu,*,,,,,******,*S....SYEh$8 YEh٢ _YEhYEh}YEh   ,......#.P##..##*  ,...............,,  ,................,  YEh\W,................,  ,..S............., YEh) ,................,  YEhq,.......S........,  ,.......@........,  YEh ,.....<.........., YEh\% ,................, YEh% ,................, YEh# ,................,,^,* YEh YEhL,............... YEh,............... YEh",...............YEhYEh+t=   YEht,......#.P##..##*  YEhuX,...............,,  YEh}uS,................, YEhu YEh@vX,................,  YEhvl,..S.............,  YEh2wX,................,  YEhwl,.......S........,  YEhxm,.......@........,  YEhxh,.....<.........., YEhx YEhyY,................,  YEhy),...............YEhy% YEhz,................,,^,*  ,............... YEh3{q,............... ,...............YEh{!YEhYEhYEhYEh͠d _There are monsters nearby!YEhM  You closely miss the water moccasin.The water moccasin hisses angrily.YEhX[.SSYEhpZ5=9.0 (0.7YEh@bYEh>f YEhfN_The water moccasin closely misses you.YEhU YEh~[ F.SYEhP\ +6 (0.6YEhO` YEhb _You closely miss the water moccasin. The water moccasin misses you.YEh, ]   ,......#.P##..##*  YEh˒ ,...............,,  ,................,  ,................,  ,................, YEh< u ,................,  ,....S..S........,  YEh ,.......@........,  ,.....<..........,  ,................,  YEh d,................,  ,................,,^,*  ,............... YEhw T,............... ,...............YEh. w   ,......#.P##..##*  ,...............,,  ,................,  YEh/ ,................,  ,................,  ,................,  YEh00 ,....S..S........,  ,.......@........,  YEh0 ,.....<..........,  ,................,  ,...............YEh1  ,................,,^,*  YEhx1 ,............... ,............... YEh1 L,...............YEh6: YEh/; YEhB YEhP % YEhQ _There are monsters nearby!You slash the water moccasin! You freeze the water moccasin.  The water moccasin is heavily wounded.YEh@[ G.SYEh[ 6=40.3 (0.7YEh_ YEha T _The water moccasin misses you.YEh4 9   YEhӀ ,......#.P##..##*  ,...............,,  ,................,  ,................,  ,................,  YEhI \,................,  ,.......S........,  YEh ,.....S.@........,  ,.....<..........,  ,................,  YEhc H,................,  ,................,,^,*  YEh΂ 8,............... ,............... YEh8 8,...............YEhW   ,......#.P##..##*  ,...............,,  ,................,  ,................,  ,................,  ,................,  YEhZ,.......S........,  ,.....S.@........,  ,.....<..........,  YEhU,................,  ,............... ,................,,^,*  ,............... ,............... ,...............YEh!YEhp"YEh/'YEh) YEh*V_There are monsters nearby!ZEh(C *ZEhYou hit the water moccasin. You freeze the water moccasin.  The water moccasin is severely wounded.The water moccasin bites you.ZEho****@****ZEhpK*****ZEh*.S.**.@.**...*ZEho*****ZEh.......S..S.@..<....ZEh2.....(dazed)ZEh09--9 (0.6-Mesm ZEhQZEhA _Your orb emites a pulse of dizzying energy.ZEh*#1 dazZEhw*led, 1 slow)  The water moccasin bites you. _Your orb emites a pulse of dizzying energy.ZEh*-The water moccasin seems to slow down.  ZEh*EYou freeze the water moccasin.snaps out of its daze. ZEh'+U The water moccasin is severely wounded.ZEh,!-ZEh, 1.5ZEh2ZEh4T _The water moccasin misses you.ZEhh  You barely miss the water moccasin.ZEh$10ZEh7-2.2 (0.7ZEhE%ZEh0 ZEhs0Y_The water moccasin is severely wounded.ZEhY9   ZEhZ$,......#.P##..##*  ZEh_Z$,...............,,  ZEhZH,................,  ,................,  ZEh&[$,................,  ZEhq[$,................,  ZEh[8,.......S........,  ZEh\M,.....S.@........,  ZEhf\%,.....<..........,  ZEh\%,................,  ZEh\%,................,  ZEh/]#,................,,^,*  ZEhs],............... ZEh],............... ZEh]8,...............ZEh=   ZEh,......#.P##..##*  ZEhX,...............,,  ZEhX,................,  ZEh,................,  ,................, ZEh ,................,  ,.......S........, ZEh& ,.....S.@........,  ZEhm,.....<..........,  ZEh,................,  ,................,  ZEh ,................,,^,*  ,...............ZEhM a ,............... ZEh L,...............ZEhZEh:ZEhZEh2 ZEhV_There are monsters nearby!ZEh  You hit the water moccasin but do no damage.You bite the water moccasin, but do no damage.The water moccasin is severely wounded.ZEhs*8 (0.6ZEhZEhF _The water moccasin bites you but does no damage.ZEh} ]   ,......#.P##..##*  ZEh ,...............,,  ,................,  ,................,  ,................, ZEh1 a ,................,  ,.......S........,  ZEh O,.....S.@........,  ,.....<..........,  ,................,  ,................,  ,................,,^,*  ,............... ,............... ,...............ZEh&,    ,......#.P##..##*  ,...............,,  ZEh, ,................,  ,................,  ,................,  ZEh, X,................,  ZEh<- ,.......S........,  ,.....S.@........,  ZEh- m,.....<..........,  ZEh- Y,................,  ZEhW. ,................,  ,................,,^,* ZEh. K ,............... ZEh. F,............... ZEh,/ L,...............ZEh7 ZEh|8 ZEh@@ ZEh*D  ZEhxD V_There are monsters nearby!ZEh\ )  The water moccasin is severely wounded. _The water moccasin bites you but does no damage. _There are monsters nearby!  You hit the water moccasin but do no damage.  The water moccasin is severely wounded.  The water moccasin is no longer moving slowly.ZEh$ '3.4ZEhB ZEhd [ _The water moccasin barely misses you.ZEhx X   ,......#.P##..##* ZEhվ M ,...............,,  ,................,  ZEh H,................,  ,................,  ZEhe $,................,  ZEh ,.......S........,  ,.....S.@........,  ZEh E,.....<..........,  ,................, ZEh@ M ,................,  ,................,,^,*  ZEh 8,............... ,............... ZEh 8,...............ZEhY=   ZEh-Z:,......#.P##..##*  ,...............,,  ,................,  ZEhZ,................,  ,................,  ,................,  ZEh [l,.......S........,  ZEhT[,.....S.@........,  ,.....<..........,  ZEh[Y,................,  ZEh[Y,................,  ZEh&\,................,,^,*  ,............... ZEhl\F,............... ZEh\L,...............ZEhdZEheZEhvmZEh~q ZEhqV_There are monsters nearby!ZEh  You slash the water moccasin! The water moccasin seems to slow down.  You freeze the water moccasin.ZEh"w.   water moccasin (ZEhB'<1=4.1 (0.7ZEh+ZEh - ZEhY-D_You kill the water moccasin![EhuL5   ,......#.P##..##*  ,...............,,  ,................,  ,................,  ,................,  ,................,  ,................,  [Eh-MO,.....S.@........,  ,.....<..........,  ,................,  ,................,  ,................,,^,*  ,............... ,............... ,...............[Ehw   ,......#.P##..##*  ,...............,,  ,................,  [Eh,................,  ,................,  ,................,  [Eh/Z,................,  ,.....S.@........,  ,.....<..........,  [Eh,................,  ,................,  [Ehh4,................,,^,*  ,............... ,............... ,...............[Eh![Eh{[Eh[Eh[Ehe _A water moccasin is nearby![Eh ,*,,,,,******,* .#.P##..##* .,, ., ., ., ., ..., ......S., ......<., [Eh>., ., .,,^,* * .## . .P.....# ,.#.....[Ehr**,,,,,,,,,,,,[EhG,,,,[EhD1--5.1 (1.0 _[Eh[Eh[Eh |{   *.......#.P##..##*  ,................,, [Eh| ,.................,  ,.................,  ,.................,  ,.................,  [Eh+},.................,  ,......S@.........,  ,......<.........., [Eh}s ,.................,  ,.................,  ,.................,,^,*  [Eh$~p,............... ,............... ,...............[Eh%v   *.......#.P##..##*  ,................,,  ,.................,  [Eht,.................,  ,.................,  ,.................,  ,.................,  [Ehw,......S@.........,  [Eh,......<..........,  ,.................,  [Ehi,.................,  ,.................,,^,*  [Eh&,............... ,............... ,...............[Eh[EhH 8--[EhI%[Eh'e _A water moccasin is nearby![Eh&+Mslow) _A water moccasin is nearby!A water moccasin is nearby!hit the water moccasin.  The water moccasin snaps out of its daze.  The water moccasin is lightly wounded.[Eh2=7 (0.6[Eh[Eh[ _The water moccasin barely misses you.[Eh   *.......#.P##..##*  ,................,,  ,.................,  [EhZ ,.................,  ,.................,  ,.................,  ,.................,  ,......S@.........,  ,......<..........,  [Eh ,.................,  ,.................,  ,.................,,^,*  ,............... ,............... [Eh^ 8,...............[Eh   *.......#.P##..##*  ,................,, [EhL ,.................,  ,.................,  ,................., [Eh̟ ,.................,  ,.................,  [Ehq,......S@.........,  ,......<..........,  ,.................,  ,.................,  [EhV,.................,,^,*  ,............... ,............... ,...............[EhF[Ehܦ[Ehȫ[Ehe _A water moccasin is nearby![Ehu   *.......#.P##..##*  ,................,,  ,.................,  ,.................,  ,.................,  [Eh,.................,  ,.................,  ,......S@.........,  ,......<..........,  ,.................,  ,................., [EhřE ,.................,,^,*  ,............... [EhZT,............... ,...............[Eh8/    *.......#.P##..##*  [Eh/ ,................,,  ,.................,  ,................., [Eh0  ,.................,  ,.................,  [Eh1 ,.................,  ,......S@.........,  [Eh1 ,......<..........,  ,.................,  [Eh1 ,.................,  ,.................,,^,* [Ehj2 v ,............... ,...............[Eh2 g ,...............[Eh9 [Eh9 [Ehf> [Eh  _A water moccasin is nearby!You slice the water moccasin!! You freeze the water moccasin.†==6.3 _You kill the water moccasin![Eh [Eh 3[Ehj [Ehԓ ;2[Eh [Eh [EhN [Eh [EhǞ [Eh [Eh] [Eh K3=[Eh [EhȬ [EhC [Eh> B[Eh [Eh [Eh ,[Eh 8---53.3 (7.0[Eh 9---[Eh5 [Eh j _Key pressed, stopping explore.[Eh [EhP [Eh| H _No target in view![Ehv[Ehw[EhJz[Ehs[Ehs= _[Eh,[Eh[Eh,[Eh[Eh@>[Eh֙[Ehry _Your orb has recharged its mesmeric power.[Ehà[Eh#[Eh2[Eh[Eha[Eh[Ehݫ[Ehӭ[Ehn[Eh[Eh[Eh[EhG[Eh[Eh[Eh[Eh,,,,,,,** ,,,,**,,,* [Eh7,,..,***,** *,.....**** *## *,#.....######.# *** *.......#.P##..####.. ,...........) ,.....[Eh. 62.3 (9,...... ,...........[Eh ,..........,.........,......†.,......<,.....,......,[Eh<9,,,,,,,***,[Eh>,,,,,,,,,[EhK,3.3 (10.0)[EhP[Eh.@ _Found a +0 shortbow.[Eh[Ehz[EhEH _No target in view!\Eh\Eht\Eh\Eh\Eh\Eh: _\Eh\Eh\Eh \Eh\Eh\Eh\EhI\Eh\EhZ\Eh\Eh\Eh\Ehb\Eh5\Eh\Ehr\Eh\Eh4\Eh\Ehe\Eh\Eh\Eh$\Eh\Eh\Eh\Ehh\Eho\Eh\Eh6\Eh\Eh{\Eh\Eh \Eh_\Ehi\Eh \Eh: \Eh \Eh\Eh\Eh\Ehw\Eh\Eh\Eh\Eh\Ehg\Eh)\Eh#\Eh#\Eh~$\Eh )\Eh)\Eh*\Eh-O _You now have 2168 gold pieces (gained 10).\Ehh23\Ehk3\Eh5\Ehu8,\EhZ9\Eh:\Eh1>\Eh>\Eh_?\Eh@\EhD,\EhE\EhG\EhK\EhK\EhPL\EhvP\EhAS\EhS\EhT\EhYV\EhY\EhZ\EhZ\Eh\\Eh_\Eh_`\Eha\Ehb\Ehg,\EhFi\Eh*k\Eh3o\Eho\EhFq\Eh]s\Ehv\EhLw\Ehy\Ehz\Eh\Eh\Eh.\Ehd  You see here a basilisk corpse.\Eh\EhҊ _\Eh\EhƐ\Ehו,\Eh\Eh\Eh3\Eh\Ehz\Eh\Eh\Ehd\EhJ\Eh\EhO\EhШ\Eh\Eh"\Eh\Eh\Eh\Eh\Ehִ\EhU\Eht\Eh\Ehw\Ehɺ\Eh˻\Eh\Ehf...#.....####,,,,*,,,*,,, ,..... ...#......#.#*******...., ,..... ...##....##.########...., ,..... ....#....#..##.........., ,..#.. ...##...##.............., ,...P. \Eh......†.†#.P....P......., ,S.... ..............<P........, ,.k... #....., ,..##. .........,,,,,,98.3 (35 \Eh+3.†......#.#.#.##.# .#P#.P#P######.###, ######### ###*,,, .***,,, \Ehom****,**.# \EhT*****#* \EhJ\Eh\Ehfj _Key pressed, stopping explore.\Eh#\Eh\EhH _No target in view!\Eh3\Eh\Ehs\Eh\Eh$ _\Eh/,\Eh\Eh9\Eh\Eh!\Eh$\Eh|$\Eh%\Ehu'\Ehp*\Eh*\Eh+\Eh-\Eh2s#...##.................,...P..#**†.†#.P....P...........S.....***.......<P.............k....,**............##.P***...........\Eh4,,,,,,**#.#.#.##.#... P#P######.###.. #### ####...  ##..< 702.3 (4.0) ##.##.#.###  ###*##*#**  *, ** \Eh9f,,,,,,**\Eh~;+3.3 (5\EhW=\Ehz?9 _Found a stone staircase leading up.\EhpZ\EhF[\Eh\\Eh_\EhPb\Ehd,\Eh]e\Ehh\Eh+i\Ehj\Eh=l\Eho\EhHp\Ehq\EhDr\Ehu\Eh"v\Ehv\Eh>{q†#.P....P...***,.......<P.....\Eh{2...,***......##.P***,,.!...,,,***,,, #.#.#.##.#....#,, ######.###.....\Eh{# # ####......# ##.........<....*\Eh|##.##.#@###..#,*7.3 (4########**,,*** *,*** ***   \EhE\Eh \Ehd_Key pressed, stopping explore.\Eh\Ehy\Eh= \EhB_No target in view!\EhF \EhH 3\EhJ \Eh!N \EhN $ _\EhS ,\EhT \EhU \EhV \EhcW \Eh[ \Eh[ \Eho\ \Eh^ P  There is a stone staircase leading up here.\Eh'b \Ehb  _\Ehd ,\Ehi \Eh)j \Ehj \Ehl \Eho \Eho \Ehq ,\Eh t \Eht ,\EhZv \Ehx \EhGy \Ehy \Eh{ \Eh.~ \Eh~ \Eh \Eh \EhZ \Eh҃ \Eh\ \Eh \Eh \Eh \Eh \Eh \Eh \Eho \Eh \Eh \Eh \Ehc \Eh? \Eh \Eh ,\EhӠ \Eh \Eh" .......,,..#..#.##P, ......P..#**#......, ......##*,......, ......***......, ...........##..##*,..!..,, ...............P#*#.... ...........#...###...... ...........#...#P....... \Eh e............#...@....... 21.3 (14.0) ........<....###.#...... .##.#.###..#.# ###,###.: #########..###*** ***#.###### \Eh \Ehs Y,,,,**\Eh ,2.3 (15\Ehr \Eho ` _Found a parchment of Launch Clockwork Bee.\Ehz \EhI{ \Eh~ \Eh̀ H _No target in view!\Ehu\Ehu\Ehv\Ehy\Eh{\Eh~\Eh$ _\Eh\Eh́]Eh]Ehn,,...........[...., ]Eh,,..#..#.##P......, P..#**#......, .....##*,......, ......***......, ##..##*,..!...P#*F]Ehe#...####...#P!]EhG)3.0)]Eh.....#............<....###.#.......,]Eh.#.###..#.# ###.###.:#, ]Eh ########..### *## **##*#.###]EhMF   blink frog (wandering)###]Eh]Eh]Eh]Eha _A blink frog is nearby!]Eh5 ,,,.....P...., ,,...........[..... ]Eh5 },,..#..#.##P....... P..#**#....... ##*,....... ....***....... ##..##*,..!.... ...P#]Eh 6 fF. #...###]Eh]6 . #...#P.!. ]Eh7 ...#...... ......<....###.#.........#.###..#.# ###.###.:#. #######..### ### *###*#.######]Eh: ]EhD ,]EhD ,,,,]EhCE B,F.,]EhE *..,,,]Eh F ,,**]EhWF ]EhG $4 ]EhG _]EhN ^Eh6,,,,, ,.<, ,,,.....P............ ^Eh,,,...........[ ,,..#..#.##P. P..#**#. ##*.. ....*##........ ^Eh1-##..###P..!..F.k ...P #...###.. #...#P!.. ...#......^Eh- .....<....###.#......... .#.###..#.# ###.###.:#.# ######..### ### *###*#^Eh.k   rime drake (asleep)#.######^Eh,4,^Eh<8,,,,,,^Ehw<~,,..k,,F.,,^Eh<3,,**^Eh=&5^EhC^Eh$F ^EhzFW_A rime drake comes into view.^EhO? ,......P<.,,, ,,,.....P.... ^Eh?,,...[. ,,..#..#.##P. ^Eh AP..#*##. ##*. *##. ##..###P..!....k. P###. #...###.F.. #...#P.!... ^EhSAJ#..b^EhAn<....###.#. ^EhA#.###..#.# ###.###.:#.## ^EhB..### ### *#####* #.### ^Eh^Bcb   raven (asleep) ^EhRH^EhW,^EhfW,,,^EhW,,,^EhWD,F..,^Eh:X...,^Eh}X,,^EhX,,,*^Eh Z&6^Ehd^Eh*i ^EhsiR_A raven comes into view._EhL  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._Ehr_Eht& Your spells (cast)TypeFailure Level  a - SandblastEarth1% 1  b + Stone Arrow_Eh-u$Conjuration/Earth 1% 3 c - BlinkTranslocation1%2  d - Launch Clockwork BeeForgecraft1%3  e - Brom's Barrelling BoulderConjuration/Earth1%4  _Ehuf - Lee's Rapid DeconstructionEarth1%5  g - Ensorcelled HibernationHexes/Ice1%2  h - Yara's Violent UnravellingHexes/Alchemy_Ehv1%5  i - Permafrost EruptionIce/Earth3%6 Select a spell to cast [?] help_Ehv<[Esc] exit`EhX`Eh`EhJ,,, ,......P<........,,,,cuphead4 the Thaumaturge ..,,,.....P.............,Gnoll of Ashenzari ****.. ...,,...........[.......,`EhѠHealth: 113/113 ======================== ...,,..#..#.##P.........,Magic: 30/30 ======================== ........P..#*##.........,AC: 10Str: 7 ...........##*..........,EV: 14Int: 21 ............*##.........,SH: 0Dex: 12 `Eh%.......##..###P..!....k.,XL: 14 Next: 31% Place: Lair:5 ...........P###.@....F..,Noise: ---------  Time: 26726.3 (0.0) .......#...###..........,I) +6 demon blade "Sidereal Prison" {freez `Ehz.......#...#P.......!...,Throw: 3 boomerangs ........#..............b, `Ehǡ....<....###.#.........., #.###..#.# ###.###.:#.##,`EhF   blink frog (wandering) #####..### ### *#####**k   rime drake (asleep)#.###b   raven (asleep)`Eh### _No target in view! _A blink frog is nearby! _A rime drake comes into view. _A raven comes into view.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`EhH,,, ,......P<........,,,,cuphead4 the Thaumaturge ..,,,.....P.............,`EhhGnoll of Ashenzari ****.. ...,,...........[.......,Health: 113/113 ======================== ...,,..#..#.##P.........,Magic: 30/30 ======================== ........P..#*##.........,AC: 10Str: 7 `EhT...........##*..........,EV: 14Int: 21 ............*##.........,SH: 0Dex: 12 .......##..###P..!....k.,XL: 14 Next: 31% Place: Lair:5 `Ehf...........P###.@....F..,Noise: ---------  Time: 26726.3 (0.0) .......#...###..........,I) +6 demon blade "Sidereal Prison" {freez .......#...#P.......!...,Throw: 3 boomerangs ........#..............b, ....<....###.#.........., #.###..#.# ###.###.:#.##,F   blink frog (wandering) #####..### ### *#####**k   rime drake (asleep)#.###b   raven (asleep)### _No target in view! _A blink frog is nearby! _A rime drake comes into view. _A raven comes into view.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`Eh`EhP  Okay, then.`Eh`Eh#`Eh. _`Eh   `Eh* Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`Eh F  Bitter cold erupts, blasting rock from the ceiling!  `Eh xThe mass of rock hits the blink frog!  The blink frog is heavily wounded.`EhP  The blink frog croaks.  Piercing cold boils outward! The piercing cold hits the blink frog!!`EhU  #########k   rime drakeb   raven (asleep)  You kill the blink frog!The piercing cold hits the rime drake! The rime drake resists.aEhkt  The rime drake is moderately wounded.aEhlaEhmaEh.| l..k.†....b.l   komodo dragonk   rime drake (catching breath)b   raven  The raven caws. You hear an angry hiss.  A komodo dragon comes into view.aEh *****The rime drake breathes ice at you.The icy flash freeze hits you!!aEhG.....89/113 ------24-----2======7.3 (1Frozen aEhaEhW _You are encased in ice.bEh8   bEh89 ACasting: Permafrost Eruption (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.bEh0 :  bEhz pBitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the raven!bEh X  ######### The raven is heavily wounded.Piercing cold boils outward! The piercing cold hits the raven!bEhl h  The raven is almost dead.bEh bEh ,bEh _.l.k...b!.....18----------8bEh bEh - _You hear an angry hiss.cEh   cEh ACasting: Permafrost Eruption (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.cEh=  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the rime drake!!cEhB †b   ravencEh #########You kill the rime drake!cEhg cEhw cEh cEh" .l...b...†.....cEhp( 90=-----12----------39cEh- cEh/ 2 _Piercing cold boils outward!dEhQ  Casting: Permafrost Eruption (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.dEh  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the komodo dragon!dEh| ######### dEhThe komodo dragon is moderately wounded.Piercing cold boils outward!  The piercing cold hits the komodo dragon!dEh *The komodo dragon is severely wounded.The raven pecks you.dEh|....l....****@*dEhZ}!***dEh1*****..!*.@b**...*dEh7*****dEhl}dEh/.l....P..!............dEh%(dazed)dEhXX89-6/30 dEh|----------30-Mesm dEh8dEh’A _Your orb emites a pulse of dizzying energy.dEh  Casting: Permafrost Eruption (dangerous; 3% risk of failure)  dEh> \Confirm with . or Enter, or press ? or * to list all spells.dEh  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the komodo dragon!dEhy  The komodo dragon is severely wounded.Piercing cold boils outward!  The piercing cold hits the komodo dragon!dEh} #########b   raven (dazed)eEh4eEhk....†....k   wyverneEhH90=1---------41eEh5eEh eEhDC_You kill the komodo dragon!eEhk  eEhACasting: Permafrost Eruption (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.eEh(3eEhc.eEh=0e _You don't have enough magic to cast this spell.eEh P  You slice the raven!! You freeze the raven.eEhS eEh0 ;.keEh †k   wyverneEh =----5=-----9 (0.6eEh( eEh- I _You kill the raven!gEhS ...F ,,, .P<..,P..............k[,,..#..#.##P......P..#*##.....†###.gEhT.....*##...##..###P.@!........P###..†...†###.#...#P!....#..... ....<....###.#...........gEhQV9.# ###.###.:#.##, #####..### ### *#####**#.###gEhWgEhYgEh\gEhWeb,,,.kgEhCf4------gEhf13.4 (1.5gEh mgEho gEhoZ_The ice encasing you melts away.gEh7v#..#.N§.....##,  ..... gEh8,,, .P<..,P......gEhw8.........[,,..#..#.##P......gEh8P..#*##.....†###..k.....*##.@.gEhN9p##..###P..!....gEh9....P###..†...†##.gEh91#...#P!gEhN:....#..... ....<....###.#..........gEh:..# ###.###.:#.##, gEh\<v#####..### ### *#####**gEhH9,,,gEhI-1=gEh J40gEh QgEhTW _The wyvern completely misses you.gEhWgEho,5.0 (0.6gEhgEh} _You completely miss the wyvern. The wyvern barely misses you.gEhdgEhD|  You hit the wyvern. You freeze the wyvern.  The wyvern is moderately wounded.gEh| Q2=6gEh gEh T _The wyvern closely misses you.gEh^T W  You hit the wyvern. You freeze the wyvern.  gEhU HThe wyvern is heavily wounded.gEhMV '6.2gEha gEhe S _The wyvern barely misses you.hEh1  You closely miss the wyvern. You bite the wyvern, but do no damage.hEh1r SS   black mamba (wandering)k   wyvern  The wyvern is heavily wounded.A black mamba comes into view.hEhFb82--=9 (0.7hEhhEhR+ _The wyvern bites you!hEhV@v  The black mamba hisses angrily.  You hit the wyvern. You freeze the wyvern.hEhBn  The wyvern is severely wounded.hEh?PN.SN   salamander (polearm, wandering)S   black mambak   wyvernhEh$Q4-7.5 (0.6hEhvXhEh[> _The wyvern bites you but does no damage.hEh.  You hit the wyvern. You freeze the wyvern. Your bite misses the wyvern.hEh; N.SN) The wyvern is almost dead.hEh<]=-8.1hEhDhEhFS _The wyvern barely misses you.iEh , ,.........N........., ,,,, ,......P<..., ...,,,.....P........S....,..,,...........[.......,.,,..#..#.##P..,iEh......P..#*##.....†...,....###..k.......,..*##...,##..###P@.!......,.....P###..†...†..,#...###..........,.#...#P!...,..#........,<....###.#.,iEhbIS   black mamba#.###..#.# ###.###.:#.##,k   wyvern#####..### ### *#####**  #.###iEhiEh)iEhiEhaiEhe.N.SiEhi.kN   salamander (polearm)S   black mambak   wyverniEho4-9.1 (1.0iEhiEhiEh 3 iEh ,,,P<..N ...,,P............[#..#.##P...SiEh .....P..#*##.....†...###.......iEh 3.*##kiEh :##..###P..!....P###@.†...†#...###........P.!.#.....<....###.#####iEh .N.S.kiEhU ;N   salamander (polearm)S   black mambak   wyverniEhW 3--3==40iEh iEh' S _The wyvern barely misses you.jEh3 ...,,P....N.......[#..#.##P.......P..#*##.....†...###....S...*##....##..###Pk.!....P###..†...†#...###.@......#P.jEh3Y!.#.....<....###.##.###..#.# ###.###.:#.##jEh_6jEh6jEh7jEh5@.N.S.kN   salamander (polearm)jEhy@S   black mambak   wyvernjEhQA%1jEhFjEh.I} _The wyvern attacks as it pursues you! The wyvern completely misses you.jEhf..,,..........N[.,.,,..#..#.##P..,......P..#*##.....†...,....###..........,..*##...S.....,##..###P..!......,.....P###k.†...†..,#...###..........,.#...#PjEhCg!...,..#........,<....###.#., #.#.###..#.# ###.###.:#.##, #######..### ### *#####**jEhgd #.###S   black mamba ### k   wyvern jEhijEhjjEhkjEhljEh({U.N.jEhh{0.SkjEh |;N   salamander (polearm)S   black mambak   wyvernjEh}e73--=2jEh(jEh jEh_The wyvern bites you!jEh( .,,..#..#.##PN.,......P..#*##.....†...,jEh#)j....###..........,..*##...,jEh)S##..###P..!......,jEh)l.....P###.S†...†..,jEh*q#...###k.........,jEhZ*5.#...#P.jEh*Q!...,..#...jEh*.....,jEh+N<....###.#jEhK+., jEh+##.#.###..#.# ###.###.:#.##, #jEh,#######..### ### *#####** jEhk,D#.### ###jEh,jEh1jEh8jEh9jEhBl..kSjEhC.--3jEhPIjEhKjEh 4.,,..#..#.##PN.,jEh .P..#*##.....†...,.###....,.......*##..jEh¶ .,jEhܶ s..##..###P..!......,jEh .....P###..†...†..,.#...###jEh% .,.#...#PkS.....!...,jEhW a.#.,.<....###.#jEhq ., jEh .##.#.###..#.# ###.###.:#.##,jEh #..### ### *#####**  #.### ###jEhw jEh .SThe wyvern barely misses you.The black mamba bites you but does no damage.jEh j==-4jEhi jEh  jEh 0_The wyvern bites you but does no damage.jEh.,,..#..#.##PN.,.P..#*##.....†...,.......###..........,.......*##...,.##..###P..!......,jEh......P###..†...†..,.#...###.,.#...#Pk......!...,.#..@.S.,jEhU.<....###.#., #.##.#.###..#.# ###.###.:#.##,jEh#..### ### *#####**  #.### ###jEhXjEhjEhu{.SkjEh 65----4==5jEhjEh0 _The black mamba bites you!kEh  You hit the black mamba. You freeze the black mamba.  The black mamba is lightly wounded.kEh .{.kkEh t1----7 (0.6kEh^ kEh 0 _The black mamba bites you.kEh )  You barely miss the black mamba. Your bite misses the black mamba.The black mamba is lightly wounded.kEh1* f58--6.3kEh}/ kEh1  kEh2 `_The black mamba barely misses you. The wyvern bites you.lEhC ###......,,...........[.,,,..#..#.##PN........,..P..#*##.....†...,.###..........,......*##.........,....##..###P{.!......,lEhض q......P###..†...†.., #.#...###.........., ##P.......!...,.....#...S.,........<....###k#..........,.##.#.###..#.# ###.###.:#.##,##########..### ### *#####** #.###lEhG 4###lEh lEh4 O  The black mamba attacks as it pursues you!lEh .{Sk.lEh [35-----=7.3 (1.0lEh lEh 3 _The black mamba bites you! x2mEh& #......,,.[.,.....#..#.##PN.,mEhf' }.....P..#*##.....†..., PmEh' L.......###.,mEh' B.......*##.,mEh2( .....##..###P..!......,.......P###{.†...†.., .#mEh$) /.#...###., ##.#.@.#P.!..., #.#..Sk., #mEhU) X#.<....###.#mEh) ., mEh) = ##.##.#.###..#.# ###.###.:#.##, ##..#mEhU* ## ### *#####** #.###mEh* A ###mEh`- mEhP/ mEh7 ;{SmEh28 Ek.mEh09 B=--mEh9 8mEh@ mEh2B D _The wyvern bites something but does no damage.nEh[^#......,,.[.,nEh[Y......#..#.##PN.,nEh#\~.......P..#*##.....†..., .PnEhZ\U..........###., PnEh|^...........*##.,....##..###P..!......,......P###{.†...†.., #.#.#...###{.,#.#@.S#P.!..., ##.#..k.,  ##.<....###.#nEh^.,nEh(_ ##.##.#.###..#.# ###.###.:#.##, nEhL_-##..#nEhi_Y## ### *#####**nEh_ #.### ###nEhcnEhMj nEhnj nEhj*The black mamba attacks as it pursues you!nEhK}[.....#..#......P..#†.......##........##..###P..!nEh}Q....P###{.†...†#...###{nEh}f#@Sk#!.......#....... nEh~ nEhT~D...<....###.#..  nEh~L.###..#.# ###.###.:  nEh~.#..### ###  nEh~+#.### nEh7### nEhLnEh{nEhrb[.....#..#......P..#†nEhb.......##........##..###P..!....P###{.†...†#...###{#@Sk#nEhb!.......#.......  nEhbn...<....###.#..  nEhc.###..#.# ###.###.:  #..### ### nEhmc #.### ### nEhvjZ k.nEhj]The black mamba barely misses you. The black mamba bites you!nEhpk28-------5==-9nEh7snEh8wV _* * * LOW HITPOINT WARNING * * *nEhL..........#..#.##PN.........P..#*##.....†...P...........##..... <............*##nEhZ.. ........##..###P..!.................P###{.†...†.. nEh\##.#............#...###{......... .###............#.Sk#P.!..........@#...nEhh.....  ##<....###.#.nEh.nEh ##.##.#.###..#.# ###.###.:#.## ##########..### ### *#####* nEh#.### ### nEh2 nEhenEhjnEhnEh^Sk.nEh ]9=-50nEhunEh nEhK_The black mamba closely misses you.nEh #.#..#.##PN..P..#*##.....†.PnEhN .....### .<P......*##.##..###P..!nEh .....P###{.†...† .##.#.#...###{ nEh #.###.#Sk.#P.!#nEhŏ H.# ##nEh 0.<....###.#nEh"  ##.##.#.###..#.# ###.###.:#. ##..### ### *##### #.### ###nEhב nEh nEh Yk.SnEh< %1nEh& nEh&  nEhK J_The black mamba barely misses you.oEh1#.#..#.##PNoEh5Y.P..#*##.....†.PoEhvb....### ..<P.....*##oEhE.##..###P..!oEh....P###{.†...† #.##.#oEh!}.#...###{#.###oEhX.#k..#P.! oEhT ####.S#oEh[ ##.<....###.#oEhF ##.##.#.###..#.# ###.###.:#. ##########..### ### * oEh #.### ###oEhoEhoEhj!oEh(Z.SkoEh*\30=2oEh0oEh4 oEh/4=_The black mamba bites you but does no damage.oEh....P..#*##.....† P....P....#.<oEh{[.....*##..##..###P..!oEhw.....P###{.† .#.##.#oEh#...###{...... ###.###.#...#P.oEh2D!  #oEhiVSk#....oEh[ ##....###.#oEh% ##.##.#.###..#.# ###.###.:# ##########..### ### *### oEh~#.###  ###oEhoEh'!oEh/[..SkoEh0c6=-3oEh5oEh8a _There is a stone staircase leading up here.pEh}M-pEhFpEhߏ k.The black mamba bites you but does no damage.=4pEhpEhmz   #..#.######.......)...  #...##..# #....  ##@{{...# #.......#  #.#....###......##  #{###..##.......##  ##.##.#####..... pEhm #..#######.......#.###  ##..###.##.......###.#4  #....@...÷.....  #P...S................  ##.................... #..................... pEh%n##.................... #..####P.#........... #.P# #####.....###.# ##.#########......#.+. pEhfn#....#....#......##... _The black mamba misses you. The wyvern completely misses you.pEhgopEhs7.pEhN1-5.8 (2.5pEhpEh} _You climb upwards. _There is a stone staircase leading down here.qEh3' qEhs2 )  qEh ##@{{...# qEhßqEh qEh ##qEh0 qEhT#.#qEh< ##..###.##... qEhȠ4#....@...÷...qEh qEh 3#P...S.......qEh/. ##...........qEhR qEhu#............qEh. ##...........qEh qEhݡ-#..####P.#.. qEhU#.P# #####. qEhS##.#qEhvYou closely miss the black mamba.The black mamba is lightly wounded.qEhSy] ) qEhy~  ##@{{...#  qEhy%  ##qEhyH #.#qEhyu ##..###.##...qEh z #....@...÷...qEh:zX #P...S.......qEhYzD ##...........qEhwzD #............qEhzD ##...........qEhz #..####P.#.. #.P# #####.qEhzs ##.# qEh0%  qEhSThe black mamba bites you.qEh"H25-=qEhE6.4 (0.6qEhqEhV _* * * LOW HITPOINT WARNING * * *qEhQ  ) qEh~  ##@{{...#  ## #.# qEh?##..###.##... #....@...÷... #P...S.......qEhh= ##........... qEh.#............ qEh.##........... qEh#..####P.#.. #.P# #####. qEh+##.#qEhXYou hit the black mamba but do no damage.Your bite misses the black mamba.qEh?9The black mamba is lightly wounded.qEh )   ##@{{...#    ## #.# ##..###.##...qEh7= #....@...÷... #P...S....... ##...........qEh #............ ##........... #..####P.#.. #.P# #####.qEhs ##.# qEhB  )   ##@{{...#  qEhJ## #.# qEh##..###.##... #....@...÷... #P...S.......qEh\ ##........... #............qEhXj ##........... #..####P.#.. qEhk#.P# #####. ##.#qEh}The black mamba bites you!  * * * LOW HITPOINT WARNING * * *qEhO;You are poisoned.qEhR  )   ##@{{...#   qEh ` ## #.#qEh  ##..###.##... #....@...÷...qEh*  #P...S....... ##...........qEhX  #............ ##...........qEh  #..####P.#.. #.P# #####.qEhR s ##.# qEh \  The black mamba poisons you! The black mamba bites you!qEh 9/113 =-----=7.1 (0.7Pois -Mesm qEhM qEh# V _* * * LOW HITPOINT WARNING * * *qEh ' qEhD  )qEhk  qEh  qEh ##@{{...# qEhԔ  qEh ##qEh  qEh< #.#qEhb - ##..###.##...qEh  qEh C#....@...÷... qEh B#P...S....... qEh* .##........... qEhN #............qEhq . ##...........qEh  qEh #..####P.#..qEhܖ  qEh  qEh" U#.P# #####. qEhL ##.#qEh You hit the black mamba. You freeze the black mamba.  Your bite misses the black mamba.qEh qEhcj d )  qEhj ##@{{...#   qEhk O ## #.qEhBk # ##..###.##...qEhk  #....@...÷...qEhk  #P...S....... ##...........qEhl  #............ ##...........qEhVl  #..####P.#..qEhl  #.P# #####. ##.#qEhl $ qEht &  qEht The black mamba is moderately wounded.* * * LOW HITPOINT WARNING * * *You feel very sick.qEhu a7-----7 (0.6qEhz qEh| Q _The black mamba misses you.rEh rEh Inventory: 36/52 gear slots Hand Weapons (go to first with ))  I - the cursed +6 demon blade "Sidereal Prison" (weapon) {freeze, Melee, Bglg}b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe rEhw f H - a +5 dagger of freezing Missiles (go to first with ()d - 30 poisoned darts  k - 3 boomerangs (quivered)  q - 4 throwing netsy - 3 darts of disjunction  K - 8 curare-tipped darts rEh Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc m - a +2 helmet (worn)  x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}a - a +0 robe  t - a +6 chain mail of ponderousness rEhL [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]sEhi  x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}  a - a +0 robe  t - a +6 chain mail of ponderousness  u2 robe of cold resistance  C0 leather armour of cold resistance  D - a +0 troll leather armourE2 scale mcold resistance  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} sEhPjLMagical Staves (go to first with |)  F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} Jewellery (go to first with "=)  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  g - a ring of wizardry (worn)  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}e - an amulet of wildshape sEhj i - an amulet of the acrobat  n - a ring of positive energy  p - a ring of protection from cold  s - a +6 ring of strength  v - an amulet of guardian spirit  BsEhj6 ring of strength  J - a ring of protection from cold34%sEh ^ J - a ring of protection from cold sEh~ Wands (go to first with /)a - a wand of flame (8)  c - a wand of roots (15)  e - a wand of charming (9)  f - a wand of mindburst (6)  sEh p - a wand of polymorph (27) Scrolls (go to first with ?)  b - 2 scrolls of blinking sEh1 V f - a scroll of fear50sEhr 5sEh  f - a scroll of fear  g - 2 scrolls of fog  t - 7 scrolls of teleportationa - 2 scrolls of enchant armour  sEhW Ap - 3 scrolls of poison  s - 2 scrolls of butterflies  sEh qx - 3 scrolls of amnesia  I - a scroll of immolation  N - a scroll of noisesEhܩ 965sEhx8 sEh8 N N - a scroll of noise sEh9 C T - 2 scrolls of torment  V - a scroll of vulnerability sEhV9 e i - 9 scrolls of identify70tEh/  i - 9 scrolls of identify Potions (go to first with !)  c - 7 potions of curing  g - a potion of magic  h - a potion of haste tEh w - 8 potions of heal woundsa - a potion of ambrosia  b - a potion of brilliance  e - a potion of enlightenment  m - 5 potions of might87tEh&v m - 5 potions of might  B - 2 potions of berserk rage tEh%'g A - 4 potions of attraction90uEh1 I c - 7 potions of curing. uEho A potion which restores a small amount of health, and cures poison and confusion. It is a very common potion. uEhɬ yStash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified emergency_item good_item potion uEh "_________________ uEh$ V“But if when you say ‘whiskey’ you mean the oil of conversation, uEhV the philosophic wine, the ale that is consumed when good fellows  get together, that puts a song in their hearts and laughter on uEhy i their lips, and the warm glow of contentment in their eyes...  then certainly I am for it.” uEh U -Noah S. Sweat, Jr. “If By Whiskey”. 1952 uEhԭ T(q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.uEhuEh`uEh:uEhf #..#.######.......)... cuphead4 the Thaumaturge uEh#...##..# #........... Gnoll of Ashenzari ****.. uEh##@{{...# #.......#... Health: 18/113 ===--------------------- uEh#.#....###......##... Magic: 12/30 =========--------------- uEh#.###..##.......##... AC: 10Str: 7 uEh##.##.#####........... EV: 14Int: 21 uEhj#..#######.......#.### SH: 0Dex: 12 uEh##..###.##.......###.# XL: 14 Next: 35% Place: Lair:4 uEh"#....@...÷............ Noise: =--------  Time: 26757.7 (0.0) #P...S................ I) +6 demon blade "Sidereal Prison" {freez uEh7##.................... Throw: 3 boomerangs #..................... -Mesm uEh]\ ##.................... uEh#..####P.#........... S   black mambauEh #.P# #####.....###.# ##.#########......#.+. uEhE#....#....#......##...Your bite misses the black mamba.uEhzThe black mamba is moderately wounded.* * * LOW HITPOINT WARNING * * *uEh@You feel very sick. _The black mamba misses you.You feel better.uEhW )   ##@{{...# uEh+ 8 ## uEha F#.# ##..###.##...uEh R #....@...÷... uEh #P...S....... ##........... #............uEh n ##........... #..####P.#.. uEh d #.P# #####. uEh +##.#uEh2 The black mamba is moderately wounded.* * * LOW HITPOINT WARNING * * *  uEhc You feel very sick. _The black mamba misses you.  You feel better.extract maguEh ical energy from the potion.vEh^ )   ##@{{...#    ## #.# ##..###.##... #....@...÷...vEh #P...S....... ##........... #............ ##........... #..####P.#..vEh  #.P# #####. ##.# vEhu  The black mamba bites you!  * * * LOW HITPOINT WARNING * * *You are lethally poisoned!vEh4/113 ---3==8.7 (1vEh[FPois -Mesm vEhgvEh2 _The black mamba poisons you!xEhxEhLInventory: 36/52 gear slots Hand Weapons (go to first with ))  I - the cursed +6 demon blade "Sidereal Prison" (weapon) {freeze, Melee, Bglg}b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear xEh w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing Missiles (go to first with ()d - 30 poisoned darts  k - 3 boomerangs (quivered)  q - 4 throwing netsy - 3 darts of disjunction  K - 8 curare-tipped darts xEhCArmour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc m - a +2 helmet (worn) xEh$ x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}a - a +0 robe  t - a +6 chain mail of ponderousness xEhR[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]xEh% ` Armour [corb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc m - a +2 helmet (worn) xEhO&  x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}  a - a +0 robet6 chain mponderousness  u2 robe of cold resistance  C0 leather armour of cold resistance  D - a +0 troll leather armour  E - a +2 scale mail of cold resistance xEh&  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} Magical Staves (go to first with |)  F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} Jewellery (go to first with "=) xEh& D f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  g - a ring of wizardry (worn)lring of Supernal Gnosis (worn) {Will+, Melee, Self}  e - an amulet of wildshape xEh5'  i - an amulet of the acrobat  n - a ring of positive energy  p - a ring of protection from cold27%xEh5xEhFs e - an amulet of wildshape  s - a +6 ring of strength  v - an amulet of guardian spiritxEhzpB - a +6 ring of strength32yEhO  p - a ring of protection from cold  s - a +6 ring of strength  v - an amulet of guardian spirit  B - a +6 ring of strength  J - a ring of protection from cold Wands (go to first with /)  yEha - a wand of flame (8)  c - a wand of roots (15)  e - a wand of charming (9)  f - a wand of mindburst (6)  p - a wand of polymorph (27) Scrolls ?)  b - 2 scrolls of blinking  f - a scroll of fear yEhH g - 2 scrolls of fog yEhx t - 7 scrolls of teleportationa - 2 scrolls of enchant armour  p - 3 scrolls of poison  yEhGs - 2 scrolls of butterflies  x - 3 scrolls of amnesia yEh I - a scroll of immolation  N - a scroll of noiseyEhO965zEh| p - 3 scrolls of poison  T - 2 scrolls of torment zEh V - a scroll of vulnerability  i - 9 scrolls of identify70zEh4F _ i - 9 scrolls of identify zEhF Potions (go to first with !)  c - 6 potions of curing  g - a potion of magic  h - a potion of haste8zEhg  h - a potion of haste  w - 8 potions of heal wounds zEhݺ l a - a potion of ambrosia81{Ehuv a - a potion of ambrosia  b - a potion of brilliance  {Ehcve - a potion of enlightenment  m - 5 potions of might7Eh% w - 8 potions of heal wounds. A magical healing elixir which causes wounds to close and heal almost instantly.It is a common potion. Stash search prefixes: {inventory} {potion} EhB%Menu/colouring prefixes: identified emergency_item good_item potion (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.EhEhEh #..#.######.......)... cuphead4 the Thaumaturge Eh#...##..# #........... Gnoll of Ashenzari ****.. EhC##@{{...# #.......#... Health: 22/113 ====-------------------- #.#....###......##... Magic: 16/30 ============------------ EhpN#.###..##.......##... AC: 10Str: 7 ##.##.#####........... EV: 14Int: 21 Eh#..#######.......#.### SH: 0Dex: 12 ##..###.##.......###.# XL: 14 Next: 35% Place: Lair:4 EhA#....@...÷............ Noise: ==-------  Time: 26758.7 (0.0)Eh/ EhUt#P...S................ I) +6 demon blade "Sidereal Prison" {freez ##.................... Throw: 3 boomerangs Eh#..................... Pois -Mesm  ##.................... EhEh#..####P.#........... S   black mamba #.P# #####.....###.# Ehl##.#########......#.+. #....#....#......##...EhYou extract magical energy from the potion.  The black mamba bites you!  * * * LOW HITPOINT WARNING * * *You are lethally poisoned! EhBO_The black mamba poisons you!  You feel much better.Eh9 ) EhG  ##@{{...#  ##Eh7 #.# Eh!p##..###.##... #....@...÷... EhJ#P...S....... ##........... #............ Ehs[##........... #..####P.#.. Eh#.P# #####. ##.#EhEhd )  Eh;Y ##@{{...#    ## #.# ##..###.##...Eho #....@...÷... #P...S.......Ehʳ ##........... #............ ##...........Eh #..####P.#.. #.P# #####. ##.# EhF )   EhݸZ##@{{...#  ## #.Eh# Eh+##..###.##... #....@...÷... #P...S....... ##........... EhQ\#............ ##........... Ehv#..####P.#.. #.P# #####. ##.#EhιYou are lethally poisoned! _poisons you!  You feel much better.  You extract magical energy from the potion.  * * * LOW HITPOINT WARNING * * *Eh@You feel very sick.Eh߉ )   ##@{{...#  Eh%%  ##EhSH #.#Ehu ##..###.##...Eh #....@...÷...Eh  #P...S....... ##...........EhHD #............EhsD ##...........Eh #..####P.#..Eh‹ #.P# #####.Ehs ##.# Eh &  EhHaThe black mamba bites you!  * * * LOW HITPOINT WARNING * * *EhϘ+10--EhB-9.7 (1Pois Eh*EhΠEh C _The black mamba bites you but does no damage.EhKt Eh} Inventory: 36/52 gear slots Hand Weapons (go to first with ))  I - the cursed +6 demon blade "Sidereal Prison" (weapon) {freeze, Melee, Bglg}b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger Eh~  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing Missiles (go to first with ()d - 30 poisoned darts  k - 3 boomerangs (quivered)  q - 4 throwing netsy - 3 darts of disjunction  K - 8 curare-tipped darts Armour (go to first with [) EhH~  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc m - a +2 helmet (worn)  x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}a - a +0 robe  t - a +6 chain mail of ponderousness Eh~ [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Eho  q - 4 throwing nets  y - 3 darts of disjunction  Ehs~K - 8 curare-tipped darts Armour (go to first with [) Ehc c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort} Eh j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc m - a +2 helmet (worn) Eh  x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}  a - a +0 robe Eh t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance  C - a +0 leather armour of cold resistance  D - a +0 troll leather armour Eh4 E - a +2 scale mail of cold resistance  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} Magical Staves|  F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} Jewellery (go to first with "=)  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc} EhgG g - a ring of wizardry (worn) Eh] l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self} Eh< e - an amulet of wildshapeEh"21%EhEhnr l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}i - an amulet of the acrobat  n - a ring of positive energyp - a ring of protection from cold7EhI  Eh a f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc} Eh c g - a ring of wizardry (worn)lEh` Qring of Supernal Gnosis (worn) {Will+, Melee, Self} Eh e - an amulet of wildshape Eh s i - an amulet of the acrobat  n - a ring of positive energy  p - a ring of protection from cold EhI S s - a +6 ring of strength  v - an amulet of guardian spirit  BEh G6 ring of strength  J - a ring of protection from cold Eh! zWands (go to first with /) EhO ! a - a wand of flame (8) Ehu " c - a wand of roots (15) EhМ $ e - a wand of charming (9) Eh % f - a wand of mindburst (6) Eh" & p - a wand of polymorph (27) Eh zScrolls (go to first with ?) Eh M b - 2 scrolls of blinking Eh]  f - a scroll of fear  g - 2 scrolls of fog Ehɞ T t - 7 scrolls of teleportationEh 954Eh Eh(Eh g - 2 scrolls of foga - 2 scrolls of enchant armour  p - 3 scrolls of poisons - 2 scrolls of butterfliesEh960EhUwK b - 2 scrolls of blinking. EhwA scroll that allows its reader to teleport a short distance, with precise control. It is an uncommon scroll. EhwStash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified emergency_item good_item scroll _________________ Ehw“To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll Ehx Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.EhIxEho #..#.######.......)... cuphead4 the ThaumaturgeEhp| #...##..# #........... Gnoll of Ashenzari ****.. ##@{{...# #.......#... Health: 10/113 ==---------------------- EhOp#.#....###......##... Magic: 16/30 ============------------ #.###..##.......##... AC: 10Str: 7 ##.##.#####........... EV: 14Int: 21 Ehzp#..#######.......#.### SH: 0Dex: 12 Ehp ##..###.##.......###.# XL: 14 Next: 35% Place: Lair:4 Ehp#....@...÷............ Noise: =--------  Time: 26759.7 (0.0) #P...S................ I) +6 demon blade "Sidereal Prison" {freez ##.................... Throw: 3 boomerangs Eh(q#..................... Pois -Mesm  ##.................... EhSqZ#..####P.#........... S   black mamba #.P# #####.....###.# Ehxq##.#########......#.+. #....#....#......##...You feel very sick.EhqgThe black mamba bites you!  * * * LOW HITPOINT WARNING * * * Ehq_The black mamba bites you but does no damage.  Blink to where?Press: ? - help, Dir - move targetEh15@*Eh}EhEhz Eh7 EhEhF#..#.######.......)... cuphead4 the Thaumaturge EhoEh#...##..# #........... Gnoll of Ashenzari ****.. Eh/##@{{...# #.......#... Health: 10/113 ==---------------------- #.#....###......##... Magic: 16/30 ============------------ Eh^#.###..##.......##... AC: 10Str: 7 Eh##.##.#####........... EV: 14Int: 21 Eh#..#######.......#.### SH: 0Dex: 12 Eh ##..###.##.......###.# XL: 14 Next: 35% Place: Lair:4 Ehb#....@...÷............ Noise: =--------  Time: 26759.7 (0.0) #P...S................ I) +6 demon blade "Sidereal Prison" {freez Eh*##.................... Throw: 3 boomerangs #..................... Pois -Mesm EhW ##....................Eh  Eh9#..####P.#........... S   black mamba Eha#.P# #####.....###.# EhO##.#########......#.+. Eh"#....#....#......##...EhgThe black mamba bites you!  * * * LOW HITPOINT WARNING * * * Ehk_The black mamba bites you but does no damage.  Blink to where?Eh!JPress: ? - help, Dir - move targetOkay, then.Eh]EhEh!EhA#. _EheEh`Inventory: 36/52 gear slots EhƩBHand Weapons (go to first with ))  I - the cursed +6 demon blade "Sidereal Prison" (weapon) {freeze, Melee, Bglg}b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear Eh~ w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing Eh/Missiles (go to first with ()d - 30 poisoned darts  k - 3 boomerangs (quivered)  q - 4 throwing netsEhXVy - 3 darts of disjunction  K - 8 curare-tipped darts EhArmour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort} Eh j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc m - a +2 helmet (worn)  x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}EhԪ^a - a +0 robe  t - a +6 chain mail of ponderousness Eh[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]EhF  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing Missiles (go to first with ()  d - 30 poisoned darts  k - 3 boomerangs (quivered)  q - 4 throwing nets  y - 3 darts of disjunction  K - 8 curare-tipped darts Armour [  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, SorcEh m - a +2 helmet (worn)  x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}a - a +0 robe  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance  C - a +0 leather armour of cold resistance  D - a +0 troll leather armour Eh؍ E - a +2 scale mail of cold resistance  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} Eh Magical Staves (go to first with |)10%Ehp85Eh81 u - a +2 robe of cold resistance Eh8 E - a +2 scale mail of cold resistance  F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} EhK9Jewellery (go to first with "=)  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}6Eh9Eh5EhH E - a +2 scale mail of cold resistance  F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire}  g - a ring of wizardry (worn)  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}e - an amulet of wildshapeEh921Eh  D - a +0 troll leather armour  E - a +2 scale mail of cold resistance  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} Magical StavesEh) |  F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} Jewellery (go to first with "=) Eh~ e f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  g - a ring of wizardry (worn)  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}  e - an amulet of wildshape  i - an amulet of the acrobat Eh n - a ring of positive energy  p - a ring of protection from cold  s - a +6 ring of strength  v - an amulet of guardian spirit EhG B - a +6 ring of strength  J - a ring of protection from cold Wands /) Eh  a - a wand of flame (8)  c - a wand of roots (15)  e - a wand of charming (9)  Eh \f - a wand of mindburst (6)43Ehcv a - a wand of flame (8)  p - a wand of polymorph (27) Eh^dVScrolls (go to first with ?)  b - 2 scrolls of blinking  f - a scroll of fear  g - 2 scrolls of fog  t - 7 scrolls of teleportationa - 2 scrolls of enchant armour  p - 3 scrolls of poisonEhd958Eh f - a scroll of fear. A scroll that causes great fear in nearby foes, causing them to flee until attacked, cornered, or enough time has passed. Non-living, undead and plant monstEhers cannot be feared, and berserk or frenzied monsters are also immune. It is an uncommon scroll. Eh!Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified emergency_item good_item scroll _________________ EhM“I will revenge my injuries: if I cannot inspire love, I will cause fear.”  -Mary Shelley, _Frankenstein, or the Modern Prometheus_, Vol. II, Chapter 9. 1818 (1stEh|| Ed.) (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.Eh Ehv Eh®  #..#.######.......)... cuphead4 the Thaumaturge Eh4 #...##..# #........... Gnoll of Ashenzari ****.. Eh ##@{{...# #.......#... Health: 10/113 ==---------------------- Eh #.#....###......##... Magic: 16/30 ============------------ #.###..##.......##... AC: 10EhU @Str: 7 Eh ##.##.#####........... EV: 14Int: 21 #..#######.......#.### SH: 0Dex: 12 EhK ##..###.##.......###.# XL: 14 Next: 35% Place: Lair:4 Eh} Eh A#....@...÷............ Noise: =--------  Time: 26759.7 (0.0)Eh  Eh #P...S................ I) +6 demon blade "Sidereal Prison" {freezEhB  Ehs ##.................... Throw: 3 boomerangsEh  Eh #..................... Pois -Mesm  EhO @##.................... Eh Eh #..####P.#........... S   black mamba (fleeing) Eh߳ Eh #.P# #####.....###.# Eh= Ehm J##.#########......#.+. Eh "#....#....#......##...Ehʹ 0* * * LOW HITPOINT WARNING * * * Eh k_The black mamba bites you but does no damage.  Blink to where?Eh, (Press: ? - help, Dir - move target Eh[ q_Okay, then.As you read the scroll of fear, it crumbles to dust.Eh % EhY ) Eh  Eh ##@{{...# Eh  Eh ##EhI  #.Ehy # Eh -##..###.##... Ehڽ C#....@...÷... Eh B#P...S....... Eh: .##........... Eh| #............Eh = ##........... Ehݾ -#..####P.#.. Eh U#.P# #####. EhS ,##.#Eh Eh )   ##@{{...#    ## #.# ##..###.##...Eh #....@...÷... #P...S....... ##........... #............ ##...........Ehp #..####P.#.. #.P# #####. ##.# EhјBlink to where?  Press: ? - help, Dir - move target _Okay, then.  As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. The black mamba looks frightened!  * * * LOW HITPOINT WARNING * * *EhEh.S8/113 =--60.7 (1EhEhS _You feel very sick.Ehػ Eh` Inventory: 36/52 gear slots Hand Weapons (go to first with )) Eh  I - the cursed +6 demon blade "Sidereal Prison" (weapon) {freeze, Melee, Bglg}b - a +0 quick blade Eh ` o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger Eh > z - a +5 dire flail of freezing  A - a +5 battleaxe EhC " H - a +5 dagger of freezing Ehs Missiles (go to first with ()d - 30 poisoned darts  k - 3 boomerangs (quivered) Eh  q - 4 throwing netsy - 3 darts of disjunction  K - 8 curare-tipped darts Armour (go to first with [) Eh  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc m - a +2 helmet (worn) Eh  x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}a - a +0 robe  t - a +6 chain mail of ponderousness Eh [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Eh  K - 8 curare-tipped darts Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc m - a +2 helmet (worn) Eh4 x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}  a - a +0 robet6 chain mail of ponderousness  u2 robe of cold resistance  C - a +0 leather armour of cold resistanceEhg2D - a +0 troll leather armour  E - a +2 scale mail of cold resistance  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} Magical Staves (go to first with |) Eh F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} Jewellery"=)famulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  g - a ring of wizardry (worn)  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}  e - an amulet of wildshape  i - an amulet of the acrobat  n - a ring of positive energy25%Eh Eh  n - a ring of positive energy  p - a ring of protection from cold  s - a +6 ring of strength  Eh% 'v - an amulet of guardian spirit  EhR HB - a +6 ring of strength  J - a ring of protection from cold Eh bWands (go to first with /)Eh Ra - a wand of flame (8)  c - a wand of roots (15) Eh P e - a wand of charming (9)42Eh= Eh  v - an amulet of guardian spirit  B6 ring of strength  J - a ring of protection from cold EhU(Wands (go to first with /)  a - a wand of flame (8)  c - a wand of roots (15)  e - a wand of charming (9)  f - a wand of mindburst (6)  p - a wand of polymorph (27) EhScrolls (go to first with ?)  b - 2 scrolls of blinking Eh g - 2 scrolls of fog  t - 7 scrolls of teleportationa - 2 scrolls of enchant armour  p - 3 scrolls of poison  EhhGs - 2 scrolls of butterflies  x - 3 scrolls of amnesia Eh I - a scroll of immolation  N - a scroll of noise  T - 2 scrolls of torment Eh V - a scroll of vulnerability  i - 9 scrolls of identify70Eh Eh  i - 9 scrolls of identify Potions (go to first with !) Ehn j c - 6 potions of curing  g - a potion of magic  h - a potion of haste Eh z w - 7 potions of heal woundsa - a potion of ambrosia  b - a potion of brilliance  Eh @e - a potion of enlightenment  m - 5 potions of might EhO S B - 2 potions of berserk rage88Eh Eh K w - 7 potions of heal wounds. Eh A magical healing elixir which causes wounds to close and heal almost instantly.It is a common potion. Stash search prefixes: {inventory} {potion} Eh Menu/colouring prefixes: identified emergency_item good_item potion (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.EhqEh4rEhEhr #..#.######.......)... cuphead4 the Thaumaturge #...##..# #........... Gnoll of Ashenzari ****.. EhϚ##@{{...# #.......#... Health: 24/113 =====------------------- #.#....###......##... Magic: 20/30 ================-------- Eh#.###..##.......##... AC: 10Str: 7 Ehq##.##.#####........... EV: 14Int: 21 #..#######.......#.### SH: 0Dex: 12 Eh##..###.##.......###.# XL: 14 Next: 35% Place: Lair:4 Eh#....@...÷............ Noise: ---------  Time: 26760.7 (0.0) #P.................... I) +6 demon blade "Sidereal Prison" {freez ##.................... Throw: 3 boomerangs #....S................ Pois -Mesm  ##....................Eh  Eh#..####P.#........... S   black mamba (fleeing) Eh#.P# #####.....###.# ##.#########......#.+. EhB#....#....#......##... _Okay, then.As you read the scroll of fear, it crumbles to dust.  EhlvYou assume a fearsome visage. The black mamba looks frightened!  * * * LOW HITPOINT WARNING * * * Ehp_You feel very sick.You feel much better.Eh̟  As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. The black mamba looks frightened!  * * * LOW HITPOINT WARNING * * * Eh_You feel very sick.  You feel much better.extract magical energy from the potion.EhEhkI.SEhXL1-1.7 (1EhتEh EhڬM_You feel very sick.Eh a  #..#.######.)Eh~   #...##..# #  ##@{{...# #Eh .# Eh* ? #.#....###......## EhZ 9 #.###..##Eh .##Eh  ##.##.#####  #..#######Eh .#.  ##..###.##.###.Ehe  #...@>...÷Eh t  #P  ##Eh 9  #Eh S  ##....SEh   #..####P.#Eh3  Eh{  #.P# #####.....###.Eh i  ##.##......#.+Eh W  #....#....#......##Eh Eh5 C.SEh [19-12Eh Pois Eh% EhS Eh  Eh R_You feel sick. The black mamba bites the fungus! The fungus begins to die.Eh: U  ##.#.#  #..#.######)  #...##..# #. #.{{...# #.......#  #.#....###......##  #.###..##Eh   ##.##.#####.........  #..#######.......#.#  ##.@###.##.###  #....>...÷  #P  ##  #...... #.....S..Eh r  #..####P.#........  #.P# #######  ##.#########......#Eh ..SSYou feel sick. The black mamba bites the fungus.8-3Eh Eh ? _Cornered, the black mamba turns to fight!EhN   #..#.##.##.  ##.#.#  #..#.######)  #...##..# #. Eh ##......# #.......#  #.#....###......##  #.###..##  ##.##.#####........  ####.#.  ##..###.####  #....>...÷Eh|   #P..  ##  #...... Eh ##.....S..  #..####P....  #.P# ######Eh& Eh Eh Eh/" HS.Eh.# Q6-4EhX' Eh) $ _You feel sick.EhmEh|Inventory: 36/52 gear slots Hand Weapons (go to first with ))  I - the cursed +6 demon blade "Sidereal Prison" (weapon) {freeze, Melee, Bglg}b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing Missiles (go to first with ()Eh.}d - 30 poisoned darts  k - 3 boomerangs (quivered)  q - 4 throwing netsy - 3 darts of disjunction  K - 8 curare-tipped darts Eh}Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc m - a +2 helmet (worn)  x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}a - a +0 robe  t - a +6 chain mail of ponderousness Eh~[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]EhEK  q - 4 throwing nets Eh y - 3 darts of disjunction  K - 8 curare-tipped darts Armour (go to first with [) EhU c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc m - a +2 helmet (worn)  x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem} Eh a - a +0 robe  t - a +6 chain mail of ponderousness  u - a +2 robe of cold resistance Ehe C - a +0 leather armour of cold resistance  D - a +0 troll leather armour  E - a +2 scale mail of cold resistance Eh G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} Magical Staves| Eh̨ F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} Jewellery (go to first with "=) Eh f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  g - a ring of wizardry (worn) Eh. l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}  e - an amulet of wildshapeEhd822%Ehr5Eh4s E - a +2 scale mail of cold resistance  i - an amulet of the acrobatn - a ring of positive energy  Ehsbp - a ring of protection from cold7Ehw  Magical Staves|  F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} Jewellery (go to first with "=)  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc} EhZx Q g - a ring of wizardry (worn)  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}  e - an amulet of wildshape  i - an amulet of the acrobat  n - a ring of positive energy  p - a ring of protection from cold Ehx s - a +6 ring of strength  v - an amulet of guardian spirit  B - a +6 ring of strength  J - a ring of protection from cold Wands Ehx /)  a - a wand of flame (8)  c - a wand of roots (15) Ehx % e - a wand of charming (9)  Ehy Nf - a wand of mindburst (6)p - a wand of polymorph (27) EhFy Scrolls (go to first with ?)  b - 2 scrolls of blinking50EhT EhU z p - a wand of polymorph (27)  g - 2 scrolls of fog Eh2U  t - 7 scrolls of teleportationa - 2 scrolls of enchant armour5EheW  e - a wand of charming (9)  f - a wand of mindburst (6)  p - a wand of polymorph (27) Scrolls (go to first with ?)  b - 2 scrolls of blinking  g - 2 scrolls of fog  t - 7 scrolls of teleportation  a - 2 scrolls of enchant armour  p - 3 scrolls of poison  s - 2 scrolls of butterflies  x - 3 scrolls of amnesia EhܱC I - a scroll of immolation  N - a scroll of noise  T - 2 scrolls of torment  V - a scroll of vulnerability  i - 9 scrolls of identify Potions (go to first with !)  c - 6 potions of curingg - a potion of magic  h - a potion of haste  Ehw - 6 potions of heal woundsa potion of ambrosia81EhU ^ T - 2 scrolls of torment Eh?V  a - a potion of ambrosiab - a potion of brilliance  e - a potion of enlightenment5EhOEhlPEhU #..#.##.##......... cuphead4 the Thaumaturge Eh...÷......... Throw: 3 boomerangs EhX#P................. Pois -Mesm  EhXQ##....S............ Eh9YEhuY#.................. S   black mambaEhY EhYB##................. Eh Zk#..####P.#........ Eh...÷#P........##....S......##..........####P.#........EhW{.Eh?(Eh*5.7 (1EheEh _You feel very sick. _You feel sick. The black mamba bites the fungus! The fungus begins to die.  . _Cornered, the black mamba turns to fight! _Eh<You feel sick.Eh5MEh##P.>#..........#.##..##.#######.#EhR>#.#####)Eh...##.##......# .Ehǯ..#....###EhX #@###..##.##Eh3##.##.#####.#..#####.EhlJ##..###.#### Eh#....{...÷.......... Eh Z##.......#.......EhEh!S.Eh6>S   black mambaEh0Eh>?56EhEh Eh!_You feel sick.EhH ....##P.>#........#..#.##..##.#######.##..#.#####)...##..#.##......# .....### #.###..##.###.##.#####.#..#####.#.S###.####....>...÷P...#.....EhEhDS.Eh4=-2=Eh47Eh Eh$ _You feel sick.Eh]s _. _You feel sick.  Casting: Permafrost Eruption (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh #................... cuphead4 the Thaumaturge ##P.>............... Gnoll of Ashenzari ****.. ##................. Health: 14/113 ==----------------------Ehw! #..#.##.##......... Magic: 18/30 ==============---------- ##.#######........# AC: 10Str: 7 #..#.######.......) EV: 14Int: 21 Ehe#...##..# #........ SH: 0Dex: 12 ##......# #.......# XL: 14 Next: 35% Place: Lair:4 #@#....###......## Noise: ---------  Time: 26767.7 (0.0) EhP#.###..##.......## I) +6 demon blade "Sidereal Prison" {freez ##S##.#####........ Throw: 3 boomerangs #..#######.......#. Pois -Mesm  ##..###.##.......## #....>...÷......... S   black mamba #P................. ##................. #.................. _You feel sick.  EhCasting: Permafrost Eruption (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetEhHThere's a thick-headed creature in the way.EhVkx @*S***Ehk$**Eh8  #................... cuphead4 the Thaumaturge ##P.>............... Gnoll of Ashenzari ****.. ##................. Health: 14/113 ==---------------------- #..#.##.##......... Magic: 18/30 ==============---------- ##.#######........# AC: 10Str: 7 #..#.######.......) EV: 14Eh_8 Int: 21 #...##..# #........ SH: 0Dex: 12 ##......# #.......# XL: 14 Next: 35% Place: Lair:4 Eh8 c#@#....###......## Noise: ---------  Time: 26767.7 (0.0) #.###..##.......## I) +6 demon blade "Sidereal Prison" {freez Eh 9 _##S##.#####........ Throw: 3 boomerangs #..#######.......#. Pois -Mesm  ##..###.##.......## #....>...÷......... S   black mamba #P................. ##.................EhZ9 & #..................Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetYou send a boulder barrelling forward!  Eh9 Your orb has recharged its mesmeric power.You feel sick. The black mamba bites your boulder.  Your boulder barrels into the black mamba!Eh=   ##P.> ##.. #..# ##.### #..#.####) #...##..#  ##......#  #@# #○# ##*# #.S#Eh@>  ##.. #....>...÷ (ally target)Ehz> + #P..*   boulder (minion, rolling) ##... Eh=? ?===8.7 (1EhB T○**EhD  Press: ? - help, Dir - move target  You send a boulder barrelling forward!  EhD Your orb has recharged its mesmeric power.You feel sick. The black mamba bites your boulder.r boulder barrels into the black mamba! _The black mamba is moderately wounded.Eh#....##P.>#........#..#.##..#.#######.##..#.#####)#...##.Ehe##@.....# ..#....### #○###..##.###*##.#####.Eh/Q.S#####.#..###.####....>...÷*P...#EhksYour boulder barrels into the black mamba! _The black mamba is moderately wounded.You feel sick.  You are no longer poisoned.  The black mamba bites your boulder but does no damage.  Your boulder barrels into the black mamba!Eh s  The black mamba is severely wounded.EhϭEh°○ Ehгp3=---9EhgEhP _Your boulder is destroyed!Eh ####'##........##P.>#........#..#.##..#.#######.##.#####)#.@.##..#.##......# ..#....### #°###..##.###○##.#####..S#####.#..###.##Eh ##....>...÷PEh_ Eh Eh WS○.Ehv C---70Eh ;○Eh# Eh^.....# ##.#....#.###....####'##.........Eh_##P.>##........#..#.##..#.#######.#Eh*`l#.#####)...##..#.Eh`=##......# ..#....### #S###..##.###○##.#####.Eha..#####.#..###.####....>...÷EhicEhdEh?jVS.°Ehkn49=1EhnEhoEh   Eh. Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh6  #.....# ##.#....#.## cuphead4 the Thaumaturge Eht U##....####'#........ Gnoll of Ashenzari ****.. ##.................. Health: 14/113 ==---------------------- Eh #................... Magic: 15/30 ============------------ ##P.>............... AC: 10Str: 7 Eh V##................. EV: 14Int: 21 #..#.##.##......... SH: 0Dex: 12 Eh ##.#######........# XL: 14 Next: 35% Place: Lair:4 Eh8 #.@#.######.......) Noise: ---------  Time: 26771.7 (0.0) #...##..# #........ I) +6 demon blade "Sidereal Prison" {freez Ehf ##S.....# #.......# Throw: 3 boomerangs #.#....###......## Eh "#.###..##.......## ##°##.#####........ S   black mamba Eh #..#######.......#. ##..###.##.......## #....>...÷......... _Your boulder is destroyed!Eh Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Eh( OConfirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.Eh^ x @*S***Ehm $**Eh]D #.....# ##.#....#.## cuphead4 the Thaumaturge ##....####'#........ Gnoll of Ashenzari ****.. Eh ##.................. Health: 14/113 ==---------------------- #................... Magic: 15/30 ============------------ ##P.>............... AC: 10EhStr: 7 ##................. EV: 14Int: 21 Eh&#..#.##.##......... SH: 0Dex: 12 ##.#######........# XL: 14 Next: 35% Place: Lair:4 EhX#.@#.######.......) Noise: ---------  Time: 26771.7 (0.0) #...##..# #........ I) +6 demon blade "Sidereal Prison" {freez Eh3##S.....# #.......# Throw: 3 boomerangs #.#....###......## #.###..##.......##Eh ##°##.#####........ S   black mamba #..#######.......#. EhO##..###.##.......## #....>...÷.........Eh"Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetEhSYou send a boulder barrelling forward!  The black mamba bites your boulder but does no damage.  Your boulder barrels into the black mamba!EhU   ##....# ##.... #..... ##P.> ##..Eh #..# ##.# #.@#)Ehƛ #.○.##..#  ##*.....#  #S#.... #.###..# ##.##.###Eh1h(ally target) #..#*   boulder (minion, rolling) ##.. #....>...÷  Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetEheYou send a boulder barrelling forward!  The black mamba bites your boulder but does no damage.  Your boulder barrels into the black mamba!  The black mamba is severely wounded.EhEh-5===2.7 (1EhŠ9*Ehp Eh+_The black mamba bites your boulder!Ehť X##...###..##...##......# ##.#....#.###....####'##............##P.>.##..........#.##..##@#######.#.#.#####).○.##.##*.....# .S#....### #.###..##.##EhV #.##.#####.. *..#####.#..###.####Eh O  Your boulder barrels into the black mamba!Eh8  The black mamba is almost dead.The black mamba bites your boulder.  Your boulder barrels into the black mamba!Eh ^  You kill the black mamba!Eh4 R○○○†Eh 1Eh d5=6---3Eh 8○Eh J _Your boulder is abraded by the wall and falls apart.Eh9 ;M Eh ...###..#...##...###..##...##......# ##.#....#.######'###.........Eh  ..........##P.>......#........#.@#.##.Eh .#.#######.##..#.#####)Eh  #.○.##..# #.........Eh m○#.. #.Eh *##..#Eh 1°○Eh Eh B---4Eh0 EhO Eh Eh Eh Eha Eh ,Ehj Eh \6=16Eh Eh/ Eh} EhO Eh Eh 77Eh Eh Eh Eh Eh$ Eh M7=Ehj EhX Eh 78Eh EhX Eh Ehv Eh Ehz Eh% Eh{ Eh e9==Eh Ehp Eh M8=Eh Eh Eh^ T20=Eh. Eh Eh$ Eh Eh> Ehz EhC Eh Eh 19==Eh7 Eh Eh Eh Ehu ,EhC Eh Eh 72Eh! Eha# Eh# 9=Eh$ Eh% Eha& g320=Eh-' Eh( Eh!) Eh) Eh@+ Eh+ Eh, Eh- EhM. I4=Eh7/ Eh0 Eh0 W1=Eh1 EhL3 Eh3 S5=Eh4 Eh5 Eh'6 Eh6 Eh8 Eh8 Eh9 Eh: EhJ; 76Eh!< Eh= Eh.> M2=Eh ? Ehr@ Eh@ EhA Eh/C EhC 77EhpD EhE EhF EhF EhH EhH S8=EhI EhK EhtK K3=Eh[L EhM EhN EhN EhJP EhP I9=EhgQ EhS EhbS EhT EhcU EhU R4==EhV EhV EheX EhX T30=EhY EhZ Eh8[ Eh[ Eh] Eh] 71Eh^ Eh` Ehp` 9=Eh$a Ehb Eh*c K5=Ehd EhWe Ehe 72Ehxf Eh6h Ehxh Eh1i Ehj Ehj Ehk Eh0m Ehm 3=6=Ehn Eh6p Ehvp Eh2q Ehr Ehns S4=Eht Ehqu Ehu Ehv EhCx Ehx EhHy Ehz Eh{ c57=Eh{ Eh} Eh} Eh~ Eh Eh@ 76Eh Eh܂ Eh= Eh Eh Eh^ h8==Ehi Eh 77Ehb Eh Ehz Eh Eho Eh EhM Eh! Ehq EhЏ O8==Eh Eh Ehb Eh K9=Eh Ehڔ Eh S9=Eh3 Eh̗ Eh EhҘ EhQ Eh EhJ Eh R 40..EhO X. _You start resting.Eh 1838.7 (64.0)Eh x30==9.7 (65Ehب Ehe % _Magic restored.EhWEhEhEhEh,Eh2EhEhEhEh71EhEhEhH9=EhpEhEh_72EhEh8EhEhEhEhEhEh.Ehu3=EhEhEhEh2S4=EhnEhEh'EhEhEhEhEhEhK75EhEhEh EhEhEhjEhEhEh$76EhEh1EhEh&EhEh;:47EhEhQEhEhREhEhYEhEhsEhS8=EhEh/ Eh{ Eh Eh EhA EhEhEhK9=EhEhJEhEhREhEh@:50EhEhoEhEhnEhEh\Eh(EhkEh91EhEh@EhEh> Eh!Eh!Eh"Eh>$Eh|$#2Eh$0=EhV%Eh&Eh&Eh'EhR)Eh)K3=Eh*Eh!,Eh_,Eh-Eh.Eh/Eh/Eh31Eh194EhS2Eh3Eh04Eh4Ehb6Eh695Eht7Eh9Eha9Eh-:Eh;Eh;Eh<EhX>Eh>96Ehw?Eh@EhAEhAEh@Eh~Eh6EhEhS7=EhEheEhEhwEhEh9 K8=Eh Eh Eh Eh Eh&EhvEh?EhEh999EhqEhuEhEhfEhEh`EhEhiEh:60EhEh7EhuEh4EhEh91EhEh^ Eh EhX!Eh"Eh#Eh#Ehn%Eh&S2=Eh&Eh(Eh[(Eh)Eh*Eh+K3=Eh+EhO-Eh-Eh[.Eh/EhF0Eh0Ehk2Eh294Eh3Eh)5Ehg5EhG6Eh7Eh7Eh8Eh7:Eh:95EhU;Eh<Eh<Eh=Eh[?Eh?S6=Eh@EhAEh+BEhBEhDEhDEhEEhFEh@GK7=EhHEhIEhJEhJEhLEhPLEh2MEhNEhIO98EhOEhYQEhQEhPREhTO9EhAUEhVEhVEh~WEh+YEhjYEh*ZEh{[Eh[:70Eh\Eh^,EhY_Eh`EhaEhaEhcEhcS1=EhdEh8fEhvfEh%gEhhEh.iK2=EhmXEhn,EhoEhepEhp93EhqEh,sEhsEh+tEhuEhu94EhvEhzXEh({Eh{Eh}Eh}95Eh~EhEhZEhEhEhۂEhEhEh_S6=Eh EhEh#EḧEh EhxK7=Eh>EhEh\Eh Eh]EhEhHEhEh]98EhEhEhEhEhCEhEhZEhEh99EhǚEhEhŜEhEhמEhI:80EhEhEhEhEhEhCEhEhEhN81=EhקEh(EheEh$Eh֫Eh;W2=Eh Eh\EhîEhhEh EhwEhEh|Eh߳%3Eh~EhEhEh;EhEh͸Eh~Eh8Eh%4EhMEhEhEhEhXEhK5=EhEhEhBEhEhEhEhEhEhvU6=Eh8EhEh'EhEh=EhEhFEhE;7EhEhEh3Eh<EhEh%8EhEhEh7EhnEhh%9Eh;EhEhEhEh0EhoEh$EhEh8L90=EhEhaEhEhUEhEhU1=EhaEhEhFEhEhEhEhEhEhz%2Eh#EhEhEhEh#Eh%3EhGEhEh$EhEhwEhEheEhEh%4EhEh-EhkEh"EhvEhEhzEhEh?K5=Eh Ehv Eh Ehn Eh Eh U6=Eh EhREhEhIEhEhEhEhEhK%7EhEhREhEhHEhEhEhEhEhI%8EhEhUEhEhJEhEhK9=EhEh!EhF!Eh"Eh_#Eh#EhR$Eh%Eh%E100/113=Eh-&Eh&Eh'(Eh(Eh!)Ehn*Eh*%1Eh+Eh-EhD-Eh-EhM/Eh/Eh0EhV2;2Eh2Eh"4Ehe4Eh#5Eh6Eh7Eh7EhR9Eh9%3EhW:Eh;Eh;Eh<Eh>Eh>K4=EhC?Eh@EhAEhAEh#CEhCEh1DEh~EEhEU5=EhFEh HEhLHEh IEhJ,EhKEhNQ6EhO,EhOEhWQEhQ%7EhHREhSEhTEh'WXEhmXEhX%8Eh{YEhZEh,[Eh[EhF]Eh]Eh6^Eh_Eh_#9Eh&`(=Eh`EhbEhjbEh4cEhdEhdV10=EheEhgEhBgEhgEhHiEhiEh@jEhkEhk%1EhlEhnEhPnEhoEhXpEhp%2EhhqEhrEh sEhsEhuEhNuEhvEh{' EhN{C÷ _You start resting.Eh 37030.7 (191.0)EhZ3=12EhǂEhH" _HP restored.EhAEhEhEhR",Eh$Eh$Eh'%Eh&Eh'Eh(Eh(Eh*Eh+9=Eh+Eh-Eh.Eh.Ehj0Eh0Eh1EhX3Eh3Eh4Eh<6Eh6Ehd7Eh59Eh9Ehg:Eh;Eh`<Eh/=Eh>Eh1?Eh @EhAEhBEhBEhD,EhEEhGEhGEhHEhqJEhJEhKEhQMEhMEhNEh#PEhcPEhgQEhSEhSSEh$TEhUEh'VEh WEhXEhYEhYEh{[Eh[Eh\Ehb^Eh^Eh_Eh*aEhaEhfbEhcEh[dEh&eEhfEh$gEhgEhiEhiEhjEhlEhlEhmEhrEhrEhnsEh9uEh~uEhPvEhwEhQxEh!yEhzEh%{Eh |Eh}Eh~Eh~EhEhЀEhEhEEhEhEhEhEh[EhEhVEh#EhҋEhGEhEhEhEhڏEhEhґEhEhSEhEhyEh,EhqEhDEhEhEhEhEhHEhEhaEh2EhEh3EhEhEhEhɦEhEh֨EhEhEhEhEhgEhɮEhEh>Eh~EhEhڳEhEhڴEhGEh˶EhGEhEhEhEhEhHEh EhLEhEhXEhEhDEhEhEhUEhEhWEhEhEhEhEhEh EhMEhEhoEhEhjEhEhEhEhEhJEhEh{EhEhqEhEh'EhEhJEhEhEhaEhEh,EhfEhEhEhEh+EhvEh"Eh]EhEhvEhEhEhEhEh}EhEhYEhEhNEhEhEhEhEhTEhEhGEhEh>EhEhEhEhEhHEhEhZEhEhPEhEhEhEh( Ehh Eh! Ehl Eh Eh| EhEhEhEh'EhlEhEheEhEhtEhEhEhEhEhYEh Eh,EhEh0,EhEh[,Eh EhV!Eh!EhO"Eh'n 130.7 (99.0) _You start waiting.Eh*.1.7 (100.0)Eh+EhI-# _Done waiting.EhfEhEhcEh}EhȘXEh]EhКEh3EhɝEh7EhEhEhVEhEhEhӤEhEhXEhEhsEh|EhEhOEh-EhEhdEhEhEhSEhEhEhEhظEhEhEhEh̽EhfEhEhEhEhEhEhEhEhuEhEhEhEhEhEh$EhEhEhEhEhEhEhZEhEhjt....####'#.................###### ............................#### Eh5................................. P.>...................... #...................... ..#.##.##.....< EhM_#.#######........#.#..##PPP ..#.######.......)....##...<..P ...##..# #......@.....#.##46.7 (15.0) #......# #.......#....#÷.. Ehg#.#....###......##....#..#. #÷###..##.......##............# #.##.#####.............P......#.. Eh ..#######.......#.######......# #..###.##.......###.### ....>...÷................ P........................EhgEh9Eh\Eh Ehʬ Eh Eh EhEh1EhEhEhEh,EhEhEhEh Eh$ EhEhEhEhEhEhEhEhEhEEhEhEh!Eh"Eh7#EhQ$Eh'Eh),Eh+Eh4.Eh/Ehg0Eh1EhB4Eh5EhZ6EhO7Eh9Eh;Eh;Eh*=Eh?EhTAEhAEhBEhGEEhGEhuGEhHEhJEhLEhLEhNEhPEhQEh-REhSEh%Vk  You see here a komodo dragon skeleton.EhWEhKX _EhhYEhe[Eh;]Eh]Eh`Eh`EhcbEhbEhcEheEhSgEhgEhhEhjEh1lEhlEh}mEhoEhpEh`qEhHrEhxnEhzEhzEhf{Eh|EhL~Eh~EhEh. #### #....#####.###....###########...##.##.#P.#..... ... ..................>...............PPP........... #...<..P...##......#########.......##...###P### ##....69.7 (23......÷....P.....# #...###.... ........#...###....##..... .......#....##....###...# P......#...##.....###....##....♣ #......######.....#####..##P.........######......####..PP..♣.#..................###.....♣ .♣Eh3EhEh:Eh$BEh2EhEhEhEhEh]EhEhEh`EhEhhEh@EhEhaEhEhEh1EhEhEhEh-Eh}EhEhEhEhnEhEhEhEh]EhEhEhEhEh8Eh'EhEhrEhEhEh=# #....##.##.......###....#####...###....P##...# #....#..####P...# #..........#### #####...# ##..####....#....#P...# # #....#####.###....###...##P.## #####...##.##.#P.#.....#..#.#...# ....Eh/..P# .........................##..........<....# 80.7 (11 ...............................## ...Eh.......#..# ##......#########.....####.#.#.## EhJ.......###P### ##......P##.##...# .P #...###............#P .....##...........#♣♣..##....###...#...# ##.....###....##....♣..♣..#...EhEh Eh c _There is a stone staircase leading down here.EhK4EhEhEh81.7 (1.0) _EhEhj ,,,,....≈#≈§≈....,  ,,,,,...≈≈≈#≈....,  ,,,,,,..≈≈≈≈≈...P,  Eh,.#,,*#.≈≈≈≈≈...#*  ,...,*#.≈≈≈≈≈..##*  ,,#..*#.........#, Eh)8,,,* ,..#..#........##,,,, ,*,, ,., Ehh!5 ,,*,,,, ,......P@...., *.....,,,.....P, #Ehc,,[......., Eh...........#..#.##P.........,.......P..#*##.....†...,..............###...Eh7,.........*##...,Eh,...##..###P..!, ...............P###{.†...†..,Eh{ Eh9§Eh-3.2 (2.5EhEhY} _You climb downwards. _There is a stone staircase leading up here.Ehq Ehr Ehtx Eh Eh Ehm $ _Eh Ehѳ Eh Q,,≈≈≈≈≈...., Eh ,.#,,*#.≈≈≈≈≈...#* ,...,*#.≈≈§≈≈..##* Eh d,,#..*#.........#, ,* ,..#..#........##.,,, ,, ,.........Eh .., *,,,, ,......P<..........., ....,,,.....P.....Eh& {, .....,,...@.[Eh5 , .........#..#.##P, ....P..#*##.....÷..., ....###.....,.....*##....,##..###P..!......, N   salamander (polearm, wandering)....P###..÷...÷..,Eh #...###{.N.......,#...#P.......!Eh1 6..,Eh -4.2 (1.0Eh ,Ehu 5,,,)Eh AN.Eh +5.2 (2Eh Eh Eh: ",,,,,,..≈≈≈≈≈....,,cuphead4 the Thaumaturge,.#,,*#.≈≈≈≈≈...#*,Gnoll of Ashenzari ****..,...,*#.≈≈§≈≈..##*,Health: 113/113 ========================,,#..*#.........#,,Magic: 30/30 ======================== ,* ,..#..#........##.,,,AC: 10Str: 7 ,, ,...................,EV: 14Int: 21 *,,,, ,......P<...........,SH: 0Dex: 12 ....,,,.....P.............,Eh; XL: 14 Next: 36% Place: Lair:5 .....,,.........@.[.......,Noise: ---------  Time: 27185.2 (0.0) .........#..#.##P.........,I) +6 demon blade "Sidereal Prison" {freez ..........P..#*##.....÷...,Throw: 3 boomerangs .............###.........., ..............*##........., .........##..###P..!......,Eh; N   salamander (polearm) .............P###N.÷...÷.., .........#...###{........., .........#...#P.......!..., _You see here a komodo dragon skeleton. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.  Press: ? - help, v - describe, . - travelThe floor.Eh' Eh'h@Pdown here. _You climb downwards. _There is Ehmca stone staircase leading up here.  Press: ? - help, v - describe, . - travelEh=Here: a fungus  The floor.Ehm P#A rock wall.EhP#.The floor.Eh;..Eh. ;..EhqP ;..EhP+.NEhbHere: a salamander, wielding a +3 trident  The floor.EhQ' Eh`N.The floor.EhTG,,,,,,..≈≈≈≈≈....,,cuphead4 the Thaumaturge,.#,,*#.≈≈≈≈≈...#*,Gnoll of Ashenzari ****..,...,*#.≈≈§≈≈..##*,Health: 113/113 ========================,,#..*#.........#,,EhG6Magic: 30/30 ======================== ,* ,..#..#........##.,,,AC: 10Str: 7 ,, ,...................,EV: 14Int: 21 EhWH]*,,,, ,......P<...........,SH: 0Dex: 12 ....,,,.....P.............,XL: 14 Next: 36% Place: Lair:5 .....,,.........@.[.......,EhHNoise: ---------  Time: 27185.2 (0.0) .........#..#.##P.........,I) +6 demon blade "Sidereal Prison" {freez ..........P..#*##.....÷...,Eh=IThrow: 3 boomerangs .............###.........., ..............*##........., .........##..###P..!......,N   salamander (polearm) EhI.............P###N.÷...÷.., .........#...###{........., .........#...#P.......!..., _There is a stone staircase leading down here. _You climb downwards. Eh J_There is a stone staircase leading up here.  Press: ? - help, v - describe, . - travelThe floor.EhJEhvSEhV. _EhmC,,,,,...≈≈≈#§...., ,,,,,,..≈≈§§≈....,, ,.#,,*#.≈≈≈≈≈...#*, Eho,...,*#.≈≈§≈≈..##*,  ,,#..*#.........#,. * ,..#..#........##..,, Eho, ,....., ,,,, ,......P<..Ehpp, ,,,.....P.EhAq, ,,...........[, Eh*r#..#.##P........., P..#*##.....÷.,Ehr9...###.....,....*##........., ##..###P..!.....Ehs.,...P###N.÷...÷.,Eh]ta#...###{...,Ehg}Eh2,,,,,Eh/T,N.Ehɇ26.2 (1 _EhEhvEhb B,,,,....≈#≈§≈...., ,,,,,...≈≈≈#§. ,,,,,...≈≈§§≈....,,, Ehb ,.#,,*#.≈≈≈≈≈...#*,, ,...,*#.≈≈§≈≈..##*,,  ,,#..*#.........#,..  ,..#..#........##...,  ,....., ,,, ,......P<.., Ehgc ,,,.....P., ,,...........[, Ehc #..#.##P.........,P..#*##.....÷,Ehwd S..###...., ....*##....,##..###PN.!......Ehd ,...P###..÷...÷..,Ehmj Eh=q ,,,≈#,§,§§§,,,N.Ehr &7Ehbx Eh-   Eh Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.EhKEhM Your spells (cast)TypeFailure Level  a - SandblastEarth1% 1  b - Stone ArrowConjuration/Earth 1% 3 c - BlinkTranslocation1%2  d - Launch Clockwork BeeForgecraft1%Eh&N3  e + Brom's Barrelling Boulder Conjuration/Earth 1% 4 f - Lee's Rapid DeconstructionEarth1%5  g - Ensorcelled HibernationHexes/Ice1%2  h - Yara's Violent UnravellingHexes/Alchemy1%5  i - Permafrost EruptionIce/EarthEhN3%6 Select a spell to cast [?] help[Esc] exitEhEhw Eh  ,,,,....≈#≈§≈....,,,,cuphead4 the Thaumaturge,,,,,...≈≈≈#§.....,,,Eh Gnoll of Ashenzari ****..,,,,,...≈≈§§§....,,,,Health: 113/113 ========================Eh ,.#,,*#.≈≈§§§...#*,,,Magic: 30/30 ========================,...,*#.≈≈§≈≈..##*,,,AC: 10Eh Str: 7,,#..*#.........#,..,EV: 14Int: 21Ehr ,..#..#........##...,SH: 0Dex: 12Ehm l,...................,XL: 14 Next: 36% Place: Lair:5 ,,, ,......P<...@.......,Eht Noise: ---------  Time: 27187.2 (0.0) ..,,,.....P.............,I) +6 demon blade "Sidereal Prison" {freez ...,,...........[.......,EhL Throw: 3 boomerangs .......#..#.##P........., Eh  N........P..#*##.....÷..., ...........###..........,N   salamander (polearm) Eh E............*##.N......., .......##..###P..!......, ...........P###..÷...÷.., Eh~ _You climb downwards. _There is a stone staircase leading up here.  Press: ? - help, v - describe, . - travel Eh9 _The floor.  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Eh& `Confirm with . or Enter, or press ? or * to list all spells.Eh(  ,,,,....≈#≈§≈....,,,,cuphead4 the ThaumaturgeEh9) e,,,,,...≈≈≈#§.....,,,Gnoll of Ashenzari ****..,,,,,...≈≈§§§....,,,,Health: 113/113 ========================Eh) \,.#,,*#.≈≈§§§...#*,,,Magic: 30/30 ========================,...,*#.≈≈§≈≈..##*,,,Eh6* AC: 10Str: 7,,#..*#.........#,..,EV: 14Eh* Int: 21,..#..#........##...,SH: 0Dex: 12EhC+ ,...................,XL: 14 Next: 36% Place: Lair:5 Eh+ x,,, ,......P<...@.......,Noise: ---------  Time: 27187.2 (0.0) ..,,,.....P.............,Ehg, zI) +6 demon blade "Sidereal Prison" {freez ...,,...........[.......,Throw: 3 boomerangs .......#..#.##P........., Eh, ........P..#*##.....÷..., ...........###..........,EhX- cN   salamander (polearm) ............*##.N......., .......##..###P..!......, Eh. &...........P###..÷...÷.., _You climb downwards. _There is a stone staircase leading up here.  Press: ? - help, v - describe, . - travel _The floor.  Eh. Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh6 P  Okay, then.Ehe7 EhB> EhA . _Eh  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh { ,,,,....≈#≈§≈....,,,,  cuphead4 the Thaumaturge  ,,,,,...≈≈≈#§.....,,,  Gnoll of Ashenzari ****..  ,,,,,...≈≈§§§....,,,,  Health: 113/113 ========================  ,.#,,*#.≈≈§§§...#*,,,  Magic: 26/30 ====================----  ,...,*#.≈≈§≈≈..##*,,,  AC: 10Str: 7 Eh{ ,,#..*#.........#,..,  EV: 14Int: 21  ,..#..#........##...,  SH: 0Dex: 12  ,...................,  XL: 14 Next: 36% Place: Lair:5 ,,, ,......P<...@.......,  Noise: ---------  Time: 27187.2 (0.0) ..,,,.....P.............,  I) +6 demon blade "Sidereal Prison" {freez ...,,...........[.......,  Throw: 3 boomerangs .......#..#.##P........., ........P..#*##.....÷..., Eh|...........###..........,  N   salamander (polearm) ............*##.N......., .......##..###P..!......, ...........P###..÷...÷.., _Okay, then.Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.Ehq @****Eh6Q*N*Ehy? ,,,,....≈#≈§≈....,,,,  cuphead4 the Thaumaturge Eh@ ,,,,,...≈≈≈#§.....,,,  Gnoll of Ashenzari ****.. Ehr@ ,,,,,...≈≈§§§....,,,,  Health: 113/113 ======================== Eh@ ,.#,,*#.≈≈§§§...#*,,,  Magic: 26/30 ====================---- Eh]A ,...,*#.≈≈§≈≈..##*,,,  AC: 10EhAStr: 7  ,,#..*#.........#,..,  EV: 14EhbBInt: 21  ,..#..#........##...,  SH: 0EhC Dex: 12  ,...................,  XL: 14 Next: 36% Place: Lair:5 EhC,,, ,......P<...@.......,  Noise: ---------  Time: 27187.2 (0.0) EhC..,,,.....P.............,  I) +6 demon blade "Sidereal Prison" {freez EhSD...,,...........[.......,  Throw: 3 boomerangs EhE.......#..#.##P........., ........P..#*##.....÷..., EhE...........###..........,  N   salamander (polearm) ............*##.N......., .......##..###P..!......, EhF...........P###..÷...÷.., _Okay, then.Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh_GAiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetEhSKEh`d   ..≈≈≈#§.....,,, Eh)e$ ,,,,,...§≈§§§§...,,,,  #.§≈§§≈...#*,,,  Ehf#.≈≈≈§§§.##*,,,  #.........#,..,  ,..#..#........##..., Ehg ,...................,  @ .P.....○......., .......*......., .#.##P...........#*##.....÷...Ehxh=..###..N......., , ally target)#........., *   boulder (minion, rolling)P..!.....÷...÷Ehj5===8.2 (1Eh6*Eh\4 _You send a boulder barrelling forward!EhD  EhcECasting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh<%@ ,,,,....≈#≈§≈....,,,,  cuphead4 the Thaumaturge  ,,,,,...≈≈≈#§.....,,,  Gnoll of Ashenzari ****.. Eh0&_ ,,,,,...§≈§§§§...,,,,  Health: 113/113 ========================  ,.#,,*#.§≈§§≈...#*,,,  Magic: 22/30 =================-------  ,...,*#.≈≈≈§§§.##*,,,  AC: 10Eh&Str: 7  ,,#..*#.........#,..,  EV: 14Int: 21 Eh?' ,..#..#........##...,  SH: 0Dex: 12 Eh' ,...................,  XL: 14 Next: 36% Place: Lair:5 Ehf({,,, ,......P<...@.......,  Noise: ===------  Time: 27188.2 (0.0) ..,,,.....P.....○.......,  I) +6 demon blade "Sidereal Prison" {freez ...,,...........*.......,  Throw: 3 boomerangs .......#..#.##P........., ........P..#*##.....÷..., Eh(I...........###..N.......,  N   salamander (polearm, ally target) ............*##.........,  *   boulder (minion, rolling) .......##..###P..!......, Eh})...........P###..÷...÷.., _You send a boulder barrelling forward!  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetEh*HThere's a thick-headed creature in the way.Eht @***Ehh*N***Eh?  ,,,,....≈#≈§≈....,,,,  cuphead4 the Thaumaturge Eh? e ,,,,,...≈≈≈#§.....,,,  Gnoll of Ashenzari ****..  ,,,,,...§≈§§§§...,,,,  Health: 113/113 ======================== Eh@  ,.#,,*#.§≈§§≈...#*,,,  Magic: 22/30 =================------- Eh@ ,...,*#.≈≈≈§§§.##*,,,  AC: 10Str: 7 EhA  ,,#..*#.........#,..,  EV: 14EhnA Int: 21  ,..#..#........##...,  SH: 0EhA ,Dex: 12 Eh[B  ,...................,  XL: 14 Next: 36% Place: Lair:5 EhB *,,, ,......P<...@.......,  Noise: ===------  Time: 27188.2 (0.0) Eh*C ..,,,.....P.....○.......,  I) +6 demon blade "Sidereal Prison" {freez EhC L...,,...........*.......,  Throw: 3 boomerangs .......#..#.##P........., EhC \........P..#*##.....÷..., EhD ...........###..N.......,  N   salamander (polearm, ally target) ............*##.........,  *   boulder (minion, rolling) EhE Y.......##..###P..!......, EhhE m...........P###..÷...÷.., _You send a boulder barrelling forward!  EhE Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  EhPF MConfirm with . or Enter, or press ? or * to list all spells.EhF Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetEhlL EhN MCasting: Brom's Barrelling Boulder (safe; 1% risk of failure) EhN Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target  EhN VYou send a boulder barrelling forward!  Your boulder barrels into the salamander!EhYO EhV :   EhV ..≈≈≈#§.....,,,  ,,,,,...§≈§≈§....,,,,  EhV #.§≈§≈≈...#*,,,  #.≈≈≈≈≈..##*,,,  EhaW #.........#,..,  ,..#..#........##..., EhW . ,...................,  @ .P.....°......., EhhX }.......*......., .#.##P.○.........#*##.*...÷...EhX ?..###..N......., #........., ** 2 boulders (minion, rolling)EhY P..!.....÷...÷EhqZ +9.2 (1Eh` L○*Eh8c 8 _The salamander is lightly wounded.Eh.Eh0%  Eh0)Your boulder barrels into the salamander!Eh6&  Eh6The salamander is moderately wounded.The salamander hits your boulder with a +3 trident.  Your boulder is engulfed in flames.EhH8&  Eh8EYour boulder resists.  Your boulder barrels into the salamander!EhA"§Eh7B§§≈≈≈.○*°EhqB~ **NEhC1---90EhI5*°Eh+J3*EhL EhL\_The salamander is heavily wounded.Ehh#Eh$ Eh!%H Your boulder barrels into the salamander!EhU9d  The salamander is severely wounded.Eh9VSomething hits your boulder. Your boulder is engulfed in flames.Eh9EhB9§§≈#§§§§EhDB5§○°°EhB○*   boulder (minion, rolling)EhB*°Eh|C#---EhC1EhI5○°EhJP°○*°EhLS _Your boulder resists. Your boulder crumbles as it rolls away.EhڍEhR  Something hits your boulder! Your boulder is engulfed in flames!Eh[.≈§§§.§≈≈§§≈.§§§§§§°..○○EhT3=2EhyW○○○EhS _Your boulder resists. Your boulder crumbles as it rolls away.Eh& Eh3 ≈...≈§§§§.§....§§.§[°N   salamander (polearm)○NEh4 &3Ehq; Ehx= Eh  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh ,,,,....≈#≈§≈....,,,,  cuphead4 the Thaumaturge Eh( ,,,,,...≈§≈#§§....,,,  Gnoll of Ashenzari ****.. Eh ,,,,,...≈§§§§.§..,,,,  Health: 113/113 ======================== Eh ,.#,,*#.≈≈§§≈...#*,,,  Magic: 19/30 ===============---------  ,...,*#.≈≈≈§§§§##*,,,  AC: 10EhQ+Str: 7 Eh% ,,#..*#....§§§..#,..,  EV: 14Int: 21  ,..#..#....§.§.##...,  SH: 0Dex: 12 Eh׷ ,...................,  XL: 14 Next: 36% Place: Lair:5 ,,, ,......P<...@.......,  Noise: ---------  Time: 27193.2 (0.0) Eh~..,,,.....P.............,  I) +6 demon blade "Sidereal Prison" {freez ...,,...........[.......,  Throw: 3 boomerangs Eh>.......#..#.##P........., ........P..#*##.....÷..., EhF...........###..°.......,  N   salamander (polearm) ............*##.○......., Eh@.......##..###P.N!......, ...........P###..÷...÷.., Eh_Your boulder resists. Your boulder crumbles as it rolls away.  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  EhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Eh{Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.Eh @******NEh7  ,,,,....≈#≈§≈....,,,,  cuphead4 the Thaumaturge  ,,,,,...≈§≈#§§....,,,  Gnoll of Ashenzari ****..  ,,,,,...≈§§§§.§..,,,,  Health: 113/113 ========================  ,.#,,*#.≈≈§§≈...#*,,,  Magic: 19/30 ===============--------- Eh8 > ,...,*#.≈≈≈§§§§##*,,,  AC: 10Str: 7  ,,#..*#....§§§..#,..,  EV: 14Int: 21  ,..#..#....§.§.##...,  SH: 0Eh8 ,Dex: 12 Eh+9  ,...................,  XL: 14 Next: 36% Place: Lair:5 Eh9 ,,, ,......P<...@.......,  Noise: ---------  Time: 27193.2 (0.0) Eh9 ..,,,.....P.............,  I) +6 demon blade "Sidereal Prison" {freez EhH: ...,,...........[.......,  Throw: 3 boomerangs Eh: u.......#..#.##P........., Eh: \........P..#*##.....÷..., Eh ; ...........###..°.......,  N   salamander (polearm) Ehl; c............*##.○......., Eh; .......##..###P.N!......, ...........P###..÷...÷.., _Your boulder resists. Your boulder crumbles as it rolls away.  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh(< Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetEh= EhJP I   .  ,,,,,...≈§§§§§  #.§§§§≈§  EhP #.≈≈§§≈.§##*,,,  #....§.§..#,..,  ,..#..#...§§§§.##..., EhQ  ,...................,  @ .P.....°......., .......*......., .#.##P...........#*##.....÷...Eh]Q ..###.........., , ally target)EhQ #.N......., *   boulder (minion, rolling)EhQ P.°!.....Eh2R 7÷...÷EhzS 5===4.2 (1EhX a°*°Eh[ 4 _You send a boulder barrelling forward!Eh   Eh  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ehu  ,,,,....≈#≈§≈....,,,,  cuphead4 the Thaumaturge Eh! u ,,,,,...≈§≈#§§....,,,  Gnoll of Ashenzari ****..  ,,,,,...≈§§§§§§..,,,,  Health: 113/113 ========================  ,.#,,*#.§§§§≈§..#*,,,  Magic: 15/30 ============------------ Eh > ,...,*#.≈≈§§≈.§##*,,,  AC: 10Str: 7  ,,#..*#....§.§..#,..,  EV: 14Int: 21  ,..#..#...§§§§.##...,  SH: 0Eh% Dex: 12  ,...................,  XL: 14 Next: 36% Place: Lair:5 Eh,,, ,......P<...@.......,  Noise: ===------  Time: 27194.2 (0.0) ..,,,.....P.....°.......,  I) +6 demon blade "Sidereal Prison" {freez Ehv...,,...........*.......,  Throw: 3 boomerangs .......#..#.##P........., ........P..#*##.....÷..., ...........###..........,  N   salamander (polearm, ally target) Eh ............*##.N.......,  *   boulder (minion, rolling) .......##..###P.°!......, ...........P###..÷...÷.., _You send a boulder barrelling forward!  EhCasting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.EhY @**Eh,***N**Ehw  ,,,,....≈#≈§≈....,,,,  cuphead4 the Thaumaturge  ,,,,,...≈§≈#§§....,,,  Gnoll of Ashenzari ****..  ,,,,,...≈§§§§§§..,,,,  Health: 113/113 ======================== Eh5x L ,.#,,*#.§§§§≈§..#*,,,  Magic: 15/30 ============------------  ,...,*#.≈≈§§≈.§##*,,,  AC: 10Str: 7  ,,#..*#....§.§..#,..,  EV: 14Int: 21  ,..#..#...§§§§.##...,  SH: 0Dex: 12  ,...................,  XL: 14 Next: 36% Place: Lair:5 Ehx ,,, ,......P<...@.......,  Noise: ===------  Time: 27194.2 (0.0) ..,,,.....P.....°.......,  I) +6 demon blade "Sidereal Prison" {freez ...,,...........*.......,  Throw: 3 boomerangs Ehy ~.......#..#.##P........., ........P..#*##.....÷..., ...........###..........,  N   salamander (polearm, ally target) ............*##.N.......,  *   boulder (minion, rolling) .......##..###P.°!......, ...........P###..÷...÷.., _You send a boulder barrelling forward!  Ehay Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetEhz Eh6~ Eh~ Eh- Ehv Eh :   Eh /..≈§§#§.§...,,,  ,,,,,...≈§§≈§.§..,,,,  EhK 4#.§§≈≈≈...#*,,,  #.≈§§§§..##*,,,  #.....§...#,..,  ,..#..#.......§##..., Eh  ,...................,  @ .P.....°......., .......*......., Ehކ !.#.##P.○.........#*##.*...÷...Eh! ..###..N......., #k........, k   wyvernP..!......, ** 2 boulders (minion, rolling)Ehq M÷...÷Eh +5.2 (1Eh *○**Eh 4 _You send a boulder barrelling forward!Eh!lEhm8MCasting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  EhXnPress: ? - help, Dir - move target _You send a boulder barrelling forward!  Your boulder barrels into the salamander!EhpEht  The salamander is severely wounded.The salamander hits your boulder with a +3 trident.  Your boulder is engulfed in flames.Ehuk  Your boulder resists.  Your boulder barrels into the salamander!Eh~V.§§§#≈..≈§§≈§..§≈≈≈§≈....○°k° Eh0b.*N*Eh916---6Ehh○°°*Eh^ _The salamander is almost dead.EhEhQ&  EhNThe wyvern bites your boulder!  Your boulder barrels into the salamander!Eh_Eh-Eh#L]  You kill the salamander!EhLEhgN≈≈≈≈°Ehfhg.k°.k   wyvern (ally target)*   boulder (minion, rolling)○Eho98---Eh.p7EhQxM°○EhM{= _Your boulder crumbles as it rolls away.EhEhEhEh≈§≈≈≈≈§[kEha..Eh.○○Eh&8EhD○○Eh(= _Your boulder crumbles as it rolls away.Ehji<,...≈§≈#≈........§≈≈≈≈....,.#,,*#.≈#*..,*#.≈§≈≈≈..##*,.Ehi,#..*#.........#,....#..#........##................ ,,,P<.. ..,,P...........[Eh%j....#..#.##Pk..P..#*##.....÷...###..........*##.○##..###P.○!Ehj....P###..÷...÷#...###{.......EhlEhx≈§§≈§§.§k.○○=9Eh|;○Eh EhcI_The wyvern completely misses you.Eh ≈≈...§§.§°Ehw °You slice the wyvern!! You freeze the wyvern.  You bite the wyvern, but do no damage.The wyvern is almost dead.EhK4==9 (0.7Eh_B°°Eh+T _The wyvern closely misses you.Eh̢ Eh1K You slash the wyvern! You freeze the wyvern.Eh1§≈Eh3§.....EhVH§[Eh@9--200.5 (0.6EhEh2°Eh EhD_You kill the wyvern!Eh!24°Eh29--Eh8:°Eh;H _No target in view!Ehy W §≈≈≈≈....,Eh .#,,*#.≈#*..##*,.,#..*#..§......#,.Eh5 g..#..#........##.Eh Z.....§........ ,,,Eh eP<.. ..,,P....Eh ......#..#.##P...P..#*##.....÷Eh7 ° .......#...###..........,P.......!Eh9 q§...)Eh~ l7=-1.5 (1.0 _Eh Eh@ +  Things that are here: Ehl h_a +0 chain mail; a wyvern corpseEhD .#,,*#.≈#*..§≈..##*..,#..*#.........#....#..#........##............... ,,,P<.. ..,,P....EhEO.......[....#..#.##P.P..#*##.....÷...###.......#......!... EhXE@.....k..#...............,EhOD§§§§§EhCQG-2 _EhWEhjXEhI ..§§§..##*..,#..*#....§§...#...#..#........##.............. ,,,P<.. ..,,EhP............[....#..#.##P..Eh.P..#*##.@...÷...###.......Eha.*##........... ....<S...###.#..........,EhҬM.§§§§Eh)&3EhEhEh5EhO=Visible Items/Features (select to target/travel, [!] to examine) Items Eh= a - ([) a +0 chain mail  b - ()) a +3 trident  c - (÷) a blink frog skeleton  d - (÷) a komodo dragon skeleton Eh=Y e - (!) a potion of haste  f - (!) 2 potions of heal wounds Eh&> g - (÷) a raven skeleton  h - (†) a salamander corpse Eh> i - (†) a wyvern corpse Featuresj - (<) a stone staircase leading upEh2w Eh| EhN  ,...,*#.≈≈§§§..##*..,cuphead4 the ThaumaturgeEhu ,,#..*#....§.§..#...,Gnoll of Ashenzari ****..Eh E,..#..#....§§§.##...,Health: 113/113 ========================,...................,Eh Magic: 17/30 =============----------- ,,, ,......P<...........,AC: 10Str: 7 ..,,,.....P.............,EV: 14Int: 21 Eh" ...,,...........[.......,SH: 0Dex: 12 .......#..#.##P.........,Eh? XL: 14 Next: 39% Place: Lair:5 EhZ }........P..#*##.@...÷...,Ehu Noise: ---------  Time: 27203.5 (0.0) ...........###..........,Eh I) +6 demon blade "Sidereal Prison" {freez ............*##.........,Eh <Throw: 3 boomerangs EhÇ .......##..###P.)!......, Eh݇ ...........P###..÷...÷.., .......#...###.........., Eh .......#...#P.......!..., .....k..#..............., Eh y....<S...###.#.........., _The wyvern closely misses you.Eh( mYou slash the wyvern! You freeze the wyvern. _You kill the wyvern! EhB K_No target in view!  Things that are here: Eh[ A_a +0 chain mail; a wyvern corpseEhh Eh Eh Eh EhW Eh Eh EhZ Ehs Eh Ehm Eh M8=Eh Eh% Eh Eht Eh EhK EhM Eh ,Eh Eh EhG 9=Eha Eh Eh M9=Eh Eh EhH Eh Eh# Eh$ Eh:& Eh- Eh- Ehc0 Eh6 Eh17 k20==Eh9 EhA EhA EhD EhJ EhJ EhIM EhnS EhS EhU Eh[ O=Ehm_ Eh(f Ehf %1Ehzh Ehp ,Ehp Ehv Eh;w Ehy Eh~ EhF Eh Eh EhW M2=EhR EhV Eh Eh Ehn Ehә Eh Eh. Eh Ehv Eh Ehk 9=Eh EhJ Eh 53=Ehȵ Eh% Eh Eh Eh Eh Eh Eh Ehj Eh EhP Eh Eh2 9=Eh Eh EhF K4=Ehc Eh Eh2 Eh Eh EhL EhB EhQ Eh Eh Eh Eh| #5Eh E==Ehc Ehy Eh Eh Eh< Eh Eh| Eh$ Eh?% Eh!' Eh- Eh?. 9=Eh@0 Eh}7 Eh7 %6Eh9 Eh@ Eh@ EhpB EhH EhI EhK Eh,R EhR EhlT Eh6[ Eh[ K7=Eh] Ehd Eh0e Eh"g Ehn Ehtn EhYp Eh2w Ehw Ehy Eh Eh 9=Ehn Eh Eh K8=EhI Eh% Eh Ehv EhƝ Eh% Eh Eh Eh Ehө Ehi Ehڰ h9==Eh2 EhG Eh Eh Eh EhT Eh- Eh Eh Eh Eh EhX 9=EhN Eh Eh/ L30=EhD Eh a ......60.5 (5Eh' "7.0) _Magic restored.Eh Eh Eh T _Key pressed, stopping explore.EhM 3Eh EhEhEh $ _Eh EhEh:EhEhEhWw#..#........##..........Eh. ,,, ,......P<........ ..,,,.....P... Eh...,,...........[.....#..#.##P.....P..#*##.....÷....###...Eh'.....Eh##..###P.)!P###..÷...÷EhU..#.#.......... Eh>"#.###..#.# ###.###.:#.##, #####..### ### *#####**Eh$1 ...... ,,,.P<.. ..,,P...........[....#..#.##P...P..#*##.....÷...###........*####..###P.@!Eh$....P###..÷...÷#...###........P.Eh$X#### *#####Eh7%-#.###Eh/12.5 (2.0)Eh0+3.5 (3Eh6Eh9  Things that are here: _a +3 trident; a salamander corpseEh2Eh3Ehx7Eh;Eh CEhYE@= _Eh FEhNEhDOEh)QEhTp _h - 2 potions of haste (gained 1)Eh[Eh[Eh]Eh`EhMgEhgEhiEhkEhsEhcsEh'uEhH|Eh|Eh?~Eh^v _w - 8 potions of heal wounds (gained 2)Eh:EhEhEh>EhEhEhDEhEhDEhEhEh|EhפEhcEh`EhUEh+EhdEhEhVEh)EhcEhEh׻Eh{,EhhEhEhEh)EhEhEhEhEh+EhEhEhEhHEhEhEh5EhQEhEhIEhEhEh.Eh ,EhEhREhEhEhEh]Eh ,Eh Eh:EhEhUEh8EhEh.EhXEhOEh!Eh&Eh>'Eh'Eh)Eh[/Eh/Eh5,Eh&7EhZ7Ehi8Eh<EhPAEhAEhBEh3DEhIEh4JEhKEhxLEhQEhNREhSEhTEhYEh5YEhZEh;]EhbEhbEhcEh>eEhiEhBjEh+kEhlEhqEhMqEhQrEhsEhMzEhzEhv{Eh|Eh EhCEhEhEhf,Eh EhmEhƕEhEhEhEh EhFEhEhEhEh0EhOEhШEhD,EhEhZEh'EhbEhXEhƹEh2EhEhlEhEEhBEhEhEh EhEh?EhEhEhEhEhWEhEhvEhEh(EhfEh\EhEhEhEhUEhEhEhEhEh2EhEhEhEhEhaEhEhEhT EhEh\EhKEhEh<EhEhGEh?Eh*Eh EhO ******,,,*   Ehk*.#.##..,*   ,...#...##   ,S......P#   ,........#   ,........##*   ,.........,*   ,,,,#.P..#,*   ,,,***#.@#**  316.5 (53.0) ,,,* #..##   ,,,*###...#   ,,*,#.#..##   ****#....###   ##.....#   S   black mamba (wandering) ##..hm.##   ##..#.#   #...P.##  _A black mamba is nearby!Eh.X   *.#.##..,*  ,...#...##  ,S......P#  ,........#  ,........##*  ,.........,*  ,,,,#.P..#,*  #.@#**  ,,,* #..##  #...#  #..##  ...###  ##.....#  ##...##  ##..#.#  #...P.## Ehd|   *.#.##..,*  ,...#...##  ,S......P#  EhHe,........#  ,........##*  ,.........,*  ,,,,#.P..#,*  #.@#**  Ehe,,,* #..##  #...#  Ehe #..##  ...###  ##.....# Ehe ##...##  ##..#.#  Eh/fJ#...P.## EhiEh[  Ehu[  ......####..#**  ......* #..## Eh[ .....,*###...#  P.#..*,#.#..## Eh[ #*##***#....###   YY 2 yaks (asleepEh[ ) Eh[ ##.....#   S   water moccasin (wandering)Eh\ 6 ##...## Eh` Eha Ehd Eh~l D,,,,,...Ehl ,Y..S,,.Y,,...S.,,,*SEh5m r*Y1 asleep)Ehn '20Eh2s Ehu V _2 yaks come into view.Eh ),,,,,*,,,*,..*  ,..,**,**##.##  ,...####*#...#  Eh },...#.#.##...*  ,.#...##  ,Y..S.P#  ,.# Eh s ,.Y.###  ,.Eh) #  ,...S...#.P..#P# Ehf z ,......####..#** Eh  ,......* #..##  Eh ,.....,*###...#  *P.#..*,#.#..##  Eh9 *#*##***#....###     yakEhz ##.....#  ##...##  Eh Eh Eh Eh Ehr ..S.YS.....Eh~ &1EhF Eh EhmP ,,,,,,,,,,,,,,,,*,,,*,..*.,**,**##.#.####*#...##.#.##...*.#...#EhY..........PS .###Y...........EhS....#.P..#P#.####..#**Eh[..* #..##,.....,*###...#EhP.#..*,#.#..## *#*##***#....##Eh$##.....EhEh EhEh EhEhg.Y...SS.Eh.Eh&2EhaEhEh( ~ _2 yaks come  hisses angrily. Eh( You slash the black mamba! The black mamba seems to slow down.  You freeze the black mamba.  You bite the black mamba, but do no damage. Ehz) g The black mamba is moderately wounded.Eh+6 .S (slow)S  You hear a bellow! x2Eh7 6==3.1 (0.6Eh: Eh0= X _The black mamba barely misses you.EhY[  You slash the black mamba! You freeze the black mamba!EhEhEhEhǧ/.YEh.Y..†.SYY 2 yaksEheS   water moccasinEh/407EhEh EhI_You kill the black mamba!Eh[ $ Eh2\ 0,* Ehv\ Q ,,,,,*,,,*,..* Eh\ R ,..,**,**##.##Eh\  Eh\ \ ,...####*#...#Eh]   ,...#.#.##...#  ,.#...## Eh] 1 ,.P#Eh]  Eh^ ) ,.YEh5^ .#EhT^  Ehs^ f ,....Y..@....###Eh^ J  ,...SEh^ .#Eh^  Eh_  ,Eh-_ ^.#.P..#P#EhM_  Eh|_ f ,......####..#**Eh_  Eh_ t ,......* #..##Eh_  Eh_ J ,......*###...#Eh`  Eh7` j *P.#..*,#.#..##EhS`  Eh` S *#####**#....### Eh` 6 ##.....# Ehd Ehj Ehj Eht ,.Y.Y.SEhu 6--4.7 (1.0Ehz Eh} x _You see here a black mamba corpse.Eh  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.EhZ Eh] o Your spells (cast)TypeEh^ SFailure Level a - SandblastEarth1%Ehe^ <1  b - Stone ArrowConjuration/Earth1%Eh_ X3  c - BlinkTranslocation1%2  d - Launch Clockwork BeeEhX_ }Forgecraft1%3  e + Brom's Barrelling Boulder Conjuration/Earth 1% 4 Eh_ Ef - Lee's Rapid DeconstructionEarthEh_ @1%5  Eh ` 2g - Ensorcelled HibernationHexes/IceEhD` 1%2  Eh|` Zh - Yara's Violent UnravellingHexes/Alchemy1%Eh` =5  i - Permafrost EruptionEh a ,Ice/Earth3%EhLa 6 Eha Select a spell to cast [?] help[Esc] exitEhWEh^EhMc,,,,,,,,,,,,,*  cuphead4 the Thaumaturge,,,,,*,,,*,..*  Gnoll of Ashenzari ****..,..,**,**##.##  Health: 113/113 ========================,...####*#...#  Magic: 30/30 ========================,...#.#.##...#  AC: 10Str: 7,.......#...##  EV: 14Int: 21Ehc,...........P#  SH: 0Dex: 12,..Y.........#  XL: 14 Next: 40% Place: Lair:5,.....Y.@....###  Noise: ---------  Time: 27324.7 (0.0),....S.........#Ehd  I) +6 demon blade "Sidereal Prison" {freez,.......#.P..#P#  Throw: 3 boomerangs,......####..#** ,......* #..## ,......*###...#  YY 2 yaksEhd[*P.#..*,#.#..##  S   water moccasin*#####**#....### ##.....# _The black mamba barely misses you.You slash the black mamba! You freeze the black mamba! _You kill the black mamba! _You see here a black mamba corpse.  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh{eEhHks,,,,,,,,,,,,,*  cuphead4 the Thaumaturge,,,,,*,,,*,..*  Gnoll of Ashenzari ****..,..,**,**##.##  Health: 113/113 ========================,...####*#...#  Magic: 30/30 ========================,...#.#.##...#Ehk=  AC: 10Str: 7,.......#...##  EV: 14Int: 21,...........P#  SH: 0Dex: 12,..Y.........#Ehlj  XL: 14 Next: 40% Place: Lair:5,.....Y.@....###  Noise: ---------  Time: 27324.7 (0.0),....S.........#  I) +6 demon blade "Sidereal Prison" {freezEh\lT,.......#.P..#P#  Throw: 3 boomerangs,......####..#** EhlC,......* #..## ,......*###...#  YY 2 yaks*P.#..*,#.#..##  S   water moccasin*#####**#....### ##.....# Ehm_The black mamba barely misses you.You slash the black mamba! You freeze the black mamba! _You kill the black mamba! _You see here a black mamba corpse.  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.EhLsP  Okay, then.Eh&tEhxEhb{. _Eh0  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Eh0\Confirm with . or Enter, or press ? or * to list all spells.EhY ~  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the yak.Eh ######### Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the yak.  The yak is lightly wounded.  Piercing cold boils outward! The piercing cold hits the yak!!  The yak is severely wounded.piercing cold hits the water moccasin!Eh u  The water moccasin is heavily wounded.EhH Eh Eh R  You hear a bellow! You hear an angry hiss. x4EhB Eh{  .....Y..Y..Yl....S.l   komodo dragonYYY 3 yaksS   water moccasin  A yak comes into view. A komodo dragon comes into view.24-----=======5.7 (1Eh Eh - _You hear an angry hiss.Eh   Eh ACasting: Permafrost Eruption (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh1  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the water moccasin!!EhD.Eh?S  You kill the water moccasin!Eh @RPiercing cold boils outward! The piercing cold hits the yak!EhEm######### 2 yaksEh٧H  You kill the yak!Eh,-You hear an angry hiss.EhEhYz  The yak snorts and paws the ground.EhȫEh 18----------A water moccasin comes into view.Eh˭vAshenzari invites you to partake of a vision and a curse of beguiling andelements.Eh/  --more--Eh.S.Y..Y...l........S   water moccasinEh6! Eh6;-----16 Eh$7 _Ehc;Eh= Eh=]_Your base Hexes skill increases to level 8!Eh Eh:  EhCasting: Permafrost Eruption (dangerous; 3% risk of failure)  Eh\Confirm with . or Enter, or press ? or * to list all spells.Eh~  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the yak!Eh;#########  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the yak!  The yak is moderately wounded.  Piercing cold boils outward! The piercing cold hits the yak!  The yak is severely wounded.piercing cold hits the komodo dragon!EhEh̞Eh  The komodo dragon is moderately wounded.Eh.S...l.Y..YEhV..lll 2 komodo dragons (1 wandering)EhB12-----Eh&S======-7Eh#Eh` _A komodo dragon comes into view.EhY6   Eh6 ACasting: Permafrost Eruption (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh|  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the komodo dragon!Ehۚ#########The mass of rock hits the komodo dragon! Eh<} The komodo dragon is heavily wounded.Piercing cold boils outward!  EhӛThe piercing cold hits the komodo dragon!  The komodo dragon is severely wounded.piercing cold hits the yak!EhEh ,Ehz,Eh[EhEhݿ ..S.l.Y..Yl..l...Eh2lll 3 komodo dragonsThe yak is almost dead.Eh7/30 ----------8EhEh Eh0R_A komodo dragon comes into view.Eh=U  EhUACasting: Permafrost Eruption (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ehu~  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the yak!EhXzi.   yakEh< WThe mass of rock hits the yak!  You kill the yak!  Piercing cold boils outward!  The piercing cold hits the water moccasin!  The water moccasin is heavily wounded.piercing cold hits the komodo dragon!!EhP ######### 2 Ehaf Ehg Ehxm &  Ehm wYou kill the komodo dragon!A water moccasin comes into view.Ehkp Eh} !SEh>} Z....l.SEhh} e.l.†.Eh} <S 2 water moccasinsEh !1Eh K---------39Ehԍ Eh  Eh C_The yak closely misses you.EhyL  You slice the yak!! You freeze the yak.EhEh"j  The yak is heavily wounded.Eh .S.l.S EhZ e===---30.3 (0.6EhEhP _The yak barely misses you.EhL  You slice the yak!! You freeze the yak!Eh!Eh#Ehu$Ehh/.Sll..S.SS 2 water moccasinsEh/ Eh 4X4---9Eh9Eh&< EhS<9_You kill the yak!Eh&  EhqgYou hit the water moccasin. The water moccasin seems to slow down.  You freeze the water moccasin.Eh=Eh;R.S.lEhh&(1 slow)Eh6--1.6 (0.7EhEhb _The water moccasin is almost dead.EhDl  You completely miss the water moccasin.EhFq  The water moccasin is almost dead.EhSMj.S.lEhFNT-------2.2 (0.6EhSEhUT _The water moccasin misses you.Eh  You closely miss the water moccasin.You bite the water moccasin, but do no damage.EhEhZEhq  The water moccasin is almost dead.Eh~U.S.llEhEhg+9 (0.7Eh-Ehl\ _The water moccasin closely misses you.Eh!Y,,,,,*,,,*,..*  ,..,**,**##.##  ,...####*#...#  ,...#.#.##...#  ,.......#...##  ,....P# Ehw ,.....S#  ,....llS†....### Ehл,...†....@.....#  ,.......#.P..#P#  Ehz,......####..#**  Eh,,......* #..##  ,......*###...#  EhW*P.#..*,#.#..##  *#####**#....###Ehe  ##.....#  EhF##  EhnEhEh(EhEh4C .SEhn.l†lSThe water moccasin attacks as it pursues you!EhaY2=3.9 (1.0EhEhs EhV_The water moccasin closely misses you.Eh,,,,,*,,,*,..*  ,..,**,**##.##  ,...####*#...#  ,...#.#.##...#  ,.#...##  Eh(B,.P#  ,......S.....#  ,.....l††....###  Ehf/,...†..lS.@....#  ,.#.P..#P# Eh ,......####..#**  ,......* #..##  ,......*###...#  *P.#..*,#.#..##  *#####**#....###  ##.....#  ##...##  Eh.Eh ,Eh Eh Eh..l†S.lSEh.-4EhEhEh,,,,,*,,,*,..*  ,..,**,**##.##  ,...####*#...#  ,...#.#.##...#  ,.Ehސ#...##  ,.P#  ,.#  Eh,......l†S...###  Eh,...†...lS.@...#  ,.#.P..#P#  ,......####..#**  ,......* #..##  ,......*###...#  *P.#..*,#.#..##  *#####**#....###  ##.....#  ##...##  EhEhjEhؗEh†l.S.SEh@-5EhޡEhEhCBU,,,,,*,,,*,..*  EhB,..,**,**##.##  ,...####*#...# EhBy ,...#.#.##...# EhC ,.EhGCB#...## EhvC ,.EhCEP#  EhC2,.# EhD Eh.D,......†l.S..###  EhD,...†...l.S.@..#  ,.Eh E#.P..#P#  ,......####..#*# EhbE ,......* #..##  EhE^,......*###...#  EhEh*P.#..*,#.#..##  Eh:F*#####**#....###  ##.....#  EhF5##...##  EhFEhIEhR3.S*EhRW _The water moccasin closely misses you.EhRLThe water moccasin attacks as it pursues you! Eh)S7_The water moccasin closely misses you. EhVSl The water moccasin is no longer moving slowly.  The water moccasin bites you.Eh***@***EhqZ)****..*S@.**..#***EhEh8Eh' ...†lS.l.S@..P..#P..(dazed)Eh07--=6-Mesm EhaEhDA _Your orb emites a pulse of dizzying energy.EhS,,,,,*,,,*,..*  ,..,**,**##.##  ,...####*#...# Eh6TZ ,...#.#.##...#  ,.#...##  ,.P#  ,.# EhsT ,......††lS..###  EhT9,...†....l.S.@.#  ,.#.P..#P# EhT ,......####..###  ,......* #..##  EhU,......*###...#  *P.#..*,#.#..##  EhAU*#####**#....###  ##.....#  EhtUK##...##  Eh0WEhAZEh{_N.lEh=`v3==-7EhfdEh4fEh= ,,,,,*,,,*,..*  ,..,**,**##.## Eh>  ,...####*#...#  ,...#.#.##...#  ,.Ehm> \#...##  ,.Eh> ;.P#  ,.Eh> 1.#  EhG? },......††.S..###  Eh? ,...†....llS..@#  Eh? q,.#.P..#P# EhT@  ,......####..###  ,......* #..## Eh@  ,......*###...#  *P.#..*,#.#..## Eh@ > *#####**#....### Eh'A J ##.....#  EhjA K##...##  EhE EhH Eh N Pl.EhN ?-8EhR EhtT EhEhɵEhEh@Eh.l.l.S1 dazed)EhYT8--9Eh"Eh Eh=6_The water moccasin is no longer dazed.EhEhEhmEh/r.S.lEhM.=40EhEh _The water moccasin is no longer dazed. The water moccasin barely misses you.EhjD  You slash the water moccasin! You freeze the water moccasin.  You bite the water moccasin.EhM .SThe water moccasin is severely wounded.EhgN Q===1.6 (0.7EhR EhT T _The water moccasin misses you.Eh+%  EhT,CYou barely miss the water moccasin.Eh?6 .SThe water moccasin is severely wounded.Eh7#9Eh$8@=--2.2 (0.6Eh~?Eh}B EhBF_The water moccasin misses you.Ehݬ  You miss the water moccasin.The water moccasin is severely wounded.EhG<4=--Eh#9 (0.7EhEh Ehٹ8_The water moccasin bites you but does no damage.Ehh  You barely miss the water moccasin. Your bite misses the water moccasin.Eh> ,3.5 (0.6Eh* Eh  Eh Y_The water moccasin is severely wounded.Eh·&  Eh.You completely miss the water moccasin. Your bite misses the water moccasin.The water moccasin is severely wounded.EhEhʼn'4.1EhEh“[ _The water moccasin barely misses you.Eh  You closely miss the water moccasin.The water moccasin is severely wounded.Eh^10=7EhEhܼ_ _The water moccasin completely misses you.Eh[The water moccasin is severely wounded. _The water moccasin completely misses you.  You completely miss the water moccasin.EhThe water moccasin is severely wounded.The water moccasin bites you!  You are poisoned.Eha$02Ehk==--==Eh15.3Pois -Mesm EhEh$Eh 5 _The water moccasin poisons you!Eh+ (1 slow)  You hit the water moccasin. The water moccasin seems to slow down.  You freeze the water moccasin.  The water moccasin is almost dead.Eh- \0---9Eh4 Eh6 $ _You feel sick.EhN a  You slash the water moccasin! You freeze the water moccasin.Eh  Eh4 [ You kill the water moccasin!Eh{ #.Eh R   water moccasinEhǨ ]99/113 -6.5Eh EhH $ _You feel sick.Eh   You barely miss the water moccasin.The water moccasin is severely wounded.EhS5=7.1Eh Ehv Eh]_You feel sick. The water moccasin misses you.Eh4 Eh4M You miss the water moccasin.Eh$5;The water moccasin is severely wounded.Eh]5Eh6Eh?QSlEhAX7-8 (0.7Eh=GEhI EhI_You feel sick.Ehk  You slash the komodo dragon! You freeze the komodo dragon.  You bite the komodo dragon, but do no damage.EhmN-=8.4 (0.6EhtEhx EhayZ_The komodo dragon is moderately wounded.Ehk  You barely miss the komodo dragon.The komodo dragon is moderately wounded.You feel sick.Eh76-9.0Eh Eh}!^ _The komodo dragon completely misses you.Eh  You hit the komodo dragon. You freeze the komodo dragon.  You bite the komodo dragon, but do no damage.The komodo dragon is heavily wounded.Eh y5=-6Eh Eh $ _You feel sick.Eh9 &  Eh9 You hit the komodo dragon. You freeze the komodo dragon.  The komodo dragon is heavily wounded.Eh; $87Eh < Y=--=50.2EhB EhGE  EhyE $_The komodo dragon bites you!Ehx  You slash the komodo dragon! The komodo dragon seems to slow down.  You freeze the komodo dragon!EhR{`  You kill the komodo dragon!Eh|.S   komodo dragonEhd6--5=8EhqEhՐ$ _You feel sick.Eha  You slash the water moccasin! You freeze the water moccasin.Ehm a  You kill the water moccasin!EhX.lEh`k566-1.5 (0.7EhEh!$ _You feel sick.Eh  You slash the komodo dragon! You freeze the komodo dragon.EhF-2.1 (0.6EhZEhh _The komodo dragon is moderately wounded.Eh  You slash the komodo dragon! You freeze the komodo dragon. _The komodo dragon is moderately wounded.  You hit the komodo dragon but do no damage.  You bite the komodo dragon, but do no damage.The komodo dragon is moderately wounded.  You feel sick.Eh--7EhEhE _The komodo dragon bites you but does no damage.EhIb   You feel sick. _The komodo dragon bites you but does no damage.  You slash the komodo dragon! You freeze the komodo dragon.  Ehb The komodo dragon is severely wounded.  You are no longer poisoned.Eh]c 58------====3.3Ehf Ehh 3 _The komodo dragon bites you!!Eh6  You slash the komodo dragon! The komodo dragon seems to slow down.  You freeze the komodo dragon.Eh( F†Ehi !Eh1 c------7==--Ehs 9Eh Eh  Eh= C_You kill the komodo dragon!EhEhR----4.5Eh Eh + _You swing at nothing.Ehϫ:  You swing at nothing.Ehli9--5.1EhEht Eh\_Your orb has recharged its mesmeric power.Ehf]Eh_ Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% Eh>`iG - Curse Item(Boost: Bglg/Elem)0%  H - Shatter the ChainsEh`Cursed item0% Eh`g[?] toggle between ability selection and description.EhdEhImEhn ,,,,,*,,,*,..*  cuphead4 the Thaumaturge,..,**,**##.##  Gnoll of Ashenzari ****..,...####*#...#  Health: 59/113 ============------------,...#.#.##...#Eh7o  Magic: 6/30====--------------------,.......#...##  AC: 10Str: 7,...........P#  EV: 14EhoInt: 21,............#  SH: 0Dex: 12,......††....###  XL: 14 Next: 47% Place: Lair:5,...†........†@#  Noise: ---------  Time: 27355.1 (0.0)EhpC,.......#.P..#P#  I) +6 demon blade "Sidereal Prison" {freez,......####..###  Throw: 3 boomerangs,......* #..## ,......*###...# *P.#..*,#.#..##Ehp  *#####**#....###  ##.....#  ##...## Ehp You slash the komodo dragon! The komodo dragon seems to slow down.  You freeze the komodo dragon. _You kill the komodo dragon! Ehp_You swing at nothing.  You swing at nothing. _Your orb has recharged its mesmeric power.EhqEhasCurse which item? (Esc to abort) Armour (go to first with [) Ehs m - a +2 helmet (worn) Jewellery (go to first with "=)  g - a ring of wizardry (worn)Eh:EhI? ,,,,,*,,,*,..*  cuphead4 the Thaumaturge,..,**,**##.##  Gnoll of Ashenzari ****..,...####*#...#Eh¡   Health: 59/113 ============------------,...#.#.##...#  Magic: 6/30====--------------------,.......#...##  AC: 10Str: 7,...........P#  EV: 14Int: 21,............#Ehx  SH: 0Dex: 12,......††....###  XL: 14 Next: 47% Place: Lair:5Ehl,...†........†@#  Noise: ---------  Time: 27355.1 (0.0),.......#.P..#P#  I) +6 demon blade "Sidereal Prison" {freez,......####..###  Throw: 3 boomerangs,......* #..##EhQ ,......*###...# *P.#..*,#.#..## Eh *#####**#....###  ##.....#  ##...##  Eh'You slash the komodo dragon! The komodo dragon seems to slow down.  You freeze the komodo dragon. _You kill the komodo dragon! _You swing at nothing.  EhRpYou swing at nothing. _Your orb has recharged its mesmeric power.Eh0W7=6.1 (1EhgEh]E _Your ring of wizardry glows black for a moment.Eh6M ,,,,,*,,,*,..*  ,..,**,**##.##  ,...####*#...#  ,...#.#.##...#  ,.#...##  ,..P#EhMS  ,..#  ,......††....###  ,...†.@.#  ,.#.P..#P#  ,......####..### Eh#N ,......* #..##  ,......*###...#  *P.#..*,#.#..##  *#####**#....### EhXN ##.....#  ##...## EhTVEhV&7EhZEh`  Things that are here: _a water moccasin corpse; a komodo dragon corpseEh#EhE Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 1% 1Eh`b - Magic DartConjuration1%1  c - Grave ClawEhNNecromancy1%2  d - Lesser BeckoningTranslocationEhZ&1%2  e - Mercury ArrowEh&Conjuration/Alchemy1%2  Eh/f - Searing RayConjuration1%Eh<82  g - Static DischargeConjuration/AirEh-1%2  h - Sublimation of BloodEh̚4Necromancy1%2  i - PasswallEhEEarth1%3  j - Sigil of BindingHexesEh[91%3  k - Animate DeadNecromancyEhn1% 4  l - Dispel UndeadNecromancyEhr1% 4  m - PetrifyAlchemy/Earth1%Eh4  n - Sticky FlameFire/Alchemy1%4  o - Vhi's Electric ChargeTranslocation/Air1%Eh;4  p - Detonation CatalystFire/AlchemyEh;1% 5  q - Curse of AgonyNecromancy3% 5  r - Ozocubu's RefrigerationEh IceEhʝg14% 7 7 spell levels left Eh^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitEhiEh9Ehɹz ,,,,,*,,,*,..*  cuphead4 the Thaumaturge,..,**,**##.##  Gnoll of Ashenzari ****..,...####*#...#Eh2  Health: 59/113 ============------------,...#.#.##...#  Magic: 7/30=====-------------------,.......#...##EhY  AC: 10Str: 7,...........P#  EV: 14Int: 21,............#Ehۺ  SH: 0Dex: 12,......††....###  XL: 14 Next: 47% Place: Lair:5Eh),...†........@.#  Noise: ---------  Time: 27357.1 (0.0),.......#.P..#P#Ehv  I) +6 demon blade "Sidereal Prison" {freez,......####..###Ehû  Throw: 3 boomerangs,......* #..## ,......*###...# Eh*P.#..*,#.#..##  *#####**#....###  ##.....# Eh\ ##...##   _You swing at nothing.  EhYou swing at nothing. _Your orb has recharged its mesmeric power. _Your ring of wizardry glows black for a moment.  Things that are here: Ehhp_a water moccasin corpse; a komodo dragon corpseEhP  Okay, then.EhEh3Eh. _Eh Eh%{ Ability - do what?CostFailure Eha Invocations -  X - Renounce ReligionNone0% H - Shatter the ChainsCursed itemEho0% [?] toggle between ability selection and description.EhrEhvEhz ,,,,,*,,,*,..*  cuphead4 the Thaumaturge,..,**,**##.##EhK{  Gnoll of Ashenzari ****..,...####*#...#  Health: 59/113 ============------------,...#.#.##...#  Magic: 7/30Eh{7=====-------------------,.......#...##  AC: 10Str: 7,...........P#Eh{-  EV: 14Int: 21,............#  SH: 0Dex: 12,......††....###  XL: 14 Next: 47% Place: Lair:5EhB|X,...†........@.#  Noise: ---------  Time: 27357.1 (0.0),.......#.P..#P#  I) +6 demon blade "Sidereal Prison" {freez,......####..###Eh|  Throw: 3 boomerangs,......* #..## ,......*###...# *P.#..*,#.#..##  *#####**#....###  ##.....#  ##...##  You swing at nothing. _Your orb has recharged its mesmeric power. EhR}_Your ring of wizardry glows black for a moment.  Things that are here: _a water moccasin corpse; a komodo dragon corpse _Okay, then.EhGP  Okay, then.EhEhEh. _EhEhcuphead4 the Thaumaturge (GnEE)Turns: 27495, Time: 01:21:35 EhmHealth: 59/113 AC: 10 Str:  7 XL: 14 Next: 47% Magic: 7/30EhEV: 14 Int: 21 God: Ashenzari [****..] Gold: 2168Eh\SH:  0 Dex: 12 Spells: 7/38 levels left rFire . . . (100%) I - +6 demon blade "Sidereal Prison" {freeze, Melee, BglrCold . . . (100%) c - orb "Prescient Trepidation" {Mesmerism, Elem, Fort} rNeg . . . (100%) j - +1 leather armour of the Oracular Sky {rPois, Melee,rPois + (33%) m - +2 helmet EhrElec .(100%) x - +0 cloak of the Mantic Anxiety {Range, Elem} (curse)rCorr .(100%) (no gloves) SInv + (no boots) Will ++...Ehf - amulet of Ashenzari's Burden {Alch+, Melee, Sorc} (cStlth ++++g - ring of Ashenzari's Oracle {Wiz, Bglg, Elem} (curse)HPRegen 0.38/turnl - ring of Supernal Gnosis {Will+, Melee, Self} (curse)Eh,MPRegen 0.22/turn %: clarity, wizardry (x1) @: studying 2 skills A: fangs 1, treasure sense, distributed trainingEh_Eh iF ,,,,,*,,,*,..*EhGi4  cuphead4 the Thaumaturge,..,**,**##.##  Gnoll of Ashenzari ****..,...####*#...#Eh{i  Health: 59/113 ============------------,...#.#.##...#Ehi  Magic: 7/30=====-------------------,.......#...##EhjY  AC: 10Str: 7,...........P#  EV: 14Int: 21,............#Eh6j  SH: 0Dex: 12,......††....###Ehgj   XL: 14 Next: 47% Place: Lair:5,...†........@.#Ehj  Noise: ---------  Time: 27357.1 (0.0),.......#.P..#P#Ehj  I) +6 demon blade "Sidereal Prison" {freez,......####..###Ehj  Throw: 3 boomerangs,......* #..##Eh-k ,......*###...# *P.#..*,#.#..## Eh^k` *#####**#....### Ehk ##.....#  ##...##Ehk   _Your orb has recharged its mesmeric power. Ehlh_Your ring of wizardry glows black for a moment.  Things that are here: Eh4l_a water moccasin corpse; a komodo dragon corpse _Okay, then. _Okay, then.EhlEhpEhrEh: ,,,,,*,,,*,..*  ,..,**,**##.## Eh[ ,...####*#...# Ehy ,...#.#.##...# Eh<G ,.#...##EhN  ,.P#EhM  ,.#Ehs  ,......††....###Eh_J  ,...†EhN†.# Eho ,.#.P..#P#Eh&p  ,......####..###Ehw  ,......* #..## Eh ,......*###...#  *P.#..*,#.#..## Eh] *#####**#....###  ##.....# Eh5 ##...## Eh)Eh*O608.1 (1 _Eh%.Eh*0Eh  ,,,,,*,,,*,..*  ,..,**,**##.## Eh M ,...####*#...#  ,...#.#.##...#  ,.#...##Eh5 0  ,Ehk N.P#  ,Eh :.# Eh s ,......††....### Eh ,...†.†.# Eh8  ,Ehi |.#.P..#P# Eh z ,......####..### Eh ~ ,......* #..## Eh ,......*###...#  *P.#..*,#.#..##EhZ  Eh *#####**#....###  ##.....#  ##...## Eh  Eh &9Eh Eh Eh Eh Ehj Eh` BEhƿ Eh3 Z18=EhI Eh Eh Eh Eh3 Eh S2=Eh Eh Eh Eh Eh Eh{ ^9==Eh Eh, Eh K3=Eh Eh+ Eh Eh Eh ,Ehp Eh Eh2 K4=Eh Eh 10/30=5EhEh%Eh EhEhEh Eh" Ehz 6=1=EhEhEh~EhUEhPEhK7=EhEht Eh Eh!Eh%EhE&Eh'Eh,Eh-Y82=Eh.EhC2Eh2Eh3Eh7Eh8Eh;Eh=Eh^>99Ehq?EhDEhE9=EhFEhKEhKZ703=Eh$MEhREhxREhSEhWEh2XEh YEh]Eh"^S1=EhI_EhicEhc^4==EhdEhiEhiEhjEhsoEhoK2=EhpEhovEhvEhwEh|Eh2}#3Ehc}(=Eh\~Eh@EhS5=EhEhEhEh݊EhVEhː94EhёEhEh;EhEhBEhĜs516=Eh՝Eh~ { _You start resting.Eh]098.1 (39.0)EhEhEh[ _You sense a monster nearby.EhEh/EhUEh'Eh,EhPEh] 6=EhHD{.EhD   six-headed hydra (wandering) Eh<A##...##  EhhQ_You start resting.EhZ9.1 (1.0).Eh-400.1 (2EhEh EhHU_A six-headed hydra comes into view.Eh ,,,,,*,,,*,..*  ,..,**,**##.##Eh  ,...####*#...# Eh= ,...#.#.##...#  ,Ehuf.#...##  ,EhN.P#  ,Eh:.# Eh0V ,......††....###Ehh Ehp ,...†.†.#Ehը Eh  ,......D#.P..#P# EhA\ ,......####..###Ehw  ,......* #..##Eh EhT ,......*###...# EhT *P.#..*,#.#..## EhO] *#####**#....### EhK ##.....# Eh5 ##...## EhEhD.DEhtJ====1.1 (1EhUEh1 _The six-headed hydra roars!Eh[ Q  Casting: Permafrost Eruption (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh  ,,,,,*,,,*,..*  cuphead4 the Thaumaturge Eh ,..,**,**##.##  Gnoll of Ashenzari ****.. ,...####*#...#  Health: 76/113 ================-------- ,...#.#.##...#  Magic: 12/30 =========--------------- ,.......#...##  AC: 10Eh Str: 7 ,...........P#  EV: 14Int: 21 Eh` ,............#  SH: 0Dex: 12 Eh ,......††....###  XL: 14 Next: 47% Place: Lair:5 Eh- ",...†...D.@..†.#  Noise: ====-----  Time: 27401.1 (0.0) ,.......#.P..#P#  I) +6 demon blade "Sidereal Prison" {freezEh  ,......####..###  Throw: 3 boomerangs Eh b,......* #..##  ,......*###...#  Eh* *P.#..*,#.#..##  D   six-headed hydra Eh `*#####**#....###  ##.....#  ##...## Eh k_The six-headed hydra roars!  Casting: Permafrost Eruption (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh2 Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetEh HThere's a thick-headed creature in the way.Eh *****D*@Eh7M ,,,,,*,,,*,..*  cuphead4 the Thaumaturge ,..,**,**##.##  Gnoll of Ashenzari ****.. Eh,...####*#...#  Health: 76/113 ================-------- ,...#.#.##...#  Magic: 12/30 =========--------------- ,.......#...##  AC: 10Str: 7Eh  ,...........P#  EV: 14Int: 21 ,............#  SH: 0Dex: 12 EhL,......††....###  XL: 14 Next: 47% Place: Lair:5 Eh9,...†...D.@..†.#  Noise: ====-----  Time: 27401.1 (0.0) ,.......#.P..#P#  I) +6 demon blade "Sidereal Prison" {freez Eh,......####..###  Throw: 3 boomerangs ,......* #..## Eh ,......*###...#  *P.#..*,#.#..##  D   six-headed hydra *#####**#....### Eh.> ##.....#  ##...## EhvThe six-headed hydra bites your boulder but does no damage.  The six-headed hydra bites your boulder! x2  The six-headed hydra completely misses your boulder.EhThe six-headed hydra bites your boulder.  The six-headed hydra bites your boulder!  Your boulder barrels into the six-headed hydra!Ehq! x2  The six-headed hydra completely misses your boulder.EhThe six-headed hydra bites your boulder.!  Your boulder barrels into the six-headed hydra!  The six-headed hydra is lightly wounded.Eh8  Ehm ##.##  ,...####*#...# Eh ,...#.#.##...#  Ehݲ,.......#...##  ,...........P# Eh ,............#  ,......††....### Ehg D.○@..†.#  Eh,.......#.P..#P#  ,......####..###  Eh۳,......* #..##  ...# EhX ..##  EhN..###  ##.....# Eh  Eh"3====-2.1 (1Eh-:○Eh Eh<_Your boulder is abraded by the wall and falls apart.Eha =,,,,,*,,,*,..*  ,..,**,**##.##  ,...####*#...#  Ehϑ n,...#.#.##...#  ,.#...##  ,.P#  ,.#  Eh, ,......††....###  ,...†..D.○.@.†.#  ,.#.P..#P# Eh V ,......####..###  ,......* #..##  ,......*###...# Eh c *P.#..*,#.#..##  *#####**#....###  ##.....#  ##...##  Eh Eh G.DEh m7----3Eh :○Eh Eh  EhCasting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh K ,,,,,*,,,*,..* cuphead4 the Thaumaturge ,..,**,**##.## Gnoll of Ashenzari ****.. Eh,...####*#...# Health: 77/113 ================-------- ,...#.#.##...# Magic: 9/30=======----------------- ,.......#...## AC: 10Str: 7 ,...........P# EV: 14Int: 21 ,............# SH: 0Dex: 12 ,......††....###  XL: 14 Next: 47% Place: Lair:5 Eh:7,...†...D○.@.†.#  Noise: ---------  Time: 27403.1 (0.0) ,.......#.P..#P#  I) +6 demon blade "Sidereal Prison" {freez ,......####..###  Throw: 3 boomerangs ,......* #..##  ,......*###...#  EhS*P.#..*,#.#..##  D   six-headed hydra *#####**#....###  ##.....#  ##...## _Your boulder is abraded by the wall and falls apart.  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetEh^HThere's a thick-headed creature in the way.Ehl\ ****D**@Eh  ,,,,,*,,,*,..* cuphead4 the Thaumaturge ,..,**,**##.## Gnoll of Ashenzari ****.. ,...####*#...# Health: 77/113 ================-------- ,...#.#.##...# Magic: 9/30=======----------------- ,.......#...## AC: 10Str: 7 ,...........P# EV: 14Int: 21 ,............# SH: 0Dex: 12 ,......††....###  XL: 14 Next: 47% Place: Lair:5 ,...†...D○.@.†.#  Noise: ---------  Time: 27403.1 (0.0) ,.......#.P..#P#  hP mI) +6 demon blade "Sidereal Prison" {freez ,......####..###  Throw: 3 boomerangs ,......* #..##  ,......*###...#  *P.#..*,#.#..##  D   six-headed hydra *#####**#....###  ##.....#  ##...## _Your boulder is abraded by the wall and falls apart.  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetEh   Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move target  You send a boulder barrelling forward!  Your boulder barrels into the six-headed hydra!   ##.##  ,...####*#...#  ,...#.#.##...#  ,.......#...##  ,...........P#  ,............#  ,......††....###  *○@.†.#  ,.......#.P..#P#  ,......####..###   #..##  #...#  #Eh ..## (ally target) ...### *   boulder (minion, rolling) ##.....#   ===4.1 (1Eh1 Ehu! > _The six-headed hydra is lightly wounded.EhY ,,,,,*,,,*,..*  ,..,**,**##.##  ,...####*#...#  EhSZ!,...#.#.##...#  ,.#...##  ,.P#  EhZ,.#  ,......††....### Eh[ ,...†...D*○.@†.#  Ehy[,.#.P..#P#  Eh[,......####..###  ,......* #..##  Eh$\,......*###...#  *P.#..*,#.#..## Eh\ *#####**#....###  *##.....#  Eh7]K##...##  Eha%  Ehza/Your boulder barrels into the six-headed hydra!EhzYour boulder barrels into the six-headed hydra!  The six-headed hydra is moderately wounded.The six-headed hydra completely misses your boulder.The six-headed hydra bites your boulder.  bites your boulder but does no damage.  The six-headed hydra bites your boulder! x2EhD.○° EhL8---5EhEh؊P _Your boulder is destroyed!Eh!UA ,,,,,*,,,*,..*  ,..,**,**##.##  ,...####*#...# EhwU5 ,...#.#.##...#  ,.#...##  ,.P# EhU ,.#  ,......††....### EhU ,...†..D.○°@.†.#  ,EhV.#.P..#P#  ,......####..###EhKV  ,......* #..##  ,......*###...#Eh}V  *P.#..*,#.#..##  *#####**#....###EhV  ##.....#  ##...## EhZEh_b.D○.EhH`x10/30=---6EhfEhohEh  Ehe  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh " ,,,,,*,,,*,..* cuphead4 the Thaumaturge ,..,**,**##.## Gnoll of Ashenzari ****.. ,...####*#...# Health: 78/113 ================-------- Eh8 ,...#.#.##...# Magic: 6/30====-------------------- ,.......#...## AC: 10Str: 7 ,...........P#Ehz  EV: 14Int: 21 ,............# SH: 0Eh Dex: 12 ,......††....###  XL: 14 Next: 47% Place: Lair:5Eh l ,...†...D○.@.†.#  Noise: ---------  Time: 27406.1 (0.0) EhC ,.......#.P..#P#  I) +6 demon blade "Sidereal Prison" {freez Eh~ %,......####..###  Throw: 3 boomerangs ,......* #..##  ,......*###...# Eh  *P.#..*,#.#..##  D   six-headed hydra *#####**#....###  Eh N##.....#  ##...## Eh* !_Your boulder is destroyed!Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ehc Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.Eh ****D**@EhNy ,,,,,*,,,*,..* cuphead4 the Thaumaturge ,..,**,**##.## Gnoll of Ashenzari ****.. ,...####*#...#Ehץ Health: 78/113 ================-------- ,...#.#.##...# Magic: 6/30====-------------------- ,.......#...## AC: 10Str: 7 ,...........P# EV: 14Int: 21Eh ,............# SH: 0Dex: 12 ,......††....###  XL: 14 Next: 47% Place: Lair:5 ,...†...D○.@.†.#  Noise: ---------  Time: 27406.1 (0.0) ,.......#.P..#P#  I) +6 demon blade "Sidereal Prison" {freez ,......####..###  Throw: 3 boomerangs ,......* #..##  Eh,......*###...#  *P.#..*,#.#..##  D   six-headed hydra *#####**#....###  ##.....#  ##...## _Your boulder is destroyed!EhoCasting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetEhM  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move target  You send a boulder barrelling forward!  Your boulder barrels into the six-headed hydra!Eh%   ##.##  ,...####*#...#  Eh ,...#.#.##...#  ,.......#...##  ,...........P#  ,............#  Eh,......††....###  *○@.†.#  ,.......#.P..#P#  ,......####..###   #..##  #...#  Eh#..## (ally target) ...### *   boulder (minion, rolling) ##.....#  EhO Ehݱ5===7.1 (1Eh O*○Eh& Eh]Z_The six-headed hydra is heavily wounded.Eh,..,**,**##.##  ,...####*#...#  ,...#.#.##...#  ,.......#...##  ,.Eh$...P#  ,.#  ,......††....### ,...†...D*○..†.#  ,.......#.P.@#P#  Eh,......####..###  ,......* #..##  EhH,......*###...#  *P.#..*,#.#..##  Eh}?*#####**#....### Eh ##.....#  ##...##  EhK##..#.#  EhMT  Your boulder barrels into the six-headed hydra!Eh4 _The six-headed hydra is heavily wounded.  Your boulder barrels into the six-headed hydra!  The six-headed hydra is severely wounded.The six-headed hydra bites your boulder but does no damage.  The six-headed hydra bites your boulder! x2  The six-headed hydra bites your boulder.Eh3 D.° Eh L9---8Ehp:○EhP _Your boulder is destroyed!Eh7 .####*#....#.#....#...##....P.††....###EhN8 †..D.°○..†.#....#.P..#P#####.@##* #..## ###...*P.#..*,#.#..#######**#....### ##..... ##...#Eh8 Z##..#....P.##EhQ= EhDC k.D.°EhD B---9EhH Eh/I Eh ,...#.#.##...#  ,.......#...## Ehw ,...........P#  ,............#  ,......††....###Eh  ,...†...D.°..†.#Eh  ,.......#.P..#P#  ,Eh!S####..### EhV ,......* #@.#  ,......*###...#Eh|  *P.#..*,#.#..## Ehb *#####**#....###  Eh##.....#  ##...##Eh(  ##..#.#Eh\5  Eh #...P.## Ehc  #P.....# EhE. Eh.Eh2{Eh'10Eh)EhEh3| ....#...#.......P.......††....###†...D....†.....#{P..#P####..##* #..## ###@..#*P.#..*,#.#..######**#....####P.....*****###P...#  EhEhD.D   six-headed hydra* EhO807=EhB1EhEhEh& ,....P#  ,......#  Eh[ ,......††....### ,...†...D.D..†.#  Eh~ ,.......#.P..#P#  ,......####..### Eh  ,......* #..##  Eh ,......*###...#  *P.#..*,#.#.@##  Eh I*#####**#....### Eh, p ##.....#  Ehv ##...##  ##..#.#  #...P.#Eh  #P.....#  ******###P...#  ,*,***#PP.##  Eh Ehj Eh" L.DEh% &2EhZ Eh$ Eh f.††....###Eh †...D....†.....#.PD.#P####..##Ehx D* #..## ###...#*P.#..*,#.#..#######**#...@### Eh -##.....# ##...####..#....P.###P.....EhR ******###P...# *,*,***#PP.#Eh 3,**,,,*#P...Eh Eh L.DEh W81=3Eh Eh Eh  ,............# cuphead4 the Thaumaturge Eh  ,......††....###  Gnoll of Ashenzari ****..  ,...†...D....†.#  Health: 81/113 =================-------  ,.......#.P..#P#  Magic: 4/30===--------------------- Eh/ ,......####D.###  AC: 10Str: 7 EhL  ,......* #*.## EV: 14Ehg ,Int: 21 Eh a ,......*###.*.# SH: 0Dex: 12  *P.#..*,#.#.*##Ehͷ  XL: 14 Next: 47% Place: Lair:5  *#####**#...@###  Noise: ---------  Time: 27413.1 (0.0) Eh i##.....#  I) +6 demon blade "Sidereal Prison" {freez ##...##  Throw: 3 boomerangs Eh2 ##..#.#  #...P.##  EhS #P.....#  D   six-headed hydra ******###P...#  Eh e*,*,***#PP.##  ,**,,,*#P...# _Your boulder is destroyed!Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh 1Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a six-headed hydra (severely wounded, 92% to hit)Eh ,............#  cuphead4 the ThaumaturgeEhG,......††....###  Gnoll of Ashenzari ****..Ehq,...†...D....†.#Eh  Health: 81/113 =================-------,.......#.P..#P#Eh.  Magic: 4/30===---------------------Ehh[,......####D.###Ehx  AC: 10Str: 7Eh,......* #`.##  EV: 14Eh!-Int: 21EhU,......*###.`.#  SH: 0Eh-Dex: 12Eh*P.#..*,#.#.`##  XL: 14 Next: 47% Place: Lair:5Eh+S*#####**#...@###Eh_  Noise: ---------  Time: 27413.1 (0.0)Eh.##.....#Ehĥ  I) +6 demon blade "Sidereal Prison" {freez##...##EhN  Throw: 3 boomerangs##..#.# Eh#...P.## #P.....#Ehɦ  D   six-headed hydra******###P...# Ehn*,*,***#PP.## ,**,,,*#P...#Ehq Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh1Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a six-headed hydra (severely wounded, 92% to hit)  Ehާ*The stone arrow hits the six-headed hydra!Eh0Eh9R..D.Eh:.Ehx;4==4.1 (1Eh@Ehonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Stone Arrow (safe; 1% risk of failure)  EhXPress: ? - help, Shift-Dir - straight line  Aim: a six-headed hydra (severely wounded, 92% to hit)  The stone arrow hits the six-headed hydra! Eh^_The six-headed hydra is severely wounded.Eh   Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ehh[ ,............# cuphead4 the Thaumaturge  ,......††....###  Gnoll of Ashenzari ****..  ,...†...D....†.#  Health: 81/113 =================-------  ,.......#.P..#P#  Magic: 1/30Eh-i------------------------  ,......####..###  AC: 10Str: 7  ,......* #.D## EV: 14Int: 21 Ehmia ,......*###.*.# SH: 0Dex: 12  *P.#..*,#.#.*##Ehi XL: 14 Next: 47% Place: Lair:5  *#####**#...@###  Noise: ==-------  Time: 27414.1 (0.0) Ehi##.....#  I) +6 demon blade "Sidereal Prison" {freez ##...##  Throw: 3 boomerangs ##..#.#  EhWj#...P.##  #P.....#  D   six-headed hydra ******###P...#  *,*,***#PP.##  ,**,,,*#P...# Ehj_The six-headed hydra is severely wounded.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  EhjPress: ? - help, Shift-Dir - straight lineAim: a six-headed hydra (severely wounded, 92% to hit)Eh[ ,............# cuphead4 the Thaumaturge  ,......††....###  Gnoll of Ashenzari ****..  ,...†...D....†.#  Health: 81/113 =================-------  ,.......#.P..#P#  Magic: 1/30Eh------------------------  ,......####..###  AC: 10Str: 7  ,......* #.D## EV: 14Eh[,Int: 21 Eh ,......*###...# SH: 0Ehِ,Dex: 12 Ehe *P.#..*,#.#..##EhE XL: 14 Next: 47% Place: Lair:5 Eh} *#####**#...@###  Noise: ==-------  Time: 27414.1 (0.0) Ehӑ##.....#  I) +6 demon blade "Sidereal Prison" {freez Eh##...##  Throw: 3 boomerangsEhDe ##..#.# Ehz Eh_#...P.##  Eh#P.....#  D   six-headed hydraEhX] ******###P...#  *,*,***#PP.## Eh% ,**,,,*#P...# EhCasting: Stone Arrow (safe; 1% risk of failure)  EhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Eho;Press: ? - help, Shift-Dir - straight lineEhAim: a six-headed hydra (severely wounded, 92% to hit)  The stone arrow hits the six-headed hydra!!Ehr2   ††....###  ,...†...D....†.#  Ehט,P..#P#     #.†##  `.#  Ehs`##     EhW4    Eh!   Ehƙa#P.....# Eh4 EhP\###P...# Eh8  Eht#PP.##  Eh-# Ehb;  Eh *>..Eh7_2=95.1 (1Eh=Eh'@!Ehr@Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Eh@TPress: ? - help, Shift-Dir - straight line  Eh@Aim: a six-headed hydra (severely wounded, 92% to hit)  Eh&A}The stone arrow hits the six-headed hydra!! _You kill the six-headed hydra!EhBEhCEhDEh[NQ2EhREh*SEhiTEhZEhZEh8\EhTcEh+dW3=Eh)eEhjEhjI3=EhelEhrEh8s%4EhtEh{,Eh|Eh95=4==EhBEhU6=EhEh%EhEheEhEhEh<9=EhsEhEh3^75=EhEhEhEhEhEhnEhEhEh%8Eh!EhEh9=EhEEh\EhL96EhEhEh<Eh EhoEhEhEhEhsL90=EhEh&EhI7=EhEh{EhEhEhzEhU1=EhEhEh'EhEhEh@W2=EhSEhv Eh S8=EhEh%EhEhrEhEh %3EhEhEh3 Eh !Eh4&Eh&{49==Eh'Eh/BEh3Eh4Eh4Eh9Eh`9K5=Ehw:Eh>Eh>9=Eh@EhcDEhDe10/30=EhEEhIEh0JU6=EhjKEhFPEhPEhbQEhV;7EhWEhf`w1=EhcEhcEhdEhiEh1j%8Eh;kEhoEh%pEhqEhvEhXvEhCwEhj|Eh|Q9=2Eh|0=Eh}EhMEhłEhEhEh9[100/113=EhMEheEhEhEhEhH^3==EhiEhEh؛%1EhEhEhEhʢEhEhħEhȨEhqEhW2=EhЮEhEh߳S4=EhEhEh%3EhEhEhEEh5EhEhEhEhEhm4=5==EhEh,EhEh2EhsU5=EhEh EhLEhCEhEh9=Eh EhEhI.616EhFEhEh0EhEhEhEhEhEhl%7EhEh1EhrEhEhEhT87=Eh! Eh Eh EhEh?EhEhEh;EhK9=EhEh Eh j8==Eh!Eh&Eh_&Ehr'Eh*EhU+V10=EhE,Eh0Eh 1Eh1Eh|6Eh6W1=Eh7Ehd<Eh<M9=Eh=EhSBEhBEhCEhGEhG%2EhHEh}MEhMEhNEhTi -- _You start resting.Eh/]096.1 (81.0)Eh]3=20==--Eh^%7.1 (82EhkbEhd" _HP restored.EhEhvEhEhEhE,EhaEhEhEh? Eh Eh EhEhVK==EhEhnEh%1EhEh"EhM#EhW$Eh*EhN+Eh,EhN2Eh2Eh3Eh9EhM:M2=Ehw;EhAEh@BEhSCEhHEh:IEhXJEhAPEhPEhQEhXEhX9=EhGZEh`EhtaK3=EhbEhgEhhEhiEhnEhhoEhvpEhuEh.vEh3wEh|EhJ}R4==Eh}Eh~Eh!EhEhņEh'EhEhEhEh EhEhkEhٝ9=EhEhVEhӤK5=EhEhXEhEhEhzEhEhEhEEhEhƽEhEh?6=EhEh4EhEh EhAEhOEhEhEh-EhEhEhEhEhEhEhK7=Eh[Eh"EhEhEhEh*Eh:EhEhxEhEhEh19=Eh`Eh Eh| K8=EhEhEhREhsEhEh1Eh"EhK"Eh"Eh#Eh'EhP(h9==Eh)Eh.Ehp.EhO3Eh4Eh4Eh5Eh9Eh):Eh;Eh?9=EhD@Eh6AEhSF EhFY_You start resting.EhM.542.1 (45EhjN630=EhN%3.1 (46Eh=REh%T% _Magic restored.EhE EhF EhG EhL EhO ,EhXS EhS EhT EhX EhY Eh$Z Eh)_ Eh_ 9=Eh` Ehd Eh+e Ehe Eh;k Ehk Ehl Ehp Ehp Ehq Ehv Ehw Ehw Eh| Eh| Eh~ Eh ,Eh Eh Eh Eh Ehˍ Eh+ Eh Ehx Ehד EhƔ Eh EhD Eh3 Eh Eh Eh EhB Eh Eh Eh& Ehs Ehf Ehñ Eh Eh Eh Eh< Eh% Eh EhS EhB Eh Eho EhC Eh EhQ Eh& Eh" EhS EhX Eh Eh Eh Eh Eh Eh Eh Eh Eh Eh Ehl EhC Eh Eh. Eh Eh( Eh Eht Eh Eh Eh Eh Eh Eh Eha Eh Eh Eh$ Eh Eh^ EhM Eh Eh} Eh EhU EhV EhC Eh Eh~ Eh Eh Eh Eh& ,Eh' Eh+ Eh+ Eh- Eh1 Eh1 Eh3 Eh|7 Eh7 Eh8 Eh< Eh.= Eh&> EhB EhB EhC EhH EhH EhI EhwN EhN EhO EhJT EhT EhU EhhZ ,Ehs[ Eh+` Ehu` EhOa Ehe Ehe Ehg Ehk Eh:l Eh,m Ehq Ehq Ehr Ehw ,Ehx Eh} Eh} Eh~ Eh Eh Eh˄ EhP ,Eh Ehߏ ,EhQ Eh ,Eh Eh> ,EhW Eh ,Eh$ Eh Eh Eh֧ Eh ,Eh EhDZ ,Eh Eh ,Eh EhT Eh Eh EhF ,Ehd Eho ,Eh Eh EhO Eh Eh| ,Eh EhX ,Ehq Eh ,Eh EhV Eh Eh} Eh Eh Eh Eh ,Eh Ehv ,Eh Eh ,Eh Eh Eh Eh Eh Eh Eh Eh Eh Eh Eh} Eh Eh Eh Eh Eh Eh Eh Eh! Eh& EhD' Eh( Eh, Eh, Eh- Eh2 Eh2 Eh3 Eh8 Eh"9 Eh: Eh> Eh> Eh? EhE EhDE EhFF EhJ EhK EhK EhOP EhP Eh|Q Eh]V Eh.W EhW Eh] ,Eh,^ Ehpb Ehb Ehc Ehjh Ehh Ehi Ehm EhFn Eh)o Ehs Eht EhXu EhPy Ehy Ehz Eh~ EhC EhE Eh Ehp EhF Eh Eh Ehۋ Eh' ÷÷642.1 (99 _You start waiting.Eh .3.1 (100.0)Eh EhH # _Done waiting.EhKEh6EhEh~EhEhD,EhEhEhEhEhEhEhEhEh EhEhPEhEh!EhEhZEhEh/Eh$EhQ%Eh&Eh)EhD1Eh1Eh3Eh5Eh<Eh=Eh?EhNAEhGEhGEhHEhKEhQEhREhSEhZEh\EhU]Eh^Eh`EheEhfEhgEhiEhpEh"qEhZrEhsEh@XEh1^ ,.#...## EhE ,...F.........P#  ,..............#  ,........÷÷....### Eh ,.....÷........÷.#  ,.........#.P..#P#  ,........####..### Eh& ,........# #.÷##  ,....EhNH#...# Ehr7,##P.#..#.#.#..## **#########....### Eh= ##.....# Eh7##...## Ehޅ##..#.# F   cane toad (wandering) Ehj#...P.## #P.....#Eh8> *******###P...#Ehm357.1 (14.0)Eh[H.FEhӑ,8.1 (15EhEhj EhN_A cane toad comes into view.Eh!   ,.............P#  ,...F..........# EhlO ,........÷÷  ,.....÷........÷.#  Eh$,.........#.P..#P#  EhI,........####..###  ,........# #.÷##  Eh9,.......@####...#  Eh%,##P.#..#.#.#..##  Eh&B**#########....###    EhO  Eh7    Eh(   EhΚEh22 b   ,.............P#  ,...F..........#  ,........÷÷  Eh2 ,.....÷........÷.#  ,.........#.P..#P#  ,........####..###  Eh 3 w,........# #.÷##  ,.......@####...#  ,##P.#..#.#.#..##  **#########....###  Ehg3 i     Eh4  Eh< 4Eh? EhA ` _A cane toad is nearby!Eh` $ Eh   Eh2 W,.............P#  ,...F..........# Eh\  Eh ,........÷÷ Eh  Eh &,.....÷........÷.#  Eh $,.........#.P..#P#  Eh! $,........####..###  EhF %,........# #.÷##  Eh~ 9,.......@####...#  Eh S,##P.#..#.#.#..##  **#########....###  Eh  Eh  Eh   Eh:  Eh[  Eh|   Eh  Eh   Eh Eh}    ,.............P#  Eh ,...F..........#  ,........÷÷ Ehd  Eh ,.....÷........÷.#  Eh? v,.........#.P..#P#  Eh ,........####..###  Eh .,........# #.÷##  ,.......@####...#  Eh I,##P.#..#.#.#..##  **#########....###  EhN Eh 3    Eh + EhU  Ehx Eh֐ Eh Eh  EhƘ R_A cane toad is nearby!Eh% ; ,.....#.#.##...# #...## ........P# ....F..........# Ehy Q .........÷÷....### ÷........÷.# ...#.P..#P# ..####..###Eh  .# #.÷## .........####...#Eh  .##P.#..#.#.#..**#########....###.Eh( :.# ##...##Ehl / ##..#.Eh L #...P.## Eh /#P.....#Eh Eh$,,Eh,,.....Eh@,....F,,Eh$ ,,EhJ,,,*Eh89.0) _EhEh@Eh\N  Casting: Stone Arrow (safe; 1% risk of failure)  EhN \Confirm with . or Enter, or press ? or * to list all spells.Eh5 5 ,,.....#.#.##...#  cuphead4 the Thaumaturge ,..........#...##  Gnoll of Ashenzari ****.. Ehr f,..............P#  Health: 113/113 ======================== ,...............#  Magic: 27/30 =====================--- Eh ,....F....÷÷....###  AC: 10Str: 7 ,.....*÷........÷.#  EV: 14Eh Int: 21 ,......*...#.P..#P#  SH: 0Dex: 12Eh  ,......*..####..###  XL: 14 Next: 49% Place: Lair:5 Eh: ,.......@.# #.÷##  Noise: ---------  Time: 27659.1 (0.0) Ehe ,.........####...#  I) +6 demon blade "Sidereal Prison" {freez ,.##P.#..#.#.#..##  Throw: 3 boomerangs Eh 4***#########....###  ##.....#  ##...##  F   cane toad (wandering) ##..#.# Eh 2 #...P.##  #P.....# Eh _A cane toad is nearby!Casting: Stone Arrow (safe; 1% risk of failure)  Eh, Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineEhU YAim: a cane toad (wandering, hasn't noticed you, 81% to hit)Eh ,,.....#.#.##...#cuphead4 the ThaumaturgeEh ,..........#...##Gnoll of Ashenzari ****..,..............P#Eh dHealth: 113/113 ========================Eh@ >,...............#Ehh vMagic: 27/30 =====================---Eh ,....F....÷÷....###AC: 10Eh ,Str: 7Eh ,.....`÷........÷.#EV: 14Eh -Int: 21Eh2 ,......`...#.P..#P#SH: 0EhW -Dex: 12Eh} b,......`..####..###Eh XL: 14 Next: 49% Place: Lair:5Eh ,.......@.# #.÷##Eh Noise: ---------  Time: 27659.1 (0.0),.........####...#Eh OI) +6 demon blade "Sidereal Prison" {freezEhE ,.##P.#..#.#.#..##Ehj =Throw: 3 boomerangsEh e***#########....#####.....#Eh ##...##Eh F   cane toad##..#.#Eh& #...P.##Eh\ #P.....#Eh MConfirm with . or Enter, or press ? or * to list all spells.Eh Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineEh YAim: a cane toad (wandering, hasn't noticed you, 81% to hit)  Eh wThe stone arrow hits the cane toad!!  The cane toad is severely wounded.Eh*rEhwEh}z..F..Eho6===60.1 (1EhEhՇ  Aiming: Stone Arrow (safe; 1% risk of failure)  Eh Press: ? - help, Shift-Dir - straight line  Aim: a cane toad (wandering, hasn't noticed you, 81% to hit)  The stone arrow hits the cane toad!!  Eh0uThe cane toad is severely wounded. _The cane toad croaks.Eh<  Eh<Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Eh ,,.....#.#.##...#  cuphead4 the Thaumaturge ,..........#...##  Gnoll of Ashenzari ****.. ,..............P#  Health: 113/113 ======================== Eh,...............#  Magic: 24/30 ===================----- ,.........÷÷....###  AC: 10Str: 7 EhP,......÷........÷.#  EV: 14Int: 21 Eh{,.....F....#.P..#P#  SH: 0Dex: 12 Eh ,......*..####..###  XL: 14 Next: 49% Place: Lair:5 Eh,.......@.# #.÷##  Noise: ===------  Time: 27660.1 (0.0) ,.........####...#  I) +6 demon blade "Sidereal Prison" {freezEh! ,.##P.#..#.#.#..##  Throw: 3 boomerangs EhGi***#########....###  ##.....#  Eh##...##  F   cane toad ##..#.#  #...P.##  #P.....# _The cane toad croaks.  Casting: Stone Arrow (safe; 1% risk of failure)  EhwConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (severely wounded, 81% to hit)EhJ,,.....#.#.##...#cuphead4 the ThaumaturgeEh,..........#...##Gnoll of Ashenzari ****..,..............P#EhHealth: 113/113 ========================,...............#Magic: 24/30 ===================-----Ehk,...`.....÷÷....###AC: 10EhStr: 7,....`.÷........÷.#EV: 14EhInt: 21,.....`....#.P..#P#SH: 0EhCDex: 12,......`..####..###EhXL: 14 Next: 49% Place: Lair:5,.......@.# #.÷##EhNoise: ===------  Time: 27660.1 (0.0),.........####...#EhOI) +6 demon blade "Sidereal Prison" {freezEh].,.##P.#..#.#.#..##Throw: 3 boomerangs***#########....###Eh##.....###...##EhF   cane toad##..#.##...P.##Eh@A#P.....# _The cane toad croaks.  EhJCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  EhPress: ? - help, Shift-Dir - straight lineAim: a cane toad (severely wounded, 81% to hit)EhNEhY#..EhZY8.FEhZ3-1.1 (1EhbEhf  Casting: Stone Arrow (safe; 1% risk of failure)Ehfonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Eh0gPress: ? - help, Shift-Dir - straight line  Aim: a cane toad (severely wounded, 81% to hit) EhgP_The stone arrow misses the cane toad.EhZ  You slash the cane toad! The cane toad seems to slow down.  You freeze the cane toad.Eh C.Eh \51-7 (0.6Eh} Eh  Eh ?_You kill the cane toad!Eh! Eh Eh Eh Eh ,EhB Eh K5=Eh Eh4 Eh Ehj EhA Eh Eh Eh) Eh Eh_ Eh Eh U6=Eh Eh Eh Eh Eh Eh] EhA Eh- Eh} Eho Eh Eh! Eh Eh Eh #7Eh# (=Eh Eh ,Eh Ehx Eh Eh Eh[ Eh Eh Eh< Eh h8==Eh EhY Eh Eh Eh Eh5 Eh< Eh Ehh EhP Eh Eh 9=Eh EhZEhK9=EhEh,Eh Eh EhZ EhPEh]EhEhEhEhi30==Eh8Eh4 _Magic restored.EhN"Eh"Eh#Eh%Eh)Eh)Eh+Eh,Eh*1Eh1Eh2EhJ4Ehq8Eh89=Eh9Eh;Eh@EhW@EhfAEhBEhY..YYY 4 elephants (tramplEhFe, 1 wandering)*EhLA--5EhEhEhJ,.Y.,* ***,##,Y...* *,##.§...Y##### **....##*Eh*P.PYY...### *......**###.......####*#., Ehz~##...##.......#,~§#..$Eh_....,*§#........P#,,,*Eh&*###..#...@.###.#....#*,**#***##......###.##....######Ehʩg,*,*###....###.......#.#.,,,,**......#.Ehh*,*,,**#......,,,,,,*##..... 3 elephants (trampleEh D)*.....Eh÷÷*,,,,,*#......÷.....Eh\Q ,,,,*#....#Eh^  The elephant tramples the plant! The plant begins to die.Eh/EhEh<.Y..YY{Y 4 elephants (trample, 1 wandering)∆,EhEh&6EhEhm9 _The elephant trunk-slaps the plant.Eh ,...,* ***,## ,Y.Y.*EhU  *,##.## §...Y##### **....##* *P.P.....### *......**Eh *###.YY....####*#., ~##Eh:.#.##Eh.#,,Eh=i ~§#..$Ehf.EhY *§#.PEhР.#,,,Eh-~ *###..#..@..###.#....#*,**Eh\e ***##......###.##....Eh\ ,*,*###....###Eh .#.#.Eh\ ,,,,**##.....#EhI *,*,,**#.....EhRp ,,,,,{*##.....Eh|K *,,,,,*#......EhȢ.÷÷ *,∆,,,*#............÷Eh9 ,,,,,*#.#EhEhtEhZEhEhӫEhEY.Y.Eh. Y..Ehh YYEh`Y 5 elephants (trample, 2 wandering)Eh0*Eh&7EhEh Eh˾N_An elephant comes into view.EhYs *#*,* *,** ..Y,**,## Ehs `,YY..* ,##.## §..Y.##### **....##* P.PY....### *Ehs ***###.......####*#., Eht s##...YY....#.###Eh@t ~§#..$........§#......@.P..........#,,,Ehlt ###..#.....###.#....#*,*****##......###.##....####Eht w*,*###....####.#,,,,**##.....Eht <#*,*,,**#......Eht Y 6 elephants (trample, 3 wandering),,,,,{*##......Ehu ?..,..........÷÷Eh>u X∆÷....Ehw Ehvx EhCy Eh| Eh} EhU~ Eh| Q..YYP.Y..YYEh Eh &8Eh] Ehc FhX5,...,* ***,##,Y.Y.* *,##.§..Y.##### **....##**PYP.Y...### *......**###.......####*#., ~##...##.......#,FhSY/~§#..$.YY........,*§#........P#,,,**###..#...@.###.#....#*,**#***##......###.##....######,*,*###....###.......#.#.,,,,**......#.*,*,,**#......,,,,,{*##.....FhYe 5 elephants (trample, 2*,,,,,*#.....÷÷*,∆,,,*#......÷.....*,,,,,*#....#Fhx^Fh_;  The elephant trumpets!Fh`FhnbFhgr.Y.Y..YY*YFhg1  The elephant trumpets!  Something tramples the plant! Something trunk-slaps the plant.  Fhhcattacks as it pursues you!  The elephant tramples you but does no damage.nk-slaps you.Fh@****@***FhuG******Y.P**.@.*..***Fh1FhY.Y.Y......YY.P......,…)Fh2-==9-Mesm Fh{FhA _Your orb emites a pulse of dizzying energy.FhOFhFhUFh3Fhk Fhk Fh q Fh>s Fh9  Y.Y.,##.##§...Y#####*....##*Fh9 C*PYP.....### *......**###..Y....####*#.......,~##.........#.##.#,,§#..$Fh9 g............,,,*§#.....YY.P..........#,,,*Fh3: ###..#.....###.#....#*,**#**##.....@###.#####Fh: x,*,*###....###.......#.#.,,,**##......Fh: 6....#.*,*,,**#.....Fh: .Fh*; X,,,,,{*##.......Fh; YYYY 4 elephants (trample, 2 dazed)..#........,*#.#.............###FhS Fh1T FhQW ,FhX Fh^ x.Y.YY..Y{{Fh_ YY 6 elephants (trample, 1 wandering…)∆∆,,,,Fh_ ]3=--10Fhce Fhg V _A nearby plant withers and dies.FhvFh8--FhKFh FhFhFhFhFhM §...Y#####FhDa*....##**P.YY....### *......**FhjW###.......####*#.,FhR~##...Y.....#.##.......#,,Fh[§#..$..................,,,FhI*§#.....YY.P....#,,,*Fh R###..#.....###.#....#*,**#FhAF**##......###.#####Fhf,*,*###Fh......#.#.Fh?,,,**##.................#.Fh+*,*,,**#..........Fh.FhS,,,,,{*##.........Fh"S *,,,{{*FhA5....÷÷Fha..FhZYYYYY 5 elephants (trample, 2 dazed)Fh.Fh^#.#.......****###...........#FhFhFh~Fh{FhFh-=...YFhkYY.YFh{Y 6 elephants (trample, 1 wandering…)FhG∆****Fh%1FhV Fh Fh>*P...Y...### *......**###YY.....####*#., Fh>=~##.........#.##.......#,Fh&?~§#..$Y..........,,,,*§#.....YY.P...#,,,*Fh?*###..#.....###.#....#*,**##***##......###.##....######.Fh?_,*,*###....###.......#.#.##.,,,,**Fh?P.............#..*,*,,**#.Fh[@.,,,,,{*#*,,,{{*#.Fh@÷÷*,∆,{,*#.Fh@.÷.....Fh@U*,∆∆,,*#....#.PFh"AT 5 elephants (trample, 2 dazed)FhTAW,∆,,,*#.#FhA2####******#####FhA0#  FhA#.####FhBFh|FFhGFhQHFhMFh\=...YFh]YY.Fh6]lYY 6 elephants (trample, 1 wandering…)Fhj]1**Fh_%2FhEwFhG~Fh[ e*###..Y....####*#., ~##..YY.....#.##.......#,~§#..$............,,,,,*§#....YYY.P..........#,,,*,.Fh *###..#.....###.#....#*,**##.***##......###.##....######..,*,*###....###.......#.#.##.,,,,**......#..*,*,,**#..Fh 9,,,,,{*#*,,,{{*#......÷÷*,∆,{,*#.FhD ÷.....*,∆∆,,*#....#.P,∆,,,*#.#####.Fh I 5 elephants (trample, 2 dazed)******###### #. #.####. #...##P.#..#.#.#.Fh Fhݎ Fh Fh Fh Fh1 ..YYY.YY 6 elephants (trample, 1 wandering…)***Fh& %3Fh Fhc Fh$ ~##...Y.##.......#,~§#..$YY................,,,,,,*§#.....YY.P..........#,,,*,..*###..#.Y...###.#....#*,**##.#Fhg ***##......###.##....######..,*,*###....###.......#.#.##.,,,,**......#...#*,*,,**#....PFh ,,,,,{*#*,,,{{*#......÷÷*,∆,{,*#..÷.....*,∆∆,,*#.Fh ...#.P,∆,,,*#.#####.******#####Fh # #.÷ 4 elephants (trample, 1 dazed)Fh' R #.####.FhI * #...##P.#..#.#.#. ####*#########...Fh Fhؕ ,Fh FhԞ Z.Y.Y,**Fh: A=4Fh˥ Fh Fh_~§#..$....,,,,,,**§#....YYY.P..........#,,,*,..*FhJ*###..#.....###.#....#*,**##.##***##....Y.###.##....######..,*,*###....###.......#.#.##...#,,,,**FhO......#...##*,*,,**#.FhA...P,,,,,{*##*,,,{{*#.Fhy.....÷÷....#*,∆,{,*#.Fh.÷........÷*,∆∆,,*#....#.P..#Fh,∆,,,*#.#...####..#******#####Fh%# #.÷# #.####...FhI8 3Fhô* #...##P.#..#.#.#..#,##############....#FhFhGFhFh+Fh...FhYY.YFh}Y 4 elephants (trample),*Fh%5FhL _The elephant is no longer dazed.FhDt*§#.....YY.P#,,,*,..*  *###..#.YY..###.#....#*,**##.##  ***##......###.##....######...#  Fh,*,*###...Y###.......#.#.##...#  ,,,,**##..........#...##  *,*,,**#....P#  ,,,,,{*## FhRT*,,,{{*#.Fh|R.....÷÷....#Fh`*,∆,{,*#.FhƇS.÷........÷.Fh=*,∆∆,,*#.Fh...#.P..#PFh)t,∆,,,*#.#...####..#Fha******#####Fh..# #.÷# #.Fh####...Fh* #...##P.#..#.#.#..##Fh8 3FhG,Fhiz##############....#Fh.Fh Fhɉ-##...#FhFh8FhFh{Fh`C..YY.YFh yY 4 elephants (trample)*Fh&%6FhFh-Fhp *###..#.Y...###.#....#*,**##.## ***##....YY###.##....######...# Fh q ,*,*###....###.......#.#.##...# Fh.q ,,,,**##...Y......#...## *,*,,**#.....Fhq j...P# ,,,,,{*#Fhq #  Fhq J*,,,{{*#.Fhq J.....÷÷....###Fh r V*,∆,{,*#.Fh4r R.÷........÷.FhSr 2*,∆∆,,*#.Fhmr ...#.P..#P#Fhr ;,∆,,,*#.#Fhr 1...####..###Fhr ******#####Fhr }..# #.÷## Fhs % #.FhMs 0####...# Fhis * #...##P.#..#.#.#..#Fhs !#Fhs ,Fhs W##############....#Fhs - 3Fhs Fh t #Fh(t .FhBt * Fh\t ##Fhvt  Fht ,##..#Fhux Fhfy Fh Fh} FhP Fh 2.YY.Fh "YYY Fh G 5 elephants (trample)Fh %7Fhƙ Fh Fh4 ###..#.....###.#....#*,**##.## ##....YY###.##....######...# *,*###..YY###.#.#.##...# **##.#...## ,*,,**#....Y.Fh4 P# {*##.# *,,,{{*#.Fh5 .....÷÷....### *,∆,{,*#.÷.Fh95 f÷.# *,∆∆,,*#.FhV5 l#.P..#P#  ,∆,,,*#.#.Fhr5 ...####..###  ******#####.Fh5 # #.÷## ** #.Fh5 ####...# *** #...##P.#..#.Fh5 ,** ##############....###  2Fh5 2 Fh6 Fh7 Fh?8 Fh5; FhGA .Y.YY 3 elephants (trample)Fh B %8FhAG FhH FhK N*##....YY###.##....######...# Fh*L ,*###...Y###.......#.#.##...# FhKL %,,**...Fh}L 9...#...## FhL R*,,**#........P# FhL t,,{*##....Y# FhRM {{*#...............÷÷....### ,∆,{,*#.FhM .÷........÷.# ,∆∆,,*#.FhM E...#.P..#P# FhM 0,∆,,,*#.#FhM Q...####..### FhN '******#####FhGN ..# #.÷##  #.FhzN :####...# FhN * #...##P.#..#.#.#..## ,FhO y##############....#Fh%O ?.#  2FhQO FhO =* #FhO '# FhO ##..#.FhO "#FhP .#...P.#FhR Fh(Y FhY Fha =.Y.YFha _Y 3 elephants (trample)Fhb %9Fhi Fh.k FhD##....YY###.##....######...# *###....###.#.#.##...# **##...Y.#...## ,,**#....Y.P# {*##.# {{*#.....Y.........÷÷....### ∆,{,*#.Fh÷.÷.# ∆∆,,*#.#.P..#P# ∆,,,*#.#....####..### #####.# #.÷## ** #.Fh####...#  *** #...##P.#..#.#.#..## ,** ####,* Fh@##.....#  2 FhFhFhuFh.Y.Y.YY 3 elephants (trample)Fhs&20Fh'FhFh....YY###.##....######...# ###....###.#.#.##...# **##....Y.#...## **#.....Y.P# {*##.Fhd+# {{*#......Y........÷÷....### ,{,*#.÷.Fh÷.# ,,*#.#.P..#P# ,,,*#.#.FhB...####..### #####.# #.÷##  FhW#.####...# Fh*** #...##P.#..#.#.#..##  Fh:,** #########,* FhuH##.....#  2Fh) FhFh^FhFhFhn4.Y.Y.FhhYY 3 elephants (trample)Fh%1FhFhFhj....YY###.##....######...# ....###.#.#.##...# ##.....Y.Fhj#...## **#......Y.P# {*##.Fh3kO# {{*#.Fhrk.....÷÷....### {,*#.FhkY....÷.÷.# ,,*#.FhkO#.P..#P# *#.#.Fhl_..####..### #####.FhRl# #.÷##  #.Fhl:####...# FhlX #...##P.#..#.#.#..## ,** #############  ,* Fh9mq##.....#  2 FhmFhpFhjxFh yFhO.Y.YY 3 elephants (trample)Fh%2Fh`FhgFh

z  The elephant is lightly wounded.  The elephant tramples you but does no damage.Fho J.YFhV 5=30.3 (0.6Fh Fh F _The elephant trunk-slaps you but does no damage. Fh   FhR Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. FhY  Fh  Your spells (cast)TypeFailure Level a - SandblastEarth1%1  Fh  b + Stone ArrowConjuration/Earth 1% 3 c - BlinkTranslocation Fh; >1%2  d - Launch Clockwork BeeForgecraft Fh[ H1%3  e - Brom's Barrelling BoulderConjuration/Earth Fhz =1%4  f - Lee's Rapid DeconstructionEarth Fh r1%5  g - Ensorcelled HibernationHexes/Ice Fh E1%2  h - Yara's Violent UnravellingHexes/Alchemy Fh A1%5  Fh Ki - Permafrost EruptionIce/Earth1% Fh2 6  FhT Select a spell to cast [?] help[Esc] exit Fh Fh Fh.....................P#cuphead4 the Thaumaturge #.....................#Gnoll of Ashenzari ****.. #...............÷÷....###Health: 113/113 ========================  Fh#............÷........÷.#Magic: 30/30 ========================  Fh?#................#.P..#P#AC: 10Str: 7  Fhd#.#........Y....####..###EV: 14Int: 21  Fh#####.........YY# #.÷##SH: 0Dex: 12#.......Y..Y####...# FhhXL: 14 Next: 51% Place: Lair:5#...##P.#..#@#.#..##Noise: ==-------  Time: 27730.3 (0.0) Fh##############....###I) +6 demon blade "Sidereal Prison" {freez##.....#Throw: 3 boomerangs##...##-Mesm ##..#.##...P.##YYYYY 5 elephants (trample)#P.....# Fh"/*******###P...#***,*,*,***#PP.## FhKYou slash the elephant! You freeze the elephant.  The elephant is lightly wounded.  The elephant tramples you but does no damage. _The elephant trunk-slaps you but does no damage.  FhCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Fh FhT.....................P#cuphead4 the Thaumaturge #.....................# Fh~Gnoll of Ashenzari ****.. #...............÷÷....### FhHealth: 113/113 ======================== #............÷........÷.# FhMagic: 30/30 ======================== #................#.P..#P#AC: 10Str: 7  Fh#.#........Y....####..###EV: 14Int: 21  Fh#####.........YY# #.÷##SH: 0Dex: 12#.......Y..Y####...# FhAXL: 14 Next: 51% Place: Lair:5#...##P.#..#@#.#..## FhhCNoise: ==-------  Time: 27730.3 (0.0)##############....###I) +6 demon blade "Sidereal Prison" {freez##.....# FhThrow: 3 boomerangs##...##-Mesm ##..#.# Fh#...P.##YYYYY 5 elephants (trample)#P.....#*******###P...# Fhe***,*,*,***#PP.##You slash the elephant! You freeze the elephant.  FhThe elephant is lightly wounded.  The elephant tramples you but does no damage. _The elephant trunk-slaps you but does no damage.  FhCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. FhP  Okay, then. Fh Fh Fh _ Fh Fh  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Fh  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the elephant!! FhuV######The elephant is moderately wounded.  Piercing cold boils outward! The piercing cold hits the elephant!!  The elephant is severely wounded.  The piercing cold hits the elephant!!  FhuxThe elephant is moderately wounded.piercing cold hits the elephant!! Fh Fh Fhd Fh&  FhThe elephant is heavily wounded.The elephant barely misses you. FhA.Y....Y Fh(..YY{ Fh\O 4 Fhfu24-----=======1.3 (1 Fh FhUF _The elephant trunk-slaps you but does no damage. Fh   FhF ACasting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Fhȳ  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the elephant! FhE=######The elephant is heavily wounded.  Piercing cold boils outward! The piercing cold hits the elephant!  Fh=The elephant is severely wounded.  The piercing cold hits the elephant!  The elephant is almost dead.piercing cold hits the elephant. FhU, FhUV FhY%  FhZJThe elephant is heavily wounded. Fhgb.Y....YYY.{ FhOci18----------2 Fhg Fhi  Fhj_The elephant misses you. The elephant closely misses you. FhAQ  Casting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Fh#u  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the elephant! Fh ]  The elephant is almost dead. Fh( XPiercing cold boils outward! The piercing cold hits the elephant!! Fh -### Fh^ C### 3 Fh FThe elephant is almost dead.  Fh IPiercing cold boils outward! The piercing cold hits the elephant!!  Fh hYou kill the elephant!piercing cold hits the elephant!!  Fh^ {The elephant is moderately wounded.The piercing cold hits the elephant! Fht , Fh`u  Fhw  The elephant is severely wounded.The elephant tramples you but does no damage. Fh Y..Y.YYY.YY Fh H 5 elephants (trample) Fh w12----------23 Fhی  Fh@ N _The elephant misses you. FhH  FhACasting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Fh  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the elephant! Fh&Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the elephant!  The elephant is moderately wounded.  Piercing cold boils outward! The piercing cold hits the elephant!  The elephant is heavily wounded.piercing cold hits the elephant! Fh-######### 4The elephant is heavily wounded.piercing cold hits the elephant!  You kill the elephant!  Fhz Fh Fh  The elephant is almost dead.The elephant tramples you! You hold your ground! FhS h.Y........†YY Fh l{ 3 Fh0---6/30 ----------44 Fh Fh{!F _The elephant trunk-slaps you but does no damage. FhGe   Fhe ACasting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Fh  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the elephant. Fh> Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the elephant.  Fh> The elephant is heavily wounded.  Piercing cold boils outward! The piercing cold hits the elephant.  FhF? vThe elephant is severely wounded.piercing cold hits the elephant!! FhJ ###### 2Fh`,FhaFhch.Y....†YY.Y 3 elephants (trample)Fhn---1---------55FhrFhtL _You kill the elephant!FhuQ  Casting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.FhFh8Fh_Fhae _You don't have enough magic to cast this spell.Fh k  You hit the elephant but do no damage.Fh-  .{ 2The elephant is severely wounded.The elephant barely misses you.Fh% X=------9 (0.6FhS Fh F _The elephant trunk-slaps you but does no damage.FhS  You hit the elephant. You freeze the elephant.Fh  The elephant is severely wounded.The elephant tramples you but does no damage.Fh.Y†Y.Y 3 elephants (trample)FhyF------6.5FhFh@ _The elephant closely misses you.FhFh&  FhF}You hit the elephant. You freeze the elephant.  You bite the elephant, but do no damage.Fh#4Fh7=7.2 (0.7Fh| Fh \ _The elephant is almost dead.Fh9yU  You slash the elephant! You freeze the elephant.Fh},Fh".†.{   elephantFhq_ =----Fhp7=8 (0.6 _You kill the elephant!FhFho _Your base Ice Magic skill increases to level 9!Fhk  You hit the elephant but do no damage.Fh  Y.Y 2 elephants (trample)The elephant is severely wounded.The elephant barely misses you.Fh/-8.4FhFh F _The elephant trunk-slaps you but does no damage.Fh k  You hit the elephant but do no damage.Fh A-9.0Fh Fh  Fh0 S_The elephant is severely wounded.Fh4 S  You hit the elephant. You freeze the elephant.Fh< .{   elephantThe elephant is almost dead.Fh= t97/113 --2=6FhA FhC d _The elephant tramples you! You hold your ground! The elephant trunk-slaps you.FhUU  You slash the elephant! You freeze the elephant.Fh\E†Fhfco--=8=40.2FhhFhDj FhyjF_You kill the elephant!Fh:  You swing at nothing.Fhd3Y.FhY   elephant (trample)FhL9--8FhFhj _Your orb has recharged its mesmeric power.Fh*You swing at nothing. _Your orb has recharged its mesmeric power.hit the elephant. Fh  You bite the elephant, but do no damage.The elephant is lightly wounded.  The elephant tramples you. You hold your ground!FhsLQ*@FhU***YFh] ..., dazed)Your orb emites a pulse of dizzying energy.Fh_ 8--=-1.4FhA_ 7-Mesm Fhf FhIj  Fhj -_The elephant trunk-slaps you.Fh ;  Fh )You slash the elephant! You freeze the elephant.  The elephant snaps out of its daze.Fh ^8--=2.0Fh Fhl c _The elephant is moderately wounded.Fhg` &  Fh` You hit the elephant but do no damage.The elephant is moderately wounded.Fha --6Fhe Fhg  Fhg K_The elephant closely misses you. x2Fh"S  You hit the elephant. You freeze the elephant.FhQA-3.2FhFh Fh[U_The elephant is moderately wounded.Fh  You slash the elephant! You freeze the elephant.  The elephant is heavily wounded.FhXY3==8FhFh-x _The elephant misses you. The elephant barely misses you.Fh]FhP  You slash the elephant! You freeze the elephant.  The elephant is severely wounded.FhQ/54.4Fh9UFh!Wt _The elephant closely misses you. The elephant trunk-slaps you.Fh  You completely miss the elephant.You bite the elephant, but do no damage.Fh؂76-5.0FhFha _The elephant is severely wounded.Fh,  You hit the elephant. You freeze the elephant.  You bite the elephant, but do no damage.The elephant is severely wounded.Fhe3--6Fh2Fh'l _The elephant misses you. The elephant trunk-slaps you.Fh2 }  You hit the elephant. You freeze the elephant.Fh C=6.2Fh Fh+  FhZ N_The elephant is almost dead.Fh  You hit the elephant. You freeze the elephant.  The elephant is almost dead.The elephant closely misses you.Fh %8Fh? Fh F _The elephant trunk-slaps you but does no damage.Fh[U  You slash the elephant! You freeze the elephant.FhE†Fh4-607.4  Your Summonings skill increases to level 8!FhphYour Necromancy skill increases to level 8!  Your base Translocations skill increases to level 8!Your Forgecraft skill increases to level 8!  Your base Fire Magic skill increases to level 8!Your base Air Magic skill increases to level 8!FhFhm _Your base Alchemy skill increases to level 8!FhSFhaT/-8.0Fh'YFh[+ _You swing at nothing.Fh-FhFh:FhFhX_4=FhuFhK5=FhjFh,FhFhFhFFhFhFh6=5==FhFhFhFhFhwFh%7FhFhFh%FhFhFh,9=FhFh8-Fh) h 57.0 (9.0 _You start resting.Fh h868.0 (10.0)FhFhZj _Your orb has recharged its mesmeric power.Fh FhFhCFh FhK,FhFhFhFhFh#%9FhFhw"Fh"I7=Fh#Fh?)Fh)L90=Fh*Fh/FhG0Fh0Fh26Fh6Fhd7Fh<Fh<Q1==Fh<Fhw=Fh&DFhDS8=FhyEFhJFh KFhKFhPFh4Q%2FhQFhWFhWFh0XFh\FhH]{39==Fh^Fh=e-71.0 (13FhfFhjFhlT _Key pressed, stopping explore.FhvFhvFhwFh|Fh~,Fh׃FhMFh'FhFh%4FhNJFhFhN9=Fh4Fh,Fh5=10/30=FhFhBFh[FḥFhFhFh%#6FhP2=FhFhFhuK1=Fh<FhFhbFh"FhFFhϼ%7Fh~FhFhFhGFhrFh%8FhFhkFhS2=FhFhZFhFhuFhWFhK9=FhFh6FhFhJFhFhT9=FhFhFhKW100/113=3Fhv0=Fh)FhFhFh8FheFh%1FhFhTFhFhsFhFh ^4==Fh Fh FhP%2FhFh?FhFh~FhfFhFhFh FhR!W3=Fh("Fh'Fht(S5=FhU)Fh0Fh-1K4=Fh1Fh97Fh7Fha8Fh?FhA?Fh?FhE5=16=FhiFFhKFh$LFhLFhQFh&R%6FhRFhWFhWFh>XFh\Fh\Fh6]Fh+bFhbT77=FhcFhyiFhiFhjFhqFhrFhrFhxFhy%8FhyFhFh%8FhEE==FhFh9w9=FhFhFhFh3FhFhKFhMFh$10FhD==FhFhcFhM9=FhFhFhnFh2Fh;1FhUFh{FhδFhFhFhvs220==FhDFhFh FhFhyFhFhFh&_ _You start resting.Fh.823.0 (52FhTZ3=4.0 (53FhFh" _HP restored.Fh7Fh83Fh<Fhs@O=FhC;1FhzDFh H,FhIFhNFh*O9=FhOFh^WBFh[Fh \M2=Fh\FhQbFhbFh^cFhhFhdiFhjFh0pFhpFhDqFh&vFhv9=Fh=wFh|Fh2}K3=Fh~Fh0Fh|Fh@FhFhdFh+FhFhڐFhFhnFh9=FhFhFhK4=FhXFh$FhFhFhLFhFhGFhFhh5==FhFhFhbFhFhEFhFhMFhjFhFhFhFh 9=FhFhFh%6Fh)FhEFhFhFhFhFhXXFhZFh K7=FhFhZFhFhsFhFhFhFhFhFhFhO Fh 9=Fh FhFhqK8=FhaFhFh,FhFh+FhFhh#Fh#Fh9*9==Fh/,Fh0Fh5Fh`5Fh6Fh;Fh;Fh<Fh?Fh5@9=Fh@FhFFhfFE30=FhGFhSK4 _Magic restored.FhOFhOFhPFh#V  Things that are here:  an elephant corpse; an elephant corpseFh[5 _Fh\Fh_FheFh fFhLgFhiFhoO=FhpFhisFhRxFhxFhyFh|FhׁFh1FhFhFhVFhFhFhXFhFhєFh1FhFhFh2FhbFh>Fh BFhFhëFh5FhFh=FhrFhóFhFhFhɻFh FhJFhFhFh%FhhFh?FhFhbFhFhFhdFhFhFh;FhFhOFhFhFhMFhFhFhFh=FhFhFhfFhFh FhmN _You now have 2177 gold pieces (gained 9).Fh Fh Fh FhI Fh Fh FhD Fh> Fh" Fhs Fh Fh` Fh ,FhS Fh\" Fh5' Fh' Fh( Fh* FhC/ Fh/ Fh0 Fh2 Fh?7 Fh7 Fh8 Fh: Fhs? Fh? Fh@ FhB Fh;H FhH FhI FhdK FhRP FhP FhQ FhiT FhZ FhZ Fh[ Fh^ FhBe RFhe d ** ### .**** ######.## :...#######P......# Fhe .......@..........# ..................#####Fh=f ......#...#§≈#P.......##.....#.#≈≈≈≈≈####.......Y....##≈≈§≈§≈≈##.............§§≈≈≈≈≈≈≈≈#........ YY 2 yaks (wandering)Fhf :.....§#§≈≈≈≈≈#≈#........Y........#≈######..#....Fhf J,,.......###****##......Fhj u 98.0 (74  2 yaks come into view.Fhl Fho C  Found a parchment of Call Imp.Fh v **,,,,≈,,.,.YY Fhkv 3 yaks (wandering),Y,.Y,Fhdw ,9.0 (75Fh| Fh5 V _A yak comes into view.FhT  *** ###  *.**** ######.##  Fh ,:...#######P......#  ,.......@..........#  ,................  ,......#...#≈≈#P..Fh  ,.....#.#≈≈≈≈≈####. ,.....##≈≈§≈§≈≈##.. ,.Y...§§≈≈≈≈≈≈≈≈#.... Fhi ,Y....§#§≈≈≈≈≈#≈#..... ,.Y.......#≈####. .Fh0`  *** ### Fh`  *.**** ######.##  FhTa ,:...#######P......#  Fha w,.......@..........#  Fh!b >,................Fhmb  Fhb  Fhb ,......#...#≈≈#P..FhHc  Fhc ,.....#.#≈≈≈≈≈####. Fhd ,.....##≈≈§≈§≈≈##..Fh_d  Fhd ~,.Y...§§≈≈≈≈≈≈≈≈#....Fh8e  Fhe G,Y....§#§≈≈≈≈≈#≈#..... ,.Y.......#≈####Fh4f .Fh}f K .Fhio Fho Fhiu FhVx d _There are monsters nearby!FhU #**### #.##** ######.## .:...#######P......# .............# ..##### #...#≈≈#P.......# #≈≈≈≈≈####......Fh  ......##≈≈§≈§≈≈##. ..Y...§§≈≈≈≈≈≈≈≈#. .Y....§#§≈≈≈≈≈#≈#...Y 4 yaks (wandering) ..Y.......#≈######..# Y.Fh }.###****##... ,,,,,,,**,,*,*,*###..FhP Fh Fh Fhf Fh H **,,FhD ,,,§§≈,......§≈,..YY..§#≈ 3Fh} ,...Y...§§,.,*,A yak comes into view.FhN 3900.0 (1.0)Fh Fh 0 _The yak moves out of view.Fh#**####.###* ######.## #.:...#######P......# ..............# .#### Fhk#...#≈≈#P....... #≈≈≈≈≈####..... .##§§≈≈§≈≈ .§≈≈≈≈≈≈≈≈≈#Fh ...YY..§##≈#Fh ....Y...§§.#≈######..#Y 4 yaks (wandering)Fh?O ...........###****##.Fh Y#.....,..##,,*,*,*### **,,,,,,,**##FhFhFh,Fh*Fh ,,Fh7 ,,Fhl,§,,.≈§≈≈≈≈§Fh,FhN.#≈§§§§Fh%\,.....Y....§#≈## 3FhZ=,....###FhK,..,,*,,,,,,,*Fhn&1FhFhFhaQ  Casting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.FhW Y2 wandering)  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the yak!  The yak is heavily wounded.Fh`j #########YY  bellows!  Piercing cold boils outward! The piercing cold hits the yak!  The yak is severely wounded.piercing cold hits the yak!!  The piercing cold hits the yak!!Fhe\  The yak is heavily wounded.FhRYou hear a bellow! You hear an angry hiss. You hear a croak.FhFhFhX%  FhYou hear an angry growl.FhWFh§§.YYY....Y...YY 5 yaksYFh[24-----======Fh/2Fh Fh FhP_A yak comes into view.Fh=> ;  Casting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Fh> Fh& ~  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the yak!FhIX  The yak is almost dead.FhJSPiercing cold boils outward! The piercing cold hits the yak!!FhZ}  You kill the yak!The piercing cold hits the yak!Fhde #########Fhe( 3 yaks  FhjeXYou kill the yak!The piercing cold hits the yak!!FhSf  The yak is almost dead.Fh<  You hear an angry hiss.FhGFhFhs§§≈≈≈...§≈Y....Y.≈§§§§≈FhϚ@........#§≈§§§≈l.#Y##l   basilisk.Fh218----------1=======3FhFh[ _A basilisk comes into view.FhҶA##*###*##.###* ######.## .#.:...#######P......# ...............# .### #...#§§#P...... Fh#§≈≈≈§#### .##§§≈§≈≈≈ ..Y....Y.≈§§§§≈§≈≈# .........#§≈≈§§≈#≈# .l....#§######..# ..Y.###****##. ..#,,*,*,*### ..#....P..##*,,,,,,,**## *,,,*,*,,**#FhFhFh*FhڻFh**,,,≈,,...Y...Y##≈§≈≈FhCD,.........≈§≈§§§,..l≈≈§,...Y≈,...#,,,,,,,,,,,,,**Fh'F-------4FhFhFh ]  You barely miss the yak.Fh |  The yak is almost dead.Fh Y≈.≈l..Y≈.#Fh Y=------6 (0.6FhFh; _The yak gores you but does no damage.Fhf| ≈≈You barely miss the yak.Fh\9=----5.2FhFhW _The yak is almost dead.FhL  You slice the yak!! You freeze the yak.Fhx §..§ 2Fh@ yaks  You kill the yak!Fhii  The basilisk gazes at you.Fh{Fh|Fh?}Fh §§.Y§§Y≈≈.≈SFhpS   water moccasin  You resist with almost no effort.Fh4B=8FhVFh'K _A water moccasin comes into view.Fh`Fh7W Fh}W  FhWCasting: Permafrost Eruption (dangerous; 1% risk of failure)  FhX\Confirm with . or Enter, or press ? or * to list all spells.Fh  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the yak!!Fh;' FhG<;#########Fh~<~The yak is heavily wounded.Piercing cold boils outward! The piercing cold hits the yak!Fh,FhFhΜFh}.....#§§§#..Y@#.#§§l.Y.##§§§≈≈......§≈≈§≈≈Fhƪ1§§S.FhFhVZ13-----=======Fh&6.8 (1.0FhFh FhDN_The yak is severely wounded.Fhq Q  Casting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.FhyB  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the water moccasin!!FhG  The water moccasin is severely wounded.Piercing cold boils outward!  The piercing cold hits the water moccasin!Fh& 8#####Fhr +##Fh *You kill the water moccasin!The yak gores you.Fh*****@**....†..Fh******...*Y*Y.Fh6****Fh+......FhP+......§Fh.#Fh4(dazed)(dazed)Fh07--7/30 ----------2Fh======-7-Mesm FhhFhݶ Fh3_Your orb emites a pulse of dizzying energy.Fh Q  Casting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Fha ;  Fha   Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the basilisk!!  The basilisk is heavily wounded.Fha Fh5  The basilisk snaps out of its daze. Piercing cold boils outward!  The piercing cold hits the basilisk!!Fh e#########Fh'§§#...Y@#.#≈§≈.†.§≈...≈§.#§#Fh,--1----------=======8Fh1Fh~3L _You kill the basilisk!Fh  FhACasting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.FhQ FhR FhV FhX e _You don't have enough magic to cast this spell.Fhs ....≈≈≈≈≈§§≈≈≈≈Fht1 dazed)  You slash the yak! You freeze the yak. The yak snaps out of its daze.  The yak is almost dead.Fht99/113 -==-----9.4 (0.6FhzFh|( _The yak gores you!FhK  You slash the yak! You freeze the yak.FhGFh R §§..§...#≈.@#.#§≈§≈≈§§≈§   yak (F   cane toadFYou kill the yak!Fh-2=----3------10.0FhFhw FhV_A cane toad comes into view.Fh You slash the yak! You freeze the yak.  You kill the yak! _A cane toad comes into view.Fh The yak snaps out of its daze.  You bite the yak, but do no damage.  The yak is heavily wounded.Fh§.......§#§≈§Fh§§§§≈≈§§§#  yakF.Fh\1--=6FhFh~( _The yak gores you!Fh Fh1.Fh.#≈≈≈FhW%≈≈§≈FhJ#You barely miss the yak.Fh%-Fh  1.2Fh)FhH, Fhv,M_The yak is heavily wounded.Fh%  Fh$You hit the yak. You freeze the yak.Fh& FhV§§FhJ§≈§≈≈§≈Fh6≈§§≈§§§§#≈FFhi#FhC†The yak is heavily wounded.FhFh?-8FhPFh; _The yak gores you but does no damage.FhDK  You slash the yak! You freeze the yak.FhFFhOA§...§#FhO_§..##≈≈≈≈≈Fh"P≈≈≈§§≈≈F........#≈.#Fh\PvF   cane toadFhP!FhVT=4==2.4FhbZFh\ Fh\A_You kill the yak!FhH Q  Casting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Fh9A FhA FhNG Fh3I  FhzI __You don't have enough magic to cast this spell.Fh ##*####*##.#### ######.##Fh #.#.:...#######P......# ................# FhQ§...§......## Fh[#§§§#§§#P..... Fh5 p..#.#§§§≈§####Fhc  .....†.@.##≈≈≈≈≈≈≈Fh ~ ..........≈≈≈≈§§§≈≈# Fh Y.#≈≈≈≈§≈#≈#Fh  ....F........#≈######..# ....Fh {.###****##. h.†#FhR ,,*,*,*### h   polar bear (wandering)Fh  ...#....P..##*,,,,,,,**# F   cane toadFh  ..,........#**,,,*,*,,** Fh X*,,,,,,,,{*Fh FhFhd<***§,FhB...#,Fh3≈≈*§§Fh,§≈Fh#R*.....F§Fh`(,.....,Fh=,.hFh,Fh2,,,,,,,,,,,***,Fhe2-----3.4 (1.0FhPFhy FhO_A polar bear comes into view.Fhg##*#######.#### ######.##Fh#.#.:...#######P......# #................# #FhR§§...§......# FhDn.#...#§§#P.... Fh..#.#§≈≈≈§#### #.....†...##≈≈§§≈≈≈ .......@...≈≈≈§≈§§≈≈#FhJ #.....F....#≈≈≈§§≈#≈# ..............#≈###### .###****##. ..h†#,,*,*,*## ....#....P..##*,,,,,,,**FhC$ ...,........#**,,,*,*,,* ###,*,,,,,,,,{ ,,,,*,,{{FhFhS§*..,,Fh k≈,,≈,§§,,FhS,...h,,,,,,,,,,,,,,* **,FhFh71----3====4FhIFh8 Fhk"_The cane toad stings you!!Fhu .§≈≈ FhbYou slice the cane toad!! You freeze the cane toad!  Your bite misses the cane toad.The cane toad is severely wounded.Fh.,5.0 (0.6Fh$Fh V _The cane toad barely misses you.Fh#  You hit the cane toad. You freeze the cane toad.  The cane toad is almost dead.Fh* n≈§h†Fh3+ ) Fh+ g2------6Fh0 Fh2 V _The cane toad barely misses you.FhV\W  You slash the cane toad! You freeze the cane toad.Fhda§≈.Fhkkt=5--6.2FhSpFhar7 _You kill the cane toad!Fhr Fh{]####.#### ######.#.#.:...#######P...... #................#§...... . Fh{#...#§§#P... ..#.#≈≈≈≈§#### .#.....†...##§≈≈§≈≈≈ Fh@| ............§≈≈≈≈§§≈≈# ,#.##≈# Fhr| ...............#≈###### ?....h.###****## Fh| ....†#,,*,*,*# .....#....P..##*,,,,,,,* Fh| ....,........#**,,,*,*,, ...,. Fh}###,*,,,,,,,, ...,.# * Fh.}g* *,*,∆, Fh FhM**,,,,§§§≈ Fh_,§#§≈,h Fh_,?.....,,, FhI<,,,,,,,,,*,,,,***,, FhH4-7.2 (1.0 Fh Fh1  Fhl"_Found a scroll of amnesia. Fh'3m  You hit the polar bear but do no damage. Fh3N1=8 (0.6 Fh9 Fh#<  Fhe<_The polar bear misses you. The polar bear claws you. The polar bear misses you. Fh §You closely miss the polar bear. The polar bear closely misses you. FhC28.4 Fh Fh  Fh%_The polar bear completely misses you. The polar bear closely misses you. FhQ   Fh a≈You hit the polar bear. Fhv S4=9.0 Fhv  Fh 8 _The polar bear is lightly wounded. FhH ≈≈ You hit the polar bear. _The polar bear is lightly wounded.  You slash the polar bear! You freeze the polar bear.  Your bite misses the polar bear.  The polar bear is moderately wounded.  bites you but does no damage. Fh -=6 Fh2  Fh E _The polar bear claws you but does no damage. x2!Fh.8 §!FhI/§§.§≈§.#§§!Fh 06§You hit the polar bear.!Fh10-20.2!Fhp8!Fh+:e _The polar bear is moderately wounded.!Fh  You slash the polar bear!  The polar bear is heavily wounded.The polar bear bites you but does no damage.!FhmI3=8!Fh!Fh _The polar bear closely misses you. The polar bear completely misses you.!FhDZ  You slice the polar bear!! You freeze the polar bear.!FhLb≈≈†.!Fh8MC!FhQS=6=1.4!FhV!FhX8 _You kill the polar bear!!FhX!Fh3 3!Fh !Fh H _No target in view!!Fhm!Fhin!Fho!Fhlt!Fhhv!Fhy!FhO}!Fh}d45=!Fh!Fh!Fh+!Fh!Fh)!Fh!Fh!Fh!Fh95!Fh!FhI!Fh9=!Fhi!Fh˜≈≈≈§---.§!FhU` ≈7.4 (6.0!Fh[§ _You start resting.!Fhyb6---8.4 (7!FhM!Fh j _Your orb has recharged its mesmeric power."Fh"Fh"Fh"Fh%"Fh'S6="Fhq*"Fh2"Fhz3"Fhs6"FhA="FhB>#7"Fhy>(="FhA"FhGG"FhGI7="FhmI"FhL"FhSM"FhN"FhR"FhS98"FhT"FhW"Fh;X"FhY"Fhz]"Fh]9="Fh~_"Fh9c"FhcZ98="Fhpe"FhmB"Fhvn"Fhn:80"Fhp"Fh[t"Fht"FhKv"FhOzt9=="Fh{"Fh["FhN81="Fh"Fhԅ"Fh&"Fhو"Fhʋ"Fh/W2="Fh\"FhO="Fh}"Fh{10/30="Fh"Fh"FhG%3"Fh "Fh3,"Fh"Fh,"Fhf"Fh/"Fhg41="Fh "FhB"Fh~"FhK5="Fh"Fh"Fh"Fh"Fh"FhO"Fh"Fhm"Fhk6=2="Fh"Fh"Fh"Fh"Fh"Fh"Fh]"Fh"Fh"Fh%7"Fh"Fh+"Fh9="Fh"Fh6"FhY83="Fh"Fhe"Fh"Fh"Fh"Fhe"Fh"FhG"Fhy"Fh%9"Fhq"FhN"Fh^4=="Fhb"Fh"FhP"Fh "Fh" "Fh L90="Fh2"Fh*"Fhy"Fh"Fh"FhHg1=="Fh"Fh!"FhS5="Fh)"Fh""FhE#"Fh$"Fh6("Fh(%2"Fh&*"FhF."Fh."Fh20"Fhh3"Fh3_316="Fh5"FhV9"Fh9"FhU;"Fh>"Fh ?"Fh@"Fh`D"FhE%4"FhyF"FhJ"FhZJ"FhN"FhHQc7="FhQ"FhXw5="Fh["Fh["Fh]"Fh`"FhdaU6="Fhc"Fhg"Fh=hj8=="Fhj"Fhm"Fhn"Fho"Fhs"FhZt%7"Fh(v"Fhy"Fh=z"Fh{"Fhu"Fh9="Fh"FhL"Fh˄S89="Fhx"Fh8"Fh"Fh"Fh"FhK9="Fhˑ"Fh"Fh"Fh"Fh"FhSk20=="Fh"Fh٠"FhK[100/113="Fh"Fhw"FhѦ"Fhm"Fh"FhY%1"Fh"Fh"Fhc9="Fh"Fh^"Fhȹ%1"FhE"Fh"Fh7%2"Fh"Fh\"Fh"Fh7"Fh"Fh"Fhu"Fhq"FhT32="Fh"Fh"Fh"Fh"Fh"FhK4="Fh"Fh"Fhl"Fh"Fha"Fh9="Fh"Fh"Fhk?5="FhD3="Fh$"Fh"FhC"Fh"Fh="Fh"Fh"Fh"Fh:%6"Fh"Fh"Fh49="Fh"Fhn"FhR74="Fh"Fh "Fh "Fh "Fh"Fhd"Fh"Fho"Fh%8"Fh"Fh"Fhjh5=="Fh^"Fh{!"Fh!"Fha#"Fh&"Fhc'K9="Fh)"Fh,"Fh,"Fh."Fh'2"Fh2h10=="Fh4"Fh98"Fh8%6"Fh@:"Fh>"Fh\>"Fh@"FhC"FhHD%1"FhE"FhI"FhI"Fh L"Fh:O"FhOR27="FhQ"FhU,"FhVW"FhZ"Fh["Fh\"FhRc §≈≈.. _You start resting."FhjU§§§8025.4 (97.0)"FhjZ3=6.4 (98"Fho"Fhq" _HP restored."FhC"Fh+D"FhE"FhII"FheK9="FhK"Fh"R"FhRK8="FhT"Fh\X"FhX"FhIZ"Fh]"Fhw^9="Fh`"FhVc"Fhc"Fh/e"Fhi~9=="Fhk"Fhq"FhBr"Fht"Fhz"Fh{"Fh}"Fhs"Fh"Fh"Fh5"Fh9="Fh"Fh& "FhWB.#§§"Fh§§§§§§ "FhQ_You start resting."Fh≈≈§36.4 (10.§§"Fh"Fh[30=7.4 (11"Fh"Fh_% _Magic restored."Fh "Fhd "Fh> "Fh, "Fhc "Fh ,"Fh "Fh "Fh "Fh "Fh$ "Fh "Fh% "Fh "Fh "Fh "Fh 9="Fh| "Fh "Fh "Fh "Fh "Fh "Fh "Fh "Fh "Fh "Fh. "Fh~ "Fhi "Fh K "Fh x ### ##"FhC ^ ####.#### ###### ##.#.@...#######P...** #...................."Fh{ ###...............§..............#...#§§#P.........#.#§≈≈≈§#####.....†...##≈≈≈§≈≈≈##."Fh ............≈§§≈≈§§≈≈#.*..#..........#§§≈§§≈#≈#."Fh .......†......§§#≈######You pick up a parchment of Call Imp and begin reading..."Fh r44.4 (7.0)§≈≈"Fh +5.4 (8"Fhw "FhK  "Fh 3_You add the spell Call Imp to your library."Fh~ "Fh "Fh "Fh"Fh"FhS,"Fh"Fh"Fh"Fh!"FhV&"Fh+"Fh+"FhZ-"Fh/"Fh3"Fh4"Fh5"Fh 8"Fh;"FhM<"Fh="Fh+@#FhF#Fh#Fht#Fh#FhP #Fh #Fh #Fh #Fh#Fh#Fh#Fh#Fh&#Fhg#Fh#Fh##Fh"$#Fh%#Fh)H _x - 4 scrolls of amnesia (gained 1)#Fh,#Fh=-#Fh.#Fh0#Fh 4#Fh{4#Fh5#Fh7#Fh<#Fh<#Fh=#FhA#FhbB#FhC#FhGO _You now have 2187 gold pieces (gained 10).#FhJ#FhDK#FhL#Fh`N#FhQ,#FhR#FhqT#FhyW#FhW#FhX#FhZ#FhE^#Fh^#Fh_#Fhb#Fhd#Fhd#Fhe#Fhh#FhZj#Fhj#Fhk#Fhn#Fhq#Fhzq#Fhqr#Fhjt#Fh!w#Fhzw#Fh y#Fhz#Fh}#Fh3~#Fh!#Fh#Fh#,#Fh݄#Fh#Fh#Fhs#Fh#Fh#FhؓX#FhژX#Fhכ#FhE#FhG#Fh#Fh@#Fh#Fh#Fh(#Fh#Fhy#Fh]#Fhڪ#Fh#FhY#Fh#Fh1#Fh?#Fh#FhK#FhJ#Fh,#Fh#Fh̸#Fh#FhT#Fh#FhT#FhE#Fh#Fh=#Fh#Fhx#Fh#Fhq#Fh#Fh#Fh#Fh#Fh#Fh"#Fhe#Fh#FhZ#Fh#Fh#Fh#Fh#Fh#Fh`#Fh#FhZ#Fhm#Fh#Fh#Fh#FhU#Fh#Fh#Fhv#Fh#Fh\#Fh(#Fh#FhT#Fh#Fh#Fh#Fh#Fh1#Fh#FhP#Fhx#Fh#Fh#Fh'#FhG#Fh#Fh#Fh#Fh#FhB #.#.....######.#  ##.......#.P##..###Fhi #................. ###................. #.#................. ##.................. ##.................  ##................  *...÷.... #FhV #...<  ##...  *.................  ##P.................  #.................. S   black mamba (wandering)  ##.................  *#.......S.........#Fhj  *,,,...............#FhR 092.4 (47.0)#Fh ,3.4 (48#Fh#Fh^ _A black mamba comes into view.#FhN' #.#Fh  #Fh##.......#Fh #........#Fh+ ###........#Fh #.#........#Fh ##.........#Fh ##........#FhR ##........#Fh- *#.@......÷#Fh #.........<#Fh ##.........#Fh *.......... #FhDF##P........ #......... ##........ #Fhr2*#.......#Fhh #.  ##....... #........#FhƳ ###........ #.#........#Fh  ##......... ##........#FhCK ##........#Fhuw *#.@......÷#Fhx #.........< ##.........#Fh״B *..........#Fh  ##P........ #.........#Fh8B ##........#Fhio *#....... #Fhe#Fhx#Fh#Fh #Fh\_A black mamba is nearby!$Fh\G ##.......#.P##..### #............$FhGC ###... #.#.. ##... #.. ##..$FhGh ##........÷ #..<. #. #.. ##P $FhBH .. #h   polar bear (asleep) *#.S$FhwHP S   black mamba (wandering) *..h.$FhHd#  #...#$FhK$FhL$FhP_S.*,,$FhQ14.4 (1.0)$FhU$FhW $FhWW_A polar bear comes into view.$FhX A...........##.#. #####.÷.<##..#P #.#S*.P..h#P..# $FhI $Fh $Fh $Fh S.hh.S**,,$Fh /==5$Fh $Fh e _The polar bear growls angrily. The black mamba hisses angrily. You hear a roar!%Fh  %FhCACasting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Fh֚  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the polar bear!%Fhe" #########The polar bear is moderately wounded.Piercing cold boils outward! The piercing cold hits the polar bear.  The polar bear resists.%Fhw{,%Fh!S..h.......%Fhz24-----======6%Fh%Fhb _The polar bear is heavily wounded.%Fh   %FhG +Casting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Fh %FhW  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the polar bear!%Fh;q  The polar bear is almost dead.Piercing cold boils outward! The piercing cold hits the polar bear!  The polar bear resists.%Fhr#########S   black mamba&Fh7&Fh&FhuS.......†....&FhHr18----------77&Fh'&FhG &Fh@_You kill the polar bear!&Fh  &Fh9ACasting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Fh:  &FhDvBitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the black mamba!&Fh ######### The black mamba is heavily wounded.Piercing cold boils outward! The piercing cold hits the black mamba!&Fhl &Fh S........The black mamba is almost dead.&Fh 12----------=======8&Fh &Fh Y _The black mamba closely misses you.'Fhh  You hit the black mamba. The black mamba seems to slow down.  You freeze the black mamba.'Fh)'Fh  †D   eight-headed hydraDYou kill the black mamba!'Fh-----8=------9.0 (0.6'Fh'Fhnf _An eight-headed hydra comes into view.'Fh< ###. #.#. ##.. # 'Fh/##..'Fh ##..÷ #..<.'Fh? #.'Fh #.. ##P.... ...... 'FhQ##.† 'FhY*#...P 'Fh*N*..#. 'FhbU#P...D#...#.'Fh? ##.....'FhQ#...#  ,..'Fh'Fh'Fh(SD.*,,,'Fhy'Fhk3=-------'Fh (100.0 (1.0'Fhd'Fhx _You see here a black mamba corpse.(Fh 0  #. ###. #.# ##.. ##.(Fh . .. #÷. #..<(FhV  # #....†.. ##P.... (Fh #.... ##.†.(Fh  *#.....P. *....D(Fh  ...#. #P.#...#.. ##....(FhF $#...##.(Fhh (FheM D.-1 _)Fh*Q  Casting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Fht #.................... cuphead4 the Thaumaturge)Fhuy ###.................... Gnoll of Ashenzari ****.. #.#.................... Health: 113/113 ========================)Fhqu ##..................... Magic: 9/30=======----------------- ##.................... AC: 10Str: 7)Fhu ##.................... EV: 14Int: 21 ##........÷............ SH: 0Dex: 12)Fhu #.........<............ XL: 14 Next: 68% Place: Lair:5 )Fh0v##....@................ Noise: ---------  Time: 28101.0 (0.0) #....†................. I) +6 demon blade "Sidereal Prison" {freez )Fhev##P.................... Throw: 3 boomerangs #.....................)Fhv ##.†.................. *#...D.............P.. D   eight-headed hydra *..................#.. )Fh w#P.............#...#.. ##.............#...##. _You see here a black mamba corpse.  )FhBw2Casting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)FhwAiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.)Fh7 @)Fh:****)Fh4D*)FhF*)Fhb 1 #.................... cuphead4 the Thaumaturge ###.................... Gnoll of Ashenzari ****.. #.#.................... Health: 113/113 ======================== )Fh ##..................... Magic: 9/30=======----------------- ##.................... AC: 10Str: 7 ##.................... EV: 14Int: 21 )Fh7 S##........÷............ SH: 0Dex: 12 #.........<............ XL: 14 Next: 68% Place: Lair:5 ##....@................ Noise: ---------  Time: 28101.0 (0.0) #....†................. I) +6 demon blade "Sidereal Prison" {freez )Fhz ##P.................... Throw: 3 boomerangs #..................... ##.†.................. )Fh *#...D.............P.. D   eight-headed hydra *..................#.. #P.............#...#.. )Fh a##.............#...##. _You see here a black mamba corpse.  Casting: Permafrost Eruption (dangerous; 1% risk of failure)  )Fh7 Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move target)Fh )Fh   ###.......... #.#........... ##............ ##........... ##...........)Fh  ##........÷... #.........<... @)Fh]  #....†°....... ##P...*....... #............)Fh  ##.†.D....... *#...........(ally target) *............*   boulder (minion, rolling))Fh i #P.......... )Fh 5===2.0 (1)Fh> V**)Fh3 4 _You send a boulder barrelling forward!*Fhw*Fh[R  The eight-headed hydra bites your boulder! x4*Fhu.°*Fhk/--3*Fh*Fh!P _Your boulder is destroyed!+FhV  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Fh #.................... cuphead4 the Thaumaturge ###.................... Gnoll of Ashenzari ****.. #.#.................... Health: 113/113 ======================== ##..................... Magic: 6/30====-------------------- ##.................... AC: 10Str: 7 ##.................... EV: 14Int: 21 ##........÷............ SH: 0Dex: 12 #.........<............ XL: 14 Next: 68% Place: Lair:5 ##....@................ Noise: =--------  Time: 28103.0 (0.0) #....†*................ I) +6 demon blade "Sidereal Prison" {freez +Fh8##P...*................ Throw: 3 boomerangs #....*................ ##.†.D................ +Fh(*#.................P.. D   eight-headed hydra *..................#.. #P.............#...#.. ##.............#...##. +Fh_Your boulder is destroyed!Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an eight-headed hydra (92% to hit)+Fh #.................... cuphead4 the Thaumaturge  ###.................... Gnoll of Ashenzari ****..  #.#.................... Health: 113/113 ========================  ##..................... Magic: 6/30====--------------------  ##.................... AC: 10Str: 7  ##.................... EV: 14Int: 21  ##........÷............ SH: 0Dex: 12  #.........<............ XL: 14 Next: 68% Place: Lair:5  ##....@................ Noise: =--------  Time: 28103.0 (0.0)  #....†`................ I) +6 d+Fhjemon blade "Sidereal Prison" {freez  ##P...`................ Throw: 3 boomerangs  #....`................  ##.†.D................  *#.................P.. D   eight-headed hydra  *..................#..  #P.............#...#..  ##.............#...##.Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an eight-headed hydra (92% to hit)  The stone arrow hits the eight-headed hydra!!+Fh +FhW~..D.+FhY_7==4.0 (1+Fh+Fh~onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an eight-headed hydra (92% to hit)  The stone arrow hits the eight-headed hydra!! +Fh__The eight-headed hydra is moderately wounded.+Fh   +Fh Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+FhL +FhK  #.................... cuphead4 the Thaumaturge+FhqK | ###.................... Gnoll of Ashenzari ****..+FhK  +FhK #.#.................... Health: 113/113 ======================== +FhL ##..................... Magic: 4/30===--------------------- +FhIL {##.................... AC: 10+Fh}L <Str: 7 +FhL ##.................... EV: 14Int: 21+FhL  +FhM ##........÷............ SH: 0Dex: 12+FhPM  +FhM #.........<............ XL: 14 Next: 68% Place: Lair:5 +FhM ##....@................ Noise: ==-------  Time: 28104.0 (0.0) #....†*................ I) +6 demon blade "Sidereal Prison" {freez+FhN  +FhQN ##P...*................ Throw: 3 boomerangs +FhN K#....D................ +FhN i##.†.................. +FhN *#.................P.. D   eight-headed hydra+Fh0O 5 *..................#..+FhhO ( #P.............#...#.. +FhO ##.............#...##. +FhO _The eight-headed hydra is moderately wounded.Casting: Stone Arrow (safe; 1% risk of failure)  +FhP MConfirm with . or Enter, or press ? or * to list all spells.+Fh9P yAiming: Stone Arrow (safe; 1% risk of failure)  +FhmP Press: ? - help, Shift-Dir - straight lineAim: an eight-headed hydra (moderately wounded, 92% to hit)+Fha  #.................... cuphead4 the Thaumaturge +Fh  ###.................... Gnoll of Ashenzari ****..  +Fh #.#.................... Health: 113/113 ========================  +FhU G##..................... Magic: 4/30===---------------------  ##.................... AC: 10+Fh Str: 7  ##.................... EV: 14+Fh Int: 21  ##........÷............ SH: 0Dex: 12  +Fh #.........<............ XL: 14 Next: 68% Place: Lair:5  +FhL ##....@................ Noise: ==-------  Time: 28104.0 (0.0)  +Fh #....†`................ I) +6 demon blade "Sidereal Prison" {freez  ##P...`................ Throw: 3 boomerangs  +Fh #....D................  ##.†..................  +Fh *#.................P.. D   eight-headed hydra  *..................#..  +FhN `#P.............#...#..  ##.............#...##.+Fh Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Fh Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line+Fh Aim: an eight-headed hydra (moderately wounded, 92% to hit)  The stone arrow hits the eight-headed hydra!!+Fh+Fh<.D+Fh\1.+Fh#!+5.0 (1+Fh)+Fh@-nConfirm with . or Enter, or press ? or * to list all spells.+Fh~-Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an eight-headed hydra (moderately wounded, 92% to hit)  The stone arrow hits the eight-headed hydra!! +Fh-]_The eight-headed hydra is severely wounded.,FhY  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,Fh< #.................... cuphead4 the Thaumaturge ###.................... Gnoll of Ashenzari ****.. #.#.................... Health: 113/113 ======================== ##..................... Magic: 1/30------------------------ ##.................... AC: 10Str: 7 ,Fh?##.................... EV: 14Int: 21 ##........÷............ SH: 0Dex: 12 #.........<............ XL: 14 Next: 68% Place: Lair:5 ##....@................ Noise: ==-------  Time: 28105.0 (0.0) #....†*................ I) +6 demon blade "Sidereal Prison" {freez ,Fh\##P...D................ Throw: 3 boomerangs #..................... ##.†.................. *#.................P.. D   eight-headed hydra *..................#.. #P.............#...#.. ##.............#...##. _The eight-headed hydra is severely wounded.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,Fh5Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an eight-headed hydra (severely wounded, 92% to hit),Fh  #.................... cuphead4 the Thaumaturge ,Fh s ###.................... Gnoll of Ashenzari ****..  #.#.................... Health: 113/113 ======================== ,Fhz  ##..................... Magic: 1/30------------------------  ,Fh ##.................... AC: 10Str: 7  ,Fh ##.................... EV: 14Int: 21 ,FhN  ##........÷............ SH: 0,Fh ,Dex: 12 ,Fh  ,Fh #.........<............ XL: 14 Next: 68% Place: Lair:5  ,Fh ##....@................ Noise: ==-------  Time: 28105.0 (0.0) ,Fh  #....†`................ I) +6 demon blade "Sidereal Prison" {freez  ,Fh ##P...D................ Throw: 3 boomerangs  ,Fh N#..................... ,Fh: k ##.†.................. ,Fhm ,Fh *#.................P.. D   eight-headed hydra  ,Fh 9*..................#..  ,Fh- `#P.............#...#..  ##.............#...##.,Fhh JCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  ,Fh Press: ? - help, Shift-Dir - straight lineAim: an eight-headed hydra (severely wounded, 92% to hit)  The stone arrow hits the eight-headed hydra!,Fhr ,Fh TD.,Fh| +6.0 (1,Fh ,Fh nConfirm with . or Enter, or press ? or * to list all spells.,Fh, Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an eight-headed hydra (severely wounded, 92% to hit)  The stone arrow hits the eight-headed hydra! _The eight-headed hydra is severely wounded.,Fhe -Fh+  -FhCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-FhV-Fh~W-Fhh[-Fhd]e _You don't have enough magic to cast this spell.-FhL-Fh-Fh-FhF _Unknown command.-Fh   nine-headed hydra (slow) _You don't have enough magic to cast this spell. _Unknown command.  You hack one of the eight-headed hydra's heads off!  The seven-headed hydra grows two more! You slash the nine-headed hydra!  The nine-headed hydra seems to slow down.  You freeze the nine-headed hydra.-Fh +6 (0.6-FhY -Fh  -FhE W_The nine-headed hydra is almost dead..Fh9ten _The nine-headed hydra is almost dead.chopnineeighttententen  You bite the ten-headed hydra, but do no damage..Fh(7.2.Fh .Fh=d _The ten-headed hydra is almost dead..Fh%-  You hack one of the ten-headed hydra's heads off!  The nine-headed hydra grows two more! You slice the 11-headed hydra!!  You freeze the 11-headed hydra!.Fh4f..Fh:771=8.Fhn?.FhAS _You kill the 11-headed hydra!.Fht ###.#..Fh ###.##.÷...<.FhNH#.#....†.Fhw#P... #..Fh~##...........  *,,,,...............#. .Fh.Fh.FhS2=---.Fhk8.8 (1.0.Fh-.Fh/Fh/Fh/Fh./Fh%/Fh ,/FhV/Fh/Fh/Fh /Fh /Fh/Fh/Fh9=/Fh/Fh/FhI3=/Fh/Fh/Fh/Fh /Fh#/Fh$/Fhl%/Fh(/Fh(/FhY*/Fh2-/Fh-f4==/Fh//FhQ2/Fh2/Fh4/Fh6/Fh'7/Fht8/Fh;/Fh;/Fh)>/Fh>@/Fh@9=/Fh(B/Fh7E/FhEI5=/Fh$G/FhI/FhKJ/FhK/FhN/FhO/Fh{P/FhS/FhS/FhT/FhX/FhXS6=/Fh'Z/Fh ]/Fh}]/Fh^/Fhb/Fh^b/Fhc/Fhef/Fhf/Fh]h/Fhk/Fh l/FhXm/Fhp_7=/FhXr/Fhou/Fhu/Fhw/Fhy/FhKz/Fh{/Fh[~/Fh~/FhJ/Fhe8==/Fh|X/Fh/Fh5/Fh9=/Fh/Fh/Fh,S9=/Fh/Fhv/Fh/FhP/FhQ/FhĦ/Fh /FhӪ/Fhp/Fh/Fh7/Fh10/30==/Fh\/Fh)/Fh/Fh/Fh[,/Fh̻/Fh/Fh/Fh7/Fh$/Fh9=/Fh*/Fh/Fh391/Fh/Fh/Fh/Fh/Fh/Fhp/Fh/Fh/Fh/Fh/Fh/Fh/FhV/FhF/FhS2=/Fhn/Fh/Fh/Fh/FhR/Fh/Fh./Fh/Fh/Fh/Fh/Fh$^3==/Fh/Fh4/Fh/Fh/Fh/Fho/Fh/Fh/Fhr/Fh/Fh/Fhh9=/FhD/Fh /Fh, S4=/Fh /Fh/Fh/Fhf/Fh/Fh/Fh/Fh5/Fh/Fh/Fh/FhQ^5==/Fh/Fh!/Fh6"/Fh#/Fh*&/Fh&/Fh,(/Fh:+/Fh+/Fh-/Fh//Fh"09=/Fh|1/Fh4/Fh5&16/FhX6/Fh9/Fh|9/Fh:/Fh=/FhA>/Fh?/FhB/FhC/Fh]D/FhG/Fh HM7=/FhI/FhxL/FhL/FhzN/FhQ/FhWR/FhS/FhV/FhW/FhVX/Fh[/Fhd\9=/Fh]/Fh`/Fh5aM8=/Fhb/Fhe/Fh-f/Fhwg/Fhk,/Fh(l/FhZo/Fho/Fhq/Fhs/Fh#tj9==/Fh)v/FhAy/Fhy/Fh{/Fh}/Fh~/Fhd/Fhr/FhՂ/Fh5/FhĆ/FhD9=/Fh/Fh/FhN20=/Fh/Fh{/Fh/FhM/Fh~/Fhޕ/Fh+/Fh/Fh]/Fh/Fh/FhПW1=/Fh]/Fhv/Fh/Fh?/Fh/Fh/FhP/FhP/Fh}/Fh/FhJ/Fh/Fh&/Fh/FhzM2=/Fhι/Fhּ/FhE/Fh/FhD/Fh/Fh/Fh/Fh/Fh/Fh/Fh9=/Fh ,/FhbK3=/Fh/Fh/Fh/FhU/Fh/Fh/Fhp/Fh!/Fh/Fh/FhN/Fhh4==/FhJ/Fh/Fhu/Fh/FhN/Fh/Fh/Fh/Fh/Fh/Fh/Fh9=/Fh/Fhw5=/Fh/FhK/Fhi/Fh/Fh^/Fh/Fh /Fh* /Fh{ /FhW/FhU6=/FhO/Fh#/Fh/Fh/Fh/FhL/Fh/Fh/Fh0/Fh} /Fh,#/Fh#/Fh$/Fh(/Fh@)K7=/Fh*/Fh0B/Fh*2/Fh2/Fh3/Fh6/Fh6/Fh88/Fh@<~8==/Fh=/FhYC!---/FhC)22618.0)/Fh&D/Fh]I/FhkKH _You start resting./FhU3/FhW/FhZ/Fh>\,/FhM_/Fh_/Fha/Fh/Fh/Fh/Fh-/Fh{/FhҪ/FhB/Fh`/Fh/Fh/Fhq/Fh|/Fh/Fh8/Fh/Fh/Fh/FhJ/FhĽ/Fh/Fh/Fh/Fh~/Fh{/Fhj/Fh/Fh/Fh/Fhs/Fh=/Fh/Fh/Fh/Fh/Fh /Fh1/FhA/Fh/Fht/Fh/Fh/Fhm^.....#*,,**** ,,,,,...§≈ /Fhz....##*,,,..,#Y.,..**,,,.#,,*#.≈≈ /Fh)..^.# *,,,,..*..,..*,,.....,*#.≈≈ ....###*,,,,....,.#*,...,#..*# /Fh......#*,,,,*.#.,.###P....#..# .....##***,,,,..#.... /Fh .....####,,,,*,..#...P< ......#.#******#/Fh0gP #....##.######## #....#..##......./FhTN#..#.## #...##.........../FhzP..#*# ..÷.÷#.P....P../Fhf### ..........<P./Fh1.*# ............/Fh##..### Y   yak (asleep) ............./Fh;....P## ....#.#.#.##.## .P#P######.###..#...#P./Fht!/FhS*,,,,,****85.8 (50.0)/Fhy,6.8 (51/Fh/Fh /FhEH_A yak comes into view./Fh Y..,#Y.,..^.# *,,,,..*..,..*,,../Fh \....,.#*,....#.,.###P....#.........#......<#......../Fh7 ;#@.......#............../Fhd 6.................÷.÷#.P....P........... /Fh 7............,#Y.,..^.# *,,,,..*..,..*,,......,.#*,....#.,.###P....#.........#......<#........#@.......#...............................÷.÷#.P....P........... ..........<P...........................................##.#........../Fh4>/Fh>/FhC/Fh EZ _A yak is nearby!0FhK,,,,,,, ≈§.#*,,###*#..,..#***,,,,,...§..##*,,...,#Y.,..**,,,.#,^.# *,,,...#..,..*,,.....,*#.≈≈###*,.......,.#*,...,#..*.#*,...#.#.,.###P....#..#***,.....#..0Fh..####,,,,#...#.P< ......#.#******P#.########.........#..##.....#..#.# #...##........P..#* ..÷.÷#.P....P##.<P.....*..0FhЬq##..#..............P ....#.#.#.##.##0Fh+@*,,,,,**,,0Fh 87.8 (1.0) _0Fh80FhԹ0Fh2 E#,,,*,,, 0Fh2 W.≈.#,,,,,,,#S.F..#*,,,,,,,.....#*,.###*#.....#***,,,,,...§...##*,.....#Y....#*,,,.#,,*#.0Fh!3 ^.# *,.,...#.....*,,.....,*#.≈###*..........#*,...,#..*#0Fhp3 m..#*....#.#...###P....#..#.##**#..... ####,,,,#.@.#............P<..#.#****###P #0Fh3 >#....##.########....... .#....#..##......0Fh3 #..#. ##...##..........P..#*÷.÷#.P....P...## S   black mamba (asleep)0Fh 4 <P..........* Y   yak (asleep).......##..0Fh24 F   blink frog (asleep)...............P0Fh2> @********,,0Fh> &80FhD 0FhF  0FhF `_A black mamba and a blink frog come into view.0Fh ; *,,*###.~##,,,*,,,######.,,,,,,,#S.F..#*,,≈.#*,.###*#.**,,,,,...§..##*,.....#Y....#*,,,.#,^.# *,.....#.....#,,.....,*#.≈###*..........#*,...,#..*.#*....#.#...###P....#..# .0Fh )**#.....@#...####...P#...#......P<......#.###**###.......P 0FhC n##.########................ .#....#..###..#.# ##...##.......0Fhm aP..#*÷.÷#.P....P0Fh X##<P.....*##..#0Fhd 0Fh 0Fh ***** ***.SS0Fhv &90Fhu 0Fh 0Fh.#*,,*,*, ***,**,,***** ****,,*###.~##,,,*,,,######.,,,,,,,#..F..#*,,≈.#*,.###*#.....#***,,,,,...§0FhI..##*,.....#YS...#*,,,.#,^.# *,.....#.....#,,.....,*#.≈##......#*,...,#..*0FhQ.#*....#.#@..###P....#..# .**#......#........####...P#...#......P<......#.####*###.......P 0Fh##.########.......... .#....#..##......#..#.# ##...##.............P..#*0Fh÷.÷#.P....P.##<P.....*0Fhw0Fh0Fhwy*,,,*{.S0FhK'900Fh0Fh>1FhI c  You slash the black mamba! You freeze the black mamba.  1Fh PThe black mamba is moderately wounded.1FhI Q .F*1Fh~  1Fh ^YFwander1Fh Ring)The yak bellows!  The black mamba bites you.1Fhi 6***1Fhi d@***1Fh *****.S.*.**..#****1Fh g.FY....1Fh S..S......#....1Fh H(dazed)(dazed)1Fh߁ 2-====1.4 (0.6-Mesm 1FhR W _Your orb emites a pulse of dizzying energy.1Fh  You closely miss the black mamba. The black mamba snaps out of its daze.  The blink frog gives a loud, deep croak!  You bite the black mamba, but do no damage.1Fh- .FFThe black mamba is moderately wounded.1Fh13====-2.01Fh1Fhծ 1FhC_The black mamba misses you.2Fh<  You slice the black mamba!! The black mamba seems to slow down.  You freeze the black mamba. Your bite misses the black mamba.2Fh}E .F (slow)The black mamba is almost dead.2FhFg07---62FhL2FhwN0 _The black mamba bites you.2FhBji  You completely miss the black mamba.2Fhq;.F2Fhr2Fhr0--3.22Fh2x2Fhz 2FhzQ_The black mamba is almost dead.2FhDY  You hit the black mamba. You freeze the black mamba.2FhN; †2FhN*Y   yak (dazed)F   blink frog  You kill the black mamba!2FhUq--2--82FhZ2Fh ] 2FhD]U_The blink frog completely misses you.2Fh &  2Fh" rYou hit the blink frog. You freeze the blink frog.  The blink frog is moderately wounded.2FhH 2FhZ {.Y 2FhR /84.42Fh 2Fh 1 _The yak is no longer dazed.2Fhħ &  2Fh You closely miss the blink frog.The blink frog is moderately wounded.2Fh '5.02Fh5 2Fhϵ W _The blink frog barely misses you.3Fh 3Fh  3FhDYou slice the blink frog!! The blink frog seems to slow down.  3Fh"You freeze the blink frog.3Fh r  The blink frog is severely wounded.3FhhF.Y§.3FhK (slow)3Fh.==63Fh3Fh, _The blink frog blinks!3FhͶ . You slice the yak!! You freeze the yak!3Fh7'6.23Fhh3Fh]\ _The yak is severely wounded.3FhQL  You slice the yak!! You freeze the yak.3Fh3Fh.F†F   blink frog (slow)3Fh53-83Fh3FhG _You kill the yak!3Fhq S,,,,.#*,,*,*,*,,,* ***,**,,***** ****,,*###.~##,,,*,,,######.,,,,,,{#.....#*,,≈3Fhr .#*,.###*#.F...#***,,,,,...§..##*,.....#.....#*,,,.#,^.# *,.....#.....#,,.....,*#.≈###*.......@..#*,...,#..*.#*....#.#...###P....#..# .3Fhs n*##......#........3FhUs ####...P#...#..P<......#.####*###....3Fhs P #3Fhs [#.########................ .#....#..##3Fhs ;........#..#.# ##...##.......3Fh$t (........P..#*3FhKt ^÷.÷#.P....P##3Fhvt 3Fhw 3Fh] C*,,,*{3Fh -.F3Fhǁ *3FhV 9=---7.8 (1.03Fh9 3Fh<  3Fh M_The blink frog is no longer moving slowly.  Things that are here: 3Fh‘ j_a yak corpse; a black mamba corpse3Fh* B#*, 3Fh ,,, .#*,,*,*,*,,,* ***,**,,,***** ****,,*###.~##,,,*,,{######.,,,,,,{,,≈.#*,.###*#.....#***,,,,,...§..##*,.....#.F...#*,,,.#,3Fhv ^.# *,.....#.@...#,,.....,*#.≈##...†..##,...,#..*3Fh .#*....#.#...###P....#..# 3Fh L.*##......#......3Fh ..3Fh, i####...P#...#.....3Fhf r.P<......#.########...P 3Fh 6##.########....3Fh ...... 3Fh P.#....#..##..#..#.# ##...##.......3FhQ "P..#*3Fh E,,,,***{3Fh ]0--==83Fh  3Fhl  3Fh (_The blink frog hits you!3FhW  You closely miss the blink frog.3FhMThe blink frog is severely wounded.3FhsV§F3Fh4-9.4 (0.63Fh13Fh 3Fh_The blink frog blinks!4FhE.##*,,,,*,,,,,***.#*,,,,,,*,,,*.#*,,*,*,*,,,* ***,**,,.##,,,*,,{***** ****,,*###.4Fh}E.##,,,*,,{#*,,,,,,.....#,,,,,,{#.....#*,...4FhEO.#*,.###*#.....#***,,,,,....##*,.....#.§...#*,,,.#,,*#..^.# *,.....#@....#,,.....,*#.4Fh(Fi.####.†..##,...,#..*#4FhrF.##....#.#...###P....#..#4FhFx.#####F.....#... 4FhF.#.....####...P#...#....4FhF.P 4FhGi.#......#.########..P 4FhOG..##....##.#... .4FhrG^.#....#..##................#..#. .##...##4FhG".P..#4FhJ4FhgUTF.4FhV61--4FhWP--300.4 (1.04Fhf4FhD   {***** {#######{#.....##.....##.§...#^.# 4Fh#@....##.......†..###...F#.#...####......#...#...P#...#....########......4Fh1............4Fh^*   {***** {#######{#.....##.....##.§...#^.# #@....##.......†..##4Fh*#...F#.#...####......#...#...P#...#....########..................4FhO/4Fh/7-4FhI34FhQ5a _A blink frog is nearby!4Fh H..#*,,,,,,*,,,* .#*,,*,*,*,,,* ***,**,#,,,*,,{***** ****,,*###.##P,,*,,{#######*,,,,,,....#..,,,,{#.....#*,,,,,,,.##..#####.....#***,,,,,##......#.§...#*,,,.#,,*#^.# #......#.....#,,.....,*#4Fh! ...####.....@.†..##,...,#..*#...##...F#.#...###P....#..#####......#............4Fht #.....####...P#...#....#......#.########.... .4Fh s.##....##.########...... ...#....#..##................#..#4Fh 7#...##...............P. .4FhE z....÷.÷#.P....P....4FhA 4FhLF.4Fh -=14Fh4FhZW _The blink frog barely misses you.4Fh\  {***** P,,*,,{#######4FhX..,,,,{#.....##..#####.....##......#.§...#^.# #......#.....#4Fhd#....F@.†..##....#.#...####......#....#...P#...#...4Fh########.......4Fh3....÷.÷4FhA  {***** P,,*,,{#######..,,,,{#.....##..#####.....##......#.§...#^.# #......#.....##....F@.†..#4FhB #....#.#...####......#....#...P#...#...########...........÷.÷4FhH4FhhI4FhN4FhQa _A blink frog is nearby!4Fh2Z  You slice the blink frog!! You freeze the blink frog.4Fhm..4Fh442.0 (0.64Fh4FhN _You kill the blink frog!4Fh 4Fh 4Fh; 4Fhe 24Fh 34Fh 4FhR 4Fh0 4Fh 4Fh[ K4=4Fhk 4Fh 4Fh1 4Fh  4Fh 4Fh (4Fho 4Fh y _Your orb has recharged its mesmeric power.4Fh U5=4Fhf 4FhX 4Fh 4Fh 4Fh& ;64Fh 4Fhv 4Fh 4Fh B4Fh 4Fh 4Fh %74Fh! 4Fhw$ 4Fh$ 4Fh% 4Fh( 4Fh( 4Fh) 4Fh, 4Fh, %84Fh- 4Fh0 4Fh1 4Fh1 4Fh4 4Fh4 K9=4Fh6 4Fh8 ,4Fh9 4Fh{< 4Fh< 4Fh= 4Fhp@ 4Fh@ V10=4Fh^B 4FhZD 4FhD 4FhnE 4FhH 4FhH %14FhrI 4FhK 4FhL 4FhL 4FhO 4FhO 4FhP 4FhXS 4FhS %24FhT 4FhW 4FhW 4FhX 4Fho[ 4Fh[ 4Fh\ 4Fh_ 4Fh` K3=4Fha 4Fhd 1 _HP restored.4Fhf 4Fh g 4Fhg 4FhCi 4Fhk 4Fh l 4Fhl 4Fhfn 4Fh q 4Fh]q 4Fhr 4Fhes 4FhLv 4Fhv 9=4Fhw 4Fhy 4Fh{ 4Fh{ 4Fh| 4Fhb~ 4Fh1 ..).# *,....# ###.,,,,.,,,,* 4Fhe .....###...,*,.,,,*** ......##...,,.#,,,* .....##..#,#.#,,,* **4Fh Q....##...#..l#**** ****,.....##P..#..k#######*,,,,........#......S#.....#*,,,,4FhÄ b......##.@#####.....#***,,-...###......#.....#*,,,...^.# #......#.....#,,4Fh j..........####.......†..##,...,.4Fh -.....##....#.#...###P..............#####......#l   basilisk (asleep)4FhW .....#.....####...P#...#....... S   water moccasin (asleep).#...#......#.########.4Fh k   wyvern (asleep)#...##....##.########4Fh M,,,,37.0 (35.0)4Fh F-8.0 (364Fhܒ 4Fh  4Fh k_A basilisk, a wyvern and a water moccasin come into view.4Fhu V##..####...#* ***,,* ).# *,,..*,.., # ###...,,.,,,,* ###....#,.,,,***##......#,,,* 4Fh $##..#.#.#,,,* ***##...#..l#**** ****##P..#..k#######*,#...@..S#.....#*,,,##..#####.....#***,,,4Fh .###......#.....#*,,,.#^.# #......#.....#,,....####.......†..##,...,##....#.#...###P.....#####......#.....#.....####...P#...#4FhI 1#...#......#.#.4Fh^ A,*,*,,4Fh 19.0 (1.0)4Fh% 4Fh 4FhFu    *,,..*,..,,  ###...,,.,,,,* #....#,. #......#,,,* ##..#.#.#,,,* 4Fhu *#...#..l#**** 4Fhu #P..#..k##...@..S###..#####4Fhu #..4Fhu "^.# #..##.†4FhAv %#.##4Fh   *,,..*,..,, 4Fh ###...,,.,,,,* #....#,. #......#,,,* ##..#.#.#,,,* 4Fh:#...#..l#**** #P..#..k##...@..S#4Fh##..######..^.# #..##.†4FhdC#.##4Fh&4Fhd(4Fh34FhX> # ####.# *** #..####...#* *##.P*,#.#, ).# *....*,..,, 4Fh># ###...,..,,,,* ###....#,.,,,***##......#,,,* #..#.#.#,,,* ***##...#..l#**** ****,,*4Fh>8##P..#@.k#######*,#......S#.....#*,,,##..#####.....#***,,,,.###......#.....#*,,,.#,4Fh ?^.# #......#.....#,,.....####.......†..##,...,#....#.#...###P....#.....#4Fh;?u...#.....#.....####...P#...# _There are monsters nearby!5Fh5FhB*,,,*,,,,5Fh.40 _5Fh5Fh 5Fh͛    *##.P*,#.#,,  *....*,..,,,  ###...,..,,,,* 5Fh..#,. ....#,,,* #.#.#,,,* #..l#**** #@.k##......S###..######..5FhH4^.# #.##†5Fh2-  5FhN3{  *##.P*,#.#,,  *....*,..,,,  ###...,..,,,,* 5Fh3V..#,. 5FhS4....#,,,* #.#.#,,,* #..l#**** #@.k##......S###..#####5Fh8#..^.# #.##†5Fh#=5Fhh>5FhtF5FhP .# ####.# ****,,,*,, ..####...#* ###.P*.#.#,, ).# *....#...,,, # ###......,,,,* ###....#..,,,*** 5FhWQ##......#,,,* ##..#.#.#,,,* ***,*##...#..l#**** ****,,*###P..#.@k#######*,,,,,,.#......S#.....#*,##..#####.....#***,###......#.....#*,,,.#,5FhGR>^.# #......#.....#,,.....,####.†..##,...,#.##....#.#...###P....#.#####......#.#.....####...P#...#. _There are monsters nearby!5FhYC,**5Fh8Z-1 _5Fh_5Fha5Fh &  5Fh eThe helpless basilisk fails to defend itself.  You slice the basilisk!! You freeze the basilisk!5Fhs n.S   water mo5Fh ccasin (asleep)k   wyver5FhQ +6 (0.65Fh{ 5Fh  5Fhs F_You kill the basilisk!5Fh*k  You slice the basilisk!! You freeze the basilisk! _You kill the basilisk!  The helpless wyvern fails to defend itself.  You hit the wyvern. You freeze the wyvern. Your bite misses the wyvern.The wyvern is lightly wounded.  The wyvern bites you!6FhV****@****6Fhg*#*...6Fh!{.@k*..S6Fhgm.#.k.6Fh h5, dazed)(dazed)6Fhi01---==2.2-Mesm 6Fhq6Fht 6Fht;_Your orb emites a pulse of dizzying energy.6Fh  The helpless water moccasin fails to defend itself.  You chop the water moccasin into pieces!!!  The water moccasin seems to slow down. You freeze the water moccasin!6Fh.#k   wyvern (6FhR---5--86Fh6FhR _You kill the water moccasin!6FhDM    You hit the wyvern. You freeze the wyvern. The wyvern snaps out of its daze.  The wyvern is moderately wounded.6FhbN^99/113 =-3.46FhQR6Fh4U+ _The wyvern bites you.6Fh   You barely miss the wyvern. You bite the wyvern, but do no damage.The wyvern is moderately wounded.4.06Fh6Fh> _The wyvern bites you but does no damage.6Fh+ O  You hit the wyvern. You freeze the wyvern.6Fh 3100/11366FhĘ 6Fh ^ _The wyvern is heavily wounded.6Fh|D ~  You hit the wyvern. You freeze the wyvern. Your bite misses the wyvern.6FhD HThe wyvern is heavily wounded.6FhEF )96/113 6FhtF 2-5.26FhM 6FhSQ  6FhQ 6FhQ _The wyvern bites you.6Fh!     ###.P*.#.#,,*  *....#...,,,*  ###......,,,,* ...#..6Fh P ....#,,,* #.#.#,,,* #...#**** 6Fh N#.@k##.......#6Fh\ '##..######.^.# #6Fh †7Fh*<   7Fh*  ###.P*.#.#,,*  *....#...,,,*  ###......,,,,* ...#.. ....#,,,* 7Fh+#.#.#,,,* #...#**** #.@k#7Fhw+#.......###..######.^.# #†7Fhf/7Fh#07Fh37Fh6] _A wyvern is nearby!7FhQ  You slash the wyvern! You freeze the wyvern.7Fhe.7FhG-=87Fh7FhJ _You kill the wyvern!7Fh7Fhh7Fh7Fh=7Fho,7Fh$7Fh%77FhC7Fh,7Fhx7Fh7Fh2%87Fh7Fh7Fh.7Fh7Fh7Fh+7Fh7Fh7FhfK9=7Fh"7Fh7FhS7Fh7Fh7Fh7Fh7Fhg7Fh[100/113=7Fh7Fh7Fh7Fh7Fh*7Fh017FhQ7Fh y _Your orb has recharged its mesmeric power.7Fh 7FhR 7Fh 7Fh 7Fhf 7Fh7Fh%27Fh7Fh7Fh7Fh7Fh7Fh%37Fh7Fh7Fh7Fh7Fh7Fh7Fh7Fh7FhK4=7Fh7Fh!7FhS"7Fh"7Fh %7Fhl%7Fh &7Fh/(7Fh(U5=7Fhn)7Fhl+7Fh+7Fh},7FhP.7Fh.%67Fh/7Fh17Fh17Fh27Fh47Fh47Fh57Fh77Fh7%77Fh87Fh:7Fh:7Fh;7Fh=7Fh=7Fh>7Fh@7Fh@%87FhA7FhC7Fh'D7FhD7FhF7FhG59=7FhXG7FhH7FhI7FhJ7FhK7Fh?M7FhM7FhHN7Fh^P7FhPV10=7FhQ7FhS7FhS7FhT7FhV7Fh!W7FhW7FhY7Fh&Z%17Fh [7Fh\7Fh-]7Fh]7Fh`7Fhv`%27FhHa7Fh.c7Fhc7Fh4d7FhWf7Fhf7Fhg7Fhi7Fh8j53=7Fhvj7Fhk7Fhum7FhrsN# *## * # ####.# *##*F.,*,,, 7Fhs;####...#* ###.P*.#.#,,* ).# *....#...,,,* 7FhsC# ###......,,,,* ###....#..,,,***##......#,,,* 7Fh0t#.#.#,,,* ***,**##...#..@#**** ****,,*##--7Fhnt ##P..#...#######*,,,,,,..#.......#.....#*,,,,,,,.#..#####.....#***,,,,,.7FhtB.###......#.....#*,,,.#,,*^.# #......#.....#,,.....,* F   cane toad (asleep)7Fht####.......†..##,...,#..*....#.#...###P....#.......#...#..7Fh%u!7Fh{8 89.8 (44.0)  7Fh{FA cane toad comes into view.7Fh|7Fh~:  The cane toad croaks.7Fhxe,,,,*,,,*.H,*,,,**FH   manticoreF   cane toad7Fh6==90.8 (457Fh7Fh\ _A manticore comes into view.7Fh;z *##    *##*.  ###.P*.# 7Fhh<p *....#F..,,,*  ###..... #....#..7Fh<A .....#,,,* #.#.#,,,* 7Fh<4#..@#**** #...#7Fh==5......##..######.^.# #7Fh= †7Fh: *##    *##*.  ###.P*.# 7FhX *....#F..,,,*  ###..... #....#.. 7Fh&.....#,,,* #.#.#,,,* #..@#**** 7FhB#...#......##..#####7Fhk#.^.# #†7Fh7Fh7Fhy7FhC M 7FhQ1*** 7Fh|A## *## *,k.,# ####.# *##*.HD#,,, .7Fh####...#* ###.P*.#.#,,**7Fh).# #....#F.. ###......,,,,###....#..,,,***7FhC#..... 7Fh.##..#.#@#,,,* ***,**...#...#**** ****,,*##7FhJ##P..#...######. .........#.......#.....#*,,,,,,,.7Fhp#.D   four-headed hydra (wandering)7Fh.#k   rime drake (wandering) _There are monsters nearby!7Fh7Fh/7Fh7Fh7FhZ*,,,*,,,*∆.k..7FhJH#D.7Fh1F7Fh:--1.8 (1.0)7FhL7Fht _A rime drake and a four-headed hydra come into view.7Fh   *## *∆..,#,,,*   *##*k..#,,,*  ###.P*H#D#,,** 7FhCq #....#...,,,*  ###....F.,,,,* #....#..7FhpV #......#,,,* #@#,,,* 7FhG#...#**** #...#.....#..######..7Fh ^.# #.#†7Fh7Fh'YB   *## *∆..,#,,,*   *##*k..#,,,*  ###.P*H#D#,,**  #....#...,,,*  ###....F.,,,,* #....#.. 7Fh~Y#......#,,,* #@#,,,* #...#**** #...#.....#..######..7FhZ^.# #.#†7Fh^7FhT_9--7Fhc7Fh|m ***,,  ****...* 7Fhm*## *## *∆..,#,,P ####.# ###*k..#,..7Fhm?####...#* ###.P*H#D#..#*).# #....#......# ###....F.....###.....#**#.....7FhGn .##..#.#.#,,,* ***,**...#...#**** ****,,*####P..#...######........,,7Fhyn.##..#####**,,,,,...###..*,,,.#,7Fhn^.# #......#.....#,,.....,##...†..##,...,#..* 7FhnL_There are monsters nearby!7FhSp7Fh&q7Fhq7Fhr7Fhw*****,,**.k.#.H..D.F7Fhx-2 _7FhQ}7Fh~7FhVS   ****...*,,,* 7Fh-Wm *## *∆..,#,,P*   ###*.k.#,..*  ###.P*.#.#..#*  #....#H..D..#  ###..........# #....#F....#** #.....@#,,,* 7FhbWS#..#.#.#,,,* #...#**** ...#....#.#####7FhW7..^.# #.†7Fh 5   ****...*,,,*  *## *∆..,#,,P*  7Fh P ###*.k.#,..*  ###.P*.#.#..#* 7FhU #....#H..D..# 7Fh ###..........# #....#F....#** 7Fh g#.....@#,,,* 7Fh #..#.#.#,,,* 7Fh #...#**** ...#7FhO +....#7Fh .#####..^.# #.7Fh *†7Fh 7Fh 7Fh 7Fh{  7Fh V_There are monsters nearby!8Fh@e8Fhe8Fh.lH .kD.8Fhxl|*You barely miss the cane toad. The cane toad stings you.8Fhzy***@*8FhKm*****#F.**.8Fhmn*#.**8Fhjl.kD.....8Fh.#F......, dazed)8Fh4(dazed)(dazed)8Fh1-=3.4 (0.6-Mesm 8FhB8FhA _Your orb emites a pulse of dizzying energy.8FhT?8FhKe.k8FhL'4.08Fh_U8FhaY 8FhYl_You closely miss the cane toad. The cane toad snaps out of its daze.9Fh{_k(slow)k9Fh{Your orb emites a pulse of dizzying energy. _You closely miss the cane toad. The cane toad snaps out of its daze.  The rime drake hisses angrily.  9Fh{You hit the cane toad. The cane toad seems to slow down  You freeze the cane toad.  The cane toad is lightly wounded.9Fh|S2-=9Fh9}69FhB9FhZ _The cane toad completely misses you.:Fh1  :Fh1Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:Fh2:FhE  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the rime drake!:Fh#########D   :Fh9 :Fhpiercing cold hits the manticore!!  The manticore is heavily wounded.  :FhKfThe manticore snaps out of its daze.  The piercing cold hits the four-headed hydra!!  :Fh|The four-headed hydra is moderately wounded.four-headed hydra snaps out of its daze.:Fh1 ,:Fh43 :Fh4 R  The four-headed hydra roars! You hear a roar!:Fh= .#....H.D.k:Fh? w24-----=======5.6 (1.0:FhD :FhVG V _The cane toad barely misses you.;Fh  ;FhACasting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;Fhc &  ;Fh ^Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the manticore.;Fh2b ########   ;Fhb The manticore is heavily wounded.  Piercing cold boils outward! The piercing cold hits the manticore!!  The manticore is almost dead.  The piercing cold hits the cane toad!  The cane toad is moderately wounded.piercing cold hits the rime dra;Fhb ke! The rime drake resists.;Fh7 ,;Fh .#..H.kFDThe rime drake is almost dead.;Fh 98/113 ---18----------6;Fh ;Fh / _The cane toad stings you!Fh{   >Fh{ ACasting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>FhS  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the four-headed hydra!>Fhҋ  The mass of rock hits the four-headed hydra!  The four-headed hydra is almost dead.  Piercing cold boils outward!  The piercing cold hits the four-headed hydra!  The four-headed hydra is almost dead.piercing cold hits the rime drake! The rime drake resists.>FhB  You kill the rime drake!The piercing cold hits the cane toad!!>FhDh#######?Fh\  You kill the cane toad!?Fh......D?Fh4-7/30 ---------9=======9?Fh?Fh ?Fh'_You hear an angry hiss.@FhgYou kill the cane toad! _You hear an angry hiss.  You lop one of the four-headed hydra's heads off!three-headed hydra grows two more@Fhz! You slash the five-headed hydra!  The five-headed hydra seems to slow down.  You freeze the five-headed hydra.@Fhq†@Fh----82==-----400.2 (0.6@Fh#@Fh%U _You kill the five-headed hydra!AFhQ-----AFhrAFhZF _Unknown command.AFh& AFh' AFh\) AFh- AFhE0 ,AFh2 AFh3 AFh3 AFh6 AFh6 K5=AFh^7 AFh9 AFh: S8=AFh: AFhC= AFh= U6=AFh> AFh5A AFhA AFh`B AFhD AFhE AFhE AFhH AFhI {79==AFhJ AFhmO '--AFhT 4 8.2 (8.0 AFh)U 3_You start resting.AFhU P--9.2 (9AFhY AFhc[ j _Your orb has recharged its mesmeric power.AFh> AFhA 3AFhDE AFhG ;8AFhBI AFhI AFhNJ AFhL AFhPM 9=AFh!N AFhP AFh&Q 9=10/30=AFhQ AFhT AFhT AFhU AFh5X AFhrX AFh;Y AFh[ AFhh\ [100/113=AFhO] AFh_ AFh_ K1=AFh` AFh%d AFhjd %1AFh'e AFhg AFhg AFhh AFhk AFhl AFhl AFh6o AFho %2AFhSp AFhr AFhQs S2=AFh't AFhw AFhAw AFh x AFh{ AFh{ %3AFh| AFh AFh AFh AFhw AFh g4==AFh AFh AFhE S3=AFh AFhi AFhÌ AFh AFh! AFhw U5=AFhq AFh AFhY AFh AFhw AFh {64==AFhɘ AFhÛ AFh AFhŜ AFh AFhE AFh AFh AFh %7AFhn AFhz AFh 9=AFh AFhP AFh S5=AFh AFh: AFh %8AFhY AFh AFh AFh AFhL AFhʶ K9=AFh AFh AFh X16=AFhȻ AFh9 AFh AFhJ AFh& AFh~ V10=AFhc AFh AFh AFh AFh AFh^ AFh AFh AFhH T17=AFh# AFh AFhe AFh. AFh AFh %2AFh AFh AFhk AFh AFh AFh j8==AFh AFh AFhp K3=AFh0 AFhM 1 _HP restored.AFh AFh AFha AFh AFh AFh AFhe 9=AFh2 AFh AFh i=9=AFh AFh? AFh AFhX AFh AFh AFh AFh AFh AFh AFh AFhL k20==AFh+ AFh AFh AFh AFh AFh AFh AFh AFhB AFh AFh AFhV 9=AFhK AFh  AFh %1AFh AFh AFh AFh AFh; AFhx AFh? AFh" AFh!# AFh# AFh_& AFh& M2=AFh' AFh+ AFhG+ AFh+ AFh. AFh. AFh/ AFh2 AFh2 AFh3 AFhN6 AFh6 9=AFhz7 AFh: AFh: K3=AFh; AFh> AFh> AFh? AFhB AFhB AFhC AFh9F AFhF AFhKG AFhJ AFhJ 9=AFhSK AFh4N AFhtN K4=AFhO AFhvR AFhR AFh~S AFhW BAFhZ AFhZ AFh[ AFh`^ AFh^ h5==AFh_ AFhb AFh8c AFhd AFhg AFhg AFh2h AFhk AFhFk AFhl AFhkn AFhn 9=AFh}o AFhr AFhs %6AFhs AFhv AFhv AFhw AFhgz AFhz AFhy{ AFh~ AFhh~ AFh+ AFh2 AFhq K7=AFh\ AFh AFh= AFh AFhZ AFh AFhw AFhٍ AFh AFhߎ AFh AFh 9=AFhƒ AFh AFhk K8=AFhF AFh6 AFht AFhH AFhs AFh AFh AFh% AFhq AFh= AFh AFh> h9==AFh! AFh AFh] AFh, AFh4 ,AFhC AFh AFh AFh AFh AFh 9=AFhӴ AFhO AFh L30=AFh AFh 4 _Magic restored.AFh   You see here a cane toad corpse.AFhd AFh  _AFh AFh AFh AFh! AFhf AFh AFhY AFh 9=AFh AFh' AFh AFhX AFhz AFh AFh ,AFh AFh AFh **,,*,*,*,,*** #...## *,,,,,,*,,,,** ###### AFh %**,,,*,,,,,*,*  *,,,,{,,*,,,,*  **,,,,*,,,,,,*  ***,,#####,,** AFhD &**##...#,,,# # *## #?...#,,P# # ####.# ####@..#,..# ####...#* ###.P#.#.#..#* AFh{ 5).# #....#......# # ###..........#AFh ###....#.....###.....†#...# ..##..#.#.#P..# ***,**,##...#...##### ****,,*#####P..#...#######*,,,,,,.AFh 2511.2 (102.0)AFhC AFh AFh [ _You sense a monster nearby.AFh,AFh,AFh.AFh1AFh4,AFhz6AFh6AFh7AFh\<AFh<AFh=AFhZA,AFhMBAFhDAFh;EAFh(FAFhIAFh[IAFhJAFh!N,AFh.OAFhnRAFhSAFhSAFhXBAFhb .....†. _You start waiting.AFh/c12.0)AFhcAFhngAFhi[ _You sense a monster nearby.BFhBFhBFhBFhvBFhBFh,BFh *,,,*,,,**** #....*,,*,*,*,,* #...BFh *,,,,,,*,,,,** ##### **,,,*{,,,,*,* *,,,,,,,*,,,,*,,,,*,,,,,,BFhy7***,,#####,,** **##...#,,,# ## *## #@...#,,P# .# ####.# ####...#,..# .####...#* ###.P#.#.#..#*BFh).# #....#......#.# ###..........##....#.....###.##.....†#...# ..##..#.#.#P..# ***,**BFhX.##...#...##### ****,,*##BFhi#M{2.0)BFh#+3.2 (2BFh*'BFh(0 _r - a scroll of revelationBFh:BFh:BFh;BFh>BFhE**,,*,*,*,,*** #...##,,,,,,*,,,,#####**,,,*{,,,,*,* BFhEY*,,,,{,,*,,,,* **,,,{*,,,,,,* *,,#####,,* **##...#,,,# BFhFG# *## #....#,,P#  ####.# ####@..#,..# * BFhGF####...#* ###.P#.#.#..#* ....).# #....#......# .# ###..........####....#.....##BFhwF#.....†#...# BFhF##..#.#.#P..# ***,**,##...#...##### ****,,*#####P..#...#######*,,,,,,...BFhNJ+4.2 (1BFhQLBFhQNBFhO BFh)PU_You sense a monster nearby.BFhBFh BFh BFh BFhBFh,BFhBFhBFhBFh!BFhd#BFh'BFh(BFh(BFh *BFh,BFh.,BFh/BFh2BFhC3BFh4BFhe5BFh7BFh08BFh 9BFh:BFh=BFh&>BFh>BFh+@BFhCBFh`CBFhDBFhEBFhiK* *,∆,,,*#.#...........*,,,*******#####.........BFhK`*,,,*,,,###* #........†**,,*,#,#P.##* #...##P.#.*,,,,,.#....## ##########BFhK**,,k#{....#.# *,,,....#....#  BFh'L**,,,,#.....P#  ***,,###   BFhbL**##...#...#  *## .P# *** ###.# ####...#...# ***,*#* ###.P#.#.#..## BFhL', .).# #....#......# , k   lindwurm (wandering)BFhL# ###..........# ###....#.....### BFhM##.....†#...# ***BFh"O,32.2 (8BFhOBFh$V*,,,S.kS   black mamba (wandering)BFhV+3.2 (9BFh [BFh\ _A lindwurm comes into view. A black mamba comes into view.BFh{ n,, **∆∆∆,,*#. **BFh{ L *,,,*,∆,,,*#.#.BFh&|  BFh| &*,,,*******#####.BFh}  *,,,#,,,###* #.......BFh} *,,#.#,#P.##* #...##P.BFhI~  *,,,,.S#....## #########BFh~  **,..#{....#.#BFh^  *,,..k..#....#BFh O,,,,#...@.P#BFh G***,,#####..##BFhJ  BFh 2**##...#...#BFh  BFhr X *## #....#..P#BFh * * BFh Q####.# ####...#...#BFh2 *** BFh Q#...#* ###.P#.#.#..##BFhԂ  BFhR U).# #....#......#BFh  BFhŃ C.# ###.........BFh, .#BFhu ) *BFh *#....#.....### BFh ) *BFh BFh BFhx BFh BFh" [,***,,,,Y.,BFhh .kSY   catoblepas (wandering)k   lindwurmS   black mamba (wandering)BFh\ +4.2 (1BFh BFh ] _A catoblepas comes into view.DFhl  DFh%ACasting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DFh ( DFh 5S  DFhBDFhPBitter cold erupts, blasting rock from the ceiling!  DFh-The mass of rock hits the black mamba!  DFh PThe black mamba is moderately wounded.DFh=######DFh[k    The mass of rock hits the black mamba!  DFhThe black mamba is moderately wounded.  The black mamba hisses angrily.  Piercing cold boils outward! The piercing cold hitDFhs the black mamba!  The black mamba is heavily wounded.  The piercing cold hits the lindwurm!!DFh  The lindwurm is heavily wounded.DFhoDFh[.{....kSk   lindwurmDFhS   black mambaDFhq24-----=======5DFhDFh DFh_The catoblepas bellows!EFhݤQ  Casting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.EFh  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the lindwurm!EFhW!EFh!-####EFh! EFh! EFh="OBitter cold erupts, blasting rock from the ceiling! EFhk" The mass of rock hits EFh"the lindwurm!  EFh"UThe lindwurm is severely wounded.  EFh#HPiercing cold boils outward! The piercing cold hits the lindwurm!  EFh]#PThe lindwurm is almost dead.EFh#piercing cold hits the black mEFh#amba!EFh,EFhEFhM ,.Y.kSY   catoblepask   lindwurmS   black mambaThe black mamba is almost dead.EFhj18----------6EFhEFhX _The black mamba barely misses you.EFh_   EFh_ ACasting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.EFh  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the lindwurm!EFh.S   black mambaEFhR!FFhVBitter cold erupts, blasting rock from the ceiling! FFh  The mass of rock hits the lindwurm!  You kill the lindwurm!  Piercing cold boils outward! The piercing cold hits the catoblepas!  The catoblepas is lightly wounded.piercing cold hits the black mFFhTamba!FFh######FFhvFFhl.#..Y.FFh* 12----------57 _You kill the black mamba!FFhmFFh! FFhee_Your base Spellcasting skill increases to level 11!GFhO  GFh^OACasting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.GFh  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the catoblepas but does no damage.GFh" ###### The catoblepas is lightly wounded.  Piercing cold boils outward! The piercing cold hits the catoblepas!GFhGFhl.#...YGFh]~7/30 ---------8GFh@GFh GFh__The catoblepas is moderately wounded.HFhQ  Casting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.HFh >,, ,*****∆∆∆,,*#............ cuphead4 the Thaumaturge ** ,*,,,*,∆,,,*#.#.......... Gnoll of Ashenzari ****.. HFhG r,*,,,*******#####........ Health: 113/113 ======================== *,,,#,,,###* #........ Magic: 4/30===--------------------- HFh **,,#.#,#P.##* #...##P.# AC: 10Str: 7 HFh *,,,,..#....## ######### EV: 14Int: 21 HFhP **,..#,....#.#  SH: 0Dex: 12 HFh *,,.....#....#  XL: 14 Next: 85% Place: Lair:5 HFh **,,,,#..Y@.P#  Noise: =======--  Time: 28538.2 (0.0) HFh ***,,#####..##  I) +6 demon blade "Sidereal Prison" {freez **##...#...#  Throw: 3 boomerangs  *## #....#..P# ** ####.# ####...#...# ***, HFh #...#* ###.P#.#.#..##  Y   catoblepas ..).# #....#......# HFh_ ....# ###..........# * ....###....#.....### * _The catoblepas is moderately wounded.Casting: Permafrost Eruption (dangerous; 1% risk of failure)  HFh {Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a catoblepas (moderately wounded, 100% to hit)HFhX K,,,*****∆∆∆,,*#............ cuphead4 the Thaumaturge **,*,,,*,∆,,,*#.#.......... Gnoll of Ashenzari ****..HFhwY ,*,,,*******#####........ Health: 113/113 ========================*,,,#,,,###*#........ Magic: 4/30===---------------------**,,#.#,#P.##* #...##P.# AC: 10Str: 7*,,,,..#....## ######### EV: 14Int: 21**,..#,....#.#SH: 0Dex: 12*,,.....#....#XL: 14 Next: 85% Place: Lair:5HFhZ E**,,,,#..Y@.P#Noise: =======--  Time: 28538.2 (0.0)***,,#####..##I) +6 demon blade "Sidereal Prison" {freez**##...#...#Throw: 3 boomerangs*## #....#..P#** ####.# ####...#...#***, #...#* ###.P#.#.#..##Y   catoblepas ..).# #....#......# ....# ###..........#* HFhZ ....###....#.....###*Casting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineHFhZ Aim: a catoblepas (moderately wounded, 100% to hit)  The stone arrow hits the catoblepas!HFh ,onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a catoblepas (moderately wounded, 100% to hit)  The stone arrow hits the catoblepas!  The catoblepas is heavily wounded.HFh Y==-----9.2 (1HFh^ HFh  HFh J_The catoblepas misses you.IFh  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.IFhd,, ,*****∆∆∆,,*#............ cuphead4 the Thaumaturge IFh** ,*,,,*,∆,,,*#.#.......... Gnoll of Ashenzari ****.. ,*,,,*******#####........ Health: 113/113 ======================== *,,,#,,,###* #........ Magic: 1/30IFha------------------------ **,,#.#,#P.##* #...##P.# AC: 10Str: 7 IFh*,,,,..#....## ######### EV: 14Int: 21 IFh**,..#,....#.#  SH: 0IFh7Dex: 12 *,,.....#....#  XL: 14 Next: 85% Place: Lair:5 IFh x**,,,,#..Y@.P#  Noise: ==-------  Time: 28539.2 (0.0) ***,,#####..##  I) +6 demon blade "Sidereal Prison" {freez **##...#...#  Throw: 3 boomerangs IFhj{ *## #....#..P# ** ####.# ####...#...# ***, #...#* ###.P#.#.#..##  Y   catoblepas ..).# #....#......# IFha....# ###..........# * ....###....#.....### * _The catoblepas misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.IFh8+Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a catoblepas (heavily wounded, 100% to hit)IFh> ,,,*****∆∆∆,,*#............ cuphead4 the Thaumaturge IFh **,*,,,*,∆,,,*#.#.......... Gnoll of Ashenzari ****..IFh4 ,*,,,*******#####........ Health: 113/113 ========================*,,,#,,,###*IFh #........ Magic: 1/30------------------------IFh **,,#.#,#P.##* #...##P.# AC: 10Str: 7IFhG *,,,,..#....## ######### EV: 14Int: 21IFh **,..#,....#.#SH: 0Dex: 12IFh G*,,.....#....#IFhk XL: 14 Next: 85% Place: Lair:5**,,,,#..Y@.P#IFh Noise: ==-------  Time: 28539.2 (0.0)***,,#####..##IFhV I) +6 demon blade "Sidereal Prison" {freez**##...#...#Throw: 3 boomerangsIFhM*## #....#..P#** ####.# ####...#...#***, #...#* ###.P#.#.#..##Y   catoblepas ..).# #....#......# ....# ###..........#* ....###....#.....###*Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.IFhMOAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a catoblepas (heavily wounded, 100% to hit)  The stone arrow hits the catoblepas!IFh*Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineIFhAim: a catoblepas (heavily wounded, 100% to hit)  The stone arrow hits the catoblepas!  IFhoThe catoblepas is severely wounded.catoblepas gores you.IFhO****@**IFh ***#*...**Y@.*.***IFhni...#...Y@.P...(dazed)IFhuj09-40.2 (1-Mesm IFh pIFhrA _Your orb emites a pulse of dizzying energy.IFhe IFhe IFhk IFhl IFhG   IFhß Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.IFhIFhIFhIFhe _You don't have enough magic to cast this spell.JFh You slash the catoblepas! You freeze the catoblepas.  The catoblepas snaps out of its daze.  JFh MThe catoblepas is severely wounded.JFh *8 (0.6JFh JFh2 B _The catoblepas closely misses you.JFhj JFh2  You hit the catoblepas. You freeze the catoblepas.  The catoblepas is almost dead.JFh  ***The catoblepas breathes a plume of calcifying dust at you.The blast of calcifying dust hits you.The blast of calcifying dust hits the plant.KFhHu@☼P#KFhI`6--1.4KFhNKFhP. _The plant begins to die.KFh R#.,,,***,, *,*,∆,{,*# #,, ,*****∆∆∆,,*#. *** ,*,,,*,∆,,,*#.#. ,*,,,*******##### *,,,#,,,#### #.......*,.#.#,#P.#KFh>  #...##P. *,.....#....## ######## **,..#.....#.# *,,.....#@...#,,,,#..Y☼☼P#***,,#####..## **##...#...# KFh  *## #....#..P# *  ####.# ####...#...#*** ##...#* ###.P#.#.#..##).# #....#......#KFh .# ###..........# *KFh D ,,,,KFh1 G,The plant is engulfed in calcifying dust.KFh ***The catoblepas breathes a plume of calcifying dust at you.KFh R##.☼§KFhf X@○○KFhե l98/113 ---2.4 (1.0KFh KFh  KFhe X_The blast of calcifying dust hits you!LFh>#,, ,,*****∆∆∆,,*# ,*** ,,*..,*,∆,,,*#.# ,,#..,*******#####*,,,#...#### #LFhH? **..#.#.#P.### #...##P *P.....#.☼..## ####### *#...#...§.#.#  *.......#☼...#LFh? **,,,,#.@Y○○P# ***,,#####..## **##...#...#*## #....#..P#####.# ####...#...#* ###...#* ###.P#.#.#..## ....).# #....#......#...# ###....#*LFhU@U.###....#.....### *LFhuG,*,,LFhGC☼○LFhHY2=-3LFhFMLFhZO LFhOR_The catoblepas closely misses you.MFh& MFhfo°°You hit the catoblepas. You freeze the catoblepas.MFhF-4.0 (0.6MFhMFhҔ^ _The catoblepas is almost dead.MFh&#  You slash the catoblepas! You freeze the catoblepas.  You bite the catoblepas, but do no damage.The catoblepas is almost dead.MFh) **The catoblepas breathes a plume of calcifying dust at you.MFhh○°☼@MFhRg4---=6MFhAMFh> MFh~`_The blast of calcifying dust hits you.NFhҢE..#.,,,***,,,,*,*,∆,{,*# .##,, *,,####*∆∆∆,,*#. ,,*** ,,,*...*,∆,,,*#.#.NFh? ,,,#...*******##### *,,,#...#### #.....#..#.#.#P○# #...NFḥ #P.....#.○..## ###### ##...#...○.#.#NFh<X #......@#°...###....#☼☼Y°°P###.,#####..## NFh{&#*##...#...# NFh# *## #....#..P# ####.# ####...#...#* NFh?####...#* ###.P#.#.#..##NFh-).# #....#......#.# ###..........#NFhg? *NFhvB***NFhͽ ***The catoblepas breathes a plume of calcifying dust at you.NFhJ°§@○§NFhK,5.6 (1.0NFhSNFh/W NFhWs_The blast of calcifying dust hits you but does no damage.NFhB~ ....# ,*,,{{{*#..,,,***,,,,*,*,∆,{,*#. ##,, **,,####*∆∆∆,,*#... ,*** *,,,*...*,∆,,,*#.#...*,,,#...*******#####.*,,,#...#### #......*#..#.#.#P○### #...##PNFh~ X#P.....#.°..## #########...#..@○.#.# #.....§§#°...# ##....#○§Y°°°# ###.,#####..##  #*##...#...# NFhP _*## #....#..P#   ####.# ####...#...# ** ###...#* ###.P#.#.#..#).# #....##NFhڇ NFh4 ***The catoblepas breathes a plume of calcifying dust at you.NFhl#°☼@°☼☼#☼....#...#.P#.###NFhA=6NFhNFhy _The blast of calcifying dust hits you but does no damage.OFh .# **,,,,,*,,{{{*# ..#.,,,***,,,,*,*,∆,{,*# .##,, **,,####*∆∆∆,,*# ,,*** *,,,#...*,∆,,,*#.# *,,,#...*#####OFh`  *.,,#...#### # *#..#.#.#P°### #...## #P.....#☼°..##  ##...#.@§°.#.# #.....☼☼#☼...# ##....#○☼Y..°# ###..#####..##OFh  ####...#...# # *## #....#..P# # ####.# ####...#...# #...#* ###.P#.#.#..## .....).# #....#......#OFh OFhn f###○...#☼Y°☼.Y   catoblepasOFh~ 5=3=--7OFh OFhO PFh V.###,*,,,,,,,,{*##PFh( ......# **,,,,,*,,{{{*# ...#.,,,***,,,,*,*,∆,{,*# ..##,, **,,#####∆∆∆,,*#. PFh` ,,,*** *,,,#...#,∆,,,*#.#. , *,,,#...#******#####PFh ! *.,,#...#### #....*#..#.#.#P°### #...PFh  #P....@#○...## ##### ##...#..☼°.#.# #.....☼☼#Y...#PFh. ....#°☼...°###..#####..## ####...#...# #PFha # *## #....#..P# .# ####.# ####...#..PFh ^.# .####...#* ###.P#.#.#..##PFh PFh W,**Y..#PFh |○○#○...#PFh g○....#PFh @--8PFh" PFh$ QFh6QFh+BY○.##QFhC?6=QFhBD9QFhKQFhrMRFha$ °°#°°You hit the catoblepas. You freeze the catoblepas.RFh &5=50.2 (0.6RFh~-RFh0 RFh\1P_The catoblepas is almost dead.RFhY  You slash the catoblepas! You freeze the catoblepas.RFhfb.°RFhW =88 _You kill the catoblepas!RFhRFhn _Your Shapeshifting skill increases to level 9!SFhL SFhL SFhN SFh{S u4=SFh\V SFhW %7SFhX SFh[ SFh[ SFh\ SFh_ SFh>` SFhta SFhd SFhd W8=SFhe SFhuh SFhi I5=SFhyj SFhm SFhm #9SFhn (=SFhDo SFhq SFh\r SFhs SFh6v SFhv SFhw SFhz SFhT{ m100/113==SFh| SFhZ SFh 76SFhX SFh SFhr %1SFh SFh& SFh SFhЉ SFh X-...#.SFh0 ....##..#..PSFh T 63.8 (13.0) _You start resting.SFh SFh٘ P-4.8 (14SFh SFh؟ j _Your orb has recharged its mesmeric power.SFhǫ SFh5 SFhc SFhX SFh u27=SFhf SFh SFh SFh SFh SFh% SFh SFh6 %3SFhb SFh SFh 9=SFh SFhL SFh< 4=8=SFhj SFh SFh SFh SFh SFh SFh& SFhu SFh U5=SFh SFhS SFh ^9==SFh SFh SFh SFh: SFh SFh6 %6SFhj SFh SFh4 SFhj SFh SFh W7=SFh SFh SFh e10/30=SFhM SFh ,SFh SFh ;8SFh SFh SFh SFh SFh SFh, y9=1=SFh SFh: SFhv SFh? SFhX SFh SFhh SFh] SFh V10=SFh SFh SFh SFh SFh SFhV S2=SFh( SFh> SFh %1SFha SFh SFh SFh SFh SFh* %2SFh SFh SFhK #3SFh ;==SFhI SFh SFhQ SFh9 SFh SFh  K3=SFh SFh! 1 _HP restored.SFh! SFh>" SFh$ SFh$ 9=SFhS% SFh7' SFh' S4=SFhr( SFhn* SFh* 9=SFh+ SFh- SFh- SFh. SFhk0 SFh0 SFh|1 SFh_3 SFh3 ^5==SFh4 SFh6 SFh6 SFh7 SFh9 SFh,: SFh: SFh< SFh,= SFh> SFh? SFh[@ 9=SFh.A SFhC <16SFhD SFhF SFhoG SFhG SFhcK BSFhM SFh>M SFhN SFhBP SFhP SFhTQ SFh?S SFhS M7=SFhuT SFhV SFhV SFhW SFh}Y SFhY SFhZ SFh\ SFh\ SFh] SFh_ SFh%` j8==SFha SFh2c SFhc SFh?d SFhrf SFhf SFhsg SFh~i ,SFhhj SFh|l SFhl 9=SFhm SFho SFh p M9=SFhCq SFhs SFhas SFh=t SFhv SFhWv SFhw SFhy SFhIy SFhz SFh| SFh| k20==SFhP} SFh^ SFh SFh SFh SFhւ SFh SFh SFh SFh SFh SFh 9=SFh܉ SFh SFhW %1SFh SFh? SFh SFhe SFh SFh SFh֓ SFh SFhD SFh SFh SFhs M2=SFhA SFhr SFh SFha SFhq SFh՟ SFh SFhh SFh SFhw SFh SFh 9=SFh SFhϨ SFh= K3=SFh SFhګ SFh9 SFh SFh SFhk SFh SFh SFhs SFh> SFh0 SFh h4==SFhn SFhI SFh SFhi SFhѻ SFh) SFh SFhо SFh: SFh SFh SFhM 9=SFh: SFh SFh K5=SFh SFh SFhO SFh SFh SFhS SFh SFh SFhe SFh SFh> SFh U6=SFh SFhl SFh SFh SFh SFh- SFh SFh SFh3 SFh SFh8 SFhp SFhQ SFh SFh D7=SFh SFh~ SFh SFh SFh SFh SFh SFh SFh7 SFh SFh3 SFh 9=SFha SFhd SFh K8=SFh SFh SFh SFh SFh SFh SFh SFh SFh SFh SFhu SFh h9==SFhE SFhT ,SFhQ SFh% SFh SFh SFh  ,SFh SFh SFhu 9=SFh? SFhT SFh L30=SFh SFh 4 _Magic restored.SFh SFh} SFh SFh SFh SFh# SFh SFh) SFht SFh SFh SFh SFh " SFhs" 9=SFh(# SFh$ SFh& SFh$' SFh' SFh) SFh+ SFh`, SFh- SFh. SFh0 SFh0 SFh1 SFh2 SFh)5 SFh5 SFhD6 SFh7 SFh9 SFh: SFh: SFh8< SFhs> SFh> SFh? SFhA SFhMH ..§§≈§≈≈§§≈≈#.... #...#≈§≈§§≈#≈#........P..†......§§#≈######..###SFhH ............######*##......### ...†#........##..#P#,####....### ....#....P..###....,..####... ............###...#.#..#*#... ..........###.#........F*##...... ..........# ##..@..#,,{{{*#...... SFhI .....#.,,,**#P...#.#,∆,{,*#...... ....##,,,,,##..#####∆∆∆,,*#...... .,,,,****,*#...#...#,∆,,,*#.#.... .,, ** ***#P..#...#******#####.. #, *#...#...#### #.. F   cane toad (asleep) ** * ##..#.#.#P°###.. * #P.....#○...## ### * ##...#.....#.#SFh]P 2680.8 (116.0)SFhP ,17SFh[ r _A cane toad comes into view.SFh j†######†#..#P#,###....,..###...#.#..#SFh #.#........ ##..@..#,,{{{#P...#.#,∆,{#..#####∆∆∆#...∆ ** ***#P.SFh e * #..  * ##.. * #P..... *SFh 7  SFh'|†######†#..#P#,###....,..###...#.#..##.#........SFh ##..@..#,,{{{#P...#.#,∆,{#..#####∆∆∆#...SFhÖ∆ ** ***#P. * #..SFh  * ##.. SFh0i #P.....  SFh SFhSFh1SFh` SFhR_A cane toad is nearby!SFhP8†######†SFh#..#P#,###....,..###...#.#..##.#........ ##..@..#,,{{{#P...#.#,∆,{SFhгR#..#####∆∆∆#...∆ ** ***#P. * #..SFhF  * ##.. * #P.....SFh;B *  TFh †######†#..#P#,##TFh  #....,..###...#.#..##.#........ ##..@..#,,{{{#P...#.#,∆,{TFhn #..#####∆∆∆#...∆TFh  ** ***#P. * #..TFh   * ##.. TFh i #P.....  TFh4TFh+TFhv TFhR_A cane toad is nearby!TFh')H†######†#..#P#,##TFh)t#....,..###...#.#..##.#........ ##..@..#,,{{{#P...#.#,∆,{TFh),#..#####∆∆∆#...∆TFh:*I ** ***#P. * #..  * ##..TFh*# * #P.....TFh*B *  TFhE†######†#..#P#,##TFh#....,..###...#.#..##.#........TFh ##..@..#,,{{{TFh.#P...#.#,∆,{#..#####∆∆∆TFhf;#...∆TFh ** ***#P. * #.. TFh2 * ##..  #P.....TFh>  TFhTFhTFhTFh` _A cane toad is nearby!TFhH†######†#..#P#,##TFh0#....,..###...#.#..##.#........ ##..@..#,,{{{#P...#.#,∆,{#..#####∆∆∆#...∆TFhI ** ***#P. * #..  * ##..TFhA * #P..... * TFhT$ TFh/L†######†#..#P#,###....,..###...#.#..#TFh0b#.#........ ##..@..#,,{{{#P...#.#,∆,{TFh1#..#####∆∆∆#...∆ ** ***#P.TFh{2 * #..  * ##..TFhd3  #P.....  TFh<TFh>TFhHTFhpL` _A cane toad is nearby!TFh"V §§≈§≈≈§§≈≈#. .#≈§≈§§≈#≈#.P.†......§§#≈######..#.....###.#########......###.#†#.##..#P#.####....###.#....P..###.......####.TFhV ###...#.#..###.###.#.F###.# ##...@.#,,{{{*#.#.,,,**#P...#.#,∆,{,*#.##,,,,,##..#####∆∆∆,,*#. TFh]W ,,,,****,*#...#...#,∆,,,*#.#. ,, ** ***#P..#...#******#####. , * #...#...#### #. * * ##..#.#.#P°### #. TFhW m#P.....#○...## # TFh_ TFh[` 82.0) _TFhe TFhg TFh U§§≈§≈≈§§≈≈#.#≈§≈§§≈#≈#.TFhh P.TFh Q†......§§#≈######..#.....###.#TFh B#########......###.# .TFh †#.TFhK ##..#P#.####....###.#....P..###.......####.###...#.#..###.###.#.F###.TFh # ##....@#,,{{{*#.#.,,,**#P...#.#,∆,{,*#.##,,,,,##..#####∆∆∆,,*#.****,*#...#...#,∆,,,*#.#. ,TFh\  ** ***#P..#...#******#####.  * #...#...#### #. TFh  * ##..#.#.#P°### #...##P.....#○...## # TFhn TFh .{∆{,{TFh 0===3TFhh% TFh' U _The cane toad gives a loud, deep croak! You hear an angry hiss.UFhUFhcUFhUFhH _No target in view!WFh UY†..§##≈≈≈§≈≈≈##.#.##§§≈§≈≈§§≈≈#.......#≈§≈§§≈#≈#........P......†§§#≈######..#. ...#########......###.## †#........##..#P#.####....### .#....P..###.......####.WFhU.###...#.#..###..###.....###.....# ##.....#..FH.##..,,,**#P...#.#S[D..##. .##,,,,,##..#####$[k..##... ,WFhUs,****,*#...#...#.[..P##.#...** ***#P..#...############.D   five-headed hydra (wandering)* #...#...#### #..... H   manticore (wandering)WFhXV*##..#.#.#P°### #...S   black mamba (wandering)#P.....#○...## ###### F   cane toad(…)WFhf  A black mamba, a five-headed hydra, a manticore and a rime drake come intoview.Found five items.WFh{g,WFhjhWFhiWFhln *.FHSD...k./a WFhn_The rime drake hisses angrily.  The black mamba bites you!WFho**@**#*WFh|=****#.#**.@.**.#S**#**WFh?}WFh? o....#.#.WFh ..@.FH..#SD..WFh2 g.#.k.(dazed)(dazed)WFh 4(dazed)(dazed)WFhP06---4-Mesm WFhWFh WFh%3_Your orb emites a pulse of dizzying energy.XFh  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.XFhXFh42  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the five-headed hydra!  The five-headed hydra is moderately wounded.YFhy#########    YFhz3 The cane toad is severely wounded.  The cane toad snaps out of its daze. The piercing cold hits the rime drake.  The rime drake resists.  The rime drake is lightly wounded.rime drake snaps out of its daze. The pYFhzfiercing cold hits the manticore!manticoreYFh<YFhYFhYFh HDF.S..k[.The manticore snaps out of its daze. The black mamba bites you.YFhv1---24-----=======5YFhYFhC _The black mamba bites you but does no damage.YFhl   YFhm ACasting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.YFhS  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the cane toad!!YFhnZ .k   rime drakeYFh+  You kill the cane toad!Piercing cold boils outward!  The piercing cold hits the black mamba!!YFh b ########YFh/  k   rime drake #P.....#○...## ######You kill the black mamba!The piercing cold hits the five-headed hydra!!  The five-headed hydra is severely wounded.YFh ;The piercing cold hits the manticore!ZFh ZFh&  ZFhThe manticore is heavily wounded.The five-headed hydra misses you. x2ZFh ..DH.k...ZFhx(catching breath)The five-headed hydra bites you but does no damage. x3ZFhv$  The rime drake breathes ice at you.The icy flash freeze hits you.ZFh ZFhV)96/113 ZFha--18----------ZFhѻ(916ZFhHFrozen -Mesm ZFh;ZFhW _You are encased in ice.ZFhD  ZFhACasting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ZFhs:  ZFhtBitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the manticore!ZFh9c  The manticore is severely wounded.ZFh':XPiercing cold boils outward! The piercing cold hits the manticore!ZFhMThe manticore is severely wounded.  Piercing cold boils outward! The piercing cold hits the manticore!  You kill the manticore!piercing cold hits the rime drake! The rime drake resists.  The rime drake is moderately wounded.The piercing cold hits the five-headed hydra!!ZFhU########k   rime drake (catching breath)ZFhV)ZFh. ..††.k..You kill the five-headed hydra!ZFh 7/114-12----------57ZFh ZFh, W _The rime drake barely misses you.[Fh\Q  Casting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[Fh[Fh[Fh[Fh5 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)[Fh  (catching breath)You slash the rime drake! You freeze the rime drake.  The rime drake is severely wounded.[Fhr  The rime drake breathes ice at you.[FhH[ [Fh\ 76----====---8.4 (0.6[FhOl [Fho  [Fho /_The icy flash freeze hits you!![Fh >  You slash the rime drake![Fh f.[Fh ----3=----6=------9.0[Fh [Fh N _You kill the rime drake![Fh[[Fhd\9---[Fh9b[FhcH _No target in view!\FhL\FhM\FhN\FhVq7\Fh]Yo _The ice encasing you melts away.\FhY\Fh[\Fh _\Fh_28\Fha\Fhc\FhNd9=\Fhe\Fh3i\FhiS4=\Fhvk\Fhxn\Fhn99\Fhp\Fhs\FhPt\Fhv\Fhx\Fhy\Fh{\Fh\Fhe805==\Fh;\Fh…\Fh;(\Fhć\FhPy _Your orb has recharged its mesmeric power.\FhN81=\Fhۍ\Fh:\Fh\FhR\Fh-\Fh9=\Fh02=16\Fh\Fh<\Fh\Fh)\Fh)\Fh%3\Fh\Fh\Fh$\Fh\Fh\Fh M7=\Fh\Fh\Fh%%4\FhӸ\Fhq\Fh\Fh\Fh\Fh=%5\Fh\Fh\Fhp9=\Fh;\Fhk\FhM8=\Fh\Fh\FhK6=\Fh\Fhu\Fh\Fhc\FhH\Fh\FhD\Fh\Fh7=9==\Fh\FhB\Fh\Fhy\Fh\Fh%8\Fh\Fh\Fh\Fh\Fh\Fh?9=\Fh\Fh\Fh!U920=\Fh\Fhi\Fh\FhY\Fhy\Fh&90\Fhp \Fh) \Fh \FhN\Fh\FhW1=\Fh\Fh\FhK1=\Fh\Fh}\Fh\Fh 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#...##P.#P.....#○...## # \Fh\_You now have 2205 gold pieces (gained 18).\Fhã17100.0)\FhG-901\Fh\Fh_ _You see here a +3 leather armour of cold resistance.]Fhc]Fhfd]Fh f]FhNj]FhBqP _]Fhu]FhJv]Fhw]Fh=......§§#≈######..#.....###.#.]FhUc#########......###.##.##..#P#.####....###.P..###.......####.###...#.#..###.]Fh*###.#.....††..###.# ##.....#.....##. .,,,**#P...#.#.[...##. ]Fh ,,,,,##..#####.[@..##.,*#...#...#.[..P##.#.  ***#P..#...######.]Fh2#...#...#### #.##..#.#.#P°### #...##P.##P.....#○...## # ]Fhm4]FhB ...###.]Fha#..#P#.####....###..P..###.......####.........###...#.#..###]Fh)###.#.....††..###.# ##.....#.....## #.,,,**#P...#.#.[...## ]Fh#,,,,,##..#####.[...## ****,*#...#...#.@..P##.# *]Fh" ***#P..#...############ #...#...#### # ##..#.#.#P°### #...##P]Fh^ #P.....#○...## ####### ##...#.....#.# #.......#..]Fhm..# ##....#......# ###..#####.]FhӊK.## _c - a wand of roots (20) (gained 5 charges)]Fh212.0 (2.0)]Fh+3.0 (3]Fh]Fhv ]Fh~_You see here a +8 chain mail of ponderousness.^Fh OM†^Fh 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skeleton.fFhfFht _fFh_fFhfFhfFhfFhfFh<fFhZ fFh fFhg fFhV ##...#.....#.#  #.......#....#  ##....#......#  fFhz###..#####..##  ####...#...#  ### #....#..P# fFh ####.# ####...#...# # ###...## ###.P#.#.#..## ##.fFhk..).# #....#.@....# #P.1150.0)....# ###..........# ##...###....#.....### #.....##.....÷#...# #####.fFh..##..#.#.#P..# ###.##...##...#...##### ####..####§.##P..#...########..........fFhU..#.......#.....##.......... .fFhHf......##..#####.....####........fFhfFh8fFhfFh` 3fFha fFh^j fFh+p XfFh[q fFhq fFhs ,fFhpu fFhu fFhv fFh:x fFhy fFhz fFhz fFh| fFh} fFh} fFh~ fFh fFhi fFh fFh fFho XfFh# fFh fFhZ fFhs fFh fFh fFhF fFhP fFh$ fFhS fFh fFhf fFh fFhٙ fFh4 fFh| fFh' fFh fFh" fFhV fFh7 fFh8 fFh fFh fFh fFhC fFh fFh fFh fFh fFhO fFhJ fFh .÷#........##..#P#.####....###... ..#....P..###.......####......... ..........###...#.#..###......... fFhҵ ........###.#.....††..###........ ........# ##.....#.....##........ ...#....###P...#.#.[...##........ ..##..P..##..#####.....##........ fFh! 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# #........÷.÷####...# hFh d#...##P.#..#.#.#..## ##############....### ###.....#hFh ?##...##hFh} hFhկ hFh7 iFhiFhiFh&iFh)iFhB{$.P..........#...#...# .###.#....##.####.## ###.##....######...# iFh{ ###.......#.#.##...# .....#...## ..iFh'|sP# ..# iFhu|......÷÷....### iFh|z.÷.÷.# iFh}.#.P..#P# iFhq}.#....####..### iFh}\...##.iFh ~[÷.÷#iFhQ~#...##P.#..#.  #############iFh~% iFh~ iFhFiFh&19.0)iFh.iFhxiFh?iFhTiFh-iFhSiFhl iFh iFh~ iFh{ jFh3jFhjFh;jFh8jFh,jFhjFhDjFhjFhjFhUjFhjFhjFhjFh-jFhjFhjFh3,jFh}jFhjFhjFhjFhzjFhjFhjFhs c  You see here a hydra skeleton.jFhjFh _jFhjFhjFh5jFhjFhjFhjFhjFhQjFhMjFh;jFhjFhjFh jFh"jFh%jFh%jFhf&jFh'(jFhq*jFh*jFh+jFhw-jFh/jFhZ0jFhu1jFh$3jFh5jFh6jFh6jFh8jFh ;jFhb;jFhf<jFh>jFh@jFhUAjFh2BjFhCjFhFjFh GjFhHjFhIjFhLjFhLjFhMjFhR ##.....#   jFhR##...##   jFh S ##..#.#   #...P.##   jFh@Sm#P.....#  jFhoS2 ##########P...#   ###.#.#.####PP.##  jFhS ##..#.##...##P...#   #PjFh T}....#..@.#  778.0)#..≈≈≈§§...###...#  ..≈≈≈≈§..###....#  jFh=TP.≈§§≈≈...#.....#  ##..≈§§≈§..P.#...##  ###§≈##≈≈........##  jFhT  ....§#≈§≈.........#    jFhT....≈§≈#≈.........#    ....≈§≈§§.........#  jFhTE jFhUjFh{YjFhZjFhhjFh"ijFh,jjFhujFhxjFhz,jFh|jFh~jFhjFhrjFhjFhjFhjFhjFhjFhjFhjFhۍjFh^jFhjFhCjFhWjFhjFhjFhjFhjFhϜjFhjFhʟjFhڠjFhjFh8jFhjFhjFhMjFh-jFhjFhMjFhjFhqjFh޳jFh:jFhHjFhjFhYjFhjFhjFhjFhjFhjFhKjFh[jFhjFhjFh*jFhjFh,jFh>jFhVJ.......§#≈≈≈.........# .......≈§≈#≈.........# .......≈§≈§§.........# jFh.#..##.≈≈≈§§§..##...## ....##.≈≈≈≈≈..###...## .#..##.........#.....# jFh..#..#........##....#### .......................# ......P<........@.....## 91.0 (14 jFh.....P................## ...........[.........P.## jFhL..#..#.##P..............# ...P..####.....÷......P## jFhw......###.............## ...###..jFh....## ##..###P.)....P# jFh..P###..÷...÷.....P## jFhojFhjFh!kFhH3kFhpkFhbkFhzBkFhkFh,kFhkFhkFhg,kFhkFhMkFhkFhkFhkFh'kFhkFhkFhkFh  Things that are here:  a +0 chain mail; a wyvern skeletonkFhekFh _kFhkFhkFhkFh2kFh(kFhckFhkFhkFhkFh kFh& kFhu kFh[kFhdkFhkFh kFhkFhkFhckFhkFhkFh"kFh%kFh7&kFhH(kFh*kFhI-kFh-kFh"/kFhw1kFh74kFh4kFh5kFh38kFh;kFh;kFh=kFh-?kFhAkFh;BkFhCkFhJ'#.....#........##.≈≈≈≈≈..###÷..##.....#..##.........#.#.#...###P....#..#........##. kFh K##......#........................ #...P#...#............P<......... ########.............P........... ########...................[..... ##kFhVK5..#..#.##P.............P..####.....÷.307.0 (16P.#........<PkFhK...###...............##..###P.).....kFhK...................P###..÷...÷ #.##.#......#...###........ ##.###......kFh0L#...#P.........  ####.......#.............  ##.........<S...###.#........kFhMkFhRkFh3TlFh*lFhlFhlFhlFhclFh,lFhlFhlFhKlFhhlFhlFh lFh lFh lFh lFhlFhGlFh~lFhlFhlFhlFh5lFhFlFhmlFhlFhlFhlFhlFh8 lFh^!lFhM#lFhV%lFh%lFh&lFh(lFh*lFh*lFh ,lFh-lFh0lFhI0lFh1lFh3lFh)5lFh5lFh~6lFh"8lFh-:lFh:lFh;lFh=lFh?,lFh@lFhBBlFhTDlFhDlFhElFhJ.####......#..........#.....####...P#...#. .#...#......#.########... .#...##....##.######## ......#....#..##lFhJ"..# .....##...##.... ........÷.÷#.P....P............ .lFh;K<P...........#.............#21.0 (14....lFhK.÷#.#.#.##.#......##P#.P#P######.###............########## ####.............. .#.###.........<##lFhK##.##.#.###..# ###########..# #.###lFhLlFh?QlFhRlFhQlFhlFh;lFh` lFhBlFhlFhlFhlFholFh3lFhlFhlFhrlFh lFh#lFh`$lFh%lFhV(lFh*lFh5+lFh,lFh/lFh1lFhN2lFh3lFh6lFhs8lFh8lFh_:lFh<lFh>lFh+?lFh@lFhBlFhE,lFhFlFh"IlFh0KlFhKlFhXMlFhLOlFhQlFhRlFheSlFh|UlFhWlFhTXlFhYlFh[lFh^lFhu^lFh_lFhcl  You see here a water moccasin skeleton.lFhelFhqf _lFhglFhtm##....#...##....##.##### #...................#....#..## lFhmv#..................##...## #.....................÷.÷#.P....P ##.............#......lFhgn<P. #...............# ##.....................  lFhn.÷......#.#.#.##  #.#P#.P#P######.#35 ##lFho######### #### #........#.# lFho###.#..P..#.#.####  lFho.##### ### lFh+plFhqlFhiulFhwmFh$JmFhJmFhKmFhYWmFh[BmFh^mFha,mFhbmFhkemFh-h,mFhimFhlmFhu#....÷...................###.... SH: 0Dex: 12  sFhu-##P....................^.# #.... XL: 14 Next: 96% Place: Lair:5sFhFv#.............@.........####... Noise: ---------  Time: 29369.0 (0.0)sFhtv##.÷......................##... I) +6 demon blade "Sidereal Prison" {freezsFhv##.......................#####. Throw: 3 boomerangssFhv#..................#.....####..#P.............#...#......#.###sFhw##.............#...##....##.### sFh=w3#...................#....#..##.sFhdw. sFhwk#..................##...##..... sFhwa#.....................÷.÷#.P...sFhw-  sFhxd_You see here a water moccasin skeleton. sFh(x_There is an escape hatch in the ceiling here. _You see here a water moccasin skeleton. sFhexN_You see here a water moccasin skeleton. sFhxu_There is an escape hatch in the ceiling here.  What level of the Orcish Mines? (default 1, ? - help) sFhxtFhj [?25l[?1ctFh01tFhtFhtFhE#tFhX%tFhx(E _tFh)tFhs+tFh+tFh,tFh9/tFhg0tFh0tFh1tFh3tFh5tFh5tFh6tFh8tFh:tFh:tFh;tFhs=tFhX?tFh?tFhl@tFhBtFhCtFhDtFhDtFhFtFhaHtFhHtFhlItFh>KtFh`MtFhMtFhNtFhAPtFh[RtFhRtFhStFhUtFhXZBtFh]f  You see here a basilisk skeleton.tFh_tFh?` _tFhatFhctFhDe,tFhftFhgtFhj,tFhEktFhltFhnntFhntFhotFhptFhrtFh[stFhGttFhxtFhtFhǀtFh5tFhW  There is a stone staircase leading up here.tFhtFhݔtFh$ _tFhotFh" 4tFh# tFhz$ tFh$ tFh% tFh8 l _You climb upwards.  There is a stone staircase leading down here.tFha: tFh:  _tFh; tFhaA tFhB tFh C tFhC tFh=I tFhJ tFhJ tFhK tFhP tFh0R tFhR tFh[S tFhX tFhfY tFhY tFhxZ tFh_ tFhB` tFh` tFhWa tFhe tFhf tFh>g tFh h tFhl tFh|m tFhm tFhn tFhyr tFhs tFh*t tFht tFhx tFhy tFhCz tFh { tFh~ tFh tFh tFh tFh tFh| tFhą tFhx tFh tFh tFh2 tFh tFh tFh tFhՐ tFh tFh tFh tFh' tFh tFhڙ tFhI tFh tFh0 tFhП tFh ,tFhH tFh tFhå tFh tFhئ tFh tFh? tFh tFhF tFh] tFh tFh tFh tFhű tFh3 tFh tFh^ tFh^ tFh tFhB tFh( tFh tFhp tFh½ tFh tFh2 tFh tFhE tFhP tFh, tFh tFhL tFhV tFh" tFh tFh tFh tFh tFh{ tFh tFh tFh tFhU tFh tFh tFhr tFhA tFh tFh tFhy tFh. tFhw tFh tFh_ W  There is a stone staircase leading up here.tFh tFh tFh $ _tFhD tFh] 3tFh tFh tFh tFh tFhu l _You climb upwards.  There is a stone staircase leading down here.tFh 5 _tFh tFhA tFhy tFh tFh tFh tFh tFhd tFh tFhi tFh tFh tFh tFh tFh tFhE tFh tFh tFh tFh tFh tFh tFh tFh= tFh tFh  tFhQ tFh tFhX tFh You climb upwards. _There is a stone staircase leading down here.up _You climb upwardstFh T. _There is a stone staircase leading down here.  uptFh tFh8 tFh $ _tFh tFh 2tFh tFh/ tFh tFhG tFh There is a stone staircase leading up here. _You climb upwards.down here. _There is a stone staircase leading up here. _You climb upwards.  down here.tFhA tFh  _tFh tFh] tFh tFh$ tFh tFh tFh tFh tFh tFh tFh' tFh} tFhu tFh " tFh# tFh# tFh$ tFh& tFh' tFhc( tFh^) tFh* tFh., tFh, tFhY- tFh. tFh0 tFhr0 tFh;1 tFhe2 tFh3 tFh!4 tFh4 tFhN6 You climb upwards. _There is a stone staircase leading down here.up _You climb upwardstFh6 T. _There is a stone staircase leading down here.  uptFhV7 tFh8 tFh,9 $ _tFh9 tFhD= 1tFh= tFhe? tFh? tFh@ tFh|O lThere is a stone staircase leading up here. _You climb upwards.tFhO "down here. _There is a stone tFh P Estaircase leading up here. _You climb upwards.  tFh?P down here.tFhR tFhR  _tFhS tFhV tFhW tFh)X tFhY tFh] JYou climb upwards. _There is a stone tFh] &staircase leading down here.uptFh]  _You climb upwardstFh^ . _There is a stone tFhI^ 6staircase leading down here.  dry fountaitFhw^ tFh7` tFha  _tFh b tFhd tFh\f tFhf tFhg tFh:j tFhl tFhl tFhm tFho tFhq tFhbr tFh}s tFhu tFh|w tFhx tFh7y tFhF{ tFh;} tFh} tFh~ tFhs tFhK tFh tFh tFh tFh" tFh tFhNJ tFhߌ tFh tFh tFh tFh tFh tFh tFhp tFh֙ tFh7 tFh tFh' tFhؠ tFhg tFhã tFh tFh' tFh tFh tFhެ tFhe tFhٱ tFh3 tFh tFhX tFh޸ tFh7 tFh tFh tFh tFhK tFh tFhq p  There is a staircase back to the Dungeon, spattered with blood here.tFh tFh tFh $ _tFh- tFh'Dungeon:10tFhwtFh,tFhtFh> _You climb upwards. Welcome back to the Dungeon!  There is a staircase to the Lair here.tFh+tFh _tFhtFhotFh tFhp tFhf tFhjtFhAtFhtFh?tFh tFhtFhHtFhtFh@  There is an open door here.tFh!tFh" _tFh$tFhR'tFhA)tFh)tFh+tFh-tFhS/tFh/tFh0tFh2tFh$4tFhr4tFh<5tFhb7tFh8tFhb9tFhb:tFh<tFh>tFh>tFh@uFh:uFh]uFhuFh&uFhuFh uFh[ uFh uFhWuFh7uFhuFhuFh\uFhuFhEuFh'uFhuFh"uFh"uFh$uFhG'uFh)uFh7*uFh+uFh.uFh1uFhS2uFhe4uFh7uFhA9uFh9uFh;uFh9>uFh@uFh@uFhBuFhI  There is an open door, spattered with blood here.  Things that are here:  a +0 scale mail; a +0 war axeuFhOLuFhL _uFh}NuFhPuFhRuFh3SuFhTuFhcV%  uFhV4There is a stone staircase leading down here.uFh2XuFh|ZuFh[$ _uFhR]uFhW;1uFh;uFh=uFh >uFh@uFhN% uFhNG_You climb downwards.  There is a stone staircase leading up here.uFhKQuFhQ _uFhSuFhWuFhYuFh;ZuFh[uFh[^uFh`uFh`uFhzbuFhfh  Things that are here:  a +0 dagger; an orc skeletonuFhfuFh`j5 _uFhkuFhnnuFhpuFhpuFhsuFhzwuFhyuFhYzuFhV|uFh  Things that are here:  a +0 leather armour; a +0 falchion; an orc skeletonuFhTuFhӆ _uFh/uFh Z  Items here: ))) [ ÷.uFhҐuFhf _uFhuFh  Things that are here:  a +0 leather armour; a +0 whip; an orc skeletonuFhXuFh _uFh͟uFhuFhuFhLuFhuFh*uFhuFhuFhuFh|Z  There is a staircase to the Orcish Mines here.uFhuFhouFh$ _uFhuFhHOrcish Mines:1uFhV  You climb downwards. Welcome to the Orcish Mines!uFh[uFhwuFhf _The orc shouts! The troll shouts! The orc wizard shouts!  Found 26 gold pieces. Found a stone staircase leading down.  There is a staircase back to the Dungeon here.uFhuFh> ###** **##  *##...#####..##**  ,.............#.*  ,.......@......., ====499.7 (130.7) uFh T,..#.....o......*  ,*,#..#.....#.##*  ,.^..,....T##,,** uFh=,...,.>o...#,,,,* ,..,......o.*,,,* T   troll uFh,.,$....##.##*,,, o   orc priest (wandering) ,*......,*## **,, o   orc wizard uFh,**,,,*,,** *** o   orcuFhnuFhuFhld _There are monsters nearby!vFhQ  Casting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vFh~  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the orc!vFhD)wFh9 ######You kill the orc!wFhjA  Piercing cold boils outward!wFh m{  The orc priest shouts! You hear a shout! x2; You hear a howl! You hear a shout!wFhuoTo........)..o wFhw24-----==500.7 (1.0wFh/ )wFhwFh#X _The orc priest closely misses you.wFhI  Casting: Permafrost Eruption (dangerous; 1% risk of failure)  wFh\Confirm with . or Enter, or press ? or * to list all spells.wFh~  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the troll!wFh #########  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the troll!  wFh The troll is moderately wounded.  Piercing cold boils outward! The piercing cold hits the troll!  The troll is severely wounded.piercing cold hits the orc priest!wFh^] m  The orc priest is almost dead.wFh`h To.......You hear a shout! x2; You hear a howl!wFhek 8*wFh<  The orc priest mumbles some strange prayers to Beogh against you.wFhʾ wFhC 2@owFh ).wFh y1-18----------wFh] 7=======1wFh wFhR  wFh &_Pain shoots through your body!xFhQ  Casting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.xFh  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the orc wizard!xFh'&  xFh'The orc wizard is severely wounded.Piercing cold boils outward! The piercing cold hits the orc wizard!xFh8  You kill the orc wizard!The piercing cold hits the troll!!xFhJ&  xFh-KaYou kill the troll!The piercing cold hits the orc priest!!xFhOE#########xFhO1xFhu]  You kill the orc priest!xFhH. ..).)....KK   kobold blastminerYou hear a howl! You hear a shout!xFhY2-12----------72xFhOxFh6 xFhV_A kobold blastminer comes into view.yFh  yFhV+Casting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.yFhyFhTNyFhOyFhN[yFh+a _You can't see any susceptible monsters within range! (Use Z to cast anyway.)zFhz&N ###** **## zFh' *##...#####..##**  ,.............#.*  ,.......@.......,  zFhb'j,..#.....)......*  ,*,#..#.)...#.##*  ,.^..,.....##,,** zFh'* ,...,.>....#,,,,*  zFh (^,K.,......).*,,,*  ,.,$....##.##*,,,  zFh_(X,*......,*## **,,   *** zFhٿ  ###** **##  *##...#####..##**  ,.............#.*  ,.......@.......,  zFhY _,..#.....)......*  ,*,#..#.)...#.##*  ,.^..,.....## zFh ,...,.>....# ,K.,......).*,,,*  zFhP ,.,$....##.## ,*......,*## zFh )  zFh zFh zFh zFhB  zFh b_A kobold blastminer is nearby!{Fh####* *###*##...#####..##**,.............#.<.......,{Fh\ ..#....@)**,#..#.)...#.##.^........##,,*....>....#,,,,K........).*..$....##.##*,,,#......,*## **{Fhj##...#.,** *** {Fh@{Fh.,,**,,,,,,* *{FhmM-------3 _{Fh{Fh<{FhOy% ####* *###*##...#####..##**,.............#.<.......,{Fhy..#.....)**,#..#.@...#.##.^........##,,*K...>....#,,,,#K   kobold blastminer{Fhy2##....{Fhr|{Fh.K,****,*,,** *{FhDžn3=-----------4{Fh{Fhݎ+  Things that are here: {Fhm_a +0 dagger; a +0 robe; an orc corpse{Fhf####* *###*##...#####..##**,.............#........<.......,..#.....)*#.#..#.)...#.##{FhCgt.^.....@..##,,*.K..>....#,,,,.......).#$....##.##*,,,#......,*## **#...#.,** ***,##....,,* **##.#.,* {Fhp (launcher),** ******The kobold blastminer wields a +0 heavy arbalest.{Fh]uM(((({FhC....{Fh~85/114 ------====5{Fh {Fh N _The kobold blastminer shoots a bolt. The bolt hits you!!{Fh  ####* *### ###...#####..##** ,....#.* ,.......<., ,..#.....)......*{FhN  .#.#..#.)...#.##* ..^....@...##,,** ...K..>....#,,,,* .).#,,,* {Fh ...$....##.##*,,, .#.......*## **,,{FhΚ  ,##...#..** *** ,,##.....,* * ,**##.#..{Fh #* *  ,** ******{Fh |**,,*,,,,,,,,*,{Fhh {Fh E----6{Fh {Fh |Fh * ####* *### *###...#####..##** ,,.......#.* ,,.......<., *,..#.....)......* ..#.#..#.)...#.##*|Fh ...^...@....##,,** ....K..>....#,,,,* .).#,,,* ....$....##.##*,,, ..#.*## **,, .,##...#..#* *** ,,,##......* * *,**##.#..#|Fh# *  ,,** ******|FhX*,,,*,,,,,|FhK:*,,*,|FhZ((((((((|Fh#J)..).@..|FhJ6=-----==--7|FhP|Fh`Sv _The kobold blastminer shoots a bolt. The bolt barely misses you.|FhF7** ####* *###,*###...#####..##**,,.............#..,.......<.......,|Fh7**...#.....)*,..#.#..#.)...#.##.^........##,,*|Fh7.K..@....#,,,,.......).#$....##.##*,,,|Fh7*..#.......*## **,.,##...#..#* ***|Fh7V,,,##......* |Fh8**,**##.#..##,,,** ##*### |FhMB;,,,,*|FhOCp4==--8|FhH|Fh3L |FhLU_There is a stone staircase leading down here.|Fhi ** ##### *### .*###...#####..##**|Fh ..,......#.* ..........<.,|Fh) #*...#.....)......* ...#.#..#.)...#.##*|Fhp. ....^........##,,** .....K.@>....#,,,,* |Fh.).#,,,* .....$....##.##*,,,|Fh7 #..#.##|Fh\# **,, ..,##...#..#* ***|Fh .,,,##......* * **,**##.#..## *|FhS ,,,** ###### |Fh?J ,,,,*|Fh|Fh*|Fh *,|Fh&*|FhC **|Fhq,|Fh4,......K,|Fh,|Fh,|Fh,|Fh,|Fh/,|FhH,|Fha,|Fh2"--|Fhw9 |Fh _|Fh|Fh |Fh   _The kobold blastminer shoots a bolt. The bolt barely misses you. |Fh K_There is a stone staircase leading down here.  |Fhڀ HYou slash the kobold blastminer! You freeze the kobold blastminer. |Fh [ You bite the kobold blastminer, but do no damage. |FhB The kobold blastminer is heavily wounded.  The kobold blastminer unwields a +0 heavy arbalest.|FhJ o7===10.3 (0.6|Fh |Fh W _The kobold blastminer misses you.|Fh k  You barely miss the kobold blastminer.|Fh .-9|FhQ |Fhb i _The kobold blastminer is heavily wounded.|Fhh  You slice the kobold blastminer!! You freeze the kobold blastminer!|Fh0C)|Fh =9==1.5 _You kill the kobold blastminer!|Fh%|Fh&r _Your base Earth Magic skill increases to level 10!}Fhc)+ ##* ##### *### #.####...#####..##** ......}Fh).....#.* *..........<.,}Fh) ###...#.....)......* #...#.#..#.)...#.##*}Fh) .....^........##,,** }Fh*.@.>....#,,,,* }Fh$*7.).#,,,*}Fh@* ......$....##.##*,,, }Fh\*e.#..#.### **,, }Fhx*c...,##...#..#* ***}Fh*p ..,,,##......# *}Fh* .**,**##.#..## *}Fh*h ,,,,** #### }Fh*D ,,,,,*}Fh4****}Fh5*,,,}Fh$5,,}FhR5,}Fho5,,,,}Fh5,}Fh6=8---2.5 (1.0 }Fh6 _}Fh<}FhA  }FhCA{Things that are here: _a +0 heavy arbalest; a kobold corpse}FhqA}Fh7s ##* ##### *### *#.####...#####..##** *.................#.* **..........<......., *###...#.....)......* .#...#.#..#.)...#.##* ......^........##,,** }FhD).>....#,,,,* .).#,,,* .$....##.##*,,, ..#..#}Fh.### **,, .....##...#..#* *** ....,,##......# *}FhP& ..#*,**##.#..## * ..,,,** ######  ,,,,,,*}FhpF**,,,,,}Fh:**,*,}Fhm5=---3 _}Fh}FhJ}Fh-##* ##### *### *#.####...#####..##** *.................#.* }Fh.h**..........<......., **###...#.....)......* *.#...#.#..#.)...#.##* }FhV.,......^........##,,** ,..>....#,,,,* ,.}Fh}.).#,,,* ,.$....##.##*,,, }Fh.-,.}Fh /h*.....*....}Fh+/!}FhH/?,..#*,**##.#.}Fhz/!}Fh/K*..,,,** ####}Fh/6## }Fh;}Fhe<&4}FhB}Fh}E+  Things that are here: }FhEv_a +0 heavy arbalest; a kobold corpse}Fhc }Fh9 }Fh }FhU ;9}Fh }Fh ,}Fh }Fh }Fh_ 9=}Fh }Fh }Fh! .9016}Fh $ }Fh:* }Fh* }Fhw, }Fh2 }FhZ3 K1=}Fh5 }Fhb; }Fh; }Fh= }FhC }FhD M7=}FhF }FhL }FhM U2=}FhCO }FhU ,23.5 (9}Fh#V }Fh][ }Fh.d  ##* ##### *### *#.####...#####..##** *...........#.* **..........<.}Fhd , **###...#.....)......* *.#...#.#..#.)...#.##* }Fhd ',......^........##,,** ,.)@>....#,,,,* ,.}Fhd ).#,,,* ,.$....##.##*,,, ,..}Fh3e O*..}Fhoe *....,,##......#,..#*,**##.#.}Fhe a*..,,,** ###### }Fhe :_You start resting.}Fheq }Fhq +4.5 (1}Fhw }Fh:y }Fh }Fh }Fh }Fh\ }FhS %3}Fh }Fh٣ }Fh 9=}Fhަ }FhC }Fh M8=}Fh }Fhb }Fh }Fh 4}Fh }Fh }Fhb }Fh }Fh }Fh9 K5=}Fh }Fh 9==}Fh }FhX }Fh }Fh }Fh }Fh/ U6=}Fhw }Fh }Fh }Fh }Fha }Fh 9=}Fh }Fh }Fha U720=}Fh }Fh }Fh= }Fh }Fho ;8}Fh }FhT }Fh }Fh }FhB }Fh W1=}Fh! }Fh& }Fh.' %9}FhD* }Fh/ }Fh/ }Fhw2 }FhK9 }Fh9 J100/114=}Fh< }FhdB -439.0)}Fh!C }FhH }FhP L##* ##### *### *#.####...#####..##** *..........#.* }Fh3Q **..........<., **###...#.....)......* *.#...#.#..#.)...#.##* ,......^........##,,** ,.).@....#,,,,* ,.}FhQ ;).#,,,* ,.$....##.##*,,, ,..#..#.### **,,*...}FhQ l*....,,##...}FhQ K,..#*,**##.#}FhR u*..,,,** ###### }Fh8R  Things that are here: }Fh_R _a +0 heavy arbalest; a kobold corpse  Things that are here: }FhR _a +0 heavy arbalest; a kobold corpse _You start resting.}Fhy\ }Fh@] 14.0)}Fhd }Fh/g _a +0 heavy arbalest; a kobold corpse  Things that are here: }Fh^g _a +0 heavy arbalest; a kobold corpse _You start resting. }Fhg U_There is a stone staircase leading down here.~Fh ##* ##### *### *#.####...#####..##** *..........#.* **..........<., **###...#.....)......*~Fh *.#...#.#..#.)...#.##* ,......^........##,,** ,~Fhr.)@>....#,,,,* ,.).#,,,* ,.$....##.##*,,, ,..#..#.### **,, *..~Fh...##...#..#* *** *....,,##..~Fhԫ....# * ,..#*,**##.#..## *~FhV *..,,,** ###### ~Fh#J ,*~Fh~FhƷ]2=5 _~Fh~Fh~Fhc ##* ##### *### *#.####...#####..##** *...........#.*~Fh#] **..........<., **###...#.....)......* *.#...#.#..#.)...#.##*~Fh@ ,......^........##,,** ,.@.>....#,,,,* ,.).#,,,* ,.$....##.##*,,, ,..#..#.### **,, *.....##...#..#* *** *....,,##......# * ,..#*,**##.#..## * *..,,,** ####  ,*~FhR~Fh^1=6~Fh~Fhh  Things that are here: _a +0 heavy arbalest; a kobold corpse~Fh ##* ##### *### *#.####...#####..##** *.................#.* **..........<.......,~Fh0  **###...#.....)......* *.#...#.#..#.)...#.##* ,......^........##,,** ,).>....#,,,,* ,.).#,,,* ,.$....##.##*,,, ,..#..#~Fh_(.### **,, *.....##...#..#* *** *....,,##......# *~Fh ,..#*,**##.#..## * *..,,,** ###~FhR###  ,*~Fh~Fhf-7 _~Fh~Fh~FhA ##* ##### *###*#.####...#####..##**~FhU.................#.*<.......,**###...#.....)*.#...#.#..#.)...#.##~Fh,......^........##,,*..).>....#,,,,......).#~Fhߦ$....##.##*,,,#..#.......### **...~Fh9#..#~Fh{>*,**,,**~Fh.28~FhW~Fh~Fh ##* ##### *### *#.####...#####..##** *.................#.* **..........<., #*###...#.....)......* #.#...#.#..#.)...#.##*~Fh& .^........##,,** .).>....#,,,,* ~Fh.).#,,,* .$....##.##*,,, ...#..#.### **,, #.....##...#..#* *** #....,,##......~Fh# * ...##,**##.#..## *~Fh #..,,,** ###### ..,,,,,* ~Fh$F *,**,,**~Fh***,,,,,*******~Fhps3==9~Fhz~Fh.~FhJX  *#.####...#####..##*** *.................#.*..........<.......,#*###...#.....)*,#.#...#.#..#.)...#.##~FhX -.......^........##,,*..).>....#,,,,......).#$....##.##*,,,*...#..#.......### **#.....##...#..#* ***..##.#~FhX .~Fha >*******~Fhb '50~FhAf ~Fhg ~Fh# *#.####...#####..##** * *...........#.* * **..........<., ~Fh$ t*#*###...#.....)......* ,#.#...#.#..#.)...#.##* ,.^........##,,** ,.~FhE$ ).>....#,,,,* ,.).#,,,* ,.~Fh|$ ....##.##*,,, *...#..#.### **,, ~Fh$ *#.....##...#..#* *** *#....,,##......#~Fh"% *...##,**##.#..#*#..,,,** ######*. ~Fh. ~FhJ/ .31~Fh4 ~Fh? ~Fhw? +2.5 (2~FhG ~FhI  ~FhI :_You now have 2231 gold pieces (gained 26).FhRM ##* ##### *### FhRv *#.####...#####..##*....FhS-......#.*FhHS **..........<.,FhS*#*###...#.....)......#.#...#.#..#.)...#.##FhS^........##,,*).>....#,Fh*TE..).#,,,*,.......Fh^T##.##*,FhT...#..#.......### **,,*#.....##...#..#* ***FhT'...FhT2...#FhYU1.#FhcFhdA4=Fhd$3.5 (1FhjFhBlFh' Fh1  Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 1% 1b - Magic DartConjuration1%1  c - Call ImpSummoning1%2  d - Grave ClawNecromancy1%2  e - Lesser BeckoningTranslocation1%2  f - Mercury ArrowConjuration/Alchemy1%2  g - Searing RayConjuration1%2  h - Static DischargeConjuration/Air1%2  i - Sublimation of BloodNecromancy1%2  j - PasswallEarth1%3  k - Sigil of BindingHexes1%3  l - Animate DeadNecromancy1% 4  m - Dispel UndeadNecromancy1% 4  n - PetrifyAlchemy/Earth1%4  o - Sticky FlameFire/Alchemy1%4  p - Vhi's Electric ChargeTranslocation/Air1%4  q - Detonation CatalystFire/Alchemy1% 5  r - Curse of AgonyNecromancy2% 5  s - Ozocubu's RefrigerationIce11% 7 7 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitFhFhFh##* ##### *###cuphead4 the Thaumaturge*#.####...#####..##**FhGnoll of Ashenzari ****..* *.................#.*FhdvHealth: 104/114 =====================---* **..........<.......,Magic: 23/30 ==================------Fh*#*###...#.....)......*AC: 10Str: 7Fh,#.#...#.#..#.)...#.##*EV: 14Int: 21FhM,.......^........##,,**SH: 0Dex: 12Fha,.........).>....#,,,,*XL: 14 Next: 99% Place: Orcish Mines:1,........@......).#,,,*Fh+Noise: ---------  Time: 29553.5 (0.0),.............##.##*,,,FhI) +6 demon blade "Sidereal Prison" {freez*...#..#.......### **,,Throw: 3 boomerangsFhX*#.....##...#..#* ****#....,,##......# **...##,**##.#..## *Fh*#..,,,** ######*..,,,,,***,**,,** _You start resting. _You start resting. Fh_There is a stone staircase leading down here.  Things that are here: _a +0 heavy arbalest; a kobold corpse Fh4A_You now have 2231 gold pieces (gained 26).Fh:  Okay, then.FhFhFh7FhV. _FhFhFhFhɾFhh4= _FhFh)Fh@FhFh3K5=FhFhBFhFh9=FhFhFh?6=FhD5=FhFhFh-FhuFhFh%7FhFhu Fh FhFhFh>U6=FhkFhFh%8FhFh%$Fha$Fhw&Fh-Fh#.%9Fh 0Fh8FhI9Fh;FhCFh%DK7=FhFFhPMFhML10=FhOFh_UFhUFhWFh'_Fh_U1=FhaFhh98Fhj[==FhsFh+tFhzvFh~FhS%2FhFh7BFhUFhՒ9=FhŔFhFh<39=FhޛFhӝFhFhFhJFhFh[K4=FhdFh1 _HP restored.FhFhFhOFhi30==FhIFh4 _Magic restored.Fh3FhFhyFh&Fh9=FhZFh[FhHFhFhFhFhO=FhFhuFh},FhFhFhFhFhGFhFh9 Fhr FhA Fh FhFhFhFhFh_,FhFh Fh!,Fh"Fh#FhJ1Fhx4Fh`8Fh8FhJ9Fh3;Fh5@BFhAFhFFhFFh2GFhPnFhOUFhUFhVFhXFh[,Fh]Fh^FhrbFhbFhcFhfFhhFhUiFhPjFhkFh/oFhoFhhpFhqFhuFhuFhvFhxFh|Fh;}Fh3~Fh1FhXFhFhJFhFhFhFhO _You now have 2244 gold pieces (gained 13).Fh'FhFh%FhoFhVFhFhoFhߚFhFhFhFhFh3FhFhDFhFh=FhFhxFh8FhFhFhFhxFhFhFhFhԽFhFh%FhFhFhFh$FhFhFhFhFh$FhFh7FheFhFhFh,FhFhFh,FhFhFhFh0FhFhFhFh/FhFhFhPFhFhOFhFhFhFhFhFh Fh Fh FhFheFhFhFh Fh!FhuFhFh-#LFhT# ### ##### *### ### ##.####...#####..##**Fhy###.## #.................#.*#...# ##..........<.......,Fh#####..#######...#.....)......* ##.#...#.#.#...#@#..#.)...#.##*626.5 (73.0) #...............^........##,,** ##................).>....#,,,,*#......................).#,,,*##.#.................##.##*,,,FhO$####..#...#..#.......### **,,#...##.....##...#..#* ***##.###......##......# *####...##.Fho$X####.#..## *Fh4%Fh,)Fh* Fh*F_Key pressed, stopping explore.Fh63Fh8FhF=FhAFhC$ _FhCFhFFhIFhJJFhKFhO  Things that are here:  a +0 heavy arbalest; a kobold corpseFhoSFh T _FhUFhWFh]Fh]Fh_FhbFheFheFh4gFhhFhBlFhlFhmFhboFhrFhsFhtFh2xFh({Fhm{Fh|Fh~FhFhTFhFhFh,FhFhFhFhBFhFhFhFhFhnFhFhFhFhFhf\  Things that are here:  a +0 club; a +0 chain mailFhDFh˪ _Fh FhFhFhFhFhFhFhFhFhFhvFhFhFhFh!,Fh3FhFhFhUFhGFhFhaFhFhFhFhFhFhFhFhcBFh=FhFhFhFhFhoFhFh9Fh$Fh_FhFhFhFh+FhUFhFhFhQXFh Fh Fh} Fh Fh Fh Fh Fh Fhf Fh FhR Fh1 Fh) Fhz Fh Fh Fh Fh FhR Fh Fh Fh Fhs Fh Fh! ,Fh" FhG# Fh% Fh.& Fh) ,Fh, Fh0, Fh, Fh. Fhg1 Fh1 Fh`2 Fh3 Fh< XFh= Fhf> Fh ? Fh@ FhC Fh2D FhD FheF FhI FhUJ FhK FhiL Fh O FhbO FhP FhR Fh U FhU FhEV FhW FhZ FhB[ Fh[ Fhn^ Fhc #.#..## ##.###.#.## ######Fhc ####...### ##.#....#.##  #..........#*#  Fhc  ##.#.##...##.##   Fh+d ######.......#   ***##.#.......##   **,*#.........#.#*   FhMd **,,,#.@..........#   Fhjd #...........#.....#   ##Fhd ~#.........*   ,##......Fhd U..#*   Fhd **##.≈≈.#.#.≈≈....*   Fhd C***#.≈..#.#..≈....*   o   orc (asleep) Fhe ,*,#...##.##.....**   Fh4e *,,.o##*,,,**#.,,*   FhSe + Fhl K70.5 (44*,,Fhl 2,,,,∆Fh/m 9,,*,,,,,,,,,,,,,,Fhm ,1.5 (45Fhq Fh| s _An orc comes into view. It is wielding a +0 dagger.FhU X ##.###.#.##  .###  FhSU 3.#.##  ....#*# FhwU  ...##.## FhU  FhU 7######.......#  ***##.#.......## FhU  FhU **,*#.........#.#*  Fh V 5**,,,#.@..........#  Fh)V *#...........#.....# FhFV " ,##......#.........* FhbV  Fh~V ",,##..............#*  FhV *,**##.≈≈.#.#.≈≈....*  FhV !,***#.≈..#.#..≈....* FhV " ,,*,#...##.##.....** FhV  FhW R,*,,.o##*,∆,**#.,,*  Fh-W " FhI  ##.###.#.##  .###  .#.##  ....#*#  ...##.##  ######.......#  ***##.#.......##  Fh &**,*#.........#.#*  **,,,#.@..........#  *#...........#.....#  Fh Z,##......#.........*  ,,##..............#*  ,**##.≈≈.#.#.≈≈....*  Fh ,***#.≈..#.#..≈....*  Fh t,,*,#...##.##.....**  Fh: ,*,,.o##*,∆,**#.,,*   Fh FhC Fh( FhC  Fhh U_An orc is nearby!Fh} #### ####...###  ##.#....#.##  #..........#*#  ##.#.##...##.##  ######.......# #**##.#.Fh*# ##.*#.....#* ##...#............# #....#.....#  ,##Fh#.........*  ,,##........#*  ,**##.≈≈.#.#.≈≈....*  ,***#.≈..#.#..≈....*  ,,*,#...##.##.....** h   warg (asleep) ,*,,.o###,∆,**#.,,* o   orc (asleep) ,,*..h,,,,,,,,,,, Fh)**,**,,,∆,∆,,,,*,,***,,,***,Fh12.5 (1.0)FhZFh FhI_A warg comes into view.Fh_- # .#....#.## # #..........#*#  ##.#.##...##.##  ######.......# ##*##.# #.##...#* ..#....# **#....Fh`. #.....#  *,###.........*  ,,,##.....#*  *,**##.≈≈.#.#.≈≈....*  *,***#.≈..#.#..≈....*  ,,,*,#...##.##.....**  ,,*,,.o###,∆,**#.,,*   o   orc high priest (asleep)Fh. P ,,,*..h,,,∆,∆,,,,,   h   warg (asleep) ,,,,#.o***,,,***   o   orc (asleep)FhE :****,,,,*,{.o###{∆{,,∆,,,,,,,,,,**,**,,FhF &3Fh-M FhP ~ _An orc high priest comes into view. It is wielding a +4 flail.FhQ  Casting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.FhV~ h    Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the warg!Fh   Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the warg!  The warg is moderately wounded.  Piercing cold boils outward! The piercing cold hits the warg!  The warg is severely wounded.piercing cold hits the orc!Fh T ##o  ## ##   You kill the orc!FhE The piercing cold hits the orc high priest!  The orc high priest is moderately wounded.Fh i Fh j Fhsn R  The orc high priest shouts! You hear a shout!FhQp Fh}w K,.)###,{,o   orc warrior (polearm, wandering)o...Fhj{ z24-----======4Fh Fh | _An orc warrior comes into view. It is wielding a +0 halberd.Fh4# #..........#*#  ##.#.##...##.##  ######.......# ##*##.# .##...#* ..#Fh....# **#....#.....# ,###.........*  *,,,##.@............#*  **,**##.≈≈.#.#.≈≈....* Fh] **,***#.≈..#.#..≈....*  ,,,,*,#...##.##.....** ,,,*,,.)###,{,**#.,,*FhHg ,,,,*.o.o,,∆,∆,,,,, o   orc high priest ,,,,,#..#**,∆,*** h   warg ,,,,,.h..,**,**,Fh} o   orc warrior (polearm, wandering) Fh`FhFhFhFh>^*,,{,Fh-o###,∆,.o.{{,o   orc warrior (polearm, wandering),..o,**∆o   orc (wandering),,,,,,,,,~,,*,*,,FhG------5FhFhq _An orc comes into view. It is wielding a +0 whip.Fh  #.#.##...##.## ######.......Fh ##*##.#.###.##...#.#*##......#**#...........#**,##Fh)!I#.........*,,,##......#FhU!***,**##@≈≈.#.#.≈≈....,**,***#.≈..#.#..,,,,*,#...##{##.....*Fh}!*,,.o###,∆,**#.,,*Fh!",*..o.{{∆,∆,,,,,,#..#**,∆,***, Fh!:...o,**∆**,, h   wargh.§§,,*,*,, Fh"o   orc warrior (polearm, wandering) o   orc (wandering)Fh5h  The orc shouts! You hear a howl! You hear a shout! You hear a howl!Fh89  You hear a shout! x4Fh9Fh:Fh=f  A warg comes into view.Fh?FhiFhFhFhm #§§§≈§#§§.#{Fh o..##.h..,,{{Fh ho#**{o.h 2 wargsFh oo,,,,,,,,,~~,*,*,~ooo 3 orcs (1 missile)Fh Fh S===---6FhFhu! Fh!h_An orc comes into view. It is wielding a +0 dagger. x2Fhm7 Q  Casting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Fhp ? o  )  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the orc warrior!  The orc warrior is moderately wounded.Fh   The mass of rock hits the orc warrior!  The orc warrior is moderately wounded.  The orc warrior shouts!  Piercing cold boils outward! The piercing cold hits the orc warrior!  The orc warrior is severely wounded.  The piercing cold hits the warg!Fh ~  You kill the warg!The piercing cold hits the orc!Fh2 ########   warg  2FhMvV  You kill the orc!FhxFhzFh{Fh|Fh~6  You hear a shout!Fh9x{o§§.#.h).o.,{{,†.#**,Fhoo.h 2 wargsh..≈Fh18----------======7FhFheW _A warg comes into view.FhQ  Casting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Fh`  Bitter cold erupts, blasting rock from the ceiling!  FhiThe mass of rock hits the orc!Fh)   orc (FhZH  You kill the orc!Fh [RPiercing cold boils outward! The piercing cold hits the orc!Fhcd########Fhq V  You kill the orc!Fh: Fh 6  You hear a shout!Fh Fh o*§≈§#.o.h.Fh o 2 orc warriors (polearms)o   orc (wandering)An orc comes into view. It is wielding a +2 flail of holy wrath.Fh\ An orc warrior comes into view. It is wielding a +4 trident.The orc high priest hits you with a +4 flail.Fhb ***@***†.Fhc V))..o≈Fh *****..§*§*Fh o§****Fhn Fh~ Fh~ J...§.§#Fh~ ...oFh I≈≈.#.Fh rh..##o###,{..{,∆h(dazed).(1 dazed)Fhb S..o§, 1 dazed)FhF ~0-13---------Fhz V8-Mesm Fhw Fh A _Your orb emites a pulse of dizzying energy.Fh|Q  Casting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Fh^Fh_FhmFhr FhxrB_You don't know that spell.Fh5Fh=1Inventory: 37/52 gear slots Hand Weapons (go to first with ))  I - the cursed +6 demon blade "Sidereal Prison" (weapon) {freeze, Melee, Bglg}Fh>b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing FhH>Missiles (go to first with ()d - 30 poisoned darts Fho>[ k - 3 boomerangs (quivered)  q - 4 throwing netsFh>y - 3 darts of disjunction  K - 8 curare-tipped darts Armour (go to first with [) Fh> c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc m - a +2 helmet (worn) Fh>T x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}Fh ?da - a +0 robe  h - a +3 leather armour of cold resistance FhT?[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Fh Fhڿ Fh~ ###.#.##...##.##cuphead4 the Thaumaturge######.......#Gnoll of Ashenzari ****..##*##.#.......##Health: 110/114 =======================-##.##.........#.#*Fh Magic: 13/30 ==========--------------##...#............#AC: 10Str: 7**#...........#.....#EV: 14Int: 21Fh **,##...§.§#.........*SH: 0Dex: 12*,,,##.....o........#*XL: 14 Next: 99% Place: Orcish Mines:1Fh* ***,**##@≈≈.#.#.≈≈....*Noise: ======---  Time: 29678.5 (0.0)FhZ },**,***#o§..#.#..≈....*I) +6 demon blade "Sidereal Prison" {freez,,,,,*,#h..##.##.....**Throw: 3 boomerangsFh ,,,,*,,.o###,{,**#.,,*-Mesm ,,,,,*....{,∆,∆,,,,,,,,,,,#h.#**,∆,***,Fh o   orc high priest (dazed),,,,,,.)).,**∆**,,hh 2 wargs (1 dazed),,,,,,..o§,,*,*,,Fh Boo 2 orc warriors (polearms, 1 dazed),,,,,,,,,~~,*,*,~o   orc (wandering)An orc warrior comes into view. It is wielding a +4 trident.Fh |The orc high priest hits you with a +4 flail. _Your orb emites a pulse of dizzying energy.  FhK lCasting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.Fh Fh Fhl Fh Fh% Q  Casting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Fhe2   FheBitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the warg!  The warg is moderately wounded.Fh  The piercing cold hits the warg!  The warg is severely wounded.  FhfThe piercing cold hits the orc high priest!  The orc high priest is moderately wounded.FhTorc high priest snaps out of its daze.  The piercing cold hits the orc warrior!Fh A######Fhc n   orc warrior (polearm)Fh.^  You kill the orc warrior!Fh2I  The orc shouts! You hear a shout! x2Fh6Fhl:%  Fh:cA red devil comes into view. It is wielding a +0 trident.FhPk....oo§h..)###,∆h.4,{,#†oFhdP".4   red devil (polearm, wandering)o   orc warrior (polearm)(…)Fh QFhZ###.#.##...##.##cuphead4 the Thaumaturge######.......#Gnoll of Ashenzari ****..##*##.#.......##Health: 111/114 =======================-##.##.........#.#*FhPZMagic: 7/30=====-------------------##...#............#AC: 10Str: 7FhZ**#...........#.....#EV: 14Int: 21FhZ**,##......#.........*SH: 0Dex: 12*,,,##..............#*FhZ XL: 14 Next: 100% Place: Orcish Mines:1***,**##@≈≈o#.#.≈≈....*FhA[Noise: =======--  Time: 29679.5 (1.0),**,***#o§..#.#..≈....*I) +6 demon blade "Sidereal Prison" {freez,,,,,*,#h..##.##.....**Fhr[Throw: 3 boomerangs,,,,*,,.)###,∆,**#.,,*-Mesm Fh[,,,,,*.h.4,,∆,∆,,,,,,,,,{,#†.#**,∆,***,o   orc high priestFh[,,,,,,.)o.,**∆**,,hh 2 wargs,,,,,,...§,,*,*,,Fh&\4   red devil (polearm, wandering),,,,,,,,,~~,*,*,~Fhe\o   orc warrior (polearm)(…)The orc high priest is moderately wounded.Fh\The orc high priest snaps out of its daze.  The piercing cold hits the orc warrior!  You kill the orc warrior!The orc shouts! You hear a shout! x2  Fh\cA red devil comes into view. It is wielding a +0 trident.Fh^ _The orc high priest barely misses you.You have reached level 15!Fh5^Fh*f/  --more--Fha  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? Fh N  Uppercase letters only, please.FhUn e6/1201-----3Fhn 5 0% Fh| Fht S _You feel clever. x2Fh Q  Casting: Permafrost Eruption (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Fh̃   Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the warg!Fh k.   wargFh( Fh/####Fh4##You kill the warg!FhZdPiercing cold boils outward!  The piercing cold hits the orc high priest!Fh2v  The orc high priest is heavily wounded.Fh4Fhd5Fh8>  You hear a shout!  Fh49An orc warrior comes into view. It is wielding a +0 battleaxe and wearing a +2chain mail of poison resistance.Fh:Fh;FhPO .o≈oh..){*..4.{#†o)o4)o 2 orc warriors (1 polearm)  The orc high priest hits you with a +4 flail!07--1-----80FhSFh^' _You hear a shout!Fhhc  You slash the orc high priest! You freeze the orc high priest.FhFhvFh5 444o{{{#†. Fhwo44 2 ice devils (summoned).h   wargFh4   red devil (polearm)The orc high priest is severely wounded.The orc warrior hits you but does no damage.FhZ===----1.1 (0.6FhFh@ Fhtl_The orc high priest mumbles some strange prayers to Beogh.Fh_[ a  You hit the orc high priest. You freeze the orc high priest.Fh\ Fh!] Fh|l 4{,.o{..,{,#oFhl ].The orc high priest is severely wounded.Fhl CThe orc high priest hits you with a +4 flail.Fhn 1---------7Fhv Fh.z B _The orc warrior hits you but does no damage.FhX"  You closely miss the orc high priest.The orc high priest is severely wounded.The ice devil misses you.Fh#^2---2.3Fh/Fhw2@ _The ice devil hits you but does no damage.Fh'y Fhy  FhztYou slash the orc high priest! You freeze the orc high priest.  Your bite misses the orc high priest.FhEzFhzFh6} Fhd}l The orc high priest is almost dead.Fh7{,,oFhK{*..oFhIa{{#† Fhq\o..≈almost deaFhtd.  An orc comes into view. It is wielding a +0 short sword. Fh An orc wizard comes into view. It is wielding a +0 dagger.The orc high priest hits you but does no damage.  FhߍfThe orc warrior hits you from afar with a +4 trident!  The red devil hits you but does no damage.Fh<90/120 --FhD2=----=9FhuFhM, _The orc wizard shouts!FhF  You slash the orc high priest! You freeze the orc high priest.  You kill the orc high priest!Fh Fh FhT Fh §§h.h   wargFhe -4   red devil (polearm)oo 2 orc warriors (1 polearm)o   orc wizardFh --=2====3.5Fh FhY  Fh W_The ice devil disappears in a puff of smoke! x2Fh Fh Fh* Fh. T _Why would you want to do that?Fh J###.#.##...##.##Fh 8cuphead4 the ThaumaturgeFh% m######.......#Gnoll of Ashenzari ****..FhX E##*##.#.......##Fh wHealth: 90/120 ==================------Fh f##.##.........#.#*Magic: 2/31Fh E=-----------------------Fh Y##...#............#AC: 10Fh4 -Str: 7Fh_ **#...........#.....#EV: 14Int: 23Fh **,##......#.........*SH: 0Dex: 12Fh O*,,,##§§............#*Fh% XL: 15 Next:  2% Place: Orcish Mines:1FhT v***,**##@≈≈.#.#.≈≈....*Fh Noise: ====-----  Time: 29683.5 (0.0),**,***#h≈o.#.#..≈....*I) +6 demon blade "Sidereal Prison" {freezFh `,,,,,*{#.4.##.##.....**Fh& =Throw: 3 boomerangsFhQ ,,,,*,,oo###,∆,**#.,,*-Mesm Fh 2,,,,{*..o.,,∆,∆,,,,,,,,,{{#†.#**,∆,***,Fh h   warg,,,,,,.)).,**∆**,,Fh# 4   red devil (polearm),,,,,,o..≈,,*,*,,FhQ roo 2 orc warriors (1 polearm),,,,,,,,,~~,*,*,~Fh xo   orc wizard(…)Fh You slash the orc high priest! You freeze the orc high priest.  You kill the orc high priest! Fh _The ice devil disappears in a puff of smoke! x2 _Why would you want to do that?  Fh4 wPress: ? - help, v - describe, . - travelThe floor, spattered with blood.FhQ@≈Some lava.FhY9≈≈Fh ≈oYou kill the orc high priest! _The ice devil disappears in a puff of smoke! x2 _Why would you want to do that? Fhn Press: ? - help, v - describe, . - travelHere: an orc warrior, wielding a +4 trident and wearing a +0 ring mail  The floorFh.###.#.##...##.##cuphead4 the Thaumaturge######.......#Gnoll of Ashenzari ****..##*##.#.......##Health: 90/120 ==================------Fh>/##.##.........#.#*Magic: 2/31=-----------------------##...#............#AC: 10Fhk/Str: 7**#...........#.....#EV: 14Fh/Int: 23**,##......#.........*SH: 0Fh/}Dex: 12*,,,##§§............#*Fh0~XL: 15 Next:  2% Place: Orcish Mines:1***,**##@≈≈.#.#.≈≈....*Noise: ====-----  Time: 29683.5 (0.0),**,***#h≈o.#.#..≈....*I) +6 demon blade "Sidereal Prison" {freezFhA0,,,,,*{#.4.##.##.....**Throw: 3 boomerangsFhn0,,,,*,,oo###,∆,**#.,,*-Mesm ,,,,{*..o.,,∆,∆,,,,,,,,,{{#†.#**,∆,***,Fh0h   warg,,,,,,.)).,**∆**,,Fh04   red devil (polearm),,,,,,o..≈,,*,*,,Fh1oo 2 orc warriors (1 polearm),,,,,,,,,~~,*,*,~o   orc wizardFh01C(…)You kill the orc high priest! FhY1_The ice devil disappears in a puff of smoke! x2 _Why would you want to do that?  Fh1Press: ? - help, v - describe, . - travelHere: an orc warrior, wielding a +4 trident and wearing a +0 ring mail  The floor.Fhy2Fh:Fh=. _Fh Fh Inventory: 37/52 gear slots Hand Weapons (go to first with ))  I - the cursed +6 demon blade "Sidereal Prison" (weapon) {freeze, Melee, Bglg}b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear Fh  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing Missiles (go to first with ()d - 30 poisoned darts  k - 3 boomerangs (quivered)  q - 4 throwing netsy - 3 darts of disjunction  K - 8 curare-tipped darts Fh\ Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc m - a +2 helmet (worn)  x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}a - a +0 robe  h - a +3 leather armour of cold resistance Fh [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Fh\o  q - 4 throwing nets  y - 3 darts of disjunction  Fh vK - 8 curare-tipped darts Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc m - a +2 helmet (worn) Fha x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}  a - a +0 robe  h - a +3 leather armour of cold resistance Fh+ t - a +6 chain mail of ponderousness Fh' u - a +2 robe of cold resistance Fh< C - a +0 leather armour of cold resistanceFh!9D - a +0 troll leather armour FhN7 E - a +2 scale mail of cold resistance Fh{Y G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} FhMagical Staves (go to first with |) Fhx F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} Fh3Jewellery (go to first with "=)fFh`2amulet of Ashenzari's Burden (worn) {Alch+, Melee,Fh Sorc} FhI g - the cursed ring of Ashenzari's Oracle (worn) {Wiz, Bglg, Elem} FhK l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}Fh!.21%Fh8y C - a +0 leather armour of cold resistance  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6}e - an amulet of wildshape  i - an amulet of the acrobat  n - a ring of positive energy6FhZ v  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}  e - an amulet of wildshape  i - an amulet of the acrobat  n - a ring of positive energy  p - a ring of protection from cold  s6 ring of strength  v - an amulet of guardian spirit  B - a +6 ring of strength FhՆ J - a ring of protection from cold Wands (go to first with /)  a - a wand of flame (8) Fh(  c - a wand of roots (20)  e - a wand of charming (12)  f - a wand of mindburst (6) FhLJ % p - a wand of polymorph (27) Scrolls ?)  b - 2 scrolls of blinking  g - 2 scrolls of fog Fhj  t - 7 scrolls of teleportation  a - 2 scrolls of enchant armour  p - 3 scrolls of poison  r - a scroll of revelationFh׈ 958Fhg  p - a wand of polymorph (27) Scrolls (go to first with ?) FhgK b - 2 scrolls of blinking  g - 2 scrolls of fog  t - 7 scrolls of teleportation  a - 2 scrolls of enchant armour  p - 3 scrolls of poison  r - a scroll of revelation  FhEhs - 2 scrolls of butterflies  x - 4 scrolls of amnesia  I - a scroll of immolation  N - a scroll of noise  T - 2 scrolls of torment  V - a scroll of vulnerability  i - 9 scrolls of identify PotionFhh!c - 6 potions of curinga potion of magic  h - 2 potions of haste Fhh w - 8 potions of heal wounds  a - a potion of ambrosia  b - a potion of brilliance83Fh R  x - 4 scrolls of amnesia Fh T - 2 scrolls of tormente - a potion of enlightenment5FhBFh|MFh:Q###.#.##...##.##cuphead4 the Thaumaturge######.......#Gnoll of Ashenzari ****..##*##.#.......##Health: 90/120 ==================------##.##.........#.#*FhQRMagic: 2/31=-----------------------##...#............#AC: 10Str: 7**#...........#.....#FhQEV: 14Int: 23**,##......#.........*SH: 0Dex: 12FhQF*,,,##§§............#*XL: 15 Next:  2% Place: Orcish Mines:1***,**##@≈≈.#.#.≈≈....*FhRNoise: ====-----  Time: 29683.5 (0.0),**,***#h≈o.#.#..≈....*I) +6 demon blade "Sidereal Prison" {freezFhLR;,,,,,*{#.4.##.##.....**Throw: 3 boomerangs,,,,*,,oo###,∆,**#.,,*-Mesm FhR,,,,{*..o.,,∆,∆,,,,,,,,,{{#†.#**,∆,***,h   wargFh:SU,,,,,,.)).,**∆**,,4   red devil (polearm),,,,,,o..≈,,*,*,,oo 2 orc warriors (1 polearm),,,,,,,,,~~,*,*,~o   orc wizard(…)You kill the orc high priest! FhkS_The ice devil disappears in a puff of smoke! x2 _Why would you want to do that?  Press: ? - help, v - describe, . - travelFhSHere: an orc warrior, wielding a +4 trident and wearing a +0 ring mail _The floor.FhZFhO[FhaFhcFh #..........#*#  ##.#.##...##.##   #####  *##.##  ##.#.#*  FhP  ##...#............#  #.....#.....#  **,##......#*  ,,,##§§@...........#*  ***,**##.≈≈.#.#.≈≈....*  Fh *,**,***#h≈o.#.#..≈....*  ,,,,,*{#.4.##.##.....**  Fh ,,,,*,,oo###,∆,**#.,,*  Fh ,,,,{*..o.,,∆,∆,,,, ,,,,{{#†.#**,∆,***Fh [ ,,,,,,.)).,**∆* Fh: W,,,,,,o..≈,,*,*,,  Fh Fh0 Fh FhY Fh Fh FhM W _The ice devil disappears in a puff of smoke! x2 _Why would you want to do that?  Press: ? - help, v - describe, . - travelHere: an orc warrior, wielding a +4 trident and wearing a +0 ring mail Fhr _The floor.  An orc comes into view. It is wielding a +0 flail.Fh- P #.##h)4,#o.{ooo..,FhU o.~The orc warrior hits you from afar with a +4 trident!Fh] 79---==--4.5 (1Fh\! Fhb+ Q _The warg barely misses you.Fh]z#.#....#.## #..........#*# ##.#.##...##.# ######. ##*##.#.## Fhd ##.###.#* ##...#....... **#.....#.....#*,##...@..#......... *,,,##.§............#Fh2r***,**##h≈≈.#.#.≈**,***#)4o.#.#..≈....,*,#o..##.##.....***,{oo###,∆,**#.,,*{*o...,,∆,∆,,,,,Fh{,#†.#**,∆,***,o)).,**∆**,,FhFh[FhFhO  The orc warrior attacks as it pursues you!FhFhFhFhYh.4≈oo≈.oo{,.)oFh1.Fhs68-------5FhJFhjK _The orc warrior hits you from afar with a +4 trident!FhLFhNrEvoke which item? Wands FhN a - a wand of flame (8)c - a wand of roots (20)  e - a wand of charming (12)  f - a wand of mindburst (6)  FhN=p - a wand of polymorph (27) Miscellaneous FhN g - a +0 tin of tremorstones (2/2) [!] read|quaff|evokeFhO][?] describe selectedFhnaFhmFh|###.#....#.##  cuphead4 the Thaumaturge #Fh|#..........#*#   Gnoll of Ashenzari ****..##.#.##...##.##   Health: 68/120 =============-----------Fh:}######.......#   Magic: 2/31=-----------------------Fha}##*##.#.......##   AC: 10Str: 7Fh}##.##.........#.#*   EV: 14Int: 23Fh}##...#............#   SH: 0Dex: 12Fh~**#...........#.....#   XL: 15 Next:  2% Place: Orcish Mines:1**,##...@..#.........*   Noise: ==-------  Time: 29685.5 (0.0)*,,,##.§h...........#*   I) +6 demon blade "Sidereal Prison" {freezFh~***,**##.4≈o#.#.≈≈....*   Throw: 3 boomerangsFh2,**,***#o≈..#.#..≈....*   -Mesm Fha,,,,,*,#oo.##.##.....**  Fh,,,,*{,.)###,∆,**#.,,*   h   wargFh=,,,,{*o...,,∆,∆,,,,,   4   red devil (polearm)Fhz,,,,{,#o.#**,∆,***,Fh6j  oo 2 orc warriors (1 polearm)FhRK,,,,,,.)).,**∆**,,Fh}  o   orc wizardFhˀ(…)_The floor.  An orc comes into view. It is wielding a +0 flail.Fh~The orc warrior hits you from afar with a +4 trident! _The warg barely misses you.FhKFThe orc warrior attacks as it pursues you! Fhi6_The orc warrior hits you from afar with a +4 trident!Fh &  Fh0`The tremorstone explodes into fragments!  The burst of rock shards engulfs the orc wizard!!FhӦ&  FhhYou kill the orc wizard!The burst of rock shards engulfs the orc!Fh4burst of rock shards engulfs the red devil but does no damage.  The burst of rock shards engulfs the orc warrior! x2burst of rock shards engulfs the red devil.arrior.  The burst of rock shards engulfs the warg. warrior!!FhP  You kill the orc warrior!FhThe burst of rock shards engulfs the red devil but does no damage.  The burst of rock shards engulfs the orc warrior!Fhb ################Fhy####o   orcFhJ  You kill the orc warrior!Fh$zThe burst of rock shards engulfs the warg but does no damage.  You feel a bit more experienced.Fh5  The burst of rock shards engulfs the red devil but does no damage.  You hear a shout!Fh8K  ..h...4≈))≈..{*{#)).FhjK ~,,.)o.†FhK The warg completely misses you. The red devil closely misses you.Fh,Q \5--3FhhQ <========6.5 (1FhY Fh\  Fh:\ #_The warg bites you!FhFhMEvoke which item? Wands  a - a wand of flame (8)c - a wand of roots (20)  e - a wand of charming (12)  f - a wand of mindburst (6)  p - a wand of polymorph (27) Miscellaneous Fh g - a +0 tin of tremorstones (1/2) [!] read|quaff|evoke[?] describe selectedFhoFhpFh~FhIG###.#....#.##Fh|  cuphead4 the Thaumaturge ##..........#*#   Gnoll of Ashenzari ****..Fh:##.#.##...##.##   Health: 58/120 ===========-------------Fh######.......#   Magic: 2/31FhَE=-----------------------Fh##*##.#.......##   AC: 10Fh-Str: 7Fh2##.##.........#.#*   EV: 14Int: 23Fh##...#............#   SH: 0Dex: 12Fh **#...........#.....#   XL: 15 Next:  3% Place: Orcish Mines:1**,##...@..#.........*   Noise: ========-  Time: 29686.5 (0.0)Fh׏*,,,##..h...........#*   I) +6 demon blade "Sidereal Prison" {freezFh%***,**##.4≈)#.#.≈≈....*   Throw: 3 boomerangs,**,***#)≈..#.#..≈....*   -Mesm ,,,,{*{#)).##.##.....**  FhJ,,,,*,,.)###,∆,**#.,,*   h   wargFhi,,,,{*oo..,,∆,∆,,,,,   4   red devil (polearm),,,,{,#†.#**,∆,***,Fh  o   orc,,,,,,.)).,**∆**,, FhThe burst of rock shards engulfs the warg but does no damage.  You feel a bit more experienced.  FhaThe burst of rock shards engulfs the red devil but does no damage.  You hear a shout!  FhqThe warg completely misses you. The red devil closely misses you. Fh6*_The warg bites you!FhP  Okay, then.Fh[FhFh. _Fhs Fh Inventory: 37/52 gear slots Hand Weapons (go to first with )) Fh6  I - the cursed +6 demon blade "Sidereal Prison" (weapon) {freeze, Melee, Bglg}b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear Fhn ~ w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing Fh[ ?Missiles (go to first with ()d - 30 poisoned darts  k - 3 boomerangs (quivered)  q - 4 throwing netsy - 3 darts of disjunction  K - 8 curare-tipped darts Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc m - a +2 helmet (worn)  x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}a - a +0 robe  h - a +3 leather armour of cold resistance Fh [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Fhrk  m - a +2 helmet (worn)xFhx0 cloak of the Mantic Anxiety (worn) {Range, Elem}  arobehFh!Wleather armour of cold resistance  t6 chain mail of ponderousness  uFh robe of cold resistance  C0 leather armour of cold resistance  D - a +0 troll leather armourE2 scale mail of cold resistance  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} Fh`Magical Staves (go to first with |)  F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} FhJewellery (go to first with "=)  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc} Fh g - the cursed ring of Ashenzari's Oracle (worn) {Wiz, Bglg, Elem}  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self} FhQ e - an amulet of wildshape  i - an amulet of the acrobat  n - a ring of positive energy Fh p - a ring of protection from cold  s - a +6 ring of strength  v - an amulet of guardian spiritFh832%Fh FhH s - a +6 ring of strength Fh0i B - a +6 ring of strengthJ - a ring of protection from cold Fh[cWands (go to first with /)Fh87Fh   n - a ring of positive energy  p - a ring of protection from cold  s - a +6 ring of strength  v - an amulet of guardian spirit  B6 ring of strength  J - a ring of protection from cold Fhd Wands (go to first with /)  a - a wand of flame (8)  c - a wand of roots (20)  e - a wand of charming (12)  f - a wand of mindburst (6)  p - a wand of polymorph (27) Scrolls (go to first with ?)  b - 2 scrolls of blinking Fh  g - 2 scrolls of fog  t - 7 scrolls of teleportationa - 2 scrolls of enchant armour  Fh rp - 3 scrolls of poison  r - a scroll of revelations - 2 scrolls of butterfliesFh }x - 4 scrolls of amnesia  I - a scroll of immolationFh 964Fh Y FhyY  s - 2 scrolls of butterflies  N - a scroll of noise  T - 2 scrolls of torment7FhۦL  g - 2 scrolls of fog Fh w t - 7 scrolls of teleportation  a - 2 scrolls of enchant armour  FhLCp - 3 scrolls of poison  r - a scroll of revelation  Fht"s - 2 scrolls of butterflies  Fhx - 4 scrolls of amnesia Fhѧ I - a scroll of immolation  N - a scroll of noise Fh T - 2 scrolls of torment  V - a scroll of vulnerability FhX* i - 9 scrolls of identify FhXPotions (go to first with !)FhJc - 6 potions of curing FhŨI g - a potion of magic FhJ h - 2 potions of haste Fh 8 w - 8 potions of heal woundsFh0Xa - a potion of ambrosia  b - a potion of brilliance Fhg$ e - a potion of enlightenment Fh m - 5 potions of might FhS B - 2 potions of berserk rage89FhѩFh^&Ag - a +0 tin of tremorstones (1/2). Fh&WA set of dormant, magnetic earth elementals in the form of tiny, very heavy Fh&Spebbles. When released, the elementals are drawn magnetically to the center of Fh'Pnearby monsters, where they literally explode with rage at their rest being Fh@'Vdisturbed. Tremorstones usually land slightly off-target, and the user is alwaysFh|'Rat risk of being hit. However, armour is extremely effective at repelling the Fh'Vlightweight fragments of rock from a tremorstone's explosion, so a well-armouredFh'Wwielder has little to fear. Evocations skill increases the number of explosions.Fh'Fh(WOnce activated, this device is rendered temporarily inert. However, it rechargesFh<((as you gain experience. Fh(UAdditional devices of the same type can be combined with it to improve the rate Fh('at which it recharges. Fh)SIncreasing your evocations skill will improve the rate at which it recharges. Fh!)Damage: 4x6d6 Fh~)&Noise: Extremely loud Fh)*You found it in a bailey. Fh)Fh)We(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.Fh) 0  The warg completely misses you. The red devil closely misses you. _The warg bites you! _Okay, then.  The tremorstone explodes into fragments!  Fh) QYou feel a bit more experienced.  The burst of rock shards engulfs the orc!!Fh1 w # ##.#....#.##  ##..........#*#   ##.#.##...##.##   Fh2 ######.......#   ##*##.#.......##   FhB2 ##.##.........#.#*   ##...#............#  Fhc2  **#...........#.....#   Fh2 **,#######.#.........*  *,,,######..........#*   Fh2 ***,**#######.#.≈≈....*   Fh2 ,**,***######.#..≈....*  ,,,,{*{######.##.....**   Fh-3 .,,,,*,,#####,∆,**#.,,*  pe ch   warg ,,,,{*o##.,,∆,∆,,,,,   4   red devil (polearm)FhT3 ,,,,{,#†.#**,∆,***,  Fhv3 ,,,,,,.)).,**∆**,,  will  You kill the orc!Fh3 The burst of rock shards engulfs the red devil.  The burst of rock shards engulfs the red devil but does no damage. x3  The burst of rock shards engulfs the warg but does no damage.FhG Fh7 Fh2 G###.#....#.##  cuphead4 the Thaumaturge ##..........#*#   Gnoll of Ashenzari ****..Fh ##.#.##...##.##   Health: 56/120 ===========-------------######.......#   Magic: 2/31=-----------------------##*##.#.......##   AC: 10Str: 7FhQ c##.##.........#.#*   EV: 14Int: 23##...#............#   SH: 0Fhɡ +Dex: 12**#...........#.....#   XL: 15 Next:  3% Place: Orcish Mines:1Fh **,##...@..#.........*   Noise: ========-  Time: 29686.5 (0.0)Fh, *,,,##..h...........#*   I) +6 demon blade "Sidereal Prison" {freezFh{ ***,**##.4≈)#.#.≈≈....*   Throw: 3 boomerangsFh ,**,***#)≈..#.#..≈....*   -Mesm Fhޢ ,,,,{*{#)).##.##.....**  Fh ,,,,*,,.)###,∆,**#.,,*   h   wargFhk ,,,,{*o)..,,∆,∆,,,,,   4   red devil (polearm),,,,{,#†.#**,∆,***,Fh  Fh I,,,,,,.)).,**∆**,, Fh =You feel a bit more experienced.  Fh0 SThe burst of rock shards engulfs the orc!!  You kill the orc!FhR The burst of rock shards engulfs the red devil.  The burst of rock shards engulfs the red devil but does no damage. x3  Fht =The burst of rock shards engulfs the warg but does no damage.Fh Fh { ,*,{,oFhر  o   orc (missile)Fh The burst of rock shards engulfs you. The tin is emptied! The warg misses you.The red devil hits you from afar with a +0 trident!Fh5 46--3=7.5 (1Barbs -Mesm FhO Fh9 ? _Barbed spikes become lodged in your body.Fh8[Fh\Evoke which item? Wands  a - a wand of flame (8)c - a wand of roots (20)  Fhx]ce - a wand of charming (12)  f - a wand of mindburst (6)  p - a wand of polymorph (27) Fh]GMiscellaneous  g - a +0 tin of tremorstones (inert) Fh^[!] read|quaff|evoke[?] describe selectedFhQ^FheFhn###.#....#.##  cuphead4 the Thaumaturge #Fhn#..........#*#   Gnoll of Ashenzari ****..##.#.##...##.##   Health: 46/120 =========---------------######.......#   Magic: 3/31==----------------------##*##.#.......##   AC: 10Str: 7##.##.........#.#*   EV: 14Int: 23##...#............#   SH: 0Dex: 12Fhn**#...........#.....#   XL: 15 Next:  3% Place: Orcish Mines:1**,##...@..#.........*   Noise: ========-  Time: 29687.5 (0.0)*,,,##..h...........#*   I) +6 demon blade "Sidereal Prison" {freezFh9o}***,**##.4≈)#.#.≈≈....*   Throw: 3 boomerangs,**,***#)≈..#.#..≈....*   Barbs -Mesm ,,,,,*,#)).##.##.....**  Fh pm,,,,*{,o)###,∆,**#.,,*   h   warg,,,,{*o)..,,∆,∆,,,,,   4   red devil (polearm),,,,{,#†.#**,∆,***,  o   orc (missile),,,,,,.)).,**∆**,, The burst of rock shards engulfs the red devil.  The burst of rock shards engulfs the red devil but does no damage. x3  The burst of rock shards engulfs the warg but does no damage.  The burst of rock shards engulfs you. The tin is emptied! The warg misses you.The red devil hits you from afar with a +0 trident! _Barbed spikes become lodged in your body.Fh # ##.#....#.##  cuphead4 the Thaumaturge # #..........#*#  Gnoll of Ashenzari ****.. ##.#.##...##.##  Health: 46/120 =========--------------- Fh######.......#  Magic: 3/31==---------------------- ##*##.#.......##  AC: 10Str: 7 ##.##.........#.#*  EV: 14Int: 23 ##...#............#  SH: 0Dex: 12 Fh**#...........#.....#  XL: 15 Next:  3% Place: Orcish Mines:1 **,##...@..#.........*  Noise: ========-  Time: 29687.5 (0.0) *,,,##..h...........#*  I) +6 demon blade "Sidereal Prison" {freez ***,**##.4≈)#.#.≈≈....*  Throw: 3 boomerangs FhЇE,**,***#)≈..#.#..≈....*  Barbs -Mesm  ,,,,,*,#)).##.##.....**  ,,,,*{,o)###,∆,**#.,,*  h   warg ,,,,{*o)..,,∆,∆,,,,,  4   red devil (polearm) ,,,,{,#†.#**,∆,***,  o   orc (missile) ,,,,,,.)).,**∆**,, FhrThe burst of rock shards engulfs you. The tin is emptied! The warg misses you.The red devil hits you from afar with a +0 trident! _Barbed spikes become lodged in your body.  Aiming: CharmPress: ? - help, Shift-Dir - straight lineFh]RAim: a warg (lightly wounded, chance to affect: 53%)Fh3J yh4red devil hits you from afar with a +0 trident! FhJ 3_Barbed spikes become lodged in your body. FhJ Aiming: Charm  Press: ? - help, Shift-Dir - straight lineFhK Aim: a red devil, wielding a +0 trident and wearing a +0 scale mail (lava,  lightly wounded, chance to affect: 36%)Fh h4warg (lightly wounded, chance to affect: 53%)FhG\###.#....#.##  cuphead4 the Thaumaturge ##..........#*#   Gnoll of Ashenzari ****..##.#.##...##.##   Health: 46/120 =========---------------######.......#   Magic: 3/31==----------------------##*##.#.......##   AC: 10Str: 7##.##.........#.#*   EV: 14Int: 23Fh\##...#............#   SH: 0Dex: 12**#...........#.....#   XL: 15 Next:  3% Place: Orcish Mines:1**,##...@..#.........*   Noise: ========-  Time: 29687.5 (0.0)*,,,##..*...........#*   I) +6 demon blade "Sidereal Prison" {freez***,**##.4≈)#.#.≈≈....*   Throw: 3 boomerangsFh]3,**,***#)≈..#.#..≈....*   Barbs -Mesm ,,,,,*,#)).##.##.....**  ,,,,*{,o)###,∆,**#.,,*   h   warg,,,,{*o)..,,∆,∆,,,,,   4   red devil (polearm),,,,{,#†.#**,∆,***,  o   orc (missile),,,,,,.)).,**∆**,, Fh&^GThe red devil hits you from afar with a +0 trident! _Barbed spikes become lodged in your body.  Aiming: CharmPress: ? - help, Shift-Dir - straight lineAim: a warg (lightly wounded, chance to affect: 53%)Fh1 s4   red devil (polearm)o   orc (missile)h   warg (charmed)Fh Fh 1The warg is charmed.Fh ^ h{#o,,.o 2 orcs (1 missile)oAn orc comes into view. It is wielding a +0 club.Fh Y===-----8.5 (1Fh7 Fh Z _The red devil completely misses you.Fh lFhUmFh#oFh| o,#)ooo   orc warrior (polearm).Fhr|eoo 2 orcs (1 missile)h   warg (charmed)An orc warrior comes into view. It is wielding a +0 halberd.The red devil hits you from afar with a +0 trident!Fh}v37--------9FhFh'D _More barbed spikes become lodged in your body.FhFhNo.Fh (((The orc throws a boomerang. The boomerang barely misses your warg.FhFhFh^] @h.o.OO   ogreoo 2 orcs (1 missile)(…)Fh˔The boomerang misses you.An ogre comes into view. It is wielding a +0 giant club.FhZ|8----90FhFh5W _The red devil closely misses you.FhZX Fhf 1Inventory: 37/52 gear slots Hand Weapons (go to first with ))  I - the cursed +6 demon blade "Sidereal Prison" (weapon) {freeze, Melee, Bglg}Fhf b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing Fhxg  A - a +5 battleaxe  H - a +5 dagger of freezing Missiles (go to first with ()d - 30 poisoned darts  k - 3 boomerangs (quivered) Fhg \ q - 4 throwing netsy - 3 darts of disjunction  Fhh K - 8 curare-tipped darts Armour (go to first with [) FhLh  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, SorcFhh { m - a +2 helmet (worn)  x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}Fhh da - a +0 robe  h - a +3 leather armour of cold resistance Fhi [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Fh_ Armour [cFhorb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc m - a +2 helmet (worn)  x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}  a - a +0 robeFhh3 leather armour of cold resistance  t6 chain mail of ponderousness  u2 robe of cold resistance  C - a +0 leather armour of cold resistanceD - a +0 troll leather armour Fh E - a +2 scale mail of cold resistance  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} Fh.Magical Staves (go to first with |)  F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} JewelleryFhp"=)famulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}Fhogring of Ashenzari's Oracle (worn) {Wiz, Bglg, Elem} Fh< l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}  e - an amulet of wildshape  i - an amulet of the acrobat  n - a ring of positive energy26%FhFhZ  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  gring of Ashenzari's Oracle (worn) {Wiz, Bglg, Elem}FhA[lring of Supernal Gnosis (worn) {Will+, Melee, Self}  e - an amulet of wildshape  i - an amulet of the acrobat  Fh[pn - a ring of positive energy  p - a ring of protection from cold  s - a +6 ring of strength Fh\s v - an amulet of guardian spirit  B - a +6 ring of strength  J - a ring of protection from cold FhH\Wands (go to first with /)  a - a wand of flame (8)  c - a wand of roots (20) Fh]7 e - a wand of charming (11)  f - a wand of mindburst (6)  p - a wand of polymorph (27) Scrolls (go to first with ?)  b - 2 scrolls of blinking FhQ] g - 2 scrolls of fog  t - 7 scrolls of teleportation Fh]s a - 2 scrolls of enchant armour55Fh-t - 7 scrolls of teleportation. A scroll that translocates the reader to a random position after a short delay. Reading this scroll while waiting for a teleportation will instead cancel it. It is a common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified emergency_item good_item scroll _________________ Fhn.“Eiris sazun idisi  sazun hera duoder  suma hapt heptidun  suma heri lezidun  suma clubodun  umbi cuoniouuidi  insprinc haptbandun  inuar uigandun Fh. [Once sat women,  they sat here then there. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.FhlFhrFh{G###.#....#.##Fh>{k  cuphead4 the Thaumaturge #Fhe{#..........#*#   Gnoll of Ashenzari ****..Fh{##.#.##...##.##   Health: 38/120 =======-----------------Fh{######.......#   Magic: 3/31Fh|E==----------------------Fh&|##*##.#.......##   AC: 10Str: 7FhY|##.##.........#.#*   EV: 14Fh|.Int: 23Fh|##...#............#   SH: 0Dex: 12Fh|**#...........#.....#   XL: 15 Next:  3% Place: Orcish Mines:1Fh1}**,##...@..#.........*   Noise: =--------  Time: 29690.5 (0.0)Fh\}*,,,##..h...........#*   I) +6 demon blade "Sidereal Prison" {freezFh}***,**##.4≈)#.#.≈≈....*   Throw: 3 boomerangsFh},**,***#o≈..#.#..≈....*   Tele Barbs -Mesm Fh},,,,,*,#o).##.##.....**  Fh~,,,,*,,.o###,∆,**#.,,*   4   red devil (polearm)Fht~:,,,,{*o)..,,∆,∆,,,,,   o   orc warrior (polearm)Fh~,,,,{,#†O#**,∆,***,  O   ogreFh~K,,,,,,.)).,**∆**,,Fh~  oo 2 orcs (1 missile)(…)Fh-L_More barbed spikes become lodged in your body.  FhSSThe orc throws a boomerang. The boomerang barely misses your warg.Fhw The boomerang misses you.FhRAn ogre comes into view. It is wielding a +0 giant club. FhI_The red devil closely misses you.FhSAs you read the scroll of teleportation, it crumbles to dust.Fh1FhuFhFhFh6oooFh9)O.  The orc throws a boomerang. The boomerang barely misses your warg.The boomerang misses you.  An ogre comes into view. It is wielding a +0 giant club. _The red devil closely misses you. Fhk As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable.FhV4=1.5 (1Fh͘Fh@ _The red devil hits you but does no damage.FhFhFhFhc  # ...#*#  ...##.##  ######.......# Fh ##*##.#.......##  ##.##.......  Fhh##...#.......  **#...........#  Fhbj**,##...@..#  *,,,##..h.......  ##.4≈)#.#.  #o≈o.#.#  Fh#)o.##  .O###,∆ Fh ,,,,{*o)..,,∆,∆,,,,,  #†.#**,∆,***,  )).,**∆**,, Fh   ...#*#  ...##.##  ######.......#  ##*##.#.......##  ##.##....... Fhe ##...#.......  **#...........#  **,##...@..#  Fhx*,,,##..h.......  Fhݿ##.4≈)#.#.  Fh #o≈o.#.#  #)o.##  Fh>h.O###,∆  Fhj>,,,,{*o)..,,∆,∆,,,,,  #†.#**,∆,***,  FhY)).,**∆**,, Fhb ooO.The red devil hits you from afar with a +0 trident.  * * * LOW HITPOINT WARNING * * *FhA?62FhFhFD _More barbed spikes become lodged in your body.Fha_ Fh2b Fhe Fhf FhRs   # ...#*#  ...##.##  ######.......#  Fhs '##*##.#.......##  ##.##.......  ##...#.......  **#...........#  **,##...@..#Fhs z  *,,,##..h.......  Fhot ##o4≈o#.#.  #)≈o.#.#  Fht }#O).##  .)###,∆  Fhu y,,,,{*o)..,,∆,∆,,,,,  #†.#**,∆,***,  Fh+u 6)).,**∆**,, FhM    ...#*#  ...##.##  ######.......#  ##*##.#.......##  ##.##.......  ##...#.......  **#...........#  **,##...@..#  *,,,##..h.......  ##o4≈o#.#.  #)≈o.#.#  #O).##  .)###,∆  ,,,,{*o)..,,∆,∆,,,,,  FhN #†.#**,∆,***,  )).,**∆**,, Fh\ " o4≈ooOThe red devil hits you from afar with a +0 trident.  * * * LOW HITPOINT WARNING * * *Fh(^ G2-3Fhf Fhi  from afar with a +0 trident.  * * * LOW HITPOINT WARNING * * * _More barbed spikes become lodged in your body.  The red devil hits you from afar with a +0 trFhji ident.  * * * LOW HITPOINT WARNING * * * _More barbed spikes become lodged in your body.Fh39§Fh ......... ....>...Fhh......# ## T.h..#.##...o........h.....#Fhc= .......@# #o.......# ##...o....#  ##......## FhԌ #.#...... .. ...#..##o   orc knight (wandering)Fh . .....###T   troll (wanderingFh;C) #....# Fh`S hh 2 wargs (wandering) Fh΍o   orc sorcerer (wandering) FhX _More barbed spikes become lodged in your body.  The red devil hits you from afar with a +0 trident.  * * * LOW HITPOINT WARNING * * * _More barbed spikes become lodged in your body.  Your surroundings suddenly seem different.  3 orcs, a troll and 2 wargs come into view.FhFhVFhIFh&FhJ  Found a stone staircase leading down.FhFhTFhFhdFh,,,,,,,,,,,,,,*,,,,,*,*****,,...,..,**** *,,,,* *****,,TFh}X**##,,**,,..o,,,,,,,....h....,,,,**,,....h...#,******,oo**,#.FhͲs**##....,*##...o***Fh],..,,.,*,*****,*,**FhYFhK9-4FhFhou _An orc comes into view. It is wielding a +0 hand axe.FhVFh)Inventory: 37/52 gear slots Hand Weapons (go to first with ))  I - the cursed +6 demon blade "Sidereal Prison" (weapon) {freeze, Melee, Bglg}b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing Fhi A - a +5 battleaxe  H - a +5 dagger of freezing Missiles (go to first with ()d - 30 poisoned darts  k - 3 boomerangs (quivered) Fh{ q - 4 throwing netsy - 3 darts of disjunction  K - 8 curare-tipped darts Fh˯Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, SorcFh" m - a +2 helmet (worn)  x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}a - a +0 robe  h - a +3 leather armour of cold resistance FhU[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Fh U  z - a +5 dire flail of freezing Fh_ f A - a +5 battleaxe  H - a +5 dagger of freezing Fhˤ `Missiles (go to first with () Fh 1 d - 30 poisoned darts Fha 5 k - 3 boomerangs (quivered) Fh ] q - 4 throwing nets  y - 3 darts of disjunction Fh = K - 8 curare-tipped darts Armour Fh/ }[  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort} Fhs W j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, SorcFh { m - a +2 helmet (worn)  x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}Fh ga - a +0 robe  h - a +3 leather armour of cold resistance Fh< D t - a +6 chain mail of ponderousness Fh  u - a +2 robe of cold resistance  C - a +0 leather armour of cold resistance Fh t D - a +0 troll leather armour  E - a +2 scale mail of cold resistance Fh-  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6}10%Fhk  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}  e - an amulet of wildshape  i - an amulet of the acrobat FhN n - a ring of positive energy  p - a ring of protection from cold FhI s - a +6 ring of strength  v - an amulet of guardian spirit  FhKB - a +6 ring of strength  J - a ring of protection from cold FhC;Wands / FhY a - a wand of flame (8)  c - a wand of roots (20) Fh" e - a wand of charming (11) Fh߸H f - a wand of mindburst (6)  p - a wand of polymorph (27) FhzScrolls (go to first with ?) FhI b - 2 scrolls of blinking  g - 2 scrolls of fog Fhi t - 6 scrolls of teleportation  a - 2 scrolls of enchaFhƹnt armour Fhg p - 3 scrolls of poison  r - a scroll of revelationFh!#58FhMFhLRW r - a scroll of revelation  FhRs - 2 scrolls of butterflies  x - 4 scrolls of amnesia  I - a scroll of immolation64Fhvht - 6 scrolls of teleportation. A scroll that translocates the reader to a random position after a short delay. Reading this scroll while waiting for a teleportation will instead cancel it. It is a common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified emergency_item good_item scroll _________________ Fhh“Eiris sazun idisi  sazun hera duoder  suma hapt heptidun  suma heri lezidun  suma clubodun  umbi cuoniouuidi  insprinc haptbandun  inuar uigandun Fh8i [Once sat women,  they sat here then there. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.FheFhnFhyL,,,,,,,,,,,,,,*,,FhCzucuphead4 the Thaumaturge,......,,*,*****,Fhz%Gnoll of Ashenzari ****..,...,..,**** *,,Health: 32/120 ======------------------Fhz,..>...,* *****,Magic: 4/31Fhw{1===---------------------,T.....#**##,,**,AC: 10Str: 7,..o..#.##.,,,,,,Fh{-EV: 14Fh|Int: 23,....h....,,,,**,SH: 0Fho|Dex: 12,....h...#,******XL: 15 Next:  3% Place: Orcish Mines:1Fh|,oo.....@#**Noise: ---------  Time: 29694.5 (0.0)Fh},#........#*I) +6 demon blade "Sidereal Prison" {freez*##........#Fhr}Throw: 3 boomerangs,*##...o..##Tele Barbs -Mesm Fh}**#.#......*,..,...#..##o   orc knight (wandering)Fh~,.,.....###T   troll (wandering)*,#....#*Fh~hh 2 wargs (wandering)****,*,**o   orc sorcerer (wandering) (…)Fh~_More barbed spikes become lodged in your body.  Your surroundings suddenly seem different.  3 orcs, a troll and 2 wargs come into view.FhFound a stone staircase leading down. _An orc comes into view. It is wielding a +0 hand axe.As you read the scroll of teleportation, it crumbles to dust.FhӌQ  Your surroundings suddenly seem different.  Fh>F3 orcs, a troll and 2 wargs come into view.FhuDFound a stone staircase leading down. FhP_An orc comes into view. It is wielding a +0 hand axe. Fh" As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable.Fh,Fhb%  Fh*The troll shouts! The orc sorcerer shouts!FhגFhϓFhnFhFhFh5 OFh&T.hFh$o.Fh 7h.Fh6..oFh^oFh,o.Fh*TFhOh1 wandering)FhoFhC FhkXAn ogre comes into view. It is wielding a +0 giant club.Fhp@3==Fh 5.5 (1FhFhD- _The orc warrior shouts!Fh~FhThe barbs in your skin will harm you if you move. Continue? Y - Yes  N - NoFh&Fh,,,,,,,,,,,,,,*,,cuphead4 the Thaumaturge,......,,*,*****,Gnoll of Ashenzari ****..,...,..,**** *,,Health: 33/120 ======------------------Fh,..>...,* *****,Magic: 4/31===---------------------,O.....#**##,,**,AC: 10Str: 7,.T.h.#.##.,,,,,,EV: 14Int: 23,...o.....,,,,**,SH: 0FhmDex: 12,...h....#,******XL: 15 Next:  3% Place: Orcish Mines:1,..o....@#**Noise: ==-------  Time: 29695.5 (0.0),#o.......#*I) +6 demon blade "Sidereal Prison" {freez*##....o...#Throw: 3 boomerangs,*##......##FhTele Barbs -Mesm **#.#......*,..,...#..##o   orc knight (wandering),.,.....###T   troll*,#....#*FhIhh 2 wargs (1 wandering)****,*,**o   orc sorcerer(…)As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable.FhThe troll shouts! The orc sorcerer shouts!  An ogre comes into view. It is wielding a +0 giant club. _The orc warrior shouts!  Okay, then.Fh_FhsFh7. _Fh Fh, Fh Fh Fh Fhx  You feel strangely unstable.  The troll shouts! The orc sorcerer shouts! Fh An ogre comes into view. It is wielding a +0 giant club. _The orc warrior shouts!  The ogre shouts! The warg howls! The orc knight shouts!Fh  The orc sorcerer mumbles some strange words.The orc knight roars a battlecry!Fh Fh" .O.T...h.ohFhx 4ooohFh :(strong)Fh b5====6.5 (1Fh Fha _The orcs go into a battle-frenzy!Fh׃,FhZFhFhFhFh]FhFh`Fh 4Ashenzari invites you to partake of a vision and a curse of sorcery andelements.Fh /  --more--Fh .O.T..o.ohFh 4o..h......o.Fh# e ----7 _Fh! Fh6 Fh2 Fh$ k ,,,,,* ,,,,*,Fhg  # ,,,,{* #.## ,,,,{, Fh ###..$ ,,,,,, # ##..#.## ,,,,,, ...##...$..# ,,,,,, ..........# Fh ....$..@.#  ..#...... ..Fh  ..... .... ....,....Fh9 .,.#.,......#.##*#*,.# *,,Fhk ,..>....* *****,,..O...#**##,,**,FhW O  Your surroundings suddenly seem different.Fh1 ****# ***#.## **,***Fhk b***,,*#,***,,,**,,,,**,,*,Fh *,,,,,,,,,.....,,,....,Fh_ N----8Fh# Fh% L _Found 62 gold pieces. You feel a bit more experienced.GhKGh<The barbs in your skin will harm you if you move. Continue? GhIY - Yes  N - NoGhGh* ,,,,,* cuphead4 the Thaumaturge* ,,,,*, Gnoll of Ashenzari ****..**# ** ,,,,{* Health: 34/120 ======------------------*#.## **, ,,,,{, Magic: 5/31===---------------------*** ###..$***,, ,,,,,, AC: 10Gh9 Str: 7*#,**##..#.##*,,, ,,,,,, EV: 14Int: 23Gh'*...##...$..#*,,, ,,,,,, SH: 0Dex: 12,..........#**,,*GhVXL: 15 Next:  3% Place: Orcish Mines:1,....$..@.#*,,,,,Noise: ---------  Time: 29698.5 (0.0),........#......,I) +6 demon blade "Sidereal Prison" {freez,.........,.....,GhThrow: 3 boomerangs,..........,....,Gh&1Barbs -Mesm Ghk,...........,.#.,,........#.##*#*,GhB,.......#### *,,Gh,..>....* *****,,..O...#**##,,**, GhS_The orcs go into a battle-frenzy!GhQAshenzari invites you to partake of a vision and a curse of sorcery and _elements.GhFYour surroundings suddenly seem different. Ghi_Found 62 gold pieces. You feel a bit more experienced.  Okay, then.GhGhGh _Gh GhخGhT59.5 (1GhDGh)Gh Ashenzari invites you to partake of a vision and a curse of sorcery and _elements.  Your surroundings suddenly seem different. Gh_Found 62 gold pieces. You feel a bit more experienced. _Your orb has recharged its mesmeric power.GhduGhHvS5=700Gh|GhJGhFR GhS Q6=1GhY Gh[ GhjGhk[6=2Gh=rGhtGh;3Gh(GhGh GhL %4Gh` Gh GhRGho   orc knightoGhGhž(77GhX==5Gh{Gh Ghi_You carefully extract the barbed spikes from your body.GhgR ,**,*** , * ,,,,*,,# ** ,,,,{*o GhPh*#.## **, ,,,,{,#** ###..$***,, ,,,,,,.*#,**##..#.##*,,, ,,,,,,.*...##...$..#*,,, ,,,,,,,,......Ghhc*,,* ,....$....##,,,,, ,.#......, ,........,,........Ghh,,......#.,,.#.####GhGi-,,.......#### *,,,..>...o* *****,Gh;nGhu,**,*GhuK,,,∆,*,,,Gh(v,,,o   orc knight*oGhsv<,,,.*GhMw&6Gh|Ghp~Gh  ***,**##** ,**,***#*, ,# ** ,,,,*,,.GhK ### **, ,,,,{*o) ##.## **,, ,,,,{,#†** ###..$***,,, ,,,,,,.)Gh( *#,**##..#.##*,,∆, ,,,,,,..*...##...$@.#*,,,* ,,,,,,,,,......*,,*, ,....$....##,,,,,, Gh ^,.#..,.....Gh ?...,,,........,,Gh% ;,.......#.,,Ghr 1,.Gh .#.####*,*,......o#### *,,,Gh **,,,*,∆^,,*,,,,,,,Gh @87Ghc Gh  GhLxM *,,,##. *****,**#*,,**,***,,,,,,,*,# **,,,,,*,,. ### **,*,,,,{*o) GhM,##.## **,,,,,,,{,#† *** ###..$#**,,∆^) GhuM#,**##..#@##*,,∆,..*...##...$..#*,,,*,,,,,,,,,......##*,,*,* GhM,....$....##,,,,,,,...... GhR Gh\o   orc knighto Gh\&8 Gha Ghc Ghb **,##.. *,,,##..***,**##o**,,**,***#)*,,#O **,,,,,*,,.)# **,*,,,,{*o). ##.## **,,,,,,,{,#†.** ###..@#**,,∆^.))*#,**##..#.##*,,∆,,...*...##...$..#*,,,*,,,,,,,,,,,..........##*,,*,*,....$....##,,,,,,,,.#,,,,...,...,,,,.o.....#.,,, Gh ,,,o   orc knight Ghɶ R,o,,,,.,,,, Gh  Gh3 B=9 Gh  Gh R _You see here 17 gold pieces. Gho  GhҬ o Ability - do what?Cost Gh pFailure  Invocations -  X - Renounce ReligionNone GhP 50% G - Curse Item Gh !(Boost: Sorc/Elem)0%  Gh /H - Shatter the ChainsCursed item Gh 0%  Gh! g[?] toggle between ability selection and description. Gh՘ Gh Gh**,##... cuphead4 the Thaumaturge*,,,##.. Gnoll of Ashenzari ****.. Gh#*****,**##o Health: 38/120 =======-----------------**,,**,***#) Magic: 7/31 Ghn=====-------------------*,,,,,,,*,#O AC: 10 GhStr: 7**,,,,,*,,.) EV: 14Int: 23### **,*,,,,{*o). SH: 0Dex: 12 Gh1##.## **,,,,,,,{,#†. XL: 15 Next:  3% Place: Orcish Mines:1 Gh*** ###..@#**,,∆^,,,,,,.)) Noise: ---------  Time: 29709.5 (0.0)*#,**##..#.##*,,∆,,,,,,,,... I) +6 demon blade "Sidereal Prison" {freez Ghi*...##...$..#*,,,*,,,,,,,,,, Throw: 3 boomerangs,..........##*,,*,*,,....$....##,,,,,,,, Ghb,........#......,,,,o   orc knight Ghͯz,...............,,,,,.......o.......,,,, Gh,.............#.,,,,Your surroundings suddenly seem different. _Found 62 gold pieces. You feel a bit more experienced. _Okay, then.  Ghj_Your orb has recharged its mesmeric power. _You carefully extract the barbed spikes from your body.  GhE_You see here 17 gold pieces. Gh GhOeCurse which item? (Esc to abort)  GhArmour (go to first with [)  m - a +2 helmet (worn)Gh Gh **,##... cuphead4 the Thaumaturge*,,,##.. Gnoll of Ashenzari ****..*****,**##o Health: 38/120 =======-----------------Gh **,,**,***#) Magic: 7/31=====-------------------*,,,,,,,*,#O AC: 10Str: 7**,,,,,*,,.) EV: 14Int: 23### **,*,,,,{*o). SH: 0Dex: 12GhY X##.## **,,,,,,,{,#†. XL: 15 Next:  3% Place: Orcish Mines:1*** ###..@#**,,∆^,,,,,,.)) Noise: ---------  Time: 29709.5 (0.0)Gh *#,**##..#.##*,,∆,,,,,,,,... I) +6 demon blade "Sidereal Prison" {freez*...##...$..#*,,,*,,,,,,,,,, Throw: 3 boomerangs,..........##*,,*,*,,....$....##,,,,,,,,,........#......,,,,o   orc knight,...............,,,,,.......o.......,,,,,.............#.,,,,Your surroundings suddenly seem different. _Found 62 gold pieces. You feel a bit more experienced. _Okay, then. _Your orb has recharged its mesmeric power. _You carefully extract the barbed spikes from your body. _You see here 17 gold pieces.GhJ Gh oh   warg (wandering)h....Gh *99/32=Ghg %10.5 (1GhQ Gh; > _Your +2 helmet glows black for a moment.GhDGh`Inventory: 37/52 gear slots GhHand Weapons (go to first with ))  I - the cursed +6 demon blade "Sidereal Prison" (weapon) {freeze, Melee, Bglg}b - a +0 quick blade GhK` o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger Ghw` z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing GhbMissiles (go to first with ()Gh̒gd - 30 poisoned darts  k - 3 boomerangs (quivered) Gh\ q - 4 throwing netsy - 3 darts of disjunction  GhK - 8 curare-tipped darts GhYArmour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort} Gh j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc m - the cursed +2 helmet "Prescient Jealousy" (worn) {Sorc, Elem} Ghs x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}a - a +0 robe Ghؓ; h - a +3 leather armour of cold resistance Gh([Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Gh8 E  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  j1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc m - the cursed +2 helmet "Prescient Jealousy" (worn) {Sorc, Elem}  x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem} Gh9  a - a +0 robeh3 leather armour of cold resistance  t6 chain mponderousness  u2 robe of cold resistance  C0 leather armour of cold resistance  D - a +0 troll leather armour  E - a +2 scale mail of cold resistance  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} Magical Staves (go to first with |) Gh9  F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} Jewellery (go to first with "=)  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  gring of Ashenzari's Oracle (worn) {Wiz, Bglg, Elem}lGhM: Fring of Supernal Gnosis (worn) {Will+, Melee, Self}  e - an amulet of wildshape  i - an amulet of the acrobat  n - a ring of positive energy  p - a ring of protection from cold28%Gh4  p - a ring of protection from cold  s - a +6 ring of strength  v - an amulet of guardian spirit  B - a +6 ring of strength  Gh J - a ring of protection from cold Wands (go to first with /)  a - a wand of flame (8)39GhW  n - a ring of positive energy  p - a ring of protection from cold  s - a +6 ring of strength  v - an amulet of guardian spirit Gh B - a +6 ring of strength  J - a ring of protection from cold Wands /  a - a wand of flame (8)  c - a wand of roots (20) GhP e - a wand of charming (11)  f - a wand of mindburst (6)  p - a wand of polymorph (27) Scrolls (go to first with ?)  b - 2 scrolls of blinking  g - 2 scrolls of fog  t - 5 scrolls of teleportation  Gh5a - 2 scrolls of enchant armour  p - 3 scrolls of poison  r - a scroll of revelation  s - 2 scrolls of butterflies  x - 4 scrolls of amnesia  I - a scroll of immolation64Ghφ R Scrolls (go to first with ?)  b - 2 scrolls of blinking  g - 2 scrolls of fog  t - 5 scrolls of teleportation  GhA a - 2 scrolls of enchant armour  p - 3 scrolls of poison  r - a scroll of revelation  s - 2 scrolls of butterflies  x - 4 scrolls of amnesia  I - a scroll of immolation  N - a scroll of noise  T - 2 scrolls of torment  V - a scroll of vulnerability  i - 9 scrolls of identify Gh݇ .Potions (go to first with !)c - 6 potions of curing  g - a potion of magic  h - 2 potions of haste  w - 8 potions of heal wounds  a - a potion of ambrosia  b - a potion of brilliance  e - a potion of enlightenment85Gh>  e - an amulet of wildshape  i - an amulet of the acrobat  n - a ring of positive energy  p - a ring of protection from cold  s - a +6 ring of strength  v - an amulet of guardian spirit  B - a +6 ring of strength  J - a ring of protection from cold Gh7Wands (go to first with /)  a - a wand of flame (8)  c - a wand of roots (20)  e - a wand of charming (11) Gho` f - a wand of mindburst (6)  p - a wand of polymorph (27) ScrollGh?b - 2 scrolls of blinking2 scrolls of fogt - 5 scrolls of teleportation Gh a - 2 scrolls of enchant armour  p - 3 scrolls of poison  r - a scroll of revelationGhs - 2 scrolls of butterflies60GhI4GhIMagical Staves (go to first with |)  F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} GhJiJewellery (go to first with "=) GhmJa f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc} GhJH g - the cursed ring of Ashenzari's Oracle (worn) {Wiz, Bglg, Elem} GhKI l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self} GhQK, b - 2 scrolls of blinkingGhK.5Gh Gh Gh!' **,##... cuphead4 the Thaumaturge*,,,##.. Gnoll of Ashenzari *****.*****,**##o Health: 39/120 =======-----------------**,,**,***#) Magic: 9/32======------------------*,,,,,,,*,#O AC: 10Str: 7Ghf' **,,,,,*,,.) EV: 14Int: 23### **,*,,,,{*o). SH: 0Dex: 12Gh' ##.## **,,,,,,,{,#†. XL: 15 Next:  3% Place: Orcish Mines:1*** ###..@#**,,∆^,,,,,,.)) Noise: ---------  Time: 29710.5 (0.0)*#,**##..#.##*,,∆,,,,,,,,... I) +6 demon blade "Sidereal Prison" {freez*...##...$..#*,,,*,,,,,,,,,, Throw: 3 boomerangs,..........##*,,*,*,,....$....##,,,,,,,,,........#......,,,,Gh( o   orc knight,.......o.......,,,,h   warg (wandering),...h...........,,,,,.............#.,,,, GhS( <_Found 62 gold pieces. You feel a bit more experienced. _Okay, then. _Your orb has recharged its mesmeric power. _You carefully extract the barbed spikes from your body. Gh( t_You see here 17 gold pieces. _Your +2 helmet glows black for a moment.Gh{- Gh . Gh2 Gh'4 %Gh%GhN$%Gh<Inventory: 37/52 gear slots %GhhHand Weapons (go to first with )) %Ghi I - the cursed +6 demon blade "Sidereal Prison" (weapon) {freeze, Melee, Bglg}%Gh/b - a +0 quick blade %GhIB o - a +3 quarterstaff of chaos  r - a +4 spear %Ghw w - a +2 vampiric dagger %Gh% z - a +5 dire flail of freezing %Gh A - a +5 battleaxe %Gh" H - a +5 dagger of freezing %Gh+Missiles (go to first with ()d - 30 poisoned darts %Ghz6 k - 3 boomerangs (quivered) %Gh\ q - 4 throwing netsy - 3 darts of disjunction  %GhK - 8 curare-tipped darts %GhaArmour (go to first with [) %Gh4d c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort} %GhaW j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc%GhH m - the cursed +2 helmet "Prescient Jealousy" (worn) {Sorc, Elem} %GhJ x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}%Gh1da - a +0 robe  h - a +3 leather armour of cold resistance %Gh[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]&GhS  q - 4 throwing nets  y - 3 darts of disjunction  K - 8 curare-tipped darts &GhS<Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc m - the cursed +2 helmet "Prescient Jealousy" (worn) {Sorc, Elem}  x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}  a - a +0 robe  h - a +3 leather armour of cold resistance  t - a +6 chain mail of ponderousness &Gh T u - a +2 robe of cold resistance  C - a +0 leather armour of cold resistanceD - a +0 troll leather armour  E - a +2 scale mail of cold resistance &GhfTS G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} Magical Staves (go to first with |)  F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} &GhT*Jewellery (go to first with "=)famulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  g - the cursed ring of Ashenzari's Oracle (worn) {Wiz, Bglg, Elem} &Gh=U l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}21%&Gh$o g - the cursed ring of Ashenzari's Oracle (worn) {Wiz, Bglg, Elem}e - an amulet of wildshape  i - an amulet of the acrobat  n - a ring of positive energy  p - a ring of protection from cold  s - a +6 ring of strength  v - an amulet of guardian spirit  B - a +6 ring of strength  J - a ring of protection from cold Wands (go to first with /)37&GhG} J - a ring of protection from cold  a - a wand of flame (8)  &GhzHc - a wand of roots (20)  e - a wand of charming (11)  f - a wand of mindburst (6)  p - a wand of polymorph (27) Scrolls (go to first with ?)  b - 2 scrolls of blinking  g - 2 scrolls of fog  t - 5 scrolls of teleportation53'Ghmv 5'Ghv p - a wand of polymorph (27)  a - 2 scrolls of enchant armour  p - 3 scrolls of poisonr - a scroll of revelation8(Gh5(Gh;j p - 3 scrolls of poison  s - 2 scrolls of butterflies  x - 4 scrolls of amnesia (Ghf I - a scroll of immolation64(Ghn x - 4 scrolls of amnesia  N - a scroll of noise  T - 2 scrolls of torment  V - a scroll of vulnerability  i - 9 scrolls of identify Potions (go to first with !)73(Ghǀ5(GhR i - 9 scrolls of identify  c - 6 potions of curing  g - a potion of magic  h - 2 potions of haste  w - 8 potions of heal woundsa - a potion of ambrosia  b - a potion of brilliance(Ghԁte - a potion of enlightenment85-Gh-Gh-Gh-Gh@**,##... cuphead4 the Thaumaturge*,,,##.. Gnoll of Ashenzari *****.*****,**##o Health: 39/120 =======------------------Gh**,,**,***#) Magic: 9/32======------------------*,,,,,,,*,#O AC: 10Str: 7**,,,,,*,,.) EV: 14Int: 23### **,*,,,,{*o). SH: 0Dex: 12##.## **,,,,,,,{,#†. XL: 15 Next:  3% Place: Orcish Mines:1*** ###..@#**,,∆^,,,,,,.)) Noise: ---------  Time: 29710.5 (0.0)*#,**##..#.##*,,∆,,,,,,,,... I) +6 demon blade "Sidereal Prison" {freez*...##...$..#*,,,*,,,,,,,,,, Throw: 3 boomerangs,..........##*,,*,*,,....$....##,,,,,,,,,........#......,,,,o   orc knight,.......[-Gh 40mo.......,,,,h   warg (wandering),...h...........,,,,,.............#.,,,, _Found 62 gold pieces. You feel a bit more experienced. _Okay, then. _Your orb has recharged its mesmeric power. _You carefully extract the barbed spikes from your body. _You see here 17 gold pieces. _Your +2 helmet glows black for a moment.-Ghp-GhӼ-GhM-Gh2GhT2GhҐInventory: 37/52 gear slots Hand Weapons (go to first with )) 2GhJX I - the cursed +6 demon blade "Sidereal Prison" (weapon) {freeze, Melee, Bglg}b - a +0 quick blade  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing 2GhDMissiles (go to first with ()d - 30 poisoned darts  k - 3 boomerangs (quivered)  q - 4 throwing netsy - 3 darts of disjunction  K - 8 curare-tipped darts 2GhArmour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc m - the cursed +2 helmet "Prescient Jealousy" (worn) {Sorc, Elem}  x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}2GhYVa - a +0 robe  h - a +3 leather armour of cold resistance [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]7Ght$* Missiles 7Gh$V(  d - 30 poisoned darts 7Gh$q k - 3 boomerangs (quivered)  q - 4 throwing nets 7Gh%? y - 3 darts of disjunction  K - 8 curare-tipped darts 7GhT%`Armour (go to first with [) 7Gh% c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc7Gh%H m - the cursed +2 helmet "Prescient Jealousy" (worn) {Sorc, Elem} 7Gh&I x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem} 7Gh1&- a - a +0 robe 7Gh_&f h - a +3 leather armour of cold resistance  t - a +6 chain mail of ponderousness 7Gh&X u - a +2 robe of cold resistance  C - a +0 leather armour of cold resistance 7Gh&= D - a +0 troll leather armour 7Gh& E - a +2 scale mail of cold resistance  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} 7Gh8'Magical Staves (go to first with |)  F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} 7Gh'Jewellery (go to first with "=)16%8Gh E - a +2 scale mail of cold resistance  f - the cursed amulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  g - the cursed ring of Ashenzari's Oracle (worn) {Wiz, Bglg, Elem}  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}e - an amulet of wildshape  i - an amulet of the acrobat  8Gh[]n - a ring of positive energy28Gh  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} Magical Staves (go to first with |)  F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} Jewellery (go to first with "=)famulet of Ashenzari's Burden (worn) {Alch+, Melee,8Ghn Sorc}  g - the cursed ring of Ashenzari's Oracle (worn) {Wiz, Bglg, Elem}  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}  e - an amulet of wildshape  i - an amulet of the acrobat  n - a ring of positive energy  p - a ring of protection from cold  s - a +6 ring of strength 8Ghi$ v - an amulet of guardian spirit  B - a +6 ring of strength  J - a ring of protection from cold Wands /)  a - a wand of flame (8) 8Gh c - a wand of roots (20)  e - a wand of charming (11)  f - a wand of mindburst (6)  p - a wand of polymorph (27) Scrolls (go to first with ?)8Gh9489Gh t - 5 scrolls of teleportation. A scroll that translocates the reader to a random position after a short delay. Reading this scroll while waiting for a teleportation will instead cancel it. 9Gh6 It is a common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified emergency_item good_item scroll 9Ghy "_________________ 9Gh x“Eiris sazun idisi  sazun hera duoder 9Gh < suma hapt heptidun 9Gh r suma heri lezidun  suma clubodun 9GhT w umbi cuoniouuidi  insprinc haptbandun 9Gh @ inuar uigandun 9Gh  [Once sat women,  they sat here then there. 9Gh V(r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.:Gh-:Gh:Gha**,##... cuphead4 the Thaumaturge*,,,##.. Gnoll of Ashenzari *****.*****,**##o Health: 39/120 =======-----------------**,,**,***#) Magic: 9/32======------------------*,,,,,,,*,#O AC: 10Str: 7:Gh)i**,,,,,*,,.) EV: 14Int: 23### **,*,,,,{*o). SH: 0Dex: 12##.## **,,,,,,,{,#†. XL: 15 Next:  3% Place: Orcish Mines:1*** ###..@#**,,∆^,,,,,,.)) Noise: ---------  Time: 29710.5 (0.0)*#,**##..#.##*,,∆,,,,,,,,... I) +6 demon blade "Sidereal Prison" {freez*...##...$..#*,,,*,,,,,,,,,, Throw: 3 boomerangs:Ghe,..........##*,,*,*,Tele ,....$....##,,,,,,,,,........#......,,,,o   orc knight:Gh<,.......o.......,,,,h   warg (wandering),...h...........,,,,,.............#.,,,, _Okay, then. :GhH{_Your orb has recharged its mesmeric power. _You carefully extract the barbed spikes from your body. _You see here 17 gold pieces. _Your +2 helmet glows black for a moment.  As you read the scroll of teleportation, it crumbles to dust.:GhG:Gh۶:Gh׽ho..h:Ghž*1.5 (1:Gh:Gh _Your orb has recharged its mesmeric power. carefully extract the barbed spikes from your body. _You see here 17 gold pieces. _Your +2 helmet glows black for a moment.  As you read the scroll of teleportation, it crumbles to dust. _You feel strangely unstable.;Ghĸ& ** ** *,,,##. *****,**## **,,**,***# ,,*,#;GhJ` **,,,,,*,, ### **,*,,,,{*o) ##@## **,,,,,,,{,#†;GhF *** ###..$#**,,∆^,,,,,,.) *#,**##..#.##*,,∆..;Ghu *...##...$..#*,,,*,,,,,,,,, ,..........##*,,*,*,;Gh׺ ,....$....##,,,,,,,, ,.o#......,,,,;Gh09 ,.........,,,,;GhP ,....h...,,,,;Gh;GhhFo.#;GhR40=2;Gh;GhZ....* *  ....O...#**##  ....*  **,*,*,,....O...#** **,.....#.##.=Gh =Gh[ =1==Gh 5=Gh{ =Gh >Ghj  ## *** ### *#,**##..# ***...##...$>GhĬ ##*###**,..o ##.##.##.$....>Gh= #.#>GhI ## ### ####.#>GhK *#.#.#>Gh3 *,..o>Gh| ******,....>....*>Ghg **,*,*,,....O...#** **>GhN',.....#.##>Gh>Gh&6>Gh>Ghn>Ghh   *** ### *#,**##.. ***...##... ######**,>Gh. ##.##.##.$ #. ##>Ghs ### ####.# *#.#. *,.>Gh.o ******,....>....* **,*,*,,....O...# **,.....#.>Gh>Gh]27>GhJe ***  *#,**## ***...## ######**, ##.##.##>Ghe\.$ # ## ### ####.# *#.# *,..o>Ghf ******,....>.... **,*,*,,....O...# **,.....#.>Ghio>Gh>pg1==8>GhUr>Ghs?Gh|I?Gh?Gh,?Gh?GhE73?GhҊ?GhM?Gh?Ghې?Gh?GhjS4=?Gh?Gh?GhS2=?Gh}?Ghs?Gh?Gh?Gh:?GhI5=?Gh:?Gh?Gh2?Gh?Gh?Gh6=3=?GhG?Gh?Gh?Gh?Gh׾?GhH?Gh?Gh77?Gh ?Gh7?GhS4=?Gh%?Gh?Gh078?Gh?GhC?Gh?Gh ?GhV?Gh?Gh?Ghd?GhS9=?Ghg?Gh?GhS5=?GhW?Gh?Gh8T50=?Gh?Gh?Gh?Gh?Gh,?Gh&?Ghy?Gh1=6==?Ghe?Gh?Gh ?Gh[?Gh?Gh}92?Gh ?GhK ?Gh ?Gh ?Gh?GhX17=?Ghf?Gh1?Ghs93?Gh?Gh?GhU?Gh?Gh"?Gh#94?Ghj#?Gh~.X?Gh/?Gh/M8=?Gh0?Gh4TT   troll (wandering)?Gh!5 ?Gh7K ?Gh38H ***  ### ##.##.##.?Ghp8~$ #@.......49.5 (31.0) ##...... ?Gh8D###..... ####.# *#. ?Gh8n> _You start resting.?Gh~ *** ?Gh ### ##.##.##.$ ?Ghd#@....... ##......?Gh| ###..... ####.#?GhJ\ *#.?Gh2 >?Gh,?Gh7?Gh$?Gh| ?GhN_A troll is nearby!@Gh `** ###@Gh  *#,** ***...######**,@GhM .##@##.##.......$#...@Gh 6##......T###......@Gh W####.#..*#.#.@Gh  *,.........o#****,....>....**,*,,....O...#*@Gh) @Gh JT.@Gh o5=50.5 (1.0) _@Ghi @GhR AGhAGh"e.AGh$&1AGh*)AGh+BGh3-BGhu.36=BGh.2BGhz3BGh6BGh,BGhs9==3BGh BGhBGhȨBGh"&4BGhɭBGhկBGh.w BGhtx B75BGh:} BGh BGha! BGh! &6BGh % BGh& CGhCGhz820==7CGhCGhTCGhCGh&8CGh٥CGh&CGhCGh&9CGhCGh*CGh} CGh C960CGh CGh CGhū CGhY B=1CGhB CGh DGhKSDGhSe60=12DGhsXDGhDGh&3DGhDGhhDGheDGhx&4DGhDGhDGhhx DGhy T1=5DGhr{ DGhC} DGh1f DGhf V2=6DGhBi DGhj EGhEGhB27EGhEGhz"EGhEGh&8EGh$EGhRwEGhx&9EGhEGh.EGhEGhnU3=70EGhEGh/EGho\ EGh\ 73=EGho] 1EGh_ EGhg EGh EGh B42EGhs EGh EGh4 EGh5 &3EGh7 EGh8 EGh EGh- 4EGhF EGh EGh_EGh`5=4==EGh`5EGhcEGh;gFGhZFGh>&6FGh1FGhFGhpFGh4T6=7FGhFGhFGh FGh FGhe FGhk FGh ,FGhc FGh U5=FGh FGh FGh 97FGh FGh FGh$ FGh FGh FGh} 98FGh FGh FGh FGh FGhR FGh K6=FGh| FGhy# FGh# 99FGh{$ FGh* FGh* FGh* FGh 0 FGh0 T70=FGh@1 FGhn6 FGh6 R7==FGh7 FGh7 FGh= FGht= FGh= FGh1C FGhC K1=FGhYD FGhJ ,FGhzK FGhP FGh\Q !2FGhQ a8==FGh)R FGhW FGhvW FGhW FGhl] FGh] FGhT^ FGhd FGhd 93FGhHe FGhDl FGhl 9=FGh~m FGhr FGh)s ?49FGhs FGhy FGhz FGhgz FGh FGhA FGh FGhO FGh S5=FGhb FGh L30=FGhV FGh FGh FGh K6=FGh FGhș FGh( FGh FGh ,FGh1 FGhZ FGhͩ 71==FGh) FGh FGh| ,FGh FGh 98FGh FGh FGh FGh FGh FGh@ 9=FGh FGh\ 9 _You start resting.FGh 1809.5 (32.0)FGh [2=10.5 (33FGh FGh % _Magic restored.GGhmGGhGGhGGhͤGGh@,GGhGGhT80=GGhsGGhJGGhGGhgGGh GGh9=GGhGGhGGhK1=GGh?GGhGGhGGhpGGh_GGh92GGhGGhGGh*GGhGGhGGh&GGhGGhGGhY93GGhGGhGGhFGGhGGh+GGhGGh94GGhGGh#OGGh pO   ogre (wandering)GGh@ GGh: *** GGhT; ### ##@#$GGhK22.5 (12 #........ GGhA##........ ###...... ####.#. GGh"*#.# *,.. GGh7> GGhoI_You start resting.GGhOt *** GGhGGh ###GGhQ ##@#$ GGh#........ ##........ ###......GGh Y ####.#. GGh~*#.# *,.. GGhG>GGh)GGhGGh GGhzV_An ogre is nearby!HGhHGhCO.HGh83.0) _HGhHGhHGhHGh{CO.HGhw&4HGhxHGhHGh HGh CO.HGh \5=5HGh HGh* IGhIGhn3.OIGhIGhJ&6IGhIGh~IGhmIGhhzJO.OIGh|k86====7IGhIGh$& _The ogre shouts!IGhe IGh. >O.IGh 0---8IGh IGh) JGhZJGh^c8O.JGh.dB---9JGhgJGh@iJGhQ< ' JGh< * You hit the ogre. You freeze the ogre.  The ogre is moderately wounded.The ogre hits you with a +0 giant club!!JGhr J@***JGh JGhb? e..O****JGh S....(dazed)JGhN $66JGh ----===30.1 (0.6-Mesm JGhI JGh A _Your orb emites a pulse of dizzying energy.JGh* N  You slice the ogre!! You freeze the ogre.JGh T)JGh֯ JGh B----7JGh^ JGh  JGhU :_You kill the ogre!KGhS3KGhSKGhZKGh8^,KGhbe7KGhgKGh hKGhohKGhmKGhn98KGhoKGhs,KGh uKGh\zKGhzKGh{KGhԇ9KGh70=KGhBKGhKGhљKGhKGhKGhGK1=KGhKGhwKGhɤKGh{KGhe2KGhaKGhԯKGhKGhuKGhKGhKGhº(---KGhj 46.7 (16.0) _You start resting.KGhjn3---7.7 (17KGhKGh`j _Your orb has recharged its mesmeric power.KGhA^3KGh^KGhdKGhg,KGh`jKGhj94KGhkKGhtp,KGhNqKGhbvKGhvKGh)wKGh{KGh{S5=KGh|KGhBKGhKGhK6=KGhKGh͍KGhKGhԎKGhKGhKGhKGhԖKGh,97KGhKGh"KGhiKGhKGhKGh498KGhKGhKGhKGhKGhKGh:KGhKGhKGh099KGh߰KGh;KGhKGh0KGhKGhT80=KGhKGh˿KGhKGhKGh,KGhqKGh KGhwKGhK1=KGhKGh+KGhpKGh%KGhKGh92KGhKGhKGhKGhKGhKGhbKGh%KGh$KGhi93KGh3KGhKGhKGhKGhKGh94KGh;KGhKGhTKGh'KGhKGhKGhKGhKGhQS5=KGhKGh KGhN KGh KGhKGhCX86=KGhKGhKGhKGhKGhKGhKGhKGhKGh %7KGh KGh%KGh&KGh&KGh*KGh:+%8KGh,KGh2KGha2KGh3KGh7KGh7KGh8KGh>KGh>%9KGh?KGh-DKGh}DKGhEKGh|JKGhJL90=KGhKKGhJPKGhPKGh9QKGhW,KGhWKGh\k1=KGh]KGhb,KGh]cKGh&iKGhi%2KGhjKGh,KGhKGhKGhKGhoKGh͘KGh3%3KGh(KGh֜KGhrKGhנKGhKGh2TT   troll (wandering)KGhTT KGhЩ ***  ### ##@#$98.7 (51 KGh0y#..)...... ##........ ###..... ####.#. *#.# *,.. KGhd> _You start resting.KGh<  ***  ### ##@#$ #..)...... ##........ ###..... KGh%= ####.#. *#.# *,.. >KGh= KGhA KGh5C \ _A troll is nearby!KGht 9 ***  ### ##@#$ #..)...... ##........ ###..... ####.#. *#.# *,.. >KGh;u KGh CKGh K ***  KGhD /### KGh} P##@#$KGh W #..)......KGh R ##........ KGh1 5###..... KGhf >####.#. KGh ;*#.# KGh C*,.. KGh F>KGhx KGh KGh KGh!  KGh! V_A troll is nearby!LGh1LGh?HT.LGhA@49.7 (1.0) _LGh8HLGhJLGhLGhLGh.Too   orc warrior (wandering)900LGh LGh LGh LGh _.T.LGh{ &1LGh LGh LGh LGh =.LGhH (LGh4 T5=2LGh5LGhkMGh)MGh)&3MGhu,MGh-MGhuMGhPv?6=MGhv4MGhzMGh"|MGh MGh MGh> MGh MGh  ,MGho( MGh) MGh~* MGh6 MGhM7 %7MGh8 MGh> MGh=? MGh? MGhF MGh-G %8MGhG MGhN MGhO MGh0P MGhwV MGh W MGhW MGhY] MGh] %9MGh^ MGhe MGhe MGhf MGhk MGhAl Q100/120=MGhl MGh/s MGhs MGh?t MGh"y MGhy MGh7z MGh[ MGh U1=MGh MGh MGh2 MGh MGhk MGh %2MGh͐ MGhH ,MGhQ MGhϟ MGhY MGh MGh MGh %3MGh MGh ,MGh MGhl MGh %4MGh MGh% MGhb MGhB MGh MGhG MGh MGh MGh{ K5=MGhq MGhU MGh MGhv MGh MGh U6=MGh MGh MGh MGh MGh MGh? MGh MGh MGh %7MGhi MGh MGhs MGh3 MGhv MGh %8MGh MGh MGh MGh` MGh MGh MGhG MGhy MGh %9MGh MGhZ MGh MGh MGh MGhT L10=MGh2 MGh] MGh MGh MGh~% MGh% MGh& MGh, MGh, #1MGh2- 2=MGh- MGh2 MGhU3 MGh14 MGh`8 MGh9 ;2MGh? MGh@ MGh@ MGhFF MGhF MGhZG MGhN MGhN %3MGhjO MGhrT MGhT MGhU MGhY MGhSZ %4MGh[ MGh_ MGh` MGh a MGhf MGhg MGhg MGh^m MGhm K5=MGhn MGh....* OGh U**,*,*,,....O...#***,,,,,,,,,.....#.##OGh) OGh &6OGh OGh  OGh$ m_You see here a +0 giant club.RGh ###.*** ###.*#,**##..#.***...##...$.######**,..o.##.##.##.$....##..)#.##.RGh8 T###.####.#.*#.#.#.*,..o#******,....>....* **,*,*,,....O...#**#**,.....#.##.RGh RGh7 -7 _RGh RGh` SGhPB# ##.#** ###..$ *#,**##..#.# ***...##...$.SGhQ?######**,.........o##.##@##.......$....###..)###...###......####.#...*#.#.#. *,.........o####****.....>....* **,*,,....O...#**##SGh[SGh[B=8SGh_SGhKaSGh1,SGh,SGh0SGh(2SGh@ #####.**# ###..$*#.#*##..#.##**#...##...$.SGh% ######**..........o.####.##.##.......$....##,#..)..@............#...##....# ####.# *SGhs #.##*,...o#### ******.....>....* **SGh z**,*,*,.........#**##,**,,,,,,,,,.....#.##.,,SGh SGh &9SGh_ SGh TGh:}### ##.## **# ###..$#**#.####..#.##**##...##...$..#*######*#.TGh<;o.##*##.##.##.$....##,#..).#.##.TGh;<###.####.#.##.#.#.#TGh;A*,..o#### TGh<******.....>....* ***,*,*,.........#**##,**,.....#.##.,TGhE<TGhOTGh*Q'70TGhgXTGh[TGhB #  ##.## *# ###..$#* *#.####..#.##*, *##...##...$..#*,######...o.##*##.##.##$....##,,,#..)###...###......####.#......##.#..#.#### *,.........o#### ****.....>....* *****,*,....**##,,*TGhMTGhM&1TGhRTGhSTGhy8TGh:o Ability - do what?CostTGh;zFailure  Invocations -  X - Renounce ReligionNone0% TGh;MH - Shatter the ChainsCursed item0% TGh;g[?] toggle between ability selection and description.UGh UGh UGh cuphead4 the ThaumaturgeGnoll of Ashenzari *****.###Health: 120/120 ========================UGh? ##.## * Magic: 32/32 ========================**# ###..$#** AC: 10Str: 7*#.####..#.##*, EV: 14Int: 23*##...##...$..#*, SH: 0Dex: 12########..........o.##*, XL: 15 Next:  3% Place: Orcish Mines:1##.##.##@......$....##,,, Noise: ---------  Time: 29971.7 (0.0)UGh e#..)...............#..... I) +6 demon blade "Sidereal Prison" {freez##....................... Throw: 3 boomerangs###.....................####.#...............###.#.........#.#### *,.........o#### * ******.....>....* **** **,*,*,.........#**##,,*UGhN v  _You start resting. _A troll is nearby! _A troll is nearby! _You start resting. _HP restored. _You see here a +0 giant club.UGh P  Okay, then.UGhL UGhW UGhe . _UGhf ### *##.## **## ###..$#**,*#.####..#.##*,###...##...$..#*,########.o.##*,##.##.##.$....##,#..).UGh #.##.###.####.#.#.##.#.#.####**,...o#### *,******.....>....* ***,*,*,.#**##,,*UGhz UGhj 22.7 (1 _UGhe UGh VGh*VGh3*VGhqK# VGh2 ##.## VGh2b# ###..$#*VGhqh *#.####..#.##*,,{ VGh]###...##...$..#*,####VGhF&...o.##*,,*VGh##.##.##VGhp$....##,,,,,#..).VGh6#VGho,##...VGh,VGh/###.......,VGh&####.#..VGh^....#.,VGh##.#.VGh.#.####VGht *,..........#### *,,VGhm****.....>....* *****,VGhKVGh&3VGh!VGhVGhx**,#  VGhy##.## # ###..$#**,,∆ ##.####..#.##*,,{ ###@..##...$..#*,####VGh[...o.##*,,*##.##.##$....##,,,,,#..)..#,##...VGh,###.......,####.#......#.,##.#.####*,*VGhu *,..........#### *,,VGhFVGh&4VGhVGhZVGh{**,*,,*### **,##.## **,,### ###..$#**,,∆^##.####..#.##*,,{,,###...##...$..#*,,,*########...@........##*,,*##.##.##.......$....##,,,,,,#..)........#......##.....VGh{......,#, ####.##.,,, #.####*,*,*....#### *,,,,******.....>....* *****,*VGh<5VGhXVGhWGh!**,*,**,### **,*,##.## **,### ###..$#**,,∆^,##.####..#.##*,,{,WGhr!###...##...$..#*,,,*,##.##*,,*,*,##.##.##.$....##,#..).#......,##.,###.,####.#.#.,##.#.WGh!6#. WGhp+WGh+&6WGhf/WGh1WGhۖ *,,*### **,##.## **,,,,### ###..$#**,,∆^##.####..#.##*,,{,,,###...##...$..#*,,,*########............##*,,*,*, ##.##.##......@$....##,,,,,,,, WGh #..)........#......,,,, ##.........,,,, # ####.##.,,,, #.####*,*,*....#### *,,,,*****>....# *****,*WGh D**,*,*,.........#**##,,**,WGh WGhE &7WGh WGh WGhc p*,**,### **,*,##.## **,### ###..$#**,,∆^,##.####..#.##*,,{,###...##...$..#*,,,*,#.##*,,*,*,  ##.##.##.....##,  #..).#......,,,,  ##.,,,, ###.WGhc ####.#.##.#.#.##*...### WGh8l WGhl &8WGhMp WGhvz WGhz +9.7 (2WGh< WGh @ _You now have 2259 gold pieces (gained 15).XGh*,**,### **,*,##.## **,XGhl$### ###..$#**,,∆^,##.####..#.##*,,{,XGh###...##...$..#*,,,*,#.##*,,*,*, ##.##.##.##, XGhR#..).#......,,,, ##.....,,,,  XGh###.####.#.##.#.#.####*,*,XGhl_*..******. XGh XGhXGh,80.7 (1XGhXGh1XGhv*,**,,,,,*### **,*,,,,{##.## **,{### ###..$#**,,∆^,XGh&##.####..#.##*,,{,###...##...$..#*,,,*, #.##*,,*,*, .##.##.##, ..).#......,,,, ......,,,, ###..XGh.,,,,####.#.#.,,,,##.#.#.####*,*,*...XGhH^  ******.. XGhXGh(&1XGhXGhXGhI*,***,,,,,*,### **,*,,,,{*##.## **,{,XGh### ###..$#**,,∆^,##.####..#.##*,,{,###...##...$..#*,,,*,.##*,,*,*, .##.##.##, ).#......,,,, .......,,,, ......XGhD,,,,  ####.#...#.,,,,##.#.#.####*,*,*.... XGhڟ******.....>....# XGhXGh[&2XGhXGh2XGhq i**,,**,***,, **,,,,,*,,XGhr # **,*,,,,{*o ##.## **,,,,,,,{,### ###..$#**,,∆^. ##.####..#.##*,,{,,. ###...##...$..#*,,,*,,,,,,,, ####*,,*,*, ##.##XGhts B#,,,,,,,, )#......,,,, .........,,,, #.............,,,, ####.#..XGhs .....#.,,,##.##.####*,*,  *...........#### *,,,, *XGhKt ****.....>....# *****,*XGhN XGh &3XGh XGhJ XGh ***,**##**,,**,***#*,,# **,,,,,*,,.### **,*,,,,{*o) ##.## **,,,,,,,{,#†# ###..$#**,,∆^.) ##.####..#.##*,,{,,..  ###...##...$@.#*,,,*,,,,,,,,,#*,,*,*, #.###,,,,,,,, #..XGh0 W ..... .............,,,, ###.#........#.,,,##.#.#.####*,*,  *...........#### *,,,,XGh =∆{XGh &4XGh- XGhX YGh- *****,** **,,**,*** *,*, **,,,,,*,, ### **,*,,,,{*o ##.## **,{,# ### ###..$#**,,∆^,,,,,,. ##.####..#.##*,,∆, ###...##...@..#*,,{*#.##*,,*,*, ##.##.##, ).#......,,,,..YGhs......,,,, #........,,,,#.#.......#.,,,, ##.#..#.####*,*,  *.#### *,,,,YGh#YGhX$&5YGhQ'YGh-YGhr.+6.7 (2YGh1YGh<3@ _You now have 2289 gold pieces (gained 30).YGhd *,,,##.***,**##**,,**,***#*,,# **,,,,,*,,.YGhe### **,*,,,,{*o) ##.## **,,,,,,,{,#†# ###..$#**,,∆^.)YGh%f ##.####..#@##*,,∆,,..  ###...##YGhf *,,{*,,,,,,,,,#*,,*,*, #.###,,,,,,,,#. .YGh;gA... ............YGhg.,,,, ###.#.......#.,,,##.#.####*,*,YGhw8,YGhx+7.7 (1YGhh{YGh|YGh3 **,##.. *,,,##..***,**##o**,,**,***#)*,,#O **,,,,,*,,.)YGh # **,*,,,,{*o). ##.## **,,,,,,,{,#†.YGh # ###..@#**,,∆^.)) ##.####..#.##*,,∆,,... YGh&  ###...##......#*,,,*,,,,,,,,,, ##.......##*,,*,*,###,,,,YGh y,,,,# ......YGh b.,,,, ##.#......#.,,,YGhY YGh# &8YGh! YGh-- 8{YGh- +9.7 (2YGh!2 YGh5  YGh#6 :_You now have 2306 gold pieces (gained 17).ZGh F *,,,##*****,**##ZGhe ,,**,***# *,,,,,,,*,# **,.###*,,,,{*o)ZGh .## **,,,,,,,{,#†### ###...#**,,{^,,,,,,.)ZGhW .####..#@##*,,∆,,..###...##......#*,,,*,,, ZGh #####............##*,,*,*, ........##,,,,,,,, .ZGh. ,........,,,,.ZGh N.,,,,.......,,,, ###.#ZGhd.#.,,,,  ##.##.####*,*ZGhZGhZGh,90.7 (1ZGh$ZGh%ZGhDz*****,**#,,**,*** *,,,,,,,*, **,###*,,,,{*o##.## **,,,,,,,{,#### ###...#**,,{^,,,,,,..####..#.##*,,∆,,.ZGhF###...##...@..#*,,,*,, ######......#*,,*,*, .,,,,,,,, ).........,,,,........,,,, #........,,,, ####.#....#.,,,,  ##.#ZGh.#.####*,* *..### *,,,,ZGhBZGhٽ&1ZGhZGh`ZGh ZGh _ **,,**,***,,,,,,,*,*,,,,,*,ZGhh### **,*,,,,{*o##.## **,,,,,,,{,#ZGh### ###...#**,,{^,,,,,,.ZGhC##.####..#.##*,,∆,,ZGh<3###...##......#*,,,*, ZGh|######..........@.##*,,*,*, .##.ZGh###,,,,,,, ZGhP)....#......ZGh.ZGh.ZGh8..ZGhi.##......#### ZGh*****.....>....# *****,*ZGh&7{ZGh (&2ZGhs,ZGhJ.ZGh s *,,,,,,, **###ZGhĹ 8*,,,,{*ZGh @.## **,,,,,,,{,ZGh o### ###...#**,,{^,,,,,,ZGhA [#.####..#.##*,,∆,,ZGh` -###...##......#*,{,*ZGhy , ZGh #######......ZGh 2#*,,*,*, ZGhº .##.ZGh ;,,,,,,,, .)...ZGhA -......,,,, .ZGh_ :........,,,, ZGhx /##.......ZGh D.,,,,  ####.#ZGhͻ %......#ZGh .,,,, ZGh 0 ##.#ZGh, 9.#.####*,*ZGhD , *..ZGh\ 3#### *,,ZGh ,, ZGh ******.....>....# *****,* *,*,*,.........#**##,,**,ZGh= ZGh {oo   orc warrior (wandering)ZGh &3ZGh ZGh  ZGh q_An orc warrior comes into view. It is wielding a +0 long sword.ZGhq (*,,,,,*,ZGh6q a### **,*,,,,{*ZGhRq B##.## **,,,,,,,{,ZGhq ### ###...#**,,{^,,,,,ZGhq ##.####..#.##*,,∆,,###...##......#*,{,* ZGhr P#######............##*{,*,*, ZGh4r .##.##.ZGh^r O##,,,,,,, .)....ZGhr +#...... ..ZGhr . ZGhr ##ZGhr . ZGhs / ####.#ZGh(s ...#oZGhBs / ##.#ZGh[s #.####*,*ZGhss !,ZGhs *...ZGhs :#### *,,, ZGhs ******.....>....# *****,*ZGh8t ~,*,*,.........#**##,,**, ,,,,,,,,,.....#.##.,,,,,ZGhRt ZGh ZGh~ X,{.ZGh &4ZGh ZGh' [Gh### **,*,,,,{*o##.## **,,,,,,,{,#### ###...#**,,{^,,,,,,.##.####..#.##*,,.,,,,,,,,.###...##......#*,..* ######............###..#,*, .##...##..o..,,, ).....[Ghf#.......,,, ........,,, #[Gh4 ##.#[Ghc#..,,,  #.####*,*,*....#### *,,,, ****>....# *****,* o   orc (wandering) ,*,*,.........#**##,,**, ,,,,,,,,.....#.##.,,,,,[Gh!a, ,...T.....,,,,**,[Ghk  An orc comes into view. It is wielding a +0 morningstar.[Gh[GhS".ooo   orc warrior*o   orc[Gh"&,*[Ghe#0===5[Gh^([Gh*7 _The orc shouts! You hear a shout![Gh##.## **,,,,,,,{,#†### ###...#**,..^,,,,,,.)##.####..#.##*,...,,,,,,,.###...##......#*...#[Ghy, #####............###..#.*, .##..##......,, [Gh>.....#...o[Gh. .[Gh%........,, o,, [GhX##.#[Ghg#o..,,  [Gh߱Q#.####*,*, *....[GhU#### *,,,, ***>....# *****,*[Gh,*,.........#**##,,**,* ,,,,,,.....#.##.,,,,,,, [Ghβo 2 orcs (1 wandering) ,.........,,,,**,*,...o.oh.#,******[Gh$[Gh[Ghd[Gh\ .[Ghsoo.o..[Gh!,,,[Gh2,**[Gh0---6[GhW[Gh [Ghv_An orc comes into view. It is wielding a +0 dagger of electrocution.[Gh ##.## **,{,#†.### ###...#**...^,,,,,,.)##.####..#.##*,..###...##......#*...#..[Gh8 ....###..#.#, .##...##. #. [Gh` Ko. [Gh o.o.., .#.[Gh #....,  ##.#.#.####*,*.  *.####[Gh .....>.... ,*,..#**##,,**,*, .....#.##., ,.....[Gh(+ [GhL[Gh[Ghno.o.,[Gh,,*,[Gh>%,,[GhP=--7[Gh[Gh [GhJ_The orc barely misses you.\GhP%Q##.## **,{,#†.#### ###...#*#...^,,,,,,.)).##.####..#.##*........≈###...##......#*...#.~......###..#.#. ##..##. \Gh%F#. o. o.o.... .#.#..... ##.#.\Gh9&z#.####*,#.. *......>... *,...#**##,,**,*,* .....#.##., \Gh/,\GhB43,,,,\Gh4o.....,,,,*,,,,\Gh5&8\Ghq;\Gh= _The orc closely misses you. The orc warrior completely misses you.\Gh*JK  You slash the orc! You freeze the orc.\GhS$   orc\Gh7X-9.3 (0.6\Gh{]\Gh_G _You kill the orc!]GhMZ]Gh^ *o.oYou hit the orc warrior but do no damage.The orc warrior hits you with a +0 long sword.]Gh****@****]GhIQ******.$.**.@o**..o*]Gh.......$....@o....o.(dazed)(dazed)]Gh18-9-Mesm ]Gh<]GhA _Your orb emites a pulse of dizzying energy.]Gh?f   You hit the orc warrior. You freeze the orc warrior.  The orc warrior snaps out of its daze.]Ghf+30000.5]GhOk]Ghm9 _The orc warrior is lightly wounded.]Gh   You slash the orc warrior! You freeze the orc warrior.  You bite the orc warrior, but do no damage.The orc warrior is heavily wounded.]Ghf '1.1]GhA ]Ghh" Y _The orc warrior closely misses you.]Gh &  ]Ght ~You barely miss the orc warrior.The orc warrior is heavily wounded.]Gh} %7]Gh ]Gh3  ]GhU J_The orc warrior barely misses you.^Gh5( ^Gh5c You hit the orc warrior. You freeze the orc warrior.  ^Gh6AYour bite misses the orc warrior.^Gh7U9-2.3^Gh<^Gh>d _The orc warrior is severely wounded.^Gh?r bite misses the orc warrior. _The orc warrior is severely wounded.  You closely miss the orc warrior.  ^GhYou bite the orc warrior, but do no damage.  The orc warrior is severely wounded.  The orc is no longer dazed. The orc barely misses you.^Gh\0--=9^Gha^GhMD _The orc warrior hits you with a +0 long sword!^Gh\  You slice the orc warrior!! You freeze the orc warrior.^GhN $o   orc^Gh/43.5^Gh"^Gh9 _You kill the orc warrior!^Ghg^Gh ?### ###...#*#...^,,,,,,.)).##.####..#.##*........≈###...##......#*...#.,,,~ ^GhV ###............###..#.#., .....##....... ..^Gh B#.....$.$ ^Gh֦ ]#.#o#..... ##.#^Gh- .#.####*,#.. *...^Ghd I..#### *,,,,, *^Gh *.....>....# *****,*,,* *,.........#**##,,**,*,*, ,,,,,.....#.##.,,,,,,,,, ^GhЧ  ^Gh 3....,,,,**,*o.oh.#,********^Gh9 )4o..h.#**^Gh :***^Gh v91/120 ------4.5 (1.0^GhV ^Ghu  ^Gh C_The orc hits you but does no damage. You are electrocuted!!_Ghg_Ghh7-_Ghvp_Ghr_GhK  You slash the orc! You freeze the orc._GhdC$_Gh72---_Gh%5.1 (0.6_Gh_GhG _You kill the orc!_Gh ### ###...#*#...^,,,,,,.)).,_GhV ##.####..#.##*......,,,,,...≈,###...##......#*...#..~....###..#.#.. ._GhŸ .##. #. $. $. .#._Gh #....., .#.#.####*,#.., ...#### *,,,,,, _Gh# .....>....# *****,*,,* _Gh ,,,,,,,,,,,,,,_GhȨ 4-6.1 (1.0_Ghh _Gh+ O  You now have 2325 gold pieces (gained 19)._Gh̵ Z3-7.1 (2_Ghƹ _Gh" ` _You see here a +0 dagger of electrocution._Gh :M _Gh '##.## **,,,,,,,{,#†.#* ### ###...#*#...^..,,,,.))._Gh\  ##.####..#.##*.......,,,,...≈,  ###...##......#*...#...,,,,,,,~~ ##_Gh J..###..#.# #...###..._Gh Z$......... .#._Ghm u....)#...... #.#...#.####*.#... _Gh ...........#### *,,..,. *.....>....# *****,*..*,_Gh )#._Gh _Gh& *8.1 (1_GhG _Gh l  You now have 2337 gold pieces (gained 12).  Things that are here:_Gh *9.1 (2_Ghb _Gha 8 _a +0 long sword; a +0 plate armour`GhDC ##.## **,{,#†.# ### ###...#*#...^..,,,,.)).`Gh ##.####..#.##*.......,,,,...≈ ###...##......#*...#...,#`Gh].....###..#.#.., ##....##`Gh&.,.#`Gh.,`Gh>.$.,)`Gh., #.#`Gh\.)#......, ##.#.#.####*.#..., *..#### *,,..,., *`Gh*.....>....# *****,*..*, *,.#**##,,**,*,#., ,,,,,.....#.##.`Gh, `Gh@ ,.,,,,**,*,,,, `GhU ,...o.oh.#,*,,,`Gh`Gh<3410.1 (1`Ghz`Gh`Gh-5M`Gh<. ### **,*,,,,{*o).. `Ghu.##.## *#....,,,{,#†.# ### ###...#*#...^`Gh.|)). ##.####..#.##*....`Gh....≈ `Gh'/w ###...##......#*...#...,,,,,,,~#`GhY/,..###..#.# ##`Gh/....###...`Gh/. ...`Gh/2)..#.`Gh0C....)#... ##.#`GhM00.#.####*.#.. `Gh|0*...........#### *,,....,.`Gh0...`Gh0#`GhE`GhF%1`GhtO`Gh$_l  You now have 2391 gold pieces (gained 54).  Things that are here:`Gh_X5=2.1 (2`Gh}e`Ghqg6 _a +0 morningstar; a +0 ring mail`Ghm ### **,*,,,,{*o)..,##.## *#....,,,{,#†.#*### ###...#*#...^..,,,,.)).,##.####..#.##*.......,,,,...≈,`Ghn h###...##......#*...#...,~.`Ghzn g..###..#.#.., ....##.`Ghn e, #., `Ghn W)h, `Gh8o C)., `Ghro Z.#.)#......, `Gho S.#.#.#####.#..., `Gho ^.#### *,.....`Ghp +,`GhSp .....>....# *****,#..#, h   warg (wandering) `Ghp o,..#**##,,**,*.#.,.....#.##.,`Ghq 6.,, `Gh=q `GhBs `Ghk j.3.1 (1`Gh `Gh aGhaGh*Visible Items/Features (select to target/travel, [!] to examine) Items  a - ()) a +0 dagger of electrocutionaGh{b - ()) a +0 long sword  c - ()) a +0 morningstar  aGhJd - ([) a +0 plate armour  e - ([) a +0 ring mail aGhoFeaturesf - (^) a teleport trapbGh-bGh#bGh%### **,*,,,,{*o).., cuphead4 the ThaumaturgebGhO##.## *#....,,,{,#†.#* Gnoll of Ashenzari *****.bGh7### ###...#*#...^..,,,,.))., Health: 95/120 ===================-----bGh֖##.####..#.##*.......,,,,...≈, Magic: 32/32 ========================bGh###...##......#*...#...,,,,,,,~~ AC: 10Str: 7 bGh%R##............###..#.#..,bGhK-EV: 14bGhljInt: 23 #............##.........,bGh-SH: 0bGhjDex: 12 ............#...........,bGhXL: 15 Next:  4% Place: Orcish Mines:1 bGhR...............)@.......,bGh=Noise: ---------  Time: 30013.1 (0.0) bGhmS................).......,bGhI) +6 demon blade "Sidereal Prison" {freez .#..............)#......,bGhThrow: 3 boomerangs #.#.........#.#####.#...,bGh -Mesm bGhT...........#### *,....., bGh*.....>....# *****,#..#, ,.........#**##,,**,*.#., ,,,,.....#.##.,,,,,,,,.,,,.........,,,,**,*,,,,bGhYou now have 2337 gold pieces (gained 12).  Things that are here: _a +0 long sword; a +0 plate armour  bGhٙ1You now have 2391 gold pieces (gained 54).  bGh<Things that are here: _a +0 morningstar; a +0 ring mailbGhޟbGhvbGh4bGhbGhs### **,*,,,,{*o)..,bGh&##.## *#......,{,#†.#*### ###...###...^...,,,.)).,*bGh_##.####..#.###........,,,...≈, ###...##......##...#.bGh~~, #.bGhF...###..#.#... .bGh@E##. #.bGh^ bGh}<). bGh8). bGh0#.)#.bGh| .#.#.#####.#.... bGhR#### *,... bGh.....>....# *****.#..#. .bGhB#**##,,**,#.#., bGhobGh,bGh,bGh5 ,,bGhW,,bGh,,,bGh,,*bGhbGh*4.1 (1bGhpbGhbGh%V### **,*,,,,{*o)..,,∆##.## ##......,{,#†.#**,### ###...###...^....,,.)).,*bGheV##.####..#.###.........,,...≈,,*...##......##...#..~~,* ....###..#.#.... ##.bGhVl #. ).bGhV= ).bGhVi .)#. bGhVK#.#.#####.#..... bGhWw#### *,.......bGh1W>....# *****.#..#..bGhyW#**##,,**.#.#.,......#.##.,,,,,..,..., bGhd+,,,bGheC,>,bGh=e,,bGh]e,,,bGh{e,bGhyf-65bGhnbGh pbGh :### **,*,,,,{*o)..,,∆,##.## ##........,#†.#**,∆bGhX o### ###...###...^.....,.)).,**∆ ##.####..#.###..........,...≈,,*, #...##......##...#...~~,*,bGh z###..#.#..... ##. #.bGh Po ).bGh' g ).o bGhc <)#. bGh ^.#.#####.#...... bGh V#### *..bGh >....# ****#.#..#... bGhg o   orc knight (wandering)#**##,,*#.#.#.... bGh o   orc (wandering) ,.....#.##.,,,,...,..... bGh bGhbGhbGhbGhbGh,,.,oo,>,h,,,,,h   warg (wandering),o   orc warrior (wandering),bGhn%6bGhT%bGh2'; _Found a stone staircase leading down.bGh ##.## ##........,#†.#**,∆bGh[ ### ###...###...^.)).,** bGh e##.####..#.###..........,...≈,,*, #bGh 4...##......##...#bGhZ ,,,~~ bGh G...........###..#.# bGh %.##.......#..bGhM ...)bGh :oo.)bGh V.>)#bGhP hbGh <#.#####.#......bGh E#### *...bGh\ >....# ****#.#..#bGh K....#**##,,*#.#.#.. bGh F,.....#.##.,,,,...,....bGh A....,,,,*#.#,,,.#,bGhU 2o.oh.#,********,,,bGh bGhB bGh bGh bGh bGh/ bGh@ Qoo.hbGh S.hh 2 wabGh Args (wandering),,,bGh -77bGh bGh cGhx##.## ##.,#†.#**,∆, ### ###...###...^.......)).,**∆* #.####..#.###..............≈,,*,* ...##......##...#.~~,*,*cGh###..#.#...... ##. #.ooo ).cGhh. ).>. )#.cGhcs #.#####.#. cGh?#### *........hO >....# ***##.#..#....cGhm#**##,,*#.#.#..... .....#.##.,,,,.......... .cGh,,,,*#.#....#.. ...o.oh.#,*,,,,,, O   ogre (wandering)(…)cGhcGh1cGhcGh-cGhcGhcGh Z,o..,...,o..h,,*Oh,..,,,,,,cGh%8cGhcGhcGh}##.## ##.,#†.#**,∆,*cGh_~o ###...###...^.cGh~)).,**∆* .####..#.###....≈,,*,*,##......##...#.cGh~~~,*,*,cGh###..#.#.cGhZ; ##.cGhfo... #. cGhO).cGhUo..ho cGhˀ).cGhP>.. cGh@)#.cGh~# cGh#.#####.#.....Oh. #### #.... cGhk>....# ***##.#..#.....#**##,,*#.#.#...... cGhO#.##.,,,,........... ,,,,*#.#....#... o.oh.#,*,cGhyH (…)cGhcGhcGhcGhcGh*cGhcGhcGhcGhլ,..h.,o..o..,cGh#...o.,h.,,.O.,,cGhc$,,,,,cGhcGhr%9cGh)cGh0eGh I  eGhIXCasting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.eGh*~  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the orc!eGh1C$eGh/B#########eGho  h1 wandering)  The mass of rock hits the orc! eGh You kill the orc!  Piercing cold boils outward! The piercing cold hits the orc knight!  The orc knight is moderately wounded.  eGh4<The orc knight shouts!piercing cold hits the warg!eGh(k  The warg is heavily wounded.eGh(eGh0)eGh *eGhm+eGh,eGh6h.T......o..o.$.h..eGhB7O.T   troll (hh 2 wargso   orc warrior eGh7-(…)eGh;826-----======20eGhwDeGhF` _The ogre shouts! The orc warrior shouts! The warg howls! You hear a shout!fGhda   fGha XCasting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fGh  fGhG y Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the warg.fGh1 #########  Piercing cold boils outward! The piercing cold hits the warg!  fGh The warg is almost dead.  The piercing cold hits the orc knight!!  The orc knight is heavily wounded.piercing cold hits the ogre!!fGh }  The ogre is almost dead.fGh 6  The troll shouts!fGh fGhc fGh fGhc fGh .T.h..$o.>.hO..TfGh 3-0---------1fGh fGh" ? _The orc warrior hits you with a +0 flail.gGhqh  Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gGh  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the orc knight.gGhHThe orc knight is heavily wounded.  Piercing cold boils outward! The piercing cold hits the orc knight!!  The orc knight is almost dead.  The piercing cold hits the warg!  The warg is heavily wounded.piercing cold hits the warg!!gGhȰ  You kill the warg!The piercing cold hits the ogre!!gGh]######### gGhLS   warggGhM W  You kill the ogre!gGh gGhs 6  You hear a shout!gGh gGh .To..h..>.ogGh6 ..)o   orc sorcerer(…)gGh" 4-14---------=======2gGh* gGh,  gGh, <_The orc warrior hits you but does no damage.hGh5  hGhF6XCasting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hGh)  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the warg!!hGh$0†o   orc sorcerero   orc warriorhGhBitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the warg!!  You kill the warg!  Piercing cold boils outward! The piercing cold hits the orc warrior!  The orc warrior is severely wounded.piercing cold hits the orc knight!!hGhs#########T   trollo   orc sorcerero   orc warriorhGh!- hGhM. hGhE> s T.o$.hGh> .†..>o....You kill the orc knight!hGhF 9/32 ---------63hGhP hGhQ  hGhQ C_The orc warrior misses you.iGh  You barely miss the orc warrior. Your bite misses the orc warrior.iGhi iGhf T.o.The orc warrior is severely wounded.iGh߬ 86-==-----7 (0.6iGh iGhy ? _The orc warrior hits you with a +0 flail!jGh  You hit the orc warrior. You freeze the orc warrior.  You bite the orc warrior, but do no damage.jGhT------4.3jGh#jGh0&_ _The orc warrior is almost dead.jGhn  You hit the orc warrior but do no damage.jGhՂjGh= .T.jGhno>The orc warrior is almost dead.jGhG[7--9jGhjjGhQY _The orc warrior closely misses you.jGh" Y  You hit the orc warrior. You freeze the orc warrior.jGh7 $  You kill the orc warrior!jGhB ----75.5 _Your orb has recharged its mesmeric power.jGhT jGhZ i _Your Dodging skill increases to level 11!mGh   mGh~ XCasting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.mGh^U mGhQW 7 Your spells (cast)TypeFailure Level a - SandblastEarth0%1  b - Stone ArrowConjuration/Earth1%3  c - BlinkTranslocation1%2  mGhW d - Launch Clockwork BeeForgecraft1%3  e - Brom's Barrelling BoulderConjuration/Earth1%4  f - Lee's Rapid DeconstructionEarthmGhW q1%5  g - Ensorcelled HibernationHexes/Ice1%2  h - Yara's Violent UnravellingmGhW THexes/Alchemy1%5 mGhX E i + Permafrost Eruption Ice/EarthmGhHX 1% 6 Select a spell to cast [?] help[Esc] exitqGhX qGh qGh ##.## ##........,#†.#**,∆,* cuphead4 the Thaumaturge qGha |## ###...###...^.......)).,**∆** Gnoll of Ashenzari *****. .####..#.###..............≈,,*,*, Health: 87/120 =================------- ..##......##...#........,,~~,*,*, Magic: 9/32======------------------ .........###..#.#.......,AC: 10Str: 7 ........##..............,EV: 14Int: 23 .......#................,SH: 0qGh (Dex: 12 ..........)......$T...$.,XL: 15 Next:  7% Place: Orcish Mines:1 ...........)....@.†.o>..,Noise: =--------  Time: 30025.5 (0.0) ...........)#.......)..#,I) +6 demon blade "Sidereal Prison" {freez .......#.#####.#........,Throw: 3 boomerangs ......#### #..........., qGh .>....# ***##.#..#....., .....#**##,,*#.#.#......,T   troll ....#.##.,,,,...........,o   orc sorcerer ........,,,,*#.#....#..., ..o.oh.#,********,,,,,,,,You hit the orc warrior. You freeze the orc warrior.  You kill the orc warrior! _Your orb has recharged its mesmeric power. _Your Dodging skill increases to level 11!Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.qGh3 qGh ##.## ##........,#†.#**,∆,* cuphead4 the Thaumaturge ## ###...###...^.......)).,**∆** Gnoll of Ashenzari *****. .####..#.###..............≈,,*,*, Health: 87/120 =================------- qGh* ..##......##...#........,,~~,*,*, Magic: 9/32======------------------ .........###..#.#.......,AC: 10Str: 7 ........##..............,EV: 14Int: 23 .......#................,SH: 0Dex: 12 ..........)......$T...$.,qGh XL: 15 Next:  7% Place: Orcish Mines:1 ...........)....@.†.o>..,Noise: =--------  Time: 30025.5 (0.0) ...........)#.......)..#,I) +6 demon blade "Sidereal Prison" {freez .......#.#####.#........,qGhJ Throw: 3 boomerangs ......#### #..........., .>....# ***##.#..#....., .....#**##,,*#.#.#......,T   troll ....#.##.,,,,...........,o   orc sorcerer ........,,,,*#.#....#..., ..o.oh.#,********,,,,,,,,You hit the orc warrior. You freeze the orc warrior.  You kill the orc warrior! _Your orb has recharged its mesmeric power. qGh _Your Dodging skill increases to level 11!Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.qGh5 P  Okay, then.qGh qGh! qGh$ . _uGh h  Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.uGhd%uGhE*_ Your spells (cast)uGh*TypeFailure Level a - SandblastEarth0%1  b - Stone ArrowuGhL+&Conjuration/Earth1%3  uGh++c - BlinkTranslocation1%uGh+&2  d - Launch Clockwork BeeuGh+Forgecraft1%uGh,3  uGhK,Ae - Brom's Barrelling BoulderConjuration/Earth1%uGh},*4  f - Lee's Rapid DeconstructionuGh, EarthuGh,01%5  g - Ensorcelled HibernationuGh-Hexes/IceuGh*-1%2  uGhX-7h - Yara's Violent UnravellingHexes/AlchemyuGh-#1%uGh-b5  i + Permafrost Eruption Ice/EarthuGh4.1% 6 Select a spell to cast [?] helpuGhj.<[Esc] exitxGh%PxGh`PxGhS\xGhm##.## ##........,#†.#**,∆,* cuphead4 the Thaumaturge xGhm## ###...###...^.......)).,**∆** Gnoll of Ashenzari *****. xGh n.####..#.###..............≈,,*,*, Health: 87/120 =================------- xGh9n..##......##...#........,,~~,*,*, Magic: 9/32xGhanw======------------------ .........###..#.#.......,xGhnXAC: 10Str: 7 xGhnk........##..............,EV: 14xGhnjInt: 23 .......#................,xGho-SH: 0xGh_o,Dex: 12 xGho..........)......$T...$.,XL: 15 Next:  7% Place: Orcish Mines:1 xGhp...........)....@.†.o>..,Noise: =--------  Time: 30025.5 (0.0) ...........)#.......)..#,I) +6 demon blade "Sidereal Prison" {freez .......#.#####.#........,Throw: 3 boomerangs ......#### #..........., xGhpl.>....# ***##.#..#....., .....#**##,,*#.#.#......,T   troll ....#.##.,,,,...........,xGh;qwo   orc sorcerer xGhq........,,,,*#.#....#..., ..o.oh.#,********,,,,,,,, _Your Dodging skill increases to level 11!xGhqCasting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  xGhrsConfirm with . or Enter, or press ? or * to list all spells. _Okay, then.xGhkrNCasting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.xGhrxGh9##.## ##........,#†.#**,∆,* cuphead4 the Thaumaturge xGhk## ###...###...^.......)).,**∆** Gnoll of Ashenzari *****. xGhL.####..#.###..............≈,,*,*, Health: 87/120 =================------- ..##......##...#........,,~~,*,*, Magic: 9/32======------------------ .........###..#.#.......,AC: 10xGhStr: 7 ........##..............,EV: 14xGhInt: 23 .......#................,SH: 0xGhCDex: 12 ..........)......$T...$.,xGhzZXL: 15 Next:  7% Place: Orcish Mines:1 ...........)....@.†.o>..,xGhNoise: =--------  Time: 30025.5 (0.0) ...........)#.......)..#,xGhI) +6 demon blade "Sidereal Prison" {freez .......#.#####.#........,Throw: 3 boomerangs xGh[......#### #..........., xGh,.>....# ***##.#..#....., .....#**##,,*#.#.#......,T   troll xGhQS....#.##.,,,,...........,xGhvo   orc sorcerer ........,,,,*#.#....#..., xGhZ..o.oh.#,********,,,,,,,, _Your Dodging skill increases to level 11!xGhׂHCasting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. xGh_Okay, then.Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  xGh%\Confirm with . or Enter, or press ? or * to list all spells.xGhvn  Okay, then.xGh?xGh=. _yGh=% ### **,*,,,,{*o)..,,∆,∆ ##.## ##..yGhr>#†.#**,∆, ### ###...###...^.yGhS?)).,**∆* #.####..#.###......≈,,*,*##......##..yGh?D.,,~~,*,*..###..#.#.,yGh@S..##.,#..........,yGh AH)$T...$.,yGhA.)......†.o>..,.....)#.......)..#,yGh#BA..#.#####.#., .yGhBh......#### #......,yGhQC>....# ***##.#..#.....,..#**##,,*#.#.#......,yGh(Dy#.##.,,,,...........,.......,,,,*#.#....#...,yGhHyGhJyGhyYmT$o.yGh \1-6.5 (1 yGh\ _yGhdyGhgyGh _Okay, then.asting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. yGhU_Okay, then.asting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.yGhgR  ### **,*,,,,{*o)..,,∆,∆ cuphead4 the Thaumaturge ##.## ##.........#†.#**,∆, Gnoll of Ashenzari *****. ### ###...###...^.......)).,**∆* Health: 87/120 =================------- #.####..#.###..............≈,,*,* Magic: 5/32===--------------------- yGhR ...##......##...#........,,~~,*,* AC: 10Str: 7 ..........###..#.#.......,  EV: 14Int: 23 .........##..............,  SH: 0Dex: 12 yGhS ........#................,  XL: 15 Next:  7% Place: Orcish Mines:1 ...........)....@.T$o..$.,  Noise: ---------  Time: 30026.5 (0.0) ............)......†..>..,  I) +6 demon blade "Sidereal Prison" {freez yGhdS ............)#.......)..#,  Throw: 3 boomerangs ........#.#####.#........, .......#### #..........., ..>....# ***##.#..#.....,  T   troll yGhS p......#**##,,*#.#.#......,  o   orc sorcerer .....#.##.,,,,..........., .........,,,,*#.#....#..., _Okay, then.Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetyGh T HThere's a thick-headed creature in the way.yGhjj @*T*o***zGhF2 ### **,*,,,,{*o)..,,∆,∆ cuphead4 the Thaumaturge ##.## ##.........#†.#**,∆, Gnoll of Ashenzari *****. ### ###...###...^.......)).,**∆* Health: 87/120 =================------- zGhR#.####..#.###..............≈,,*,* Magic: 5/32===--------------------- ...##......##...#........,,~~,*,* AC: 10Str: 7 ..........###..#.#.......,  EV: 14Int: 23 .........##..............,  SH: 0Dex: 12 zGhy........#................,  XL: 15 Next:  7% Place: Orcish Mines:1 ...........)....@.T$o..$.,  Noise: ---------  Time: 30026.5 (0.0) ............)......†..>..,  I) +6 demon blade "Sidereal Prison" {freez zGh............)#.......)..#,  Throw: 3 boomerangs ........#.#####.#........, .......#### #..........., ..>....# ***##.#..#.....,  T   troll zGha......#**##,,*#.#.#......,  o   orc sorcerer .....#.##.,,,,..........., .........,,,,*#.#....#..., Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.zGh8Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetYou send a boulder barrelling forward! The troll bites your boulder!  The troll claws your boulder.zGhAiming: Brom's Barrelling Boulder (safe; 1%  Press: ? - help, Dir - move target  zGhYou send a boulder barrelling forward! The troll bites your boulder!  The troll claws your boulder.  The troll claws your boulder but does no damage.  Your boulder barrels into the troll!zGhYw ### )..,,∆,∆ ##.## ##.........#†.#**,∆ zGh##...^.......)).,**∆#..............#.......###..#.#......., ##.............., ................, @°*T ...)......†..>.., ...)#.......)..#, .#####.#....... #..........zGhL>....# ***##.#..#.....,  (ally target)#.#.#......, ..........., *   boulder (minion, rolling)zGhv86====7.5 (1zGhV°*zGh] _The troll is heavily wounded.zGh[ I  Your boulder barrels into the troll!zGhLa &  zGha The troll is severely wounded.The troll bites your boulder! The troll claws your boulder.zGh]d &  zGhd [The troll claws your boulder but does no damage.  Your boulder barrels into the troll!zGhu .○○*To zGhu 0---8zGh| =○○zGh~ ^ _The troll is severely wounded.{Gh_I  Your boulder barrels into the troll!{GhW {Gh {GhCThe troll is almost dead.{Gh&  {GhiThe troll bites your boulder. The troll claws your boulder. x2  Your boulder barrels into the troll!{Gh@{Ghr°○°○*To.{Gh0  {GhB---9{GhL°*{Gh {GhS_The troll is almost dead.|Ghv### **,*,,,,{*o)..,,∆,∆,|Gh##.## ##..#†.#**,∆,*|GhU ###...###...^.......)).,**∆* .####..#.###....≈,,*,*,##......##...#.|GhP,,~~,*,*,###..#.#., |Ghx##., #., |GhQ).....@°○°○*T., |Gh)......o..>.., |Gh)#.)..#, #.#####.#.,#### #....|Ghq,>....# ***##.#..#....., |Gh#**##,,*#.#.#......, #.##.,,,,....|GhE, * |GhO!|Gh#*_  Your boulder barrels into the troll!|Gh*|Gh+|Gh53yo°.°°○*†o   orc sorcerer*   boulder (minion, rolling)|GhR=f9=30  Your base Staves skill increases to level 10!Your base Ranged Weapons skill increases to level 10!Your base Throwing skill increases to level 10!  Your base Armour skill increases to level 10! |Gh= Your base Shields skill increases to level 10!Your base Unarmed Combat skill increases to level 10!|Gh H°.°°○** _Your Evocations skill increases to level 10!|Gh *o°.°°○*|Gh (ally target)You barely miss the orc sorcerer.You bite the orc sorcerer, but do no damage.The orc sorcerer hits you with a +0 dagger.|Gh ****@*°.°°○|Gh ?***|Gh/ ******...**.@o*.°|Gh/ *...*******|Gh)0 |Ghn P  Your orb emites a pulse of dizzying energy.|Gh ............@o°.°°°°....†.....dazed)|Gh R85=1.1 (0.6|Gh 7-Mesm |Gh3 S°.°°°|Gh~ = _Your boulder crumbles as it rolls away.}Ghܑ  You completely miss the orc sorcerer. The orc sorcerer snaps out of its daze.}Ghm$...°°o}Ghro   orc}GhQ7=7}Ghң8°}GhX _Your bite misses the orc sorcerer.}GhkK^  You slice the orc sorcerer!! You freeze the orc sorcerer!}GhW$$...°o   orc}Gh] 86=9==2.3 _You kill the orc sorcerer!}Gh1dD°°}Ghek _Your base Hexes skill increases to level 9!}Gh^-### **,*,,,,{*o)..,,∆,∆,##.## ##.........#÷.#**,∆,* # ###...###...^.)).,**∆**, ####..#.###......≈,,*,*, .##......##...#..~~,*,*,~###..#.#. ##. #.}Gh-i )....°°. )......†..>.o. )#.}Gh-])..#. #.#####.#.}Gh .w #### #. }GhI.>....# ***##.#..#...... #**##,,*#.#.#.}Ghv.#.##.,,,,..... }Gh)0}Gh7,,,o..,..,,,}Gh 8,,}GhO8,,,,}GhB9=---3.3 (1.0 _}Gh_?}GhBj _Items here: $ )) [[.}Ghb### **,*,,,,{*o)..,,∆,∆,##.## ##..#÷§#**,∆,*  ###...###...^.)§.,**∆**,..#.###.....}Ghb§≈,,*,*,,~ ##......##...#.§~~,*,*,~ ###..#.#.}GhEc§ ##. #. }Ghc)......$@...o... )......†..>.... )#.)..#.. #.#####.#. #### #..}Ghc ....# ***##.#..#. #**##,,*#.#.#.}Gh*dr#.##.,,,,..... }Gh^f}GhDp?.).}Ghp.,,,}Ghp[o$...,,,,}Ghp$,,,,,}Gh'q}Gh2rH---4 _}Gh{}Gh  Things that are here: _19 gold pieces; a +0 long sword; a +0 plate armour~GhL### **,*,,,,{*o)..,,∆,∆,##.## ##.#÷.#**,∆,***,###...###...^.~GhZM})).,**∆**,, ..#.###...§≈,,*,*,,~ ......##...#.≈~,*,*,~ ###..#.#. ##. #. )......$$@.o$.... ~GhM)......†..>..... )#.~GhM)..#... #.#####.#... ~GhM\#### #...~Gh N# ***##.#..#. #**##,,*#.#.#..~Gh2Nq#.##.,,,,.......~GhaN* ~GhTR~Gh[3.§~Gh[,,,~Gh[`o.$....,,,~Gh\,,,~GhO\,*,,~Ghg]475 _~Ghg~Ghhi~Gh & ~Gh .You barely miss the orc. You bite the orc, but do no damage.~Gh@38=~Gh+=9 (0.6~Gh%~Ghr ~GhJ_The orc barely misses you.~GhwzI  You hit the orc. You freeze the orc.~GhIC$~GhX'6.5~Gh~Gh ~Gh$A_You kill the orc!~Gh ### **,*,,,,{*o)..,,∆,∆,##.## ##.~Ghb #÷.##*,∆,***, ###...###...^.))..**∆**,, ..#.###....≈.,*,*,,~ ......##...#.~Gh ≈≈,*,*,~ ###..#.#. ##.~Gh́ M #. ~Gh )......$$.@.$..... ~Gh )......†..>...... )#.)..#.... ~GhJ #.#####.#... #### #.~Gh ..~Gh # ***##.#..#.#**##,,*#.#.#.~Ghق # #.##.,,,,...... ~Gh- I§,,,,,,~Gho ,,,,~Gh %,,~Gh <8-7.5 (1.0~Gh ~Ghr y §You now have 2429 gold pieces (gained 38).~Ghb D-8.5 (2~GhX ~GhG - _You see here a +0 club.~Ghگ ### **,*,,,,{*o)..,,∆,∆,,,,,  ##.## ##.~Ght #÷.###,∆,***, ...###...^.))..#*∆**,, ..#.###.§..*,*,,~ ##...#.~Ght §≈.*,*,~ ###..#.#. ##. #.~GhU U )......$$.)@$...... )......†..>.~Gh u )#.)..#..... ~Ghz #.#####.#...... #### #.~Gh .....~Ghq v# ***##.#..#.. ~Gh _#**##,,*#.#.#.#. ~Gh L.##.,,,,..... ~GhB 4§,,,~Gh @,,,,,,,,,~GhP ~Gh F=9.5 (1~Gh ~GhH Gh r% ### **,*,,,,{*o)..,,∆,∆,,,,, ##.## ##Ghr.#÷.###,∆,***,#...###...^.))..#*∆**,, #..#.###Ghr.§..*,*,,~.##...#.§§.*,*,~.###..#.#Gh8s$.,.##.,Ghs.#.,Ghs.)......$$.@.$......,.)......†..>GhAtq.,.)#.)..#.....,Ghta.#.#####.#......, ..#### #Ght`...., ..# ***##.#..#GhAuI...., .#**##,,*#.#.#Ghu$.#., #.##.,,,,..GhuG..,, ....,,,,*#.#....#...,,,,,,Gh vGh5≈§GhւGh@99Gh؃40GhGhXM _You see here a +0 club.GhGhɔC  Skill  Level Cost  Apt Skill  Level Cost  Apt Ghi` + Fighting  12.1   3.0  +8   + Spellcasting  13.2   3.4  +8      Gh?     + Maces & Flails  15.0   3.0  +8   + Conjurations  12.8   3.2  +6  Ght + Axes  15.0   3.0  +8   + Hexes  12.1   1.9  +6 +4Ghʖ + Polearms  15.0   3.0  +8   + Summonings8.3   3.2  +6  Gh% + Staves  15.0   3.0  +8   + NecromancyGhw8.3   3.2  +6   + Unarmed Combat  15.0   3.0  +8   + ForgecraftGh×8.3   3.2  +6  Gh + Throwing  12.1   3.0  +8   + Translocations  11.5   3.2  +6  Gh`R    Gh + Alchemy  12.5   3.2  +6  Gh + Short Blades  15.0   3.0  +8   + Fire Magic  13.3   3.2  +6  Ghs  + Long Blades  15.0   3.0  +8   + Ice Magic  14.6   1.9  +6 +4GhÙ + Ranged Weapons  12.1   3.0  +8   + Air Magic  13.3   3.2  +6  GhR    Gh + Earth Magic  15.0   4.2  +6   + Armour  12.1   3.0  +8      + DodgingGh11.0   3.4  +8   + Invocations 10.8   2.5  +9   + Shields  12.1   3.0  +8   + EvocationsGhg10.0   3.0  +8  + StealthGhb10.8   3.0  +8   + Shapeshifting 9.1   3.1  +7  GhSkills enhanced by Ashenzari's power are in green. Bonus from skill manuals is  in red.  [?] Help  GhS)[_] enhanced|base level [!] training|costGhNGhGh! ### **,*,,,,{*o)..,,∆,∆,,,,, cuphead4 the Thaumaturge##.## ##.........#÷.###,∆,***, Gnoll of Ashenzari *****. Gh!###...###...^.......))..#*∆**,,Health: 89/120 =================------- #..#.###..............§..*,*,,~Magic: 9/32======------------------ Gh@"'......##...#..........§≈.*,*,~AC: 10Str: 7 .....###..#.#.........§..,EV: 14Ghp"Int: 23 ....##...................,SH: 0Gh"Dex: 12 ...#.....................,XL: 15 Next:  9% Place: Orcish Mines:1 Gh"......)......$$.@.$......,Noise: ---------  Time: 30040.5 (0.0) Gh".......)......†..>.......,I) +6 demon blade "Sidereal Prison" {freez .......)#.......)..#.....,Throw: 3 boomerangs Gh#...#.#####.#.............,-Mesm ..#### #................, GhH#..# ***##.#..#.........., .#**##,,*#.#.#.........#., Ghs##.##.,,,,...............,, ....,,,,*#.#....#...,,,,,, _The orc barely misses you.You hit the orc. You freeze the orc. Gh#_You kill the orc!You now have 2429 gold pieces (gained 38). _You see here a +0 club. Gh#8_You see here a +0 club.Gh*Gh<+GhU2Gh3Gh` ### **,*,,,,{*o)..,,∆,∆ ##.## ##.#÷.###,∆,***,  ###...###...^Gh a*.))..#*∆**,, ##..#.###....§..*,*,,~ #......##...#.§≈.*,*,~.###..#.#.§..,.##Ghlaa.,.#.,.)......$$@).$......,.)......†..>.,.)#Gha.)..#.....,.#.#####.#....,.#### #....,.# ***##.#..#Gha.., ..#**##,,*#.#.#.#., .#.##.,,,,......,, .....,,,,*#.#....#...,,,,,,GhflI≈.Ghdm11.5 (1 _GhLsGhtGh ### **,*,,,,{*o)..,,∆,∆ ##.## ##.#÷.###,∆,*** ###...###...^.))..#*∆**,,#..#.###...≈..*,*,,~ ##......##...#.§≈.*,*,~.###..#.#.,.##.,.#.,.)......$@.).$......,.)......†..>.,.)#.)..#.....,.#.#####.#.....,.#### #.....,.# ***##.#..#...,.#**##,,*#.#.#..#., ..#.##.,,,,........,, ......,,,,*#.#....#...,,,,,,GhGhT90=2Gh]Ghl  You now have 2448 gold pieces (gained 19).  Things that are here:Gh*3.5 (2GhaGh$8 _a +0 long sword; a +0 plate armourGhV ### **,*,,,,{*o)..,,∆,∆ ##.## ##.Gh.#÷.###,∆, # ###...###...^Gh.))..#*∆**#..#.###....GhD.≈..*,*,, .##......##...#GhE6.§≈.*,*,~.###..#.#Ghu.,.##Gh.,.#.,.)......@).).$......,.)......†..>.,.)#.)..#.....,Ghu.#.#####.#.,.#### #....., Gh)>....# ***##.#..#....,.#**##,,*#.#.#..#.,.#.##.,,,,.......,, GhW".,,,,*#.#....#...,,,,,,GhGhGh&r10/32=4.5 (1GhGh O  You now have 2538 gold pieces (gained 90).Gh ?1=Gh #5.5 (2Gh Gh H _Items here: )) [[.Gh ### **,*,,,,{*o)..,,∆,∆,##.## ##..#÷.###,∆,*  ###...###...^.Gh #))..#*∆**,..#.###.....≈..*,*,,~ ##......##...#.§≈.*,*,~ ###..#.#., ##.Gh , #., )......)@.).$......, )......†..>., Gh )#.)..#....., #.#####.#., #### #....., GhR M....# ***##.#..#....,#**##,,*#.#.#..#.,#.##.,,,,.......,, Gh Gh Gh *6.5 (1Gh} Ghv u  Things that are here: _a +0 long sword; a +0 plate armourGh P### **,*,,,,{*o)..,,∆,∆,##.## ##.#÷.###,∆,***,Gh~ ###...###...^.))..#*∆**,, ..#.###...Gh §..*,*,,~ ......##...#.≈≈.*,*,~ ###..#.#., Gh} c##., #., Gh 9)......))@).$......, )......†..>.Gh% E, )#.Ghy )..#....., #.#####.#....., Gh #### #.....,# ***##.#..#.Gh U..,#**##,,*#.#.#..Ghp #.,#.##.,,,,........,, Gh Gh 8§Gh 427 _Gh Gh Gh}a### **,*,,,,{*o)..,,∆,∆,##.## ##.#÷.###,∆,***, ###...###...^.))..#*∆**,, ..#.###....§4.*,*,,~ ......##...#.Gh,be§≈.*,*,~ ###..#.#., ##., #., )......)).@.$......, )......†..>., )#.)..#....., #.#####.#...., #### #..Ghb.,# ***##.#..#., 4   red devil (polearm, missile, wandering)#**##,,*#.#.#.#., #.##.,,,,......,, GhDw 44)A red devil comes into view. It is wielding a +0 trident.Gh|R((((((Ghz≈.§....Gh,x88-==8Gh! Gh _The red devil throws a boomerang. The boomerang hits you. _You see here a +0 club.GhP### **,*,,,,{*o)..,,∆,∆,,,,,  ##.## ##.#÷.###,∆,***, ...###...^.))..#*∆**,, ..#.###.≈4.*,*,,~ ##...#.§≈.*,*,~ ###..#.#., ##., #.GhP, )......)).)@$......, )......†..>., )#.)..#....., #.#####.#......, #### #.GhQJ....,# ***##.#..#...., #**##,,*#.#.#.#., .##.,,,,.....GhjQ+ GhRGh[B4.Gh\j1=-9 _GhHcGhdGhو  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Gh]\Confirm with . or Enter, or press ? or * to list all spells.GhT  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the red devil!Ghh  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the red devil!  The red devil is moderately wounded.  Piercing cold boils outward! The piercing cold hits the red devil!!  The red devil is chilled terribly!  You kill the red devil!Ghc#########Gh#)...§.§§§≈§§Gh;9-5/32 -----======50GhGhuG _You hear a sizzling splash. x3; You hear a shout!GhGhr### **,*,,,,{*o)..,,∆,∆,,,,, ##.## ##.#÷.###,∆,***, Gh...###...^.))..#*∆**,, #.###.Gh)7§.§#,*,,~ ##...#.§§≈§#,*,~ ###..#.#.Ghz§... ##. #.Gh )......)).).@. GhI)......†..>. )#.Gh)..#...... #.#####.#...... #### #.Ghy...... # ***##.#..#....Gh\} **##,,*#.#.#...#.. GhQ##.,,,,.... Gh!^#.....,,,,,Gh[,,,Gh3,,,,GhwF------1GhGh$A §.Ghiw≈§.You now have 2582 gold pieces (gained 44).Gh(p90=------2.5 (2GhGh Gh#_You see here a +0 hand axe.GhCGGhGGhIGhNGhRc6=----GhWGh7XGhZGh$_GhbGhMcU1=GhfGhm4.§≈4   red devil (polearm, wandering)Ght  ### {*o)..,,∆,∆,,,,,  ##.........#4.###,∆,***, .^.......))..##∆**,, ...........§..#,*,,~ #..........≈≈.#,*,~ .#............., ..............., ..............., )......)).).@......., 5.5 (3)......†..>........, Ghu%)#.......)..#......, #..............,  #................., # #..#..........., #.#.........#.., ...............,  _You start resting.Gh  / ### {*o)..,,∆,∆,,,,,  ##.........#4.###,∆,***, .^.......))..##∆**,, ...........§..#,*,,~ #..........≈≈.#,*,~ .#............., ..............., ..............., )......)).).@......., )......†..>........, )#.......)..#......, #..............,  #................. #..#..........., #.#.........#.................Gh Gh   ### **,*,,,,{*o)..,,∆,∆,,,,,  ##.## ##.#4.###,∆,***, ##...###...^GhQ .))..##∆**,, ..#.###.§..#,*,,~.##...#.≈≈.#,*,~.###..#.#.,.##., ..#.,.)......)).)@).,Gh J.)......†..>.,.)#.)..#......, ..#.#####.#......, .#### #...., .# ***##.#..#...., #**##,,*#.#.#...#., .##.,,,,...Gh o., ...,,,,*#.#....#..., _A red devil is nearby!Gh: Gh& M÷4Gh' 16.5 (1 _GhV. Gh/ GhL  ### {*o)..,,∆,∆,,,,,  ##.## ##.........#÷.###,∆,***, ..^......4))..##∆**,, ............§.. Gh .#..........≈≈.#,*,~ #.#............., ................, ................, )......)).)@)......., )......†..>........, Gh )#.......)..#......, .#..............,  #.................,  ***##.#..#..........., Gh" b#.#.........#.., ...............,  Gh- H ### Gh". 3{*o)..,,∆,∆,,,,,  ##.## ##.........#÷.###,∆,***, Ghm. ..^......4))..##∆**,, ............§..Gh.  .#..........≈≈.#,*,~ Gh/ #.#............., ................, Gh........, Gh/ )#.......)..#......, .#.............., Gh0 ` #................GhM0 o ***##.#..#..........., Gh0 R#.#.........#.GhB5 D.............Gh6? Gh@ Gh K GhL ` _A red devil is nearby!GhSh  Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Gh 4  )Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the red devil!GhOE  The red devil is moderately wounded.Piercing cold boils outward! The piercing cold hits the red devil!!  The red devil is chilled terribly!GhI#########Gh .#÷.))...You kill the red devil!Gh621----10======7GhGh' _You hear a shout!Gh`GhDaGheGhmGhhpGhuGh}Gh~GhGhGh#%3GhGhGhҚ< ≈4------4   red devil (polearm, wandering) _You start resting.Gh[b60.5 (3)Gh4T----------1.5 (4GhMGh6w _A red devil comes into view. It is wielding a +0 spear.Ghj5q ### {*o)..,,∆,∆,,,,,  ##.## ##.........#÷.###,∆,***, ..^......)))..##∆**,, ............≈.. .#..........≈≈ #.#............., ................, ................, )......)).)@)......., )......†..>........, )#.......)..#......, .#..............,  #.................,  ***##.#..#..........., #.#.........#.., ...............,  Gh ### {*o)..,,∆,∆,,,,,  ##.## ##.........#÷.###,∆,***, ..^......)))..##∆**,, ............≈.. .#..........≈≈GhE #.#............., ................, ................, )......)).)@)......., Ghs)......†..>........, )#.......)..#......, .#..............,  #................ ***##.#..#..........., Gh#.#.........#..............Gh}GhGhGh` _A red devil is nearby!Gh ##.## ##.........#÷.###,∆,***, ##...###...^)))..##∆**,, ..#.###........≈..#,*,,~...##...#Gh6 ≈4#,*,~ ###..#.#...., ##.......#.....))).).).)......†..@.)#.......)..##.#####.#.......... .#### #....... ***##.#..#Gh . #**##,,*#.#.#..# .##.,,,,........,,,,*#.#....#., h.#,********,Gh Ghs Y4.*,,,,Gh r42=2.5 (1 _Gha# Gh2%  Ghn% U_There is a stone staircase leading down here.Gh Gh Ghm Gh Gh Gh O..4≈O   ogreGh 03Gh Gh   #...........  ...  ##...  ....#  ###  #.#  ..............o 2 Gh K#....@.#  ##....#.....o  # .....  # ..#. ##......#.  #.##.#..... .. o   orc warrior (missile, asleep) #.. ###... .. . o   orc (asleep) ## #....  _Your orb has recharged its mesmeric power.Gh :=Gh t*****,,,,,,,,,*,,,*,,*,**,*Gh- ,*,*,,,,,,,,,,,**,**.....,***..#.,,...,*,..,,Gh ,..,.,,**,#....,..,,**,,,,,,,,,,,,,,,Ghe -4.2 (1.7Gh@j GhAw } _You climb downwards. _There is a stone staircase leading up here.Gh p *****,*,, #.,Ghq  *..........., ##., *....#......, **###., ##.#., #Gh .o, *,,#...@<.#,,,,,, ,,,##....#.....o*Gh  *,*#......#....., **#.#..#., ##......#....Gh p., *#.##.#........,Gh<  #..,###........, ##,**,#.......,,  **,Gh% Q**,**Gh 55=GhT ,50 _Gh Gh Ghq *****,*,, #.,Ghղk *..........., ##., *....#......, #*###., ##.#.,Gh m *#.o, **,,#..@.<.#,,,,,, ,,,,##....#.....o* **,*#......#.....,Gh>S ***#.#..#., Ghp ##......#....., *#.##.#........,Gh #..,###......., ##.**,#.......,, GhгI **,Gh3*,,,Gh¹*GhۺR3=6GhnGh[Gh Gh> *****,*,,  Gh.( #.Gha....,  [3;15HGhc *...........,  Ghc ##..........,  GhG *....#......, Gh1Z  #*###., GhcJ  ##.#.,  Gh **#.o,   ,**,,#.@..<.#,,,,,, GhX  ,,,,,##....#.....o*  Gh~ ,**,*#......#.....,   ****#GhO.#..#.,   ##......#.....,   *#.##.#........,  Gh #..,###........,   Gh|##.**,#.......,,   **Gh,Gh%**Gh.,,**Gh8^6=7GhGhGh=  *****,*,,   #...........,  GhC>X  *...........,  Gh> ##..........,   *....#......,  Gh> #####.,   ##.#.,  Gh0#.##.##......#.....,GhYA #**###.Gh.#..#GhGh+*,,,,,,,,,GhGh Gh+ 4GhGhGh)  #.,  *.,  ##...,  *....#......,  #####.,  ##.#.....,  #**#......o,Gh-  ##.##..#....<.#.,,,,,  #...@..##....#.....o*  ##.##.##......#.....,  #**###.#..#.,   ##......#.....,   *#.##.#.,   #..,###Gh.,   ##.**,#.,,   **,   *,GhGhq95=5GhGhGh"Gh{#Ghl$Gh(Gh*,Gh.Gh=/)100/120Ghd/(=GhY0Gh4Gh4Gh5Gh":Gh:I6=GhM;Gh=Gh=U1=Ghv>Gh@GhAGhAGhPCGhC%2Gh7DGhEGhGF9=GhFGhIGhDII7=GhIGh(LGhL%3Gh MGhzOGhOGhAPGhRGhR%4GhOSGhUGhVf8==GhVGhXGhXGhfYGh[Gh\K5=Gh\Gh^Gh*_Gh_GhbGhby6=9=GhBdGhhGhAiGhiGhSlGhlGhmGhnGh*o%7GhoGhqGhqGhSrGhztGht810/32=GhruGhxwGhwGh-xGh%zGhszGhzGh|Gh[}%9Gh}GhGh^1==GhGhaGhтL10=GhcGhGhGhMGh%GhGh GhȊGh*g1==GhGhGhS2=Gh{Ght;2GhGhGh%GhGhoGh•Gh4GhGh[h33=GhGhGhGhGhGhH%4GhGhGh'GhGhGhޣS4=GhnGhGhK5=Gh`GhXGhGhEGhCGhU6=Gh GhGh֯9=GhcGhӲGh S5=GhGhGhM%7Gh۶GhGh5GhGh2Gh%8Gh*GhGh.^6==GhGhGh"GhGhGh%9GhGhGh*GhGh_ _You start resting.Gh1126.2 (51.0)Ghv20=17=7.2 (52GhGh"" _HP restored.Gh Gh( Gh Gh. Gh XGh GhX Gh Gh! Gh Gh 9=Gh Ghn Gh M8=GhY Gh GhI Gh Gh ,Ghs Gh2 Ghm Gh Gh Gh j9==Gh Gh ,GhY Gh# Gh] Gh Gh Gh Ghd GhT Gh &20Gh E==Gh9 Gh) Ghb Gh Gh Gh Gh{! Gh# Gh# GhJ$ Gh% Gh& 9=Gh& Gh( Gh) %1Gh) Gh+ ,GhD, Gh7. Gh. Gh. Gh0 Gh1 Gh2 GhH4 Gh4 M2=Gh(6 Gh8 Gh9 ,Gh; ,Gh< Gh> ,Gh? GhB ;3GhaC E==GhC Gh@H ,GhH GhL Gh{L GhL GhN GhO Gh|O GhRQ GhQ 9=GhR GhS Gh'T K4=GhT GhV GhNW GhW Gh]Y GhY GhZ Gh5\ Gh\ Gh\ Gh,_ Gh_ U5=Gh` Ghb Gh^b Ghb Ghd Ghe Ghe Gh]g Ghg Ghh Ghi GhIj K6=Ghj Gh/m Ghm Gh+n Ghap Ghp Ghkq GhSs Ghs Gh t GhBv Ghv 9=Gh,w Ghx GhQy K7=Ghy Gh{ Gh{ Ghx| Gh~ Gh~ Ghi Gh Ghށ GhJ Gh GhG h8==Gh Gh GhQ Ghׇ Gh Gh8 GhȊ Ghc Gh Gh GhC Ghϐ U9=GhN Gh, Ghe Gh Gh GhF Gh Gh Gh= Ght Gh8 Gh Gh Gh Gh L30=Ghg Gh Gh Ghr Gh ,Gh8 Gh^ Gh Gh GhM Gh h1==Gh- Gh Gh Ghi Gh Gh Gh GhU Gh Gh% Gh _ _You start resting.Gh^ -91.2 (64Gh w2==2.2 (65GhQ Ghv % _Magic restored.Ghym] #.,  GhmW*.,  ##...GhKn,  *....#......,  #####.Ghn,  ##.#.....,  #**#......o, GhUoj ##.##..#....<.#.,,,,,  #....@.##....#.....o*  ##.##.##......#.....,  #**###.#..#., Gho/Gh }d3.2 (1.0)Gh;p #.,  *.GhX;Y,  ##...., Ghy; Gh;<*....#......,  Gh;H#####....,  Gh <A##.#...., Gh%< GhA<M#**#.....o, Gh< ##.##..#....<.#.,,,,,  #.....@##....#.....o* Gh<S ##.##.##......#.....,  Gh<*#**###.Gh=##..#., Gh/= GhJ= Ghd= Gh~= Gh=GhyF8,GhG&4Gh2LGhOGhM*****,,,....,,*,#*.....##.... *....# #####.... ##.#............ #**#..............o##.##.@#....<.#.,,,,,......##....#.....o*##.##.###....  #**###........#..#.,Gh7Gh&5GhGhGh; M**,**,,,<,,,,, *****,,,....,,*,#.....*.....##.... *....# ##### ##.#.Gh; ^ #**#.@............o##.##..#....<.#.,,,,,#......##....#.....o*  ##.##.##......#.....,......Gh; GhI@ GhA B=6GhC GhyE Ght **,**,,,<,,,,,  *****,,,....,,*,,  #...........,  *...........,  ##....Gh<,  *....#......,  #####.,  ##.#.Ghf.,  Gh#**#.o,  ##.##..#....<.#.,,,,, Gh #......##....#.....o*  ##.##.##......#Ghp #**###........ Ghe##......# *#.##.#...Ghh #..,###... Gh7 Gh Gh[!&7Gh#Gh%GhMu **,**,,,<,,,,,  Gh*****,,,....,,*,,  #..........., Gh' *.....Gh0,  Gh##...Gh<0,  Gh{*....#......,  #####.GhƮ0,  Gh>##.#., Gh0& #**#.Ghp*o, Ghk ##.##..#....<.#.,,,,, Gh¯ #......##....#.....o*  ##.##.#Gh' Gh-#**###........#Gh<8..#., GhZ##......#.Gh8...., Gh,*#.##.#........, #..,###........, GhGhջ&8GhGhGh{$ Ghf|**,**,,,<,,,,,  *****,.......,*,,  Gh|N#....,  Gh|*...Gh|O,  ##..GhF}0,  Ghq}q*....#......,  #####.Gh}0,  Gh}c##.#.,  #**#.Gh}*o, Gh~k ##.##..#....<.#..,,,, GhR~ #......##....#.....o*  ##.##.##......#..Ghy~3..., Gh~#**###..Gh~* Gh~V##......#....., GhFp*#.##.#......., #..Gh+ Gh|7*Gh͊&9GhGh Gh **,**,,,<,,,,,*  *****..,*,,  Ghl&#...........,  *...........,  ##..........,  Gh*....#......,  #####.,  ##.#.,  #**#.Gho,  ##.##..#....<.#...,,,  #......##....#.....o*  ##.##.##......#...Gh.., #**###..#..#., Gh`# *#.##.#........, #..,###......Gh>.., Gh97,Gh(200Gh Gh"Gh "  *****........,*,, #...*.##......*....#.#####....Gh 5##.#..#**#...o##.##..#..@.<.#...,,......##....#.....o*#.##.##......#.....,#..Gh s.##.**,#.....**,,,,,,,,,,,,,,,Gh Gh &1Gh GhU Gh" *****.,*,, #., *..........., ##., *....#......, #####., ##.#., #**#.Ghy o, ##.##..#...@<.#...,,, #......##....#.....o* ##.##.##......#....., #**###.#..#Gh _., *#.##.#........,#..,###........,##.**,#.......,, Ghw Gh& &2Gh Gh+ Gh'X*****.,*,, #.Gh%(, *..........., ##.GhM(), Ghn(*....#......, #####., Gh( ##.#.Gh(H, #**#.Gh(Eo, Gh)e##.##..#....@.#...,,, Ghv)m#......##....#.....o* Gh)##.##.##......#....., #**###.#..#.,##......#.....Gh*,,GhP**#.##.#........, o   orc warrior (missile, asleep)Gh*"#..,###........, o   orc (asleep)##.**,#.....Gh*B..,, Gh=Gh3?&3GhMFGhQIa _There is a stone staircase leading up here.GhDZ*****.,*,, #..... *..... ##.... #....#. #####.Gh$ ##.#. #**#.o. ##.##..#....<@#...,,, GhF#......##....#.....o# ##.##.##......#...... #**###........#..#..##......#.Ghԇ...,*#.##.#......... Gh#..,###......... ##.**,#......... Gh Gh^,,,*,,,,,,,Gh#,,,,,Gh ,Gh-4 _GhGhGhM(**,**,,,<,,,,,*, ****#.........#.$. #...... #...... ##.....#  #....# ###o  ##.#.. **#.........@....o.. ##.##..#....<.. #......##....#.....o#. ##.##..#.......#**###........#..#...##......#....... *#.##.#.......... o wizard (asleep)#..,###........., o   orc (asleep)##.**,#.........,GhךQ ,,,,,,,,Gh ,,,,,Gh;,,,,GhZ,,,GhvpAn orc wizard comes into view. It is wielding a +2 dagger of freezing.Gh7&5GhŠGh Gh_Found 20 gold pieces.Ghn**,**,,,<,,,,,*,,,,, ****#.#.$.. #..... GhΙ}#. ##.#. #....#.Gh > #####.GhApo. ##.#. Ghr#**#.Gho...  ##.##..#....<.#.Gh  Gh#......##....#.....o#..  ##.##.##......#.o#**###........#..#....##......#........ GhA2*#.##.#........... #..,###........... o 2 orcs (asleep) GhN,,,,,,,,,,,,,,,,,Ghq&6Gh&Ghx _An orc comes into view. It is wielding a +0 short sword.Gh.**,**,,,<,,,,,*,,,,,, ****#.#.$... #....$ Gh!w#... ##...#.. #....#. #####.o.. ##.#.  #**#.Ghvo.... ##.##..#....<.#. Gh#......##....#.....o#... Gh##.##.##......#.o.  #**###........#..#.....GhD##......#..Gh GhwH*#.##.#............ #..,###.....    orc Gh=,,,,,,Gh,,,,Gh,,,,Gh,,,,Gh&7GhGh+ _Found 23 gold pieces.Gh**,**,,,<,,,,,*, ****#..#.$..., #...$. #....... GhV##....#... #....#. #####.o... ##.#. #**#.GhPo..... .##..#....<.#. ......##....#.....o#.... .##.##......#.Gho.. #**###........#..#.....##......#.Gh *#.##.#............. #..,###.... Gh;mo 2 orcs (asleep) GhW,,,,,,,,,,Gh!H,,,,,,,Gh!&8GhGh**,**,,,<,,,,,*, ****#.#.$....$ #.$.. #.... ##.Gh#.... #....#. #####.o.... ##.#. **#.o...... .##..#....<.#. ##....#.....o#..... .##.##......#.......o... Gh**###..#..#.......##......#........... Gh!*#.##.#.............. #..,###......., Gh  Found 17 gold pieces.  The orc wizard shouts! The orc warrior shouts! The orc shouts!GhzGh4Gh) ,,,,,,.....,o.....,o,o,Ghu4.#.o...,....,,,o)<o,ooGhS,You hear a shout!  Gh;The orc warrior misses you.GhE====9GhGhT% _The orc shouts!Ghqe  You barely miss the orc warrior.Gh`===-8 (0.6GhGhP* _You hear a shout! x4Ghyx [  You slash the orc warrior! You freeze the orc warrior.Ghy r  The orc warrior is heavily wounded.GhL o.o. Gh R--10.4Gh Gh  Gh ~_The orc misses you. The orc warrior barely misses you.GhO' GhO^ You slash the orc warrior! You freeze the orc warrior.Gh{QB-1.0GhYGhv\_ _The orc warrior is almost dead.Gh  You slash the orc warrior! You freeze the orc warrior. _The orc warrior is almost dead.  You hit the orc warrior but do no damage.  You bite the orc warrior, but do no damage.  The orc warrior is almost dead.  The orc wizard hits you but does no damage.GhRo.Gh.-6Gh3Gh _The orc closely misses you. The orc warrior completely misses you.Gh=Y  You hit the orc warrior. You freeze the orc warrior.Gh[@GhE  You kill the orc warrior!An orc comes into view. It is wielding a +1 trident of flaming.GhMo.oo   orc wizardooo 3 orcs (1 polearm)Gh N!GhRB-2.2GhYGhf Gh9fw_The orc wizard closely misses you. The orc hits you but does no damage.Gh W  You hit the orc wizard. You freeze the orc wizard.Gh &8Gh Gh 8 _The orc wizard is lightly wounded.Ghn W  You hit the orc wizard. You freeze the orc wizard.GhGq %  Ghq LThe orc wizard is heavily wounded.Gh4r Gh"~ B oGhz~ -ooGh~ o   orc warrioroo 2 orc wizardsGh~ Hoo 2 orcsGh, UAn orc wizard comes into view. It is wielding a +0 dagger.Gh` AThe orc wizard hits you but does no damage.GhQ (3.4Gh: Gh  Gh7 __The orc barely misses you. The orc misses you. Ghn _An orc warrior comes into view. It is wielding a +2 dire flail of holy wrath.Ghe  You closely miss the orc wizard.Ghh(4.0GhGh GhT_The orc wizard is heavily wounded.GhxY  You slash the orc wizard! You freeze the orc wizard.GhV{Gh:}Gh}Gh: )Gh9`oo,.oGhW2(1 wandering)oGhtPo 3 orcs (1 polearm)GhYou kill the orc wizard!An orc wizard comes into view. It is wielding a +2 dagger of venom.Gh61=6GhoGh _The orc barely misses you. The orc misses you.Ghxi  The orc wizard shouts!  You slash the orc! You freeze the orc.Gh3V  You kill the orc!Gh>9  You hear a shout! x2GhGhGhGh h).....oo.o..Ghh   warg (wandering){o   orc warrior.o   orc wizardoo 2 orcs (1 polearm)A warg comes into view.Ghu(5.2Gh;GhT _The orc completely misses you.GhD Gh h.hGh{ .-8Gh Ghv  Gh {_You closely miss the orc. Your bite misses the orc.Gh{ K  You slash the orc! You freeze the orc.Gh| Gh ~ Gh|~ Ghc Gh )...h.o.o.GhI o.{.   orc (Gh B-6.4Gh Gh\ G _You kill the orc!Ghh  Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Gh  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the orc warrior!!Gh  The orc warrior is almost dead.Piercing cold boils outward!  The piercing cold hits the orc warrior!!Gh3Piercing cold boils outward!  The piercing cold hits the orc warrior!!  You kill the orc warrior!  The piercing cold hits the warg!!  The warg is heavily wounded.!!Gh######### o   orc wizardGhi)GhZ Gh: You kill the orc!GhGh.Gh GhL h...)..).{.o.Ghx 26-----======7.4 (1.0Gha Gh ' _You hear a shout!Ghk  **,**,,,<.....#,......,****#.$....$$...Gh#....# #....# #####. Gh> ##.#. Ghs**#..............)..h.Gh"B##..#....<.#...)....)....##....#......#..) .##.##......#......o.. **###........#..#....oGhj ##......#....,o 2 orc wizards*#.##.#Gho.<..,##....GhGhGhGhHGhf ,,*,,,*,,,,,,,,**h.oGh o.o   orc warlord (polearm)h   wargGhEoo 2 orc wizardsGhFound an escape hatch in the ceiling.  An orc warlord comes into view. It is wielding a +2 halberd of pain.Gh9*Gh (1 invisible)The orc wizard casts a spell.Gh] oThe orc wizard flickers and vanishes for a moment.Gh+^ ]==----8Ghf Ghq ' _You hear a shout!Ghܒh  Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ghw  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the orc wizard!Gh   The orc wizard is severely wounded.Piercing cold boils outward! The piercing cold hits the orc wizard!!GhjC########Ghn   orc wizardGhJp]  You kill the orc wizard!GhqGhu9  You hear a shout! x3Gh-wGhh.o..)o.....oGhG.)...o   orcGhČ0---------======9GhGhϠx _An orc comes into view. It is wielding a +0 short sword.Gh   Gh> XCasting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ghz:  GhwBitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the orc warlord!!GhMXZ ######GhX###The orc warlord is moderately wounded.Piercing cold boils outward! The piercing cold hits the orc warlord!Gh *The orc warlord is moderately wounded.The warg bites you.Gh:7***Gh;h*@****......Gh.;;)o.GhR;5)..Gh@******...*Gh*.@h**..)******GhF,GhOJP  Your orb emites a pulse of dizzying energy.GhT>............@h....)...).o..o.To.T   trollh   warg (dazed)owizard (dazed)(…)GhU18-14---------20Gh5V7-Mesm Gh]GhAcX _A troll comes into view.GhG h  Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.GhѲ ;  Gh h Bitter cold erupts, blasting rock from the ceiling!  GhV ^The mass of rock hits the orc wizard!  The orc wizard is almost dead.Gh GhR  The orc wizard snaps out of its daze. Piercing cold boils outward!  The piercing cold hits the orc wizard!!GhZs#########GhZ]o  Ghp]  You kill the orc wizard!GhFqGhqGhx  You hear a shout! x2  An orc comes into view. It is wielding a +2 hand axe of freezing.The orc warlord roars a battlecry!Ghg )...)..oT..#..o.o.oo   orc warrior (strong)GhƊa(…)The orcs go into a battle-frenzy!GhA9/32 ---------=======1GhΗGhɢ} _An orc warrior comes into view. It is wielding a +0 hand axe.Gh e ,,*,,,*,** **,**,,.<.....#.,, ****#.#.$....$, #.$.., #....., ##...#...., #....#., #####., ##.#.h......, #**#.)......, #.##..#....<.#...).)..oT.,.##....#......#..o.o, #.##.##......#.., #**###........#..#....).., ##......#...........,Gh\  *#.##.#........o.....< #..,###.,,Gh GhX Gh; Gh-  ,T.o)o.launcher, strong)  The orc warlord roars a battlecry!The orc warrior unwields a +0 hand axe. The orc warrior wields a +0 orcbow.Gh[3 i(((((((Gh }@.)....Gh۾ 9-==-----2Ghw Gh t _The orc warrior shoots an arrow. The arrow closely misses you.Ghh  Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Gh<&  Gh=aBitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the orc warlord!!Gh]mass of rock hits the orc warlord!!  The orc warlord is heavily wounded.  GhPiercing cold boils outward!  The piercing cold hits the orc warlord!!  The orc warlord is severely wounded.piercing cold hits the orc!!GhThe orc warlord is severely wounded.  The piercing cold hits the orc!!  You kill the orc!trollGh]!  The troll is moderately wounded.Gh<^######### Ghk4 Gh7V  You kill the orc!Gh8Gh9Gh;A  The warg is no longer dazed.GhE h)..T...o).GhE})))o(…)GhE[An orc comes into view. It is wielding a +0 club.GhM>((((GhM%((Ghk .)....oThe orc warrior shoots an arrow. The arrow hits you!Gha0--3--------Gh#R======-3GhGh% _The orc shouts!Gh| **,**,,.<.....#.......,, ****#.........#.$....$, #........$.., #......., ##...Gh>#...., #....#......,#####....,.#..h)..T...,#**#....)......, ##.##..#....<.#...).).o)..,.....##....#......#.)))., ##.##.##......#...........,  #**###........#..#....)Ghg.., ##...........,Gh|*#.##.#........oo....< #..,###.............,, ##.**,#,,,,,,Gh&Gh  The warg attacks as it pursues you! The warg barely misses you.GhGh#Gh.)...h.).To.o.Gh_g(((((((Ghvq.@.....GhDw4---==----4GhGh _The warg bites you. The orc warrior shoots an arrow. The arrow misses you.Gh=Y  You hit the warg but do no damage.GhFThe warg is heavily wounded.Gh5=-----5.0 (0.6GhGh Gh<_The warg misses you.GhGhEvoke which item? Wands  a - a wand of flame (8)c - a wand of roots (20)  Gh+e - a wand of charming (11)  f - a wand of mindburst (6)  p - a wand of polymorph (27) Miscellaneous Ght+ g - a +0 tin of tremorstones (inert) Gh[!] read|quaff|evoke[?] describe selectedGhGhGhaGh^ **,**,,.<.....#.......,,cuphead4 the Thaumaturge****#.........#.$....$,Gnoll of Ashenzari *****.Gh\#..............$..,Health: 105/120 =====================---#.................,Magic: 3/32==----------------------##...........#....,AC: 10GhStr: 7#....#............,EV: 14GhInt: 23#####................,SH: 0Gh-Dex: 12Ghd##.#...........)......,GhXL: 15 Next: 11% Place: Orcish Mines:2  #**#...........@h.).T....,GhBNoise: =--------  Time: 30225.0 (0.0) Ghe##.##..#....<.#...).)o.)..,GhI) +6 demon blade "Sidereal Prison" {freez #......##....#......#.))).,Gh<Throw: 3 boomerangs Gh##.##.##......#...........,-Mesm Gh Q#**###........#..#....)..,Gh~##......#......o....,o   orc warlord (polearm)*#.##.#........o.....<T   troll#..,###.............,,h   warg##.**,#.........,,,,,,Gho   orc warrior (launcher, strong)(…)Gh_The orc shouts!  The warg attacks as it pursues you! The warg barely misses you. _The warg bites you. The orc warrior shoots an arrow. The arrow misses you.You hit the warg but do no damage.GhThe warg is heavily wounded. _The warg misses you.Gh **,**,,.<.....#.......,,  cuphead4 the Thaumaturge Gh ****#.........#.$....$,  Gnoll of Ashenzari *****. Gh#..............$..,  Health: 105/120 =====================--- #.................,  Magic: 3/32==---------------------- ##...........#....,  AC: 10Str: 7Gh0 #....#............,  EV: 14GhT<Int: 23 Ghy#####................,  SH: 0Dex: 12 Gh- ##.#...........)......,  XL: 15 Next: 11% Place: Orcish Mines:2  #**#...........@h.).T....,  Noise: =--------  Time: 30225.0 (0.0) Gh ##.##..#....<.#...).)o.)..,  I) +6 demon blade "Sidereal Prison" {freez #......##....#......#.))).,  Throw: 3 boomerangs GhA##.##.##......#...........,  -Mesm  #**###........#..#....)..,  Ghm##......#......o....,  o   orc warlord (polearm) Gh*#.##.#........o.....<  T   troll #..,###.............,,  h   warg Gh##.**,#.........,,,,,,  o   orc warrior (launcher, strong)(…)GhYou hit the warg but do no damage.The warg is heavily wounded. _The warg misses you.Gh6}Aiming: CharmPress: ? - help, Shift-Dir - straight lineGh]{Aim: a warg (heavily wounded, chance to affect: 54%)Gh S h.Gh½ 5.)Ghm ;).Gh75.)GhP)oGhThe warg is heavily wounded. _The warg misses you.  Aiming: Charm  Gh;Press: ? - help, Shift-Dir - straight lineGhbAim: an orc warlord, wielding a +2 halberd of pain and wearing a +0 chain mail  (severely wounded, chance to affect: 37%)GhJ%+ **,**,,.<.....#.......,,cuphead4 the Thaumaturge****#.........#.$....$,Gh%Gnoll of Ashenzari *****.#..............$..,Health: 105/120 =====================---#.................,Magic: 3/32==----------------------Ghg&##...........#....,AC: 10Str: 7#....#............,EV: 14Int: 23#####................,SH: 0Gh&Dex: 12##.#...........)......,XL: 15 Next: 11% Place: Orcish Mines:2  #**#...........@h.).T....,GhE'=Noise: =--------  Time: 30225.0 (0.0) ##.##..#....<.#...).)o.)..,I) +6 demon blade "Sidereal Prison" {freez #......##....#......#.))).,Throw: 3 boomerangs Gh'##.##.##......#...........,-Mesm #**###........#..#....)..,##......#......o....,o   orc warlord (polearm)Gh!(*#.##.#........o.....<T   troll#..,###.............,,h   warg##.**,#.........,,,,,,Gh(o   orc warrior (launcher, strong)(…)_The warg misses you.Aiming: CharmPress: ? - help, Shift-Dir - straight lineAim: an orc warlord, wielding a +2 halberd of pain and wearing a +0 chain mail  Gh8)(severely wounded, chance to affect: 37%)  Okay, then.Gh*Gh04Gh6. _Gh Aiming: Charm  Press: ? - help, Shift-Dir - straight line  Aim: an orc warlord, wielding a +2 halberd of pain and wearing a +0 chain mail  (severely wounded, chance to affect: 37%)  You slash the warg! You freeze the warg!GhGhIGh6W  You kill the warg!Ghn  An orc comes into view. It is wielding a +0 falchion.Gh*GhGhd†.)o.T.oGh>o..oo...o   orc warrior (launcher, strong)ooo 3 orcs (strong)Ghs^4==6 (0.6GhGh/ Ghak_An orc comes into view. It is wielding a +0 club.GhY:Gh=Evoke which item? Wands  a - a wand of flame (8)c - a wand of roots (20)  Gh&>e - a wand of charming (11)  f - a wand of mindburst (6)  p - a wand of polymorph (27) Miscellaneous  g - a +0 tin of tremorstones (inert) Ghv>[!] read|quaff|evoke[?] describe selectedGhGhjGhlt **,**,,.<.....#.......,,cuphead4 the Thaumaturge****#.........#.$....$,Gnoll of Ashenzari *****.#..............$..,Health: 105/120 =====================---#.................,Magic: 4/32===---------------------##...........#....,AC: 10GhDStr: 7#....#............,EV: 14Int: 23#####................,SH: 0Dex: 12##.#...........)......,XL: 15 Next: 11% Place: Orcish Mines:2  Gh:#**#...........@†.)o.....,Noise: ==-------  Time: 30225.6 (0.0) ##.##..#....<.#...).T..)..,I) +6 demon blade "Sidereal Prison" {freez #......##....#......#.)o).,Throw: 3 boomerangs ##.##.##......#...........,-Mesm #**###........#..#.o..o..,##......#....o......,Gho   orc warlord (polearm)*#.##.#..............<T   troll#..,###.............,,o   orc warrior (launcher, strong)##.**,#.........,,,,,,ooo 3 orcs (strong)Gh>M(severely wounded, chance to affect: 37%) _Okay, then.You slash the warg! You freeze the warg!  You kill the warg!An orc comes into view. It is wielding a +0 falchion. Ghr_An orc comes into view. It is wielding a +0 club.Gh b **,**,,.<.....#.......,,  cuphead4 the Thaumaturge  ****#.........#.$....$,  Gnoll of Ashenzari *****. #..............$..,  Health: 105/120 =====================--- Ghu#.................,  Magic: 4/32===--------------------- ##...........#....,  AC: 10Str: 7 #....#............,  EV: 14Int: 23 #####................,  SH: 0Dex: 12 GhW ##.#...........)......,  XL: 15 Next: 11% Place: Orcish Mines:2  #**#...........@†.)o.....,  Noise: ==-------  Time: 30225.6 (0.0) ##.##..#....<.#..*).T..)..,  I) +6 demon blade "Sidereal Prison" {freez #......##....#....*.#.)o).,  Throw: 3 boomerangs GhWY##.##.##......#....*......,  -Mesm  #**###........#..#.o..o..,  ##......#....o......,  o   orc warlord (polearm) Gh*#.##.#..............<  T   troll #..,###.............,,  o   orc warrior (launcher, strong) ##.**,#.........,,,,,,  ooo 3 orcs (strong)An orc comes into view. It is wielding a +0 falchion. Ghf_An orc comes into view. It is wielding a +0 club.Aiming: CharmPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 ring mail (strong, chance to  affect: 84%)Gh ' Gh *Ghc ..*Gh $.*Gh /oGh A#.Ghd!**.)*T.#Aim: a troll (moderately wounded, chance to affect: 71%)Gh8` **,**,,.<.....#.......,,cuphead4 the Thaumaturge****#.........#.$....$,Gnoll of Ashenzari *****.#..............$..,Health: 105/120 =====================---#.................,Magic: 4/32Gh`===---------------------##...........#....,AC: 10Str: 7#....#............,EV: 14Int: 23#####................,SH: 0Dex: 12##.#...........)......,XL: 15 Next: 11% Place: Orcish Mines:2  #**#...........@†.)o.....,GhaNoise: ==-------  Time: 30225.6 (0.0) ##.##..#....<.#...).*..)..,I) +6 demon blade "Sidereal Prison" {freez #......##....#......#.)o).,Throw: 3 boomerangs ##.##.##......#...........,-Mesm #**###........#..#.o..o..,##......#....o......,o   orc warlord (polearm)*#.##.#..............<T   troll#..,###.............,,Ghao   orc warrior (launcher, strong)##.**,#.........,,,,,,ooo 3 orcs (strong)An orc comes into view. It is wielding a +0 falchion. _An orc comes into view. It is wielding a +0 club.Aiming: CharmGh!bPress: ? - help, Shift-Dir - straight lineAim: a troll (moderately wounded, chance to affect: 71%)Gh=1Mo   orc warrior (launcher, strong)ooo 3 orcs (strong)T   troll (charmed)GhϭGhGhGh2The troll is charmed.GhGh  A troll comes into view.Your troll bites the orc warlord but does no damage.  Your troll claws the orc warlord but does no damage.Gho.To)o...To..o). T   trollo   orc warrior (launcher, strong)ooo 3 orcs (strong)(…)Gh2=6.6 (1GhGh7 _Your troll claws the orc warlord!GhCv **,**,,.<.....#.,, ****#.#.$....$, #....$.., #..., ##...#...., #....#., #####., ##.#Ghv*...)......, #**#.†.o......,  ##.##..#....<.#...).T..)..,  #......##....#......#.o))., GhvG ##.##.##......#....o...T.., #**###........#..#o..o)..,Ghv ##......#.., *#.##.#........<Gh-wo   orc warrior (launcher, strong) #..,###.....,,ooo 3 orcs (strong)Gh[w ##.**,#.,,,,,,T   troll (charmed)GhWyGhyGhzGhzGhl{Gh|Gh}GhIo)T)Too.o.o.... T   trollo   orc warrior (launcher, strong)Gh}oo 2 orcs (strong)(…)GhZ76---7GhrGhIGhGhEvoke which item? Wands  a - a wand of flame (8)c - a wand of roots (20)  e - a wand of charming (10)  GhSff - a wand of mindburst (6)  p - a wand of polymorph (27) Miscellaneous  g - a +0 tin of tremorstones (inert) [!] read|quaff|evoke[?] describe selectedGhGh܉Gh*k **,**,,.<.....#.......,,cuphead4 the Thaumaturge****#.........#.$....$,Gnoll of Ashenzari *****.#..............$..,Health: 106/120 =====================---#.................,GhdcMagic: 4/32===---------------------##...........#....,AC: 10Str: 7#....#............,EV: 14GhInt: 23#####................,SH: 0GhŒDex: 12##.#...........)......,XL: 15 Next: 11% Place: Orcish Mines:2Gh#**#..........@.†o)......,Noise: ---------  Time: 30227.6 (0.0)  ##.##..#....<.#...)T)..)..,Gh I) +6 demon blade "Sidereal Prison" {freez#......##....#......#.T)).,Throw: 3 boomerangsGhO##.##.##......#...oo.o.o..,-Mesm #**###........#..#....)..,##......#...........,Gh|o   orc warlord (polearm)Gh*#.##.#..............<T   troll#..,###.............,,o   orc warrior (launcher, strong)##.**,#.........,,,,,,oo 2 orcs (strong)(…)Aim: a troll (moderately wounded, chance to affect: 71%)  The troll is charmed.  GhA troll comes into view.Your troll bites the orc warlord but does no damage.  Your troll claws the orc warlord but does no damage. _Your troll claws the orc warlord!GhP  Okay, then.GhEGhlGh. _Gh> **,**,,.<.....#.,, ****#.#.$....$, #.....$.., #., ##.#...., #....#.,GhX #####., ##.#...)......, #**#.†o)......,Gh0 ##.##..#....<.#...)T)..).., #......##....#......#.T)).,Gh5 ##.##.##......#...oo.o.o.., #**###........#..#....)..,Gh- ##......#..........., *#.##.#..............<o   orc warrior (launcher, strong) #..,###.............,,Gh^oo 2 orcs (strong) ##.**,#.,,,,,,T   troll (charmed)GhGhGh$GhGh6GhGh#oT.oo..o. Gh$18.6 (1 _Gh-Gh/GhX **,**,,.<.....#.,, ****#.........#.$....$, #......$.., #......, ##.....#...., #....#., #####., ##.#...)......, #**#.oT)......, ##.##..#....<.#...).)..).., #......##....#....o.#.T))., ##.##.##......#..o..o..o.., #**###........#..#....).., ##......#..........., *#.##.#..............< #..,###.......,,GhT ##.**,#.,,,,,,GhGhGhGhv Gh)oT.o....   orcGh2J((((GhR....{Gh\75=9Gh~Gh] _The orc warrior shoots an arrow. The arrow hits you but does no damage.GhOT X **,**,,.<.....#.,,GhT  ****#.........#.$....$, #.......$..,Gh7U J #.....,GhU + ##...GhU F.#...., #....#GhDV .,GhV I #####.,GhW 6 ##.#GhRW e...)......, #**#GhW a.oT.)......,Gh2X  ##.##..#....<.#...).)..)..,Gh~X  #......##....#....oo#.T)).,GhY  ##.##.##......#.o......o.., #**###........#..#.GhgY #...)..,GhY Z ##......#.....,GhDZ  *#.##.#..............<GhZ  #..,###.............,,o 2 oGhZ Qrcs (strong) ##.**,#.,,,,,,Gh0[ Ghg_ Gh` GhMd Ghqe Ghs doT†oGht mo..o..Gh7y M(((((((Gh} W.@.....Gh &30Gh Gh t _The orc warrior shoots an arrow. The arrow closely misses you.Gh**,**,,.<.....#.,, ****#.........#.$....$, #.......$.., #.....Ghz, ##....#...., #....#., #####., ##.#...)......, #**#.GhoT†.)......, ##.##..#....<.#...o.T..).., #......##....#.o..o.#.T))., ##.##.##......#.....o..o.., #**###........#..#..Ghm##......#....., *#.##.#..............< T   troll#..,###.............,, GhВ/o   orc warrior (launcher, strong)##.**,#.,,,,,, oo 2 orcs (strong)(…)GhGh-Gh+Gh4  The orc warlord hits you but does no damage.  Your troll bites the orc warlord but does no damage.  Your troll claws the orc warlord.Gh To).)o.o. Gho 3 orcs (strong)Your troll barely misses the orc warlord.GhV(((((((Gh4`..@....Gh6%1GhCGhGs _The orc warrior shoots an arrow. The arrow barely misses you.Gh **,**,,.<.....#.,, ****#.........#.$....$, #......$.., #......, ##.....#...., #....#., #####., ##.#...)......, #**#.oT†.T......, ##.##..#....<.#..o).)..).., #......##....#o...o.#.T))., ##.##.##......#....o...o.., #**###........#..#....)..,##......#..........., *#.##.#..............< #..,###.......,, ##.**,#.,,,,,,  2 orcs (strong) Gh   The orc warlord hits you with a +2 halberd of pain!!  You writhe in agony. Your troll bites the orc warlord!  Your troll barely misses the orc warlord.oT†T)o#..o....oo.o, distracted)o 3 orcs (strong)87/120 ----==2 _Your troll claws the orc warlord but does no damage.GhY  You hit the orc warlord. You freeze the orc warlord.GhGhI oTT.o.oally target)The orc warlord is almost dead.--3.2 (0.6GhGh' _The orc warlord misses you. The orc misses you.Gh5[  You slash the orc warlord! You freeze the orc warlord.Gh;  You kill the orc warlord!The orc no longer looks unusually strong.  Your troll bites the troll! Your troll claws the troll!GhKs)o.T   troll (ally target)o   orc warrior (launcher, strong)ooo 3 orcs (2 strong)GhTL{T   troll (charmed)GhUy----6=4--GhzV8Gh_GhbY _Your troll barely misses the troll.Gh ,,,*,,,*,,,,,,,,****,**...<.....#.......,****#.........#.$....$$Gh*J.....#....#Ghm #....# #####...GhU ##.#....Gh! #**#..........)TT.)....Ghm<#.##..#....<o#..o).)..).......##....#...o..#.T))Gh##.##.##......#..o.....o#**###........#..#....)Gh~ ##......#...........,*#.##.#Ghs.....<..,##....Gh4GhGhIGh: ,*,GhNTo)T†.oGhx-. GhThe orc attacks as it pursues you! The orc closely misses you.Your troll bites the troll. Your troll misses the troll.Gh] (((((((Your troll claws the troll! The orc warrior shoots an arrow.GhgGh....@)To.GhsGhE<8=4.8 (1.0GhGh _The arrow barely misses your troll. The arrow closely misses you.GhL  You slice the orc!! You freeze the orc.Ghu%  Gh1You kill the orc!GhGhF T.)o. 2 orcsThe orc no longer looks unusually strong.  Your troll closely misses the troll.Gh4-5.4 (0.6GhGhxG _Your troll claws the troll but does no damage. x2GhO  You slash the troll! You freeze the troll.GhSGh .o.#**###........#..#....), ally t…) ##......#Gh,*#.##.#..............< #..,###.............,,  You kill the troll!Gh9 GhJGhOS=5=6.0GhWGhZQ _The orc warrior shoots an arrow. The arrow hits your troll!Ghmj ,*,,,,*,,,*,** **,**...<.....#.,, Ghk N****#.........#.$....$, #..$.., #....., ##...#...., #....#., #####., Ghkk 9##.#....)......, #**#.)oT†.)......,  Ghl ##.##..#....<.#o.o).)..)..,  #......##....#......#.))).,  ##.##.##......#.o..,#**###........#..#....).., ##......#..GhVl , *#.##.#.....< Ghr  Your troll bites the orc warrior.  Your troll claws the orc warrior but does no damage.Gh{ fo. Ght & Gh (((Your troll claws the orc warrior. The orc warrior shoots an arrow.Gh, W .@TGh The arrow barely misses your troll. The arrow closely misses you.Gh 4=7.0 (1.0Ghj Gh,$ I _The orc misses you.Gh:  GhYou closely miss the orc.Your troll barely misses the orc warrior.Your troll claws the orc warrior. Your troll claws the orc warrior!Ghnf  The orc hits you with a +0 club. The orc warrior shoots an arrow.GhGhx*6 (0.6GhÍGh%k _The arrow hits your troll! The orc barely misses you.GhK  You slash the orc! You freeze the orc.Gh )   orcGh \7=--8.2Gh Gh} G _You kill the orc!Gh ,*,,,,*,,,*,** **,**...<.....#.,, ****#.........#.$....$, #..$.., #....., ##..Gh}.#...., #....#., #####., ##.#....)......, #**#.o)T†.)......,Gh ##.##..#....<.#..o).)..).., #......##....#......#.)))., ##.##.##......#.o.., #**###........#..#....).., ##......#.., *#.##.#.....<  #..,###GhO .,,Gh)  The orc warrior no longer looks unusually strong.  The orc closely misses you. Your troll bites the orc warrior!GhJ)o   orcT   troll (charmed, unaware)GhG--9.2 (1.0GhK Gh"K _The orc warrior dies!Gh L  You slice the orc!! You freeze the orc.Gh= Gh# T)).T   troll (charmed)Gh 298 (0.6Gh Gh G _You kill the orc!Gh\,*,,,,*,,,*,** **,**...<.....#.,, ****#.........#.$....$, #..$.., #....., ##...#...., #....#., #####., Ghl\##.#......T@...)......, #**#.)).†.)......,  ##.##..#....<.#..)).)..)..,  #......##....#......#.))).,  ##.##.##......#.o..,Gh\'#**###........#..#....).., ##......#.....,*#.##.#.....Gh]T...< GhmGhn5-40.8 (1.0GheuGhw& _You swap places.GhD U,*,,,,*,,,*,** **,**...<.....#.,, ****#..#.$....$, #...GhE 2$.., #...., ##....#...., #....#., #####., ##.#......T.@..)......,  #**#.GhF )).†.)......, ##.##..#....<.#..)).)..).., #......##....#......#.)))., ##.##.##......#...,  #**###........#..#....).., ##......#....,*#.##.#.......< GhmI Gh,S 6.TGhS [=-1Gh=\ Ghq^ Gh$,*,,,,*,,,*,** **,**...<.....#.,, ****#.#.$....$, #.$.., #..., ##..#...., #....#., #####., GhV##.#.T.@.)......, #**#.)).†.)......, .##..#....<.#..)).)..).., ......##....#......#.)))., .##.##......#........, #**###........#..#....).., ##......#.Ghlx..,*#.##.#.. GhGh^&6.TGh8'x90=8=2Gh/Gh2Gh,*,,,,*,,,*,**  **,**...<.....#.,, ****#.Gh#.$....$, #.GhV$.., #....., Gho##...#...., #....#.Gh], #####., Gh##.#.Gh(zT.@)......, **#.GhZ)).†.)......, Gh.##..#....<.#..)).)..).., Gh##....#......#.)))., .##.##......#....oGh 2, Gh;~**###........#..#....).., Ghuo   orc (wandering)##......#..........., GhT   troll (charmed)*#.##.#........GhG< Gh-GhGh.To.ally target)Gh%3GhGhq _An orc comes into view. It is wielding a +0 club.GhB ,*,,,,*,,,*,** **,**...<.....#...  ****#.#.$....$. #.$... #.Gh; ;.... ##.#..... #....#. #####.  ##.#..T.@......$ #.)).†.). ##..#....<.#..)).)..)... ##....#......#.))).. ##.##......#.Gh Lo..###..#..#....)... ##......#............ *#.##.#. Gh Gh  Ghd X Found 34 gold pieces. Found a stone staircase leading up.Gh Gh  An orc wizard comes into view. It is wielding a +0 dagger.GhB =,,,,,,Gh g,,.,T,,,Gh o...,,o   orc warrior,o   orc wizard (wandering)oo.<,o   orc (ally target),GhC ~T   troll (charmed)Gh ]1=4Gh Gh _An orc warrior comes into view. It is wielding a +0 battleaxe.Things that are here: _a +2 dagger of freezing; a +0 robeGh6 ,*,,,,*,,,*,**, ,**...<.....#. GhF7 ****#.#.$....$.. Ghw7 [#.$.... Gh7 #.Gh7 1 ##.Gh7 P#...... #....#.Gh%8   GhO8 3#####. Ghy8 ##.#.Gh8 '...)Gh8 Y$. #.Gh9 )).†T). Ghd9 ..#....<.#..)).)..).... Gh9 y##....#......#.)))..o Gh9 .##......#........o.... Gh9 ###.Gh*: ]#..#....).... Ghe: ##......#............. o 2 orc wizaGh: $rds (wandering)*#.##.#..Gh: t...oo.<.  Gh: ;#..,###.,,, GhhT  An orc wizard comes into view. It is wielding a +0 dagger.GhU Gh"V GhV GhpW Ghf 1,,,,Ghg 4,,,**.Gh3g L,To.,Ghag qo)...,.....,,Ghg qoo...,ooGhg S...<.,,Ghh .==5Gh>u Ghx  GhGx )_The orc wizard shouts! x2Gh`5 ,*,,,,*,,,*,**,, **,**...<.....#.,  ****#Gh5.#.$....$.., #.$...., #., ##.#......, #....#., #####.* GhA6Q ##.#....Gh6.$.* *#.)).†.)Gh6., ##..#....<.#..))T)..)..o.,Gha7.##....#......#.)o)..., ##.##......#......, Gh7G*###.#..#....)....,Gh8 ##......#........oo..., *#.##.#........<.,GhP8R #..,###.,,,,GhP:Gh:Gh;Gh7<Gh<GhE.T..).o.o)oo..Gh$FGhF\9=--6GhNGhR  Things that are here: _a +2 dagger of freezing; a +0 robeGh6  ,*,,,,*,,,*,**,,  **,**...<.....#...., ****#GhM7 V.#.$....$.., #.$...., #......, ##Gh7 .#......, #....#., #####Gh8 2.* ##.#GhY8 ...@)......$.* **#.)).†.)Gh8 ., .##..#....<.#..)).T..).o..,Gh8 .##....#......#.o))..., .##.##......#GhK9 .., **###Gh9 ..#..#....oo..., ##......#.............,Gh9 \ *#.##.#..<.,GhV: R #..,###.,,,,GhT> GhQ? Gh@ Gh6B GhU )..)o.Too).GhU V2--7Gh[` Gh/c = _The orc hits your troll with a +0 club.Gh ,*,,,,*,,,*,**,, **,**...<.....#....,  Ghe ****#.#.$....$.., #.$...., #......, ##.#......, Gh #....#., #####.*  ##.#.Gh ...@......$.* #.)).†.).Gh m, ##..#....<.#..)).)..)o..., ##....#......#To))..., GhL w##.##......#.oo....,###..#..#....)...., ##......#............., *#.##.#.Ghy w.<., #..,###.,,,, Gh Gh Gh RooGhv ****The orc wizard gestures at you while chanting.Gh z ...) (ally target)The puff of flame hits you!  The orc warrior hits your troll with a +0 battleaxe!  Your troll bites the orc warrior. Your troll misses the orc warrior.Ghw f83--==8Ghr Gh$ 8 _Your troll claws the orc warrior!  GhW oThings that are here: _a +2 dagger of freezing; a +0 robeGh GhJb Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Gh)1Gh3$Gh=3~Permafrost Eruption might hit your troll. Cast it anyway? Y - Yes Ghm3' N - NoGhd Gh  ,*,,,,*,,,*,,,,,,,,**,,cuphead4 the Thaumaturge **,**...<.....#..........,GhE Gnoll of Ashenzari *****.****#.........#.$....$..,Health: 83/120 ================--------#..............$....,Magic: 3/32==----------------------#...................,AC: 10Ghz ,Str: 7Gh ##...........#......,EV: 14Int: 23#....#..............,SH: 0Ghژ -Dex: 12Gh #####..................*XL: 15 Next: 15% Place: Orcish Mines:2  Gh< ##.#...........@......$.*Noise: ==-------  Time: 30248.8 (0.0) Gh *#.........)).†.)........,I) +6 demon blade "Sidereal Prison" {freez ##..#....<.#..)).)..)o...,Throw: 3 boomerangs Ghܙ ....##....#......#To))...,-Mesm Gh .##.##......#.......oo...., *###........#..#....)....,o   orc warrior (ally target)Gh: ##......#.............,oo 2 orc wizards*#.##.#..............<.,Ghi o   orc#..,###.............,,,,Gh T   troll (charmed)Things that are here: GhŚ P_a +2 dagger of freezing; a +0 robe  Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  Gh Confirm with . or Enter, or press ? or * to list all spells.Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the orc wizard!Gh* tCasting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the orc wizard!  The orc wizard is severely wounded.  Piercing cold boils outward! The piercing cold hits the orc wizard!Gh7  You kill the orc wizard!The piercing cold hits your troll!!GhJ  You kill your troll!The piercing cold hits the orc warrior!GhW  You kill the orc warrior!The piercing cold hits the orc!!Gh_ #########o   orc wizardGhC` 1Gh Ghҿ ..o.†)).$)Gh% 4/121----6=======9.8 (1Ghz Gh 1 _You kill the orc!Gh Gh J,*,,,,*,,,*,**,, Gh ,**...<.....#., ****#.#.$....$.., #.$...., #., ##.Gh [#......, #....#.Gh# \,  #####.* Ghf ;##.#....)Gh d$.* #.Gh̚ )).†.)., Gh ..#....<.#..)).)..o...., Gh\ ##....#......#†)))..., .##......#.......$)....Ghڛ , ###.#..#....)...., ##......#........Gh +,  GhB >*#.##.#........<.Ghs 5, Gh2 Gh Ho)Gh! b5-------50Gh GhE Ghr,I,*,,,,*,,,*,**,, ,**...<.....#.... #.#.$....$... Gh,#...$..... #..Gh!- ##.#. #....#.Gh\-m #####.# .#.Gh-...).@....$.# .Gh.)).†.)..o...... GhM...#....<.#..)).)..)..... Gh.##....#......#†))).... .##......#.......$).....Gh.0.Gh.#..#....).....  ##......#.......Gh*/s *#.##.#..............<..Gh/* GhiBs,,,**,,*,,,,,,GhB,,*,GhbC4==------1Ghem _The orc wizard barely misses you.Gh :  Gh: You hit the orc wizard. You freeze the orc wizard.  The orc wizard is moderately wounded.Ghl ,2.4 (0.6Gh(Hf _The orc wizard misses you.Gh &Y  You slash the orc wizard! You freeze the orc wizard.Gh0D)Gh3`86==3.0Gh;Gh=N _You kill the orc wizard!Gh>KGhKGhUGh>WH _No target in view!Gh= # ,*,,,,*,,,*,**,,, *,**...<.....#....,*#.#.$....$..., #...$.....* #..* ##.#.,Gh=  #....#.,  #####.#* ##.#....)@.....$.#, #.)).†.)..)......, #..#....<.#..)).)..).....,.##....#......#†)))...., Gh> #.##......#.......$).,#.#..#....)., ##......#.......,  *#.##.#..............<.*  #..,###.,,,,,GhGG GhG <--4.0 (1.0 _GhO GhBQ Gh. ,*,,,,*,,,*,**,,, **,**...<.....#.,  ****#Gh.v.#.$....$..., #.$.....* #.* ##.#.,Gh2/  #....#., #####.#*  ##.#.....$.#, *#Ghd/.)).†.)..)......, #Gh/n#..#....<.#..)).)..).....,.##....#......#†)))...., ##.##......#.......$).., *###.#..#....)Gh/.., ##......#........., *#.##.#........%8Gh\GhGh~GhGhGh`GhGh7Ghz92==GhȱGh`GhǶGhGhGh+100/121Gh^Gh,GhGhGhv9=GhGhGh, 1Gh[=3hh   warg (wandering) _You start resting.Gh\90.0 (29.0)1.0 (30GhGhW _A warg comes into view.Gh$  <.....#...........,  ......#.$....$...,  #..............$.....* Gh% #....................*  ##...........#....h..,  #....#...............,  ................#*  .......@......$.#, GhV%..)).†.)..)......, <.#..)).)..)....., #......#†)))...., ..#.......$)....., Gh%...#..#....).....,  ..#..............,  ..............<..*   GhQ  <.....#...........,  ......#.$....$...,  #..............$.....*  Gh̹ #....................*  ##...........#....h..,  #....#...............,  ................#*  .......@......$.#, Gh d..)).†.)..)......, <.#..)).)..)....., GhE-#......#†)))....#.......$)......#..#....)....., Gh ..#............  ..............<  GhϺ GhGhGh:Gh[ _A warg is nearby!Gh~ Ghߕ <.....#...........,  ......#.$....$...,  #..............$.....*  #....................*  Gh##...........#....h..,  #....#...............,  ................#*  GhN.......@......$.#, ..)).†.)..)......, <.#..)).)..)....., #......#†)))...., ..#.......$)....., Ghs...#..#....).....,  ..#..............,  ..............<..*  Gh# Gh,   <.....#...........,  ......#.$....$...,  #..............$.....*  #....................* Gh - ' ##...........#....h..,  #....#...............,  ................#*  GhU- 9.......@......$.#, ..)).†.)..)......, <.#..)).)..)....., #......#†)))..Gh- ..#.......$)......#..#....).....,  ..#............Gh-   ..............<  Gh9 GhM: GhD Gh'G [ _A warg is nearby!Gh  ,*,,,,*,,,*,**,,,  **,**...<.....#.....,Gh  ****#.#.$....$..., #.$.....* #.......* ##Gh .#....h.., #....#., #####GhR .#* ##.#...@)......$.#, **#Gh .)).†.)..)......, Gh .##..#....<.#..)).)..).....,.##....#......#†)))..., .##.##......#Ghs F.$)..., **###Gh ..#..#....)....., ##......#..........., *#.##.#.Gh> ~.<..*  #..,###.,,,,,Gh Gh h.h   warg (wandering)Gh' 82.0 (1.0) _Gh Gh Ghc  ,*,,,,*,,,*,**,,, **,**...<.....#....., ****#.#.$....$..., #.$.....* #..* ##...#...h..., #....#.,GhZd ] #####.#* ##.#..@.)......$.#, #**#.)).†.)..)......, #.##..#....<.#..)).)..).....,.##....#......#†)))Gh:e ...., #.##.##......#.$)...., #**###........#..#....)....., ##......#............., *#.##.#........<..*  #..,###.,,,,,GhCf Ghg Ghw .hh   warg (wandering)2=3Ghz Gh| Ghh ,*,,,,*,,,*,**,,, **,**...<.....#., ****#.#.$....$..., #.$.....* #...* ##..#., #....#.h....., #####.#* ##.#Ghi.@..)......$.#,  #**#.)).†.)..)......, ##.##..#....<.#..)).)..)....., #......##....#......#†)))...., ##.##.##......#.......$).....,  #**###........#..#....)....., ##......#......., *#.##.#...Gh j...<..*  #..,###.,,,,,GhBlGh(wx.h4GhGhMGhr ,*,,,,*,,,*,**,,, **,**...<.....#., ****#..#.$....$..., #...$.....*Gh #....* ##....#., #....#., #####.h.....#* ##.#..)......$.#, #**#Gh;.)).†.)..)......,  ##.##..#....<.#..)).)..).....,  #......##....#......#†)))....,  ##.##.##.....Gh|U.#.$).....,Gh #**###........#..#....)....., ##......#......., *#.##.#.......<..*  #..,###.,,,,,Gh GhܻGhQ.hGhY4=5GhfGhTGh,*,,,,*,,,*,**,,, **,**...<.....#., ****#..#.$....$..., #...$.....* #....* ##....#., #....#., #####.#* ##.#.GhX.)h.....$.#,  #**#.)).†.)..)......, Gh>##.##..#....<.#..)).)..)....., #......##....# GhtO##.##.##.....  Gh#**###........#..#....)....., ##......#..Ghd*#.##.#..... GhOGhvh.hGhJ83===6Gh4Ghd Gh_The warg howls!Gh+,*,,,,*,,,*,**,,, **,**...<.....#., ****#.#.$....$..., #.$.....* #...* ##..#.Gh, #....#., #####.#* ##.#..@.h......$.#, #**#.Gh)).†.)..)......, .##..#....<.#..)).)..)....., ......##....#Gh5I.##.##......#.......$)....., #**###........#..#....)....., ##......#..Ghpm....,*#.##.#.. Gh^Ghw *h)The warg bites you.GhI****@****Gh ******...**.@h**.†.******Ghg............@h)).†.)..)).(dazed)98/121 ---7-Mesm GhoGh]r Ghr3_Your orb emites a pulse of dizzying energy.Gh(( Ghi   You slice the warg!! You freeze the warg! The warg snaps out of its daze.  The warg is almost dead.Gh13==6 (0.6GhGh< _The warg bites you but does no damage.Gh M  You slash the warg! You freeze the warg.Gh O†Gh z9-=--8.2Gh" Gh$ H _You kill the warg!Gh ,*,,,,*,,,*,**,,,  **,**...<.....#....., ****#.Gh #.$....$..., #.$.....* #..* ##...#., #....#., #####.#* ##.#...@)......$.#, **#.Gh )).†.)..)......, .##..#....<.#..)).)..)....., ##....#......#†)))...., .##.##......#.GhQ $)....., **###........#..#....).....,Gh ##......#..............,*#.##.#........Gh B<..* Gh Gh 5=---9.2 (1.0Gh> Ghc  Gh c_You see here a warg corpse.Gh,*,,,,*,,,*,**,,, **,**...<.....#.....,  ****#.#.$....$..., #.$.....* #.Gh_......* ##.#., #....#., #####.#*  ##.#...†@......$.#, #.Gh/)).†.)..)......, ##..#....<.#..)).)..)....., ##....#......#†)))...., ##.##......#.$)...GhN..,###..#..#....).....,##......#..............,*#.##.#. GhIGh'H-300 _GhB'Gho+  Things that are here: _a +2 dagger of freezing; a +0 robeGhGh-Gh2Gh Gh+100/121GhBGhGh?GhyGhzGh g1==GhGhlGh#6Gh.0=Gh*GhQGhGhGhyGh ?2=GhGGhGhGhIGhGh Gh J317=Gh Gh~GhpGhGhrGhTGhGhn GhB&Gh&%4GhR+Gh0Gh1M8=Ghe5GhX<Gh<%5GhAGhEGh)FGhIGhNGh&OGhSGhe]Ghwij 155.0) _You start resting.Ghrj6==6.2 (16GhwuGhixj _Your orb has recharged its mesmeric power.GhIl ,*,,,,*,,,*,**,,,  **,**...<.....#....., ****#.#.$....$..., #.$.....*Ghl #.......* ##.#., #....#., #####.#* ##.#...@)......$.#, **#Ghm.)).†.)..)......, .##..#....<.#..)).)..).....,.##....#......#†)))..., .##.##......#GhVm.$)..., **###..#..#....)...,Ghm/ ##......#..........., *#.##.#..<..*  #..,###.,,,,,GhiwGhwS9=7Ghw.0)GhGh#q _You see here a warg corpse.Gh#Gh$Ghs)Gh.GhV1U7=Ghy2GhL7Gh7GhU<Gh@Gh2AGh*,,*,,,Gh' K,,,0,,Gh' B,,,,,,Gh* +3.2 (1Gh1 Gh\5 +  Things that are here: Gh5 ^_a +1 trident of flaming; a +0 leather armourGhGh%Visible Items/Features (select to target/travel, [!] to examine) Items  a - ()) a +0 battleaxeb - ([) a +0 chain mail  c - ([) a +0 chain mail  d - ([) a +0 chain mail  e - ()) a +0 club  f - ()) a +0 dagger  g - ()) a +0 dagger  Ghn%zh - ()) a +0 dagger  i - ()) a +0 hand axe  j - ([) a +0 leather armour (here)  k - ()) a +0 mace  l - ()) a +0 morningstar  m - ()) a +0 orcbow  n - ([) a +0 plate armour  Gh%*o - ([) a +0 plate armour  p - ([) a +0 robe  q - ([) a +0 robe  r - ([) a +0 robe  s - ([) a +0 robe  Gh%Rt - ([) a +0 robe  u - ()) a +0 short sword [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Gh  i - ()) a +0 hand axe  j - ([) a +0 leather armour (here)  k - ()mace  l - ()morningstar  Ghm - ()orcbow  n - ([plate armour  o - ([plateGh[ armour  p - ([robe  q - ([Gh(Rrobe  r - ([robGhe  s - ([robe  t - ([rob  u - ()Ghdshort sword  v - ()short sword Gh w - ()) a +1 trident of flaming (here)  x - ()) a +2 dagger of freezing GhG y - ()) a +2 dagger of venom  z - ()) a +2 dire flail of holy wrath Gh A - ()) a +2 hand axe of freezingB - ($) 34 gold pieces GhN C - (†) an orc corpse Gh& D - (†) an orc corpse47%GhI z - ()) a +2 dire flail of holy wrath  B - ($) 34 gold pieces Gh+J E - (†) an orc corpse  F - (†) an orc corpse5GhC!Ghm)Gh6h #..............$.....**,cuphead4 the Thaumaturge#....................##,Gnoll of Ashenzari *****.##...........#.........*Gh7Health: 121/121 ========================#....#................,,Magic: 32/32 ======================== ###..................#*.,AC: 10Ghf7"Str: 7 #..........†)......$.#..,EV: 14Int: 23 Gh7.......)).†.)..)........,SH: 0Dex: 12 #....<.#..)).)..).......,Gh7sXL: 15 Next: 16% Place: Orcish Mines:2 ##....#......#†)@)......,Noise: ---------  Time: 30383.2 (0.0) Gh78#......#.......)).......,I) +6 demon blade "Sidereal Prison" {freez ........#..#....).......,Ghz8Throw: 6 boomerangs #......#................, .##.#..............<..#., Gh8.,###..................., .**,#..................., ,,,,,,,................., ,,,,,,,,.$..........<.#,, Gh9_Found a stone staircase leading up.  You now have 2651 gold pieces (gained 69).  Things that are here: _a +0 battleaxe; a +0 plate armour  GhF9rThings that are here: _a +1 trident of flaming; a +0 leather armourGhBGhCGhfNGh;PGh*#.$....$..., $*..##,#....#.* Gh@~ #....#.., ###......#*. #Gh....†)......$.# .......)).†.)..)..Gh....<.#..)).)..@.GhP#....#......#†))) ##.......)) ..#..#....) Ghe#......#......##.<..#Gh*,## .**,#.....GhH!....Gh8*,Gh24.2 (1 _Gh%Gh2  Things that are here: _a +0 battleaxe; a +0 plate armour _a +1 trident of flaming; a +0 leather armour _a +2 dire flail of holy wrath; a +0 chain mail; an orc corpseGh M...<.....#..........., *#.$....$.......$*..##,#....#.* Gh% #....#...##......#*. #....†)......$.# .......)).†.)..)@.....<.#..)).)..).Gh#....#......#†))) #......#.......)).......,.................Ghc8,,Gh0-5 _GhwGhFGh~*...<.....#.,,, **#.#.$....$....*, #....$.....#*, #.##, ##.#Gh.* #....#.,#.#*., .#...†)......$.#..,.)).†.)..., Gh9.#....<.#..)).)..)......., .##....#......#†)))......, ##......#.......))., #.#..#....)., ##......#...Gh., #.##.#......<..#., ..,###......, #.**,#.,Gh%Gh2&&6Gh/Ghb3 _a +1 trident of flaming; a +0 leather armour2 dire flail of holy wrath; a +0 chain mail; an orc corpse _a +0 dagger; a +0 robeGhRGhRGhdVGhr^GhbGhhc$ _GhtgGh_p8 #....$....$....*,  #.....$.....#*,  #.Ghp.....##,  ##.*  #....#.., ###.....#*., ..........†)$.#.., Gh_q......)).†.)..)........, #....<.#..)).)..@., ##....#......#†)))......, #.......))......., ..#....).Ghq,#.........., .##.#.......<..#., .,###..........,**,#....., ,,,,,,,GhKr>  Things that are here:Ghy #.....$.....#*, #......##, ##GhTz,.* #....#.... ##.....#*.. ....†)Ghz$.#... ......)).†.)..)......... <.#..)).)..). #......#†))@. ..Gh-{X.)).. .#....). #..........#.#......<..#.. Gh{,###...... **,#. ,,,,,,$<.#,Gh;|,  a +2 dire flail of holy wrath; a +0 chain mail; an orc corpseGh=,,,,,,Ghg*,*7,,,,,,Gh&,*GhL28.2 (2 _GhXGh  Things that are here: _a +2 hand axe of freezing; an orc corpseGhGh:GhGhGhEGh: _Ghp #.......##,,  ###...*,  #....#..., ###...Gh#*.., #...†)$.#...,Gh-)).†.)..).........* Gho{#....<.#..)).)..).Gh., ##....#......#†))).*..#.......)Gh.,Gh$..#..#....)GhwT., #......., .##.#..Gh<..#.Gh/., .,###......Gh*6., .**,#., ,,,,,,,Ghb).,,,.$GhN<.#.,* Gh:,,,,,,,,,,,,,,,,,,Gh9(F ##..*Gh(....#.Gh( ... ###....Gh)8#*...GhN)C..†)Gh)>$.#. .Gh))).†.)..).........* Gh1*#....<.#..)).)..)., #Ghj*@#....#......#†)))Gh** #Gh*>......#.......)).Gh+, .GhI+(.#..#.... #Gh+4#......... .##.#...Gh+ <..#Gh+J..............  You see here a +0 club.GhSSc9.2 (1,,,,,,,,,,,,,,,,,GhNV390.2 (2 _Gh_Ghc|  Things that are here: _a +2 dagger of venom; a +0 robeGh3GhH4Gh7Gh)>GhbCGhD$ _GhHGhKGh-OGhOGh0RGhVGhZGhZGhq]GhX`GhcGh#dGhfGhiGhmGhmGhpGh uGhRuGhxGhO _You now have 2685 gold pieces (gained 34).GhOGhGh·Gh/Gh/ #..>.#.##*##.##* ,,,,*,,,*##.....*** ...<.....#........,,, #GhOg...#.$....$....#,,.,..........$.....#*,..* #....................##...* ##...........#...#.., #....#......Gh.,7.2 (7#.........##....* ..........†)..#....., .Gh.....)).†.)..).........#.* ....<.#..)).)..)...#* #....#......#†))).##* Gh(......#.......)).........., .......#..#....)..., ......#...................,GhM,**,,*******,,,*,Gh+8.2 (8GhǥGh; _Found a staircase to the Elven Halls.Ghͨ Gh Gh Gh׵ Gh޻ Ghz Gh} Gh Gh Gh Ghj Gh GhJ Gh Gh Gh Gh] Gh] Gh O _You now have 2708 gold pieces (gained 23).Gh Gh* Gh Gh Gh Gh5 Gh Gh Gh8 Gh Gh O _You now have 2725 gold pieces (gained 17).Gh[ Gh Gh Gh> Gh GhJ Gh GhY Gh Gh4 Gh Gh Gh Gh Gh Gh GhJ Gh Gh Gh Gh Gh Gh O _You now have 2745 gold pieces (gained 20).Gh Ghi Gh Gh! Gh% Gh+& GhZ* Ghy, Ghb1 Gh1 Gh5 Gh8 GhJ> Gh> GhA GhD GhG Gh'H GhJ Gh&M GhP GhP Gh%S GhZ ,*....#...#........##.....**,**...<.....#.............. ****#.GhZ ..#...........#, #............##, #....................##. ##...........#.........# Gh?[ #....#.................. #####............##.. ##.#Gh[ ..†)........#...  #**#)).†.)..).........  ##.##..#....<.#..)).)..)........ Gh[ } #......##....#......#†))).......  ##.##.##......#.......))........  #**###........#..#....)........Gh$\ )  ##......#........  *#.##.#.....<..#..Gh\   #..,###....... Ghd m **,**...<.....#..Ghe  ****#.........#...........#, #..............#....#...........#..#....#............#####.......GhJe ....####.#....†).Ghe o#**#...)@.†.)..)......##.##..#....<.#..)).)..)......##....#......#†)))Ghe }........Ghe n#.#.###...........##.**,#....................Ghe E Ghm 1417.2 (19.0)Ghn ,8.2 (20Ghw Ghz  Things that are here: _a +0 falchion; a +2 halberd of pain; a +0 chain mailGh GhM Ghl Gh Ghs Gh $ _Gh| Gh Gh ,Gh Gh Gh Gha Gh Gh@ Ghu Gh  GhT Gh Gh" Gh" Gh' Gh, Gh1 ,Gh5 Gh; Gh@ Gh&A GhD GhOI GhK GhK GhN GhQ GhvU GhU Gh!X GhvZ Gho] Gh] Gh_ Ghqc Ghc Ghe Ghyi O _You now have 2765 gold pieces (gained 20).Ghl Ghl Ghrn Ghq Ghs Ghrt Ghu Ghw Gh&z Ghz Gh | Gh%~ Gh Gh GhH Ghk Gh Gh- Gh Gha Gh Gh% GhY GhV Ghő Gh5 Ghc O _You now have 2790 gold pieces (gained 25).GhИ Gh Gh Ghl Ghx Gh Gh Ghá Ghǣ Ghn Gh6 GhĦ Gh Gh Gh Gh Gh= Ghx Gh Gh Gh GhW Ghv Gh* Gh Gh Gh, O _You now have 2802 gold pieces (gained 12).Gh Gh Gh Gh Ghn Gh Gh Ghr GhC Gh Gh) Gh Gh Gh Gh Gh Gh GhO Gh GhV Gh Ghy Gh Gh' Gh Gh Gh GhU Gh Gh Gho Gh GhK Gh Gh: Gh Gh Gh Gh Gh Gh Gh8 Gh Ghj GhB Gh Ghu Gh Gh Gh0 Gh GhN Gh" Ghw GhG GhhGhGhsGh2GhJGh!GhvGhL Gh Gh Gh GhGhGhGhGhGhGhGh0GhGh}Gh BGh+Gh-Gh0.Gh.Gh1Gh2Gh2Gh3Gh5Gh;XGh(=Ghp=Gh>Gh@GhBGh6CGhDGhFGhHGhEIGhJGhMGhzOGhOGh0QGhRGhkGhlGhlGhmGhvGhxGhxGhNyGhzGh|Gh|Gh}Gh~GhGhҀGhGhGhGhGhGhGhGhGhGhGhFGhGhސGh,GhGhGhuGhGhGhGhGhGh&GhbGhGh Gh>GhxGhGhGhaGhGhԱGhsGhkGhGhGh>GhGhQGhiGhGhGhPGhGhGhwGhGhOGh GhpGhGhUGhGhGhtGhGhGhdGhGh?GhGh GheGhGhGh%Gh{GhGhcGhGhGhGhGhGh`GhGhGh]GhGh5GhGh}GhGhEGh Gh{GhGhKGh5GhGhGhcGhGh-GhGhGh>GhGh'GhGhGheGhGhEGhGhGhSGhGhGhGhGhGh2 Gh Gh Gh Gh GhWGhGhDGhGh},GhLGhGh Ghb!Gh"Gh/%Gh'Gh(Gh)Gh+Gh-Gh.Gh+/Gh1Gh4Gh5Gh6Gh8Gh:Gh:Gh;Gh=Gh?Gh@Gh9BGhGh,GhKGhPGh Gh{GhGhGhGh<GhGhGh{Gh~GhGhAGh}Gh;Gh?GhGh9GhGhe%Gh&Gh'Gh'Gh)Gh*Gh*Gh+Gh,Gh8.Ghs.Gh&/Gh4Gh5Gh86Gh6Gh 8Gh9Gh9Gh:Gh}<Gh=Gh=Gh>Gh=B **,*,,,,,,,,,,,,  *#.....,  *.....#......, GhB  ##.....,,  *.....#......,,  *#.....,, GhBw# ##.#..,, ###### #.........#,,,, ##.#.## *#...@.#,***,,, 530.2 (11GhB(2.0) #.....#### ##.#..##**,,,, ##...##..#####*#...# **,,* Gh.CX##...#..>.#.#####.### *,,, #...#........##.....###,,* GheCK.....#..................., ......#...........#.....#, .................##...##., GhCE.................##...#,,,Gh(DGhGGh=IT _Key pressed, stopping explore.Gh h _Ghk,GhlGhlGh\mGhoGhpGh qGhrGhsGhvGhzvGhiwGh4yGh){Gh{Gh|Gh~Gh,,...O. ,,,.........Ghm ,,#..... ,,,...#....... *,,,........  **.#.........Gh  *#............$...... GhӃ. #.....#.....@.......  ##..................  #.....#............^ Gh *#.................#  ##.#...............#  #.........#......... GhO   ogre (asleep)  ##.....#.###........ Gh<### ##.#..###*....#....#####*#...# **..#.#..Gh\",Gh4:,,,,,,,,,,,,,,,,,,,Gh],,,,Gh8,,6.2 (6.0)Gh,,,GhՊ***Gh&,,Gh+7.2 (7GhGhx _An ogre comes into view. It is wielding a +0 giant club.Ghp   ,,.............O.,  GhGG,,,...............,  ,,#................, Ghin ,,,...#.............,  ...............,  ..............., Gh ........$......,  #.....@.......,  ##..................,  #.....#............^,  *#.................#,  ##.#...............#*  #.........#.........*  ##.....#.###........*  ##.#..###*....#....,   GhY   ,,.............O.,  ,,,...............,  Gh,,#................,  ,,,...#.............,  ...............,  GhO...............,  Gh........$......,  #.....@......., Gh  ##..................,  #.....#............^, Gh  *#.................#  ##.#...............#  #.........#.........*  ##.....#.###........ ##.#..###*....#.... Gh%4Gh)GhP,\ _An ogre is nearby!Gh?7   Gh@,,.............O.,  ,,,...............,  ,,#................, Gh.@Q ,,,...#.............,  ...............,  GhX@K...............,  ........$......,  GhDp#.....@.......,  ##..................,  #.....#............^,  *#.................#,  ##.#...............#*  #.........#.........*  ##.....#.###........*  ##.#..###*....#....,   Gh   ,,.............O.,  ,,,...............,  ,,#................,  ,,,...#.............,  ...............,  GhA|...............,  ........$......,  #.....@.......,  ##..................,  #.....#............^,  *#.................# Gh ##.#...............#  #.........#.........*  ##.....#.###........ ##.#..###*....#.... GhOGhGhGhJ\ _An ogre is nearby!Ghk   ,,.............O., Gh L ,,,...............,  ,,#................, Gh+J ,,,...#.............,  ..............., GhIR ...............,  ........$......,  Ghf1#.....@......., GhN ##..................,  #.....#............^, Ghu *#.................#,  ##.#...............#*  #.........#.........* GhW ##.....#.###........*  ##.#..###*....#....,  Ghر% GhkE ;   GhE ,,.............O.,  ,,,...............,  GhQF ,,#................,  ,,,...#.............,  GhF ...............,  ..............., GhF u ........$......, GhG d #.....@......., GhEG o ##.................., GhfG #.....#............^, GhG C *#.................#GhG  GhG C ##.#...............#GhG  GhH o #.........#.........* Gh+H 9 ##.....#.###........GhcH  ##.#..###*....#.... GhH GhL GhM GhiQ GhS \ _An ogre is nearby!Gh '$... .O.. , #....  GhA v#  *,,,.  **.Ghh . *#....... #.....#......Gh  #...... #.....#....Gh n^.*#........Gh #.##.#........#* #.........#..Gh #  ##.....#.###........# ## ##.#..###*....#....,Gh t,,,,,,,,,,,,,,,,************Ghm 3****Gh +8.2 (1Gh Gh o _Found 23 gold pieces. _You see here 24 gold pieces.Gh(...# $...# Gh.O..# ,# GhU#....#  #Gh4d# *,,,.# Ghy**.#  *#............$Gh1# Ghʨ#.....#Gh9# #Gh.Gh,".#GhSb#.....#^.#Ghq*#...Gh>#.# ##.#Ghϩ.Gh#*Gh #.........#..Gh(K#  ##.....#.###........#Gh]!*Gh4,,,,,,,,,,,,,,,*,,Gh***Gh]***Gh**Gh;Gh-9 _GhGhGh #, ...#, $...#*.O..# Ghg|,# #....#  GhO## ,,,.GhG#* *.Gh`9.#* Gh*#............$#*  #.....#.  #Gh@..#*  GhLk#.....#^.#*  Gh6*#...#.#*Gh##.#.Gh&####.........#..Gh4!#Gh:,,,,,,,,,,,,,,,,,,,Ghb***Gh*,,Gh,,GhY,*Gh*Gh*Ghk'40GhGhGGh,, #,, ...#,, $...#**.O..# ,# #....Gh# * ## * ,,.#** ..#*, #............$ #.....#.. #Gh..#*, #.....#^.#*, *#...#.#** ##.#.###GhB *Ght,,,,,,,,,,,,,,,,,,,,****,,,,Ghʧ:,,,,,GhB&1GhGhGhZM [ ,,, GhM .#,,, ...#,,, $...#*** .O..# * GhM ,# * #....# ** #Gh N _# *, ,.Gh@N v#**,  ............$GhhN 8 .....#GhN I#*,, .GhN P.#*,, .....#GhN k^.#*,,...GhN &#.#**,GhT 4,,,,,,,,,,,,,,,,,,GhU ,,Gh3#...................#*,,, GhE.....#............^.#*,,, Gh__An ogre is nearby! _Found 23 gold pieces. GhL$_You see here 24 gold pieces.  Gh0The helpless ogre fails to defend itself.  GhLYou slice the ogre!! You freeze the ogre. _You kill the ogre!GhGhP  Okay, then.GhTGh6#Gh%. _GhVGhXGh^GhkGhYvGhy$ _Gh~GhGhGhGhؚGhSGhSGhGhO _You now have 2825 gold pieces (gained 23).Gh:GhJGhDGhGh)Gh.Gh|GhxGhDGh GhqGh"Gh`.Ghc/Gh>5Gh?GhKGhLGhSGhm]Ghh,Gh2kGhmGhpGhqGhsGhzwGh xGhyGhO _You now have 2849 gold pieces (gained 24).GhGhcBGhGhhGhGhGh$GhMGh~Gh0GhGhGh,Gh@Gh GhGh^GhGhGh]GhGhKGheGhGh/GhGhQGhGh3GhGhGhGhGhBGhGhoGhGhvGh/GhB,Gh_Gh`GhGhnGhGhx GhP Gh Gh Gh GhtGhGhGhGh GhNGh1,GhGhGhVGhhGhGh(GhGhGhD"-#####.### #.........# *, .##.....###..#......# *** ....................# **,, ......#.....#..##...# *{,* .....##...##...###### **{,, Gh"f.....##...#....# *,,,* .......#.###*# **,,,, .....#.#.##*,,,, ....##....#.#...@...#*,, ....#Gh"#.#.#.##*{, ........#.#.######*# *, .###* *, )Ghs###*,** **.,,,* *.....,,** ** ..,,** *<Gh#W,,,* **Gh&074.8 (31.0)GhH'Ghb*Gh-[ _You sense a monster nearby.GhGhGhGhGhGh,GhbGh+GhGhGhGhsGh&GhGhGh ,GhJGh GhGhGhGhGhGh`GhlGhGh},GhGhhGh,GhGhpGhGhKGhGhGh,Gh Gh? Gh# Gh GhGh[GhBGhGhGhNGhGh Gh"BGh#Gh'BGhg+Gh-Ghr-Gh9.Gh/Gh1Gh1Gh2Gh4Gh;Gh<Ghk>,GhA?GhAGhCGhCGhDGhFGhGGhGGhHGhKGhLGh6MGhMGhNGh QGhhQGh RGh%TGhUGh.VGhVGhWGhNYGhYGhZGh\Gh]Gh]Gh^Gh`GhaGhaGhbGhcGheGhLfGh3gGhshGhiGhUjGh9kGhClGhmGhnGhnGhpGh rGhcrGhBsGhEtGhuGh+vGhvGhBxGhyGhyGhzGh{Gh|GhX}Gh}GhGhGhGhAGhӂGh GhGhGhGhAGhGhGhGh.......# **,,,,,,, ....## ***{*{** .## *∩,,,∩* Gh6.## **∩*∩** #...####### ***** ...#.#.## ### ......####.## .#.##.....# Ghܐ.....###....@## ......###..#.## ....#.#...# #.#.............## .Gh4....#....#*.##.##...# ,....#........##.## *.#.#####.##.##### **##* ######GhP 613.8 (39  Ashenzari invites you to partake of a vision and a curse of ranged combat andmelee combat.Ghs/  --more--GhhGhn& _Gh$wGh, Gh, Gh- GhI3 Gh_5 Gh5 Gh7 GhE< Gh> Gh$? Gh7@ GhYE GhyG GhG GhI Gh7N GhGP GhP GhQ GhW GhY GhY Ghm[ Gh` Ghc Gh%d Ghe Ghl P  There is a stone staircase leading up here.GhUp Ghp  _Gh]s GhGy Gh| Ghb} Gh Gh GhЉ GhA Ghލ Gh Gh GhO Gh! Gh GhX Gh¥ Gh~ GhW Gh Ghr Gh Gh: Gh GhC Gh Gh Gh Gh Gh Gh GhI Gh GhJ GhM Gh Gh) Gh Gh Gh Gh4 Gh GhU Gh GhC Gh GhoGhGh,Gh Gh GhGh@GhGhGhGhGhGheGhGh, Gh!Ghq#Ghq%Gh%Gh&Gh(GhT*Gh*Gh+Gh-Gh.GhX/Gh90Ghb1Gh(3Gh3Ghm4Ghz5Gh 7Gh7Gh(8Gh69Gh:Gh9;Gh<Gh!=Gh>GhF?Gh?GhFGhHGh IGhIGh\KGhMGhqMGhNGhOGhIQGhQGhjRGhlTGhaVGhVGhWGhZGh\Gh\Gh]Gh_GhaGh#bGh cGhdGhbfGhfGhgGhhGhjGhGkGh lGhGhq>Gh6?Ghk@GhAGhBBGhBGhDGhFGhmFGh/GGhHGhIGh(JGhJGhKGhrMGhMGhbNGhOGhPGh=QGhQGhRGhITGhTGh>UGhNWGh{WGh(XGhZO _You now have 2970 gold pieces (gained 21).Gh5\Gh\Gh<]Gh^Gh_Gh`Gh`GhJcGhdGheGheGh/gGhhGhhGhiGhjGhSlGhlGhPmGhnGhoGhTpGhpGh/rGhsGhsGhtGhuGh>wGhwGhJxGhIyGhzGh%{Gh{Gh}Gh(GhGh9GhGhGhMGhGhGh>GhGhGhGhGhՊGhGhGhJGhGhLGhGh)GhGh9Gh@GhGhGhGhaGhGhgGh!GhGhhGhGhGh Gh̢Gh'GhGhGhCGhGhsGhGhGhGhGhmGhGhGhZGhGh^Gh(GhGhEGhGh`GhԻO _You now have 2989 gold pieces (gained 19).GhGhGhGhGhoGhGhkGhGhGhWGhGhGhGhGhGh2GhGhGhGhTGhGhMGh*GhGh...................#  ...................#  ..................##  ,,,,...............#  Gh,,.............##  ,,.............#  ,,............#  ,,#.........##  GhR,#.......@.#*  **..........#  *.........##  *......#...*  Gh[*......$..##  *.........#  *#........#*  *..........*    Gh- 773.8 (88  A malevolent force fills the Orcish Mines... and a teleportation trapGh[6spontaneously manifests!Gh5/  --more--GhC*,,,,,,,,,,*Gh,4.8 (89GhQGh  Gh b_Ashenzari warns you in time for you to avoid it.Gh Gh Evoke which item? Wands  a - a wand of flame (8)c - a wand of roots (20)  Gh e - a wand of charming (10)  f - a wand of mindburst (6)  p - a wand of polymorph (27) Miscellaneous  g - a +0 tin of tremorstones (inert) [!] read|quaff|evoke[?] describe selectedGhЃ Ghq Gh“ ...................#   cuphead4 the Thaumaturge ...................#   Gnoll of Ashenzari *****. Gh ..................##   Health: 121/121 ======================== ,,,,...............#   Magic: 32/32 ========================Gh} ,,.............##   AC: 10Str: 7,,.............#   EV: 14Int: 23Ghޔ ,,............#   SH: 0Dex: 12Gh ,,#.........##   XL: 15 Next: 17% Place: Orcish Mines:2Gh[ ,#.......@.#*   Noise: ---------  Time: 30774.8 (0.0)Gh c**..........#   I) +6 demon blade "Sidereal Prison" {freez*.........##   Throw: 6 boomerangsGhݕ f*......#...*  Gh *......$..##  *.........#   GhC *#........#*   Gh *..........*   *,,,,,,,,,,*  GhՖ -  Gh _You now have 2949 gold pieces (gained 15). _You now have 2970 gold pieces (gained 21). _You now have 2989 gold pieces (gained 19).  Ghl A malevolent force fills the Orcish Mines... and a teleportation trapspontaneously manifests! _Ashenzari warns you in time for you to avoid it.Gh Gh %  Ghܞ +Okay, then.Gh Ghʥ Ghz . _GhbGhFFire/throw/use which item? ([*] to toss any item) Missiles (go to first with ()  d - 30 poisoned darts  k - 6 boomerangs (quivered) Gh` q - 4 throwing netsy - 3 darts of disjunction  K - 8 curare-tipped darts Wands (go to first with /)Gha - a wand of flame (8)  c - a wand of roots (20)  e - a wand of charming (10)  f - a wand of mindburst (6)  p - a wand of polymorph (27) Gh>6Scrolls (go to first with ?)  b - 2 scrolls of blinkingp - 3 scrolls of poison  s - 2 scrolls of butterflies  I - a scroll of immolation  T - 2 scrolls of torment Gh4 V - a scroll of vulnerabilityGh#Gh2...................#   cuphead4 the Thaumaturge ...................#   Gnoll of Ashenzari *****. ..................##   Health: 121/121 ======================== Ghs2,,,,...............#   Magic: 32/32 ========================,,.............##   AC: 10Str: 7Gh2,,.............#   EV: 14Int: 23,,............#   SH: 0Dex: 12GhI3,,#.........##   XL: 15 Next: 17% Place: Orcish Mines:2Gh3,#.......@.#*   Noise: ---------  Time: 30774.8 (0.0)Gh3**..........#   I) +6 demon blade "Sidereal Prison" {freezGh3*.........##   Throw: 6 boomerangs*......#...*  Gh^4*......$..##  *.........#   Gh4*#........#*   Gh4{*..........*   Gh4f*,,,,,,,,,,*    GhD5_You now have 2989 gold pieces (gained 19).  A malevolent force fills the Orcish Mines... and a teleportation trapGh5spontaneously manifests! Gh5_Ashenzari warns you in time for you to avoid it. _Okay, then.Okay, then.Gh5Gh7Gh =Gh@. _GhpGhGhGGhGh<Gh: _GhGhGh/ Gh Gh Gh GhmGhoGhGh5GhGhGhGhGhGh!  Gh%A malevolent force fills the Orcish Mines... and a teleportation trap  spontaneously manifests! _Ashenzari warns you in time for you to avoid it. _Gh@r_Okay, then. _You now have 2992 gold pieces (gained 3).GhGh#Gh: Gh"Gh$Gh%GhT&Gh%(Gh*Gh*Gh ,Gh-Gh#3Ghq3Gh4GhM6Gh?Gh?GhWAGhKGhfKGhrLGhiON _You now have 3001 gold pieces (gained 9).GhTGhdUGhoVGhXGhZGhZGh\Gh]Gh`Gh~`GhaGhVcGhmeGheGhfGhhGhjGhjGhlGhmGhwoGhoGhpGhNrGh4tGhtGhsuGhwGhDxGhyGh|O _You now have 3015 gold pieces (gained 14).Gh~GhU~GhJGhGhGh2GhAGhąGhGhGhGh`GhfGhGhGhގGhԐGh"GhGhGhGhGhGhtGhYGhGh`GhܛGh̝GhGh۞Gh GhաGh#GhۢGhGh)GhGh0GhcGhGhwGh1GhGhdGhGhaGhhGhGhkGh#GhκGhwGhżGhGhGhGh:GhGhGhGh1GhGhGhGhGhGhGhGhEGhGhGhrGhGhGhOGhGhGhGhGhGhGhGh] GhGhGhhGhGhGhC Gh!!GhF#Gh,,Gh-Gh/Ghz6Gh6Gh7Gh9Gh3BGh}BGhgCGh3EGhCMGhMGhyNGh+PGhVGh6WGhXGhYGh_Gh_Gh`GhbGhgGh/hGhiGhkGhaoGhoGhpGhmrGhuGh7vGhRwGhyGh|Gh|Gh4~GhGhGhGhGhGhGhڌGhGh2GhGhGhGhGhJGhGhGheGh................# ................# ...............# ....GhE..............# ..................## ........,.............# ........,.............## Gh]D........,...............# ......,,,..............# ....#,,,,.#.........## ....#,,,,Gh..#.........## ....#****##...#######..........# Gh;.)..# **o....,{** #.........## ....# *,o#..,*{{* #......#...# oooo 4 orcs (asleep) Gh?....# **,...,,{{,** #.........## ....# *,,o#o,,*,,,* #.........# ....#**,,GhY{{**##........##Gh/1830.8 (56.0)Gh,1.8 (57GhҿGhV _4 orcs come into view.Ghy| ............... ............... ............... ............... Gh|............... ............... ............... .......@.......Gh|Z ...........#... ...........#...## ##...#######.Gh)}X...# .)..# **o....,{** #...## GhY}T *,o#..,*{{* #....#  **,...Gh} #.........##  *,,o# #.........# .... Ghi ............... ............... ............... ............... ............... ............... ............... .......@....... ...........#...Gh5 ...........#...## ##...#######..)..# **o....,{** #..Gho *,o#..,*{{* #.Gh...#  **,... #.......Gh *,,o# #......Gh#G....GhGhG Gh&Gh( Gh')V_There are monsters nearby!Ghs ............... ............... ...............GhAD ............... ............... Ghx<............... ............... GhJ.......@....... ...........#...Ghݝ: ...........#...## ##...#######.GhRX...# .)..# **o....,{** #...## GhĞ *,o#..,*{{* #....#  **,... #.........##  *,,o#Gh'= #.........# .... Gh5 ............... ............... ............... ...............Gh/65 ............... ............... ............... .......@....... Ghg6...........#... ...........#...## Gh6l##...#######..Gh6x)..# **o....,{** #.. *,o#..,*{{* #....# Gh7l **,... #.......Gh47 *,,o# #......Gh7G....Gh=Gh>>GhEGhSo .#.#.##..#.#.GhMT..#,.##....#..#.#.#...##.#***###...#######....#GhT)..# *#o....,{** #...## .GhTt....# *.o#..,*{{* ##...#.# **.....,{{,** #.........##o 5 orcs (asleep)GhAUK.# *,.o#o,,*,,,* #..........#**,...o,,,,{{**##........##.#*,,,,* ,*,{,,*#.........GhUT.# _There are monsters nearby!Ghj9,,Gh:k12.8 (1.0)GhzqGhtq _An orc comes into view. It is wielding a +0 whip.Gh]o .........................................................................................................Gho R.......@....#............####...#######Gho )..# *#o....,{**  *.o#..,*{{*  **.....Gh>p E  *,.o# Ghsp ) ...Gh B................................................................................................................@....#............####...#######)..# *#o....,{**  *.o#..,*{{*  **.....  *,.o# ...Gh Gh0 Gh Gh d _There are monsters nearby!GhG......,.##..#.#..#**####...#######..GhH)..# *#o....,{** #....# #.o#...*{{* ##....# *#......{{,** #.......# *..o#o..*,,,* #.o 6 orcs (asleep).#**....o.o,,{{**##.#.#*,...#...*,{,,*GhDIa...#*,,,,, ,,,,,,*#.Ghg  An orc comes into view. It is wielding a +0 hand axe.GhhGhiGhsmM  The orc shouts! x3; You hear a shout! x7GhOnGhoGhoGhq  An orc warrior comes into view. It is wielding a +0 trident.Ght .o...{.#..o*,Ghhoo.o.,.#.o.*{{o   orc warrior (polearm)o...,{,,ooooooo 7 orcs (1 wandering)o,,An orc comes into view. It is wielding a +0 whip.Gh+Ghք0===3GhŋGh/: _The orc shouts! You hear a shout! x3Gh 7R..##.#Ghz7.#..#**####..@#######Gh7.)..# *#.o...oo#* #Gh7....# #..#..o#.o# ##..Gh8.# *#.oo.o..o.#* #......GhE8x.# *...#.o.#{o.# #..#*#...o....{..#*##Gho8 . ooo 3 orc warriors (1 polearm, 1 missile…).#*....#.o.#,{..*Gh8. o   orc priest (.#*.....oo..,,..##oooo 11 orcs (5 wandering).#*,,,,* ,*,,{,*#Gh8Gh X  4 orcs, an orc priest and 2 orc warriors come into view.An orc is wielding a +1 hand axe of venom. An orc warrior is wielding a +0scimitar and wearing a +0 plate armour of fire resistance.GhYGhYGhHZGhS]Gh^Gh2_Gh_Gha%  Gha%The orc shouts! x3; You hear a shout!GhbGh[cGhcGhdGhmZ o.*Gh2m...ooo.#o.o..oooo..#,...oGh]m)ooo 2 orc priests..Ghmooo 11 orcs,,An orc priest comes into view. It is wielding a +0 dagger.Ghm6The orc hits you with a +0 club.Gh****@***Gh******...**.*.oo****#*Gh  ..........o...ooooo.#o.o..oooo..#,...ooo.#{,(dazed)..(10 dazed)Your orb emites a pulse of dizzying energy.Gh 17-====4-Mesm GhGh' _You hear a shout!Gh  GhnBCasting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.GhΣGh9  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the orc!!GhC4)09GhC"GhH  You kill the orc!Gh,SPiercing cold boils outward! The piercing cold hits the orc!!Gh]  You kill the orc!The piercing cold hits the orc priest!Gha&  Gh_You kill the orc priest!The piercing cold hits the orc!!Gh~  You kill the orc!The piercing cold hits the orc!!Gh&  You kill the orc!The piercing cold hits the orc priest!!Gh/#######ooooo 7 orcs (6 Gh]  You kill the orc priest!Gh9  You hear a shout! x4Gh  An orc warrior comes into view. It is wielding a +0 halberd.GhGhGhGh))))oo)).GhW..oo.oo,o 4 orc warriors (2 polearms, 1 missi…)...#{{Gho   orc priestoooo 7 orcs (6 dazed)Gh8-26-----=======5GhGh| _An orc priest comes into view. It is wielding a +0 hand axe.Ghx+h  Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Gho  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the orc!!GhUvU)6Gh  You kill the orc!Piercing cold boils outward! The piercing cold hits the orc!Ghz}  You kill the orc!The piercing cold hits the orc!Gh#}  You kill the orc!The piercing cold hits the orc!Ghu+#########3  warrior!!Gho'  The orc warrior is severely wounded.  You hear a shout! x3  An orc comes into view. It is wielding a +2 dagger of speed.  An orc comes into view. It is wielding a +0 dagger.Gho ))..)ooo...oo{o#,,oo 3 orc priestso...oo 5 orcs (3 An orc priest comes into view. It is wielding a +0 club.Ghg0---------6Gh?Gh| _An orc priest comes into view. It is wielding a +0 hand axe.Gh<   Gh XCasting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.GhT#  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the orc priest!Ghj  The orc priest is heavily wounded.Piercing cold boils outward! The piercing cold hits the orc priest!!GhD The orc priest is heavily wounded.  Piercing cold boils outward! The piercing cold hits the orc priest!!  You kill the orc priest!piercing cold hits the orc warrior!!  The orc warrior is severely wounded.The piercing cold hits the orc priest!Gh q #######   orc priestooo 5 orcs (3 dazed)You kill the orc priest!The piercing cold hits the orc warrior!!GhX#  The orc warrior is severely wounded.You hear a shout! x4Gh#Ghl(Gh)Gh)Gh+@  The orc is no longer dazed.Gh`,Gh,Gh-Ghu?x.oooo)...Gh?.o),o#.oo#{....o.62Gh?Gh914---------======-7GhGh Ghc_An orc comes into view. It is wielding a +0 club.GhzI  GhICasting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  GhI\Confirm with . or Enter, or press ? or * to list all spells.Ghȋ~  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the orc!Gh[L)5Ghi,&  Gh,tYou kill the orc!Piercing cold boils outward! The piercing cold hits the orc!GhJ  You kill the orc!The piercing cold hits the orc warrior!!Ghb^P  You kill the orc warrior!Gh^5The piercing cold hits the orc!Ghe### 3 orc warriors (1 polearm, 1 missile)######Gh1f13Gh8 o  You kill the orc!You hear a shout!Gh I  The orc hits you but does no damage.GhS  An orc priest comes into view. It is wielding a +0 whip.Gh Gh Gh  oo.)o..).#.))#,o 2 orc priests.o)oGh q4An orc comes into view. It is wielding a +0 hand axe.Gh 9/32 ----------8Gh| Gh X _The orc warrior barely misses you.GhR  Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Gh<Gh?  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the orc warrior!Gh) 2 orc warriors (1 polearm)oooo 4 orcs (2 dazed)Gh^The mass of rock hits the orc warrior!  You kill the orc warrior!  Piercing cold boils outward!  The piercing cold hits the orc warrior!!  The orc warrior is almost dead.piercing cold hits the orc warrior!GhI  You kill the orc warrior!The piercing cold hits the orc!!Gh#########   orc warrior 3 orcs (1Gh&r  You kill the orc!You hear a shout! x5GhGhGh/GhGh .o)o))..))oGh] ..oo#{.).Gh 3--------8=======Gh e9 _The orc is no longer dazed. The orc hits you but does no damage.GhGGh\ Gh__Your Invocations skill increases to level 11!GhՆh  Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.GhsGhsGhGh$e _You don't have enough magic to cast this spell.Gh3  You hit the orc warrior. You freeze the orc warrior.  The orc warrior is almost dead.The orc closely misses you.GhGh7GhEQ  The orc warrior hits you with a +0 scimitar.Gh  An orc knight comes into view. It is wielding a +0 war axe.Gh9 ooo   orc knight)o#,o   orc warrioroooooo 4 orc priestsGhoo 3 orcsAn orc priest comes into view. It is wielding a +0 club.An orc priest comes into view. It is wielding a +0 flail.Gh  The orc priest mumbles some strange prayers to Beogh against you.GhjGhG` o)  Gh!You resist with almost no effort.GhGhD Gh #4Gh9!f-=------40.4 (0.6Gh[-Gh5l _The orc priest looks satisfied for a moment.Gh [  You slash the orc warrior! You freeze the orc warrior.Gh )oooo 4 orc priestsooo 3 orcsGhI F------1.0Ghg Gh O _You kill the orc warrior!Gh4# L##...#,.#.##,........@.....#.#..#**####.o.#######.Gh$ h)..# *#..o))))#* #...## #..#)))#))# #......## *#....)))).#* #.## *...#o..#,..# #..# oo 2 orc priests#*#......oo,..#*## ooo 3 orcs#*....#.)o#,,..*#.Gh$ Y#*.......oo,,..##.Gh' Gh<3  The orc priest mumbles some strange prayers to Beogh against you.GhG4 Ghs5 Gh6 Gh6 GhD C o.o..oo   orc knighto)oooGh^E  priestsoooo 3 orcs)Beogh smites you!GhF o02----2.0 (1.0Gh1Q GhS ' _You hear a shout!Ghlz########,.#.##,.Ghmo.@....#.##**####.o.#######.#)..# *#...))))#* #.## #..#)))#))# #......#...## *#....o))).#* #.## *...#..o#,..# #.Gh)n`# oo 2 orcs#*#......o),..#*##.###*....#.oo#,,..*#.##*.)o,,..##.#Gh:tGhtGh|.o.o{{{{{Gh}g3-------3GhqGh5Gh\# # ## # ## # # #,.#.GhD## #,.o.@...#.## #**####..o#######.# )..# *#...))))#* #.## Gh# #..#)){#))# #......#...# # *#...# *...#.{o#,..# #.# #*#.. GhԌGhȏGh o.o.{)#{{).{#{{)GhQ4=4Gh0GhУGh [  You hit the orc. You freeze the orc. You bite the orc.Gh ! V  You kill the orc!Gh " Gh0 4.o)o{#)){{{#,o   orc priest{)Ghp1 |o   orcGh5 2=6 (0.6Gh> GhTA _ _The orc suddenly roars.Gh GhO Gh Gh 9oooGhN {))#{{{))Gh v{..o 2 orcsGh /-5.2Gh! GhQ$ + _You swing at nothing.Gh$K  You slash the orc! You freeze the orc.Gh?1)   orcGh454=8Gh};Gh=G _You kill the orc!GhJM <.#.#.##.#GhM Q.##.#.#.#,.#.##.#,Gh-N K.o@....#.##GhN .#**####..o#######.# .GhN .)..# *#...){))#* #.##Gh\O T.# #..#)))#{{# #......#...#.# *#....o{)).#* #GhO .##.# *...#.{.#,..# #.#.#*#......)),..#*##Gh P /.## .....#*....#.oo#,,..*#.# GhZP P.....#*.)o,,..##.#GhuS Gh/X Ghyg oo.){{#{){o).Ghg Wo 2 orc priestsGhh H=6.8 (1.0Ghq Ghu  Ghu _The orc priest closely misses you. _Items here: )) ††.GhY  You slash the orc priest! You freeze the orc priest.  The orc priest is severely wounded.The orc priest mumbles some strange prayers to Beogh against you.Gh3`L  Beogh smites you!Gh;aGh,o& Ghooo..o{{o))#).o   orc knight{ooo 3 orc priestsGhoo   orcAn orc priest comes into view. It is wielding a +0 club.Ghp[88/121 ---=Ghq7.4 (0.6Ghu{Gh, _The orc priest shouts!Gh Y  You slash the orc priest! You freeze the orc priest.Gh g ) 2Gh 8You kill the orc priest!Gh n9---5=8.0Gh Gh ' _You hear a shout!Gh~ K  You slash the orc! You freeze the orc.Gh Ghҁ Gh Gh )Gh oo..o{))){{{,Ghl !Gh 69--6Ghj Gh G _You kill the orc!GhZ |.....................#,..@)....#..#,.......oo)....#....#**####...#######..Gh ')..# *#...oo))#* #.......# #..#))o#))# ##....# *#....)))).#* #Ghi /.# oo 2 orc knights (1 wandering).# *...#...#,..# .Gh Poo 4 orc priests (1 wandering)Gh .#*#......o{,..#*##.#*....#.oo#,,..*#.Gh*   An orc knight comes into view. It is wielding a +0 battleaxe.The orc priest closely misses you.  The orc knight hits you but does no damage.  The orc knight roars a battlecry!The orcs go into a battle-frenzy!  The orc priest calls down the wrath of Beogh upon you.Gh5 oo))strong)strong)GhR7 w78----9.6 (1.0Gh@ GhC _Beogh smites you!  Things that are here: _a +0 hand axe; a +0 scale mail; an orc corpseGh~GhGhGh3  You barely miss the orc priest. The orc priest completely misses you.An orc comes into view. It is wielding a +0 war axe.GhߋGht  The orc priest curses loudly.Gh-Gh'Yoooo..{Ghe)o 3 orc knights (2 strong)o 3oGho   orc (strong))GhW-50.2 (0.6Gh Gh{ _An orc knight comes into view. It is wielding a +0 war axe.Gh# *....#.o)#,,..*#.Gh-....)o,,..# *Gh +,,,,*,,,*,,{,*Ghh"GhE#Ghx(Gh9o..{.ooGh :.{.#o)..{{Ghi:)o   orc knight (strong)oo 2 orc priests (strong)Gh:GhM<=6=Gh<`8==60GhFGh[HGh Q#...#..GhS {.oo ,)o..{.##).)..{.#. **####...######.  *#...)){)#* Gh5 n##..#)){#){##...*#....)))).#*...#...#..{#,..# *#.....o{{,..#*### *Ghȴ ....#.o)#,,..*#.....)o,,..# *,,,,*,,,*,,{,*, ,,,{,GhT Gh# Ghq GhQ GhW Ghh ={.{...{#oo{...{oo 2 orc priests (strong){ Ghi %1Ghyu Ghx i _The orc priest looks braver for a moment.Gh} m..#{. ,Gh ~ @)o...{#oo#).{...{#.. **####...######.  *#...)){)#* Gh~~ ##..#)){#){##...*#....)))).#*...#...#..{#,..#Gh~  *#.....o{{,..#*### *....#.o)#,,..*#.Gh4 ....)o,{..# *,,,,*,,,*,,{,*, ,,,{,* ,*,,Gh Gh Gh{ GhΉ Gh 4.oo{...{#...#oo{){,oo 2 orc knights (strong),Gh doo 2 orc priests (strong)Gh˜ S7=2Gh Gh Ghy#o.{ ,GhOt){...{##).{....#oo Gh**####...#######...  *#...)){)#* ##..#)){#{)##...*#....)))).#*Gh...#...#..{#,..# *#.....o{{,..#*### *....#.o)#{,..*#..Gh)...)o,,..# *,,,,*,,,*,,,,*, ,,,{* ,*,, *Gh\S*,{,, ,,,,,*#Gh"GhGhwGh  {...oo))....#.o),o Gh 3 orc knights (strong),The orc knight roars a battlecry!The orc priest mumbles some strange prayers to Beogh against you.Gh f56--==3GhGh' _Beogh smites you!Gh2o.{...oo ,))...{#.#).)....#.o **####...#######o.. Gh *#...)){)#* #.##..#)){#))##...Gh *#....)))).#*...#...#..{#,..# *#.....o{{,..#*### *....#.o)#,,..*#..Gh...)o,,..# *,,,,*,,,*,,,,*, ,, 2Gh* ,* **,{,, ,,,,,*#  *{,,* ,*,{{* ##.Gh 1 strong)The orc priest no longer looks unusually strong.GhGh6   The orc priest miscasts a cantrip. The orc knight roars a battlecry!Gh!Gh!Gh,.{....#o.oo Gh -f3 orc knights (strong)Gh.I=-4GhV8Gh;i _The orc priest goes into a battle-frenzy!Gh"  GhXCasting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Gh  Bitter cold erupts, blasting rock from the ceiling!  The mass of rock hits the orc priest!!GhZ)   orc priestGhz ###### You kill the orc priest!Piercing cold boils outward! The piercing cold hits the orc priest!Gh@m  The orc priest is almost dead.GhGhGhGhGhSo.){.{{#.oo.)..oGh 2{o 2 orc priests (strong)Gh~7--3----======5GhnGh* _You hear a shout! x2Ghe{...o#  )){.{{#.o##  .).)....#o..##  *####...#######).  Ghf *#...)){)#* #.o##  #..#)){#))# #......#...#  *#....)))).#* #...##  *...#..{#,..# #.#  #.....o{{,..#*###  Ghfe....#.o)#,,..*#..  .......)o,,..##..#  ,,,,*,,,*,,,,*#..#  ,,,,, ,,,,,,*#..Ghg #  ,,,,* ,*,,{,*#..#  {,, ,,,,,**#..##     orc priest *{,,* ,*,{{* ##.  Ghh**,,, ,,,** ##.##  Ghk,GhxJ..ooGhb~  The orc priest mumbles some strange prayers to Beogh against you.Ghm{{,GhBF------6GhGh7 _You resist with almost no effort.Gh:k)){.{{#.##  ).)...{#.o##  ####...#######o.........#  Ghk...)){)#* #.o.......##  #..#)){#))# #......#...#  #....)))).#* #...##  ...#..{#,..# #.#  .....o{{,..#*###  Ghk...#.o)#,,..*#..  ..)o,,..##.#  ,,,*,,,*,,,,*#.#  Gh2l  ,,,{,,*#.#  * ,*,,,,*#.#  ,Ghql{,, ,,,,,**#.##  {,,* ,*,{{* #  *Ghl",,, ,,,** ##.##  *,,* *,,* ##.#..#####  GhFt  The orc priest no longer looks unusually strong.  The orc knight roars a battlecry!GhuGhy)o.o,Ghn8=-----7GhGhi _The orc priest goes into a battle-frenzy!Gh!).)...{#.o ####...#######).. *#...)){)#* #o.# #..#)){#))# #..o...#...Gh..)))).#* #.........# ...#..{#,..# # ..o{{,..#*####.o)#,,..*#.....)o,,..# ,,,*,,,*,,,,*, ,,,{* ,*,, ,{,, ,,,,,*# {,,* ,*,{,* ##.   orc knight *,,, ,,,** ##....##.#GhU* *,,* ##.#..##### *,, ,,** #......# GhGhOGhGh.o.o..oo 2 orc knightGh)s (1 strong)Gh--8GhGh)Gh)8####...#######).o. *#...)){)#* #...# #..#)){#))# #o.....#.....)))).#* #..o......# ...#..{#,..# #... ..o{{,..#*####.o)#,,..*#.....)o,,..# ,,,*,,,*,,,,*, ,,,{* ,*,, ,{,, ,,,,,*# {,,* ,*,{,* ##Gh. *,,, ,,,** ##....##.#   orc knight (* *,,* ##.#..##### *,, ,,** #......#  *** *** ##....#GhGh GhPGh.o.o..oo 2 orc knights (1 strong)Gh\4=----9Gh9GhGh?7*#...)){)#* #..o# #..#)){#))# #......#.....)))).#* #o........# ...#..{#,..# #..o ..o{{,..#*##..GhN@##.o)#,,..*#.....)o,,..# ,,,*,,,*,,,,*, ,,,{* ,*,, ,{,, ,,,,,*# {,,* ,*,{,* ##. Gh@*,,, ,,,** ##....##.#* *,,* ##.#..#####    orc knight (*,, ,,** #......# Gh!A *** *** ##....## *, ,* ## GhyCGhFGhcGGhxOp.o.o..oGhPdo 2 orc knightsGhPB970GhDXGhZF _The orc knight no longer looks unusually strong.Gh Z..#)){#))# #..o...#...#  ....)))).#* #.........##  ..#..{#,..# #o#  .o{{,..#*##.o##  #.o)#,,..*#....GhK   ..)o,,..##.#  ,,*,,,*,,,,*#.#   ,,,{,,*#.#  * ,*,,,,*#.#  {,, ,,,,,**#.Gh ##  ,,* ,*,{,* #  ,,, ,,,** GhT q##.##  ,,* *,,* ##.#..#####   ,,** #......#     orc knight* *** ##....##  , ,* ##...##  *** *** #.. Gh^ Gh p  The orc knight roars a battlecry!Gh Gh% .o.oo 2 orc knights (1 strong)Gh& .==1GhX- Gh/ i _The orc knight goes into a battle-frenzy!Gh .)))).#* #...##  .Gh #..{#,..# #o..o.....#  .o{{,..#*##........##  .#.o)#,,..*#...o  ..)o,,..##..........#  ,*,,,*,,,,*#.#  Gh & ,,,{,,*#.#  ,* ,*,,,,*#.#   ,,,,,**#.##  ,* ,*,{,* #   ,,,** Gh! `##.##  ,* *,,* ##.#..#####   ,,** #......#  *Gh * *** ##....##  *, ,* ##...##  Gh ** *** #.....## ,, ,,** #Gh? D  Gh9# GhU$ Gh$ Gh+ ....o.o.o Gh, K60--2Gh.3 GhG5 Gh#..{#,..# ..o{{,..#*##o.oGh##.o)#,,..*#.............)o,,..##...o ,*,,,*,,,,*#....Gh$, ,,,{* ,*,, ,, ,,,,,*#Ghkp* ,*,{,* ##.#Gh, ,,,** ##....##.#* *,,* ##.#..##### Gh, ,,** #......# ** *** ##....#Gh(, ,* ##...## * *** #.....## Gh^,, ,,** ##..... ,* *,,* ###..#GhpGh GhG!Ghj'~...o.o.oGh(v5=--3GhL.Gh~0Gh(..o{{,..#*### .#.o)#,,..*#..o.o........)o,,..##..... ,*,,,*,,,,*#...o, ,,,{.* ,*,, ,, ,,,,,*#* ,*,{,* ##., ,,,** ##..@.##.## ,Gh* *,,* ##.#..##### , ,,** #......# ** *** ##....##, ,* ##...## * *** #.....## ,, ,,** ##..... ,GhΡ* *,,* ###..# ,, ,,** #...# GhfGhGh .o.oThe orc knight roars a battlecry!Gh.==4Gh8Gh GhV[_The orc knight goes into a battle-frenzy!Gho#.o)#,,..*#....o..... ....)o,,..##...o. ,*,,,*,,,,*#...., ,,,{o* ,*,,., ,,,,,*## ,Gho* ,*,{,* ##..# ,, ,,,** ##....##.## ,* *,,* ##.#.@##### , ,,** #......# ** *** ##....##, ,* ## GhDp* *** #.....## ,, ,,** ##.....   orc knight* *,,* ###..# ,Ghp, ,,** #...# * ,,* ##.#GhzGh8}Gh,Gh|..ooo 2 orc knigGh)hts (strong)Gh3d1=--5Gh Ghb _The orc priest miscasts a cantrip.Gh& K....)o,,..##....o.....# ,,*,,,*,,,,*#.# ,, ,,,{,,*#....o.....# GhM' A* ,*,,,,*#..........# {,, ,,,,,**### * ,*,{,* ##..# Gh' $,, ,,,** ##....##.## * *,,* ##.#..##### Gh( &*,, ,,** #...@..# *** *** ##....##  *, ,* ## ** *** #.....## Gh( V,, ,,** ##.....# {,* *,,* ###..##    orc knightGhS)  {,, ,,** #...# Gh) * ,,* ##.## ,, ,,** # Gh8  The orc priest calls down the wrath of Beogh upon you.Gh> ..o{*#...oo 2 orc knights (strong)Ghm? ]49-----6GhbD GhuF ' _Beogh smites you!GhU,,*,,,*,,,,*#....o, ,,,{,{*#...oo.....#* ,*,,,,*#..........# {,, ,,,,,**#..## ,,* ,*,{,* ##........., ,,,** ##....##.#* *,,* ##.#..##### GhU*,, ,,** #......# ** *** ##..@.##  *, ,* ##...## *** *** #.....## *,, ,,** ##..... {,* *,,* ###..##, ,,** #...#    orc knight GhZ,,* ,,* ##.#,* ###  ,* Gh[Gh\Gha .GhSa.oooo 2 orc knights (strong)GhEb^50---7GhgGhiGhR  Gh-SXCasting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.GhGh Your spells (cast)TypeFailure Level  a - SandblastEarth0% 1  b - Stone ArrowConjuration/Earth 1% 3 c - BlinkTranslocationGhS1%2  d - Launch Clockwork BeeForgecraft1%3  e - Brom's Barrelling BoulderConjuration/Earth1%4  Ghof - Lee's Rapid DeconstructionEarth1%5  g - Ensorcelled HibernationHexes/IceGh'E1%2  h - Yara's Violent UnravellingHexes/AlchemyGh1%5  i + Permafrost Eruption Ice/Earth1% 6 GhSelect a spell to cast [?] help[Esc] exitGhmGhҥGhGhA$Gh},,*,,,*,,,,*#..........#   cuphead4 the Thaumaturge Gh-,,, ,,,{,{*#....o.....#   Gnoll of Ashenzari *****. GhH,,* ,*,,,,*#...oo.....#   Health: 50/121 =========--------------- Gh6{,, ,,,,,**#.........##   Magic: 5/32GhR===--------------------- ,,* ,*,{,* ##.........#   AC: 10Str: 7 ,,, ,,,** ##....##.##   EV: 14Int: 23 Gh%,,* *,,* ##.#..#####   SH: 0GhFDex: 12 *,, ,,** #......#  XL: 15 Next: 19% Place: Orcish Mines:2 GhҺ*** *** ##..@.##Gh  Noise: ---------  Time: 30877.8 (0.0)  Gh@*, ,* ##...##  I) +6 demon blade "Sidereal Prison" {freez Ghuu*** *** #.....##Ghѻ]  Throw: 6 boomerangs Gh*,, ,,** ##.....#  -Mesm Gh={,* *,,* ###..## Ghs{,, ,,** #...#Gh   oo 2 orc knights (strong) ,,* ,,* ##.##  o   orc priest (strong) Ghj,,, ,,** ### ,,,,,*Ghg _The orc knight goes into a battle-frenzy! Gh׽T_The orc priest miscasts a cantrip.Gh kThe orc priest calls down the wrath of Beogh upon you. _Beogh smites you!  GhdBCasting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.GhGhGh,,*,,,*,,,,*#..........#   cuphead4 the Thaumaturge Gh--,,, ,,,{,{*#....o.....#   Gnoll of Ashenzari *****. GhlH,,* ,*,,,,*#...oo.....#   Health: 50/121 =========--------------- Gh {,, ,,,,,**#.........##   Magic: 5/32===--------------------- Gh,,* ,*,{,* ##.........#   AC: 10Str: 7 GhA,,, ,,,** ##....##.##   EV: 14GhzInt: 23 ,,* *,,* ##.#..#####   SH: 0Gh,Dex: 12 Ghc*,, ,,** #......#Gh;B  XL: 15 Next: 19% Place: Orcish Mines:2 *** *** ##..@.##Gh  Noise: ---------  Time: 30877.8 (0.0)  Gh*, ,* ##...##  I) +6 demon blade "Sidereal Prison" {freez Gh*** *** #.....##  Throw: 6 boomerangs Gh.*,, ,,** ##.....#  -Mesm Ghe{,* *,,* ###..## {,, ,,** #...#Gh  oo 2 orc knights (strong) ,,* ,,* ##.##Gh  o   orc priest (strong) ,,, ,,** ### Gh,,,,,* Gh;_The orc knight goes into a battle-frenzy! _The orc priest miscasts a cantrip.The orc priest calls down the wrath of Beogh upon you. Ghq/_Beogh smites you!  GhXCasting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Gh,P  Okay, then.GhGhGh. _Gh9 Gh Evoke which item? Wands  a - a wand of flame (8)c - a wand of roots (20)  e - a wand of charming (10)  Ghz ff - a wand of mindburst (6)  p - a wand of polymorph (27) Miscellaneous  g - a +0 tin of tremorstones (inert) [!] read|quaff|evoke[?] describe selectedHh4yHh/Hhυ,,*,,,*,,,,*#..........#   cuphead4 the Thaumaturge ,,, ,,,{,{*#....o.....#   Gnoll of Ashenzari *****. HhCH,,* ,*,,,,*#...oo.....#   Health: 50/121 =========--------------- Hh{,, ,,,,,**#.........##   Magic: 5/32HhC===--------------------- Hh,,* ,*,{,* ##.........#   AC: 10Hh'+Str: 7 Hhs,,, ,,,** ##....##.##   EV: 14Int: 23 ,,* *,,* ##.#..#####   SH: 0Dex: 12 *,, ,,** #......#HhX  XL: 15 Next: 19% Place: Orcish Mines:2 Hh*** *** ##..@.##Hhƈ  Noise: ---------  Time: 30877.8 (0.0)  Hhk*, ,* ##...##Hh1  I) +6 demon blade "Sidereal Prison" {freez *** *** #.....##Hh}]  Throw: 6 boomerangs HhN*,, ,,** ##.....#  -Mesm {,* *,,* ###..## {,, ,,** #...#Hh  oo 2 orc knights (strong) Hhߊ ,,* ,,* ##.##  o   orc priest (strong) HhZ,,, ,,** ###Hhj Hhދ,,,,,* _The orc priest miscasts a cantrip.The orc priest calls down the wrath of Beogh upon you. Hh/_Beogh smites you!  HhOCasting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  HhConfirm with . or Enter, or press ? or * to list all spells. _Okay, then.Hh,,*,,,*,,,,*#..........#  cuphead4 the Thaumaturge Hh,,, ,,,{,{*#....o.....#  Gnoll of Ashenzari *****. ,,* ,*,,,,*#...oo.....#  Health: 50/121 =========--------------- {,, ,,,,,**#....*....##  Magic: 5/32===--------------------- Hh6,,* ,*,{,* ##...*.....#  AC: 10Str: 7 ,,, ,,,** ##.*..##.##  EV: 14Int: 23 HhȦ,,* *,,* ##.#*.#####  SH: 0Dex: 12 *,, ,,** #...*..#  XL: 15 Next: 19% Place: Orcish Mines:2 *** *** ##..@.##  Noise: ---------  Time: 30877.8 (0.0)  *, ,* ##...## I) +6 demon blade "Sidereal Prison" {freez *** *** #.....##  Throw: 6 boomerangs *,, ,,** ##.....#  -Mesm {,* *,,* ###..## {,, ,,** #...# oo 2 orc knights (strong) ,,* ,,* ##.## o   orc priest (strong) ,,, ,,** ### ,, ,,,*Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Aiming: CharmPress: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 whip and wearing a +0 leatheHhqr armour  (severely wounded, strong, chance to affect: 71%)HhԊ oo*.*.Hhm yknighbattleaxe and wearing a +0 plate armourstrong, chance to affect: 54%)Hhr ,,*,,,*,,,,*#..........#   cuphead4 the Thaumaturge ,,, ,,,{,{*#....o.....#   Gnoll of Ashenzari *****. ,,* ,*,,,,*#...*o.....#   Health: 50/121 =========--------------- {,, ,,,,,**#.........##   Magic: 5/32Hh*s ===--------------------- ,,* ,*,{,* ##.........#   AC: 10Str: 7 ,,, ,,,** ##....##.##   EV: 14Int: 23 ,,* *,,* ##.#..#####   SH: 0Dex: 12 *,, ,,** #......#Hh4t F  XL: 15 Next: 19% Place: Orcish Mines:2 *** *** ##..@.##  Noise: ---------  Time: 30877.8 (0.0)  *, ,* ##...##  I) +6 demon blade "Sidereal Prison" {freez *** *** #.....##  Throw: 6 boomerangs *,, ,,** ##.....#  -Mesm {,* *,,* ###..## {,, ,,** #...#  oo 2 orc knights (strong) ,,* ,,* ##.##  o   orc priest (strong) ,,, ,,** ###Hh u  ,,,,,* Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Aiming: CharmPress: ? - help, Shift-Dir - straight lineAim: an orc knight, wielding a +0 battleaxe and wearing a +0 plate armour  (strong, chance to affect: 54%)HhB Hhe ,HhV Hh} p.o.ooHhU `6====8.8 (1HhP Hh E _The orc knight resists with significant effort.HhdHh$HhEvoke which item? Wands  a - a wand of flame (8)c - a wand of roots (20)  e - a wand of charming (9)  f - a wand of mindburst (6)  HhDhp - a wand of polymorph (27) Miscellaneous  g - a +0 tin of tremorstones (inert) Hh[!] read|quaff|evoke[?] describe selectedHhHhrHh$Hh,,*,,,*,,,,*#..........#   cuphead4 the Thaumaturge ,,, ,,,{,{*#..........#   Gnoll of Ashenzari *****. HhF>,,* ,*,,,,*#...o......#   Health: 50/121 =========--------------- Hh+{,, ,,,,,**#...oo....##   Magic: 6/32====-------------------- Hh,,* ,*,{,* ##.........#   AC: 10Hh+Str: 7 Hh/,,, ,,,** ##....##.##   EV: 14Int: 23 Hhh,,* *,,* ##.#..#####   SH: 0HhDex: 12 *,, ,,** #......#Hh  XL: 15 Next: 19% Place: Orcish Mines:2 Hh*** *** ##..@.##HhQ  Noise: ===------  Time: 30878.8 (0.0)  Hh*, ,* ##...##  I) +6 demon blade "Sidereal Prison" {freez Hh*** *** #.....##  Throw: 6 boomerangs *,, ,,** ##.....#  -Mesm {,* *,,* ###..## Hh{,, ,,** #...#Hh  oo 2 orc knights (strong) ,,* ,,* ##.##Hha  o   orc priest (strong) ,,, ,,** ### Hh,,,,,* Hh_Okay, then.HhsAiming: CharmPress: ? - help, Shift-Dir - straight lineHh@Aim: an orc knight, wielding a +0 battleaxe and wearing a +0 plate armour  (strong, chance to affect: 54%) Hhw0_The orc knight resists with significant effort.Hhzx,,*,,,*,,,,*#..........#  cuphead4 the Thaumaturge ,,, ,,,{,{*#..........#  Gnoll of Ashenzari *****. Hh,,* ,*,,,,*#...o......#  Health: 50/121 =========--------------- {,, ,,,,,**#...oo....##  Magic: 6/32====-------------------- ,,* ,*,{,* ##..*......#  AC: 10HhStr: 7 ,,, ,,,** ##.*..##.##  EV: 14Int: 23 Hh;,,* *,,* ##.#*.#####  SH: 0Dex: 12 *,, ,,** #...*..#  XL: 15 Next: 19% Place: Orcish Mines:2 HhwE*** *** ##..@.##  Noise: ===------  Time: 30878.8 (0.0)  *, ,* ##...## I) +6 demon blade "Sidereal Prison" {freez *** *** #.....##  Throw: 6 boomerangs Hh*,, ,,** ##.....#  -Mesm {,* *,,* ###..## {,, ,,** #...# oo 2 orc knights (strong) ,,* ,,* ##.##Hh? o   orc priest (strong) ,,, ,,** ### ,, ,,,*(strong, chance to affect: 54%) _The orc knight resists with significant effort.  HhX Aiming: CharmPress: ? - help, Shift-Dir - straight lineAim: an orc knight, wielding a +0 battleaxe and wearing a +0 plate armour  (strong, chance to affect: 54%)Hh<\ ,,*,,,*,,,,*#..........#   cuphead4 the Thaumaturge Hh\ ,,, ,,,{,{*#..........#   Gnoll of Ashenzari *****. ,,* ,*,,,,*#...o......#   Health: 50/121 =========--------------- {,, ,,,,,**#...*o....##   Magic: 6/32====-------------------- Hh] ,,* ,*,{,* ##.........#   AC: 10Str: 7 ,,, ,,,** ##....##.##   EV: 14Int: 23 ,,* *,,* ##.#..#####   SH: 0Dex: 12 *,, ,,** #......#  XL: 15 Next: 19% Place: Orcish Mines:2 *** *** ##..@.##  Noise: ===------  Time: 30878.8 (0.0)  *, ,* ##...##  I) +6 demon blade "Sidereal Prison" {freez *** *** #.....##Hh^   Throw: 6 boomerangs *,, ,,** ##.....#  -Mesm {,* *,,* ###..## {,, ,,** #...#  oo 2 orc knights (strong) ,,* ,,* ##.##  o   orc priest (strong) ,,, ,,** ### ,,,,,* (strong, chance to affect: 54%) _The orc knight resists with significant effort.  Aiming: CharmPress: ? - help, Shift-Dir - straight lineAim: an orc knight, wielding a +0 battleaxe and wearing a +0 plate armour  (strong, chance to affect: 54%)Hh. Hh` o  Aiming: Charm  Hh 0Press: ? - help, Shift-Dir - straight lineAim: an orc knight, wielding a +0 battleaxe and wearing a +0 plate armour  (strong, chance to affect: 54%)  The orc knight resists with significant effort.  The orc priest no longer looks unusually strong.Hh Hh8L Hhd .o(strong)The orc priest looks satisfied for a moment.The orc knight roars a battlecry!Hh"e *9.8 (1HhZj HhSm i _The orc priest goes into a battle-frenzy!Hh HhorEvoke which item? Wands Hh\ a - a wand of flame (8)c - a wand of roots (20)  Hh~e - a wand of charming (8)  f - a wand of mindburst (6)  p - a wand of polymorph (27) Miscellaneous Hh> g - a +0 tin of tremorstones (inert) [!] read|quaff|evoke[?] describe selectedHhqHhHh,,*,,,*,,,,*#..........#   cuphead4 the Thaumaturge ,,, ,,,{,{*#..........#   Gnoll of Ashenzari *****. Hh{,,* ,*,,,,*#...o......#   Health: 50/121 =========--------------- {,, ,,,,,**#....o....##   Magic: 6/32====-------------------- ,,* ,*,{,* ##..o......#   AC: 10Str: 7 ,,, ,,,** ##....##.##   EV: 14Int: 23 Hh4,,* *,,* ##.#..#####   SH: 0Dex: 12 *,, ,,** #......#  XL: 15 Next: 19% Place: Orcish Mines:2 *** *** ##..@.##Hh  Noise: ===------  Time: 30879.8 (0.0)  *, ,* ##...##  I) +6 demon blade "Sidereal Prison" {freez *** *** #.....##  Throw: 6 boomerangs *,, ,,** ##.....#Hh*I  -Mesm {,* *,,* ###..## {,, ,,** #...#  oo 2 orc knights (strong) ,,* ,,* ##.##Hhb  o   orc priest (strong) ,,, ,,** ### ,,,,,* (strong, chance to affect: 54%)  HhEThe orc knight resists with significant effort.  The orc priest no longer looks unusually strong.  The orc priest looks satisfied for a moment.The orc knight roars a battlecry! _The orc priest goes into a battle-frenzy!Hh],,*,,,*,,,,*#..........#  cuphead4 the Thaumaturge Hhs,,, ,,,{,{*#..........#  Gnoll of Ashenzari *****. ,,* ,*,,,,*#...o......#  Health: 50/121 =========--------------- {,, ,,,,,**#....o....##  Magic: 6/32====-------------------- ,,* ,*,{,* ##..o......#  AC: 10Str: 7 Hh[,,, ,,,** ##.*..##.##  EV: 14Int: 23 ,,* *,,* ##.#*.#####  SH: 0Dex: 12 *,, ,,** #...*..#  XL: 15 Next: 19% Place: Orcish Mines:2 Hht*** *** ##..@.##  Noise: ===------  Time: 30879.8 (0.0)  *, ,* ##...## I) +6 demon blade "Sidereal Prison" {freez *** *** #.....##  Throw: 6 boomerangs *,, ,,** ##.....#  -Mesm {,* *,,* ###..## {,, ,,** #...# oo 2 orc knights (strong) ,,* ,,* ##.## o   orc priest (strong) ,,, ,,** ### ,, ,,,*HhThe orc knight roars a battlecry! _The orc priest goes into a battle-frenzy!Aiming: CharmHhPress: ? - help, Shift-Dir - straight lineAim: an orc knight, wielding a +0 battleaxe and wearing a +0 plate armour  (strong, chance to affect: 54%)Hhi [ .oHhw,,*,,,*,,,,*#..........#   cuphead4 the Thaumaturge ,,, ,,,{,{*#..........#   Gnoll of Ashenzari *****. Hh> p,,* ,*,,,,*#...o......#   Health: 50/121 =========--------------- {,, ,,,,,**#....o....##   Magic: 6/32====-------------------- ,,* ,*,{,* ##..*......#   AC: 10Str: 7 ,,, ,,,** ##....##.##   EV: 14Int: 23 ,,* *,,* ##.#..#####   SH: 0HhF Dex: 12 *,, ,,** #......#  XL: 15 Next: 19% Place: Orcish Mines:2 *** *** ##..@.##  Noise: ===------  Time: 30879.8 (0.0)  *, ,* ##...##  I) +6 demon blade "Sidereal Prison" {freez *** *** #.....##  Throw: 6 boomerangs *,, ,,** ##.....#  -Mesm Hh X{,* *,,* ###..## {,, ,,** #...#  oo 2 orc knights (strong) ,,* ,,* ##.##  o   orc priest (strong) ,,, ,,** ### ,,,,,* The orc knight roars a battlecry! _The orc priest goes into a battle-frenzy!Aiming: CharmPress: ? - help, Shift-Dir - straight lineHh=Hh,^Hh{ooo 3 orc knights (1 wandering, strong)The orc knight resists with significant effort.HhtgThe orc priest calls down the wrath of Beogh upon you.HhIHhHhA?.o.Hh)oHhL_1=80.8 (1Hh;M _You resist with almost no effort.Hh&OHhRVEvoke which item? Hh\SWands  a - a wand of flame (8)c - a wand of roots (20)  e - a wand of charming (7)  f - a wand of mindburst (6)  HhShp - a wand of polymorph (27) Miscellaneous  g - a +0 tin of tremorstones (inert) Hh=T[!] read|quaff|evoke[?] describe selected Hh Hh Hh Hh,,*,,,*,,,,*#..........#   cuphead4 the Thaumaturge  Hh-,,, ,,,{,{*#...o......#   Gnoll of Ashenzari *****.  Hh,,* ,*,,,,*#..........#   Health: 51/121 ==========-------------- {,, ,,,,,**#...oo....##   Magic: 6/32 Hh2C====--------------------  Hh,,* ,*,{,* ##.........#   AC: 10Str: 7  Hh,,, ,,,** ##.o..##.##   EV: 14Int: 23  Hh,,* *,,* ##.#..#####   SH: 0Dex: 12  Hh_*,, ,,** #......#  XL: 15 Next: 19% Place: Orcish Mines:2  Hh*** *** ##..@.## Hh"  Noise: ===------  Time: 30880.8 (0.0)  *, ,* ##...## Hh5y  I) +6 demon blade "Sidereal Prison" {freez  Hhz*** *** #.....##  Throw: 6 boomerangs  Hh/*,, ,,** ##.....#  -Mesm {,* *,,* ###..## Hh0 {,, ,,** #...# Hhv  ooo 3 orc knights (1 wandering, strong) ,,* ,,* ##.## Hh  o   orc priest (strong)  Hhw,,, ,,** ### ,, HhW,,,*  Hh_The orc priest goes into a battle-frenzy!Aiming: Charm HhPress: ? - help, Shift-Dir - straight lineThe orc knight resists with significant effort.  Hh&The orc priest calls down the wrath of Beogh upon you. _You resist with almost no effort. Hh,,*,,,*,,,,*#..........#  cuphead4 the Thaumaturge ,,, ,,,{,{*#...o......#  Gnoll of Ashenzari *****.  HhTQ,,* ,*,,,,*#..........#  Health: 51/121 ==========-------------- {,, ,,,,,**#...oo....##  Magic: 6/32====-------------------- ,,* ,*,{,* ##.........#  AC: 10 HhStr: 7 ,,, ,,,** ##.o..##.##  EV: 14Int: 23  Hh,,* *,,* ##.#*.#####  SH: 0Dex: 12 *,, ,,** #...*..#  XL: 15 Next: 19% Place: Orcish Mines:2  HhC*** *** ##..@.##  Noise: ===------  Time: 30880.8 (0.0)  *, ,* ##...## I) +6 demon blade "Sidereal Prison" {freez  Hh*** *** #.....##  Throw: 6 boomerangs *,, ,,** ##.....#  -Mesm {,* *,,* ###..## {,, ,,** #...# Hh ooo 3 orc knights (1 wandering, strong) ,,* ,,* ##.## o   orc priest (strong) ,,, ,,** ### ,, ,,,* Hh@ The orc priest calls down the wrath of Beogh upon you. _You resist with almost no effort.  Aiming: CharmPress: ? - help, Shift-Dir - straight line HhAim: an orc knight, wielding a +0 battleaxe and wearing a +0 plate armour  (strong, chance to affect: 54%) Hht [ .o Hhvo.Aim: an orc knight, wielding a +0 war axe and wearing a +0 plate armour  (strong, chance to affect: 54%) Hhf$ Hhig,,*,,,*,,,,*#..........#   cuphead4 the Thaumaturge ,,, ,,,{,{*#...o......#   Gnoll of Ashenzari *****.  Hhg*,,* ,*,,,,*#..........#   Health: 51/121 ==========--------------  Hhh{,, ,,,,,**#...oo....##   Magic: 6/32 HhNh====-------------------- ,,* ,*,{,* ##.........#   AC: 10 HhhStr: 7 ,,, ,,,** ##.*..##.##   EV: 14 Hhh,Int: 23  Hhi,,* *,,* ##.#..#####   SH: 0Dex: 12  HhYi*,, ,,** #......#  XL: 15 Next: 19% Place: Orcish Mines:2  Hhi*** *** ##..@.## Hhi  Noise: ===------  Time: 30880.8 (0.0)  HhDjY*, ,* ##...##  I) +6 demon blade "Sidereal Prison" {freez *** *** #.....## Hhj  Throw: 6 boomerangs *,, ,,** ##.....# HhjA  -Mesm  Hh k{,* *,,* ###..##  HhKk{,, ,,** #...#  ooo 3 orc knights (1 wandering, strong)  Hhkt,,* ,,* ##.## Hhk  o   orc priest (strong) ,,, ,,** ###  Hh9l ,,,,,*  Hh{l The orc priest calls down the wrath of Beogh upon you. _You resist with almost no effort.  Aiming: CharmPress: ? - help, Shift-Dir - straight line HhlAim: an orc knight, wielding a +0 war axe and wearing a +0 plate armour  (strong, chance to affect: 54%) Hh=o 2o   orc knight (charmed, strong) Hhd  The orc knight is charmed.  The orc knight shouts!  HhTYour orb has recharged its mesmeric power. Hhc HhU Hh1o.. HhT?oo.o HhJo Hh+1.8 (1 Hh  Hh  Hh>  Hh[_The orc knight roars a battlecry! Hh%+*,,,*,,,,*#. Hh#   ,,,{,{*#...o......#  , Hh* ,*,,,,*#..........#  ,, ,,,,,**#.........##  , Hh)* ,*,{,* ##..oo.....#   Hhi ,,,** ##....##.##  , Hh* *,,* ##.#o.#####   Hh,, ,,** #......#   *** ##...@##  *, ,* ##...##  HhH  Hh *** #.....##  ,, ,,** ##.....#   Hh,* *,,* ###..##   Hh,, ,,** #...#  , HhA* ,,* ##.##   Hhu ,,** ###  Hhm , ,,,*   Hh# Hh Hhx Hh Hh Hh Hh9oo Hh_...oo Hh".o Hhoo   orc (strong) Hho   orc knight (charmed, strong) HhT"2 Hh,7= Hh)---2 Hhz Hh& u _An orc comes into view. It is wielding a +0 hand axe.Hh&].....)o,,..##.# HhI*,,,*,,,,*#...o......# ,, ,,,{,{*#...o......# * ,*,,,,*#...o......# {,, ,,,,,**....## * ,*,{,* ##.........# HhC,, ,,,** ##.oo.##.## * *,,* ##.#..##### HhϮ,, ,,** #...@o.# Hhï** *** ##....##  *, ,* ##...## *** *** #.....## *,, ,,** ##.....# {,* *,,* ###..## Hh9{,,* #...# o 2 orc priestHhx~s (1 wandering, strong)* ,,* ##.##Hhx ,, ,,** ### HhHhHhvHh޹Hh#Hh.Hh*D,*#...ooHhh*o..HhJooHh#---Hh3HhHhHh W  You hit the orc priest. You freeze the orc priest.Hh ]  You kill the orc priest!Hh HhF 7 .Hh Voo)1 strong, 1 ally target)   orc priestThe orc knight no longer looks unusually strong.  Your orc knight hits the orc knight with a +0 battleaxe!HhK Hh0UHhY6==4.4 (0.6HhedHhi HhQj__The orc priest looks encouraged for a moment.Hh2e  You barely miss the orc knight.The orc knight is moderately wounded.The orc knight barely misses you.Hhe0-5.0HhjHh mL _The orc knight hits your orc knight with a +0 war axe!Hhh &  Hh yYou hit the orc knight but do no damage.You bite the orc knight, but do no damage.HhJ Hh* .oo..Hh The orc knight is moderately wounded.Your orc knight hits the orc knight with a +0 battleaxe!!Hh, :*Hh>  The orc priest calls upon Beogh to heal the orc knight.Hh8oHhi3=====6HhHh%8 _The orc knight is healed somewhat.Hh%*The orc priest calls upon Beogh to heal the orc knight. _The orc knight is healed somewhat.  You closely miss the orc knight.  HhYou bite the orc knight, but do no damage.  The orc knight is severely wounded.  hits you with a +0 war axe!Hhq6**Hhrn*@****HhW G*****#)o*.@o**...***HhY .o..Hhe...@o.......Hh+dazed, 1 all…Hh~b, dazed)Your orb emites a pulse of dizzying energy.Hh,37---HhR===-6.2-Mesm HhHhmc _The orc knight barely misses your orc knight.Hh &  HhY `You slash the orc knight! You freeze the orc knight.  The orc knight snaps out of its daze.HhF  The orc knight is severely wounded.Your orc knight hits the orc knight with a +0 battleaxe!Hh .o)   orc knight (strong, dazed)Hh :, unaware)Hhi ---8=20--8Hht Hh J _The orc knight dies!Hh,Hh".oo., ally target))Hhu%p8---7.8 (1.0Hh)Hh+Hh>\#.o)#,,..*#.#  ....)o,,..##.#  ,*,,,*,,,,*#.Hh]j#   ,,,{,,*#.#  ,* ,*,,,,*#..........#   ,,,,,**#...o.....##  ,* ,*,{,* ##..o......#   ,,,** ##.o..##.##  ,* *,,* ##.#o@#####  ,, ,,** #......#  ** *** ##... *, ,* ##...##  ** *** #.....##  ,, ,,** ##.....#  ,* *,,* ###..##  ,,** #...#  ,Hh_u* ,,* ##. Hhc^  Your orc knight hits the orc knight with a +0 battleaxe!!Hhjz.o Hhk/===8HhqHh]u Hhu_The orc knight snaps out of its daze.  Things that are here: _a +0 war axe; a +0 plate armourHhvlDThings that are here: _a +0 war axe; a +0 plate armour  You barely miss the orc knight.  The orc knight is moderately wounded.The orc knight barely misses you. HhmN The orc knight hits your orc knight with a +0 war axe!!Hhzl.o  Hh|K====9.4 (0.6HhHhO _Your orc knight hits the orc knight with a +0 battleaxe!!Hh(.Z  You slice the orc knight!! You freeze the orc knight.Hh4s)o   orc priest (strong, ally target)o(strong, dazedo   orc knight (charmed, strong)Hh:=2==--90.0Hh>Hh@ Hh A@_You kill the orc knight!Hh You slice the orc knight!! You freeze the orc knight. _You kill the orc knight!  You barely miss the orc priest.  You bite the orc priest, but do no damage.  The orc priest closely misses you.  Your orc knight hits the orc priest with a +0 battleaxe!!Hh- )o(strong, dazed)o   orc knight (charmed, strong, unaware)Hh* f9=-6Hht Hhq J _The orc priest dies!HhB..o{{,..#*### .#.o)#,,..* ....)o,,..# ,*,,,*,, ,, ,,,{* ,*,,,,.#, ,,,,,**#.........##* ,*,{,* ##..o......#, ,,,** ##.)@.##.## ,* *,,* ##.#o)##### ,, ,,** #......# ** ***HhEJ..##, ,* ##...## ** *** #.....# ,, ,,** ##..... ,* *,,* ###..## ,, ,,** #...HhdHHh=Oxo), ally target))HhtPQ9---1.6 (1.0Hh6VHhY Hh$Z Things that are here: _a +0 club; an orc corpseHhdsK  You slash the orc! You freeze the orc.Hh~)o   orc knight (charmed, strong)Hh:V=--2.2 (0.6Hh1Hh\ Hh9_You kill the orc!Hhh Hh Hhk Hh)  You start resting.40Hh0 Hh{1 Hh3 Hha9 Hh)> ,HhA HhA 1=10/32=HhC Hh]I ,Hh[K Hh#Q HhQ L2=Hh]S Hh8X HhX HhjZ Hh` Hh9a ^1==Hhe Hhj HhYk 73Hh m Hhr Hh ,,** ##.....#  *,,* ###..##  ,,** #...# You barely miss the orc knight.Hh>LThe orc knight is heavily wounded.Hh )#..........# )#..........# Hhq#..........#  ,,,{,,*#..........#  #..........#  #.........##   ##..)......# Hh^ ,,,** ##.o@.##.##  *,,* ##.#))#####  ,,** #......# HhV *** ##....##  ,* ##...##  *** #.....## Hh/ ,,** ##.....#  *,,* ###..##  ,,** #...# HhQ  The orc knight hits you with a +0 battleaxe.Hh]3----4.4HhAHhV _* * * LOW HITPOINT WARNING * * *Hhwg( Hhh You slash the orc knight! You freeze the orc knight.  You bite the orc knight, but do no damage.HhZiK==5.0HhJrHht Hhu]_The orc knight is severely wounded.HhY9  HhZ)#..........# )#..........# #..........#  ,,,{,,*#..........#  #..........# Hh[_ #.........##   ##..)......# Hh[ ,,,** ##.o@.##.##  *,,* ##.#))#####  ,,** #......#  *** ##....## Hh\ ,* ##...##  *** #.....##  ,,** ##.....#  *,,* ###..## Hhy\ ,,** #...# You barely miss the orc knight.The orc knight is severely wounded.Hh1 )#..........# )#..........# #..........# Hh2i ,,,{,,*#..........#  #..........#  #.........##   ##..)......#  ,,,** ##.o@.##.##  *,,* ##.#))#####  ,,** #......#  *** ##....## Hhw3  ,* ##...##  *** #.....##  ,,** ##.....#  *,,* ###..##  ,,** #...# Hh:Q  The orc knight hits you with a +0 battleaxe!Hh;S2---6HhWBHhE Hh_EP_* * * LOW HITPOINT WARNING * * *Hhxh  You completely miss the orc knight.HhJ/-6.2HhuHhc _The orc knight is severely wounded.HhP   )#..........# )#..........# #..........#  ,,,{,,*#..........#  #..........#  #.........##   ##..)......#  ,,,** ##.o@.##.##  *,,* ##.#))#####  ,,** #......#  *** ##....##  ,* ##...##  *** #.....##  Hhj ` ,,** ##.....#  *,,* ###..##  ,,** #...# You slash the orc knight! You freeze the orc knight.  You bite the orc knight, but do no damage.The orc knight is almost dead.Hhǰ )#..........# )#..........# Hh#..........#  ,,,{,,*#..........#  #..........#  #.........## Hhٲ  ##..)......#  ,,,** ##.o@.##.## Hh *,,* ##.#))#####  ,,** #......#  *** ##....## Hh޶  ,* ##...##  *** #.....##  ,,** ##.....#  *,,* ###..##  ,,** #...# HhQ  The orc knight hits you with a +0 battleaxe!Hh]15----=8HhHh6V _* * * LOW HITPOINT WARNING * * *Hhe~   Hh~ XCasting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Hhq2 ...o{{,..#*##........##  cuphead4 the Thaumaturge .#.o)#,,..*#..........#  Gnoll of Ashenzari *****. ....)o,,..##..........#  Health: 15/121 ==---------------------- Hh3 -,*,,,*,,,,*#..........#  Magic: 11/32 ========---------------- ,, ,,,{,,*#..........#  AC: 10Str: 7 ,* ,*,,,,*#..........#  EV: 14Int: 23 ,, ,,,,,**#.........##  SH: 0Dex: 12 ,* ,*,{,* ##..)......#  XL: 15 Next: 22% Place: Orcish Mines:2 ,, ,,,** ##.o@.##.##  Noise: ==-------  Time: 30916.8 (0.0) ,* *,,* ##.#))#####  I) +6 demon blade "Sidereal Prison" {freez ,, ,,** #......#Hh3 > Throw: 6 boomerangs ** *** ##....## -Mesm *, ,* ##...## ** *** #.....## o   orc knight ,, ,,** ##.....# ,* *,,* ###..## ,, ,,** #...#HhM4 Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc knight, wielding a +0 battleaxe and wearing a +0 plate armour  (almost dead, 78% to hit)Hhl...o{{,..#*##........##   cuphead4 the Thaumaturge Hh.#.o)#,,..*#..........#   Gnoll of Ashenzari *****. ....)o,,..##..........#   Health: 15/121 ==---------------------- ,*,,,*,,,,*#..........#   Magic: 11/32 ========---------------- ,, ,,,{,,*#..........#   AC: 10Str: 7 Hh,* ,*,,,,*#..........#   EV: 14Int: 23 ,, ,,,,,**#.........##   SH: 0Dex: 12 ,* ,*,{,* ##..)......#   XL: 15 Next: 22% Place: Orcish Mines:2 Hh,, ,,,** ##.o@.##.##   Noise: ==-------  Time: 30916.8 (0.0) ,* *,,* ##.#))#####   I) +6 demon blade "Sidereal Prison" {freez Hh'x,, ,,** #......#  Throw: 6 boomerangs ** *** ##....##Hh  -Mesm *, ,* ##...## ** *** #.....##  o   orc knight Hh,, ,,** ##.....# ,* *,,* ###..## Hh?,,, ,,** #...# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  HhPress: ? - help, Shift-Dir - straight lineAim: an orc knight, wielding a +0 battleaxe and wearing a +0 plate armour  (almost dead, 78% to hit)  The stone arrow hits the orc knight!HhXQAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc knight, wielding a +0 battleaxe and wearing a +0 plate armour  (almost dead, 78% to hit)  The stone arrow hits the orc knight!  The orc knight is almost dead.HhQi6=2=Hh^S#7.8 (1HhXHhOZP _The orc knight misses you.Hhb  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Hh6...o{{,..#*##........##  cuphead4 the Thaumaturge .#.o)#,,..*#..........#  Gnoll of Ashenzari *****. ....)o,,..##..........#  Health: 16/121 ===--------------------- ,*,,,*,,,,*#..........#  Magic: 9/32======------------------ ,, ,,,{,,*#..........#  AC: 10Str: 7 ,* ,*,,,,*#..........#  EV: 14Int: 23 HhV-,, ,,,,,**#.........##  SH: 0Dex: 12 ,* ,*,{,* ##..)......#  XL: 15 Next: 22% Place: Orcish Mines:2 ,, ,,,** ##.o@.##.##  Noise: ==-------  Time: 30917.8 (0.0) ,* *,,* ##.#))#####  I) +6 demon blade "Sidereal Prison" {freez ,, ,,** #......# Throw: 6 boomerangs ** *** ##....## -Mesm *, ,* ##...## ** *** #.....##Hhs& o   orc knight ,, ,,** ##.....# ,* *,,* ###..## ,, ,,** #...#Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc knight, wielding a +0 battleaxe and wearing a +0 plate armour  (almost dead, 78% to hit)Hhv...o{{,..#*##........##   cuphead4 the Thaumaturge .#.o)#,,..*#..........#   Gnoll of Ashenzari *****. ....)o,,..##..........#   Health: 16/121 ===--------------------- ,*,,,*,,,,*#..........#   Magic: 9/32======------------------ ,, ,,,{,,*#..........#   AC: 10Str: 7 HhT,* ,*,,,,*#..........#   EV: 14Int: 23 ,, ,,,,,**#.........##   SH: 0Dex: 12 ,* ,*,{,* ##..)......#   XL: 15 Next: 22% Place: Orcish Mines:2 ,, ,,,** ##``@.##.##   Noise: ==-------  Time: 30917.8 (0.0) ,* *,,* ##.#))#####   I) +6 demon blade "Sidereal Prison" {freez ,, ,,** #......#  Throw: 6 boomerangs ** *** ##....##  -Mesm *, ,* ##...##[3Hh94m ** *** #.....##  o   orc knight ,, ,,** ##.....# ,* *,,* ###..## ,, ,,** #...# Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc knight, wielding a +0 battleaxe and wearing a +0 plate armour  (almost dead, 78% to hit)Hh? Hh .oPress: ? - help, Shift-Dir - straight line  Aim: an orc knight, wielding a +0 battleaxe and wearing a +0 plate armour  Hh M(almost dead, 78% to hit)  Hh2 tThe stone arrow misses the orc knight.  The orc knight hits you withHhv !!  You die...Hh B-5---Hhq /  --more--Hh Hho `Inventory: 37/52 gear slots Hh Hand Weapons (go to first with ))  I - the cursed +6 demon blade "Sidereal Prison" (weapon) {freeze, Melee, Bglg}b - a +0 quick blade Hh  o - a +3 quarterstaff of chaos  r - a +4 spear  w - a +2 vampiric dagger  z - a +5 dire flail of freezing  A - a +5 battleaxe  H - a +5 dagger of freezing Hho Missiles (go to first with ()d - 30 poisoned darts  k - 6 boomerangs (quivered) Hh \ q - 4 throwing netsy - 3 darts of disjunction  Hh 1K - 8 curare-tipped darts Armour (go to first with [)  c - the cursed orb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc m - the cursed +2 helmet "Prescient Jealousy" (worn) {Sorc, Elem}  x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}a - a +0 robe  h - a +3 leather armour of cold resistance HhU [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]!HhN Armour [corb "Prescient Trepidation" (worn) {Mesmerism, Elem, Fort}  j - the cursed +1 leather armour of the Oracular Sky (worn) {rPois, Melee, Sorc m - the cursed +2 helmet "Prescient Jealousy" (worn) {Sorc, Elem}  x - the cursed +0 cloak of the Mantic Anxiety (worn) {Range, Elem}  a - a +0 robeh3 leather armour of cold resistance  !HhOjt6 chain mail of ponderousness  u2 robe of cold resistance  C - a +0 leather armour of cold resistanceD - a +0 troll leather armour  E - a +2 scale mail of cold resistance  G - the +3 buckler "Iffouxis" {*Slow rC+ Int+4 Slay+6} Magical Staves (go to first with |)  F - the fire staff "Tachit" {^Drain rF+ rC++ rN+ Str+3 Fire} Jewellery"=)famulet of Ashenzari's Burden (worn) {Alch+, Melee, Sorc}  g - the cursed ring of Ashenzari's Oracle (worn) {Wiz, Bglg, Elem}lring of Supernal Gnosis (worn) {Will+, Melee, Self}  e - an amulet of wildshape  i - an amulet of the acrobat  n - a ring of positive energy26%!Hh5!Hh> g - the cursed ring of Ashenzari's Oracle (worn) {Wiz, Bglg, Elem}  p - a ring of protection from colds - a +6 ring of strength  v - an amulet of guardian spirit  B - a +6 ring of strength  J - a ring of protection from cold !HhMWands (go to first with /)37!Hh@  !HhLA  l - the cursed ring of Supernal Gnosis (worn) {Will+, Melee, Self}  e - an amulet of wildshape  i - an amulet of the acrobat !HhA ' n - a ring of positive energy  !HhA Ip - a ring of protection from cold  s - a +6 ring of strength !HhIB ) v - an amulet of guardian spirit !HhB O B - a +6 ring of strength  J - a ring of protection from cold !HhB 8Wands /!Hh/C 2) !HhzC ! a - a wand of flame (8) !HhC " c - a wand of roots (20) !Hh!D $ e - a wand of charming (6) !HhlD e f - a wand of mindburst (6)p - a wand of polymorph (27) !HhD aScrolls (go to first with ?) !Hh9E M b - 2 scrolls of blinking !HhE  g - 2 scrolls of fog  t - 4 scrolls of teleportation  !HhE &a - 2 scrolls of enchant armour  !Hh5F p - 3 scrolls of poison !HhF & r - a scroll of revelation!HhF 958!HhiT E f - a wand of mindburst (6)  a - 2 scrolls of enchant armours - 2 scrolls of butterflies  x - 4 scrolls of amnesia  I - a scroll of immolation64"HhI a - 2 scrolls of enchant armour  I - a scroll of immolation  N - a scroll of noise  T - 2 scrolls of torment  V - a scroll of vulnerability  i - 9 scrolls of identify "HhPotions (go to first with !)73"Hh I - a scroll of immolation  c - 6 potions of curing  g - a potion of magic  h - 2 potions of haste  w - 8 potions of heal woundsa - a potion of ambrosia  b - a potion of brilliance8$Hh $HhT,$Hh$$Hh'xGoodbye, cuphead4.67168 cuphead4 the Thaumaturge (level 15, -5/121 HPs)$Hh' Began as a Gnoll Earth Elementalist on Aug 30, 2025.Was a High Priest of Ashenzari.Slain by an orc knight... wielding a +0 battleaxe(21 damage)... on level 2 of the Orcish Mines.The game lasted 01:30:55 (31116 turns). Best Crawlers -$Hh[(1.78002506 tlatlagkau OpIE-27 escaped with the Orb2.69709879 caiman DECj-27 escaped with the Orb3.63956552 tlatlagkau DjAl-27 escaped with the Orb$Hh(4.63227827 tlatlagkau DsAl-27 escaped with the Orb5.60797181 caiman DECj-27 escaped with the Orb6.60586820 WongDECj-27 escaped with the Orb7.60491095 tlatlagkau FeSh-27 escaped with the Orb$Hh|)8.59598595 WongDEEE-27 escaped with the Orb9.57616204 WongDECj-27 escaped with the Orb  10.57296114 caiman PoEn-27 escaped with the Orb  $Hh *111.44522237 WongDjCj-27 escaped with the Orb$Hh $Hh $Hh= ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l