Dhe  Player: neoul Game: DCSS trunk Server: crawl.nemelex.cards Filename: 2025-06-07.18:37:56.ttyrec Time: (1749321476) Sat Jun 7 18:37:56 2025 DhNq [?1051l[?1052l[?1060l[?1061hDhsC)0[?7hDhDs[?25l[?1cDh.yDhm~Dh Welcome, neoul. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Coglins ride enchanted exoskeletons able to wield weapons in both hands, wrapping slow-revving metal around their puny goblinoid frames. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Coglin HunterDh:M Dh`M Dh% Dh3 neoul the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 17XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +2 sling {Ana}  d) +0 sling {Juan} Dh ]Fire: a) +2 sling {Ana}Dh u#.###.###..(##...###...######.....######...........##.......@.......##...........######.....######...##Dh #...##...###.###.#DhU You whisper farewell to Ana.  Lua error: /dgldir/rcfiles/crawl-git/neoul.rc:226: attempt to index global'your' (a nil value)DhZ Welcome, neoul the Coglin Hunter.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...Dh Dh Dhd Dh Dh v  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   g - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1  Dh             c + Ranged Weapons 3.6   4.8  -1               d - Armour   0.0   1.2  -1  Dh     e + Dodging1.7   2.4  -1      f + StealthDh 0.7   1.2  -1      Dh%         DhZ             Dh !            Dh         Dh             Dh:         Dhn     The relative cost of raising each skill is in cyan.  The species aptitude is in white.  Dh [?] Help[=] set a skill target  Dh [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsDh a - Fighting   2.0 e - Dodging   1.7 f - Stealth   0.7Dho4 NTargetTarget--  -- Dh4 H --  --  --  -- Dh4  --  Dh5 a-z] set[-] clear selected targetcost|targetsDh` [?25h[?0cDh *0 Dhv$ [?25l[?1c8.0  -1 current training targets, if any.=] set aall targetsDhKzDhzDhہDh\neoul the ShooterDh+#.#Coglin##.##Dh}Health: 16/16 ========================#..(#Magic: 1/1Dhȉ========================#...#AC: 3Str: 11Dh##...##EV: 11Int: 8DhTa####.....####SH: 0DhnDex: 17##...........##DhӊXL:  1 Next:  0% Place: Dungeon:1.......@.......DhNoise: ---------  Time: 0.0 (0.0)##...........##Dh}:a) +2 sling {Ana}  d) +0 sling {Juan} ####.....####Fire: a) +2 sling {Ana}##...##DhƋZ#...##...#Dh-##.##Dh`#.#You whisper farewell to Ana.  Lua error: /dgldir/rcfiles/crawl-git/neoul.rc:226: attempt to index global'your' (a nil value)Welcome, neoul the Coglin Hunter.DhBelow lies the Orb of Zot, rumoured to be powerful enough to resurrect a god..._Press ? for a list of commands and other information.Dh1DhDhDhDhu6Dh6Dh8Dh;Dh,=Dh?: _DhBDhF,DhFDh%JDhQLDhzLDhMDh QDhSDh?SDhTDhVDh/X,DhYDhgZDh[Dh[Dh\Dh]Dh^,Dh_DhaDhb,DhbDhdDh eDh.eDheDhfDhQgDhrgDhgDhiDh=j,DhjDhl7 _You open the door.DhmDh3mDhmDho@  There is an open door here.DhpDhp _DhJqDhrDhrDhsDhWsDhtDheuDhuDhuDhvDhw,DhwDhxDh[yDh|yDhyDhzDh{Dh{Dh{Dh|Dhm}Dh}Dh}DhYDh ,DhDhDhiDhDh DhDhĄDhDhDhlDhiDhDhPDhgDhfDhDh)DhDDh4DhUDhDhDhDhDh5@ _You now have 3 gold pieces.DhDhDhbDhODhODhqDhDhvDh_DhDhFDhQDhWDhzDh DhDhDhşDhYDhvDh,Dh>Dh=Dh4DhTDh(Dh DhXDhDh DhnDhfDh,Dh%DhDh,DhѰDhDh̴BDhDhtDhDh7DhDhչ,DhDh0DhR,DhGDhDh,DhпDhDh######### ###.......##### ####...#+###.....# #....###.# #####.# #.######.## #@# #.# #..(# #.# ..# #...# #.# .## ##...## ## ######.....##### ###...........###. w   dart slug (asleep) '.......<.......+. ###...........###w#####.....####Dh\42.0 (42.0)3.0 (43DhDh\ _A dart slug comes into view.Dh' Dh}(((((w  Dh !Dh-$(DhTYou shoot a sling bullet. The sling bullet hits the dart slug.Dh&&  Dh\<The dart slug is heavily wounded.Dh6You shoot a sling bullet.  Dh7The sling bullet hits the dart slug but does no damage.Dha5DhB<p.....w.Dhi=f===4.2 (1.2)Rev Dh"CDhEF DhkFS_The dart slug is heavily wounded.Dh3DhDh3` _A dart slug is nearby!DhUZ ((((( You shoot a sling bullet. The sling bullet hits the dart slug.Dh_  The dart slug is severely wounded.You shoot a sling bullet. The sling bullet hits the dart slug.Dh R.Dh] I......Dh k35.5 (1.3Rev+ Dh Dh@ M _You kill the dart slug!DhS Dh Dh> Dh Dh BDhE Dh5 Dh] >Rev Dh Dh Dh0 ,Dh Dh  Dh ,Dh Dh Dhj ,Dh DhI Dh Dh8 (Dh Dh Dh\ 3Dh Dh} Dh? ,Dh Dh Dh ,Dhu Dh! Dh" ,Dhx# Dh$ Dhe% Dh% Dh& Dh' Dh' Dh( Dh( Dh) Dh* Dh* DhH+ DhT, Dh[- ,Dh. Dh/ Dh30 DhU0 Dh0 Dh2 Dh3 ,Dh4 Dhk6 Dh7 ,Dh8 Dh): Dh; ,Dh< Dh= Dh0? DhS? Dh!@ DhlB ,DhTC DhE M _You now have 14 gold pieces (gained 11).DhH A  You enter the shallow water.DhH ?Water DhI DhK N _Moving in this stuff is going to be slow.DhM DhN (DhoO DhR DhT 3Dh6U DhV Dh6X DhYX DhgY DhZ Dh\ Dh\ Dh] Dha C  You see here a +0 short sword.Dhb  DhPc _Dh'd Dhe Dhg Dh=g Dhh Dhj Dhl ,Dhm Dho Dhjq ,Dhr Dhct Dhu Dhu Dhv Dhx Dh{ A  You enter the shallow water.Dh{ ?Water Dha d _Moving in this stuff is going to be slow.Dh߀ Dh (Dh Dh Dh Dh= DhD Dh· Dh ,DhĊ Dh Dh ,Dhp Dh ,Dh Dh; M _You now have 29 gold pieces (gained 15).DhG 3Dh Dh@ Dh. ,Dh Dh Dh ,Dh/ Dhޜ Dhɝ ,Dh{ Dh DhX ,Dh Dh Dh͢ ,Dhe DhI Dh {#.~~≈≈≈≈###.≈≈~~≈#####)≈.~~#######....~~~.##.# ##..DhP m#..~~~~..##.#####...#.#.~~~~.##.......#  #)..~~~~...##  #...~~.~..###.....#  #.#.~~~.~## #@###.#--- Dh 9 #.#~~~~≈.# #.........  #.#.~~~~.##..#....... #.~≈~~~##.# ....... Dh #.≈.~~~#.. #####.# ##~≈~≈~..# .r   quokka (asleep) ..# ~r. Dh 088.7 (43.2)Dh` H---9.7 (44Dh Dh3 Y _A quokka comes into view.Dhg `  You shoot a sling bullet. The sling bullet hits the quokka.Dh! l(((((Dhi E(†DhJ (You kill the quokka!Dhz ......†Dh]} o5===90.9 (1.2)Rev Dh Dh / _You shoot a sling bullet.Dh _Dh XDhh Dh Dh Dhϐ Dh9 Dh{ Dh3 Dhs Dh Dh֕ (Dhy Dhb Dh Dh Dh Dhœ Dh Dh1 Dh! Dh Dh Dh Dh9 Dhѥ DhT Dhu Dho Dh Dh$ BDh Dhɰ ,Dhٱ Dh| b  You see here a quokka corpse.Dh DhC  _DhA Dh Dhk Dh Dhż Dh Dh Dh Dh Dh Dh Dh Dh Dh Dh Dh Dh0 DhG Dh  #.~≈~~~##.##....... #.≈.~~~#..# #####.# #####~≈~≈~..##. DhC ^#≈≈≈≈≈~≈~..## ≈≈≈≈~~≈≈~†.#  ≈≈≈~~≈~~.##Dhf t #≈≈≈~~~.[ Dh #####.#. #@...#--- Dh ..!.....####  ......!.#  .......##Dh0  ....... ≈≈.=... r   quokka (asleep)#≈≈≈##.###≈ #rDh 1105.9 (15.0)Dh rr.Dh H---6.9 (16Dhj Dh  Dh S_A quokka comes into view.Dh' (((((You shoot a sling bullet.Dh0z  The sling bullet hits the quokka but does no damage.  You shoot a sling bullet.DhY  The sling bullet hits the quokka but does no damage.Dh%.DhX...r.DhzP===8.1 (1.2)Rev DhDh Dhi _The quokka twitches its whiskers.DhQL . #.≈.~~~#..#  Dhg~≈~..##  ~≈~..##  ~†.#  Dh ~~.##  #≈≈≈~~~.[#  #####.#..#  #@...##  ..!.....####  ......!.# Dhn2.......## ....... Dh≈≈.=..r #≈≈≈##. ###≈ #.DhV . Dh{#.≈.~~~#..#  ~≈~..##  DhƮ~≈~..##  ~†.#  Dh ~~.##  #≈≈≈~~~.[# DhE #####.#..# Dhlr #@...## Dhs ..!.....####  Dh......!.# .......## Dh?....... ≈≈.=..r Dh#≈≈≈##. ###≈ #. DhADhøDhDh] _A quokka is nearby!Dh-SY (((Dh[St( You shoot a sling bullet. The sling bullet hits the quokka.Dh  The quokka is moderately wounded.You shoot a sling bullet. The sling bullet hits the quokka.DhԵDh:Dhܻv..r..DhS,9.4 (1.3DhDh DhUQ_The quokka is severely wounded.Dh2 . DhQ#.≈.~~~#..#  ~≈~..##  ~≈~..##  ~†.#  ~~.## Dh9 #≈≈≈~~~.[#  #####.#..#  #@...##  ..!.....####  ......!.# ......r## ....... ≈≈.=... DhhU#≈≈≈##. ###≈ #.Dhҗ . #.≈.~~~#..#  Dh-k~≈~..##  ~≈~..##  ~†.#  DhY~~.##  #≈≈≈~~~.[#  Dh#####.#..#  DhĘD#@...##  ..!.....####  ......!.# Dh......r## ....... ≈≈.=... Dh`#≈≈≈##. ###≈ #. DhDh*DhCDh] _A quokka is nearby!Dhl (((((You shoot a sling bullet.DhI  The sling bullet barely misses the quokka.You shoot a sling bullet.DhxDh)s.!r.Dh..DhDhR]10.6 (1.2Rev+ DhDh DhS_The sling bullet closely misses the quokka.DhGQ . #.≈.~~~#..#  Dhg~≈~..##  ~≈~..##  ~†.#  Dh~~.##  #≈≈≈~~~.[#  #####.#..#  #@...##  ..!.....####  Dh]b......!r# .......## Dhϛ....... ≈≈.=... #≈≈≈##. ###≈ #.Dh/) Dh0-. DhO0#.≈.~~~#..# Dh0s ~≈~..## Dh0  Dh0~≈~..##  DhN1f~†.#  Dh1^~~.##  Dh1o#≈≈≈~~~.[#  Dh1#####.#..#  Dh92#@...##  ..!.....#### Dhb2 Dh2......!r# .......##Dh2 Dh2....... Dh2\≈≈.=... Dh3K#≈≈≈##.Dh&3 DhF3f###≈ #. Dh<Dh=Dh&FDhSI Dh~IW_A quokka is nearby!DhT`  You shoot a sling bullet. The sling bullet hits the quokka.Dh 6(†DhJ !Dh9 (You kill the quokka!Dhp b.†Dhs s72.0 (1.4Rev* Dh w Dhz E _You shoot a sling bullet.Dhz Dh6| DhI~ Dh3 Dh TRev+ Dh" Dh$ Dhg Dhֈ Dh O#####~≈~≈~..## DhJ r#≈≈≈≈≈~≈~..## Dh ≈≈≈≈~~≈≈~†.#   ≈≈≈~~≈~~.Dh 0 #≈≈≈~~~.[ #####.#..#####.##....##Dhe )..!.....####.......@†# ---Dh . ..≈≈≈.=...##≈≈≈##.#DhU A ###≈ #.# . ~.# ~≈ ###DhV -4.0 (2.0Dhܕ F---5.0 (3Dhә Dh* T _e - a coppery potionDh Dh Dho Dh0 H _No target in view!Dh Dh< Dh DhU DhN Dh% $ _Dh Dh Dh Dhֱ >Rev Dh' Dhȴ Dh ,Dh DhĹ Dh Dh Dhż Dh  #.≈.~~~#..# ## #####~≈~≈~..## #≈≈≈≈≈~≈~..##Dh 5 ≈≈≈≈~~≈≈~†.# ≈≈≈~~≈~~.## #≈≈≈~~~.[# #####.#..#Dhe #########.##....##)..@.....####≈#.#........†#≈≈....##.##........#Dh  #≈≈≈.=...# ###≈≈≈##.# ###≈≈#.# ..≈~.#Dh Q~≈ ###Dh +9.0 (4Dh +20.0 (5Dh Dh R _f - a brown potionDh Dh DhDh DhB_No target in view!DhSR3Dh^TDhXDh[Dh]E _Dh`Dhc3DhdDhfDhh,Dh;iDhjDh:l,DhImDhoDhp,DhVrDhsDhvBDhy,DhNzDhj{DhJ}Dh~,DhV,Dh@,DhYDhgDh,DhDhDh,DhxDh2Dh,DhfDh<Dh,DhSDhDhf,DhDhՕDh,DhDhӗDh,DhDhRXDh@DhDhDh_Dh Dh֞,Dh6DhiDh`,Dh̡DhDhD,DhDhMDh,DhrDhDh٦,DhIDhDhǨ,Dh'DhȩDh,DhDhʫDh    ############.  [.....).....  #≈#.#......  #≈≈........  # #≈.##......  #K#### ##.##≈≈≈.=.  #g...# ##.###≈≈≈#  ##@# ##.######≈≈  #..# #.##~≈.#..≈  #.## ##.~≈.#~≈≈.  #.# ###.≈≈### #  Dh9 #.# ##...###  #.# #..###g   hobgoblin (asleep) .####.##K   kobold (asleep) #......# #####51.0 (31.0)2.0 (32DhH Dhb_A kobold and a hobgoblin come into view.Dh(`  You shoot a sling bullet. The sling bullet hits the kobold.Dhe)((Dh4 (You kill the kobold!Dh:>  You shoot a sling bullet.Dhf@).g.gDhB8====3.2 (1.2)Rev DhFDhiG+ _The hobgoblin shouts!DhNT  [. .Dh;Ox #≈≈.... # #≈. #)#### ##. #.g..# ##. DhO##@# ##. #..# #. #.## ##. #.# ###.≈≈###  #.# ##...###  #.# #..### DhOM #.####.##  #......#  DhO( Dh,  [..#≈≈.... # #≈. #)#### ##. #.g..# ##. ##@# ##. #..# #. #.## ##. #.# ###.≈≈###  #.# ##... #.# #..###  #.####. #...... DhDh%DhDh DhFR_A hobgoblin is nearby!DhғK (DhYn You shoot a sling bullet. The sling bullet hits the hobgoblin.Dh  The hobgoblin is severely wounded.You shoot a sling bullet. The sling bullet hits the hobgoblin.DhC.DhG'..DhDhN ## neoul the Shooter Dhe############. Coglin Dh[.....)..... Health: 16/16 ======================== Dh#≈#.#...... Magic: 1/1======================== Dh~#≈≈........ AC: 3Str: 11  ##≈.##...... EV: 11Int: 8  #)#### ##.##≈≈≈.=. SH: 0Dex: 17 Dh  #....# ##.###≈≈≈# XL:  1 Next: 100% Place: Dungeon:1 ##@# ##.######≈≈ Noise: ===------  Time: 154.5 (1.3) Dhp #..# #.##~≈.#..≈ a) +2 sling {Ana}  d) +0 sling {Juan}  #.## ##.~≈.#~≈≈. Fire: a) +2 sling {Ana} Dh J#.# ###.≈≈### # Rev+  #.# ##...### Dh2!n#.# #..### Dh!Q#.####.## Dh!<#......# Dh!######## Dh"2_The hobgoblin shouts! Dh>"<_A hobgoblin is nearby!Dhl"[You shoot a sling bullet. The sling bullet hits the hobgoblin.  Dh"=The hobgoblin is severely wounded.Dh"ZYou shoot a sling bullet. The sling bullet hits the hobgoblin. Dh:#8_You kill the hobgoblin!DhY$ - Dh$ You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is severely wounded. Dh$_You kill the hobgoblin!  Your Ranged Weapons skill increases to level 4! Dh%A You have reached level 2!DhU./  --more--Dhy v22/222/22 0% Dh; Dh 4 _DhoDhܻDhǿDhX DhB_No target in view!DhJ3DhKDhE Dhe!Dh!ERev  _Dh%%BDh%Dh]&Dh(Dh(,Dh,)Dh*Dhp,Dh,(Dh-Dh0~  Things that are here:  a +0 dagger; a kobold corpseDh2Dh%35 _Dh:4Dh4,Dh5Dh6Dh7,Dh8DhZ:DhP;Dh~;Dh%<Dh>Dh7?Dhc?Dh@Dh,BDhB,DhlCDhDDhEDhEDhFDhHDhHDhIDhIDhKDh>LDhkLDh1MDh_NDhO,DhPDhSDhCUDhqUDhRVDhWDhyYDhYDhZDh^F  You see here a +0 leather armour.Dh1`Dhu` _DhNaDhbDh9dDhgdDh9eDhgDhhDhhDhiDhkDhJmDhwmDhnDhqDh6sDhcsDhwtDh(vDhwDhwDhyDhzDh|Dh|Dh}DhDhEDhtDhdDhgDhɅ,DhDhDh,DhDhf  You see here a ring of willpower.DhDh! _Dh]DhΘDhDh֚DhDh?DhxDhDhDhDh,Dh/DhDh,DhҫDhpDhDhNDhZDh,DhӳDh޴DhmDhtDhDhzDhE  You see here a +0 pair of boots.Dh^DhĿ _DhDh!DhdDhDhUDhDh$DhODhDhbDhDhDhDhDhDh'DhDhDh(DhDhDhDhBDhlDh*DhDhDh DhDhDhDh*DhDhDhDhDhDhDhDh DhyDhlDhDhDh:Dh8DhTDh~DhDhDh..~~~.##.# ##.. ~~~~..##.#####...# Dh*.~~~~.##.......# .~~~~......#..##DhP .~~.~..###.....# Dhwx.~~~.~####.###.#### # ~~~~≈.###.........#.#.## Dh.~~~~.##..#............. .~≈~~~##.##.....@.....# --- DhF.≈.~~~#..#######.#..### #~≈~≈~..## #....... Dh≈≈~≈~..## ###.##.#. ~~≈≈~†.#Dhg~ .# .# ~~≈~~.## . # g   goblin (asleep) ≈~~~.[# Dh g> ##.#..#  #. #....Dh###Dh0 201.5 (47.Dhf0)  A goblin comes into view. It is wielding a +0 club.DhVDh{ gg   hobgoblin (wandering)gDh|g   goblinThe goblin shouts!Dh8V==-2.5 (48DhDh Dh:N_A hobgoblin comes into view.Dhx}{ ((((gDh} You shoot a sling bullet.  The hobgoblin shouts!  The sling bullet hits the goblin.Dh1 ((The goblin is severely wounded.You shoot a sling bullet.DhDhDh*..Dh .g.g   goblin.>Dhd=3.7 (1.2)Rev DhDh+a _The sling bullet closely misses the goblin.Dhq ##..####...#....#..###.....##.###.#### # Dh.........#.#.## .#............. .##.....@.....# .#######.#..### .## #....... .## ###.##.#. Dhh†.# g# .# .## . # Dhn[# .> ..# #. ...##Dh ##..####...#....#..###.....##.###.#### # .........#.#.## Dhcz.#............. .##.....@.....# .#######.#..### Dh[.## #....... .## ###.##.#. †.# g# .#.## . # Dh[# .>..# #....##DhDhDhFs _A goblin is nearby!Dh `  You shoot a sling bullet. The sling bullet hits the goblin.Dh *(Dhn I(()Dh (((You kill the goblin!Dh Dh Dhu 3 ..Dh *.)gDh@ $w   dart slug (wandering)>g   hobgoblinwYou shoot a sling bullet.Dh f44.9Rev+ Dh Dh \ _A dart slug comes into view.Dh" % ##..####...#....#..###.....##.###.#### # .........#.#.## .#............. .##.....@.....# .#######.#..### Dh=# h.## #....... .## ###.##.#. †.# )# .# Dh# .## g # [# .> ..# #w ...##Dh$ Dh W ##..####...#....#..###.....#Dh =#.###.#### # .........#.#.## .#............. .##.....@.....# .#######.#..### .## #....... .## ###.##.#. †.# )# .#.## g # Dh [# .> ..# #...##Dh Dhչ Dh? Dh d _There are monsters nearby!Dh# ((((((You shoot a sling bullet.DhM7  w The sling bullet closely misses the hobgoblin.You shoot a sling bullet. The sling bullet hits the hobgoblin.Dhm Dh(o Dhp Dh"z K..g)Dhiz a.w .Dh{ '6.1Dh Dh~  Dh \_The hobgoblin is severely wounded.Dh  ##..####...#....#..###.....##.###.#### # .........#.#.## DhP .#............. .##.....@.....# .#######.#..### .## #....... Dh{ [.## ###g##.#. †.# )# .# Dh #.## . # Dhʔ [[# .w ..# #. Dh '...##Dh * ##..####...#....#..###.....##.###.#### # .........#.#.## .#............. .##.....@.....# .#######.#..### Dh*[.## #....... .## ###g##.#. †.# )# .#.## . # [# .w ..# #....##Dh.Dh4/DhM3DhE5d _There are monsters nearby!Dhu ##..####...#....#..###.....#Dhִ#.###.#### # .........#.#.## .#............. .##.....@.....# .#######.#..### .## #....... Dh~.## ###g##.#. †.# )# .# .## . # Dh+[# .w ..# #. ...##Dhj ##..####...#....#..###.....##.###.#### # .........#.#.## .#............. .##.....@.....# .#######.#..### .## #....... .## ###g##.#. †.# )# .#.## . # [# .w ..# #....##Dh Dh" DhDh) _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the hobgoblin.Dh,l((.Dh^ ((( You kill the hobgoblin!You shoot a sling bullet. The sling bullet hits the dart slug.DhDh`p  The dart slug is heavily wounded.DhB$.Dhu..)Dh5w>Dhŗl   frilled lizard (wandering)lDhDh:6127.4 (1.3Dhi>Rev* DhˡDhOa _A frilled lizard comes into view.Dh5u ##..####...#....#..###.....#DhL6#.###.#### # .........#.#.## .#............. .##.....@.....# .#######.#..### Dh6C.## #....... .## ###.##.#. Dh6†.# )# .# .## w # [# .> Dh.7_..# #l ...##Dh] ##..####...#....#..##Dh#.....##.###.#### # .........#.#.## .#............. .##.....@.....# Dh.#######.#..### Dh2A.## #....... .## ###.##.#. DhD†.# )# .#.## w # Dh[# .> ..# #Dh9...##DhWDhDhDh((((l  The dart slug is heavily wounded. _A frilled lizard comes into view. _There are monsters nearby!  The frilled lizard hisses angrily.  The sling bullet hits the dart slug.Dh?  The dart slug is heavily wounded.You shoot a sling bullet. The sling bullet hits the dart slug.Dh"†l   frilled lizardDhdQDhTs...)l.DhQW5298.6 (1.2Dh^Dh'`M _You kill the dart slug!Dh4 ##..####...#....#..###.....##.###.#### # .........#.#.## .#............. .##.....@.....# .#######.#..### .## #....... .## ###.##.#. †.# )# .# .## † # [# .l ..# #. ...##Dhv&P ##..####...#....#..###.....##.###.#### # .........#.#.## .#............. .##.....@.....# .#######.#..### .## #....... .## ###.##.#. Dh6'+†.# )# .#.## † # [# ...# #....##DhV+3Dh./Dh5j (((((( DhP6x_A frilled lizard is nearby!You shoot a sling bullet.Dh}h  The sling bullet barely misses the frilled lizard.You shoot a sling bullet.Dh[Dh)...)† #>Dh,9.9 (1.3Dhۤ~ _The sling bullet barely misses the frilled lizard.DhT3DhUDhWDhXDhZDh\BDhDh#8 ≈.~~##### # .~~~.##.# ##.. ~~~..##.#####...# ~~~~.##.......# DhqT~~~~......#..## ~~.~..###.....# .~####.###.#### # Dh~~~≈.###.........#.#.## ~~~~.##..#........---100 DhS~≈~~~##.##...........##. ≈.~~~#..#######.#..### ~≈~≈~..#....... ≈~≈~..####.##.#.≈≈~†.# )# ..# l   frilled lizard ~≈~~.##l ## Dh~~~.[# .>#..# #.DhDh 9---DhDhe (((((Dh#(( _A frilled lizard is nearby!You shoot a sling bullet.Dh-  The sling bullet barely misses the frilled lizard.You shoot a sling bullet.Dh~[ Dh\ Dhe 2...Dhe Sl)†.Dhf 6===2.1 (1.2Dhj DhQl a _The sling bullet misses the frilled lizard.Dhn% 8 # ##..#.....##..##...#.###.#### # ........#.#.##. #......@....... #...........##. ######.#..### Dh% y #.......  ###l##.#. †.# )# ..# Dh% } #† ##  .>  #. Dh' j # ##..#.....##..##...#Dh 6.###.#### # ........#.#.##. #......@....... #...........##. ######.#..###  #.......  ###l##.#Dh †.# )# ..#  #† ## .> Dh6 3Dh Dh X (((Dh ( _A frilled lizard is nearby!You shoot a sling bullet.Dh  The sling bullet misses the frilled lizard.You shoot a sling bullet.  The sling bullet hits the frilled lizard.Dh )Dh5 ;....Dh6 5333.4 (1.3Dh: Dh< R _You kill the frilled lizard!Dh9 3Dh Dh Dh XDh ,DhH Dh¡ Dh TRev+ Dh DhX Dh` ,Dh3 Dh8 Dh ,Dhz Dh= Dh , .### ~≈≈≈≈≈≈ .........B ≈≈≈≈≈#≈ #......... ≈≈≈≈## #.........≈## #........S##### ###!.........##.# ##........$S...##.#####...#....S....##.......# #@# ---~......#..## #.# .~..###.....# #.# .~####.###.####.# ~≈.###.........#.#.##. ~~.##..#..............#B   giant cockroach (asleep)~~##.##...........##.#SSS 3 ball pythons (constriction, asleep)#..#######.#..### ~≈~..## #.......Dh( 5 8.4 (5.0  Dh ^3 ball pythons and a giant cockroach come into view.DhC Dh Dhe Dh Dh t.B.SS..SBSSS2 wand…)---9.4 (6Dh Dh 5 _The ball python hisses angrily.Dh\ (((SSS)You shoot a sling bullet.  The ball python hisses angrily. x2Dh%  The sling bullet hits the ball python but does no damage.  You shoot a sling bullet. The sling bullet hits the ball python.Dh)i† 2DhV,DhWDhWDh-XDh\.B..S...†SDh`_?7===20.7 (1.3DhbDhdO _You kill the ball python!Dh| ..........  #.........  #.........  #.....B...  ###!........ Dh ##.......S$.. #.....†S..  #@# #.# #.##.##.#.##.. Dh........# ....##.# ..###   Dh*;(Dh; ..........  #.........  #......... Dh; #.....B...  ###!........ Dh'< ##.......S$.. #.....†S.. Dhq< #@# #.#Dh< #.##.#Dh=G#.#DhN=........# ....##.# Dh=P..### DhF3DhLDhXNd _There are monsters nearby!Dh&  Dh0JYou shoot a sling bullet.  The sling bullet hits the giant cockroach!Dh.(((SS 2 ball pythons (constriction)Dh4W (((DhM(You kill the giant cockroach!Dh73Dh6>  You shoot a sling bullet.Dh6Dh<......r..S.DhU=...S.r   rat (wandering)Dh-@t451.9 (1.2Rev* DhDDhF@ _A rat comes into view.Dh GDh~c ..........  #.........  #......... Dhc #........r  ###!........  ##......S.$.. #.....S...  #@# #.# #.#DhXd#.##.#.##.. ........# ....##.# ..###   Dh ..........  #.........  #.........  #........r  ###!........ DhY ##......S.$.. #.....S...  #@# #.# #.##.##.#........# ....##.# DhP..### Dh|DhDhDhCd _There are monsters nearby!Dhf _A rat comes into view. Dh$|_There are monsters nearby!  You shoot a sling bullet.  DhVThe sling bullet closely misses the ball python.  The rat squeaks loudly.  The sling bullet hits the rat!Dh|†((((((Dh (You kill the rat!You shoot a sling bullet.DhDDhDDh}EDh,FDhJu  The sling bullet closely misses the ball python.DhT_†..S..S..†JJ   endoplasmSS 2 ball pythons (constriction)DhIX0503.1Dhs`Dh{c DhcO_An endoplasm comes into view.Dh(td ..........  #......... Dht #.........  #........†  ###!........  ##.....S..$.. Dhu#..S..†J..  #@# #.# #.#Dh`uE#.##.#.##.. ........# Dhuj....##.# ..###   Dh@ ..........  #.........  #......... DhC #........†  ###!........  ##.....S..$.. Dh#..S..†J..  #@# #.#Dh #.##.#Dh4G#.#Dh........# ....##.# DhP..### Dh-$Dh$%Dh5Dh-< Dh<V_There are monsters nearby!Dh0 (((((((You shoot a sling bullet.Dhkd  _There are monsters nearby!x2  You shoot a sling bullet.  The sling bullet barely misses the ball python.The sling bullet hits the ball python.Dhhx   ball pythonDh  You kill the ball python!The ball python misses you. The ball python grabs you.Dhv.....†S..J.Dh]21--Dh&8 1 44.4 (1.3DhOConstr Rev* DhDhh_ _The ball python constricts you.Dh3 ..........  #.........  #.........  #........†  ###!........  ##.....†..$.. #..S..J...  #@# #.# #.##.##.#.##.. ........# ....##.# ..###   DhG  ..........  #.........  #.........  #........†  ###!........  ##.....†..$.. #..S..J...  #@# #.# #.##.##.#........# ....##.# ..### DhnI DhI DhM DhxO d _There are monsters nearby!Dh+e e  You shoot a sling bullet. The sling bullet hits the ball python.Dhg E†Dhϗ (((((((You kill the ball python!Dh Dh .....††.J†Dh[ 11 85.6 (1.2Rev* Dhn Dh {  ..........  #......... Dh #.........  #........†  ###!........  ##.....†..$.. #..†.J†...  #@#Dh #.# #.##.##.#.##.. ........# ....##.# ..###  DhH J _You shoot a sling bullet.Dhj  ..........  #......... Dhl J #.........  #........†  ###!........  ##.....†..$.. #..†.J†...  #@#Dhl #.# #.##.#Dhl #.#........# DhDm ...Dhm P..### Dh|  _An endoplasm is nearby!Dh * ..........  #.........  #.........  #........†  ###!........  ##.....†..$.. #..†.J†... Dh #@# #.# #.##.##.#.##.. ........# ....##.# ..###   DhH .......... Dh~ #.........  #.........  #........† DhT ###!........ Dh ##.....†..$.. Dh&#..†.J†...  #@#Dh[F #.#Dh #.##.#Dh£&#.#Dh........# Dh)...Dh\F..### Dh DhDhDhDhC _An endoplasm is nearby!You shoot a sling bullet. The sling bullet hits the endoplasm!Dha((.Dh (((((You kill the endoplasm!Dh)..$.†..Dh,0666.8Dh0Dh2/ _You shoot a sling bullet.DhDhDhDhp0.0......DhKDh$Dh _Key pressed, stopping explore.Dh.DhH _No target in view!DhrDhDhDhs#Dh&T2==Dhx)$ Dh) _HP restored.Dh,Dh,Dh.Dh1Dh&4Dh4Dh5Dh;8Dh<;Dh;(Rev+ Dh;DhpADhFw ........# .........# ..## Dh#G.........# ...### ..######## ###.....##Dh]GD≈≈≈≈≈ .. ~DhGS≈≈≈≈≈#≈ #. ~DhG≈≈≈≈## #......... ≈~~≈## #........† DhG.~~##### ###@........---Dh{H~.##.# ##.....†..$.. ~~..##.#####...#..†..†... ~DhH~~.##.......####.####..# ~~~......#..## #.# ..~..###.....# #.#DhH.~####.###.####.#≈.###.........#.#.##.. ~~~.##..#.......#DhYM,30.8 (4DhM@==---DhM#1.8 (5Dh]QDhRR _g - a clear potionDhDhzDhDh Dh:_No target in view!DhDh|DhDhDh;Dh: _Dh0Dh,DhDhDhSTRev DhIDhg  You see here a ball python corpse.DhDh _DhDhnDhMDhDh,DhDhDhDh-Dhn(DhGDhM _You now have 39 gold pieces (gained 10).Dh3DhDhDh[DhDhDhYDho# #...### ....# Dh<# #####.....##..... ................  #.............  Dh5#............#  #........†#..# Dhl ###.........#..#  ##.....†........# Dh@###...#..†..†...@..# ....####.####..##..!.... Dhe#..## #.# #.>.# ....... ....# #.##..#.# ....... ###.####Dh.# #..... .......#.#.##... ......b   bat (asleep) DhC..............### ...b.. ...........##.# ...... #####.#..##Dhy"#Dh,40.8 (9Dh/1.8 (10.0)DhDh DhH_A bat comes into view.Dh  (((((b  Dhh bYou shoot a sling bullet. The sling bullet hits the bat.DhR  The bat is heavily wounded.You shoot a sling bullet. The sling bullet hits the bat.DhbXR.Dhf......Dh[o70===3.0 (1.2)Rev DhDhG _You kill the bat!DhDhADhDhDhDhFDhBDhDhDh(DhDhDh$%  #####.....##.....#  ................ #............. Dh$#............# #........†#..#  ###...#..# ##.....†# ~ Dh%...#..†..†......####.... .####.####..##..@.......--- DhJ%## #.# #.>.##...... .# #.##..#.#....Dh{%d####.#..##.#.#.. ....#.#.##.............g....####....g   hobgoblin (asleep)Dh%##.# #....... ##.#..### ##.. Dh%4 #.......Dh+-5.0 (2.0Dh+G---6.0 (3Dh/Dhi2 Dh2_A hobgoblin comes into view. _You see here a yellow potion.Dh3  ((((((g    You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!Dh  The hobgoblin is severely wounded.You shoot a sling bullet. The sling bullet hits the hobgoblin.Dh D.DhJ <.......Dh+M j9===7.2 (1.2Rev DhP Dh[R M _You kill the hobgoblin!Dh IDh ,...Dh (0.0Dh= 4---8.2 (1Dh@ Dh S _h - a yellow potionDh Dh 9---Dh Dh H _No target in view!DhE Dh͎ Dh DhU Dh_ Dh [ _Dh. Dh DhѠ Dh Dh ,Dh) Dhޫ Dh ,Dh Dh DhO XDhz  ..## #...### ....# ......J Dh ###.....##.....##........ ...............##........ #........................ #............#..#......~≈ #Dhs ........†#..##.#...~♣... #.........#..##.#.)..~≈.. ....†........##.@...~~.~. #..†..†......####....#♣~. ##.####..##.......Dh &~  #.# #.>.##......~≈  #.##..#.#............~~. ##.#..##.#.#.............J   endoplasm (asleep)#.#.##..............≈.≈. Dhq ........####.....#. .....##.# #...........#Dh ,53.2 (5Dh +4.2 (6Dhz Dh$ ] _An endoplasm comes into view.Dh  ((((((J    You shoot a sling bullet. The sling bullet hits the endoplasm.Dh`9  The endoplasm is moderately wounded.You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.DhRlDhXr@.J...Dhr..Dh,sb===5.5 (1.3Rev DhzDhe| Dh|V_The endoplasm is moderately wounded.Dh[ ..##   ....# ....... ....##.....J.. ...##........ ............ ..#......~≈ †#..##.#...~♣... #.#.)..~≈.. †#.@...~~.~. †..†###....#♣~. ...........~  #.# #.>......~≈  .....~~. ........ ....≈.≈. ......#.   Dh* ..##   ....# ....... ....##.....J.. ...##........ ............ ..#......~≈ †#..##.#...~♣... #.#.)..~≈.. †#.@...~~.~. †..†###....#♣~. ...........~  #.# #.>......~≈  .....~~........ ....≈.......# Dh.Dh3/Dh3Dh6a _An endoplasm is nearby!Dh_ ..##   ....# ....... ....##.....J.. ...##........ ............ ..#......~≈ †#..##.#...~♣... #.#.)..~≈.. †#.@...~~.~. †..†Dh(h###....#♣~. ...........~  #.# #.>......~≈  DhXn.....~~. ........ ....≈.≈. ......#.  Dh& Dhc ..##   ....# ....... ....##.....J.. ...##........ ............ ..#......~≈ Dh`d†#..##.#...~♣... #.#.)..~≈.. †Dhd#.@...~~.~. †..†###....#♣~. ...........~  #.# #.>Dh\e......~≈  .....~~........ Dhe....≈.......# DhnDhboDhxDh~G(((((DhۇThe sling bullet hits the endoplasm but does no damage. __An endoplasm is nearby! Dh0_An endoplasm is nearby!  You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.Dh:  Dh The endoplasm is moderately wounded.You shoot a sling bullet. The sling bullet hits the endoplasm.DhDh9.J..Dh9.. Dh(6.8Dh6Rev+ Dh Dh(] _The endoplasm is almost dead.Dh=Dh=f ..##   ....# ....... ....##........ Dh=s...##....J... ............ ..#......~≈ Dh:>#†#..##.#...~♣... Dh>S#.#.)..~≈.. †#.@...~~.~. Dh?†..†###....#♣~. ...........~  #.# #.>......~≈  .....~~. ........ ....≈.≈. DhpCH......#.   Dh ..##   ....# ....... ....##........ ...##....J... ............ Dh{..#......~≈ †#..##.#...~♣... #.#.)..~≈.. †#.@...~~.~. †..†Dh###....#♣~. ...........~  #.# #.>......~≈  .....~~Dh]........ ....≈.......# Dh DhEDhDhDhQ ((Dh#((((( Dh;t_An endoplasm is nearby!You shoot a sling bullet.Dh(y _The endoplasm is almost dead. _An endoplasm is nearby!  The sling bullet barely misses the endoplasm.  You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.DhrXDhYDhP`2...Dh`.J..Dh_ak8.0 (1.2Rev* Dh#gDhpi DhiT_The endoplasm is severely wounded.Dho ..##   ....# ....... ....##........ ...##........ Dhɕ............ ..#..J...~≈ †#..##.#...~♣... #.#.)..~≈.. †#.@...~~.~. †..†###....#♣~. Dh...........~  #.# #.>......~≈  .....~~. ........ ....≈.≈. Dh3H......#.   Dh2'  ..##   ....# ....... ....##........ ...##........ ............ ..#..J...~≈ †#..##.#...~♣... #.#.)..~≈.. †#.@...~~.~. †..†Dh' ###....#♣~. ...........~  #.# #.>......~≈  .....~~........ ....≈.......# Dh+, Dh, Dh0 Dh-8 (( _An endoplasm is nearby!Dh8 mYou shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.Dhj  The endoplasm is severely wounded.You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.Dhd DhC 4.J.DhC ,9.1 (1.1DhC Dh'  Dh \_The endoplasm is severely wounded.DhW + ..##   ....# ....... ....##........ ...##........ ............ ..#......~≈ †#..##.#.J.~♣... #.#.)..~≈.. †#.@...~~.~. †..†###....#♣~. ...........~  #.# #.>......~≈  .....~~. ........ ....≈.≈. ......#. DhX 0  Dhe  ..##   ....# ....... ....##........ ...##........ ............ ..#......~≈ †#..##.#.J.~♣... #.#.)..~≈.. †Dh, #.@...~~.~. †..†###....#♣~. ...........~  #.# #.>......~≈  .....~~........ ....≈.Dh T......# Dh Dh Dh Dh a _An endoplasm is nearby!Dht c  You shoot a sling bullet. The sling bullet hits the endoplasm.DhDy f.(Dh e (((((Dh G(You kill the endoplasm!Dh) P.......Dh 68760.3 (1.2Dh` Dh / _You shoot a sling bullet.Dh IDh DhXDh,DhDhmDh>Rev+ DhADhDh Dh ,Dh Dhi Dh,DhDhUDh,DhDhDhTRev DhDhDhY,Dh\Dh|Dh,DhRDhZ Dh!,Dhk"Dh$Dh%>Dh&Dh'Dh(3Dh)Dhz*Dh,BDhq-Dhq.,Dh/Dh/Dh1,Dh1Dhm3Dhk4,Dh4Dh7,Dhb<' ...  ...  ..  . ..  .b. #.  ....##.  .......####  #.@..##### --- #.##.....#  ... #.....#  ###. #.....# #..#.....# #........#######b   bat (wandering) ..## #....###..Dh<'...... #...####....# #........  #####.....##.....##........Dhe=076.3 (16.0)DhA .  A bat comes into view.---7.3 (17DhDDh~E0 _The bat moves out of view.Dh Dh DhDhxH _No target in view!Dh}8Dh8DhN9Dh;Dh? ...... ...... ..... ..$Dh @b... #.#.##.#.####Dh@r #@...##### #.##.....# ...##.....# ###.##.....# # #..#.....# # #........#b   bat (wandering) # ..## #....###.DhRA. # #...####....# #. # #####.....##.....##.DhBDhB%0.0)DhCDhTDDhG?b.Dh`J28.3 (1 _DhILDhMDh ..... . .... .. ... .b. ..$ DhO.... #.# .....##.# ........####  #@...#####  #.##.....# DhM ...##.....#  ###.##.....# #Dhu#.. ##.. # ..## #.. # #....# Dh3 #  DhY= .....Dh!W . .... .. ... Dh.b. ..$ .... #.# Dh.....##.# ........####  Dhd#@...#####  #.##.....# DhĐ ...##.....#  Dh*###.##.....#..DhA#.. Dh ..## #.. #....#  DhDhDhVDhU (((((b  Dhԣ _A bat is nearby!You shoot a sling bullet. The sling bullet hits the bat.Dh ((The bat is moderately wounded.You shoot a sling bullet.Dh,DhDh2Dh<.....b.DhCb===9.5 (1.2Rev Dh*Dh^ _The sling bullet closely misses the bat.Dh) Dh-y..... . .... .. ... ... ..$ .... #.# Dh.....##.# .....b..####  #@...#####  Dhg#.##.....#  ...##.....#  ###.##.....# #DhhQ#.. ##.. # ..## #..DhW # #....#  #  DhmW ..... . .... .. ... ... ..$ .... #.# .....##.# .....b..####  #@...#####  #.##.....#  DhW...##.....#  ###.##.....# #..#..  ..## #..DhX #....#  Dh[Dh(\Dh_Dhr _A bat is nearby!You shoot a sling bullet. The sling bullet hits the bat!DhRu`.(Dh ((((((You kill the bat!Dhm8.......Dhoh9180.7Rev+ Dh~Dh/ _You shoot a sling bullet.Dh# Dha$ Dhc% Dh( DhZ* Dh- ,DhH. Dh+0 Dh0 Dh1 Dh3 DhV5 Dh5 >Rev Dh6 Dh8 Dh: ,Dh; Dh< Dh= ,DhS@ Dh7A DhA (DhB DhD M _You now have 50 gold pieces (gained 11).DhE 3DhF DhG DhI BDh^K ,DhK Dh DhZ ,Dh( Dh Dh ,Dh Dh DhM ,Dh Dh Dh ,Dhe Dh Dh Dh Dh Dht Dh BDh@ Dh BDhn Dh Dh Dh Dh^ Dh Dh. Dh Dh Dh0 Dhi DhI Dh  Dh^ ,DhQ Dh Dh ,Dh Dh Dh Dh Dh Dh@ Dhw Dh Dh- Dh Dh= Dhu Dh DhB Dh ,Dh^ Dh Dh Dh Dh Dh, Dh` Dh DhK Dh Dh ,Dhl! Dh# Dh<% Dh}% Dh& Dh+ I####.#..##.#.#............. Dh+ ...#.#.##..............≈.≈. ..........####...........#. Dh,, .......##.# #...........# #.#..####.# ##..........# #.........# .....#### ###.##.#..### #........Dhd, '.)##..#...####.....≈≈≈###†.###.#...##@....≈.. ---344.7 (64.Dh, 0)#.> #.###........≈≈≈ Dh, .. #........##........ # .#......##........Dh- p ........##........ Dh7- k........########## Dhj- ........# ######### Dh- :---Dh1 Dh+8 j _Key pressed, stopping explore.Dh8 Dhq< Dh>  DhB> :_No target in view!DhX Dh Dh Dh DhP Dh : _Dhj Dh~ Dh Dh Dh Dh ,Dh4 DhU Dh ,Dh Dh Dh Dh Dhm Dhs Dh7 ,Dh Dhz Dh8 ,Dh Dh] Dh Dh0 Dh Dhg Dh_ Dh Dh Dh Dh Dh Dh! Dh# DhO% Dh% Dh& Dh( Dh?* Dhx* Dh+ Dh- Dhy/ Dh/ Dh0 Dh2 Dh8 |.>.##......~≈.≈# Dh79 a##..#.#............~~..~~ #..##.#.#.............~. #.##..............≈.≈.~ ..............#. Dhq9 ..##.# #...........# #.# ##..........# Dh9 .....# #.....######..# Dh9 #.#..### ##.....@..... #..#...####.....≈≈≈≈.... Dh: .###.#...##.....≈ > #.##...≈≈≈≈ DhF: #........##.........!.#......##............bDhz: b   bat (asleep)........##...........#.  Dh: b........##############........#Dh@ -57.7 (13DhmA ,8.7 (14DhE DhG  DhH P_A bat comes into view.DhP ' Dh3Q 9((((((DhkQ (b  DhQ bYou shoot a sling bullet. The sling bullet hits the bat.Dh (The bat is severely wounded.Dh Dh Dh DhF Dh B≈≈.Dhl b....DhI g===60.0 (1.3)Rev Dh Dh  Dh i_You shoot a sling bullet. The sling bullet barely misses the bat.DhRJ/> DhJK . .. ...Dh#K1  #.... Dh>L ##..........#  #.....######..#  ##.....@....... #.....≈≈≈≈.... #.....≈....... > .......≈≈≈b.... ##.........!...  #.............  #...........#.  ############# DhL+ DhF>  . .. ...  #.... Dh S ##..........#  #.....######..#  ##.....@....... #.....≈≈≈≈.... #.....≈....... > .......≈≈≈b.... ##.........!...  #.............  #...........#.  #############  Dh1 _A bat is nearby!Dhr]  You shoot a sling bullet. The sling bullet hits the bat.Dh9vn((≈Dh#W (((Dhl9You kill the bat!Dhp"≈Dh..≈Dh 9!.DhU51.2 (1.2Rev+ DhDhmDh/ _You shoot a sling bullet.Dh3DhDhDh? BDh!Dh"Dh#>Rev Dh#Dh%DhE',Dh~(Dh*Dh+Dh+Dh-Dh.Dh$0,DhJ1Dh3Dh+5Dhf5(Dh6Dh_8Dh;:Dhu:Dh;Dh@$.####...Dh@G#..###  .# #..#....  .# ##...#.)#  DhA.# #.....######..#### .### ##...............## DhGA1.####.....≈≈≈≈.......# .#...##.....≈.......$... .DhA###........≈≈≈≈....≈... .....##.........@...≈..> --- .....##.............≈DhA .....##...........#.≈ .....###############≈ .....#≈..# Dh:B/#########        DhBm   DhE-8.2 (7.0Dh^FG---9.2 (8DhWIDhJ] _i - a glowing amethyst potionDh 34Dh29Dh=H _No target in view!DhbDhDhWDh4Dh@Dh$ _DhpDhDhDhDhDhDhXDhDh~DhDh,DhDh,DhDhnL _You now have 59 gold pieces (gained 9).Dh3DhDhDh,DhDh}Dhλ,Dh̼Dh,DhDhDhcDhDhDhDheDhDh2DhDh=  You see here a +0 spear.DhDh _DhDhTDh,DhDhDhA  You enter the shallow water.Dh?Water Dh DhN _Moving in this stuff is going to be slow.DhDh(DhDhDhT ....  .Dh ...#..#......~≈ l.  Dh]g†#..##.#...~♣...≈.~  ..##.#.)..~≈..~.####  .Dh...##.....~~.~.≈..~.#  .####....#♣~.#.~~~#  ##.............~~~~~  ##..Dh5..~≈.≈#####  #......~~.@~~~..#  #.#....Dh b~.~≈~.#  .......≈.≈.~~♣...#  Dh?###...........#..###.##   #...........#......#  Dht ##..........#.)#####  l   frilled lizard (asleep)#.....######..####Dh  ## ##...............##  Dhh.####.....≈≈≈≈.......## Dh 084.8 (15.6)Dh,5.8 (16DhDhd DhS_A frilled lizard comes into view.Dh*o  You shoot a sling bullet.  The sling bullet hits the frilled lizard.Dh.((((((Dh) (You kill the frilled lizard!Dhc.....~.Dhi!................  neoul the Shooter ....#..#......~≈ ..Dhfjx  Coglin †#..##.#...~♣...≈.~  Health: 22/22 ======================== Dhj+.#..##.#.)..~≈..~.####  Magic: 2/2======================== Dhuk....##.....~~.~.≈..~.#  AC: 3Str: 11 ....####....#♣~.#.~~~#  EV: 11Int: 8 ##.............~~~~~Dho  SH: 0Dex: 17 ##............~≈.≈#####   XL:  2 Next: 100% Place: Dungeon:1 #............~~.@~~~..#   Noise: ===------  Time: 387.0 (1.2) #.#.............~.~≈~.#   a) +2 sling {Ana}  d) +0 sling {Juan} ............≈.≈.~~♣...#   Fire: a) +2 sling {Ana} ###...........#..###.##   Rev #...........#......# ##..........#.)#####  #.....Dhp[33m######..####   ## ##...............##   .####.....≈≈≈≈.......##   You enter the shallow water. _Moving in this stuff is going to be slow. _A frilled lizard comes into view.You shoot a sling bullet.  The sling bullet hits the frilled lizard.  You kill the frilled lizard! _You shoot a sling bullet.  You have reached level 3!Dhx/  --more--DhYd Dhd Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? DhdDh} 7/273/393DhD 0%  You feel agile. x2DhDh  Your brain swirls with designs for a primary levobalancer. You just need some _more time...Dh[$Dh$Dh&Dh*Dh4,Dh.$ _Dh.Dh0Dh3A  You enter the shallow water.Dh3UWater Rev Dh4Dh6N _Moving in this stuff is going to be slow.Dh8Dh8(Dh9Dh+;Dhc<Dh<Dh=Dh>Dh4@Dhu@DhYADhBDhCDhDDhDDhwGDhHDh-IDhJDhPDhQDhRDhRDh'WDh+YDhlYDheZDhP]Dh^,Dh`DhcDhdDheDh8fDhhDh~j,DhkDhtnDhGp,DhzqDhtDhuDhuDhvDhCyDhzDh{Dh|Dh?~Dh,Dh4Dh&DhwDhDhDh[Dh,Dh\DhDh ,DhDhrDhDhϏDhbDhDhÒ,Dh0,Dh,DhJDhiDhVDhDh˙Dh`DhE,Dh9,DhDhDhtDhzDhLDhDhDhޣXDhDhqDhDhDhbDh{DhDhDhDh,Dh DhgDhWBDh²Dh,DhȴDhDh7,DhDh Dh',DhDhHR  There is a stone staircase leading down here.DhDh _DhDhDh,Dh~DhuDhc,Dh)DhCDhs,DhBDhDh Dh),Dhrh  Things that are here:  a +0 club; a goblin skeletonDhDh+Dhu _DhVDhDhDh[DhDh,DhDhDhDhDh[DhDhBDhBDhDhDhDhqDhDh,DhDhDhDhDh(Dh(Dh,DhDhpDh$DheDhDhDhDhDhPDhDhnDhDhDh%Dh,DhDhDh,DhDhDh,DhRDhYDhHDhDhDh(Dh,DhDhDh Dh Dh9 DhBDh DhDhf,DhGDhDhYDhDhDhDhyDhDhCDhBDh/Dh Dh}!Dh!Dh!Dh&nDh&,Dhh'Dh(Dh),DhR*Dh+Dh,,Dh-Dh.Dh/DhJ/Dh/Dh0Dh1,Dh&2Dh?3Dh3,Dh4Dh5Dh^6,Dh6Dh`8Dhz9Dh9Dhb:DhM<Dhc?,DhI@DhBDhCDh#DDhDDhFDhHDhUHDh3IDh KDhL,DhMDh>ODhQA  You enter the shallow water.DhJR?Water DhTDhUN _Moving in this stuff is going to be slow.DhVDh6WDhXDhYDh[DhE[(DhB\Dh]DhM_3DhI`Dh7eDhdfDhfDhXgDhhDhi,DhjDhlDhm,DhgnDhoDhpDhpDhqDhs,Dh~tDh~M _You now have 70 gold pieces (gained 11).Dh 3DhDhȃBDhRDhUd #.≈≈~~≈##  Dh҉###)≈.~~#####  #....~~~.##.# ## #..~~~~..##.#####. #.#.~~~~.##....... #)..~~~~......#..# Dh=#...~~.~..###..... #.#.~~~.~####.###. #@#~~~~≈.###......---475.8 (88.8) Dh#.#.~~~~.##..#.... #.#.~≈~~~##.##.... #.#.≈.~~~#..###### #####~≈~≈~..## Dh 0#≈≈≈≈≈~≈~..## ≈≈≈≈~~≈≈~÷.# ≈≈≈~~≈~~.## #≈≈≈~~~.[#Dhn:---DhӎDhؓj _Key pressed, stopping explore.DhUDhDhH _No target in view!Dh4Dh5Dh6DhB,DhB$ _DhDDhvEDh!GDhGDhHDhJDhOLDhLDh.NDh]PDhS%  DhnT[You enter the shallow water.Water DhUDhX$ DhaX*_Moving in this stuff is going to be slow.DhY3Dh9[Dh]Dhd^,Dh_DhgDh0i>DhzjDhlDhoA  You enter the shallow water.Dho?Water DhqDhzN _Moving in this stuff is going to be slow.DhK|Dh|DhY}Dh~Dh,Dh DhDh$DhfDh9DhEDhDhDhDhDhDh֔ DhDhzDh͘3DhՙDhDh,Dh!Dh.DhA  You enter the shallow water.DhM?Water DhXDhp  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow waterDhæ4. _Moving in this stuff is going to be slow.DhDhS(Dh,DhӪDhDh>DhDhDhDh`Dh0DhDh2DhvDhODhDh8 _Moving in this stuff is goiDhng to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.DhD?Water Dh{DhF  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. DhP You enter the shallow water. _Moving in this stuff is going to be slow.Dh>Dh,Dh,3DhaDhDhW _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.Water DhDhT  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goiDhdng to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.DhB3DhDhDh@,DhDhDh,Dh DhgDhDhDhDh=Dh,DhDh:Dh,DhDh6Dh,DhDh;Dht>DhDh6DhDhDh Dh Dh ,DhDh>Dhc,DhaDhdDh,DhDh;Dh,DhDh5Dh,DhDhDh ,Dh Dh!Dh",Dh#DhQ$Dh%,Dh%Dh&Dh',Dh4(Dh7)Dh),Dhy*Dh+Dhl,,Dh,Dh-Dh.Dh.DhQ/DhM0Dh&1Dh`1Dh1Dh2Dh3Dh4Dh~4Dh5Dh6Dh6Dhw7Dh8Dh9,Dh:Dh<Dh=DhL=Dh=Dh6?DhI@Dh@DhADhfBDhhCDhCDhHDDhQEDhJFDhFDhGDhODhPDh$QDhQDhTDhV,DhiWDhZYDhuZ,Dh6[Dh]Dh^Dh)_Dh_DhMbDhdBDhg _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goiDhgng to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You see here a rat skeleton.DhiDhwi _Dh,jDhClDhumDhmDhrnDhpDhqDh8rDhrDhtDhLvDhvDhKwDhbyDhzDhzDh{Dh}Dh9DhuDhNDhDhDh'DhDh)DhDhÈDhDhpDhDhDhjDhDhDh9DhDh;DhMDhDhDhDhDhߖDhDhDh]DhDhgDhDh"DhDhDhsDhDhۡDhDhߣDh2DhlDh$DhDhDhDhDhDh<DhwDh=DhDhDh/DhDhNDhDhسDhDhODhDhDhDhDh,DhDhLDhxDhDhoDh(Dh%,DhDh7Dh^DhDhPDhyDhDhDhDhDhDh;Dh DhDhc,DhDhL#.####..##.............~~~~~.# Dh#.###.>.##............~≈.≈##### #.##..#.#............~~..~~~..# #.#..##.#.#.............~.~≈~.# Dh#.#.##..............≈.≈.~~♣...# .......####...........#..###.## ....##.# #...........#......# ..####.# ##..........#.)##### Dh.......# #....@######..#### 572.6 (96 .##.#..### ##...............## )##..#...####.....≈≈≈≈.......## Dh#..###.#...##.....≈...........## #.>###.###........≈≈≈≈....≈....# .##........##.............Dh;≈..>.# .##.#......##.............≈....# ...........##............≈....# Dhs@#..........###############≈...##DhDh;Dhj _Key pressed, stopping explore.Dh*DhDhH _No target in view!DhțDh'DhϜDhsDhDh.$ _DhDhDhDh%Dh¯DhDhDh޳DhtDhyDhDhDhDhDhDh;DhDhDhDhDhDh8DhDhNDhDhDhDh8DhDh/DhK,Dh Dh]Dhm,DhLDhADhADh|Dh DhDhDh"DhDhDhDhDhDhDhDh0DhDhDh\,Dh9Dh:Dh\DhDhtDh8Dh`DhDhDh1Dh=DhDhKDhBDhBDhDh,DhDhDhDhDh|Dh$DhDhXDhDhDhDh-DhDh(Dh Dh> Dh Dh Dh3 Dho Dh DheDhDhDhaDhDhDh DhDhDh[DhDhcDhDhj,DhDh Dhk,Dh Dh#d  You see here a quokka skeleton.Dh%Dh|% _Dhv&Dh(Dh*,Dh+Dhp-Dh.,Dh00Dh1DhD3,Dhf4DhJ6Dh7Dh8Dh9Dh:Dh<,DhL=Dh@DhC,DhDDhEDh>>^(Press ? for help) #)..~~~~......#..## #.###.>.##............~≈.≈##### #...~~.~..###.....# #.##..#.#............~~..~~~..# #.#.~~~.~####.###.####.#..##.#.#.............~.~≈~.# #.#~~~~≈.###.........#.#.##..............≈.≈.~~♣...# Dh }#.#.~~~~.##..#..............####...........#..###.###.#.~≈~~~##.##...........##.# #...........#......##.#.≈.~~~#..#######.#..####.# ##..........#.)##########~≈~≈~..## #.........# #.....######..#######≈≈≈≈≈~≈~..#####.##.#..### ##...............###≈≈≈≈≈~~≈≈~÷.##.)##..#...####.....≈≈≈≈.......#####≈≈≈~~≈~~.## Dh~ ###..###.#...##.....≈...........####≈≈≈~~~.[####.>###.###........≈≈≈≈....≈....######.#..##..##........##.............≈..>.###############.##....####.##.#......##.............≈....#######..[.....)........#####...........##...........#.≈....###......###≈#.#........÷###..........###############≈...###..###### #≈≈..........###..........##≈..###.## Dh #≈.##........##############≈####)#### ##.##≈≈≈.=...#####....# ##.###≈≈≈##.#####.# ##.######≈≈#.##..# #.##~≈.#..≈~.##.## ##.~≈.#@≈≈.###!Dh!Dhk!Dhneoul the ShooterCoglinHealth: 27/27 ========================!DhXMagic: 3/3========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 19!DhXL:  3 Next:  0% Place: Dungeon:1Time:Water _No target in view! _Partly explored, can't reach some places. _No target in view! !Dh_Partly explored, can't reach some places. _Partly explored, can't reach some places.  Search for what [? for help]? armour!Dh!Dh2!Dh!Dhq!Dhқ!DhG, _!Dh!DhQ!Dh4!Dh͡!DhB!Dhl!Dh!Dhn!Dh!DhA  You enter the shallow water.!Dh<?Water !Dh!Dh&N _Moving in this stuff is going to be slow.!Dh!Dh& !Dh!!Dh!Dh !DhO!Dh7!DhҶ!Dh^,!Dh!Dh%!Dh,!Dh!Dh!Dhd,!Dh!Dhm!Dh,!Dh!Dh7d  You see here a quokka skeleton.!Dh!Dh= _!DhG!Dh!Dh&,!DhH!Dh!Dh,!Dh!Dhm!Dh!Dh!Dh!Dh!Dh,!Dhh!Dh!Dhc#.#~~~~≈.###.........#.#.#.#.~~~~.##..#...........!Dh&#.#.~≈~~~##.##...........#.#.≈.~~~#..#######.#..#######~≈~≈~..## #......###≈≈≈≈≈~≈~..##!Dh###.##.#≈≈≈≈≈~~≈≈~÷.##.)##.###≈≈≈~~≈~~.#####..#!Dh!q##≈≈≈~~~.@####.># Noise: --------- 636.4 (16.2)#####.#..#!Dh\#..##. a) +2 sling {Ana}  d) +0 sling {Juan} #########.##....####.##. Fire: a) +2 sling {Ana} ....)........####!Dh#.... ≈#.#........÷###... ≈≈..........###... !Dh≈.##........##### #.##≈≈≈.=...# ##.###≈≈≈##.#!Dha!Dh!Dh3V _You see here a +0 pair of boots.!DhW!Dh%7.4 (1.0!Dh )!Dh!Dh !Dh>&_j - a +0 pair of boots!Dhd!DheWear or take off which item? Armour (go to first with [) !Dh(f b - a +0 leather armour (worn)j - a +0 pair of boots[?] describe selected !Dhef[!] equip|wield|wear[tab] equip|unequip "DhE"Dh"Dh7#.#~~~~≈.###.........#.#. neoul the Shooter"Dh#.#.~~~~.##..#........... Coglin#.#.~≈~~~##.##........... Health: 27/27 ========================#.#.≈.~~~#..#######.#..## Magic: 3/3"Dh ========================#####~≈~≈~..## #...... AC: 3Str: 11###≈≈≈≈≈~≈~..#####.##. EV: 11Int: 8#≈≈≈≈≈~~≈≈~÷.##.)##. SH: 0"DhPDex: 19###≈≈≈~~≈~~.#####..# XL:  3 Next:  0% Place: Dungeon:1##≈≈≈~~~.@####.># Noise: ---------  Time: 637.4 (0.0)#####.#..#"Dh#..##. a) +2 sling {Ana}  d) +0 sling {Juan} #########.##....####.##. Fire: a) +2 sling {Ana} ....)........#####.... "Dhܦ≈#.#........÷###... ≈≈..........###... ≈.##........##### "Dh3#.##≈≈≈.=...# ##.###≈≈≈##.# _Search for what [? for help]? armour  You enter the shallow water. _Moving in this stuff is going to be slow. _You see here a quokka skeleton. _You see here a +0 pair of boots. _j - a +0 pair of boots"Dh*"Dh}"Dhͮ"DhL  You start putting on your armour.8.4 (1"DhSA9.4 (2"Dh<"Dh"Dh',40.4 (3"Dh`"Dh"Dh+1.4 (4"Dh"Dh"Dh+2.4 (5"DhP"Dh& "Dha4 _You continue putting on your +0 pair of boots. x5"Dh"Dh>"Dh "DhT_You finish putting on your +0 pair of boots."Dh"Dh\"Dhʀ"Dh}I0....÷"Dhړ>...."Dh."Dh"Dht_ _Partly explored, can't reach some places."DhC"DhUD"DhD"DhX4"Dh\Y"DhZ "DhZQ_Partly explored, can't reach some places."DhK "Dh< mWhere to? (Tab - D:1 @ (x,y), ? - help) "Dh 6 D - Dungeon "Dh "Dh> r#.#~~~~≈.###.........#.#. neoul the Shooter#.#.~~~~.##..#........... Coglin"Dh D#.#.~≈~~~##.##........... Health: 27/27 ========================#.#.≈.~~~#..#######.#..## Magic: 3/3========================"Dh #####~≈~≈~..## #...... AC: 4Str: 11###≈≈≈≈≈~≈~..#####.##. EV: 11Int: 8#≈≈≈≈≈~~≈≈~÷.##.)##. SH: 0Dex: 19"DhY ###≈≈≈~~≈~~.#####..# XL:  3 Next:  0% Place: Dungeon:1##≈≈≈~~~.@####.># Noise: ---------  Time: 642.4 (0.0)#####.#..#"Dh b#..##. a) +2 sling {Ana}  d) +0 sling {Juan} #########.##....####.##. Fire: a) +2 sling {Ana} "Dh ....)........#####.... ≈#.#........÷###... ≈≈..........###... ≈.##........##### #.##≈≈≈.=...# ##.###≈≈≈##.# _j - a +0 pair of boots  "DhM You start putting on your armour. _You continue putting on your +0 pair of boots. x5 _You finish putting on your +0 pair of boots. _Partly explored, can't reach some places. _Partly explored, can't reach some places."Dh "Dh "Dh! "Dh" "Dh3# $ _"Dh% ,"DhJ& "Dh& "Dh' "Dh( "Dhs) "Dh) "Dh1* "Dh+ "Dh, "Dh, "Dh - "Dh. "Dh;/ "Dh/ "Dh/ "Dh0 "Dh1 "Dh2 ,"Dhr3 "Dh4 "DhU4 "Dh4 "Dh5 "Dh6 ,"Dhc7 "Dh8 "Dh9 ,"Dh: "Dh; "Dh< "Dh< "Dhz= "Dh> "Dh? "Dh? "Dhf@ "DhA "DhB "DhB "Dh^C "DhD "DhE ,"DhF "DhG "DhH "Dh9I "DhI "Dh-K "DhdL ,"DhM "DhN "DhO ,"Dh\P "DhwQ "DhnR "DhR "DhcS "Dh2V ~  Things that are here:  a +0 club; a goblin skeleton"DhW 5 _"DhY ,"DhZ ,"Dh[ "Dh!] Y  There is a stone staircase leading down here."Dh9^ "Dh_ "Dh_ $ _"Dh ` "DhI]2"Dh]"Dh_,"Dh^a"Dhcl _You climb downwards.  There is a stone staircase leading up here.#Dh, #...# ... ... ...##  # #.#.#  #.##...#  #Dh #....r.#.###  #..@....... 63.2 (20.8) #......B...  #..?..#.###  #.......# S###..### .# #.# B   giant cockroach (asleep) #( .# S   ball python (constriction, asleep) # .#r   rat (asleep) #DhV#DhY#Dhv #DhV_There are monsters nearby!#Dh]  You shoot a sling bullet. The sling bullet hits the rat.#DhE†#Dh ((You kill the rat!#Dh.#Dh/#Dh4.†B.S.BS)#Dhmn2===4.4 (1.2)Rev #DhVr#Dh$Dh$Dh$Dhy$Dh$DhY$Dh$Dh,$Dh$Dh$DhL,$DhC$DhI$DhJ#..........#.....#.### #†......##.###..###$Dh#.# ##.# #( #.# # ##.# #.###..# #...@#.# $DheD#.##.#...  ...#### ....S ....... ##.....#.$Dh@S   ball python (constriction, wandering)##...#...##.###..#$Dh`| 77.9 (8  A ball python comes into view.$Dh~S.S)$DhR4==8.9 (9$Dh$DhE $Dh/_The ball python hisses angrily.$Dh $Dh Read which item? Scrolls  c - a scroll of butterflies $Dh  k - a scroll labelled XUL RIXTALICK [!] read|quaff[?] describe selected%Dht%DhP%Dh> 0#..........neoul the Shooter#.....#.###Coglin#†......#Health: 27/27 ========================#.###..###Magic: 3/3========================%Dh E#.# ##.#AC: 4Str: 11#( #.#EV: 11Int: 8# ##.#SH: 0Dex: 19#.###..#%Dh$ XL:  3 Next:  8% Place: Dungeon:2#...@#.#Noise: ==-------  Time: 678.9 (0.0)#.##.#...a) +2 sling {Ana}  d) +0 sling {Juan} ..S####Fire: a) +2 sling {Ana}............%Dh X##.....#.S   ball python (constriction)##...#...##.###..#You shoot a sling bullet.  The sling bullet hits the giant cockroach. _You kill the giant cockroach! _k - a scroll labelled XUL RIXTALICK%Dh! dA ball python comes into view. _The ball python hisses angrily.%DhP  Okay, then.%Dh?%Dh%Dhi. _%Dhie  You shoot a sling bullet. The sling bullet hits the ball python.%Dhlh(†%Dh-P ((%DhV(((You kill the ball python!%Dh,S.†.%Dh...%Dh?10=80.1 (1.2%Dh+Rev %Dh%Dh% %Dh!_You shoot a sling bullet.%Dh3%Dh%Dh %Dh:_No target in view!%Dh%DhF%Dh%DhH _No target in view!%Dh %Dh\ URead which item? %Dh IScrolls  c - a scroll of butterflies %Dh#  k - a scroll labelled XUL RIXTALICK [!] read|quaff[?] describe selected%Dh %Dh~ %Dh %Dh G#..........%Dh 1neoul the Shooter%Dh #.....#.###Coglin#†......#%Dha Health: 27/27 ========================#.###..###Magic: 3/3%Dh ========================#.# ##.#%Dh QAC: 4Str: 11%Dh4 {#( #.#EV: 11%Dhu Int: 8# ##.#SH: 0%Dh {Dex: 19#.###..#%Dh XL:  3 Next: 10% Place: Dungeon:2#...@#.#%Dh Noise: ===------  Time: 680.1 (0.0)#.##.#...a) +2 sling {Ana}  d) +0 sling {Juan} ..†####%Dh {Fire: a) +2 sling {Ana}.....Rev %Dh% v.......##.....#.%Dhf ##...#...##.###..# %Dh _Okay, then.You shoot a sling bullet. The sling bullet hits the ball python.  %Dh _You kill the ball python! _You shoot a sling bullet. %Dh) l_No target in view! _No target in view!%Dh p  As you read the scroll labelled XUL RIXTALICK, it crumbles to dust.  %Dhh 8You assume a fearsome visage. Nothing appears to happen.%Dh %Dh ----1.1 (1%DhR %Dhq . _It was a scroll of fear.&DhO3&DhP&DhV&Dh\Y&Dhy[>&Dh\&Dh^&Dh@_&Dhj`&Dh/c&Dhae,&Dhf&Dhh&Dhk&Dhyk&DhOl&Dh&o&DherB&Dh`u&Dhw&Dhw&Dhx&Dhz&Dh|&Dh+}&Dh}&Dh&Dh&DhX&DhX&Dh&Dh&DhY&Dh[&Dh&Dh&DhV&Dh]&Dh( &Dhm5 You see here 6 stones.&Dhy&Dh _&Dh&Dhݗ&Dh?,&Dhi&Dhe&Dhޠ,&Dh&Dhg  You see here a ball python corpse.&Dhc&Dh _&Dh&Dh&Dh&DhҬ&Dhl&Dh&Dhf&Dh&Dh4&Dhl&Dh &DhL&DhӴ&Dh&Dhx&Dh&Dhe&Dh&Dh&Dh&Dh&Dh&DhdB&Dh&Dh&DhB&Dh&Dh&Dh&Dh(&Dh&Dh&Dh&Dh&Dh9&DhW&Dh&Dh &Dh&Dh7 _You open the door.&Dh.&Dht&Dh&Dh3@  There is an open door here.&Dh&Dh2 _&Dh&DhB&Dh&Dh&Dh|&Dhx5 &Dh...# #...# +...+ #...#&Dh #...# ####...# #@.#...#--- #..'...+####...##&DhH^ #.##.#.#.# #.##...#.# #....†.#.####&Dh ##..<........ #..........#.....#.###&Dh)1708.1 (27.0)&Dh,9.1 (28&Dh&Dhb _k - a scroll labelled HOSUUH ONETZ&Dh&Dh&Dh0&DhH _No target in view!&Dh 3&Dh &Dh G.0.0)'..&Dh8 J.......&Dhr &Dh &Dha j _Key pressed, stopping explore.&Dh &Dh  &Dh H _No target in view!&Dhj &Dh &DhM &Dh &DhX &Dh : _&Dh &Dh B&Dh @  There is an open door here.&Dh &Dh  _&Dh &Dh3 &Dh &Dh# &Dh &Dh &Dh &Dh &Dh &Dh &Dh #...##...# +...+ &Dhj #...# #...# &Dh ####...# ## #..#...#.S# #..'..@'..# &Dh ####...#### #.##.#.#.# #.##..&Dh= .#.##....†.#.####&Dh <##..<........ S   ball python (constriction, asleep)#......&Dh ....#.....#.#####†......&Dh "#&Dh & &Dh 14.1 (5  You open the door.&Dh +5.1 (6&Dh &Dh  &Dh X_A ball python comes into view.&Dh($ e  You shoot a sling bullet. The sling bullet hits the ball python.&DhF' @(†&Dh' F(&Dh/X (You kill the ball python!&Dh Q.†'&Dh̒ j2===6.3 (1.2Rev &Dhk &Dhz / _You shoot a sling bullet.&Dh&DhW&Dh?&Dhb&Dh&Dh,&Dh &Dhq: There is an open door here.&Dh&Dh _&Dh&Dh&DhB&Dh(&Dh&Dh&Dh3&Dh&Dh&Dh ,&Dh &Dh &Dh &Dh &DhR &Dh&Dh#... ##+# &Dhh....+ ....# +..@'....S#--- #...#.....# #...# ....+&Dh####...#####+##..#...#.†##..'...'..# S   ball python (constriction, asleep)####...#####.##.#.#.#&Dh/.##...#&DhP 22.3 (6.0  You open the door.  &Dh HA ball python comes into view.&DhS.S)---3.3 (7&Dh&Dh 5 _The ball python hisses angrily.'Dh(O (((((('Dh)/You shoot a sling bullet.'Dhwd:  'DhOeThe sling bullet barely misses the ball python.You shoot a sling bullet. The sling bullet hits the ball python.'Dh 'Dh'DhK'.S...'DhL===4.6 (1.3Rev 'Dh6'Dh§'Dhά 'Dh`_The ball python is moderately wounded.'DhUU ##... #...# 'DhkV+...+ #...# #...# ##+#  #...# ....+  #...#.....#  +..@'.S...#  'DhV#...#.....#  #...# ....+  ####...#####+#  #..#...#.†#  #..'...'..#  ####...####  #.##.#.#.# 'DhW6  'Dh& ##... #...# +...+ #...# #...# ##+#  #...# ....+  #...#.....#  'Dh@+..@'.S...#  #...#.....#  #...# ....+  ####...#####+#  #..#...#.† #..'...'..#  ####...# #.##.#. 'Dh3'Dh'Dhb _A ball python is nearby!'Dh*!e  You shoot a sling bullet. The sling bullet hits the ball python!'Dh#a((.'DhS ((((You kill the ball python!'Dh.+'.....'Dhk45.8 (1.2Rev+ 'Dh4'Dho 'Dh!_You shoot a sling bullet.'Dh+'Dh'Dh'Dht'Dh jRev 'Dhb%  'DhThere is an open door here.'Dh!'Dh! _'DhK"'Dh#'Dh%'DhW%'Dh%'Dh*''Dh('Dh('DhR)'Dhh+'Dh/ ##... #...# +...+'Dh30< #...##+## #...#####+#+.... #...#.....+'Dhx0#.....#...#.....##S....'@..'.....#---'Dh0#.....#...#.....#+.... #...#.....+#+#####...#####+# #..#...#.†# #..'...'..#S   adder (asleep) ####...'Dh#1####  #.##.#.#.# 'Dhf1J #.##...#.#'Dh6G 9.8 (4.0  You open the door.'Dh7R---30.8 (5'Dhq;'Dh=Y _An adder comes into view.'Dh' (((((S  'DhpYou shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.'Dh  The adder is heavily wounded.You shoot a sling bullet. The sling bullet hits the adder.'Dh'DhD'Dh@U..S..''Dhb===2.0 (1.2Rev 'Dh'DhP 'DhX_The adder is severely wounded.'Dh}e ##...  #...#  'DhX+...+  #...#  #+## #...# 'DhG# +.... #...#.....+ 'Dh( #.....#...#.....#  'Dh^#..S..'@..'.....#  'Dh $#.....#...#.....#  'DhH$+.... #...#.....+  'Dh$#+#####...#  'DhA#..#...#.†#  #..'...'..# 'Dh" ####...#### 'DhB& #.##.#.#.#  'Dh/ 'Dhz k ##...  'Dh{ S#...#  +...+  #...#  #+## #...#'Dh| X  +.... #...#.....+  #.....#...#.....#  'Dh| R#..S..'@..'.....#  #.....#...#.....#  'Dh } +.... #...#.....+  'Dho} #+#####...#  'Dh} #..#...#.† #..'...'..#  'DhO~ ####...## #.##.#.'Dh~  'Dh 'DhI 'Dh 'DhD ' 'Dh (((((( _An adder is nearby!You shoot a sling bullet.'DhQ  The sling bullet closely misses the adder.You shoot a sling bullet.'Dh 'Dh U...S.''Dh '3.2'Dh 'Dh1  'Dh Z_The sling bullet closely misses the adder.'Dh> $'DhK? # ##...  'Dh? 7#...#  +...+ 'Dh? " #...#  'Dh8@ "#+## #...#  'Dh@ A+.... #...#.....+  #.....#...#.....# 'Dh@ ^ #...S.'@..'.....# 'DhA $ #.....#...#.....# 'Dh^A ) +.... #...#.....+  'DhA $#+#####...#  'DhA A#..#...#.†#  #..'...'..# 'Dh 'DhA 'DhD ,'DhI @  There is an open door here.'DhL 'DhM  _'DhN 'DhxR 'DhT 'DhT >Rev 'DhU 'DhW 'DhZ 'DhZ 'Dh~[ 'Dhl` B'Dh@a 'Dhc 'Dhf 'Dh6g 'Dhh 'Dhk 7 _You open the door.'Dhq j #...#   +...+  'Dh5r  #...#  #+#####...#####+#  +.....#...#.....+  'Dhr  ..#...#.....#   #.....'...'.....#  'Dhr  #.....#...#.....#   +@....#...#.....+--- 'DhLs   #'#####...#####+#   #..#..#...#.†#   #.S#..'...'..#  'Dhs  #######...####   #.##.#.#.#S   adder (asleep)  'Dhs j #.##...#.#   #..'DhBt ..†.#.####   ##..<........'Dh v .40.5 (6.0'Dh.w 'Dh{ S.S'Dh{ Q---1.5 (7'Dh* 'Dhj Y _An adder comes into view.(DhN%_  You shoot a sling bullet. The sling bullet hits the adder.(Dhc (((The adder is lightly wounded.(Dhj S..  You shoot a sling bullet. The sling bullet misses the adder.(DhD6-===2.7 (1.2Rev (Dh@ _The adder bites you.(Dh.a #...#  +...+  #...# (DhZ #+#####  +.....#..  #.....#..  (Dhc#.....'..  #.....#  +@....# (Dh#t #S#####  #..†#  #..#(DhlO  ####    (DhW  #....†  ##..< (DhDd#...# +...+ #...#  #+#####(Dh&eS  +.....#..  #.....#..  #.....'.. (Dhe #.....#  +@....#  #S#####(Dhf  #..†# (Dh}f #..#  #### (DhfE#....†(Dh8gn##..<(DhBm(Dhm(Dh0s(Dhv (Dh"wO_An adder is nearby!(Dh9 (Dh9s#...#  +...+  #...#  #+#####  +.....#..(Dh":]  #.....#..  #.....'..  #.....# (Dh:x +@....#  #S#####  (Dh:=#..†#  #..#  (DhN;>####    (Dh;'  #....† (Dh;0 ##..< (Dh #...# +...+ #...#  #+#####  +.....#..(Dh  #.....#..  #.....'..  #.....#  +@....#  #S#####  #..†#  #..#(DhA  #### #....†(DhA##..<(Dh=(Dh(Dh (DhR (((Dhyw( _An adder is nearby!You shoot a sling bullet.(Dh   The sling bullet barely misses the adder.You shoot a sling bullet.(Dh{L_ S.(DhLR.  The sling bullet closely misses the adder.(DhM^3.9Rev+ (DhSS(DhV (DhWG_The adder barely misses you. x2(Dh%I #...#  +...+ (Dh8 #...#  #+#####  (Dh5+.....#..  #.....#.. (Dh00 #.....'..  #.....#(Dh=  +@....#  (DhN#S#####  #..(Dh4J†#  #..#  #### (Dhƺ_     #....†  ##..<(Dh (DhR#...# +...+ (DhR6#...#  #+#####  +.....#..  #.....#..  #.....'..  #.....# (DhS +@....#  #S#####  #..(Dh#T†#  #..#  ####(DhTP #....†(DhUUn##..<(DhZ(Dh[(Dh a(Dhi ((( _An adder is nearby!(Dh@  You shoot a sling bullet. The sling bullet misses the adder.You shoot a sling bullet.(Dh9 S..  The sling bullet closely misses the adder.5.1 _The adder misses you.(Dhh1 #...# (Dh}i +...+  #...#  #+#####  +.....#..  #.....#..  (DhjZ#.....'..  #.....#  +@....#(Dhjl  #S#####  #..†# (DhfkS #..#  ####   (DhkN   #....†  ##..< (Dhl(Dhc #...# +...+ #...#  #+#####  +.....#..  #.....#..  #.....'..  #.....#  +@....#(Dh& *  #S#####  #..†#  #..#  #### #....†(Dh{ A##..<(Dh (Dh (Dh (Dh  _An adder is nearby!You shoot a sling bullet. The sling bullet hits the adder!(Dh&j  The adder is severely wounded.You shoot a sling bullet. The sling bullet hits the adder.(Dhom D'(Dh. ''(Dh 7=686.3Rev* (Dh7 (Dhѭ I _You kill the adder!(Dh_q (Dhq (Dh`r (Dht (Dh y ##(Dhy l'.#S.#.....#..'@...###S   ball python (constriction, asleep)(Dh<} | 0.0  You open the door.  A ball python comes into view.(Dh} (Dh% >.SS(Dh ,)(Dh 2-7.3 (1(Dh (Dhņ 5 _The ball python hisses angrily.(Dh e  You shoot a sling bullet. The sling bullet hits the ball python!(Dh b†((Dh ((You kill the ball python!(DhK= J.†'(Dh? =70=8.5 (1.2(DhB (Dh2D / _You shoot a sling bullet.(Dho5(Dh5(Dh6(Dh9(Dh =(Dhc?,(DhC (Dh*D: There is an open door here.(Dh^F(DhVG"= (DhG_(DhsH(DhI(DhJ>Rev+ (Dh2K(DhK(DhvL(DhM(DhM(Dh4N(DhO(DhP(Dh:Q(DhQ(DhpS7 _You open the door.(DhX    ##...  #...#  +...+ (DhvX #...# ###+#####...#####+.---S.#.....#...#.....####.....'...'.....##..#.....#...#.....#(DhX#.†'.....#...#.....+####'#####...#####+# S   ball python (constriction, asleep)#..#..#...#.†#..#..'...'..#(Dh Y9#######...####(DhZ].53.5 (5.0(Dh]F---4.5 (6(Dh`(Dhb^ _A ball python comes into view.(Dh ((S  )(Dh?|You shoot a sling bullet. The sling bullet hits the ball python.  The ball python hisses angrily.(Dhh  The ball python is heavily wounded.You shoot a sling bullet. The sling bullet hits the ball python.(Dh(Dh(DhBS..(Dh6===5.7 (1.2(Dh (DhOd _The ball python is severely wounded.)Dh3=4)Dh=M ##...  #...#  +...+  )Dh=1#...#  ####+##### )DhA>] #..S@....#  #..#.....# )Dh>I ####.....'..  #..#.....#..  )Dh?6#.†'.....#..  ####'#####)DhU?9  #..†#  #..)Dh?:   )Dhc0##... #...# +...+ #...#  ####+#####  #..S@....#  #..#.....#  ####.....'.. )Dhy9 #..#.....#..  #.†'.....#.. ####'#####  #..† #.. )Dh3)Dhp)Dh _A ball python is nearby!You shoot a sling bullet. The sling bullet hits the ball python.)DhE†)DhE( (((You kill the ball python!)Dh TJ..†)DhWn26.9Rev* )Dh'Y)DhZ/ _You shoot a sling bullet.)Dhc_)Dhg#####.S##..'.)DhWh..'.S   ball python (constriction, asleep))Dhk 0.0  You open the door.  A ball python comes into view.)DhLm)DhWpl.SS))Dhp2-7.9 (1)Dh:t)Dhu5 _The ball python hisses angrily.)Dh0e  You shoot a sling bullet. The sling bullet hits the ball python.)Dh3E†)Dhd (((You kill the ball python!)DhT..†)Dhј<5=9.1 (1.2)Dh)Dh:/ _You shoot a sling bullet.)DhX)Dh*3)Dh)Dh#)Dh,)Dh  There is an open door here.  You see here a ball python corpse.)DhU)Dh _)DhV)Dh)Dh)Dh>Rev+ )Dhw)DhƎ)Dh)DhR)Dh)Dhܑ)Dhh,)Dh)Dh6)Dhd)Dh)Dh)Dh@  There is an open door here.)Dh)DhERev  _)DhE)Dh)Dh,)DhM)DhW)Dh_,)Dh)Dh)Dh0)Dh|)Dhã)Dh)Dh)DhT()Dh)Dh7 _You open the door.)Dh ######  ##.....  #######...#  #..#..'@..+ --- #..#S.#...#  ####†#####...#####+#  )Dh6#..†.....#...#.....+ #..#.....#...#.....# )Dh88####.....'...'.....# S   ball python (constriction, asleep) #..#.....#...#.....# #.†'.....#...#.....+ )Dh?####'#####...#####+#)DhG070.1 (11.0))DhpS.S))DhH---1.1 (12)Dhڹ)Dh )DhP_A ball python comes into view.)Dh={ (((You shoot a sling bullet.)Dhbn  The sling bullet barely misses the ball python.You shoot a sling bullet.)Dh)Dhe ..SThe sling bullet completely misses the ball python.The ball python bites you but does no damage.)DhM/===2.2 (1.1)Dh7)Rev )Dhͮ)Dh' )DhwK_The ball python misses you.)Dh ] ######  )DhV ##.....  #######...#  #..#..S@..+  #..#..#...#  ####†#####...#  #..†.....#...#  )Dhޝ o...#...#  ..'...'  #...#.....#  )Dh_ T#.†#...#.....+   )Dh/ + ######  ##.....  #######...#  )Dh/ }#..#..S@..+  #..#..#...#  ####†#####...#  #..†.....#...#  ...#...# ..'...'  #...#. )Dh@0 #.†#...#.. )Dh43 )Dh3 )Dh6 )Dh\< ((( _A ball python is nearby!You shoot a sling bullet.)Dh'y  The sling bullet closely misses the ball python.You shoot a sling bullet. The sling bullet hits the ball python.)Dh{ ))Dh J..†)Dhk J73.4 (1.2)Dh; O _You kill the ball python!)Dh )Dh )Dh )Dh )Dh )Dhn ,)Dh )Dh+ ,)Dh )Dh )Dh )DhN )Dh )Dh )Dh;# E)Dh# ########## ##.........#######..@######)Dh$ l---#..#..†...'..# #..#..#...#.S# )Dhe$ ####†#####...#####+# #..†.....#...#.....+#..#.....#...#.....# )Dh"% S   adder (asleep)####.....'...'.....##..#.....#...#.....##.†'.....#...#.....+)Dh, G 6.4 (3.0  You open the door.)DhK- )Dh- J---7.4 (4)Dh2 )Dh9  )Dh: K_An adder comes into view.)Dhs ((S  )Dh tYou shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.)Dhl (The adder is moderately wounded.You shoot a sling bullet.)DhR)Dh)DhBS..)Dhb===8.5 (1.1Rev )Dh)Dh  ##########  ##.........  #..@######  #..#..†...S..#  #..#..#...#..#  ####†#####...#####+#  #..†.....#...#  #...#  '...'  .#...#  #.†)Dhv _The sling bullet barely misses the adder.*Dh;D_ ##########  ##.........  #..@######  #..#..†...S..#  #..#..#...#..#  ####†#####...#####+#  #..†.....#...#  #...#  '...' *DhE .#...#  #.†*DhG*DhmH*Dh>K*DhL] _An adder is nearby!*DhIM_  You shoot a sling bullet. The sling bullet hits the adder.*Dh~ ((The adder is heavily wounded.You shoot a sling bullet.*Dh̴' *Dh/S*Dh.  *DhMThe sling bullet completely misses the adder.*Dhc9.7 (1.2Rev+ *Dhr*DhS _The adder closely misses you.*Dh9` ##########  *Dh##.........  #..@######  #..#..†...S..#  *Dh}#..#..#...#..#  ####†#####...#####+#  #..†.....#...#  *Dh%J#...#  '...'  *DhiQ.#...#  #.† *Dhf5*Dhg ##########  ##......... *Dh;hy #..@###### *Dhh #..#..†...S..#  *Dh$iO#..#..#...#..#  ####†#####...#####+# *Dhi #..†.....#...#  #...#*DhjP  '...'  *Dhyjy.#...#  #.†*Dhk *Dhp*Dhq*Dhw*Dhz *Dh{{W_An adder is nearby!*Dhd)*Dh2 ########## *DhQ) ##.........  *Dh#..@######  #..#..†...S..#  *DhE}#..#..#...#..#  ####†#####...#####+#  #..†.....#...#  *Dh>#...#  '...' *Dh!7 .#...#  #.†*Dh& *Dh\E *Dhs]##########  ##.........  #..@###### *Dh] #..#..†...S..# *Dh"^ #..#..#...#..# *Dhu^ ####†#####...#####+#  #..†.....#...#*Dh^_  #...#*Dh_;  '...'*Dh_  *Dh_.#...#  #.†*Dhe*Dh|f*Dhm*DhyJ (*DhDzw( _An adder is nearby!You shoot a sling bullet.*Dh   The sling bullet closely misses the adder.You shoot a sling bullet.*Dh%S. _An adder is nearby!  You shoot a sling bullet.  The sling bullet closely misses the adder.You shoot a sling bullet.  *DhJThe sling bullet closely misses the adder.*Dh (80.9*Dh*Dh  You shoot a sling bullet.  The sling bullet closely misses the adder.You shoot a sling bullet.  *DhThe sling bullet closely misses the adder. _The adder barely misses you. The adder bites you but does no damage.*Dh])*Dh[^7 ##########  *Dh^##.........  *Dh^4#..@###### *Dh7_N #..#..†...S..# *Dh|_% #..#..#...#..# *Dh_] ####†#####...#####+#  #..†.....#...#  *DhE`/#...#  '...'*Dhal  .#...#  #.† *DhE *Dhh##########  ##.........  #..@######  #..#..†...S..#  *Dh#..#..#...#..#  ####†#####...#####+#  #..†.....#...# *Dh #...#  '...'  *Dh.#...#  #.†*Dh[*Dhv*DhN*Dh Q (( *Dh p_An adder is nearby!You shoot a sling bullet.*Dhj9 n  The sling bullet barely misses the adder.*Dhr ` S.  *Dhwr You shoot a sling bullet. The sling bullet misses the adder.The adder bites you.  You are poisoned.*Dhr Q6====-*DhFs n2.1Pois Rev* *Dhv *Dhx  *DhBy &_The adder poisons you!*Dh"  ##########  ##.........  #..@######  *Dh# f#..#..†...S..#  #..#..#...#..#  ####†#####...#####+#  #..†.....#...#  #...#  '...'  .#...#  #.† *Dh  ##########  ##.........  *Dhɵ z#..@######  #..#..†...S..#  #..#..#...#..#  ####†#####...#####+#  #..†.....#...#  #...#  *Dh '...'  .#...#  #.†*Dh *Dh׾ 7-*Dh *Dh _An adder is nearby!You shoot a sling bullet. The sling bullet hits the adder.*Dh D'*Dh ((You kill the adder!*Dh; -'.*Dh> *DhE t  neoul the Shooter  CoglinHealth: 25/27 ======================--*Dh]F EMagic: 3/3========================AC: 4Str: 11EV: 11Int: 8##########*DhF SH: 0Dex: 19##.........XL:  3 Next: 104% Place: Dungeon:2*Dh~G i#######..@######Noise: ===------  Time: 783.3 (1.2)#..#..†...'..#*DhH Ba) +2 sling {Ana}  d) +0 sling {Juan} #..#..#...#..#Fire: a) +2 sling {Ana}*DhH :####†#####...#####+#Pois Rev* #..†.....#...#.....+*DhH #..#.....#...#.....#####.....'...'.....##..#.....#...#.....##.†'.....#...#.....+*Dh{I You are poisoned. _The adder poisons you! _An adder is nearby!*Dh-J You shoot a sling bullet. The sling bullet hits the adder.  You kill the adder! _You shoot a sling bullet. You feel sick.*DhK ' *DhqL - _An adder is nearby!  You shoot a sling bullet. The sling bullet hits the adder.  You kill the adder! _You shoot a sling bullet. You feel sick.  *DhL vYour Ranged Weapons skill increases to level 5!You have reached level 4!*DhhW /  --more--+Dh30/33-4/42+Dhσ4 2% +DhP+Dh +DhL_You feel stronger.+Dh  +Dh 7-+Dh +Dhp H _No target in view!+DhW 3+DhX +DhZ +Dh^ 29 _You feel sick.+DhU_ +Dha 3 _You feel sick.+DhNc 8-Rev+ +Dhe I _You feel sick.  You feel sick.+Dh1f 7--Rev+ +Dhf +Dhh j _You are no longer poisoned.+DhHi +Dhi +Dhk +Dhk Y8=+Dhl +DhUm TRev +Dh n +DhPo +Dho ,+Dhq ,+Dh@r +Dhs +Dh$t d9==+Dht +Dhu +Dh+v (+Dhv +Dhw +Dh?x +Dhx +Dhz +Dhfz +Dhz +DhE| +Dh| R30=+Dh9} +Dh~ +Dh~ +Dh- +Dhɀ +Dh +Dho +Dh +Dh4 +Dh +Dh +Dh5 >31=+Dh̅ +Dh +Dhg +DhLJ +Dh% ,+Dhω +Dh +DhX +Dhw +Dh +Dh? d2==+Dh +Dh ,+Dhh +Dh +Dh +DhC +Dh ,+Dh +Dh +Dhl d3==+Dh$ +DhY 1 _HP restored.+Dh +Dh: +Dh +Dh +Dh +DhH +Dh +Dh +Dh +DhA +Dh +Dh +Dhʤ +Dh 9=+Dh +Dh +Dh +Dh +Dhe +Dh, +Dh3 +Dh +Dh +Dh5 +DhA +Dh +Dh +Dh׮ +Dh +Dhd +Dh +Dh +Dh +Dh +Dh9 +Dh +Dh +Dhq +Dh +Dh +Dh +Dh +Dhe +Dh& +Dh +Dh +Dh5 +Dh1 +DhS +Dh +Dh +Dh +Dh +Dhb +Dh +Dh +Dh +Dhj +Dh +Dh +Dh +Dh/ +Dh +Dho +Dh +Dh +Dh' +Dh$ +DhX +Dh +Dh +DhG +Dh +Dhh +Dh) +Dhv +Dh +Dhf +Dh +Dh$ +Dh +Dh" +Dh +DhN +Dh` +Dh +DhZ +Dh +Dhk +Dh +Dhp +Dh +DhE +Dh +Dh $ +Dh> K_e - 2 coppery potions (gained 1)+Dh +Dh +Dh +Dh +Dh +Dh +Dhe +Dh +Dh& +Dh| +Dh +Dhc +Dh +Dh +Dh +Dh' +Dh +Dh* +Dh +DhM ..#.....+ #.# ..#.....# #.# +Dh m..'.....# #.########## ..#.....# ##........... ..#.....+ #.....######> +Dh 1..#####+# ##.##.# ..#.†##.##.# ..'..##.##.# +Dh ?..#### #.##@# --- .#.#.# #.##......# ...#.# #.###.###..# .†.#.#### .. <........ .## ........ .# ...#.### .. .....# !. +Dh 1#..###+Dh 1838.3 (55.0)+Dh H---9.3 (56+Dh  +Dh  +Dh1 R_l - a smoky white potion+Dh 4+Dh +DhQ H _No target in view!+DhC+DhC+DhC+DhE+DhjG+DhH$ _+DhLX+DhL+DhN+DhlO,+Dh:P+DhRQ+DhR,+Dh>S+Dh~T+DhU,+DhV+Dh1X+DhY,+DhZ+Dh9\+Dh],+Dh^+Dh_+Dha,+Dhb+DhKe,+Dh2f+Dhis _l - 2 smoky white potions (gained 1)+Dh@k+Dhk+Dhl+Dhm+Dho,+Dhup+Dhhq+Dh s,+Dhs+Dhu+Dhjv,+Dh=w+Dh_x+Dhy,+Dhz+Dh{+Dh },+Dh}+Dh~+Dh+,+Dh+Dh6#..'...'..# #.##.# #####...#### #.##.######  #.##.#.#.# #.##......#.# +Dh5 #.##...#.# #.###.###..#  #....†.#.########. #......#  ##..<............ ##.###..#  #..............#####.## .#  #.....#.######........# +Dh ##†......#....@.....#..#  ##.###..###.########.....#  #.## ##.# #......#  #(# #.# .......##  #.## ##.##.......## +Dh4Y ##.###..##...#..##  #....#.###. ......##  #.##.#..... ......##  #.#..†####+Dh,55.3 (1+Dh,6.3 (17+Dh܍+Dh?c _m - a scroll labelled IKUDAE FAEDIR,DhA,DhB,DhiH,DhK ,Dh.LB_No target in view!,DhK,Dhի,Dh?,Dh̭,Dh,Dh$ _,Dh9,,Dh,,Dh,Dh,Dh,,DhK,Dh$,Dh3,,Dh,Dh},Dhj,,Dh,Dhϼ,Dhݽ,,Dhb,Dh7,Dhl,,Dh,Dh,Dh,,Dh,DhH,Dh,Dh],Dh,DhE,Dhd,Dh,Dh,Dh,Dh,,Dhb,Dhe,Dhr,Dh,Dh,Dh,Dh,Dh),Dh|,Dh,Dh\ #..............#####.##,DhyV #.....#.######........# ##†......#..........#..#  ##.###..###.########.....#,Dhf #.## ##.# #.# #......# #(# #.# #.# .......## #.## ##.# #.# #.......##  ##.###..# #.# #...#..## #....#.###@# ......## ,Dh@x#.##.#.............# #.#..†######...w..  #......# ###..# ,Dhq#.........# ## ##.....#..# w   dart slug (asleep) ##...#..... ##.###..#. ,DhP### #.#,Dh-69.3 (13,Dh3-70.3 (14,Dh,Dh~\ _A dart slug comes into view.,Dho ((((w,Dh-^  You shoot a sling bullet. The sling bullet hits the dart slug.,Dh  The dart slug is lightly wounded.  You shoot a sling bullet. The sling bullet hits the dart slug.,Dh-1 ....wThe dart slug is heavily wounded.,Dh7F `````,Dh7OThe dart slug launches a dart at you.,Dh`oF@....,Dhp;===1.5 (1.2),Dhq+Rev ,Dhw,Dhh{ ,Dh{A_The slug dart misses you.,Dh ,Dh.,Dha#  ######.,Dh ,Dh ##†#.....,Dh  #.#,Dh،  ,Dh&#.## ##.# #.# ,Dht%  #(# #.# #.# ,Dh ,Dh ) #.## ##.# #.#   ,DhX #.#  ,Dh, #@# ,Dhp  #.##.#.............##  #.#..†######...w.. ,DhGX  ###..#   ##  ,Dh2  ,Dhߏ; ### #.#,DhF!t .  ######.  ##†#.....  #.#  ,Dht"'#.## ##.# #.#   #(# #.# #.#   #.## ##.# #.#    #.# ,Dh#s  #@#   #.##.#.............##  #.#..†######...w..  ,Dhm$ ###..#   ##   ,Dh&C ### ,Dhv.,Dhk/,Dh3,Dh5` _A dart slug is nearby!,Dh;?, .,Dh?g  ######.  ##†#.....  #.#,Dh@S  #.## ##.# #.#   #(# #.# #.#  ,DhY@s #.## ##.# #.#    #.#   #@# ,Dh@  #.##.#.............##  #.#..†######...w..   ###..#   ## ,DhRAK   ,DhA/ ### #.#,Dh" .  ######.  ##†#.....  ,Dh8#.#  #.## ##.# #.#   #(# #.# #.#   #.## ##.# #.#   ,Dh #.#   #@#  ,DhI ,Dh#.##.#.............##  #.#..†######...w..   ###..#   ## ,Dhs   ### ,Dh4,Dh,Dh,Dh (((( _A dart slug is nearby!,DhrmYou shoot a sling bullet.  The sling bullet hits the dart slug but does no damage.,Dh  The dart slug is heavily wounded.You shoot a sling bullet. The sling bullet hits the dart slug.,DhQ /....,DhR ,2.6 (1.1,DhQU ,DhW a _The dart slug is heavily wounded.,Dhf ] .  ######.  ,Dh;g ##†#.....  #.#  #.## ##.# #.#   #(# #.# #.# ,Dhg [  #.## ##.# #.#    #.#   ,Dhg X#@#   #.##.#.............##  ,DhRev+ -Dh$-Dh'-Dhs*-Dh0+-Dh+-Dh/-Dh2-Dh2-Dh=3-Dh5-Dh08-Dh8-Dh9-Dh:-Dh <-Dh<LRev -Dh=-Dh>,-Dh?-DhA-Dh B,-DhB-DhC-DhD,-DhuE-DhF-DhG>-DhH-DhJ-DhN3-DhO-Dh'P-DhQ,-DhiR-DhS-DhTU,-Dh:V-DhW-Dh(Y,-DhZ-DhF[-Dh\-Dh],-Dh]_-Dh`,-Dhma-Dhb-Dh+h.......# #..## ....#..# #.## -Dhh`...#..... #..## #.###..#. #...## ### #.# ##.#.## .# ##.#.##  ##.#.##  ##.#.# -Dhh9 ##@#.# --- ##?#.#  #.#.#  -DhDi#.#.# #.#.# #?#.#-Dhir   rat (asleep) #.#. #r -Dh!o091.0 (16.0)-DhzoH---2.0 (17-Dhr-Dhu _A rat comes into view. _You see here 3 scrolls labelled GOITHR MURU.-DhV (((-Dhf((r  (You shoot a sling bullet. The sling bullet hits the rat.  The rat squeaks loudly.-DhK (-DhB<The rat is severely wounded.-Dh&-Dh.D?..-Dh.8.?r-DhQ/.-Dh0/===3.1 (1.1-Dhg07)Rev -DhD7-Dh: -Dh@;q_You shoot a sling bullet. The sling bullet barely misses the rat.-Dhd-Dhs #..## #.## #..## #...## #.# ##.#.##-DhW5 .# ##.#.## ##.#.##-Dh ##.#.# -Dh##@#.#  ##?#.#  #.#.#  #.#.#  -Dh0#.#.#  #?#.# -DhC2 #r#.  -Dh2#. -Dhj #..## #.## #..## #...## #.# ##.#.## -Dhj.# ##.#.## ##.#.## ##.#.# ##@#.#  ##?#.#  #.#.#  #.#.#  #.#.# #?#.#  -Dhk}#r#. #. -Dh o-Dho-Dhr-DhtD _A rat is nearby!-Dhu-Dh%  -Dhd8You shoot a sling bullet. The sling bullet hits the rat.-Dh6(((-Dher((#.#†-Dh ((You kill the rat!-DhD?..-DhxY.?†.-Dh k84.3 (1.2Rev+ -Dha-Dh/ _You shoot a sling bullet.-Dh-Dh2-Dhԑ-Dh$..-Dh.-Dh+0....-Dh.-Dh .-Dh(0.0-DhQ4---5.3 (1-Dh-Dh -Dh^T_n - 3 scrolls labelled GOITHR MURU-DhL-DhT9----Dh-DhkH _No target in view!-Dh-Dh-Dh-Dh-Dh-Dh[Rev  _-Dh?-Dh-Dh-Dh$ -DhZ_m - 2 scrolls labelled IKUDAE FAEDIR (gained 1)-Dh-Dh-Dh~-Dh-Dh-Dh-Dh-Dhg-Dh-Dh(-Dh-Dh< -Dh -DhH -Dh -Dhps .# ##.#.##  -Dh##.# ##.# ##.# ##.-Dho ##...†#. # -DhM# -DhX901.3 (62.3 (7-Dh+-Dhh!` _o - a scroll labelled ZEOXKAMERE-Dh -DhP -Dh -Dh $ -Dh W_No target in view!-Dh -Dhj -Dh  -Dhs : _-Dh _  You see here a rat corpse.-Dh -Dhj  _-Dh -Dh0" -Dh\# -Dh# -Dh# -Dh% -Dh& -Dh& -Dh9' -DhV( -Dh) -Dh) -Dh?* -Dho+ -Dhw, -Dh, -Dh- -Dha. -Dh1 -Dh%2 .## ..## .#.## #.#.#### -Dhr2 ##.#.## #.###.#.## #.#.###.#.## ##.#.###.#.## ##.-Dh2 &##.#.## ##.#@# ##.#.###.#.## ##.#.#.#.## -Dh33 &##.#.#.####†#.####.#####-Dh4 & -Dhf4 f8.3 (6  A malevolent force fills the Dungeon...-Dh< /  --more--.DhjT  You fall into a shaft and drop 2 floors!.Dh"/  --more--.Dh Generating dungeon...o\\/o/ .Dh mbuilding the Dungeon \o\.Dh|< /o/.Dh.Dh=neoul the Shooter.#Coglin.#.Dh>2Health: 33/33 ========================.#Magic: 4/4========================.#AC: 4Str: 12.#EV: 11Int: 8.#SH: 0Dex: 19.Dh>##.#####.##.#XL:  4 Next:  8% Place: Dungeon:4#.....@..:#Noise: ---------  Time: 908.3 (6.0)######.#<......Dh[?a) +2 sling {Ana}  d) +0 sling {Juan} #.. #.##.Fire: a) +2 sling {Ana}#### # _m - 2 scrolls labelled IKUDAE FAEDIR (gained 1) .Dh?_o - a scroll labelled ZEOXKAMERE _No target in view! _You see here a rat corpse.  A malevolent force fills the Dungeon....Dh@EYou fall into a shaft and drop 2 floors!/Dh/DhH-9.0 (6.7/DhL/DhN7 _The shaft crumbles and collapses.0Dh1DhD  You pick up the Essays on Liminal Ozone and begin reading...3.0 (21Dh1Dh  1DhOtYou add the spells Dimensional Bullseye, Plasma Beam and Maxwell's Capacitive _Coupling to your library.1Dh1DhZ1DhU1Dh1DhL) ##.#1Dh)   #.#  #.#  #.# 1Dh** #.#  #.# ##1Dhz*  #.#####.##.# 1Dh* ~ #.........#.### 1Dh+ y ######.#@.....#  1Dh+ #...#.##.#  #####.#  1Dh+ ` .# .#1Dh@, Z .# .# 1Dh, 1Dh2 1Dh3 1Dh3 $4.0 (11Dh7 1Dh;  1Dh; ]_There is an escape hatch in the ceiling here.2Dhg2Dhh2Dhj2Dh&lM _You can't go down here!2Dh2Dh{2Dh2Dh2Dh"-5 _2Dh"3DhbV#......##......###### #..........#..#...?......##!...........# #..........# #....33Dhb #....##.######## 3DhQc3Dhf3Dhd+8 (1.83Dhr _A mysterious force pulls you upwards. The hatch slams shut behind you.3DhyM3DhN3DhN3DhP3Dh;S3DhvU,3DhsW3DhY3DhZ3Dh?[3Dh]3Dhx_3Dh_3Dh`3Dh}b3Dhkd3Dhd3Dhe3Dhh3Dhh3Dhi3Dhk$ 3Dh*lY_k - 2 scrolls labelled HOSUUH ONETZ (gained 1)3Dh!n33Dho3Dhp3Dhr,3Dhs3Dht3Dhw3Dhnw3Dhx3Dhhy3Dh {,3Dh{3Dh|3Dh7,3Dh3Dho ######## #......#3Dhǃ### #......#... #......#.....# #......#####......###..........#........#..........#3DhK #@...........# ###..........##..........##..........###.#########....###.###.#3Dh/20.0)3DhS,6.8 (113Dhz3Dh'\ _p - a sedimented ruby potion3DhV3DhV3DhX3DhCZH _No target in view!3Dhi43Dh6l3DhnH _No target in view!3Dh 33Dh 3Dh 3Dhy" 3Dh" $ _3Dh% ,3Dh"& 3Dh& 3Dh& 3Dh4( 3Dh) 3Dh* 3Dhf* 3Dh+ 3Dh - ,3Dhw- 3Dh. 3Dh0 ,3Dh0 3Dh$2 3Dh|3 3Dh3 3DhR4 3Dh5 3Dhj6 3Dh6 3Dh=7 3Dh*8 3Dh9 3Dh: ,3DhF; 3Dh< ,3Dh$= 3Dh= 3DhS? 3Dh? 3Dh)@ 3DhSA 3DhUE 3DhE 3DhF 3DhG 3Dh[I 3DhI 3DhJ 3DhYK 3DhM 3DhN 3DhN 3DhP 3DhR 3DhuS 3DhJT 3Dh7V 3DhX 3DhY 3Dh1Z 3DhS\ 3Dh_ ,3Dh` 3Dhc 3Dh7f 3Dhf 3Dhg 3Dhh 3DhBj 3Dhj 3Dhk 3Dh^m 3Dh*o ,3Dh(p 3Dhdt =  You see here a +0 sling.3DhOx 5 _3Dhy 3Dh>{ 3Dhl~ 3Dh 3Dh 3Dh 3Dh  ..  ###. ♣### ## ... ?.##. ...# P.##.#.# #######3DhL _... #.# #......_..P....###.######......#>@..).............47.8 (2#!####.######......#. #.# ########. #.##. #.##. #..#. #..3Dh \#. #..#.##3Dhn B8.8 (223Dhː &_3Dh_ < _Found a faded altar of an unknown god.3Dh 7_3Dh 3Dh 3Dh H _No target in view!3Dh8 33Dhm: 3Dh< 3Dhb@ 3DhA $ _3Dh'E ;  3DhE -There is a stone staircase leading down here.3DhSG 3DhG  _3DhJ 3DhO ..###.#P♣### ### ......?.##.. ...#P.....P.##.#.# ######3Dh-P P..........#.# #......_..P....###.###### #>...)...... #@####.######..... #.# #.# ###### #.# #.#  #.# #.# #.# #.. #.3Dh Q # #.. #.# #.. #.. #.## 3DhT 250.8 (2.0)3DhtU +1.8 (33DhX 3Dh`Z T _q - a silvery potion3Dh 3Dh^ 3Dh 3Dh  3DhC B_No target in view!4Dhb34Dh c4Dhne4Dhg4Dhih$ _4Dhmk4DhlR  There is a stone staircase leading down here.4DhXp4Dhp _4Dhq4Dhs4Dhv4DhIw4Dhx4Dhz4Dh|4Dh}4Dh?~4DhG4Dh4Dh4Dhd4Dh4Dhs4Dhň4Dh4Dh4Dh4Dhߍ4Dh9$ 4DhZ_m - 3 scrolls labelled IKUDAE FAEDIR (gained 1)4Dhђ4Dh.4Dh4Dhϕ4Dh,4Dh4Dh4Dh4Dh4Dhs4Dho4DhB4DhX4DhB4DhìM _You now have 80 gold pieces (gained 10).4Dh4Dh]4Dh4Dh4Dh4Dh4Dh4Dh4Dhu    #. 4Dh  #. ####  #. ##..###  #. #.#P♣########..  #. ##.......# 4Dh; #K #..♣P.....P.##.#  ##.##..PP..........# 4Dh| #..@....._..P....###  #####..P.P...##>...)  #.##.....+#.####  ####.....##.# # 4Dhݻ ###+#.##.# #  #.##.# # K   kobold (missile, asleep) ..#.# #  4Dh+ #.# # #.# #4DhQ8_66.8 (15.0)4Dh,7.8 (164Dh4Dhbu _A kobold comes into view. It is wielding a +0 dagger.4Dh"e 4DheZ You shoot a sling bullet. The sling bullet hits the kobold!4Dh'jD)(4DhjK4Dh؝ (You kill the kobold!4DhP)._4Dh4Dhn9===8.9 (1.1)Rev 4Dh4Dh3/ _You shoot a sling bullet.4DhZQ4DhQ4DhS4DhW4DhZ4DhZ4Dh\4Dh]4Dha>4Dhb4Dhrf4DhFh4Dhh4Dhi4DhoW  Things that are here:  a +0 dagger; 4 stones4Dhq4Dhr _4DhCs4Dht4Dh&v,4Dhv4Dhw4Dhy,4Dhwz4Dh|{4Dh|,4Dh}4Dh~4Dh$4Dh4Dh;4Dhp4Dh4Dh4Dhڅ4Dhr4Dh4DhT4Dh4Dh4Dh,4Dh4Dh،4Dh;4Dh4Dh4Dhv4Dh4Dh4Dh74Dhđ4Dh͒4Dh#4Dhv4Dh4Dh!4Dh{,4Dh?4Dh:4Dh4Dh4Dh4Dh4Dh4DhX4Dhߚ4Dh 4Dh,4Dh.4Dh6g  4Dh ###########  #..@......K --- #.#########  #.# #.# #.# #.# K   kobold (asleep) #.#4Dh\ #.# #.#4DhN086.9 (18.0)4DhߧH---7.9 (194Dh4Dh?u _A kobold comes into view. It is wielding a +0 dagger.4Dh{`  You shoot a sling bullet. The sling bullet hits the kobold.4Dhe(((((()4DhW (You kill the kobold!4DhL......)4Dho10===9.0 (1.1)Rev 4DhZ4Dh/ _You shoot a sling bullet.4Dh:44DhR54Dh54Dh94Dh;4Dh{?B4DhC>4DhOE4DhF4DhP_4Dh9Q4DhQ4DhS4DhT4DhV4DhW4DhW4DhY4Dh\4Dh\4Dh]4Dh_4Dhmb4Dhb4Dhd4Dhi>  You see here a +0 dagger.4Dhl4Dhm _4Dhn4DhLq4Dht4Dht4Dhwu4Dhw4Dhz4DhA{4DhZ|4Dh~4Dh4DhX4DhQ4Dh4Dh4DhJ4Dh$4Dh 4Dh4Dh4Dht4Dh"P  There is a stone staircase leading up here.4Dh4DhȘ _4Dh4Dh֡4Dh4Dh4DhK4Dhy4Dh34Dh4Dh4Dh̲4Dh,4Dh(4Dh4Dhž4Dhg4Dh@4Dhu4Dh4Dh4Dh4Dh4Dhb4Dh4Dh4DhH 4Dh8 You see here a +0 dagger.4Dh:4Dh _4Dh[4Dh<4Dh4Dh 4DhB4Dh4Dh4Dh4Dh~4Dh 4Dh,4Dh4Dh4Dh4Dh)4Dh4DhT4Dh4Dh 4Dh4Dh@4Dh4Dh?4Dh4Dh4DhX4Dh]4Dh4Dh4Dh;4Dh4Dh4Dhr4DhX4Dh4Dh4Dh]4Dha4Dh4DhM4Dh4Dh4Dh 4DhV 4Dh 4Dh 4Dh' 4Dh 4Dh 4Dh24Dh4Dh4Dh4Dhp4Dh4Dh4Dhi4Dh4Dh4Dh4Dh4Dh4Dh4Dh 4Dh4Dh!4Dh"4Dh,#4Dh#4Dh %4Dh&4Dh'4Dh'4Dh(4Dh +,4Dh+4Dh,4Dh.4Dh /4Dh/4Dh,3&  4Dh31Things that are here:  a +0 dagger; 4 stones4Dh54Dhm5 _4Dhy64Dh84Dh94DhU:4Dh=;4Dh<4Dhf?4Dh?4Dh@4DhB4DhD,4DhF4DhG4DhI4DhNJ4DhMK4DhqM4DhoO,4DhP4DhR4DhKU4DhU4DhV4DhX4Dh[4Dh[4Dh]4Dh^4Dh`4Dhya4Dh2b4Dhg~ #.# ##..# ###.#  #.# #.#P♣########....# 4Dh-h #.###.......##......#  #)##..♣P.....P.##.#.# # ##.##..PP..........#.# # #........_..P....###.######4DhhZ #####..P.P...##>...)....... #.##.....+#.####.###### ####..@..##.# #.# #--- ###+#.##.# #.# #.##.# #.#4Dhpi..#.# #..#.# #..#.# #.. #.. #.##4Dhi 4DhHnT_1040.0 (51.0)'4Dhn"#.##.##.##.##.##.#4Dhs4DhytM======1.0 (524Dhvx&_4Dhz= _As you open the door, it creaks loudly!4Dh4Dh4Dh8_4DhH _No target in view!4DhQ4Dh4Dh4Dh4Dh?4Dh$ _4Dh/ 4Dh 4Dh 4DhE 4Dhd 4Dh 4Dhf 4Dh 4Dh 4DhA 4Dh 4Dh 4Dh 4Dh 4Dh$ 4Dh% 4DhQ' 4DhA* 4Dh<. 4Dh. 4Dh=0 4Dh2 4Dhl5 4Dh5 4Dh#8 4Dh: 4Dh)> 4Dh> 4Dh? 4DhB 4DhE 4Dh7G 4DhH 4DhJK 4DhO 4DhZO 4DhP 4DhR 4DhV 4Dh*W 4DhX 4Dh[ 4Dh<_ 4Dh_ 4Dh a 4Dhc 4Dhg 4Dhg 4Dh_i 4Dh4r  #.#..#.# #.. 4Dhr #.#..#.# #..  #.#..#.# #.. 4Dhs #.#..#.. #.##  #.#..#4Dhes #.## # #.# 4Dhs b #.#.#####.#   #...@..$..# ------4Dh)t  ###.#####.#  4Dht o....  .....##4Dhu #.....# #######4DhTu 4Dh{ -54.0 (134Dh| &------4Dh} %5.0 (144Dh 4Dh6 2 _r - a wand of polymorph (11)4Dh: 4DhJ 4Dh 4Dh  4Dh :_No target in view!4Dhr 4DhH 34Dh 4Dh 4DhA $ _4Dh X4Dh 4Dh 4Dh ,4Dh 4Dh ,4DhE 4Dh M _You now have 92 gold pieces (gained 12).4Dh 34Dh 4Dh 4Dh ,4Dh 4Dh 4Dh( ,4Dh 4Dh# 4Dh ,4Dh7 4Dhj 4Dh 4DhO 4Dh 4Dh 4Dh? _ #.#..#....#.##  4Dh #.#..# #.#  #.## #.#  # #.# #.#  4Dh0 x#.#.#####.### #.........#r# # ###.#####.#.#.#### .... #.#....... .....## #.@....... 4Dh B #.....# #.#.#.#...  ####### #.#.# #.#.# #.#.# 4Dh A..#.#r   quokka (asleep) ..#.# ..... 4DhX 4Dh 264.0 (9.0)4Dh 4Dh% Q.rr4Dh{ 34Dh /5.0 (10.0)4Dh 4Dh  4Dhf K_A quokka comes into view.4Dht >  You shoot a sling bullet.4DhA z  The sling bullet hits the quokka but does no damage.  You shoot a sling bullet.4Dh Y  The sling bullet hits the quokka but does no damage.4Dh 4Dh, _===6.3 (1.3)Rev 4DhG 4Dh T _The quokka closely misses you.4DhVq    #.# #.## #.# # #.# #.# 4DhBru##.### #.........#.# #  #.#.#.####  .... #.#r......   #.@.......   #.#.#.#...   #.#.# #.#.# #.#.# ..#.# 4DhrJ..#.# .....5Dh    #.# 5Dh$#.## #.# # #.# #.# ##.### #.........#.# #  5Dh,#.#.#.####  .... #.#r......  5Dh`m #.@.......   #.#.#.#...   #.#.# 5Dh>#.#.# #.#.# ..#.#5Dhu ..#.# ..... 5Dh5DhG5Dh]5Dh] _A quokka is nearby!5Dh  You shoot a sling bullet. The sling bullet hits the quokka.5Dh)( 5DhC* The quokka is moderately wounded.You shoot a sling bullet. The sling bullet hits the quokka.5Dh"`+  The quokka is severely wounded.The quokka bites you but does no damage.2-7.5 (1.2Rev+ 5Dhb5DhWd+ _The quokka bites you.5Dhll    #.# #.## #.# # #.# #.# 5DhmG##.### #.........#.# #  #.#.#.####  .... #.#r......   #.@.......   #.#.#.#...   #.#.# #.#.# 5Dhmx#.#.# ..#.# ..#.# .....5Dh    #.# #.## #.# # #.# #.# ##.### 5Dh+#.........#.# #  #.#.#.####  .... #.#r......   #.@.......   #.#.#.#...   #.#.# #.#.# #.#.#5Dh ..#.# ..#.# ..... 5Dh45Dh5DhC5Dh] _A quokka is nearby!5DhP& 5DhS(You shoot a sling bullet.5Dh  The sling bullet closely misses the quokka.You shoot a sling bullet. The sling bullet hits the quokka.5Dh& 5DhM^rThe quokka is almost dead.5Dh '3=5Dh  8.75Dh(5Dh) 5Dh)E_The quokka barely misses you.5Dh>7 5Dh7R   #.# #.## #.# 5Dh)81# #.# #.# ##.###5Dh8K #.........#.# #  #.#.#.#### 5Dh8] .... #.#r......  5Dh^9] #.@.......   #.#.#.#...  5Dh91 #.#.# #.#.# 5Dh(:)#.#.# ..#.#5Dh:O ..#.# .....5Dh    #.# #.## #.# # #.# #.# ##.### 5Dhf#.........#.# #  #.#.#.####  .... #.#r......   #.@.......   #.#.#.#...   #.#.# #.#.# 5DhY#.#.# ..#.# ..#.# ..... 5Dh5Dh5Dh5Dh] _A quokka is nearby!5Dhmo    #.# #.## #.# 5Dhn# #.# #.# ##.### #.........#.# #  #.#.#.####  .... #.#r......   #.@.......   #.#.#.#...   #.#.# #.#.# #.#.# ..#.# ..#.# .....5Dh{o5Dh     #.# #.## #.# 5Dh =# #.# #.# ##.### #.........#.# #  #.#.#.####  5Dh .... #.#r......   #.@.......   #.#.#.#...  5DhI #.#.# #.#.# 5Dh O#.#.# ..#.# ..#.# ..... 5Dhu 5Dh 5Dhk 5DhC 5Dhl! _A quokka is nearby!You shoot a sling bullet. The sling bullet hits the quokka.5Dh# C.5DhS (You kill the quokka!5Dh 5Dhq >  You shoot a sling bullet.5Dh .SS   ball python (constriction, wandering)5Dh n39.9Rev* 5DhŌ 5DhR H _A ball python comes into view.5Dh 5Dh,     #.# #.## #.# # #.# #.# 5DhN- [##.### #.........#.# #  #.#.#.####  .... #.#.......   #.@.......   #.#.#.#.S.   #.#.# #.#.# #.#.# ..#.# 5Dh- J..#.# .....5Dh6     #.# 5Dh #.## #.# # #.# #.# 5Dhr ##.### #.........#.# #  5Dh #.#.#.####  .... #.#....... 5Dhf X  #.@.......  5Dh ? #.#.#.#.S.   #.#.# 5Dh) >#.#.# #.#.# ..#.#5Dh  5Dh ..#.# ..... 5Dh 5Dh 5Dhq 5Dh 0 (((((S  ) _A ball python is nearby!You shoot a sling bullet. The sling bullet hits the ball python.5Dh  The ball python is moderately wounded.You shoot a sling bullet. The sling bullet hits the ball python.5Dh# D.5DhpR 0......5DhT 5471.0 (1.15DhW 5DhY O _You kill the ball python!5Dh 35Dh_ 5Dhh 5Dh 5Dh 5Dh ,5Dh C#.#..#....#.## 5DhL ##5Dh 1#.#..# #.# .##.## #.# .## #.# #.# .#5Dh #.#.#####.###.#.........#.#.# 5DhP 9###.#####.#.#.##.... #.#.......## #..5Dh y---#.....# #..5Dh ####### #....#.#5DhN k#.#.#B..#5Dh B   bombardier beetle (asleep)..#......#5Dh 5DhA #25Dh 05Dhn ?=---5Dhǭ #3.0 (25Dh 5Dhg  5Dh ^_A bombardier beetle comes into view.5Dh K (5Dhh ((B  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.5Dh.  The bombardier beetle is moderately wounded.You shoot a sling bullet.  5Dh/,The sling bullet hits the bombardier beetle.5Dh_5Dhef..B.5Dh#f) 5Dhf'===5Dh4g4.2 (1.25Dhk5Dhmj _The bombardier beetle is severely wounded.6Dh     #.# .# #.## #.# .#  # #.# #.# .#  ###.#  #.#.#  #.#.######  .... #.#.........   #...@.......   #.#.#.#.....   #.#.#.# ...  #.#.#B# #  #.#.#.# ..#.#.# 6DhN..#.#.# ......#6Dh8    #.# .# 6Dh#.## #.# .#  # #.# #.# .#  ###.#  6DhB#.#.#  #.#.######  6Dh.... #.#.........  6Dhd #...@.......  6DhM4 #.#.#.#.....   #.#.#.# ...  6Dh#.#.#B# #  6Dh#.#.#.# ..#.#.#6DhV ..#.#.# 6Dhz......# 6Dh6Dh6Dh6DhR( 6DhE(( 6Dhz_A bombardier beetle is nearby!You shoot a sling bullet.  6DhZ,The sling bullet hits the bombardier beetle.6Dh  The bombardier beetle is severely wounded.You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.6Dh|0...6Dh1'5.46Dh76DhL: 6Dh:\_The bombardier beetle is severely wounded.6DhqO    #.# .#6DhrA #.## #.# .#  # #.# #.# .#  ###.#  #.#.#  #.#.######  .... #.#.........   #...@.......   #.#.#.#.....   #.#.#.# ...  6Dhr#.#.#B# #  #.#.#.# ..#.#.# ..#.#.# ......#6Dh    #.# .# #.## #.# .#  # #.# #.# .#  ###.#  #.#.#  6DhJ#.#.######  .... #.#.........   #...@.......   #.#.#.#.....   #.#.#.# ...  #.#.#B# #  #.#.#.# 6Dh~..#.#.# ..#.#.# ......# 6Dh6DhG6Dh 6DhR (( 6DhH_A bombardier beetle is nearby!You shoot a sling bullet.  The sling bullet hits the bombardier beetle.6DhM  The bombardier beetle is severely wounded.You shoot a sling bullet.  The sling bullet hits the bombardier beetle.6DhOH†6Dh...6Dhl0696.66Dh6DhU _You kill the bombardier beetle!6Dhx36Dh6Dhh6Dh6DhO,6Dh6Dh56Dh6Dh6DhŖ6Dh֗6Dh #.#..# #.# ..# #.#.## #.# #.#  6Dh?# #.# #.# #.#  #.#.#####.###.#  #.........#.#.#  ###.#####.#.#.#########.... #.#............ .....## #......# .....# #.#.#.#--- 6Dh;###### #.#.#.#.......# #.#.#†#.#+###b#.#.#.#.# ..#.#.#.#..#.#.#.# 6Dh=b   bat (wandering)......#.# ...6Dh-8.6 (2.06Dh6Dh̡@b.6DhK}---9.6 (3Rev+ 6Dhp6Dh0V _A bat comes into view.6Dh]  You shoot a sling bullet. The sling bullet hits the bat.6DhXe((((((.6Dh (You kill the bat!6Dh,.......6Dh71===80.8 (1.2Rev* 6Dh6Dh/ _You shoot a sling bullet.6DhmI6Dh 6Dh"6DhR$,6Dh_%6Dh&6Dh&6Dhq'6Dh)7 _You open the door.6Dh.3 #.# #.#  .#.#####.###.# .........#.#.# 6Dhg."##.#####.#.#.########### .... #.#............. ...## #............. ...# #.#.#.#.? #### #.#.#.#.# 6Dh. #.#.#†#.#@###... --- #....#.#.#.#####....# g.......#.# ... 6DhA/g   goblin (asleep)  6Dh35 2.8 (2.0  6Dhn4_A goblin comes into view. It is wielding a +0 dagger.6Dh8: .  6Dhq8The goblin shouts!6Dh8==-3.8 (3Rev+ 6Dh;6Dhx?v _The goblin moves out of view. _There is an open door here.6Dh 6Dh 6DhF 6Dh H _No target in view!6Dh 36Dh 6Dh 6Dh 6DhJ $ _6Dh ,6Dh ..# #.# ..# #.#6Dh l# #.# #.# # #.# #.# .#####.###.# ...#.#.# #####.#.#.############  #.#....... .## #.............##### 6Dhh z.# #.#.#.#....@...?...-- ## #.#.#.#.......######.#.#†#.#'###...# #.#.#.#.#........6Dh ..#.#.#.#####........#.#.#.# .....J   endoplasm (wandering)......#.# .......($.J..6Dh 3 4.8 (1  6Dh GAn endoplasm comes into view.6DhJ JJ.6Dh E--5.8 (26Dhp 6Dh*  6Dh P_The endoplasm quivers.6Dh  #.# ..##.#  #.# #.# #.# #.##.##.############  #.#..............  #.............#####  6Dh #....@...?...  #.......#####  #.#.#†#.#'###...#  #.#..........  #####......   .....   ..J.  ... ($..  ..6Dhq #.# ..#6Dhޯw#.#  #.# #.# #.# #.##.##.############ 6Dh  #.#..............  #.............#####  #....@...?...  #.......#####  #.#.#†#.#'###...#  #.#..........  6DhQ2#####......  .....   ..J. ... ($.. ..6DhV6Dh6Dh6DhJ (6Dh/^(((( _An endoplasm is nearby!6DhTYou shoot a sling bullet. The sling bullet hits the endoplasm.6Dh  ((The endoplasm is lightly wounded.  You shoot a sling bullet.6Dh=7Dh*..7Dhh!..J..7Dh6===6.9 (1.17Dh 7Dh 7DhZa_The sling bullet completely misses the endoplasm.7DhJ- #.# ..#7DhVKO#.#  #.# #.# #.# #.##.#7DhKo#.############  #.#..............  #.............#####  7Dh#LV#....@...?...  #.......##### 7DhL4 #.#.#†#.#'###...#  7Dh MJ#.#..........  #####......  7DhM ..J..   ....  ... ($.. 7DhN) ..7Dh #.# ..##.#  #.# #.#7Dha #.# #.##.##.############  #.#..............  #.............##### 7DhA' #....@...?...  #.......#####  #.#.#†#.#'###...#  #.#..........  #####......  ..J..   .... ... ($.. .. (((( _An endoplasm is nearby!You shoot a sling bullet. The sling bullet hits the endoplasm.7Dh}   The endoplasm is heavily wounded.You shoot a sling bullet. The sling bullet hits the endoplasm.........38.1 (1.2Rev*  _You kill the endoplasm!7Dh&x7Dhx7Dhz7Dhk~7Dh7Dh7Dh7Dh07Dh7Dh{7Dh)  # #.# ..# #.# ## #.# #.# 7Dh g# #.# #.# #####.###.# #.#.# #####.#.#.##  #.#.. 7Dhl!b## #.#####. 7Dh!# #.#.#.#.....@..?.---7Dh>"907Dh"h #.#.#.#.......#####.7DhJ##.#.#†#.#g###...# 7Dh##.#.#.#.#.......... ..#.#.#.#####..7Dh$7..#.#.#.# ..7Dht$lg   goblin......#.# ...7Dh$n... ..($. 7Dh7% 7Dh &9---7Dh-7Dh5( 7DhM6((( _A goblin is nearby!You shoot a sling bullet.7Dh_mb  The sling bullet closely misses the goblin.7Dhm/You shoot a sling bullet.7Dh7DhB1g.'7Dh 7===90.4 (1.37Dh#7DhJ _The sling bullet barely misses the goblin.7Dhz7Dhk #.# ..##.#  #.# #.# # #.# #.#.############ . #.#.............. 7Dhl #.............#####. # #.....@..?.... # #...g...#####.  #.#.#†#.#'###...#  #..........  .......   .......   .......  ... ..($...  ..7Dh|Z #.# ..##.#  #.# #.# #.# #.#7DhlT.############  #.#..............  #.............#####.  #.....@..?....  #...g...#####.  #.#.#†#.#'###...#  #..........  7Dh .......   .......   ....... ... ..($... ..7Dh 37Dh 7Dh ( _A goblin is nearby!You shoot a sling bullet. The sling bullet hits the goblin.7DhIL (7DhZJg(The goblin is severely wounded.You shoot a sling bullet.7Dhz7DhVJg..'7Dh0,1.6 (1.27DhF7Dha _The sling bullet closely misses the goblin.7Dh{5 - #.# ..#7DhZ6 #.#  #.# #.# # #.# #.#.############ . #.#..............  #.............#####. #7Dh6 #....g@..?.... # #.......#####.  #.#.#†#.#'###...#  7Dhc7 #..........  .......   .......   ....... 7Dh7 M ... ..($...  ..7Dhc  #.# ..##.#  #.# #.#7Dh* #.# #.#.############ 7Dh #.#..............  #.............#####.  7Dh# #....g@..?....  7Dh ]#.......#####. 7Dh #.#.#†#.#'###...#  7Dhm #..........  .......  7Dh A .......   ....... 7DhG z... ..($... 7Dh ,..7Dh 7Dh 7Dh 7Dh<@ _A goblin is nearby!You shoot a sling bullet. The sling bullet hits the goblin!7DhL C)7Dh & 7Dh d(((((You kill the goblin!7Dh J....)7Dh /42.87Dh 7Dh / _You shoot a sling bullet.7Dh&I 7DhJ 7DhJ 7Dh=M 7Dh1O 7DhSR 7DhR 7DhT 7DhV ,7DhLW 7DhX 7Dh+Z 7DhZ >Rev+ 7Dh[ 7Dh` 5  #.# ..# #.#  #.# #.#  #.# #.# 7Dh}a .###.# #.#.# .#.#.############  #.#.......  #...#####.###  #.#.#.#....)...@...--- 7Dhb  #.#.#.#.......#####.####.#.#†#.#'###...#  #.#.#.#.#..........  ..#.#.#.#####.......  ..#.#.#.# #.......  ......#.# #.......... #..($... 7Dhzf -5.8 (3.07Dhf F---6.8 (47DhZj 7Dhl T _s - a scroll of fear7Dh~ 7Dh) 7DhD 7Dh H _No target in view!7DhN37Dhg7Dh7Dh 7Dh@ $ _7Dhs,7Dh>,7DhZ7Dh7Dh7Dh>Rev 7DhF7Dh7Dh,7Dh$7Dh{7Dhr,7Dh 7Dh"7Dh$,7Dh &7Dh'7Dhi)>7Dh*7Dh0,7Dh-37Dh.7DhI17Dh17Dh27Dhi5M _You now have 101 gold pieces (gained 9).7Dh737Dh77Dh997Dh:7Dh;7Dh;7Dh<7DhL>7Dh>7Dhp?7Dh%B8Dh'8Dh8Dh8Dh57 _You open the door.8Dh8Dh38Dh8Dhq @  There is an open door here.8Dh 8Dhq  _8Dh9 8Dh 8DhM,8Dh88Dh8Dh,8Dh8Dh8Dhn8Dh8DhW8DhD8Dh8Dh8Dhd8Dh8Dh8Dhf8Dh8Dh8Dh 8Dh]!8Dh!8Dh"8Dh#8Dh<$8Dh$8Dh%8Dh&8Dh*'8Dh'8Dh(8Dh)8Dh*8Dhh*8DhK,8Dh,,8Dh.$ 8Dh /T_i - 2 glowing amethyst potions (gained 1)8Dh/8Dh08Dho08Dh818Dh28Dhu28Dh28Dhi38Dh/48Dh4,8Dh58Dhu68Dh68Dh:78Dh 88Dh88DhY98Dh98Dh:8DhU;8Dh;8Dh<8Dh<8Dh=8Dh=,8Dh>8Dh?8Dh@,8Dh0A8DhB8DhtB,8DhTC8Dh7D8DhD8Dh E8DhE8DhF8DhF8DhYG8DhG8DhH8Dhj9Dh.l50.6 (1.1Rev* 9Dh59DhBN (((( 9DhhC_The sling bullet closely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll!9Dhq  The gnoll is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll.9Dh7Z)   gnoll9Dh9Dh9Dhx.†)j).9Dh%9Dh.........#neoul the Shooter ######.#.#Coglin#.#.#Health: 33/33 ========================#.#.#Magic: 4/49Dhy========================#.#.# #######AC: 4Str: 12#.#.# #..<..#EV: 11Int: 8#.#.# #.#.#.#SH: 0Dex: 19#.#.# #.#.#.#XL:  4 Next: 108% Place: Dungeon:3#.#.###.#.#@#Noise: ===------  Time: 1151.8 (1.2)#.........#..†)j)..9DhDa) +2 sling {Ana}  d) +0 sling {Juan} ###.###.##########.Fire: a) +2 sling {Ana}#.###.#Rev* #.....########j   gnoll  The sling bullet closely misses the gnoll.9DhQYou shoot a sling bullet. _The sling bullet closely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll!  The gnoll is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll.9Dh% 9Dhe_You kill the gnoll!You have reached level 5!9Dh/  --more--9Dhu8/385/55 4% 9Dh9DhGL ((( 9Dhh_You shoot a sling bullet. The sling bullet hits the gnoll.9DhJJ  The gnoll is lightly wounded.  9DhSYou shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.9Dh)9Dh-`.†j.9Dhu.,2.9 (1.19Dh29Dh,43 _The gnoll is lightly wounded.:Dh M ((:Dh iYou shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.:Dh%B(sling bullet hits the gnoll but does no damage. _The gnoll is lightly wounded.  You shoot a sling bullet:DhB.  The sling bullet hits the gnoll but does no damage.  The gnoll is lightly wounded.  You shoot a sling bullet.:Dhy:Dh3:DhK.j):Dh,4.1 (1.2:Dh1:Dh` _The sling bullet closely misses the gnoll.:Dh { ((You shoot a sling bullet.:Dh  The sling bullet closely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll!:DhI# :Dh5* Pj†:Dh+ ,5.4 (1.3:Dh / :Dh0 ^ _The gnoll is severely wounded.:Dh( z (You shoot a sling bullet.:DhY  The sling bullet barely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll.:Dh jThe gnoll is severely wounded.:Dhf ,6.5 (1.1:Dh :Dh < _The gnoll hits you but does no damage.:Dh  You shoot a sling bullet. The sling bullet hits the gnoll.:DhJ  The gnoll is almost dead.You shoot a sling bullet. The sling bullet hits the gnoll.:Dh 2):Dhw:Dh5127.7 (1.2:Dh:Dh I _You kill the gnoll!;Dh;Dh;Dh.;DhT ;DhB_No target in view!;DhM;DhxeWhere to? (Tab - D:3, ? - help) ;Dh6 D - Dungeon ;Dh4;Dhw5;DhF.........#neoul the Shooter ######.#.#;DhGCoglin#.#.#Health: 38/38 ========================#.#.#Magic: 5/5========================#.#.# #######;DhTHAC: 4Str: 12#.#.# #..<..#EV: 11Int: 8#.#.# #.#.#.#SH: 0;DhHDex: 19#.#.# #.#.#.#XL:  5 Next: 12% Place: Dungeon:3#.#.###.#.#@#Noise: ===------  Time: 1157.7 (0.0);DhIx#.........#.)†).)..a) +2 sling {Ana}  d) +0 sling {Juan} ###.###.##########.Fire: a) +2 sling {Ana};DhHJ#.###.#Rev* #.....######## _The gnoll hits you but does no damage.  ;DhJ"You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is almost dead.You shoot a sling bullet. The sling bullet hits the gnoll. _You kill the gnoll! _No target in view!;DhK;DhM;DhS;Dh,U;DhU$ _;DhYX;Dh`Z;Dh[;Dh]>Rev+ ;Dh<^;Dh^;Dh`;Dh2c;Dhc;DhLd;DheW  There is a stone staircase leading up here.;Dhgf;Dhg;Dh~h$ _;Dhi;Dh2;Dh;DhB;Dhv  .# .#;Dhh# .##.# .##.#.# .# #.#.# ##.# .#.# #..# #.# ---63.5 (5.8 .## #........# ## #.##.##.## #;Dhb .. #.# # ... ..# ## ### _You climb upwards.---;Dhw ;Dh c _There is a stone staircase leading down here.;Dh. ;Dh 3;Dh ;Dhk ;Dh qRev  _;Dhb ;Dh ;Dh. ;Dh ;Dh ;Dhb ;Dh ;Dh R  There is a stone staircase leading down here.;Dh ;Dh]  _;Dh ;Dh ;Dh ;DhN (;Dh ;Dh ;Dhf ;Dh f#.# #.### #.# #.# # #.##.#.# #.## #.#;Dh t#.#.# ...## ##.##.#.#... #..# # #.#.##.##>##..# .#.##;Dhx p#.@......# #.##;Dh  #.##.##.## .## ... #.# # ##... ..# # ###.## ### #. ;DhR r   rat (asleep)r#.;Dh ,80;DhMY +9.5 (6;Dh,] ;Dh^ V _A rat comes into view.;Dh ( ;DhQ [(((((r;Dh {You shoot a sling bullet.  The sling bullet hits the rat but does no damage.;Dh ]  The rat squeaks loudly.  You shoot a sling bullet.;Dh" ;Dh# ;Dh* %.;Dh* !..r;Dhk+ '..;Dh+ '===;Dh[, <70.6 (1.1Rev ;Dh3 ;Dh,5  ;Dh5 A_The sling bullet hits the rat but does no damage.;Dh'S #.#  #.#  ;Dh=.## #.#  #.# # #.#  #.#.# #.## #.#   ...## ##.#  ... #..# #  #.##>##..#  #.@......#  #.##.##.## ;Dh ... #.# #  ..... ..# # ###r## ###  #. . #.##..#  #.@......#  #.##.##.##  ... #.# #  ..... ..#  ###r##  #. ##..#  #.@......#  #.##.##.##  ... #.# #  ..r.. ..# # ###.## ###  #. .5 #.##..#  #.@......#  #.##.##.##  ... #.# #  ..r.. ..#  ###.##  #. . #. ##..## #........####..#  #...  #.###.#  #...@.##.# #  ......†.....#  .#.###.######  #. .. #K# #. #.##..#  #...  #.###.#  #...@.##.# #  ......†.....#  .#.###.######  #. .. #K# #. #. Rev IDhcIDhcIDhdIDhIeIDheIDhiM  You now have 108 gold pieces (gained 7).IDhiIDhajIDhkC _You see here a +0 short sword.IDhm3IDhnIDhpIDh r>IDhrIDhtIDhQv3IDhIwIDhxIDhlz,IDh~XIDhIDhIDhIDhIDh&IDhՅIDhcIDhȇIDhIDhIDhIDhIDhIDh,IDhXIDh!IDhIDh,IDhIDhXIDh˜,IDhIDh ,IDhIDh _e - 3 coppery potions (gained 1)IDh-nIDhޫXIDhH,IDh+IDhIDhIDhkIDhͱIDhIDhWIDhIDhvIDh>IDhIDhIDheIDhQH##.#.#.#.## #.###.##.#.#.#.## ###.#.....##. ##†#.##.....†..... IDh }##.##. #.#.###.##### ####. #.#. ##.# #. #.#.##..# #. #.#.##)## #.#.##.#####.#.##.# #......@.....#.##.#--- IDh#...##.......#.##.# # #######......# .#######.......####..................########.......###... ...........# ## ####.....#####...##IDh1205.3 (26.0)IDhH---6.3 (27IDhDIDh IDh8\_u - a scroll labelled VEX XOSA HAMIDhIDhIDhIDh@H _No target in view!IDh3IDhIDh]IDhIDh : _IDh IDhIDhTIDh0IDhIDh4IDhIDhgIDh5IDhaIDhIDhIDhIDh{!,IDh"IDh"IDh$,IDh$IDh^&IDh',IDh#(IDh)IDh*,IDh%+IDhe,IDh.,IDh.IDh"0IDhl1IDh1,IDh\3IDhe4,IDh5IDh 6IDh;7,IDh7IDhe9IDhc:,IDh;IDh<IDh =,IDh=IDhS>IDh?,IDh@IDhAIDhB,IDh}CIDhjDIDhWE,IDhEIDhFIDhGIDhbHIDhHIDhIIDhJIDh/KIDhKIDhvLIDhMIDh4NIDhNIDhtOIDh}PIDhPIDhVQIDh*RIDh@SIDhSIDhIDh>,IDh@IDhYAIDhB,IDhCIDhEIDhtFIDh#GIDhHIDhJ,IDhKIDhOPIDh~QIDh-R,IDhBTIDh`UIDhV,IDhXIDh#[IDh[IDh\IDh^IDh `IDh`IDhzaIDhcIDh{e,IDhfIDhki  You see here a ball python skeleton.IDh_qK _IDhsIDhv,IDhfwIDhyIDh{,IDhU|IDh~BIDhIDhIDhÁ,IDhWIDhIDhIDhIDhIDhIDh,IDhIDhIDhQ,IDh݋IDhHIDh,IDh=IDhIDh,IDhTIDhIDh˔,IDhvIDhЙXIDhIDhÜ,IDhRIDhIDhVIDhĠIDh*IDhSIDh,IDh]IDhiIDhΦ,IDhoIDhIDhȩ,IDhcIDhIDhIDh%IDhIDhxIDh,IDhIDhIDh,IDhIDhIDh/IDhIDhIDh̶IDhIDhyIDh߸IDhƹIDhIDh\,IDhIDhIDh+,IDh%IDh&IDhIDhIDhIDh+ #.....######> # ##.##.#IDhg#.##.##.##.# ##.##.######.##.##......#.##.###.###..# ## #####.##......###.# ......###.###..#@.#--- IDh|J....#####.###.#.#.# ###........##.#.#b# ........#..##.#.#.. #######.....#######( ######......###IDhR b   bat (asleep) ...........## .##.......## .##...#..##IDh1310.5 (69.0)IDh. bIDhc.bA bat comes into view.IDhZ7-=--1.5 (70IDhIDhD IDhT_The bat hits you. The bat barely misses you.IDhf' IDhg` You shoot a sling bullet. The sling bullet hits the bat.IDhb  The bat is severely wounded.You shoot a sling bullet. The sling bullet hits the bat!IDhݬD.IDh'.IDhBm5==2.6 (1.1)Rev IDhhIDheG _You kill the bat!IDhF(3IDhj)IDhg,IDhV0S8=IDh21 _HP restored.IDh<5IDh5IDh6IDh9IDh;IDh?<(IDhs=IDhBIIDhrCIDhfIIDhLIDh*M9=IDhXNIDhPIDh,QIDhQIDhQIDhRIDhSIDhJTIDhTIDhlUIDhVIDhWIDhvWIDh+XIDhY,IDhZIDhZIDh\BIDh]IDh^IDhk_IDh_IDh`IDhaIDh=bIDhbIDh dIDh5eIDheIDhfIDhgIDhhIDhBiIDhiIDhl;  You see here 3 stones.IDhn5 _IDhoIDh#pIDh6qIDhq,IDht;  You see here 3 stones.IDhv5 _IDhvIDhwIDhxIDhyIDhyIDhzIDh|IDhh|IDh|IDh}IDhYIDhIDh4IDhIDh,IDhIDhIDhυ,IDhIDhIDhIDh"IDhIDhIDhXIDh4IDhIDhIDheIDhIDhIDh|IDhIDhؕIDhAIDhIDhIDh###.#.#.# .##.#.#.############ .##.#.#............. IDh..#######(.......... ..# #.###.#####.. .## #.# #.# # ## #####.# .## #..######...# ##.....@....#--- IDh #######..>.# ..### ..# ..# ... K   kobold (asleep) K### #.# IDh<.# #.#IDhYF #.#IDhj039.6 (27.0)IDhI---40.6 (28IDhIDhz _A kobold comes into view. It is wielding a +0 short sword.IDh `  You shoot a sling bullet. The sling bullet hits the kobold.IDh 9(((IDhT T((..)IDhQ (You kill the kobold!IDh|F j.....)IDhH n6===1.8 (1.2)Rev IDhVL IDh$N / _You shoot a sling bullet.IDh IDh. IDhۋ IDh IDhP IDhG ,IDhԑ IDh IDh (IDh IDh IDhI IDhę IDhT IDh< IDh IDh IDhp IDh] IDh ,IDh* IDh5 IDhM IDh IDh IDh IDh IDho IDhʧ IDh IDh IDh IDhw IDh IDh6 IDh IDh IDh# IDhԳ .# #.# #.##IDh7 \#.## ###.#..#  .#.#.#.############## #.#.............@.......--- IDhɴ #####(..........###...#r#.###.#####......#.##.# #.# ##.###...######.# ##.## ###..######...# r   rat (asleep)##.........IDh+ .########..>.##..###IDh .50.8 (9.0IDh< cr.rIDh IDh K---1.8 (10.0)IDhD IDhĿ V _A rat comes into view.IDh} O (((((IDh< h You shoot a sling bullet. The sling bullet hits the rat.IDh &  IDh The rat is moderately wounded.You shoot a sling bullet. The sling bullet hits the rat.IDhQ C.IDh +......IDh0% ;===2.9 (1.1)IDh% +Rev IDh* IDh.  IDh. 9_You kill the rat!IDhmJ IDhK 3IDhL IDhN IDh)Q nIDh R IDhR IDhS IDh$T >IDhBU IDhV IDhV 3IDhxW IDhX IDh6Y ,IDhEZ IDhV[ IDh[ ,IDh] IDha XIDha IDha IDhWb IDhUc IDhVg P   IDhg 3           ####  IDh,h .........@.#  --- ..........###...#.#  ##.#####......#.#.# IDhh ) #.# ##.###...#.#  ##.# ##.####.##J#  ..######...# #.# .#  J   endoplasm (asleep) #..........# #.# .. IDhi 0#######..>.# #.# ## #..### #.#  IDhul } 60.9 (8.0  An endoplasm comes into view.IDho bJ.JIDh:p G---1.9 (9IDhr IDhOt  IDht X_The endoplasm quivers.JDh+yS ((JDh.zn You shoot a sling bullet. The sling bullet hits the endoplasm.JDhɾ  The endoplasm is heavily wounded.You shoot a sling bullet. The sling bullet hits the endoplasm.JDh1\.JDh5...JDhj8===3.0 (1.1Rev JDhJDhM _You kill the endoplasm!JDhIJDh#JDhJDhJDhuJDh83JDhJDhJDhl ,JDh JDh JDh ,JDhB JDh JDh ,JDhZJDhgBJDh JDhJDhL,JDhJDhwJDhi,JDh JDhJDhAJDh,JDhxJDhZJDh,JDhJDh\JDh,JDhJDh|,JDh2JDhJDhS JDh JDhd!JDh"JDh#JDhy$JDh$JDh.(XJDh)JDh/+JDh+JDhP,JDhO-JDh.JDh/JDh/JDh1JDh.2JDh2JDh,3JDh{4JDh5JDh06JDh6JDh7JDhl9JDh9JDhc:JDh;JDh<JDhC=JDh=JDh?JDh@,JDhAJDhBJDhCJDhRDJDhDJDhbFJDhGJDh9HJDhHJDh/JJDhKJDhLJDhLJDhMJDhOJDhFPJDhPJDhRJDhSJDh3TJDhTJDh VJDh XJDhXJDhXJDhSZJDh[JDh3\JDh\JDh_JDhaJDhaJDh bJDhcJDhZeJDheJDhofJDhgJDhiJDhqjJDhjJDh^lJDhGnJDhnJDh:oJDhpJDhqJDhQr,JDh7sJDht,JDhtJDhvJDh8wJDhw,JDhxJDhy,JDh/zJDhzJDh{JDhq|,JDh}JDho~JDh~,JDhJDhʀ,JDhfJDhRJDh(JDh,JDhJDh,JDh%JDhJDh%,JDhJDhJDh[JDhԊ,JDhJDhJDh ,JDhJDhJDh^,JDhpJDh,JDh^M _You now have 117 gold pieces (gained 9).JDhOJDhה3JDhqJDh<,JDhJDhRJDhBJDh)XJDhAJDh,JDhDJDhJDh,JDhѥJDh JDh7JDh,JDh۪JDhSJDhʫJDhUJDhJDhJDhtJDhJDhMJDhJDh+JDhJDhJDh]JDhضJDhOJDhJDh,JDhܺJDh1JDhBJDhJDhJDh&JDhJDhJDh,JDhJDhJDh~JDh,JDhJDhJDhJDhbJDhJDhJDhf,JDh<JDhxJDhJDh_JDhJDhJDh,JDhJDhJDh9,JDhJDh JDhJDhzJDhJDhJDh,JDhJDhrJDh,JDh7JDh;JDhUJDh,JDhTJDhJDhZJDhJDh/JDh,JDhYJDh%JDhzJDhJDhnJDhJDhJDh"JDhJDhJDh,JDhJDhJDhn,JDhBJDhJDh,JDhJDh*JDhR ,JDh JDh JDhT ,JDh JDhJDh,JDhSJDhJDh,JDhJDhYJDh,JDhJJDh^JDhJDh,JDh}JDh,JDhIJDh JDh!JDhJ"JDh"JDh#JDhV%,JDh&JDh`'JDhy(JDh),JDh*JDh+,JDhV,JDh-JDh/,JDh/JDhM1JDh2,JDhJ3JDh4JDhX6,JDh6JDh8JDhV9JDh9JDh~:JDhZ;JDh<,JDh=JDhc>JDh??,JDh?JDh@JDhA,JDhzBJDh;CJDhC,JDhYDJDh#EJDhF,JDhFJDhGJDhH,JDh+IJDhIJDhJ,JDhwKJDhLJDhM,JDh{NJDhPJDhU.#.###.#........##.#.###.#.##.... .#.............##.#.## ##.#.##### .÷######......##.#.## ##.#.## ...########..##.#.## ##.#.## ......# #..##.#.####.#.## JDh}V...#..####.##S#.####.#.# ..#.....##..##.#.####.#. .###..#.##...##.#.##.# ## ##.#.###.#.##@#.###.--- JDhY #.#.# ##.#.##.#.###  #.#.# ##.#.##.#.##.# #.#.# ###.#.##.#.# #.#.#  #.#.# #.##.#.##.#.# ##.#.###  #.#.## #.###.#.##S#.##.#.##.# S   adder (asleep)  #....###.# ##.#.##.##.#.##... S   ball python (constriction, wandering)  #........# ##.#.###.#.##....#....###.# ###.#.#.#.#####..468.0 (105.0)JDh]?S.JDh^H---96JDhaJDhZd _An adder and a ball python come into view. _You see here a ruby potion.JDh7 ((SSJDh%8)You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.JDhi  The adder is lightly wounded.  You shoot a sling bullet. The sling bullet hits the adder.JDh×,JDhv,JDh..SS.JDhr0===70.2 (1.2JDh۝7)Rev JDhJDhM] _The adder is heavily wounded.JDhg.###..## ##. .÷.## ##.#.## .## ##.#.## JDhi #..##.#.## ##.#.#.## ##.#.#.## ##.#.#S#.# ##. #@#.#  #.#.# ##.#.##.#.#  #.#.# #S#.#  #.#.# #.#.# #.#.#  #.#.# #.#.#  JDh #.#   #.#.   ##.   .JDh>o.###..## ##.÷.## ##.#.## .## ##.#.##  #..##.#.## ##.#.#.## ##.JDh?x#.#.## ##.#.#S#.# ##. #@#.#  #.#.# ##.#.##.#.#  #.#.# #S#.#  #.#.# #.#.# #.#.#  #.#.# #.#.#   #.#   #.#JDh @.   ##.   .JDhmDJDhDJDh IJDh7KN _There are monsters nearby!JDhKJDh"Q.###..## ##. .÷.## ##.#.## JDh!W.## ##.#.##  #..##.#.## ##.#.#.## ##.#.#.## ##.#.#S#.# ##. #@#.#  #.#.# ##.#.##.#.#  #.#.# #S#.#  #.#.# #.#.# #.#.# JDh #.#.# #.#.#   #.#   #.#.   ##.  JDh( .JDhWz.###..## ##.JDh÷.## ##.#.## .## ##.#.##  #..##.#.## ##.JDh#.#.## ##.#.#.## ##.#.#S#.# ##. JDh#@#.#  #.#.# ##.#.##.#.# JDhf #.#.# #S#.#  #.#.# JDhˏ#.#.# #.#.#  #.#.# #.#.#   JDhB[#.#   JDh#.#.   ##JDh e.   .JDhJDhJDhJDh ' JDh-((( JDhw_There are monsters nearby!You shoot a sling bullet.JDh  The sling bullet closely misses the adder.You shoot a sling bullet.JDhn  The sling bullet barely misses the adder.JDh7#9..JDh#TSS.JDh$,1.3 (1.1JDhT,JDh`/ JDh/L_The adder barely misses you.JDh%.###.JDh߽K.## ##. .÷.## ##.#.## .## ##.#.##  #..##.#.## ##.#.#.## ##.#.#.## ##.#.#S#.# ##. #@#.#  #.#.# ##.#.##S#.#  #.#.# JDh#.#.#  #.#.# #.#.# #.#.#  #.#.# #.#.#   #.#   #.#JDhK\.   ##.   .JDhV 9.###.JDhW .## ##.÷.## ##.#.## .## ##.#.##  #..##.#.## ##.#.#.## ##.#.#.## ##.#.JDhX ?#S#.# ##. #@#.#  #.#.# ##.#.##S#.#  #.#.# #.#.#  #.#.# #.#.# #.#.#  #.#.# #.#.# JDhY  #.#   #.#JDh,Z .   ##.   .JDhSa JDhb JDhRl JDhw y  _There are monsters nearby!JDh,x PYou shoot a sling bullet. The sling bullet hits the adder.JDhA  The adder is severely wounded.You shoot a sling bullet. The sling bullet hits the adder!JDh †S   ball python (constriction)JDh X  You kill the adder!JDh g262.4Rev+ JDh JDh8  JDh 5_The ball python bites you but does no damage.JDh ;.###..## ##. .÷JDh .## ##.#.## .## ##.#.##  #..##.#.## ##.#.#.## ##.#.#.## ##.#.#†#.# ##. #@#.#  #.#.# ##.#.##S#.#  #.#.# JDh ~#.#.#  #.#.# #.#.# #.#.#  #.#.# #.#.#   #.#  JDhc m #.#.   ##.   .JDh .###..## ##.÷JDhO m.## ##.#.## .## ##.#.##  #..##.#.## ##.#.#.## ##.#.#.## ##.#.JDh #†#.# ##. #@#.#  #.#.# ##.#.##S#.#  #.#.# #.#.# JDhG 8 #.#.# #.#.# #.#.#  #.#.# #.#.# JDh  #.#   #.#. JDh   ##.   .JDh JDh ! JDh% JDhc. J (JDh. ((((( _A ball python is nearby!You shoot a sling bullet.JDhx  The sling bullet barely misses the ball python.You shoot a sling bullet. The sling bullet hits the ball python!JDhk{ SJDh" E......JDhî /73.5JDh JDh O _You kill the ball python!JDh JDh JDh9 JDh y.###..## ##......JDhf .....#......JDh} (0.0JDh) 4---4.5 (1JDh JDh Q _v - a ruby potionKDhKDh.KDhKDh_---0KDhyKDhY j _Key pressed, stopping explore.KDh KDh\KDh KDh}:_No target in view!KDhKDhKDhһKDh KDh:_No target in view!KDhIKDhKDhKDh: _KDh,KDh,KDhKDh,KDh0KDhQKDhKDhl6Rev KDhKDhKDhxKDhKDh?KDh)KDh",KDhKDhKDh` ####..##.#.## ##.#.## #..#  #..##.#.## #. ##.#.## #..# ###.##.#.##.# .# ##.#.###... .KDh##..##.#.##.#?$ ##.#.##)# .##...##†#.##.#J # ##.#.#.# ###.#.##.#.##K!#.## ##....# # ##.#.##.#.##[.#.# ##.#.#  ##.#.##.#.##..# #.###.# KDhv.# ###.#.##.#.#@# #.#.# #.### .# #.##.#.##.#.#.##.#.### #... .## #.###.#.##.#.##.#.##.###..... ..###.# ##.#.##.##.#.##......###. ......# ##.#.###.#.##.......# #. KDh;..###.# ###.#.#.#.#####...#.###. J   endoplasm (asleep) ### #.# #<##.#.#.## ###.#..K   kobold (missile, asleep)####..##†#.### #......÷KDhAc....##.##.# #.#.###.##KDh& KDhKa80.5 (6  A kobold and an endoplasm come into view.KDhI$JJKDh1.5 (7 _The endoplasm quivers.KDh9e  #..#  ## #.  #..# .# .# KDhL .#?$ )### †#.##.#$ #  .#.##   .#.##[.#.#   .#.##..#   KDh.#.#@# #.#.# #.###  .#.#.#  #.#.## ##.#.##  KDhωR  #.# #<  †#.### ÷  KDh KDh+_  #..#  ## #.  #..# .# .#  .#?$ )### †#.##.#$ #  .#.##   .#.##[.#.#  KDh,, .#.##..#   .#.#@# #.#.# #.###  KDhL-.#.#.#  #.#.##KDh-j ##.#.##   KDhN. #.# #<  †#.### KDh.÷   KDh@KDhAKDhqTKDhpQ ((KDh1qK  ) _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the kobold.KDh  The kobold is moderately wounded.You shoot a sling bullet. The sling bullet hits the kobold.KDhC)KDhY  You kill the kobold!KDhRKDh"<  You hear an angry hiss.KDhKDh!!KDh[Jll   frilled lizardKDhv 6===2.6 (1.1KDh KDh  KDh  [_A frilled lizard comes into view.KDhz; 9  #..#  KDh; C## #.  #..# .# .#  .#?$ KDh< N)### †#.##.#$ #  .#.##)!#.##   KDh< #.#.##[.#.#   KDhJ= .#.##Jl#   .#.#@# #.#.# #.###  KDh= ).#.#.#  #.#.##KDh7> : ##.#.##    #.# #<KDh> %  †#.### KDh? 4÷   KDh   #..#  ## #.  #..# .# .#  .#?$ )### KDh †#.##.#$ #  .#.##)!#.##   .#.##[.#.# KDh9  .#.##Jl#   KDh (.#.#@# #.#.# #.###  .#.#.#  KDh #.#.## ##.#.##   KDh #.# #<  †#.### KDh ÷   KDh KDh KDh KDh  _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the endoplasm.KDh& &  KDh& The endoplasm is almost dead.You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.KDh6f &  KDhf The endoplasm is almost dead.The frilled lizard bites you but does no damage.  The endoplasm freezes you.KDhg 7-3.7Rev+ KDho KDh:r  KDhr _You are frozen.KDh9 0  #..# KDh ## #.  #..# .# .#  .#?$ )### †#.##.#$ #  .#.##)!#.##  KDh) ) .#.##[.#.#   KDh M.#.##Jl#   KDh V.#.#@# #.#.# #.###  .#.#.#  KDhX 7#.#.## ##.#.##   KDh 5 #.# #<  †#.### KDh 4÷   KDh2   #..#  ## #.  #..# KDh3 ].# .#  .#?$ )### †#.##.#$ #  .#.##)!#.##   .#.##[.#.#   .#.##Jl#   .#.#@# #.#.# #.###  .#.#.#  KDhy4 p#.#.## ##.#.##    #.# #<  †#.### ÷   KDhm9 KDh9 KDhM> KDhE ' KDh~E (( _There are monsters nearby!You shoot a sling bullet.KDh  The sling bullet barely misses the endoplasm.You shoot a sling bullet. The sling bullet hits the endoplasm!KDh l   frilled lizardKDh} 4 ..  KDh> 7You kill the endoplasm!KDh /94.8KDh" KDh. T _The frilled lizard misses you.KDh# KDhW #..#  ## #.  #..# .# .#  .#?$ )### †#.##.#$ #  .#.##)!#.##   .#.##[.#.#   .#.##.l#   .#.#@# #.#.# #.###  .#.#.#  KDhs#.#.## ##.#.##    #.# #<  †#.### ÷  KDh LDhQ2  #..#  ## #.  #..# .# .#  LDhR.#?$ )### †#.##.#$ #  .#.##)!#.##   .#.##[.#.#   .#.##.l#   .#.#@# #.#.# #.###  .#.#.#  #.#.## ##.#.##   LDhT #.# #<  †#.### ÷   LDh^3LDhdLDhl (( _A frilled lizard is nearby!You shoot a sling bullet.LDh  The sling bullet closely misses the frilled lizard.You shoot a sling bullet.LDh& LDhzd.lThe sling bullet misses the frilled lizard.LDhjf5.9Rev* LDhLDhp_ _The frilled lizard completely misses you.LDh I (LDh7(You shoot a sling bullet.LDh&  LDhrThe sling bullet barely misses the frilled lizard.You shoot a sling bullet.LDh .lThe sling bullet misses the frilled lizard.LDhZG8=7.0LDhLDh~  LDh U_The frilled lizard barely misses you.LDhi  #..#  ## #.  #..# .# .#  .#?$ )### †#.##.#$ #  .#.##)!#.##   .#.##[.#.#   .#.##.l#   .#.#@# #.#.# #.###  .#.#.#LDh  #.#.## ##.#.##    #.# #<  †#.### ÷   LDh2~  #..#  ## #.  #..# .# .#  .#?$ LDh3)### †#.##.#$ #  .#.##)!#.##   .#.##[.#.#   .#.##.l#   .#.#@# #.#.# #.###  .#.#.#  LDhd4p#.#.## ##.#.##    #.# #<  †#.### ÷   LDh9LDh0:LDho>LDhQ _A frilled lizard is nearby!You shoot a sling bullet.  The sling bullet hits the frilled lizard.LDh\Tg†LDhQ ((LDhDYou kill the frilled lizard!LDhO.†LDh,8.2 (1.2LDhLDh}/ _You shoot a sling bullet.LDh[3LDh\LDh^LDh7aLDhc,LDhdLDhJgLDhgLDhiLDhz LDh&{6 You see here a +0 robe.LDhLDhZ$=LDhÅ3Rev+ _LDhLDh9 .#........##.#.###.#.##.......... LDh*.........##.#.## ##.#.#######..>.......##.#.## ##.#.## #..## #####..##.#.##.# ##.#.## #.. # #..##.#.##.#. ##.#.## #..# LDhyj####.##.#.##.#..## ##.#.###... ..##..##.#.##.#?$## ##.#.##)### #.##...##†#.##.#$.## ##.#.#.# #.###.#.##.#.##)@#.## ##....# --- #.# ##.#.##.#.##[.#.# ##.#.# LDh U#.# ##.#.##.#.##.†# #.###.# #.# ###.#.##.#.#.#.##.#.# #.### #.# #.##.#.##.#.#.##.#.### #...# #.## #.###.#.##.#.##.#.##.###... ...###.# ##.#.##.##.#.##......### .......# ##.#.###.#.##.# # ...###.# ###.#.#.#.#####...#.#LDhY.91.2 (3.0LDhřF---2.2 (4LDhLDhvW _w - a murky grey potionLDhO LDh LDh% LDhv'  LDh9( :_No target in view!LDh LDh} LDhh LDh% LDh! LDh $ $ _LDh_% LDh* LDh+ LDh], LDh. N _You now have 129 gold pieces (gained 12).LDh0 LDhR1 >Rev LDhd2 LDhG5 LDh5 LDh6 LDhb9 N _You now have 139 gold pieces (gained 10).LDh}; LDh; LDh= LDh? LDh@ LDh@ LDh D { _o - 2 scrolls labelled ZEOXKAMERE (gained 1)LDhE >LDh|G LDhII LDh'K LDhK LDhL LDhjN LDh!P LDhP LDhHQ LDhAT LDhZ .#..##.#.#..... ########.....#######(..........#######......##.###.###.#####.... #LDhw[ ...........##.#.##.# #.# ##.## #.##.......##.#.#.#####.# ##.## #.##...#..##.#.#.#.##..#### #........##.#.###.#.##.......... ........##.#.##B##.#.#######..>.#.....##.#.##.#@##.#.## #..### #LDh \ ###..##.#.##.#.#.##.#.## #.  #..#.#.#.##.#.## #. ###.##.#.##.#..##.##... .##..##.#.##.#..##.#.##.#.##)### LDhs\ .##...##†#.##.#..##.#.##.#.#.# B   giant cockroach (asleep) .###.#.##.#.##).#.##.#g##....# g   hobgoblin (asleep) .# ##.#.##.#.##[.#.##.#.##.#.#LDh\ ~# ##.#.##.#.##.†#.##.#.###.#LDhFd -501.2 (9LDhd /2.2 (10.0)LDhk LDhm q _A giant cockroach and a hobgoblin come into view.LDh q B  LDh `You shoot a sling bullet.  The sling bullet hits the giant cockroach.LDhz  The giant cockroach is moderately wounded.You shoot a sling bullet.  The sling bullet hits the giant cockroach but does no damage.LDh`\ ' LDh"] B The giant cockroach is moderately wounded.The giant cockroach bites you.LDha^ 7LDh^ [-===3.3 (1.1)Rev LDhQ_ LDhk LDho G _The giant cockroach bites you but does no damage.LDh} e( #.#  ###B##>LDhY~ #@# #.#.# #..#  #.#.#.# #..# #..##.#.# #.#..##.#.#)### †#.##.#..##.#.# ).#.##.#g#LDh~ _  [#.  † LDhb(LDhkt #.#  ###B##>#@# #.#.# #..#  LDh#.#.#.# #..# #..##.#.# #.#..##.#.#LDh)†#.##.#..##.#.# LDh ).#.##.#g#  [LDhP#. †LDh LDhnLDh, LDh%LDh' LDh:(V_There are monsters nearby!LDh˙y (You shoot a sling bullet.LDh4:  LDh*The sling bullet completely misses the giant cockroach.You shoot a sling bullet.  The sling bullet hits the giant cockroach.LDh8 BLDhTThe giant cockroach is moderately wounded.LDhLDhW6--4.4Rev+ LDhLDhG!4 _The giant cockroach bites you.LDhy?6( #.#  LDh?###B##>#@# #.#.# #..#  #.#.#.# #..# #..##.#.# #.#..##.#.#)### LDhk@†#.##.#..##.#.# ).#.##.#g#  [#.  † LDh@MDh l( #.#  MDhڔ&###B##>#@# #.#.# #..#  MDhU2#.#.#.# #..# #..##.#.# MDhɕ6#.#..##.#.#)†#.##.#..##.#.#MDh< ).#.##.#g#  [MDhp#. †MDh3MDhfMDh_ MDhخ^_There are monsters nearby!MDhC  You shoot a sling bullet.  The sling bullet hits the giant cockroach but does no damage.MDh (The giant cockroach is moderately wounded.You shoot a sling bullet.MDh BThe sling bullet closely misses the giant cockroach.MDh|Q5-5.5MDhzMDh4 _The giant cockroach bites you.MDhe( #.#  ###B##>MDhG#@# #.#.# #..#  #.#.#.# #..# #..##.#.# #.#..##.#.#)### †#.##.#..##.#.# ).#.##.#g#  [MDhF#.  † MDhޟ( #.#  ###B##>#@# #.#.# #..#  #.#.#.#MDhР #..# #..##.#.# #.#..##.#.#)†#.##.#..##.#.# ).#.##.#g#  [#. †MDhMDhtMDhyMDh~d _There are monsters nearby!MDh( #.#  ###B##>#@#MDh" #.#.# #..#  #.#.#.# #..# #..##.#.# #.#..##.#.#)### †#.##.#..##.#.# ).#.##.#g#  [#.  † MDhժ( #.#  ###B##>#@# #.#.# #..#  #.#.#.# #..# #..##.#.# #.#..##.#.#)†#.##.#..##.#.# MDh9).#.##.#g#  [#. †MDh3MDhMDh* ( _There are monsters nearby!You shoot a sling bullet.MDhv_There are monsters nearby! MDh_There are monsters nearby!  You shoot a sling bullet.  The sling bullet hits the giant cockroach but does no damage.MDh$P BThe giant cockroach is moderately wounded.6.7 (1.2Rev* MDh`MDhf MDhGgn_The giant cockroach bites you. The giant cockroach closely misses you.MDhNp  You shoot a sling bullet.  The sling bullet hits the giant cockroach!MDhR.g   hobgoblin (asleep)MDhˆ (You kill the giant cockroach!MDh>  You shoot a sling bullet.MDhv.gg.MDh$0307.9MDh MDhA ( #.#  ###.##>#@# MDh3#.#.# #..#  #.#.#.# #..# #..##.#.# #.#..##.#.#)### †#.##.#..##.#g# ).#.##.#.#  [#.  † _The hobgoblin shouts!MDhk ( #.#  ###.##>#@#MDhl q #.#.# #..#  #.#.#.# #..# #..##.#.# #.#..##.#.#)MDhzm †#.##.#..##.#g# ).#.##.#.# [#. †MDhn MDhju MDh]v MDh| MDh~ ` _A hobgoblin is nearby!MDhz I( #.#  ###.##MDh9 F>#@# #.#.# #..#  #.#.#.# #..# #..##.#.# #.#..##.#.#)### †#.##.#..##.#g# ).#.##.#.#  [#.  † MDhY4 l( #.#  ###.##>#@# #.#.# #..#  #.#.#.# #..# #..##.#.# #.#..##.#.#)MDhs5 †#.##.#..##.#g# ).#.##.#.# [#. †MDh; 3MDhA@ MDh5G x (((( MDhH _A hobgoblin is nearby!You shoot a sling bullet. The sling bullet hits the hobgoblin.MDhQz  The hobgoblin is moderately wounded.You shoot a sling bullet. The sling bullet hits the hobgoblin.MDhb MDh _...g.MDho ,9.0 (1.1MDh MDh a _The hobgoblin is heavily wounded.MDh? !( #.#  ###.##>#@# #.#.# #..#  #.#.#.# #..# #..##.#.# #.#..##.#g#)### †#.##.#..##.#.# MDhP n).#.##.#.#  [#.  † MDhj( #.#  ###.##>#@#MDhNk #.#.# #..#  #.#.#.# #..# #..##.#.#MDhk #.#..##.#g#)MDhbl&†#.##.#..##.#.# ).#.##.#.#MDhli [#. †MDhm MDh_uMDhbvMDh}MDhP ((MDh((((( _A hobgoblin is nearby!You shoot a sling bullet.MDh&  The sling bullet completely misses the hobgoblin.You shoot a sling bullet.MDhMDhk..g....MDhB610.1MDhz _The sling bullet closely misses the hobgoblin.NDh ( #.#  ###.##>#@# #.#.# #..#  #.#.#.# #..# #..##.#g# #.#..##.#.#)### †#.##.#..##.#.# ).#.##.#.#  [#.  † NDh=E%( #.#  ###.##>#@# #.#.# #..#  #.#.#.# #..# #..##.#g# #.#..##.#.#)†#.##.#..##.#.# ).#.##.#.# [#. †NDhkTNDhOUNDheNDh  _A hobgoblin is nearby!You shoot a sling bullet. The sling bullet hits the hobgoblin.NDhn((†NDhaI (NDhY((((You kill the hobgoblin!NDh j..†....NDh /11.2NDhNDh/ _You shoot a sling bullet.NDhxINDhM%nNDh(7=NDh*TRev+ NDh',NDh-,NDh/NDh0NDhu1NDh02NDh3NDhq4}8==Rev NDhF5NDhU9NDh:NDh;NDhQ<NDh=NDh?,NDh@NDhHNDhI,NDhJNDhONDhRQNDhQD=NDhTSNDhWNDhXNDhYNDhZNDh^NDh5`NDh`NDhmaNDhdNDhtf,NDhgNDhjNDhflNDh mNDhmNDhpNDhr,NDhsNDhxNDhzNDhzNDhc{NDh\~NDh,NDh)NDhNDh,NDh†NDhNDh ,NDhFNDhINDh ,NDhǒNDhNDh,NDhNDhNDh՛NDhNDh/NDhNDh NDhNDhQNDhNDhLNDhNDhNDhҩNDh0NDhԫNDhNDhJNDhNDh8NDhײNDhNDhNDh(NDhNDhrNDh>,NDhuNDhNDhwNDhNDhNDhNDhNDh,NDhNDh.NDhNDhNDhNDh.NDhNDhtNDhNDhNDhNDh:NDh|NDhNDh`NDhNDh]NDhNDh;NDhNDh NDhDNDhNDhNDhNDh2NDhNDhNDhNDhNDhNDhNDhiNDhNDh<NDhNDhNDhNDhNDhNDhNDh8NDhNDhINDhzNDhNDh#NDhNDhNDhNDhgNDhNDhBNDhcNDhNDhVNDhNDhNDh8NDhNDhNDhCNDhNDh7NDh NDh NDh] NDh NDh< NDhNDhHNDhNDh&  NDh_Things that are here:  a +0 short sword; a kobold skeletonNDhQNDh _NDhNDhNDhgNDhNDhYNDhHNDhNDh NDh NDh`"NDh#NDh+$NDh$NDh]&NDh'NDh(NDh(NDh<*NDh+NDh,NDh|,NDhQ/%  NDh/-There is a stone staircase leading down here.NDh0NDh`1 _NDhY2NDh3NDh/5NDh5NDh?6NDhH7NDhL8,NDhC9NDh:NDh:NDh;NDh<NDh<NDh=NDhC>NDh>NDh]?NDhg@NDh@,NDhBNDhCNDhC,NDhDNDhENDh!F,NDh GNDhGNDhH,NDhINDhKNDhKNDh1LNDhVMNDhuNNDhNNDhPNDh_QNDhRNDhSNDhSNDhTNDh(VNDhVNDh1WNDhXNDh1ZNDhZNDh#[NDhzdNDheNDhfNDhfNDhtjNDhnk,NDhllNDhoNDhpNDhAqNDhqNDh9uNDhSvNDhvNDhmwNDhzNDh>{NDh{NDh4|NDh4NDhC,NDhNDhNDhsNDh,NDh NDhNDh,NDhXNDhKNDhP,NDh"NDhNDh$NDh,NDhךNDhʛNDh_NDhNDhNDh1NDhšNDheNDh[NDhNDhGNDhЧNDhNDhNDhNDhNDhNDhjNDhNDhkNDhqNDhNDhNDhNDhXNDh,NDhNDhNDhXNDh NDhBNDh,NDhMNDh,NDhG,NDhNDhNDhNDh#NDhNDhNDhNDhNDhNDh8NDh,NDhNDhNDh&,NDhNDhbNDh9NDh5NDh!,NDhNDhNDhtBNDh#.....+ #.....######># NDh'd.#####+# ##.##.# #.# .#.†# #.##.# #.# .'..# #.##.# #.# .#### #.##.######.# .# #.##......#.## NDh..#.# #.###.###..#.## †.#.########.##......###.# .......###@###..#..# ---600.0) NDhQ{...........#####.###.#.#.# ..#.######........##.#.#.######## ....#..........#..##.#.#..........###.########.....#######(...... #.# #.#######......##.###.###.###NDhh  #.# #.#...........##.#.##.# #.# #.# ......##.#.#.#####.# .NDhE.# #.#.##...#..##.#.#.#.##..#### NDh:---NDhONDh9 j _Key pressed, stopping explore.NDh NDhGNDh NDhAB_No target in view!NDhNDh,NDh>&NDh"(NDh)$ _NDh),NDh}-NDh.NDh/NDh/NDhm1NDhp2NDh2NDh}3NDhB5NDhm6NDh6NDhl7NDh39NDhU:NDh:NDhQ;NDh =NDh=>,NDh>NDh@NDhBNDhBNDhCNDhDNDhENDhnF,NDhtHNDhINDhJNDhJNDhMNDhM,NDh,NNDh+PNDh^Q,NDh8RNDhSNDhUNDhUNDhVNDhWNDhXNDhjYNDh'ZNDh[NDh ],NDh]NDh`NDhaNDhPbNDhcNDhg,NDhgNDhnhNDh'jNDhkNDh lNDhlNDhmNDhWoNDhoNDhOpNDhqNDh sNDhsNDhtNDhquNDhvNDhEwNDhwNDh&yNDhtzNDh{NDh{NDh|NDh ~NDh~NDhNDhINDhNDh'NDhNDhNDh;NDhNDh2NDhNDhNDhyNDhNDh>%  NDhThere is an open door here.NDhNDh` _NDhNDhANDh\NDhڑNDhaNDhDNDhXNDhՔNDhMNDhNDhcNDhNDhXNDhNDh;NDhNDh2NDhNDhj ############### NDh:< ##.............#  #######...##########.  #..#..÷...'..#S.# ##.# NDhb #..#..#...#..#..# #.# ##†#####...#####'# #.# †.....#...#....@+ #.# #.....#...#.....# #.# ##.....'...'.....# #.## .#.....#...#.....# ##........... NDha†'.....#...#.....+ #.....######>#'#####...#####+# ##.##.# #. S   ball python (constriction, asleep)  #..#..#...#.÷#  #.  #..#..'...'..# #.##.# #.  #######...#### #.##.######.NDhƨ. 41.2 (3NDhNo0.0)  You open the door.  A ball python comes into view.NDh>.SSNDh;,)NDh5==2.2 (31NDhNDha5 _The ball python hisses angrily.NDhsH (NDh t=((You shoot a sling bullet.NDh  The sling bullet closely misses the ball python.You shoot a sling bullet. The sling bullet hits the ball python.NDhSNDhT.†'NDhl2=3.4 (1.2)Rev NDhKNDhO _You kill the ball python!NDhfNDhbgNDhgNDhjNDhqs###...@'..#NDhmrC.....#.S#'+#...S   ball python (constriction, asleep).NDhr..NDh{& NDh{0.0  You open the door.NDh~4---4.4 (1NDhNDh^ _A ball python comes into view.NDh R ((NDh S  )You shoot a sling bullet. The sling bullet hits the ball python.  The ball python hisses angrily.NDh  The ball python is moderately wounded.You shoot a sling bullet. The sling bullet hits the ball python.NDh \.NDh M'..NDh u3===5.5 (1.1Rev+ NDh0 NDh& O _You kill the ball python!NDh$ NDhi% 3NDh8' NDhc( NDhr+ TRev NDh%, @  There is an open door here.NDhH- NDh- 5 _NDh/ NDh0 ,NDhG1 NDh`2 NDh8 e#################.............## #####...##########..# .#..÷...'..#..# ##.# ..#..#.†# #.# #####...#####'#####.# ....#...#.....'..##.# ...#...#.....#.@##.# ---...'...'.....##'##.########### ....#...#.....#.S##...........# ...#...#.....+..#.....######># #####...#####+#####.##.# #.# .#..#...#.÷# #.##.# #.# S   ball python (constriction, asleep) .#..'...'..# #.##.# #.# #####...#### #.##.######.#  #.##.#.#.# #.##......#.##NDh6> G 8.5 (3.0  You open the door.NDh> F---9.5 (4NDh^B NDhD  NDhD P_A ball python comes into view.NDhj / NDh(    ÷#..# ##.# #.†# #.# ####'#####.# NDhߘ .....'..##.# #.@##.# ##'# .S# +..#># #### #.# ÷# NDhX  #.#  NDhЙ ] #.#      NDhM0     ÷#..# ##.# #.†# #.# ####'#####.# .....'..##.# #.@##.# ##'# .S# +..#># #### NDh0÷#  #.#       NDhQ6NDh`7NDh:NDhA( NDhB(S) _A ball python is nearby!You shoot a sling bullet.  The sling bullet hits the ball python but does no damage.ODhO<  The ball python hisses angrily.  You shoot a sling bullet. The sling bullet hits the ball python.ODh??D.ODho.'.ODhq7===50.7 (1.2ODhtODhv ODhvA_You kill the ball python!ODh@ 3ODh !ODh!ODh"ODhW%,ODh& ODh:': There is an open door here.ODh(ODhh) _ODhk*ODh,ODh-ODhT.ODh.ODh1 ODh821_You open the door.ODh4ODh4(ODhU5ODhU9 ODh9: There is an open door here.ODhB1#######...##########..# ODh`CA#..#..÷...'..#..# ##.# #..#..#...#..#.†# #.# #†#####...#####'#####.# ODhCX†.....#...#.....'..##.# #.....#...#.....#..##.# #.....'...'.....##'##.########### ODh~D3#.....#...#.....#..##...........# '.....#...#.....@..#.....######>#--- ODhD#'#####...#####'#####.##.# #.# #..#..#...#.÷#.. #.##.# #.# #..#..'...'..#S. #.##.# #.#ODhrE)##...###### #.##.######.#  #.##.#.#.# #.##......#.# S   adder (asleep) ODhE #.##...#.# #.###.###..#.  #....÷.#.########.##......###ODh`Fq ##..<.............###.###..#.ODhOG 4.7 (4.0  You open the door.ODhQPG---5.7 (5ODhSODhGUY _An adder comes into view.ODhm( ODh"((S    You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.ODh (The adder is heavily wounded.ODhK-ODhR.ODh?6#SODh6G..ODhw7L===6.9 (1.2Rev ODh7ODh=ODh2?r _You shoot a sling bullet. The sling bullet misses the adder.ODh6z ÷..# ##.# .†# #.# #†#####'ODh7 †#.....'..##.# .#.....#..##.# .'.....##'##.....#..##.....@..#>#####S#### ÷#..  #..  ###      #....÷  ##..<ODh~A ÷..# ##.# .†# #.# †#####' ODhy†#.....'..##.# .#.....#..##.# .'.....##'##.....#..##.....@..#>ODht.#####S#### ÷#..  #..  ###    ODh5w  #....÷  ##..<ODhODh2ODh:ODh^ _An adder is nearby!ODh*PYou shoot a sling bullet. The sling bullet hits the adder.ODh9  The adder is heavily wounded.You shoot a sling bullet. The sling bullet hits the adder!ODh<r†ODh*MODhZPg428.1Rev+ ODhSODhUI _You kill the adder!ODh.^3ODh^ODhaODhrbODhe,ODh,v  #...#..#  #..#..÷...'..#..# ##.# ODhvX #..#..#...#..#.†# #.# ##†#####...#####'#####.# .†.....#...#.....'..##.# .#.....#...#.....#..##.# ##.....'...'.....##'##. ODhw.#.....#...#.....#..##. †'.....#...#....@'..#.....######>---90#'#####...#####†#####.##.# #. ODhexW #..#..#...#.÷#..# #.##.# #.  #..#..'...'..#..# #.##.# #.  #...####### #.##.######. #.##.#.#.# #.##......#.ODhy0 #.##...#.# #.###.###..# #....÷.#.#.##...... ##..<.###.###..#ODhy9---ODh0ODhE _Done exploring.ODhODhODh+ODh ODhB_No target in view!ODhODh{ODhdODh %'ODh9 0ODh ODh ODhz E _Done exploring.ODh\ ODh] ODhNa ODhc  ODhc B_No target in view!ODh 3ODh] ODh ODh! ODh ODh  ODh} ?_Done exploring.ODh ODha ODhc ODh  ODhB _Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!ODhqODhrODhsODh=ODhFODhODhNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.PDh]3PDhPDh;PDh.PDhjDone exploring.No target in view!Done exploring.No target in view!Done exploring.PDh~PDh`Read which item? Scrolls  c - a scroll of butterflies  k - 2 scrolls labelled HOSUUH ONETZ  m - 3 scrolls labelled IKUDAE FAEDIR PDhh n - 3 scrolls labelled GOITHR MURU  o - 2 scrolls labelled ZEOXKAMERE  s - a scroll of fear  u - a scroll labelled VEX XOSA HAM [!] read|quaff|evoke[?] describe selectedPDhb PDh PDh} #######...##########..#neoul the ShooterPDh>#..#..÷...'..#..# ##.#Coglin#..#..#...#..#.†# #.#Health: 38/38 ======================== ##†#####...#####'#####.#Magic: 5/5======================== .†.....#...#.....'..##.#AC: 4PDh_Str: 12 .#.....#...#.....#..##.#EV: 11Int: 8 ##.....'...'.....##'##.########## SH: 0Dex: 19 .#.....#...#.....#..##........... XL:  5 Next: 42% Place: Dungeon:2 PDh?†'.....#...#....@'..#.....######> Noise: ---------  Time: 1659.1 (0.0) ##'#####...#####†#####.##.# #. a) +2 sling {Ana}  d) +0 sling {Juan} #..#..#...#.÷#..# #.##.# #. Fire: a) +2 sling {Ana}#..#..'...'..#..# #.##.# #. Rev+ PDhb`#######...####### #.##.######.#.##.#.#.##.##......#. #.##...#.##.###.###..# #....÷.#.########.##......## PDh##..<.............###.###..#  _Done exploring. _No target in view! _Done exploring. _No target in view! _Done exploring. _Done exploring.PDh{Done exploring.  As you read the scroll labelled IKUDAE FAEDIR, it crumbles to dust.  It is a scroll of identify.PDh /  --more--QDhfQDh IIdentify which item? (\ to view known items) Scrolls (select first with ?)  k - 2 scrolls labelled HOSUUH ONETZ  n - 3 scrolls labelled GOITHR MURU QDh e o - 2 scrolls labelled ZEOXKAMERE  u - a scroll labelled VEX XOSA HAM Potions (select first with !)  e - 3 coppery potions  f - a brown potion  g - a clear potion  h - a yellow potion  i - 2 glowing amethyst potions  l - 2 smoky white potions  p - a sedimented ruby potion  q - 2 silvery potions  t - 2 dark potions  v - a ruby potion  w - a murky grey potion[?] describe selectedRDhKRDh- RDh #######...##########..#neoul the Shooter#..#..÷...'..#..# ##.#RDhWCoglin#..#..#...#..#.†# #.#Health: 38/38 ======================== ##†#####...#####'#####.#RDhUMagic: 5/5======================== .†.....#...#.....'..##.#AC: 4Str: 12 RDh.#.....#...#.....#..##.#EV: 11Int: 8 ##.....'...'.....##'##.########## SH: 0Dex: 19 RDh~q.#.....#...#.....#..##........... XL:  5 Next: 42% Place: Dungeon:2 †'.....#...#....@'..#.....######> Noise: ---------  Time: 1659.1 (0.0) ##'#####...#####†#####.##.# #. a) +2 sling {Ana}  d) +0 sling {Juan} RDh.#..#..#...#.÷#..# #.##.# #. Fire: a) +2 sling {Ana}#..#..'...'..#..# #.##.# #. Rev+ #######...####### #.##.######.#.##.#.#.##.##......#. RDh#.##...#.##.###.###..# #....÷.#.########.##......## ##..<.............###.###..#  RDh7_Done exploring. _No target in view! _Done exploring. _Done exploring.  As you read the scroll labelled IKUDAE FAEDIR, it crumbles to dust.  It is a scroll of identify.RDhRDh+60.1 (1RDh" RDh!U _g - a potion of hasteRDhRDh Read which item? Scrolls  c - a scroll of butterflies RDhv!  k - 2 scrolls labelled HOSUUH ONETZm - 2 scrolls of identify  n - 3 scrolls labelled GOITHR MURU  o - 2 scrolls labelled ZEOXKAMERE  s - a scroll of fear  u - a scroll labelled VEX XOSA HAM [!] read|quaff|evoke[?] describe selectedRDh RDhRDhRDhM #######...##########..#RDh%neoul the Shooter#..#..÷...'..#..# ##.#CoglinRDh#..#..#...#..#.†# #.#Health: 38/38 ======================== ##†#####...#####'#####.#Magic: 5/5RDh======================== .†.....#...#.....'..##.#AC: 4Str: 12 RDh.#.....#...#.....#..##.#EV: 11Int: 8 RDh(?##.....'...'.....##'##.########## SH: 0Dex: 19 .#.....#...#.....#..##........... XL:  5 Next: 42% Place: Dungeon:2 †'.....#...#....@'..#.....######> Noise: ---------  Time: 1660.1 (0.0) RDh2##'#####...#####†#####.##.# #. a) +2 sling {Ana}  d) +0 sling {Juan} #..#..#...#.÷#..# #.##.# #. Fire: a) +2 sling {Ana}RDhH#..#..'...'..#..# #.##.# #. Rev+ #######...####### #.##.######.#.##.#.#.##.##......#. RDh#.##...#.##.###.###..# #....÷.#.########.##......## RDh##..<.............###.###..#  _No target in view! _Done exploring. _Done exploring.  As you read the scroll labelled IKUDAE FAEDIR, it crumbles to dust.  It is a scroll of identify. _g - a potion of hasteRDh RDhK qIdentify which item? (\ to view known items) RDh Scrolls (select first with ?)  k - 2 scrolls labelled HOSUUH ONETZ  n - 3 scrolls labelled GOITHR MURU RDhL o - 2 scrolls labelled ZEOXKAMERE  u - a scroll labelled VEX XOSA HAM Potions (select first with !)  e - 3 coppery potions RDh x f - a brown potion  h - a yellow potion  i - 2 glowing amethyst potions  l - 2 smoky white potions RDhA p p - a sedimented ruby potion  q - 2 silvery potions  t - 2 dark potions  v - a ruby potion RDh } w - a murky grey potion[?] describe selectedRDh, RDh RDhX M #######...##########..#RDhТ neoul the Shooter#..#..÷...'..#..# ##.#RDhC Coglin#..#..#...#..#.†# #.#Health: 38/38 ======================== ##†#####...#####'#####.#RDh Magic: 5/5======================== .†.....#...#.....'..##.#AC: 4Str: 12 .#.....#...#.....#..##.#EV: 11Int: 8 ##.....'...'.....##'##.########## SH: 0Dex: 19 .#.....#...#.....#..##........... XL:  5 Next: 42% Place: Dungeon:2 †'.....#...#....@'..#.....######> Noise: ---------  Time: 1660.1 (0.0) ##'#####...#####†#####.##.# #. a) +2 sling {Ana}  d) +0 sling {Juan} #..#..#...#.÷#..# #.##.# #. Fire: a) +2 sling {Ana}#..#..'...'..#..#RDh) z #.##.# #. Rev+ #######...####### #.##.######.#.##.#.#.##.##......#. #.##...#.##.###.###..# RDh #....÷.#.########.##......## ##..<.............###.###..#  RDh _No target in view! _Done exploring. _Done exploring.  RDhw As you read the scroll labelled IKUDAE FAEDIR, it crumbles to dust.  It is a scroll of identify. _g - a potion of hasteRDh  As you read the scroll of identify, it crumbles to dust.1.1 (1Rev RDh̷ Q _i - 2 potions of attractionSDhjSDhpURead which item? SDh~tScrolls  c - a scroll of butterflies  k - 2 scrolls labelled HOSUUH ONETZm - a scroll of identify  n - 3 scrolls labelled GOITHR MURU  o - 2 scrolls labelled ZEOXKAMERE  s - a scroll of fear  u - a scroll labelled VEX XOSA HAM SDhN[!] read|quaff|evoke[?] describe selectedTDh TDhTDhTDh} #######...##########..#neoul the ShooterTDh@>#..#..÷...'..#..# ##.#Coglin#..#..#...#..#.†# #.#Health: 38/38 ======================== ##†#####...#####'#####.#Magic: 5/5======================== .†.....#...#.....'..##.#AC: 4TDhStr: 12 .#.....#...#.....#..##.#EV: 11Int: 8 ##.....'...'.....##'##.########## SH: 0Dex: 19 TDh&q.#.....#...#.....#..##........... XL:  5 Next: 42% Place: Dungeon:2 †'.....#...#....@'..#.....######> Noise: ---------  Time: 1661.1 (0.0) ##'#####...#####†#####.##.# #. a) +2 sling {Ana}  d) +0 sling {Juan} TDh#..#..#...#.÷#..# #.##.# #. Fire: a) +2 sling {Ana}#..#..'...'..#..# #.##.# #. Rev #######...####### #.##.######.#.##.#.#.##.##......#. #.##...#.##.###.###..#TDh #....÷.#.########.##......## ##..<.............###.###..#TDhsZ  _Done exploring.  TDhkAs you read the scroll labelled IKUDAE FAEDIR, it crumbles to dust.  It is a scroll of identify. TDh^_g - a potion of hasteAs you read the scroll of identify, it crumbles to dust. _i - 2 potions of attractionTDhTDhTDh$TDhMIdentify which item? (\ to view known items) Scrolls (select first with ?)  k - 2 scrolls labelled HOSUUH ONETZ  n - 3 scrolls labelled GOITHR MURU  o - 2 scrolls labelled ZEOXKAMERE  u - a scroll labelled VEX XOSA HAM Potions (select first with !) TDho e - 3 coppery potions  f - a brown potion  h - a yellow potion  l - 2 smoky white potions  p - a sedimented ruby potion  q - 2 silvery potions  t - 2 dark potions  v - a ruby potion  w - a murky grey potion[?] describe selectedTDh TDhۨ TDh2 TDhJ  #######...##########..#neoul the Shooter#..#..÷...'..#..# ##.#TDhϱ Coglin#..#..#...#..#.†# #.#Health: 38/38 ======================== ##†#####...#####'#####.#Magic: 5/5======================== .†.....#...#.....'..##.#AC: 4Str: 12 .#.....#...#.....#..##.#EV: 11TDh~ Int: 8 ##.....'...'.....##'##.########## SH: 0Dex: 19 .#.....#...#.....#..##........... XL:  5 Next: 42% Place: Dungeon:2 †'.....#...#....@'..#.....######> Noise: ---------  Time: 1661.1 (0.0) ##'#####...#####†#####.##.# #. a) +2 sling {Ana}  d) +0 sling {Juan} TDh #..#..#...#.÷#..# #.##.# #. Fire: a) +2 sling {Ana}#..#..'...'..#..# #.##.# #. Rev #######...####### #.##.######.#.##.#.#.##.##......#. #.##...#.##.###.###..# TDh !#....÷.#.########.##......## ##..<.............###.###..#  _Done exploring.  As you read the scroll labelled IKUDAE FAEDIR, it crumbles to dust.  It is a scroll of identify. _g - a potion of hasteAs you read the scroll of identify, it crumbles to dust. _i - 2 potions of attractionTDh& ]  As you read the scroll of identify, it crumbles to dust.TDhʼ *2.1 (1TDh1 TDh , _q - 2 potions of mightUDhgUDhURead which item? UDh< Scrolls  c - a scroll of butterflies  k - 2 scrolls labelled HOSUUH ONETZ  n - 3 scrolls labelled GOITHR MURU  o - 2 scrolls labelled ZEOXKAMERE  s - a scroll of fear  u - a scroll labelled VEX XOSA HAM [!] read|quaff|evoke[?] describe selectedVDh߮VDhδVDhaM #######...##########..#VDh#]neoul the Shooter#..#..÷...'..#..# ##.#Coglin#..#..#...#..#.†# #.#VDhӻSHealth: 38/38 ======================== ##†#####...#####'#####.#Magic: 5/5======================== VDhw.†.....#...#.....'..##.#AC: 4Str: 12 VDh.#.....#...#.....#..##.#EV: 11Int: 8 ##.....'...'.....##'##.########## SH: 0VDhyDex: 19 .#.....#...#.....#..##........... XL:  5 Next: 42% Place: Dungeon:2 †'.....#...#....@'..#.....######> Noise: ---------  Time: 1662.1 (0.0) VDhq2##'#####...#####†#####.##.# #. a) +2 sling {Ana}  d) +0 sling {Juan} #..#..#...#.÷#..# #.##.# #. Fire: a) +2 sling {Ana}VDh#..#..'...'..#..# #.##.# #. Rev #######...####### #.##.######.#.##.#.#.##.##......#. #.##...#.##.###.###..#VDh #....÷.#.########.##......## ##..<.............###.###..#VDhe It is a scroll of identify. VDho1_g - a potion of hasteVDhAs you read the scroll of identify, it crumbles to dust. _i - 2 potions of attractionAs you read the scroll of identify, it crumbles to dust. _q - 2 potions of mightVDhf  As you read the scroll labelled GOITHR MURU, it crumbles to dust.VDhw3.1 (1Tele Rev VDhGVDh VDhx_You feel strangely unstable. It was a scroll of teleportation.VDhVDh6URead which item? VDhScrolls  c - a scroll of butterflies  k - 2 scrolls labelled HOSUUH ONETZ VDhA n - 2 scrolls of teleportation (cancels current teleport)  o - 2 scrolls labelled ZEOXKAMERE  s - a scroll of fear VDh3 u - a scroll labelled VEX XOSA HAM VDh6[!] read|quaff|evoke[?] describe selectedVDhK VDh9\ VDhm  #######...##########..#neoul the Shooter#..#..÷...'..#..# ##.#VDhn Coglin#..#..#...#..#.†# #.#Health: 38/38 ======================== ##†#####...#####'#####.#Magic: 5/5VDhno ======================== .†.....#...#.....'..##.#AC: 4Str: 12 .#.....#...#.....#..##.#VDh=p JEV: 11Int: 8 ##.....'...'.....##'##.########## SH: 0Dex: 19 VDhTq M.#.....#...#.....#..##........... XL:  5 Next: 42% Place: Dungeon:2 †'.....#...#....@'..#.....######> Noise: ---------  Time: 1663.1 (0.0) VDh#r 2##'#####...#####†#####.##.# #. a) +2 sling {Ana}  d) +0 sling {Juan} #..#..#...#.÷#..# #.##.# #. Fire: a) +2 sling {Ana}VDh s #..#..'...'..#..# #.##.# #. Tele Rev #######...####### #.##.######.#.##.#.#.##.##......#. #.##...#.##.###.###..#VDh2t K #....÷.#.########.##......## ##..<.............###.###..# As you read the scroll of identify, it crumbles to dust. VDhv O_i - 2 potions of attractionAs you read the scroll of identify, it crumbles to dust. _q - 2 potions of might  As you read the scroll labelled GOITHR MURU, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.VDhՕ e  As you read the scroll labelled ZEOXKAMERE, it crumbles to dust.VDhV v21-----------4.1 (1VDh VDh˪  VDhn C_Your body is wracked with pain! It was a scroll of torment.WDhIWDhKRead which item? Scrolls  c - a scroll of butterflies  k - 2 scrolls labelled HOSUUH ONETZ WDhEL n - 2 scrolls of teleportation (cancels current teleport)  o - a scroll of torment  s - a scroll of fear  u - a scroll labelled VEX XOSA HAM [!] read|quaff|evoke[?] describe selectedXDh;XDh<XDh@XDhF #######...##########..#neoul the Shooter#..#..÷...'..#..# ##.#Coglin#..#..#...#..#.†# #.#Health: 21/38 =============----------- ##†#####...#####'#####.#Magic: 5/5======================== .†.....#...#.....'..##.#AC: 4Str: 12 .#.....#...#.....#..##.#EV: 11Int: 8 ##.....'...'.....##'##.########## SH: 0Dex: 19 .#.....#...#.....#..##........... XL:  5 Next: 42% Place: Dungeon:2 †'.....#...#....@'..#.....######> Noise: ---------  Time: 166XDhF4.1 (0.0) ##'#####...#####†#####.##.# #. a) +2 sling {Ana}  d) +0 sling {Juan} #..#..#...#.÷#..# #.##.# #. Fire: a) +2 sling {Ana}#..#..'...'..#..# #.##.# #. Tele #######...####### #.##.######.#.##.#.#.##.##......#. #.##...#.##.###.###..# XDhpI#....÷.#.########.##......## ##..<.............###.###..# As you read the scroll of identify, it crumbles to dust. _q - 2 potions of might  As you read the scroll labelled GOITHR MURU, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.  As you read the scroll labelled ZEOXKAMERE, it crumbles to dust. _Your body is wracked with pain! It was a scroll of torment.  As you read the scroll labelled HOSUUH ONETZ, it crumbles to dust.  It is a scroll of amnesia.XDhON/  --more--YDhλYDh#  YDhH #.###########....####.# #.#.# #.#...............###.# #.#.# #....###.###.......##.# #.#.#  ##....###.# #...#.#.##.#####.#.#  #.......#.# #...#............#.#  YDhj....# #...#...##.......#.#  ..### #...#...##....  ###...### #.......####### YDh #...# #..@.#..............  ##.########......#######..... #........................... ###############.#######.....#YDh #.########...## #...........## YDhF{#############  You feel forgetful for a moment.YDhYDh05.1 (1 _Your surroundings suddenly seem different.YDh, YDhE. Read which item? Scrolls  c - a scroll of butterflies  k - a scroll of amnesia YDh /  n - 2 scrolls of teleportation  o - a scroll of torment  s - a scroll of fear  u - a scroll labelled VEX XOSA HAM [!] read|quaff|evoke[?] describe selectedYDh] YDh! YDh & YDh #.###########....####.# #.#.# neoul the Shooter#.#...............###.# #.#.# Coglin#....###.###.......##.# #.#.# Health: 21/38 =============-----------##....###.# #...#.#.##.#####.#.# Magic: 5/5========================YDh٤ #.......#.# #...#............#.# AC: 4Str: 12  #.........# #...#...##.......#.# EV: 11Int: 8  #.......### #...#...########.... SH: 0Dex: 19  ###...### #.......#######..... XL:  5 Next: 42% Place: Dungeon:2#...# #..@.#.............. Noise: ---------  Time: 1665.1 (0.0)##.########......#######...... a) +2 sling {Ana}  d) +0 sling {Juan} #............................ Fire: a) +2 sling {Ana}###############.#######.....##.########...###...........##YDh #############As you read the scroll labelled ZEOXKAMERE, it crumbles to dust. _Your body is wracked with pain! It was a scroll of torment.  As you read the scroll labelled HOSUUH ONETZ, it crumbles to dust.  It is a scroll of amnesia.  You feel forgetful for a moment. _Your surroundings suddenly seem different.YDh ...........###.#.###.......##.YDhq #.###...#.#.###...#........###.################.....#######..###########.####YDh( ##########.....##############################As you read the scroll labelled VEX XOSA HAM, it crumbles to dust.YDh +6.1 (1YDh YDhκ V _You feel momentarily disoriented. It was a scroll of revelation.ZDh ZDh ZDh ZDh ZDh {2ZDh ZDh ZDh ZDh ZDh` ZDhE ZDh) ZDhn ZDhm ZDhC ZDh ZDhZ S3=ZDhI ZDh ,ZDh ZDh ZDh ZDh ZDh- ZDh ^4==ZDh ZDh ZDh ZDh ZDh ZDh ZDh ZDh ZDh ZDh ZDh ZDh K5=ZDh ZDh- BZDh' ,ZDh ZDh ,ZDh ZDh i6=ZDh ZDh BZDh ,ZDh ZDhz ,ZDhK ZDh }27==ZDh ZDh ,ZDh ZDhk ,ZDh ZDh ,ZDh ZDh" ZDh S8=ZDhB ZDh ,ZDh ZDh ,ZDh9 ZDh' ,ZDh ZDh Y9=ZDhn ,ZDhk ,ZDh ZDh ,ZDhf ZDhR ZDh R30=ZDh ZDh  ZDh ,ZDh ,ZDh9 ZDh2 ZDh ,ZDh ZDh? Y1=ZDh ZDhV ,ZDh ZDh ,ZDhz ZDhe ZDh ZDh# ZDh z2==ZDh2 ZDh ZDhY ZDh ZDhy ,ZDh ZDh ZDh ZDhP ZDh ZDh J3=ZDh/ ZDh! ,ZDh" ZDh\$ ,ZDhw% ZDh' ,ZDh( ZDh) ZDhY* Y4=ZDh* ZDh, ,ZDh- ZDh9/ ,ZDhH0 ZDh1 ,ZDh2 ZDhi4 ZDh5 e35==ZDhN6 ZDh7 ,ZDh8 ZDh: ,ZDh; ZDh= ,ZDhC> ZDh? ZDhd@ Q6=ZDh>A ZDhB ,ZDhC ZDhaE ,ZDh{F ZDhG ZDhH =7=ZDhGI ZDhJ ,ZDhK ZDhNM ZDhM ZDhN ZDh P ,ZDh-Q ZDhV ) ...........###.#.###.......##.#.###...#.ZDhV #.###...#........###.################.....#######..#ZDhW ##########.##############.....############################## _You start resting.ZDhZ 1728.1 (62.0)ZDh[ s8==9.1 (63ZDh^ ZDh` " _HP restored.[DhWhere to? (Tab - D:2, ? - help)  D - Dungeon [DhK[DhD[Dh/ #.###########....####.# #.#.# neoul the Shooter[Dh#.#...............###.# #.#.# Coglin#....###.###.......##.# #.#.# Health: 38/38 ========================[Dh##....###.###...#.#.##.#####.#.# Magic: 5/5========================#.......#.###...#............#.# AC: 4[DhjStr: 12  #.........###...#...##.......#.# EV: 11Int: 8  #.......#####...#...########.... SH: 0[DhbDex: 19  ###...#######.......#######..... XL:  5 Next: 42% Place: Dungeon:2#...# #####..@.#.............. Noise: ---------  Time: 1729.1 (0.0)[Dh##.########......#######...... a) +2 sling {Ana}  d) +0 sling {Juan} #............................ Fire: a) +2 sling {Ana}###############.#######.....###########.########...############...........#######################################You feel forgetful for a moment. [Dh$_Your surroundings suddenly seem different.  As you read the scroll labelled VEX XOSA HAM, it crumbles to dust. _You feel momentarily disoriented. It was a scroll of revelation. _You start resting. _HP restored.[DhG[DhS[Dhw[DhB[Dh,[Dhk[DhI[Dh [Dh[Dh[Dh[Dh[DhS[Dh[Dh[Dhp[Dh[DhW[Dh[Dh[Dh?[Dh[Dh[Dh[Dh[Dh[Dh[Dh,[Dh[Dh[Dh [Dh~[Dh[Dh[Dh9,[Dh[Dh[Dh[Dh[Dh[Dh0[Dh [Dh[Dh[DhY[Dh,[Dh{[Dh[Dh[Dh[Dh,[Dh1 [Dh[Dh?[DhW[Dh[Dh\[Dh[Dh$[Dh%[Dho)[Dh)[DhW,[Dh2[Dh/9[Dh9[Dh~<[DhA[DhB[DhC,[Dh.E[DhCF,[DhG[DhH[DhVI[DhJ,[DhK[DhL[DhVM,[DhN[DhO,[DhP[DhnS[DhT,[DhU[DhzV[DhW,[DhoX[Dh9Y[Dh]Z,[Dh-[[Dh \[Dh#],[Dh][Dh^[DhR_[Dh_,[Dhpa%  [Dha4There is a stone staircase leading down here.[DhXb[Dhb[Dh@c$ _[Dhc[Dh3[Dho[Dh[Dhs[Dh[Dh  ####'### #.#  [Dh'#######.###  ..........#######.#.# #.#.# #.#.# #.#.# #######  #.#.# #..@..# 59.6 (30.5)[DhT #.#.# #.#.#.#  #.#.# #.#.#.#  #.#.###.#..##.........#.)†).)..###.###.##########..###.#.....#[Dh`####### _You climb downwards.[Dh% [Dhe  [Dh S_There is a stone staircase leading up here.[Dh0 [Dh01 3[DhK3 [Dh7 P _[Dh; X[Dh< [Dh= ,[Dh> [Dh? [DhA ,[DhlC [DhE [DhF [DhG [DhGH [DhII [DhJ [DhcK [Dh L [DhN <  You see here a +0 whip.[DhR K _[DhS l  You see here a frilled lizard skeleton.[DhU 5 _[DhV [Dh^Z <  You see here a +0 club.[Dh[ [Dhr\  _[Dh ] [DhQ^ [Dh_ ,[Dh` [Dhb <  You see here a +0 club.[DhDd [Dhd  _[Dhue [Dhf [Dh5h ,[Dh[Dhwo[Dhtp[DhzqI[Dhr[Dhs,[Dht[Dhu,[Dhv,[Dh+x[Dhy,[DhXz[Dh!}7 _You open the door.[Dh[Dh+[Dh[Dh! [Dh: There is an open door here.[Dh<[DhƆ _[Dh·[Dh[Dh[Dhr[Dh"[Dh[Dhq[Dh[Dh[Dh(...... ####.### .## .###.##### ..# .. ......... .. ##.# .......# .#....#.....# #########.#....# .......# #........[...>.. (......# #............#.....# #.....@......#---###'### #.....##'##..#  #.# ###### #.##..# ####.### #.##..# .......# #.##..# #[Dhʙ###.#.# #.##..#  #.#.# #..†..#  #.#.# ####.##  #.#.# ####### [DhZ. #.#[Dh092.9 (13.0)[DhH#---[DhО%3.9 (14[Dhd[Dh [Dh{(_m - a scroll of identify\Dh|\DhF\DhB\DhH _No target in view!\Dh\Dhg\Dh\Dh$\Dh\Dh$ _\Dh\Dh\Dh,\Dh\Dh\DhG\Dh\DhL\Dh\Dh,\Dh\Dh\Dh\Dh\Dh\\DhD  You see here a +0 tower shield.\Dh\DhQ _\Dh\DhK\Dh,\Dh\Dh\Dh,\Dh\Dh\Dh&,\Dh\Dh\Dh\Dh\Dh\Dh\Dh\Dhe\Dh9\Dh\Dh ,\Dh \DhU \Dh,\Dh\Dhj\Dh,\Dh\Dh\DhG #.# ##### # .#####.### #.####### .... #..@....## .#####.### #...#####..## . ...###.#####...######..## ... ............J ..........##.#..### #######.#....# .........# #########.#....##J   endoplasm (asleep) .........# #........[...>.... \Dh..(......# #............##### ###......# #............#\Dh"/807\Dh#%8.9 (15\Dh&\Dh(] _An endoplasm comes into view.\Dh_;' \Dh< (((JYou shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.\Dhǝ  The endoplasm is lightly wounded.  You shoot a sling bullet. The sling bullet hits the endoplasm.\DhD.\DhG>....\Dh)o4===10.0 (1.1)Rev \Dh\DhM _You kill the endoplasm!\DhH\Dh J\DhM\Dh)P\Dh_R\DhZVB\DhW,\Dh9Y\DhZ\Dh\\Dh](\Dh^\Dh`\Dh!b\Dhb\Dh c\Dhd\Dhf\Dh+g\Dhg\Dh"i\Dhj\Dh3k\Dhk\Dhm\Dhdo,\Dhp\Dhr\DhTs\Dhs\DhLt\Dhow\Dhw\Dh^x\Dh{ \Dh(|G_You now have 147 gold pieces (gained 8).\Dh~}\Dh}\Dh~\DhL\DhB\Dh\Dh\Dh\Dh\Dh\Dh \Dh\Dh\Dh\Dhɑ\Dh@\Dh̒\DhM\Dh\Dh\Dh\Dh)\DhB\Dh\Dh:\Dh\Dh\Dh]\Dhҝ\DhM\Dh\Dh\Dh\Dh\Dh,\Dh\Dh\Dh\DhN\DhĪ\DhX\Dh\Dh\Dh2\Dh3\Dhr\Dh\Dh\Dh\Dh,\Dh\Dh\Dh \Dh\Dh\Dh4\Dhw\Dh\Dhe\Dh\Dh\DhW\Dh\Dh\DhB\Dh\Dh5,\Dh\Dh\Dh\Dh5\Dh\Dh\Dh\Dh,\Dh!\Dh ,\Dh\Dh\Dh\Dh\Dh\DhA\Dh*\Dh\Dh\Dh\Dh\Dh>\Dh\Dh\Dh\Dh\Dho\DhG\Dh9\Dh\Dh%\Dh\Dh\DhN\Dh\Dh\Dh1\Dh\Dh=\DhR\Dh\Dh#\Dh\Dh\Dh\Dh\Dh\DhA\Dh\Dh\Dhy\Dh\Dh\Dh\Dh\DhE\Dh\Dh \Dh\Dh\Dh\Dh\Dh \DhA\Dh~\Dh\Dh\Dh\Dh\Dh\Dh%\Dh \Dh \Dhc \Dh \Dh\ \Dh\DhE\Dh\Dhe\Dh\Dhq\Dh(\Dh\DhO...#..## \DhX##.#...# .....#.#. ##.###.#######\DhS# ...###.......##..#\DhL...#####..## ..# ####...######..## ..................##.# \Dh############.#.@..# --- #########.#....## \DhX~# #........[...>..... # #............####### #............# ## #.....##'##..# \DhS   adder (asleep)  ########.##..# ## #.##..# \DhD].# #.##..#\Dh#&59.0 (49.\Dh$ 0)\Dh|$I---60.0 (50\Dh'\Dhl)Y _An adder comes into view.\Dh_ ((((\Dh(S    You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.\Dh1 (The adder is moderately wounded.You shoot a sling bullet.\Dh0a\Dha\Dhj9....\Dhk..\Dhl/===1.1 (1.1\Dhm7)Rev \Dhu\Dhw` _The sling bullet closely misses the adder.\Dhя\Dh\Dh\Dh\\Dh|^#..## .#...# #....#.# ...###.####### !.# \Dh###.......## S..# ...#####..## ##..# ...######..## ... .##.# #.#..@.# # #.#....## # #..[...>..... # #............###### # #.# #.....##'##..# S   adder##.##..# #.##..# \Dhˠ(0.0\DhV.S\Dh4---2.1 (1\Dh\\Dhp ((You shoot a sling bullet. The sling bullet hits the adder.\Dh (((((The adder is heavily wounded.You shoot a sling bullet.\Dh \Dh# $.\Dh$ V....S.\Dh% 7===3.2 (1.1\Dhd& 6Rev+ \Dh"4 \Dh:  \DhI; Q_The sling bullet barely misses the adder.\Dhi -\Dhj #.. ... #### !.# ...## ...# #..## ##..# ###..## .S. \DhFk k......##.##..@.# # #....## # \Dhk J.[...>..... # .......###### # \Dh\l 6.......# # ##'##..#  \Dhl _#.##..# # #.##..# # \DhF #.. ... #### !.# ...## ...# #..## ##..# ###..## .S. ......##.##..@.# #....##  .[...>.....  .......######  ....... ##'##..#  #.##.. #.##.. \Dh/ \Dh \Dh \Dh  ] _An adder is nearby!\Dh ?((((\Dh +(((\Dh &  \Dh_ You shoot a sling bullet. The sling bullet misses the adder.You shoot a sling bullet. The sling bullet hits the adder.\Dh )\DhO p.......\DhR 0514.3\DhLV \DhX I _You kill the adder!\DhSa I\Dhd \Dhi B\Dhj \Dhm \Dhm >Rev \Dhrn \Dhp \Dhr ,\Dhs \Dhu \Dhw \DhAx \Dhx \Dhz \Dh| \DhE} \DhV~ \Dh\ \Dh# >\Dhτ \Dh \DhĈ \Dh \Dhd \Dhȋ \Dh \DhQ \Dh \Dh ,\Dh \Dhf $ \Dh I_f - 2 brown potions (gained 1)\Dhs \DhK \Dh \Dh \Dh ,\Dhٟ \Dh \Dh B\Dh % \Dh> ...# #####  #    # ######## \Dh u #.$....# .#  #......# .# ## #......##.# .## #.....@#..#--- ..# #......#..# #\Dh{ q.# #.........# .####### #$......#.#.......###\DhF ..# # ..#####..######..## ..######..###...## ...........##.#########.#....#  You pick up a Young Poisoner's Handbook and begin reading...\Dh x76.3 (12.0)---7.3 (13\DhS \Dh( ~  You add the spells Poisonous Vapours, Mercury Arrow and Olgreb's Toxic Radiance_to your library.\DhS\Dh\Dh\DhDH _No target in view!\Dh _\Dh\Dh_,\Dh\DhV,\DhP\Dh N _You now have 158 gold pieces (gained 11).\Dh9 \Dh* ,\Dh \Dh,\Dh\Dh\Dhc,\Dh\Dh0\Dh,\Dhq\DhB\Dhc,\DhI\Dh\Dh,\Dh\Dh ,\DhQ#\Dh%M _You now have 164 gold pieces (gained 6).\Dh&3\Dh'\Dh(\Dh)\Dhp*,\Dh+\Dh,,\Dh-\Dhp.\Dh/,\DhS0\Dh*1\Dh2,\Dh2\Dh3\Dh4,\Dh5\Dh6\Dh7,\Dh8\Dh9\DhY:,\Dh&;\Dh=,\Dh>\Dh?\Dhc@\DhA,]Dh!]Dh]Dh,]Dh]Dh]Dhf,]Dh/]Dh]Dh,]Dh]Dh]DhM B]Dh ]Dh ]Dh ,]Dh, ]Dh ,]Dh]Dh]Dh,]DhX]DhC]DhB]Dh]Dh,]Dh]Dh]Dhu]Dhp,]Dh]Dh,]Dh,]Dh,]Dh^]DhG]Dh9,]Dh2 ]Dh%!]DhA%   g>#  ]Dhg&#.#  #.#  #.  #.#   #.#  # #.#  .. #@#   #.#  . #.#  ..# #.#  ..# #.# ]Dh'  #.#   g   hobgoblin (asleep) ### #.  #.#  #.# ]Dh*.912.3 (35]Dh+,3.3 (36]Dh-]Dht/F _A hobgoblin comes into view.]Dh0]Dhbc ((((((g  You shoot a sling bullet. The sling bullet hits the hobgoblin.]Dh  The hobgoblin is moderately wounded.You shoot a sling bullet. The sling bullet hits the hobgoblin..g.....===4.4 (1.1)Rev  _The hobgoblin is heavily wounded.]Dh .># #g# #.# #.# #.# #.# #.# #@# #.# #.# #.# #.# #.# #.# #.# #.#]Dh .>#]Dh0 #g# #.# #.# #.#]Dhs #.# #.# #@#]Dh5 #.# #.# #.# #.# #.#]Dh #.# #.# #.#]Dh"]Dh]Dhܠ]DhУ ]DhXZ_A hobgoblin is nearby!]Dh/` (((((]Dh0=((You shoot a sling bullet.]Dh  The sling bullet barely misses the hobgoblin.You shoot a sling bullet. The sling bullet hits the hobgoblin.]Dh]Dh]Dh>.g....]DhPc5.6 (1.2Rev+ ]Dh>]Dho ]DhO_The hobgoblin is almost dead.]Dh((y .># #.# #g# ]Dh_)K#.# #.# #.# #.# #@# #.# #.# #.# #.# #.# #.# #.# #.#]DhA*]Dh¾- ]Dhֿ>.># #.# #g# #.# ]DhK#.# #.# #.# #@#]Dh6 #.# #.# #.# #.# #.#]Dh #.# #.# #.#]Dh]Dh]DhA]Dh ]DhZ_A hobgoblin is nearby!]Dhc  You shoot a sling bullet. The sling bullet hits the hobgoblin.]Dhvz†((((]Dh )]Dhs1H (]Dh}2M((You kill the hobgoblin!]Dhg>.†....]Dh%j436.7 (1.1]Dhl]Dh#n/ _You shoot a sling bullet.]Dhv_]Dhw]DhzX]Dh{,]Dh|]Dh}]Dh~,]DhY]Dh%]DhTRev ]Dh]Dhl,]Dh$]Dhe  You see here a hobgoblin corpse.]Dh]Dhw5 _]Dh%]Dh؇]Dh~,]DhlR  There is a stone staircase leading down here.]Dh@]DhE _]Dȟ]Dh{]Dh63]Dh3]Dh]Dh,]Dh7 _You open the door.]Dhޒ3]Dh]Dh#@  There is an open door here.]Dh=]Dh5 _]Dh-B]Dh/]Dhb]DhI,]Dh?]Dh]Dh,]Dh7 _You open the door.]Dh3]Dhb]Dh@  There is an open door here.]Dh]Dh5 _]Dh`]Dhc,]Dh(]Dh]Dh,]DhX]Dh]DhB]DhS5]Dh$| ######  ######....#####  +@...'....'..># --- ######....###.#  ######## #....# #†#  #......# #....# #.# # #......# ###### #.# ]Dh# #......# #.# #......##### #.# .###..........# #.# ...#..........# #.#]Dhx####...+...'37.7 (21.0)#...]Dh>}#..#.#]Dh]DhM======8.7 (22]Dhx]Dh= _As you open the door, it creaks loudly!]DhY 4]DhĜ ]DhS H _No target in view!]Dh 3]Dh ]Dh ]Dh ]Dh $ _]Dh l  There is an open door here.]Dh" 5 _]Dh ]Dh ]Dhs ,]DhS ]Dh ,]Dh ]Dh] ]Dh =##.]Dh l#..#...#.... ##### #######..S..#...######....####+..]Dha L'....'....'..>------#.....#...######....###. #########...# #....# #† #......##...# #....# #. ##### #......##...# ###### #. ....# #......##...# #. S   ball python (constriction, wandering) ....## #......###### #. .....###....# #.....#....# #.]Dh) T 42.7 (4.0)  You open the door.  ]Dh HA ball python comes into view.]Dh f.SS)]DhT X=-----3.7 (5]Dh ]Dh 5 _The ball python hisses angrily.]Dh+%  ]Dh+@You shoot a sling bullet. The sling bullet hits the ball python.]DhjD.((]DhK]DhR& ]DhSp((((You kill the ball python!]Dh™7.....']Dh_a==4.8 (1.1Rev ]Dh0]Dh / _You shoot a sling bullet.]DhԥI]DhL]DhE]Dhɪ,]DhC  There is an open door here. _]Dh]Dh]Dh@3]Dh]Dhk]Dh,]Dh]Dhݴ]Dhs,]DhY]Dh"]Dh,]Dh]Dhݹ]Dhr,]DhS7 _You open the door.]Dhw3]Dh ]Dh@  There is an open door here.]Dh]DhG _]Dh]Dhc]Dh]Dh~]Dh]Dh]Dh[,]Dh]Dh}]DhI,]Dh]Dh]Dh>]Dh,]Dh&]Dh-]Dh]DhV]Dh7 _You open the door.]Dh ]Dh]Dh*]Dh_@  There is an open door here.]DhX]Dh _]Dh]Dh]Dh,]Dh]Dh]Dh,]Dh]Dh]Dh,]Dh]Dhn]Dh ,]Dh]DhO]DhY]Dh]Dh]Dh*]Dh]DhB]Dh]Dhf]Dh]DhQ]Dh]DhB]Dh]Dh,]Dh]DhPThere is an open door here. _You open the door]Dh. _There is an open door here. _You open the door. _There is an open door here. _m - 2 scrolls of identify (gained 1)]Dh3]Dh]Dh$]Dh]Dh,]Dh]Dh,]Dh!]Dhu]Dh]Dh]Dh]Dh ]DhS ]Dh ]Dht ]Dh ]Dh,]Dh]Dh]Dh]Dh]Dh7]Dh]Dh,]Dh]DhO]Dhj]Dhx,]DhI]Dh]Dh]DhL]Dh]Dh ]Dh",]DhU#]Dh$]Dh%]DhR&]Dh']Dh']Dh(,]Dh)]Dh +]Dh,,]Dh,]Dh.]DhJ/,]Dh0]Dh0]Dh2,]Dh2]Dh6]Dh 8,]Dh8]Dh :]Dh;]Dh;]Dhq<]Dh=]Dh>,]Dh>]Dh?]DhtA,^Dh^Dh2^Dhq^Dh^Dh^Dh=  You see here a +0 sling.^DhW^Dh _^Dh^Dhw ^Dh ,^Dh ^Dh ^Dh,,^Dh^Dh^Dhj,^Dh2^Dh^Dh;,^Dh^DhXB^Dh|^Dh5 ^Dh ",^Dh#^Dh&R  There is a stone staircase leading down here.^Dh(^Dh ) _^Dhc*^Dh8,^Dh-,^Dh;/^Dh1^Dht3,^Dh4^Dh6^Dh8,^Dh9^Dh:^Dh;^Dh<^Dh%=^Dhl>^Dh?^Dh=@^DhA^DhC@  There is an open door here.^DhDD^DhD _^DhE^DhH^Dh.J,^DhJ^DhK^DhL^DhQM^DhM^DhN^DhO^DhMP,^DhrQ^DhR,^DhT,^DhU,^DhsV^Dh7W^DhW^DheX,^DhY^DhqZ^DhZ,^Dh[^Dh\,^Dhj]^Dh4^^Dh _,^Dh_^Dh`^Dha^DhZb,^Dh8c^Dhc,^Dhd^Dhe^Dh[f^Dhf,^Dh>h^Dhh^Dhi,^Dh?j^Dhj^Dhk,^Dhl^Dhem^Dh&n,^Dhn^Dh{o^Dhp,^Dhp^DhrB^Dh5s^Dh2tB^Dhu^DhuvB^Dh.x7 _You open the door.^DhU{I^Dh|V  There is an open door here.^DhK _^Dh ^Dh ^DhՂ^Dh6^Dh^Dh^Dh^Dh^Dhz^Dh^Dh‹^Dh^Dh,^Dhy^Dh^Dhǒ^Dhh^Dh^Dh}^Dh,^Dh^Dh^Dhm^Dh^Dh^Dh ^DhҜB^Dhѝ^DhdX^Dh&^Dh^Dhm^DhS,^DhB^Dh^Dh|B^Dh+X^Dh^Dh^Dh,^Dh ^Dhþ,^Dh^DhX^Dh^Dh,^Dh^Dh^Dh,^DhlX^Dh0^DhB^Dh'^Dh,^Dhx^DhK^DhX^Dh,^DhU^Dh^Dh,^Dh^Dhi^Dhd,^Dh^Dh^Dh^Dh`,^Dho^Dh^Dh^Dh^Dh^Dh ^Dh^Dh\^Dh6^Dh^DhR^Dh^Dh^Dh,^Dh^Dh,^Dhw^Dh^Dh^DhM^Dh...###.#.............#####.###.## ...# #.#.#.#.#....)............## ^Dh#### #.#.#.#.#.......#####.#####.#.#.#.#.#.#'###...###.#####.#####'#.#.#.#.#.................#.......#.#.#.#####.........#####.......#.#.#.# ###.........# ##...........#.##.##.........#  #######........@.##..(......# #---#..........#.#####......# ##.###.######.# ####'### #^Dh+#.# #.# S# #.# # #.# #.# .########.### #.# #.# ............# S   ball python (constriction, asleep) #.# #.# #########.#.# ^DhZ#.# #.# #.#.# #.# #.# #.#.#^DhJ1 2062.8 (118^DhR.0)  A ball python comes into view.^Dh^Dh*SS.S^Dh])==-^Dh>%39^Dh^Dh ^Dh5'_The ball python hisses angrily.^Dh[?25h[?0c ^Dh^ Search for what [Enter for "armour", or ? for help]? _Dho [?25l[?1c_Dh_Dh5 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] b - a +0 leather armour (worn)  b - [carried] j - a +0 pair of boots (worn) _DhResults elsewhere ([,] to cycle)  c - [D:3] a +0 tower shieldd - [D:2] a +0 robe  _Dh6e - [D:1] a +0 leather armour`Dh>`DhB`DhF...###.#.............#####.###.## neoul the Shooter `Dh|G...# #.#.#.#.#....)............## Coglin #### #.#.#.#.#.......#####.#####. Health: 38/38 ========================#.#.#.#.#.#'###...###.#####. Magic: 5/5========================#####'#.#.#.#.#................. AC: 4Str: 12  #.......#.#.#.#####.........#### EV: 11Int: 8  #.......#.#.#.# ###.........# # SH: 0Dex: 19  `DhQH#...........#.##.##.........# # XL:  5 Next: 53% Place: Dungeon:3  #######........@.##..(......# # Noise: ==-------  Time: 2063.8 (0.0)#..........#S#####......# # a) +2 sling {Ana}  d) +0 sling {Juan} #.###.######.# ####'### # Fire: a) +2 sling {Ana}#.# #.# .##.# ##.# #.# .########.####.# #.# ............#`DhIS   ball python (constriction)#.# #.# #########.#.##.# #.##.#.##.# #.##.#.# _There is an open door here. _You open the door. _There is an open door here.  A ball python comes into view. _The ball python hisses angrily.  Search for what [Enter for "armour", or ? for help]? `DhM`DhM`DhQ`DhR. _`Dh]. #.) #. #.  #####'  #.....  ..#.#.#.# ##  .....#.##.#  ........@.##..(  #..........#S#  #.###.######.#   #.# #.# .# #.#  #.# #.# .#  #.# #.# ..  #.# #.# ##`Dh]p  #.# #.# #.#.#  #.# #.# #.#.# `Dh. #.) #. #. `Dh  #####'  #.....  ..#.#.#.# ##  .....#.##.#  ........@.##..(  #..........#S#  #.###.######.#   #.# #.# .# #.#  #.# #.# .# `DhU#.# #.# ..  #.# #.# ## #.# #.#  #.# #.# `Dh`Dh`Dh}`Dh ( _A ball python is nearby!`Dh7/You shoot a sling bullet.`Dho;f  The sling bullet barely misses the ball python.`Dh*<VYou shoot a sling bullet. The sling bullet hits the ball python.`DhJ?)`Dh7q;†`Dh5sh4=5.0 (1.2Rev `Dhw`Dh}xO _You kill the ball python!`Dh`Dh+`Dhـ`Dhт`Dh`Dh%,`Dh)B`Dh`Dh%  `Dh-BYou see here a ball python corpse.`Dh `Dh _`Dh `Dh(`Dh>`Dhڑ`DhԒ`Dhȓ`Dhp`Dh`Dhە`DhW,`Dh,`Dh!`DhI,`Dh`Dh`Dhť,`Dhs`Dh`Dh`Dh<,`Dh`Dh,`Dh.`Dh`Dh~`Dh`Dhx`Dhy`Dh͵,`Dh`Dhb`DhV,`Dh?`DhR`Dh<`Dh`Dhu`DhD`Dha`Dh`Dh`DhW`Dh,`Dhm`Dh|`Dh,`Dh`Dh8@  There is an open door here.`Dhv`DhB _`Dh`Dh`Dh`Dh/`Dh`Dh`Dh{`Dh`Dh`Dhp`DhX`Dh`Dh`DhD`DhJ`Dh`Dh`Dh`Dh!`Dh`Dh/`Dh`Dh]`Dh`Dh`Dh`DheX`Dh',`Dh`Dh`Dh,`DhD`Dh`Dh`Dh]`Dh`Dhr`Dh,`DhD`DhO`Dh`DhM`Dh`Dh`Dh4,`Dh`Dh`Dh>`Dh`Dh:`DhS`DhE`Dh`Dh`Dh`Dh,`Dh`Dh&`Dh`Dh `Dh `Dh0 `Dhx `Dh ,`Dh`Dh,`Dh`Dh`Dh-`Dh,`Dh `Dh+`Dh`Dh`Dhw%  `Dh-There is a stone staircase leading down here.`Dh `Dh3! _`Dh{"`Dh^6o.# #..# `Dh7 ###.####### #.......#.# .###.......##.# ##...#####..######..##.# ##...######..###...###.# ..............##.### #.# ###########.#....# #.#  #########.#....#####.#  #........[...>@......# ---105.0 (40.0)`Dh7@#............######### #............##.....##'##..#########.##..# #.##..# #.##..# #.##..# #..†.`DhR8].#---`Dh;`Dh<E _Done exploring.`Dhl`Dh`Dh`Dh `Dh:_No target in view!`DhY2`Dh&3`Dh5`Dh> .............`Dh|S..>0.0)`Dh[`Dh`Dh `Dh?_Done exploring.`Dh `Dh `Dh9 `DhA  `Dh B_No target in view!`Dh 3`Dh `Dh~ 4`Dh `Dh E _Done exploring.`Dhi `DhP `Dh `Dh 5 _Done exploring`Dh .No target in view!Done exploring.No target in view!Done exploring.No target in view!`Dh `Dh `Dha `Dh `Dhj `Dh `Dh 9No target in view!Done exploring.`Dhb dNo target in view!Done exploring.No target in view!Done exploring.aDhYaDhZaDh]aDh^kDone exploring.No target in view!Done exploring.No target in view!aDh2_2Done exploring.No target in view!aDh aDh aDh aDhaDh!aDh"aDhl$RNo target in view!Done exploring.No target in view!aDh$KDone exploring.No target in view!Done exploring.aDhaDhWhere to? (Tab - D:3, ? - help)  D - Dungeon aDhaDhlaDh\...#.##.........#neoul the Shooter .###.####### #.......#.#Coglin .###.......###.......#.#Health: 38/38 ======================== ##...#####..######..##.#Magic: 5/5======================== aDh##...######..###...###.#AC: 4Str: 12 ..............##.### #.#EV: 11Int: 8 ###########.#....# #.#SH: 0Dex: 19#########.#....#####.#XL:  5 Next: 54% Place: Dungeon:3aDh?#........[...>@......#Noise: ---------  Time: 2105.0 (0.0)#............#########a) +2 sling {Ana}  d) +0 sling {Juan} #............#Fire: a) +2 sling {Ana}#.....##'##..#########.##..##.##..##.##..##.##..##..†..# aDh.Z_No target in view! _Done exploring. _No target in view! _Done exploring. _No target in view! _Done exploring.aDh aDhaDhHaDh$ _aDhaDhDone exploring.No target in view!Done exploring.No target in view! _Done exploring.  There is a stone staircase leading down here.aDhNaDhvaDh $ _aDh aDhG 4aDhH aDhH aDhI aDhjJ aDhK l _You climb downwards.  There is a stone staircase leading up here.aDh aDh  #.# ##   aDh9 #.##.#   ....#.###   ######.#<.....#   #...#.##.#   #####.##J#   .##.#   aDh f.##.#   .##@#  7.7 (2.7 .##.#   #.#  ..#  ###aDhg r    J   endoplasm (asleep)      aDh aDh aDh  aDh- [_An endoplasm is nearby!aDhp  #.# ##    ###  <.....#  aDh0 Q#.#  #J#  .##.#  .##.#  .##@#  .##.#  #.#  ..#  ### aDh U #.# ##    ###  <.....#  #.#  #J#  .##.#  aDh .##.#  .##@#  .##.#  #.#  ..#  ### aDh˙ aDh aDhZ aDh ((J   aDhv _An endoplasm is nearby!You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.aDh  The endoplasm is almost dead.You shoot a sling bullet. The sling bullet hits the endoplasm.aDh7 :.aDh !aDh6 2...aDh j5===8.9 (1.2Rev aDh aDh M _You kill the endoplasm!aDhL3aDhNaDhNaDhPaDhRXaDhHS,aDh9TaDhU>aDhVaDh8WaDhWaDhlX3aDhZaDh:[,aDh[aDh\aDh5^aDh^,aDh`aDh"a,aDhaaDhbaDh1d,aDhdaDheaDhf,aDh(gaDhgaDhiaDhi,aDhjaDhk,aDh(laDhlaDh@naDhn,aDhoaDhpaDhqaDhraDhraDhIt,aDh!uaDhuaDhvaDh-w,aDhwaDhxaDh[y,aDhLzaDh{aDh |,aDh|aDhD~aDh~,aDhaDhaDh3,aDh_aDhPaDhу,aDhaDh{aDh,aDh‡aDh,aDhaDhSaDhjaDh,aDhaDhŽaDhAaDhaDhsaDhőaDhEaDhaDh=aDhaDhC,aDhMaDhۗ,aDhiaDhҜ #.#####.######.#  ...............#  #.#####.########  #.#  #.# aDh9 #.#  #.# ..#.#####.# #...!.@..# ---35.9 (27.0)##########  aDh:---aDhҠaDhSj _Key pressed, stopping explore.aDhLaDhaDh,H _No target in view!bDh;bDh<bDh=bDh?bDhE #.#####.######.# .........# #.#####.# #.#bDh6GM #.# #.# #.#S..#.#####.# #...!@...# #S   ball python (constriction, asleep)bDhOW0.0)6.9 (1bDhTbDh8W^ _A ball python comes into view.bDhk ((((((S  bDhUk)You shoot a sling bullet. The sling bullet hits the ball python.bDh9  The ball python is severely wounded.You shoot a sling bullet. The sling bullet hits the ball python.bDhq<C† bDh'oY.....!bDhOrj6===8.0 (1.1Rev bDhubDhwO _You kill the ball python!bDh*bDhbbDhbDhCbDhbDhbDhT bDhc ,bDhW bDhs _l - 3 smoky white potions (gained 1)bDhu< bDhUbDhbDh_3bDh,bDh,bDhbDhbDhBbDhbDhy,bDh ,bDh",bDh#bDh$bDh"&bDh&,bDh*,bDh*bDh,M _You now have 173 gold pieces (gained 9).bDh.3bDh/bDh1bDhA4,bDh`5bDhM7bDh8bDh9bDh:bDh;bDh`=bDh=bDh~>bDh?bDhkCBbDhDbDhzF,bDhUGbDhHbDhJbDh,KbDhKbDhLbDhN,bDhObDhQbDhcTbDhTbDhUbDhVbDh9YbDhYbDh?ZbDh[bDhY]bDh]bDh^^bDh3`bDhabDhbbDh%cbDh dbDhebDhufbDhfbDhhbDhajbDhjbDhlkbDhlbDhn,bDhnobDhqzbDh{bDhn|bDh}bDh~bDh.bDhbDh.bDhނbDhRbDh҄bDhObDhbDhbDhAbDhbDhbDhbDhhbDhbDhFbDhbDhbDhbDhUbDhbDhbDh bDhbDhGbDhȘbDhEbDhbDhsbDhbDhqbDh'bDhbDhbDhbDhbDh+bDh!bDhbDh.bDh,bDh+  bDh#.#####.##. #.........# .#<.. #...#. #####.bDhh #....###### #.........# #. #@# ##.---75.0 (37.0) #.# #.#####..#.#.........#.##.#####..#.#bDh#.# ##.#.##.# #. #.#### #.# #. #.##.#####.######. #.#...............bDh  _You now have 190 gold pieces (gained 17).---bDhbDhj _Key pressed, stopping explore.bDhbDhbDh2H _No target in view!bDhP3bDh,bDhmbDh: _bDh'bDh:bDh&bDhKBbDhUbDh,bDhbDhbDh,bDhbDhbDh,bDhbDhrbDh,bDhbDhbDhbDh,bDhbDh%,bDh!bDh*bDh;,bDh8bDh$bDh,bDh,bDh,bDhbDhbDhBbDh|bDh,bDhjbDhPbDhKBbDhbDhbDh,bDhlbDhv,bDh`,bDh_BbDhbDh[.........###### #>##..........# #. #....#####.# bDhY #. ####.# #.# #w #.# #.# #. #.# #.#  #. #.# #.#  ##.#####.# #.# #..@.....# #.#### #..####### #.##.##.....  #.#bDh..###.# ##.##.###. ..##.##. ##..# w   ribbon worm (asleep)# .######.##.#[## ..........###.# #######.†..#.##bDh w94.0 (19wcatching breath)  A ribbon worm comes into view.bDhH ````The ribbon worm expels a string of sticky webbing.bDh?W...@bDhb@,5.0 (20bDh`BbDh&DW _The stream of webbing misses you.bDh'N ((bDh(^(You shoot a sling bullet. The sling bullet hits the ribbon worm.bDh_' bDh~`}(The ribbon worm is lightly wounded.  You shoot a sling bullet.bDhbDhRb.w..bDhf===6.2 (1.2)Rev bDhbDh bDh __The sling bullet barely misses the ribbon worm.bDh 6 . bDh n #>##..........#  #. #....#####.#  #. ####.# #.#  #. #.# #.#  #w #.# #.#  #. #.# #.#  ##.#####.# #.#  #..@.....#   #..#######  .....  bDh ..###.#  #.   #.   # [ †bDhq _ .  bDhs .#>##..........#  #. #....#####.#  #. ####.# #.#  #. #.# #.#  bDhs 3#w #.# #.#  #. #.# #.#  ##.#####.# #.#  #..@.....#  bDht  #..#######  .....  ..###.#  bDhu #.  #.   # [ bDhv 2†bDh| bDh| bDh bDh ((( _A ribbon worm is nearby!You shoot a sling bullet.bDh  The sling bullet completely misses the ribbon worm.You shoot a sling bullet.bDh bDh: \.w.bDh ^7.4Rev+ bDh bDh O _The sling bullet hits the ribbon worm but does no damage.bDhwB  .  #>##..........#  #. #....#####.#  #. ####.# #.#  bDhC #. #.# #.#  #. #.# #.#  #w #.# #.#  ##.#####.# #.#  #..@.....#   #..#######  .....  ..###.#  #.   #.   # [ †bDh^ 9 .bDh   #>##..........#  #. #....#####.#  #. ####.# #.#  #. #.# #.#  #. #.# #.#  bDhP #w #.# #.#  ##.#####.# #.#  #..@.....#   bDh P#..#######  .....  ..###.#  #.  #.  bDh  # [ †bDh bDh[ bDh bDhS ' bDh ( _A ribbon worm is nearby!You shoot a sling bullet. The sling bullet hits the ribbon worm.bDh*K (bDh+YThe ribbon worm is lightly wounded.  You shoot a sling bullet.bDhv\bDh&c@.wbDhd(bDhdd8.5 (1.1Rev* bDhhbDhRje _The sling bullet barely misses the ribbon worm.bDhZ .  #>##..........#  bDh#. #....#####.#  #. ####.# #.#  #. #.# #.#  #. #.# #.#  #. #.# #.#  ##w#####.# #.#  #..@.....#   #..#######  .....  ..###.#  #.   #.   # [bDh16 †cDh_ .  cDh#>##..........#  #. #....#####.#  #. ####.# #.#  #. #.# #.#  #. #.# #.#  #. #.# #.#  ##w#####.# #.#  #..@.....#   #..#######  .....  cDhNv..###.#  #.  #.   # [ †cDhM3cDhcDhz cDhT_A ribbon worm is nearby!cDhy (You shoot a sling bullet.cDh  The sling bullet completely misses the ribbon worm.You shoot a sling bullet. The sling bullet hits the ribbon worm.cDh w The ribbon worm is moderately wounded.cDh B9.7 (1.2cDh- cDhS_The ribbon worm closely misses you.cDh#+ .cDh$Y  #>##..........#  #. #....#####.#  #. ####.# #.#  #. #.# #.#  #. #.# #.#  #. #.# #.#  ##w#####.# #.#  #..@.....#   #..####### cDh% .....  ..###.#  #.   #.   # [ †cDhɶg .  #>##..........#  #. #....#####.#  cDh#. ####.# #.#  #. #.# #.#  #. #.# #.#  #. #.# #.#  ##w#####.# #.#  #..@.....#   #..#######  .....  ..###.#  #.  #.   # [cDhk7 †cDh-cDhֻcDhDcDh cDhT_A ribbon worm is nearby!cDhiZ  You shoot a sling bullet. The sling bullet hits the ribbon worm.cDhq  The ribbon worm is moderately wounded.You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is heavily wounded.200.9 _The ribbon worm bites you but does no damage.cDhSN .  #>##..........#  #. #....#####.#  #. ####.# #.#  #. #.# #.#  #. #.# #.#  #. #.# #.#  ##w#####.# #.#  #..@.....#   #..#######  .....  ..###.#  #.   #.   # [ †cDhrZ . cDhys #>##..........#  #. #....#####.#  #. ####.# #.# cDht& #. #.# #.#  #. #.# #.# cDht- #. #.# #.#  ##w#####.# #.# cDh5u #..@.....#   #..####### cDhu .....  ..###.#  #. cDhHv #.   # [ †cDhycDhzcDh|cDh~ cDhT_A ribbon worm is nearby!rDhU  .  #>##..........#  #. #....#####.#  #. ####.# #.#  #. #.# #.#  #. #.# #.#  #. #.# #.# rDhE ^ ##w#####.# #.#  #..@.....#   #..#######  .....  ..###.#  #.   #.   # [ †rDh8w g .  #>##..........#  #. #....#####.#  rDhx #. ####.# #.#  #. #.# #.#  #. #.# #.#  #. #.# #.#  ##w#####.# #.#  #..@.....#   #..#######  .....  ..###.# rDhy  #.  #.   # [ †rDh rDh- rDh1 rDhz _A ribbon worm is nearby!You shoot a sling bullet. The sling bullet hits the ribbon worm.rDh  _The ribbon worm bites you but does no damage. _A ribbon worm is nearby! _A ribbon worm is nearby! rDhs You shoot a sling bullet. The sling bullet hits the ribbon worm.  The ribbon worm is heavily wounded.rDhYrDh; KrDh>K   kobold (wandering)The ribbon worm is almost dead.A kobold comes into view. It is wielding a +0 whip.2.0 (1.1rDhrrDh C _The ribbon worm bites you but does no damage.rDh͠; .  rDhN#>##..........#  #. #....#####.#  #. ####.# #.#  #. #.# #.#  #. #.# #.#  #. #.# #.#  ##w#####.# #.#  #..@.....#   #..#######  rDh.....  K.###.#  #.   #.   # [rDh[6 †sDh .  #>##..........#  #. #....#####.#  #. ####.# #.#  sDhI#. #.# #.#  #. #.# #.#  #. #.# #.#  ##w#####.# #.#  #..@.....#   #..#######  .....  K.###.#  #.  #.   # [ †sDhsDhnsDh`sDhbA kobold comes into view. It is wielding a +0 whip. _The ribbon worm bites you but does no damage. _There are monsters nearby!  You shoot a sling bullet.  The kobold shouts!  The sling bullet hits the ribbon worm.sDhe.K   koboldsDh (You kill the ribbon worm!..93.1 _You shoot a sling bullet.sDh3sDhsDhsDh-sDhXBsDhN #>##..........# #.##....#####.# #.#####.# #.#sDh #.# #.# #.# #.# #.# #.# #.# #.# #.##.#####.# #.# #........# #.#### #.@####### #.##.#---.^.K.......# #.#......###.#.#.# ###.##.# #. .# # #...##. #. .# #.###..#sDh #. .#.######.##.#[# K   kobold #. .#..........###.#. .########.†..#.# ......###...sDh,40sDhGH.KsDhF---5.1 (2sDhsDhvsDh2 (( You shoot a sling bullet. The sling bullet hits the kobold.sDhA( sDhB(The kobold is moderately wounded.You shoot a sling bullet.sDh%ssDhx..K===6.2 (1.1sDh8|sDh}` _The sling bullet barely misses the kobold.sDhO #>  #.#  sDh,$#.# #.#  #.# #.# #.#  #.# #.# #.#  #.# #.# #.#  ##.#####.# #.#  #........#  #.@#  .^...K.....#  ...###.#.#.# sDh . #. .# #  #. .#  #. .#[ #. .# #. .#†sDh  #>  #.#  #.# #.#  #.# #.# #.#  #.# #.# #.#  sDhM"!#.# #.# #.#  ##.#####.# #.#  #........#  #.@#  .^...K.....#  ...###.#.#.#  . #. .# #  #. .#  #. .#[ #. .# #. .#†sDh@&sDh'sDhe-sDh1 (( _A kobold is nearby!sDh2/You shoot a sling bullet.sDhd  The sling bullet closely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold.sDhnsDhAK..sDh'7.3sDh˞sDh sDh]P_The kobold is heavily wounded.sDhB' #>sDh  #.#  #.# #.#  #.# #.# #.#  #.# #.# #.#  #.# #.# #.#  ##.#####.# #.#  #........#  sDh#K@#  .^.........#  ...###.#.#.#  . #. .# #  #. .#  #. .#[sDhP #. .# #. .#†sDh" sDhބf#>  #.#  #.# #.#  #.# #.# #.#  #.# #.# #.#  sDhЅ#.# #.# #.#  ##.#####.# #.#  #........#  #K@#  .^.........#  ...###.#.#.#  sDhx. #. .# #  #. .#  #. .#[sDh #. .# #. .#†sDh7sDh.sDhsDh% sDh_A kobold is nearby!You shoot a sling bullet. The sling bullet hits the kobold.sDhV ) (You kill the kobold!sDhB 8)sDh! q8.5 (1.2 _You shoot a sling bullet.sDhr sDhM sDhk sDh sDh sDh\ sDh sDhf sDh: sDh sDh sDh" sDh% sDhC& >Rev+ sDh' sDh* sDh, sDh, sDh'- sDh-/ sDh2 sDh53 sDh3 sDh`5 sDhh7 sDh8 sDh8 sDh: sDh; sDhu< >Rev sDh = sDh> sDhL@ sDh@ sDh\A sDhB sDhD sDhKE sDhF sDhG sDhH sDhZI sDhI sDhK sDhoM sDhM (sDhN sDhcT > #####sDhU  #>##.......... #.##....#####. #.#####.# #.### #.# #.# #.... #.# #.# #.#####.# #.# #.# #........####.#####.# #.#.. #@##........# #.---19.5 (11.0)sDhU i ##.>.#.##).####### # #...^.........# #. ##....###.#.#.# ###.##..# #.#.#.# #...##. #.#.#.# #.##. #.#.#.######.### #.#.#..........sDhV r#.#.########.†---sDhY sDht_  sDh` _Key pressed, stopping explore.sDhuc sDh5e H _No target in view!sDhH sDhI sDh$J sDhK sDhM sDhvN $ _sDh-Q sDhQ sDhpS sDhT sDhT sDhU sDhX sDhX sDh&Z sDhZ sDh\ sDh@] sDh] sDh_ sDha ,sDhb sDhud sDhe ,sDh#g sDhRh sDhi sDhj sDhk sDh3l sDho BsDhp sDhr ,sDhs sDht sDhXv sDhv sDhw sDhx sDhBz sDhz ,sDh~ XsDhЀ sDhj sDh sDh sDh sDh sDh sDh) sDh؇ sDh sDh ,sDh͊ sDh' sDhŒ ,sDhߍ sDh sDh ,sDh sDh sDh ,sDh sDhܔ sDh ,sDh sDh sDho ,sDhp sDhۛ sDh ,sDh sDhӞ sDhv sDh sDh( sDh sDh sDh5 sDh sDh sDh. sDhҨ sDh: sDhϫ sDhj sDh sDh sDh8 sDhԱ sDhj sDh sDh sDh sDh@ sDhظ sDhԺ sDhp sDh sDh sDh sDh, sDh sDh" .... ### $. ..#.# sDh  #. #.  #. #. #. #.#.# $.#.# .......@..#.# ######.#..#. sDh{  #............#  ........#.#####.# ######...#.# #.# # #...#.# #.####.. #...#.#####.##.... #...#.#.....sDhR M#...#............sDh -48.5 (29sDhB ,9.5 (30sDh sDhq X _u - a fizzy clear potionsDh)5 sDh06 sDh8 sDh: H _No target in view!sDhsDh3sDhsDhsDh>: _sDhKXsDhsDh"#. # #S..#.# . ...# sDh....#<##..# .........# ...#.#..># ........ .......####  #$@...#.# ##.##.#.#  #.##.#.# #######.##.#.#sDh{..$.....##.#.#...........#.#S   adder (asleep).######.#..#.########............#........#.#####.# ##sDh- 54.5 (5sDhP.0)  An adder comes into view.sDhS j.SSsDh+5.5 (6sDhsDh/ _The adder hisses angrily.tDh! (((((((You shoot a sling bullet.tDh( tDh The sling bullet barely misses the adder.You shoot a sling bullet. The sling bullet hits the adder.tDhOtDh;TtDhs\O...tDh-]ES...tDh]b===6.6 (1.1Rev tDhbtDhcJ _The adder is moderately wounded.tDhdtDhUv #. # #... #.# . ...# ...#<##..# tDhi .......S.# ...#.#..># #........ ........####  #$@...#.#  ##.##.#.#  #.##.#.#  #.##.#.#  ..$.....##.#.#  .....#.#  #.#  #..   tDh #. # #... #.# . ...# ...#<##..# .......S.# ...#.#..># #........ tDhݱ........####  #$@...#.#  ##.##.#.#  #.##.#.#  #.##.#.#  ..$.....# .....#.#  #.# #..  tDhtDhеtDh\tDh` (((((tDhzd(( _An adder is nearby!tDhp&  tDhN|You shoot a sling bullet. The sling bullet misses the adder.You shoot a sling bullet.tDhtDh$o....StDh%%..tDh&,7.8 (1.2tDh*tDhQ,` _The sling bullet closely misses the adder.tDhv #. # #... #.# . ...# ...#<##..# tDh.........# ...#.#.S># #........ ........####  #$@...#.#  ##.##.#.#  #.##.#.#  #.##.#.#  ..$.....##.#.#  .....#.#  #.#  #..   tDhF #. # #... tDhG#.# . ...# ...#<##..# .........# ...#.#.S># #........tDhGW ........####  #$@...#.#  ##.##.#.#  tDhRH#.##.#.#  #.##.#.#  tDhH..$.....# .....#.#  tDhtI#.# #..tDhJ  tDhOtDhPtDh+VtDh0X tDhXO_An adder is nearby!tDh ((You shoot a sling bullet. The sling bullet hits the adder.tDhT (((tDhHN((The adder is moderately wounded.tDh+-tDh(.tDh 3......StDh3c8.9 (1.1Rev+ tDh7tDh9r _You shoot a sling bullet. The sling bullet misses the adder.tDhn  #. # #... #.# . ...# ...#<##..# .........# ...#.#..># #........ .......S####  #$@...#.#  ##.##.#.#  #.##.#.#  #.##.#.#  ..$.....##.#.#  .....#.#  #.#  tDhpC#..   tDh^  #. # #... #.# . ...# ...#<##..# .........# ...#.#..># #........ .......S####  #$@...#.#  ##.##.#.#  #.##.#.#  #.##.#.#  tDh ..$.....# .....#.#  #.# #..  tDh tDh tDhp tDh  tDhi W_An adder is nearby!tDhq (((((((You shoot a sling bullet.tDh2  The sling bullet barely misses the adder.You shoot a sling bullet. The sling bullet hits the adder.tDhf ......SThe adder is heavily wounded.tDhh 6--60.1 (1.2Rev* tDhk tDh2m * _The adder bites you.tDh7x M #. # #... #.# . ...# ...#<##..# .........# ...#.#..># #........ .......S####  #$@...#.#  ##.##.#.#  #.##.#.#  #.##.#.#  ..$.....##.#.#  .....#.#  #.#  #..   tDh  #. # #... tDhu #.# . ...# ...#<##..# .........# ...#.#..># #........ .......S####  #$@...#.#  tDh ##.##.#.#  #.##.#.#  #.##.#.#  ..$.....# .....#.# tDh  #.# #..  tDh) tDhb tDh tDh  tDh O_An adder is nearby!tDhrQ H (tDhR U((((((You shoot a sling bullet.tDhQ R _The adder bites you. _An adder is nearby!  You shoot a sling bullet.  The sling bullet barely misses the adder.  You shoot a sling bullet.  The sling bullet hits the adder but does no damage.tDh = ..tDh ....SThe adder is heavily wounded.You hear an angry hiss.tDh ,1.2 (1.1tDh tDhR z _The adder barely misses you. The adder bites you but does no damage.tDh  #. # #... #.# . ...# ...#<##..# .........# ...#.#..># tDh} [#........ .......S####  #$@...#.#  ##.##.#.#  #.##.#.#  #.##.#.#  ..$.....##.#.#  .....#.#  #.# tDh; H #..   tDh\ #. # #... tDh!^#.# . ...# ...#<##..# .........# ...#.#..># #........ .......S####  #$@...#.#  ##.##.#.#  tDh;_#.##.#.#  #.##.#.#  ..$.....# .....#.#  #.#tDh_r #..  tDhctDhdtDhgtDhj] _An adder is nearby!tDh[  You shoot a sling bullet. The sling bullet hits the adder.uDhT uDh1 The adder is almost dead.You shoot a sling bullet. The sling bullet hits the adder.uDhJq†uDhFuDhS& uDhTSS   ball python (constriction, wandering) ........#.#####.# ##uDh7U3You kill the adder!uDhY0682.3uDh`uDhnd^ _A ball python comes into view.uDhNmW #. # #... #.# . ...#uDhm ...#<##..# .........# ...#.#..># #.......S .......†####  #$@...#.#  ##.##.#.# uDhnn #.##.#.#  #.##.#.#  ..$.....##.#.#  .....#.#  #.#  #..   uDhouDhZ, uDh#. # #... #.# . ...# ...#<##..# .........# uDhBY...#.#..># #.......S .......†####  uDhj#$@...#.#  ##.##.#.#  #.##.#.#  uDh#.##.#.#  ..$.....#uDh .....#.#  #.#uDh2r #..  uDhuDhAuDhx _A ball python is nearby!uDh( uDh#. # #... #.# . ...# ...#<##..# .........# ...#.#..># #.......S .......†####  #$@...#.# uDhGa ##.##.#.#  #.##.#.#  #.##.#.# uDh߁\ ..$.....##.#.#  .....#.#  #.#uDhvT  #..   uDh, uDh#. # #... #.# . ...# ...#<##..# .........# ...#.#..># #.......S .......†####  uDh3#$@...#.#  ##.##.#.#  #.##.#.#  #.##.#.#  ..$.....#uDhN .....#.#  #.# #..  uDhzuDh&uDh#uDhN/(S  ) _A ball python comes into view. uDh0_A ball python is nearby! _A ball python is nearby!  You shoot a sling bullet.  The ball python hisses angrily.  The sling bullet hits the ball python.uDh(nd  The ball python is heavily wounded.uDhoVYou shoot a sling bullet. The sling bullet hits the ball python.uDhsq6†uDh r1uDhy<†uDh˥W7=-3.5 (1.2uDh^uDhͪO _You kill the ball python!uDh=uDh>3uDhq@,uDhBBuDhCuDh!E,uDhEuDhGuDhH8==Rev+ uDhHuDh1J1 _HP restored.uDhLuDhwMuDhNuDhQuDhRuDhSuDh7V uDhVH_You now have 202 gold pieces (gained 12).uDhYXuDhXuDhYuDh[uDh!]uDh]Z=Rev uDhC^uDh_uDh`uDhauDhauDhQbuDheBuDh4fuDhbguDhg(uDh{huDhXiuDhjuDh7k3uDhluDhm,uDhynuDh[ouDhgq,uDhquDh##..###.....###.### #.# #.#.##..#.##### #.# #.# #.#.# ####.#.#  #.#.#  #.#####.# ---..........J....####.###........###..##.##......###########.>.#.##).#### uDhx #...^.........###....###.#.#.# J   endoplasm (wandering)##..# #.#.#.###. #.#.#.##. #.#.#.#uDh 13015.0)uDh/ :J.uDh: H---2.7 (16uDh uDh ] _An endoplasm comes into view.uDhpk k (JuDhl hYou shoot a sling bullet. The sling bullet hits the endoplasm.uDhj  The endoplasm is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.uDhN uDh^ J.===3.8 (1.1)Rev uDh uDh 7 _The endoplasm is lightly wounded.uDh_ H .#  #. #.# #.. uDh! .###.. ......> #.### #.#   #.# #.#  # #.#####.#  #........  #@#  ........J...... ........###..## ###########.>.#.##) #...^  ##..#  ##.  #. uDh^ .#  uDh#. #.# #.. .###.. ......> #.### #.#   #.# #.#  # #.#####.#  #........  #@#  ........J...... uDhO........###..## ###########.>.#.##) #...^  ##..#  ##.  #. uDhuDhuDhuDhۻa _An endoplasm is nearby!uDh' uDhS(You shoot a sling bullet.uDh  The sling bullet barely misses the endoplasm.You shoot a sling bullet. The sling bullet hits the endoplasm.vDh ' vDhOJ  The endoplasm is almost dead.vDh^4.9Rev+ vDh vDh vDhP_The endoplasm barely misses you.vDhF .#  #. #.# #.. .###.. ......> vDh9Gz#.### #.#   #.# #.#  # #.#####.#  #........  #@#  ........J...... ........###..## ###########.>.#.##) #...^  ##..#  ##.  #. vDh(& vDh.#  #. #.# #.. .###.. vDh|......> vDh4#.### #.#   #.# #.#  vDh# #.#####.#  vDhK#........  #@#  ........J......vDh` ........###..## vDhp###########.>.#.##) #...^ vDh ##..#  ##.  #. vDhXvDh vDhdvDh%% vDh&_An endoplasm is nearby!You shoot a sling bullet. The sling bullet hits the endoplasm.vDh2/#.vDh/9vDhv (You kill the endoplasm!vDhr'.vDh>%8vDh 6.0vDhvDh vDh[)_You shoot a sling bullet.vDhvDhvDh vDhDvDhUvDhvDhxvDhvDh`vDhvDh!vDh+vDhd.vDh/>Rev vDh0vDh4vDhp8vDh8vDhB:vDh=vDh.CvDhCvDh*EvDhHvDh$M,vDhNvDhRvDhUvDhV(vDhWvDh[vDhx^vDh_vDha`vDh1cvDh"gvDhgvDhivDhnvDhrvDh#svDhtvDhzvDh},vDhr~vDhvDhvDhvDhvDhMvDh-vDhDžvDhUvDhކvDhvDhvDh vDhvDhvDh@vDh,vDhvDhvDhA,vDhvDh,vDhbvDh vDh,vDhƓvDhvDhBvDhTvDh>,vDh˗vDh͘vDhvDh>,vDh(vDhvDhΜ,vDhvDhvDhvDh vDhIvDh.,vDhvDhޤvDh5vDhĦvDhLvDhyvDh,vDh,vDh(vDh~XvDh,vDhIvDh>vDhqvDh)vDhvDhvDhkvDhvDhvDh¹vDh,vDh;o _s - 2 scrolls of fear (gained 1)vDh]vDhvDhuvDh;vDh,vDhvDhvDhvDh_vDhvDhZ,vDhvDhJw _p - 2 sedimented ruby potions (gained 1)vDh\3vDhvDhvDh;vDh,vDh vDhPvDhvDhivDhvDh vDhvDhvDhLvDhvDhvDhvDhvDhvDhSvDhvDhvDhvDhvDhvDhWvDh,vDhKvDhvDhvDh~,vDhYvDh_vDh,vDhZvDhVvDh ,vDhjvDh5vDhvDhhvDhvDhL #. # #... vDh#  ##.....##.##. ...#   ..........#<##..#   h...............#   .........#.#..>##   .....##.......†.   vDh_............†####  #.####..# #.....#  #..(..@.# ##.##.#---   ######..# #.##.   #..# ########.##.#   #####..###........##.  vDhP#...........  #.###..###.######.#.h   hound (asleep)  #......#....#####.....  #.###................#  vDhk#.# ####....######...#vDhn053.0 (47.0)vDhH---4.0 (48vDhHvDhX _A hound comes into view.vDhFI (vDh(((hYou shoot a sling bullet.  The sling bullet hits the hound but does no damage.vDhLV  The hound barks!  You shoot a sling bullet.vDhzvDhp{vDhf..h..vDhFf===5.1 (1.1)Rev vDhރvDh{I _The sling bullet hits the hound but does no damage.vDhQ #. # #...  ##.....##.##. ...# vDh) ..........#<##..#  .........  .......>##  h....#†.  #....† #.####..#  #..(..@.#  ######..#  vDh#..#  #####..# #....... #.###..## #......# #.###... #.# vDhaG#. # #...  ##.....##.##. ...# vDht  ..........#<##..#  .........  .......>##  h....#†.  #....† #.####..#  #..(..@.#  ######..#  #..#  #####..#vDh! #....... #.###..## #......# #.###... #.# vDh%vDhP&vDhX*vDhB, vDh,N_A hound is nearby!vDh ((You shoot a sling bullet. The sling bullet hits the hound.vDhaH (vDhog(((The hound is lightly wounded.  You shoot a sling bullet.vDh9vDh;vDhpD(..vDhED...hvDhE'6.2vDhJvDh^L vDhNQ_The sling bullet barely misses the hound.vDhV6 #. # #...  vDhWt##.....##.##. ...#  ..........#<##..#  .........  .......>## vDhW .....#†.  #....† #.####h.#  #..(..@.#  ######..#  vDhoXM#..#  #####..# #....... #.###..##vDhXP #......# #.###... #.# vDh} G#. # #...  ##.....##.##. ...#  ..........#<##..#  .........  .......>##  .....#vDh †.  #....† #.####h.#  #..(..@.#  ######..#  #..#  #####..# #....... #.###..## #......# #.###... #.# vDh vDh\ vDhh vDh F _A hound is nearby!vDh vDh  You shoot a sling bullet. The sling bullet hits the hound.vDh,  The hound is heavily wounded.You shoot a sling bullet. The sling bullet hits the hound.vDhne  The hound is heavily wounded.7.3Rev+ vDh i vDhen 5  vDh2o 9#. # #...  ##.....##.##. ...#  ..........#<##..#  .........  .......>##  .....#†.  #....† #.####h.#  #..(..@.# vDho  ######..#  #..#  #####..# #....... #.###..## #......# #.###... #.# vDhp E_The hound bites you but does no damage.vDh (vDh U#. # #...  ##.....##.##. ...#  ..........#<##..#  .........  .......>##  .....#†. vDh  #....† #.####h.#  #..(..@.#  ######..# vDh  #..#  #####..# #....... #.###..## #......#vDh  #.###... #.# vDh vDh vDhf r _A hound is nearby!vDh)n  #. # #...  ##.....##.##. ...#  ..........#<##..#  .........  .......>##  .....#†.  #....†vDhn  #.####h.#  #..(..@.#  ######..#  #..#  #####..# #....... #.###..## vDho K#......# #.###... #.# vDh#. # #... vDhA ##.....##.##. ...#  ..........#<##..#  .........  .......>##  .....#†.  #....† #.####h.# vDh` #..(..@.#  ######..#  #..#  #####..# #....... #.###..## #......#vDhd #.###... #.# vDhlvDhmvDhvDh[$] _A hound is nearby!vDhq%iYou shoot a sling bullet.  The sling bullet hits the hound but does no damage.wDhU (((wDhw((((The hound is heavily wounded.You shoot a sling bullet.wDhVJ ......wDh XhThe sling bullet barely misses the hound.8.4Rev* wDhIYwDh-_wDh;b wDh2c_The hound barely misses you. The hound closely misses you.wDh1 #. # #... wDh ##.....##.##. ...#  ..........#<##..#  .........  .......>##  .....#wDh†.  #....† #.####h.#  #..(..@.#  ######..# wDh6A #..#  #####..# #....... wDha#.###..## #......# #.###... #.# wDhj#. # #... wDhkz ##.....##.##. ...#  ..........#<##..#  .........  .......>##  .....#†.  #....† #.####h.#  #..(..@.# wDhl ######..#  #..#  #####..# #....... #.###..## #......# #.###... #.# wDhNqwDhqwDh~vwDhF~O ((wDh,((((( _A hound is nearby!You shoot a sling bullet.wDh0  The sling bullet barely misses the hound.You shoot a sling bullet.wDh ......hThe sling bullet closely misses the hound.wDhwR6--9.5wDhwDh!* _The hound bites you.wDhّ wDhu#. # #...  ##.....##.##. ...#  ..........#<##..#  .........  wDhV.......>##  .....#†.  #....† wDhʔn#.####h.#  #..(..@.# wDh_ ######..#  #..#  #####..# #....... wDha#.###..## #......# #.###... #.# wDh&#. # #...  ##.....##.##. ...#  ..........#<##..#  .........wDh'8  .......>##  .....#†.  #....† #.####h.#  #..(..@.#  ######..#  #..#  #####..# #....... #.###..##wDhw( #......# #.###... #.# wDh_.wDh/wDh2wDh7O ((wDh8((((( _A hound is nearby!You shoot a sling bullet.wDhh&  wDhiiThe sling bullet barely misses the hound.You shoot a sling bullet.wDh wDh2...wDh1...wDhîXhThe sling bullet closely misses the hound.wDhQwDhH--60.7 (1.2wDhwDh3g _The hound barely misses you. The hound bites you.wDh p #. # #...  ##.....##.##. ...#  ..........#<##..# wDhFW .........  .......>##  .....#†.  #....† #.####h.#  #..(..@.#  ######..#  #..#  #####..# #....... #.###..##wDh;P #......# #.###... #.# wDh#. # #...  ##.....##.##. ...#  ..........#<##..#  .........  .......>##  .....#†.  #....† #.####h.#  #..(..@.# wDh2 ######..#  #..#  #####..# #....... #.###..## #......# #.###... #.# wDh3wDhwDhN  _A hound is nearby!You shoot a sling bullet. The sling bullet hits the hound.wDhIg ((((((wDhf(The hound is severely wounded.You shoot a sling bullet.wDhs E .....wDh  .hThe sling bullet barely misses the hound.The hound closely misses you.The hound pauses to sniff the ground.1.8 (1.1wDh/wDh= _The hound bites you but does no damage.wDh  #. # #...  ##.....##.##. ...#  ..........#<##..#  .........  .......>##  .....#†.  #....† #.####h.#  #..(..@.#  ######..#  #..#  #####..# #....... #.###..## #......# #.###... #.# wDh #. # #...  ##.....##.##. ...#  ..........#<##..#  .........  .......wDh >##  .....#†.  #....† #.####h.#  #..(..@.#  ######..#  #..#  #####..# #....... #.###..## #......#wDh  #.###... #.# wDhӢ wDh} wDhӦ wDh O ((wDh^ ((((( _A hound is nearby!You shoot a sling bullet.wDh &  wDh The sling bullet closely misses the hound.You shoot a sling bullet. The sling bullet hits the hound!wDh7 "wDh 1wDh1 ;.....wDh0 3..wDh#  #. # #...neoul the Shooter  ##.....##.##. ...#Coglin  ..........#<##..#wDh]$ Health: 36/38 ======================--  ................#Magic: 5/5========================  .........#.#..>## AC: 4Str: 12  .....##.......†.EV: 11Int: 8  #............†#### SH: 0Dex: 19  #.####..##.....# XL:  5 Next: 105% Place: Dungeon:4  wDh_% #..(..@.###.##.# Noise: ===------  Time: 2362.9 (1.1)  ######..##.##.# a) +2 sling {Ana}  d) +0 sling {Juan}  #..# ########.##.# Fire: a) +2 sling {Ana}  #####..###........##.# Rev*  #....................#  #.###..###.######.#..#   #......#....#####.....   #.###................#wDhg& 2   #.# ####....######...# The hound pauses to sniff the ground. _The hound bites you but does no damage. _A hound is nearby!You shoot a sling bullet.  The sling bullet closely misses the hound.You shoot a sling bullet. The sling bullet hits the hound!wDhi' _You kill the hound!You have reached level 6!wDh+, /  --more--xDh v42/446/66 3% xDh~xDh4 _xDh xDh xDh xDhN ?0.0...xDh .......xDhH xDha $ xDhV c_Key pressed, stopping explore.xDh  xDh H _No target in view!xDh@w xDhCx xDhvy xDh~ : _xDhc xDhՅ i3=xDh ,xDh xDh xDh< >Rev+ xDhϊ xDh xDh1 d4==xDh xDh xDhE xDhْ xDh xDh xDh@ xDh՘ xDh} xDhQ xDh TRev xDhu xDhx xDhU xDh 9=xDh xDhħ xDh xDhn xDh3 xDh԰   #...## xDhq 7 #.<..  #...# # ##...###.## #... ###.##. ...#####..........#<##..# ..................#  #..@.......#.#..>## ---xDh <710.0) ##.....##.......†. ##............†####.####..#########....#..(....# ##.#####xDh . #.## #..# #####.#####..#####................xDh= 9---xDh xDh# $ xDh c_Key pressed, stopping explore.xDh{ xDhC H _No target in view!yDhyDhyDhqyDhyDhP _yDh;yDh>yDhyDhyDhyDhyDhAyDh,yDh}yDhyDhyDh9yDhyDh\yDhyDhyDhiyDhyDhyDhyDhyDh!yDhyDhMyDhyDhmyDhnyDhyDh,yDhyDh,yDhyDhyDh~,yDh&yDh$yDh ,yDhyDhyDh,yDhyDhyDh`yDhFyDh/yDhV,yDhyDhFyDhl,yDhyDhEyDhyDh,yDhHyDhryDhyDhyDhkyDh#/yDh+$ #####  #...#####  #.<.....# #...###.# ####  ##...###.#####....B  ##.....##.##.....# yDh$ ####..........#@##..#  #...................#  #.##..........#.#..>##  #.###.....##.......†...  #.# ##............†####  #.####..#########.....#.# B   giant cockroach (wandering)  #..(....# ##.##.#.#yDhS%  ######..# #.##.#.# #..# ########.##.#.#yDh&,92.9 (2yDh*9B.yDh+,3.9 (21yDh.yDh47((((((yDhk5No target in view!Key pressed, stopping explore. _No target in view! _A giant cockroach comes into view.There is a stone staircase leading up here.  You shoot a sling bullet.yDhk BThe sling bullet completely misses the giant cockroach.yDhGl/You shoot a sling bullet.yDhyDh yDhdB.....yDh;===5.0 (1.1)yDh)+Rev yDh[yDhS _The sling bullet hits the giant cockroach but does no damage.yDh=L ##### yDh> #.<.....# #...###.# ####  ##...###.#####.B...  ##.....##.##.....#  ####..........#@##..#  #...................#  ........#.#..>##  ..##.......†...  #.# ........†####  ########.....#.#  #..(....# ##.##.#.#    yDh-?6 #..#  yDh p ##### yDh7U #.<.....# #...###.# ####  ##...###.#####.B...  ##.....##.##.....#  ####..........#@##..#  #...................#  ........#.#..>##  ..##.......†...  #.# ........†####  yDh<R########.....#.#  #..(....# ##.##    #..# yDh@yDh4yDhyDh' yDh((( _A giant cockroach is nearby!You shoot a sling bullet.yDh( yDhL The sling bullet hits the giant cockroach but does no damage.  You shoot a sling bullet.  The sling bullet hits the giant cockroach.yDhAyDhEQ....ByDhFb60Rev+ yDhIyDhKj _The giant cockroach is moderately wounded.yDh\x #####  #.<.....# #...###.# ####  ##...###.#####.....  ##.....##.##...B.#  ####..........#@##..#  #...................#  ........#.#..>##  ..##.......†...  #.# ........†####  ########.....#.#  #..(....# ##.##.#.#     #..#  yDhP4 yDh#####  #.<.....# #...###.# ####  ##...###.#####..... yDh ##.....##.##...B.#  ####..........#@##..#  #...................#  yDhk........#.#..>##  ..##.......†...  #.# yDhМ........†####  ########.....#.#  #..(....# ##.##   yDh< #..# yDhyDhyDhyyDh (((((( _A giant cockroach is nearby!You shoot a sling bullet.yDhcyDh _The giant cockroach is moderately wounded. _A giant cockroach is nearby!You shoot a sling bullet.  The sling bullet barely misses the giant cockroach.  You shoot a sling bullet.  The sling bullet hits the giant cockroach.yDhyDhF....B.7.2 (1.2yDhyDhh _The giant cockroach is severely wounded.yDhi E ##### yDh 8 #.<.....# #...###.# ####  ##...###.#####.....  ##.....##.##..B..#  ####..........#@##..#  #...................#  ........#.#..>## yDh ..##.......†...  #.# ........†####  ########.....#.#  #..(....# ##.##.#.#     #..# yDh $ yDh /yDh W #####  #.<.....# #...###.# ####  ##...###.#####.....  ##.....##.##..B..# yDh/  ####..........#@##..#  #...................#  ........#.#..>##  ..##.......†...  #.# yDh= ........†####  ########.....#.#  #..(....# ##.##    #..# yDh 3yDh yDh g _A giant cockroach is nearby!yDh `You shoot a sling bullet.  The sling bullet hits the giant cockroach.yDh `(.yDh S (((yDh EYou kill the giant cockroach!yDhD 0....yDhI U8.3 (1.1Rev* yDh J yDh\P yDhS / _You shoot a sling bullet.yDh8- _yDh. ByDh2 Rev+ yDh3 ByDh15 yDh6 ,yDh"7 yDhh8 yDhL9 ,yDh: yDh; yDh; TRev yDh= yDh= yDh> ,yDh? yDh@ yDhNA ,yDh]B yDhD R  There is a stone staircase leading down here.yDhE yDhE E _yDhF yDhG yDhH 3yDhI yDhK ByDh?M ByDhN ,yDhKP ByDh6Q yDhR ByDhS yDhT ByDhV ByDhW ,yDhY ByDh[[ XyDh\ yDh ^ ByDh_ yDh_ ByDh` yDhb XyDhc ,yDhe ,yDhg ByDhVh ,yDhi ByDhj ,yDhBl ,yDh(n XyDho ,yDhJp ,yDh2q ,yDh s ByDh7t ,yDhu yDhv ,yDhw yDhy yDhKz ,yDh6{ yDh| yDh} yDh~ ,yDh yDh1 yDh. ,yDhă yDhU ,yDhM yDh yDh ,yDh yDh& yDho ,yDhQ yDh yDh ,yDh yDh yDh ,yDh yDh  #.# #.#  ##.## ### ... .. .# #.# .# .# ######.#####.# ######..........@!# --- yDh #.................# #.####.####.#####.# ...###.# #......... .#.....# #######.### ...##### .# #### . .# #.#  #.# yDh 1436.3 (38.0)yDh H---7.3 (39yDh yDhF d _x - a scroll labelled GYLOOH YXTIEKUyDh7 4yDh9 yDh: H _No target in view!yDhyDhl3yDhyDhyDh$ _yDhכyDh,yDh(yDh`p _g - 2 potions of haste (gained 1)yDh}yDh3yDh yDhơyDh[,yDhyDhƣyDh\,yDhyDhyDh,yDhyyDhAyDhyDhzyDh@yDhyDh>yDhyDhzyDhfyDhyDhyDhyDhyDh?yDhͲyDhyDhܴyDhryDhyDhѶyDhԷyDh,yDhƹyDhyDhyDh;yDhyDhyDhzyDh)yDhyDhyDhyDh+yDhyDh/yDhyDhRyDhyDhyDhyDhIyDhyDh{,yDh$ yDhO_l - 4 smoky white potions (gained 1)yDh!3yDhyDh?yDhyDh,yDhyDheyDhyDhyDhyDhyDh8yDhyDhyDhyDhVyDhyDhpyDh,yDhyDh(yDh9yDhyDh`yDhOyDhz,yDhNyDhRyDhyDhvyDhm _f - 3 brown potions (gained 1)yDhN3yDhyDh3yDh.,yDhyDh yDh,yDhCyDhW=  You see here a +0 flail.yDhyyDh _yDhyDhyDh,yDhryDhyDh,yDhyDh;yDh,yDhyDhyDh,yDhyDhyDh2 yDh yDhf yDh yDh ,yDhyDhWyDh,yDhyDhyDh,yDh-yDhyDh,yDh,yDh/,yDhyDh yDhD",yDh]#yDh$yDhJ&,yDh&),yDhH*,yDhW+yDh,yDh0.,yDh*/yDh0yDh3yDh!4yDh4yDhL6yDhZ7,yDhX8yDh9yDh";,yDh$<yDh=yDh?yDhF@yDhaAzDhzDh#zDhzDhXzDhzDhzDhzDhzDh zDh= zDh zDhg zDhqzDhzDhUzDhzDhzDh$zDhzDhczDh9zDh x#)# #.# zDh `#.# #.# #.# #.# #)# #.#### #.#####.##.##  zDhB! #.........#.###  ######.#<.....#  #...#.##.#  #####@##.#  #.##.#zDh!s ## #.##.# .# #.##<# .# ##.##. .zDhw"# #.#####...#.#  B   bombardier beetle (wandering) .# ............#  .##.#####B..### zDh#  .##.# ##.##  zDhn%-91.3 (54zDh7+c .zDh+n A bombardier beetle comes into view.zDhk,,2.3 (55zDhd0zDh2 zDh.30_The bombardier beetle moves out of view.zDh zDh zDh)zDhH _No target in view!zDhM zDhw 3zDhg zDhzDh$ _zDh,zDhXzDhzDhezDh zDh9zDhxzDhzDhzDh]zDh# #.........#.###  ######.#<.....#  zDhc$#...#.##.#  #####.##.#  #.##.# ### #.##.# ..# #.##<# #.# ##.##.# #.##...#.# #.#....B.......# zDhY%0.##.#####...### #.##.# ##.##  #.##.# #.#  #.#### #.# #.#    B   bombardier beetle (wandering) #.##.#####.######.#    #.#...............#    #.##.#####.###### zDh?&, zDh8'16.3 (4.0)zDh*<B.zDh_,+7.3 (5zDh0zDh#! (((BYou shoot a sling bullet.  The sling bullet hits the bombardier beetle.zDhR  The bombardier beetle is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.zDhPzDhT.B..zDh`===8.3 (1Rev zDhTzDh? _The bombardier beetle is lightly wounded.zDhH*   <.....#  #...#.##.#  #####.##.#  #.##.#  #.##.#  #.##<# zDh+ ##.##.#  #@..#.#  ....B.......#  #.#####...###  #.# ##.##  #.# #.#  #.# #.# .# .#  zDh   <.....#  #...#.##.#  zDh^#####.##.#  #.##.#  #.##.#  #.##<#  ##.##.#  #@..#.#  ....B.......#  #.#####...###  #.# ##.##  #.# #.#  #.# #.# .# .#  zDhzDh3zDhzDh7 zDhZ_A bombardier beetle is nearby!zDh (( You shoot a sling bullet.  zDh[,The sling bullet hits the bombardier beetle.zDh   The bombardier beetle is moderately wounded.You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.zDh<(..zDh>,9.5 (1.2zDh@zDhAl _The bombardier beetle is moderately wounded.zDh}@   zDhC<.....#  #...#.##.#  #####.##.#  #.##.#  #.##.#  #.##<#  ##.##.#  #@..#.#  ....B.......#  #.#####...###  #.# ##.##  #.# #.#  #.# #.# .# .#  zDh# u   <.....#  #...#.##.#  #####.##.#  #.##.#  #.##.#  #.##<#  ##.##.#  #@..#.# zDhf$  ....B.......#  #.#####...###  #.# ##.##  #.# #.#  #.# #.# .# .#  zDh~& zDh7' zDh) zDh+ h _A bombardier beetle is nearby!zDh ((You shoot a sling bullet.  The sling bullet hits the bombardier beetle.zDh  The bombardier beetle is moderately wounded.You shoot a sling bullet.  zDh ,The sling bullet hits the bombardier beetle.zDh6 zDhAB zDhC K.B.zDhC e500.6 (1.1Rev+ zDhM zDhS  zDhnT [_The bombardier beetle is heavily wounded.zDh  zDh.   <.....#  #...#.##.#  #####.##.#  #.##.#  #.##.# zDh } #.##<#  ##.##.#  #@..#.# zDh .....B......#  #.#####...###  #.# ##.## zDh #.# #.#  #.# #.# .# .#  zDhc    <.....#  #...#.##.#  #####.##.#  #.##.#  #.##.#  #.##<# zDhe  ##.##.#  #@..#.#  .....B......#  #.#####...###  #.# ##.##  #.# #.#  #.# #.# .# .#  zDhg zDh\h zDhj zDhNl  zDhl Z_A bombardier beetle is nearby!zDh M (zDh3 | You shoot a sling bullet.  The sling bullet hits the bombardier beetle.zDh  The bombardier beetle is severely wounded.You shoot a sling bullet.  The sling bullet hits the bombardier beetle.zDhc r†zDh '.zDh 0191.7zDh6 zDh  zDhG G_You kill the bombardier beetle!{Dh?{DhHA{DhKD{DhFH _No target in view!{DhOK{DhL{DhBN{DhPH _No target in view!{Dh53{Dhm{Dh{Dh!: _{DhB{DhE,{Dhm  You see here a bombardier beetle corpse.{Dh4{Dh 5 _{Dh{Dh߸jRev {Dhu{DhB{Dhں,{Dh{Dh,{Dh{Dh{DhT{DhD,{Dhk{DhDT{DhY{Dh3{Dh{Dh{Dh,{Dh{Dh{Dh,{Dh{Dh{Dh{DhK{Dh{Dh{Dh ,{Dh{Dh;{Dh{Dh{Dh{Dh{DhB{Dh{Dh,{Dh{Dh{Dh{Dh:{Dh{Dh{Dh,{Dh{Dh{Dh,{Dh{Dhe{Dhd,{DhD{DhR{Dh.,{Dh{Dh{Dh,{Dh{Dhi  You see here a ball python skeleton.{Dh5 _{Dh{Dhm{DhG,{Dh,{Dh{Dh,{Dh{Dh9{Dh,{Dh{Dhm{DhZB{DhA{Dh,{Dh{Dh{DhB{Dh({DhB{Dh{Dh{{Dh ,{Dh{Dhe{Dh,{Dh{Dh^ ,{DhD {Dh {Dh {Dh ,{Dh B{Dh{Dh'{Dh,{Dh{Dhx{Dh,{Dh{Dh{Dh[,{Dh{Dh{Dhi,{Dhh{Dh{DhU,{Dh6{Dha{Dhc,{DhN{DhW{DhCB{Dh {Dh {DhU!{Dh!{Dh"{DhU#,{Dh3${Dh%{Dh%,{DhI&{Dh%'{Dh'{Dh(,{Dh){Dh3*,{Dh*{Dh+{Dh8,,{Dh*-{Dh .{Dh.,{Dh0N _You now have 235 gold pieces (gained 13).{Dh1I{Dh3{Dh3,{Dh34{Dh4{Dh5B{Dh6{Dh07{Dh8,{Dh8{Dh9B{Dh}:{Dh;,{Dh;{Dh<{Dhi=B{DhO>{Dh>,{Dh?{Dh@B{DhA{DhC{DhD{DhE,{DhF{DhG{DhH,{DhsI{DhJ{DhJ,{DhK{DhoL{DhKNB{Dh/OB{Dh|P{DhQ{DhQ,{DhR{DhbS,{DhPT{Dh:U{DhVB{DhV{DhW,{DhY,{DhY,{DhZ{Dhp[{Dh[\B{Dh]{Dh^,{Dh^{Dh_{DhZ`,{Dh=a,{DhcX{Dhd,{Dhe{Dhf{Dhqg,{Dh3h{Dh_i{Dhj,{Dhk{Dhl{Dh\m,{Dh6n{DhGo{Dh@p,{Dhq{Dhr{Dhr,{Dhs{Dht{Dhu,{Dhv{Dhz{Dh{,{Dhj|{Dh}{Dh}~{Dhg,{Dh̀{Dh,{Dh{Dhr{Dhw,{DhT{Dh{Dh{DhK{Dhމ{Dh~  Things that are here:  a +0 whip; a kobold skeleton{Dh {Dh _{DhA{Dh̐{Dh,{Dhg{Dh{{Dh{Dh-,{Dh]{Dhb{Dh{Dh{Dh${Dh-{Dhɚ{Dh[{Dh {Dh{Dh{Dhb{DhC{DhG{Dh{Dhn{Dh٥R  There is a stone staircase leading down here.{Dh{Dh _{Dh({Dh{Dh{Dh,{Dh{Dh|{Dh,{Dh[{Dh$,{Dh{Dh{Dh{Dh7,{Dh8{Dh{Dh,{Dh,{Dh{Dh,{Dh{Dh{Dh,{Dh{Dh{Dh,{DhV{Dh{Dh,{Dhj{Dh{Dh,{Dh{DhH{Dh,{Dh{Dh{Dh,{Dh{Dh{Dh,{Dh{Dh{Dh.,{Dh{Dh{Dh ,{Dh{Dh{Dh3,{Dh{Dh{Dh7,{Dh{Dh,{Dh<{Dh{Dhs{Dh,{Dh{Dhc{Dh,{Dh{Dh{DhH,{DhZ{Dh{Dh,{Dh{DhK{Dh,{Dh{Dh_{Dh,{Dh{DhO{Dh,{Dh{Dh_{Dh,{Dh{Dh{Dh,{Dh{Dh{Dhd,{Dh({Dh{Dh,{Dh={Dh{Dh,{Dh{Dhv{Dh ,{Dh{Dhq{Dh,{Dh{DhP{Dh,{Dh{Dh2{Dh,{Dh{DhQ{Dh,{Dh{DhO{Dh,{Dh{DhN{Dh,{Dh{DhG{Dh,{Dh{DhB{Dh{Dh,{Dh9{Dh{Dh{Dh),{Dh{Dh,{DhS{Dh{Dh,{DhB{Dh{Dh,{Dh ,{DhJ ,{Dh {Dh {DhL ,{Dh {Dh {Dhx,{Dh{Dh{Dhx,{Dh{Dh{DhB{Dh_{Dh?{Dh,{Dh{DhY,{Dh{Dh{Dh{Dhi,{Dh0{Dh&,{Dh{Dh{DhB{Dh{Dh,{Dh {Dh3!{Dh!,{Dh]"{Dh#{Dh#,{DhD${Dh %{Dh%,{Dh@&{Dh&{Dh'{Dh:(,{Dh({Dhb){Dh),{Dh*{Dh`+,{Dh+{Dh,{Dh"-{Dh-,{DhI.{Dh/,{Dh/{DhF1X{Dh1{Dh2,{Dhv3{Dh 4{Dh4{Dh65,{Dh5{Dh6{Dh7,{DhN9{Dh:,{Dh;{Dh<{Dh|?B{DhA{DhA,{DhuB{Dh C{Dh3EB{DhiF{DhG,{Dh>H{DhI{DhJ,{Dh0K{Dh*L{DhXM,{DhN{Dh O{DhEP{DhP{DhsQ{Dh0WD  You see here a +0 tower shield.{Dh1\5{Dh\m ##############  #.@[.........# --- #$##########.#  #. #.#  #. #.# {Dh]#. ###.# #. ..#.# S   ball python (constriction, asleep) #. #.#.# #S #.#.###### #.#.#.....{Dhfe 669.7 (168.0)  A ball python comes into view.{Dhp{DhsaSS).{DhltI---709{DhPw{Dhx5 _The ball python hisses angrily.{Dhz  {Dh (((( You shoot a sling bullet. The sling bullet hits the ball python.{DhO {DhP The ball python is severely wounded.You shoot a sling bullet. The sling bullet hits the ball python.{DhKS%†{DhSC{DhGP$...{Dh2f===1.8 (1.1)Rev {Dh {DhO _You kill the ball python!{DhD_{Dh{Dh){DhB>{DhS{Dh؟M _You now have 241 gold pieces (gained 6).{Dh{Dh3{Dh{Dh,{Dh{Dhǥ{DhƦ{Dhp,{Dh{Dh,{DhW{DhQ%  {Dh BYou see here a ball python corpse.{Dh{Dh5 _{Dh{Dh:{Dh9,{Dh4{Dh,B{Dh{Dh,{Dh{DhB{DhS{Dh*{Dh(,{Dh ,{Dh˼{Dh,{Dh{DhݿB{Dh{Dh,{Dh{Dh{Dh(,{Dh{Dh{Dh,{Dh{Dh{Dhi{Dhg,{Dh2{Dh{Dh ,{Dh{Dh,{Dh{Dh{DhU,{Dh{Dh!{DhB{Dh,{Dh,{Dh{Dh={DhJ,{Dh,{Dh0,{DhS{Dh,{Dh{DhB{Dh{Dh/{Dh{Dh,{Dh{Dh{Dh3{Dh{Dh {Dh {Dh {Dh {Dh {Dh{Dh,{Dh+{Dh,{Dh{Dh{{DhL,{DhR{DhX{Dh{Dh,{Dh{Dh{Dh,{Dhg{Dh {DhF",{Dh#{Dh${Dh%,{Dh%{Dhd(d  You see here an adder skeleton.{Dh|)5 _{Dh(*{Dh+{Dh,,{Dh-{Dh.,{Dh/,{Dh0{Dh=1{Dh1,{Dh3{Dh}4,{Dh+5{DhV6{Dh7{Dh7,{Dh8{Dh9{Dh<{Dh={Dh>B{Dh?{Dha@{Dh A,{DhB{DhB{DhoC,{DhD{DhE,{DhF{DhG{DhH{DhI{DhuJ{DhVt #.####..#########.....#.##  #..(....#{DhW##.##.#.#  ######..##.##.#.#  #..# ########.##.#.#  #####..###........##.#.#  #....................#.#  #.###..###.######.#..#.##  #......#....#####........  {Dh=X"#.###...@............#.##---728.8 (57.0)  #.# ####.......#.#  #.# #.#.....# #...#.#  #.# #.#####.# #...#.##  #.# #.# #.# #...#.#.  {Dh8Y#.### #.#####.###...#...  #...# #.............###.  #.#.# ###.....###.### #.  #.#.# #.##### #.# #.---{Dh[{Dh]E _Done exploring.{Dh4{Dh {DhyH _No target in view!{Dh {Dh 3{Dh5/ +...{Dh0 .........0.0){Dh3 {Dh*5 E _Done exploring.{Dhi {Dhe 3{Dh {Dh {DhP {Dh E _Done exploring.{Dh 4{Dh ^ _No target in view!{DhhI{Dh5{Dhҭ{Dh{Dh@ _Done exploring.{DhdNo target in view!Done exploring.No target in view!Done exploring.|Dh |Dh |Dh|DhpNo target in view!Done exploring.No target in view!Done exploring.No target in view!|DhI|Dhx|Dhj|Dh0|DhkDone exploring.No target in view!Done exploring.No target in view!|DhDone exploring.|Dh+[?25h[?0cNo target in view!|Dh Done exploring.No target in view!Done exploring.  Search for what [Enter for "armour", or ? for help]? |Dh; [?25l[?1c|DhH|DhK6 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] b - a +0 leather armour (worn)  b - [carried] j - a +0 pair of boots (worn) Results elsewhere ([,] to cycle)  c - [D:4] a +0 tower shield (1 further duplicate)d - [D:4] a leather armour  e - [D:2] a +0 robe  f - [D:1] a +0 leather armour}Dhm}Dh/}Dh\ #.####..#########.....#.## neoul the Shooter  #..(....#}Dhi##.##.#.# Coglin  ######..##.##.#.# Health: 44/44 ========================  #..# ########.##.#.# Magic: 6/6========================  #####..###........##.#.# AC: 4Str: 12  #....................#.# EV: 11Int: 8  #.###..###.######.#..#.## SH: 0Dex: 19  #......#....#####........ XL:  6 Next: 19% Place: Dungeon:4  }Dh##.###...@............#.## Noise: ---------  Time: 2728.8 (0.0)  #.# ####....######...#.# a) +2 sling {Ana}  d) +0 sling {Juan}  #.# #.#.....# #...#.# Fire: a) +2 sling {Ana}  #.# #.#####.# #...#.##  #.# #.# #.# #...#.#.  #.### #.#####.###...#...   #...# #.............###.   #.#.# ###.....###.### #.   #.#.# #.##### #.# #.  _Done exploring. }Dh4_No target in view! _Done exploring. _No target in view! _Done exploring.  Search for what [Enter for "armour", or ? for help]? }Dh]}Dh_}Dh}DhѼ. _}Dhp3}Dh}Dh74}Dh#}Dhh }DhJ7_Done exploring.}DhRI}Dh}DhI}Dh}Dh }Dh?_Done exploring.}Dhw_ }Dh` Where to? (Tab - D:4, ? - help)  D - Dungeon }Dh ? }DhVL 9 #.####..#########.....#.## neoul the Shooter  #..(....###.##.#.# Coglin  ######..#}Dh|M z#.##.#.# Health: 44/44 ========================  #..# ########.##.#.# Magic: 6/6========================  #####..###........##.#.# AC: 4Str: 12  #....................#.# EV: 11Int: 8  #.###..###.######.#..#.## SH: 0Dex: 19  #......#....#####........ XL:  6 Next: 19% Place: Dungeon:4  #.###...@............#.## Noise: ---------  Time: 2728.8 (0.0)  #.# ####....######...#.# a) +2 sling {Ana}  d) +0 sling {Juan}  }DhN (#.# #.#.....# #...#.# Fire: a) +2 sling {Ana}  #.# #.#####.# #...#.##  #.# #.# #.# #...#.#.  #.### #.#####.###...#...   #...# #.............###.   #.#.# ###.....###.### #.   #.#.# #.##### #.# #.  _Done exploring. _No target in view! _Done exploring. _Search for what [Enter for "armour", or ? for help]? _Done exploring. _Done exploring.}DhP 3}DhT }Dh V }Dh)W : _}Dh[ n}Dh^ }Dh_ }Dh` ,}Dha ,}Dhc }Dhd B}Dhe }Dhf B}Dhg }Dhh B}Dhi }Dhj ,}Dhk ,}Dhl ,}Dhn }Dho B}Dh0p }Dh'q }Dh?r ,}DhKs ,}DhLt ,}Dh]u }Dhsw d  You see here an adder skeleton.}Dhvx }Dh}y 5 _}Dh4{ i  You see here a ball python skeleton.}Dh7| }Dh9} 5 _}Dh~ Y  There is a stone staircase leading down here.}Dh }Dh : _}Dh }Dhw5}Dhx}Dhwy,}Dhfz}Dh|l _You climb downwards.  There is a stone staircase leading up here.~Dh~Dh-~Dha ##### #...###  #.@.S.# ~Dhx45.6 (16.8) #.........  ###..h.♣..  ##..... #...# ~Dhe..## h   hound ##S   adder (asleep) ~Dh~Dh~Dh ~Dh3^_There are monsters nearby!~DhQ ~Dh##### #...###  #.@.S.#  #.........  ###..h.♣..  ##.....  #...#  ..##  ## ~Dh ##### #...###  #.@.S.#  #.........  ~Dh5###..h.♣..  ##..... #...# ..##  ## ~Dh^~Dh~Dhp~Dh'. (S _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.~Dh ((The adder is lightly wounded.  You shoot a sling bullet.~Dhz,~DhtS..h.~Dh6f===6.7 (1.1)Rev ~Dh~Dh _ _The sling bullet barely misses the adder.~Dh2 ##### #...###  #.@S..#  #...h.....  ###....♣..  ##.....  #...#  ..##  ## ~DhQ ##### #...###  #.@S..#  #...h.....  ###....♣..  ##.....  #...#~Dh ..##  ## ~Dh|~Dh~Dhr~DhV ((( _There are monsters nearby!You shoot a sling bullet.~Dhn  The sling bullet barely misses the adder.~Dh*~Dh1r S..h.  You shoot a sling bullet. The sling bullet misses the adder.The adder bites you. The hound bites you. The adder bites you.  You are poisoned.~Dh,334==------7.9 (1.2Pois Rev+ ~Dh5~Dh7, _The adder poisons you!~DhB ##### #...###  #.@S..#  #..h......  ###....♣..  ##.....  #...#  ..##  ## ~Dh1y ##### #...###  #.@S..# ~DhT #..h......  ###....♣..  ##.....  #...# ..##  ## ~Dh~DhW<------~Dh~Dh ((( _There are monsters nearby!You shoot a sling bullet.~Dh  The sling bullet barely misses the adder.You shoot a sling bullet. The sling bullet hits the adder.~DhD S..  The adder is moderately wounded.You feel sick. The hound bites you. The adder bites you but does no damage.  ~DhAFThe hound stops to sniff the ground.30=--9.1Rev* ~DhH~DhJ= _The hound bites you but does no damage.~Dh[ Q ~Dh] {##### #...###  #.@S..#  #..h......  ###....♣..  ##.....  #...#  ..##  ## ~Dh>  ##### #...###  ~Dh z#.@S..#  #..h......  ###....♣..  ##.....  #...# ..##  ## ~Dh ~Dh 8--~Dh ~Dh& ((( _There are monsters nearby!~Dh.  ~Dh.  You shoot a sling bullet. The sling bullet misses the adder.You shoot a sling bullet. The sling bullet hits the adder.~Dhmg S..  The adder is heavily wounded.~Dhh g25=---50.2 (1.1~Dhj ~Dhl v _You feel sick. The hound bites you. The adder barely misses you.~Dh, ~Dh 9---~Dh ~Dh ^ _You are too injured to fight recklessly!~Dh4I~Dh$7^ _You are too injured to fight recklessly!DhY[Dh\Dh_Dh`^ _You are too injured to fight recklessly!DhY >  You shoot a sling bullet.Dh ((((( _You are too injured to fight recklessly! Dh _You are too injured to fight recklessly!  You shoot a sling bullet.  The sling bullet hits the hound but does no damage.DhZ h....  The sling bullet hits the hound but does no damage.  You shoot a sling bullet.  The sling bullet barely misses the hound.feel sickDhs h.  You are no longer poisoned.  The hound bites you. The adder barely misses you. The hound bites you.18----1.4 (1.2Rev* Dh Dh K _The adder misses you.Dh _  You shoot a sling bullet. The sling bullet hits the hound.Dh<t  The hound is lightly wounded.  Dh=:You shoot a sling bullet. The sling bullet hits the hound.DhY  ##### #...###  #.@S..#  #..h......  ###....♣..  ##.....  #...#  ..##  ## The hound is moderately wounded. ##### #...###  #.@S..#  #..h......  ###....♣..  ##.....  #...# ..##  ##  2-------The hound bites you. The adder bites you.  * * * LOW HITPOINT WARNING * * *  --more--Dh@---2.6 _The hound closely misses you. The adder bites you but does no damage.DhB$ DhdI8_Unknown command.Dh ' DhȮ b You shoot a sling bullet. The sling bullet hits the adder.Dh (((The adder is almost dead.You shoot a sling bullet.Dhx @ Dhy  ##### #...###  #.@(((#  #..h......  ###....♣..  ##.....  #...#  ..##  ## The sling bullet barely misses the adder.Dh =Dh 6 ##### #...###  #.@(((# Dh  #..h......  ###....♣..  DhK ##.....  #...# ..## Dh J ## Dhc  Dh 9/44 --The hound closely misses you. The adder bites you.  * * * LOW HITPOINT WARNING * * *Dhh /  --more--Dh:C S..  You are poisoned.Dh7D=--3.7 (1.1Pois Rev* Dh;FDhHi _The adder poisons you! The hound barely misses you.Dh`DhcDrink which item? Potions  e - 3 coppery potions Dhd f - 3 brown potions  g - 2 potions of haste  h - a yellow potion  i - 2 potions of attraction  l - 4 smoky white potions  p - 2 sedimented ruby potionsq - 2 potions of might  t - 2 dark potions  u - a fizzy clear potion  v - a ruby potion Dhe w - a murky grey potion [!] read|quaff|evoke[?] describe selectedDh_DhDh Dh\neoul the ShooterDh{ CoglinHealth: 9/44====--------------------Magic: 6/6========================DhAC: 4Str: 12EV: 11Int: 8#####SH: 0Dh9Dex: 19#...###XL:  6 Next: 19% Place: Dungeon:5#.@S..#Noise: ===------  Time: 2753.7 (0.0)#..h......Dhca) +2 sling {Ana}  d) +0 sling {Juan} ###....♣..Fire: a) +2 sling {Ana}##.....Dh%1Pois Rev* #...#..##h   hound##DhS   adder  You shoot a sling bullet.  The sling bullet barely misses the adder.The hound closely misses you. The adder bites you.  DhX* * * LOW HITPOINT WARNING * * *You are poisoned. _The adder poisons you! The hound barely misses you.Dhf'%  Dh?(DIt was a potion of heal wounds. You feel much better. You feel sick.Dh:)24/44==========--4.7 (1Dh-DhY1g _The adder barely misses you. The hound bites you.Dh Dh"[========--Dh'Dh^* Dh'+8_Unknown command.Dh{ (((You shoot a sling bullet.Dhx  The sling bullet barely misses the adder.You shoot a sling bullet. The sling bullet hits the adder.Dhn )Dh@ M ...  You kill the adder!DhA DhD y15-----23==5.9 (1.2Dh+G DhH  DhI ._You feel sick. The hound bites you. x2Dh DhD ;-----Dh Dh  Dh 8_Unknown command.DhNE (((((You shoot a sling bullet.Dh&  Dh%jThe sling bullet closely misses the hound.You shoot a sling bullet.Dh"hDh....  You shoot a sling bullet.  The sling bullet closely misses the hound.  You shoot a sling bullet.  DhThe sling bullet closely misses the hound.You feel sick.  You are no longer poisoned.Dhn7.0 (1.1Rev* Dh0 _The hound completely misses you. The hound barely misses you.DhDhDh+DhK Dh8_Unknown command.Dh (((((You shoot a sling bullet.Dh  The sling bullet completely misses the hound.You shoot a sling bullet. The sling bullet hits the hound!Dh A hDhq x....  The hound is severely wounded.DhM =4-Dh 8.1DhK Dh * _The hound bites you.DhZ(((((Dh&  Dh|You shoot a sling bullet. The sling bullet misses the hound.You shoot a sling bullet.Dh7@ DhS8 ##### #...###  #.@...#  #..(......  ###.(..♣..  Dh9##(....  #(..#  .(##  ## The sling bullet closely misses the hound.Dh-Dh= ##### #...###  #.@...#  Dh#i#..(......  ###.(..♣..  ##(....  Dh[#(..# .(##  Dhr>## Dh' Dh11--The hound bites you.  * * * LOW HITPOINT WARNING * * *Dh/  --more--DhXSh....DhSZA-9.2Dh^Dhb Dhc/_The hound bites you but does no damage.Dh (((((You shoot a sling bullet.Dh  The sling bullet barely misses the hound.You shoot a sling bullet. The sling bullet hits the hound.Dh+ 8 Dh ,  ##### #...###  Dh, h#.@...#  #..(......  ###.(..♣..  ##(.... Dh-  #(..#  .(##  ## Dh. WThe hound is almost dead.DhK| U Dh} %##### #...###  #.@...#  #..(......  ###.(..♣..  Dhq~ S##(....  #(..# .(##  ## DhO Dh ' Dhd 8/44 --The hound closely misses you. The hound bites you.  * * * LOW HITPOINT WARNING * * *Dhn /  --more--Dh:Sh....Dhq\ --60.3 _DhDhDh[ ((((Dh7(You shoot a sling bullet.Dh  The sling bullet closely misses the hound.You shoot a sling bullet.Dh*A hDh+....  The sling bullet closely misses the hound.91.4Dh.Dh0R _The hound barely misses you.Dh DhT Dh Dh  Dh} 8_Unknown command.Dh`Z _  You shoot a sling bullet. The sling bullet hits the hound!DhC] H†DhO (((((You kill the hound!Dh U†....Dh 5372.6 (1.2Dh Dhm  Dh. !_You shoot a sling bullet.DhDh`3DhBDh10/44=Rev+ DhBDh,Dh6DhT|1==DhpDhjRev Dh<,Dh_Dh x12=Dh ,Dh Dh >Dh DhDhA3DhIDhi3=Dh,DhtDh!Dh,Dh)Dh,DhDhEa4=Dh ,DhDhDha,DhDh,DhDhn i5=Dh!Dh:",Dh#DhG$,Dhh%Dh&a6=DhK'Dh',Dh),DhI+BDh ,Dh&.Dh.S7=Dh/Dh1DhB2,Dh4,Dh6Dh7Dho8DhN9Dh:Dh;K8=Dh<DhK>Dh>Dh?DhADhfBDhCCDhsDDh%ES9=DhEDhGDhkHDhIDh8JDhJDhKDhMDh0NDhNDhcPDhQL20=DhQDhSDhTDhUDhVDhrWDh-XDhYDhZDhy[DhM]Dh^S1=Dh^Dh`DhaaDhbDhcDh?dDhdDhk2==DhlDhDm,DhmDh.oDhob23=Dh$qDhq,DhrDhs,Dh"uDhu,DhvDhzwi4=Dhx,DhcyDhmzDh:{,Dh9|,Dh|Dh3~Dh~a5=Dh,DhЀDh߁,DhDh\Dh i6=Dh@,DhDh,DhDh܈,DhDh9Dha7=Dh~Dh/,DhzDh-,Dh=Dh,DhΑDhS8=DhxDhDhs,DhGDh,DhRDha9=DhBDh,Dh1Dh,DhDh,DhDhMj30=DhDhA,Dh,DhbDhDhɱ,DhDha1=Dh˴Dh,DhDhm,DhRDhr32=DhκDh,Dh,DhQDhDhN,DhuDh;|3==DhDh],Dh2Dh ,Dhf,DhDhDhg4=Dh,DhDhsDh%,Dh$Dh,DhDh`o5=Dh,Dh]Dh}Dh@,DhWDhg6=Dh,DhDh,DhDhHDh,DhDho7=Dh4,DhDh,DhDhDhy,DhDh@g8=Dh=Dh,DhBDh,Dho9=Dh),DhDh,DhDh,DhTDh7Dha40=Dh ,DhDh,DhDho41=DhZDhWDh,DhN,DhDhDh,DhDhg2=Dh,DhDh,DhDhDh=3=DhHDh(Dh,DhDh ,Dh Dh Dh DhV& Dh"D--- _You start resting.Dh2889.6 (127.0)Dh4==---908DhDh DhW_HP restored.Dh3DhDhBDhSDh e=Dh ,Dh Dh:DhDhDhDheDh#DhDh;DhDhDhGDh Dh DhN!Dh/"Dh$Dh2%Dh&Dh)DhP*Dh*Dh,Dh-,Dh.Dh/,Dh1Dh1,Dh3Dh;4,Dhm5Dh26Dh7Dh 8BDhW9,Dh:Dh:,Dh;Dh<,Dh=Dh>,Dh{?DhA@,Dh@DhEB,Dh=CDhbDBDhyE,Dh)FDh"G,DhGDh,I,DhIDhJ,DhHKDhWLDhM,DhMDhN,Dh~ODh+P,DhQDhQ,Dh>S,DhSDhTDhU,DhpVDhW,DhWDhX,DhLZDhZ,Dh\,Dh],DhN_,Dh|`BDhDbBDhoc,Dhd,Dhe,DhfBDhyh,DhiDhjBDhk,DhlDhmBDhro,DhhpDhQqBDhr,DhsDht,DhuDhvBDh x,DhyDhzBDht{,Dh_|Dh\}Dhb~,DhEDh.,Dh0,DhDhBDhÄ,DhÅDh,DhDh,DhlDh],DhBDhBDh,DhDh؏,DhȐDh,DhDh,DhrDhnBDh,DhDhwBDh,DhšDh,DhDh,DhDh,DhxDh|,DhDhBDhפ,Dh DhBDhm,Dh'Dhe,DhDh DhǬ,Dh,DhDh,DhuDh5Dh,Dh,DhDhDhk,Dh,DhRDhDhXDh,DhϾ,Dh 989.6 (99.0)÷ _You start waiting.90.6 (100.0) _Done waiting.Dh Dh 3Dh Dh] Dh DhK Dh) %  Dh >You see here a hound skeleton.Dh Dh-  _Dh Dh Dh Dh Dh` Dh Dh Dh DhB Dh0 Dh Dh DhB Dh DhW Dh Dh DhDh*A########DhB#...### ##...#.<...###...<.#..÷..........###....♣....####.....###...##Dh  #@.## ........## ......... .........S..#........# #........# S   adder (asleep)Dh #..####..###. #.#DhQ, 6.6 (6DhP.0)  An adder comes into view.Dh"SDhc].SDh4==7.6 (7DhDh Dh!_The adder hisses angrily.Dh ( You shoot a sling bullet. The sling bullet hits the adder.Dh2X (((Dhu(((The adder is moderately wounded.You shoot a sling bullet.DhDhA SDh?......  The sling bullet barely misses the adder.=8.8 (1.2Rev Dh S _The adder bites you but does no damage.DhR ##### ###  #...### ##...  #.<...###...<.  #..÷..........  ###....♣....#  ###.....#  ##...##  DhSQ#@.##  .......S## ......... .......... ..#........  # #........#  #..####..#  ##. #.# Dh' ##### ###  #...### ##...  DhN#.<...###...<.  #..÷..........  ###....♣....#  ###.....#  ##...##  #@.##  .......S## ......... .......... ..#........ # #........#  #..####..# ##. #.# DhBDhDhDhpg ((((( DhWp_An adder is nearby!You shoot a sling bullet.Dh!  The sling bullet closely misses the adder.You shoot a sling bullet.DhXSf S..DhT..  The sling bullet closely misses the adder.3000.0Rev+ Dh.WDhXs _The adder bites you but does no damage. The adder misses you.Dh5 ##### ###  #...### ##...  #.<...###...<.  #..÷..........  ###....♣....# Dhc ###.....#  ##...##  #@.##  .......S## ......... .......... ..#........  # #........#  #..####..#  ##. #.# DhT ##### ###  DhU!#...### ##...  #.<...###...<.  #..÷..........  ###....♣....#  ###.....#  ##...##  #@.##  .......S## ......... .......... ..#........ DhU|# #........#  #..####..# ##. #.# DhXDh^YDh*\DhaX (((Dhbe(( _An adder is nearby!Dhђ  You shoot a sling bullet. The sling bullet misses the adder.You shoot a sling bullet. The sling bullet hits the adder.Dhf S..DhY..  The adder is almost dead.Dhod1.1 (1.1Rev* DhDhS _The adder closely misses you.DhG DhG(((((You shoot a sling bullet.Dh2&  DhZiThe sling bullet barely misses the adder.You shoot a sling bullet.Dh"_ S.Dh$`...  The sling bullet closely misses the adder.Dh%,2.3 (1.2Dh!1Dh5 Dhm62_The adder bites you but does no damage. x2DhO) Dh\P##### ###  #...### ##...  #.<...###...<.  #..÷..........  DhQ###....♣....#  ###.....#  ##...##  #@.##  DhQv.......S## ......... .......... DhR..#........  # #........#  #..####..#  ##. #.# Dh]SDh  ##### ###  Dh, #...### ##...  #.<...###...<.  #..÷..........  ###....♣....#  ###.....#  ##...##  Dh #@.##  .......S## ......... .......... ..#........ # #........#  Dh #..####..# ##. #.# Dh Dh Dh Dh ] _An adder is nearby!DhO _  You shoot a sling bullet. The sling bullet hits the adder.DhSR H†Dh ' Dhϊ {(((((You kill the adder!Dhu %†DhW 4....Dh 0413.5Dh DhW / _You shoot a sling bullet.DhN Dh} Dh DhJ H _No target in view!Dhr Dh DhA Dh. Dh Dh( $ _Dh% Dh  Dh \ You see here an adder corpse.Dh Dh  _Dh7 Dh Dh3 Dh Dh Dhu Dh Dhb TRev+ Dhi Dh ,Dh Dh Dh7 Dh ,Dh Dh Dh ,Dh Dh Dhw TRev DhY Dh Dh| ,Dh Dh Dh ,DhO Dh Dh >DhZ Dh 3Dh Dh Dhc BDh: Dhb Dh ,Dh Dh8 ,Dh Dh Dh ,Dh Dh2 Dh ,Dh6 Dh Dh ,Dh Dhb Dh Dh ,Dh{ Dh,Dh8DhDhDh,DhGDh,DhDhrDhcDh,DhY Dh4 Dh ,Dh Dh Dhk ,Dh+DhNDh,DhDhJDh,Dh DhDh,DhDhh,DhDh.DhSDh",Dh^Dh,DheDh Dh!DhD",Dh#DhN%Dh&,Dh''DhX(Dh),Dh*Dh*,BDh-DhQ.,Dh/Dho0Dh1,Dh2Dh5XDhh6Dh7Dhy8,Dh9Dh:Dh;,Dhs<Dh=,Dh_>Dh?Dh@DhPA,Dh@BDhCDh@D,DhEDh GDhG,Dh=IDhJDhNK,Dh\LDhMDhpN,DhYODhPDhnQ,DhRDhQSDhT,Dh UDhVDhwW,DhXDh9]/##........ ##.......#. ###.....####. Dh]\##.....### #. ###.....## ## ##.......#########........##o#........#....###.......@.###...##---#### ########### Dh^ o   orc (missile, asleep)Dhb052.5 (49.0)DhcH---3.5 (50DheDh}j[ _An orc comes into view. It is wielding a +0 club.Dh6kDhV2& Dhi3((((((o)You shoot a sling bullet. The sling bullet hits the orc.Dhg  The orc is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.DhDh } .o.....  The orc is lightly wounded.Dh=((((((DhDhg~ Mo.....@Dho   orc priest (wandering)The orc throws a boomerang. The boomerang barely misses you.Dhf===4.7 (1.2)Rev DhSDhC Dhm_An orc priest comes into view. It is wielding a +0 war axe.Dh7] . ##.......#. ###.....####.Dh8o ##.....### #. ###.....##  ##.......#  #######........#  o#........#  .o.....@.#  ......#### #####  #####DhRV . Dhow##.......#. ###.....####. ##.....### #. ###.....##  ##.......#  #######........#  o#........#  .o.....@.#  ......#### #####  ##### DhDhDhZDh<d _There are monsters nearby!Dh (((((((You shoot a sling bullet.Dhp  The sling bullet completely misses the orc.Dh.O o.o.....oYou shoot a sling bullet. The sling bullet barely misses the orc.DhO,The orc priest shouts!Dh)R=((((((DhDh.oo.....@Dh~-5.8 (1.1Dh(6Rev+ DhDhk Dh!d_The orc throws a boomerang. The boomerang barely misses you.DhRI . ##.......#. DhTy###.....####. ##.....### #. ###.....##  ##.......#  #######........#  .#........#  oo.....@.#  ......#### #####  #####Dh . ##.......#. Dh"###.....####. ##.....### #. ###.....##  ##.......#  #######........#  .#........#  oo.....@.#  ......#### #####  ##### DhDhDhADh ((((( _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the orc.Dh"  The orc is heavily wounded.You shoot a sling bullet.  The sling bullet hits the orc but does no damage.DhFX& DhbYQ.....  The orc is heavily wounded.Dh]:*Dh7  The orc priest calls upon Beogh to heal the orc.Dh:oDh< (((((DhoSThe orc's wounds heal themselves! The orc throws a boomerang.Dhb.Dhf: oo.....o 2 orcs (missDh;iles)The boomerang hits you.  An orc comes into view. It is wielding a +0 club.3-6.9DhgADhUI% _The orc shouts!DhQ| . ##.......#. ###.....####. ##.....### #. DhRl###.....##  ##.......#  #######........#  o#........#  oo.....@.#  ......#### #####  #####Dh 2 . ##.......#. ###.....####. ##.....### #. ###.....##  ##.......#  #######........#  o#........#  oo.....@.#  ......#### #####  ##### Dh ((((((( _There are monsters nearby!You shoot a sling bullet. The sling bullet barely misses the orc.Dh'  The sling bullet closely misses the orc priest.You shoot a sling bullet. The sling bullet barely misses the orc.DhV DhX Dh[ .oo....8.0Dh_ Dh`  Dha V_The sling bullet barely misses the orc priest.Dh ]  You shoot a sling bullet. The sling bullet hits the orc!Dh )((((   orc (missile)Dh Dh? ' Dh- }(You kill the orc!You shoot a sling bullet.Dh; Dh; ,DhA  o.o....o 2 orcs (1 missile)The sling bullet hits the orc priest but does no damage.DhD n29.1Rev* DhJ DhNQ t _An orc comes into view. It is wielding a +0 war axe.Dh P ((((((Dh4 You shoot a sling bullet.  The sling bullet closely misses the orc priest.The sling bullet hits the orc.DhV ( Dh  The orc is moderately wounded.You shoot a sling bullet. The sling bullet hits the orc priest.DhNDh)+ .Dh+oo....  The orc priest is moderately wounded.Dh3Dh,Dhސ .o60.3 (1.2 _The orc priest casts a cantrip, but nothing happens.Dh~ (((( You shoot a sling bullet. The sling bullet hits the orc priest.Dh  The orc priest is severely wounded.You shoot a sling bullet. The sling bullet hits the orc priest. o.o.....oThe orc priest is severely wounded.*  The orc priest mumbles some strange prayers to Beogh against you.DhuD@32-------1.4 (1.1 ((((((( _Pain shoots through your body!  You shoot a sling bullet.  The sling bullet barely misses the orc priest.You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage. ..o....  The orc priest is severely wounded.(((((Dh,] .o..@..  The orc throws a boomerang. The boomerang closely misses you.20 ((( _The orc priest begins to cast a cantrip, but forgets the words!You shoot a sling bullet.Dh.  The sling bullet hits the orc but does no damage.  You shoot a sling bullet. The sling bullet hits the orc.DhG  ...  The orc is lightly wounded.((((.)oo.... ((((The orc throws a boomerang. The boomerang hits you. The orc throws a boomerang.Dha23-----------The boomerang hits you.  The orc priest shouts, "Surrender to Beogh and we'll let you live!"(press Y on the ability menu to convert to Beogh)  --more--Dhm g.oo...Dh | 3.6 (1.2Beogh Rev* _Dh DhB Dh& Dhr(You shoot a sling bullet. The sling bullet hits the orc.DhZ  The orc is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc.Dh|k  The orc is severely wounded.Dh~,Dh^zo.oo.Dh\p4=----4.7 (1.1Dh*Dh  The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you_the true path!"Dh  You shoot a sling bullet.  The sling bullet closely misses the orc.The sling bullet hits the orc priest!Dh )(Dh ((The sling bullet closely misses the orc.The sling bullet hits the orc priest!  You kill the orc priest!.o.o). 5650Rev*  _The orc is severely wounded. _Your Ranged Weapons skill increases to level 7!DhN]  You shoot a sling bullet. The sling bullet hits the orc.DhJ)((   orcDh3( (((((You kill the orc!Dh[]..).)).Dh_476.8 (1.1DhmcDhe DhFe\_You shoot a sling bullet. The orc barely misses you.Dh0 >(((((((Dh` Dh& ..).)).7.9Dh Dh o _You shoot a sling bullet. x2; The orc closely misses you.DhL]  You shoot a sling bullet. The sling bullet hits the orc!DhPe)Dh0 (You kill the orc!Dh8)Dheb5=89.1 (1.2DhܺDh޼/ _You shoot a sling bullet.Dh+H ###..... ##........ ##.......#. ###.....####. ##.....### #. ###.....## # ##......Dh #######.........#.....@..#....##..).))...###.........#### ############DhRDhұ6---700Dh:Dhf  Things that are here: _a +0 war axe; a +0 leather armour; an orc corpseDhvDhwDhxDhM|Dh~,DhADh#6DhʂQ=Rev+ DhDhDhoDhDh8Dh]DhDhSDhDhHDhDhl7=Rev Dh˙DhQDhDh`Dh٢DhDh Dh^i8=DhDhu>DhDh3DhζDhDhDhDhHDh#9Dh(=DhDhDh+DhDhDhDhDhr,DhsDh DhRT30=DhWDh,DhDh:,DhDh^DhDhbDhDhK1=DhDhDhDhDhDhDhDhDhw\32=DhaDhDhODh$DhY Dh DhX DhDhDh:DhDh7+3DhU;==DhDhDh-DhDh DhV Dh"Dh%Dh%Dh'Dh*Dh<+Q4=DhP-Dh^2Dh2Dhr4Dhy7Dh7Dh9Dh<Dh5=)5Dhg=0=Dh41=DhDhPDhuDh_DhDh,DhDhDhQ2=DhDh,DhDhR,DhbDhJDhDhWDhDh =3=Dh Dh,DhqDh,DhDh,DhDh 9 --- Dh8 Q_You start resting.Dh 1138.1 (68.0)Dh~ s4==9.1 (69Dh Dh " _HP restored.DhS 3Dh+ Dh Dh] ,Dh ,Dh& Dh ,Dh DhX Dh 9=Dh Dh2 ,Dh) Dh< Dhv Dh Dh= Dh| Dh Dh Dhh Dh Dh ,Dh Dh Dh[ Dh Dhv Dh Dh DhO! Dh! DhP# DhJ& Dh& Dh1( Dh+ ,Dhx- Dh0 Dh 1 DhJ2 Dh4 Dh%5 Dh6 Dh9 Dh#: Dh; Dh? Dh3? Dh$A DhC Dh&D DhE DhI DhEI DhJ DhN DhN DhP Dh,T DhuT DhZ DhmZ DhZ Dh\ Dh` Dh>` Dha Dh$e Dhne Dh^g Dhj Dh4j Dhk Dhn Dh o Dhp Dhv Dhv Dhlx Dh{ Dh{ Dh} DhN Dhs Dh4 Dhc Dh Dh? DhȊ Dh Dh Dh Dh5 Dh Dh5 DhZ DhA Dh Dh Dh DhT Dhy Dhw Dh| Dh Dh Dh Dh Dh Dhx Dh Dh Dh ,Dh Dh Dh Dh Dh Dh Dhf DhS Dh DhC Dh Dh Dh Dh Dh Dh} Dh Dh Dhl DhR Dh DhM Dhj Dh Dhu Dh ,Dh Dh Dh Dh Dh Dh Dh Dh> Dhc Dh. Dh ,DhQ Dh ,Dh Dhl ,Dh DhQ ,DhZ Dh ,Dh Dh Dh Dh Dh_ Dh Dhc Dh Dh Dh#" Dh' Dh' Dh) Dh, Dh, Dh. Dh2 ,Dh34 Dh : BDh; Dh; Dhp= Dh@ Dh@ DhB DhF Dh Dh Dh ,Dh Dh Dh" Dh Dh Dh[ Dhc Dhv ,Dh Dh^ Dh Dh4 Dh DhY Dh Dh Dh Dh Dh Dh Dh Dh Dh# Dh Dh & Dh A238.1 (9 _You start waiting.Dh{ -9.1 (100.0)Dh Dh  Dh _Done waiting.Dh DhU@ DhB DhaB DhVC Dh` DhVa Dhb Dhb Dhd Dhf Dhph ,Dhxi Dhj Dhk ,Dhl Dhm Dhn Dh o Dho Dhq Dhr Dh6s Dhs DhWt Dhdu Dhu Dhu DhDx Dhy Dhy Dh9z Dh{ Dh} Dh} Dh~ Dh5 Dh@ Dhe Dhx Dh( DhA Dhh Dh Dh DhS Dh Dhې Dh DhÖ ,Dhp Dhs e.....# #.....## #.....###......###.......######. ###....... #..............## #.<. #....@$......##..##..÷68.1 (27.0) #............ ....###. #............ .....#Dh  ##............ .#....#.##.......... ##.....##.#####......# ##......##.## #########....... #..# ##......... ##.## ##.......#..Dhw Dh Dh j _Key pressed, stopping explore.DhS Dh Dh H _No target in view!Dh{ Dh6| Dh} DhH Dhޅ Dh9 $ _Dh Dhď Dh Dh Dh  DhS G_You now have 250 gold pieces (gained 9).Dhɚ Dh" Dh Dh Dh ,DhA Dh Dh! ,Dh Dh> Dh ,Dhp Dh Dh7 ,Dh DhA Dh ,Dh Dh Dh ,Dh۲ Dh! ,Dh Dhͷ O _x - 2 scrolls of enchant armour (gained 1)Dhs 3Dh# Dh. Dh ,Dh DhY Dh ,Dh Dh Dh DhC Dh Dh Dh ,Dh Dh Dh ,Dh Dh[ Dh ,Dh DhW XDh> Dh ,DhJ Dh Dh ,Dh Dh Dh ? .....h ...... #.... #.... #... ##..#.. #...# ....# #..@# .....## #...# #.....## #..## #......## #..# #.......######..# ##### ###..............### #...### ##h   hound (wandering)#...........##...###.<...###...<#............##..##..÷Dhn U#.................#♣....#Dh ,80Dh: Q .Dh LA hound comes into view.Dh ,9.1 (21Dh DhM 2 _The hound moves out of view.Dhl Dhm Dhq Dht  Dhu :_No target in view!DhDhDhDhDhDh: _Dh#DhDhMDhH Dh"DhW%Dh%Dh&Dh)Dh+Dh,DhC-Dh_0Dh1Dh 2Dh2Dhf4Dh6Dh;6Dh7DhO8Dh:,Dh:Dh<Dh>,Dhg?Dh@Dh[DhDhLDhDhDhDhDh^DhDh Dh Dh DhD DhΜDh ##h.....# #........#Dh۩#........#......##.......#Dh%o #..........# Dhd#..........## #.@.........#Dh+300.1 (1 Dhz##..........# Dh-#..........# #Dhio..........## Dh##..##.......#  Dh[ .. #...########## h   hound (wandering) Dh.....# #...# Dh}#.....## #...#  Dh&]#.....## #..##DhDhDh <((((DhX((hThe hound moves out of view. _No target in view! _A hound is nearby!  You shoot a sling bullet.  Dh0barks!  The sling bullet hits the hound.Dh  The hound is lightly wounded.  You shoot a sling bullet. The sling bullet hits the hound.Dhq3|..h.....===1.2 (1.1)Rev  _The hound is heavily wounded.DhB ##......# Dhʓ #........#  ##h.......#  #.........##  #..........#  #..........#  DhS#..........##  #.@.........#  Dhw##..........#  #..........#  #..........##  ##..##.......# DhBv .. #...##########  #...# #...#   #..##DhiDh$ ##......#  #........#  Dh$1##h.......#  #.........##  #..........#  Dh4%>#..........#  #..........##  #.@.........#  Dh%##..........#  #..........#  Dh%#..........##  ##..##....Dh7&  .. #...########## Dh& #...# #...#   Dh*Dh*Dh .Dhs5' Dh5P(((( Dh,6_A hound is nearby!You shoot a sling bullet. The sling bullet hits the hound.Dhj  The hound is severely wounded.You shoot a sling bullet. The sling bullet hits the hound.Dh:Dhd.h...Dhb20Rev+ DhPDh Dh?K_The hound is almost dead.DhdR ##......#  #........#  ##........#  #.h.......##  #..........#  DhR#..........#  #..........##  #.@.........#  ##..........#  DhR#..........#  #..........##  ##..##.......#  .. #...########## DhRd #...# #...#   #..##DhM ##......#  #........#  ##........# Dh #.h.......##  #..........#  #..........#  #..........##  DhCz#.@.........#  ##..........#  #..........# Dh #..........##  ##..##.... Dhx .. #...##########  #...# #...#   Dh Dh DhDhDh\ _A hound is nearby!DhZ ((((Dh=((You shoot a sling bullet.Dh7&  Dh8jThe sling bullet closely misses the hound.You shoot a sling bullet.DhkDh3mDhs3..Dh5t<..hDhvt.DhXu%3DhzDh~` _The sling bullet closely misses the hound.Dh Z ##......#  #........#  ##........#  #.........##  #..........#  #.h........#  #..........##  #.@.........#  Dh ##..........#  #..........#  #..........##  ##..##.......#  .. #...########## Dh8 d #...# #...#   #..##Dhp ! ##......#  #........#  ##........#  #.........##  #..........#  #.h........#  #..........##  #.@.........#  ##..........#  #..........#  #..........##  ##..##....  .. #...##########  #...# #...#   Dh] Dh \ _A hound is nearby!Dh _  You shoot a sling bullet. The sling bullet hits the hound!Dh _†(DhV Z ((((Dh C(You kill the hound!Dh@ ....†.DhOC .714DhF DhG / _You shoot a sling bullet.Dh Dh Dhܙ Dh  Dhߛ :_No target in view!Dh{?Dh?Dh[@DhBDh=G.h....# ### ..DhmG# ##.# #.DhG## #...# #.†DhG# #.## DhGt#....# DhH##....# #..........# #..........## DhRH##..##.......# h   hound (wandering)  .. #...########## ....# Dh|H  DhH].....## #...#DhVJ&0DhNNM.hDh|P4---5.2 (1DhRDh!TX _A hound comes into view.Dh2I (DhM((((h  DhTYou shoot a sling bullet.  Dhc7The hound barks!  The sling bullet hits the hound.Dh^8 ((The hound is moderately wounded.You shoot a sling bullet.DhjY  The sling bullet closely misses the hound.DhkDhVlDh1v)..DhvB.h..Dhv .Dhw7===6.4 (1.2Dhx>Rev* DhK~Dh!' _You hear a shout!Dh" #......#  ##......##  #........# Dht ##.h......#  #.........##  #..........#  #.†........#  Dhw#..@.......##  #...........#  ##..........#  DhZ#..........#  #..........##  ##..##.......# Dhn .. #...##########  #...# #...#Dh #......# Dh  ##......##  #........# Dhj~ ##.h......# DhȨj #.........## Dh)e #..........#  Dh#.†........#  Dhܩ#..@.......##  #...........#  DhZa##..........#  Dh#..........#  #......... DhC##..##.......#  .. #...#######Dh Dhl #...# Dh$DhDh'Dh}' Dh1(((Dh! DhT_A hound is nearby!You shoot a sling bullet. The sling bullet hits the hound!Dh] ((((DhG^The hound is severely wounded.You shoot a sling bullet.DhBDhCDhEo  The sling bullet closely misses the hound.DhJ..j....h.j   gnoll sergeant (polearm)Dh&Kth   houndDhK,7.5 (1.1Dh ODhR| _A gnoll sergeant comes into view. It is wielding a +0 spear.Dh) DhGp#.j....#  ##......##  #........#  Dhr ##........#  Dha#.........##  #..h.......# Dh" #.†........# Dh5 #..@.......## Dh  Dh2!#...........#  DhV!##..........#  Dh{ #..........#  Dh#..........## Dh Dh##..##.......# Dh A .. #...##########  #...#Dh.- #...#Dh:y #.j....#  ##......##  #........#  ##........#  #.........##  #..h.......#  #.†........#  #..@.......##  #...........#  ##..........#  #..........#  #......... ##..##.......#  .. #...##########  #...#  ((((((( _There are monsters nearby!DhyYou shoot a sling bullet.Dh  The sling bullet closely misses the hound.You shoot a sling bullet. The sling bullet hits the hound.DhDh<Dh h  The hound is almost dead.Dh...j...hDh]'8.6DhDh= _The hound bites you but does no damage.Dha #......#  ##......## Dhi #.j......#  ##........#  #.........##  #..........# Dh #.†h.......#  #..@.......##  #...........#  ##..........#  Dh@#..........#  #..........##  Dh##..##.......#  .. #...##########  #...# #...#Dh{  #......#  Dh{ ##......##  #.j......#  ##........#  #.........##  #..........#  Dh| #.†h.......#  #..@.......##  #...........#  ##..........#  Dh| ##..........#  #......... ##..##.......# Dh|  .. #...##########  #...# Dh. DhǕ f((((The hound is almost dead. _The hound bites you but does no damage.bar  The sling bullet hits the gnoll sergeant.DhP The sling bullet barely misses the hound.  The sling bullet hits the gnoll sergeant.  The gnoll sergeant is lightly wounded.closely misses the hound.Dh K  The gnoll sergeant is lightly wounded.Dhl .j..hDh W1--9.8 (1.2Dh Dhq * _The hound bites you.DhO  #......#  ##......##  #........# DhBP y ##.j......#  #.........##  #..........#  DhP #.†h.......#  #..@.......##  #...........#  ##..........#  DhP Z#..........#  #..........##  ##..##.......# Dh$Q n .. #...##########  #...# #...#Dh  #......#  DhK ##......##  #........#  Dh t##.j......#  Dh j#.........##  Dh [#..........# Dh>  #.†h.......# Dhc  Dh #..@.......##  Dh #...........#  Dh a##..........#  Dh [#..........# Dh@ 4 #.........Dhd  Dh ##..##.......# Dh .. #...########## Dh b #...# Dh+ DhD Dh Dh Dhz N _There are monsters nearby!Dh Dh 9((( The gnoll sergeant is lightly wounded. _The hound bites you. _There are monsters nearby!Dh] You shoot a sling bullet.  The sling bullet completely misses the hound.  The sling bullet hits the gnoll sergeant!Dh<  The gnoll sergeant is severely wounded.You shoot a sling bullet.  The sling bullet hits the hound but does no damage.Dhn  The hound is almost dead.The hound pauses to sniff the ground.Dh-s ~.j.hDhs ,100Dhbw Dhy  Dh;y {_The hound misses you. The hound closely misses you.Dhhz_  You shoot a sling bullet. The sling bullet hits the hound.Dh}C.DhO ((Dh((((Dhfc(You kill the hound!You shoot a sling bullet.DhDhDhm ...j...Dh:K.j.Dhj   gnoll (wandering)  The sling bullet barely misses the gnoll sergeant.Dh5851.9 (1.1DhDh{ _A gnoll comes into view. It is wielding a +2 whip of venom.Dh T (((DhxI((((You shoot a sling bullet.Dh  The sling bullet closely misses the gnoll sergeant.You shoot a sling bullet.DhNQx  The sling bullet closely misses the gnoll sergeant.DhTYou shoot a sling bullet.  The sling bullet closely misses the gnoll sergeant.  The gnoll shouts!  DhTQA bombardier beetle comes into view.DhW[  The gnoll sergeant hits you from afar with a +0 spear.Dhrb(.jB....j...j.B   bombardier beetlejj 2 gnolls (1 polearm, 1 wandering)37----3.0DheDh ls _A gnoll comes into view. It is wielding a +0 spear.Dh_ (jDh;)  You shoot a sling bullet.  The gnoll shouts!  The sling bullet hits the gnoll sergeant.Dhrh  The gnoll sergeant is severely wounded.DhrYou shoot a sling bullet.  The sling bullet hits the gnoll sergeant but does no damage.Dh%  DhUQThe gnoll sergeant is severely wounded.DhZDh! Dh$"N The gnoll sergeant barely misses you.DhL"Dh#Dh)..jjB..j.j 3 gnolls (1 polearDh)m, 1 wandering)DhO*+40Dh.Dhh4r _A gnoll comes into view. It is wielding a +0 club.Dh (j)  You shoot a sling bullet.  The gnoll shouts!  The sling bullet hits the gnoll sergeant.DhJI" You shoot a sling bullet.  The gnoll shouts!  The sling bullet hits the gnoll sergeant.  The gnoll sergeant is severely wounded.You shoot a sling bullet.Dhw,Dh5xDh} ..B.jj...jDh}j.  The gnoll sergeant is almost dead.Dhg~%5DhDhF _The gnoll sergeant closely misses you.DhDh6 ' Dh (You shoot a sling bullet.  The sling bullet hits the gnoll sergeant but does no damage.DhP+ c  The gnoll sergeant is almost dead.Dh+ _You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.DhH/ )B   bombardier beetlejjj 3 gnolls (1 polearm)Dh] DhB^ Dh_ Dh_ Dhh '...Dhi gB.jj..Dhni :j.Dh j Dht neoul the Shooter#......#CoglinDhyt [##......##Health: 37/44 ====================----#.B.j....#Dhv Magic: 6/6========================##.j......#AC: 4Str: 12#...j.....##EV: 11Int: 8#..).......#SH: 0Dex: 19#.†........#XL:  6 Next: 114% Place: Dungeon:5#..@.......##Noise: ===------  Time: 3316.1 (1.1)#...........#a) +2 sling {Ana}  d) +0 sling {Juan} ##..........#Fire: a) +2 sling {Ana}#..........#Rev* #..........####..##.......#B   bombardier beetle..#...##########hOw 0mjjj 3 gnolls (1 polearm) ....##...# .....###...# _The gnoll sergeant closely misses you.You shoot a sling bullet.  The sling bullet hits the gnoll sergeant but does no damage.  The gnoll sergeant is almost dead.You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.DhSx _You kill the gnoll sergeant!You have reached level 7!Dh~ /  --more--Dh543/507/77 7% DhDh=  DhnYour brain swirls with designs for a phonometric inducer. You just need some _more time...DhJ ((You shoot a sling bullet. The sling bullet hits the gnoll!Dhu  The gnoll is heavily wounded.You shoot a sling bullet. The sling bullet hits the gnoll.Dh Dh^ Dh DhO Dh=" ...B.jDhk" Uj.j..Dh# '7.2Dh& Dh( Y _The gnoll is almost dead.Dh% (You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.DhW  The gnoll is almost dead.You shoot a sling bullet. The sling bullet hits the gnoll.DhDh։DhDh%.Dhbt..jj)jDh+80DhLDh<Y _The gnoll is almost dead.Dh]_  You shoot a sling bullet. The sling bullet hits the gnoll.Dhd5) 2Dhצ' Dh(((DhD(Dhm(Dh ((DhΧ(Dh[You kill the gnoll!You shoot a sling bullet.Dh:z  The sling bullet barely misses the bombardier beetle.Dh+, .Dhr+0..BDh+@...Dh,&)jDh3,D)  The gnoll hits you but does no damage.Dh;' Dh;**Dh<*Dh]<The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.DhlR.))Dh\4=99.3 (1.1Fire Rev* DhDh` Dh__You are covered in liquid fire! Move or burn!Dh  (You shoot a sling bullet. The sling bullet hits the gnoll.Dh<  The gnoll is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.Dhm  The gnoll is lightly wounded.  The liquid fire burns you!DhnDhvV.B.Dh'w6†jDhwd33------20.4Dh~DhC _The gnoll hits you from afar with a +0 spear!DhNu%  Dhu:You shoot a sling bullet. The sling bullet hits the gnoll.Dh Dh~ The gnoll is lightly wounded.  You shoot a sling bullet. The sling bullet hits the gnoll.DhW* _hits you from afar with a +0 spear!  You shoot a sling bullet. The sling bullet hits the gnoll.  is lightly wounded.  The gnoll is heavily wounded.The liquid fire burns you!Dhr21-----------1.5DhDhv _The gnoll closely misses you. The gnoll hits you with a +0 club!Dh, 3DhG0 Dh2 ^ _You are too injured to fight recklessly!Dh Dhc Dh5 Dh  Dh P_You are too injured to fight recklessly!DhB#......###Dh........##...B.#Dh&j).......†j..#.DhP{#. ###..##Dhz...Dh...######### ....# .##DhI# #.....###DhmP  You shake off some of the fire as you move.Dh{Dh     ##......##  #........#  ##........#  #..B......##  #..).......#  #.j).......#  #..j.......##  #..@........#  ##..........#  #..........#  #..........##  ##..##.......#  .. #...##########  #...# #...# #..##The liquid fire burns you!Dh}?   Dh_##......##  Dh#........#  Dh7j##........#  Dht#..B......## Dh #..).......# Dh Dh{#.j).......# Dh Dh;#..j.......##  Dhp|#..@........# Dha ##..........# Dh Dh[#..........# Dh  Dh3`#..........##  DhZZ##..##.....Dh  Dh .. #...########## Dh #...# #...#Dh Dh< Dh  Dh'!>15Dh^!+--------Dh!dThe gnoll attacks as it pursues you! The gnoll hits you with a +0 club.  Dh!G* * * LOW HITPOINT WARNING * * *Dh+/  --more--DhDh$.DheJ.BjjDhB-----Dh>20Dh<Dh< DhjD_The gnoll barely misses you.Dh Dh Read which item? Scrolls  c - a scroll of butterflies  k - a scroll of amnesia Dh  n - 2 scrolls of teleportation  o - a scroll of torment  s - 2 scrolls of fearDh0 ;x - 2 scrolls of enchant armour Dh^ [!] read|quaff|evoke[?] describe selectedDhDh|DhR<#......#neoul the Shooter##......##Coglin#........#DhHealth: 15/50 =======-----------------##........#Magic: 7/7========================#.........##AC: 4Str: 12#..B.......#EV: 11Int: 8Dh#.j).......#SH: 0Dex: 19#..j.......##XL:  7 Next:  9% Place: Dungeon:5#..@........#Noise: =--------  Time: 3322.5 (0.0)Dh##..........#a) +2 sling {Ana}  d) +0 sling {Juan} #..........#Fire: a) +2 sling {Ana}#..........##Fire Rev* ##..##.......#..#...##########B   bombardier beetle Dhg....##...#jj 2 gnolls (1 polearm) .....###...# #.....## #..## _You are too injured to fight recklessly!  Dh]NYou shake off some of the fire as you move.  The liquid fire burns you!The gnoll attacks as it pursues you! The gnoll hits you with a +0 club.  * * * LOW HITPOINT WARNING * * * _The gnoll barely misses you.DhP  Okay, then.Dh|DhtDh%. _DhDhszDrink which item? Potions  e - 3 potions of curing  f - 3 brown potions  g - 2 potions of haste  h - a yellow potion  i - 2 potions of attraction  l - 3 potions of heal wounds Dh p - 2 sedimented ruby potionsq - 2 potions of might  t - 2 dark potions  u - a fizzy clear potion  v - a ruby potion  w - a murky grey potion [!] read|quaff|evoke[?] describe selectedDh~ Dht#......#neoul the Shooter##......##Coglin#........#Health: 15/50 =======-----------------##........#Magic: 7/7========================#.........##AC: 4Str: 12#..B.......#EV: 11Int: 8Dh#.j).......#SH: 0Dex: 19DhO#..j.......##XL:  7 Next:  9% Place: Dungeon:5#..@........#Dh:Noise: =--------  Time: 3322.5 (0.0)##..........#Dhla) +2 sling {Ana}  d) +0 sling {Juan} #..........#DhFire: a) +2 sling {Ana}#..........##DhÇ8Fire Rev* Dh##..##.......#..#...##########Dh6B   bombardier beetle ....##...#Dhe^jj 2 gnolls (1 polearm) .....##Dh5#...# Dhֈ#.....## #..##You shake off some of the fire as you move.  The liquid fire burns you!DhThe gnoll attacks as it pursues you! The gnoll hits you with a +0 club.  * * * LOW HITPOINT WARNING * * * DhXo_The gnoll barely misses you. _Okay, then.Dhx:  Okay, then.DhDh3DhәDh. _Dh DhURead which item? DhșScrolls DhR c - a scroll of butterflies  k - a scroll of amnesia Dh8 n - 2 scrolls of teleportation DhR/ o - a scroll of torment Dh{0 s - 2 scrolls of fearDhx - 2 scrolls of enchant armour [!] read|quaff|evokeDhG[?] describe selectedDhDhDhu#......#neoul the ShooterDhd##......##CoglinDh*#........#Health: 15/50 =======-----------------##........#Dh>cMagic: 7/7========================Dho#.........##AC: 4Dh.Str: 12Dh#..B.......#EV: 11Int: 8Dh#.j).......#SH: 0Dh.Dex: 19Dh@#..j.......##XL:  7 Next:  9% Place: Dungeon:5Dhh^#..@........#DhNoise: =--------  Time: 3322.5 (0.0)##..........#Dha) +2 sling {Ana}  d) +0 sling {Juan} #..........#DhBFire: a) +2 sling {Ana}DhL#..........##Fire Rev* Dh|{##..##.......#..Dh#...##########B   bombardier beetle ....#Dh-#...#Dh^jj 2 gnolls (1 polearm) .....##DhQ#...# #.....## #..##The liquid fire burns you!Dh}The gnoll attacks as it pursues you! The gnoll hits you with a +0 club.  * * * LOW HITPOINT WARNING * * * Dh_The gnoll barely misses you. _Okay, then. _Okay, then.DhDh1!    ##......##  #........#  ##........#  #.........##  Dh'2#..B.......#  #.j).......#  #..j.......##  #..@........#  ##..........#  Dhf2#..........#  #..........##  ##..##.......#  .. #...########## (ally target)Dh2 #...#, ally target) .....## #...#Dh2G #.....## #..##Dh2As you read the scroll of butterflies, it crumbles to dust.  You hear the flapping of tiny wings.  The gnoll is knocked back by the sudden gust. x2Dh{?   Dh2|##......##  #........#  ##........#  #.........##  Dh|#..B.......#  #.j).......#  #..j.......##  #..@........#  Dh|##..........#  #..........#  #..........##  ##..##.....  .. #...##########  #...#DhH}j #...# DhT~x 11--The liquid fire burns you!Dh~P* * * LOW HITPOINT WARNING * * *Dhb/  --more--Dh:  The gnoll hits your butterfly with a +0 club!  Your butterfly dies!Dh"b.b.bjbbB.b.bbDh"Lbbjbbbbbbb.bbbbbb@bb.bDh4#8bbbbbbb.bbb..b..bb.##bDh#W2--3.5 (1DhN)Tb.bbbB.b.bbbbjbbbbbDh)bb.bbbbbb@bb.bbbbbbb.bbDh)b..b..bb.##bDh+ Dh,`_Your butterfly disappears in a burst of colours!Dhm; Dh? tDrink which item? Potions Dh?  e - 3 potions of curing  f - 3 brown potions  g - 2 potions of haste  h - a yellow potion Dh<@  i - 2 potions of attraction  l - 3 potions of heal wounds  p - 2 sedimented ruby potionsDh~@ q - 2 potions of might  t - 2 dark potions  u - a fizzy clear potion  v - a ruby potion  w - a murky grey potion Dh@ [!] read|quaff|evoke[?] describe selectedDh)Dh *Dhw/Dh5u#......#neoul the ShooterDh5>##......##Coglin#........#Health: 12/50 =====-------------------Dh6##b.b.b...#Magic: 7/7========================Dh6#j......b.##AC: 4Str: 12#.bB.b.bb..#EV: 11Int: 8#bbjbbbbb..#SH: 0Dex: 19Dh65#bb.bbbb...##XL:  7 Next:  9% Place: Dungeon:5Dh6#bb@bb.b....#Noise: =--------  Time: 3323.5 (0.0)##bbb.......#Dh7@a) +2 sling {Ana}  d) +0 sling {Juan} #bbbb.bb...#Dh:7)Fire: a) +2 sling {Ana}#b..b..b...##Fire Rev* Dhd7##b.##b......#..Dh7#...##########B   bombardier beetle (ally target) ....#Dh7#...#jj 2 gnolls (1 polearm, ally target) .....##Dh7#...# #.....## #..##The gnoll is knocked back by the sudden gust. x2  Dh8The liquid fire burns you!* * * LOW HITPOINT WARNING * * *The gnoll hits your butterfly with a +0 club!  Dh:8Your butterfly dies! _Your butterfly disappears in a burst of colours!Dh1::  You feel much better.Dh:Dh:DhD;Dhp;Dh;Dh;Dh'<Dh^<Dh<Dh<Dh=Dh@=Dh=Dh=Dh=Dh)>Dha>Dh>Dh>Dh'?DhT?Dh?Dh?Dh@DhV@Dh@Dh@DhDADhrADhADhADh,BDhXCS  The liquid fire burns you!DhCDhCDhDDhDDDhpDDhDDhDDhEDhjEDhEDhEDhEDhUFDhFDhFDhFDhGDhjGDhG,Dh.HDhT  The bombardier beetle closely misses your butterfly.The gnoll hits your butterfly with a +0 spear.  Your butterfly dies!Dh\ ....b.bb.B....bbbjbbbbbbbbbb.bbbb@bbb.b.b.bbbbb.bbb..b.b.b.bb##.  Your butterfly disappears in a burst of colours!29========4.5 (1DhObyb.bbbDhbbbjbbbbbbbb.bbDhbbb@bbb.b.bbbDhbbb.bbb.b.bbbDh!e^ _The gnoll closely misses your butterfly.DhG `##........##....bj....b.b.##Dh b.B....b..bbjbbbbbbbb.bb..##bb.bbb.....##b@b.bbbDh  #bb.bbb..b.b.b....####bb##............######### ....#Dh #...# .### #.....###.###Dh DhD Dh Dh DhR Dh Dh Dhi Dh Dh Dhv Dh DhT Dh Dh Dho Dh Dh$ Dh Dh Dh@ Dh Dh Dh DhZ Dh Dh ,Dh Dh Dhf Dh Dh) Dh Dh DhK Dh Dh Dhn Dh DhDhDhDhADhDhDh,DhyDhDh4DhDhDhoDhDhS(_  You shake off the liquid fire.Dh(|The bombardier beetle bites your butterfly.  Your butterfly dies!Dhq)Dh*Dhw*Dh*Dh*+Dh+Dh ,Dh,Dh,DhQ-Dh-Dh-DhXAQYou shake off the liquid fire.The bombardier beetle bites your butterfly.  Your butterfly dies!  Your butterfly disappears in a burst of colours!gnoll hits your butterfly with a +0 club!DhA,DhYBDhBDhCDheCDhCDhDDheDDh{EXDhEDh-FDhFDhFDhnGDhGDh HDh>Sbb....bb.bDhSjbB..bb†j.b.bbb.bb.b.b.b.bbbbbb@bbbbbDhT.b.b..b.b..bbbb-5Rev+ DhE^tbbb.bbb†j.b.bbbbb.b.bDh^b.bbbbbb@bbbbbb.b..bbDh^WbbbDhOb DhbX_Your butterfly disappears in a burst of colours!Dh@....b...##....b....bb.b.##DhkAjbB..b.b..b†j.b.bbb.bb.b.b...##DhAb.bbbbb....##bbbbbbb #.@.b..b.b..b....##Dh@B ##bb##..........b.######### ....##..DhBr.## #.....###.###Dh(C`.######..# #######DhgEDhEDh~FDhFDh.GDhGDhGDhiHDhHDhHDhdIDhIDh-JDhJDhKDhiKDhKDh LDhWLDhLDhMDhMDhMDhNDhNDhn^,Dh^DhP_,Dh_Dhq`Dh`DhaDhaDhaDhYbDhbDh cDh}cDhcDh8dDhdDheDhWeDheDh&fDhfDhfDh\gDhgDhgDhMhDhhDhhDh^iDhiDhjDhj,DhdkDhv& DhvH.b..bbDhv.bBbbbb.jbjb.b...Dh#w!bbbbbbbb...b.bbbbDhpwb.bbbb.b....bb..DhwT.b##b.bDhwBbYou swap places.Dhx$30Dhx\=========-6Dh؁b..bbbBbbbbDhbjb.bbbbbbbbbDhEb.bbbbb.bbbbDhsAbbbDhvb##bbbDhR Dh[_The gnoll completely misses your butterfly.Dh3##........b..bb.##bBbbbb...Dhjbjb.b.bbbbbbbb..###...b.bbbb..##b.bbbb.. #..b...bbDh###.b##b........#..b######### ....##.b.# .##Dhx. #.....###.### .###### ####### Dh #........### #...### ##..Dh:DhXDhBDh.,DhDhQ,DhȾDhDh;Dh,Dh8DhDh"Dh,DhDhrDh,DhZDhDhS,DhDhRDh,Dh2DhDh8DhDh,DhDhDh,DhDhCDh,Dh#Dh,Dh4DhDh-DhDhDhw,DhDhgDh,DhQDh...b..bbbb.Dh18Bjb.bbb.b.bb.b.bbbbbbb.bbbbbbbDh8b.bb.b..b.##..bbb.Dh%7Dh#bbbbbb.bbbb.bb.bDhybbbbbbbbbbbbbbbbb.bb.bbbbDh  _The gnoll misses your butterfly. The gnoll barely misses your butterfly.Dh......b..##bbbb....jBjb.bbb.b.bb.b...##Dh"#bbbbbbbbb..#.bbbbbbb #.b.bb.b....b.....####.@##..b......#.bb######### ....#Dh ..# .## #.....###.### .############ Dhs #........### #...### ##..##...###.<...###...<DhDhhDh.Dh:/Dh/Dh)0Dhv0Dh0DhE1Dh1Dh1Dhw2Dh2DhF3Dh3Dh4Dhd4Dh4DhI5Dh5Dh 6Dh6Dh-7Dh7Dh7DhX8Dh8Dh9Dhe9Dh9Dh<:Dh:Dh';Dh|;Dh;DhJ<Dh<Dh=Dhi=Dh >Dhl>Dh>Dh)?Dh?Dh @DhT  The gnoll hits your butterfly with a +0 spear.  Your butterfly dies!Dh0`' Dhh`.b.bb.bbb.bDh`.bbbbbbbDh`bbbbbbbb.bbbbbb.Dh`I..bb..Dhba&b..bb.b..bYour butterfly disappears in a burst of colours!The bombardier beetle misses your butterfly.DhaDhMb%8Dhjbbbb.bDhjbbbbbbbbbbbbbbDhkbbbbbbbbb..bb.bDhCk0bDhdrV _The gnoll misses your butterfly.Dh b.bb....jBj.bbb.b.#..bbbbbbb.###bbbbbbbb...#.bbbbbb.. #...bb....DhŁ !b..bb.b...####..##..b......#..@######### ....#b# .##. #.....###.###.############  #DhF ........### #...### ##.. 1 ally target).##...###.<...###...< #..##..##..÷.........Dhʃ ,DhZ ,Dh݄ Dh^ ,Dhڅ DhM BDh ,Dh7 ,Dh Dh3 ,Dh BDh3 ,Dh ,Dh Dh ,Dh ,Dhr Dh ,Dh Dha ,Dhƍ Dh( ,Dh ,Dh DhV Dh Dh~ ,Dh DhP ,Dh Dh Dh ..Bjbbb.b.Dh jbb.b..b..bbbbbbbbbb.b.b..b.bb.Dh6 T9Rev Dh Ebbb.bbb.b..bbbbbbbbbbbDhb ubbbbDh ^ _The gnoll closely misses your butterfly.Dh  #.Bjbbb.b..# #jbb.b..b..## #.bbbbbbb...# ##bbbb.bb...# #.b.bb.....#Dh  #..b.b.b...###b.##..b....#.. #.b.########## .....# #.@.# #.....## #...#  #.....## #..##  #......## #..  #.......######.# ###### Dh  #..............### #...### ##. j   gnoll (polearm)  #.##...###.<...###...  #....##..##..÷........ #......###....♣Dhu Dh7 ,Dh XDhL Dh ,Dh/ ,Dh DhV BDh ,Dhd Dh BDhs ,Dh ,Dh ,Dh: ,Dh Dh  The gnoll completely misses your butterfly.Something bites your butterfly.Your butterfly dies!Dh/ 5 ..bbbb..bb.bbbbbbbbb.b.b.bb..bDh {, ally target)  Your butterfly disappears in a burst of colours!Dh T1=30Dh bbbbbb.bbbbbbbbbb.bDh VbbbDh k _Something completely misses your butterfly.Dh?  j.bbbb....##bb.bbbbb...Dh=@ '#bbbbb. #b.b.b..bb..b.b...##Dhy@ P##..##..b......Dh@ .b.######### .....#..# Dh@ #.....## Dh.A C #.....###DhaA 3.## DhA .#####DhA ######Dh B ' #DhDh(?bb..bb.bbDhS?k.bbbDh?\2=3DhLCsbbbbbDhtCSbbbbbDhCDhGDh/Oy  #bb..b...bb.b.b...####b.##..b.......bb######### .....#DhObb# #.....##..#  #.....##b#DhOf.##.# .#####Dh)P9###### #DhP........### #...### ##......##...###.<...###..DhP...##.........Dh(Qc............DhsQA.#.DhQ.....##...  ##.#####......####........†##DhTDhUDhUDhHVDhWDhXDhEYDhZDh_DhaDhbDhwcDhdDhfDhgDhhDh iDhjDh}g.b...bDh~gbb.bb.Dhd~LbbbDh&4Dh-0bbDh|.bbDhŎGbbbDh1bDhDh  b...####.b##..b......Dhnbb.######### .....#bb.# #.....##.bb Dhã. #.....##Dhb#.##.# .########### #Dh}.......@### #...### ##.##...###.<...###.. #....##..##..÷................#.............. Dh........####..... Dh##.## ##########...........#### Dh,DhȦDh%Dh[DhѧDhBDhDhDhDhWDhDhDh>DhDhDhDhDhqDhDh״u.b..bbDhgbb..bbDh"0bDh&5DhbbbbbbDhDhbbbbbbbbDhDhpbbbbbbDh)bDh Dhܵ  ##..##..b......b..######### Dh .....#Dh) .bb# #.....##bb. Dhs A #.....##..#Dh .## #bb# .######.b# #####Dhܶ # #........### #...### ##.Dh .....##@..###.<...###.. #DhP ..##..##..÷..............###....♣....Dho 1....Dh 5.#Dh ..Dh ..Dhط 4....Dh ,###### #..#Dh ##.................Dh5 D Dh Dh DhӺ Dh] Dh Dhq Dhͼ Dh Dh1 Dh Dhx Dh Dh@ Dh Dh[ Dhn Dh Ib...bDh3 ubbb.bbDh &6Dh -bbDh bDh ?bbbDh bDh+ Dh Dh VbbbbbbbbbbbbbDhgX!..DhX5 #b..##########Dh Y .....#DhYs #.b.# DhZm #.....## #..b# DhZ #.....## #..##DhZl #......## #bb#Dh\ #.......######b.# ##### #...........bb.### #...### # #Dh]y.##...###.<...###. #...........@##..##..÷.... #......###....♣Dh5^* #Dh^A........###.....##Dh,_X.....#....##...##Dh_- #.##Dh`...##......##.#########..†DhaG ######...### Dh[aq #..# ##..... ##.##Dha'##Dh>gDhgDhiDhnDhsDhVtDhvDh}BDh}DhwDhDhDhaDh2vbb...bDhT.bbDhT3=7Dh|bbbbDhDh  .....#.b.#  #.....##b #.....##.#.## #b.# .######.b# ##### #Dhc A.....b.b### #...### ##.##b..###.<...###.. #..##..##..÷..........###....♣..###.....#Dh ##....##...#. #..####.....####........#Dh D DhDhgDhDhDh2DhDhDh>DhDhDhzDhCi.bb.DhwI..bbDh&&8Dh}QbbbDh1DhӼ###.bb# #..##  #.#b.#  #.######..# ######....b..### #...### ##.#.DhTu##...###.<...###...b##..##..÷......#.b......###....♣#...###.....# ##.#....##...## #.####......#..##  DhŽ##.#########..†## ##.## ##########...........#### #..# ##........... #.## ##.......#Dh`## ..# ###.....####.# .## ##.....### #..####..#DhܿDhFDhDh+,Dh6Dh,Dh_Dh .b...bbDh&9Dh9nbbbDhDh݀b#..## #.#b.# #.#####..# #######.......### #...### ##..#.DhA##...###.<...###...<b...##..##..÷......#..b......###....♣....##.Dh݁b..###.....#  ##...@..#....##...##  #.####......#..## ##.#########........†## #.## ##########...........##### ..# ##.................. .## ##.......#Dh### .# ###.....####.# ## ##.....### #..####Dhs..# # ###.....## ##.# .#Dh̃Dh3Dh-DhDh`DhDhv0..bDh8bb...DhX]4=40DhKbbDhsDhFH .....## #..## ......## #b.# DhH .DhH z######..# ##### # #.DhH l....### #...### ##. #.DhLI ##...###.<...###...<.#.DhI b.##..##..÷.#.DhI bb......###....♣....#  #.DhJ M###.....# ##.Dh`J T#....##...## #.##.DhJ U##......#..## DhJ .#####......####........†## Dh'K .## ##########...........# .# DhGK 1##.... DhrK =## ##.DhK M#........# # DhK /###.....####...DhK  DhL Dh1L  DhR DhDS DhW Dh'] Dh] Dh]b Dhg Dhti Dhk Dh| $.Dh;| ..bDhW| bDh| (bDh} Dh} 1Dh #bDh bDh )bDh Dh B## #..## ## #..# ######..# ##### ### .....### #...### ##... .##...###.<...###...<. #.##..##..÷.Dh j #.b.....###....♣....# #.b.###.....# .#....##...## .##.Dh4 b....##......#..## .#####......####........†## ## ##########.....# # Dh{ ##........ ##.......#..# ###.....####....Dh ....# ##.....### #..####..# DhT Dha Dh Dh Dh Dh% Dh b.....b..bDh߮ &2Dh_ pbbbDh DhYTbbDhDhfbbbDh Dh 1Dh31\## #.bb# DhO1E## #..#Dh1w## #..#  Dh1######..# ##### ### Dh2....### #...### ##... .Dhf2##...###.<...###...<. .Dh2b..##..##..÷.......... .Dh2J....###....♣....# .Dh3b...@..###.....# ..Dh3....#....##. ##.........b..###..###......##÷Dh74l####################Dh4, .Dh42..... Dh4T..#.#Dh4G######.....####......Dh'5,..# Dhb5W# #..####..#Dh`ODhXPDhQDhRDhSDhTDhKUDhUDhWDh8]ajj...bbDh]..jj 2 gnolls (1 polearm, 1 ally target)Dh`&3Dhb8bDhe Dh7e`_Your butterfly disappears in a burst of colours!DhM#..## #j.# ####.j# ########.......### #...### ##... ##...###.<...###...<. .##..##..÷.......... bb...###....♣....# DhB......###.....# ......#@...##...## #Dhfd....##......#..## Dh##......####........÷##  ##########....Dhf.######### ##......Dhy........##.......####### Dh R###.....####.Dh;###.....### #..####Dh..####.....## ##.# .#DhDhTDhaDhUDhߊDhDhY .jb.5=4bDhL y#..# ####.j# ########......j### #...### ##... Dh ##...###.<...###...<. .##..##..÷.......... b....###....♣....# Dh׻ ......###.....# b.#....##...## Dh ##..@...#..## ######..÷##  ##########...######### ##...........##.......##########.....####.# ##.....### #..####.####.....## ##.# ##.#  ##.......# #.# #.#Dh Dh Dh Dh] Dh Dh# Dh Dh{ .j.bbDhJ &5Dh SbbDh8 U####..# ########Dh ......j### #...### ##... ##.j.###.<...###...<. .##..##..÷.......... Dh .....###....♣....# ..b...###.....# Dh b.#....##...## Dh ..##......#..## ######..Dh# 6÷## DhB d ##########...#########Dh` H ##...Dh} 0........ Dh l##.......#######Dh R###.....####.Dh +#Dh ##.....### #..####..#  Dh ###.....## ##.# ##Dh' # DhC ##.......# #.# #.# Dhc -#.Dh Dhh Dh Dh.j.b.b6b.bDhy.......### #...### ##... ##.j.###.<...###...<. .##j.##..÷.......... ....###....♣....# .....###.....# b.b.#....##...## .##......#..## #####..÷## ########...######### ##........... ##.......####### ###.....####.###.....### #..####..# ###.....## ##.# ##.# #.......# Dhn#.# #.# ..# # ..#....## #.#####.#Dh,Dhӽ..j..b7Dh8bDhDh##...###.<...###...<. .##j.##..÷.......... ..j.###....♣....# ...###.....# b...#....##...## .##......#..## ####.b÷## ########.....######### ##........... ##.......####### ###.....####.#  ##.....### #..####..# ##.....## ##.# ##.# .......# #.# #.# .# #h39;49m.# #.##....## #.#####.# ###...# #.....#.########.j.b36=8bDhQQ (((DhX(You shoot a sling bullet. The sling bullet hits the gnoll.DhC bDh1The gnoll is moderately wounded.You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.Dh .j.j.....b===9Rev b _The gnoll is moderately wounded.Dh4 Dhe5 qReally fire in your butterfly's direction? Dh5 IY - Yes  N - NoDh Dh .....##...###.<...###...<.neoul the Shooter .......##..##..÷..........Coglin ..........j.###....♣....#DhP Health: 36/50 =================------- ..............###.....#Magic: 7/7======================== .......b...#j...##...##AC: 4Str: 12 .........##......#..##Dh EV: 11Int: 8 ......####........÷##Dh SH: 0Dex: 19 #########......b....#########Dh XL:  7 Next:  9% Place: Dungeon:5##.........@............Dh[ Noise: ===------  Time: 3349.5 (0.0)Dh t##.......#........######Dh a) +2 sling {Ana}  d) +0 sling {Juan} ###.....####........#Dh 7Fire: a) +2 sling {Ana}DhC ##.....### #..####..#Rev Dh} ##.....## ##.# ##.# .......#Dh #.# #.#jj 2 gnolls (1 polearm, 1 ally target) Dh> .......##.# #.# .#....###.#####.# ###...#Dh #.....#.########You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is moderately wounded.Dh& You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage. _The gnoll is moderately wounded.Okay, then.DhA Dh 7bDh . _Dh3bDhDh7bDhR The gnoll is moderately wounded.You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage. _The gnoll is moderately wounded. _Unknown command.DhlDj.##..##..÷.......... DhD#..j.###....♣....# ...###.....# DhE`b...#j...##...## .##......#..## ####..Dh?E+÷## DhbE########......b....######### DhE ##................ ##.......#######  DhE<###.....####.DhE-# Dh?F##.....### #..####..# DhaF#.....## ##.# ##.# DhF......# #.# #.#DhF# #.# #.# #....## #.####DhF"#.# Dh G@##...# #.....#.#Dh*G ####### DhGGB ##### DheG:#####.#.........Dh~JDhLDhMDhNDh^X".DhXjDhX.DhX,jbDhY..DhZ<---50.5 (1 _Dh7_Dh`Dh+?6 (((b((You shoot a sling bullet.  The sling bullet barely misses the gnoll.The sling bullet hits the gnoll but does no damage.DhQ/ ((bThe gnoll is moderately wounded.You shoot a sling bullet.  The sling bullet barely misses the gnoll.Dh/Dh+_Dh_Dhu`Dh`DhbDhig".Dhg9.j.Dhg1j.Dhh:.b.DhhZ7===1.6 (1.1DhBm7bDho DhoZ_The sling bullet closely misses the gnoll.Dh S (bDhj(You shoot a sling bullet. The sling bullet hits the gnoll.DhBmM(((b Dhy_The sling bullet closely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is severely wounded. Dh$ The sling bullet hits the gnoll.DhDhDh=DhDhDh`Dh'..Dh^jbj.Dh .Dhg^2.7Rev+ Dh9bDhH _The gnoll is severely wounded.DhDhp (((((bDhV((You shoot a sling bullet.  The sling bullet closely misses the gnoll.Dh/ Dh/ The sling bullet barely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll.Dh5ob   gnoll (DhjDhkDhlDhq]...b.Dh@r..Dhmr8j.Dh>u41230DhyDh{ Dh-|C_You kill the gnoll!Dh;Y _  You shoot a sling bullet. The sling bullet hits the gnoll!Dh\ vb)(Dhk (((b(((You kill the gnoll!DhQ >  You shoot a sling bullet.Dh[ '..Dh ?....).Dh l44Rev* Dh Dh f _Your butterfly disappears in a burst of colours!DhT Dh' Dh DhW  Dh :_No target in view!Dh"1Dh1Dh4Dh6H _No target in view!Dh8=Dhw=Dh>Dh*BDhEo8=DhFDhPG>Rev+ DhrHDhPKDhKDhLDhODhJOQ9=DhPDhR,DhUDh$XTRev DhGYDhF[Dhk[Dhp\DhT^Dh^D40=Dh^Dh_DhaDhaDhcDhdDhd(DhfDhgDhaiDhi;1=DhiDh#kDhpDB---Dh$qB   bombardier beetleDh@u ÷ .###....♣....# ....###.....# .#....##...## Dhhu\#......#..## ........÷## .....)....######### Dhu` ##......................  #...@....###### Dhu:65.7 (11.0)  Dhu;#........#  #..####..# Dhvb ##.# ##.#  #.# #.#  #.# #.# Dh9v/   Dh[v  ##### Dh~vS _You start resting.Dhkz÷ .###....♣....# ....###.....# .#....##...## #......#..## ........÷## DhE.....)....#########  ##......................  #...@....######  #........#  #..####..#  ##.# ##.# #.# #.#Dh  #.# #.#     ##### Dh :---Dh Dhh _A bombardier beetle is nearby!Dhp Dh Read which item? Scrolls  k - a scroll of amnesia  n - 2 scrolls of teleportation  o - a scroll of torment DhZ2 s - 2 scrolls of fearx - 2 scrolls of enchant armour [!] read|quaff|evoke[?] describe selectedDh1Dh1DhQ:DhBo......##..##..÷..........Dh3C/neoul the Shooter DhCS.........B.###....♣....#Coglin .............###.....#DhCHealth: 41/50 ===================----- ......b...#....##...##Dh]DMagic: 7/7======================== ........##......#..##AC: 4DhDStr: 12 .....####........÷##EV: 11Int: 8 Dh E########......)....#########SH: 0Dh7E-Dex: 19DhaEI##......................DhEXL:  7 Next: 14% Place: Dungeon:5DhE}##.......#...@....######DhENoise: ---------  Time: 3365.7 (0.0)  DhEQ###.....####........#Dh Fxa) +2 sling {Ana}  d) +0 sling {Juan} DhpF##.....### #..####..#Fire: a) +2 sling {Ana} DhF#.....## ##.# ##.# DhF......#DhFc#.# #.# ......#Dh G1#.# #.#DhPGB   bombardier beetle #....##Dh|G#.#####.# ##...#DhG#.....#.########DhG #####DhG#####.#.........DhH5You shoot a sling bullet. Dh6Hp_Your butterfly disappears in a burst of colours! _No target in view! Dh[H9_No target in view! DhH#_You start resting. DhHI_A bombardier beetle is nearby!DhP Dh Q4 Okay, then.Dh/QDhQDhYDhG\. _DhoL ((DhkoF((((You shoot a sling bullet.Dhd  The sling bullet hits the bombardier beetle but does no damage.  You shoot a sling bullet.DhjDh.B...).DhNb===6.9 (1.2Rev Dh#Dh/U _The sling bullet hits the bombardier beetle but does no damage.Dh_ (((((Dh\bYou shoot a sling bullet.  The sling bullet hits the bombardier beetle.Dh   The bombardier beetle is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.DhD?Z...).Dh?c8.0 (1.1Rev+ Dh`CDh6E? _The bombardier beetle is lightly wounded.DhS<H (Dh<((((Dh =uYou shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.DhwK _ .Dh0Dh.B..).Dh+90DhtDhl _The bombardier beetle is moderately wounded.Dh2 (((( You shoot a sling bullet.  The sling bullet hits the bombardier beetle.Dh*  The bombardier beetle is severely wounded.You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.Dh` U..).Dhha 2=70Rev* Dhf Dhk j _The bombardier beetle is severely wounded.Dh G (Dht (((((Dh 7(You shoot a sling bullet.Dh&C  DheC f The sling bullet barely misses the bombardier beetle.DhC uYou shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.Dhxw Dh(| ...B.).Dh| ,1.1 (1.1Dhǀ Dh j _The bombardier beetle is severely wounded.Dhэ (((You shoot a sling bullet.  Dhh ?The sling bullet hits the bombardier beetle but does no damage.Dh  The bombardier beetle is severely wounded.You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.Dh$ Dh.B).2.2Dh Dh j _The bombardier beetle is severely wounded.Dh@ Dh(( You shoot a sling bullet.  The sling bullet hits the bombardier beetle.Dh' Dh0((((Dh(Dh eThe bombardier beetle is almost dead.You shoot a sling bullet.DhDh'..DhC...Dhh8B.Dh8;3=Dhr%3.4 (1.2DhjDh Dha_The sling bullet completely misses the bombardier beetle.Dh' Dh(You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.Dh@ _The sling bullet completely misses the bombardier beetle.You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.  The bombardier beetle is almost dead.DhM&.Dh,4.5 (1.1Dh Dh e _The bombardier beetle is almost dead.Dhr  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.Dhqd)(Dh ((((((You kill the bombardier beetle!Dh#d.....).Dh)0225.6Dh/Dh2 Dh$3)_You shoot a sling bullet.DhDhDhDhH _No target in view!DhG> Dh> DhT@ DhC DhE Y4=DhRF DhI DhI DhK DhxN DhN DhSP DhYS DhS (Rev+ DhS DhU DhX Dh>Y )5DhnY (=Dh [ Dh5^ Dh^ Dh` Dha Dha >Rev Dhb Dhqd T46=Dhf Dhf Dh2g Dhg Dh[i Dhi Dhgj Dhl DhHl (Dh m Dhdn Dhn Q7=Dho Dh q Dh:q Dhq Dhs ,Dht Dh"v Dhev =8=Dh5w Dhx ,Dhy Dh{ ,Dh| Dh} Dh, c S---Dh S   adder (wandering) _You start resting.Dhc 092.6 (17.0)Dh H---3.6 (18Dh} DhX Y _An adder comes into view.DhMS ((((DhM]((S  You shoot a sling bullet.  DhN@The adder hisses angrily.  The sling bullet hits the adder.Dh} (The adder is lightly wounded.DhmDhf.S.....Dh9====4.7 (1.1)Rev DhDhyr _You shoot a sling bullet. The sling bullet misses the adder.Dh H ((Dh% )((( DhQ PYou shoot a sling bullet. The sling bullet hits the adder.Dh v ((The adder is heavily wounded.Dh\ Dhw2 Dh 7 h..S.....Dh/8 +50DhS; Dh= r _You shoot a sling bullet. The sling bullet misses the adder.DhD V ((((Dh j You shoot a sling bullet. The sling bullet hits the adder.DhH (((The adder is almost dead.You shoot a sling bullet.Dhr Dh-s Dh;{ (...Dh{ .SDh{ E.).Dh| &6Dh| 6Rev+ Dh Dh  DhЇ Q_The sling bullet barely misses the adder.Dh+_  You shoot a sling bullet. The sling bullet hits the adder.Dh3-c†((DhdV ((((DhdC(You kill the adder!Dh[1....DhQ†).Dh(50=Dhl47.8 (1.1Rev* DhDh/ _You shoot a sling bullet.DhHDhJDhdMDhOH _No target in view!Dh]& _No target in view!DhdDhfRead which item? Scrolls  k - a scroll of amnesia  n - 2 scrolls of teleportation Dhg o - a scroll of torment  s - 2 scrolls of fearx - 2 scrolls of enchant armour Dhcg[!] read|quaff|evoke[?] describe selectedDh6 Dh< DhA ......##..##..÷..........neoul the Shooter ...........###....♣....#Coglin .............###.....#DhQB Health: 50/50 ======================== ......b...#....##...##Magic: 7/7======================== ........##......#..##AC: 4Str: 12 .....####....†...÷##EV: 11Int: 8 DhB ########......)....#########SH: 0Dex: 19##......................XL:  7 Next: 24% Place: Dungeon:5##.......#...@....######DhB Noise: ===------  Time: 3397.8 (0.0)  ###.....####........#a) +2 sling {Ana}  d) +0 sling {Juan} ##.....### #..####..#Dh%C +Fire: a) +2 sling {Ana} #.....## ##.# ##.#Rev* ......#Dh]C #.# #.# ......##.# #.# #....##DhC Q#.#####.# ##...##.....#.##################.#......... DhC _The sling bullet barely misses the adder.You shoot a sling bullet. The sling bullet hits the adder.  You kill the adder! _You shoot a sling bullet. DhC l_No target in view! _No target in view!Dh|E DhF :Enchant which item? Armour  b - a +0 leather armour (worn)  j - a +0 pair of boots (worn)[?] describe selectedDh8Dh=DhLB......##..##..÷..........neoul the Shooter DhB...........###....♣....#Coglin DhBy.............###.....#DhCHealth: 50/50 ======================== ......b...#....##...##DhGCkMagic: 7/7======================== DhwCx........##......#..##DhCYAC: 4Str: 12 DhC.....####....†...÷##EV: 11Dh"DEInt: 8 ########......)....#########SH: 0Dex: 19##......................DhSDXL:  7 Next: 24% Place: Dungeon:5##.......#...@....######DhDNoise: ===------  Time: 3397.8 (0.0)  ###.....####........#a) +2 sling {Ana}  d) +0 sling {Juan} ##.....### #..####..#DhD Fire: a) +2 sling {Ana} #.....## ##.# ##.#Rev* DhD......##.# #.# ......##.# #.# #....###.#####.# ##...#Dh;E!#.....#.#############DhkEg#####.#......... _The sling bullet barely misses the adder.DhEWYou shoot a sling bullet. The sling bullet hits the adder.  DhEYYou kill the adder! _You shoot a sling bullet. DhOFl_No target in view! _No target in view!DhKc  As you read the scroll of enchant armour, it crumbles to dust.DhuL]5---8.8 (1Rev+ DhLDh\PDh(RE _Your +0 pair of boots glows green for a moment.Dh6Read which item? Scrolls  k - a scroll of amnesia  n - 2 scrolls of teleportation  o - a scroll of torment  s - 2 scrolls of fearx - a scroll of enchant armour [!] read|quaff|evoke[?] describe selectedDh Dh Dh ......##..##..÷..........neoul the Shooter ...........###....♣....#Coglin .............###.....#Dh Health: 50/50 ======================== ......b...#....##...##Magic: 7/7======================== ........##......#..##AC: 5Str: 12 .....####....†...÷##EV: 11Int: 8 ########......)....#########SH: 0Dh KDex: 19##......................XL:  7 Next: 24% Place: Dungeon:5##.......#...@....######Noise: ---------  Time: 3398.8 (0.0)  ###.....####........#Dh? +a) +2 sling {Ana}  d) +0 sling {Juan} ##.....### #..####..#Fire: a) +2 sling {Ana} #.....## ##.# ##.#Rev+ ......#Dh #.# #.# ......##.# #.# #....###.#####.# ##...##.....#.#############DhͿ #####.#.........You kill the adder! _You shoot a sling bullet. _No target in view! _No target in view!  Dh tAs you read the scroll of enchant armour, it crumbles to dust. _Your +0 pair of boots glows green for a moment.Dh DhV Enchant which item? Armour  b - a +0 leather armour (worn) Dh  j - a +1 pair of boots (worn)[?] describe selectedDhk Dhp Dht ......##..##..÷..........neoul the Shooter Dht ...........###....♣....#Coglin .............###.....#Health: 50/50 ======================== Dh%u ......b...#....##...##Magic: 7/7======================== ........##......#..##AC: 5Str: 12 DhNu .....####....†...÷##EV: 11Dhwu Int: 8 ########......)....#########SH: 0Dhu vDex: 19##......................Dhu XL:  7 Next: 24% Place: Dungeon:5##.......#...@....######Dhu Noise: ---------  Time: 3398.8 (0.0)  ###.....####........#Dhv a) +2 sling {Ana}  d) +0 sling {Juan} ##.....### #..####..#Dh9v Fire: a) +2 sling {Ana} #.....## ##.# ##.#Rev+ Dh`v ......##.# #.# ......#Dhv U#.# #.# #....###.#####.# ##...#Dhv [#.....#.##################.#.........You kill the adder! Dhv o_You shoot a sling bullet. _No target in view! Dhv _No target in view!  As you read the scroll of enchant armour, it crumbles to dust. _Your +0 pair of boots glows green for a moment.Dh  Dh= ] As you read the scroll of enchant armour, it crumbles to dust.Dh_ 269.8 (1Dh DhN D _Your +1 pair of boots glows green for a while.Dh [?25h[?0cDhn  DhUSearch for what [Enter for "armour", or ? for help]? Dh [?25l[?1cDhtDh-8 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] DhResults at your position ([,] to cycle)  a - [carried] b - a +0 leather armour (worn)  b - [carried] j - a +2 pair of boots (worn) DhBResults elsewhere ([,] to cycle)  c - [D:5] a +0 leather armour (3 further duplicates)d - [D:5] a +0 chain mail  e - [D:5] a +0 scale mail  f - [D:4] a +0 tower shield (1 further duplicate)  g - [D:4] a leather armour  h - [D:2] a +0 robeDhDh:Dho......##..##..÷..........Dh8neoul the Shooter ...........###....♣....#DhCoglin Dhy.............###.....#DhmHealth: 50/50 ======================== Dh4......b...#....##...##Magic: 7/7Dh1======================== Dh........##......#..##AC: 6DhStr: 12 .....####....†...÷##DhjNEV: 11Int: 8 Dh########......)....#########SH: 0DhvDex: 19##......................DhLXL:  7 Next: 24% Place: Dungeon:5##.......#...@....######Noise: ---------  Time: 3399.8 (0.0)  ###.....####........#Dha) +2 sling {Ana}  d) +0 sling {Juan} ##.....### #..####..#DhFire: a) +2 sling {Ana} #.....## ##.# ##.#Dh=Rev+ ......#Dh#.# #.# ......##.# #.# #....##Dh1#.#####.# ##...##.....#.########Dh/ #####Dh]#####.#......... Dh0_No target in view!  DhDAs you read the scroll of enchant armour, it crumbles to dust. Dh7_Your +0 pair of boots glows green for a moment.  Dh DAs you read the scroll of enchant armour, it crumbles to dust. Dh86_Your +1 pair of boots glows green for a while.  DhnUSearch for what [Enter for "armour", or ? for help]? Dh"DhDhcDh. _Dh0 Dh Read which item? Scrolls  k - a scroll of amnesia Dhр j n - 2 scrolls of teleportation  o - a scroll of torment  s - 2 scrolls of fear [!] read|quaff|evoke[?] describe selectedDh 0Dh3Dh8......##..##..÷..........neoul the Shooter Dh9?...........###....♣....#Coglin .............###.....#Dh-9Health: 50/50 ======================== ......b...#....##...##DhW9Magic: 7/7======================== ........##......#..##Dh9YAC: 6Str: 12 DhR:'.....####....†...÷##EV: 11Int: 8 ########......)....#########SH: 0Dex: 19##......................XL:  7 Next: 24% Place: Dungeon:5##.......#...@....######Noise: ---------  Time: 3399.8 (0.0)  ###.....####........#a) +2 sling {Ana}  d) +0 sling {Juan} Dh:##.....### #..####..#Fire: a) +2 sling {Ana} Dh:#.....## ##.# ##.#Rev+ ......#Dh:#.# #.# ......##.# #.# #....##Dh:#.#####.# ##...#Dh!;7#.....#.##################.#......... DhI;t_No target in view!  As you read the scroll of enchant armour, it crumbles to dust. Dhp;_Your +0 pair of boots glows green for a moment.  As you read the scroll of enchant armour, it crumbles to dust. _Your +1 pair of boots glows green for a while. Dh;`_Search for what [Enter for "armour", or ? for help]? Dh`@P  Okay, then.Dh@Dh,GDhH. _Dh Dh Drink which item? Potions  e - 3 potions of curing  f - 3 brown potions DhB @ g - 2 potions of haste  h - a yellow potion  i - 2 potions of attraction  l - 2 potions of heal wounds  p - 2 sedimented ruby potionsq - 2 potions of might  t - 2 dark potions Dh 2 u - a fizzy clear potion  v - a ruby potion  w - a murky grey potion [!] read|quaff|evoke[?] describe selectedDh Dh( Dh, J......##..##..÷..........neoul the Shooter ...........###....♣....#Coglin .............###.....#Health: 50/50 ======================== Dh - ......b...#....##...##Magic: 7/7======================== ........##......#..##AC: 6DhO- cStr: 12 .....####....†...÷##EV: 11Int: 8 ########......)....#########Dh{- SH: 0Dex: 19##......................Dh- XL:  7 Next: 24% Place: Dungeon:5##.......#...@....######Dh- Noise: ---------  Time: 3399.8 (0.0)  ###.....####........#a) +2 sling {Ana}  d) +0 sling {Juan} ##.....### #..####..#Dh- #Fire: a) +2 sling {Ana} #.....## ##.# ##.#Rev+ ......#Dh!. c#.# #.# ......#DhI. v#.# #.# #....###.#####.# ##...##.....#.#############Dh. #####.#.........As you read the scroll of enchant armour, it crumbles to dust. _Your +0 pair of boots glows green for a moment.  As you read the scroll of enchant armour, it crumbles to dust. _Your +1 pair of boots glows green for a while. _Search for what [Enter for "armour", or ? for help]? _Okay, then.Dh7 e  It was a potion of mutation. You feel extremely strange.  DhM7 Your bones become slightly less dense. A pair of horns grows on your head!Dh7 221400.8 (1Dh[; Dh = | _The flow of your blood desyncs from the flow of time itself.Dhв Dh =Innate Abilities, Weirdness & Mutationsa - You can wield a second weapon in your off-hand.b - It takes a long time for you to wield or remove held weapons.c - Your first few attacks do less damage.d - You cannot equip rings or amulets.e - You have a pair of small horns on your head.  Dh f - You have a somewhat thin skeletal structure. (Dex +2, Stealth+)  g - Your blood hastes a few of your allies when you are sufficiently damaged.ćDhćDhućDh.......##..##..÷..........neoul the Shooter ...........###....♣....#Coglin .............###.....#Health: 50/50 ======================== ......b...#....##...##Magic: 7/7======================== ........##......#..##AC: 6Str: 12 .....####....†...÷##EV: 11Int: 8 ########......)....#########SH: 0Dex: 21##......................XL:  7 Next: 24% Place: Dungeon:5##.......#...@....######Noise: ---------  Time: 3400.8 (0.0)  ###.....####........#a) +2 sling {Ana} [39;4ćDh- 9m d) +0 sling {Juan} ##.....### #..####..#Fire: a) +2 sling {Ana} #.....## ##.# ##.#Rev+ ......##.# #.# ......##.# #.# #....###.#####.# ##...##.....#.##################.#......... _Your +1 pair of boots glows green for a while. _Search for what [Enter for "armour", or ? for help]? _Okay, then.It was a potion of mutation. You feel extremely strange.  Your bones become slightly less dense. A pair of horns grows on your head! _The flow of your blood desyncs from the flow of time itself. _Unknown command.ćDh t _No target in view!ćDh ćDh ćDh _Unknown command.ćDh~ $ _ćDh ćDh Rev ŇDh-  You see here an adder skeleton. _  You see here an adder skeleton. _ŇDh/[m   #   ŇDhA[40m#5   ..   .#   .#   .##  ...# #######.>#  .<.# ##.....@..#  ...# #..######.#  .### ###.## .#  ## #...# #   #.###   #.#   5   ufetubus (asleep) #.#  ######.#######  ................  44.8 (44.0)5.8 (45 ŇDhFH_ #  #5  ..  .#  .#  .##  #######.># .<.# ##.....@..#  #..######.#  ###.## .#  #...# #  #.### #.# #.#. ......... _An ufetubus comes into view.ŇDhv #  #5  ..  ŇDh.#  .#  .##  #######.># .<.# ##.....@..# ŇDh #..######.#  ###.## .# ŇDh  #...# #  #.### #.# ŇDh8#.#. .........ŇDh* ŇDhŇDhdŇDhŇDhv _An ufetubus is nearby!ŇDhŇDhŇDhF _Unknown command.ŇDhZ U (((ŇDh D((5  ŇDh ]  You shoot a sling bullet. The sling bullet hits the ufetubus.ŇDhB ( ŇDhC P The ufetubus is moderately wounded.ŇDh1C SYou shoot a sling bullet. The sling bullet hits the ufetubus.ŇDhą p  The ufetubus is severely wounded.ŇDhO ŇDh D5..ŇDh ...ŇDhV ) ŇDh| f===6.9 (1.1)Rev ŇDh ŇDhS ' _You hear a shout! ŇDh X_An ufetubus comes into view.ŇDh  #  #5  ..  .#  .#  .## ŇDhL G #######.># .<.# ##.....@..#  #..######.#  ###.## .#  #...# #  #.### #.# #.#. ......... ŇDhH d #  ŇDhgI #5  ..  .#  .# ŇDhI .##  #######.># ŇDh#J .<.# ##.....@..#  #..######.# ŇDhJ ###.## .#  #...# #  ŇDhJ #.### #.#ŇDh6K X #.#.ŇDhK k ......... ŇDhP ŇDhQ ŇDhV ŇDhNZ  ŇDhZ Z_An ufetubus is nearby!ŇDh! d (((((ŇDh m You shoot a sling bullet. The sling bullet hits the ufetubus.ŇDhF1 (The ufetubus is severely wounded.ŇDhfŇDhZfŇDhfŇDhn& ŇDh>o!.5ŇDhyo"..ŇDho.ŇDhog.  You shoot a sling bullet. The sling bullet misses the ufetubus.ŇDhp,70ŇDh'q6Rev+ ŇDhvŇDhy5 _The ufetubus moves out of view.ŇDh4$ŇDhr #  #.  .5  ŇDhg.#  .#  .##  #######.># ŇDhWx.<.# ##.....@..#  #..######.#  ###.## .# ŇDh= #...# #  #.### ŇDh)#.# #.#.ŇDhdK ......... ƇDhi #  #.  ƇDh.5  .#  .# ƇDh\ .##  #######.># ƇDh.<.# ##.....@..#  #..######.#  ###.## .# ƇDh4{ #...# #  ƇDh#.### #.# ƇDh|#.#. ƇDhRB......... ƇDhrƇDh/ƇDhS ƇDh# ƇDh$Z_An ufetubus is nearby!ƇDhjzi ((((((ƇDhz/You shoot a sling bullet.ƇDha  The sling bullet closely misses the ufetubus.You shoot a sling bullet. The sling bullet hits the ufetubus.ƇDhSƇDhƇDh#.ƇDhL..5..ƇDh|5   ufetubusƇDh&-58ƇDh*ƇDh,L _You kill the ufetubus!ƇDhv7H (ƇDh7[(You shoot a sling bullet. The sling bullet hits the ufetubus.ƇDho  The ufetubus is severely wounded.You shoot a sling bullet. The sling bullet hits the ufetubus.ƇDhq[.ƇDh|2...ƇDh|6750.0 (1.1ƇDh>Rev* ƇDhƇDhW$ ƇDh>_You kill the ufetubus!ƇDhAƇDh/ƇDh^ _No target in view!ƇDhƇDhWƇDhlƇDhhƇDhP _ƇDhSƇDh>Rev+ ƇDhmƇDhƇDh,ƇDhNƇDhƇDhƇDhƇDh9ƇDh^ƇDh,ƇDh<ƇDh^ƇDhaƇDh>Rev ƇDh<ƇDhOƇDhAƇDhqƇDhƇDhƇDhƇDh3ƇDhƇDhƇDh>ƇDhƇDhƇDhƇDh ƇDh{ƇDhT,ƇDhƇDhM _You now have 259 gold pieces (gained 9).ƇDh3ƇDhƇDhƇDh,ƇDhƇDhsƇDh,ƇDhrƇDhƇDhk..$#....h.## #..........## ...........# ƇDh#........... #...........  #...........  ƇDh#.........  #@...# --- ƇDh;#...## #.  ##...# ##..  ƇDh#...## #... ##...##..# ƇDhu#...#..# h   howler monkey (asleep) ######....# ƇDh..........## ########..#ƇDh064.0 (14.0)ƇDhH---5.0 (15ƇDh1ƇDh  ..$#....h.##  #..........##  ...........#  ƇDhz#...........  #...........  #...........  #......... ƇDhW #@...#  #...## #.  ƇDhD[##...# ##..  #...## #...  ##...##..#  ƇDho>#...#..#  ######....#  ƇDh(...##  ƇDhz.# _A howler monkey comes into view.ƇDhP  ..$#....h.##  #..........##  ...........#  ƇDh Q#...........  #...........  #...........  #.........  #@...#  #...## #.  ƇDhލ ##...# ##..  #...## ƇDh  ##...# #...#..#  ƇDh< ######... ...#ƇDhi \ .ƇDhǑ ƇDh ƇDh. ƇDh d _A howler monkey is nearby!ƇDh ] ((((ƇDhΡ ((h  You shoot a sling bullet.  The sling bullet hits the howler monkey.ƇDh  The howler monkey is moderately wounded.You shoot a sling bullet.  The sling bullet hits the howler monkey.ƇDh ƇDhx @..hƇDh 0....ƇDh0 .ƇDh: /===6.1 (1.1ƇDh 7)Rev ƇDh ƇDh & ƇDh  ƇDhE !..$#......##  ƇDhp G#.......h..##  ƇDh ...........#  ƇDh #...........  ƇDh #........... ƇDhK D #...........  #.........  ƇDh{ 3#@...#  ƇDh #...## #.  ƇDh. x##...# ##..  #...## #...  ##...##..#  #...#..#  ƇDha !######....#  ƇDh (...##  ƇDh .# ƇDh p_The howler monkey is moderately wounded.ƇDh ? ..$#......##  #.......h..##  ...........#  #...........  #...........  ƇDh #...........  #.........  #@...#  #...## #.  ƇDh ##...# ##..  #...## #...  ƇDh ##...# #...#..#  ƇDh5 ######... ...# ƇDhl ..ƇDh۵ ƇDh& ƇDhk ƇDh@ d _A howler monkey is nearby!ƇDh I (ƇDh5 (((ƇDhe f(You shoot a sling bullet.  The sling bullet hits the howler monkey.ƇDh R ((ƇDh, eThe howler monkey is heavily wounded.You shoot a sling bullet.ƇDh- ƇDho. ƇDh3 ƇDh3 q...h...ƇDh4 '7.2ƇDhA9 ƇDh= a  ..$#......##  ƇDh= #..........##  ...........#  #.....h.....  #...........  ƇDh= ?#...........  #.........  ƇDh'> #@...#  #...## #.  ##...# ##..  #...## #... ƇDhQ> \ ##...##..#  #...#..#  ######....# ƇDh|> - ...##  ƇDh> .# _The sling bullet barely misses the howler monkey.ƇDhw ? ..$#......##  #..........##  ...........#  #.....h.....  #...........  ƇDh #...........  #.........  #@...#  #...## #.  ##...# ##..  #...## #...  ##...#ƇDhc  #...#..#  ######... ƇDh ...# .ƇDhN 3ƇDh] ƇDh= d _A howler monkey is nearby!ƇDh l ..$#......##  #..........##  ...........#  #.....h.....  #...........  #...........  #.........  #@...#  #...## #.  ##...# ##..  #...## #...  ##...##..#  #...#..#  ######....#  ...##  .# LJDhL0 ..$#......## LJDh 14 #..........##  ...........#  #.....h.....  #...........  #...........  #......... LJDh1 #@...#  #...## #.  LJDh1##...# ##..  #...## #... LJDhR2o ##...#LJDh2v #...#..#  LJDh2R######... LJDh>36...#LJDh3< .LJDh3 LJDh]:LJDh:LJDhALJDhG ((((((( _A howler monkey is nearby!LJDhG/You shoot a sling bullet.LJDh  The sling bullet barely misses the howler monkey.You shoot a sling bullet.LJDhj....h..8.3Rev+  _The sling bullet closely misses the howler monkey.LJDh ..$#......##  #..........##  ...........#  #...........  #....h......  #...........  #.........  #@...#  #...## #.  ##...# ##..  #...## #...  ##...##..#  #...#..# LJDh}w ######....#  ...##  .# LJDhK ..$#......##  LJDh+L#..........##  ...........#  #...........  #....h......  LJDhL#...........  #.........  LJDhM #@...#  #...## #.  ##...# ##..  #...## #...  LJDhN##...# #...#..#  LJDhvN######... ...# LJDhN..LJDh)ULJDhULJDh[LJDh _ LJDh_V_A howler monkey is nearby!LJDh.R ((LJDhx You shoot a sling bullet.  The sling bullet hits the howler monkey.LJDh:  LJDhwThe howler monkey is severely wounded.You shoot a sling bullet.  LJDh\(The sling bullet hits the howler monkey.LJDhyLJDh# .LJDh*$9h.LJDh%+90LJDh*LJDh8, LJDht,S_The howler monkey is almost dead.LJDh ..$#......##  #..........##  ...........#  #...........  #...........  #...h.......  LJDhM[#.........  #@...#  #...## #.  ##...# ##..  #...## #...  ##...##..#  #...#..#  ######....#  ...##  .# LJDh - LJDhd(..$#......##  #..........##  ...........#  LJDh#...........  #........... LJDh #...h....... LJDh #.........  #@...# LJDh4 LJDhe#...## #.  LJDh##...# ##..  LJDh#...## #...  ##...# LJDhq#...#..#  LJDhI######... ...# LJDhy6.LJDhLJDh2LJDh  ( _A howler monkey is nearby!You shoot a sling bullet.  The sling bullet hits the howler monkey.  The howler monkey is almost dead.You shoot a sling bullet.  The sling bullet hits the howler monkey.†LJDh@&.LJDh1Jkirmisher36LJDhi370.4 (1.1  You shoot a sling bullet.  LJDhThe sling bullet hits the howler monkey. _You kill the howler monkey!  Training target 8.0 for Ranged Weapons reached!  LJDhʴ@Your Ranged Weapons skill increases to level 8!LJDhPYou need to enable at least one skill for training.LJDh/  --more--LJDh_LJDhXbM  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.0   0   g - Spellcasting   0.0   1.4  -2      LJDhb     b - Unarmed Combat   0.0   1.2  -1      LJDh,c     h - Evocations   0.0   0.6  +3   c - Ranged Weapons   8.0  10.7  -1  LJDhc            LJDhc, d - Armour   0.0   1.2  -1      LJDhudh e - Dodging   1.7   2.4  -1       f - Stealth   0.7   1.2  -1      LJDhd            LJDh&e        LJDhe!            LJDhe        LJDhEf            LJDhf        LJDhf    You need to enable at least one skill.LJDhJg[?] Help[=] set a skill target  LJDhg[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsɇDh= a + Fighting 2.0ɇDh= c + Ranged Weapons 8.0ʇDhR c * Ranged Weapons   8.0ʇDh^ a * Fighting   2.0ʇDh*2 {TargetTarget--  --  --  --  ʇDh2 a--  --  --  --  a-z] set[-] clear selected targetcost|targetsˇDh <[?25h[?0c0 ˇDhv [?25l[?1cˇDh"|14.0   0  The current training targets, if any.  The species aptitude is in white.=] set aˇDh|all targetṡDhնa-z] setselected target ̇Dhh<[?25h[?0c0 ͇Dh>" ͇DhM [?25l[?1c͇Dh=18.0  -1  =] set a͇Dh|all targets͇Dh = e + Dodging 1.7͇Dh{a-z] setselected target ·Dh [?25h[?0c·DhS10 ·Dh" ·Dh8 [?25l[?1c·Dhw"10.0  -1 =] set aall targets·Dh·Dh/·Dh·Dh!_neoul the Skirmisher·Dh..$#......##Coglin·Dh#..........##Health: 50/50 ========================...........#·Dh-Magic: 7/7========================#...........·DhxAC: 6Str: 12#...........·DhZEV: 11Int: 8·Dh#...†.......SH: 0Dex: 21·Dhf#.........XL:  7 Next: 36% Place: Dungeon:5#@...#·DhNoise: ===------  Time: 3470.4 (1.1)#...## #.·Dha) +2 sling {Ana}  d) +0 sling {Juan} ##...# ##..·DhXFire: a) +2 sling {Ana}#...## #...·DhRev* ##...##..##...#..#######....#·DhE..........##########..#You shoot a sling bullet.  ·Dh[The sling bullet hits the howler monkey. _You kill the howler monkey!·DhTraining target 8.0 for Ranged Weapons reached!  Your Ranged Weapons skill increases to level 8!·Dh/IYou need to enable at least one skill for training.·Dh%·Dh·Dh[. _·DhyU3·DhV·DhX·DhyZ·Dh[$ _·Dh^,·Dh_,·Dh`·DhCb·DhdTRev+ ·Dhd·Dhf·Dh*h·Dhih·DhAi·Dhk·Dhl·Dhl·Dhm·Dho·DhCq·Dh~q·Dhwr·Dh!t·DhyS...# .....# ...... ·Dhz...... ## ......# .## ....... #..### .......##.....##·DhXz.......@#......##---....##..........## ·Dhz&. #...........# ##........#........... #·Dhz#...†.......S   adder (asleep) #·Dhz| ##......... #·Dh8{ ##...### # #...##.·Dhn{·Dh9-6.4 (6.0·Dhāu---7.4 (7Rev ·Dh·DhԈ ·Dh_An adder comes into view. _You see here 14 gold pieces.χDhrx S...# .....# ...... ...... ##  ......# .##  .......   .......##  .......@#  ....##..........##  . #...........#  ##...........  #........... ##...†....... ###......... ###....#### # #. χDhfg S...# .....# ...... ...... ##  ......# .##  .......   .......##  .......@#  ....##..........##  . #...........#  ##...........  #........#...†....... ##.......##....## χDhiχDhbk χDhkO_An adder is nearby!χDhd;( χDh;S...# .....# ...... ...... ## χDh<( ......# .##  χDh<>.......   .......## χDhG=< .......@#  χDh=D....##..........##  . #...........# χDh=% ##...........  χDhB>N#........... ##...†....... #χDh>&##......... #χDh>L##....#### # #. χDh, χDhdS...# .....# ...... χDhC...... ##  χDhq......# .##  .......   .......##  .......@#  χDh....##..........##  χDh . #...........#  ##........... χDhmg #........χDh χDh#...†....... χDhX##.......χDh6X##....##χDhg-χDh χDh4χDhχDhχDh χDhO_An adder is nearby!χDh+J S...# .....# ......χDhJ ...... ##  ......# .##  .......   .......## χDh;K .......@#  ....##..........##  . #...........#  ##........... χDhKy #........... ##...†....... ###......... #χDhMLL##....#### # #. χDh S...# .....# ...... ...... ##  ......# .##  .......   .......##  .......@#  ....##..........##  . #...........#  ##...........  #........χDh#...†....... ##.......##....## χDhcχDhχDhNχDh χDhO_An adder is nearby!χDhOq [?25h[?0c  χDhq USearch for what [Enter for "armour", or ? for help]? ЇDhY [?25l[?1cЇDhTiЇDhj9 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] b - a +0 leather armour (worn)  b - [carried] j - a +2 pair of boots (worn) ЇDhGkResults elsewhere ([,] to cycle)  c - [D:5] a +0 scale maild - [D:5] a robe  e - [D:5] a +0 leather armour (3 further duplicates)  f - [D:5] a +0 chain mail  g - [D:4] a +0 tower shield (1 further duplicate)  h - [D:4] a leather armour  i - [D:2] a +0 robeчDhbчDhScчDhkчDhPs_neoul the SkirmisherчDhsS...#Coglin.....#чDhsHealth: 50/50 ========================......чDh*t:Magic: 7/7чDh_t========================...... ##AC: 6чDht.Str: 12чDht......# .##EV: 11Int: 8чDhtM....... #..###SH: 0чDh(uYDex: 21.......##.....##чDhYuXL:  7 Next: 36% Place: Dungeon:5.......@#......##чDhuNoise: ---------  Time: 3477.4 (0.0)чDhud....##..........##чDhua) +2 sling {Ana}  d) +0 sling {Juan} . #...........#чDh"vBFire: a) +2 sling {Ana}чDhVv]##...........Rev чDhvo#........... #чDhv#...†.......чDhvuS   adder (asleep) #чDh7wd##......... #чDhkwW##....#### #чDhw}#...## #. _An adder comes into view. чDhw_You see here 14 gold pieces. _An adder is nearby! чDh,x_An adder is nearby! _An adder is nearby!чDhx]Search for what [Enter for "armour", or ? for help]? чDh^чDhчDhcчDh. _чDhYd ((((((чDhLZmS  You shoot a sling bullet. The sling bullet hits the adder.чDh } (The adder is lightly wounded.чDhчDhчDh[..S.чDh...чDhom===8.5 (1.1Rev+ чDhчDh\ _You shoot a sling bullet. The sling bullet misses the adder.чDhчDh_ ....# .....# ..S... чDh8`$...... ##  ......# .##  .......   .......##  .......@#  ....##..........##  . #...........#  ##........... чDh` #........... ##...†....... ###......... ###....#### # #. чDh  ....# .....# ..S... ...... ##  чDhu ......# .##  .......   .......##  .......@#  чDh ....##..........##  . #...........#  ##...........  #........чDh7 #...†....... ##.......чDh ##....## чDh 3чDh^ чDhc t (((( чDh _An adder is nearby!You shoot a sling bullet. The sling bullet hits the adder.чDh8 (((The adder is heavily wounded.You shoot a sling bullet.чDhwh чDhMm x...S...чDhm +90чDhr чDh[t _ _The sling bullet barely misses the adder.чDh% x ....# .....# ...... ...S.. ##  ......# .##  .......   .......##  .......@#  ....##..........##  . #...........#  ##...........  #........... ##...†....... ###......... ###....#### # #. чDh1  ....# .....# ...... ...S.. ##  ......# .##  .......   .......##  чDh .......@#  ....##..........##  . #...........#  ##...........  #........#...†....... чDhy ##.......##....## чDh0 чDhȿ чDh чDh _An adder is nearby!You shoot a sling bullet. The sling bullet hits the adder!чDh h†(((чDh Q (((чDhP (чDh ;You kill the adder!чDhb 3...†...880.6 (1.1Rev*  _You shoot a sling bullet.чDhڅ чDhG чDh чDh чDh ,чDhU N _You now have 273 gold pieces (gained 14).чDh> ..#чDh k.#.....чDh1 G.†.. ##чDh _.## .##lчDh .# #..###.##.....##чDh |.#......##---.##.чDh .## #чDhF `.. #..# #чDh A. ##. чDh U# #.....чDhr .... ##чDh r #...†.чDhL pl   iguana (asleep) чDh e.# ##.чDh ... .#чDh{ J ##....чDh ### .#чDhT l #...## #.чDhǷ ,10чDh F---2.6 (2чDh чDhm  чDh T_An iguana comes into view.чDh Y ((((((чDhk l  You shoot a sling bullet. The sling bullet hits the iguana!  The iguana hisses angrily.чDh;#:  чDh#The iguana is severely wounded.You shoot a sling bullet. The sling bullet hits the iguana.чDhWчDhg_P.l.....чDhZ`4===3.6 (1чDhgчDhlk чDhkL_The iguana is almost dead.҇Dhg .....# ......# .......҇Dhj ....†.. ##  .......## .##  .l......#  ҇Dh+] ........##  .......@.#  ҇Dh]F.....##..........## # ... #...........# #҇Dh . ##........... ##........... #...†....... ҇Dho##......... ##....####  #. ҇DhF .....# ......# .......҇DhJ ....†.. ##  .......## .##  .l......#   ........##  .......@.#  .....##..........##  ... #...........#  . ##........... #.......#...†....... ##......##....# ҇Dh-Q҇DhQ҇DhX҇Dh)bR ((((( ҇Dhb_An iguana is nearby!You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.҇Dh ((The iguana is almost dead.You shoot a sling bullet.҇Dh҇Dh!X....l....҇Dh%4҇Dh҇Dha _The sling bullet closely misses the iguana.҇Dhl .....# ......# ....... ҇DhB....†.. ##  .......## .##  ........#   ..l.....##  .......@.# ҇Dh .....##..........## # ... #...........# # . ##........... ##........... #...†....... ҇Dh o##......... ##....####  #. ҇DhX4b .....# ҇Dh4......# ....... ....†.. ##  ҇DhO5c.......## .##  ҇Dh5........#   ..l.....##҇Dh6p  .......@.# ҇Dh6d .....##..........## ҇DhK7? ... #...........#  . ##........... #.......҇Dh7#...†....... ##......҇Dh`8##....# ҇Dh=3҇DhsB҇Dh[ _An iguana is nearby!You shoot a sling bullet. The sling bullet hits the iguana!҇Dh_g.((((҇DhNP (((҇Dh<You kill the iguana!҇DhF.......҇Dh0.455҇Dh҇Dh,/ _You shoot a sling bullet.҇DhI҇DhP҇Dh҇DhB҇Dh,҇Dh҇Dhz҇Dh,҇Dh҇Dh҇DhTRev+ ҇Dh2҇Dh|҇Dh,҇Dh҇Dh҇Dh@,҇Dh{҇Dh҇DhG҇Dh҇DhF҇Dh҇DhjTRev ҇Dh҇Dh ҇Dh ,҇Dh]҇Dh҇Dh ҇Dh ҇Dh) ҇Dh<B҇DhF҇Dh,҇Dh҇Dh(҇Dh҇Dh3҇Dh҇DhM _You now have 282 gold pieces (gained 9).҇DhW3҇Dh҇Dh!҇Dh%###.......#####............##҇Dh%...........#..........#.......##..............# ҇Dh&}$.....# ---994.0)҇Dh:&>............###  .:######. ҇Dho&i ##..######## ҇Dh&####..## ###.....## ҇Dh&.........## ..........# ҇Dh1'.......†..# ##҇Dh+҇Dh9,J---500.6 (15҇Dh0҇Dh7W _Found a staircase to the Ecumenical Temple.҇Dh7҇Dh;҇Dh= ҇Dh=B_No target in view!҇Dh;҇DhB=҇Dh@҇DhK҇Dh-T҇DhX$ _҇DhZ҇Dhd҇Dhq,҇Dhr҇Dh{҇Dh2҇Dh҇Dh.҇Dh҇Dh҇Dh,҇Dhw҇Dh҇Dh҇Dhc҇Dh҇Dh"҇DhE҇Dh҇Dh҇Dh҇Dh`҇Dh%҇Dh  _You now have 293 gold pieces (gained 11).҇Dh.҇DhI###.......#### ҇Dh ##............## ###.......# #......# #(҇DhG......## #.......# #.....# #.)..............#҇Dh #..>@...........###8.6 (8.0)҇DhZ #.$.:######......... ###### ##..######## ####..## ###.....## .........## ....҇Dh......# .......†..# ## ........҇Dh+G..## .##҇Dh҇DhZ҇Dh j _Key pressed, stopping explore.҇Dh ҇Dh ҇Dh H _No target in view!҇Dh ҇Dh ҇Dh ҇Dh ҇Dh ҇Dh: : _҇Dh  ##.....#####.҇Dh& ...(#..# ҇DhF d).>............###҇Dh $.@######.........##### ##..######## ҇Dh g####..##  #......#҇Dh 2...........# #..##҇Dh ~ You pick up a book of Weapons and begin reading...҇Dh +9.6 (1҇Dh_ ,10.6 (2҇Dh ҇Dh s  You add the spells Tukima's Dance, Rending Blade and Platinum Paragon to your _library.҇DhCO ҇DhO ҇DhpV ҇DhY  ҇DhY ҇DhZ :_No target in view!҇Dh[ 3҇Dhs\ ҇Dh^ ҇Dh.` ҇Dh-b : _҇Dhec ҇Dhd ,҇Dhe ҇Dhi B҇Dhl N _You now have 309 gold pieces (gained 16).҇Dh*n ҇DhLn ҇Dh9o ҇Dhq X  There is a staircase to the Ecumenical Temple here.҇Dhs ҇DhYt  _҇Dhku ҇Dh-w ҇Dhx ҇Dhy ҇Dhz ҇Dhi| ҇Dh'~ ҇DhE~ ҇Dh ҇DhO ҇Dh ҇Dh ҇DhA ҇Dh ҇Dh ҇Dh ҇Dhш ҇Dh ҇Dh] ,҇Dhx ҇Dh ҇Dh ҇Dhϐ ҇DhՑ ҇Dh? ҇Dh ,҇Dh ҇Dh ҇Dhd ,҇DhF ҇Dh R  There is a stone staircase leading down here.҇Dh ҇Dh+  _҇Dh ҇Dh ҇Dha ,҇Dh ҇Dh ҇Dh. ,҇Dh ҇Dh ҇Dh ,҇Dh ҇Dhǫ ҇Dh ҇Dh ҇Dh) ҇DhS ҇Dhx ,҇Dh ҇Dh ҇Dhױ ,҇Dh X҇Dh ,҇Dh ҇Dh! ҇Dh ҇Dh` ҇Dh~ ҇Dh ҇Dh׻ N _You now have 320 gold pieces (gained 11).҇DhǼ ҇Dh ҇Dhd ҇Dh ҇Dhf ҇Dh ҇Dh ҇Dh ҇Dh ҇Dh ҇Dh2 ҇DhR ҇Dh2 ҇Dhe ҇Dh ҇DhK ҇Dht ҇Dh ҇DhV ҇Dh ҇Dh ҇Dh ҇Dh ҇DhL ҇Dh ҇Dh ҇Dh ҇Dh ҇DhK ҇Dhh ҇Dh< ҇Dh ҇Dh ҇Dh ҇Dh ҇Dh+ ҇Dh\ ҇Dhy ҇Dh? ҇Dh ҇Dhr ҇Dh ҇Dh ҇Dh ҇Dh ҇Dh ҇Dh ҇Dh ҇Dhc ,҇Dhc ҇Dhg ҇Dh ҇DhS ҇DhS ҇DhH ҇Dh ҇Dh6 ҇Dhv ҇Dh< ҇Dh ҇Dh ҇Dh9 ҇Dh ҇Dh ҇Dh ҇Dh ҇Dh ҇Dh ҇Dh ҇Dhk ҇Dh3҇Dh,҇Dh҇Dh  ####.###..........#.## ......##...<.######..####............## ##>...###............# ###...................# ##.....................# ###......................# #........................# #(...........#.........@.# #............#...........# #............#..........# #.)....................# #..>..................# #....######..####.....# ###### ##..##[҇Dh 540m.....# ####..###.....# ###.....## .........You pick up a book of Duality and begin reading...҇Dhx052.6 (42.0)҇Dh,3.6 (43҇Dh҇Dhi  You add the spells Vampiric Draining, Iskenderun's Mystic Blast, Nazja's _Percussive Tempering and Splinterfrost Shell to your library.҇Dh҇Dh̅҇Dhe҇DhH _No target in view!ӇDhӇDh ӇDhfӇDhӇDhӇDh: _ӇDhӇDh5,ӇDhoӇDhpӇDh,ӇDhHӇDhHӇDh,ӇDhfӇDhVӇDh9,ӇDh ӇDh ӇDhe ,ӇDhӇDh'ӇDhBӇDhӇDhӇDhӇDh|ӇDhӇDh,ӇDhӇDh ӇDh"ӇDh"ӇDh#ӇDhS&ӇDhU(ӇDhu(ӇDh)ӇDha,ӇDh4.ӇDhe.ӇDh/ӇDhO2ӇDhu4ӇDh4ӇDh5ӇDh7ӇDh:,ӇDh;ӇDh=ӇDh?,ӇDh@ӇDhBӇDhHXӇDhJJӇDhsJӇDhLӇDhR  Things that are here:  a +0 spear; a +0 scale mail; a gnoll skeletonӇDhTӇDh U _ӇDh~VӇDhB]e  You see here a +2 whip of venom.ӇDh~_ӇDh` _ӇDhNaӇDhe&  ӇDhfiThings that are here:  a +0 spear; a +0 scale mail; a gnoll skeletonӇDhDhӇDhh _ӇDh5jӇDh'lӇDh+nӇDhInӇDhpӇDhsӇDhduӇDhuӇDhvӇDhxӇDhz,ӇDh2|ӇDh9~ӇDhӇDhӇDhWӇDhLӇDhӇDhEӇDh_ӇDh%  ӇDh6-There is a stone staircase leading down here.ӇDhՊӇDhW _ӇDhӇDhӇDh],ӇDhӇDhmӇDhӇDhӇDhӇDhʔӇDhӇDhӇDhӇDhӇDhӇDhԚӇDhMӇDhSӇDh[ӇDh{ӇDhӇDhӇDhӇDhŸӇDh?ӇDh]ӇDhfӇDhӇDhӇDhӇDh #...........# #..........# #.......... ##..........# #..####.....# #..# #.....#ӇDh6 ###..## #.....# ####.....###.....# #@....#..........# #.....######.....#ӇDhT S...##### #>....### .. #......# # ӇDhB##......##  #........# . S   adder (asleep) ӇDh##........# #.........###..)ӇDh,#ӇDhٱ,86.6 (3ӇDhE,7.6 (34ӇDhӇDh Y _An adder comes into view.ӇDhC ӇDhS Where to? (Tab - D:5, ? - help)  D - Dungeon  T - Temple ӇDh+ ӇDh2  #...........# neoul the Skirmisher #..........# Coglin ӇDhj2 x#..........# Health: 50/50 ======================== ##..........# Magic: 7/7======================== #..####.....# AC: 6Str: 12 #..# #.....# EV: 11Int: 8 ӇDh2 &###..## #.....# SH: 0Dex: 21 ####.....###.....# XL:  7 Next: 45% Place: Dungeon:5 #@....#..........# Noise: ---------  Time: 3587.6 (0.0) ӇDh5 1#.....######.....#.... a) +2 sling {Ana}  d) +0 sling {Juan}  S...##### #>....###.. Fire: a) +2 sling {Ana} .. #......# #. ##......## . #........# . S   adder (asleep) ##........#  #.........##  #..).......# _a +0 spear; a +0 scale mail; a gnoll skeleton _You see here a +2 whip of venom.  Things that are here: _a +0 spear; a +0 scale mail; a gnoll skeleton _There is a stone staircase leading down here. _An adder comes into view.ӇDh & . . . . . ӇDhY #..# #.... ###..## #.... ####.....###... #@....#....... ӇDh #.....######..... S...##### #>... .. #......#  ӇDh ##..  #..  ##..ӇDhf  #... #..)ӇDh ӇDh ӇDh ӇDh ] _An adder is nearby!ԇDh" ((((((S  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.ԇDhS  The adder is lightly wounded.  You shoot a sling bullet. The sling bullet hits the adder.ԇDh ԇDhpԇDh_......SԇDhϒ===8.7 (1.1Rev  _The adder is moderately wounded.ԇDhÌX(((((((ԇDh  You shoot a sling bullet. The sling bullet misses the adder.You shoot a sling bullet.  The sling bullet hits the adder but does no damage.ԇDhԇDh>S...ԇDhT....ԇDh,90ԇDhK6Rev+ ԇDhԇDh ԇDhZ_The adder is moderately wounded.ԇDhB=Y (((((((ԇDh=/You shoot a sling bullet.ԇDh r&  ԇDhHrjThe sling bullet closely misses the adder.You shoot a sling bullet.ԇDhuԇDh_.S.....ԇDhT&90ԇDhEԇDh~_ _The sling bullet barely misses the adder.ԇDh ' ԇDhƨ u((You shoot a sling bullet. The sling bullet hits the adder.ԇDhJ  The adder is moderately wounded.You shoot a sling bullet.  The sling bullet hits the adder but does no damage.ԇDh[ ԇDh ԇDh S..SԇDh k1.8 (1.1Rev* ԇDh ԇDh ` _The adder is moderately wounded.ԇDh- z (You shoot a sling bullet.ԇDh  The sling bullet barely misses the adder.You shoot a sling bullet. The sling bullet hits the adder.ԇDhu | SThe adder is almost dead.ԇDh +20ԇDh ԇDhj S _The adder closely misses you.ԇDhQ _  You shoot a sling bullet. The sling bullet hits the adder!ԇDhg D.ԇDh  (You kill the adder!ԇDhR:'.ԇDh<473.9 (1.1ԇDh?ԇDh!A/ _You shoot a sling bullet.ՇDhܒՇDhՇDhՇDhv ՇDh:_No target in view!ՇDhaՇDhciWhere to? (Tab - Temple, ? - help) ՇDh.cQD - Dungeon  T - Temple ՇDhՇDh#...........# neoul the Skirmisher#..........# CoglinՇDh,#..........# Health: 50/50 ========================ՇDhP##..........# Magic: 7/7ՇDh========================#..####.....# AC: 6Str: 12ՇDh#..# #.....# EV: 11Int: 8ՇDh###..## #.....# SH: 0Dex: 21ՇDhx####.....###.....# XL:  7 Next: 47% Place: Dungeon:5ՇDh#@....#..........# Noise: ===------  Time: 3593.9 (0.0)ՇDh#.....######.....#.... a) +2 sling {Ana}  d) +0 sling {Juan} ՇDh....##### #>....###.. Fire: a) +2 sling {Ana}..#......# #. Rev* ՇDh##......## .#........# .ՇDhO##........##.........##ՇDh>Z#..).......#The adder is almost dead. ՇDhrE_The adder closely misses you.ՇDhzYou shoot a sling bullet. The sling bullet hits the adder!  You kill the adder! ՇDh6_You shoot a sling bullet. ՇDh3_No target in view!ՇDh}ՇDhEՇDhkՇDhmՇDhD: _ՇDhՇDhՇDhՇDhpՇDhՇDhՇDhU>Rev+ ՇDhՇDhՇDhՇDh"ՇDhՇDhՇDhՇDhՇDhՇDhՇDhՇDhՇDhՇDhՇDhՇDh>Rev ՇDhՇDh ՇDh ,ՇDh ՇDhՇDh ,ՇDhsՇDh/ՇDhՇDhՇDhՇDhՇDh >ՇDh5ՇDheՇDh 3ՇDh!ՇDh$ՇDh&ՇDh&ՇDh(ՇDh+ՇDh<-,ՇDh.ՇDh1ՇDhV3,ՇDh5ՇDh7ՇDhJ9ՇDhs9ՇDh:ՇDh=ՇDh?ՇDh @ՇDhnAՇDhCՇDhE,ՇDhFՇDhCIՇDhJՇDhRNBՇDhOՇDhOՇDhPՇDhXRՇDhhSՇDhSՇDh!TՇDhUՇDhV,ՇDh\WՇDhXՇDhY,ՇDh+ZՇDh[ՇDh\,ՇDh-]ՇDhx^ՇDh_,ՇDhU`ՇDhbՇDh8cՇDhycՇDh?dՇDheՇDhg,ՇDhhՇDhjՇDhk,ՇDhlՇDho%  ՇDhp-There is a stone staircase leading down here.ՇDhqՇDhWr _ՇDhsՇDhuՇDhwՇDhwՇDhxՇDh{ՇDh|ՇDh}ՇDh)~ՇDh3ՇDhՇDh=ՇDh{ՇDhՇDhՇDh&ՇDhSՇDh/ՇDhՇDh/ՇDhgՇDh#ՇDh,ՇDh=ՇDhHՇDh,ՇDhՇDhՇDh3,ՇDhmՇDh_  There is a staircase to the Ecumenical Temple here.ՇDhHՇDhՇDhj$ _ՇDhՇDhj CTempleՇDh`l ՇDhl ՇDh{m ՇDht 9 ##ՇDht __...##........ՇDhu ##.......##............###ՇDh'u I#...........###≈≈≈ՇDhu ##....._....##≈≈≈≈≈#..........##≈≈≈≈≈≈#..........#≈≈≈≈≈≈≈#.@.._.....#≈≈≈≈≈≈≈---632.7 (38.8)ՇDhu q #..........#≈≈≈≈≈≈≈ ՇDhu l#..........##≈≈≈≈≈≈ ՇDhu y##....._....##≈≈≈≈≈ՇDh v #...........###≈≈≈##............#### ՇDh)v ##......._......# ##........ՇDhyv  ###........_...  ՇDhv f_You climb downwards. Welcome to the Ecumenical Temple! Found three altars.ՇDhw :---ՇDh`z U__ՇDh0| d _There is a staircase back to the Dungeon here.ևDhg ##....##..####..####≈#..###≈≈≈≈##....._....##≈≈≈#..........##≈≈#.#≈≈ևDhGh #.<.._.....#≈#..@.......#≈#.##_.......##.####ևDhh _........#_ ###.ևDhl B__ևDhH 83.7 (1.0) _ևDhݲ ևDh&##..#####..####≈≈#..ևDh'O###≈≈≈≈##....._....##≈≈≈#..........##≈≈#.#≈≈ևDh'}#.<.._.....#≈#..........#≈#.##_ևDh'.......##.####_......###.ևDhI(..#_ ###. ####ևDhE.g___ևDh.&4ևDh2:_ևDh4C _Found an ornate altar of the Wu Jian Council.ׇDh^G##..####≈≈≈#..###≈≈≈≈##....._....##≈≈≈#..........##≈≈#.#≈≈ׇDhGr#.<.._.....#≈#..........#≈#.##_ׇDhG_.......##.####ׇDhG_......####....#_ ###ׇDhH"....._ׇDh+H{ #### #####ׇDhLb_§_ׇDh\M&5ׇDh0PV__ׇDh.QׇDhO#..###≈≈≈≈##....._....##≈≈≈#..........##§≈#.ׇDh~#≈§#.<.._.....#§§#..........#≈≈#.##ׇDh_#....@..##.####ׇDh,_......#####.....#_ ###....._ ####ׇDh . ##### ########ׇDh2%8_ׇDh%&6ׇDh(8_ׇDhn)ׇDh_c ##....._....##≈≈≈#..........##§≈#.ׇDhc #≈§#.<.._.....#§§#..........#≈≈≈#.#ׇDhc #_#.......##.####ׇDhd _......######......#_ ###....._ׇDh>d  ####.. #####ׇDhad ` ######### ׇDhh l§_≈§ׇDh$i M__ׇDhi &7ׇDhn ;_ׇDh3p ׇDh 0#..........##§≈ׇDhf T#.#§§§§ׇDh #.<.._.....#§§≈ׇDhJ #..........#≈≈≈§#.ׇDh C##≈§#ׇDh 6_≈ׇDh; ?#.......#ׇDh^ #ׇDh} X.####≈≈≈≈≈#ׇDh J_......#######ׇDh! .ׇDh@! ......ׇDh_! #_ׇDh!  ###....._ ####ׇDh$ . ##### ########## ׇDh3. &≈≈ׇDhZ. _ׇDh. F§≈§≈≈≈ׇDh. ׇDh/ &8ׇDh6 ׇDhv9 < _Found a hide-covered altar of Uskayaw.ׇDh /#.#§§≈ׇDh d#.<.._.....#§§§≈§#..........#§≈≈≈#.##≈§#ׇDh́ _≈.......##ׇDh .####≈≈≈≈≈##_......#######..ׇDh= h.......#_ ###ׇDh ....._ ####. #####ׇDh T ########### ׇDht Q≈≈≈§ׇDhR &9ׇDh T__ׇDh9 ׇDh #.<.._.....#≈≈§≈§#..........#≈§≈≈≈≈#.ׇDh3 h##_≈ׇDh ".......##.####≈≈≈≈≈###_......#######...ׇDh .......##_ ###....._ׇDhU  ####. ##### ############ ׇDh _≈≈≈≈§__ׇDh'40ׇDhL:_ׇDhׇDhXp #..........#≈≈≈≈#.##≈§≈≈≈≈#_≈≈≈§.......ׇDhp###.####≈≈≈≈≈####_......#######...........##__ ###....._ ####ׇDh0q. ###### ############# ׇDhluZ§§§§_ׇDh"v&1ׇDhx:_ׇDhyׇDhr9#.##≈§≈§≈≈ׇDh#_§§≈≈§§.......#§≈≈≈###ׇDh.####§≈≈≈≈####._......#######............##_ׇDh_ ###....._. ####. #####ׇDhA## ############# ׇDh§≈§≈≈__ׇDh^&2ׇDh8_ׇDh؇Dh!_؇Dh"؇Dh[#؇Dh(؇Dh%)_؇Dh)1_؇Dh+؇Dh7_؇Dh؇Dh68_؇Dh؇Dh;M7_؇DhM؇DhP8_؇DhR؇Dh؇Dh/_؇Dh؇DhO؇Dh؇DhVk#.#≈≈≈≈#..........##≈≈§≈§≈≈##....._....##§§§≈§≈؇Dh W#..###§≈≈≈≈≈≈≈≈≈≈#####.....####≈≈≈≈≈####؇DhLWb##......._#######؇DhxW;##.....؇DhWf###........_....._؇DhWS###...._؇DhWE####.......؇DhX#####...........################؇Dhc^@_؇Dh#_؇DhO_3؇Dhc؇DhcM__؇Dhie؇DhE#.#≈≈≈≈≈§≈#.؇Dh###≈≈§≈§≈###....._....##§§§≈§≈##.؇Dh]###§≈###.##.؇DhB####≈≈≈≈≈####.##._......#.##.###.؇Dh_._.###._.####.؇Dhs#####.########؇DhE§≈§≈؇Dh10≈≈≈≈_؇Dh&4؇Dh"_؇Dh؇Dh  ؇Dh /_Found an iron altar of Okawaru.؇DhZ#.#≈≈≈≈≈§≈##.##≈§≈§≈≈≈≈≈§###....._....##§≈##.#.###§≈###.##.####≈≈≈≈≈####.##._......#.##.###._.؇DhD_.###._.####.######.########؇Dhe≈≈≈≈≈≈≈≈≈§_؇Dh|؇Dh&5؇Dh#_؇DhW1_؇Dh؇Dh':J#.#≈≈≈≈≈§≈#. #.؇Dh:##≈§##. ##....._....##≈##.؇Dh:#.###≈≈≈≈≈§≈≈≈≈≈###.##.؇DhL;####≈≈≈≈≈####.##._......#.؇Dh;;##.###._.؇Dh-<_.###._.####.######.؇Dh<m##### ######هDh"§هDh2_هDh&6هDho هDh هDhj.#≈≈≈≈≈§≈#. .##≈§≈§هDhk##. #....._....##≈##. #.هDh`k###≈≈≈≈≈§≈≈≈≈≈###. ##.####≈≈≈≈≈####.هDhl~##._......#.##.###.هDhulb_._.###.هDhls_.####.#هDh4m#####.##### ####هDhYs§§≈§§≈§§§≈§§هDhsهDh5t&7هDhw8_هDhxهDh$>#≈≈≈≈≈§≈#.هDh##≈§§§≈≈≈≈≈§≈§≈≈≈≈≈##. ....._....##≈§§≈§≈≈≈≈##. .###≈≈≈≈§§≈§§§≈###. #.هDh####≈≈≈≈≈####. ##._......#.  ##.###.هDhf_._.###._.#هDh4####.######.##### ###≈§≈§≈§≈§§≈§≈≈≈≈≈§§≈§_8هDhU8_هDhw هDhf<#≈≈≈≈≈§≈#.هDhƈ##≈§≈§≈§≈§≈§§≈§§≈≈≈##._....##§≈≈≈≈≈§§≈§§≈§≈≈##...._###≈≈≈≈§§≈§§§§###. .####≈≈≈≈≈####. #._......#هDh$. ##.###._._.###._.هDhq#####.#### #####.##### ##هDh≈§§≈≈§§§§§≈≈§§§§§≈§≈≈≈§§§≈_هDh&9هDh8_هDhهDhy4#≈≈≈≈≈§≈هDh#.##≈§≈§≈≈§§≈≈§##.هDhs`_....##§≈§§§≈≈§§§§§≈§≈##...._.###≈≈≈§≈≈≈§§§≈###.هDhi####≈≈≈≈≈####. هDhb._......#هDh.هDh". ###.هDhF)_.هDhn-_.هDh####.هDh)_.هDh#####.هDhZ#### #####.هDh@8##### هDhd#هDh هDhهDhP≈≈§≈§≈≈§≈§≈§≈≈≈≈§§≈≈≈§≈§≈هDh|2≈≈≈≈≈≈≈هDhهDh 50هDhj9_هDh8 _Found a broken altar of Ashenzari.هDh8y#≈≈≈≈≈§≈#.##≈≈≈§≈§≈≈§≈§≈§≈≈§≈##.هDhy;_....##≈≈§§≈≈≈§≈§≈§≈§≈##...._.###≈###.####≈≈≈≈≈####._......#. .#.هDhy_._.####..### هDh{####.#### #####.##### هDht~+≈≈§≈≈≈≈§§§≈§≈≈≈≈≈≈≈§≈§§≈§§__هDh%&1هDh9_هDh] _There is an iron altar of Okawaru here.هDh#≈≈≈≈≈§≈#.##≈≈≈≈≈§≈≈≈≈§§§≈§≈≈##. .هDh_....##≈≈§≈≈≈≈≈≈§≈§§≈≈##...._.###≈§§###.####≈≈≈≈≈####.هDh._......#.# #.هDh[_._.# ###._هDhd### ####.#### هDhy#####.##### هDhI§≈≈≈هDhDp§§≈≈§≈§§§§هDh7-2 _هDh09_هDhQهDhm#≈≈≈≈≈§≈#.##≈≈≈≈≈§≈§≈§≈§§≈§≈≈##. هDhnJ_....##≈§§≈≈≈≈≈§≈≈§≈§≈##...._.###≈≈≈≈§§§≈≈§§###.هDhUn####≈≈≈≈≈####._......#.هDhnE## ._.هDhn[_.### هDh/of._.###  هDhmog####.#### #####.هDhoc##### #هDh?wr≈≈§≈§≈§≈≈§≈≈هDhwi§§§§≈§§§_هDh@x&3هDh}9_هDhWهDh<#≈≈≈≈≈§≈#.هDhJ0##≈≈≈≈≈§≈§≈§≈≈§≈≈≈≈##. ....##≈§§§§§§≈§≈≈§≈≈≈##...._.هDh###≈§§§§§§≈≈§§###.####≈≈≈≈≈####.هDh#هDh{_......#.هDh0M### _.هDhY1_.هDh<### .هDh)_.هDhA### ####.هDhN#### #####.هDh*Z##### ##هDhU§§§≈≈§≈≈≈هDh3≈§≈§هDh@M≈_هDh&4هDh!_هDh1_هDhnهDhQx#≈≈≈≈≈§≈#.##≈≈≈≈§§§≈≈§≈≈≈≈≈≈≈##.هDhx##≈§§§≈§≈≈§≈≈§≈§≈##...._.....####≈§§§§§§≈≈§≈###.#####≈≈≈≈≈####.#هDhRyA_......#.## ## _._.### .هDhyg_.### .هDhy#### #####.##### ###هDh~!≈§≈≈§§≈≈§≈≈§§§≈≈≈≈≈≈≈≈≈≈≈≈≈≈§__هDh\&5هDh:R__هDh'هDhwe#≈≈§≈§≈≈#....._....# .هDhZx+#≈≈≈≈≈§≈§§≈§≈≈§≈≈≈≈§#.# .##≈≈≈≈§≈§≈≈§§≈≈§≈≈§.هDhx##≈§§§§§≈≈≈_.....####≈§§§≈≈≈≈≈≈§### هDhxM...####≈≈≈≈≈####_هDhx#######..._هDhy?....@_هDh?y:.### ..._هDhdy..### ##........#########........هDhy...#####هDhy=#############هDh"{≈§≈§≈≈≈≈§§§≈هDh_≈≈§§≈≈§≈§≈§≈_هDh0_هDh&6هDh&A_هDhهDh #≈≈§≈§≈#....._....# #≈≈≈≈≈§≈≈§≈§≈≈≈≈§§§≈#.# ##≈≈≈≈§≈§≈≈≈≈§§≈≈§≈##.# هDh ##≈§§§§§≈≈≈≈≈§≈§≈##...._.....## ###≈§§§≈###.هDh$ (# هDhN ####≈≈≈≈≈####.## _......#.هDhs S## ## هDh _..### _.هDh ### .#### #####....هDh #هDh2 #هDh$ #≈هDhU v§≈§≈≈≈ _هDh[ &7هDhg __ _There is a broken altar of Ashenzari here.ڇDhP  You kneel at the altar of Ashenzari.ڇDh/  --more--ڇDh ڇDh cAshenzari the Shackled While it seems inconceivable that the divine could be shackled, Ashenzari is just that: bound to the sky for eternity, the unbudging god is all-knowing, all-seeing. Devoted worshippers are allowed to grasp shreds of this knowledge ڇDhE and foresight, but be warned: to Ashenzari, power and blessing and curse are allthe same thing. Favour - Ashenzari is neutral towards you. Granted powers:(Cost)ڇDhl Ashenzari warns you of distant threats and treasures. Ashenzari shows you where magical portals lie. Ashenzari identifies your possessions. ڇDh Ashenzari reveals the unseen. Ashenzari keeps your mind clear. Ashenzari protects you from the dungeon's malevolent forces. Ashenzari reveals the structure of the nearby dungeon. ڇDh [!]: Overview|Powers|Wrath [J/Enter]: join religionڇDh;, ڇDh2 ڇDh9 #≈≈§≈§≈≈≈≈≈≈≈≈≈≈≈≈≈≈#....._....# neoul the Skirmisher ڇDh: #≈≈≈≈≈§≈≈§≈§≈≈≈≈§§≈≈#..........# Coglin ##≈≈≈≈§≈§≈≈≈≈§§≈§≈§##..........# Health: 50/50 ======================== .##≈§§§§§≈≈≈≈≈≈≈≈≈##...._.....## Magic: 7/7======================== ..###≈§§§≈≈≈≈≈≈≈###...........#AC: 6ڇDhn; Str: 12 ....####≈≈≈≈≈####............##EV: 11Int: 8 _......#######..............##SH: 0Dex: 21 ...........................##XL:  7 Next: 47% Place: Temple ...._...........@........###Noise: ---------  Time: 3657.7 (0.0) ڇDh< ?.........._............###a) +2 sling {Ana}  d) +0 sling {Juan} #...................####Fire: a) +2 sling {Ana} #####...........################## _Found a hide-covered altar of Uskayaw. _Found an iron altar of Okawaru. _Found a broken altar of Ashenzari. _There is an iron altar of Okawaru here. _There is a broken altar of Ashenzari here.  You kneel at the altar of Ashenzari.ڇDh\= m  Ashenzari welcomes you!ڇDhB /  --more--ۇDh≈≈§≈≈≈§≈§≈≈§§ۇDh)§§ۇDhZ of Ashenzari ......8.7 (1ۇDhQ __ۇDh  Ashenzari warns you of distant threats and treasures. _Ashenzari shows you where magical portals lie.ۇDh8ۇDhWhere to? (Tab - Temple, ? - help) D - Dungeon  T - Temple ۇDh+5ۇDh<#≈≈§≈§≈≈≈≈≈≈≈≈≈≈≈≈≈≈#....._....# neoul the Skirmisher ۇDh<#≈≈≈≈≈§≈≈≈≈§≈≈≈§≈§≈≈#..........# Coglin of Ashenzari ...... ۇDh&=E##≈≈≈≈§≈§≈≈§≈≈§§§≈§##..........# Health: 50/50 ======================== ۇDhW=.##≈§§§§§§≈≈≈≈≈≈≈≈##...._.....## Magic: 7/7ۇDh=1======================== ۇDh=..###≈§§§≈≈≈≈≈≈§###...........#AC: 6ۇDh=,Str: 12 ۇDh=v....####≈≈≈≈≈####............##ۇDh>XEV: 11Int: 8 ۇDhc>_......#######..............##SH: 0ۇDh>,Dex: 21 ۇDh>N...........................##ۇDh>XL:  7 Next: 47% Place: Temple ۇDh?...._...........@........###ۇDh/?Noise: ---------  Time: 3658.7 (0.0) .........._............###ۇDhs?a) +2 sling {Ana}  d) +0 sling {Juan} ۇDh?R#...................####ۇDh?Fire: a) +2 sling {Ana} #####...........#####ۇDh@1############# ۇDh7@D_There is an iron altar of Okawaru here. ۇDh^@R_There is a broken altar of Ashenzari here.  ۇDh@+You kneel at the altar of Ashenzari.  ۇDh@Ashenzari welcomes you!Ashenzari warns you of distant threats and treasures. _Ashenzari shows you where magical portals lie.ۇDh+AۇDhBۇDhTFۇDhHۇDhK,ۇDh;LۇDhvNۇDhNۇDhOۇDhQۇDhTۇDh.TۇDh+UۇDhWۇDhYۇDhZۇDh[ۇDh]ۇDh_ۇDhA`ۇDhyaۇDh@eۇDhhۇDhhۇDhbjۇDhnۇDh....###...## ..........## .##  ۇDh d_You climb upwards. Welcome back to the Dungeon!ۇDh ۇDhx i _There is a staircase to the Ecumenical Temple here.ۇDh ۇDh ۇDh ۇDh; ۇDh ۇDhu : _ۇDh ۇDh ,ۇDh ۇDh ۇDh ۇDh ۇDh ۇDh ۇDh ۇDh ۇDh" ۇDh# ۇDhc% ۇDh% ۇDh& ۇDhv( ۇDh* ۇDhR* ۇDhL, ۇDh - ۇDh. ۇDh. ۇDh/ ۇDh1 ۇDh3 ۇDhS3 ۇDh5 ۇDhe; XۇDhw< R  There is a stone staircase leading down here.ۇDh= ۇDh>  _ۇDh> ۇDh? ۇDh@ ,ۇDhA ۇDhB ۇDhC ,ۇDh.D ۇDh E ۇDhE ,ۇDhIF ۇDh'G ۇDh H ,ۇDhnH ۇDhAK ۇDhL ,ۇDhiL ۇDhM ۇDhN ,ۇDh/O ۇDhP ۇDhQ ,ۇDhxR ۇDhAT ۇDh]U ,ۇDhNV ۇDhW ۇDhUY BۇDhZ ۇDh[ ,ۇDh\ ۇDhC^ ۇDhg_ ,ۇDh(` ۇDh6b ۇDhkc ,ۇDhjd ۇDhQf ۇDh;g ,ۇDh1h ۇDhi ۇDhj ,ۇDhk ۇDhl ۇDhm ,ۇDh]n ۇDhOo ۇDh4p ,ۇDhp ۇDhq ۇDhr ,ۇDh s ۇDht ۇDht ,ۇDhqu ۇDhv ۇDhw ,ۇDhx ۇDh8y ۇDhz ,ۇDhmz ۇDh{ ۇDh| ,ۇDh| ۇDh} ۇDh|~ ,ۇDh~ ۇDha ۇDh ,ۇDh ۇDh ۇDh ,ۇDh ۇDh ۇDh ,ۇDhr ۇDh ۇDh ,ۇDh9 ۇDhQ ۇDh` ,ۇDh$ ۇDh ۇDh ,ۇDh ۇDhĔ ۇDh ,ۇDhƖ ۇDh ۇDh ,ۇDh ۇDh ۇDh֝ ,ۇDh ۇDh̠ ۇDhC ,ۇDhg ۇDhj ۇDh ,ۇDh8 ۇDhW ۇDh ,ۇDhǬ ۇDh ۇDh, ,ۇDhS ۇDh6 ۇDh ,ۇDhе ۇDh ۇDh ,ۇDh ۇDh ۇDh ,ۇDh# ۇDh ۇDh1 ,ۇDh9 ۇDh ۇDh ,ۇDh* ۇDh ۇDh ,ۇDh ۇDhR ۇDh ۇDh ۇDh ۇDh ۇDh ۇDh ,ۇDhM ۇDh ۇDh7 ,ۇDh ۇDhF ۇDhS ,ۇDh ۇDh; ۇDhR ,ۇDh ۇDh ۇDh* ,ۇDh ۇDhۇDh2,ۇDhۇDhۇDh%ۇDhzۇDh ۇDh'ۇDhW,ۇDh ۇDh ۇDh ,ۇDhy ۇDh ۇDh,ۇDhۇDhۇDh,ۇDhۇDhۇDh,ۇDhۇDhۇDh",ۇDhۇDh3ۇDhv,ۇDhSۇDhۇDh,ۇDh=ۇDh ۇDh!,ۇDh\"ۇDh#ۇDh$,ۇDh%ۇDh&ۇDh',ۇDhQ(ۇDh)ۇDh*ۇDh+ۇDh+ۇDh-ۇDh.ۇDh.ۇDhi/ۇDh0ۇDh1,ۇDh2ۇDh3ۇDh5,ۇDh5ۇDh6ۇDh8,ۇDh8ۇDhh:ۇDho;ۇDh;ۇDh<ۇDh=ۇDh>ۇDh ?ۇDh~?ۇDhAۇDhBۇDhBۇDhGCۇDhDۇDhEۇDhEۇDh3FۇDhGۇDhHۇDhHۇDh6IۇDhlJۇDhwKۇDhKۇDh(LۇDhMۇDhNۇDhFOۇDhOۇDhPۇDhQ,ۇDhiRۇDhgSۇDhYT,ۇDhTۇDhUۇDhV,ۇDhwWۇDhjXۇDhmY,ۇDh5ZۇDh4[ۇDh6\,ۇDh\ۇDh]ۇDh^,ۇDh_ۇDh_ۇDh`,ۇDhaۇDh?bۇDh$dXۇDh e,ۇDheۇDhi...###...........##  ..## #............##  #.# #...÷.........#  ۇDh/j### ##.........####   ##....##### ##   #...## #.#   ۇDhjJ##...# ###..#   #...####...#   ##...##.@#  785.2 (99.0 #...#..##   ######....##   ..........##   ########..#  ۇDh[k ##.##   #######.>#   ##..#   #..######.#  ۇDhkۇDhoۇDhrj _Key pressed, stopping explore.ۇDhjsۇDhuۇDhswH _No target in view!܇Dh8܇Dh59܇DhJ<܇Dh?$ ܇Dh@:_No target in view!܇Dhn@܇Dh@܇DhJB܇Dh\C܇DhC$ _܇DhGn܇DhH܇DhdI,܇DhI܇DhJ܇DhK,܇Dh\L܇DhxM܇DhEN,܇DhN܇DhP܇DhQ,܇DhR܇DhFS܇Dh(T,܇DhT܇DhU܇DhV܇DhV܇DhDW܇DhRX܇Dh?Y,܇DhY܇Dh4[܇Dh \,܇Dh\܇Dh$^܇DhE_,܇Dh`܇Dh:a܇Dhtb,܇Dh(c܇DhQd܇DhFe,܇Dhf܇Dh-g܇Dhh,܇Dhh܇DhrkR  There is a stone staircase leading down here.܇Dhl܇Dh.m _܇Dhm܇Dhn܇Dho,܇Dhp܇Dhq܇Dhr,܇Dh{s܇Dht܇Dhu,܇Dhv܇Dhx܇Dhx܇Dh%y܇Dhy܇Dhz܇Dh{,܇Dh.|܇Dh}܇Dh~,܇Dhn܇Dh}܇Dh܇Dh܇Dh?܇Dh܇Dh,܇Dh)܇Dh܇Dh,܇Dh܇Dh܇Dh,܇Dh܇Dh܇Dh,܇Dh܇Dh׎܇Dh,܇Dh܇Dh܇Dh,܇Dh_܇DhI܇Dht,܇Dh܇Dh)܇Dh*,܇Dh֘܇Dh2܇Dh,܇Dh܇Dhǜ܇Dhȝ,܇DhX܇DhF܇DhK,܇Dh܇Dh#܇Dh ,܇Dh܇Dh#܇Dh5,܇Dh܇Dh܇Dh,܇Dh܇Dhͪ܇Dh,܇Dh}܇Dh܇Dh,܇Dhd܇DhѰ܇Dẖ,܇Dhs܇Dh܇Dhϴ,܇Dh܇Dh܇Dh,܇Dh]܇Dh߽܇DhF,܇DhR܇Dh܇DhU,܇DhY܇Dh܇Dh,,܇Dh;܇Dh܇Dh,܇Dh܇Dh8܇Dh,܇Dh܇Dh܇Dh,܇Dh܇Dh܇DhB܇Dhc܇Dh,܇Dh܇Dhl܇Dh,܇Dh܇Dh܇Dh܇DhI܇Dh܇Dh܇Dh,܇Dh܇Dhu܇Dh܇Dh܇Dh܇Dh^܇Dh,܇Dh܇DhU܇Dh ,܇Dh܇DhD܇Dh,܇Dhn܇Dh܇DhH,܇Dh ܇Dh܇Dh,܇Dh܇Dh܇Dh,܇Dh܇Dh܇Dh],܇Dh= X܇Dh ܇Dhl܇Dh܇Dh9܇Dh܇Dh܇Dh,܇Dh܇Dh+܇Dh ܇Dh}܇Dhz܇Dh܇Dh<*....♣....### ###.## ##.# ##.....### #... #.##### ܇Dh7=y.##...## #.## #..##.# ܇Dh=z..#..## #.# ##....# ܇Dh=...÷## #.# #....# )....###########.############.### ܇DhM>0..........................# #.## .......#######..#########.###..## ܇Dh>.......#).......@.......#.##....# .####..##...........#..@#.##..#.# .# ##.#⌠........#[## ###.##..#.# ܇Dh?^.# #.#..######.### #...##...## .# #.#. ... #...##....# ܇Dhb?1.#####.# .... #...#.###.# @   Edmund (asleep) .....#.܇Dh?.##########.....# ### ####.#.............###..........###..........#܇DhaA6 849.2 (64  ܇DhAvEdmund the Younger comes into view. He is wielding a +1 heavy flail.܇DhM/  --more--܇Dh+= ܇DhL 8 50.2 (65 _܇Dh ܇Dh ܇DhEH (((((((You shoot a sling bullet.܇Dh3 @The sling bullet completely misses Edmund.  You shoot a sling bullet.  The sling bullet hits Edmund but does no damage.܇Dh0܇Dh:Q.....@.܇Dhf===1.3 (1.1)Rev ܇Dh܇DhD$ _Edmund shouts!݇Dh (((((You shoot a sling bullet.݇Dh' ݇Dh k((The sling bullet hits Edmund but does no damage.݇Dh)݇DhS....@...݇Dhd+20݇Dh݇DhN ݇DhH_You shoot a sling bullet. The sling bullet barely misses Edmund.݇DhC(((((((݇Dh/f  You shoot a sling bullet. The sling bullet closely misses Edmund.݇Dh0݇Dh2:f  You shoot a sling bullet. The sling bullet closely misses Edmund.݇DhBL..@....݇DhD-3.4 (1.1݇DhND6Rev+ ݇Dh4L݇DhP ݇DhJPz_Edmund says, "Everyone always remembers my brother. 'Who's Edmund?' they ask!"݇Dh~P݇Dh7-(((((((݇Dh`7݇Dhp ݇Dhp ݇Dh+qAYou shoot a sling bullet. The sling bullet closely misses Edmund.݇Dh݇DhL.@.....݇Dh݇Dh$40݇DhW݇Dh ݇DhzH_You shoot a sling bullet. The sling bullet barely misses Edmund.݇Dhy (You shoot a sling bullet.݇Dh7+  The sling bullet hits Edmund but does no damage.  You shoot a sling bullet. The sling bullet hits Edmund.݇DhL` ݇Dhf 9@.݇Dhg d5Rev* ݇DhJl ݇Dh&n 0 _Edmund is lightly wounded.݇Dh†...÷## #.# #.... .)....###########.############.##߇Dh͂^....................# #.߇Dh.#######.@#########.###. ........#)߇Dh/@@......#.##.... .߇Dh .####..##....#...#.##..#. #.# ##.#⌠........#[## ###.##..#. ߇Dhǃ#.# #.#..######.### #...##... ߇Dh#.# #.#. ... #...##.... ߇Dh+#.#####.# .... #...#.###. #.....#.################...߇Dh\C..# ## #####.#...߇Dh .##߇Dh܊M---60 _߇Dh.߇Dhf߇Dh,߇DhrEvoke which item? Wands ߇Dh%  r - a wand of polymorph (11) [!] read|quaff|evoke[?] describe selectedDh DhDh .÷..........# #..######.##Dhi \neoul the Skirmisher #....♣....### ###.## ##.#Coglin of Ashenzari ...... ###.....### #...#Dh #.#### Health: 27/50 ============------------ ..##...###.###Dh #..##. Magic: 7/7======================== ...#..###.#Dh*##.... AC: 6Str: 12 †...÷###.#Dhjg#.... EV: 11Int: 8 .)....###########.############.## SH: 0Dex: 21 Dh ...........................# #.## XL:  7 Next: 47% Place: Dungeon:5 ........#######.@#########.###..# Noise: ---------  Time: 3860.6 (0.0) Dh........#)........@......#.##.... a) +2 sling {Ana}  d) +0 sling {Juan} Dh'z..####..##...........#...#.##..#. Fire: a) +2 sling {Ana} #.# ##.#⌠........#[## ###.##..#. Rev* #.# #.#..######.### #...##...# Dh#.# #.#.... #...##.... @   Edmund #.#####.#.... #...#.###. #.....#.################.....# ## #####.#.....................##You shoot a sling bullet. The sling bullet barely misses Edmund.  You shoot a sling bullet. The sling bullet barely misses Edmund. Dh_Edmund hits you with a +1 heavy flail! _You are too injured to fight recklessly! _You are too injured to fight recklessly! _Unknown command.DhBDh*.÷..........# #..######.##  neoul the Skirmisher #....♣....### ###.## ##.#  Coglin of Ashenzari ...... ###.....### #...# #.#### Health: 27/50 ============------------ ..##...## #.### #..##. Magic: 7/7======================== Dh~*l...#..## #.# ##.... AC: 6Str: 12 †...÷## #.# #.... EV: 11Int: 8 .)....###########.############.## SH: 0Dex: 21 Dh*...........................# #.## XL:  7 Next: 47% Place: Dungeon:5 ........#######.@#########.###..# Noise: ---------  Time: 3860.6 (0.0) ........#).......*@......#.##.... a) +2 sling {Ana}  d) +0 sling {Juan} Dh4+..####..##...........#...#.##..#. Fire: a) +2 sling {Ana} #.# ##.#⌠........#[## ###.##..#. Rev* Dh+#.# #.#..######.### #...##...# #.# #.#. ... #...##.... @   Edmund #.#####.# .... #...#.###. #.....#.################.....# ## #####.#.....................## _You are too injured to fight recklessly! _Unknown command.DhM,Aiming: PolymorphPress: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +1 heavy flail and wearing a +0 chain mail (moderatelywounded, will become a wolf, a goblin, or an orc, chance to affect: 49%)Dh>.÷..........# #..######.##neoul the Skirmisher #....♣....### ###.## ##.#Coglin of Ashenzari ...... Dh###.....### #...##.#### Health: 27/50 ============------------ ..##...###.####..##. Magic: 7/7======================== ...#..##Dh#.###.... AC: 6Str: 12 †...÷###.##.... EV: 11Int: 8 Dh.)....###########.############.## SH: 0Dex: 21 Dh0 ...........................# #.## XL:  7 Next: 47% Place: Dungeon:5 ........#######.@#########.###..# Noise: ---------  Time: 3860.6 (0.0) Dh_........#)........*......#.##.... a) +2 sling {Ana}  d) +0 sling {Juan} Dh..####..##...........#...#.##..#. Fire: a) +2 sling {Ana} #.# ##.#⌠........#[## ###.##..#. Rev* Dh)#.# #.#..######.### #...##...# #.# #.#.... #...##.... @   Edmund #.#####.#.... #...#.###. #.....#.################.....# ## #####.#.....................## _You are too injured to fight recklessly! _Unknown command.Dh[Aiming: PolymorphPress: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +1 heavy flail and wearing a +0 chain mail (moderatelyDhwounded, will become a wolf, a goblin, or an orc, chance to affect: 49%)Dha~g   Edmund the goblinDh&_g _Unknown command.  Aiming: PolymorphPress: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +1 heavy flail and wearing a +0 chain mail (moderatelywounded, will become a wolf, a goblin, or an orc, chance to affect: 49%)  Edmund evaporates and reforms as a goblin!Dh4===1.6 (1DhDh DhDI_Edmund picks up a +1 heavy flail. Edmund wields a +1 heavy flail.Dh$DhV.÷..........# #..######.##neoul the Skirmisher Dh#....♣....### ###.## ##.#Coglin of Ashenzari ...... Dh]l###.....### #...#Dh#.#### Health: 27/50 ============------------ ..##...##Dh#.####..##. Magic: 7/7======================== ...#..##DhQ.#.###.... AC: 6Str: 12 †...÷###.#Dh#.... EV: 11Int: 8 Dhe.)....###########.############.## SH: 0Dex: 21 ...........................# #.## XL:  7 Next: 47% Place: Dungeon:5 ........#######.@#########.###..# Noise: ===------  Time: 3861.6 (0.0) ........#).......*g......#.##.... a) +2 sling {Ana}  d) +0 sling {Juan} ..####..##...........#...#.##..#. Fire: a) +2 sling {Ana} #.# ##.#⌠........#[## ###.##..#. Rev* Dh#.# #.#..######.### #...##...# #.# #.#.Dh... #...##.... g   Edmund the goblin #.#####.#.... #...#.###. #.....#.################.....# ## #####.#.....................## _Edmund picks up a +1 heavy flail. Edmund wields a +1 heavy flail.  Fire: a) +2 sling {Ana}DhUPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Edmund the goblin, wielding a +1 heavy flail (moderately wounded, 62% to  hit)DhF  .÷..........# #..######.##neoul the Skirmisher #....♣....### ###.## ##.#Coglin of Ashenzari ...... ###.....### #...##.#### Health: 27/50 ============------------ ..##...###.####..##. Magic: 7/7======================== ...#..###.###.... AC: 6Str: 12 †...÷###.##.... EV: 11Dh| Int: 8 .)....###########.############.## SH: 0Dex: 21 ...........................# #.## XL:  7 Next: 47% Place: Dungeon:5 ........#######.@#########.###..# Noise: ===------  Time: 3861.6 (0.0) ........#)........g......#.##.... a) +2 sling {Ana}  d) +0 sling {Juan} ..####..##...........#...#.##..#. Fire: a) +2 sling {Ana} Dh d#.# ##.#⌠........#[## ###.##..#. Rev* #.# #.#..######.### #...##...# #.# #.#.... #...##.... g   Edmund the goblin #.#####.#.... #...#.###. #.....#.################.....# ## #####.#.....................##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Edmund the goblin, wielding a +1 heavy flail (moderately wounded, 62% to  hit)  You shoot a sling bullet. The sling bullet hits Edmund.  You kill Edmund!Dha()DhB(((Aim: Edmund the goblin, wielding a +1 heavy flail (moderately wounded, 62% to  hit)  You shoot a sling bullet. The sling bullet hits Edmund.  You kill Edmund!Edmund returns to his original shape as he dies.  You shoot a sling bullet.Dh]tO.)..Dhyg8=2.6 (1 _Dh|Dh}DhAz.÷..........# #..######.##neoul the Skirmisher Dhz#....♣....### ###.## ##.#Coglin of Ashenzari ...... Dhzl###.....### #...#Dh{v#.#### Health: 28/50 =============----------- ..##...###.####..##. Magic: 7/7======================== DhU{...#..###.###.... AC: 6Str: 12 Dh{†...÷###.##.... EV: 11Dh{Int: 8 .)....###########.############.## SH: 0Dex: 21 Dh{ ...........................# #.## XL:  7 Next: 47% Place: Dungeon:5 Dh,| ........#######.@#########.###..# Noise: ===------  Time: 3862.6 (0.0) Dhb|........#)........)......#.##.... a) +2 sling {Ana}  d) +0 sling {Juan} Dh|..####..##...........#...#.##..#. Fire: a) +2 sling {Ana} Dh|#.# ##.#⌠........#[## ###.##..#. Rev* Dh}M#.# #.#..######.### #...##...# #.# #.#.... #...##.... #.#####.#Dh]}.... #...#.###. #.....#.################.....# ## #####.#.....................##Dh}You kill Edmund!Edmund returns to his original shape as he dies. _You shoot a sling bullet.  Fire: a) +2 sling {Ana}Dh}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineDh}Dh.÷..........# #..######.##neoul the Skirmisher Dh#....♣....### ###.## ##.#Coglin of Ashenzari ...... ###.....### #...##.#### Health: 28/50 =============----------- ..##...###.####..##. Magic: 7/7======================== ...#..###.#Dh/##.... AC: 6Str: 12 †...÷##Dhh#.##.... EV: 11DhInt: 8 .)....###########.############.## SH: 0Dh,Dex: 21 Dh. ...........................# #.## XL:  7 Next: 47% Place: Dungeon:5 Dhg........#######.@#########.###..# Noise: ===------  Time: 3862.6 (0.0) Dh........#)........)......#.##.... a) +2 sling {Ana}  d) +0 sling {Juan} Dhץ..####..##...........#...#.##..#. Fire: a) +2 sling {Ana} #.# ##.#⌠........#[## ###.##..#. Rev* Dh#.# #.#..######.### #...##...# Dhl#.# #.#.... #...##.... #.#####.#Dh.... #...#.###. #.....#.################.....# ## Dh%#####.#.....................##Dh#mEdmund returns to his original shape as he dies. _You shoot a sling bullet.  Dh[(Fire: a) +2 sling {Ana}DhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.DhDh_Dh. _Dhbo..###...<.# ##........# ÷..........# #..######.## ....♣....### ###.## ##.# ##.....### #...# #.##### .##.#.####..##.# ..#..#.# ##....# ...÷## #.# #.... )....###########.############.#........@.........# #.## #######..#########.###..##.....#)........)......#.##....# .####..##.....#...#.##..#.# .# ##.#⌠........#[## ###.##..# .# #.#..######.### #...##...##  .# #.#.... #...##....#  .#####.# .... #...#.###.#  .Dhp....#.################ ### Dhq;---3.6 (1 _DhwDh3DhDhhBDh DhJ#9DhDh!Dh #DhT#>Rev+ Dhc$Dh\&Dh&Dh'DhW)Dh)Dhv*Dh+Dh,T30=Dh2-Dh.Dh.>Rev Dh/Dh31Dhq1Dh4,DhL4K1=DhP5Dh6Dh 7Dh7Dhk9Dh9(Dh:Dh=3Dh>Dh/@S2=Dh}@DhlADhB,DhCDh'E,DhDFDhGDhGDhHDh6JDhmJK3=DhbKDhL,DhMDh8O,Dh2PDhQDhQS4=DhRDh*TDh`TDh-UDhV,Dh~WDhX,DhYDhc[Dh\K5=Dha]Dh^,Dh_DhWaDhaDhdbDhcDhd\36=DheDhf,DhgDhi,DhekDhSl,Dh!mDh)oi7=DhVpDhq,DhrDh_t,Dh_uDhvDh4wY8=DhxDhy,DhzDh|,Dh}Dh~,DhDh+?9Dh(=Dh{Dh9,DhFDhɇ,DhЈDh',DhLDhDhZ40=Dh؍Dh<,Dh*DhyDhDh|DhDh1Q1=Dh:DhDhؖDhDhDh7DhDh[DhDhWDhDhY2=DhDhADhDhIDh,DhDhQ3=DhDhDhDhVDh"Dh,DhDh DhKDh,DhDhԯY4=DhDh,DhDh,DhDhDh͸Q5=DhDh{,Dh{DhDh%DhDhiDhDhrDhDh>46=Dh"DhDhDhDhDh)DhDh`DhDhDh6DhqQ7=DhzDh,DhDh?Dh~DhTDh58Dh=DhDhX,DhDh,DhDh,Dh/Dh`DhQ9=DhDh,Dh DhT,DhdDh9 --- DheQ_You start resting.Dh1939.6 (76.0)DhN50=40.6 (77DhDhI Dh_HP restored.Dh3DhDhDhƇDhnDh ,DhDhDh 9=DhRDh,DhDh-,Dh.Dh,DhDh|,DhȞDh|,DhDhmDh֣DhDh^DhDhDhBDhDh{DhDh,DhHDhDh,Dh$Dhi,DhYDh,DhDh,DhDhe,DhVDh,DhDh,DhDhw,DhDh,DhDhh,DheDh,DhDh$,Dh)Dh?,DhYDhDhDhDho,DhDh,DhhDh,DhDh8,DhNDh,DhDh,DhDhA,DhCDh,DhDhA,DhjDh,Dh.Dh,DhuDh,DhDh,Dh Dh,DhDh,DhDh,DhDh?,DhIDh,DhDh,DhDh? ,Dh" Dhw ,Dh} DhBDhD,DhZDh,DhDh ,DhDhx,DhwDh,DhDhE,DhDhO ,Dh!Dh|#,Dh$Dh&BDh1(,Dh&)Dh^*Dh*Dh,Dh 4Dh4,Dh6Dh38,Dh89Dh:,Dh;Dh<,Dh=Dh?,Dh@Dh]A,Dh~BDhxGDhSH,DhMIDhJ,DhKDhL,DhNDhNO,Dh?PDhQ,DhRDhT,Dh&UDhV,DhWDhX,DhZDhe[,Dh_\Dh],Dh^Dh`,DhMaDhb,Dh>dDhe,DhgDhh,DhiDhAk,DhFlDhm,DhnDhp,Dh0qDhr,DhsDhtDh8uDhvDhdw,DhUxDhz,Dh{Dhj},Dhe~Dh,DhπDh,DhDhq,Dh`Dhi 4039.6 (99 _You start waiting.Dhs.40.6 (100.0)DhDhH# _Done waiting.Dh[ ÷..........# #..######.## #....♣....### ###.## ##.# Dh~[ !###.....### #...# #.#### ..##...## #.### #..##. ...#Dh[ ` #.# Dh[  ##.... Dh\ ~†...÷ #.#DhN\ - #.... .Dh\ )....###########.############.# ...........................# #.Dh\ ^#######.@#########.###..#Dh\ k.#)........)......#.##....Dh(] o####..##...........#...#.##..#. DhX] 1#.# ##.#⌠Dh] k..#[## ###.##..#. Dh] #.# #.#..######.### #...##.. Dh] #.# #.#. ... #...##.... #.#####.#Dh^  .... #...#.###. DhI^ _#.....#.################.....# ##Dhz^ E #####.#................Dh^ !#Dhg Dhh #1Dhi .0)Dh>m Dhsn DhM 7...♣....### ###.## ##.# #.....### #...# #.##### .##...## #.### #..##...## #.# ##....#÷## #.# Dh ....# )....###########.############.### ..........................# #.## #######..#########.###.#).......@)......#.##.. .####..##...#...#.##..#.# .# ##.#⌠.#[## ###.##..#.# Dh q.# #.#..######.### #...##...## .# #.#. ... #...##. .#####.# .... #...#.###.# DhF .....#.################.....# ### ####.#.....................##  #...###Dh !#Dh Dh- &2Dh Dh Dh♣....### ###.## ##.# .....### #...# #.##### Dh_##...## #.### #..##.# #..## #.# ##....# ÷## #.# DhE#....# ....###########.#.### ......# #.## Dh}#..#.###..## #).Dh{......#.##....# ####..##.Dh|#...#.##..#.# # ##.#⌠.#[## ###.##..#.# # #.#..######.#DhU # #.#. ... #####.# ....#.##### Dh+Dh&3DhDhj+  Things that are here: Dh_a +1 heavy flail; a +0 chain mail; the human corpse of EdmundDhjduDh)e$ _Dh-iBDhqDhr,DhsDhvDh?w,DhAxDhyDhz,Dh{Dh }Dhm~,DhpDhցDh,,Dh3DhDh,Dh%DhDh'DhDhvDh+Dh,Dh$DhݒDhƔ,DhDhDh<,DhDhDh&BDh4nDhXDh#...## #.### .##......#..## #.# Dhnq.†...÷## #.# #......)....###########.#########................................#........#######..#########.####........#)........)......#. ### #..####..##...........#...#. # ##.# ##.#⌠@.......#[##.###. Dhi#.# #.#..######.###..#... #.# #.#... #~........#... #.#####.#..@.#~.....#.÷#... #.....#.################... DhA#####.#.................... @   Sigmund (polearm, asleep) #..........###......... ############ ########## Dh8 596.0)  Dh2rSigmund the Dreaded comes into view. He is wielding a +0 scythe.Dh/  --more--DhDhʅ8 60.6 (17 _DhDhDh\Dh]VEvoke which item? Dh)^Wands  r - a wand of polymorph (10) [!] read|quaff|evokeDh]^][?] describe selectedDhDhDhDhN...#....##...###.###Dhlneoul the Skirmisher .##......#..###.#Coglin of Ashenzari ...... Dh١##....†...÷###.#Health: 50/50 ======================== DhB#......)....###########.######### Magic: 7/7======================== ................................. AC: 6DhStr: 12 .....#........#######..#########. EV: 11Int: 8 Dh..####........#)........)......#. SH: 0Dex: 21 Dh### #..####..##...........#...#. XL:  7 Next: 47% Place: Dungeon:5 # ##.# ##.#⌠@.......#[##.###. Noise: ---------  Time: 4060.6 (0.0)Dh4#.# #.#..######.###..#... a) +2 sling {Ana}  d) +0 sling {Juan} Dhl#.# #.#... #~........#... Fire: a) +2 sling {Ana}#.#####.#..@.#~.....#.÷#...#.....#.################...Dhu#####.#.................... @   Sigmund (polearm, asleep)#..........###.........############ ########## _HP restored. _You start waiting. Dh|_Done waiting.  Things that are here: _a +1 heavy flail; a +0 chain mail; the human corpse of Edmund Dh_Sigmund the Dreaded comes into view. He is wielding a +0 scythe.Dh8...#....##...## #.###  neoul the Skirmisher .##......#..## #.#  Coglin of Ashenzari ...... Dh{##....†...÷## #.#  Health: 50/50 ======================== #......)....###########.######### Magic: 7/7======================== Dh................................. AC: 6Str: 12 .....#........#######..#########. EV: 11Int: 8 Dh..####........#)........)......#. SH: 0Dex: 21 ### #..####..##...........#...#. XL:  7 Next: 47% Place: Dungeon:5 # ##.# ##.#⌠@.......#[##.###. Noise: ---------  Time: 4060.6 (0.0) DhU#.# #.#.*######.###..#... a) +2 sling {Ana}  d) +0 sling {Juan}  #.# #.#..* #~........#... Fire: a) +2 sling {Ana} Dh#.#####.#..@.#~.....#.÷#... #.....#.################... Dh#####.#.................... @   Sigmund (polearm, asleep) #..........###......... Dh############ ########## _a +1 heavy flail; a +0 chain mail; the human corpse of Edmund Dh=e_Sigmund the Dreaded comes into view. He is wielding a +0 scythe.Aiming: PolymorphPress: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (asleep, will become  Dhqan iguana, an orc, or a ribbon worm, chance to affect: 57%)Dh ...#....##...###.###neoul the Skirmisher .##......#..###.#Coglin of Ashenzari ...... Dh# i##....†...÷###.#Health: 50/50 ======================== #......)....###########.######### Magic: 7/7======================== ................................. AC: 6Str: 12 .....#........#######..#########. EV: 11Int: 8 Dh ..####........#)........)......#. SH: 0Dex: 21 ### #..####..##...........#...#. XL:  7 Next: 47% Place: Dungeon:5 Dh # ##.# ##.#⌠@.......#[##.###. Noise: ---------  Time: 4060.6 (0.0)#.# #.#..######.###..#... a) +2 sling {Ana}  d) +0 sling {Juan} Dhq #.# #.#... #~........#... Fire: a) +2 sling {Ana}#.#####.#..*.#~.....#.÷#...#.....#.################...#####.#.................... @   Sigmund (polearm, asleep)#..........###.........Dh϶ y############ ########## _a +1 heavy flail; a +0 chain mail; the human corpse of Edmund _Sigmund the Dreaded comes into view. He is wielding a +0 scythe.Aiming: PolymorphDh[ RPress: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (asleep, will become  an iguana, an orc, or a ribbon worm, chance to affect: 57%)Dhw   Sigmund the ribbon wormDh3Dh9Sw)Dhz:5===1.6 (1Dh?Dh.Ba _Sigmund the Dreaded comes into view. He is wielding a +0 scythe. DhhB Aiming: Polymorph  Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (asleep, will become  DhBan iguana, an orc, or a ribbon worm, chance to affect: 57%) _Sigmund evaporates and reforms as a ribbon worm!Dhz (You shoot a sling bullet.Dh(  The sling bullet hits Sigmund but does no damage.  You shoot a sling bullet. The sling bullet hits Sigmund.Dhv'.DhQ2Rev Dh'DhL  Dh #_Sigmund is lightly wounded.Dhx ( You shoot a sling bullet. The sling bullet hits Sigmund.Dh^3  Sigmund is heavily wounded.You shoot a sling bullet. The sling bullet hits Sigmund. . (catching bre…)Sigmund is almost dead. `Sigmund expels a string of sticky webbing.The stream of webbing hits you but does no damage.Dh;. 5 3.7 (1.1+2 sling {Ana}Held Rev  _You are caught in a web!DhuDh.vDhzDh{p _You cannot shoot with your +2 sling while caught in a web.DhDhXDhDh Dhyj_You cannot shoot with your +2 sling while caught in a web.Dh Dh DhD Dhb  Dh b_You cannot shoot with your +2 sling while caught in a web.DhC Dh" Dh Dh  Dh j_You cannot shoot with your +2 sling while caught in a web.Dh.XDh.]iw.Dh]l11 ---40+2 sling {Ana}DhD^6Rev DhHbDhCd* _The web tears apart.Dhw  You shoot a sling bullet.  The sling bullet hits Sigmund but does no damage.Dh (((Sigmund is severely wounded.Dh w..(catching bre…)You shoot a sling bullet. The sling bullet barely misses Sigmund.Dh  Sigmund expels a string of sticky webbing.The stream of webbing hits you but does no damage.Dh2Dh2 5 ===5.8 (1.1+2 sling {Ana}Held Rev+ Dhv7Dh59 Dhn9(_You are caught in a web!Dh8 Dh11 =--60+2 sling {Ana}Rev DhDhe _The web tears apart. Sigmund barely misses you.Dhg  You shoot a sling bullet. The sling bullet hits Sigmund.Dh  Sigmund is almost dead.You shoot a sling bullet.  The sling bullet hits Sigmund but does no damage.DhDh6==7.9 (1.1Dh16Rev+ DhbDhW _Sigmund is almost dead.Dh]  You shoot a sling bullet. The sling bullet hits Sigmund.Dh: D.Dh86  Dh6 (((You kill Sigmund!Dhz ,..Dhz .Dhl Dhт $80Dh Dh / _You shoot a sling bullet.Dh# o ##......#..##  Dh# -##....†...÷## ......)....###########.######### ...........................#Dh# V#######..############Dh$ @#)........)...... Dh% ### #..####..##...# # ##.# ##.#⌠#[##.## #.# #.#.@######.###..#...÷#~.......####.#..).#~.....#.÷Rev+ Dh)* Dh* /---9Dh. Dh`0 DhX#....†...÷## #.# ......)....###########.########## ..........................########..#########.# .####.Dh #)........)......#.# ## #..####..##...........#...#.# DhCL ##.# ##.#⌠........#[##.###.# #.# #.#..######.###..#...#Dha#.# #.#..@÷#~........#...#Dh~#.#####.#..).#~.....#.÷#...#Dh#.....#.################.#####.#.................. #...###Dh8############ ###########DhιH  DhP  DhDhDhB---70DhDhDh ......)....###########.##########..........................#Dh#######..######### .###)........)...... ## #..####..##...# Dh ##.# ##.#⌠#[##.##Dh" #.# #.#..######.###..#...÷#~......Dh=$###.DhW}#.÷....#.################....####.#.................DhRev+   DhH"Dh"%1Dh&Dhy)+  Things that are here: Dh)>_a +0 scythe; a +0 robeDhamDhmDhnDhwDhdxDhaz[Rev  _Dh|Dh(~DhY~Dh+Dh6Dh,DhDhXDh,Dh?DhDhHDhi(DhDhېDh3DhړDhIDh,DhDhDh,DhUDhGDh,DhDh,Dh ,DhBDhDht,DhnDhDh ,DhųDhDh,Dh'Dh)Dh,DhPDhhDh&,DhDhDh,DhDhDh,DhDhDh ,DhDhDh,DhDhDh,DhDhDhDhDhoDhWDh:DhWDhDhDh7DhDhIDheDhSDhqDhDhDhDhDhDhDhDhDhEDhDhDhDhfDhDh?,DhDhYDh DhIDhDhDhDhDhDhDhDhDhGDh$Dh0,DhDhDhv,DhDhDh,Dh.Dh DhDh DhpDhDh..# ### ##........#Dh##....##....##...## .......####...# .......#DhA#...## ##########DhO##...# # #5#...#. # #..###############.... Dh# #....@............. #......#############..###### #..###### ##.# ## #...### ###...# #######.> .###.<...###...<.# ##........ Dh..##..÷..........# #..######. 5   ufetubus (asleep) ...###....♣....### ###.## ## Dh.....###.....### #...# # Dh@..#....##...## #.### #Dh 107.9 (36.0)  An ufetubus comes into view.DhQ[ .Dh*The ufetubus shouts!Dh 6===8.9 (37DhDhk5 _The ufetubus moves out of view.Dh3DhDhDh-.# ### ##.# ##.....# #...##.## ##...# .##.##Dh\ #... .##.Dh5s ##... .# #.5Dhœ #...# b# #..# ##Dh #...@................ # #......Dh!#.. # ##### #..###### ##.Dhv# #...###.###...# #. ..###.<...###...<.# ##..... Dh#..##..÷.# #..###### 5   ufetubusDh b.###....♣....### ###.## DhWj.###.....### #...#Dhc.#....##...## #.###Dh6,0.0)DhDhDhDh.5555 2 ufetubi (1 wandering)---9.9 (1Dh޶Dhh\ _An ufetubus comes into view.DhDhC  Skill  Level Cost  Apt Skill  Level Cost  Apt Dhf' a * Fighting   2.2   3.0   0   g - Spellcasting   0.0   1.4  -2           b - Unarmed Combat   0.0   1.2  -1          DhA h - Evocations   0.0   0.6  +3   c * Ranged Weapons   8.0  10.7  -1      Dh        DhU/ d - Armour   0.0   1.2  -1      e + Dodging1.9   2.4  -1       f - Stealth   0.7   1.2  -1  Dh                Dh!            Dh        DhB                Dh|s                Dh.The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsDhi Dh Dht .........#### ##....... neoul the Skirmisher .........###....## Coglin of Ashenzari ...... .........##...## Health: 50/50 ======================== .........##Dh ##...# Magic: 7/7======================== Dhߙ .##.......###...## AC: 6Str: 12 .###########.##...# EV: 11Int: 8 .##..Dh #...# SH: 0Dex: 21 b#Dh #.5###############... XL:  7 Next: 47% Place: Dungeon:5 ###.5.@................ Noise: ---------  Time: 4109.9 (0.0) ##......#############.. a) +2 sling {Ana}  d) +0 sling {Juan} # ##### #..########. Fire: a) +2 sling {Ana} ### #...###.###...########. Dh ..###.<...###...<.# ##....... #..##..÷..........# #..###### 55 2 ufetubi (1 wandering) ....###....♣....### ###.## # ......###.....### #...# ...#....##...###.###Dhb #Things that are here: _a +0 scythe; a +0 robe  An ufetubus comes into view.The ufetubus shouts! _The ufetubus moves out of view. _An ufetubus comes into view.Dh Dh Dh Dhu Dh (5  You shoot a sling bullet.  The ufetubus shouts!  The sling bullet hits the ufetubus.DhE (((The ufetubus is severely wounded.DhLr,DhUw< ...55You shoot a sling bullet. The sling bullet misses the ufetubus.====11.0 (1.1Rev Dh^zDh| _The ufetubus closely misses you. The ufetubus misses you.DhL/(The ufetubus is severely wounded.You shoot a sling bullet. The sling bullet misses the ufetubus. _The ufetubus closely misses you. The ufetubus misses you.You shoot a sling bullet.  The sling bullet barely  The sling bullet hits the ufetubus.Dh  The ufetubus is almost dead.You shoot a sling bullet. The sling bullet hits the ufetubus.Dh4 Dh? .55The ufetubus is lightly wounded.  The ufetubus hits you but does no damage.DhA ===-2.1Rev+ Dh9F DhQ  DhQ ( _The ufetubus barely misses you. x3  You shoot a sling bullet.Dhˈ  The sling bullet barely misses the ufetubus.You shoot a sling bullet.Dh 5You shoot a sling bullet.  The sling bullet barely misses the ufetubus.  You shoot a sling bullet.  Dh The sling bullet barely misses the ufetubus.ufetubus completyou. The ufeDh? tubus closely misses you.Dhv nThe ufetubus barely misses you. The ufetubus misses you.Dh B-3.2Dh >Rev* Dh Dh _The ufetubus barely misses you. x2  You shoot a sling bullet. The sling bullet hits the ufetubus.Dh o.   ufetubusDh? ' Dh&@ b(You kill the ufetubus!Dh͈ '.Dh /94.3Dh8 Dh ' DhL ((( _You shoot a sling bullet. The ufetubus barely misses you. x2  You shoot a sling bullet.Dht  The sling bullet closely misses the ufetubus.You shoot a sling bullet.Dh ...@5  The sling bullet closely misses the ufetubus.    The sling bullet closely misses the ufetubus.The ufetubus slips past you! The ufetubus closely misses you.The ufetubus hits you but does no damage.DhK S46--5.4Dh Dh  _The ufetubus barely misses you. The ufetubus hits you.  You shoot a sling bullet. The sling bullet hits the ufetubus.Dh< (((((((The ufetubus is heavily wounded.You shoot a sling bullet.Dhfn 5......  The sling bullet barely misses the ufetubus.The ufetubus barely misses you. The ufetubus hits you.Dhn q42----6.5Dhs Dh{ _The ufetubus closely misses you. The ufetubus hits you.  You shoot a sling bullet.  The sling bullet hits the ufetubus but does no damage.Dh (((((((The ufetubus is heavily wounded.You shoot a sling bullet.Dh ' Dh 5......  The sling bullet closely misses the ufetubus.The ufetubus barely misses you.Dh '7.6Dh Dh _The ufetubus hits you but does no damage.  You shoot a sling bullet. The sling bullet hits the ufetubus!Dh? ".Dh !Dh1 (((((((You kill the ufetubus!Dhc >.......Dhf K--508.7Dhh Dhm E _You shoot a sling bullet.Dh_n Dhp DhIr H _No target in view!Dh DhZ Dh Dh H _No target in view!DhA 3Dh5D DhE H _No target in view!Dh 3Dh[ Dh H _No target in view!Dhq3DhsDh@uH _No target in view!DhDhDh DhC _No target in view!Dh.!Dh"Dh$Dh&Dh֚DhDhDhDhDh1+Dh2Dh2DhDh<DhDhDhTDh Dh'DhIDh:DhDhDh3DhC  Skill  Level Cost  Apt Skill  Level Cost  Apt DhG a * Fighting   2.2   3.0   0   g - Spellcasting   0.0   1.4  -2          Dh8 b - Unarmed Combat   0.0   1.2  -1      Dh     h - Evocations   0.0   0.6  +3  DhMx c * Ranged Weapons   8.0  10.7  -1      Dh        DhT d - Armour   0.0   1.2  -1      e + DodgingDhj1.9   2.4  -1      Dh; f - Stealth   0.7   1.2  -1      Dh        Dh_    Dh8a    Dh        Dh_    Dha    Dh_    Dh;a    Dhv        Dh_    Dha    Dh_    DhT    DhQpThe relative cost of raising each skill is in cyan.  DhtZThe species aptitude is in white.  Dh:[?] HelpDhG[=] set a skill target  Dh [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsDhL> h + Evocations 0.0DhHTargetTarget14.0 --  --  --  18.0 Dh~j--  10.0 --  Dha-z] set[-] clear selected targetDhccost|targetsDh? [?25h[?0cDh?Dh?*0 Dh [?25l[?1cDhy 10.0 current training targets, if any.=] set aall targetsDhui Dhi Dho Dhs T.........#### ##....... neoul the Skirmisher .........###....## Coglin of Ashenzari ...... .........#Dhs #...## Health: 42/50 ====================---- .........####...# Magic: 7/7======================== .##.......###...## AC: 6Dht Str: 12 .###########.##...# EV: 11Dh Dh Dh Dh DhB Dh$ DhK Dh Dh' DhN 50Dho =Dh Dh 1 _HP restored.Dh3! 3Dh" ,Dh# Dh# DhW$ Dh;% Dh& ,DhH' Dh!( Dh ) DhO) 9=Dh* Dh* Dh+ ,Dh, Dh. Dh. ,Dh<5 Dh6 DhY7 ,Dh8 DhK9 Dh9: Dh: Dh: Dh3< Dh"= ,Dh= DhC XDhD ,DhgE DhE DhF DhG ,DhrH DhK XDhKL DhcM ,DhM Dh O DhO ,DhP DhrQ DhkR ,DhS Dh&T Dh U ,DhU DhV DhW ,DhX DhY DhZ ,DhG[ Dh\ Dh] ,Dh] Dhog Dhxh ,Dhi Dhl Dhym Dhm Dh=n Dh,q Dh.....#  Dh* ................# # Dh* .....$.@.# #---Dh"+  ...DhM+ [.....## ## ......[........# Dhw+ b .=.............# Dh+ h ...............# # Dh+ ......<........# #. S   adder (asleep) Dh+ ...............# #. #............S. ##Dh), D #Dh3 1211.7 (93.0)Dh>4 H---2.7 (94Dh9 Dh;  Dh$< S_An adder comes into view.Dhy (((((SDh:(You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.DhNJ  The adder is lightly wounded.  Dh[OSYou shoot a sling bullet.  The sling bullet hits the adder but does no damage.Dh~DhpDh.....S.^===3.7 (1.0)Rev DhaDh3 _The adder is lightly wounded.Dh՘q ..# ...##  ####...### . DhN.........### .... ...........###..... ...............#####  ..........>.....#  ................#  .....$.@........#  Dhƙ.........[.....##  ......[........#  .=.............#  ...............#  ......<.....S..#  ...............#  Dh<#............^. DhK ..# ...##  Dh####...### . .........### .... Dh3...........###..... ...............#####  Dh|..........>.....#  ................#  DhA.....$.@........#  .........[.....##  Dh......[........#  .=.............#  DhB...............#  Dh+......<.....S..#  Dho...............#  #............^. Dh2DhDhDh] _An adder is nearby!Dh0'x (((( Dh'PYou shoot a sling bullet. The sling bullet hits the adder.DhZ( DhZ0(((Dh[`The adder is moderately wounded.You shoot a sling bullet.DhDh$.Dh ..Dh+SDhZ+...Dhc4.8 (1.1Rev+ DhDh- DheR_The sling bullet closely misses the adder.Dh- ..#Dh? ...##  ####...### .Dh# DhR.........### ....Dh ...........###.....Dh( ...............#####  DhަE..........>.....#  ................#  Dh v.....$.@........#  .........[.....##  ......[........# Dh6j .=.............#  ...........S...# DhbI ......<........#  ...............#  Dh<#............^. Dh`; ..# ...## Dh; ####...### . Dh;2.........### Dh</.... Dh?<R...........###..... Dh<M...............#####  Dh<m..........>.....#  Dh<b................#  Dh=.....$.@........#  Dh]=l.........[.....##  Dh=l......[........#  Dh=b.=.............#  Dh=l...........S...#  Dh>b......<........#  Dh;>B...............#  Dh>f#............^. DhHDhHDhQDhT] _An adder is nearby!DhJ ..# ...## DhH' ####...### . Dh}!.........### .... DhA...........###..... ...............#####  Dh..........>.....# Dh ' ................#  Dh57.....$.@........#  Dha.........[.....## Dh' ......[........#  Dh".=.............#  Dh(...........S...#  ......<........#  ...............#  Dhy<#............^. Dh ..# ...##  ####...### . .........### .... ...........###..... Dhˆ...............#####  ..........>.....#  ................#  .....$.@........#  .........[.....##  ......[........#  DhA.=.............#  ...........S...#  ......<........#  ...............#  #............^. Dh{3DhDh ((( _An adder is nearby!DhPYou shoot a sling bullet. The sling bullet hits the adder.Dh^ ((((Dh]The adder is heavily wounded.You shoot a sling bullet.DhDh! f..S..Dh ..Dh +50DhuDh Dh Z_The sling bullet closely misses the adder.Dh4U (((Dh(((DhЧ7(You shoot a sling bullet.Dho  The sling bullet closely misses the adder.Dho ,Dh-_S......Dh%6Dh^Dhr _You shoot a sling bullet. The sling bullet misses the adder.Dhf  You shoot a sling bullet. The sling bullet hits the adder.DhK  The adder is almost dead.You shoot a sling bullet. The sling bullet hits the adder.Dhq %  Dh CThe adder is almost dead.Dhi d7Rev* Dh2 Dh R _The adder barely misses you.Dh1 _  You shoot a sling bullet. The sling bullet hits the adder.Dh<7 +.Dh7 Dh7 Dhn O ((Dho [(((((You kill the adder!Dh K.......Dh -28Dh Dh / _You shoot a sling bullet.DhpDhDhDh Dh(:_No target in view!DhIDh.................0DhƽDhDhj _Key pressed, stopping explore.DhDhDhaH _No target in view!Dh3DhPDhDh!W ..# # ...### ###.####...### ####.### #####.....5.###......#####.>.....#Dhx".# .$@..# .[.....## .[.# #.=.# ##.# ##......<.# # 5   white imp (asleep).# ##.^.  Dh)Dh,4---9.8 (1Dh.Dh5/ ((((((5   _A white imp comes into view.You shoot a sling bullet. The sling bullet hits the white imp.Dhhge  The white imp is moderately wounded.DhgTYou shoot a sling bullet. The sling bullet hits the white imp.DhDhݝj.5.....DhD0===20Dh-DhNa _The white imp is heavily wounded.DhhJ ..# ...### DhՓ .####...###  ..........###  ............### .5.............  DhL...........>.....#  .................#  ......$@.........#  ..........[.....##  Dhd.......[........#  ..=.............#  #...............# DhK #......<........#  ................#  Dh=##............^. Dh& : ..# ...###  .####...###  ..........###  ............### .5.............  ...........>.....#  Dhm' .................#  ......$@.........#  ..........[.....##  .......[........#  ..=.............#  Dh' #...............#  #......<........#  ................#  ##............^. Dh, Dhc- Dh2 Dh9 ((((((( _A white imp is nearby!You shoot a sling bullet.DhKp &  Dhp ?The sling bullet closely misses the white imp.Dhp /You shoot a sling bullet.DhǠ Dh2 ".Dhr H.5....Dh %1Dhx DhQ d _The sling bullet closely misses the white imp.Dh  Dh ..# Dh ...###  Dh .####...###  Dh4 ..........### Dh\  ............###Dh  Dh K..5............ Dh  Dh #...........>.....#  Dh( #.................#  DhQ 8......$@.........#  Dhy ..........[.....## Dh ( .......[........#  Dh #..=.............#  Dh #...............# DhO K #......<........#  ................#  Dh =##............^. Dhh  ..# ...###  .####...###  ..........###  ............### Dh݈ ..5............  ...........>.....#  Dh0 .................#  ......$@.........#  Dh =..........[.....##  .......[........#  ..=.............#  DhΉ #...............#  #......<........# Dh  ................#  ##............^. Dh Dh Dh0 Dh ((((((( _A white imp is nearby!You shoot a sling bullet.Dh' :  Dh The sling bullet barely misses the white imp.You shoot a sling bullet. The sling bullet hits the white imp.Dh Dh (...Dh B5...Dh %2Dhl Dh!  Dh7" O_The white imp is almost dead.Dh  ..# ...###  .####...###  ..........###  ............### ............... Dh  ...5.......>.....#  .................#  ......$@.........#  ..........[.....##  .......[........#  ..=.............#  #...............#  #......<........#  ................#  ##............^. Dh1Nh ..# ...###  .####...###  ..........###  ............###DhN ...............  ...5.......>.....#  Dh@O.................#  ......$@.........#  ..........[.....##  .......[........#  ..=.............#  #...............#  #......<........#  DhO................#  ##............^. DhV3Dh^DhbT (((((Dhc{(( _A white imp is nearby!You shoot a sling bullet.Dh!g _The white imp is almost dead. _A white imp is nearby!  The sling bullet barely misses the white imp.  You shoot a sling bullet.  The sling bullet hits the white imp but does no damage.Dh@1 ...Dh5...  The white imp is almost dead.DhP ***Dh>The white imp gestures at you.Dh V..$Dhk44---3.9 (1.1DhDh1 _The puff of frost hits you.Dh  ..# ...###  .####...###  ..........###  ............###Dhp  ...............  ...5.......>.....#  .................# Dh  ......$@.........#  ..........[.....##  .......[........#  Dh ..=.............#  #...............#  #......<........#  ................# Dh8!B ##............^. DhoI ..# ...###  .####...###  ..........###  Dhp............### ...............  ...5.......>.....#  .................#  ......$@.........#  Dhvp#..........[.....##  .......[........#  ..=.............#  #...............#  #......<........#  Dhp................#  ##............^. DhuDh6vDhzDh|` _A white imp is nearby!DhS (((((Dh8((You shoot a sling bullet.Dh#  The sling bullet closely misses the white imp.You shoot a sling bullet. The sling bullet hits the white imp.Dh')Dh/]8.......Dh}`~5/51---45.0DhfDhhM _You kill the white imp!Dh@r3Dh-tDhvDh{,Dh{W6Dh}DhTRev+ DhpDhW,Dh7Dh݋DhDh؍DhT47=DhyDhDh9>Rev Dh<DhDhșDhDh6DhQ8=DhDhDh DhϤDhzDh(DhDh3DhZDhʰDh=9=DhDhDhDhDh DhNDhODhLDh 50Dh2=DhDh~,DhbDhDh"DhDhsDhDh]DhDh==1=DhDh+DhDhDhDhK,DhdDh/N _You now have 338 gold pieces (gained 18).Dh3DhDhDh"O=DhmDhDh,DhDh,Dh^DhDhDh,DhDh Dh Dh Dh Dh@DhUDhDhDhDh?DhDhODhDh!,Dhh#Dh%Dh',Dh)Dh/Dh1Dh%2Dh3Dh7DhH9,Dh:Dh=Dh?Dh?Dh@Dh1BDhCDhCDhDDhGDhAIDhtIDh1JDhMDhMO,Dh9PDh"TDhlUDhUDhWDhZDh[,Dh^,Dh_,Dh`DhbDhgdBDhf,DhgDh~gDhEiDhyk,DhlDhwDh{;  There is a shaft here.Dh2~Dh~ _DhDhDhBDh3Dh-DhfDhnjDh|DhÑDhDhpDhADhDh4DhoDhhDh+,Dh!DhDhDhKDhDhDhDh$DhpDhFDhعDh&DhDh+DhdDhDh$DhDhDhDhqDhtDhBDhvDhDhDh-,Dh/DhDhDhDh^DhDh^,DhDhDhDhSDhDhDhbY    Dhc    DhO    DhW #  Dh\V #.   #.#   ##..###  Dh ##...@.## ---  Dhu #...#...###   #...####...### # Dh #.............### #####.  Dh..........##.....  h.........Dhq9....#### h   howler monkey (asleep)   #............>.....Dh#   #..................# Dh[ #..................#Dh087.0 (62.0)DhH---8.0 (63DhDhJ _A howler monkey comes into view.DhDhTw Dh>x((((((hDhx}You shoot a sling bullet.  The sling bullet hits the howler monkey.  The howler monkey howls!Dhv (The howler monkey is lightly wounded.  You shoot a sling bullet.DhDh{.....h.Dh[f===9.0 (1.0)Rev Dh} _The sling bullet barely misses the howler monkey.Dhe # #. DhH#.# ##..### ##...@.##  #...#...###  #...####...###  #.............###  .h....... ........ . ......>  Dh@J.....  .. Dh%DhiDh DhĊ6 #Dh #. #.#Dh[ ##..###Dh@ ##...@.## Dh #...#...### Dh #...####...### Dhҋ #.............###  .h.Dh:...... ..Dh!:...... . DhH@......>Dho0 Dh*.....Dh. ..Dh DhDh;Dh~Dh DhחV_A howler monkey is nearby!Dh ' DhI 7((((Dh (Dh qYou shoot a sling bullet.  The sling bullet hits the howler monkey but does no damage.DhaB _A howler monkey is nearby!  The sling bullet hits the howler monkey but does no damage.  The howler monkey is lightly wounded.Dh...Dh...Dh"+(catching breath) DhL The sling bullet hits the howler monkey but does no damage.  The howler monkey is lightly wounded.  You shoot a sling bulletDh+.sling bullet hits the howler monDhJkey but does no damage.  The howler monkey is lightly wounded.  DhfThe howler monkey hoots and howls with incredible vigour!DhG========90DhSDh Dhъ(_You hear an angry growl.Dhny # #. #.# Dh##..### ##...@.##  #...#...###  #...####...###  #.............###  .h....... DhNW........ . ......>  ..... Dh6 .. DhE ` # #. #.# ##..###DhE  ##...@.##  #...#...###  #...####...###  #.............###  .h.DhbF \...... ........ . ......> ..... ..DhI DhI DhL DhN d _A howler monkey is nearby!DhY g (((((DhY x You shoot a sling bullet.  The sling bullet hits the howler monkey.Dhъ  The howler monkey is moderately wounded.You shoot a sling bullet.  The sling bullet hits the howler monkey.Dhɸ Dhx Dh u.....h.Dh ===-----1Rev+ Dh Dh X  Dh # #. #.# ##..### ##...@.##  Dh D#...#...###  #...####...###  Dh >#.......###  ......... ..DhH /...... . ......> Dht 8 .....  ..Dh x _The howler monkey is moderately wounded.Dh8X 7DhY ) # #. #.# ##..###DhY  ##...@.##  #...#...### DhZ #...####...###  #..DhsZ .....###  ......... ..Dh[ ...... . ......> Dh[ D..... Dh[ 4..Dh.a Dhb ;-----Dhf Dhj d _A howler monkey is nearby!Dh \ (((Dh5 x You shoot a sling bullet.  The sling bullet hits the howler monkey!Dh ( Dha .(((Dh i(The howler monkey is almost dead.You shoot a sling bullet.DhE DhJ %.Dh K ..Dh;K ....DhjK Dh+L %2DhP DhS h _The sling bullet closely misses the howler monkey.Dh` 3Dh` Dh|c Dhf   #. .# ..DhKg   #.  #.  #.## Dhg l ##..###  ##..@..##  #...#...### Dhh  #...####...###   #...h.........### #####  #................### Dh{h ............h   howler monkey (catching breath) .##...........>.....#  .# #.....Dhh e.#  #...#Dh@j &0Dhm wh.Dhp 4---3.0 (1Dhq DhWs DhcYL (DhYqYou shoot a sling bullet.  The sling bullet hits the howler monkey but does no damage.Dhˢ  The howler monkey is almost dead.You shoot a sling bullet.  The sling bullet hits the howler monkey.DhH†Dh'.DhB 63===4Dh"Rev* _You kill the howler monkey!Dh]Dhh _Your Dodging skill increases to level 2!DhDh&DhDhDh7Dh[Rev+ _DhDh:DhqDh0DhDh Dh=DhDhDhDhDhDhDhDhKDhz6Rev DhDh$Dh-DhaDhDhDhDh Dh Dh Dh Dh Dh< Dhw DhPDh(DhDhDhDhDhvDhZDhYDhDhDhIDhVDhDhDhDhDhDhrDhDh,Dh,DhDh,Dh{DhNDhJ ,Dh Dh!Dh#,Dh#Dh$Dhu%,Dh%DhL'Dh#),Dh)DhT+Dh,,Dhj-Dh/DhG1,Dh)2Dh3Dh;5,DhC6Dh7Dh9,DhK:Dh>j   DhV?     ##  #######..#  #@......#--- Dh? #..#.####  ####.#    #.##  #..# DhA@ ##.#  #.#  #.##  #..Dh@,#Dh[C1317.0 (23.0)DhCH---8.0 (24Dh FDhG Dh(HU_c - a scroll labelled FUNE QUFFUCENDh3DhDhDh,DhyDh,DhDhDh`,DhDhDhl ,Dh Dh!Dh",Dh #Dh#Dhq$,Dh$Dh(Dh+),Dh)Dh+Dh+,DhR,Dh-Dh.,Dh.Dh_0Dh1,Dhn1Dh2Dh3,Dh/4Dh]5Dh6,Dh6Dh7Dh8Dh8Dh9Dh4:Dh>;,Dh;Dh<Dh=,Dh>Dh?Dh?,Dhr@Dh`ADhB,DhBDhCDhD,DhEDhEDhF,DhfGDh HDh:IDhnIDhIDhJDhK,DhKDhLDhMDhMDhFNDh!ODhPDhJPDhPDhQDhSDhRSDhSDhTDhUDhUDhpVDhWDhYBDhZDh[,Dhy\Dhv]Dh_,Dh)`DhaDhbDh4cDhcDhdDh5gBDhWk #..#  ##.#  #.#  Dhk#.## ##..### ##.....##DhkG ##...#...### ..†####...### ...........###49.0 (31Dhl> #................## #................... #..##............>..DhIl #.# #............... #. #...............  #. #...........[... DhlH #. ##.......[......  #..=........... DhmDhpDhJv _Key pressed, stopping explore.DhVyDhzH _No target in view!Dh3Dh>DhDhNDh: _DhDh,DhDhDhDh;Dh DhDh$Dh{Dh$DhDhDhDhDhbDh DhiDhZDhDh Dh8DhDhDhwDhDhDhfDhDhDhDhDhQDhDhPDhDh,Dh Dh&Dh'Dh(Dh(Dh/Dh00Dh0DhE1Dh37Dhv8Dh8Dh9Dhd?Dh^ADhADhoBDhGn #..##............>....DhG #.###................. #.###.................DhBH #..##...........[.....DhH #..###.......[........ #..# #..=............. #..# ##............... #..####......<........ #....@.....64.0 (15 #.######^. #.# ####DhKIx ### ##...###.#######.....####.....# DhI2 ##DhIDhhMDhFSj _Key pressed, stopping explore.DhTDhiWDhY DhJYB_No target in view!DhDhDh֧DhUDh-Dh: _DhDh=DhvDhDhDhDhDh4DhDh,Dh7DhDhDhJDhDh$DhDhDhdDhDh ##.....## ##...#...### ##Dh DhB##..†####...### #### ##.............### #####  ##................###.....###  #...............#####  #..##............>.....#  #.###.........DhvB...#  #.###.......#  #..##...........[.....## Dh  #..###.......[........#  #..# #..=.............#  #..# ##...............# Dh| #..####......<.....h..# h   black bear (wandering)  #.....................#  #.######............^.#  #.# ###...........##Dh270.0 (6.0)DhN.hDh+1.0 (7DhyDhj] _A black bear comes into view.DhH V ((((Dh *((hDh sYou shoot a sling bullet. The sling bullet hits the black bear.Dh  Dh  The black bear is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the black bear but does no damage.Dh* Dhv= f.....h.Dh> '===DhO> 92.0 (1Rev DhL Dh$R 8 _The black bear is lightly wounded.Dh $ Dh V ##...#...###  ##..†####...###  DhP Y##.............###  ##................##  #................... Dh #..##............>.....#  #.###..................#  #.###.......@..........# Dh N #..##...........[.....##  #..###.......[........# Dh W #..# #..=.............#  #..# ##...............#  Dh D#......<....h...#  #.....................# DhJ ] #.######............^.#  #.#  Dh 8  Dh% ##...#...###  ##..†####...### Dhc ] ##.............### Dh G ##................## Dh˙ Z #................... Dh #..##............>.....# DhD f #.###..................# Dhv #.###.......@..........# Dhٚ l #..##...........[.....##  #..###.......[........# Dh . #..# #..=.............#  #..# ##.............Dh@  Dhr Dh #......<....h...# Dhٛ P #................... DhB #.######............^  #.# DhC Dh Dh Dh Q (((Dh1 (( _A black bear is nearby!You shoot a sling bullet.  The sling bullet hits the black bear but does no damage.Dh  The black bear is lightly wounded.  You shoot a sling bullet. The sling bullet hits the black bear.Dh Dh `....h.Dhv %3Dhg DhK e _The black bear is moderately wounded.Dh] 4  Dh4^ ##...#...###  ##..†####...###  ##.............###  ##................##  #................... Dh^ , #..##............>.....#  #.###..................#  #.###.......@..........#  #..##...........[.....##  #..###.......[........#  #..# #..=.............#  #..# ##..........h....#  Dh_ #......<........#  #.....................#  #.######............^.#  #.#  DhT  ##...#...###  ##..†####...###  ##.............###  ##................##  #...................  #..##............>.....#  #.###..................#  #.###.......@..........#  #..##...........[.....##  #..###.......[........#  #..# #..=.............#  #..# ##..........h..  #......<........#  #...................  #.######............^  #.#hm DhDhJDhDha _A black bear is nearby!DhtA (((((((You shoot a sling bullet.Dh*u  The sling bullet closely misses the black bear.You shoot a sling bullet. The sling bullet hits the black bear!Dh....h...4Rev+ Dh`b _The black bear is heavily wounded.DhW  ##...#...###  DhA*##..†####...###  ##.............###  ##................##  #...................  #..##............>.....#  #.###..................#  #.###.......@..........#  #..##...........[.....## Dh #..###.......[........#  #..# #..=.............#  #..# ##.........h.....#  #......<........#  #.....................#  #.######............^.#  #.#  Dh~s  ##...#...###  ##..†####...###  ##.............### Dht ##................##  #...................  #..##............>.....#  #.###..................#  #.###.......@..........#  #..##...........[.....## DhYtl #..###.......[........#  #..# #..=.............# Dht #..# ##.........h... Dht #......<........# DhtP #................... Dh4u #.######............^  #.# Dh|DhE}Dh7Dhֆ DhS_A black bear is nearby!Dh`X (((Dho You shoot a sling bullet. The sling bullet hits the black bear.Dh^1:  Dh1The black bear is severely wounded.You shoot a sling bullet. The sling bullet hits the black bear.Dh dDhfjc..h.Dh!k,5.1 (1.1DhqDhs^ _The black bear is almost dead.Dh$ DhV ##...#...###  ##..†####...###  Dh?5##.............###  ##................## Dhq$ #................... DhL #..##............>.....#  #.###..................# Dh #.###.......@..........#  #..##...........[.....##  #..###.......[........# Dht #..# #..=......h......#  #..# ##...............#  #......<........# Dh8 #.....................#  #.######............^.#  #.#  Dhg3 DhRh' ##...#...###  ##..†####...###  Dhh##.............###  ##................##  #...................  #..##............>.....# Dhh #.###..................#  #.###.......@..........# DhKi= #..##...........[.....##  #..###.......[........#  #..# #..=......h......# Dhi #..# ##.............  Dhi#......<........#  #................... Dhj #.######............^  #.# DhpDh;qDhbwDhyy DhyS_A black bear is nearby!Dh7)d  You shoot a sling bullet. The sling bullet hits the black bear!DhX-n((†Dh_O ((Dh` ((DhP`H(You kill the black bear!Dhēw..†....Dh˗e 8560Rev* Dh7_You shoot a sling bullet.DhsDh>k _Your Evocations skill increases to level 1!Dhb3Dh)Dh DhDh_$ _DhkDhDhTRev+ DhDhDh ,DhDhDhh,DhDhDhkDhDhDh8Dh2Dh>Rev DhDh]Dh,DheDh0nDhDh0DhDhDh>DhDhDh3DhDh~DhDh,Dh| Dh ,Dhv DhDh,Dh9DhDh,DhNDhDhb,DhDhDhn,DhDhDhtDhDhDh"Dh#,Dh$Dh'Dhg(,Dh )Dh+Dh,,Dhd-Dh/Dhl0,Dh1Dh3Dh4,Dh5Dh7Dh8,Dh9Dh;Dh<,Dh=Dh@DhA,Dh BDhDDh1E,Dh/FDhGDh I,DhIDhfDhg,DhhDh6jDh[k,DhblDhnDho,DhpDhrDhs,DhtDhfvDhw,DhxDhyDhz,Dhl{Dhm}Dh~,DhBDhDh,DhDh7Dhv,Dh=DhDh,DhcDhDhp,Dh'DhDh,Dh+DhDh\,DhDh%Dh,DhDhƖDh,Dh0Dh@Dh,DhDhxDhY,DhDh\Dh,DhDhDh?,DhDhCDhO,DhDhDh,Dh\DhDhƬ,Dh^DhDh ,DhɰDh9DhK,Dh&DhkDha,Dh2DhuDhx,DhDhk,DhDho _s - 3 scrolls of fear (gained 1)Dhٿ3DhVDhDh,DhDhDh,DhDhkDh,DhDh Dhd,DhPDhDh,DhDhDh,DhDhDhE,DhDhNDhc,DhVDh#.................#  ..########........##  .## ##........##  .## ##........#  ..## #........##  ...# ##........#  Dh÷..# ### ##.......#  ...## #.## ##.....##  ....###..### ##@..##  --- ....##.....## ##.##  .....#......## ##  .##..........##  Dh2.##...........##  .###...........##    ## #............##    # #...÷.........#  Dh  # ##.........####   Dh1447.1 (71.0)Dh H---8.1 (72DhDhd _m - a scroll labelled FOYNLIO RYHOSYDhDhDhDh Dh3:_No target in view!DhZ1 3Dh1 Dh?3 Dh4 Dhz6 : _Dh*N K...........#  .#.##  ## ##..##  ## DhxN ##........#  .## #........##  # DhN ##........#  ..# ### ##.......#  DhO q## #.## ##.....##  ###..### ##.@.##  9.1 (1.0)DhOO ##.....## ##.##  #......## ###  ##.##  DhO F##.##  ###.DhO ##  # #.##  DhO  #...÷.#   ##.####  DhnP DhR Dh'T  Dh`T ?_Done exploring.Dh Dh( Dhm Dhp ..0Dh DhE DhA _Key pressed, stopping explore.Dh Dh  Dh :_No target in view!Dha Dh Dh DhDh&,Dhu Dh7_Done exploring.DhuDh'Dh4DhH _No target in view!Dh,Dh2-Dh-DhKDhMDhNDh P DhXP?_Done exploring.DhDhɖWhere to? (Tab - D:5, ? - help)  D - Dungeon  T - Temple DhݾDh.................#   neoul the Skirmisher .########........##   Coglin of Ashenzari ...... ####........##   Health: 51/51 ======================== ####........#   Magic: 7/7======================== .##Dh#........##   AC: 6Str: 12 ..###........#   EV: 11Int: 8 ..# ### ##.......#   SH: 0Dex: 21 ..## #.## ##.....##   XL:  7 Next: 85% Place: Dungeon:5 ...###..### ##.@.##   Noise: ---------  Time: 4449.1 (0.0) ...##.....## ##.##   a) +2 sling {Ana}  d) +0 sling {Juan} Dh(g....#......## ###   Fire: a) +2 sling {Ana} ##..........## ##...........## ###...........##   # #............##   #...÷.........#   ##.........####    _Done exploring. _Key pressed, stopping explore. _No target in view! _Done exploring. _No target in view! _Done exploring.Dh/DhtDh4Dh: _DhKDhDhDh,DhDh:Dh,DhDhRDhDh}DhDhDhz,DhDh2Dh,DhDhDhz,DhDhkDh9,DhDhDh,DhDhDh,DhMDh Dh ,Dh} Dh nDht ,Dh> Dh Dh ,Dh Dh DhV ,Dh0 Dh* Dh ,Dh DhW Dh ,Dh Dhd Dh Dh Dh DhI Dh ,Dh@" Dh6# Y  There is a stone staircase leading down here.Dh$ Dh'% Dh% $ _Dh~& Dh 6DhV Dh$ Dh Dh Dhx O   Dh e  #..   #.#   #.#  Dh  #.#   #.# Dh   #.#   ##.##   #.@.#71.8 (22.DhH 7)   #.......# Dhz   #..........#   ##......####   ##...#.# Dh M  ##..#..   ##.# ##  Dhݗ W.#   Dh _You climb downwards.Dhv Dh Dh a _There is a stone staircase leading up here.Dh Dh DhU Dh Dh, Dh{ $ _Dh ,Dh2 ,Dh DhP Dhe ,Dh Dh Dh! ,Dhr" Dh$ Dh % Dh% Dh% Dh& Dh' Dh( Dh( DhE) DhP* ,Dh* Dh+ Dh, Dh, Dhh- Dh/ ,Dh0 Dh2 M _You now have 346 gold pieces (gained 8).Dh03 Dhl3 Dh3 Dh4 Dh5 Dh:6 Dhs6 Dh7 DhP9 Dh9 Dh2: Dh; Dh)@  #.. #.#  #.#Dhi@   #.# #### #.#Dh@ r ... # #.#########.# .Y ##.##........##.##. Dh@ #.#.<.#.##...........  #.......##.##@.##.##. DhA  #..........##..#  ##......#####..#  ##...#.# #.<# DhTA ##..#.. ).# ##.#### ##.# DhA Y   ice beast (asleep) #.# .#DhA B #.#. DhGF /83.8 (12.0DhZ ,4.8 (13DhɌ DhH ] _An ice beast comes into view.Dh v (((((YDhY CYou shoot a sling bullet.DhZ  The sling bullet hits the ice beast but does no damage.  You shoot a sling bullet. The sling bullet hits the ice beast.DhH*Dh11:Y.Dhk1....DhP2'===Dh2?5.0)Rev Dh8Dh; Dh)<1_The ice beast is lightly wounded.DhV #.. #.# #.# Dh#.# ####  #.# ... #  #.#########.# Y. Dhݔ& ##.##........##.##. Dh=i #.#.<.#.##...........  #.......##.##@.##.##.  Dh:....##..#  #..#  Dh5 #.<#  )..# Dh5 ##.# DhA#.# .# #.# ..DhDh+J #.. #.# #.# #.# ####  #.# ... #  #.#########.# Y.  Dh,|##.##........##.##.  #.#.<.#.##...........  #.......##.##@.##.##.  ....##..#  #..#  Dh;, #.<#  )..# Dhs, ##.# #.# .# Dh,?#.# .. Dh0Dh0Dhl5Dh<[ (((( Dh<_An ice beast is nearby!You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.Dhn ((The ice beast is lightly wounded.  You shoot a sling bullet.Dh+Dh&..Dh%....Dh\6Rev+ DhϥDhg _The sling bullet completely misses the ice beast.DhNDhoODhODhQDhRDh#TDhV,DhgWDhADh#.. #.# #.#  #.# ##### #.# #... #.#########.# .. Dhc ##.##........##Y###.#.<.#.##....@.......---7#.##.##..##.##..#....##..# ##......#####..# ##...#.# #.<###..#.. )..# DhY   ice beast##.#### ##.##.# #.##.#..Dh9---DhDhQ (( _An ice beast is nearby!You shoot a sling bullet. The sling bullet hits the ice beast.Dh.&  Dh./?The ice beast is moderately wounded.Dh/mYou shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.DhaDhfY..YDhi/===8DhcjDhld _The ice beast is moderately wounded.DhDhVB #.. #.#Dh #.# Dh'#.# #####  Dh'#.# #... #  Dh3!#.#########.# .. Dhe& ##.##........##.##.. Dhk #.#.<.#.##....@.Y.....  Dh&#.##..##.##..  Dh#..#  Dh.M#..#   #.<#   )..# Dh_g ##.# #.# #.# #.# ..Dh`_ #.. DhQa~#.# #.# #.# #####  #.# #... #  Dha#.#########.# ..  ##.##........##.##..  #.#.<.#.##....@.Y.....  #.##..##.##..  #..# Dhby #..#   #.<#   )..#  ##.# DhYb#.# #.# #.# DheDhlfDhiDho(You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage. _The ice beast is moderately wounded. _An ice beast is nearby!  You shoot a sling bullet. Dhp8 The sling bullet hits the ice beast but does no damage.Dhje  The ice beast is moderately wounded.DhTYou shoot a sling bullet. The sling bullet hits the ice beast.DhDhK;Y.Dhd9Rev* DhDha _The ice beast is heavily wounded.Dh)( Dh#.. #.# #.# #.# #####  #.# #... # Dh? #.#########.# ..  ##.##........##.##..  #.#.<.#.##....@Y......  #.##..##.##.. DhX #..#  #..#   #.<#  Dh4 )..#  ##.# DhK#.# #.# #.# ..Dh[p , Dhp #.. #.# #.#Dhq q #.# ##### Dh?q  #.# #... #  Dh|q #.#########.# ..  ##.##........##.##.. Dhq  #.#.<.#.##....@Y......  #.##..##.##..  #..# Dh#r d #..#  Dh~r #.<#   )..# Dhr U ##.#Dhr  #.# #.# #.# Dh,s DhFx Dhx Dhr} Dh ((((((( _An ice beast is nearby!You shoot a sling bullet.Dh d  The sling bullet barely misses the ice beast.Dhr /You shoot a sling bullet.Dh Y......  The sling bullet closely misses the ice beast.Dh5 -90.9 (1.1Dh0 Dh @ _The ice beast hits you but does no damage.Dh #Dh{ & #.. #.#Dh  #.# Dh I#.# #####  #.# #... # Dh5  Dho G#.#########.# ..  ##.##........##.##.. Dh a #.#.<.#.##....@Y......  Dh &#.##..##.##..  Dh (#..#  #..# DhS Dh . #.<#   )..#Dh  Dh  ##.#Dh6 " #.# #.# Dh .#.# ..Dh , Dh #.. #.# #.# Dh #.# #####  #.# #... # Dh  #.#########.# ..  ##.##........##.##..  #.#.<.#.##....@Y......  #.##..##.##..  #..#  Dh #..#   #.<#   )..# Dh ##.# #.# #.# DhN 9#.# Dh} Dh Dhٌ Dh b _An ice beast is nearby!DhC mYou shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.Dh  The ice beast is heavily wounded.You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.Dh   You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.  The ice beast is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.  The ice beast is heavily wounded.Dh. +10DhRDhE  The sling bullet hits the ice beast but does no damage.  Dh=<The ice beast is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.  The ice beast is heavily wounded. _The ice beast hits you but does no damage.DhI #.. #.#Dh #.# DhS5#.# #####  #.# #... #  #.#########.# ..  ##.##........##.##..  #.#.<.#.##....@Y......  #.##..##.##..  #..#  DhR#..#   #.<#   )..# Dhb ##.# #.# #.# #.# ..Dhz, Dhf#.. #.# Dh3#.# DhLq#.# #####  Dh#.# #... # Dh Dh#.#########.# .. Dh'  ##.##........##.##.. Dh S #.#.<.#.##....@Y......  #.##..##.##..  Dh Y#..#  Dh Z#..#  Dh! #.<#   )..#  ##.# #.# #.# #.# Dh,Dh,Dh0Dh7b _An ice beast is nearby!Dh7mYou shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.Dhk&  DhlThe ice beast is heavily wounded.You shoot a sling bullet. The sling bullet hits the ice beast.Dhp  The ice beast is heavily wounded.DhZ%2Dh DhW _The ice beast closely misses you.DhJ)6 #..Dh)+ #.# #.# Dh)N#.# #####  #.# #... #  Dh4*!#.#########.# .. Dhu* ##.##........##.##..  #.#.<.#.##....@Y......  Dh*?#.##..##.##..  #..#  Dh*,#..#   #.<# Dh-+!  )..# Dhk+ ##.# Dh+5#.# #.# #.# ..Dh+DhL #.. #.# #.# #.# #####  #.# #... #  #.#########.# ..  ##.##........##.##.. Dh #.#.<.#.##....@Y......  #.##..##.##..  #..#  #..#   #.<#   )..# Dh]  ##.# #.# #.# #.# DhDhDh-DhQv  _An ice beast is nearby!DhTYou shoot a sling bullet. The sling bullet hits the ice beast.Dh (((((((The ice beast is severely wounded.You shoot a sling bullet.Dh9 Y......  The sling bullet barely misses the ice beast.Dhc:,4.0 (1.1Dh;?DhA DhB:_The ice beast hits you but does no damage.Dh#Dh9 #.. #.# #.#Dh5, #.# #####  Dht'#.# #... #  DhG#.#########.# ..  ##.##........##.##.. Dha #.#.<.#.##....@Y......  Dhm?#.##..##.##..  #..#  DhH#..#   #.<#   )..#Dhf!  ##.# DhK#.# #.# #.# ..Dh #.. #.# #.# #.# #####  #.# #... #  #.#########.# ..  ##.##........##.##.. Dh #.#.<.#.##....@Y......  #.##..##.##..  #..#  #..#   #.<#   )..#  ##.#Dh  #.# #.# #.# DhČDhDhАDh ((((((( _An ice beast is nearby!You shoot a sling bullet.DhDe  The sling bullet closely misses the ice beast.DhmYou shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.Dh^ Y......  Dh LThe ice beast is severely wounded.DhE36--------Dh 5.1DhhDh DhN:_The ice beast hits you. The ice beast freezes you!Dh)Ha #.. #.# #.# DhH#.# #####  #.# #... #  #.#########.# ..  ##.##........##.##.. DhRI& #.#.<.#.##....@Y......  #.##..##.##..  #..#  #..#   #.<#   )..#  ##.# #.# #.# DhI.#.# ..DhA #.. #.# #.# #.# #####  #.# #... #  Dh #.#########.# ..  ##.##........##.##..  #.#.<.#.##....@Y......  #.##..##.##..  #..#  #..# Dh'  #.<#   )..# Dh  ##.# #.# #.# #.# DhMDhDhADh _An ice beast is nearby!You shoot a sling bullet. The sling bullet hits the ice beast!DhC.Dh+ (((((((You kill the ice beast!Dh^ ,.......DhTa Dhg zneoul the Skirmisher#..Dh5h PCoglin of Ashenzari ......#.#Dhth Health: 37/52 =================-------#.#Dhh lMagic: 7/7========================Dhi g#.######AC: 6DhIi ?Str: 12#.#Dhi #... #EV: 11Dhi Int: 8#.#########.# ..Dhi ZSH: 0Dex: 21Dh5j {##.##........##.##..Dhoj XL:  7 Next: 107% Place: Dungeon:6Dhj #.#.<.#.##....@.......Noise: ===------  Time: 4496.1 (1.0)Dhj #.......##.##..##.##..Dh1k a) +2 sling {Ana}  d) +0 sling {Juan} #..........##..#Dhmk Fire: a) +2 sling {Ana}##......#####..#Dhk (Rev* Dhk ##...#.# #.<###..#.. )..#Dh!l p##.#### ##.##.#Dh]l F#.##.#Dhl E..The ice beast is severely wounded. Dhl O_The ice beast hits you. The ice beast freezes you! Dh m _An ice beast is nearby!You shoot a sling bullet. The sling bullet hits the ice beast!  Dhm WYou kill the ice beast! _You shoot a sling bullet.Dhn Dh4o _An ice beast is nearby!  You shoot a sling bullet. The sling bullet hits the ice beast!  You kill the ice beast! Dhqo _You shoot a sling bullet.  Your Fighting skill increases to level 3!You have reached level 8!Dhbu /  --more--Dh41/58-8/828 3% DhDh`O _You feel agile.Dh  Dh8 Dh DhL $ Dh :_No target in view!Dh Dh! DhI$ Dh& : _Dh) Dh) \42=Dh+ Dh. Dh{. Dh/ Dhz2 Dh2 >Rev+ Dhy4 Dh+7 Dh7 Dh9 Dh; Dh-< =3=Dhf< Dh= Dh{@ Dh@ >Rev DhB Dh E DhhE DhF DhI DhJ )4Dh>J 0=DhK DhsN DhN Dh5P DhR DhS (DhT DhW DhPW DhX DhV[ Dh[ Dh[ J5=Dh] Dh_ DhR` Dha DhEd Dhd Dhf Dhh Dhi Y6=Dhj DhAm Dh|m Dho Dhq Dhq DhAs Dhv DhSv Dhw Dho{ Dh{ Dh| J7=Dh} DhY Dh€ DhJ Dh DhS Dh Dh Dh A8Dhk Dh2 ,Dh$ Dh Dh Dh Dh Dhm Dh Dh Dh DhQ R9=DhԞ Dhh Dhѡ Dh> Dhĥ Dh Dh~ Dh DhV Dh K50=Dh3 Dh Dh Dhm Dh DhI Dh DhU Dh¸ Dh R1=Dh~ Dh Dhq DhѾ Dhg Dh Dh: Dh Dh Dh Dh Dh Dh J2=Dhf Dh DhA Dh Dh^ Dh Dh Dh Dh 853Dhz Dh: Dh Dh Dh ,Dh Dh Dhc Dh Dh= Dh 64=Dhe Dh Dh Dh Dh) Dh Dh Dh Dh Q5=Dh XDh ,Dh Dh DhT Dh4 Dh Dh 66=Dh Dh Dhz Dh Dh ,Dhz Dh Dh ;7=DhD Dh Dhv Dh Dhb Dh Dh Dh Dh/ Dhm Dh" Dh Dh; =8=Dh Dh $ Dh _HP restored.Dh Dh Dh Dhj Dh Dh Dh4 Dh Dh. Dhu Dh Dh Dh Dh: 9=Dh Dhx Dh ,DhT Dh Dh3" Dh~" Dh" Dh$ DhH% Dh% Dh% Dht' DhJ) Dh) DhE* Dh+ Dh - Dhb- Dh. Dh/ Dh<1 Dh1 DhY2 Dh54 Dh6 Dh`6 Dhr7 Dh)9 Dh: Dh; Dh< Dh= Dh? Dh? Dh@ DhB DhFD DhD DhnE DhG DhrI ,DhJ Dh[L DhM Dh/N Dh O DhP DhlR DhR DhS DhU DhX DhX Dh3Z Dh` .##.#######.# .##.....##..###.#Dh` ;######.##.##... ###......##.##.# ... Dh Dho Dh Dh Dhj Dh Dh Dh Dh\ DhE Dh/ Dhh Dh Dh Dh Dh Dhc Dh Dh Dh Dh Dh  Dh Dh6 Dh Dh Dhv Dh Dh Dh Dh Dh Dho Dh` Dh> Dh Dh Dh Dh Dh Dh- DhW DhH Dh Dh Dh Dh Dh Dh Dh' Dh Dh4 Dh Dh Dh ,DhA Dh Dh#     #o#  Dh# u #.#   #.#   #.#  Dh$ } #.#  DhM$  #.#   ##.#  Dh$ 0 #.@#   ##.#.##  Dh$  #.###.#   ##.#.## Dh %  #.##  #.# DhV% o   orc (asleep)  #.##..  #.##.Dh4& ^#.### #.##.##....Dh* .633.1 (60Dhs+ ,4.1 (61Dh%. Dhd8 s _An orc comes into view. It is wielding a +0 dagger.Dh c #o# Dh #.# #.# #.# #.# #.# ##.# #.@# Dhc q##.#.## #.###.# ##.#.## #.## #.#Dh k #.##..  #.##.#  #.##.# DhP6%Dh6 #o# #.# #.# #.# #.#Dh=7 #.# ##.#Dh7] #.@# ##.#.## #.###.#Dh8z ##.#.## #.Dh8 #.# #.Dh8 #.##.#  #.##.# DhY>Dh>DhBDh[ ((((DhQ ((o _An orc is nearby!You shoot a sling bullet.  The sling bullet hits the orc but does no damage.Dh;K (Dhj<EThe orc shouts!  You shoot a sling bullet.DhkDhpk.o....Dhnp .Dhp'===Dh q?5.1 (1.0)Rev DhXuDhv Dh_vX_The sling bullet closely misses the orc.Dhf}= #.# Dh}]#o# #.# #.#Dh(~B #.# #.# ##.# Dh|~C#.@# ##.#.## Dh~2#.###.# ##.#.## DhF#.## #.# #.##.. DhBK #.##.#  #.##.# Dh #.# #o# #.# #.# #.# #.# ##.# #.@#Dh ##.#.## #.###.# ##.#.## #. #.# #. #.##.#  #.##.# DhDhHDhDh$' Dh$;((((( Dh#%n_An orc is nearby!You shoot a sling bullet.Dh,Z DhZq The sling bullet hits the orc but does no damage.  You shoot a sling bullet.Dh2Dh#.Dh]Ko....Dh-%6Dh!Dh DhU9_The sling bullet hits the orc but does no damage.Dh= #.# Dhnv#.# #o# #.# #.# DhN#.# ##.# #.@#DhK ##.#.## #.###.# ##.#.##DhKK #.## #.# #.##.. DhK #.##.#  #.##.# Dhms} #.#Dhs #.# #o#Dh t #.# #.# #.# ##.# #.@#DhFtR ##.#.## #.###.# ##.#.##DhtD #.DhtL #.#DhuD #.Dh?u #.##.#  #.##.# Dhy3Dh |Dh' Dh݂:(((((Dh{(( _An orc is nearby!You shoot a sling bullet.Dhs  The sling bullet closely misses the orc.DhNYou shoot a sling bullet. The sling bullet hits the orc.DhDh)..Dh!K.o...Dhc7.2 (1.1Rev+ DhDh DhP_The orc is moderately wounded.Dh #.# #.# #.# #o# #.# #.# ##.#Dh\ #.@# ##.#.## #.###.#DhW ##.#.## Dh#.## Dhͦ#.# Dhf#.##..  #.##.#  #.##.# Dh9- #.# #.# #.#DhK: #o# #.# #.# ##.# #.@# ##.#.## #.###.#Dh:  ##.#.## #. #.# #.Dh: #.##.#  #.##.# Dh=Dh >Dh@DhO _An orc is nearby!You shoot a sling bullet. The sling bullet hits the orc!DhCR)(((Dh2 ((((You kill the orc!Dh[...).Dh..Dh'8.3Dh~Dh> Dh)_You shoot a sling bullet.Dh^ DhO_ Dh_ Dh]d Dhe Dhh BDhIi Dhi Dhj Dhk Dhp  Dh q #.#  #.#  #)# Dhoq  #.#  #.#  ##.# Dhq  ##..#  ##.#.##  #@###.#Dhq ---  ##.#.##  #.##Dhr  #.#  #.##.. DhZr  #.##.##.  #.##.##. Dhr _ #.##.#  Dhr o #.##.# #Dhs ; ---Dht 41.3 (3.0  Ashenzari invites you to partake of a vision and a curse of introspection andelements.Dh9t Dh{ /  --more--DhDh% _DhDh?Dh{Dh_ Ability - do what?DhԗCCostFailure  f - Invent GizmoDhNone0% DhOf Invocations -X - Renounce ReligionNoneDh60%  G - Curse Item(Boost: Self/Elem)Dh0% Dh2g[?] toggle between ability selection and description.DhDhnDh; #.#neoul the Skirmisher #.#DhCoglin of Ashenzari ...... #)#Health: 58/58 ======================== #.#DhMagic: 8/8======================== #.#DhWAC: 6Str: 12 ##.#EV: 11Int: 8Dh ##..#SH: 0Dex: 22 ##.#.##Dh XL:  8 Next:  3% Place: Dungeon:6 #@###.#DhhxNoise: ---------  Time: 4641.3 (0.0) ##.#.##a) +2 sling {Ana}  d) +0 sling {Juan}  Dh#.##Fire: a) +2 sling {Ana} #.#Dhe}Rev+  #.##.. #.##.##.Dh  #.##.##.  #.##.####  #.##.##..  _An orc is nearby!You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc! _You shoot a sling bullet.  Ashenzari invites you to partake of a vision and a curse of introspection and _elements.DhdDhП3Curse which item? (Esc to abort) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Ana}  d - a +0 sling (offhand) {Juan} Dh1Armour (go to first with [)  b - a +0 leather armour (worn)  j - a +2 pair of boots (worn)Dh}DhDh #.#neoul the Skirmisher #.#Coglin of Ashenzari ...... #)#Health: 58/58 ======================== #.#Magic: 8/8========================Dh #.#AC: 6Str: 12 ##.#EV: 11Int: 8 ##..#SH: 0Dh]Dex: 22 ##.#.##XL:  8 Next:  3% Place: Dungeon:6 Dh #@###.#Noise: ---------  Time: 4641.3 (0.0) ##.#.##DhBa) +2 sling {Ana}  d) +0 sling {Juan}  #.##Fire: a) +2 sling {Ana} Dh#.#Rev+  #.##.. Dhn#.##.##.  #.##.##.  Dh#.##.####  #.##.##..  _An orc is nearby!Dh^You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc! _You shoot a sling bullet.  Ashenzari invites you to partake of a vision and a curse of introspection and _elements.Dh*2.3 (1Dh5DhE _Your +2 pair of boots glows black for a moment.Dh Dh Dh Dhw Dh Dh} jRev Dh8 Dh Dh Dh Dh- ,Dh Dh Dh ,Dh Dh Dh Dh5 (Dh Dh Dh 3Dh Dh Dh$ ,Dh Dh Dh< ,Dh Dh ]  Things that are here:  a +0 dagger; a +0 ring mailDhW Dh  _Dh` Dho Dh ,Dh Dh Dh    ..l  ...  ...  #.#  Dh 5#.#  #.#  .#    .#  Dhh #.#  #)# #.# #.#  l   iguana (wandering) ##.#Dh ##..# ##.#.##Dh5 /50.0)Dh } .  An iguana comes into view.DhU ,3.3 (11Dh Dh 3 _The iguana moves out of view.Dh DhT Dho Dh7 :0.0)..Dh~ G.....Dhy DhQ DhO _Key pressed, stopping explore.DhL Dh H _No target in view!DhiDhVjDhlDho^ _No target in view!DhoDhpDhI (Dhk>((((Dh>~(( _An iguana is nearby!You shoot a sling bullet.Dhz  The sling bullet barely misses the iguana.You shoot a sling bullet. The sling bullet hits the iguana.Dh!Dh5....Dh 5l..Dhܲ&6Dh(6Rev+ Dh?DhT4 _The iguana is lightly wounded.Dh ((You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.Dh (((((The iguana is lightly wounded.  You shoot a sling bullet.Dh < DhA )..DhB A...l.DhC %7DhH DhK  DhK V_The sling bullet completely misses the iguana.Dh_ ' Dh2` (You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.Dh _The sling bullet completely misses the iguana.  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.  The iguana is lightly wounded.Dh DhD L.lDh d8Rev* Dh Dh.  Dhr &_The iguana is lightly wounded.Dhz  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.DhQ  sling bullet hits the iguana but does no damage. _The iguana is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.  The iguana is lightly woDh%RHunded.  You shoot a sling bullet. The sling bullet hits the iguana!Dh#m  The iguana is heavily wounded.Dh,9.4 (1.1DhDh6 _The iguana misses you.DhDh& Dh4((((Dh ((Dh7(You shoot a sling bullet.Dhc Dh[ The sling bullet barely misses the iguana.DhQYou shoot a sling bullet. The sling bullet hits the iguana!Dh[Dh!Dh;l......†Dh>O9/59 7600DhADh*CJ _You kill the iguana!DhDhSDhDhH _No target in view!DhLDhDh Dh" Dh":_No target in view!Dh [?25h[?0cDhG d  Search for what [Enter for "armour", or ? for help]? DhK [?25l[?1cDhlDhmp12 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] DhpResults at your position ([,] to cycle)  a - [carried] b - a +0 leather armour (worn)  b - [carried] j - the cursed +2 pair of boots of the Profound Jealousy (worn) {DhqResults elsewhere ([,] to cycle)  c - [D:6] a +0 ring mailDhiqd - [D:5] a +0 chain mail (1 further duplicate)  e - [D:5] a +0 leather armour (3 further duplicates)  f - [D:5] a +0 robe (1 further duplicate)  Dhq=g - [D:5] a +0 scale mail  h - [D:5] a chain mail  Dhri - [D:5] a plate armour  j - [D:5] a robe  k - [D:4] a +0 tower shield (1 further duplicate)  l - [D:4] a leather armourDh Dh Dh q neoul the SkirmisherDh=  ##.##Coglin of Ashenzari ......Dh}  ...Health: 59/59 ========================Dh x ...Magic: 8/8Dh p======================== ...Dh3 ZAC: 6Str: 12Dhn m #.#EV: 11Dh Int: 8 #.#SH: 0Dh mDex: 22 #†#DhL XL:  8 Next:  7% Place: Dungeon:6 Dh #@#Noise: ===------  Time: 4660.4 (0.0)Dh @ #.#Dh a) +2 sling {Ana}  d) +0 sling {Juan}  DhD #.#Fire: a) +2 sling {Ana} Dh |#.#Rev*  Dh ?#)# Dh K#.# Dh/ #.# ##.# Dhh ##..#Dh The sling bullet barely misses the iguana.You shoot a sling bullet. The sling bullet hits the iguana! _You kill the iguana! Dh s_No target in view! _No target in view!  Dh* USearch for what [Enter for "armour", or ? for help]? Dh Dh Dhv Dh . _Dhy, Dh, DhR3 Dh4 F _Unknown command.DhDhDhDhDhDhI: _Dh%  Dh0>You see here an iguana corpse.DhK _DhDhXDhDhDhDhDh(Rev+ DhtDh9DhDhDh0Dh2DhUDhXDhDh Dh@ Dh Dh_ >Rev DhDhnDhx,DhDhZ Dh9 You see here 5 boomerangs.DhDh _DhDhDhDhDh !Dh#Dh$DhK%(Dhy&Dhi(Dhw*Dh*Dh+Dh-Dh/DhE0Dh 1Dh@4DhE6Dh6Dh7Dh8;Dhi ### ..# .. ... 5.. #.# #.# ..# #.# #.# ..# #.# #.# ..# #.# #.# ..#  # ##.## #.##..#..##  #.##...#####..@.......Dh---  #.......(....##.......  ####...#####.# ..#.###Dh ##.## #.# ..# # Dh#.# #.. ... #†# ####..##Dh5   white imp (asleep) #.# ..#Dh #.# ..# #Dh`#.#Dh~ 74.4 (14.0)  A white imp comes into view.Dh/ .DhFO  The white imp shouts, "Turn tail, thou rough-hewn roguish dandiprat!"Dh1==-Dh`%5.4 (15Dh Dh#6 _The white imp moves out of view.DhDhDhDha Dh###...# .. ....... #.# #.#5..# #.# #.##..# #.# #.##..# #.# #.##..# #DhG# ##.## #.##..#..##.##...#####..  #.......(....##.h####...#####.##..#.###.## #.##..# ##.# #...Dh#...#†# ####..## h   hound (asleep)#.# #..# 5   white imp#.# #Dh+N..# Dh,0.0)Dhq].5Dh 4--6.4 (1DhDh^g _A white imp and a hound come into view.DhN ((Dh1O(((((You shoot a sling bullet.Dh5 Dhy_ The sling bullet closely misses the white imp.DhTYou shoot a sling bullet. The sling bullet hits the white imp.DhTH& DhH...DhID5..DhKI).  The white imp is lightly wounded.DhO& Dh)Pn***The white imp gestures at you.Dh2...DhR5--===Dh47Rev DhMDhm1 _The puff of frost hits you.DhҘ^ ###...# .. ....... Dhj#.# #.#...# #.# #.##5.# Dh#.# #.##..# #.# #.##..# #  # ##.## #.##..#..###  #...@.......  Dhϙ(....##.......h  ####.##..#.####  ##.## #.##..# #  DhI#.# #...... #†# ####..##  Dhqc#.# #..# #.# #..# #.#Dhv+ ###...# Dh+.. ....... #.# #.#...# #.# #.##5.# Dh",3#.# #.##..# #.# #.##..# # Dhh,R # ##.## #.##..#..###  #...@.......  Dh,2(....##.......h  ####.##..#.####  ##.## #.##..# #  #.# #......Dh - #†# ####..##  DhZ-)#.# #..# #.# #..# #.#Dh 2Dh_2Dh7Dh9d _There are monsters nearby!DhZ ((((DhC(((You shoot a sling bullet.Dh  The sling bullet barely misses the white imp.You shoot a sling bullet.DhDh /...Dh2 D.5.Dh  .Dh> M8.5 (1.1Rev+ Dh DhDh Dh!]_The sling bullet barely misses the white imp.Dh*^ ###...# .. ....... Dh0+#.# #.#...# #.# #.##..# #.# #.##5.# Dh+#.# #.##..# #  # ##.## #.##..#..###  #...@.......  (....##.......h  ####.##..#.####  ##.## #.##..# # Dha,N #.# #...... #†# ####..##  Dh,c#.# #..# #.# #..# #.#Dh- Dh;_###...# .. ....... #.# #.#...# #.# #.##..# #.# #.##5.# Dh#.# #.##..# #  # ##.## #.##..#..###  #...@.......  (....##.......h  Dh####.##..#.####  ##.## #.##..# #  #.# #......Dhb #†# ####..##  Dh#.# #..# #.# #..# Dh\-#.#DhDh7DhDh DhV_There are monsters nearby!Dh@k H (Dhk (((Dhk ((Dh&l 7(You shoot a sling bullet.Dh :  Dh The sling bullet closely misses the white imp.You shoot a sling bullet. The sling bullet hits the white imp.DhZ DhV )..Dh ..Dh G.5.Dh #9Dh) 0Dh Dh  Dh T_The white imp is severely wounded.Dh% c  You shoot a sling bullet. The sling bullet hits the white imp!Dh e.(Dh H (DhO _(((((You kill the white imp!Dh@ J.......DhC --880Rev* DhF DhIH  DhH !_You shoot a sling bullet.Dh  ((((((h  You shoot a sling bullet. The sling bullet hits the hound!  The hound barks!DhD (The hound is severely wounded.You shoot a sling bullet.DhuDhwDh%~_....h....Dh~F61.6 (1.1Dh9DhJ _The sling bullet closely misses the hound.DhtDh* ((((You shoot a sling bullet.  The sling bullet hits the hound but does no damage.Dh%g  The hound is severely wounded.You shoot a sling bullet. The sling bullet hits the hound!Dh@jC.Dh]J.....Dh_N7/601120DhDh*I _You kill the hound!DhDh}Dh"Dhv! Dh!B_No target in view!DhAZ3DhN]DhD` Dh`B_No target in view!DhտDh?Dh,Dh.OO   ogre (wandering)Dh&0Dh4---3.6 (1DhlDhi _An ogre comes into view. It is wielding a +0 giant spiked club.DhQDh" V ((((((Dh O  You shoot a sling bullet.  The ogre shouts!  The sling bullet hits the ogre!Dh  The ogre is moderately wounded.You shoot a sling bullet. The sling bullet hits the ogre.Dh Dht .....O....Dh Dh/ H8====4Dh Dh _ _The ogre is moderately wounded.Dh" | ###...# .. ....... #.# #.#...# Dh #.# #.##..# #.# #.##..# #.# #.##..# #  # ##.## #.##..#..###  #...@.....O.  (....##........  ####.##..#.#### Dh ##.## #.##..# #  #.# #...... #†# ####..##  #.# #..# Dh) D#.# #..# #.#Dhh X ###...# .. ....... #.# #.#...# #.# #.##..# #.# #.##..# #.# #.##..# #  # ##.## #.##..#..###  #...@.....O.  (....##........  ####.##..#.####  ##.## #.##..# #  #.# #...... #†# ####..##  Dhh '#.# #..# #.# #..# #.#Dhtl Dhl Dhp DhRw P (((((Dhw  _An ogre is nearby!You shoot a sling bullet. The sling bullet hits the ogre!DhO  The ogre is severely wounded.You shoot a sling bullet. The sling bullet hits the ogre!Dh Dh K....O.DhJ %5Dh Dh{  Dh R_The ogre is almost dead.Dh:| ###...# .. ....... #.# #.#...# Dh:#.# #.##..# #.# #.##..# #.# #.##..# #  # ##.## #.##..#..###  #...@....O..  (....##........  Dh*;####.##..#.####  ##.## #.##..# #  #.# #...... #†# ####..##  #.# #..# #.# #..# #.#Dh* ###...# .. ....... Dh'#.# #.#...# #.# #.##..# #.# #.##..# #.# #.##..# #  # ##.## #.##..#..###  Dh1#...@....O..  (....##........  ####.##..#.####  ##.## #.##..# #  #.# #...... Dh#†# ####..##  #.# #..# #.# #..# #.#DheDhюDheDh _An ogre is nearby!You shoot a sling bullet. The sling bullet hits the ogre!(((()Dh (((You kill the ogre!Dh,....)..Dh ` =2Dh 1226 _You shoot a sling bullet.DhDhk _Your Evocations skill increases to level 2!DhDhҸDhDh߻Dh: _DhDh=79DhIDh>Rev+ DhDhDhDhDhDhDh\>60=DhDhDhDh:DhDhDhDh5>Rev DhDh,DhnDhDhpDhDhDh`9=Dh)Dh3DhdDhDhPDhDhDh(DhDhDhQ3DhDhDh#DhqDhDh~DhDhDhWDh]DhnDhDhLDh)DhEDhDhDhDhDhDhDhDhDhDhDhDh*DhmDhDh[DhuDhDhMDhDh,DhDhWDhDhDhDh DhY Dh Dhf Dh DhDhDhDhDh2DhtDhDh#DhHDhDh=Dh5DhSDhDhDh&DhU,DhDhKDhrDhDh: Dhx!Dh"Dh"Dh#Dh$Dh%DhA&Dh&Dh'Dh5)Dhw)Dh*Dh5+Dhp0x  j.. Dh0#  #.# #  #.# #  #.# # Dh11 #.# #  #.# #  #.# ##### #Dhq1  ####@#########...####--- Dh1 #....................  #.###.######.#...#...  # #.# #.##..#... Dh1 #.# #.##..#..#  #.# #.##..#..# j   gnoll (polearm, asleep) Dh=2` # ##.## #.##..#..#  #.##...#####........) Dh|2m #.......(....##......Dh6. 718.6 (3Dh7h2.0)  A gnoll comes into view. It is wielding a +0 spear.Dh8Dh96  The gnoll shouts!Dh>Y j.jDh6?jjjj 3 gnolls (1 polearm, 2 wandering)  A gnoll comes into view. It is wielding a +0 flail.Dh?V==-9.6 (33DhDDhH Dh*Id_A gnoll comes into view. It is wielding a +0 club.Dh"& Dh(((Dh ((DhH(Dh(Dh(Dh/You shoot a sling bullet.Dh[sjj) _A gnoll comes into view. It is wielding a +0 club.You shoot a sling bullet.  The sling bullet barely misses the gnoll.You shoot a sling bullet.  The gnoll shouts!  The sling bullet hits thDhe gnoll.Dhd?DhAB  The gnoll is lightly wounded.Dh>BDhDS  A centaur comes into view.DhDDhiEDhQKP.jjjjDhK1....DhKcc   centaur (wandering)jjjj 4 gnolls (2 polearms, 1 wandering)DhLe=20.6 (1.0)Rev DhSQDhWVs _A gnoll comes into view. It is wielding a +0 spear.Dhv .jj #j# Dhiw #j# #.# #.# #.# #.# #####  ####@# #.c.................. #.###.######.Dhw # #.# .. #.# . #.# . # ##.## . #.##........) Dh3x(Dh< .jj #j# #j# #.# #.# #.# #.# #####  ####@#Dhd #.c.................. #.###.######. # #.# .. #.# . #.# . # ##.## .DhL #.##........) (DhrDhDhDh"M (Dh"cj) _There are monsters nearby!You shoot a sling bullet.  The centaur shouts!Dh>U  The sling bullet hits the centaur but does no damage.  You shoot a sling bullet. The sling bullet hits the centaur.Dh~Dh@ jDh݊.jc.(launcher)The centaur is lightly wounded.Dh ((The centaur wields a +0 shortbow. The centaur shoots an arrow.DhDhv.j@.DhQ{====1Rev+ DhDhK5 _The arrow misses you.DhDh$Dh? .jj DhϔN#.# #j# DhGN#j# #.# DhX#.# #.# #####  ####@# DhS#.c.................. #.###.######.DhE" # #.# ..Dh #.# .DhƖ #.# .Dh Dh}f# ##.## . #.##........) (Dh/ %Dh/ A .jjDh/ W #.#Dh!0 ] #j#Dhf0 ] #j#Dh0 W #.#Dh1 W #.#DhK1 #.# ##### Dh1 ; ####@#Dh2  #.c..................Dh2  #.###.######.Dh2  # #.# Dh 3 ..DhP3 o #.# Dh3 .Dh3 o #.# Dh4 .Dh]4  # ##.## Dh4 .Dh4 K #.##...Dh$5 E.....) Dhg5 ((Dh= Dh> DhaE DhN ( Dh O k( _There are monsters nearby!DhsO kYou shoot a sling bullet.  The sling bullet hits the centaur but does no damage.Dh] _There are monsters nearby!  You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.  The centaur is lightly wounded.Dh .  You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.centaur is lightly woundedDh~ .  You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.centaur is lightly wounded.Dh +(Dhg (Dh# Dh Dh Dh. Dh $.Dh j.j@.  The sling bullet hits the centaur but does no damage.centaur is lightly woundedDh .  You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.centaur is lightly wounded.Dh` Mshoots an arrow. The arrow barely misses you.Dh C(DhV? Dh? .Dh@ G52----Dh@ S===-2Dh#G DhJ F _The centaur shoots an arrow. The arrow hits you!Dh0 (((You shoot a sling bullet.Dh3 The centaur shoots an arrow. The arrow barely misses you. _The centaur shoots an arrow. The arrow hits you!  You shoot a sling bullet.  The sling bullet barely misses the centaur.  You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.Dh` ,Dha ,Dh b Dhe .j.j.c.Dhf ?-3Dh;j Dhk 5 _The centaur is lightly wounded.Dhl  You shoot a sling bullet. The sling bullet hits the centaur.Dh|  Dh  The centaur is moderately wounded.You shoot a sling bullet. The sling bullet hits the centaur.Dh'`  The centaur is heavily wounded.Dh (The centaur unwields a +0 shortbow. The centaur barely misses you.The centaur kicks you but does no damage.Dh(DhR1a.jDh2)3Dhr2n=---4Rev* Dh2Dh9Dh: DhL;=_The gnoll misses you. DhWW  You shoot a sling bullet. The sling bullet hits the centaur. Dh   The centaur is severely wounded.You shoot a sling bullet. The sling bullet hits the centaur. Dhҿ You shoot a sling bullet. The sling bullet hits the centaur.  The centaur is severely wounded.  You shoot a sling bullet. The sling bullet hits the centaur.  The centaur is severely wounded.  The centaur hits you. The centaur closely misses you.The gnoll closely misses you. The centaur completely misses you. Dh<k47---5.7 (1.1 Dh Dhr? _The centaur kicks you but does no damage. DhkW'  DhXS(You shoot a sling bullet. Dh0&  DhΨThe sling bullet barely misses the centaur.You shoot a sling bullet. The sling bullet hits the centaur! Dhcjjjj 4 gnolls (2 polearms) Dh9 ) Dhy5You kill the centaur! DhP3---- Dh_.316.6 (0.9 Dh DhlC _The gnoll hits you from afar with a +0 spear. Dh (You shoot a sling bullet. The sling bullet hits the gnoll. DhVJ  The gnoll is lightly wounded.  DhW:You shoot a sling bullet. The sling bullet hits the gnoll! Dh\Y) 3 gnolls (1 polearm) Dh Dh Dh\.j. DhI-27.5 Dh DhF  Dh;_You kill the gnoll! DhG J ( Dhވ PYou shoot a sling bullet. The sling bullet hits the gnoll. Dh &  Dh) The gnoll is moderately wounded.You shoot a sling bullet. The sling bullet hits the gnoll. Dha  Dh  Dh  Dh .j.j Dh P48.5 (1.0 Dh  Dh> ] _The gnoll is heavily wounded. Dh _  You shoot a sling bullet. The sling bullet hits the gnoll. Dh "   Dh"  The gnoll is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll. DhC( G) 2 Dh}S X  You kill the gnoll! Dh4X V.j Dh6[ 439.4 (0.9 Dh(`  Dh8b   Dhb E_The gnoll closely misses you. Dhcy (You shoot a sling bullet. Dh  The sling bullet hits the gnoll but does no damage.  You shoot a sling bullet. The sling bullet hits the gnoll. DhD )The gnoll is moderately wounded. DhXe38--30.4 (1.0 Dh DhC _The gnoll hits you from afar with a +0 spear. Dh (You shoot a sling bullet. The sling bullet hits the gnoll. DhP  The gnoll is moderately wounded.You shoot a sling bullet. The sling bullet hits the gnoll. Dh8 ) DhuHThe gnoll is severely wounded. Dh DhZU9--1 Dh DhŨ _The gnoll barely misses you.You shoot a sling bullet. The sling bullet hits the gnoll. Dh)(   gnoll Dh@ (You kill the gnoll!You shoot a sling bullet. The sling bullet hits the gnoll. Dh  Dh n.j) DhM -52 Dh"  DhU* ( _The gnoll is lightly wounded.  Dh* :You shoot a sling bullet. The sling bullet hits the gnoll. Dhgc  The gnoll is moderately wounded.You shoot a sling bullet. The sling bullet hits the gnoll! Dhf e) Dh ") Dh  Dh! -63 Dh  Dh I _You kill the gnoll! Dh 3 Dh  DhW H _No target in view! Dh  Dh!  Dh  Dh ^ _No target in view! Dh  Dh  Dh H _No target in view! Dh/  Dh0  Dhp3  Dh4   Dh5 :_No target in view! Dhj  DhП  Dh  Dhk H _No target in view! Dh>"  Dh"  Dh&)  Dh* C _No target in view! Dh  DhV  DhD  Dhu  Dh| 3 Dh  Dh  Dh 3 Dht  Dh  Dh@ DhRA Dh}D DhE Dh DhB Dhg DhF DhL8 Dh8 DhY? Dhd Dh:l Dhl Dhq Dhcs Dh Dh Dh% Dh Dh M#.# ....  DhH #@# ##### ####.#########...#####..).................#.###.######.#...#... # #.# #.##..#.....#..#.. Dh(... Dh Dh@m40=---4 _ DhL Dhߨ) _ Things that are here:  DhQa_a +0 club; a gnoll corpse DheM.#.#  Dh*f....  #)# ##### ###.#########...#### DhfK.)..............  DhfG#.###.######.#...#... Dhg%.# DhZgD  Dhu DhvH---5 _ Dh$ Dh  Dh\_Items here: ))) †. DhK 3 Dh  Dh8  Dh jRev+  Dh$  Dh  Dh0  Dh K1= Dhh  Dh  Dh  Dh  DhH , Dh7  Dh{  Dh Z2Rev  Dh  Dh  Dhc  Dh  DhY  Dh  Dh&  Dh }43= DhJ  Dh 3 Dh  DhP , Dh  Dh_  Dh  Dh\  Dh S4= DhU  Dh   Dh!  Dhx  Dh_  Dh  DhS  Dh  Dhr  Dh Y5= Dh  Dh , Dh  DhW , DhE  Dh  Dh8 Q6= Dh  Dh  Dh  Dh  Dh B Dh , Dh  DhK  Dh A7 Dhr  Dh!  DhM"  Dh" Y8= Dhh#  Dh$ , Dh%  Dh& , Dh'  Dh9)  Dh) Q9= Dht*  Dh+ , Dh,  Dh5. , Dh3 50= Dh4  Dh]5  Dh5  Dhv6  DhJ8  Dh8  Dhl9  Dh ;  Dhg; Q1= DhZ<  Dh4>  Dh>  Dh.?  Dh@  Dh@  DhyA  DhC W2 DhD  DhbF , DhYG  DhH , DhI  DhML , DhM  DhN Y3= DhO  DhO  DhaQ , DhXR  DhS , DhT  DhU  DhV J4= DhW  DhpX , DhY  DhZ , Dh[  Dh8] T55= DhS^  Dh_ , Dho`  Dha , Dhb  Dhc , Dh6e  Dhf  Dhg J6= Dhg  Dh7i , Dh!j  Dhk , Dhl  Dhm  Dh/n 77 Dhn  DhQp , Dhq  DhKs , Dht  Dhv  Dhgv =8= DhRw  Dhx , Dhy  Dhz  DhH{  Dh{  Dh_}  Dh}  Dh^~  Dh  Dh5 J9= Dh  DhA , DhE  Dhӄ , Dh%  Dh _ _You start resting. Dh 1800.4 (65.0) Dh M60=1.4 (66 Dhd  Dh " _HP restored. Dho[?25h[?0c  Search for what [Enter for "armour", or ? for help]?  Dh [?25l[?1c Dh! Dh12 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] b - a +0 leather armour (worn)  b - [carried] j - the cursed +2 pair of boots of the Profound Jealousy (worn) {Results elsewhere ([,] to cycle)  c - [D:6] a +0 ring maild - [D:5] a +0 chain mail (1 further duplicate)  e - [D:5] a +0 leather armour (3 further duplicates)  f - [D:5] a +0 robe (1 further duplicate)  g - [D:5] a +0 scale mail  h - [D:5] a chain mail  i - [D:5] a plate armour  Dhij - [D:5] a robe  k - [D:4] a +0 tower shield (1 further duplicate)  l - [D:4] a leather armourDh> Dh_lDh: Dhh; DhB Dh*K > DhyK {neoul the Skirmisher #..DhK KCoglin of Ashenzari ...... DhL #.#Health: 60/60 ========================DhHL  ...# Magic: 8/8DhL P======================== DhL #.## AC: 6DhM wStr: 12 #.#Dh[M # EV: 12Int: 8 DhM ;#.#DhM # SH: 0Dex: 22 Dh#N ;#.#DhgN # XL:  8 Next: 36% Place: Dungeon:6 DhN #@## Noise: ---------  Time: 4801.4 (0.0)DhN = #)#Dh@O ##### # a) +2 sling {Ana}  d) +0 sling {Juan}  DhO ####.#########...#### Fire: a) +2 sling {Ana} DhO P#..)................. DhBP F#.###.######.#...#...DhP  # #.# #.##..#...DhP   #.# #.##..#..# Dh>Q ^ #.# #.##..#..#DhQ 8  DhQ # ##.## #.##..#..# Things that are here: DhfR _a +0 club; a gnoll corpse _Items here: ))) †. _You start resting. DhR _HP restored.  Search for what [Enter for "armour", or ? for help]? DhiY DhY Dh` DhFd . _Dh1 Dh Dh?Dh_H _No target in view!DhDh\DhDh Dh :_No target in view!DhkDh Dh!Dh'DhP)Dh-: _Dh.Dh=1Dh1Dh(9XDh:Dh=Dhv@Dh ADhBDhDDhiGDhGDhIDhvKDhMDhHNDhxODhdSDhT,DhUDh>WDhaX,DhYDh=ZDhk[,Dh0\Dh]Dh^Dh._,Dh`Dh`,Dh,aDhcDhcDhdDhddDh?eDh[fDhfDhgDh&hDhi,DhiDhjDhkDh4lDhlDhmDhnDhoDh]oDhtpDhhqDhqDhrDhsDhs,Dh?tDhuDhu,DhwvDh,wDhw,DhYxDh&{P  There is a stone staircase leading up here.Dh|Dhl| _Dh|Dh}Dh~Dh~,DhDhDh,DhmDh.Dh,DhĆDhpDhLJ,Dh DhDh,Dh6DhBDhDhLDh,DhDhsDhߐDh3DhDhDh,DhDhДDh),Dh1DhݖDh4DhDh8DhDhVDhDhYDhDhfDhDhDhĝDh#DhĞDhjDh|DhעDhADh]Dh},DhEDhEDhj,Dh Dh>DhBDhDhDh#Dh,DhĮDhDh,DhiDhDh,DhrDhDhѸDh)DhʹDhDh,DhDhDh,DhDh>DhDhDhDhDhZ,Dh]DhDh,DhDhDh>DhDhiDhDhDhCDhDheDhDhDhDhDh!,DhDhHDhp,DhFDhNDhDhDhDhDhDhpDhDh6Dh<,Dh Dh_DhDhDhmDhC  You see here 5 poisoned darts.DhzDh _Dh DhXDhNDhDhaDhDhDhjDhDh*Dh~,DhzDhDh,DhDh Dh Dh- Dh Dh^ Dh,DhWDhDhbDhDhEDh@DhDhDhDhDhS,DhEDhKDhL,DhDhDhDh+ Dh Dh<"Dh #Dhy#Dh#Dh$Dh%Dh&Dh\&Dh-'Dh(Dh^(Dh(Dh*Dh*Dh-+Dh+Dh\,Dh/-Dh-Dh-Dh.Dh_/,Dh/Dh0Dh1,Dh2Dh2Dh3Dh4Dhm4Dh5Dh6,Dh6DhN8,Dh8Dh:N _You now have 372 gold pieces (gained 14).Dh;3Dh<<Dh0=Dh=,Dh>Dh1?Dh?,Dhp@DhADhB,DhCDhCDhD,Dh2EDhEDhF,DhFDhGDhmH,DhHDhoIDh)J,DhJDh:KDhK,DhjLDh.MDhM,Dh;NDhNDhO,Dh#PDhQDhQ,Dh|RDh SDhS,Dh_TDhUDhV,Dh>WDh*XDhX,DhkYDh6ZDhZ,Dh[DhJ\Dh\DhN]Dh]DhJ^Dh&_,Dh_DhbDhbDh$cDhcDhdDheDh(fDhfDhgDhhDhQiDhiDhlDh m,DhmDhnDho,DhpDhqDhr,Dh_sDhytDhju,DhuDh]wDhx,DhyDh{Dh|,Dh}Dh?DhDh^Dh݀DhDh,Dh Dh BDhDh-Dh6,Dh DhǑXDhǓBDh[DhvDhDh!DhDhuDhG,Dh˙DhDhќ,DhQDhUDh,DhDhBDhFDhDhߣ,DhoDhDhߧBDhyDh0DhDhDhNXDhPDh,DhDhn,DhDh _You now have 385 gold pieces (gained 13).DhzDhDhDhDh&BDh"Dh,DhlDhB,DhDhM _You now have 391 gold pieces (gained 6).Dh3DhpDhDh,DhDh3Dh,DhDh,DhM,Dh DhDhG,DhDhDh/,..(....##...................# # .#####.##..#.######..#.#.#..# # ## #.##..#.# #.........##### # #.......# #.##.#.#....... # ####..### #.##.....#..#. Dh# #..# #.....#.....#. # #..# ######.####.#. # ..##########.##.# #.#. # O......@...(#.#.# #.#. # #########..###..####.#. #  #.## ##......#. # Dh ##.###..######.# #  ##.#..## #  ##.#.# O   ogre (asleep) ## ........#.# .# #########.# ##  #.#Dh2938.4 (137.0)Dh,98DhDhx _An ogre comes into view. It is wielding a +0 giant club.Dh~ ((((((O  DhTmYou shoot a sling bullet. The sling bullet hits the ogre.Dh  The ogre is moderately wounded.You shoot a sling bullet. The sling bullet hits the ogre.DhDh;H.O.....Dh.===40Dh9.0)Rev Dh(Dh@_ _The ogre is moderately wounded.Dh.P(........#    #Dh.t  ... #  .#. # #..# .... # #..# Dh6/. # ..##########.##.# # .O.....@...(#.#.# # #########..###.. #Dh/#.## ##.... ###.###.. ###.#..## ###.#.#  DhU0g   #.# Dhp(........#   DhT   ...  .#. #..# DhKq.... #..# .Dh: ..##########.##.#  .O.....@...(#.#.#  #########..###..Dh#.## ##....##.###..##.#..##.#.#   Dh!DhwDhiDhDh`\ _An ogre is nearby!DhNN (((((DhnOOYou shoot a sling bullet. The sling bullet hits the ogre.Dhو  The ogre is moderately wounded.You shoot a sling bullet. The sling bullet hits the ogre.DhĻDhoK.O....Dh[-1.5 (1.1Dh6Rev+ DhDh\ _The ogre is heavily wounded.Dh'o(........#    #  ... #Dh~}  .#. # #..# .... # #..# . # ..##########.##.# #Dh ..O....@...(#.#.# # #########..###.. ##.## ##.... ###.###.. #Dh##.#..## ###.#.#     #.# DhVDhJl (........#      ...  Dhl y.#. #..# .... #..# . ..##########.##.# Dhm  ..O....@...(#.#.#  #########..###..#.## ##....Dhn ##.###..##.#..Dhn ##.#.#   Dh&o Dhu Dhev Dhv Dhi} Dhe  Dh V_An ogre is nearby!DhD 3(........# Dh± G   #  ... # Dh * .#. # #..# Dhj .... # #..# Dh r. # ..##########.##.# # ..O....@...(#.#.# #Dh , #########..###.. #DhP .#.## ##.... ###.###.. #Dh E##.#..## ###.#.# Dh 7   Dh4 D #.# DhI o(........#      ...  .#. #..# .... #..# . ..##########.##.#  ..O....@...(#.#.#  #########..###..DhJ #.## ##....##.###..##.#..##.#.#   DhO 3DhS DhdZ (((( _An ogre is nearby!You shoot a sling bullet. The sling bullet hits the ogre!Dh  The ogre is severely wounded.You shoot a sling bullet. The sling bullet hits the ogre!Dh3 C)Dh )....Dh 1/61420 _You kill the ogre!Dh! Dh Dh i _Your Fighting skill increases to level 4!Dh Dh Dh DhC H _No target in view!DhDhDhDhH _No target in view!DhSDhoTDh}UDhYDh[Dhl^: _DhcDhdDheDhnfDhjjRev DhkDh(nDhpDhdpDhqDhsDhvuDhuDhvDhwDhyDhny(DhzDh {DhD|Dh|Dh}Dha~DhDhDhDhDh?DhDh4DhDh׆Dh%DhƇDhDh&DhtDh[DhDhmDhDhDhCDhDhDDhMDhDhDhϛDhDh)DhDhDh̠DhǢDh #.# #..# ######.####. Dh #.# #..##########.##.# #.  #.# #..)........(#.#.# #.  #)# ##########..###..####.  #.#Dho8#.## ##......  #.#  ##.###..#### ##.#  ##.#..## Dh..# ###.#.# .#.## #.@........#.# ---Dh ##.# #.##########.# .#.###. #.# .##DhU#Y #.#.#.. #.. #.##..Dh#. .###.Y   ice beast (asleep).##.##.#######Dh.# .# #.##.##.....##..###.# #.##.#######.##.#Dh5G#... #Dh0575.0)DhH---8.5 (16DhȵDh ((Y _An ice beast comes into view.You shoot a sling bullet.Dh#T ((DhmThe sling bullet hits the ice beast but does no damage.  You shoot a sling bullet.Dh)Dh 2g.Y..Dh!3f===9.0)Rev Dh>DhAg _The sling bullet completely misses the ice beast.Dh6A #.# #..#  #.# DhS  #.# #..)........(#.#.#  #)# .  #.#Dh/#.##  #.###.DhH5##.#..##  ##########.#.# DhZ #.@........#.#  #.##########.# Dhm #Y #.#  #. #.# DhY .. #..  #. .###.  #.Dhb, .#  #. Dh  DhDh߭ #.# #..#  #.#   #.# #..)........(#.#.#  #)# .  #.##.##  #.###.##.#..##  ##########.#.#  #.@........#.# Dhh #.##########.#  #Y #.#  #. #.#  ..  #. .###.  #.  #.  Dhβ3DhǶDh ( _An ice beast is nearby!Dh/You shoot a sling bullet.Dh}  The sling bullet hits the ice beast but does no damage.  You shoot a sling bullet.DheDh&BY.Dh8']60Rev+ Dh .Dh0 Dhc1G_The sling bullet hits the ice beast but does no damage.Dhf, >  You shoot a sling bullet.DhU_ }  The sling bullet hits the ice beast but does no damage.  You shoot a sling bullet.Dh^ \  The sling bullet hits the ice beast but does no damage.Dh ,1.4 (0.9Dh DhΝ X  #.# #..#  #.# Dh_  #.# #..)........(#.#.#  #)# .  #.##.##  #.###.Dh ##.#..##  ##########.#.#  #.@........#.#  #Y##########.#  #. #.# Dh #. #.#  .. #..  #. .###.  #. .#  #. Dh w  _The ice beast barely misses you.Dh1  #.# #..#  #.#   #.# #..)........(#.#.#  #)# .  #.##.##  #.###.Dh2 ##.#..##  ##########.#.#  #.@........#.#  #Y##########.#  #. #.#  #. #.#  ..  #. .###.  #. Dh2 V #.  Dh6 Dh)7 Dh: Dh< a _An ice beast is nearby!Dhd >  You shoot a sling bullet.Dh d  The sling bullet hits the ice beast but does no damage.  Dh >You shoot a sling bullet. The sling bullet hits the ice beast.Dh F  The ice beast is lightly wounded.Dh '2.3DhG Dh  Dh 2_The ice beast hits you but does no damage.DheQ #.# #..#  #.#   #.# #..)........(#.#.#  #)# .  #.##.##  #.###.DhBR##.#..##  ##########.#.#  #.@........#.#  #Y##########.#  #. #.#  #. #.#  .. #..  #. .###.  #. .#  #.   Dh?SDh #.# #..#  #.#   #.# #..)........(#.#.#  #)# .  #.##.##  #.###.##.#..##  ##########.#.#  #.@........#.#  #Y##########.#  #. #.#  #. #.#  ..  #. .###.  #.  #.  DhDh6Dh÷Dh!b _An ice beast is nearby!Dh}TYou shoot a sling bullet. The sling bullet hits the ice beast.DhHX _The ice beast hits you _An ice beast is nearby!  You shoot a sling bullet. The sling bullet hits the ice beast.  is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.Dh(F  The ice beast is lightly wounded.Dh@)43--------3.2Rev* Dh-Dh/ DhM0:_The ice beast hits you. The ice beast freezes you!DhA #.# #..#  #.# DhP  #.# #..)........(#.#.#  #)# .  #.##.##  #.###.##.#..##  ##########.#.#  #.@........#.# Dh #Y##########.#  #. #.#  #. #.#  .. #.. Dh4 #. .###.  #.DhA\ .#  #.   Dha #.# #..#  #.# Dhb  #.# #..)........(#.#.#  #)# .  #.##.##  #.###.Dhqc}##.#..##  ##########.#.#  #.@........#.#  #Y##########.# DhcN #. #.#  #. #.#  ..  #. .###. Dh}du #.  #.Dhd$  DhkDh9lDhsDh { ( _An ice beast is nearby!You shoot a sling bullet.Dh&  Dh mThe sling bullet barely misses the ice beast.You shoot a sling bullet.DhmC YDhVThe sling bullet closely misses the ice beast.Dh'4.1Dh-Dh DheH_The ice beast barely misses you.DhǏ/ #.# #..# DhJo #.#   #.# #..)........(#.#.#  #)# .  #.##.## Dh% #.###.Dhl##.#..##  ##########.#.#  #.@........#.# Dh-l #Y##########.#  #. #.# DhvI #. #.#  .. #.. DhC #. .###.  #. .# Dh, #.  DhN! Dh( #.# #..#  #.#   #.# #..)........(#.#.#  #)# .  #.#Dh)#.##  #.###.##.#..##  ##########.#.#  #.@........#.#  #Y##########.#  #. #.#  #. #.#  ..  #. .###.  #. Dh5*` #.  Dht.3Dh2Dhy8  _An ice beast is nearby!You shoot a sling bullet. The sling bullet hits the ice beast.Dh m (The ice beast is moderately wounded.You shoot a sling bullet.DhC YDhVThe sling bullet closely misses the ice beast.Dhc|44=-------5.1 (1.0Dh4Dh@ _The ice beast hits you but does no damage.Dh&P #.# #..#  #.#   #.# #..)........(#.#.#  #)# .  #.##.##  #.###.##.#..## DhP# ##########.#.# DhP7 #.@........#.# DhEQl #Y##########.#  #. #.# DhQ} #. #.#  .. #..  #. .###.  #.DhQ\ .#  #.   Dh- #.# #..#  #.# Dh  #.# #..)........(#.#.#  #)# .  #.##.##  #.###.##.#..##  ##########.#.# Dh . #.@........#.#  #Y##########.#  #. #.#  #. #.#  ..  #. .###. Dh_ #.  #.  DhDhWDhDhW _An ice beast is nearby!You shoot a sling bullet. The sling bullet hits the ice beast.DhT#  The ice beast is heavily wounded.You shoot a sling bullet. The sling bullet hits the ice beast.DhcU p  The ice beast is heavily wounded.DhV ^36---6DhZ Dh+[ H _The ice beast hits you. The ice beast freezes you.Dhi A #.# #..#  #.# Dhٱ S  #.# #..)........(#.#.#  #)# .  #.#Dh7 /#.##  #.###.Dh ##.#..##  ##########.#.#  #.@........#.#  #Y##########.# DhF #. #.#  #. #.#  .. #..  #. .###. Dh M #. .#  #.  Dh ! DhK  #.# #..#  #.# DhK  #.# #..)........(#.#.#  #)# . Dh"L  #.##.##  #.#DhL ##.##.#..## DhL ##########.#.#  #.@........#.# DhLM #Y##########.#  #. #.# DhM #. #.#  .. DhN #. .###.  #. Dh^N V #.  DhU DhJV Dh] Dhk _An ice beast is nearby!Dhm Dhso  Dho P_You are too injured to fight recklessly!Dh" Dh" Dh& Dh|(  Dh( P_You are too injured to fight recklessly!DheDDhHEDh)IDhK^ _You are too injured to fight recklessly!DhɯDhLDhDhB DhX_You are too injured to fight recklessly!Dh 7 #.#DhW 0#..#######.####. neoul the Skirmisher#.##..##########.##.# #. Coglin of Ashenzari ......#.##..)........(#.#.# #. Health: 36/61 ==============----------Dh #)###########..###..####. Magic: 8/8========================#.#Dh \#.## ##...... AC: 6Str: 12  #.###.###..##### EV: 12Int: 8 Dha ##.###.#..##SH: 0Dex: 22 #..#Dh ##########.#.#XL:  8 Next: 46% Place: Dungeon:6 .#.###.@........#.#Dh Noise: ===------  Time: 4966.1 (0.0) ###.##Y##########.#a) +2 sling {Ana}  d) +0 sling {Juan} .#.##Dhb #.#.#Fire: a) +2 sling {Ana} #.###.Dh y#.#Rev* #.#..Dh #.. #.##..#..###.Y   ice beast Dhk #.##.##.#######.# .# #.##.##.....##..###.# #.##.#Dh ######.##.##... # _You are too injured to fight recklessly! Dh  ;_You are too injured to fight recklessly!  Fire: a) +2 sling {Ana}Press: ? - help, Q - select action, ( or ) - cycleDh[ Shift-Dir - straight lineAim: an ice beast (heavily wounded, 70% to hit)DhF Q #.##..#######.####. neoul the Skirmisher#.##..##########.##.# #. Coglin of Ashenzari ......#.#DhC #..)........(#.#.# #. Health: 36/61 ==============----------#)###########..###..####. Magic: 8/8========================#.##.## ##...... AC: 6Str: 12  #.###.###..##### EV: 12Int: 8 ##.###.#..##SH: 0Dex: 22 #..###########.#.#XL:  8 Next: 46% Place: Dungeon:6 .#.###.@........#.#Noise: ===------  Time: 4966.1 (0.0) ###.##Y##########.#Dhײ @a) +2 sling {Ana}  d) +0 sling {Juan} .#.###.#.#Fire: a) +2 sling {Ana} #.###.#.#Rev* #.#..#.. #.##..#..###.Dhk LY   ice beast #.##.##.#######.# .# #.##.##.....##..###.# #.##.#######.##.##... #Fire: a) +2 sling {Ana}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (heavily wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast.  Dhij LThe ice beast is severely wounded.Dh (Shift-Dir - straight lineAim: an ice beast (heavily wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast.  The ice beast is severely wounded.  The sling bullet closely misses the ice beast.Dh gY7.2 (1.1Dh1 Dh V _The ice beast barely misses you. Dh/@ #.##..# Dh######.####. neoul the Skirmisher#.##..##########.##.# #. Coglin of Ashenzari ......#.##..)........(#.#.# #. Health: 36/61 ==============----------#)###########..###..####. Magic: 8/8 Dh========================#.##.## ##...... AC: 6Str: 12  #.# Dh}l##.###..##### EV: 12Int: 8 ##.###.#..##SH: 0Dex: 22 #..###########.#.# DhzXL:  8 Next: 46% Place: Dungeon:6 .#.###.@........#.#Noise: ===------  Time: 4967.2 (0.0)  Dh$5###.##Y##########.#a) +2 sling {Ana}  d) +0 sling {Juan} .#.###.#.# DhwFire: a) +2 sling {Ana} #.###.#.#Rev* #.#.. Dh#.. #.##..#..###.Y   ice beast #.##.# Dh#.#######.# .# #.##.##.....##..###.# #.##.# Dhp######.##.##... #The sling bullet closely misses the ice beast. _The ice beast barely misses you.Fire: a) +2 sling {Ana} Dh[Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (severely wounded, 70% to hit) DhDY7 #.##..#######.####. neoul the Skirmisher#.##..##########.##.# #. Coglin of Ashenzari ...... DhZt#.##..)........(#.#.# #. Health: 36/61 ==============----------#)###########..###..####. Magic: 8/8========================#.##.## ##...... AC: 6Str: 12  #.###.###..##### EV: 12Int: 8  DhZ<##.###.#..##SH: 0Dex: 22 #..###########.#.#XL:  8 Next: 46% Place: Dungeon:6 .#.###.@........#.#Noise: ===------  Time: 4967.2 (0.0) ###.##Y##########.#a) +2 sling {Ana}  d) +0 sling {Juan}  Dhy[_.#.###.#.#Fire: a) +2 sling {Ana} #.###.#.#Rev* #.#.. Dh$\#.. #.##..#..###.Y   ice beast #.##.##.#######.# .# #.##.##.....##..###.# #.##.# Dh\9######.##.##... #Fire: a) +2 sling {Ana}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (severely wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast!  You kill the ice beast! Dh4`\. DhޑC( Dhf.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (severely wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the ice beast!  Dh]You kill the ice beast!  You shoot a sling bullet. Dh[V7578.2 (1 _ Dh1 Dh   Dhje_Your Evocations skill increases to level 3! Dh>  Dh  Dhͳ  DhY  DhK , Dh  Dht  Dh  Dh  Dh P8Rev+  Dhr  Dh  Dh  Dh  Dhu  Dh&  Dh  DhT  Dh  Dh6  Dh  Dhk l9=Rev  Dh.  Dh  Dh)  Dh  Dh  Dh  Dh6  Dh  Dhe L40= Dh%  Dh  DhQ ( Dh  Dh{  Dh  Dh  Dh  Dh S1= DhR  Dh  DhN  Dh  Dh?  Dh  Dh  DhX  Dh  DhX  Dh   Dh K2= DhB  Dh , Dh-  Dh  Dh$  Dh  Dh:  Dh 93 Dh_  Dh , DhA  Dh , Dh  Dh B44 Dh 0= Dh  Dh , Dh}  Dh5 , DhZ!  Dh# , Dh!$  Dh%  Dh$& S5= Dh&  DhP( , Dhi)  Dh* , Dh,  Dhe-  Dh. Y6= Dh.  Dh80 , DhJ1  Dh2  Dhj3  Dh3  Dhk5  Dh5 Q7= Dh6  Dh8  Dh8  Dh9  DhF<  Dh<  Dhz=  Dh>  Dh'?  Dh?  DhkA  DhA A8 DhB  Dh"D  DhrD  DhE  Dh|F  DhF  DhG  DhH  DhHI Y9= Dh=J  DhK  DhK  DhL  DhN  Dh\N  DhO  DhmP  DhP  DhQ K50= DhQ  Dh"S  DhoS  Dh-T  DhU  DhU  DhV  DhW  DhGX  Dh Y  DhZ  DhZ C1= Dh[  Dh\  Dh]  Dh]  Dh^  Dh`  Dhm`  DhEa  Dhb  Dhb Q2= Dhc  Dhpe  Dhe  Dhf  Dhh  Dhgh  DhSi  Dhj  Dhj A3 Dhk  Dh[m  Dhm  Dhwn  Dho  Dh5p  DhEq  Dhr  DhGs  Dh;t  Dhu  Dhv C4= Dhav  DhRw  Dhx  Dh;y  Dh&z  Dh{  Dh{  Dh|  Dh,~  Dhz~ ;5= Dh~  Dh  Dh- , Dh=  Dh  Dh  Dh  Dh;  Dh >56= Dh  Dh , Dh  Dht  Dhϋ  Dh  Dh  Dhm  DhE  Dh  Dh@ Q7= Dhʔ  Dh= , Dh1  Dh  Dh  Dh  Dh  Dht 78 Dht  Dh  Dh1  Dh˝  DhT  Dh  Dhb  Dh  Dh =9= Dh  Dhc  Dh¤  Dhq  Dh̦  Dh,  Dh  Dh7  Dh  DhN  Dh߫ R60= Dh?  Dh  DhV  Dh  Dhs  Dhǰ  Dh  Dhӱ  Dh" ...............---  Dhz ;_You start resting. Dh\ 25047.2 (79.0) Dh `1=---8.2 (80 Dh  Dh " _HP restored. Dh}3 Dh Dh Dh= DhB Dh, Dh} Dhl DhT Dh Dh Dh Dh֙ Dh(9= Dh Dh Dhǜ Dh Dh Dh Dh| Dhݟ DhS Dh Dhڢ DhE Dhǣ Dh Dh DhJ Dh Dh Dh Dh Dh^ Dhk DhF Dh Dh Dh Dhӭ Dh# Dhs Dh Dh(, Dh Dhq DhU Dh Dh DhY DhV Dh Dh Dhd DhQ Dh Dh Dh Dh Dh9 Dh Dh Dh Dh  DhY Dh? DhY Dh Dh Dh Dh Dh3 Dh Dh DhO Dh, Dh Dh Dh Dhj Dh], Dh Dh- Dh1 Dh Dh;, Dh} Dh+ Dh| Dh Dh Dhp Dh Dh Dh  Dh Dh Dht DhP Dh  Dh] Dh Dh DhJ, Dh Dh Dh Dh Dh4 Dh3 Dh9 Dh Dhf Dh( Dh, Dh Dh Dh, Dh} Dh DhX Dh, Dh: Dh Dh Dh Dhg DhA DhN Dh Dh! DhM Dh{, Dh Dh} Dh, Dh Dh' DhW Dh DhE Dho Dh, Dh Dh Dh Dh: Dh Dh  Dh3  Dh  Dh  Dh Dh\, Dh5 Dh Dh DhB Dh DhJ Dh Dh  Dh DhU DhZ#######.###.#  #######.# #.# ....##..###.###  Dh]###.##.##.....########. ....##.##.###.#........ #.........# #...######. .##......###...# .................l #.##........... .###............(>....# #.# ##.##.....#.########  #.##.....# Dh4 z#.####.###.###.# #.# .#. l   iguana (asleep) .......# #.. #  ..###### ### .## Dh#y 93.2 (45  An iguana comes into view. Dh'ml.l Dh (,4.2 (46 Dhp-F _The iguana hisses angrily.!Dh= N (((((!Dh /You shoot a sling bullet.!Dh[;  The sling bullet hits the iguana but does no damage.  You shoot a sling bullet. The sling bullet hits the iguana.!Dhi!Dhq.....l===5.3 (1.1)Rev !Dhr!Dhta _The iguana is moderately wounded.!DhB}|.###.#.# #.#..###.###.##.....## .##.###.#.!Dh}J ...# #... .###...#.......######.. .......@....l.. ........(>....#  ##.##.....#.########  #.##.....#.# #.####.###.# #.# .#. #.. # # ###!Dh~"!Dh .###.#.# #.#..###.###!Dhn.##.....## .##.###.#. ...# #... .###...#.......######.. .......@....l.. ........(>....#  ##.##.....#.########  #.##.....#.# #.####.###.!Dh4 #.# .#. #.. #  !Dh!!Dh#!Dhf!Dh^ _An iguana is nearby!!Dh ((((You shoot a sling bullet. The sling bullet hits the iguana.!Dh  The iguana is moderately wounded.You shoot a sling bullet. The sling bullet hits the iguana.!DhC0!Dh6J...l.!Dh6H6.4Rev+ !Dhe7!Dh<!Dh@a _The iguana is moderately wounded.!Dh/.###.#.# #.#..###.###.##.....## .##.###.#. !Dh\...# #... .###...#.......######.. .......@...l... ........(>....#  ##.##.....#.########  #.##.....#.# #.####.###.# #.# .#. #.. # # ###!Dhbh.###.#.# #.#..###.###.##.....## .##.###.#. ...# #... .###...#.......######.. .......@...l... ........(>....#  ##.##.....#.########  #.##.....#.# #.####.###. #.# .#. #.. #  !Dhf!Dhf!Dhj!Dh%l^ _An iguana is nearby!!Dh% (((((((You shoot a sling bullet.!DhѴ  The sling bullet closely misses the iguana.You shoot a sling bullet.!Dh]!Dhw..l....70!Dh!Dhf !DhR_The sling bullet barely misses the iguana.!Dh5.###.#.# #.#..###.###.##.....## .##.###.#. ...# #... .###...#.......######.. .......@..l.... !Dh"........(>....#  ##.##.....#.########  #.##.....#.# #.####.###.# #.# .#. #.. # # ###!Dh# .###.#.# #.#..###.###.##.....## .##.###.#. !Dhd$ ...# #... .###...#.......######.. .......@..l.... !Dh$ ........(>....#  ##.##.....#.########  #.##.....#.#!Dh}% 4 #.####.###. #.# .#. #.. #  !Dh% !Dh, !Dhc- !Dh1 !Dhc9 ' !Dh9 (( _An iguana is nearby!You shoot a sling bullet. The sling bullet hits the iguana!!DhD  The iguana is almost dead.You shoot a sling bullet. The sling bullet hits the iguana.!DhN C.!Dh (...!Dhu t618.3 (0.9Rev* !Dh !DhA J _You kill the iguana!!Dhx 3!Dh !Dh !Dh !Dh ,!Dh !Dh TRev+ !Dh) !Dh !Dh !DhJ !Dhg !Dh !Dh .....##.##.###.#.................# #...######. !Dhw 5##.##......###...# .................######.. ##.##.................... ##.###............(>....# ##.# ##.##.....#.######## ##.# #.##.....#.# !Dh #.# #.####.###@# ---#.####.# #.##.#.# ......# #...# #.S ...###### ### ####!Dh S   adder (asleep) #.# #!Dh /101.3 (3.0!Dhc F---2.3 (4!Dh0 !Dh  !Dh K_An adder comes into view.!Dh ((S    !Dh ZYou shoot a sling bullet. The sling bullet hits the adder!  The adder hisses angrily.!DhR  !DhR  !DhNS The adder is almost dead.You shoot a sling bullet. The sling bullet hits the adder!!DhX D.!Dh N...!Dh4  !Dh {2===3.4 (1.1 _You kill the adder!!Dh !Dh  !Dh Z_Your Dodging skill increases to level 3!!Dh I!Dh< !Dh^ !Dh/ : _!Dhk !Dh !Dh3 !Dh* !Dh% !Dh !Dh !Dh !Dh !Dh- !Dh >Rev !Dh{ !Dh !DhӸ !Dh% !Dh. !Dh !Dh !Dhs !Dh !Dhj !Dh !Dh !Dh !Dh !Dh !Dh (!Dhc !Dht !Dh~ !Dh !Dh !Dh !Dh !Dh !DhD !Dh{ !Dhq !Dh !Dh !Dh8 !Dh* !Dh| !Dh !Dh !Dh !Dh !Dh !Dh !Dh{ !Dh !Dh !Dh' !Dh !Dhj !Dh !Dh !Dh ,!Dh !Dh !Dh !Dh !DhH !Dh !Dh !Dh !Dh !Dh !Dh !Dh# !Dh !Dh !Dh !Dh> !Dh !Dh !Dh+ !Dh} !Dh !Dh| !Dh5 !Dh ,!Dh !DhE !Dh !Dh !Dh !DhI ,!Dh !Dh !Dh. !Dh !Dh !Dha !Dh& ,!Dh !Dh !Dh0 !Dh !Dh !Dhx !Dh1 ,!Dh !Dh !Dh !Dh !Dh' !Dh !Dh !Dh !Dh6 !Dh" !Dh !Dh!Dh{!DhD!Dh!Dh7!Dh!Dh1!Dh!Dh)!Dh!Dh7!Dh!Dh(!Dhv!Dh!Dh!Dh!Dhi!Dh !Dh !Dh !DhV !Dh !Dh !Dh !DhP !Dh5 !Dh !Dh!Dhl!Dh !Dh!Dh%!Dhu!Dh !Dh!Dh!DhB!Dh!Dhq!Dh!Dh!Dh!Dh!Dh!Dh!Dh!Dhe!Dh!Dh!Dh!DhG!Dh!Dh!Dh!DhD!Dh!Dh!Dh!DhD!Dh!Dh!Dh!Dh/!Dh,!Dh !Dh!!!Dhz!!Dh!!Dhn"!Dh #!Dh^#!Dh#!Dh^$!Dh$!DhI%!Dh%!Dh&!Dh&!Dh '!DhY'!Dh((!Dh(!Dh#)!Dhr)!Dhi*!Dh2+,!Dh+!Dh,!Dh--!Dh-!Dh-!Dh.!DhU/!Dh/!Dh/!Dh0!Dh]1!Dh1!Dh1!Dh3!Dh4!Dh 5!DhX5!Dhf6!Dh7,!Dh 8!Dh 9!Dh9!Dh<:!Dh:!Dh;!Dh<!Dh<!Dh*=!Dh,>!Dh?!DhQ?!Dh?!Dh@!DhgA!DhA!DhB!DhC!Dh'D!DhxD!DhD!DhbG!DheH!DhH!DhI!DhJ!DhK!DhdK!DhLN _You now have 408 gold pieces (gained 17).!DhM!Dh#N!DhrN!DhrO!Dh/P!DhP!DhP!DhQ!Dh[R!DhR!DhS!DhTT!DhT!Dh>U!DhU!DhcV!Dh"W,!DhW!DhX!DhWY,!DhY!Dh[!Dh[!Dh\!Dha\!Dh]7 _You open the door.!Dh^!Dh^!Dh?_!Dh`@  There is an open door here.!Dha!Dha _!Dh|b!Dhc!Dh>d!Dhd!Dhd!Dh,f!Dhg!Dhgg!Dhg!Dhi$ !Dhcj_You open the door.!Dhk!Dhk!Dhl!Dho@  There is an open door here.!Dhjp!Dhp _!Dhq!Dhs,!Dht!Dhvl _v - 3 ruby potions (gained 2)!Dhw3!Dhx!DhNz!Dh6{!Dh{!Dh{!Dh}7 _You open the door.!Dh-3!Dh!Dhe@  There is an open door here.!Dh!Dh _!Dh!Dh!Dh,!Dh!DhĈ!Dhʼn!DhM!Dh!Dh!Dh,!Dh!Dh!Dh,!Dhq!Dh!Dh,!Dh!Dh!Dhƕ,!Dh!Dh!Dh,!Dh!DhI!DhWelcome to Lyromou's Distillery! What would you like to do? !Dh a -  96 gold a potion of ambrosia (unknown)b -  48 gold a potion of brilliance (unknown)  c -  48 gold a potion of brilliance (unknown)  d -  36 gold a potion of curing  e -  36 gold a potion of curing  f -  120 gold a potion of haste  g -  96 gold a potion of heal wounds You have 408 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type)!Dh[A-G] put item on shopping list$Dh  a -  96 gold a potion of ambrosia (unknown)  g +  96 gold a potion of heal wounds$Dhp After the purchase, you will have 312 gold pieces.[Enter] buy marked items+Dh  f +  120 gold a potion of haste  g +  96 gold a potion of heal wounds+Dh! 19+DhI^Y Purchase items for 216 gold? (y/N)+DhH  e -  36 gold a potion of curing e+DhI8E,Dh{>  d +  36 gold a potion of curing  e -  36 gold a potion of curing After the purchase, you will have 156 gold pieces.[Enter] buy marked items,Dhg  d +  36 gold a potion of curing  e +  36 gold a potion of curing,Dh9*20,DhD X Purchase items for 72 gold? (y/N),Dh޾  c -  48 gold a potion of brilliance (unknown) ,Dh cC,Dh,Dh,Dh'"#########neoul the Skirmisher ......#..Coglin of Ashenzari ...... #####.#.#,Dh"Health: 61/61 ========================#.#.#Magic: 8/8========================#.#.#AC: 6Str: 12#.#.#EV: 12Int: 8 ,Dh## #.#.###SH: 0Dex: 22 #####.#.###.+##+XL:  8 Next: 62% Place: Dungeon:6 ,Dhk#........##@.#=.#Noise: ---------  Time: 5193.4 (90.0) #####.##########.##..#a) +2 sling {Ana}  d) +0 sling {Juan} ,Dh#w...##.# #........#..#Fire: a) +2 sling {Ana} ##.##.####.######.+..+#.........# #.#..#,Dh$ #.######### #.#..#+###+##.##.#..#.....# ##.##.'##'##+ ...#,Dhe$###.....# _There is an open door here. _v - 3 ruby potions (gained 2) ,Dh$u_You open the door. _There is an open door here.  There is an entrance to Lyromou's Distillery here.  ,Dh %g - 3 potions of haste (gained 1); l - 3 potions of heal wounds (gained 1),Dh<(v - 3 ruby potions (gained 2) _You open the door. _There is an open door here.  entrance to Lyromou's Distillery here.  g - 3 potions of haste (gained 1); l - 3 potions of heal wounds (gained 1)  e - 4curing (gained 1); e - 5 potions of curing,Dh*,Dhf, ,Dh,W_Thank you for shopping at Lyromou's Distillery!-Dhp3-Dh-Dh-Dh`-Dh$ _-DhK -Dh8x #.. .#.# -Dh#.#.# #.#.# #.#.#  #.#.# ### -Dh.#.# ##.+##+ # #∩@#=.# .##.##..# ##.# #........#..# .##.####.######.+-DhO..+ #.# #.#..# #.# #.# #.# #.#..-Dh.# #.'##'##+# ###.....#-Dhn#+##......-DhW='#4.4 (1.0)-DhO-Dh(======-Dh6!$5.4 (2-Dh#-Dh}%= _As you open the door, it creaks loudly!-Dh~-DhH-Dh%-Dh…H _No target in view!-Dhb-Dhc-Dhc-Dhf-Dh"h-Dhh$ _-Dh7k-Dhk@  There is an open door here.-Dh m-Dhm _-DhCn-DhWp-Dh~q,-DhRr-Dhs-Dht-DhJu-Dhu-Dhw7 _You open the door.-DhDy-Dhy-DhEz-Dh|@  There is an open door here.-Dh}-Dhb~ _-Dh<-Dh-Dh-Dh$-Dh-Dh -Dh-Dht-Dh-DhB-Dh-Dh-Dh-Dh-Dh-DhG-Dhq _e - 6 potions of curing (gained 1)-Dh3-DhS-Dh-DhΓ-Dh0-Dh-DhL]    -Dh      ###+##+   -Dh!#.....#   ###.....#   ##.'##'##+##+   -Dh#∩.#=.#....@#  ------207.4 (12.0)##.##..#+###'#  ......#..# $.# -Dh .######.+..+ _..+  .# #.#..# ....#  ## #.#..#+###+#   -DhA| #.#..#.....#    #.'##'##+    ###.....#  -Dh^  _You open the door.-Dh -DhG_Found a stormy altar of Qazlal.-Dh7_-Dh=-------Dh9_-DhH _No target in view!-Dh -Dh -DhM -Dh=%  _  There is an open door here.-Dh( K _-Dh) ,-Dh* -Dh- N _You now have 133 gold pieces (gained 13).-Dh/ 3-Dh%0 -Dh2 -DhI3 ,-Dh]4 -Dh6 7 _You open the door.-Dh;7 3-Dh7 -Dh: @  There is an open door here.-Dh< -Dh<  _-Dhp= -Dh?? -Dh @ ,-Dh@ -DhE J ###+##+ #.....# ###.....# ##.'##'##+##+##+ #∩.#=.#.....#..# -DhE ###.##..#+###'#..# .....#..#.....#..# ####.+..+.._..'.@+  #.#..#.....#..  #.#..#+###+#.-DhlF   #.#..#.....#..#  #.'##'##+ +##+  ###.....#  #.....#  ###'##+##+# #####..##.... -DhG -DhJ #.#_..'.@'.#15.4 (8.0)-DhK 1.##-DhN 8_-DhwO L======6.4 (9-DhsR 8_-DhT = _As you open the door, it creaks loudly!-Dh* 3_-Dh+ -Dh 0 8_-Dh1 H _No target in view!-Dh -Dh< -Dh -Dh -Dh/ -Dh : _-Dh @  There is an open door here.-Dh -Dhc  _-Dh -Dh -Dh -DhJ -Dh -Dh -Dh -Dh -DhX -Dh -DhP -Dh -Dh -Dh 7 _You open the door.-Dh͝ 3-Dh -Dh @  There is an open door here.-Dh -Dh,  _-Dhͣ -Dh -Dhi ,-Dh -Dh -Dh -DhJ ,-DhO -Dh( ,-Dh -Dh -Dh -Dh( ,-Dh -Dh ,-Dh+ -Dhb -DhS ,-Dh -Dh| -Dh ,-Dh -Dhy -Dhغ -DhC -Dh -Dhq -Dh޾ -DhC -Dh -DhV -Dh -Dh& -Dh -Dh -Dh -DhR -Dh -Dh| -Dh -Dh? -Dh -Dh0 -Dh -DhY -Dh> N _You now have 146 gold pieces (gained 13).-Dh 3-Dh -Dhe -Dh -Dh -Dh -Dh -DhB -Dh -DhB -Dh -Dh -Dh -Dh -Dh -DhA -Dh -Dhy -Dh -DhQ ,-Dh -Dh| -Dh ,-Dh -Dhg -Dhp -Dh -Dhr -Dh -Dh -Dh/ -Dh -Dh -Dh -DhS -Dh -Dh -Dh -DhU -Dh -Dh -Dh  -Dho -Dh -Dh -Dh( -Dh -Dh' -Dh -Dh/ -Dh -Dh2 -Dh -Dh8 -Dh -Dh2 -Dh -Dh -Dh -Dh -Dh^ 7 _You open the door.-Dh -Dhb -Dh- -Dh @  There is an open door here.-Dh -Dh  _-Dh -Dh! -Dh# -Dh $ -Dh&& -Dh[( -Dh) -Dh) -Dh* -Dh- 7 _You open the door.-Dh. -Dh. -Dh/ -Dhi2 @  There is an open door here.-Dh3 -Dh4  _-DhM5 -Dh6 -Dhb8 ,-Dhq9 -Dh; @  There is an open door here.-Dh= -Dh>  _-Dh> -Dh@ -DhA -DhWB -DhB -DhD -DhF ,-DhF -DhH -DhJ ,-DhK -DhMN Fopen the door. _There is an open -DhN ddoor here. _You open the door. _There is an open door here. _You open the door.-Dh4P -DhP -DhOQ -DhS There is an open door here. _You open the door. _There is an open door here. _You open the door-Dh,T &.  There is an open door here.-Dh^U -DhU  _-DhV -DhX -DhY ,-DhZ -Dh\ You open the door. _There is an open door here. _You open the door. _There is an open door here. _-Dh+] You open the door.-Dh^ -Dh^ -Dh^ -Dha ?There is an open door here. _-Dhsb uYou open the door. _There is an open door here. _You open the door.  There is an open door here.-Dh}c -Dhc  _-Dh{d -Dhe -Dhyf -Dhf -Dhu -Dh v -Dhv -Dhv -Dh x -Dhx -Dh`y -Dhy -DhZ| -Dhf} -Dh} -DhA~ -Dh -Dh ,-Dh6 -Dh -Dh -Dh -Dhf -DhT -DhC -Dh -Dh -Dh -Dh -Dh -Dh -Dho -DhX -Dh -Dh -Dh -Dh -Dhe -DhŎ -DhϏ -Dh -Dh -Dh -Dh -Dhw -Dhؓ -Dh8 -DhI -Dh= -Dh -Dh -Dhמ -Dh ,-DhB -Dh -Dhv -Dh٣ -Dh@ -Dh -Dhr -Dhէ -Dhf -Dh -Dh -Dh -Dh^ -Dh lThere is an open door here. _You open the door. _There is an open -Dh Wdoor here. _You open the door. _There is an open door here.  -Dh -Dhf  _-Dh -Dh0 ,-Dh -Dh -Dh -Dh -Dh[ -Dh -Dhb lYou open the door. _There is an open door here. _You open the door-Dhʾ 5. _There is an open door here.  -DhG -Dh  _-Dh -Dh$ X-Dh -Dh -Dh0 -Dh -Dh -Dh* -Dh -Dh0 -Dhx -Dh -Dh -Dh -Dh -DhC -Dh -Dhk -Dhq -Dh -Dh -Dh -Dh -Dh -Dhh -Dh -Dh -DhD -Dh -DhN -Dh -Dh -Dh -Dhp -Dh -Dh -Dh -DhU -DhI -Dh -Dhx -Dh -Dh -Dh -Dh8 -Dh -Dh -Dh} -Dh -Dhb -Dh. -Dh -Dh[ -Dh -Dh -Dh -Dh -DhU -Dh -Dh -Dhp -Dh -Dh -Dh -Dh -Dh, -Dh -Dh -DhP -Dh -Dhd #.##.## #.#.# ##### ##.#.#.## #.#.# ### -Dh #######...###.#####.#.# ##.' ......................# #∩.# ##.####.(.#.#.#####.##########.##-Dh? #.# ##.#.......##.# #........#.## ##.#)#####.##.####.######.+###..#.# #.........# #.# ...........# #@######### #.#-------Dh I3104.0) ##..#.#.#..# #.# #.##.........#####.# #.'-Dh! #.##.#...# ####.##.....#..#.### ##.....#.....#.#-Dh < #######.####.#.# #### ####.##.# #.#. #... ...(#.#.# #.#.#-Dh [ #.##-Dh? =-------Dh -Dh! There is an open door here. _You open the door. _There is an open door here. _Key pressed, stopping explore.-Dh -Dh -Dhl  -Dh :_No target in view!.Dhr.Dhms.Dhsy.Dh:| .Dh|B_No target in view!.Dh{l.Dhm.DhUn.Dht.Dh*v.Dhx: _.DhOz.Dh+|.Dh|.Dh+}.Dh~.Dh&.Dh.Dh.Dh.Dh.DhF.Dh.DhԈ.Dhq.Dh.Dh.Dh.Dh.Dhٌ.Dh`.Dh.Dhj.Dh.Dh.Dhh.Dh:.Dh.Dh.Dh.Dh.Dhg.Dh.Dh.Dh.Dhm.Dh.Dh.Dhܚ.Dh1.Dh.Dh.Dh.Dh,.DhX.Dh,.Dh.Dh.Dh.Dhi.Dh _You now have 152 gold pieces (gained 6)..Dh.Dhӧ.Dh.Dh.Dhg.Dh`.Dh'.Dh~.DhЫ.Dh'.Dh,.Dh.Dh.Dh,.Dh.Dh4.Dha.Dh.Dh].Dht.Dh.Dh.Dh.Dh.Dh.Dhy.Dh.DhK.Dh^.Dhپ.DhN.Dh.Dh.Dh.Dh.Dh.Dh,.DhN _You now have 165 gold pieces (gained 13)..Dh 3.Dh.Dh.Dh.DhP.Dh.Dh ##.#.# #.# ß.....ß .Dh~...#.# #.##### ##......# #.....# #ß...ß#  #.# #####.#  ##.## #.# ..##..# #.#.DhK.###.# #.## #.# #.# #.####.###  .##.....####### .##.###.#......... ....# #...######..# .Dh\/....###...# #..# ..........######.... ...................# ...........(>....#.# ##### .Dh##.....#.########.# #...#####You pick up a book of Flames and begin reading....DhQ-37.4 (27.Dh,8.4 (28.Dht.Dhb _You add the spells Inner Flame, Sticky Flame and Flame Wave to your library..Dh$,.Dh,.Dh%0.Dh1 .DhN2:_No target in view!.Dhv{ .Dh_J_.DhB.Dhv.Dh,.Dh.Dh[.Dh,.Dh.DhS.Dh,.Dh.Dh+.Dh&.Dhϡ.Dh.Dhģ,.Dh`.Dh{.DhT.Dh,.Dh%.Dh¨.Dh],.DhM.Dh,.Dh.Dh.Dhv.Dh,.Dh.Dh.DhN,.Dh.Dh_.Dh,.Dh,.Dhl,.Dh .Dh.Dh͸,.Dhz.Dhĺ.Dh###.# #.#.#  #.# ....._ #.#.# .Dh) #.# .....####.#.#  #.# ß...ß #.....###  #.#ß## ###.....#  #.### #####.# ####.##..#.# .Dh.......#.#.# #####..# #.#54.4 (16  #..#.#.# #####............##.#.DhJ....#### #.# (>....#.# ##### #.# #######.# #...#############.# #.# #.#...............# # #.# #...############### #######.#####.##.Dh+!.Dh.Dh,5.4 (17.Dh.DhA _Found a snail-covered altar of Cheibriados..Dh;.DhI=.DhQA.DhSDH _No target in view!.Dh.Dht.Dh .Dhm.Dh&.Dh: _.Dh.Dhd6.Dh.######.....### #....#ß...ß# #####.DhK# _....._ #.#.# .....####.#.# .Dh.ß...ß##.....##  #.# .Dh#ß## ###....  #.# .Dhr#### #####.#6.0) .Dh *.......# #.##.# ##..#########.##.# #####............#.Dhm4#.##.Dhq.Dh<+7.4 (2.Dh .Dh : _Found a basalt altar of Yredelemnul..DhU 6_.DhjV .Dh[ 8_.Dh^  .Dh|_ :_No target in view!.DhSl I.Dhz .Dhz .Dh{ $ _.DhR .Dh' .Dh ,.Dh .Dhх .Dh ,.Dh; .Dh̊ .Dhp .Dh# ,.Dh .Dhǐ ,.Dhf .Dh .Dh .Dh* ,.Dh .Dh .Dh ,.Dh .Dho .Dh ,.Dh .Dh ,.Dh .DhШ .Dh^ ,.Dh .Dh .DhX .Dh .Dh .Dh7 .Dh .Dh .Dh .Dh .Dhۺ .Dh2 .Dh .Dh .Dh: .Dh .DhR .Dh .Dhm .Dh .Dhs .Dh! .DhF .Dh .DhD .Dh .Dh: ,.Dh# .Dh .Dh .Dh) .Dh .Dh .DhT ,.DhZ .Dh .Dh ,.Dh .Dh` .Dh ,.Dh .Dh .DhR .Dh .Dh[ .DhM .Dh .Dhg .DhZ .Dh` ,.DhQ ,.DhM .Dh ,.Dh .Dh$ .Dh ,.Dh .DhJ .Dh! ,.Dh .Dh' .Dh ,.Dh .Dh .Dh ,.Dho .Dhf X.Dh .Dh .Dhn .Dh .DhO .Dhr .Dh .Dhe .Dh! .Dh" .DhU# .Dh# .Dh4& .DhL' .Dh' .DhZ( .DhQ* .Dhz+ ,.Dhb. ,.Dh/ ,.Dh0 .Dhw2 .Dh3 ,.Dhr4 .Dhm6 .Dh7 ,.Dh8 .Dh: .DhR< .Dh< .Dhn= .Dh? .Dh@ .DhmA .DhB .Dh'D .DhE .DhE .DhF .DhH .Dh8J .DhJ .DhiK .DhN .Dh7O ,.DhLP .Dh}R .DhS .DhBT .DhT .DhV .DhX .DhoX .DhX .DhZ .Dh\ .Dh\ .Dh\ .Dha &  .Dhoa }Things that are here:  a +0 giant club; an ogre skeleton.Dhc .Dhc  _.Dh4e .Dhg .Dhyi .Dhi .Dhk .Dh;n .Dho ,.Dhp .Dhr .Dh2t .Dht .Dhu .Dhw .Dhy .Dhy .Dh'{ .Dh} .Dh7 .Dh .Dhl ,.Dh ,.Dh .Dh .Dh .DhU .Dh- .Dh .Dhƍ .Dh. .Dhˎ .Dh1 .Dh .Dh .Dh ,.DhU .Dh .Dh .Dh .Dh8 .Dh .Dh .Dhd ?  You see here 5 boomerangs..Dh .DhO  _.DhZ .Dh .Dh\ .Dh£ .Dh .DhD .Dhݧ .DhF .Dh: .Dh .Dh .Dhm .Dhu .Dh .Dh˱ .Dh0 .Dh> .Dhd .Dh| .Dh .Dh1 .Dh' .Dh .Dh\ .DhB .Dh [  ####.#########...#.Dh r  #..).............. .Dh m #.###.######.#...# .Dh) / #.# #.# #.##..# #.# #.# #.##..# .Dh #.# #.# #.##..# .Dh n[###.## #.##..# .Dhl .##...#####...... ......(....##...422.4 (6.Dh 5.0) .Dh. j###...#####.##..# .Dh | ##.## #.##..# .Dh  #.# #......  #÷# ##.Dhd n##..#  #.# .Dh x #..#  #.# .Dh& y #..#  #.# .Dh .#..# .Dh  #.# #..).DhG .Dh .Dh  .Dh 7_Done exploring..DhS .Dh .DhJ .Dh H _No target in view!.Dh 3.Dh .Dh'* ......(...0.0)......Dh* ,....Dh - .Dh. .DhI/ E _Done exploring..Dh.Dh.DhX.Dh^ _No target in view!.Dh9.Dh.Dh.Dh.Dht.DhE _Done exploring./Dh6O3/DhgP/Dhc4/Dhd/DhfY _Done exploring.No target in view!/DhfKDone exploring.No target in view!Done exploring./Dh/Dh/Dh/DhޥRNo target in view!Done exploring.No target in view!/Dh2Done exploring.No target in view!/DhEWhere to? (Tab - D:6, ? - help)  D - Dungeon  T - Temple /Dh/Dhx ####.#########...# neoul the Skirmisher /Dh#..).............. Coglin of Ashenzari ...... #.###.######.#...# Health: 61/61 ======================== #.# #.# #.##..# Magic: 8/8======================== #.# #.# #.##..# AC: 6Str: 12 /DhZ#.# #.# #.##..# EV: 12Int: 8 #[###.## #.##..# SH: 0Dex: 22 /Dh“#.##...#####...... XL:  8 Next: 62% Place: Dungeon:6 #@......(....##... Noise: ---------  Time: 5422.4 (0.0) ####...#####.##..# a) +2 sling {Ana}  d) +0 sling {Juan}  /DhI##.## #.##..# Fire: a) +2 sling {Ana} #.# #...... #÷# ####..# #.##..# #.##..# /Dh#.##..# #.##..) _No target in view! _Done exploring. _No target in view! /Dh_Done exploring. _Done exploring. _No target in view!/Dhx/Dh/Dh/DhP$ _/Dh&/DhX/Dh/DhB/Dh/Dh,/Dh/DhG/Dh/Dh,/Dh/Dh/Dh4/Dh/DhB/DhG/Dh{,/Dh~/DhYDone exploring.No target in view!Done exploring. _No target in view!  You see here 5 boomerangs./Dh/Dh _/Dh/Dh/Dh[,/Dh/Dh'/DhI,/Dh/Dh/Dh/Dh`/Dh/Dh/Dh/Dhe/Dh/Dh/Dh /Dhr/Dh,/Dh/DhM/Dh/Dh/Dh /Dh,/Dh./Dh}/Dh,/Dhn/Dh/Dh/Dh/Dh/DhK/Dha/Dh/DhK/DhI/Dh6 /Dh /Dh /Dh &  /Dh }Things that are here:  a +0 giant club; an ogre skeleton/Dh /Dh;  _/Dh /Dh /Dh ,/Dh /Dhe /Dh /Dh /Dh /Dh /Dh /Dh /Dh{ /Dhs /Dh /Dh /Dh\ /Dh B/Dhb /Dh" /DhI ,/Dh /Dh! /Dh" /Dhe# /Dh# /DhQ% /Dh$& /Dh& /Dh& /Dh[( /Dh') /Dh) /Dh) /Dh\+ /DhE, /Dh, /Dh- /Dh. /Dhg/ /Dh/ /Dh/0 /Dh~1 /Dhp2 ,/Dh$3 /Dhv4 /DhR5 /Dh5 /Dh46 /Dh7 /Dhe8 ,/Dh9 /Dh>: /Dh: ,/DhJ; /Dh_< /Dh< ,/Dhe= /Dh> /DhE? ,/Dh? /Dh@ /DhuA /DhB /DhB /DhC /Dh?D /DhD ,/DhF /DhlG ,/DhH /DhQI /DhtJ ,/DhNK /DhsL /DhqM ,/DhNN /DhbO /DhwP /DhP /DhQQ /DhR /DhS /DhS /Dh_T /DhU /DhV /Dh8W /DhW /DhX /Dh Z ,/DhZ /Dh\ /Dh#] /Dh] /Dh^ /DhJ` ;  You see here 6 stones./Dha /Dh=b  _/Dhb /Dh\d Y  There is a stone staircase leading down here./Dh3e /Dh4f /Dhf $ _/Dh-g 0Dh70Dh0Dh 0Dh 0Dh0Dh> 0Dhlk ###+###..  #...~PPP.  #@.PP~~~~ 72.2 (49.8) 0Dh#......~~♣♣♣~  #....$PPP♣  #..##PP~♣♣ 0Dh #.. #PPP~ #.. ..P~~♣ #. ..PP~~ .. ..)P~~~ 0Dhw%_You climb downwards.0Dh0Dh0Dha _There is a stone staircase leading up here.0DhR0Dh[S0DhT0DhW0Dh^< .0Dh^###+###..# #...~PPP#.j##<.PP~~~~#....@.~~♣♣♣~$PPP♣ ##PP~♣.♣..j   gnoll (asleep)..0Dh^{.###.P~P.0Dhk,0.0)0Dh+3.2 (10Dh0DhG 0Dhil_A gnoll comes into view. It is wielding a +0 club.0Dh ` ((j0Dh. s  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.0Dh@ ((The gnoll shouts!  You shoot a sling bullet.0DhW  The sling bullet barely misses the gnoll.You hear a shout! x30DhC 0Dh .jj.j 2 gnolls (1 polearm)  Something shouts, "Escape, thou bawdy toot-wallowing foot-licker!"0Dh= w====4.3 (1.1Rev 0Dh 0Dh s _A gnoll comes into view. It is wielding a +0 spear.0Dh j p .  ###+###.. 0DhEj ' # #...~PPP.  0Dhj #.j##<.PP~~~~  #..j.@.~~♣♣♣~  #....$PPP♣  0Dhj L#..##PP~♣♣  #.. #PPP~♣  0Dhj J#.. ..P~~♣  #. ..PP~~  0Dhj H.. ..)P~~~  .###.P~P. 0Dhk 0Dh E 0Dh t.  ###+###..  0Dh # #...~PPP.  0Dh y#.j##<.PP~~~~  #..j.@.~~♣♣♣~  0DhD #....$PPP♣  #..##PP~♣♣  #.. #PPP~♣  0Dh t#.. ..P~~♣ #. ..PP~~  .. ..)P~~~0Dh u .###.P~P. 0Dh 0Dh5 0Dhv 0Dh (((( _There are monsters nearby!You shoot a sling bullet.0Dh)D  The sling bullet barely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll.0Dht 0Dht 0Dhbz Z...jj0Dh+{ ===-50Rev+ 0Dh 0Dhւ 3 _The gnoll is lightly wounded.0Dh"R . 0DhL# ###+###..  # #...~PPP.  #..##<.PP~~~~  #..jj@.~~♣♣♣~  #....$PPP♣  #..##PP~♣♣  #.. #PPP~♣  #.. ..P~~♣  #. ..PP~~  .. ..)P~~~  .###.P~P. 1Dhgu[ .  1Dhu###+###..  # #...~PPP.  #..##<.PP~~~~  1Dhu#..jj@.~~♣♣♣~  1Dhv#....$PPP♣  #..##PP~♣♣  1Dh;v4#.. #PPP~♣  #.. ..P~~♣ 1Dhdv#. ..PP~~  .. ..)P~~~ 1Dhvp.###.P~P. 1Dhk{1Dh{7-1Dh1Dhk _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the gnoll.1Dh1  The gnoll is heavily wounded.You shoot a sling bullet. The sling bullet hits the gnoll.1Dhm  The gnoll is severely wounded.1Dh%61Dh1Dh 1Dhk_The gnoll hits you but does no damage. The gnoll barely misses you.1Dh A 1Dh 4.  ###+###..  1Dh D# #...~PPP.  #..##<.PP~~~~  1DhR #..jj@.~~♣♣♣~  #....$PPP♣  #..##PP~♣♣  #.. #PPP~♣  1Dh #.. ..P~~♣  #. ..PP~~  .. ..)P~~~  .###.P~P. 1Dhf .  ###+###..  1Dh# #...~PPP.  #..##<.PP~~~~  #..jj@.~~♣♣♣~  1Dh#....$PPP♣  #..##PP~♣♣  #.. #PPP~♣  1Dh #.. ..P~~♣ #. ..PP~~  1Dh0p.. ..)P~~~ 1DhMp.###.P~P. 1Dh 1Dh1Dh81Dh¶ _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the gnoll.1Dhɹn)   gnoll (1Dh ( You kill the gnoll!You shoot a sling bullet. The sling bullet hits the gnoll.1Dh%  The gnoll is moderately wounded.You hear a shout!1Dh3- j)j 2 gnolls (polearms, 1 missile)  The gnoll barely misses you.1Dh0437.4 (1.11Dh51Dh::  A gnoll comes into view. It is wielding a +0 spear and quivering a throwing _net.1Dhփ 1Dh!1DhH(You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.1Dh  The gnoll is moderately wounded.You shoot a sling bullet. The sling bullet hits the gnoll!1DhL1Dh1DhZ jjj)j   gnoll boudajj 2 gnolls (polearms, 1 missile)  The gnoll is almost dead.A gnoll bouda comes into view. It is wielding a +0 club.0-8.3 (0.9Rev* 1Dh1Dh C _The gnoll hits you from afar with a +0 spear.1Dh_  You shoot a sling bullet. The sling bullet hits the gnoll!1Dhu)(j   gnoll (polearm, missile)1Dh7L ( You kill the gnoll!You shoot a sling bullet. The sling bullet hits the gnoll!1Dh ))The gnoll is severely wounded.1Dh:*1Dh9  1Dh`_The gnoll bouda calls upon its god to heal the gnoll.1Dh:j1Dh' ((((((The gnoll is healed somewhat. The gnoll throws a throwing net.  The throwing net barely misses you.1DhX1Dhge? j1Dhej))@.~(jj 2 gnolls (1 polearm)  You hear a splash.1DhiN-49.3 (1.01Dhp1Dh:us _A gnoll comes into view. It is wielding a +0 flail.1Dh; ((You shoot a sling bullet. The sling bullet hits the gnoll!1Dhy  The gnoll is almost dead.You shoot a sling bullet. The sling bullet hits the gnoll!1Dhe~ k)   gnoll1DhI 1Dh f .j))1DhӼ W(swift)  You kill the gnoll!1Dh 5580.2 (0.91Dhz 1Dh@ \ _The gnoll picks up the pace!1Dh z ((You shoot a sling bullet.1Dh  The sling bullet hits the gnoll bouda but does no damage.  You shoot a sling bullet. The sling bullet hits the gnoll bouda!1Dhg 1Dh r  The gnoll bouda is heavily wounded.1DhX 1DhM j.jj)j 2 gnolls (1 polearm, swift)1=1.2 (1.01Dh 1Dhs# s _A gnoll comes into view. It is wielding a +0 spear.1Dh^M ((1Dh^ You shoot a sling bullet.  The sling bullet barely misses the gnoll.The sling bullet hits the gnoll bouda.1Dh~e  The gnoll bouda is severely wounded.1DhPYou shoot a sling bullet. The sling bullet hits the gnoll.1Dh1Dh1Dh11Dh.j)jj1Dh%21Dh1Dh) 1DhsW_The gnoll is heavily wounded.2Dh_  You shoot a sling bullet. The sling bullet hits the gnoll!2Dhn)   gnoll (2Dh ((((You kill the gnoll!You shoot a sling bullet.2Dhc2Dhr2Dh .2Dh)z.j)j2DhI=632Dh2Dh  2Dh/ __The sling bullet barely misses the gnoll bouda.2Dh^I  You shoot a sling bullet.  The sling bullet hits the gnoll bouda but does no damage.2Dh|  The gnoll bouda is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll bouda.2Dhܫ2Dht  The gnoll bouda is severely wounded.The gnoll barely misses you.The gnoll bouda gazes fiercely through you!2Dh 2DhѼC 5)j)j5   white imp  You feel your attacks grow feeble.2Dhs4Weak Rev* 2Dh22Dh\ _A white imp comes into view.2Dh,e  You shoot a sling bullet. The sling bullet hits the gnoll bouda!2Dh1$j  (polearm, swift)5   white imp2Dh g( 2Dh@g(You kill the gnoll bouda!You shoot a sling bullet.2DhX  The sling bullet hits the plant but does no damage.2Dhpu.5$2Dho`59-705.3 (1.12Dhƨ2DhqC _The gnoll hits you from afar with a +0 spear.2Dht (( You shoot a sling bullet.  The sling bullet closely misses the gnoll.2Dh1u :The sling bullet hits the white imp.2Dh٧ ((The white imp is heavily wounded.You shoot a sling bullet.  The sling bullet closely misses the gnoll.2Dh) 2Dh r  The sling bullet barely misses the white imp.2Dhr .)j)52DhK +602Dh 2Dh < _The gnoll hits you but does no damage.2Dh\L ((((You shoot a sling bullet.2Dh  The sling bullet closely misses the white imp.You shoot a sling bullet.  The sling bullet hits the white imp but does no damage.2Dh p  The white imp is heavily wounded.2Dhȵ U5....2Dh" ,7.4 (1.12Dha 2Dh 5 _The gnoll misses you.2Dh0 2Dhhc  You shoot a sling bullet. The sling bullet hits the white imp!2DhC)2Dh5 (You kill the white imp!You shoot a sling bullet. The sling bullet hits the gnoll.3DhL/k )The gnoll is lightly wounded.3Dhy2Z60-18.53Dh83DhF<S _The gnoll closely misses you.3DhTb| ((((You shoot a sling bullet.3Dh  The sling bullet closely misses the gnoll.You shoot a sling bullet.3Dh .)j)The sling bullet closely misses the gnoll.3Dhp3Dh$903Dh3Dh< _The gnoll hits you but does no damage.3Dh}& ( You shoot a sling bullet. The sling bullet hits the gnoll.3DhY  The gnoll is moderately wounded.You shoot a sling bullet. The sling bullet hits the gnoll.3Dh[ 3Dh2)3DhȜGThe gnoll is heavily wounded.3DhX57-90.4 (0.93Dh3Dh 3Dh@=_The gnoll hits you from afar with a +0 spear.3Dh_  You shoot a sling bullet. The sling bullet hits the gnoll!3Dh(`)(3Dh (((You kill the gnoll!3Dh}t .)))You shoot a sling bullet.3Dhy 8-21.4 (1.0Rev* 3Dh3Dhkf _Your attacks no longer feel as feeble.3Dhs 33DhQ 3Dh H _No target in view!3Dh 33Dh 3Dh 3Dh : _3Dh B3Dh 3Dh =9=3Dh 3DhZ 3Dh >Rev+ 3Dh 3Dh 3Dh^ 3Dh 3Dh# 3Dh$ 3DhD& 3Dhf) 3Dh) R60=3Dh- 3Dh0 3Dh1 >Rev 3DhG3 3Dhh6 3Dh6 3Dh8 3Dh< 3Dh< =1=3Dh> 3DhC 1 _HP restored.3DhML i#..... ###+###.#. #...~PPP..##<.PP~~~~)))..~(♣♣♣~...@PPP♣ ---##PP~♣3DhL .. #PPP~#.. ..P~#. ..PP~~♣.. ...)P~~~Po   orc (asleep) .###.P~P.o.. #####.3DhV 0500.0)3DhDW G---2.4 (113Dh] 3Dhaf _An orc comes into view. It is wielding a +0 whip. _Items here: $ ) [ †.3Dh 0 3Dh # .. .  .. ###+###..  #. #...~PPP.  #..##<.PP~~~~  3Dh' #.)))..~(♣♣♣~  #....@PPP♣  #..##PP~♣♣  #.. #PPP~♣  3DhY L#.. ..P~~♣  #. ..PP~~♣  3DhɈ .. ...)P~~~P  .###.P~P.o  .. #####. 3Dh # .. .  .. ###+###..  3DhUA#. #...~PPP.  #..##<.PP~~~~  #.)))..~(♣♣♣~  #....@PPP♣  3Dh#..##PP~♣♣  #.. #PPP~♣  #.. ..P~~♣  #. ..PP~~♣ 3Dh0.. ...)P~~~P  .###.P~P. .. #####. 3Dh"3Dh@#3Dh)3Dhq8q _An orc is nearby!3Dh83DhN?4Dh8 4Dha[_Your line of fire to the orc is blocked by a plant.4Dh0 4Dhu# .. .  .. ###+###..  #. #...~PPP. 4Dh  #..##<.PP~~~~  #.)))..~(♣♣♣~  #....@PPP♣  4DhW#..##PP~♣♣  #.. #PPP~♣  #.. ..P~~♣  #. ..PP~~♣  4Dh.. ...)P~~~P  .###.P~P.o  .. #####. 4Dh4Dhj # .. . 4Dhk .. ###+###..  #. #...~PPP.  4Dh5k#..##<.PP~~~~  4Dhtk#.)))..~(♣♣♣~  #....@PPP♣  4Dhk#..##PP~♣♣  #.. #PPP~♣  #.. ..P~~♣  4Dhl_#. ..PP~~♣ .. ...)P~~~P  .###.P~P.4Dh?lC .. #####. 4Dhr4DhOs4Dhy4Dhoq _An orc is nearby!4Dh4Dhc4Dh 4DhĐc_Your line of fire to the orc is blocked by a plant.4Dh40 4DhS# .. .  .. ###+###.. 4Dhl #. #...~PPP.  #..##<.PP~~~~  #.)))..~(♣♣♣~ 4Dh> #....@PPP♣  4Dhm#..##PP~♣♣  #.. #PPP~♣  #.. ..P~~♣ 4Dh?+ #. ..PP~~♣  4Dhj.. ...)P~~~P  .###.P~P.o  4Dh;.. #####. 4Dh5x # .. .  .. ###+###..  #. #...~PPP.  4Dh6A#..##<.PP~~~~  #.)))..~(♣♣♣~  #....@PPP♣  #..##PP~♣♣  #.. #PPP~♣  #.. ..P~~♣  4DhN6#. ..PP~~♣ .. ...)P~~~P  4Dh6.###.P~P. .. #####. 4Dh=4Dh">4DhE4DhRq _An orc is nearby!4Dh4S4DhZ4Dhi^An orc is nearby!Your line of fire to the orc is blocked by a plant.An orc is nearby!Your line of fire to the orc is blocked by a plant.An orc is nearby!Your line of fire to the orc is blocked by a plant.4DhA # 4Dh߲d.. .  .. ###+###..  #. #...~PPP. 4DhG #..##<.PP~~~~  #.)))..~(♣♣♣~  #....@PPP♣  #..##PP~♣♣  #.. #PPP~♣  #.. ..P~~♣  4DhkJ#. ..PP~~♣  .. ...)P~~~P  4Dhk.###.P~P.o  .. #####. 4Dh4DhF- # .. .  .. ###+###..  #. #...~PPP.  #..##<.PP~~~~  #.)))..~(♣♣♣~  #....@PPP♣  4DhF#..##PP~♣♣  #.. #PPP~♣  #.. ..P~~♣  4DhG#. ..PP~~♣ .. ...)P~~~P  4Dh@Gp.###.P~P. 4Dh`G>.. #####. 4DhN4DhN4DhU4DhbYour line of fire to the orc is blocked by a plant.An orc is nearby!Your line of fire to the orc is blocked by a plant.An orc is nearby!Your line of fire to the orc is blocked by a plant.An orc is nearby!4Dh-c4Dhdk4DhnAn orc is nearby!Your line of fire to the orc is blocked by a plant.An orc is nearby!Your line of fire to the orc is blocked by a plant.4DhnEAn orc is nearby!4Dhn:Your line of fire to the orc is blocked by a plant.5Dh 5Dh 5Dh5DhAYour line of fire to the orc is blocked by a plant.5DhAn orc is nearby!Your line of fire to the orc is blocked by a plant.5DhHAn orc is nearby!Your line of fire to the orc is blocked by a plant.Unknown command.5Dhp.### .... . ... ###+###.. #.. #...~PPP.5Dh` #..##<.PP~~~~ #.)))..~(♣♣♣~ #...@$PPP♣ #..##PP~♣♣ #.. #PPP~♣5Dh? #.. ..P~~♣ #. ..PP~~♣5Dh .. ...)P~~~P .###.P~P.o .. #####.5Dh5Dh@B3.4 (1.0) _5Dhl5Dh^5Dh_ .###+#5Dh ....$ .5Dh5 .... ###+###..5Dh& #.. #...~PPP. #..##<.PP~~~~5Dh #.)))..~(♣♣♣~ #..@.$PPP♣ #..##PP~♣♣ #.. #PPP~♣5Dh2 #... ..P~~♣ #... ..PP~~♣5Dh .......)P~~~P......###.P~P.o....... ####5Dh#.5Dh:5Dh&45Dh5Dhg5Dh .###+## ....$. .5Dhc ....####+###.. #..##...~PPP. #..##<.PP~~~~5Dh #.)))..~(♣♣♣~ #.@..$PPP♣5DhR #..##PP~♣♣ #..##PPP~♣ #......P~~♣5DhW #......PP~~♣5Dh .......)P~~~P ......###.P~P.o .......5Dh>P# #####.5Dh٤5DhB=55DhB5Dh5Dh 35Dh 5Dh B5Dhc ,5Dh 5Dh# 5Dh 5Dh. 5Dh 5Dhj 5Dh 5Dht 5Dh X 10.4 (5 _You start waiting.5Dh Ashenzari invites you to partake of a vision and a curse of devices andcompanions.5DhP /  --more--7DhR7Dh0& _7Dh7Dhl7Dh 7Dh* { Ability - do what?CostFailure 7Dh} @ f - Invent GizmoNone0% 7Dh  Invocations -X - Renounce ReligionNone0%  G - Curse Item(Boost: Dev/Comp)7Dh  70%  H - Shatter the ChainsCursed item7Dh~ o0% [?] toggle between ability selection and description.8Dh#8Dh|$8Dh88DhWneoul the SkirmisherCoglin of Ashenzari ......8DhwX.###+##Health: 61/61 ========================....$.8DhY.Magic: 8/8========================8DhY....####+###..AC: 6Str: 12#..##...~PPP.EV: 12Int: 88DhZ#..##<.PP~~~~SH: 0Dex: 228DhZ#.)))..~(♣♣♣~8DhG[XL:  8 Next: 72% Place: Dungeon:7#.@..$PPP♣8Dh[bNoise: ---------  Time: 5510.4 (0.0)#..##PP~♣♣a) +2 sling {Ana}  d) +0 sling {Juan} 8Dh\#..##PPP~♣Fire: a) +2 sling {Ana}8Dh\#......P~~♣#......PP~~♣8Dh"].......)P~~~P......###.P~P.o8Dh].......# #####. _An orc is nearby! 8Dh ^b_Your line of fire to the orc is blocked by a plant. 8Dh^_Unknown command. _You start waiting.Ashenzari invites you to partake of a vision and a curse of devices and 8Dh~_L_companions.8Dh1b8Dh.###+### ....$. ....####+###.;Dha?.##...~PPP..##<.PP~~~)))..~(♣♣♣~..$PPP#..##PP~♣♣~..PP~.....##;Dh F;DhH&3;DhdM;DhP;Dh5M;DhX...## ...#..###+###.. ;Dhj#......$.. #.......####+###..##...~PPP..##<.PP~~~)))..~(♣♣♣~#....$PPP♣PPP.....;Dh;Dh &4;Dh;Dh _You now have 174 gold pieces (gained 9).=Dh=DhwVDrink which item? =DhPotions  e - 6 potions of curing  f - 3 potions of magic  g - 3 potions of haste =Dh  h - a potion of resistance  i - 2 potions of attraction  l - 3 potions of heal wounds  p - a potion of mutation=DhjRq - 2 potions of might  t - 2 potions of ambrosia =Dh u - a potion of lignificationv - 3 potions of enlightenment  w - a potion of moonshine =DhR x - a potion of cancellation [!] read|quaff|evoke[?] describe selected?Dh/?Dh7?Dh==neoul the SkirmisherCoglin of Ashenzari **....Health: 64/64 ========================#Magic: 8/8========================..AC: 6?Dhs=Str: 12..?EV: 12Int: 8##...#SH: 0?Dh=Dex: 22#..###+###....#XL:  8 Next: 72% Place: Dungeon:7#......@......+ .?Dh=Noise: ---------  Time: 5517.4 (0.0)#.......####+###..a) +2 sling {Ana}  d) +0 sling {Juan} ##.###..##...~PPP.?Dh> Fire: a) +2 sling {Ana}#..##<.PP~~~~#.)))..~(♣♣♣~?DhD>#....$PPP♣#..##PP~♣♣#..##PPP~♣?Dhw>#......P~~♣c - a scroll of poison; f - 3 potions of magic; h - a potion of resistance  m - a scroll of fog; t - 2 potions of ambrosia; u - a potion of lignification  v - 3 potions of enlightenment; w - a potion of moonshine  ?Dh>x - a potion of cancellation _Ashenzari will now reveal the unseen. _You now have 174 gold pieces (gained 9).?Dh/C:  Okay, then.?Dh]C?DhC?DhG?DhI. _?Dh ?DhqVDrop what??Dh)24/52 slots (_ for help) ?DhʰgHand Weapons (select all with )) ?Dhf a - a +2 sling (weapon) {Ana}  d - a +0 sling (offhand) {Juan} ?DhBgArmour (select all with [) ?Dh b - the cursed +0 leather armour of the Wild Blue Yonder (worn) {Dev, Comp}  j - the cursed +2 pair of boots of the Profound Jealousy (worn) {Self, Elem} ?Dh±hWands (select all with /)?Dh&r - a wand of polymorph (9) Scrolls (select all with ?) ?DhS[ c - a scroll of poisonk - a scroll of amnesia ?Dh}S m - a scroll of fog  n - 2 scrolls of teleportation ?Dh` o - a scroll of torment  s - 3 scrolls of fear ?DhȲhPotions (select all with !) ?Dh e - 6 potions of curing  f - 3 potions of magic  g - 3 potions of haste  h - a potion of resistance ?Dh4 i - 2 potions of attraction ?Dhq[Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit ?DhLetters toggle [.|Space] toggle selected[top]?Dh0(1 turn) ?Dhc r - a wand of polymorph (9) Scrolls (select all with ?) ?Dh c - a scroll of poison  k - a scroll of amnesia  m - a scroll of fog  n - 2 scrolls of teleportation  o - a scroll of torment  s - 3 scrolls of fear Potion?DhN!  e - 6 potions of curing  f - 3 potions of magic?Dhg - 3 potions of haste  h - a potion of resistancei - 2 potions of attractionl - 3 potions of heal wounds  p - a potion of mutation ?DhSn q - 2 potions of might  t - 2 potions of ambrosia  u - a potion of lignification ?Dh v - 3 potions of enlightenment  w + a potion of moonshine[Enter] accept (1 chosen) [87%?Dh ?Dh ?DhT +?Dh neoul the SkirmisherCoglin of Ashenzari **....Health: 64/64 ========================#?Dh mMagic: 8/8========================?Dh! ..AC: 6Str: 12..?EV: 12Int: 8##?Dhr |...#SH: 0Dex: 22?Dh #..###+###....#?Dh9 XL:  8 Next: 72% Place: Dungeon:7#......@......+ .Noise: ---------  Time: 5517.4 (0.0)#.......####+###..?Dh a) +2 sling {Ana}  d) +0 sling {Juan} ##.###..##...~PPP.Fire: a) +2 sling {Ana}#..##<.PP~~~~#.)))..~(♣♣♣~#....$PPP♣#..##PP~♣♣#..##PPP~♣?Dh #......P~~♣m - a scroll of fog; t - 2 potions of ambrosia; u - a potion of lignification  v - 3 potions of enlightenment; w - a potion of moonshine  x - a potion of cancellation _Ashenzari will now reveal the unseen. ?Dh {_You now have 174 gold pieces (gained 9). _Okay, then.?Dh +8.4 (1?Dh ?DhC 5 _You drop a potion of moonshine.@Dh=@DhAsRead which item? Scrolls @DhAz c - a scroll of poison  k - a scroll of amnesia  m - a scroll of fog @DhBS n - 2 scrolls of teleportation  o - a scroll of torment @DhbB  s - 3 scrolls of fear [!] read|quaff|evoke[?] describe selected@Dh>@DhC@DhIneoul the SkirmisherCoglin of Ashenzari **....Health: 64/64 ========================@Dh:I#Magic: 8/8========================..AC: 6@DheIStr: 12..?EV: 12Int: 8##...#SH: 0@DhIDex: 22#..###+###....#@DhIbXL:  8 Next: 72% Place: Dungeon:7#......@......+ .Noise: ---------  Time: 5518.4 (0.0)@DhI#.......####+###..a) +2 sling {Ana}  d) +0 sling {Juan} @DhKJd##.###..##...~PPP.Fire: a) +2 sling {Ana}#..##<.PP~~~~#.)))..~(♣♣♣~#....$PPP♣#..##PP~♣♣#..##PPP~♣@DhJm#......P~~♣v - 3 potions of enlightenment; w - a potion of moonshine  x - a potion of cancellation _Ashenzari will now reveal the unseen. _You now have 174 gold pieces (gained 9). _Okay, then. _You drop a potion of moonshine.@DhVOP  Okay, then.@DhO@Dh0U@DhkW. _@Dh@Dhv@DhS@Dho @Dh @Dh : _@Dh @Dhq @Dh @Dha @Dh @Dh ,@Dh @Dh @Dh @Dh @DhH @Dh# X  Things that are here:  a +0 spear; a +0 spear@Dh]& @Dh&  _@Dhj) @Dh. @Dhr7 ..?##...##..###+###....##......!......+ .@Dh7 #.......####+###..##.###..##...~PPP. #..##<.PP~~~~@Dh7  #.)))..~(♣♣♣~ #....@PPP♣  #..##PP~♣♣  #..##PPP~♣ @Dh'8 l#......P~~♣@DhS8 m#......PP~~♣@Dhy8 t.......)P~~~P @Dh8 oo   orc (asleep)@Dh8 ......###.P~P.o@Dh8 ~.......# #####. @DhO9 @DhMC ,23.4 (5@DhC +4.4 (6@DhJ @DhO l _Items here: $ ) [ †.@Dh @Dh] @Dh/" @Dh& i _Your line of fire to the orc is blocked by a plant.@Dhf 8 ..?  @DhKg 1## ...#  #..#@Dhg $  #......!@Dhgh = .  #.......####+###..  @Dhh D##.###..##...~PPP.  #..##<.PP~~~~ @Dh'i - #.)))..~(♣♣♣~  @Dhi [#....@PPP♣  #..##PP~♣♣ @Dhi K #..##PPP~♣  #......P~~♣ @DhJj I #......PP~~♣  .......)P~~~P @Dhj O ......###.P~P.o  @Dhym @.......# #####. @Dh: " @Dh~ :..?  @Dh f## ...#  @Dh# #..#@Dhn -  @Dh A#......!@Dh ( . @Dh$  @Dh #.......####+###.. @Dh  @Dh ##.###..##...~PPP. @DhC  @Dh #..##<.PP~~~~ @Dh  @Dhq }#.)))..~(♣♣♣~  #....@PPP♣  #..##PP~♣♣  #..##PPP~♣  #......P~~♣@Dh r #......PP~~♣@Dh  @DhK |.......)P~~~P @Dh}  @Dh ......###.P~P.@Dh  @Dh .......# #####. @Dh @Dh: @Dhb+ @Dh1 [ _An orc is nearby!@Dho @Dhܑ @Dh @Dh  @Dh: [_Your line of fire to the orc is blocked by a plant.@Dh ..?  ## ...#  #..#  #......! .  #.......####+###..  @Dh[##.###..##...~PPP.  #..##<.PP~~~~  #.)))..~(♣♣♣~  #....@PPP♣  @Dhr#..##PP~♣♣  #..##PPP~♣  #......P~~♣  @DhI#......PP~~♣  .......)P~~~P  @Dh......###.P~P.o  .......# #####. ADh;r\ ..?  ADhr ## ...#  #..#  #......! .  ADhrS#.......####+###..  ##.###..##...~PPP.  ADh%s#..##<.PP~~~~  ADhQs#.)))..~(♣♣♣~  #....@PPP♣  ADhys#..##PP~♣♣  ADhs#..##PPP~♣  #......P~~♣ADhs #......PP~~♣ .......)P~~~P  ADh+t......###.P~P.ADhRt ADh{t.......# #####. ADh}ADh~ADhMADh [ _An orc is nearby!ADh(ADhADhADhi _Your line of fire to the orc is blocked by a plant.ADh0C ..?  ## ...#  #..#  #......! .  #.......####+###..  ##.###..##...~PPP. ADhC #..##<.PP~~~~  #.)))..~(♣♣♣~  #....@PPP♣  #..##PP~♣♣  ADhC#..##PPP~♣  #......P~~♣  #......PP~~♣  .......)P~~~P  ADh=D......###.P~P.o  .......# #####. ADh" ADh..?  ## ...#  #..#  ADhn#......! .  ADhuS#.......####+###..  ##.###..##...~PPP.  ADhA#..##<.PP~~~~  #.)))..~(♣♣♣~ ADh #....@PPP♣  #..##PP~♣♣  #..##PPP~♣  #......P~~♣ADh #......PP~~♣ .......)P~~~P  ......###.P~P. ADh.......# #####. ADhADhDADh9ADhAYour line of fire to the orc is blocked by a plant.ADhAn orc is nearby!Your line of fire to the orc is blocked by a plant.An orc is nearby!ADhoYour line of fire to the orc is blocked by a plant.An orc is nearby!ADh ADhADhADhܽAn orc is nearby!Your line of fire to the orc is blocked by a plant.An orc is nearby!Your line of fire to the orc is blocked by a plant.An orc is nearby!Your line of fire to the orc is blocked by a plant.ADh ADh ADh ADh5 BDh;y  You shoot a sling bullet. The sling bullet hits the plant.  The plant begins to die.BDhuo  The plant is lightly damaged.  You shoot a sling bullet. The sling bullet hits the plant!BDh BDh'===BDhQ5.4 (1BDhBDh3 _The plant is lightly damaged.BDhy  You shoot a sling bullet.  The sling bullet hits the plant but does no damage.BDh< BDh<D The plant is lightly damaged.  BDh=:You shoot a sling bullet. The sling bullet hits the plant.BDh|BDh8}&6BDhBDhE3 _The plant is lightly damaged.BDh   You shoot a sling bullet. The sling bullet hits the plant.  The plant begins to die.BDhML &  BDhL ^The plant is lightly damaged.  You shoot a sling bullet. The sling bullet hits the plant.BDh| BDh &7BDh BDh 3 _The plant is lightly damaged.BDh0_  You shoot a sling bullet. The sling bullet hits the plant.BDhi  The plant is lightly damaged.  You shoot a sling bullet. The sling bullet hits the plant.BDh,BDh-8.5 (1.1BDhBDh  You shoot a sling bullet. The sling bullet hits the plant. _The plant is lightly damaged.  You shoot a sling bullet. ThBDh4e sling bullet hits the plant.  The plant is lightly damaged.  You shoot a sling bullet. The sling bullet hits the plant. _The plant is lightly damaged.CDh_  You shoot a sling bullet. The sling bullet hits the plant.CDh 3  _ CDhaWk  The plant is lightly damaged.  The orc shouts! You hear a shout!CDhWCDh`.oo~CDh`,90CDhfCDhi CDhjP_A nearby plant withers and dies.CDhg.B##...# CDh.#..###+###....# ..#......!......+ ...#.####+###..CDh/##.###..##...~PPP. CDhG/ #..##<.PP~~~~ CDhw/#.)))..~(♣♣♣~ #....$PPP♣ CDh/s#..##P@~♣♣ CDh/]#..##PPP~♣ CDh0#......P~~♣ #......PCDh40R.......)P~~~PCDhq0......###.P~Po~CDh0]o 2 orcs (1 polearm, 1 wandering)CDh0n.......# #####..CDh-1b ♣.... oCDh=CDhyA  An orc comes into view. It is wielding a +0 trident.CDhaCCDhJNo.o 3 orcs (1 polearm, 2 wandering)o.oCDhO1---30CDh#XCDh `[ _An orc comes into view. It is wielding a +0 mace.CDhX`CDhK oo)You shoot a sling bullet.  The orc shouts! x2  The sling bullet hits the plant. The plant begins to die.CDh9 &  CDh ^The plant is lightly damaged.  You shoot a sling bullet. The sling bullet hits the plant.CDhV B  The plant is lightly damaged.CDha CDh CDh CDha ~o   orc wizardoooo 2 orcs (1 polearm).CDh [===1Rev CDhQ CDh @ _A nearby plant withers and dies. CDh l_An orc wizard comes into view. It is wielding a +0 dagger.CDh _  You shoot a sling bullet. The sling bullet hits the plant.CDh$  The plant is lightly damaged.  You shoot a sling bullet. The sling bullet hits the plant.CDh-CDh.CDh0CDhDo~o.o 3 orcs (1 polearm)oCDhE\2Rev+ CDhWCDh^ CDh^-_The plant is lightly damaged.DDh_  You shoot a sling bullet. The sling bullet hits the plant!DDh_&  DDh^The plant is lightly damaged.  You shoot a sling bullet. The sling bullet hits the plant.DDhSDDhSDDhTDDh VDDhaTo~oDDhbc.oo..DDhb,3.4 (0.9DDhjDDhm3 _The plant is lightly damaged.DDh DDh DDh?DDhzi _Your line of fire to the orc is blocked by a plant.DDh3DDhDDhi _Your line of fire to the orc is blocked by a plant.DDh # ..? ## ...#  #..###+###....# .. #DDh !......+ ... #.......####+###...##.###..##...~PPP. #..##<.PP~~~~ #.)))..~(♣♣♣~DDh * #....@~PP♣ #..##P.~♣♣ #..##PPP~♣ #......P~o #......PP~~♣ .......)P~~oP ......###.P~P.o.......# #####o.♣......DDh DDh @o.DDh =---4.4 (1.0 _DDh DDh  DDh  ^_Items here: $ ) [ †.DDhDDh9---DDhDDh8 DDhDDh[_Your line of fire to the orc is blocked by a plant.EDh&EDhEDhEDhi _Your line of fire to the orc is blocked by a plant.EDh0 .. ..?#  ###+###....# .EDh...!......+ ........####+###...##.###..##...~PPP..##<.PP~~~~)))@.~(♣♣♣~..$~PP..##P.~♣ #..##PPP~#.EDh~o♣#......PP~~♣ ooo 3 orcs (1 polearm) .......)P~~oPEDh  ......###.P~Poo.......# #####EDh'EDhEDhEDh8EDhEDh;J.o~oo   orc wizard~oo 2 orcs (1 polearm)oEDhEDhT5Rev EDh> EDhV _A nearby plant withers and dies.EDh ((You shoot a sling bullet.EDhO1 w  The sling bullet hits the orc but does no damage.  You shoot a sling bullet.EDh@f EDhmp q~~o~EDhp f===6Rev+ EDhrz EDhh} G _The sling bullet hits the orc but does no damage.EDhEb  You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!EDhg (()   orc (EDhk s (You hear a splash.EDh EDh \~~)~o.EDh d7Rev* EDh EDh / _You shoot a sling bullet.EDh.. ..? ## ...# EDh#..###+###....# .. #......!......+ ... EDhEc#.####+###... EDhsm##.###..##...~PPP.EDh#..##<.PP~~~~PEDh #.))).@~(♣♣♣~ #....$~PP♣ EDhP#..##P.~♣♣ #..##PP.)♣ EDh#.#......PP~~♣ EDh- .......)P~~oP ..... EDh$EDh&EDh'EDh2Fo~o~o 2 orcs (1 polearm)o---8Rev+ EDh79EDh;FDh-4(((FDhB.2((((FDhh FDhh You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet. The sling bullet hits the orc.FDh\FDhޚFDhF`~o~.~~~o~P.===9Rev* FDh^ _The orc is moderately wounded.FDhܘ( FDh(You shoot a sling bullet.  The sling bullet hits the orc but does no damage.FDh  The orc is moderately wounded.You shoot a sling bullet. The sling bullet hits the orc!FDh")   orcFDh1j ~You kill the orc!FDh 9;*FDhч' FDhj(invisible)  The orc wizard gestures wildly while chanting.FDhӾ#oFDhFDh&40FDhqFDheH _The orc wizard flickers and vanishes for a moment.FDhXFDh`YFDh`FDhed FDhdb_Your line of fire to the orc wizard is blocked by a plant.FDhFDhFDh#FDh&p _Your line of fire to the orc wizard is blocked by a plant.FDh FDh FDh FDh p _Your line of fire to the orc wizard is blocked by a plant.FDhW G?##.# #..###+###....# .. #......!......+ ...FDhˉ  #.......####+###... ##.###..##...~PPP.. #..##<.PP~~~~P #.)))..~(♣♣♣~ #....@~PP♣ FDh  #..##P)~♣♣ #..##PP.)♣#......P~~♣ #......PP~o♣FDh, ! .......)P~~oP..###.P~P.~FDhb o 2 orcs (1 wandering)...# #####o.FDh q ♣.... ..FDhؒ FDhG FDh1 FDhh o~o~o.FDhI /---1FDhb FDh _An orc comes into view. It is wielding a +0 short sword. _Items here: $ ) [ †.FDh"  FDhc L((FDh oFDh̬ qYou shoot a sling bullet. The sling bullet hits the orc wizard.FDhE P ((FDh (((FDhK The orc wizard is lightly wounded.  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.FDhFDh0*v).o~oFDhw*%..FDh+'===FDh+2FDh7FDh< FDh<[_The sling bullet completely misses the orc.GDhO (( You shoot a sling bullet. The sling bullet hits the orc wizard!GDhDP ((GDh(((GDhThe orc wizard is heavily wounded.You shoot a sling bullet.  The sling bullet barely misses the orc wizard.GDhq!GDh!GDh3+)o~o~o..GDh+,3.5 (1.1GDh$4GDhs9] _The sling bullet barely misses the orc.GDh ( You shoot a sling bullet. The sling bullet hits the orc wizard.GDhشXM(GDhUd((((( _The sling bullet barely misses the orc..  The orc wizard is almost dead.closely misses the orc wizard.  closely misses the orc.GDhGDhGDhYGDh<o.GDh93o~GDhl-o~GDh%..GDh+40GDhGDhP GDhO_The sling bullet barely misses the orc.GDh,uM(( _The sling bullet barely misses the orc.  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.The sling bullet hits the orc.GDh06 GDho6  GDh6The orc is severely wounded.You shoot a sling bullet. The sling bullet hits the orc wizard.GDhS@roo 2 orcsGDhsGDhl?).GDhLo~GDh-55GDhȋGDh GDhmH_You kill the orc wizard!GDho (((You shoot a sling bullet. The sling bullet barely misses the orc.The sling bullet hits the orc.GDh The orc is heavily wounded.  The sling bullet closely misses the orc.The sling bullet hits the orc.  You kill the orc!GDh)   orcGDh GDh, {)o~)GDh  %6GDh" GDh$ + _You hear a splash. x2GDhe (((((((You shoot a sling bullet.GDh*R  The sling bullet closely misses the orc.You shoot a sling bullet. The sling bullet hits the orc.GDh/\ )GDh( @))~GDhz E)~..GDh -67GDh GDh G _You kill the orc!GDhM GDh GDhn GDh H _No target in view!HDhHDh HDhCHDhݏH _No target in view!HDh3HDh,HDhK&  HDh}/You now have 179 gold pieces (gained 5).  HDhThings that are here:HDh HDhHDh!i _a +0 club; a +0 robe; a gnoll corpseHDh)3HDh*HDhL/HDh5A  You enter the shallow water.HDh6VWater Rev* HDh9HDh>N _Moving in this stuff is going to be slow.HDh~CHDhC>Rev+ HDhHHDhP,HDh%SHDh]\a _w - a throwing netHDhaHDh|a>Rev HDhdHDhiHDhlmHDhm>Rev HDh4qHDh2uHDhyHDhzHDh}HDh_HDhHDh؇HDhHDh#7 _You open the door.HDh>HDhHDh@  There is an open door here.HDhbHDh _HDhQHDhZHDhHDhHDh'HDhHDh(HDh2 #..... .. +....# .#  HDho#....# ..##  +# #....# ....h HDh ..##....##..$.. ......$........ HDh<........?......## #...@# ##---#..###+###....# ..#HDh"#......!......+ ...###.......####'###.....HDhz##.###..##...~PPP..##..##<.PP~~~~P#h   howler monkey (asleep)#.)))..~~♣♣♣~~~HDh#....)~PP♣ ~P#..##P)~♣♣HDhU061.3 (13.8)HDhH---2.3 (14HDh HDho` _A howler monkey comes into view.HDhV ((((((hYou shoot a sling bullet.  The sling bullet hits the howler monkey but does no damage.HDhr  The howler monkey howls!  You shoot a sling bullet.  The sling bullet hits the howler monkey.HDhHDhu.$h..?.HDhuf===3.4 (1.1)Rev HDh!HDh>h _The howler monkey is moderately wounded.HDh #..... ..  +....# .#  #....# ..##  +# #....# .....  ..##....##..$h.  ......$........  ........?......  ## #...@# ##  #....# ..#  .!......+ ...##  ..####'##  ..##...  #..##<.P  #.)))..~~  #....)~PP♣ ~P  )~♣♣HDh7{ #..... ..  +....# .# HDh{ #....# ..##  HDh`|+# #....# .....  HDh|..##....##..$h.  ......$........ HDhM}" ........?...... HDh} ## #...@# ##  HDh~#....# ..#  HDh~.!......+ ...##  HDh,..####'##HDhh% HDh HDh6..##...HDh HDh1 HDhb5#..##<.PHDh' HDhÀ HDh`#.)))..~~HDhD HDhv HDhr#....)~PP♣ HDh HDhBHDh0)HDhJHDhHDhmHDh HDhV_A howler monkey is nearby!HDh\ (((((HDh%8((You shoot a sling bullet.HDh _The howler monkey is moderately wounded. _A howler monkey is nearby!You shoot a sling bullet.  The sling bullet barely misses the howler monkey.  You shoot a sling bullet.  The sling bullet hits the howler monkey.HDhHDh!w  The howler monkey is moderately wounded.HDh,#hHDh-h...?.h 2 howler monkeys (1 wandering)HDh..(4.5HDhz.6Rev+ HDh9HDh> HDhJ>R_A howler monkey comes into view.HDhN #..... ..  +....# .#  #....# ..## HDhhN +# #....# ....h  ..##....##..h..  ......$........  ........?...... HDhN ## #...@# ##  #....# ..#  .!......+ ...##  ..####'##HDhN4  ..##... HDh OL #..##<.P  #.)))..~~  HDh=O@#....)~PP♣ ~P  )~♣♣HDhoOHDhjO #..... ..  +....# .#  #....# ..##  HDh+# #....# ....h  ..##....##..h..  ......$........  HDh}........?......  ## #...@# ##  HDh#....# ..#  .!......+ ...##  HDh.Y..####'##  HDh..##... #..##<.PHDh  #.)))..~~HDh9 #....)~PP♣ HDh: )HDhHDhTHDhHDhd _There are monsters nearby!HDh E #..... .. HDhC  +....# .#  #....# ..##  +# #....# ....h  HDhv l..##....##..h..  ......$........  HDh c........?......  ## #...@# ##  HDhс A#....# ..#  .!......+ ...## HDh 9 ..####'##  ..##...HDh' 9  #..##<.P  HDhQ #.)))..~~HDh| =  #....)~PP♣ ~P  HDh /)~♣♣HDh  #..... ..  +....# .# HDhD 2 #....# ..##  +# #....# ....h  HDh ..##....##..h..  ......$........  ........?...... HDh I ## #...@# ##  #....# ..#  HDh .!......+ ...##  ..####'## HDh ..##... #..##<.PHDh 7  #.)))..~~ #....)~PP♣  HDh 0)HDh HDh HDh" HDh. ((((hThe howler monkey is moderately wounded. _A howler monkey comes into view. _There are monsters nearby! _There are monsters nearby!  You shoot a sling bullet.  The sling bullet hits the howler monkey.HDhb  (((The howler monkey is heavily wounded.You shoot a sling bullet.  The sling bullet closely misses the howler monkey.HDh' v  The sling bullet barely misses the howler monkey.HDh HDh r  The howler monkey hoots and howls with incredible vigour!HDh HDh HDh  .$hhh.?.h 3 howler monkeys (1 wandering, 1 cat…)HDhS @A howler monkey comes into view.HDh H========5.6HDh_ HDh2 Z _You hear a shout! x2; You hear a loud, deep croak! You hear a shout!HDh=  #..... ..  +....# .#  #....# ..##  +# #....# .....  HDh= "..##....##..$hh  ......$...h....  ........?......  ## #...@# ##  #....# ..#  HDh> K.!......+ ...##  ..####'##  HDhm> ..##...  #..##<.P  #.)))..~~  #....)~PP♣ ~P  HDh> /)~♣♣HDhB / #..... ..  +....# .#  #....# ..##  +# #....# .....  ..##....##..$hh  ......$...h....  ........?......  ## #...@# ##  #....# ..#  .!......+ ...##  ..####'##  HDh ..##... #..##<.P  #.)))..~~ #....)~PP♣  )HDh HDhP HDh HDh 5 ((((((( _There are monsters nearby!You shoot a sling bullet.  The sling bullet closely misses the howler monkey.HDhzhcatching breath)You shoot a sling bullet.  The sling bullet closely misses the howler monkey.  The sling bullet barely misses the howler monkey.  You shoot a sling bullet.  The howler monkey howls!  The sling bullet hits the howler monkey!HDh]HDhG^HDhc .$..HDhɕh.hh?.2The howler monkey is almost dead.The howler monkey hoots and howls with incredible vigour!HDhmj60Rev* HDh,HDh HDh_You hear a shout! x3HDhw #..... ..  +....# .#  #....# ..##  HDh+# #....# .....  ..##....##..$..  ......$...h.hh.  ........?......  ## #...@# ##  HDhz#....# ..#  .!......+ ...##  ..####'##  ..##...HDhD]  #..##<.P  #.)))..~~  HDhV#....)~PP♣ ~P  )~♣♣IDhJ #..... ..  +....# .#  #....# ..##  +# #....# .....  IDhQKK..##....##..$..  ......$...h.hh.  ........?...... IDh-L^ ## #...@# ##  #....# ..#  .!......+ ...##  ..####'##  ..##...IDhL #..##<.P  IDhL#.)))..~~ #....)~PP♣ IDhVM: )IDhSIDhuTIDhmZIDhr _There are monsters nearby!You shoot a sling bullet.  The sling bullet hits the howler monkey!IDh"x.(( 2 howler monkeys (1IDhj (((((You kill the howler monkey!IDh>IDhIDh%.IDh$...h.IDh K?..hIDhD]80===-----7IDhIDhk/ _You shoot a sling bullet.IDh( #..... ..  +....# .#  #....# ..##  +# #....# .....  ..##....##..$..  ......$.....h..  IDhf........?..h...  ## #...@# ##  #....# ..#  .!......+ ...## IDh9 ..####'##  ..##...IDhX  #..##<.P  #.)))..~~ IDh E #....)~PP♣ ~P  )~♣♣IDh:IDhO #..... ..  +....# .#  #....# ..##  IDh+# #....# .....  ..##....##..$..  ......$.....h..  ........?..h...  ## #...@# ##  IDh #....# ..#  .!......+ ...##  IDhs..####'##  ..##... IDhܱa#..##<.P  IDh?#.)))..~~ IDh#....)~PP♣  )IDhaIDh5;-----IDhIDh ((((((( _There are monsters nearby!IDh!/You shoot a sling bullet.IDh1   The sling bullet closely misses the howler monkey. x2  You shoot a sling bullet.  IDhm (The sling bullet hits the howler monkey.IDh:IDh ;IDhVC]...?.hhIDhC%8IDhIIDhjL; _The howler monkey is lightly wounded.IDh #..... ..  +....# .#  #....# ..##  +# #....# .....  ..##....##..$.. IDh[( ......$........  IDh........?.hh...  ## #...@# ##  IDhǟA#....# ..#  .!......+ ...## IDh9 ..####'##  ..##...IDh+#  #..##<.PIDhc:  #.)))..~~  IDhV#....)~PP♣ ~P  )~♣♣IDh2i #..... .. IDh73 +....# .#  #....# ..##  IDhi3}+# #....# .....  ..##....##..$..  ......$........  IDh3........?.hh...  ## #...@# ##  #....# ..#  .!......+ ...##  IDh4..####'##  ..##...IDh34 #..##<.P IDho4 #.)))..~~ IDh4#....)~PP♣  IDh40)IDh:IDh;IDh3AIDhkOK (IDhO(((((( _There are monsters nearby!You shoot a sling bullet.IDh~g _The howler monkey is lightly wounded. _There are monsters nearby!You shoot a sling bullet.  The sling bullet barely misses the howler monkey.  You shoot a sling bullet.  The sling bullet hits the howler monkey.IDh̺IDh"IDh..h...?h..IDh%9IDhIDh; _The howler monkey is lightly wounded.IDhXK (IDh(Y^You shoot a sling bullet.  The sling bullet hits the howler monkey.IDh  The howler monkey is moderately wounded.You shoot a sling bullet.  The sling bullet hits the howler monkey.IDht  The howler monkey is heavily wounded.IDh  The howler monkey hoots and howls with incredible vigour!IDh .h(1 catching breath)The howler monkey hits you.IDha59--========70IDhIDh22 _You hear a loud, deep croak!JDhn  You shoot a sling bullet.  The sling bullet hits the howler monkey.JDh  The howler monkey is severely wounded.You shoot a sling bullet.  The sling bullet hits the howler monkey!JDh0?   howler monkey (JDh.JDho5JDh5Fh.JDhn:& JDh:[60--5===-----JDh:g1.7 (1.1 _You kill the howler monkey!JDh7BJDhHJ ((((( _Your Ranged Weapons skill increases to level 9!You shoot a sling bullet.JDh/}  The sling bullet completely misses the howler monkey.You shoot a sling bullet.  The sling bullet hits the howler monkey.JDhB ....JDhzWhThe howler monkey is lightly wounded.JDhY59-----20JDhLJDh_ ((((JDh Y( _The howler monkey hits you.  You shoot a sling bullet.JDhh  The sling bullet barely misses the howler monkey.You shoot a sling bullet.JDh_Q& JDhQ..JDhQ.JDhR$.hJDhpRJDhRYThe sling bullet barely misses the howler monkey.JDhTk53---3.6 (0.9JDhnJDhZJ JDhThe sling bullet barely misses the howler monkey.You shoot a sling bullet.  The sling bullet barely misses the howler monkey.JDh׏AThe sling bullet hits the howler monkey.JDh-  The howler monkey is moderately wounded.You shoot a sling bullet.  The sling bullet hits the howler monkey!JDh  (catching breath)The howler monkey is severely wounded.JDhq!4=--=========4.6 (1.0JDhC&JDh-_ ((((JDh.( _The howler monkey hoots and howls with incredible vigour!You shoot a sling bullet.JDh%a  The sling bullet barely misses the howler monkey.You shoot a sling bullet.  The sling bullet hits the howler monkey.JDh- .JDh...JDh?GhThe howler monkey is almost dead.JDhoJDh|7===------JDh5JDh JDh _The howler monkey barely misses you. x2  You shoot a sling bullet.  The sling bullet hits the howler monkey.JDhLC?JDh^ ((((JDhK(You kill the howler monkey!JDh=b....?JDh@w=90------6JDh&HJDhP$ JDh:Q!_You shoot a sling bullet.JDhQJDhWJDhO_^ _No target in view!JDh_JDh8 _No target in view! _No target in view!JDhH _No target in view!JDhJDhJDhJDh4 JDhj:_No target in view!JDh"HJDhHJDhPJDhRC _No target in view!JDhJDh{JDhJDhJDh_JDh+bJDhxhJDhjJDhJDh/JDhJDhJDhmJDhomJDhqJDhstJDhJDhIJDhBJDhJDhH5 _JDhJDhJDhJDhJDhkJDhJDhrJDhKJDh>Rev+ JDhwJDh@JDhY6=JDhJDh JDh JDh JDh JDh QW---..JDh '..W   phantom (wandering).~~JDh( ,82.6 (6JDh F---3.6 (7JDh JDh& W _A phantom comes into view.JDhD & JDh .(((JDh (((JDh WJDhN pYou shoot a sling bullet. The sling bullet hits the phantom.JDh  The phantom is lightly damaged.  You shoot a sling bullet. The sling bullet hits the phantom.JDhSU JDh_ k.W.....JDh` j7====4.7 (1.1JDhh JDh|k b _The phantom is moderately damaged.JDhř $JDh! G #..... ..  +...W# .#  JDhZ #....# ..##  JDh A+# #....# .....  ..##....##..$.. JDh ( ......$........  JDh X........?......  ## #...@# ## JDhK & #....# ..# JDh & .!......+ ...## JDh  ..####'##JDh #  ..##...JDhn \  #..##<.P  #.)))..~  JDh '#....)~PP♣ ~P  JDhל /)~♣♣JDh8  #..... ..  +...W# .#  #....# ..##  +# #....# .....  ..##....##..$..  ......$........  ........?......  ## #...@# ##  #....# ..#  .!......+ ...##  ..####'##  ..##... #..##<.P  #.)))..~ #....)~PP♣  )JDh< JDhF= JDhB JDhK  ((((( _A phantom is nearby!You shoot a sling bullet.  The sling bullet hits the phantom but does no damage.JDh~  The phantom is moderately damaged.You shoot a sling bullet. The sling bullet hits the phantom.JDh JDhغ k.W....+{JDh ,5.6 (0.9JDh JDh _ _The phantom is heavily damaged.JDh  #..... ..  +....# .#  #...W# ..##  JDh[ +# #....# .....  ..##....##..$..  ......$........  ........?...... JDhfr ## #...@# ##  #....# ..#  .!......+{...##  ..####'##  ..##...  #..##<.P  #.)))..~  #....)~PP♣ ~P  )~♣♣KDh)Xi #..... .. KDhXf +....# .#  KDhX#...W# ..##  KDhY+# #....# .....  KDh6Y..##....##..$.. KDhgYm ......$........ KDhY KDhYG........?...... KDhY ## #...@# ##  KDh)Z{#....# ..# KDhXZ KDhZf.!......+{...##  KDhZe..####'##  KDhZ,..##...KDh[ KDhF[A#..##<.PKDhu[,  KDh[K#.)))..~KDh[% KDh\|#....)~PP♣ KDh=\  KDhp\)KDh\ KDhfKDhgKDhIqKDhz (((( _A phantom is nearby!KDhzRYou shoot a sling bullet. The sling bullet hits the phantom.KDhӮ  The phantom is heavily damaged.You shoot a sling bullet. The sling bullet hits the phantom.KDhiKDh)3.WKDhd"..KDh .'KDh)#KDhY  The phantom is severely damaged.KDhKDh(6.5KDh>Rev* KDh KDh  KDhY 0_Something unseen opens the door.KDh #..... ..  +....# .#  #....# ..##  +# #...W# .....  ..##....##..$..  ......$........  ........?......  ## #...@# ##  #....# ..#  .!......'{...##  ..####'###.....  ..##...  #..##<.P  #.)))..~  #....)~PP♣ ~P  )~♣♣KDhzkn #..... ..  KDhk+....# .#  #....# ..##  KDhl+# #...W# ..... KDhXl ..##....##..$.. KDhlm ......$........ KDhlL ........?...... KDhm ## #...@# ##  KDh?m{#....# ..# KDhmf .!......'{...## KDhmp ..####'###..... KDhn4 ..##...KDh>n KDhunh#..##<.P KDhnP #.)))..~KDhn% KDho|#....)~PP♣ KDhVo  KDho0)KDh%|KDh|KDhKDh _A phantom is nearby!You shoot a sling bullet. The sling bullet hits the phantom!KDhG.((KDh*(KDh ((((You destroy the phantom!KDhKDh KDh,..KDhT ..KDh ..KDh>.j,KDhj   gnoll bouda  You shoot a sling bullet.KDh, 97.4 _A gnoll bouda comes into view. It is wielding a +0 club.KDhKDh"n _Your base Fighting skill increases to level 5!KDh. #..... ..  +....# .#  #....# ..##  +# #....# .....  ..##....##..$..  ......$........  ........?......  ## #...@# ##  #....# ..#  .!......  ..####'###.....  ..##...  #..##<.P  #.)))..~  #....)~PP♣ ~P  )~♣♣KDhB #..... ..  +....# .#  #....# ..##  +# #....# .....  ..##....##..$..  ......$........  ........?...... KDh̾) ## #...@# ##  #....# ..#  .!......  ..####'###.....  ..##...KDhF #..##<.P  #.)))..~ KDh#....)~PP♣  )KDhSKDhKDhVKDh KDhT_A gnoll bouda is nearby!KDh ((You shoot a sling bullet.KDh?#  The sling bullet closely misses the gnoll bouda.You shoot a sling bullet.KDh~- .KDh~{jThe sling bullet barely misses the gnoll bouda.KDhe8====8.4 (1.0KDhKDh' _You hear a shout!KDhͶ #..... ..  +....# .#  #....# ..## KDhi +# #....# .....  ..##....##..$..  ......$........ KDhO] ........?......  ## #...@# ## KDh. #....# ..#  KDh·J.!......  ..####'###.....  KDh/..##...  #..##<.PKDh+#  #.)))..~KDh`B  #....)~PP♣ ~P  KDh*)~♣♣KDhN #..... ..  +....# .#  #....# ..##  +# #....# .....  ..##....##..$..  ......$........  KDhN........?......  ## #...@# ##  #....# ..#  .!......  KDh6O..####'###.....  ..##... KDhO#..##<.P  #.)))..~KDhO #....)~PP♣  )KDhP KDhUWKDhWKDhU^KDhdjJ (KDhj|( _A gnoll bouda is nearby!You shoot a sling bullet.KDhP  The sling bullet barely misses the gnoll bouda.You shoot a sling bullet. The sling bullet hits the gnoll bouda!KDhDu  The gnoll bouda is moderately wounded.KDh)Ij'KDhZ===-9KDhKDh2 _You hear a loud, deep croak!KDhX  #..... ..  +....# .#  #....# ..##  +# #....# .....  ..##....##..$.. KDhNY D ......$........  ........?......  ## #...@# ##  #...j# ..#  .!......'  ..####'###.....  ..##... KDhY  #..##<.P  #.)))..~  #....)~PP♣ ~P  )~♣♣KDh. i #..... .. KDh  +....# .#  #....# ..##  KDh +# #....# .....  KDh ..##....##..$..  KDhk ......$........  ........?...... KDh ## #...@# ##  KDh #...j# ..#  KDh+ E.!......'  KDh] p..####'###.....  KDh ,..##...KDh  KDh m#..##<.P  KDh K#.)))..~KDhQ % KDh |#....)~PP♣ KDh  )KDh KDh M-KDh KDh b _A gnoll bouda is nearby!KDhw ((You shoot a sling bullet.KDh  The sling bullet closely misses the gnoll bouda.You shoot a sling bullet.KDh j.  The sling bullet barely misses the gnoll bouda.KDh8 &90KDh KDh \ _The gnoll bouda completely misses you.KDh J #..... ..  KDh +....# .#  #....# ..##  +# #....# .....  ..##....##..$..  ......$........  ........?...... KDhY ## #...@# ##  #...j# ..#  .!......'KDh Z  ..####'###.....  ..##... KDh 5 #..##<.P  #.)))..~KDh l  #....)~PP♣ ~P  )~♣♣KDh  #..... ..  +....# .#  #....# ..##  +# #....# .....  KDh. ..##....##..$..  ......$........  ........?......  ## #...@# ##  #...j# ..#  .!......'  ..####'###.....  ..##...KDh  #..##<.P  #.)))..~ #....)~PP♣  )KDh KDhA KDhn KDh b _A gnoll bouda is nearby!KDh  You shoot a sling bullet. The sling bullet hits the gnoll bouda.KDh? ((The gnoll bouda is severely wounded.KDh/You shoot a sling bullet.KDhOJ jKDh-Pm.  The sling bullet barely misses the gnoll bouda.KDhPI71KDh3WKDhZ> _The gnoll bouda hits you with a +0 club.KDhڄJ #..... ..  KDhJ+....# .#  #....# ..##  +# #....# .....  ..##....##..$..  ......$........  ........?...... KDh ## #...@# ##  #...j# ..#  .!......' KDhՅ] ..####'###.....  ..##...  #..##<.PKDh[  #.)))..~  #....)~PP♣ ~P KDhV4 )~♣♣LDhVn #..... ..  LDhd+....# .#  #....# ..##  +# #....# .....  LDh%..##....##..$..  LDhp......$........  ........?......  ## #...@# ##  LDh#...j# ..# LDh .!......'  ..####'###.....  LDh\;..##... LDhm#..##<.P  LDhp#.)))..~ LDh#....)~PP♣  )LDhLDhLDhLDh LDhT_A gnoll bouda is nearby!LDh  You shoot a sling bullet.  The sling bullet hits the gnoll bouda but does no damage.LDh& ((The gnoll bouda is severely wounded.You shoot a sling bullet.LDh8_ j.  The sling bullet barely misses the gnoll bouda.LDh+`%2LDh=eLDhhQ _The gnoll bouda misses you.LDhr #..... ..  +....# .#  #....# ..##  LDhr+# #....# .....  ..##....##..$..  ......$........  ........?...... LDh5s ## #...@# ##  #...j# ..#  .!......'LDhs  ..####'###.....  ..##...  #..##<.P  LDhsy#.)))..~  #....)~PP♣ ~P  )~♣♣LDhn #..... ..  LDh)+....# .#  #....# ..##  +# #....# .....  ..##....##..$..  ......$........  ........?...... LDh ## #...@# ##  #...j# ..#  .!......'  LDh..####'###.....  ..##... #..##<.P  LDh&#.)))..~ #....)~PP♣  )LDhLDh LDhyLDh&b _A gnoll bouda is nearby!LDh{ #..... ..  +....# .#  #....# ..##  +# #....# .....  ..##....##..$..  ......$........  ........?......  ## #...@# ##  #...j# ..#  .!......'  ..####'###.....  ..##...  #..##<.P  #.)))..~  #....)~PP♣ ~P  )~♣♣LDh J #..... ..  +....# .#  #....# ..## LDh\ +# #....# .....  ..##....##..$..  ......$........  ........?......  ## #...@# ##  LDh\#...j# ..#  .!......'  ..####'###.....  LDh ..##... #..##<.P  #.)))..~LDha #....)~PP♣  )LDhpLDhLDhLDh$The sling bullet barely misses the gnoll bouda. _The gnoll bouda misses you. _A gnoll bouda is nearby! LDhW%_A gnoll bouda is nearby!  You shoot a sling bullet.  The sling bullet hits the gnoll bouda but does no damage.LDhVX  The gnoll bouda is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll bouda.LDhs  The gnoll bouda is severely wounded.LDhD====3LDhLDh1 _You hear a splashing noise.LDhq& #..... ..  +....# .#  #....# ..##  +# #....# .....  ..##....##..$..  ......$........  ........?...... LDh& ## #...@# ##  #...j# ..#  .!......'  ..####'###.....  ..##... LDh3'5 #..##<.P  #.)))..~LDhl'l  #....)~PP♣ ~P  )~♣♣LDh^ #..... ..  +....# .#  #....# ..##  +# #....# .....  LDhQ..##....##..$..  ......$........  ........?......  ## #...@# ##  #...j# ..#  .!......'  ..####'###..... LDh@ ..##... #..##<.P  #.)))..~LDh #....)~PP♣  )LDhELDhLDhLDh" _A gnoll bouda is nearby!You shoot a sling bullet.  The sling bullet hits the gnoll bouda but does no damage.LDh$&  The gnoll bouda is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll bouda!LDh* D)LDh{i LDhi LDh+q neoul the Skirmisher#..... ..LDhq \Coglin of Ashenzari **....+....# .#Health: 58/64 =====================---#....# ..##Magic: 8/8========================+# #....# .....LDh8r /AC: 6Str: 12..##....##..$..EV: 12Int: 8......$........SH: 0Dex: 22........?......XL:  8 Next: 102% Place: Dungeon:7###...@# ##LDhr +Noise: ===------  Time: 5594.4 (1.0)#..###+###...)# ..#LDhr a) +2 sling {Ana}  d) +0 sling {Juan} #......!......',...##Fire: a) +2 sling {Ana}#.......####'###.....Rev* ##.###..##...~PPP..##..##<.PP~~~~P##.)))..~~♣♣♣~~~LDhYs #....)~PP♣ ~P#..##P)~♣♣ _You hear a splashing noise. _A gnoll bouda is nearby!You shoot a sling bullet.  The sling bullet hits the gnoll bouda but does no damage.  LDhs The gnoll bouda is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll bouda!LDht y - _You kill the gnoll bouda!LDhu @You have reached level 9!LDhL} /  --more--dDh7   dDhô Your experience leads to an increase in your attributes!Your base attributes are Str 12, Int 8, Dex 20.dDh* KIncrease (S)trength, (I)ntelligence, or (D)exterity? eDh*r62/699/9349eDhr 1% eDh{eDh~R _You feel agile. x2eDhQ eDh eDh eDh eDhN jj   gnoll (wandering, swift)eDh% &0eDh8 D jeDht j 2 gnolls (  A gnoll comes into view. It is wielding a +0 whip.eDh 4---5.4 (1eDh eDh s _A gnoll comes into view. It is wielding a +0 flail.eDhG (You shoot a sling bullet. The sling bullet hits the gnoll.eDhH{ z (The gnoll is heavily wounded.eDh{ /You shoot a sling bullet.eDh[ eDhɬ eDh Ljj''eDhɷ J63===6eDh eDh}  eDh Q_The sling bullet barely misses the gnoll.eDhJ  #..... ..  +....# .#  #....# ..##  +# #....# .....  ..##....##..$.. eDh0K g ......$........  ........?......  ## #...@# ##  #...j# ..#  .!.....j'  ..####'###.....  ..##...  eDhzK #..##<.P  #.)))..~  #....)~PP♣ ~P  )~♣♣eDhK eDh  #..... ..  +....# .#  eDh #....# ..##  +# #....# .....  ..##....##..$..  ......$........  ........?......  ## #...@# ## eDh?  #...j# ..#  .!.....j'  eDh ..####'###.....  ..##... #..##<.PeDh R  #.)))..~ #....)~PP♣  )eDhB eDh eDh eDh % eDh _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the gnoll.eDh=m)   gnolleDhB eDh+C"eDhzC#(eDhC(eDhC,You kill the gnoll!eDh6D/You shoot a sling bullet.eDh~eDheDh~ j.FF   bullfrogj   gnoll (swift)  The sling bullet barely misses the gnoll.A bullfrog comes into view.eDh%7eDhseDh< _The gnoll hits you but does no damage.eDht #..... ..  +....# .#  #....# ..##  +# #....# .....  ..##....##..$..  ......$........  ........?......  ## #...@# ##  #...j# ..#  .!......  ..####'###.....  ..##...  #..##<.P  #.)))..~  #....)~PP♣ ~P eDh4 )~♣♣fDh3 #..... ..  +....# .#  fDh#....# ..##  +# #....# .....  ..##....##..$..  fDh......$........  ........?...... fDh ## #...@# ##  fDhe#...j# ..#  .!...... fDhx ..####'###.....  fDh;..##... fDh m#..##<.P  fDh@w#.)))..~  fDhw|#....)~PP♣ fDh: )fDh fDh fDhfDh] fDhV_There are monsters nearby!fDh' fDh' You shoot a sling bullet. The sling bullet hits the gnoll.fDh*a fDhla  fDhaThe gnoll is moderately wounded.You shoot a sling bullet. The sling bullet hits the gnoll.fDhfDhP F'  fDhGThe gnoll is heavily wounded.fDhGi59-8.5 (1.1fDhJfDh< fDhx2_The gnoll hits you with a +0 whip.fDh) #..... ..  +....# .#  #....# ..##  fDh)+# #....# .....  ..##....##..$..  ......$........  ........?......  ## #...@# ##  fDh *#...j# ..#  .!.....F'  ..####'###..... fDh*H ..##...  #..##<.P fDh*T #.)))..~  #....)~PP♣ ~P  fDhD+*)~♣♣fDh- fDh"#..... ..  +....# .#  #....# ..##  fDh;}+# #....# .....  ..##....##..$..  ......$........  fDh........?......  ## #...@# ##  fDh#...j# ..#  .!.....F'  ..####'###.....  ..##... #..##<.P  #.)))..~  fDhX#....)~PP♣  )fDh1fDhfDhzfDh _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the gnoll!fDhD)fDhj ( You kill the gnoll!You shoot a sling bullet. The sling bullet hits the bullfrog!fDhfFfDhX F.  The bullfrog is heavily wounded.fDhw^?-2fDh^ 9.6fDh8hfDh0k, _The bullfrog hits you.fDh3J #..... ..  fDhd+....# .#  #....# ..##  +# #....# .....  fDhF..##....##..$..  ......$........  fDh'X........?......  ## #...@# ## fDhh: #...F# ..# fDh% .!......' fDh& ..####'###..... fDh-% ..##... fDhm5 #..##<.P  #.)))..~fDhl  #....)~PP♣ ~P  )~♣♣fDhDn #..... ..  fDhܔ+....# .#  #....# ..##  fDh] +# #....# .....  ..##....##..$.. fDhו ......$........  ........?...... fDheI ## #...@# ##  #...F# ..#  fDh.!......'  ..####'###.....  fDhs|..##... #..##<.PfDh  #.)))..~ fDhs#....)~PP♣  fDh0)fDhfDhefDhͪfDh8 _A bullfrog is nearby!You shoot a sling bullet. The sling bullet hits the bullfrog!)fDh ' fDh1i((You kill the bullfrog!fDh&FfDhZ8 )fDhZ.jj   gnoll  fDh@[You shoot a sling bullet.fDhQafDhaU60/70 6600.5 (0.9fDh{nfDht] _A gnoll comes into view. It is wielding a +0 flail.fDhtfDh) fDhB#..... ..  +....# .#  #....# ..##  +# #....# .....  ..##....##..$..  ......$........  fDh........?......  ## #...@# ##  #...)# ..#  fDh́.!......'  ..####j###.....  ..##... fDh K #..##<.P  #.)))..~  fDhOV#....)~PP♣ ~P  )~♣♣fDh - fDh& #..... ..  +....# .#  fDhd #....# ..##  +# #....# ..... fDh  ..##....##..$..  ......$........  fDh ........?......  ## #...@# ##  #...)# ..#  fDhJ .!......'  ..####j###..... fDh ..##... #..##<.P fDh u #.)))..~ fDh #....)~PP♣  )fDh fDh fDhh# fDh 0 (( _A gnoll is nearby!You shoot a sling bullet. The sling bullet hits the gnoll.fDhxa  The gnoll is lightly wounded.  You shoot a sling bullet. The sling bullet hits the gnoll.fDh fDh@ t).j'fDh ,1.5 (1.0fDh fDh ] _The gnoll is heavily wounded.fDh  #..... ..  +....# .#  #....# ..##  +# #....# .....  ..##....##..$..  ......$........  ........?......  ## #...@# ##  #...)# ..#  .!.....j'  fDhѾ ..####'###.....  ..##...  #..##<.P  #.)))..~  #....)~PP♣ ~P  )~♣♣fDhR n #..... ..  fDhR d+....# .#  #....# ..##  +# #....# .....  fDhES A..##....##..$..  ......$........  ........?...... fDh:T  ## #...@# ##  #...)# ..#  .!.....j'  ..####'###.....  ..##... #..##<.P  #.)))..~ #....)~PP♣  )fDh>] 3fDhb fDhj R (( fDhTk o_A gnoll is nearby!You shoot a sling bullet.fDhm  The sling bullet closely misses the gnoll.You shoot a sling bullet.fDh fDh. Bj.fDh %2fDh fDh _ _The sling bullet barely misses the gnoll.fDh ) fDh6 ]#..... ..  +....# .#  #....# ..## fDhu ( +# #....# .....  fDh #..##....##..$..  fDh #......$........  fDh X........?......  ## #...@# ## fDhT fDh W#...j# ..#  .!......'fDh   fDh0 H..####'###.....  ..##...  fDh 0#..##<.P  #.)))..~fDh V  #....)~PP♣ ~P  )~♣♣fDh fDhv_ #..... ..  +....# .#  #....# ..##  +# #....# .....  ..##....##..$..  fDh wp......$........  ........?......  ## #...@# ##  fDh_w#...j# ..#  .!......'  fDhw..####'###.....  ..##... #..##<.P fDhw #.)))..~ #....)~PP♣ fDhYxD )fDh~3fDh fDhV( fDh _A gnoll is nearby!You shoot a sling bullet. The sling bullet hits the gnoll.fDhn&  fDhThe gnoll is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll.fDhD)fDhfDhI13fDhfDh$I _You kill the gnoll!fDhfDhfDhfDh,fDhfDhb!fDh!fDhn#fDh(fDh(Y2=fDh*fDhz0fDh0>Rev+ fDh3fDh]8fDh8fDha:fDh3?g3=fDhAgDhLgDhgDhgDh gDh- >Rev gDhgDhgDh864gDhgDh%gDhigDhgDh(!gDhi!gDh#gDhF)gDh)(gDhb+gDh=0gDh}0=5=gDh2gDh^8gDh8gDh;gDh##.###..##...~PPP..##..##<.PP~~~~P##.)))..~~♣♣♣~~~gDh#....)~PP♣ ~Py - 3 scrolls of revelation  Things that are here:gDh=034.5 (31.0)gDhH---5.5 (32gDhgDhK _a howler monkey corpse; a howler monkey corpsegDh^gDhЭgDh'gDhH _No target in view!gDhWgDhWgDhZgDh\gDhagDhdV= _gDh`fgDhQkgDhkgDhomgDhxsgDhsgDhtgDhZzN _You now have 197 gold pieces (gained 18).gDh~gDh{~gDhgDhÁgDhFgDhgDhgDhgDh=gDhgDhgDhugDh,gDhgDh2gDh,gDhgDhngDhtgDhgDhɫgDhPgDhgDhgDh gDhH_You now have 213 gold pieces (gained 16).gDhкgDhgDhgDhgDhgDhgDhWgDh gDhgDhgDhgDhgDhgDh9gDh"gDh,gDhigDhRgDhN _You now have 223 gold pieces (gained 10).gDhBgDhgDhgDhgDhgDhNgDhgDhgDhgDhgDh gDh^7 _You open the door.gDhgDh]..........PPP#..............  gDh#.............#  #.............#  +....##...##..#  gDh:#....##...##..#  #....##.......# # ##....##.......###.#♣~♣# ................@..~~~~♣ gDhv......†.........#.P~~~~~ ##....#######...#.~~P~~~ gDh0##...)# ..##+###.♣~~~P~ ......',...## .P~~~≈≈ gDh####'###..... .~ ~P~≈F   marrowcuda (wandering) gDh' I##...~PPP..# ..~ ≈~~ ##<.PP~~~~P# ..F ... ))..~~♣♣♣~~~gDh -53.5 (18gDh$<F.gDh,4.5 (19gDhgDh _A marrowcuda comes into view. _There is an open door here.gDhg (((((gDhF(You shoot a sling bullet. The sling bullet hits the marrowcuda.gDh   The marrowcuda is lightly damaged.  You shoot a sling bullet. The sling bullet hits the marrowcuda.gDh=gDhC9....gDh`CM~F..gDhCf===5.4 (0.9)Rev gDh=HgDhN          .gDhmNN  ..##..#  ......# # ......###.#♣~♣# ............@..~~~~♣ †.........#.P~~~~~ ####...#.~~P~~~ )# ..##+###.♣~~~P~  .P~~~≈≈  .~ ~P~≈ gDhN F.~ ≈~~ < ... ... )) _The marrowcuda is moderately damaged.gDhE         .  ..##..#  gDh......# # ......###.#♣~♣# ............@..~~~~♣ †.........#.P~~~~~ ####...#.~~P~~~ )# ..##+###.♣~~~P~  .P~~~ .~ ~P~≈  F.~ ≈~~< ... ... ))gDhgDhgDh_gDhK _A marrowcuda is nearby!gDhgDhB (((((You shoot a sling bullet.  The sling bullet hits the marrowcuda but does no damage.gDh&  gDh@The marrowcuda is moderately damaged.You shoot a sling bullet. The sling bullet hits the marrowcuda.gDh'gDhX3...gDh!...gDh,6.4 (1.0gDhgDhlb _The marrowcuda is heavily damaged.gDh\ 3gDh gDhgDhPA.PPP #. #. #.# .. #.# .# +....##...##..# .# gDhp#....##...##..# .# #....##.......# .# ....##.......###.#♣~♣# ...........'@.~~~~♣ †.#.P~....#...#.~~P~...)# ..##+###.♣~~~P~',...## #.P~~~≈≈~gDh'###..... F.~~~P~≈F   marrowcuda...~PPP..# ...~~≈~<.PP~~~~P# ...... gDh&0gDhFgDhgDh!F.F 2 marrowcudas (1 wandering)FgDhK$4---7.4 (1gDh'gDh3*] _A marrowcuda comes into view.gDh1 _ ((((gDh E(((You shoot a sling bullet.gDhC FThe sling bullet closely misses the marrowcuda.You shoot a sling bullet. The sling bullet hits the marrowcuda.gDh gDh gDh gDh d.F..gDh! y...~~≈~F.......gDh! 0===8gDh!" 6Rev+ gDh& gDh) c _The marrowcuda is severely damaged.gDh4   #. .. .# .#.##..# .#gDhZ4 .....# .#.....###.#♣~♣# ......'@.~~~~♣ †.........#.P~~~~~~ gDh4 ###...#F~~P~~~~ )# ..##+###.♣~~~P~~  #.P~~~≈≈~ gDh4 o ..~~~P~≈≈  ...~~≈~F~ #<gDh5 G ......... )gDh7 m  #. ..gDh 0 .# .#.##..# .#.....# .#.....###.#♣~♣# ......'@.~~~~♣ gDh †.........#.P~~~~~~ ###...#F~~P~~~~ )# ..##+###.♣~~~P~~  #.P~~~≈≈~gDh8 N ..~~~P~≈≈  ...~~≈~F~< ......... )gDhD gDh gDh( gDh d _There are monsters nearby!gDh (You shoot a sling bullet. The sling bullet hits the marrowcuda.gDh!-  _The marrowcuda is severely damaged. _There are monsters nearby!   You shoot a sling bullet.  The sling bullet hits the marrowcuda but does no damagegDh- .gDh] gDh^ gDhe #FgDhe 9.FgDhf 1~gDhf %9gDhk gDhn c _The marrowcuda is severely damaged.gDhz ) gDhz @ #. .. .# .#gDh3{ ,.##..# .#.....# .#gDhn{ X.....###.#♣~♣# ......'@.~~~~♣ gDh{ L†.........#FP~~~~~~ gDh{ g###...#.~~P~~~~ )# ..##+###.♣~~~P~~  #.P~~~≈≈~ gDh!| G ..~~~PF≈≈ gDh\| M ...~~≈~~~ #< ......... )gDh| "gDh- gDhL #. .. .# .#.##..# .#.....# .#gDh a.....###.#♣~♣# ......'@.~~~~♣ †.........#FP~~~~~~ ###...#.~~P~~~~ gDhv)# ..##+###.♣~~~P~~  #.P~~~≈≈~ ..~~~PF≈≈  ...~~≈~~~< ......... )gDh gDhgDhgDhYgDh!d _There are monsters nearby!gDh\ (((((((You shoot a sling bullet.gDh< __There are monsters nearby!You shoot a sling bullet.  The sling bullet closely misses the marrowcuda. gDh‘r You shoot a sling bullet.  The sling bullet hits the marrowcuda but does no damage.gDhgDhzB FgDhZ...P~~~FgDh.~~~P~..  The marrowcuda is severely damaged.gDhXe60Rev* gDhBgDh#B _The marrowcuda bites you but does no damage.gDh^  #. .. .# .#.##..# .#.....# .#gDhP.....###.#♣~♣# ......'@.~~~~♣ †.........#FP~~~~~~ ###...#.~~P~~~~ )# ..##+###.♣~~~P~~  #.P~~~F≈~  ..~~~P~≈≈ gDho ...~~≈~~~ #< ......... )hDhFI  #. .. .# .#hDhI[.##..# .#.....# .#.....###.#♣~♣# hDh)J......'@.~~~~♣ †.........#FP~~~~~~ hDhJ###...#.~~P~~~~ )# ..##+###.♣~~~P~~  #.P~~~F≈~hDh5K_ ..~~~P~≈≈ hDhKj ...~~≈~~~<hDhL, ......... hDheL3)hDhThDhUhDhZhDh]d _There are monsters nearby!hDhMQd  You shoot a sling bullet. The sling bullet hits the marrowcuda.hDh8g (((((hDhr((The marrowcuda is almost destroyed.You shoot a sling bullet.hDhhDh!  The sling bullet barely misses the marrowcuda.The marrowcuda bites you.hDh4FF.~~PF.hDh.P~~~≈.F 3 marrowcudas (1 summoned)..hDh367--hDhL%1.3 (0.9hDh1hDh+? _Another marrowcuda is drawn to the feast!hDh&  hDhXYou shoot a sling bullet.  The sling bullet hits the marrowcuda but does no damage.hDh@d  The marrowcuda is almost destroyed.hDh(AnYou shoot a sling bullet.  The sling bullet hits the marrowcuda but does no damage.hDh|X  You shoot a sling bullet.  The sling bullet hits thhDhN}e marrowcuda but does no damage.  The marrowcuda is almost destroyed.  You shoot a sling bullet.  The sling bullet hits thhDh}'e marrowcuda but does no damage.  hDh}PThe marrowcuda is almost destroyed.hDhhDhwThe marrowcuda is almost destroyed.You shoot a sling bullet.  hDh0}The sling bullet hits the marrowcuda but does no damage.  The marrowcuda is almost destroyed.hDhu_The marrowcuda closely misses you. The marrowcuda biteshDh5 you.  Another marrowcuda is drawn to the feast!hDh&& hDh[FF~FhDhcF 4 marrowcudas (2 summoned)hDhF   bullfrog (wandering)The marrowcuda misses you.hDhqhDhi62---2.2hDhhDhE _A bullfrog comes into view.hDhXhDh (((((((You shoot a sling bullet.hDhLYou shoot a sling bullet.sling bullet closely misses the marrowcuda.  You shoot a sling bullet.  The bullfrog gives a loud, deep croak!  The sling bullet hits the marrowcuda.  You destroy the marrowcuda!hDh8,hDhK§§   marrowcudaFhDh3BhDh .'@.F.P~~.~~P~F..hDhL@~...hDh>" 3/71-103.2 (1.0 _The marrowcuda disappears in a puff of smoke! x2hDh&hDhF)p _Your base Evocations skill increases to level 4!hDh6 y (You shoot a sling bullet.hDh-p  The sling bullet hits the marrowcuda but does no damage.  You shoot a sling bullet. The sling bullet hits the marrowcuda!hDh hDh hDhަ hDhة hDhy JFF~hDh˲ hDh %4hDhc hDh  hDh \_The marrowcuda is heavily damaged.hDhk d  You shoot a sling bullet. The sling bullet hits the marrowcuda.hDh w  The marrowcuda is heavily damaged.hDhr UYou shoot a sling bullet. The sling bullet hits the marrowcuda.hDh? &  hDhx? mThe marrowcuda is severely damaged.The marrowcuda bites you.hDhyD N  Another marrowcuda is drawn to the feast!hDhT  F~FSF 2 marrowcudas (1 summoned)S   electric eel  The marrowcuda bites you but does no damage.0-5hDhZ hDh] ` _An electric eel comes into view.iDh iDh^ You shoot a sling bullet. The sling bullet hits the marrowcuda.iDh iDhF The marrowcuda is almost destroyed.You shoot a sling bullet. The sling bullet hits the marrowcuda.iDh)7cYou shoot a sling bullet. The sling bullet hits the marrowcuda.  iDh7aThe marrowcuda is almost destroyed.  You shoot a sling bullet. The sling bullet hits the marrowcuda.  The marrowcuda is almost destroyed.  The bullfrog hits you but does no damage.  The marrowcuda misses you.iDh}9iDhfCF.S≈iDhlD%6iDhwKiDhDO iDhO1_The bullfrog hits you but does no damage.iDh5  You shoot a sling bullet. The sling bullet hits the marrowcuda.  You destroy the marrowcuda!iDh5iDhE: §@.F   bullfrogS   electric eeliDhk (((((The marrowcuda disappears in a puff of smoke!iDhNiDh+§@.~~~~S≈iDhm58--3iDh/7iDhiDh9 iDh8_You shoot a sling bullet. The bullfrog hits you.iDhy (You shoot a sling bullet.iDhe&  iDhmThe sling bullet closely misses the bullfrog.You shoot a sling bullet.iDh[Z& iDhZ_FThe sling bullet closely misses the bullfrog.iDh/\)9iDh\?-8.1 (0.9iDheiDh~i _The bullfrog closely misses you. The bullfrog barely misses you.iDhDy (You shoot a sling bullet.iDht  The sling bullet closely misses the bullfrog.You shoot a sling bullet. The sling bullet hits the bullfrog.iDhn FThe bullfrog is lightly wounded.iDhi ******The electric eel shoots out a bolt of lightning at you!iDhThe bolt of electricity hits the plant! The plant begins to die.  The bolt of electricity hits the plant! The plant begins to die.iDh §@P~P~The bolt of electricity hits you! The bullfrog barely misses you.iDh ******The electric eel shoots out a bolt of lightning at you!iDh;) t'@P~P~iDh) i37-------9.2 (1.1iDh. iDhO1 c _The bolt of electricity hits the plant! x2; The bolt of electricity hits you!iDh iDhL iDh: iDh ^ _You are too injured to fight recklessly!iDhl iDh iDh iDh ^ _You are too injured to fight recklessly!jDh57jDh7jDh>jDh{A^ _You are too injured to fight recklessly!jDh). .PPP  #. #.  #.# ..  #.# .#  +....##...##..# .#  #....##...##..# .# jDh #....##.......# .##....##.###F#♣~♣#.@..~~~~♣.†.#.P~~~~~~ ##....#...#.~~P~~~~ ##...)# ..##+###.♣~~~P~~.',...## #.P~~~S≈~#'###..... ..~~~P~≈≈ #jDh^^#...~PPP..# ...~~≈~~~ ##<.PP~~~~P# ......... ))..~~♣♣♣~~~jDhjDhjDh~.FS≈jDh5--700jDhjDh _The bullfrog hits you but does no damage. _There is an open door here.jDh,  .PPP #..... #. #....# .. #.......# .#jDhm-  +....##...##..# .# #....##...##..# .# # #....##.......# .# .##....##.###.#♣~♣#.'F.~~~~♣jDh- .†...#.P~~~~~~ .##....#...#.~~P~~~~#...)# ..##+###.♣~~SP~~ jDhU. d!......',...## #.P~~~≈≈~ .####'###..... ..~~~P~≈≈ .##...~PPP..# ...~~≈~~~ .##<.PP~~~~P# ......... jDh. N)))..~~♣♣♣~~~jDh0 jDh%2 jDh; T F.~jDhU; HSThe bullfrog hits you.jDh%< v35----------1jDhjB jDhE d _Your atemporal blood churns to no real effect.jDhIa .PPP #jDhIc...... #. #.............# .. #.......# .#jDhI +....##...##..# .#jDhJ #....##...##..# .# +# #....##jDhZJ.# .# ..##....##.###.#♣~♣#..jDhJ.F..~~~~♣.†..jDhK.#.P~~~~~~ ..##....#...#.~~P~~~~ +###...)# ..##+###.♣~~~P~~ jDh[L.!......',...## #.P~~~S≈~ ..####'###..... ..~~~P~≈≈ ..##...~PPP..# ...~~≈~~~ ..##<.PP~~~~P# . .)))..~~♣♣♣~~~jDhcjDhejDhn[F'.~jDhNo--2jDh7tjDhwV _A nearby plant withers and dies.kDh/  You shoot a sling bullet. The sling bullet hits the bullfrog!kDhH&  kDh% The bullfrog is severely wounded.You shoot a sling bullet. The sling bullet hits the bullfrog.kDhBHp  The bullfrog is severely wounded.kDhPy ~A nearby plant withers and dies.kDhQ]3-===kDhfQ3kDh UkDhW kDhWb_The bullfrog hits you. The bullfrog completely misses you.kDhb  You shoot a sling bullet. The sling bullet hits the bullfrog.kDh`C.kDh (((((((You kill the bullfrog!kDh9~.'..~~~kDh'@I464kDh GkDh~K kDhK)_You shoot a sling bullet.kDh?C(((((((kDh'kDh^y.'..~~~kDh{^%5kDh(bkDhAd kDhd$_You shoot a sling bullet. x2kDhL kDh kDh kDh kDh) kDh ,kDh0 ---SS   electric eelkDhe ;  kDh   ..... #.  ........# ..  ........# .#  kDh #...##..# .#  #...##..# .#  #.......# .# #.......###.#♣~♣# kDhk .......@.'..~~~~♣ 6†.........#.S~~~~~~ ######...#.~~~~~~~ kDh )# ..##+###.♣~~~P~~       <  .))) _You start resting.lDh+Y   ..... #.  ........# ..  ........# .#  #...##..# .#  #...##..# .#  #.......# .# lDh~,#.......###.#♣~♣# .......@.'..~~~~♣ †.........#.S~~~~~~ ######...#.~~~~~~~ )# ..##+###.♣~~~P~~     < lDh,@)))lDh~-9---lDhY2lDhb5d _An electric eel is nearby!lDhrrlDhSslDhzlDh} lDh}X_You are too injured to fight recklessly!lDhlDhRlDh%lDh*^ _You are too injured to fight recklessly!lDh ..........PPPneoul the Skirmisher#.............. #.lDh1 0Coglin of Ashenzari **....#.............# ..Health: 34/71 ===========-------------#.............# .#Magic: 9/9========================lDh +....##...##..# .#AC: 6Str: 12#....##...##..# .#EV: 13Int: 8 +# #....##.......# .#SH: 0lDh Dex: 24 ..##....##.......###.#♣~♣#XL:  9 Next: 16% Place: Dungeon:7 ................@**..~~~~♣Noise: ---------  Time: 5676.2 (0.0) ........†.........#*S~~~~~~lDh\ a) +2 sling {Ana}  d) +0 sling {Juan} ..##....#######...#.~~~~~~~Fire: a) +2 sling {Ana} +###...)# ..##+###.♣~~~P~~Rev* lDh .!......',...## #.P~~~S≈~ ..####'###..... ..~~~P~≈≈S   electric eel ..##...~PPP..# ...~~≈~~~ ..##<.PP~~~~P# ......... .)))..~~♣♣♣~~~ _You are too injured to fight recklessly! lDh1 _You are too injured to fight recklessly!  Fire: a) +2 sling {Ana}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an electric eel (58% to hit)lDh ..........PPPneoul the Skirmisher#.............. #.Coglin of Ashenzari **....#.............# ..Health: 34/71 ===========-------------#.............# .#Magic: 9/9========================+....##...##..# .#AC: 6Str: 12#....##...##..# .#EV: 13Int: 8 +# #....##.......# .#SH: 0Dex: 24 ..##....##.......###.#♣~♣#XL:  9 Next: 16% Place: Dungeon:7 ................@((..~~~~♣Noise: ---------  lDh [40mTime: 5676.2 (0.0) ........†.........#(((~~~~~a) +2 sling {Ana}  d) +0 sling {Juan} ..##....#######...#.~~((~~~Fire: a) +2 sling {Ana} +###...)# ..##+###.♣~~~P~~Rev* .!......',...## #.P~~~S≈~ ..####'###..... ..~~~P~≈≈S   electric eel ..##...~PPP..# ...~~≈~~~ ..##<.PP~~~~P# ......... .)))..~~♣♣♣~~~Fire: a) +2 sling {Ana}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an electric eel (58% to hit)  You shoot a sling bullet.  The sling bullet closely misses the electric eel.lDh Shift-Dir - straight lineAim: an electric eel (58% to hit)  You shoot a sling bullet.  The sling bullet closely misses the electric eel.lDh_..'.S~~~lDhs4 *******The electric eel shoots out a bolt of lightning at you!lDhi_...@.'.lDhj6===7.1 (0.9lDhslDh@wY _The bolt of electricity misses you.mDh)..........PPPneoul the Skirmisher#.............. #.Coglin of Ashenzari **....#.............# ..Health: 34/71 ===========-------------mDh~*#.............# .#Magic: 9/9========================+....##...##..# .#AC: 6Str: 12#....##...##..# .#EV: 13Int: 8 mDh++# #....##.......# .#SH: 0Dex: 24 ..##....##.......###.#♣~♣#XL:  9 Next: 16% Place: Dungeon:7 ................@**..~~~~♣mDh+^Noise: ===------  Time: 5677.1 (0.0) ........†.........#*S~~~~~~a) +2 sling {Ana}  d) +0 sling {Juan} ..##....#######...#.~~~~~~~Fire: a) +2 sling {Ana} mDh,x+###...)# ..##+###.♣~~~P~~Rev* .!......',...## #.P~~~S≈~ ..####'###..... ..~~~P~≈≈S   electric eel ..##...~PPP..# ...~~≈~~~ ..##<.PP~~~~P# ......... mDh,.)))..~~♣♣♣~~~The electric eel shoots out a bolt of lightning at you! _The bolt of electricity misses you.Fire: a) +2 sling {Ana}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linemDhW-?Aim: an electric eel (58% to hit)mDh]..........PPPneoul the Skirmisher#.............. #.Coglin of Ashenzari **....#.............# ..Health: 34/71 ===========-------------#.............# .#Magic: 9/9mDh$========================+....##...##..# .#AC: 6Str: 12#....##...##..# .#EV: 13Int: 8 +# #....##.......# .#SH: 0Dex: 24 ..##....##.......###.#♣~♣#XL:  9 Next: 16% Place: Dungeon:7 ................@((..~~~~♣mDhRNoise: ===------  Time: 5677.1 (0.0) ........†.........#(S~~~~~~a) +2 sling {Ana}  d) +0 sling {Juan} ..##....#######...#.~~~~~~~Fire: a) +2 sling {Ana} +###...)# ..##+###.♣~~~P~~Rev* mDh!z.!......',...## #.P~~~S≈~ ..####'###..... ..~~~P~≈≈S   electric eel ..##...~PPP..# ...~~≈~~~ ..##<.PP~~~~P# ......... .)))..~~♣♣♣~~~Fire: a) +2 sling {Ana}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an electric eel (58% to hit)  You shoot a sling bullet.  The sling bullet hits the electric eel but does no damage.mDh Shift-Dir - straight lineAim: an electric eel (58% to hit)  You shoot a sling bullet.  The sling bullet hits the electric eel but does no damage.The sling bullet hits the electric eel!  mDh&MThe electric eel is almost dead.mDhT_.'.mDhVM58.1 (1 _mDh<]mDh`mDhe ..........PPPneoul the Skirmisher#.............. #.Coglin of Ashenzari **....#.............# ..Health: 35/71 ===========-------------mDh/ #.............# .#Magic: 9/9========================+....##...##..# .#AC: 6Str: 12#....##...##..# .#EV: 13Int: 8 +# #....##.......# .#SH: 0Dex: 24 mDh |..##....##.......###.#♣~♣#XL:  9 Next: 16% Place: Dungeon:7 ................@**..~~~~♣Noise: ===------  Time: 5678.1 (0.0) ........†.........#*S~~~~~~a) +2 sling {Ana}  d) +0 sling {Juan} mDhD 5..##....#######...#.~~~~~~~Fire: a) +2 sling {Ana} +###...)# ..##+###.♣~~~P~~Rev* .!......',...## #.P~~~S≈~ ..####'###..... ..~~~P~≈≈S   electric eel ..##...~PPP..# ...~~≈~~~ ..##<.PP~~~~P# ......... mDh [.)))..~~♣♣♣~~~You shoot a sling bullet. The sling bullet hits the electric eel! _The electric eel is almost dead.Fire: a) +2 sling {Ana}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an electric eel (almost dead, 58% to hit)mDh ..........PPPneoul the Skirmisher#.............. #.Coglin of Ashenzari **....mDh #.............# ..Health: 35/71 ===========-------------#.............# .#Magic: 9/9========================+....##...##..# .#AC: 6Str: 12#....##...##..# .#mDh rEV: 13Int: 8 +# #....##.......# .#SH: 0Dex: 24 ..##....##.......###.#♣~♣#XL:  9 Next: 16% Place: Dungeon:7 mDh W................@((..~~~~♣Noise: ===------  Time: 5678.1 (0.0) ........†.........#(((~~~~~a) +2 sling {Ana}  d) +0 sling {Juan} ..##....#######...#.~~((~~~Fire: a) +2 sling {Ana} mDhC +###...)# ..##+###.♣~~~P~~Rev* .!......',...## #.P~~~S≈~ ..####'###..... ..~~~P~≈≈S   electric eel ..##...~PPP..# ...~~≈~~~ ..##<.PP~~~~P# ......... .)))..~~♣♣♣~~~mDh Fire: a) +2 sling {Ana}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an electric eel (almost dead, 58% to hit)  You shoot a sling bullet.  The sling bullet closely misses the electric eel.mDh Shift-Dir - straight lineAim: an electric eel (almost dead, 58% to hit)  You shoot a sling bullet.  The sling bullet closely misses the electric eel.The sling bullet hits the electric eel.  The electric eel is almost dead.mDhR .'.S~~~mDh[X *******The electric eel shoots out a bolt of lightning at you!mDhq ...@.'.mDh c26---9.1 (1mDh4 mDh 7 _The bolt of electricity hits you!nDhFF..........PPPnDhneoul the Skirmisher#.............. #.Coglin of Ashenzari **....nDh#.............# ..Health: 26/71 ========----------------nDh#.............# .#Magic: 9/9nDh========================+....##...##..# .#AC: 6nDhYStr: 12#....##...##..# .#EV: 13Int: 8 nDh+# #....##.......# .#SH: 0Dex: 24 nDhs..##....##.......###.#♣~♣#nDh2XL:  9 Next: 16% Place: Dungeon:7 ................@**..~~~~♣nDhpNoise: ===------  Time: 5679.1 (0.0) ........†.........#*S~~~~~~nDha) +2 sling {Ana}  d) +0 sling {Juan} ..##....#######...#.~~~~~~~nDh|Fire: a) +2 sling {Ana} +###...)# ..##+###.♣~~~P~~nDhRev* .!......',...## #.P~~~S≈~ ..####'###..... ..~~~P~≈≈nDhrS   electric eel ..##...~PPP..# ...~~≈~~~ nDh..##<.PP~~~~P# ......... .)))..~~♣♣♣~~~nDhbThe electric eel shoots out a bolt of lightning at you! _The bolt of electricity hits you!  Fire: a) +2 sling {Ana}nDhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linenDhivAim: an electric eel (almost dead, 58% to hit)nDhM`..........PPPneoul the Skirmisher#.............. #.Coglin of Ashenzari **....#.............# ..Health: 26/71 ========----------------#.............# .#Magic: 9/9nDh`========================+....##...##..# .#AC: 6Str: 12#....##...##..# .#EV: 13Int: 8 +# #....##.......# .#SH: 0Dex: 24 ..##....##.......###.#♣~♣#nDhgaXL:  9 Next: 16% Place: Dungeon:7 ................@((..~~~~♣Noise: ===------  Time: 5679.1 (0.0) ........†.........#(((~~~~~a) +2 sling {Ana}  d) +0 sling {Juan} ..##....#######...#.~~((~~~Fire: a) +2 sling {Ana} nDha#+###...)# ..##+###.♣~~~P~~Rev* .!......',...## #.P~~~S≈~ ..####'###..... ..~~~P~≈≈S   electric eel ..##...~PPP..# ...~~≈~~~ nDhb..##<.PP~~~~P# ......... .)))..~~♣♣♣~~~Fire: a) +2 sling {Ana}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linenDhkbAim: an electric eel (almost dead, 58% to hit)  You shoot a sling bullet.  The sling bullet misses the electric eel.nDhA"Shift-Dir - straight lineAim: an electric eel (almost dead, 58% to hit)  You shoot a sling bullet.  The sling bullet misses the electric eel.nDh.'.S~~~nDhZ    ..... #.  ........# ..  ........# .#  nDh#...##..# .#  #...##..# .#  #.......# .# #.......###.#♣~♣# .......@**..~~~~♣ †.........#*S~~~~~~ ######...#.~~~~~~~ nDhl1)# ..##+###.♣~~~P~~       <  .)))The electric eel shoots out a bolt of lightning at you!nDh"}   ..... #.  nDh#........# ..  ........# .#  #...##..# .# nDhd# #...##..# .#  nDh#2#.......# .# #.......###.#♣~♣# nDh#N.......@**..~~~~♣ †.........#*S~~~~~~ nDh8$3######...#.~~~~~~~ )# ..##+###.♣~~~P~~ nDh|$E    nDh$< )))nDh?&C 0nDh&--The bolt of electricity hits you.  * * * LOW HITPOINT WARNING * * *nDhn//  --more--nDhA****nDh(...@.'.nDh,! nDh;--80.1 (1 _nDhnDhboDhO..........PPPneoul the Skirmisher#.............. #.Coglin of Ashenzari **....#.............# ..oDhPHealth: 20/71 ======------------------#.............# .#Magic: 9/9========================+....##...##..# .#AC: 6Str: 12#....##...##..# .#EV: 13Int: 8 oDhf+# #....##.......# .#SH: 0Dex: 24 ..##....##.......###.#♣~♣#XL:  9 Next: 16% Place: Dungeon:7 ................@**..~~~~♣Noise: ===------  Time: 5680.1 (0.0) ........†.........#*S~~~~~~a) +2 sling {Ana}  d) +0 sling {Juan} oDh5..##....#######...#.~~~~~~~Fire: a) +2 sling {Ana} +###...)# ..##+###.♣~~~P~~Rev* .!......',...## #.P~~~S≈~ ..####'###..... ..~~~P~≈≈S   electric eel ..##...~PPP..# ...~~≈~~~ ..##<.PP~~~~P# ......... oDh).)))..~~♣♣♣~~~The bolt of electricity hits you. _* * * LOW HITPOINT WARNING * * *Fire: a) +2 sling {Ana}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an electric eel (almost dead, 58% to hit)oDh4..........PPPneoul the Skirmisher#.............. #.Coglin of Ashenzari **....#.............# ..oDhHealth: 20/71 ======------------------#.............# .#Magic: 9/9========================+....##...##..# .#AC: 6Str: 12#....##...##..# .#EV: 13Int: 8 +# #....##.......# .#SH: 0oDhEDex: 24 ..##....##.......###.#♣~♣#XL:  9 Next: 16% Place: Dungeon:7 ................@.'..~~~~♣Noise: ===------  Time: 5680.1 (0.0) oDh........†.........#.S~~~~~~a) +2 sling {Ana}  d) +0 sling {Juan} ..##....#######...#.~~~~~~~Fire: a) +2 sling {Ana} +###...)# ..##+###.♣~~~P~~Rev* .!......',...## #.P~~~S≈~ ..####'###..... ..~~~P~≈≈S   electric eel ..##...~PPP..# ...~~≈~~~ ..##<.PP~~~~P# ......... .)))..~~♣♣♣~~~Fire: a) +2 sling {Ana}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an electric eel (almost dead, 58% to hit)  You shoot a sling bullet. The sling bullet hits the electric eel.  You kill the electric eel!oDhi(((†oDhD`f((((Shift-Dir - straight lineoDh`Aim: an electric eel (almost dead, 58% to hit)  You shoot a sling bullet. The sling bullet hits the electric eel.  You kill the electric eel!hear a splashoDhCa'.  You shoot a sling bullet.oDht.'.†~~~oDh=1=oDh491.0 (0.9 _oDhoDhfpDhSpDhBTpDhTpDhXpDhl\,pDh>_pDh_pDh8`pDhdpDhFeK2=pDh+fpDhxkpDhk>Rev+ pDhlpDhppDh1qpDhqpDhupDh>v93pDhvpDhU{pDh{pDhI|pDh%pDh>Rev pDhjpDh,pDh8pDhpDhS4=pDhpDhtpDh(pDh^pDhpDhpDh~pDhpDh55=pDh&pDhpDh#pDhjpDhpDhpDhpDhWpDhpDhO96pDhpDh!pDhmpDhpDhBpDhwpDhS7=pDhgpDhpDhRpDhpDhfpDh˱pDh)pDhzpDhpDhCpDhpDhK8=pDh]pDhpDhNpDhpDhpDhpDhLpDhpDhN99pDhpDh,pDhpDhpDh pDhkpDhpDhT30=pDhpDh BpDhpDh,pDhpDhpDh_K1=pDhpDhpDhpDhfpDhpDhpDhNpDh pDhp92pDhpDhpDh6pDhpDhUpDhpDh)pDh=pDhpDhpDhpDhHS3=pDhpDh,pDhpDhe,pDhpDh+pDhK4=pDhpDhpDhT pDh' pDhpDhpDhGpDhApDh95pDhpDh"pDhpDhpDh"pDhL#pDh#pDh(pDh|)S6=pDh*pDh60pDh0pDh1pDh6,pDh7pDh<pDh_=pDh1>pDhCpDhoDL37=pDhEpDhEJpDhJpDhKpDhgPBpDhRpDh}S98pDhSpDhVpDhW,pDhQZ,pDh[pDh^pDh-_S9=pDh_pDhRb,pDh cpDh4g,pDhgpDhpjpDhjL40=pDhukpDh~npDhnpDhJopDhrpDhJrpDhrpDhupDh2v#1pDhwvpDhvpDh)zpDhrzpDhzpDh~pDh[~pDh~pDhpDh́pDhQpDhpDh&S2=pDhpDhpDh`pDhpDhWpDhpDh%pDhpDh53=pDh2pDhpDhxpDhϖpDhUpDhpDhpDhipDhpDh-94pDhϠpDhpDhpDhppDh?pDhpDhDpDh۬pDh$S5=pDhpDhspDhpDhUpDh,pDhpDhpDhqpDhpDh4pDhK6=pDh"pDhgpDhpDhNpDhQpDhpDh8pDh@pDh97pDh'pDhpDh'pDhpDhpDhpDhpDh\pDhS8=pDhBpDh pDhpDhpDh]pDhpDhKpDhpDh3K9=pDhpDh,pDhkpDh,pDhpDhpDh%pDhpDh pDhpDh):50pDhpDhpDhOpDhpDhbpDhpDhkpDhpDhO\51=pDhpDhpDhHpDhpDh BpDh pDh} i2=pDhpDh+pDhpDhpDhwpDhpDhm3pDh,pDhbpDh#,pDh#pDh0&pDh- 4=---pDh-SS   electric eel (wandering) _You start resting.pDhP42786.0 (105.0)pDh4H---76pDh9pDh<` _An electric eel comes into view.pDhba   ..... #.  ........# ..  ........# .# pDhJb #...##..# .#  #...##..# .#  #.......# .# #.......###.#♣~♣# .......@.'..~~~~♣ †.........#.†~~~~~~ ######...#.~~~~~~~ )# ..##+###       <  .)))pDh   ..... #.  ........# ..  ........# .# pDhe #...##..# .#  #...##..# .#  #.......# .# #.......###.#♣~♣# pDh.......@.'..~~~~♣ †.........#.†~~~~~~ ######...#.~~~~~~~ pDhu)# ..##+###    pDh< )))pDh&pDhpDh pDh( d _An electric eel is nearby!qDh*? #.... #.........# ...#+....##...###.# +#..# ..#qDh@##.#♣~♣#..........'..~~~~♣†..#.†~~~~~~##....#######...#.~~~~ +###...)# ..##+###.♣~~SP .!......',...## #.P~~~S≈ ..####'###..... ..~~~P~≈≈ ....)~PP♣ ~PqDhFqDhG88.0) _qDh&KqDhLqDh`jU#. #. #.............# .. #.......# .# qDhj+....##...##..# .# #....##...##..# .# # #....##.qDh.k# .# ##....##.qDhhk###.#♣~♣# qDhk........'..~~~~♣ †...qDhkS#.†~~~~~~ ##....#qDhlR...#.~ qDhYl###...)# ..##+###.♣~~SP~~ qDhlqDhl qDh"{qDh|&9qDhFqDhgqDh v##.#♣~♣+..~~~~qDh C=90qDh qDh ) _You close the door.qDhqDh?qDh+qDhcqDhKW5qDht,qDhqDhLqDhqDhqDhlqDhA6qDh/qDhqDhqDhgqDhqDhqDh;qDhqDhY7=qDh qDh5 ,qDhS qDh,qDhZqDhqDhQ8=qDh+qDhqDhqDh+qDhqDh0qDhqDh" qDhg qDh qDh#$qDhE$A9qDh$qDh'qDh(qDh(qDhw+qDh,,qDh 0qDhW0Z60=qDh0qDh4,qDh}4qDh7qDh7qDh:8qDh;qDh+<Q1=qDh<qDhm?qDh?qDh@rDhrDh_rDhrDhrDhA2rDhrDh rDh rDh rDhM,rDhrDh3=rDhrDhrDherDhCrDhorDhrDhrDh'rDhrDh#}4=rDh%rDh &rDhz&rDh)rDh@*rDh*rDhj.rDh.865rDh=/rDh2rDh42rDh2rDh5rDh5rDho6rDh-9rDh|9=6=rDh :rDh_=rDh=rDh >rDh@rDh@ArDhArDhErDhFQ7=rDhFrDhI,rDhJrDhN,rDhOrDhzRrDhS,rDhVM8rDhWrDh[,rDh[rDh_,rDh`rDhj9=rDhRkrDhkrDh lrDh.o670rDho2=rDhprDhs,rDhztrDh1x,rDhxrDhM_ _You start resting.rDhE 841.0 (51.0)  HP restored.rDhtL1=2.0 (52rDhrDhUp _Your time-warped blood is ready to ripple again.sDh!#sDh$#.#♣~♣'..~~~~sDhUsDh)sDh*13.0 (1.0)sDhA2sDhb5( _You open the door.sDh: e PPP  #.sDhs E.... #.  sDh #.sDh H......# ..  sDh R#.............# .#  +....##...##..# .#  #....##...##..# .#  #....##.......# .# ##....##.......###.#♣~♣# .........@..~~~~♣ sDh .....†.........#.†~~~~~~ ....#######...#.~~~~~~~ ##...)# ..##+###.♣~~~P~sDhE +~sDh .....',...## #.P~~~≈≈~ sDh Z####'###..... ..~~~P~≈≈ ##...~PPP..# ...~~≈~~~ sDhk ##<.PP~~~~P# ......... sDh P))..~~♣♣♣~~~sDh sDh &4sDh sDh Q _There is an open door here.sDhJsDhAJsDhdNsDhPH _No target in view!tDhtDh#tDhtDhH _No target in view!tDh~ .tDh~PPP #. #. #.# .. #.tDh5# .# +....##...##..# .# tDh #....##...##..# .# #....##.......# .# ....##.tDh###.#♣~♣# .'@.~~~~♣ †.#.†~~~~~~ tDh$i....#...#.~tDhc ...)# ..##+###.♣~~~P~~tDh tDh߀',...## #.P~~~≈≈~'###..... ..~~tDh#~P~≈≈...~PPP..# ...~~≈~~~tDhbU<.PP~~~~P# ......... tDh݊tDh-5 _tDhُtDhFtDhu.... #. .# ... .tDh# #.# ....##...##..# #.# tDh0....##...##..# #.# ....##.......# #.# # tDhW....##.......###.#♣~♣# ........'..~~~~♣♣P†.........#.@~~~~~~♣tDh #######...#.~~~~~~~♣ ...)# ..##+###.♣~~~P~~♣ tDhS....',...## #.P~~~≈≈ ##'###..... ..~~~P~≈≈≈ ...~PPP..# #...~~≈~~~~ <.PP~~~~P# '.......... ..~~♣♣♣~~~ .#.. ~~~~~P~tDheU~PP♣ ~PtDh4 A  You enter the shallow water.tDh B=6tDh7 7Water tDh tDh  tDh _Moving in this stuff is going to be slow. _You see here an electric eel corpse.tDhj \# ... tDhj # #.# ##...##..# #.# tDhMk H##...##..# #.# ##.......# #.# ♣###.tDhk v###.#♣~♣tDhk 3.........'..~~~~♣♣P#†.........#.†~~~~~~♣ tDh4l q#######...#.~♣ tDhl 8)# ..##+###.♣~~~P~~♣ ',...## #.P~~~≈≈~~~ tDhl #'###..... ..~~~P~≈≈≈P tDh"m ..~PPP..# #...~~≈~~~~~PP~~~~P# '........... tDhm M.~~♣♣♣~~~ .#...~~~~~P~~ ~PP♣ ~P ..##..~~P )~♣♣tDh: tDh 37.6 (1.6 _tDh tDh uDhT#.###...###...♣#...###.#♣~♣# #..........'..~~~~♣♣P#†..#.†~~~~~~♣ #######...#.~)# ..##+###.♣@~~P.',...## #.P~~~≈≈~~~ uDhUb#'###..... #..~~~P~≈≈≈P ..~PPP..# #...~~≈~~~~~PP~~~~P# !'...........~~♣♣♣~~~ ..#...~~~~~P~~S   electric eel (wandering) uDh'V~PP♣ ~P...##..~~P~~~P )~♣♣ #. #..#~~~~P~S P))uDhr SSAn electric eel comes into view.uDh}******* _You see here an electric eel corpse.  An electric eel comes into view.The electric eel shoots out a bolt of lightning at you!  The bolt of electricity hits the plant! The plant begins to die.  The bolt of electricity hits the plant! The plant begins to die.  The bolt of electricity hits the plant! The plant begins to die.uDh0uDh{@~P~.PuDhMPS~uDh1===9.2uDhuDhbY _The bolt of electricity misses you.uDh0 6##...##..♣#...###.#♣~♣# #....'..~~~~♣♣P†.#.†~~~~~~♣ #######...#.~uDh )# ..##+###.♣~~~P~~♣♣.',...## #.P@~~≈≈~~~ #'###..... #..~~~P~≈≈≈P uDh ..~PPP..# #...~~≈~~~~~uDh PP~~~~P# !'...........~~♣♣♣~~~...#...~~~~~P~~ uDh*~PP♣ ~P...##..~~P~~~P uDhR)~♣♣ #. #..#~~~~PS P))uDhr #.. '♣♣~~~~~uDhKuDhRS~uDh2---50.8uDh'uDh+uDh e ..♣#uDh +##.#♣~♣# #...'..~~~~♣♣PuDh g†#.†~~~~~~♣ uDhA #######...#.~)# ..##+###.♣~~~P~~♣♣uDh 1.',...## ##.P~~~≈≈~~~ #'###..... #..~@~P~≈≈≈P uDh ..~PPP..# #...~~≈~~~~~PP~~~~P##.!'...........uDhr P~~♣♣♣~~~...#...~~~~~P~~ ~PP♣ ~P...##..~~P~~SPuDh SS 2 electric eels (1 wandering)#.. #. ♣♣~S PP~)♣uDhU uDhe o  An electric eel comes into view.uDhq uDh uDh(  ~~S~~SSA nearby plant withers and dies. x2uDh"0 _ ******uDh0 *The electric eel shoots out a bolt of lightning at you!The bolt of electricity hits the plant! The plant begins to die.uDhk @~.~~P~The bolt of electricity hits you!uDhrs F ***uDhs f***The electric eel shoots out a bolt of lightning at you!uDh + .uDh J~@~..  uDh) !The bolt of electricity hits you!uDho F **uDh ****uDh _*The electric eel shoots out a bolt of lightning at you!uDh uDh  @~≈~~~~S.~~PS 3 electric eels~uDhe uDh q44----------===2.4uDh uDh" _ _The bolt of electricity hits the plant! The bolt of electricity hits you.uDhL ..♣###.#♣~♣# ##uDhL ...'..~~~~♣♣P†#.†~~~~~~♣ uDhM #######...#.~)# ..##+###.♣~~~P~~♣♣uDh=M .',...## ##.P~~~≈≈~~~ #'###..... #..~~~~~≈≈≈P uDh]M ..~PPP..# #...@~≈~~~~SuDhzM pPP~~~~P##.!'...........uDhM C~~♣♣♣~~~...#...~~~~SP~~ ~PP♣ ~P...##..~~P~~~ uDhM D)~♣♣ #. #..#~~~~P P)) #.. '♣♣~~~~uDhM #. ♣♣~SP~)♣uDhN l'.. . ♣♣ )P~~~PuDh` uDhl y ~A nearby plant withers and dies.uDhsr H ****uDhr **The electric eel shoots out a bolt of lightning at you!The bolt of electricity hits you!uDh! & uDhF +.~@~uDhb m..  Your atemporal blood churns to no real effect.uDh *******The electric eel shoots out a bolt of lightning at you!uDh @~≈~~~~The bolt of electricity hits you!uDh< @ *uDhc !******uDh WThe electric eel shoots out a bolt of lightning at you!uDh'@.~~~P~uDh(w26----------------4.0uDhr/uDh4 _The bolt of electricity hits the plant! The bolt of electricity misses you.vDhvDhWvDhvDh^ _You are too injured to fight recklessly!vDha .##.# #.# ♣#.##.###.#♣~♣# ##.'..~~~~♣♣P#.†.#.†~~~~~~♣.vDh^b #...#.~~~~~~~♣.)# ..##+###.♣~~~P~~♣♣.',...## ##.P~~~≈≈~~~ ##'###..... #..~~~~~≈≈≈P.~PPP..# #..@~~≈~~~~S <.PP~~~~P##.!'. .vDhb .~~♣♣♣~~~...#...~~~~S~~~ )~PP♣ ~P...##..~~P~~~~~ P)~♣♣ .#. #..#~~~~P~~ PP))♣ #...'♣♣~~~~   electric eel .P~~♣vDh=c  #...#. ♣♣~S .PP~)♣vDhc  '..# .. ♣♣ .)P~~~PvDhMf vDhg vDhwj vDhk vDhu S~~SS 2 electric eels~vDh5v 7=--------5.6 _vDh~ vDh wDh_#....##.###.#♣~♣# ##..wDhm..'..~~~~♣♣P#†.#.†~~~~~~♣ #....#######...#.wDh~♣ #...)# ..##+###.♣~~~P~~♣♣wDh..',...## ##.P~~~≈≈~~~ ###'###..... #..~~~~~≈≈≈P #wDh7...~PPP..##..#...~~≈~~~~S wDhz#<.PP~~~~P##.!'.@......... wDh|)..~~♣♣♣~~~...#...~~S~~~~~ .)~PP♣ ~P...##..~~P~~~~~ wDh#P)~♣♣ ~.#. #..#~~~~P~~ wDhE#PP))♣ #...'♣♣~S~~ ..P~~♣ #...#. ♣♣~~ .wDh۽.PP~)♣ '..##.. ♣♣ .wDh".)P~~~P #..# .. ###.P~P.~wDhwDh|  ## '..~~~~♣♣P# †wDh#.†~~~~~~♣ #.~~~~~~~♣ )# #.♣~~~P~~♣♣ wDhP.## ##.P~~~≈≈~~~ ... #..~~~~~≈≈≈P #..#...~~≈~~~~S #<wDhM#.!'.@......... )wDh~~...#..**~S~~~~~ .wDh)~PP♣ ~P...##..~**~~~~~ )~♣♣ ~.#. #..#~~**P~~ wDha))♣ #...'♣♣~S~~  #...#. ♣♣~~ wDh)♣ '..##.. ♣♣ )P~~~P #..# .. wDhThe electric eel shoots out a bolt of lightning at you!The bolt of electricity hits the plant. The plant begins to die.wDh$ ## '..~~~~♣♣P# †#.†~~~~~~♣ #.~~~~~~~♣ )# #.♣~~~P~~♣♣ .## ##.P~~~≈≈~~~ ... #..~~~~~≈≈≈P wDh$]#..#...~~≈~~~~S <#.!'.@......... )wDh%~~...#..**~S~~~~~ )~PP♣ ~P...##..~**~~~~~ wDhV%)~♣♣ ~.#. #..#~~**P))♣ #...'♣♣~ #...#. ♣♣~~ )♣ '..##.. wDh~%)P~~~P #..# ..wDh& 18------The bolt of electricity hits you!  * * * LOW HITPOINT WARNING * * *wDh,/  --more--wDh:*wDhIF@.~wDh J;~P~~wDhTSA  ## wDhSk'..~~~~♣♣P# †#.†~~~~~~♣ wDhS7#.~~~~~~~♣ )# wDhT#.♣~~~P~~♣♣ .## ##.P~~~≈≈~~~ ... #..~~~~~≈≈≈P wDhlTM#..#...~~≈~~~~S #<#.!'.@*........ )~~...#...**S~~~~~ .)~PP♣ ~P...##..~~P~~~~~ wDhT)~♣♣ ~.#. #..#~~~~P~~ ))♣ #...'♣♣~S~~  #...#. ♣♣~~ )♣ '..##.. ♣♣ )P~~~P #..# .. wDhTmThe electric eel shoots out a bolt of lightning at you!wDh՟ ## '..~~~~♣♣P# †wDh*$#.†~~~~~~♣ #.~~~~~~~♣ )# #.♣~~~P~~♣♣ .## ##.P~~~≈≈~~~ wDhU... #..~~~~~≈≈≈P #..#...~~≈~~~~S <wDhM#.!'.@*........ )~~...#...**S~~~~~ )~PP♣ ~P...##..~~P~~~~~ wDhn)~♣♣ ~.#. #..#~~~~P))♣ #...'♣♣~wDh  #...#. ♣♣~~ )♣ '..##.. wDh/)P~~~P #..# ..wDhQ wDhRt 9/71 ------wDh~The bolt of electricity hits you!  * * * LOW HITPOINT WARNING * * *wDhب/  --more--xDh;**xDhCo.@.~~xDh[ ---===6xDh0 _xDhxDhKxDhK} xDh' Read which item? Scrolls  c - a scroll of poison  k - a scroll of amnesia xDhX  m - a scroll of fog  n - 2 scrolls of teleportation  o - a scroll of torment  s - 3 scrolls of fearxDh y - 3 scrolls of revelation [!] read|quaff|evoke[?] describe selectedzDh[zDhzDh\zDh#....##.......###.#♣~♣# ##neoul the Skirmisher ...............'..~~~~♣♣P#Coglin of Ashenzari **.... .....†.........#.†~~~~~~♣zDhLHealth: 9/71===--------------------- #....#######...#.~~~~~~~♣Magic: 9/9======================== #...)# ..##+###.♣~~~P~~♣♣AC: 6Str: 12 .....',...## ##.P~~~≈≈~~~EV: 13Int: 8 ###'###..... #..~~~~~≈≈≈PSH: 0zDhDex: 24 #...~PPP..##..#...~~≈~~~~SXL:  9 Next: 19% Place: Dungeon:7 #<.PP~~~~P##.!'.@.........Noise: ===------  Time: 5856.6 (0.0) zDh8)..~~♣♣♣~~~...#...~~S~~~~~a) +2 sling {Ana}  d) +0 sling {Juan} zDh7.)~PP♣ ~P...##..~~P~~~~~Fire: a) +2 sling {Ana} zDhp#P)~♣♣ ~.#. #..#~~~~P~~ #PP))♣#...'♣♣~S~~ ..P~~♣#...#. ♣♣~~zDhSS 2 electric eels ..PP~)♣'..##.. ♣♣ ..)P~~~PzDh#..# .. ###.P~P.~The bolt of electricity hits the plant. The plant begins to die.  The bolt of electricity hits you!  zDh'* * * LOW HITPOINT WARNING * * *The electric eel shoots out a bolt of lightning at you!The bolt of electricity hits you! _* * * LOW HITPOINT WARNING * * *zDh  As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. The electric eel looks frightened! x2zDhgzDhzDh~S~~S   electric eel (fleeing)zDh5---7.6 (1zDh{zDh\ zDh2_A nearby plant withers and dies.zDh{Dh\#....##.###.#♣~♣# ##{Dh{.'..~~~~♣♣P#.†{Dh'[.#.†~~~~~~♣ ##....{Dhi5#...#.~♣ #{Dh6#...)# ..##+###.♣~~~P~~♣♣.',...## ##.P~~~≈≈~~~{DhԾn#'###...... #..~~~~~≈≈≈P #{Dh#...~PPP..##..#...~~≈~~~~S ##<.PP~~~~P##.!'{Dh. {Dh:))..~~♣♣♣~~~...#...~~~S~~~~ .{DhY.)~PP♣ ~~P...##..~~P~~~~~ #{Dhw#P)~♣♣ ♣~.#. #..#{Dh~~~ ##PP))♣ ~~ #...'♣♣{Dh~~~{DhԿ.P~~♣ ♣ #...#. ♣♣~~.PP~)♣{DhQ '..##.{DhP. ♣♣.)P~~~P{Dh/ #..# .. .###.P~P.~{Dh{Dh{DhR~S{DhO10/71---{Dh8{Dh{Dh{Dh;L.##....##.###.#♣~♣# ##.'..~~~~♣♣P#.†.#.†~~~~~~♣ .##....#######...#.~♣{Dht#...)# ...##+###.♣~~~P~~♣♣ {Dh!......',...##..##.P~~~≈≈~~~ {DhQ.####'###.......#..~~~~~≈≈≈P .##...~PPP..##..#...~~≈~~~~S .##<.PP~~~~P##.!{Dh.))..~~♣♣♣~~~...#...~{Dh;.)~PP♣ ♣~~P...##..~~P~S~~~ .##P)~♣♣ ♣♣~.#.. #..#~~~~ {Dh.##PP))♣ ♣~~ #.. #...'♣♣~~~~{Dh#.P~~♣ ♣♣ ... #...#. ♣♣~~.PP~)♣ .... '..##{Dh. ♣♣.)P~~~P .### #..# .. ..###.P~P.~{Dh'{Dh'&9{Dh-{Dh 1 {Dh41C_There is an open door here.{Dh/.##....##.###.#♣~♣# ##.'..~~~~♣♣P#.†{Dh}.#.†~~~~~~♣ ..##....#######...#.~~~~~~~♣ {DhG+###...)##...##+###.♣~~~P~~♣♣ .!......',...##..##.P~~~≈≈~~~ ..####'###.......#..~~~~~≈≈≈P .{Dh{x.##...~PPP..##..#...~~≈~~~~S .{DhՅ.##<.PP~~~~P##.@'. .)))..~~♣♣♣~~~...#...{Dh~.)~PP♣ ♣~~P...##..~~P~S~~~ .{Dh.##P)~♣♣ ♣♣~.#..##..#~~~~~ .{Dh .##PP))♣ ♣~~.#...#...'♣~~~~.P~~♣ ♣♣P ....#..{Dh:.#. ♣♣~~.PP~)♣ ~ .....'..##.{Dh. ♣♣.)P~~~P~ .####{Dh8#..# .. {Dh҇)...###.P~P.~{Dhr{Dh-.60 _{Dho{Dh {Dh2u_You see here a potion of moonshine.{DhTV~~~~~~P~~~.~~~~...~~{DhTb+.........~~~..~~P.#~~.'♣{DhT#.{DhUa1======1{Dh[{Dh^> _As you close the door, it creaks loudly!{Dh _ .........'..~~~~♣♣P{Dh) I†#.†~~~~~~♣ {DhO "##....#######...#.~ {Dhq p+###...)##...##+###.♣~~~P~~♣♣ {Dh .!......',...##..##.P~~~≈≈~~~ ..####'###.......#..~~~~~≈≈≈P{Dh% ...~PPP..##..#...~~≈~~~~S<.PP~~~~.##.!+........... .{Dh )))..~~♣♣♣~~~..@#...~~~~~~~~ .{Dh A...)~PP♣ ♣~~P...##..~~P~S##P)~♣♣ ♣♣~.##~~~~{Dha 6.P~ .....'{Dh wP~.# ...# #####..{Dh {Dhk {Dh (------{Dh 2{Dh {Dh( {Dh= i †#.†~~~~~~♣ ##....#######...#.~ +###...)##...##+###.♣~~~P~~♣♣ .!......',...##..##.P~~~≈≈~~~ .{Dh .####'###.......#..~~~~~≈≈≈P...~PP~..##..#...~~≈~~~~S<.PP~~~~.##.!+........... .)))..~~♣♣♣~~~...#...~~~~~~~~ .{Dh J...)~PP♣ ♣~~P..@##..~~P~S##P)~♣♣ ♣♣~.##~~~~{Dh5 :P))♣ ♣~~.#...#...'♣♣♣♣#P.~.#..{DhY . ...{Dhy ..{Dh {DhB E------3{Dh] {Dh {Dh\ {Dh] {Dh^ {Dhvc {Dhf _2={Dhl {Dhl {DhDn {Dhs {DhAs {Dhv {DhF{ {Dh{ =3={Dh{ {Dh} {DhO ,{Dh {DhF {Dh~ {Dh {Dh# {Dhe {Dh {Dh' {Dho 74{Dh {Dh {DhK {Dhx {Dh[ {Dh {Dhɠ {Dh {Dh I5={Dh8 {Dh {DhB {Dh\ {Dh% {Dhu {Dh {Dh {Dh% =6={DhF {Dh {Dh? {Dh {Dh {Dh {Dh {Dh {Dh0 {Dh 77{Dh {Dh* {Dh {Dh {Dh {DhD {Dh\ {Dh {Dh9 {Dhz {Dh {DhZ I8={Dh {Dh {Dh {DhE {Dh[ {Dh {Dh {Dh {Dhr L19={Dh {Dh {Dh/ {DhY {Dh{Dh.{Dh{Dh({Dh:20{Dh{Dh {Dh {Dh{Dh?{Dhf{Dh{Dh{DhwS1={Dh{Dh {Dh {Dh "{Dh &{Dh7&{Dhi'{Dh+{Dh$,K2={Dh-{Dh_1{Dh1{Dh2{DhQ8{Dh8{Dh9{Dh?{DhR?{Dh@{Dh{Dh>{Dh!@|Dh|Dhb95|Dh|Dh |Dh |Dhk |Dh|DhY|Dh|Dh[,|Dhp|Dh"6=|Dh&|Dh&|Dh (|Dh.|Dhg.|Dhl/|Dhb71944.6 (81.0)|Dh7|Dh=|Dh@H _You start resting.|DhKI|Dh"Q|Dh)Tb37=|DhY|DhnY|DhZ|Dhg_,|Dh`|DheO8|Dhog|Dhtm,|Dhn|Dhs|Dhu,|Dh z|DhOzS9=|Dh{|Dh@|Dh|Dh|Dha,|Dh|Dh,|Dh|Dhڕ|Dh&L40=|Dhט|Dh,|Dh|Dhٳ1|Dh+B|Dh|Dh|DhO|Dh|DhS2=|Dh||Dh(|Dhx|Dh|Dh)|Dh]|Dh|Dh|Dh(K3=|Dh|Dh|Dh|Dhk|Dh|Dh|Dh(|DhN|Dh94|Dh|Dhi|Dh|Dh|Dh|Dh|DhL|Dh4|Dh|Dh|Dh |Dh. S5=|Dhx|Dh|DhZ|Dh|Dh|Dh|Dh |Dhs|DhK6=|Dh&!|Dh&|Dh'|DhJ(|Dh=,|Dh,|Dh-|Dh3|Dh497|DhY5|Dh49|Dhp9|Dh:|Dh>|Dh-?|DhQ@|Dh'E|DhES8=|DhF|DhK|DhK|DhM|DhxR,|DhS|DhY|DhY|Dh\|Dha|DhbK9=|Dhuc|Dhh|Dhh|Dh+j|DhrB|Dhw|DhTx:50|Dhy|DhQ~|Dh~|Dh|Dh|DhI|Dh|Dh[|DhNj\51=|Dh$|DhZ|Dh|Dh |Dh,|Dh|DhѠ|Dh8S2=|Dh{|Dh|Dhc|Dh|Dh|Dh|Dh1|DhD|DhA3|Dh޵|Dh`|Dh|Dhּ|Dh:|Dh|Dh|Dh|Dh|Dh |Dh/|DhY4=|Dh|DhX|Dh|Dh|Dh|Dh&|DhO|DhB|DhQ5=|Dh|Dh,|Dh,|Dh|Dh|DhO|Dh|DhA6|Dhl|Dhi|Dh|Dh|Dh.,|Dh|Dhi |DhY Y7=|DhC |Dhe,|Dh|Dh|Dh|Dh|Dh|Dh|Dh8|Dh#|Dh$Q8=|Dh%|Dh)|Dh$*|DhN+|DhG/|Dh/|Dht0|Dh4|Dh5A9|Dh6|Dhe:,|Dh;|Dh@,|Dh^A|DhD|Dh.EZ60=|Dh^F|DhSJ,|DhvK|DhsO|DhO|DhP|DhBU|DhUQ1=|DhV|DhZ|Dh [|Dh\|Dh`|DhY`|Dhqa|Dhd|Dhe|Dhe|Dhj|Dh6}Dh Dn~5~..}DhDF3Rev+ }DhE}DhmO}DhT }Dh=TE_The white imp is heavily wounded.}Dh[T}Dhg( (((((((You shoot a sling bullet.}Dhe( }Dhe }DheThe sling bullet closely misses the white imp.You shoot a sling bullet. The sling bullet hits the white imp.}DhFq  The white imp is severely wounded.}Dh.b~~~~5..}Dh,4.4 (0.9}Dh}Dhc _The white imp spits at you.}DhiU ((((((}Dh(}Dhɓ6You shoot a sling bullet.  }DhMThe sling bullet barely misses the white imp.}Dh*You shoot a sling bullet.  The sling bullet barely misses the white imp.  The sling bullet completely misses the plant. }Dh`x You shoot a sling bullet.  The sling bullet barely misses the white imp.}DhOThe sling bullet hits the plant! The plant begins to die.}DhB  The plant is lightly damaged.}Dh#P~~.~.5.}Dhy1}Dh.=5.4 (1.0}Dh>Rev* }Dh+}Dh0p _Your time-warped blood is ready to ripple again.}Dh }Dh((You shoot a sling bullet.  The sling bullet closely misses the white imp.}Dh5You shoot a sling bullet.  The sling bullet closely misses the white imp.sling bullet hits the plant but does no damage.  You shoot a sling bullet.  }DhW5The sling bullet closely misses the white imp.The sling bullet hits the plant. The plant begins to die.}Dhm}Dh|zY.5}Dh{%6}Dh}Dh3 _The plant is lightly damaged.}Dh 9†  }Dh ()#+## ##..#}Dh 6 #.......# P~..##..#}Dhެ  <.PP~~~~.##.!+}Dh .}Dh( )))♣~~~...#}DhK }Dho Q)~PP♣ ♣~~P.5@#}Dh ( )~♣♣ ♣♣~.#..#}Dhȭ # ))♣ ♣~~.#...}Dh }Dh 9 ♣♣P ....#...#. ♣♣~~ )♣ ~ .....'}DhD  ♣♣ )}Dhj P.#####..# .. }Dh ~.# . }Dh $ #####.. . }Dh֮ , ..}Dh=I †  )#+## ##..# #.......# P~..##..# <.PP~~~~.##.!+ )))♣~~~...# }DhI 4)~PP♣ ♣~~P.5@# )~♣♣ ♣♣~.#..# ))♣ ♣~~.#... }DhI ♣♣P ....#...#. ♣♣~~ )♣ ~ .....' }DhI )}DhJ P.#####..# .. }Dh(J ~.# . #####.. . }DhR }Dh8R }DhX }Dhn _A white imp is nearby!You shoot a sling bullet. The sling bullet hits the white imp!}Dht C.}Dh8 ((You kill the white imp!You shoot a sling bullet. The sling bullet hits the plant!}Dh '..}Dh #=}Dh %7.5 (1.1}Dh }Dh 3 _The plant is lightly damaged.}Dhf }Dh }Dhr }DhC }Dh ,}Dh& }Dh }Dh& }Dh' }Dh( }Dh+ }DhA }DhF }DhF }DhH }DhN e _A nearby plant withers and dies.}DhT }DhU >Rev+ }DhW }DhZ }Dh` }Dha }Dhc }Dhh }Dh`o }Dho }Dhr }Dhx }Dh }Dh }Dh… }Dh }Dh }Dh >Rev }Dh] }Dh }Dh7 }Dh }Dhc }Dh֧ }Dhڭ ,}Dh }Dh }Dh }Dh2 (}Dh }Dh }Dh }Dh }Dhx }Dh }Dh }DhI }Dh }Dh" }Dh\ }Dh }Dh5 }Dhw }Dh }Dh6 }Dh }Dh }Dh X}Dh ,}Dh }Dh }Dh }Dh }Dh }Dh }Dh }Dh? }DhE }Dh* }Dh }Dh2 }DhA }Dhm }Dh )##...##+###.♣~~~P~~♣♣ '....##..##.P~~~≈≈~~~♣ }Dh* '....#..~~~~~≈≈≈P~ ~P.~..##..#...~~≈~~~~~≈ }Dhq PP~~~~.##.!+............ ~~♣♣♣~~~...#...~~~~~~~~~ PP♣ ♣~~....##..~~~~~~~~~ }Dh ~♣♣ ♣♣~.#..##..#~~~~~S~~ ))♣ ♣~~.#...#...@♣♣~~~~ --- ~~♣ ♣♣P.....#...#.♣♣♣~~ }Dh= 8P~)♣♣~P.....'..##..♣ ♣♣ P~~~P~P.#####..# <..♣P~P.~.##..##..##..... }Dh #####..##.......#...... S   electric eel (wandering)  #............#......# }Dh  #...######..##..#####  ##..# ####}DhN 077.5 (20.0)}Dhe MS~}Dh H---8.5 (21}Dh }Dh$ W ((((((( }Dh% d_There is an open door here.  You shoot a sling bullet.}Dh]  The sling bullet misses the electric eel.You shoot a sling bullet.}Dh }Dh r~~~~~S~S}Dh !}Dh ,===9.5 (}Dh :1.0)Rev }Dh| }Dh"  }DhO ;_The sling bullet misses the electric eel.}Dht }Dh8| )}Dh|w ##.P~~~≈≈~~~♣ #..~~~~~≈≈≈P~ ...~~≈~~~~~≈ }Dh|9+............ #...~~~~~~~~~ }Dh|# .##..~~~~~~~~~ }Dh}M ♣♣~.#..##..#~~~S~~~~ }Dh'}s))♣ ♣~~.#...#...@♣♣~~~~  ♣♣P.....#...#.♣♣♣~~ }DhJ}0)♣♣~P.....'..##..♣ ♣♣ }Dh}E.#####..# <..♣ .##..##..##..... }Dh}m.##.......#......  #............#......#  ###..##..##### }Dh~2 ##..# ####~DhG) ~DhI ##.P~~~≈≈~~~♣ #..~~~~~≈≈≈P~ ~Dhx...~~≈~~~~~≈ +............ ~Dh#...~~~~~~~~~  ~Dh{.##..~~~~~~~~~ ~Dh) ♣♣~.#..##..#~~~S~~~~ ~DhR))♣ ♣~~.#...#...@♣♣~~~~ ~Dh ♣♣P.....#...#.♣♣♣~~ ~Dh)♣♣~P.....'..##..♣ ♣♣ ~Dh.#####..# <..♣ ~Dh4x.##..##..##.....~Dhr.##.......#...... ~Dh #............#......#  ~Dha###..##..##### ~Dh; ##..# ~Dhu~DhW~Dh~Dh+U ((((~DhX((( _An electric eel is nearby!You shoot a sling bullet.~DhW(  The sling bullet closely misses the electric eel.You shoot a sling bullet.~DhxnB ~~~~~Dhno~~SThe sling bullet misses the electric eel.~Dhv& ~Dhv(*****~DhQw_*The electric eel shoots out a bolt of lightning at you!~DhWl~~..@.~Dhp 66~Dh9--80.4 (0.9~Dh~Dh ~Dh)_The bolt of electricity hits you.~DhK ((~Dh/You shoot a sling bullet.~Dh  The sling bullet hits the electric eel but does no damage.  You shoot a sling bullet. The sling bullet hits the electric eel.~Dh0M& ~DhYMM~~The electric eel is lightly wounded.~DhpQ ******The electric eel shoots out a bolt of lightning at you!~Dhl~~..@.~Dhօ7--1.4 (1.0Rev+ ~DhB~DhY _The bolt of electricity misses you.~Dh^ (((((((~Dhf/You shoot a sling bullet.~Dh  The sling bullet closely misses the electric eel.You shoot a sling bullet.~Dh ~~~~~~SThe sling bullet closely misses the electric eel.~Dh****** _The bolt of electricity misses you.  You shoot a sling bullet.  The sling bullet closely misses the electric eel.You shoot a sling bullet.  The sling bullet closely misses the electric eel.The electric eel shoots out a bolt of lightning at you!~DhL%~~..@.56----2.3 (0.9 _The bolt of electricity hits you!~Dhʁ L ((~Dh  ~Dh0 WYou shoot a sling bullet. The sling bullet hits the electric eel.~Dhӵ  The electric eel is heavily wounded.You shoot a sling bullet. The sling bullet hits the electric eel.~Dh ~Dh6 s~S~ ~Dh k3.3 (1.0Rev* ~Dh ~Dh ` _The electric eel is almost dead.~Dh (You shoot a sling bullet.  The sling bullet hits the electric eel but does no damage.~Dh&  The electric eel is severely wounded.You shoot a sling bullet. The sling bullet hits the electric eel.~DhZ* C~~DhZ ~DhPb ~~SS   electric eel  You kill the electric eel!~Dhe ~7=---224.2 (0.9~Dhjj ~Dhl  ~Dhm R_An electric eel comes into view.~Dh& ~Dhک(( You shoot a sling bullet. The sling bullet hits the electric eel!~Dh  The electric eel is heavily wounded.You shoot a sling bullet. The sling bullet hits the electric eel!  You kill the electric eel!~DhE†~Dh$~Dh@~~†~~SS   electric eelDhU #=Dh -45.3 (1.1Dh!Dh/ DhN/"_You hear a splash.Dh{I (((((((You shoot a sling bullet.Dh~  The sling bullet closely misses the electric eel.You shoot a sling bullet. The sling bullet hits the electric eel!Dh/ ~~~†~~SThe electric eel is heavily wounded.Dh *******The electric eel shoots out a bolt of lightning at you!Dhg~~†~~.@Dh)a47----6.4DhDhu7 _The bolt of electricity hits you!Dh; (((((((You shoot a sling bullet.Dh"q  The sling bullet barely misses the electric eel.You shoot a sling bullet. The sling bullet hits the electric eel.DhDhzDhqS~~~†~S~DhRS 2 electric eels (1 wandering)Dhj8=---7.5DhDhN _The electric eel is heavily wounded.DhDh~W (((((((Dh/You shoot a sling bullet.Dh&  DhPpThe sling bullet barely misses the electric eel.You shoot a sling bullet.Dh% S~~~~†~SS  The sling bullet barely misses the electric eel.Dh+2*******  The sling bullet barely misses the electric eel.The electric eel shoots out a bolt of lightning at you!The bolt of electricity hits you!Dh7ZDhUb..~~~~~†~~@   electric eelDhZcg32------80DhiDhmd _Your atemporal blood churns to no real effect.Dhi Dhj Dhj Dh3u Dhz  Dh<{ P_You are too injured to fight recklessly!Dh DhR Dh' Dh. ^ _You are too injured to fight recklessly!DhXv.)##...##+###.♣~~~P~~♣♣.'....##..##.P~~~≈≈~~~♣ #'###Dhv.#..~~~~~≈≈≈P~ ..~P.~..##..#...~~≈~~~~~S .PP~~~~.##.!+..... .~~♣♣♣~~~...#...~~ ~PP♣ ♣~~....##..~~ Dh:w)~♣♣ ♣♣~.#..##..#~~~†~~~~ P))♣ ♣~~.#...#..@'♣♣~~~~ P~~♣ ♣♣P.....#...#.♣♣♣~~ PP~)♣♣~P.....'..##..♣ ♣♣ Dhwk)P~~~P~P.#####..# <..♣ #.P~P.~.##..##..##.....#..##.......#......Dhw; #............#......# #...######..##..#####  ##..# ####Dh {DhR|DhlS≈SSS 2 electric eelsDh6---9 _DhDhDhE` +♣.♣.♣.♣..Dh9...You close the door.DhdK ***DhY****The electric eel shoots out a bolt of lightning at you!DhDh3 ..~~~~@The bolt of electricity misses you.Dh9 ******The electric eel shoots out a bolt of lightning at you!Dh|~~~..@2---------===90DhDh7 _The bolt of electricity hits you!Dh ) ##.P~~~≈≈~~~♣ #..~~~~~≈≈≈P~ #...~~≈~~~~S≈ +............ Dh #...~~~~~~~~~  #..~~~~~~~~~ )~♣♣ #..#~~~S~~~~ P))♣ #..@+  Dh #...# )..'..##..♣ ♣♣ )####..# <..♣ #.. ...DhZ  ....  ###..  ##..# ####DhG ) ##.P~~~≈≈~~~♣ Dh&H #..~~~~~≈≈≈P~ DhzH #...~~≈~~~~S≈ DhH \+............ DhH w#...~~~~~~~~~  Dh[I #..~~~~~~~~~ )~♣♣ Dh!J #..#~~~S~~~~ ))♣ #..@+DhJ  #...# )DhzL ..'..##..♣ ♣♣ )####..# <..♣ #.....  ....  ###..DhM E  ##..# Dhj Dhk Dh Dh d _There are monsters nearby!Dhb 0) Dh D##.P~~~≈≈~~~♣ #..~~~~~≈≈≈P~ Dh F#...~~≈~~~~S≈ Dh4 +............ Dha ##...~~~~~~~~~  Dh #..~~~~~~~~~ Dh )~♣♣ Dh M#..#~~~S~~~~ P))♣ Dh6 #..@+Dhc   Dh #...#Dh  Dh )Dh# +..'..##..♣ ♣♣ )DhM !####..# <..♣ Dhx #..Dh  ...Dh  Dh  ....Dh1  Dh $ ###.. Dh 3 ##..# ####Dh/) ##.P~~~≈≈~~~♣ #..~~~~~≈≈≈P~ #...~~≈~~~~S≈ +............ #...~~~~~~~~~  #..~~~~~~~~~ )~♣♣ Dh]0#..#~~~S~~~~ ))♣ #..@+  #...# )..'..##..♣ ♣♣ )####..# <..♣ #..Dh0...  ....  ###..  ##..# Dh7Dh_7Dh<Dh}?d _There are monsters nearby!Dhv- .'....##..##.P~~~≈≈~~~♣ #'###.......#..~~~~~≈≈≈P~ ..~P.~..##..#...~~≈~~~~S≈ .PP~~~~.##.!+............ .~~♣♣♣~~~...#...~~~~~~~~~ Dh-~PP♣ ♣~~....##..~~~~~~~~ )~♣♣ ♣♣~.##~~~S~~~ Dh.P))♣ ♣~~.#...#...+♣♣~~~~ ~~♣ ♣♣P..#.♣♣♣ PP~)♣♣~P.....'..##..♣ ♣♣ )P~~~P~P.#####..# <..♣ #.P~P.~.##..##..##..... ######..##.......#......#######Dh6Dh76---1 _Dha;Dh@=Dhf ##'###.......#..~~~~~≈≈≈P~ ...~P.~..##..#...~~≈~~~~S≈ Dhf B<.PP~~~~.##.!+............ ..~~♣♣♣~~~...#...~~~~~~~~~ )~PP♣ ♣~~....##..~ Dhg P)~♣♣ ♣♣~.#..##..#~~~S~~~~ Dh g PP))♣ ♣~~.#...#...+♣♣ Dh DhbC 98DhC (=DhTD DhG Dh>H DhH DhL ,DhM DhR DhS 29DhS DhY ,DhY Dh] Dh] Dh^ Dha Dha >30=Dhb Dhb Dhg Dhig Dhg Dhk Dhk Dhl Dhq Dh5r #1Dhcr (=Dhys Dhy DhJz Dh({ Dh0 DhɁ Dh$ Dh Dh^ Dh> DhV Dh 92Dh Dh= Dh Dh Dh Dh| Dhy Dh Dh S3=Dh Dh6 Dh̴ Dh Dh: Dh Dh Dh Dh K4=Dh Dh DhS Dh; Dh Dh Dh Dh~ O5Dh* Dh Dh Dh Dh Dh< Dh Dh1 Dhi S6=Dh) Dh Dh Dh Dh Dh Dh Dh Dh Dh Dh Dh L37=Dh Dh Dh+ Dh Dh Dh Dhr Dh Dh$ 98Dh Dh Dh Dho Dh Dh DhR Dh Dh S9=Dh Dh ,Dh Dh Dh Dh Dhm" Dh" L40=Dhi# Dh' Dh' DhK( Dh+ Dh+ Dh^, Dh|0 Dh0 DhI1 DhJ4 Dh4 #1Dh4 DhY5 Dh8 Dh9 Dh9 Dhq= Dh= DhV> Dh:A DhA S2=DhkB DhF ,DhEG DhPK DhK Dh!L DhO DhO K3=DhP DhT ,DhvU Dh] BDh _ DhR_ 94Dh` Dhrc Dhc DhXd DhPh Dhh Dh%i Dhm Dhm =5=Dhn Dhn DhQs Dhs Dht Dhw ,Dh DhI ,Dhƍ Dhܒ DhU K6=Dh Dh Dh0 Dh™ Dh Dh/ Dh Dh DhϤ 97Dh Dha DhĪ DhJ Dhy Dh DhI Dh Dh& S8=Dh Dh ,Dhg DhB Dh} DhB Dhb Dh K9=Dh Dh: Dh| Dh Dhl BDh DhI Dh DhY Dh :50Dhb Dh] BDh Dh3 Dh DhU Dh F51=Dh Dhx Dh ,Dh} Dh Dh: Dh Dh i2=Dh DhDBDhDhDhDh1189.5 (93.0)DhK Dh Dh Dh:_You start resting.Dh3DhDhDhW3Dh"Dh"Dh\#Dh'Dh(DhX)Dh-DhE.Y4=Dh.Dh93Dh3Dh4Dh8Dh^8Dh8Dh~<Dh<DhN=DhoADhAQ5=DhBDh,HDh}HDhNIDhM,DhNDhQDhaRA6Dh SDhxXDhXDh1YDh]DhI]Dh]DhbDhdcY7=DhcDhChDhhDhiDhSmDhmDh:nDhqDh{rQ8=DhMsDhw,Dh}xDh{Dh|Dh|DhDh;DhDhPDhA9Dh/DhBDhpDhDhDhDhhDhuDhԕZ60=DhDh7,Dh֛Dh Dh6DhDhDhLQ1=Dh$DhXDhDh0Dh|DhծDhmDh DhW2Dh5DhsDhDhϽDhDhDhHDhDh3DhDhMY3=Dh DhDh DhDh(BDhvDhQ4=DhDhDh[DhDhCDhDhADhoDh865DhZDhDh1DhDh,DhDhDhS6=DhDh8DhDhDhDhDhQDhQ7=Dh[Dh Dh Dh DhDhBDhDhs,Dh DhM8DhDhDh:DhDh;"Dh",Dh'S9=DhS(Dh,Dh -Dh2XDh6Dhb6R70=Dh 7Dh;Dh<Dh<Dh(ADhgADhADhf _ _You start resting.Dh B 247.5 (58  HP restored.DhL1=8.5 (59DhDhI DhlDhb_Your time-warped blood is ready to ripple again.DhJ..~~♣♣♣~~~...#...~ )~PP♣ ♣~~....##..~~~~~~~~~ P)~♣♣ ♣♣~.#..##..#S~~S~~~~ PP))♣ ♣~~.#...#...+♣♣~~~~ .P~~♣ ♣♣P.....#...#.♣♣♣~~ .PP~)♣♣~P.....'..##..♣ ♣♣ .)P~~~P~P.#####..# <..♣.P~P.~.##..##..########..##.#...... #............#......# #...######..##..#####..# ########Dh RDhsR19.5 (1.0)Dh VDhWDhJxM<.PP~~~~.##.!+............ ..~~♣♣♣~~~...#...~~~ )~PP♣ ♣~~....##..~~~~~ PDhLK)~♣♣ ♣♣~.#..##..#~~~S~~~~ PP))♣ ♣~~.#...#...+♣♣~~~~♣ ♣♣P.....#...#.♣♣♣~~ .PP~)♣♣~P.....'..##..♣ ♣♣ .)P~~~P~P.#####..# <..♣ ##.P~P.~.##..##.@##.....  ######..##DhK .........#......#...######..##..#####DhOSDhS'50DhWDhYDhM...~P.~..##..#...~~≈~~S~S≈ <.PP~~~~.##.!+............ ..~~♣♣♣~~~...#...~~~ )~PP♣ ♣~~....##..~~~~~ PDhK)~♣♣ ♣♣~.#..##..#~~~S~~~~ PP))♣ ♣~~.#...#...+♣♣~~~~♣ ♣♣P.....#...#.♣♣♣~~ .Dh-PP~)♣♣~P.....'..##..♣ ♣♣ .)P~~~P~P.#####.@# <..♣ Dh$##.P~P.~.##..##..##.....  ######..##.......# #............#......#Dh#Dh>Dh&1DhDh Dhq cM##'###.......#..~~~~~≈≈≈P~ Dhr k...~P.~..##..#...~~≈~~~~S≈ Dh8r s<.PP~~~~.##.!+............ Dhar @..~~♣♣♣~~~...#...~~~~ Dhr )~PP♣ ♣~~....##..~~~~~ PDhs )~♣♣ ♣♣~.#..##..#~~~S~~~~ Dhs PP))♣ ♣~~.#...#...+♣♣~~Dhs 1~~♣ ♣♣Dhs K#...#.♣♣♣~~ .Dhbt PP~)♣♣~P.....'.@##..♣ ♣♣ Dht .)P~~~P~P.#####..# <..♣ Dhu i##.P~P.~.##..##..#  Dhiu J######..##.......#......Dhu O.......###Dh Dh }SS   electric eel (wandering)Dh B=2Dhֱ Dh Dh~ F....'....##..##.P~~~≈≈~~~♣ ##'###.......#..~~~~~≈≈≈P~ ...~P.~..##..#...~~≈~~S~S≈ <.PP~~~~.##.!+............ ..~~♣♣♣~~~...#...~~~~~~~ )~PP♣ ♣~~..~~~~~)~♣♣ ♣♣~.#..##..#~~~S~~~~ PP))♣ ♣~~.#...#...+♣♣~~Dh ~~♣ ♣♣P.....#.@.#.♣♣♣~~ .PP~)♣♣~P.....'..##..♣ ♣♣ .)P~~~P~P.#####..# <..♣ ##.P~P.~.##..##..#.....  ######..##............#.........######..##..#######..# ########Dhd Dh LS~Dh &3Dh Dh [)##...##+###.♣~~~P~~♣♣ Dh B...'....##..##.P~~~≈≈~~~♣ #'###.......#..~~~~~≈≈≈P~ Dh% :..~P.~..##..#...~~≈~S~~~≈ PP~~~~.##.!+............ Dhc .~~♣♣♣~~~...#...~~~~~~~~~ Dh ~PP♣ ♣~~....##..~~~~~~~~~ Dh )~♣♣ ♣♣~.#..##..#~~~†~~~ Dh P))♣ ♣~~.#...#..@+♣♣~~~~ Dh P~~♣ ♣♣P.....#...#.♣♣♣~~ DhU PP~)♣♣~P.....'..##..♣ ♣♣ Dhz )P~~~P~P.#####..# <..♣ Dh F#.P~P.~.##..##..##Dh $..... Dh ######..##Dh '.#...... DhR _#............#......#Dhu P#...######..##..#####Dh l ##..# ####Dh Dh~ LS~Dh &4Dh: DhS DhHU (((Dh}(S  You shoot a sling bullet. The sling bullet hits the electric eel.DhK  The electric eel is lightly wounded.  You shoot a sling bullet. The sling bullet hits the electric eel!DhE] S.DhҚ~~~Dh&NThe electric eel is heavily wounded.Dhͣ@ *Dh"***Dhun***The electric eel shoots out a bolt of lightning at you!Dhy.~~~@..Dh59-----===5.4 (0.9Rev DhDh DhL1_The bolt of electricity hits you!Dh~ ((((You shoot a sling bullet.  The sling bullet hits the electric eel but does no damage.Dh_  The electric eel is heavily wounded.You shoot a sling bullet. The sling bullet hits the electric eel!Dh .~~~The electric eel is almost dead.DhT ****Dh>X***The electric eel shoots out a bolt of lightning at you!DhDh6:.~~Dh@7?~@..Dh8l7-----6.5 (1.1Dh=Dh@7 _The bolt of electricity hits you.Dh{ (((((((You shoot a sling bullet.Dh  The sling bullet closely misses the electric eel.You shoot a sling bullet.DhR ≈~S.~~~The sling bullet misses the electric eel.DhF[ *******The electric eel shoots out a bolt of lightning at you!Dhšy.~~~@..Dhg43-----70Dh>6Rev+ Dh Dh7 _The bolt of electricity hits you!Dhf  You shoot a sling bullet. The sling bullet hits the electric eel!DhJy~((((Dh (((You kill the electric eel!Dhn6 f≈~~.~Dh.7 %~~Dh= g4-----68DhE DhLI / _You shoot a sling bullet.DhM 3Dh< Dh H _No target in view!Dh@3DhDhH _No target in view!Dh)Dh[Inventory: 25/52 slots DhQhHand Weapons (go to first with )) Dh7 a - a +2 sling (weapon) {Ana} Dh d - a +0 sling (offhand) {Juan} Missiles (go to first with () Dh w - a throwing net Armour (go to first with [)  b - the cursed +0 leather armour of the Wild Blue Yonder (worn) {Dev, Comp} Dh S j - the cursed +2 pair of boots of the Profound Jealousy (worn) {Self, Elem} Dh*Wands (go to first with /)r - a wand of polymorph (9) Scrolls (go to first with ?)  c - a scroll of poisonDh3k - a scroll of amnesia DhmS m - a scroll of fog  n - 2 scrolls of teleportation Dh0 o - a scroll of torment Dhh s - 2 scrolls of feary - 3 scrolls of revelation DhnaPotions (go to first with !) DhO e - 6 potions of curing  f - 3 potions of magic Dh g - 3 potions of haste Dh[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Dh7MDha5 o - a scroll of torment. A scroll that calls on the powers of darkness to inflict great pain on any nearby creature — including the reader! This halves the resilience of all livingcreatures and cuts down all holy creature resilence by about a third, although it is never directly fatal. It is a rare scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified dangerous_item scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.DhT Inventory: 25/52 slots Hand Weapons (go to first with )) Dh̎ ` a - a +2 sling (weapon) {Ana}  d - a +0 sling (offhand) {Juan} Missiles (go to first with ()  w - a throwing net Dh Armour (go to first with [)  b - the cursed +0 leather armour of the Wild Blue Yonder (worn) {Dev, Comp}  j - the cursed +2 pair of boots of the Profound Jealousy (worn) {Self, Elem} Dhb Wands (go to first with /) Dh r - a wand of polymorph (9) Scrolls (go to first with ?)  c - a scroll of poison Dh ~ k - a scroll of amnesia  m - a scroll of fog Dh1  n - 2 scrolls of teleportation  o - a scroll of torment  s - 2 scrolls of fear Dhu % y - 3 scrolls of revelation Dh Potions (go to first with !)  e - 6 potions of curing Dh g f - 3 potions of magic  g - 3 potions of haste Dh [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Dh)DhDhTDh%-..)##...##+###.♣~~~P~~♣♣neoul the Skirmisher ...'....##..##.P~~~≈≈~~~♣DhqCoglin of Ashenzari **.... #'###.......#..~~~~~≈≈≈P~Health: 44/71 ==============---------- ..~P.~..##..#...~~≈~~~~~≈DhձMagic: 9/9======================== .PP~~~~.##.!+............AC: 6Str: 12 .~~♣♣♣~~~...#...~~~~~~~~~DhEV: 13Int: 8 ~PP♣ ♣~~....##..~~~~~~~~~Dh7YSH: 0Dex: 24 Dhf)~♣♣ ♣♣~.#..##..#~~~†~~~~XL:  9 Next: 26% Place: Dungeon:7 P))♣ ♣~~.#...#..@+♣♣~~~~DhNoise: ===------  Time: 6258.5 (0.0) P~~♣ ♣♣P.....#...#.♣♣♣~~Dhڲa) +2 sling {Ana}  d) +0 sling {Juan} DhPP~)♣♣~P.....'..##..♣ ♣♣Fire: a) +2 sling {Ana} )P~~~P~P.#####..# <..♣Rev+ #.P~P.~.##..##..##..... DhH{######..##.......#......#............#......#Dhx#...######..##..#######..# #### _The bolt of electricity hits you!  DhrYou shoot a sling bullet. The sling bullet hits the electric eel!  You kill the electric eel! Dh̳_You shoot a sling bullet. _No target in view! _No target in view!DhMDhDhվDhDhSf3DhfDhiDhdlDhn: _DhpoDhDhQS---9.5 (1Dh nS   electric eel (wandering)Dh7 9---Dh'Dh"7((((((( DhZ# You kill the electric eel! _ _No target in view! _No target in view!Dh#dAn electric eel is nearby!  You shoot a sling bullet.Dh^g S  Dhf_  The sling bullet closely misses the electric eel.You shoot a sling bullet. The sling bullet hits the electric eel.DhDhq~~~~~†~===60.4 (0.9DhDh DhݡV_The electric eel is heavily wounded.Dh6*Dh*Dh,Dh`3Dhg9i5=Dh =DhT>DhDhS---1.4 (1.0S   electric eel---Dh]Dhf (( Dh_An electric eel is nearby!You shoot a sling bullet. The sling bullet hits the electric eel.Dhz2  The electric eel is almost dead.You shoot a sling bullet. The sling bullet hits the electric eel.Dh9C~Dhv:~~~Dhj|=9===2Rev* DhpDhzP _You kill the electric eel!Dh3DhDhҘ,DhΙDhbDh>Rev+ DhDhlDh96DhDhkDhDhDhvBDhDhZ7Rev DhDhDhDhзDhDhDhȼDhDh;^8=Dh5DhDh9Dh-Dh,DhDhrDhK9=DhDh<DhDhDhsDhDhDhDh":50Dh%DhL,DhfDh#,DhDh,Dh)DhDh8\51=DhmDhDhDhDhXDhDhDh-Dh~S2=DhDhDhDhDh Dh Dh Dh$DhoA3DhzDhfDhDhDhRDhDhpDh Dh#!Y4=Dh7"Dh),Dh+Dh/Dh0Dh0Dh4Dh4Dh5Dhm9Dh9;5=Dh9Dh:Dh?,Dh@Dh@EDhvEDhFDhKW6DhLDhQDh?QDhT,DhUDh3VDhYDh1ZY7=DhZ[Dh]Dhd4o÷Dhd---o   orc wizard (wandering)Dhj1300.4 (38.0)DhikH---1.4 (39DhqqDhcv Dhvl_An orc wizard comes into view. It is wielding a +0 dagger.Dhc|S (((Dh|(((Dh|7(You shoot a sling bullet.Dhno   _An orc wizard comes into view. It is wielding a +0 dagger.  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.  You shoot a sling bullet.  The orc wizard shouts!  The sling bullet hits the orc wizard.Dh".Dh2o..Dh...DhP===2.4 (1.0)Rev DhDh DhD  Dhq Dh T_The orc wizard is heavily wounded.Dh ((Dh ((Dh) (DhO (Dh (Dh (Dh=  You shoot a sling bullet. The sling bullet misses the orc wizard.You shoot a sling bullet.Dh; DhvF 2.~DhF .....DhF .DhG )8DhG g=3Rev+ DhN DhR  DhR W_The sling bullet closely misses the orc wizard.Dh, Dh Dh  Dh& H _No target in view!Dh9DhP:DhK>Dh@H _No target in view!DhvMDhMDhNDhARDh TDhUV[Rev  _Dh=WDh_Dho---4o   orc wizardDhx9---DhGDh{(((The sling bullet closely misses the orc wizard. _No target in view! _No target in view! _An orc wizard is nearby!  You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.Dh+2O ((Dh2 ((Dh2bThe orc wizard is heavily wounded.You shoot a sling bullet.Dh~iDhu....o..===5Rev+ Dh_{Dh} Dh~__The sling bullet closely misses the orc wizard.Dh )DhJt ##.P~~~≈≈~~~♣ #..~~~~~≈≈≈P~ #...~~≈~~~~~≈ DhxS+............ #..o~~~~~~~~~  Dh)#..~~~~~~~~~ )~♣♣ Dh(#..#~~~÷~~~~ P))♣ Dh8A#..@+  #...#Dhc8 )..'..##..♣ ♣♣ Dh*)####..# <..♣ Dh%#.. ...Dh  Dh,.... DhX ###..DhA  ##..# ####Dh ) ##.P~~~≈≈~~~♣ #..~~~~~≈≈≈P~ #...~~≈~~~~~≈ +............ #..o~~~~~~~~~  #..~~~~~~~~~ )~♣♣ #..#~~~÷~~~~ ))♣ Dhw+#..@+  #...# )..'..##..♣ ♣♣ )####..# <..♣ #.....Dho  ....  ###.. Dh< ##..# Dh0DhDhDhbT (((Dh((( _An orc wizard is nearby!You shoot a sling bullet.Dhi  The sling bullet completely misses the orc wizard.Dh/You shoot a sling bullet.DhfJ2 ..DhJ.oDhJ$..  Dh&KOThe sling bullet closely misses the orc wizard.DhS6 *DhUT`*The orc wizard gestures at you while chanting.Dhb,..DhӍ_47----6DhDhД1 _The puff of flame hits you!Dh, ) ##.P~~~≈≈~~~♣ #..~~~~~≈≈≈P~ #...~~≈~~~~~≈ Dh- +............ #..o~~~~~~~~~  #..~~~~~~~~~ )~♣♣ #..#~~~÷~~~~ P))♣ #..@+  #...# )Dhm- ..'..##..♣ ♣♣ )####..# <..♣ #.. ...  ....  Dh- N###..  ##..# ####Dh ) ##.P~~~≈≈~~~♣ #..~~~~~≈≈≈P~ #...~~≈~~~~~≈ Dh@ +............ #..o~~~~~~~~~  Dh #..~~~~~~~~~ )~♣♣ Dh #..#~~~÷~~~~ ))♣ Dh Z#..@+ Dh Dh5 Z#...# Dh] )Dh ..'..##..♣ ♣♣ )Dh ####..# <..♣ #..Dh ...Dh '  ....Dh$  DhK ? ###.. Dhs < ##..# Dh Dh Dh Dh T (((Dh Y((( _An orc wizard is nearby!DhH /You shoot a sling bullet.Dh  The sling bullet completely misses the orc wizard.You shoot a sling bullet. The sling bullet hits the orc wizard!Dh )DhS c...)..DhV ----307Rev* DhV[ Dh] N _You kill the orc wizard!Dh Dh( Dhr Dha Dhf >Rev+ Dhc Dh Dh Dhn Dho Dh #8Dh5 0=Dh Dh Dhv Dh Dh Dh >Rev Dhq Dh DhR 59=Dh Dh Dh DhR Dh Dh Dh Dh Dh Dh9 E50Dh Dhv Dh Dh Dh DhD Dh Dh Dh \51=Dh Dh Dhg Dh Dh Dh0 o---o   orc (wandering)Dh6< 0203.0)Dh_= H---1.4 (14Dh4G Dh` .((Dh+a ((((DhYa Eo   Dha \ You shoot a sling bullet. The sling bullet hits the orc wizard! Dha )_You kill the orc wizard! Dha e_An orc comes into view. It is wielding a +0 dagger.Dha GYou shoot a sling bullet.  The orc shoutsDhb )!  The sling bullet hits the orc.Dh  The orc is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc.Dh C)Dh| ....Dh 5)..Dh C====Dh ?2.0)Rev Dhm Dhy G _You kill the orc!Dh Dh{ Dh Dh~DhFo2Dhjo   orc wizard (wandering)Dh&0Dh oo   orc (wandering)An orc wizard comes into view. It is wielding a +0 dagger.Dh#4---3.4 (1Dh%Dh,s _An orc comes into view. It is wielding a +0 dagger.DhӪd (((((DhooYou shoot a sling bullet.  Dh?KThe orc shouts! The orc wizard shouts!  The sling bullet hits the orc.Dh ((The orc is lightly wounded.  You shoot a sling bullet. The sling bullet barely misses the orc.DhDh)DhIGoo..Dh)Dh%..Dh6===4.3 (0.9Dh(Dh,O _The sling bullet closely misses the orc wizard.Dh,DhCw0) Dhw##)P~~~≈≈~~~♣ #.oo~~~~≈≈≈P~ #...~~≈~~~~~≈ +............ Dhwt#..)~~~~~~~~~  #..~~~~~~~~~ )~♣♣ #..#~~~÷~~~~ P))♣ Dh'xA#..@+  #...#Dhlxb )..'..##..♣ ♣♣ )####..# <..♣ Dhx@#.. ...  Dhx#....  Dh,yN###..  ##..# ####Dh<) ##)P~~~≈≈~~~♣ Dh#.oo~~~~≈≈≈P~ #...~~≈~~~~~≈ +............ Dh#..)~~~~~~~~~  #..~~~~~~~~~ Dh:)~♣♣ DhEo#..#~~~÷~~~~ Dhj7))♣ DhZ#..@+ Dh DhZ#...# Dh)Dh?..'..##..♣ ♣♣ )Dhj####..# <..♣ Dh>#.....Dh Dh ....Dh  Dh 6###.. DhD2 ##..# Dhh Dh"Dh#Dh.Dh{9Z ((((Dh9 ((Dh9~( _There are monsters nearby!You shoot a sling bullet.Dhz  The sling bullet closely misses the orc.You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!Dh=)Dh ))..).Dh.  You hear a splash. x2Dh]8*Dh (invisible)  The orc wizard mumbles some strange words.DhDDhT& Dh7Uooo   orc (wandering)The orc wizard flickers and vanishes for a moment.DhUX^5.2Rev+ Dh]Dhzdr _An orc comes into view. It is wielding a +0 flail.Dho) ##oP~~~≈≈~~~♣ #.o)~~~~≈≈≈P~ #...~~≈~~~~~≈ Dho+............ #..)~~~~~~~~~  #..~~~~~~~~~ )~♣♣ #..#~~~÷~~~~ P))♣ Dh pW#..@+  #...# )Dh0pf..'..##..♣ ♣♣ )####..# <..♣ #.. DhTp@...  .... Dhxp$ ###.. Dhp3 ##..# ####Dh) ##oP~~~≈≈~~~♣ Dh#.o)~~~~≈≈≈P~ #...~~≈~~~~~≈ +............ Dh.#..)~~~~~~~~~  #..~~~~~~~~~ )~♣♣ #..#~~~÷~~~~ Dh]))♣ #..@+  #...#Dh6 )DhS..'..##..♣ ♣♣ )####..# <..♣ #..Dh2...  ....Dh  ###..  ##..# Dh Dh DhDhg (((((( Dh-w_There are monsters nearby!You shoot a sling bullet.Dh1O  The sling bullet barely misses the orc wizard.You shoot a sling bullet.Dh^  The sling bullet closely misses the orc wizard.DhDhOo..oDhю+.)Dhr..oDh K36.1DhqDh% _The orc shouts!Dhx) ##oP~~~≈≈~~~♣ Dhȫr#..)~~~~≈≈≈P~ #..o~~≈~~~~~≈ +............ DhL#..)~~~~~~~~~  #..~~~~~~~~~ )~♣♣ Dh$(#..#~~~÷~~~~ P))♣ DhN7#..@+  Dht #...#Dh )DhL..'..##..♣ ♣♣ )####..# <..♣ Dh%#.. ...Dh'  ....Dh5  DhZ###.. Dhѭ3 ##..# ####DhB) ##oP~~~≈≈~~~♣ #..)~~~~≈≈≈P~ #..o~~≈~~~~~≈ +............ #..)~~~~~~~~~  #..~~~~~~~~~ )~♣♣ #..#~~~÷~~~~ ))♣ #..@+  #...# )..'..##..♣ ♣♣ )####..# <..♣ #.....  .... DhC{ ###..  ##..# DhJ3DhPDhSd _There are monsters nearby!DhhN ((Dh/i((((Dhli DhiuYou shoot a sling bullet.  The sling bullet barely misses the orc wizard.Dhi4The sling bullet hits the orc.DhG  The orc is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc wizard.Dh).o..)..o   orc7.1 (1.0Rev*  _The orc wizard is lightly wounded.Dh R) ##)P~~~≈≈~~~♣ Dh #..o~~~~≈≈≈P~ #...~~≈~~~~~≈ +............ #..)~~~~~~~~~  #..~~~~~~~~~ )~♣♣ Dh& _#..#~~~÷~~~~ P))♣ #..@+  DhR #...#Dhx b )..'..##..♣ ♣♣ )####..# <..♣ Dh #.. Dh @...  .... Dh  ###..Dh+ A  ##..# ####Dh' ) ##)P~~~≈≈~~~♣ #..o~~~~≈≈≈P~ #...~~≈~~~~~≈ +............ #..)~~~~~~~~~  #..~~~~~~~~~ )~♣♣ Dh c#..#~~~÷~~~~ ))♣ #..@+  #...# Dh )..'..##..♣ ♣♣ )Dh t####..# <..♣ #.....  ....  ###..  ##..# Dh Dh. Dh Dh [ _An orc is nearby!Dh  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!Dh" )Dhu .(((Dh 0((Dh & Dh| T((You hear a splash. x2Dh< DhH {))..o..DhZI bo   orc wizard (invisible)Dh UYou shoot a sling bullet. The sling bullet hits the orc wizard.Dh C)DhADh%..Dhi4=29DhDhN _You kill the orc wizard!Dh',Dh,Dh/Dh4Dh:8,Dh>Dh?Dh@DhCDh DDhHEDhHDhAIh5=Rev+ DhJDhMDh NDhODhR,DhlTDhVDh,WA6DhXDh[Dh[>Rev Dh]DhRbDhbDh^dDh`gDhgY7=DhiDhoTDhp3DhsDh\uDhuQ8=DhCwDh){,Dh}DhDh?DhDhDheA9DhDhDhDh"DhDhԏDh!DhÓDhDhDhXDhZ60=DhODhODhDhDhDhDh4DhDhvQ1=Dh1Dhެ,DhDhDhDhDhDhA2DhDhBDh(DhDhDhU3=DhhBDh DhfDhDh ,DhDhDhYQ4=DhDhDhJDhDh)DhDhDhDh\865DhDhDhDhGDhADhzDh Dh&Dh=6=Dh Dh[DhDhDhDhDh,DhQ7=DhDh Dh Dh DhDhDh=DhY,DhDhDh=78DhDhk Dh Dh#Dh$Dh$DhW&Dh9)Dh)=9=Dh*Dh.Dh:.Dh/DhA3Dhl3Dh5DhO8Dh8R70=DhW:DhW=,Dh>Dh ,DhDh&Dh=1=DhDh Dh,DhDh7 _You open the door.DhSDhDh%Dh@  There is an open door here.DhT#d'....##..##)P~~~≈≈~~~♣ Dh####.......#..)~~~~≈≈≈P~ ~P.~..##..#...~~≈~~~~~≈ P~~~~.##.!+............ ~♣♣♣~~~...#..)~~~~~~~~~ P♣ ♣~~....##..~~~~~~~~~ Dh#♣♣ ♣♣~.#..##..#~~~÷~~~~ )♣ ♣~~.#...#...'♣♣~~~~ ~♣ ♣♣P.....#...#@♣♣♣~~ Dh#--- ~)♣♣~P.....'..##..♣ ♣♣ DhH$~~~P~P.#####..##<..♣ P~P.~.##..##..##.....###..##.......#......  #............#......# o   orc (asleep)Dh$ #...######..##..#######..# #####.o# Dh* 86.1 (57.0)  An orc comes into view. It is wielding a +0 dagger.Dh1oo[Dh2V==-7.1 (58Dh8Dh<% _The orc shouts!DhQ ((Dh~((( You shoot a sling bullet. The sling bullet hits the orc.Dh* ((The orc is almost dead.You shoot a sling bullet.Dh8YDh[m  The sling bullet closely misses the orc.DhaY.<..Dh,boo 2 orcs (1 wandering).oDhbj==8.1 (1.0)Rev Dh cDh#hDhl Dhlc_An orc comes into view. It is wielding a +0 mace.DhΣ2) Dh 7#..)~~ ...~~ Dh4?+..... #..)~~  Dhk #..~~Dh2  #..#~ Dh0 #...'♣♣~~~~  Dh<#@♣♣♣~~ ~)DhFx#..♣ ♣♣ #<..♣ #..... #......  Dh#.o....#  #..#####  ##..# #####.o#  ####Dh٥Dh >6) #..)~~ ...~~ +..... #..)~~  #..~~  #..#~  #...'♣♣~~~~  #@♣♣♣~~ )#..♣ ♣♣ #<..♣ #..... #......  #.o....#  #..#####  ##..# #####.o#  Dh> DhF3DhLDh9Od _There are monsters nearby!Dh ((((oYou shoot a sling bullet.  Dh}GThe orc shouts!  The sling bullet hits the orc but does no damage.Dh  The orc is almost dead.You shoot a sling bullet. The sling bullet hits the orc!Dh)   orcDh3Dh4DhP=5.<Dh=e..o(wandering)Dh=DhBB\9Rev+ DhIGDh~N DhN_You kill the orc! _An orc comes into view. It is wielding a +0 hand axe.DhZ) #..)~~ ...~~ +..... #..)~~  #..~~  #..#~  #...'♣♣~~~~  #@♣♣♣~~ ~)#..♣ ♣♣ #<..♣ #..... #......  DhZ#.)....#  #..#####  ##..# #####.o#  ####Dh0[Dhl) #..)~~ ...~~ +.....DhZ #..)~~Dh-r  #..~~  #..#~  #...'♣♣~~~~  #@♣♣♣~~ )#..♣ ♣♣ Dh#<..♣ #..... #......  #.)....#  #..##### Dh ##..# #####.o#  Dh _An orc is nearby!DhvX (((DhTva((o(DhvjYou shoot a sling bullet.  The orc shouts!  The sling bullet hits the orc.Dh&  DhKZThe orc is lightly wounded.  You shoot a sling bullet. The sling bullet hits the orc!DhR)Dh+Dh6.<Dh..)o   orcDhQ.oDh&90DhJDhqG _You kill the orc!Dh=) #..)~~Dh S ...~~ +..... #..)~~DhM D  #..~~  #..#~Dhx @  #...'♣♣~~~~  Dh \#@♣♣♣~~ ~)#..♣ ♣♣ Dh X#<..♣ #..... #......  Dh :#.)....#  #..##### Dh m ##..# #####o)#  ####Dh) #..)~~ ...~~ Dhޝ+..... #..)~~  #..~~ Dh t #..#~  Dh:#...'♣♣~~~~  #@♣♣♣~~ )DhP#..♣ ♣♣ #<..♣ #..... #......  Dh#.)....#  #..##### Dhڞ ##..# #####o)#  DhbDhѤDhDhK[ _An orc is nearby!Dhu %  Dh 8You shoot a sling bullet. The sling bullet hits the orc!Dh 2((Dh (((Dh !DhQ >()Dh Dhh  Dhi E(Dh3i 9You kill the orc!Dhe Dh ' Dh .Dh <Dh .Dh> ..Dhh bo   orc wizard (wandering)Dh .Dh )oDh /You shoot a sling bullet.Dh k1.0 (0.9Rev* Dh Dh!  Dh Dh l_An orc wizard comes into view. It is wielding a +0 dagger.Dh_ (((((o  Dh` y(You shoot a sling bullet. The sling bullet hits the orc wizard!Dhۦ  The orc wizard is severely wounded.You shoot a sling bullet. The sling bullet hits the orc wizard!Dh\ R)Dh# .<..).Dh 442.0 (1.0DhQ Dh\ $ Dh @_You kill the orc wizard!Dh Dhz Dh` Dh Dh Dh! Dh  Dh Dh Dh DhI Dh Dh Dh  Dh Dhk Dh >Rev+ DhJ Dh Dh$ Dh$ Dh)& Dh- Dh/ Dh0 Dhy1 Dh"4 Dh6 Dh'> l ♣ ♣♣~.#..##..#~~~÷~~~~ Dhg> ♣ ♣~~.#...#...'♣♣~~~~ ♣ ♣♣P.....#...#.♣♣♣~~ )♣♣~P.....'..##..♣♣♣♣ Dh> _~P~P.#####..##<..♣♣♣ Dh> 0~P.~.##..##..##.....♣♣ ###..##.......#......♣ Dh> y #............#.)....# Dh'?  #...######..##.@#####--- DhU? ##..# #####))#  #### ....o  Dh? +........  ..... Dh? ############ o   orc (wandering) Dh@ DhF +8.0 (6Dh3G F---9.0 (7Dh3N DhS  DhS k_An orc comes into view. It is wielding a +0 mace.Dh  Dh>  '♣♣~~~~  Dh"H#.♣♣♣~~ )#..♣♣♣♣ DhV>#<..♣♣♣ #.....♣♣ Dh"#......♣  Dh #.)....#  Dh-#.@##### Dh b ##..# #####))#  #### ....oDhS ........Dh$ ........... Dh# ############ DhDh!DhD   '♣♣~~~~  #.♣♣♣~~ )#..♣♣♣♣ #<..♣♣♣ Dh#.....♣♣ #......♣  #.)....#  Dhy#.@#####  ##..# #####))#  #### ....o ........ Dh=........... DhoX############ Dh DhDhDh-(Dho  You kill the orc wizard! Dh_An orc comes into view. It is wielding a +0 mace. _An orc is nearby!Dh4D  The orc shouts!  The sling bullet hits the orc.DhK]  The orc is moderately wounded.You shoot a sling bullet. The sling bullet hits the orc.Dh aD)DhZ9)DhK====400.0 (1Dhģ] _You kill the orc!Dh3Dh%4DhU6Dh?DhG,DhGDh[O%  DhO6Items here: )) [[ †.DhcTDh&UERev  _DhSYDh[[Dh^Dh^Dh`Dhe&  DhedThings that are here:  a +0 mace; a +0 ring mail; an orc corpseDhhDh6i _DhqjDhlDh oDhDoDhHpDhqDh;tDhqt(DhuDhwDhzDhBzDhE{Dh}DhuDhDhӀDh DhDh+DhGDh.DhDh>DhODhɓDhDh0Dh]DhDh5DhrDhWDh?F.##..~~~~~~~~~ Dh;.##..#~~~÷~~~~~~P~P~ ..#...'♣♣~~~~~~~≈~~ ..#...#.♣♣♣~~~~P~~~ ..'..##..♣♣♣♣~P~~~ ### ###..##<..♣♣♣ ~~~♣... .Dh♣♣♣~~#.# ......#♣♣~...# ......#.)....##.@# ----122.0) DhJ###..##..######.#######))##.....#  ........)....###  DhQ.............#  .............#  DhJ##############Dhӥ;----DhDh j _Key pressed, stopping explore.DhDh#Dh4H _No target in view!DhDhDhDhDhDhP _Dh!BDhb$Dh'Dh(Dh(Dh,Dh,,Dhj-Dh]0Dh4Dh_4Dh4Dh6Dh7DhB8Dh8Dh9Dh<,Dh=Dh?DhADhADhBDhFDhIDhJDhJDhzLDh9PBDhQDhSDhTDhUDhsZV~~P~~♣♣  DhZO~~≈≈~~~♣ P.~  ~~~≈≈≈P~ .~  ~≈~~~~~≈ .~## DhZ ...............#  ~~~~~~~~~~~~≈≈.[.#  DhH[~~~~~~~~≈~~≈~~~♣.#  ~~~÷~~~~~~P~P~ ♣.#  '♣♣~~~~~~~≈~~~ # #.♣♣♣~~~~P~~~♣ #. Dh[#..♣♣♣♣~P~~~P###.# #<..♣♣♣~~~~♣.....# #.....♣♣♣~~#.##### #Dh[♣♣~...#    #.)....##..###  Dh[  #..######.##   #))##.....# Dh\E Dhb-23.0 (11Dh ((((The marrowcuda is moderately damaged.You shoot a sling bullet.Dh Dhr 1~~~~Dh QF~~Dh f===6.7 (0.9)Rev DhD Dh d _The sling bullet barely misses the marrowcuda.Dh>  ♣~~~.~~ # ♣~~~.~~ # ~~~.~♣ # ♣~~.~♣ #Dh  ♣# ♣~~.F♣  ## #♣~~.~♣♣#  ♣~~~.~~~#  ♣~~~.@≈♣  ♣~~~.P~♣  ♣♣~~~.~~♣ ♣~~~P.~♣♣ ~~~~P~.~~# ~~~~~~.~## .........# ~~~~≈≈.[.# .# Dh  ♣~~~.~~  ♣~~~.~~  ~~~.~♣  ♣~~.~♣ Dh  ♣# ♣~~.F♣  ## #♣~~.~♣♣#  ♣~~~.~~~#  ♣~~~.@≈♣  ♣~~~.P~♣  ♣♣~~~.~~♣ ♣~~~P.~♣♣ Dh ~~~~P~.~~# ~~~~~~.~## .........# ~~~~≈≈.[.# .# Dh Dhw DhF DhK (( _A marrowcuda is nearby!You shoot a sling bullet. The sling bullet hits the marrowcuda.Dh &  Dh6 The marrowcuda is moderately damaged.You shoot a sling bullet. The sling bullet hits the marrowcuda.Dh) Dh, DhQ= ~Dh= 9~FDh@ ^7.6Rev+ DhP Dh0V b _The marrowcuda is heavily damaged.Dhu Dhu  ♣~~~.~~ # ♣~~~.~~ # ~~~.~♣ #DhFv x ♣~~.~♣ # ♣# ♣~~.~♣  ## #♣~~.~♣♣# Dhv ♣~~~.F~~#  ♣~~~.@≈♣  ♣~~~.P~♣  ♣♣~~~.~~♣ ♣~~~P.~♣♣ DhBw ~~~~P~.~~# ~~~~~~.~## .........# ~~~~≈≈.[.# .# Dh& } ♣~~~.~~  ♣~~~.~~  ~~~.~♣  ♣~~.~♣  ♣# ♣~~.~♣  ## #♣~~.~♣♣#  ♣~~~.F~~#  ♣~~~.@≈♣ Dh ♣~~~.P~♣  ♣♣~~~.~~♣ ♣~~~P.~♣♣ ~~~~P~.~~# ~~~~~~.~## .........# ~~~~≈≈.[.# .# DhDhqDh'Dha _A marrowcuda is nearby!Dh3  You shoot a sling bullet. The sling bullet hits the marrowcuda!Dhg (((((((The marrowcuda is almost destroyed.You shoot a sling bullet.Dh˛ ~~~~~~FThe sling bullet closely misses the marrowcuda.Dh_,8.6 (1.0Dh*Dh~X _The marrowcuda closely misses you.Dh= ♣~~~.~~ # ♣~~~.~~ # ~~~.~♣ # ♣~~.~♣ # ♣# ♣~~.~♣  ## #♣~~.~♣♣#  ♣~~~.F~~#  ♣~~~.@≈♣  ♣~~~.P~♣  ♣♣~~~.~~♣ Dh>♣~~~P.~♣♣ ~~~~P~.~~# ~~~~~~.~## .........# ~~~~≈≈.[.# .# Dh%Dh\ ♣~~~.~~  ♣~~~.~~ Dh ~~~.~♣  ♣~~.~♣ Dho ♣# ♣~~.~♣  ## #♣~~.~♣♣#  ♣~~~.F~~#  ♣~~~.@≈♣  ♣~~~.P~♣  ♣♣~~~.~~♣ ♣~~~P.~♣♣ ~~~~P~.~~# Dh~~~~~~.~## .........# ~~~~≈≈.[.# .# DhDhDhhw _A marrowcuda is nearby!Dh%d  You shoot a sling bullet. The sling bullet hits the marrowcuda.Dh)[~Dh^T (((Dh)_(((Dhk_K(You destroy the marrowcuda!Dh\~~~~~~~Dh:2/72379Rev* Dh!Dhf/ _You shoot a sling bullet.Dh_DhDh>Rev+ DhRev Dh<Dh,DhDhrDhDhDh DhDhDhDhDh[DhQDh_DhDh&(DhDhDhDh_DhDhSDhDh~Dh DhDh',DhrDhDh,DhDhDh;DhDhUDhkDh,Dh(Dh XDhS2Dh$4Dh8DhK9Dh@:Dh_<Dh?,Dh@Dh0BDhxD,Dh}EDhFDhwI,DhYJDh"LDhN,DhODhPDhSDh[TDhTDhUDhW,DhXDhYDh[,Dhn\Dhl]Dh_,Dh`DhaDhc,DhtdDheDhbh,DhLiDhjDhnl,DhsmDh oDh r,DhrDhStDhvDhlwDhwDh]yDh6|,Dh@}Dhc~Dh,DhDhDhDhDh'DhDh.,DhEDhDhu,DhǓDhؕDh,DhDhaDhǨ,DhDhlDhķ,Dh&DhDhN,DhDhDh,DhDhDh5,DhDhDh,DhDhDhS,DhDhDh,DhDhDh $DhU$Dh+Dh,Dh5,Dh8DhZ<DhADh?BDhEDh\IDhPDhQDhTDhWDh,\Dh\Dhw_DhbDhiDh7jDhmDhpDhw,DhzDhDhDhKDhDh2DhwDhDh:DhDh},DhDhADhDhlDhxDhiDhϯDhcDhK _y - 4 scrolls of revelation (gained 1)DhC3DhDhDhDh,Dh Dh_Dh_DhDhDh Dh,DhDhDhADhDh&DhcDhDh` P.PPPPPPP###  DhAP P.P........#  ##P.P.P.P.PPP#.#  ...P.P.P.P.P#.##  DhXP.P.P.PPP.P#..#  P...P.....P##.#  P.PPPPP.P.P##.# ### DhP.P...P.P.P##.####.. P.P@P.PPP.P##.......--- Dh+$~≈..P...P.P...P######.#♣ ≈≈#.PPPPP.PPP.P#......♣~ ≈...P.........P#.####~~~ Dh} ..........PPP.PPPPPPP..# #~~~~ #........F.....#.#.######## #♣~~~ F   sky beast (wandering) #Dh....##...#♣~~~ #.............###.##♣~~~ Dh&k+....##...##..# #.♣~~~Dh1508.4 (68.8)DhT H---9.4 (69Dh(Dh9p ((((((( Dho9}_A sky beast comes into view.You shoot a sling bullet.Dh|; FDhg}The sling bullet barely misses the sky beast.You shoot a sling bullet. The sling bullet hits the sky beast.Dhq Dhݻ@ The sky beast is lightly wounded.Dhl..P....Dh-DhYDhQ===10.3 (0.9)Rev DhBDhDh' _You hear a shout!DhDDhDhDhDhP P.P........###P.P.P.P.PPP#.# ...P.P.P.P.P#.## P.P.P.PPP.P#..#Dh #P...P.....P##.##P.PPPPP.P.P##.# ##Dhbg~ #P.P...P.P.P##.####.≈≈..#P.P.P.PPP.P##....≈~≈..P.@.P.P...P######.#≈#.PPPPP.PPP.P#......Dh ≈...P.........P#.####~..........PPP.PPPPPPP..#  #....#.#.######## #♣  #F.....##...# ♣F   sky beast Dh  #.###.## ♣~~ Dhx8 +....##...##..# #.# ♣~~  #....##...##..# #.# #♣~Dhx&0Dh[ A.Dh &Dhs4---1.3 (1Dh.DhLDhDh9---DhDhPH _No target in view!DhΠ3DhLDhDh P.PPPPPPP### P.P.P........###P.P.P.P.PPP#....P.P.P.P.P#.##Dhj P.P.P.PPP.P#..# #P...P.....P##.#  #P.PPPPP.P.P##.# # ~ #P.P...P.P.P##.#### ≈≈..#P@P.P.PPP.P##.....Dh≈≈~≈..P...P.P...P######.~~≈≈#.PPPPP.PPP.P#...... ≈≈≈...P.........P#.#### ..........PPP.PPPPPPP..# # #......#.#.######## #♣~ F   sky beast #F......##...# ♣~DhM  #.............###.## ♣~  +....##...##..# #.# Dh&0Dh}. Dh12.3 (1 _DhDhDh Dh Dh Dh  Dh& :_No target in view!Dh0 3Dh Dh/ DhW Dh< Dh^ / _Dh Dh Dhs Dh Dhҽ [M#...######## Dh ;PP.PPPPPPP##DhX T P.P.P.......##P.P.P.P.PPP#.# ..Dh .P.P#.#Dh ~P.P.PPP.P#...P....Dh $  Dh PPPDhK  ~ #P@P...P.Dh| *####3Dh ≈≈..#P.P.P.PPP.P##....DhF ≈≈~≈..P...P.P...P######~~≈≈#.PPPPP.PPP.P#...........Dhx U.....PPPDh F   sky beastF.Dh !Dh X.....Dh; ?.......###.#Dh> Dh DhM  Dh R_A sky beast is nearby!Dhn p   PPP.PPPP  P.P.P..  Dhȷ ##P.P.P.  ...P.P  #P.P.P  #P...P  #P.PPPPP  Dh |~ #P@P...P ≈≈..#P.P.P.P ≈≈~≈..P...P ~~≈≈#.PPPPPDhD \ ≈≈≈...P.... ..........PPP.PP  ......#.#Dhx \  ......##...#   Dhz   PPP.PPPP  P.P.P.. Dh ##P.P.P.  ...P.P  #P.P.P  #P...PDh   #P.PPPPP  Dh~ #P@P...P ≈≈..#P.P.P.P ≈≈~≈..P...P Dhu~~≈≈#.PPPPP ≈≈≈...P.... ..........PPP.PP  DhJ......#.#  ......##...#   DhDhFDh!Dh0N(((((( Dh'1_No target in view! _No target in view! _A sky beast is nearby! _A sky beast is nearby! Dhk1n You shoot a sling bullet.  The sling bullet hits the sky beast but does no damage.Dhg (The sky beast is lightly wounded.  You shoot a sling bullet.DhDhNP..≈≈.. ===4Rev Dhz _The sling bullet closely misses the sky beast.DhWDhDh(DhDhDhFDhDh;DhDh)(DhDhDhDhDh0Dh_DhDhDhDhDh Dh Dhm DhDh,DhDhDhDhDh DhD"Dh~&,Dh)Dhz,Dhl0Dh0Dh3Dh6Dh4:Dhp:Dh<Dh?DhqC,DhEDhHDh MDhwMDhR,DhqTDhTDhiVDhqXDhx[,Dh#]Dhd_Dhta,DhcDhNdDhgDhgDhQhDhiDhkDh lDhlDh nDhoDh%x####+#............Dhnxx.....##....#....#....##### .#....@...### ---Dhx≈≈≈.≈≈.###...######## ~~≈≈~≈≈ #PPP.PPPPPPP### ≈≈~≈≈~≈ #P.P.P........#~≈≈~≈~≈##P.P.P.P.PPP#.#Dh4y ≈~≈~≈~≈....P.P.P.P.P#.## c   centaur (wand, wandering) c.≈~≈~≈.#P.P.P.PPP.P#..# ..≈~≈~≈.#P...P.....P##.#Dhya ..≈≈~≈.#P.PPPPP.P.P##.#Dhz0317.0)Dhy.c---2.3 (18Dh5DhT ((DhOu(((c  )Dh( _A centaur comes into view. It is carrying a wand of mindburst.You shoot a sling bullet. The sling bullet hits the centaur.Dh  The centaur is moderately wounded.You shoot a sling bullet. The sling bullet hits the centaur.DhDh.≈≈≈~c≈.Dhf===3.0)Rev DhqDh b _The centaur is moderately wounded.Dhk ####+# ...... ...... Dh^.....# #.... #.... #....#####  .#....@...###  Dh≈≈≈.≈≈.###...#  ~~≈≈~≈≈ #PPP.PP  ≈≈~≈≈~≈ #P.P.P. DhОH ~≈≈~≈~.  ≈~≈~≈~≈....P.DhW .c≈~≈~≈.#P.P. ..≈~≈~≈.#P.. Dh:&.Dh2, Dh$3####+# ...... ...... .....# Dh]3l#.... #.... Dh3#....#####  .#....@...###  Dh+4≈≈≈.≈≈.###...#  ~~≈≈~≈≈ #PPP.PP  ≈≈~≈≈~≈ #P.P.P.  ~≈≈~≈~. Dhc4≈~≈~≈~≈....P. Dh4.c≈~≈~≈.#P.P. ..≈~≈~≈.#P.. Dh4(.Dhk:Dh ;DhmCDhKT ((DhK'((((( Dh3Lq_A centaur is nearby!You shoot a sling bullet.Dho  The sling bullet barely misses the centaur.You shoot a sling bullet.Dht .≈≈~≈Dh, launcher)c.  The sling bullet barely misses the centaur.Dh5c ((((DhZ(The centaur wields a +0 orcbow. The centaur shoots an arrow.Dh,..≈≈~≈DhJj((((((Dh==@.≈≈~≈Dh=g55------4DhBDh+F _The arrow hits you! The centaur shoots an arrow. The arrow barely misses you.Dh_ ####+# ...... ...... .....# Dh_%#.... #.... #....#####  .#....@...###  ≈≈≈.≈≈.###...#  ~~≈≈~≈≈ #PPP.PP  ≈≈~≈≈~≈ #P.P.P.  ~≈≈~≈~.Dh`  ≈~≈~≈~≈....P. .c≈~≈~≈.#P.P. ..≈~≈~≈.#P.. .Dh ####+# ......Dh7 ...... .....# #....Dh #.... #....##### Dh .#....@...### Dh$ Dh`≈≈≈.≈≈.###...#  Dh~~≈≈~≈≈ #PPP.PP Dh Dh≈≈~≈≈~≈ #P.P.P.  DhLv~≈≈~≈~.Dh ≈~≈~≈~≈....P.Dh .c≈~≈~≈.#P.P.Dh'q ..≈~≈~≈.#P..Dhb5 .DhDhDhDh Dhr ((((( _A centaur is nearby!You shoot a sling bullet. The sling bullet hits the centaur.Dh]N( DhN((The centaur is heavily wounded.You shoot a sling bullet.Dh3_ .≈≈~Dh≈c.  The sling bullet closely misses the centaur.DhVj((((((DhN!@DhN.≈≈~Dh+≈Dh-5.4 (1.1Dh6Rev+ DhDhrY _The centaur shoots an arrow. The arrow barely misses you.DhDh~( DhC####+# ...... ...... Dh .....# #.... #.... #....#####  .#....@...###  DhI≈≈≈.≈≈.###...#  ~~≈≈~≈≈ #PPP.PP  ≈≈~≈≈~≈ #P.P.P.  Dh"~≈≈~≈~. Dh& ≈~≈~≈~≈....P. DhM.c≈~≈~≈.#P.P. ..≈~≈~≈.#P..Dh4+ .Dh| , Dh l####+# ...... Dh+ ...... Dhh 2.....#Dh q #.... #.... Dh^ b#....#####  Dh .#....@...### Dhل  Dh ≈≈≈.≈≈.###...#Dhb %  Dh ~~≈≈~≈≈ #PPP.PP Dh  DhD ≈≈~≈≈~≈ #P.P.P.  Dh V~≈≈~≈~.Dh % Dh% ≈~≈~≈~≈....P.Dh^  Dh t.c≈~≈~≈.#P.P.DhЇ q ..≈~≈~≈.#P..Dh # DhB (.Dh DhD Dh; Dh  Dhi X_A centaur is nearby!Dh  DhA F(Dh| ((Dh (Dh (Dh* 6You shoot a sling bullet.  Dhd 5The sling bullet hits the centaur but does no damage.DhQq  The centaur is heavily wounded.You shoot a sling bullet. The sling bullet hits the centaur.DhB .≈≈~≈The centaur is severely wounded.Dh Dh- a  The centaur zaps a wand. You resist with significant effort.Dh! 3((Dhj ((Dh '((Dh@  @.≈≈~≈The centaur shoots an arrow. The arrow completely misses you.DhA 6------====60Rev* Dh.B DhG DhqK ' _You hear a shout!DhX f ####+# ...... ......DhX j .....# #.... #.... #....#####  Dh3Y ^.#....@...###  ≈≈≈.≈≈.###...# DhpY _ ~~≈≈~≈≈ #PPP.PP  ≈≈~≈≈~≈ #P.P.P.  DhY H~≈≈~≈~.  ≈~≈~≈~≈....P. DhY x.c≈~≈~≈.#P.P. ..≈~≈~≈.#P.. .Dh , Dh ####+# ...... ...... .....# Dh" l#.... #.... DhU #....#####  .#....@...###  Dh ≈≈≈.≈≈.###...#  Dh C~~≈≈~≈≈ #PPP.PP  ≈≈~≈≈~≈ #P.P.P. Dh  ~≈≈~≈~. DhB ≈~≈~≈~≈....P. Dht .c≈~≈~≈.#P.P. ..≈~≈~≈.#P.. Dh 0.DhB Dh DhB Dh+ _A centaur is nearby!You shoot a sling bullet. The sling bullet hits the centaur!Dh((((($ Dh!DhmL ((You kill the centaur!DhRV.≈≈~DhE≈$.Dh}c42===-7DhŐDhw/ _You shoot a sling bullet.Dhݝ3DhJDhàDh@,DhDhz7=Rev+ Dh4DhѨDh1Dh0DhpDhѬDhDhDhu;8=Dhu...----.cDh'.....P.Dh c   centaur (wandering).P...Dh4.Dh,41.4 (4DhF---2.4 (5Dh!Dh DhT_A centaur comes into view.Dh9 ((((cYou shoot a sling bullet.  The centaur shouts!  The sling bullet hits the centaur.Dh  The centaur is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.DhQ) ....c(launcher)The centaur is lightly wounded.DhI- (((((((The centaur wields a +0 shortbow. The centaur shoots an arrow.Dh__..@....Dhi`6===3.3 (0.9DhdDhafK _The arrow misses you.DhQp ####+# ...... ...... .....# #.... #.... #....#####  .#....@...### Dhp ≈≈≈.≈≈.###...#  ~~≈≈~≈≈ #PPPcPP  ≈≈~≈≈~≈ .  ~≈≈~≈~ Dh;qf ≈~≈~≈~ .$≈~≈~ ..≈~≈~Dh ####+# ...... ...... .....# #.... Dh-#.... #....#####  .#....@...###  ≈≈≈.≈≈.###...#  Dh~~≈≈~≈≈ #PPPcPP  ≈≈~≈≈~≈ . Dh ~≈≈~≈~ ≈~≈~≈~ Dh`.$≈~≈~ ..≈~≈~Dh Dh DhDh^ _A centaur is nearby!Dh%) (((( You shoot a sling bullet. The sling bullet hits the centaur.Dh^N (((Dh9_bThe centaur is moderately wounded.You shoot a sling bullet.Dh  ....cPPThe sling bullet barely misses the centaur.DhDhJ((((Dh @....Dhk4.3 (1.0Rev* DhDheY _The centaur shoots an arrow. The arrow hits you but does no damage.Dhf ####+# ...... ...... .....# #.... #.... #....#####  .#....@...###  ≈≈≈.≈≈.###...#  ~~≈≈~≈≈ #PPPcPPDh  ≈≈~≈≈~≈ .  ~≈≈~≈~  ≈~≈~≈~ .$≈~≈~ ..≈~≈~Dh| ####+# ...... ...... DhU}R.....# #.... #.... #....#####  .#....@...###  ≈≈≈.≈≈.###...#  Dh~O~~≈≈~≈≈ #PPPcPP  ≈≈~≈≈~≈ .  ~≈≈~≈~Dhf~' ≈~≈~≈~ .$≈~≈~ ..≈~≈~Dh~!DhDhDh)Dhl^ _A centaur is nearby!Dh+O ((((You shoot a sling bullet. The sling bullet hits the centaur.Dh Dh֓"Dh Dh:The centaur is heavily wounded.DhRYou shoot a sling bullet. The sling bullet hits the centaur.DhM ..DhS..  The centaur is severely wounded.DhJ((((Dh@....DhR ((((Dh!cThe centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow.DhT@....DhU`43-----5DhG[Dhc^) _The arrow hits you!Dhgj( DhjZ####+# ...... ...... .....# DhjI#.... #.... #....##### Dh+kY .#....@...###  ≈≈≈.≈≈.###...#Dh_kJ  ~~≈≈~≈≈ #PPPcPP Dhk2 ≈≈~≈≈~≈ .  Dhk9~≈≈~≈~  ≈~≈~≈~ Dhk3.$≈~≈~ ..≈~≈~Dh-lDhR  ####+# ...... ...... .....# #.... Dh #.... #....#####  .#....@...###  ≈≈≈.≈≈.###...#  Dh O~~≈≈~≈≈ #PPPcPP  ≈≈~≈≈~≈ .  ~≈≈~≈~Dh  ≈~≈~≈~ DhR .$≈~≈~ ..≈~≈~Dh Dh Dha Dh ^ _A centaur is nearby!Dh} k ####+# ...... ...... Dh e.....# #.... #.... #....#####  Dh .#....@...###  ≈≈≈.≈≈.###...#  ~~≈≈~≈≈ #PPPcPPDh/ [  ≈≈~≈≈~≈ .  ~≈≈~≈~  Dhc @≈~≈~≈~ .$≈~≈~ ..≈~≈~Dh !DhƩ  ####+# ...... ...... .....# #.... #.... #....##### Dh*  .#....@...###  ≈≈≈.≈≈.###...#  ~~≈≈~≈≈ #PPPcPP  Dh ≈≈~≈≈~≈ .  ~≈≈~≈~ ≈~≈~≈~ .$≈~≈~ Dh [..≈~≈~Dh Dh DhM Dh( t _A centaur is nearby!Dhk Dh/ Dh.  Dhk P_You are too injured to fight recklessly!Dh] O ####+# ......Dh9^ I ...... .....# #.... Dh^ j#.... #....#####  .#....@...### Dh<_ , ≈≈≈.≈≈.###...# Dh_ E ~~≈≈~≈≈ #PPPcPP  Dh_ A≈≈~≈≈~≈ .  ~≈≈~≈~Dh9` 6  ≈~≈~≈~ .$≈~≈~Dh` 8 ..≈~≈~Dh  ####+# ...... ...... .....# #.... Dh #.... #....#####  .#....@...###  ≈≈≈.≈≈.###...#  ~~≈≈~≈≈ #PPPcPP  ≈≈~≈≈~≈ .Dh]   ~≈≈~≈~ ≈~≈~≈~ .$≈~≈~ ..≈~≈~Dh Dh1 DhqDh t _A centaur is nearby!Dhx DhDh^ _You are too injured to fight recklessly!Dh  ####+# ...... ...... .....# #.... #.... #....#####  DhR.#....@...###  ≈≈≈.≈≈.###...#  ~~≈≈~≈≈ #PPPcPP  ≈≈~≈≈~≈ .  ~≈≈~≈~  ≈~≈~≈~ .$≈~≈~ ..≈~≈~DhUn ####+# ...... Dhn...... .....# #.... Dhn#.... #....#####  Dh4o.#....@...###  Dhko≈≈≈.≈≈.###...#  ~~≈≈~≈≈ #PPPcPPDho  ≈≈~≈≈~≈ . Dhok ~≈≈~≈~Dhp ≈~≈~≈~ .$≈~≈~DhKpv ..≈~≈~DhwDhwDh(~Dh _A centaur is nearby!You are too injured to fight recklessly!A centaur is nearby!DhcwYou are too injured to fight recklessly!A centaur is nearby!DhDhDhdYou are too injured to fight recklessly!A centaur is nearby!You are too injured to fight recklessly!DhwA centaur is nearby!You are too injured to fight recklessly!Dh9 ####+#Dh_ ...... ...... .....# #.... Dh3#.... #....##### DhvY .#....@...###  ≈≈≈.≈≈.###...#DhٝJ  ~~≈≈~≈≈ #PPPcPP Dh@2 ≈≈~≈≈~≈ .  Dh9~≈≈~≈~  ≈~≈~≈~ DhI.$≈~≈~ ..≈~≈~Dh1 ####+# ...... ...... Dh2.....# #.... #.... #....#####  .#....@...###  Dh}2≈≈≈.≈≈.###...#  ~~≈≈~≈≈ #PPPcPP  ≈≈~≈≈~≈ .Dh2  ~≈≈~≈~ ≈~≈~≈~ Dh3.$≈~≈~ ..≈~≈~Dh87Dh7Dht;Dh=You are too injured to fight recklessly!A centaur is nearby!You are too injured to fight recklessly!Dh.>A centaur is nearby!You are too injured to fight recklessly!A centaur is nearby!Dhineoul the Skirmisher####+#Coglin of Ashenzari **..........Dh:jHHealth: 43/72 ==============----------......Magic: 9/9========================.....#DhjAC: 6Str: 12#....EV: 13DhJkInt: 8#....SH: 0Dex: 24#....#####DhkXL:  9 Next: 42% Place: Dungeon:7.#....@**.###Noise: ===------  Time: 6545.3 (0.0)Dh4l&≈≈≈.≈≈.###**.########a) +2 sling {Ana}  d) +0 sling {Juan} Dhl~~≈≈~≈≈ #PPPcPPPPPPP### Fire: a) +2 sling {Ana}≈≈~≈≈~≈ #P.P.P........# Rev* Dh mV~≈≈~≈~≈##P.P.P.P.PPP#.#≈~≈~≈~≈....P.P.P.P.P#.## c   centaur (launcher)DhmN.$≈~≈~≈.#P.P.P.PPP.P#..#..≈~≈~≈.#P...P.....P##.#..≈≈~≈.#P.PPPPP.P.P##.# _You are too injured to fight recklessly! Dh3n-_A centaur is nearby!Fire: a) +2 sling {Ana}Press: ? - help, Q - select action, ( or ) - cycleDhnShift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (severely wounded, 79% to hit)Dhneoul the Skirmisher####+#Dh5Coglin of Ashenzari **..........Health: 43/72 ==============----------......Magic: 9/9========================.....#Dhp}AC: 6Str: 12#....DhZEV: 13Int: 8DhY#....SH: 0DhiDex: 24#....#####Dho XL:  9 Next: 42% Place: Dungeon:7.#....@((.###DhJNoise: ===------  Time: 6545.3 (0.0)≈≈≈.≈≈.###((.########Dh~a) +2 sling {Ana}  d) +0 sling {Juan} ~~≈≈~≈≈ #PPP(((PPPPP### Fire: a) +2 sling {Ana}DhF≈≈~≈≈~≈ #P.P.P........# Rev* Dh|k~≈≈~≈~≈##P.P.P.P.PPP#.#Dhc≈~≈~≈~≈....P.P.P.P.P#.## c   centaur (launcher).$≈~≈~≈.#P.P.P.PPP.P#..#Dhn..≈~≈~≈.#P...P.....P##.#Dh=L..≈≈~≈.#P.PPPPP.P.P##.#Fire: a) +2 sling {Ana}DhtPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineDhAim: a centaur, wielding a +0 shortbow (severely wounded, 79% to hit)  DhkYou shoot a sling bullet.  The sling bullet barely misses the centaur.DhYB Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (severely wounded, 79% to hit)  You shoot a sling bullet.  The sling bullet barely misses the centaur.The sling bullet hits the centaur!  You kill the centaur!Dh]d r....$PPDh1h ;76.2 (0.9 _Dhk Dhen n _Your base Fighting skill increases to level 6!Dh؄ neoul the Skirmisher####+#Coglin of Ashenzari **..........DhR KHealth: 43/72 ==============----------......Magic: 9/9========================.....#AC: 6Str: 12#....EV: 13Int: 8#....Dh SH: 0Dex: 24#....#####XL:  9 Next: 47% Place: Dungeon:7.#....@...###Dhޅ Noise: ===------  Time: 6546.2 (0.0)≈≈≈.≈≈.###...########a) +2 sling {Ana}  d) +0 sling {Juan} Dh ~~≈≈~≈≈ #PPP$PPPPPPP### Fire: a) +2 sling {Ana}≈≈~≈≈~≈ #P.P.P........# Rev* DhQ ~≈≈~≈~≈##P.P.P.P.PPP#.#≈~≈~≈~≈....P.P.P.P.P#.## .$≈~≈~≈.#P.P.P.PPP.P#..# Dh ..≈~≈~≈.#P...P.....P##.# ..≈≈~≈.#P.PPPPP.P.P##.# You shoot a sling bullet. The sling bullet hits the centaur! _You kill the centaur! _Your base Fighting skill increases to level 6!Dh !Fire: a) +2 sling {Ana}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineDhU neoul the Skirmisher####+#Coglin of Ashenzari **..........Health: 43/72 ==============----------......Magic: 9/9========================Dh E.....#AC: 6Str: 12#....EV: 13Int: 8#....SH: 0Dex: 24#....#####XL:  9 Next: 47% Place: Dungeon:7Dh .#....@...###Noise: ===------  Time: 6546.2 (0.0)≈≈≈.≈≈.###...########Dh= Ca) +2 sling {Ana}  d) +0 sling {Juan} ~~≈≈~≈≈ #PPP$PPPPPPP### Fire: a) +2 sling {Ana}≈≈~≈≈~≈ #P.P.P........# Rev* ~≈≈~≈~≈##P.P.P.P.PPP#.#≈~≈~≈~≈....P.P.P.P.P#.## Dh Q.$≈~≈~≈.#P.P.P.PPP.P#..# ..≈~≈~≈.#P...P.....P##.# ..≈≈~≈.#P.PPPPP.P.P##.#Dh֏ X  _Your base Fighting skill increases to level 6!Fire: a) +2 sling {Ana}Press: ? - help, Q - select action, ( or ) - cycleDh? Shift-Dir - straight lineThat would be overly suicidal.  Okay, then.Dh Dh Dhޗ . _DhJ neoul the Skirmisher####+#Coglin of Ashenzari **..........Health: 43/72 ==============----------......Magic: 9/9DhBK 7========================.....#AC: 6Str: 12#....EV: 13Int: 8DhK #....SH: 0Dex: 24#....#####XL:  9 Next: 47% Place: Dungeon:7.#....@...###DhxL Noise: ===------  Time: 6546.2 (0.0)≈≈≈.≈≈.###...########a) +2 sling {Ana}  d) +0 sling {Juan} DhM ^~~≈≈~≈≈ #PPP$PPPPPPP### Fire: a) +2 sling {Ana}≈≈~≈≈~≈ #P.P.P........# Rev* ~≈≈~≈~≈##P.P.P.P.PPP#.#≈~≈~≈~≈....P.P.P.P.P#.## .$≈~≈~≈.#P.P.P.PPP.P#..# Dh5N ..≈~≈~≈.#P...P.....P##.# ..≈≈~≈.#P.PPPPP.P.P##.# Shift-Dir - straight lineThat would be overly suicidal. _Okay, then.Fire: a) +2 sling {Ana}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineDh4Nneoul the Skirmisher####+#DhNJCoglin of Ashenzari **..........Health: 43/72 ==============----------......Magic: 9/9========================.....#AC: 6Str: 12#....EV: 13Dh$OInt: 8#....SH: 0Dex: 24#....#####DhlOXL:  9 Next: 47% Place: Dungeon:7.#....@...###Noise: ===------  Time: 6546.2 (0.0)DhO≈≈≈.≈≈.###...########a) +2 sling {Ana}  d) +0 sling {Juan} DhO~~≈≈~≈≈ #PPP$PPPPPPP### Fire: a) +2 sling {Ana}Dh(P≈≈~≈≈~≈ #P.P.P........# Rev* ~≈≈~≈~≈##P.P.P.P.PPP#.#≈~≈~≈~≈....P.P.P.P.P#.##DheP4 .$≈~≈~≈.#P.P.P.PPP.P#..# ..≈~≈~≈.#P...P.....P##.#DhP ..≈≈~≈.#P.PPPPP.P.P##.#  _Okay, then.DhPFire: a) +2 sling {Ana}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineDh!QfThat would be overly suicidal.  Okay, then.DhQDhUDh'W. _Dh 3Dh Dh& Dhn 4Dh ,Dh Dh Dh >Rev+ Dh5 Dh; Dh͹ S5=Dhƺ Dh ,Dh Dh ,Dh Dh Dh 6Rev Dh" Dh Dh K6=Dhd Dh[ ,Dhu Dh4 ,Dh Dh Z7Dh Dh 3Dh Dhu Dh Dh Dh Dh S8=Dh$ S9=Dh Dh< Dh DhA 501=52=34=5=67=Dh 8=960= 1=---oo   orc wizard (wandering) ..≈≈~≈.#P.PPPPP.P.P##.# _You start resting.600.2 (54.0)---1.2 (55 _An orc wizard comes into view. It is wielding a +0 dagger.Dh T ####+# ...... Dh |...... .....# #.... #.... #....#####  Dhn .#....@...###  ≈≈≈.≈≈.###...#  ~~≈≈~≈≈ #PPP$PP  ≈≈~≈≈~≈ .Dh p  o≈≈~≈~  ≈~≈~≈~ .$≈~≈~ Dh 3..≈~≈~DhB U ####+# ...... ...... .....# #.... #.... #....#####  .#....@...###  Dh O≈≈≈.≈≈.###...#  ~~≈≈~≈≈ #PPP$PP  ≈≈~≈≈~≈ . o≈≈~≈~ ≈~≈~≈~ .$≈~≈~ ..≈~≈~Dh Dh7 Dh Dh b _An orc wizard is nearby!Dh  ####+# ...... ...... .....# #....DhA  #.... #....#####  .#....@...###  ≈≈≈.≈≈.###...#  ~~≈≈~≈≈ #PPP$PP  ≈≈~≈≈~≈ . Dh  o≈≈~≈~  ≈~≈~≈~ .$≈~≈~ ..≈~≈~Dhe ####+# ...... ...... .....# #.... #.... #....#####  .#....@...###  ≈≈≈.≈≈.###...#  ~~≈≈~≈≈ #PPP$PP  ≈≈~≈≈~≈ . o≈≈~≈~ Dhf#≈~≈~≈~ .$≈~≈~ ..≈~≈~DhlDhgmDhsDh0xb _An orc wizard is nearby!Dh# ((((((o  Dh  You shoot a sling bullet.  The orc wizard shouts!  The sling bullet hits the orc wizard!Dh3  The orc wizard is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc wizard.DhDh≈.≈~≈~~oDhf===2.2 (1.0)Rev DhDh$  ####+# ...... ...... .....# Dh/%#.... #.... #....#####  .#....@...###  ≈≈≈.≈≈.###...#  ~~≈≈~≈≈ #PPP$PPDh%  ≈≈~≈≈~≈ .  ~≈≈~≈~  ≈o≈~≈~ .$≈~≈~Dh& ..≈~≈~ _The orc wizard is heavily wounded.Dh{ ####+# ...... ...... .....# #.... DhE|#.... #....#####  .#....@...###  ≈≈≈.≈≈.###...#  ~~≈≈~≈≈ #PPP$PP  DhZ}≈≈~≈≈~≈ .  ~≈≈~≈~ ≈o≈~≈~ .$≈~≈~ ..≈~≈~DhDhDhDh5b _An orc wizard is nearby!Dhf ####+# ...... ......Dh .....# #.... #.... #....#####  .#....@...###  ≈≈≈.≈≈.###...#  ~~≈≈~≈≈ #PPP$PP  ≈≈~≈≈~≈ .  ~≈≈~≈~  ≈o≈~≈~ .$≈~≈~ ..≈~≈~Dhh5, Dh6####+# ...... ...... Dh6.....# #.... #.... Dh^7#....#####  .#....@...###  Dh7≈≈≈.≈≈.###...#  ~~≈≈~≈≈ #PPP$PP  ≈≈~≈≈~≈ .  Dh83~≈≈~≈~ ≈o≈~≈~ .$≈~≈~ DhH9[..≈~≈~Dh9E3Dh"ODh T DhTT_An orc wizard is nearby!Dhi (((((You shoot a sling bullet. The sling bullet hits the orc wizard.Dh_An orc wizard is nearby! _An orc wizard is nearby!DhYou shoot a sling bullet. The sling bullet hits the orc wizard.  The sling bullet hits the orc wizard but does no damage.Dh2r.~≈≈≈Dh;\3Rev+ DhQDh}  ####+# ...... ......Dht .....# #.... #.... #....#####  .#....@...###  ≈≈≈.≈≈.###...#  ~~≈≈~≈≈ #PPP$PP Dh ≈≈~≈≈~≈ .  ~≈≈~≈~  ≈o≈~≈~ .$≈~≈~ ..≈~≈~ _The orc wizard is heavily wounded.DhR, Dh####+# ...... ...... .....# #.... Dh6#.... DhA#....#####  .#....@...###  ≈≈≈.≈≈.###...#  Dh~~≈≈~≈≈ #PPP$PP  ≈≈~≈≈~≈ .  Dh~≈≈~≈~ ≈o≈~≈~ Dh.$≈~≈~ ..≈~≈~DhDhaDhDhp ((((((( Dhwu_An orc wizard is nearby!You shoot a sling bullet.Dh&  DhvoThe sling bullet closely misses the orc wizard.You shoot a sling bullet.Dh.~≈≈≈≈oDhP24.3 (1.1Dh*%Dh)e _The sling bullet closely misses the orc wizard.DhG  You shoot a sling bullet. The sling bullet hits the orc wizard!  You kill the orc wizard!DhK((((($ Dh' DhP((You hear a splash. x3Dh.~≈≈≈≈$Dhgr850Rev* DhDhE _You shoot a sling bullet.DhDh%DhjRev+ DhBDhnDhY3=Dh DhRev DhKDhDhQ4=Dh;DhPDhDhDhDhHDhLDhDhL5DhDhDhLDhDhDhDh&DhDh>66=Dh DhC ,Dh DhADhDhDhDhQ7=DhDhpDhDhDhDhcDh}DhDh78Dh#BDh($Dhv&Dh'Dh(DhY*Dh*=9=Dh,Dh1BDhS3Dh3Dh4Dh7Dh8R70=Dh69Dh;Dh_<Dh=Dh@DhhADhkBDhDDhMEDh{FDhbIDhI71DhKDhO,Dh-PDhRDhSDhTDhWDhX=2=DhYDh[1 _HP restored.Dh_Dh9`Dh6aDhcDh2iDhqiDhBkDh.mDhtDhtDhavDh~xDh ~Dh}~9=Dh$DhDhۈDh$Dh$Dh1N  You now have 249 gold pieces (gained 26).DhDhDh}@ _You see here a +0 shortbow.DhZDhDhPDhDhfDhۣDhEDhDhr,Dh٪DhDhDh]Dh?DhDh!DhwDhhDhDhDhDhDhDh,Dh{DhvDhDhDhEDhDhDh,DhDhDh|DhDhDhDhTDhDhDhBDhDhDhDhDh5DhDhDhDhDhDhDhIDh,Dh4DhDhDhDh?DhDhDhDhDhrDhDh DhDhZDhDh@DhDhDh.DhZDhtDhDhDh 7 _You open the door.Dh 3DhDh}DhDhDhDh@  There is an open door here.DhDhb _DhsDh0DhKDhDh Dh#Dh%Dh&Dh"'Dh(Dh!+,DhX,Dh.@  There is an open door here.Dh1Dha1 _Dh2Dh4Dh6Dhn6DhM7Dh<Dh1>Dh>Dh}?DhsADh;CDhCDhyDDhZHBDhIDhJDhL,DhMDhODhQDhQDhRDhTDhVDhYWDheXDhZDh\Dh(]DhK^Dh`DhdA  You enter the shallow water.DhCe?Water DhfDhiN _Moving in this stuff is going to be slow.DhlDhlDh]nDhiqDht,DhvDhwxDh/|Dh|Dh~DhxDh,DhDh&Dh,DhDhDhח,DhlDhq,DhDhIDhnDh,DhDh/Dh ,DhڳDhDh*DhDhDhջDhDhDh1DhsDh>Dh8DhDh3Dh+DhDhDhDhDhN ##... #....#..<.....#....#####..#........###..≈≈≈≈≈≈≈≈.≈≈.###...#####Dh7u#.≈≈~~~~~~≈≈~≈≈##PPP)PPPPP..≈~≈≈≈≈≈≈~≈≈~≈##P.P.P.......≈≈~~~~≈≈~≈~≈##P.P.P.P.P..≈≈~≈≈≈≈$≈~≈~≈....P.P.P.P#≈~≈≈...@≈~≈~≈.#P.P.P.PPP---##≈~≈~≈...≈~≈~≈.#P...P......≈~≈~≈....≈≈~≈.#P.PPPPP.P..≈~≈~≈~≈≈≈≈~≈≈.#P.P...P.PDh ..≈~≈~≈≈~~~~≈≈..#P.P.P.PPP##≈~≈≈~≈≈≈≈≈≈~≈..P...P.P..#≈≈~≈≈~~~~~~≈≈#.PPPPP.PPP...≈≈.≈≈≈≈≈≈≈≈...P...........#.............PPP.PPPPPYou now have 255 gold pieces (gained 6).  A - a wand of mindburst (7)DhG1702.1 (96.8)DhH---3.1 (97DhfDho/ _You see here a +0 orcbow.DhDhDha Dh? ^ _No target in view!Dh Dh DhX Dh j  You enter the shallow water.Water Dh ,DhZ F_You see here a +0 orcbow. _No target in view!  You enter the shallow water. _Moving in this stuff is going to be slow.  You now have 266 gold pieces (gained 11).  Things that are here:Dh, Dhv Dh j _a +0 dagger; a +0 robe; an orc corpseDh@# TDh$ >  You see here a +0 orcbow.Dhn' 5 _Dh( Dh+ Dh. ,Dhi0 Dh?3 Dh7 A  You enter the shallow water.Dh 8 ?Water Dh9 Dh> N _Moving in this stuff is going to be slow.Dhn@ Dh@ Dh{B DhU Dh[ ,Dh] DhL] Dh_ Dha Dhd Dhe Dhf DhNi DhOl Dhl Dhn DhKs ,Dhs Dh2u DhYw Dhy Dh;z Dh{ Dh>~ Dh Dh DhD Dh Dh Dh Dh` Dh Dhd Dh (Dh Dh Dhd Dh Dh Dh Dh Dh[ Dh; Dhܞ DhР Dh Dh Dh Dh Dh DhŦ Dh8 Dh| Dh Dhǫ Dh Dh Dh Dhԯ Dh+ %  Dhm jYou see here the +1 flail of Vatajoe {flame, rN+ Int+7}.Dh3 Dh  _Dh Dh+ Dhd Dh Dhz Dh Dh DhP Dh Dh7 Dh Dh Dh Dh{ Dh9 Dh DhS Dh` Dh, Dhj Dh Dh Dh Dh Dhb DhA Dh1 Dhr Dh Dh? Dhf Dh Dhu Dh Dhj Dh Dh Dh Dhe Dh Dh{ Dh Dh A  You enter the shallow water.Dh ?Water Dh Dh  Dh H_Moving in this stuff is going to be slow.Dh Dh- DhG Dh Dh h ##..##.≈≈~~~ Dh #......≈~≈≈≈ #######)......≈≈~~ Dh ##.....#...>..≈≈~≈≈ ♣..♣♣#.##..###≈~≈≈. ♣♣.P♣......###≈~≈~≈ DhI ♣♣~♣♣♣.#......≈~≈~≈ ♣P~~♣♣♣#......≈~≈~≈ Dh O♣P@♣♣ ♣♣.....≈~≈~≈ ♣P.~~P~~P♣+####≈~≈≈~Dh  ~~~.~.~~~~S.. #≈≈~≈≈ ♣P~♣♣.~~♣♣P♣~. ...≈≈.≈Dh  ♣♣♣ ♣♣~~♣ ♣ ...#... P~♣♣ #>?##S   electric eel (wandering) DhW ♣~♣ ## #.. ♣~P #.. Dh .+..Dh /48.5 (45.4Dh NS~DhG .50.1 (47.0Dh DhM  Dh Z_An electric eel comes into view.DhA DhB DhH DhK  Dh0L d_Your line of fire to the electric eel is blocked by a plant.DhX C ~~~ ~DhY k #######)...... ##.....#...>.. ♣..♣♣#.##. ♣♣.P♣....DhJY 3 ♣♣~♣♣ ♣P~~♣ DhY ♣P@♣♣  ♣P.~~P~~P♣ ~~~.~.~~~S~..  DhY n♣P~♣♣.~~♣♣P♣~.  ♣♣♣ ♣♣~~♣ ♣  P~♣♣ #>?DhZ G ♣~♣ ##  ♣~P DhCZ Dh ) Dhi }~~~ ~ #######)...... ##.....#...>.. Dh ♣..♣♣#.##. ♣♣.P♣....DhO  ♣♣~♣♣ ♣P~~♣ Dh ♣P@♣♣  ♣P.~~P~~P♣Dh7  ~~~.~.~~~S~..  Dh t♣P~♣♣.~~♣♣P♣~.  ♣♣♣ ♣♣~~♣ ♣  Dh6 kP~♣♣ #>? ♣~♣ ##  ♣~P Dh Dh Dh Dh  DhZ ^_An electric eel is nearby!Dh Dh Dh. Dh! r _Your line of fire to the electric eel is blocked by a plant.Dh# C ~~~ ~Dh  #######)...... ##.....#...>.. ♣..♣♣#.##. ♣♣.P♣.... ♣♣~♣♣ Dh ^♣P~~♣ ♣P@♣♣  ♣P.~~P~~P♣ Dhv~~~.~.~~~S~..  ♣P~♣♣.~~♣♣P♣~.  ♣♣♣ ♣♣~~♣ ♣  P~♣♣ #>? ♣~♣ ##  ♣~P Dhkb ~~~ ~ #######)...... ##.....#...>.. DhbG♣..♣♣#.##. ♣♣.P♣.... ♣♣~♣♣ ♣P~~♣ ♣P@♣♣  DhUc0♣P.~~P~~P♣ ~~~.~.~~~S~..  Dhct♣P~♣♣.~~♣♣P♣~.  ♣♣♣ ♣♣~~♣ ♣  DhcP~♣♣ #>? ♣~♣ ##  Dh?dV♣~P DhjDhjDhLqDhtd _An electric eel is nearby!DhDhDhDh0 Dhl_Your line of fire to the electric eel is blocked by a plant.Dh.uC ~~~ ~DhuP #######)...... ##.....#...>.. ♣..♣♣#.##.Dhu  ♣♣.P♣.... Dh?v♣♣~♣♣ Dhv>♣P~~♣ ♣P@♣♣ Dhv^ ♣P.~~P~~P♣ ~~~.~.~~~S~.. Dhawx ♣P~♣♣.~~♣♣P♣~.  ♣♣♣ ♣♣~~♣ ♣  P~♣♣ #>? Dh#xX♣~♣ ##  ♣~P Dh ~~~ ~ Dh=#######)...... ##.....#...>.. Dh♣..♣♣#.##. Dh♣♣.P♣.... ♣♣~♣♣ Dh-]♣P~~♣ Dhx♣P@♣♣  ♣P.~~P~~P♣Dh ~~~.~.~~~S~.. Dh  ♣P~♣♣.~~♣♣P♣~.  DhK♣♣♣ ♣♣~~♣ ♣  DhP~♣♣ #>? Dht♣~♣ ##  DhV♣~P Dh Dh!Dh((Dh, _Your line of fire to the electric eel is blocked by a plant.An electric eel is nearby!Your line of fire to the electric eel is blocked by a plant.An electric eel is nearby!Your line of fire to the electric eel is blocked by a plant.An electric eel is nearby!DhDhDhDh| ~~~ ~ #######)...... ##.....#...>.. Dht♣..♣♣#.##. ♣♣.P♣.... ♣♣~♣♣ ♣P~~♣ ♣P@♣♣  ♣P.~~P~~P♣ ~~~.~.~~~S~..  Dh♣P~♣♣.~~♣♣P♣~.  ♣♣♣ ♣♣~~♣ ♣  P~♣♣ #>? ♣~♣ ##  ♣~P  _An electric eel is nearby!DhpeYour line of fire to the electric eel is blocked by a plant.An electric eel is nearby!Your line of fire to the electric eel is blocked by a plant.An electric eel is nearby!Your line of fire to the electric eel is blocked by a plant.Dhn= ~~~Dhޚ ~ #######)......Dh/ ##.....#...>..Dh Dhě♣..♣♣#.##. ♣♣.P♣....DhEr ♣♣~♣♣ DhV♣P~~♣ ♣P@♣♣  ♣P.~~P~~P♣ ~~~.~.~~~S~..  ♣P~♣♣.~~♣♣P♣~.  Dh♣♣♣ ♣♣~~♣ ♣  DhP~♣♣ #>? Dh;♣~♣ ##  ♣~P Dh DhDhDhJYour line of fire to the electric eel is blocked by a plant.DhV"An electric eel is nearby!Your line of fire to the electric eel is blocked by a plant.An electric eel is nearby!Your line of fire to the electric eel is blocked by a plant.DhNAn electric eel is nearby!Dh Dh  Dh Dhv An electric eel is nearby!Your line of fire to the electric eel is blocked by a plant.Dh An electric eel is nearby!Your line of fire to the electric eel is blocked by a plant.An electric eel is nearby!Unknown command.DhYQ3......≈~≈≈≈DhR!#######)......≈≈~~##.....#...>..≈≈~≈≈♣..♣♣#.##..###≈~≈≈.DhR♣.P♣.....~≈♣♣~♣♣♣.#......P~~♣♣♣DhvS♣♣P~♣♣♣♣♣♣♣P.@~P~~P♣+####≈~≈≈~..~~~.~.~~~S~.. #≈≈~≈≈#♣P~♣♣.~~♣♣P♣~. ...≈≈.♣♣ ♣♣~~♣ ♣ ...#... P~♣♣ #>?##♣~♣ # PDh..≈≈~≈≈♣..♣♣#.##..###≈~≈≈.♣.P♣....~≈♣♣~♣♣♣.#......P~~♣♣♣Dh~^♣♣P~♣♣♣♣♣♣.♣♣~♣P.~~P~~P♣+####≈~≈≈~..~~~.~@~S~~~.. #≈≈~≈≈#♣P~♣♣.~~♣♣P♣~. ...≈≈. ♣♣♣ ♣♣~~♣ ♣ ...#... P~♣♣ #>?##♣~♣ # PDh^ .+#.##+#DhfDhj *******The electric eel shoots out a bolt of lightning at you!Dh  ~~~.~@~The bolt of electricity hits you!Dh= *******The electric eel shoots out a bolt of lightning at you!DhةDhr~~~.~@~Dh$48DhkV--------===3.3DhDhQ7 _The bolt of electricity hits you!Dhx (You shoot a sling bullet. The sling bullet hits the electric eel.DhīP ((((((Dh4ZThe electric eel is lightly wounded.  You shoot a sling bullet.Dh& DhA~S~~~..  The sling bullet barely misses the electric eel.DhC *******The electric eel shoots out a bolt of lightning at you!DhZ'r~~~.~@~Dhx(3------------40Rev Dh0DhA37 _The bolt of electricity hits you!Dh+ Dh, Dh4 Dh9  Dh9 P_You are too injured to fight recklessly!Dh Dh Dh͠ Dhr ^ _You are too injured to fight recklessly!Dh Dhx Dht DhF ^ _You are too injured to fight recklessly!Dh#######)......≈≈~~ neoul the Skirmisher##.....#...>..≈≈~≈≈ Coglin of Ashenzari **....Dh}z♣..♣♣#.##..###≈~≈≈. Health: 38/72 ============------------♣♣.P♣......###≈~≈~≈ Magic: 9/9========================♣♣~♣♣♣.#......≈~≈~≈ AC: 6Str: 12♣P~~♣♣♣#......≈~≈~≈ EV: 13Int: 8♣♣P~♣♣♣♣♣♣.....≈~≈~≈ SH: 0Dex: 24Dh=o.♣♣~♣P.~~P~~P♣+####≈~≈≈~ XL:  9 Next: 48% Place: Dungeon:7..~~~.~@*S~~~.. #≈≈~≈≈ Noise: ===------  Time: 6754.3 (0.0)#♣P~♣♣.~~♣♣P♣~. ...≈≈.≈ a) +2 sling {Ana}  d) +0 sling {Juan} ♣♣♣ ♣♣~~♣ ♣ ...#... Fire: a) +2 sling {Ana}P~♣♣Dh#>?##.. Rev ♣~♣## #..♣~P#.. S   electric eel♣.P+..#.#Dh#..+# #.. _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Dh:ZFire: a) +2 sling {Ana}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an electric eel (lightly wounded, 58% to hit)Dhi#######)......≈≈~~ neoul the Skirmisher##.....#...>..≈≈~≈≈ Coglin of Ashenzari **....♣..♣♣#.##..###≈~≈≈. Health: 38/72 ============------------♣♣.P♣......###≈~≈~≈ Magic: 9/9========================♣♣~♣♣♣.#......≈~≈~≈ AC: 6Str: 12♣P~~♣♣♣#......≈~≈~≈ EV: 13Int: 8Dh.j♣♣P~♣♣♣♣♣♣.....≈~≈~≈ SH: 0Dex: 24.♣♣~♣P.~~P~~P♣+####≈~≈≈~ XL:  9 Next: 48% Place: Dungeon:7..~~~.~@(S~~~.. #≈≈~≈≈ Noise: ===------  Time: 6754.3 (0.0)Dhj#♣P~♣♣.~~♣♣P♣~. ...≈≈.≈ a) +2 sling {Ana}  d) +0 sling {Juan} ♣♣♣ ♣♣~~♣ ♣ ...#... Fire: a) +2 sling {Ana}P~♣♣#>?##.. Rev ♣~♣## #..♣~P#.. S   electric eel♣.P+..DhIk#.##..+# #..Fire: a) +2 sling {Ana}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an electric eel (lightly wounded, 58% to hit)  DhkYou shoot a sling bullet. The sling bullet hits the electric eel!  The electric eel is severely wounded.Dh1fShift-Dir - straight lineAim: an electric eel (lightly wounded, 58% to hit)  You shoot a sling bullet. The sling bullet hits the electric eel!  The electric eel is severely wounded.  You kill the electric eel!Dh~]†Dhgc ~†You hear a splash.Dhop9=515.3 (1 _Dh$Dh^Dh #######)......≈≈~~ neoul the SkirmisherDh E##.....#...>..≈≈~≈≈ Coglin of Ashenzari **....♣..♣♣#.##..###≈~≈≈. Health: 39/72 =============-----------♣♣.P♣......###≈~≈~≈ Magic: 9/9========================♣♣~♣♣♣.#......≈~≈~≈ AC: 6Str: 12♣P~~♣♣♣#......≈~≈~≈ EV: 13Int: 8Dhz r♣♣P~♣♣♣♣♣♣.....≈~≈~≈ SH: 0Dex: 24.♣♣~♣P.~~P~~P♣+####≈~≈≈~ XL:  9 Next: 51% Place: Dungeon:7..~~~.~@~†~~~.. #≈≈~≈≈ Noise: ===------  Time: 6755.3 (0.0)#♣P~♣♣.~~♣♣P♣~. ...≈≈.≈ a) +2 sling {Ana}  d) +0 sling {Juan} ♣♣♣ ♣♣~~♣ ♣ ...#... Fire: a) +2 sling {Ana}P~♣♣Dhq ^#>?##.. Rev ♣~♣## #..♣~P#.. ♣.P+.. #.##.. +# #.. You shoot a sling bullet. The sling bullet hits the electric eel!  You kill the electric eel! _You hear a splash.  Fire: a) +2 sling {Ana}Dh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineDh܁ #######)......≈≈~~ neoul the Skirmisher##.....#...>..≈≈~≈≈ Coglin of Ashenzari **....♣..♣♣#.##..###≈~≈≈. Health: 39/72 =============-----------Dh ♣♣.P♣......###≈~≈~≈ Magic: 9/9========================♣♣~♣♣♣.#......≈~≈~≈ AC: 6Str: 12♣P~~♣♣♣#......≈~≈~≈ EV: 13Int: 8♣♣P~♣♣♣♣♣♣.....≈~≈~≈ SH: 0Dex: 24.♣♣~♣P.~~P~~P♣+####≈~≈≈~ XL:  9 Next: 51% Place: Dungeon:7..~~~.~@~†~~~.. #≈≈~≈≈ Noise: ===------  Time: 6755.3 (0.0)DhO #♣P~♣♣.~~♣♣P♣~. ...≈≈.≈ a) +2 sling {Ana}  d) +0 sling {Juan} ♣♣♣ ♣♣~~♣ ♣ ...#... Fire: a) +2 sling {Ana}P~♣♣#>?##.. Rev ♣~♣## #..♣~P#.. ♣.P+.. #.##..Dh҃  +# #..  _You hear a splash.  Fire: a) +2 sling {Ana}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.Dh& Dhk Dhe DhJ . _DhDhDhDh&Dh}DhӸDhDhDhDhDh!E40DhWDhDhdDhDh},DhDh/Dh91Dh.DhlDh,Dh*,DhDhpi2=DhMDhDhXDhBDhDhDhDhw3=DhBDhVDhDhDh"Dhk94DhDh?DhDhDhDh=DhfDh+DhS5=DhDh(DhDhDh%DhDhDh.DhK6=Dh Dh Dh Dh DhDhbDhDhDhDh!DhDh97DhtDhDh Dh: Dh #DhP#Dhs$DhK'Dh'S8=Dh(Dh>+Dh+Dh,DhE/Dh/Dh0Dh 3Dhj3K9=Dh4DhI7Dh7Dh8Dh;Dh^;Dh<Dh0?Dh?:50DhADhDhlADhADhBDhEDh_EDhFDhHDh,I!1DhsIDhJDhMDhMMDhNDhPDh=QDhlRDhjZj --- _You start resting.Dh`2857.3 (102.0)Dha;2=---Dha%83DhfDhi" _HP restored.Dhs3DhtDh~wDh]zDh|,Dh~DhՀDhlDh8DhDhA  You enter the shallow water.Dhs?Water DhDhN _Moving in this stuff is going to be slow.DhDhp9=Dh]DhӐDh4DhDhPDhDhDh'DhʘDhhDhDh(DhHDh~DhE3DhDhDhDhDhqDhDhDhDhkDhNDhիDhp,DhݭDh%Dh,DhDh)Dh,DhDhKDh͵,Dh&DhDhDh}DhzDhDhl,DhDhn,DhDhDhDh DhyDhyDhDh}DhDh DhA  You enter the shallow water.Dh?Water DhDhN _Moving in this stuff is going to be slow.Dh2DhDhDDhDhBDhDh9Dh(DhDhDhDhDhkDhIDhj  You enter the shallow water.Water DhWDh(  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow waterDh#4. _Moving in this stuff is going to be slow.DhDh:DhDhDh,DhDhDh,DhDhDh%>Dh)DhDh>DhDh-Dh6Dh XDh Dh Dhx DhDh DhcDhJDhDh%DhDhDhDhDhDhDhDh!Dh!Dh"Dh$Dh&Dh&Dh'Dh)+ _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow waterDh+h. _Moving in this stuff is going to be slow.  There is a stone staircase leading down here.Dh;.Dh. _Dh0Dh2Dhp4Dh4Dh5Dh"9Dh{9Dh:Dh=$ Dh=*_You now have 282 gold pieces (gained 16).Dh$@Dh@DhADhCDhEDhaFDh HDh!JDh?##.........♣♣~♣♣ ###@#######.........Dh|♣~P♣ #.......<.#.........♣.P♣ #.........+....####.#####..###..##....##.##...#..>.#####+###....##.#.............#..##....##.#.............#...........Dh#.............#........†..##..##.########..##....#####Dh= 917.9 (59.6)  DhAshenzari invites you to partake of a vision and a curse of cunning and meleecombat.Dhg/  --more--Dh Dh& _Dh+Dh_L _You see here 4 stones.DhO DhUP DhR Dh{X Dh@] Dh_ : _DhDb Dhkd ,Dhe Dhh Dhi ,Dh/k Dh]r  ####♣..♣♣#.##..###≈~≈≈...)≈~≈~≈#...♣♣.P♣......###≈~≈~≈...≈~ ##..#♣♣♣~♣♣♣.#......≈~≈~≈....≈≈~ Dhr J#..## ♣P~~♣♣♣#......≈~≈~~≈≈ #.♣♣♣♣♣P~♣♣♣♣♣♣.....≈~≈~≈≈. #.♣♣~♣P.~~P~~P♣+####≈~≈≈~~ #..~~~.~.~†~~~...###≈≈~≈≈~~~~~~≈≈ ##♣P~♣♣.~~♣♣P♣~......≈≈.≈≈≈≈≈≈≈≈♣♣♣♣♣♣~~♣ ♣♣.@....#..20.9 (3.0Dhs 2)♣P~♣♣ #.###>?##.♣♣~♣♣ ###(#######....... ♣~P♣ #.......<.#....... ♣.P♣ #.........+....##...###.#####..###..##....##...###...#..>.#####+###....###.......#..##....##Dh9t Q#.............#..............Dhy Dh j _Key pressed, stopping explore.Dh DhN Dh  Dhz B_No target in view!Dho<Dh<Dh>DhCDhFDh I: _Dh&LDhODhODhQDh0UDhYDh&ZDh \DhV` Dh`L There is a stone staircase leading down here.DhcDhtd _DhfDhMpM..♣♣.P♣......###≈~≈~≈...≈~≈~≈.#P. Dhpb#♣♣♣~♣♣♣.#......≈~≈~≈....≈≈~≈.#P. # ♣P~~♣♣♣#......≈~≈~≈~≈≈≈≈~≈≈.#P. Dhq♣♣♣P~♣♣♣♣♣♣.....≈~≈~≈≈~~~~≈≈..#P. ~♣P.~~P~~P♣+####≈~≈≈~≈≈≈≈≈≈~≈..P ~~.~.~†~~~...###≈≈~≈≈~~~~~~≈≈#.PP DhQqx~♣♣.~~♣♣P♣~......≈≈.≈≈≈≈≈≈≈≈...P. Dhq♣♣♣♣~~♣ ♣♣......#.............PPP~♣♣ #.###>@##...♣♣~♣♣ ###(#######....#Dh5rc♣~P♣ #.......<.#....#♣.P♣ #.........+....##...##..####.#####..###..##....##...## ##...#..>.#####+###....##.... #.............#..##....##.......# #.....#.............. DhrA#....#........†Dhkz+4.9 (4Dh({+5.9 (5DhrDhP _B - a scroll of immolationDh Dh Dh Dh DheB_No target in view!DhDhDhDhd Dhx Dh$ _DhUDhDhDhDhGDhVDh Dh&!Dh"Dh&Dh`*Dh +DhY-Dh}0Dh)2Dhs2DhU3Dh5Dh6Dh 7Dh8Dh: Dh;5 You see here 4 stones.Dh<Dh5= _Dh(>Dh?DhADhADhBDh`DDh/FDhFDhiGDhHDhJDhMKDhXLDhNDh~QDhQDh@SDhUDhXDhXDhIZDhw\Dh2^Dh^Dh+_DhL`DhaDh bDhmbDhjcDh&eDheDhfDhfDhhDhhDhhDh3kBDhkDh?mDhn,Dh oDhpDh.qDhq,Dhcy" ##...#..>.#####+###....# #.............#..##....# #.............#........ #.............#........† Dh"z##..##.########..##....# ..#..##.###..###+###...)# ..........#......!......' ..........#####'## ########@###.###..##...~P #+# #..##<.PP~ #.)))..~~♣ #....)~PP♣ Dhz^#..##P)~♣♣ #..##PP))♣ #......P~~♣ #PP~) .......)P~~Dhs44.9 (19.0)'♣♣♣DhDhrM======5.9 (20DhpDh= _As you open the door, it creaks loudly!DhDhDhDhH _No target in view!Dhk _Dh.#####  #.....#  #.........  #.............  #######..##.######## Dh ##..#..#..##.###..#  #[..@..........#.....------ Dh#..............#..... ##..#########.###.### DhCm#.. #'# # DhC#... ♣♣♣ # #... # F   marrowcuda (wandering)Dhٓ ##.F # Dh"~#~~ # DhL #.Dhw253.9 (8.0)Dh5BF.DhJ------4.9 (9Dh-Dh DhԠO_A marrowcuda comes into view.Dhou ((((FDh|pCYou shoot a sling bullet.Dh   The sling bullet hits the marrowcuda but does no damage.  You shoot a sling bullet. The sling bullet hits the marrowcuda.DhDhn...F.DhJ5===5.9 (1Dh+Rev DhADh8 _The marrowcuda is lightly damaged.Dhxy ♣.P♣  > #######DhyI ##..#..#..## #[..@....... #............ ##..#########. #.. #'#  #..F ♣♣♣  #... ##.. #~~DhQ" #♣.P♣  >    ####### ##..#..#..## #[..@....... #............ ##..#########. #.. #'#  #..F ♣♣♣  #... ##.. #~~Dh50  ((( _A marrowcuda is nearby!You shoot a sling bullet.  The sling bullet hits the marrowcuda but does no damage.Dha  The marrowcuda is lightly damaged.  You shoot a sling bullet. The sling bullet hits the marrowcuda!Dh ,DhV g.F..Dh %6Dh Dh e _The marrowcuda is moderately damaged.Dh 7 ♣.P♣ Dh  > ####### ##..#..#..## #[..@....... #............ Dhc ##.F#########. #.. #'#  #... ♣♣♣  #... ##.. #~~Dh# ♣.P♣  >    #######Dh / ##..#..#..## #[..@....... #............ ##.F#########. #.. #'#  #... ♣♣♣  #...Dh ##.. #~~Dh Dh? Dh Dh/ K ( Dh _A marrowcuda is nearby!You shoot a sling bullet. The sling bullet hits the marrowcuda!Dhy ( Dh  The marrowcuda is heavily damaged.You shoot a sling bullet. The sling bullet hits the marrowcuda.Dh Dh Z.F.Dh c7.8 (0.9Rev+ Dh DhJ c _The marrowcuda is severely damaged.Dh S ♣.P♣  >Dh  ####### ##..#..#..## #[..@....... #...F........ ##..#########. #.. #'#  Dh #... ♣♣♣  #... ##.. #~~Dh?9♣.P♣  >    #######Dh : ##..#..#..## #[..@....... #...F........ ##..#########. #.. #'#  #... ♣♣♣  #... ##.. #~~Dh=Dh>DhDh ( _A marrowcuda is nearby!You shoot a sling bullet.DhCy  The sling bullet barely misses the marrowcuda.DhDUYou shoot a sling bullet. The sling bullet hits the marrowcuda.DhM FFF 2 marrowcudas (1 summoned)The marrowcuda is almost destroyed.The marrowcuda bites you.0-8.8 (1.0Dh0Dhh? _Another marrowcuda is drawn to the feast!DhG~  You shoot a sling bullet.  The sling bullet hits the marrowcuda but does no damage.Dhx (The marrowcuda is almost destroyed.You shoot a sling bullet.DhFFF 3 marrowcudas (2 summoned)sling bullet hits the marrowcuda but does no damage.  The marrowcuda is almost destroyed.  DhThe sling bullet closely misses the marrowcuda.  The marrowcuda bites you.  Another marrowcuda is drawn to the feast!DhM66--9Rev* DhDh!P _The marrowcuda misses you.Dh  You shoot a sling bullet. The sling bullet hits the marrowcuda.  You destroy the marrowcuda!Dh-,Dh0`§.§Dh>g' Dhg|(The marrowcuda disappears in a puff of smoke! x2Dh]§.§Dh 7-460.7 (0.9 _You shoot a sling bullet.DhhDhh _Your Dodging skill increases to level 4!DhDhDhDh2H _No target in view!Dh5 Dh Dh¹ DhI ^ _No target in view!Dh Dh Dh Dhg $ _Dh ,DhB Dh ,Dh 78Dh Dha Dh >Rev+ Dhx Dh Dh0 Dh Dh[ Dh DhR Dh Dh =9=Dh DhL Dh >Rev DhI Dh Dh Dh Dh Dh/ R70=Dh Dhu Dh Dhx Dh Dh% (Dh Dh4 Dh} 71DhC Dh DhG Dh Dh Dh Dhi Dh Dh4 '2=Dhz Dh< Dh4 Dh Dh Dh Dh Dh Dh Dhx DhI Dh Dh& Dh Dh] Dh DhH 9=Dh8 DhV Dh Dh Dh DhZ Dh Dh DhDhnDhlDhDhDh7 _You open the door.Dh Dh Dh DhW@  There is an open door here.DhRDh _DhDhDhDhgDh\DhDh1DhDh Dh"Dh$DhZ%Dh%DhZ'DhV*A  You enter the shallow water.Dh*?Water Dh+Dh-N _Moving in this stuff is going to be slow.Dhu0Dh0Dh1Dh4DhK6Dh6Dh7Dh]?DhDHDhHDhTIDhJDhLDhLDhMDhNDhP,DhQDh!SDhgVTDh)XDhY3DhZDh ]7 _You open the door.DhH_Dh_Dh`Dhf@  There is an open door here.DhhDhQi _DhqjDhpXDhJuDhxDhxDhyDh{DhKDhDh܂DhDh/.............#.......####'### ..#########.###.###..##...~P.~.. ..###...# #'###+###..##<.PP~~~~. DhM....#..♣♣♣♣♣♣.#...#.)))..~~♣♣♣~~~ ....'.♣~~~~~~♣'...#....)~PP♣ ♣~~. Dh..♣♣♣~~~~~~~~~#.###..##P)~♣♣ ♣♣~. ~~♣~~~~≈~~~~~~#.###..##PP))♣ ♣~~. ~~~~≈~≈~≈~~~~~P..#......P~~♣ ♣♣P. ~~~~~~~P~P~~~~~♣@#......PP~)♣♣~P--- ~~~PP~~~~P~~.~.~..Dh")P~~~P~P ♣~♣~~....~...~........###.P~P.~. #.....................# ######.. Dh......~~~♣...... #.... Dh.~~P~~~♣♣♣.%.... #...# S   electric eel (wandering) ~~~~~P♣ #....# ##..# Dh♣~~S~ ##### #### Dh27005.3 (44.6)DhɢSS~DhH---6.3 (45DhDh[` _An electric eel comes into view.DhfG}...###...# #'###+< ....#..♣♣♣♣♣♣.#...#.))).'.♣~~~~~~♣'.DhG)~PP♣ ~~~~~#.)~♣♣ ~~~~~#.##))♣ ~~~~~P..# ♣@#)P~~.~.~........)~...~........##.............#  ......~~~♣......  .~~P~~~♣♣♣.%....  ~~~~SP♣ #....#  ♣~~~~ ##### DhKH!Dh...###...# #'###+Dh<...#..♣♣♣♣♣♣.#...#.))).'.♣~~~~~~♣'.)~PP♣ ~~~~~#.)~♣♣ Dh~~~~~#.##))♣ ~~~~~P..# ♣@#)P~~.~.~........)Dhf~...~........##.............#  ......~~~♣......  .~~P~~~♣♣♣.%....  ~~~~SP♣ #....#  Dhp♣~~~~ ##### Dh DhDh;Dh ((((( _An electric eel is nearby!You shoot a sling bullet.Dh)/  The sling bullet hits the electric eel but does no damage.  You shoot a sling bullet. The sling bullet hits the electric eel!Dhr^ ~..Dhrg.~The electric eel is heavily wounded.DhtzY ****Dhzf**The electric eel shoots out a bolt of lightning at you!Dh@~...~Dh59-----===7.2 (0.9)Rev DhDh=7 _The bolt of electricity hits you!Dh.Dhp|..###...# #'###+< ....#..♣♣♣♣♣♣.#...#.))).'.♣~~~~~~♣'.)~PP♣ ~~~~~#.Dh;)~♣♣ ~~~~~#.##))♣ ~~~~~P..#Dh1 ♣@#)DhsJP~~.~.~........)~...~........##.............#  DhH......~~~♣......  .~~P~~~♣♣♣.%....  Dh H~~~~SP♣ #....#  DhZ?♣~~~~ ##### Dh ...###...# #'###+<...#..♣♣♣♣♣♣.#...#.))).'.♣~~~~~~♣'.)~PP♣ ~~~~~#.)~♣♣ ~~~~~#.##Dh())♣ ~~~~~P..# ♣@#)P~~.~.~........)~...~........##.............#  ......~~~♣......  .~~P~~~♣♣♣.%....  Dh;"~~~~SP♣ #....#  ♣~~~~ ##### DhDhDh Dhk (((((Dh/ _An electric eel is nearby!You shoot a sling bullet. The sling bullet hits the electric eel.Dh ((The electric eel is severely wounded.You shoot a sling bullet.Dh6Dh=~...S~~~Dh>60=----8.3 (1.1Rev+ DhEDhG_ _The sling bullet misses the electric eel.Dhr...###...# #'###+< ....#..♣♣♣♣♣♣.#...#.))).'.♣~~~~~~♣'.)~PP♣ ~~~~~#.)~♣♣ ~~~~~#.##))♣ ~~~~~P..# ♣@#)P~~.~.~........)~...~........##.............#  ......~~~♣......  Dh".~~PS~~♣♣♣.%....  ~~~~~P♣ #....#  ♣~~~~ ##### Dhy[$..Dh5\.###...# #'###+<...#..♣♣♣♣♣♣.#...#.))).'.♣~~~~~~♣'.)~PP♣ Dh\6~~~~~#.Dh])~♣♣ ~~~~~#.##))♣ ~~~~~P..# ♣@#)P~~.~.~........)~...~........##.............#  ......~~~♣......  Dh].~~PS~~♣♣♣.%....  ~~~~~P♣ #....#  ♣~~~~ ##### DhAeDheDh mDhu( Dh;v(((( _An electric eel is nearby!You shoot a sling bullet. The sling bullet hits the electric eel.Dh (((The electric eel is almost dead.Dh|/You shoot a sling bullet.Dh ~...S~~The sling bullet barely misses the electric eel.Dh_ *****DhZ_*The electric eel shoots out a bolt of lightning at you!Dh,g.@~...Dh,k52---9.2 (0.9Dh~5Dh!87 _The bolt of electricity hits you!DhD}...###...# #'###+< ....#..♣♣♣♣♣♣.#...#.))).'.♣~~~~~~♣'.DhDc)~PP♣ ~~~~~#.)~♣♣ ~~~~~#.##))♣ ~~~~~P..# ♣@#)P~~.~.~........)~...~........##.............#  ......~~~♣......  .~~PS~~♣♣♣.%....  ~~~~~P♣ #....#  DhE?♣~~~~ ##### Dh ...###...# #'###+<...#..♣♣♣♣♣♣.#...#.))).'.♣~~~~~~♣'.)~PP♣ ~~~~~#.)~♣♣ Dhk ~~~~~#.##))♣ ~~~~~P..# ♣@#)P~~.~.~........)~...~........##.............#  ......~~~♣......  .~~PS~~♣♣♣.%....  ~~~~~P♣ #....#  ♣~~~~ ##### Dhd Dh Dh4 Dh1 _An electric eel is nearby!You shoot a sling bullet. The sling bullet hits the electric eel.Dh?7 ((((~Dhk (((You kill the electric eel!Dho ~...~~~Dhդ Q---610.2 (1.0Dh Dh / _You shoot a sling bullet.DhP DhP DhW DhY  DhDZ :_No target in view!DhG*Dh*Dh5Dh8H _No target in view!Dh2DhDh>DhDh}^3 _DhDh_DhDhcDhDhADhDhNr4=Rev DhtDhWDhDhDhDhDhDhDhQQ5=Dh0Dh>DhDhDh DhDhDhA6DhDhDh6 Dh Dh Dh DhzDhxDhY7=DhDhdDhDhDh Dh Dh"Dh &Dh.S...###..8Dh`/=...#....'.♣~~~~~~♣'....---Dh/S   electric eel (wandering)SDh 60255.0)Dh6H---6.2 (16Dh0=Dh@` _An electric eel comes into view.Dh} (((((((You shoot a sling bullet.DhFE SDh  The sling bullet misses the electric eel.You shoot a sling bullet. The sling bullet hits the electric eel.Dh TDh\~....~~SDh]f===7.0)Rev Dh*eDhg: _The electric eel is lightly wounded.Dh+ #'###+<♣♣♣♣.#...#.)))~~~~♣'.)~PP♣ ~~~~~#.)~♣♣ ~~~~~#.##))♣ ~~~~~P..# ♣@#)P~~.~.~........)~...~........##.............#  Dh......~~~♣......  .~~P~~~♣♣♣.%....  ~~S~~P♣ #....#  ♣~~~~ ##### Dh% #'###+<♣♣♣♣.#...#.)))~~~~♣'.)~PP♣ ~~~~~#.)~♣♣ ~~~~~#.##))♣ ~~~~~P..#Dh& ♣@#)P~~.~.~........)~...~........##.............#  ......~~~♣......  .~~P~~~♣♣♣.%....  ~~S~~P♣ #....#  ♣~~~~ ##### Dh/Dh/DhK6Dh8d _An electric eel is nearby!DhDDhҪDhDhr _Your line of fire to the electric eel is blocked by a plant.Dho  #'###+<♣♣♣♣.#...#.)))~~~~♣'.)~PP♣ ~~~~~#.)~♣♣ ~~~~~#.##Dh ())♣ ~~~~~P..# ♣@#)P~~.~.~........)~...~........##.............#  ......~~~♣......  .~~P~~~♣♣♣.%....  ~~S~~P♣ #....#  Dh??♣~~~~ ##### Dhe #'###+<Dh9♣♣♣♣.#...#.)))~~~~♣'.)~PP♣ ~~~~~#.)~♣♣ ~~~~~#.##))♣ Dh)~~~~~P..# ♣@#)P~~.~.~........)~...~........##.............#  ......~~~♣......  .~~P~~~♣♣♣.%....  ~~S~~P♣ #....#  ♣~~~~ ##### DhDhͭDh Dh DhaV_An electric eel is nearby!DhDhDhDhr _Your line of fire to the electric eel is blocked by a plant.Dhu #'###+<♣♣♣♣.#...#.)))~~~~♣'.)~PP♣ ~~~~~#.Dh^)~♣♣ ~~~~~#.##))♣ ~~~~~P..# ♣@#)P~~.~.~........)~...~........##.............#  ......~~~♣......  .~~P~~~♣♣♣.%....  Dh~~S~~P♣ #....#  ♣~~~~ ##### Dhq  #'###+<♣♣♣♣.#...#.)))Dhr f~~~~♣'.)~PP♣ ~~~~~#.)~♣♣ ~~~~~#.##))♣ Dhs +~~~~~P..# ♣@#)P~~.~.~........)Dh_s ~...~........##.............# Dhs q ......~~~♣......  Dht .~~P~~~♣♣♣.%....  Dh}u ,~~S~~P♣ #....#  ♣~~~~ ##### Dh Dh DhH DhҊ  Dh) V_An electric eel is nearby!Dh+ Dh^, Dh8 Dh6>  _An electric eel is nearby!Your line of fire to the electric eel is blocked by a plant.An electric eel is nearby!Your line of fire to the electric eel is blocked by a plant.An electric eel is nearby!Your line of fire to the electric eel is blocked by a plant.Dh  #'###+<♣♣♣♣.#...#.)))~~~~♣'.)~PP♣ ~~~~~#.)~♣♣ ~~~~~#.##))♣ ~~~~~P..#Dh J ♣@#)P~~.~.~........)~...~........##.............#  ......~~~♣......  .~~P~~~♣♣♣.%....  ~~S~~P♣ #....#  ♣~~~~ ##### Dh` e #'###+<Dh a (♣♣♣♣.#...#.)))~~~~♣'.)~PP♣ ~~~~~#.)~♣♣ ~~~~~#.##))♣ ~~~~~P..# ♣@#)P~~.~.~........)Dha ~...~........##.............#  ......~~~♣......  .~~P~~~♣♣♣.%....  ~~S~~P♣ #....#  ♣~~~~ ##### Dha Dhg Dhth Dhn Dhpq JYour line of fire to the electric eel is blocked by a plant.Dhq An electric eel is nearby!Your line of fire to the electric eel is blocked by a plant.An electric eel is nearby!Dh3r Your line of fire to the electric eel is blocked by a plant.An electric eel is nearby!Dh9FJ #'###+<♣♣♣♣.#...#.)))DhF~~~~♣'.)~PP♣ ~~~~~#.)~♣♣ ~~~~~#.##))♣ ~~~~~P..# ♣@#)Dh1GJP~~.~.~........)~...~........##.............#  DhGH......~~~♣......  .~~P~~~♣♣♣.%....  DhCH~~S~~P♣ #....#  ♣~~~~ ##### Dh #'###+<♣♣♣♣.#...#.)))~~~~♣'.)~PP♣ ~~~~~#.)~♣♣ ~~~~~#.##))♣ ~~~~~P..# ♣@#)P~~.~.~........)~...~........##.............#  ......~~~♣......  .~~P~~~♣♣♣.%....  ~~S~~P♣ #....#  ♣~~~~ ##### Dh3DhDh\An electric eel is nearby!Your line of fire to the electric eel is blocked by a plant.DhƶAn electric eel is nearby!Your line of fire to the electric eel is blocked by a plant.An electric eel is nearby!DhDhDh&JYour line of fire to the electric eel is blocked by a plant.Dh~"An electric eel is nearby!Your line of fire to the electric eel is blocked by a plant.An electric eel is nearby!Your line of fire to the electric eel is blocked by a plant.Dh3#########.###.###..##...~P.~..#...# #'###+Dh<.PP~~~~..#..♣♣♣♣♣♣.#...#.)))..~~♣♣♣~~~'.♣~~~~~~♣'...#....)~PP♣ ♣~~.♣♣♣~~~#.###..##P)~♣♣ ♣♣ ~~♣~~~~≈DhC###..##PP))♣ ♣~~~≈~≈~≈~~~~~P..#......P~~♣ ♣♣PDhB~~~P~P~~~~~♣.#......PP~)♣♣~PP~~~~P~~.~.~@.......)P~~~P Dh♣~♣~~....~...~..###.P~P.~.# #............. ######.DhS ~~~♣...... #....~~P~~~♣♣♣.%#~~S~~P♣ #....# ##Dh ♣~~~~ ##### ###♣♣♣♣♣DhDhM~SDhU6---8 _DhDh#DhX ~(((( An electric eel is nearby!Your line of fire to the electric eel is blocked by a plant.An electric eel is nearby! _Your line of fire to the electric eel is blocked by a plant. Dh B You shoot a sling bullet. The sling bullet hits the electric eel.Dh7 L (Dh7 o(The electric eel is moderately wounded.You shoot a sling bullet.Dh~o H...~DhEp S~===9.1 (0.9Dhv Dh7y  Dhy `_The sling bullet barely misses the electric eel.Dh s ((((((Dh /You shoot a sling bullet.Dh7  The sling bullet barely misses the electric eel.You shoot a sling bullet. The sling bullet hits the electric eel.Dht ...~S~The electric eel is heavily wounded.Dhz *****The electric eel shoots out a bolt of lightning at you!Dh_O@...DhK~51Dhs--30.0Rev+ DhDhf{ _The bolt of electricity hits you! The bolt of electricity misses you.ˆDhd ((((ˆDhXq You shoot a sling bullet. The sling bullet hits the electric eel.ˆDh  The electric eel is severely wounded.You shoot a sling bullet. The sling bullet hits the electric eel.ˆDhR ...~The electric eel is almost dead.ˆDhY' ˆDh~Y<*****ˆDhZThe electric eel shoots out a bolt of lightning at you!The bolt of electricity hits you! x2ˆDhx@...~ˆDho28----------9ˆDhˆDhqd _Your atemporal blood churns to no real effect.ˆDhˆDhˆDh ˆDh^ _You are too injured to fight recklessly!ˆDhkˆDhˆDh]ˆDh!^ _You are too injured to fight recklessly!ˆDh) 3ˆDh1 ˆDh\3 ^ _You are too injured to fight recklessly!ÈDhl ..#########.###.###..##...~P.~..# neoul the Skirmisher ..###...# #'###+###..##<.PP~~~~.# Coglin of Ashenzari **.... ....#..♣♣♣♣♣♣.#...#.)))..~~♣♣♣~~~ Health: 28/72 =========--------------- ....'.♣~~~~~~♣'...#....)~PP♣ ♣~~. Magic: 9/9======================== ..♣♣♣~~~~~~~~~#.###..##P)~♣♣ ♣♣~. AC: 6Str: 12 ÈDhm~~♣~~~~≈~~~~~~#.###..##PP))♣ ♣~~. EV: 13Int: 8 ~~~~≈~≈~≈~~~~~P..#......P~~♣ ♣♣P. SH: 0Dex: 24 ~~~~~~~P~P~~~~~♣.#......PP~)♣♣~P. XL:  9 Next: 56% Place: Dungeon:7 ÈDhm~~~PP~~~~P~~.~.~@.......)P~~~P~P. Noise: ===------  Time: 7030.9 (0.0) ♣~♣~~....~...~.*......###.P~P.~.# a) +2 sling {Ana}  d) +0 sling {Juan} #.............*.......# ######..# Fire: a) +2 sling {Ana}ÈDhjn.....*~~~♣...... #.... Rev+ .~~P*~~♣♣♣.%.... #...#~~~S~P♣ #....# ##..# S   electric eelÈDhn♣~~~~ ##### ####♣♣♣♣♣ ÈDh o_You are too injured to fight recklessly! _You are too injured to fight recklessly!  ÈDhYoFire: a) +2 sling {Ana}Press: ? - help, Q - select action, ( or ) - cycleÈDhoShift-Dir - straight lineAim: an electric eel (almost dead, 58% to hit)ÈDhȍy..#########.###.###..##...~P.~..# neoul the Skirmisher ..###...# #'###+###..##<.PP~~~~.# Coglin of Ashenzari **.... ÈDhL....#..♣♣♣♣♣♣.#...#.)))..~~♣♣♣~~~ Health: 28/72 =========--------------- ....'.♣~~~~~~♣'...#....)~PP♣ ♣~~. Magic: 9/9======================== ..♣♣♣~~~~~~~~~#.###..##P)~♣♣ ♣♣~. AC: 6Str: 12 ÈDhV~~♣~~~~≈~~~~~~#.###..##PP))♣ ♣~~. EV: 13Int: 8 ~~~~≈~≈~≈~~~~~P..#......P~~♣ ♣♣P. SH: 0Dex: 24 ~~~~~~~P~P~~~~~♣.#......PP~)♣♣~P. XL:  9 Next: 56% Place: Dungeon:7 ~~~PP~~~~P~~.~.~@.......)P~~~P~P. Noise: ===------  Time: 7030.9 (0.0) ♣~♣~~....~...~........###.P~P.~.# a) +2 sling {Ana}  d) +0 sling {Juan} #.....................# ######..# Fire: a) +2 sling {Ana}......~~~♣...... #.... Rev+ .~~P~~~ÈDhݏ♣♣♣.%.... #...#~~~S~P♣ #....# ##..# S   electric eel♣~~~~ ##### ####♣♣♣♣♣Fire: a) +2 sling {Ana}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an electric eel (almost dead, 58% to hit)  You shoot a sling bullet. The sling bullet hits the electric eel.  You kill the electric eel!ÈDhv((((†ÈDhw((Shift-Dir - straight lineAim: an electric eel (almost dead, 58% to hit)  You shoot a sling bullet. The sling bullet hits the electric eel.  You kill the electric eel!hear a splashÈDh>'.  You shoot a sling bullet.ÈDhq...~†~ÈDhx91.9 (1Rev* _ÈDhÈDh3 ÈDh ÈDh} ÈDh& ÈDh ÈDhg f9Rev+ ÈDhq ÈDh ÈDhy ÈDhs ÈDh ÈDh ÈDh- ÈDh T30=ÈDhM ÈDh ÈDh8 >Rev ÈDh$ ÈDhO ÈDh ÈDh ÈDh; ÈDh K1=ÈDhe ÈDh ÈDhc ÈDh ÈDh ÈDh (ÈDh ÈDh ÈDh 92ÈDht ÈDh/ ,ÈDh ÈDhY ,ÈDhb ÈDhi i3=ÈDh ÈDhO ÈDh ÈDhq ÈDh ÈDhI ÈDh ÈDh ÈDh ÈDhu ÈDh ÈDh K4=ÈDh8 ÈDhk ÈDh ÈDh ÈDh~ ÈDh ÈDh ÈDh O5ÈDh ÈDh ÈDhz ÈDh! ÈDh$ ,ÈDh:' ÈDhA* i6=ÈDh+ ÈDh. ÈDh. ÈDhX0 ÈDh2 ÈDh#3 ÈDh4 ÈDhC7 ÈDh7 L37=ÈDhy9 ÈDh; ÈDh< ÈDh= ÈDh;@ ÈDh@ ÈDh[B ÈDhD ÈDhNE 98ÈDhLG ÈDhI ÈDh0J ÈDhK ÈDhaN ÈDhN ÈDh"Q ÈDhT ÈDhsT S9=ÈDhV ÈDhY ,ÈDhm[ ÈDh3^ ,ÈDh` ÈDhb ÈDhb L40=ÈDhd ÈDhi ,ÈDhIk ÈDhm ,ÈDhp ÈDh5r ÈDhr 91ÈDhSt ÈDhv ÈDh>w ÈDhx ÈDh,{ ÈDh{ ÈDh} ÈDh ,ÈDh ÈDhF ÈDh؄ S2=ÈDh' BÈDh݊ ÈDh ,ÈDh ÈDh ÈDh K3=ÈDhޕ ÈDh~ ÈDh ÈDh] ÈDh ÈDh= ÈDhٞ ÈDhp ÈDh 94ÈDh ÈDh ÈDh ÈDh ÈDh ÈDhڬ ÈDh ÈDh% ÈDh S5=ÈDhI ÈDh ÈDh ÈDh ÈDh0 ,ÈDh ÈDh ÈDh K6=ÈDh ÈDhz ÈDh ÈDh] ÈDh ÈDhd ÈDh ÈDh ÈDh 97ÈDhX ÈDhc ÈDh ÈDh ÈDh ÈDh ÈDh ÈDh ÈDhU S8=ÈDh ÈDh@ ÈDh ÈDh- ÈDh ÈDhS ÈDh ÈDh ÈDh K9=ÈDh ÈDhy ÈDh ÈDhp ÈDh ÈDhQ ÈDh ÈDhM ÈDh ÈDhd ÈDh ÈDhA :50ÈDh ÈDhÈDhÈDhÈDh,ÈDh ÈDhM ÈDh S1=ÈDhÈDhÈDhFÈDhÈDhÈDhSÈDhÈDhj52=ÈDhÈDh ÈDhM!ÈDh"ÈDh &ÈDhg&ÈDhh)ÈDh=,ÈDh,A3ÈDh6.ÈDh0ÈDh$1ÈDh2ÈDh@5ÈDh5ÈDh77ÈDh9ÈDh:Y4=ÈDh;ÈDh+>ÈDh>ÈDh4@ÈDhBÈDh.CÈDhDÈDhLGÈDhGQ5=ÈDhiIÈDhKÈDhRLÈDhMNÈDhWQÈDhQÈDhSÈDh~VÈDhVA6ÈDh!YÈDh[ÈDh[ÈDhP^ÈDhR`,ÈDh bÈDhdÈDh1eY7=ÈDhwhÈDhYk,ÈDh#mÈDhoÈDhSpÈDhqÈDhtÈDhtÈDhuÈDhuxÈDhxQ8=ÈDhzÈDh&}ÈDh}ÈDh0ÈDhÈDh=ÈDhÈDhzÈDh͆A9ÈDhÈDh4ÈDhÈDh-ÈDhÈDh{ÈDhÈDhÈDhPZ60=ÈDh?ÈDhBÈDhÈDh ÈDhÈDhNÈDhQ1=ÈDh ÈDhÈDhpÈDhÈDhV,ÈDhRÈDhÈDh A2ÈDhÈDh1ÈDhÈDh@ÈDh¾BÈDhY3=ÈDhÈDhÈDh7---13807.0)ÈDh:---ÈDhsÈDhH _You start resting.ÈDh/ÈDhÈDhÈDhVÈDhl,ÈDh.ÈDhÈDhÈDhÈDh.Q4=ÈDhÈDhÈDhGÈDhrÈDhÈDhÈDhÈDhW5ÈDh,ÈDh,ÈDhv,ÈDh]ÈDh,ÈDh ÈDh{ ÈDh>66=ÈDhÈDhnÈDhÈDhÈDh,ÈDh6ÈDhg7=ÈDh/ÈDh!,ÈDh$ÈDh58ÈDh7,ÈDh9ÈDh;ÈDh;=9=ÈDh?BÈDhSAĈDh,ĈDhĈDh670ĈDh2=ĈDhRĈDh ,ĈDh ĈDh^,ĈDhIĈDhĈDh71ĈDhĈDh,ĈDh\ĈDha,ĈDhn ĈDh'_ _You start resting.ĈDh.G 65.9 (27.0)  HP restored.ĈDh/L2=6.9 (28ĈDh6ĈDh8p _Your time-warped blood is ready to ripple again.ĈDhկ3ĈDhĈDhξĈDh4,ĈDhSĈDhĈDhĈDhĈDhĈDh4ĈDh,ĈDh6ĈDhĈDhĈDh9=ĈDhĈDh8F  You see here a rimehorn talisman.ĈDhzĈDhx _ĈDhĈDh`ĈDh ,ĈDh ĈDh ĈDh7,ĈDhĈDhĈDh  You enter the shallow water.Water ĈDhMĈDhN _Moving in this stuff is going to be slow.ĈDh53ĈDhĈDh#(XĈDh*ĈDh-ĈDh-ĈDhs.ĈDh0ĈDhJ2ĈDh2ĈDh3ĈDh5ĈDh,7ĈDh7(ĈDh)8ĈDh>ĈDhAA  You enter the shallow water.ĈDh~B?Water ĈDhCĈDhFN _Moving in this stuff is going to be slow.ĈDhHĈDhfIĈDhJĈDhLĈDhNĈDh5OĈDhPĈDhR%  ĈDh~SDYou see here an electric eel corpse.ĈDhVĈDh#W _ĈDh$XĈDhYĈDh\,ĈDh]ĈDh^ĈDh`ĈDh\`ĈDh2aĈDhcĈDheĈDhfĈDhgĈDhhĈDhrjĈDhjĈDhkĈDhNnĈDh1pĈDhpĈDh{qĈDhsĈDhtĈDh u(ĈDhuĈDhswĈDh(yĈDh{yĈDhtzĈDh~ĈDhĈDhIĈDhĈDhĈDhĈDh,ĈDhƆĈDhA  You enter the shallow water.ĈDha?Water ĈDh0ĈDhMN _Moving in this stuff is going to be slow.ĈDhĈDhĈDhjĈDhϑĈDhĈDhĈDhĈDhBĈDhĈDh ĈDhĈDhҦĈDhNĈDhĈDhYĈDhѬĈDhcĈDh(ĈDhuĈDhĈDh~3ĈDh*ĈDh¹ĈDhĈDhĈDhĈDh)ĈDhĈDhGĈDh;ĈDhĈDh|ĈDhĈDhĈDhĈDh|,ĈDhlĈDhĈDhqĈDhĈDhĈDhĈDhĈDhĈDh'ĈDhdBĈDhĈDhWĈDh4ĈDhĈDhĈDhĈDh,ĈDhGĈDhĈDhĈDhFĈDhoĈDhXĈDh,ĈDh}ĈDhĈDhĈDhUĈDhĈDhĈDh ĈDh] ĈDh ĈDh?ĈDhĈDhĈDhĈDhĈDh,ĈDhĈDh#ĈDh&ĈDh&ĈDh1)ĈDh-ĈDh2ĈDhN3ĈDh5ĈDh8ĈDh<<ĈDh<ĈDh6?ĈDhSĈDhDY,ĈDhZĈDh`ĈDhgBĈDhkĈDhinĈDhnĈDhqĈDhuĈDhTyĈDhyĈDh|ĈDhĈDh,ĈDh{ĈDh+ĈDhB,ĈDh̓ĈDh2Y  Items here: )) ÷÷.ĈDh?ĈDh( _ĈDh"ĈDhP  There is a stone staircase leading up here.ĈDhĈDh _ĈDhĈDh^ĈDh,ĈDhĈDh #####..###..##....##...##..# #.# #..>.#####+###....##.......# #.# .....#..##....##.......###.#♣.....#..................'..~~.......#........÷.........#.†~~ ĈDhy#.########..##....#######...#.~~~ #.###..###+###...)##...##+###.♣~~ ....#......!......'....##..##)P~~ ....#.......####@###.......#..)~~238.3 (71.4 ##.###.###..##...~P.~..##..#...~~  #'###+###..##<.P.~~~~.##.!+..... ♣♣♣♣.#...#.)))..~~♣♣♣~~~...#..)~~ ~~~~♣'...#....)~PP♣ ♣~~....##..~~ ~~~~~#.###..##.)~♣♣ ♣♣~.#..##..#~ĈDho  ~~~~~#.###..##PP))♣ ♣~~.#...#...'  ~~~~~P..#......P~~♣♣♣♣P.....#...#  P~~~~~♣.#......PP~)♣♣~P.....'..## There is an open door here.ĈDhĈDhĈDh$j _Key pressed, stopping explore.ĈDhĈDh ĈDhH _No target in view!ĈDh;ĈDhĈDhĈDhĈDhoĈDhC$ _ĈDh5,ĈDhM,ĈDhĈDhX  Items here: )))) [.ĈDh5 _ĈDh%ĈDhĈDhĈDh!ĈDhiĈDh ĈDh Things that are here:  a howler monkey skeleton; a howler monkey skeletonĈDhkĈDh _ĈDhĈDhĈDhĈDh ĈDh ĈDhqĈDhL ĈDh ĈDh ĈDh ĈDhĈDhĈDh,ĈDhĈDhĈDhĈDhAĈDhLĈDh,ĈDhgĈDhĈDh!ĈDh!ĈDhh%ĈDh%ĈDh'ĈDh'ĈDh(ĈDh*ĈDh,ĈDh,ĈDh.ĈDh/ĈDh1ĈDhN3ĈDh3ĈDh4ĈDh`6@  There is an open door here.ĈDh$ ĈDh ĈDh *.............PPP.PPPPPPP..# #~~~ ##..............#.#.######## #♣~~ ##......##...# ♣~~ .#......###.## ♣ .ĈDh +....##...##..# #.# ♣ ##....##...##..# #.# #♣ ##....##.......# #.# ♣# ♣ ##....##.......###.#♣~♣# ## #♣ĈDh6 ............@..~~~~♣♣P# ♣52.3 (14.0 ......÷.........#.÷~~~~~~♣ ♣ ĈDh ##....#######...#.~~~~~~~♣ ♣~~ ##...)##...##+###.♣~~~P~~♣♣ ♣♣ ......'....##..##FP~~~≈≈~~~♣♣♣~ ĈDh ####'###.......#..)~~~~≈≈≈P~~~~~P F   sky beast (wandering) ##...~P.~..##..#...~~≈~~~~~≈~~~~~ ##<.P.~~~~.##.!+................. ))..~~♣♣♣~~~...#..)~~~~~~~~~~~~~≈ĈDh ĈDh ĈDh K (ĈDh ((F _A sky beast is nearby!You shoot a sling bullet. The sling bullet hits the sky beast.ĈDh  The sky beast is lightly wounded.  You shoot a sling bullet. The sling bullet hits the sky beast.ĈDhN ĈDhU x..F)ĈDhV f===3.0)Rev ĈDhb z _The sky beast is moderately wounded.ĈDhk     . #.# ..##..# #.# ......# #.# ♣# ĈDhl L......###.#♣~♣# ## .........@..~~~~♣♣P# ÷.........#.÷~~~~~~♣ .#######...#.~~~~~~~♣ )#+###F♣~~~P~~♣♣ .)P~~~'.)~~~~..~~≈~~<....... )))ĈDh Q    .ĈDh  #.# ..##..# #.# ......# #.# ♣# ......###.#♣~♣# ## .........@..~~~~♣♣P# ÷.........#.÷~~~~~~♣ .#######...#.~~~~~~~♣ )#+###F♣~~~P~~♣♣ .)P~~~'.)~~~~ĈDh ..~~≈~~<....... )))ĈDh ĈDh ĈDh ĈDh ((You shoot a sling bullet. The sling bullet hits the sky beast. _The sky beast is moderately wounded. _A sky beast is nearby!  You shoot a sling bullet.  The sling bullet hits the sky beast but does no damage.ĈDhL &  ĈDh5M The sky beast is moderately wounded.You shoot a sling bullet.  The sling bullet hits the sky beast but does no damage.ĈDh}| ĈDh= z.F. ĈDh ,4.2 (0.9ĈDh ĈDhU d _The sky beast is moderately wounded.ĈDhԕ ~    . #.# ..##..# #.# ĈDhD 6......# #.# ♣# ......###.#♣~♣# ## .........@..~~~~♣♣P# ÷.........#.÷~~~~~~♣ .#######...#F~~~~~~~♣ )#+###.♣~~~P~~♣♣ .)P~~~'.)~~~~..~~≈~~<ĈDh 5....... )))ĈDh,.Q    .ĈDh / #.# ..##..# #.# ......# #.# ♣# ......###.#♣~♣# ## ĈDh/.........@..~~~~♣♣P# ÷.........#.÷~~~~~~♣ .#######...#F~~~~~~~♣ ĈDh}0R)#+###.♣~~~P~~♣♣ .)P~~~'.)~~~~ĈDh1..~~≈~~<....... )))ĈDhBĈDhCĈDhPĈDhT` _A sky beast is nearby!ĈDh9l ((You shoot a sling bullet.ĈDhx  The sling bullet barely misses the sky beast.ĈDhTYou shoot a sling bullet. The sling bullet hits the sky beast.ĈDhJ.FĈDh^5.1Rev+ ĈDhdĈDhd _The sky beast is moderately wounded.ĈDh~    . #.# ..##..# #.# ĈDhFk......# #.# ♣# ......###.#♣~♣# ## .........@..~~~~♣♣P# ÷.........#.÷~~~~~~♣ .#######...#F~~~~~~~♣ )#+###.♣~~~P~~♣♣ .)P~~~'.)~~~~..~~≈~~<....... )))ňDh5[    . #.# ňDh[..##..# #.# ......# #.# ♣# ......###.#♣~♣# ## .........@..~~~~♣♣P# ÷.........#.÷~~~~~~♣ ňDh:\].#######...#F~~~~~~~♣ )#+###.♣~~~P~~♣♣ .ňDh\)P~~~'.)~~~~..~~≈~~<ňDh\....... )))ňDh9fňDhfňDh{oňDh s ňDhjsR_A sky beast is nearby!ňDh (You shoot a sling bullet. The sling bullet hits the sky beast.ňDh  The sky beast is moderately wounded.You shoot a sling bullet. The sling bullet hits the sky beast.ňDhB3ňDh.=@F.ňDh>'6.0ňDhCňDhTEK _The sky beast is heavily wounded.ňDhEňDhU (((ňDhI((((You shoot a sling bullet.ňDh  The sling bullet completely misses the sky beast.You shoot a sling bullet.ňDhU F~~~~~ňDhl.  The sling bullet closely misses the sky beast.ňDhv68--7.0 (1.0Rev* ňDhňDh T _The sky beast hits you. The air twists around and strikes you.ňDh  You shoot a sling bullet. The sling bullet hits the sky beast!ňDh \ ((((ňDhq(((The sky beast is almost dead.You shoot a sling bullet.ňDh$O F~~~~ňDh q~.  The sling bullet barely misses the sky beast.ňDh*62ňDhJ----9 (0.9ňDho"ňDhO$T _The sky beast hits you. The air twists around and strikes you!ňDhb }  You shoot a sling bullet.  The sling bullet hits the sky beast but does no damage.ňDh~R _The sky beast hits you. The air twists around and strikes you!  The sling bullet hits the sky beast but does no damage.  The sky beast is almost dead.ňDh   You shoot a sling bullet.  The sling bullet hits the sky beast but does no damage.  The sky beast is almost dead.  You shoot a sling bullet.  The sling bullet hits thňDh pe sky beast but does no damage.  The sky beast is almost dead.ňDh ,8.9 (1.0ňDhx ňDh E  The sling bullet hits the sky beast but does no damage.  ňDh> The sky beast is almost dead.  You shoot a sling bullet.  The sling bullet hits thňDh e sky beast but does no damage.  The sky beast is almost dead. _The sky beast barely misses you.ňDh c  You shoot a sling bullet. The sling bullet hits the sky beast!ňDh \.ňDhU [ ((((ňDh}V S(((You kill the sky beast!ňDhL H.~~~~~ňDh .ňDh --649 _You shoot a sling bullet.ňDh ňDhd p _Your base Evocations skill increases to level 5!ňDh=ňDhňDhňDhH _No target in view!ƈDhqƈDh8ƈDhRƈDhƈDh-`3= _ƈDhBƈDh`ƈDh,ƈDh5ƈDh~4=Rev+ ƈDhƈDh,ƈDhƈDht,ƈDhƈDhϵW5ƈDh"ƈDh=TRev ƈDhLƈDhƈDhƈDhXƈDhGƈDhI66=ƈDhƈDh3ƈDhrƈDh@,ƈDhƈDhƈDhQ7=ƈDh3ƈDhƈDhƈDhsƈDhT,ƈDhƈDhM8ƈDh:ƈDh,ƈDhƈDh<,ƈDh?ƈDhƈDh=9=ƈDhƈDhƈDhƈDhƈDh,ƈDhƈDhƈDhTR70=ƈDh]ƈDh ƈDhƈDhƈDhZƈDhƈDhƈDhƈDh971ƈDh@ƈDh,ƈDhƈDhƈDh1,ƈDhƈDhƈDh62=ƈDhƈDh@ ƈDh ƈDh ƈDh XƈDhƈDhƈDh^A  You enter the shallow water.ƈDh?Water ƈDhKƈDhN _Moving in this stuff is going to be slow.ƈDhx ƈDh 9=ƈDh("ƈDh#ƈDh%ƈDh &ƈDh'ƈDh,ƈDh.ƈDht/ƈDhY0ƈDh4ƈDh>6ƈDh6ƈDh7ƈDh9ƈDh<ƈDhj<ƈDh=ƈDh?ƈDhlCƈDhCƈDhEƈDhN6 ..##..# #.# ♣~~~.~♣♣## ..##..# #.# #♣~~.~♣ ......# #.##♣# ♣~~.~♣ .....###.#♣~♣# ## #♣~~.~♣♣# ......'..~~~~♣♣P# ♣~~~.~~~# .......#.÷~~~~~~♣ ♣~~~.~≈♣♣ ##...#.~~~~~~~♣ ♣~~~.P~♣ ..##+###.♣~~~P~~♣♣♣ ♣♣~~~.~~♣ ##..##)P~~~≈≈~@~♣♣♣~~~P.~♣♣ ---301.5 (41.6)#..)~~~~≈≈≈P~~~~~P~.~~# ..##..#...~~≈~~~~~≈ƈDhVO\.~## ~.##.!+.....................# ~~~...#..)~~~~~~~~~~~~~≈≈.[.# ~~....##..~~~~~~~~~≈~~≈~~~♣.# ♣~.#..##..#~~~÷~~~~~~P~P~~♣.# ~~.#...#...'♣♣~~~~~~~≈~~~♣#.# ♣P.....#...#.♣♣♣~~~~P~~~♣ #.#ƈDhP9---ƈDhTƈDh]j _Key pressed, stopping explore.ƈDh^ƈDhdƈDh gH _No target in view!ƈDh\ƈDh1]ƈDh^ƈDhZeƈDhfƈDhg$ _ƈDh jƈDhsjƈDh-lƈDhlƈDhtmƈDha  You enter the shallow water.Water  _Moving in this stuff is going to be slow.  There is an open door here. _ƈDhDR  There is an escape hatch in the ceiling here.ƈDhO5 _ƈDhsƈDh ƈDh,ƈDh ƈDh}ƈDh.,ƈDhƈDhfƈDhJ,ƈDhpƈDhƈDh,ƈDh/ƈDh )♣ ♣~~.#...#...'♣♣~~~~~~~≈~~~♣#.# ~♣♣♣♣P.....#...#.♣♣♣~~~~P~~~♣##.# ƈDhNQ~)♣♣~P.....'..##..♣♣♣♣~P~~~P###.# ~~~P~P.#####..##<..♣♣♣~~~~♣.....# P~P.~.##..##..##.....♣♣♣~~#.##### ####..##.......#......♣♣~...#  #............#.)....##..### ƈDh #...######..##..######.##  ##..# ######@)##.....# 22.7 (21.2  #### .........)....###  ..............#  # ############### ƈDhAg Things that are here:  a +0 mace; an orc skeletonƈDhƈDhƈDhj _Key pressed, stopping explore.ƈDhZƈDh ƈDh"H _No target in view!ƈDhƈDh?ƈDhƈDhƈDh<ƈDhR: _ƈDh]ƈDhJƈDhƈDhƈDhƈDhƈDhƈDhƈDhƈDhƈDhƈDh;ƈDh<ƈDhƈDhƈDhƈDh ƈDh ƈDh ƈDhƈDh&  ƈDhFVThings that are here:  a +0 mace; an orc skeletonƈDhFƈDh _ƈDh%ƈDhƈDh!ƈDh!ƈDhH#ƈDh(ƈDh*ƈDh*ƈDhE,ƈDh1ƈDh4ƈDhk4ƈDh5ƈDh;ƈDh9>,ƈDh?@ƈDh|GR  There is an escape hatch in the ceiling here.ƈDhJƈDhK _ƈDhMƈDhRRƈDhTWBƈDh\ƈDh_,ƈDhcƈDh j@  There is an open door here.ƈDhlƈDh|m _ƈDh_oƈDhtƈDhBwƈDhwƈDhWyƈDhb~ƈDh,ƈDhƈDh܇ƈDhiƈDhƈDhƈDhƈDhƈDhxƈDhƈDh97 _You open the door.ƈDh3ƈDhƈDhݦ@  There is an open door here.ƈDhƈDhy _ƈDhoƈDhƈDh3ƈDhƈDhƈDhƈDhCƈDhƈDhuƈDhƈDh,ƈDh"ƈDhƈDhƈDhtƈDhJƈDhƈDh}ƈDhƈDhƈDhhƈDhWƈDhƈDhƈDhƈDhƈDhEƈDhƈDhƈDhƈDhƈDhƈDhV  There is an open door, spattered with blood here.ƈDhƈDh _ƈDhƈDhX  Items here: )))) [.ƈDhƈDh) _ƈDh&ƈDhƈDhƈDh{ƈDhƈDhƈDh ƈDh%!ƈDhZ"ƈDhl*♣~~♣ ♣♣......#.............PPP.P P~♣♣ #.###>.##.............. ƈDh* ♣~♣♣ ###(#######.............##.. ♣~P♣ #.......<.#.............###. ♣.P♣ #.........+....##...##..# #. #.#####..###..##....##...##..# #. ƈDh0+..#..>.#####+###....##.......# #. ...........#..##....##.......###. ...........#....@.............'..55.7 (33.0 ƈDh+...........#........÷.........#.÷ .##.########..##....#######...#.~ .##.###..###+###...)##...##+###.♣ ......#......!......'....##..##)P ......#.......####'###.......#..)ƈDh ,  ####.###.###..##...~P.~..##..#...  .# #'###+###..##<.P.~~~~.##.!'...  ƈDhv,♣♣♣♣♣♣.#...#.)))..~~♣♣♣~~~...#..) ƈDh,ƈDh2ƈDhR<j _Key pressed, stopping explore.ƈDh =ƈDh^DƈDhF ƈDh G:_No target in view!ƈDh ƈDhƀ ƈDh ƈDh[ ƈDh/ ƈDh֔ $ _ƈDh, ,ƈDhܙ ,ƈDhC ƈDh2 ƈDh ,ƈDh ƈDh XƈDh 7 _You open the door.ƈDhb ƈDhب ƈDhg ƈDh @  There is an open door here.ƈDhx ƈDh  _ƈDh ƈDh3 ƈDh ,ƈDh ƈDh ƈDhg ,ƈDh ƈDh ƈDhM ,ƈDhd ƈDh2 ƈDhþ ,ƈDhʿ ƈDhY Q  You see here 4 stones.ƈDh  _ƈDh ƈDhN ƈDh ƈDh ƈDh ƈDh ƈDh ƈDhm ƈDhR ƈDh ƈDh ƈDh ƈDh0  _You open the door.  There is an open door here. _ƈDh ,ƈDh ƈDh= ƈDh ,ƈDh ƈDh R  There is a stone staircase leading down here.ƈDh 5 _ƈDh( ƈDh1 ƈDh ƈDhM ƈDh ƈDh ƈDh ƈDhG ƈDhv ƈDh ƈDh ,ƈDhv ƈDh ƈDhv ƈDh ƈDh ƈDhb ƈDh ƈDh  ƈDh ƈDh! ƈDhm" ƈDh" ƈDhX# ƈDh$ ƈDh' BƈDh( ƈDhr* ,ƈDh/+ ƈDh, ƈDh- ƈDh~- ƈDh- ƈDh< ƈDhF> ,ƈDh> ƈDh@ ƈDhB ƈDh\B ƈDhC ƈDhD ƈDhFF ƈDhF ƈDhnG ƈDhmI ƈDhEK ƈDhK ƈDhL ƈDh*O ƈDhP ƈDhSQ ƈDhR ƈDh{T ƈDhV ƈDh6W ƈDhX ƈDhZ ƈDh\ ƈDhw\ ƈDh] ƈDh_ ƈDh=c BƈDhd ƈDhe ƈDhf ƈDhf ƈDhh ƈDhOj ƈDhj ƈDhk ƈDhn ƈDhp ƈDhp ƈDhq ƈDhs ƈDht ƈDhRu ƈDhv ƈDhw ƈDhy ƈDh z ƈDh5{ ƈDh| ƈDh~ ƈDh ƈDh ƈDhā ƈDh ƈDh ƈDh ƈDh @  There is an open door here.ƈDhT ƈDh  _ƈDhڊ ƈDhC ƈDh[ A  You enter the shallow water.ƈDh ?Water ƈDh ƈDh +  ƈDh #######)......≈≈~~~~≈≈~ ##.....#...>..≈≈~≈≈≈≈)≈~ ####♣..♣♣#.##..###≈~≈≈...)≈~  ##...♣♣.P♣......###≈~≈~≈...≈~ ƈDhj , ##..#♣♣♣~♣♣♣.#......≈~≈~≈....≈  #..## ♣P~~♣♣♣#......≈~≈~≈~≈≈≈≈  #.♣♣♣♣♣P~♣♣♣♣♣♣.....≈~≈~≈≈~~~~ ƈDh [ #.♣♣~♣P.~~P~~P♣'####≈~≈≈~≈≈≈≈≈  #..~~~.~.~÷~~@...###≈≈~≈≈~~~~~404.7 (49  ##♣P~♣♣.~~♣♣P♣~......≈≈.≈≈≈≈≈≈ ♣♣♣♣♣♣~~♣♣♣♣♣......#........ ♣P~♣♣ #.###>.##....... ƈDhW ♣♣~♣♣ ###(#######....... ♣~P♣ #.......<.#....... ♣.P♣ #.........+....## ƈDh ###.#####..###..##....## ##...#..>.#####'###....##. ƈDh H_Moving in this stuff is going to be slow.ƈDhu ƈDh? ƈDh _ _Partly explored, can't reach some places.ƈDh ƈDh ƈDh ƈDh H _No target in view!ƈDh ƈDh ƈDh ƈDh ...>..........'..0.0)...(....'ƈDh ƈDh/ ƈDhU6  ƈDh6 Y_Partly explored, can't reach some places.ƈDh;ƈDh؟ƈDhƈDh?H _No target in view!ƈDhĵIƈDhzƈDhƈDhƈDh ƈDhVQ_Partly explored, can't reach some places.LjDh\LjDhTLjDhaLjDhLjDhu LjDh LjDh _Partly explored, can't reach some placesNo target in view!Partly explored, can't reach some places.No target in view!Partly explored, can't reach some places.LjDhLjDhWhere to? (Tab - D:7, ? - help)  D - Dungeon  T - Temple LjDh(LjDhT#######)......≈≈~~~~≈≈~ neoul the Skirmisher##.....#...>..≈≈~≈≈≈≈)≈~ Coglin of Ashenzari **....####♣..♣♣#.##..###≈~≈≈...)≈~ Health: 72/72 ========================LjDh##...♣♣.P♣......###≈~≈~≈...≈~ Magic: 9/9========================##..#♣♣♣~♣♣♣.#......≈~≈~≈....≈ AC: 6Str: 12#..## ♣P~~♣♣♣#......≈~≈~≈~≈≈≈≈ EV: 13Int: 8#.♣♣♣♣♣P~♣♣♣♣♣♣.....≈~≈~≈≈~~~~ SH: 0Dex: 24#.♣♣~♣P.~~P~~P♣'####≈~≈≈~≈≈≈≈≈ XL:  9 Next: 64% Place: Dungeon:7#..~~~.~.~÷~~@...###≈≈~≈≈~~~~~ Noise: ---------  Time: 7404.7 (0.0)LjDhr##♣P~♣♣.~~♣♣P♣~......≈≈.≈≈≈≈≈≈ a) +2 sling {Ana}  d) +0 sling {Juan} ♣♣♣♣♣♣~~♣♣♣♣♣......#........ Fire: a) +2 sling {Ana}♣P~♣♣ #.###>.##....... Water ♣♣~♣♣ ###(#######.......♣~P♣ #.......<.#....... ♣.P♣ #.........+....##. ###.#####..###..##....##. ##...#..>.#####'###....##.  LjDhO_Partly explored, can't reach some places. _No target in view! _Partly explored, can't reach some places. _No target in view! _Partly explored, can't reach some places. _Partly explored, can't reach some places.LjDhLjDhLjDh%LjDh/ _LjDh0 ,LjDh 3LjDh LjDhjLjDhLjDhLjDhLjDhLjDh!,LjDh nLjDhLjDhLjDhCLjDhLjDhiNo target in view!Partly explored, can't reach some places.LjDhNo target in view!Partly explored, can't reach some places. _ There is a stone staircase leading down here.LjDh LjDh"LjDh"$ _LjDhd#LjDhK2 8LjDh2 LjDh3 ,LjDh4 LjDh9  .. ......  . .....  #. #...#  LjDh^: ####.##...##  ...........#  ...........#  ...........+  .......@...# 13.0 (8.3 LjDh: ...........#  ..########## _You climb downwards.LjDh/; LjDh= LjDh)? a _There is a stone staircase leading up here.ȈDhg[?25h[?0c ȈDh.......ˈDh ...?.....................................................+###...####.##...###...####.##...##................#.................#ˈDh.................+..........<...#ˈDhS 0210.0)ˈDhx,4.0 (11ˈDhYˈDh] ˈDhć>_C - a wand of flame (17)ˈDh_ˈDhˈDh ˈDh{:_No target in view!ˈDhPIˈDhˈDh'ˈDhP _ˈDh4ˈDhˈDhˈDhˈDhT,ˈDhˈDhjˈDhˈDhˈDhtˈDhˈDh7,ˈDhˈDh&ˈDh]ˈDhˈDhˈDhˈDhˈDhˈDh|ˈDhˈDh,ˈDhˈDhˈDhˈDh,ˈDhˈDhˈDhˈDhˈDh]ˈDh\ˈDhcˈDhˈDhˈDhˈDhˈDhIˈDhˈDhaˈDhuo#............>.#..............#..............ˈDh-#............... #..............F #.............. ...# #####+###...####.# #..#..##..##...####.# ˈDh:#.@................ #........ #........... #.................. #..................ˈDh ##..#######....#### F   bullfrog (asleep) #..# #....# .... .....#ˈDhH ..ˈDh8-36.0 (12ˈDh,7.0 (13ˈDhwˈDh ˈDhyU_A bullfrog comes into view.ˈDh} q ((((FˈDh~ qYou shoot a sling bullet. The sling bullet hits the bullfrog.ˈDh (((The bullfrog is lightly wounded.  You shoot a sling bullet.ˈDh ˈDh ˈDh (...ˈDhg 4F...ˈDh[ '===ˈDh ?8.0)Rev ˈDh ˈDh  ˈDh" U_The sling bullet closely misses the bullfrog.ˈDhz % ˈDh{ $> ˈDh| (. . . ˈDhq| J... . ..F# #####+###. ˈDh| @#..#..##..##. #.@........ˈDh3}  #.........ˈDh}  #.........ˈDh} . #......... #.........ˈDhT~  ##..###### ˈDh~ #..#   ˈDh C....   .. ˈDhF  > . . . ... . ..F# #####+###. ˈDhD #..#..##..##. #.@........ #......... #......... #......... #......... ##..###### #..#  ....  ..ˈDh ˈDhs ˈDh ˈDh U ((((((ˈDhH y( _A bullfrog is nearby!You shoot a sling bullet.ˈDhV ( ˈDhjY  The sling bullet closely misses the bullfrog.You shoot a sling bullet. The sling bullet hits the bullfrog!ˈDh ˈDhh )....ˈDhӏ /F..ˈDho c9.1 (1.1Rev+ ˈDh ˈDh,  ˈDh R_The bullfrog is heavily wounded.ˈDh > . . . ... . ...# #####+###. #F.#..##..##. #.@........ #......... #......... #......... #......... ##..###### #..#   ....   .. ̈DhVG > . . . ... . ...# #####+###. #F.#..##..##. #.@........ #......... #......... #......... #......... ̈Dh H##..###### #..#  ....  ..̈DhJ̈DhK̈DhN̈DhT (( _A bullfrog is nearby!̈DhEUlYou shoot a sling bullet.  The sling bullet hits the bullfrog but does no damage.̈Dh (((((The bullfrog is heavily wounded.You shoot a sling bullet.̈DḧDḧDhҼ)....̈Dh?/..F̈Dh ,400̈DḧDh ̈DhYU_The sling bullet closely misses the bullfrog.̈Dhuy (You shoot a sling bullet.̈Dh   The sling bullet barely misses the bullfrog.You shoot a sling bullet.̈Dh FThe sling bullet completely misses the bullfrog.̈Dhk1.0 (0.9Rev* ̈DḧDhV ̈DhK_The bullfrog completely misses you.̈Dhu ̈Dh+ You shoot a sling bullet. The sling bullet hits the bullfrog!̈Dh}  The bullfrog is almost dead.You shoot a sling bullet. The sling bullet hits the bullfrog.̈DhG%  ̈Dh7HFThe bullfrog is almost dead.̈DhH%9̈DhKN̈DhLQ ̈DhQO_The bullfrog barely misses you.͈Dhp ͈Dh; ͈DhE ͈DhE F _Unknown command.͈DhP> q > . . . ͈Dh#? Y... . ...# #####+###. #..#..##..##. #F@........ #......... #......... #......... #......... ##..###### #..#   ....   .. ͈DhT > . . . ... . ͈Dh.#...# #####+###. #..#..##..##. #F@........ #......... #......... #......... #......... ##..###### #..#  ͈DhJ....  ..͈Dh3͈Dh͈DhB ( _A bullfrog is nearby!You shoot a sling bullet.͈Dh   The sling bullet closely misses the bullfrog.You shoot a sling bullet.ΈDhe FThe sling bullet barely misses the bullfrog.The bullfrog hits you but does no damage.ΈDh,2.9 (1.0ΈDh ΈDh N _The bullfrog misses you.ΈDh jI > ΈDhj. . . ... . ...# #####+###. #..#..##..##. #F@........ #......... #......... #......... #......... ##..######ΈDh kf #..#   ....   .. ΈDh > . . . ... . ...# #####+###. #..#..##..##. #F@........ ΈDh_#......... #......... #......... #......... ##..###### #..#  ....  ..ΈDh9ΈDhΈDhVΈDh" _A bullfrog is nearby!You shoot a sling bullet. The sling bullet hits the bullfrog!ΈDhC.ΈDhxH (You kill the bullfrog!ΈDhEz&.ΈDh~483.8 (0.9ΈDhΈDh ΈDh)_You shoot a sling bullet.ΈDhΈDhΈDhΈDhΈDhΈDhΈDhΈDhΈDhΈDh/ΈDh7ΈDh^ΈDhΈDhΈDhΈDhΈDhΈDhy>Rev+ ΈDh ΈDh+ΈDhMΈDhΈDhΈDhΈDhΈDhΈDhΈDhΈDhΈDh5ΈDhΈDhΈDh>Rev ΈDhoΈDh|N _You now have 316 gold pieces (gained 18).ΈDhΈDhΈDh@ΈDhkΈDhaΈDhΈDh@ΈDhCΈDhR>ΈDhΈDhnΈDhΈDhΈDhZΈDhDΈDh=ΈDhΈDhΈDh:ΈDh+ΈDhΈDhΈDhΈDh,ΈDhmΈDhz ΈDhk ΈDh ΈDh ΈDhH ΈDhc ΈDh ΈDh(ΈDhHΈDhi,ΈDhΈDh$ΈDhS,ΈDhΈDhΈDhH........#####..#..##..##........#.....#..ΈDh........#.....#........#.....#.............#..>..#............+.....#...........##+##.##..############......####..# #..@...# .... ---ΈDh_#......# #......# #......##......#######..c   centaur (asleep) ... ...c ΈDh ΈDh062.8 (19.0)ΈDh H---3.8 (20ΈDh"ΈDhi( ΈDh(L_A centaur comes into view.ΈDh (((((cΈDhl(You shoot a sling bullet. The sling bullet hits the centaur.ΈDh &  ΈDhK bThe centaur is lightly wounded.  You shoot a sling bullet. The sling bullet hits the centaur.ΈDhl= .....(launcher).ΈDh>GcThe centaur is lightly wounded.ΈDh@j ((((((ΈDhhATThe centaur wields a +0 shortbow. The centaur shoots an arrow.ΈDht1...ΈDhuu...ΈDh0v[66--===4.7 (0.9ΈDhv7)Rev ΈDhyΈDh>{) _The arrow hits you.ΈDh7L .#####.. ........#.....#..ΈDh:8 ........ ........ ........#..> ........ ........##+## ######......#  #..@...# ....  #......#  ΈDh8#......#  #......#  #......#  ######..  ...  ...c ΈDhL .#####.. ........#.....#.. ........ ........ ........#..> ........ΈDhE ........##+## ######......#  #..@...# ....  #......#  #......#  #......#  #......# ΈDh######..  ... ...c ΈDhkΈDhΈDhΈDh"P ((ΈDh((( ( _A centaur is nearby!You shoot a sling bullet. The sling bullet hits the centaur!ΈDh (The centaur is heavily wounded.You shoot a sling bullet.ΈDh>- .ΈDh?1.....cΈDh)@KThe sling bullet barely misses the centaur.ΈDh|E*(ΈDhYF(((ΈDhF%((ΈDhW|7....ΈDh}..ΈDh}Q61----ΈDhT~\5.7 (1.0Rev+ ΈDhfΈDhɄF _The centaur shoots an arrow. The arrow hits you.ΈDh" ΈDhU.#####.. ........#.....#.. ........ ........ ΈDhg........#..> ........ ........##+## ######......#  #..@...# ....  #......#  #......#  #......#  #......#  ######..  ...  ...c ΈDh΢ m .#####.. ΈDhϣ *........#.....#.. ........ ........ ΈDha ........#..> ........ΈDh  ........##+## ΈDhs -######......#  #..@...# ....  ΈDh #......#  #......#  ΈDh #......#  #......# ######.. ΈDh O ... ...c ΈDh ΈDh ΈDh ΈDhs J (ΈDh Z(((( ( ΈDh _A centaur is nearby!You shoot a sling bullet. The sling bullet hits the centaur.ΈDhD (The centaur is severely wounded.You shoot a sling bullet.ΈDhBV 3 ..ΈDhV ....ΈDhDW ]cThe sling bullet barely misses the centaur.ΈDhwb *(ΈDhmc 8(((((ΈDh F......ΈDh; ((((((The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow.ΈDh =.....ΈDh .ΈDh w53-----6.6 (0.9ΈDh ΈDh' ) _The arrow hits you.ΈDh ΈDhg K .#####.. ........#.....#.. ΈDh &........ ........ ΈDh5 %........#..> ........ΈDh  ........##+## ΈDh R######......#  #..@...# .... ΈDhD B #......#  #......# ΈDh G #......#  #......#  ΈDh ######..  ...  ...c ΈDh  .#####.. ........#.....#.. ΈDh ........ ........ ........#..> ........ ........##+##ΈDh5  ######......#  #..@...# ....  #......#  ΈDhڋ #......#  #......#  #......# ######..  ... ...c ΈDhE ΈDh ΈDhv ΈDhE p ((((((( ΈDh q_A centaur is nearby!You shoot a sling bullet.ΈDh<  The sling bullet barely misses the centaur.You shoot a sling bullet. The sling bullet hits the centaur.ΈDh ......cThe centaur is severely wounded.ΈDh b((((((ΈDh/ F......ΈDhV0 44------7.5Rev* ΈDh3 ΈDh|5 F _The centaur shoots an arrow. The arrow hits you!ψDhy ((((((You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.ψDhaO  The centaur is severely wounded.You shoot a sling bullet. The sling bullet hits the centaur!ψDhQR)ψDhb7....ψDh..ψDhP5/73---ψDh)738.4ψDha _You kill the centaur!ψDhԜψDhψDhψDhw ψDhB_No target in view!ψDhL]ψDh3^ψDh`ψDh]bH _No target in view!ψDhIψDhψDhnψDhψDht6=Rev+ ψDhψDh},ψDhrψDh,ψDhψDh>ψDhK7=ψDhψDhTRev ψDh<ψDhψDhkψDhψDhEψDh98ψDhxψDhψDhψDhψDhψDh(ψDhbψDh3ψDhψDh]ψDhS9=ψDhψDhψDhψDhMψDhψDh,ψDhTψDhL50=ψDhψDh ψDhψDh ψDh ψDho ψDh  ψDh ψDh{ 91ψDhP ψDh ψDh] ψDh ψDh ψDhG ψDh ψDhd ψDh \52=ψDh ψDh~ ψDh{ 3=ψDh ,ψDhn ψDh ψDhx ψDhe ψDht ψDh_! A4ψDh! ψDh& XψDhb' ψDh( ψDhy) ψDh* Y5=ψDh* ψDh, ,ψDh- ψDh/ ψDhq0 ,ψDh-2 ψDh2 Q6=ψDh3 ψDhE5 ψDh5 ψDh6 ψDh8 ψDh8 ψDh59 ψDh'; ,ψDh< ψDh= ψDhM> A7ψDh? ψDh@ ψDhmA ψDh:h ]8=9=601=ψDh#l }2=ψDh~m ,ψDhn ψDhhp ψDhp ψDhq ψDhWs ψDhs A3ψDht ψDhv ψDhBw ψDhx ψDhy ψDh z ψDhz ψDh| ψDh} R4=ψDh4~ ψDh ψDhc ψDh ψDh ψDh3 ψDh ψDhl ,ψDh ψDh ψDh' J5=ψDhɉ ψDh ψDh[ ψDh BψDh_ ψDh ψDh A6ψDh| ψDh ψDh} ψDh3 ψDh ,ψDh ψDhȚ ψDh= >67=ψDh5 ψDhԟ BψDh ψDh ψDhš ψDh ψDh Q8=ψDhߤ ψDh ψDh ψDh٧ ψDh` ψDh ψDh ψDhs ψDhҬ 79ψDh ψDhn ψDhү ψDh ψDh% ψDh ψDh ψDhC ψDh >70=ψDh ψDhU ψDh ψDh ψDh ψDhn ψDh( ψDh ψDhS Q1=ψDh/ ψDh ,ψDh ψDh ,ψDh ψDhj ψDh 72ψDh ψDh ψDh ψDh ψDh ψDh ψDhD ψDh ψDhQ ψDh ψDh & ψDht .#####...#.....#........ψDh D--- _You start resting.ψDha 1555.4 (87.0)ψDh ;3=---ψDh` %6.4 (88ψDh ψDh " _HP restored.ψDh 3ψDh ψDhY ψDh BψDh BψDh ψDhx ψDh ψDhe ψDh ψDh ψDh ψDh 9=ψDh* ψDhV ψDh ψDh ψDh ψDh ψDhn ψDh ψDhI ψDh ψDh ψDh ψDh ψDh ψDhC ψDh ψDhr ψDhF ψDh ψDhJ! ψDh$ ,ψDh@& ψDh& ψDh' ψDh\) ψDhl+ ,ψDhJ, ψDh. ψDh0 ,ψDhR1 ψDh2 ψDh/4 ,ψDh5 ψDhm6 ψDh7 ψDh%8 ψDh8 ψDh(; ψDh@  #........  #...).... ψDhZA  #........  #........ ######........ #......######+ +ψDhA ...#....#....##....#..@.#########'##  ..#  .........ψDh,B g....... o   orc wizard (asleep)......o. o   orc (asleep)......o...ψDhI G 70.4 (14  You open the door.ψDhJ ,1.4 (15ψDh3N ψDh U h _An orc wizard and an orc come into view.ψDh Q ((ψDh j(((o  You shoot a sling bullet.ψDh' ( ψDhn( ((The sling bullet hits the orc wizard but does no damage.  You shoot a sling bullet.ψDh_ w  The sling bullet completely misses the orc wizard.ψDh_ ψDhe '...o.o.ψDhe Wo..ψDhVf f===2.3 (0.9)Rev ψDhi ψDhAk % _The orc shouts!ψDhF u #.  #...)....  #. ψDh - #.  ######.  #......######+  +.........# #....#....# #....#..@.# ########'## ..# .... ..... ψDhΙ ....o.. .....o.. .......... ψDh*/ #.  #...)....  #.  #.  ######.  #......######+  ψDh++.........# #....#....# #....#..@.# ########'## ..# .... ..... ....o.. .....o.. ψDhE,.......... ψDh/ψDhs0ψDh4ψDh= (((( _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the orc wizard.ψDh^xH_There are monsters nearby!You shoot a sling bullet. The sling bullet hits the orc wizard.orc wizard is lightly wounded.los  The sling bullet hits the orc!ψDhza()..ψDhψDhV  You kill the orc!ψDhӷD '...ψDh|oopriest (wandering)oo 2 orc wizards (1 wandering)o.oAn orc priest comes into view. It is wielding a +0 flail.An orc wizard comes into view. It is wielding a +0 dagger.ψDh2` *******ψDh̼fThe orc wizard points at you and mumbles some strange words.ψDhKψDh ψDh~..@'...oo 3 orc wizards (1 wandering)ψDhOoThe puff of flame misses you.ψDh&^3.2Rev+ ψDhψDh  An orc wizard comes into view. It is wielding a +0 dagger and wearing a +2 robe_of fire resistance.ЈDh?(Y #.  #...)....  #.  #.  ######.  #......######+  +.........# #....#....# #....#..@.# ########'## ..# .... ..... ....o.. .....).. ....o.oo.. ЈDhjj #.  ЈDhUM#...)....  #.  #.  ######.  ЈDhe#......######+  +.........# #....#....# #....#..@.# ########'## ЈDh..# .... ..... ....o.. .....).. ЈDh,g....o.oo.. ЈDhMЈDhЈDhЈDh]((((oЈDh`rowizarddagger and wearing a +2 robe_of fire resistance. _There are monsters nearby!  You shoot a sling bullet.  ЈDhoThe orc wizard shouts! The orc priest shouts!  The sling bullet hits the orc wizard but does no damage.ЈDh1 ((The orc wizard is lightly wounded.  You shoot a sling bullet.  ЈDhOThe sling bullet closely misses the orc wizard.ЈDhCЈDh:DЈDhEЈDhEЈDhMD'..oЈDhM.o.oo....ЈDhN,4.2 (1.0ЈDhUЈDhWN _The sling bullet hits the orc priest but does no damage.ЈDh|z #.  #...)....  #.  ЈDh^}U#.  ######.  #......######+  +.........# #....#....# #....#..@.# ########'## ..# .... ...o. ....... ЈDh2~...o.oo. .......... ЈDh #.  #...)....  #.  #.  ######.  #......######+  +.........# #....#....# #....#..@.# ########'## ЈDh..# .... ...o. ....... ...o.oo. .......... ЈDhЈDh0ЈDh'ЈDhd _There are monsters nearby!ЈDh8m ((((((ЈDhh9(You shoot a sling bullet. The sling bullet misses the orc wizard.ЈDhln&  ЈDhoThe sling bullet closely misses the orc priest.You shoot a sling bullet. The sling bullet hits the orc wizard!ЈDh],ЈDhªN '..oЈDhzoo..).  The orc wizard is severely wounded.ЈDhs;*ЈDh (1 invisible)  The orc wizard gestures wildly while chanting.ЈDh/ЈDhDoo.5.1 (0.9Rev* ЈDhEЈDhI ЈDhDJ:_The orc wizard flickers and vanishes for a moment.ЈDh #.  #...)....  #.  #.ЈDhv  ######.  #......######+  +.........# #....#....# #....#..@.# ########'## ..# .... ...o. ...ooo. ЈDhX.....).. .......... ЈDhV #.  #...)....  #.  #.  ######.  #......######+  +.........# #....#....# #....#..@.# ########'## ЈDhW$..# .... ...o. ...ooo. .....).. .......... ЈDhC\ЈDh\ЈDh/aЈDhs _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the orc wizard!ЈDhv((() 2 orc wizardsЈDh ( You kill the orc wizard!ЈDh]UYou shoot a sling bullet. The sling bullet hits the orc priest!ЈDh '..)The orc priest is severely wounded.ЈDh8*ЈDh:  The orc priest invokes the aid of Beogh against you.ЈDh lЈDhlЈDhru@oo.o.ЈDhut63----56.1 (1.0ЈDh{ЈDhW}4 _Pain shoots through your body!ЈDhu #.  #...)....  #. ЈDh #.  ######.  #......######+  +.........# #....#....# #....#..@.# ########'##ЈDh ..# .... ...oo ....o.. .....).. .......... ЈDhB  #.  #...)....  #.  #.  ######.  ЈDh #......######+  +.........# #....#....# #....#..@.# ########'## ..# .... ...oo ЈDh ....o.. .....).. .......... ЈDh ЈDh ЈDh$ ЈDh_- g (((((ЈDh . (( _There are monsters nearby!You shoot a sling bullet.  The sling bullet barely misses the orc wizard.ЈDho You shoot a sling bullet.  The sling bullet barely misses the orc wizard.  The sling bullet closely misses the orc priest.  You shoot a sling bullet.  The sling bullet barely misses the orc wizard.The sling bullet hits the orc priest but does no damage.ЈDh ЈDh{ ЈDh '.oo).)ЈDh k.  The orc priest is severely wounded.ЈDh. ***The orc wizard points at you and mumbles some strange words.ЈDh 4'..ЈDh )0ЈDh M-----7.0 (0.9ЈDh ЈDh  ЈDh _The magic dart hits you.ЈDh@  #.  #...)....  #.  #.  ЈDh ######.  #......######+  +.........# #....#....# #....#..@.# ########'##ЈDh  ..# ..o. ..o)o ....... .....).. ЈDh >.......... ЈDh j #.  ЈDhq M#...)....  #.  #.  ######.  ЈDhX x#......######+  +.........# #....#....# ЈDh #....#..@.# ########'## ..#ЈDh  ..o. ..o)o ....... ЈDh; W.....).. .......... ЈDh ЈDhj ЈDh ЈDh\ (( _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the orc wizard.ЈDh]  The orc wizard is moderately wounded.You shoot a sling bullet. The sling bullet hits the orc wizard!ЈDho q)   orc wizardЈDhV) ЈDh* ЈDh 0 ,'.ЈDhr0 _oo.).ЈDhV3 )1ЈDh3 G=68.0 (1.0ЈDh7 ЈDh9 N _You kill the orc wizard!ЈDhB u #.  #...)....  #. ЈDhC D #.  ######.  ЈDhC ?#......######+  +.........# ЈDhC K#....#....# #....#..@.# ЈDh=D f########'## ..# ..oo ЈDhD E...). ....... .....)..ЈDhE C .......... ЈDh9 #.  #...)....  #.  #.  ######.  #......######+  +.........# #....#....# #....#..@.# ########'## ..# ..oo ...). ....... .....).. ЈDh.......... ЈDhJЈDhЈDhЈDhu ((((((( ЈDhw_There are monsters nearby!You shoot a sling bullet.ЈDh  The sling bullet barely misses the orc priest.You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.шDhp p'.o).)шDhh I.9 (0.9шDh>шDhc _The orc priest is severely wounded.шDhY (((((((You shoot a sling bullet.шDh  The sling bullet completely misses the orc priest.You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.шDh),шDh 'oo.).).шDh,9.9 (1.0шDhшDhc _The orc priest is severely wounded.шDhd  You shoot a sling bullet. The sling bullet hits the orc priest.шDhGF()шDhao   orc wizardшDh$o ((((((шDh%`You kill the orc priest!You shoot a sling bullet.шDhSшDh]6'oшDh]Y)).).шDhc;2=шDhd.880.8 (0.9шDhPnшDhrh _The sling bullet completely misses the orc wizard.шDh=, ( You shoot a sling bullet. The sling bullet hits the orc wizard.шDh%d&  шDhdThe orc wizard is moderately wounded.You shoot a sling bullet. The sling bullet hits the orc wizard.шDh{ '  The orc wizard is heavily wounded.шDh ;*шDh~9 (invisible)  шDhYXThe orc wizard gestures wildly while chanting.шDh_69oшDh7'1.7шDh:шDh<H _The orc wizard flickers and vanishes for a moment.шDh ( You shoot a sling bullet. The sling bullet hits the orc wizard.шDh &  шDhv The orc wizard is severely wounded.You shoot a sling bullet. The sling bullet hits the orc wizard.шDh D)шDhA! ''шDh>' Y3/74792.7 (1.0шDh, шDhW. N _You kill the orc wizard!шDh: IшDh< шDhf? шDh@ шDhC шDhWD A4шDh)F шDhH шDh5I шDhJ шDhM шDhTN >Rev+ шDhYP шDh.R шDhR Y5=шDhS шDhU шDhiV шDhW шDh:Z шDhZ шDh|\ шDh^ шDh>_ r6=Rev шDh,d шDhf шDh6g шDh'i шDhl шDhm шDh`o шDhr шDhs шDhis :7шDhv шDhB шDh (шDh шDh 3шDh шDhό шDhL >68=шDh шDh шDh0 шDh шDh шDh шDh шDh шDh Q9=шDh шDh шDh шDh шDh шDhW шDh шDh ,шDh шDh шDhj 870шDh шDh шDh шDhM шDh ,шDh] шDhϿ шDh@ =1=шDh шDh` ,шDh шDh шDhd шDht шDhA шDh Q2=шDh шDh ,шDht шDhD шDh шDh шDh M3шDh шDh шDh шDh шDh шDh шDh шDh шDhg =4=шDh шDh[ шDh шDh8 шDh! шDh @  There is an open door here.шDhK шDh  _шDh шDh  Items here: )) [[.шDh шDh  _шDh> шDhp шDh O=шDh шDh шDh* шDh шDh шDhl шDh ,шDh3 шDht% шDh$' шDh' шDh( шDh+ шDh}. ,шDh1 шDh4 ,шDh8 шDhA N _You now have 327 gold pieces (gained 11).шDhD шDhRE шDhF шDhBH шDhL шDhR шDh6S шDh1V шDh|Y шDh\ шDh/] шDh_ шDhd шDhh шDhHi шDhn ,шDh r шDhr шDht шDh ,шDh? шDhY@ шDh|A шDhA шDhWB шDhD шDhTE шDhE шDhF шDhK ........... ###'####..# шDhVL ##...###.. .......# .......# ...=...# ###'####### #+## ## ....####..###..###..# ................@./.#---шDhL J663.7 (81.0) ....<...............# ....................# ....................+ ##################### шDhSM E---шDh@P шDh1V j _Key pressed, stopping explore.шDhV шDhZ шDh[ H _No target in view!шDhݞ шDh шDh шDhϣ шDh шDh $ _шDh XшDhΩ шDh ,шDh шDh_ Q _C - a wand of flame (41) (gained 24 charges)шDh шDhm шDhѯ шDhX шDh ,шDh шDh шDh| ,шDhL шDh 7 _You open the door.шDh 3шDh0 шDhR шDh шDh шDh шDh @  There is an open door here.шDh˽ шDh;  _шDh шDh шDhV шDh ,шDh шDh ,шDh0 шDh шDhY ,шDh шDh0 шDh ,шDh шDh~ 7 _You open the door.шDh 3шDh шDhR @  There is an open door here.шDh шDh3  _шDh шDh шDh ,шDh шDh шDh ,шDhn шDh шDhA ,шDh' шDh шDh шDhQ шDh шDh шDhe ,шDh~ шDh! шDh ,шDh шDh( шDh шDh[ шDh шDh ,шDh шDh N _You now have 337 gold pieces (gained 10).шDhL 3шDh~ шDh 7 _You open the door.шDh  3шDhW шDhZ @  There is an open door here.шDh' шDh  _шDho шDh шDhA  .F.. .... ..... шDhC  .#+####+########.....  #.....................  #................(....  #.....................  .............@....... ## ..шDhD ............######......#'##########....#......#....# .#....#......+....# шDh  ;.#....'......#....#F   Prince Ribbit (asleep) .'....#......#....# #######......######шDh &########шDh 89.7 (26  Prince Ribbit comes into view.шDhm /  --more--҈Dhq҈Dha8 90.7 (27 _҈Dh҈Dh6҈Dh ' ҈Dhd ((((((FYou shoot a sling bullet. The sling bullet hits Prince Ribbit.  Prince Ribbit croaks.҈Dh (Prince Ribbit is lightly wounded.҈DhE҈DhLF҈DhJ҈DhAKq..F....҈DhKf===1.7 (1.0)Rev ҈DhnO҈DhUSV _You shoot a sling bullet. The sling bullet misses Prince Ribbit.҈DhY ....  ....  F....  ҈Dh9Z(#+########.....  ...............  ..........(....  ...............  .......@.......  ............... ....#'######### ....#....# .҈DhZ....+....# .#....'.. .'....#. ӈDhW ....  ....  F....  #+########.....  ...............  ..........(....  ...............  .......@.......  ............... ....#'######### ....#....# .....+ .#....'.. .'....#.  _Prince Ribbit is nearby!ӈDhg ((((You shoot a sling bullet. The sling bullet hits Prince Ribbit.ӈDhX?  Prince Ribbit is lightly wounded.  You shoot a sling bullet. The sling bullet hits Prince Ribbit.ӈDh}ӈDh6#.ӈDhGF...ӈDh,2.6 (0.9ӈDh֛ӈDh ӈDh1_Prince Ribbit is lightly wounded.ӈDh= .... ӈDh ....  .....  #+########F....  ...............  ӈDh..........(....  ...............  .......@.......  ............... ....#'######### ӈDhsi....#....# .....+....# .#....'.. .'....#.ӈDh/; ӈDhja ....  ....  .....  #+########F....  ...............  ..........(....  ...............  ӈDhUb.......@.......  ............... ....#'######### ....#....# .....+ .#....'.. .'....#. ӈDheӈDhjfӈDhiӈDhkb _Prince Ribbit is nearby!ӈDhKX (((ӈDhn You shoot a sling bullet. The sling bullet hits Prince Ribbit!ӈDh  Prince Ribbit is moderately wounded.You shoot a sling bullet. The sling bullet hits Prince Ribbit.ӈDhV,ӈDh4 .ӈDhO5X.F..ӈDh5^3.5Rev+ ӈDh 9ӈDh: ӈDh ;V_Prince Ribbit is moderately wounded.ӈDhCCn ....  ....  ..... ӈDhC #+########.....  ..........F....  ..........(....  ...............  .......@.......  ............... ....#'######### ....#....# .....+....# .#....'.. .'....#.ӈDhDE ӈDh6 ....  ....  .....  #+########.....  ..........F....  ӈDhM..........(....  ...............  .......@.......  ............... ....#'######### ....#....# .....+ .#....'.. .'....#.ӈDh? ӈDhGӈDhӈDh(ӈDh ӈDhDT_Prince Ribbit is nearby!ӈDhd (((((((You shoot a sling bullet.ӈDh  The sling bullet closely misses Prince Ribbit.  You shoot a sling bullet.  The sling bullet hits Prince Ribbit but does no damage.ӈDhӈDhxӈDhZz......FӈDh'4.4ӈDhӈDhd _Prince Ribbit is moderately wounded.ӈDhM  ....  ....  .....  #+########.....  ...............  ..........(.... ӈDh o ........F......  .......@.......  ............... ....#'######### ....#....# .....+....# .#....'.. .'....#. ӈDhQz ....  ....  .....  ӈDh1%#+########.....  ...............  ..........(....  ........F......  ӈDh.......@.......  ............... ....#'######### ӈDh ....#....# .....+ ӈDh.#....'.. .'....#.ӈDh! ӈDhӈDhӈDhFӈDhb _Prince Ribbit is nearby!ӈDh[= ) ӈDh= M....  ....  .....  ӈDhi> l#+########.....  ...............  ..........(....  ӈDh> ........F......  .......@.......  ӈDh3? ^............... ....#'######### ....#....# .ӈDh? W....+....# .#....'.. .'....#.ӈDh? / ӈDh  ....  ....  .....  #+########.....  ӈDh P...............  ..........(....  ........F......  .......@.......  ............... ....#'######### ....#....# .....+ .#....'.. .'....#. ӈDh 3ӈDh8 ӈDh ^ ((((ӈDh8 q((( _Prince Ribbit is nearby!ӈDh  You shoot a sling bullet. The sling bullet misses Prince Ribbit.  You shoot a sling bullet. The sling bullet hits Prince Ribbit!ӈDhSF ......FPrince Ribbit is severely wounded.ӈDh#G 57------5.4 (1.0Rev* ӈDhK ӈDh7M - _Prince Ribbit hits you!ӈDh& ӈDh C  Skill  Level Cost  Apt Skill  Level Cost  Apt ӈDh_ 7 a * Fighting   7.8   7.0   0   h - Spellcasting   0.1   1.4  -2           b - Unarmed Combat   0.0   1.2  -1   i - Summonings   0.1   1.0   0  ӈDh  c - Throwing   0.0   1.2  -1   j - Necromancy   0.1   1.0   0       k - Forgecraft   0.1   0.7  +2   d * Ranged Weapons   9.9  12.5  -1   l - Fire Magic   0.1   1.2  -1  ӈDhQ      m - Ice Magic   0.1   1.2  -1   e - Armour   0.0   1.2  -1   n - Air Magic   0.1   1.2  -1  f + DodgingӈDh 4.2   5.9  -1   o - Earth Magic   0.1   1.2  -1   g - Stealth   0.7   1.2  -1           p + Evocations   6.4   3.6  +3  ӈDh} &     q - Shapeshifting   0.1   1.4  -2                      ӈDh D                    The relative cost of raising each skill is in cyan.  ӈDhi WSkills enhanced by Ashenzari's power are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsԈDh ԈDhԈDhneoul the Skirmisher....Coglin of Ashenzari **........ԈDh]Health: 57/74 ==================------.....Magic: 9/9========================.#+####+########.....AC: 6Str: 12#.....................EV: 13ԈDh BInt: 8#................(....SH: 0Dex: 24#..............F......XL:  9 Next: 79% Place: Dungeon:8.............@.......Noise: ===------  Time: 7695.4 (0.0) ## .....................ԈDhqa) +2 sling {Ana}  d) +0 sling {Juan} .######......#'#########Fire: a) +2 sling {Ana} .#....#......#....#Rev* .#....#......+....# .#....'......#....#ԈDhnF   Prince Ribbit .'....#......#....# #######......############## _Prince Ribbit is nearby! _Prince Ribbit is nearby!You shoot a sling bullet. The sling bullet misses Prince Ribbit.  You shoot a sling bullet. The sling bullet hits Prince Ribbit!  Prince Ribbit is severely wounded. _Prince Ribbit hits you!ԈDhԈDhԈDhR ԈDh"ԈDh t (((((((ԈDh /You shoot a sling bullet.ԈDhEE t  The sling bullet closely misses Prince Ribbit.  You shoot a sling bullet.ԈDhT ; ...ԈDhc ...FThe sling bullet closely misses Prince Ribbit.66.4 (1 _Prince Ribbit hits you.ՈDhc  You shoot a sling bullet. The sling bullet hits Prince Ribbit.ՈDh^&  ՈDh5Prince Ribbit is severely wounded.You shoot a sling bullet. The sling bullet hits Prince Ribbit!  You kill Prince Ribbit!ՈDh3†ՈDhoMՈDhUJ 7ՈDhaVl917.3 (0.9 _Prince Ribbit returns to his original shape as he dies.ՈDhw\ՈDhY_p _Your Ranged Weapons skill increases to level 10!ՈDhjՈDhSՈDhuՈDhH _No target in view!ՈDh~ՈDhrՈDhEՈDhH _No target in view!ՈDh^ ՈDh`  Ability - do what?CostFailure  f - Invent GizmoNone0% ՈDha  Invocations -X - Renounce ReligionNone0%  G - Curse Item(Boost: Cun/Melee)0%  H - Shatter the ChainsCursed itemՈDhb o0% [?] toggle between ability selection and description.׈Dho׈Dho׈Dhw׈Dhneoul the Skirmisher....Coglin of Ashenzari **....׈Dh]B....Health: 57/74 ==================------.....Magic: 9/9========================׈Dhʀ<.#+####+########.....AC: 6Str: 12#.....................EV: 13׈DhC"Int: 8#................(....SH: 0Dex: 24#..............†......׈DhXL:  9 Next: 91% Place: Dungeon:8.............@.......Noise: ===------  Time: 7697.3 (0.0) ## .....................׈Dh>a) +2 sling {Ana}  d) +0 sling {Juan} .######......#'#########Fire: a) +2 sling {Ana} ׈Dh'.#....#......#....#Rev* .#....#......+....# ׈Dh.#....'......#....# .'....#......#....# #######......##############׈DhVYou shoot a sling bullet. The sling bullet hits Prince Ribbit!  You kill Prince Ribbit! _Prince Ribbit returns to his original shape as he dies. _Your Ranged Weapons skill increases to level 10! _No target in view! _No target in view!׈Dh:  Okay, then.׈Dh׈Dh׈Dhi׈Dhn. _׈DhE,I׈Dh-׈Dh.$ _׈Dhf0׈Dh0׈Dh1׈Dh1׈Dh3׈DhS4A8׈Dh,5׈Dh6׈Dh6>Rev+ ׈Dh:B׈Dh:׈Dh;׈Dh<Y9=׈Dh=׈Dh@׈Dh@׈DhA׈Dh D׈DhD>Rev ׈DhE׈DhH׈Dh:IR60=׈DhnJ׈Dh+M׈DhM׈Dh?N׈DhO׈DhP׈DhBQ׈DhR׈Dh=SL1׈DhS׈DhU3׈DhV׈DhY׈DhjZ׈Dh\׈Dh&_׈Dh_Y2=׈Dha׈Dhd׈Dhe׈Dhf׈Dhi׈DhZj׈Dhk׈Dhn׈Dh o׈DhoJ3=׈Dh8q׈Dht׈Dh%u׈Dhyv׈Dhy׈Dhz׈Dh|׈Dh׈Dh׈Dhy׈Dh׈Dh ׈Dhp:4׈Dhĉ׈DhI׈Dh׈Dh׈Dhj׈Dh׈Dh6׈Dhq׈DhOY5=׈Dh׈Dh׈Dh׈Dh׈DhO׈Dh׈Dh׈Dh׈Dh׈DhJ6=׈Dh ׈Dh׈Dh׈Dh׈Dh׈Dh׈Dh׈DhN׈DhȻA7׈DhA׈Dh׈Dh׈Dhy׈Dh׈Dhn׈Dh׈Dh׈Dh>68=׈Dh$׈Dh׈Dhh׈Dh׈DhZ׈Dh׈Dh ׈Dh׈DhC׈DhJ9=׈Dh=׈Dhw׈Dh׈DhY׈Dh׈Dh}׈Dh׈Dhg׈Dh870׈DhZ׈Dh׈DhU׈Dh׈Dh%׈Dh׈Dh"׈Dh׈Dhv=1=׈DhX׈Dh׈Dh>׈Dh׈Dh$׈Dh׈DhS׈Dh׈Dh׈Dh}׈Dh52׈Dh^2=׈DhZ ׈Dh ׈Dh+ ׈Dha ׈Dh׈Dh7׈Dh׈Dh׈Dhy73׈Dh׈Dh׈Dh1׈Dh׈Dh׈DhW׈Dh׈DhO"׈Dh"=4=׈DhU$׈Dh)׈Dh@,,׈DhL.׈DhU8, .׈Dh@9+.. ...#+####+########.#..  #..(#.---751.3 (54.0)  .׈Dh0:.... # ...................... ######......#'########## #....#......#....# #....#......+....# #....'. '....#......#....# ######......######׈Dh:tYou see here the human corpse of Prince Ribbit.׈Dhp;3---׈Dh;B׈DhYOj _Key pressed, stopping explore.׈DhO׈Dh[W׈Dh'ZH _No target in view!׈Dh׈Dh׈Dh= ׈Dh#׈Dh'׈Dh'$ _׈Dh*,׈Dh.,׈Dhd0׈Dhn2׈Dh4׈Dh49=׈Dh>5׈Dh,8׈Dh;B׈Dh6F׈DhPL׈DhM׈Dh*Q׈DhW׈Dh[^׈Dh^׈Dhc׈Dhj׈Dhq׈Dhq׈Dhu׈Dh}׈Dh?׈Dhƒ׈Dh׈Dh׈Dh׈Dh׈Dh׈Dh׈Dh׈Dh׈Dhq׈Dh׈DhZ׈Dh׈Dh׈Dh׈DhX׈Dh,׈Dhļ׈Dh,׈Dh׈Dhi׈Dh׈Dh2׈Dh׈Dhn׈Dh*׈Dh׈DhN׈DhR7 _You open the door.׈Dh׈Dhf׈Dh,׈Dh@  There is an open door here.׈Dh=׈Dh _׈Dh~׈Dh׈Dhp,׈Dh׈Dh׈Dh׈Dh׈Dh׈Dh׈Dh׈Dh=׈Dh ׈Dh׈Dhu׈Dh׈Dhj׈Dh*׈Dh׈Dh׈Dh׈Dh׈Dh,׈Dhf׈Dh׈Dh+,׈Dh׈Dh׈DhB׈Dhm##  ׈Dh########### +.......... #.. #.... #.......... ###..###..# #..### #....#׈DhL& #....# #....# ###'#######׈Dhz##+####.....'77.3 (26׈Dh׈Dh\M======8.3 (27׈DhY׈DhS _As you open the door, it creaks loudly!׈Dh2׈DhQ׈DhH _No target in view!׈DhM 3׈DhuN ׈Dh P ׈DhUQ ׈DhR $ _׈Dh@U n׈DhqW @  There is an open door here.׈DhMX ׈DhX 5 _׈DhbZ ׈Dh] ...# .##+############## #.....'..........׈Dh^  #.....#..........#...@.#..........------#..#+##..........#. ###..###..## #..## #....# #....# #....# ###'####### #........#׈Dh_ h ------82.3 (4.0)  ׈DhS` Ashenzari invites you to partake of a vision and a curse of companions andmelee combat.׈Dhf /  --more--؈Dh4؈Dh& _؈Dh؈Dh!وDh4*o[?25h[?0c  Search for what [Enter for "armour", or ? for help]? ڈDh [?25l[?1cڈDhMڈDhT11 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] ڈDh V}Results at your position ([,] to cycle)  a - [carried] b - the cursed +0 leather armour of the Wild Blue Yonder (worn) { b - [carried] j - the cursed +2 pair of boots of the Profound Jealousy (worn) { c - [carried] z - a scroll of enchant armour Results elsewhere ([,] to cycle)  d - [D:8] a +0 leather armour (10 further duplicates)e - [D:8] a +0 robe (11 further duplicates) ڈDhV f - [D:8] a +2 robe of fire resistanceg - [D:7] a +0 chain mail (3 further duplicates)  h - [D:7] a +0 ring mail (3 further duplicates)  i - [D:7] a +0 scale mail (1 further duplicate)  ڈDhWSj - [D:5] a +0 plate armour  k - [D:4] a +0 tower shield (1 further duplicate)ۈDhnۈDhۈDhDۈDhL(...#neoul the Skirmisher .Coglin of Ashenzari **....Health: 74/74 ========================Magic: 9/9========================AC: 6Str: 12##+##############EV: 13Int: 8#.....'..........SH: 0ۈDh0PDex: 24#.....#..........XL:  9 Next: 91% Place: Dungeon:8#...@.#..........Noise: ---------  Time: 7782.3 (0.0)#..#+##..........ۈDh]a) +2 sling {Ana}  d) +0 sling {Juan} #. ###..###..#Fire: a) +2 sling {Ana}##..####....##....#ۈDhϜ#....####'########........# _As you open the door, it creaks loudly! _No target in view! _There is an open door here.  Ashenzari invites you to partake of a vision and a curse of companions and ۈDh_melee combat.Search for what [Enter for "armour", or ? for help]? ۈDhۈDhТۈDhȤۈDh;. _܈Dh[w܈Dh\yo Ability - do what?Cost܈DhyFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  G - Curse Item܈Dh2zQ(Boost: Comp/Melee)0%  H - Shatter the ChainsCursed item܈Dhzo0% [?] toggle between ability selection and description.܈Dh ܈DhS ܈DhP k...#neoul the Skirmisher ܈Dh .Coglin of Ashenzari **....Health: 74/74 ========================܈Dh/ Magic: 9/9========================AC: 6Str: 12܈Dh ##+##############EV: 13Int: 8#.....'..........܈Dh SH: 0Dex: 24#.....#..........܈Dha uXL:  9 Next: 91% Place: Dungeon:8#...@.#..........Noise: ---------  Time: 7782.3 (0.0)܈Dh #..#+##..........a) +2 sling {Ana}  d) +0 sling {Juan} #. ###..###..#܈Dh7 Fire: a) +2 sling {Ana}##..####....#܈Dh ?#....##....####'########........# ܈Dhd _As you open the door, it creaks loudly! _No target in view! _There is an open door here.  Ashenzari invites you to partake of a vision and a curse of companions and ܈Dh _melee combat. _Search for what [Enter for "armour", or ? for help]? ܈Dh* ܈Dh eCurse which item? (Esc to abort) ܈Dh# Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Ana}  d - a +0 sling (offhand) {Juan}݈DhAވDhs...#neoul the Skirmisher .Coglin of Ashenzari **....Health: 74/74 ========================Magic: 9/9ވDh========================AC: 6Str: 12##+##############EV: 13Int: 8#.....'..........SH: 0Dex: 24#.....#..........XL:  9 Next: 91% Place: Dungeon:8#...@.#..........Noise: ---------  Time: 7782.3 (0.0)#..#+##..........a) +2 sling {Ana}  d) +0 sling {Juan} #. ###..###..#Fire: a) +2 sling {Ana}##..####....##....##....####'########........# _No target in view! _There is an open door here.  Ashenzari invites you to partake of a vision and a curse of companions and _melee combat. _Search for what [Enter for "armour", or ? for help]? Okay, then.ވDh. ވDhZ ވDhf . _ވDhlވDhm3ވDhmpވDhqވDhv,ވDhxh'..#.ވDhy3.3 (1'#_#### _There is an open door here.  Ashenzari invites you to partake of a vision and a curse of companions and _melee combat. _Search for what [Enter for "armour", or ? for help]? _You open the door.ވDhA|V _Found a shimmering altar of Xom.ވDhOO=_ވDhiPވDhQ6_ވDhSH _No target in view!ވDh3ވDhˀވDhވDhbވDh": _ވDh6nވDh,ވDhވDhވDh,ވDhrވDh?7 _You open the door.ވDh3ވDhLވDh@  There is an open door here.ވDhOވDh _ވDhވDhވDhsވDh.,ވDhވDh,ވDhҚވDhވDhٜވDh,ވDhވDh,ވDhQވDh\ވDhLވDhވDh-ވDhbވDh=ވDhވDh-ވDhԧ7 _You open the door.ވDh3ވDhթވDh6ވDh ވDh~ވDhވDh @  There is an open door here.ވDhވDh _ވDhވDhވDhzވDhވDhވDhވDhވDh#ވDhވDhވDh[ވDhވDhވDhGވDhވDh9ވDhވDhވDh,ވDhlވDh7 _You open the door.ވDhcވDhYވDhވDh ވDh3,ވDhވDh%iYou open the door. _There is an open door here. _You open the doorވDhd. _There is an open door here. _You open the door.  There is an open door here.ވDh/ވDh _ވDhވDh|ވDh'ވDhވDhbވDh&ވDhވDhވDhވDhވDhވDhyވDhvވDh)ވDhވDh ވDhވDhވDhEވDhވDhhވDh8ވDh,ވDh9ވDhވDh9,ވDhpވDhވDh,ވDhވDhWވDh ,ވDh3 ވDh ވDhވDhވDhވDheވDhKވDhވDhވDhވDhWވDhވDhވDhoވDh ,ވDhU!ވDh#,ވDh$ވDh+(There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _ވDh(Bc - 2 scrolls of poison (gained 1)ވDh**3ވDhg+ވDh,ވDh.,ވDh/ވDh0ވDh#2,ވDh 3ވDhA4ވDh5,ވDh6ވDh9c  You see here an orb of mayhem.ވDhK;ވDh; _ވDh<ވDhO>ވDh??ވDh?ވDh6@ވDhBވDhCވDhrDވDhEވDh~FވDhGވDheHވDhHވDh(JވDhbKވDhKވDhzLވDhMވDhNވDhLOވDhOވDh_QވDhvRވDhRވDh`SވDhRU7 _You open the door.ވDh+ZI...#.....## .ވDhZ.....#..[..## .###### ##.....### .###..# #.......## ....... #.......# ....... #.......# ވDh[(....... +.......# ####..# #.......#+####+####### .###.. #####@#.....831.3 (48.0) ...#>..#..... ...#ވDh[+....#..............† ...#....#............... ####### #+########............... ####..###..###..######......#'###  ................#....#......#....  <...............#....#......+....ވDh'\  ................#....'#.... ވDhl_ވDh_,2.3 (49ވDhe _Found a staircase to the Lair. _There is an open door here.ވDhCވDhDވDhLGވDhHH _No target in view!ވDhiQIވDhSވDhTވDhjU$ _ވDh..#.........( # +....#..............†... # #....#......... #+########.........ވDhds..###..###..######......#'#######....#......#....# .#....#......+....##....'......#....#ވDhni.......#...###+.......ވDhi2........'5.3 (3.0)ވDhnވDhsnL======6.3 (4ވDhXrވDhs= _As you open the door, it creaks loudly!ވDh ވDha ވDho ވDhô  ވDhB :_No target in view!ވDh~ ވDh ވDh ވDh> ވDh ވDhe $ _ވDh ވDh  ވDhp : There is an open door here.ވDh ވDhk  _ވDh ވDh ވDh ވDh@ ވDh ވDh ވDh ,ވDhX ވDh ވDh ,ވDh ވDh ވDh ވDh5 ވDh ވDh ވDh ވDhR ވDh9 ވDh ވDh ,ވDh ވDh ވDh ވDh ވDh" ވDh ވDh ވDh* ވDh ވDh ,ވDh. ވDh N _You now have 348 gold pieces (gained 11).ވDh ވDh? ވDh, ވDh ވDh ވDh ވDh ވDh ވDh ވDhF ވDh` ވDh ވDh ވDh7 ވDh ވDh! ,ވDh" ވDh\& x _n - 3 scrolls of teleportation (gained 1)ވDh' ވDhg( ވDh( ވDh. ވDh1 ,ވDh2 ވDh4 ވDh6 ,ވDh7 ވDhy> w ####.......# ###'#######  #.....##+############........#  #.....#.............#........#  #.....+.ވDh? .....#...^....#  #.....#......#........#  #.....#..........?..#.......)#  #.....#.............#........#  #..[..#.............#........# ވDh? #.....##...##..@##.?#..# ------.......#...###+###..##.# .......#.............#.......# .......#.............#.# +.......#.............#.#.....#'####+########.......# ވDh;@ 0#####'#...................  #.>..#..........(..  +....#........†....ވDhD 55.3 (19.0)'...............'####+#ވDhI ވDhJ M======6.3 (20ވDhCN ވDhO = _As you open the door, it creaks loudly!ވDh- 3ވDh ވDhX& ވDh ( ވDh* ,ވDh, @  There is an open door here.ވDh- ވDhH.  _ވDh4/ ވDh0 ވDh2 ,ވDh3 ވDh5 ވDh!7 ވDh7 ވDh 8 ވDh: ވDh; ވDhJ< ވDh= ވDh? ވDhN@ ވDh@ ވDhIA ވDhB ވDhCD ވDhD ވDhkE ވDhHH @  There is an open door here.ވDh J ވDhJ  _ވDhjK ވDh}M ވDhN ,ވDhO ވDh{Q ވDhS ,ވDhT ވDhU ވDhV ވDhkW ވDhX ވDhY @  There is an open door here.ވDh}Z ވDh [  _ވDh[ ވDh\ ވDhB] ,ވDh^ ,ވDh6_ ވDh_ ,ވDhc ##...###### ##.....##...##...## #...###..# #.......#...###'### .......... #.......#.......... ވDhud .......... #.......#.......... .......... +.......#.......... ##'####..# #.......#'####+#### #...###.. #####'#..... ......# #.>..#.... ވDhd ......# +@...#....------70.3 (14 ..=...# #....#..... ##'####### #+########..... ...####..###..###..######......#' ............#....#......#. ...<...............#....#......+.ވDh]e )  .........#....'......#.  .......'....#......#.  #########################......## ވDhe =------ވDh\h ވDhl j _Key pressed, stopping explore.ވDhVm ވDhp ވDh[q  ވDhq :_No target in view!߈DhT߈Dh3߈Dh߈Dh߈Dho _You open the door.߈Dh@  There is an open door here.߈Dh߈Dh` _߈Dh,߈DhVB߈DhX߈DhX߈DhX߈Dh߈Dh԰,߈Dh߈Dh߈Dh߈DhA߈DhG߈Dh_߈Dh߈Dh߈Dh߈Dh߈Dh߈Dhw߈Dh߈Dh߈Dh,,߈Dh4߈Dh߈Dhn,߈Dh߈Dh߈Dhv,߈Dhp߈Dh߈Dh,߈Dh|߈Dh߈Dh,߈Dh߈DhU߈Dh,߈Dho߈Dh߈Dh,߈Dh߈Dh߈Dh-߈Dh߈Dh߈Dh߈Dh4,߈Dh6߈Dh ߈Dh ,߈Dh߈Dhe߈Dhs,߈DhC߈Dh߈Dh,߈Dh߈Dh߈DhB߈Dh߈Dh,߈Dhh߈Dht߈Dh} ,߈Dh> ߈Dh߈Dh3߈Dh߈Dh߈Dh߈Dh,߈Dh߈DhB߈DhK߈Dh ߈Dh,߈DhX!߈Dh/$,߈Dh%߈Dh+v _l - 5 potions of heal wounds (gained 1)߈Dh,3߈Dh.߈Dh+0߈Dh1,߈Dh23߈Dh57 _You open the door.߈Dh83߈Dh;߈DhD@  There is an open door here.߈DhUF߈Dh&G _߈DhG߈DhI߈DhsK߈DhL߈DhL߈DhN߈DhP߈DhqP߈Dh$Q߈Dh#S߈DhT߈Dh>U߈DhU߈DhW߈DhQY,߈DhZ߈Dh\߈Dh%^,߈DhI_߈Dha߈Dhb,߈Dh@d߈Dh^f߈Dh,߈Dh#߈Dh߈Dh,߈Dh߈DhȲ߈DhJ߈Dh ߈Dh߈Dh,߈Dh,߈Dh߈Dhk߈Dh,߈DhD߈DhyB߈Dhs߈Dh!  .######### ######............ #........ #...)... ߈DhXX#...... #............ ##### ######....... #.....#......######'#### #.....'@........#....917.3 (47 #.........#.... #.... #....#....#.... ߈Dhe#... ########'##+##.### ... #..###.)##.##.### .. #......)........ . #>.....)........ #......... #......).߈DhY.. _You open the door.߈Dh.߈Dh>j _Key pressed, stopping explore.߈Dh߈Dhu߈DhH _No target in view!߈Dhc4߈Dhq^ _No target in view!߈Dh߈Dh߈Dh߈Dh ߈Dh B_No target in view!߈Dhw3߈DhHy߈Dh}߈Dhf: _߈Dh  There is an open door here. _߈Dh߈Dh ,߈Dh߈Dhˍ߈Dh,߈Dh߈Dh9߈Dhz,߈DhN߈Dh߈Dhؕ,߈Dh߈Dhҗ߈Dh,߈Dhۙ߈Dh߈Dh߈Dh=߈Dh؟߈Dha߈Dh߈Dh ߈Dh߈Dh8߈DhI,߈Dh߈DhX߈Dhi,߈Dh߈Dhq߈DhJ,߈Dh߈Dh߈Dh,߈Dhz߈Dh߈Dh,߈Dh߈Dh87 _You open the door.߈Dhc߈Dh߈Dh߈Dh߈Dhi߈Dh߈DhT߈Dh@  There is an open door here.߈Dh߈Dh _߈Dh߈Dh߈Dh|߈Dh ,߈Dh1߈Dh ,߈Dh߈Dh߈Dhb,߈Dh߈Dh߈DhwB߈Dh߈DhX߈Dh0,߈Dh߈Dh߈Dh߈Dh߈Dh߈DhC߈Dh߈Dh,߈Dh߈Dh߈Dh#,߈Dh߈Dh߈Dh<߈Dh߈Dh߈Dh߈DhP,߈Dh߈Dh߈Dh߈Dh߈Dh߈Dh,߈Dh^߈Dh@  There is an open door here.߈Dh9߈Dh _߈Dh%߈DhL߈Dha,߈Dh߈Dho߈Dh,߈DhS߈Dh߈Dh߈Dh ߈Dh߈Dh߈Dh߈Dh߈Dh߈Dh߈Dh,߈DhE߈Dhg߈Dhb߈Dh,߈Dh,߈Dh߈Dh߈Dh߈Dhn ߈DhD ߈Dh ߈Dha ߈Dh q _There is an open door here. _You open the door. _There is an open ߈Dhq &door here. _You open the door.߈Dh ߈Dh  ߈Dh} ߈Dh9 lThere is an open door here. _You open the door. _There is an open ߈Dh Hdoor here. _You open the door.  There is an open door here.߈Dh ߈Dh  _߈Dhz ߈Dh ߈Dh5 ߈Dh ߈DhQ ߈Dh ߈Dh ߈Dht ߈Dh ߈Dh[ ߈Dh ߈Dh ߈Dh ߈Dh ߈DhU X߈Dh ,߈Dhs! ߈Dh# ߈Dh$ ߈Dh$ ߈Dh& JYou open the door. _There is an open ߈Dh^' xdoor here. _You open the door. _There is an open door here. _You now have 362 gold pieces (gained 14).߈Dh( ߈Dh ) ߈Dh) ߈Dhk+ ߈Dh, ߈Dh*- ߈Dh- ߈Dh0 F  You see here a +0 leather armour.߈Dhx1 ߈Dh1  _߈Dh2 ߈Dh4 ߈Dh<6 ߈Dh6 ߈Dh(7 ߈Dh= ߈Dh> ߈Dh? ߈Dh? ߈Dh A ߈DhB ߈DhB ߈DhC ߈DhE ߈DhxF ߈Dh G ߈DhG ߈DhH ߈DhJ ߈DhJ ߈Dh K ߈DhNL ߈DhN B߈DhO ߈Dh%Q ,߈Dh!R ߈DhS ߈DhT ߈DhqU ߈DhU ߈DhW ߈DhX ߈Dh`Y ߈DhY ߈Dhh ߈Dhh ,߈Dhoi ߈Dhm ߈Dhn ߈Dho ߈Dhvo ߈Dhgt ߈Dhu ߈Dhdv ߈Dhv ߈Dh{ @  There is an open door here.߈Dh} ߈Dh*~  _߈Dh. ߈DhN ߈Dh˄ ߈DhH ߈Dhͅ ߈Dhw ߈Dh ߈Dhf ߈Dh ߈Dh ߈DhZ ߈Dhӑ ߈Dhx ߈Dhm ߈Dh ߈Dh6 ߈Dhӗ ߈Dh ߈Dh ,߈Dh ߈Dh X߈Dh ߈Dhԥ ,߈Dh ߈Dh ߈Dh ߈Dh ߈Dh ߈Dh ߈Dh ߈Dh ߈Dh ߈DhP ߈Dh ߈Dhr ߈Dh ߈Dhs ߈Dhe ߈Dhݵ ߈DhR ߈Dh @  There is an open door here.߈Dh ߈Dh=  _߈Dh ߈Dh ߈Dhu ߈Dh ߈Dh ߈Dh ߈DhK ߈Dh ߈Dh ߈Dh ߈Dh ߈Dh ߈Dh ߈Dh ߈Dh ,߈Dh. ߈Dh ߈Dh5 ,߈Dh ߈Dh ߈Dh B߈Dh ߈Dh ,߈Dh ߈Dh ߈Dh ,߈Dh ߈Dh ߈DhV ,߈Dh ߈Dh} ߈Dh ߈Dh; ߈Dh ߈Dh ߈Dh ߈Dhj ߈Dh ߈Dh ߈Dh* ߈Dh ߈Dh ߈Dh ߈Dh ߈Dht ߈Dh ߈Dhl ߈Dh ,߈Dh ߈Dh ߈Dh ߈DhS ߈Dh ߈DhZ ߈Dhn ߈Dh ߈DhP ߈Dh ߈Dh ߈DhK ߈Dh ߈Dh  ߈Dh ,߈Dh ߈Dh ߈Dh ߈Dh^ ߈Dh ߈Dh ߈Dh ,߈Dh ߈Dh 7 _You open the door.߈Dhk ߈Dh  3߈Dh! @  There is an open door here.߈Dht" ߈Dh#  _߈Dh# ߈Dh$ ߈Dh% ,߈Dh& ߈Dh1' ߈Dh,( ,߈Dh( ߈Dh) ߈Dh* ߈Dh* ߈Dh_+ ߈Dh, ߈Dh- ߈Dh . ߈Dh|. ߈Dh/ ߈Dh0 ,߈Dhi1 ߈Dh2 ߈Dh3 ,߈DhM4 ߈Dh5 ߈DhD6 ߈Dh6 ߈Dh:7 ߈Dh+8 ߈Dh9 ߈Dh9 ߈Dh9 ߈Dh< X߈Dh= ߈Dh> ߈Dh:? ߈Dh? ߈Dh@ ߈DhA ߈DhB ߈DhoB ߈DhTC ߈DhD ߈DhE ߈DhpE ߈DhF ߈DhG ߈Dh^H ߈DhH ߈DhP ߈DhQ ߈DhcR ߈DhR ߈DhT ߈DhU ߈Dh%V ߈DhV ߈DhYX ߈DhXY ߈DhY ߈Dh/Z ߈Dh[ ߈Dh\ ߈Dhl] ߈Dh] ߈Dh_ ߈Dh` ߈Dh` ߈Dhka ߈Dhc ߈Dhd ߈DhRe ߈Dhe ߈Dhg ߈Dhh ߈Dh8i ߈Dhi ߈DhYk ߈Dhl ߈Dh3m ߈Dhm ߈Dhvo ߈Dhp ߈Dhq ߈Dhq ߈Dh\s ߈Dht ߈Dh/u ߈Dhu ߈Dhow ߈Dhx ߈Dhy ߈Dhxy ߈Dh]{ ߈Dh| ߈Dh7} ߈Dh~ ߈Dh ߈Dh ,߈Dh ߈Dh ߈Dh ߈Dhڅ ,߈DhՇ ߈Dh6 ,߈DhO ߈Dh ߈DhD ߈Dh̍ ߈Dhe ߈Dh B߈Dh ߈Dh' ߈Dh ߈Dh ߈Dh ߈DhG ߈Dh B߈Dh ߈Dh ߈Dh ߈Dh@ ߈Dh ߈Dh; ߈Dh ߈DhO ߈Dh ߈Dh ,߈DhȨ ߈Dh ߈DhӪ ߈Dh? ߈Dh ߈Dh ߈Dh ,߈Dh ߈Dhf 7 _You open the door.߈Dh 3߈DhL ߈DhB ߈Dh7 ߈Dh ߈Dh ߈Dh oThere is an open door here. _You open the door. _There is an open ߈Dh Hdoor here. _You open the door.  There is an open door here.߈DhӸ ߈DhA  _߈Dh ߈Dh ߈Dh ,߈Dhg ߈Dhm ߈Dhg ,߈Dh ߈Dh ߈Dh) ,߈Dh ߈Dh< You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door߈Dh .߈Dh 3߈Dh= ߈Dh You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door߈Dh &.  There is an open door here.߈Dh ߈Dh~  _߈Dh ߈Dh ߈Dh6 ߈Dh ߈Dh ߈Dh ߈Dh ߈Dh3 ߈Dh ߈Dh/ ߈Dh ,߈Dh` ߈Dh ߈Dh ߈Dh, ߈Dh ߈Dh1 ߈Dh ߈Dh ߈Dh ߈Dh ߈Dh ߈Dh ߈Dh[ ߈Dh7 ߈Dh X߈Dhe ߈Dh ,߈Dh ߈DhU ߈Dh ,߈Dh X߈Dh1 ߈DhL ,߈Dh ߈DhV lThere is an open door here. _You open the door. _There is an open ߈Dh ddoor here. _You open the door. _There is an open door here. _You open the door.߈Dh ߈Dh` ߈Dh ߈Dh lYou open the door. _There is an open door here. _You open the door߈Dh9 d. _There is an open door here. _You open the door.  There is an open door here.߈Dh( ߈Dh  _߈DhM ߈Dh ߈Dh ,߈Dh  ߈Dh }There is an open door here. _You open the door. _There is an open door here. _߈Dh FYou open the door. _There is an open door here.  ߈DhP ߈Dh  _߈Dhs ߈Dh ߈Dh| ߈Dh ,߈Dh ߈Dh ߈Dh ߈Dh ߈DhS ߈DhG ߈Dh ,߈Dh" ߈Dh# ,߈Dh $ ߈Dh) ߈Dh+ ,߈Dh, ߈Dh3 lYou open the door. _There is an open door here. _You open the door߈DhA4 5. _There is an open door here.  ߈Dh!9 K _߈Dh= ߈Dh> ,߈Dh? ߈DhD ߈DhE ߈DhAF ߈DhF ߈DhJ ߈DhL ,߈DhM ߈DhhR There is an open door here. _You open the door. _There is an open door here.  ߈DhsT ߈DhGU  _߈DhNV ߈DhwZ ߈Dh \ ,߈DhH] ߈Dh` ߈Dh.(..#.....'߈Dh ߈Dh ߈Dh T _Key pressed, stopping explore.߈DhO I߈Dh׳ ߈Dh ߈Dh $ _߈Dh ߈Dh ߈Dh ߈Dh ߈Dh ߈DhE ߈Dh- ߈Dh ߈Dh ߈Dh ߈Dh ,߈DhV ߈Dh ߈Dh! ߈Dh ߈Dh ߈Dh ߈Dh ߈Dh= ߈Dh ߈Dh @  There is an open door here.߈Dh ߈Dh  _߈Dhb ߈Dho ߈Dhh ,߈Dh ߈Dhy ߈Dh ߈Dh` ߈Dh ߈Dh ߈Dh\ ߈Dh ߈Dhc ߈Dh~ ߈Dh ,߈Dh< ߈Dhj ߈Dh0 ,߈Dh ߈Dho ߈Dh ߈Dh/ ߈Dh ߈Dhx ߈Dh ߈Dh; ߈Dh$ ,߈Dh ߈Dh! ߈Dh ߈DhE ߈Dh ߈Dh ߈Dhy ߈Dh# ߈Dhl ߈Dh ߈Dhc ߈Dh ߈Dho ߈Dh ߈Dh ߈Dh) ߈Dh ߈Dh ߈Dh ߈Dho ߈Dh ߈Dh; ߈Dh ߈Dhm ߈Dh ߈Dh ߈Dh ߈Dh ߈Dh ߈Dhd ߈Dh ߈Dh ߈Dh ߈Dhd ߈Dh ߈Dh ߈Dh ߈Dhq ߈Dh ߈Dh) ߈Dh"s d...<...#...#.....#.......#...#.....#..... ##################..... ...... ........߈Dhs  ....... ........ ...........S ................@....... ..#'######'############## ..#>.(..#.....'... ..#.....#.....# ..#.....#.....# ..#.....#..#'##... S   water moccasin (asleep) ..###+###..#_####..###..# ߈Dht ####### #..### #.[.....# #....#߈Dhx 117.3 (24.0)  A water moccasin comes into view.߈Dhy ߈Dh~ v.SS߈Dh ,8.3 (25߈Dh ;_߈Dh ' ߈Dh ((((((( _The water moccasin hisses angrily.  You shoot a sling bullet.߈Dh _The sling bullet misses the water moccasin.You shoot a sling bullet.߈Dh& ߈Dh ...S..._===9.2 (0.9)Rev ߈Dhe 8_߈Dh a _The sling bullet misses the water moccasin.߈DhJG<..... ##########..... ............... ............... ............... ............... ............... ................@...S... ߈Dh`K#'############## >.(    _   [  Dh<..... ##########..... ............... ............... ............... DhÛ............... ............... ................@...S... #'############## >.(   _ DhF[ Dh__ ((( _A water moccasin is nearby!You shoot a sling bullet.  The sling bullet hits the water moccasin.Dh  _The water moccasin is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the water moccasin!DhRDhkDh&I.S..Dh&)_Dhr'-20.2 (1.0Dh48_DhN; Dh(<c_The water moccasin is moderately wounded.Dhn|<..... ##########..... ............... Dh5............... ............... ............... ............... ................@.S..... #'############## >.(    Dhsc   [  Dh<..... ##########..... ............... ............... ............... ............... ............... ................@.S..... #'############## >.(   _Dhx [ Dh:_DhDhn:_DhL (DhM_ _A water moccasin is nearby!You shoot a sling bullet.  The sling bullet hits the water moccasin.Dh _The water moccasin is heavily wounded.You shoot a sling bullet.  The sling bullet hits the water moccasin.Dh# Dh9S.Dhc1.1 (0.9Rev+ Dh8_Dh} Dh`_The water moccasin is heavily wounded.Dh.<..... ##########..... ............... ............... Dh.%............... ............... ............... ................@S...... #'############## >.(    _ Dh-/S  [  Dh[<..... ##########..... ............... ............... ............... ............... ............... ................@S...... #'############## >.( Dh  _ [ Dh3U_Dh 8_Dhe _A water moccasin is nearby!DhP _  You shoot a sling bullet.  Dh<The sling bullet hits the water moccasin but does no damage.Dhl (((((((_DhqpThe water moccasin is heavily wounded.You shoot a sling bullet.Dh S......_The sling bullet barely misses the water moccasin.Dh,2.1 (1.0Dh8_Dh_ _The water moccasin completely misses you.DhK<..... ##########..... ............... ............... ............... ............... ............... ................@S...... #'############## >.(    _   [  Dh?<DhD..... ##########..... ............... ............... ............... ............... ............... ................@S...... #'############## >.(   Dh _ [ DhB_Dh_Dh?:_Dhe _A water moccasin is nearby!Dh"p (((((((_  You shoot a sling bullet.Dh _The sling bullet closely misses the water moccasin.You shoot a sling bullet.DhM g S......_Dh9 SThe sling bullet completely misses the water moccasin.Dh 68--3.0 (0.9Rev* Dh Dhx  Dh< %_The water moccasin bites you.DhC <..... ##########..... ............... ............... ............... ............... ............... ................@S...... #'############## >.(       [  DhF <..... ##########..... ............... ............... ............... DhG ............... ............... ................@S...... #'############## >.(   _ [ Dh5 8_Dh Dh :_Dh+ e _A water moccasin is nearby!Dhx _You shoot a sling bullet.  The sling bullet hits the water moccasin but does no damage.Dh _The water moccasin is heavily wounded.You shoot a sling bullet.  The sling bullet hits the water moccasin but does no damage.Dhs X  You shoot a sling bullet.  The sling bullet hits thDh >e water moccasin but does no damage.  The water moccasin is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the water moccasin but does no damage.  The water moccasin is heavily wounded.Dh n65---9Dh :_Dh J  The sling bullet hits the water moccasin but does no damage.  Dh The water moccasin is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the water moccasin but does no damage.  The water moccasin is heavily wounded. _The water moccasin bites you. The water moccasin barely misses you.Dh] <..... ##########..... ............... ............... ............... ............... Dh :............... ................@S...... #'############## >.(    _   [  Dhh~<..... ##########..... ............... ............... Dh*............... ............... ............... ................@S...... #'############## >.(   _ [ Dh8_DhDh&_DhȈe _A water moccasin is nearby!Dh|<..... ##########..... ............... Dh............... ............... ............... ............... ................@S...... #'############## >.(    _   [  Dh k<..... ##########..... ............... ............... ............... ............... ............... ................@S...... #'############## >.(  Dh=! _ [ Dh$:_Dh%Dh'+:_DhW2> _ Dh93__The water moccasin bites you. The water moccasin barely misses you. _A water moccasin is nearby! _A water moccasin is nearby!  You shoot a sling bullet.  The sling bullet hits the water moccasin!Dhe (((((((_The water moccasin is almost dead.You shoot a sling bullet.Dh S......_The sling bullet misses the water moccasin.Dh7h6-4.9 (1.0DhT8_DhF _The water moccasin bites you but does no damage.Dh0V)<Dh4W>..... ##########..... ............... ............... ............... ............... ............... ................@S...... #'############## >.(DhWr    _   DhX:[  DhD<..... ##########..... ............... ............... ............... Dh............... ............... ................@S...... #'############## >.(   Dh\W [ Dh:_DhDhL8_Dh> _A water moccasin is nearby!You shoot a sling bullet.  The sling bullet hits the water moccasin!Dh?v._Dhr (((((((_You kill the water moccasin!DhU......._Dh<485.8 (0.9DhB_Dh/ _You shoot a sling bullet.Dh:Dh:DhDhWDhBDhA7DhkDhuBDhBDh>Rev+ Dh Dh{"Dh!#Dh#DhQ%Dh%>68=Dh&Dh(Dh)Dh)Dh+Dh7,>Rev Dh,Dh.Dh8/Q9=Dh0Dh5XDh5(Dh36Dh8Dh8870Dhh9Dh0;Dh;Dh_<Dh>Dh>DhK?Dh(ADhA=1=DhBDhDDhMEDh,FDh8HDhHDhIDhKDh%LQ2=DhMDhODh0PDhPDhSDhSDh_TDhVDhW73DhXDh;ZDhZDh[Dh]Dh^Dh9_DhBaDh b=4=DhcDhbhDhek,DhqlDhXpDhw..#...#.....# '...'.....#o....# Dhx..<...#...#.....#.....# #...#.....#.....# #################.....## ................---.....................[ ...................... #'######'############### #>.(..#.....'Dhy{ #.....#.....#.. o   orc (asleep) #.....#.....#..........#..#'##.......... ###+###..#_####..###..#Dh܃ 50.8 (25.0)  An orc comes into view. It is wielding a +0 flail.Dh<.oo_==-1.8 (26Dh/C_Dh% _The orc shouts!DhZU (((DhM(( _You shoot a sling bullet. The sling bullet hits the orc.Dh)  The orc is severely wounded.You shoot a sling bullet. The sling bullet hits the orc.Dh.l)_DhaDh}oy o.....Dh.(Dhzx    _ Dh D.o...# <)....# .....# ########.....## ............... ............... ............... .......@....... ..............[ ............... ############### >.(DhE  _Dh 3Dh! 8_Dh* C(((((Dh* (o  _  You kill the orc! _An orc comes into view. It is wielding a +0 flail. _An orc is nearby!  The orc shouts!  The sling bullet hits the orc.Dh#] _The orc is heavily wounded.You shoot a sling bullet.  The sling bullet hits the orc but does no damage.DhS Dh \.o..Dh} E...._Dh H=3.7 (1.0Dh :_Dh [ _The orc is heavily wounded.Dh @.....# <Dh <....# .....# ########.....## ............... ............... ............... .......@....... ..............[ ............... ############### #Dh >.(    _ Dht .....# <....# .....# ########.....## ............... ............... Dhv ............... .......@....... ..............[ ............... ############### >.( Dhz DhZ{ Dh 8_Dh) [ _An orc is nearby!Dh V (((Dh ((_You shoot a sling bullet.  The sling bullet hits the orc but does no damage.Dh ((_The orc is heavily wounded.Dhx Dh  Dh  You shoot a sling bullet. The sling bullet barely misses the orc.Dh %  Dh [An orc comes into view. It is wielding a +0 club.Dh S.oo)Dh6 =o..Dh ..oo 3 orcs (2 wandering)_DhO c4.6 (0.9Rev+ DhP B_Dh( _An orc comes into view. It is wielding a +2 hand axe of electrocution.Dh f.oo..# <Dh k)....# ....# ########.....## ............... ............... ............... .......@....... ..............[ ............... ############### #>.(  Dh T  _ Dh%.oo..# <)....# ....# Dhۏ########.....## ............... ............... ............... .......@....... ..............[ ............... ############### >.( _Dh8_DhMDh:_DhtN _There are monsters nearby!DhDh_ ((((DhQooYou shoot a sling bullet.  The orc shouts! x2  The sling bullet hits the orc.Dhg  The orc is severely wounded.You shoot a sling bullet. The sling bullet hits the orc.Dh5~) 2 orcs_DhgDh1DhDh '- .Dh'Ooo....Dh(o 3 orcs (1 wandering)_You kill the orc!Dh*'5.5Dh1:_Dh6 _An orc comes into view. It is wielding a +2 whip of holy wrath.DhCf.o...# <DhD)oo..# )....# ########.....## ............... ............... ............... .......@....... ..............[ ............... Dh############### #>.(    _ Dh,Z.o...# <)oo..# )....# Dh########.....## ............... ............... ............... .......@....... ..............[ ............... ############### >.( _DhMU_Dh:_Dh-d _There are monsters nearby!DhK (((((oDh_You shoot a sling bullet.  The orc shouts!  The sling bullet hits the orc.Dh  The orc is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc!Dh|v) 2 orcs_DhDhiDh.o).o...._Dhf6.4Rev* Dha:_Dh DhA_You kill the orc!Dh .....# <)...# )o...# ########.....## ............... ............... Dh 5............... .......@....... ..............[ ............... ############### #>.(    _ Dh.....# <)...# )o...# ########.....## ............... ............... ............... .......@....... ..............[ ............... Dhv############### >.( _Dh:_Dh0Dh&_Dhr DhV_There are monsters nearby!DhX ((((_You shoot a sling bullet. The sling bullet hits the orc!Dhb _The orc is almost dead.DhgYou shoot a sling bullet.  The sling bullet hits the orc but does no damage.DhDhpDhQ)o.DhHo....Dh,7.4 (1.0DhB_DhW _The orc is almost dead.Dh5@.....# <Dh6C))...# ....# ########o....## ............... ............... ............... .......@....... ..............[ ............... Dhs7############### #>.(    _ Dh2.....# <))...# ....# ########o....## ............... ............... ............... .......@....... ..............[ ............... ############### >.( ___Dhd _There are monsters nearby!DhW.....# <))...# Dh}....# ########o....## ............... ............... ............... .......@....... ..............[ ............... ############### #>.(    _ Dh! .....# <))...# ....# ########o....## ............... ............... ............... .......@....... ..............[ ............... ############### >.( _Dh :_Dh~ Dh. 8_Dh _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the orc.Dhާ Q)(((Dhm    orc_DhY ((((_You kill the orc!Dh /You shoot a sling bullet.DhO Dhv w.))o..Dh@ <._Dh ,8.3 (0.9Dh :_Dh ^ _The sling bullet closely misses the orc.Dhf D.....# <))...# )....# ########o....## ............... ............... ............... .......@....... DhAh ..............[ ............... ############### #>.(    _ Dh \.....# Dh[ q<))...# )....# ########o....## ............... ............... Dh ............... .......@....... ..............[ ............... DhI ############### >.( Dh Dh 8_Dh DhH 8_Dh V (((Dh ((((_ _An orc is nearby!You shoot a sling bullet.DhM _The sling bullet closely misses the orc.You shoot a sling bullet.Dhf Dh K.)))Dh to..._Dhv ,9.3 (1.0Dh &_Dh0 ^ _The sling bullet closely misses the orc.Dh} .....# <))...# )....# ########)....## Dh~ .......o....... ............... ............... .......@....... ..............[ ............... ############### #>.(    _ Dh.....# <))...# )....# ########)....## .......o....... ............... ............... .......@....... ..............[ ............... ############### >.( _DhW_Dh:_Dh&Q(((_ Dhv' You shoot a sling bullet.  The sling bullet closely misses the orc. __An orc is nearby!  You shoot a sling bullet.Dh  The sling bullet closely misses the orc.You shoot a sling bullet. The sling bullet hits the orc!Dhq")DhZw).._Dh_-60.2 (0.9Dhh:_Dhk DhlA_You kill the orc!DhDDhEDhHDh.X&0DhX:.._Dh\Dhb8_Dhi _ _Key pressed, stopping explore.DhjDhp&_Dh~rH _No target in view!Dh`DhxaDhAdDhhDhlDhn$ _DhpDhuDh:y,DhM|DhDhd,DhDh&  DhThings that are here:  a +2 whip of holy wrath; an orc corpseDhDhADh=Rev+ _DhDh   Things that are here:  a +2 hand axe of electrocution; a +0 chain mail; an orc corpseDh;Dh® _DhDhDh-DhDhDhDhDhQ>Rev DhDhDh,DhwDhDhNDhDh%DhDhDhKDh|DhODhwDh'(DhDhDhd3Dh#DhDhz,Dh4Dh]  ############ #.....#  .DhO#...#.....# #.....#  .#...#.....# #.....#  .#...#.....# #.....#  .+...#.....# #.....#  .#...#.....# #.....#  .#...#.....# #.....#  ####.##'########@....#  Dh+---73.2 (13.0) ####.##.#.......######  #.....#.....#.....#  ..#.....#.....+.....#  ..'.....#.....#.....#  ..#.....#))...#.....#  Dh  ..#.....#)....#.....#    #########)....###...#    ........).......#...#  Dh{E Dh?:---DhDh%j _Key pressed, stopping explore.Dh&Dh,Dh/H _No target in view!DhqDhrDh>sDhvDhxDhx$ _Dha{Dh}Dh,Dh DhDh,DhʇDhDh3,DhmDhDh,DhlDhDh0,DhDhDhKDhĕDh[DhDhDhdDhؙDhlDhDhmDhDhDh],DhDhDh,DhDhDh,Dh״DhDh˹,DhDh7 _You open the door.Dh?3DhDh@  There is an open door here.DhDh{ _DhqDho....#...#.....# #.....# ....+...#.....# #.....# ...#...#.....# #.....# Dhd...#...#.....# #.....# #######.##'########.....# ##.####.##.#.......###### #.....#.....# #.....'.....# .'...'.....#....@#.....# 88.2 (15 .#...#.....#))...#.....# #...#.....#)....#.....# ############)....###...# .........).......#...# Dh.................#...# .................#...# ...................#...# ...[+...# DhODh;j _Key pressed, stopping explore.DhDhDh DhjB_No target in view!Dh3Dh4Dh5DhT<Dh>DhA: _Dh5DDhFF,Dh)HDhBLDhN,DhQDhTDhV,DhXDh[Dh_,DhaDhHdDh/f,DhgDhOjDh(l,DhmDhpDhq,DhysDhuDhUw,DhxDh|zDh{,Dh2}DhsDh,DhDhRDhT,DhDhDhDh_DhCDh@  There is an open door here.DhhDh _DhޑDhDhɔDh?DhDh=DhPDhƘDh7DhDhɛ,DhDhf@  There is an open door here.Dh]Dhӟ _DhEDhIDh!DhDh DhDhӤDhGDhХDh Dh?,DhDhjDh,DhdDhDhή,DhDh°Dh,DhDh9.................#...# .................#...# ................[+...# .................#...# '#####Dh)w######## (..#.....'....# ..#.....#..........# ..#.....#..........# ..#..#'##......@...# 212.2 (24 +###..#_####..###..## ..###### #..###### ...# #....# # #....# # #....# # ###'####### +############........# #........# DhDh8_DhE _Done exploring.Dh Dh Dh :_Dh  Dh :_No target in view!DhX\ DhC] DhX^ Dh .......'...'......0.0)_Dh ,DhQ _ _No target in view! _There is an open door here. _Done exploring.No target in view!Done exploring.Dh 9_Dh Dh 8_Dh/ _There is an open door here. _Done exploring.No target in view!Done exploring.Dh No target in view!Dh 3Dh Dh :_Dh N_Dh4 @ _Done exploring.Dh dNo target in view!Done exploring.No target in view!Done exploring.DhDhDh0Dh _Done exploring.No target in view!Done exploring.No target in view!Dh32Done exploring.No target in view!DhDhDhEDh:_DhDh#8_Dh$No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.DhDh3DhWN_Dh DhO RDone exploring.No target in view!Done exploring.Dh 2No target in view!Done exploring.DhRDhsSDhTDhZrDhtDh]v8_Dhw9No target in view!Done exploring.Dh]x2No target in view!Done exploring.Dhl [?25h[?0cDhm Done exploring.No target in view!Done exploring.  Search for what [Enter for "armour", or ? for help]? Dh%% [?25l[?1cDhG DhVI 12 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] b - the cursed +0 leather armour of the Wild Blue Yonder (worn) {DhI  b - [carried] j - the cursed +2 pair of boots of the Profound Jealousy (worn) { c - [carried] z - a scroll of enchant armour Results elsewhere ([,] to cycle)  d - [D:8] a +0 leather armour (13 further duplicates)e - [D:8] a +0 chain mail (4 further duplicates)  f - [D:8] a +0 ring mail (4 further duplicates)  g - [D:8] an orb of mayhemh - [D:8] a +0 robe (11 further duplicates)  i - [D:8] a +2 robe of fire resistancej - [D:7] a +0 scale mail (1 further duplicate)  k - [D:5] a +0 plate armour  DhaJ 1l - [D:4] a +0 tower shield (1 further duplicate)DhddDhgiDhn$DhFo%.....................#...#   neoul the Skirmisher .....................#...#   Coglin of Ashenzari **.... ....................[+...#   Health: 74/74 ======================== Dho.....................#...#   Magic: 9/9======================== #####'####################   AC: 6Str: 12 Dhap(..#.....'..........#  EV: 14Int: 8 ...#.....#..........#Dhq  SH: 0Dex: 24 ...#.....#..........#DhqH  XL:  9 Next: 98% Place: Dungeon:8 ...#..#'##......@...#  Noise: ---------  Time: 8212.2 (0.0) +###..#_####..###..##Dhrr  a) +2 sling {Ana}  d) +0 sling {Juan} ...###### #..######  Fire: a) +2 sling {Ana} Dhri...##....# ...##....# ...##....#Dh0s}   ...####'#######   +############........#   ............#........#   _Done exploring. _No target in view! Dhs_Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "armour", or ? for help]? Dhv:_DhkwDhez:_Dh{. _DhEq3DhrDh:_DhDh[ _Done exploring.Dh%Dh:3Dh8_DhSP_DhE _Done exploring.DhDhPWhere to? (Tab - D:8, ? - help)  D - Dungeon  T - Temple L - LairDhDhDh8.....................#...#   neoul the Skirmisher .....................#...#   Coglin of Ashenzari **.... ....................[+...#   Health: 74/74 ======================== .....................#...#   Magic: 9/9======================== #####'####################   AC: 6Str: 12 Dh9(..#.....'..........#  EV: 14Int: 8 ...#.....#..........#  SH: 0Dex: 24 ...#.....#..........#  XL:  9 Next: 98% Place: Dungeon:8 ...#..#'##......@...#  Noise: ---------  Time: 8212.2 (0.0) +###..#_####..###..##  a) +2 sling {Ana}  d) +0 sling {Juan} ...###### #..######  Fire: a) +2 sling {Ana} ...##....# ...##....# Dh:}...##....#   ...####'#######   +############........#   ............#........#   _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "armour", or ? for help]? _Done exploring. _Done exploring.Dh@;Dh;DhEDhFDhuG$ _DhJ,DhK,DhLDh1ODhqP,DhQDhSDhT,DhUDhWDhX,DhYDh[Dh\Dh]Dh?^Dh_Dh`,DhaDhd@  There is an open door here.DheDh3f _DhfDhlhDhi,DhGkDhrlDhm,DhnDhpDhr,Dh"sDhu@  There is an open door here.DhwDhw _Dh`xDhyDh{,Dh{DhV}Dh~,DhaDhDhf,Dh`DhDh,Dh؆Dh Dh{,DhDh%Dh,DhюDh@  There is an open door here.Dh{Dh _DhœDhDone exploring. _There is an open door here.   stone staircase leading down here.DhDhDh$ _DhDh;9DhBDhl _You climb downwards.  There is a stone staircase leading up here.Dh Dh EDh 7 .  ...#.######....  ..... 33.0 (20.8) ...#.##.###.... DhR  ... .  ...O# ...... #......# O   two-headed ogre (asleep) .>......Dhќ  ##.###.### Dhg DhԠ Dh f _A two-headed ogre is nearby!Dh1Dh .  ...#.######....  .......@.......  ...#.##.###....  ... .  ...O# ...... #......#  .>......  ##.###.### DhNDhOc .  Dh&PF...#.######....  .......@.......  ...#.##.###....  ... . DhPl ...O# ...... DhQ#......#  .>...... DhQ}##.###.### DhVDhWDh<]Dhmf ((ODhn _A two-headed ogre is nearby!You shoot a sling bullet.  The sling bullet hits the two-headed ogre but does no damage.Dhk  The two-headed ogre shouts in stereo!  You shoot a sling bullet.Dh5$.Dh:.ODhOy====9 (0.9)Rev Dh`TDhV Dh:WE_The sling bullet hits the two-headed ogre but does no damage.Dh9DhD .  ...#.######....  .......@.......  ...#.##.###....  ... . Dh# ...O# ...... #......#  .>...... DhB ##.###.### Dhaj .  Dhb`...#.######....  .......@.......  ...#.##.###....  ... .  ...O# ...... #......#  .>...... Dhc}##.###.### DhfDhSgDhjDhqQ (( Dhqsy_A two-headed ogre is nearby!You shoot a sling bullet.Dhy __A two-headed ogre is nearby!  DhzN You shoot a sling bullet.  The sling bullet hits the two-headed ogre!DhDh%.Dh;O..Dh===-4.8Rev+ DhDh[= _The two-headed ogre is lightly wounded.Dh` Dh $Dh Fire/throw/use which item? ([*] to toss any item) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Ana} Dhr Missiles (go to first with ()  w - a throwing net Wands (go to first with /)r - a wand of polymorph (9)  A - a wand of mindburst (7)  C - a wand of flame (41) Scrolls (go to first with ?)  c - 2 scrolls of poison Dhé o - a scroll of torment  s - 2 scrolls of fear  B - a scroll of immolationDh/[ Dh neoul the SkirmisherCoglin of Ashenzari **....Health: 74/74 ========================Dh̀ Magic: 9/9========================AC: 6Str: 12EV: 14Int: 8.SH: 0Dex: 24Dhj ...#.######....XL:  9 Next: 98% Place: Dungeon:9.......@.......Noise: ===------  Time: 8234.8 (0.0)...#.##*###....a) +2 sling {Ana}  d) +0 sling {Juan} Dh 5.O. .Fire: a) +2 sling {Ana}....#Rev+ ......#......#Dhl /O   two-headed ogre.>......##.###.###Dh 3The sling bullet hits the two-headed ogre! _The two-headed ogre is lightly wounded.  Throw: throwing netPress: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (lightly wounded, 79% to  Dhf hit)DhB:neoul the SkirmisherCoglin of Ashenzari **....Health: 74/74 ========================Magic: 9/9========================AC: 6Str: 12EV: 14Int: 8.SH: 0Dex: 24...#.######....Dh;XL:  9 Next: 98% Place: Dungeon:9.......@.......Noise: ===------  Time: 8234.8 (0.0)...#.##(###....a) +2 sling {Ana}  d) +0 sling {Juan} .O. .Fire: a) +2 sling {Ana}....#Rev+ ......#......#O   two-headed ogre (caught).>......##.###.###Aim: a two-headed ogre, wielding two +0 giant clubs (lightly wounded, 79% to  hit)  You throw a throwing net.  The throwing net hits the two-headed ogre.  The two-headed ogre is caught in the net!  The two-headed ogre is lightly wounded.DhpX.ODhrc---5.8 (1Rev DhtDhv  hit)  You throw a throwing net.  Theing net hits the two-headed ogre.wo-headed ogre is caught in the net!DhwClightly wounded. _struggles against the net.DhL (Dh`You shoot a sling bullet.  The sling bullet hits the two-headed ogre.Dh _The two-headed ogre struggles against the net.  You shoot a sling bullet.DhSsling bullet hits the two-headed ogre.  is lightly wounded.DhK. .  The two-headed ogre is moderately wounded.Dh/f===6Rev+ Dh1Dh;3D _The two-headed ogre struggles against the net.DhV (You shoot a sling bullet.  The sling bullet hits the two-headed ogre.Dh޺ _The two-headed ogre struggles against the net.  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.  The two-headed ogre is moderately wounded.e but does no damage.Dh' Dh \.  The two-headed ogre is moderately wounded.Dh ,7.7 (0.9DhDh  Dh >_The two-headed ogre struggles against the net.Dh (You shoot a sling bullet.  The sling bullet hits the two-headed ogre.Dh( k  The two-headed ogre is moderately wounded.Dh) sYou shoot a sling bullet.  The sling bullet hits the two-headed ogre but does no damage.Dh@b .  The two-headed ogre is moderately wounded.Dhic k8.7 (1.0Rev* Dhh Dhl  Dhkm 6_The two-headed ogre struggles against the net.DhW (You shoot a sling bullet.  The sling bullet hits the two-headed ogre.Dh  The two-headed ogre is moderately wounded.You shoot a sling bullet.  The sling bullet hits the two-headed ogre but does no damage.Dhs .  The two-headed ogre is moderately wounded.Dh ,9.6 (0.9Dh Dh D _The two-headed ogre struggles against the net.Dh(L (Dh)sYou shoot a sling bullet.  The sling bullet hits the two-headed ogre but does no damage.Dh_ _The two-headed ogre struggles against the net.  You shoot a sling bullet.  The sling bullet hits the two-headed ogre but does no damage.  The two-headed ogre is moderately wounded.Dh0K.OODh)  The sling bullet hits the two-headed ogre but does no damage.  The two-headed ogre is moderately wounded.You shoot a sling bulletDh.  The sling bullet hits the two-headed ogre but does no damage.  The two-headed ogre is moderately wounded.DhCtwo-headed ogre struggles against the net.Dh(40.5Dhc _The net rips apart, and the two-headed ogre comes free!Dh,AL (DhAsYou shoot a sling bullet.  The sling bullet hits the two-headed ogre but does no damage.Dhs" _The net rips apart, and the two-headed ogre comes free!  You shoot a sling bullet.sling bullet hits the two-headed ogre but does no damage.  The two-headed ogre is moderately wounded..DhMDh?TO.Dhħ'1.4Dh\Dh9j _The two-headed ogre is moderately wounded.Dhp  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.Dhg (((((Dho(The two-headed ogre is heavily wounded.You shoot a sling bullet.DhZ O.....  The sling bullet completely misses the two-headed ogre.The two-headed ogre barely misses you.DhO48---------====2.3DhDhI _The two-headed ogre hits you with a +0 giant club!!Dhp  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.Dh  The two-headed ogre is heavily wounded.You shoot a sling bullet.  The sling bullet hits the two-headed ogre but does no damage.Dh[ r===-3.2Dh]Dhg _The two-headed ogre is heavily wounded.Dh &  Dh JYou shoot a sling bullet.  The sling bullet hits the two-headed ogre.DhI S _.  Dh i  The two-headed ogre is severely wounded.Dh݀ The two-headed ogre hits you with a +0 giant club!!  Your atemporal blood churns to no real effect.DhɁ 27-----------------4.1Dh Dho ] _The two-headed ogre closely misses you.Dh, Dh- Dh3 Dh7 ^ _You are too injured to fight recklessly!Dh(= ((((((You shoot a sling bullet.Dhqj  The sling bullet barely misses the two-headed ogre.DhXr`You shoot a sling bullet.  The sling bullet hits the two-headed ogre.Dhߥc Dh .  ...#.######....  .......@.......  ...#.##(###....  .(. .  ..(.# ...(.. #...(..#  Dh\.>..(...  ##.###.### The two-headed ogre is severely wounded.DhPDh  .  ...#.######....  .......@.......  ...#.##(###....  .(. .  ..(.#DhX ...(.. #...(..#  .>..(... ##.###.### DhQ 6/74 Dh--------------The two-headed ogre hits you with a +0 giant club!!  * * * LOW HITPOINT WARNING * * *Dhd /  --more--Dh6`O...DhW..-------5.0Dh}DhG _The two-headed ogre closely misses you.Dh:Dh\Dh_]#Drink which item? Potions  e - 6 potions of curing  f - 3 potions of magic  g - 3 potions of haste  h - a potion of resistance Dh]` i - 2 potions of attraction  l - 5 potions of heal wounds  p - a potion of mutationq - 2 potions of might  t - 2 potions of ambrosia  u - a potion of lignificationv - 3 potions of enlightenment  x - a potion of cancellation [!] read|quaff|evoke[?] describe selectedDhDhDh._neoul the SkirmisherDh0Coglin of Ashenzari **....Health: 6/74=-----------------------Magic: 9/9========================AC: 6Str: 12EV: 14Int: 8.DhSH: 0Dex: 24...#.######....XL:  9 Next: 98% Place: Dungeon:9.......@.......Noise: ===------  Time: 8245.0 (0.0)Dh>...#.##O###....a) +2 sling {Ana}  d) +0 sling {Juan} ... .Fire: a) +2 sling {Ana}....#Rev* ......#......#Dh;O   two-headed ogre.>......##.###.###You shoot a sling bullet.  The sling bullet hits the two-headed ogre.  The two-headed ogre is severely wounded.The two-headed ogre hits you with a +0 giant club!!  * * * LOW HITPOINT WARNING * * * _The two-headed ogre closely misses you.Dht 24/74======---6.0 (1DhDh+ _You feel much better.Dhs Dh 9---Dhb Dh  DhH @_Unknown command.Dhy&  Dh~JYou shoot a sling bullet.  The sling bullet hits the two-headed ogre.Dh$}  The two-headed ogre is severely wounded.Dh`You shoot a sling bullet.  The sling bullet hits the two-headed ogre.Dh8 Dh .  ...#.######....  Dh.......@.......  ...#.##O###....  ... .  DhT....# ...... #......#   .>......  Dh##.###.### The two-headed ogre is almost dead.DhXPDhf .  ...#.######....  .......@.......  ...#.##O###....  ... .  ....# Dh'...... #......#  .>...... Dh~##.###.### Dh ' Dh 12==----The two-headed ogre hits you with a +0 giant club!  * * * LOW HITPOINT WARNING * * *Dh*/  --more--Dh6Dh6Q----===9 (0.9Dh@9DhB;F _The two-headed ogre hits you but does no damage.Dh Dh Drink which item? Potions  e - 6 potions of curing  f - 3 potions of magic Dha  g - 3 potions of haste  h - a potion of resistance  i - 2 potions of attraction  l - 4 potions of heal wounds  p - a potion of mutationq - 2 potions of might  t - 2 potions of ambrosia  u - a potion of lignificationv - 3 potions of enlightenment  x - a potion of cancellation [!] read|quaff|evoke[?] describe selectedDhxDh}DhZvneoul the SkirmisherCoglin of Ashenzari **....Health: 12/74 ===---------------------Magic: 9/9========================DhAC: 6Str: 12EV: 14Int: 8.SH: 0Dex: 24...#.######....XL:  9 Next: 98% Place: Dungeon:9.......@.......Noise: ===------  Time: 8246.9 (0.0)...#.##O###....a) +2 sling {Ana}  d) +0 sling {Juan} ... .Fire: a) +2 sling {Ana}....#DhRev* ......#......#O   two-headed ogre.>......##.###.###You shoot a sling bullet.  The sling bullet hits the two-headed ogre.  The two-headed ogre is almost dead.The two-headed ogre hits you with a +0 giant club!  Dhw* * * LOW HITPOINT WARNING * * * _The two-headed ogre hits you but does no damage.DhhDhp28======---7.9 (1DhDh]+ _You feel much better.DhXsDh^t9---DhvDhx Dh"y@_Unknown command.DhE  You shoot a sling bullet.  The sling bullet hits the two-headed ogre but does no damage.Dh( Dhπ The two-headed ogre is severely wounded.You shoot a sling bullet.  The sling bullet hits the two-headed ogre.Dhhr  The two-headed ogre is almost dead.Dhf6===8.8 (0.9DhDh _The two-headed ogre misses you. The two-headed ogre barely misses you.DhJ Dh! Dh Dh F _Unknown command.Dh p  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.Dh k _Unknown command.  You shoot a sling bullet. Dh The sling bullet hits the two-headed ogre.  The two-headed ogre is almost dead.Dh i  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.  The two-headed ogre is almost dead.  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.  The two-headed ogre is almost dead.Dh\ \9======9.8 (1.0Dh4 Dh 8  The sling bullet hits the two-headed ogre.  Dh The two-headed ogre is almost dead.  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.  The two-headed ogre is almost dead. _The two-headed ogre closely misses you. The two-headed ogre barely misses you.Dh Dh!Dhk$Dh&F _Unknown command.Dh:&  Dh;JYou shoot a sling bullet.  The sling bullet hits the two-headed ogre!Dh.AD)Dho ((((((You kill the two-headed ogre!Dhf).....DhDh~Mneoul the SkirmisherCoglin of Ashenzari **....Health: 29/75 =========---------------Magic: 9/9Dh========================AC: 6Str: 12EV: 14Int: 8.SH: 0Dex: 24...#.######....XL:  9 Next: 134% Place: Dungeon:9.......@.......Noise: ===------  Time: 8250.8 (1.0)Dh...#.##)###....a) +2 sling {Ana}  d) +0 sling {Juan} ... .Fire: a) +2 sling {Ana}....#Rev* ......#......#.>......##.###.### _Unknown command.You shoot a sling bullet.  The sling bullet hits the two-headed ogre!  You kill the two-headed ogre! _You shoot a sling bullet.  Your base Fighting skill increases to level 7!Dh˪  The sling bullet hits the two-headed ogre!  You kill the two-headed ogre! _You shoot a sling bullet.  Your base Fighting skill increases to level 7!  Your base Evocations skill increases to level 6! have reached level 10!Dh/  --more--Dh2|32/8210/10107% DhoDh?4 _DhDhמDhDhDh Dh[e3DhɨDh,DhRDh֮jRev+ Dhe4DhDh,DhTRev DhDh95Dhں0=DhDh{,DhZDhDh,DhUDhV6=DhIDh"3DhDhR,DhIDhe7Dh,DhDh",Dh<Dhi8=DhDh,DhvDhBDha9=DhyDhDh5f40DhXDh1=Dh,DhDhd,DhYDhb42=DhDh>,DhkDh,DhTDh Dh 23Dh DhC ,Dh DhCDh,Dh Dh94DhDh[Dh0,DhG,DhDhi5=Dh$Dh{&Dh?'K6=Dh'Dh*DhP+Dhb,Dh/Dh/Dh1Dh4O7Dh5Dh7Dh8Dh69Dhw;Dh<Dh<Dh;?Dh?S8=Dhx@DhBDhCDhCDhEDh/FDhFDhIDhJK9=DhMDhODhPDh,QDhTDhxUDhVDhGXDhX:50DhZDh\Dhd]Dh]Dh`DhaDhaDhcDhId91DhdDhfDhYgDhgDh#j,Dh3kDh#mDhmS2=DhnDhLq,Dh!tDhxBDhMzDh{K3=Dh7|DhbDhDhzDhDhtDhDhGDhDhDhGDh94DhDhϏDhtDhDhDhDh)DhDhFS5=DhDhDhDhDhv,DhzDhDhVK6=Dh<DhDh}DhDhDhDhDhDh 97DhDh ,DhDh4DhظDhDh]Dh%98Dh Dh,DhDhDhDh_DhDh\59=DhsDhDh-DhDhDhSDhDhDh,T60=DhDhQ,DhDh,DhEDhDh<A1DhDhf,DhODhDh,DhJDhY2=DhDh,DhDh,DhDhQDhQ3=DhDhDhDh2DhDhDhDhDh7A4Dh>DhDhDhDh ,Dh DhDhR5=DhDh,Dh(Dh^,DhnDhDhgQ6=Dh:Dh!,Dh!Dh%DhX&DhD'Dh*Dhw+A7Dh7,Dh.,Dh/Dh%2,Dhk3Dh5Dh6A8Dh7Dh9,Dh:Dh<,Dh=Dh@Dh@Y9=DhADhCDhDDhPEDh:GDhHDh,LDhLh70=Dh!NDhPDhP,DhSDhTDhUDh{XW1Dh,YDhp\Dh]Dh_Dh'cDhcDhdDhgo2=DhgDhi,DhjDh mDhmDhanDhoDh%pQ3=Dh:qDhrDhosDhsDhuDhvDh^wDhxDhqyA4Dh5zDhDh7d75DhiDhDhDhDhDhDhDh8=6=Dh؍Dh;,Dh*DhēDh,DhL}7=DhDh,DhǛDhDhGDhϞDhDhw78DhDhLDhۤDhcDh֧DhcDhDh7S9=DhDh7---391.8 (141.0)Dh:---Dh-DhAH _You start resting.Dh13DhνDhDh,DhDhzDhDhDh!R80=DhDhDh|DhDhqDhDhDh/Dh71DhCDh[DhDhtDhDhDhDh_ _You start resting.Dha, 9.8 (8Dh.0)  HP restored.DhM2=400.8 (9DhZDhTZ _Your time-warped blood is ready to ripple again.Dh,Dh,Dh,Dh,Dh,Dh,Dhg,,Dh  Things that are here:  a +0 giant club; a +0 giant club; a two-headed ogre corpse,Dh},Dh ,Dh _,Dh,Dh:,Dh*,,Dh ,Dh,Dh,Dh`9=,Dhd,Dh7,Dh,Dh,,Dhd,Dh~,,Dhg,Dh,Dh/,,Dh,Dh,Dh,,Dh,Dh,Dh,,Dh,Dh5,Dh,DhL,Dh,Dhg,Dh ,Dh,Dh,Dh,Dh{,Dh,Dh\N _You now have 381 gold pieces (gained 19).,Dhs ,Dh 3,Dh ,Dh%B,Dh0...#.######........... ,DhE.......<............# ...#.##)###.........#+.....##.........##.....##.........###..................#......####.########...>...............  .##.###.######## 14.8 (1,DhA4.0)#. #.# ####...# # #.# ##.# ... ##.. ,Dh,Dhj _Key pressed, stopping explore.,DhD,DhU,DhH _No target in view!,Dh! ,Dh ,Dh ,Dh ,Dhq #.######. <......# #.##)###...,Dhw # +.....##.........# #.....##.........## #............ #......####.#.# ,Dh\ S...>.. .##.###.#####...@..### #. #.# ####...# # #.# ###.# ... .,Dh ##.. ..oo   orc (asleep)..,Dhi +#.#,Dh ,0.0),Dhz +5.8 (1,Dhh ,Dhs  ,Dh m_An orc comes into view. It is wielding a +0 dagger.,Dh& J (,Dh' (((o  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!,Dh`  The orc is almost dead.You shoot a sling bullet. The sling bullet hits the orc.,Dhc <),Dh %  ,DhJ 1You kill the orc!,DhҢ  ,Dhu 3 You hear a shout! x2,Dh . .,Dh >.o.,Dh ooo 2 orcsAn orc comes into view. It is wielding a +0 whip.An orc comes into view. It is wielding a +0 mace.,Dhj 7===6.7 (0.9,Dh +Rev ,Dh ,Dh & _You hear a howl!,DhP Q < )###,Dh.   #.  #..  ..  ####.########.# >.................... #...@..###  #. #.# ####...#  # #.# ###.#  ... o#  #.. .  ,Dh o)  ..  #.# ,Dhak < )###  #. ,DhlC #..  ..  ####.########.# >.................... #...@..###  #. #.# ####...#  # #.# ###.#  ... o#  #.. . o)  ,DhmH.. #.# ,Dh r,Dhs,Dhv,DhQ (( ,Dhр_There are monsters nearby!You shoot a sling bullet. The sling bullet hits the orc.,Dh&  ,DhWThe orc is severely wounded.You shoot a sling bullet. The sling bullet hits the orc.,Dhn)   orc,Dh ,DhW...),Dh^7.6Rev+ ,Dh=(,Dh+ ,Dh,9_You kill the orc!,Dh=,Dh>,Dh(@-Dh-Dh 9...<....-Dh # #.##)####  +.....##.#  #.....##.##........-Dh8v.  #......####.########.# ..>.............. ##.###.#####......### -Dha #. #.# ####.@.#  # #.# ###.# -Dh[ ...  )# #.. o.  #.)...-Dho   orc.#.#...#-Dh&0-Dh?{.-Dh-DhW c---8.6 (1Rev -Dh&-Dh)-Dhg-Dhg9----Dhk-DhmH _No target in view!-Dhv-Dhw-Dh{-DhY} -Dh~:_No target in view!-Dh+-Dh9--Dh.-Dhv1-Dh"8<.# #.##)###.# +.....##..# #.....##...## #.... #......####.##.# >.-Dh39O.... .###.#####......### #. #.# ####..@# # #.# ###.# ... o)# -DhG:;#.. #... ..#.).#. ... o   orc warrior (wandering).o. .#.# o   orc. .. ...#-Dhp@<0-DhCo.o.-DhD*9.6 (1-DhH-DhLy _An orc warrior comes into view. It is wielding a +0 mace.-DhO -DheW You shoot a sling bullet. The sling bullet hits the orc!-DhD)-Dh! (((You kill the orc!-DhT-DhU-Dh\ ){.).o-Dhd]h#.h   howler monkey (wandering)  You shoot a sling bullet.-Dh_7===20.5 (0.9-Dh d-Dhf` _A howler monkey comes into view.-DhD <)...##.########.# .>............. #......###  #.# ####..@# # #.# ###)# -Dh:F " ... {.)#  #.. #... .o#.) h#. ...  ... .#.#  . .. ...# -Dh <)...##.########.# >............. #......###  #.# ####..@# #.# ###)#  ... {.)#  #.. #... .o#.) h#. ...  ... .#.#  . .. .. -Dh -Dh -Dh -DhV ((( h  You shoot a sling bullet. howler monkey comes into view-Dh' . _There are monsters nearby!  You shoot a sling bullet.  The howler monkey howls!  The sling bullet hits the orc warrior!-DhL g  The orc warrior is moderately wounded.-Dh oYou shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.-DhDN -DhQ -Dh[ #)-Dh[ y .)oh..-Dhz\ H1.4Rev+ -Dh@] -Dhc -Dh`e f _The orc warrior is moderately wounded.-Dh e<)...-Dhv ##.########.# .>............. #......###  #.# ####..@# # #.# ###)#  ... .)#  #.. #o.. h.#.) .#. ...  ... .#.#  . .. ...# -Dh> ~<)-Dh? ...##.########.# >............. #......###  #.# ####..@#-Dh@  #.# ###)#  ... .)#  #.. #o.. h.#.) .#. ...  -DhA `... .#.#  . .. .. -DhsF -Dh_G -Dh@L -DhXU (( _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the orc warrior.-Dh  The orc warrior is moderately wounded.You shoot a sling bullet. The sling bullet hits the orc warrior!-Dh¶ -Dht -Dh ){.oh.-Dh '2.3-Dh -Dh d _The orc warrior is severely wounded.-Dhq?<)...##.########.# .>............. #......###  #.# ####..@# # #.# ###)#  ... {.o#  #.. #h.. ..#.) .#. ...  ... .#.#  . .. ...# .Dhk <.Dh)...##.########.# >.DhF............. #......###  #.# ####..@# #.# ###)# .Dhx ... {.o#  #.. #h.. ..#.) .#. ... .Dhe ... .#.#  . .. .. .Dh.Dht.Dh~.DhR.Dhx|(You shoot a sling bullet. The sling bullet hits the orc warrior! _The orc warrior is severely wounded. _There are monsters nearby!  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage..Dh& .Dh The orc warrior is severely wounded.You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage..DhF.DhLI.DhQoh).3.3 (1.0Rev* .DhW.DhZ .Dh.[V_The orc warrior is severely wounded..Dhv P<)..Dh ..##.########.# .>............. #......###  #.# ####..@# # #.# ###o#  ... {h)#  #.. #... ..#.) .#. ...  ... .#.#  . .. ...# .DhS<).Dhz...##.########.# >............. #......### .Dh #.# ####..@# #.# ###o# .Dh& ... {h)#  #.. #... ..#.) .Dh.#. ...  ... .#.#  . .. ...Dh .Dh_3.DhQ.Dh ((( _There are monsters nearby!You shoot a sling bullet..Dh __There are monsters nearby!You shoot a sling bullet.Dh.  The sling bullet closely misses the orc warrior.  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage..DhP.Dh.Dh$!E o.Dh!C,oh.o   orcThe orc warrior is severely wounded.An orc comes into view. It is wielding a +0 club..Dh#G69----.Dh#%4.2 (0.9.Dh'.Dh-> _The orc warrior hits you with a +0 mace!.Dh<<).Dh ...##.########.# .>............. #......###  #.# ####..@# # #.# ###o#  ... ,oh#  #.. #... ..#.) .#. ...  ... .#.#  . .. ...# .Dh}<)...##.########.# >............. #......###  #.# ####..@#.Dh #.# ###o#  ... ,oh#  #.. #... ..#.) .DhR.#. ...  ... .#.#  . .. ...# .Dh .Dh#.Dh$.Dh (.Dh/y  _There are monsters nearby!.Dh10VYou shoot a sling bullet. The sling bullet hits the orc warrior..DhMcF( .Dhd_There are monsters nearby!  You shoot a sling bullet. The sling bullet hits the orc warrior.  The orc warrior is almost dead.  You shoot a sling bullet.  The sling bullet completely misses the orc warrior.The sling bullet hits the howler monkey!.Dh~ oThe howler monkey is heavily wounded..Dhr3------5.1.Dh.Dhw> _The orc warrior hits you with a +0 mace!.DhE3<).Dh...##.########.# .>............. #......###  #.# ####..@# # #.# ###o# .Dhu ... ,oh#  #.. #... ..#.) .#. ...  ... .#.#  .Dh<. .. ...# .DhY <)..Dh[ ..##.########.# >............. #......###  #.# ####..@#.Dh[  #.# ###o#  ... ,oh#  #.. #... ..#.).DhM\  .#. ...  ... .#.#  . .. ...# .Dh] .DhYd .Dhoe .DhCm .Dh0 _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the orc warrior..Dh )h   howler monkeyo   orc.Dh g ( .Dh You kill the orc warrior!You shoot a sling bullet.  The sling bullet hits the howler monkey!.Dh .Dh9 .Dh nh.o.Dh K--206.0.Dhq .Dh a _The howler monkey is almost dead..Dh ; n  You shoot a sling bullet.  The sling bullet hits the howler monkey!.Dh? )o   orc.Dhhp (((You kill the howler monkey!.Dh8q /You shoot a sling bullet..Dhޥ [)o..DhΫ -19.Dh .Dh7  .Dh P_The sling bullet closely misses the orc..Dh%  .Dh8You shoot a sling bullet. The sling bullet hits the orc!.Dhg().DhA' .DhBd((You kill the orc!.DhG))..Dh8,7.7 (0.8.Dh.Dh} .Dh$!_You shoot a sling bullet./Dh]d/DhLe/Dhe/Dhi/DhiA4/DhDl/Dhm/Dh~n/DhHo/Dhs/Dhs/Dht/Dhw/Dh8xz5=Rev+ /Dh{y/DhY|/Dh|/Dh}/Dhɀ/DhO/Dh!/DhN/Dhхr6=Rev /Dh/Dh]/Dh /Dh/DhL/DhӍ/Dh/DhW7/Dh/Dh>/Dh/Dh3/Dh/Dh/DhW8/DhեB/DhMB/Dho9=/Dh%/Dh/Dh3/DhȰ/Dh/Dhy/Dh/Dhͷh70=/Dh4/Dh=/Dhɻ/Dhl/Dh/Dh/DhF/Dh/DhA1/Dh/Dh/Dh/Dh/Dh/Dh/Dh/Dh2/DhY2=/DhX/Dh/Dhd/Dh/DhO/DhQ3=/Dh/Dh)/Dh/Dha/Dh,/Dh/Dhq/DhA4/Dh/Dh;/Dh/Dhc/Dh/Dh/DhU/Dh/Dh-875/Dh/Dh/Dh-/Dh/Dhb,/Dh/Dh/Dh{=6=/Dhp/Dh+/Dh/DhE/Dh/Dh/Dh,/Dh /Dh Q7=/Dht /Dh /Dh/Dh[/Dh/Dh|/Dh:/Dh$/Dh78/Dhb/Dh/Dh2/Dh/Dh/Dh' /Dh /Dh#/Dh#=9=/DhZ$/Dh&/Dh'/Dh)(/Dh*/Dh+/Dh+/Dh`./Dh.R80=/Dh//DhW2/Dh2/Dhs3/Dh5/Dhh6/Dh6/Dhi9/Dh971/Dh:/Dh=/DhK>/Dh>/Dh.A/DhA/DhIB/DhE/DhE=2=/DhpF/Dh#J/DhwOx#.##)### +..... #.#/DhAP.......####.########.# .>.................... #.###.########  #.# ####...#   ###---82.7 (55.0)  ... .......#.. ...#.#... .. ..#.)... .#. .../DhP.. .... .#.#. .. .. ...#..._.. .# #/DhV/DhVH---3.7 (56/DhZ/Dh)^ /Dh^_Found a radiant altar of Vehumet. _Items here: )) [ ††./Dhlh/Dhh/Dh4l/DhnH _No target in view!/Dhw/Dhjx/Dhx/Dhg/Dh/Dh$ _/Dh/Dh[&  /Dh_Things that are here:  a +0 club; a +0 whip; an orc corpse/DhL/Dhԓ /DhU_/Dh/Dh/Dh/Dh9=/Dh/Dhܟ/Dh4/Dh/Dh/Dh/Dh/Dh/Dh}/Dhǰ/Dh/Dh/Dh/Dh/DhS/Dhع/Dhغ/Dh/Dh/Dh#/Dh/Dh/Dh/Dh8/Dh/Dh/Dh/Dhj/DhN/Dh/Dh/Dh /Dh/Dh/Dh,/DhA/Dh\/Dh,/Dh/Dh  You see here the maw talisman "Duazid" {Dex+6}./Dh/Dh _/Dhw/Dh/Dh/Dh/Dh</Dh/Dh/Dh/Dh/Dh\/Dh,/Dh/Dh/Dh/Dh/Dhq/Dh=  You see here a +0 flail./Dh K _/DhE/Dh/Dh/Dh/Dhm/DhR/Dh/Dh/DhS/Dh=,/Dh/Dh~/Dh/Dh,/Dh. /Dh!/Dhk"/Dhm$/Dhe%/DhJ*.. ###### .. #....# /DhG+*.. #....#  #....# ### . #....# .. .. # #....# ##.###...#######....####........ ....%...................##.####.)..###.@.# .......#....###...#... ###.##..##............. # #.###....#.##.#####.# # #........#.##.# /Dh,###.....#....##.# ........#..#.##.# .)...........##.# ...#....#..#..###/Dh, 508.7 (25  Ashenzari invites you to partake of a vision and a curse of fortitude andcompanions./Dh6/  --more--0Dh7%0Dh+& _0Dhҫ>%0Dh@I0Dh7K Ability - do what?CostFailure  f - Invent GizmoNone0% 0DhKLB Invocations -X - Renounce ReligionNone0%  G - Curse Item(Boost: Fort/Comp)0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.1Dhu 1Dhv 1Dh̄ 1Dh b.. ######1Dh neoul the Skirmisher .. #....#Coglin of Ashenzari **.... 1Dh .. #....#Health: 82/82 ======================== #1Dh< -#....# ### .Magic: 10/10 ======================== ##....# .. ..AC: 61Dhؗ Str: 12 ##....# ##.###...EV: 141DhW Int: 8 ########....####........SH: 01Dh Dex: 24 ....%...................XL: 10 Next: 21% Place: Dungeon:9 ###.####.)..###.@.#1Dh Noise: ---------  Time: 8508.7 (0.0) .......#....###...#...1DhA ;a) +2 sling {Ana}  d) +0 sling {Juan} ###.##..##.............Fire: a) +2 sling {Ana} 1DhĚ # #.###....#.##.#####.# 1Dhv 3# #........#.##.# ###.....#....##.# ........#..#.##.# 1Dh .)...........##.# ...#....#..#..###Things that are here: _a +0 club; a +0 whip; an orc corpse 1Dhz _You see here the maw talisman "Duazid" {Dex+6}. _You see here a +0 flail.  1Dh Ashenzari invites you to partake of a vision and a curse of fortitude and _companions.1Dh( 1Dh $1DhF Uncurse and destroy which item? Armour (go to first with [)  b - the cursed +0 leather armour of the Wild Blue Yonder (worn) {Dev, Comp} 1Dhɥ m j - the cursed +2 pair of boots of the Profound Jealousy (worn) {Self, Elem}2Dh 2Dhw 2Dh b.. ######2Dh5 uneoul the Skirmisher .. #....#Coglin of Ashenzari **.... .. #....#Health: 82/82 ======================== #2DhȦ #....# ### .Magic: 10/10 ======================== ##....# .. ..AC: 6Str: 12 ##....# ##.###...2Dhr EV: 14Int: 8 ########....####........SH: 0Dex: 24 ....%...................XL: 10 Next: 21% Place: Dungeon:9 ###.####.)..###.@.#2Dh) }Noise: ---------  Time: 8508.7 (0.0) .......#....###...#...a) +2 sling {Ana}  d) +0 sling {Juan} ###.##..##.............Fire: a) +2 sling {Ana} # #.###....#.##.#####.# # #........#.##.# 2Dh ###.....#....##.# ........#..#.##.# .)...........##.# ...#....#..#..### _a +0 club; a +0 whip; an orc corpse _You see here the maw talisman "Duazid" {Dex+6}. 2DhA _You see here a +0 flail.  Ashenzari invites you to partake of a vision and a curse of fortitude and _companions.Okay, then.2Dh˩ 2Dh 2Dh . _2Dh T%2Dh@ 7%2Dh- ,2Dh \the maw talisman "Duazid" {Dex+6}. _You see here a +0 flail.  Ashenzari invites you to partake of a vision and a curse of fortitude and _companions. _Unknown command.3DhH7o[?25h[?0c  Search for what [Enter for "armour", or ? for help]? 4Dh [?25l[?1c4Dh:4Dh)<12 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] 4Dh<Results at your position ([,] to cycle)  a - [carried] b - the cursed +0 leather armour of the Wild Blue Yonder (worn) { b - [carried] j - the cursed +2 pair of boots of the Profound Jealousy (worn) { c - [carried] z - a scroll of enchant armour Results elsewhere ([,] to cycle)  d - [D:9] a +0 chain mail (6 further duplicates)e - [D:8] a +0 leather armour (13 further duplicates)  f - [D:8] a +0 ring mail (4 further duplicates)  g - [D:8] a +0 robe (11 further duplicates)  h - [D:8] a +2 robe of fire resistance  i - [D:8] an orb of mayhemj - [D:7] a +0 scale mail (1 further duplicate)  4Dh=Sk - [D:5] a +0 plate armour  l - [D:4] a +0 tower shield (1 further duplicate)5Dh5Dh5Dh5Dhb.. ######5Dhl^neoul the Skirmisher .. #....#Coglin of Ashenzari **.... .. #....#Health: 82/82 ======================== 5Dh##....# ### .Magic: 10/10 ======================== ##....# .. ..5DhAC: 6Str: 12 ##....# ##.###...5Dh EV: 14Int: 8 ########....####........SH: 0Dex: 24 5Dhf....%...................XL: 10 Next: 21% Place: Dungeon:9 ###.####.)..###.@.#5DhNoise: ---------  Time: 8508.7 (0.0) .......#....###...#...a) +2 sling {Ana}  d) +0 sling {Juan} 5Dhy###.##..##.............5Dh%Fire: a) +2 sling {Ana} # #.###....#.##.#####.# # #........#.##.# ###.....#....##.# ........#..#.##.# .)...........##.# ...#....#..#..### _You see here a +0 flail.  5DhAshenzari invites you to partake of a vision and a curse of fortitude and _companions. _Okay, then. 5Dha}_Unknown command.Search for what [Enter for "armour", or ? for help]? armour5Dh5Dhv5Dht5Dh. _5DhO6%5DhP5Dh$S7%5DhUF _Unknown command.6Dh 6DhL _ Ability - do what?6Dh CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  G - Curse Item(Boost: Fort/Comp)6Dh 0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.7Dh]/7Dh47Dh8.. ######neoul the Skirmisher .. #....#Coglin of Ashenzari **.... .. #....#Health: 82/82 ======================== ##....# ### .Magic: 10/10 ======================== ##....# .. ..AC: 67Dh:Str: 12 ##....# ##.###...EV: 14Int: 8 ########....####........SH: 0Dex: 24 ....%...................XL: 10 Next: 21% Place: Dungeon:9 ###.####.)..###.@.#Noise: ---------  Time: 8508.7 (0.0) .......#....###...#...a) +2 sling {Ana}  d) +0 sling {Juan} ###.##..##.............Fire: a) +2 sling {Ana} # #.###....#.##.#####.# # #........#.##.# ###.....#....##.# ........#..#.##.# .)...........##.# ...#....#..#..###Ashenzari invites you to 7Dhh<Xpartake of a vision and a curse of fortitude and _companions. _Okay, then. _Unknown command. _Search for what [Enter for "armour", or ? for help]? armour _Unknown command.7Dh=DCurse which item? (Esc to abort) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Ana}  d - a +0 sling (offhand) {Juan}7Dh 7Dh S.. ######neoul the Skirmisher .. #....#Coglin of Ashenzari **.... .. #....#7Dh dHealth: 82/82 ======================== ##....# ### .Magic: 10/10 ======================== ##....# .. ..AC: 6Str: 12 ##....# ##.###...EV: 14Int: 8 ########....####........SH: 0Dex: 24 ....%...................XL: 10 Next: 21% Place: Dungeon:9 ###.####.)..###.@.#Noise: ---------  Time: 8508.7 (0.0) 7Dhs .......#....###...#...a) +2 sling {Ana}  d) +0 sling {Juan} ###.##..##.............Fire: a) +2 sling {Ana} # #.###....#.##.#####.# # #........#.##.# ###.....#....##.# ........#..#.##.# 7Dh .)...........##.# ...#....#..#..###Ashenzari invites you to partake of a vision and a curse of fortitude and _companions. _Okay, then. _Unknown command. _Search for what [Enter for "armour", or ? for help]? armour _Unknown command.7Dh n9.7 (1+0 sling of the C7Dh 7Dh D _Your +0 sling {Juan} glows black for a moment.8Dhh8DhJ8Dh8Dh8Dh8Dhr8Dh8Dh8Dh8Dh8Dh8Dh8DhJ8Dh,8Dh8Dh8Dh ,8Dh 8Dhs 8Dh,8Dh8DhW8Dh,8Dh8Dh,8DhE8Dh68Dh,8Dh8Dhn8Dh8DhR,8Dhr8DhG,8Dh8Dh\ 8Dh"8Dhg#,8Dh$8Dh&8Dh4'8Dh'8Dh(8Dh*8Dh*8Dh>+8Dh,8Dhk.,8Dh/8Dh08Dh28Dh3,8Dh58Dht: #.. #.#..........8DhB; #.#.##.#....## #.#.##....... ###.#.##...... #.#.#.##.$... #####.#.#.#. # #.......#.##...#  ##.###.......@..# ####..................# ...................>....8Dh<##...###.###.###.......##...#...# #... ....... ........... ..........#yyy 2 killer bees (asleep) .##.#####.####..........##.# ........#y##.#8DhB0245.0)8DhrC,5.7 (168DhF8DhaO ((((((y1 asleep) 8Dh+P_2 killer bees come into view.You shoot a sling bullet. The sling bullet hits the killer bee.  The killer bee buzzes angrily.8DhAf  The killer bee is moderately wounded.8Dh$UYou shoot a sling bullet. The sling bullet hits the killer bee.8Dh+8Dh8Dh%  8DhgOThe killer bee is moderately wounded.8Dhʸ8Dhi8Dh8Dh G..>8Dh..y.yyyy 3 killer bees (2 wandering).8Dhvf===6.6 (0.9)Rev 8Dh8DhG _A killer bee comes into view.8Dhl8Dhϭ  #.. #.#..........  #.#.##.#....## # #.#.##........ # #........ # #.$...... # .#.##....... # #.......#.##...# # ##.###.......@..# .................# ..............>.... ..###.###.###.......  #... ....y.y  ..........#y ###..........  ........#. 8DhDB | #.. #.#..........  #.#.##.#....##  #.#.##........  8DhTC R#........  #.$......  .#.##.......  #.......#.##...#  ##.###.......@..# .................# ..............>.... ..###.###.###.......  #... ....y.8Dh@D  ..........#y ###.......... ........#.8DhH 8Dh[I 8DhuM 8Dh[ V((((yy8Dh[ *  The killer bee is moderately wounded. _A killer bee comes into view. _There are monsters nearby!  8Dh]\ PThe killer bee buzzes angrily. x2  The sling bullet hits the killer bee.8DhS S (((8Dh` The killer bee is severely wounded.You shoot a sling bullet. The sling bullet misses the killer bee.8Dh B8Dh ,8Dh 8Dh ..y.y.y...8Dh ^7.5Rev+ 8Dh 8Dh e _The sling bullet closely misses the killer bee.8Dh  #.. #.#..........  #.#.##.#....## # #.#.##........ # #........ # 8Dh #.$...... # .#.##....... # #.......#.##...# # ##.###.......@..# .................# ..............y.y.. ..###.###.###.......  #... ....y..  ..........#. ###..........  ........#. 8DhC * #.. #.#..........  #.#.##.#....##  #.#.##........  #........  #.$......  8Dh .#.##.......  #.......#.##...#  ##.###.......@..# .................# ..............y.y.. ..###.###.###.......  #... ....y.. ..........#. ###.......... ........#.8Dh 8Dhů 8Dh 8Dh Y ((((((8Dh ~( _There are monsters nearby!You shoot a sling bullet.8Dh  The sling bullet closely misses the killer bee.You shoot a sling bullet. The sling bullet hits the killer bee!8Dh0 - 28Dh&,8Dh+...y>..y.....8Dh./38.48Dh28Dh4N _You kill the killer bee!9Dhr<Z (((((((9Dh=/You shoot a sling bullet.9Dhn  The sling bullet closely misses the killer bee.You shoot a sling bullet.9DhE,9Dh,9DhD.y...y>.....9.3 _The sling bullet closely misses the killer bee.9Dh:((9Dh  You shoot a sling bullet. The sling bullet misses the killer bee.9Dh9Dh 9DhY& 9Dh9y.y9Dh.  You shoot a sling bullet. The sling bullet misses the killer bee.9DhI)30.29Dh>Rev* 9Dh9DhZ _The killer bee barely misses you. x29Dhe:((9DhY 9Dh You shoot a sling bullet. The sling bullet misses the killer bee.You shoot a sling bullet. The sling bullet hits the killer bee.9Dh y.  The killer bee is lightly wounded.  The killer bee misses you. The killer bee stings you.9DhtS76--1.19Dh9DhgF _The killer bee stings you but does no damage. x29Dhd  You shoot a sling bullet. The sling bullet hits the killer bee.9DhO  The killer bee is lightly wounded.  9Dh?You shoot a sling bullet. The sling bullet hits the killer bee.9Dh2 9Dh3 The killer bee is moderately wounded.The killer bee misses you. The killer bee barely misses you.9DhA4'2.09Dh89Dh: _The killer bee closely misses you. The killer bee misses you.9Dh# d  You shoot a sling bullet. The sling bullet hits the killer bee.9Dh* ((The killer bee is moderately wounded.You shoot a sling bullet.9Dh y.  The sling bullet completely misses the killer bee.9Dh 9Dh n74---99Dh7 9Dh^ s _The killer bee closely misses you. The killer bee stings you.9Dh :((9Dhd'  9Dh(  You shoot a sling bullet. The sling bullet misses the killer bee.9Dhg y. _The killer bee closely misses you. The killer bee stings you.  You shoot a sling bullet. The sling bullet misses the killer bee.The sling bullet misses the killer bee.The killer bee stings you.  You are poisoned.  The killer bee poisons you! The killer bee barely misses you. x29Dhh 66==---3.8Pois Rev* 9Dh@n 9Dhaq 0 _The killer bee stings you.:Dh%z ((You shoot a sling bullet.:Dh!Lt  The sling bullet closely misses the killer bee.:Dh~ y.  You shoot a sling bullet. The sling bullet misses the killer bee.You feel sick. The killer bee stings you.  The killer bee stings you but does no damage.:Dhm58=-----4.7:Dh:Dhčr _The killer bee barely misses you. The killer bee stings you.:Dhd  You shoot a sling bullet. The sling bullet hits the killer bee.:DhZ  The killer bee is heavily wounded.You shoot a sling bullet. The sling bullet hits the killer bee!:Dhr†   killer bee:Dh  You kill the killer bee!You feel sick. The killer bee completely misses you.:Dhl6---45.7 (1.0:Dh :DhX _The killer bee closely misses you.:Dh>  You shoot a sling bullet.:Dhs (((((((The sling bullet hits the killer bee but does no damage.  You shoot a sling bullet.:Dh_3y......  You shoot a sling bullet.  The sling bullet closely misses the killer bee.  You feel sick.  The killer bee stings you but does no damage.killer bee stings you!  You are more poisoned.47===---6.6 (0.9 _The killer bee poisons you!:Dh]:Dh;9---:Dh:Dho^ _You are too injured to fight recklessly!:Dhy` :Dha :Dhd :Dhi  :Dhi X_You are too injured to fight recklessly!:Dho :Dh :Dh :Dhm ^ _You are too injured to fight recklessly!;Dh (((((((You shoot a sling bullet.;DhI  The sling bullet barely misses the killer bee.You shoot a sling bullet. The sling bullet hits the killer bee.;Dh:A y......  The killer bee is lightly wounded.;DhBe4===-7.4 (0.8;Dh F;DhcH? _You feel sick. The killer bee stings you.;Dh"  You shoot a sling bullet. The sling bullet hits the killer bee!;Dh (((((((The killer bee is almost dead.;DhM 8 y......  You shoot a sling bullet. The sling bullet misses the killer bee.Your atemporal blood churns to no real effect.You feel very sick.;DhO |33==----8.3 (0.9;Dh5R ;DhGT r _The killer bee stings you! The killer bee barely misses you.;Dh d  You shoot a sling bullet. The sling bullet hits the killer bee.;DhϺ F†;DhF (((((((You kill the killer bee!;Dh _†......;DhH#l2---59.1 (0.8;Dh&;Dh(> _You shoot a sling bullet. You feel sick..... .###...###.###.###.... ..###...###.###.###. ..###...#...# #... ...... ..........#. .#.##.#####.####....... .#.##.# ........B=DhB=Dh=Dh=Dh=Dh=Dh=Dh =Dh S5==Dhh =Dh ,=Dhk =Dh=Dhg=Dh=Dh=DhK6==Dh?=Dh=DhF=Dh=Dh=Dh=Dh =Dh=Dh97=Dhw=Dh!,=Dh!=DhF$=Dh$=Dhh%=Dh'=Dh9(S8==Dh(=Dhj+=Dh,=Dh,=Dh.=DhV/=Dh/=Dh1=Dhp2K9==Dh2=DhU5=Dh5=Dh6=Dh8=Dhy9=Dh:=Dh<=Dh<:50=Dhp==Dh?=Dh6@=Dh@=DhB=DhaC=DhC=DhF=DhF91=Dh2G=DhI=DhJ=DhJ=DhL=DhVM=DhM=DhO=DhPS2==Dh8Q=DhiS=DhS=DhT=DhAV=DhV=DhcW=Dh6Y=DhYK3==DhXZ=Dh\=Dh1]=Dh]=Dh_=DhZ`=Dh`=Dhb=Dh-c94=Dhc=Dh~f,=DhZg=DhHi=Dhi=Dhnj=Dhl=Dh0mS5==Dhm=DhZp=Dhp=Dhq=Dht=Dht=DhXu=Dhw=Dh?xK6==Dhx=Dh{,=Dh|=Dh~=DhJ=Dh=DhZ=Dh97=Dh=Dh=DhF=Dhֆ=Dh==Dhԉ=Dhc=Dhw=Dh =Dh=Dh=DhA98=Dhϐ=Dh=Dh^=Dh=DhK=Dh=Dhz=Dh=DhG\59==Dh=Dh9,=Dh=Dh]60==DhX=DhB=Dh=Dh*A1=Dh=Dhc=Dh=Dh=Dh=DhL=Dhݵ=Dhʷ=Dh`Y2==Dh=Dh =Dh=Dh2=Dh=Dh=DhB=Dh}=DhQ3==Dh=Dh9=Dh=Dh=Dh=DhJ=Dh=Dhe=DhA4=Dh=Dh_=Dh=Dh=DhC=Dh=Dh=Dh=DhY5==Dh=Dh=Dh(=Dh=Dh9B=Dhn=Dh.Q6==Dh=Dh=Dh=Dhb=Dhb=Dh=Dh=Dh=Dh<A7=Dh=Dh=Dh=Dh4=Dhl=Dh&=Dh=Dh=DhA8=Dh=Dh@=Dh=Dhv=Dh=Dh}=Dh+=Dh=DhsY9==Dhn=Dh =DhC =Dh =Dhj=Dh=Dh=Dhr=DhdK70==Dh =Dh,=Dh=Dh]=Dh=Dh=DhX=DhA1=Dh =Dh/#,=Dh$$=Dhm&=Dh&=Dh'=Dh4*=Dh*Y2==Dh+=Dh%.=Dh.=DhX/=Dhh3B=Dh5=Dhk6Q3==Dh77=Dh9=Dh|:=Dh;=Dh==Dh$>=Dh>=DhA=DhOBA4=DhC=DhE=Dh3F=DhF=DhYI=DhI=DhkJ=DhKM=DhM875=DhN=DhQ=DhQ=DhR=Dh....##.#### ###...###.###.###.......##.# ###...#...###..............#....................#.##.# .##.#####.####..........# # .##.# ......#.# .=Dh##.# .####..#.#.#.#.##.# .##.# #..#.#........# .##.# #..#.#.#.#.#### ...#.#.#.#.# ##..#.#.#.### K   kobold (missile, asleep) #..#.#.#.# K..#.#.#.# #.#.#.#=Dh338.1 (25.0)=Dh,9.1 (26=Dh=Dhh'  A kobold comes into view. It is wielding a +0 dagger and quivering poisoned _darts.=Dh` ((((=DhF(((You shoot a sling bullet.=Dhi! =DhJ" K  )The sling bullet completely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold.  The kobold shouts!=Dh\K .....=Dh]e.KThe kobold is moderately wounded.=Dh6aX(((((((=Dhb=Dh!=..@=DhC......=Dhg===40.0 (0.9)Rev =Dho=Dh` _The kobold throws a poisoned dart. The poisoned dart misses you.=DhI=Dhv ...#. # .........#... ...........#. =Dh;y.......>.... #.###.......##.# ###..............# ...........#.##.# .####..........# #  .......@.....#.#  .####..#.#.#.#.##.#  #..#.#..  #..#.#  ...#.#  ##..#.#  =Dh#..#.#.#.#  K..#.#.#.#   =Dhu v ...#.  =Dhv .........#... ...........#. .......>.... #.###.......##.# ###..............# ...........#.##.# =Dhcw g.####..........# #  .......@.....#.#  .####..#.#.#.#.##.#  #..#.#.. =Dhw #..#.#  ...#.#=Dhx | ##..#.#  #..#.# K..#.#=Dh/y  =Dh =Dh =Dh! =Dhw  =Dh O_A kobold is nearby!=Dh Y (((=Dh M((((You shoot a sling bullet.=Dh  The sling bullet closely misses the kobold.You shoot a sling bullet.=Dh  ;....=Dh 8..K=Dhd %9=Dh$ =Dh  =Dh [_The sling bullet closely misses the kobold.=DhGG  ...#. # .........#... ...........#. .......>.... #.###.......##.# =Dh%H ###..............# ...........#.##.# .####..........# #  .......@.....#.#  .####..#.#.#.#.##.#  #..#.#..  #..#.#  ...#.#  ##..#.#  #..#.#.#.#  K..#.#.#.# =DhH 1  =DhS 7 ...#.  .........#... ...........#. .......>.... #.###.......##.# ###..............# ...........#.##.# =Dh .####..........# #  .......@.....#.#  .####..#.#.#.#.##.#  #..#.#..  #..#.#  ...#.# ##..#.#  #..#.# K..#.# =Dh =Dh =Dh =Dh" ] _A kobold is nearby!=Dh `  You shoot a sling bullet. The sling bullet hits the kobold.=Dhk (((((()=DhB (You kill the kobold!=Dh~p =Dh1s >  You shoot a sling bullet.=Dhz M .....=Dhz K   kobold brigand (missile, wandering).K   kobold (wandering)KKA kobold comes into view. It is wielding a +0 short sword.=Dhp} ^1.8Rev+ =Dh: =Dh†   =Dhy A kobold brigand comes into view. It is wielding a +0 dagger of venom and _quivering poisoned darts.=Dh [ ...#. # .........#... =Dh...........#. .......>.... #.###.......##.# ###..............# ...........#.##.# .####..........# #  .......@.....#.#  .####..#.#.#.#.##.#  #..#.#..  #..#.#  ...#.#  ##..#.#  #..#.#.#.#  KK.#.#.#.# =Dhc1  >Dha ...#.  .........#...>DhTc8 ...........#. .......>.... #.###.......##.# ###..............# ...........#.##.# .####..........# #  .......@.....#.#  .####..#.#.#.#.##.#  #..#.#..  #..#.# >Dhqd ...#.# ##..#.#  #..#.#.#.#  KK.#.# >Dhi>Dhj>Dho>DhrN _There are monsters nearby!>Dh$t>Dhj (((((>DhK  )(KYou shoot a sling bullet.  The kobold shouts!  The sling bullet hits the kobold brigand!>Dh  The kobold brigand is moderately wounded.You shoot a sling bullet.  The sling bullet hits the kobold brigand.>Dh>Dh>Dh_  The kobold brigand is heavily wounded.>Dh$>Dhn,..>Dh2...KKK 2 kobolds (1 wandering).>Dh '2.7>Dh>Dhz _A kobold comes into view. It is wielding a +0 short sword.>Dh ...#. # .........#... ...........#. .......>.... #.###.......##.# >Dh~###..............# ...........#.##.# .####..........# #  .......@.....#.#  .####..#.#.#.#.##.#  #..#.#..  #..#.#  ...#.#  ##..#.#  #KK#.#.#.#  K..#.#.#.#   >Dh/ ...#.  .........#... ...........#. .......>.... >Dh0#.###.......##.# ###..............# ...........#.##.# .####..........# #  .......@.....#.#  .####..#.#.#.#.##.#  #..#.#..  #..#.#  ...#.# ##..#.#  >Dh1%#KK#.#.#.#  K..#.# >Dh,8>Dh9>Dh?>DhKv((((( K>DhLThe kobold brigand is heavily wounded. _A kobold comes into view. It is wielding a +0 short sword. _There are monsters nearby!You shoot a sling bullet.  The kobold shouts!  The sling bullet hits the kobold brigand!>Dh'  The kobold brigand is severely wounded.You shoot a sling bullet.  The sling bullet hits the kobold brigand but does no damage.>DhƱv  The kobold brigand is severely wounded.>Dh6  You hear a shout!>Dh>Dh>Dh;....>Dh+KK.K 3 kobolds (1 wandering))K>Dhľk3.7 (1.0Rev* >Dh1>Dhv >Dh_A kobold comes into view. It is wielding a +2 short sword of protection.>DhP7 ...#. #>DhQ .........#... ...........#. .......>.... #.###.......##.# ###..............# ...........#.##.# .####..........# #  .......@.....#.# >Dh=R .####..#.#.#.#.##.#  #..#.#..  #..#.#  ...#.# >DhR ##KK#.#  #K.#.#.#.#  >DhuSa)K.#.#.#.#   >Dh9 ...#.  .........#...>Dhs& ...........#. .......>.... #.###.......##.# ###..............# ...........#.##.# .####..........# #  .......@.....#.#  .####..#.#.#.#.##.#  #..#.#..  #..#.#  ...#.# ##KK#.#  >DhB#K.#.#.#.#  )K.#.# >Dh>Dh>Dhq>Dh((((KYou hear a shout! _A kobold comes into view. It is wielding a +2 short sword of protection. >Dh_There are monsters nearby!  You shoot a sling bullet.  The kobolds!  The sling bullet hits the kobold brigand but does no damage.>DhP  The kobold brigand is severely wounded.You shoot a sling bullet.  The sling bullet hits the kobold brigand!>DhV)KKK 3 kobolds>Dh؇>Dh>Dh}K  You kill the kobold brigand!>Dh'>DhÍ>Dh%.>Dh0..KK 4 kobolds.KK.>Dh474.6 (0.9>Dh>Dhz _A kobold comes into view. It is wielding a +0 short sword.>Dh >Dh rEvoke which item? Wands >Dhi H r - a wand of polymorph (9)A - a wand of mindburst (7)  C - a wand of flame (41) [!] read|quaff|evoke[?] describe selected?Dh^a ?DhHh ?Dh"l # #.......#.##...#.......#neoul the Skirmisher ?Dhl # ##.###..........#....##.##.#Coglin of Ashenzari **.... ####..................#.......#Health: 82/82 ======================== ...................>....##.####Magic: 10/10 ======================== ###...###.###.###.......##.#AC: 6Str: 12 ###...#...###..............#EV: 14Int: 8 ......................#.##.#SH: 0Dex: 24 .##.#####.####..........# #?Dhm XL: 10 Next: 27% Place: Dungeon:9 .##.# .......@.....#.#Noise: ===------  Time: 8744.6 (0.0) .##.# .####..#.#.#.#.##.#a) +2 sling {Ana}  d) +0 sling of the C .##.##..#.#........#Fire: a) +2 sling {Ana} .##.##..#.#.#.#.####Rev* ..###..K#.#.#.#.# ..##K)#.#.#.###KKKK 4 kobolds?Dh{n #.K#.#.#.#K..#.#.#.##.#.#.#The sling bullet hits the kobold brigand but does no damage.  The kobold brigand is severely wounded.You shoot a sling bullet.  The sling bullet hits the kobold brigand!  You kill the kobold brigand! _A kobold comes into view. It is wielding a +0 short sword.?Dhs P  Okay, then.?Dht ?Dhx ?Dhz . _@Dh&  @DhYou shoot a sling bullet.  The sling bullet completely misses the kobold.The sling bullet hits the kobold!@Dh +(@Dh v((() 3@DhrY  You kill the kobold!You shoot a sling bullet. The sling bullet hits the kobold!@Dh`M 2@Dh@Dh}@Dh@Dh< ...@Dh)KK 3 kobolds (1 missile)K.)KYou kill the kobold!@Dh5*5.6 (1@Dh@Dh @Dhs_A kobold comes into view. It is wielding a +1 dagger of draining.@DhW`  You shoot a sling bullet. The sling bullet hits the kobold!@Dhd[(((() 2@Dhy (You kill the kobold!@DhQYou shoot a sling bullet. The sling bullet hits the kobold.@Dh@Dh@Dh...)K).K.@Dh,6.5 (0.9@DhK@Dh_ _The kobold is severely wounded.@Dh`  You shoot a sling bullet. The sling bullet hits the kobold.@Dh߾\(((()@Dhm   kobold (@Dh' @Dho(((You kill the kobold!@Dh?....).)@Dh8C (((((You shoot a sling bullet. The kobold throws a stone.@Dhum...))@Dhx'7.4@Dh~@DhM< _The stone hits you but does no damage.@Dh@DhC  Skill  Level Cost  Apt Skill  Level Cost  Apt @DhD a * Fighting   8.7   8.0   0   h - Spellcasting   0.1   1.4  -2      @Dhz[     b - Unarmed Combat   0.0   1.2  -1   i - Summonings   0.2   1.0   0      @Dh j - Necromancy   0.2   1.0   0   c * Ranged Weapons  10.4  14.3  -1   k - Forgecraft   0.2   0.7  +2  @Dh/     l - Fire Magic   0.1   1.2  -1  @DhtQ d - Armour   0.1   1.2  -1   m - Ice Magic   0.1   1.2  -1  e + Dodging4.8   5.9  -1   n - Air Magic   0.1   1.2  -1  @Dh L f - Shields   0.1   1.7  -3   o - Earth Magic   0.1   1.2  -1   g - Stealth   0.7   1.2  -1          @Dhc p + Evocations   7.3   4.2  +3      @Dh] q - Shapeshifting   0.1   1.4  -2          @Dh            @Dh!            @Dh$#        The relative cost of raising each skill is in cyan.  @DhSkills enhanced by Ashenzari's power are in green.  [?] Help[=] set a skill target  @Dh^}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsADh<TargetTarget14.0 --  --  ADh}= --  --  18.0 --  --  --  --  10.0 --  --  -- ADhn> --  10.0 --  a-z] setADhY?[-] clear selected targetcost|targetsBDhEW=] set aall targetsBDh|BDhBDh# #.......#.##...#.......#neoul the Skirmisher # ##.###..........#....##.##.#Coglin of Ashenzari **.... BDh####..................#.......#Health: 82/82 ======================== ...................>....##.####Magic: 10/10 ======================== ###...###.###.###.......##.#AC: 6Str: 12 ###...#...###..............#EV: 14Int: 8 ......................#.##.#SH: 0Dex: 24 .##.#####.####..........# #XL: 10 Next: 27% Place: Dungeon:9 .##.# .......@.....#.#Noise: ===------  Time: 8747.4 (0.0) BDhز~.##.# .####..#.#.#.#.##.#a) +2 sling {Ana}  d) +0 sling of the C .##.##..#.#........#Fire: a) +2 sling {Ana} .##.##..#.#.#.#.####Rev* ..###..)#.#.#.#.# ..##))#.#.#.###K   kobold (missile)#.K#.#.#.#BDh1)..#.#.#.##.#.#.#You shoot a sling bullet. The sling bullet hits the kobold. _The kobold is severely wounded.You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!You shoot a sling bullet. The kobold throws a stone. _The stone hits you but does no damage.BDh2BDhEBDhBDhоBDh|f (((((BDh0~?((You shoot a sling bullet.BDh:  BDhThe sling bullet completely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold.BDhOBDhW,..BDh).)KBDh1..BDh*8.4 (1BDhdBDhK _The kobold is moderately wounded.BDhBDh ...#. # .........#... ...........#. .......>.... #.###.......##.# ###..............# BDh>...........#.##.# .####..........# #  .......@.....#.#  .####..#.#.#.#.##.#  #..#.#..  #..#.#  ..)#.#  ##)K#.#  #..#.#.#.#  )..#.#.#.#   BDhh 7 ...#.  .........#... ...........#. .......>.... #.###.......##.# ###..............# ...........#.##.# BDhj .####..........# #  .......@.....#.#  .####..#.#.#.#.##.#  #..#.#..  #..#.#  ..)#.# ##)K#.#  #..#.# )..#.# BDh.p BDhp BDhu BDhZ % BDh7 _A kobold is nearby!You shoot a sling bullet. The sling bullet hits the kobold.BDhM |(((()BDh (((You kill the kobold!BDh V...))BDh F..BDhO 489.3 (0.9BDh BDh9 / _You shoot a sling bullet.BDh BDh BDhq BDh H _No target in view!BDh 3BDhy BDh BDh BDhV $ _BDhb ,BDh ,BDhP BDh BDhv BDh/ BDh BDh BDhy BDh1 >Rev+ BDh BDh4 C  You see here a +0 short sword.BDh! BDhR"  _BDh*# BDh)+  Items here: (( ))) †.BDh. BDh.  _BDh/ BDhn1 BDh4 BDh4 BDh5 BDh7 BDh9 BDh: >Rev BDh; BDhZB B  Things that are here:  BDhFC Na +0 dagger; 4 poisoned darts; a kobold corpseBDhLE BDh,F  _BDh G BDhH BDhJ BDhK BDhL BDhmM BDhP BDhP BDhQ BDhR BDh\U >BDhV BDh:X BDhZ 3BDh[ BDhH] BDh_ BDhN` ,BDha BDhc ,BDhVd BDhg BDhi BDhTj ,BDhxl BDhQo BDh p BDhp BDht BDhv BDhw BDhx BDhy BDhV{ BDh | ,BDhp} BDh ,BDh BDh BDhu BDh: ,BDh  #....##... ..  ####.##.# #  BDhS #.##.#.# #  #######.##.#.#.#  ...............##  #..##.####.#......  .............####  ##.###...#..#  #. #@###.....--- BDh +# #.# .##.#  ..# .# #  .#.. # #.... # ##   BDh" 070.3 (21.0)BDh H---1.3 (22BDh BDh 0 _w - a wand of charming (5)BDhzJIBDhFNP........BDh O;...0.0)BDhQBDhUj _Key pressed, stopping explore.BDhVBDhXBDhWZH _No target in view!CDhrCDhEt3CDhEvCDh@xCDhYy: _CDhp~XCDhCDhĀCDh,CDhJCDhjCDh,CDhCDhCDh4,CDh1CDh CDh,CDhECDh)CDhГ,CDhMCDh?CDh,CDhLCDhCDhÛ,CDhݝCDhgCDh,CDh7CDh%...............## #..##.####.#...... CDhӧB.............#### ##.###...#..### #...#.###..... .#####.#.# #..##.# .........###..# # .#####.#......##.# CDh2#.......@...# #.##.##.#.### #<...##.#.# #.##.##.#.##. #.##...#. #.####>.CDh[W   shadowghast (dormant)#.# .#.W#.CDhծ0810.0)CDh,2.3 (11CDhCDh{ CDh:P_A shadowghast comes into view.CDhHJ (CDh((((W(You shoot a sling bullet. The sling bullet hits the shadowghast.CDhP  The shadowghast is lightly damaged.  CDhQYYou shoot a sling bullet.  The sling bullet hits the shadowghast but does no damage.CDhf8CDh>3...CDh@.>W.===CDh'A?3.2 (0.9)Rev CDh4FCDhI CDhJ3_The shadowghast is lightly damaged.CDh-2w   #......  ...#### CDh3 #..###  #...#.###.....  .#.# #..##.#  ...###..# #  .#......##.#  #.......@...#  #.##.##.#.### CDh4 #<...##.#.# #.#.# #. #.##.... #. #.####>. #.# W#. CDhM;< .#. CDh   #......  CDhO...####  #..###  #...#.###.....  .#.# #..##.#  ...###..# #  .#......##.#  #.......@...#  #.##.##.#.###  #<...##.#.# #.#.# CDh#. #.##.... #. #.####>. #.# W#. .#. CDh*3CDhfCDh ((((( _A shadowghast is nearby!You shoot a sling bullet. The sling bullet hits the shadowghast.CDh\ (The shadowghast is lightly damaged.  You shoot a sling bullet.CDh@CDh Cj....W.CDhC'4.1CDhFCDhH CDhiI[_The sling bullet completely misses the shadowghast.CDh)   #......  ...####  CDh#..###  #...#.###.....  .#.# #..##.#  ...###..# #  .#......##.#  #.......@...#  #.##.##.#.###  #<...##.#.# #.#.# #. #.##.... #. #.####W. #.# .#.  .#. CDh4Y   #......  ...####  #..###  CDhN9#...#.###.....  .#.# #..##.#  ...###..# #  .#......##.#  CDh#.......@...#  #.##.##.#.###  #<...##.#.# CDhu#.#.# #. #.##.... #. #.####W. CDh?#.# .#. .#. CDhCDhƟCDhcCDh߲K (CDh((( _A shadowghast is nearby!You shoot a sling bullet. The sling bullet hits the shadowghast.CDh (The shadowghast is lightly damaged.  You shoot a sling bullet.CDht CDh/ ...W>CDhr c5.1 (1.0Rev+ CDh` CDh! f _The sling bullet closely misses the shadowghast.CDh ^   #......  CDh6 ...####  #..###  #...#.###.....  .#.# #..##.#  ...###..# #  .#......##.#  #.......@...#  CDhA #.##.##.#.###  #<...##.#.# #.#.# #. #.##..W. #. #.####>. #.# .#.  CDhg 7.#. CDh)    #......  ...####  #..###  #...#.###.....  .#.# #..##.#  ...###..# #  CDhx* .#......##.#  #.......@...#  #.##.##.#.###  #<...##.#.# #.#.# #. #.##..W. #. #.####>. #.# .#. .#. CDh- CDh. CDh1 CDh9 K (CDhn: (( _A shadowghast is nearby!You shoot a sling bullet. The sling bullet hits the shadowghast.CDhm  _The sling bullet closely misses the shadowghast. _A shadowghast is nearby!. The sling bullet hits the shadowghast.  The shadowghast is moderately damaged.  You shoot a sling bullet.  The sling bullet hits the shadowghast but does no damage.CDh CDhs ,..CDhQ 0W.CDh k6.0 (0.9Rev* CDhn CDh>  CDh X_The shadowghast is moderately damaged.CDhtt    #......  ...####  #..###  #...#.###..... CDhu  .#.# #..##.#  ...###..# #  .#......##.#  #.......@...#  #.##.##.#.###  #<...##.#.# #.#W# #. #.##.... #. #.####>. #.# .#.  .#. CDh{   #......  ...####  #..###  #...#.###.....  .#.# #..##.#  ...###..# #  CDh j.#......##.#  #.......@...#  #.##.##.#.###  #<...##.#.# #.#W# #. #.##.... #. #.####>. #.# .#. .#. CDh CDhCDhCDhR (( CDh_A shadowghast is nearby!You shoot a sling bullet. The sling bullet hits the shadowghast.CDhN  The shadowghast is moderately damaged.You shoot a sling bullet. The sling bullet hits the shadowghast.CDh...CDh͆*8 (0.8CDhiCDhX CDhsU_The shadowghast is heavily damaged.CDh@^   #......  CDhh...####  #..###  #...#.###.....  .#.# #..##.#  ...###..# #  .#......##.#  #.......@...#  CDhy#.##.##.#.###  #<...##.#.# #.#W# #. #.##.... #. #.####>. CDhZ#.# .#.  .#. DDh=?   DDhD?#......  ...####  #..###  #...#.###..... DDh@ .#.# #..##.#  DDh@...###..# #  .#......##.#  DDhA#.......@...#  #.##.##.#.###  #<...##.#.#DDhB #.#W# #. #.##.... DDh^D#. #.####>. #.# .#. .#. DDhPDDh9RDDhnbDDh( DDh7((((DDhF|( _A shadowghast is nearby!You shoot a sling bullet.DDh  The sling bullet barely misses the shadowghast.You shoot a sling bullet. The sling bullet hits the shadowghast.DDhuDDh",R.W.DDh,..DDh-,7.7 (0.9DDh 9DDh@ DDhA^_The shadowghast is severely damaged.DDhW`;   DDhaf#......  ...####  #..###  DDha#...#.###.....  .#.# #..##.#  ...###..# #  .#......##.# DDhbc #.......@...#  #.##.##.#.###  DDhcF#<...##.#W# #.#.#DDhca #. #.##.... #. #.####>. #.# .#.  DDhzd7.#. DDhO   #......  ...####  #..###  #...#.###.....  .#.# #..##.#  ...###..# #  .#......##.#  #.......@...#  #.##.##.#.###  #<...##.#W# #.#.# #. #.##.... #. #.####>. #.# .#. DDh@6.#. DDh. DDh# DDhf DDh2 ( _A shadowghast is nearby!DDhVYou shoot a sling bullet. The sling bullet hits the shadowghast.DDhKL (DDhLdThe shadowghast is almost destroyed.You shoot a sling bullet.DDh|DDh@W.DDhʼn,8.5 (0.8DDh~DDhT DDhaX_The sling bullet closely misses the shadowghast.DDhz,   #......  ...####  #..### DDh- #...#.###.....  .#.# #..##.#  ...###..# #  .#......##.#  #.......@...#  #.##.##.#W###  #<...##.#.# #.#.# #. #.##.... #. #.####>. #.# .#.  .#. DDhþ   #......  ...####  #..###  #...#.###.....  .#.# #..##.#  DDh...###..# #  .#......##.#  #.......@...#  #.##.##.#W###  #<...##.#.# #.#.# #. #.##.... #. #.####>. #.# .#. .#. DDh DDhDDhtDDh _A shadowghast is nearby!You shoot a sling bullet.  The sling bullet hits the shadowghast but does no damage.DDht( DDh(The shadowghast is almost destroyed.You shoot a sling bullet.DDh>9 WDDh?PThe sling bullet closely misses the shadowghast.DDh@X78--9.4 (0.9DDhEDDhxI0 _The shadowghast claws you.DDhy   #......  ...####  DDhz#..###  #...#.###.....  .#.# #..##.#  ...###..# #  .#......##.#  DDh3|#.......@...#  #.##.##.#W###  #<...##.#.# #.#.# #. #.##....DDhe}f #. #.####>. #.# .#.  .#. DDhm~DDh Y   #......  ...####  #..###  DDh #...#.###.....  .#.# #..##.#  ...###..# #  .#......##.#  #.......@...#  #.##.##.#W###  #<...##.#.# DDhJ #.#.# #. #.##.... #. #.####>. #.# .#. .#. DDh DDh DDh# DDhO- _A shadowghast is nearby!You shoot a sling bullet. The sling bullet hits the shadowghast.DDhb  The shadowghast is almost destroyed.You shoot a sling bullet. The sling bullet hits the shadowghast.DDh s  The shadowghast is almost destroyed.DDh -90.4 (1.0DDh DDh  DDh. J_The shadowghast barely misses you.DDhg9    #......  ...####  #..###  DDh: #...#.###.....  .#.# #..##.#  ...###..# #  .#......##.#  #.......@...#  #.##.##.#W###  #<...##.#.# #.#.# #. #.##.... #. #.####>. #.# .#.  .#. DDh ?   DDh #......  ...####  #..###  #...#.###..... DDhu D .#.# #..##.#  ...###..# #  DDh& .#......##.#  #.......@...#  DDh) R#.##.##.#W###  #<...##.#.# #.#.# #. #.##.... DDh #. #.####>. #.# .#. .#. DDh DDh DDh( DDh _A shadowghast is nearby!You shoot a sling bullet. The sling bullet hits the shadowghast..DDh (You destroy the shadowghast!DDhQ '.DDhgT P--321.3 (0.9DDh8W DDh2Y / _You shoot a sling bullet.DDh 3DDh DDh i9=DDh BDDhV ,DDh5 DDh DDhC i80=Rev+ DDh DDhk DDh ,DDhY DDh DDh DDh DDh7 71DDh DDh DDhH >Rev DDh DDh* DDh ,DDh DDh =2=DDhg DDh_ DDh DDhy >DDh DDhV DDh 3DDh DDh] DDh ,DDh< DDh DDhw 9=DDhZ DDhH ,DDh ,DDh; #..##.####.#...... .............####  DDh g##.###...#..####  ...#.###..... .#####.#.# #..##.# .........###..##.#  .#####.#......##.#   #...........#  #.##.##.#@###  ---806.3 (15.DDh 0)#<...##.#.#  #.##.##.#.#  #. #.##....  #. #.####>.   #.# #.#   #.#.   #.#.# DDh   ---DDhDDhj _Key pressed, stopping explore.DDhvDDh DDh[ H _No target in view!EDhqEDhr3EDhtEDhwEDhw$ _EDhz,EDh, ##.###...#..#### #...#.###......#####.#.# #..##..........###..##EDh5.....##.# #...........# #.##.##.#.###<...##.#.#  . #.##.......KK# #.####>...K..K #.# #.#....K. #.#.###.# #.#.# #EDh*gK   kobold brigand (missile, asleep)... #KKKK 4 kobolds (3 missiles, asleep)  EDh 7.0)  A kobold brigand and 4 kobolds come into view.The kobold brigand is wielding a +0 short sword and quivering curare-tippeddarts.EDh^EDhEDhFEDhEDh.K.KK.KKK)KKKKwanderEDhUing)==8.3 (2EDh*EDhx0 _The kobold brigand shouts!EDh 6-  darts. _The kobold brigand shouts!  You shoot a sling bullet.  The sling bullet closely misses the kobold.  The kobold shouts! x3  The sling bullet hits the kobold.EDh:((((()KKK 3 kobolds (2 missiles)EDhkz  You kill the kobold!You shoot a sling bullet.EDh .....K.KKThe sling bullet hits the kobold but does no damage.EDhti(((((You shoot a sling bullet.sling bullet hits the kobold but does no damage.kobold brigand throws a curare-tipped dart.  The curare-tipped dart hits you.You are poisoned.  You have difficulty breathing.EDh,EDhMEDhn....K..K.K.K.EDhx75=---=9.2 (0.9Slow Pois Rev EDhwEDhk\ _You feel yourself slow down.EDh܅   #.....#   #..##.#  ..##.#  .##.#  EDhц....#  #.###  #<#.# #@# #. #.##.......K.#  #. #.####>...K.K.  #.# #.#....K.  #.#.###.#  #.#.# #  ... #  EDh1#.#EDhE   #.....#   #..##.#  ..##.#  EDh..##.#  ....#  #.###  #<#.# #@# #. #.##.......K.#  #. #.####>...K.K.  #.# #.#....K.  #.#.###.#  #.#.# #  ... #  #.#EDhEDh9---EDh"EDh_1 _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the kobold!EDhj4((() 2 kobolds (EDh?f ((You kill the kobold!You shoot a sling bullet.  The sling bullet hits the kobold brigand.EDh K  The kobold brigand is lightly wounded.EDhpEDhEDh5...K.)K)..EDh7410.6 (1.4Rev+ EDh: _You feel sick.EDhtG   #.....#   #..##.#  ..##.#  .##.#  EDhH....#  #.###  #<#.# #@# #. #.##......KK.#  #. #.####>...)K).  #.# #.#......  #.#.###.#  #.#.# #  ... #  #.#EDh   #.....#  EDh #..##.#  ..##.#  .##.#  ....#  #.###  #<EDhE#.# #@# #. #.##......KK.#  EDh#. #.####>...)K).  #.# #.#......  #.#.###.#  #.#.# #  EDh... #  #.#EDhEDhEDh^EDhw _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the kobold.EDh((()   kobold (missile)EDh- ( You kill the kobold!You shoot a sling bullet.  The sling bullet hits the kobold brigand.EDh\x  The kobold brigand is moderately wounded.EDh3cf...)K.EDhf{ ((((You feel sick. The kobold throws a stone.EDhh,EDh...K.K)EDht22.0Rev* EDhJEDh7EDh-< _The stone hits you but does no damage.EDhq M ((EDhws _You shoot a sling bullet.  The sling bullet hits the kobold brigand!EDh  The kobold brigand is heavily wounded.You shoot a sling bullet.  The sling bullet hits the kobold brigand.EDh u  The kobold brigand is heavily wounded.EDh EDh x.KK).EDh. '3.4EDh EDhY $ _You feel sick.EDh& Z ((((((EDh ) /You shoot a sling bullet.EDhg\  The sling bullet barely misses the kobold brigand.You shoot a sling bullet.EDh_  The sling bullet misses the kobold brigand.You feel sick.EDh K..K.)..EDh 0-4.8Rev* EDhњ EDh+ [ _You are no longer poisoned.EDh  You shoot a sling bullet.  The sling bullet barely misses the kobold brigand.The sling bullet hits the kobold!EDh~f()EDhc  You kill the kobold!You shoot a sling bullet.  The sling bullet hits the kobold brigand but does no damage.EDh KThe kobold brigand is heavily wounded.EDhh1-6.1 (1.3EDhEDh _ _The kobold brigand closely misses you. x2FDh  You shoot a sling bullet.  The sling bullet hits the kobold brigand but does no damage.FDh< (((The kobold brigand is heavily wounded.You shoot a sling bullet.FDht K).  The sling bullet barely misses the kobold brigand.FDhv,7.5 (1.4FDhzFDh}E _The kobold brigand hits you but does no damage.FDhp  You shoot a sling bullet.  FDh)The sling bullet hits the kobold brigand!FDh~P ((FDhj(The kobold brigand is almost dead.You shoot a sling bullet.FDh K K).  The sling bullet misses the kobold brigand.FDhiL<The kobold brigand closely misses you.FDhYMi67-9.0 (1.5FDhVFDhYH _The kobold brigand hits you with a +0 short sword.FDhF  You shoot a sling bullet.  FDh(<The sling bullet hits the kobold brigand but does no damage.FDhF  The kobold brigand is almost dead.You shoot a sling bullet.  The sling bullet hits the kobold brigand.FDhq  The kobold brigand is almost dead.FDhr-20.4 (1.4FDhFDhT _The kobold brigand misses you.FDhw% O ((FDh& 7(You shoot a sling bullet.FDhq  The sling bullet closely misses the kobold brigand.You shoot a sling bullet.  The sling bullet hits the kobold brigand!FDhv *FDhw )FDh )FDhn /).FDh N-41.9 (1.5FDhu FDh~ R _You kill the kobold brigand!FDh% 3FDh8 FDha H _No target in view!GDh'GDh(GDh.GDh0H _No target in view!GDhGDhUGDhۅGDhGDhFH8 _GDhǑjRev+ GDhGDhm?9GDh0=GDhGDhD,GDhGDhGDh70=Rev GDh _You feel yourself speed up.1GDh2=GDhS,GDh'GDh,GDhCGDhg3=GDhۿGDh,GDhaGDh,,GDhGDhGDhA4GDhqGDh,GDhLGDh,GDhLGDhN75GDh0GDh,GDhGDh,GDhCGDhGDh=6=GDhGDhy,GDhGDh.GDh GDh GDhGDhQ7=GDh^GDh,GDhDGDhM,GDhGDhGDh78GDhGDhu,GDhGDh,GDh1GDhiGDh?=9=GDhGDh,GDhGDha ,GDh GDh GDhR80=GDhGDh,GDhGDhc,GDhcGDh}GDh71GDhGDh,GDh!GDhY$,GDh%GDhy'GDh(=2=GDh(GDh.XGDhY0GDh2,GDh3GDh9h  Things that are here:  a +0 short sword; a curare-tipped dartGDh;GDh< _GDhc=GDht?GDh3BGDhB9=GDh"DGDhEGDhHGDh.IGDhIGDhM&  GDh$N`Things that are here:  a +0 club; 2 stones; a kobold corpseGDh~PGDhQ _GDh!RGDhUGDh^XGDhXGDhYGDhi[GDh]GDh^GDhJ_GDhdBGDhVfGDh#hGDhj,GDhkGDhXpT  Things that are here:  a +0 whip; a stoneGDhqGDhr _GDhsGDh3xGDhzGDhO{GDh{GDhGDhGDhGDh܄GDhGDhaGDh GDhGDhnGDhkGDhGDhGDhGDhGDhGDh]GDh GDhޙGDhwGDh=GDhBGDhqGDh GDhcGDhGDhGDhGDhGDhGDhGDh@GDhծGDhGDh9,GDhLGDh(GDh8GDhݻGDhGDhGDh0GDhGDh_GDh@GDhEGDhGDhGDhAB  Things that are here:  GDh:a +0 whip; a kobold corpseGDh"GDh _GDhGDhGDhGDh[GDhGDhZGDh,GDhGDhGDhGDh^GDhGDhGDhvGDh[GDhGDhGDh,GDhGDhGDh,GDhGDhGDhcGDh>,GDhGDh,GDhGDhVGDh`,GDhGDhGDh,GDhGDh;GDhoGDh,GDhGDh3GDh,GDhGDhGDhx,GDh3GDhsGDh ,GDhGDh[ GDh ,GDh GDh/ GDh ,GDh GDhGDhGDh4GDhGDh{GDhGDhGDhGDhGDh4GDhGDhGDh GDh!GDh!GDh#GDhz%GDh3&GDh&GDh<(GDh),GDh*GDh1GDh3GDh34GDh4GDhI6GDh7GDh8GDhL9GDhi:GDh&<GDh<GDhy=GDh>GDh@GDhYAGDhAGDh)CGDhEGDh*FGDhFGDhHGDh$JGDhJGDhRKGDhLGDhNGDhOGDh'PGDh'QGDhRGDhGS,GDhOTGDhU,GDhVGDh6WGDhXGDhkY,GDhFZGDh[GDh%\,GDhZhGDh~iGDhj,GDhkGDhHl,GDhlGDhmGDhnGDh@o,GDh2pGDheqGDhq,GDhrGDhVtGDht,GDhuGDhwGDhw,GDhxGDhyGDhzz,GDhj{GDh|GDh#},GDh~GDhFGDh,GDhGDh͂GDh,GDhIGDhGDh<GDhэGDhʎGDhGDhGDhGDhǒGDh,GDhkGDhGDh2GDh̘GDh`GDhGDhxGDh$GDhGDhGDhp,GDheGDh GDhzGDhGDhGDhfGDh6GDhϭGDhrGDhGDhϱGDhGDhGDh}GDhGDhYGDhGDhGDhEGDhܻGDhqGDhGDh%GDhGDhTGDh6GDhGDh,GDhGDhOGDh,GDh6GDhGDh;,GDh]GDhGDh1,GDh-GDh|GDh,GDh_GDhGDhGDhGGDhGDhGDhKGDhGDhGDh0GDhGDhdGDh_Z GDh ?### ###  #.# #.####  #.# #.##.#  #?# #.##.#  #######@####.##.# ---GDh952.4 (130.5) #.............#.#  #######.##.#..#.#  #.........#.###.#..........##.#.##.#....######## #####.#.##............). ...#GDhC###.#.##........#.###. ...##.#.#.##...........##.GDh:---GDh)GDh$ GDhd_Key pressed, stopping explore.GDhXGDhH _No target in view!GDhGDh3GDh.GDhGDh$ _GDhAGDhgM## ### #. GDhǩj#@# #######.####.###.............########.##.#..#.#........##.#......#.#.GDh,13.4 (1.0)GDhJ+4.4 (2GDhޮGDh4 _D - a scroll of enchant weaponGDhGDhGDhGDh GDhB_No target in view!GDhGDhfGDhGDhGDhQGDh$ _GDh<"GDh"GDh#GDha$,GDhF&GDh'GDhL(,GDh?*GDh|+GDh,,GDh.GDh>/GDh/,GDhB1GDhs2GDh3,GDhB4GDhZ5GDh5,GDh7GDh$8,GDh8GDh:GDh-;,GDh;GDh<GDh=GDh>,GDh?GDh@,GDhAGDhBGDhCGDhD,GDhEGDhG,GDhHGDhHGDhqJ,GDhsKGDhPGDhDR,GDhSGDhTGDh3V,GDh WGDhXGDhZGDh[GDh\\GDh-_GDhbGDhqcGDhdGDhgGDhnGDhnGDhOpGDh sGDhvGDhwGDhxGDhw|GDh~GDhGDhGDhGDh,GDh}GDhAGDhAGDhߑGDhrGDhGDhZ,GDhGDh{GDh,GDhUGDhέGDh,GDhدGDhGDhkGDh!GDhִGDhGDhGDh,,GDhbGDhXGDhGDhGDhwGDhGDhGDhGDh<GDhwGDhGDhrGDh:GDhGDh-GDhGDhGDhDGDhGDhGDhGDh*GDh,GDhGDhhGDhSGDh,GDhGDhGDh,GDhGDhGDh],GDhGDhGDh,GDhGDh)GDh,GDhGDh,GDh[GDhjGDh GDh,GDh!GDh,GDhbGDh\GDhGDh,GDhGDhKGDh,GDh`GDhGDh,GDhGDhGDhQ,GDh GDh ,GDhU GDh GDhaBGDhGDhGDhMGDhGDhHGDhUGDhGDhGDh,7 _You open the door.GDh( GDh GDh|!GDh#@  There is an open door here.GDh%GDh& _GDh>'GDh(GDh*GDhQ+GDh+GDh,GDhu.GDhE/,GDhl0GDhs2GDh$3GDh3GDh4GDhr7,GDhM8GDh{9GDh;,GDht<GDh=GDhp?GDh@GDh@GDhZCGDh-EGDhEGDhFGDhGGDh;JGDhJGDhKGDh OGDh?QGDhRGDhRGDhVGDhWGDhX,GDh[,GDhF\GDh^N _You now have 431 gold pieces (gained 20).GDh`GDh}aGDh(bGDh0dGDhfGDhgGDh?hGDh/jGDhrlGDh,mGDhmGDhAoGDhnqGDhrGDhrGDh tGDh_wGDh xGDhxGDhOzGDh|GDh=}GDh}GDh(GDhGDhIGDhGDhGDh̆GDhsGDhމx _n - 4 scrolls of teleportation (gained 1)GDh-GDhڌGDhGDhGDhǐGDhuGDhGDhGDhGDhGDhBGDhIGDhGDhGDhbGDhGDh,GDhGDhbGDh`GDhGDh¤GDhGDh,GDhGDhGDhGDhdGDh GDhmGDh:GDhGDhGDhGDhƷGDhrGDhGDhzGDhGDhGDhGDhGDhGDhGDhGDhGDhGDhGDhuGDhGDh,GDh GDh7 _You open the door.GDhGDhGDh;GDhd@  There is an open door here.GDhtGDh  _GDhGDh}GDh:GDh,GDhGDhGDhK,GDhGDhtGDh,GDhGDhGDh,GDhGDh#GDh,GDhGDhlGDh&,GDhGDh]GDh,GDhGDhGDhT,GDhGDhGDh,GDhXGDh( ##≈ #.....#  #≈≈########.#.#.## #≈≈..#......#.#...#≈≈#.#....###.###.##+###≈#.'............S##≈.≈##≈#.#....###.###.≈≈≈≈.≈≈≈≈#.#......#.#...#....##.######.#.#.##...# #.....# #.##.# #.[...# ...##.# #.[...# ######.. #.....# #### ###+### S   electric eel (asleep) GDhzGDhl ^9051.4 (97.0)2.4 (98GDh GDhJ _An electric eel comes into view. GDh[_There is a stone staircase leading up here.GDhU ((((((S    GDh AYou shoot a sling bullet. The sling bullet hits the electric eel.GDhQ &  GDhR The electric eel is moderately wounded.You shoot a sling bullet. The sling bullet hits the electric eel.GDh- ^ S≈≈≈GDht q...  The electric eel is moderately wounded.GDh| *******The electric eel shoots out a bolt of lightning at you!GDh l≈≈≈...@GDh *73GDh {---===3.4 (1.0)Rev GDh+ GDh  ##≈ #.....#  #≈≈#. #≈≈..GDhS 1... #≈≈#. ##+###≈#.'............ S##≈.≈##≈#.#....###. ≈≈≈≈.≈≈≈≈#.#......#. #....##.######.#. #@...# #.....#  #.##.# #.[...#  GDh w...##.# #.[...#  ######..   ####   GDh ?_The bolt of electricity hits you!GDh  ##≈ #.....#  #≈≈#.GDhà  #≈≈..... #≈≈#. ##+###≈#.'............ S##≈.≈##≈#.#....###. ≈≈≈≈.≈≈≈≈#.#......#. GDh #....##.######.#. #@...# #.....#  #.##.# #.[...#  ...##.# #.[...#  GDh8 ######..   ####  GDh GDhh GDh GDh  GDh V_An electric eel is nearby!GDh U ##≈ #.....#  #≈≈#.GDh  #≈≈..... #≈≈#. ##+###≈#.'............ S##≈.≈##≈#.#....###. ≈≈≈≈.≈≈≈≈#.#......#. GDhɫ #....##.######.#. #@...# #.....#  #.##.# #.[...#  ...##.# #.[...#  ######..   ####  GDhg 3GDh@ g ##≈ #.....#  #≈≈#. #≈≈..... #≈≈#.GDhGB f ##+###≈#.'............ S##≈.≈##≈#.#....###. ≈≈≈≈.≈≈≈≈#.#......#. #....##.######.#. #@...# #.....#  #.##.# #.[...#  ...##.# #.[...#  ######..   ####  GDhmF GDh9G GDhJ GDhR X ((((((( GDhS w_An electric eel is nearby!You shoot a sling bullet.GDh  The sling bullet barely misses the electric eel.You shoot a sling bullet.GDh: S≈≈≈... _An electric eel is nearby!  You shoot a sling bullet.  The sling bullet barely misses the electric eel.You shoot a sling bullet.  The sling bullet barely misses the electric eel.GDhm GDh& j*******  You shoot a sling bullet.  GDh The sling bullet barely misses the electric eel.You shoot a sling bullet.  The sling bullet barely misses the electric eel.The electric eel shoots out a bolt of lightning at you!GDhQ l≈≈≈...@GDhY w67-----4.3 (0.9GDh=GDh7 _The bolt of electricity hits you.GDh/Gy ##≈ #.....#  #≈≈#. #≈≈..... GDhH#≈≈#. ##+###≈#.'............ S##≈.≈##≈#.#....###. ≈≈≈≈.≈≈≈≈#.#......#. #....##.######.#. #@...# #.....#  #.##.# #.[...#  ...##.# #.[...#  ######..   ####  HDh ##≈ #.....#  HDh7#≈≈#. #≈≈..... #≈≈#. ##+###≈#.'............ S##≈.≈##≈#.#....###. ≈≈≈≈.≈≈≈≈#.#......#. #....##.######.#. #@...# #.....#  #.##.# #.[...#  ...##.# #.[...#  ######..   ####  HDh}IHDh (((((( _An electric eel is nearby!You shoot a sling bullet. The sling bullet hits the electric eel.HDh e  The electric eel is heavily wounded.HDh-pYou shoot a sling bullet.  The sling bullet hits the electric eel but does no damage.HDh(= ≈≈≈HDh)n...  The electric eel is heavily wounded.HDh-H ******HDh._*The electric eel shoots out a bolt of lightning at you!HDhel≈≈≈...@HDhg57-----5.2Rev+ HDhzkHDh(n7 _The bolt of electricity hits you!HDh\  You shoot a sling bullet. The sling bullet hits the electric eel!  You kill the electric eel!HDhHDh)m≈(((((( HDhr (You hear a splash.HDhN≈≈≈≈...HDhyl8---66.0 (0.8HDh`E _You shoot a sling bullet.HDhHDhHDh3HDh HDh-:_No target in view!HDh_?HDh@HDhCHDhE HDhF:_No target in view!HDhRW HDhuX 3HDhhZ HDh] BHDh^ ,HDhu` HDhDa r59=HDh:c HDhd TRev HDhf ,HDhg HDhfh T60=HDh+i ,HDhk ,HDhk HDhl HDhgm >HDh o HDho W1HDhq HDhq ,HDh,s HDhGy ` .........'............F.#....###..#......#...#......---HDhy F   marrowcuda (wandering) _You start resting.HDh} 066.0 (10.0)HDhf~ H---7.0 (11HDh HDh| ] _A marrowcuda comes into view.HDhkx ##≈   #≈≈# #≈≈. #≈≈# HDh-mb##+###≈# F##≈.≈##≈# ≈≈≈≈. #....##.# #@...#   #.##.# #.[...#  ...##.# #.[...#  ######..   ####  IDhkO ##≈   #≈≈# #≈≈. #≈≈# ##+###≈# IDhF##≈.≈##≈# ≈≈≈≈. #....##.# #@...#   #.##.# #.[...#  ...##.# #.[...#  ######..  ####  IDhIDhIDh8IDh.a _A marrowcuda is nearby!IDh2IDhRead which item? Scrolls  c - 2 scrolls of poison IDhaj k - a scroll of amnesia  m - a scroll of fog  n - 4 scrolls of teleportation  o - a scroll of torment  s - 2 scrolls of feary - 4 scrolls of revelation  z - a scroll of enchant armour  B - a scroll of immolationD - a scroll of enchant weapon [!] read|quaff|evoke[?] describe selectedIDh IDh IDhl IDh_ ?##≈IDh #.....# neoul the Skirmisher#≈≈########.#.#.## Coglin of Ashenzari **....IDh #≈≈..#......#.#... Health: 61/82 =================-------#≈≈#.#....###.###. Magic: 10/10 ========================IDh ##+###≈#.'............ AC: 6Str: 12IDh8 F##≈.≈##≈#.#....###.###. EV: 14Int: 8≈≈≈≈.≈≈≈≈#.#......#.#... SH: 0Dex: 24IDh %#....##.######.#.#.## XL: 10 Next: 36% Place: Dungeon:9#@...# #.....# Noise: ---------  Time: 9067.0 (0.0)#.##.# #.[...# a) +2 sling {Ana}  d) +0 sling of the C...##.# #.[...# Fire: a) +2 sling {Ana}######.. #.....##### ###+###F   marrowcuda (wandering) _You shoot a sling bullet. _No target in view! _No target in view! _You start resting. _A marrowcuda comes into view. IDh6 T_A marrowcuda is nearby!IDh P  Okay, then.IDh IDh IDh . _IDhEV##≈ #.....# #≈≈##.#.#.##≈≈..#......#.#.IDhW#≈≈#.#....###.###.##+###≈#.'.F##≈.≈##≈#.#....###.###.≈≈≈≈.≈≈≈≈#.#......#.#.#....##.######.#.#.##<@..# #.....# #.##.# #.[...# ...##.# #.[...# ##### IDh\IDh]n2=8.0 (1 _IDh`IDhbJDh<i##≈ #.....# JDhd#≈≈########.#.#.##≈≈..#......#.#.#≈≈#.#....###.###.##+###≈#.'.F##≈.≈##≈#.#....###.###.≈≈≈≈.≈≈≈≈#.#......#.#.#....##.######.#.#.##<.@.# #.....# #.##.# #.[...# ...##.# #.[...# JDhbw######..####JDh=JDhb&9JDhJDhJDhCJDheP!Level 9 of the Dungeon <<<>>>_(Press ? for help)JDhQ ...........#.# #...#.###.....# #.# ###.##..###.#.#####.#.# #..##.# #.# ......................###..##.# #.### ###.....####.#####.#......##.# #.#.# #####.#...# #.# #...........# #.#.# ..........#  #.# #.##.##.#.### #.#.#JDhR #######'###  ..# #<...##.#.# #.#.# ## #.....#   #.##.##.#.#####.#.# ≈≈ #.....##. #.##...)..)..#.# #≈ #.....#JDhS#. #.####>.).).)..##### ##≈ #.....# #.# #.#...........# #≈≈########.#.#.######  #.#.###.#######JDhvT~ #≈≈..#......#.#......####.#.# #.# #≈≈#.#....###.###....# #.....# #.# ##+###≈#.'...............+ ###.#.# ###JDhU F##≈.≈##≈#.#....###.###....# #.#.# ≈≈≈≈.≈≈≈≈#.#......#.#......##.#.# #....##.######.#.#.#########.# #<.@.# #.....####JDhzVG #.##.# #.[...# ...##.#  #.[...#######..  #.....##### ###+###JDhpJDh*PG@.KDh"5.#KDhc5# KDh9  KDh9  KDh 9  KDh9 #KDh65#.KDh5..KDhL95..KDh8y;..KDh 7[.KDh KDhX KDh_ ##≈#.....#neoul the Skirmisher#≈≈########.#.#.#### Coglin of Ashenzari **....#≈≈..#......#.#..... Health: 62/82 ==================------KDhy #≈≈#.#....###.###... Magic: 10/10 ========================##+###≈#.'.............. AC: 6Str: 12F##≈.≈##≈#.#....###.###... EV: 14Int: 8≈≈≈≈.≈≈≈≈#.#......#.#..... SH: 0Dex: 24#....##.######.#.#.#### XL: 10 Next: 36% Place: Dungeon:9#<.@.# #.....#Noise: ---------  Time: 9069.0 (0.0)#.##.# #.[...#a) +2 sling {Ana}  d) +0 sling of the CKDhv ...##.# #.[...#Fire: a) +2 sling {Ana}######.. #.....##### ###+### _No target in view! _No target in view! _You start resting. _A marrowcuda comes into view. _A marrowcuda is nearby! _Okay, then.KDhv 3KDh KDh" KDh BKDhg KDh A3KDh KDh KDh KDh ,KDhn KDh- KDh KDh KDhb @  There is an open door here.KDh! KDhR" H4 _KDhc# KDhc% KDhd( KDh) KDh) KDhs+ KDh'. KDh. KDhz/ KDh0 KDhs3 KDh)4 Y5=KDh4 KDh6 KDhW9 KDh: KDh: KDh\< KDhY? KDh@ KDh@ KDhvB KDh0E KDhE Q6=KDhF KDhH KDhcK KDh&L KDhL KDhBR 7#≈≈########.#.#.###### #≈≈..#......#.#......# #≈≈#.#....###.###....# ##+###≈#.'...............+ #≈.≈##≈#.#....###.###....# KDhR ≈≈.≈≈≈≈#.#......#.#......#  #....##.######.#.#.###### #<...# #.....# #.##.# #.@...# 81.0 (12.0)...##.# #.[...# ######.. #.....# #### ###+### KDhS !KDhX KDhZ  KDhV[ I_You see here a +0 pair of gloves.LDhLDh12.0)LDhLDh%- _E - a +0 pair of glovesLDhV LDhY aWear or take off which item? LDhZ Armour (go to first with [)  b - the cursed +0 leather armour of the Wild Blue Yonder (worn) {Dev, Comp}  j - the cursed +2 pair of boots of the Profound Jealousy (worn) {Self, Elem}E - a +0 pair of gloves[?] describe selected LDhn[ [!] equip|wield|wear[tab] equip|unequip MDhdMDh;fMDh jMDhn #≈≈########.#.#.######neoul the SkirmisherMDho3#≈≈..#......#.#......#Coglin of Ashenzari **....#≈≈#.#....###.###....#Health: 66/82 ===================----- ##+###≈#.'...............+Magic: 10/10 ======================== #≈.≈##≈#.#....###.###....#AC: 6Str: 12 ≈≈.≈≈≈≈#.#......#.#......#EV: 14Int: 8  MDh*p~#....##.######.#.#.######SH: 0Dex: 24#<...# #.....#XL: 10 Next: 36% Place: Dungeon:9#.##.# #.@...#Noise: ---------  Time: 9082.0 (0.0)...##.# #.[...#a) +2 sling {Ana}  d) +0 sling of the C######.. #.....#Fire: a) +2 sling {Ana}#### ###+### MDhpF_A marrowcuda comes into view. _A marrowcuda is nearby! _Okay, then. _There is an open door here. _You see here a +0 pair of gloves. _E - a +0 pair of glovesMDh+tMDhtMDh[xMDh}f  You start putting on your armour.MDh~O73.0 (1MDhMDhMDh+4.0 (2MDh5MDhMDhI+5.0 (3MDhMDhMDhO86.0 (4MDhDMDhMDh/+7.0 (5MDhMDhz- 7 MDh v_You continue putting on your +0 pair of gloves. x5MDhdMDh/c _You finish putting on your +0 pair of gloves.MDhΊ MDh MDhʌ MDhܑ MDh MDhA MDh MDhe Y9=MDhɚ MDhm MDh3 MDh MDhK MDh MDh MDhG MDh R70=MDh MDhX ,MDh MDhE ,MDh MDh2 W1MDh MDh ,MDh MDh MDh ,MDh MDhX Y2=MDh MDhD ,MDh MDh2 ,MDh MDh MDh Q3=MDhQ MDh ,MDh MDhe ,MDh MDh MDh A4MDhi MDh/ MDh MDh MDh MDhZ MDh MDh MDh* 875MDh MDhL MDh MDh MDhA MDh MDh MDh MDhA =6=MDh MDhp MDh! MDh MDh~ MDh, MDh MDhm MDh, Q7=MDh MDh2 MDh MDh MDh MDhq MDh MDh M8MDh MDh< MDh MDh MDhV ,MDhK MDh MDh6 =9=MDh MDh5 ,MDh MDh MDh MDh MDh  MDh R80=MDhd MDh ,MDh MDhw MDh5 MDh MDh 71MDhw MDh MDh. ,MDh MDhy ,MDhA MDh' '.#..#......... MDh ;_You start resting.MDh" }127.0 (40.0)2=8.0 (41MDh MDh!" " _HP restored.NDh}NDh Ability - do what?CostFailure  f - Invent GizmoNone0% NDhl  Invocations -X - Renounce ReligionNone0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.NDhNDhNDh 7 #≈≈########.#.#.######neoul the Skirmisher#≈≈..#......#.#......#Coglin of Ashenzari **....NDh #≈≈#.#....###.###....#Health: 82/82 ======================== ##+###≈#.'...............+Magic: 10/10 ======================== #≈.≈##≈#.#....###.###....#AC: 7Str: 12 ≈≈.≈≈≈≈#.#......#.#......#EV: 14Int: 8  #....##.######.#.#.######SH: 0Dex: 24#<...# #.....#XL: 10 Next: 36% Place: Dungeon:9#.##.# #.@...#NDh< uNoise: ---------  Time: 9128.0 (0.0)...##.# #.[...#a) +2 sling {Ana}  d) +0 sling of the C######.. #.....#Fire: a) +2 sling {Ana}#### ###+### _E - a +0 pair of gloves  You start putting on your armour. _You continue putting on your +0 pair of gloves. x5 _You finish putting on your +0 pair of gloves. _You start resting. _HP restored.NDhKP  Okay, then.NDhNDhNDh. _NDhA NDhw 3NDhr NDh NDh $ _NDh NDh NDh ,NDh NDhN NDh NDh ,NDhY 7 _You open the door.NDh NDht 3NDh @  There is an open door here.NDh NDhr  _NDhp NDhP NDh NDh ,NDh NDh NDhg ,NDh NDh NDhC ,NDh~ NDhd NDh ,NDh NDhE ,NDh N _You now have 450 gold pieces (gained 19).NDhG NDh 3NDhT NDh NDh ,NDh NDh NDh ,NDh NDh NDh ,NDh{ NDh NDh  #≈≈########.#.#.##### #≈≈..#......#.#...... NDhB [#≈≈#.#....###.###.... ##+###≈#.k............... F##≈.≈##≈#.#....###.###.... ≈≈≈≈.≈≈≈≈#.#......#.#...... #....##.######.#.#.##### #<...# #.....# NDh #.##@# #.....# ...##.######.[...# ######.....##.....# #####..###'#####.....########k   wyvern (wandering)NDh 042.0 (14.0)NDho ?k'NDh> ,3.0 (15NDh NDh  NDh K_A wyvern comes into view.NDhTs (((((((You shoot a sling bullet.NDh| 6k  A wyvern comes into view.  You shoot a sling bullet.  The sling bullet closely misses the wyvern.  You shoot a sling bullet. NDhĬ C The wyvern hisses angrily.  The sling bullet hits the wyvern.NDh NDh _..k.NDhU {...===4.0)Rev NDh< NDh a _The wyvern is moderately wounded.NDh1 Q #≈≈..# #≈≈#.# NDhP ##+###≈#k' F##≈.≈##≈#.# ≈≈≈≈.≈≈≈≈#.# #....##.# #<...#   #.##@# #.....#  ...##.#[...#  ######.....##.....#  #####..###'###  ##.....#   NDhf #≈≈..# #≈≈#.# ##+###≈#k' F##≈.≈##≈#.# ≈≈≈≈.≈≈≈≈#.# #....##.# #<...# NDhg  #.##@# #.....#  ...##.#[...#  ######.....##.....#  #####..###'###  ##....  NDh?jNDh(kNDhmNDhtg ((((((NDhuw( _A wyvern is nearby!You shoot a sling bullet.NDh  The sling bullet closely misses the wyvern.You shoot a sling bullet. The sling bullet hits the wyvern.NDh!NDhNDht....k..NDh%5NDhNDha _The wyvern is moderately wounded.ODh,7 #≈≈..#ODhLj #≈≈#.# ##+###≈#.' F##≈.≈##≈#.# ≈≈≈≈.≈≈≈≈#k# #....##.# #<...#   #.##@# #.....#  ...##.#[...#  ######.....##.....#  #####..###'###  ODh _##.....#   ODhѴ` #≈≈..# ODh<#≈≈#.# ##+###≈#.' F##≈.≈##≈#.# ≈≈≈≈.≈≈≈≈#k# #....##.# #<...#   #.##@# #.....#  ODha...##.#[...#  ######.....##.....#  #####..###'###  ##.... ODhn+ ODhODh߾ODhODh4((  The sling bullet closely misses the wyvern. ODh - You shoot a sling bullet. The sling bullet hits the wyvern. _The wyvern is moderately wounded. _A wyvern is nearby!  The sling bullet hits the wyvern but does no damage.ODh  The wyvern is moderately wounded.You shoot a sling bullet.  The sling bullet hits the wyvern but does no damage.ODh\7ODh?.k.9 (0.9Rev+ ODh@ODhCODhE ODhFS_The wyvern is moderately wounded.ODha7 #≈≈..#ODhbp #≈≈#.# ##+###≈#.' F##≈.≈##≈#.# ≈≈≈≈.≈≈≈≈#.#ODhc #....##k# #<...#   #.##@# #.....# ODhYd' ...##.#[...#  ODhDe######.....##.....#  #####..###'###  ##.....#   ODh ` #≈≈..# ODh#≈≈#.# ##+###≈#.' F##≈.≈##≈#.# ≈≈≈≈.≈≈≈≈#.# #....##k# ODh<#<...#   #.##@# #.....#  ODh ...##.#[...#  ######.....##.....#  ODh#####..###'###  ##....  ODh ODhODhkODh(ODhr0 ODhd1O_A wyvern is nearby!ODh' ODh(You shoot a sling bullet.  The sling bullet hits the wyvern but does no damage.ODh4.b  The wyvern is moderately wounded.ODho/QYou shoot a sling bullet. The sling bullet hits the wyvern.ODhqODh|@.kODh}ODh~'6.8ODhODh= ODhP_The wyvern is heavily wounded.ODhlz  You shoot a sling bullet.  The sling bullet hits the wyvern but does no damage.ODhB  The wyvern is heavily wounded.You shoot a sling bullet. The sling bullet hits the wyvern!ODh i  The wyvern is almost dead.ODh> h71----7.7ODh >Rev* ODhvODhW ODh_The wyvern bites you!ODh`  You shoot a sling bullet. The sling bullet hits the wyvern.ODha G†ODh4 (((((((You kill the wyvern!ODh)f v......†ODhj 2/83----408.6ODhFn ODhp / _You shoot a sling bullet.ODh ODh ODh ODh H _No target in view!ODh~a ODhb ODhj ODhm H _No target in view!PDhPDh#Read which item? Scrolls  c - 2 scrolls of poison  k - a scroll of amnesia  m - a scroll of fog  n - 4 scrolls of teleportation PDh o - a scroll of torment  s - 2 scrolls of feary - 4 scrolls of revelation  z - a scroll of enchant armour  B - a scroll of immolationD - a scroll of enchant weapon [!] read|quaff|evoke[?] describe selectedQDh;QDh@QDhzD#≈≈########.#.#.##### neoul the Skirmisher#≈≈..#......#.#...... Coglin of Ashenzari **....#≈≈#.#....###.###.... Health: 72/83 ====================----##+###≈#.'............... Magic: 10/10 ========================F##≈.≈##≈#.#....###.###.... AC: 7Str: 12QDh)F≈≈≈≈.≈≈≈≈#.#......#.#...... EV: 14Int: 8#....##.######.#.#.##### SH: 0Dex: 24#<..†# #.....#XL: 10 Next: 40% Place: Dungeon:9#.##@# #.....#Noise: ===------  Time: 9148.6 (0.0)...##.######.[...#a) +2 sling {Ana}  d) +0 sling of the C######.....##.....#Fire: a) +2 sling {Ana}#####..###'###Rev* ##.....######## _The wyvern bites you!  You shoot a sling bullet. The sling bullet hits the wyvern.  You kill the wyvern! _You shoot a sling bullet. _No target in view! _No target in view!QDhANEnchant which item? Armour  E - a +0 pair of gloves (worn)[?] describe selectedRDhRDhRDhRDh#≈≈########.#.#.##### neoul the SkirmisherRDhبl#≈≈..#......#.#...... Coglin of Ashenzari **....#≈≈#.#....###.###.... Health: 72/83 ====================----##+###≈#.'............... Magic: 10/10 ========================F##≈.≈##≈#.#....###.###.... AC: 7Str: 12≈≈≈≈.≈≈≈≈#.#......#.#...... EV: 14Int: 8RDhg#....##.######.#.#.##### SH: 0Dex: 24#<..†# #.....#XL: 10 Next: 40% Place: Dungeon:9#.##@# #.....#Noise: ===------  Time: 9148.6 (0.0)...##.######.[...#a) +2 sling {Ana}  d) +0 sling of the C######.....##.....#Fire: a) +2 sling {Ana}RDh#####..###'###Rev* ##.....######## _The wyvern bites you!  You shoot a sling bullet. The sling bullet hits the wyvern.  You kill the wyvern! _You shoot a sling bullet. _No target in view! RDh3_No target in view!RDh5c  As you read the scroll of enchant armour, it crumbles to dust.RDhn<8---9.6 (1RDh{RDh RDh@_Your +0 pair of gloves glows green for a moment.RDhhRDhi9---RDhoRDhr RDhr:_No target in view!VDhFVDhN3VDh VDh3=Rev+ _VDhc,VDh,VDhVDh,VDhEVDhQ4=VDhVDhzVDhTRev VDhVDh,VDh9VDhA5VDhVDh,VDhVDheVDh>VDhVDhhN76VDh,VDhFVDhz,VDhJVDhVDhJS7=VDha,VDh VDhA,VDhVDhg8=VDhVDhB,VDhVDhVDhp,VDh8VDhM9VDh{VDhC,VDh,VDhNVDhVDhX T80=VDh VDhr ,VDh[ ,VDhVDh VDhg1=VDhVDhu,VDh,VDhVDhc2VDh@,VDhVDh ,VDhVDhVDh?S3=VDh3!VDh"VDh',VDh'F ##≈ #.....#  #≈≈########.#.#.#### #≈≈..#......#.#. VDh(o#≈≈#.#....###.### ##+###≈#.'.......... F##≈.≈##≈#.#....###.###≈≈≈≈.≈≈≈≈#.#......#.#.....#....##.######.#.#.#### #<.@†# #.....#81.6 (32.0) #.##.# #.....# ...##.######.[...#######.....##.....######..###'###.....#VDh);#######VDh+VDh0j _Key pressed, stopping explore.VDh1VDh3VDh5H _No target in view!VDhD: VDh; 3VDh'= VDh> VDh? : _VDhC XVDhE VDhF VDhH O=VDhI VDhJ ,VDhL VDh+M P  There is a stone staircase leading up here.VDhWO VDhiP 5 _VDhvQ VDhR VDhS ,VDhT VDhU ,VDhW VDhX VDh[\ , #≈≈..#..#. #≈≈#.#....###.#+###≈#.'.....#≈##≈.≈##≈#.#....###.## #≈≈≈≈.≈≈≈≈#.##.#VDhv]  #....##.######.#.# ####<..†# ######.##.# #.....#.....@..##.######.[...###########.....##..... #####..###'## ##.....# ####### VDh^ 9.6 (8.0)  Ashenzari invites you to partake of a vision and a curse of melee combat andfortitude.VDhd /  --more--WDhVWDhW& _WDh$[WDh\XDheXDhfXDh^iXDhl^ _No target in view!XDh\mXDh nXDhnXDh$qXDhq$ _XDh}t,XDh_u,XDhvXDhvXDhyBXDhzXDh~V #≈≈..#......F #≈≈#.#... #≈ ##+###≈#.' #≈##≈.≈##≈#.#...XDh4 #≈≈≈≈.≈≈≈≈#.#.....#. #....##.######. ####<..†# # #.######.##.# # #.@......##.###### #####.....## #####.. ##... ####F   marrowcuda (wandering)XDhN,92.6 (3XDhXDh}OF≈XDh(+3.6 (4XDhXDhXDhEe ((((((XDh7(You shoot a sling bullet.XDh  The sling bullet completely misses the marrowcuda.You shoot a sling bullet.XDh*XDh1<.FXDh2≈≈...FXDh%3`===4.6 (1Rev XDh8XDhR< XDh'=W_The sling bullet closely misses the marrowcuda.XDhdI> .≈  XDhlJ#F  # # #.  #. ####<..†#  #.######.##.#  #.@......# ########## XDh?K3XDhM .≈  #F  # # #.  #. ####<..†#  #.######.##.#  XDh#.@......# ##########  XDhmXDhXDhXDhK _A marrowcuda is nearby!XDh%XDh9 .≈ XDh #F  # # #.  #. ####<..†#  #.######.##.#  #.@......# ##########XDh R XDhZ# ] .≈ XDhv$  #F  # # #.  #. ####<..†#  #.######.##.#  XDhT% #.@......# ##########  XDh) XDh) XDh- XDh:5 ' XDh5 9(((((XDh6 (( _A marrowcuda is nearby!You shoot a sling bullet.XDhi  The sling bullet closely misses the marrowcuda.You shoot a sling bullet.XDhؗ XDh 4.≈XDh _F≈...XDh3 -5.5 (0.9XDh 6Rev+ XDh( XDh  XDhũ __The sling bullet closely misses the marrowcuda.XDhK & XDhM k(((((You shoot a sling bullet.XDhe  The sling bullet closely misses the marrowcuda.You shoot a sling bullet. The sling bullet hits the marrowcuda.XDh XDh E≈≈.XDh .. XDhY ,6.5 (1.0XDh XDhB 8 _The marrowcuda is lightly damaged.XDh, XDh 3XDhs XDh h #≈≈..# .≈≈ #≈≈#.#.... #≈###+###≈#.' #≈##≈.≈##≈#.#....XDh=  #≈F≈≈.≈≈≈≈#.# #.# #....##.###### #.# ####<..†# # #.######.##.# # #@.......##.###### #.....## #####.. ## F   marrowcudaXDh &0XDh XDh U≈FXDh 4---7.5 (1XDh@ XDh' ( You shoot a sling bullet. The sling bullet hits the marrowcuda.XDha f  The marrowcuda is moderately damaged.XDhb UYou shoot a sling bullet. The sling bullet hits the marrowcuda.XDh1 XDh V.FXDhl 6===8.4 (0.9XDh XDhΟ  XDhy \_The marrowcuda is heavily damaged.XDh) XDh.≈≈  #≈# #≈# # #.#  #.# ####<..†#  #F######.##.#  #@....... XDhV######### XDhYDhV .≈≈  #≈# #≈# # #.#  YDh#.# ####<..†#  #F######.##.#  #@....... #########  YDhYDhYDh!YDhY*[ ((((YDh+((( _A marrowcuda is nearby!You shoot a sling bullet.YDh4_  The sling bullet completely misses the marrowcuda.You shoot a sling bullet. The sling bullet hits the marrowcuda.YDh˚@ ≈≈YDh≈≈..FThe marrowcuda is heavily damaged.9.3Rev* YDh~YDh˥W _The marrowcuda barely misses you.YDh~>$YDh?y .≈≈  #≈# #≈# # #.#  #.# ####<..†#  YDh@#F######.##.#  #@....... ######### YDhoA<YDhX_ .≈≈ YDh_3 #≈# #≈# # #.#  #.# ####<..†#  #F######.##.#  YDhc#@....... #########  YDheYDhYDh.YDhI (YDh\(((((( _A marrowcuda is nearby!You shoot a sling bullet.YDh/  The sling bullet closely misses the marrowcuda.You shoot a sling bullet. The sling bullet hits the marrowcuda.YDha ≈≈≈≈..FThe marrowcuda is heavily damaged.YDh*c)200.2YDheYDhhX _The marrowcuda closely misses you.YDhO@ .≈≈  YDh#Q6#≈# #≈# # #.#  #.# ####<..†#  #F######.##.#  #@....... ######### YDhF .≈≈  #≈# #≈# # #.#  #.# ####<..†#  #F######.##.#  #@....... #########  YDhYDh9YDhYDhLv  _A marrowcuda is nearby!YDhhUYou shoot a sling bullet. The sling bullet hits the marrowcuda.YDh6I (YDh8((((((The marrowcuda is almost destroyed.You shoot a sling bullet.YDhv ≈≈≈≈..F The sling bullet barely misses the marrowcuda.YDhy,1.2 (1.0YDh|YDhl^ _The marrowcuda completely misses you. x2YDh?@ .≈≈  YDh6#≈# #≈# # #.#  #.# ####<..†#  #F######.##.#  #@....... ######### YDhH d .≈≈  YDh=J n#≈# #≈# # #.#  #.# ####<..†#  #F######.##.#  #@....... YDhkK t#########  YDh(P YDh[Q YDh:U YDh,d  _A marrowcuda is nearby!You shoot a sling bullet. The sling bullet hits the marrowcuda.YDhܘ  The marrowcuda is almost destroyed.You shoot a sling bullet. The sling bullet hits the marrowcuda.YDh r  The marrowcuda is almost destroyed.YDh ,2.1 (0.9YDh YDh : _The marrowcuda misses you.YDhc YDhz @ .≈≈  YDh | #≈# #≈# # #.#  #.# ####<..†#  #F######.##.#  YDh| l#@....... ######### YDh} *YDh  .≈≈  #≈# #≈# YDh1 2# #.#  #.# ####<..†#  #F######.##.#  #@....... #########YDh :  YDh YDh YDh $ YDh1 ' YDh2 ((((((( _A marrowcuda is nearby!You shoot a sling bullet.YDh f  The sling bullet closely misses the marrowcuda.YDh UYou shoot a sling bullet. The sling bullet hits the marrowcuda!YDhP ' YDhο d≈≈≈≈...YDh . 2YDh L3.0 _You destroy the marrowcuda!YDh YDh  YDh b_Your Dodging skill increases to level 5!YDh8 YDh9 3YDhZ= YDh@ YDh'A $ _YDhD ,YDhF YDhF YDhG YDhH YDhfK YDh3L YDhL YDhM YDhVP YDh:Q >Rev+ YDhQ YDh S YDhU YDh_V YDhW YDh`X YDhY YDhZ ,YDh[ YDhL^ ,YDh._ YDh/` YDhRa TRev YDhEb YDhe P  There is a stone staircase leading up here.YDhf YDhg 5 _YDhi YDh!k ,YDh(l YDh;m YDho >YDhCp YDh4q YDhv J## #YDhNw 9 ≈≈ #.... #≈ # ##≈# #.... #≈≈########.#.# { #≈≈..#......#..≈≈ #≈≈#.#....###.#≈###+###≈#.'.........#≈##≈@≈##≈#.#....###.---#≈≈≈≈.≈≈≈≈#.#......#.YDh/x #.###....##.######.##.# ####<..†# #..#.######.##.# #....#........##.######.[.. ###########.....##.... #####..###'# ##.....# YDh{ 015.0 (12.0)YDhs| :---YDh YDh [ _You sense a monster nearby.YDh YDh YDh YDh  YDh :_No target in view!ZDh%DZDhAE3ZDhGZDhL)#####ZDhM#%.⌠##.C.#...'...<........C   cyclops (missile, asleep)ZDhTF 0.0)  You open the door.ZDhPU+6.0 (1ZDh[YZDhee ((CZDhcf) _A cyclops comes into view.You shoot a sling bullet. The sling bullet hits the cyclops.  The cyclops shouts!ZDh֘  The cyclops is lightly wounded.  You shoot a sling bullet. The sling bullet hits the cyclops.ZDhsFC.'ZDhp====7Rev ZDhZDhb _The cyclops is moderately wounded.ZDh ##  ≈≈  #≈  ######≈#  #%.⌠# #.C.# .≈≈ ... #≈###'## #≈##≈@≈# #≈≈≈≈.≈≈≈≈# #.###....## #.# ####<..†#  .##.#  ##.#[ZDh" ZDhW##  ≈≈  #≈  ######≈#  #%.⌠# #.C.# .≈≈ ... #≈###'## #≈##≈@≈# #≈≈≈≈.≈≈≈≈# #.###....## #.# ####<..†#  .##.#  ZDhq##.#[ZDhֶZDhZDhBZDh (( _A cyclops is nearby!You shoot a sling bullet. The sling bullet hits the cyclops.ZDhUc  The cyclops is moderately wounded.ZDhJRYou shoot a sling bullet. The sling bullet hits the cyclops.ZDh!(ZDh,X.C'ZDh%._===-9 (0.9ZDhd1ZDhU3_ _The cyclops is heavily wounded.ZDh ##  ≈≈  #≈  ######≈#  #%.⌠# #...# .≈≈ .C. #≈###'## #≈##≈@≈# #≈≈≈≈.≈≈≈≈# #.###....## #.# ####<..†#  .##.#  ##.#[ZDh ##  ≈≈  #≈  ######≈#  ZDhH#%.⌠# #...# .≈≈ .C. #≈###'## #≈##≈@≈# #≈≈≈≈.≈≈≈≈# #.###....## #.# ####<..†#  .##.#  ##.#[ZDh.M-ZDhdZDhS#(You shoot a sling bullet. The sling bullet hits the cyclops. _The cyclops is heavily wounded. _A cyclops is nearby!  You shoot a sling bullet.  The sling bullet hits the cyclops but does no damage.ZDhV&  ZDhWThe cyclops is heavily wounded.You shoot a sling bullet. The sling bullet hits the cyclops.ZDhZDh.C8.8Rev+ ZDhZDhD ZDhQ_The cyclops is heavily wounded.ZDhl  You shoot a sling bullet. The sling bullet hits the cyclops!ZDh.  The cyclops is severely wounded.You shoot a sling bullet.  The sling bullet hits the cyclops but does no damage.ZDhie >9.7ZDhg >Rev* ZDh!m ZDhyp  ZDhq R_The cyclops is severely wounded.ZDh {  You shoot a sling bullet.  The sling bullet hits the cyclops but does no damage.ZDh  The sling bullet hits the cyclops but does no damage. _The cyclops is severely wounded.You shoot a sling bulletZDh .  The sling bullet hits the cyclops but does no damage.  The cyclops is severely wounded.You shoot a sling bullet. The sling bullet hits the cyclops!ZDh&$  ZDhA% d The cyclops is almost dead.ZDh& -20.7 (1.0ZDh- ZDh!1  ZDh1 F_The cyclops barely misses you.[DhS ((((You shoot a sling bullet.[DhThe cyclops is almost dead. _The cyclops barely misses you.  [Dh"The sling bullet barely misses the cyclops.  You shoot a sling bullet.  The sling bullet hits the cyclops but does no damage.[Dh; [Dh...CThe cyclops is almost dead.66-----1.6 (0.9[DhF[Dh! [Dh#_The cyclops hits you![Dhj{  You shoot a sling bullet.  The sling bullet hits the cyclops but does no damage.[Dh9  The cyclops is almost dead.You shoot a sling bullet. The sling bullet hits the cyclops![Dh=e([Dht[Dhy 7-----542.5 [Dhy=_You kill the cyclops![Dh ~[DhX _Your base Fighting skill increases to level 8![Dh[Dh[Dh'[Dh^ _No target in view![Dho[Dhp[Dhs[DhNu [Dh4vB_No target in view![Dh( [Dhg [Dh! [DhV% [Dht& $ _[Dhf) [Dh* [Dhs+ [Dh9, [Dh. [Dh/ W8[Dh3 [Dh4 >Rev+ [Dht5 [Dh7 ,[Dh8 [Dh: [Dhx; A9[Dh3< [Dh+> [Dh> [Dh? [Dh:A TRev [DhpB [DhxD [DhlE Z70=[DhwF [DhG [DhH ,[DhDK ,[Dh@L [DhGN [DhO \1=[DhO [DhQ 3[DhR [Dh2U ,[Dh7V [DhHX ,[Dh8Y [DhS[ [Dh\ A2[Dh\ [Dh^ [Dhz_ [Dh` [Dha [Dh~b [Dh!c [Dhd [Dhe Y3=[Dhf [Dhh ,[Dhi [Dhl ,[Dhm [Dho [Dh-p Q4=[Dhp [DhKs ,[DhHt [Dhtv [Dh+w [Dhw [Dhy [Dhmz A5[Dh{ [DhM} ,[DhQ~ [Dh [Dh` [Dh [Dh_ [Dh 876[DhY [Dhz ,[Dh [Dh [Dhj [Dh [Dh [Dh) =7=[Dhڏ [DhU [Dh [Dh [Dh [DhL [Dh [Dh [DhT Q8=[Dh [DhW [Dh [Dh [Dh ,[Dh9 [DhY [Dh 79[Dḥ [Dhs [Dh [DhĦ [Dh ,[Dh [Dh [Dh? >80=[Dh [Dhz [Dh$ [Dh [DhԳ [Dh [Dh1 [Dh$ [Dhз Q1=[Dhx [Dhj ,[Dh [Dh [Dh [Dhƿ [DhF [Dh 72[Dh [Dh ,[Dh [Dh [Dh [Dh` [Dhn [Dh =3=[Dh [Dhm [Dh ,[Dh [Dh  There is an open door, spattered with blood here.  Things that are here:  2 large rocks; a cyclops corpse[Dh [Dh  _[Dh [Dh [Dh [Dh[ [Dh [Dh4 [Dh( [Dh 9=[Dh [Dh  You see here the lupine talisman "Qaxzoso" {-Tele rN+ Will+ Dex+2}.[Dh [Dh  _[Dh [DhE [Dh ,[Dh [Dh [Dh_ [Dh [Dh [Dh M_You see here the lupine talisman "Qaxzoso" {-Tele rN+ Will+ Dex+2}.  There is an open door, spattered with blood here[Dho .  Things that are here:  2 large rocks; a cyclops corpse[Dh2 [Dh  _[Dh [Dh [Dh [Dh: [Dh [Dh [Dh ,[Dh [Dh [Dhs ,[Dh [Dh [Dh [Dh, [Dh [DhK P  There is a stone staircase leading up here.[Dh [Dh  _[Dh [Dh [Dh [Dhf [Dh  [Dh [Dhe" [Dh# [Dh# [DhB% [Dh,' [Dh' [Dh( [Dh) [Dh+ [Dhl, [Dh- [Dh. [Dh0 [Dhj1 [Dh2 [DhA4 @  There is an open door here.[Dh6 5 _[Dh6 [Dh8 [Dh#: [Dh: [Dhs; [Dh< [Dhw> [Dh0? [Dh? [Dh@ [DhB [DhvC [Dh[D [Dh$E [DhF [DhG [DhPH [Dh'I [DhJ [DhK [Dh4L [DhM [DhN [Dh{O [Dh!P [DhQ [DhR [DhS [DhTT [DhAU [DhW [DhW [DhgX [Dh3Y [DhZ [Dh<[ [Dh[ [Dh\ [Dh^ ,[Dh^ [Dh` [DhEa [Dha [Dhb [Dh|c [Dhd [Dh^e [Dhf [Dhf [Dhh [DhPi [Dhi [Dhj [Dhk [Dhjl ,[Dhm [Dho [Dh)p [Dhp [Dht 7 _You open the door.[Dhv 3[Dhcw [Dhy @  There is an open door here.[DhL{ [Dh{  _[Dh| [DhE} [Dh~ [Dh ,[Dh [Dh [DhÄ ,[Dh [DhX [Dh ,[Dh %  [Dhl !You see here a rimehorn talisman.[Dh [DhU  _[Dh [DhҎ [Dhu [Dh ,[Dh [Dh ,[DhV [Dh [Dh2 [Dh ,[Dh [DhW [Dh ,[Dh& [Dh [Dh ,[Dhݢ [Dh ,[Dhl [Dhv [DhI [Dh ,[Dh_ [Dh; [Dh [Dh [Dh [Dh ,[Dh [Dh [Dhm ,[Dh@ [Dh [Dh ,[DhԽ [Dh [Dh [Dh[ ,[Dh{ [Dh ,[Dh [Dh [Dh ,[Dh [Dh [Dh ,[Dh [Dh [Dh ,[Dh [Dhb [Dhr ,[DhB [Dh [Dh7 ,[Dh [Dh [Dh ,[Dh [Dh [Dh [Dh [Dhi ,[Dh\ [Dh< [Dh [Dh [DhE [Dh[ [Dhn [Dh ,[Dh [Dh; ,[Dh [Dh [Dh ,[Dh [Dh [DhJ ,[Dh [Dh [Dhm [Dh ,[Dh7 [DhP [Dh! ,[Dh [Dh7 [Dh ,[Dh [Dh4 ,[Dh [Dh6 [Dh [Dh ,[Dh [Dhp ,[Dhc [Dh [Dh ,[Dh [Dh [Dh [Dh ,[Dh- [Dh [Dh~ ,[Dh [Dh [Dh? ,[Dh [Dh ,[Dh [Dh [Dh ,[DhC [DhD [Dh! [Dh" ,[Dh# [Dh/% ,[Dh% [Dh& [Dh8( ,[Dh( [Dh, [Dh. [Dhi/ ,[Dh0 [Dh\2 ,[Dh 3 [DhI5 [Dh7 ,[Dh9 ,[Dh: ,[Dh; ,[Dh= ,[Dh> [Dh$@ [Dh B ,[DhC [Dh;F [DhH ,[Dh*I [Dh.J [Dh4K ,[Dh8L ,[Dh.N ,[Dh5O [Dh9P [DhQ [DhQ ,[DhR [Dh#T [DhT ,[DhU [DheW [Dh&X ,[DhX [Dh^Z [Dh[ ,[Dh+_ [DhZ` [Dh=a ,[DhLb [Dhc [Dhd ,[Dhf [Dhi [Dhi [Dhj [Dhk [Dh&m [Dhm [Dhn [Dhyo [Dhq [Dhq ,[DhEs [Dhu [Dhu ,[Dh%{ [Dh~ B[Dh [DhB ,[Dh [Dhʼn .####.########.####.)..###...### ..................#....###...# #####......###.##..##........ # ####...# #.###....#.##.##### [Dh݊ # #######)# #........#.##.# #. . .......)###.....#....##.# #. . ...#.#..........#..#.##.# #.#.....#.)...........##.# ##...#.#.....#.@..#..#..### #..---374.5 (152.0)..(......#.#....#..#...# ##..#.....#...#....#....#.## #....._....#.#....#.##.#..## #.#.....#...#....#.##.##..# ##[Dh ........#.#....#.##.###.##  #....#.##.###..# #....#.##......## #....#.##.####..##---[Dh :_[Dh _ _Key pressed, stopping explore.[Dh :_[Dht H _No target in view![Dh 3[Dh [Dh| [Dh [Dh $ _[Dh ,[DhF [DhR [Dh [Dh [Dh [Dh [Dh% [Dh< [Dh [Dh [Dh [Dh& [DhN ,[DhR [Dh [Dh. [Dh/ ,[Dh$ [Dh ,[Dh [Dh X[Dh [DhI [DhS ,[Dh6 [Dh! B[Dh$ [Dh}' ,[Dhc) [Dho* [DhD- B[Dh/ [Dh50 ,[Dh.1 [Dh62 [Dh@4 [Dh5 ,[DhY6 [Dhe: B[Dhk< [Dh= ,[Dh> [Dh?@ [Dh_B [DhUC [DhD [DhF [DhG [DhH ,[DhK [DhvM ,[Dh....o.............##.###.#####......###.#[Dh #. #.# ####...# #.# # #.##########)# # ............)### #.......#.#.... #.....#.....#.)...######@......#.#.....#.#......#)#..(......#.###.####.#...#.....#...#.#.......#.#...._....#.##..####.#...#.....#...#.[DhO#. #.#.#.........#.#. o   orc (missile, wandering)#..####.......#.#.....#.#........#..#.....#..##.#........##...#.#....##.[Dhy`46.5 (12_[DhA,7.5 (13[DhX [Dhw [DhZg_An orc comes into view. It is wielding a +0 falchion.\Dh ...>.... #.# #. #.#   # #.##########)# \Dh(M ............) #.......# #.....#.....#.) ######@......# #......#)#..(. ##.####.#...#.. ..#.#...._ #.#...#.. #. #.#.#.... #.. ... .\Dh ...>.... #.# #. #.#   # #.##########)#  ............) #.......# #.....#.....#.) ######@......# #......#)#..(. \Dh##.####.#...#.. ..#.#...._ #.#...#.. #. #.#.#.... #.. ... .\Dh:_\DhD\Dhƶ;_\Dh[ ((((\DhMh((( _An orc is nearby!\Dh o)You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet.  The orc shouts!\Dh& o......_\Dh+'GThe sling bullet hits the orc but does no damage.\Dh *< ((\Dh*K((((The orc throws a boomerang.\Dh\w......_\Dh]f===8.3 (0.8)Rev \Dhc:_\Dhe \Dhf2_The boomerang hits you but does no damage.\DhO ...>.... #.# \Dh5#. #.#   # #.##########)#  ............) #.......# #.....#.....#.) ######@......# #......#)#..(. ##.####.#...#.. ..#.#...._ #.#...#.. #. #.#.#....\Dh9P #.. ... .\DhT ...>.... #.# \Dh#. #.#   # #.##########)#  ............) #.......# #.....#.....#.) ######@......# #......#)#..(. ##.####.#...#.. \Dh..#.#...._ #.#...#.. #. #.#.#.... #.. ... .\Dh \Dh!\Dh):_\Dh4[ ((((\Dht5{(((_ _An orc is nearby!\Dhl  You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet. The sling bullet hits the orc.\Dh\Dh.o....._\Dh,9.3 (1.0\DhѨ\DhԪ1 _The orc is lightly wounded.\DhN( \DhҜ8...>..... #o# #. #.#   # #.##########)#  ............) #.......# #.....#.....#.) ######@......# #......#)#..(. ##.####.#...#.. \Dh*..#.#...._ #.#...#.. #. #.#.#.... #.. ... .\Dh3 , \DhX4 ...>..... #o# #. #.#   # #.##########)#  ............) #.......# #.....#.....#.) \Dh5 ######@......# #......#)#..(. ##.####.#...#.. ..#.#...._ #.#...#.. #. #.#.#....\Dh6  #.. ... .\Dh@ W_\DhL :_\DhU O ((\DhV (((_ _An orc is nearby!You shoot a sling bullet. The sling bullet hits the orc.\Dh  The orc is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc.\Dh 4$\DhT 1\Dh )..\Dh H..._\Dh* .50.2 (0.9\Dh 6Rev+ \Dh \DhV  \DhH A_You kill the orc!\Dh- \Dh \Dh \Dh7 \DhZ \Dh M..............% #...o..####.########.#\Dh ..>...............##.###$#####......##. #.# ####...# #.## ##.##########)# .....)###..#.#.... #.....#.)..######.......#.#.... #......#)#..(......#\Dh n#.####.#...#.....#..#.......#.#...._....#.#..#...o   orc priest (wandering).#.#............\Dh Y0_\Dh c---1.2 (1Rev \Dh \Dh _An orc priest comes into view. It is wielding a +2 short sword of venom.\Dhm ' \Dho ((((((o  You shoot a sling bullet.  The orc priest shouts!  The sling bullet hits the orc priest.\Dh ( \Dhk _ The orc priest is lightly wounded.  You shoot a sling bullet. The sling bullet hits the orc priest.\Dh \Dh `..o$.\Dh ...\Dh[ f===2Rev+ \Dhc :_\Dhn  \Dh? W_The orc priest is moderately wounded.\Dh92  % #...... ...>...o. #$# #. #.#   # ##.##########)# \Dht3 6 ............) #.......# #@....#) ######.......# #......#)#..(. ##.####.#...#.. ..#.#...._ #.#...#.. #. #.#.#.... #.......\Dhe #...... ...>...o. #$# #. #.#   # ##.##########)#  ............) #.......# \Dhj#@....#) ######.......# #......#)#..(. ##.####.#...#.. ..#.#...._ #.#...#.. #. #.#.#.... #.......\Dh):_\Dh\DhTR%_\DhPg %(((\Dh((_ _An orc priest is nearby!You shoot a sling bullet. The sling bullet hits the orc priest.\Dh\ w _The orc priest is heavily wounded.\DhnYou shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.\Dha<\Dh8Ao%.o..\DhB.._3Rev* ]DhR%_]Dh ]DhT_The orc priest is heavily wounded.]DhE #...... ...>..... #o# #. #.# ]Dh5  # ##.##########)#  ............) #.......# #@....#) ######.......# #......#)#..(. ##.####.#...#.. ..#.#...._]Dho #.#...#.. #. #.#.#.... #.......]Dh-f % #...... ...>..... #o# #. #.#   # ##.##########)#  ............) #.......# #@....#) ######.......# #......#)#..(. ##.####.#...#.. ]Dh/..#.#...._ #.#...#.. #. #.#.#.... #.......]Dh'3:_]Dh4]Dh7:_]Dh9b _An orc priest is nearby!]Dh ((((_You shoot a sling bullet. The sling bullet hits the orc priest.]Dh4m_ ]DhW_The orc priest is heavily wounded. _An orc priest is nearby!You shoot a sling bullet. The sling bullet hits the orc priest.   You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.]Dhr]Dh/$o]DhP...4]Dh|R%_]Dh`!b _The orc priest is heavily wounded.]Dh+ #...... ...>..... #$# #. #o#   # ##.##########)#  ............) #.......# #@....#) ######.......# #......#)#..(. ##.####.#...#.. ..#.#...._ #.#...#.. #. #.#.#.... #.......]Dh\ #...... ]Dh1...>..... #$# #. #o#   # ##.##########)#  ............) #.......# ]Dh#@....#) ######.......# #......#)#..(. ##.####.#...#.. ]DhO..#.#...._ #.#...#.. #. #.#.#.... #.......]Dh:_]DhE]DhH:_]Dhb _An orc priest is nearby!]DhO %((( ]DhUYou shoot a sling bullet. The sling bullet hits the orc priest!]Dhns _The orc priest is almost dead.]Dh#pnYou shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.]Dh]Dhc o...]DhP_o   orc warrior (wandering)o   orc priest  The orc priest is almost dead.An orc warrior comes into view. It is wielding a +0 scimitar.The orc priest calls down the wrath of Beogh upon you.]Dh476---]Dh%5.0 (0.8]DhqR%_]Dh` _Beogh smites you! #..... ...>..... #$# #. #o#   # ##.##########)#  ............) #.......# #@....#) ######.......# #......#)#..(. ##.####.#...#.. ..#.#...._ #.#...#.. #. #.#.#.... ]Dh"5#.......]Dh % #..... ...>..... #$# #. #o#  ]Dh@ # ##.##########)#  ............) #.......# #@....#) ######.......# #......#)#..(. ##.####.#...#.. ..#.#...._ #.#...#.. #. #.#.#.... #.......]DhT%_]Dh]Dh3%]Dhd _There are monsters nearby!]Dh5o (((((((]DhG6A_You shoot a sling bullet.]DhuH _There are monsters nearby!  You shoot a sling bullet.  The sling bullet barely misses the orc priest.  You shoot a sling bullet.  The orc warrior shouts!  The sling bullet hits the orc priest.]Dh9{d_o]Dh]Dh %...o$)..]Dh .]Dh`7=--56.0 (1.0]Dh:_]DhuN _You kill the orc priest!]Dh #...... ...>.... #$# #. #)#   # ##.##########)# ]Dh6 ............) #.......# #@....#) ######.......# #......#)#..(. ##.####.#...#.. ..#.#...._ #.#...#.. #. #.#.#.... #.......]DhQU W #...... ...>.... #$# #. #)#   # ##.##########)#  ............) ]Dh1W #.......# #@....#) ######.......# #......#)#..(. ##.####.#...#.. ..#.#...._ #.#...#.. #. #.#.#.... #.......]Dh[ T%_]Dh\ ]Dh` ]Dhb c _An orc warrior is nearby!]Dh | % #...... ...>.... #$# #. #)# ]DhF ]  # ##.##########)#  ............) #.......# #@....#) ######.......# #......#)#..(. ##.####.#...#.. ..#.#...._ #.#...#.. #. #.#.#.... #.......]Dhw * ]Dhy -#...... ...>.... #$# #. #)#   # ##.##########)#  ............) ]DhN{ E#.......# #@....#) ######.......# #......#)#..(. ##.####.#...#.. ..#.#...._]Dh|  #.#...#.. #. #.#.#.... #.......]Dh :_]Dh ]Dh@ R%_]Dhl \ ((((]Dh ((( _An orc warrior is nearby!You shoot a sling bullet.]Dh) _The sling bullet closely misses the orc warrior.You shoot a sling bullet. The sling bullet hits the orc warrior.]Dh .o$)..._]Dh @9 (0.9]Dh :_]DhX 9 _The orc warrior is lightly wounded.]DhZ | % #...... ...>.... #$# #. #)# ]Dh\ ]  # ##.##########)#  ............) #.......# #@....#) ######.......# #......#)#..(. ##.####.#...#.. ..#.#...._ #.#...#.. #. #.#.#.... #.......]Dh) #...... ...>.... ]DhkY#$# #. #)#   # ##.##########)#  ............) #.......# #@....#) ######.......# #......#)#..(. ##.####.#...#.. ..#.#...._ #.#...#.. ]Dh#. #.#.#.... #.......]DhW_]Dh:_]Dhp' ]Dhh(((((_ _An orc warrior is nearby!You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.^DhpD _^DhuThe orc warrior is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.^Dh6^Dh?%.o)..._7.9 (1.0^DhEF:_^DhH9 _The orc warrior is lightly wounded.^Dhr % #...... ...>..... #o# #. #)#   # ##.##########)#  ............) ^Dh#.......# #@....#) ######.......# #......#)#..(. ##.####.#...#.. ..#.#...._ #.#...#.. #. #.#.#.... #.......^Dh-3 #...... ...>..... #o# ^Dh]4#. #)#   # ##.##########)#  ............) #.......# #@....#) ######.......# #......#)#..(. ##.####.#...#.. ..#.#...._ #.#...#.. #. #.#.#.... #.......^DhB9:_^Dh:^Dh_>3%^DhGI (^Dh^H((((((_ _An orc warrior is nearby!You shoot a sling bullet.^Dhlz %_The sling bullet barely misses the orc warrior.You shoot a sling bullet.^Dhp^Dhձ=%.^Dh[.$o...^Dhm`8=8.8 (0.9^DhR%_^Dhf _The sling bullet closely misses the orc warrior.^Dh #...... ...>..... #$# #. #o#   # ##.##########)#  ............) #.......# #@....#) ######.......# #......#)#..(. ##.####.#...#.. ..#.#...._ #.#...#.. #. #.#.#.... #.......^DhS #...... ...>..... #$# #. #o#   ^DhaUN# ##.##########)#  ............) #.......# #@....#) ######.......# #......#)#..(. ##.####.#...#.. ..#.#...._ #.#...#.. #. #.#.#.... ^Dh}VZ#.......^DhVZT%_^Dh[^Dh_3%^Dhi(((^Dhi/_You shoot a sling bullet. _The sling bullet closely misses the orc warrior. _An orc warrior is nearby!  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.^Dh %_ The orc warrior is lightly wounded.  You shoot a sling bullet. The sling bullet hits the orc warrior.^Dh.^Dh)o.._^Dhx'9.7^Dh3%^DhSf _The orc warrior is moderately wounded.^Dhg[ #...... ...>..... #$#^Dhh #. #)#   # ##o##########)#  ............) #.......# #@....#) ######.......# #......#)#..(. ##.####.#...#.. ..#.#...._ #.#...#.. #. #.#.#.... #.......^Dh2 % #...... ...>..... #$# ^DhM.#. #)#   # ##o##########)#  ............) #.......# #@....#) ######.......# #......#)#..(. ##.####.#...#.. ^Dh..#.#...._ #.#...#.. #. #.#.#.... #.......^Dh T%_^Dhu ^Dh3%^Dh g %(((^Dh!(((( _An orc warrior is nearby!You shoot a sling bullet.^DhU %_The sling bullet closely misses the orc warrior.You shoot a sling bullet.^Dh:^DhA%..$).^Dh(o._60.7 (1.0^Dh^Dh ^Dh`_The sling bullet closely misses the orc warrior.^Dh: q #...... ...>..... #$# #. #)# ^Dhl   # ##.##########)#  .o..........) #.......# #@....#) ######.......# #......#)#..(. ##.####.#...#.. ..#.#...._ #.#...#.. #. #.#.#.... #.......^Dht ; %^Dh s #...... ...>..... #$# #. #)#   # ##.##########)#  .o..........) ^Dh #.......# #@....#) ######.......# #......#)#..(. ##.####.#...#.. ..#.#...._ #.#...#.. #. #.#.#.... #.......^Dhu q%_^Dh :_^Dhí c _An orc warrior is nearby!^Dhh L (^Dh _You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.^Dht ' ^Dh %The orc warrior is moderately wounded.You shoot a sling bullet. The sling bullet hits the orc warrior.^Dh+ ^Dhk1 i.o_^Dh2 %1^Dh6 3%^Dh9 f _The orc warrior is moderately wounded.^Dh q #...... ...>..... #$# #. #)# ^DhY .  # ##.##########)#  ............) #o......# #@....#) ######.......# #......#)#..(. ##.####.#...#.. ..#.#...._ #.#...#..^DhO U #. #.#.#.... #.......^Dh  #...... ...>..... #$# #. #)#   # ##.##########)#  ............) #o......# #@....#) ^Dh /######.......# #......#)#..(. ##.####.#...#.. ..#.#...._ #.#...#.. #. #.#.#.... #.......^Dh" T%_^DhY# ^Dh' ^Dh) c _An orc warrior is nearby!^DhB e  You shoot a sling bullet. The sling bullet hits the orc warrior.^Dhy W %_^Dhz  The orc warrior is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc warrior.^DhS s  The orc warrior is severely wounded.^Dh ?92^Dh R%_^Dh C _The orc warrior closely misses you.^Dhb ^Dh 2 % ^Dh #...... ...>..... #$# #. #)#   # ##.##########)#  ............) #o......# #@....#) ^Dhs ######.......# #......#)#..(. ##.####.#...#.. ..#.#...._ #.#...#.. #. #.#.#.... #......._Dh2; %_Dhd4 #...... ...>..... #$# #. #)#   # ##.##########)#  ............) #o......#_Dh5 #@....#) ######.......# #......#)#..(. ##.####.#...#.. ..#.#...._ #.#...#.. _Dh6#. #.#.#.... #......._Dh^?T%__Dh[@_DhH3%_DhK _DhLU_An orc warrior is nearby!eDh _ You shoot a sling bullet. The sling bullet hits the orc warrior!eDh  The orc warrior is almost dead.You shoot a sling bullet. The sling bullet hits the orc warrior.eDhR%)_eDh!;_eDhh-73eDh :_eDhO _You kill the orc warrior!eDhUU7%eDhzVeDh&_eDh_2_eDh[c eDhd:_No target in view!eDh T%eDh5 :_eDh H _No target in view!eDh1eDh2eDh]E:_eDhM eDhM:_No target in view!fDh-IfDhfDh$ _fDhfDhfDh>80=fDhgfDh4fDhfDh fDh fDh} >Rev+ fDh^ fDhYfDh'Q1=fDhifDh-fDhfDhifDhfDhLfDhfDhHfDhP2Rev fDhfDh"fDhd#fDhL$fDhO&fDh'fDh)fDhi+fDh,H3=fDh-fDh*1fDh]3fDh4fDh_5fDh9y  Things that are here:  a +0 scimitar; a +0 chain mail; an orc corpsefDh:fDh<fDhB= _fDhAfDhHfDhPfDhQfDh\fDhefDhnfDhn9=fDhtfDh,&  fDh<Things that are here:  a +2 short sword of venom; a +0 ring mail; an orc corpsefDhfDh _fDhfDhN  You now have 464 gold pieces (gained 14).fDhfDhfDh5[ _Items here: ( ) [ †.fDhTfDhfDhlfDhfDh8fDhfDhfDh fDhfDhKfDhSfDh&fDh@-fDhD.fDh2fDhI%  fDhJ-There is a stone staircase leading down here.fDhNfDhKO _fDhPfDhBRfDhBT,fDhUfDhjWfDh=Y,fDhZfDhg`fDha,fDhbfDhcfDhgfDhhfDhtifDhlpfDhor,fDhmufDh:wfDhy,fDhzfDh2~fDhm,fDhfDh^@  There is an open door here.fDhwfDhۈ _fDhfDhSfDh,fDhfDh^fDhfDh,fDhfDhR,fDh|fDhɚo    fDh       #####  #....###  #....#.# #...  #....#@# #.......---  ....#.######.........  ...<............#  fDhUC #....#.##)###.........#   #....'.....##.........#   #....#.....##.........#   #....#................   ##.###......####.######   #....>...............fDh؟x96.7 (33.0)---7.7 (34fDhfDh$ fDhmh_z - a scroll of blinkingfDhfDhrH _No target in view!fDh3fDhfDhfDhc fDh) $ _fDh fDhfDhfDhfDhfDhfDhBfDhrfDhp!,fDh"fDh$fDh&fDhe(,fDh)fDh+,fDhD,fDh-fDh.,fDh+0fDh1fDh2fDh.4,fDh6fDh>8,fDh9fDh;fDhS=fDh>,fDh@fDhqB,fDhCfDhbIXfDhJfDh MfDhMfDhzNfDhPfDhQfDh~RfDh/SfDh[fDh]fDhY^fDh _fDhcbfDhdfDhefDhXffDhhfDhjfDhkfDhQlfDhnfDhpfDhqfDhrfDhtfDhvfDhqwfDh zfDh|fDh~fDh^fDhBfDhfDh΄fDhfDhxfDhPfDh,fDh]fDhgfDh,fDhfDh;fDhfDh+fDhfDhϜ&  fDhThings that are here:  a +0 giant club; a +0 giant club; a two-headed ogre skeletonfDh؞fDh _fDhZfDh-fDhfDhfDhfDh#fDh fDhfDhfDh~fDh5,fDhfDh- fDh######### #........ #........  #######........  #....### #........  #....#.# #........... #  #....#.# #........... # fDhJP #....#.######@.......... #525.7 (28  #........<............# #  #....#.##)###.........#  #....'.....##.........#  #....#.....##.........#######  #....#....................%...  ##.###......####.########.####  #....>...................... fDh ##.##.###)#####......###.##fDh9%fDh8 % fDhZ_Key pressed, stopping explore.fDhV9%fDhH _No target in view!fDhP3fDhfDhyfDh: _fDhc",fDh#fDh$fDh%fDhP'fDh-)fDh)fDh*fDhD,fDh.BfDh0fDh2fDhE3fDh)5fDh5fDhM:fDh;fDhN<fDh:>fDh,@fDh@fDhAfDhEfDhGfDhHfDh6IfDh(KfDh3MfDhMfDhNfDh?PfDhQ,fDhRfDhTfDh;VfDhVfDhWfDhYfDhZ,fDh[fDh^fDh?_fDh/`fDhlN _You now have 484 gold pieces (gained 20).fDhnfDhofDhJpfDhsfDh&ufDhufDhvfDhyfDhU{fDh7|fDh0}fDhfDh,fDhӅfDhfDh"fDh݈fDhfDhԌfDhʎfDhfDh1fDhVfDhdfDhfDhfDhfDhfDh3fDhIfDhIfDhrfDh+fDhfDhfDh'fDhfDhfDhQfDhnfDh0fDh7fDhfDh,fDh5fDhfDhfDhfDhfDh\fDhBfDhfDh_fDhfDh+fDh1 fDhU Items here: ( ) [ †.fDhfDh _fDhxfDhB  Things that are here:  fDhxa +2 short sword of venom; a +0 ring mail; an orc corpsefDh fDh _fDhBfDhfDhfDhVfDh*fDhfDhfDh[fDhtfDh{&  fDh6iThings that are here:  a +0 scimitar; a +0 chain mail; an orc corpsefDhfDh] _fDhfDh fDhS fDh fDh1fDhfDh,fDh fDhfDhfDhfDhfDhfDh fDhF!fDh!fDh#fDh%fDh&fDh<'fDh(fDh*fDhP+fDh,fDh-fDhD/fDh0fDh0fDh3fDha5fDh6fDh7fDh3:fDh;,fDh<fDh=fDh(?fDh@,fDh?AfDhBfDhZC,fDhDfDhTFfDhG,fDhaHfDhIfDhZJ,fDhLfDh\MfDh)N,fDh:OfDhwPfDhPQ,fDhRfDhSfDhT,fDhUfDhVfDhW,fDhXfDhZfDhZ,fDh[fDh\fDh],fDh_fDh`fDh`,fDhbfDhlcfDh$d,fDh?efDhf,fDhzgfDh]hfDhifDhxjfDhZkfDhlfDhq$ fDhr##..##+##..##...  ##..## ##.....# #..## ##..... .## ##....  ..# { #....  #.## ##...fDhs  #.# #.#  #.# #.#.  #@# #.#.  #..# ..#.  ##..# ..#  #... ...#  .... ...≈≈   ....≈# f   Maurice (wand, asleep) fDhqt ....f ..  ..... fDhnu' fDh&v81.7 (56  Maurice the Thief comes into view. He is wielding a +0 dagger, wearing a +0cloak of preservation and carrying a wand of acid.fDh߄/  --more--gDhgDh7 2.7 (57 _gDhwgDhgDh y ((((((fgDh y)You shoot a sling bullet. The sling bullet hits Maurice.  Maurice shouts!gDh | (Maurice is lightly wounded.gDhO8 gDh; 7.....gDh= .f.===3.6 (0.9)Rev gDhjA gDhE P _You shoot a sling bullet. The sling bullet misses Maurice.hDh0[ ((((hDhRq( You shoot a sling bullet. The sling bullet hits Maurice!hDh&  hDh~Maurice is moderately wounded.You shoot a sling bullet. The sling bullet hits Maurice!hDh"hDhk'$.hDh3(...f.4.5hDh=+hDh]-^ _Maurice is moderately wounded.hDh9q( hDhr(((hDhguu((You shoot a sling bullet.  The sling bullet hits Maurice but does no damage.hDh  Maurice is moderately wounded.You shoot a sling bullet. The sling bullet hits Maurice!hDh&  hDhnlMaurice is heavily wounded.Maurice casts a spell.hDh 6....hDh]§5.4hDh6Rev+ hDhhDh hDhM_Maurice blinks!hDhhDh?hDhChDh hDh:_No target in view!hDh4< hDh= hDhA hDhE  hDhE :_No target in view!iDh.IiDh2iDh;: _iDh?,iDhF9 ##..## ##.....## ##..## . #..##  iDhG#..# { #. #.##  # #.# .### iDhI##.# #.#.. #.##.#. #...#.--- #..### .....#  ...... ...≈≈≈ iDhK#...§... ....≈## ..... # f   Maurice (wand) f...... # ..# .≈≈#iDhM-6.4 (1.0iDhTBf.iDhqUG---7.4 (2iDh)V.Rev iDhQ[iDhR^iDh]W (((iDhXV(You shoot a sling bullet. The sling bullet hits Maurice.iDh\  Maurice is heavily wounded.iDhMgYou shoot a sling bullet.  The sling bullet hits Maurice but does no damage.iDh}< ...iDh.  Maurice is heavily wounded.Maurice says, "Very interesting."iDh9*iDhL , invisible)Maurice gestures wildly while chanting.iDh~Z.fiDhm===8.3 (0.9Rev+ iDh‚iDhA _Maurice flickers and vanishes for a moment.iDhp iDh Evoke which item? Wands  r - a wand of polymorph (9)iDhX <w - a wand of charming (5)  A - a wand of mindburst (7)  C - a wand of flame (41) [!] read|quaff|evoke[?] describe selectedjDh͒ jDhm jDh) > jDh ##..## ##.....## neoul the Skirmisher ##..## ##...... Coglin of Ashenzari **.... #..####..... Health: 83/83 ======================== #..#{ #..... Magic: 10/10 ======================== #.####.... AC: 8Str: 12 #.##.### EV: 14jDh Int: 8 #.##.#.. SH: 0Dex: 24 #.###.#.. XL: 10 Next: 57% Place: Dungeon:9 #.@#..#.. Noise: ===------  Time: 9588.3 (0.0) ##..#..### a) +2 sling {Ana}  d) +0 sling of the C jDh` P##.......#Fire: a) +2 sling {Ana} ...... ...≈≈≈ Rev+  ....... ....≈## f...... .. # f   Maurice (wand, invisible) .......# .......#jDh s .≈≈#You shoot a sling bullet.  The sling bullet hits Maurice but does no damage.  Maurice is heavily wounded.Maurice says, "Very interesting."Maurice gestures wildly while chanting. _Maurice flickers and vanishes for a moment.jDh  ##..## ##.....## neoul the SkirmisherjDh'  ##..## ##...... Coglin of Ashenzari **.... #..## ##..... Health: 83/83 ======================== #..# { #..... Magic: 10/10 ======================== #.## ##.... AC: 8Str: 12 #.# #.### EV: 14Int: 8 jDhg #.# #.#.. SH: 0Dex: 24 #.## #.#.. XL: 10 Next: 57% Place: Dungeon:9 #.@# ..#.. Noise: ===------  Time: 9588.3 (0.0) ##*.# ..### a) +2 sling {Ana}  d) +0 sling of the C jDh_ ##*... ...#  Fire: a) +2 sling {Ana} *..... ...≈≈≈ Rev+  *...... ....≈## f...... .. # f   Maurice (wand, invisible) ....... # jDh ....... # .≈≈# _Maurice flickers and vanishes for a moment.  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: Maurice, wielding a +0 dagger, wearing a +0 cloak of preservation and  carrying a wand of acid (heavily wounded, slightly transparent, chance to  affect: 75%)jDh  ##..## ##.....## neoul the Skirmisher jDh ##..## ##...... Coglin of Ashenzari **.... #..####..... Health: 83/83 ======================== #..#{ #..... Magic: 10/10 ======================== #.####.... AC: 8Str: 12 #.##.### EV: 14Int: 8 #.##.#.. SH: 0Dex: 24 #.###.#.. XL: 10 Next: 57% Place: Dungeon:9 #.@#..#.. Noise: ===------  Time: 9588.3 (0.0) ##..#..### a) +2 sling {Ana}  d) +0 sling of the C jDh# "##.......#Fire: a) +2 sling {Ana} ...... ...≈≈≈ Rev+  ....... ....≈## *...... .. # f   Maurice (wand, invisible) .......# .......# .≈≈# _Maurice flickers and vanishes for a moment.  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: Maurice, wielding a +0 dagger, wearing a +0 cloak of preservation and  carrying a wand of acid (heavily wounded, slightly transparent, chance to  affect: 75%)jDhN  Aiming: Mindburst  Press: ? - help, Shift-Dir - straight linejDh P Aim: Maurice, wielding a +0 dagger, wearing a +0 cloak of preservation and  carrying a wand of acid (heavily wounded, slightly transparent, chance to  affect: 75%)  Maurice's mind is blasted!!jDhS SjDh( L..$jDhŠ h69====9.3 (1jDhr jDhO  jDh3 <_You blow up Maurice!kDh*  ##..## .. #..##  kDh #..# { #. #.##  # #.# .#### #.# #.#... #.##.#. #....#. ##...#### ........ ...#  ........ ...≈≈≈≈ #.......# ....≈## #$......# ..  #.......# #% #.##. #.......# .≈≈#. #≈##kDh 9∆kDh t----90Rev kDh kDhڜ lDh[Z ..## ## { #.# ###.#  #.####....##.##∆ # .##..##..#..### ##@....... ...#  #..≈≈≈≈lDh^# ....≈##Rev #.......# #≈##≈ lDh`lDhaB----1lDhclDh3elDhr  { #.#lDhr ##.#  #.####...lDhs###..##∆ ## .lDh9sZ##..##..#..###lDhs ##........ ...#  #@.≈≈≈≈lDhs# ....≈##$......# .. ##Rev lDht!lDh8t#.......# #≈≈≈≈ lDhaxlDhx%2lDh{lDh}lDhZ # ##.# lDho #.#####...#.## #lDh#..##∆.## . .#..##..#..###lDh% ##........ ...#  #..≈≈≈≈lDhMM# ....≈##$......# .. ##.......# #%lDh#.#.......# #.###lDhD lDhlDh%3lDhUlDhދlDhǐ    #.#####.....## #..##∆.## . .lDh"Q#..##..#.### ##........ ...#  #..≈≈≈≈# ....≈##...# .. ##.......# #%#lDhZ@.Rev lDh#.......# #.# # lDhlDh<04lDhlDh  You now have 492 gold pieces (gained 8).  F - a wand of acid (4)  Things that are here:lDh+5.3 (2lDhlDh;] _a +0 dagger; a +0 cloak of preservationlDh  ...## .#lDhr 1.##∆.## . .#..##..#.### ##........ ...#  #..lDh ≈≈≈≈# ....≈##)......# .. ##lDh ...# #%#..lDhb T.≈≈#########lDh ` #.### lDh lDh +6.3 (1lDh lDh  nDh<lM#### nDh1## .# #..##∆.## ...##..##..#.. ..#####..nDhk# #. ...≈≈≈nDh\.......# ....≈##≈nDh)...# .. ###%. nDh #.......# .≈≈#.#########nDh<7nDhnDht nDh~ Things that are here: _a +0 dagger; a +0 cloak of preservationnDhnDhˠnDh Pick up what? 32/52 slots (_ for help) Hand Weapons (select all with ))nDh^a - a +0 dagger Armour (select all with [) nDh b - a +0 cloak of preservation [Up|Down] selectnDhFB[Esc] exit nDh{Letters toggle [.|Space] toggle selected[top]nDh>  b + a +0 cloak of preservationnDh(f[Enter] accept (1 chosen)oDh@KoDhkPoDh`T5 #.##.#### neoul the Skirmisher #.##.#... Coglin of Ashenzari **.... oDh1U#.## .##.#... Health: 83/83 ======================== #..##∆.## . ..#... Magic: 10/10 ======================== ##..##..#.. ..#### AC: 8Str: 12 ##........ ...# # EV: 14Int: 8 #........ ...≈≈≈≈ SH: 0Dex: 24 oDhU#.......# ....≈##≈ XL: 10 Next: 69% Place: Dungeon:9 #@......# .. ## Noise: ---------  Time: 9597.3 (0.0) #.......##% a) +2 sling {Ana}  d) +0 sling of the C oDhV#.......##. Fire: a) +2 sling {Ana} #.......# .≈≈#. #.......# #≈### #.......# #≈##≈  #.......# #≈≈≈≈  #.......# #.###  ######### #.# # You now have 492 gold pieces (gained 8).  F - a wand of acid (4)  Things that are here: oDh[_a +0 dagger; a +0 cloak of preservationThings that are here: _a +0 dagger; a +0 cloak of preservationoDh\A8.3 (1oDh"`oDhaT _G - a +0 cloak of preservationoDh~ #.# #.#.... #.## .# .. #.#. #..##∆.###.. ..#. oDh##..##..#..# ..#### #......... ...# #. #......≈≈≈≈≈ #.# ....≈## oDh7#)......# .. ### #.@.....# #%. #.# #.. oDhq5#.......# .≈≈#. #.......# #≈###( oDhM#.......# #≈##≈. #.......# #≈≈≈≈. #.# #.###. ######### #.#   #.###oDhoDh&9oDhvoDhoDhnoDh.Wear or take off which item? Armour (go to first with [)  b - the cursed +0 leather armour of the Wild Blue Yonder (worn) {Dev, Comp} oDh j - the cursed +2 pair of boots of the Profound Jealousy (worn) {Self, Elem}  E - a +1 pair of gloves (worn) oDh= G - a +0 cloak of preservation[?] describe selected oDh[[!] equip|wield|wear[tab] equip|unequip pDh];pDhY@pDhD9 pDhEz#.##.#.... neoul the Skirmisher  pDh?E#.## .# .. #.#.... Coglin of Ashenzari **....  pDh_E#..##∆.###.. ..#.... Health: 83/83 ========================  pDhE##..##..#..# ..####. Magic: 10/10 ========================  ##......... ...# #. AC: 8Str: 12  pDhE#......... ...≈≈≈≈≈ EV: 14Int: 8  pDhE#.......# ....≈##≈≈ SH: 0pDhEADex: 24  pDh$F]#)......# .. ### XL: 10 Next: 69% Place: Dungeon:9  pDhmFq#.@.....##%. Noise: ---------  Time: 9599.3 (0.0)  #.......#pDhFE#.. a) +2 sling {Ana}  d) +0 sling of the C  #.......# .≈≈#.. Fire: a) +2 sling {Ana}  #.......# #≈###(  pDhF#.......# #≈##≈.  #.......# #≈≈≈≈.pDhF   #.......# #.###.pDh G9   pDh%G######### #.# ##   #.####pDhXG| F - a wand of acid (4)  Things that are here: pDhG_a +0 dagger; a +0 cloak of preservationThings that are here: _a +0 dagger; a +0 cloak of preservation pDhGU_G - a +0 cloak of preservationpDhvL4pDh/PpDhLUf  You start putting on your armour.pDhU-600.3 (1pDhYpDh{^A1.3 (2pDhbpDh[fpDhf+2.3 (3pDhBjpDhnpDho+3.3 (4pDhrpDhKwA4.3 (5pDh{pDhz| 9 _You continue putting on your +0 cloak of preservation. x5pDh|pDhQpDh0j _You finish putting on your +0 cloak of preservation.pDh pDh Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with )) pDh  a - a +2 sling (weapon) {Ana}  d - the cursed +0 sling of the Circumscribed Moon (offhand) {Juan, Fort, Comp} Armour (go to first with [)  b - the cursed +0 leather armour of the Wild Blue Yonder (worn) {Dev, Comp}  j - the cursed +2 pair of boots of the Profound Jealousy (worn) {Self, Elem}  E - a +1 pair of gloves (worn) pDh;  G - a +0 cloak of preservation (worn)[?] describe selected [!] equip|wield|wearpDh y[tab] equip|unequip qDhɣqDh.v #.##.#.... neoul the Skirmisher  #.## .# .. #.#.... Coglin of Ashenzari **....  qDh#..##∆.###.. ..#.... Health: 83/83 ========================  ##..##..#..# ..####. Magic: 10/10 ========================  ##......... ...# #. AC: 9Str: 12  qDhޭx#......... ...≈≈≈≈≈ EV: 14Int: 8  #.......# ....≈##≈≈ SH: 0qDhDex: 24  #)......# .. ### XL: 10 Next: 69% Place: Dungeon:9  qDh]q#.@.....##%. Noise: ---------  Time: 9604.3 (0.0)  #.......#qDh#.. a) +2 sling {Ana}  d) +0 sling of the C  #.......# .≈≈#.. Fire: a) +2 sling {Ana}  qDhѮ#.......# #≈###(  #.......# #≈##≈.  #.......# #≈≈≈≈.  qDh #.......# #.###.   qDhB######### #.# ##   #.#### Things that are here: qDh|E_a +0 dagger; a +0 cloak of preservation _G - a +0 cloak of preservationYou start putting on your armour. _You continue putting on your +0 cloak of preservation. x5 qDhU_You finish putting on your +0 cloak of preservation.qDhӳP  Okay, then.qDhHqDhӷqDh\. _qDh|CqDhhHRead which item? Scrolls  c - 2 scrolls of poison qDhHx k - a scroll of amnesia  m - a scroll of fog  n - 4 scrolls of teleportation qDh+I o - a scroll of torment  s - 2 scrolls of feary - 4 scrolls of revelation qDhyI3 z - a scroll of blinking qDh&N6 B - a scroll of immolationD - 2 scrolls of enchant weapon [!] read|quaff|evoke[?] describe selectedrDhDrDhLMrDhVC #.#rDhVp#.#.... neoul the Skirmisher  rDhCW#.## .# .. #.#.... Coglin of Ashenzari **....  rDhW#..##∆.###.. ..#.... Health: 83/83 ========================  rDhW##..##..#..# ..####. Magic: 10/10 ========================  rDhX##......... ...# #. AC: 9rDh0XAStr: 12  rDhPX#......... ...≈≈≈≈≈ EV: 14rDhX@Int: 8  rDhX#.......# ....≈##≈≈ SH: 0rDhXADex: 24  rDhMY#)......# .. ### XL: 10 Next: 69% Place: Dungeon:9  #.@.....#rDhY#%. Noise: ---------  Time: 9604.3 (0.0)  #.......#rDhZ#.. a) +2 sling {Ana}  d) +0 sling of the C  rDheZh#.......# .≈≈#.. Fire: a) +2 sling {Ana}  #.......# #≈###( rDhZ rDhZ#.......# #≈##≈.  rDhZe#.......# #≈≈≈≈.rDh[9   rDh3[]#.......# #.###.rDhO[-  rDhk[i ######### #.# ##rDh[9   rDh[3#.####  rDh[N_a +0 dagger; a +0 cloak of preservation rDh\F_G - a +0 cloak of preservationrDh)\1You start putting on your armour. rDhE\v_You continue putting on your +0 cloak of preservation. x5 rDh\_You finish putting on your +0 cloak of preservation. _Okay, then.rDhGcP  Okay, then.rDhcrDhhrDhj. _vDhvDhcvDhvDh"H _No target in view!vDh' vDh' vDh( vDh%+ vDh.- vDhT/ : _vDh0 vDh2 vDh3 vDh4 vDh; vDhK= ,vDh> vDh? vDhA ,vDhB vDhSD vDhF vDh=F vDh+G vDhbI vDhJ vDhJ vDhK vDhO %  vDhO You see here a +0 robe.vDhR vDh'R  _vDhDS vDhU vDhV vDhW vDh X vDhY vDh\ vDh\ vDh] vDh_ vDha vDha vDhc vDhd vDhf vDh:g vDhMh vDhj vDhXl ,vDh,m vDhjp vDhSr ,vDht vDh+x BvDhx vDhz vDhI| vDhl| vDhn} vDh~ vDh̀ ,vDh vDh vDh vDh vDh vDh vDh vDh vDh݌ vDhώ vDh) vDhK vDh= vDhђ vDh vDhE vDh. vDh vDh/ vDhS vDh< vDh vDh vDh vDh vDhߠ vDh0 vDhQ vDh- vDho vDh̥ ,vDh vDh vDhj vDh vDh| vDh vDhH vDhi vDhL vDhʶ vDh vDh9 vDh= vDh vDhg ,vDh^ vDh vDht ,vDh vDh vDh vDh vDh4 vDh1 vDh vDhF vDh3 vDh' vDh vDh vDh vDh vDhe ,vDh- vDh vDh ,vDh vDh vDh ,vDh vDhg vDh ,vDh vDh vDh% ,vDh vDh5 vDhN ,vDh vDhC vDh vDh vDhm vDh vDh ,vDh} vDh{ vDh vDh vDhz vDh vDhc ,vDh vDh2 vDh ,vDh vDhy vDh ,vDh vDh h  ######.......#.#. vDh_ M#......#)#..(......# ##.####.#...#.....# #.......#.#...._.... vDh #..####.#...#.....#.. #..# #.#.#.........#. #..####.......#.#.....vDh  #........#..#.....#.. ##....@...##...#.#....#48.3 (4vDh/ 4.0) ##..##'##..##........#.# vDhh e##..##≈. ##.....#####.#.# ##..##≈≈. ##............. vDh #..##≈§.. ##........... #..##≈... { #........... vDh1 :#.##ß_.._ ##......#.### #.######ß ### #.####.#.#  #.# #.## ##.# #.#....#.# vDhm _You open the door.vDh ~ _Found a shadowy altar of Dithmenos and a white marble altar of Elyvilon.wDh3wDh<wDhwDhH _No target in view!wDh*wDh+wDh,2#_wDh]2wDh5 wDh 6:_No target in view!wDh^3wDhiwDhwDh ######.#.# #......#)#..(......# ##.####.#...#.....#wDh M #.......#.#...._....# #..####.#...#.....# #..# #.#.#.# #..####.#.# #wDh.#..#.....#.. ##.##...#.#.... ##..##'##..##.#. ##..##≈.≈##.....#####.#. ##..##≈≈.≈≈##.. #..##≈§...≈≈##..wDh #..##≈....y≈##..y   hornet (asleep) #.##ß_.._.._ß##......#.##wDhd( #.######ß######.####.#.# #.# #.## ##.# #.#....#.#wDh>i 0.0)  A hornet comes into view.wDh9Found a blossoming altar of Fedhas.wDha|_y.ywDh1_wDh45===9.3 (1wDhwDh\0 _The hornet buzzes angrily.wDhVj _(((wDh/You shoot a sling bullet.wDh!a  The sling bullet hits the hornet but does no damage.  wDhp!;You shoot a sling bullet. The sling bullet hits the hornet.wDh UwDhVwDh^@_'wDh _ywDh0_)≈§wDhj_H§≈..§§≈≈#wDh_ ##wDh`R50Rev wDhg$_wDhg0_wDhk4 _The hornet is lightly wounded.wDhM_ )#..( # #....._wDhgN #... #..# #.#.#. #..####..... #........# ##...@....# ##..##'##..# wDhN##..##≈.y##.... ≈≈.≈§##... ≈.. #..##≈..... wDhOo#.##ß_.._.._ #.######ß###  #.# #.## ##.#  wDh 1 wDh q)#..( # wDhi n#....._ wDh #... #..# #.#.#.wDh ] #..####..... wDho V#........# wDh ##...@....# ##..##'##..#wDh  ##..##≈.y##....wDh)  ≈≈.≈§##... ≈.. #..##≈..... wDh #.##ß_.._.._ #.######ß###wDh  #.# #.## ##.# wDh 9_wDh wDhJ 9_wDh+ Q ((wDh ((( wDh p_A hornet is nearby!You shoot a sling bullet.wDh 5 __The sling bullet closely misses the hornet.wDhEe wDhNk "ywDhk i§≈§..§§wDhk M§...._wDhNl -1.2 (0.9wDhtl 6Rev+ wDhp $_wDhp 0_wDhks  wDhs e_You shoot a sling bullet. The sling bullet misses the hornet.wDh E )#..( #wDh I #....._ #... #..# #.#.#.wDh  #..####.....wDh: G #........# ##...@....# wDh ##..##y##..# ##..##≈.§##.... ≈≈.≈§##... wDh (.. #..##≈§.... wDhP o#.##ß_.._.._ #.######ß###  #.# #.## ##.#  wDhĦ G )#..( # #....._ #... wDhP 0#..# #.#.#. #..####..... #........# wDh g##...@....#wDhħ  ##..##y##..# wDh ##..##≈.§##.... wDh' z≈≈.≈§##... .. wDh #..##≈§.... #.##ß_.._.._ wDhĨ #.######ß### #.# #.## ##.# wDhS wDh wDh۵ 9_wDh% ] __ wDhW _A hornet is nearby!You shoot a sling bullet. The sling bullet hits the hornet.wDh@ ^ __wDh The hornet is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the hornet but does no damage.wDh.  _≈§_The hornet is lightly wounded.  The hornet stings you!73---2.1Slow Rev+ wDh2 T__wDh 4 \ _You feel yourself slow down.wDhq - wDhq @)#..( # #....._ #.wDhq 9.. #..# #.#.#. #..####.....wDhr  #........#wDh:r 1 ##...@....# wDh\r >##..##y##..# wDhr ###..##≈.§##.... wDhr ,≈≈.≈≈##... ..wDhr  wDhr #..##≈§.... wDhs .#.##ß_.._.._ #.######ß###wDh*s A  #.# #.## ##.#  wDhB )#..( # #....._ #...wDh  #..# #.#.#. #..####..... #........# ##...@....#wDhK > ##..##y##..# ##..##≈.§##.... wDh h≈≈.≈≈##... wDh .. wDh d#..##≈§.... wDh #.##ß_.._.._ wDhN U#.######ß###wDh{  #.# #.## ##.# wDh  wDhB9_wDhwDhy9_wDhZ*' wDh*_ wDh*A_A hornet is nearby!wDh*jYou shoot a sling bullet.  The sling bullet hits the hornet but does no damage.xDh  _The hornet is lightly wounded.  You shoot a sling bullet. The sling bullet hits the hornet!xDh[ ≈.≈≈§#_##  The hornet is heavily wounded.You feel yourself speed up.The hornet completely misses you. The hornet misses you. The hornet stings you.xDh[69-----3.5 (1.4Rev* xDhW_9_xDh$a xDhVaN_You feel yourself slow down.xDh&> )#..( xDhlm# #....._ #... #..# #.#.#. #..####..... xDhB#........# ##...@....# xDh##..##y##..# ##..##≈.≈##.... ≈≈.≈≈##... ...≈≈ #..##≈§....§#xDh@v #.##ß_.._.._ #.######ß#####  #.# #.## ##.#  xDh )#..( #xDh #....._ #...xDh #..# #.#.#. xDhs#..####..... #........# xDh##...@....# ##..##y##..#xDhR ##..##≈.≈##.... xDhm≈≈.≈≈##... xDh:...≈≈ xDh3#..##≈§....§#xDh_ xDh2{#.##ß_.._.._ #.######ß##### #.# #.## ##.# xDhύ3_xDhxDhĕT__xDh_ _ xDhR_ _A hornet is nearby!You shoot a sling bullet. The sling bullet hits the hornet.xDh ((((((The hornet is severely wounded.You shoot a sling bullet.xDhu{ _y..xDhJ≈≈.......≈xDh'o_The sling bullet barely misses the hornet.The hornet stings you!xDhP)0xDhL----4.8 (1.3xDhxDh!k _You feel as though you will be slow longer.xDh )#..( # #....._ #... #..# #.#.#. #..####..... #........#xDho ##...@....# ##..##y##..# xDh($##..##≈.≈##.... xDhX>≈≈.≈≈##... #..##≈≈...≈≈ xDhݧM#..##≈.....≈# #.##ß_.._.._ #.######ß#####xDh_A  #.# #.## ##.#  xDhL= )#..( # #.xDh=|...._ #... xDhJ>#..# #.#.#. xDh>#..####..... #........# ##...@....# ##..##y##..# xDhAl##..##≈.≈##.... ≈≈.≈≈##... #..##≈≈...≈≈ #..##≈.....≈# #.##ß_.._.._ #.######ß##### #.# #.## ##.# xDh]D3_xDhDxDh3IT__xDhR _(((((( _A hornet is nearby!You shoot a sling bullet.xDh' xDhC_The sling bullet closely misses the hornet.You shoot a sling bullet.xDhC yxDh94....xDhj xDh_The sling bullet closely misses the hornet.The hornet stings you but does no damage.xDh)1xDh@--6.2 (1.4xDh>__xDh!xDhi xDhQ_The hornet closely misses you. x2xDhs& xDhRs9)#..( # #....._xDhs #... xDhs0#..# #.#.#. #..####..... xDhs#........# xDht,##...@....# xDhMt>##..##y##..# xDh|t$##..##≈.≈##.... xDht9≈≈.≈≈##... #..##≈≈...≈≈xDht" #..##≈.....≈# xDh#u0#.##ß_.._.._ #.######ß#####xDhWuA  #.# #.## ##.#  xDh1 xDhaV)#..( #xDhn #....._xDhD #.xDhA.. xDh#..# #.#.#. xDhX#..####..... xDh$V#........# xDhcg##...@....#xDh ##..##y##..# xDha##..##≈.≈##.... xDhxDhh≈≈.≈≈##... xDh=j#..##≈≈...≈≈ xDhx#..##≈.....≈#xDh xDh#.##ß_.._.._ xDh@W#.######ß#####xDhj xDh#.# #.## ##.# xDhZ/R__xDh0xDhYou are poisoned.xDh t47==----60.2 (1.5xDh MPois Rev* xDh T__xDh k _You feel as though you will be slow longer.xDhR__xDh8--xDh 9_xDhO ^ _You are too injured to fight recklessly!yDh,yDhZ-yDh4yDh7 yDh8P_You are too injured to fight recklessly!yDhyu B _yDhu QYou shoot a sling bullet. The sling bullet hits the hornet.yDh s _The hornet is severely wounded.yDh jYou shoot a sling bullet.  The sling bullet hits the hornet but does no damage.yDh __The hornet is severely wounded.You feel very sick.The hornet stings you but does no damage.yDh b4-1.6 (1.4yDhe yDh T _The hornet closely misses you.zDhQR__zDhFR7-zDhUT__zDhWF _Unknown command.zDhf (((((zDh7(You shoot a sling bullet.zDhDb  The sling bullet closely misses the hornet.zDhEjYou shoot a sling bullet.  The sling bullet hits the hornet but does no damage.zDhyr _y.zDhy.≈≈≈≈...§≈≈§§...≈#_..§#zDh4z##  The hornet is severely wounded.You feel sick. The hornet barely misses you. The hornet stings you.  Your atemporal blood churns to no real effect.zDhczzDh{n40=-2.9 (1.3zDh~T__zDhU _You feel as though you will be slow longer.zDhzDh ((((((You shoot a sling bullet.zDh 0_Your atemporal blood churns to no real effect. _You feel as though you will be slow longer.shoot a sling bullet.  The sling bullet barely misses the hornezDh  yt.  You shoot a sling bullet.  The sling bullet hits the hornet but does no damage.zDhJ q _y.zDh3K =...≈...zDhhK ~_.._The hornet is severely wounded.zDh~L >39-zDhL %4.1 (1.2zDhR 9_zDhU b _You feel sick. The hornet barely misses you.zDh zDh zDh 8_zDhx  zDh @_Unknown command.zDh[' zDh[c You shoot a sling bullet. The sling bullet hits the hornet!zDh4Y (((zDhp(((The hornet is almost dead.You shoot a sling bullet.zDh_O _y...._The sling bullet barely misses the hornet.8=-5.4 (1.3zDhT__zDhe _You feel sick. The hornet barely misses you. x2{DhT{DhWVEvoke which item? {DhZWWands  r - a wand of polymorph (9)w - a wand of charming (5)  A - a wand of mindburst (6)  {DhWC - a wand of flame (41)  {DhWF - a wand of acid (4) [!] read|quaff|evoke{DhW][?] describe selected|Dh= |DhH |Dh,P ######.......#.#.... neoul the Skirmisher#......#)#..(......# Coglin of Ashenzari **....##.####.#...#.....#.. Health: 38/83 ==========--------------|DhyP #.......#.#...._....# Magic: 10/10 ========================#..####.#...#.....#.. AC: 9Str: 12#..# #.#.#.........# EV: 14Int: 8|DhP #..####.......#.#.... SH: 0Dex: 24#........#..#.....#.. XL: 10 Next: 69% Place: Dungeon:9##...@....##...#.#.... Noise: ===------  Time: 9665.4 (0.0)##..##y##..##........#. a) +2 sling {Ana}  d) +0 sling of the C|DhQ e##..##≈.≈##.....#####.#. Fire: a) +2 sling {Ana}##..##≈≈.≈≈##............ Slow Pois Rev* #..##≈≈...≈≈##...........#..##≈.....≈##........... y   hornet|DhQ #.##ß_.._.._ß##......#.###.######ß######.####.#.##.# #.## ##.# #.#....#.# _Unknown command.|DhR cYou shoot a sling bullet. The sling bullet hits the hornet!  The hornet is almost dead.You shoot a sling bullet.  The sling bullet barely misses the hornet. _You feel sick. The hornet barely misses you. x2|Dhe  ######.......#.#.... neoul the Skirmisher |DhRev }Dhk}Dhen,}Dho}Dhr}Dhs#9}Dh}Dhu>}Dh2?}Dh@}Dh@+5}Dh A}DhA}DhZC,}Dh80=}Dh}Dhʰ}Dh}Dhͱ}DhH}Dhs}Dh1}Dh}Dh;1=}Dh}Dhܶ}DhZ}Dh}Dh[}Dhº,}Dh}DhнM2}Dh}DhC804.4 (133.0)§}Dh4§≈##}Dht}Dh!9_}DhT _Key pressed, stopping explore.}DhI}DhA}Dh,}Dh,}Dh"}Dht ≈≈§#}DhB# _You start resting.}Dh: 6.4 (2.0)}Dh=§_HP restored.}Dh~K3=7.4 (3}Dh9_}Dhp _Your time-warped blood is ready to ripple again.}Dh }Dh }Dh# }DhX U_0_}Dh[X }DhZ }Dh8^ :_}Dh` E _Done exploring.}Dh+ 3}Dh, }Dhq. }Dhs0 ,}Dh/1 }Dhe1 }Dh2 }Dh3 }Dh3 }Dh4 }Dh&6 }Dhb6 9=}DhX8 }Dh9 }Dh: }Dh: }DhL< }Dh< }DhV= }DhU? }Dh? }Dh@ }DhB }Dh0C }DhwD }DhNF }DhF }DhG }DhI }DhI }DhJ }DhL }DhL }DhM }DhO }DhP }Dh$Q }Dh5S }DhdS }DhXT }Dh&V }DhYV }DhVW }Dh\ n}DhN^ }Dh,c }Dhc ,}Dhd }Dhsf B}Dhbh ,}Dhj B}Dhbk }Dhl }Dhl }Dhm }Dho }DhCo }Dhp }Dh\q }Dhq }Dhsr }Dhs ,}Dht }Dhu }Dh v }Dhax }Dhy }Dh_z }DhI{ }Dh} B}DhX _36.4 (29.0)≈.≈}Dh ,}Dh҅ }Dh H _You start waiting.}DhS 3}Dh }Dh ?0.0)_}Dhܬ }Dh }Dhj 9_}Dh E _Done exploring.}DhA}Dh$B~Dh~Dh8':_~Dh)~Dh+:_~Dh.E _Done exploring.~Dh~~Dh"~Dh~Dh:1U__~Dh1~Dh5U__~Dh6E _Done exploring.~Dh<~Dh>mWhere to? (Tab - D:9 @ (x,y), ? - help) ~Dh_>R D - Dungeon  T - Temple L - Lair~Dh~~Dh~Dh######.......#.#.... neoul the Skirmisher#......#)#..(......# Coglin of Ashenzari **....##.####.#...#.....#.. Health: 83/83 ========================~Dh#.......#.#...._....# Magic: 10/10 ========================#..####.#...#.....#.. AC: 9Str: 12#..# #.#.#.........# EV: 14Int: 8#..####.......#.#.... SH: 0Dex: 24#........#..#.....#.. XL: 10 Next: 75% Place: Dungeon:9~Dhm##...@....##...#.#.... Noise: ---------  Time: 9836.4 (0.0)##..##'##..##........#. a) +2 sling {Ana}  d) +0 sling of the C##..##≈.≈##.....#####.#. Fire: a) +2 sling {Ana}~Dh##..##≈≈.≈≈##............#..##≈≈...≈≈##...........#..##≈.....≈##...........#.##ß_.._.._ß##......#.##~Dh#.######ß######.####.#.##.# #.## ##.# #.#....#.# _Your time-warped blood is ready to ripple again. _Done exploring. _You start waiting. ~DhI_Done exploring. _Done exploring. _Done exploring.~Dh~Dh~Dh~Dh~Dh: _~Dhx~Dhˮ,~Dhb~Dh~Dh,~DhU~Dh~Dhc~Dh~Dh~Dh~Dh,~Dh~Dh,~Dh,~Dh'~DhK~Dha,~Dh~Dh~Dh,~Dh,~Dh,~Dh~DhX~DhG,~Dh~Dh~Dh,~Dh\~Dh  Things that are here:  a +0 scimitar; a +0 chain mail; an orc skeleton~Dh'~Dh _~Dh~Dh~Dhu,~Dh;~Dh~Dh,~Dh~Dh~Dh\,~Dh~DhJ~Dh~Dh~Dh~Dh~Dh,~Dh ,~DhB ,~DhJ~DhY  There is a stone staircase leading down here.~Dh~Dh~Dh$ _~DhL~Dh 10~Dh ~Dh֋ ~Dh3 ~Dh ~DhV 6 ~Dh ~Dh #####..##+#### ...  ... ~Dh r56.1 (19.7) #....##..... ~Dh ' #....# ###  #....# #....#~Dh; #....# ###### ~Dhf _You climb downwards.~DhԒ ~Dh ~Dh a _There is a stone staircase leading up here.Dh4DhtDh=^ _No target in view!DhDh4DhxDh: _DhDh=Dh,DhFDhDh ,DhDhDhDhDhSDhDhTDhDh"DhH7 _You open the door.Dh3DhDhz@  There is an open door here.Dh5 _DhDhDh,DhDhDh,DhDhwDh5,DhDh7 _You open the door.Dh3DhDh@ @  There is an open door here.Dh@ Dh  _DhW DhDh>H#.........#.........#.........#.....(...######.........#....##'#####Dh+#...........# #...<.......# #....##...@.+ #....###'####{ #....##.....# Dhv#....##.....##....############## Dh/69.1 (13.0DhZcDhwgDhi Dh]iM_You sense a monster nearby.DhDh#DhDhV DhB_No target in view!DhDhDhDhXDh#Dh$ _Dh,Dhj#.  #.  #. . #.....(... .. ######... ... Dh#....##'##### .... #.....# ..... #...<.......#...... #....##....@'....#Dh7 #....###'####....# #....##.....#{...# #....##.....# .... #....# .Y. ###### ..Dh  Y   yak (wandering).   Dh L 70.0)  You open the door.Dh8%i  {.Dh%lA yak comes into view.Dh&&+1.1 (2Dh)Dh*0 _The yak moves out of view.Dhz Dh{ Dh& Dh %.Dhׇ 0Dh] Dh Dh6 $ Dh F_Key pressed, stopping explore.Dh Dh> Dh H _No target in view!Dh} Dhȓ DhԘ Dh H _No target in view!DhDhDhDhH _No target in view!Dh#bDhbDhPdDhiDhPs@#. Dhs #.Dhs4....... Dhs*#.......Dh-t Dh\tc#.....(...... DhtX######...........Dhtr #....##'#####...Dht #.Dhu #..DhGu< #...<.Dhvu:#. Dhuz#....##.....@....# Dhu Dhv#....###'####....#  Dh2vQ#....##.....#....# Dhgv} #....##.....#.Y. #....#DhvY.Y. ###### ...Y.Dhv3  YYYY 4 yaks (wandering)...... .......  Dh9zDh%{Dh{Dhf|DhsY.Y..Y.Dh؂+2.1 (1DhDh< Dhv|_3 yaks come into view. _There is an open door here.Dh~x (((YYYYDh?You shoot a sling bullet. The sling bullet barely misses the yak.The yak bellows! x3  The sling bullet hits the yak.Dh  The yak is lightly wounded.  You shoot a sling bullet. The sling bullet hits the yak!Dh..YYY..YDhL====3.0 (0.9Dh%+Rev Dh(DhC1 _The yak is lightly wounded.Dh!B   Dh="T.......  .......  #.....(........ Dhq"G ######........  #....##'#####....... Dh"Q #...........#.......  #...<.......#.......  Dh"#.....@....#  ##'####....#  ....#  Dh#4.YY....  Dh#.Y..Y..   .......  .......  .......  Dhz   .......  ....... Dh #.....(........  ######........ Dh #....##'#####.......  #...........#....... Dh/w #...<.......#.......  Dh`#.....@....#  Dhӹ##'####....#  ....#  Dh/@.YY....  Dhd].Y..Y..  Dh" .......  Dh.......  Dh....... DhDhDhDh Dh5V_There are monsters nearby!DhIR ((DhmINYou shoot a sling bullet. The sling bullet hits the yak.Dhz  The yak is moderately wounded.You shoot a sling bullet. The sling bullet hits the yak.DhDh,Dh+DhTDh%.Dh1aYYY..Y....Dh!<===-DhSU9Rev+ Dh˾DhO DhB_The yak is moderately wounded.DhDhV?v   .......  ....... Dh?h #.....(........  ######........  #....##'#####.......  #...........#.......  #...<.......#.......  #.....@....#  ##'####....#  ..#  ..Y...  DhO@.......   .......  .......  .......  Dh%   .......  .......  #.....(........  ######........ DhB #....##'#####.......  #...........#.......  #...<.......#.......  #.....@....#  ##'####....#  ..#  Dh{..Y...  .......   .......  .......  ....... Dh DhDhO7-Dh`DhL( Dh( _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the yak.Dhg_  The yak is moderately wounded.DhNYou shoot a sling bullet. The sling bullet hits the yak.Dh@Dh@DhuADh{FjYY..Y.Dh&G'4.8Dh KDhL[ _The yak is heavily wounded.Dh >  You shoot a sling bullet.Dh  The sling bullet hits the yak but does no damage.  You shoot a sling bullet. The sling bullet hits the yak.Dh[, Dh, Dh, Dh2 6 YDh3 l.YY...  The yak is lightly wounded.Dh3 S79--5.7Dh7 Dhg9 ( _The yak gores you.DhxDhzC  Skill  Level Cost  Apt Skill  Level Cost  Apt Dhz a * Fighting   9.5   9.0   0   h - Spellcasting   0.1   1.4  -2          Dh{ b - Unarmed Combat   0.0   1.2  -1   i - Summonings   0.2   1.0   0      DhE{ j - Necromancy   0.2   1.0   0  Dht{ c * Ranged Weapons  10.9  14.3  -1   k - Forgecraft   0.2   0.7  +2  Dh{/     l - Fire Magic   0.1   1.2  -1  Dh |Q d - Armour   0.1   1.2  -1   m - Ice Magic   0.1   1.2  -1  e + Dodging5.3   7.1  -1   n - Air Magic   0.1   1.2  -1  Dhl|L f - Shields   0.1   1.7  -3   o - Earth Magic   0.1   1.2  -1   g - Stealth   0.7   1.2  -1          Dh|c p + Evocations   8.1   4.2  +3      Dh| q - Shapeshifting   0.1   1.4  -2          Dh|        Dh+}        DhX}        Dh}#        The relative cost of raising each skill is in cyan.  Dh}Skills enhanced by Ashenzari's power are in green.  [?] Help[=] set a skill target  Dh~}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsDhD 3TargetTargetDhE \14.0 --  --  DhRE $--  --  DhE I18.0 -- DhE  --  DhE $--  --  DhF (10.0 DhHF --  DhwF --  DhF --  -- DhF Dh%G B10.0 -- Dh\G k a-z] setDhG S[-] clear selected targetDhG ccost|targetsDh [?25h[?0cDh-10.0 DhfDhB[?25l[?1c15.0 current training targets, if any.=] set aall targetsDhIDhNDh9T-#.........  neoul the Skirmisher#..............  Coglin of Ashenzari **....DhTL#..............  Health: 79/83 ======================--#.....(........  Magic: 10/10 ========================######..............  AC: 9Str: 12#....##'#####.......  EV: 14Int: 8#...........#.......  SH: 0Dh@UDex: 24#...<.......#.......  XL: 10 Next: 75% Place: Dungeon:10#....##.....@Y...#DhU(  Noise: ===------  Time: 9875.7 (0.0)#....###'####Y...#  a) +2 sling {Ana}  d) +0 sling of the C#....##.....#YY..#DhVB  Fire: a) +2 sling {Ana}#....##.....#.......  Rev+ #....########....... Dh W-######.......DhW  YYYY 4 yaks....... .......DhWI  _The yak is heavily wounded.You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  You shoot a sling bullet. The sling bullet hits the yak.  The yak is lightly wounded. _The yak gores you.Dh\DhZ]DhaDhbDh0| t #.  #........Dh|   #........  #.....(........Dh}   ######.............. Dho} #....##'#####....... Dh} #.#....... DhX~ s #...<.#. Dh~ 9 #....##....@'Y...#  #....###'####Y...# Dh~ #....##.....#YY..#  #....##.....#....... DhN v #....#.......  ######Dh  .......  3 yaksDh  .......  ....... DhH  Dh3 Dhǂ Dhƒ Dh Dh wY.Y{.Dhk p70---6.7 (1Dh Dhď K _The yak attacks as it pursues you! The yak gores you!DhMK (DhRev* Dh.Dh; _The yak gores you but does no damage.Dhw  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.Dh _gores you but does no damage.  The sling bullet hits the yak but does no damage.  The yak is heavily wounded.Dh,DhDhAY#Y..Dh ,8.5 (0.8Dh DhJ"[ _The yak is heavily wounded.Dh6]  You shoot a sling bullet. The sling bullet hits the yak.Dhh _The yak is heavily wounded.You shoot a sling bullet. The sling bullet hits the yak.    The sling bullet hits the yak but does no damage.DhDh .YThe yak is heavily wounded.6---9.4 (0.9Dhd _The yak gores you but does no damage. The yak gores you!DhQ+%  Dh+8You shoot a sling bullet. The sling bullet hits the yak.Dhc  The yak is severely wounded.You shoot a sling bullet.  DhZc1The sling bullet hits the yak but does no damage.Dh  The yak is severely wounded.0---80.4 (1.0DhDhSN _The yak gores you. The yak gores you but does no damage.Dh ]  You shoot a sling bullet. The sling bullet hits the yak.Dh| ]  The yak is severely wounded.Dh NYou shoot a sling bullet. The sling bullet hits the yak.Dhb f  The yak is almost dead.Dh ,1.2 (0.8DhP Dh L _The yak misses you. x2Dhz  #.  #. Dh  #...  #.....(........  ######.......Dh'   #....##'#####.......  #.#.......  #...<......Y#DhW .  #....##...@.YY...#Dh   #....###'####Y...# Dh #....##.....#....#  #....##.....#.......Dh q  #....#....... ######Dh  .......  ....... DhP 4. Dh Dh6 0Y'Dh 5--2.2 (1.0Dh_ Dh*  Dh[ K_The yak closely misses you.Dh^ #. #.. #.Dh. #.....(. ######... #....##'#####....... #Dh.#....... #...<......Y#.Dh" #....##..@.Y'Y...# #....###'####Y...# #....##.....#....#DhX #....##.....#....... #....########. ###### Dhj.  .  Dh(.DhˑDh2DhDhDh Y.Y.YDh|.  The yak attacks as it pursues you! The yak closely misses you.Dhfd1--3DhDht _The yak attacks as it pursues you! The yak closely misses you.Dh #...... #...Dh #.....(.######...... #....##'#####. #...........#Dh|. #...<.....Y.#.......Dhv #....##...Y.YY...#  #....###@####....# #....##.....#....# #....##.....#....... #....########. ###### DhSn . .  Dhҭ1. DhnDhŰDhDDhDhY.Y.Y'. 3 yaks4DhDh DhB_The yak attacks as it pursues you! The yak misses you. _There is an open door here.DhkDhVEvoke which item? DhhWands  r - a wand of polymorph (9)w - a wand of charming (5)  A - a wand of mindburst (5)  Dh:C - a wand of flame (41)  F - a wand of acid (4) Dh[!] read|quaff|evoke[?] describe selectedDh/ Dh4 Dh 9 #..............neoul the SkirmisherDhL9 #..............Coglin of Ashenzari **....#.....(........Health: 61/83 =================-------######..............Dh9 Magic: 10/10 ========================#....##'#####.......AC: 9Str: 12#...........#.......EV: 14Dh9 +Int: 8#...<....Y..#.......SH: 0Dex: 24#....##..Y.Y'....#XL: 10 Next: 75% Place: Dungeon:10Dh: 8#....###@####....#Noise: =--------  Time: 9884.2 (0.0)#....##.....#....#DhG: a) +2 sling {Ana}  d) +0 sling of the C#....##.....#.......Dhu: Fire: a) +2 sling {Ana}#....########.......Rev* ######.......Dh: .......YYY 3 yaks....... _The yak misses you. x2 Dh; _The yak closely misses you.The yak attacks as it pursues you! The yak closely misses you. Dhc; _The yak attacks as it pursues you! The yak closely misses you. _The yak attacks as it pursues you! The yak misses you. _There is an open door here.Dh?J < #..............  neoul the Skirmisher #..............  Coglin of Ashenzari **.... #.....(........  Health: 61/83 =================------- DhJ ######..............  Magic: 10/10 ======================== #....##'#####.......  AC: 9Str: 12 #...........#.......  EV: 14Int: 8DhJ  #...<....Y..#.......  SH: 0Dex: 24 Dh"K A#....##.*Y.Y'....#  XL: 10 Next: 75% Place: Dungeon:10 #....###@####....#  Noise: =--------  Time: 9884.2 (0.0)DhK  #....##.....#....#  a) +2 sling {Ana}  d) +0 sling of the C #....##.....#.......  Fire: a) +2 sling {Ana} DhK 3#....########.......  Rev*  ###### .......  .......  YYY 3 yaks DhK ....... The yak attacks as it pursues you! The yak closely misses you. Dh'L _The yak attacks as it pursues you! The yak closely misses you. _The yak attacks as it pursues you! The yak misses you. DhcL _There is an open door here.  Aiming: CharmPress: ? - help, Shift-Dir - straight lineDhPx#..............neoul the Skirmisher#..............Coglin of Ashenzari **....#.....(........Health: 61/83 =================-------######..............Magic: 10/10 ========================#....##'#####.......AC: 9Str: 12Dh5QA#...........#.......EV: 14Int: 8#...<....*..#.......DhQSH: 0Dex: 24#....##..Y.Y'....#DhQXL: 10 Next: 75% Place: Dungeon:10#....###@####....#DhCRNoise: =--------  Time: 9884.2 (0.0)#....##.....#....#DhRa) +2 sling {Ana}  d) +0 sling of the C#....##.....#.......Dh`SFire: a) +2 sling {Ana}#....########.......Rev* ######..............YYY 3 yaks.......The yak attacks as it pursues you! The yak closely misses you. _The yak attacks as it pursues you! The yak closely misses you. DhS _The yak attacks as it pursues you! The yak misses you. _There is an open door here.  Aiming: CharmPress: ? - help, Shift-Dir - straight lineDhTDhE 2 yaksDhwY   yak (charmed)DhPBDh.YYY.YY 3 yaksDh4==5.2 (1Dh56Rev+ DhDhU Dh_The yak attacks as it pursues you! The yak closely misses you. _The yak attacks as it pursues you! The yak misses you. _There is an open door here.  Dh.Aiming: CharmPress: ? - help, Shift-Dir - straight line _The yak is charmed. The yak gores your yak.Dh1 & Dh *((Dhʺ (Dh /You shoot a sling bullet.Dh (1 ally target)The sling bullet completely misses the yak.DhP NYou shoot a sling bullet. The sling bullet hits the yak.Dh * Dhb3 +..Dh3 ,YYY'Dh4 k6.1 (0.9Rev* Dh< Dh@ 1 _The yak is lightly wounded.Dhq (((You shoot a sling bullet.Dh  The sling bullet closely misses the yak.You shoot a sling bullet. The sling bullet hits the yak.Dh@  The yak is lightly wounded.Dh2w.Y.Y.DhN29 (0.8DhMDh _Your yak closely misses the yak. The yak misses you.Dh]  You shoot a sling bullet. The sling bullet hits the yak!DhD. (((The yak is moderately wounded.You shoot a sling bullet.DhYDhf  The sling bullet completely misses the yak.The yak gores your yak!Dh$gDhk,..Dh lY.Y.Dh8pa 97.8 (0.9 _Your yak is killed!DhtpDhtDhov Dhvb_Your base Evocations skill increases to level 7!Dh|Dh~Evoke which item? Wands  r - a wand of polymorph (9)Dh~w - a wand of charming (4)  A - a wand of mindburst (5)  C - a wand of flame (41)  F - a wand of acid (4) [!] read|quaff|evokeDh ][?] describe selectedDhDhdDh #..............neoul the Skirmisher#..............Dh Coglin of Ashenzari **....#.....(........Dh Health: 62/83 =================-------######..............Dh+ nMagic: 10/10 ========================Dh\ #....##'#####.......AC: 9Str: 12Dh #...........#.......EV: 14Int: 8Dh #...<....Y..#.......SH: 0Dh Dex: 24#....##.Y.Y.'....#Dh XL: 10 Next: 79% Place: Dungeon:10#....###@####....#DhJ Noise: ===------  Time: 9887.8 (0.0)Dhz #....##.....#....#a) +2 sling {Ana}  d) +0 sling of the CDh b#....##.....#.......Dh Fire: a) +2 sling {Ana}#....########.......Dh ERev* ######DhP ..............Dh jYYY 3 yaks.......Dh oThe yak is moderately wounded.You shoot a sling bullet.  Dh oThe sling bullet completely misses the yak.The yak gores your yak! Dh= _Your yak is killed! _Your base Evocations skill increases to level 7!Dh1  Dh J Okay, then.DhM Dh0 Dh? . _Dh ]  You shoot a sling bullet. The sling bullet hits the yak!DhT  The yak is heavily wounded.You shoot a sling bullet. The sling bullet hits the yak!Dh Dh/ k  The yak is severely wounded.Dh" `Y.Y.Dh" d52--8.7 (0.9DhQ& Dh' ( _The yak gores you!Dh#.....(#####.....##'#####DhJ=...........#.<...Y...#.##.YY..'....# #'####...Dh.#.@...#...########## .......YYY 3 yaksDhǡDh>Dh d.YY.YDhK46----Dh.--9.7 (1.0DhDhK _The yak attacks as it pursues you! The yak gores you!Dh Dh rEvoke which item? Wands Dh  r - a wand of polymorph (9)w - a wand of charming (4)  A - a wand of mindburst (5)  C - a wand of flame (41)  Dh F - a wand of acid (4) [!] read|quaff|evoke[?] describe selectedDh Dh Dh #..............neoul the Skirmisher#.....(........Coglin of Ashenzari **....######..............Health: 46/83 =============-----------Dhe #....##'#####.......Magic: 10/10 ========================#...........#.......AC: 9Str: 12#...<.......#.......EV: 14Int: 8#....##YY...'....#SH: 0Dex: 24Dh #....###Y####....#XL: 10 Next: 79% Place: Dungeon:10#....##.@...#....#Noise: =--------  Time: 9889.7 (0.0)#....##.....#.......a) +2 sling {Ana}  d) +0 sling of the C#....########.......Fire: a) +2 sling {Ana}######.......Rev* ..............Dhp YYY 3 yaksYou shoot a sling bullet. The sling bullet hits the yak!  The yak is heavily wounded.You shoot a sling bullet. The sling bullet hits the yak!  The yak is severely wounded. _The yak gores you! _The yak attacks as it pursues you! The yak gores you!DhfB #..............  neoul the Skirmisher #.....(........  Coglin of Ashenzari **.... ######..............  Health: 46/83 =============----------- Dh=#....##'#####.......  Magic: 10/10 ======================== #...........#.......  AC: 9Str: 12 #...<.......#.......  EV: 14Int: 8 #....##YY...'....#  SH: 0Dex: 24 DhI#....###Y####....#  XL: 10 Next: 79% Place: Dungeon:10 #....##.@...#....#  Noise: =--------  Time: 9889.7 (0.0) #....##.....#.......  a) +2 sling {Ana}  d) +0 sling of the C Dh/#....########.......  Fire: a) +2 sling {Ana} ###### .......  Rev*  .......  .......  YYY 3 yaksThe yak is severely wounded. _The yak gores you! Dh69_The yak attacks as it pursues you! The yak gores you!  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a yak (severely wounded, chance to affect: 87%)Dh6#..............neoul the Skirmisher#.....(........Coglin of Ashenzari **....Dh6######..............Health: 46/83 =============-----------#....##'#####.......Magic: 10/10 ========================#...........#.......AC: 9Str: 12#...<.......#.......EV: 14Int: 8#....##YY...'....#SH: 0Dex: 24Dh7R#....###*####....#XL: 10 Next: 79% Place: Dungeon:10#....##.@...#....#Noise: =--------  Time: 9889.7 (0.0)#....##.....#.......a) +2 sling {Ana}  d) +0 sling of the C#....########.......Fire: a) +2 sling {Ana}Dha7######.......Rev* ..............YYY 3 yaksThe yak is severely wounded. Dh7a_The yak gores you! _The yak attacks as it pursues you! The yak gores you!  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a yak (severely wounded, chance to affect: 87%)DhDh",DhDhӹj..YYDh|J====90.7 (1Dh}Dhf _The yak gores you! _attacks as it pursues you! The yak gores you!  Aiming: Mindburst  Press: ? - help, Shift-Dir - straight lineDhAim: a yak (severely wounded, chance to affect: 87%) _The yak's mind is blasted!!Dhv Dh({ Dh]} Dh~ Dh{ Dh p#..............neoul the Skirmisher#.....(........Coglin of Ashenzari **....######..............Dh< Health: 46/83 =============-----------#....##'#####.......Magic: 10/10 ========================#...........#.......AC: 9Str: 12#...<.......#.......EV: 14Dh Int: 8#....##.Y...'....#SH: 0Dex: 24#....###Y####....#XL: 10 Next: 79% Place: Dungeon:10#....##.@Y..#....#Dhڇ Noise: ====-----  Time: 9890.7 (0.0)#....##.....#.......a) +2 sling {Ana}  d) +0 sling of the C#....########.......Dh =Fire: a) +2 sling {Ana}######.......Rev* ..............YYY 3 yaks _The yak gores you! DhU T_The yak attacks as it pursues you! The yak gores you!  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a yak (severely wounded, chance to affect: 87%) _The yak's mind is blasted!!Dh^ p#..............neoul the Skirmisher#.....(........Coglin of Ashenzari **....######..............Dh֤ ]Health: 46/83 =============-----------#....##'#####.......Magic: 10/10 ========================DhY #...........#.......AC: 9Str: 12#...<.......#.......EV: 14Int: 8#....##.Y...'....#SH: 0Dex: 24#....###*####....#XL: 10 Next: 79% Place: Dungeon:10#....##.@Y..#....#Noise: ====-----  Time: 9890.7 (0.0)#....##.....#.......a) +2 sling {Ana}  d) +0 sling of the C#....########.......Fire: a) +2 sling {Ana}######.......Rev* ..............Dh YYY 3 yaksPress: ? - help, Shift-Dir - straight lineDh Aim: a yak (severely wounded, chance to affect: 87%) _The yak's mind is blasted!!  Dh9 Aiming: MindburstPress: ? - help, Shift-Dir - straight lineDhu tAim: a yak (severely wounded, chance to affect: 87%)Dho Aim: a yak (severely wounded, chance to affect: 87%) _The yak's mind is blasted!! Dh , Aiming: Mindburst  Press: ? - help, Shift-Dir - straight lineAim: a yak (severely wounded, chance to affect: 87%)  The yak's mind is blasted!!Dh [ 2 yaksDh Dh9 S You blow up the yak!DhW(.Dh(1†YDh0a 7/8483DhA181.7 (1 _The yak barely misses you.Dhv1Dh5Dh7p _Your Ranged Weapons skill increases to level 11!Dh %  Dh 8You shoot a sling bullet. The sling bullet hits the yak.Dh ((((The yak is lightly wounded.  You shoot a sling bullet.Dh  ..†YThe sling bullet completely misses the yak.The yak gores you!  Your atemporal blood churns to no real effect.Dh 28-----===-2.6 (0.9Dh' Dh  Dh& _The yak gores you!DhYDhE]/Evoke which item? Wands  r - a wand of polymorph (9)w - a wand of charming (4)  A - a wand of mindburst (3)  C - a wand of flame (41)  F - a wand of acid (4) Dh][!] read|quaff|evoke[?] describe selectedDhDhDhDh#..............neoul the Skirmisher#.....(........Coglin of Ashenzari **....DhP######..............Health: 28/84 ========----------------#....##'#####.......DhZnMagic: 10/10 ========================Dh#...........#.......AC: 9Str: 12#...<.......#.......EV: 14Int: 8Dh#....##.†...'....#SH: 0DhDex: 24#....###Y####....#XL: 10 Next: 83% Place: Dungeon:10Dh.#....##.@Y..#....#Noise: ===------  Time: 9892.6 (0.0)Dh`Z#....##.....#.......Dha) +2 sling {Ana}  d) +0 sling of the C#....########.......Fire: a) +2 sling {Ana}######.......Rev* ..............DhYY 2 yaksThe yak is lightly wounded.  You shoot a sling bullet.  Dh.The sling bullet completely misses the yak.The yak gores you!  Your atemporal blood churns to no real effect. _The yak gores you!Dh5 #..............  neoul the Skirmisher #.....(........  Coglin of Ashenzari **....Dh  ######..............  Health: 28/84 ========---------------- DhZ#....##'#####.......  Magic: 10/10 ======================== #...........#.......  AC: 9DhStr: 12 #...<.......#.......  EV: 14Int: 8 Dh#....##.†...'....#  SH: 0Dex: 24 Dh>#....###Y####....#  XL: 10 Next: 83% Place: Dungeon:10 Dh5#....##.@Y..#....#  Noise: ===------  Time: 9892.6 (0.0) Dh#....##.....#.......  a) +2 sling {Ana}  d) +0 sling of the CDh) #....########.......  Fire: a) +2 sling {Ana} ###### .......  Rev*  Dh".......  DhX.......  YY 2 yaksDh:The yak gores you!  DhnYour atemporal blood churns to no real effect. _The yak gores you!  DhAiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a yak (lightly wounded, chance to affect: 87%)DhE_#..............neoul the Skirmisher#.....(........Coglin of Ashenzari **....######..............Health: 28/84 ========----------------#....##'#####.......DhwMagic: 10/10 ========================#...........#.......AC: 9Str: 12#...<.......#.......EV: 14Int: 8#....##.†...'....#SH: 0Dh qDex: 24#....###*####....#XL: 10 Next: 83% Place: Dungeon:10#....##.@Y..#....#Noise: ===------  Time: 9892.6 (0.0)#....##.....#.......DhA2a) +2 sling {Ana}  d) +0 sling of the C#....########.......Fire: a) +2 sling {Ana}######.......DhRev* ..............YY 2 yaksThe yak gores you!  DhYour atemporal blood churns to no real effect. _The yak gores you!  Aiming: MindburstDhPress: ? - help, Shift-Dir - straight lineAim: a yak (lightly wounded, chance to affect: 87%)DhDh   #.....(  ######..  #....##'#####  #..........  #...<......  .†  Dh ##*####....#  #.@Y..#....#  #.....#  #######  DhX :     Dh ? Dhi4   #.....(  ######..  #....##'#####  #..........  #...<......  Dhjq.†  ##*####....#  #.@Y..#....#  #.....#Dhj  #######       DhkDh:lH16---- _DhlZAiming: Mindburst  Press: ? - help, Shift-Dir - straight line: a yak (lightly wounded, chance to affect: 87%)  The yak barely resists. The yak gores you!  * * * LOW HITPOINT WARNING * * *Dhr/  --more--Dh- 1  Dhp.  #.....(  ######..  #....##'#####  #..........  Dh. q#...<......  .†  Dh?/ ##*####....#  #.@Y..#....#  Dh/ l#.....#  #######  Dh0 :     Dh~0 ? Dh6|    #.....(  ######..Dh| E  #....##'#####  #..........  #...<...... Dh>}  Dh!~ .†  ##*####....#  #.@Y..#....#  #.....#  #######   Dh~ R    Dh# r 8/84 ------Dh vThe yak gores you!  * * * LOW HITPOINT WARNING * * *Dh /  --more--DhZ8YDh4 --DhAI====3.6 (1 _DhDh%Dh0A DhD URead which item? DhD EScrolls  c - 2 scrolls of poison DhE T k - a scroll of amnesia  m - a scroll of fog DhFE S n - 4 scrolls of teleportation  o - a scroll of torment DhE g s - 2 scrolls of feary - 4 scrolls of revelation DhE 3 z - a scroll of blinking DhF 4 B - a scroll of immolationDh:F D - 2 scrolls of enchant weapon [!] read|quaff|evokeDhF G[?] describe selectedDhe Dh Dhp #..............neoul the Skirmisher#.....(........Coglin of Ashenzari **....Dh ######..............Health: 8/84==----------------------#....##'#####.......Magic: 10/10 ========================Dh #...........#.......AC: 9Str: 12#...<.......#.......EV: 14Int: 8#....##.†...'....#SH: 0Dh. nDex: 24#....###Y####....#XL: 10 Next: 83% Place: Dungeon:10#....##.@Y..#....#Dhf Noise: ====-----  Time: 9893.6 (0.0)#....##.....#.......a) +2 sling {Ana}  d) +0 sling of the C#....########.......Fire: a) +2 sling {Ana}######Dh h.......Rev* ..............Dhҍ kYY 2 yaksPress: ? - help, Shift-Dir - straight lineAim: a yak (lightly wounded, chance to affect: 87%)  The yak barely resists. The yak gores you!  * * * LOW HITPOINT WARNING * * *The yak gores you! Dh A_* * * LOW HITPOINT WARNING * * *Dh' &  Dhd rAs you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. The yak looks frightened!Dh s.YY(1 fleeing)Dh _=---4.6 (1Dht DhI r _The yak resists with some effort. The yak barely misses you.Dh Dh Read which item? Scrolls  c - 2 scrolls of poison  k - a scroll of amnesia Dh  m - a scroll of fog  n - 4 scrolls of teleportation  o - a scroll of torment  s - a scroll of feary - 4 scrolls of revelation  z - a scroll of blinking  B - a scroll of immolationD - 2 scrolls of enchant weapon Dh{ [!] read|quaff|evoke[?] describe selectedDhr Dh{ Dh K#..............DhT `neoul the Skirmisher#.....(........Coglin of Ashenzari **....######..............Health: 8/84Dh n==----------------------#....##'#####.......Magic: 10/10 ========================#...........#.......AC: 9Str: 12#...<.......#.......EV: 14Dh *Int: 8#....##.†...'....#SH: 0Dex: 24#....###Y####....#XL: 10 Next: 83% Place: Dungeon:10#....##.@.Y.#....#Dh` !Noise: =--------  Time: 9894.6 (0.0)#....##.....#.......a) +2 sling {Ana}  d) +0 sling of the C#....########.......Fire: a) +2 sling {Ana}######.......Dh Rev* ..............YY 2 yaks (1 fleeing)* * * LOW HITPOINT WARNING * * *Dh KThe yak gores you! _* * * LOW HITPOINT WARNING * * *As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. The yak looks frightened! _The yak resists with some effort. The yak barely misses you.Dh o  As you read the scroll of fear, it crumbles to dust.Dh Y'.YYDh` i-5.6 (1Rev+ Dh Dh M _You assume a fearsome visage. The yak looks frightened!Dhs) #...... (#####...........##'#####Dh%*m.........#<.......#........Y...'...##@####Dh*...Y#....# .........##############.......Dh+Dh`-Dh-Dh51Y†Dh~5E.YDh639-Dh76Dhj>DhC DhDY_There is an open door, spattered with blood here.Dh. #  #.....Dhs. #...... #.....(. ######....... #....##'#####. #...........#.......Dh/ #...<...Y...#....... #....##@†...'....# #....###'####....# #....##.....#....#  #....##....Y#. #....########.###### .  ........Dhe1Dh4GY.Dhb6,7 _Dh9Dh;DhםDhʞDhDh#Dh5  +. #.........  #.......Dh < #...... #.....(. ######....... #....##'#####. #........Y..#.......Dh6 y #...<.@.....#....... #....##.†...'....# #....###'####....# #....##.....#....#  #....##....Y#. #....########.DhǴ ###### .  ........Dhܷ Dh .YYY1 fleeing)Dhݼ %8Dh Dh 7 _Cornered, the yak turns to fight!Dhx  +. #......... #........Dhy  #........ #.....(. ######..... #....##'#####. #.Y.#Dh;z . #...<@......#. #....##.†...'....# #....###'####....#Dhz  #....##.....#....# #....##....Y#. #....########. ####Dh>{ {## .  . Dh{ D .Dh} Dh~ DhY Y.YY.Dh r10/849Rev Dh DhQ Dh.. +. #......... #...... #.....Dh.G #.....(. ######..... #....##'#####. #.Y#. #...@.......#.Dh. #....##.†...'....# #....###'####....# #....##.....#....# #....##...Y.#Dh@/. #....########.   yak ( ###### Dh/j.  .  Dh/(.Dh4Dh*5'900Dh89DhD;a _There is a stone staircase leading up here.DhWkDh#lDhrDhz~"YDh~:YDh́%1DhDh >  #....#.# #..........  #....#.######..........  #........<....#  #....#.##)###.#  Dh>#....'.....##.#  #....#.....##.#  #....#..........  ##.#######.######9  #.......  Dh%?##.##.###)#####......#  #.##.# #)# ####...#  #####.##.###.##########)#  #................)#  Dh?############)......#.#...   #.....#.....#.   ######.......#.#...   #......#)#..(......  _Cornered, the yak turns to fight!Dh@DhIEDhc1=3.1 (2.5Dh`Dh } _You climb upwards. _There is a stone staircase leading down here.Dh3Dh%DhDhXDhDhDhDS2=DhDhPDhDhDh3DhoDhDh"Dh]73DhDh,DhDhDhDh DhDhI4=DhUDh&DhaDhDhDh%S5=Dh^Dh@Dh}DhDh_DhDhDhaDh76DhDhcDhDhDhXDhDhDhw Dh 77Dh Dh+,DhmDh Dh\DhDhgDhI8=DhDh,DhDhDhDhXDh|79Dh2=Dh Dh"Dh"Dh#Dh%Dh%Dh&Dh(Dh )820DhJ*Dh-Dh-Dh.Dhz0Dh0Dh1Dhm3Dh3I1=Dh4Dh6Dh6Dh 8Dh9Dh9Dh:Dh<Dh=L22=DhK>Dh?Dh0@DhaADhLCDhCDhDDhFDhG93DhHDhJDhLJDh]KDhOMDhMDhODh_QDhQ94Dh0SDhU,DhVDhX,DhYDh[95Dh*\0=Dh%]Dh^,Dhc`Dhc,DhdDhfDhfK6=DhhDhiDhjDh kDhlDh mDhmDhoDhp97DhHqDhsDhDsDhZtDhu,DhRwDh yDhMyS8=DhzDh>|Dh||Dh}Dh{DhDhɀDhDhK9=DhDhODhDhDh DhPDhiDh*Dhh:30DhˎDh,DhDh(,Dh=Dh Dh91DhDhDhDhDhDhS2=Dh&Dh ,Dh\DhDhDhHDhNa3=DhDhn,DhDhi,DhȯDhαO4Dh0Dh,DhTDh,DhPDhi5=DhuDh,DhDh,DhDhK6=DhWDh~DhU,DhDh,Dh?DhMO7DhoDh],DhDhQ,DhDhrDh98DhDhDhDhDh,Dh>Dh i9=DhlDh *40=12=Dh ,Dh Dh[ Dh L43=Dh Dh ,Dh Dh Dh Dh Dh Dh 94Dh+ Dh Dh0 DhF Dh Dh Dh Dh Dh 95DhR! DhX# Dh# Dh$ Dho& Dh& Dhi( Dh* Dh=+ S6=Dh, Dhe. Dh. Dh/ Dhs1 Dh1 Dh2 Dh4 a7=DhF6 Dh7 ,DhD9 Dhd< Dh< Dh= Dh? Dh? 98Dh@ DhB DhB DhC DhE DhF S9=Dh=G DhH Dh%I DhRJ DhK Dh'L Dh.M DhN DhO L50=DhXP Dh+R DhfR DhwS Dh+U DhfU DhV DhbX DhX 91DhY Dh[ Dh[ Dhu] Dho_ Dh_ Dh` Dhb Dhc 92Dh=d Dhf DhQf Dhmg Dhi ,Dhj Dhl Dhl S3=Dhn Dht nDh{ 4=Dh XDh} e5Dh0 Dhy Dh Dhd Dh Dh Dh i6=Dhl XDhO Dh Dh9 Dh Dh• K7=Dhm Dh ,Dhǚ DhI ,Dh Dh Dh٠ 98Dh Dh Dh/ Dhl Dh ,Dh Dh Dh2 99Dhk DhN Dh Dh Dh> Dhz Dh DhC Dh \60=Dh Dhd Dh Dh Dhv Dh Dh Dh} Dh˾ S1=Dh Dh Dh DhR Dh+ Dhg Dh Dh Dh :2Dh Dh ,DhR Dhy ,Dh Dh ?3Dh& 0=DhW DhH ,Dh Dhz ,Dh Dhb Dh Q4=Dhe DhL ,Dh Dh< Dh Dh/ Dhy Dh A5Dh Dh Dh' Dh Dh Dh A6Dhq Dh Dh Dh Dh ,Dh Dh^ Dh Y7=Dh Dh Dh! Dh Dh ,Dh Dh? g8=Dh DhL ,DhG Dh ,Dhk Dh! Dh2" A9Dh# Dh& ,Dh' Dhe* ,Dh. Dh0 Dh=1 Z70=Dh2 Dh9 210076.1 (173.0)Dh9 Dh'> DhR@ H _You start resting.Dh K 3DhL DhN DhQ ,DhT DhU DhV Dh%Z g1=DhZ Dhw\ Dh\ Dh] Dh_ Dh_ Dh` Dhb Dh;c A2Dh`e DhHg Dhg Dh i Dh77=Dhߗ Dh ,Dh Dh Dhb Dh Dh Dh` Q8=Dh Dhz Dh DhҦ Dhn Dh Dh Dh Dhի 79Dh Dh ,DhJ BDhL Dh( Dh 880Dh Dhq Dh Dh Dhu Dh Dh DhX Dh =1=Dh Dh| Dh Dh Dh{ ,Dh\ Dh" Dhg Q2=Dh Dht Dh Dh Dh Dh 73Dh$ Dhy Dh Dh Dh. Dhx Dh Dh _ _You start resting.DhA H 116.1 (40.0)  HP restored.Dh L4=7.1 (41Dh Dh  DhE b_Your time-warped blood is ready to ripple again.Dh DhG Dh DhO Dh Dh Dh ,Dh Dh$ ,DhF Dh Dhh 9=Dhy Dh DhH Dha Dh Dh BDh Dh7 Dh{ Dh ,Dh Dh ,Dh  Dh Dh' Dh DhQ ,Dh Dht Dh Dh Dh Dh Dh Dh! DhX! Dhc" Dh2$ Dhs$ Dhm% Dh-' Dhj' DhQ) Dh* Dh + DhW, Dh- Dh". Dh;/ Dh1 DhZ1 Dhi2 Dhr4 Dh4 Dh5 Dh7 Dh7 Dh9 Dh: Dh ; DhP< Dh> ,Dhm? DhA DhA DhZC DhRG BDhH DhH DhJ DhK Dh>L DhFM Dh,O DhmO DhP Dh2R DhpR DhT DhV DhV DhX DhY Dh*Z DhP[ Dh7] ,Dh^ Dh:` ,Dha DhAc Dhc Dhd Dhpf Dhf Dhg Dhi Dhi Dhhk Dhum Dhm Dho Dhr Dh|r Dhs Dh^u Dhu Dh'w Dh}y Dhy Dh| Dh} ,Dhe Dh ,Dh DhQ ,Dh Dh^ ,Dh Dh ,Dh DhA ,Dh Dhs ,DhI Dh ,Dh DhΘ ,Dh1 Dh ,Dh5 Dh ,Dha Dh7 ,Dh DhX ,Dh Dhh ,Dh Dh ,Dhí Dh ,Dh Dh׳ ,Dht Dh; ,Dh Dhk Dh Dh Dh ,Dh Dh ,Dh Dh2 ,Dh Dh ,Dh Dh ,Dh Dh_ ,Dh Dhx ,Dh Dh ,Dh Dh ,Dh1 Dh ,Dh Dhj Dh ,Dh Dhk ,DhB Dh: ,Dh Dhk ,Dh Dh ,Dh Dh ,Dh& Dh ,Dh Dh ,Dh> Dh3 ,Dhl DhC ,Dh Dhk ,Dh Dh ,Dh Dh ,Dh DhU BDhW Dh Dh Dhg ,Dh Dh ,Dhu Dh` ,Dh&" Dh$ ,Dh`% DhN' ,Dh( Dhm* ,Dh+ Dhc- ,Dh. Dh0 ,Dh3 Dh)5 ,Dh~6 DhR8 ,DhW9 Dh@ h 216.1 (99 _You start waiting.Dh@ .7.1 (100.0)DhD DhxF # _Done waiting.DhπDhDhDhDh18.0)Dh[Dhe? +.........  #.........  #...... Dh@ #......  #.....(  ######......  #....##'#####  #.....#....... 10 Dh@#...@Y......#  #....##.÷...'....#  #....###'####....#  #....##.....#....# #....##...Y.#. Dh3A#....########....... Y   yak ###### ....... ....... ..Dh BDhRH;{DhW5=9.6 (2.5DhDh _You climb downwards. The yak gores you but does no damage. _There is a stone staircase leading up here.Dh" Dhx$ VEvoke which item? Dh$ Wands  r - a wand of polymorph (9)w - a wand of charming (4)  A - a wand of mindburst (2)  C - a wand of flame (41)  Dh$ F - a wand of acid (4) [!] read|quaff|evokeDh8% ][?] describe selectedDh Dh Dh̻ +.........neoul the Skirmisher#.........Coglin of Ashenzari **....DhY #.............. Health: 84/84 ========================#.............. Magic: 10/10 ========================#.....(........ AC: 9Str: 12######.............. EV: 14Int: 8#....##'#####....... SH: 0Dex: 24#...........#....... XL: 10 Next: 83% Place: Dungeon:10#...@Y......#....... Noise: =--------  Time: 10219.6 (0.0)Dh #....##.÷...'....#a) +2 sling {Ana}  d) +0 sling of the C#....###'####....#Fire: a) +2 sling {Ana}#....##{....#....##....##...Y.#.......#....########....... Y   yak######.....................HP restored. _Your time-warped blood is ready to ripple again. Dh _You start waiting. _Done waiting. _You climb downwards. The yak gores you but does no damage. _There is a stone staircase leading up here.Dh % +.........  neoul the Skirmisher #.........  Coglin of Ashenzari **.... Dh #..............  Health: 84/84 ======================== #..............  Magic: 10/10 ======================== #.....(........  AC: 9Str: 12 ######..............  EV: 14Int: 8 #....##'#####.......  SH: 0Dex: 24Dh i #...........#.......  XL: 10 Next: 83% Place: Dungeon:10 #...@Y......#.......  Noise: =--------  Time: 10219.6 (0.0) #....##.÷...'....#  a) +2 sling {Ana}  d) +0 sling of the C Dh #....###'####....#  Fire: a) +2 sling {Ana} #....##{....#....#  #....##...Y.#.......  #....########.......  Y   yak ###### .......  .......  Dh& ....... _Done waiting. _You climb downwards. The yak gores you but does no damage. _There is a stone staircase leading up here.  Aiming: Corrosive BoltPress: ? - help, Shift-Dir - straight lineAim: a yak (84% to hit)Dh+.........neoul the Skirmisher#.........Coglin of Ashenzari **....Dh)#.............. Health: 84/84 ========================#.............. Magic: 10/10 ========================#.....(........ AC: 9Dh#Str: 12######.............. EV: 14Int: 8Dh#....##'#####....... SH: 0Dex: 24#...........#....... XL: 10 Next: 83% Place: Dungeon:10#...@*****..#....... Noise: =--------  Time: 10219.6 (0.0)Dh#....##.÷...'....#a) +2 sling {Ana}  d) +0 sling of the CDhu#....###'####....#Fire: a) +2 sling {Ana}#....##{....#....##....##...Y.#.......Dh#....########....... Y   yak (corroded)######..............Dh....... _You climb downwards. The yak gores you but does no damage. _There is a stone staircase leading up here.  DhAiming: Corrosive BoltPress: ? - help, Shift-Dir - straight lineAim: a yak (84% to hit)  The bolt of acid hits the yak!! The acid corrodes the yak!Dh'Y..... _There is a stone staircase leading up herDhb(e.  Aiming: Corrosive Bolt  Press: ? - help, Shift-Dir - straight lineDh(Aim: a yak (84% to hit)  The bolt of acid hits the yak!! The acid corrodes the yak!  The yak is heavily wounded.Dh%*K====20.6 (1Dh-Dh/Q _The yak closely misses you.DhD!]  You shoot a sling bullet. The sling bullet hits the yak.Dh]  The yak is heavily wounded.You shoot a sling bullet. The sling bullet hits the yak.Dh j  The yak is heavily wounded.DhYY 2 yaks (1 corroded)Dhr<===-DhQ1.5 (0.9Rev DhDh3 _The yak misses you.Dh/Dht]  You shoot a sling bullet. The sling bullet hits the yak!Dhڦ (((((((The yak is severely wounded.DhDhj YY......  You shoot a sling bullet. The sling bullet barely misses the yak.Dh c1--2.4DhDh( _The yak gores you.Dh]  You shoot a sling bullet. The sling bullet hits the yak.DhIK (DhThe yak is almost dead.You shoot a sling bullet. The sling bullet barely misses the yak.DhZ( Dh. YY.  The sling bullet hits the yak but does no damage.Dh/ 0--3.3Rev+ Dh66 Dh7 ( _The yak gores you.Dh1 ]  You shoot a sling bullet. The sling bullet hits the yak.DhW &  DhX The yak is almost dead.You shoot a sling bullet. The sling bullet hits the yak.Dh f  The yak is almost dead.Dht v67----4.1 (0.8Dh! Dh͕ ; _The yak gores you! The yak gores you.Dh=0]  You shoot a sling bullet. The sling bullet hits the yak!Dh44.   yakDh:f (((((((You kill the yak!DhL.......Dh---85.0 (0.9Rev* DhDhc _You shoot a sling bullet. The yak misses you.Dh]  You shoot a sling bullet. The sling bullet hits the yak.Dh  The yak is lightly wounded.  You shoot a sling bullet. The sling bullet hits the yak.Dh@  The yak is lightly wounded.DhI89DhDhQQ _The yak closely misses you.Dh  You shoot a sling bullet. The sling bullet hits the yak.Dh  The yak is moderately wounded.You shoot a sling bullet. The sling bullet hits the yak!Dh j  The yak is heavily wounded.Dh ,6.7 (0.8Dh Dh  Dh7 ;_The yak misses you.Dh2  You shoot a sling bullet. The sling bullet hits the yak!Dh14 (The yak is severely wounded.You shoot a sling bullet.Dhf dY7.6 (0.9Dh l Dh9n ^ _The sling bullet closely misses the yak.Dhw  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.DhLG (The yak is severely wounded.You shoot a sling bullet.Dhz YThe sling bullet closely misses the yak.Dh{h5-8.6 (1.0Dh~DhQ( _The yak gores you.DhV7' Dh7` You shoot a sling bullet. The sling bullet hits the yak!Dh)  The yak is almost dead.You shoot a sling bullet. The sling bullet hits the yak!DhC.Dh8.Dh97/85-929.5 (0.9DhDhG _You kill the yak!DhcDhdDhhDh)k Dhk:_No target in view!Dh9DhDhv Dh Dh]:_No target in view!DhwDh+xDhEyDh2{Dh2},Dh(~Dhr~DhaDhDhS)8Dh0=DhDhoTRev+ DhsDhhDhDhDh4DhQ9=DhDhUDhDhDh=Dh}>Rev DhvDh5DhxB70DhcDh?DhDhDhyDhš(DhtDhDh_Y1=DhDhnDhDhDhDhܤDhǥDhDhǧ)2Dh(=DhDhܪDhDhDhDhDhDhDh.A3DhDh[DhDhFDhDh˴Dh|DhڶDhA4Dh׷Dh>Dh~DhADhDhDhDhDhPY5=DhkDh,DhDhDhFDhDh DhQ6=DhEDhDhDhDh ,DhDhHDhA7DhDh,DhDhb,DhMDhDhC>78=DhfDh,DhDh,DhDhDh`Q9=Dh.DhqDhDhMDh,DhDhDh`880Dh&DhjDhDh7Dh,DhDh Dhy71DhDhm,DhFDhDhDhDhDhw=2=Dh.DhDhDhwDhDhYQ3=DhDhn,Dh7Dh,DhDhDhd74DhDhnDhDheDh,DhDhj --- _You start resting.Dh8 081.5 (52.0)Dh `5=---2.5 (53DhDhh" _HP restored.DhP Dh Dh Dh} H _No target in view!Dhv' _DhK)Dh,BDh+-Dh0Dhs4BDh7@  There is an open door here.DhO9Dh :@= _DhL;Dh}=Dhc?Dh?Dh@DhBDhDDh #....#....#####....+Dh#6W>........#....#......#....#.....#.##.#....#...........@..#....#####.#######..'......... #..#  #..#.... #..#......Dh ####.....(....... W   shadowghast (dormant) ######....... #....##'#####...... #....#......Dh W302.5 (4.0)WA shadowghast comes into view.Dh:*Dhc (invisible)The shadowghast slips into darkness.Dh)88WDh8+3.5 (5Dh7<DhE ((((((( _The shadowghast flickers and vanishes for a moment.  You shoot a sling bullet.DhVz  The sling bullet closely misses the shadowghast.You shoot a sling bullet.DhDhDhZ...W....Dhb===4.4 (0.9Rev Dh˴Dh f _The sling bullet closely misses the shadowghast.Dh   ......   .....>   ......#####....+  .>........#....#  ..........#....#  ..W.......#.##.# Dh ..........#....#  .......@..#  .#######..'.........  #..#.........  #..#.... #..#.... ####.....(Dh!9   Dhv......   .....>   DhM......#####....+  Dh6.>........#....#  ..........#....#  Dhwm..W.......#.##.#  Dhڋ..........#....#  .......@..# Dh .#######..'......... Dhh #..#.........  Dh_#..#.... Dh_#..#.... Dh3Y####.....(DhsDh=DhĔDhDh4U ((((((Dh~|( _A shadowghast is nearby!You shoot a sling bullet.Dh  The sling bullet closely misses the shadowghast.You shoot a sling bullet.Dh DhX...W...Dh'5.3Dh,Dh Dh I_The sling bullet hits the shadowghast but does no damage.Dhpy DhyH  ......   .....> Dh,z1  ......#####....+ DhqzF .>........#....#  ..........#....# Dhz< ...W......#.##.#  DhzI..........#....#  .......@..#Dh;{  Dh}{>.#######..'.........  #..#......... Dh{ #..#....Dh| #..#.... DhC|####.....(Dh|*Dh    ......   .....>  Dh  ......#####....+  .>........#....#  ..........#....#  ...W......#.##.#  ..........#....#  Dh  .......@..#  .#######..'.........  #..#.........  #..#.... Dh #..#.... ####.....(Dh DhP Dh^! Dh.) ((((((( _A shadowghast is nearby!You shoot a sling bullet.Dh` {  The sling bullet closely misses the shadowghast.DhGa VYou shoot a sling bullet. The sling bullet hits the shadowghast.Dh§ H....W..6.2Rev+  _The shadowghast is moderately damaged.Dh9# ((You shoot a sling bullet. The sling bullet hits the shadowghast.DhV &  DhZW The shadowghast is heavily damaged.You shoot a sling bullet. The sling bullet hits the shadowghast.Dhk DhS Dh R...WDh '7.1Dh Dh  Dh U_The shadowghast is heavily damaged.Dh%  You shoot a sling bullet. The sling bullet hits the shadowghast.Dh (((((((The shadowghast is severely damaged.You shoot a sling bullet.Dh ? ......WDhc uThe sling bullet barely misses the shadowghast.Dhi 4-8.0Rev* Dh@ Dh0 _The shadowghast claws you.Dh (((((((You shoot a sling bullet.Dhf  The sling bullet barely misses the shadowghast.You shoot a sling bullet. The sling bullet hits the shadowghast.Dh% ......WThe shadowghast is severely damaged.Dh?.8*Dh  (invisible)The shadowghast slips into darkness.Dhv8WDh{Dh>5=9DhDha DhC_The shadowghast flickers and vanishes for a moment.Dh<  You shoot a sling bullet.  The sling bullet hits the shadowghast but does no damage.DhMQ (((((((DhUNdThe shadowghast is severely damaged.You shoot a sling bullet.Dh ......WThe sling bullet barely misses the shadowghast.9.8Dh0Dh0 _The shadowghast claws you.Dh  You shoot a sling bullet.  The sling bullet hits the shadowghast but does no damage.Dh{ (((((((The shadowghast is severely damaged.You shoot a sling bullet.Dh; ......WThe sling bullet closely misses the shadowghast.DhV<X1--10.8 (1.0Dhk?Dh@0 _The shadowghast claws you.DhGXt   ......   .....>  DhX\ ......#####....+  .>........#....#  ..........#....#  ..........#.##.#  ..........#....#  ......W@..#  .#######..'.........  #..#.........  #..#.... #..#....Dh/YJ ####.....(Dh~ [   ......   Dh .....>   ......#####....+  DhP .>........#....#  Dh ..........#....#  ..........#.##.# Dh M ..........#....# Dh) l ......W@..# Dhi  Dh .#######..'.........  Dh #..#.........  Dh+ _#..#.... Dhy #..#.... ####.....(Dh 3Dh Dh Dhd Dh6 _A shadowghast is nearby!You shoot a sling bullet.  The sling bullet hits the shadowghast but does no damage.Dh:  The shadowghast is severely damaged.You shoot a sling bullet.  The sling bullet hits the shadowghast but does no damage.Dho Dho ,1.7 (0.9Dh z _The shadowghast is severely damaged.Dh| & DhK} Y(((((((You shoot a sling bullet.Dh &  Dh wThe sling bullet closely misses the shadowghast.You shoot a sling bullet.  Dh= 9The sling bullet hits the shadowghast but does no damage.Dh ......WThe shadowghast is severely damaged.Dh S78--2.6Dh Dh 0 _The shadowghast claws you.Dh 5   Dhe ......   .....>   ......#####....+  .>........#....#  ..........#....#  Dh ..........#.##.#  ..........#....#  ......W@..#  Dh S.#######..'.........  #..#.........  #..#....Dh1 _ #..#.... ####.....(Dh [   ......   DhҬ .....>   ......#####....+  .>........#....#  ..........#....#  ..........#.##.#  DhF ..........#....#  ......W@..#  Dh .#######..'.........  #..#.........  Dh= #..#.... #..#.... ####.....(Dh 3Dh Dh Dh Dh» b _A shadowghast is nearby!Dh ' Dh h You shoot a sling bullet. The sling bullet hits the shadowghast.Dh&  DhThe shadowghast is almost destroyed.You shoot a sling bullet. The sling bullet hits the shadowghast.Dh:.Dh\!DhfP&.DhzQ7573.5DhVDh[h _You destroy the shadowghast!Dh\Dh\Dh_BDh`M9Dh`Dha,DhbDhcDhc>Rev+ DhdDheDhf880Dh|fDhgDhgDh6hDhWiDhiDhjDhSkDhkP1Rev Dh.lDh>mDhmDhmDhoDhVo=2=DhoDhpDh@qDhqDhrDhs(DhsDhtDhtQ3=DhwuDhvDhvDh>wDhJxDhxDhxDhzDhWz74DhzDh{Dh1|Dh|Dh}Dh=~Dh~DhDh=5=DhDh%Dh@DhDhDhDh,DhЈDhBDhDhËDh^DhDhDh89=DhDhFDh{DhDhXDh|DhDhDhyDhR  There is a stone staircase leading down here.Dh.Dh _Dh0DhNDh~DhDh5DhDh,DhBDhDhȥDh DhDh7 _You open the door.Dh3DhDhDhoDh̭Dh$Dhװ@  There is an open door here.Dh8Dh _DhDh5Dh.Dh}DhõDhDhDhCDhDhDhDhDh_DhvDhDhӽDhDhDhDhSDhDhDhJBDhDhDh6Dh~DhDhDhDhpDhhDhDhDhDhgDhDhDhIDhNDhtDhDh=DhDhl,DhxDhDhHDhDhdDh7 _You open the door.Dh)).....#..# ......#.. Dh......#.. ......#.. .###### .#....# Dh8.... #....#....# ......# #....@....# ---......# #....#....# Dh.....# #....#....# #...# #....#.......#...###....#.......Dh#..........#....##. j   gnoll (asleep)#..........#....#Dh#..........#....j#...#####..#DhJ058.5 (45.0)Dh#---DhB%9.5 (46DhDh _A gnoll comes into view. It is wielding a +0 club. _There is an open door here.Dh$W (((Dh((j(You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll shouts!Dh  (The gnoll is lightly wounded.  Dhh!You shoot a sling bullet.DhVZn  The sling bullet barely misses the gnoll.Dh3]9  You hear a shout! x2Dh#f1...Dhf...##jjj 2 gnolls (1 wandering)j.Dh9g0===60.3 (0.8Dhg7)Rev DhmDht  ).....#..# ......#.. ......#.. DhYu8......#.. ........######  ........#....#  .... #....#....#   #....@....#   #....#....#   #....#....#  #...# #....#.......  Dhu#....#.......  #..........#....##j  #..........#...j#  #..........#.....  #... Dhmv{_A gnoll comes into view. It is wielding a +0 flail.Dh7 , Dh ).....#..# ......#.. ......#.. ......#.. ........######  ........#....# DhL 3 .... #....#....#   #....@....#  Dh 3 #....#....#   #....#....#  Dh! #...# #....#.......  #....#....... Dh #..........#....##j  Dh P#..........#...j# #..........#..... #...Dhm  DhCDhDhmDh Dh^_There are monsters nearby!DhzMRDhMR(((((jDh3Nm _A gnoll comes into view. It is wielding a +0 flail. Dh|N_There are monsters nearby!  You shoot a sling bullet. DhN< The gnoll shouts!  The sling bullet hits the gnoll!Dhk  The gnoll is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll!DhpZ   gnoll)DhDh%  Dh3You kill the gnoll!Dh1...Dh...j..##.j 2 gnollsjDh581.3 (1.0Dh6Rev+ DhDhWr _A gnoll comes into view. It is wielding a +0 whip.DhB ).....#..# Dho......#.. ......#.. ......#.. ........######  Dh#........#....#  .... #....#....#   #....@....#   #....#....#   #....#....#  Dhf#...# #....#.......  #....#.....j.  #..........#....##. Dh #..........#...)#  #..........#....j  #...DhlD ).....#..# ......#.. ......#.. ......#.. ........######  ........#....#  .... #....#....#   #....@....#  Dhnn #....#....#   #....#....#  #...# #....#.......  #....#.....j. #..........#....##.  #..........#...)# #..........#.... #...Dhu3DhHwDh|zd _There are monsters nearby!Dh (((((You shoot a sling bullet. The sling bullet hits the gnoll!Dh7 ((The gnoll is severely wounded.You shoot a sling bullet.DhjDhkDh3on  The sling bullet barely misses the gnoll.Dh u+.....j.jj   gnoll sergeant (polearm, wandering)jjj 2 gnolls.Dh~u,2.1 (0.8DhyDh+~ _A gnoll sergeant comes into view. It is wielding a +2 heavy spear.Dh ).....#..# ......#.. ......#.. ......#.. ........######  ........#....#  .... #....#....#   #....@....#   #....#....#   #....#....#  #...# #....#.......  #....#....j..  #..........#....##j  #..........#...j#  #..........#.....  #...Dh\3 ).....#..# ......#.. Dh6......#.. ......#.. ........######  ........#....# Dh3 .... #....#....#   #....@....#  Dh #....#....#   #....#....#  #...# #....#.......  Dh;T#....#....j.. #..........#....##j  Dhx#..........#...j#  #..........#..... #...Dhx%Dh &DhQ-Dh0 Dh1^_There are monsters nearby!Dh ((((((j)DhOYou shoot a sling bullet.  The sling bullet barely misses the gnoll.Dh   The sling bullet hits the gnoll sergeant but does no damage.  You shoot a sling bullet.  The sling bullet barely misses the gnoll.The sling bullet hits the gnoll sergeant!DhaH ,DhI DhI DhS ....j.jj##j)Dh!T j 3 gnolls (1 polearm)  The gnoll sergeant is moderately wounded.DhT ,3.0 (0.9DhZ Dh;a s _A gnoll comes into view. It is wielding a +0 spear.Dhc P ((Dh!d q(You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.DhA  The gnoll is heavily wounded.You shoot a sling bullet. The sling bullet hits the gnoll!Dh> 6) 2Dh ,Dh Dh >....jDh j..j.##.DhE d9Rev* Dh Dht  Dh C_You kill the gnoll!Dh ((((You shoot a sling bullet.Dh :  The sling bullet barely misses the gnoll.You shoot a sling bullet.DhUkDhkDh lDhq..jj.j)...Dhr,4.7 (0.8DhvDhx_ _The sling bullet barely misses the gnoll.Dh\DhaInventory: 32/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Ana}  d - the cursed +0 sling of the Circumscribed Moon (offhand) {Juan, Fort, Comp} Armour (go to first with [)  b - the cursed +0 leather armour of the Wild Blue Yonder (worn) {Dev, Comp}  j - the cursed +2 pair of boots of the Profound Jealousy (worn) {Self, Elem}  E - a +1 pair of gloves (worn)  G - a +0 cloak of preservation (worn) Wands (go to first with /)r - a wand of polymorph (9)  w - a wand of charming (4)  A - a wand of mindburst (2)  DhaC - a wand of flame (41)  F - a wand of acid (3) Scrolls (go to first with ?)  c - 2 scrolls of poisonk - a scroll of amnesia  m - a scroll of fog  n - 4 scrolls of teleportation  o - a scroll of tormenty - 4 scrolls of revelation  z - a scroll of blinking [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Dh" Dh Dh Dh ^neoul the SkirmisherDh@ ).....#..#Coglin of Ashenzari **..........#..Dh >Health: 85/85 ========================......#..Magic: 10/10 ========================Dh ......#..AC: 9Dh& Str: 12........######EV: 15Dhn Int: 8........#....#SH: 0Dh Dex: 24.... #....#....#Dh, XL: 10 Next: 98% Place: Dungeon:10......# #....@....#Dhu Noise: ===------  Time: 10364.7 (0.0)......# #....#....#Dh ya) +2 sling {Ana}  d) +0 sling of the CDh .....# #....#....#Fire: a) +2 sling {Ana}DhM 1#...# #....#..jj.j.Rev* Dh #...###....#...)...Dh #..........#....##.j   gnoll sergeant (polearm)#..........#...)#Dh= jj 2 gnolls (1 polearm)#..........#.....#...#####..#Dh You shoot a sling bullet. The sling bullet hits the gnoll! _You kill the gnoll!You shoot a sling bullet.  Dh The sling bullet barely misses the gnoll.You shoot a sling bullet. _The sling bullet barely misses the gnoll.Dh Dh DhR! Dh" Dh, ((You shoot a sling bullet. The sling bullet hits the gnoll!Dh  The gnoll is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll.Dh ])   gnoll (Dh4 Dh5 Dh: ..j.j.Dh > ,5.6 (0.9DhB DhD I _You kill the gnoll!Dh(K ((Dh)((You shoot a sling bullet.  The sling bullet closely misses the gnoll sergeant.The sling bullet hits the gnoll.Dh  The gnoll is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.Dhae%..Dhe*j.Dhf'6.5Dh}DhU Dhc_The gnoll sergeant is moderately wounded.DhKOM ((DhP_You shoot a sling bullet.  The sling bullet hits the gnoll sergeant!Dh (( You shoot a sling bullet.  The sling bullet hits the gnoll sergeant!  The gnoll sergeant is heavily wounded. DhT You shoot a sling bullet.  The sling bullet barely misses the gnoll sergeant..DhJDhDh.j.j.Dhi'7.4DhDh  Dh\R_The gnoll is moderately wounded.DhM (Dhy You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.DhG(( The sling bullet hits the gnoll sergeant.  The gnoll sergeant is severely wounded. DhG You shoot a sling bullet.  The sling bullet closely misses the gnoll sergeant.!Dh~m  The gnoll is severely wounded.Dh_.jj.. DhDh'8.3DhDh| Dh˪?_The gnoll sergeant hits you but does no damage.Dhay( Dhy(You shoot a sling bullet.  The sling bullet hits the gnoll sergeant but does no damage.Dh:( Dh The gnoll sergeant is heavily wounded.You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.DhyDhf j.j.  The gnoll sergeant is severely wounded.Dhk77---9.1 (0.8DhDhS DhL_The gnoll sergeant hits you from afar with a +2 heavy spear!Dh (You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.Dh%  _The gnoll sergeant hits you from afar with a +2 heavy spear!  You shoot a sling bullet.  Dh% The sling bullet hits the gnoll sergeant.  The gnoll sergeant is severely wounded.t.DhY .  The gnoll sergeant is almost dead.3----70.0 (0.9Dh^ Dh_ C _The gnoll hits you from afar with a +0 spear.DhG o  You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.Dh9 ()j   gnoll (polearm)DhP W (((((Dh L(You kill the gnoll sergeant!DhH .).....  You shoot a sling bullet.Dh Dhz Mneoul the Skirmisher).....#..#Coglin of Ashenzari **..........#..Health: 73/85 ====================----......#..Dh "Magic: 10/10 ========================......#..AC: 9Str: 12........######EV: 15Int: 8........#....#SH: 0Dex: 24.... #....#....#XL: 10 Next: 100% Place: Dungeon:10......# #....@.j..#Dh Noise: ===------  Time: 10370.8 (0.8)......# #....#.)..#a) +2 sling {Ana}  d) +0 sling of the C.....# #....#....#Fire: a) +2 sling {Ana}Dh7 #...# #....#..)....Rev* #...###....#...)...#..........#....##.j   gnoll (polearm)#..........#...)##..........#.....#...#####..#The gnoll sergeant is almost dead. _The gnoll hits you from afar with a +0 spear.  Dh You shoot a sling bullet.  The sling bullet hits the gnoll sergeant.  You kill the gnoll sergeant!You shoot a sling bullet.Dh _The gnoll hits you from afar with a +0 spear.  You have reached level 11!Dh+$ /  --more--Dh7/901/111 0% DhIgnoll (polearm)Dh{  Your brain swirls with designs for a potentioablative stator. You just need _some more time...Dh ^neoul the SkirmisherDh ).....#..#Coglin of Ashenzari **..........#..Health: 77/90 ====================----......#..DhL Magic: 11/11 ========================......#..AC: 9Str: 12........######EV: 15Int: 8Dh ........#....#SH: 0Dex: 24.... #....#....#XL: 11 Next:  0% Place: Dungeon:10Dhܠ L......# #....@*j..#Noise: ===------  Time: 10370.8 (0.0)......# #....#.)..#a) +2 sling {Ana}  d) +0 sling of the CDh# .....# #....#....#Fire: a) +2 sling {Ana}#...# #....#..)....Rev* Dh #...###....#...)...#..........#....##.j   gnoll (polearm)#..........#...)##..........#.....#...#####..#Dhۡ Your brain swirls with designs for a potentioablative stator. You just need _some more time...  Fire: a) +2 sling {Ana}Press: ? - help, Q - select action, ( or ) - cycleDh Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, 75% to hit)DhO kneoul the Skirmisher).....#..#Coglin of Ashenzari **..........#..DhP Health: 77/90 ====================----......#..Magic: 11/11 ========================......#..AC: 9Str: 12........######EV: 15Int: 8........#....#SH: 0Dex: 24.... #....#....#DhP LXL: 11 Next:  0% Place: Dungeon:10......# #....@((((#Noise: ===------  Time: 10370.8 (0.0)......# #....#.)..#Dh6Q Qa) +2 sling {Ana}  d) +0 sling of the C.....# #....#....#Fire: a) +2 sling {Ana}#...# #....#..)....Rev* DhQ #...###....#...)...#..........#....##.j   gnoll (polearm)#..........#...)##..........#.....#...#####..#Fire: a) +2 sling {Ana}DhR Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, 75% to hit)  You shoot a sling bullet.  The sling bullet barely misses the gnoll.DhbR DhI Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, 75% to hit)  You shoot a sling bullet.  The sling bullet barely misses the gnoll.The sling bullet hits the gnoll!  You kill the gnoll!Dh )Dh0 z.)..1.8 (1 _Dh Dh Dh{Dh|{ Ability - do what?CostFailure Dh| f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  G - Curse Item(Boost: Melee/Fort)DhH}0%  H - Shatter the ChainsCursed item0% [?] toggle between ability selection and description.Dh Dh) Dh neoul the Skirmisher).....#..#DhF Coglin of Ashenzari **..........#..Health: 77/90 ====================----......#..Magic: 11/11 ========================......#..AC: 9Str: 12Dh ........######EV: 15Int: 8........#....#SH: 0Dex: 24.... #....#....#Dh XL: 11 Next:  0% Place: Dungeon:10......# #....@.)..#Noise: ===------  Time: 10371.8 (0.0)......# #....#.)..#a) +2 sling {Ana}  d) +0 sling of the CDhv .....# #....#....#Fire: a) +2 sling {Ana}#...# #....#..)....Rev* Dh C#...###....#...)...#..........#....##.#..........#...)##..........#.....#...#####..#Dh Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, 75% to hit)  You shoot a sling bullet.  Dhq The sling bullet barely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll! _You kill the gnoll!DhZ P  Okay, then.Dh Dh Dhk . _Dh2 ).....#..# ......#.. ......#..Dh3A ......#.. .###### .#....# .... #....#....# ......# #...@'.)..# ......# #....#.)..# .....# #....#....# #...# #....#..)....Dho4A #...###....#...)... #..........#....##. #..........#...)# #....#..... #...#####..#Dh@;u8---2.8 (1 _Dh]?Dh@DhIuDh{XDhB9=Rev+ Dh,DhBDhmDhDhR80=Dh׻DhDh>Rev DhϿDhDhDhDh DhA1DhN,DhDhBDhDh(DhDh:Dh882Dh DhDh~DhSDhbDh=3=DhLDhaDhDh DhWDhDhDhHDhJ4=DhDhDhDhDheDhDhDhxDh75DhDhuDhDh,DhDhDhc6DhDhDhEDh Dh ,DhF DhMDh=7=DhDhu,Dh=Dhw,Dh=DhDhWQ8=Dh#Dh DhF!Dh"Dh%Dh{%Dh&Dh))M9Dh*Dh/,Dh1Dh6 --- _You start resting.Dh3;1405.8 (33.0)Dh;M90=6.8 (34Dh?Dh|A" _HP restored.Dh[?25h[?0c Dh^ Search for what [Enter for "armour", or ? for help]? Dh* [?25l[?1cDhDh$Dh14 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] E - a +1 pair of gloves (worn)  b - [carried] G - a +0 cloak of preservation (worn)  c - [carried] b - the cursed +0 leather armour of the Wild Blue Yonder (worn) { d - [carried] d - the cursed +0 sling of the Circumscribed Moon (offhand) {Juan e - [carried] j - the cursed +2 pair of boots of the Profound Jealousy (worn) {Results elsewhere ([,] to cycle)  f - [D:10] a +0 ring mail (6 further duplicates)g - [D:9] a +0 chain mail (7 further duplicates)  Dheh - [D:9] a +0 leather armour (15 further duplicates)  i - [D:9] a +0 robe (12 further duplicates)  j - [D:8] a +2 robe of fire resistance  k - [D:8] an orb of mayheml - [D:7] a +0 scale mail (1 further duplicate)  m - [D:5] a +0 plate armour  n - [D:4] a +0 tower shield (1 further duplicate)Dh7  Dhh DhDhDhneoul the Skirmisher).....#..#Coglin of Ashenzari **..........#..Health: 90/90 ========================......#..DhDMagic: 11/11 ========================......#..AC: 9Str: 12........######EV: 15Int: 8........#....#SH: 0Dex: 24.... #....#....#XL: 11 Next:  0% Place: Dungeon:10......# #...@'.)..#Noise: ---------  Time: 10406.8 (0.0)......# #....#.)..#a) +2 sling {Ana}  d) +0 sling of the C.....# #....#....#DhlFire: a) +2 sling {Ana}#...# #....#..)....#...###....#...)...#..........#....##.#..........#...)##..........#.....#...#####..#You shoot a sling bullet. The sling bullet hits the gnoll! _You kill the gnoll! _Okay, then. _You start resting. _HP restored.  Search for what [Enter for "armour", or ? for help]? armourDh[Dh.Dh2Dh. _DhjxDhxDh~Dh&F _Unknown command.DhDhyDhDhDhDh$ _DhDh{@  There is an open door here.DhDh) _DhDhDh0DhDh<Dhl  Things that are here:  a +2 heavy spear; a +0 ring mailDhODh _DhXDhtDhDhNDhE Dh DhC,DhDhSDh%DhDhE,Dh,Dhj Dh$Dh',Dh)Dh,Dh-6......#.. ......#..  ........########## ........#....##%.# #....#....##.y# .# #....'.)..##..#  .# #....#.)..# ..#  .# #....#....###'#  .# #....#..)....@#  .###....#...)....#  ........#....##..#  ........#...)##..#  ........#........#  .#####..#........#   y   hornet (asleep) .#####..##########  .......... Dh6  ######+#..#  Dh=r 15.8 (9  You open the door.6.8 (10.0)DhB8%DhbIY _A hornet comes into view.Dhk t (((yDhYl QYou shoot a sling bullet. The sling bullet hits the hornet.Dh͞ %The hornet is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the hornet but does no damage.Dh Dh y%.y.'Dh_ f===7.0)Rev Dh^ 9%Dh> 4 _The hornet is lightly wounded.Dh b#### #%.#  Dh #..#  #....'.)..##.y#  .)..# ..#  ....###'#  ..)....@# ...)....# DhO ....##..# ...)##..# ........# ....# ##### #Dh3 h#### DhE4 |#%.#  #..#  #....'.)..##.y#  Dh4 X.)..# ..#  ....###'#  ..)....@# Dh4 ...)....# ....##..# Dhg5 2...)##..# ........# ....# ##### Dh5 Dh< Dhk= Dh C 7%DhL R ((DhL  _A hornet is nearby!You shoot a sling bullet. The sling bullet hits the hornet!Dh~ %The hornet is moderately wounded.You shoot a sling bullet.  The sling bullet hits the hornet but does no damage.DhZ Dh Dh s%..yDh M8.6 (0.8Rev+ Dh+ Dh 9%DhM  Dh [_The hornet is moderately wounded.Dh D#### Dh Z#%.#  #..#  #....'.)..##..#  Dhz f.)..# ..#  ....###y#  Dh ..)....@# ...)....# ....##..# ...)##..# Dh$ c........# ....# ##### #Dhw DhY#### #%.#  #..#  #....'.)..##..#  Dhu.)..# ..#  ....###y#  ..)....@# ...)....# ....##..# ...)##..# ........# ....# ##### Dh2%Dh$Dhf9%Dh< DhO_A hornet is nearby!Dh^ %You shoot a sling bullet. The sling bullet hits the hornet.Dh1 %The hornet is heavily wounded.You shoot a sling bullet. The sling bullet hits the hornet.Dh$ #### #%.#  #..#  #....'.)..##..#  .)..# ..#  Dhi%....###y#  ..)....@# ...)....# ....##..# ...)##..# ........# Dh%....# ##### #The hornet is heavily wounded.Dh&e 81---Dh&d 2 The hornet stings you! You suddenly lose the ability to move!Dh-/  --more--Dhf 9.5 (0.9+2 sling {Ana}Para Rev+ _Dh Dhݫ DhW 4--20.5 (1Dh Dh #### #%.#  #..#  #....'.)..##..#  .)..# ..#  ....###y#  ..)....@# ...)....# ....##..# Dh ...)##..# ........# ....# #####  _The hornet stings you! You suddenly lose the ability to move! _The hornet stings you but does no damage.  The hornet stings you.  You feel yourself slow down.  The hornet stings you.  You feel as though you will be slow longer.DhZ 74-----15 =--1.5 (2Dhü t+2 sling {Ana}Slow Rev Dh 7%Dh R _You can act again.DhDhCEvoke which item? Wands  r - a wand of polymorph (9)w - a wand of charming (4)  A - a wand of mindburst (2)  DhC - a wand of flame (41)  F - a wand of acid (3) [!] read|quaff|evoke[?] describe selectedDh3 Dhͨ Dh- ......#..  neoul the Skirmisher ......#..Dh   Coglin of Ashenzari **.... ........##########  Health: 74/90 ===================----- ........#....##%.#  Magic: 11/11 ========================#....#....##..#  AC: 9Str: 12 Dh .# #....'.)..##..#  EV: 15Int: 8 .# #....#.)..# ..#  SH: 0Dex: 24 .# #....#....###y#Dhv   XL: 11 Next:  0% Place: Dungeon:10 .# #....#..)....@#  Noise: =--------  Time: 10421.5 (0.0) .###....#...)....#  a) +2 sling {Ana}  d) +0 sling of the C ........#....##..#  Fire: a) +2 sling {Ana} ........#...)##..#  Slow Rev Dh۲ w........#........# .#####..#........#  y   hornet .#####..##########Dh4  .......... ######+#..# _The hornet stings you but does no damage.  The hornet stings you.  You feel yourself slow down.The hornet stings you.  Dh You feel as though you will be slow longer. _You can act again.Dh G......#.. neoul the Skirmisher ......#.. Coglin of Ashenzari **.... ........##########Dh&  Health: 74/90 ===================----- ........#....##%.# Magic: 11/11 ========================  #....#....##..# AC: 9Str: 12 .# #....'.)..##..#Dh| K EV: 15Int: 8 .# #....#.)..# ..# SH: 0Dex: 24 Dh .# #....#....###y# XL: 11 Next:  0% Place: Dungeon:10 .# #....#..)....@# Noise: =--------  Time: 10421.5 (0.0) .###....#...)....#DhB  a) +2 sling {Ana}  d) +0 sling of the C ........#....##..# Fire: a) +2 sling {Ana} ........#...)##..# Slow Rev ........#........# .#####..#........#Dh - y   hornet .#####..########## .......... ######+#..#The hornet stings you.  Dh You feel as though you will be slow longer. _You can act again.Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a hornet (heavily wounded, chance to affect: 83%)Dh......#..  neoul the Skirmisher ......#..  Coglin of Ashenzari **.... ........##########  Health: 74/90 ===================----- ........#....##%.#  Magic: 11/11 ========================#....#....##..#  AC: 9Str: 12 .# #....'.)..##..#  EV: 15Int: 8 .# #....#.)..# ..#  SH: 0Dex: 24 .# #....#....###*#  XL: 11 Next:  0% Place: Dungeon:10 .# #....#..)....@#  Noise: =Dh[40m--------  Time: 10421.5 (0.0) .###....#...)....#  a) +2 sling {Ana}  d) +0 sling of the C ........#....##..#  Fire: a) +2 sling {Ana} ........#...)##..#Dh@  Slow Rev ........#........# Dh/.#####..#........#  y   hornet .#####..########## ..........DhQ[ ######+#..# The hornet stings you.  DhYou feel as though you will be slow longer. _You can act again.DhuAiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a hornet (heavily wounded, chance to affect: 83%)Dh|You feel as though you will be slow longer. _You can act again.  Aiming: Mindburst  Press: ? - help, Shift-Dir - straight lineAim: a hornet (heavily wounded, chance to affect: 83%)  The hornet's mind is blasted!!!Dh<%Dh])Dh&'DhX%3DhD====3.0 (1.5Dh&Dh)M _You blow up the hornet!Dh Dhj Dh Dh Dh Y5=Dh Dh^ r.'.....----Dh 2..Dh & Dh <4.5 _You start resting.Dh T----6.0 (3.0DhD 9%Dh   Dhc M_You feel yourself speed up.Dh3DhJDh}6=Dh͡,DhڤDh,DhDhѩDh`A7DhPDh&,DhDh,DhDhDh A8DhKDh,Dh¸Dh,DhDhfY9=Dh'DhDh,DhDh,Dh8Dh2h80=DhDh,DhDhJ,DhDhW1DhDh,Dh%DhN82DhDhm,DhDh,DhDhDhT=3=Dh DhDh7DhEDhT,DhDh54Dh^2=DhDh,DhDhDhDhDhDh*75DhDhKDhDhDhDhDh DhDhB76DhDhT Dh Dho Dh DhDhjDh3Dh=7=DhDhDhADhDhMDhDh<DhDhKQ8=DhDhp Dh Dh!Dh#M9Dh-%Dh&DhO'Dhh(DhW*Dh*Dh+Dhq1I _You start resting.Dh1Dh6066.0 (40.0)Dh6(90=Dh6%7.0 (41Dh};8%DhA=" _HP restored.DhDDh Dh9DhDhԆDhDhDh9@  There is an open door here.Dh[Dhۑ _Dh1DhDhDhDhDhDhDhO=DhBXDhoDh,DhíDh{Dhk,DhDh~=  You see here a +0 spear.Dh>Dhۺ _DhDhDh/,DhDh@  There is an open door here.DhDh _DhDhDh,Dh\Dh_Dh#,DhDhiDh,DhDhDhO,DhDhQDh,DhDhDhY,DhDhDh,,Dh;DhDh,DhDh'DhJ,Dh&DhADhB,DhDhDh,DhDhDh*,DhDhDh,DhDhDh,DhDhbDhj ,Dh DhD Dh< Dh DhZ Dh Dh%,DhDhDh,DhDhDhDhDhXDh[DhhDhDh!Dh9DhD,DhDh7DhJDhDhDh_ Dh!Dh!DhV"Dh#Dh$,Dh%Dh&Dh',Dh(Dh)Dh+Dh,Dhn,Dh1.Dh/DhU0Dh[1Dh%3Dh4Dh4Dh5Dh'7Dh8Dh9Dh9Dh;Dh0=Dh=Dhk>DhADhCDhwCDh2DDhEDhFDhZGDhGDhHDhIDh"JDhJDhpKDhjLDhLDh%MDhMDhST'.)..##..#....#DhS #.)..##..#....# DhS#....###'#.##. Dh=T#..).....#.## ...#...)....#.## .DhTt..#....##..#.. ...#...)##..#...DhTs ...#........#..#. #..#........#..#DhSUb #..##########.. DhU #... #+#..# #..Dh Vv #..###.# #. .DhyV.#...... # ..#..... #..$.DhV ###....# #.##.# DhPWS....+  DhX' DhyX512.0 (45  Ashenzari invites you to partake of a vision and a curse of devices andintrospection.Dhga/  --more--Dh DhM & _Dh Dh Dh Dhx Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0%  G - Curse Item(Boost: Dev/Self)0%  H - Shatter the ChainsCursed itemDho0% [?] toggle between ability selection and description.Dh; Dh7 Dh ...'.)..##..#....#  neoul the Skirmisher DhO ...#.)..##..#....#  Coglin of Ashenzari **.... ...#....###'#.##.#  Health: 90/90 ======================== Dh ...#..).....#.##.#  Magic: 11/11 ======================== ...#...)....#.##.#  AC: 9Dh ,Str: 12 ...#....##..#....#  EV: 15Int: 8 ...#...)##..#....#  SH: 0Dex: 24 ...#........#..#.#Dhj   XL: 11 Next:  3% Place: Dungeon:10 #..#........#..#@#  Noise: ---------  Time: 10512.0 (0.0) #..##########....#Dh   a) +2 sling {Ana}  d) +0 sling of the C .....#....#  Fire: a) +2 sling {Ana} #+#..#Dh (#....# ..#..###.# #....# ..#...... #....# DhR x  ..#..... #..$.#   ###....# #.##.# Dh   ###....+   _HP restored. _There is an open door here. _You see here a +0 spear. Dh _There is an open door here.  Ashenzari invites you to partake of a vision and a curse of devices and _introspection.Dh DhU Curse which item? (Esc to abort) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Ana} Dh Armour (go to first with [)  E - a +1 pair of gloves (worn)  G - a +0 cloak of preservation (worn)DhH Dh=T ...'.)..##..#....#  neoul the Skirmisher DhT ...#.)..##..#....#  Coglin of Ashenzari **.... ...#....###'#.##.#  Health: 90/90 ======================== ...#..).....#.##.#Dh?U   Magic: 11/11 ======================== ...#...)....#.##.#  AC: 9Str: 12 ...#....##..#....#  EV: 15Int: 8 ...#...)##..#....#  SH: 0Dex: 24 ...#........#..#.#DhU   XL: 11 Next:  3% Place: Dungeon:10 #..#........#..#@#  Noise: ---------  Time: 10512.0 (0.0) #..##########....#  a) +2 sling {Ana}  d) +0 sling of the C .....#....#  Fire: a) +2 sling {Ana} #+#..##....# DhLV ..#..###.# #....# ..#...... #....#   ..#..... #..$.#   DhV T###....# #.##.#   ###....+   _There is an open door here. _You see here a +0 spear. DhW _There is an open door here.  Ashenzari invites you to partake of a vision and a curse of devices and _introspection.Your +1 pair of gloves glows black for a moment.DhW d*3/933.0 (1DhK[ Dh\ Q _You see here a +0 spear. _There is an open door here. Dh\ K Ashenzari invites you to partake of a vision and a curse of devices and _introspection.  Your +1 pair of gloves glows black for a moment. _Ashenzari will now keep your mind clear.Dh.Dhr/Dh/DhE1Dh2Dh4BDh5,Dh~6Dh7Dh8Dh9Dhl9Dh:Dh;Dh;Dh=<DhR=Dh>,Dh@?Dh@DhHCBDh|EDhEDhtFDhPH$ DhH*_You now have 506 gold pieces (gained 14).DhIDhIDhJDh^LDhN,DhNDhQDh?RDhRDh'SDhqTDhXXDhYDhfYDhYDh8[DhE\Dh\Dh]Dhj^Dh_Dh_Dh`DhbDh_cDhcDh>dDheDhf,Dh6gDhSjDhXkDhkDhkDhNmDhmnDhnDheoDhpDhqDhqDhJrDh4tDhNvDhvDhwDh2xDhyDhzDh:{Dh}DheDhDhIDhDhւDh&DhDhDhEDhDhDhDhz,DhDhҌDhmDhDh Dh,DhDhGDhDhDhDhDhDh{Dh{DhϗDhDh>DhWDhDh Dh՝DhDhDhĠDhDhDhoDh,DhDh+Dh{Dh5DhDh.DhDhCDhڳDhqDhõDh~DhDhmDhDhsDh9Dh>DhDh,DhDhs,DhVDhDhDh}Dh-Dh}DhDhsDhDhSDh,DhBDhDhDh,DhDh,DhDhDh,DhWDhDhDh0DhDhDh DhZDhDh|DhDhDhDhDh,DhDhYDhDh!DhDhxDhDhDhDh{DhDhqDh4DhDhd,DhHDhDhDhTDh,DhDhDh,Dh~Dh]DhDhDh& P _C - a wand of flame (44) (gained 3 charges)DhF #.......# #.......# #.......# #.......# Dh<{ +.......# #.......# ########## #.......# .........#######.[.....# #@...............# #................# #...#####........# Dhq#...#####..####..# ..................# #################### Dh071.0 (58.0)DhkDhDh[ _You sense a monster nearby.DhMDhDhLDh9H _No target in view!DhDh9DhDhDh+Dh$ _Dh,DhDhDhhDhDhXDhӤ,DhbDhDh,DhDDh/Dh ,DhDhFDhT,Dh߭DhDh,Dh1DhDh",DhDhDh,Dh(DhDhDh,Dh,Dh ,DhDh}Dh]DhDhDhýDhDhDhnDhDh1,Dh$DhDh,DhkDhDhDh+DhDhDh&,Dh"DhuDh,DhDhcDhDhsDhuDhDDhDhDhDhHDhDhDhDhDhcDhDhDhDh3,Dh(DhDh,DhDh-Dh,DhDhQDha,DhODhDhDh DhDhDhDh|DhDh`DhDhDhDhcDh,DhDh Dhb ,Dhr Dh{DhDhpDhDhDhDhDhDh2DhDhDhDh!Dh,DhrDh"!Dh;"Dh"Dh"Dh$DhF%Dh%Dh%Dh&Dh'Dh (DhZ(Dh>*Dh"+Dht+Dh+Dh-Dh-DhG.Dh.Dh/Dh1,Dh2Dh3Dh4DhT5Dh5Dh6Dh;#.##..D #..... #....#  #....# Dh*<#....#  #....#  ###....+ #..@..# #.....# Dh<i#.....# {{ #.##..# {#.##..##.##..#D   acid dragon (asleep)#.....####################............................##..#............Dh,A.614.0 (43DhA,5.0 (44DhDDhsF_ _An acid dragon comes into view.Dhì ((((((DDhVYou shoot a sling bullet.  The sling bullet hits the acid dragon but does no damage.Dh  The acid dragon roars!  You shoot a sling bullet. The sling bullet hits the acid dragon.DhDh8....DhY...Dhcd===9 (0.9)Rev DhDh9 _The acid dragon is lightly wounded.DhXDhfYDhZDh_]DhV_DhbDhgBDh DhL #. .#.###....D #....# Dh #....# #....#  #....# ###.@..+---6.9 (1.0#.....##.....# { #.....# {{ #.##..# {#.##..# Dhl D   acid dragon#.##..# #.....#####################..........Dh# 9---Dh Dh c _An acid dragon is nearby!Dh8h V (((Dhh w(You shoot a sling bullet.  The sling bullet hits the acid dragon but does no damage.Dh ' Dh 1(((Dhg YThe acid dragon is lightly wounded.  You shoot a sling bullet.Dh Dh *..Dh C.D...Dh 6===7.8 (0.9Dh Dh^  Dh [_The sling bullet completely misses the acid dragon.DhS. b #. ....  #.##... Dh. q #.....  #...D#  #....# Dh/ > #....#  #....# Dhq/ ; ###.@..+  Dh/ a#.....##  #.....# {  #.....# {{ Dh40 @ #.##..# {  #.##..# Dh0 2#.##..# #.....#Dh0 DhS  #. ....  #.##...  DhG f#.....  #...D#  #....#  #....#  Dh #....#  ###.@..+  Dh} #.....##  #.....# {  #.....# {{ Dh:  #.##..# { #.##..#Dh  #.##..# #.....#Dh[ !Dhe DhM Dh Dh c _An acid dragon is nearby!Dh/4 & Dh4 2(((Dh5 p You shoot a sling bullet. The sling bullet hits the acid dragon!Dh\  The acid dragon is heavily wounded.You shoot a sling bullet.  Dh 9The sling bullet hits the acid dragon but does no damage.DhI DhL .D...8.6 (0.8Rev+ Dh~ Dh  DhF ]_The acid dragon is heavily wounded.Dhob #. ....  #.##... DhC #.....  #....#  Dhl#..D.#  #....#  #....# Dh; ###.@..+  Dhs a#.....##  #.....# {  #.....# {{ Dh @ #.##..# {  #.##..# Dh_ 2#.##..# #.....#Dh Dh=i  #. ....  #.##...  #.....  #....#  #..D.#  #....#  #....#  ###.@..+  #.....##  #.....# {  DhiE#.....# {{  #.##..# { #.##..# #.##..# #.....#DhmDhmDhJqDh s Dhvs]_An acid dragon is nearby!DhY ((You shoot a sling bullet.  The sling bullet hits the acid dragon but does no damage.Dh} (((((The acid dragon is heavily wounded.Dh/You shoot a sling bullet.Dhw Q....DDh &..Dh ,9.5 (0.9DhDh DhW_The sling bullet barely misses the acid dragon.Dh & DhL C((((((Dh 7(You shoot a sling bullet.DhzD  The sling bullet barely misses the acid dragon.You shoot a sling bullet. The sling bullet hits the acid dragon!DhsDh{*..Dh=|O...D..Dh3}Dh}`20.4Rev* DhςDh DhvV_The acid dragon is severely wounded.Dh#Z ((((Dh7(You shoot a sling bullet.Dh Dhj You shoot a sling bullet. The sling bullet hits the acid dragon! _The acid dragon is severely wounded.You shoot a sling bullet.  The sling bullet barely misses the acid dragon.  You shoot a sling bullet.  The sling bullet hits thDhT!e acid dragon but does no damage.Dh5Dh6=/...DhH>V.D1.3DhCDhF DhtG^_The acid dragon is severely wounded.Dh  You shoot a sling bullet.  The sling bullet hits the acid dragon but does no damage.DhJ  The acid dragon is severely wounded.You shoot a sling bullet. The sling bullet hits the acid dragon.DhmF (catching breath)The acid dragon is almost dead.DhKq  The acid dragon spits acid at you.DhуDh76-----======2.1 (0.8DhDh > _The splash of acid hits you! You resist.Dh֥ e  You shoot a sling bullet. The sling bullet hits the acid dragon!Dh [.DhX (((((You kill the acid dragon!DhP >.....Dh# -----5===---3.0 (0.9Dh Dh7  Dh !_You shoot a sling bullet.Dh DhF 9---Dh Dh% H _No target in view!DhDh}3Dh٨Dh|H7 _DhGXDh̯,DhzDhDhJz8=Rev+ DhDh,DhDh,DhDhݻDhsQ9=DhDhDh>Rev DhDDhDhDh;DhDhB80DhDh&>DhDh5Dh3DhDhA1Dh1Dh,DhDhDh9DhDhDh#Y2=DhDh DhgDhDhDhGQ3=DhDhDhZDhDhDhBDhDhDhA4DhDhDh/DhDh,DhDhDh 885DhDhDh6DhDhBDhDh=6=DhDhDhDhDhDhDhDhDhQ7=DhDh,DhDhDhDhmDhx Dh 78Dh Dhz Dh DhDhDhDhDhKDh79DhDhpDhDhDh@ Dh Dh8!790=DhF"Dh%Dh0&Dh8'Dh*Dh_+Dha,Dh/DhV0Q1=Dh2Dh5Dh5Dh6Dhh<BDh2?c2DhA,DhPCDhD,DhfEDhnGDhG=3=DhHDhJDhQMDhMDhNDhODhRDhRDh SDhUDhWDhXDhXDh[7 _You open the door.Dhe^Dh^9=Dh_Dhb@  There is an open door here.Dhha _DhdkDhkDhilDhnDht#. ..... #.##... #..... Dh+ui#....##+#### .#....#.....##...#....#..........#....#..@.!...<$Dh~u---###....'.##..##..#Dhu8#.....#### ..# #.....# { .o..#.....# {{ .....#.##..# o......o   orc wizard (asleep)Dhov&#.##..# .......o   orc (polearm, asleep)#.##..# .......#.....#################+###Dhy076.0 (53.0)DhgAo.DhQo)Dh0H---7.0 (54Dḧ́Dhˉh _An orc wizard and an orc come into view.Dh!DhtL #. .....  DhH #....##+#### .  #....#.....##... Dhb #....#..........  #....#..@.!...<$  Dh####....'.##..##..#  #.....#### o.#  #.....# { .... Dh/  {{ .....  DhY o......   .......  DhA ....... DhP  #. ..... DhQ   #....##+#### .  #....#.....##...  #....#..........  #....#..@.!...<$  ###....'.##..##..#  DhT #.....#### o.#  #.....# { ....  {{ .....  o......   .......   .......DhY Dh#Z Dha DhKp e _There are monsters nearby!Dhp NYou shoot a sling bullet. The sling bullet hits the orc!Dhw g()Dh ((((((You kill the orc!Dh >  You shoot a sling bullet.Dh .) {{.. {{..Dh ................Dh d===8 (0.8)Rev Dh Dh[ B _You hear a shout! x3; The orc wizard shouts!Dh} Dh} DhJ Dh H _No target in view!Dh9Dh:DhV>Dh@@H _No target in view!Dh 3DhDh:H _No target in view!DhtDheuDhexDhz Dhnz:_No target in view!DhDh,DhDhBDhXE###. ..... ##.##... ##..... .##....##+#### ..Dhj##....#.....##.##....#.##....#...@!...<$.####....'.##..##..###.....#####).# DhQ#.....# {o.... #.....# {o.....#.##..# ......... o   orc wizard#.##..# ......... o   orc (wandering)#.##..# ....#.....#+####Dh!Dh 0  An orc wizard and an orc come into view.DhsDhr4  The orc shouts!DhDh ,oo...{ooo 2 orc wizardspolearmDhhi)An orc comes into view. It is wielding a +0 trident.DhI====8.8 (1Dh*Dh _The orc moves out of view. _An orc wizard comes into view. It is wielding a +0 dagger.Dh6 ((You shoot a sling bullet.Dh8i  The sling bullet hits the orc wizard but does no damage.  You shoot a sling bullet. The sling bullet hits the orc wizard.Dhm>.o{oo..{ .===-9DhDhۣ8 _The orc wizard is lightly wounded.Dhb #. .....  DhJ .  #....##+#### ...  #....#.....##....  #....#...........  #....#...@!...<$.  Dh###....'.##..##..##  #.....#####o.#  {oo..{   o......   .........  Dhc .........   .......... Dhy  #. .....   .  #....##+#### ...  #....#.....##....  #....#...........  #....#...@!...<$.  Dhz W###....'.##..##..##  #.....#####o.#  {oo..{   o.....  .........  Dhl{ k .........   ..........Dh DhJ 7-Dhև Dh N _There are monsters nearby!Dh_ Dho ' Dh3 S(You shoot a sling bullet.Dh  The sling bullet hits the orc wizard but does no damage.  You shoot a sling bullet. The sling bullet hits the orc wizard.Dh: Dh; DhW< Dh< Dh= DhK ' DhL oo,oo.O.O   two-headed ogreoo 2 orc wizardsoo 2 orcs (1 polearm)DhM The orc wizard is lightly wounded.80.6 (0.8Rev+ DhS DhYY _A two-headed ogre comes into view. It is wielding two +0 giant clubs.Dh  You shoot a sling bullet.  The sling bullet barely misses the orc wizard.The sling bullet hits the orc!Dh) ()   orcDh H  You kill the orc!Dh UYou shoot a sling bullet. The sling bullet hits the orc wizard.DhS 9oDhU ,1.5 (0.9DhvZ Dh4\ b _The orc wizard is heavily wounded.Dh#}((Dh$vYou kill the orc!You shoot a sling bullet. The sling bullet hits the orc wizard. _The orc wizard is heavily wounded.You shoot a sling bullet.  The sling bullet barely misses the orc wizard.  The sling bullet hits the orc wizard!Dh   The orc wizard is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc wizard.DhW o)The orc wizard is almost dead.Dh\  The orc wizard points at you and mumbles some strange words.DhvDh,Dhcoo..O.Dh1-2.4Rev* DhDh1 _The puff of flame hits you.Dh~  You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.DhZn ((((((DhF(The orc wizard is almost dead.You shoot a sling bullet.  The sling bullet closely misses the orc wizard.Dhp  The sling bullet completely misses the orc.DhDhDhxooO..o...Dh" .Dh'3.3DhZ$Dh'A _The orc wizard hits you but does no damage.Dhj #. .....  #.##...  #..... .  #....##+#### ...  #....#.....##....  #....#Dh.  #....#..@.!...<$.  ###....'.##oo##..##  #.....#####O.# #.....# ,..o..Dhh #.....# o...... #.##..# ......... #.##..# ......... #.##..# .... #.....#+DhSDhDh\qo.o.DhB_2---4.3 (1.0DhDhkA _The orc wizard hits you but does no damage.Dh #. ..... #.##...DhR #..... . #....##+#### ... #....#.....##.... #....#.Dhx #....#.@.o!...<$. ###....'.##o.##..##Dh #.....#####Oo# #.....# ,.....Dhx #.....# o......Dh #.##..# .........oo 2 orc wizards #.##..# .........DhAo   orc #.##..# .......... #.....Dh#+DhDh DhH The orc wizard attacks as it pursues you!DhDhjDh oDhmo.oO).Dhߤ<O   two-headed ogreoo 2 orc wizardso   orcDhԥ"--Dh85Dh]Dh DhR_The orc wizard closely misses you.DhMH#. .....Dh #.## #... #....##+#### ... #....#.....##....DhG #....#..o........ #....#..o.!...<$.###....'@##oO##..## #.....#####).# DhP3 #.....# ,..... #.....# o...... #.##..# .........Dh #.##..# .........oo 2 orc wizards #.##..#... #.....#################+#DhsE######........................DhpDh7*Dhj (1 invisible)  The orc wizard mumbles some strange words.Dh7 ,DhL oDhL o.o{o   orcDhM /==6Dh N 6Rev+ Dh#^ DhYe H _The orc wizard flickers and vanishes for a moment.Dhd  #. ..... #.##... #..... . #....##+#### ... #....#.....##.... #....#..o. #....#.o.o!...<$. ###....@.##{O##..##Dhl  #.....#####).# #.....# ,..... #.....# o...... #.##..# . #.##..# . #.##..# Dh . #.....#+ ######DhU Dhf DhG DhB Dh/ 7o.Dh=0 .oOo##.O   two-headed ogreoo 2 orc wizards (1 invisible)Dh0 {o   orcDh1 3Dhu2 0=---7DhC DhJ Q _There is an open door here.Dhq  #. ..... #.##... #..... . #....##+#### ...Dhzq  #....#.....##.... #....#.o. #....#..oO!...<$.Dh r  ###...@'o##.O##..## #.....#####).# #.....# ,.....Dhur  #.....# o...... #.##..# .Dhr  #.##..# . #.##..# .Dh!s  #.....# ######Dh~t Dh u Dhu Dh*v Dh{| - .Dh| ooO.o.  The orc wizard attacks as it pursues you!Dh} y2-=--8Dh Dh-  Dh 1_The orc wizard hits you with a +0 dagger.Dhf Dh-g^ You shoot a sling bullet. The sling bullet hits the orc wizard.DhUng)   orc wizard (Dhn Dh ((You kill the orc wizard!Dh,DhDh.O.ooDhO-==9.2 (0.9Dh;Dh/ _You shoot a sling bullet.DhlF  You shoot a sling bullet.  Dhm8The sling bullet hits the orc wizard but does no damage.Dhަ:  DhYThe orc wizard is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc wizard.Dh\  The orc wizard is severely wounded.Dh?Dh;O.Dh3=90.1Rev* DhDh5A _The orc wizard hits you but does no damage.Dh ((You shoot a sling bullet.  The sling bullet barely misses the orc wizard.Dh  The sling bullet barely misses the orc. You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.DhOc Dhc Dhh ToOoDh:i '1.0Dh6m Dhn c _The orc wizard is severely wounded.DhgDhEvoke which item? Wands  r - a wand of polymorph (9)w - a wand of charming (4)  A - a wand of mindburst (1)  DhC - a wand of flame (44)  F - a wand of acid (3) [!] read|quaff|evoke[?] describe selectedDh7DhuDhneoul the Skirmisher#. .....DhCoglin of Ashenzari ***...#.##...Health: 93/93 ========================#......Magic: 11/11 ========================DhJl#....##+#### ...AC: 9Str: 12#....#.....##....EV: 15Int: 8#....#...........SH: 0DhDex: 24#....#o...!...<$.XL: 11 Next:  5% Place: Dungeon:10###...@Oo##.O##..##Noise: ===------  Time: 10691.0 (0.0)#.....#####).#DhBa) +2 sling {Ana}  d) +0 sling of the C#.....# ,.....Fire: a) +2 sling {Ana}#.....# o......Rev* #.##..# .........#.##..# .........O   two-headed ogreDh%##.##..# ..........o   orc wizard (invisible)#.....################# o   orc######...................... _The orc wizard hits you but does no damage.  You shoot a sling bullet.  Dh$)The sling bullet barely misses the orc wizard.The sling bullet barely misses the orc. You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage. _The orc wizard is severely wounded.Dh-  neoul the Skirmisher #. .....  Coglin of Ashenzari ***... #.##...DhIc Health: 93/93 ======================== #..... .  Magic: 11/11 ======================== #....##+#### ...  AC: 9Str: 12 #....#.....##....  EV: 15Int: 8 #....#...........  SH: 0Dex: 24 Dh#....#o...!...<$.  XL: 11 Next:  5% Place: Dungeon:10 ###...@Oo##.O##..##  Noise: ===------  Time: 10691.0 (0.0) #.....#####).#  a) +2 sling {Ana}  d) +0 sling of the C #.....# ,.....  Fire: a) +2 sling {Ana} #.....# o......  Rev*  #.##..# .........  Dho#.##..# .........  O   two-headed ogre #.##..# ..........  o   orc wizard (invisible) #.....################# o   orc ######......................The sling bullet hits the orc wizard but does no damage. _The orc wizard is severely wounded.Aiming: Corrosive BoltPress: ? - help, Shift-Dir - straight lineDhAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, slightly transparent, 67% to hit)Dh%   neoul the Skirmisher #. .....  Coglin of Ashenzari ***... #.##... Health: 93/93 ======================== Dh/& #..... .  Magic: 11/11 ======================== #....##+#### ...  AC: 9Str: 12 #....#.....##....  EV: 15Int: 8 #....#...........  SH: 0Dex: 24 #....#o...!...<$.  XL: 11 Next:  5% Place: Dungeon:10 Dh& ###...@Oo##.O##..##  Noise: ===------  Time: 10691.0 (0.0) #.....#####).#  a) +2 sling {Ana}  d) +0 sling of the C #.....# ,.....  Fire: a) +2 sling {Ana} Dh$' #.....# o......  Rev*  #.##..# .........  #.##..# .........  O   two-headed ogre Dh' #.##..# ..........  o   orc wizard (invisible) #.....################# o   orc ######......................Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, slightly transparent, 67% to hit)  The bolt of acid hits the two-headed ogre!!  The two-headed ogre is moderately wounded.Dh( ^The bolt of acid hits the orc wizard!! The acid corrodes the orc wizard!Dh*  #. .....  Dh2+ e#.##...  .  ## ...  .##....  Dh+ **.......  **..!...<$.  *  #).#  #Dh,    #   #  Dhi, #    #.##..#  o   orc #.....Dh^ O..).Dhc_ 3ODhLb g6====2.0 (1Dhf DhBh   Dhh Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, slightly transparent, 67% to hit)  The bolt of acid hits the two-headed ogre!!  The two-headed ogre is moderately wounded.  The bolt of acid hits the orc wizard!! The acid corrodes the orc wizard! _You kill the orc wizard!‰Dh|‰DhEvoke which item? Wands  r - a wand of polymorph (9)w - a wand of charming (4)  A - a wand of mindburst (1)  C - a wand of flame (44)  F - a wand of acid (2) [!] read|quaff|evoke[?] describe selected‰Dh ‰Dh ‰Dh 5neoul the Skirmisher#. .....Coglin of Ashenzari ***...#.##...‰Dh Health: 93/93 ========================#......Magic: 11/11 ========================#....##+#### ...AC: 9Str: 12#....#.....##....EV: 15Int: 8#....#...........SH: 0Dex: 24‰Dh# ##....#)...!...<$.XL: 11 Next:  6% Place: Dungeon:10###...@Oo##.O##..##Noise: ====-----  Time: 10692.0 (0.0)#.....#####).#a) +2 sling {Ana}  d) +0 sling of the C‰Dh B#.....# ,.....Fire: a) +2 sling {Ana}#.....# o......Rev* #.##..# .........#.##..# .........‰Dh <O   two-headed ogre#.##..# ..........o   orc#.....#######################......................Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely‰Dhv Ewounded, slightly transparent, 67% to hit)  The bolt of acid hits the two-headed ogre!!  The two-headed ogre is moderately wounded.The bolt of acid hits the orc wizard!! The acid corrodes the orc wizard! _You kill the orc wizard!‰Dh ‰DhY   neoul the Skirmisher #. .....  Coglin of Ashenzari ***... #.##... Health: 93/93 ======================== #..... .  Magic: 11/11 ======================== #....##+#### ...  AC: 9Str: 12 #....#.....##....  EV: 15Int: 8 #....#...........  SH: 0Dex: 24 #....#)...!...<$.  XL: 11 Next:  6% Place: Dungeon:10 ###...@Oo##.O##..##  Noise: ‰Dh 1[40m====-----  Time: 10692.0 (0.0) #.....#####).#  a) +2 sling {Ana}  d) +0 sling of the C #.....# ,.....  Fire: a) +2 sling {Ana} #.....# o......  Rev*  #.##..# .........  #.##..# .........  O   two-headed ogre #.##..# ..........  o   orc #.....################# ######......................The bolt of acid hits the orc wizard!! The acid corrodes the orc wizard! _You kill the orc wizard!Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (moderately wounded, chanceto affect: 79%)ÉDh_neoul the SkirmisherÉDh#. .....Coglin of Ashenzari ***...#.##...Health: 93/93 ========================#......Magic: 11/11 ========================ÉDh#....##+#### ...AC: 9Str: 12ÉDhS#....#.....##....EV: 15Int: 8#....#...........SH: 0Dex: 24#....#)...!...<$.ÉDhzXL: 11 Next:  6% Place: Dungeon:10###...@*o##.O##..##Noise: ====-----  Time: 10692.0 (0.0)#.....#####).#a) +2 sling {Ana}  d) +0 sling of the C#.....# ,.....Fire: a) +2 sling {Ana}#.....# o......Rev* #.##..# .........#.##..# .........O   two-headed ogre#.##..# ..........o   orc#.....#######################......................The bolt of acid hits the orc wizard!! The acid corrodes the orc wizard! _You kill the orc wizard!Aiming: MindburstPress: ? - help, Shift-Dir - straight lineÉDhAim: a two-headed ogre, wielding two +0 giant clubs (moderately wounded, chanceto affect: 79%)ÉDhD^ _You kill the orc wizard! ÉDhzEl Aiming: Mindburst  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (moderately wounded, chanceto affect: 79%)  The two-headed ogre's minds are blasted!!!ÉDhIo   orcÉDhg|e  You blow up the two-headed ogre!ÉDh…0....ÉDh@..#)....@o..###...ÉDh& ÉDh A153.0 (1 _The now-empty wand crumbles to dust.ÉDhÉDh ÉDhd`_Your base Fighting skill increases to level 9!ÉDh6 z ((You shoot a sling bullet.ÉDhM  The sling bullet closely misses the orc.You shoot a sling bullet. The sling bullet hits the orc!ÉDhS SÉDh9 9).ÉDhV _===-8 (0.8ÉDh ÉDh  ÉDhZ 9_You kill the orc!ĉDhbdĉDhIe7-ĉDhSuĉDh{ ĉDh\|B_No target in view!ĉDh3ĉDhlĉDhH _No target in view!ĉDhI ĉDh/#   Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting  11.3  10.5   0   h - Spellcasting   0.2   1.4  -2      ĉDh# 8     b - Unarmed Combat   0.0   1.2  -1   i - Summonings   0.2   1.0   0       j - Necromancy   0.2   1.0   0  ĉDhX$ % c * Ranged Weapons  11.3  16.1  -1   k - Forgecraft   0.2   0.7  +2       l - Fire Magic   0.1   1.2  -1  ĉDh$  d - Armour   0.1   1.2  -1   m - Ice Magic   0.1   1.2  -1  e + Dodging5.7   7.1  -1   n - Air Magic   0.1   1.2  -1   f - Shields   0.1   1.7  -3   o - Earth Magic   0.1   1.2  -1   g - Stealth   0.7   1.2  -1          ĉDhU% A p + Evocations   9.9   4.8  +3       q - Shapeshifting   0.2   1.4  -2  ĉDh%                 ĉDh&         ĉDhw&                 The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power are in green.  [?] Help[=] set a skill target  ĉDh& }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsʼnDhʼnDhʼnDhʼnDht_neoul the SkirmisherʼnDhE#. .....Coglin of Ashenzari ***...#.##...Health: 93/93 ========================ʼnDhd#......Magic: 11/11 ========================ʼnDhm#....##+#### ...AC: 9Str: 12#....#.....##....ʼnDh EV: 15Int: 8#....#...........ʼnDhz[SH: 0Dex: 24ʼnDhf#....#)...!...<$.XL: 11 Next: 15% Place: Dungeon:10ʼnDh+###...@).##.O##..##Noise: ===------  Time: 10693.8 (0.0)#.....#####).#ʼnDh a) +2 sling {Ana}  d) +0 sling of the C#.....# ,.....ʼnDhFire: a) +2 sling {Ana}#.....# o......Rev* ʼnDh6  #.##..# .........#.##..# .........ʼnDh #.##..# ..........#.....#################ʼnDh x ######...................... ʼnDhu You shoot a sling bullet.  The sling bullet closely misses the orc.You shoot a sling bullet. The sling bullet hits the orc! ʼnDh _You kill the orc! _No target in view! _No target in view!ʼnDhʼnDhʼnDh ʼnDh"ʼnDhi3ʼnDhIʼnDh7ʼnDhʼnDh: _ʼnDh&  ʼnDhkThere is an open door, spattered with blood here.  Items here: )))) [.ʼnDhʼnDh6 _ʼnDhʼnDhX  Things that are here:  a +0 dagger; a +0 robeʼnDhʼnDhERev+ _ʼnDhʼnDhʼnDhu,ʼnDhʼnDhzʼnDh,ʼnDhʼnDhʼnDh},ʼnDhʼnDh&ʼnDh6Rev ʼnDh4ʼnDhI _t - 4 potions of ambrosia (gained 2)ʼnDhʼnDhDʼnDhʼnDhʼnDh,ʼnDhʼnDh)ʼnDh2,ʼnDh ʼnDh ʼnDh+ >ʼnDhyʼnDhzP  There is a stone staircase leading up here.ʼnDhʼnDh _ʼnDhʼnDhX,ʼnDhXʼnDhN _You now have 516 gold pieces (gained 10).ʼnDh3ʼnDhʼnDh!ʼnDhM",ʼnDh"ʼnDhv'ʼnDhc(,ʼnDh(ʼnDh*ʼnDh+,ʼnDh,ʼnDhb.ʼnDh/,ʼnDh0ʼnDh62ʼnDhr3ʼnDh3ʼnDh4ʼnDh#;XʼnDh<ʼnDhmCt... #.....##...<....... ..ʼnDhCm#.....##+#####....##.÷... .##+#####.....##....##....###'### .#.....##.....##....##....##..... .#............#.....##....##..... ʼnDhGD.#).......<...#..... #....####### .).##..##..##.##..# ###### #####).##..##.##..###### # .............@....... --- ʼnDhD# ...................... #....................... #......................K ʼnDhE#....................... #################+##########K   kobold demonologist (asleep) ..................###### .#.............######..##........ ʼnDhYE.#.[.........(.# #..##ʼnDhL17120.0)ʼnDheMH---4.8 (21ʼnDhRʼnDhY ʼnDhYt_A kobold demonologist comes into view. It is wielding a +0 dagger.ʼnDhU` ((((((ʼnDhPKYou shoot a sling bullet.  The sling bullet hits the kobold demonologist.  The kobold demonologist shouts!ʼnDhe ʼnDh The kobold demonologist is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the kobold demonologist.ʼnDh.ʼnDh3:*...ʼnDh:1..K.ʼnDh;'===ʼnDht<?5.7 (0.9)Rev ʼnDhFʼnDhIA _The kobold demonologist is lightly wounded.ʼnDhWv  #...< #+####÷#....###....#.....).......<...#..... .).##..# ʼnDh w ).##..##.##..###### # .......@....... # ............... ............... .............K. ............... ʼnDh}wL########+########## [(.# ʼnDh l  #...< ʼnDh \#+####÷#....###....#.....).......<...#..... ʼnDhM 1.).##..#  ).##..##.##..######  ʼnDh e.......@.......  ............... ʼnDh z............... .............K. ...............ʼnDh ########+########## [(.# ʼnDhP ʼnDh ! ʼnDhW) ʼnDh,  ʼnDh- d_A kobold demonologist is nearby!ʼnDh K ((ʼnDhͥ ((( You shoot a sling bullet.  The sling bullet hits the kobold demonologist!ʼnDh ((The kobold demonologist is moderately wounded.You shoot a sling bullet.ʼnDho ʼnDh  ....K...6.6ʼnDh ʼnDh m _The sling bullet barely misses the kobold demonologist.ʼnDh1, z  #...< #+####÷#....###....#.....ʼnDh, |).......<...#..... .).##..#  ).##..##.##..###### # .......@....... # ............... ............K.. ............... ............... ########+########## [(.# ʼnDh   #...< #+####ʼnDh ÷#....###....#.....).......<...#..... .).##..#  ).##..##.##..######  .......@.......  ʼnDh ............... ............K.. ............... ...............########+########## [(.# ʼnDhK ʼnDh ʼnDh ʼnDh&  ʼnDh d_A kobold demonologist is nearby!ʼnDh(@ ((((You shoot a sling bullet.  The sling bullet hits the kobold demonologist but does no damage.ʼnDh)v J (ʼnDhv w((The kobold demonologist is moderately wounded.You shoot a sling bullet.ʼnDhR e....K..ʼnDh ^7.5Rev+ ʼnDhh ʼnDh f _The sling bullet misses the kobold demonologist.ʼnDh   #...< #+####÷#....###....#.....).......<...#..... .).##..#  ).##..##.##..###### # .......@....... # ............... ............K.. ............... ............... ########+########## [(.# ƉDh.ƉDh  #...< #+####ƉDh3V÷#....#ƉDh.##....#ƉDh!.....ƉDh).......<...#..... .)ƉDhm.##..#  ƉDh5).##..##.##..###### ƉDh ƉDhE.......@.......  ƉDhB`............... ............K.. ƉDhZ............... ...............ƉDhi########+########## ƉDhM][(.# ƉDh-ƉDh.ƉDh7ƉDhl; ƉDh;\_A kobold demonologist is nearby!ƉDh ((((You shoot a sling bullet.  The sling bullet hits the kobold demonologist but does no damage.ƉDhO  The kobold demonologist is moderately wounded.You shoot a sling bullet.  The sling bullet hits the kobold demonologist!ƉDhƉDh...K.8.3 (0.8ƉDhyƉDhk _The kobold demonologist is heavily wounded.ƉDh} ((( You shoot a sling bullet.  The sling bullet hits the kobold demonologist!ƉDhĵ  The kobold demonologist is almost dead.You shoot a sling bullet.  The sling bullet hits the kobold demonologist but does no damage.ƉDhlƉDhq..K..ƉDhk9.2 (0.9Rev* ƉDh5ƉDhg _The kobold demonologist is almost dead.ƉDh>Q ((ƉDhC?wYou shoot a sling bullet.  The sling bullet hits the kobold demonologist but does no damage.ƉDht*(ƉDhju1((((The sling bullet hits the kobold demonologist but does no damage. _The kobold demonologist is almost dead.You shoot a sling bullet.  The sling bullet hits the kobold demonologist but does no damage.  ƉDhutThe kobold demonologist is almost dead.You shoot a sling bullet.ƉDhCƉDh.K......20.0 (0.8ƉDhƉDhm _The sling bullet barely misses the kobold demonologist.ƉDh[  (((((((You shoot a sling bullet.ƉDh _The sling bullet barely misses the kobold demonologist.  You shoot a sling bullet.  The sling bullet misses the kobold demonologist. ƉDhM { You shoot a sling bullet.  The sling bullet hits the kobold demonologist but does no damage.ƉDh ƉDh >K......ƉDh *9 (0.9ƉDh ƉDh# g _The kobold demonologist is almost dead.ƉDhu t  You shoot a sling bullet.  The sling bullet hits the kobold demonologist.ƉDh$ e)ƉDhX (((((((You kill the kobold demonologist!ƉDh؍ >)......ƉDhH 491.7 (0.8ƉDhj ƉDh  ƉDh= !_You shoot a sling bullet.ljDh~7ljDh%8ljDh8ljDh;ljDh?BljDhBljDh!EljDhEljDh+GljDhMBljDh"NljDhSljDhUljDhV>Rev+ ljDhVljDhXljDhY,ljDh[ljDhI\ljDh],ljDh^ljDh~`ljDhaljDhZbljDhcljDhd7 _You open the door.ljDhfTRev ljDhgljDhk@  There is an open door here.ljDhlljDhl _ljDhAmljDhQnljDhSoljDholjDhpljDhTrljDh\sljDhsljDh tljDhguljDhwvljDhv(ljDhHwljDhpxljDh{yljDhyljDhJzljDhS|ljDhm},ljDh~ljDhVljDhljDh7 _You open the door.ljDh3ljDhljDh3ljDh,ljDhŋljDh%  ...............#....# #...............#.##.# #...............#.... #...............#....# #......#######..' #......#.....#..#..... #......#.#...#..#..... #......#.....#..#..... #@##.....####.....---39.7 (18.0) #......######..... #.....#......#....##'### ..... #.....#.##...#.......... #.....#......#...<...... ... #.....##'#####....##.÷..ljDh##+#####.....##....##' ..#.....##....##....## ..#...#.....##....##There is an open door here.ljDhޔ:---ljDhljDh{j _Key pressed, stopping explore.ljDhRljDh^ _No target in view!ljDhljDh3ljDh7ljDhljDh%$ _ljDhljDhljDh,ljDh`ljDhljDh,ljDhljDhljDh,ljDhɷljDhljDhBljDhjljDhj,ljDh-ljDhտljDh,ljDhljDhljDhljDh3ljDhljDhljDhljDhljDhqljDhlljDhljDhgljDhljDhljDhljDhuljDhljDhljDhljDhljDhljDh*ljDhGljDhljDhljDh{nljDh),ljDhljDhljDhiljDhljDhRljDh[ljDhljDhljDhQljDhljDh ljDhljDhljDh6ljDhvljDhljDh=ljDhljDhljDh4ljDhljDhljDh/ljDhljDh!ljDhUljDhlljDhljDh*ljDh]ljDhmljDhljDh*ljDhHljDhljDhljDh$ ljDhv)_You now have 520 gold pieces (gained 4).ljDhFljDhljDhljDh.ljDh+ljDhljDhljDhJljDh6ljDhljDh ljDholjDhnljDhljDhzljDh6 7 _You open the door.ljDh~ ljDh ljDh ljDh@  There is an open door here.ljDh]ljDh _ljDhLljDh&ljDhl,ljDhjljDhljDh:,ljDh!ljDh#ljDh %ljDhp%ljDh"&ljDh'ljDh),ljDh*ljDh,ljDhk.ljDh.ljDh/ljDhe27 _You open the door.ljDho43ljDh5ljDh8V  There is an open door, spattered with blood here.ljDh:ljDh; _ljDhO<ljDh=ljDh?,ljDh@ljDhmDljDh E,ljDhFljDhGljDhfIljDhIljDhJljDhLljDhNljDh$OljDhPljDhYu  Things that are here:  a +0 trident; a +0 trident; an orc corpseljDhYljDh4[ljDh[ _ljDh\ljDh#_ljDh`,ljDhYbljDh.dljDhf,ljDh iljDhloljDhp,ljDhrljDh;tljDhu,ljDh wljDhxljDhN{,ljDh)|ljDh}ljDh,ljDhljDhyljDh,ljDhljDhۆljDh ,ljDhljDhljDh,ljDhDljDhljDh,ljDh2ljDhljDh),ljDhYljDhږljDhQ,ljDhkljDh̜X  Things that are here:  a +0 dagger; a +0 robeljDhljDh  _ljDh ljDhljDh͢ljDhBljDhljDh.....#.....##...<.......#.. .....#.....##'#####....##.÷...'.. '#####.....##....##....###'####.. ljDhP....##.....##....##....##.....#.. ...........#.....##....##.....# .......<...#.....##....######## ##..##..##.##..######### # ##).##..##.##..######### # ..............).@....... #95.7 (56 ........................ # .......................# #..ljDh-..................# + ........................ # ##############+########## #......................#######.[..........######..##....... [..(.# #..##.......ljDhqljDhxljDh$ ljDhoF_Key pressed, stopping explore.ljDhٿljDhljDh  ljDhs:_No target in view!ljDh,ljDh,ljDht-ljDh/@  There is an open door here.ljDh0ljDhl1ljDh1ljDh37 _You open the door.ljDhG43ljDh5ljDh7@  There is an open door here.ljDh 9ljDh9 _ljDh:ljDhW<ljDhA  There is an open door here.ljDhGB _ljDhBljDhDljDheEljDhEljDhdFljDhGljDhIljDhIljDhJljDhKljDh/MljDhMljDhDNljDhOljDhVQljDhQljDhRljDhYljDh[ljDh[ljDhd\ljDhz^ljDh_ljDha`ljDhaljDhcljDhdljDhdljDheljDhshljDhiljDhqjljDhAkljDhmljDho,ljDhqljDhsljDht,ljDhuljDhZyljDh[z,ljDh@{ljDhH}ljDh8,ljDhljDhljDh|,ljDhljDh6ljDh>,ljDhtljDhljDh,ljDhfljDh~ljDh,ljDhrljDhljDh,ljDhٓljDh=ljDh,ljDhrljDh;ljDhǚ,ljDhljDhljDh5,ljDh,ljDhӥljDhljDh,ljDhqljDhN _You now have 537 gold pieces (gained 17).ljDh93ljDhljDhѰljDhI,ljDhXljDhljDh,ljDhljDhCljDh,ljDhljDh ####### #### ### ...... .....  #....# ).....# .. #....# .......# ljDh... #....#####.......# ...>##................# ...................... ..............869.7 (74 [....##....###.. .....##..........# #.. . ...............# #.. ...............# #.. ####...# #.. #...###.... #......ljDh{j #.ljDhljDhj _Key pressed, stopping explore.ljDhljDhljDhXH _No target in view!ljDh\/ljDh/ljDh0ljDhy3ljDh25ljDh5$ _ljDh-8ljDh8ljDh:ljDh ;ljDh;ljDh@ljDhBljDhBljDhCljDhEljDhG,ljDhHljDhLljDhqNljDhNljDh=PljDhRljDhTljDhTljDhxUljDhVljDhX,ljDhYljDh@[ljDh\ljDh!]ljDh]ljDh^ljDh_,ljDh`ljDhaljDhb,ljDhcljDh1eljDh}f,ljDh?gljDhiljDh,k,ljDhkljDhKmljDhPn,ljDholjDhOqljDh_rljDh sljDhtsljDhKtljDhNuljDhuljDhvljDhCwljDh]xljDhxljDh.yljDhPzljDhT|,ljDh|ljDh{ljDhljDh&ljDhljDhljDhljDhaljDhʆljDhljDhljDhMljDhljDhljDhljDhTljDhljDhljDhE,ljDhljDh5ljDh`,ljDh'ljDhAljDh',ljDhΕljDh(ljDhO,ljDh ljDhljDhٛ,ljDhljDhAljDh,ljDhljDhRljDhݣ,ljDhiljDhljDh,ljDhljDhnljDhwljDhljDhljDh:ljDh",ljDh%ljDhljDh,ljDhljDhljDh=,ljDhljDhljDhljDhFljDhljDhljDhljDhljDhljDhNljDhljDhVljDhaljDhtljDhv,ljDhljDhljDh,ljDh2ljDhsljDh ljDhljDhljDhQljDhljDhMljDhvljDh ljDh,ljDhljDhAljDh,ljDhljDhvljDh,ljDhHljDh ljDh ,ljDh ljDh ljDh@ ljDh ljDh ljDh ljDh ]ljDh ^ ##################### ........)........... #...#.=.#..##.) #.@.#...#..## ...#...#...#..##.. ............#...... ...................#..###############....ljDh' #...[. #.. #.. #...ljDh 916.7 (47  Ashenzari invites you to partake of a vision and a curse of elements andcunning.ljDh ljDh /  --more--ȉDhUZ ȉDh [ & _ȉDh^ ȉDh_ ʉDh3ʉDh ʉDhsʉDhʉDhBʉDhʉDh}ʉDhʉDhʉDh ʉDh~ʉDh)ʉDh ʉDh,ʉDh2ʉDhʉDhʉDhA,ʉDhʉDhsʉDhʉDhTʉDhʉDh,ʉDh:ʉDhʉDhXʉDhw,ʉDh^ʉDhM ʉDh ,ʉDh ʉDhʉDhZ,ʉDh)ʉDhhʉDh,ʉDhʉDhʉDh;,ʉDh ʉDhʉDh6ʉDhʉDhʉDhKʉDhʉDhʉDhʉDh)!,ʉDh!ʉDh{#k _B - 2 scrolls of immolation (gained 1)ʉDh$ʉDh%%ʉDh%ʉDh&ʉDhe'ʉDh',ʉDhd)ʉDh*ʉDh +ʉDh+ʉDh,ʉDh.ʉDh/ʉDhu/ʉDh0ʉDh1ʉDh32ʉDh2ʉDh 4ʉDhM5ʉDh5ʉDh6ʉDh`7ʉDhn8ʉDh8ʉDh39ʉDhz:ʉDh;ʉDh<ʉDh<ʉDh=ʉDh>ʉDh(?ʉDh?ʉDhXD% ʉDhD #......#  #......#  #.####.#  #.# #.# ʉDhE#.####.#  #......#   #......#  ʉDhzE #......#   #@.....#   #..###.# ʉDhE  #..# #.#   #... ..#  #......# ʉDh6F! #..... #...... #.####.#ʉDhFe   You pick up a book of Ice and begin reading...ʉDhfI-41.7 (25ʉDhI,2.7 (26ʉDhKʉDhPM  ʉDhMiYou add the spells Freezing Cloud, Ozocubu's Refrigeration and Polar Vortex to _your library.ʉDhʉDh ʉDh6ʉDhzH _No target in view!ʉDhRʉDhSʉDh TʉDhwVʉDhXʉDhZ: _ʉDh[ʉDhU],ʉDhV^ʉDh_ʉDhaʉDh+bʉDhbʉDhdʉDh4fʉDhfʉDhLgʉDhiʉDh`jʉDhjʉDhukʉDh mʉDhunʉDh oʉDhoʉDhpʉDhq,ʉDhrʉDhsʉDhQuBʉDhkvʉDhw,ʉDhwʉDhxʉDhvy,ʉDh*zʉDh.{ʉDh|ʉDh|ʉDh|ʉDh~ʉDhNʉDhɀʉDhWʉDhʉDh,ʉDhʉDhʉDhɆ,ʉDh[ʉDhʉDh1ʉDhʉDhʉDhڌʉDhʉDh`ʉDhʉDhʉDhʉDhʉDh]ʉDhʉDhʉDhQʉDhʉDh ʉDh%ʉDhʉDhʉDhKʉDh`ʉDhʉDhʉDhbʉDhʉDhʉDhRʉDhsʉDhʉDhʉDhnʉDhqʉDhҦʉDh.ʉDh$ ʉDhmL_f - 4 potions of magic (gained 1)ʉDhIʉDhʉDhʉDhʉDhuʉDh"ʉDhʉDhVʉDhʉDhʉDh0ʉDhʉDh1ʉDhdʉDhʉDhʉDhlʉDhɷʉDhʉDhiʉDhʉDhʉDhʉDhʉDhʉDh2ʉDh},ʉDhhʉDhʉDhʉDhFʉDhʉDhʉDh=ʉDhʉDhM _You now have 546 gold pieces (gained 9).ʉDh3ʉDhʉDhʉDh.ʉDhʉDhN _v - 6 potions of enlightenment (gained 3)ʉDh!ʉDhʉDhʉDhʉDhʉDh8ʉDhʉDh7 _You open the door.ʉDhʉDheʉDhYʉDh@  There is an open door here.ʉDh]ʉDh _ʉDhʉDhʉDhʉDhyʉDhʉDh0ʉDhAʉDhʉDhʉDh!ʉDh1ʉDhʉDhʉDhʉDhʉDh,ʉDhʉDhb7 _You open the door.ʉDhʉDh=ʉDhʉDh@  There is an open door here.ʉDh'ʉDh _ʉDhʉDhʉDhʉDh/ʉDhʉDhʉDh+,ʉDhʉDhʉDhʉDhʉDhMʉDhQʉDh ,ʉDh ʉDhBʉDhcnʉDhʉDh,ʉDhrʉDhʉDh|ʉDhʉDh=ʉDh.ʉDh,ʉDhʉDh$ʉDh%,ʉDhD&ʉDh*ʉDh+,ʉDh\,ʉDh0ʉDh1,ʉDh2ʉDh6ʉDh7ʉDhG8ʉDh9ʉDhF=ʉDhH>ʉDh>ʉDh?ʉDhvCʉDhD,ʉDh^EʉDhIʉDhJ,ʉDhKʉDhOʉDhP,ʉDhQʉDhUʉDhVʉDhVʉDhUWʉDh[ʉDhK\,ʉDh]ʉDh`ʉDha,ʉDhbʉDh9gʉDhQh,ʉDh1iʉDhlʉDhn,ʉDh6oʉDhHrʉDh t,ʉDhtʉDhxʉDhy,ʉDh1{ʉDh}ʉDh^,ʉDh ,ʉDhʉDh,ʉDhʉDhHʉDhÐʉDhʉDhEʉDh,ʉDh ʉDhwʉDh,ʉDhʉDhʉDh,ʉDh"ʉDhʉDh,ʉDhʉDh ʉDhʉDhʉDhʉDhʉDhʉDh+ʉDhʉDh2ʉDhʉDhʉDhϸʉDhȺʉDhʉDhʉDhʉDhʉDhտ,ʉDhʉDhCʉDhhʉDhʉDhKʉDh@  There is an open door here.ʉDhʉDhB _ʉDhʉDhFʉDhEʉDhʉDh'ʉDh[ʉDhPʉDhʉDh4ʉDhXʉDhMʉDhʉDh/ʉDhTʉDhE,ʉDhʉDh%ʉDhʉDhʉDhʉDhʉDh ʉDhʉDhʉDhʉDhʉDhʉDhʉDhʉDhʉDhFʉDhʉDhʉDhʉDhʉDhvʉDhʉDh|,ʉDh)ʉDhhʉDh\ʉDhʉDhAʉDh[You open the door. _There is an open door here. _ʉDhSYou open the door. _There is an open door here. _You open the door.ʉDhʉDhNʉDhʉDhzʉDhkʉDh,ʉDhaThere is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open ʉDh door here.ʉDhi #.... #....ʉDh  #.... #...# { #...# #.... ##+##############'## +...#...............ʉDh #..@#............... #...'............... #####...##.......... #####...##.......... ʉDhp#.......##......>... #.......##..........  #.......##..........  #.......##.......... ʉDhr #.......##.......... ʉDh/1039.7 (97ʉDh0ʉDhyʉDh[ _You sense a monster nearby.ʉDhٝ ʉDh ʉDh ʉDhX H _No target in view!ʉDh4 ʉDh 3ʉDhc ʉDh ʉDh : _ʉDh ʉDh Y # # ####### #...#.... #.....W. #ʉDhS  ..# #... ##'##############'# +.@.# #...#..... #...'..... #####...## #####...##...... #.......##>W   wraith (dormant) #.......##ʉDhc  #.......## #.......##ʉDh - 40.7 (1ʉDho J.0)  You open the door.1.7 (2ʉDh ʉDh Y _A wraith comes into view.ʉDh U ######  ʉDh% K#....  ..W.  ..#  ##'## +.@.# #...# #...'. #####... #####...# ..#> .# .#ʉDho ######  #....  ..W.  ..#  ##'## +.@.#ʉDh} #...# #...'. #####... #####...# ..#> .# .#ʉDh[4ʉDhʉDh٪ ((W ʉDh_A wraith is nearby!You shoot a sling bullet. The sling bullet hits the wraith.ʉDhi  The wraith is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the wraith but does no damage.ʉDh ʉDh 2.W'ʉDh b===2.6 (0.9Rev ʉDhsʉDh14 _The wraith is lightly damaged.ʉDh ######  #....  ....  .W#  ##'## +.@.# ʉDhx#...# #...'. #####... #####...# ..#> .# .#ˉDhj ######  #....  ....  .W#  ##'## +.@.#ˉDhl #...# #...'. #####... #####...# ..#> .# .#ˉDho3ˉDhrˉDhz (You shoot a sling bullet.  The sling bullet hits the wraith but does no damage. _The wraith is lightly damaged. ˉDhg{_A wraith is nearby!  You shoot a sling bullet.  The sling bullet hits the wraith but does no damage.ˉDh  The wraith is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the wraith but does no damage.ˉDhp&'ˉDhw'3.5ˉDh`ˉDhU4 _The wraith is lightly damaged.ˉDh'  ((((You shoot a sling bullet.ˉDhY=  The sling bullet barely misses the wraith.You shoot a sling bullet. The sling bullet hits the wraith.ˉDhlˉDh:o8...WˉDho^4.4Rev+ ˉDhhrˉDhs4 _The wraith is lightly damaged.ˉDh, ((((You shoot a sling bullet.ˉDh  The sling bullet closely misses the wraith.You shoot a sling bullet. The sling bullet hits the wraith!ˉDhE8 ...ˉDhEPW  The wraith is heavily damaged.ˉDhF'5.3ˉDhHˉDhIL _The wraith misses you.ˉDh33`  You shoot a sling bullet. The sling bullet hits the wraith.ˉDhg  The wraith is heavily damaged.You shoot a sling bullet.  The sling bullet hits the wraith but does no damage.ˉDhm  The wraith is heavily damaged.ˉDhf6.2Rev* ˉDhמˉDh= _The wraith hits you but does no damage.ˉDh]P  You shoot a sling bullet. The sling bullet hits the wraith.ˉDh  The wraith is severely damaged.You shoot a sling bullet. The sling bullet hits the wraith!ˉDhc ['ˉDh &'ˉDh 0217.1ˉDh8 ˉDh) M _You destroy the wraith!ˉDhY ˉDh{Z ˉDh\ ˉDh] H _No target in view!ډDh ډDhA ډDh ډDh ډDhx ډDhN z _  There is an open door here.ډDh 5 _ډDh ډDh ډDh ډDhJ TRev+ ډDh! ډDh" ډDh" ډDhd# ډDh# ډDh$ ډDh,% ډDh% ډDh& @  There is an open door here.ډDh' ډDh( 5 _ډDh* ډDh* ډDh3+ >Rev ډDh+ ډDhF- 7 _You open the door.ډDhN. 3ډDh. ډDh1 @  There is an open door here.ډDh72 ډDh2  _ډDh3 ډDh>4 ډDhN5 ,ډDh5 ډDhz7 ډDh8 >ډDh9 ډDh]: ډDhT; 3ډDh; ډDh= ډDhA .....############### .....# ####.# ډDhLB # #.#  ####.# ########## .....#{ #........# .....# #........# .....# #############..##...# .....# .......@....##'#########--- ډDhC .###.# ..#...#..##.'...# .###.# #.. #.....#...# .....# ... #.....#...' .....# ### #.....#####...## .....# #.....#####...## .....# #.....#.......## ####.# #.....#.......## .....# #..#..#.......##ډDh4F j60.1 (13.0)---ډDhH ډDhFJ [ _You sense a monster nearby.ډDh & ډDh5' ډDh1 ډDh&8 H _No target in view!ډDhM ډDhP 3ډDhO ډDhܭ ډDh $ _ډDhe ,ډDh" #......# #.####.# #.# #.# #.####.########### #ډDhݵ ?......# { { #........# #......#  #..# #......# ##############..##...# #......# #............##'####### #..###.# #..#..@#..##.'...#..... #..###.# #...#.....#...# #......# ......#.....#...' #......# #####..#.....#####...## #......# #..#.....#####...## #......##..#.....#.......## #.####.#ډDh #..#.....#.......## #......##..#..#..#.......## #......# #..#..#.......##ډDh 12.1 (2.0)ډDhʹ ډDh" ډDh [ _You sense a monster nearby.ډDhډDhډDhډDh ډDh:_No target in view!ۉDh 3ۉDhۉDhۉDhۉDhg$ _ۉDhnۉDhۉDhBۉDhۉDh,ۉDhۉDhۉDhۉDhE,ۉDhhۉDhOۉDh ,ۉDh ۉDh ۉDh ,ۉDh ۉDhn ۉDh,ۉDhۉDh,ۉDh|ۉDhۉDh,ۉDhۉDhtۉDh|,ۉDh,ۉDhOۉDh?ۉDhۉDhۉDhۉDhۉDh\ۉDh%ۉDh7ۉDh9ۉDhu:ۉDh>;ۉDhFۉDhtGۉDhGۉDhEHۉDhOۉDhPۉDhrPۉDhPۉDhWۉDhXۉDhYۉDheYۉDh_ۉDhaۉDhaۉDhbۉDhvjBۉDhkۉDhpۉDh"rۉDhrۉDhsۉDhxۉDhyۉDhozۉDhzۉDhgۉDh'ۉDhۉDh,ۉDh[ۉDhaۉDhԈۉDhJۉDh{@  There is an open door here.ۉDh ۉDh  _ۉDh~ۉDhΗۉDhۉDh.ۉDhۉDhۉDhۉDhۉDhjۉDhiۉDh|ۉDhۉDhVۉDh=You sense a monster nearby.ۉDhfNo target in view! _You sense a monster nearby.No target in view! _There is an open door here.  ۉDhrۉDhޮ _ۉDhۉDhMۉDhpۉDhܵۉDhHۉDhۉDh,ۉDhӼۉDhۉDhۉDh;ۉDhۉDhEۉDhrۉDhۉDhLۉDhۉDhۉDhDۉDhۉDhۉDhۉDhۉDhۉDhۉDhۉDhۉDh0ۉDhz#ۉDh$ۉDhI%ۉDh9&ۉDh*ۉDhH+ۉDh+ۉDh",ۉDh0ۉDh1ۉDh)2ۉDh2ۉDh6ۉDh8ۉDhy8ۉDhB9ۉDh<ۉDh>ۉDh?ۉDh?ۉDhGoNo target in view! _You sense a monster nearby.ۉDhG\No target in view! _There is an open door here.  ۉDh)IۉDhI _ۉDhJۉDh##................ ................@...........119.1 (57.0)#######.................... #...[....##..........### ۉDh &#........##..........# #.. #....................# #.. #....................# #.. ۉDhx2##################...# #.. #...###.. #........ۉDhۉDh)ۉDhd$ ۉDhF_Key pressed, stopping explore.ۉDhEۉDhۉDhqH _No target in view!ۉDhfۉDhgۉDhiۉDh}ۉDhۉDhy$ _ۉDhۉDhΕۉDh2ۉDhۉDhۉDh ۉDhjۉDhۥۉDhۉDhۉDhfۉDhۉDhۉDhۉDhܽۉDhLۉDh"ۉDhۉDhۉDh}ۉDhۉDhۉDhۉDh@ۉDhۉDh^ۉDhۉDhۉDh4ۉDh2ۉDhMۉDhۉDhۉDhۉDhۉDhkۉDh ۉDhۉDh ۉDh{ۉDhۉDh"ۉDh&ۉDh'ۉDh0,ۉDh3ۉDhb6,ۉDh9ۉDhr=ۉDh@ۉDh@ۉDhiBۉDhEۉDhIۉDhIۉDhKۉDhRۉDhV,ۉDhCYۉDh]ۉDho`ۉDh`ۉDhlbۉDheۉDhh,ۉDhkۉDhUpۉDhrۉDhisۉDhuۉDhtxۉDhz,ۉDh}ۉDh<ۉDhۉDhۉDhbۉDhۉDhŠۉDh9ۉDhۉDhۉDh,ۉDhۉDhyۉDh]ۉDh֗ۉDhۉDhۉDh9ۉDhۉDhۉDh<ۉDhۉDhۉDhۉDhI7 _You open the door.ۉDhۉDhۉDhuۉDhպۉDh<ۉDh$ۉDh6ۉDhT@  There is an open door here.ۉDhW#........#...#.=.#..##.).ۉDh$#........#...#...#..##... #........#...#...#..##... ۉDh#................# #..##....................ۉDh #..##..############### ۉDh1#......#...# # #......'...# #ۉDh #......#@..# # ۉDhk#.<....#..)# #ۉDh #......#...# #### #......#...#ۉDhQ #.####.#...# #.# #.#...#h   wolf (asleep) #.####.#.... ###ۉDh#......#....h { #......# #..ۉDh-47.1 (28ۉDhk,8.1 (29ۉDh7ۉDh&W _A wolf comes into view.ۉDho (((((hۉDhp(You shoot a sling bullet.  The sling bullet hits the wolf but does no damage.ۉDhޡu  The wolf howls!  You shoot a sling bullet. The sling bullet hits the wolf.ۉDh,ۉDhM.....h.ۉDhd===9 (0.8)Rev ۉDhۉDh%2 _The wolf is lightly wounded.ۉDh+#$ ۉDh#8) #.... #.... #.....ۉDhG$@ #..##.................... #..##..##### ۉDh$@#......#...#  #......'...#  ۉDhN%ۉDh%s#@..#  #.<....#..)#  #...#  ۉDh-&A#...#  #...#  ۉDh&*#.# #.#...#  ۉDh'@#...h  ۉDho'E#..... {  ۉDh} ) #.... #.... ۉDh4#..... #..##.................... #..##..##### #......#...#  #......'...#  ۉDh#@..#  #.<....#..)#  ۉDhu#...#  #...#  #...# #.# #.#...#  ۉDh#...h  #..... {  ۉDhۉDhۉDh-ۉDh[ _A wolf is nearby!ۉDhO.' ۉDh /Y((((( ۉDh/OYou shoot a sling bullet. The sling bullet hits the wolf.ۉDhj  The wolf is moderately wounded.You shoot a sling bullet. The sling bullet hits the wolf.ۉDheۉDhl1...ۉDh.h.ۉDhn'9.7ۉDhۉDh\ _The wolf is heavily wounded.ۉDh\ ) #.... #.... #.....ۉDh #..##.................... #..##..##### #......#...#  #......'...#  #@..#  #.<....#..)#  #...#  ۉDhO#...#  #...#  #.# #.#..h#  #....  #..... {  ۉDhۉDh(  ) #.... #....ۉDhވ  #..... #..##.................... #..##..#####ۉDhJ  #......#...#  ۉDhщ #......'...#  #@..# ۉDh:  #.<....#..)#  ۉDh U#...# ۉDh  ۉDhf Y#...# ۉDhϋ  ۉDh2 #...# #.# #.#..h#  ۉDh @#....  ۉDh ۉDh\ y#..... {  ۉDhw ۉDh ۉDh ۉDh [ _A wolf is nearby!ۉDh@ r (((((((ۉDhpA /You shoot a sling bullet.ۉDhs  The sling bullet barely misses the wolf.You shoot a sling bullet.ۉDhK ۉDh6  ۉDh g The sling bullet barely misses the wolf.ۉDhl ۉDhs ۉDh 1..hۉDh ..h 2 wolves (1 wandering)h..ۉDh .50.6 (0.9ۉDhM 6Rev+ ۉDh ۉDh W _A wolf comes into view.ۉDhX @ ) #.... ۉDh #.... #..... #..##.................... #..##..##### #......#...#  #......'...#  #@..#  ۉDh3 #.<....#..)#  #...#  #.h.#  #...#  #.# #.#...#  ۉDh ~#..h.  #..... {  ۉDh6` k ) #.... #.... #..... #..##.................... #..##..##### #......#...#  #......'...#  #@..#  #.<....#..)#  #...#  #.h.#  #...# #.# #.#...#  #..h.  #..... {  ۉDhb ۉDhd d _There are monsters nearby!ۉDhP ((ۉDhQ(((((You shoot a sling bullet.ۉDh  The sling bullet barely misses the wolf.You shoot a sling bullet.ۉDh;m  The sling bullet barely misses the wolf.ۉDh<܉Dh"%.܉Dhdh...hh..܉Dh .܉Dh'1.5܉DhA ܉Dh % _The wolf howls!܉Dh (You shoot a sling bullet. The sling bullet hits the wolf.܉DhN,K (܉Dh]-(((((The wolf is severely wounded.You shoot a sling bullet.܉Dh@aB܉Dhwde h...h܉DheV...h   warg (wandering).hh 2 wolves....hThe sling bullet closely misses the wolf.܉Dhf,2.3 (0.8܉Dhj܉Dhcl ܉DhlI_A warg comes into view.܉Dh> (((((((You shoot a sling bullet.܉Dhx7h _A warg comes into view.  You shoot a sling bullet.  The sling bullet completely misses the wolf.You shoot a sling bullet. ܉Dhy9 The warg howls!  The sling bullet hits the wolf.܉Dh܉Dh/%  ܉Dh]The wolf is severely wounded.܉Dh%h܉Dhgh....hh 2 wolves.܉Dh.....܉Dhk3.3 (1.0Rev* ܉Dh܉Dh ܉Dh_The wolf closely misses you. The wolf barely misses you.܉Dh_ ((((܉DhE(((You shoot a sling bullet.܉Dh!  The sling bullet closely misses the wolf. x2  You shoot a sling bullet.  The sling bullet barely misses the wolf.܉Dh ܉Dh^ hh..܉Dhi....  The sling bullet closely misses the wolf.4.2 (0.9܉Dh܉Dh _The wolf misses you. x2; The wolf closely misses you.܉Dh (((((((You shoot a sling bullet.܉DhD K _The wolf misses you. x2; The wolf closely misses you.You shoot a sling bullet.bar  You shoot a sling bullet.  The sling bullet hits the wolf but does no damage.܉Dhw j h....܉Dhx V..  The wolf is severely wounded.܉Dh6y V0-5.2 (1.0܉Dh t _The wolf misses you. The wolf bites you.܉Dh$ ^  You shoot a sling bullet. The sling bullet hits the wolf!܉Dh .   wolf܉Dh (((((((You kill the wolf!܉DhPM q.......܉DhP ^1-26.1 (0.9܉Dh^T ܉DhV n _You shoot a sling bullet. The wolf barely misses you. x2܉Dh; ((You shoot a sling bullet.܉Dh  The sling bullet closely misses the wolf.You shoot a sling bullet.܉Dh~ h.  The sling bullet closely misses the wolf.܉Dh"*9 (0.8܉Dh܉DhQ _The wolf barely misses you.݉Dh^  You shoot a sling bullet. The sling bullet hits the wolf.݉DhE  The wolf is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the wolf but does no damage.݉Dh5|A  The wolf is lightly wounded.݉Dh|,7.9 (1.0݉Dh6݉Dh _The wolf barely misses you. The wolf closely misses you.݉Dhmx  You shoot a sling bullet.  The sling bullet hits the wolf but does no damage.݉Dh  The wolf is lightly wounded.  You shoot a sling bullet. The sling bullet hits the wolf.݉DhA  The wolf is lightly wounded.݉Dh|F28.7 (0.8݉Dh݉DhB ݉DhG_The wolf completely misses you.݉DhS- ((You shoot a sling bullet.݉Dh`  The sling bullet barely misses the wolf.You shoot a sling bullet.݉Dh} h.  The sling bullet barely misses the wolf.݉Dhx,9.7 (1.0݉Dhk݉DhT _The wolf barely misses you. x2݉Dh ((You shoot a sling bullet.݉Dh s  The sling bullet barely misses the wolf.݉Dh OYou shoot a sling bullet. The sling bullet hits the wolf.݉Dho ~ h.  The wolf is moderately wounded.݉Dh X89-60.6 (0.9݉Dh ݉Dh , _The wolf bites you. x2݉DhS ((You shoot a sling bullet.݉Dh[ m  The sling bullet barely misses the wolf.݉Dhw - h݉Dh8 c.  You shoot a sling bullet. The sling bullet misses the wolf.݉Dh (90=݉Dh- 1.5݉Dh# ݉Dh  ݉DhL L_The wolf closely misses you.݉Dhѻ^  You shoot a sling bullet. The sling bullet hits the wolf.݉Dh&  ݉DhThe wolf is heavily wounded.You shoot a sling bullet.  The sling bullet hits the wolf but does no damage.݉Dh*k  The wolf is heavily wounded.݉Dh+*84݉Dh4,@--2.3 (0.8݉Dh0݉Dh73, _The wolf bites you. x2މDh ((You shoot a sling bullet.މDh"  The sling bullet barely misses the wolf.You shoot a sling bullet. The sling bullet hits the wolf!މDha&SމDh(b/†.މDhh@--3މDhXi3.2 (0.9މDhCnމDhpH _You kill the wolf!މDhމDhIމDhYމDhH _No target in view!މDhaeމDh`fމDhgމDhkމDhrl?85 _މDhnމDho,މDh#pމDh r,މDhAsމDhtމDhHu^6=Rev+ މDhYvމDh&xމDhxމDhLyމDhzމDhO{މDh|މDh}މDh~Q7=މDh~މDhމDh>Rev މDhމDhBމDhމDh(78މDhމDh6މDhމDhމDhUމDhĉ(މDh>މDhމDh/79މDhnjމDhމDhމDhމDhbމDhА>90=މDhqމDhމDh.މDhމDh4މDhމDh%މDhމDhQ1=މDhމDhКމDh>މDhމDhNމDhމDhމDh މDhԢ72މDhމDh,މDhԥމDhgމDhڧމDhwމDhމDh]=3=މDh.މDḫމDh?,މDhމDh³`  You see here a wolf corpse.މDhsމDh/ _މDhމDhVމDh}މDh1މDhމDhމDhѾO=މDhމDhdމDhP#..##..###############....#......#...# #...[#......'...# #..#......#...# #މDhO#.<....#.†)# #.....#......#...# #######......#...#  #.####.#...# { #.# #.#..@#  ---91.2 (28.0)#.####.#.....>...# ######......#........## #....#......#........# #....މDhQ#......#################..##......# #............##'##..###.# #..#...#..##.'...#..###.# #..#...#.....#.#......# #......#.....#.މDh?{ މDhH---2.2 (29މDh\މDh< _Found a staircase to the Orcish Mines.މDhI މDh މDhE މDhg H _No target in view!މDhz މDhz މDh{ މDh~ މDh~ މDhu މDh $ _މDh މDh҃ މDh މDh  ....#...# #...[.'.#<....#.†).....#...#####...# , # ####.#...# #h# ...#.#މDh ##..>...# #####3.2 (1.0).......#.... h   warg (wandering)މDh #......# #####..#.....####މDh މDh މDh% U (((މDh% hމDh$&  _A warg is nearby!You shoot a sling bullet.މDhZ x  The sling bullet hits the warg but does no damage.  You shoot a sling bullet.މDh މDhّ %.މDh D.h.މDh@ 7===4.1 (0.9މDh` +Rev މDh މDh  މDhҧ :_The sling bullet hits the warg but does no damage.މDh =  #...[ މDhA '...# މDha   މDh #...#  މDh "#.<....#.†)#  މDh !މDhF!#...#  މDhc!މDh~!#...# , #  މDh!#...# #.# މDh"T #.# #.#...#.h.#.# މDh"T #..@..>...#  #........## މDh"  މDh"#........#  މDh#މDh*###########މDhB#  މDhZ# މDhr#  މDh#  މDh$  މDhU$   މDhr$߉Dhz  #...[ ߉Dh9'...#  ߉Dh߉Dh.Y#...#  ߉Dh#.<....#.†)#  ߉Dh΂^#...# ߉Dh #...# , # ߉Dh.  ߉Dhd#...# #.# ߉Dh ߉Dh#.# #.#...#.h.#.#  ߉Dh6#..@..>...#  ߉DhV߉DhqV#........## ߉Dh ߉Dh߉Dh΄V#........# ߉Dh ߉Dh2C########## ߉DhQ  ߉Dhl߉Dh ߉Dh  ߉Dh  ߉Dh  ߉Dh+߉DhC ߉Dh0߉Dh߉DhϘ߉DhԢ (( _A warg is nearby!You shoot a sling bullet. The sling bullet hits the warg.߉Dh8  The warg is lightly wounded.  You shoot a sling bullet. The sling bullet hits the warg.߉Dhm߉Dh߉Dhra..h߉Dh#'5.0߉Dh߉Dh ߉Dh+Q_The warg is moderately wounded.߉Dhx"& ߉Dh"X((((((You shoot a sling bullet.߉Dh_  The sling bullet closely misses the warg.You shoot a sling bullet. The sling bullet hits the warg!߉DhX h.>...  The warg is heavily wounded.߉Dh!*81߉Dh\----߉Dh{$8 (0.8߉Dh6Rev+ ߉Dh߉DhT ߉Dhx߉Dh_The warg bites you!߉Dh /B  #...[ ߉DhT/Y'...#  #...#  #.<....#.†)#  ߉Dhs/##...#  ߉Dh/C#...# , #  #...# #.#  ߉Dh/+#.# #.#...#...#.#  ߉Dh/#..@h.>...#  #........##  #........# ߉Dh0( ########## ߉Dh70   ߉DhT0   ߉Dhn0  ߉Dh0' ߉Dh( ߉Dh2 #...[߉Dha^ '...#  ߉DhA#...#  #.<....#.†)#  #...#  ߉Dh ߉DhB#...# , #  ߉Dhd#...# #.# ߉Dh #.# #.#...#...#.#  #..@h.>...#  #........##  #........#  ##########       ߉Dh*'   ߉Dh ߉Dh߉Dh0߉DhM' ߉Dhs(((((( _A warg is nearby!You shoot a sling bullet.߉Dh  The sling bullet barely misses the warg.You shoot a sling bullet.  ߉Dh2The sling bullet hits the warg but does no damage.߉DhJ& ߉DhJh.>...  The warg is heavily wounded.߉DhKF0----߉DhK%6.7 (0.9߉DhR߉DhT) _The warg bites you.߉Dhx  You shoot a sling bullet.  The sling bullet hits the warg but does no damage.߉Dh$%  The warg is heavily wounded.You shoot a sling bullet. The sling bullet hits the warg.߉Dh X l  The warg is severely wounded.߉DhX f7.6Rev* ߉Dhg\ ߉Dh^ q _The warg bites you but does no damage. The warg misses you.߉Dh ^ &  ߉DhM^ RYou shoot a sling bullet.  The sling bullet hits the warg but does no damage.߉Dht  _The warg bites you but does no damage. The warg misses you.  The sling bullet hits the warg but does no damage.  The warg is severely wounded.߉Dh_   You shoot a sling bullet.  The sling bullet hits the warg but does no damage.  The warg is severely wounded.  You shoot a sling bullet.  The sling bullet hits the warg but does no damage.  The warg is severely wounded.18.5߉Dh ߉Dhh   The sling bullet hits the warg but does no damage.  The warg is severely wounded.  You shoot a sling bullet.  The sling bullet hits the warg but does no damage.  The warg is severely wounded. _The warg completely misses you.߉Dh~ ((((((You shoot a sling bullet.߉Dh&  ߉DhiThe sling bullet closely misses the warg.You shoot a sling bullet.߉Dh@ h.>...  The sling bullet closely misses the warg.߉Dh,A,9.5 (1.0DhDhd DhD_The warg closely misses you.Dh$ Dhu< #...[ '...#  Dh#...#  Dh '#.<....#.†)#  DhU#...#  Dh$#...# , #  Dh@#...# #.#  #.# #.#...#...#.# Dh7  Dhn#..@h.>...#  #........## Dh  #........# Dh  ########## Dho  Dh  DhK     Dh2( DhiM #...[ Dh9'...# Dh  DhY#...#  Dh<#.<....#.†)#  Dhh#...#  Dhւ#...# , #  DhDh.#...# #.# DhJ Dh#.# #.#...#...#.#  Dh̃Dh#..@h.>...#  DhDhB[#........##  DhlDhV#........# Dh DhDhׄ##########Dh1   Dhf  Dh$    Dhڅ DhDhrDh0Dhy& Dh}(((((( _A warg is nearby!Dh  You shoot a sling bullet. The sling bullet misses the warg.You shoot a sling bullet. The sling bullet hits the warg.Dh h.>...  DhGThe warg is severely wounded.Dh,79Dh''200.3 (0.8DhDh)e _The warg bites you. The warg barely misses you.DhB  #...[ Dh'...# Dh  Dhr#...#  DhڰE#.<....#.†)#  #...#  Dhki#...# , #  #...# #.#  #.# #.#...#...#.#  DhDhX#..@h.>...#  Dh #........##  Dh$#........#  Dh?Dhz########## DhDh  Dhݲ  DhDh  Dh5   Dh_Dh E  #...[ '...#  DhpE^#...#  DhE#.<....#.†)#  DhEc#...#  DhBF#...# , #  DhFy#...# #.#  #.# #.#...#...#.# DhG  DhGG#..@h.>...#  Dh{G[#........##  DhGDhG`#........#  DhH##########DhGH,  DhzH  DhH  DhH  DhI  DhjM3DhPDhW _A warg is nearby!You shoot a sling bullet.  DhW2The sling bullet hits the warg but does no damage.Dhz ((((((The warg is severely wounded.You shoot a sling bullet.Dh h.>...  The sling bullet barely misses the warg.Dh*k68---1.2 (0.9DhDh5) _The warg bites you!DhxdB  #...[ Dhd'...#  Dh9e;#...#  #.<....#.†)#  Dhe#...# Dhe$ #...# , # Dh0f) #...# #.#  Dhf~#.# #.#...#...#.#  #..@h.>...#  DhfV#........##  #........#  ##########Dh^g#   Dhg   Dhh#   DhVh Dh  #...[ '...#  #...#  #.<....#.†)#  Dh{#...#  #...# , #  #...# #.#  Dh#.# #.#...#...#.#  Dh#..@h.>...#  Dh0#........##  #........# DhwV ##########   Dh  Dh5     Dh4DhDh Dh (((((( _A warg is nearby!Dh/You shoot a sling bullet.Dh*E  The sling bullet closely misses the warg.You shoot a sling bullet.  The sling bullet hits the warg but does no damage.Dh} h.>...  The warg is severely wounded.Dh~,2.0 (0.8Dh!DhR _The warg closely misses you.Dh8  #...[Dh A '...#  #...#  Dh^'#.<....#.†)#  DhB#...#  #...# , #  DhE#...# #.#  #.# #.#...#...#.#  DhPX#..@h.>...#  Dh #........##  Dh #........#  Dh>1##########   Dh  Dh$    Dh<' Dh@j   #...[ '...#  #...#  #.<....#.†)#  #...#  #...# , #  Dhj D#...# #.#  #.# #.#...#...#.#  #..@h.>...#  Dh:k #........##  #........#  ########## Dhk a         Dho 3Dhs Dh| _A warg is nearby!You shoot a sling bullet. The sling bullet hits the warg.Dh  The warg is severely wounded.You shoot a sling bullet. The sling bullet hits the warg.Dh g  The warg is almost dead.Dh %8Dh Dhi R _The warg closely misses you.Dh B  #...[ Dh ^'...#  #...#  #.<....#.†)#  Dh; B#...#  #...# , #  Dh~ J#...# #.#  #.# #.#...#...#.#  Dh҇ x#..@h.>...#  #........##  Dh >#........#  ########## DhP :      Dh   Dh  Dh   #...[ '...#  #...#  Dh7 #.<....#.†)#  #...#  #...# , #  #...# #.#  #.# #.#...#...#.#  #..@h.>...# Dh  #........##  #........#  ########## Dh S       Dh2   Dh 3Dh# Dh7 _A warg is nearby!You shoot a sling bullet. The sling bullet hits the warg!Dhl9 [.Dhj ((((((You kill the warg!Dh U..>...Dhy K---53.6DhN Dh; / _You shoot a sling bullet.Dh Dh Dh Dh Dh& 9Dh ,Dh Dh Dhq {70=Rev+ Dh) Dh ,Dh Dh Dh7 J1=Dh DhP ,DhD Dhr TRev Dhf DhDhk:2DhDh=,DhDh>DhsDhA3DhDhDh" ,Dh DhF ,Dh$ DhDhR4=DhDh,DhDhP,DhEDhg5=DhxDhDhMDhDh?,DhDhDhA6DhDh,Dh DhQ",Dh"DhK$W7Dh%DhX&,Dh3'Dhj(Dh(Y8=Dh)Dh*,Dh+Dhr19=Dh1Dh3Dh4,Dh5Dh6X80Dh8Dh9,Dh:Dh;,Dh=Dh>W1DhDDhEDhER2=DhFDhH,DhHDh#JDhbJDh2KDhLDhLQ3=DhMDhO,DhODhLQ,DhRDh[SDhSA4Dh^TDhU,DhVDhW885DhXDhXDh5Z,DhJ[Dhl\,Dh5]Dh^Dh_=6=Dh_Dh a,DhaDhc,Dh4eDhgDhwgDhgJ7=DhhDh;kDhykDhlDhnDhnDh1pDhtDh%u!8DhGuDhwDhyDhcyDhzDh}Dhw}Dh~Dh}Dhـ79DhQDhpDhDhDhчDhDhIDhыDh790=DhjDhXDhDhDhDhNDh}DhDhQ1=Dh4DhΚ,DhDhDhI72DhDhءDh Dh?Dh)DhODhxDhDh.Dhl63=DhDhRDhDh%DhoDhDhvDhDhDh}DhDhUDhoDh'Dh׾DhK9=DhDh4DhDh<DhCDhDhDhDhDhDhmDhDhDhH#........#...#...#..##.......###.....Dh.....#..........>###..##................#..##..###############.....Dhr#......#...# #...[....#......'...# #........###......#...###### #..........DhN#.<....#.†)##...## #..........#......#...##.#@.# ######---79.6 (76.0)  Dh#......#...##..#.#  #.####.#...###.#.#  DhY@#.# #.#...#...#.  #.####.#.....>...# #########Dh#......#........## #........##......#........# ...##......#################..##...#DhZ#......# #............##'##DhtDh3---Dh Dh Dh<7_Done exploring.Dh*Dh[+Dh/Dh0H _No target in view!DhmDhnDh+pDh0.0).......DhDhDhJ Dhr7_Done exploring.DhDhDhSDhH _No target in view!Dh_DhDhDh4Dh}DhE _Done exploring.DhDhlDh>Dhڊ5 _Done exploringDh$.No target in view!DhK2Done exploring.No target in view!Dho2Done exploring.No target in view!DhQ6Dh6Dh7DhVuDhxDh({Dh4}9No target in view!Done exploring.Dh{}dNo target in view!Done exploring.No target in view!Done exploring.DhDh*DhؠDhDhDhDh_Done exploring.No target in view!Done exploring.No target in view!Done exploring.Dhz Dh{ Where to? (Tab - D:10, ? - help)  D - Dungeon  T - TempleL - LairO - Orcish Mines DhMDh$ #........#...#...#..##.......##. neoul the Skirmisher#................#..........>##. Coglin of Ashenzari ***...#..##........................... Health: 93/93 ========================Dh%#..##..###############.......... Magic: 11/11 ========================#......#...##...[....## AC: 9Str: 12  #......'...##........## EV: 15Int: 8  #......#...###### #.......... SH: 0Dex: 24  Dh&L#.<....#.†)##...## #.......... XL: 11 Next: 25% Place: Dungeon:10  #......#...##.#@.# ########### Noise: ---------  Time: 11279.6 (0.0)  #......#...##..#.#a) +2 sling {Ana}  d) +0 sling of the CDhg&]#.####.#...###.#.#Fire: a) +2 sling {Ana}#.# #.#...#...#.##.####.#.....>...# ###########......#........## #........#Dh& #......#........# #........# #......#################..##...# #......# #............##'######  Dh$':_Done exploring. _No target in view! _Done exploring. _No target in view! _Done exploring. _Done exploring.Dh'DhD(Dht4DhX5Dh5$ _Dh:,Dh;,Dh<Dh?Dh@DhaADhDh7DhK,DhDhhDh ,Dh DhDh,DhDhDh,DhDhDhk,Dh@DhR!BDhm$Dh$Dh%,Dh'Dh-*Dh*,Dh,Dh.Dh0BDh4No target in view!Done exploring.No target in view!Done exploring. _ There is an open door here.Dh^5Dh5 _DhE7Dh9Dhe;Dh;Dh<DhI?Dh@Dh@Dh BDhEDhFDhFDh\HDhUKDh MDh6MDh(ODhPDhzRDhRDhSDh*VDhWDhWDh. ##..#.DhaW   wraith (dormant) Dhyb#... ### . #... DheDhg] _A wraith is nearby!Dh) ((WYou shoot a sling bullet. The sling bullet hits the wraith.Dh*  The wraith is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the wraith but does no damage.Dhib 1..WDhW P===8.2 (0.8)Rev Dh DhB Dhz 4 _The wraith is lightly damaged.Dh !L ((DhV!QYou shoot a sling bullet. The sling bullet hits the wraith.Dh  The wraith is lightly damaged.  You shoot a sling bullet. The sling bullet hits the wraith!Dh CDhF1W..Dh{F'9.0DhIDhK^ _The wraith is heavily damaged.Dhi (You shoot a sling bullet. The sling bullet hits the wraith.Dh( Dhe The wraith is heavily damaged.You shoot a sling bullet. The sling bullet hits the wraith!Dh.DhS6/W..DhQ7+9 (0.9Dh76Rev+ Dh=Dh@ Dh@Q_The wraith is severely damaged.Dh (((((((You shoot a sling bullet.Dh  The sling bullet barely misses the wraith.You shoot a sling bullet.Dh ......W  The sling bullet barely misses the wraith.The wraith hits you. The wraith drains your vigour!DhU88--20.8DhESlow Rev+ DhJDh$ DhZV_You feel yourself slow down.Dhz  You shoot a sling bullet.  The sling bullet hits the wraith but does no damage.Dh+:  Dh,The wraith is severely damaged.You shoot a sling bullet. The sling bullet hits the wraith.Dh;d  The wraith is almost destroyed.The wraith hits you! The wraith drains your vigour!Dh5eDhxe80----2.1 (1.3Rev* DheDhjDhNm Dh~m]_You feel as though you will be slow longer.Dh.[ z  You shoot a sling bullet.  The sling bullet hits the wraith but does no damage.Dhh * _You feel as though you will be slow longer.  You shoot a sling bullet.sling bullet hits the wraith but does no damage.  The wraith is almost destroyed.Dh x  You shoot a sling bullet.  The sling bullet hits the wraith but does no damage.  The wraith is almost destroyed.  You shoot a sling bullet.  The sling bullet hits the wraith but does no damage.  The wraith is almost destroyed.Dh '3.4Dhl Dh B  The sling bullet hits the wraith but does no damage.  Dh SThe wraith is almost destroyed.  DhF ;You shoot a sling bullet.  The sling bullet hits thDhl e wraith but does no damage.  The wraith is almost destroyed. _The wraith hits you but does no damage. x2Dh[DhLDh#Dh' DhD'Dhh'A_You have 546 gold pieces.Dhl 3DhDhF _Unknown command.Dh~& Dh*Y(((((((You shoot a sling bullet.Dh  The sling bullet closely misses the wraith.You shoot a sling bullet. The sling bullet hits the wraith!Dh)Dh,.......Dh2q1--84.6 (1.2DhkDhM _You destroy the wraith!Dh Dh Dh DhY  Dh :_No target in view!Dh Dh Dh Dh  DhW B_No target in view!Dh[?25h[?0c Dh-^ Search for what [Enter for "armour", or ? for help]? Dht [?25l[?1cDhRDh14 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] E - the cursed +1 pair of gloves of Ashenzari's Seer (worn) {Dev, b - [carried] G - a +0 cloak of preservation (worn) DhJ c - [carried] b - the cursed +0 leather armour of the Wild Blue Yonder (worn) { d - [carried] d - the cursed +0 sling of the Circumscribed Moon (offhand) {Juan e - [carried] j - the cursed +2 pair of boots of the Profound Jealousy (worn) {Results elsewhere ([,] to cycle)  f - [D:10] a +0 leather armour (16 further duplicates)g - [D:10] a +0 ring mail (7 further duplicates)  h - [D:10] a +0 robe (15 further duplicates)  i - [D:10] a +0 scale mail (2 further duplicates)  j - [D:9] a +0 chain mail (7 further duplicates)  k - [D:8] a +2 robe of fire resistance  l - [D:8] an orb of mayhemm - [D:5] a +0 plate armour  Dh1n - [D:4] a +0 tower shield (1 further duplicate)Dh$@Dh*DDh9Hneoul the Skirmisher.....∩... ..DhpH5Coglin of Ashenzari ***...DhHv. #.......##.#DhHHealth: 81/93 ====================----DhH..##...⌠.⌠.....DhCIMagic: 11/11 ========================...............AC: 9DhIStr: 12..............#EV: 15Int: 8...............DhI-SH: 0DhIDDex: 24...............DhJXL: 11 Next: 28% Place: Dungeon:11Dh. ##..#.DhhK)#...DhKX### .#...  DhK<The sling bullet closely misses the wraith.DhKYou shoot a sling bullet. The sling bullet hits the wraith! _You destroy the wraith! Dh"L9_No target in view! DhIL:_No target in view!  DhkLUSearch for what [Enter for "armour", or ? for help]? DhODh;PDhTDhV. _Dhp [?25h[?0cDhd  Search for what [Enter for "armour", or ? for help]? Dh [?25l[?1cDhcannonDh Dh2 Dhm X _Can't find anything matching that.Dhd Dhd Dhh Dh}k  Dhk @_Unknown command.DhDhZDhDhDh _2=DhTRev+ Dh* Dh!g3=Dhv"Dh$TRev Dh%Dh.&Dh&A4DhQ'Dh),Dh)Dh+DhI+C85Dh-Dh-Dh-Dh.Dh 1Dhu1'6=Dh1Dh2DhL4Dhz4Q7=Dh5DhM8Dh8Dh9Dh<X8Dh=Dh?j _You feel yourself speed up.Dh@@Dh@DhXBDhBDhOCDhDDhD79DhEDhGDh0GDhGDhRJDhJDhxKDhMDhjN>90=DhPDhQDh RDhSDh;UDhUDhYDh2[Dh[Q1=DhH\Dh]Dh]Dh|^Dh `Dh;`Dh`DhAbDhqb72DhacDhfBDhgDhgDhpiDhjkDhk=3=DhmDhr1 _HP restored.Dh)t3DhuDhvDhx,DhyDhs{Dh},Dh~DhDh&Dh~9=DhgDhbDh,DhDhDh,DhADh<DhDh9DhUDhDh$DhQcWelcome to Warix's Vocational Training! What would you like to do? Dh{S a - 1280 gold a manual of EvocationsDhb - 1280 gold a manual of Invocations You have 546 gold pieces. [Esc] exitDh?[!] buy|examine items[a-b] mark item for purchase [/] sort (type)[A-B] put item on shopping listDh&a $ Dh> You are short 734 gold pieces for the purchase.[Enter] buy shopping listDh"pb $ 2014 gold pieces for the purchase.DhADhZHDh Pneoul the Skirmisher........... .#Coglin of Ashenzari ***............ ...DhPrHealth: 93/93 ========================# .....!!##$..Magic: 11/11 ========================.#. ..#.#.#...#AC: 9Str: 12DhPo....#..........EV: 15Int: 8....#.⌠.⌠......SH: 0Dex: 24DhOQ..$............XL: 11 Next: 28% Place: Dungeon:11.......@.......Noise: ---------  Time: 11366.1 (41.5)DhQ...#.......##.##a) +2 sling {Ana}  d) +0 sling of the C..##...⌠.⌠......Fire: a) +2 sling {Ana}DhRx..............................##...............#................DhcR".......<.................#####..Search for what [Enter for "armour", or ? for help]? cannon _Can't find anything matching that. DhR_Unknown command. _You feel yourself speed up. _HP restored.  There is an entrance to Warix's Vocational Training here.DhNXDhZDhE] _Can't find anything matching that. _Unknown command. _Dh]You feel yourself speed up. _HP restored.  There is an entrance to Warix's Vocational Training here. _You can access your shopping list by pressing '$'.Dh  3Dh Dh Dh Dh: $ _Dh6 Dh DhF Dhu Dh Dh Dh ,Dh[ Dh Dh Dh Dh  Dh Dh7" Dhh" Dht# Dhq& Dh& Dh' Dh* $ Dh0* M_e - 8 potions of curing (gained 1)Dh+ Dh+ Dh, Dh/ ,Dh0 Dh3 q _e - 9 potions of curing (gained 1)Dhd4 Dh4 DhK5 Dh6 Dh8 DhP8 Dh8 Dh<: Dhc; Dh; DhB< Dh> Dh> DhJ? DhB N _You now have 562 gold pieces (gained 16).Dh%C Dh`C DhC DhE DhG Dh7G DhG DhI DhJ DhK DhK DhQM DhN ,DhO DhQ Dh@S ,Dh#T DhU DhkW ,DhaX Dh_ Dha` Dhb Dh0c DhZc Dh$d Dhe Dhf Dhg Dhg DhHj Dhsj Dhk Dh6n M _You now have 571 gold pieces (gained 9).Dho Dho Dhp Dher Dh0t ,DhSu Dhw Dh y Dhiy Dh^z Dh*| Dh} ,Dh~ Dh Dh| Dh Dh Dh Dhn ,DhU Dh DhČ ,DhЍ Dho Dh ..........#....#.#.#. ....#....... ......#.⌠.⌠....####.....................................∩......Dhd ..#.......##.........##...⌠.⌠.../............................... .........##............. ...>.(..###............. Dh .# #.......<..... ## #.........####  #...........Dh V   vampire (dormant) V ......##...#Dh _ . .....# #.....Dh  ..... ...>. ###..#Dh /96.1 (30.0Dh ,7.1 (31Dh4 Dh Z _A vampire comes into view.Dh$ ' Dh(% c((((((VDh]% pYou shoot a sling bullet. The sling bullet hits the vampire.Dh(s  The vampire is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the vampire but does no damage.Dh Dh 9.(Dh˟ Y...V.Dh^ ;===8.0 (0.9)Dh +Rev Dh6 DhƦ 5 _The vampire is lightly damaged.Dh$/ .#.DhG%< .............. .............Dh%F .####................ ...................∩ Dh&x..............# .............## ./............. .......@.......Dh~&; .........##.... ...>.(..###.... Dh&d........# < .......##  .V.....  DhP'5 .......   ....... Dh'<  ..... ...>. Dh} .#. .............. ............. .####................ ...................∩ ..............# .............## ./.............Dh~1 .......@....... .........##.... ...>.(..###.... ........# < .......##  .V.....   .......  .......   Dh..... ...>. Dh[DhăDhчDh ((((((( _A vampire is nearby!You shoot a sling bullet.Dh __A vampire is nearby!  You shoot a sling bullet. Dh The sling bullet closely misses the vampire.  You shoot a sling bullet.  The sling bullet hits the vampire but does no damage.DhDhl..(.VDh ..Dh,9.0 (1.0DhDh5 _The vampire is lightly damaged.DhV (((DhMZ(You shoot a sling bullet. The sling bullet hits the vampire.DhH  The vampire is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the vampire but does no damage.Dh]0 .Dh.(Dh̃=.  The vampire is lightly damaged.Dh9*Dh (invisible)The vampire mumbles some strange words.Dh9VDha9 (0.9Rev+ Dh Dh E _The vampire flickers and vanishes for a moment.Dh_ ((((DhkYou shoot a sling bullet.  The sling bullet hits the vampire but does no damage.DhF _The vampire flickers and vanishes for a moment.  You shoot a sling bullet.  The sling bullet hits the vampire but does no damage.  DhFis lightly damaged.Dh[yDh;..(Dh1V.Dh)400.8DhDhp5 _The vampire is lightly damaged.DhD (((((((You shoot a sling bullet.  The sling bullet barely misses the vampire.You shoot a sling bullet.  The sling bullet hits the vampire but does no damage...V....1.7Rev*  _The vampire is lightly damaged.Dh ( DhY ((You shoot a sling bullet.  The sling bullet hits the vampire but does no damage.Dha  The vampire is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the vampire but does no damage.DhC DhH CV..DhI '2.6DhM Dh/O 5 _The vampire is lightly damaged.Dh  (((((((You shoot a sling bullet.  The sling bullet barely misses the vampire.You shoot a sling bullet. The sling bullet hits the vampire.V..>....3.4 (0.8 _The vampire is moderately damaged.Dh&  Dh]UYou shoot a sling bullet.  The sling bullet hits the vampire but does no damage.Dh3P  The vampire is moderately damaged.You shoot a sling bullet. The sling bullet hits the vampire.Dh`Dh,4.3 (0.9DhDh@ DhqT_The vampire is moderately damaged.Dh{  You shoot a sling bullet.  The sling bullet hits the vampire but does no damage.Dh"(((((((You shoot a sling bullet. The sling bullet hits the vampire. DhUO_  The sling bullet hits the vampire but does no damage.  DhoThe vampire is moderately damaged.You shoot a sling bullet.Dh9| ......VThe sling bullet closely misses the vampire.Dh':+The vampire hits you.Dh0;11-Dhw;%5.1 (0.8DhCDhF DhF9_The vampire bites you but does no damage.DhGa  You shoot a sling bullet. The sling bullet hits the vampire.DhgThe vampire hits you. _The vampire bites you but does no damage.  You shoot a sling bullet. The sling bullet hits the vampire.  DhThe vampire is moderately damaged.  You shoot a sling bullet.  The sling bullet hits the vampire but does no damage.Dhc  The vampire is moderately damaged.Dh|]The vampire barely misses you. The vampire bites you.DhV0-6.0 (0.9Dh,DhD _The vampire draws vitality from your injuries!Dh{  You shoot a sling bullet.  The sling bullet hits the vampire but does no damage.Dhh1 Dh1 The vampire is moderately damaged.You shoot a sling bullet. The sling bullet hits the vampire.DhymDhr8*Dh  The vampire is heavily damaged.The vampire draws life force from you!Dhi 8@Dhp G74----Dh #8 (0.8Dh, Dh@  Dhs 0_The vampire is healed by the life force!Dhb {  You shoot a sling bullet.  The sling bullet hits the vampire but does no damage.Dh| Q (((((((Dh UThe vampire is lightly damaged.  You shoot a sling bullet.Dh & Dh c......VThe sling bullet barely misses the vampire.Dh Q2-----Dh4 %7.7 (0.9Dh_ Dh  Dh2 e_The vampire hits you. The vampire closely misses you.Dh ' Dh d You shoot a sling bullet. The sling bullet hits the vampire.Dhw c  The vampire is moderately damaged.Dh RYou shoot a sling bullet. The sling bullet hits the vampire!Dh5  The vampire is heavily damaged.The vampire completely misses you.Dh5 ,8.5 (0.8Dh9 Dh7;  Dhc; 9_The vampire bites you but does no damage.Dhe{  You shoot a sling bullet.  The sling bullet hits the vampire but does no damage.Dhy  The vampire is heavily damaged.You shoot a sling bullet. The sling bullet hits the vampire!Dho  The vampire is severely damaged.Dh,l66--9.4 (0.9DhGDhc _The vampire hits you. The vampire misses you.Dh;&  DhUYou shoot a sling bullet.  The sling bullet hits the vampire but does no damage.Dh_ (((((((The vampire is severely damaged.You shoot a sling bullet.......V67-10.2 (0.8 _The sling bullet barely misses the vampire.Dh*a  You shoot a sling bullet. The sling bullet hits the vampire.Dh  The vampire is severely damaged.You shoot a sling bullet. The sling bullet hits the vampire.Dh0 $  The vampire is almost destroyed.The vampire closely misses you.1.0 _The vampire bites you but does no damage.Dhv a  You shoot a sling bullet. The sling bullet hits the vampire!DhC [.Dh]5 (((((((You destroy the vampire!Dhu L.......Dh 8/94309 (0.9 _You shoot a sling bullet.DhV Dh DhY Dh  Dh :_No target in view!Dh#IDh#H _No target in view!DhDh+DhFDh5Dh: _DhDhA9DhDhDhSDhƏDhDhS>Rev+ Dh=70DhDh,DhCDhDh0DhCDhDh%D1=DhL.Rev DhDhDhDhڢDhDhQ2=DhNDhDh3DhKDh)DhT(DhqDhmDhA3DhѯDhJ,DhDhr,DhDhCDhnA4DhDh,Dh'Dh4Dh^DhlDh7DhY5=DhDh,DhDh,DhDhDhQ6=DhDhDha.#...........Dh......∩.C.Dh%...---.Dh C   cyclops (missile, wandering)DhF Dh033.9 (22.0)DhBH---4.9 (23Dh<Dh DhL_A cyclops comes into view.DhCw ((((((C)DhDrYou shoot a sling bullet.  The cyclops shouts!  The sling bullet hits the cyclops.Dh|  The cyclops is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the cyclops but does no damage.DhhC......Dhf===5.7 (0.8)Rev DhqDh=5 _The cyclops is lightly wounded.Dh> ............ Dhҙg............ .####.......... ...................∩ ..............#Dh_ C............## ./............. Dh&J.......@....... .........##.... Dht...>.(..###.... ........# < .......##  .......   ....... DhY  .......   ..... ...>. Dh, ............ ............ .####..........Dh - ...................∩ ..............# Dh:-dC............## Dhd-L./............. Dh-.......@....... .........##.... Dh-...>.(..###.... ........# <Dh-L .......## Dh+.G .......   .......  Dhn........   Dh...... ...>. Dhs4Dh4Dh8Dh?O ((((Dh?(( _A cyclops is nearby!You shoot a sling bullet. The sling bullet hits the cyclops.Dhhv  The cyclops is lightly wounded.  You shoot a sling bullet. The sling bullet hits the cyclops.Dh@Dh .C.....76.5DhDhI5 _The cyclops is lightly wounded.DhT^ ............ ............ .####.......... ...................∩ ..............# .C...........## ./............. Dh^.......@....... .........##.... ...>.(..###.... ........# < .......##  .......   .......  Dh=_Q .......   ..... ...>. Dh ' ............ ............ .####.......... ...................∩ ..............#Dh  .C...........## ./............. .......@....... Dh8 ;.........##.... Dhd L...>.(..###.... ........# < .......##  .......   Dh ;.......  .......  Dh  ..... ...>. Dhs Dh DhK Dh (((((  You shoot a sling bullet. The sling bullet hits the cyclops.  The cyclops is lightly wounded. Dhf __A cyclops is nearby!  You shoot a sling bullet. The sling bullet hits the cyclops.Dh|: ( Dh:  The cyclops is lightly wounded.  You shoot a sling bullet. The sling bullet hits the cyclops.Dhp ......DhNq c7.4 (0.9Rev+ Dhu Dhw b _The cyclops is moderately wounded.Dh4) H ((Dh{* \(((You shoot a sling bullet. The sling bullet hits the cyclops!Dh^  The cyclops is heavily wounded.You shoot a sling bullet. The sling bullet hits the cyclops.DhɌ Dhܑ Y.C....Dhn ,8.4 (1.0Dhu Dh- _ _The cyclops is heavily wounded.DhU ((((DhRYou shoot a sling bullet. The sling bullet hits the cyclops.Dh;yMYou shoot a sling bullet. The sling bullet hits the cyclops.Dh;Dheavi.Dh<?  The sling bullet hits the cyclops but does no damage.Dh71 ...Dh7[.The cyclops is heavily wounded.Dh7>Dhj>1((((((Dhub....@.Dhu89.2 (0.8Rev* DhyDh{y _The cyclops throws a large rock. The large rock closely misses you.Dh=h& Dhh'(((DhhZ(You shoot a sling bullet. The sling bullet hits the cyclops!Dh|' Dhˢ*(((Dh0The cyclops is heavily wounded.Dh%/You shoot a sling bullet.Dht..C....Dhn-40.1 (0.9DhDha _The sling bullet barely misses the cyclops.Dh& Dh (((( You shoot a sling bullet. The sling bullet hits the cyclops!Dh]T DhT The cyclops is severely wounded.You shoot a sling bullet.  The sling bullet hits the cyclops but does no damage.DhDh(6..Dh`ZC...Dh'1.0DhDh` _The cyclops is severely wounded.DhAQ (((Dh(BkYou shoot a sling bullet.  The sling bullet hits the cyclops but does no damage.Dhs The sling bullet hits the cyclops but does no damage. Dh`j_The cyclops is severely wounded.You shoot a sling bulletDhÎG.  The sling bullet hits the cyclops but does no damage.  Dh$The cyclops is severely wounded.You shoot a sling bullet. The sling bullet hits the cyclops!Dh`L...DhC9=Dh9DhDhb DhM_The cyclops is almost dead.Dh Q (((DhJ kYou shoot a sling bullet.  The sling bullet hits the cyclops but does no damage.DhH \  The cyclops is almost dead.DhLI RYou shoot a sling bullet. The sling bullet hits the cyclops!DhO 8(DhXO 1Dh L...Dh ! 80/95=62.7 (0.8 _You kill the cyclops!Your Dodging skill increases to level 6!Dhޙ Dh  Dh b_Your base Evocations skill increases to level 8!Dh DhP DhDhH _No target in view!DhDhsRead which item? Scrolls Dh9N c - 2 scrolls of poison  k - a scroll of amnesia Dhf m - a scroll of fog  n - 4 scrolls of teleportation  o - a scroll of tormentDhiy - 4 scrolls of revelation  z - a scroll of blinking Dh5 B - 2 scrolls of immolationDh;D - 2 scrolls of enchant weapon Dh [!] read|quaff|evoke[?] describe selectedDhDhmDh;..........#....#.#.#. neoul the SkirmisherDhx].............#....... Coglin of Ashenzari ***................#.⌠.⌠... Health: 80/95 ====================----.####................... Magic: 11/11 ========================Dhu...................∩.... AC: 9Str: 12..............#.......## EV: 15Int: 8Dh.............##...⌠.⌠... SH: 0Dex: 24Dh./.(.................... XL: 11 Next: 36% Place: Dungeon:11.......@................ Noise: ===------  Time: 11442.7 (0.0)DhjB.........##............. a) +2 sling {Ana}  d) +0 sling of the C...>.(..###............. Fire: a) +2 sling {Ana}........# #.......<..... Rev* .......## #.........####....... #...........Dh....... ......##...# ....... .....# #..... DhA..... ...>. ###..# The cyclops is almost dead.You shoot a sling bullet. The sling bullet hits the cyclops! Dhf__You kill the cyclops!Your Dodging skill increases to level 6! DhK_Your base Evocations skill increases to level 8! Dh3_No target in view!DhTP  Okay, then.Dh6DhDh_. _DhDhDrink which item? Potions  e - 9 potions of curing  f - 4 potions of magic DhP g - 3 potions of haste  h - a potion of resistance Dh i - 2 potions of attraction  l - 3 potions of heal wounds  p - a potion of mutationq - 2 potions of might  t - 4 potions of ambrosia  u - a potion of lignificationDh@gv - 6 potions of enlightenment  x - a potion of cancellation Dhk[!] read|quaff|evoke[?] describe selectedDh3 Dh"4 Dh=: Dh? ..........#....#.#.#. neoul the Skirmisher.............#....... Coglin of Ashenzari ***...Dh6@ .............#.⌠.⌠... Health: 80/95 ====================----.####................... Magic: 11/11 ========================Dh@ :...................∩.... AC: 9Str: 12..............#.......## EV: 15Int: 8.............##...⌠.⌠... SH: 0Dex: 24Dh@ ./.(.................... XL: 11 Next: 36% Place: Dungeon:11.......@................ Noise: ===------  Time: 11442.7 (0.0)Dh0A .........##............. a) +2 sling {Ana}  d) +0 sling of the C...>.(..###............. Fire: a) +2 sling {Ana}DhdA E........# #.......<..... Rev* .......## #.........####....... #...........DhA ....... ......##...# ....... .....# #..... DhA ..... ...>. ###..# DhB ;You shoot a sling bullet. The sling bullet hits the cyclops! _You kill the cyclops!Your Dodging skill increases to level 6! _Your base Evocations skill increases to level 8! _No target in view! Dh2B 6_Okay, then.Dh%H  DhjH J Okay, then.DhH DhHM DhHO . _Dh Dh) Dh Dh, Dh $ _Dh BDh Dh Dha A1Dh DhS Dh >Rev+ Dh# Dh Dh Dh[ Dhų Dh A2Dh Dh% Dh` Dhι Dh5 Dhf >Rev Dh DhT Dh A3Dh Dh7 Dh Dh Dh 4=Dh, Dhf Dh DhK Dh ;5=Dh DhV Dh Dh Dh{ Dh Dh Dh Dh Dh9 A6Dh DhF Dhy Dh Dh Dh9 Dh Dh Dh0 887Dh Dh DhF Dh Dh DhC Dh DhDhO'8=DhDh8DhDhDh,DhDh Dh Dh DhK Q9=DhDhDhDh2Dh,DhDh(N90DhDh.,DhDh1"Dh"71Dh$Dh6'Dh'DhD)Dh,Dho,Dh-Dh0Dh0=2=Dh2Dh4Dh5Dh6Dh8Dh39Dh:Dh=DhO=Q3=Dh?DhzADhADh|CDhGDhVGDh]IDhKDhL74DhMDhO,DhQDhSDhKTDhUDhWDhQX=5=DhYDhw]Dh_Dh`DheaDh/dDhfDhfDh3hDhjDhmDhYmDhnDh:qDhsDht9=DhuDhy`  You see here 4 large rocks.Dh*|Dh| _Dhj~DhÀDh.DhDhDhmDhÈDh)Dh$ DhE-_C - a wand of flame (57) (gained 13 charges)DhDhɑDhDhODhDhDhDh DhDhDhDhzDh^DhDhSDhDhXDh˺,DhkDh1Dh"DhDhDhpXDhNDh,DhDhDh,DhDhDhDh#DhuDhDhpDhDhCDhDh,Dh%DhDhDhCDhDh Dh,Dh>DhDh3DhbDh $ Dhj!=_s - a throwing netDhO%4Dhk)Dh,Dhe4BDh7Dh;Dh;Dhu=DhADhDhODh/Dh>Dh` Dh Dh Dh9Dh1DhDh|DhpDh!,Dh8#Dh(Dh(,Dh)Dh,Dh.DhM.Dha/Dh3Dh6BDhM7Dhh8Dh8Dhg9DhT;Dh]=,Dh>DhDDhE,DhFDhcJDhKDhOLDh"NDhODhQ,DhRDhBTDhU,DhVDhWDhXY,DhYZDh_XDh`Dh bDh}bDh!cDheDhcg,Dh_hDhiDhjDhkDhpkDhmDhn,DhoDhAuDhzv ## ## ... ##x### #. ....## # Dh{.##......#..... .# .. #..........#... #.##............[#....#. ..............### ...............#@..## --- Dh{..........<.........# ...............###..# ...............# ..... ............#.## ...# ..........##### ..... x   unseen horror (invisible, asleep) Dh|......###..### .... ......##.....# .... #.  ......##......... ##.##.##.Dh1530.7 (88.0)DhH---1.7 (89DhhDh DhS_An unseen horror comes into view.Dh c (((((DhpxDh})You shoot a sling bullet.  The sling bullet hits the unseen horror.Dh&  DhtThe unseen horror is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the unseen horror.Dh[Dh*Dh" Dh()..Dh2).xDha)9[.Dh`*'===Dh*2.6 (0.9)Dh*+Rev Dh42Dh95 Dhm55_The unseen horror is lightly wounded.Dhul ## ##  ... ##.### #.  Dh&v##....... #  ..... .# ..  ..x...#... .[#....#. Dhv#.......# #@..## .<.........# ......###..# Dhvb......# ..... ...#.## ...# .....##### ..... DhwP.###..### .... .##.....# .... #. . ..Dh?w,  Dh=  ## ##  ... ##.### #.  ##....... #  ..... .# ..  ..x...#... .[#....#. Dh #.......# #@..## .<.........# ......###..# ......# ..... ...#.## ...#DhU .....##### ..... .###..### .....##.....# .... #. .. DhjDhDhDhh DhW_An unseen horror is nearby!Dh0) Dh0H## ##  ... ##.### #.  Dh1v##....... #  ..... .# ..  ..x...#... Dhv1.[#....#. #.......# #@..## .<.........# ......###..# Dh1b......# ..... ...#.## ...# .....##### ..... Dh#2P.###..### .... .##.....# .... #. . ..Dhf2,  DhI- Dhm## ##  ... ##.### #.  ##....... #  Dh..... .# ..  ..x...#... .[#....#. #.......# #@..## Dh.<.........# ......###..# ......# ..... ...#.## ...#.....##### ..... .###..### .....##.....# .... #. .. DhDhDhDhih(( _Dh_An unseen horror is nearby! _An unseen horror is nearby!  You shoot a sling bullet.  The sling bullet hits the unseen horror!Dh (((The unseen horror is heavily wounded.You shoot a sling bullet.Dh?DhBDhI2 ..DhJ:.[xDhnJRThe sling bullet closely misses the unseen horror.DhJ,3.4 (0.8DhPDh'QZ _The unseen horror barely misses you.Dh) DhO## ##  Dh%... ##.### #.  Dh*##....... #  Dhm=..... .# ..  ......#... DhF.[#....#. #x......# Dh.#@..## Dhe`.<.........# ......###..# ......# ..... Dh...#.## ...# Dh#.....##### ..... DhvP.###..### .... .##.....# .... #. . ..Dhε,  DhPK] ## ##  ... ##.### #.  ##....... #  ..... .# ..  ......#... .[#....#. #x......# #@..## DhKw.<.........# ......###..# ......# ..... ...#.## ...#.....##### ..... DhK.###..### .....##.....# .... #. .. Dh#L Dh*PDhPDhkTDh[ _An unseen horror is nearby!You shoot a sling bullet.  The sling bullet hits the unseen horror.Dh{  The unseen horror is heavily wounded.You shoot a sling bullet.  The sling bullet hits the unseen horror but does no damage.Dht  The unseen horror is heavily wounded.DhCx.4.3 (0.9Rev+ DhDh[ _The unseen horror closely misses you.Dhl ( You shoot a sling bullet.  The sling bullet hits the unseen horror.DhТ ((((The unseen horror is severely wounded.You shoot a sling bullet.Dh Dh 1--The unseen horror is severely wounded.  You shoot a sling bullet.  The sling bullet barely misses the unseen horror.Dh unseen horror hits you. The unseen horror barely misses you.Ashenzari invites you to partake of a vision and a curse of ranged combat andsorcery.Dh /  --more--DhU....DhV..xDhfW DhrX15.2 _Dh]Dh^Dhz( DhJ{H You shoot a sling bullet.  Dh{(The sling bullet hits the unseen horror.Dh8&  DhThe unseen horror is almost dead.You shoot a sling bullet.  The sling bullet hits the unseen horror.Dhl  The sling bullet hits the unseen horror.  The unseen horror is almost dead.You shoot a sling bullet.  The sling bullet hits the unseen horror.  The unseen horror is almost dead.unseen horror hits you but does no damage.Dhf6.1Rev* Dh;DhZ _The unseen horror barely misses you.Dh^2H (Dh2I((((You shoot a sling bullet.Dhfvi  The sling bullet closely misses the unseen horror.Dhv^You shoot a sling bullet.  The sling bullet hits the unseen horror!Dh>|)Dhh...[.DhQ2=-40Dhs 7.0DhxDh Dh[K_You kill the unseen horror!Dh{?Dh @DhFDhmI DhI:_No target in view!DhDhDhDh@H _No target in view!Dh;j Dhml % Dhl Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -Dh3m EX - Renounce ReligionNone0%  Dhdm /G - Curse Item(Boost: Range/Sorc)Dhm 70%  H - Shatter the ChainsCursed itemDhm 0% Dhm g[?] toggle between ability selection and description.Dh`@ Dh@ DhD DhGI neoul the Skirmisher## ##Coglin of Ashenzari ***...DhI ... ##.### #.Health: 92/95 =======================-....####....... #Magic: 11/11 ========================DhI q##......#..... .# ..AC: 9Str: 12#................#...EV: 15Int: 8 DhJ )#.##............[#....#.SH: 0Dex: 24 ..............##.......#XL: 11 Next: 40% Place: Dungeon:11 ...............#@..##DhXJ Noise: ===------  Time: 11537.0 (0.0) ..........<.........#a) +2 sling {Ana}  d) +0 sling of the C DhJ }...............###..#Fire: a) +2 sling {Ana} ...............# .....Rev* DhJ ............#.## ...# ..........##### ..... DhK ......###..###.... ......##.....#.... #. . ......##......... ##.##.##.The sling bullet closely misses the unseen horror.You shoot a sling bullet.  Dh9K The sling bullet hits the unseen horror! _You kill the unseen horror! _No target in view! _No target in view!Dh3L DhM Curse which item? (Esc to abort) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Ana} Dh9N Armour (go to first with [)  G - a +0 cloak of preservation (worn)Dh, DhM4 neoul the Skirmisher## ##Dh4 Coglin of Ashenzari ***...... ##.### #.Health: 92/95 =======================-....####....... #Magic: 11/11 ========================##......#..... .# ..AC: 9Str: 12Dh4 #................#...EV: 15Int: 8 #.##............[#....#.SH: 0Dex: 24 ..............##.......#Dh5 wXL: 11 Next: 40% Place: Dungeon:11 ...............#@..##Noise: ===------  Time: 11537.0 (0.0) DhB5 |..........<.........#a) +2 sling {Ana}  d) +0 sling of the C ...............###..#Fire: a) +2 sling {Ana} ...............# .....Rev* Dh5 x............#.## ...# ..........##### ..... ......###..###.... Dh5 R......##.....#.... #. . ......##......... ##.##.##.You shoot a sling bullet.  The sling bullet hits the unseen horror! Dh5 _You kill the unseen horror! _No target in view! _No target in view!  Dh)6 +Okay, then.Dh~6 Dh9 Dh: . _DhYDh0^URead which item? Dhj^Scrolls  c - 2 scrolls of poison  k - a scroll of amnesia  m - a scroll of fog  n - 4 scrolls of teleportation Dh^0 o - a scroll of tormentDh^iy - 4 scrolls of revelation  z - a scroll of blinking Dh^p B - 2 scrolls of immolationD - 2 scrolls of enchant weapon Dh'_[!] read|quaff|evoke[?] describe selectedDhùDh1Dh_neoul the SkirmisherDhv## ##Coglin of Ashenzari ***...DhNa... ##.### #.Health: 92/95 =======================-....####....... #DhMagic: 11/11 ========================##......#..... .# ..AC: 9Dh Str: 12#................#...EV: 15DhWInt: 8 #.##............[#....#.DhSH: 0Dex: 24 ..............##.......#DhwXL: 11 Next: 40% Place: Dungeon:11 ...............#@..##Noise: ===------  Time: 11537.0 (0.0) Dh..........<.........#a) +2 sling {Ana}  d) +0 sling of the C ...............###..#DhFire: a) +2 sling {Ana} ...............# .....Dh@Rev* ............#.## ...# Dh..........##### ..... ......###..###Dh.... ......##.....#.... #. . Dh<......##......... ##.##.##.You shoot a sling bullet.  DhThe sling bullet hits the unseen horror! _You kill the unseen horror! _No target in view! _No target in view! _Okay, then. The sling bullet hits the unseen horror! _You kill the unseen horror! _No target in view!  Okay, then.DhdDh. _DhBDhDhDhf _You kill the unseen horror! _No target in view!Okay, then.Unknown command.DhDhlo Ability - do what?CostDhFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNoneDh\0%  G - Curse Item(Boost: Range/Sorc)0%  H - Shatter the ChainsDhjCursed item0% Dhg[?] toggle between ability selection and description.Dhj Dhj Dhr Dho{ neoul the Skirmisher## ##Dh{ 4Coglin of Ashenzari ***...Dh{ ... ##.### #.Health: 92/95 =======================-Dh<| C....####....... #Dh}| Magic: 11/11 ========================##......#..... .# ..Dh| AC: 9Str: 12#................#...EV: 15Dh| Int: 8 #.##............[#....#.SH: 0Dh } Dex: 24 ..............##.......#XL: 11 Next: 40% Place: Dungeon:11 Dh:} ...............#@..##Noise: ===------  Time: 11537.0 (0.0) Dhh} ..........<.........#a) +2 sling {Ana}  d) +0 sling of the C Dh} V...............###..#Fire: a) +2 sling {Ana} ...............# .....Dh} Rev* ............#.## ...# ..........##### ..... ......###..###.... Dh~ ......##.....#.... #. . ......##......... ##.##.##. DhM~ _You kill the unseen horror! _No target in view! _No target in view! Dh{~ }_Okay, then. _Okay, then. _Unknown command.Dht Dhˀ Curse which item? (Esc to abort) Hand Weapons (go to first with )) Dh  a - a +2 sling (weapon) {Ana} Armour (go to first with [) Dh0 P G - a +0 cloak of preservation (worn)DhaDh"***neoul the Skirmisher,,* ##* *##Coglin of Ashenzari ***......* ##.###*#.**Health: 92/95 =======================-....####.......,,#*Dh`Magic: 11/11 ========================##......#.....,.#,..*AC: 9Str: 12Dh#................#...*EV: 15Int: 8 #.##............[#....#.*SH: 0Dex: 24 ..............##.......#*XL: 11 Next: 40% Place: Dungeon:11 ...............#@..##*,*Noise: ===------  Time: 11537.0 (0.0) DhS..........<.........#***a) +2 sling {Ana}  d) +0 sling of the C ...............###..#,**Fire: a) +2 sling {Ana} ...............# *.....**Rev* ............#.##**,...#*, ..........#####*,,,....., ......###..###*,,,,,...., Dh#......##.....#*,,,,,....*#. . ......##.........,,,,##.##.##. _No target in view! _Okay, then. _Okay, then. _Unknown command.Your +0 cloak of preservation glows black for a moment.  Ashenzari will now protect you from the dungeon's malevolent forces.DhAn**3/96---8.0 (1DhDh/Okay, then.Unknown command.  Your +0 cloak of preservation glows black for a moment.  DhAshenzari will now protect you from the dungeon's malevolent forces. _reveals the structure of the nearby dungeon.DhDhDhDhDh,DhDh74Dh_DhDhI>Rev+ DhODh\,DhFDhDh75DhDhDhDhFDhWDh(6=Dh.Rev DhDhDhoDhDhyDh#DhDhDhDhZDh>DhDhqDhDh39=DhDhDh,Dhs Dh DhJ XDh ,DhB Dh* Dha ,Dh Dh Dho ,Dhf Dh" Dh# ,Dh$ Dh+& Dh' ,Dh( Dh, DhO. ,Dhw/ Dh0 Dhc2 ,Dh3 Dh5 Dh#7 ,Dh$8 Dh9 Dh; Dh; Dh< DhB DhXD DhD DhrE DhG Dh'I DhjI DhcJ DhL DhM DhN DhN DhP Dh.R DhdR DhFS DhT DhV ,DhW DhY DhT[ Dh[ Dh{\ Dh^ DhC` Dh~` Dha Dh.c Dhd Dhe Dh/f Dh1h Dh"j DhZj Dhxk DhOn Dhso Dho DhLp Dhq Dhr Dhr Dh?s Dhu Dhv Dhw Dhuw Dhx Dhy Dhy DhEz Dhg| Dh} ,Dh ~ Dh~ Dh ,Dh Dh Dh ,Dh Dh# DhP ,Dh DhG Dh} Dh Dh% Dh Dh܏ Dh Dh Dh DhX ,Dh DhF Dhs Dh× Dh3 Dh Dh Dh Dh Dhޜ Dh ,Dh Dh DhK ,Dh Dh XDhS Dh ,Dhf Dh Dh ,Dh Dh DhѮ Dh Dh Dhg Dh Dhò DhJ Dhl Dh Dh Dh1 Dh& Dh? Dhu Dhܸ DhϺ Dhl Dh DhA Dh Dh DhP Dh Dh Dh DhI Dh Dh Dhy Dh Dh Dh Dh Dh Dh Dh$ Dh Dh Dh Dh Dh Dh Dh Dh DhD Dh DhW Dh Dh Dhu Dh I _t - 5 potions of ambrosia (gained 1)Dh DhW Dh? Dhx Dh Dh Dh Dh Dhd Dh Dh; Dhh Dh Dh Dh Dh Dh Dh Dhe Dh Dh| Dh Dhm Dh DhR Dh Dh8 Dh Dh Dh? Dh DhU Dh Dh Dh Dh Dh Dh Dh Dh Dh' Dh_ Dh Dh Dh Dh8 Dh Dh Dh Dh Dh3 Dh Dh Dh DhI Dh Dh Dh Dhz Dh Dh ,Dh; Dhw Dh ,Dh Dh Dh" ,Dh6# Dh$ Dh) .#...........##..#....## .#.⌠.⌠..........###... Dh) U...............####...# ....∩.........####....# Dh * .......##.##...##.....# ...⌠.⌠..........#..#.## ..................#### ###.....# ###..@## ---DhA* ...*##.## <........,...** #####......,*Dht* #......##...#*#......* Dh* T   troll (asleep)# #........#.!#* ###..#..T###* ### Dh* ,.Dh0 ^618.0 (80.0),.,,*Dh@1 ,9.0 (81Dh4 Dh^9 X _A troll comes into view.DhЉ ..##..#....## .......###...# ......####...# ∩.........####....# .##...##.....# .......#..#.## Dhd %.........#### #.....##..@####.##<...**.....,* #......**#......* ...#.!#* . ..T###* Dh܊ Dh4 )..##..#....## .......###...# ......####...# ∩.........####....# .##...##.....# .......#..#.## Dh .........#### #.....##..@####.##<...**.....Dh  #......#......* Dh1 ...#.!# ..T###Dhc  Dh" DhI# Dh& Dh( \ _A troll is nearby!DhI0..##..#....## .......###...# ......####...# ∩.........####....# .##...##.....# .......#..#.## .........#### #.....##..@##DhI##.##<...**.....,* #......**#......* ...#.!#* . ..T###* Dh~..##..#....## Dh\.......###...# ......####...# DhS∩.........####....# .##...##.....# Dh.......#..#.## .........#### Dh's#.....#DhZg#..@##Dhd##.##<DhR...**.....DhC #......Dh#......* ...#.!# ..T###Dh7 Dh4DhDh DhN_A troll is nearby!Dhn..##..#....## .......###...# ......####...# ∩.........####....# Dh o.##...##.....# .......#..#.## .........#### #.....##..@####.##<DhAoW...**.....,* #......**#......* DhsoO...#.!#* . ..T###* Dho"Dhz..##..#....## .......###...# Dhr......####...# Dh∩.........####....# Dh3.##...##.....# .......#..#.## Dhei.........#### Dhs#.....#Dh#..@####.##Dh[<...**Dh].....Dh9 #......DhZ#......* DhP...#.!#Dh2' Dhb=..T###Dh  Dh Dh DhX Dh-Dh DhFN_A troll is nearby!Dh S ((Dhm(((T(DhhYou shoot a sling bullet. The sling bullet hits the troll.  The troll shouts!DhUt  The troll is lightly wounded.  Dh:You shoot a sling bullet. The sling bullet hits the troll.DhMDhzQ.....T[DhRd===7 (0.7)Rev DhWDhSX` _The troll is moderately wounded.Dh?Z (((DhX@`((You shoot a sling bullet. The sling bullet hits the troll.Dhy:  DhMzThe troll is heavily wounded.You shoot a sling bullet. The sling bullet hits the troll!Dh"Dhk-..Dh#..TDh< .DhR(20.4DhDh. DhX_The troll is severely wounded.Dh ' Dh (((( You shoot a sling bullet. The sling bullet hits the troll!Dh:  Dh:  The troll is severely wounded.You shoot a sling bullet. The sling bullet hits the troll.DhPq -..Dhq ..Dhr '1.1Dhx t _The troll is severely wounded.DhB ' Dh V(((( Dh PYou shoot a sling bullet. The sling bullet hits the troll.DhU You shoot a sling bullet. The sling bullet hits the troll. _The troll is severely wounded.You shoot a sling bullet. The sling bullet hits the troll.  almost dead.  You kill the troll!DhY `[...*Dh 5...DhI .Dhv i49 (0.8Rev+ Dhϣ Dh. K _The +0 troll leather armour is intact enough to wear.Dh Dh Dh DhP  Dh B_No target in view!DhhDhDhBDhH _No target in view!DhZDh7\ Spells (Memorise)TypeFailure Level  a - Poisonous VapoursAlchemy/AirDh\}43% 1b - Mercury ArrowConjuration/Alchemy58% 2  c - Vampiric DrainingNecromancy80% 3  d - Inner FlameHexes/Fire83% 3  e - Tukima's DanceHexesDh\385% 3  f - Dimensional BullseyeHexes/Translocation99% 4  g - Flame WaveConjuration/Fire99% 4  h - Iskenderun's Mystic BlastDh-]Conjuration/Translocation 99% 4  i - Olgreb's Toxic RadianceAlchemy99% 4  j - Rending BladeDh] Conjuration/Forgecraft 99% 4  k - Sticky FlameFire/Alchemy99% 4  l - Freezing CloudConjuration/Ice/Air100% 5  m - Nazja's Percussive Tempering Forgecraft100% 5  n - Plasma BeamFire/Air100% 6  o - Ozocubu's RefrigerationIceDh]V100% 7  p - Splinterfrost ShellIce/Forgecraft100% 7  q - Maxwell's Capacitive Coupling Air100% 8  r - Platinum ParagonForgecraft100% 9  DhG^s - Polar VortexIce100% 9 10 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitDhDh.#...........##..#....##neoul the Skirmisher .#.⌠.⌠..........###...#Coglin of Ashenzari *****. ...............####...#Health: 96/96 ======================== ....∩.........####....#Magic: 11/11 ======================== .......##.##...##.....#AC: 9Str: 12 ...⌠.⌠..........#..#.##EV: 15Int: 8 ..................####SH: 0Dex: 24 ..........###.....#XL: 11 Next: 44% Place: Dungeon:11 ...........###..@##Noise: ===------  Time: 116Dh K21.9 (0.0) ............*##.##a) +2 sling {Ana}  d) +0 sling of the C ...<........,...**Fire: a) +2 sling {Ana} .....#####......,*Rev+ ....... #......** ..##...#*#..[...* .# #........#.!#* . ###..#..[###*###,.,,*The troll is almost dead.You shoot a sling bullet. The sling bullet hits the troll!  You kill the troll! _The +0 troll leather armour is intact enough to wear. _No target in view! _No target in view!Dh"DhMemorise Splinterfrost Shell, consuming 7 spell levels and leaving 3? Y - Yes Dhj' N - NoDhDh.#...........##..#....##Dhneoul the Skirmisher .#.⌠.⌠..........###...#Dh3Coglin of Ashenzari *****. DhI...............####...#Health: 96/96 ======================== Dh~....∩.........####....#DhmMagic: 11/11 ======================== Dh.......##.##...##.....#AC: 9Dh$Str: 12 ...⌠.⌠..........#..#.##Dh{XEV: 15Int: 8 Dh..................####SH: 0Dh,Dex: 24 Dh%..........###.....#XL: 11 Next: 44% Place: Dungeon:11 DhZb...........###..@##DhNoise: ===------  Time: 11621.9 (0.0) ............*##.##Dhxa) +2 sling {Ana}  d) +0 sling of the C Dh...<........,...**Fire: a) +2 sling {Ana} Dh.....#####......,*Rev+ ....... #......** Dha..##...#*#..[...* Dh.# #........#.!#* Dh<. ###..#..[###*###,.,,*Dhq4The troll is almost dead.DhYou shoot a sling bullet. The sling bullet hits the troll!  You kill the troll! _The +0 troll leather armour is intact enough to wear. Dhl_No target in view! _No target in view!Dh54---2.9 (1DhADhp _This spell is impossible to cast!Dhu---3.9 (2Rev DhDh V4.9 (3DhDh*5.9 (4DhDhDh56.9 (5DhDh Dh!B   boulder beetle (wandering)BDh)"+7.9 (6Dh&Dh((Dh),2.Dh,+8.9 (7Dh0Dh5Dh5+9.9 (8Dhs:DhD< _You start memorising the spell. You continue memorising. x7Dh<DhADhCc _You finish memorising. Spell assigned to 'a'.DhS Dh1   Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting  12.7  10.5   0   i - Spellcasting   0.4   1.4  -2      Dhx      b - Unarmed Combat   0.0   1.2  -1   j - Conjurations   0.2   1.2  -1  Dhٔ  c - Throwing   0.2   1.2  -1   k - Summonings   0.4   1.0   0       l - Necromancy   0.4   1.0   0  Dh 8 d * Ranged Weapons  13.7  16.1  -1   m - Forgecraft   0.4   0.7  +2      DhY  n - Alchemy   0.2   0.8  +1   e - Armour   0.2   1.2  -1   o - Fire Magic   0.2   1.2  -1  f + DodgingDh) 6.1   8.3  -1   p - Ice Magic   0.2   1.2  -1   g - Shields   0.2   1.7  -3   q - Air Magic   0.2   1.2  -1   h - Stealth   0.7   1.2  -1   r - Earth Magic   0.2   1.2  -1              DhΖ * s + Evocations  11.3   5.3  +3       t - Shapeshifting   0.4   1.4  -2                      Dh1     The relative cost of raising each skill is in cyan.  Skills enhanced by Ashenzari's power are in green.  [?] Help[=] set a skill target  Dh }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets Dh| i + Spellcasting   0.4 DhBg p + Ice Magic   0.2 Dh Dh| m + Forgecraft   0.4 DhWTargetTarget14.0 --  --  Dh2X --  --  --  --  18.0 --  --  --  --   DhX10.0 --  --  --  --  --   DhYc15.0 --  a-z] set[-] clear selected targetcost|targets Dh <[?25h[?0c0  Dh [?25l[?1c Dh '14.0  -2  current training targets, if any.=] set aall targets Dhfa-z] setselected target Dh1<[?25h[?0c0  Dh4 [?25l[?1c DhJ< 20.0  +2  =] set a Dh< all targetsDha-z] setselected targetDhY[?25h[?0cDh*0 Dh*" Dh0 [?25l[?1cDhP520.0  -1  =] set aall targetsDhpDhDh.#...........##..#....##neoul the Skirmisher Dh}.#.⌠.⌠..........###...#Coglin of Ashenzari *****. ...............####...#Health: 96/96 ======================== ....∩.........####....#Magic: 11/11 ======================== .......##.##...##.....#DhdAC: 9Str: 12 ...⌠.⌠..........#..#.##EV: 15Int: 8 ..................####SH: 0Dex: 24 Dhɩ..........###.....#XL: 11 Next: 44% Place: Dungeon:11 ...........###..@##Noise: ---------  Time: 11629.9 (0.0) ............*##.##Dh_?a) +2 sling {Ana}  d) +0 sling of the C ...<........,...**Fire: a) +2 sling {Ana} .....#####......,* ....... #......** ..##...#*#..[...* .# #........#.!#* . ###..#..[###*Dh̪###,.,,* _The +0 troll leather armour is intact enough to wear. _No target in view! _No target in view! _This spell is impossible to cast! _You start memorising the spell. You continue memorising. x7 _You finish memorising. Spell assigned to 'a'.DhˮDh5DhDh,DhC-Dh-Dh]0Dh8Dh:=Dh?$ _Dh@DhDDhHDh IDh. ###.B#..[####B   boulder beetle (wandering). ###..,,DhZ*. *...** Dh],31.9 (2DhbwB.**,,,,,,*Dhc+2.9 (3DhgDhhDh!V (((Dh!}((BYou shoot a sling bullet.DhV  The sling bullet hits the boulder beetle but does no damage.  You shoot a sling bullet.Dh-DhD.....BDhb===3.7 (0.8Rev DhɎDhbR _The sling bullet hits the boulder beetle but does no damage.DhGF ∩#....# Dh##.....# .#..#.## ...#### ....# ....###...## .....###.## <..........@.#* Dh###.......#  #......## #..[...# #.....B..#.!## .>. ###..#..[####Dhc ###..,,* **...*** Dhb I ∩DhKc #....# ##.....# .#..#.## Dhc ~...#### ....# Dhc ....###...## .....###.## Dhd <..........@.#* ###.......# DhUd _ #......## Dhd t#..[...#Dhd #.....B..#.!##Dh&e >. ###..#..[#### ###..Dhfe D **...Dhe  Dhm Dh]n Dhv Dh(y  Dhy W_A boulder beetle is nearby!Dh& ((((You shoot a sling bullet.Dh  The sling bullet hits the boulder beetle but does no damage.  You shoot a sling bullet.DhI Dh. ###..#..[#### ###..,,* **...***Dh  Dh "Dhr / ∩#....# ##.....# .#..#.## ...#### ....# ....###...## Dh@ .....###.## <..........@.#* ###.......#  #......## #..[...# #......B.#.!##Dh !>. ###..#..[#### ###..Dh. Q **... Dh DhT Dh Dh e _A boulder beetle is nearby!Dh K (Dhܝ ?((You shoot a sling bullet.Dht  The sling bullet hits the boulder beetle but does no damage.  You shoot a sling bullet.Dhv ...Dh .Dh Dh %5.2 (0.7Dh DhM R _The sling bullet hits the boulder beetle but does no damage.DhfS ((Dh7(You shoot a sling bullet.DhL  The sling bullet hits the boulder beetle but does no damage.  You shoot a sling bullet.Dh~ DhX[ The sling bullet hits the boulder beetle but does no damage.Dhlk...°Dh,6.0 (0.8Dhߌ9°DhF/ _The boulder beetle leaps!Dh9°DhDh9°DhH _No target in view!Dhț3Dh9°Dh DhUB_No target in view!Dh Dh aWear or take off which item? Dh* Armour (go to first with [)  b - the cursed +0 leather armour of the Wild Blue Yonder (worn) {Dev, Comp}  j - the cursed +2 pair of boots of the Profound Jealousy (worn) {Self, Elem}  E - the cursed +1 pair of gloves of Ashenzari's Seer (worn) {Dev, Self}  G - the cursed +0 cloak "Tethered Sophism" (worn) {rCorr, Range, Sorc}Dh \[?] describe selected [!] equip|wield|wear[tab] equip|unequip DhaDhaDh8kDhrN.................####...#DhWsneoul the Skirmisher ......∩.........####....#Coglin of Ashenzari *****. .#.......##.##...##.....#Health: 96/96 ======================== Dhsk##...⌠.⌠..........#..#.##Magic: 11/11 ======================== ....................####AC: 9DhPtStr: 12 ............###.....#EV: 15Int: 8 Dht.............###...##SH: 0Dex: 24 Dhu..............###.##XL: 11 Next: 44% Place: Dungeon:11 Dhyuh.....<..........@.#*Noise: ===------  Time: 11636.0 (0.0) .......#####.......#Dhua) +2 sling {Ana}  d) +0 sling of the C .........* #......##Fire: a) +2 sling {Ana} Dh=v....##...#*#..[...#Rev+ Dhv...# #......°.#.!## .>. ###..#..[#### Dh?w..###..,,* ..**...****,,,,,,*The sling bullet hits the boulder beetle but does no damage.  DhwYou shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage. _The boulder beetle leaps! Dh xl_No target in view! _No target in view!Dh|e °Okay, then.DhU}Dh&Dhf. _Dh/s6∩.##.......##.##...##.....##...⌠.⌠..........#..#.## .....................##....###.....# ....###...##Dhs...###.<.....##...#####...@...#...* ####...#*#..[... #......°.#.!##>. ###..#..[##Dh'ta.. ###...,*. **...*** *....,,* Dhx>.**DhRy'***,,,,,**Dh z;---7.0 (1 _DhL~DhDh1.∩.####....#.#.##.##...##.....# ..##...⌠.⌠....#..#.##.........####.###.....#Dh=.###...##.###.##.<.##.#####.#.* #......##.##...#*#..[...#.# #........#.!##.>. ###..#..[#### #... *###...,* #... **...#**  **....,,*  ***,,,,,**Dh{*,---8DhDh[Dh̫ Dh aWear or take off which item? Dh )Armour (go to first with [)  b - the cursed +0 leather armour of the Wild Blue Yonder (worn) {Dev, Comp}  j - the cursed +2 pair of boots of the Profound Jealousy (worn) {Self, Elem} Dh E - the cursed +1 pair of gloves of Ashenzari's Seer (worn) {Dev, Self}  G - the cursed +0 cloak "Tethered Sophism" (worn) {rCorr, Range, Sorc}Dh [?] describe selected [!] equip|wield|wearDh< [tab] equip|unequip DhXDh]DhXb........∩.........####....#neoul the Skirmisher ...#.......##.##...##.....#Coglin of Ashenzari *****. ..##...⌠.⌠..........#..#.##Health: 96/96 ======================== Dhb......................####Magic: 11/11 ======================== ..............###.....#AC: 9Str: 12 ...............###...##EV: 15Int: 8 ................###.##Dhb2SH: 0Dex: 24 .......<............##XL: 11 Next: 44% Place: Dungeon:11 DhVco.........#####..@....#Noise: ---------  Time: 11638.0 (0.0) ...........* #......##a) +2 sling {Ana}  d) +0 sling of the C ......##..{#*#..[...#Fire: a) +2 sling {Ana} .....# #........#.!##Rev+ Dhc...>. ###..#..[#### #... *###...,* #...**...#*****....,,*Dhc2,***,,,,,**You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage. _The boulder beetle leaps! _No target in view! _No target in view! _Okay, then.Dh6dDhWhP  Okay, then.DhhDhnDhp. _Dh-#.......##.##...DhB .##...⌠.⌠..........#..#.##.....................##Dh .###.....# #..###...## #Dh?!........### #<............## #Dh!...#####.......# #...* ##  Dh9"##..{#*#..[...  Dh" #........#.!## Dh" ...>. ###..#..[## Dh/# #... ####....*  #... **...##*Dhm#M ***....,Dh#,* ,*##...,** Dh9A{.*Dh:7*,,,,****,,,,*DhJ<X9.0 (1Rev  Dh<_Dh{Dh Dh.  ##...⌠.⌠..........#..#.#..........#### Dh ......###.....# #.......###...##........###.## <............##..#####..{* ##  ##...#*#.@[...# # #........#.!#Dh 6>. ###..#..[#### Rev ###.Dh b,,,* *,,***Dh: &40Dh DhX Dh L ........Dh6 $..#### Dhq .....###.....# #Dh .....###...##.....###.## Dh i<............##..#####DhH .Dh O.{* Dh 6##  Dh$ ##...###..[...# DhU # #.......@#.!##DhՖ >. ###..#..[####  Dh #... ####....* #...###DhE )Rev #Dh #.Dh `,,** ****Dh4 %1Dh Dh Dh<]Dh]DhnaDhb DhbB_No target in view!Dh-###.....# ##.....###...## ##.....###.#  #Dh<............##  #...#####.......#  #Dh...{* ###  Dh8##...###..[... DhRy #........#.!##Dhm ...>. ###..#.@[##Dh #... ####....#  Dh #... * *#...### ***#.....,* ,,*##....,** ,,,*###...,* ,,,* #..#Dh** ,,** #### Dh(3****Dh^.,,,,,,,,*Dh}Dh; ,2 _Dh#Dh$DhE!##Dh:E..###...###DhEv....###.# #DhEz<............## # #Dh5F]...#####.......# . #DhF....{* #......## . DhG##...###..[... DhpGy*#........#.!##DhG ...>. *###..#..[##DhH #... * ####@...# DhTH #... ** *#...### ,***#......*DhHi ,,,*##.....#*DhIJ ,,,,*###....# ,,,,* #..### ,,,** ####DhBI8 ,,,* Dh`e,,***,,{,,,**,**3DhYrDhvDhIM #..### .# #<............## ## #DhM _...#####.......# .. #..{* #......## .. ##...###..[... DhM ; *#........#.!## ...>.,*###..#..[##DhM  #... ,* ####....# Dh5N o #... *** *#@..### *,***#......# *,,,*##.....#*DhkN F ,,{,,*###....# ,,,,,* #..### ,,,,** #DhN ### ,,,,* **,** DhVT f.{,,,,DhT e,,,,** ***Dh5U &4Dh!Y DhBZ Dh'QDhaV3.###.. ###.DhV........###.##  #.<............## Dh W# #.#####.......#  #.DhNW|....* #......# . .DhW#..{###..[...# .....#*#........#.!DhW...>.,*###..#..[####Dh3X#...,,* ####@...# DhlX#...,*** *#...### ,*,***#......# DhXU,*,,,*##.....#*,,,{,,*###....#, #..###Dh+YW,,,,,** ####,,,,,DheYL****,Dhac.Dhc2{Dhd&5DhjDhmDhDh\Dh|Dh _No target in view! _Okay, then. _No target in view! _DhuDhvDhyDh{< _Okay, then. _Dh|@No target in view! _Dh ..###.....# ...###...# ##.DhP ~........###.##  #.<............##  #...#####.......#  #.Dh z....* #......#.DhՍ #...###..[...# .....#*#...B....#.!Dh /...>.,*###..#.@[#####...,,* ####....# DhE I#...,*** *#...### ,*,***#......#,*,,,*##.....#*Dh{ ,,,{,,*###....# B   boulder beetleDhˎ , #..###,,,,,** ####,,,,,Dh3 !*Dh\ Dh #.B.Dh -6 _Dh Dh4 DhD ( _Okay, then. _No target in view! __ You shoot a sling bullet.Dh~ No target in view! _No target in view!  You shoot a sling bullet. Dh6 E The sling bullet hits the boulder beetle but does no damage.Dhκ __ You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  You shoot a sling bullet.  Dh <The sling bullet hits the boulder beetle but does no damage.Dh °.===7 (0.7Rev  _ You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage. _The boulder beetle leaps!DhRDhDh "°DhWDh DhV:_No target in view!DhzDhDhDh DhDh]:_No target in view!DhB6°DhDhDh>H _No target in view!Dh|M.......#### .....###.....# ....###...# #.........###.## #.DhMN<............## #..#####.# #.....* #......#.#...###..[...#  .....#*#....°..@#.!DhN...>.,*###..#..[#####...,,* ####....#  #...,*** *#...### ,*,***#......#,*,,,*##.....#*,,,{,,*###....#, #..###,,,,,** ####DhS...DhT=---7.7 (1.0 _DhWDhYDh DhU 9---Dh Dh H _No target in view!Dh/{ Dh| Dh% Dh  Dh :_No target in view!Dhr17##...⌠.⌠#..#.Dh1.............#### ......###.....# Dh.2n.......###...# Dh2y.........###.## Dh2.<............## .Dh>7%#####. .....* #......## .#...###..@...# .....#*#........#.!## ...>.,*###..#..[#### #...,,* ####....# #...,*** *#...###,*,***#......#,*,,,*##.....#*,,,{,,*###....#, #..###Dh HDhI78 _Dh$XDhbe _No target in view! _ Things that are here: Dh%cq_a +0 troll leather armour; a troll corpse"DhJ.........#### ###.....# ..## .##.## <...## .##### .* #......## ##...###..[...# #*#........#@!## >.,*###..#..[#### ,,* ####....# ...,*** *#...###  ,*,***#......#,*,,,*##.....#*,,,{,,*###....#,,,,,,* #..###"Dh9KW,,,,,** ####"DhN"Dh]O-9 _"Dhb\"Dhy_#Dh#### ###.....# ###...## .....###.## <.....## #####.# * #......## ##...###..[...# #*#.#.@## >.,*###..#..[#### ,,* ####....# #Dh =50#Dhq#Dhm#Dh+1.7 (2#Dh^#Dh #DhS_g - 4 potions of haste (gained 1)#Dh" 3#Dh1 #DhR #Dhu ,#Dh ,#Dh #DhE ,#Dh #Dh u  Things that are here:  a +0 troll leather armour; a troll corpse#Dh #Dhi; #DhA ##...⌠.⌠..#.##..........####.###.....#.###...##...........###.##<.....###DhXB 2#####.......#.......* #......##...##...###..@...#3....#*#...B....#..##.>.,*###..#..[#### #...,,* ####....# #...,*** *#...#DhB H### ,*,***#......#B   boulder beetle ,*,,,*##.....#*#DhC  ,,,{,,*###....# ,,,,,,* #..####Dh D #DhH #DhQ M ((#DhQ (( #Dh$R _A boulder beetle is nearby!You shoot a sling bullet.  The sling bullet hits the boulder beetle.#Dh(  The boulder beetle is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.#Dh #Dhк 2...B.#Dh3 b===4.5 (0.8Rev #Dh #Dh < _The boulder beetle is lightly wounded.#Dh D .......#### #Dh3 .....###.....# ......###...## .....###.## <............## #.......# #Dh #......## #..@...# ...B...#..## #Dh Q>.,*###..#..[####  ####....# *#...### #DhJ % #......#  #Dh ;##.....#*  ,,,{,,*###....#  #Dh ) #Dh* #DhQ.......#### .....###.....# #Dhzi......###...## #Dhў.....###.## <............## #Dh [#.......# #Dhl #......## #..@...# #Dhs...B...#..## #Dh>.,*###..#..[#### #DhL ####....# *#...##Dhr #Dh #DhѠS#......# #Dh #Dh*##...#Dh9  #Dhtd ,,,{,,*###.#Dh  #Dhա #Dh#Dh#Dh#Dh>M ((#DhP( _A boulder beetle is nearby!#DhrYou shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.#Dh (((The boulder beetle is lightly wounded.  You shoot a sling bullet.$Dh;...B..$Dh'5.3$Dh $Dh R _The sling bullet barely misses the boulder beetle.$DhB $Dhx .......#### .....###.....# ......###...## $DhIyt.....###.## <............## #.......#  #......## $Dhy#..@...# ...B...#..## >.,*###..#..[####  ####....# *#...### $Dhy% #......#  $Dhz##.....#* $Dh;z: ,,,{,,*###....#   $Dhrz$Dh  .......#### .....###.....# $Dh :......###...## .....###.## <............## $Dh6 =#.......#  #......## #..@...# $Dh` s...B...#..## $Dh D>.,*###..#..[####  ####....#$Dh  *#...#  #......#  ##...$Dh   $Dh* d ,,,{,,*###.$DhO   $Dhs  $Dh3$Dh$Dh$Dh7&?$Dhf&$Dh&&(($Dh&($Dh&bThe boulder beetle is lightly wounded.  You shoot a sling bullet. $Dh*'_The sling bullet barely misses the boulder beetle. _A boulder beetle is nearby!  The sling bullet hits the boulder beetle but does no damage.$Dhm _A boulder beetle is nearby!  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is lightly wounded.$Dhԓn...B(rolling) $Dh You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.boulder beetle is lightly wounded.  You shoot a sling bullet.  $DhChThe sling bullet hits the boulder beetle but does no damage.boulder beetle is lightly wounded.$Dhߔ'6.1$Dh&B$DhC<  The sling bullet hits the boulder beetle but does no damage.boulder beetle is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.boulder beetle is lightly wounded. _curls into a ball and begins rolling!$Dh;M (($Dh}?B(You shoot a sling bullet.  $Dh<The sling bullet hits the boulder beetle but does no damage.$Dh\ _The boulder beetle curls into a ball and begins rolling!  $Dh#You shoot a sling bullet.$Dh+esling bullet hits the boulder beetle but does no damage.  is lightly wounded.$Dh $Dhw..°BB$Dha8 (0.7Rev+ $Dh&B$DhP< _The boulder beetle is lightly wounded.$Dhޖ (B(You shoot a sling bullet.  The sling bullet hits the boulder beetle.$Dh8 _.  $Dh,$Dhs°B°.$Dh B$Dh>,7.6 (0.8$Dh9 }°°°B$Dh< _The boulder beetle is lightly wounded.$Dh z ((You shoot a sling bullet.$Dh ( $Dh °The sling bullet completely misses the boulder beetle.You shoot a sling bullet.$Dh1 °B.°BThe sling bullet barely misses the boulder beetle.$Dh"2 2The boulder beetle hits you!$Dh2 81----8.3 (0.7Rev* $Dh!7 K°°$Dh<9 C _The boulder beetle stops rolling and uncurls.$Dh °You shoot a sling bullet.  The sling bullet hits the boulder beetle!$Dh °°The boulder beetle is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.$Dh^ ..  The boulder beetle is lightly wounded.2$Dh B----9.1 (0.8$Dh $Dh [ _The boulder beetle barely misses you.%Dhz%Dh0|Evoke which item? Wands  r - a wand of polymorph (9)w - a wand of charming (4)  C - a wand of flame (57)  %Dh|F - a wand of acid (2) [!] read|quaff|evoke[?] describe selected'Dh'Dh'Dh..##...⌠.⌠..........#..#.##neoul the Skirmisher ......................####Coglin of Ashenzari *****. ..............###.....#'Dh8Health: 82/96 ====================---- ...............###...##Magic: 11/11 ======================== ................###.##AC: 9Str: 12 'Dh9I.......<............##EV: 15Int: 8 .........#####.......#SH: 0Dex: 24 'Dhy...........* #......##XL: 11 Next: 44% Place: Dungeon:11 ......##...###.B@...#Noise: ===------  Time: 11659.1 (0.0) 'Dh .....#*#........#..##a) +2 sling {Ana}  d) +0 sling of the C ...>.,*###..#..[####Fire: a) +2 sling {Ana} #...,,* ####....#Rev* #...,*** *#...###,*,***#......#B   boulder beetle'Dh@ a,*,,,*##.....#*,,,{,,*###....#,,,,,,* #..###The sling bullet hits the boulder beetle!  The boulder beetle is lightly wounded.  'Dh| You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is lightly wounded. _The boulder beetle barely misses you.'Dh1..##...⌠.⌠..........#..#.##  neoul the Skirmisher ......................####  Coglin of Ashenzari *****. ..............###.....#  Health: 82/96 ====================---- 'Dh1{...............###...##  Magic: 11/11 ======================== ................###.##  AC: 9Str: 12 .......<............##  EV: 15Int: 8 .........#####.......#  SH: 0Dex: 24 'Dh.29...........* #......##  XL: 11 Next: 44% Place: Dungeon:11 ......##...###.B@...#  Noise: ===------  Time: 11659.1 (0.0) 'Dhu2!.....#*#........#..##  a) +2 sling {Ana}  d) +0 sling of the C ...>.,*###..#..[####  Fire: a) +2 sling {Ana} #...,,* ####....# Rev* #...,*** *#...### 'Dh2 ,*,***#......# B   boulder beetle  ,*,,,*##.....#*  ,,,{,,*###....#  ,,,,,,* #..###The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is lightly wounded. _The boulder beetle barely misses you.Aiming: Corrosive BoltPress: ? - help, Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, 100% to hit)'Dh..##...⌠.⌠..........#..#.##neoul the Skirmisher ......................####Coglin of Ashenzari *****. ..............###.....#'DhgUHealth: 82/96 ====================---- ...............###...##Magic: 11/11 ======================== ................###.##AC: 9Str: 12 .......<............##EV: 15Int: 8 .........#####.......#SH: 0'DhDex: 24 ...........* #......##XL: 11 Next: 44% Place: Dungeon:11 ......##...###**@...#Noise: ===------  Time: 11659.1 (0.0) .....#*#........#..##'Dh*!a) +2 sling {Ana}  d) +0 sling of the C ...>.,*###..#..[####Fire: a) +2 sling {Ana} #...,,* ####....#Rev* 'Dhj#...,*** *#...###,*,***#......#B   boulder beetle (corroded),*,,,*##.....#*,,,{,,*###....#,,,,,,* #..### _The boulder beetle barely misses you.'Dh:-Aiming: Corrosive BoltPress: ? - help, Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, 100% to hit)  The bolt of acid hits the boulder beetle!!  The acid corrodes the boulder beetle!'Dh2.B  Aiming: Corrosive Bolt  Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, 100% to hit)  The bolt of acid hits the boulder beetle!!acid corrodes the boulder beetle!  The boulder beetle is moderately wounded.'Dh J====60.1 (1'Dh'Dh  'Dh!V_The boulder beetle closely misses you.'Dh'p'DhqEvoke which item? Wands  r - a wand of polymorph (9)w - a wand of charming (4)  'DhrC - a wand of flame (57)  F - a wand of acid (1) [!] read|quaff|evoke[?] describe selected(Dh(Dh1(Dhƺ6..##...⌠.⌠..........#..#.##neoul the Skirmisher ......................####Coglin of Ashenzari *****. (Dh4 ..............###.....#Health: 82/96 ====================---- ...............###...##Magic: 11/11 ======================== ................###.##AC: 9Str: 12 .......<............##(DhWEV: 15Int: 8 .........#####.......#SH: 0Dex: 24 ...........* #......##XL: 11 Next: 44% Place: Dungeon:11 ......##...###.B@...#(Dh-Noise: ====-----  Time: 11660.1 (0.0) .....#*#........#..##a) +2 sling {Ana}  d) +0 sling of the C ...>.,*###..#..[####Fire: a) +2 sling {Ana} #...,,* ####....#Rev* (Dh#...,*** *#...###,*,***#......#B   boulder beetle (corroded),*,,,*##.....#*,,,{,,*###....#,,,,,,* #..###Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, 100% to hit)  The bolt of acid hits the boulder beetle!!  The acid corrodes the boulder beetle!  (DhThe boulder beetle is moderately wounded. _The boulder beetle closely misses you.(Dh..##...⌠.⌠..........#..#.##  neoul the Skirmisher ......................####  Coglin of Ashenzari *****. (Dhx\..............###.....#  Health: 82/96 ====================---- ...............###...##  Magic: 11/11 ======================== ................###.##  AC: 9Str: 12 .......<............##  EV: 15(DhInt: 8 .........#####.......#  SH: 0Dex: 24 ...........* #......##  XL: 11 Next: 44% Place: Dungeon:11 (DhR......##...###.B@...#  Noise: ====-----  Time: 11660.1 (0.0) .....#*#........#..##  a) +2 sling {Ana}  d) +0 sling of the C ...>.,*###..#..[####  Fire: a) +2 sling {Ana} #...,,* ####....# Rev* (Dh#...,*** *#...###  ,*,***#......# B   boulder beetle (corroded)  ,*,,,*##.....#*  ,,,{,,*###....#  ,,,,,,* #..###The acid corrodes the boulder beetle!  The boulder beetle is moderately wounded. _The boulder beetle closely misses you.Aiming: Corrosive Bolt(Dh8Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (moderately wounded, corroded, 100% to hit)(Dh$T..##...⌠.⌠..........#..#.##(Dhd$neoul the Skirmisher ......................####Coglin of Ashenzari *****. (Dh$z..............###.....#(Dh$Health: 82/96 ====================---- ...............###...##(Dh$Magic: 11/11 ======================== ................###.##(Dh%YAC: 9Str: 12 (Dh7%[.......<............##(Dh[%NEV: 15Int: 8 (Dh%t.........#####.......#SH: 0(Dh%,Dex: 24 (Dh&...........* #......##XL: 11 Next: 44% Place: Dungeon:11 ......##...###**@...#Noise: ====-----  Time: 11660.1 (0.0) .....#*#........#..##a) +2 sling {Ana}  d) +0 sling of the C ...>.,*###..#..[####Fire: a) +2 sling {Ana} #...,,* ####....#Rev* (Dh1'0#...,*** *#...###,*,***#......#B   boulder beetle (corroded)(Dhx',*,,,*##.....#*,,,{,,*###....#,,,,,,* #..###(Dh'The boulder beetle is moderately wounded. _The boulder beetle closely misses you.Aiming: Corrosive Bolt(Dh'CPress: ? - help, Shift-Dir - straight line(Dh'Aim: a boulder beetle (moderately wounded, corroded, 100% to hit)  The bolt of acid hits the boulder beetle!!(Dh*.B _The boulder beetle closely misses you.Aiming: Corrosive BoltPress: ? - help, Shift-Dir - straight line  Aim: a boulder beetle (moderately wounded, corroded, 100% to hit)  The bolt of acid hits the boulder beetle!!  The boulder beetle is severely wounded.(Dhg77-1.1 (1(Dha(DhqX _The now-empty wand crumbles to dust. The boulder beetle bites you.(Dh1 z ((You shoot a sling bullet.(Dhc  The sling bullet completely misses the boulder beetle.You shoot a sling bullet.  The sling bullet hits the boulder beetle.(Dh P.B8(Dht r-===-8 (0.7(DhR } _The boulder beetle is severely wounded.(Dh & (Dhg T((You shoot a sling bullet.(Dh1 i  The sling bullet barely misses the boulder beetle.(DhE2 rYou shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.(Dhh .B  The boulder beetle is severely wounded.68---2.6 (0.8(Dhl (DhTn 3 _The boulder beetle bites you!)Dh[8F  You shoot a sling bullet.  )Dh8<The sling bullet hits the boulder beetle but does no damage.)Dh _The boulder beetle bites you!  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage. )Dh7^ The boulder beetle is severely wounded.!)Dh v  The boulder beetle is severely wounded.)Dh,3.3 (0.7)Dh)DhT _The boulder beetle misses you.)Dh 'F  You shoot a sling bullet.  )Dhv'<The sling bullet hits the boulder beetle but does no damage.)Dh\L _The boulder beetle misses you.)Dh\You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is severely wounded.)Dh˗X  You shoot a sling bullet.  The sling bullet hits th)DhF@e boulder beetle but does no damage.  The boulder beetle is severely wounded.  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is severely wounded.)Dhؘ'4.0)Dh>)DhޞJ  The sling bullet hits the boulder beetle but does no damage.  )Dh?The boulder beetle is severely wounded.  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  )DhThe boulder beetle is severely wounded. _The boulder beetle closely misses you.)Dh  You shoot a sling bullet.  The sling bullet hits the boulder beetle!)Dh  The boulder beetle is almost dead.You shoot a sling bullet.  The sling bullet hits the boulder beetle!)Dh)Dhh69--8 (0.8)Dh)Dh?b _The boulder beetle is almost dead.)Dh  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.)Dhi%H _ but does no damage.  )Dhj`X  You shoot a sling bullet.  The sling bullet hits th)Dh`e boulder beetle but does no damage.  The boulder beetle is almost dead.  You shoot a sling bullet.  )DhaThe sling bullet hits the boulder beetle but does no damage.  The boulder beetle is almost dead.)Dhb'5.6)Dhi)Dhn  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is almost dead.  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.  The boulder beetle is almost dead. _The boulder beetle barely misses you.)Dho o  You shoot a sling bullet.  The sling bullet hits the boulder beetle.)Dh.# 3†)DhU & )DhU i((You kill the boulder beetle!)DhE ).†)DhU \70/972--)Dh .536.3 (0.7)Dh )Dh / _You shoot a sling bullet.)Dhq )DhRr )Dhv )Dhx H _No target in view!*Dh*Dhm*Dhz*Dh6*Dh*Dhf *Dh *Dh +1*Dh *Dh*Dh*DhW*Dh?*Dh*DhOY--Rev+ *Dh*Dh*DhyA2*Dh *Dh"*Dh"*Dh9$*Dh&*Dh'*Dh(*Dh- *Dh*.3=.---*DhZ.. *Dh.;_You start resting.*Dh3.73.3 (7.0*Dh3`2==---4.3 (8*Dh3.Rev *Dh7*Dh>:% _Magic restored.*Dh$a*Dh|a*Dhb*Dhd*Dhd*Dhj4=*DhCk*Dhyk*Dhzl*Dhhn*DhnE==*Dho*Dhq*DhqA5*Dhr*Dht,*Dhv*Dh8x,*Dh^y*Dh4{*Dhi{A6*Dhy|*Dh~*Dh~*Dh*Dh,*Dh*Dh*DhY7=*Dh*Dh*Dhƈ*Dh*DhB*Dh*DhQ8=*DhƑ*Dh*Dhߓ*Dh*DhҖ*Dh A9*Dh*Dh*Dh3*Dh>*Dh`,*Dh'*Dhx*DhݡB80*Dhڢ*Dh,*Dh*Dh|*Dhɧ*DhĨ*Dhc*DhY1=*DhǭB*Dh(*Dht*Dh*Dh*Dh[*DhQ2=*Dh*Dh*Dh*Dh*Dh3*Dh*Dhؿ*Dh*DhP*DhA4*Dh*Dh*Dh*Dh*Dh,*Dh*Dh*DhY5=*Dh*Dh,*Dh*Dh*Dh*Dh*Dh;*DhkQ6=*Dh*Dh*Dh$*Dh$*Dh,*Dh'*DhW7*Dhd*Dh,*Dh*DhA8*Dh*Dh*Dh*Dh*DhQ*DhP,*DhS*Dh*Dh5(89=*Dhb*DhI*Dh9*Dhj*DhY*Dh[,*Dh:*Dh*DhZR90=*Dhr*Dh-,*Dh/*Dh(,*Dh4*Dh*Dh771*Dh*Dh,*Dh-*DhM2*Dh *Dh *Dh *Dh *Dh *Dh *Dh*Dh*Dh'3=*Dh:*DhK*Dh,*Dh3*Dh~,*Dh*Dh^g4=*Dh_*Dh_*Dh*Dh*Dh *Dh *Dh!*Dh$*Dh/$75*Dh%*Dh]'*Dh'*Dh(*Dh*,*Dh+*Dh-*Dh-76*DhK0*Dh21,*Dh02*Dha7_ _You start resting.*Dh;1739.3 (65.0)*Dh;M7=40.3 (66*DhA*DhB" _HP restored.*DhX*Dh\Z*Dh8_*Dhs_*Dhra*Dhd*DhTh*Dhh#=*Dhi*Dhj*Dhn*DhUq*Dhq*Dh]r*Dhfu*Dhw,*Dhy*Dhz*Dh}*Dh}*Dh`*Dh *Dh,*Dh*Dh|*Dhg*Dh*Dh;*Dh*Dh*Dh?*Dh*Dh`*DhC*Dh*Dhs*Dh*Dh*Dh*Dḫ*Dho*Dh/*DhǶ*Dhb*Dhκ*Dh)*Dh_*Dh*DhX*Dh*Dh*Dh*Dh*Dh*Dh *Dh*Dh*Dh*Dh*Dhr*Dh*DhA*Dh*Dh*Dh*Dh*Dh *Dh;*Dh*DhT*Dh*Dh*Dh*Dho*Dh*Dh*Dh*Dh,*Dh*Dh1 *Dh, ..(...................................###.....##...............###...*Dh $>.(..###................###.## #.......<............#.##*#*Dh .#####........##...........# #......#*DhI T.#.......##...###.†[...#  .......,.......@###........#..## *Dh  ..... ,>..####..#..[####*Dh  ,#.##.....# ####....# *Dh" ,#,*#....##* ##...### *Dhg ,,,...#..#,***#......# ,,....#..*Dh #,,,*##.....## ,.....#...,{,,*###....#*Dh  ,...#,....,,,,* #..### ,,,,,,,,*Dh5 K,,,,,** ####*Dh -63.3 (23*Dhf *Dh *Dh E _You sense a monster nearby.*DhK *Dhn. *Dh. *Dh2 *Dh74 H _No target in view!*Dh 3*Dh *Dh *Dh *Dh: : _*Dh. R  There is a stone staircase leading down here.*Dh *Dh/  _*Dh* *Dh *Dh1 ,*Dh *Dh *Dh ,*Dh= *Dh *Dh *Dh *Dh *Dh3 *Dh ,*Dh *DhB *Dh& ,*DhL *Dh- *Dh *DhG *Dh} *Dh- *Dh *DhE *Dhf! *Dh% *Dh( ,*Dhd) *DhI- *Dh0 ,*DhK1 *Dh(4 *Dh 6 *Dh46 *DhW7 *Dh9 *Dh; *DhF; *DhS< *Dh> *Dhf@ *Dh@ *DhA *DhD %  *DhD BYou see here a scroll of identify.*DhF *DhG  _*DhQH *DhK *DhM *DhM *DhN *DhP *DhR *DhR *DhS *DhEU *DhV *DhW *DhW *DhY *Dh[ ,*Dh\ *Dh^ *Dh_ ,*Dh` *Dh,b *Dhc *Dhc *Dhd *Dhe *Dhg *DhDg *Dhg *Dhh *DhIj ,*Dhj *Dhl *Dh1m *Dhm *Dh?p N _You now have 581 gold pieces (gained 10).*Dhq *Dhq *Dh,r *Dhls *Dht *Dh#u *Dhu *Dhv *Dhvx ,*DhJy *Dhz *Dh"| ,*Dh| *Dh]~ *Dhp *Dh *Dh *Dhǂ *DhU *Dh *Dhv *Dh *Dh *Dh9 *Dh% *Dhߌ *Dhm ,*Dh# *Dh p ****,,,.......#*Dh?  **,................# **................# *Dhi *#.............#)... *Dh ###.......?.. *Dh #.#....<...##......# *Dh۔ ###...####...##. ....##..##.....# *Dh ##....@.............,* 95.3 (32 *Dh% #...................*  #*DhJ .##.....#...* ####...##.....#*##* *Dhp #####......# #....### ##.##*Dh '# *Dh 7### *Dh+ *DhB *Dh _Key pressed, stopping explore.*Dhڡ *Dh  *Dh> :_No target in view!*DhL *DhM *DhM *DhP *DhR *DhT : _*DhV *DhW *DhW *DhY *DhZ *DhR\ *Dh\ *Dhe] *Dh` *DhFc *Dhxc *DhQd *Dhf *Dhh *DhKh *Dhki *Dhk *Dhl *Dh(m *Dh&n *Dhbp *Dhq *Dhr *Dh=s *Dht *Dh_v *Dhv *Dh]w *Dh`y *Dhz *Dh#{ *Dh| *Dh} *Dh= *Dhk *DhJ *Dhہ *DhH *Dh *Dhx *DhÅ *Dh@ *Dhz *DhN *Dh ,*Dh *DhI $ *Dh R_l - 4 potions of heal wounds (gained 1)*Dh *Dh *Dh *Dh *DhǕ X*Dh *DhC *Dh *Dh B*Dh *Dh *DhV ,*Dh *Dh4 *DhJ *Dhz *Dh *DhB *DhL *Dh| *Dh *Dh *Dh *Dh$ *Dh *Dh: *Dhӫ *Dh ,*Dh٬ *Dh *Dh *Dh *Dh *Dh *Dh *Dht *Dh7 *Dh ,*DhZ *Dh׶ *Dh ,*Dh *Dh *Dh0 ,*Dhٺ *Dh *Dh׼ *Dh *Dh *Dh *DhP ,*Dh *Dh *Dh; *Dhq *Dh *Dh *Dh ,*Dh *Dh *Dh ,*Dhf *Dh^ *Dh *Dh *Dh *Dh *Dh{ ,*Dh *Dh> *Dh *Dh *Dh *Dh B*Dh *Dh$ *Dh *Dh *Dh *Dh *Dh *Dh *Dhd *Dhm *Dh *Dh *Dh? *Dh *Dh2 *Dhe *Dh *Dh *Dhd ,*DhZ *Dh *Dh *Dh *Dh *Dh *Dhh *Dh *Dhl *Dh *Dh *Dh *Dh *Dh *Dh$ *DhX *DhS*Dh*Dh<*Dhp*Dh2*Dh"*Dhm*Dh*Dhs *Dh *DhJ *Dh| *Dhr*Dha*Dh*Dh*Dh*Dh*Dh,*Dh*DhF*Dh*Dh*Dh*Dh8*Dh*Dh *Dh *Dh2"*Dh#,*Dh%*Dhb'*Dh(,*Dh)*Dh:+*Dh,*Dh,*Dhl-*Dh 0*Dh>1,*Dh2*Dh 3*DhX4,*Dh4*Dh;n*Dh|<,*Dh=*Dh>*Dho?,*Dh'@*DhA*DhCB*Dh+E*DhF,*DhHG*DhjH*DhI*DhI*DhTJ*DhFK*DhL,*DhL*DhFN*DhO,*DhP*DhT *,*#..... ##.##..... *DhT##.. *###......... ###.###.*DhHU< #....#..... ##.......... ##.................. #..@#*.......#860.3 (65*Dh~U8 ###..##*.........###.. #....###.........##...##.....##........##...*DhU#^...........#.#......##...........###....## *DhU#....##....###....### #...................# *Dh V###..#...........)... *DhV*DhBY*Dh]j _Key pressed, stopping explore.*Dhg^*Dhya*DhWcH _No target in view!+Dhw+Dhw+Dhox+Dh/z+Dh{+Dh ~: _+Dh~+Dh+Dh++Dh+Dh+Dh+Dh$+Dh+Dh؈+Dh,+DhΊ+Dh`+Dh͏,+Dh+Dh+DhI,+Dh+DhB+Dh,+DhY+Dh+Dhܙ,+Dh+DhE+Dh.X+DhX+Dh6X+DhX+Dh,+Dh+Dh+DhQ+Dh+Dh+Dh+Dh ,+Dhָ+Dh+DhJ+Dh}+DhZ+Dh+Dh+Dh+Dh+Dhx+Dh*+Dh]+DhP+Dh+Dh,+Dh+Dh+Dh+Dh +Dh+Dh8+Dh+Dh+Dh+Dh+Dhr,+DhH+Dh+Dh,+Dhe+Dh+Dhn,+DhY+Dh+Dh,+Dh+DhV+Dh+Dh+Dh+Dh+Dh+Dh+Dh+Dh+Dh6+Dhd+Dh+Dh+Dh/+Dh{+Dh+Dhu+Dh,+Dh+Dh+Dhh+Dh+Dh+Dh +Dh+Dh+Dh+DhlB+Dhv+DhF+Dh+Dh+Dh+Dh!+Dh #+Dh#+Dh6$+Dh'+Dh)+Dh)+Dh*+Dhu.+Dhf0,+Dh2+Dh4+Dh7,+Dh 9+Dha<+Dh=,+Dh?+DhB+DhGB+DhII+DhK+DhEK+DhdL+DhUP+DhQ,+DhR+DhT+DhU+Dh.V+Dh#W+DhQY+DhZ+DhZ+Dh[+DhA^+Dh_+Dh_+Dh`+Dh(c+Dhd+Dhd+Dhe+Dhh+Dhi+Dhi+Dhgk+DhBm+Dho,+Dhp+Dhr+Dhs+Dhs+Dh;u+Dhv+Dh|x+Dhx+Dhz+Dh|{+Dh+}+Dhf}+Dhk~+Dh +DhK,+Dh+Dh8+Dhv+Dh+Dh)+DhV+Dh++Dh\+Dh+Dh\+Dh,+Dh{+Dh+Dh+Dh+Dhӧ+Dh+Dh5+Dhb+DhѮ+Dh[+Dh+Dh+Dh)+Dh+Dh+Dh'+Dhg+Dh)+Dh0+Dhg+Dh+Dha+DhG+Dht+Dh+Dh+DhA+Dh+Dh+Dh2S............................#.⌠.⌠ +Dh..........##.####......... #.......##.#............∩ ##........................# ##....##.................##...⌠.⌠ +Dh#..............(..... ....##............. .###.................##. ###............>@(..###.+Dh%]922.3 (62 .##.................# #.......< ###.##.............####.........# # #..................##....... +DhkG####.................#.......## ...#........................###.. ...#......................>..#### +Dh.#..................#.##.....#  ###.#...............#.##....##*+Dh +Dh%+Dh$ +DhcF_Key pressed, stopping explore.+Dh+Dh2+DhjH _No target in view!+Dhp3+Dh+Dh| _+DhbB+Dh2+Dh,+Dh+DhB+Dh,+Dh+Dh$+Dh9,+Dh+Dh+Dhn+Dh +Dh.+DhB +Dh ,+Dh +Dh+Dhk,+Dh+Dh8+Dh+Dh]+Dh+Dh+Dh".#########.........##...........# ## ...#.##...###.†[...# ..........###........#..## ...............>..####..#..[#### .#.##.....# ####....# .....#.##....##* ##...### .............#..#,***# ........#.@#,,,*##.....## .......#....c..####....# ............#)........# #..### ......?....## #### ...<...### ####...#####.##c   centaur (asleep).##..##.....## *##[+DhI#tK.* .....*+Dh&V32.3 (10*+DhM',3.3 (11+DhK++Dh1Z _A centaur comes into view.+Dh ((c  You shoot a sling bullet. The sling bullet hits the centaur.+Dh&J (+Dhqk((The centaur is moderately wounded.You shoot a sling bullet.+Dh ..c..(launcher)The sling bullet barely misses the centaur.+DhX ((((The centaur wields a +0 orcbow. The centaur shoots an arrow.+Dh6N.@..+Dh7f===4.1 (0.8)Rev +DhZ;+Dh< +Dh%=:_The arrow completely misses you.+DhZ=+DhK...##...... .#.......†[.......##....>..[#### #.....#  ....##*  #..#+Dhٗ3 #.@# #....c..# )........#  ..........## #### <...##......#.....# .......###.## #.....## *## ......*+Dh)X...##...... .#.......†[.......##....>..[#### #.....#  ....##*  +Dh!*#..# #.@# #....c..# )........#  ..........## #### +Dh*|<...##......#.....#.......###.## #.....## *##......+Dh*+Dh0+Dh0+Dhq5+Dh7^ _A centaur is nearby!+DhDf ((You shoot a sling bullet. The sling bullet hits the centaur.+Dh  The centaur is moderately wounded.You shoot a sling bullet. The sling bullet hits the centaur.+Dh+DhD{...+DhZ +Dh%9+Dh+Dhg +DhQ_The centaur is heavily wounded.+Dh+Dh +Dh+Dh+Dh! .....# #..#.##...###.†[..###........#..#.....>..####..#..[#### #.##.....# ####....# #....##* ##...##.....#..#,####........#c..####.....####....#). #..##?.......+Dh- ## #### Rev c   centaur (launcher)...... +Dhg 7...##.....#...*+Dh &0+Dh `(((((((+DhN V@......+DhO *5.9 (1+DhX +Dh#\ p _The centaur shoots an arrow. The arrow closely misses you.+Dh K (+Dh l You shoot a sling bullet. The sling bullet hits the centaur.+DhMR  The centaur is severely wounded.You shoot a sling bullet. The sling bullet hits the centaur!+DhW C)+Dh5 &.+DhӋ k46.6 (0.7Rev+ +Dh +Dh3 K _You kill the centaur!+Dh +DhԿ +Dh +Dh +Dh< +Dhf >Rev +Dh +Dh +Dhj ,+Dh +Dh +Dhg +Dh +Dh^ +Dh +Dh0 +DhQ (+Dh. +Dh +Dh 3+Dh +Dh3 +Dh +Dh +Dh? +Dh} +Dh +Dh+ +Dh +Dh +Dhk +Dh +Dh +Dh B+Dh6 +Dh ..#.##....### ##...##..#..#.####.....+Dhd ..#)..###..... #........#.......####.... ##......#)........# #..## ##+Dh ?..............## #### .#....<...##......#.....# ####...##.......###.## +Dh ##..##...@.## ### ---45.6 (9.0+Dh  .........# .## ...##.....#...#+DhW K...##.....#####  #####......# #....### ##.### +Dh} .###+Dh :---+Dh +Dh9 E _Done exploring.+Dh<$ +Dh$ +Dh( +Dhm*  +Dh* :_No target in view!,DhO _No target in view!,Dh3,Dh,DhC.........,Dhg 0,Dh_,,DhE _Done exploring.,Dh&,DhŸ,Dh,Dhm ,Dh:_No target in view!,Dhf,Dhf,Dh/h,Dh},DhP,Dhϊ,DhK _Done exploring.No target in view!Done exploring.No target in view!Done exploring.,DhC,Dh,Dh,Dh}No target in view!Done exploring.No target in view!Done exploring.No target in view!,Dh6,Dhh,Dh,Dh,Dh,Dhw,DhkDone exploring.No target in view!Done exploring.No target in view!,DhDone exploring.,Dh ,Dh ,Dh ,Dh ,Dhy ,Dh ,Dh kDone exploring.No target in view!Done exploring.No target in view!,Dh׵ Done exploring.,DhMU ,DhJW Where to? (Tab - D:11, ? - help)  D - Dungeon  T - TempleL - LairO - Orcish Mines ,Dh\,Dh4],DhF{............#.##....### ##...### neoul the Skirmisher .................#..#.####......# Coglin of Ashenzari *****. ,Dh{..................#..#)..###.....# Health: 97/97 ======================== ,Dh{#................#.......####.... Magic: 12/12 ======================== ,Dh |&##.............#)........# #..## AC: 9Str: 12 ,Dhl|##.......?..............## #### EV: 15Int: 8 ,Dh|.#....<...##......#.....#SH: 0,Dh|Dex: 24 ...####...##.......###.##,Dh)}XL: 11 Next: 54% Place: Dungeon:11 ,DhJ}.......##..##...@.## ###,Dh}Noise: ---------  Time: 11945.6 (0.0) ..................#,Dh}a) +2 sling {Ana}  d) +0 sling of the C .................##,Dh}6Fire: a) +2 sling {Ana} ,Dh?~......##.....#...# ###...##.....#####,Dhu~=#####......#,Dh~/#....###,Dh~ ##.###,Dh~ ### ,Dh~,_Done exploring. ,Dh9_No target in view! ,Dh6_Done exploring. ,DhZo_No target in view! _Done exploring. ,Dhv0_Done exploring.,Dh,Dh‚,Dh,Dh=,Dh: _,Dh,,DhnB,Dh+,Dh&B,DhQ,Dh*,,Dhm,Dh,Dhz,,Dh,Dh,Dh,,Dh#,Dh,Dh",,Dh),Dh[,Dh,,Dh=,Dh,Dh,Dh,Dh,DhL,Dh,Dh,Dh0,DhONo target in view!Done exploring.,DhmNo target in view!Done exploring. _ There is a stone staircase leading down here.,DhN,Dh,DhZ$ _,Dh-Dh2-Dh-Dh% -DhN: ,**** -DhoV,..,** -DhV,...,* -Dhv,.%..* -Dh,....#* ,,,...#* -DhP,,,*#..#*  ,,{**#..## *-Dh -Dh,,** *#.@# * -Dh,,* ##.#* * -Dh,,* ##.** * -DhN,** *#.** *** ,* *#.***,,-Dh~ -Dhb** *..,,,*-Dh * *,.#***-Dh * **,*.* * -Dh:*,,*,*-DhW2You climb downwards.-Dhc57.4 (11.8){-Dh-Dh-Dh!E _You sense a monster nearby. -DhH[_There is a stone staircase leading up here.-DhD-Dh-Dh-Dh߶^ _No target in view!-Dh-Dh8-DhO-Dhp: _-Dh&-Dh!-Dh-Dhg-Dh1-Dh-Dh-Dh-DhD-Dh-Dh-Dh9-Dh-Dh-Dh,-Dh-Dh-Dh,-Dh-Dh-Dh,-Dh-Dh-Dh#* #* ..####*-Dh.......##........#.....%.. .......@## .........## ......##..## -DhR.....l*##..## *....[** ##.<# *,.....* ##.#* *l   komodo dragon (asleep),....,* ##.#*-Dh% *,....** *#.#* ***,,,,,* *#.#**,,-Dh|M,,*64.4 (7.0)-Dh+5.4 (8-Dh-Dht` _A komodo dragon comes into view.-Dh ,,* ,.#* ,..#* ,...#* ,....###* -Dh`,.......## ,........# ,.....%..# ,.......@## ,.........##  ,......##..##  ,.....l*##..## * -DhA ,....[** ##.<# *  ,.....* ##.#* *  ,....,* ##.#* *  ,....** *#.#* ***    -Dh> ! -Dh> 3,,* -DhX? ,.#* ,..#* -Dh? [,...#*-Dh?  -Dh? c,....###* -Dh)@ Z,.......## -Dhn@ ,........# ,.....%..# -Dh@ p,.......@## -DhA y,.........##  -Dh=A ,......##..##  -DhA ,.....l*##..##  -DhA ,....[** ##.<#  -Dh$B ,.....* ##.#* *  -DhbB ,....,* ##.#* -DhB  -DhB ,....** *#.#* -DhB  -DhB  -DhOK 4-Dh>R -DhFc ,(-Dhc 0(l-Dhc lNo target in view! _A komodo dragon comes into view. -Dhc `_A komodo dragon is nearby! -Dh>d  You shoot a sling bullet-Dh{d 9.  The sling bullet hits the komodo dragon. -Dhd " The komodo dragon hisses angrily.-Dh R  The komodo dragon is lightly wounded.  -Dh^ [You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.-Dh -Dh \.l.-DhB -Dh b===6.2 (0.8Rev -Dh -Dh ; _The komodo dragon is lightly wounded.-DhKD (You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.-Dh v _The komodo dragon is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.-Dh -Dh Cl.-Dh *9 (0.7-Dh -Dh9  -Dhd -_The komodo dragon is lightly wounded.-Dhމ  You shoot a sling bullet.  The sling bullet hits the komodo dragon!-DhE i  The komodo dragon is moderately wounded.-Dh ^You shoot a sling bullet.  The sling bullet hits the komodo dragon.-Dh t  The komodo dragon is heavily wounded.-Dh_ ^7.6Rev+ -Dh -Dh ^ _The komodo dragon completely misses you..Dh_:  .Dh^You shoot a sling bullet.  The sling bullet hits the komodo dragon!.Dh2&  .DhmAThe komodo dragon is severely wounded..DhqYou shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage..Dh).Dh)'8.3.Dhh0.Dhf4 .Dh4X_The komodo dragon is severely wounded..Dh@  You shoot a sling bullet.  The sling bullet hits the komodo dragon!.Dhrb  The komodo dragon is almost dead..Dhr^You shoot a sling bullet.  The sling bullet hits the komodo dragon..Dhp  The komodo dragon is almost dead..Dh%Q6-9.0.Dh.Dh2 _The komodo dragon bites you..Dh' .Dh,((.Dh((.Dh.((.Dh7(You shoot a sling bullet..Dh.2  The sling bullet barely misses the komodo dragon.You shoot a sling bullet.  The sling bullet hits the komodo dragon!.Dh5).Dh~H....Dh~...Dh ...Dh8 -.DhӍM3--8.Dh7 7.Dh_Rev* _You kill the komodo dragon!.Dh.DhS .Dhb_Your base Forgecraft skill increases to level 1!.Dhpn .Dhn .Dhmr .Dhs H _No target in view!.Dh .DhE .Dh> .Dh H _No target in view!/Dh/Dh .Wear or take off which item? Armour (go to first with [)  b - the cursed +0 leather armour of the Wild Blue Yonder (worn) {Dev, Comp} /DhC j - the cursed +2 pair of boots of the Profound Jealousy (worn) {Self, Elem}  E - the cursed +1 pair of gloves of Ashenzari's Seer (worn) {Dev, Self} /DhjO G - the cursed +0 cloak "Tethered Sophism" (worn) {rCorr, Range, Sorc}/Dḧ́\[?] describe selected [!] equip|wield|wear[tab] equip|unequip /Dhd/Dhu,,*neoul the Skirmisher,.#*Coglin of Ashenzari *****.,..#*Health: 96/97 =======================-,...#*Magic: 12/13 ======================--,....###*AC: 9Str: 12,.......##EV: 15Int: 8,........#SH: 0Dex: 24/Dhv,.....%..#XL: 11 Next: 58% Place: Dungeon:12,.......@##Noise: ===------  Time: 11969.7 (0.0),.........##a) +2 sling {Ana}  d) +0 sling of the C,......##..##Fire: a) +2 sling {Ana},......*##..##*Rev* ,....[** ##.<#*,.....* ##.#* *,....,* ##.#* */Dh1x,....** *#.#* ***,,,,,**#.#**,,You shoot a sling bullet.  The sling bullet hits the komodo dragon! _You kill the komodo dragon! _Your base Forgecraft skill increases to level 1! _No target in view! _No target in view!/Dh~P  Okay, then./Dh/DhD _/Dhu /Dh ! /Dh*# /Dhk) /Dh), ^7=Rev+ /Dh, /Dh[2  /Dh2 +_HP restored./Dh.3 /Dh4 /Dh7 /Dhb8 /Dh.9 /Dh; /Dh3< /Dh< /Dh? /Dh5@ Z=Rev /Dh1A /DhC /Dh^D /DhE /DhbG /DhH /DhH /DhK /Dh%L S3==/DhM /DhQ 4 _Magic restored./Dhx[ ) ,.#* ...#* ....#* l....#### ........##/Dh[  ..# %..#/Dh[ y .........## ..##/Dh<\ --- .##..## .*##..##*/Dh~\  :....[#* ##.<# * ......* ##.#* */Dh\ Y /.....* ##.#* *l   komodo dragon (asleep)/Dh\  .....** *#.#* *** ..... *#.#**,, ,,,,**/DhC] m *...{,*/Dhbe 6,,,,,/Dhe >,,,,77.7 (8/Dhe -,,,,,/Dh>f -,,,/Dhf G---8.7 (9/Dhl /DhBn  /Dhun R_A komodo dragon comes into view./Dh`  ,,.#* ,...#* ,....#* ,l....#### /Dh u,........## ,.........# ,......%..# ,.........##  /Dh҆ ^,.......@..##  ,.......##..##  /Dh o,.......*##..## *  ,:....[#* ##.<# *  ,......* ##.#* *  /Dh `,/.....* ##.#* *  ,.....** *#.#* ***  ,.....* /DhD C   *...{,* /Dh  ,,.#* ,...#* ,....#* ,l....#### /Dh ,........## ,.........# ,......%..# ,.........## /DhF  ,.......@..##  /Dhr ,.......##..##  /Dh ,.......*##..## *  /Dh ,:....[#* ##.<#  /Dh  ,......* ##.#*  /DhH ,/.....* ##.#* *  ,.....** *#.#* /Dhz y ,.....*  /Dh P *...{/Dh/! /Dhp! /Dh& /Dh1 ((((((l _Magic restored. _A komodo dragon comes into view./Dh 2 A komodo dragon is nearby!  You shoot a sling bullet.  The sling bullet hits the komodo dragon. /Dh52 " The komodo dragon hisses angrily./DhEi  The komodo dragon is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the komodo dragon!/DhU /Dh< h.l....../Dh b===9.4 (0.7Rev /DhƦ /Dh˨ h _The komodo dragon is moderately wounded./DhoK- ,,.#*/DhK ,...#* /DhK,....#* /DhKv,.l...#### ,........## ,.........# /Dh(You shoot a sling bullet.  0Dh'"(The sling bullet hits the komodo dragon!0Dh`( 0Dh`R The komodo dragon is heavily wounded.0Dha^You shoot a sling bullet.  The sling bullet hits the komodo dragon.0Dh[0DhXd.l...0Dhy==8Rev+ 0Dh0Dhf _The komodo dragon is severely wounded.0DhP (((You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.0Dh 0Dh[4 0DhwThe komodo dragon is severely wounded.You shoot a sling bullet.  0Dh(The sling bullet hits the komodo dragon!0DhI0...0Dh,1.6 (0.80Dh0Dh a _The komodo dragon is almost dead.0Dh` ((((((0DhJ7(You shoot a sling bullet.0Dh  The sling bullet barely misses the komodo dragon.You shoot a sling bullet.  The sling bullet hits the komodo dragon.0Dh>J0DhFPx....l..0DhQ'2.40DhU0Dh[Xa _The komodo dragon is almost dead.0Dh\ & 0Dhe\ 5(((((0Dh\ ((0Dh\ /You shoot a sling bullet.0Dh i  The sling bullet closely misses the komodo dragon.0Dh| ^You shoot a sling bullet.  The sling bullet hits the komodo dragon.0Dh1 )0Dh  d.......0Dh 4--623.1 (0.7Rev* 0Dh1 0Dh Q _You kill the komodo dragon!0Dhy 0Dh 0Dh) 0Dhf H _No target in view!0DhZ 0Dh 0Dhu 0Dh H _No target in view!1Dhw 1Dhő neoul the Skirmisher (Coglin Hunter)Turns: 11894, Time: 00:12:45 Health: 97/97AC:  9 Str: 12 XL: 11 Next: 62% Magic: 13/14EV: 15 Int:  8 God: Ashenzari [*****.] Gold: 581SH:  0 Dex: 24 Spells: 7/14 levels left rFire . . .a - +2 sling {Ana} rCold . . .d - +0 sling of the Circumscribed Moon {Juan, Fort, Comp} (rNeg . . .b - +0 leather armour of the Wild Blue Yonder {Dev, Comp} (1Dh hrPois .(no helmet) rElec .1Dhg G - +0 cloak "Tethered Sophism" {rCorr, Range, Sorc} (curserCorr + 1Dh `E - +1 pair of gloves of Ashenzari's Seer {Dev, Self} (cursSInv + j - +2 pair of boots of the Profound Jealousy {Self, Elem} Will +....1Dh A(no gizmo) Stlth +++ 1Dh HPRegen 0.36/turn 1Dh6 YMPRegen 0.14/turn %: clarity 1Dh @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery, horns 1, thin1Dh )skeletal structure 1, time-warped blood 12Dho2DhDž2Dhs,,.#*neoul the Skirmisher2Dh},...#*Coglin of Ashenzari *****.2DhgJ,....#*2DhnHealth: 97/97 ========================2Dhc,.....####2DhJvMagic: 13/14 ======================--2Dhu,........##AC: 92Dhٜ-Str: 122Dh,.........#EV: 152Dhf,Int: 82Dh,......%..#SH: 02Dh,tDex: 24,.........##2Dh}}XL: 11 Next: 62% Place: Dungeon:12,.......@..##Noise: ===------  Time: 11983.1 (0.0)2Dh7,.......##..##a) +2 sling {Ana}  d) +0 sling of the C,.......*##..##*Fire: a) +2 sling {Ana}2Dh,:....[#* ##.<#*Rev* ,......* ##.#* *,/.....* ##.#* *,.....** *#.#* ***,.....**#.#**,,,,,,,***...{,*The sling bullet closely misses the komodo dragon.You shoot a sling bullet.  2Dh>The sling bullet hits the komodo dragon. _You kill the komodo dragon! _No target in view! _No target in view!2Dhr2Dh'2Dh2DhH& [?25h[?0c2Dh&  2Dh& H Search for what [Enter for "cannon", or ? for help]? 2Dh& 3DhR [?25l[?1c3Dh| 9helmet3DhF 3Dh X _Can't find anything matching that.3Dh3Dh:3Dh'3Dh|*F _Unknown command.4Dh4DhT4Dh64Dh4Dh[Rev+ _4DhH4Dh4Dh4Dh,4Dh4Dh,4Dh4Dh,4Dh6Rev 4Dh4DhE4Dh4Dh4Dhb4DhA4==4Dh4Dh 4Dh >4Dh4Dhg4Dh34Dh4Dh4DhqB4Dh 4DhO!P==4Dh$4Dh'4DhU*,4Dh,4DhE14Dh3,4Dh54DhY84Dh:,4Dh]>4DhD ,** #......####,** ##.........##** ##...........#** ##.........%..#4Dh}E #.............## ##..............## #............##..## #......###..## #....[## ##.<#--- #...........# ##.#* #...../.....# ##.#* #).........#*#.#* ##.........# #.#4DhI #........## *..  ###......# *,.  #......# **,*  **,,,,,,* *,,* You pick up My Sojourn through Swampland and begin reading...4Dht`97.1 (14.0)---8.1 (15  You add the spells Launch Clockwork Bee and Eringya's Surprising Crocodile to _your library.4Dh@4Dh|A4DhE4DhJGH _No target in view!4DhB4Dh"C4DhF4DhyJ4DhL4DhO$ _4Dh*P4Dh S4DhYB4Dh\4Dh4\4Dh]4Dhyh _C - a wand of flame (72) (gained 15 charges)4Dhi4Dhk4Dhm,4Dh'o4Dhp4Dhs,4DhPt4Dh.v4Dh4x,4Dhy4Dh{4Dh|,4Dh}4DhB4Dh/,4Dh84Dh)4Dh[,4DhZ4Dh4Dh`,4Dh-4Dh4Dh?,4Dh4Dhm4Dh),4Dh4Dh4Dh,4Dh4Dhn4Dhġ,4Dh}4Dh4Dh=,4Dh4Dh 4Dh|,4Dh#4Dh4DhI,4Dh¬4Dh߭4Dh1,4Dh4Dh]4Dh,4DhM4Dhg4Dhڵ,4Dh|4Dh 4Dhj,4Dh4Dh"4Dhܼ,4Dh4Dh4Dhe,4Dh4Dh<4Dh,4Dh4Dh4Dh,4Dh4Dh4DhT,4Dh4Dh4Dh,4Dh?4Dhp4Dh,4Dh4Dh.......[## ##.<# * ........# ##.#* **, ........# ##.#* *,, .......## *#.## **#,, .......# *#.###.,,, ......## *...u,**, ......# *..##**** ......# ##$#.* ......# #@.#,* * .....## ##.##,*** * .....# #.##*,,,* * ....^#h3>m ##.# ***∆*** .....## #.## *,,,+ ......### ##.# ***** u   white ugly thing (asleep) ........## ##..# * .........###...## * .........##.....# *4DhJ,,2029.1 (314Dhk-30.1 (324Dh4Dhc _A white ugly thing comes into view.4DhNV (((u4DhVYou shoot a sling bullet.  The sling bullet hits the white ugly thing!  The white ugly thing gurgles horribly!4DhY  The white ugly thing is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the white ugly thing.4DhM  The white ugly thing is lightly wounded.4Dh_u..$4Dhd===8 (0.7)Rev 4DhW4Dh' _You hear a shout!4DhS.....[## ##.<# *,, . ##.#* **, . ##.#* *,, . *#.## **#,, .....# *#.###.,,, ....## *..u.,**, ....# *..##**** ....# ##$#.* ....# #@.#,* * ...## ##.##,*** * ..# #.##*,,,* * .^# ##.# ***∆*** .## #.## *,,,+ ..### ##.# ***** ...## ##..# * ...###...## * ..##.....# * 4Dha 8.....[## ##.<# *,, . ##.#* **, . ##.#* *,, . *#.## **#,, .....# *#.###.,,, 4Dha ....## *..u.,**, ....# *..##**** ....# ##$#.* ....# #@.#,* * 4Dhb e...## ##.##,*** * ..# #.##*,,,* * 4Dheb f.^# ##.# ***∆*** .## #.## 4Dhb *..### ##.# ***** ...## ##..# 4Dhb ]...###...## 4Dh7c \..##.....# 4Dhh 4Dhi 4Dhm 4Dhp  4Dh1p a_A white ugly thing is nearby!4Dhr & 4Dh_s a(((You shoot a sling bullet.4Dh :  4Dh@ The sling bullet barely misses the white ugly thing.You shoot a sling bullet.  The sling bullet hits the white ugly thing!4Dh! 4Dh .4DhY Pu$4Dh '1.54Dh 4Dh k _The white ugly thing is moderately wounded.4Dh K (4Dhl aYou shoot a sling bullet.  The sling bullet hits the white ugly thing!4Dh ((The white ugly thing is moderately wounded.You shoot a sling bullet.4Dh^ 4Dh .4Dh &.u4Dh ,2.3 (0.84Dh~ 4Dh  4Dh7 \_The sling bullet barely misses the white ugly thing.5Dh_q  You shoot a sling bullet.  The sling bullet hits the white ugly thing.5Dht. (((The white ugly thing is heavily wounded.You shoot a sling bullet.5Dho`F..u5DhBac3.0 (0.7Rev+ 5Dh%d5Dhek _The sling bullet closely misses the white ugly thing.5Dhj  You shoot a sling bullet.  The sling bullet hits the white ugly thing but does no damage.5DhŸ&  5DhCThe white ugly thing is heavily wounded.5Dh!aYou shoot a sling bullet.  The sling bullet hits the white ugly thing!5Dhw  The white ugly thing is heavily wounded.5Dhm70-------8 (0.85Dh5DhX _The white ugly thing bites you. The white ugly thing freezes you!!5Dh (((You shoot a sling bullet.5Dh  The sling bullet barely misses the white ugly thing.You shoot a sling bullet.5Dh ..u  The sling bullet barely misses the white ugly thing.5DhP(4.65Dh>Rev* 5Dh5Dhe  5Dh :_The white ugly thing bites you but does no damage.5Dha  You shoot a sling bullet.  The sling bullet hits the white ugly thing.5DhX  The white ugly thing is severely wounded.You shoot a sling bullet.  The sling bullet hits the white ugly thing.5Dh   The sling bullet hits the white ugly thing.  The white ugly thing is severely wounded.You shoot a sling bullet.  The sling bullet hits the white ugly thing.  The white ugly thing is severely wounded.white ugly thing bites you. The white ugly thing freezes you!!5Dhn |33----------------5.3 (0.75Dh 5DhF d _Your atemporal blood churns to no real effect.5Dh 5Dhy 5Dh 5Dhp ^ _You are too injured to fight recklessly!5Dh5Dhϸ5Dh5Dhy^ _You are too injured to fight recklessly!6Dhi 6DhRk VEvoke which item? 6Dhk HWands  r - a wand of polymorph (9)6Dhk 6w - a wand of charming (4)  6Dhk C - a wand of flame (72) 6Dhl j[!] read|quaff|evoke6Dh3l ][?] describe selected7Dh7Dhl 7Dhd).......[## ##.<#*,,7Dh)neoul the Skirmisher ........# ##.#* **,Coglin of Ashenzari *****. ........# ##.#* *,,Health: 33/97 ========---------------- .......## *#.## **#,,7Dh)Magic: 14/14 ======================== .......#*#.###.,,,AC: 97Dh)Str: 12 ......##*....,**,EV: 157Dh%*Int: 8 ......#*..##****SH: 0Dex: 24 ......#7DhK*##u#.*XL: 11 Next: 62% Place: Dungeon:12 ......#7Dhq*.#@.#,* *Noise: ===------  Time: 12035.3 (0.0) .....##7Dh*##.##,*** *a) +2 sling {Ana}  d) +0 sling of the C .....##.##*,,,* *Fire: a) +2 sling {Ana} ....^#7Dh*##.# ***∆***Rev* .....##7Dh+J#.## *,,,+ ......### ##.# *****u   white ugly thing 7Dhk+........## ##..#* .........###...##7Dh+* .........##.....#*The sling bullet hits the white ugly thing.  7Dh+The white ugly thing is severely wounded.The white ugly thing bites you. The white ugly thing freezes you!! _Your atemporal blood churns to no real effect. 7Dh+_You are too injured to fight recklessly! _You are too injured to fight recklessly!7Dh0m  Okay, then.7Dh37Dhr4. _9Dh9Dh9rEvoke which item? Wands 9DhG r - a wand of polymorph (9)w - a wand of charming (4)  C - a wand of flame (72) [!] read|quaff|evoke[?] describe selected:Dh":Dh:Dh:Dh%(.......[## ##.<#*,,neoul the Skirmisher ........# ##.#* **,Coglin of Ashenzari *****. ........# ##.#* *,,Health: 33/97 ========---------------- .......## *#.## **#,,Magic: 14/14 ======================== .......#*#.###.,,,AC: 9Str: 12 ......##*....,**,EV: 15Int: 8 ......#*..##****SH: 0Dex: 24 ......###u#.*XL: 11 Next: 62% Place: Dungeon:12 ......##@.#,* *Noise: ===------ [4:DhU*0m Time: 12035.3 (0.0) .....####.##,*** *a) +2 sling {Ana}  d) +0 sling of the C .....##.##*,,,* *Fire: a) +2 sling {Ana} ....^###.# ***∆***Rev* .....###.## *,,,+ ......### ##.# *****u   white ugly thing ........## ##..#* .........###...##* .........##.....#*The white ugly thing is severely wounded.The white ugly thing bites you. The white ugly thing freezes you!! _Your atemporal blood churns to no real effect. _You are too injured to fight recklessly! _You are too injured to fight recklessly! _Okay, then.:Dh:+.......[## ##.<# *,,  neoul the Skirmisher ........# ##.#* **,  Coglin of Ashenzari *****. ........# ##.#* *,,  Health: 33/97 ========---------------- .......## *#.## **#,,  Magic: 14/14 ======================== .......# *#.###.,,,  AC: 9Str: 12 ......## *....,**,  EV: 15Int: 8 ......# *..##****  SH: 0Dex: 24 ......# ##u#.*  XL: 11 Next: 62% Place: Dungeon:12 :Dh:......# #@.#,* *  Noise: ===------  Time: 12035.3 (0.0) .....## ##.##,*** *  a) +2 sling {Ana}  d) +0 sling of the C .....# #.##*,,,* *  Fire: a) +2 sling {Ana} :Dh;....^# ##.# ***∆***  Rev* .....## #.## *,,,+ :Dhc;......### ##.# *****  u   white ugly thing ........## ##..# * .........###...## * .........##.....# * _You are too injured to fight recklessly! :Dh;q_You are too injured to fight recklessly! _Okay, then.Aiming: CharmPress: ? - help, Shift-Dir - straight lineAim: a white ugly thing (severely wounded, chance to affect: 57%);Dh{.......[## ##.<#*,,neoul the Skirmisher ........# ##.#* **,;DhBCoglin of Ashenzari *****. ........# ##.#* *,,Health: 33/97 ========---------------- ;DhA.......## *#.## **#,,Magic: 14/14 ======================== .......#*#.###.,,,AC: 9Str: 12 ;Dh......##*....,**,EV: 15Int: 8 ......#*..##****SH: 0Dex: 24 ......###*#.*;DhJXL: 11 Next: 62% Place: Dungeon:12 ......##@.#,* *Noise: ===------  Time: 12035.3 (0.0) .....####.##,*** *a) +2 sling {Ana}  d) +0 sling of the C .....##.##*,,,* *Fire: a) +2 sling {Ana} ;Dh^....^###.# ***∆***Rev* .....###.## *,,,+ ;Dh ......### ##.# *****u   white ugly thing ........## ##..#* .........###...##* .........##.....#* _You are too injured to fight recklessly! _You are too injured to fight recklessly! _Okay, then.;DhWAiming: CharmPress: ? - help, Shift-Dir - straight lineAim: a white ugly thing (severely wounded, chance to affect: 57%);Dhu   white ugly thing (charmed);Dhbu6.3 (1;Dh;DhvOkay, then.  Aiming: Charm;Dh?Press: ? - help, Shift-Dir - straight lineAim: a white ugly thing (severely wounded, chance to affect: 57%) _The white ugly thing is charmed.;Dh ......# ##.#**. ##.#* *,;Dh /.....## *#.## **#.....# *#.###.,....# *....,**;DhR 9....# ##****;Dh V.##u#.* ;Dh! u...#,* *;Dh_ ...#;Dh 8##@##,***;Dh ...# ;Dh$ C#.##*,,,;Dh[ .^;Dh ##.# ***∆**;Dh ..##;Dh \.## *,,,+;Dh ..### ##.# *****;Dh q....## ##..# ;DhC =....###...##;Dh ;...##.......#......#;Dh !*;Dh ;Dh! P$u;Dh" /---7;DhW' ;Dh) ;Dh- .# ##.#* *,,# *#.## **#,,. *#.###.,,,# *....,**, #...... *..##**** #......#;Dh ##$#.* #......# #u.#,* *##.##,*** *. #@##*,,,* *^###.# ***∆***;Dhg ..## #.## *,,,+..### ##.# *****...## ##..# *..###...## *.##.....# *.#......#*##....#;Dh ;Dhg F.u;Dh ]4---8;Dh u.=Dhf [7=6=DhM# =Dhp$ >Dho9 #...... #.##*,,,* *#.....^##.# ***∆***>Dh #.......## #.## *,,,+*#........### ##.# ***** ......## ##..# **#............###..u##>Dh&O * *>DhV.......##.....# **>Dhn........#*  ,>Dh##....# ,,.............####...#*>Dh! < ,............## #....#* ,,...... ##....# ,, *#...#>Dhl  ,,##.#.##* *#### **####* >Dh >Dh=u.>Dh07>Dh>Dh1>Dh< #.....^##.# ***∆*** >Dh-= ..## #.## *,,,+*#>Dh`= ..### ##.# ***** >Dh= ...## ##.u# **#>Dh= c..###...##>Dh= Q * *>Dh"> 8.##.....#>DhL> 0 **>Dhx> j.#......#*  ,>Dh> !##....#>Dh>  ,,...........@.####...#* ,>Dh? [ #....#* ,,>DhD? / ##....#>Dhn? [ ,, *#...#>Dh?  ,,##.#.##* *####>Dh?  **####*  >DhC >Dh$J u>DhhJ .>Dh>K &8>DhP >DhGS >Dhq  #......# #.##*,,,*  ##.....^>Dh  ##.# ***∆** ## #.## *,,, *#### ##u# *** #.## ##..>Dh   *#..###...##  *..##.....#**>Dh ..#......#* #..##....#,..#### ..## *..## ##....#........##...#>Dh ,,##.#.##**####**####*>Dh| >Dh T8=9>Dh˻ >Dh ?Dh~< #......## ##.##,*** #......# #.##*,,, ##.....^?Dh" ##.# ***∆* ## #.## *,, *#### ##u# *** #?DhA# ##.. *#.###...## *.##.....#**..#......#*?Dhm #..##....#,?Dhg..#### ..## *?Dh..## ##....#........##...#?DhVT   troll (asleep),T##.#.###?DhL*####**####*?Dh>7*?Dh'50?Dh!?DhGX _A troll comes into view.?DhW0 ##......# #..#,*  #......## ##.##,* #......#?Dh #.##*,,, ##.....^ ##.# ***∆ # #.## *, *#?Dh### ##u# ** ## ##.. *#?Dh8P.###...## *.##.....#**..#......#* #..##....#,?Dhh..#### ..## *..## ##....#?DhE.........##...#?Dh .T##.#.###*####***####*?Dh>,*?Dh?B91?Dh?Dh?DhL  #......# ##$#.* ##......# #..#, #......## ##.##,* #......# #.##*,,?DhqMQ ##.....^ ##.# *** # #.##  *#### ##u# * ## ##.. *#.###...##?Dh!N *.##.....#**..#......#* #..##....#,..#### ..## ?Dh}N*..## ##....# ..........##...# ,.T##.#.###*####?DhT>,*?DhU&2?DhY?DhZ?Dh_###......# *..# #......# ##$#. ##......# #..#, #......## ##.## #......# #.##*, ##.....^?Dh<`w ##.# * #?Dh;a #.##  ##### ##u# # ##.. *#.###...## *.##.....#**..#......#* ?Dh.b#..##....#..####  ..## *  ..## ##....# ?Dhc{ ,..........##...# ?Dhj ,?Dhj%,,?Dhk&3?Dhq?Dhs?Dh& b #..## *..?Dh[' ###......# *. #......# ##$# ##......# #..#?Dh' 7 #......## ##.## #......# #.## ##.....^ ##.# * # #.## ##?Dh.( ### ##u# # ##.. *#?Dh( .###...## #.##.....#*#..#......#* ?Dh( $#..##....# ..#### ..##  ..## ##....?Dh/ L**,,?Dh0 C404?Dh5 ?Dh= ?Dh #..## #..## *###......# *.?Dh  #......# ##$ ##......# #.. #......## ##.#?Dhh  #......# #.## ##.....^ ##.# # #.## ##### ##u# #?Dh  ##.. *#.###...## #.##.....# *#..#......#* ##..##....# #?Dh y..#### ..## ?Dh >**?Dh &5?Dhs ?Dh @DhM)# *#.##.*#..@DhR?### *. #$#......# #..##. . #.##@Dh##..@..^# #. ## #.####@Dh### ##u#...........## ##..###..............@Dh@Dh &6@Dh @Dh7 @DhM..# ##.#*).## *#.##.@Dhcp*#..### *. #$#......# #..##. . #.##@Dh##.....^# #. ## #.####........### ##u###.............#@Dh@DhIY1=7@Dh@Dh"@Dh{M##.#* ..# ##.#*).## *#.#@DhT|##..#*#..### *. @Dh|#$#......# #..##. .@Dh| #.####.....^# #.#.......###.##@Dh|A##.............@Dh@Dh&8@DhE@Dhu@DhGM[## ##.<# #@Dh# ##.#* #..# ##.#*)# *#.###..#*#..### *. #$##.@....# #..#@Dh}f#. . #.####.....^###.###...............@Dh@Dh&9@Dh}@Dh@Dh<NM..###..#@Dh[## ##.<# ##.#* #.@Dh.# ##.#*#)# *#.#@Dh9##..#@DhP0*#..@Dhc### *. @Dh#$##...... #..##.@Dh:#......#@Dh?#.###...........@Dh@Dho#2@Dh=@Dhٟ 60@Dh@Dh@Dh @Dhb @Dh @Dh3 @Dh ,@Dhd @Dh @Dh @DhǦ @Dh7 #3@Dhq @DhU @Dh @Dh> @Dh @Dhw @Dh 94@Dh @DhJ @Dhѵ @Dh @Dh @Dh @Dhr @Dh @Dhм #5@Dh@ 0=@Dh~ @DhK @Dh @Dh @Dh @Dh2 @Dh @Dh w6=@Dh ,@Dh3 @Dh @Dh @Dh @Dh @Dh 97@Dh @Dh[ @Dh @Dh @DhY @Dh 98@Dh @Dh& ,@Dhv @Dh ,@Dh @Dh @DhJ S9=@Dh @Dh= @Dh @Dh @Dh @Dh @Dh_ @Dh @Dh L50=@DhA @Dht @Dh @Dh @Dh+ @Dh] @Dh| @Dh @Dh 91@DhI @Dh @Dh @Dh @Dh| @Dh @Dh  @Dhs @Dh 92@Dh @Dh| ,@Dh @Dh @Dh #3@Dh* 0=@DhD @Dh ,@Dh @Dh ,@DhB @Dh K4=@Dh @Dh @Dh"" ,@DhY# @Dh% @Dh% @Dh& @Dh ) @Dh=) 95@Dh* @Dh, @Dh, @Dh. @Dhb0 ,@Dh1 @Dh4 O6@Dh\5 @Dh7 ,@Dh8 @Dh ; @Dh; S7=@Dh< @Dh ? ,@Dhh@ @DhB @Dh8C @DhD @DhGF @DhF K8=@DhG @DhI @DhJ @Dh#K @DhP B@DhR @DhR 99@DhS @DhGV @DhV @DhX @DhaZ @Dh[ @Dh[ @Dh#^ @Dh^ :60@Dhz_ @Dh b @Dhb @DhQc @Dh5g B@Dh5i @Dhi S1=@Dhj @DhVm @Dhm @Dhn @Dh?q @Dhrq 52=@Dhq @Dht @DhKw @Dhw @Dhx @Dhx{ @Dh{ @Dh| @Dh @Dh] 93@Dhz @Dhт ,@Dh @Dhw ,@Dhz @DhՉ @Dh #4@Dh9 @DhU @Dh @Dh; @Dh; @Dh ,@Dh˒ @Dh8 @Dhj S5=@Dh @Dh˘ @Dh @Dh @Dh @Dh[ 56=@Dh @Dh @Dh @Dh; @DhH @Dḥ @Dh @Dh @DhA @Dhq 97@DhԨ @Dh ,@Dh @DhB @Dhr @Dh @Dh @Dh 98@Dh- @Dh ,@Dhѷ @Dh @DhH @Dho @Dh7 @Dh ,69@Dh 0=@Dh @Dhg @Dh @Dh& @Dh @Dh @Dh @Dh j70=@DhQ @Dh ,@Dh @DhS @Dh A1@Dh @Dh @DhF @Dhn @Dh @Dh: @DhN @Dh @Dh A2@Dh @Dh @Dh @Dh @Dh @Dh- @Dh4 @Dh^ @Dh C3=@Dh @Dh @Dh @Dh< @Dh> @Dh @Dh @Dh @Dh{ @Dh Q4=@Dh @Dh @DhL @Dh^ @Dh @Dh A5@Dh @Dh* @Dh\ @Dh @Dh @Dh @Dh @Dhv A6@Dh @Dh @Dh @Dh @Dh @Dh7 ,@Dhi @Dh5 @Dhg )7@Dh 0=@Dh @Dh @Dh @Dh @Dh @Dh uu   white ugly thing (wandering)@Dh5!    #..........u## ##.<#  #...........# ##.#* @Dhq!  #...........#  #).........##  ##.........#  #........##  ###......# @Dh!  #.@....# ##$158.3 (98.0) ##......#  @Dh! \#......##  #......#  ##.....^# ##.#  @Dh " E#.......## #.##  ##........### ##u#  @Dh8" e#...........## ##..#   _You start resting.@Dhd" @Dh    #..........u## ##.<#  #...........# ##.#*  #...........#  @Dh9 D#).........##  ##.........#  #........##  @Dh ?###......#  #.@....# ##$ ##......#  #......##  #......#  @Dhҵ ##.....^#  #.......## #.##  ##........###  #...........##  @Dh @DhV @Dh g _A white ugly thing is nearby!@Dh7 _   #..........u## ##.<#  #...........# ##.#*  #...........#  #).........##  ##.........#  #........##  ###......#  #.@....# ##$ ##......#  #......##  #......#  ##.....^# ##.#  #.......## #.##  ##........### ##u#  #...........## ##..#   ADh'   #..........u## ##.<#  ADhL#...........# ##.#*  #...........#  #).........## ADh2 ##.........#  #........## ADhn ###......#  ADh#.@....# ##$ ##......#  ADh3]#......##  ADh#......#  ##.....^# ADh #.......## #.##  ADh6o##........###  ADhv#...........##  ADhADhw ADh_'ADhY+g _A white ugly thing is nearby!ADhe (((((ADhe(uYou shoot a sling bullet.  The white ugly thing gurgles horribly!  The sling bullet hits the white ugly thing.ADhD (The white ugly thing is lightly wounded.  You shoot a sling bullet.ADh~sADhw[[u...ADhw..ADh~xf===9.1 (0.8)Rev ADh}ADh\k _The sling bullet closely misses the white ugly thing.ADhM Q ((ADh K(((You shoot a sling bullet.  ADhܘ >The sling bullet hits the white ugly thing but does no damage.ADh ((The white ugly thing is lightly wounded.  You shoot a sling bullet.ADh ADh{ P...u....ADh? Y8=9ADh: ADh k _The sling bullet closely misses the white ugly thing.ADh Q ((ADho ((You shoot a sling bullet.  The sling bullet hits the white ugly thing but does no damage.ADh" _The sling bullet closely misses the white ugly thing.  You shoot a sling bullet.  The sling bullet hits thADhc ce white ugly thing but does no damage.  The white ugly thing is lightly wounded.ng.ADhE ADh|O 2.u.ADhO ..ADhP d60.6 (0.7Rev+ ADhY ADhD[  ADh[ 0_The white ugly thing is lightly wounded.ADhBQ ((ADhHCi(You shoot a sling bullet.  The sling bullet hits the white ugly thing.ADhU{H _ !ADhLADh²;.u..ADhm'1.3ADhpADh ADhe_The white ugly thing is moderately wounded.BDhoR ((BDhpaYou shoot a sling bullet.  The sling bullet hits the white ugly thing.BDhV  The white ugly thing is moderately wounded.You shoot a sling bullet.  The sling bullet hits the white ugly thing!BDhBDh =.uBDhZ .BDh,2.1 (0.8BDhgBDhg BDhZ_The white ugly thing is heavily wounded.BDh|W (((BDhb}(((BDh}/You shoot a sling bullet.BDhٷ  The sling bullet barely misses the white ugly thing.You shoot a sling bullet.BDh2...BDhk7.u.BDhj99Rev* BDhBDhR BDh\_The sling bullet barely misses the white ugly thing.BDhK' BDh(You shoot a sling bullet.  The sling bullet hits the white ugly thing.BDh( BDh U The white ugly thing is heavily wounded.BDhCaYou shoot a sling bullet.  The sling bullet hits the white ugly thing!BDhBDhm-.uBDh,3.6 (0.7BDh BDhG  BDh [_The white ugly thing is severely wounded.BDhՖ ((((((You shoot a sling bullet.BDhl  The sling bullet closely misses the white ugly thing.BDhtYou shoot a sling bullet.  The sling bullet hits the white ugly thing but does no damage.BDh| .....u The white ugly thing is severely wounded.BDh!'4.3BDhBDh] _The white ugly thing barely misses you.BDh  You shoot a sling bullet.  The sling bullet hits the white ugly thing!BDh 6 _The white ugly thing barely misses you.You shoot a sling bullet.  The sling bullet hits the white ugly thing!  The white ugly thing is severely wounded.BDha$ s  The white ugly thing is almost dead.BDh$ f43---------5.0BDh( BDhm* X _The white ugly thing bites you. The white ugly thing freezes you!!BDhe BDhg BDhj BDhl ^ _You are too injured to fight recklessly!BDhz~BDh~BDhBDh? BDhxX_You are too injured to fight recklessly!CDhCDhYCDhCDh#^ _You are too injured to fight recklessly!CDhU _The white ugly thing bites you. The white ugly thing freezes you!! _You are too injured to fight recklessly! _You are too injured to fight recklessly!  You shoot a sling bullet.  The sling bullet hits the white ugly thing!CDhfT&  CDhTThe white ugly thing is almost dead.You shoot a sling bullet.  The sling bullet hits the white ugly thing but does no damage.CDhCDhE4---------CDhN#8 (0.8CDhCDh CDhwV_The white ugly thing is almost dead.CDh CDh CDh CDh F _Unknown command.CDh<  You shoot a sling bullet.  The sling bullet hits the white ugly thing but does no damage.CDh} &  CDh} The white ugly thing is almost dead.You shoot a sling bullet.  The sling bullet hits the white ugly thing!CDh 3†CDh CDh 4 868CDhZ T6.5 (0.7 _You kill the white ugly thing!CDh CDh\  CDh a_Your base Ice Magic skill increases to level 1!DDh=3DDh;?DDhDDDhUGi5=DDhI,DDhJDDhnMDDhMK6=DDhNDDh1QDDhQ>Rev+ DDhRDDh[U,DDhcVDDhXDDhY97DDhZDDh],DDh<^DDhY`DDh`6Rev DDhaDDh4dDDhd98DDheDDhg,DDhhDDhkDDhlDDhmDDhoDDh{o^9=DDhpDDhs3DDhNtDDh~v,DDhwDDhzL50=DDh{DDh3|DDh~,DDh DDhe1DDhDDhDDhDDh,DDhDDhZDDh92DDhߐDDh,DDhVDDh,DDh1DDh93DDhJDDhjDDhƟ,DDhDDh4=DDhJDDh)DDhuDDhDDhda5=DDh_DDhԲ,DDhBDDhDDhDDh#6DDh)DDhDDhJ,DDh.DDh,DDhDDh$DDh97DDhDDh,DDh~DDhDDhOBDDhXDDhS8=DDhDDh,DDh5DDh,DDhDDhDDhK9=DDh}DDh,DDhDDheP60DDhDDh1,DDh1DDh,DDhBDDhDDh\91DDh{DDh,DDhDDh~DDhDDh.DDh}DDhS2=DDhDDh ,DDh DDh ,DDhDDh-DDhK3=DDh DDhb,DDhDDheDDh24DDhDDh*,DDhIDDh!,DDh #DDh#%DDh%95DDh&DDh),DDh,DDh.,DDh/DDh2i6=DDh3DDh5,DDhU7DDh9,DDh:DDh?w7=DDh@,DDh0BDDh7D,DDhcEDDhGDDh2H98DDh9IDDhgK,DDhLDDhNO9DDhPPDDh@R,DDhaSDDhWDDhWDDh?[DDh]DDh]\70=DDh_DDhaDDhaDDh cDDh=e,DDhfDDh&iDDhiS1=DDhjDDh(m,DDhnDDh`q,DDhrDDhtDDh%uA2DDhFvDDhy,DDhr{DDh1~W3DDhDDh,DDhDDh}DDhDDhDDhDDhъY4=DDhDDh ,DDhYDDh2,DDh]DDhHg5=DDhDDhpDDhDDhDDhDDhΞDDhDDhˢDDh+6DDh0DDhDDhʦ,DDhۧDDh`DDhDDhDDhDDhA7DDh8DDh,DDhDDhDDhTY8=DDhDDh,DDhDDhǼ,DDhDDhkg9=DDhDDh,DDhDDh,DDh DDhmDDhB80DDhDDh=,DDhDDh,DDhDDhW1DDhDDh5,DDhDDho2=DDhDDh,DDh-DDhDDhDDhDDhtDDhQ3=DDhGDDhDDh DDhIDDhlDDhDDhDDh)DDh\A4DDhDDhDDhDDhDDh@DDhqDDhDDhDDhA5DDhKDDhDDhDDhDDh ,DDh DDh?6DDhu0=DDhyDDh,DDhDDhg7=DDhDDhDDh>DDh:DDhDDh DDhDDhDDh6 A8DDhu!DDh#DDh#DDh$DDh&DDh5'DDh2(DDh*DDh*A9DDh,DDhg1BDDh5DDhW5DDh)7DDh:DDh:DDh;790=DDh=DDh@DDh5ADDh3CDDhFDDh(GQ1=DDh:IDDhMDDhWMDDhGODDh;S,DDhGUDDhYDDh\Y72DDhF[DDh^,DDh`DDhe,DDh2hDDhlDDhm73DDhoDDhsDDh$tDDh*vDDhy,DDh{DDhDDh?=4=DDhDDhfDDhDDhDDh:,DDhYDDhDDhQ5=DDhDDh_DDhDDhDDhDDhȔ76DDhDDhј,DDhDDhDDhBDDh@DDhDDhҟ77DDhDDhDDh9DDh1DDh,DDhէDDh/ --- DDhK;_You start resting.DDheF 313.5 (147.0)  HP restored.DDh`8=---48DDhbDDhOp _Your time-warped blood is ready to ripple again.DDh DDhb DDh DDh DDh= DDh ,DDhg! DDh# DDhA# DDh$ DDh4& DDhG( DDh( DDhP) DDh* DDhr, DDh, #=DDh, DDhl- DDh. DDhw0 DDh0 DDh@1 DDh{2 DDh84 DDhm4 DDh4 DDh6 DDh8 DDh9 DDh9 DDhH> DDh'@ DDh\@ DDh$A DDhB DDh H  ##......#  #......##  DDhfH #......#  ##.....^# # #.......##  ##........### ##DDhH  #...........## ## ##............###........##...*.......#.........#..##.DDhTI *.........##*...............## #*#!.......## # T   troll (asleep)*......#######..T##.#.### ****####*DDhL 222.5 (8.0)DDh)Q TT.*DDhQ 4==3.5 (9DDhDU DDh W ' _The troll shouts!DDh1z ^ ((((DDhz 7(You shoot a sling bullet.DDhH ((The sling bullet hits the troll but does no damage.  You shoot a sling bullet.DDh 2...DDh( >..T.DDh 5=4.3 (0.8DDh +Rev DDh DDh  DDh Y_The sling bullet barely misses the troll.DDh9 ##.  #......##  #......#  ##.....^#  #.......##  ##........###  #...........## DDh ##........ #.@....... *#......... #.......... *#.......... *........... DDh *#!.............##  *.....T........##  #####...##.#.###  DDh- EDh,. ##.  #......##  #......# EDh- ##.....^#  #.......##  EDhq-##........###  #...........##  EDh-@##........ EDh-#.@....... *#......... EDh.v#.......... *#..........EDhS.E *...........  EDh.l*#!.............##  EDh.b*.....T...... EDh /}#####...##.#.EDhQ/  EDh/ EDhg73EDh>EDhIm ((((((EDhZJv( _A troll is nearby!You shoot a sling bullet.EDh  The sling bullet barely misses the troll.You shoot a sling bullet. The sling bullet hits the troll.EDh;EDh....T...EDh,5.0 (0.7EDh$EDh3 _The troll is lightly wounded.EDhIP ##.  #......## EDhӮ #......#  ##.....^#  #.......##  ##........###  #...........##  ##........ #.@....... EDh2*#......... #.......... *#.......... *...........  *#!..T..........##  *..............##  #####...##.#.### EDh2  EDh? ##.  #......##  #......#  ##.....^#  EDhd@#.......##  ##........###  #...........##  ##........ #.@....... *#......... #.......... *#..........EDh@E *...........  EDh"A*#!..T..........##  *............ #####...##.#. EDhgEEDhEEDhIEDhQ (((( _A troll is nearby!EDhbQPYou shoot a sling bullet. The sling bullet hits the troll.EDh (((The troll is lightly wounded.  You shoot a sling bullet.EDhŲEDhùq...T...EDh\7Rev+ EDhMEDh0` _The sling bullet closely misses the troll.EDh3 Z (((EDh j You shoot a sling bullet. The sling bullet hits the troll!EDh[ EDh[[ The troll is moderately wounded.EDh[PYou shoot a sling bullet. The sling bullet hits the troll.EDhEDh ,..EDhQ0T.EDh'6.4EDhEDhD EDhO_The troll is heavily wounded.EDhI ((You shoot a sling bullet.  The sling bullet hits the troll but does no damage.EDh (((((The troll is moderately wounded.You shoot a sling bullet.EDh*q..T....EDh,7.2 (0.8EDhCEDhc _The sling bullet completely misses the troll.EDhP ((You shoot a sling bullet.  The sling bullet hits the troll but does no damage.EDh)9 |(((((You shoot a sling bullet. _The sling bullet completely misses the troll.  The sling bullet hits the troll but does no damage.  The troll is moderately wounded.You shoot a sling bullet.EDhh EDhpl q.T.....EDh4m i9 (0.7Rev* EDhp EDh6r  EDhsr Q_The sling bullet barely misses the troll.EDhg (You shoot a sling bullet. The sling bullet hits the troll.EDh"  The troll is heavily wounded.You shoot a sling bullet. The sling bullet hits the troll.EDhD EDh @T.EDh '8.6EDhE EDh  EDhR W_The troll is heavily wounded.FDhƊ  You shoot a sling bullet. The sling bullet hits the troll!FDh  The troll is severely wounded.You shoot a sling bullet.  The sling bullet hits the troll but does no damage.FDhHFDh'9.3FDh FDh^ _The troll is severely wounded.FDh  You shoot a sling bullet. The sling bullet hits the troll.FDh  The troll is almost dead.You shoot a sling bullet. The sling bullet hits the troll.FDhwh  The troll is almost dead.FDh(30.0FDhoFDh&v _The troll bites you but does no damage. The troll misses you. x2FDhkX (((FDhL((((You shoot a sling bullet.FDh.a  The sling bullet closely misses the troll.FDhK/PYou shoot a sling bullet. The sling bullet hits the troll.FDh9)FDhhc.......FDh^m^ 5--71FDhmG8 (0.8 _You kill the troll!FDhqFDhxr FDhrd_Your base Spellcasting skill increases to level 1!FDhTFDhoUFDhYFDh\ FDhw\:_No target in view!FDh8 FDh FDh FDhͽ H _No target in view!FDh# FDh($ FDh% FDh) FDhK- : _FDh. FDh8/ FDh0 FDh3 FDhL4 FDh5 FDh8 FDhH9 Y--Rev+ FDh: FDh> FDh> FDh? FDhB ,FDhC FDhE ^5==FDhG FDhkI 4 _Magic restored.FDhsK TRev FDhL FDhN FDhO FDhcP FDhP FDhVR FDhMT FDhT FDhAU FDhTW FDhBX FDhX :==FDh}Y FDhZ FDh\ >FDhr] FDh^a I ##........### #...........###............## #.............#FDha #.............#. #.......#..#......# #.....##*#..## --- #......FDh9b 7.##  #####...##.#.###  *########*    FDhb y   FDhe 042.8 (12.0)FDhf H---3.8 (13FDhh FDhzj 2 _A - a potion of invisibilityFDh FDh FDh+ FDh H _No target in view!FDhFDhFDh FDhFDhFDh%: _FDhFDhFDhOFDhFDhFDh+,FDhFDhFDhD,FDhFDhFDhFDhJFDhFDhFDh,FDh7FDhzFDh,FDhFDhzFDh,FDhXFDhFDh6BFDhrFDh,FDhFDh FDh ,FDh FDh:FDh,FDhFDh!FDh,FDh@FDhFDhi,FDh FDh\FDh,FDhFDhFDh(,FDhFDhFDh6!FDhr!FDh!FDh"FDh$,FDh$FDh%FDhF',FDh'FDh(FDhV*FDh*FDh*FDh+FDhv-FDh-FDh.FDh/FDhg0,FDh 1FDh1FDhp3,FDh 4FDh4FDh$6,FDh6FDh7FDh8,FDhl9FDh^:FDh;,FDhp<FDhI=FDh>FDh>FDh6?FDhAFDhAFDh BGDhN _You now have 597 gold pieces (gained 16).GDhGDhGDhGDhGDh5GDhGDhGDhSGDh~ ,GDh GDh GDhu,GDhGDhGDh5,GDhGDhGDhv....# ##.#* *,..,,, GDh...## *#.## **#..#,,, ...#*#.###....#*,, ..###.....#*,,,*, ..#GDhz#..##*****,,, ..###.#.# ***, ..##..#.# ****' .##GDh##.##.### *~~~, .##.###.@.# *~,,, ^###.# ###$#**~,,* .###.## *...+,{,, GDh(..### ##.# *####~,,* ....## ##..#*~,,, .....###...##*~~~, .....##.....#****' .....#......#* *, ....#..##....# **GDh-77.8 (34GDhGDhGDhw [ _You sense a monster nearby.GDhIGDhJGDhxLGDhMH _No target in view!GDhZGDhZ3GDhi\GDh^GDhfaP _GDhb,GDh4cGDheGDh!fGDh[fGDhgN _You now have 607 gold pieces (gained 10).GDhiGDhiGDh-jGDhNkGDhlGDhmGDh;mGDh!nGDhrD# *#.###....#*,,,,* # #.....#*,,,*,,,* #..##*****,,,*** ##.#.# ***,,,* GDh3s#..#.# ****'*** ##.##.### *~~~,~~~ #.###...# *~,,,,,~ ##.# ###.###~,,*,,~ #.## #..@+,,,, ## ##.# #####~,,*,,~GDhs##..# *~,,{,,~...## *~~~,~~~##.....# ****'***#......#* ,,, .#..##....# *####...#*## #....#*GDht 83.8 (6.0)  Ashenzari invites you to partake of a vision and a curse of cunning and rangedcombat.GDh{/  --more--HDh͋W{,{HDh>HDhҎ& _HDhHDhHDh* HDh@/ o Ability - do what?CostHDh/ LFailure  f - Invent GizmoNone0% HDh/ f Invocations -X - Renounce ReligionNoneHDh 0 60%  G - Curse Item(Boost: Cun/Range)HDhO0 70%  H - Shatter the ChainsCursed itemHDh0 o0% [?] toggle between ability selection and description.IDh,IDh0IDh54#*#.###....#*,,,,*neoul the Skirmisher ##.....#*,,,*,,,*Coglin of Ashenzari *****.#..##*****,,,***Health: 98/98 ========================##.#.# ***,,,*IDh4Magic: 15/15 ========================#..#.# ****'***IDh4AC: 9Str: 12##.##.### *~~~,~~~EV: 15Int: 8#.###...# *~,,,,,~SH: 0Dex: 24##.# ###.###~,,*,,~XL: 11 Next: 71% Place: Dungeon:12#.## #..@+,,,{,,,IDh5 Noise: ---------  Time: 12383.8 (0.0) ## ##.# #####~,,*,,~IDhY5a) +2 sling {Ana}  d) +0 sling of the C .## ##..#*~,,,,,~Fire: a) +2 sling {Ana} ..###...##*~~~,{~~ ..##.....#****'*** ..#......#*IDh5*,,,, .#..##....#***** ...####...#* ..## #....#* _You now have 597 gold pieces (gained 16). IDh5F_You sense a monster nearby. _No target in view! _You now have 607 gold pieces (gained 10).  Ashenzari invites you to partake of a vision and a curse of cunning and ranged _combat.IDh6IDh7eCurse which item? (Esc to abort) IDh 8Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Ana}KDhKDhxKDhl #*#.###....#*,,,,*neoul the Skirmisher ##.....#*,,,*,,,*Coglin of Ashenzari *****.#..##*****,,,***KDhHealth: 98/98 ========================##.#.# ***,,,*Magic: 15/15 ========================#..#.# ****'***AC: 9KDh-Str: 12KDhY##.##.### *~~~,~~~EV: 15KDhInt: 8#.###...# *~,,,,,~KDhZSH: 0Dex: 24KDh##.# ###.###~,,*,,~KDhoXL: 11 Next: 71% Place: Dungeon:12#.## #..@+,,{,,,,KDh Noise: ---------  Time: 12383.8 (0.0) ## ##.# #####~,,*∆,~KDha) +2 sling {Ana}  d) +0 sling of the C .## ##..#KDh"P*~,,,,,~Fire: a) +2 sling {Ana} KDhXU..###...##*~~~,~{~ KDh..##.....#****'*** KDh1..#......#**,,,, .#..##....#KDh***** ...####...#* KDh=3..## #....#* KDhr|_You now have 597 gold pieces (gained 16). _You sense a monster nearby. KDh`_No target in view! _You now have 607 gold pieces (gained 10).  KDhhAshenzari invites you to partake of a vision and a curse of cunning and ranged KDhH_combat.KDhu4.8 (1+2 sling of Ashenof Ashenzari's DiscoKDhKDhKDhC _Your +2 sling {Ana} glows black for a moment.LDhI#..'##LDhCF~.~~.....~..♣..'..o...~..♣)......LDh`~.~D'##..o   Nergalle (wandering)#D   acid dragon (wandering)LDh&  LDhuYou open the door.  An acid dragon and Nergalle come into view.LDh/  --more--LDhOOLDh(PLDhUso.~LDh{V&5LDh]ZLDh"_8 _The acid dragon moves out of view.MDh[ ((oMDhCYou shoot a sling bullet.MDhx  The sling bullet hits Nergalle but does no damage.  You shoot a sling bullet.MDhq-MDh.MDh2~.'oDD   acid dragon (wandering)MDh3b===6.5 (0.7Rev MDho7MDh89H _The sling bullet hits Nergalle but does no damage.MDhڍ (DYou shoot a sling bullet.  The acid dragon roars!MDh ((((((The sling bullet hits Nergalle but does no damage.  You shoot a sling bullet.MDhqMDhoo......DMDhc,7.3 (0.8MDhMDh MDh-8_The sling bullet barely misses Nergalle.MDh>  You shoot a sling bullet.MDh,x  The sling bullet hits Nergalle but does no damage.  You shoot a sling bullet.MDh MDhM D~The sling bullet hits Nergalle but does no damage.MDh R6-8.1MDhI 6Rev+ MDhm MDh = _Nergalle hits you with a +0 great mace.MDh  MDh X You shoot a sling bullet. The sling bullet hits Nergalle!MDhf- ' MDh- |(((((((Nergalle is lightly wounded.  You shoot a sling bullet.MDhc MDhl Xo......DMDhxl )~MDhCm %9MDhct MDhw  MDhw 0_The sling bullet barely misses Nergalle.MDh & MDh# Y(((((((You shoot a sling bullet.MDh&  MDhvThe sling bullet closely misses Nergalle.  You shoot a sling bullet.  The sling bullet hits Nergalle but does no damage.MDhS   hits Nergalle but does no damage.  Nergalle is lightly wounded.  Nergalle says, "You have no idea what it means to truly have nothing. We willteach you."  MDhBTmNergalle cries out, "Spectres! Fight for the home you helped make!"MDhWZZZ.@o......ZD.MDhZZZZ 3 spectral orc warriors (summoned)D   acid dragonMDhE[V7-9.6 (0.7MDh`MDhd7 _The long-dead rise up around you.NDhx  You shoot a sling bullet.  The sling bullet hits Nergalle but does no damage.NDh  Nergalle is lightly wounded.  You shoot a sling bullet.  The sling bullet hits Nergalle but does no damage.NDhy  You shoot a sling bullet.  The sling bullet hits Nergalle but does no damage.  NDhjNergalle is lightly wounded.  You shoot a sling bullet.  The sling bullet hits Nergalle but does no damage.  Nergalle is lightly wounded.NDh690.3Rev* NDh^ +  The sling bullet hits Nergalle but does no damage.  Nergalle is lightly wounded.  You shoot a sling bullet.  The sling bullet hits Nergalle but does no damage.  Nergalle is lightly wounded. _hits you with a +0 great mace.NDh (((((((You shoot a sling bullet.NDh&9 _Nergalle hits you with a +0 great mace.  You shoot a sling bullet.  The sling bullet closely misses Nergalle.  You shoot a sling bulletNDhp9=.  The sling bullet hits Nergalle but does no damage.NDh7iNDhXo......DNDhq.  The sling bullet hits Nergalle but does no damage.  is lightly woundedNDh.  The spectral orc warrior hits you from afar with a +0 trident.  You feel drained.  NDh~}The spectral orc warrior completely misses you.The spectral orc warrior misses you.NDha~ ***Nergalle gestures at you while chanting.NDhԏThe bolt of negative energy hits you!! You feel drained.The bolt of negative energy hits the spectral orc warrior.NDhDZ.@NDh sP: 71/93 (98)-----NDhk1.1 (0.8 Drain Rev* NDhNDhgB _The spectral orc warrior completely resists.NDhux  You shoot a sling bullet.  The sling bullet hits Nergalle but does no damage.NDhi  Nergalle is lightly wounded.  You shoot a sling bullet.  NDho2The sling bullet hits Nergalle but does no damage.NDh6NDh.XD.  Nergalle is lightly woundedNDh.  The spectral orc warrior closely misses you.pectral orc warrior hits you but does no damage.NDhe2-----9NDhsNDhZ _The spectral orc warrior misses you.NDhF6x  You shoot a sling bullet.  The sling bullet hits Nergalle but does no damage.NDhr&  NDhs\Nergalle is lightly wounded.  You shoot a sling bullet. The sling bullet hits Nergalle.NDhz  Nergalle is lightly wounded.  Nergalle barely misses you.NDh'2.7NDh`NDh9 NDhxV_The spectral orc warrior barely misses you. x3NDh &  NDh@ RYou shoot a sling bullet.  The sling bullet hits Nergalle but does no damage.NDhz _The spectral orc warrior barely misses you. x3  You shoot a sling bullet.  The sling bullet hits Nergalle but does no damage.  Nergalle is lightly wounded.NDh.   You shoot a sling bullet.  The sling bullet hits Nergalle but does no damage.  Nergalle is lightly wounded.  You shoot a sling bullet.  The sling bullet hits Nergalle but does no damage.  Nergalle is lightly wounded.NDh/ ,3.4 (0.7NDh7 NDh9 [  The sling bullet hits Nergalle but does no damage.  Nergalle is lightly woundedNDh9 .  You shoot a sling bullet.  The sling bullet hits Nergalle but does no damage.  Nergalle is lightly woundedNDh+: Q. _Nergalle completely misses you.NDh NDh'r You shoot a sling bullet.  The sling bullet hits Nergalle but does no damage.ODhD  Nergalle is lightly wounded.  You shoot a sling bullet. The sling bullet hits Nergalle.ODh)V  You shoot a sling bullet. The sling bullet hits Nergalle.  Nergalle is moderately wounded.pectral orc warrior hits you from afar with a +0 trident.  You feel drained.  The spectral orc warrior hits you but does no damage.ODhGWC67/91ODhW7-4.2 (0.8ODh9`ODhc _The spectral orc warrior misses you. Nergalle hits you with a +0 great mace.ODh  ( You shoot a sling bullet.  The sling bullet closely misses Nergalle.  The sling bullet hits the acid dragon.ODh5The sling bullet closely misses Nergalle.ling bullet hits the acid dragon.  The acid dragon is moderately wounded.ODhzMoYou shoot a sling bullet.  The spectral orc warrior completely misses you.The spectral orc warrior barely misses you.ODhc8-5.0ODhODht _The spectral orc warrior misses you. Nergalle completely misses you.ODhs (You shoot a sling bullet.  The sling bullet barely misses Nergalle.  The sling bullet hits the acid dragon but does no damage.ODhbW:  ODhWThe acid dragon is moderately wounded.You shoot a sling bullet. The sling bullet hits Nergalle.ODhj oNergalle is moderately wounded.The spectral orc warrior barely misses you.The spectral orc warrior misses you.8ODhԸODhb _The spectral orc warrior closely misses you.ODhW^  You shoot a sling bullet. The sling bullet hits Nergalle!ODh  Nergalle is heavily wounded.You shoot a sling bullet. The sling bullet hits Nergalle.ODhxk  Nergalle is heavily wounded.ODhH;*ODh? , 1…)Nergalle points at the spectral orc warrior and mumbles some strange words.ODhJ ZThe spectral orc warrior seems to speed up.  The spectral orc warrior hits you from afar with a +0 trident.  The spectral orc warrior closely misses you.ODhWK}62-====6.6ODh(QODhRa _The spectral orc warrior barely misses you.ODh  ODh0 X You shoot a sling bullet. The sling bullet hits Nergalle.ODhV ]  Nergalle is heavily wounded.ODhUW hYou shoot a sling bullet.  The sling bullet hits Nergalle but does no damage.ODh5 &  ODh tNergalle is heavily wounded.Nergalle hits you with a +0 great mace!ODh 49-----===-7.4ODh ODh  ODhX F_The spectral orc warrior hits you from afar with a +0 trident.ODh ODh 7-ODh ODh  ODh_ X_You are too injured to fight recklessly!ODh[ODhODhFODh ODhTP_You are too injured to fight recklessly!PDhiPDhjPDhnPDhp PDh%qX_You are too injured to fight recklessly!PDh^  You shoot a sling bullet. The sling bullet hits Nergalle.PDhB:  PDhNergalle is heavily wounded.You shoot a sling bullet. The sling bullet hits Nergalle!PDhB  Nergalle is heavily wounded.  You shoot a sling bullet. The sling bulPDhBlet hits Nergalle! PDhQCR Nergalle is severely wounded.  PDhCVThe spectral orc warrior closely misses you.  PDh DzThe spectral orc warrior misses you.The spectral orc warrior closely misses you.PDhE$50PDhE'=---PDhNF 8.2PDhNPDh]R PDhR<_Nergalle misses you.PDh˕ 3PDh1 PDh  PDh` @_Unknown command.PDhR (You shoot a sling bullet.  The sling bullet barely misses Nergalle.  The sling bullet hits the acid dragon.PDhχ  The acid dragon is heavily wounded.You shoot a sling bullet.  The sling bullet hits Nergalle but does no damage.PDh  oNergalle is severely wounded.The spectral orc warrior completely misses you.The spectral orc warrior hits you but does no damage.PDh? *9 (0.7PDhp PDhO Z _The spectral orc warrior misses you.QDhQDhQDhQDhF _Unknown command.QDh| (You shoot a sling bullet.  The sling bullet completely misses Nergalle.  The sling bullet hits the acid dragon but does no damage.QDh  The acid dragon is heavily wounded.You shoot a sling bullet.  The sling bullet hits Nergalle but does no damage.QDh7}ohits Nergalle but does no damage.  Nergalle is severely wounded.  Nergalle barely misses you.  The spectral orc warrior completely misses you.The spectral orc warrior misses you.QDh'9.6QDh!QDh#a _The spectral orc warrior barely misses you.QDh QDh QDhF QDh  QDh 8_Unknown command.QDh. F  You shoot a sling bullet.  QDh 2The sling bullet hits Nergalle but does no damage.QDhP m( You shoot a sling bullet.  The sling bullet hits Nergalle but does no damage.  Nergalle is severely wounded.  You shoot a sling bullet.  The sling bullet closely misses Nergalle.the acid dragon.QDh > oThe acid dragon is severely wounded.The spectral orc warrior hits you from afar with a +0 trident.  You feel drained. Nergalle hits you with a +0 great mace.QDhx w44/89--400.4 (0.8QDhΎ QDhʒ d _Your atemporal blood churns to no real effect.RDhRDh}RDhRDhz RDh@_Unknown command.RDh9!^  You shoot a sling bullet. The sling bullet hits Nergalle.RDhS  Nergalle is severely wounded.You shoot a sling bullet. The sling bullet hits Nergalle!RDhYou shoot a sling bullet. The sling bullet hits Nergalle!  Nergalle is almost dead.  The spectral orc warrior closely misses you.The spectral orc warrior hits you but does no damage.  The spectral orc warrior hits you from afar with a +0 trident.  You feel drained.RDh   #   #*   ***,..* RDh #..#.# ****'##*  ##.##.### *~~~.~~~  #.###...# *~.....~  ##.# ###Z###~..♣..~  #.## #Z.@oD....., RDh ##.# #####Z..♣).~  ##..# *~.....~  *~~~.~~~  ****'##*  *,..,  ***#*  Nergalle gestures at you while chanting.RDht     #*   ***,..*  #..#.# ****'##*  ##.##.### *~~~.~~~  #.###...# *~.....~  ##.# ###Z###~..♣..~  #.## #Z.@oD.....,  ##.# #####Z..♣).~  ##..# *~.....~  *~~~.~~~  ****'## *,..,  ***#*   14/83-------RDh[40m--The bolt of negative energy hits you!! You feel drained.* * * LOW HITPOINT WARNING * * *  --more--RDhg  RDh ***The bolt of negative energy hits the spectral orc warrior.RDh= DZ.@RDh> %-------RDhE? G1.1 (0.7Drain RDh@ RDhG RDh;K B _The spectral orc warrior completely resists.RDhRDh-"VDrink which item? RDh"Potions  e - 9 potions of curing  f - 4 potions of magic  g - 4 potions of haste RDh# h - a potion of resistance  i - 2 potions of attraction  l - 4 potions of heal wounds  p - a potion of mutationRDh}#q - 2 potions of might  t - 5 potions of ambrosia  u - a potion of lignificationRDh#v - 6 potions of enlightenment  x - a potion of cancellationA - a potion of invisibility RDhJ$[!] read|quaff|evoke[?] describe selectedSDh SDh+ SDh d#*#.###....#*,,,,*neoul the Skirmisher ##.....#*,,,*,,,*Coglin of Ashenzari *****.#..##*****,,,*#*HP: 14/83 (98) ====--------------------##.#.# ***,..*MP: 15/15========================SDh #..#.# ****'##*AC: 9Str: 12##.##.### *~~~.~~~EV: 17Int: 8#.###...# *~.....~SH: 0Dex: 24##.# ###Z###~..♣..~XL: 11 Next: 71% Place: Dungeon:12#.## #Z.@oD.....,Noise: ===------  Time: 12401.1 (0.0) ## ##.# #####Z..♣).~a) +2 sling of Ashen d) +0 sling of the C .## ##..#SDhl E*~.....~Fire: a) +2 sling of Ashenzari's Disco ..###...##*~~~.~~~Drain Rev* ..##.....#****'##* ..#......#**,..,o   Nergalle .#..##....#SDhݛ L***#*ZZZ 3 spectral orc warriors (summoned, 1…)...####...#*D   acid dragon ..## #....#*You feel drained.Nergalle gestures at you while chanting.The bolt of negative energy hits you!! You feel drained.* * * LOW HITPOINT WARNING * * *SDhq The bolt of negative energy hits the spectral orc warrior. _The spectral orc warrior completely resists.SDh   #   #*   ***,..*  SDh L#..#.# ****'##*  ##.##.### *~~~.~~~  #.###...# *~.....~  ##.# ###Z###~..♣..~  #.## #Z.@oD.....,  ##.# #####Z..♣).~  ##..# *~.....~ SDh/  *~~~.~~~  ****'##*  *,..,  ***#*   _The spectral orc warrior completely resists.  You feel much better.spectral orc warrior hits you from afar with a +0 trident.  You feel drained. The spectral orc warrior misses you.spectral orc warrior hits you from afar with a +0 trident.  The spectral orc warrior completely misses you.SDh      #*   ***,..*  #..#.# ****'##*  ##.##.### *~~~.~~~  #.###...# *~.....~  ##.# ###Z###~..♣..~  #.## #Z.@oD....., SDh  ##.# #####Z..♣).~  ##..# *~.....~  *~~~.~~~  ****'## *,..,  ***#*  SDhz 24/81===Nergalle hits you with a +0 great mace!  SDh G* * * LOW HITPOINT WARNING * * *SDh /  --more--TDh TDh ! TDhU H===-2.1 (1 TDh _TDhZ TDh UDhHDUDhGDrink which item? Potions  e - 9 potions of curing  f - 4 potions of magic  g - 4 potions of haste UDhH h - a potion of resistance  i - 2 potions of attraction  l - 3 potions of heal wounds  p - a potion of mutationq - 2 potions of might  t - 5 potions of ambrosia  u - a potion of lignificationv - 6 potions of enlightenment  x - a potion of cancellationA - a potion of invisibility [!] read|quaff|evoke[?] describe selectedUDhSGUDhGUDhQUDh\K#*#.###....#*,,,,*UDh\cneoul the Skirmisher ##.....#*,,,*,,,*UDh9]rCoglin of Ashenzari *****.#..##*****,,,*#*UDhu]HP: 24/81 (98) =======-----------------UDh]##.#.# ***,..*MP: 15/15UDh^========================#..#.# ****'##*AC: 9UDhN^Str: 12##.##.### *~~~.~~~UDh^YEV: 17Int: 8UDh^#.###...# *~.....~SH: 0Dex: 24UDh0_##.# ###Z###~..♣..~UDh_XL: 11 Next: 71% Place: Dungeon:12#.## #Z.@oD.....,Noise: ==-------  Time: 12402.1 (0.0) UDh`Y## ##.# #####Z..♣).~a) +2 sling of Ashen d) +0 sling of the C UDh^`s.## ##..#*~.....~UDh`Fire: a) +2 sling of Ashenzari's Disco ..###...##*~~~.~~~Drain Rev* UDhat..##.....#****'##* ..#......#**,..,o   Nergalle .#..##....#***#*ZZZ 3 spectral orc warriors (summoned, 1…)...####...#*D   acid dragon ..## #....#*UDhbThe spectral orc warrior hits you from afar with a +0 trident.  You feel drained. The spectral orc warrior misses you.The spectral orc warrior hits you from afar with a +0 trident.  The spectral orc warrior completely misses you.Nergalle hits you with a +0 great mace! _* * * LOW HITPOINT WARNING * * *UDht&  UDhhtZYou feel much better.  The spectral orc warrior hits you from afar with a +0 trident.UDhsu$46UDhuJ======-3.1 (1UDh~~UDhm _The spectral orc warrior misses you. x2; Nergalle misses you.UDhrUDh$UDh 2Drink which item? UDh]Potions UDh1 e - 9 potions of curing UDh. f - 4 potions of magic UDhP0 g - 4 potions of haste UDh h - a potion of resistance UDh͂3 i - 2 potions of attraction UDh@6 l - 2 potions of heal wounds UDh2 p - a potion of mutationUDhhq - 2 potions of might  t - 5 potions of ambrosia  u - a potion of lignificationv - 6 potions of enlightenment  x - a potion of cancellationA - a potion of invisibility [!] read|quaff|evoke[?] describe selectedVDhVDhVDh#*#.###....#*,,,,*neoul the Skirmisher #VDhE#.....#*,,,*,,,*Coglin of Ashenzari *****.#..##*****,,,*#*HP: 46/81 (98) =============-----------##.#.# ***,..*MP: 15/15VDh ========================#..#.# ****'##*AC: 9Str: 12VDh##.##.### *~~~.~~~EV: 17Int: 8#.###...# *~.....~SH: 0VDhDex: 24##.# ###Z###~..♣..~VDhfXL: 11 Next: 71% Place: Dungeon:12#.## #Z.@oD.....,Noise: =--------  Time: 12403.1 (0.0) ## ##.# #####Z..♣).~VDha) +2 sling of Ashen d) +0 sling of the C .## ##..#VDh*~.....~Fire: a) +2 sling of Ashenzari's Disco ..###...##*~~~.~~~Drain Rev* VDh..##.....#****'##* ..#......#**,..,VDhTo   Nergalle .#..##....#***#*ZZZ 3 spectral orc warriors (summoned, 1…)...####...#*D   acid dragon VDh..## #....#*The spectral orc warrior completely misses you.Nergalle hits you with a +0 great mace! VDh_* * * LOW HITPOINT WARNING * * *You feel much better.  The spectral orc warrior hits you from afar with a +0 trident. VDh~_The spectral orc warrior misses you. x2; Nergalle misses you.VDh4 DD(unable to see you)  You fade into invisibility!  The spectral orc warrior hits you from afar with a +0 trident!  closelyVDh  The spectral orc warrior hits you but does no damage.  Nergalle consults an enormous parchment and nods.VDh^35---=VDhP\4.1 (1Invis Rev* VDh&VDhQ _Nergalle barely misses you.VDhD3VDhVDhcF _Unknown command.VDhjs 3VDh} \ _Unknown command.VDha1^  You shoot a sling bullet. The sling bullet hits Nergalle.WDh" WDh"(((((((Nergalle is almost dead.You shoot a sling bullet.  The sling bullet barely misses Nergalle.WDhsZ< oD....., catch…)The sling bullet barely misses the acid dragon.The spectral orc warrior hits you from afar with a +0 trident.WDh{bThe spectral orc warrior hits you from afar with a +0 trident.  WDhP|nThe acid dragon spits acid at you.The splash of acid misses Nergalle. The splash of acid misses you.plash of acid hits the spectral orc warrior!!  The acid corrodes the spectral orc warrior!  The spectral orc warrior is destroyed!WDh§*** 2 spectral orc warriors (summoned, 1 WDh] §.@oThe spectral orc warrior disappears in a puff of smoke!29-----======9 (0.8WDh<Z _The spectral orc warrior misses you.WDh"WDhs#WDhY*WDhI-F _Unknown command.WDh ' WDhj (You shoot a sling bullet.  The sling bullet barely misses Nergalle.  The sling bullet hits the acid dragon but does no damage.WDhE  The acid dragon is severely wounded.You shoot a sling bullet. The sling bullet hits Nergalle!  You kill Nergalle!WDhU WDh[V WDhZ §§D   acid dragon (unable to see you, catch…)WDhÉ WDh u§.@D.)WDhP 9---80===---5.6 (0.7Drain WDh WDh  WDhx b_The spectral orc warrior disappears in a puff of smoke! x2XDhve  You shoot a sling bullet. The sling bullet hits the acid dragon.XDhl&  The acid dragon is severely wounded.You shoot a sling bullet. The sling bullet hits the acid dragon!XDh:)C)XDhx[K.~XDh_s 90-1---XDh?``6.3 _You kill the acid dragon!XDhacXDheo _Your base Fighting skill increases to level 10!XDh;  *#.###....#*,,,,*  #.....#*,,,*,,,* #..##*****,,,### XDh ##.#.# ***...* #..#.# *###'### ##.##.### *~~~.~~~ #.###...# *~.....~ XDh$ ##.# ###§###~..♣..~ #.## #...@.......  ##.# #####~..♣).~ ## ##..# *~.....~ XDhh ###...## *~~~.~~~ ##.....# *###'###XDh #......#* *..., #..##....# **### XDh XDhW$ %*,XDh$ &****'*XDh$ ***XDh % %,*XDh & ^30=---XDhQ& 7.3 (1.0 _XDh) XDhJ-  XDh- B There is an open door, spattered with blood here.  XDh- ]Things that are here: _a +0 great mace; a +0 robeZDh}*#.###....#*,,,,* #.....#*,,,*,,,* ZDh0#..##*****,,,###* ##.#.# ***...*, ZDhv#..#.# ####'#### ##.##.### #~~~.~~~# ZDhz#.###...# #~.....~# ZDh ##.# ###§###~..♣..~# ZDha#.## #...)@......W ZDh ##.# #####~..♣).~# ZDh| ##..# #~.....~# ZDh3.###...## ZDhr~#~~~.~~~# ##.....# ZDh####'#### ZDh#......#* *...,, ZDh-SW   wraith (wandering) ZDh..##....# **###* ZDh]ZDh\%**ZDh ,,ZDh>,,.,ZDhH)W',ZDh,*ZDh*ZDh/*,ZDhJ0*ZDh#---ZDh8ZDhgZDh2 ZDhwS_A wraith comes into view.aDh*#.###....#*,,,,*neoul the Skirmisher#.....#*,,,*,,,* *aDhCoglin of Ashenzari *****.#..##*****,,,###**HP: 30/90 (98) ========----------------##.#.# ***...*,,MP: 15/15========================#..#.# ####'####,AC: 9Str: 12##.##.### #~~~.~~~#,aDh:8EV: 17Int: 8#.###...# #~.....~#,SH: 0Dex: 24aDh{##.# ###.###~..♣..~#,XL: 11 Next: 81% Place: Dungeon:12#.## #...)@*****W',aDhԫNoise: ---------  Time: 12408.3 (0.0)##.# #####~..♣).~#,a) +2 sling of Ashen d) +0 sling of the C # ##..##~.....~#*aDh.Fire: a) +2 sling of Ashenzari's Disco ###...###~~~.~~~#*Drain Invis Rev* aDhT##.....#####'####* #......#**...,,,W   wraith ..##....#aDh**###** .####...#* ## #....#* _a +0 great mace; a +0 robe _A wraith comes into view.aDhxFire: a) +2 sling of Ashenzari's Discomfort {Ana, Cun, Range} (curse)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wraith (75% to hit)aDhAY*#.###....#*,,,,*neoul the Skirmisher#.....#*,,,*,,,* *Coglin of Ashenzari *****.#..##*****,,,###**HP: 30/90 (98) ========----------------##.#.# ***...*,,MP: 15/15aDh>B========================#..#.# ####'####,AC: 9Str: 12##.##.### #~~~.~~~#,EV: 17Int: 8#.###...# #~.....~#,SH: 0Dex: 24aDhB##.# ###.###~..♣..~#,XL: 11 Next: 81% Place: Dungeon:12#.## #...)@.....W',Noise: ---------  Time: 12408.3 (0.0)aDhB ##.# #####~..♣).~#,a) +2 sling of Ashen d) +0 sling of the C # ##..##~.....~#*aDhCMFire: a) +2 sling of Ashenzari's Disco ###...###~~~.~~~#*Drain Invis Rev* ##.....#aDhmC####'####* #......#**...,,,W   wraith ..##....#**###** .####...#* ## #....#* _A wraith comes into view.Fire: a) +2 sling of Ashenzari's Discomfort {Ana, Cun, Range} (curse)aDhCEPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wraith (75% to hit)  Okay, then.aDhDaDhGaDh0I. _bDh *#.###....#*,,,,* #.....#*,,,*,,,* * #..##*****,,,###**bDh ##.#.# ***...*,, #..#.# ####'####, ##.##.### #~~~.~~~#,bDh #.###...# #~.....~#, ##.# ###.###~..♣..~#,bDh% #.## #...@......W', # ##.# #####~..♣).~#, #bDhp# ##..# #~.....~#* .###...##bDhs #~~~.~~~#* .##.....#bDh ####'####* .#......#* *...,,, #..##....#bDh- **###** ..####...#* .## #....#*bDhbDh$W.bDhM19.3 (1 _bDhbDhbDhaM_Okay, then.  There is an open door, spattered with blood here.  Things that are here: bDhB_a +0 great mace; a +0 robebDh;# *#.###....#*,,,,* # #.....#*,,,*,,,* * #..##*****,,,###**bDh ##.#.# ***...*,, #..#.# ####'####, ##.##.### #~~~.~~~#, #.###...# #~.....~#, ##.# ###.###~..♣..~#, #.## #..@).....W.', #bDhʷ # ##.# #####~..♣).~#, .## ##..# #~.....~#* ..###...## #~~~.~~~#* ..##.....# ####'####* ..#......#* *...,,, .#..##....# **##** ...####...#* ..## #....#*bDhubDhbDh$W.bDhd10Rev+ _bDh<bDh bDhǀ8 #bDhJ*..'##~.~~.....bDhf∆..♣..+...{W.bDhց=~..♣)......~.~~bDh0'##..,,,bDhZ#bDheYou hear a splash.  You close the door, pushing everything out of the way.bDh%1bDhRbDh, bDh'_You see here a +0 robe.bDh bDh bDhƗ bDhǙ bDh) O2bDh U {{. bDhb Q_You start resting.bDhY b.3.3 (2bDh bDhM [ _You sense a monster nearby.bDhbDh|bDh:bDhcbDhbTRev bDhbDhobDh93bDhbDht#..'##~.~~.....)..♣..'W.....bDhA~..♣)......~.~~'##..W   wraith#bDhT  5 bDh m_You start resting. _A wraith opens the door.cDhg~  #  *  ##**   ***...*,,  #..#.# ####'####,  ##.##.### #~~~.~~~#,  #.###...# #~.....~#,  ##.# ###.###)..♣..~#,  #.## #..@'W......',  ##.# #####~..♣).~#,  ##..# #~.....~#*  #~~~.~~~#*  ####'####*  *...,,,  **###**  cDh #    *  ##**   ***...*,,  #..#.# ####'####,  ##.##.### #~~~.~~~#,  #.###...# #~.....~#,  cDh!V##.# ###.###)..♣..~#,  #.## #..@'W......',  ##.# #####~..♣).~#,  ##..# #~.....~#*  #~~~.~~~#*  ####'## *...,,,  **##cDh" cDh&cDhH'cDh+cDh-] _A wraith is nearby!cDhw  #  *  ##**  cDhv2 ***...*,,  #..#.# ####'####,  ##.##.### #~~~.~~~#,  #.###...# #~.....~#,  ##.# ###.###)..♣..~#,  #.## #..@'W......',  ##.# #####~..♣).~#, cDhD ##..# #~.....~#*  #~~~.~~~#*  ####'####*  *...,,,  **###**  cDhU    *  ##**   ***...*,,  #..#.# ####'####,  cDhV##.##.### #~~~.~~~#,  #.###...# #~.....~#,  ##.# ###.###)..♣..~#,  #.## #..@'W......',  ##.# #####~..♣).~#,  ##..# #~.....~#*  #~~~.~~~#*  ####'##cDhW *...,,,  **## cDh \cDh\cDhfbcDhc] _A wraith is nearby!cDh: #*#.###....#*,,,,*neoul the Skirmisher #cDh: #.....#*,,,*,,,* *Coglin of Ashenzari *****.#..##*****,,,###**HP: 33/90 (98) ========----------------##.#.# ***...*,,MP: 15/15========================#..#.# ####'####,AC: 9Str: 12##.##.### #~~~.~~~#,EV: 17cDh-; Int: 8#.###...# #~.....~#,SH: 0Dex: 24##.# ###.###)..♣..~#,XL: 11 Next: 81% Place: Dungeon:12#.## #..@*W......',cDh; Noise: ---------  Time: 12415.3 (0.0) ## ##.# #####~..♣).~#,a) +2 sling of Ashen d) +0 sling of the C .## ##..##~.....~#*Fire: a) +2 sling of Ashenzari's Disco ..###...###~~~.~~~#*Drain Invis Rev ..##.....#####'####* ..#......#**...,,,cDhT< W   wraith .#..##....#**###** ...####...#* ..## #....#* _A wraith is nearby! _A wraith is nearby!Fire: a) +2 sling of Ashenzari's Discomfort {Ana, Cun, Range} (curse)cDh< Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wraith (75% to hit)cDh;{#*#.###....#*,,,,*neoul the Skirmisher #cDh{#.....#*,,,*,,,* *Coglin of Ashenzari *****.#..##*****,,,###**HP: 33/90 (98) ========----------------##.#.# ***...*,,cDh|MP: 15/15========================#..#.# ####'####,AC: 9cDh|Str: 12##.##.### #~~~.~~~#,EV: 17cDh} Int: 8#.###...# #~.....~#,SH: 0Dex: 24cDh&~##.# ###.###)..♣..~#,cDh~XL: 11 Next: 81% Place: Dungeon:12#.## #..@(W......',Noise: ---------  Time: 12415.3 (0.0) ## ##.# #####~..♣).~#,cDhva) +2 sling of Ashen d) +0 sling of the C .## ##..##~.....~#*cDhFire: a) +2 sling of Ashenzari's Disco ..###...###~~~.~~~#*cDhnDrain Invis Rev ..##.....#####'####* cDh..#......#**...,,,W   wraith .#..##....#cDhg**###** ...####...#* ..## #....#*cDhVFire: a) +2 sling of Ashenzari's Discomfort {Ana, Cun, Range} (curse)cDhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wraith (75% to hit)  cDh`You shoot a sling bullet. The sling bullet hits the wraith.  The wraith is lightly damaged.cDh{((((((Shift-Dir - straight line  cDh@Aim: a wraith (75% to hit)  You shoot a sling bullet. The sling bullet hits the wraith.  cDh0The wraith is lightly damaged.  cDhKThe sling bullet closely misses the wraith.cDhQcDheLW......cDh====6.0 (0.7 _cDhP3cDhm7dDh#*#.###....#*,,,,*neoul the Skirmisher ##.....#*,,,*,,,* *Coglin of Ashenzari *****.dDh<#..##*****,,,###**HP: 33/90 (98) ========----------------##.#.# ***...*,,MP: 15/15========================#..#.# ####'####,AC: 9dDh-Str: 12dDh3##.##.### #~~~.~~~#,EV: 17Int: 8#.###...# #~.....~#,SH: 0dDhDex: 24##.# ###.###)..♣..~#,XL: 11 Next: 81% Place: Dungeon:12#.## #..@W.......',dDhNoise: ===------  Time: 12416.0 (0.0) dDh/## ##.# #####~..♣).~#,a) +2 sling of Ashen d) +0 sling of the C .## ##..#dDhv#~.....~#*Fire: a) +2 sling of Ashenzari's Disco ..###...##dDh#~~~.~~~#*Drain Invis Rev ..##.....#dDhr####'####* ..#......#**...,,,dDhEW   wraith .#..##....#**###** dDh{...####...#* ..## #....#*You shoot a sling bullet. dDhV_The sling bullet closely misses the wraith.Fire: a) +2 sling of Ashenzari's Discomfort {Ana, Cun, Range} (curse)Press: ? - help, Q - select action, ( or ) - cycledDh6hShift-Dir - straight lineAim: a wraith (lightly damaged, 75% to hit)dDh$dDhL #*#.###....#*,,,,*neoul the Skirmisher ##.....#*,,,*,,,* *Coglin of Ashenzari *****.#..##*****,,,###**dDhHP: 33/90 (98) ========----------------##.#.# ***...*,,dDhlMP: 15/15========================dDh4#..#.# ####'####,AC: 9Str: 12dDhz##.##.### #~~~.~~~#,EV: 17dDhInt: 8#.###...# #~.....~#,dDh4,SH: 0Dex: 24##.# ###.###)..♣..~#,dDhzXL: 11 Next: 81% Place: Dungeon:12#.## #..@(((((((.',dDhNoise: ===------  Time: 12416.0 (0.0) dDh[## ##.# #####~..♣).~#,a) +2 sling of Ashen d) +0 sling of the C dDh.## ##..##~.....~#*Fire: a) +2 sling of Ashenzari's Disco dDh..###...###~~~.~~~#*Drain Invis Rev dDh?..##.....#####'####* dDhcB..#......#**...,,,dDhW   wraith .#..##....#**###** dDhF...####...#* ..## #....#*dDh/VFire: a) +2 sling of Ashenzari's Discomfort {Ana, Cun, Range} (curse)dDhtPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linedDhhAim: a wraith (lightly damaged, 75% to hit)  You shoot a sling bullet.  dDhJThe sling bullet barely misses the wraith.dDh,Shift-Dir - straight line  Aim: a wraith (lightly damaged, 75% to hit)  You shoot a sling bullet.  dDhM-The sling bullet barely misses the wraith.closely misses the wraith.dDhiLW......dDhi+8 (0.8dDhrj6Rev+ dDhqdDhyt= _The wraith hits you but does no damage.dDhXD#*#.###....#*,,,,*neoul the Skirmisher ##.....#*,,,*,,,* *Coglin of Ashenzari *****.#..##*****,,,###**dDh HP: 33/90 (98) ========----------------##.#.# ***...*,,MP: 15/15========================#..#.# ####'####,dDhAC: 9Str: 12##.##.### #~~~.~~~#,EV: 17Int: 8#.###...# #~.....~#,dDhJ,SH: 0Dex: 24##.# ###.###)..♣..~#,dDhXL: 11 Next: 81% Place: Dungeon:12#.## #..@W.......',dDhZNoise: ===------  Time: 12416.8 (0.0) ## ##.# #####~..♣).~#,a) +2 sling of Ashen d) +0 sling of the C dDh.## ##..##~.....~#*Fire: a) +2 sling of Ashenzari's Disco dDhL ..###...###~~~.~~~#*Drain Invis Rev+ dDh ..##.....#####'####* ..#......#**...,,,dDh7 W   wraith .#..##....#**###** dDh w...####...#* ..## #....#*The sling bullet closely misses the wraith. dDh _The wraith hits you but does no damage.  Fire: a) +2 sling of Ashenzari's Discomfort {Ana, Cun, Range} (curse)dDh +Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wraith (lightly damaged, 75% to hit)dDhY[ #*#.###....#*,,,,*neoul the Skirmisher ##.....#*,,,*,,,* *Coglin of Ashenzari *****.#..##*****,,,###**HP: 33/90 (98) ========----------------##.#.# ***...*,,MP: 15/15========================dDh\ #..#.# ####'####,AC: 9Str: 12##.##.### #~~~.~~~#,EV: 17Int: 8#.###...# #~.....~#,SH: 0Dex: 24##.# ###.###)..♣..~#,XL: 11 Next: 81% Place: Dungeon:12#.## #..@W.......',dDh\ Noise: ===------  Time: 12416.8 (0.0) ## ##.# #####~..♣).~#,a) +2 sling of Ashen d) +0 sling of the C .## ##..##~.....~#*Fire: a) +2 sling of Ashenzari's Disco ..###...###~~~.~~~#*Drain Invis Rev+ ..##.....#####'####* ..#......#**...,,,dDh] ?W   wraith .#..##....#**###** ...####...#* ..## #....#*Fire: a) +2 sling of Ashenzari's Discomfort {Ana, Cun, Range} (curse)dDh] Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wraith (lightly damaged, 75% to hit)  You shoot a sling bullet. The sling bullet hits the wraith.  The wraith is lightly damaged.dDh e Shift-Dir - straight line  dDh Aim: a wraith (lightly damaged, 75% to hit)  You shoot a sling bullet. The sling bullet hits the wraith.  The wraith is lightly damaged.  The wraith is moderately damaged.dDh dDhS ,7.5 (0.7dDh: dDh S _The wraith barely misses you.dDhzD#*#.###....#*,,,,*neoul the Skirmisher ##.....#*,,,*,,,* *Coglin of Ashenzari *****.#..##*****,,,###**dDhQ{HP: 33/90 (98) ========----------------##.#.# ***...*,,MP: 15/15========================#..#.# ####'####,AC: 9Str: 12##.##.### #~~~.~~~#,EV: 17Int: 8#.###...# #~.....~#,SH: 0Dex: 24dDh|c##.# ###.###)..♣..~#,XL: 11 Next: 81% Place: Dungeon:12#.## #..@W.......',Noise: ===------  Time: 12417.5 (0.0) ## ##.# #####~..♣).~#,a) +2 sling of Ashen d) +0 sling of the C .## ##..##~.....~#*Fire: a) +2 sling of Ashenzari's Disco ..###...###~~~.~~~#*Drain Invis Rev+ ..##.....#dDh|1####'####* ..#......#**...,,,W   wraith .#..##....#**###** ...####...#* ..## #....#*The wraith is moderately damaged. _The wraith barely misses you.Fire: a) +2 sling of Ashenzari's Discomfort {Ana, Cun, Range} (curse)dDh|XPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wraith (moderately damaged, 75% to hit)eDhmbK#*#.###....#*,,,,*eDhbneoul the Skirmisher ##.....#*,,,*,,,* *Coglin of Ashenzari *****.eDh8c#..##*****,,,###**HP: 33/90 (98) ========----------------eDh~c##.#.# ***...*,,MP: 15/15eDhc========================#..#.# ####'####,eDhFdZAC: 9Str: 12eDhd##.##.### #~~~.~~~#,EV: 17eDhdInt: 8#.###...# #~.....~#,eDheZSH: 0Dex: 24eDhne##.# ###.###)..♣..~#,eDheXL: 11 Next: 81% Place: Dungeon:12eDhe#.## #..@(((((((.',eDh6fNoise: ===------  Time: 12417.5 (0.0) eDhwf## ##.# #####~..♣).~#,eDhfa) +2 sling of Ashen d) +0 sling of the C .## ##..#eDhf2#~.....~#*eDh=gkFire: a) +2 sling of Ashenzari's Disco ..###...##eDh~gF#~~~.~~~#*eDhgbDrain Invis Rev+ ..##.....#eDh hr####'####* ..#......#**...,,,eDhehW   wraith .#..##....#eDhh3**###** ...####...#* eDhh4..## #....#*eDh*iVFire: a) +2 sling of Ashenzari's Discomfort {Ana, Cun, Range} (curse)eDhliPress: ? - help, Q - select action, ( or ) - cycleeDhi Shift-Dir - straight lineeDhiAim: a wraith (moderately damaged, 75% to hit)  You shoot a sling bullet.  eDh5jJThe sling bullet barely misses the wraith.eDh Shift-Dir - straight line  Aim: a wraith (moderately damaged, 75% to hit)  You shoot a sling bullet.  The sling bullet barely misses the wraith.The sling bullet hits the wraith!  The wraith is almost destroyed.eDhLW......eDhL#4eDh=8.2 (0.7Rev* _eDheeDheDh K#*#.###....#*,,,,*eDh neoul the Skirmisher ##.....#*,,,*,,,* *Coglin of Ashenzari *****.#..##*****,,,###**HP: 34/90 (98) =========---------------##.#.# ***...*,,MP: 15/15eDh ========================#..#.# ####'####,AC: 9eDh; )Str: 12##.##.### #~~~.~~~#,EV: 17Int: 8eDh #.###...# #~.....~#,SH: 0Dex: 24eDh [##.# ###.###)..♣..~#,XL: 11 Next: 81% Place: Dungeon:12eDh7%#.## #..@W.......',Noise: ===------  Time: 12418.2 (0.0) eDh[## ##.# #####~..♣).~#,a) +2 sling of Ashen d) +0 sling of the C eDh.## ##..##~.....~#*Fire: a) +2 sling of Ashenzari's Disco eDh"g..###...###~~~.~~~#*eDhDrain Invis Rev* ..##.....#####'####* ..#......#*eDh*...,,,W   wraith .#..##....#**###** eDh;F...####...#* ..## #....#*eDhYou shoot a sling bullet. The sling bullet hits the wraith! _The wraith is almost destroyed.eDh!Fire: a) +2 sling of Ashenzari's Discomfort {Ana, Cun, Range} (curse)Press: ? - help, Q - select action, ( or ) - cycleeDh%Shift-Dir - straight lineAim: a wraith (almost destroyed, 75% to hit)eDh#*#.###....#*,,,,*neoul the Skirmisher ##.....#*,,,*,,,* *Coglin of Ashenzari *****.eDhm#..##*****,,,###**HP: 34/90 (98) =========---------------##.#.# ***...*,,MP: 15/15========================#..#.# ####'####,AC: 9Str: 12##.##.### #~~~.~~~#,EV: 17Int: 8#.###...# #~.....~#,SH: 0Dex: 24##.# ###.###)..♣..~#,eDhXL: 11 Next: 81% Place: Dungeon:12#.## #..@W.......',Noise: ===------  Time: 12418.2 (0.0) ## ##.# #####~..♣).~#,a) +2 sling of Ashen d) +0 sling of the C .## ##..##~.....~#*Fire: a) +2 sling of Ashenzari's Disco ..###...###~~~.~~~#*Drain Invis Rev* eDh..##.....#####'####* ..#......#**...,,,W   wraith .#..##....#**###** ...####...#* ..## #....#*Fire: a) +2 sling of Ashenzari's Discomfort {Ana, Cun, Range} (curse)eDhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wraith (almost destroyed, 75% to hit)  You shoot a sling bullet.  The sling bullet hits the wraith but does no damage.eDhTE(((((((Shift-Dir - straight line  Aim: a wraith (almost destroyed, 75% to hit)  You shoot a sling bullet.  The sling bullet hits the wraith but does no damage.  The wraith is almost destroyed.You shoot a sling bullet.eDhz W......  The sling bullet closely misses the wraith.eDhq{,9.0 (0.8eDheDh eDh /_The wraith hits you but does no damage.eDhu= K#*#.###....#*,,,,*eDh> neoul the Skirmisher ##.....#*,,,*,,,* *Coglin of Ashenzari *****.#..##*****,,,###**eDh> PHP: 34/90 (98) =========---------------##.#.# ***...*,,MP: 15/15========================eDhD #..#.# ####'####,AC: 9Str: 12##.##.### #~~~.~~~#,EV: 17Int: 8#.###...# #~.....~#,SH: 0Dex: 24##.# ###.###)..♣..~#,XL: 11 Next: 81% Place: Dungeon:12#.## #..@W.......',Noise: ===------  Time: 12419.0 (0.0) ## ##.# #####~..♣).~#,a) +2 sling of Ashen d) +0 sling of the C .## ##..##~.....~#*Fire: a) +2 sling of Ashenzari's Disco ..###...###~~~.~~~#*Drain Invis ReeDhxD v* ..##.....#####'####* ..#......#**...,,,W   wraith .#..##....#**###** ...####...#* ..## #....#*The sling bullet closely misses the wraith. _The wraith hits you but does no damage.  Fire: a) +2 sling of Ashenzari's Discomfort {Ana, Cun, Range} (curse)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wraith (almost destroyed, 75% to hit)eDhVH >#*#.###....#*,,,,*neoul the Skirmisher ##.....#*,,,*,,,* *Coglin of Ashenzari *****.#..##*****,,,###**HP: 34/90 (98) =========---------------##.#.# ***...*,,MP: 15/15========================#..#.# ####'####,AC: 9Str: 12##.##.### #~~~.~~~#,EV: 17eDh I ?Int: 8#.###...# #~.....~#,SH: 0Dex: 24##.# ###.###)..♣..~#,XL: 11 Next: 81% Place: Dungeon:12#.## #..@W.......',Noise: ===------  Time: 12419.0 (0.0) ## ##.# #####~..♣).~#,a) +2 sling of Ashen d) +0 sling of the C .## ##..#eDhlI #~.....~#*Fire: a) +2 sling of Ashenzari's Disco ..###...###~~~.~~~#*Drain Invis Rev* ..##.....#####'####* ..#......#*eDhI *...,,,W   wraith .#..##....#**###** ...####...#* ..## #....#*eDhCJ %Fire: a) +2 sling of Ashenzari's Discomfort {Ana, Cun, Range} (curse)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wraith (almost destroyed, 75% to hit)  You shoot a sling bullet. The sling bullet hits the wraith!  You destroy the wraith!eDhL C'eDh H(((((((eDh p'......  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  eDh Aim: a wraith (almost destroyed, 75% to hit)  You shoot a sling bullet. The sling bullet hits the wraith!  You destroy the wraith!  You shoot a sling bullet.eDh 72-eDh 248 (0.8 _eDh eDh  eDha b_Your base Forgecraft skill increases to level 2!fDh,fDh,fDh-fDh1fDh?6i5=fDhd7,fDh9fDh>;,fDh<fDh8B(---fDhGh 22.8 (3.0 _You start resting.fDhlH6=---3.8 (4Invis Rev+ fDhqLfDhNNY _You flicker for a moment.fDh$fDh͔fDhfDhfDhUfDhsfDh,fDhfDh8fDh97fDh`fDhfDh6Rev fDhfDh,fDhfDhfDhDe 8.8 (5 _You start resting.fDhCu89.8 (6Rev fDhJfDh0[ _You flicker back into view.fDhhn fDhn fDh p fDhr fDhst >fDhbu fDhu fDhv fDhnx fDhx S9=fDh%z fDh{ fDh{ fDh| fDh~ fDh$ fDh fDh fDh L40=fDhQ fDhÆ fDh2 fDhb fDhU fDh fDhՋ fDh fDh 91fDh fDh fDh fDh fDhÓ fDh 92fDh2 fDhV fDh fDhY fDh- fDh} fDhڟ fDh΢ fDh =3=fDhd fDh) fDh fDhB fDh fDh BfDhI fDh K4=fDh fDhT fDh fDhp fDh@ fDh fDhR fDh fDhP 95fDh] fDh fDh\ fDh fDhL fDh fDhp fDhN fDh S6=fDh fDh BfDh BfDh fDha L47=fDh fDh fDh fDhG fDh fDhS fDh fDh fDh\ 98fDh fDh fDh fDh e9fDht fDh. ,fDh* fDh fDh fDh fDhe fDh $50fDh 0=fDh fDh fDh fDh fDh; fDh fDh] fDh fDhS K1=fDh^ fDh BfDh fDh. fDh fDh fDh 92fDh fDh fDh fDh fDh fDh fDh fDh fDh 23fDh fDh fDh fDh fDh fDh fDh fDh fDhY S4=fDh fDh fDh fDh fDh fDh0 fDh fDh fDh K5=fDh fDh fDh fDh fDh fDh> 96fDh> fDh( fDhu fDhK fDh fDh=! fDh#" fDh# fDh$ 97fDh % fDh& fDh' fDh' fDh) fDh) fDh* fDh], fDh, S8=fDh- fDhT/ fDh/ fDhj0 fDh2 fDhg2 fDhO3 fDh4 fDh[5 K9=fDhW6 fDh8 fDhZ8 fDhM9 fDh; fDhJ; fDh-< fDh> fDhI> :60fDhR? fDhA fDhYA fDhNB fDhmD fDhD fDhE fDhG fDh4H 91fDhnI fDhCK ,fDh?L fDhN fDhIN fDh'O fDhP fDh1Q S2=fDh6R fDhS fDh;T fDh0U fDhV fDhbW K3=fDhY fDh[ fDh[ fDh\ fDh^ ,fDh_ fDh@a fDha 94fDh~b fDh2d fDh|d fDh[e fDhf fDh3g fDhh fDhi fDhj 95fDh k fDhl fDhm fDhm fDho fDho fDhp fDhjr fDhr \66=fDhs fDhu fDhu fDhv fDhx fDhx fDhy fDhd{ fDh{ S7=fDh| fDht~ fDh~ fDh8 fDh fDhk fDh fDh~ fDhȅ A8fDhƆ fDh fDh fDh9 fDh ,fDh͌ fDh fDh Y9=fDh fDh ,fDhĒ fDh fDh R70=fDh fDh< fDh fDh; fDh ,fDh fDhɞ fDh A1fDh fDh fDh fDhۢ fDh ,fDh fDh{ fDhƧ A2fDhШ fDh ,fDh fDho ,fDhH fDh$ fDh Y3=fDh fDh ,fDh fDhv ,fDh fDh: fDh Q4=fDhҺ fDh+ ,fDh fDh ,fDh fDh A5fDh} fDh fDh' ,fDhW fDh fDh< fDh? fDh fDh> A6fDhW fDh1 fDh fDh] fDh fDh Y7=fDh fDh fDh fDh fDh fDh fDh fDha fDh Q8=fDh fDhe fDh fDh fDhD fDh fDhZ fDh fDhn A9fDhW fDh fDhY fDh! fDh fDh& fDh fDh fDh( B80fDh' fDh fDhE fDhb fDh fDh< fDh fDh fDh( Y1=fDh fDh ,fDhXfDhfDh_Q2=fDhPfDh*,fDhSfDhfDhZfDh# fDh fDh5 A3fDh7 fDhlfDhfDhfDhkfDh884fDhfDhkfDhfDhfDhFfDhfDhUfDhfDh^=5=fDhifDh#,fDh.fDh fDh>!fDh"fDh#fDh$Q6=fDh=+fDh,fDh:-77fDh.fDh0fDhb0fDh 1fDh2fDhi3fDh%4fDh 9c8fDh:,fDh;fDhh=fDh=fDh>fDh{@fDh@=9=fDhAfDhC,fDhDfDhF,fDhGfDhaIfDhIR90=fDhJfDhHN,fDhXOfDh QfDh{Q71fDhURfDhT,fDh%UfDhXBfDhq^_ _You start resting.fDh cF 582.8 (153.0)  HP restored.fDhcK2=34fDhffDhbhp _Your time-warped blood is ready to ripple again.fDhp,fDhH-fDh/fDh2fDh07,fDh!9,fDhl;fDh~?fDh@fDhAgDhgDh9=gDhgDh,gDh gDh ,gDh gDh,gDh gDh8gDhgDhgDh},gDhgDhu,gDhgDh],gDhogDhR,gDhcgDh",gDh#gDh%,gDh&gDhn(,gDh)gDhH+,gDhI,gDh>.,gDhC/gDh0,gDhY2gDh3,gDh4gDh6gDh6gDh7gDhZ9gDh9gDh:gDhX<gDh<gDh>gDh?gDhA,gDhB,gDhCgDhE,gDhFgDhH,gDhbJgDhtL,gDhNgDhP,gDh4QgDhR,gDhTgDhU,gDhWgDhX,gDhYgDh[,gDh\gDh=`,gDhIagDh$c,gDh?dgDhe,gDhfgDhh,gDhjgDh`kgDhkgDhlgDhJn,gDh]ogDhLsBgDhsgDhtgDhtgDhv,gDhxgDhy,gDh{gDh|gDh|gDh/~gDh BgDh~gDhgDhgDh)gDh{gDhgDh,gDh8gDh,gDh4gDhgDhEgDh gDhʒgDh1gDhۖXgDh٘,gDh͛gDht,gDhOBgDhgDh[BgDh\,gDhӫgDhgDhSgDhgDh_gDh&,gDhCgDhgDh?gDhgDh,gDh6gDhԹgDhggDhgDh,gDhgDh,gDh?gDh6,gDhgDhgDhugDh:gDh,gDh5gDh,gDhgDh,gDhgDh,gDhgDhgDhmgDhqgDhD,gDh6gDhgDhpgDhgDh,gDhgDhgDhgDhgDhx,gDhgDh0gDhgDhgDh),gDhIgDh,gDh/gDhgDhhgDh2gDh,gDh*gDh,gDhgDh,gDh gDhi,gDhgDh,gDh;gDh,gDhIgDh ,gDh<gDh gDhq gDh gDh ,gDhgDhgDh[gDhgDh_,gDh}gDh,,gDh]gDh,gDh gDh,gDhgDh,gDh gDh",gDh#gDhR%,gDhg&gDh3(,gDhG)gDh30n 682.8 (99.0) _You start waiting.gDh0/3.8 (100.0)gDh*4gDh779 _Done waiting.gDh7gDh8gDh^;gDh=gDh@,gDhAW  There is a broken door, spattered with blood here.gDhDgDhD _gDhEgDhGgDhI,gDhKgDhLgDh'O,gDhOgDhQgDh~S,gDhTgDhkVgDhtXgDhXgDh[gDhm^@  There is an open door here.gDh`gDhCa _gDh9bgDh%dgDhf,gDh?ggDhhgDhj,gDhkgDhmgDho,gDhpgDhArgDhsgDh?tgDhtgDhEvgDhwgDhwgDhxxgDhygDh{gDhi{gDh{gDhrU _e - 10 potions of curing (gained 1)gDhȋ,gDh~gDh7gDhSgDh,gDhgDh֑gDh ,gDhgDhgDh,gDh8gDhʜgDhw,gDhhgDhǠgDhs,gDhrgDhtgDh,gDh7gDhצgDh,gDh¨gDhgDh ,gDh¬gDhgDhF,gDhHgDhxgDh ,gDhgDhgDhgDhgDhgDh[gDhgDhvgDhNgDhgDhXgDh2gDh F  You see here a fortress talisman.gDh(gDh} _gDhgDhMgDh1gDhgDhegDhgDh~gDhgDhgDh-gDhgDhFgDhgDhrgDh>gDhgDhEgDhgDh,gDhgDhgDhggDhgDhRgDhgDh2gDhgDh3gDhgDh gDhrgDhgDh|gDhgDh7gDhgDh+gDhgDhgDhgDhvgDh1gDhgDhGgDh gDhy gDh gDhw gDh gDhgDhgDhmgDhgDhSgDhgDhgDhgDh ,,,,,,,,...#  ******,,,..# gDh%u ****#.##  #..#  ######..##  ####...#....## gDhv ##............#  #.............##  ..<....@.##....##  gDh..>..$..###.....## .......## #......#### #.....#* ##.........## gDh[##...#* ##...........# #..##* ##.........%..#o   Urug (missile, asleep) .>#* #.............## gDhfo#* ##..............## #............##..#gDh< 730.8 (47.0)  gDh&{Urug the Orcish Ballista comes into view. She is wielding a +4 battleaxe.gDh|+/  --more--gDh F,**,,,*gDhQ 6**,***gDh 6 1.8 (48 _gDh gDh hDh hDhn VEvoke which item? hDhľ ~Wands  r - a wand of polymorph (9)w - a wand of charming (3)  hDh C - a wand of flame (72) hDhX [!] read|quaff|evoke[?] describe selectediDhK iDh iDh ,,,,,,,,,...#neoul the Skirmisher*******,,,..#iDh Coglin of Ashenzari *****.****#.##HP: 92/92 (98) ========================#..#MP: 15/15========================######..##AC: 9Str: 12####...#....##EV: 17Int: 8iDh ##............#SH: 0Dex: 24*#.............##XL: 11 Next: 84% Place: Dungeon:12,..<....@.##....##Noise: ---------  Time: 12731.8 (0.0),..>..$..###.....##iDh a) +2 sling of Ashen d) +0 sling of the C,.......## #......####Fire: a) +2 sling of Ashenzari's Disco*#.....#* ##.........##Drain##...#* ##...........#iDh *#..##* ##.........%..#o   Urug (missile, asleep)*.>#* #.............##,o#* ##..............##*** #............##..# _Done waiting. _There is a broken door, spattered with blood here. iDh _There is an open door here. _e - 10 potions of curing (gained 1) _You see here a fortress talisman. _Urug the Orcish Ballista comes into view. She is wielding a +4 battleaxe.iDh' P  Okay, then.iDh iDhE iDh . _iDh n  Urug shouts!  You shoot a sling bullet. The sling bullet hits Urug.iDh s .....>iDh HoUrug is lightly wounded.iDh A(((((iDhW '((iDh .@.....>iDhiDhh68-------====2.5 (0.7Rev iDhiDhnN _Urug throws a javelin. The javelin pierces through you!!jDhjDh$VEvoke which item? jDhcWands  r - a wand of polymorph (9)w - a wand of charming (3)  C - a wand of flame (72) [!] read|quaff|evoke[?] describe selectedjDhb jDhh jDhn ,,,,,,,,,...#neoul the Skirmisher*******,,,..#Coglin of Ashenzari *****.jDh9o ****#.##HP: 68/92 (98) =================-------#..#MP: 15/15========================######..##AC: 9Str: 12####...#....##EV: 17Int: 8##............#jDho ySH: 0Dex: 24*#.............##XL: 11 Next: 84% Place: Dungeon:12jDhp ,..<....@.##....##Noise: ====-----  Time: 12732.5 (0.0),..>..$..###.....##jDh|p a) +2 sling of Ashen d) +0 sling of the C,.......## #......####Fire: a) +2 sling of Ashenzari's Disco*#.....#* ##.........##jDh5q Drain Rev ##...#* ##...........#*#..##* ##.........%..#o   Urug (missile)*.>#* #.............##,o#* ##..............##*** #............##..#You shoot a sling bullet.  The sling bullet hits Urug but does no damage.  Urug shouts!  You shoot a sling bullet. The sling bullet hits Urug.  jDhr WUrug is lightly wounded. _Urug throws a javelin. The javelin pierces through you!!jDh  ,,,,,,,,,...#  neoul the Skirmisher *******,,,..#  Coglin of Ashenzari *****.jDhq  ****#.##  HP: 68/92 (98) =================------- #..#  MP: 15/15======================== ######..##  AC: 9Str: 12 ####...#....##  EV: 17Int: 8 jDh 8##............#  SH: 0Dex: 24 *#.............##  XL: 11 Next: 84% Place: Dungeon:12 jDhE H,..<....@.##....##  Noise: ====-----  Time: 12732.5 (0.0) jDh F,..>..$*.###.....##  a) +2 sling of Ashen d) +0 sling of the C ,.....*.## #......####  Fire: a) +2 sling of Ashenzari's Disco jDh *#...*.#* ##.........##  Drain Rev  ##.*.#* ##...........#  *#.*##* ##.........%..#  o   Urug (missile) *.*#* #.............## jDh  ,o#* ##..............## *** #............##..# _Urug throws a javelin. The javelin pierces through you!!  Aiming: PolymorphPress: ? - help, Shift-Dir - straight lineAim: Urug, wielding a +4 battleaxe, wearing a +0 chain mail and quivering  javelins (lightly wounded, will become a troll, a dream sheep, or a blackmamba, chance to affect: 57%)kDh,,,,,,,,,...#neoul the Skirmisher*******,,,..#kDhCoglin of Ashenzari *****.****#.##HP: 68/92 (98) =================-------#..#MP: 15/15========================######..##AC: 9kDhHGStr: 12####...#....##EV: 17Int: 8##............#kDhҧySH: 0Dex: 24*#.............##XL: 11 Next: 84% Place: Dungeon:12kDh[,..<....@.##....##Noise: ====-----  Time: 12732.5 (0.0),..>..$..###.....##kDha) +2 sling of Ashen d) +0 sling of the C,.......## #......####Fire: a) +2 sling of Ashenzari's Disco*#.....#* ##.........##kDhDrain Rev ##...#* ##...........#*#..##* ##.........%..#o   Urug (missile)*.>#* #.............##,*#* ##..............##kDhn**** #............##..# _Urug throws a javelin. The javelin pierces through you!!  Aiming: PolymorphPress: ? - help, Shift-Dir - straight linekDhQAim: Urug, wielding a +4 battleaxe, wearing a +0 chain mail and quivering  javelins (lightly wounded, will become a troll, a dream sheep, or a blackmamba, chance to affect: 57%)kDhpT   Urug the trollkDh+ 9TkDh, _===-3.5 (1kDh"3 kDh6 ^  Aiming: Polymorph  kDh6 YPress: ? - help, Shift-Dir - straight lineAim: Urug, wielding a +4 battleaxe, wearing a +0 chain mail and quivering  javelins (lightly wounded, will become a troll, a dream sheep, or a blackkDhG7 kmamba, chance to affect: 57%) _Urug evaporates and reforms as a troll!lDh k (((((lDhS(You shoot a sling bullet. The sling bullet hits Urug.lDh!  Urug is lightly wounded.  You shoot a sling bullet. The sling bullet hits Urug!lDhBj  Urug is moderately wounded.lDhT$.....T)lDh*%F-4.3 (0.8lDh(lDh*z _Urug grins and says, "Time to carve some turkeys."lDh c ((((lDh S(You shoot a sling bullet. The sling bullet hits Urug.lDhL ((Urug is heavily wounded.lDhz lDhR ....T>)lDh= 9=5.0 (0.7Rev+ lDh lDh T _You shoot a sling bullet. The sling bullet barely misses Urug.lDh L (lDhA N(((You shoot a sling bullet.  lDh .The sling bullet hits Urug but does no damage.lDhG  Urug is heavily wounded.You shoot a sling bullet. The sling bullet hits Urug.lDh lDh g...T.lDh *8 (0.8lDh lDh X _Urug is heavily wounded.lDhْ (((You shoot a sling bullet.  The sling bullet hits Urug but does no damage.lDh3  Urug is heavily wounded.You shoot a sling bullet. The sling bullet hits Urug.lDh7 7...lDhP '6.6lDhlDh9 Y _Urug is severely wounded.mDh4] (((You shoot a sling bullet. The sling bullet hits Urug.mDhjgThe sling bullet hits Urug. _Urug is severely wounded.  You shoot a sling bullet. The sling bullet hits Urug.  Urug is severely wounded.  You shoot a sling bullet.  The sling bullet hits Urug but does no damage.mDh'mDh_..T.mDhQk7.3 (0.7Rev* mDhmDhY _Urug is severely wounded.mDh2' mDh|(((((((You shoot a sling bullet.mDh2  The sling bullet completely misses Urug.  You shoot a sling bullet. The sling bullet hits Urug.mDh%mDh<+f.T...mDh+U>)mDhY,a70=8.1 (0.8mDh0mDh2Y _Urug is severely wounded.mDh5*(mDh[6 ((((mDh6&((mDhm  You shoot a sling bullet. The sling bullet barely misses Urug.  You shoot a sling bullet. The sling bullet hits Urug.mDhHmDh |T....>mDh1)mDh+%9mDhmDhs mDh̪F_Urug is almost dead.mDh$t  You shoot a sling bullet.  The sling bullet hits Urug but does no damage.mDh  Urug is almost dead.You shoot a sling bullet. The sling bullet hits Urug.mDhmDhw,9.6 (0.7mDh"mDh/ mDhF_Urug is almost dead.mDh: Z  You shoot a sling bullet. The sling bullet hits Urug.mDh_>  Urug is almost dead.You shoot a sling bullet. The sling bullet hits Urug!mDhB 3.mDhB )mDhv 9.mDh{ c4-740.4 (0.8mDh8 mDh D _You kill Urug!mDhf mDhg mDhn mDhq  mDhSr B_No target in view!nDhnDh= nDhc#nDh$ nDhO%:_No target in view!nDhy3nDhnDhnDh1=nDh,nDhtnDh:nDh̭h2=Rev+ nDhUnDhF,nDhDnDh,nDhnDhnDh@A3nDhƶnDh~nDhθ>Rev nDhnDhCnDhA4nDhnDhɾ,nDh)nDh-,nDhNnDhnDhqd5=nDhnDh,nDhnDh[nDhnDhknDh nDhQ6=nDh8nDh,nDhnDh,nDhnDh:nDhA7nDhnDhnDhEnDhnDh,nDhnDhknDhA8nDhnDh<nDhnDh5nDh,nDhnDhnDhY9=nDhnDhnDhnDhnDhWnDhnDhPnDhnDhTR80=nDhDnDhnDhnDhnDhmnDhA1nDhnDhPnDhnDhPnDhnDhUnDhnDhnDh#A2nDh^nDhnDh(nDhnDhnDhnDhnDh*nDhxY3=nDhunDhEnDhnDhJ nDh nDh] nDh! nDh nDhQ4=nDh nDhnDhnDhnDhznDhnDhnDh6nDhA5nDh`nDhnDhXnDhnDhonDhnDhnDhbnDh886nDh nDh"nDh"nDh#nDhx%nDh%nDh&nDh<(nDh(=7=nDh)nDh,BnDh-nDh3.Q8=nDh&/nDh0nDh1nDh1nDh3nDh3nDh4nDh46nDh679nDhR7nDh8nDhM9nDh:nDh;nDh;nDh<nDhQ>nDh>890nDhz?nDhdBBnDhCnDhCnDhDnDhZFnDhF=1=nDhGnDhXInDhInDhUJnDhLnDheLnDhNnDh~PnDhPQ2=nDhQnDhgS,nDh[TnDh V,nDhVnDhXnDhX73nDhYnDh\BnDh!^,nDh^nDh-eu ...........---nDh}eL......%..nDheX. _You start resting.nDh4i1806.4 (66.0)nDhi_4=---7.4 (67nDhlnDhen" _HP restored.oDhQ *******,,,..# ****#.## #..#######..######...#....##............#........##oDh\R ...<......##....## ...>..$@.###.....## ........## #......#### ###.........## ##..#*#..#%..# #.>#* ....## .)#..# ##* ##.. #.###.oDhRoDhVT***,****,oDhxW**oDhW08.4 (1.0)oDh[oDhB\oDhLoDhLb ****#.## #..#######..######...#....##............##oDhNM........## #...<......##....##oDhM ....>..$..###.....## #......@.## #......#### ###oDhM#.........## ##..#*#..#%..#oDhbN>#* ....# #.)#..oDhNe .##* ##.oDh O ** #.### #[## #oDh^OoDhT_*****,**oDhgU%9oDhXoDhYoDhA ****#.## #..# ######..## ####...#....## ##.#oDh ###.............## ##...<......##....## #....>..$..###.....## *#.## #......#### ###.....## ##. ##...## ##. *#..### ##.%..oDhN *#.>#* #. *#.)#* ## #.##* #.## .#* #.## ** #oDhܡR.[##oDh E**,oDh&10oDhoDhAoDhc SM********,,,..# ****#.# #..#  ######..## oDhYd  ####...#....# ##.....  ###.............## #...<......##....## #....>.@$..#### oDh.f ##........## ######.....## ### ##...## ##.*#..### ##.........%..# # # .# oDhl oDhqm A=1oDhr oDhRt oDh\ }*,,,..# ****#.## oDh q#..# ######..## ####...#....## ##.# oDh8! x###.......## oDh! r##...<......##....## #....>..@..###.....## oDh! ##.## #......#### oDhH" ###.....## ##.###...## ##.#oDh" *#..### ##.%..#*#.>#* #.#oDh# *#.)#* ##.*#.##* #.oDhi# \##.*.#* #.#oDh+ oDh, %2oDh2 oDh8 oDh9 *3.4 (2oDhx< oDh>  oDh[> 1_You now have 623 gold pieces (gained 16).pDh  ****#.## #..######..######...#....####............###.............####...<......##....##....>.....###.....###......@.## .#### ###.....## #...## ##...## ##..pDhƩDrain,**#..........[## # pDhޯpDhQ*4.4 (1pDh`pDhpDh[P #..#######..######...#....##............##........##pDh\...<......##....## #....>#.....## ##........## #......#### ####.........# ##pDhH\..*#..#%..>#* pDhs\{....)#.##* pDh\## *.#* #.## ,* #pDh]~[ #..#pDhma8**pDha%5pDh'epDh?fpDh5######..######...#....##............##..##...<......##....## #....>#.....## ##........## #......### ####......... ##.*#..#%>#* .)###* # #.#* #. .* #[  #.. #.#**,**6pDhOpDhmpDhb####...#....##............#pDh14#..##pDh##...<......##....##pDh #....>#.....##pDh ##........## #......## ###pDh1#........pDhL, ##pDhfU*#.@##pDhe%>## pDh6.)#pDh9##* pDhC#* #.pDh\ #.* #[pDha   #pDh..#pDh   #.# pDh:D #)#pDhWD pDhM**,**pDh%7pDh1pDhpDh? [............####......pDh? .####...<......##....## #....>pDh4@ #.....## ##........## #......#pDh@  ###.#....... ##...#pDh@ N## .pDh%A #)#pDhA 9##* pDhA #* #* #[pDh)B [  #.. pDhxB ; #. pDhB V #) ##.pDhC pDh7K .**,pDhK **pDhM %8pDhT pDh^ y _There is a stone staircase leading down, spattered with blood here.pDh P #.##...<......##....## #....>#.....#pDhlP  ##........## #......pDhP | ###.....## ##......pDhQ Z ##...#pDh7Q j#>## pDhjQ B#### pDhQ ;#* #pDhQ /* #pDhQ 2 #.pDh0R 2  #pDhaR =  #)pDhR 4  ##pDhR $. pDhR (#pDhZ M*,,**pDh\ ,9 _pDh_ pDhc  pDhc  Things that are here: _a +4 battleaxe; 7 javelins; a +0 chain mailqDh qDh qDh qDh qDhE qDh : _qDhc qDh qDh qDh qDhv qDh qDh6 qDh qDh qDhd ,qDh1 qDh) qDh qDhF qDh qDhH qDh ,qDh qDh qDh6 qDh~ qDh) qDh qDhD ,qDh qDh qDh ,qDh qDhZ qDh qDh qDh: qDh qDh3 qDh qDh qDh XqDh qDh ,qDh qDhw qDh ,qDhU qDhs qDh ,qDh> qDh qDhe ,qDh qDh qDhO ,qDh qDh qDh ,qDh qDh) qDh> ,qDh qDh J  *..* ##.##   *#.* ##.##  qDh  #.## ##.##   #..# ###.##   #..###..##  *#.##..##  qDh8  ####*#....##   #...##...##   *#..@#..## 389.0)qDh   #.....##  qDh  ##....#   ##...#   #...#  ##.##  #.#  #.#  qDhF .#.#qDh qDh qDh j _Key pressed, stopping explore.qDhb qDhz qDh H _No target in view!qDh qDh qDhO qDh qDh qDh _qDh&# qDh+$ qDhn$ qDh$ qDh% qDh& ,qDh' qDh( qDh) ,qDh2* qDh++ qDh{, ,qDh - qDh . qDh)/ ,qDh/ qDh0 qDh1 ,qDhu2 qDhK3 qDh4 ,qDh/5 qDh5 qDh7 qDh:7 qDh7 qDh9 qDh: ,qDh}; qDhp< qDh= ,qDh > qDh> qDh@ qDhL@ qDh@ qDhA qDhB ,qDh:C qDhC qDhD qDh&E qDh}E qDhF qDhG qDhG qDh5H qDhI qDhhJ ,qDhJ qDhK qDhL qDhL qDh@M qDhN qDhO qDh=O qDhO qDhfP qDhqQ qDhQ qDhQ qDhR qDh-T qDhU ,qDhU qDhCW qDhW qDhW qDhX qDhZ qDh_Z qDhZ qDh[ qDh\ qDh2] qDh] qDh^ qDh_ qDh6` qDh` qDha qDh/c qDhxc qDhc qDhd qDhe qDhYf qDhf qDhh qDh7i qDhi qDhi qDhj qDh l qDhll qDhl qDhm qDhn qDho qDho qDh r qDh*s qDh{s qDhs qDh u qDh?v qDhv qDhv qDhw qDh y qDhXy qDhy qDhz qDh{ qDhf| qDh| qDh} qDh qDhS qDh qDh qDh qDhD qDh qDh qDh˄ qDh qDh qDh qDh. ,qDh qDh` qDh| qDh qDh qDhɋ qDh ,qDhe qDh, qDh6 ,qDh qDhx qDh qDh qDh- qDh qDh qDh qDh qDhy qDhn qDh qDh qDhŗ qDhØ qDh qDh qDh qDh B[mqDh qDh ,qDh qDhd qDhx qDh qDh qDh qDhz ,qDh qDh٤ qDh ,qDh qDhv qDh{ qDh qDh% qDh qDh$ qDhF qDhë qDh qDh ,qDh qDh qDh ,qDhh qDhp qDh ,qDh8 qDhF qDh ,qDh qDh qDh( ,qDhù qDh qDh ,qDhP qDh qDh' ,qDhǾ qDh qDh" ,qDh qDh qDh ,qDh qDh BqDh` qDhf H ##...#  #...#  ##.## qDh + #.#  #.#  #.#  #.# qDh  ***#.#  **,*#@# 900.4 (62 **,,,#.# qDh; S# **,,,,..#* # *,,,,....**## *,,,.....,**#.qDht " **,.....##,*## *#...###*** ####*qDh qDh0 qDh8 qDhU j _Key pressed, stopping explore.qDh qDh qDhX H _No target in view!qDhqDhqDhFqDhqDh qDhQP _qDhqDhԎqDhNqDh-qDhyqDhqDhqDhOqDhqDhqDhqDhqDh>qDh`qDhqDhqDh qDhBqDhqDhvqDhqDhqDhqDhqDhqDh=qDhqDhqDhqDh͢qDhiqDh;qDh\qDh}qDhqDhզqDhqDhqDh|qDhbqDhmqDhqDhqDh5qDhOqDhqqDhqDh!qDhqDhqDhRqDh/qDhf,qDh qDhgqDh,qDh.qDh]qDhz,qDhqDh/qDh>,qDhqDhqDhqDhqDhfqDhQqDhqDhqDh qDhqDhqDh7qDhqDhlqDhqDhqDh,qDhqDhqDh7qDhqDhqDhqDhqDhPqDh6qDhO,qDhqDhqDh,qDhqDhZqDh,qDh(qDhqDh,qDhqDhqDh*qDhfqDhqDhqDhl,qDhqDh7qDhPqDhzqDh qDhqDhM,qDh8qDhqDh7qDh`qDh#qDhqDhC,qDh=qDhqDh!,qDhqDhqDh,qDhqDhMqDh ,qDh qDh qDh qDh qDhlqDhqDh[,qDhgqDh qDh,qDhyqDh5qDh,qDhqDhwqDh!,qDh"qDh#qDh:%,qDh<&qDh'qDhs),qDh*qDh+qDh-qDh.qDh.qDhY3nqDh4,qDh|5qDh';nqDh;,qDh*<qDhf=qDh>,qDh5?qDh8@qDh~A,qDhBrDhrDh,rDhrDhrDh,rDhprDhrDh ,rDh rDh rDh ,rDh rDh rDh,rDh9rDh"rDh=,rDhrDhrDh,rDh2rDhrDh,rDhHrDhRrDh,rDhSrDhArDhv,rDhrDhrDh% ,rDh rDh!rDh",rDhj#rDh=$rDhe%,rDh%rDh&rDh',rDh(rDh)rDhl+,rDh+rDh,rDh.,rDh;/rDh0rDh1rDh2rDhk2rDh3rDh5rDh 6rDh6rDh:rDhz@ ,,##...<*  rDh@*,,...[.* * **,,....* *** rDhA***,...* **#Y, ***..**###..Y* *#.##....*** #....#***rDh3A *#@#** #.rDhZAm  #.#  rDh~AP #.#  rDhA rDhA##.# #..# rDhAV YY 2 yaks (asleep) rDhB~ * #. rDh3B5 *############.# rDhBc ,.............#rDhHu 69.4 (69  2 yaks come into view.rDhIrDh/N****,,,,*{.YYYY1 wandrDhcN$ering)rDhN5==70.4 (70rDhnRrDhT9 _The yak bellows! You hear a bellow!rDh< (((((YYou shoot a sling bullet.  The yak bellows!  The sling bullet hits the yak.rDh ((The yak is lightly wounded.rDhb..YY....rDh_d=1.1 (0.7)Rev rDhrDhw _You shoot a sling bullet. The sling bullet barely misses the yak.rDhݿH  ,{##...<*rDh M *,,...[.* *  **,,....* ***  rDh,Z***,...* **#.,  ***..**###.YY*  rDhL?*#.##....***  #....#***  rDhm4*#@#**  rDh*#.# #.# rDh&#.# ##.#rDh; #..#  * #.##  rDh).#  .....#rDhrDhR  ,{##...<* *,,...[.* *  **,,....* ***  rDhfS1***,...* **#.,  ***..**###.YY*  *#.##....***  #....#***  *#@#**  #.# #.# rDhS#.# ##.# #..#  * #.##  .  rDhS3....rDhXrDhFYrDh\rDhd\ ((((( rDhd_There are monsters nearby!You shoot a sling bullet. The sling bullet hits the yak!rDhj ((The yak is moderately wounded.rDhzrDh  You shoot a sling bullet. The sling bullet barely misses the yak.rDh aY.Y.rDhF..Y..Y 3 yaksrDh%8rDhrDh\ rDhH_A yak comes into view.rDh6k  ,{##...<* *,,...[.* *  **,,....* ***  rDhkn***,...* **#Y,  ***..**###.Y.*  rDhl*#.##...Y***  #....#***  *#@#** rDhCl* #.# #.#rDhl #.# rDhl%##.# #..# rDhlf * #.##  .#  .....#rDh  ,{##...<* *,,...[.* *  **,,....* ***  rDhH***,...* **#Y,  ***..**###.Y.*  *#.##...Y***  #....#***  *#@#**  rDh#.# #.# #.# rDh##.# #..# rDhN * #.##  .  ....rDho rDh rDhV rDhd _There are monsters nearby!rDhYU ((((rDh>ZgYou shoot a sling bullet.  The sling bullet hits the yak but does no damage.rDh _There are monsters nearby!  The sling bullet hits the yak but does no damage.  The yak is moderately wounded.rDhN,rDhrDh^.Y....rDh'2.5rDhrDh^ _The yak is moderately wounded.rDh| ((((You shoot a sling bullet. The sling bullet hits the yak.rDh  The yak is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.rDh 0....rDh- ^3.2Rev+ rDh rDh 1 _The yak is lightly wounded.rDhOM T ((((rDhM NYou shoot a sling bullet. The sling bullet hits the yak.rDh The sling bullet hits the yak but does no damage. _The yak is lightly wounded.rDh˯ rDhմ UY.....rDh ,4.0 (0.8rDh rDh 1 _The yak is lightly wounded.sDh! ((((You shoot a sling bullet.  The sling bullet hits the yak but does no damage.sDhI_  The yak is moderately wounded.sDhNYou shoot a sling bullet. The sling bullet hits the yak!sDh(sDhsDh.Y..Y..7 (0.7sDh[ _The yak is heavily wounded.sDhU (((You shoot a sling bullet. The sling bullet hits the yak.sDhP  The yak is heavily wounded.You shoot a sling bullet. The sling bullet hits the yak.sDh& sDh sDh sDhU ,Y.sDh 4YY...sDh sDh _5.4Rev* sDh: sDhj  sDh V_The yak is severely wounded.sDh8| ((You shoot a sling bullet. The sling bullet hits the yak!sDh" ' sDh (The yak is almost dead.You shoot a sling bullet. The sling bullet barely misses the yak.sDh 4The sling bullet hits the yak.sDh hY..6.1sDh sDh7 ^ _The yak is moderately wounded.sDh 3 sDh@ ,{##...<*,,...[.**,,...**sDh 6 ***,**#.,sDh  ***..**###Y..* *#.##.YY.**sDh i #....#*** sDhE d*#.#** sDh I #@# .sDh .sDh =##...sDh- .sDhO .sDhr b.....*#............#sDhL A{{sDh 6---7.1 (1.0sDh sDh sDh *,,...[.**,,...**sDhώ ***,.**#., ***..**###Y..* *#.##.YY{** #...{#*** sDh*#.#**  #.# #.#..sDh05########.....#sDh 7.sDhA---8sDhsDh tDh԰3tDhtDhH _No target in view!tDhNtDhtDhtDhUH _No target in view!tDh *,,...** ***,.**#.,tDhڄ ***..**###Y..* *#.##.YY.**tDh1 #...{#*** *#.#** tDhRN #.# tDhA#.*tDh5#.#tDhP...#####.##tDh9{tDhc9Rev+ _tDhtDhptDh3 tDhw ***,**#., ***..**###Y..*tDh *#.##{YY.** #...{#*** tDh*#.#**  #.# #tDh8#.*#.#Drain Rev+ tDht.###.#..#tDh;tDh3.YtDh'qY   yaktDh&80tDhtDh}tDhX ]  You shoot a sling bullet. The sling bullet hits the yak!tDh[ z†((((tDh (You kill the yak!tDht tDh2 x{Y.....tDh_ |Y   yaktDh> j5-9===8 (0.7tDh; tDh / _You shoot a sling bullet.tDh H (tDhP b(((You shoot a sling bullet. The sling bullet hits the yak!tDh w (The yak is heavily wounded.tDhY /You shoot a sling bullet.tDh#tDhM#tDh(b.YY...tDhY([Y 2 yakstDh")f1.5Rev* tDh,tDhg.^ _The sling bullet closely misses the yak.uDhI (uDhRu((You shoot a sling bullet.  The sling bullet hits the yak but does no damage.uDh ((The yak is heavily wounded.uDh`G^.Y...uDh#H'2.2uDhMuDhQw _You shoot a sling bullet. The sling bullet barely misses the yak.uDhBN ((uDhCV(You shoot a sling bullet. The sling bullet hits the yak.uDh  The yak is severely wounded.You shoot a sling bullet. The sling bullet hits the yak!uDh†   yakuDhuDh uDh$S†Y...uDh6-6--919uDh=uDh uDhA_You kill the yak!uDh& uDh/"(uDhM(uDh(uDh/You shoot a sling bullet.uDhqw  The sling bullet hits the yak but does no damage.  You shoot a sling bullet.uDhm"uDh&L†Y..uDht'A53.6uDhi*uDh+ uDh+A_The sling bullet hits the yak but does no damage.uDh! ((You shoot a sling bullet. The sling bullet hits the yak.uDhH  The yak is lightly wounded.  You shoot a sling bullet. The sling bullet hits the yak.uDhy,..uDhz'4.3uDh}uDh uDh+_The yak is lightly wounded.uDhy I (uDh >(You shoot a sling bullet.  uDh 1The sling bullet hits the yak but does no damage.uDhM  The yak is lightly wounded.  You shoot a sling bullet. The sling bullet hits the yak!uDh uDhB y.Y.5.0uDh q _The yak is heavily wounded.uDh> K (uDh> h You shoot a sling bullet. The sling bullet hits the yak!uDhu :  uDh v The yak is severely wounded.You shoot a sling bullet. The sling bullet hits the yak!uDh uDh L.YuDh @--7uDh uDh  uDh uDh I_The yak is almost dead.vDhG%T(((((vDh0Z&  vDh]ZYou shoot a sling bullet. The sling bullet barely misses the yak.You shoot a sling bullet. The sling bullet hits the yak.vDhr .†..YvDhBAThe yak is almost dead.vDhA46.4vDh1vDhf( _The yak gores you.vDhT(((((vDhm  You shoot a sling bullet. The sling bullet barely misses the yak.You shoot a sling bullet. The sling bullet hits the yak.vDh0.†..Y7.2 (0.8vDh6vDh9 vDh9vDh9I_The yak is almost dead.vDhIw  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.vDhHU (((vDh((vDhϽWThe yak is almost dead.You shoot a sling bullet.vDh~ .†..YThe sling bullet completely misses the yak.vDh>R89-8.0vDhHvDh( _The yak gores you.vDh]  You shoot a sling bullet. The sling bullet hits the yak!vDh{E†vDh)N ((vDh)M(((You kill the yak!vDhb.†..†vDhg 7-48 _You shoot a sling bullet.vDhjvDhlu _Your base Ranged Weapons skill increases to level 12!vDhz vDh( vDhl vDhS H _No target in view!vDh] vDh.^ vDh^ vDha vDhd o906==vDhpd  vDhd ._Magic restored.vDhe vDhe vDhg ,vDhRh vDhi vDhj "1vDhk Rev+ vDh>k vDh`m vDhLt vDh5u $==vDh[u vDhw vDh%~ vDh 72vDhD vDh vDh vDh vDhH vDh֒ >Rev vDh vDhE vDh] vDh 63=vDh vDhW vDh vDh vDh vDh vDhɲ vDhݹ vDh vDh 4vDh. ==vDhw vDh vDh@ vDhF vDh vDhd vDh vDh vDh 75vDh vDh vDh vDho vDh vDh; 76vDh vDh ,vDh vDhd ,vDh vDh vDh" '7=vDhE vDh vDh vDh vDh vDh| vDhl _  You see here a yak corpse.vDh vDh  _vDh vDh vDh{ vDh vDhe vDh {=vDh _  You see here a yak corpse.vDhv D***#....* ,e##...<* *.....[.* ***,.....* ******....* **#.,**#..**###...**#.##....#**#.@†.#***---#†### #. #.# #†# ##.#e   deep elf pyromancer (asleep)..#*#.##*############.#vDh= s* *,,,,*3012.8 (24.0)vDh G---3.8 (25vDh vDh{ _A deep elf pyromancer comes into view. It is wielding a +0 long sword.vDhl a ((((((vDh eYou shoot a sling bullet.  The sling bullet hits the deep elf pyromancer but does no damage.vDh e  The deep elf pyromancer shouts!  You shoot a sling bullet.vDh31  The sling bullet hits the deep elf pyromancer but does no damage.  The deep elf pyromancer mumbles some strange words.vDh5^§......vDhc6f===4.5 (0.7)Rev vDh9vDhg;5 _The deep elf pyromancer blinks!vDh#vDhtvDh'vDhvDhvDh,vDhvDh3[ #....#vDh`#**#....#,e§##...<# #.....[.# *......# ***vDh***....# **#.,**#..#*###...*vDh\*#@##....#**---vDh #..†.#***#†### #.#vDh #.# #†#vDh`e   deep elf pyromancer ##.# #..# * #.##vDh-5.5 (1.0vDhl**,,,*..evDhQ---6.5 (2vDhvDhwDhܘG (wDh(((((wDh7(You shoot a sling bullet.wDh  The sling bullet closely misses the deep elf pyromancer.You shoot a sling bullet.wDh\.e.....wDhXb===7.2 (0.7Rev wDhPwDh7m _The sling bullet barely misses the deep elf pyromancer.wDh0  ** #....# ,#**#....# ,..##...<# *#e....[.# *  **......# ***  ***....# **#.,  **#..#  *#@#  #..†.#***  ##†###  #.# #.# #†# ##.# #..#  * #.##wDh^7  wDhq** #....# ,#**#....# ,..##...<#wDh *#e....[.# *  **......# ***  ***....# **#.,  **#..#  *#@# wDh; #..†.#***  wDhWA##†###  wDhu#.# #.# wDh#†# ##.# wDhۣ#..#  * wDh wDhc3wDhiwDh°j _A deep elf pyromancer is nearby!wDhb\& wDh\&((wDh\((wDh\(wDh\/You shoot a sling bullet.wDhP ((wDhcwThe sling bullet hits the deep elf pyromancer but does no damage.  You shoot a sling bullet.wDhwDh^...e....wDh%9wDh%wDhu wDhk_The sling bullet completely misses the deep elf pyromancer.wDh$V ((((wDh+%dYou shoot a sling bullet.  The sling bullet hits the deep elf pyromancer!wDh4] (((The deep elf pyromancer is lightly wounded.  You shoot a sling bullet.wDh0 ..wDhWe.E...wDhAE   fire elemental (summoned)The sling bullet closely misses the deep elf pyromancer.wDh'8.6wDh:EwDhf _The deep elf pyromancer casts a spell.wDh~ ` E((wDh yEYou shoot a sling bullet.  The sling bullet hits the fire elemental.wDh E The fire elemental is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the fire elemental!wDhD DE..wDhE ^9.3Rev+ wDhUI 9EwDhJ i _The fire elemental is moderately damaged.xDh_IxDhJEvoke which item? Wands  r - a wand of polymorph (8)w - a wand of charming (3)  xDhKC - a wand of flame (72) [!] read|quaff|evoke[?] describe selectedyDh/>yDhFyDhNPB**,,,*yDhPneoul the Skirmisher** #....#Coglin of Ashenzari *****.yDh7Qb,#**#....#HP: 97/97 (98) ========================,..##...<#MP: 16/16yDhuQ2========================yDhQ*#.....[.#*AC: 9yDhQ.Str: 12yDhR**e.E...# ***EV: 17yDhYRInt: 8***....# **#.,SH: 0yDhRPDex: 24**#..#*###...*XL: 11 Next: 94% Place: Dungeon:12*#@##....#**yDh.SNoise: ===------  Time: 13019.3 (0.0)#..†.#***yDhhSa) +2 sling of Ashen d) +0 sling of the C##†###Fire: a) +2 sling of Ashenzari's DiscoyDhSz#.#Drain Rev+ yDhS^#.##†#yDh!Te   deep elf pyromancer##.#yDhYTE   fire elemental (summoned)#..#*yDhTA#.##You shoot a sling bullet.  yDhT]The sling bullet hits the fire elemental.  The fire elemental is lightly damaged.  yDh7UOYou shoot a sling bullet.  The sling bullet hits the fire elemental! yDhoUT_The fire elemental is moderately damaged.yDh]N EOkay, then.yDh]yDhW^yDh-b9EyDhc. _zDhՃ** #....# ,#**#....# ,..##...<# *#.....[.# *zDhR*e.E...# *** *....# **#.,  **#..#*###...*  *#.##....#** #.@†.#*** ##†### .# #.# #†#zDhʄ##.# E   fire elemental (summoned)#..#*#.##*############.#zDhszDhzDhQzDh_.e○○Ee   deep elf pyromancerE   fire elemental (summoned)zDhό<---20.3 (1 _zDhĐTEEzDhzDh! ,#**..##...<*#.....[.*zDhsk **.e○..**zDhw ***.○**#.,zDh **#E.#*###...*zDh~ *#.##....#*zDh #..†.#*** zDhY##@### zDh6c #.# †zDh##.E.,.............#zDh)zDhi○{°☼zDh-EzDhp---1Rev zDhd8EzDhp _You see here a yak corpse.zDh,<..##...<*#.....[.* **.e○..zDh<(** ***{°**#., **#☼.#*###...* *#E##....#* #..†.#*** ##†### zDh>=W #@# †zDhv=4##.zDh=..*#zDh=EzDh>############.#,............zDh^>)*#zDh?zDhf@zDhDae..○zDhD:°Ee   deep elf pyromancerE   fire elemental (summoned)zDh-F,2 _zDh8J8EzDhKzDhP*#.....[.* **.e○e.**zDh7 ***..**#.,zDhm **#○.#*###...*zDhS *#°##....#*zDh #.E†.#*** #†### zDhk #.# †##..*zDh#zDh############.# ,............zDhEzDha*# ########zDh\zDhzDhC.{○.☼EE   fire elemental (summoned)zDh=%3zDhTEEzDhzDh zDhA Evoke which item? Wands  r - a wand of polymorph (8)w - a wand of charming (3)  zDh C - a wand of flame (72) [!] read|quaff|evoke[?] describe selectedzDh; zDh zDh ]*#.....[.#*zDh; neoul the Skirmisher**.e○...# ***Coglin of Ashenzari *****.zDh| }***.{..# **#.,zDh HP: 97/97 (98) ========================**#○.#*###...*zDh MP: 16/16========================*#.##....#**AC: 9Str: 12#.☼†.#***EV: 17Int: 8zDh* ##E###SH: 0Dex: 24zDhJ #.#XL: 11 Next: 94% Place: Dungeon:12#@#zDhf Noise: ---------  Time: 13023.3 (0.0)#†#zDh a) +2 sling of Ashen d) +0 sling of the C##.#zDh Fire: a) +2 sling of Ashenzari's Disco#..#zDh eDrain Rev *#.##zDh K*############.#zDh E   fire elemental (summoned),.............#zDh K*#............#########.....#zDhQ The fire elemental is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the fire elemental! zDho v_The fire elemental is moderately damaged. _Okay, then. zDh Q_You see here a yak corpse.zDh[ 7 zDh *#.....[.# *  neoul the Skirmisher **.e○...# ***  Coglin of Ashenzari *****. zDh ***.{..# **#.,  HP: 97/97 (98) ======================== zDh e**#○.#*###...*  MP: 16/16======================== *#.##....#**  AC: 9zDh? Str: 12 #.☼†.#***  EV: 17Int: 8 zDh_ ##E###  SH: 0Dex: 24 zDh{ C#.#zDh  XL: 11 Next: 94% Place: Dungeon:12 zDh 7#@#zDh  Noise: ---------  Time: 13023.3 (0.0) #†#zDh  a) +2 sling of Ashen d) +0 sling of the C ##.#zDh# } Fire: a) +2 sling of Ashenzari's Disco zDh? o#..# Drain Rev zDhZ G * #.## zDht H *############.#zDh  E   fire elemental (summoned)  ,.............# zDh X *#............#  ########.....# zDh _The fire elemental is moderately damaged. _Okay, then. zDh _You see here a yak corpse.  Aiming: CharmzDh QPress: ? - help, Shift-Dir - straight line{DhI `*@E{Dhڤ E*Aim: a fire elemental (moderately damaged, summoned, infinite will)|Dh]*#.....[.#*|Dh@neoul the Skirmisher**.e○...# ***|Dhc5Coglin of Ashenzari *****.|Dh}***.{..# **#.,|DhHP: 97/97 (98) ========================**#○.#*###...*|DhmMP: 16/16========================|Dh3*#.##....#**AC: 9Str: 12|Dh{#.☼†.#***EV: 17|Dh~Int: 8##E###|Dh[SH: 0Dex: 24|Dh 4#.#|Dh,XL: 11 Next: 94% Place: Dungeon:12#@#|DhzNoise: ---------  Time: 13023.3 (0.0)#†#|Dhza) +2 sling of Ashen d) +0 sling of the C|DhH##.#|DhFire: a) +2 sling of Ashenzari's Disco#..#|Dh(eDrain Rev *#.##|DhmK*############.#|Dh{E   fire elemental (summoned)|DhH,.............#|Dh(*#............#########.....# _Okay, then. _You see here a yak corpse.  Aiming: Charm|Dhl;Press: ? - help, Shift-Dir - straight line|DhAim: a fire elemental (moderately damaged, summoned, infinite will)  |DhOkay, then.|Dh|Dh|Dh 9E|Dh . _|Dh}Q **.e○..** ***.{**#., **#○.#*###...* *#.##....#*|Dh #.☼†.#*** #E###  #.# ##..*#.#|DhO'############.#,............*# ########... #####.##|Dh+|Dh|Dh|Dh^.e○°○E|DhĪe   deep elf pyromancerE   fire elemental (summoned)|Dh̰u4.3 (1 _E|DhԳ _You see here a yak corpse.  Aiming: Charm  Press: ? - help, Shift-Dir - straight line|Dh: Aim: a fire elemental (moderately damaged, summoned, infinite will) _Okay, then. _You see here a yak corpse.|Dh.  ***..e.# **#., **#○.#*###...* *#.##....#* #.○†.#*** |Dh#°###  #○# E†|Dhn##.*#.#|Dh############.# ,.............E###.#..#|Dh|Dh-|Dh" |Dh/ 5.e○|Dh '†○°Ee   deep elf pyromancerE   fire elemental (summoned)|Dh,5 _|Dh8E|Dh|Dh  **#○.#*###...* *#e##....#** #.○†.#***  ##†###  #○#  #°#|Dhp  #E##.# #@.#* #.## *############. ,.............# *#|Dh ...# ########.....#|Dh E   fire elemental (summoned) |Dh #####.## #..#######..##|Dh |Dh[ |Dh# {°°.○EE|Dh$ %6|Dh' BEE|DhC) }Dh5;**#○.#*###...* *#.##....#** #e°†.#*** ##†### }Dh6#°# #.# }DhI6S#○# }Dhg6##E# #.@# * }Dh6`#.## *#}Dh6#.# ,...# }Dh6i*#....##}Dh6E.....# }Dh6e   deep elf pyromancer#####.## }Dh7E   fire elemental (summoned)#..# }Dh 9}DhB== ..e}Dhf=.}Dh=R○The fire elemental misses you.}Dh%>-=7}Dh[A}Dh!C_ _The fire elemental completely misses you.}Dh% [ ((((}Dh| ((You shoot a sling bullet.  The sling bullet barely misses the fire elemental.}DhF   You shoot a sling bullet.  The sling bullet barely misses the fire elemental.sling bullet closely misses the deep elf pyromancer. }DhG  You shoot a sling bullet.  The sling bullet barely misses the fire elemental.The sling bullet hits the deep elf pyromancer.}Dh .e..°EE}Dh a==8.0 (0.7Rev }Dhڌ TEE}Dhߎ n _The deep elf pyromancer is moderately wounded.}Dh^d EEYou shoot a sling bullet.  The sling bullet hits the fire elemental.}Dhi EThe fire elemental is heavily damaged.You shoot a sling bullet.  The sling bullet hits the fire elemental.}DhQ  You shoot a sling bullet.  The sling bullet hits the fire elemental.  The fire elemental is heavily damaged.  }Dh ;You shoot a sling bullet.  The sling bullet hits th}Dh ke fire elemental.  The fire elemental is heavily damaged.}Dh !†}Dh ^eEE}Dh %7}Dh TEE}Dh 7  The sling bullet hits the fire elemental.  }DhW The fire elemental is heavily damaged.  You shoot a sling bullet.  The sling bullet hits th}Dhw e fire elemental.  }Dh The fire elemental is heavily damaged. _The fire elemental closely misses you.~DhBD E~Dhy You shoot a sling bullet.  The sling bullet hits the fire elemental.~Dh'R(((E~DhF'{The fire elemental is severely damaged.  You shoot a sling bullet.  ~Dhn'iThe sling bullet closely misses the fire elemental.deep elf pyrom~Dh'ancer.~Dh h&  ~DhDhThe deep elf pyromancer is heavily wounded.The fire elemental closely misses you.~Dheh]The deep elf pyromancer mumbles some strange words.~Dhpqe§.†E~DhCq3E~Dh@r^9.4Rev+ ~Dhy:E~Dh{5 _The deep elf pyromancer blinks!~Dh5^ EYou shoot a sling bullet.  The sling bullet hits the fire elemental.~DhYou shoot a sling bullet.  The sling bullet hits the fire elemental.  The fire elemental is severely damaged.  You shoot a sling bullet.  The sling bullet hits the fire elemental!  You destroy the fire elemental!§~Dhn~.##.e#†#§~Dh-30.2 (0.8~Dh~Dh_g _The fire elemental disappears in a puff of smoke!~DhmQZM***....# **#.,**#○.#*###...*#.##....#**.e†.#***##†###§. #†## #.. #.##*############,.............#e   deep elf pyromancer.##.~DhT~DhjW.e§---1.2 (1.0~DhUY~Dh^DhnDh3pEvoke which item? Wands  r - a wand of polymorph (8)Dhpw - a wand of charming (3)  C - a wand of flame (72) [!] read|quaff|evoke[?] describe selectedDh'Dh,Dh0***....# **#.,neoul the Skirmisher**#○.#*###...*Dhz1ACoglin of Ashenzari *****.*#.##....#**HP: 97/97 (98) ========================#..†.#***Dh1MP: 16/16========================##e###AC: 9DhC2Str: 12#§#EV: 17Int: 8#.#SH: 0Dh2Dex: 24#†#XL: 11 Next: 94% Place: Dungeon:12Dh2##@#Noise: ---------  Time: 13031.2 (0.0)DhV3#§.#a) +2 sling of Ashen d) +0 sling of the C*Dh36#.##Dh14 Fire: a) +2 sling of Ashenzari's Disco*############.#Drain Rev+ ,.............#*#............#e   deep elf pyromancer########.....#Dh4#####.###..#The sling bullet hits the fire elemental.  Dh5The fire elemental is severely damaged.You shoot a sling bullet.  The sling bullet hits the fire elemental!  Dh5You destroy the fire elemental! _The fire elemental disappears in a puff of smoke!Dha9P  Okay, then.Dh9Dh<Dh&>. _Dh? (((You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer.Dh8s  The deep elf pyromancer is heavily wounded.You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer but does no damage.DhDhM†e.†.Dh4===9 (0.7Dh4Dhk _The deep elf pyromancer is heavily wounded.DhR ((Dh4~ You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer.Dh  The deep elf pyromancer is severely wounded.You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer.Dh-   The sling bullet hits the deep elf pyromancer.  The deep elf pyromancer is severely wounded.You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer.  Dh The deep elf pyromancer is severely wounded.The deep elf pyromancer mumbles some strange words.Dh# <§.Dh-$ =†eDh>% P2.6Rev* Dh{% DhQ+ DhL.  Dh. '_The deep elf pyromancer blinks!Dhb  You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer.Dh  The deep elf pyromancer is almost dead.You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer but does no damage.Dh$v  The deep elf pyromancer is almost dead.Dh},3.4 (0.8DhDhd _The deep elf pyromancer completely misses you.Dh2 z (You shoot a sling bullet.Dh!g  _The deep elf pyromancer completely misses you.You shoot a sling bullet.  The sling bullet barely misses the deep elf pyromancer.  You shoot a sling bullet.  Dh\g AThe sling bullet hits the deep elf pyromancer but does no damage.Dh~ 9eDhߚ '4.2Dh Dh g _The deep elf pyromancer is almost dead.Dht  You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer!Dhz D)Dh>K (Dh>IYou kill the deep elf pyromancer!DhqJ.)Dh>sDhxm***....# **#.,neoul the Skirmisher**#○.#*###...*Coglin of Ashenzari *****.*#.##....#**DhTxHealth: 97/98 =======================-#..†.#***Magic: 16/16 ========================##†###AC: 9Str: 12Dhx#.#EV: 17Int: 8#.#SH: 0Dex: 24#†#DhxXL: 11 Next: 100% Place: Dungeon:12##@#Noise: ===------  Time: 13035.0 (0.8)#).#Dhxa) +2 sling of Ashen d) +0 sling of the C*#.##Fire: a) +2 sling of Ashenzari's Disco*############.#Rev* Dh.y,.............#*#............#########.....######.##Dhdy#..#The sling bullet hits the deep elf pyromancer but does no damage. _The deep elf pyromancer is almost dead.You shoot a sling bullet.  DhyThe sling bullet hits the deep elf pyromancer!  You kill the deep elf pyromancer! _You shoot a sling bullet.Dhz  You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer!  You kill the deep elf pyromancer! _You shoot a sling bullet.  Dh{Your life force feels restored.You have reached level 12!DhɁ/  --more--DhC 104/105-7/173Dhy 82 0% Dh Dh  Dh@ L_You feel stronger.DhOF **#○.#*###...* *#.##....#** #..†.#***  ##†### DhsO #.#  #.# #†##.#DhOi #@.#*DhO #.## *############.DhO ,.............# *#...#Dh!Ps ########.....# DhP#####.## #..#DhP######..##DhPDhXDh^Y=---6.0 (1.0 _Dh^Dh0c+  Things that are here: DhYcG_a +0 long sword; a +0 ring mailDh^Dh,_Dhh`Dhg$---DhhDh|n&0DhpJ5=7.0 (1DhuDhxU _You start resting. HP restored.DhuDhDhԹDhDhBDh'Dh-Dh\>Rev+ DhSDhv%  Dh:You see here a yak corpse.DhDh _DhaDhDhDh9=DhDhQDhDhDDh7Dh_  You see here a yak corpse.DhDhERev  _DhDh=%  Dhe:You see here a yak corpse.DhDh9 _DhDh~DhDh"DhDhDh|DhDhiDh&DhDh(DhDhDhDhDhDhDhDhDhDhDhDh;DhDh,Dh^DhDhDhDhFDhnDhDhDhTDhzDhDhDh Dh. Dh Dh Dh ,Dh Dha DhBDhDhCDhlDhDh,DhzDhN _You now have 643 gold pieces (gained 20).DhDhFDhDhDhDh&DhDhXDh,Dh Dh3DhE,DhDh Dh!Dh'"Dh"DhU%XDh&Dh(DhD(Dh(Dh@*Dh+Dh+Dhh0nDh1Dh>3,Dh3Dh/5Dh6Dh6Dho7Dh8Dh:DhG:Dh:Dh <Dh=Dh=DhU>Dh@Dh@Dh>ADhO _D - 3 scrolls of enchant weapon (gained 1)DhDhDhDhDhDhDhfDh@DhDhDh*DhZ DhV ,Dh Dh DhDh:DhDhDh,DhcDh:Dh,DhDhDhZ,DhDhDhDDhwDhDhDhDhGDhDhuDhDh Dhr Dh!Dh",Dh#Dhs$Dh%,DhE&Dh.'DhD(,Dh(Dh)Dh*Dh*DhK+Dhw,Dh-,Dhd.Dh/Dh'1,Dh1Dh3Dhg4,Dh 5Dh6Dh!8,Dh8Dh;Dh<,DhU=Dh>Dh@,DhADh`BDhC,DhDDhWFDhG,DhHDhIDhK,Dh?LDhMDh-O,DhODhpV& #..## *#.., #...# *#..#* ##..# *#..#**#..###..#*#...#.>#*##....#*DhW#...###..###.@#  #.##  *#.#  *.## *#.* #..*#.#* ##DhW..# ## #..##  You pick up a book of the Hunter and begin reading...DhZ097.0 (60.0)Dh [,8.0 (61Dhc]Dh^c _You add the spells Sigil of Binding and Call Canine Familiar to your library.Dh>DhݥDhDhzb.........0Dh.0)Dh5,Dhj _Key pressed, stopping explore.DhcDh#DhH _No target in view!DhwC3DhDDhFDhHDheJ: _DhJDh`LDhLDhMDhNDhODhODhBPDhQDh*SDhLSDhSDhUDhVDhVDh2WDhBZDh[Dh[Dh{\Dh]Dh^Dh _Dh_Dh`Dh#bDhQbDhbDhcDhzDhk}%  Dh}-There is a stone staircase leading down here.DhUDh _DhQDhDhI,DhDhDh5,DhDhDDhDhBDhDhDhr,DhQDhDhDhLDh`DhSDhȾ}##..## *,,,,  DhgF#...# *#.....u!...,  ##..# *..........,  Dh#..## *..........,  Dh#...# **.........,  Dh-##..# *.$.......,  Dh#..## *#...<....,  Dh##..# #........,  Dh#..## ##@.......,  Dh#...# ##..##.....,  Dh##..# ##..##***###*  #..###..Dh7 DhpC#...#.>## Dh[##....## Dh  u   white ugly thing (asleep)#...## DhL Dh Dhw#..##  Dh Dh.D#..# Dhe+ Dh/R,,,,,,,,119.0 (21.0)Dh-20.0 (22DhDhc _A white ugly thing comes into view.DhcP ((Dhd ((DhJd/((uDhdDhdtYou shoot a sling bullet.  The sling bullet hits the white ugly thing but does no damage.DhN Dh  Dh-The white ugly thing gurgles horribly!  DhKYou shoot a sling bullet.  The sling bullet hits the white ugly thing.DhDhz*.uDh ..Dh...Dhd===8 (0.8)Rev DhXDh| Dh0_The white ugly thing is lightly wounded.DhH:    #...# *#......!...,  ##..# *.....u....,  #..## *..........,  #...# **.........,  ##..# *.$.......,  #..## *#...<....,  ##..# #........,  #..## ##@.......,  #...# ##..##.....,  ##..# ##..##***###*  #..###..##  #...#.>## ##....## #...## Dh<#..## #..#Dh    #...# *#......!...,  ##..# *.....u....,  #..## *.........., Dh #...# **.........,  ##..# *.$.......,  #..## *#...<....,  ##..# #........,  #..## ##@.......,  Dh3#...# ##..##.....,  ##..# ##..##***###*  #..###..##  Dhu#...#.>## ##....## Dh#...## #..## DhD#..#Dh~DhʘDhLDh ((((( _A white ugly thing is nearby!You shoot a sling bullet.  The sling bullet hits the white ugly thing.Dh ((The white ugly thing is lightly wounded.  You shoot a sling bullet.Dh DhS s!.u....Dh+ ,1.5 (0.7Dh Dhz j _The sling bullet barely misses the white ugly thing.Dh H    #...# *#......!...,  ##..# *..........,  #..## *.....u....,  #...# **.........,  ##..# *.$.......,  #..## *#...<....,  ##..# #........, DhV  #..## ##@.......,  #...# ##..##.....,  ##..# ##..##***###*  #..###..##  #...#.>## ##....## #...## #..## Dh &#..#DhsS G    #...# *#......!...,  ##..# *..........,  #..## *.....u....,  #...# **.........,  ##..# *.$.......,  DhS l#..## *#...<....,  ##..# #........,  #..## ##@.......,  #...# ##..##.....,  Dh$T h##..# ##..##***###*  #..###..##  #...#.>##Dh]T  ##....## #...## DhT #..## #..#DhBX DhX Dh"\ Dhb d (((((Dh(c (( _A white ugly thing is nearby!You shoot a sling bullet.Dh  The sling bullet barely misses the white ugly thing.You shoot a sling bullet.Dh Dh :!.Dh2 ,..u.Dh ..Dh c2.3 (0.8Rev+ Dh DhY j _The sling bullet barely misses the white ugly thing.Dh     #...# *#......!...,  ##..# *..........,  #..## *..........,  #...# **....u....,  ##..# *.$.......,  #..## *#...<....,  ##..# #........,  #..## ##@.......,  #...# ##..##.....,  ##..# ##..##***###* Dh V #..###..##  #...#.>## ##....##Dhq  #...## Dh <#..## #..#Dhi     #...# *#......!...,  ##..# *..........,  #..## *.........., Dhi h #...# **....u....,  ##..# *.$.......,  #..## *#...<....,  ##..# #........,  Dhj #..## ##@.......,  Dhwj #...# ##..##.....,  Dhj ##..# ##..##***###*  Dh"k k#..###..##  Dhk #...#.>## ##....##Dhk k #...##DhGl o #..## Dhl D#..#Dhu Dhv Dh DhQ  Dh Y_A white ugly thing is nearby!Dh ' Dhb ((( You shoot a sling bullet.  Dh +The sling bullet hits the white ugly thing!Dh1 Dh1K((Dh3y((The white ugly thing is moderately wounded.You shoot a sling bullet.Dh!Dhp.....u..Dh6,3.0 (0.7DhDhdj _The sling bullet barely misses the white ugly thing.Dh ((You shoot a sling bullet.  The sling bullet hits the white ugly thing!DhjA  The white ugly thing is heavily wounded.You shoot a sling bullet.  The sling bullet hits the white ugly thing!DhDoDhfwDD..DhwxD   acid dragon (wandering) Dhw You shoot a sling bullet.  The sling bullet hits the white ugly thing!  The white ugly thing is heavily wounded.  DhwUYou shoot a sling bullet.  The sling bullet hits the white ugly thing!  DhxUThe white ugly thing is heavily wounded.Dhx%7DhDh9  The sling bullet hits the white ugly thing!  Dh^\The white ugly thing is heavily wounded.  Dh#You shoot a sling bullet.  DhThe sling bullet hits the white ugly thing!  The white ugly thing is heavily wounded. DhT_An acid dragon comes into view.Dh9J (DhB(DDh6You shoot a sling bullet.  Dh[The acid dragon roars!  The sling bullet hits the white ugly thing but does no damage.Dh  The white ugly thing is heavily wounded.You shoot a sling bullet.  The sling bullet hits the white ugly thing!Dh,Dh>l.D.u.Dh f4.4Rev* DhDhi _The white ugly thing is severely wounded.Dh'L (Dh{ You shoot a sling bullet.  The sling bullet hits the white ugly thing.DhC  The white ugly thing is almost dead.You shoot a sling bullet.  The sling bullet hits the white ugly thing!Dh;.D   acid dragonDh[?..Dhe. 4DhPe 5.1 Dh|eF_You kill the white ugly thing!DhmDhpo _Your base Ice Magic skill increases to level 2!Dhɔ (((((You shoot a sling bullet.Dh  The sling bullet hits the acid dragon but does no damage.  You shoot a sling bullet.Dh~ ..$..(catching breath)The sling bullet hits the acid dragon but does no damage.Dh S ****Dhr J*The acid dragon spits acid at you.Dh!A ?.....DhOB 91/105 ----====8DhG Dh6L > _The splash of acid hits you! You resist.DhS d (((((DhS p You shoot a sling bullet. The sling bullet hits the acid dragon!Dh% I (Dh n(The acid dragon is moderately wounded.You shoot a sling bullet.Dh Dh ..D..$..Dhm \===-6.5Dh Dh f _The sling bullet closely misses the acid dragon.Dh ((((You shoot a sling bullet. The sling bullet hits the acid dragon!Dh d  The acid dragon is heavily wounded.Dh oYou shoot a sling bullet.  The sling bullet hits the acid dragon but does no damage.Dh"0=.$Dh0%..Dh_1A-7.2DhQ8Dh; Dh;U_The acid dragon is heavily wounded.Dh~` (((((Dh=((You shoot a sling bullet.Dhq  The sling bullet closely misses the acid dragon.You shoot a sling bullet.Dh6@DhaE~...D$..Dh F%9DhIDhUKf _The sling bullet closely misses the acid dragon.Dhq ((( DhVYou shoot a sling bullet. The sling bullet hits the acid dragon.Dh] ((((DhdThe acid dragon is severely wounded.You shoot a sling bullet.Dh:Dh ....D..2=---8.6Dh. Dh e _The sling bullet barely misses the acid dragon.DhH (Dh2 y( You shoot a sling bullet. The sling bullet hits the acid dragon.Dh>O ((Dh?s(((The acid dragon is almost dead.You shoot a sling bullet.Dh r....D..9.3Dh]uDhv Dh w`_The sling bullet closely misses the acid dragon.Dhy (((((((You shoot a sling bullet.Dh  The sling bullet completely misses the acid dragon.You shoot a sling bullet. The sling bullet hits the acid dragon.Dh' DhF, ....$D.Dh- (30.0Dh0 DhL2 _ _The acid dragon is almost dead.Dhc & Dh z(You shoot a sling bullet. The sling bullet hits the acid dragon.Dhl  You shoot a sling bullet. The sling bullet hits the acid dragon. _The acid dragon is almost dead.You shoot a sling bullet. The sling bullet hits the acid dragon.  Dh The acid dragon is almost dead.  You shoot a sling bullet.  The sling bullet hits the acid dragon but does no damage.Dh DhT v.D8 (0.8Dh. Dh}" _ _The acid dragon is almost dead.Dh  You shoot a sling bullet. The sling bullet hits the acid dragon!  You kill the acid dragon!Dh4[Dh 1Dh.fH (Dhf(((Dhf(Dhf(Dh g(Dh2gJThe +0 acid dragon scales are intact enough to wear.DhS#.Dh...DhI$.[DhkDhe;3=Dh-51.5 (0.7DhDh Dh5!_You shoot a sling bullet.DhDhDhDh Dh:_No target in view!Dh(Dh#)Dh5-DhF/H _No target in view!DhWM...#  ##..#...Dh*#......!##..# #......#.......Dhb*#..##..# *.$.....## *#...<##..# Dh## ##......# ##..##.....,DhB##..# ##..##**####*#..###..## #.>DhgP ...DhU.....#Dh8>,,,,,,,,Dh=---2.5 (1.0 _Dh "Dh$  Things that are here: _+0 acid dragon scales; an acid dragon corpseDhDPDhPA---3DhTDhW/ _A - +0 acid dragon scalesDhOD##...# **{,, #...# #.  ##..## *..Dh^....  #...# *#......!....  ##..# #...........  #..## #...........  #...# *#..........  Dh##..# #.$........  #..## *#.@.<.....  ##..# #†Dh  #..## ##.........  #...# ......  ##..# DhF*######  #..###.. #...#.>DhwU ##. #. Dh 4,,,,,,,,,***Dh 3********Dh %**Dh I44DhDh'Dh^t #...## *,,,,#...# *#[,*  #...# #.* #..## *......* Dht #...# *#......!....* #..# #...........*  #..## #...........*  #...# *#..........* #..# #.@........* Dht #..## ##...<.....* #..# #†.* Dh.u #..## ##...*  #...# ##..##......* #..# ##..##*######*  #..###..##Dh`u  #...#.>## #....##Dhu Dh?,,,,,,,,*Dhh\5Rev+ Dh(Dh]Dh؉N56.5 (2DhSDhȎ> _You now have 649 gold pieces (gained 6).DhE DhU o Ability - do what?CostDh LFailure  f - Invent GizmoNone0% Dh  Invocations -X - Renounce ReligionNone0%  H - Shatter the ChainsCursed itemDh o0% [?] toggle between ability selection and description.DhDhDh\  #...## *,,,,,,,,,,,,*   neoul the Skirmisher##...# *#[..........,*   Coglin of Ashenzari *****.Dh#...# #............*   Health: 95/105 =====================---##..## *............*   Magic: 17/17 ========================#...# *#......!....*   AC: 9Str: 13##..# #...........*   EV: 18Int: 8Dh#..## #...........*   SH: 0Dex: 24#...# *#..........*   XL: 12 Next:  5% Place: Dungeon:12##..# #.@........*   Noise: ---------  Time: 13136.5 (0.0)#..## ##...<.....*   a) +2 sling of Ashen d) +0 sling of the C##..# #†........*   Fire: a) +2 sling of Ashenzari's DiscoDhu#..## ##.........*   Rev+ #...# ##..##......*  ##..# ##..##*######*   #..###..## DhX' #...#.>##  ##....##   _No target in view! _No target in view!  DhThings that are here: _+0 acid dragon scales; an acid dragon corpse _A - +0 acid dragon scales _You now have 649 gold pieces (gained 6).DhP  Okay, then.DhWDh&Dh. _Dha Dhi _ Ability - do what?Dh CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionDh BNone0%  H - Shatter the ChainsCursed itemDh o0% [?] toggle between ability selection and description.Dh Dh Dh% #...## *,,,,,,,,,,,,*   neoul the Skirmisher##...# *#[..........,*   Coglin of Ashenzari *****.Dh|#...# #............*   Health: 95/105 =====================---##..## *............*   Magic: 17/17 ========================#...# *#......!....*   AC: 9Str: 13Dh6##..# #...........*   EV: 18Int: 8#..## #...........*   SH: 0Dex: 24Dh #...# *#..........*   XL: 12 Next:  5% Place: Dungeon:12##..# #.@........*   Noise: ---------  Time: 13136.5 (0.0)Dh1#..## ##...<.....*   a) +2 sling of Ashen d) +0 sling of the C##..# #†........*   Fire: a) +2 sling of Ashenzari's Disco#..## ##.........*   Rev+ #...# ##..##......*  ##..# ##..##*######*   #..###..##  #...#.>## DhR ##....##   _No target in view!  Things that are here: _+0 acid dragon scales; an acid dragon corpse _A - +0 acid dragon scales _You now have 649 gold pieces (gained 6). _Okay, then.DhDha2Uncurse and destroy which item? Hand Weapons (go to first with ))  a - the cursed +2 sling of Ashenzari's Discomfort (weapon) {Ana, Cun, Range} Dh} d - the cursed +0 sling of the Circumscribed Moon (offhand) {Juan, Fort, Comp} Armour (go to first with [)  b - the cursed +0 leather armour of the Wild Blue Yonder (worn) {Dev, Comp}  j - the cursed +2 pair of boots of the Profound Jealousy (worn) {Self, Elem} Dh E - the cursed +1 pair of gloves of Ashenzari's Seer (worn) {Dev, Self}  G - the cursed +0 cloak "Tethered Sophism" (worn) {rCorr, Range, Sorc}DhDhDDh$DhReally remove and destroy the cursed +0 leather armour of the Wild Blue Yonder {Dev, Comp}? DhIY - Yes  N - NoDh Dh Dh]  #...## *,,,,,,,,,,,,*   neoul the Skirmisher##...# *#[..........,*   Coglin of Ashenzari *****.#...# #............*   Health: 95/105 =====================---##..## *............*   Magic: 17/17 ========================Dh s#...# *#......!....*   AC: 9Str: 13##..# #...........*   EV: 18Int: 8Dh< #..## #...........*   SH: 0Dex: 24#...# *#..........*   XL: 12 Next:  5% Place: Dungeon:12##..# #.@........*   Noise: ---------  Time: 13136.5 (0.0)#..## ##...<.....*   a) +2 sling of Ashen d) +0 sling of the CDh ##..# #†........*   Fire: a) +2 sling of Ashenzari's Disco#..## ##.........*   Rev+ #...# ##..##......*  ##..# ##..##*######*   #..###..##  Dh #...#.>##  ##....##   _No target in view!  Things that are here: Dho _+0 acid dragon scales; an acid dragon corpse _A - +0 acid dragon scales _You now have 649 gold pieces (gained 6). _Okay, then.Dh' 267.5 (1Dh Dh |  You shatter the curse binding the cursed +0 leather armour of the Wild Blue _Yonder {Dev, Comp}!DhDhWear or take off which item? Armour (go to first with [)  j - the cursed +2 pair of boots of the Profound Jealousy (worn) {Self, Elem}  E - the cursed +1 pair of gloves of Ashenzari's Seer (worn) {Dev, Self} Dh G - the cursed +0 cloak "Tethered Sophism" (worn) {rCorr, Range, Sorc}A - +0 acid dragon scales[?] describe selected [!] equip|wield|wear[tab] equip|unequip DhŲDh]Dh #...## *,,,,,,,,,,,,*   neoul the SkirmisherDh@;##...# *#[..........,*   Coglin of Ashenzari *****.#...# #............*   Health: 95/105 =====================---Dhz##..## *............*   Magic: 17/17 ========================#...# *#......!....*   AC: 6Str: 13##..# #...........*   EV: 18Int: 8Dhռo#..## #...........*   SH: 0Dex: 24#...# *#..........*   XL: 12 Next:  5% Place: Dungeon:12Dh##..# #.@........*   Noise: ---------  Time: 13137.5 (0.0)#..## ##...<.....*   a) +2 sling of Ashen d) +0 sling of the C##..# #†........*   Fire: a) +2 sling of Ashenzari's Disco#..## ##.........*   Rev+ #...# ##..##......*  ##..# ##..##*######*   #..###..##  #...#.>##Dh  ##....##   _+0 acid dragon scales; an acid dragon corpse _A - +0 acid dragon scales _You now have 649 gold pieces (gained 6). _Okay, then.You shatter the curse binding the cursed +0 leather armour of the Wild Blue _Yonder {Dev, Comp}!DhrDhDhnDhf  You start putting on your armour.Dh*8.5 (1DhDhXDht969.5 (2Rev DhnDh3Dh+40.5 (3DhDhDh*1.5 (4DhoDhjDhJ7=2.5 (5Dh#Dh 127 _You continue putting on your +0 acid dragon scales. x5DhDhDhUg _You finish putting on your +0 acid dragon scales.DhE DhuG Read which item? Scrolls  c - 2 scrolls of poisonk - a scroll of amnesia  m - a scroll of fog DhG  n - 4 scrolls of teleportation  o - a scroll of tormenty - 4 scrolls of revelation  z - a scroll of blinking  B - 2 scrolls of immolation  D - 3 scrolls of enchant weapon [!] read|quaff|evoke[?] describe selectedDhH1 Dh-6 Dh <  #...## *,,,,,,,,,,,,*   neoul the SkirmisherDhJ< )##...# *#[..........,*   Coglin of Ashenzari *****.#...# #............*   Health: 97/105 ======================--Dh< ?##..## *............*   Magic: 17/17 ========================#...# *#......!....*   AC: 12Str: 13Dh< ##..# #...........*   EV: 17Int: 8#..## #...........*   SH: 0Dh< Dex: 24#...# *#..........*   XL: 12 Next:  5% Place: Dungeon:12Dh/= a##..# #.@........*   Noise: ---------  Time: 13142.5 (0.0)Dhf= L#..## ##...<.....*   a) +2 sling of Ashen d) +0 sling of the C##..# #†........*   Fire: a) +2 sling of Ashenzari's DiscoDh= h#..## ##.........*   Rev #...# ##..##......*  Dh= ##..# ##..##*######*   #..###..##  #...#.>##  ##....##   _Okay, then.Dh0> You shatter the curse binding the cursed +0 leather armour of the Wild Blue _Yonder {Dev, Comp}!  Dhe> You start putting on your armour. _You continue putting on your +0 acid dragon scales. x5 _You finish putting on your +0 acid dragon scales.DhNC P  Okay, then.DhC Dh8G DhH . _DhB3Dh5DDhMFDhF/ _DhJDhK3Dh/LDhNDheN78DhODhQDhQDhSDhWM9DhXDh)[,DhM\Dh ^,Dhf_DhaDha=100/105DhcDhdDheDh'fDh2h,DhUiDh'kDhvk=1=DhlDhnDhoDh#pDhrDh[rQ2=DhuBDhvDhxDhxDhyDh|DhE|73Dhs}DhJ,DhfDhDh҂DhЃDhDh74DhDhHDhxDhDhDhÌ=5=DhDh{DhvDhDhDhDhҗDhDh@Dh)DhDhDhDhDhDhH9=Dh٩Dh,DhWDhS$ DhN_e - 11 potions of curing (gained 1)Dh3DhDhIDhi,DhDh|DhkDhDhDhDhUDhDhDh:DhDh%Dh6DhDh,DhDh=Dh,DhtDhDh,DhDhDhN,DhnDhDh,DhDhDhDhDhDh*,DhDhN _You now have 662 gold pieces (gained 13).Dh93Dh7DhXDhDh,Dh Dh4Dh,DhDhDhF,DhDh* Dh ,Dh DhDh,DhDhDhFDhtDhDhDhDhDhDhDh"Dh?"Dhz#Dh%Dh',Dh(Dh*Dh,,Dh.Dh0Dh2,Dhz4Dh6Dh9,DhW@XDh`ADh"Dh0,DhDhDh,Dh* DhDBDhDhDh,Dh&DhTDh,DhnDhDhh ,Dh!Dhs$h  You see here an acid dragon corpse.Dh&DhG& _Dh&DhC(Dh),Dh$*Dh+DhF/XDh/,Dh=0Dh1Dh2,Dh\3Dh4Dh5,Dhv6Dh7Dh9,Dh9Dh:Dh;,Dhv<Dh=Dh>,DhF?Dhi@DhA,Dh#BDhECDh^D,DhDDhEDhG,DhGDhHDhI,DhIJDhKDh@M,DhNDh=ODhZP,DhPDh RDh%S,DhSDhTDhU,DhuVDhWDhYY,DhYDhZDh)\Dh\Dh\Dh]Dh_DhA_Dh|_Dh`DhaDhbDhLbDhqcDhdDhdDhGeDh}fDhpg,Dh hDhiDh;j,DhjDhkDh m,DhmDhnDho,DhMpDh%qDhDr,DhrDhsDht,DhuDhlvDh|w,DhxDhxDhy,Dh~zDh6{Dh8|,Dh|DhDhv,DhDh^Dh,DhDhTDh{DhDhDhԈDhiDhDhDh Dh7,DhDhDhĎ,DhRDhEDhIDhwDhԑDhDh,DhpDh]Dh`DhDhDhїDhDhDhjDh9Dh,DhDhŜDhnBDhBXDhXDh_nDhѪBDh5DhҬDhDhDhDh,DhuDhDh0BDhrDh,DhDha  You see here a yak skeleton.DhwDh _DhҾDhMDhDh0Dh DhcDhDh)DhDhDh,DhDhDhDhDhDhDh,DhDhDhDhDhDhDh,DhDhDhy,DhDhDhx,DhbDh Dhz,DhNDh}Dh,DhDhTDh,DhQDhDh',DhDh6DhE,DhDhDh,DhFDhDhe,DhDhDh,DhlDhDhJ,DhDhDh,DhlDhVDhK,DhDh XDh Dh ,Dh Dh Dh,Dh%Dh?DhfBDhHDha,DhDhDh,Dh6DhRDh,DhDh XDh Dh!,Dh"Dh#Dh2%Dhc%Dh&DhD'Dh),Dh)Dh)+Dh,,Dh-Dh.Dh80Dhh0Dh1DhO2Dh3Dh3Dh4Dh8DhN:Dh|:Dh;;Dh=Dh>,Dh?Dh5B%  DhdB+There is a stone staircase leading up here.DhDDhyD _Dh=EDhGDhH,DhIDh.....###.....####........## #......####Dho ###.....## ##.........## Dho^##...## ##...........#DhpDhsDhw$ Dh xF_Key pressed, stopping explore.DhhxDhB{Dh| Dh|:_No target in view!DhC]Dh]Dh^DhfDhjgDhi: _DhkDhlDhlDhjmDh>pDhjqDhqDhgrDhuDhv,DhjyDh@zDh{,Dh|DhDh}DhDhDhχDhDhDhQDhڍDhDh؏DhːDhFDhDh DhDhJDhDhODhIDhBDhDhDh4DhjDhDhȥDhPDhDhFDh7Dh(,DhDhuP  There is a stone staircase leading up here.DhDhI _DhDh~Dhķ,DhwDhʹDh,DhiDhDh,DhPDhDh},DhDhLDh|DhDhxDhDhEDhDh)DhDh[BDh.......[## ##.<# #.....## ........# ##.## ##.....## ........# ##.## #.......# .......## ##.## ###..#....## .......# ##.###....##....# ......## #.....##...#...# ..†...# #..#######...###* ......# ##.#.# ###...#, ......# #@.#.# ####'####72.5 (22 .....## ##.##.### #~~~.~~~# .....# #.###...# #~.....~# ....^# ##.# ###.###)..♣..~# Dh85.....## #.## #..['.......' ......### ##.# #####~..♣).~#  ........## ##..# #~.....~#  .........###...## #~~~.~~~#  .........##.....# ####'#### DhDhzDhj _Key pressed, stopping explore.DhYDhDh Dh':_No target in view!Dhy3DhDhDhDh: _DhkDhBDhLDh,DhXDhDhDhADhDhDh BDhaDhDhJDhDhDhoDhDh/DhqDhDh1DhDhDhBDhDhDh Dh Dh Dh@ Dh DhDhDhDhDh@DhDh>DhDhDh'DhDhDheDhDh(Dh!Dh&#Dhh#Dh$Dh%Dh='Dh'Dh'Dh)Dh<+Dh~+Dh+Dh-DhR/Dh/Dh0Dh1Dh13Dhs3Dh4Dh5Dh=7Dh7Dh7Dh9Dh=XDh>Dh>DhI?Dh@DhB,DhBDhDDhkE,DhEDhWGDhHDhHDh*IDhKDhLDhLDhMDhRXDhSDh>UDhUDhyVDh;XDh@ZDhi[,Dh]Dh$_Dhb_Dh;`Dh'bDhcDhdDhdDhfDhh,DhiDhkDhJmDhmDhonDhypDh rDhurDhisDhHuDhgwDhwDhxDh|,Dh%}DhR~Dh<  You see here a +0 robe.Dh"Dh _Dh^DhA%  Dh2There is a broken door, spattered with blood here.DhDh _Dh DhDhODhDhDhDhJDhʚDhDh.XDhDh#,DhjDh~@  There is an open door here.DhҰDhI _DhcDhSDhEDhDhDh7DhDh0DhDhlDhVDhDhnDhoDh3Dh|DhFDh^Dhv#.### #~~~.~~~#,##  #...# #~.....~#..##  ###.###)..♣..~#...##  Dh #..['.......'....##   #####~..♣).~#.....##   #~.....~##.....##   Dh#~~~.~~~##......#*   DhA####'#####....#.$#   #......@....#,,   Dh{#########...#,,  # Dh *,...#,  ##  **,....  .# Dhz *,,...  .#*,,,e.   e   deep elf pyromancer (asleep) ##Dh7***,,.   **,,  Dh\ **,  Dh(t**419.5 (47,,,,Dh4,,,,DhO-20.5 (48Dh!Dhi[ ((((Dh(e _A deep elf pyromancer comes into view. It is wielding a +0 short sword.You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer.Dh+  The deep elf pyromancer is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer but does no damage.Dh>_d.....eDh`f===1.2 (0.7)Rev Dh$dDheA _The deep elf pyromancer is lightly wounded.DhK .###  ..# #..## ....##  #..['.....##  DhK 4..♣).~#.....##  #~.....~##.....##  #~~~.~~~##......#*  ####'#####....#.$#*  #......@....#,,*  #########...#,,, #*,...#,, **,...., DhK *,,..., *,,,e., ***,,.,  **,,,  **,, Dh,M Dh (.###  ..# #..## ....##  #..['.....##  ..♣).~#.....##  Dh #~.....~##.....##  #~~~.~~~##......#*  ####'#####....#.$#*  #......@....#,,*  Dh #########...#,,, *,...#,, Dh .**,...., *,,..., *,,,e., Dh7 ***,,.,  **,,,  Dhl 1**,, Dh Dh Dh Dh  Dh \_A deep elf pyromancer is nearby!DhFY d (((((DhY ~ You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer.Dh  The deep elf pyromancer is moderately wounded.You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer.Dh   The sling bullet hits the deep elf pyromancer.  The deep elf pyromancer is moderately wounded.You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer.  The deep elf pyromancer is moderately wounded.The deep elf pyromancer casts a spell.Dh .....§2.0 (0.8Dh Dh  Dh /_The deep elf pyromancer blinks!DhJ Dh Dh Dhs Dh DhE Dh ,Dh DhA Dh r .### #~~~.~~~#,##  Dh ...# #~.....~#..##  .###)..♣..~#...##  DhZ #..['.......'....##  #####~..♣).~#.....## Dh y #~.....~##.....##  Dh s#~~~.~~~##......#*  DhC ####'#####....#.$#*  Dh #.......@...#,,* ---3.0 (1.0#Dhر ...#,,,*   *....#,Dh% y # *#.....e Dh }# *... # Dhl S*...§. e   deep elf pyromancer **#... Dh *#... **,,* Dhϴ 9---DhI Dh (((((( _A deep elf pyromancer is nearby!Dh wYou shoot a sling bullet.  The sling bullet hits the deep elf pyromancer but does no damage.Dh  The deep elf pyromancer is moderately wounded.You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer.Dh.Dh+2W.....e.Dh24===8 (0.8Dh6Dh8k _The deep elf pyromancer is heavily wounded.Dhr   #..## #...##  #..['....##  ).~#.....##  #.....##  Dhxr#......#*  ####'#####....#.$#*  #.......@...#,,**  #########...#,,,*  *....#,,, #Dhr*#....e., #*......, #*...§.., #**#....,  *#...,  **,,* Dhw   #..## Dhm#...##  #..['....##  Dhp).~#.....##  DhV#.....## DhOl #......#* Dh Dh####'#####....#.$#*  DhO#.......@...#,,**  Dhw#########...#,,,*  Dhl*....#,,, Dh*#....e., Dhda*......, Dh*...§.., Dh d**#....,  DhQb*#...,  Dh1**,,* DhDhDhDh R ((((Dhj ( _A deep elf pyromancer is nearby!You shoot a sling bullet.  Dh AThe sling bullet hits the deep elf pyromancer but does no damage.DheVR ((DhaWkThe deep elf pyromancer is heavily wounded.You shoot a sling bullet.DhǠ&  DhKThe sling bullet closely misses the deep elf pyromancer.The deep elf pyromancer casts a spell.DhL.e..Dh:.§..Dh^4.6Rev+ DhxDh5 _The deep elf pyromancer blinks!Dh& (You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer.Dh  The deep elf pyromancer is heavily wounded.You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer.DhrU.5.3 (0.7 _The deep elf pyromancer is severely wounded.DhQs (((((((You shoot a sling bullet.Dh  The sling bullet misses the deep elf pyromancer.You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer but does no damage.Dh+Dhe.....§.6.1 (0.8Rev* Dh?Dhl _The deep elf pyromancer is severely wounded.DhE2  Dh2 "Dh3 H You shoot a sling bullet.  Dhk3 .The sling bullet hits the deep elf pyromancer.Dh &  Dh The deep elf pyromancer is almost dead.You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer!Dh{ e)Dh '.Dh \8--99Dh> Dhu W _You kill the deep elf pyromancer!Dh Dh Dh$ Dh H _No target in view!DhqN3DhURDhSH _No target in view!Dh 3DhDhDhY$ _DhbjRev+ DhDh,DhtDhpDh8--DhDh!Dhq"Dhi#Dh%Dh2&W8==Rev DhZ'Dh*4 _Magic restored.Dh,3Dh\.Dh2]  Things that are here:  a +0 short sword; a +0 robeDh4DhY5 _Dhn6Dh?>nDh&@Dh@E==DhCDhGDhI3DhYKDhtN,DhkODhRN _You now have 681 gold pieces (gained 19).DhT3DhUDhXDhn[,Dh\Dh_Dha,DhcDh;Dh,DhDhDh,DhDhlDhDhXDhDhDhj,DhDhDhm,DhDhrDh,DhXDhDhDhDhdDh]Dhh,Dh=DhDh-DhiDh(DhDhDh:DhDh1DhDhDhDh_DhWelcome to Fefisitz's Jewellery Shop! What would you like to do?  a -  570 gold an amulet of reflection (unknown) DhQ b -  570 gold an amulet of reflection (unknown)  c -  570 gold an amulet of regeneration (unknown)  d - 1235 gold the brooch of Shielding {Spirit SH+8}  e -  592 gold the ring "Oclepp" {rPois rN+}  f -  475 gold a ring of ice (unknown)  g -  380 gold a ring of resist corrosion Dh h -  285 gold a ring of see invisible (unknown)  i -  684 gold a +4 ring of slaying  j -  570 gold a ring of wizardry You have 681 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type)Dh[A-J] put item on shopping listDhDhcDhq #..##*,*   neoul the Skirmisher###...#**,*   Coglin of Ashenzari *****.#.....##Dh*,.*   Health: 105/105 ========================##.....##*##..*   Magic: 18/18 ========================#.......#DhS*#..#**   AC: 12Str: 13 ###..#....## *##..#*  EV: 17Int: 8 #....##....# ###...#*  SH: 0Dex: 24 Dh..##...#...# ##....#*  XL: 12 Next:  9% Place: Dungeon:12 ######...#####..@#**  Noise: ---------  Time: 13459.9 (33.0) Dh# ###...#....##  a) +2 sling of Ashen d) +0 sling of the C # ####'####..##  Fire: a) +2 sling of Ashenzari's Disco Dh### #~~~.~~~#.## ..# #~.....~#..## #.###)..♣..~#...##   #..['.......'....##   #####~..♣).~#.....##  #~.....~##.....##   _No target in view! Dh_Magic restored.  Things that are here: _a +0 short sword; a +0 robe _You now have 681 gold pieces (gained 19).  There is an entrance to Fefisitz's Jewellery Shop here.Dh}. _DhDhDhDhDhDhP _Dhf ,Dh Dh Dh ,DhK Dh[Dhb,DhDhDh,Dh5DhDh\,DhDh~DhF#.#  .##   .#   .#   ##   ####  ## #.#  .# ##.#  .## #.@#  69.9 (10 ..## ###..#  ...# ##..###  ...## ###. ..# ###...##  ..# ##....##  ..#####..∩###  #...#....##  #'####..#DhcGk#  _Magic restored.  Things that are here: _a +0 short sword; a +0 robe _You now have 681 gold pieces (gained 19). _Done exploring.DhfjDhkDhkDh0.0).........∩Dh',DhE _Done exploring.Dh%Dh%3DhZ _Done exploring.Dh? Dhˍ Dhc Dh Dh( Dht Dh[  Dh 7_Done exploring.Dh Dh 3Dh} Dh7 ,Dh E _Done exploring.DhDhDhhDh?Dh.BDhCDhE@ _Done exploring.DhDhWhere to? (Tab - D:12, ? - help)  D - Dungeon  T - TempleL - LairDhO - Orcish Mines DhgDh?hDh#.#  neoul the Skirmisher .##Dh=   Coglin of Ashenzari *****. .#  Health: 105/105 ======================== .#Dh=  Magic: 18/18 ======================== ##  AC: 12Str: 13 #Dh###   EV: 17Int: 8 DhS###.#   SH: 0Dex: 24 Dh&.###.#   XL: 12 Next:  9% Place: Dungeon:12 .##Dh#.@#   Noise: ---------  Time: 13469.9 (0.0) ..##DhT###..#   a) +2 sling of Ashen d) +0 sling of the C ...#Dh5##..###   Fire: a) +2 sling of Ashenzari's Disco ...## ###..##Dho ....# ###...##Dhs #...# ##....##   ..#####..∩### Dhx  #...#....##   Dhqv#'####..##   _Done exploring. Dhlj_Done exploring. _Done exploring. _Done exploring. Dhf_Done exploring. _Done exploring.DhDh]Dh DhDhš: _DhnDhDhʨDhDhDh,DhDhTDhDhDh/DhڷDhDhWDhչDh~DhDhDhXDh2DhDhDhDh[ _ There is an entrance to Fefisitz's Jewellery Shop here.DhDh _DhDhDh9DhsDh%DhDhQDhDhNDh-DhDhYDhpDhDhDhDhBDhNDhDhQDhDh@  There is an open door here.Dh<Dh _DhDhDhDh/DhDhDhDh%DhDhDh ,Dh Dh@Dh),DhzDh@  There is an open door here.DhDhm _DhDhDh+!Dh!Dhr#Dh%Dh'Dh1(Dhn)Dh+Dhv-Dh-Dh.Dh0Dh92Dh2Dh33Dh+5Dh6Dh7Dh7Dh9Dh0;Dh;DhH<Dh6>Dh?Dh+@Dh@DhBDhTDDhDDh[EDhGDhHDhPIDhIDhKDhMDhiMDhNDhPDhSDhTSDhBTDhiVDhXDh.YDhYDh[Dh]DhC^Dh_Dh`Dhc,DhdDheDhgDhHhDhiDhjDhm,Dh2nDhpDhr,DhsDh7uDhw,DhxDhzDh }Dhn}Dh~Dh`Dh,Dh DhDžDhBDhk%  Dh4There is a stone staircase leading down here.DhJDhDh $ _DhDh3DhpDh,DhJDh%  ***,,,,,,  ****,,**+  ,*******,  Dh,**,,,,,,  ,**,,,,,,  ,* *,,,,,,  Dh,* ######*,,**,  ,* ##....#*,,***  Dh,* #...@.#*,,**, 511.6 (41.7) Dh2,* #.....#**+**,  ,* #.....#,,,,,,  Dhg,* #.....#,,,**+ ,* #.....#,,,**, Dh(** #.....#,,,,,, ** #.....#,,,,,^ Dh,***#..~..#*****, ,**,,,,,,,**,,**, Dh5 3_You climb downwards.Dh Dh Dhv a _There is a stone staircase leading up here.DhKDhLDhLDh^ODhUDhY: _Dh\ZDhOb,DhbDhdDhf,DhpgDhhDhl,DhEmDhnDh/r,DhrDhsDhw,Dh?xDhJyDh|,Dh}DhDh ,* #...<.#*,,**, ,* #.....#**+**,Dh ,* #.....#,,,,,, ,* #.....#,,,**+ ,* #.....#,,,**, ** #.....#,,,,,, ** #.....#,,,,,^ ,*###..~..#*****,DhG ,*#....@..#*,,**, ,*#..~.~..#*,,,,, *#...~.~..#,,,,,, ,#.#..~~..#,,,,,,Dh ,#...~....#,,,,,, ,.........+,,,,,,D   acid dragon (asleep) ##........#****** *#..##.D..#*,,,,, Dh\<,,,,,,Dhx,,,8.6 (7.0),,,,,,,Dh/,**,,**,,,,**,,,,Dh4+9.6 (8Dh@Dhk_ _An acid dragon comes into view.Dh<t ,,* #...<  ,,* #.....#  ,,* #.....#Dh'X  ,,* #.....#  ,,* #.....#  DhüX,** #.....#  ,** #.....#,,,,,^  ,,*###..~..#Dh[  ,,*#....@..#  ,,*#..~.~..#DhE[  ,*#...~.~..#  ,,#.#..~~..#  Dh,,#...~....#  ,,.........+  ,##........#  ,*#..##.D..#   DhsT, ,,* #...<  ,,* #.....# DhT ,,* #.....#  Dh-U,,* #.....# DhlU ,,* #.....#DhU(  DhCV`,** #.....#  ,** #.....#,,,,,^ DhV ,,*###..~..# DhV ,,*#....@..# DhZW ,,*#..~.~..# DhW ,*#...~.~..#  DhAX,,#.#..~~..# DhX,,#...~....#DhX6 ,,.........+DhX  Dh1Ye,##........#DhmY ,*#..##.D..#DhY DhY Dh`DhRaDhgDh#r (((((DDhsr( _An acid dragon is nearby!You shoot a sling bullet.  The sling bullet hits the acid dragon but does no damage.Dh:  The acid dragon roars!  You shoot a sling bullet. The sling bullet hits the acid dragon.Dh~~~...DDh7c===20.4 (0.8Rev DhDh 9 _The acid dragon is lightly wounded.Dhf( DhŶ8((((Dh~((You shoot a sling bullet.  The sling bullet hits the acid dragon but does no damage.Dh  The acid dragon is lightly wounded.  You shoot a sling bullet. The sling bullet hits the acid dragon.DhDh1 /~~~Dh$..D.1.2Dh|%Dh>'f _The acid dragon is moderately wounded.Dh0 ,,* #...<  ,,* #.....#  ,,* #.....#  ,,* #.....#  ,,* #.....#  ,** #.....#  ,** #.....#,,,,,^  ,,*###..~..#  ,,*#....@..#  ,,*#..~.~..#  ,*#...~.~..#  ,,#.#..~~..#  Dh1,,#...~....#  ,,.........+  ,##.....D..#  ,*#..##....#   Dh" O ,,* #...<  ,,* #.....#  ,,* #.....#  ,,* #.....#Dh   ,,* #.....#  ,** #.....#  ,** #.....#,,,,,^  ,,*###..~..# Dh  ,,*#....@..#  ,,*#..~.~..#  ,*#...~.~..#Dh a  ,,#.#..~~..#  ,,#...~....# Dh ,,.........+  ,##.....D..# ,*#..##....# DhR Dh Dh Dh c _An acid dragon is nearby!Dh$ R ((Dhs (((You shoot a sling bullet.  The sling bullet hits the acid dragon but does no damage.Dh7 &  Dh The acid dragon is moderately wounded.You shoot a sling bullet. The sling bullet hits the acid dragon.DhK DhQ L~~~.DhMR :D.Dh;S a9 (0.7Rev+ DhY Dh\  DhR] ]_The acid dragon is heavily wounded.DhL a ((((DhfM p You shoot a sling bullet. The sling bullet hits the acid dragon!Dh3  The acid dragon is severely wounded.You shoot a sling bullet.  The sling bullet hits the acid dragon but does no damage.Dh ? ~~Dh ~.(catching breath)The acid dragon is severely wounded.DhW b ******Dh J*The acid dragon spits acid at you.Dh l .~@~~~DhO m.The splash of acid misses you.Dh Dh '=====Dh 2.6Dh Dhp  Dh _You hear a shout!Dh۹J (Dh=(((DhVYou shoot a sling bullet. The sling bullet hits the acid dragon.DhXe  The acid dragon is severely wounded.DhYou shoot a sling bullet. The sling bullet hits the acid dragon!  You kill the acid dragon!DhD[Dh3UN~~~.DhY11===--3.4 (0.8Rev* DhV^Dh`J _The +0 acid dragon scales are intact enough to wear.DhDh8--DhDh Dhs:_No target in view!DhDhܕDhUDh Dhn:_No target in view!Dh Dh sRead which item? Scrolls DhS D c - 2 scrolls of poisonk - a scroll of amnesia  m - a scroll of fog  n - 4 scrolls of teleportation  o - a scroll of tormenty - 4 scrolls of revelation  z - a scroll of blinking Dh A B - 2 scrolls of immolation  D - 3 scrolls of enchant weapon [!] read|quaff|evoke[?] describe selectedDhNDhDhO,,* #...<.#*,,**,neoul the SkirmisherDh,,* #.....#**+**,Coglin of Ashenzari *****.Dh5,,* #.....#,,,,,,Health: 105/105 ========================,,* #.....#,,,**+Magic: 18/18 ========================Dht,,* #.....#,,,**,AC: 12Str: 13,** #.....#,,,,,,EV: 17Int: 8,** #.....#,,,,,^SH: 0Dex: 24,,*###..~..#*****,XL: 12 Next: 11% Place: Dungeon:13,,*#....@..#*,,**,Noise: ===------  Time: 13523.4 (0.0),,*#..~.~..#*,,,,,a) +2 sling of Ashen d) +0 sling of the C,*#...~.~..#,,,,,,Fire: a) +2 sling of Ashenzari's Disco,,#.#..~~..#,,,,,,Rev* ,,#...~Dh)....#,,,,,,,,......[..+,,,,,,,##........#******,*#..##....#*,,,,,,**,,**,,,,**,,,,The acid dragon is severely wounded.You shoot a sling bullet. The sling bullet hits the acid dragon!  You kill the acid dragon! _The +0 acid dragon scales are intact enough to wear. _No target in view! _No target in view!Dh P  Okay, then.DhDhDh6. _Dh.Dh0Wear or take off which item? Armour (go to first with [)  j - the cursed +2 pair of boots of the Profound Jealousy (worn) {Self, Elem}  A - +0 acid dragon scales (worn)  E - the cursed +1 pair of gloves of Ashenzari's Seer (worn) {Dev, Self} Dhx1 G - the cursed +0 cloak "Tethered Sophism" (worn) {rCorr, Range, Sorc}[?] describe selected [!] equip|wield|wear[tab] equip|unequip Dh4DhJ5Dh9Dh]>,,* #...<.#*,,**,neoul the Skirmisher,,* #.....#**+**,Coglin of Ashenzari *****.,,* #.....#,,,,,,Dh>`Health: 105/105 ========================,,* #.....#,,,**+Magic: 18/18 ========================,,* #.....#,,,**,AC: 12Str: 13Dh?j,** #.....#,,,,,,EV: 17Int: 8,** #.....#,,,,,^SH: 0Dex: 24,,*###..~..#*****,Dhv?XL: 12 Next: 11% Place: Dungeon:13,,*#....@..#*,,**,Noise: ===------  Time: 13523.4 (0.0),,*#..~.~..#*,,,,,a) +2 sling of Ashen d) +0 sling of the CDh?,*#...~.~..#,,,,,,Fire: a) +2 sling of Ashenzari's Disco,,#.#..~~..#,,,,,,Rev* ,,#...~....#,,,,,,,,......[..+,,,,,,,##........#******,*#..##....#*,,,,,,**,,**,,,,**,,,,DhO@You shoot a sling bullet. The sling bullet hits the acid dragon!  You kill the acid dragon! _The +0 acid dragon scales are intact enough to wear. _No target in view! _No target in view! _Okay, then.Dh9DP  Okay, then.DhDDhJD _Dho[?25h[?0c  Search for what [Enter for "helmet", or ? for help]? Dh [?25l[?1cDh+ helmetDh+ DhI0 Dh2 X _Can't find anything matching that.Dhj,Dh,Dh!.Dh0Dh9,* #...<.#*,,**,,* #.....#**+**,Dh9,* #.....#,,,,,,,* #.....#,,,**+,* #.....#,,,**,,** #.....#,,,,,,Dh&:,** #.....#,,,,,^{*###..~..#*****,Dhi:,*#...@...#*,,**,,*#..~.~..#*,,,,,,*#...~.~..#,,,,,,Dh:,#.#..~~..#,,,,,,,#...~....#,,,,,,,Dh.;......[..+,,,,,,,##........#******,,*#..##....#*,,,,,,,**,,**,,,,**,,,,Dh`?+4.4 (1DhA^---Rev+ DhDDhF Dh,GM_You sense a monster nearby.DhWDh9---DhDhH _No target in view!DhDh_DhiDhDh DhI: _DhDh,Dh Dh DhDhDhDhDhDh*>Rev Dh2Dh?Dh!,Dh9"Dhs$Dh-,,,* #.....#,,,**,****,,** #.....#,,,,,,Dh.**,{** #.....#,,,,,^Dh@.(,,,{*###..~..#*****,,,,{*#.......#*,,**,Dh.,,,,,##..~.~..#*,,,,,,,*#...~.~..#,,,,,,***,,,#.#..~~..#,,,,,,Dh.k,,,,#@..~....#,,,,,,............[..+,,,,,,.##..##........#******Dh/K***#.,*#..##....#*,,,,, #.,,*#..#*...Dh=/.#*,,,, #,,,*#..#*..... *,,,,....*,,..,, *,>,,....+Dh/a,,,,,****+,***,****,,*Dh 4F,30.4 (6Dh]4Dh8Dh\;E _You sense a monster nearby.Dh;DhDhDhDhU Dh:_No target in view!Dht Dh8 DhĨ Dh^ Dh9 Dhɷ $ _Dh ,Dh} Dh b*****,,** #.....#,,,,,,..##.,** #.....#,,,,,^*.....{,*###..~..#*****,....H{*#.......#*,,**,Dhn n....,##..~.~..#*,,,,,*,,*#..##...~.~..#,,,,,,.###...#.#..~~..#,,,,,,.......#...~....#,,,,,,.......@.....[..+,,,,,,*..##..##........#**********#.,*#..##....#*,,,,,Dh  #.,,*#..#*....#* #,,,*#..#*.....,, *,,,,....*,,.H   manticore (wandering) *,>,,....+,,,*****+,*##.##**,,*~,,,*+***,****+DhT **DhT +1.4 (1Dh- ,,CC   cyclops (missile)Dh 52.4 (2Dh Dh _A manticore comes into view. A cyclops comes into view.Dh G (Dh/ ((HYou shoot a sling bullet. The sling bullet hits the cyclops.Dh#N L  The cyclops is lightly wounded.  DhO <You shoot a sling bullet. The sling bullet hits the cyclops.DhH Dh Dh `..{C.Dh5 .C   cyclops (missile)Dht b===3.2 (0.8Rev DhI Dh= 5 _The cyclops is lightly wounded.Dhb!     *..##.,** #...^  *.....,,*###..~.  ,,.....,*#......  ,,,....{##..~.~. DhK" V *,,*#.C##...~.~.  ,.###...#.#..~~.  ,.......#...~...  ,.......@.....[.  *..##..##.......  ****#.,*#..##...  #.,,*#..#*...  #,,,*#..# Dh"  ...  *,>,,....+,,,,,  #.##**,,*   Dh 1  Dh  Dhf *..##.,** #...Dh 7^  Dh *.....,,*###..~.Dh  DhO w,,.....,*#......Dh  Dh ,,,....{##..~.~.Dh.  Dh *,,*#.C##...~.~. Dh  DhC ,.###...#.#..~~. Dh|  Dh ,.......#...~... Dh  Dh. w,.......@.....[.Dh  *..##..##.......  Dh ****#.,*#..##...Dhu   Dh #.,,*#..#*... Dh k #,,,*#..#Dh  ... Dh  DhE g*,>,,....+Dh  Dh 3#.##Dh - Dh> Dh! 3Dh- Dh' Dh3D(( Dh_A cyclops is nearby!You shoot a sling bullet. The sling bullet hits the cyclops!Dht  The cyclops is moderately wounded.You shoot a sling bullet. The sling bullet hits the cyclops.Dh;Dh%H,..H   manticoreC   cyclops (missile)DhDh^4.0Rev+ DhUDhUb _The cyclops is moderately wounded.Dhͽ    *..##.,** #...^  *.....,,*###..~.  DhO,,.....,*#......  ,,,...H,##..~.~.  *,,*#.C##...~.~.  ,.###...#.#..~~.  ,.......#...~...Dh  ,.......@.....[.  *..##..##.......  ****#.,*#..##...  #.,,*#..#*...Dho  #,,,*#..#  ...  *,>,,....+,,,,, DhU #.##**,,*   Dh( Dhn   Dh*..##.,** #...Dh 7^  DhD*.....,,*###..~.Dh|  Dhw,,.....,*#......Dh  DhK,,,...H,##..~.~.Dh  Dh*,,*#.C##...~.~. Dh8 Dhq,.###...#.#..~~.Dh Dh DhA,.......#...~... Dh| ,.......@.....[.Dh  Dh6*..##..##....... Dhn Dh****#.,*#..##... Dh Dh@#.,,*#..#*...  DhxE#,,,*#..#Dh& DhDh... DhW Dh*,>,,....+,,,,,  DhDh 3#.##DhE  Dh  Dh3Dhu5DhdGDhNuI (Dhu( Dh&v_There are monsters nearby!You shoot a sling bullet. The sling bullet hits the cyclops.Dh' Dhr(The cyclops is heavily wounded.You shoot a sling bullet.  The sling bullet barely misses the cyclops.DhDh3, .Dh\4>C..Dh4C   cyclops (missile)  Dh257The sling bullet hits the manticore but does no damage.Dh!C#(Dh~C((Dh\|k{..@Dhv}%8DhjDhq _The cyclops throws a large rock. The large rock misses you.Dh*I (Dhs(You shoot a sling bullet.  The sling bullet hits the cyclops but does no damage.Dhc  The cyclops is heavily wounded.You shoot a sling bullet.  The sling bullet hits the cyclops but does no damage.DhDh(;H,..H   manticoreC   cyclops (missile)Dh'5.6DhDh_ _The cyclops is heavily wounded.DhuI (Dhvs(You shoot a sling bullet.  The sling bullet hits the cyclops but does no damage.DhThe sling bullet hits the cyclops but does no damage. _The cyclops is heavily wounded.You shoot a sling bullet.  The sling bullet hits the cyclops but does no damage.  The cyclops is heavily wounded.You shoot a sling bullet. The sling bullet hits the cyclops.Dh9Dh8.CDh.Dhk6.3 (0.7Rev* DhgDh> DhQ_The cyclops is heavily wounded.DhK (DhokYou shoot a sling bullet.  The sling bullet hits the cyclops but does no damage.Dhh ((((( _The cyclops is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the cyclops but does no damageDh ^.  The sling bullet barely misses the cyclops.DhH DhN =...HDh)O 9C.DhP ,7.1 (0.8DhV Dh Z  DhHZ Y_The sling bullet completely misses the manticore.Dh= (You shoot a sling bullet. The sling bullet hits the cyclops.Dhq  The cyclops is heavily wounded.You shoot a sling bullet. The sling bullet hits the cyclops.Dh* ,Dh̨ W.HCDh %9Dh Dh° ` _The cyclops is severely wounded.Dh  You shoot a sling bullet. The sling bullet hits the cyclops!Dhi  The cyclops is almost dead.You shoot a sling bullet. The sling bullet hits the cyclops!Dh 1(Dh<7Z  You kill the cyclops!Dh<{ ``  The manticore flicks its tail.DhuK(@Dh{/58.7DhDhV _The volley of spikes misses you.Dh& Dhx(You shoot a sling bullet. The sling bullet hits the manticore!Dh' Dho'4 Dh'|The manticore is lightly wounded.  You shoot a sling bullet. The sling bullet hits the manticore!Dh'=.(Dhk'9.5DhDh| DhS_The manticore is heavily wounded.Dh$0 ( You shoot a sling bullet. The sling bullet hits the manticore!Dhq&  Dh4rThe manticore is severely wounded.You shoot a sling bullet. The sling bullet hits the manticore!DhzC.Dhk>.(DhI/ 8Dh40.3 _You kill the manticore!Your base Spellcasting skill increases to level 2!DhQDh: Dhj_Your base Forgecraft skill increases to level 3!DhhDhDh&Dh! Dhs:_No target in view!DhˡDhDhsDhH _No target in view!DhZ Dhΰ Dhy Dh< Dh Dh6 $ _Dh" ,Dh ,Dh DhM Dh Dh! Dh Dh DhA Dh >Rev+ Dht Dh# Dh}  *,,......*#.......#*,,* *,,,.....##..~.~..#*,,, ##,,*#..##...~.~..#,,,, #..###...#.#..~~..#,,,,Dh c #.......(#...~....#,,,, #..............[..+,,,, ##..##..##........#**** ***##..##..##....#*,,, #.@.##..#*....#*,,,--- #...##..#*.....,,  #........*,,..,,  #.>......+,,,,, ***##+.###.##**,,*Dhd ~,,,#+#**,#***+**~,,,*{,*, *~,,,*,,*,,,,,***~,,,**'****,*Dh -5.3 (5.0Dh 9---DhH Dh [ _You sense a monster nearby.Dhr Dhs Dhw Dhz  DhTz :_No target in view!Dhk Dh)l Dh*m Dhq Dhu DhMx Dhf 4MDh ****.##..~..#***......*#.....**,,,.....##*Dh 9#,,*#..##...~.###...#.#..~~....(#...~....#Dh4 ..............[..+,,,,##..##..##....******##Dhw f#.#*,,,##..#*.....,,DhӁ 1.......*,,..,,#.>......+,,,,,.#c   centaur warrior (wandering)Dhy Tc#**,#..Dh. &0Dh *6.3 (1Dh Dh b _A centaur warrior comes into view.Dhx> (((((((You shoot a sling bullet.Dh>x8c DhxS_A centaur warrior comes into view.  You shoot a sling bullet.  The sling bullet barely misses the centaur warrior.  You shoot a sling bullet.  The centaur warrior shouts!  The sling bullet hits the centaur warrior!Dh'L  The centaur warrior is lightly wounded.DhѴ9 .Dh#..DhT..Dh9(launcher)cDh͵yc   centaur (wandering)cDh fYou hear a shout! x3  A centaur comes into view.DhҺThe centaur warrior wields a +0 shortbow.(((((((Dhn.@.....Dh6===7.1 (0.8Dh Dhip _The centaur warrior shoots an arrow. The arrow misses you.Dhb3  *,,...... *,,,..... ##,,*#..##...~ #..###...#.#.. #.......(#.. DhN4#..............[ ##..##..# ***##@.# #...# #...#  #....  #.>...  ***##+.###  Dh5k#  .   DhB  *,,...... *,,,..... ##,,*#..##...~Dh #..###...#.#.. #.......(#.. Dhw#..............[ ##..##..# Dh***##@.# #...# #...#DhQW  #....  #.>... ***##+.###  #DhT  . DhQ3Dh[Dhd _There are monsters nearby!Dh((((((c   _DhO:shoots an arrow. The arrow misses you. _There are monsters nearby!You shoot a sling bullet.  The sling bullet barely misses the centaur warrior.  shouts!  The sling bullet hits the centaur!Dh  The centaur is heavily wounded.You shoot a sling bullet.  The sling bullet hits the centaur warrior.DhDh&_ .....cc 2 centaursccThe centaur warrior is lightly wounded.  A centaur comes into view.Dh^+j(((((((Dh%bn.@.....Dhcd9Rev* DhhDhqw _The centaur warrior shoots an arrow. The arrow barely misses you.Dh  *,,...... *,,,..... ##,,*#..##...~ #..###...#.#.. #.......(#.. #..............[ ##..##..# Dh***##@.# #...# #...#  #....  #.>...Dho  ***##+.###  #    Dh- Dhe+  Dhj*,,...... *,,,..... Dh##,,*#..##...~ Dh#..###...#.#.. DhwX#.......(#.. Dhp#..............[ Dhx _##..##..# Dh i***##@.# Dhn!#...# #...#Dh!%  DhI"=#....  Dh"k#.>...Dh##K ***##+.###Dh#,  Dh#5# Dhi$  Dh$Dh63Dh3DhZ:Dh= Dh>V_There are monsters nearby!Dh( Dhk@(((((Dhz You shoot a sling bullet.  The sling bullet hits the centaur warrior!Dh   The centaur warrior is moderately wounded.You shoot a sling bullet.  The sling bullet hits the centaur warrior.Dh+=....'..#.DhECv  The centaur warrior is heavily wounded.DhC,8.6 (0.7DhHDhJ= _A centaur warrior breaks down the door.DhR ((Dh u(((You shoot a sling bullet.  The sling bullet hits the centaur warrior.Dh˶Z(  You shoot a sling bulletDh2j.  The sling bullet barely misses the centaur warrior..Dh@DhDh!.Dh*#..Dhj.Dh4ccDh).Dh6,9.4 (0.8DhDh1 ` _The centaur is severely wounded.Dh ' Dhb n(((((You shoot a sling bullet.Dh; The sling bullet hits the centaur. _The centaur is severely wounded.Dh< You shoot a sling bullet.  The sling bullet barely misses the centaur warrior.  You shoot a sling bullet.  The sling bullet hits thDhY< e centaur warrior.Dhq Dh w b ....Dhw cc.  The centaur warrior is heavily wounded.Dh{ W((((DhR Dh Dhڮ ]  The centaur warrior shoots an arrow. The arrow hits you!Dhf D...Dh .cc 3 centaurs (1 launcher, 1 wandering).cDh E92/105 Dh 5---50.2Dh; Dh<  Dh j_A centaur comes into view. It is wielding a +0 shortbow.Dh ?Dh~ h((((cDh _)  The centaur warrior shoots an arrow. The arrow hits you! Dh _A centaur comes into view. It is wielding a +0 shortbow.You shoot a sling bullet.  The centaur shouts!  The sling bullet hits the centaur.Dh: &  Dh: The centaur is severely wounded.You shoot a sling bullet. The sling bullet hits the centaur.Dhw ...>cThe centaur is almost dead.You hear a shout!Dh| W((((Dh ....2s)  The centaur warrior shoots an arrow. The arrow hits you.Dhܵ (((((((The centaur wields a +0 orcbow. The centaur shoots an arrow.Dh Dh` ^..@..Dh [.>c.DhS W (((Dh u(The arrow completely misses you. The centaur warrior shoots an arrow.Dh3M....Dh4p67---------1.0DhA<Dh;?* _The arrow hits you!!Dha  You shoot a sling bullet. The sling bullet hits the centaur.Dh_(((() 2 centaurs (1 launcherDh )Dha (You kill the centaur!Dh=DhG>..DhHa.>c'DhPX (((Dh@Qw(You shoot a sling bullet. The centaur warrior shoots an arrow.  The arrow hits you!!Dh6=..Dh..Dhp45-----------9Dh 7 (0.7DhDhd _Your atemporal blood churns to no real effect.DhDhDh؍Dh DhX_You are too injured to fight recklessly!Dh>Dh8DhDht^ _You are too injured to fight recklessly!Dh3DhDh^ _You are too injured to fight recklessly!Dh#=Dh tDrink which item? Potions Dh e - 11 potions of curing  f - 4 potions of magic  g - 4 potions of haste  h - a potion of resistance Dh i - 2 potions of attraction  l - 2 potions of heal wounds  p - a potion of mutationDh`q - 2 potions of might  t - 5 potions of ambrosia  u - a potion of lignificationv - 6 potions of enlightenment Dh  x - a potion of cancellation [!] read|quaff|evoke[?] describe selectedDh)Q DhU DhUZ 3****.......*###..~..#**** neoul the Skirmisher*,,......*#.......#*,,* Coglin of Ashenzari *****.DhZ *,,,.....##..~.~..#*,,, Health: 45/105 ==========--------------##,,*#..##...~.~..#,,,, Magic: 18/18 ========================#..###...#.#..~~..#,,,, AC: 12Str: 13DhZ #.......(#...~....#,,,, EV: 17Int: 8#..............[..+,,,, SH: 0Dex: 24##..##..##........#**** XL: 12 Next: 19% Place: Dungeon:13DhX[ ***##@.##..##....#*,,, Noise: ===------  Time: 13551.7 (0.0)#...##..#*....#*,,, a) +2 sling of Ashen d) +0 sling of the C#...##..#*.....,,Fire: a) +2 sling of Ashenzari's DiscoDh[ ?#........*,,..,,Rev* #.>......+,,,,,***##cc###.##**,,*Dh[ c   centaur warrior (launcher)*~,,.#'#**,#***+**cc 2 centaurs (1 launcher)*~,,.*c.*,,,,,,*~,,,*,,*,,,,,Dh\ You shoot a sling bullet. The centaur warrior shoots an arrow.  The arrow hits you!! _Your atemporal blood churns to no real effect. _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly!Dha P  Okay, then.Dhb Dhh Dhk . _Dh Dh( URead which item? Dh Scrolls  c - 2 scrolls of poisonk - a scroll of amnesia  m - a scroll of fog  n - 4 scrolls of teleportation  o - a scroll of tormenty - 4 scrolls of revelation  z - a scroll of blinking  B - 2 scrolls of immolation Dh  D - 3 scrolls of enchant weapon [!] read|quaff|evoke[?] describe selectedDh08Dh3?DhF****.......*###..~..#**** neoul the SkirmisherDhF*,,......*#.......#*,,* Coglin of Ashenzari *****.*,,,.....##..~.~..#*,,, Health: 45/105 ==========--------------DhYG##,,*#..##...~.~..#,,,, Magic: 18/18 ========================#..###...#.#..~~..#,,,, AC: 12Str: 13#.......(#...~....#,,,, EV: 17DhGInt: 8#..............[..+,,,, SH: 0DhG'Dex: 24##..##..##........#**** XL: 12 Next: 19% Place: Dungeon:13DhH***##@.##..##....#*,,, Noise: ===------  Time: 13551.7 (0.0)Dh_H#...##..#*....#*,,, a) +2 sling of Ashen d) +0 sling of the C#...##..#*.....,,Fire: a) +2 sling of Ashenzari's DiscoDhHp#........*,,..,,Rev* DhHV#.>......+,,,,,***##cc###.##**,,*c   centaur warrior (launcher)DhI$*~,,.#'#**,#***+**cc 2 centaurs (1 launcher)*~,,.*c.*,,,,,,DhSI*~,,,*,,*,,,,,The arrow hits you!! _Your atemporal blood churns to no real effect. DhI_You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly! DhI6_Okay, then.DhLDhDNDhV= #...~DhV###...#.#......(#..§.§§.§§§Dh7W§§§§.§#....DhsW#.>...##cc 3 centaurs (2 launcheDhWrs)  As you read the scroll of fog, it dissolves into smoke.  A centaur comes into view.Dh\' Dh\9((((Dh']RThe centaur wields a +0 orcbow. The centaur shoots an arrow.Dh§..>DhP ((Dhc(((The arrow hits you! The centaur warrior shoots an arrow.Dh/Z@§§...Dh.>.##cc#.#c#.*c.Dhk34----2.7 (1DhDh Dh[L_The arrow barely misses you.DhE],**..##..## #.....#,,,,,****.......*###..~..#*****,,......*#.......#*,,***,,,.....##..~.~..#*##,,*#..##...~.~..#,#..###...#.#..~~..#,#.......(#...~....#,Dh^#....§.§§......[..+,,,,,##..##§@##........#********##§§##..##....#*,#§§§##..#*....#*,,,,#§§§##..#*...#........*,,.. #.>......+,,,,,***##cc###.##**,,**~,,.#c#**,#***+***~,,.*c.*,Dh#j......##,,*#..##...~.#..###...#.#..~Dhj#...§§.§§#...~.#...§§.§§§.....{{{DhkO---3DhnDhpDh% S,******,,** #.....#,Dh G,**..##..## #.....#,,,,,^****.......*###..~..#*****,*,,......*#.......#*,,***,,,...Dh ~.~..#*##,,*#..##...~.~..#,Dh[ #..###...#.#..~~..#,#...§§.§§#...~....#,Dh #...§§.§@§.....[..+,,,,,,##..##§§##........#******Dh |***##§§##..##....#*,Dh" K#§§§##..#*....#*,,,,#§§§##..#*...Dhc #.{{.....*,,.. #.>......+,,,,,Dh \***##c{###.##**,,Dh [**~,,.#c#**,#***+**Dh #..Dhd 2§§§Dh #Dh a{{.{Dh "--Dh2 4Dhz Dh- DhD,******,,** #.....#,,,,,, ,**..##..## #.....#,,,,,^ Dh@f****.......*###..~..#*****, *,,......*#.......#*,,**, *,,,.....##..~.~..#*,,,,, ##,,*#..##...~.~..#,,,,,, #..###.§.#.#..~~..#,,,,,, #...§§.§§#...~....#,,,,,, #...§§§§§@.....[..+,,,,,, ##..##§§##........#****** Dh5***##§§##..##....#*,,,,, #§§§##..#*....#*,,,, #§{{##..##..{.....#.>......+,,,,,***##c{###.##**,,* Dhl]§§{{Dh[§{{.Dh[5=--5Rev+ Dh, Dh"Dhv> ,,,*,,,* #.....#,,,**, ,******,,** #.....#,,,,,, ,**..##..## #.....#,,,,,^ ****.......*###..~..#*****, DhK*,,......*#.......#*,,**, *,,,.....##..~.~..#*,,,,, ##,,*#..##...~.~..#,,,,,, #..###.§.#.#..~~..#,,,,,, #...§§.§§#@..~....#,,,,,, #...§§§§§§.....[..+,,,,,, ##..##§§##§.......#****** DhN***##{{##..##....#*,#§§§##..#*....#*,,,,#§§{##..#*....#.{......*,,.. #.>......+,,,,,Dh\***##c{###.##**,,*Dh§§{##§§{##..#..#{§##..#...........DhDh_%6DhDhADh3 M{+ ,,,*,,,.#,,,**Dh ****,,** #...., ,**..##..## #.....#,,,,,^****.DhV x##..~..#***......*#.....***,,,.....##..*#,,*#..##...~.###.§.#@#..~~..Dh .§§#§..~....#...§§§§§§§§...[..+,,,,,,Dh" ##..##§{##§§......#******Rev+ .Dh ..Dh {{§{§Dh %7Dh3 Dh Dh'@,,,*,{,* #.....#,,,,,, ,,,*,,{* #.....#,,,**+ DhG ,,,*,,,* #.....#,,,**, ,******,,** #.....#,,,,,, ,**..##..## #.....#,,,,,^ ****.......*###..~..#*****, *,,......*#.......#*,,**, *,,,.....##..~.~..#*,,,,, ##,,*#..##.@.~.~..#,,,,,, Dh\#..###.§.#.#..~~..#,,,,,, #...§§.§§#§..~....#,,,,,, #...§§§{§§§§...[..+,,,,,, ##..##{§##§§......#******Dhb***##{{##..##....#*,#§§§##..#*....#*,,,,#§§§##..#*...#........*,,..Dh#n{§§{Dh#S6=8Dh+(Dh)Dh* **,,,* #.....#**+**, ,,,*,{,* #.....#,,,,,, ,,,*,,{* #.....#,,,**+  ,,,*,,,* #.....#,,,**, ,******,,** #.....#,,,,,, Dh+,**..##..## #.....#,,,,,^ ****.......*###..~..#*****, *,,......*#.......#*,,**, *,,,...~.~..#*,,,,, ##,,*#..##...~.~..#,,,,,, #..###.§.#.#..~~..#,,,,,, Dhe+#...§§.§§#§..~....#,,,,,, #...§§§{{§§§...[..+,,,,,,##..##{§##§§......#******Dh+@***##§§##.§##....#*,#§{§##..#*....#*,,,,#§§§##..#*...Dh/Dh8,c§.§§##..c   centaur (launcher)..DhD9)#.Dh9T9Rev Dh=Dhd@Dhp**,,,* #.....#**+**,Dhneoul the Skirmisher,,,*,{,* #.....#,,,,,,Coglin of Ashenzari *****.Dhyl,,,*,,,* #.....#,,,**+Health: 36/105 ========----------------,,,*,,,* #.....#,,,**,DhMagic: 18/18 ========================,******,,** #.....#,,,,,,Dh ZAC: 12Str: 13DhN,**..##..## #.....#,,,,,^EV: 17DhInt: 8****.......*###..~..#*****,DhSH: 0Dex: 24*,,......*#.......#*,,**,DhU1XL: 12 Next: 19% Place: Dungeon:13*,,,.....##.@~.~..#*,,,,,DhNoise: ---------  Time: 13559.7 (0.0)Dh##,,*#..##.*.~.~..#,,,,,,Dh&a) +2 sling of Ashen d) +0 sling of the C#..###.§.#*#..~~..#,,,,,,DhFire: a) +2 sling of Ashenzari's Disco#...§§.§§#*..~....#,,,,,,Rev Dh#...§§§{{c§....[..+,,,,,,##..##§§##........#******Dh;c   centaur (launcher)***##§§##..##....#*,,,,,Dh4#§{§##..#*....#*,,,,#§§§##..#*.....,,The arrow hits you! The centaur warrior shoots an arrow. _The arrow barely misses you.DhVFire: a) +2 sling of Ashenzari's Discomfort {Ana, Cun, Range} (curse)Dh/Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineDhs_Aim: a centaur, wielding a +0 shortbow (purple smoke, 82% to hit)Dh**,,,* #.....#**+**,neoul the SkirmisherDh@,,,*,{,* #.....#,,,,,,Coglin of Ashenzari *****.,,,*,,,* #.....#,,,**+Health: 36/105 ========----------------,,,*,,,* #.....#,,,**,Dh1EMagic: 18/18 ========================,******,,** #.....#,,,,,,AC: 12Str: 13Dhj,**..##..## #.....#,,,,,^EV: 17Int: 8****.......*###..~..#*****,DhvASH: 0Dex: 24*,,......*#.......#*,,**,XL: 12 Next: 19% Place: Dungeon:13Dh*,,,.....##.@~.~..#*,,,,,Noise: ---------  Time: 13559.7 (0.0)##,,*#..##.(.~.~..#,,,,,,Dha) +2 sling of Ashen d) +0 sling of the C#..###.§.#(#..~~..#,,,,,,Fire: a) +2 sling of Ashenzari's Disco#...§§.§§#(..~....#,,,,,,Rev #...§§§{{c§....[..+,,,,,,Dh##..##§§##........#******c   centaur (launcher)***##§§##..##....#*,,,,,#§{§##..#*....#*,,,,#§§§##..#*.....,,DhXFire: a) +2 sling of Ashenzari's Discomfort {Ana, Cun, Range} (curse)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (purple smoke, 82% to hit)  You shoot a sling bullet. The sling bullet hits the centaur!  Dh LThe centaur is moderately wounded.Dh] Shift-Dir - straight line  Aim: a centaur, wielding a +0 shortbow (purple smoke, 82% to hit)  You shoot a sling bullet. The sling bullet hits the centaur!  The centaur is moderately wounded..heaviDha=DhIq..{§{#cDhIJk§§§§§##{DhJDh*L8===60.4 (0.7DhL=Rev+ _DhTDhWDh( **,,,* #.....#**+**,neoul the Skirmisher,,,*,{,* #.....#,,,,,,Coglin of Ashenzari *****.,,,*,,,* #.....#,,,**+Health: 36/105 ========----------------,,,*,,,* #.....#,,,**,Dhf) Magic: 18/18 ========================,******,,** #.....#,,,,,,AC: 12Str: 13,**..##..## #.....#,,,,,^Dh* EV: 17Int: 8****.......*###..~..#*****,SH: 0Dh* Dex: 24*,,......*#.......#*,,**,Dh* 1XL: 12 Next: 19% Place: Dungeon:13*,,,.....##.@~.~..#*,,,,,Dhr+ UNoise: ===------  Time: 13560.4 (0.0)##,,*#..##.*.~.~..#,,,,,,Dh+ a) +2 sling of Ashen d) +0 sling of the CDhd, #..###.§.#*#..~~..#,,,,,,Fire: a) +2 sling of Ashenzari's DiscoDh, #...§§{§{#c..~....#,,,,,,Rev+ DhK- #...§§§§§§§§...[..+,,,,,,##..##§§##........#******Dh. c   centaur (launcher)***##{§##..##....#*,,,,,#§{§##..#*....#*,,,,#§§§##..#*.....,,Dh. You shoot a sling bullet. The sling bullet hits the centaur. _The centaur is heavily wounded.Dh/ !Fire: a) +2 sling of Ashenzari's Discomfort {Ana, Cun, Range} (curse)Press: ? - help, Q - select action, ( or ) - cycleDh/ Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (heavily wounded, 82% to hit)Dhc w**,,,* #.....#**+**,neoul the Skirmisher,,,*,{,* #.....#,,,,,,Coglin of Ashenzari *****.Dhd ,,,*,,,* #.....#,,,**+Health: 36/105 ========----------------,,,*,,,* #.....#,,,**,Magic: 18/18 ========================,******,,** #.....#,,,,,,AC: 12Str: 13,**..##..## #.....#,,,,,^EV: 17Int: 8Dhe ****.......*###..~..#*****,SH: 0Dex: 24*,,......*#.......#*,,**,XL: 12 Next: 19% Place: Dungeon:13Dhe H*,,,.....##.@~.~..#*,,,,,Noise: ===------  Time: 13560.4 (0.0)##,,*#..##.(.~.~..#,,,,,,a) +2 sling of Ashen d) +0 sling of the C#..###.§.#(#..~~..#,,,,,,Dhf Fire: a) +2 sling of Ashenzari's Disco#...§§{§{#c..~....#,,,,,,Rev+ #...§§§§§§§§...[..+,,,,,,##..##§§##........#******c   centaur (launcher)Dhf ***##{§##..##....#*,,,,,#§{§##..#*....#*,,,,#§§§##..#*.....,,Fire: a) +2 sling of Ashenzari's Discomfort {Ana, Cun, Range} (curse)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineDhLg Aim: a centaur, wielding a +0 shortbow (heavily wounded, 82% to hit)  You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.Dhl wYou shoot a sling bullet.  The sling bullet hits the centaur but does no damage.  The centaur is heavily wounded.You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.  The centaur is heavily wounded.Dh /..DhP M((((((Dh (DhN ....@.{#..{§.Dh g{##§§DhA H71.2 (0.8DhF Dhg  The sling bullet hits the centaur but does no damage.  The centaur is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.  Dh The centaur is heavily wounded. _The centaur shoots an arrow. The arrow barely misses you.ŠDhE**,,,* #.....#**+**,neoul the SkirmisherŠDh'FC,,,*,{,* #.....#,,,,,,Coglin of Ashenzari *****.,,,*,,,* #.....#,,,**+Health: 37/105 ========----------------,,,*,,,* #.....#,,,**,Magic: 18/18 ========================,******,,** #.....#,,,,,,AC: 12Str: 13,**..##..## #.....#,,,,,^EV: 17ŠDhFInt: 8****.......*###..~..#*****,SH: 0Dex: 24*,,......*#.......#*,,**,XL: 12 Next: 19% Place: Dungeon:13*,,,.....##.@~.~..#*,,,,,Noise: ===------  Time: 13561.2 (0.0)##,,*#..##.*.~.~..#,,,,,,a) +2 sling of Ashen d) +0 sling of the C#..###.§{#*#..~~..#,,,,,,Fire: a) +2 sling of Ashenzari's Disco#...§§.{§#c..~....#,,,,,,ŠDhGRev+ #...§§§§§§§....[..+,,,,,,##..##§{##§.......#******c   centaur (launcher)***##§§##..##....#*,,,,,#§{§##..#*....#*,,,,#§§§##..#*.....,, _The centaur shoots an arrow. The arrow barely misses you.Fire: a) +2 sling of Ashenzari's Discomfort {Ana, Cun, Range} (curse)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineŠDhHAim: a centaur, wielding a +0 shortbow (purple smoke, heavily wounded, 82% to  hit)ŠDh5{**,,,* #.....#**+**,neoul the Skirmisher,,,*,{,* #.....#,,,,,,Coglin of Ashenzari *****.,,,*,,,* #.....#,,,**+Health: 37/105 ========----------------ŠDh,,,*,,,* #.....#,,,**,Magic: 18/18 ========================,******,,** #.....#,,,,,,AC: 12Str: 13,**..##..## #.....#,,,,,^EV: 17Int: 8****.......*###..~..#*****,SH: 0Dex: 24*,,......*#.......#*,,**,XL: 12 Next: 19% Place: Dungeon:13*,,,.....##.@~.~..#*,,,,,Noise: ===------  Time: 13561.2 (0.0)ŠDhq?##,,*#..##.(.~.~..#,,,,,,a) +2 sling of Ashen d) +0 sling of the C#..###.§{#(#..~~..#,,,,,,Fire: a) +2 sling of Ashenzari's Disco#...§§.{§#c..~....#,,,,,,Rev+ ŠDh#...§§§§§§§....[..+,,,,,,##..##§{##§.......#******c   centaur (launcher)***##§§##..##....#*,,,,,#§{§##..#*....#*,,,,#§§§##..#*.....,,Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineŠDhg,Aim: a centaur, wielding a +0 shortbow (purple smoke, heavily wounded, 82% to  hit)  You shoot a sling bullet. The sling bullet hits the centaur.  The centaur is severely wounded.ŠDhAim: a centaur, wielding a +0 shortbow (purple smoke, heavily wounded, 82% to  hit)  ŠDhFYou shoot a sling bullet. The sling bullet hits the centaur.  The centaur is severely wounded.ŠDh /..ŠDhK((ŠDhD/..ŠDhHO ((ŠDh I((((ŠDhYIk(The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow.ŠDhˌ7....ŠDh-0@.ŠDh{2.§{ŠDhƍ{ŠDh2§ŠDhc4-2.0 (0.8ŠDha>Rev* ŠDhŠDhR _The arrow barely misses you.ŠDh/ **,,,* #.....#**+**,neoul the SkirmisherŠDh0 ,,,*,{,* #.....#,,,,,,Coglin of Ashenzari *****.,,,*,,,* #.....#,,,**+Health: 34/105 =======-----------------,,,*,,,* #.....#,,,**,Magic: 18/18 ========================,******,,** #.....#,,,,,,AC: 12Str: 13ŠDh1 ,**..##..## #.....#,,,,,^EV: 17Int: 8****.......*###..~..#*****,SH: 0Dex: 24*,,......*#.......#*,,**,XL: 12 Next: 19% Place: Dungeon:13ŠDhq1 2*,,,.....##.@~.~..#*,,,,,Noise: ===------  Time: 13562.0 (0.0)##,,*#..##.*.~.~..#,,,,,,a) +2 sling of Ashen d) +0 sling of the C#..###.§{#*#..~~..#,,,,,,ŠDh"2 Fire: a) +2 sling of Ashenzari's Disco#...§§.§{#c..~....#,,,,,,Rev* #...§§§§{§§....[..+,,,,,,##..##§§##§.......#******c   centaur (launcher)***##§§##..##....#*,,,,,#§{§##..#*....#*,,,,ŠDh2 8#§§§##..#*.....,, _The arrow barely misses you.Fire: a) +2 sling of Ashenzari's Discomfort {Ana, Cun, Range} (curse)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (purple smoke, severely wounded, 82% to  hit)ŠDh **,,,* #.....#**+**,neoul the SkirmisherŠDhҔ @,,,*,{,* #.....#,,,,,,Coglin of Ashenzari *****.,,,*,,,* #.....#,,,**+Health: 34/105 =======-----------------,,,*,,,* #.....#,,,**,ŠDh~ Magic: 18/18 ========================,******,,** #.....#,,,,,,AC: 12Str: 13,**..##..## #.....#,,,,,^EV: 17ŠDh dInt: 8****.......*###..~..#*****,SH: 0Dex: 24*,,......*#.......#*,,**,ŠDh XL: 12 Next: 19% Place: Dungeon:13*,,,.....##.@~.~..#*,,,,,Noise: ===------  Time: 13562.0 (0.0)ŠDhi =##,,*#..##.(.~.~..#,,,,,,a) +2 sling of Ashen d) +0 sling of the C#..###.§{#(#..~~..#,,,,,,Fire: a) +2 sling of Ashenzari's Disco#...§§.§{#c..~....#,,,,,,Rev* ŠDh #...§§§§{§§....[..+,,,,,,##..##§§##§.......#******c   centaur (launcher)***##§§##..##....#*,,,,,ŠDh ?#§{§##..#*....#*,,,,#§§§##..#*.....,,Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (purple smoke, severely wounded, 82% to  hit)  ŠDh You shoot a sling bullet. The sling bullet hits the centaur.  The centaur is almost dead.ŠDh ,(ŠDh (Aim: a centaur, wielding a +0 shortbow (purple smoke, severely wounded, 82% to  hit)  ŠDhh {You shoot a sling bullet. The sling bullet hits the centaur.  The centaur is almost dead.ŠDh l  The sling bullet closely misses the centaur.ŠDhU ŠDh* &.ŠDh C.c§cŠDh c   centaur warrior (launcher)c   centaur (launcher)ŠDh " ŠDh    ŠDh 9,,,*,{,* #.....#  ŠDhc 3 #.....# ŠDh  ŠDh 5 #.....#  ŠDh3 5 #.....#  ŠDhw 5 #.....#,,,,,^  ŠDh 6###..~..#  ŠDh +#.......# ŠDh> K #.@~.~..# ŠDh g #.(.~.~..# ŠDh T {#(#..~~..#ŠDh4   ŠDhy N{#c..~....#  ŠDh 7....[..+  ŠDh .§.......# ŠDh@ % ..##....#ŠDh   ŠDh W#§{§##..#*....#*,,,,  ŠDh & ŠDh!k /  ŠDhk  ,,,*,{,* #.....#ŠDhk d   #.....#ŠDhl d   #.....#ŠDhal a   #.....#ŠDhl )  ŠDhl  #.....#,,,,,^  ŠDh*m ###..~..#  ŠDhmm b#.......#  ŠDhm #.@~.~..#  ŠDhm #.(.~.~..#  ŠDhDn {#(#..~~..#ŠDhn   {#c..~....#ŠDhn Y  ....[..+ŠDh o   ŠDhOo §.......#  ŠDho `..##....#ŠDho &  ŠDh'p #§{§##..#*....#ŠDhkp  ŠDhtr C 0ŠDhr -ŠDhr The centaur shoots an arrow. The arrow hits you.  * * * LOW HITPOINT WARNING * * *ŠDh} /  --more--ÊDhDÊDhd{..#.ÊDhʵ3 -ÊDh(*7 (0.7 _ÊDhÊDhfÊDh&L ÊDhQ Drink which item? Potions  e - 11 potions of curing  f - 4 potions of magic  g - 4 potions of haste ÊDh[R h - a potion of resistance  i - 2 potions of attraction  l - 2 potions of heal wounds  p - a potion of mutationÊDh9S ~q - 2 potions of might  t - 5 potions of ambrosia  u - a potion of lignificationv - 6 potions of enlightenment  x - a potion of cancellation [!] read|quaff|evokeÊDhS G[?] describe selectedĊDhafĊDh"gĊDhnĊDh ww**,,,* #.....#**+**,neoul the Skirmisher,,,*,{,* #.....#,,,,,,Coglin of Ashenzari *****.ĊDhjwl,,,*,,,* #.....#,,,**+Health: 30/105 ======------------------,,,*,,,* #.....#,,,**,ĊDhwMagic: 18/18 ========================,******,,** #.....#,,,,,,AC: 12Str: 13,**..##..## #.....#,,,,,^ĊDhwEV: 17Int: 8****.......*###..~..#*****,SH: 0ĊDhAxDex: 24*,,......*#.......#*,,**,XL: 12 Next: 19% Place: Dungeon:13ĊDhx*,,,..{..##.@~.~..#*,,,,,Noise: ===------  Time: 13562.7 (0.0)##,,*#..##...~.~..#,,,,,,ĊDhx+a) +2 sling of Ashen d) +0 sling of the C#..###.§.#.#..~~..#,,,,,,ĊDhyFire: a) +2 sling of Ashenzari's Disco#...§§.§{#c..~....#,,,,,,Rev* ĊDhYy#...§§§§§c§....[..+,,,,,,ĊDhy##..##§§##§.......#******c   centaur warrior (launcher)***##§§##..##....#*,,,,,ĊDhzc   centaur (launcher)#§{§##..#*....#*,,,,#§§§##..#*.....,,ĊDhHzYou shoot a sling bullet. The sling bullet hits the centaur.  The centaur is almost dead.You shoot a sling bullet.  ĊDhzThe sling bullet closely misses the centaur.The centaur shoots an arrow. The arrow hits you. _* * * LOW HITPOINT WARNING * * *ĊDhĊDhQĊDhoo.{§#cĊDhʢ@{cĊDhp53======---3.7 (1ĊDhĊDh+ _You feel much better.ŊDhw**,,,* #.....#**+**,neoul the Skirmisher,,,*,{,* #.....#,,,,,,Coglin of Ashenzari *****.ŊDh,,,*,,,* #.....#,,,**+Health: 53/105 ============------------,,,*,,,* #.....#,,,**,Magic: 18/18 ========================,******,,** #.....#,,,,,,AC: 12Str: 13,**..##..## #.....#,,,,,^EV: 17Int: 8****.......*###..~..#*****,SH: 0Dex: 24*,,......*#.......#*,,**,ŊDh7XL: 12 Next: 19% Place: Dungeon:13*,,,.....##.@~.~..#*,,,,,Noise: ---------  Time: 13563.7 (0.0)##,,*#.{##.*.~.~..#,,,,,,a) +2 sling of Ashen d) +0 sling of the C#..###.§.#*#..~~..#,,,,,,ŊDhFire: a) +2 sling of Ashenzari's Disco#...§§.§§#c..~....#,,,,,,Rev* #...§§§§{c§....[..+,,,,,,##..##§§##§.......#******c   centaur warrior (launcher)***##§§##..##....#*,,,,,c   centaur (launcher)#§{§##..#*....#*,,,,#§§§##..#*.....,, _* * * LOW HITPOINT WARNING * * * ŊDh|_You feel much better.  Fire: a) +2 sling of Ashenzari's Discomfort {Ana, Cun, Range} (curse)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (purple smoke, almost dead, 82% to hit)ŊDhC**,,,* #.....#**+**,neoul the Skirmisher,,,*,{,* #.....#,,,,,,ŊDhCoglin of Ashenzari *****.,,,*,,,* #.....#,,,**+Health: 53/105 ============------------,,,*,,,* #.....#,,,**,Magic: 18/18 ========================,******,,** #.....#,,,,,,AC: 12Str: 13,**..##..## #.....#,,,,,^EV: 17Int: 8****.......*###..~..#*****,SH: 0Dex: 24ŊDhWK*,,......*#.......#*,,**,XL: 12 Next: 19% Place: Dungeon:13*,,,.....##.@~.~..#*,,,,,Noise: ---------  Time: 13563.7 (0.0)##,,*#.{##.(.~.~..#,,,,,,a) +2 sling of Ashen d) +0 sling of the C#..###.§.#(#..~~..#,,,,,,Fire: a) +2 sling of Ashenzari's Disco#...§§.§§#c..~....#,,,,,,Rev* ŊDh#...§§§§{c§....[..+,,,,,,##..##§§##§.......#******c   centaur warrior (launcher)***##§§##..##....#*,,,,,c   centaur (launcher)#§{§##..#*....#*,,,,#§§§##..#*.....,,Fire: a) +2 sling of Ashenzari's Discomfort {Ana, Cun, Range} (curse)ŊDhPPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (purple smoke, almost dead, 82% to hit)  You shoot a sling bullet.  The sling bullet hits the centaur warrior!ŊDhYou shoot a sling bullet.  The sling bullet hits the centaur warrior!  The centaur warrior is severely wounded.You shoot a sling bullet.  The sling bullet hits the centaur warrior but does no damage.  The centaur warrior is severely wounded.ŊDh6ŊDh_Sc..§ŊDhWK((ŊDhLŊDh !{.##...§c{##.c   centaur (launcher)ŊDhn48--===4.5 (0.8ŊDhŊDh ŊDh?@_The centaur warrior shoots an arrow. The arrow hits you.ŊDh w**,,,* #.....#**+**,neoul the Skirmisher,,,*,{,* #.....#,,,,,,Coglin of Ashenzari *****.ŊDh W,,,*,,,* #.....#,,,**+Health: 48/105 ==========--------------,,,*,,,* #.....#,,,**,Magic: 18/18 ========================,******,,** #.....#,,,,,,ŊDh,! DAC: 12Str: 13,**..##..## #.....#,,,,,^EV: 17Int: 8ŊDh! 8****.......*###..~..#*****,SH: 0Dex: 24*,,......*#.......#*,,**,ŊDh0" XL: 12 Next: 19% Place: Dungeon:13*,,,..{..##.@~.~..#*,,,,,Noise: ===------  Time: 13564.5 (0.0)ŊDh" ##,,*#..##.*.~.~..#,,,,,,a) +2 sling of Ashen d) +0 sling of the C#..###.§.#*#..~~..#,,,,,,ŊDh5# Fire: a) +2 sling of Ashenzari's Disco#...§§.§§#c..~....#,,,,,,Rev* #...§§§§§c{....[..+,,,,,,ŊDh# ##..##§§##........#******c   centaur warrior (launcher)***##§§##..##....#*,,,,,c   centaur (launcher)ŊDhz$ #§{§##..#*....#*,,,,#§§§##..#*.....,,The centaur warrior is severely wounded. _The centaur warrior shoots an arrow. The arrow hits you.  Fire: a) +2 sling of Ashenzari's Discomfort {Ana, Cun, Range} (curse)ŊDh$ xPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur warrior, wielding a +0 shortbow (severely wounded, 80% to hit)ŊDh* **,,,* #.....#**+**,neoul the Skirmisher,,,*,{,* #.....#,,,,,,Coglin of Ashenzari *****.,,,*,,,* #.....#,,,**+Health: 48/105 ==========--------------,,,*,,,* #.....#,,,**,ŊDh Magic: 18/18 ========================,******,,** #.....#,,,,,,AC: 12Str: 13,**..##..## #.....#,,,,,^EV: 17Int: 8****.......*###..~..#*****,SH: 0Dex: 24*,,......*#.......#*,,**,XL: 12 Next: 19% Place: Dungeon:13*,,,..{..##.@~.~..#*,,,,,Noise: ===------  Time: 13564.5 (0.0)##,,*#..##.(.~.~..#,,,,,,a) +2 sling of Ashen d) +0 sling of the C#..###.§.#(#..~~..#,,,,,,Fire: a) +2 sling of Ashenzari's Disco#...§§.§§#(ŊDh T..~....#,,,,,,Rev* #...§§§§§c{....[..+,,,,,,##..##§§##........#******c   centaur warrior (launcher)***##§§##..##....#*,,,,,c   centaur (launcher)#§{§##..#*....#*,,,,#§§§##..#*.....,,Shift-Dir - straight lineAim: a centaur warrior, wielding a +0 shortbow (severely wounded, 80% to hit)  You shoot a sling bullet.  The sling bullet barely misses the centaur warrior.The sling bullet hits the centaur.  The centaur is moderately wounded.ŊDh  You shoot a sling bullet.  The sling bullet barely misses the centaur warrior.  The sling bullet hits the centaur.  The centaur is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the centaur warrior!ŊDhaE  ŊDhE l The centaur warrior is almost dead.ŊDhT -..ŊDhFU cc§c 2 centaurs (launchers)ŊDh\ 7(((ŊDh-] 5((((ŊDh ŊDh4 3 ..ŊDhӞ ..@..§   centaur (launcherŊDh e)  The centaur warrior shoots an arrow. The arrow misses you.ŊDhU 0((ŊDh ((((ŊDh (ŊDhx j...{.*#...ŊDh ...##.@...{ŊDh ,5.3 (0.8ŊDh% ŊDhV  ŊDh Z_The centaur shoots an arrow. The arrow misses you.ƊDh0oƊDh(s$Drink which item? Potions  e - 11 potions of curing  f - 4 potions of magic  g - 4 potions of haste  h - a potion of resistance ƊDhs_ i - 2 potions of attraction  l - a potion of heal wounds  p - a potion of mutationq - 2 potions of might  t - 5 potions of ambrosia  u - a potion of lignificationv - 6 potions of enlightenment  x - a potion of cancellation [!] read|quaff|evoke[?] describe selectedNJDhNJDh'NJDhmw**,,,* #.....#**+**,neoul the Skirmisher,,,*,{,* #.....#,,,,,,Coglin of Ashenzari *****.NJDhߡW,,,*,,,* #.....#,,,**+Health: 48/105 ==========--------------,,,*,,,* #.....#,,,**,Magic: 18/18 ========================,******,,** #.....#,,,,,,NJDh4DAC: 12Str: 13,**..##..## #.....#,,,,,^EV: 17Int: 8NJDh****.......*###..~..#*****,SH: 0Dex: 24*,,....{.*#.......#*,,**,XL: 12 Next: 19% Place: Dungeon:13NJDhԢ*,,,.....##.@~.~..#*,,,,,Noise: ===------  Time: 13565.3 (0.0)##,,*#..##...~.~..#,,,,,,NJDhJa) +2 sling of Ashen d) +0 sling of the C#..###.§.#.#..~~..#,,,,,,Fire: a) +2 sling of Ashenzari's Disco#...§§.§§#cc.~....#,,,,,,Rev* #...§§§§§.{....[..+,,,,,,NJDh##..##§§##........#******c   centaur warrior (launcher)***##§§##..##....#*,,,,,c   centaur (launcher)NJDh`#§{§##..#*....#*,,,,#§§§##..#*.....,,The centaur is moderately wounded.You shoot a sling bullet.  The sling bullet hits the centaur warrior!  NJDh7The centaur warrior is almost dead.The centaur warrior shoots an arrow. The arrow misses you. _The centaur shoots an arrow. The arrow misses you.NJDhNJDhReally quaff the potion of attraction? Y - Yes NJDh' N - NoȊDhmȊDhnp**,,,* #.....#**+**,ȊDhneoul the Skirmisher,,,*,{,* #.....#,,,,,,Coglin of Ashenzari *****.ȊDhl,,,*,,,* #.....#,,,**+Health: 48/105 ==========--------------,,,*,,,* #.....#,,,**,ȊDh_Magic: 18/18 ========================,******,,** #.....#,,,,,,AC: 12ȊDhStr: 13,**..##..## #.....#,,,,,^EV: 17ȊDhInt: 8****.......*###..~..#*****,SH: 0Dex: 24ȊDhlE*,,....{.*#.......#*,,**,XL: 12 Next: 19% Place: Dungeon:13*,,,.....##.@~.~..#*,,,,,Noise: ===------  Time: 13565.3 (0.0)ȊDh##,,*#..##...~.~..#,,,,,,a) +2 sling of Ashen d) +0 sling of the C#..###.§.#.#..~~..#,,,,,,Fire: a) +2 sling of Ashenzari's DiscoȊDhC#...§§.§§#cc.~....#,,,,,,Rev* #...§§§§§.{....[..+,,,,,,##..##§§##........#******ȊDh=c   centaur warrior (launcher)***##§§##..##....#*,,,,,c   centaur (launcher)#§{§##..#*....#*,,,,#§§§##..#*.....,,ȊDhYou shoot a sling bullet.  The sling bullet hits the centaur warrior!  The centaur warrior is almost dead.ȊDhThe centaur warrior shoots an arrow. The arrow misses you. _The centaur shoots an arrow. The arrow misses you.You feel attractive to monsters.ȊDhM((((((ȊDh(ȊDhjq ....@.ȊDh.  The sling bullet hits the centaur warrior!  The centaur warrior is almost dead.  r warrior shoots an arrow. The arrow misses you. ȊDh0 _The centaur shoots an arrow. The arrow misses you.You feel attractive to monsters.The centaur warrior shoots an arrow. The arrow closely misses you.ȊDh 0((ȊDh :(((((ȊDhF ....@..  The centaur shoots an arrow. The arrow closely misses you.ȊDhG    ,,,*,{,* #.....#   #.....#  ȊDhH #.....#   #.....#   #.....#,,,,,^  ###..~..#  {.*#.......#  #.@~.~..#  #.(.~.~..#  ȊDh?ID#(#..~~..#  #cc.~....#  {....[..+  ##........#  ȊDhI..##....#  #§{§##..#*....#*,,,,   ȊDhH    ,,,*,{,* #.....#   #.....# ȊDh  #.....#   #.....#   #.....#,,,,,^  ###..~..#  {.*#.......#  #.@~.~..#  #.(.~.~..#ȊDh4M  #(#..~~..#  #cc.~....#  {....[..+  ##........#  ȊDh˓N..##....#  #§{§##..#*....# ȊDh 30----The centaur warrior shoots an arrow. The arrow hits you!!  * * * LOW HITPOINT WARNING * * *ȊDh/  --more--ȊDh ȊDhF 7 .ȊDhcG {##.cc.§§ȊDhG .##.ȊDhH .#ȊDhJH BThe centaur warrior is attracted toward you.ȊDheJ ----6.3 (1Attr Rev* ȊDh\ ȊDhd  ȊDh:e ,_The centaur is attracted toward you.ɊDh  You shoot a sling bullet.  The sling bullet hits the centaur warrior.ɊDh* ((The centaur warrior is almost dead.You shoot a sling bullet.ɊDh ɊDhc The centaur warrior is almost dead.  You shoot a sling bullet.  The sling bullet closely misses the centaur warrior.centaur hits you but does no damage.  ɊDh lThe centaur misses you.  The centaur warrior unwields a +0 shortbow.ɊDhN) .##.c{§.#c§ɊDh) hc 2 centaurs (launchers)ɊDh+ ,7.1 (0.8ɊDh4 ɊDhP9  ɊDh9 _The centaur warrior misses you. The centaur warrior barely misses you.ɊDhɊDhɊDh\ _Unknown command.ʊDhp  You shoot a sling bullet.  The sling bullet hits the centaur warrior!ʊDht§cc 2 centaurs (launchers)ʊDh (You kill the centaur warrior!You shoot a sling bullet. The sling bullet hits the centaur.ʊDh:n  The centaur is heavily wounded.ʊDh?dc.§.#.{ʊDhD; 258 (0.7 ʊDhE_The centaur closely misses you. The centaur completely misses you.ʊDh'JʊDhLp _Your base Evocations skill increases to level 9!ʊDhzD a  You shoot a sling bullet. The sling bullet hits the centaur.ʊDhH z§   centaur (launcher)ʊDh1} _ ((((ʊDh} E(You kill the centaur!ʊDhB §.§§#§..{§.§.....ʊDh v.#You shoot a sling bullet. The centaur unwields a +0 orcbow.ʊDhl 468.6 (0.8ʊDhO ʊDhj _The centaur misses you. The centaur completely misses you.ˊDh {  You shoot a sling bullet.  The sling bullet hits the centaur but does no damage.ˊDhR  The centaur is heavily wounded.You shoot a sling bullet. The sling bullet hits the centaur!ˊDh*ˊDhc)).§§.{##ˊDhFb1=9.3 (0.7ˊDhGq _The centaur is almost dead.ˊDhC#a  You shoot a sling bullet. The sling bullet hits the centaur!ˊDhe*C)ˊDh (You kill the centaur!ˊDhj B)§ˊDh Q=770.1 (0.8ˊDh" ˊDhR& / _You shoot a sling bullet.̊Dh,,,* #...<.#*,,**,  **,,,* #.....#**+**, ̊Dh,,,*,{,* #.....#,,,,,, ,,,*,,,* #.....#,,,**+  ,,,*,,,* #.....#,,,**, ,******,,** #.....#,,,,,, ,**..##..## #.....#,,,,,^  ****.......*###..~..#*****, *,,......*#..@....#*,,**, *,,,.....##).~.~..#*,,,,, ##,,*#..##.))~.~..#,,,,,, ̊Dh3u#..###.§.#.#..~~..#,,,,,, #...§§.§§#...~....##...§§§§§......[..+,,,,,,##..##§§##........#*********##§§##..##....#*,#§{§##..#*....#*,,,,̊Dh7,̊Dh6---1.1 (1.0̊Dh̊Dh̊Dh(n̊Dhn̊Dhp̊Dhwe2̊Dh=z,̊Dh{̊DhTRev+ ̊Dhs̊DhDŽ̊DhU93̊Dh̊Dh,̊DhË̊Dh̊Dh94̊Dh̊Dh̊DhK>Rev ̊DhƖ̊Dh̊Dh̊Dh%̊Dh̊DhfS5=̊Dh`̊DhЦ̊Dh)̊Dh̊Dh̊DhM(̊Dhŭ̊DhPa6=̊Dh̊DhD̊Dh̊Dh̊Dh,̊DhR̊Dh̊Dh97̊DhůDh̊Dh-̊Dh{̊Dh̊Dh*98̊Dh̊DhT̊Dh̊Dh1̊DhQ̊Dh̊Dh ̊Dhl̊Dh99̊Dh̊Dh7,̊Dh ̊Dh:---̊Dhj 93.1 (22.0) _You start resting.̊Dhm(̊Dh̊Dhy; _You feel less attractive to monsters.̊Dh%ẘDhẘDhz̊Dh~̊Dhj40=̊Dh-̊Dh̊Dh̊Dh̊DhlK1=̊Dh̊Dhr,̊Dh̊Dh̊DhK̊Dh̊Dh.̊Dh92̊Dh̊Dh̊Dhם̊Dh!̊DhI̊Dh̊Dhq̊Dhǧ̊Dh893̊Dh̊Dh ̊DhZ̊Dh̊Dh˲̊Dh S4=̊Dhʹ̊DhÅDh̊Dhκ̊Dh̊Dhc   centaur (wandering)c̊Dhf.  *,,,* #...<   #.....#   #.....#   #.....#   #.....#   #.....#   #.....#,,,,,^  ̊DhZ###..~..#  #..@....# 605.1 (1  #).~.~..#  #.))~.~..#  #.#..~~..#  #...~....#  ......[..+  ##........#  #c.##....#  #§{̊Dh\U _You start resting.̊DhbZ *,,,* #...<   #.....# ̊DhZ  #.....#   #.....#   #.....#   #.....#   #.....#,,,,,^ ̊DhI[ ###..~..#  #..@....#  ̊Dh[ #).~.~..#  #.))~.~..#  #.#..~~..#  ̊Dh\)#...~....#  ......[..+  ##........#  #c.##....# ̊Dh\K#§{̊Dh\̊Dh%b̊Dh d ̊DhfdP_A centaur is nearby!̊Dh>E *,,,* #...<  ̊Dh #.....#   #.....#   #.....#   #.....#   #.....#   #.....#,,,,,^  ̊DhW###..~..#  #..@....#  #).~.~..#  #.))~.~..#  ̊Dh%#.#..~~..#  ̊DhZ#...~....#  ......[..+  ##........#̊DhOz  #c.##....#  #§{ ̊Dhu  *,,,* #...<   #.....#   #.....#   #.....#  ̊Dh_v  #.....#   #.....#   #.....#,,,,,^  ###..~..#  #..@....#  #).~.~..# ̊Dhv  #.))~.~..#  #.#..~~..#  #...~....# ̊Dh w ......[..+  ##........#  ̊DhYw #c.##....# #§{̊Dhy| ̊Dh| ̊Dh ̊Dho H _A centaur is nearby!̊Dhƒ ̊DhH E *,,,* #...<  ̊Dh #.....#   #.....#   #.....#   #.....#   #.....#   #.....#,,,,,^  ̊Dh# ###..~..#  #..@....#  #).~.~..#  #.))~.~..#̊Dhv  #.#..~~..#  #...~....#  ......[..+  ̊Dh ##........#  #c.##....#  #§{ ̊Dh ! ̊DhՊ *,,,* #...<   #.....#   #.....#̊Dhɋ T   #.....#   #.....#   #.....#  ̊Dh< #.....#,,,,,^  ###..~..# ̊Dh #..@....#  ̊Dh #).~.~..#  ̊Dh 2#.))~.~..#  #.#..~~..#̊DhH   #...~....#̊Dh y  ......[..+̊Dh   ̊DhB ##........# ̊Dh #c.##....# #§{̊Dh܏ ̊DhR  _A centaur is nearby!͊Dhb*,,,* #...<.#*,,**,neoul the Skirmisher**,,,* #.....#**+**,Coglin of Ashenzari *****.͊Dht|,,,*,,,* #.....#,,,,,,Health: 44/105 ==========--------------,,,*,,,* #.....#,,,**+Magic: 18/18 ========================,,,*,,,* #.....#,,,**,AC: 12Str: 13,******,,** #.....#,,,,,,EV: 17Int: 8͊Dhr,**..##..## #.....#,,,,,^SH: 0Dex: 24  ****.......*###..~..#*****,XL: 12 Next: 27% Place: Dungeon:13*,,......*#..@....#*,,**,͊Dh~Noise: ---------  Time: 13605.1 (0.0)*,,,.....##).*.~..#*,,,,,a) +2 sling of Ashen d) +0 sling of the C##,,*#..##.)*~.~..#,,,,,,Fire: a) +2 sling of Ashenzari's Disco#..###.§.#.#*.~~..#,,,,,,#...§§.§§#.*.~....#,,,,,,#...§§§§§..*...[..+,,,,,,͊Dh<c   centaur (wandering)##..##§§##*.......#*********##§§##c.##....#*,,,,,#§{§##..#*....#*,,,, _A centaur is nearby! _A centaur is nearby!Fire: a) +2 sling of Ashenzari's Discomfort {Ana, Cun, Range} (curse)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line͊DhXAim: a centaur (wandering, hasn't noticed you, 82% to hit)͊Dhb*,,,* #...<.#*,,**,neoul the Skirmisher**,,,* #.....#**+**,Coglin of Ashenzari *****.͊DhAP,,,*,,,* #.....#,,,,,,Health: 44/105 ==========--------------,,,*,,,* #.....#,,,**+Magic: 18/18 ========================,,,*,,,* #.....#,,,**,AC: 12Str: 13,******,,** #.....#,,,,,,EV: 17͊DhInt: 8,**..##..## #.....#,,,,,^SH: 0Dex: 24  ****.......*###..~..#*****,͊DhXL: 12 Next: 27% Place: Dungeon:13*,,......*#..@....#*,,**,Noise: ---------  Time: 13605.1 (0.0)*,,,.....##).(.~..#*,,,,,a) +2 sling of Ashen d) +0 sling of the C͊DhR##,,*#..##.)(~.~..#,,,,,,Fire: a) +2 sling of Ashenzari's Disco#..###.§.#.#(.~~..#,,,,,,͊Dh8#...§§.§§#.(.~....#,,,,,,#...§§§§§..(...[..+,,,,,,c   centaur##..##§§##(.......#******͊Dhc***##§§##c.##....#*,,,,,#§{§##..#*....#*,,,,Shift-Dir - straight lineAim: a centaur (wandering, hasn't noticed you, 82% to hit)  ͊DhSYou shoot a sling bullet.  The centaur shouts!  The sling bullet hits the centaur!  The centaur is heavily wounded.͊Dh*You shoot a sling bullet.  The centaur shouts!  The sling bullet hits the centaur!  The centaur is heavily wounded.You shoot a sling bullet. The sling bullet hits the centaur.͊DhZ͊Dh gQ~).͊DhgI..c.͊Dhi5===8 (0.7͊Dhi2Rev _͊Dh\r͊Dhht͊Dh8g*,,,* #...<.#*,,**,neoul the Skirmisher͊Dhg**,,,* #.....#**+**,Coglin of Ashenzari *****.,,,*,,,* #.....#,,,,,,Health: 44/105 ==========--------------,,,*,,,* #.....#,,,**+Magic: 18/18 ========================͊Dh$h`,,,*,,,* #.....#,,,**,AC: 12Str: 13,******,,** #.....#,,,,,,EV: 17Int: 8,**..##..## #.....#,,,,,^SH: 0͊DhjDex: 24  ****.......*###..~..#*****,XL: 12 Next: 27% Place: Dungeon:13*,,......*#..@....#*,,**,Noise: ===------  Time: 13605.8 (0.0)*,,,.....##).*.~..#*,,,,,a) +2 sling of Ashen d) +0 sling of the C##,,*#..##.)*~.~..#,,,,,,Fire: a) +2 sling of Ashenzari's Disco#..###.§.#.#*.~~..#,,,,,,Rev #...§§.§§#.*.~....#,,,,,,#...§§§§§..*...[..+,,,,,,c   centaur##..##§§##c.......#*********##§§##..##....#*,,,,,#§{͊Dh&ke[40m§##..#*....#*,,,,You shoot a sling bullet. The sling bullet hits the centaur. _The centaur is heavily wounded.Fire: a) +2 sling of Ashenzari's Discomfort {Ana, Cun, Range} (curse)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur (heavily wounded, 82% to hit)͊Dh*,,,* #...<.#*,,**,͊DhKneoul the Skirmisher**,,,* #.....#**+**,Coglin of Ashenzari *****.,,,*,,,* #.....#,,,,,,Health: 44/105 ==========--------------,,,*,,,* #.....#,,,**+͊DhVMagic: 18/18 ========================,,,*,,,* #.....#,,,**,AC: 12Str: 13,******,,** #.....#,,,,,,EV: 17Int: 8,**..##..## #.....#,,,,,^SH: 0Dex: 24  ****.......*###..~..#*****,XL: 12 Next: 27% Place: Dungeon:13*,,......*#..@....#*,,**,Noise: ===------  Time: 13605.8 (0.0)*,,,.....##).(.~..#*,,,,,a) +2 sling of Ashen d) +0 sling of the C͊Dh1##,,*#..##.)(~.~..#,,,,,,Fire: a) +2 sling of Ashenzari's Disco#..###.§.#.#(.~~..#,,,,,,Rev #...§§.§§#.(.~....#,,,,,,͊Dh'#...§§§§§..(...[..+,,,,,,c   centaur##..##§§##c.......#*********##§§##..##....#*,,,,,͊Dh2#§{§##..#*....#*,,,,Fire: a) +2 sling of Ashenzari's Discomfort {Ana, Cun, Range} (curse)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur (heavily wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the centaur.  ͊DhNEThe centaur is almost dead.͊DhfShift-Dir - straight line  Aim: a centaur (heavily wounded, 82% to hit)  You shoot a sling bullet. The sling bullet hits the centaur.  ͊DhThe centaur is almost dead.  You kill the centaur!͊DhR)͊DhTHX~)..͊DhI .͊DhOX5/10686.6 (0.8 _͊DhU͊DhW͊Dh *,,,* #...<.#*,,**,͊Dh] Yneoul the Skirmisher**,,,* #.....#**+**,Coglin of Ashenzari *****.,,,*,,,* #.....#,,,,,,͊Dh Health: 45/106 ==========--------------,,,*,,,* #.....#,,,**+Magic: 18/18 ========================,,,*,,,* #.....#,,,**,͊Dh AC: 12Str: 13,******,,** #.....#,,,,,,EV: 17͊Dhu Int: 8,**..##..## #.....#,,,,,^͊Dh SH: 0Dex: 24  ****.......*###..~..#*****,͊Dh) XL: 12 Next: 28% Place: Dungeon:13*,,......*#..@....#*,,**,͊Dh ?Noise: ===------  Time: 13606.6 (0.0)*,,,.....##).~.~..#*,,,,,͊Dh >a) +2 sling of Ashen d) +0 sling of the C##,,*#..##.))~.~..#,,,,,,͊Dh3 Fire: a) +2 sling of Ashenzari's Disco#..###.§.#.#..~~..#,,,,,,Rev ͊Dh S#...§§.§§#...~....#,,,,,,#...§§§§§......[..+,,,,,,##..##§§##).......#*********##§§##..##....#*,,,,,#§{§##..#*....#*,,,,͊Dh+ The centaur is almost dead.You shoot a sling bullet. The sling bullet hits the centaur. _You kill the centaur!Fire: a) +2 sling of Ashenzari's Discomfort {Ana, Cun, Range} (curse)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line͊Dh b*,,,* #...<.#*,,**,neoul the Skirmisher**,,,* #.....#**+**,Coglin of Ashenzari *****.͊Dh :,,,*,,,* #.....#,,,,,,Health: 45/106 ==========--------------,,,*,,,* #.....#,,,**+Magic: 18/18 ========================,,,*,,,* #.....#,,,**,AC: 12Str: 13,******,,** #.....#,,,,,,EV: 17Int: 8,**..##..## #.....#,,,,,^SH: 0͊Dh Dex: 24  ****.......*###..~..#*****,XL: 12 Next: 28% Place: Dungeon:13*,,......*#..@....#*,,**,Noise: ===------  Time: 13606.6 (0.0)*,,,.....##).~.~..#*,,,,,͊Dh <a) +2 sling of Ashen d) +0 sling of the C##,,*#..##.))~.~..#,,,,,,Fire: a) +2 sling of Ashenzari's Disco#..###.§.#.#..~~..#,,,,,,Rev ͊DhW #...§§.§§#...~....#,,,,,,#...§§§§§......[..+,,,,,,##..##§§##).......#*********##§§##..##....#*,,,,,#§{§##..#*....#*,,,, _You kill the centaur!͊Dh Fire: a) +2 sling of Ashenzari's Discomfort {Ana, Cun, Range} (curse)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.͊Dh7 ͊Dh ͊Dh . _ΊDhΊDhΊDhΊDhoBΊDhΊDhm96ΊDh ΊDh",ΊDh$ΊDh)ΊDh*(ΊDh+ΊDhA/ΊDh/97ΊDhI1ΊDh4,ΊDh6ΊDh;,ΊDh>ΊDhAΊDhEB98ΊDhCΊDhG,ΊDhIΊDhMΊDhMS9=ΊDh"OΊDhR,ΊDhTΊDhW,ΊDhYΊDh`^b50=ΊDh'cΊDhd,ΊDhfΊDhj,ΊDhkΊDhjoΊDhp91ΊDhsΊDhv,ΊDhxΊDh{ΊDhO|92ΊDh}ΊDh:,ΊDhΊDh5,ΊDhΊDhΊDh:S3=ΊDhΊDh,ΊDhyΊDh,ΊDhݙΊDhΊDhK4=ΊDhΊDh,ΊDhإΊDhΊDhΊDhΊDhP55ΊDh7ΊDh,ΊDhiΊDhΊDh96ΊDhΊDh,ΊDhΊDh,ΊDhΊDh(ΊDh97ΊDh_ΊDh',ΊDhΊDhg,ΊDhTΊDh 8=ΊDh,ΊDhΊDhΊDhtK9=ΊDhΊDhΊDh&ΊDhΊDh,ΊDhΊDh:60ΊDhΊDhΊDhΊDhQΊDhΊDhc ,ΊDh= ΊDhΊDh[91ΊDhΊDh.,ΊDhΊDhΊDhS2=ΊDh-ΊDh!,ΊDh#ΊDh ',ΊDhf,ΊDhV2ΊDh2K3=ΊDh5ΊDhk;,ΊDhk>ΊDhTDΊDhDΊDhGΊDhMΊDhWM94ΊDhPΊDhV,ΊDhYΊDhF`ΊDh`ΊDhcΊDhjΊDhDk95ΊDhkoΊDh5w,ΊDhzΊDh_ΊDh96ΊDh7ΊDh]ΊDhΊDhΊDh,ΊDh-ΊDh 97ΊDh0=ΊDhgΊDh-ΊDhΊDh_ΊDhΊDh3ΊDh%ΊDhΊDh\K8=ΊDhΊDhΊDhΊDh ΊDhDO9ΊDhΊDhΊDh4ΊDhΊDhΊDhΊDh(ΊDh:70ΊDhΊDhlΊDh.ΊDhΊDh>ΊDh-ΊDhΊDhΊDh ΊDh> S1=ΊDh ΊDhHI,ΊDhJΊDhMΊDhNK2=ΊDhfPΊDh%T,ΊDhVΊDhY,ΊDh^\ΊDhaO3ΊDhcΊDhf,ΊDhhΊDh@l,ΊDhAnΊDhsΊDhs94ΊDh|vΊDh{5---84.6 (78.0)ΊDh]|:---ΊDh!^ _You start resting.ΊDhIΊDhΊDhv,ΊDh#,ΊDh2ΊDhJO5ΊDhΊDhΊDhΊDh"ΊDh˧r76=ΊDhΊDh),ΊDhΊDhtΊDhȲΊDhΊDhΊDh S7=ΊDhΊDh,ΊDh1ΊDhΊDhjΊDhΊDhbΊDhA8ΊDhVΊDhΊDhUΊDhΊDhΊDh A9ΊDhΊDhΊDh;ΊDhΊDhsΊDhΊDhΊDh0ΊDhZ80=ΊDhxΊDhΊDh,ΊDhΊDhΊDhΊDhGΊDh]g1=ΊDh]ΊDhBΊDhΊDhA2ΊDhΊDh$ ,ΊDh% ΊDh,ΊDhdΊDhΊDhA3ΊDhΊDhCΊDhΊDhΊDh!,ΊDh"ΊDh&ΊDhf'Y4=ΊDh(ΊDhu0BΊDh;3,ΊDh4ΊDh 8ΊDh8Q5=ΊDhE:ΊDh=,ΊDh[?ΊDhBΊDh;CA6ΊDhDΊDhDH,ΊDhJΊDhTM,ΊDhUOΊDhJTW7ΊDhWΊDhYΊDhZΊDh[ΊDh_,ΊDhaΊDh4eΊDheA8ΊDhhΊDhl,ΊDh^nΊDhqΊDhyrY9=ΊDhJuΊDhx,ΊDhRzΊDh},ΊDhΊDhY 90={ _You start resting.ΊDh.727.6 (43ΊDhtΊDheΊDhҔ[ _You sense a monster nearby.DhDhDhDhH _No target in view!Dh3DhJDhDh $ _DhBDhb,Dh;DhDhjA1DhDhYDh'DhDh,DheDhDhJA2DhiDh,DhDhDhSY3=DhDhDhDh&Dh+ Dh.{HH   manticore (wandering)Dh'\36.6 (9.0)§Dh,7.6 (10.0)DhI!Dh# Dh$V_A manticore comes into view.Dh0c ((((Dhy1HYou shoot a sling bullet. The sling bullet hits the manticore.Dhl Dh#m(The manticore is lightly wounded.  You shoot a sling bullet.DhU.).Dh31.HDh)4Dh>q====8.4 (0.8)Rev DhPDhjc _The sling bullet barely misses the manticore.Dh.@ *,,,* #...<  Dh8 #.....#   #.....#DhT   #.....#   #.....# DhL*  #.....#  Dh #.....#,,,,,^  ###..~..#  #..@....#  #).~.~..#Dh`  #.))~.~..#  #.#..~~..#  Dht3#...~....#  .....[..+Dh=  ##).......#  Dh',#..##....#  #§{Dh# Dh\  *,,,* #...<   #.....#   #.....#   #.....#   #.....#   #.....#   #.....#,,,,,^  ###..~..#  #..@....#  Dh^^#).~.~..#  #.))~.~..#  #.#..~~..#  #...~....#  .....[..+  ##).......#  #..##....# #§{Dh}cDhcDh\iDhk` _A manticore is nearby!Dh)K (Dh)k(((You shoot a sling bullet. The sling bullet hits the manticore.Dh~gx  The manticore is lightly wounded.  DhPh>You shoot a sling bullet. The sling bullet hits the manticore.DhDhͪU.).Dh1H.Dhq,9.1 (0.7DhDh+d _The manticore is moderately wounded.Dhc *,,,* #...<   #.....#   #.....#  Dh$ #.....#   #.....#   #.....#   #.....#,,,,,^  Dhh###..~..#  #..@....#  #).~.~..#Dh\`  #.))~.~..#  #.#..~~..#  Dh^#H..~....#  ......[..+  Dh`##).......#  #..##....#  #§{ DhCDha 0 *,,,* #...<   #.....#   #.....#Dhb T   #.....#   #.....#   #.....#  Dhb  #.....#,,,,,^  ###..~..#  #..@....#  DhEc ;#).~.~..#  #.))~.~..#Dhc S  #.#..~~..#  #H..~....# Dh%d ......[..+  ##).......#Dh~d   #..##....# Dhd J#§{Dhnk Dh#l DhLr Dh~ (((You shoot a sling bullet. The sling bullet hits the manticore. _The manticore is moderately wounded. Dh _A manticore is nearby!  You shoot a sling bullet.  The sling bullet hits the manticore but does no damage.DhH &  Dh The manticore is moderately wounded.You shoot a sling bullet. The sling bullet hits the manticore.Dh DhD h.)H.Dh4 a9 (0.8Rev+ Dhu Dhv d _The manticore is moderately wounded.Dh  *,,,* #...<   #.....#   #.....#   #.....#   #.....#   #.....#   #.....#,,,,,^  ###..~..#  #..@....#  #).~.~..#  #.))~.~..#  #H#..~~..#  #...~....#  ......[..+  ##).......#  #..##....#  #§{ Dhj [ *,,,* #...<   #.....#   #.....#   #.....#   #.....#   #.....#Dh    #.....#,,,,,^  ###..~..#  #..@....#  #).~.~..#  #.))~.~..#  Dh #H#..~~..#  #...~....#  ......[..+  ##).......#  #..##....# Dh J#§{Dh6 Dh Dh} Dh ` _A manticore is nearby!Dh ( Dh ,((Dh mYou shoot a sling bullet.  The sling bullet hits the manticore but does no damage.DhN m _A manticore is nearby! DhO The sling bullet hits the manticore but does no damage.  The manticore is moderately wounded.Dh/ .)  You shoot a sling bullet.  The sling bullet hits thDh e manticore but does no damage.  The manticore is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the manticore but does no damage.  Dh QThe manticore is moderately wounded.Dh ``  The manticore is moderately wounded.You shoot a sling bulletDhN .  The sling bullet hits the manticore but does no damage.  The manticore is moderately wounded.The manticore flicks its tail.  The volley of spikes skewers you!Dh &.DhC ))Dh 87--40.7Barbs Rev+ Dh DhI ? _Barbed spikes become lodged in your body.Dh E *,,,* #...<  Dhs #.....#   #.....#   #.....#   #.....#  DhJ h #.....#   #.....#,,,,,^  ###..~..#  #..@....#  #).~.~..#  #.))~.~..#  #H#..~~..#  #...~....#  ......[..+  Dh v##).......#  #..##....#  #§{ Dhڗ *,,,* #...<   #.....#   #.....#   #.....#   #.....#   #.....#   #.....#,,,,,^  ###..~..#  #..@....#  #).~.~..#  #.))~.~..#  #H#..~~..#  #...~....#  ......[..+  ##).......#  #..##....h6m# #§{DhDhۡ ((( _A manticore is nearby!You shoot a sling bullet.Dh'  The sling bullet barely misses the manticore.You shoot a sling bullet. The sling bullet hits the manticore!Dh#a.)HDh)8Dh@--1.4 (0.7Dh Dh%a _The manticore is heavily wounded.Dh8 *,,,* #...<   #.....#   #.....# Dhs  #.....#   #.....#   #.....#  Dh{ #.....#,,,,,^  ###..~..#  #..@....#  Dh5l#).~.~..#  #.))~.~..#  #H#..~~..#DhU  #...~....#  ......[..+ DhA ##).......#  #..##....#Dho@  #§{ Dh *,,,* #...<  Dh #.....#   #.....# Dh-  #.....#   #.....#Dho   #.....#  Dhr #.....#,,,,,^  ###..~..#  Dhy2#..@....#  #).~.~..#  Dhn&#.))~.~..#  #H#..~~..#Dh  #...~....#  Dh......[..+  ##).......# Dh #..##....# #§{Dh` DhDhDhiDh_U ((Dh" _A manticore is nearby!You shoot a sling bullet. The sling bullet hits the manticore!Dh  The manticore is severely wounded.You shoot a sling bullet. The sling bullet hits the manticore.DhSS .)The manticore is almost dead.DhzZ8 ``  DhZpThe manticore flicks its tail.The volley of spikes skewers you!DhM.)72---2.2 (0.8Rev*  _More barbed spikes become lodged in your body.Dh[ *,,,* #...<   #.....#   #.....#   #.....#   #.....#   #.....#   #.....#,,,,,^ DhPp ###..~..#  #..@....#  #).~.~..#  #.))~.~..#  #H#..~~..#  #...~....#  ......[..+  ##).......#  #..##....# Dh4 #§{ Dh: *,,,* #...<   #.....#  Dh;j #.....#   #.....#   #.....#   #.....#Dh/<   #.....#,,,,,^  ###..~..#Dh<\  #..@....#  #).~.~..#  Dh,=R#.))~.~..#  #H#..~~..#  Dh=#...~....#  ......[..+  Dh=##).......#  #..##....#DhM>o #§{DhaHDhHDhODhiQ` _A manticore is nearby!DhK (DhL\(You shoot a sling bullet. The sling bullet hits the manticore.Dh  The manticore is almost dead.You shoot a sling bullet.  The sling bullet hits the manticore but does no damage.DhsI .)The manticore is almost dead.DhMq ``  The manticore flicks its tail.DhjN7The volley of spikes skewers you!DhO.)Dho63-----9 (0.7DhDhْ Dh3>_More barbed spikes become lodged in your body.Dh; *,,,* #...< Dhb  #.....#   #.....#   #.....#Dhh%   #.....#Dhc   #.....#   #.....#,,,,,^  ###..~..#DhZ  #..@....#  #).~.~..#Dhe^  #.))~.~..#  #H#..~~..#Dh`  #...~....#  ......[..+  Dh##).......#Dhpf  #..##....#  #§{ Dh9 *,,,* #...<   #.....#   #.....#   #.....#   #.....#   #.....#   #.....#,,,,,^  ###..~..#  #..@....#  #).~.~..#  #.))~.~..#  #H#..~~..#  #...~....#  ......[..+  ##).......#  #..##....h:|6m# #§{Dh>Dh?DhCDhLv _A manticore is nearby!DhLDhQDhS^ _You are too injured to fight recklessly!Dh *,,,* #...<   #.....#   #.....#  Dh #.....#   #.....#   #.....#   #.....#,,,,,^  ###..~..#  #..@....# Dh #).~.~..#  #.))~.~..#  #H#..~~..#  #...~....#  Dhu......[..+  ##).......#  #..##....#  #§{ Dh|  *,,,* #...<   #.....#   #.....#   #.....#   #.....#   #.....#   #.....#,,,,,^  ###..~..#  #..@....#  #).~.~..#  #.))~.~..#  #H#..~~..#  #...~....#  ......[..+  ##).......#  #..##....h |6m# #§{Dh Dh Dh DhԵ  Dh5 R_A manticore is nearby!Dh, Dh Dha Dh/ ^ _You are too injured to fight recklessly!Dh c *,,,* #...<   #.....#  Dh"  #.....#   #.....#   #.....#   #.....#   #.....#,,,,,^  ###..~..#Dhy   #..@....#  #).~.~..#  #.))~.~..#Dh t  #H#..~~..#  #...~....#  Dh, l......[..+  ##).......#  #..##....#  Dh /#§{ Dh  *,,,* #...<   #.....#   #.....#   #.....#   #.....#Dh v   #.....#   #.....#,,,,,^  ###..~..#  #..@....#  #).~.~..#  #.))~.~..#  DhG #H#..~~..#  #...~....#  ......[..+  ##).......#Dh   #..##....# #§{Dh Dh Dh Dh/ ` _A manticore is nearby!Dh Dh6 DhF  _A manticore is nearby!You are too injured to fight recklessly!A manticore is nearby!You are too injured to fight recklessly!A manticore is nearby!You are too injured to fight recklessly!Dh)&*Dh&*,,,* #...<.#*,,**,neoul the Skirmisher**,,,* #.....#**+**,Coglin of Ashenzari *****.,,,*,,,* #.....#,,,,,,Dh'`Health: 63/106 ==============----------,,,*,,,* #.....#,,,**+Magic: 18/18 ========================Dh3(I,,,*,,,* #.....#,,,**,AC: 12Str: 13,******,,** #.....#,,,,,,Dh)DEV: 17Int: 8,**..##..## #.....#,,,,,^SH: 0Dex: 24  Dh) ****.......*###..~..#*****,XL: 12 Next: 28% Place: Dungeon:13DhH**,,......*#..@....#*,,**,Noise: ===------  Time: 13742.9 (0.0)*,,,.....##)*~.~..#*,,,,,a) +2 sling of Ashen d) +0 sling of the C##,,*#..##.*)~.~..#,,,,,,Dh*Fire: a) +2 sling of Ashenzari's Disco#..###.§.#H#..~~..#,,,,,,Dh+Barbs Rev* #...§§.§§#...~....#,,,,,,#...§§§§§......[..+,,,,,,H   manticoreDh',##..##§§##).......#*********##§§##..##....#*,,,,,#§{§##..#*....#*,,,, _A manticore is nearby! Dh,_You are too injured to fight recklessly!  Fire: a) +2 sling of Ashenzari's Discomfort {Ana, Cun, Range} (curse)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineDh-rAim: a manticore (almost dead, 82% to hit)Dh*,,,* #...<.#*,,**,neoul the Skirmisher**,,,* #.....#**+**,Coglin of Ashenzari *****.,,,*,,,* #.....#,,,,,,Health: 63/106 ==============----------,,,*,,,* #.....#,,,**+Magic: 18/18 ========================,,,*,,,* #.....#,,,**,AC: 12Str: 13,******,,** #.....#,,,,,,EV: 17Int: 8,**..##..## #.....#,,,,,^SH: 0Dex: 24  ****.......*###..~..#*****,XL: 12 Next: 28% Place: Dungeon:13*,,......*#..@....#*,,**,Noise: ===------  Time: 13742.9 (0.0)*,,,.....#DhA[40m#).~.~..#*,,,,,a) +2 sling of Ashen d) +0 sling of the C##,,*#..##.))~.~..#,,,,,,Fire: a) +2 sling of Ashenzari's Disco#..###.§.#H#..~~..#,,,,,,Barbs Rev* #...§§.§§#...~....#,,,,,,#...§§§§§......[..+,,,,,,H   manticore##..##§§##).......#*********##§§##..##....#*,,,,,#§{§##..#*....#*,,,,Fire: a) +2 sling of Ashenzari's Discomfort {Ana, Cun, Range} (curse)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a manticore (almost dead, 82% to hit)  You shoot a sling bullet. The sling bullet hits the manticore!  You kill the manticore!he;10;1m((.DhC(Dh%J.).Dh&Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a manticore (almost dead, 82% to hit)  You shoot a sling bullet. The sling bullet hits the manticore!  DhJ'ZYou kill the manticore!  You shoot a sling bullet.Dh.#4Dh/5323.7 (0.8 _Dh}9Dh<Dh*,,,* #...<.#*,,**,DhQYneoul the Skirmisher**,,,* #.....#**+**,Coglin of Ashenzari *****.,,,*,,,* #.....#,,,,,,Dh`Health: 64/106 ==============----------,,,*,,,* #.....#,,,**+Magic: 18/18 ========================DhKI,,,*,,,* #.....#,,,**,AC: 12Str: 13,******,,** #.....#,,,,,,Dh$MEV: 17Int: 8,**..##..## #.....#,,,,,^SH: 0Dex: 24  ****.......*###..~..#*****,XL: 12 Next: 32% Place: Dungeon:13Dh *,,......*#..@....#*,,**,Noise: ===------  Time: 13743.7 (0.0)*,,,.....##).~.~..#*,,,,,a) +2 sling of Ashen d) +0 sling of the CDh^##,,*#..##.))~.~..#,,,,,,Fire: a) +2 sling of Ashenzari's Disco#..###.§.#.#..~~..#,,,,,,DhBarbs Rev* #...§§.§§#...~....#,,,,,,#...§§§§§......[..+,,,,,,##..##§§##).......#******Dhd***##§§##..##....#*,,,,,#§{§##..#*....#*,,,,You shoot a sling bullet. The sling bullet hits the manticore!  You kill the manticore! DhE_You shoot a sling bullet.  Fire: a) +2 sling of Ashenzari's Discomfort {Ana, Cun, Range} (curse)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineDhO *,,,* #...<.#*,,**,neoul the Skirmisher**,,,* #.....#**+**,Coglin of Ashenzari *****.,,,*,,,* #.....#,,,,,,Health: 64/106 ==============----------,,,*,,,* #.....#,,,**+Magic: 18/18 ========================,,,*,,,* #.....#,,,**,AC: 12Dhh Str: 13,******,,** #.....#,,,,,,EV: 17Int: 8,**..##..## #.....#,,,,,^SH: 0Dex: 24  ****.......*###..~..#*****,XL: 12 Next: 32% Place: Dungeon:13*,,......*#..@....#*,,**,Noise: ===------  Time: 13743.7 (0.0)*,,,.....##).~.~..#*,,,,,a) +2 sling of Ashen d) +0 sling of the C##,,*#..##.))~.~..#,,,,,,Fire: a) +2 sling of Ashenzari's Disco#..###.§.#.#..~~..#,,,,,,Barbs Rev* Dh׶ #...§§.§§#...~....#,,,,,,#...§§§§§......[..+,,,,,,##..##§§##).......#******Dh ***##§§##..##....#*,,,,,#§{§##..#*....#*,,,,You kill the manticore! _You shoot a sling bullet.  Fire: a) +2 sling of Ashenzari's Discomfort {Ana, Cun, Range} (curse)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.DhK Dh; . _Dh!Dh!Dhi#DhG)Dh+,Dh.DhP/Dh0Dh&4Dh495Dh\6Dh@9Dh9>Rev+ Dh6;Dhg>Dh>Dh.@DhgCDhC96DhxEDhHDh>IDhJDhMDhANl7=Rev DhPDh}TDh^DhW`DhtcDhcDheeDhhDhhK8=DhjDhir(---Dhx54.7 (11.0) _You shoot a sling bullet.  Fire: a) +2 sling of Ashenzari's Discomfort {Ana, Cun, Range} (curse)DhXyPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line _Okay, then. _You start resting.DhyR---5.7 (12Dh;~DhY Dhi_You carefully extract the barbed spikes from your body.Dh‰DhDhDh,Dhq,Dh#99DhDhҞ,DhDh P70DhDh,DhDhʰ,DhDhOi1=DhDhDhWDhDhDhQDhDha2=DhDh,DhDhDhGDhDhDh{93Dh@DhDhDh DhDhE94DhDhDhoDh+DhNDhDhDhDh95Dh Dh!DhDh;Dh0DhDh5Dh Dh \76=Dh0"Dh%,Dhe'Dh*Dhw+S7=Dh,Dh/,Dhn2Dhe6Dh6Dh8Dh;Dhs<A8Dh=Dh@,DhBDhG,DhIDhLDhLMA9DhNDhR,DhSDhVDh7WZ80=DhXDh[,Dh]Dh`Dh`DhPbDhkeDheQ1=DhgDhkDh6lDhCnDhq,DhhsDh|vDhvA2DhyxDh },DhrDh,DhMDh@DhA3Dh*DhDhDhhDhtDhבY4=DhDhDhDhDh,DhDhDhQ5=DhڥDhnDhЩDhVDhDhDhDhW6DhDhLDhDhDh DhA7DhDhuDhDhDhCDhDhLDh2DhA8DhDhDhDhDhDhDhnDhDhgDhR9=Dhd DhDhDhDhh90=Dh_Dh!nDh=$Dh&Dhm&A1Dh'Dh1+,Dh,Dh/DhV0Dh1Dh5Dh26A2Dh7Dh:,Dh=DhGADhADhzCDhuFDhFY3=DhHDhqKDhKDhoMDhtRDhRQ4=DhTDh6XDhXDhYDh ]Dhq]Dh^DhcW5DhfBDhhDh9lDhlDhnDheqDhqA6DhtDhwDh xDhyDh}Dh!~897DhDhDhMDhDh%DhDhDhݎDhE=8=DhŐDhדDh;DhDhDhDhDhDhQ9=Dh@DhDh<DhȬDhDh=100/106DhݵDhDhTDhDh}DhDhDh0Dh01DhzDhDhCDhDhDhHDhDhDhK=2=DhDhDhnDhDhDh3DhDh 3=DhDhG74DhDhTDhDhBDhDhDhDhDh( 75DhI#Dh&,Dh(Dh+DhB,Dh-Dh3$ Dh3;_You start resting.Dh:F 856.7 (101.0)  HP restored.Dh:L6=72Dhu?DhAZ _Your time-warped blood is ready to ripple again.DhADhIDhLJDhKDh5ODhT,DhiUDhWDh-[Dh[Dh\Dhd`@  You see here a +0 shortbow.DhkeDhe _DhagDhiDhlDhxl9=DhnDhpDh"zDhzDh{Dh~DhDhRDhЂDhˈi  You see here a +2 orcbow of flaming.DhDh_ _Dh&Dh4DhyDhDh^Dh͙Dh9,DhLDh@Dh DhDhDh/Dh,DhxDhDhY,DhDh#DhDhDhDhDhDDhDhODh~DhuDhDhDhDhDh,.....##).~.~..#*,,,,,,,, ,*#..##.))~.~..#,,,,,,,,, ###...#.#..~~..#,,,,,,,,, .....(#...~....#,,,,,,*** Dhc............[..+,,,,,,**, .##..##).......#*######*, *##.§##..##....#*.....#*,  #.§§##..##....##.....#*,  #§§§##..##.....@.....#*,  #........#.............,  DhV^#.>......+............., *##c.###.####..##...####* ,,.#'#*#.#**#'##*####***, ,,.*c.*,,,,,...*,,,,,,,,, e   deep elf pyromancer (wandering) ,,,*,,*,,,,....,,,,,,,,,, ,,,**'****e###.,,*,,**~~~Dh?,****,***'*~,,,*,,~*Dh372.7 (15.0)DhH,3.7 (16DhDh  _A deep elf pyromancer comes into view. It is wielding a +0 rapier.Dha/. Dhe)) .#. (#...~ .....[ Dhba).......#*######*, #....#*.....#*,  #....##.....#*, DhB #.....@.....#*,  Dhd#.............,  #.>+............., ###..##...####* DhwA#'##*####***, .. ..DhӶ) ## Dh?  DhDhI . )) .#. (#...~ .....[ ).......#*######*, DhzJ $#....#*.....#*,  #....##.....#*,  #.....@.....#*,  #.............,  #.>+............., ###..##...#####'##*####.. ..## DhTO DhO DhT DhV  Dh|V \_A deep elf pyromancer is nearby!Dh . )) .#. (#...~ .....[Dh  ).......#*######*, #....#*.....#*,  #....##.....#*,  #.....@.....#*,  #.............,  #.>+............., ###..##...####* #'##*####***, .. .. ##   Dh4Z . )) .#. (#...~ .....[ ).......#*######*, #....#*.....#*,  Dh~[ #....##.....#*,  #.....@.....#*,  #.............,  #.>+............., ###..##...#####'##*####.. ..## Dh` Dh7a Dhe Dhg j _A deep elf pyromancer is nearby!DhB [ (((Dh ((e(You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer.Dh  The deep elf pyromancer is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer but does no damage.DhS Dh v...'.e.Dh f===4.4 (0.7)Rev DhP DhQ A _The deep elf pyromancer is lightly wounded.DhN]. )) .#. (#...~ .....[Dh] ).......#*######*, #....#*.....#*,  #....##.....#*,  #.....@.....#*,  #.............,  #.>+............., ###..##...####* #'##*####***, .. . .##   Dhw^DhX. ))Dhq .#. (#...~ DhҲ.....[ ).......#*######*, Dh,#....#*.....#*,  Dh5#....##.....#*,  #.....@.....#*, Dh #.............,  #.>DhD+............., ###..##...####* #'##*####.. ..##Dh7 DhDhDhDhL (DhD(((( _A deep elf pyromancer is nearby!You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer.Dh   The deep elf pyromancer is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer.Dh 8=...'Dh8 .Dht9,5.2 (0.8DhCBDhF DhFh_The deep elf pyromancer is moderately wounded.Dh[. )) .#. (#...~ .....[ ).......#*######*, #....#*.....#*,  #....##.....#*,  Dh[:#.....@.....#*,  #.............,  #.>+............., ###..##...####* #'##*####***, .. . .##   Dh. )) .#. (#...~ .....[ ).......#*######*, #....#*.....#*,  #....##.....#*,  #.....@.....#*,  DhQ#.............,  #.>+............., ###..##...####* #'##*####.. ..## Dh3Dh@Dhuk (((((Dh'( _A deep elf pyromancer is nearby!You shoot a sling bullet.Dh9  The sling bullet barely misses the deep elf pyromancer.You shoot a sling bullet.Dh|Dh >...'DhH{..DhZ'6.0DhDhɐ Dhag_The sling bullet barely misses the deep elf pyromancer.DhDhDh|DhiI .....##).~.~..#*, *#..##.))~.~..#, ...#.#..~~..#, (#...~....#,,,,,,*** ....[..+,,,,,,**, ##..##).......########*, ##.§##..##....##.....#*, #.§§##..##....##.....#*, #§§§##..##.....#*, #.#. #.>......+. ##c.###.####..##...##### .#'#*#.#**#'###.*c.*,,,,e...*, e   deep elf pyromancer*,,*,,,.**'****.##  0  The deep elf pyromancer casts a spell.,,,+,,,,,,,**§*hMLm{***---7.0 (1 _The deep elf pyromancer blinks!DhsDhBt9---Dh7zDh?}H _No target in view!Dh3DhDh<DhPDh$ _Dh.,Dh,DhLDhTDhyDhDhJDh<DhDhDhDhDh>##.))~.~..#,,,,,Dh@C* .#.#..~~..#,,,,*** Dh̜t(#...~....#,,,,,,***+***...[..+,,,,,,**,,,**, ##)DhRp########*,,,....##.....#*,,,Dh.##....##.....#*,,.#* #Dhz#..##...........##...## .....#.........Dh9^...81.0 (4 .....+....Dh##.####.e##...#########* #*#.#**#'#######***,**** Dhq.*,,,,§...*,,,,,,,,,*,,,, ,*,,,.....,,,,,,,∆,,*,,,,e   deep elf pyromancer Dho'****.###.,,*,,**~~~**** ,****,***'*~,,,*,,~** *Dhs ,,,,,,~~,,,,,,,* *,DhߣDhDhOY ((((((Dh _A deep elf pyromancer is nearby!You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer.Dh{  The deep elf pyromancer is moderately wounded.You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer.DhS: DhC X..e....DhD '===Dh^E 98 (0.8Rev DhM Dh^ ' Dh _ ((((( _The deep elf pyromancer is moderately wounded.Dhn_ dYou shoot a sling bullet.  The sling bullet hits the deep elf pyromancer!Dh~ ((The deep elf pyromancer is heavily wounded.Dh /You shoot a sling bullet.Dh Dh f.....e.Dh '2.6Dh Dh m _The sling bullet barely misses the deep elf pyromancer.Dh )  ( [ ####### #.....# .##.....#*,,.#*, ........##...##, .......@......., ..e............, .##...#########* ####  ∆   **   *, Dhu R)  ( [ ####### #.....# .##.....#*,,.#*, ........##...##, Dhv .......@......., ..e............, .##...#########* #### ∆  **  Dhz Dh{ DhD Dh j _A deep elf pyromancer is nearby!Dh\ L ((Dh 9(((You shoot a sling bullet.Dh o  The sling bullet closely misses the deep elf pyromancer.DhP dYou shoot a sling bullet.  The sling bullet hits the deep elf pyromancer.Dh: Dh$ d...e.Dh$ ^3.4Rev+ Dh) Dh, k _The deep elf pyromancer is heavily wounded.Dhr S)  ( DhGs ?[ ####### #.....# .##.....#*,,.#*, ........##...##, .......@......., ...e..........., .##...#########* ####  Dhs @∆   **  Dht 1 *, Dh [)  (Dh n [ ####### #.....# .##.....#*,,.#*, Dh i........##...##, .......@......., ...e..........., DhW .##...#########* #### Dh C∆ Dh L **  Dh2DhDhDh" Dh4#\_A deep elf pyromancer is nearby!DhQM ((Dhl(You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer.Dhl  The deep elf pyromancer is heavily wounded.DhwYou shoot a sling bullet.  The sling bullet hits the deep elf pyromancer but does no damage.Dhi6B...Dhw7'4.2Dhh<DhB>k _The deep elf pyromancer is heavily wounded.Dh (((You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer but does no damage.Dh@]_The deep elf pyromancer is heavily wounded.You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer but does no damage....e9 (0.7Rev*  _The deep elf pyromancer is heavily wounded.Dh_ (( You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer.Dh,T ((Dha-lThe deep elf pyromancer is severely wounded.You shoot a sling bullet.Dhj^Dhf`e....Dhg'5.6DhioDhr Dhs`_The sling bullet closely misses the deep elf pyromancer.DhK` (You shoot a sling bullet.  Dh:aAThe sling bullet hits the deep elf pyromancer but does no damage.Dhs  The deep elf pyromancer is severely wounded.You shoot a sling bullet.  DhH.The sling bullet hits the deep elf pyromancer.DhDh9.eDh,6.4 (0.8DhDh( Dh^_The deep elf pyromancer is severely wounded.Dhj  You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer but does no damage.Dhs (((((((The deep elf pyromancer is severely wounded.You shoot a sling bullet.DhV......eDh,7.1 (0.7DhDh Dh#__The sling bullet barely misses the deep elf pyromancer.Dh| P (((((((Dh. /You shoot a sling bullet.Dh( :  Dh( The sling bullet closely misses the deep elf pyromancer.You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer.Dh[ I ......eDh$\ c The deep elf pyromancer is almost dead.Dh\ O3-8DhV` Dh6b  Dhb :_The deep elf pyromancer hits you with a +0 rapier.Dhr8  (((((((You shoot a sling bullet.Dhk The deep elf pyromancer is almost dead. _The deep elf pyromancer hits you with a +0 rapier.  You shoot a sling bullet. but does no damage.Dh & Dh x......eThe deep elf pyromancer is severely wounded.Dhm 0Dh٨ =--8.5Dha Dh H _The deep elf pyromancer hits you with a +0 rapier.Dhl_( Dh`v You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer.Dh(&  DhМThe deep elf pyromancer is almost dead.You shoot a sling bullet.  The sling bullet hits the deep elf pyromancer!Dh͢C)DhaDh~N-69.3 (0.8DhBDhW _You kill the deep elf pyromancer!DhfDhDhDhH _No target in view!DheDhDhDh Dh:_No target in view!DhC 3DhOH j1 _DhP 2=DhgQ Dh$T TRev+ Dh0U DhW DhOX DhX Dh \ g3=Dh] Dh_ ,Dhw` Dhb Dhc >Rev Dhsd Dhf Dhg 74Dhg Dhj ,DhRk Dhm Dhn 75Dh~o Dhkq Dhq (Dhr Dhu 3Dhw Dhky Dhz =6=Dhz Dh} Dhu BDh Dh Dh Dh Dhr 9=DhR Dh% Dh Dh3 Dh Dh DhM Dh Dh Dh Dhk Dh Dhd Dh Dhŧ Dh2 Dh DhЩ Dh7 Dh Dh& Dh Dh Dhx Dh Dh, Dh BDhܸ Dhͻ DhN Dh Dh` Dh Dh Dhy Dh Dh R,,**,***,,** ****,,,,, Dho H,,,,,,,,,,,* **,,.. ,,,,,,,,,,,* ### *,.~~ ,,,,,,,,,,*###.# *.~≈≈ ,,,,,*##+###...#####.~≈≈ Dh 6,,,,,*#...##...#.....~≈≈ #####...#..........~≈≈ .....##...#...........~≈ #...##..##@....#.~ ---Dhy ##...##..##.....#*, ...)...........#..?..+,, ...............#.....#,,..#############.##..#** ####***,*******#<#*..#** Dh 'D   seven-headed hydra (asleep) ,,,,,,,,*,,,,,,...,,..,,,,,,∆,,*,,,∆,,...,,.D., *,,**~~~*******+******Dh 916.3 (27.0)  A seven-headed hydra comes into view.Dhl 1,,~~Dh -~~~~~,,DhY ,**DD,,,..Dh 5,,***Dh> 1==-Dh %7.3 (28Dh DhC I   Dh j **,,..,  ### *,.~~~ ###.# *.~≈≈~ #...#####.~≈≈~ ##...#.....~≈≈~ #..........~≈≈~ #...........~≈~ .##@....#.~~ ..##.....#*,, )...........#..?..+,,, #.....#,,, DhF #.##..#*** #<#*..#*** ...,,.D,,, ∆∆,,...,,...,,  _The seven-headed hydra roars!Dh' Dh  **,,..,  ### *,.~~~ ###.# *.~≈≈~ Dh#...#####.~≈≈~ ##...#.....~≈≈~ #..........~≈≈~ Dh,#...........~≈~ .##@....#.~~ ..##.....#*,, )...........#..?..+,,, Dh#.....##.##..#Dh#<#*..#*** ...,,.Dh∆∆,,...,,...DhiDhZDhDhM    **,,..,  ### *,.~~~ ###.# *.~≈≈~ #...#####.~≈≈~ ##...#.....~≈≈~ #..........~≈≈~ #...........~≈~ .##@....#.~~ ..##.....#*,, )...........#..?..+,,, #.....#,,, #.##..#*** #<#*..#*** ...,,.D,,, ∆∆,,...,,...,, Dh_ _A seven-headed hydra is nearby!Dh"   **,,..,  ### *,.~~~ Dhy###.# *.~≈≈~ #...#####.~≈≈~ ##...#.....~≈≈~ #..........~≈≈~ #...........~≈~ .##@....#.~~ ..##.....#*,, )...........#..?..+,,, #.....##.##..#DheN#<#*..#*** ...,,.∆∆,,...,,...Dh8Dh DhDhi _A seven-headed hydra is nearby!Dh W (((Dhq((You shoot a sling bullet.  The sling bullet hits the seven-headed hydra!DhH _is nearby!  You shoot a sling bullet.  The sling bullet hits the seven-headed hydra!  The seven-headed hydra is lightly wounded.DhN~Dh.?..D.DhŒ9=8.1 (0.8)Dh|+Rev DhDhI   Dhþ **,,..,  ### *,.~~~ ###.# *.~≈≈~ #...#####.~≈≈~ ##...#.....~≈≈~ #..........~≈≈~ #...........~≈~ .##@....#.~~ Dhz..##.....#*,, )...........#..?..+,,, #.....#,,, #.##..#*** #<#*.D#*** ...,,..,,, ∆∆,,...,,...,, DhH _The seven-headed hydra is moderately wounded.Dh`   **,,.., Dha ### *,.~~~ ###.# *.~≈≈~ #...#####.~≈≈~ ##...#.....~≈≈~ #..........~≈≈~ #...........~≈~ .##@....#.~~ ..##.....#*,, )...........#..?..+,,, DhbE#.....#,,, #.##..##<#*.D#*** ...,,..∆∆,,...,,...Dh2iDhiDhoDh9si _A seven-headed hydra is nearby!Dh}c (((((Dhd~=((You shoot a sling bullet.Dh&  Dh3The sling bullet barely misses the seven-headed hydra.You shoot a sling bullet.  The sling bullet hits the seven-headed hydra.DhDhSQ.?.DhZ.D...Dh%9DhDh    **,,..,  ### *,.~~~ ###.# *.~≈≈~ #...#####.~≈≈~ ##...#.....~≈≈~ #..........~≈≈~ #...........~≈~ .##@....#.~~ ..##.....#*,, )...........#..?..+,,, #.....#,,, #.##.D#*** #<#*..#*** ...,,..,,, ∆∆,,...,,...,,  _The seven-headed hydra is moderately wounded.Dh "   **,,..,  ### *,.~~~ DhZ###.# *.~≈≈~ #...#####.~≈≈~ ##...#.....~≈≈~ #..........~≈≈~ #...........~≈~ .##@....#.~~ ..##.....#*,, )...........#..?..+,,, Dh~O#.....#,,, #.##.D##<#*..#*** ...,,..∆∆,,...,,...DhoDhۍDhˑDhɓi _A seven-headed hydra is nearby!Dh[   **,,..,  ### *,.~~~ ###.# *.~≈≈~ #...#####.~≈≈~ ##...#.....~≈≈~ #..........~≈≈~ #...........~≈~ .##@....#.~~ ..##.....#*,, )...........#..?..+,,, #.....#,,, #.##.D#*** #<#*..#*** ...,,..,,, ∆∆,,...,,...,,  Dh/"   **,,..,  ### *,.~~~ Dh/<###.# *.~≈≈~ #...#####.~≈≈~ ##...#.....~≈≈~ #..........~≈≈~ #...........~≈~ .##@....#.~~ Dh0..##.....#*,, )...........#..?..+,,, #.....#,,, #.##.D##<#*..#*** ...,,..Dh1v∆∆,,...,,...Dh7Dh7Dh=Dh%GW ((( DhG_A seven-headed hydra is nearby!You shoot a sling bullet.  The sling bullet hits the seven-headed hydra.Dh~ _A seven-headed hydra is nearby!  You shoot a sling bullet.  The sling bullet hits the seven-headed hydra.  The seven-headed hydra is moderately wounded.Dh1DhԳN.?DDhY.9.7Dh56Rev+ DhDhm _The seven-headed hydra is moderately wounded.DhȄ ((You shoot a sling bullet.  The sling bullet hits the seven-headed hydra!DhR ((DhjThe seven-headed hydra is heavily wounded.You shoot a sling bullet.DhDh-u.D..Dh|(20.5DhLDhP l _The sling bullet barely misses the seven-headed hydra.Dh (You shoot a sling bullet.  The sling bullet hits the seven-headed hydra.Dh  The seven-headed hydra is heavily wounded.You shoot a sling bullet.  The sling bullet hits the seven-headed hydra!Dh '.Dh k1.2 (0.7Rev* Dh Dh; k _The seven-headed hydra is severely wounded.Dhm ( Dh (You shoot a sling bullet.  The sling bullet hits the seven-headed hydra!Dh  The seven-headed hydra is severely wounded.You shoot a sling bullet.  The sling bullet hits the seven-headed hydra!Dhl#Dh)SD?Dh*,2.0 (0.8Dh/Dh1 Dh2X_The seven-headed hydra is almost dead.Dh DhVm You shoot a sling bullet.  The sling bullet hits the seven-headed hydra.Dh   The seven-headed hydra is almost dead.You shoot a sling bullet.  The sling bullet hits the seven-headed hydra!DhD.Dh)D9.DhHb9--427 (0.7Dh?MDhO DhOP_You kill the seven-headed hydra!Dh8DhJDhLDh DhvB_No target in view!DhӕDhΖDhDhߜ DhS:_No target in view!Dh?Dh@Dh ADhJDDhF: _DhWHDhHDhIDhWLDhMDh}MDhPDhrPY--Rev+ DhQDh8TDhTDhzUDh XDhXDhpYDhF\Dh\H9==Dh]Dha4 _Magic restored.DhdDh7e>Rev Dh/fDhhDhp.,,,,,,,* ### *..~~~* *###.# *.~≈≈≈# Dhq\*##+###...#####.~≈≈≈# *#...##...#.....~≈≈≈o #####...#..........~≈≈≈, ...##...#...........~≈≈* ...##...##..##.....#.~~* ##...##..##.....#*,,* )...........#..@..+,,,, ---........#.....#,,,, Dh|r#############.##..#***, ##***,*******#<#*..#***+ ,,,,,,*,,,,,,...,...,,,, ,,,∆,,*,,,∆,....,....,,, o   orc warrior (launcher, asleep)**~~~*****##+#**#####***,,~** ***,,***,**,*** DhDs^,,,,,,* *,,,,*,,,,Dhg}+**,Dh}_,,**,30.7 (8.0,*Dh9~I*,,**,,,,,,Dh~F---1.7 (9DhDh Dh_An orc warrior comes into view. It is wielding a +0 orcbow. _You see here a scroll of identify.Dh [ ((((Dh ((o  )  You shoot a sling bullet. The sling bullet hits the orc warrior!  The orc warrior shouts!DhB  The orc warrior is moderately wounded.You shoot a sling bullet.  Dh~C 9The sling bullet hits the orc warrior but does no damage.Dhy ≈o≈.~..Dhz m===2.5 (0.8Rev+ Dh Dh f _The orc warrior is moderately wounded.Dhٟ  ###  ###.# *.~≈≈≈# #...#####.~≈≈≈#* Dh O#...#.....~≈≈≈o, ........~≈≈≈,, ........~≈≈*, #.....#.~~** #.....#*,,** .)#..@..+,,,,, #.....#,,,,, #.##..#***,* #<#*..#***+* Dh? ...,...,,,,, ∆∆,....,....,,,, ##+#**#####***     Dh͡ Dh4  ###  ###.# *.~≈≈≈# #...#####.~≈≈≈#* Dh5 #...#.....~≈≈≈o, ........~≈≈≈,, ........~≈≈*, #.....#.~~** #.....#*,,** )#..@..+,,,,, Dh6 #.....#,,,,, #.##..#***,* #<#*..#***+* ...,...∆Dhw6 ∆,....,....,,,, ##+#**##### Dh6  Dh= Dh> DhD DhZH  DhH U_An orc warrior is nearby!Dh a (((((DhX ^(You shoot a sling bullet. The sling bullet hits the orc warrior.Dh  The orc warrior is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc warrior.Dh. Dh1 r  The orc warrior is heavily wounded.Dh7 9.≈.~.Dhb8 .9   gargoyle (wandering)Dh?9 D==3.3DhJ> DhF  ###  ###.# *.~≈≈≈# #...#####.~≈≈≈#* DhYG #...#.....~≈≈9., ........~≈≈≈,, ........~≈≈*, #.....#.~~** #.....#*,,** .)#..@..+,,,,, #.....#,,,,, #.##..#***,* #<#*..#***+* ...,...,,,,, ∆∆,....,....,,,, DhG ##+#**#####***     _A gargoyle comes into view. It is wielding a +0 flail.Dh| ###  ###.# *.~≈≈≈# #...#####.~≈≈≈#* #...#.....~≈≈9., ........~≈≈≈,, Dh........~≈≈*, #.....#.~~** #.....#*,,** )#..@..+,,,,, #.....#,,,,, #.##..#***,* #<#*..#***+* ...,...∆∆,....,....,,,, ##+#**#####  DhDh^DhWDhr_ _A gargoyle is nearby!Dh-6 ###  Dh6.i###.# *.~≈≈≈# #...#####.~≈≈≈#* #...#.....~≈≈9., ........~≈≈≈,, ........~≈≈*, #.....#.~~** #.....#*,,** .)#..@..+,,,,, #.....#,,,,, #.##..#***,* Dh.#<#*..#***+* ...,...,,,,, ∆∆,....,....,,,, ##+#**#####***     Dh/Dhh ###  ###.# *.~≈≈≈# #...#####.~≈≈≈#* #...#.....~≈≈9., ........~≈≈≈,, ........~≈≈*, Dh^z#.....#.~~** #.....#*,,** )#..@..+,,,,, #.....#,,,,, #.##..#***,* #<#*..#***+* ...,...∆∆,....,....,,,, ##+#**#####  Dh|DhDhʉDh (((((9Dh _A gargoyle is nearby!You shoot a sling bullet.Dh|  The sling bullet hits the gargoyle but does no damage.  You shoot a sling bullet.DhZDh9≈≈.~.Dh0.4.1DhDhL _The sling bullet hits the gargoyle but does no damage.Dhz ###  ###.# *.~≈≈≈# #...#####.~≈≈≈#* #...#.....~≈9≈., Dho........~≈≈≈,, ........~≈≈*, #.....#.~~** #.....#*,,** .)#..@..+,,,,, #.....#,,,,, #.##..#***,* #<#*..#***+* ...,...,,,,, ∆∆,....,....,,,, ##+#**#####***     Dh@B ###  ###.# *.~≈≈≈# #...#####.~≈≈≈#* Dh>C#...#.....~≈9≈., ........~≈≈≈,, ........~≈≈*, #.....#.~~** #.....#*,,** )#..@..+,,,,, DhC#.....#,,,,, #.##..#***,* #<#*..#***+* ...,...∆∆,....,....,,,, ##+#**#####DhDH  Dh9LDhMDhSUDhfbJ (Dh"c((( _A gargoyle is nearby!You shoot a sling bullet. The sling bullet hits the gargoyle.Dh  The gargoyle is moderately damaged.You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.Dh4DhDhcH ≈≈pDh/9...p   vault guard (polearm)9   gargoyleThe gargoyle is moderately damaged.DhDhi8 (0.7Rev* Dh}Dh Dh`m_A vault guard comes into view. It is wielding a +0 halberd.Dhl (((You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.Dhn (((The gargoyle is lightly damaged.  You shoot a sling bullet.DhH≈≈9Dh8...Dh'5.5DhDhb _The sling bullet barely misses the gargoyle.DhO ###  ###.# *.~≈≈≈# #...#####.~≈≈≈#* #...#.....~≈≈≈p, ........~9≈≈,, ........~≈≈*, #.....#.~~** #.....#*,,** .Dh5)#..@..+,,,,, #.....#,,,,, #.##..#***,* #<#*..#***+* ...,...,,,,, ∆∆,....,....,,,, ##+#**#####***     Dhk ###  ###.# *.~≈≈≈# #...#####.~≈≈≈#* #...#.....~≈≈≈p, ........~9≈≈,, ........~≈≈*, Dh#.....#.~~** #.....#*,,** )#..@..+,,,,, #.....#,,,,, #.##..#***,* #<#*..#***+* ...,...∆Dh∆,....,....,,,, ##+#**#####***   DhדDhDhPDh  Dh|V_There are monsters nearby!Dh (((You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.Dh4  _There are monsters nearby!  The sling bullet hits the gargoyle but does no damage. Dh ) The gargoyle is lightly damaged.DhADhCDhDDhO#oDhOP≈≈≈p9..Dh Poo   orc warrior (launcher)DhP'6.2Dh[Dh^ Dhk_(_The gargoyle is lightly damaged.Dhq/  ###  ###.# *.~≈≈≈# #...#####.~≈≈≈#* Dh 0 #...#.....~≈≈≈o, ........~≈≈≈p, .......9~≈≈*, #.....#.~~** #.....#*,,** .)#..@..+,,,,, #.....#,,,,, #.##..#***,* #<#*..#***+* ...,...,,,,, ∆Dh0 ∆,....,....,,,, ##+#**#####***     Dh  ###  ###.# *.~≈≈≈# #...#####.~≈≈≈#* #...#.....~≈≈≈o, ........~≈≈≈p, .......9~≈≈*, #.....#.~~** #.....#*,,** )#..@..+,,,,, #.....#,,,,, Dhj #.##..#***,* #<#*..#***+* ...,...∆∆,....,....,,,, ##+#**#####***   DhJ 3Dh Dh (((((( _There are monsters nearby!You shoot a sling bullet.Dh8 # _Dh %_There are monsters nearby!You shoot a sling bullet.  The sling bullet barely misses the gargoyle.  You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.Dh> DhjE 4≈≈≈DhE -.9.Dh3F ,7.0 (0.8DhK DhFN 6 _The gargoyle is lightly damaged.Dh"S (You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.Dh  The gargoyle is lightly damaged.  You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.Dh Dh W.97 (0.7Dh Dh 6 _The gargoyle is lightly damaged.Dh& DhG((((((DhB/You shoot a sling bullet.Dhڸ  The sling bullet closely misses the gargoyle.You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.Dh4≈≈≈Dh-..9Dh,8.5 (0.8DhDhM6 _The gargoyle is lightly damaged.Dhڸ  You shoot a sling bullet. The sling bullet hits the gargoyle.Dhh  The gargoyle is moderately damaged.You shoot a sling bullet.  The sling bullet hits the gargoyle but does no damage.DhCr  The gargoyle is moderately damaged.DhD,9.2 (0.7DhoJDhCM DhM1_The gargoyle hits you but does no damage.Dh DhX((((Dh>((You shoot a sling bullet.Dh?&  DhQ@The sling bullet barely misses the gargoyle.You shoot a sling bullet. The sling bullet hits the gargoyle.DhɁ& Dh≈≈≈..9  The gargoyle is heavily damaged.Dh x91/106 ----9DhDh < _The gargoyle hits you with a +0 flail!Dh;_  You shoot a sling bullet. The sling bullet hits the gargoyle!Dh8  The gargoyle is almost destroyed.You shoot a sling bullet. The sling bullet hits the gargoyle!DhV1)Dh^  You destroy the gargoyle!Dh;((((Dh-(((DhJ ≈≈.~.)@2----540.7 (0.8 _The orc warrior shoots an arrow. The arrow completely misses you.Dh c ((((((Dh 7(You shoot a sling bullet.DhN  The sling bullet barely misses the orc warrior.You shoot a sling bullet.Dh;3 T≈o≈Dh%4 V.~.)Dh4 %1.4 (0.7Dh: Dh>  Dh> X_The sling bullet closely misses the orc warrior.Dh_ i ((((((Dh+ VYou shoot a sling bullet. The sling bullet hits the orc warrior.Dh (The orc warrior is heavily wounded.You shoot a sling bullet.Dh ≈o≈.~.)  The sling bullet barely misses the orc warrior.Dh%a((((((Dh^{≈≈.~.)Dh}_*85Dh&`?-2.2 (0.8DhgDhKjJ _The orc warrior shoots an arrow. The arrow hits you!Dh j ((((((Dh p You shoot a sling bullet. The sling bullet hits the orc warrior.DhM  The orc warrior is severely wounded.You shoot a sling bullet. The sling bullet hits the orc warrior!DhRC)Dhϊ{≈≈.~.)DhI-63.0DhDhU DhA_You kill the orc warrior!DhJ3DhDh Dh:_No target in view!DhH  _No target in view!Dh 3Dh$ Dh m6Dh ,Dh Dh Dhv Dha Dh Dhq X7Rev+ Dh Dh Dh Dh" Dh Dh A8Dhc Dh Dh- Dh Dh% TRev Dh Dh 9=DhK Dh Dh Dho Dh Dh Dhe Dh ]90=Dh( DhH Dh Dh Dh Dh A1Dh Dh Dh3 Dh= Dh DhQ DhI DhB Dh A2Dh Dh Dh6 Dhb Dh Dh5 Dh Dh Dh Y3=Dh Dh/ ,DhV Dh DhN! Q4=Dh[" Dh@% Dh% Dh& DhQ) Dh) Dh* Dh- W5Dh4/ Dh1 ,Dh2 Dh5 ,Dh,7 Dh): Dh: A6Dh; Dh> ,Dh/@ DhB ,DhD DhG DhG 897Dh{H Dh!K DhK DhBM DhP DhrQ =8=DhR DhU ,DhHW DhZ ,DhG[ Dh8^ Q9=Dh^ Dh_ Dhb Dhc DhGd Dhg ,Dh]h Dhk S100/106Dhwn Dh>q ,Dhr Dh_u M1Dhv Dhz ,Dhw{ Dh%~ ,Dh Dh Dhσ =2=Dh Dh ,Dh Dh ,Dh، DhǏ g3=Dh Dh0 ,Dhl Dhc Dh0 74Dhߙ Dhx ,Dh Dh- ,Dh Dh M5Dh Dh ,Dhm DhT ,Dh DhW ..--- _You start resting.Dh 097.0 (54.0)Dhͽ `6=---8.0 (55Dh Dh " _HP restored.DhqSDhDhDh*###.# #.~≈≈≈# *, #+###...#####.~≈≈≈###**, Dh"...##...#.....~≈≈≈).∆,*, ...#..........~≈≈≈p,,,+, ...#.~≈≈#,,,*, ...##..##.....#.~≈#****** ...##..##...).##..###### ........#..?..'.........,#.....#.@...###**Dh---4.8 (1.0 #########.##..####.## ,*******#<##..#***+#***** ,*,,,,,,.......,,,,,**,,, ,*,,,∆,..**, ~*****##+########*****,p   vault guard (polearm) Dh** ***,,***,**,******,,~ ,* *,,,,*,,,,,,,,,,**,,~  *,,,,*,**,,~Dh_9---DhDhb _A vault guard is nearby!DhH ((((You shoot a sling bullet.  The sling bullet hits the vault guard but does no damage.Dh? ((The vault guard is lightly wounded.  You shoot a sling bullet.Dhs Dh~z ).≈#{≈..Dh'{ 6===5.6 (0.8Dh3 Dh f _The sling bullet closely misses the vault guard.Dh 3Dh Dh Dh0 Dh ,Dh  DhV Dh (Dh Dh Dh Dh Dh: DhS Dhx Dh Dh Dh 7 _You open the door.Dh Dh; DhC Dhg @  There is an open door here.Dh Dh  _Dh! Dh# Dhh& Dh& Dh`' Dh) @  There is an open door here.Dh, Dh,  _Dhr- Dh. Dh1 ,Dh2 Dh3 Dhk6 ,DhT7 Dh8 Dh>  ### *..~~~*****,,,**** ##.# #.~≈≈≈# *,,,* ###.~≈≈≈###**,,,* ~≈≈≈).∆,*,,,* Dh? ......~≈≈≈.,,,+,,,* .......~≈≈#{,,*,,∆* ##.....#.~≈#******** ##...).##..########### #..?..'......@......# --- ...#.....#.....#######.# ####.##..####.## *+* Dh@ ~***#<##..####'##******{** ,,,......#*,,,,, ∆,.............#*,,,,,~ *##+############*,,,,,~,, **,,***,**,******,{~,,~,, ,,,,*,,,,,,,,,,**,,~,,~,,DhC 016.6 (11.0)DhD :---DhG DhI [ _You sense a monster nearby.Dh Dh Dh Dhb H _No target in view!DhXmDh*nDhKuDhYxH _No target in view!DhDhDhjDhH _No target in view!DhDhnDhDhDh+Dh£$ _DhEDhDhܫDhLDhDh!DhƳDh6DhDhDhDh3DhDhrDhռDhE,Dh^DhDh,DhRDhXDh.~≈≈≈# *,,,*  ~≈≈≈###**,,,*  DhC~≈≈≈).∆,*,,,*  ~≈≈≈.,,,+,,,*  ~≈≈#{,,*,,∆*  #.~≈#********  .).##..###########  Dh?..'.............#  ...#######@#  #..####.## #'#  #..####'##*****♣y♣*****  .........#*,,,,...,,,,*  DhI...#*,,,,.≈.{,,,*  ##########*,,,..≈..,{,*   C   cyclops (missile, asleep),**,******,,~..≈C.~,,*   y   meliai (asleep) ,,,,,,,,,**,,≈$.≈..≈,,*  ,,,,,**,,~~~*~~~,,*  DhDh23.6 (7.0) _No target in view! _No target in view! _No target in view! Dh| You open the door.  A cyclops and a meliai come into view.  The meliai invokes the aid of its god against you.Dhi y.Cwandering)CySomething smites you!DhE89/106 ----==4.6 (8DhCDh9 _You hear an angry buzzing noise. x2Dh( DhoC) You shoot a sling bullet.  The cyclops shouts!  The sling bullet hits the meliai.DhOBR ((DhNC(((((The meliai is moderately wounded.You shoot a sling bullet.Dhr  The meliai is moderately wounded.  Dh_The sling bullet closely misses the meliai.You hear an angry buzzing noise.  The meliai hits you but does no damage. The meliai stings you!  You are poisoned.Dh7%  DhׅThe meliai poisons you!Dh!yDhwg..y≈.,DhߒC..{,≈.y 2 meliaiDhD3≈DhR+2Dh====------=5.3 (0.7Pois Rev DhMDhWDhv _A meliai comes into view. It is wielding a +0 war axe.DhӫQ  *,,,*  ).∆DhI  {,,*,,∆*  .)######### ........# #@# Dh #y# ♣.♣***** .. .≈.,,,,* ..C..{,,* ..≈..~,,* $.≈..≈,,*  Dh1?  *,,,*  ).∆  Dh@{,,*,,∆*  )######### ........# #@#  #y# ♣.♣***** .. .≈.,,,,* ..C..{,,* ..≈..~,,* $.≈..≈,,*  DhEDhF8--Dh/LDhN Dh@OV_There are monsters nearby!DhX (((Dh7{(You shoot a sling bullet. The sling bullet misses the meliai.Dh% _There are monsters nearby!  You shoot a sling bullet. The sling bullet misses the meliai.sling bullet hits the cyclops but does no damage.  You shoot a sling bullet. Dhx The sling bullet closely misses the meliai.The sling bullet hits the cyclops.Dh@2D  The cyclops is lightly wounded.Dh5b  You feel very sick.Dh19u  A vampire mosquito comes into view. x2Dh:Dh;Dh#?  The meliai hits you but does no damage. The meliai misses you.DhH? yyDhI".≈,yyy 2 vampire mosquitoes (1 wandering)yyyy 3 meliaiDhpJ≈The meliai hits you with a +0 hand axe! The meliai misses you.DhKC68===---DhL%6.1 (0.8DhSDhYw _A meliai comes into view. It is wielding a +0 hand axe.Dhgv  *,,,*  ).∆  Dhh{,,*,,∆*  .)######### ........# #@#  #y# ♣y♣***** .. .≈.,,,,* Dh1i..C..,,,* ..≈.y~,,* .≈..≈,,*  DhL S  *,,,*  ).∆  {,,*,,∆*  )Dh% ######### ........# #@#  #y# ♣y♣***** .. .≈.,,,,* ..C..,,,* ..≈.y~,,* .≈..≈,,*  Dh Dh 9---Dhk Dh d _There are monsters nearby!Dh' {((((y Dh8 _There are monsters nearby!You shoot a sling bullet.  The sling bullet closely misses the meliai.  The sling bullet misses the meliai.  The vampire mosquito buzzes angrily.  The sling bullet hits the cyclops but does no damage.Dh% L  The cyclops is lightly wounded.  Dhy& TYou shoot a sling bullet.  The sling bullet hits the meliai but does no damage.Dh7[ C  The meliai is lightly wounded.Dh[ Dh3\ Dhc xsling bullet hits the meliai but does no damage.meliai is lightly wounded.  DhJd FYou feel very sick.  The meliai hits you with a +0 hand axe. The meliai closely misses you.The meliai invokes the aid of its god against you.  Something smites you!Dh:m syyy.≈yDhBn by.≈..$Dho 52==----9Rev+ Dhv Dhaz d _Your atemporal blood churns to no real effect.DhM@ DhA :----DhNJ DhN ^ _You are too injured to fight recklessly!Dh1Dh3Dhi:Dh<F _Unknown command.Dh@ *..~~~*****,,,*****  #.~≈≈≈# *,,,* ###.~≈≈≈###**,,,* .~≈≈≈).∆,*,,,* ≈.,,,+,,,* ..~≈≈#{,,*,,∆* ...#.~≈#********  ..).##..########### ?..'...........@.# ....#.....#######.# #..####.## #y# ##..####'##*****♣y♣***** .#*,,,,.y.,,,,* ..........#*,,,,.≈y,,,,* ###########*,,,..C..,,,*    vampire mosquito **,**,******,,~y.≈..~,,* Dhg,**,,≈$.≈..≈,,* Dh   You feel very sick.The meliai attacks as it pursues you! The meliai hits you with a +0 hand axe!Dh,DhDh;N  The meliai stings you but does no damage.Dhm  The meliai hits you but does no damage. The meliai misses you.DhDhsDhDhy{.{y.yyy 3 vampire mosquitoes (2 wandering)≈yyy 3 meliaiyyDhC41==---7.9 (1.0Rev DhDhf _A vampire mosquito comes into view. x2DhXDh Drink which item? Potions  e - 11 potions of curing  f - 4 potions of magic  g - 4 potions of haste Dh!~ h - a potion of resistance  i - a potion of attraction  l - a potion of heal wounds  p - a potion of mutationq - 2 potions of might  t - 5 potions of ambrosia  u - a potion of lignificationv - 6 potions of enlightenment  x - a potion of cancellation [!] read|quaff|evoke[?] describe selectedDh+LDhRDhX *..~~~*****,,,*****  neoul the SkirmisherDhdY#.~≈≈≈# *,,,*  Coglin of Ashenzari *****. ###.~≈≈≈###**,,,*  Health: 41/106 =========--------------- ....~≈≈≈).∆,*,,,*  Magic: 19/19 ======================== ....~≈≈≈.,,,+,,,*  AC: 12Str: 13 DhY.....~≈≈#{,,*,,∆*  EV: 17Int: 8 ....#.~≈#********  SH: 0Dex: 24 ..).##..###########Dh8ZA  XL: 12 Next: 46% Place: Dungeon:13 .?..'...........@.#  Noise: ==-------  Time: 14027.9 (0.0) ....#.....#######y#  a) +2 sling of Ashen d) +0 sling of the C ##..####.## #y#DhZ  Fire: a) +2 sling of Ashenzari's Disco ##..####'##*****♣y♣*****   Pois Rev ..........#*,,,,{..,,,,*  ..........#*,,,,{y.,,,,*   yyy 3 vampire mosquitoes (2 wandering) Dh [###########*,,,..≈..,,,*   yyy 3 meliai **,**,******,,~y.yy.~,,*  ,,,,,,,,,,**,,≈$.≈..≈,,*  _Unknown command.You feel very sick.Dh[OThe meliai attacks as it pursues you! The meliai hits you with a +0 hand axe!  The meliai stings you but does no damage.  The meliai hits you but does no damage. The meliai misses you. _A vampire mosquito comes into view. x2Dh`I  You feel much better. You feel sick.Dhd&  DhsdThe vampire mosquito buzzes angrily.  The meliai hits you with a +0 hand axe. The meliai stings you!  You are more poisoned.DhdDheDh#g{  The meliai poisons you! The meliai closely misses you.DhgDhj,DhYscC{{≈C   cyclops (missile)y   vampire mosquito (wandering)≈Dhsbyyy 3 meliaiDht9======8.9 (1Pois DhyDh{W _The meliai completely misses you.DhXDhZVEvoke which item? Dh3[cWands  r - a wand of polymorph (8)w - a wand of charming (3)  C - a wand of flame (72) [!] read|quaff|evoke[?] describe selectedDh9 Dh@ DhvF  *..~~~*****,,,*****  neoul the SkirmisherDhF \#.~≈≈≈# *,,,*  Coglin of Ashenzari *****. ###.~≈≈≈###**,,,*  Health: 49/106 ===========------------- ....~≈≈≈).∆,*,,,*  Magic: 19/19 ======================== ....~≈≈≈.,,,+,,,*  AC: 12Str: 13 .....~≈≈#{,,*,,∆*DhVG s  EV: 17Int: 8 ....#.~≈#********  SH: 0Dex: 24 ..).##..###########  XL: 12 Next: 46% Place: Dungeon:13 .?..'...........@.#DhG   Noise: ==-------  Time: 14028.9 (0.0) ....#.....#######y#  a) +2 sling of Ashen d) +0 sling of the C ##..####.## #y#  Fire: a) +2 sling of Ashenzari's Disco ##..####'##*****♣y♣*****   Pois Rev ..........#*,,,,{C.,,,,*  DhUH E..........#*,,,{{≈.,,,,*   C   cyclops (missile) ###########*,,,..≈..,,,*   y   vampire mosquito (wandering) **,**,******,,~y.≈y.~,,*   yyy 3 meliai ,,,,,,,,,,**,,≈$.≈..≈,,*  You feel much better. You feel sick.  The vampire mosquito buzzes angrily.  The meliai hits you with a +0 hand axe. The meliai stings you!  DhH You are more poisoned.The meliai poisons you! The meliai closely misses you. _The meliai completely misses you.DhN P  Okay, then.DhN DhhS Dh*U  _DhU Dh:DhTsRead which item? Scrolls Dhǭ$ c - 2 scrolls of poisonk - a scroll of amnesia  n - 4 scrolls of teleportation  o - a scroll of tormenty - 4 scrolls of revelation  z - a scroll of blinking  B - 2 scrolls of immolation  D - 3 scrolls of enchant weapon [!] read|quaff|evokeDh2G[?] describe selectedDhƷ Dh Dh Dh  *..~~~*****,,,*****  neoul the SkirmisherDhZ #.~≈≈≈# *,,,*  Coglin of Ashenzari *****. ###.~≈≈≈###**,,,*  Health: 49/106 ===========------------- Dh ....~≈≈≈).∆,*,,,*  Magic: 19/19 ======================== ....~≈≈≈.,,,+,,,*Dh{ s  AC: 12Str: 13 .....~≈≈#{,,*,,∆*  EV: 17Int: 8 ....#.~≈#********Dh  SH: 0Dex: 24 ..).##..###########DhY   XL: 12 Next: 46% Place: Dungeon:13 .?..'...........@.#  Noise: ==-------  Time: 14028.9 (0.0) Dh p....#.....#######y#  a) +2 sling of Ashen d) +0 sling of the C ##..####.## #y#Dh5 ,  Fire: a) +2 sling of Ashenzari's Disco ##..####'##*****♣y♣*****   Pois Rev Dh ..........#*,,,,{C.,,,,*  ..........#*,,,{{≈.,,,,*   C   cyclops (missile) Dh ###########*,,,..≈..,,,*   y   vampire mosquito (wandering) **,**,******,,~y.≈y.~,,*   yyy 3 meliai Dh ,,,,,,,,,,**,,≈$.≈..≈,,*  The vampire mosquito buzzes angrily.  Dh The meliai hits you with a +0 hand axe. The meliai stings you!  You are more poisoned.The meliai poisons you! The meliai closely misses you. _The meliai completely misses you. Dha ,_Okay, then.Dh*  As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable.You feel very sick.Dh ,Dh Dh Dhb Dh I  The vampire mosquito buzzes angrily.Dh DhP Dh ~y.,{yDh0 Wyy 2 vampire mosquitoesy.Dh <4--Dh 9.9 (1Tele Pois Rev Dhd Dh  Dh_ |_The meliai barely misses you. The meliai misses you.Dh? *..~~~*****,,,*****Dh  #.~≈≈≈# *,,,* #.~≈≈≈###**,,,* .~≈≈≈).∆,*,,,*DhD .~≈≈≈.,,,+,,,* .~≈≈#{,,*,,∆*Dh .#.~≈#* .).##..Dhwm# .?..'.y#Dh .#.....#y# Dh.##..####.## #y# <##..####'##*****♣.♣***** Dh  .#*,,,,{C.,,,,* .#*,,,,{y.,,,,* yy 2 meliaiDh#*,,,..≈..,,,* *,**,******,,~y.y..~,,*  Dhp*,**,,≈$.≈..≈,,* Dhb  You feel very sick.Dh,$*DhDh"  The meliai calls upon its god to heal the meliai.DhvQDhSo  The meliai's wounds heal themselves! The meliai attacks as it pursues you!DhCTDh^L    DhR_ *,,,*  ).∆  {,,*,,∆*  ).##..########### .......@y*# ..#######y#  #'# <Dh_ { { y 3 meliai  DhZ`$ The meliai completely misses you. The meliai closely misses you.The meliai mumbles some strange prayers to its god against you.Dh    *,,,*  ).∆  {,,*,,∆*  ).##..########### .......@y*# ..#######y#  #'# < {Dh {   $ DhԬ 25===------  Something smites you!* * * LOW HITPOINT WARNING * * *Dh/  --more--DhQ (yyyDhVR T{{.DhR \ ----=30 Dh[S _DhX DhY Dh # *..~~~*****,,,***** # #.~≈≈≈# *,,,* #.~≈≈≈###**,,,* #.....~≈≈≈).∆,*,,,*Dh \ .~≈≈≈.,,,+,,,* .~≈≈#{,,*,,∆* #.....#.~≈#* #...).##..# #..?..'.yy# #.....#.....#y#Dh Q #.##..####.## #{# #<##..####'##*****♣{♣***** .#*,,,,.C.,,,,* .#*,,,,{y.,,,,* +#*,,,..≈..,,,* ,***,**,******,,~y.y..~,,* Dh q,*,**,,≈$.≈..≈,,* Dh Dh   #  *,,,*  ).∆ Dhv {,,*,,∆*  ).##..########### .......@y.y# ...#######y#  #{# #<{  {   $DhC You feel very sick.The meliai invokes the aid of its god against you.Dhg    *,,,*  ).∆ Dhoh {,,*,,∆*  ).##..########### .......@y.y# ...#######y# Dhh #{# <{  Dhi{   $ Dhk' Dhl7/106 =----Pois Something smites you!* * * LOW HITPOINT WARNING * * *Dhx/  --more--Dh^y' Dhlzy.The meliai mumbles some strange prayers to its god against you.Something smites you!You die...Dhwo-8/106 -----Dh /  --more--Dh08Dh<)Inventory: 29/52 slots Hand Weapons (go to first with ))  a - the cursed +2 sling of Ashenzari's Discomfort (weapon) {Ana, Cun, Range} Dh=m d - the cursed +0 sling of the Circumscribed Moon (offhand) {Juan, Fort, Comp} Missiles (go to first with ()  s - a throwing net Armour (go to first with [)  j - the cursed +2 pair of boots of the Profound Jealousy (worn) {Self, Elem}  A - +0 acid dragon scales (worn)  E - the cursed +1 pair of gloves of Ashenzari's Seer (worn) {Dev, Self}  G - the cursed +0 cloak "Tethered Sophism" (worn) {rCorr, Range, Sorc} Wands (go to first with /)r - a wand of polymorph (8)  w - a wand of charming (3)  C - a wand of flame (72) Dh>Scrolls (go to first with ?)  c - 2 scrolls of poisonk - a scroll of amnesia  n - 3 scrolls of teleportation  o - a scroll of tormenty - 4 scrolls of revelation  z - a scroll of blinking  B - 2 scrolls of immolation Dh>[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Dh Dh+,DhDh|Goodbye, neoul.17332 neoul the Skirmisher (level 12, -8/106 HPs)Began as a Coglin Hunter on June 7, 2025.Was a High Priest of Ashenzari.Killed by divine providenceDh]... invoked by a meliai(15 damage)... on level 13 of the Dungeon.The game lasted 00:16:03 (13995 turns). Best Crawlers -1.78002506 tlatlagkau OpIE-27 escaped with the Orb2.69709879 caiman DECj-27 escaped with the Orb3.63956552 tlatlagkau DjAl-27 escaped with the Orb4.60797181 caiman DECj-27 escaped with the Orb5.60586820 WongDECj-27 escaped with the Orb6.60491095 tlatlagkau FeSh-27 escaped with the Orb7.59598595 WongDhJDEEE-27 escaped with the Orb8.57616204 WongDECj-27 escaped with the Orb9.57296114 caiman PoEn-27 escaped with the Orb  10.44522237 WongDjCj-27 escaped with the Orb  11.44367709 catclaw CoHu-27 escaped with the OrbDh Dh Dhh ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l